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    FAQ/Walkthrough by GiroroGochou

    Version: 0.2 | Updated: 01/03/09 | Printable Version | Search This Guide

    ******************************
    FAQ/Walkthrough
    Rockman Exe 5 Team of Blues
    Rockman Exe 5 Team of Colonel
    Rockman Exe 5 DS Twin Leaders
    Version 0.2
    By GiroroGochou
    g66ryu@yahoo.com
    ******************************
    
    Copyright 2008-2009 George Ryu
    
    This may not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a 
    violation of copyright.
    
    This FAQ/Walkthrough can only appear on the following site(s):
    
    - http://www.gamefaqs.com
    - http://www.neoseeker.com
    - http://www.supercheats.com
    
    ******************
    Table of Contents
    ******************
    
    In order to navigate through this guide just use Ctrl + F, which means you
    press ctrl + F in your browser or word processer. This will bring up the 
    search menu, then enter the letters to the right of the section that you're
    looking for.
    
    1.  Introduction                             Int
    
    2.     a. Story                             Stry
           b. Characters                       Chrac
           c. Controls                         Cntrl
    
    3.  Soul Unison                             Solz
    
    4.  Walkthrough                          Wlkthru
    
           a. Scenario 1                        Sce1
           b. Liberate Mission 1                Lbm1
           c. Scenario 2                        Sce2
           d. Liberate Mission 2                Lbm2
           e. Scenario 3                        Sce3
           f. Liberate Mission 3                Lbm3
           g. Scenario 4                        Sce4
           h. Liberate Mission 4                Lbm4
           i. Scenario 5                        Sce5
           j. Liberate Mission 5                Lbm5
           k. Scenario 6                        Sce6
           l. Liberate Mission 6                Lbm6
           m. Scenario 7                        Sce7
    
    5.  Title Screen Marks                      Tsmk
    
    6.  After Scenario                          Afsc
    
           a. Liberate Mission 7                Lbm7
           b. Nebula Hole Area 2                Nha2
           c. Liberate Mission 8                Lbm8
           d. Nebula Hole Area 4                Nha4
           e. Liberate Mission 9                Lbm9
           f. Nebula Hole Area 6                Nha6
    
    7.  SP/DS Deletion                          Spds
    
    8.  Lord of Chaos                           Locs
    
    9.  Power Up Items                          Powi
    
    10. Shops                                   Shps
    
           a. Higureya's Order Service          Hosv
    
    11. Chips                                   Chps
    
           a. Standard Chips                   SChps
           b. Mega-Class Chips                 MChps
           c. Giga-Class Chips                 GChps
    
    12. Program Advances                         PAz
    
    13. NaviCust                                Nvcu
    
    14. Boss Strategies                        BossS
    
    15. Translation                            Tranl
    
    16. Frequently Asked Questions              FAQz
    
    17. Version History                         Vhis
    
    18. What's Next                             Wnxt
    
    19. Thanks/Credits                         T/Cre
    
    ==============================================================================
    1.  Introduction                                                           Int
    ==============================================================================
    
    Welcome to my Guide for Rockman Exe 5 Team of Blues/Team of Colonel/DS Twin
    Leaders, or called in English Megaman Battle Network 5 Red Team Protoman/Team
    Colonel/DS Twin Leaders. This Guide might has some spoilers. If you never
    played this series, you are missing out on one of the best series in history.
    I'm telling you this. I'm using a Japanese version of the game, so from here
    and on I'm going to refer to Characters and Chip names in Japanese. There is a
    translation page at the bottom if you're using an English version. And I
    haven't confirmed if some of the mystery data's are changed in the JP version
    and the EG version. If you know the answer to this please tell me and I'll put
    your name in the Credits section. This guide is still in it's first draft. So
    it'll probably have tons of information that's not complete. Feel free to
    E-mail me if you know something, or have some requests. I want this guide to
    be the best on the planet.
    
    ==============================================================================
    2.     a. Story                                                           Stry
    ==============================================================================
    
    The year is 200X...
    Every Electric device is managed by the network...
    But that convenience held a big problem...
    The increasing of Computer viruses, and Network crimes.
    In the Kagakushou Virus Research lab, researchers are continuing working hard
    everyday to counter this problem. And...
     
    ==============================================================================
    2.     b. Characters                                                     Chrac
    ==============================================================================
    
    //////////////////////////////////////////////////////////////////////////////
    /------------------------------Good Characters-------------------------------/
    //////////////////////////////////////////////////////////////////////////////
    
    *************
    Hikari Netto
    *************
    
    Navi: Rockman
    
    He's the main character that you control. He lives in Densan City. And he goes
    to Akihara Elementary. He's in 5th grade. He's not that smart, but his
    net-battling is top notch.
    
    **************
    Sakurai Meiru 
    **************
    
    Navi: Roll
    
    She's your neighbor. She's lively, and kind. You'll have to do some small jobs
    for her.
    
    *************
    Ooyama Dekao
    *************
    
    Navi: Gutsman
    
    A very good friend of Netto. He'll put his life on the line for his friends.
    But his net-battling isn't impressive at all.
    
    *****************
    Ayanokouji Yaito
    *****************
    
    Navi: Glide
    
    She's 8, and she's already in 5th grade. And she's a rich spoiled brat.
    
    //////////////////////////////////////////////////////////////////////////////
    /-------------------------------Good Navis-----------------------------------/
    //////////////////////////////////////////////////////////////////////////////
    
    ********
    Rockman
    ********
    
    Operator: Hikari Netto
    
    The other main character that you control. He's like a big brother of Netto.
    He's a sincere, and honest navi. He has some secrets lurking in him.
    
    *****
    Roll
    *****
    
    Operator: Sakurai Meiru
    
    She's kind like Meiru. And she doesn't like fighting.
    
    ********
    Gutsman
    ********
    
    Operator: Ooyama Dekao
    
    A Power model Navi. And he has a lot of similarity with Dekao.
    
    ******
    Glide
    ******
    
    Operator: Ayanokouji Yaito
    
    He is a gentleman. He uses gorgeous, and rare chips to fight, and win battles.
    
    //////////////////////////////////////////////////////////////////////////////
    /---------------------------Team of Blues Members----------------------------/
    //////////////////////////////////////////////////////////////////////////////
    
    ***************
    Ijyuuiin Enzan
    ***************
    
    Navi: Blues
    
    **************
    Tesla Magnets
    **************
    
    Navi: Magnetman
    
    ****************
    Charlie Airstar
    ****************
    
    Navi: Gyroman
    
    ********************
    Rokushakudama Nenji
    ********************
    
    Navi: Napalmman
    
    ******
    Raika
    ******
    
    Navi: Searchman
    
    *********
    Jasumine
    *********
    
    Navi: Medi
    
    //////////////////////////////////////////////////////////////////////////////
    /----------------------------Team of Blues Navis-----------------------------/
    //////////////////////////////////////////////////////////////////////////////
    
    ******
    Blues
    ******
    
    Operator: Ijyuuiin Enzan
    
    **********
    Magnetman
    **********
    
    Operator: Tesla Magnets
    
    ********
    Gyroman
    ********
    
    Operator: Charlie Airstar
    
    **********
    Napalmman
    **********
    
    Operator: Rokushakudama Nenji
    
    **********
    Searchman
    **********
    
    Operator: Raika
    
    *****
    Medi
    *****
    
    Operator: Jasumine
    
    //////////////////////////////////////////////////////////////////////////////
    /---------------------------Team of Colonel Members--------------------------/
    //////////////////////////////////////////////////////////////////////////////
    
    *******
    Barrel
    *******
    
    Navi: Colonel
    
    ***************
    Princess Pride
    ***************
    
    Navi: Knightman
    
    ************
    Dark Miyabi
    ************
    
    Navi: Shadowman
    
    ******
    Dingo
    ******
    
    Navi: Tomahawkman
    
    *****************
    Higure Yamitarou
    *****************
    
    Navi: Numberman
    
    ****************
    Midorikawa Kero
    ****************
    
    Navi: Toadman
    
    //////////////////////////////////////////////////////////////////////////////
    /----------------------------Team of Colonel Navis---------------------------/
    //////////////////////////////////////////////////////////////////////////////
    
    ********
    Colonel
    ********
    
    Operator: Barrel
    
    **********
    Knightman
    **********
    
    Operator: Princess Pride
    
    **********
    Shadowman
    **********
    
    Operator: Dark Miyabi
    
    ************
    Tomahawkman
    ************
    
    Operator: Dingo
    
    **********
    Numberman
    **********
    
    Operator: Higure Yamitarou
    
    ********
    Toadman
    ********
    
    Opertator: Midorikawa Kero
    
    //////////////////////////////////////////////////////////////////////////////
    /-----------------------------Other Characters-------------------------------/
    //////////////////////////////////////////////////////////////////////////////
    
    ****************
    Hikari Yuichiro
    ****************
    
    He created Net navis. And he's also Netto's Dad.
    
    **************
    Hikari Haruka
    **************
    
    She takes care of the house when Yuichiro's not home. And she's also Netto's
    Mom. In Rockman Exe Battle Chip GP she has a Normal Navi.
    
    *******
    Meijin
    *******
    
    
    //////////////////////////////////////////////////////////////////////////////
    /-------------------------------Other Navis----------------------------------/
    //////////////////////////////////////////////////////////////////////////////
    
    ********
    
    
    
    Footman
    ********
    
    ***********
    Swallowman
    ***********
    
    //////////////////////////////////////////////////////////////////////////////
    /----------------------------Enemy Characters--------------------------------/
    //////////////////////////////////////////////////////////////////////////////
    
    *******
    Nebula
    *******
    
    **********
    Dr. Regal
    **********
    
    Navi: Laserman
    
    He's a famous scientist, but behind that face is a leader of Nebula.
    
    //////////////////////////////////////////////////////////////////////////////
    /-------------------------------Enemy Navis----------------------------------/
    //////////////////////////////////////////////////////////////////////////////
    
    ************
    Blizzardman
    ************
    
    *********
    Shademan
    *********
    
    He's an Executive of Nebula, and collects Dark Chips. He sucks on other navis
    to gain energy.
    
    *********
    Cloudman
    *********
    
    *********
    Cosmoman
    *********
    
    ******
    Forte
    ******
    
    A navi that lurks deep in the Ura-Internet. His power is feared by everyone.
    He desires more power to become the strongest navi. He has a grudge against
    human beings.
    
    ==============================================================================
    2.     c. Controls                                                       Cntrl
    ==============================================================================
    
    --------------
    Not in Battle
    --------------
    
    A button   - Talk to others, and Examine things.
                
    B button   - Hold to run.
    
    D pad      - Move.
    
    L trigger  - Talk to Netto/Rockman.
    
    R trigger  - Plug-in or Plug-out.
    
    Start      - Go to Menu.
    
    Select     - During Cut-Scenes you can skip it.
    
    --------------
    Menu Screen
    --------------
    
    A button   - Select the option.
    
    B button   - Go back.
    
    D-Pad      - Move selection.
    
    R trigger  - In the Chip Folder, or Data Library. Press to go down one page.
    
    L trigger  - In the Chip Folder, or Data Libraby. Press to go up one page.
    
    Start      - Go back.
    
    Select     - In Chip Folder, and Data Library. Orders in what ever order you 
                 want.
    
    --------------
    In Battle
    --------------
    
    A button   - Use Battle Chips.
                          
    B button   - Buster. 
    
    D-Pad      - Move Rockman in Battle.
    
    L trigger  - When the gauge is full you can go to the custom screen.
    
    R trigger  - When the gauge is full you can go to the custom screen.
    
    Start      - Pause.
    
    Select     - Nothing.
    
    --------------
    Custom Screen
    --------------
    
    A button   - Select Battle chip.
    
    B button   - Cancel last Battle chip selected.
    
    D-Pad      - Move cursor.
    
    L trigger  - Nothing.
    
    R trigger  - Information on chip.
    
    Start      - Automatically go to OK.
    
    Select     - Go to Battle Screen without the Custom Screen.
    
    ==============================================================================
    3.  Soul Unison                                                           Solz
    ==============================================================================
    
    Soul Unison is the power Rockman gets from other Navis such as Colonel and
    Blues. You can use their powers that they use during battle. Some Souls are
    powerful enough to end a battle without using any chips. There are 6 Souls in
    each Version.
    
    -----------------------
    How to use Soul Unison
    -----------------------
    
    First off, you have to beat the certain Navi to get the Soul. When you do you
    must sacrifice a chip that has the same attribute as that Navi. Then you press
    the Unison Button on the Custom Screen to activate it. Oh just so you know you
    can't use a Soul twice in the same battle. Lets say you used Gyro Soul and you
    changed to Medi Soul. You can't use Gyro Soul for the rest of the battle, get
    it?
    
    ---------------------------------
    1. Choosing the Sacrificing Chip
    ---------------------------------
    
    Again you must choose a Chip that has the same attribute or element of that
    Navi. One more thing, you can't sacrifice a Regular Chip. Why? I don't know. I
    guess it'll make things easier for you. Oh one last thing, when you sacrifice
    a chip it's not permanently sacrificed. It's only for that batle. You still
    get to keep that chip after the battle is over.
    
    ***************************
    Team of Blues Soul Unisons
    ***************************
    
    Blues Soul    - Sword Chips
    Magnet Soul   - Elec Chips
    Gyro Soul     - Wind Chips
    Napalm Soul   - Fire Chips
    Search Soul   - Lock On Chips
    Medi Soul     - Recovery Chips
    
    *****************************
    Team of Colonel Soul Unisons
    *****************************
    
    Colonel Soul  - Obstacle Chips
    Knight Soul   - Break Chips
    Shadow Soul   - Invisible Chips
    Tomahawk Soul - Wood Chips
    Number Soul   - Adding/Subtracting Chips
    Toad Soul     - Aqua Chips
    
    ------------------------------
    2. Activating the Soul Unison
    ------------------------------
    
    When you choose the Unison Chip in the Custom Screen, when you start your Turn
    in battle you will automatically activate Soul Unison. You cannot choose the
    Unison Chip if Rockman is in Fear or Dark.
    
    You can't Full Synchro in Soul Unison.
    
    -----------
    3. 3 Turns
    -----------
    
    When 3 Turns pass you will automatically change back to normal. So choosing
    when to use the Soul Unison is crucial. The turns that you have with that Soul
    will be shown right next to Rockman's Mind Window. If you're desperate you
    don't have to press the L or R trigger to open the Custom Screen. You can
    fight with your Charge Shots.
    
    ==============================================================================
    4.  Walkthrough                                                        Wlkthru
    ==============================================================================
    
    This walkthrough should get you to the end. I tried to make it easy to 
    navigate, by putting important locations before what you do. Like this...
    
    ------------
    Akiharachou
    ------------
    
    Then I number the things you do for example...
    
    1) Talk to your friends.
    2) You get an E-mail from Enzan/Barrel.
    
    Cut-Scene
    
    And sometimes, if you're in a place like Kagakushou Lobby, and you have to go
    to the Luxurious Ship Platform I will put...
    
    Kagakushou Lobby >>> Front of Kagakushou >>> Luxurious Ship Platform
    
    And with Rockman, you're in Akihara Area 1 and you have to go to End Area 1
    I'll put...
    
    Akihara Area 1 >>> Akihara Area 2 >>> Akihara Area 3 >>> Oran Isle Area 1 >>>
    Oran Isle Area 2 >>> End Area 1
    
    I'll put (Note:) after something if I think you should do that. But that will
    only help you for things such as Boss Fights. It's not necessary. If you want
    to just beat the game with your skill then skip the Notes.
    
    Most of the time I'll be giving you directions using North, South, East and
    West. Know your compass. I'll sometimes give you South-West. Do you know how
    to read this or which way to go? Here's a diagram for you people who don't.
    
                                North  North  North
                                West \   |   / East
                                      \  |  /
                                       \ | /
                                West-----|------East
                                       / | \
                                      /  |  \
                                South/   |   \South
                                West   South   East
    
    Now lets begin with this long walkthrough.
    
    ==============================================================================
    4.     a. Scenario 1                                                      Sce1
    ==============================================================================
    
    -------------
    Netto's Room
    -------------
    
    Cut-Scene
    
    1) Go downstirs.
    
    --------------
    Netto's House
    --------------
    
    1) Go talk to your mom.
    
    You get the Stu Recipe.
    
    2) Head upstairs to your room.
    
    -------------
    Netto's Room
    -------------
    
    1) Plug-In to your Computer.
    
    -----------
    Netto's HP
    -----------
    
    Cut-Scene
    
    ***********************
    Virus Busting Tutorial
    ***********************
    
    1) Follow the instructions and learn how to play.
    2) After the tutorial head to the warp on the other side.
    
    ---------------
    Akihara Area 1
    ---------------
    
    1) Follow the Green Path until you get to a turn.
    2) Head to the left to get to a Blue Mystery Data that contains a Mini Energy.
    3) Now follow the Green Path passing the cube, taking a turn, and stop at the
       next turn.
    4) Follow the small path to the right to get to a Blue Mystery Data that
       contains 800 Zennys.
    5) Now go back to the Green Path and follow to the end to get to
       Akihara Area 2.
    
    ---------------
    Akihara Area 2
    ---------------
    
    1) Follow the Green Path until you get to the 2nd big turn.
    2) Head to the left small path and get the Blue Mystery Data you see that
       contains a Copy Damage *.
    3) Head back to the Green Path and follow it until you get to a big open area.
    4) Take the small path and follow it to a split.
    5) Follow the path to the left to get to your first Net Merchant.
    6) Buy a HP Memory for 1000 Zennys.
    7) Head back to the split.
    8) Take the other path to a warp.
    9) Head through the warp.
    
    -------------
    Kitchen Comp
    -------------
    
    1) Talk to the Red Navi.
    2) Plug-Out.
    
    -------------
    Netto's Room
    -------------
    
    1) Head downstairs.
    
    --------------
    Netto's House
    --------------
    
    1) Talk to your mom.
    
    Cut-Scene
    
    2) Head outside.
    
    ------------
    Akiharachou
    ------------
    
    1) Head to the pink house right next to your house.
    
    --------------
    Meiru's House
    --------------
    
    1) Talk to Meiru.
    2) Head outside.
    
    ------------
    Akiharachou
    ------------
    
    1) Head North.
    2) Head into the big house.
    
    --------------
    Yaito's House
    --------------
    
    1) Talk to Yaito.
    2) Head to the Fireplace.
    3) Turn the switch on.
    4) Leave.
    
    ------------
    Akiharachou
    ------------
    
    1) Head straight.
    2) Enter the Blue House.
    
    --------------
    Dekao's House
    --------------
    
    1) Talk to Dekao.
    2) Get out.
    
    ------------
    Akiharachou
    ------------
    
    1) Head to the entrance to the Metro.(It's the small building with steps right
       by Dekao's House)
    
    Cut-Scene
    
    --------------------
    Front of Kagakushou
    --------------------
    
    Cut-Scene
    
    1) Head up a set of stairs and then another.
    2) Enter the big building.
    
    -----------------
    Kagakushou Lobby
    -----------------
    
    1) Head up the stairs.
    2) Head up the stairs to the North-East.
    3) Then the next stairs.
    4) Head to the vending machine.
    5) Examine the stuff right next to it to get a Regular Up +1.
    6) Enter the elevator to the North.
    
    -----------------
    Dad's Laboratory
    -----------------
    
    Cut-Scene
    
    -------------
    Netto's Room
    -------------
    
    Cut-Scene
    
    1) Plug-In.
    
    -----------
    Netto's HP
    -----------
    
    1) Head to Akihara Area 2.
    
    Netto's HP >>> Akihara Area 1 >>> Akihara Area 2
    
    ---------------
    Akihara Area 2
    ---------------
    
    1) Head to the big open area.
    2) Save.
    3) Talk to the Heel Navi.
    
    *******
    Battle
    *******
    
    4) Plug-Out.
    
    -------------
    Netto's Room
    -------------
    
    1) Head downstairs.
    
    --------------
    Netto's House
    --------------
    
    1) Talk to your mom.
    2) Head outside.
    
    ------------
    Akiharachou
    ------------
    
    1) Head to the Metro.
    2) Talk to Meiru.
    
    You get Roll R and Meiru's P Code. Put the Chip in your folder.
    
    3) Head to Kagakushou.
    
    --------------------
    Front of Kagakushou
    --------------------
    
    1) Head inside the building.
    
    -----------------
    Kagakushou Lobby
    -----------------
    
    1) Head up the stairs.
    2) Then the next one.
    
    Cut-Scene
    
    3) Head to your Dad's Laboratory.
    
    -----------------
    Dad's Laboratory
    -----------------
    
    Cut-Scene
    
    1) Examine your Dad's Desk.
    
    You get your Dad's ID Card.
    
    2) Head to the Kagakushou Lobby.
    
    -----------------
    Kagakushou Lobby
    -----------------
    
    1) Head to the door you're trying to open.
    2) Open it with your Dad's ID Card.
    3) Head in.
    
    --------------------
    Main Operating Room
    --------------------
    
    Cut-Scene
    
    1) Plug-In to the Main System Comp.
    
    -------------------
    Main System Comp 1
    -------------------
    
    Cut-Scene
    
    Your first puzzle area of the game. To get through this area you must solve
    puzzles in order to break the security. This area has many securities, so it
    may get you frustrasted. Just to make thigs harder, you also have a number of
    times you can move a block, so think carefully. There are Program Dudes right
    next to the blocks for hints. These are the Japanese solutions. I don't have
    the English versions of the answers, so anyone that has the answers can E-mail
    me. Your name will be credited.
    
    1) Just follow the path until you get to some blocks with numbers on it.
    2) Talk to the Program Dude. The blocks should be lined as 276.
    3) Now arrange it as 762.
    4) Follow the path to the very end. Ignore the one path in the middle for now.
    5) You should get to a Blue Mystery Data that contains a Thunder Ball P.
    6) Now head back to the path you didn't take.
    7) Follow the path to the North-East to get to the next puzzle.
    8) The blocks should say Ko I N. Talk to the Program Dude for the hint.
    9) Switch the Ko and I. Now it should say I Ko N.
    10)Take the next turn, and then take the top path to an open area.
    11)When you get to a split, take the left path.
    12)You should get to a Blue Mystery Data that contains a HP Memory.
    13)Head back to the split and take the other path.
    14)You should now be at a place with 6 blocks. 3 on each side. The one on the
       left is Ki Sa Ta. The other is U Gi Nu.
    15)Talk to the Program Dude. Switch the Gi and Sa. Then the Gi with Nu. Then
       the Ki and Ta.
    16)Follow the Ta Nu Ki path to a switch.
    17)Step on it.
    18)Head to the U Sa Gi path and enter Main System Comp 2.
    
    -------------------
    Main System Comp 2
    -------------------
    
    1) Follow the path to another puzzle.
    2) Talk to the Prgram Dudes to get a hint.
    3) The blocks should look like Ni ya Mu N and No Mi Bo Ki. Switch the Mu with
       Ki. Then Ki with Ni. Ni with No. And Mi with No.
    4) Follow the Mi Ni Bo Mu path to a switch.
    5) Step on it and head back to the places with the blocks.
    6) Take the Ki ya No N path.
    7) Follow the path to another puzzle.
    8) The block should say from the left, Bi Ma Te, Gi Yu Ta, and Mi Bu Ko. Talk
       to the Program Dude to get hints.
    9) Switch the Bi with Mi, Gi with Ma, Ma with Bi, Ta with Ko, the Ko with Mi.
    10)Take the Mi Gi Te path and step on the switch.
    11)Take the Ma Bu Ta path and step on the switch.
    12)Take the Ko Yu Bi path. Ignore the Transporter for now and follow the path
       to a Blue Mystery Data that contains a Full Energy. 
    13)Take the Transporter now.
    14)Take the next Transporter.
    15)Follow the path and grab the Blue Mystery Data with a Spread Gun E on the
       way.
    16)Follow the path to the last puzzle with the #s 12345.
    17)Talk to the Program Dude.
    
    Cut-Scene
    
    18)Plug-Out.
    
    --------------------
    Main Operating Room
    --------------------
    
    1) Head to your Dad's Laboratory.
    
    Main Operating Room >>> Kagakushou Lobby >>> Dad's Laboratory
    
    -----------------
    Dad's Laboratory
    -----------------
    
    1) Examine the tables by the sofa.
    
    You get the Worker's Memo.
    
    Cut-Scene
    
    -------------------
    Main System Comp 2
    -------------------
    
    1) Examine the memo if you haven't and move the blocks.
    2) Switch 5 with 1, 2 with 3, and then 4 with 1.
    3) Save.
    4) Head up the path.
    
    Cut-Scene
    
    ******************************************************************************
    Boss- Blues
    ******************************************************************************
    
    HP: 300
    Element: Normal
    Recommended Chips: None
    Reward: On with the Story
    
    There's nothing really to say. The first boss is always easy. Just aim
    carefully because Blues moves a lot.
    
    ******************************************************************************
    Boss- Blues
    ******************************************************************************
    
    ******************************************************************************
    Boss- Colonel
    ******************************************************************************
    
    HP: 400
    Element: Normal
    Recommended Chips: None
    Reward: On with the Story
    
    There's nothing really to say. The first boss is always easy. Don't get hit by
    the Colonel Cannon.
    
    ******************************************************************************
    Boss- Colonel
    ******************************************************************************
    
    Cut-Scene
    
    --------------------
    Main Operating Room
    --------------------
    
    1) Head to the door to the East.
    
    -------------
    Command Room
    -------------
    
    Cut-Scene
    
    1) Head to your Room.
    
    Comand Room >>> Main Operating Room >>> Kagakushou Lobby >>>
    Front of Kagakushou >>> Metro >>> Akiharachou >>> Netto's House >>>
    Netto's Room
    
    -------------
    Netto's Room
    -------------
    
    1) Examine the bed and sleep.
    
    Cut-Scene
    
    Cut-Scene
    
    2) Plug-In to your Computer.
    
    -----------
    Netto's HP
    -----------
    
    1) Head to Akihara Area 2.
    
    Netto's HP >>> Akihara Area 1 >>> Akihara Area 2
    
    ---------------
    Akihara Area 2
    ---------------
    
    1) Head to the big open area.
    2) Talk to Blues/Colonel.
    
    Cut-Scene
    
    3) Save. When you're ready head to Akihara Area 3.
    
