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    Secrets FAQ by Super Nova

    Version: Final | Updated: 03/29/03 | Printable Version | Search This Guide

    
                 ============================================
                 >>>>>>>>>Advance Wars: Secrets FAQ<<<<<<<<<<
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     *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
      A Secrets/Unlockables FAQ
      By Super Nova
      For Advance Wars (GameBoy Advance)
      supernova54321@hotmail.com
      Version Final - Last Updated 28/3/03
     *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
    
     Table of Contents
    
    1. Introduction
    2. Version History
    3. Secrets & Unlockables
     3.1 Commanding Officers
       -Andy
       -Max
       -Sami
       -Olaf
       -Grit
       -Kanbei
       -Sonja
       -Eagle
       -Drake
       -Sturm
       -Nell
     3.2 Battle Maps
       -Special Maps
       -Vs. Maps
       -Pre-Deployed Maps
       -3P Maps
       -4P Maps
       -War Room Maps
       -Map Cases
       -COs
     3.3 Secret Missions
       -Path 1
       -Path 2
       -Path 3
     3.4 Final Battle Combinations
       -Andy
       -Max
       -Sami
       -Olaf
       -Grit
       -Kanbei
       -Eagle
       -Drake
       -Rewards
     3.5 Other Secrets
      -Field Training Rewards
      -Flashing Menu Icons
     3.6 Codes
    4. My Progress
    5. Credits
    6. Legal Disclaimer
    
    =========================
    )))))1. Introduction(((((
    =========================
    
     Advance Wars is one of those games with a huge number of secrets.
    There are hundreds of maps, special missions, COs and so on to unlock,
    but no-one has written a secrets FAQ yet, so here you go. I hope
    it helps, and it should clear up some misconceptions and rumours
    (like having to get all S-ranks to unlock Nell).
    
    NOTE: I've been experimenting with ASCII headings, so if some look a
    little weird then forgive my poor taste.
    
    This guide is Copyright (c)2003 Duncan Hardy (Super Nova).
    
    ============================
    )))))2. Version History(((((
    ============================
    
    Version Final
    Submitted 28/3/03
    OK, this really is the final version. I've added some Gameshark
    codes, essential for all secrets guides, but overlooked by me.
    
    Version Final
    Submitted 25/3/03
    Two versions ought to just about do it for this FAQ - I really can't
    see what remains to add to it. I included the My Progress section,
    and don't see what else can be added. Only minor corrections will be
    made in future. (I have other FAQs in the pipeline anyway, so I don't
    want to add any more to this one).
    
    Version 1.0
    Submitted 15/3/03
    There is more or less everything needed here. I have covered every
    secret and unlockable I know of, but if you have any additions/
    corrections to make feel free to email me, I'd be grateful of any help.
    
    ==================================
    )))))3. Secrets & Unlockables(((((
    ==================================
     _______________________
    /3.1 Commanding Officers\
    ^^^^^^^^^^^^^^^^^^^^^^^^^
    
     Here is the complete list of COs, how to unlock them and how to use
    them. I've added some strategies for each which should make unlocking
    other secrets easier.
    
     ..........
     --[Andy]--
     ''''''''''
    
    Game Description: Mechanical wizard with good all-around skills.
    
    Description: Andy is the worst CO. Definitely. You can say "he's good
    all round, and has no real weaknesses", but no strategy can be planned
    with Andy that is guaranteed to work. With Sami, you know that if you
    storm the opponents HQ with five mechs you will capture it, unless
    you have undergone lobotomy. It's a shame that you must use him so
    much in campaign mode. All right, to be fair to him he is a beginner's
    best friend, as he will work adequately whatever strategy you use. It's
    just a pity that he won't excel at anything either.
    
    Attributes: All units have no strengths or weaknesses.
    
    CO Power: Hyper Repair. Recovers 2HP (maximum of 10) to every troop
    and gives them a 10% attack bonus. Useful after Tsunami (Drake's CO
    power).
    
    How to Unlock: Unlocked by default.
    
     .........
     --[Max]--
     '''''''''
    
    Game Description: Gung-ho strongman. Tops at direct combat, weak over
    distances.
    
    Description: Max is one of the more useful COs. Some maps are made for
    him, but he will need some resources in order to build the necessary
    troops to win. He has a 50% attack bonus with all his direct attack
    units (tanks, Mid tanks, A-Airs, recons, bombers, fighters, copters
    subs and cruisers) and will tear apart anyone without exceptional
    defense. With Max Force, his power, only Kanbei and Vs. Sturm will not
    lose their non-tank units in one hit. Unfortunately, Max has a 10%
    decrease in long-range power, and has one square less range. This makes
    his artillery useless and his rockets poor.
     As a result, the best strategy to use with Max is all-out combat in
    the open. If there is a field, at least 6x6 squares, he should move in
    for the kill on any units there. This makes him a great choice for such
    missions as Kanbei Arrives!, where he can charge in and destroy all
    opposition. Where Max will fail is in narrow "bottlenecks", where enemy
    snipers will make quick work of him as only one unit can attack at a
    time.
    
    Attributes: Direct units have a 50% attack bonus. Long-range units
    have a 10% decrease in power and one square less range.
    
    CO Power: Max Power. Gives direct units a 25% attack bonus and other
    units 10%. Direct units also move one square further.
    
    How to Unlock: Unlocked by default.
    
     ..........
     --[Sami]--
     ''''''''''
    
    Game Description: Infantry unit specialist. Has trouble with other
    ground troops.
    
    Description: One of the best COs. She has two techniques which can
    complete every single War Room map with at least a B-rank. Because her
    infantry and mech units have a 20% attack bonus, they can attack larger
    units effectively while saving money. It takes four of Sami's mechs
    to kill one medium tank on full HP. The cost of four mechs is 1200G.
    The cost of one Mid tank is 1600G. Do you see how quickly you save
    money? The other main advantage Sami has is her superior capturing
    skills. She captures 50% faster than normal, so you have to wound an
    infantry unit to 6HP to stop it from capturing in two turns. This makes
    capturing HQs easier, as you can take one attack from a weak unit and
    still finish capturing the next day. Her CO power helps her move her
    units further so they can reach their destination with as little
    resistance as possible.
     The strategies to use in the War Room maps are both cheap and both
    work. One is to load a transport (APC, lander or T-copter) with an
    infantry unit and move straight towards the HQ. Drop the infantry off
    and next turn start capturing. Any units in the area will go for your
    transport, and any extra units built will be too late to stop you from
    finishing the mission. However, it is advisable to send several
    transports in for the kill, so that you increase your chances of having
    a unit healthy enough to capture in two moves. Any extra wounded units
    can surround the infantry in question and protect it.
     The other strategy to use is "mech flood". This involves building as
    many mech units as possible and sending them forward towards the enemy
    HQ. Mechs can capture cities and attack large enemies at the same time,
    and opponents trying to build more expensive units will be overwhelmed.
    This workd every time as long as you secure all factories quickly and
    there are no sea/air units.
    
    Attributes: Infantry and mech units have 20% attack bonus and 10%
    defense bonus. Direct units have 10% less power. Can capture 50% faster
    than any other CO.
    
    CO Power: Double Time. All infantry and mech units have 1 movement cost
    over all terrain and can move an extra square. They also gain 30%
    extra attack power, while other units gain 10%.
    
    How to Unlock: Unlocked by default.
    
     ..........
     --[Olaf]--
     ''''''''''
    
    Game Description: Easily affected by the climate. Strong in snow, weak
    in rain.
    
    Description: What do you get if Santa Claus dyes his beard and changes
    his clothes? OK, enough jokes, as Olaf is another pretty bad CO. He is
    quite good all round and has no weaknesses, but again this makes
    strategy planning difficult. Luckily there is his immensely useful
    CO power. As long as he is playing alone, this will practically
    immobilise an enemy force, particularly Max's or Grit's as they run
    on treads and tires, which find moving very difficult in snow. Sturm,
    who has a 1 movement cost over all terrain, will suddenly find himself
    stuck. The snow also dramatically slows air units, so Eagle is easy
    to beat with Olaf. Unfortunately rain makes Olaf's units have 1
    movement cost more than everyone else, making him immobile. Because
    Drake causes a lot of rain and is not affected by it I don't recommend
    facing him with Olaf.
     A strategy I found works well in Vs. with Olaf revolves around
    preventing the enemy from getting to you. It works best in large maps
    with many factories and airports. Early on, as soon as the enemy has
    some A-Air/tank units, send T-copters and APCs towards him/her as
    fodder. When six APCs/T-copters have been destroyed Olaf can use his
    power. Use this move during which the enemy can't move far to get your
    units into a strong position, or capture as many properties as you can.
    Don't try this in War Room though.
    
    Attributes: All units have no strengths or weaknesses.
    
    CO Power: Blizzard. Causes snow, which slows other COs, and gives
    a 10% bonus attack power to all units.
    
    How to Unlock: Unlocked by default.
    
     ..........
     --[Grit]--
     ''''''''''
    
    Game Description: A master of distance attacks. Dislikes direct combat.
    
    Description: Grit is a powerhouse if used correctly, but requires a lot
    of resources. Artillery units are cheap and easy, but need to be
    protected by Mid tanks (tanks are too weak and get destroyed by all).
    Rockets and Battleships cost a lot if you have few cities. You see,
    Grit relies on his long range units, the most powerful in the game, to
    defeat enemies at the front line, engaged in combat with his weaker
    direct units. Buying many cheap artillery is better than buying rockets
    for him, but the best if you can afford it is a battleship, which
    destroy one of Kanbei's Mid tanks on a city with one hit when he uses
    his power. Like Max, Grit's CO power increases his long range power
    dramatically, and gives them two square extra shooting distance. In
    a small map nothing can escape his wrath. It's a pity that his other
    units are the weakest of their kind in the game; that goes for infantry
    as well as tanks.
     Grit is a defender, not an attacker, which makes him useless in the
    final battle. He very rarely wins by destruction (killing all enemy
    units) as he finds it hard to follow up retreating enemies. I find it
    best to capture the enemy HQ using a sneakily deployed infantry unit
    and transport, covered by an artillery/rocket/battleship if possible.
    Grit excels in Fog of War maps, as he simply has to hide his long range
    units in a forest or reef and use transports as decoys to draw the
    enemy into his attack range.
    
    Attributes: Long range units have normal firepower compared to Andy but
    have a longer range (1 square). His other units all suffer from a 20%
    attack descrease.
    
    CO Power: Snipe Attack. All long range units get a 65% attack bonus
    and two extra squares of attack range. Other units get 10% extra
    attack power.
    
    How to Unlock: Use Max in Mission 4: Max Strikes! in campaign mode.
    When you complete the current campaign he will be available to buy
    from Hachi for 50 Coins. See sections 3.3 and 3.4 for details on what
    paths to take to unlock Grit.
    
