Boss FAQ by Warfreak

Version: 0.4 | Updated: 01/23/06 | Printable Version

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Author: Warfreak
Version: Completed
Date Started 15/1/06

Table of Contents
[1] Introduction
    [1.01] Introduction
    [1.02] Version History
[2] Intro Bosses, and what wimps they are
    [2.01] Sub Core
    [2.02] Carnage O
[3] 4 Einherjar bosses and sub-bosses and how strong they really are
    [3.01] Sub-Boss Fire Renant
    [3.02] Boss Noble Mandrago
    [3.03] Sub-Boss Ribops
    [3.04] Boss Popra Cocapetri
    [3.05] Sub-Boss Spy Larue F
    [3.06] Boss Heat Genbelm
    [3.07] Sub-Boss Gear Bank
    [3.08] Boss Fenri Lunaedge
[4] Intermission Bosses - Stupid Intermissions
    [4.01] Commander Craft
    [4.02] The Giant
[5] Reminding 4 Einherjar Bosses and their sub-bosses
    [5.01] Sub-Boss Tyrine
    [5.02] Boss Sol Titanion
    [5.03] Sub-Boss Spy Larue I
    [5.04] Boss Tech Kraken
    [5.05] Sub-Boss Spy Larue E
    [5.06] Boss Pegasolta Eclair
    [5.07] Sub-Boss Clabanger NS
    [5.08] Boss Mino Magnus
[6] Final Bosses, and the complexity.
    [6.01] Commander Craft EX
    [6.02] Random Bandam
    [6.03] Cyball
    [6.04] Dr Weil (Form 1)
    [6.05] Dr Weil (Form 2)
[7] Glossary, where I define terms
    [7.01] Glossary
    [7.02] Q & A

[A] Contact Information
[B] Webmaster Information
[C] Credits
[D] Sites FAQ is on
[E] Copyright

[1.01] Introduction

The Reploids...
They were robots
designed to look like

These technical marvels
were given unique
personalities and were
intended to be the 
perfect workers and the
perfect partners for

The wheels of peace
between Reploids and 
Humans were beginning
to grind to a halt

The Reploids were well
designed. Perhaps too
well. Their humanity 
bagan to sow the seeds
of rebellion. The rebels
were labeled Mavericks
and feared by their
Human masters...

The Humans decided to
pit Reploid against
That was the fate given
to them.

The Reploids fighting for 
humanity were never
given a chioce...

Thus the war of the
machines began and the
Humans just watched...

War begot war...
And time passed...
Even with the
construction of the
utopian Human city
Neo Arcadia,
the war dragged on...

The Mavericks defeated
the leader of
Neo Arcadia.
And now...
Neo Arcadia is under the 
control of the criminal
Dr. Weil.

The former utopia is now
only a shadow of its 
former glory.
Many have started to
flee the city.

We are one of those
groups fleeing from 
the clutches of Dr. Weil
in our caravan...

Well, nice story, now to get on with the guide. This guide is to give you, the
player a through guide on all the bosses and how to kick their asses. I'll
detail all attacks and all the different ways to beat them. Happy reading!
All bosses will be rated on stars, showing how hard they are. 1 the easiest
and 10 the hardest.

Health will refer to how much health the boss has. Weakness shows what element
the boss is weak to and strength show what he is resistant to. The weather
is what the EX skill weather condition is. I will only go through the EX skill
weather condition, because it is harder. Subbosses will not have health bars
levels because we don't know how much health it has. Bosses will only use EX
Skill in their weather conditions.

[1.02] Version History

Verison 0.1 [15/1/06]
Started Guide.

Version 0.2 [16/1/06]
Nearly finished.

Version 0.3 [17/1/06]
Finishing Guide.

Complete [23/1/06]
Finished Guide, Completely.

[2.01] Sub Core

Description: Large core. Pull the plug to halt the lasers.
Health - 2 Life Bars
Difficulty - *

Weakness - Burst Bombs
Strength - None

Twin Beam Laser       - The core will glow red before releasing two red 
                        beams that will reflect off the floor and bounce. To
                        avoid, stay between the beams or hide under the core.

Triple Blue Laser     - The core will glow blue before releasing three blue
                        beams in a row. To avoid, dash under the beam and 
                        when the beam moves past, move back and avoid. Move 
                        back to have enough room to dodge and dash under the
                        next beam. To stop this attack, pull the plug, so use
                        your Z-Knuckle, if you have nothing on them and then
                        quickly pull out the four blue wires. The boss will 
                        not use this attack for the rest of the battle.

Beamwalker Summon     - The Core will summon 4 beamwalkers to assist it. It
                        will summon 1 on the top, then bottom, then top and 
                        bottom again. Attack the core while this is happening
                        and beamwalkers will die in a single sabre shot.

This boss is easy. Before facing him, go to the crates on the caravans and use
your Z Knuckle to attack the crates. You will get 3 Burst Bombs. This will 
lower the boss' hp to nearly a quarter of his max health. It is not needed
but it will help. When he summons his beamwalkers, you will jump and attack
him and kill the beamwalker at the same time. That way, you can kill the boss
a lot easier and you take out two for the price of one. 

[2.02] Carnage O

Description - Built from ancient blueprints. It's code name is Mod-CF
Health - 3 Life Bars
Difficulty - **

Weakness - None
Strength - None

Carnage Punch         - This is by far the worse move. You have to be on his
                        fist so that he can punch you. Every easy to avoid

Missile Salvo         - This is another easier attack to avoid. He launches
                        two large waves of missiles. As long as you are on 
                        the middle of a platform, you will be safe. 

Green Ring Lasers     - A harder attack to avoid. Carnage will give under
                        ground and pop up on either side of the battle arena.
                        He will launch 3 waves of 5 green lasers. Because he
                        is on one side of the screen, you will have to go to
                        the other side to avoid the attack.