    ==============================================================================
    4.     b. Liberate Mission 1                                              Lbm1
    ==============================================================================
    ------------------------------------------------------------------------------
    Akihara Area 3 /
    ---------------
                                                             / \
    ***********************                                 /   \
    Target Clear Phase-  7                      _ _ _      /_   _\
    ***********************                    |_|_|_|       | |
                                               |_|P|_|       | |__________
                                               |X|X|Z|       |__________  |
                                                 |_|  _ _ _ _ _         | |
    X- Dark Panel                   _ _ _ _ _ _ _|_|_|3|X|X|X|P|        | |
    3- 3 Order Points              |_|_|_|_|X|H|_|_|_|_|X|G|D|X|        | |
    Z- 500 Zennys                   _|_|_            |_|M|X|X|X|_ _ _   | |
    H- Recovery 100                |X|X|X|               |A|X|_|X|X|X|__| |
    A- Recovery 30                 |X|D|X|               |X|X|_|X|B|X|__  |
    M- Mystery Data- Buster Up *   |X|G|3|        ____   |_|X|_|X|X|X|  | |
    P- Bonus Panel                   |_|         |    |____     ________| |  _
    D- Darkness Hole                 |Z|_ _ _ _  |     __  |   |  ______  | | |
    G- Garu-Beast                    |_|_|_|X|_| |____|  | |   | |      | | | |
    B- Blizzardman                       |X|_|X|         | |   | |      | | | |
                                         |_|_|_|         | |___| |______| |_| |
    *******                              |_|_|_|         |____________________|
    Prizes                                 | |
    *******                                | |
    ----------------------------------    START
    | Clear Phase | Item             |              *******************
    ----------------------------------               Boss- Blizzardman
    |   1  ~  5   | Blizzardman SP B |              *******************
    |   6  ~  7   | Blizzardman B    |
    |   8  ~ 99   | 1000 Zennys      |
    ----------------------------------
    
    ***************************************
    Chips you can get from the Bonus Panel
    ***************************************
    
    Gun Del Sol 1 A
    Tornado D
    Boomerang V
    Death Match 1 P
    
    ******************************************************************************
                                Participating Navis
    ******************************************************************************
     ----------------------------------------------------------------------------
    |            Team of Blues            |           Team of Colonel            |
     ----------------------------------------------------------------------------
    |  Rockman  HP: --- Chp: -- Chg: --   |  Rockman  HP: --- Chp: -- Chg: --    |
     ----------------------------------------------------------------------------
    |  Blues    HP: 200 Chp: 80 Chg: 60   |  Colonel  HP: 200 Chp: 80 Chg: 50    |
     ----------------------------------------------------------------------------
              Chp- Their own Chip                  Chg- Their Charge Shot
    
    ==============================================================================
    4.     c. Scenario 2                                                      Sce2
    ==============================================================================
    
    ------------
    Akiharachou
    ------------
    
    Cut-Scene
    
    You get an E-mail.
    
    1) Head to your Room.
    
    Akiharachou >>> Netto's House >>> Netto's Room
    
    -------------
    Netto's Room
    -------------
    
    1) Plug-In.
    
    -----------
    Netto's HP
    -----------
    
    1) Head to Akihara Area 3.
    
    Netto's HP >>> Akihara Area 1 >>> Akihara Area 2 >>> Akihara Area 3
    
    ---------------
    Akihara Area 3
    ---------------
    
    1) If you want to play the Liberate Mission 1 again, talk to the Golden
       Program dude.
    2) Follow the path to where Blizzardman was.
    3) Head to the split and take the North-West path to the end to a Program
       dude.
    4) Talk to the dude.
    5) Plug-Out.
    
    -------------
    Netto's Room
    -------------
    
    You get a E-mail from Dekao.
    
    1) Read the mail to get Dekao's P Code.
    2) Head to Akiharachou.
    
    Netto's Room >>> Netto's House >>> Akiharachou
    
    ------------
    Akiharachou
    ------------
    
    1) Head to the Metro.
    2) Talk to your friends.
    
    Cut-Scene
    
    ----------
    Olan Isle
    ----------
    
    Cut-Scene
    
    1) Head to the beach side.
    
    Cut-Scene
    
    2) Head to the speaker thing to the North.
    3) Plug-In.
    
    -----------------
    Oran Isle Area 1
    -----------------
    
    1) Head straight to a split.
    2) Take the path heading to the South-East. You'll get to a Blue Mystery Data
       that contains a Earth Quake 1 A.
    3) Head back to the split.
    4) Keep following the path to another split.
    5) Follow the Green path to the South-East.
    6) Keep following the Green Path until you get to a hill.
    7) Go up the hill, then the next one.
    8) At the corner, take the brown path to a warp.
    
    --------------
    Elevator Comp
    --------------
    
    1) In the North is a Holy Panel *.
    2) In the South is a Regular Up +1.
    3) Head back to the warp.
    
    -----------------
    Oran Isle Area 1
    -----------------
    
    1) Follow the Green path until you see a Brown path.
    2) Follow this path to a Net Merchant.
    3) Buy a HP Memory.
    4) Head back to the Green Path.
    5) Follow the Green path to an open area.
    
    Cut-Scene
    
    6) Plug-Out.
    
    ----------
    Olan Isle
    ----------
    
    Cut-Scene
    
    1) Head to the very West from the Beachside.
    2) Examine the waterfall thing under the bridge to get some Bait.
    3) Now head to the Bamboo Tree things in the North-East.
    4) Examine the Bamboo looking trees to get a Bamboo Rod.
    5) Do you see the stairs to the East? Go down with it.
    6) Head to the Corner in the West and examine to get the Fishing String.
    7) Head to where Dekao is.
    8) Now head to the bridge.
    
    Cut-Scene
    
    9) Now head to where you were fishing.
    10)Behing that area are some bushes. Examine them to get some Hay.
    11)Head to where the Speaker is.
    12)Right next to the Speaker is a small tree. Examine it to get a Dead Branch.
    13)Head to the Beachside.
    14)To the East are some woods on the floor. Examine them to get a Wooden Board
       and you're done.
    15)Go talk to Dekao.
    
    Cut-Scene
    
    You get an E-mail from a Scientist.
    
    You get the Navi Customizer.
    
    Go through the Tutorial.
    
    Cut-Scene
    
    ---------------
    Abandoned Mine
    ---------------
    
    Cut-Scene
    
    --------------------------
    Abandoned Mine Interior 1
    --------------------------
    
    1) Head straight to a split.
    2) Take the North path to a Elevator.
    3) Put the switch in, take the Elevator.
    
    --------------------------
    Abandoned Mine Interior 2
    --------------------------
    
    1) Examine the door.
    2) Head back through the Elevator.
    
    --------------------------
    Abandoned Mine Interior 1
    --------------------------
    
    1) Head back to the split.
    2) Go up the hill.
    3) Head outside.
    
    ---------------
    Abandoned Mine
    ---------------
    
    1) Plug-In to the Speaker.
    
    -----------------
    Oran Isle Area 1
    -----------------
    
    1) Follow the path to a Navi.
    2) Talk to him and buy the Lift Key for 1000 Zennys.
    3) Plug-Out.
    
    ---------------
    Abandoned Mine
    ---------------
    
    1) Head to Abandoned Mine Interior 2.
    
    Abandoned Mine >>> Abandoned Mine Interior 1 >>> Abandoned Mine Interior 2
    
    --------------------------
    Abandoned Mine Interior 2
    --------------------------
    
    1) Open the door.
    2) At the split, take the right path.
    3) Examine the debris for a HP Memory.
    4) Head back to the split.
    5) Take the other path.
    
    ---------------
    Abandoned Mine
    ---------------
    
    1) Head to the other entrance.
    
    --------------------------
    Abandoned Mine Interior 3
    --------------------------
    
    1) At the split, go down the hill.
    2) Then go up the hill to the West to another door.
    3) Save. Examine the door.
    
    *******
    Battle
    *******
    
    4) Head through.
    
    ---------------
    Abandoned Mine
    ---------------
    
    1) Go up the hill and into another entrance.
    
    --------------------------
    Abandoned Mine Interior 4
    --------------------------
    
    1) Follow the path to a split.
    2) Take the right path to a door.
    3) Save. Examine the door.
    
    *******
    Battle
    *******
    
    4) Head through.
    
    ---------------
    Abandoned Mine
    ---------------
    
    1) Follow the path and head inside the room closest to you.
    
    --------------------------
    Abandoned Mine Interior 5
    --------------------------
    
    1) Head to the machine and Plug-In.
    
    --------------------------
    Air Cleaning Machine Comp
    --------------------------
    
    1) Head to the North to a Blue Mystery Data that contains a Tornado R.
    2) Plug-Out.
    
    --------------------------
    Abandoned Mine Interior 5
    --------------------------
    
    1) Get out of here.
    
    ---------------
    Abandoned Mine
    ---------------
    
    1) Go up the hill and follow the path to another entrance.
    
    --------------------------
    Abandoned Mine Interior 7
    --------------------------
    
    1) Save. Examine the door.
    
    *******
    Battle
    *******
    
    2) Follow the path and take the Elevator.
    
    --------------------------
    Abandoned Mine Interior 8
    --------------------------
    
    1) Head through the door.
    
    -------------
    Great Cavern
    -------------
    
    Cut-Scene
    
    ---------------------
    Rock Drilling Comp 1
    ---------------------
    
    The next few areas are kind of cool and somewhat annoying. There will be Rocks
    that will be in your way. You must break those down. Some will take more hits
    than others. Another mechanism in this area is the Conveyor Belt. You must
    break Rocks that come your way and you must maneuver your way on this Conveyor
    to get to the end. Save before heading through a Conveyor.
    
    1) Start by talking to the Program Dude to get the Rock Drilling Program.
    2) Break the Rock in front of you by pressing A. It should make a crack. Hit
       it 2 more times to destroy it.
    3) Follow the path to your first Belt Conveyor.
    4) When you're ready head on the Conveyor and start running to the North-East.
       On the way are Rocks, but destroy them as fast as you can. On the way is a
       resting spot. So rest there and start again.
    5) If you managed to get through, follow the path to a split.
    6) Head to the left to get to a Blue Mystery Data that contains a Invisible *.
    7) Head back to the split.
    8) Take the other path to a Rock.
    9) Hit this one 5 times.
    10)At the split take the North-East path to a Blue Mystery Data that contains
       a HP Memory.
    11)Head back to the split and head to the West to another Conveyor.
    12)Head through when you think can.
    13)Do the same thing.
    14)Destroy the Rock by hitting it 3 times.
    15)Follow the path to a row of Rocks. Very easy to destroy.
    16)The last Conveyor of the area. Remember to Save. On the way is another rest
       stop.
    17)When you get through, follow the path to the last Rock of this area.
    18)Destroy it and examine the Control Panel.
    19)Plug-Out.
    
    -------------
    Great Cavern
    -------------
    
    1) Head to the next one.
    2) Plug-In.
    
    ---------------------
    Rock Drilling Comp 2
    ---------------------
    
    1) Follow the path and destroy the Rock.
    2) Follow the path to a Conveyor. This one has a resting spot on both sides.
    3) At the split, take the left path to a Rock.
    4) Destroy and take the Blue Mystery Data that contains a Charge +1.(Yellow)
    5) Head back to the split and take the other path.
    6) Destory the Rock. This takes you to another Conveyor.
    7) At the split, take the right path to another Conveyor.
    8) When you head through 2 Rocks will greet you.
    9) Destroy both Rocks to get to another Conveyor.
    10)That one should've been easy. Take the obvious path and follow it to
       another Conveyor.
    11)You should definitely Save here. There are no rest spots on the way.
    12)At the split take the left path to get to a Blue Mystery Data to get a
       Stone Cube *.
    13)Go back to the split and take the other path to the last Conveyor of this
       area. There is a rest stop one the way. Take it.
    14)You should now be at the rest spot. SAVE. To go on from here there is a
       Rock that is on the path that we want to go through. You must destroy it in
       time. You are on the Conveyor, so if you miss you're toast.
    15)When you successfully destroy the Rock head to the Control Panel.
    16)Examine it and Plug-Out.
    
    -------------
    Great Cavern
    -------------
    
    1) Head to the next one.
    2) Plug-In.
    
    ---------------------
    Rock Drilling Comp 3
    ---------------------
    
    1) Follow the path to your first Conveyor.
    2) This Conveyor is really long. On the way are 2 rest stops, so use them to
       your choice. If you want a HP +100 (Pink) you must go all the way and break
       the Rock at the end.
    3) Follow the path to another Coveyor.
    4) This one has 2 rest stops. This one has a Rock at the end like the one in
       Comp 2. So Save, and time your hit.
    5) Ignore the Rock and head to the next Conveyor.
    6) This one has only 1 rest stop. So be careful.
    7) Talk to the Program Dude here to get the Suspension Device Key.
    8) Now head back to that Rock we didn't break.
    9) Break the Rock.
    10)Destory the next Rock.
    11)At the split take the Left path to a Blue Mystery Data that contains a
       Full Energy.
    12)Now follow the path to another Conveyor.
    13)Do your best to go around the Conveyor.
    14)Follow the path to a Rock.
    15)Destroy it.
    16)Use the Suspension Device Key on the Suspension Device.
    17)Now head back to where the Program Dude is.
    18)Head through the last Conveyor to the Control Panel.
    19)Examine it and Plug-Out.
    
    -------------
    Great Cavern
    -------------
    
    1) Head to the next one.
    2) Plug-In.
    
    ---------------------
    Rock Drilling Comp 4
    ---------------------
    
    1) Follow the path to a set of Conveyors.
    2) Run your way through all the Rocks coming at you.
    3) Follow the path to another Conveyor.
    4) Time your run and head through. This one isn't that tough.
    5) When you get to the next Conveyor, head to the North to get to a Blue
       Mystery Data that contains a HP Memory.
    6) Now head back to where you were on Step 5. This time head to the bottom and
       destroy the Rock while you're on the Conveyor.
    7) This next Conveyor has one resting spot. At the top is another Rock in your
       way.
    8) After you get through the Rock, there will be another Conveyor. Go past
       this one and you'll come to another Conveyor.
    9) Follow the path to the longest Conveyor. Well maybe it's the same length as
       the one in Comp 3. Doesn't matter, just head to the very end.
    10)Follow the path to the last Conveyor Belt. After the 2nd time going through
       the Conveyor from side to side, head to the North to get to a Blue Mystery
       Data that contains a Long Sword S.
    11)Follow the Conveyor Belt's path from here and use the Suspension Device Key
       on the Suspension Device then Save.
    12)When you're ready head to the Control Panel where Magnetman/Knightman is.
    
    Cut-Scene
    
    ******************************************************************************
    Boss- Magnetman
    ******************************************************************************
    
    HP: 500
    Element: Elec
    Recommended Chips: Area Steal, Drill Arm
    Reward: Magnetman in your team
    
    Not that hard. Hit him with all you got. Be careful of the Magnet Field he
    uses. The Mag Missiles will search you, but it's not hard to dodge. The Mag
    Balls move very slow. So don't worry about it. 
    
    ******************************************************************************
    Boss- Magnetman
    ******************************************************************************
    
    ******************************************************************************
    Boss- Knightman
    ******************************************************************************
    
    HP: 600
    Element: Normal
    Recommended Chips: Area Steal, Drill Arm
    Reward: Knightman in your team
    
    Knightman moves by jumping. He'll move every 5 seconds or something. He rarely
    moves. He'll use Kingdom Crusher to send that huge Ball of Spikes at you. One
    of his favorite moves is Broken Wall. He sends his Ball of Spike into the air
    and sends boulders falling on your side of the screen. If you are close to
    Knightman, he'll use the Royal Wrecking Ball.
    
    ******************************************************************************
    Boss- Knightman
    ******************************************************************************
    
    Cut-Scene
    
    -------------
    Great Cavern
    -------------
    
    1) Follow the path.
    
    --------------------------
    Abandoned Mine Interior 8
    --------------------------
    
    1) Head to the Elevator.
    2) Take the Elevator.
    
    --------------------------
    Abandoned Mine Interior 9
    --------------------------
    
    1) Follow the path.
    
    -------------
    Great Cavern
    -------------
    
    1) Examine the door.
    2) Plug-In.
    
    ---------------------
    Electronic Lock Comp
    ---------------------
    
    1) Examine the Release Switch in the middle of the area.
    2) Plug-Out.
    
    -------------
    Great Cavern
    -------------
    
    Cut-Scene
    
    1) Now head to Oran Isle Area 3 to start the Liberation Mission.
    
    ==============================================================================
    4.     d. Liberate Mission 2                                              Lbm2
    ==============================================================================
    ------------------------------------------------------------------------------
    Oran Isle Area 3 /
    -----------------
                                                 / \         ****************
    ***********************                     /   \         Boss- Shademan
    Target Clear Phase-  9                     /_   _\       ****************
    ***********************                     _|_|_       _
                                          _ _ _|X|X|X|_ _ _| |
    X- Dark Panel                        |_|_|_|X|S|X|_ _ _  |
    2- 2 Order Points                          |X|X|X|     | |_ _ _
    3- 3 Order Points                          |_|_|_|     |       |
    Z- 2000 Zennys                             |H|X|X|_    |       |
    H- Recovery 200                            |X|_|_|_|   |_ _ _ _|
    A- Mystery Data- Hi Cannon D                   |X|X|
    B- Mystery Data- Air Hockey R           _ _ _ _|_|_|_
    P- Bonus Panel                  _ _ _ _|X|X|X|X|X|X|X|_ _ _ _     _ _ _
    D- Darkness Hole               |P|_|_|_|_|D|X|X|R|D|X|X|Z|_|_|   |_|_|_|
    G- Garu-Beast                          |X|X|G|X|X|X|X|           |_|P|_|
    R- Roy-Hawk                                |X|X|                 |_|_|_|
    S- Shademan                                |_|_|_ _ _ _ _ _ _ _ _ _|_|
                                               |_|_|_|X|_|_|X|_|_|_|_|X|_|
    *******                                    |_|_|X|_|3|X|_|_|_|
    Prizes                                                   |_|_|
    *******                                                 _|H|X|_
    ----------------------------------                    _|X|X|X|_|_
    | Clear Phase | Item             |                  _|_|X|D|X|X|_|_ _ _ _ _ _
    ----------------------------------          _ _ _ _|X|_|X|G|X|_|X|_|_|_|_|X|B|
    |   1  ~  7   | Shademan SP S    |         |_|_|_|2|X|X|X|_|X|_|X|
    |   8  ~  9   | Shademan S       |                 |X|X|X|_|X|P|X|
    |  10  ~ 99   | 2000 Zennys      |                   |R|X|X|A|_|
    ----------------------------------                   |X|_|X|X|X|
                                                    _ _ _|_|X|_|_|X|
    ***************************************        |_|_|_|_|X|_|_|
    Chips you can get from the Bonus Panel               |X|X|2|
    ***************************************              |_|X|
                                                         |X|_|_ _
    Earth Quake 2 B                                      |_|_|_|_|
    Kamon Snake Z                                        |_START_|
    Count Bomb 1 T                                         | |
    Navi +20 *                                            _| |_
                                                          \   /
                                                           \ /
    ******************************************************************************
                                Participating Navis
    ******************************************************************************
     ----------------------------------------------------------------------------
    |            Team of Blues            |           Team of Colonel            |
     ----------------------------------------------------------------------------
    |  Rockman   HP: --- Chp: -- Chg: --  |  Rockman   HP: --- Chp: -- Chg: --   |
     ----------------------------------------------------------------------------
    |  Blues     HP: 300 Chp: 80 Chg: 60  |  Colonel   HP: 300 Chp: 80 Chg: 50   |
     ----------------------------------------------------------------------------
    |  Magnetman HP: 400 Chp: 80 Chg: 40  |  Knightman HP: 400 Chp: 80 Chg: 80   |
     ----------------------------------------------------------------------------
              Chp- Their own Chip                  Chg- Their Charge Shot
    
    ==============================================================================
    4.     e. Scenario 3                                                      Sce3
    ==============================================================================
    
    ------------
    Akiharachou
    ------------
    
    Cut-Scene
    
    ----------------
    Squirrel Comp 1
    ----------------
    
    You get a E-mail from Enzan/Barrel.
    
    You learn how to use the Soul Unison.
    
    Alright let me explain what you have to do. You are in Area 1 right now. Your
    mission is to get to Area 16. If you don't have a guide for this you're going
    to have some kind of trouble. Here's a little diagram of how the Areas are
    located.
                    6            I know it sucks, but live with it. Here's is a
                  /              breakdown of this place. Some of the areas
                4                contains Items. Here is a list of those items in
              /   \              each area.
         2 - 3      7 - 8
       /      \                   3- 100 Zennys
      /         5      13         4- 200 Zennys
    1                /            5- Charge +1 (White)
      \           11              6- Gun Del Sol 1 A
       \        /    \            8- HP Memory
         9 - 10        14 - 16   10- 300 Zennys
                \                11- 400 Zennys
                  12             13- Regular Up +1
                     \           15- First Barrier (Blue)
                       15
    
    The items are usually in the middle of that area.
    
    Here's a good route...Area 1 >>> Area 2 >>> Area 3 >>> Area 4 >>> Area 6 >>>
    Area 4 >>> Area 7 >>> Area 8 >>> Area 7 >>> Area 4 >>> Area 3 >>> Area 5 >>>
    Area 3 >>> Area 2 >>> Area 1 >>> Area 9 >>> Area 10 >>> Area 12 >>> Area 15
    >>> Area 12 >>> Area 10 >>> Area 11 >>> Area 13 >>> Area 11 >>> Area 14 >>>
    Area 16.
    
    In conclusion you have to go through every area unless you don't want
    something which is weird because I know every one wants everything.
    
    -----------------
    Squirrel Comp 16
    -----------------
    
    Cut-Scene
    
    1) Plug-Out.
    
    ------------
    Akiharachou
    ------------
    
    You get an E-mail from Enzan/Barrel.
    
    You get an E-mail from Higure.
    
    1) To the West of where you are is Higureya. Enter.
    
    ---------
    Higureya
    ---------
    
    1) So this is Higureya. This is where you will buy Chips. Come here any time
       you want. I'll also tell you when Higure gets new Chips during the game.
    2) Go to the Show Case and buy the Bubble Wrap Y. Put it in your folder.
    3) When you're done, get out of here.
    
    ------------
    Akiharachou
    ------------
    
    1) Head to Oran Isle.
    
    Akiharachou >>> Metro >>> Oran Isle
    
    ----------
    Oran Isle
    ----------
    
    1) Head to the Speaker and Plug-In.
    
    -----------------
    Oran Isle Area 1
    -----------------
    
    Cut-Scene
    
    1) Follow the path to the 2nd split.
    2) Head to the West to Oran Isle Area 2.
    
    -----------------
    Oran Isle Area 2
    -----------------
    
    1) Follow the path until you see a Blue Mystery Data you can get.
    2) Open it to get a Vulcan 2 C.
    3) Now follow the Green Path until you see a Heel Navi.
    4) Save then talk to him.
    
    *******
    Battle
    *******
    
    5) Keep following the Green Path to go up a hill.
    6) When you go up the hill, there is a transporter.
    7) Take it to get to the last Heel Navi in this area. Save then talk.
    
    *******
    Battle
    *******
    
    8) Now go back to the hill.
    9) When you go down head to the East and follow the path to a transporter.
    10)Use it to get back to the entrance of this area. Head back to Area 1.
    
    -----------------
    Oran Isle Area 1
    -----------------
    
    1) Just follow the Green Path to Oran Isle Area 3 until you see a Heel Navi.
    2) Save and talk.
    
    *******
    Battle
    *******
    
    3) Now head to Oran Isle Area 3.
    
    -----------------
    Oran Isle Area 3
    -----------------
    
    1) Just run straight until you see a Heel Navi.
    2) Save and talk.
    
    *******
    Battle
    *******
    
    3) Keep running straight until you get to a split.
    4) Take the right path to a Heel Navi. (This is where a Bonus Panel was in
       Liberate Mission 2)
    5) Save and talk.
    
    *******
    Battle
    *******
    
    6) Head back to the split.
    7) Take the other path and follow it to a Heel Navi.
    8) Save and talk.
    
    *******
    Battle
    *******
    
    Cut-Scene
    
    9) Save. Now head to the Kagakushou Area that is to the North-East from here.
    
    Cut-Scene
    
    *******
    Battle
    *******
    
    10)Now go to Kagakushou Area.
    
    ------------------
    Kagakushou Area 1
    ------------------
    
    1) Run straight to a split.
    2) Take the right path and follow it to the North-East to get to a Blue
       Mystery Data that contains a Custom 1 (Blue).
    3) Now head back to the split.
    4) Take the left path and follow it to a split.
    5) Go North to another split. Then take the East path.
    6) You should now be in this maze looking place. Don't worry just head to the
       East. There should be a path.
    7) Follow the path to the North-West.
    8) When you get to a split, take the left path and just follow the path to
       Kagakushou Area 2.
    
    ------------------
    Kagakushou Area 2
    ------------------
    
    1) Follow the path to a split.
    2) Take the left path and follow the path all the way to the South-West to get
       to a Blue Mystery Data that contains a HP Memory.
    3) Head directly North from here to a small tiny Orange Path.
    4) Head directly West from here to another small tiny Orange Path.
    5) Follow to the South-West to another Blue Mystery Data that contains a
       Shield (Green).
    6) Now head back to the small tiny Ornage Path.
    7) From there head to the North-East to a long path with Clouds.
    
    Cut-Scene
    
    8) Plug-Out.
    
    ----------
    Oran Isle
    ----------
    
    1) Head to your Room.
    
    Oran Isle >>> Metro >>> Akiharachou >>> Netto's House >>> Netto's Room
    
    -------------
    Netto's Room
    -------------
    
    1) Examine the bed and sleep.
    
    You get a E-mail from Tesla/Princess Pride.
    
    2) Head to the Great Cavern.
    
    Netto's Room >>> Netto's House >>> Akiharachou >>> Metro >>> Oran Isle >>>
    Abandoned Mine >>> Abandoned Mine Interior 1 >>> Abandoned Mine Interior 2 >>>
    Abandoned Mine >>> Abandoned Mine Interior 3 >>> Abandoned Mine >>>
    Abandoned Mine Interior 4 >>> Abandoned Mine >>> Abandoned Mine Interior 7 >>>
    Abandoned Mine Interior 8 >>> Great Cavern
    
    -------------
    Great Cavern
    -------------
    
    1) Talk to Tesla/Princess Pride.
    2) Plug-In to the Rock Drilling Comp 1.
    