     ............
     --[Kanbei]--
     ''''''''''''
    
    Game Description: Superior overall unit strength, but expensive to
    deploy.
    
    Description: Oh boy! I think that Kanbei is the cheapest and easiest
    CO to use in the game, as he requires no strategic thinking. All of
    his troops have an extra 20% attack and defense, which makes for a
    tough enemy to destroy in one hit, even for Max. His only drawback is
    the sheer expense of his units. They all cost 20% more than usual
    (so one infantry costs 1200G). As a result, you need vast resources or
    a lot of money per property to succeed. Or of course you can simply
    play in a pre-deployed map and crush the opponent >:).
     Almost any strategy will work with Kanbei, as his troops excel in
    every field. Try to capture many cities, and remember that although
    it may be tempting just to build waves of tanks ALL of his units are
    powerful; you could go long range too. In fact, his long range units
    are more powerful than Grit's (but not with Snipe Attack).
    
    Attributes: All units have 20% extra attack and defense. No stats
    disadvantages but troops cost 20% more to deploy.
    
    CO Power: Morale Boost. Increases attack and defense of all units
    by a further 20%.
    
    How to Unlock: Finish campaign mode, taking any path. Kanbei will then
    be available to buy from Hachi for 50 Coins.
    
     ...........
     --[Sonja]--
     '''''''''''
    
    Game Description: Tactician who values intel over everything. Tops in
    fog of war, but is often unlucky.
    
    Description: I pretty much never use Sonja, except in Fog of War, as
    this is her speciality. She has an extra sqaure of vision, and her CO
    power allows her to see a further two squares as well as in forests
    and reefs. This means that she can see all concealed enemies for miles
    around, and that even in Royal Channel, the largest map in the game,
    she would only need 26 recons to see the whole map. She also has
    the advantage of her enemies not seeing her HP (this does not work
    against a computer opponent). On the down side, she is "unlucky",
    meaning that she often does up to 20% less than the game says.
     Planning a strategy in Fog of War is as simple as building a few
    recons, placing them in strategic forest locations and sending an APC
    guarded by a tank/A-Air or two. She should build many artillery and
    hide them in forests, then when an enemy appears in her recons' vision
    range she should take aim and fire. This requires a lot of luck. Out
    of Fog of War using Sonja is a bad idea. If you must, make sure it is
    against a human, so you can exploit the confusion created by the
    opponents blindness concerning your HP. Create many of the same unit
    and turn off battle animations so that the opponent has no which
    troop has what life. Note that a computer controlled Sonja does not
    suffer from her bad luck.
    
    Attributes: All units have normal attack and defense but are "unlucky"
    and will do less damage than stated. Sonja has one extra vision range.
    
    CO Power: Enhanced Vision. Sonja can see a further two squares in Fog
    of War, and can see into forests and reefs without her units having
    to be right next to them. Gives all units a 10% attack bonus.
    
    How to Unlock: Complete the three Kanbei missions in certain time
    limits (more details in sections 3.3 and 3.4). When you finish that
    Campaign she will be available to buy from Hachi for 60 Coins.
    
     ...........
     --[Eagle]--
     '''''''''''
    
    Game Description: King of the skies. Air units are matchless, but has
    weak naval units.
    
    Description: One of the best COs in the game, and he requires very
    little strategic thinking to work well. Eagle has large attack bonuses
    for all his air units, and they use less fuel than others. He can
    easily build an army of fighters and bombers to eradicate any
    opposition in a map with many airports and cities. However, he
    struggles in small maps with no air units. His sea units also have
    huge attack decrease. It's alomost worthless building ports with him.
    What makes Eagle so useful is his ability to smash into the enemy and
    take them down quickly before they an retaliate. His air units help
    with this, but what really gets the job done is his CO Power. It
    allows all non-infantry/mech units to move again, allowing you to
    finish off damaged units or retreat after attacking a portected unit.
    The only disadvantage with this is that it makes Eagle much more
    vulnerable for the next turn.
     The way to win with Eagle is simply to go all-out against the enemy,
    building mainly bombers and Battle copters, with Mid tanks to take out
    A-Airs and missile launchers, Eagle's worst enemies. Capture all nearby
    territory swiftly while killing enemy infantry with copters to prevent
    them from capturing. When the enemy has little territory left charge
    in and use you power to hopefully end the match in one final move.
    
    Attributes: Compared to normal aircraft, Eagle is 15% more powerful,
    and his air units consume less fuel. Fighters and bombers not ordered
    to move only use up two fuel and copters use none. All air units have
    10% extra defense. His navy is 20% less powerful than usual.
    
    CO Power: Lightning Strike. All units except mech and infantry who
    have already moved can move again, including newly built one. However,
    they have a 20% attack decrease. They also take 30% extra damage for
    the next day.
    
    How to Unlock: Use Sami for the four Green Earth missions (see section
    3.3-3.4) and when you finish campaign mode he will be available for
    purchase at a price of 80 Coins.
    
     ...........
     --[Drake]--
     '''''''''''
    
    Game Description: Naval units rule the seas, but has trouble with air
    units. Rain seems to follow him.
    
    Description: Drake is more or less the opposite of Eagle in that he
    has strong ships and weak air units. However, he does not have Eagle's
    sheer power because ships don't pack a punch like planes and his CO
    Power is more annoying than effective. His ships have no offensive
    bonus but have 20% extra defense and can move one square further than
    other COs'. Another advantage Drake has is his ability to randomly
    conjure up rain. It comes often when you play as him (although the
    weather needs to be set to "random") and it doesn't affect him at all.
     Drake needs to make use of his souped-up battleships to win any
    major battles, as they take down units very easily. His CO Power is
    in some ways useful as it damages every enemy unit by 1HP. This costs
    the enemy a lot of money in healing and prevents infantry units from
    capturing in two turns (unless you're fighting Sami). If the HQ is
    accessible by sea send your battleships to destroy nearby units and
    drop some infantry off with your far-moving lander. Capturing the HQ
    will be a piece of cake with your battleships providing cover.
    
    Attributes: His Sea units have 20% extra defense and can move 1 square
    further than normal. His air units have 20% less attack power.
    
    CO Power: Tsunami. A huge wave does one damage to all enemy units, but
    will no destroy. All of Drake's units get a 10% attack bonus.
    
    How to Unlock: Use Andy for the four Green Earth missions (see section
    3.3-3.4) and when you finish campaign mode he will be available for
    purchase at a price of 60 Coins.
    
     ..........
     --[Nell]--
     ''''''''''
    
    Game Description: Well-balanced with no weak points. Born under a lucky
    star.
    
    Description: Another "all-rounder"; bad news. No strategy works with
    Nell as you can't rely on her speciality, annoyingly random good luck.
    It sometimes works, doing more damage than stated, but because you
    can't be sure whether it will work or not your plans can sometimes go
    awry. Just build a well-balanced team, and remember to assume the worst
    at all times; if it says you'll do 50% damage then assume that this
    will be the case. If it does more, great, and if it doesn't, never
    mind. The annoying thing about her power, which gives her enough luck
    to do huge amounts of damage when only meant to do a little, is that
    it can trigger the enemy CO attack when you don't want it to. The
    only strategy I can give you for Nell is more of a tip; save regularly,
    so that if you wanted to do more damage, or didn't want to trigger
    the enemy's CO Power, you can go back a bit and try again.
    
    Attributes: All units have normal strength, but often do more damage
    than stated.
    
    CO Power: Lucky Star. Units do much more damage than the game tells
    you - sometimes up to 50% more.
    
    How to Unlock: Unlock every other CO (including Sturm) then finish
    Advance Campaign with any rank. Ignore the popular rumours about having
    to complete Campaign, Advance Campaign and the War Room Maps with
    S-ranks as they are false - I have Nell to prove it.
    
     ...........
     --[Sturm]--
     '''''''''''
    
    Game Description: None (cannot use in War Room).
    
    Description: El Grand Cheapo! Or at least he would be, if he was the
    Campaign mode Sturm. The Sturm you buy is quite weak compared to the
    one you fight, and he is not always easy to use. He has a 20% defense
    bonus and all terrain only as 1 movement cost for all his units. This
    means that forests that normally slow players are like roads for him.
    His defense also means that a Mid tank on his own city will take four
    attacks from two enemy Mid tanks to bring down, even if he doesn't
    attack back. His power is nowhere near as strong as Campaign Sturm's,
    as it only does 4HP worth of damage and hurts his own troops. Sturm
    can also only be used in Link and Vs. Modes - not War Room. In this
    sense he is unique.
     Planning a strategy with Sturm is simple. He does not attack well
    (-20% attack) so just avoid enemies and block up entry routes at
    choke points with Mid tanks, covered by artillery. Then use your
    superior speed to run across any forest shortcuts to the enemy HQ.
    Your CO Power automatically targets the highest concentration of
    enemies, so make sure that they are far away when you use it to avoid
    damaging your own units.
    
    Attributes: (Vs. Sturm) All units have +20% defense and -20% attack.
    They have 1 movement cost over all terrain they're allowed to cross
    except in snow.
     (Campaign Sturm) All units have +20% attack and -20% defense. Same
    thing as Vs. Sturm for movement.
    
    CO Power: Meteor Strike. (Vs. Sturm) A meteor hits a 5x5 area and does
    4HP worth of damage to all units in its range. Will not kill. Gives 10%
    attack bonus.
     (Campaign Sturm) A meteor hits a 5x5 area and does 8HP worth of
    damage to all units in its range. Will not kill. Unkown whether an
    attack bonus is given or not.
    
    How to Unlock: Unlock every other CO except Nell, then purchase from
    Hachi for 100 Coins.
    
     _______________
    /3.2 Battle Maps\
    ^^^^^^^^^^^^^^^^^
    
     Here is the complete list of everything you can purchase from Hachi
    at Battle Maps. I have included all the intel you are given about each
    map when you start a Vs. battle in one (the number of cities, airports
    and factories). I have also included map cases and COs, with prices,
    as you may want to know how much money to save up. As a side note,
    special maps Shark Strait and Royal Channel cost 100 Coins as they are
    huge.
    