The only way you can damage this boss is buy smacking it in the head with your
Z sabre because it is the best weapon. You can three hit combo him without 
much risk. When he is launching is missile salvo, you can three hit combo him
one, duck underneath, and if you are lucky, you can hit him again. The green 
ring lasers are harder to dodge, but after you dodge it, you will have to
move to the centre to pound him with some more damage. Despite the large 
health bar, the three hit combo with the Z Sabre will easily dispose him to 
the scrap yard. 

[3.01] Sub-Boss Fire Renant

Description - This ant Mechaniloid burns intruders of Underground Forest
Health - ???
Difficulty - ***
Location - Underground Forest

Weakness - None
Strength - None

Flamethrower          - This sub boss will walk around the room with a 
                        constant flamethrower. You cannot deflect or reflect
                        this attack

Egg Bomb              - Once on low health, this sub boss will drop egg bombs
                        as it walks along. They have a short fuse and explode
                        quickly causing damage. You can use your Z Knuckle to
                        pick one up and use it against him if you like.

This guy might be hard with the constant flame thrower and the egg bombs but
there is a way. Two charged sabre shots will force this ant to turn around and
go in the other direction. Use this to your advantage. Charge up and wait on
either the bottom or top platform, near the edge but not too close. When the 
ant comes, unleash a charged attack and then quickly hit him again to force
him to change direction. By doing that, you will not get hit buy the flame
thrower and egg bombs will pose little to no threat. Simple. 

[3.02] Boss Noble Mandrago

Description - Reploid that lies in the Underground Forest. Can recover on 
              sunny days
Health - 2 Life Bars
Difficulty - ****
Weather - Sunny
Location - Underground Forest

Weakness - None
Strength - None

Mandrago Spin         - Mandrago will spin around on the lower floor and 
                        if you get hit, you will take damage. Stay on the 
                        wall above the floor to avoid getting hit. 

Mandrago Drill        - Mandrago will drill into the ground or drill into the
                        ceiling. As long as you don't stand near her, you 
                        won't get hit but she would.

Seed Planting         - Mandrago will throw some seeds, which will hurt you if
                        you get hit by it. During the battle, it will grow and
                        they will grow into plant arc cannons or those 
                        annoying traps that suck your health. Seeds and plants
                        can be plucked with Z Knuckle but only plants can be
                        hit by the Z sabre. When you pluck it, you can try to
                        aim it back at her to damage her.

Triple Nectar Bomb    - This will happen after Mandrago drills. She will fire
                        three nectar bombs that will stick to you, slowing 
                        Zero's movement and summon some bees to sting you. 
                        Easy to avoid. 

Mandrago Ultra Spin   - Like the Mandrago Spin but this time in the air. 
                        When she finishes, there will be some rocks on the 
                        floor so stay on the wall. This attack is quite rare.

Mandrago Recover      - Great Skill. Mandrago will recover health with you see
                        some white stars around her. You cannot damage her in
                        this mode so attacking her is quite pointless. 

As you see now, Mandrago is really a giant, ugly, hairy plant. There is one 
great weapon against plants. Its called the Z Knuckle. When she shows herself
after drilling around, use your Z Knuckle to pluck her from the ceiling or 
wall and pluck her towards you. Dodge that and she will hit the wall and get
hurt. Her problem. This will also cancel all attacks she can do, which is the
Triple Nectar Bomb. When she is stop trying to really kill you, try some three
hit combos against her. As long as you can damage more than she can recover, 
you can sooner or later beat her. That should finish her. When you finish the
level with the right weather, you will get an EX Skill. The Sky Chaser which 
is an non-elemental down stab with the sabre. 

[3.03] Sub-Boss Ribops

Description - Destroy or pull the eight key disks to stop this monstrosity
Health - N/A
Difficulty - ****
Location - Living City



In this tower, there are 8 plugs that you can pull out. Sound simple right?
Wrong. Although the bonsect that inhabit the tower pose no real threat, well
none that the Z sabre can fix. The Triaformers however, are the real threat.
They aim three indestructable sparks at you, which does a fair amount of 
damage. It is a real pain in the rear end if it gets you whilst climbing the
wail. Try to kill them before they do any lasting damage. Other than that, 
you have to destroy the 8 disks. There are two ways. The first way is to beat
them to death like any other enemy. But the easier way is to use the Z
Knuckle to pull them out. Other than that, you choose how to kill him

[3.04] Boss Popla Cocapetri

Description: Bird Reploid entrusted with the security of the Living City
Health - 2 Life Bars
Difficulty - ****
Location - Living City
Weather - Sunny


Chicken Jump          - Petri will just jump around since chickens can't 
                        really fly and walking is too slow. Don't walk at him
                        and you won't get hurt

Mindless Ramming      - Petri will ram you, well, attempt to ram you even if
                        that means ramming other objects such as walls and
                        Z sabres

Chicken Feather Shed  - Petri will jump and unlease 6 feathers, 3 on each side
                        and it can actually damage you. Jump around and you 
                        can avoid it. It can cause a fair amount of damage and
                        sometimes hard to avoid. 

Feather Shed          - Not as bad as the Chicken Feather Shed but will only
                        unleash 3 feathers at you.

Stinky Green Blobs    - Petri will unlease three green blobs at you. He will
                        throw them in your direction and only the middle one 
                        will be aimed at the left corner and the other ones
                        will be scattered to try to hit you. 