    ---------------------
    Rock Drilling Comp 1
    ---------------------
    
    1) Head to where the Control Panel is. Don't worry the Conveyor Belts aren't
       moving anymore. So it should be easier.
    2) Get the Thought Program and Plug-Out.
    
    -------------
    Great Cavern
    -------------
    
    1) Plug-In to the next one.
    
    ---------------------
    Rock Drilling Comp 2
    ---------------------
    
    1) Head to where the Control Panel is.
    2) Grab the Language Program and Plug-Out.
    
    -------------
    Great Cavern
    -------------
    
    1) Plug-In to the next one.
    
    ---------------------
    Rock Drilling Comp 3
    ---------------------
    
    1) Head to where the Control Panel is.
    2) Grab the Movement Program and Plug-Out.
    
    -------------
    Great Cavern
    -------------
    
    1) Plug-In to the next one.
    
    ---------------------
    Rock Drilling Comp 4
    ---------------------
    
    1) Head to where the Control Panel is.
    2) Grab the Attack Program and Plug-Out.
    
    -------------
    Great Cavern
    -------------
    
    1) Talk to Tesla/Princess Pride.
    
    Cut-Scene
    
    2) Head to the Command Room.
    
    Great Cavern >>> Abandoned Mine Interior 8 >>> Abandoned Mine Interior 7 >>>
    Abandoned Mine >>> Abandoned Mine Interior 4 >>> Abandoned Mine >>>
    Abandoned Mine Interior 3 >>> Abandoned Mine >>> Abandoned Mine Interior 2 >>>
    Abandoned Mine Interior 1 >>> Abandoned Mine >>> Oran Isle >>> Metro >>>
    Front of Kagakushou >>> Kagakushou Lobby >>> Main Operating Room >>>
    Command Room
    
    -------------
    Command Room
    -------------
    
    Cut-Scene
    
    1) Head to your Room.
    
    Command Room >>> Main Operating Room >>> Kagakushou Lobby >>>
    Front of Kagakushou >>> Metro >>> Akiharachou >>> Netto's House >>>
    Netto's Room
    
    -------------
    Netto's Room
    -------------
    
    1) Plug-In.
    
    -----------
    Netto's HP
    -----------
    
    1) Head to Oran Isle Area 1.
    
    Netto's HP >>> Akihara Area 1 >>> Akihara Area 2 >>> Akihara Area 3 >>>
    Oran Isle Area 1
    
    -----------------
    Oran Isle Area 1
    -----------------
    
    Cut-Scene
    
    1) Go down the hill and follow the path until you see a Program Dude.
    2) Talk to him to get the Mega Vacuum.
    3) From here and on what you must do is to suck up the Clouds that are in your
       way. The thing is the Mega Vacuum can only hold up to 10 Slots of Clouds.
       There are also Clouds that have different colors with different amounts of
       slots they take up. A White Cloud takes up 1 slot, a Gray Cloud takes up 3
       slots, a Black Cloud takes up 5 slots, and the Gold Cloud takes up 1 slot.
       What's so special about the Gold Cloud...it sometimes gives you items. In
       my guide I'm not going to put any, because I think most of them are
       worthless. You don't need them. So I'm only going to guide you through the
       necessary ones. If you want to get those Gold Clouds get them yourself. I'm
       telling you this, they are a waste of time. You do not need them. If you
       actually went through all the Gold Clouds and know what you got, you can
       E-mail me and tell me what those are. This can help people what those Gold
       Clouds contain. Remember your name will be credited.
    4) Just head to Area 2. On the way are only White Clouds. Just follow the
       Green Path and you'll be Ok.
    
    Cut-Scene
    
    5) Talk to the Program Dude here to clean your Vacuum out.
    6) Head to Oran Isle Area 2.
    
    -----------------
    Oran Isle Area 2
    -----------------
    
    1) Head foward.
    
    Cut-Scene
    
    2) Follow the path to the hill. On the way, you can suck up everything until
       you get to the White Cloud after you suck up the Gray Cloud.
    3) Then you must go empty it out.
    4) When you get to the hill you'll meet Gyroman/Shadowman.
    
    Cut-Scene
    
    5) Now head back to Oran Isle Area 1.
    
    -----------------
    Oran Isle Area 1
    -----------------
    
    1) Head to the entrance of this area. Empty your Vaccum on the way.
    2) Head up the hill.
    3) Follow the path to Oran Isle Area 3 while sucking up Clouds on the way.
    
    -----------------
    Oran Isle Area 3
    -----------------
    
    1) Just head to Kagakushou Area 1. No Clouds here.
    
    ------------------
    Kagakushou Area 1
    ------------------
    
    1) Alright from here, you actually have to think on which Clouds to suck up,
       because if you mess up...you mess up. Follow my guide as much as possible.
       First empty out your Vaccum in the entrance of this area.
    2) Start by taking the right path at the split.
    3) Suck up the White Cloud here.
    4) Take the left path and suck up the Cloud here.
    5) Conitnue on to find another White Cloud.
    6) Then head to the maze looking part and suck the White Cloud in the North-
       East.
    7) Suck the Black Cloud and White Cloud that follows. Now head back and empty
       your Vacuum.
    8) When you're back, suck up the Gray, White, Gray Cloud in that order.
    9) There should be a Program Dude that can empty out half of what's inside
       your Vacuum.
    10)Suck up the Black Cloud. Now go back and empty your Vacuum.
    11)Follow the path to another Black Cloud.
    12)Suck up the Gray Cloud next. Then you should get to another Program Dude
       that'll empty your Vacuum.
    13)Suck up the Black Cloud and empty it out again.
    14)Now follow the path to Area 2. There are 4 White Clouds, and 1 Gray Cloud
       on the way.
    
    ------------------
    Kagakushou Area 2
    ------------------
    
    1) Start by sucking up the first 3 Clouds you see.
    2) Talk to the Program Dude right by you to empty it.
    3) Get rid of the Gray Cloud closest to you.
    4) Follow the path to a White Cloud.
    5) Suck it up and follow the path to a Gold Cloud.
    6) Suck this one up and talk to the Program Dude.
    7) Head back to where the White Cloud was.
    8) Suck up the Black Cloud closest to you.
    9) Head to the North-East to another Gold Cloud.
    10)Talk to the Program Dude. Now go back to where the other Gold Cloud was.
    11)Take the path right next to where the Gold Cloud was. Suck up the Black
       Cloud then the Gray Cloud.
    12)Head to the South-West to another Program Dude.
    13)After emptying the Vacuum, head directly North to a Black Cloud.
    14)Suck up the Black Cloud then head North-East to another Black Cloud.
    15)Go back to the Program Dude and come back.
    16)Head North-East again to your last Cloud you will suck in.
    17)Save. When you're ready follow the path to where Gyroman/Shadowman is.
    
    Cut-Scene
    
    ******************************************************************************
    Boss- Gyroman
    ******************************************************************************
    
    HP: 600
    Element: Normal
    Recommended Chips: Wide Sword
    Reward: Gyroman in your team
    
    Gyroman moves a lot. His Gyro Cutter will search you. When you shoot your
    Buster at him, he'll use Gyro Counter. He stays in place and turns into a
    Helicopter and shoots at you. When he uses his Tornado Arm, just move one
    panel up or down and use Wide Sword to attack.
    
    ******************************************************************************
    Boss- Gyroman
    ******************************************************************************
    
    ******************************************************************************
    Boss- Shadowman
    ******************************************************************************
    
    HP: 500
    Element: Normal
    Recommended Chips: Spread Gun
    Reward: Shadowman in your team
    
    If you've faced Shadowman in Exe or Exe 2 you'll know how he fights. He's
    exactly the same. He'll fight with 2 Copies of himself. For you Naruto fans
    out there, this is the same as the Kagebunshin no Jyutsu. (Shadow Replication)
    One shot from your Buster can eliminate them though, but don't feel as ease.
    Because they keep coming back. Just aim for Shadowman itself. You'll know the
    real one because the real one has his HP under him.
    
    ******************************************************************************
    Boss- Shadowman
    ******************************************************************************
    
    Cut-Scene
    
    18)Now head to those Clouds that you couldn't get through a long time ago.
       (The beginning of this scenario)
    
    Cut-Scene
    
    ==============================================================================
    4.     f. Liberate Mission 3                                              Lbm3
    ==============================================================================
    ------------------------------------------------------------------------------
    Kagakushou Area 3 /
    ------------------
    
    ***********************                       _ _ _ _ _
    Target Clear Phase-  9                       |_|X|N|X|_|    ****************
    ***********************                      |_|3|X|G|_|     Boss- Cloudman
                                                 |_|_|_|_|_|    ****************
    X- Dark Panel               / \                  |_|_ _ _ _
    3- 3 Order Points          /   \                 |_|_|_|_|_|
    Z- 1500 Zennys            /_   _\                        |_|
    H- Recovery 300           __| |                          |_|
    M- Paralyze Bomb H       |  __|   _ _ _ _ _           _ _|_|_ _ _ _ _ _
    P- Bonus Panel           | |     |_|X|X|X|P|    _ _ _|X|X|X|X|H|_|X|X|X|
    1- Barrier 1             | |     |_|_|X|_|X|_ _|_|2|_|X|X|D|X|X|_|R|D|X|
    2- Barrier 2            _| |_ _  |_|X|D|G|X|_|_|_|2|_|X|X|X|X|X|_|X|X|X|
    I- Barrier Key 1       |X|X|X|_|_|_|_|X|_|3|       |_|X|Z|X|X|X|_|
    N- Barrier Key 2       |X|C|X|_|_|_|X|X|X|X|       |_|_|X|X|X|_|_|
    D- Darkness Hole       |X|X|X|_|                     |_|X|X|X|_|
    G- Garu-Beast 2          | |___                        |X|X|X|      _ _
    R- Roy-Hawk              |___  |                _ _ _ _ _|1|_ _ _ _|X|X|
    C- Cloudman                 _| |_              |_|X|X|X|X|_|X|X|X|X|_|I|
                               |     |             |_|       |1|       |X|X|
    *******                    |     |             |_|_ _ _ _|1|_ _ _ _ _
    Prizes                     |_ _ _|             |_|X|X|X|X|_|X|X|X|X|_|
    *******                                       _ _        |1|       |_|
    ----------------------------------           |_|M|_ _ _ _|1|_ _ _ _|_|
    | Clear Phase | Item             |           |R|_|X|X|X|X|_|X|X|X|X|_|
    ----------------------------------           |_|X|       |D|
    |   1  ~  7   | Cloudman SP S    |                       |G|
    |   8  ~  9   | Cloudman S       |                _ _ _ _|X|_ _ _ _
    |  10  ~ 99   | 3000 Zennys      |               |P|_|X|_|X|_|X|_|3|
    ----------------------------------               |_|_|X|_|_|_|X|_|_|
                                                     |X|X|X|X|X|X|X|X|X|
    ***************************************          |_|_|_|_|_|_|_|_|_|
    Chips you can get from the Bonus Panel           |_|_|_|_|_|_|_|_|_|
    ***************************************                __| |__
                                                           \START/
    Pulse Beam 2 G                                          \   /
    Mega Energy Bomb K                                       \ /
    Wide Blade A
    Fire Punch 2 I
    
    ******************************************************************************
                                Participating Navis
    ******************************************************************************
     ----------------------------------------------------------------------------
    |            Team of Blues             |           Team of Colonel           |
     ----------------------------------------------------------------------------
    |  Rockman   HP: --- Chp: --- Chg: --  |  Rockman   HP: --- Chp: --- Chg: -- |
     ----------------------------------------------------------------------------
    |  Blues     HP: 350 Chp: 100 Chg: 70  |  Colonel   HP: 350 Chp: 100 Chg: 60 |
     ----------------------------------------------------------------------------
    |  Magnetman HP: 500 Chp:  80 Chg: 40  |  Knightman HP: 500 Chp:  80 Chg: 80 |
     ----------------------------------------------------------------------------
    |  Gyroman   HP: 250 Chp:  50 Chg: 20  |  Shadowman HP: 250 Chp:  80 Chg: 60 |
     ----------------------------------------------------------------------------
              Chp- Their own Chip                  Chg- Their Charge Shot
    
    ==============================================================================
    4.     g. Scenario 4                                                      Sce4
    ==============================================================================
    
    -------------
    Netto's Room
    -------------
    
    Cut-Scene
    
    1) Head to the Front of Kagakushou.
    
    Netto's Room >>> Netto's House >>> Akiharachou >>> Metro >>>
    Front of Kagakushou
    
    --------------------
    Front of Kagakushou
    --------------------
    
    1) Head to the East after going up the first set of stairs to enter the
       Luxurious Ship Platform.
    
    ------------------------
    Luxurious Ship Platform
    ------------------------
    
    1) Head down the stairs and just head straight to meet Enzan/Barrel.
    
    Cut-Scene
    
    2) Head to the Command Room.
    
    Luxurious Ship Platform >>> Front of Kagakushou >>> Kagakushou Lobby >>>
    Main Operating Room >>> Command Room
    
    -------------
    Command Room
    -------------
    
    Cut-Scene
    
    You get Enzan's/Barrel's PET. Which means you get Blues/Colonel.
    
    1) Head to Oran Isle.
    
    Command Room >>> Main Operating Room >>> Kagakushou Lobby >>>
    Front of Kagakushou >>> Metro >>> Oran Isle
    
    ----------
    Oran Isle
    ----------
    
    1) Plug-In to the Speaker.
    
    -----------------
    Oran Isle Area 1
    -----------------
    
    1) Head to Oran Isle Area 2.
    
    -----------------
    Oran Isle Area 2
    -----------------
    
    1) Head to where the hill is.
    2) Go up the hill.
    3) Take the transporter.
    4) Examine the door that leads to End Area 1.
    5) Head to Kagakushou Area 3.
    
    Oran Isle Area 2 >>> Oran Isle Area 1 >>> Oran Isle Area 3 >>>
    Kagakushou Area 1 >>> Kagakushou Area 2 >>> Kagakushou Area 3
    
    ------------------
    Kagakushou Area 3
    ------------------
    
    1) Run to where Cloudman was in Liberate Mission 3.
    2) Head to the North-East to Kagakushou Area 4.
    
    ------------------
    Kagakushou Area 4
    ------------------
    
    1) Head straight to a split.(The one over the square panel)
    2) Head to the left and take the transporter.
    3) Take the next transporter and talk to the Heel Navi. Buy the Dark Wide T
       for 1000 Zennys.
    4) Take the transporter out of here. Head back to the split.
    5) Head straight a little to another split.
    6) Take the right path to a transporter. Take it to another split.
    7) Take the right path and head down the path to a transporter.
    8) Take it and follow the path to a Blue Mystery Data that contains a 
       Mega Folder 1 (Green).
    9) Now take the transporter closest to you.
    10)Head to the North-East to another transporter.
    11)Follow the path to another transporter.
    12)Follow the path to a Navi.
    13)Save and talk to him.
    
    *******
    Battle
    *******
    
    You get the Science Key.
    
    14)Take the transporter right next to you and run to the South-West to another
       transporter.
    15)Take it and follow to another split.
    16)Follow the South-East path and follow the right path to a transporter.
    17)Take it and head through the warp.
    
    ------------
    Server Comp
    ------------
    
    1) Head to the other side to Oran Isle 2.
    
    Note: Come back here when you're Rockman to get the HP Memory and to do
          something else. It might be in the guide.
    
    -----------------
    Oran Isle Area 2
    -----------------
    
    1) Take the transporter and you should know where you are.
    2) Follow the Green Path and up the hill.
    3) Take the transporter and head to the door.
    4) Open it with the Science Key.
    5) Head to End Area 1.
    
    -----------
    End Area 1
    -----------
    
    1) Just follow the path you are on. Don't go down any of the hills.
    
    Cut-Scene
    
    ----------
    Oran Isle
    ----------
    
    1) Head to the Command Room.
    
    Oran Isle >>> Metro >>> Front of Kagakushou >>> Kagakushou Lobby >>>
    Main Operating Room >>> Command Room
    
    -------------
    Command Room
    -------------
    
    Cut-Scene
    
    1) Head to Oran Isle.
    
    Command Room >>> Main Operating Room >>> Kagakushou Lobby >>>
    Front of Kagakushou >>> Metro >>> Oran Isle
    
    ----------
    Oran Isle
    ----------
    
    1) Go talk to Tesla/Princess Pride.
    
    You get the Invitation Ticket.
    
    2) Head to your Room.
    
    Oran Isle >>> Metro >>> Akihrarchou >>> Netto's House >>> Netto's Room
    
    -------------
    Netto's Room
    -------------
    
    1) Sleep.
    
    Next Day...
    
    2) Head to the Luxurious Ship Platform.
    
    Netto's Room >>> Netto's House >>> Akiharachou >>> Metro >>>
    Front of Kagakushou >>> Luxurious Ship Platform
    
    ------------------------
    Luxurious Ship Platform
    ------------------------
    
    1) Head to where the Ship is.(It's in the East)
    2) Talk to the guy in front of the stairs.
    3) Board the Ship.
    
    ---------
    Corridor
    ---------
    
    1) When you're at the main part of the Corridor, head to the South-East to get
       outside.
    
    -----
    Deck
    -----
    
    1) Head to the middle of the Deck and talk to the guy there.
    2) Let the Stamp Rally begin!!! Start by heading to the East to the tip of the
       Ship.
    3) Examine the tip to get the Virgin Stamp.
    4) Now head to the North and up the stairs.
    5) Head to the West and enter the door there.
    
    --------------
    Steerage Room
    --------------
    
    1) Go up the stairs and examine the Helm to get the Helm Stamp.
    2) Head to the Corridor.
    
    Steerage Room >>> Deck >>> Corridor
    
    ---------
    Corridor
    ---------
    
    1) Head to the West and examine the Sofa to get the Sofa Stamp.
    2) Now go back to the Deck.
    
    -----
    Deck
    -----
    
    1) Go talk to the guy.
    
    You get 1000 Zennys.
    
    Cut-Scene
    
    2) Head to the Corridor.
    
    ---------
    Corridor
    ---------
    
    1) Head to the very West to a door.
    2) You need to unlock it with a code. You get this code from a guy on Deck,
       but I have the answer already. I'll save you the time of traveling over
       there.
    3) Input the code 11922911.
    4) Head inside.
    
    ------------
    Engine Room
    ------------
    
    Cut-Scene
    
    1) Examine the machine in the way back.
    2) Plug-In.
    
    -----------
    Radar Comp
    -----------
    
    Cut-Scene
    
    1) Follow that Heel Navi. At the split take the right path.
    2) At the next split take the left path to a Blue Mystery Data that contains
       400 Zennys.
    3) Now head back to the split.
    4) Save. Now head to the other path that you didn't take to a...
    
    *******
    Battle
    *******
    
    5) Head through the warp.
    
    ----------------------
    Air Conditioning Comp
    ----------------------
     
    1) At the split take the right path.
    2) At the next split take the left path to a Blue Mystery Data that contains a
       Battery Mode.
    3) Now head back to the split.
    4) Save. Now head to the other path that you didn't take to a...
    
    *******
    Battle
    *******
    
    5) Head through the warp.
    
    ---------------
    Propeller Comp
    ---------------
    
    This place is called the Screw Comp, but that doesn't sound right. Another
    word for Screw is Propeller. See you learned something from a Video Game
    Guide.
    
    1) At the split take the right path.
    2) At the next split take the left path to a Blue Mystery Data that contains a
       Regular Up +2.
    3) Now head back to the split.
    4) Save. Now head to the other path that you didn't take to a...
    
    *******
    Battle
    *******
    
    5) Head through the warp.
    
    ------------
    Engine Comp
    ------------
    
    Cut-Scene
    
    ------------
    Engine Room
    ------------
    
    Cut-Scene
    
    1) Plug-In again.
    
    -----------
    Radar Comp
    -----------
    
    1) Head to the Engine Comp.
    
    Radar Comp >>> Air Conditioning Comp >>> Propeller Comp >>> Engine Comp
    
    ------------
    Engine Comp
    ------------
    
    1) Head to the North-East to a Blue Mystery Data that contains a Sub Memory.
    2) Plug-Out.
    
    ------------
    Engine Room
    ------------
    
    1) Head to the Corridor.
    
    ---------
    Corridor
    ---------
    
    1) Head to the Double Doors in the East.
    2) Head inside.
    
    -----------
    Party Hall
    -----------
    
    1) Talk to everyone here.
    
    Cut-Scene
    
    2) Examine the 3 Mirrors in this room.
    
    Cut-Scene
    
    Pick the Mirror then the Reflection.
    
    Cut-Scene
    
    3) Head to the Engine Room.
    
    Party Hall >>> Corridor >>> Engine Room
    
    ------------
    Engine Room
    ------------
    
    1) Examine the ladder right next to the place where you can Plug-In.
    
    Cut-Scene
    
    2) Head to the Deck.
    
    Engine Room >>> Corridor >>> Deck
    
    -----
    Deck
    -----
    
    1) This is not a good time, but go Plug-In to the Net Battle Machine.
    
    ------------------------
    Net Battle Machine Comp
    ------------------------
    
    1) In the South is a Blue Mystery Data that contains a HP +50 (Pink).
    2) Plug-Out.
    
    -----
    Deck
    -----
    
    1) Head up the stairs and go see the guy on the floor.
    
    Cut-Scene
    
    2) Head inside the Steerage Room.
    
    --------------
    Steerage Room
    --------------
    
    Cut-Scene
    
    ----------------------
    Luxurious Ship Comp 1
    ----------------------
    
    Cut-Scene
    
    1) Talk to the Program Dude here to learn about the Oxygen Tank. Learn well.
       You'll need it.
    2) Follow the path to a locked door.
    3) Go down the hill close by and into the water.
    4) When you get to the bottom, you'll start losing oxygen. Head to the left
       path to a area with a Whirlpool.
    5) Just go pass the Whirlpool and head to the North to another Whirlpool.
       There's also a bubble that'll replenish some of your oxygen. You don't
       actually need it, but that's what it looks like.
    6) Head to the North-East to get to a Blue Mystery Data that contains a
       Water Proof Key.
    7) Take the warp right next to you.
    8) Open the door and head down the next hill.
    9) Head to the right and you should see a Whirlpool.
    10)Make your way to the South-East to get to a Blue Mystery Data that contains
       a Yo Yo F.
    11)Now head to the North-East and head to the North-West.
    12)Soon you should see a Whirlpool and a Blue Mystery Data.
    13)Grab the Blue Mystery Data that contains a Water Proof Key and enter the
       warp.
    14)Open the door and head down the next hill you come across.
    15)Head to the South.
    16)Head North-East to get to a Blue Mystery Data with a Spin White inside.
    17)Now head to the South-West to find another Whirlpool.
    18)Pass it and head to the West to a warp.
    19)To the right is a Whirlpool and a Blue Mystery Data. Get the Blue Mystery
       Data that contains a Water Proof Key.
    20)Head to the warp.
    21)Open the door and head to Comp 2.
    
    ----------------------
    Luxurious Ship Comp 2
    ----------------------
    
    1) Head down the hill.
    2) Follow the path and you should get to a Whirlpool.
    3) After you pass the Whirlpool, there is a tide that will push you to the
       South-West. You're trying to go to the South-East. You can choose to wait
       for the tide to stop for awhile, or you can run in the opposite direction
       of the tide. Whatever you do just head to the South-East to get out of the
       tide.
    4) Follow the path to a Whirlpool.
    5) Go past this one and head to the South-East to another tide.
    6) This one is also pushing to the South-West. Wait for the tide to stop for
       this one. When it stops run and head to the first turn you see.
    7) There will be a Whirlpool and a Blue Mystery Data here. You can't get it
       because it's a HP Memory. Just remember to come back here when you're
       Rockman. Right now take the tide that's right next to the HP Memory. It
       saves you a little running.
    8) Follow the path to another Whirlpool.
    9) Go past this one and head to the right to get some oxygen.
    10)Head to the North to another Whirlpool.
    11)Past this one is another Whirlpool and a Blue Mystery Data that contains a
       Water Proof Key.
    12)Head to the West and enter the warp. Be careful on the way because there's
       a tide pushing to the South-East.
    13)Open the door and head to the next hill going down.
    14)When you go down the hill follow the path to the right.
    15)When you get to the area with the tide, wait until it stops. Then run to
       the resting stop in the middle. Then continue when it stops again.
    16)Stop at the corner. You should see a tide that's pushing to the North-West
       and another tide pushing to the South-East. Time your run so that you go on
       the tide that pushes you to the South-East.
    17)When you get pushed Save.
    18)Head to the right, but don't go on the tide or else you go back to where
       you were.
    19)Go past the Whirlpools and get on the next tide you see.
    20)Follow the path and you should see a Blue Mystery Data that contains a
       Regular Up +3.
    21)Follow the path to a square panel with a Whirlpool.
    22)In the square panel is also a place to get oxygen.
    23)Head to the West to get to a Blue Mystery Data that contains a Water Proof
       Key.
    24)Now head to the North and use the warp.
    25)Open the door and follow the path to Comp 3.
    
    ----------------------
    Luxurious Ship Comp 3
    ----------------------
    
    1) Follow the path and head down the hill.
    2) Head to the South-West. You should come across 2 Whirlpools.
    3) Just head to the West. At the split, go South-West and get some of that
       Oxygen you see.
    4) Head to the South from here to get to 2 more Whirlpools.
    5) After getting past the Whirlpools you'll get to some tides.
    6) Go past them and head to the South-East to a Blue Mystery Data that
       contains the Water Proof Key A.
    7) Now go through the warp.
    8) Head down the hill.
    9) Head to the South-West. You should come across the 2 Whirlpools again.
    10)Head to the West like last time. At the split, head North this time.
    11)Go on the tide and follow the path to a Blue Mystery Data that contains a
       Sub Memory. There should also be some oxygen nearby.
    12)Follow the path to another tide.
    13)Head to the North-East after getting pushed by the tide.
    14)The should be a Whirlpool. After getting past this one, there will be 2
       more waiting for you.
    15)After passing the Whirlpools, there's a tide.
    16)Wait until it stops. Then move in that direction to get a Blue Mystery Data
       that contains a Kusamura Seed A.
    17)Now take the tide and go back to where you were.
    18)Keep following the path and up the hill to a Blue Mystery Data that
       contains the Water Proof Key C.
    19)Head down the hill and head to the right and enter the warp.
    20)Head down the hill.
    21)This time head South-East and you should come across 2 Whirlpools.
    22)Just go pass them and at the split, go to the left to get some oxygen.
    23)Now head to the right and get on the first tide you see.
    24)Follow the only path to some more oxygen.
    25)Don't worry about the Whirlpool you see and head to the left and go up at
       the next split.
    26)Don't get pushed by the tides coming up.
    27)Keep following the path and you'll get to 2 more Whirlpools.
    28)Follow the path to a Blue Mystery Data that contains the Water Proof key B.
    29)Take the warp.
    20)Open the door and head to Comp 4.
    