     ..................
     --[Special Maps]--
     ''''''''''''''''''
    
      +-------------------+--------+-------+----------+-------+
      |       Name        | Cities | Bases | Airports | Ports |
      +-------------------+--------+-------+----------+-------+
      | Bean Island       |   18   |   8   |    0     |   0   |
      | Crater Isle       |   19   |  10   |    0     |   0   |
      | Triangles         |   18   |   8   |    4     |   0   |
      | Ball Islands      |   26   |  10   |    6     |   5   |
      | Coral Lagoon      |   12   |   8   |    0     |   0   |
      | Puzzle Trio       |   31   |   6   |    6     |   7   |
      | Fist Peninsula    |   20   |   6   |    0     |   0   |
      | Deer Harbor       |   47   |   8   |    6     |   4   |
      | Alara Range       |   22   |   7   |    7     |   0   |
      | Lost River        |   25   |   9   |    5     |   0   |
      | Volcano Isle      |   15   |   7   |    2     |   0   |
      | Turtle Atoll      |   37   |   7   |    0     |   4   |
      | Squash Island     |   21   |   7   |    6     |   4   |
      | Cube Keys         |   22   |   9   |    7     |   0   |
      | Mirror Islands    |   25   |   6   |    3     |   0   |
      | Shark Strait      |   56   |  10   |   14     |   8   |
      | Royal Channel     |   59   |  10   |    9     |   8   |
      +-------------------+--------+-------+----------+-------+
    
     ..............
     --[Vs. Maps]--
     ''''''''''''''
    
      +-------------------+--------+-------+----------+-------+
      |       Name        | Cities | Bases | Airports | Ports |
      +-------------------+--------+-------+----------+-------+
      | Little Island     |    8   |   4   |    0     |   0   |
      | Sun Canal         |   18   |   7   |    0     |   4   |
      | Beaker River      |   12   |   8   |    6     |   0   |
      | Star Islands      |   14   |  10   |    8     |   8   |
      | Eon Springs       |   16   |   8   |    6     |   0   |
      | Portal Bridge     |   12   |   8   |    4     |   0   |
      | Sabre Range       |    4   |   8   |    0     |   0   |
      | Asphalt Maze      |    4   |   8   |    0     |   0   |
      | Cog Isle          |    0   |   4   |    0     |   0   |
      | Zero Wood         |    2   |   5   |    0     |   0   |
      | Switchback        |   16   |  12   |    0     |   0   |
      | Ruby Keys         |   19   |   8   |    4     |   4   |
      | Rainy Haven       |   18   |   5   |    4     |   6   |
      | Rail Strait       |   28   |   5   |    0     |   3   |
      | Tribe Islands     |   28   |   8   |    0     |   6   |
      | Vision Bridge     |   19   |  13   |    0     |   8   |
      | Piston Dam        |   20   |   6   |    8     |   0   |
      | Hat Harbor        |   16   |   9   |   10     |   0   |
      | Swan Cove         |   23   |  11   |    0     |   6   |
      | Go Islands        |   22   |   7   |    0     |   6   |
      +-------------------+--------+-------+----------+-------+
    
     .......................
     --[Pre-Deployed Maps]--
     '''''''''''''''''''''''
    
      +-------------------+--------+-------+----------+-------+
      |       Name        | Cities | Bases | Airports | Ports |
      +-------------------+--------+-------+----------+-------+
      | Brace Range       |    6   |   0   |    0     |   0   |
      | River Range       |   11   |   0   |    0     |   0   |
      | Moon Isle         |    8   |   0   |    0     |   0   |
      | Mint Plateau      |    8   |   0   |    0     |   0   |
      | Jewel Canal       |    8   |   0   |    0     |   0   |
      | Wrench Island     |   10   |   0   |    0     |   0   |
      | Rapid Ferry       |    8   |   0   |    0     |   0   |
      | Bundle City       |   58   |   0   |    0     |   0   |
      | Scarab Road       |   14   |   0   |    0     |   0   |
      | Pointing River    |   12   |   0   |    0     |   0   |
      | Liaison Wood      |    5   |   0   |    0     |   0   |
      | Delta Heights     |   11   |   0   |    0     |   0   |
      | Poem Cape         |    6   |   0   |    0     |   0   |
      | Blue Lakee        |    6   |   0   |    0     |   0   |
      | Coil Range        |   16   |   0   |    0     |   0   |
      | Leaf Haven        |    0   |   0   |    0     |   0   |
      | Battle Cube       |   16   |   0   |    0     |   0   |
      +-------------------+--------+-------+----------+-------+
    
     .............
     --[3P Maps]--
     '''''''''''''
    
      +-------------------+--------+-------+----------+-------+
      |       Name        | Cities | Bases | Airports | Ports |
      +-------------------+--------+-------+----------+-------+
      | Pyramid Cape      |   21   |  12   |     0    |   0   |
      | Bead Islands      |   35   |   9   |     0    |   6   |
      | Clover Keys       |   13   |   9   |     4    |   0   |
      | Keyhole Cove      |   24   |  15   |     9    |   9   |
      | Fork River        |   29   |  12   |     0    |   0   |
      | Mantis River      |   21   |  13   |     5    |   0   |
      | Channel City      |   21   |  10   |     0    |   3   |
      | Ink Canal         |   28   |  12   |     5    |   6   |
      | Shield Hills      |   22   |  11   |     0    |   0   |
      | Peril Maze        |   22   |   9   |    10    |   0   |
      | Gem Creek         |   30   |   6   |     4    |   3   |
      | Glass Heights     |   24   |  12   |     0    |   0   |
      | Devil's Inlet     |   23   |  12   |    10    |   0   |
      | Shear Port        |   26   |  15   |     0    |   6   |
      | Liar's Cove       |   26   |  13   |     4    |   4   |
      | Nail Canal        |   22   |  11   |     0    |   0   |
      | Atlas River       |   31   |  12   |     7    |   0   |
      | Eel Channels      |   23   |  13   |     0    |   7   |
      | Jab Peninsula     |   20   |  12   |     5    |   6   |
      | Thorn Islands     |   25   |  14   |     5    |   3   |
      +-------------------+--------+-------+----------+-------+
    
     .............
     --[4P Maps]--
     '''''''''''''
    
      +-------------------+--------+-------+----------+-------+
      |       Name        | Cities | Bases | Airports | Ports |
      +-------------------+--------+-------+----------+-------+
      | Four Corners      |   16   |   8   |    1     |   0   |
      | Rocket Cape       |   22   |  20   |    0     |   0   |
      | Crop River        |   45   |  21   |   11     |   0   |
      | Tween Isle        |   28   |   8   |    0     |   6   |
      | Rival Islands     |   20   |  20   |    8     |   8   |
      | Loop Road         |   22   |  12   |    0     |   0   |
      | Plus Canal        |   24   |  16   |    0     |   0   |
      | Islas Five        |   32   |  16   |   12     |   0   |
      | Patriot Cave      |   25   |  20   |    6     |   8   |
      | Web River         |   22   |  20   |    0     |   0   |
      | Cap Narrows       |   18   |  16   |    6     |   0   |
      | Jay Islands       |   40   |   8   |    0     |   4   |
      | Chain Canal       |   32   |  18   |    6     |  10   |
      | Spring Lakes      |   29   |  15   |    0     |   0   |
      | Tatter River      |   42   |  24   |   11     |   0   |
      | Island X          |   13   |  18   |    4     |   6   |
      | Alakule           |   30   |  19   |    0     |   0   |
      | Traitor River     |   29   |  21   |    0     |   0   |
      | Fable Hills       |   14   |  26   |   12     |   0   |
      | South Cape        |   30   |  21   |    0     |  11   |
      | Glory Islands     |   39   |  19   |   10     |  14   |
      +-------------------+--------+-------+----------+-------+
    
     ...................
     --[War Room Maps]--
     '''''''''''''''''''
    
      +-------------------+--------+-------+----------+-------+
      |       Name        | Cities | Bases | Airports | Ports |
      +-------------------+--------+-------+----------+-------+
      | Spann Island      |   11   |   8   |    0     |   0   |
      | Moji Island       |   24   |   8   |    0     |   0   |
      | Duo Falls         |   23   |  10   |    5     |   0   |
      | Sole Harbor       |   22   |   8   |    0     |   3   |
      | Pivot Isle        |   17   |  10   |    4     |   3   |
      | Land's End        |   23   |  12   |    3     |   0   |
      | Kita Straight     |   31   |   9   |    0     |   7   |
      | Point Stormy      |   24   |  14   |    4     |   4   |
      | Ridge Island      |   17   |   8   |    0     |   0   |
      | Mial's Hope       |   29   |  14   |    9     |   0   |
      | Bounty River      |   27   |  16   |    0     |   8   |
      | Toil Ferry        |   17   |   8   |    8     |   6   |
      | Twin Isle         |   29   |   8   |    0     |   0   |
      | Dire Range        |   31   |  14   |   10     |   0   |
      | Egg Islands       |   26   |  18   |    0     |   9   |
      | Terra Maw         |   27   |  16   |    5     |   5   |
      | Stamp Islands     |   26   |  19   |   13     |  11   |
      | Rivers Four       |   26   |  17   |    0     |   0   |
      | Ring Islands      |   43   |  24   |    0     |  15   |
      | Last Mission      |   31   |  20   |   10     |   0   |
      +-------------------+--------+-------+----------+-------+
    
     ...............
     --[Map Cases]--
     '''''''''''''''
    
     There are two Map Cases in the game: Special and Vs. Existing map
    types when you start off are Pre-deployed, 3P, 4P and War Room. The
    extra map cases are definitely worth buying, as the special maps in
    particular are better designed than the others. They retail at a price
    of 100 Coins (Special) and 50 Coins (Vs.). Since you start off with
    plenty of maps to play in, I wouldn't worry too much about purchasing
    these. I only did this after playing Advance Campaign a few times,
    since you get double the coins when playing there. I think I also ought
    to include here that you can purchase Advance Campaign for 1 Coin from
    Hachi after finishing Campaign mode with any rank.
    
     .........
     --[COs]--
     '''''''''
    
     For more information on unlocking and using COs, see sections 3.1 and
    3.3.
    
    
      +-------------------+-----------------+
      |       Name        |     Price       |
      +-------------------+-----------------+
      | Grit              |    50 Coins     |
      | Kanbei            |    50 Coins     |
      | Sonja             |    60 Coins     |
      | Eagle             |    80 Coins     |
      | Drake             |    60 Coins     |
      | Nell              |    80 Coins     |
      | Sturm             |   100 Coins     |
      +-------------------+-----------------+
    
     ___________________
    /3.3 Secret Missions\
    ^^^^^^^^^^^^^^^^^^^^^
    
     There are several paths you can choose to take in the Campaign mode,
    which will affect both your team in The Final Battle and who you
    unlock. Path 1 is obligatory; you have to take 1a or 1b, which result
    in different missions but take you to the same place. Paths 2 and 3
    however do not have to be taken; it all depends on what you do in
    previous missions. Path 3 is just one mission, Rivals! It would not
    normally occur, but is a hidden mission. This is the list of hidden
    missions, which you do not have to do (not including missions where
    there is an alternative mission):
    
     Olaf's Sea Strike
     Divide and Conquer
     Sami Marches On!
     Sonja's Goal
     Rivals!
    
     Please note that the object of this section is not to provide a
    walkthrough for these missions (other FAQs do that); it is merely to
    describe the secret missions to you, so you can decide whether to take
    them on or not.
    