Egg Dropper           - Petri will lay a small egg (roosters can lay eggs?) 
                        that damages you on contact and will hatch into a 
                        small chick to get you

Petrify               - Petri will shoot you with a green wave, that will 
                        petrify you, that means, turn you into stone. You will
                        be frozen so smash buttons or get hit to break free

Time Stopper          - Petri will jump and flashes the screen. You will be
                        frozen and there is no way for you to avoid this part
                        of the attack. He will spin around and drop green 
                        blobs all over the screen. Then, the game will start 
                        again and you will have to dash in between the green
                        blobs to avoid the attack

The boss will be easier, but the EX Skills will hurt. He won't move much and
if he does, it won't be quick because of his jumping and mindless ramming
attacks. Because of this, you can three hit combo him with you sabre to get
some health off him. He will move the levels of the floor around but will 
disadvantage his mindless ramming since he will stop after he smashes into a
wall, which he does quick often. Dodge the attacks he will send after you and
try hard to avoid time stopper skills. Other than that, it should be a walk in
the park. When you beat him with the right weather conditions, you will get 
the EX Skill Time Stopper, which will freeze weak enemies for a short period
of time. Pointless in my opinion. 

[3.05] Sub-Boss Spy Larue F

Description: Wyvern Mechaniloid that fires incendiary shots
Health - ???
Difficulty - *****
Location - Particle Beam

Weakness - Thunder
Strength - Ice


Fire Whirlwind        - Larue F will produce a fire whirlwind that will suck 
                        you into the whirlwind. You have to dash away to try 
                        to get away from it as it does a fair amount of 
                        damage to Zero. Keep running till is fades away

Tail Laser Cannon     - Larue will fire 3 random lasers at you. The ones on
                        the top, don't jump, you'll get it, so do nothing. On
                        the middle ones, jump over it or dash under it to 
                        avoid it and the low ones, just jump.

Latch and Slam        - Larue will fly towards you and try to grab you. If he
                        does, he will grab you into the air and then slam you
                        onto the ground. Does a fair amount of damage.

Okay, this guy is real hard for a sub-boss. He has a fair amount of health and
the attacks restrict your attacking capacities. When he tries to latch you, 
do a three hit combo to make him retreat and go away. When he tries to 
whirlwind you, when he starts the attack, dash towards him and slam him. When
you get close, slam him with your sabre. When he tries to latch you, three hit
combo him. When he whirlwinds you, if you are on the left side of the 
whirlwind, you can slice him with your sabre, the right side, you can just use
your buster. On the tail cannon, when you jump, fire a barrage of buster ammo
into his face. When on lower health, his latch will be faster so that is an
indication of when he is about to die.

[3.06] Boss Heat Genbelm

Description: This turtle reploid can reflect all attacks with its shell
Health - 2 life bars
Difficulty - *******
Location - Particle Beam
Weather - Sunny

Weakness - Thunder
Strength - Ice


Turtle Fire Spin      - This attack is extremely annoying, because he nearly
                        always does this at the start of the battle and the
                        following attack is even more annoying. Genbelm will
                        start spinning, with flames around him and if you 
                        get it, you will take a fair amount of damage. Jump on
                        the wall to avoid the attack

Wavy Flamethrower     - Genblem will raise his feet and withdraw his head back
                        into his shell. Then, flames will come out in a wavy
                        pattern that makes it easier to avoid as you can stay
                        in the same spot and not get attacked. The spot in 
                        front of Genblem is the perfect spot for you to attack
                        him as flames can't reach that spot.

Flaming Sky Uppercut  - There are two versions of the uppercut. The first one
                        is when Genbelm charges a fire punch with several 
                        flames so dash under him and pound him from the back. 
                        That one will send Zero into the wall. The second 
                        uppercut will result in one punch and one flame so
                        jump over the flame and smack him.


Solar Death Cannon    - This attack almost always follows the turtle fire spin
                        and only sometimes the attack doesn't follow through. 
                        He will spin in a clockwise direction, and fire a 
                        massive solar cannon. You can avoid it by dashing over
                        on the wall and jumping over the flames and over the
                        stupid turtle himself. It is handy to have double jump
                        here because it is hard to clear those flames around
                        him and he spins quite fast. He will spin in a clock
                        wise direction on the left wall and in an anti-clock
                        wise direction on the right wall. He will go through
                        3 cycles so it might be hard and you might lose health
                        doing so.

Just because he is a turtle, he is quick so be alert but he is not as fast as
Zero so relax. Thunder as a weakness does no good to you, because even if you
have the thunder attacks, it does little damage and only stuns him for a 
second or two. He also dodges any attack you send him so your only time for
offence is when he takes on the offence. He will reflect any attack while in
Turtle Spin Mode so that is pointless. When he uses the flamethrower, move 
quickly next to him, dash if need be and slash him as much as possible. Keep
using three hit combos when he is in that mode. When he spins, he will reach
the ceiling and if he doesn't stop mid-air, you are lucky that he is not going
to Solar Death Cannon you. He will though if he stops in mid-air. When he uses
the Death Cannon, dash over him like I mentioned before and when you have to 
go under him, unleashed a charged sabre attack on him and deal some damage to
him before you have to start the cycle again. Repeat for the next 2 cycles and
when he falls down, three hit combo him before he can back away and defend 
himself. Only do the attack if you are positve you can clear the cannon ray 
and have enough time to get over the next cannon. Its fun isn't it? Chasing a
death cannon ray. When you jump to hit him, avoid the flames because that 
could sting your health meter. When he is on the ground, use the buster or 
sabre to get him to charge an attack. If it is the uppercut, you will see him
holding some flames. Don't go near him while he is charging an uppercut
because I don't need to mention that it does hurt and is quite painful. When
he finishes or if you dash over his head with double jump, you can slash him
in the back to deal some massive damage into him. This is one of the hardest
bosses, other than Weil, so a subtank or two to recharge your health can be
used. And having a good nurse Elf Level is nice too. I was lucky that he 
didn't use his Cannon on me at all. To stop him, try to attack him, so when
he wants to release an attack, unless you can tell it is the uppercut that you
can avoid, keep attacking him till it is then you can pound him with your
sabre. I finished the battle in under 30 seconds, a record for me. When you
defeat the EX level, you will get the Flame Fang attack, allowing you to do
an uppercut move with your fire sabre. Very useful for the next bosses.


