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    Calculator FAQ by Serra Britt

    Version: 1.0 | Updated: 09/14/03 | Printable Version | Search Guide | Bookmark Guide

    The Advance Wars Calculator Version 1.0
    by Samuel Wilder
    amalricantero@hotmail.com
    September 14, 2003
    
    #1 Contents
    
    Contents          1
    Version History   2
    Introduction      3
    Base Damage       4
    Offense Modifiers 5
    Defense Modifiers 6
    Calculation Rules 7
    Random Notes      8
    Credits           9
    
    #2 Version History
    9/14/03 - 1.0 Initial Version
    
    #3 Introduction
    
    Ever wanted to know how much damage units do to each other?  Or maybe you
    didn't want to waste that fuel in fog of war just to see a 10%?  Then you can
    use this guide to calculate your numbers in advance!
    
    You can skip to certain parts by using the # and the digit listed in the
    contents.  To get to Introduction, for instance, use #3.
    
    #4 Base Damage
    
    Infantry:
    vs.  Infantry  55
         Mech      45
         Recon     12
         Tank       5
         Md Tank    1
         APC       14
         Artlry    15
         Rockets   25
         A-Air      5
         Missiles  25
         B Cptr     7
         T Cptr    30
    Mech:
    vs.  Infantry  65
         Mech      55
         Recon     85
         Tank      55
         Md Tank   15
         APC       75
         Artlry    70
         Rockets   85
         A-Air     65
         Missiles  85
         B Cptr     9
         T Cptr    35
    Recon:
    vs.  Infantry  70
         Mech      65
         Recon     35
         Tank       6
         Md Tank    1
         APC       45
         Artlry    45
         Rockets   55
         A-Air      4
         Missiles  28
         B Cptr    10
         T Cptr    35
    Tank:
    vs.  Infantry  75
         Mech      70
         Recon     85
         Tank      55
         Md Tank   15
         APC       75
         Artlry    70
         Rockets   85
         A-Air     65
         Missiles  85
         B Cptr    10
         T Cptr    40
         B Ship     1
         Lander    10
         Cruiser    5
         Sub        1
    Md Tank:
    vs.  Infantry 105
         Mech      95
         Recon    105
         Tank      85
         Md Tank   55
         APC      105
         Artlry   105
         Rockets  105
         A-Air    105
         Missiles 105
         B Cptr    12
         T Cptr    45
         B Ship    10
         Lander    35
         Cruiser   55
         Sub       10
    Artlry:
    vs.  Infantry  90
         Mech      85
         Recon     80
         Tank      70
         Md Tank   45
         APC       70
         Artlry    75
         Rockets   80
         A-Air     75
         Missiles  80
         B Ship    40
         Lander    55
         Cruiser   65
         Sub       60
    Rockcts:
    vs.  Infantry  95
         Mech      90
         Recon     90
         Tank      80
         Md Tank   55
         APC       80
         Artlry    80
         Rockets   85
         A-Air     85
         Missiles  90
         B Ship    55
         Lander    60
         Cruiser   85
         Sub       85
    A-Air:
    vs.  Infantry 105
         Mech     105
         Recon     60
         Tank      25
         Md Tank   10
         APC       50
         Artlry    50
         Rockets   55
         A-Air     45
         Missiles  55
         Fighter   65
         Bomber    75
         B Cptr   120
         T Cptr   120
    Missiles:
    vs.  Fighter  100
         Bomber   100
         B Cptr   120
         T Cptr   120
    Fighter:
    vs.  Fighter   55
         Bomber   100
         B Cptr   100
         T Cptr   100
    Bomber:
    vs.  Infantry 110
         Mech     110
         Recon    105
         Tank     105
         Md Tank   95
         APC      105
         Artlry   105
         Rockets  105
         A-Air     95
         Missiles 105
         B Ship    75
         Lander    95
         Cruiser   85
         Sub       95
    B Cptr:
    vs.  Infantry  75
         Mech      75
         Recon     55
         Tank      55
         Md Tank   25
         APC       60
         Artlry    65
         Rockets   65
         A-Air     25
         Missiles  65
         B Cptr    65
         T Cptr    95
         B Ship    25
         Lander    25
         Cruiser   55
         Sub       25
    B Ship:
    vs.  Infantry  95
         Mech      90
         Recon     90
         Tank      80
         Md Tank   55
         APC       80
         Artlry    80
         Rockets   85
         A-Air     85
         Missiles  90
         B Ship    50
         Lander    95
         Cruiser   95
         Sub       95
    Cruiser:
    vs.  Fighter   55
         Bomber    65
         B Cptr   115
         T Cptr   115
         Sub       90
    Sub:
    vs.  B Ship    55
         Lander    95
         Cruiser   25
         Sub       55
    
    #5 Offense Modifiers
    
    Loss of hit points subtract damage by 10% per hit point lost
    For example, a unit with 5 hit points subtracts 50% (0.5) from their attack
    A unit with 8 hit points only subtracts 20% (0.8)
    
    All COs add 10% (1.1) on attacks after they use their CO power if there is no
    other modifier listed
    