     ............
     --[Path 1]--
     ''''''''''''
    
     Path 1 is split into two possibilities, which I have labelled 1a and
    1b. In order to take path 1a use Andy on mission 4: Max Strikes! You
    will get Grit in The Final Battle! and he will be unlocked after the
    campaign is over.
    
    1a: Max Strikes!
    ================
    
     With Andy Olaf has a large force to the East, headed your way via
    a bridge to the north. He also has a small navy. You have a smaller
    force but some bases. The easiest way to do the map is to use APCs
    to bait his navy, create a diversion with your troops up north and
    send your lander across to his HQ, loaded with an infantry and a tank.
    
    1a: Max's Folly?
    ================
    
     Grit has ambushed you, and in this mission your objective is to
    survive five days with limited troops and your HQ the other side of
    the map. I just baited Grit's long range units and sent a couple of
    tanks down the road to kill the infantry who tries to capture your
    base for a perfect S-rank.
    
    1a: Olaf's Navy
    ===============
    
     Another easy mission as long as you are simply trying to get past it.
    You have to send your land forces up north to capture Olaf's HQ
    while letting you navy get wasted.
     HOWEVER, if you wish to unlock the TRUE secret mission of Advance Wars
    you will have to use all of your tactical skill to defeat all of Olaf's
    units, including his navy. Make use of forests and reefs, and use your
    long-range land units to help defeat the navy, as your ships cannot
    survive alone. If you rout Olaf he will be very upset and the hidden
    level of the game will appear.
    
    1a: Olaf's Sea Strike
    =====================
    
     Olaf, angry at his defeat, wants another naval battle. This time it's
    quite hard, and you have to use all your units as bait to get your key
    transport and infantry to capture the enemy HQ.
    
     In order to take Path 1b you must choose Max for Max Strikes! You will
    get Max in The Final Battle!, but Grit won't be unlocked.
    
    1b: Max Strikes!
    ================
    
     This is even easier as Max, and you simply have to tear into the enemy
    with your troops. Max's +50% offensive bonus makes mincemeat of Olaf's
    troops, and it is much easier to win by rout, rather than by capture.
    
    1b: Sniper!
    ===========
    
     You face Grit again, and Andy is your best bet. I find this a very fun
    mission to replay when going for a S-rank. You can try to dodge Grit's
    long range units, but in Fog of War this is not easy, and there are
    many hidden ambushes waiting for your HQ-capturing infantry.
    
    1b: Blizzard Battle
    ===================
    
     This is the first "property race" in tha game, and your primary
    objective is to capture 15 bases. I recommend building APCs to block up
    the bridges, using Andy, and sending your Infantry to capture every
    city on your side of the river plus the one on the other side of the
    lower bridge.
    
    1b: History Lesson
    ==================
    
     You have to use Max for this one, and it's very hard to pull off a
    good rank. Grit has loads of hidden units near where you start, and you
    have to uncover and destroy them quickly to avoid being blasted to
    smithereens and getting a low technique score.
    
     ............
     --[Path 2]--
     ''''''''''''
    
     This path is not obligatory, and there are no alternative paths; you
    either do this or you don't. All three missions in Path 2 are against
    Sonja, and to access them you must finish Kanbei Arrives! in less than
    8 days, Mighty Kanbei! in less than 10 days and Kanbei's Error? in less
    than 12 days. The rank you get is irrelevant, contrary to what popular
    rumours have suggested. Doing the Sonja missions will unlock Kanbei in
    The Final Battle!, unless you override him by completing the criteria
    for Eagle.
    
    2: Divide and Conquer
    =====================
    
     As with the other two Sonja missions, this Max level is Fog of War. It
    is, however, ridiculously easy. I found following the road Northeast
    and hiding your units in forests where possible the best solution, then
    capturing the enemy's HQ.
    
    2: Sami Marches On!
    ===================
    
     This has some funny dialogue at the beginning, and is another property
    race. You have units on a Nortwest island and have to build more to
    capture fifteen cities on the middle northern and southern islands.
    
    2: Sonja's Goal
    ===============
    
     The hardest of the Sonja missions, Andy must move his outnumbered
    troops from his HQ to the south through treacherous land and sea
    terrain to Sonja's Headquarters to the North.
    
     ............
     --[Path 3]--
     ''''''''''''
    
     The four Green Earth missions offer the most choice in terms of
    secrets. Using Andy or Sami for all four will get you different
    outcomes, as will using Max or a mixture of all three. Using Sami
    unlocks Eagle for The Final Battle!, as well as Rivals! On the other
    hand, Andy unlocks Drake. Max/mixture unlocks Sami, unless you got
    Kanbei by doing the Sonja missions. Andy missions have 3a, Max missions
    3b and Sami missions 3c - you get a different level for each CO.
    
    3a: Captain Drake
    =================
    
     This very easy mission pits you against Drake in a race to capture as
    many properties as you can. He is in the Southeast corner, you are in
    the Northwest.  You need to capture the middle island cities and save
    your CO Power for use after his, to cancel out its effects.
    
    3a: Naval Clash!
    ================
    
     Things don't get much easier; you simply have to make a missile
    launcher surivive ten days. Your HQ is in the middle of the map, and
    you have to move the launcher to the northern shores using a lander and
    reef cover. You then simply have to move it into a forest and wait ten
    days. If you're going for a good technique score it's slightly harder,
    but still possible.
    
    3a: Wings of Victory!
    =====================
    
     This time against Eagle, Andy has few air units compared to his
    opponent and must somehow navigate a transport copter and a fighter
    from the west HQ to Eagle's in the east. I found S-ranking this very
    difficult, and don't recommend you try until you've played for a long
    time. Victory with any rank, on the other hand, is something even a
    beginner can achieve.
    
    3a: Battle Mystery!
    ===================
    
     Instead of protecting a unit, Andy has to destroy one in this mission.
    In the small central-eastern pool is a cruiser vital to Drake's
    strategy which is easy enough to destroy, but well guarded. I unloaded
    a Mid Tank on the central land strip and moved it east to destroy any
    long range units that threaten your navy. The navy can then stomp in
    and, using landers as battleship decoys, destroy the troublesome unit.
    
     Using Max for all four missions will get you Sami in TFB!, so if you
    want her or Kanbei you should play his version of the Green Earth
    missions.
    
    3b: Captain Drake
    =================
    
     As easy as Andy's first mission, Max is supplied with a navy to rival
    Drake's, and simply needs to push southward, routing the enemy units,
    and concentrating on his worst enemy: the battleship.
    
    3b: Naval Clash!
    ================
    
     Max has a very hard time in his second Green Earth mission. He must
    defeat Drake's forces in fifteen days, and Drake plays on the defensive
    here. As promised, I won't be writing a walkthrough (phew!) but I'll
    remind you that using a mixture of COs produces the same result as
    using Max, so you may want to use someone else here.
    
    3b: Wings of Victory!
    =====================
    
     As in Captain Drake, you have a superior force to Eagle and you simply
    have to flatten him quickly and with few casualties to get a high rank.
    Your troops are massed to the west and his to the east. Much more fun
    to play than Andy or Sami's version.
    
    3b: Battle Mystery!
    ===================
    
     Another rough ride here, this time with Drake owning a massive force
    to the north which delivers a crushing blow to your southern troops.
    The only option I had was to capture the enemy's HQ, ensuring that I
    triggered his CO Power when my designated infantry was in a lander.
    
     Finally, you need to use Sami for all four missions if you want Eagle
    in TFB!, Rivals! and Eagle as an unlockable character. You're in for a
    rough ride though, as Sami's missions are the hardest. The final
    mission in this path is Rivals!, which only Andy can play.
    
    3c: Captain Drake
    =================
    
     This is a Fog of War Capture mission, which would normally work to
    Sami's advantage. However, you are hampered by the ever-annoying
    Tsunami, which makes capturing harder. While Sami can still capture in
    two moves with a unit on 9HP, the on hit point can make the difference
    between your infantry dying unsuccessful or capturing a city before the
    enemy arrives. A real toughie to score highly in, Drake has control of
    a long thin peninsula which he swiftly swarms over. This is where all
    the property is. See the problem? I think there's a way of capturing
    his HQ, and if you were to discover this it would seriously increase
    your chances here.
    
    3c: Naval Clash!
    ================
    
     This is a protection mission in that you have some units to the south
    of Drake's landmass, two of which (the landers) cannot be destroyed.
    However, unlike Andy, who has to stay alive for a certain time limit,
    you also have to complete the mission. I just unloaded my tanks and
    infantry on the south peninsula and forest-hopped to the HQ. The sea
    battle is irrelevant unless you want a high power score to get S-rank.
    
    3c: Wings of Victory!
    =====================
    
     Sami has a very similar mission to Andy, only she has less units and
    Eagle has more. The map is virtually identical: Eagle is northeast and
    you are southwest. You also need to follow the same strategy of sending
    an infantry to his HQ, but you have the bonus of the unit being allowed
    some damage and still being able to capture in two moves. You will need
    to be more intelligent in terms of other units than you would have done
    with Andy.
    
    3c: Battle Mystery!
    ===================
    
     This mission is pretty easy, which makes a nice change. You have to
    rescue an infantry unit from near Drake's troops and survive another
    ten days. You have an army to the southwest, but, more importantly,
    some transport copters to carry the infantry unit away. Just beware the
    large force of tanks and A-Airs Drake has to try to scupper your escape
    plan.
    
    3c: Rivals!
    ===========
    
     This is, in my opinion, the hardest mission in the game. Yes, harder
    even than The Final Battle!, in its own way. You are Andy, and you have
    a tiny force and have to build a copter and an escort of fighters to
    take your infantry to the opponent's HQ and capture it. This is made
    very hard by the fact that he has a large initial force and keeps
    building fighters.
     Incidentally, this mission took me longest of all on Advance Campaign.
    It's Fog of War, Eagle has even more troops and you have two mechs and
    an infantry. It took me 24 hours of combined gameplay experimenting
    with moving my chopper and two fighters to finally capture his HQ, but
    the reward was worth it: an S-rank for the mission, an overall Advance
    Campaign S-rank (942 points) and of course Nell.
    
     _____________________________
    /3.4 Final Battle Combinations\
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
     The Final Battle! is full of secrets which must be unlocked earlier in
    the game (and are detailed in section 3.3). The purpose of this chapter
    is to explain in full detail how to obtain each CO and how to use
    him/her, and finally what your reward is depending upon each
    combination. Remember that you can only have three COs each time you
    play the battle.
    
     ..........
     --[Andy]--
     ''''''''''
    
     The one Commanding Officer you could really do without is the one
    obligatory one. Whatever happens in the game, you will always end up
    with Andy in the middle of the two mountain ranges. Andy always gets
    beat up, as Sturms' troops will go straight for him. Your main
    objective is to hold out for long enough until your right character can
    send reinforcements. It's best to defeat what you can then continuously
    build APCs, as they can take two Mid tank shots and will draw enemy
    fire away from Andy's more useful people. Try to capture the airport
    and base by the time Sturm arrives.
    