[3.07] Sub-Boss Gear Bank

Description: Spits out Serpent Gears. Weak spot are the four hatches
Health - ???
Difficulty - ***
Location - Hibernation Chamber

Weakness - Fire
Strength - Thunder


Serpent Gear          - Gear Bank will open a hatch and unleash 6 serpent 
                        gears named for the fact that they move like a snake,
                        in a line. One sabre slash and wipe out severals at a

Easy boss, high health. Use your Flame Fang skill, if you have it to wipe the
floor with him. Use the sabre to kill the hatches, where the serpent gears are
unleashed and use the Flame Fang to do more damage. You will need to start 
jumping about to remove the top hatch. Use Flame Fang as well for the gears as
it can wipe out all 6 if you are lucky. This sub-boss should give you no real 

[3.08] Boss Fenri Lunaedge

Description: Wolf Reploid that spits sharp fangs of ice.
Health - 2 Life Bars
Difficuly - ****
Location - Hibernation Chamber
Weather - Snowy

Weakness - Fire
Strength - Thunder


Ice Slash             - Fenri will move in and attempt to cut you with the ice
                        blade on his wrist.

Ice Wheel             - Fenri will move into a ball formation and bounce 
                        around the room. You cannot hit him in this mode so 
                        wait until he reaches the centre

Ice Foam Tail         - Fenri will do this if you are near him. He will jump
                        and ice the air, damaging you if you are near him. 
                        This attack will lead into the next attack but if you
                        can stop him here, the next attack is cancelled.

Ice Mirage Attack     - Fenri will stand in one of the two corners and create
                        two mirror images of himself. Destroy them because 
                        they can do damage after a while. 

Triple Ice Blade      - This is Fenri's second most dangerous attack. This is
                        hard to avoid because of its speed, something that 
                        Fenri lacks. When you are on the wall opposite him,
                        this is the procedure of attacks. First attack will
                        up to the middle part of your wall, releasing the 
                        blade downwards, the second part will go to the 
                        opposite wall with blades running vertically both up
                        and down. The final blade will go towards your lower
                        corner of your wall, releasing a blade upwards.


Ice Shockwave         - Fenri leaps into the air and slashes the floor giving
                        off large shockwaves. The blades take the lower and 
                        upper parts of the room, very hard to dodge.

The floor will be filled with ice which makes this battle much more harder 
than what it is. So, watch where you decide to dash, mainly on the triple ice
blade attack and of course, the game rigs it that Fenri is at no dis-advantage
at all. Fenri doesn't move much except to attack but it doesn't mean you 
should let your guard down, because Triple Ice Blade, Ice Slash and the Ice
Shockwave are quite fast and hard to dodge. Triple Ice Blade requires you to 
dash under the first attack, dash CAREFULLY under the second attack and climb
onto the middle part of the wall to avoid the third one. Ice Shockwave is a 
pain because of the speed so when you see it, dash to the top of the wall and
when the lower one passes, jump down immediately to avoid the second one. He
will sometimes use it twice to make it hard for you. Use the Flame Fang to
destroy him because that does HUGE amounts of damage. Once you beat him, you
will get his Ice Blade (Shockwave) attack for your sabre.

[4.01] Commander Craft

Description: Neo Arcadian combat reploid that was an old friend of Neige's
Health - 3 Life Bars
Difficulty - *********

Weakness - None
Strength - None


Homing Missile        - Craft will launch a homing missile onto you. Slash it
                        to destroy it, but it will leave behind an explosion.

Laser Cannon          - Craft will use his gun and fire a straight red beam.
                        It won't kill you but he will then fire a straight 
                        blue laser at you. You will have to jump behind him or
                        double jump to avoid this attack.

Acute Laser Cannon    - Craft will go to one side of the screen and hover and 
                        point his gun at the ground. Then, at a 45 degree
                        angle, he will fire his laser cannon on the floor. You
                        have to slash Craft to stop this attack. Jump into the
                        air to do it.

Scatter Bomb          - Craft will jump into the air and fire a large grey 
                        bomb at you. When it hits the ground, it will open up
                        to 6 fragments, each dealing damage to you if hit. 
                        Destroy the bomb while it is in the air but be careful
                        of the explosion.

Dodge                 - Not really an attack but Craft will dash across the 
                        screen, allowing you to pass through him without 
                        taking damage. You cannot attack him in this mode.

Serrated Bayonet Stab - Craft will dash towards you with his gun, unlocking a
                        serrated bayonet in-built in the gun. If you get hit, 
                        you basically get stabbed, then, he releases the 
                        bayonet, smashing you into a wall, making you take a
                        second hit. Nasty. Jump over Craft or move back when 
                        he pulls out the knife.

Grenade Lob           - Craft will bend down and lob 3 grenades at your 
                        direction. Either stay away, jump over it or destroy
                        it with the Z sabre. Careful of the explosion.

This guy is a handful. He has several attacks at his disposal and no weakness
for you. Your sabre will be your primary weapon with your buster giving you
support. Three of his attacks, Grenade Lob, Homing Missile and the Scatter
Bomb can be destroyed, so when you destroy the attack, attack Craft as well. 
The most damaging attack is the bayonet but it is quite short ranged, so jump
over him and slash him in the back. The laser cannon attack will require you
to jump over him or the attack. If you go behind him, slash him. Needless to
say, you must attack him at every possible chance before he can do some major
damage. Use your subtanks wisely and have your Cyber Elf ready. His dodge
move will have two endings, another dodge move or, most likely, an attack.