    ----------------------
    Luxurious Ship Comp 4
    ----------------------
    
    1) Follow the path and head down the hill.
    2) Head to the East to see a tide.
    3) Wait until it stops and follow the path to a Blue Mystery Data that
       contains a Kakuchou Memory.(Expansion Memory)
    4) Take the tide to another area.
    5) Get the oxygen in the corner and follow the path to another tide.
    6) Take it to another area.
    7) Get some oxygen from the corner and follow the path to the North-West. On
       the way are tides, but don't get pushed by it.
    8) When you get past the two tides, you'll come to another tide. Ride on this
       one to another area.
    9) There's some oxygen in the corner here. Head to the North-West where a
       Whirlpool is waiting.
    10)Just follow the path until you come across another tide.
    11)Ride on this tide to another part of the area.
    12)Follow the path North-East to encounter another Whirlpool.
    13)From here keep heading to the East to get to another tide. On the way are
       2 Whirlpools.
    14)Pass the first tide and you'll come to another tide. This one will push you
       to the North-East. Ride on it.
    15)Grab the Blue Mystery Data that contains a Attack +1 (White).
    16)Take the other tide to get back.
    17)Head to the West and you'll come across another Whirlpool.
    18)Follow the path South and you should come to another tide that will push
       you to the South-East.
    19)Follow the path to another tide that will push you to the North-East.
    20)Follow the path to a Blue Mystery Data that contains the last Water Proof
       key you will ever need.
    21)Take the warp.
    22)Save.
    23)When you're ready, head through.
    
    Cut-Scene
    
    ******************************************************************************
    Boss- Napalmman
    ******************************************************************************
    
    HP: 800
    Element: Fire
    Recommended Chips: Air Hockey, Area Steal, Aqua Whirl, Blizzardman
    Reward: Napalmman in your team
    
    If you've played Exe 2 you'll remember this guy. He has almost the same
    attacks he had in Exe 2. So you veterans out there should be able to take care
    of this guy no sweat. Napalmman will mainly use his Vulcan Arms that will come
    out in his field to attack. When the cursor hits you, that's when it'll
    attack. He'll also shoot Fire Bombs at you. It'll be a shape of a + sign. The
    Drop point will also have cracks afterwards. When his HP gets low he'll use
    his Napalm Bomb. It's a wide range attack that will cover your whole field if
    he drops the bomb in the center.
    
    ******************************************************************************
    Boss- Napalmman
    ******************************************************************************
    
    ******************************************************************************
    Boss- Tomahawkman
    ******************************************************************************
    
    HP: 700
    Element: Wood
    Recommended Chips: Fire Punch, Yo Yo, P.A Dream Sword
    Reward: Tomahawkman in your team
    
    If you've read my other guides for this series, you know that I always say
    Wood elemented navis are easy. Well Tomahawkman is a different story. You see
    that Totem in the back of his field? That's going to be part of the reason.
    It depends on which of the heads turn around. If the White head turns to you,
    he'll be invincible. If the Green head turns to you, he'll start replenishing
    his HP. If the Red head turns to you, meteors will fall on your side. Now to
    the easy part. Charge up Colonel's Charge Shot and hit it to make it turn
    around. Simple and Clean. Tomahawkman also has his own attacks. He'll mostly
    come to the front to attack, so just use Sword Chips to do some damage. Wait
    I just contadicted my first sentence...
    
    ******************************************************************************
    Boss- Tomahawkman
    ******************************************************************************
    
    Cut-Scene
    
    --------------
    Steerage Room
    --------------
    
    Cut-Scene
    
    1) Head to Oran Isle.
    
    Steerage Room >>> Deck >>> Corridor >>> Luxurious Ship Platform >>>
    Front of Kagakushou >>> Metro >>> Oran Isle
    
    ----------
    Oran Isle
    ----------
    
    1) Head to the Speaker and Plug-In.
    
    -----------------
    Oran Isle Area 1
    -----------------
    
    1) Head to End Area 1.
    
    Oran Isle Area 1 >>> Oran Isle Area 2 >>> End Area 1
    
    -----------
    End Area 1
    -----------
    
    1) Head to the entrance to Area 2.
    
    Cut-Scene
    
    2) Save. When you're ready head through.
    
    ==============================================================================
    4.     h. Liberate Mission 4                                              Lbm4
    ==============================================================================
    ------------------------------------------------------------------------------
    End Area 2 /
    -----------
                                       /|               _ _ _
    ***********************           / |______________|     |
    Target Clear Phase- 10               ____   _______      |
    ***********************           \ |    | |       |_ _ _|
                                       \|   _|_|_
    X- Dark Panel                          |X|X|X|
    T- 2 Order Points                 _ _ _|X|M|X|_ _ _
    3- 3 Order Points                |X|_|_|X|X|X|_|_|P|        _ _ _ _ _ _ _
    Z- 2400 Zennys                   |_|_|X|X|X|X|X|_|_|       |_|_|X|_|X|_|_|
    H- Recovery 400                  |X|X|X|X|X|X|X|X|X|       |_|I|X|X|X|3|X|
    A- Aqua Whirl 2 O                |X|H|X|X|D|X|3|X|X|       |X|X|X|X|X|X|_|
    P- Bonus Panel                   |X|X|X|X|X|B|X|X|X|       |_|X|X|D|X|X|X|
    1- Barrier 1                     |_|_|X|X|X|X|X|_|_|       |X|X|H|G|X|N|X|
    2- Barrier 2                     |_|_|_|X|X|X|_|2|2|       |X|X|X|X|X|X|_|
    I- Barrier Key 1                 |P|_|_|X|X|X|_|2|1|_ _ _ _|_|_|X|_|X|_|_|
    N- Barrier Key 2                                 |X|X|X|X|X|X|
    D- Darkness Hole                                 |X|D|X|X|D|X|
    G- Garu-Beast 2       ********************       |X|G|X|X|G|X|
    R- Roy-Hawk 2          Boss- Dark Rockman        |X|X|X|P|X|X|
    B- Bloodia            ********************       |T|X|X|X|X|X|_ _ _ _
    M- Dark Rockman                                  |R|X|X|X|X|X|X|X|_|Z|
                                                           |X|X|D|X|A|X|_|
    *******                                                |X|X|G|X|X|X|X|
    Prizes                                                 |X|X|X|X|X|X|_|
    *******                                                |_|X|_|X|X|X|_|
    ----------------------------------                     |_|_|_|_|_|_|_|
    | Clear Phase | Item             |                     |START|_|_|_|_|  |\
    ----------------------------------                     |_|_|____________| \
    |   1  ~  8   | Full Custom *    |                     |_|_|____________
    |   9  ~ 10   | Navi Scout M     |                                      | /
    |  11  ~ 99   | 4000 Zennys      |                                      |/
    ----------------------------------
    
    ***************************************
    Chips you can get from the Bonus Panel
    ***************************************
    
    Saboten Ball 2 Q
    Kanketsusen G
    Fujin Racket F
    Yo Yo E
    
    ******************************************************************************
                                Participating Navis
    ******************************************************************************
     ----------------------------------------------------------------------------
    |            Team of Blues           |            Team of Colonel            |
     ----------------------------------------------------------------------------
    | Blues     HP: 400 Chp: 100 Chg: 70 | Colonel     HP: 400 Chp: 100 Chg:  60 |
     ----------------------------------------------------------------------------
    | Magnetman HP: 550 Chp: 100 Chg: 50 | Knightman   HP: 550 Chp: 100 Chg: 100 |
     ----------------------------------------------------------------------------
    | Gyroman   HP: 300 Chp:  50 Chg: 30 | Shadowman   HP: 300 Chp:  80 Chg:  80 |
     ----------------------------------------------------------------------------
    | Napalmman HP: 300 Chp: 100 Chg:  5 | Tomahawkman HP: 300 Chp: 100 Chg:  60 |
     ----------------------------------------------------------------------------
              Chp- Their own Chip                  Chg- Their Charge Shot
    
    ==============================================================================
    4.     i. Scenario 5                                                      Sce5
    ==============================================================================
    
    -------------
    Command Room
    -------------
    
    Cut-Scene
    
    You get an E-mail from an unknown person.
    
    1) Read it to learn about the Chaos Unison.
    2) Talk to Enzan/Barrel to get Folder 2.
    3) Head to Oran Isle.
    
    Command Room >>> Main Operating Room >>> Kagakushou Lobby >>>
    Front of Kagakushou >>> Metro >>> Oran Isle
    
    ----------
    Oran Isle
    ----------
    
    1) Plug-In to the speaker.
    
    -----------------
    Oran Isle Area 1
    -----------------
    
    1) Head to End Area 1.
    
    Oran Isle Area 1 >>> Oran Isle Area 2 >>> End Area 1
    
    -----------
    End Area 1
    -----------
    
    1) Head down the third hill.
    2) Head to the North-West and follow the path to the West to a Blue Mystery
       Data that contains a Regular Up +2.
    3) Head to End Area 2.
    
    -----------
    End Area 2
    -----------
    
    1) Head to where Dark Rockman was.
    2) Head to the West to a Heel Navi.
    3) Save. Talk to him.
    
    *******
    Battle
    *******
    
    You get the Dark Recovery H.
    
    4) Now head to the East and follow the path to the North to Area 3.
    
    -----------
    End Area 3
    -----------
    
    1) Head to the West.
    2) Head to the North to a one way path.
    3) On the way is a split, but just keep following the path to a Blue Mystery
       Data that contains a HP Memory.
    4) Now head back to the split.
    5) Follow that path to a hill.
    6) Go up the hill and head to the West.
    7) Go down the 2nd hill.
    8) Follow the path and go up the next hill.
    9) Follow the path to another hill.
    10)Go down this hill and follow the path to the West.
    11)When you get to a one way path, head North-West all the way to Area 4.
    
    -----------
    End Area 4
    -----------
    
    1) Head down the hill.
    2) Follow the path to the North-West.
    3) When you get to a maze looking place, head to the North-East.
    4) There should be a transporter that's facing the North-East.
    5) Ride it and head to the East and follow this path to a split.
    6) At the split take the right path and follow it straight to a Blue Mystery
       Data that contains a Spin Yellow.
    7) Head back to the split.
    8) Run to the left and you should see another path going to the West.
    9) Following the obvious path will get you to a transporter.
    10)Don't take this one. Keep following the path to another transporter.
    11)Take this one and head to the North-West to a hill.
    12)Go up the hill and follow the path to a split.
    13)Head to the North-East.
    14)You should now come across a huge door.
    
    Cut-Scene
    
    ----------
    Oran Isle
    ----------
    
    1) Head to the Kagakushou Lobby.
    
    Oran Isle >>> Metro >>> Front of Kagakushou >>> Kagakushou Lobby
    
    -----------------
    Kagakushou Lobby
    -----------------
    
    1) Head to the elevator.
    
    Cut-Scene
    
    2) Head through the elevator.
    
    -----------------
    Dad's Laboratory
    -----------------
    
    1) Go examine the big Gigantic Computer.
    2) Head to the Front of Kagakushou.
    
    Dad's Laboratory >>> Kagakushou Lobby >>> Front of Kagakushou.
    
    --------------------
    Front of Kagakushou
    --------------------
    
    1) Go down the stairs and head to the East.
    2) Talk to Raika/Higure.
    
    Cut-Scene
    
    3) Head back to your Dad's Laboratory.
    
    Front of Kagakushou >>> Kagakushou Lobby >>> Dad's Laboratory
    
    -----------------
    Dad's Laboratory
    -----------------
    
    1) Get close to the Giant Computer.
    
    Cut-Scene
    
    You get the Grandfather's Letter.
    
    2) Head to your House.
    
    Dad's Laboratory >>> Kagakushou Lobby >>> Front of Kagakushou >>> Metro >>>
    Akiharachou >>> Netto's House
    
    --------------
    Netto's House
    --------------
    
    1) Examine the Dog House outside.(From the inside of your House)
    2) Head to the Abandoned Mine Interior 5.
    
    Netto's House >>> Akiharachou >>> Metro >>> Oran Isle >>>
    Abandoned Mine >>> Abandoned Mine Interior 1 >>> Abandoned Mine Interior 2 >>>
    Abandoned Mine >>> Abandoned Mine Interior 3 >>> Abandoned Mine >>>
    Abandoned Mine Interior 4 >>> Abandoned Mine >>> Abandoned Mine Interior 5
    
    --------------------------
    Abandoned Mine Interior 5
    --------------------------
    
    1) Head to the machine and Plug-In.
    
    --------------------------
    Air Cleaning Machine Comp
    --------------------------
    
    1) Head to the East to a glowing light.
    
    Cut-Scene
    
    You get the Memory Data.
    
    2) Plug-Out.
    
    ---------------
    Abandoned Mine
    ---------------
    
    1) Head to the Metro.
    
    Abandoned Mine >>> Oran Isle >>> Metro
    
    -----------
    Map Screen
    -----------
    
    1) Head to End City.
    
    ---------
    End City
    ---------
    
    1) Follow the path to where Raika/Higure is.
    2) Talk to them.
    
    Cut-Scene
    
    3) Talk to the Guy behind the desk.
    4) Now head back and head down the stairs.
    5) Plug-In to the statue.
    
    -----------
    End Area 2
    -----------
    
    1) Head to Area 3.
    
    -----------
    End Area 3
    -----------
    
    1) Remember that Pagoda? (The castle looking temple) This is the Communication
       System. Head there.
    
    Cut-Scene
    
    2) Plug-Out.
    
    ---------
    End City
    ---------
    
    1) Head back to the Guy behind the desk.
    2) Head inside.
    
    -------------------
    Chrysanthemum Room
    -------------------
    
    1) Head to the next room.
    
    ----------
    Lily Room
    ----------
    
    1) Head up the stairs and follow the path.
    
    -------------------
    Chrysanthemum Room
    -------------------
    
    1) Follow the path and up the stairs.
    
    -------------
    Castle Tower
    -------------
    
    1) Head out of here.
    
    Note: Anyone know the name to this place? The name of this place is really off
          you know.
    
    ---------------------
    Outside Castle Tower
    ---------------------
    
    1) Follow the path and into another door.
    
    -------------
    Castle Tower
    -------------
    
    1) Head up the stairs and follow the path.
    
    ---------------------
    Outside Castle Tower
    ---------------------
    
    1) Head up the roof to the Golden Dragon Fishes.
    2) Examine the right one's eyes.
    
    Cut-Scene
    
    You get the Text Data and the Old Key Data.
    
    3) Head to the other one.
    4) Examine the back of it to get a HP Memory.
    5) Head to your Room.
    
    Outside Castle Tower >>> Castle Tower >>> Outside Castle Tower >>>
    Castle Tower >>> Chrysanthemum Room >>> Lily Room >>> Chrysanthemum Room >>>
    End City >>> Map Screen >>> Akiharachou >>> Netto's House >>> Netto's Room
    
    -------------
    Netto's Room
    -------------
    
    1) Plug-In to your Computer.
    
    -----------
    Netto's HP
    -----------
    
    1) Head to Akihara Area 3.
    
    Netto's HP >>> Akihara Area 1 >>> Akihara Area 2 >>> Akihara Area 3
    
    ---------------
    Akihara Area 3
    ---------------
    
    1) Follow the path to a split.
    2) Take the North-West path into a 3x3 square. This is where a Bonus Panel is
       in the Liberate Mission.
    3) Now head in the middle square and walk to the North-East.
    4) Examine that area.
    
    Cut-Scene
    
    The Old Key Data reacts and opens a door.
    
    5) Head through the door.
    
    ------------------------
    Past Vision Akiharachou
    ------------------------
    
    Cut-Scene
    
    1) Talk to everyone here. Including the Dog.
    
    Cut-Scene
    
    2) Save. Talk to the Heel Navi in front of Netto's House.
    
    *******
    Battle
    *******
    
    3) Now head to Yaito's future House.
    4) To the left of her House is another Heel Navi.
    5) Talk to him.
    
    *******
    Battle
    *******
    
    6) Now head to Dekao's future House.
    7) Talk to the Heel Navi here.
    
    *******
    Battle
    *******
    
    8) Now head to where the Metro would be.
    
    *******
    Battle
    *******
    
    9) Head to where Higureya will be.
    10)Talk to the Heel Navi.
    
    *******
    Battle
    *******
    
    11)Talk to the Heel Navi to the left of Higureya's building.
    
    *******
    Battle
    *******
    
    Cut-Scene
    
    12)Head to the front of your house.
    
    Cut-Scene
    
    13)Head back to Akihara Area 3.
    
    ---------------
    Akihara Area 3
    ---------------
    
    1) Plug-Out.
    
    -------------
    Netto's Room
    -------------
    
    1) Head to the Command Room.
    
    Netto's Room >>> Netto's House >>> Akiharachou >>> Map Screen >>>
    Front of Kagakushou >>> Kagakushou Lobby >>> Main Operating Room >>>
    Command Room
    
    -------------
    Command Room
    -------------
    
    1) Talk to Enzan/Barrel.
    2) Now head home.
    
    Command Room >>> Main Operating Room >>> Kagakushou Lobby >>>
    Front of Kagakushou >>> Map Screen >>> Akiharachou >>> Netto's House >>>
    Netto's Room
    
    -------------
    Netto's Room
    -------------
    
    1) Sleep.
    
    Cut-Scene
    
    You get an E-mail.
    
    2) Head to End City.
    
    Netto's Room >>> Netto's House >>> Akiharachou >>> Map Screen >>> End City
    
    ---------
    End City
    ---------
    
    1) Plug-In to the Statue.
    
    -----------
    End Area 2
    -----------
    
    1) Head to Area 3.
    
    -----------
    End Area 3
    -----------
    
    1) Go examine the Communication System.
    
    Cut-Scene
    
    ---------
    End City
    ---------
    
    1) Head inside the Castle.
    
    -------------------
    Chrysanthemum Room
    -------------------
    
    1) Head to the next room.
    
    ----------
    Lily Room
    ----------
    
    1) Examine the Hologram.
    2) Plug-In to the Katana display in the East.
    
    ------------
    Katana Comp
    ------------
    
    1) Save. Talk to the Green Navi in the middle of the area.
    
    *******
    Battle
    *******
    
    You get the Katana Data.
    
    2) Head to the North to a Blue Mystery Data that contains a HP Memory.
    3) Plug-Out.
    
    ----------
    Lily Room
    ----------
    
    1) Head to the room before this one.
    
    -------------------
    Chrysanthemum Room
    -------------------
    
    1) Examine the Armor to your right to get a Regular Up +1.
    2) Plug-In to the 3rd Armor from the left. Or the 2nd Armor from the right,
       which ever works for you.
    
    -----------
    Armor Comp
    -----------
    
    1) Save. Talk to the Green Navi in the middle of the area.
    
    *******
    Battle
    *******
    
    You get the Armor Data.
    
    2) Head to the West to get a Blue Mystery Data that contains a
       HP +100 (Yellow).
    3) Plug-Out.
    
    -------------------
    Chrysanthemum Room
    -------------------
    
    1) Plug-In to the 1st Helmet from the left.
    
    ------------
    Helmet Comp
    ------------
    
    1) Save. Talk to the Green Navi in the middle of the area.
    
    *******
    Battle
    *******
    
    You get the Helmet Data. You know this reminds me of those Keys you get in the
    Mansion in Resident Evil...too bad there's no Shield Data.
    
    2) Head to the East to get to a Blue Mystery Data that contains a
       Regular Up +2.
    3) Plug-Out.
    
    -------------------
    Chrysanthemum Room
    -------------------
    
    1) Head to the Lily Room.
    
    ----------
    Lily Room
    ----------
    
    1) Examine the Hologram.
    2) Follow the path.
    
    -------------------
    Chrysanthemum Room
    -------------------
    
    1) Examine the big statue.
    2) Take the Wooden Sword and start the 100 Man-Cut Mini Game. Now let me tell
       you this. This is where most people stop playing this game. You're going to
       be standing in the middle, and these dolls are going to come at you from
       every direction.(Up, Right, Down, Left) Your mission is to hit them with
       the Wooden Sword you just got. The closer you get to a 100 the faster they
       come at you. Now why do people stop playing the game? Simple. It's not them
       that's broken. The handheld system they are holding is broken. You see the
       Game Boy Advance is fine. Anyone who uses this can beat this. The Control
       Pad is big and fat. So it actually moves in the direction you want it to
       move. The problem is for those who uses the Game Boy Advance SP, the DS,
       and the DS Lite. Looking at the Control Pad they are small. When you try to
       move down there is a chance it's still facing the direction you were facing
       before that. It's hard, but just keep at it. I did it with a DS Lite. It
       took me 7 tries to do it. Lucky #7!!!
    3) When you are done with that Mini Game, follow the path.
    
    -------------
    Castle Tower
    -------------
    
    1) Head to the roof of this place.
    
    Castle Tower >>> Outside Castle Tower >>> Castle Tower >>>
    Outside Castle Tower
    
    ---------------------
    Outside Castle Tower
    ---------------------
    
    Cut-Scene
    
    1) Head up to the top.
    2) Plug-In to the Golden Dragon Fish to the left.
    
    ------------------
    Shachihoko Comp 1
    ------------------
    
    I'm going to say this...most annoying level in the game. If you thought the
    last three were annoying, you haven't tasted annoying. This place is like
    Ancient Japan. In Ancient Japan there were Ninjas!!! Ninjas are in this area.
    I'm not joking. The Program Dudes are Ninjas, the viruses are Ninjas. The
    traps here are made by Ninjas. Why didn't Capcom make Shadowman the boss here?
    He's a Ninja. Oh well. Back to topic, this place is going to give you a
    headache if you don't use a guide. This place is going to give a headache to
    the person who's writing this guide...me. Ahh try to follow everything I say.
    
    In this area, there are 3 types of traps. There are also 3 types of Ninjas.
    You must bring the right Ninja to the right Trap. If they correspond, then the
    Ninja will help you through the trap. Here are the rules for Ninjas.
    
    ********
    Rule #1
    ********
    
    If you're running with a Ninja and you touch another Ninja that is different
    color, the Ninjas will swap. Leaving the Ninja you had behind.
    
    Example: You're running with a Red Ninja, and you touch a White Ninja. The Red
             Ninja will stand where the White Ninja was and the White Ninja will
             follow you from there.
    
    ********
    Rule #2
    ********
    
    If you're running with a Ninja and you touch another Ninja that is the same
    color as the one you have, that Ninja will also follow you. Up to 3 Ninjas
    will follow you.
    
    Example: You're running with a Blue Ninja, and you touch a Blue Ninja. The
             Blue Ninja will also follow you.
    
    ********
    Rule #3
    ********
    
    When you're running with two or more Ninjas and you touch another Ninja that
    is another color, the one following in you in front will stay and the one that
    you just touched will follow you from the back.
    
    Example: You're running with 2 White Ninjas, and you touch a Red Ninja. The
             White Ninja in front will stay and the Red Ninja will follow you from
             the back.
    
    Cut-Scene
    
    1) Start by running foward. Talk to the Program Dude for more information.
    2) Head to the left at the split.
    3) Follow the path to a Red Ninja. Touch it to make it follow you.
    4) Head back to the split.
    5) Follow the right path to another split.
    6) Head to the left to your first trap.
    
    Cut-Scene
    
    7) Tight!!! Now touch the White Ninja right by you.
    8) Take the right path at the split.
    9) Take the transporter.
    10)Follow the path to the West. Then to the North to a split.
    11)Take the obvious path. First head to the North-East and follow this path to
       a Blue Mystery Data that contains a Rapid +1 (Pink).
    12)Head back to the split and take the other path to another trap.
    
    Cut-Scene
    
    13)He can Jump!!! Follow the path until you see a Blue Ninja.
    14)This part is a little confusing. Get the White Ninja to follow you.
    15)Now head to the Blue Ninja to switch them.
    16)Now follow the path to a Red Ninja. Switch them and head to the North-West
       to a transporter.
    17)Now follow the path back to where you were with the White Ninja.
    18)Head to where the Blue Ninja is and switch. After switching head to the
       North-East.
    19)Switch the Blue Ninja with the White Ninja here.
    20)Now go around the square thing back to the Blue Ninja and switch.
    21)Follow the path to another trap.
    
    Cut-Scene
    
    22)Huh that looked like the same move the Red Ninja does. I guess the Red
       Ninja can't run over water. And the Blue Ninja has cold feet at the Spears.
       It all makes sense...follow the path to a Red Ninja.
    23)Follow the path to a Blue Ninja and switch.
    24)Go around the square and switch again.
    25)Follow the path to a White Ninja. Switch with the White Ninja and head to
       the North-West and follow this path to a Blue Mystery Data that contains a
       HP Memory.
    26)Head back and switch with the Red Ninja and head to the North-East to the
       final trap of this area.
    
    Cut-Scene
    
    27)Head to the next area.
    
    ------------------
    Shachihoko Comp 2
    ------------------
    
    1) Follow the path to a split.
    2) Take the leftmost path.
    3) Follow the path to a Blue Ninja. Make him follow you.
    4) Now head to the North-West to a White Ninja. Switch.
    5) Follow the path to the East to a trap.
    
    Cut-Scene
    
    6) Follow the path until you see a transporter.
    7) Head South without touching any Ninjas on the way. There should be a Blue
       Mystery Data here that contains a Regular Up +2.
    8) You should also see a Blue Ninja right by you. Touch him and head to the
       South to switch with a Red Ninja.
    9) Now head to the North-East to another Blue Ninja. Switch again and follow
       the path to a White Ninja.
    10)Switch with this White Ninja and take the transporter.
    11)Head back to where you left the Red Ninja.
    12)Switch again and follow the path to the Blue Ninja. Switch and head to the
       East to the transporter here.
    13)Now switch again with the Red Ninja. Now you should have the Red Ninja in
       the end.
    14)Follow the path to a trap.
    