     .........
     --[Max]--
     '''''''''
    
     In my opinion Max is the best CO to have on the left, unless you
    prefer Olaf. His +50% attack bonus against Sturm's -20% defense bonus
    means 70% attack rating! He has a decent tank initial tank force and
    four A-Airs to boot. To unlock him, you must use Andy in Max Strikes!
    
     ..........
     --[Sami]--
     ''''''''''
    
     If you get Sami she will appear on your right. Her troops are
    obviously infantry-based, but she gets some tanks and the essential
    A-Airs that you need to take out Sturm's air force. Use her infantry,
    a unit the enemy can't resist killing, to lure Sturm's troops into
    attack range then use the immensely effective mech flood. Build mechs
    on all your bases and send them left to attack Sturm's invasion force.
    Mechs can capture as well as attack, so you should recapture lost
    cities and destroy tanks and A-Airs with ease. The one unit Sami
    struggles on is the Mid tank - you'll need four healthy mechs to take
    one out. Fortunately, Sturm has only three in his initial force and
    doesn't build many more. To get Sami use Max/a mixture of all three
    COs in the four Green Earth missions (see 3.3).
    
     ..........
     --[Olaf]--
     ''''''''''
    
     As Olaf is well rounded, he can send both tanks and artillery to
    assist Andy from the north. He can also make a great bait for the first
    meteor strike; 3x3 square of two missiles and three APCs (nothing in
    the middle). Later add your rockets and new APCs to the pile and you'll
    divert it again. Olaf's CO power is very useful in that it is the only
    thing that can stop Sturm's 1 movement cost over all terrain. Use it
    when your allies do not need to move to far that particular move and
    have long range units ready to blast Sturm. To get Olaf you must use
    Andy in Max Strikes! and defeat all of his units in Olaf's Navy, which
    unlocks the secret mission Olaf's Sea Strike and allows Olaf to help
    you in The Final Battle!
    
     ..........
     --[Grit]--
     ''''''''''
    
     The worst team mate to have on the left is Grit. Although he can
    provide cover for Andy's troops across the mountains, he needs more
    resources and is useless in the final onslaught against Sturm's base.
    He is best used for diverting meteor strike with his expensive long
    range units, with APCs. Another tactic I found quite useful with Grit
    is to send a constant stream of A-Airs round the bottom of the left
    mountain range to help Andy from behind. To get Grit, use Max in Max
    Strikes!
    
     ............
     --[Kanbei]--
     ''''''''''''
    
     Kanbei's troops have excellent defense and attack, so his souped-up
    units make quick work of Sturm. He is best paired with Max, as between
    them they can mash Sturm up from both sides. His initial force is
    large, but will have to last you a while, since with limited resources
    Kanbei cannot build many units. Make sure his infantry capture all the
    bases at the top of his strip. Also make sure meteor strike does not
    land on his troops, as they are too expensive to waste. To get Kanbei
    you must finish his three missions in 8, 10 and 12 days respectively
    and complete the Sonja missions.
    
     ...........
     --[Eagle]--
     '''''''''''
    
     Eagle is by far the best ally to have, if only because his initial
    force conatains aircraft, meaning he can take out Sturm's dangerous air
    force much more easily than anyone else could. He is on the right, and
    gets some Mid tanks to help. Anyone can work out a strategy with him,
    and in the latter stages of the battle his CO power really helps speed
    up Sturm's defeat. He can also send his bombers to destroy any units
    Sturm hides in a bid to prolong the battle. To get Eagle you should use
    Sami for the four Green Earth missions, but bear in mind that you will
    have to complete Rivals! after TFB!
    
     ...........
     --[Drake]--
     '''''''''''
    
     I've heard others say that Drake is a great asset in TFB!, but I find
    him to be the worst CO to have on the right. His troops have normal
    attack power, but his CO power does no real damage, and serves only to
    waste Sturm's money (in repairs). To be fair, it can also slow
    infantry, but it isn't in the same league as Lightning Strike! or
    Morale Boost! It should also be noted that Drake doesn't bring his
    ally, rain to this battle. He really can do nothing out of the ordinary
    other than send wave after wave of Mid tanks (assuming he has the money
    to do so) to assist Andy. He can also not make use of the airport north
    of his HQ, as building -20% planes is a waste of money. To get Drake
    use Andy in the four Green Earth missions.
    
     .............
     --[Rewards]--
     '''''''''''''
    
     Here I have detailed what you will unlock with each CO combination
    after finishing campaign mode (not including Advance Campaign, which
    you unlock in each case). Find your combination to find what you'll
    unlock.
    
    Andy, Max and Sami - Kanbei becomes available for purchase.
    
    Andy, Max and Kanbei - Kanbei and Sonja become available for purchase.
    
    Andy, Max and Drake - Kanbei and Drake become available for purchase,
    as does Sonja if you did her missions.
    
    Andy, Max and Eagle - Kanbei and Eagle become available for purchase,
    as does Sonja if you did her missions.
    
    Andy, Olaf and Sami - Kanbei becomes available for purchase.
    
    Andy, Olaf and Kanbei - Kanbei and Sonja become available for purchase.
    
    Andy, Olaf and Drake - Kanbei and Drake become available for purchase,
    as does Sonja if you did her missions.
    
    Andy, Olaf and Eagle - Kanbei and Eagle become available for purchase,
    as does Sonja if you did her missions.
    
    Andy, Grit and Sami - Kanbei and Grit become available for purchase.
    
    Andy, Grit and Kanbei - Kanbei, Grit and Sonja become available for
    purchase.
    
    Andy, Grit and Drake - Kanbei, Grit and Drake become available, as does
    Sonja if you did her missions.
    
    Andy, Grit and Eagle - Kanbei, Grit and Eagle become available, as does
    Sonja if you did her missions.
     _________________
    /3.5 Other Secrets\
    ^^^^^^^^^^^^^^^^^^^
    
     ............................
     --[Field Training Rewards]--
     ''''''''''''''''''''''''''''
    
     If you successfully complete the last mission in field training (Fog
    of War) for the first time, a whole host of new options will become
    available. They are  listed here:
    
    oCampaign
    oBattle Maps
    oWar Room
    oStats
    oSpecial Intel (Field Training Mission)
    
    There are other FAQs that tell you what these do (you should know
    anyway); I just tell you how to unlock them.
     I just thought I'd also include that you can get a special dialogue
    from Nell if you complete the Field Training Mission Dogfight! in two
    days. She says:
     "What? You finished the map in two days? That's very impressive,
    <Name>!"
    Or something like that.
    
     .........................
     --[Flashing Menu Icons]--
     '''''''''''''''''''''''''
    
     By meeting certain criteria, you can get the menu icons to flash Gold.
    This is how:
    
    Flashing Field Training: Complete every field training mission with an
    A-rank.
    
    Flashing Campaign: Complete Advance Campaign with any rank.
    
    Flashing Battle Maps: Buy every map, item and CO.
    
    Flashing War Room: Get an S-rank in every War Room mission.
    ^(UNCOMFIRMED!)^
    
    Flashing Rank: Get the best rank (1: Gold Dragon) by earning coins.
    
    Flashing Records: Complete every War Room map with any rank.
    
    Flashing Stats: Get both Records and Rank to flash.
    
     ___________
    /3.6 Codes  \
    ^^^^^^^^^^^^^
    
    These are codes for the Code Breaker GBA, from cmgsccc.com.
    
    #    Description                              Code
    -------------------------------------------------------
    
                                              9F50A234 5E0D
    1E   Enable Code (Must Be On)             C5091D9C 0F9C
                                              941A1AEE 77B1
    