[4.02] The Giant

Description: Has spent a long time in prison. Attacks with a hammer punch
Health - 3 Life Bars
Difficulty - *****

Weakness - None
Strength - None


One Armed Smash       - Giant will use one arm to attempt to smash you. Jump
                        to the opposite side and slash him on the way.

Two Armed Smash       - Giant will use both arms and attempt to smash you in
                        the middle. Dash to the corners.

Smash Shockwave       - Giant will use both arms to smash and floor and create
                        at shockwave along the floor. Dash onto the wall, jump
                        to his face and slash him. This will also make some
                        rocks fall from the ceiling and that will drop and if
                        it hits you, you will take damage. They will then 
                        serve as obstacles.

The Giant is not quick on attacking but has plenty of life to boot. If you are
very slow at dodging attacks, you will take a lot of damage as Giant will do
plenty of damage. You can only attack Giant in his face, making it harder to
hit him if he is performing an attack. He might take a fair amount of attacks 
to bring down due to high defence but makes up for it in slow movement. Should
not be hard to subdue him.


[5.01] Sub-Boss Tyrine

Description: Mechaniloid with Eight GlassCannons in tow.
Health - ???
Difficulty - ***
Location - Artificial Sun

Weakness - None
Strength - None


Glass Bullet Barrage  - Tyrine will get all available glass cannons to fire
                        bullets from its glass cannons. Jump to avoid getting

Glass Energy Ball     - Tyrine will get the glass cannons to fire 8 
                        consecutive energy balls at you in odd intervals. That
                        means you get it on the 1st wave, 3 wave, 5 wave, etc.
                        Jump to avoid.

Glass Chain Beam      - This is just like Genbelm's Solar Death Cannon. It 
                        will fire many energy balls, in a beam shape, at you
                        when it losses all the 8 Glass Cannons surrounding it.
                        Use same strategy as the Death Cannon but it does not
                        stop at three cycles. 


Use your sabre and / or your Mega Axe on the glass cannons. You can easily
dodge the Bullet Barrage and Energy Balls but the Chain Beam is slightly
harder to dodge. Your axe and sabre should easily kill the glass cannons so
get be prepared for the Chain beam and strike at every chance you get. It is
hard to finish this boss off, but easy to get it down to low health. 

[5.02] Boss Sol Titanion

Description: Butterfly Reploid that flaps around on it wings of fire.
Health - 2 Life Bars
Difficuly - *****
Location - Artificial Sun
Weather - Sunny

Weakness - Thunder
Strength - Ice


Green Circular Blade - Titanion will fly to a corner and summon two green 
                       blades. They will fly to the opposite lower corner, the
                       first going up and the other sweeping the floor

Red Circular Blade   - Titanion will fly to a corner and summon two red blades
                       which will curve down the curve up. Harder two dodge 
                       than the other one

Flamethrower         - Titanion will fly across the screen while breathing a
                       continious stream of fire. Stand under the fire at the
                       points where the flames don't reach. She will do it 

Fire Mine            - Titanion will drop three mines in the field. They will
                       explode into 4 seperate fireballs so be careful and
                       dodge if possible.


Burning Shot         - Titanion raises her hands and summons a large fireball
                       which will split into 6 smaller fireballs. Easier to 

Her weakness, Thunder, is here for stunning effects. All the attacks except 
the flamethrower and burning shot can be destroyed. If you have the mega axe,
this battle is easiers. Rotors can be destroy with three hit combos or two
axe swings. She has less defence, with a trade off for speed, making her 
faster, but slow enough for you to pound her with the axe. When you defeat 
her, you will get the Burning Shot skill, which allows you to charge your
buster, and release a large fireball, which will split into 6 mini explosions.

[5.03] Sub-Boss Spy Larue I

Description: Wyvern Mechaniloid that spits out ice shards.
Health - ???
Difficulty - 
Location - Deep Sea

Weakness - Fire
Strength - Thunder


Tail Laser Cannon     - Larue will fire 3 random lasers at you. The ones on
                        the top, don't jump, you'll get it, so do nothing. On
                        the middle ones, jump over it or dash under it to 
                        avoid it and the low ones, just jump.

Latch and Slam        - Larue will fly towards you and try to grab you. If he
                        does, he will grab you into the air and then slam you
                        onto the ground. Does a fair amount of damage.

Ice Wind              - Larue will breath the ground, freezing some water 
                        vapour and summon 5 to 6 ice javelins. 3 of them will
                        travel fast and the rest, slower. You will have to 
                        dodge both waves to avoid the attack. If you stand in
                        the way, you will get frozen.

Any fire attack will destroy this boss like eating cake. If you have the 
Quick 3 Helmet, you will charge fast and this boss is a walk in the park 
Without fire attacks, just three hit combo him to death.

[5.04] Boss Tech Kraken

Description: Squid Reploid inside the Submarine. Attacks from admist ink.
Health - 2 Life Bars
Difficuly - ***
Location - Deep Sea
Weather - Rainy

Weakness - Fire
Strength - Thunder


Quadriple Sea Hunter  - Kraken will release 4 purple seed things through the
                        water and onto the ground. Once on the ground, the 
                        hunters will move along the walls and floors and 
                        injure anything along the way.

Reflective Chain Beam - Kraken will release 2 green beams, one along the top 
                        and one along the bottom. They will reflect off any

Ice Wall              - Kraken summons a wall made of ice the will reflect the
                        beams and freeze you if you get hit by the beam making
                        the wall. Use a fire attack to get rid of it.

Hideaway Ink          - Kraken creates an ink field that he will run into and
                        hide him. Then, at intervals, he will use his 
                        tentacles through ink fields to attack you. It can 
                        only travel in one direction however.