    Cut-Scene
    
    15)Now follow the path to a split.(Not the one with the transporter)
    16)Follow the path which ever way you want to a Blue Ninja.
    17)Now head to the left transporter.
    18)Head to the North-West to pass the Red Ninjas and head to the South from
       here to get to a trap.
    
    Cut-Scene
    
    19)Take the White Ninja here to the North to a transporter.
    20)You should soon meet with a Red Ninja. Switch.
    21)Follow the path to another transporter.
    22)Head South and take the transporter.
    23)Remember this place? Well head to the left transporter again.
    24)Take the transporter in the North.
    25)Follow the path back to the White Ninja. Switch once again.
    26)Head to the transporter and head to the East around the Red Ninjas and head
       to the North to another trap.
    
    Cut-Scene
    
    27)Follow the path to a transporter.
    28)Follow the path to a Blue Mystery Data that contains a Mega Energy Bomb C.
    29)Now head back to the place after the trap.
    30)Follow the path and head to the South to a Red Ninja.
    31)Head to the East and switch with the Blue Ninja.
    32)Head to the North-East and switch with the White Ninja.
    33)Head to the West then to the South to switch with the Red Ninja.
    34)Now head to the South-East to encounter another White Ninja.
    35)Switch and head to the North to switch with the Blue Ninja.
    36)Head back to where the Red Ninja is and switch.
    37)Now head South-East to find another Red Ninja.
    38)There should be 2 Red Ninjas following you now. Head to the North and
       follow the path to the last trap of this area.
    
    Cut-Scene
    
    39)That is so cool!!! Follow the path to Area 3. Getting a Headache yet?
    
    ------------------
    Shachihoko Comp 3
    ------------------
    
    1) Follow the path until you get to a transporter.
    2) Follow the next steps carefully. Head to the East and follow to meet with
       a Blue Ninja.
    3) Make him follow you and take the transporter.
    4) Now follow the path to the North to meet another Blue Ninja. Do NOT make
       him follow you.
    5) Run around him to another area with transporters.
    6) Head to the South-East until you see a White Ninja. Take him and follow the
       path to a Blue Mystery Data that contains a HP +100 (Pink). Head back to
       where you got the White Ninja.
    7) Take the transporter facing to the South-West to a Red Ninja. Switch.
    8) Take the transporter right next to you.
    9) Head to the West and get on the transporter. Back to where we started.
    10)Head to the left and switch with the White Ninja.
    11)Follow the path to the South-East to switch with a Red Ninja.
    12)Head back to the other Red Ninja. Now you should have 2 Red Ninjas with you
       for your hard work.
    13)Head back to where all those transporters are without touching any other
       Ninjas on the way.
    14)Head to where that White Ninja is.
    15)This time take the transporter facing to the North-East.
    16)Head to the North-West while passing other Ninjas to get to a trap.
    
    Cut-Scene
    
    17)At the split take the path heading to the South and follow the path to a
       trap.
    18)It seems we need 2 Blue Ninjas. Follow the path right next to you to a
       split.
    19)Take the middle path to a White Ninja.
    20)Head East at the next split to a Red Ninja. Switch.
    21)Take the transporter.
    22)Follow the path to the West to a White Ninja. Switch.
    23)Switch with the Red One to the left.
    24)Now head South to come back to the split.
    25)Head to the East to the White Ninja. Switch.
    26)Take the transporter.
    27)Follow the other path to a trap.
    
    Cut-Scene
    
    28)To the South of the trap is a Blue Mystery Data that contains a HP Memory.
    29)Head to the North to get a Blue Ninja.
    30)Now head back to the trap and follow the path to the Red Ninja. Switch.
    31)Switch with the White Ninja right next to you.
    32)Now head South to come back to the split.
    33)Head to the East to the Red Ninja. Switch.
    34)Take the transporter.
    35)Follow the path to the West to switch with the Blue Ninja.
    36)Take the transporter right next to you.
    37)From where you are standing head to the South-West and follow the path to a
       transporter.
    38)Take it and take the other Blue Ninja to get 2 Blue Ninjas following you.
    39)Head back to the trap.
    
    Cut-Scene
    
    40)Head to Area 4.
    
    ------------------
    Shachihoko Comp 4
    ------------------
    
    This area is a pain in the ass!!! Make sure you are following the guide or
    you're screwed.
    
    1) Head foward to a split.
    2) Take the right path, but don't go on the transporter. Keep following the
       path to the West.
    3) Don't touch the White Ninja. Keep following the path to a Red Ninja.
    4) Now head to the transporter you didn't take. Without touching other Ninjas.
    5) Swap with the White Ninja and take the transporter.
    6) Take the right path to a transporter.
    7) You're back to the beginning of the area.
    8) Follow the path back to the transporter you took in Step 4.
    9) Swap with the Red Ninja and take the transporter.
    10)Take the other path you didn't take to a area with a White Ninja and a Blue
       Ninja.
    11)Swap with the White Ninja.
    12)Now swap with the Blue Ninja heading to the North-East.
    13)Now go switch the Blue Ninja with the Red Ninja.
    14)Keep following the path to another area with a White Ninja and a Blue Ninja
       waiting.
    15)Switch with the White Ninja.
    16)Now take the transporter in the middle and switch back with the Red Ninja.
    17)Follow the path to the South to get to another Red Ninja. Now you have 2.
    18)Take the other path to a transporter.
    19)Head to the North-East until you get to a Blue Ninja.
    20)Run around him and keep heading to the North-East.
    21)At the last corner, turn to get your 3rd Red Ninja.
    22)Run back to where the Blue Ninja is.
    23)Head to the West directly from there to get to a trap.
    
    Cut-Scene
    
    24)Wow...follow the path to a long transporter.
    25)Follow the path to see a trap. That's the last trap you have to get through
       just so you know. Now take the path to the left and follow it to a
       transporter.
    26)Follow the path to a split.
    27)Take the North-West path and head South at the split.
    28)Keep following the path to a transporter without touching any of the Ninjas
       around you.
    29)Head South-West and then to the North-West to a White Ninja. Make him
       follow you.
    30)Head to the South-East. There should be a Red Ninja and a transporter here.
    31)Head to the South-West and switch with the Red Ninja.
    32)Go around the square to switch with the White Ninja.
    33)Head to the West to a transporter.
    34)Follow the path to a Red Ninja. Switch.
    35)Head to the West to a Blue Mystery Data that contains an Iai Form R.
    36)Head back to the White Ninja and switch.
    37)Follow the path to the East then to the South to meet your last White Ninja
       in your life. Unless you're going to play again.
    38)Head back a corner to the trap.
    
    Cut-Scene
    
    39)Man they know how to jump. Touch the Blue Ninja to make him follow you.
    40)Head back to where the Iai Form was.
    41)Switch with the Red Ninja and run around the square to switch again.
    42)Take the next transporter you see.
    43)Follow the path and switch with the Red Ninja. Now switch again by running
       around the square.
    44)Head to the North-East to an area with a transporter and a Red Ninja.
    45)Go North-East from there to another area with a transporter with a Red
       Ninja.
    46)To the right of the Red Ninja is a path that takes you to another Blue
       Ninja. That's 2 Blue Ninjas.
    47)Head back to the area with the transporter and the Red Ninja. Head to the
       North-West from here to a transporter.
    48)Take the one that heads to the North-East. Follow the path to the
       North-West to the last Blue Ninja.
    49)Head to the transporter to the East from here.
    50)Follow to the East more to another transporter.
    51)Head to the trap.
    
    Cut-Scene
    
    52)Stop. You now have a choice. You can keep following my guide to go get a
       Regular Up +2, or you can just follow the path. Your choice. I would go get
       that Regular Up +2 if I were you.
    53)Remember where you got the 2nd Blue Ninja? Head there. Oh no more Ninjas.
    54)Now from there head to the North-West to a transporter. Don't take the
       first one you see. There's another one more to the West.
    55)Head to the West to a Blue Mystery Data that contains the Regular Up +2.
    56)Now head back to the trap that we just finished.
    57)Save. Follow the newly opened path. Finally we're done!!!
    
    Cut-Scene
    
    ******************************************************************************
    Boss- Searchman
    ******************************************************************************
    
    HP: 800
    Element: Normal
    Recommended Chips: Invisible, Thunder Ball
    Reward: Searchman back on your side
    
    If you've played Exe 4 before, he's not the same. He threw his grendaes in 4,
    but in 5 he rolls them. The rest is the same. Turn into Magnet Soul. Just keep
    using your Charge Shot. It'll make him paralyze. Just keep using chips after
    paralyzing him. This makes this battle really easy. Just make sure not to get
    hit by his Search Grenades. Charge while moving.
    
    ******************************************************************************
    Boss- Searchman
    ******************************************************************************
    
    ******************************************************************************
    Boss- Numberman
    ******************************************************************************
    
    HP: 600
    Element: Normal
    Recommended Chips: Invisible, Blind, Yo Yo, Vulcan
    Reward: Numberman back on your side
    
    If you've played Exe, or 4 you know how he fights. He sends Number Balls with
    different numbers on them. You must do the damage that's on the ball before it
    hits you to get away from its explosion. He also has Number Traps. You step on
    the switch and it'll activate. If you use Blind, all of his Number Balls and
    Dice Bomb will only be 1.
    
    ******************************************************************************
    Boss- Numberman
    ******************************************************************************
    
    Cut-Scene
    
    ---------------------
    Outside Castle Tower
    ---------------------
    
    1) Head to End City. (Yeah it's wierd, you're already in End City)
    
    Outside Castle Tower >>> Castle Tower >>> Outside Castle Tower >>>
    Castle Tower >>> Chrysanthemum Room >>> Lily Room >>> Chrysanthemum Room >>>
    End City
    
    ---------
    End City
    ---------
    
    1) Go Plug-In to the statue.
    
    -----------
    End Area 2
    -----------
    
    1) Head to End Area 4.
    
    End Area 2 >>> End Area 3 >>> End Area 4
    
    -----------
    End Area 4
    -----------
    
    1) Head to that huge door.
    
    Cut-Scene
    
    2) Save. When you're ready head through.
    
    ==============================================================================
    4.     j. Liberate Mission 5                                              Lbm5
    ==============================================================================
    ------------------------------------------------------------------------------
    End Area 5 /
    -----------
                                                           / \
    ***********************                               /   \
    Target Clear Phase-  9                               /_   _\
    ***********************                                | |
                                        _ _ _ _ _ _ _ _ _  | |_
    X- Dark Panel                      |_|_|_|_|_|_|_|_|_| |_  |_
    W- 2 Order Points                  |_|X|X|H|T|X|X|X|_|   |_  |_
    O- 3 Order Points                  |_|V|P|X|X|X|D|X|_|     |_  |_
    Q- 800 Zennys                      |_|X|X|O|S|X|G|K|_|       |_  |_ _ _
    U- 1000 Zennys                     |_|T|X|X|B|X|P|X|_|         |_ _ _  |
    V- 1200 Zennys                     |_|X|Z|X|D|X|X|X|_|              _|_|_
    Y- 1800 Zennys                     |_|X|X|X|W|X|X|X|_|             |X|X|X|
    Z- 2500 Zennys                     |_|X|X|M|X|X|X|M|_|             |X|C|X|
    H- Recovery 500                    |_|_|_|_|_|_|_|_|_|_           _|X|X|X|
    A- Mark Cannon 2 D                                 |2|2|_        |3|3|3|3|
    E- Kakigenkin K                                      |_|_|_ _ _ _|_|T|O|N|
    F- Met Guard 2 B         ****************              |_|X|D|X|X|X|B|X|X|
    P- Bonus Panel            Boss- Cosmoman               |_|X|R|X|M|K|D|X|
    1- Barrier 1             ****************              |_|X|T|Q|X|X|X|X|
    2- Barrier 2                              _ _ _       _|1|1|1|1|1|1|1|_
    3- Barrier 3                             |U|I|A|    _|_|X|X|_|_|_|_|H|_|_
    I- Barrier Key 1                         |X|X|X|  _|_|_|X|X|_|_|_|T|X|O|_|
    N- Barrier Key 2                           |M|_ _|_|_|X|F|G|M|_|_|X|M|X|_|
    S- Barrier Key 3                           |_|X|X|X|X|T|X|D|X|X|_|X|X|_|
    K- Bug Piece                                     |T|B|X|P|X|X|U|X|X|X|
    T- 50 Damage                                     |X|X|W|X|X|E|X|_|_|
    M- Paralyze                                      |_|_|X|X|T|X|_|_|
    D- Darkness Hole                                   |_|_|Y|X|_|_|
    G- Garu-Beast 2                                      |_|_|_|_|
    R- Roy-Hawk 2                                        |_|_|_|
    B- Bloodia                                           |_|_|_|
    C- Cosmoman                                          |START|
                                                         |_|_|_|
    ********                                              _| |_
    Prizes                                                \   /
    ********                                               \ /
    ----------------------------------
    | Clear Phase | Item             |
    ----------------------------------
    |   1  ~  7   | Cosmoman SP C    |
    |   8  ~  9   | Cosmoman C       |
    |  10  ~ 99   | 5000 Zennys      |
    ----------------------------------
    
    ***************************************
    Chips you can get from the Bonus Panel
    ***************************************
    
    Long Blade P
    Drill Arm 2 L
    Tsunami Hole E
    Stealth Mine H
    
    ******************************************************************************
                                Participating Navis
    ******************************************************************************
     ----------------------------------------------------------------------------
    |            Team of Blues           |            Team of Colonel            |
     ----------------------------------------------------------------------------
    | Rockman   HP: --- Chp: --- Chg: -- | Rockman     HP: --- Chp: --- Chg: --- |
     ----------------------------------------------------------------------------
    | Blues     HP: 450 Chp: 120 Chg: 80 | Colonel     HP: 450 Chp: 120 Chg:  70 |
     ----------------------------------------------------------------------------
    | Magnetman HP: 600 Chp: 100 Chg: 50 | Knightman   HP: 600 Chp: 100 Chg: 100 |
     ----------------------------------------------------------------------------
    | Napalmman HP: 350 Chp: 100 Chg:  5 | Tomahawkman HP: 350 Chp: 100 Chg:  60 |
     ----------------------------------------------------------------------------
    | Searchman HP: 300 Chp: 100 Chg: 10 | Numberman   HP: 300 Chp: 120 Chg:  10 |
     ----------------------------------------------------------------------------
              Chp- Their own Chip                  Chg- Their Charge Shot
    
    ==============================================================================
    4.     k. Scenario 6                                                      Sce6
    ==============================================================================
    
    ------------
    Akiharachou
    ------------
    
    Cut-Scene
    
    1) Head to the Command Room.
    
    Akiharachou >>> Map Screen >>> Front of Kagakushou >>> Kagakushou Lobby >>>
    Main Operating Room >>> Command Room
    
    -------------
    Command Room
    -------------
    
    1) Talk to Enzan/Barrel.
    
    Cut-Scene
    
    2) Head to your Room.
    
    Command Room >>> Main Operating Room >>> Kagakushou Lobby >>>
    Front of Kagakushou >>> Map Screen >>> Akiharachou >>> Netto's House >>>
    Netto's Room
    
    -------------
    Netto's Room
    -------------
    
    1) Plug-In.
    
    -----------
    Netto's HP
    -----------
    
    1) Head to Past Vision Akiharachou.
    
    Netto's HP >>> Akihara Area 1 >>> Akihara Area 2 >>> Akihara Area 3 >>>
    Past Vision Akiharachou
    
    ------------------------
    Past Vision Akiharachou
    ------------------------
    
    1) Head to the back of your House.
    
    Cut-Scene
    
    2) Head back to Akihara Area 3.
    
    ---------------
    Akihara Area 3
    ---------------
    
    1) Plug-Out.
    
    -------------
    Netto's Room
    -------------
    
    1) Head downstairs.
    
    --------------
    Netto's House
    --------------
    
    1) Go talk to your Mom.
    
    Cut-Scene
    
    You get Gau's Picture.
    
    You get a E-mail that contains the Shachihoko Castle's P Code.
    
    2) Head to the Abandoned Mine.
    
    Netto's House >>> Akiharachou >>> Map Screen >>> Oran Isle >>> Abandoned Mine
    
    ---------------
    Abandoned Mine
    ---------------
    
    1) Head to the South of this place to a place with junk.
    2) Examine it to get a Regular Up +1.
    3) Now head North and go up the hill.
    4) Talk to the guy.
    
    Cut-Scene
    
    5) Now head into the Mine from the bottom floor.
    
    --------------------------
    Abandoned Mine Interior 1
    --------------------------
    
    1) Head to the Elevator.
    2) Get on.
    
    --------------------------
    Abandoned Mine Interior 2
    --------------------------
    
    1) Head out from here.
    
    ---------------
    Abandoned Mine
    ---------------
    
    1) Head to the other entrance.
    
    --------------------------
    Abandoned Mine Interior 3
    --------------------------
    
    1) Head down the hill all the way and exit.
    
    ---------------
    Abandoned Mine
    ---------------
    
    1) Follow the path to a guy.
    2) Talk to him and buy the Nebula ID for 3000 Zennys.
    3) Now head back to the Abandoned Mine Interior 1.
    
    Abandoned Mine >>> Abandoned Mine Interior 3 >>> Abandoned Mine >>>
    Abandoned Mine Interior 2 >>> Abandoned Mine Interior 1
    
    --------------------------
    Abandoned Mine Interior 1
    --------------------------
    
    1) Head to the split.
    2) Head up the hill and exit.
    
    ---------------
    Abandoned Mine
    ---------------
    
    1) Plug-In to the speaker.
    
    -----------------
    Oran Isle Area 1
    -----------------
    
    1) Follow the path to the Navi.
    2) Talk to him.
    
    You get the Old P Code.
    
    3) Plug-Out.
    
    ---------------
    Abandoned Mine
    ---------------
    
    1) Head to the Command Room.
    
    Abandoned Mine >>> Oran Isle >>> Map Screen >>> Front of Kagakushou >>>
    Kagakushou Lobby >>> Main Operating Room >>> Command Room
    
    -------------
    Command Room
    -------------
    
    1) Plug-In to the Computer to the left.
    
    ----------------
    Kagakushou's HP
    ----------------
    
    1) Follow the path. On the way is a Program Dude that will give you the
       Kagakushou Banner.
    2) Take the warp.
    
    ------------------
    Kagakushou Area 2
    ------------------
    
    1) Head to the South.
    2) You remember this place right? Head to Kagakushou Area 3.
    
    ------------------
    Kagakushou Area 3
    ------------------
    
    1) Head to where Cloudman was in Liberate Mission 3.
    2) To the left is a Security Cube. Open it with the Old P Code.
    3) Take the warp.
    
    ------------------
    Old Terminal Comp
    ------------------
    
    1) Take a left at the split.
    2) At the next split, take a right to get to a Blue Mystery Data that contains
       a Regular Up +2.
    3) Keep following the path to a warp.
    
    ---------------
    Akihara Area 2
    ---------------
    
    1) Follow the path to a Navi.
    2) Talk to him.
    
    Cut-Scene
    
    You get the Past Key Data.
    
    3) Plug-Out.
    
    -------------
    Command Room
    -------------
    
    1) Head to the Great Cavern.
    
    Command Room >>> Kagakushou Lobby >>> Front of Kagakushou >>> Map Screen >>>
    Oran Isle >>> Abandoned Mine >>> Abandoned Mine Interior 1 >>>
    Abandoned Mine Interior 2 >>> Abandoned Mine >>> Abandoned Mine Interior 3 >>>
    Abandoned Mine >>> Abandoned Mine Interior 4 >>> Abandoned Mine >>>
    Abandoned Mine Interior 7 >>> Abandoned Mine Interior 8 >>> Great Cavern
    
    -------------
    Great Cavern
    -------------
    
    1) Plug-In to the Rock Drlling Comp 4.
    
    ---------------------
    Rock Drilling Comp 4
    ---------------------
    
    1) Remember in Scenario 2 when you had to use the Suspension Key? Head there.
       It's at the end of the area.
    
    Cut-Scene
    
    2) Head through the door.
    
    ----------------------
    Past Vision Oran Isle
    ----------------------
    
    Cut-Scene
    
    1) Talk to everyone here.
    
    Cut-Scene
    
    2) Now head to where the Bamboo Trees are.
    
    Cut-Scene
    
    ---------------
    Abandoned Mine
    ---------------
    
    1) Head to the Command Room.
    
    Abandoned Mine >>> Oran Isle >>> Front of Kagakushou >>> Kagakushou Lobby >>>
    Main Operating Room >>> Command Room
    
    -------------
    Command Room
    -------------
    
    1)Plug-In.
    
    ----------------
    Kagakushou's HP
    ----------------
    
    1) Save.
    2) Follow the path.
    
    Cut-Scene
    
    *********
    Battle 1
    *********
    
    *********
    Battle 2
    *********
    
    *********
    Battle 3
    *********
    
    Cut-Scene
    
    -------------
    Command Room
    -------------
    
    1) Talk to Enzan/Barrel.
    
    Cut-Scene
    
    You get a E-mail from Meiru. Read it to get Roll SP R.
    
    2) Head to Higureya.
    
    Command Room >>> Main Operating Room >>> Kagakushou Lobby >>>
    Front of Kagakushou >>> Map Screen >>> Akiharachou >>> Higureya
    
    ---------
    Higureya
    ---------
    
    1) Talk to Higure.
    2) Head to End City.
    
    Higureya >>> Akiharachou >>> Map Screen >>> End City
    
    ---------
    End City
    ---------
    
    1) Head to the Statue and Plug-In.
    
    -----------
    End Area 2
    -----------
    
    1) Head to Area 3.
    
    -----------
    End Area 3
    -----------
    
    1) Head to the Communication System.(Castle)
    2) Go behind it and examine.
    
    You get the Data File.
    
    3) Plug-Out.
    
    ---------
    End City
    ---------
    
    1) Head to Higureya.
    
    End City >>> Map Screen >>> Akiharachou >>> Higureya
    
    ---------
    Higureya
    ---------
    
    1) Talk to Higure.
    
    Cut-Scene
    
    ---------------------
    Higureya Secret Base
    ---------------------
    
    Cut-Scene
    
    Cut-Scene
    
    1) Head to the left to the Computers.
    2) Examine them to get a HP Memory.
    3) Now head to where the boxes are.
    4) Behind the boxes is a path. Head to the end and Plug-In.
    
    ------------------
    Old Computer Comp
    ------------------
    
    1) Head to the West to get to a Blue Mystery Data that contains a
       Regular Up +1.
    2) Head to the East to a Blue Mystery Data that contains a Spin Pink.
    3) Plug-Out.
    
    ---------------------
    Higureya Secret Base
    ---------------------
    
    1) Head to End City.
    
    Higureya Secret Base >>> Higureya >>> Akiharachou >>> Map Screen >>> End City
    
    ---------
    End City
    ---------
    
    1) Head to the Statue and Plug-In.
    
    -----------
    End Area 2
    -----------
    
    1) Head to Area 5.
    
    -----------
    End Area 5
    -----------
    
    1) Head to where Cosmoman was in Liberate Mission 5.
    
    Cut-Scene
    
    ---------------------
    Higureya Secret Base
    ---------------------
    
    Cut-Scene
    
    1) Head to your Room.
    
    Higureya Secret Base >>> Higureya >>> Akiharachou >>> Netto's House >>>
    Netto's Room
    
    -------------
    Netto's Room
    -------------
    
    1) Sleep.
    
    Cut-Scene
    
    2) Head to End City.
    
    Netto's Room >>> Netto's House >>> Akiharachou >>> Map Screen >>> End City
    
    ---------
    End City
    ---------
    
    1) Head to the Statue and Plug-In.
    
    -----------
    End Area 2
    -----------
    
    1) Head to Area 5.
    
    -----------
    End Area 5
    -----------
    
    1) Head to where Cosmoman was in Liberate Mission 5.
    2) Follow the newly opened pathto the Ura Internet.
    
    ---------------
    Ura Internet 1
    ---------------
    
    Welcome to the Ura Internet. Home to the Evil Navis, home to the Evil Viruses,
    and the entrance to the Nebula Hole. Well you get what I'm getting to? It's
    going to be tough from here. Especially now, because there are Corpse Candles
    flying everywhere in this area. If one attaches to you and you run into battle
    there are side effects. Your HP may deplete every second, when you move a
    crack will appear in your side of the field, or Rockman will start the battle
    in Fear mode. Meaning you can't Soul Unison at once. So Save often.
    
    1) Follow the path to the 2nd hill.
    2) Go up the hill to a Net Merchant.
    3) Buy 3 Open Locks. You should have Zennys because I haven't told you to buy
       anything else for awhile.
    4) Now head back to the first hill you passed.
    5) Go up this hill and follow the path to a transporter.
    6) Take it and go down the hill.
    7) Don't go up the 1st hill you see. Keep following the path to another hill.
    8) Go up this one and take the transporter.
    9) Go up the hill and follow the path down another hill.
    10)Then another hill.
    11)You now have a choice. You can get a Blue Mystery Data, but you'll have to
       repeat steps 4~10 again. I would do it. If you are take the transporter.
       Then follow the path to a Blue Mystery Data that contains a Soul Time +1
       (White). Worth it? Now take the transporter right next to you and repeat
       steps 4~10 again.
    12)Follow the path and up another hill.
    13)Then another.
    14)Take the transporter.
    15)Go down the next hill.
    16)Go up the next hill you see to a Blue Mystery Data that contains a
       HP Memory.
    17)Now head back to the transporter.
    18)Go up the hill to the left to Ura Internet 2.
    
    ---------------
    Ura Internet 2
    ---------------
    
    1) Take the transporter.
    2) Follow the path to the left to a warp.
    3) Head to the West from here to a path that leads you to a Blue Mystery Data
       that contains a Regular Up +3.
    4) Head back to where the warp is.
    5) Now head to the North to another path. Stop at the split.
    6) Head to the South-East path and follow the path to another warp.
    7) Take the warp.
    8) Follow the North-West path to a Purple Mystery Data. It contains a
       Neo Variable Sword V.
    9) Now head back to the warp.
    10)Follow the path to another warp.
    11)Go up the hill and follow the path to go down a hill.
    12)Head to the East and there should be a Heel Navi nearby.
    13)Talk to him and buy Roll DS R for 3000 Zennys.
    14)Follow the path to the North to Ura Internet 3.
    