    1    Always Day 1                         0E5B395C 1A96
    
    2    Infinite Coins                       FF327049 D07F
    
    3    P1 Infinite G                        DF3AB051 C12B
                                              BE41BA47 F02B
    
    4    P1 No G                              38C50F0E F687
                                              39840F0C FE87
    
    5    P2 Infinite G                        8B2C287A 599E
                                              EA57226C 689E
    
    6    P2 No G                              6CD39725 6E32
                                              6D929727 6632
    
    7    P3 Infinite G                        A7203AEA 38B8
                                              C65B30FC 09B8
    
    8    P3 No G                              40DF85B5 0F14
                                              419E85B7 0714
    
    9    P4 Infinite G                        D33E20DA A98D
                                              B2452ACC 988D
    
    10   P4 No G                              34C19F85 9E21
                                              35809F87 9621
    
    11   P1 Infinite CO Power                 E732F0E9 B0D8
    
    12   P1 No CO Power                       18CD0D1E F787
    
    13   P2 Infinite CO Power                 B32468C2 286D
    
    14   P2 No CO Power                       4CDB9535 6F32
    
    15   P3 Infinite CO Power                 87287AF2 A958
    
    16   P3 No CO Power                       78D78705 EE07
    
    17   P4 Infinite CO Power                 EB366062 D87E
    
    18   P4 No CO Power                       14C99D95 9F21
    
    19   Move All Around The Map              72452BCE 0231
                                              73042BCC 0A31
    
    20   P2 Has No Buildings Captured         6CC19515 EF22
    
    21   No Fog Of War                        6845A70E 0732
    
    22   Always Fog Of War                    68C5074E 05B2
    
    23   Always Get S Rank                    3116ACFC 1D15
    
    24   Press Select To Win Capture Battles  0CDA3EAE 9586
                                              B116EDF8 1D15
    
    25   Always Nell                          1ACD0917 F387
    
    26   Always Andy                          1ACD0917 F307
    
    27   Always Max                           1ACD0917 FB87
    
    28   Always Olaf                          1ACD0917 FB07
    
    29   Always Sami                          1ACD091F F387
    
    30   Always Grit                          1ACD091F F307
    
    31   Always Kanbei                        1ACD091F FB87
    
    32   Always Sonja                         1ACD091F FB07
    
    33   Always Eagle                         1ACD0917 F3A7
    
    34   Always Drake                         1ACD0917 F327
    
    35   Always Sturm                         1ACD0917 FBA7
    
    36   Nell Always CO                       5A4DA327 6017
    
    37   Andy Always CO                       5ACD0367 6297
    
    38   Max Always CO                        DB0CA325 6817
    
    39   Olaf Always CO                       DB8C0365 6A97
    
    40   Sami Always CO                       584DA62E 6417
    
    41   Grit Always CO                       58CD066E 6697
    
    42   Kanbei Always CO                     D90CA62C 6C17
    
    43   Sonja Always CO                      D98C066C 6E97
    
    44   Eagle Always CO                      5E49B327 603B
    
    45   Drake Always CO                      5EC91367 62BB
    
    46   Sturm Always CO                      DF08B325 683B
    
    47   Play Against Nell                    0E5B3B0C F8A2
    
    48   Play Against Andy                    0EDB9B4C FA22
    
    49   Play Against Max                     8F1A3B0E F0A2
    
    50   Play Against Olaf                    8F9A9B4E F222
    
    51   Play Against Sami                    0C5B3E05 FCA2
    
    52   Play Against Grit                    0CDB9E45 FE22
    
    53   Play Against Kanbei                  8D1A3E07 F4A2
    
    54   Play Against Sonja                   8D9A9E47 F622
    
    55   Play Against Eagle                   0A5F2B0C F88E
    
    56   Play Against Drake                   0ADF8B4C FA0E
    
    57   Play Against Sturm                   8B1E2B0E F08E
    
    Your Unit Codes
    
    Unit 1 Codes
    
    58   Max HP                               4EDB581A E2A2
    
    59   Max Rds                              66D31ACE 83A0
    
    60   Max Gas                              CC5BFD53 E422
    
    61   Press L To Move Unit Again           0EDA3BA7 9986
                                              6653BB8E 8120
    
    Unit 2 Codes
    
    62   Max HP                               0CC95413 F6A2
    
    63   Max Rds                              24C116C7 97A0
    
    64   Max Gas                              8E49F15A F022
    
    65   Press L To Move Unit Again           0EDA3BA7 9986
                                              6057AF87 8504
    
    Unit 3 Codes
    
    66   Max HP                               0ACD401A F286
    
    67   Max Rds                              22C502CE 9384
    
    68   Max Gas                              884DE553 F406
    
    69   Press L To Move Unit Again           0EDA3BA7 9986
                                              2245A38E 9104
    
    Unit 4 Codes
    
    70   Max HP                               68D74E03 E786
    
    71   Max Rds                              40DF0CD7 8684
    
    72   Max Gas                              EA57EB4A E106
    
    73   Press L To Move Unit Again           0EDA3BA7 9986
                                              445BBD97 8420
    
    Unit 5 Codes
    
    74   Max HP                               2EC1520A F3A2
    
    75   Max Rds                              06C910DE 92A0
    
    76   Max Gas                              AC41F743 F522
    
    77   Press L To Move Unit Again           0EDA3BA7 9986
                                              0649B19E 9020
    
    Unit 6 Codes
    
    78   Max HP                               54DB5CB3 06B1
    
    79   Max Rds                              7CD31E67 67B3
    
    80   Max Gas                              D65BF9FA 0031
    
    81   Press L To Move Unit Again           0EDA3BA7 9986
                                              004DA597 9404
    
    Unit 7 Codes
    
    82   Max HP                               52DF48BA 0295
    
    83   Max Rds                              7AD70A6E 6397
    
    84   Max Gas                              D05FEDF3 0415
    
    85   Press L To Move Unit Again           0EDA3BA7 9986
                                              7A57AB2E 6117
    
    Unit 8 Codes
    
    86   Max HP                               10CD44B3 1695
    
    87   Max Rds                              38C50667 7797
    
    88   Max Gas                              924DE1FA 1015
    
    89   Press L To Move Unit Again           0EDA3BA7 9986
                                              3C41B727 7533
    
    Unit 9 Codes
    
    90   Max HP                               76D35AAA 03B1
    
    91   Max Rds                              5EDB187E 62B3
    
    92   Max Gas                              F453FFE3 0531
    
    93   Press L To Move Unit Again           0EDA3BA7 9986
                                              5E5BB93E 6033
    
    Unit 10 Codes
    
    94   Max HP                               34C156A3 17B1
    
    95   Max Rds                              1CC91477 76B3
    
    96   Max Gas                              B641F3EA 1131
    
    97   Press L To Move Unit Again           0EDA3BA7 9986
                                              585FAD37 6417
    
    Unit 11 Codes
    
    98   Max HP                               32C542AA 1395
    
    99   Max Rds                              1ACD007E 7297
    
    100  Max Gas                              B045E7E3 1515
    
    101  Press L To Move Unit Again           0EDA3BA7 9986
                                              1A4DA13E 7017
    
    Unit 12 Codes
    
    102  Max HP                               58DF4C33 6697
    
    103  Max Rds                              70D70EE7 0795
    
    104  Max Gas                              DA5FE97A 6017
    
    105  Press L To Move Unit Again           0EDA3BA7 9986
                                              7453BFA7 0531
    
    Unit 13 Codes
    
    106  Max HP                               1EC9503A 72B3
    
    107  Max Rds                              36C112EE 13B1
    
    108  Max Gas                              9C49F573 7433
    
    109  Press L To Move Unit Again           0EDA3BA7 9986
                                              3641B3AE 1131
    
    Unit 14 Codes
    
    110  Max HP                               7CD35E23 67B3
    
    111  Max Rds                              54DB1CF7 06B1
    
    112  Max Gas                              FE53FB6A 6133
    
    113  Press L To Move Unit Again           0EDA3BA7 9986
                                              3045A7A7 1515
    
    Unit 15 Codes
    
    114  Max HP                               7AD74A2A 6397
    
    115  Max Rds                              52DF08FE 0295
    
    116  Max Gas                              F857EF63 6517
    
    117  Press L To Move Unit Again           0EDA3BA7 9986
                                              525FA9BE 0015
    
    Enemy Unit Codes
    
    Unit 1 Codes
    
    118  Press Select For 1 HP                0CDA3EAE 9586
                                              24533DDE 9584
    
    119  Press Select For No Rds              0CDA3EAE 9586
                                              24533D9E 9584
    
    120  Press Select For 1 Gas               0CDA3EAE 9586
                                              25123DDC 9D84
    
    Unit 2 Codes
    
    121  Press Select For 1 HP                0CDA3EAE 9586
                                              664131D7 8184
    
    122  Press Select For No Rds              0CDA3EAE 9586
                                              66413197 8184
    
    123  Press Select For 1 Gas               0CDA3EAE 9586
                                              670031D5 8984
    
    Unit 3 Codes
    
    124  Press Select For 1 HP                0CDA3EAE 9586
                                              604525DE 85A0
    
    125  Press Select For No Rds              0CDA3EAE 9586
                                              6045259E 85A0
    
    126  Press Select For 1 Gas               0CDA3EAE 9586
                                              610425DC 8DA0
    
    Unit 4 Codes
    
    127  Press Select For 1 HP                0CDA3EAE 9586
                                              025F2BC7 90A0
    
    128  Press Select For No Rds              0CDA3EAE 9586
                                              025F2B87 90A0
    
    129  Press Select For 1 Gas               0CDA3EAE 9586
                                              031E2BC5 98A0
    
    Unit 5 Codes
    
    130  Press Select For 1 HP                0CDA3EAE 9586
                                              444937CE 8484
    
    131  Press Select For No Rds              0CDA3EAE 9586
                                              4449378E 8484
    
    132  Press Select For 1 Gas               0CDA3EAE 9586
                                              450837CC 8C84
    
    Unit 6 Codes
    
    133  Press Select For 1 HP                0CDA3EAE 9586
                                              3E533977 7197
    
    134  Press Select For No Rds              0CDA3EAE 9586
                                              3E533937 7197
    
    135  Press Select For 1 Gas               0CDA3EAE 9586
                                              3F123975 7997
    
    Unit 7 Codes
    
    136  Press Select For 1 HP                0CDA3EAE 9586
                                              38572D7E 75B3
    
    137  Press Select For No Rds              0CDA3EAE 9586
                                              38572D3E 75B3
    
    138  Press Select For 1 Gas               0CDA3EAE 9586
                                              39162D7C 7DB3
    
    Unit 8 Codes
    
    139  Press Select For 1 HP                0CDA3EAE 9586
                                              7A452177 61B3
    
    140  Press Select For No Rds              0CDA3EAE 9586
                                              7A452137 61B3
    
    141  Press Select For 1 Gas               0CDA3EAE 9586
                                              7B042175 69B3
    
    Unit 9 Codes
    
    142  Press Select For 1 HP                0CDA3EAE 9586
                                              1C5B3F6E 7497
    
    143  Press Select For No Rds              0CDA3EAE 9586
                                              1C5B3F2E 7497
    
    144  Press Select For 1 Gas               0CDA3EAE 9586
                                              1D1A3F6C 7C97
    Unit 10 Codes
    
    145  Press Select For 1 HP                0CDA3EAE 9586
                                              5E493367 6097
    
    146  Press Select For No Rds              0CDA3EAE 9586
                                              5E493327 6097
    
    147  Press Select For 1 Gas               0CDA3EAE 9586
                                              5F083365 6897
    
    Unit 11 Codes
    
    148  Press Select For 1 HP                0CDA3EAE 9586
                                              584D276E 64B3
    
    149  Press Select For No Rds              0CDA3EAE 9586
                                              584D272E 64B3
    
    150  Press Select For 1 Gas               0CDA3EAE 9586
                                              590C276C 6CB3
    
    Unit 12 Codes
    
    151  Press Select For 1 HP                0CDA3EAE 9586
                                              325729F7 11B1
    
    152  Press Select For No Rds              0CDA3EAE 9586
                                              325729B7 11B1
    
    153  Press Select For 1 Gas               0CDA3EAE 9586
                                              331629F5 19B1
    
    Unit 13 Codes
    
    154  Press Select For 1 HP                0CDA3EAE 9586
                                              744135FE 0595
    
    155  Press Select For No Rds              0CDA3EAE 9586
                                              744135BE 0595
    
    156  Press Select For 1 Gas               0CDA3EAE 9586
                                              750035FC 0D95
    
    Unit 14 Codes
    
    157  Press Select For 1 HP                0CDA3EAE 9586
                                              165B3BE7 1095
    
    158  Press Select For No Rds              0CDA3EAE 9586
                                              165B3BA7 1095
    
    159  Press Select For 1 Gas               0CDA3EAE 9586
                                              171A3BE5 1895
    
    Unit 15 Codes
    
    160  Press Select For 1 HP                0CDA3EAE 9586
                                              105F2FEE 14B1
    
    161  Press Select For No Rds              0CDA3EAE 9586
                                              105F2FAE 14B1
    
    162  Press Select For 1 Gas               0CDA3EAE 9586
                                              111E2FEC 1CB1
    
    These are Action Replay codes, from codejunkies.com.
    