Ice Javelin           - Kraken floats to the middle of the battlescreen and 
                        releases two ice beams, similar to those used to 
                        summon ice walls. They will freeze you and ice
                        javelins will float out from it. Start dashing and
                        jumping to avoid the attack hitting you.

This is the easiest of the eight Einherjar battles. His weakness is a very
big weakness, 6 Flame Fangs attacks and he is history. There is another combo
for this level. You can use the Burning Shot Attack and then use the Flame
Fang attack, and that will both count as Karken will not flinch in that time
which means it easier still to defeat him. The only was to stop his quick 
defeat is to use the Hideaway Ink skill to protect him from you. When you 
finish him off, you get the Ice Javelin Skill, for your buster. A very good
attack and mainly used as EX SKILL for busters.


[5.05] Sub-Boss Spy Larue E

Description: Wyvern Mechaniloid that spits out electricity.
Health - ???
Difficulty - ***
Location - Hanging Gardens

Weakness - Ice
Strength - Fire


Tail Laser Cannon     - Larue will fire 4 random lasers at you. The ones on
                        the top, don't jump, you'll get it, so do nothing. On
                        the middle ones, jump over it or dash under it to 
                        avoid it and the low ones, just jump.

Latch and Slam        - Larue will fly towards you and try to grab you. If he
                        does, he will grab you into the air and then slam you
                        onto the ground. Does a fair amount of damage.

Electric Chain        - Larue will fire three green lightning balls that will
                        seperate into lightning bolts when they stop so the
                        ball will change into two lightning bolts, one going
                        you and one down. Easy to dodge.

Your best bet is to use Ice Javelin if you have it. It is quick as does a
fair amount of damage to him. Otherwise, just use the three hit combos as with
the previous Larues to finish this guy off. From now on, no more Larues.

[5.06] Boss Pegasolta Eclair

Description: Pegasus Reploid destroying natue from Hanging Garden.
Health - 2 Life Bars
Difficulty - ******
Location - Hanging Gardens
Weather - Cloudy

Weakness - Ice
Strength - Fire


Twin Lightning Rods   - Eclair will drop down two lightning balls. Do not go
                        between them because they will conduct in a straight
                        line and anything in between gets zapped.

Lightning Charge      - Eclair will go to your side of the field and start
                        zig zagging down to hit you. Use give him a free three
                        hit combo to send him packing.

Lightning Line        - Eclair will focus his electricity, creating a line of
                        electricity. When this happens, go to the middle
                        platform and start dashing when it comes near you. You
                        shouldn't sustain damage if you do it correctly.

Lightning Kick        - Eclair will came swoop down and give you a nice kick
                        in the back, with the hopes of smashing you into the
                        pit and die does to height. For a boss, that is a new


Thunder Stab          - Eclair charges up like Lightning Line but this time,
                        the charges, goes off the screen, then charges where
                        you are and stabs you. You cannot harm him until is
                        lightning aura is gone.


Quite hard unless you have Ice Javelin which makes it easier since he is weak
to ice. He doesn't have a low AI score since he will dodge attacks you send 
at him while he isn't doing anything. The wind and rain will make it harder
for you to stand your ground, but double jump will give more advantage in
this level than with those boots that prevent that movement. Careful not to 
end up off the platform, or else you are in trouble. Ice Javelins should be
your main weapon but Ice Blades might help if he is charging at you and you
can counterattack with Ice Blade. His EX Skill, Thunder Stab gives you an
alternative to dashing and attacking.

[5.07] Sub-Boss Clabanger NS

Description: Crab Mechaniloid that guards the Magnetic Zone from intruders.
Health - ???
Difficulty - **
Location - Magnetic Zone

Weakness - Ice
Strength - Fire


Summon Electric Crabs - Clabanger will summon small versions of himself onto
                        the field. Don't do anything about it because he will
                        release another one, of the opposite polarity and kill
                        the first one, damaging itself. That sucks.

Raise Platform        - Just uses electricity to move the platforms closer to
                        him. A real waste of time since stepping on it will
                        make it back to normal.

Some ice javelins and some friendly fire will kill this stupid boss so easy
that you could use sit back and relax literally. The ceiling is electric so
that is the only threat to you when offloading Ice Javelins.

[5.08] Boss Mino Magnus

Description: Reploid capable of coming apart & combining using its magnet.
Health - 2 Life Bars
Difficulty - 
Location - Magnetic Zone
Weather - Thunder

Weakness - Ice
Strength - Fire


Magnetic Fields       - Magnus will create a glowing red ball that will either
                        repel you or attract you to him. Just dash if needed.

Trash Collector       - Magnus will summon a green ball that will pull any
                        magnetic trash out of the ground in waves of three. It
                        will damage you if the trash hits ou en route. Then,
                        once he has collected enough metal, he will just dump
                        the whole lot on you. What a dumper. Then, after he
                        drops it, he jumps, axes it into halves and then it
                        goes to both walls. Dash onto the wall for safety.

Slam                  - Magnus will dash towards you and tries to grab you. If
                        he does, the will damage you and magnetically charge
                        you to attract junk from the ground. This will weigh
                        you down a lot and your movement will be hindered.

Magnus Spilt          - Magnus will jump into the air and throw his axe into 
                        space. He will seperate his body into 3 sections and
                        5 parts. 2 arms, 2 legs and a head. Head will stay in
                        the centre, it doesn't move. The arms will stay in the
                        upper corners, then moving to join in the centre and
                        the head. Legs will dash to the middle and up the wall
                        bouncing. To dodge the legs, dash under them or double
                        jump. The arms require you to jump up the wall. Blast
                        him in the head while you are at it. Then, Magnus will
                        join together again and finishes the move.