    ---------------
    Ura Internet 3
    ---------------
    
    1) Take the left path and head straight to a transporter. Take it.
    2) Now take the transporter right next to you.
    3) To the South is another transporter that's facing to the South-East.
    4) After taking the transporter head to the West to a Purple Mystery Data that
       contains a Expansion Memory.
    5) Now head to the East and take the transporter here.
    6) Follow the path to another transporter.
    7) Take the North transporter.
    8) Take the transporter right next to you.
    9) Head to the West to another transporter.
    10)Follow the path to a hill.
    11)Save. Go up the hill and follow the path when you're ready.
    
    Cut-Scene
    
    ******************************************************************************
    Boss- Medi
    ******************************************************************************
    
    HP: 900
    Element: Normal
    Recommended Chips: Area Steal, Bubble Wrap
    Reward: Medi in your team
    
    Medi is a easy navi to delete. I did not even get hit on my first try of
    fighting her. I got the Bubble Wrap on my first turn and just used my chips.
    She's a really easy boss. She throws Capsules at you. When they land, they
    point in the direction they explode. Not hard.
    
    ******************************************************************************
    Boss- Medi
    ******************************************************************************
    
    ******************************************************************************
    Boss- Toadman
    ******************************************************************************
    
    HP: 700
    Element: Aqua/Elec
    Recommended Chips: Thunder Ball, Cloudman
    Reward: Toadman in your team
    
    Toadman is actually Aqua elemented, but one of his attacks are Elec elemented.
    Meaning that they will paralyze you if you get hit. It's called the Shocking
    Melody. He sends a Musical Note (Eigth Note) at you. Not hard to dodge.
    Another attack he uses is the Kero Kero Frog.(I thought he was a Toad?) He
    sends a Frog that jumps into your field and leaves. If you're going to use
    Cloudman, this is how you use it. Wait for Toadman to use his Kaeru Punch.
    (Frog Punch) You should also stand in the back row. He'll jump into your field
    in front of you to Punch you. USe the Cloudman at this moment to get 4 Clouds
    appear.
    
    ******************************************************************************
    Boss- Toadman
    ******************************************************************************
    
    Cut-Scene
    
    12)Save. Now head through to Ura Internet 4.
    
    ==============================================================================
    4.     l. Liberate Mission 6                                              Lbm6
    ==============================================================================
    ------------------------------------------------------------------------------
    Ura Internet 4 /
    ---------------
                                                _
    ***********************                   _|X|_
    Target Clear Phase- 10                  _|X|X|X|_
    ***********************                |X|X|L|X|X|
                                             |X|X|X|      _ _ _ _       _ _ _
    X- Dark Panel                             _|X|_     _|_|X|Y|X|_   _|X|T|X|_
    W- 2 Order Points                        |X|X|X|  _|P|X|M|X|H|X|_|X|X|X|X|I|
    O- 3 Order Points                        |G|D|X| |_|X|O|X|V|X|X|_|X|B|H|X|_|
    Q- 1000 Zennys                           |X|X|X| |X|E|B|S|X|M|X|_|X|X|X|X|
    U- 1200 Zennys                          _|X|B|X| |K|X|D|X|W| |X|_|M|
    V- 1300 Zennys                         |X|X|X|_  |X|X|X|X|  _|X|_|X|_
    Y- 1600 Zennys                         |2|2|2|2|_  |1|1|_  |P|X|X|X|X|
    Z- 2000 Zennys                         |_|_|_|_|_|_ _|_|_| |X|X|D|X|X|
    H- Recovery 600                        |X|X|X|X|_|_|_|_|_| |_|X|G|O|X|
    E- Hiraishin N                         |X|X|Z|X|X|_|_|_|_|_  |X|X|X|_
    S- Space Yura 2 C                      |P|X|X|X|X|X|X|T|_|_| |X|Q|X|_|
    P- Bonus Panel                           |X|T|D|R|O|X|X|_|  _|_|X|X|_|
    1- Barrier 1                               |_|X|X|X|X|X|  _|_|T|X|X|_|
    2- Barrier 2                                 |X|X|M|_|  _|X|_|X|X|X|W|
    I- Barrier Key 1      ********************   |X|N|X|  _|X|K|X|X|_|_|
    N- Barrier Key 2       Boss- Dark Blues/            _|_|_|X|D|X|_|X|
    K- Bug Piece                 Dark Colonel         _|_|_|X|_|B|X|X|
    T- 50 Damage          ********************       |X|_|X|X|X|X|X|U|
    M- Paralyze                                      |_|X|_|X|X|_|X|X|
    D- Darkness Hole                                 |_|_|X|_|X|X|_|
    G- Garu-Beast 3                                    |_|_|_|_|_|
    R- Roy-Hawk 3                                   /|   |_|_|_|
    B- Bloodia 3                                   / |_ _|_|_|_|
    L- Dark Blues/Dark Colonel                        _ _|START|
                                                   \ |   |_|_|_|
    *******                                         \|
    Prizes
    *******
    ----------------------------------
    | Clear Phase | Item             |
    ----------------------------------
    |   1  ~  8   | Z Saber Z        |
    |   9  ~ 10   | Blues B          |
    |             | Colonel C        |
    |  11  ~ 99   | 5000 Zennys      |
    ----------------------------------
    
    ***************************************
    Chips you can get from the Bonus Panel
    ***************************************
    
    Element Rage K
    Bamboo Lance *
    Death Match 3 O
    Bad Medecine P
    
    ******************************************************************************
                                Participating Navis
    ******************************************************************************
     ----------------------------------------------------------------------------
    |            Team of Blues           |            Team of Colonel            |
     ----------------------------------------------------------------------------
    | Rockman   HP: --- Chp: --- Chg: -- | Rockman     HP: --- Chp: --- Chg: --- |
     ----------------------------------------------------------------------------
    | Gyroman   HP: 400 Chp:  70 Chg: 30 | Shadowman   HP: 400 Chp: 100 Chg: 100 |
     ----------------------------------------------------------------------------
    | Napalmman HP: 400 Chp: 120 Chg:  7 | Tomahawkman HP: 400 Chp: 120 Chg:  80 |
     ----------------------------------------------------------------------------
    | Searchman HP: 350 Chp: 100 Chg: 10 | Numberman   HP: 350 Chp: 140 Chg:  20 |
     ----------------------------------------------------------------------------
    | Medi      HP: 300 Chp:  80 Chg: 80 | Toadman     HP: 300 Chp: 100 Chg:  80 |
     ----------------------------------------------------------------------------
              Chp- Their own Chip                  Chg- Their Charge Shot
    
    ==============================================================================
    4.     m. Scenario 7                                                      Sce7
    ==============================================================================
    
    --------------
    Netto's House
    --------------
    
    Cut-Scene
    
    1) Talk to your Mom.
    
    You get the Good Luck Charm.
    
    2) Head outside.
    
    ------------
    Akiharachou
    ------------
    
    Cut-Scene
    
    1) Head behind Meiru's House.
    2) Examine the tree right there.
    3) Plug-In.
    
    ----------
    Tree Comp
    ----------
    
    1) Head to the South.
    2) Then to the North-East to a Blue Mystery Data to get a HP Memory.
    3) Save.
    4) Head to the center area.
    
    Cut-Scene
    
    ******************************************************************************
    Boss- Searchman V2
    ******************************************************************************
    
    HP: 1000
    Element: Normal
    Recommended Chips: Invisible, Thunder Ball
    Reward: Searchman back on your side
    
    You should already know how to fight this guy. He just got more HP and his
    attacks just do a little more damage.
    
    ******************************************************************************
    Boss- Searchman V2
    ******************************************************************************
    
    ******************************************************************************
    Boss- Numberman V2
    ******************************************************************************
    
    HP: 900
    Element: Normal
    Recommended Chips: Invisible, Blind, Yo Yo, Vulcan
    Reward: Numberman back on your side
    
    You should already know how to fight this guy. He just got more HP and his
    attacks just do a little more damage.
    
    ******************************************************************************
    Boss- Numberman V2
    ******************************************************************************
    
    Cut-Scene
    
    ------------
    Akiharachou
    ------------
    
    1) Head to Higureya Secret Base.
    
    Akiharachou >>> Higureya >>> Higureya Secret Base
    
    ---------------------
    Higureya Secret Base
    ---------------------
    
    1) Talk to Enzan/Barrel.
    2) Head to Kagakushou Lobby.
    
    Higureya Secret Base >>> Higureya >>> Akiharachou >>> Map Screen >>>
    Front of Kagakushou >>> Kagakushou Lobby
    
    -----------------
    Kagakushou Lobby
    -----------------
    
    1) Head up the stairs.
    2) Head to the left to 2 machines.
    3) Plug-In to the right one.
    
    --------------
    Terminal Comp
    --------------
    
    1) Head to the West then to the North-East to a Blue Mystery Data that
       contains a Bug Piece.
    2) Save.
    3) Now head to the center area.
    
    Cut-Scene
    
    ******************************************************************************
    Boss- Magnetman V2
    ******************************************************************************
    
    HP: 800
    Element: Elec
    Recommended Chips: Area Steal, Drill Arm
    Reward: Magnetman back on your side
    
    You should already know how to fight this guy. He just got more HP and his
    attacks just do a little more damage.
    
    ******************************************************************************
    Boss- Magnetman V2
    ******************************************************************************
    
    ******************************************************************************
    Boss- Knightman V2
    ******************************************************************************
    
    HP: 900
    Element: Normal
    Recommended Chips: Area Steal, Drill Arm, Gun Del Sol
    Reward: Knightman back on your side
    
    You should already know how to fight this guy. He just got more HP and his
    attacks just do a little more damage.
    
    ******************************************************************************
    Boss- Knightman V2
    ******************************************************************************
    
    Cut-Scene
    
    -----------------
    Kagakushou Lobby
    -----------------
    
    1) Now head to the Deck.
    
    Kagakushou Lobby >>> Front of Kagakushou >>> Luxurious Ship Platform >>>
    Corridor >>> Deck
    
    -----
    Deck
    -----
    
    1) Save. Head to where you were about to fight Nenji/Dingo.
    
    Cut-Scene
    
    ******************************************************************************
    Boss- Napalmman V2
    ******************************************************************************
    
    HP: 1000
    Element: Fire
    Recommended Chips: Air Hockey, Area Steal, Aqua Whirl, Blizzardman
    Reward: Napalmman back on your side
    
    You should already know how to fight this guy. He just got more HP and his
    attacks just do a little more damage.
    
    ******************************************************************************
    Boss- Napalmman V2
    ******************************************************************************
    
    ******************************************************************************
    Boss- Tomahawkman V2
    ******************************************************************************
    
    HP: 900
    Element: Wood
    Recommended Chips: Fire Punch, Yo Yo, P.A Dream Sword
    Reward: Tomahawkman back on your side
    
    You should already know how to fight this guy. He just got more HP and his
    attacks just do a little more damage.
    
    ******************************************************************************
    Boss- Tomahawkman V2
    ******************************************************************************
    
    Cut-Scene
    
    ------------------------
    Net Battle Machine Comp
    ------------------------
    
    Cut-Scene
    
    -----
    Deck
    -----
    
    1) Head to Outside Castle Tower.
    
    Deck >>> Corridor >>> Luxurious Ship Platform >>> Front of Kagakushou >>>
    Map Screen >>> End City >>> Chrysanthemum Room >>> Lily Room >>>
    Chrysanthemum Room >>> Castle Tower >>> Outside Castle Tower >>>
    Castle Tower >>> Outside Castle Tower
    
    ---------------------
    Outside Castle Tower
    ---------------------
    
    1) Head to the top.
    2) Plug-In to the Shachihoko.
    
    ------------------
    Shachihoko Comp 1
    ------------------
    
    1) Ahh we're back here again. Head to Shachihoko Comp 4. It should be easy now
       because there's no Ninjas and traps.
    
    Shachihoko Comp 1 >>> Shachihoko Comp 2 >>> Shachihoko Comp 3 >>>
    Shachihoko Comp 4
    
    ------------------
    Shachihoko Comp 4
    ------------------
    
    1) Head to where you fought Searchman/Numberman.
    2) Before you go all the way Save.
    3) Meet Gyroman/Shadowman. Ahh a Ninja in a Ninja area about time it makes
       sense.
    
    Cut-Scene
    
    ******************************************************************************
    Boss- Gyroman
    ******************************************************************************
    
    HP: 800
    Element: Normal
    Recommended Chips: Wide Sword
    Reward: Gyroman's Recognition
    
    You should already know how to fight this guy. He just got more HP and his
    attacks just do a little more damage.
    
    ******************************************************************************
    Boss- Gyroman
    ******************************************************************************
    
    ******************************************************************************
    Boss- Shadowman
    ******************************************************************************
    
    HP: 700
    Element: Normal
    Recommended Chips: Spread Gun
    Reward: Shadowman's Recognition
    
    You should already know how to fight this guy. He just got more HP and his
    attacks just do a little more damage.
    
    ******************************************************************************
    Boss- Shadowman
    ******************************************************************************
    
    Cut-Scene
    
    ---------------------
    Outside Castle Tower
    ---------------------
    
    1) Head to Castle Tower.
    
    Outside Castle Tower >>> Castle Tower >>> Outside Castle Tower >>>
    Castle Tower
    
    -------------
    Castle Tower
    -------------
    
    1) Go Plug-In to the statue.
    
    -----------------------
    Shachihoko Castle's HP
    -----------------------
    
    1) Head South.
    2) After taking the transporter, talk to the Program Dude to your left to get
       the Shachihoko Castle's Banner.
    3) Now head South to get to a warp.
    
    -----------
    End Area 3
    -----------
    
    1) Open the Cube with the Shachihoko Castle's P Code.
    2) Head to the right to figure out where you are.
    3) Head to Ura Internet 4
    
    End Area 3 >>> End Area 4 >>> End Area 5 >>> Ura Internet 1 >>> Ura Internet 2
    >>> Ura Internet 3 >>> Ura Internet 4
    
    ---------------
    Ura Internet 4
    ---------------
    
    1) Now head to where Dark Blues/Dark Colonel was.
    
    Cut-Scene
    
    ---------------------
    Higureya Secret Base
    ---------------------
    
    Cut-Scene
    
    ------------
    Akiharachou
    ------------
    
    1) Head to your House.
    
    --------------
    Netto's House
    --------------
    
    1) Talk to your Mom.
    
    Cut-Scene
    
    You get the Data Disk.
    
    2) Head to your Room.
    
    -------------
    Netto's Room
    -------------
    
    1) Plug-In.
    
    -----------
    Netto's HP
    -----------
    
    1) Head to the Kagakushou Banner.
    
    ----------------
    Kagakushou's HP
    ----------------
    
    1) Head to Kagakushou Area 3.
    
    Kagakushou's HP >>> Kagakushou Area 2 >>> Kagakushou Area 3
    
    ------------------
    Kagakushou Area 3
    ------------------
    
    1) Head to where the Barrier Key 2 was in Liberate Mission 3.
    2) Examine the area.
    
    Cut-Scene
    
    3) Head through the door.
    
    -----------------------
    Past Vision Kagakushou
    -----------------------
    
    Cut-Scene
    
    -------------
    Netto's Room
    -------------
    
    1) Plug-In.
    
    -----------
    Netto's HP
    -----------
    
    1) Head back to the Past Vision Kagakushou.
    
    Netto's HP >>> Kagakushou's HP >>> Kagakushou Area 2 >>> Kagakushou Area 3 >>>
    Past Vision Kagakushou
    
    -----------------------
    Past Vision Kagakushou
    -----------------------
    
    1) Examine the stuff in the South Corner to get a Regular Up +1. I know we
       came all the way here just for this.
    2) Get out of here.
    
    ------------------
    Kagakushou Area 3
    ------------------
    
    1) Plug-Out.
    
    -------------
    Netto's Room
    -------------
    
    1) Sleep.
    
    Cut-Scene
    
    2) Head outside.
    
    Netto's Room >>> Netto's House >>> Akiharachou
    
    ------------
    Akiharachou
    ------------
    
    1) Go to Higureya.
    2) Talk to Enzan/Barrel.
    
    Cut-Scene
    
    -----------------
    Front of Factory
    -----------------
    
    Cut-Scene
    
    1) Follow the path to a set of stairs.
    2) Don't go up the hill. Instead follow the path to the right to another set
       of stairs.
    3) Head up the stairs.
    4) Follow the path to the Pipe. Ignore the door for now.
    5) Plug-In to the Pipe.
    
    -----------------
    Pipe Device Comp
    -----------------
    
    1) Head to the West to get to a Blue Mystery Data that contains a HP Memory.
    2) Plug-Out.
    
    -----------------
    Front of Factory
    -----------------
    
    1) Head through the door.
    
    ----------------
    Factory Hallway
    ----------------
    
    1) Follow the path.
    
    Cut-Scene
    
    You get Delta Ray Edge Z/Cross Divide C. Put it in your folder.
    
    2) Now head through the double doors with a red light bulb thing on top.
    
    ------------------
    Dark Chip Factory
    ------------------
    
    Cut-Scene
    
    1) Head foward and Plug-In to the machine that everyone's looking at.
    
    ----------------
    Chip Maker Comp
    ----------------
    
    1) Head to the North to get a Dark Circle R.
    2) Plug-Out.
    
    ------------------
    Dark Chip Factory
    ------------------
    
    1) Follow the path to the right.
    
    Cut-Scene
    
    ---------------
    Factory Comp 1
    ---------------
    
    Now you should know this by now, this game is telling you to use Teamwork.
    Teamwork is very important in this area. You cannot go on from here unless you
    work together with your Team Members. Switch Navis to work together to open
    doors and go through obstacles.
    
    Cut-Scene
    
    1) Switch to Magnetman/Knightman. Head foward to a split.
    2) Take the right path and follow it to a Cannon.
    
    Cut-Scene
    
    3) Step on the switch.
    4) Switch to Rockman. Head foward and get on the transporter.
    5) Take the left path and follow it to a switch.
    6) Step on it.
    7) Switch to Magnetman/Knightman. Take the transporter right next to you.
    8) Head back to the split.
    9) Now follow the left path to where the Blue Door was.
    10)Follow the path to where the transporters are.
    11)Rockman went left. You're going right. Follow the path to another Cannon.
       On the way is a Blue Mystery Data that contains a Mega Cannon F.
    
    Cut-Scene
    
    12)Step on the switch.
    13)Switch to Rockman. Head back to where the transporters are.
    14)Take the next transporter.
    15)Take the left path and follow the path to the South-West to get to a Blue
       Mystery Data that contains a HP Memory.
    16)Head back to where the transporters are.
    17)This time take the right path and follow it to another switch.
    18)Step on it.
    19)Switch to Magnetman/Knightman. Head to the door that Rockman just unlocked.
    20)Follow the path to the transporters.
    21)Head to the left path and follow it to a split.
    22)Take the North-West path to a Cannon.
    
    Cut-Scene
    
    23)Step on the switch.
    24)Switch to Rockman.
    25)Head to where the transporters are.
    26)Save. When you're ready head through.
    
    Cut-Scene
    
    ******************************************************************************
    Boss- Blizzardman V2
    ******************************************************************************
    
    HP: 1200
    Element: Aqua
    Recommended Chips: Blind, Thunder Ball, Cloudman
    Reward: On with the Story
    
    Blizzardman got tougher since Liberate Mission 1. He's faster and has 3x the
    HP. That still doesn't mean he's hard. Just send some Thunder Balls into him
    and he'll paralyze. Follow up with a P.A and just repeat.
    
    ******************************************************************************
    Boss- Blizzardman V2
    ******************************************************************************
    
    Cut-Scene
    
    ------------------
    Dark Chip Factory
    ------------------
    
    1) Follow the path.
    
    ----------------
    Factory Hallway
    ----------------
    
    1) Follow the path to another door.
    
    ------------------
    Dark Chip Factory
    ------------------
    
    1) Follow the path.
    
    Cut-Scene
    
    ---------------
    Factory Comp 2
    ---------------
    
    Cut-Scene
    
    1) Switch to Gyroman/Shadowman. Head to the right path to a split.
    2) Follow the left path to a Cloud.
    
    Cut-Scene
    
    3) Step on the switch.
    4) Switch to Rockman.
    5) Take the transporter.
    6) Now head to the left path and follow it to another transporter.
    7) Follow the path ignoring the switch to a Blue Mystery Data that contains a
       Regular Up +3.
    8) Now head to the switch and step on it.
    9) Switch to Gyroman/Shadowman. Head back to where you started this area.
    10)Now take the left path and follow it to a split.
    11)Take the left path and head to the West to a Blue Mystery Data that
       contains a Oil Body (Red).
    12)Now head to the North to another Cloud.
    
    Cut-Scene
    
    13)Step on the switch.
    14)Switch to Rockman. Head back to where the transporters are.
    15)Take the transporter then the next one.
    16)Take the right path and follow it all the way to the North.
    17)Now head to the East from there and follow the path to a switch and step on
       it.
    18)Switch to Gyroman/Shadowman. Now follow the path and go down the hill.
    19)Head to where Rockman is. Before the path that leads you to him is another
       path with a hill going up.
    20)Go up the hill to another Cloud.
    
    Cut-Scene
    
    21)Step on the switch.
    22)Switch to Rockman. Take the transporter.
    23)Head to where the transporters are.
    24)Follow the other path and follow it to another transporter.
    25)Take it and Save.
    26)When you're ready head through.
    
    Cut-Scene
    
    ******************************************************************************
    Boss- Shademan V2
    ******************************************************************************
    
    HP: 1000
    Element: Normal
    Recommended Chips: Wide Sword, Iai Form
    Reward: On with the story
    
    Not much difference from Liberate Mission 2. This time you have the Iai Form.
    Say good bye to 240 HP. Now what to do with the other 760 HP? Simple. P.As
    such as Dream Sword and Giga Cannons.
    
    ******************************************************************************
    Boss- Shademan V2
    ******************************************************************************
    
    Cut-Scene
    
    ------------------
    Dark Chip Factory
    ------------------
    
    1) Follow the path.
    
    ----------------
    Factory Hallway
    ----------------
    
    1) Follow the path.
    
    Cut-Scene
    
    ---------------
    Factory Comp 3
    ---------------
    
    Cut-Scene
    
    1) Switch to Napalmman/Tomahawkman. Follow the path to the right to a door.
    
    Cut-Scene
    
    2) Keep following the path to the right to another door.
    
    Cut-Scene
    
    3) Step on the switch.
    4) Switch to Searchman/Numberman. Head foward.
    
    Cut-Scene
    
    5) Take the transporter. I'm going to call the transporters in the middle the
       main transporters, so it'll be easier to navigate.
    6) Head to the left to another door.
    
    Cut-Scene
    
    7) Follow the path to a transporter.
    8) Follow the path to another door.
    
    Cut-Scene
    
    9) Step on the switch.
    10)Switch to Rockman. Now head foward.
    11)Head to the same way Searchman/Numberman took.
    12)Grab the Blue Mystery Data that's at the end of the path to get a HP Memory
       that will help you.
    13)Now head back to where the main transporters are.
    14)Head to the right and take the 3rd path.
    15)Take the transporter to the North-East.
    16)Follow the path to a switch and step on it.
    17)Switch to Napalmmman/Tomahawkman. Follow the path to where the main
       transporters are.
    18)Take the transporter.
    19)Follow the path to a split.
    20)Keep heading East to get to a Blue Mystery Data that contains a 
       Aka Tsunami Hole A.
    21)Head back to the split.
    22)Take the North-East path to a door.
    
    Cut-Scene
    
    23)Switch to Rockman. Head back to where the main transporter is.
    24)Take the transporter and head to the West and take the transporter here.
    25)Take the left path and follow it to a switch. Step on it.
    26)Switch to Searchman/Numberman. Follow the path to a door.
    
    Cut-Scene
    
    27)Step on the switch.
    28)Switch to Napalmman/Tomahawkman. Follow the path that just opened to the
       North.
    29)Then to the West to a door.
    
    Cut-Scene
    
    30)Step on the switch.
    31)Switch to Rockman. Take the transporter above you.
    32)Then head to the middle path at the split and take the transporter.
    33)Save. When you're ready head through.
    
    Cut-Scene
    
    ******************************************************************************
    Boss- Cloudman V2
    ******************************************************************************
    
    HP: 900
    Element: Elec
    Recommended Chips: Bamboo Lance, Boomerang, Skull Chain
    Reward: On with the story
    
    Cloudman does not move from the back. So most of your attacks can hit him. Not
    hard. Just make sure to shoot the Clouds with your Buster or they'll send
    Thunders at you.
    
    ******************************************************************************
    Boss- Cloudman V2
    ******************************************************************************
    
    Cut-Scene
    
    ----------------
    Factory Hallway
    ----------------
    
    1) Head through the double doors.
    
    ------------------
    Dark Chip Factory
    ------------------
    
    1) Follow the path.
    
    Cut-Scene
    
    ---------------
    Factory Comp 4
    ---------------
    
    Cut-Scene
    
    1) Switch to Blues/Colonel. Take the transporter.
    2) Follow the path to the North until you see a transporter.
    3) Go up and take a turn to a Blue Mystery Data that contains a Recovery 200 I
       for the last battle.
    4) Now head back and follow the path to the North to find a door.
    
    Cut-Scene
    
    5) Step on the switch.
    6) Switch to Medi/Toadman. Follow the path to a split.
    7) Now head to the East and follow the path to a switch.
    8) Step on it.
    9) Switch to Blues/Colonel.
    10)Head to the transporter that's under where the Mystery Data was.
    11)Take it and follow the path to a switch.
    12)Step on it.
    13)Switch to Medi/Toadman.
    14)Take the transporter. Get close to that toxic looking door.
    
    Cut-Scene
    
    15)Step on the switch.
    16)Switch to Rockman.
    17)Head through the transporter. Then the next one.
    18)Switch to Blues/Colonel. Take the transporter here.
    19)Remember seeing a hill on the way here? Head there. It's to the South.
    20)Go up the hill and down the hill.
    21)Head to the North-East to a door.
    
    Cut-Scene
    
    22)Step on the switch.
    23)Switch to Medi/Toadman. Head to where Blues/Colonel is.
    24)On the way is another path that takes you to a Blue Mystery Data that
       contains a Sub Memory.
    25)Now head to the hill that Blues/Colonel went down from.
    26)Go up the hill then down the hill.
    27)Follow the path that Blues/Colonel went the first time.
    28)To the right of the door that Blues/Colonel cut down is the toxic door.
    
    Cut-Scene
    
    29)Step on the switch.
    30)Switch to Rockman. Take the transporter.
    31)Step on the switch.
    32)Switch to Blues/Colonel and head to the left path that takes you to where
       Rockman is.
    33)Head foward and take a left at the split to a door.
    
    Cut-Scene
    
    34)Step on the switch.
    35)Switch to Medi/Toadman and head to the right path that takes you to where
       Rockman is.
    36)Head foward and take a right at the split to the last door.
    
    Cut-Scene
    
    37)Switch to Rockman and Save.
    38)When you're ready head foward.
    
    Cut-Scene
    
    ******************************************************************************
    Boss- Cosmoman V2
    ******************************************************************************
    
    HP: 1200
    Element: Normal
    Recommended Chips: Invisible, Bubble Wrap, Air Hockey
    Reward: On with the story
    
    Being defensive is key against Cosmoman. Most of his attacks are hard to dodge
    so it should be top priority. Use P.As to delete him.
    
    ******************************************************************************
    Boss- Cosmoman V2
    ******************************************************************************
    
    Cut-Scene
    
    ------------------
    Dark Chip Factory
    ------------------
    
    Cut-Scene
    
    1) Follow the path.
    
    --------------------
    Nebula Command Room
    --------------------
    
    1) Plug-In to the right most Chip Case.
    
    -----------------------
    Experiment Server Comp
    -----------------------
    
    1) Head to the North to a Purple Mystery Data. You should have one more
       Open Lock. Open it for a Doro Tsunami Hole D.
    2) Now talk to the Navi on the floor.
    3) Plug-Out.
    
    --------------------
    Nebula Command Room
    --------------------
    
    1) Head to the left most Chip Case.
    2) Examine them to get Meiru's PET, Dekao's PET, and Yaito's PET.
    3) Now examine the middle Chip Case.
    
    Cut-Scene
    
    4) Save. When you're ready head through.
    
    ------------
    Server Room
    ------------
    
    Cut-Scene
    
    -----------------
    Mind Server Comp
    -----------------
    
    1) Follow the path.
    
    Cut-Scene
    
    2) Keep following the path.
    
    Cut-Scene
    
    ******************************************************************************
    Boss- Nebula Grey
    ******************************************************************************
    
    HP: 2000
    Element: Normal
    Recommended Chips: Bubble Wrap, Invisible, Drill Arm
    Reward: Beat the game
    
    Alright the final boss. I beat him on my 3rd try. I'm not bragging or anything
    it just means that you can do it too. It's all about learning how he attacks.
    When you have an idea of how he fights that's when you start. That Blue Orb is
    what you must attack, but it moves around Nebula Grey, so aim when it stops.
    Use P.As such as Dream Sword and Giga Cannons. If you're desperate you can
    even use the Chaos Unison. For Team of Blues, use Blues Chaos. For Team of
    Colonel, use Knight Chaos. Use your Giga Chip you got from Enzan/Barrel. It
    might not help for Team of Blues, but that's 220 damage.
    
    ******************************************************************************
    Boss- Nebula Grey
    ******************************************************************************
    
    Cut-Scene
    
    Cut-Scene
    
    Cut-Scene
    
    Credits!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    Results Screen!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    You are finally done with the Storyline for Rockman Exe 5 Team of Blues/Team
    of Colonel. When you get to the Title Screen you will have the Blues/Colonel
    Mark. Choose continue and it'll start from where you last saved. Start
    collecting those Marks.
    
    ==============================================================================
    5.  Title Screen Marks                                                    Tsmk
    ==============================================================================
    
    Like the previous games, this game will also have Marks that will prove what
    you have accomplished in this game.
    
    **********************
    1. Blues/Colonel Comp
    **********************
    
    Beat the game to get this Mark.
    
    The first Mark you get. This is also the easiest to get. You can also say that
    the game is just beginning by getting this Mark.
    
    *****************
    2. Standard Comp
    *****************
    
    Get all Standard Chips.
    
    You must get all 180 Standard Chips in the game. Put the Collector's Eye Navi
    Cust Program and collect them. You'll have to enter all the way to Nebula Hole
    Area 4 to get to the viruses. You can also trade with your friends.
    
    *************
    3. Mega Comp
    *************
    
    Get all Mega Chips.
    
    You must get all 60 Mega Chips in the game. Trading is fine, but it won't help
    if you have the same version. Getting the SP/DS Chips will be your obstacle.
    
    *************
    4. Giga Comp
    *************
    
    Get all Giga Chips.
    
    The strongest chips in the game. There's 6 in each game. You cannot trade
    these Chips, so you'll have to get it youself. Collecting them may be a pain
    in the ass. When you get this mark you'll start seeing the Menu Screen full of
    marks. You're almost there.
    
    *************
    5. Dark Comp
    *************
    
    Get all Dark Chips.
    
    This may be the second easiest mark to obtain. There are 12 Dark Chips. People
    may sell them, people may give this to as prizes for beating their quiz.
    
    *************
    6. P.A. Comp
    *************
    
    Use all P.As.
    
    You must use all 30 P.As. You'll have to get most Standard Chips, and a few
    Mega Chips to complete this one.
    
    *****************
    7. Forte SP (XX)
    *****************
    
    Defeat Forte SP/XX.
    
    Forte SP/XX will be in Nebula Hole Area 6. Defeat him to obtain this Mark.
    He's the last boss of the Secret Scenario, so he'll be a pain in the ass.
    Complete this and you should be close to the end of the journey.
    
    ==============================================================================
    6.  After Scenario                                                        Afsc
    ==============================================================================
    
    The Exe series is known or you may say famous for the Secret Scenarios. After
    you beat the game, you can enter the Nebula Hole Areas. There are strong
    viruses and battles waiting for you. There are also Liberate Missions that
    will screw your mind. Use your knowledge and technique to survive through this
    nightmare.
    
    ****************************
    Nebula Hole Area Statistics
    ****************************
    
    There are 6 Areas. There are also Liberate Missions in Areas 1,3, and 5. The
    rules for the Liberate Missions are the same. It's just that the viruses that
    appear are strong. So it's not going to be easy. Now Area 2,4,and 6 are
    regular Internet Areas, but there are Doors everwhere. To open the doors you
    must show proof that you are worthy of passing through these door.
    
    **********************************
    Shortcut to the Nebula Hole Areas
    **********************************
    
    Where is the entrance to the Nebula Hole Areas? It's in Ura Internet 2. You do
    not want to go through End Area and through Ura Internet 1,2,3, and back to 2
    right? Here's a shortcut.
    
    Head to the Nebula HQ. Then you head to the Factory Hall. The place where you
    had a Cut-Scene with Enzan/Barrel. LV1 how's that? Head to the Message Board
    at the corner and Plug-In to it. You should now be at the Message Board Comp.
    This place is connected to Ura Internet 3. So Tuh Duh!
    
    ********************************
    How to enter Nebula Hole Area 1
    ********************************
    
    Condition 1: You must beat the game and watch the ending.
    Condition 2: You must have at least 100 Standard Chips.
    
    ****************************
    Guide to Nebula Hole Area 1
    ****************************
    
    When you have met the requirements for entering Nebula Hole Area 1 follow this
    guide. I will start at the Message Board Comp. This is where you Plug-In from
    the Factory Hall.(Read the Shortcut if you're dense)
    
    -------------------
    Message Board Comp
    -------------------
    
    1) At the split head to the left.
    2) At the next split, take the right path to get to a Blue Mystery Data that
       contains a Regular Up +3.
    3) Now head back to the split and follow the other path to Ura Internet 3.
    
    ---------------
    Ura Internet 3
    ---------------
    
    1) Take the only path and talk to the Net Merchant.
    2) Buy a HP Memory and the Death Match 2 W.(This chip will help)
    3) Now take the transporter.
    4) Then the next one.
    5) Head to the West then to the North to another transporter.
    6) Get the Blue Mystery Data you see to obtain a Attack +1 (Yellow).
    7) Now take the transporter. Then take the transporter right next to you.
    8) Take the only available transporter here.
    9) Now follow the path to the South-West to another transporter.
    10)Take it and follow the path to another transporter.
    11)Take it and follow the path to Ura Internet 2.
    
    ---------------
    Ura Internet 2
    ---------------
    
    1) Follow the path to the Golden Program Dude.
    2) Talk to him to open the door to Nebula Hole Area 1.
    3) Save. When you're ready head through the door to start Liberate Mission 7.
    
    ==============================================================================
    6.     a. Liberate Mission 7                                              Lbm7
    ==============================================================================
    ------------------------------------------------------------------------------
    Nebula Hole Area 1 /
    -------------------
    
    ***********************
    Target Clear Phase- 12                                             _
    ***********************                                  _ _ _   _|X|_    |\
                                                           _|X|X|X|_|X|X|X|___| \
    X- Dark Panel                  _       _             _|1|X|D|X|X|X|S|X|___
    3- 3 Order Points            _|M|_ _ _|3|_ _ _ _ _ _|_|1|B|X|X| |X|X|X|   | /
    W- 1000 Zennys              |X|X|X|B|X|_|X|_|X|2|X|X|X|1|1|1|     |X|     |/
    Y- 1300 Zennys              |X|R|X|X|X|X|_|F|X|2|X|D|X|X|_|
    Z- 1600 Zennys              |D|X|J|X|_|_|X|M|_|2|X|X|G|H|
    H- Recovery 700                  _   _    |H|_|2|_|X|X|K|
    C- Custom Bolt 2 E           _ _|P|_|M|_ _|Y|T|2|2|2|2|2|
    E- Meteor Earth 2 E         |N|X|_|X|_|X|_|T|C|X|X|X|X|X|
    F- Iai Form I               |_|X|X|X|_|X|_|M|Z|_|_|X|X|_|_
    P- Bonus Panel              |3|_|X|X|X|X|H|X|X|   |_|X|X|P|
    1- Barrier 1                |X|_|X|_|_|X|X|D|X|_  |X|X|X|
    2- Barrier 2                |_|X|_|X|X|X|X|B|X|P| |T|X|_|
    I- Barrier Key 1            |X|_|X|G|X|E|X|X|X|   |X|G|X|
    N- Barrier Key 2            |_|X|W|X|_|X|X|X|X|_  |X|D|X|_
    K- Bug Piece                |X|X|X|_|X|_|X|_|X|3| |X|X|X|M|
    T- 100 Damage               |_|_|_|X|_|_|X|_|X|   |3|I|K|
    M- Paralyze                 |_|_|_|
    D- Darkness Hole              | |
    G- Garu-Beast 4              _| |_        *******************
    R- Roy-Hawk 4               |     |        Boss- Shademan V3
    B- Bloodia 4                |START|       *******************
    S- Shademan V3              |_____|
    
    *******
    Prizes
    *******
    ----------------------------------
    | Clear Phase | Item             |
    ----------------------------------
    |   1  ~ 10   | Black Wing W     |
    |  11  ~ 12   | Shademan DS S    |
    |  13  ~ 99   | 5000 Zennys      |
    ----------------------------------
    
    ***************************************
    Chips you can get from the Bonus Panel
    ***************************************
    
    Doro Tsunami Hole W
    Boy's Bomb 3 B
    Recovery 300 Y
    Navi Scout T
    
    ******************************************************************************
                                Participating Navis
    ******************************************************************************
     ----------------------------------------------------------------------------
    |            Team of Blues           |            Team of Colonel            |
     ----------------------------------------------------------------------------
    | Rockman   HP: --- Chp: --- Chg: -- | Rockman     HP: --- Chp: --- Chg: --- |
     ----------------------------------------------------------------------------
    | Blues     HP: 600 Chp: 120 Chg: 80 | Colonel     HP: 600 Chp: 120 Chg:  70 |
     ----------------------------------------------------------------------------
    | Magnetman HP: 700 Chp: 120 Chg: 60 | Knightman   HP: 700 Chp: 120 Chg: 120 |
     ----------------------------------------------------------------------------
    | Napalmman HP: 500 Chp: 120 Chg:  7 | Tomahawkman HP: 500 Chp: 120 Chg:  80 |
     ----------------------------------------------------------------------------
    | Searchman HP: 450 Chp: 100 Chg: 15 | Numberman   HP: 450 Chp: 140 Chg:  20 |
     ----------------------------------------------------------------------------
              Chp- Their own Chip                  Chg- Their Charge Shot
    
    ==============================================================================
    6.     b. Nebula Hole Area 2                                              Nha2
    ==============================================================================
    
    Alright let me start off by saying that this place is just a maze. A maze full
    of warps. There's a Net Merchant here that sells some pretty good stuff. There
    are also Mystery Datas lying in some places. Save often so that you don't have
    to start over because you got deleted by some virus. You must now head through
    this Area to enter Area 3, but there is a condition you must beat.
    
    ********************************
    How to enter Nebula Hole Area 3
    ********************************
    
    Condition 1: You must have at least 140 Standard Chips.
    
    -------------------
    Nebula Hole Area 2
    -------------------
    
    1) Head to the right at the split.
    2) Follow the path to a transporter that'll take you to a warp.
    3) Take the only transporter available.
    4) Take the warp.
    5) Head to the West to a Blue Mystery Data that contains a HP Memory.
    6) Head back through the warp.
    7) Take the next transorter.
    8) Enter the warp.
    9) Follow the path to a split.
    10)Head to the East and follow the path to Blue Mystery Data that contains a
       Recovery 300 Y.
    11)Now head back and follow the other path to a warp.
    12)Alright now to the South-West path is a Purple Mystery Data that contains
       a Death Match 3 A.
    13)Right next to the warp is a split. The right path will take you to a warp
       that will take you to the Net Merchant. The left path will take you to
       Area 3.
    14)When you're done getting the Purple Mystery Data or done shopping with the
       Net Merchant, head to the left path and head through the warp.
    15)Follow the path to a split.
    16)Take the right path and follow it to a door.
    17)If you have at least 140 Standard Chips the door will open. If not go get
       them.
    
    ==============================================================================
    6.     c. Liberate Mission 8                                              Lbm8
    ==============================================================================
    ------------------------------------------------------------------------------
    Nebula Hole Area 3 /
    -------------------
    
    ***********************
    Target Clear Phase- 14
    ***********************                      _
                                               _|_|_
                   _ _       _               _|T|X|3|_ _
                 _|_|X|_   _|A|_            |_|X|D|X|_|_|
               _|_|X|X|X|_|_|X|_|           |_|T|G|K| |_|_       _ _ _
              |_|X|X|X|D|1|X|X|_|          _|_|_|X|X| |_|_|_    |X|X|X|
              |_|1|X|G|X|T|X|B|X|         |_|_|X|X|  _|_|_|_|   |X|C|X|
                |X|_|X| |1|X|X|X|        _|1|1|1|  _|X|X|X|X|_  |X|X|X|
                |X|X|     |_|X|3|       |X|X|X|   |X|X|2|2|X|X|_  |_|
               _|X|X|     |X|X|_ _   _|X|W|W|W|_  |X|3|R|D|2|X|P| |_|
              |_|_|_|     |_|X|X|X|_|X|W|W|M|M|M|_  |X|X|X|X|X|X| |_|
              |START|     |_|X|1|X|_|X|W|W|B|D|M|P| |X|X|X|M|X|_  |_|
                | |       |1|X|X|R|X|X|W|W|M|M|M|  _  |_|_|X|X|X| |_|
               _| |_        |X|X|D|X|X|_|W|W|W|   |X|   |_|X|B|X|2|_|
               \   /         _|X|X|X|_  |_|_|   |X|N|X|   |Y|X|X|
                \ /      _ _|W|H|X|X|P| |_|       |X|H|X|X|_|
                        |I|W|T|W|W|X|               |X| |X|  *******************
                        |X| |W|W|Z|X|                         Boss- Cloudman V3
                              |_|_|                          *******************
    
    X- Dark Panel                P- Bonus Panel              M- Paralyze
    3- 3 Order Points            1- Barrier 1                D- Darkness Hole
    W- 100 Zennys                2- Barrier 2                G- Garu-Beast 5
    Y- 2000 Zennys               I- Barrier Key 1            R- Roy-Hawk 5
    Z- 2400 Zennys               N- Barrier Key 2            B- Bloodia 5
    H- Recovery 800              K- Bug Piece                C- Cloudman V3
    A- Reset Bomb I              T- 100 Damage
    
    *******
    Prizes
    *******
    ----------------------------------
    | Clear Phase | Item             |
    ----------------------------------
    |   1  ~ 12   | Muramasa Blade M |
    |  13  ~ 14   | Cloudman DS C    |
    |  15  ~ 99   | 5000 Zennys      |
    ----------------------------------
    
    ***************************************
    Chips you can get from the Bonus Panel
    ***************************************
    
    Engetsu Kunai 3 L
    Air Hoiru 3 G
    Inazuma King 3 A
    Count Bomb 3 S
    
    ******************************************************************************
                                Participating Navis
    ******************************************************************************
     ----------------------------------------------------------------------------
    |            Team of Blues           |            Team of Colonel            |
     ----------------------------------------------------------------------------
    | Rockman   HP: --- Chp: --- Chg: -- | Rockman     HP: --- Chp: --- Chg: --- |
     ----------------------------------------------------------------------------
    | Gyroman   HP: 600 Chp:  70 Chg: 30 | Shadowman   HP: 600 Chp: 100 Chg: 100 |
     ----------------------------------------------------------------------------
    | Napalmman HP: 600 Chp: 120 Chg:  7 | Tomahawkman HP: 600 Chp: 120 Chg:  80 |
     ----------------------------------------------------------------------------
    | Searchman HP: 550 Chp: 100 Chg: 15 | Numberman   HP: 550 Chp: 140 Chg:  20 |
     ----------------------------------------------------------------------------
    | Medi      HP: 500 Chp: 100 Chg:100 | Toadman     HP: 500 Chp: 100 Chg:  80 |
     ----------------------------------------------------------------------------
              Chp- Their own Chip                  Chg- Their Charge Shot
    
    ==============================================================================
    6.     d. Nebula Hole Area 4                                              Nha4
    ==============================================================================
    
    There are 8 doors in this area. Below are the conditions you must pass in
    order to go through each door. If you just want to go to the next area, you
    must at least have the conditions of Doors 3 and 5 met.
    
    ****************************
    Doors in Nebula Hole Area 4
    ****************************
    
    Each Door has a path or a prize. So opening all Doors are really important.
    
    Door #1: You must beat the Five. I'll go deeper into the Five below.
    Door #2: You must have at least 3 Giga Chips to enter.
    Door #3: You must have at least 40 Mega Chips to enter.
    Door #4: Rockman's HP Must be over 900. You cannot use NaviCust Parts to
             increase your HP.
    Door #5: You must have all 180 Standard Chips to open the Door.
    Door #6: You must have all 12 Dark Chips to open the Door.
    Door #7: Activate all Program Advances.
    Door #8: Get all 60 Mega Chips to open this door.
    
    *****************
    Behind the Doors
    *****************
    
    Door #1: Steal Revenge N
    Door #2: HP Memory
    Door #3: Path
    Door #4: Z Saber Z
    Door #5: Path
    Door #6: Django DS D
    Door #7: Double Point *, Path
    Door #8: Holy Dream H (Blues) Omega Rocket R (Colonel)
    
    ******************************************************************************
                                     The Five
    ******************************************************************************
    
    Now if you want to open Door #1, you must go fight the Five. The Five are
    scattered through out the world. No, I'm joking. They are scattered through
    out the Internet and Computer Areas. Which one's better I don't know. Each
    of the Five will fight you with a specific element. I'll tell you the location
    and what type of Element Viruses they will send you.
    
    -----------
    Crane Comp
    -----------
    
    Alright to get here you must turn on the Crane in the Abandoned Mine. When you
    enter from Oran Isle, just head up the hill and enter the Mine. You should be
    in the Abandoned Mine Interior 6. Just head to the other exit and turn on the
    Crane. Next head to Oran Isle Area 2 as Rockman and head to where the Giant
    Door you had to open with Blues/Colonel. Head to the West path and follow it
    into the Crane Comp. One of the Five is standing in the South-East. You can
    also get a Regular Up +2 in the South corner and 1000 Zennys in the North-
    East.
    
    This Heel Navi will send Aqua Viruses.
    
    -----------
    End Area 4
    -----------
    
    Head here and head to the 2nd floor of this area. Instead of going to End Area
    5, there's a path going away from End Area 5. The South-West path that'll take
    you to a warp. Take it and the Heel Navi should be directly located to the
    West of you.
    
    This Heel Navi will send Fire Viruses.
    
    ------------
    Server Comp
    ------------
    
    I told you, you were going to come back here. Remember when you were Blues/
    Colonel? Well enter here from Kagakushou Area 4 and head to the middle area
    from the top. You know where the HP Memory was.
    
    This Heel Navi will send viruses like Sukara-Sukera EXs.
    
    ---------------
    Ura Internet 1
    ---------------
    
    This guy is located almost right next to the warp connected to End Area 1.
    Just enter from End Area 1 and take the turn then another turn to meet him.
    
    This Heel Navi will send Elec Viruses.
    
    ---------------
    Ura Internet 2
    ---------------
    
    This guy is located right before you enter Ura Internet 3. Before you enter
    head to the West and under the hill is the Heel Navi.
    
    This Heel Navi will use viruses such as Cata-Parudo EXs.
    
    ******************************************************************************
                                     The Five
    ******************************************************************************
    
    -------------------
    Nebula Hole Area 4
    -------------------
    
    This guide will tell you where each of the above doors are. I will start from
    the entrance of the area. I'll also end the guide at the end of the Area.
    
    1) Take a right at the split and head North to Door #1.
    2) Take the other path and follow it to a split.
    3) Take the upper path and follow it to another split.
    4) Door #2 lies at the end of the upper path.
    5) Take the bottom path and follow the obvious path to Door #3. You'll have to
       open this door to move on from here.
    6) Follow the path after opening Door #3 to Door #4.
    7) Follow the bottom path to a transporter.
    8) Take the one you can take.
    9) Follow the path to Door #5. You must open this door to move on.
    10)You can just head straight to Door #6.
    11)You can go up the hill to the right to Door #7.
    12)To get to Door #8, you must open Door #7. Then take the transporter and
       take the upper path at the split. Follow it to Door #8.
    13)Now if you didn't go anywhere during Steps 10,11,12 then head to the left
       and take the transporter to Area 5.
    14)You should Save here because the next Liberate Mission is hard to beat.
    
    ==============================================================================
    6.     e. Liberate Mission 9                                              Lbm9
    ==============================================================================
    ------------------------------------------------------------------------------
    Nebula Hole Area 5 /
    -------------------
                                                 / \
                                                /   \
                                               /_   _\
    ***********************                      | |
    Target Clear Phase- 16                       | |
    ***********************                      | |  **********************
                                                 | |   Boss- Blizzardman V3
                                                 | |         Cosmoman V3
                                                 | |  **********************
                              _ _ _ _ _ _ _ _ _ _| |_ _ _ _ _ _ _ _ _ _
    X- Dark Panel            |_|X|X|_|1|_|X|X|O|X|X|X|X|X|X|_|2|_|X|X|_|
    O- 3 Order Points        |P|X|X|2|2|2|X|Z|X|X|C|X|X|H|X|3|3|3|X|X|P|
    Z- 2000 Zennys             |X|X|2|D|2|2|X|X|X|X|X|X|X|3|3|D|3|X|X|
    H- Recovery 900            |X|G|2|X|O|2|X|X|X|X|X|X|X|3|M|X|3|B|X|
    M- Mayoino Mori M            |_|2|2|X|2|_|_|1|X|1|_|_|3|X|3|3|X|
    A- Samurai Sword 3 Z         |_|X|2|G|X|X|2|X|V|X|2|X|X|X|3|X|_|
    P- Bonus Panel                 |_|2|2|X|X|2|X|I|X|2|X|R|3|3|_|
    1- Barrier 1                   |X|X|2|2|X|_|2|2|2|_|X|3|3|X|X|
    2- Barrier 2                     |D|X|2|X|X|X|X|X|X|X|3|X|D|
    3- Barrier 3                     |X|X|2|X|G|3|3|3|R|X|3|X|X|
    I- Barrier Key 1                 |N|H|2|X|X|3|X|3|X|X|3|O|S|
    N- Barrier Key 2                         |X|3|D|3|X|_|
    S- Barrier Key 3                         |X|3|3|3|X|_
    D- Darkness Hole                         |_|_|_|_|_|O|
    G- Garu-Beast 6                            |A|X|_|X|X|
    R- Roy-Hawk 6                                |X|X|X|X|
    B- Bloodia 6                                  _|X|X|
    V- Blizzardman V3                           _|_|_|_|
    C- Cosmoman V3                             |_|_|_|
                                               |START|
    *******                                      | |
    Prizes                                      _| |_
    *******                                     \   /
    ----------------------------------           \ /
    | Clear Phase | Item             |
    ----------------------------------
    |   1  ~ 14   | Poison Anubis A  |
    |  15  ~ 16   | Cosmoman DS C    |
    |  17  ~ 99   | 5000 Zennys      |
    ----------------------------------
    
    ***************************************
    Chips you can get from the Bonus Panel
    ***************************************
    
    Custom Bolt 3 P
    Wara Ningyo O
    Super Vulcan S
    Neo Variable V
    
    ******************************************************************************
                                Participating Navis
    ******************************************************************************
     ----------------------------------------------------------------------------
    |            Team of Blues           |            Team of Colonel            |
     ----------------------------------------------------------------------------
    | Rockman   HP: --- Chp: --- Chg: -- | Rockman     HP: --- Chp: --- Chg: --- |
     ----------------------------------------------------------------------------
    | Blues     HP: 800 Chp: 120 Chg: 80 | Colonel     HP: 800 Chp: 120 Chg:  70 |
     ----------------------------------------------------------------------------
    | Magnetman HP: 900 Chp: 120 Chg: 60 | Knightman   HP: 900 Chp: 120 Chg: 120 |
     ----------------------------------------------------------------------------
    | Gyroman   HP: 700 Chp:  70 Chg: 30 | Shadowman   HP: 700 Chp: 100 Chg: 100 |
     ----------------------------------------------------------------------------
    | Medi      HP: 600 Chp: 100 Chg:100 | Toadman     HP: 600 Chp: 100 Chg:  80 |
     ----------------------------------------------------------------------------
              Chp- Their own Chip                  Chg- Their Charge Shot
    
    ==============================================================================
    6.     f. Nebula Hole Area 6                                              Nha6
    ==============================================================================
    
    There are 6 Doors here. Hmm...6 well that's the number of Nebula Hole Areas,
    number of Team Members, number of Souls you have, if you subtract 1 from 6 you
    get 5, which is the number of fingers you have...alright now on to business.
    There's actually 7 Doors here. Yes I just wasted your time reading the stuff
    above.
    
    Behind the Doors are DS Navis. So this means that each Door has the DS Navi
    of one of the Members in your team. Makes sense...wait you only have 6 other
    Members in your Team. Then what's behind the last Door? You'll find out after
    you open the other 6 Doors.
    
    To open the Doors you must delete the SP version of the Navi that corresponds
    to the Door. You don't get it? Here's an example. I'm at Napalmman's Door. To
    open the Door I have to go beat Napalmman SP. Get it? So scroll down and head
    to the SP/DS Deletion part of the guide.
    
    ==============================================================================
    7.  SP/DS Deletion                                                        Spds
    ==============================================================================
    
    Just for now, I'll put the locations of your Team Members. Remember this, you
    must defeat their V3 to meet with the SP. V3s are located in a specific part
    of that area. Just stumble across a corner or a dead end to meet the V3. If
    you need help with this just E-mail me. I'll tell you where it is.
    
    Blues/Colonel- Ura Internet 3
    Magnetman/Knightman- Akihara Area 1
    Gyroman/Shadowman- Oran Isle Area 1
    Napalmman/Tomahawkman- Kagakushou Area 4
    Searchman/Numberman- End Area 3
    Medi/Toadman- End Area 4
    
    ==============================================================================
    8.  Lord of Chaos                                                         Locs
    ==============================================================================
    
    So you defeated all the DS Navis in Nebula Hole Area 6. Head to the center
    area to the last door. Open it with proof that you defeated every single one
    of them. This is where you should Save. When you're ready head up the hill.
    
    Cut-Scene
    
    ******************************************************************************
    Boss- Lord of Chaos (Nebula Grey V2)
    ******************************************************************************
    
    HP: 2500
    Element: Normal
    Recommended Chips: Bubble Wrap, Invisible, Drill Arm
    Reward: Giganto Hook G/Meteo Knuckle M
    
    SOB this guy again. Same deal. This guy just have more HP. It's not hard if
    you practiced a lot with the first one.
    
    ******************************************************************************
    Boss- Lord of Chaos (Nebula Grey V2)
    ******************************************************************************
    
    Cut-Scene
    
    Now you have beaten the Lord of Chaos. Now what do you do? Plug-Out and Plug-
    Back In. Come back all the way to Nebula Hole Area 6. Save.
    
    You here? Alright if you look around, the DS Navis have come back. Delete them
    once more. Now when you're done deleting them head to the Big Door. The Lord
    of Chaos will be different this time. The time that took you to beat the DS
    Navis are added up together to make one big time. This time will choose who
    the Lord of Chaos will be. You don't remember what times you got huh. Well you
    can just go up the hill and find out. Here's a chart that will show who you
    can face with what time you need.
    
    ------------------------------------------------------------------------------
    | DS Navi Deletion Total Time | Lord of Chaos will be                        |
    ------------------------------------------------------------------------------
    | 03:00:01 or over            | Nebula Grey V3                               |
    ------------------------------------------------------------------------------
    | 02:00:00 ~ 03:00:00         | Forte V3                                     |
    ------------------------------------------------------------------------------
    | 02:00:00 or under           | Dark Rockman                                 |
    ------------------------------------------------------------------------------
    
    You would want Forte to be your opponent. So reset and delete them all over if
    you didn't get Forte. Now for those who got Forte, here's a Cut-Scene. Then
    you fight him.
    
    ******************************************************************************
    Boss- Lord of Chaos (Forte V3)
    ******************************************************************************
    
    HP: 3000
    Element: Normal
    Recommended Chips: Area Steal, Death Match 2, Shira Hadori
    Reward: Forte F/Forte Another F
    
    Thank god Forte doesn't have that Aura from Exe, 2, and 3. This guy was a
    pain in the ass back then. Now he doesn't have it. When he starts shooting his
    Shooting Buster, that's when you should use a big attack. He doesn't move
    while using that move. Watch out for his Dark Arm Blades. He'll use them
    repeatedly three times. One from the front, one from the back, and again from
    the front. Another move he'll use is his Hell's Rolling. He sends two rings
    into your field from his field. They search for you, but can be easily dodged.
    One of his devistating attack is called the Darkness Overload. He'll come into
    your field and use a blasting move that'll take up 2/3 of your field. When you
    see him start using the attack move to the panel above or below Forte to dodge
    it. He'll also use a move called the Chaos Nightmare. He throws a Ball of
    Energy and throws it into your field.  Forte has Float Shoes, but does not
    have Air Shoes. So use Death Match 2 to make him locked into one panel.
    
    ******************************************************************************
    Boss- Lord of Chaos (Forte V3)
    ******************************************************************************
    
    Cut-Scene
    
    You are now done. Now you have to get all the Mega Chips, Giga Chips, Dark
    Chips, use all the P.As, and beat Forte SP.
    
    Oh Forte SP will randomly encounter you in Nebula Hole Area 6.
    
    ==============================================================================
    9.  Power Up Items                                                        Powi
    ==============================================================================
    
    ==============================================================================
    10. Shops                                                                 Shps
    ==============================================================================
    
    Shops sell Chips, HP Memories, Navi Customizer Parts and Sub Chips. These are
    some important items you want to buy to complete the game. Net Merchants are
    the ones who sell the items. There are also people in the Real World who are
    Merchants so find them and they will sell you whatever they have.
    
    ******************************************************************************
                                       Chips
    ******************************************************************************
    
    *********
    Higureya
    *********
    
    --------
    Counter
    --------
    
    ------------------------------------------------------------------------------
    Item Sold                           Price                         Numbers Sold
    ------------------------------------------------------------------------------
    
    Yo Yo D                             5800 Zennys                              3
    Blind D                             6500 Zennys                              3
    Ice Seed A                          7300 Zennys                              3
    Gun Del Sol 2 G                     8400 Zennys                              3
    Super Vulcan S                      9800 Zennys                              1
    Quick Gauge Q                      10000 Zennys                              1
    Element Rage K                     12000 Zennys                              3
    Death Phoenix D/Phoenix P          25000 Zennys                              1
    
    ----------
    Show Case
    ----------
    
    ------------------------------------------------------------------------------
    Item Sold                           Price                         Numbers Sold
    ------------------------------------------------------------------------------
    
    Bubble Wrap Y                       4200 Zennys                              1
    Django D                            7300 Zennys                              1
    Number Ball N                       9500 Zennys                              1
    
    -----------
    Wagon Sell
    -----------
    
    ------------------------------------------------------------------------------
    Item Sold                           Price                         Numbers Sold
    ------------------------------------------------------------------------------
    
    Mini Bomb *                         300 Zennys                        Infinite
    Vulcan 1 *                          400 Zennys                        Infinite
    Barrier *                           600 Zennys                        Infinite
    Thunder Ball *                     1000 Zennys                        Infinite
    Color Point *                      2500 Zennys                        Infinite
    Boomerang *                        5000 Zennys                        Infinite
    
    ------------------------------------------------------------------------------
                                       Internet
    ------------------------------------------------------------------------------
    
    ---------------
    Akihara Area 2
    ---------------
    
    ------------------------------------------------------------------------------
    Item Sold                           Price                         Numbers Sold
    ------------------------------------------------------------------------------
    
    HP Memory                          1000 Zennys                               1
    HP Memory                          3200 Zennys                               1
    HP Memory                          5000 Zennys                               1
    Vulcan 1 C                          500 Zennys                        Infinite
    Spread Gun *                       3200 Zennys                        Infinite
    Hi Cannon E                        5000 Zennys                        Infinite
    Long Sword C                       6000 Zennys                        Infinite
    Custom Sword E                     6800 Zennys                        Infinite
    
    -----------------
    Oran Isle Area 1
    -----------------
    
    ------------------------------------------------------------------------------
    Item Sold                           Price                         Numbers Sold
    ------------------------------------------------------------------------------
    
    HP Memory                          2500 Zennys                               1
    HP Memory                          6000 Zennys                               1
    HP Memory                         10000 Zennys                               1
    Air Hoil 1 E                       3400 Zennys                        Infinite
    Recovery 80 *                      7800 Zennys                        Infinite
    Circle Gun C                       8200 Zennys                        Infinite
    Stealth Mine P                     9900 Zennys                        Infinite
    Ojizousan O                       10500 Zennys                               1
    
    -----------
    End Area 1
    -----------
    
    ------------------------------------------------------------------------------
    Item Sold                           Price                         Numbers Sold
    ------------------------------------------------------------------------------
    
    HP Memory                          6000 Zennys                               1
    HP Memory                         10000 Zennys                               1
    HP Memory                         14000 Zennys                               1
    Vulcan 3 L                         5800 Zennys                        Infinite
    Mega Cannon G                      7600 Zennys                        Infinite
    Barrier 100 P                      8800 Zennys                        Infinite
    Wide Blade V                      10000 Zennys                        Infinite
    Jealousy J                        12000 Zennys                               1
    
    ---------------
    Ura Internet 3
    ---------------
    
    ------------------------------------------------------------------------------
    Item Sold                           Price                         Numbers Sold
    ------------------------------------------------------------------------------
    
    HP Memory                         10000 Zennys                               1
    HP Memory                         15000 Zennys                               1
    HP Memory                         20000 Zennys                               1
    HP Memory                         30000 Zennys                               1
    Super Kitakaze V                   8000 Zennys                        Infinite
    Long Blade L                       9800 Zennys                        Infinite
    Death Match 2 W                   10000 Zennys                        Infinite
    Ryuuseigun R                      16000 Zennys                               1
    
    -------------------
    Nebula Hole Area 2
    -------------------
    
    ------------------------------------------------------------------------------
    Item Sold                           Price                         Numbers Sold
    ------------------------------------------------------------------------------
    
    HP Memory                         20000 Zennys                               1
    HP Memory                         26000 Zennys                               1
    HP Memory                         34000 Zennys                               1
    HP Memory                         50000 Zennys                               1
    Bug Bomb R                        10000 Zennys                        Infinite
    Noise Storm N                     16000 Zennys                        Infinite
    Wara Ningyou Z                    22000 Zennys                        Infinite
    Black Wing W                      28000 Zennys                               1
    
    ******************************************************************************
                                       Sub-Chips
    ******************************************************************************
    
    ------------
    Akiharachou
    ------------
    
    ------------------------------------------------------------------------------
    Item Sold                           Price                         Numbers Sold
    ------------------------------------------------------------------------------
    
    Mini Energy                         100 Zennys                        Infinite
    Untrap                              500 Zennys                        Infinite
    Enemy Search                       6000 Zennys                        Infinite
    
    -----
    Deck
    -----
    
    ------------------------------------------------------------------------------
    Item Sold                           Price                         Numbers Sold
    ------------------------------------------------------------------------------
    
    Full Energy                        1000 Zennys                        Infinite
    Shinobidash                         300 Zennys                        Infinite
    Untrap                              500 Zennys                        Infinite
    
    --------------------
    Front of Kagakushou
    --------------------
    
    ------------------------------------------------------------------------------
    Item Sold                           Price                         Numbers Sold
    ------------------------------------------------------------------------------
    
    Full Energy                        1000 Zennys                        Infinite
    Open Lock                          4000 Zennys                        Infinite
    Enemy Search                       6000 Zennys                        Infinite
    
    ---------
    End City
    ---------
    
    ------------------------------------------------------------------------------
    Item Sold                           Price                         Numbers Sold
    ------------------------------------------------------------------------------
    
    Full Energy                        1000 Zennys                        Infinite
    Open Lock                          4000 Zennys                        Infinite
    Enemy Search                       6000 Zennys                        Infinite
    
    ------------------------------------------------------------------------------
                                        Internet
    ------------------------------------------------------------------------------
    
    ---------------
    Akihara Area 1
    ---------------
    
    ------------------------------------------------------------------------------
    Item Sold                           Price                         Numbers Sold
    ------------------------------------------------------------------------------
    
    Mini Energy                         100 Zennys                        Infinite
    Shinobidash                         300 Zennys                        Infinite
    Open Lock                          4000 Zennys                        Infinite
    
    ---------------
    Ura Internet 1
    ---------------
    
    ------------------------------------------------------------------------------
    Item Sold                           Price                         Numbers Sold
    ------------------------------------------------------------------------------
    
    Full Energy                        1000 Zennys                        Infinite
    Open Lock                          4000 Zennys                        Infinite
    Enemy Search                       6000 Zennys                        Infinite
    
    ******************************************************************************
                                        Programs
    ******************************************************************************
    
    -----------------
    Oran Isle Area 3
    -----------------
    
    ------------------------------------------------------------------------------
    Item Sold                           Price                         Numbers Sold
    ------------------------------------------------------------------------------
    
    HP +50 (White)                     1300 Zennys                               1
    Soul Time +1 (Pink)                3800 Zennys                               1
    Mega Folder 1 (Green)              4700 Zennys                               1
    Self Recovery (Pink)               5500 Zennys                               1
    HP +200 (White)                    6000 Zennys                               1
    Super Armor (Red)                  7800 Zennys                               1
    
    ---------------
    Ura Internet 3
    ---------------
    
    ------------------------------------------------------------------------------
    Item Sold                           Price                         Numbers Sold
    ------------------------------------------------------------------------------
    
    I'm Fish (Blue)                    4200 Zennys                               1
    Custom 1 (Blue)                    5500 Zennys                               1
    Jungleland (Green)                 6000 Zennys                               1
    Reflect (White)                    8700 Zennys                               1
    HP +400 (White)                   10000 Zennys                               1
    Bug Stopper (White)               13000 Zennys                               1
    
    ******************************************************************************
                                     Bug Trader
    ******************************************************************************
    
    ------------------
    Kagakushou Area 3
    ------------------
    
    ------------------------------------------------------------------------------
    Item Tradeded                       Price                       Numbers Traded
    ------------------------------------------------------------------------------
    
    Auto Running (Red)               8 Bug Pieces                                1
    Fujin Racket B                  12 Bug Pieces                         Infinite
    Milionaire (Green)              22 Bug Pieces                                1
    Magma Seed P                    26 Bug Pieces                         Infinite
    Float Shoes (Blue)              40 Bug Pieces                                1
    Poltergiest P                   60 Bug Pieces                                1
    
    ---------------
    Ura Internet 2
    ---------------
    
    ------------------------------------------------------------------------------
    Item Tradeded                       Price                       Numbers Traded
    ------------------------------------------------------------------------------
    
    Shinobidash (Blue)              20 Bug Pieces                                1
    Daikozui D                      26 Bug Pieces                         Infinite
    HP +300 (Yellow)                30 Bug Pieces                                1
    Attack +30 *                    50 Bug Pieces                                1
    Giga Folder 1 (Red)             90 Bug Pieces                                1
    Curse of Bug C (Blues)         100 Bug Pieces                                1
    Bug Charge B (Colonel)         100 Bug Pieces                                1
    
    ==============================================================================
    10.    a. Higureya's Order Service                                        Hosv
    ==============================================================================
    
    ==============================================================================
    11. Chips                                                                 Chps
    ==============================================================================
    
    ==============================================================================
    11.    a. Standard Chips                                                 Schps
    ==============================================================================
    
    001. Cannon
    002. Hi Cannon
    003. Mega Cannon
    004. Air Shoot
    005. Vulcan 1
    006. Vulcan 2
    007. Vulcan 3
    008. Spread Gun
    009. Mark Cannon 1
    010. Mark Cannon 2
    011. Mark Cannon 3
    012. Pulse Beam 1
    013. Pulse Beam 2
    014. Pulse Beam 3
    015. Sensha Hou 1
    016. Sensha Hou 2
    017. Sensha Hou 3
    018. Wide Shot 1
    019. Wide Shot 2
    020. Wide Shot 3
    
    021. Elec Reel 1
    022. Elec Reel 2
    023. Elec Reel 3
    024. Saboten Ball 1
    025. Saboten Ball 2
    026. Saboten Ball 3
    027. Gun Del Sol 1
    028. Gun Del Sol 2
    029. Gun Del Sol 3
    030. Element Rage
    031. Thunder Ball
    032. Tornado
    033. Noise Storm
    034. Mini Bomb
    035. Energy Bomb
    036. Mega Energy Bomb
    037. Crack Bomb
    038. Paralyze Bomb
    039. Reset Bomb
    040. Earthquake 1
    041. Earthquake 2
    042. Earthquake 3
    043. Bug Bomb
    044. Hougun
    045. Black Bomb
    046. Kanketsusen
    047. Magma Seed
    048. Ocean Seed
    049. Ice Seed
    050. Kusamura Seed
    051. Sword
    052. Wide Sword
    053. Long Sword
    054. Wide Blade
    055. Long Blade
    056. Custom Sword
    057. Variable Sword
    058. IaiForm
    059. Fujin Racket
    060. Engetsu Kunai 1
    061. Engetsu Kunai 2
    062. Engetsu Kunai 3
    063. Samurai Sword 1
    064. Samurai Sword 2
    065. Samurai Sword 3
    066. Yo-Yo
    067. Drill Arm 1
    068. Drill Arm 2
    069. Drill Arm 3
    070. Air Hockey
    071. Skull Chain 1
    072. Skull Chain 2
    073. Skull Chain 3
    074. Aqua Whirl 1
    075. Aqua Whirl 2
    076. Aqua Whirl 3
    077. Air Hoil 1
    078. Air Hoil 2
    079. Air Hoil 3
    080. Fire Punch 1
    081. Fire Punch 2
    082. Fire Punch 3
    083. Heat Body 1
    084. Heat Body 2
    085. Heat Body 3
    086. Side Bubble 1
    087. Side Bubble 2
    088. Side Bubble 3
    089. Custom Bolt 1
    090. Custom Bolt 2
    091. Custom Bolt 3
    092. Boomerang
    093. Meteor Earth 1
    094. Meteor Earth 2
    095. Meteor Earth 3
    096. Space Yura 1
    097. Space Yura 2
    098. Space Yura 3
    099. Inazuma King 1
    100. Inazuma King 2
    101. Inazuma King 3
    102. Woody Nose 1
    103. Woody Nose 2
    104. Woody Nose 3
    105. Bamboo Lance
    106. Tsunami Hole
    107. Aka Tsynami Hole
    108. Doro Tsunami Hole
    109. Kamon Rain
    110. Kamon Snake
    111. Magnum
    112. Circle Gun
    113. Count Bomb 1
    114. Count Bomb 2
    115. Count Bomb 3
    116. Boy's Bomb 1
    117. Boy's Bomb 2
    118. Boy's Bomb 3
    119. Stealth Mine
    120. Stone Cube
    121. Toppu
    122. Suikomi
    123. Ouenka
    124. Dis Code
    125. Timpany
    126. Silence
    127. Red Fruits 1
    128. Red Fruits 2
    129. Red Fruits 3
    130. Wala Ningyou
    131. Mett Guard 1
    132. Mett Guard 2
    133. Mett Guard 3
    134. Curse Shield 1
    135. Curse Shield 2
    136. Curse Shield 3
    137. Crack Out
    138. Double Crack
    139. Triple Crack
    140. Recovery 10
    141. Recovery 30
    142. Recovery 50
    143. Recovery 80
    144. Recovery 120
    145. Recovery 150
    146. Recovery 200
    147. Recovery 300
    148. Panel Steal
    149. Area Steal
    150. Steal Jelly
    151. Steal Punish
    152. Steal Revenge
    153. Panel Return
    154. Death Match 1
    155. Death Match 2
    156. Death Match 3
    157. Heavy Gauge
    158. Quick Gauge
    159. Buster Up
    160. Blind
    161. Super Kitakaze
    162. Holy Panel
    163. Invisible
    164. Barrier
    165. Barrier 100
    166. Barrier 200
    167. Bubble Wrap
    168. Kakigenkin
    169. Daikozui
    170. Hiraishin
    171. Mayoi No Mori
    172. Kawarimi
    173. Shirahadori
    174. Navi Scout
    175. Bad Medecine
    176. Copy Damage
    177. Life Synchro
    178. Attack +10
    179. Navi +20
    180. Color Point
    
    ==============================================================================
    11.    b. Mega-Class Chips                                               Mchps
    ==============================================================================
    
    001. Super Vulcan
    002. Neo Variable
    003. Ryuuseigun
    004. Number Ball
    005. Ojizousan
    006. Jealousy
    007. Polter Giest
    008. Bug Shuusei
    009. Full Custom
    010. Dream Virus
    011. Sanctuary
    012. Attack +30
    013. Double Point
    014. Muramasa Blade
    015. Poison Anubis
    016. Black Wing
    017. Justice One
    018. Z Saber
    019. Roll
    020. Roll SP
    021. Roll DS
    B22. Blues
    B23. Blues SP
    B24. Blues DS
    B25. Gyroman
    B26. Gyroman SP
    B27. Gyroman DS
    B28. Searchman
    B29. Searchman SP
    B30. Searchman DS
    B31. Napalmman
    B32. Napalmman SP
    B33. Napalmman DS
    B34. Magnetman
    B35. Magnetman SP
    B36. Magnetman DS
    B37. Medi
    B38. Medi SP
    B39. Medi DS
    C22. Colonel
    C23. Colonel SP
    C24. Colonel DS
    C25. Shadowman
    C26. Shadowman SP
    C27. Shadowman DS
    C28. Numberman
    C29. Numberman SP
    C30. Numberman DS
    C31. Tomahawkman
    C32. Tomahawkman SP
    C33. Tomahawkman DS
    C34. Knightman
    C35. Knightman SP
    C36. Knightman DS
    C37. Toadman
    C38. Toadman SP
    C39. Toadman DS
    040. Blizzardman
    041. Blizzardman SP
    042. Blizzardman DS
    043. Shademan
    044. Shademan SP
    045. Shademan DS
    046. Cloudman
    047. Cloudman SP
    048. Cloudman DS
    049. Cosmoman
    050. Cosmoman SP
    051. Cosmoman DS
    052. Swallowman
    053. Swallowman SP
    054. Swallowman DS
    055. Footman
    056. Footman SP
    057. Footman DS
    058. Django
    059. Django SP
    060. Django DS
    
    ==============================================================================
    11.    c. Giga-Class Chips                                               Gchps
    ==============================================================================
    
    B01. Delta Ray Edge
    B02. Giganto Hook
    B03. Forte
    B04. Holy Dream
    B05. Curse of Bug
    B06. Death Phoenix
    C01. Screen Divide
    C02. Meteor Knuckle
    C03. Forte Another
    C04. Omega Rocket
    C05. Bug Charge
    C06. Phoenix
    
    ==============================================================================
    11.    d. Dark Chips                                                     Dchps
    ==============================================================================
    
    001. Dark Sword
    002. Dak Tornado
    003. Dark Circle
    004. Dark Meteor
    005. Dark Thunder
    006. Dark Recovery
    007. Dark Sound
    008. Dark Invisible
    009. Dark Plus
    010. Dark Lance
    011. Dark Drill
    012. Dark Wide
    
    ==============================================================================
    12. Program Advances                                                       PAz
    ==============================================================================
    
    ==============================================================================
    13. NaviCust                                                              Nvcu
    ==============================================================================
    
    ==============================================================================
    14. Boss Strategies                                                      BossS
    ==============================================================================
    
    ==============================================================================
    15. Translation                                                          Tranl
    ==============================================================================
    
    ==============================================================================
    16. Frequently Asked Questions                                            FAQz
    ==============================================================================
    
    ==============================================================================
    17. Version History                                                       Vhis
    ==============================================================================
    
    Version 0.2  (01/01/09)- Started on the Chips and finished the Shops section.
    Version 0.19 (07/17/08)- Finished the rest of the After Scenario.
    Version 0.18 (07/16/08)- Finished half of the After Scenario.
    Version 0.17 (07/03/08)- Finished Scenario 7. Ready to turn in.
    Version 0.16 (07/02/08)- Finished Scenario 6 and Liberate Mission 6.
    Version 0.15 (07/01/08)- Finished Scenario 5 and Liberate Mission 5.
    Version 0.14 (06/30/08)- Finished Scenario 4 and Liberate Mission 4.
    Version 0.13 (06/29/08)- Finished Scenario 3 and Liberate Mission 3.
    Version 0.12 (06/28/08)- Finished Scenario 2 and Liberate Mission 2.
    Version 0.11 (06/27/08)- Finished Scenario 1 and Liberate Mission 1.
    Version 0.1  (06/26/08)- Started the guide.
    
    ==============================================================================
    18. What's Next                                                           Wnxt
    ==============================================================================
    
    Alright this is the part of the guide where I put what I need to work on the
    next time, I work on this guide.
    
    1) Souls
    2) Power-Ups
    3) Chips
    4) Navi-Cust
    5) P.As
    
    And some of you who want to help me, can send me an E-mail.
    
    I need help on the translations. I pretty much have the rest. I just gotta put
    it in the guide.
    
    I won't be working on this guide for the next 5 months. I'm sorry. I'm a
    University Student, so I have to focus on that stuff. But don't let that stop
    you from sending me anything. It'll be included in the guide. I promise. It'll
    be included in the next update.
    
    ==============================================================================
    19. Thanks/Credits                                                       T/Cre
    ==============================================================================
    
    ------------------------------------------------------------------------------
    Credits:
    ------------------------------------------------------------------------------
    
    To the Battle Master's Bible
           Rockman Exe 5
           Team of Blues
           Team of Colonel                  : For most of things in this guide
                                              such as items, chips, enemy HPs,
                                              attacks and souls.
    
    ------------------------------------------------------------------------------
    Thanks to the following:
    ------------------------------------------------------------------------------
    
    To Capcom: Making these awesome games.
    
    To Gamefaqs, Neoseeker, and SuperCheats: Ror hosting this guide.
    
    Written by: George Ryu (GiroroGochou)
    E-Mail: g66ryu@yahoo.com