    (m)
    89c909cb
    d53be1f2
    fe2e7065
    3fe3aaf0
    
    Health slot 1
    4221af2d
    5bbb6350
    
    Gaz slot 1
    769e4745
    5b44ad77
    
    Health slot 2
    fda09a4e
    4a4bc5f9
    
    Gaz slot 2
    18ad669c
    e84704f4
    
    Life slot 3
    f1fbaf2a
    ca697334
    
    Gaz slot 3
    b2d1f19f
    4c8526b1
    
    Life slot 4
    a380e2d0
    635ba7ef
    
    Gaz slot 4
    28e322a1
    e2978ff9
    
    Life slot 5
    13ab56ec
    e2cddaa6
    
    Gaz slot 5
    89f1317f
    dee54049
    
    Life slot 6
    9577defe
    7682711a
    
    Gaz slot 6
    900ff155
    ba91899d
    
    Life slot 7
    d137f441
    64ff6276
    
    Gaz slot 7
    a1ade4b0
    e17c9e0f
    
    Life slot 8
    30dd8cff
    f27f3f87
    
    Gaz slot 8
    9c9b44bb
    a2faaa34
    
    Life slot 9
    6b60c18f
    065d6672
    
    Gaz slot 9
    7af96c78
    6c105eca
    
    Life slot 10
    35d788f6
    0b091d6b
    
    Gaz slot 10
    967a4cc0
    4650495b
    
    Life slot 11
    3b2c743e
    4bf983c6
    
    Gaz slot 11
    e8dd8d6a
    4a5c9f67
    
    Life slot 12
    19d6a4f7
    1999d3e3
    
    Gaz slot 12
    e0ccdeec
    b857525f
    
    Life slot 13
    bba8497a
    4f8a13f0
    
    Gaz Slot 13
    7c72a56f
    63fae273
    
    Life slot 14
    9987c545
    fc41104c
    
    Gaz slot 14
    637337de
    defd4c9a
    
    Life slot 15
    aac3b1e0
    0a786861
    
    Gaz slot 15
    5be347ef
    c07738de
    
    ARB 1 hit kill enmy
    b9fbef5c
    9e0a98ce
    08a65ca9
    d29b7717
    12707fb2
    3b6986a1
    08d9bb8c
    cafe63d8
    53944878
    9f4cbd27
    b58c93ba
    392f21d5
    5c4e91f8
    3ffedf34
    44e1e7d1
    1f30f6e9
    6f579497
    ad170999
    60e4a643
    79c76216
    e6b23cfc
    f7e66e6b
    08f1e29f
    9222aa25
    9f54a5d4
    8807675f
    d16c846e
    aff363af
    941d8e11
    4a34f2f8
    2b913f09
    833b8bba
    33d6f694
    e6d0d2f7
    b04c67e6
    de72a8bb
    5b579279
    615d8ee6
    ab5466da
    4cb005e4
    f0f672fa
    660a36fa
    d6c18b4f
    f4fc4014
    2b874dd6
    ad4abfed
    bf3475cc
    75453863
    4b252d1a
    fb58a06f
    3c71e542
    cd8654a6
    7d1ebaa8
    1b1af904
    ca3437dd
    2e93be71
    
    INF Gaz Anybody
    b6db23b9
    731cfd10
    
    Max SP
    4b27c76f
    0dd7eb87
    da31136a
    443ba11e
    7f7cb168
    aa2ca4d0
    
    Enemy no SP
    51e07a1f
    31a118a3
    
    Max income
    18c2217c
    c70d1194
    
    ARB slow motion
    78960794
    27667199
    
    Inf ammo
    1bbfe503
    435bfb5a
    7e2e05cf
    e7177ad8
    2ad8233c
    608874c8
    d85834e2
    7c7ed813
    0be7dd5f
    ed2c7e81
    7da8c6ca
    81ea9026
    e81be1bc
    585d0401
    17a5a90c
    3aa6d670
    d8baa1c4
    ec08e205
    661233b2
    7859ae37
    b53cd384
    91911df4
    0d4b301d
    7b66eef5
    fd27d42f
    f5b8a634
    ed4c375d
    f48cc115
    3dc3f916
    ff99f4cb
    d09f5884
    8f0bd82e
    cd66e200
    0b253982
    bc3e059d
    0f11d1ea
    b5938fd0
    fba8f696
    e4a5381b
    341ac692
    6f2f42b7
    dfeb70ad
    
    Instant win
    3a08bb1d
    30bb2ed3
    b673260d
    23122609
    9656fa7d
    7749d681
    7ff059c1
    5cc9e279
    2dad267e
    358f5ceb
    9aee94a4
    c09b23ee
    4c0d2246
    23cfe569
    728d08d8
    93b05ebc
    fd600222
    5be7812f
    5043b2af
    b5074b33
    1f12cc6f
    4a2b8edc
    d68d4275
    1d590f17
    d5b041cd
    1047e198
    e2d3e379
    5fd3dcbd
    9159c5ca
    1f542f8e
    3c3475e6
    25d09b0a
    aa4f1c8e
    19c322c2
    d137d482
    dbe2efd2
    23006f95
    c2d3a864
    af713b19
    fbf38c3c
    5b40f1df
    be1b95a3
    bd4e9a52
    1d20d8ad
    
    ARB enemy 1 HP
    b9fbef5c
    9e0a98ce
    08a65ca9
    d29b7717
    12707fb2
    3b6986a1
    08d9bb8c
    cafe63d8
    53944878
    9f4cbd27
    b58c93ba
    392f21d5
    5c4e91f8
    3ffedf34
    44e1e7d1
    1f30f6e9
    6f579497
    ad170999
    60e4a643
    79c76216
    e6b23cfc
    f7e66e6b
    08f1e29f
    9222aa25
    9f54a5d4
    8807675f
    d16c846e
    aff363af
    941d8e11
    4a34f2f8
    2b913f09
    833b8bba
    33d6f694
    e6d0d2f7
    b04c67e6
    de72a8bb
    5b579279
    615d8ee6
    ab5466da
    4cb005e4
    f0f672fa
    660a36fa
    d6c18b4f
    f4fc4014
    2b874dd6
    ad4abfed
    bf3475cc
    75453863
    4b252d1a
    fb58a06f
    3c71e542
    cd8654a6
    7d1ebaa8
    1b1af904
    ca3437dd
    2e93be71
    
    Have All Maps
    84beda0f
    7ed8a704
    34f7c7ac
    04e6121c
    
    Unlock Characters
    c7584adc
    672920a2
    
    Adv. Campaign Open
    e1e9e5a3
    e249c439
    
    Inf Funds
    43c46f85
    f3ae8d9d
    
    Enemy No Funds
    268e7a65
    11a12b48
    
    Max Incoming Funds
    af20a909
    0ecbdae1
    
    Enemy No Incom Funds
    62008cc0
    52235c36
    
    Strum No Funds
    5bcc9bab
    92b89ef9
    
    Strum No Incom Funds
    201aff2e
    655a162a
    Inf Coins
    974f426e
    ff0296af
    
    Instant Win
    15043270
    6d0e077f
    Dead AI
    16e606fc
    93f2377f
    4f0bfaa4
    9377d260
    b0ef3e3b
    cc7e7110
    ef17a4f6
    1330bbf8
    0e5824ec
    9a6e486a
    270f3e71
    c0da8383
    7f58ab9c
    43e4fe4e
    51664e9f
    e38d11f7
    4c5f46e6
    67b85174
    4d299bf6
    55608e3b
    11561aa6
    e92dc9fb
    f2027c47
    cdf03bb5
    57dab502
    4b5017eb
    1e679551
    77196ffd
    41d6638c
    f01bed70
    4d06c4e5
    d1d70018
    a28486b6
    05af2452
    
    Strum Dead AI
    8924ad8c
    0d202e4f
    6904290b
    8c9761a6
    a12ce473
    cfc1cc72
    3120b602
    e77f57f2
    7f3fd86e
    a6edea06
    8e14b97b
    9b8dc9c0
    01a25974
    24b9996a
    44f691fe
    bb6bd805
    d71be007
    d2ef7e11
    a7f77421
    ace4f4c9
    9e428646
    4dca75b2
    3ddaa309
    b80807dd
    947eb415
    bfc9ef1f
    86c3912b
    c73d9f05
    c9d317e4
    289cf01b
    ffa45e61
    fbb9680c
    14af2ebe
    5bd06d64
    20f8722a
    96eb025a
    e1c920ea
    696a345a
    1865025e
    c3941f88
    9f0b8267
    48943761
    4aaeea2d
    8024f49f
    3aed8a56
    a3f73927
    253ca862
    e03eb789
    