Tractor Shot          - Magnus will shoot a green ball, like collection trash
                        but it returns from a wall with a lot more junk. Do
                        what you did with the Trash Collector move as it is
                        nearly the same.


Magnus is tough, but his weakness is from ice javelins. They do the most 
damge. So, because his axe blocks frontal attacks, attack him from the back
as there is no such thing as cowardice here. He will fall quickly if you do
it right. When he splits, jump up the wall and blast his head more. Do not
stay in the corners because his most dangerous moves work best in the corners.
Use your subtanks because this is just another Heat Genbelm you have to 
defeat or slay. When you beat him, you get the Tractor Shot, which allows you
to charge your busters, and when enemies fire bullets at you, it gets absorbed
and makes your green charge stronger.
[6.01] Commander Craft EX

Description: Neo Arcadian combat reploid that was an old friend of Neige's
Health - 3 Life Bars
Difficulty - *********

Weakness - None
Strength - None


Homing Missile        - Craft will launch a homing missile onto you. Slash it
                        to destroy it, but it will leave behind an explosion.

Laser Cannon          - Craft will use his gun and fire a straight red beam.
                        It won't kill you but he will then fire a straight 
                        blue laser at you. You will have to jump behind him or
                        double jump to avoid this attack.

Acute Laser Cannon    - Craft will go to one side of the screen and hover and 
                        point his gun at the ground. Then, at a 45 degree
                        angle, he will fire his laser cannon on the floor. You
                        have to slash Craft to stop this attack. Jump into the
                        air to do it.

Scatter Bomb          - Craft will jump into the air and fire a large grey 
                        bomb at you. When it hits the ground, it will open up
                        to 6 fragments, each dealing damage to you if hit. 
                        Destroy the bomb while it is in the air but be careful
                        of the explosion.

Dodge                 - Not really an attack but Craft will dash across the 
                        screen, allowing you to pass through him without 
                        taking damage. You cannot attack him in this mode.

Serrated Bayonet Stab - Craft will dash towards you with his gun, unlocking a
                        serrated bayonet in-built in the gun. If you get hit, 
                        you basically get stabbed, then, he releases the 
                        bayonet, smashing you into a wall, making you take a
                        second hit. Nasty. Jump over Craft or move back when 
                        he pulls out the knife.

Grenade Lob           - Craft will bend down and lob 3 grenades at your 
                        direction. Either stay away, jump over it or destroy
                        it with the Z sabre. Careful of the explosion.


Exodus                - Craft will jump into the middle of the battle, point
                        his gun down and fire the laser cannon. Then, he 
                        unleashes three waves of massive missiles, which 
                        should not harm you if you stay on the corner.

Same old Craft. Except for his Exodus attack. That is dangerous. It does
heavy amounts of damage and without elf upgrades, you are in serious trouble.
It is a quick attack so you might not see it coming. Use any attack you want,
mainly Ice Javelin because of its speed to demolish Craft once and for all.
Ice Blades will be handy and Flame Fangs as well. It is a very hard battle.
Subtanks should be used if need be. 

[6.02] Random Bandam

Description: Protects the Teleporter Base. Connected with four computers.
Health - 3 Life Bars
Difficulty - ***

Weakness - None
Strength - None


Random Bounce         - Bandam will just randomly bounce around. Pull out the
                        sabre and start slicing and dicing this fool away.

Random Shots          - Bandam will disappear and start to get some multiple
                        gun turrets on the walls and shoot you. Use the 
                        Tractor Shot skill to absorb the bullets and shoot 
                        what was his back at it.

Random Lasers         - Bandam will disappear and start to go to the back
                        ground.  It will flash and an eye will pop up. Slice
                        it before Bandam launches lasers in a hexagon shape.

Random Sparks         - Bandam will start shooting sparks like Genbelm Death
                        Cannon. He does it in a counter clockwise to clock
                        wise direct or vice versa depending where you are.

Random Projectiles    - Bandam will shoot 5 waves of projectiles. The ones at
                        the bottom require you to scale the wall to dodge. The
                        ones in the middle make you stay away from the wall 
                        then the top, do nothing, then middle and then bottom.

This guy is easy, except for the fact that he keeps running like a cat. He 
likes to run and that annoying laugh makes me want to sue Capcom because it 
gets repeated so many time. Dodge correctly and attack at every change and you
should get it. 

[6.03] Cyball

Description: Protection program in the Teleport Circuit. Can utilize 
Health - 3 Life Bars
Difficulty - *****

Weakness - None
Strength - None


8 Figure              - Cyball will circle the field in an 8 shape starting 
                        with the top first. Move around and dash to dodge it.
                        Very easy attack to dodge and hit off.

Indestructable Ball   - Cyball will launch 3 indestructable balls of goo at 
                        you. Although you cannot destroy it, use your sabre
                        to move it back and avoid you. When it flashes, it 
                        will soon disappear.

Electric Fence        - Cyball will go off the screen and the cannons will
                        connect together to form a electric fence in a 
                        rectangle shape. Stay in the centre to dodge.

Cell Division         - Cyball will divide into 4 blobs and spin around in
                        a diamond shape across the screen. Stay on the top
                        platform and jump to avoid this attack.

Large Pink Lasers     - Cyball will glow pink and turn into a cannon. Then two
                        cannons on the same side as Cyball will become laser
                        cannons. Stay in the centre and jump or dash to avoid
                        the centre laser. Don't worry about the other two.
Quite an easy boss but takes a long time to defeat. He will use his 8 Figure 
attack every two turns, making Zero have an easy time against him. Charge up
and slash or shot him. You can  destroy the cannons on the side with two 
charged slashes, but it isn't worth the risk. 

[6.04] Dr Weil (Form 1)

Description: Strapped with Ragnarok parts, this Dr. Weil is powered up.
Health - 3 Life Bars
Difficulty - **********

Weakness - None
Strength - None


Fade                  - Weil will fade away a few times, making him invincible
                        to your attacks, but you can pass through him. This is
                        the most annoying stalling move.

Phantom Split         - Weil will go off screen and reappear with 3 more 
                        Weils, one of which is real. Wait for him to solid
                        himself up and slice him before he moves on to this 
                        sequal move. Note you cannot stop him from using it.

Electric Kunais       - After he reappears after splitting himself, he will
                        summon six kunais to the field, so stand under him to
                        avoid getting hit. Then, he will raise to the top and
                        charge a purple ball and leave it. The electric ball
                        will shoot a electric ball at each kunai, which 
                        conducts the energy to the floor, which sends out two
                        balls of electricity along the floor, one left and the
                        other one right. You will have to jump in the clear 
                        area over the electric balls, because they are fast 
                        and deal damage. You can use your sabre or mega axe or
                        an empty Z Knuckle to destroy kunais but remember that
                        your main objective here is to dodge the attacks, not
                        destroy it because you simply don't have enough time
                        to. Use your EX skills, main Ice Blade to destroy the
                        Kunais. If you destroy an uncharged kunai, the purple
                        ball will still send a charge, but it does right 
                        through the floor.

Recover               - Weil will summon 4 green blobs onto the field. Destroy
                        these blobs before Weil can use them to recover a tiny
                        amount of health each. It heals about 10 for him.

Triple Diamond Cutter - Weil will summon a hexgonal shaped ice block with
                        pointy edges and will split it into three smaller
                        diamonds that will be homing onto you. Jump and dash.
                        They cannot be destroyed.
Blue Ball Spray       - Weil will summon an array of blue balls, used to throw
                        onto the ground in an arc formation. You will have to
                        be on the move and won't be able to attack him much as
                        he fires 4 waves of this attack at you. He will always
                        fire from top to bottom, so use this to your 
                        advantage. Do not stand under him because you won't 
                        have any room and you will get hit. He will stand in
                        the upper-mid sections of each wall. His attack is by 
                        far the most annoying. Sometimes you might be lucky 
                        he might only summon 2 waves instead of the usual 4.

Meteor Shower         - Weil will summon two waves of meteor at the top of the
                        field to hit you and deal liberal amounts of damage. 
                        There are two waves, the first containing grey meteors
                        and the second with three grey meteors and three gold
                        meteors. The grey meteors will fall down in a diagonal
                        pattern and are quite easy to avoid. The gold meteors 
                        however are annoying because they are homing meteors
                        and hunt you down. This might be hard to dodge with 
                        the grey meteors falling at the same time. Use your
                        dash skills here to avoid injury. When you are near
                        Weil, attack him with the axe or sabre.


Graveyard Summon       - Weil will summon a multi colour ball which will float
                         to the middle of the battle and summon the 8 warriors
                         that you defeated in Megaman Zero 3. Talk about deja
                         vu. They won't last long but he will summon all eight
                         warriors. They names aren't important but they come 
                         in the same order. You cannot kill them.
Fire Flower            - Goes to your nearest corners and hits you with a 
                         flamethrower that will cover more than half the lower
Ice Driller            - Drills into the floor, releasing two ice shards in
                         both directions. Jump to dodge. He drills at the
Robot Bat              - Appears in the corner furthest from you and is like
                         Spy Larue tail laser attack. He will summon electric
                         balls of various heights, low, medium and high. You
                         should know how to dodge that by now.
Praying Mantis         - Appears in the corner nearest to you and sends his
                         scythe cross wise, so dash under it. Then he will 
                         change the scythe vertically so jump, dash jump or
                         double jump over it.
Robot Fox              - Goes to the middle and fires 2 fireballs each side
                         in arc shapes. In two waves. Dodge like the Weil's
                         blue ball spray attack.
Giant Duck Thing       - Appears out of the sky and trys to land or squash
                         you, can't tell the difference.
Electric Eel           - Plugs his tail into the ground, charging it to make
                         the floor electric. Jump and double jump to dodge.
Big Trash Guy          - Magnus wannabe. Like the Duck Thing, he will try to
                         land on you, and damage you.

This guy is really hard, harder than Craft. There are no easy ways to beat him
but I can only give you some pointers. On the meteors, try to figure out which
way the grey meteors go and lead the gold ones there, therefore, you avoid 
both without taking damage. Like always, attack at every possible chance, time
is of the essence, because, it is a battle of who can last longer. Him or you.
Meh, Battle of Attrition. Make sure you got the mega axe before hand because
it is strong. In the slower parts of battle, when Weil is summoning, blast him
with the axe but otherwise, the sabre should be your primary weapon. No need
to use your buster here. Dodging is a bigger priorty, more so if you don't 
upgrade to at least level six of nurse with your elf to give you decent hp.
Just dodge, attack when you know you can escape. If you are not going for S
Rank, time doesn't matter. Use subtanks, but a maximum of two. Finish Weil and
find out why.

[6.05] Dr Weil (Form 2)

Description: Dr. Weil after melding completely with Ragnarok. 
Health - 3 Life Bars
Difficulty - **********

Weakness - None
Strength - None


Guard                 - Not an attack, but it blocks all attacks launched 
                        against Weil when it is up and will damage you on

Spike Projectiles     - Weil will suck you in and launch a light purple 
                        rotating crystal that will fire two sets of spike
                        projectiles, first in a cross shape and the second in
                        an X shape. It will damage you, but unlike normal
                        spikes, not a one hit kill.

Blue Ball Spray       - Like the original, but it is on the top of the screen
                        and launches 5 blobs and there is only one wave per 
                        turn. Better than the 2 to 4 waves before.

Lock On Spider Webs   - