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    FAQ/Strategy Guide by Dennis CTP

    Version: 1.4 | Updated: 09/26/01 | Printable Version | Search Guide | Bookmark Guide

    -= Advance War =-
    FAQ/Walkthrough, written by Dennis CTP
    The Game : Started by the Blue Moon invaded your country. You helped to 
    drive out the Blue Moon
    Chase the Blue Moon Commanding Officer around and find out more about what 
    happen in the world.
    
    -= Version =-
    Version 1.4
    
    -= Contents =-
    1)Notes
    2)Controls & Menu
    3)Organisations
    4)Character
    5)Units
    6)Terrain informations
    7)Technical
    8)Field Trainings
    9)Campaign
    
    ---------------
    -= 1. Notes =-
    ---------------
    In this FAQ, the enemy units information for those stage with Fog of War and 
    factory
    might be wrong. Because i don't know what they had deployed.
    
    Play through the Field Training, it's essential to fully understand the 
    game.
    
    To Skip the training, do the last field training mission.
    
    Good offense is the best defense.
    
    There are many ways to finish your mission. Try to find the most efficient 
    way.
    
    You will be graded after every mission. The best is S Rank. S Rank is not 
    available in training.
    
    Remember to save, but don't save too often in a battle. Always have a turn 
    back point.
    
    When you replay the game, your rating for each mission will be shown.
    
    CO Power is charged when you kill unit or your unit get killed.
    
    About unlocking CO in War Room and VS, finish the campaign and you can 'buy' 
    CO from Hachi.
    It depends of what route you take in the campaign.
    
    About Eagle, his air units use less fuel.
    
    About Drake, it rains more often when he's around.
    
    In fog of war, canceling move will still use the fuel.
    
    To stop the enemy from deploying more units, stand on it's production base.
    
    Surround a fighter with ground unit or surround a bomber with air unit can 
    prevent their
    attack.
    
    Same thing, surround your air unit with ground unit can prevent fighter 
    attack them and
    surround your ground unit with air unit can prevent attack from bomber.
    
    In advance campaign, the AI is more aggressive.
    
    Because CO Power last for 1 Day, it's best if you use it in the begining of 
    the day.
    
    Keep an eye on your enemy's CO Power bar. The bar charge up faster when you 
    kill his units.
    But right after the turn he uses the CO Power, the bar won't charge. So make 
    sure that you
    kill alot of his units when his bar is almost full, and kill more after he 
    uses the power.
    
    About Final Battle CO. Andy will be in the middle, on the west, you will 
    either get Max, Grit
    or Olaf. On the other side, you can get Sami, Drake, Eagle or Kanbei.
    
    You will get Grit if you choose Max on mission 4
    
    You will get Olaf if you kill all his unit in the mission - Olaf's Navy -
    then play the next mission given.
    
    You will get Max if you don't meet the requirment for Grit and Olaf
    
    To get Kanbei, you must unlock Sonja's Missions which require you to beat 
    the three Kanbei's
    mission within 8, 10, 12 days.
    
    Use Sami in Captain Drake, Naval Clash, Wings of Victory, Battle Mystery to 
    get Eagle.
    
    Use Andy in Captain Drake, Naval Clash, Wings of Vistory, Battle Mystery to 
    get Drake.
    
    You will get Sami if you don't meet the requirment above.
    
    ------------------------
    -= 2. Controls & Menu =-
    ------------------------
    
    - Controls -
    A : confirm selection/select (cursor on unit)/menu (cursor on blank)
    B : cancel selection/ holding b will show you the unit's attack range
    A+B : menu (cursor on blank)
    L : next unit
    R : unit/terrain information
    Start : press start after mission briefing to enter mission. Shows a mini 
    map in battle
            Skip dialogues. (not recommended while playing first time)
    Start+Select+A+B : Reset game
    
    - Menu -
    * = Available after finishing the Field Training
    
    ~ Mode Select Menu ~
    VS Mode        - Let you battle your friends, take turn using one machine
    Link Mode      - Let you battle your friends, link up two-four machine
    Field Training - Train you for the game
    *Campaign      - Start or continue the campaign
    *War Room      - Battle against computer
    *Stat          - Your current stat and records
                     Stat   - Shows your current Rank
                     Record - Shows your record in each map
    *Design Maps   - Design personal map
    Controls    A - Place the terrain or unit.
                 B - Select the terrain or unit.
                 L - Open the unit selfection menu.
                 R - Open the terrain selection menu.
                 Start - Display overhead map.
                 Select- Display meu.
                         Menu - File : Load/Save/Name the map
                              - Help : Display help
                              - Intel: Display total buildings and units
                              - Fill : Fill the map with selected terrain
                              - End  : End Map editing
    *Battle Maps   - Buy map, CO for multiplayer and war room. Hachi also give 
    you some tips.
    
    ~ Combat Field Menu ~
    Unit - View all units
    *Intel    Terms  - Shows terms of winning
              Status - Shows units, bases, incoming and available funds
              CO     - Shows CO information
    Power - Use CO power
    Save  - Save Game
    Options Music On/Off - Switch on/off music
            Visual       - Switch on/off animation
            Yield        - Surrender
            Exit Map     - Exit map, quit current battle
    End   - End Turn
    
    ~ Unit Menu ~
    Capture   - Capture enemy or neautral city/HQ, only infantry and mech can do 
    this
    Fire      - Fire on the enemy within attack range
    Load/Drop - Load/Drop unit, only available on transport
    Supply    - Supply adjacent units with fuels, rations and ammo.
    Wait      - Wait for next turn
    Dive/Rise - Submarines only, when submerged, only cruiser and other 
    submarines can attack it.
    
    
    ----------------------
    -= 3. Organisations =-
    ----------------------
    Orange Star
    The army where you belongs to.
    It's at North of the map.
    
    Blue Moon
    A neighbour force that invades your organisation's territory
    
    Green Earth
    The CO of this army keep chasing you around, why ?
    
    Yellow Comet
    Country far south. Attack you when you pass by.
    
    ------------------
    -= 4. Character =-
    ------------------
    < Nell >
    The Orange Star CO that will give you mission briefing and guide you through 
    the training.
    
    < Hachi >
    Retired soldier that sells battle map. He knows alot about every CO.
    
    < Olaf >
    Skill    : Strong in the snow, weak in the rain. A solid CO of above-average 
    ability.
    CO Power : { BLIZZARD }
              Causes it to snow creating favorable conditions for his units.
    Info     : Plans often go awry, but he's deadly serious.
               [Hit ] Warm boots
               [Miss] Rain clouds
              "I will teach you the meaning of power!"
    
    < Andy >
    Skill    : No real weaknesses. Ready to battle where-ever and whenever
    CO Power : { HYPER REPAIR }
              Restores 2 HP to all units.
    Info     : A brash and energetic boy wonder.
               [Hit ] Mechanics
               [Miss] Waking up early
               "If it needs fixing, I'm your man!"
    
    < Max >
    Skill    : Direct combat units have high firepower. Distance units are weak 
    and have small
              attack ranges.
    CO Power : { MAX FORCE }
              Increase all abilities of direct combat units.
    Info     : Dependable and brave. Over-protective of Sami and Andy.
               [Hit ] Weight Training
               [Miss] Studying
              "Now it's my turn!"
    
    < Sami >
    Skill    : Infantry and mech units are superior. Movement range is high for 
    transport units.
    CO Power : { DOUBLE TIME }
               Increases movement range for infantry and mech units. Their 
    movement cost on all
               terrain becomes 1.
    Info     : A graduate of special forces training. Has a strong sense of duty
              [Hit ] Chocolate
              [Miss] Cowards
              "Ready for duty!"
    