    Max Power Up
    4b27c76f
    0dd7eb87
    
    Always S Rank
    7fb9253e
    6cdb8a2f
    
    Max Bases Captured
    2a5adb36
    4d471453
    
    Zero Bases-Enemy
    078b2552
    b92883e0
    
    Always Day 1
    202fc6fd
    228badf8
    
    Unit 1 Inf HP
    4d667898
    860f25d9
    
    Unit 1 Inf Rounds
    d4fb4516
    c6176810
    
    Unit 1 Inf Gas
    f702a70b
    4265a6be
    
    Unit 2 Inf HP
    810e9d04
    a8b3c1f5
    
    Unit 2 Inf Rounds
    8fa6912a
    d16615ea
    
    Unit 2 Inf Gas
    9093aacf
    181d1b44
    
    Unit 3 Inf HP
    d0028245
    c798924d
    
    Unit 3 Inf Rounds
    7cfa1a19
    c15a9472
    
    Unit 3 Inf Gas
    a3c69dc2
    6c259ec8
    
    Unit 4 Inf HP
    5e1f74dc
    91390a8f
    
    Unit 4 Inf Rounds
    bc408c9c
    86ee99fe
    
    Unit 4 Inf Gas
    12224c21
    faa22f91
    
    Unit 5 Inf HP
    472a10ed
    9954456c
    
    Unit 5 Inf Rounds
    57c11499
    e2645332
    
    Unit 5 Inf Gas
    e5e0d5c8
    e9603b48
    
    Unit 6 Inf HP
    a2c42c16
    1678923f
    
    Unit 6 Inf Rounds
    d8613d09
    70ef1152
    
    Unit 6 Inf Gas
    2e7cee65
    1c37dfea
    
    Unit 7 Inf HP
    aeea31e3
    e6fd5db6
    
    Unit 7 Inf Rounds
    b57d6294
    175581de
    
    Unit 7 Inf Gas
    cf282ded
    f505d949
    
    Unit 8 Inf HP
    aa5ec739
    7fd9a4f0
    
    Unit 8 Inf Rounds
    c238ad0b
    89d633a2
    
    Unit 8 Inf Gas
    f03f505f
    5faca2ee
    
    Unit 9 Inf HP
    30dbc728
    7dd2dfcf
    
    Unit 9 Inf Rounds
    1f3faf99
    cdea0396
    
    Unit 9 Inf Gas
    ce4cd7f3
    2216f1e9
    
    Unit 10 Inf HP
    53115fc1
    6c4e185a
    
    Unit 10 Inf Rounds
    c3dd0c21
    1c03ce5f
    
    Unit 10 Inf Gas
    0e31eb37
    72c6ea2e
    
    Unit 11 Inf HP
    3c0606e2
    1ff27f72
    
    Unit 11 Inf Rounds
    057cb849
    609ae75e
    
    Unit 11 Inf Gas
    7a1db07b
    3ecf0752
    
    Unit 12 Inf HP
    1672e66e
    93553156
    
    Unit 12 Inf Rounds
    ae85ce3a
    75ded95f
    
    Unit 12 Inf Gas
    ca5e4dbb
    18528f29
    
    Gunfighter
    7a8b0aed
    b462bed9
    
    Air Ace
    ee9ed666
    3a969b02
    
    Max Strikes
    d36611b0
    d2ee94a4
    
    Max Folly
    d3fd7394
    75e1a890
    
    Sniper
    9879b538
    9fced6c0
    
    Olafs Navy
    fa39d9e5
    95dc480d
    
    Blizzard Battle
    b8d7bce3
    8f099ee5
    
    History Lesson
    64db1dee
    6c6bb149
    
    Samis Debut
    4f184edf
    f3a30b45
    
    Kanbei Arrives
    6f25c356
    22761179
    
    Mighty Kanbei
    db4fbb6c
    70be2eff
    
    Kanbeis Error
    e1a292c7
    de6d652e
    
    Divide and Conquer
    5e96041f
    4e923eb6
    
    Sami Marches On
    e3dd0ec4
    e2d05a14
    
    Sonjas Goal
    3bdeff85
    534c6c83
    
    Captain Drake
    52c368f5
    72d97757
    
    Captain Drake Dif
    8c386471
    53a9cc18
    333f850f
    def04982
    
    Naval Clash
    64af577f
    1808d4a8
    
    Naval Clash Dif
    8d2a2f31
    ecdc7be4
    d0eedfa8
    f5fcfacc
    
    Wings of Vic
    b957c0dc
    12cd5602
    
    Wings of Vic Dif
    9c75da39
    5dfefdf0
    3bae9f88
    bf6eefa6
    
    Battle Mystery
    eec39a10
    3e5ebc65
    
    Battle Mystery Dif
    ac48fbed
    3287c097
    8b852e46
    2da7f985
    
    Andy Times Two
    00d66762
    c2013431
    
    Enigma
    ad214791
    7de47453
    
    The Final Battle
    dfd96ded
    9c23498d
    
    Rivals
    fb8965e2
    35e0fbde
    
    Olafs Sea Strike
    73a80dd5
    b8b6802f
    
    AR Button for Slow
    78960794
    27667199
    
    Finally, here are the Gameshark codes for this game, from gameshark.com.
    
    Must Be On [M] Version 1.0
    F81EA499C8DE272D
    5E7259C697C500BE
    
    Must Be On [M] Version 1.1
    54CDE45A07775965
    5E7259C697C500BE
    
    Press GS Button for Slow
    7896079427667199
    
    Always day 1
    202FC6FD228BADF8
    
    Inf Funds
    43C46F85F3AE8D9D
    
    Enemy No Funds
    268E7A6511A12B48
    
    Max Incoming Funds
    AF20A9090ECBDAE1
    
    Enemy No Incoming Funds
    62008CC052235C36 Unit 1
    
    Always S Rank
    7FB9253E6CDB8A2F
    
    Have All Maps In War Room
    84BEDA0F7ED8A704
    34F7C7AC04E6121C
    
    Max Bases Captured (Quick Win)
    2A5ADB364D471453
    Note: This code will give you a quick win on Campaigns that you need to capture
    a certain amount of bases.
    
    Zero Enemy Bases Captured
    078B2552B92883E0
    Note: This code will not allow your opponent win on Campaigns that you need to
    capture a certain amount of bases.
    
    Max Power Up
    4B27C76F0DD7EB87
    
    1 Kill Win
    150432706D0E077F
    Does not work in The Final Battle
    Note: You MUST turn off the animation in battle for code to work. This code
    allows you to win by kill one enemy in campagns that you have to kill all
    enemeies or capture enemy base.
    
    Advance Campaign Open
    E1E9E5A3E249C439
    Note: Hold the select button down when selecting a new campaign.
    
    Dead AI
    16E606FC93F2377F
    4F0BFAA49377D260
    B0EF3E3BCC7E7110
    EF17A4F61330BBF8
    0E5824EC9A6E486A
    270F3E71C0DA8383
    7F58AB9C43E4FE4E
    51664E9FE38D11F7
    4C5F46E667B85174
    4D299BF655608E3B
    11561AA6E92DC9FB
    F2027C47CDF03BB5
    57DAB5024B5017EB
    1E67955177196FFD
    41D6638CF01BED70
    4D06C4E5D1D70018
    A28486B605AF2452
    Does not work in The Final Battle
    Note:You MUST turn off the animation in battle for code to work.
    
    Unlock Characters
    C7584ADC672920A2
    Note: Does not unlock Strum.
    
    Inf Coins
    974F426EFF0296AF
    
    Strum Dead AI
    8924AD8C0D202E4F
    6904290B8C9761A6
    A12CE473CFC1CC72
    3120B602E77F57F2
    7F3FD86EA6EDEA06
    8E14B97B9B8DC9C0
    01A2597424B9996A
    44F691FEBB6BD805
    D71BE007D2EF7E11
    A7F77421ACE4F4C9
    9E4286464DCA75B2
    3DDAA309B80807DD
    947EB415BFC9EF1F
    86C3912BC73D9F05
    C9D317E4289CF01B
    FFA45E61FBB9680C
    14AF2EBE5BD06D64
    20F8722A96EB025A
    E1C920EA696A345A
    1865025EC3941F88
    9F0B826748943761
    4AAEEA2D8024F49F
    3AED8A56A3F73927
    253CA862E03EB789/p
    
    Strum No Funds
    5BCC9BAB92B89EF9
    Note: This code is for the final battle only.
    
    Strum No Incoming Funds NOTE:
    201AFF2E655A162A
    This code is for the final battle only.
    
    All level codes must be used one at a time
    
    Gunfighter
    7A8B0AEDB462BED9
    
    Air Ace
    EE9ED6663A969B02
    
    Max Strikes
    D36611B0D2EE94A4
    
    Max Folly
    D3FD739475E1A890
    
    Sniper
    9879B5389FCED6C0
    
    Olaf's Navy
    FA39D9E595DC480D
    
    Blizzard Battle
    B8D7BCE38F099EE5
    
    History Lesson
    64DB1DEE6C6BB149
    
    Sami's Debut
    4F184EDFF3A30B45
    
    Kanbei Arrives
    6F25C35622761179
    
    Mighty Kanbei
    DB4FBB6C70BE2EFF
    
    Kanbei's Error
    E1A292C7DE6D652E
    
    Divide and Conquer
    5E96041F4E923EB6
    
    Sami Marches On
    E3DD0EC4E2D05A14
    
    Sonja's Goal
    3BDEFF85534C6C83
    
    Captain Drake
    52C368F572D97757
    
    Captain Drake Different Maps
    8C38647153A9CC18
    Note: This code will give you different maps for some characters.
    
    Captain Drake More Different Maps
    333F850FDEF04982
    Note: This code gives you different maps for some characters.
    
    Naval Clash
    64AF577F1808D4A8
    
    Naval Clash Different Maps
    8D2A2F31ECDC7BE4
    Note: This code gives you different maps for some characters.
    
    Naval Clash More Different Maps
    D0EEDFA8F5FCFACC
    Note: This code gives you different maps for some characters.
    
    Wings of Victory
    B957C0DC12CD5602
    
    Wings of Victory Different Maps
    9C75DA395DFEFDF0
    Note: This code gives you different maps for some characters.
    
    Wings of Victory More Different Maps
    9C75DA395DFEFDF0
    Note: This code gives you different maps for some characters.
    
    Battle Mystery
    EEC39A103E5EBC65
    
    Battle Mystery Different Maps
    AC48FBED3287C097
    Note: This code gives you different maps for some characters.
    
    Battle Mystery More Different Maps
    8B852E462DA7F985
    Note: This code gives you different maps for some characters.
    
    Andy Times Two
    00D66762C2013431
    
    Enigma
    AD2147917DE47453
    
    The Final Battle
    DFD96DED9C23498D
    
    Rivals
    FB8965E235E0FBDE
    
    Olaf's Sea Strike (Secret Level)
    73A80DD5B8B6802F
    
    ========================
    )))))4. My Progress(((((
    ========================
    
     This is an idea I got from Uiru's FAQ - a section telling you
    my progress. If achieve this you're guaranteed to have unlocked
    every secret in the game. (NOTE: If I've achieved a S-Rank in a
    mission, that doesn't mean you can email me asking me how to do it.
    
    Rank 1 - Gold Dragon
    Campaign Mode: S-Rank, 982 Points
    Advance Campaign Mode: S-Rank, 953 Points
    Field Training: 14 A-Ranks
    Battle Maps: All COs, cases and maps unlocked
    
    War Room:
    (Didn't list points, it would take too long)
    
    Spann Island: Sami, S-Rank
    Moji Island: Sami, S-Rank
    Duo Falls: Eagle, S-Rank
    Sole Harbor: Max, S-Rank
    Pivot Isle: Eagle, S-Rank
    Land's End: Andy, S-Rank
    Kita Straight: Grit, S-Rank
    Point Stormy: Sami, S-Rank
    Ridge Island: Sami, S-Rank
    Mial's Hope: Sami, A-Rank
    Bounty River: Drake, S-Ranks
    Toil Ferry: Eagle, A-Rank
    Twin Isle: Max, B-Rank
    Dire Range: Sami, A-Rank
    Egg Islands: Sami, S-Rank
    Terra Maw: Grit, A-Rank
    Stamp Islands: Sami, A-Rank
    Rivers Four: Sami, B-Rank
    Ring Islands: Sami, S-Rank
    Last Mission: Sami, S-Rank
    
    ====================
    )))))5. Credits(((((
    ====================
     The following deserve a mention:
    
    -GameFAQs.com, for being home to the best FAQing community on the web, and
    hosting this FAQ. Also, I found a link to the sites mentioned below at
    GameFAQs, so it gets credit for that too.
    
    -Gameshark.com, as it's from there that I got the gameshark codes found above.
    
    -cmgsccc.com, as I got a load of Code Breaker GBA codes from there.
    
    -codejunkies.com, for they had Action Replay codes I used in this FAQ.
    
    -Nintendo/Intelligent Systems, for making the best portable strategy game ever.
    
    -Myself, for persevering with my FAQ writing to create (what I like to think of
    as) useful guides for the gaming community.
    
    
    =============================
    )))))6. Legal Disclaimer(((((
    =============================
    
    This guide is Copyright (c)2003 Duncan Hardy.
    
    It is for personal use only, and the only place in the public domain in
    which it may be found is GameFAQs <http://www.gamefaqs.com>. No other
    web site has permission to use it right now.
    
    Violation of the above terms might result in legal action, but probably
    won't. However, I will do all I can to prevent you from using my guide
    if you steal it. So save me the hassle of chasing you and leave it
    alone.
    
    Advance Wars is owned by Nintendo and Intelligent Systems. I am in no
    way affiliated with either company.
    
                                      ~FIN~
    =======================================================================