    Max adds 50% (1.5) on all direct attacks, except for Infantry and Mech units
    Max subtracts 10% (0.9) on all indirect attacks
    Max adds 25% (1.25) on all direct attacks, except Infantry and Mech, after he
    uses Max Force
    
    Sami adds 20% (1.2) on all Infantry and Mech attacks
    Sami subtracts 10% (0.9) on all other direct attacks
    Sami adds 28% (1.28) on all Infantry and Mech attacks after she uses Double
    Time
    
    Grit subtracts 20% (0.8) on all direct attacks
    Grit adds 65% (1.65) on all indirect attacks after he uses Snipe Attack
    
    Kanbei adds 20% (1.2) on all attacks
    Kanbei adds 40% (1.4) instead of 20% after he uses Morale Boost
    
    Eagle adds 15% (1.15) on all air unit attacks
    Eagle subtracts 20% (0.8) on all sea unit attacks
    Eagle subtracts 20% (0.8) on all attacks after he uses Lightning Strike
    
    Drake subtracts 20% (0.8) on all air unit attacks
    
    Sturm subtracts 20% (0.8) on all attacks
    Sturm subtracts 10% (0.9) instead of 20% after he uses Meteor Strike
    
    #6 Defense Modifiers:
    
    Terrain reduces damage by 1% per hit point per star
    For example, a Mech with 6 hit points on a mountain (4 stars) reduces damage
    by 24% (0.76)
    A Tank with 8 hit points on a city (3 stars) also reduces damage by 24% (0.76)
    
    All COs reduce damage by 10% (0.9) after they use their CO power if there is
    no other modifier listed
    
    Sami reduces damage by 10% (0.9) for Infantry and Mech units
    Sami reduces damage by 20% (0.8) for Infantry and Mech units after she uses
    Double Time
    
    Kanbei reduces damage by 20% (0.8) for all units
    Kanbei reduces damage by 30% (0.7) instead of 20% after he uses Morale Boost
    
    Eagle reduces damage by 10% (0.9) for all air units
    Eagle increases damage by 30% (1.3) for all units after he uses Lightning
    Strike
    
    Drake adds 2 stars of terrain defense for all sea units
    Drake reduces damage by 11% (0.89) for all sea units after he uses Tsunami
    
    Sturm reduces damage by 20% (0.8) for all units
    Sturm reduces damage by 30% (0.7) instead of 20% after he uses Meteor Strike
    
    #7 Calculation Rules
    
    First, take the base damage of the attacking unit
    Then, multiply in any modifiers based on COs, terrain, HP, and powers in use
    Multiply them all separately, don't add them together and multiply once
    The final number, after dropping the decimal, should be the number shown on
    the attack
    
    Examples:
    Max attacks with a Tank against Sami's Mech unit on a mountain (4 stars)
    Initial damage is 70
    Max adds 50% (1.5) to the attack
    Terrain reduces damage by 40% (0.6)
    Sami reduces damage by 10% (0.9)
    Multiply 70 x 1.5 x 0.6 x 0.9
    Answer is 56.7, so the game should show 56%
    
    If Max's Tank had 7 HP, and Sami's Mech had 4 HP, it changes a bit
    Initial damage is still 70
    7 HP means only 70% attack power (0.7)
    Max still adds 50% (1.5)
    Terrain now reduces damage by 16% (0.84) because of the Mech's 4 HP
    Sami still reduces damage by 10% (0.9)
    Multiply 70 x 0.7 x 1.5 x 0.84 x 0.9
    Answer is 55.566, so the game should show 55%
    
    If we throw both CO powers into the mix (Sami used hers last turn, Max this
    turn)
    Initial damage 70
    7 HP = 70% (0.7)
    Max adds 50% (1.5) normally, and another 25% (1.25) for his CO power
    Terrain 4 HP x 4 stars is 16% (0.84)
    Sami reduces by 10% (0.9) and then 20% (0.8) for her CO power
    Multiply 70 x 0.7 x 1.5 x 1.25 x 0.84 x 0.9 x 0.8
    Answer is 55.566 (again, odd) so the game should show 55%
    
    Multiplication order isn't important, but you need to get all the modifiers
    
    #8 Random Notes
    
    Sometimes the calculation is off by 1%, and I haven't figured out why yet.
    
    Remember that this only calculates the percentage shown, not actual damage,
    so using it to predict counter damage isn't always reliable.
    
    Nell and Sonja do more or less damage respectively than the shown percentage
    sometimes, but I don't have any idea how to calculate it.
    
    Sturm in the campaign has different modifiers.  I haven't been able to test
    his defense yet, but his exact offense number cannot be done because you can't
    control him in the campaign.
    
    #9 Credits
    
    Matthew Emirzian, for his guide that helped me finish the hard campaign.
    I also used his modifiers as a basis, but checked them all myself.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    Copyright 2003 Samuel Wilder
    Please do not post this without my prior consent.  Currently, it should only
    be posted at http://gamefaqs.com
    Feel free to use it for your own private calculations.