    < Grit >
    Skill    : Distance weapons have an extended attack range. However, direct 
    combat units
               are weak.
    CO Power : { SNIPE ATTACK }
              Increases the range and firepower of distance weapons.
    Info     : Laid-back style masks dependability. A peerless marksman.
               [Hit ] Cats
               [Miss] Rats
              "What's the ruckus?"
    Unlock   : Choose Max on mission 4
    
    < Eagle >
    Skill    : Strongest firepower in the skies. But flounders at sea.
    CO Power : { LIGHTNING STRIKE }
              Non-infantry units ordered to wait can move again that turn. 
    However, their ratings
              are lower than normal.
    Info     : An ace pilot who's as tough as nails.
               [Hit ] Lucky goggles
               [Miss] Swimming
              "Do you really want to challenge me ?"
    Unlock   :
    
    < Drake >
    Skill    : The sea is his domain. Naval units have top firepower and 
    movement.
               Air units are weak.
    CO Power : { TSUNAMI }
              Strikes all enemy units for damage.
    Info     : A relaxed and carefree swashbuckler.
               [Hit ]  The sea
               [Miss] Height
              "Slow down, matey. What's the rush?"
    Unlock   :
    
    
    < Kanbei >
    Skill    : Strong offensive and defensive abilities. Deployment costs are 
    very high.(120%)
    CO Power : { MORALE BOOST }
              Increases firepower and defensive ratings for all units.
    Info     : Fashions himself a modern samurai.
               [Hit ] Sonja
               [Miss] Computer
              "Show me your warrior spirits!"
    Unlock   : Beat Campaign
    
    < Sonja >
    Skill    : Units have great range of vision. Keeps unit HP hidden from 
    enemies. Is plagued
               by constant bad luck.
    CO Power : { ENHANCED VISION }
               Extends vision range of all units. Shows enemy units hidden in 
    woods,
               reefs and other areas.
    Info     : Kanbei's daughter. An intel gathering genius.
               [Hit ] Computers
               [Miss] Bugs
              "Brains are the key to victory, not brawn."
    Unlock   : Go through Sonja's missions, which require to beat Kanbei 
    missions in 8,10,12 days
    
    
    < Sturm >
    Skill    : ???
    CO Power : { METEOR STRIKE }
              ????
    Info     : A riddle within a shadow, revealing nothing.
              [Hit ] ???
              [Miss] ???
              "...."
    Unlock   : Unlock other COs
    
    -------------
    * CO in War *
    -------------
    Olaf - His units don't have any bonus or penalty, but his blizzard could be 
    very annoying.
    Especially when you line up your units to get to his long range units and he 
    uses blizzard.
    He's average like Andy, just pray that it won't rain.
    
    Andy - His units don't have any bonus or penalty, but he can heal 2 HP for 
    every unit with his
    CO Power. His CO power also give all units a +10% to both attack and 
    defense. Using him against
    other CO will require you to exploit their weakness.
    
    Max - His direct combat units gain +50% bonus, but long range units suffers 
    -10% to its attack.
    Long range units also suffers -1 to its weapon range. So he's good in open 
    area and could be
    taken down easily in mountain area. His CO Power give a
    
    --------------
    -= 5. Units =-
    --------------
    Move   : This is the unit's movement range.
    Vision : The unit's vision range.
    Gas    : Unit can't move when it runs out of gas
    Weapon : Some weapon need ammo and some don't.
    
    - Infantry -
    Move   : 3 (Foot)
    Vision : 2
    Gas    : 99/99
    Weapon 1 : None
    Weapon 2 : M Gun
    Report : Infantry units have the lowest deployment cost. They can capture 
    bases but have
    low firepower.
    Description : Use these to capture neutral or enemy city
    
    - Mech -
    Move   : 2 (Foot)
    Vision : 2
    Gas    : 70/70
    Weapon 1 : Bazooka 3/3
    Weapon 2 : M Gun
    Report : Mech units can capture bases, traverse most terrain types, and have 
    superior
    firepower.
    Description : Use these to finish off those low HP units.
    
    - Recon -
    Move   : 8 (Tires)
    Vision : 5
    Gas    : 80/80
    Weapon 1 : None
    Weapon 2 : M Gun
    Report : Recon units have high movement range and are strong against 
    infantry units.
    Description : Don't attack full health tank with Recon. It's a waste of 
    efford.
    
    - Tank -
    Move   : 6 (Treads)
    Vision : 3
    Gas    : 70/70
    Weapon 1 : Cannon 9/9
    Weapon 2 : M Gun
    Report : Tank units have high movement ranges and are inexpensive, so 
    they're easy to deploy.
    Description : Effective against foot soldiers
    
    - APC -
    Move   : 6 (Treads)
    Vision : 1
    Gas    : 70/70
    Weapon 1 : None
    Weapon 2 : None
    Report : APC units transport foot soldiers, ammo, gas, and rations.
    Description : Very important unit, for resupply any of your units and can 
    transport foot soldier.
    
    
    - Artillery -
    Move   : 5 (Treads)
    Vision : 1
    Gas    : 50/50
    Weapon 1 : Canon 9/9
    Weapon 2 : None
    Report : Artillery units are an inexpensive way to gain indirect offensive 
    attack capabilities.
    Description : Long range ground units, it's vulnerable in close range
    
    - Md (Medium) Tank -
    Move   : 5 (Treads)
    Vision : 1
    Gas    : 50/50
    Weapon 1 : Canon 8/8
    Weapon 2 : M Gun
    Report : Md (medium) tank units' defensive and offensive ratings are the 
    highest of the ground
    units.
    Description : Strongest among close range ground units.
    
    - B (Battle) Copter -
    Move   : 6 (Air)
    Vision : 3
    Gas    : 99/99
    Weapon 1 : Missiles 6/6
    Weapon 2 : M Gun
    Report : B (Battle) Copter units can fire on many unit types, so they're 
    invaluable.
    Description : Powerful units, it can only recover at air ports. Use it 
    against tanks, but avoid
    anti-air units and B Copter.
    
    - T (Transport) Copter -
    Move   : 6 (Air)
    Vision : 2
    Gas    : 99/99
    Weapon 1 : None
    Weapon 2 : None
    Report : T (Transport) Copter units have good movement range and can carry 
    foot soldiers.
    Description : Can transfer your foot soldier across the sea.
    
    - A-air -
    Move   : 6 (Treads)
    Vision : 2
    Gas    : 60/60
    Weapon 1 : Vulcan 9/9
    Weapon 2 : None
    Report : Anti-air units work well against foor soldiers and air units. 
    They're weak against
    tanks.
    Description : Take out air units in one attack !
    
    - Fighter -
    Move   : 9 (Air)
    Vision : 2
    Gas    : 99/99
    Weapon 1 : Missiles 9/9
    Weapon 2 : None
    Report : Fighter units can engage other air units. Their movement range is 
    the highest of all
    units.
    Description : Good against Air units. Can take out air unit easily, just 
    beware of Anti-air
    and Rockets.
    
    - Bombers -
    Move   : 7 (Air)
    Vision : 2
    Gas    : 99/99
    Weapon 1 : Bombs
    Weapon 2 : None
    Report : Bomber units can fire on ground and naval units. Their movement 
    range is high.
    Description : Very good against ground units. Even Md Tank could be wipe out 
    in one attack. Just
    beware of Anti air units and Rockets.
    
    - Rocket -
    Move   : 5 (Tyre)
    Vision : 1
    Gas    : 50/50
    Weapon 1 : Rockets 6/6
    Weapon 2 : None
    Report : Rocket units are valuable because they can fire on both land and 
    naval units.
    Description : Very good unit to take out air units. Works better when use in 
    conjunction with
    the A-air.
    
    - Missile -
    Move   : 4 (Tyre)
    Vision : 5
    Gas    : 50/50
    Weapon 1 : Missiles 6/6
    Weapon 2 : None
    Report : Missile units are essential in defending against air units. Their 
    vision range is large.
    Description : Very dangerous long range unit.
    
    - Lander -
    Move   : 6 (Trans)
    Vision : 1
    Gas    : 99/99
    Weapon 1 : None
    Weapon 2 : None
    Report : Landers can transport two ground units. If the lander sinks, the 
    units vanish.
    Description : Convenient to transport units across the sea.
    
    - Cruiser -
    Move   : 6 (Naval)
    Vision : 3
    Gas    : 99/99
    Weapon 1 : Missiles 9/9
    Weapon 2 : A-Air Gun
    Report : Cruisers are strong against subs and air units, and they can carry 
    two copter units.
    Description : Keep this unit out of the B Ship's fire range
    
    - Sub -
    Move   : 5
    Vision : 5
    Gas    : 60/60
    Weapon 1 : Torps 6/6
    Weapon 2 : None
    Report : Submerged subs are difficult to find, and only cruisers and subs 
    can fire on them.
    Description : It could submerged, though it uses more fuels, it's useful 
    against B Ships
    
    - B (Battle) ships -
    Move   : 5
    Vision : 2
    Gas    : 99/99
    Weapon 1 : Cannon 9/9
    Weapon 2 : None
    Report : B (Battle) ships have a larger attack range than even rocket units.
    Description : Vulnerable to subs. Can take out Rocket easily.
    
    
    ----------------------------
    -= 6. Terrain Information =-
    ----------------------------
    Always consider the terrain bonus before you attack.
    Movement costs for air units for all terrain is 1.
    When it snows, movement costs for air units is 2.
    There are no penalty for ground units moving on road, bridge and city.
    
    - HQ -
    Def      : ****
    New Funds: 1000
    Repair   : [Land]
    Report   : An army HQ. Battle ends if captured. Ground units get HP and 
    supplies here.
    Movement Cost : Infantry 1
                    Mech     1
                    Tires    1
                    Tread    1
                    Air      1
    
    - City -
    Def       : ***
    New Funds : 1000
    Repair    : [Land]
    Report    : A normal city. Ground units gain supplies and HP in allied 
    cities.
    Movement Cost : Infantry 1
                    Mech     1
                    Tires    1
                    Tread    1
                    Air      1
    
    - Plain -
    Def       : *
    New Funds : -
    Report    : A rich, green plain. Easy to traverse, but offers little 
    defensive cover.
                    Weather   Clear Rain Snow
    Movement Cost : Infantry    1     1   2
                    Mech        1     1   1
                    Tires       2     3   3
                    Tread       1     2   2
                    Air         1     1   2
    
    - Wood -
    Def       : **
    New Funds : -
    Report    : In Fog of War, units hidden here can only be seen by adjacent 
    units and air units.
                    Weather   Clear Rain Snow
    Movement Cost : Infantry    1    1    2
                    Mech        1    1    1
                    Tires       3    4    4
                    Tread       2    3    3
                    Air         1    1    2
    
    - Mountain -
    Def       : ****
    New Funds : -
    Report    : A steep mountain. Infantry units add 3 to their vision range 
    from here.
                    Weather   Clear Snow
    Movement Cost : Infantry    2    4
                    Mech        1    2
                    Air         1    2
    
    - Air Port -
    Def       : ***
    New Funds : 1000
    Report    :
    Movement Cost : Infantry 1
                    Mech     1
                    Tires    1
                    Tread    1
                    Air      1
    
    - Road -
    Def       : -
    New Funds : -
    Report    : A paved road. Easy to traverse, but offers little defensive 
    cover.
    Movement Cost : Infantry 1
                    Mech     1
                    Tires    1
                    Tread    1
                    Air      1
    - Bridge -
    Def       : -
    New Funds : -
    Report    : A bridge allows units to traverse rivers, but offers no terrain 
    benefits.
    Movement Cost : Infantry 1
                    Mech     1
                    Tires    1
                    Tread    1
                    Air      1
    
    - River -
    Def       : -
    New Funds : -
    Report    : A gentle, flowing river. Only infantry units can ford rivers.
                    Weather   Clear Rain Snow
    Movement Cost : Infantry     2 2
                    Mech         1 1
                    Air          1 2
    
    - Sea -
    Def       : -
    New Funds : -
    Report    : A body of water. Only naval and air units can traverse seas.
    Movement Cost : Ships 1
                    Trans 1
                    Air   1
    
    - Shoal -
    Def       : -
    New Funds : -
    Report    : A sandy shoal. Lander units load and unload units here.
    Movement Cost : Infantry 1
                    Mech     1
                    Tires    1
                    Tread    1
                    Air      1
                    Trans    1
    
    - Reef -
    Def       : *
    New Funds : -
    Report    : In Fog of War, units hidden here can only be seen by adjacent 
    units and air units.
    Movement Cost : Ships 2
                    Trans 2
                    Air   1
    
    - Port -
    Def       : ***
    New Funds : 1000
    Report    :
    Movement Cost : Infantry 1
                    Mech     1
                    Tires    1
                    Tread    1
                    Air      1
    
    
    ---------------
    -= 7.Technical =-
    ---------------
    * Damage *
    You can estimate the damage done by looking at the % before you confirm the 
    attack.
    Since all units have only 10 HP, the single digit might be drop or rounded 
    up.
    (eg : 55% might cause 5 damage or 6 damage)
    You can also estimate the damage counter by the opponent.
    Damage Done = (Current HP)/10 * (Basic Damage)
    
    Example : When Infantry attack Infantry (no bonus involve)
    
    Basic damage for Inf VS Inf is 55%
    so the attacker inflict (10/10 * 55) damage, which is 6
    then the defender counter with (4/10 * 55) damage, which is 2
    
    Usually, the single digit will be ignore for the defender even it's 9
    but sometimes, even 0% can kill a 1HP unit.
    
    * Terrain Bonus *
    Here is how you calculate the terrain bonuses.
    [Basic damage] - {(Basic damage)/10 * (Defense Bonus)}
    
    Basic damage is the damage without any bonuses (eg: Andy VS Andy on road)
    
    Example : When a Tank attack a Mech (no CO bonus involve)
    
    Basic damage for Tank VS Mech is 70%
    so, when Mech is on a Plain, with 1 defense bonus,
    70 - (70/10 * 1) = 63
    Tank VS Mech 63% (plain, *) [70-7]
    Tank VS Mech 56% (wood, **) [70-14]
    Tank VS Mech 49% (city, ***) [70-21]
    Tank VS Mech 42% (mountain, ****) [70-28]
    
    note : a .5 will be rounded to 1
    
    Basic damage
    Inf VS Inf       55%
    Inf VS Mech      45%
    Inf VS Recon     12%
    Inf VS Tank       5%
    Inf VS Md Tank    1%
    Inf VS APC       14%
    Inf VS Artillery 15%
    Inf VS Rocket
    Inf VS A-Air      5%
    Inf VS Missile
    
    Mech VS Inf       65%
    Mech VS Mech      55%
    Mech VS Recon     85%
    Mech VS Tank      55%
    Mech VS Md Tank   15%
    Mech VS APC       75%
    Mech VS Artillery 70%
    Mech VS Rocket
    Mech VS A-Air     65%
    Mech VS Missile
    
    Recon VS Inf       70%
    Recon VS Mech      65%
    Recon VS Recon     35%
    Recon VS Tank       6%
    Recon VS Md Tank
    Recon VS APC       45%
    Recon VS Artillery 45%
    Recon VS Rocket
    Recon VS A-Air
    Recon VS Missile
    
    Tank VS Inf       75%
    Tank VS Mech      70%
    Tank VS Recon     85%
    Tank VS Tank      55%
    Tank VS Md Tank   15%
    Tank VS APC       75%
    Tank VS Artillery 70%
    Tank VS Rocket
    Tank VS A-Air
    Tank VS Missile
    
    Md Tank VS Inf       105%
    Md Tank VS Mech       95%
    Md Tank VS Recon     105%
    Md Tank VS Tank       85%
    Md Tank VS Md Tank    55%
    Md Tank VS APC       105%
    Md Tank VS Artillery 105%
    Md Tank VS Rocket    105%
    Md Tank VS A-Air     105%
    Md Tank VS Missile   105%
    
    Artillery VS Inf       90%
    Artillery VS Mech      85%
    Artillery VS Recon     80%
    Artillery VS Tank      70%
    Artillery VS Md Tank   45%
    Artillery VS APC       70%
    Artillery VS Artillery 75%
    Artillery VS Rocket    80%
    Artillery VS A-Air     75%
    Artillery VS Missile
    
    Rockets VS Inf       95%
    Rockets VS Mech      90%
    Rockets VS Recon     90%
    Rockets VS Tank      80%
    Rockets VS Md Tank   55%
    Rockets VS APC       80%
    Rockets VS Artillery 80%
    Rockets VS Rocket    85%
    Rockets VS A-Air     85%
    Rockets VS Missile   90%
    
    A-Air VS Inf       105%
    A-Air VS Mech      105%
    A-Air VS Recon      60%
    A-Air VS Tank       25%
    A-Air VS Md Tank    10%
    A-Air VS APC        50%
    A-Air VS Artillery  50%
    A-Air VS Rocket     55%
    A-Air VS A-Air      45%
    A-Air VS Missile    55%
    
    
    * CO Ability Bonus *
    Andy - No bonus
    
    Olaf - Movement cost in snow = movement cost in clear weather
         - Movement cost in rain = movement cost in snow
    
    Max  - The damage done by Max's close combat unit = [(Basic damage) * 1.5]
           any decimal place in this case will be drop.
    Damage done by Max's long range unit = [(Basic damage) * 0.9]
    All long range units' attack range are reduced by 1
    
    Example
    Max's Tank VS Andy's Tank
    Damage done = 55 * 1.5 = 82.5% = 82% (drop decimal)
    
    Sami - Sami's Unit capture building with a 1.5 bonus.
           Sami's Transport unit gain +1 to movement
           Damage done by Sami's close combat unit = [(Basic damage) * 0.9]
           any decimal place will be drop
    Sami's foot soldier's gain bonus on defense and attack.
    Damage done by Sami's foot soldiers = [(Basic damage) * 1.2]
    Damage received by Sami's foot soldiers = [(Basic damage) * 0.9]
    
    Example
    Sami's Md Tank VS Andy's Tank
    Damage done = 85 * 0.9 = 76.5 = 76% (drop decimal)
    
    
    Example
    Sami's Mech VS Andy's Tank
    Damage done = 55 * 1.2 = 66%
    Damage received = (3/10) * 70 * 0.9 = 18.9%
    outcome, Sami's Mech 9 HP (ignore the single digit %)or 8 HP, Andy's Tank 3 
    HP
    
    Kanbei - Kanbei's unit cost 1.2 * (normal price)
             Kanbei's unit also gain bonus on its attack and defense
    Damage done by Kanbei's unit = [(Basic damage) * 1.2]
    Damage received by Kanbei's unit = [(Basic damage) * 0.8]
    
    Sonja - Sonja unit gain +1 to vision.
    She's plague by bad luck, the single digit of the damage % are often 
    ignored.
    She might also do no damage in certain situation.
    
    Example
    Sonja's Tank (4/10 HP) VS Andy's Tank (4/10 HP)
    by right, Sonja should do 2 damage to Andy's Tank and receive 1 damage.
    But the outcome is Sonja do no damage and receive 2 damage.
    
    * CO Power Bonus *
    Andy - Hyper Repair
    Hyper Repair heals 2 HP for every unit.
    All units receive attack and defense bonus.
    Damage done is [(Basic Damage) * 1.1 ]
    Damage receive is [(Basic Damage) * 0.9]
    
    
    
    * Enemy Attack Priority *
    The enemy will always attack transport unit first, follow by the unit it 
    could do most damage.
    
    -----------------------
    -= 8. Field Training =-
    -----------------------
    
    The field training is pretty easy, just follow what the CO, Nell tells you 
    to do and you
    should be fine.
    
    - Troop Orders -
    Your Units
    2 Infantry
    Enemy units
    2 Infantry
    
    Move the infantry towards the enemy. While they move towards you, fire them 
    with both of
    your unit. When the second enemy come near you, fire him with the full 
    health infantry then
    the second one.
    
    - Terrain Intel -
    Your Units
    4 Infantry
    
    Enemy Units
    2 Infantry
    2 Mech
    
    Kill those two infantry and then engage the mech infantry. Stand on a 
    mountain when you fire
    at the mech infantry. For the upper mech infantry, engage it with a higher 
    HP infantry, then
    end turn. You might loss a unit if you engage it with the injured unit. By 
    next turn, fire
    with the higher HP infantry from the mountain, then use the weaker one to 
    finish it.
    
    - Base Capture -
    Your Units
    4 Infantry
    2 Mech
    
    Enemy Units
    2 Infantry
    2 Mech
    4 Tanks
    
    You learn how to capture city in this mission. Capture the cities on the 
    west side. Then wait
    for the enemy infantries and mechs to approach. After killing them, move 
    south then east. You
    could capture the enemy HQ without bothering the tanks. Don't try to attack 
    the full health
    tanks with your infantry, while they're on the plain, your infantry can't 
    hurt them and will
    be badly injured even if you attack from a moutain. But mechs on the 
    mountain could fight the
    tank well. The problem is the next turn it will be attack by two tanks which 
    is too powerful
    for it to take.
    
    - Unit Repair -
    Your Units
    4 Infantry
    2 Mech
    2 Tank
    
    Enemy Units
    2 Infantry
    2 Mech
    2 Tank
    
    First, withdraw your tanks to your nearest city. You can move the tank on 
    another one to
    combine them. block the bridge on a forest with a mech so that the enemy 
    tank won't take you
    out too easy. Use another mech on the next turn to prevent the enemy from 
    crossing the bridge.
    Move all other infantry south to defend enemy infantry that cross the river. 
    When you tank is
    ready, use it to take out the enemy tanks by using terain defense bonus. You 
    can combine your
    injured mech units or let them rest at your city.
    
    - APC ABCs -
    Your Units
    4 Infantry
    2 Mech
    1 Tank
    1 APC
    1 Artillery
    
    Enemy Units
    3 Infantry
    1 Mech
    3 Tank
    1 Artillery
    
    Follow the instruction to load ammo to the artillery so that you could use 
    it. Move the tank
    and a mech towards the east side to secure your city. Move other units south 
    to prevent your
    enemy for capturing the neutral city or capture neutral city. Check the 
    enemy artillery's
    attack range, it could wipe out your infantry with one hit. At the north 
    east, use your tank
    to guard against enemy from the bridge. Move the artillery to the east so 
    that it could help
    you to take out those tanks. After clearing all infantry and tanks, take out 
    that artillery.
    Your tank can approach it in one turn, but other units needs two turns, so 
    move on mountains
    or forest.
    
    - Tank Ops -
    Your Units
    4 Infantry
    2 Mech
    1 Tank
    1 APC
    1 Artillery
    
    Enemy Units
    2 Infantry
    2 Mech
    2 Tank
    1 Artillery
    1 Md (medium) Tank
    
    Nell will just give you some advice for you and leave the whole mission to 
    you.
    Move your tank to attack the enemy tank. Move one mech unit near the tank 
    with the APC. Move
    the artillery towards the enemy. Don't get in the attack range of the 
    enemy's Artillery. Take
    out the Artillery on the next turn as it moves towards you. Make the full 
    use of your Artillery
    and clear the enemy here. Capture neutral city for your injured unit to 
    rest. Use the APC to
    move the Infantries faster. The Medium Tank won't move until you are in it's 
    attack range.
    It's very powerful, so don't get into it's range. To get rid of it, move 
    your Tank next to
    the north bridge and the Artillery and APC behind it. Hit it with your 
    Artillery after it
    attacks your Tank, move away the damaged Tank and use the APC as shield. The 
    next hit with
    Artillery should finish it. You can also take over the enemy's HQ by using 
    the Tank and APC
    as shield to buy time. Make sure it's on the bridge, not on a plain, as the 
    damage to it varies.
    
    
    - Copter Tactics -
    Your Units
    4 Infantry
    2 Mech
    1 Tank
    1 APC
    1 Artillery
    1 B(Battle) Copter
    1 T(Transport) Copter
    
    Enemy Units
    2 Infantry
    2 Mech
    2 Tank
    4 Md (medium) Tank
    1 Artillery
    1 B(Battle) Copter
    
    Do as Nell says and move the infantry to the enemy HQ. Then withdraw your 
    units from the front.
    Capture the enemy HQ and you'll win. The enemy's copter and tank won't make 
    it there to hurt
    you.
    
    - Air Assault -
    Your Units
    4 Infantry
    2 Mech
    1 Tank
    1 APC
    1 Artillery
    1 B(Battle) Copter
    1 T(Transport) Copter
    1 Md (medium) Tank
    1 A-air
    
    Enemy Units
    1 Bomber
    1 Fighter
    2 B Copter
    2 Infantry
    2 Mech
    2 Tank
    1 Md Tank
    1 Artillery
    
    You see how powerful the Fighter and the Bomber are. Then, you see what 
    anti-air units can do.
    Move all your units north. Don't worry about the fighter and the bomber, as 
    they will run out
    of fuel and crash. Take out any enemy that's on your way to the Md Tank and 
    the B Copter.
    Use artillery and B Copter to finish the Md Tank, use B Copter and Tank to 
    take the Artillery
    and use A-air to finish that B Copter. You got all the advantages.
    
    - Air Defense -
    Your Units
    4 Infantry
    2 Mech
    1 Tank
    1 APC
    1 Artillery
    1 B(Battle) Copter
    1 T(Transport) Copter
    1 Md (medium) Tank
    1 A-air
    1 Missile
    1 Rocket
    
    Enemy Units
    2 Bomber
    2 B Copter
    2 Infantry
    2 Mech
    2 Tank
    2 Md Tank
    
    Bomb those Tanks on the east island with your Rocket. When it's clear, send 
    an Infantry or
    Mech there with T Copter. For the bomber and the B Copter that visits you, 
    serve them with
    Missile and A-air. You might need to sacrifice some Infantry to keep your 
    Rocket and Missile
    at full health so that they could do maximum damage.
    
    - Dogfights -
    Your Units
    3 Fighter
    3 Bomber
    2 B Copter
    2 Infantry
    1 T Copter
    1 Missile
    1 Rocket
    
    Enemy Units
    3 Bomber
    2 Fighter
    2 Md Tank
    2 Infantry
    2 B Copter
    2 T Copter
    1 Missile
    1 Shoal Lander
    
    First, take the enemy fighter with your missile, take the other one with 
    your fighters.
    Then take out the missile with your bombers. Use the Rocket and B Chopter to 
    take out the
    Lander. Take out the B Copter and keep the T Copter for last. Take Bombers 
    with Fighters and
    ground units with Bomber. You can protect your Missiles or rocket by 
    surrounding them with
    B Copters and T Copter.
    This map could be finished within three days.
    
    - Naval Forces -
    Your Units
    4 Infantry
    2 Mech
    1 Tank
    1 APC
    1 Artillery
    1 B(Battle) Copter
    1 T(Transport) Copter
    1 Md (medium) Tank
    1 A-air
    1 Rocket
    1 Subs
    1 B Ship
    1 Lander
    1 Cruiser
    
    Enemy Units
    3 Md Tank
    3 Lander
    2 Rocket
    2 Infantry
    1 Cruiser
    1 Sub
    1 B Ship
    
    Take out the enemy missiles with your B Copter and Md Tank. Sink the cruiser 
    with your battle
    ship's cannon, then engage your enemy battle ship  with the sub. Make use of 
    the B Ship long
    range weapon and the three Md Tanks shouldn't be much problem.
    
    - Climate Status -
    Your Units
    4 Infantry
    2 Mech
    1 Tank
    1 APC
    1 Artillery
    1 B(Battle) Copter
    1 T(Transport) Copter
    1 Md (medium) Tank
    1 A-air
    1 Missile
    1 Rocket
    
    Enemy Units
    4 B Copter
    2 Infantry
    2 Mech
    2 Tank
    2 Md Tank
    1 Artillery
    1 A-Air
    1 Rocket
    
    Don't move too far, just move a little so that you won't be attack when the 
    enemy move.
    Prepare your Missile and A-air to encounter the B Copter. On the enemy's 
    turn, Olaf will use
    his CO Power, Blizzard which causes a huge snow storm drops in. Snow lowers 
    the movement range
    of all your units. Use the Missile and A-air to take out the B Copters. Use 
    Rocket, Artillery
    and Md Tank to take out the A-air and approaching Tanks. The snow will stop 
    on day 4 enemy's
    turn. After the snow stop, the Md Tank will start moving. It rains on day 6 
    and the rain weaken
    Olaf's power. Approach the Rocket with your B Copter and take out the last 
    Copter with your
    A-air or Rocket. You can also bring Mech next to the Rocket with T Copter.
    
    
    - Fog of War -
    Your Units
    3 Infantry
    2 Mech
    2 Tank
    1 APC
    1 Artillery
    1 Md (medium) Tank
    1 Rocket
    1 Recon
    
    Enemy Units
    1 Md Tank
    1 Artillery
    1 Lander
    2 Tank
    2 Rocket
    2 Infantry
    
    Take off the Md Tank with your Missile and Md Tank. Take the missile with 
    your Tanks. Move the
    Recon around so that you could see more map. After the Md Tank and the 
    Missile, there will be
    two Tanks coming. Take them with your Md Tank and Tanks. Finish the next two 
    infantry with your
    tanks or recon, but don't go near the enemy HQ. There's one Rocket hidding 
    at the south wood and
    one Artillery hidding at the north wood from the enemy HQ. There's also a 
    Lander hiding on the
    reef.
    
    Now, you had finished the Field Training and you are promoted from Candidate 
    to Advisor
    and you are given a partner, Andy. You are also given a card with your name 
    and rank.
    
    - Special Intel -
    Your Units
    1 Fighter
    
    Enemy Units
    1 Infantry
    
    More Tips
    
    -----------------
    -= 9. Campaign =-
    -----------------
    
    - It's War! -
    Your Units
    2 Infantry
    2 Mech
    2 Tank
    2 Artillery
    1 APC
    1 Md Tank
    1 A-air
    1 Recon
    CO : Andy
    
    Enemy Units
    4 Infantry
    3 A-air
    2 Mech
    2 Tank
    2 Artillery
    2 Rocket
    1 Md Tank
    CO : Olaf
    
    Try group all your unit at the south west of the map. Guard the bridge with 
    the Md Tank, use
    the other Tanks as wall to defend your Artillery and A-air. The enemy Tanks, 
    Artillery, A-air,
    Mech and Infantry will move towards you. So let them come and take them out 
    one by one. Olaf
    will use blizzard immediately when he gain enough power. So, if you seperate 
    your forces to
    the east and to the north, they can't help each other. Try group all your 
    unit together.
    Although A-air and Mechs are weak against Tanks, they could be use as 
    finisher when the Tank
    is low on HP. After finish all those vehicles that move towards you, it's 
    time to proceed your
    unit to take out the foot soldiers, Rockets and Tanks. Wait until the snow 
    stop so that you
    don't have movement penalty and can approach the Rocket in one move with 
    your Tank. You could
    use CO Power - Hyper Repair once your meter is full. It's useful when you 
    are approaching the
    Md Tank and the Rocket. Because you can recover your unit's HP after taking 
    the enemy's attack.
    It also make your units stronger on that turn. So, use it in the begining of 
    the turn to make
    your attack more effective.
    
    
    - Gunfighter ! -
    Your Units
    2 Infantry
    1 Artillery
    1 Tank
    CO : Andy
    Funds : 8000
    
    Enemy Units
    2 Infantry
    2 Rocket
    2 Artillery
    3 Tank
    2 Mech
    1 Recon
    1 Md Tank
    CO : Grit
    
    Grit is your opposing CO, all the long range unit he has can fire at a 
    longer distance.
    Deploy some infantry and move those foot soldiers to the north. Fight off 
    the enemy there and
    capture the neutral city there. When you have enough cities, you could 
    deploy two Tanks in a
    turn, and that helps alot. Because the enemy has extra range, a Tank is 
    better than a Md Tank
    for it's cheaper and it's larger movement points. The enemy on the south 
    part is slightly easier
    for they are just Artillery, Tank, and Recon. The north east part is harder. 
    There are two
    Rockets with a Md Tank and a Tank guarding them. Deploy a Md Tank whenever 
    you have sufficient
    funds. Overwhelm the enemy with Tanks and Md Tanks. Just don't forget to 
    keep an eye on Grit's
    CO Power meter.
    
    - Air Ace ! -
    Your Unit
    2 Infantry
    2 Mech
    1 Tank
    1 Md Tank
    1 Artillery
    2 A-air
    1 B Copter
    1 T Copter
    1 Missile
    CO : Andy
    Funds : 6000
    
    Enemy Unit
    3 Infantry
    3 Tank
    3 B Copter
    2 Fighter
    1 Bomber
    1 Missile
    Funds : 8000
    CO : Eagle
    
    Proceed across the bridge and take out any units that's in your way. The 
    enemy fighter will
    arrive soon, so be ready with your Missiles and A-airs. Once the opponent 
    CO, Eagle have his
    power ready, his air units could attack twice in one turn. So take out as 
    much unit as you can
    when they approach. When you continue to proceed, keep an eye on the enemy 
    bomber's attack
    range, so that it won't blow your Md Tank in one attack. Let it destroy a 
    Tank or Infantry and
    revenge with your Anti-airs. Once you take out the Air force, the remaining 
    troops are easy to
    deal with. Keep your T Copter so that it could transport a unit to the enemy 
    HQ and capture it.
    Keep the B Copter to defense the unit from the Tank at the area. By the way, 
    deploy any unit if
    you think it's needed. I would suggest a Rocket here.
    
    
    There's a new CO available, you can choose Max or Andy.
    
    Now, Andy and Max will have different opinion, so choose either one of them.
    Choosing different character will result in different missions.
    Choosing Andy will give you either Max of Olaf in the last mission.
    Choosing Max will give you Grit in the last mission
    
    *--< Andy's Route >--*
    - Max Strikes! -
    Your Unit
    2 Infantry
    2 Mech
    2 Tank
    1 Md Tank
    1 Rocket
    1 Artillery
    1 B Ship
    1 Sub
    1 Lander
    Funds : 7000
    
    Enemy Unit
    2 Infantry
    3 Tank
    3 B Ship
    2 Md Tank
    2 Artillery
    Funds : 9000
    CO : Olaf
    
    Take out the nearest B Ship with Sub and B Ship. Load your Tanks and 
    infantry into Lander
    and send them to the enemy base after you finish those enemy B Ships. Move 
    the Rocket to the
    shore south of the northern bridge, this way it could attack enemy further 
    to the east. With
    the Md Tank guarding the bridge, and the Artillery and Rocket backing it up, 
    it shouldn't be
    any problem to defense against the enemy up north. So just enjoy the ride to 
    the enemy HQ and
    capture it. Use the tank and APC to block the bridge, so that you could 
    capture the HQ without
    being attack.
    
    
    - Max's Folly ? -
    Your Units
    3 Tanks
    3 Md Tanks
    2 Artillery
    2 Rocket
    2 Mech
    1 APC
    CO : Max
    
    Enemy Units
    6 Artillery
    4 Rocket
    3 Tank
    2 Infantry
    CO : Grit
    
    This is mean, Max's long range unit has a -1 range penalty and Grit has a +1 
    bonus. When Grit
    uses his CO Power, Snipe Attack, his units got even more advantage.
    Don't let the enemy capture your HQ in 5 days and you will win. First, 
    manuever all your tanks
    as fast as you can. use your artillery and place them at the blind spot of 
    the Rocket on the
    other side of the mountain. Those two Artillery will take it out on the next 
    turn. Use your
    Rocket against the enemy Artillery. Move as fast as you can, once you cross 
    over to the other
    side, there will be some Rockets and Artillery there to take your strong 
    close range fire.
    When you get Max Force, use it and it helps you move faster and take out 
    enemy faster.
    Try not to get your Tanks destroyed as they are the fastest unit here and 
    they are useful
    for reaching the HQ early and destroy any infantry there.
    
    - Olaf's Navy! -
    Your Units
    3 Infantry
    2 Mech
    2 Tank
    2 Recon
    1 Md Tank
    1 APC
    1 Artillery
    1 Rocket
    1 Sub
    1 Lander
    1 B Ship
    
    Enemy Units
    3 B Ship
    3 Cruiser
    3 Sub
    4 Tanks
    2 Rocket
    CO : Olaf
    
    Move All your troops north, moving them east will lead them into the B Ships 
    fire range.
    Dive your sub so that the B Ship won't hit you. You could also ignore your 
    naval units and
    concentrate on taking over the enemy's HQ. If you want to save your naval 
    unit, hide the
    B ship and Lander in the reef and dive the sub. The Rocket hide in the wood 
    after the northern
    bridge, beware of that and those Tanks are easy.
    
    Sami will join you after this
    Goto - Sami's Debut -
    
    ~~~~~~~~~~~~~~~~~~~~~
    *--< Max's Route >--*
    ~~~~~~~~~~~~~~~~~~~~~
    
    - Max Strikes ! -
    Your Units
    2 Infantry
    2 Mech
    2 Tank
    2 Md Tank
    2 Sub
    1 B Ship
    1 Artillery
    1 Lander
    1 Rocket
    1 APC
    
    Enemy Units
    4 B Ship
    4 Tank
    2 Md Tank
    2 Artillery
    2 Infantry
    1 Rocket
    CO : Olaf
    
    Beware, your long range unit had penalty. Your close range units are much 
    stronger.
    First, look at the B Ship range, move your units away from it's attack 
    range. then manuever
    your troops to the east. Your units are stronger in close range, take out 
    anything that's on
    your way. Keep all your unit out of the enemy's long range unit fire range 
    and wipe those off
    first when they come near you. Dive all your Subs and use them against the B 
    Ships. Unleash the
    power of Max Force when the CO Power bar is full. Your close range attack 
    will be very strong.
    
    
    - Sniper! -
    Your Units
    2 Infantry
    2 Mech
    2 Tank
    2 Recon
    2 B Copter
    1 Rocket
    1 Md Tank
    1 Artillery
    1 T Copter
    1 APC
    
    Enemy Units
    1 Infantry
    4 Artillery
    1 Tank
    1 Missile
    1 Recon
    2 Rocket
    1 A-air
    CO : Grit
    
    There's an Infantry hiding in the wood where your Recon in the HQ could 
    reach, send the Recon
    next to it so that it won't get trap. There's a missile in a city to the 
    east, so be careful
    and don't let it get your Copters. There's a Rocket hiding in the woods 
    southwest. Approach it
    with tanks by hiding them in woods. Another Rocket in the city surrounded by 
    mountain.
    When you are going around the mountains, there will be an A-air and 2 
    Artillery ahead. When you
    pass by the north east island, beware that there's a rocket and missile 
    hiding in the wood,city.
    The last artillery hides next to the HQ.
    
    - Blizzard Battle! -
    Your Units
    2 Infantry
    2 Mech
    1 Md Tank
    1 Tank
    1 APC
    Funds : 3000
    
    Enemy Units
    3 Md Tank
    4 Infantry
    2 Tank
    2 Rocket
    2 Artilerry
    CO : Olaf
    Funds : 6000
    
    Move Medium tank and infantry to the east. Secure the bridge, then move the 
    tank further east
    to block tanks from coming and take over the enemy city there. At the same 
    time, deploy more
    infantry and send them north. Deal the tank and artillery with Mech and 
    Tank. Capture all city
    on your side of island and win.
    
    - History Lesson! -
    Your Units
    3 Sub
    2 Infantry
    2 Mech
    2 Lander
    1 APC
    1 B Ship
    1 Cruiser
    2 Md Tank
    1 Recon
    CO : Max
    
    Enemy Units
    3 Tank
    2 Infantry
    1 Lander
    1 Sub
    3 Artillery
    1 Recon
    1 B Ship
    1 Cruiser
    1 Rocket
    
    CO : Grit
    
    Move units through reefs and woods. Load all infantry to lander and move 
    those out to reefs.
    Move ground units to woods towards north. the B Ship is located at north 
    east, sub and lander
    at middle north, cruiser at middle east. clear the sea with your subs. Then 
    send infantry to
    capture the enemy HQ. There's two artilleries on the north part of the 
    island you start. There's
    a rocket and artillery hiding at the enemy island. Either take them out, or 
    capture the HQ.
    
    Sami joins you after this.
    
    -----------------------
    * End of 1st division *
    -----------------------
    
    - Sami's Debut! -
    Your Units
    2 Infantry
    2 Mech
    2 B Copter
    2 T Copter
    2 A-air
    1 Tank
    1 APC
    1 Missile
    1 Md Tank
    1 Artillery
    1 Fighter
    
    Enemy Units
    4 B Copter
    2 Bomber
    3 Tank
    2 Fighter
    1 Infantry
    CO : Eagle
    
    In this mission, there will be bombers, fighters and B Copter coming out of 
    no where.
    It's worse when the CO use it's power that let the air units move again... 
    First, wipe off
    the two Copters infront of you with your A-air, then put your Copters and 
    Fighter infront
    of the A-air because there's a bomber that can reach them from north east. 
    There's also
    another 2 B Copter that'll approach from the east. Take care of it with your 
    A-air. For your
    vehicles, don't let them cross the bridge first, when they cross the 
    northern bridge, make
    sure you hide them in the woods. The other bomber will be coming from south 
    east. Each bomber
    will have a fighter near them. Use bait or wait until the Bomber appear. 
    When they appear,
    take them with your A-air, Fighter or Missile. After you take care of these 
    bombers, it's safe
    for your vehicles to come out of forest. The enemy's Tank is weaker than 
    yours, so it won't be
    much problem. Now, you need to sacrifice some Copter or Fighter so that the 
    enemy fighter will
    come out. Use your Anti-air on the fighters and the remaining ground unit is 
    easy to deal with.
    Try to protect your T Copter if you want to capture the enemy HQ. The 
    fighter can't reach your
    T Copter if you surround them with ground units.
    
    - Kanbei Arrives! -
    Your Units
    2 Infantry
    2 Mech
    2 Tank
    2 Md Tank
    2 Rocket
    1 Artillery
    1 APC
    
    Enemy Units
    5 Tank
    2 Md Tank
    2 Mech
    2 Infantry
    2 Rocket
    1 Artillery
    CO : Kanbei
    
    The two Rockets infront are actually baits. The enemy's Tanks are strong, 
    but it's still wise to
    wipe out those long range unit first. Max will be effective in this mission. 
    Send your Md Tank
    and clear those two Rockets. Adjust your Rockets so that when the enemy 
    come, they will be in
    it's range (check the enemy movement by clicking A). Move the north Tank to 
    the wood so that it
    could prevent your enemy from blocking the Md Tank to go back. Preparation 
    for the Md Tank to
    go back is essential because the enemy have 2 Md Tanks too. Retreat your Md 
    Tanks the next day.
    Put it back at the city so it will heal, and your enemy can only attack you 
    one by one, where
    you have your Rockets and Artillery backing them up.
    
    -Mighty Kanbei! -
    Your Units
    2 Rockets
    1 Tank
    1 Md Tank
    1 Mech
    1 Infantry
    Funds : 10000
    
    Enemy Units
    6 Tank
    4 Md Tank
    3 Artillery
    2 Infantry
    1 Rocket
    CO : Kanbei
    
    You got a very small troops and not much funds. So you must deploy units 
    carefully and according
    to which CO you choose. You got two tanks to block the bridge at the 
    begining. Fire those rockets
    on the nearest Tanks. When these Tanks attack you, don't wipe them off, 
    because they don't do
    that much damage. Use your indirect fire to weaken those lining up behind. 
    Move the Infantry
    towards the neutral city and deploy an Infantry to capture the city. Then, 
    deploy Tank to take
    turn defending the bridge, deploy Artillery to help fighting. When you have 
    sufficient funds,
    deploy more Rockets. Since the southern part is easier to clear, you could 
    deploy an APC with
    infantry and get ready to capture the enemy base through the south bridge.
    
    
    - Kanbei's Error? -
    Your Units
    2 Infantry
    1 Fighter
    1 Missile
    1 A-air
    1 B Copter
    1 T Copter
    Funds : 4000
    
    Enemy Units
    2 Infantry
    2 Mech
    3 A-air
    1 Missile
    2 T Copter
    1 Fighter
    1 Bomber
    1 B Copter
    2 Tank
    CO : Kanbei
    
    The winning terms is different here, you must be the first one to capture 15 
    properties.
    Attack the bomber with your Fighter. You can block it's way by using other 
    air units. Produce
    Infantry in your base, capture neutral city on the island. Get rid of the 
    Bomber, B Copter and
    Fighter that go near you. After clearing those, you can load Infantry into 
    the T Copter and send
    it north. Send your B Copter and Fighter some where in the middle of the map 
    and wait fo the
    enemy T Copter. If they come, just shoot them down. Take the middle north 
    island since it don't
    have anti air guards there. To prevent your enemy from winning, just wipe 
    out it's foot soldiers.
    T Copter is essential in this mission.
    
    
    If you finish Kanbei Arrives within 8 days, Mighty Kanbei within 10 days, 
    and Kanbei's Error
    within 12 days, you will fight three Sonja missions.
    
    -------------------
    * Sonja's Mission *
    -------------------
    
    - Divide & Conquer! -
    Your Unit
    2 Infantry
    2 Mech
    3 Tank
    1 Md Tank
    1 APC
    1 Artillery
    1 Rocket
    1 Recon
    CO : Max
    
    Enemy Unit
    4 Tank
    3 Infantry
    2 Artillery
    3 Rocket
    CO : Sonja
    
    There's one Rocket hiding in the wood just north of your Mech. Move a Mech 
    next to the wood and
    destroy the Rocket. There's an Artillery hiding in the wood north of the 
    single city east side.
    Gather your tanks in the woods where the Rocket hide. Put your long range 
    unit south of the
    mountain. The enemy will be coming from both side of the road. After 
    defending those enemy,
    proceed north. There's a Rocket hidding north west wood of the city in the 
    middle. One more
    hiding in the middle north wood. There's also a tank near the enemy HQ. One 
    more Artillery
    hiding in the wood south of enemy HQ, near the city.
    
    
    - Sami Marches On! -
    Your Units
    2 Infantry
    2 Mechs
    1 Cruiser
    1 B Ship
    1 Sub
    1 Tank
    1 Md Tank
    1 Rocket
    1 Recon
    1 APC
    2 Lander
    CO : Sami
    Funds : 7000
    
    Enemy Units (Not sure since she could deploy units)
    1 B Ship
    1 Cruiser
    1 Sub
    2 Tank
    2 Artillery
    1 Md Tank
    1 Rocket
    2 Infantry
    2 Mech
    CO : Sonja
    
    The first one who capture 16 properties win.
    You might be able to capture city faster with Sami, but the fact is, Sonja 
    have more city on her
    area, she got around 14 properties there, and once she capture 3 more on the 
    other island she
    will win. Becareful with your Lander, it cost you 12000 one. First, 
    becareful with your naval
    units, there's an enemy sub and a cruiser on patrol. The enemy will send 
    heavy force to the
    southern area. Send all your units there if you want to capture that part. 
    Deploy units as
    needed. The northern island have a few enemy hidden in the woods. Proceed 
    with cautions.
    There's an Artillery hidden on the west of the two woods. Secure the 
    southern island. Deploy
    unit there to protect it. The enemy will storm this island with heavy fire 
    continuously. Send
    a small troops to the northern island. Wipe off the Artillery there and 
    start capturing
    buildings. Your unit might be attack by the enemy B Ship. so keep sending 
    infantry there or
    try to take out that B Ship. Start sending tanks to defend the island as 
    lander will send APC
    and infantry there. The key to victory is to prevent Sonja from capturing 
    any properties out of
    her island.
    
    
    - Sonja's Goal! -
    Your Units
    2 Infantry
    2 Mech
    1 Sub
    1 Cruiser
    1 B Ship
    1 Lander
    1 A-air
    1 Recon
    1 Rocket
    1 Missile
    1 B Copter
    1 T Copter
    1 Tank
    1 Md Tank
    1 APC
    CO : Andy
    
    Enemy Units
    2 B Copter
    1 Sub
    2 Rocket
    1 B Ship
    1 Bomber
    3 Tank
    1 Artillery
    1 Infantry
    1 Cruiser
    1 Fighter
    CO :Sonja
    
    On day 2, you will be
    ask whether Sonja and Sami will get along. Move your cruiser to the
    northern reef, you will find a sub there. Destroy it with your B Ship. 
    There's a Rocket hiding
    in the wood near the sub. So don't move your unit up north. Let your B Ship 
    take it out first
    There will be a B Copter approaching, so be ready with your A-air for an one 
    hit kill.
    There's also a B Ship to the east, dive your sub and take out that one. 
    After the B Copter, a
    Bomber and another B Copter will come, so be ready with the missile and 
    A-air. On the east,
    there's a Tank and Artillery. Up north, there's a fighter and a Rocket 
    hiding. The rocket hides
    in the wood that's next to the sea. There are two Tanks near the enemy HQ.
    
    -------
    * End *
    -------
    
    
    Three Routes to choose - Andy
                           - Max
                           - Sami
    depending on the character you choose, the mission will be different.
    Choosing Andy for the following four missions will unlock Drake.
    Choosing Sami for the following four missions will unlock Eagle.
    Choosing Sami for the following four missions will unlock another mission.
    
    * >-- Andy --< *
    
    - Captain Drake! -
    Your Units
    1 Tank
    1 Md Tank
    1 Artillery
    1 Lander
    2 Sub
    1 APC
    1 Rocket
    CO : Andy
    Funds : 3000
    
    Enemy Units
    3 Infantry
    2 Tank
    2 Md Tank
    1 Artillery
    2 Lander
    1 B Ship
    1 Sub
    1 Rocket
    CO : Drake
    
    Capture 12 properties to win. You and your enemy got three properties to 
    start with and there's
    12 neutral city. The enemy got advantage since they got three infantries and 
    one of them is on
    the middle island at the begining.
    
    * >-- Max --< *
    Your Units
    4 Sub
    2 B Ship
    2 Infantry
    1 Lander
    1 Rocket
    2 Cruiser
    CO : Max
    
    Enemy
    2 Sub
    2 B Ship
    2 Cruiser
    CO : Drake
    
    Destroy the Sub with cruiser,. Move another cruiser to the east of the east 
    island. Load all unit
    into Lander and move all unit south and dive your subs. If you see any enemy 
    sub, remember where
    they dive. Drake's CO Power Tsunami will damage all your units, be aware of 
    that. Just hide your
    cruiser and B Ship in the reef, scout with your diving subs. It's easy, use 
    B Ship against
    Cruiser, Cruiser against Sub, Sub against B Ship.
    
    
    * >-- Sami --< *
    Your Units
    2 Infantry
    2 Mech
    2 Sub
    1 Cruiser
    2 Lander
    1 B Ship
    1 Rocket
    1 Md Tank
    1 Tank
    1 APC
    CO : Sami
    
    Enemy Units
    CO : Drake
    Secure 15 bases to win.
    Move ground units to the island in the middle. Dive your subs. Move your 
    tank to block the
    middle part of the island from the enemy. Hide the B-Ship in the reef. For 
    the middle island,
    try not to let the enemy pass the forest in the middle of the mountain. This 
    way, you could
    easily secure 14 bases. Then, build more mechs and proceed south, one more 
    base and this map
    is yours.
    
    Three Choices again
    depending on the character you choose, the mission will be different.
    
    * >-- Andy --< *
    - Naval Clash! -
    Your Units
    2 Lander
    1 Missile
    1 Rocket
    2 Tank
    1 Md Tank
    2 Sub
    1 B Ship
    1 Recon
    CO : Andy
    
    Enemy Units
    2 B Ship
    1 Cruiser
    1 Sub
    ???
    CO : Drake
    
    Protect the Missile for ten days to win this mission.
    Wipe off that B Ship with Rocket, B Ship and Sub. Counter your enemy when 
    they come. Load the
    Missile into the Lander when Drake use Tsunami
    
    
    
    * >-- Max --< *
    - Naval Clash! -
    Your Units
    2 Infantry
    2 Mech
    2 Sub
    1 B Ship
    1 Cruiser
    1 Lander
    1 Recon
    1 Md Tank
    2 Tank
    1 Rocket
    CO : Max
    
    Enemy Units
    3 B Ship
    1 Infantry
    1 Mech
    1 Sub
    4 Tank
    1 Cruiser
    1 Md Tank
    1 Rocket
    CO : Drake
    
    You need to eliminate all enemy within 15 days.
    Take the B Ship first. Send Recon to the nearest wood. Move out the Rocket 
    to maximize it's
    range. Then there will be a cruiser, sub and B Ship approaching. Don't move 
    your B Ship on the
    first turn, instead, return one Sub to prevent the enemy sub from hitting 
    the B Ship. Let the
    enemy sub and the cruiser come, and take them all with B Ship, Cruiser, 
    Rocket and Sub. There's
    one B Ship near the enemy HQ. Clear all these naval units and you are near 
    to victory, because
    close range is Max's specialty.
    
    
    
    * >-- Sami --< *
    - Naval Clash! -
    Your Units
    2 Lander
    1 Cruiser
    1 B Ship
    1 Sub
    2 Infantry
    2 Mech
    2 Tank
    2 Md Tank
    1 Recon
    1 APC
    1 Rocket
    CO : Sami
    
    Enemy Units
    ???
    CO : Drake
    Protect your Landers, both of them must be protected for the whole mission.
    
    Another three
    depending on the character you choose, the mission will be different.
    
    * >-- Andy --< *
    - Wings of Victory! -
    Your Units
    2 Infantry
    2 mech
    1 Md Tank
    1 Tank
    1 Rocket
    1 Missile
    1 A-air
    1 B Copter
    1 T Copter
    1 APC
    1 Recon
    1 Bomber
    2 Fighter
    CO : Andy
    
    Enemy Unit
    3 Bomber
    2 Fighter
    4 Tank
    1 A-air
    1 Md Tank
    1 Artillery
    1 Rocket
    2 Mech
    2 Infantry
    CO : Eagle
    
    Wait for the fighters to come. Eliminate the fighters and bomber that come. 
    Send your Fighter to
    engage the remaining bombers. When the enemy air forces are wiped off, it's 
    easy to win.
    Bomb those long range unit with your bomber. Just becareful of the A-air and 
    Eagle's CO Power.
    Capturing the enemy HQ will finish this faster.
    
    
    * >-- Max --< *
    - Wings of Victory! -
    Your Units
    CO : Max
    Enemy Units
    CO : Eagle
    
    * >-- Sami --< *
    - Wings of Victory! -
    Your Units
    CO : Sami
    Enemy Units
    CO : Eagle
    
    Three routes
    depending on the character you choose, the mission will be different.
    * >-- Andy --< *
    - Battle Mystery! -
    Your Units
    2 Sub
    1 B Ship
    2 Lander
    2 Cruiser
    1 Md Tank
    2 Tank
    1 APC
    2 Infantry
    1 Recon
    1 Rocket
    CO : Andy
    
    Enemy Units
    1 Cruiser
    1 Lander
    2 Sub
    1 B Ship
    2 Tank
    1 Infantry
    1 Recon
    CO : Drake
    
    Destory enemy Lander with cargo.
    The Lander is located at the south most reef.
    Get your tanks loaded to the other side. Move them down towards the reef. 
    There's some enemy
    ground units, but with the Md Tank, they should be not much problem. Bring 
    along the B Ship as
    well. Once you reach there, place the tank next to the reef, and let the B 
    Ship fire at it.
    
    
    * >-- Max --< *
    - Battle Mystery -
    Your Units
    2 Infantry
    2 Mech
    2 Lander
    1 B Ship
    1 Sub
    1 Cruiser
    1 APC
    1 Rocket
    1 Tank
    CO : Max
    
    Enemy Units
    2 Infantry
    2 B ship
    3 Tank
    1 Md Tank
    3 Artillery
    1 Lander
    1 Sub
    1 Cruiser
    1 A-Air
    CO : Drake
    
    * >-- Sami --< *
    - Battle Mystery -
    Your Units
    2 Mech
    2 Lander
    1 Rocket
    2 Cruiser
    1 Sub
    1 B Ship
    1 Recon
    1 Infantry
    1 Tank
    CO : Sami
    
    Enemy Units
    3 A-air
    1 Missile
    1 Md Tank
    1 Sub
    ???
    CO: Drake
    
    You need to protect an Infantry for eight days to win.
    
    - Andy Times Two! -
    Your Units
    2 Infantry
    2 Mech
    1 Rocket
    1 Lander
    1 T Copter
    1 APC
    1 Md Tank
    1 B Ship
    1 Sub
    
    Allied Units
    3 Bomber
    5 Fighter
    CO : Eagle
    
    Enemy Units
    6 Fighter
    2 Bomber
    2 B Ship
    3 Md Tank
    2 Infantry
    1 Tank
    1 Rocket
    1 Sub
    1 Lander
    1 Cruiser
    CO : Andy
    
    You still need to avoid the fighters that might attack your T Copter. Load 
    your unit into
    transport and get them near the enemy HQ. Becareful, don't let the B Ships 
    and Rocket hits you.
    Eventually, Eagle's bomber will clear this map for you. With your Rocket, B 
    Ship and Md Tank,
    you can clear this mission easily
    
    - Enigma -
    Your Units
    2 Infantry
    2 Mech
    1 A-air
    1 Missile
    1 Rocket
    1 APC
    1 T Copter
    1 Lander
    1 Tank
    1 Md Tank
    1 Sub
    Funds : 8000
    
    Enemy Units
    3 Fighter
    1 Bomber
    1 Tank
    2 Md Tank
    1 A-air
    1 Artillery
    2 Missile
    1 Rocket
    2 B Ship
    2 Sub
    2 Infantry
    2 Mech
    1 T Copter
    1 Recon
    CO : Sturm
    
    They key here is to destroy all the enemy Fighters, capture the airport on 
    the north and build
    your air force. Try not to let your enemy capture any base that could 
    produce unit. At the
    begining, the fighter will try to destroy your T Copter. Use it to lure the 
    Fighters. The Bomber
    will be the one that cause problem. Send your Anti air unit to it ASAP. The 
    enemy's naval forces
    are hard to deal with at the begining. Secure the place with a base and a 
    port. Deploy Rocket
    there to help against naval units. Also, if you could secure the base south 
    of yours, you could
    prevent they enemy to launch quick attack against you. When you secured 
    these two area, try
    building forces to take over the airport. With sufficient air forces, you 
    could capture enemy HQ. Secure the south and the east base is important.
    If you find air force too costly, simply use two lander to do the job by 
    sending 4 loaded APC.
    Obviously you need to clear the sea if you do this. Fight all your way there 
    by land will take
    many turns.
    
    - The Final Battle! -
    Depends on which route you choose, the CO available will be vary.
    
    Your Units
    2 Infantry
    2 A-air
    2 B Copter
    1 Missile
    1 T Copter
    1 APC
    2 Md Tank
    CO : Andy
    
    Allied Units
    4 A-air
    3 Tank
    2 Md Tank
    2 Infantry
    CO : Max, Grit, Olaf
    
    Allied Units
    4 A-air
    1 Recon
    2 Tank
    4 Md Tank
    CO : Kanbei, Drake, Eagle, Sami
    
    Enemy Units
    4 Fighter
    4 Bomber
    4 B Copter
    3 Md Tank
    3 Tank
    6 A-air
    CO : Sturm
    
    CO : Andy, Max, Kanbei
    All allied units are under your control, so notice the weakness and strong 
    point of each CO.
    Andy is all rounded, Kanbei's unit cost 20% more, Max is weak at long range. 
    Especially Max,
    deploying indirect combat unit for him is wasting your money. Watch out for 
    the enemy CO Power.
    Meteor strike hit one area of 5x5 and causes heavy damage. CO Power don't 
    work for allied units.
    Move Max forces from south or north, and also Kanbei forces to help Andy. 
    Andy need to survive
    the attack until Max and Kanbei reach there, and the battle is much easier. 
    Bring alot of
    infantry with you when you proceed north. Capture the enemy city or move a 
    unit on the
    production base to prevent it from deplying more units. When you secure the 
    south part of the
    map, deploying bombers and fighters will be good choice, for they could 
    reach the enemy real
    fast. Just becareful, don't put all your units together for the meteor 
    strike could take them
    out easily.
    
    
    Enjoy the credits by now. It also shows your score in each mission.
    You will also get overall grade on your campaign.
    
    You think you are done ? Is this too easy for you ?
    Now, go to Battle Map, you'll see CO's available to buy, and scroll down you 
    will see a
    different thing, Advance Campaign.
    Buy it, then start a new campaign. While starting a new campaign, press and 
    hold select button.
    You will see the word Advance Campaign on the corner of the screen. Enjoy 
    yourself, since you
    could finish it once, you can do it again. The enemy got more or stronger 
    units in this campaign.
    
    
                              ---------------------
                              Copyright Information
                              ---------------------
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    its author.
              It's author bears the copyright and reserves all rights.
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                      It can only be use for personal use.
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    and Program,
                              reserved by Nintendo.
    You can find latest version of this FAQ at the following sites :
    www.gamefaqs.com
    www.awhq.cjb.net (Advance War HQ)
    www.cheatcc.com
    www.cheatcodes.com
    
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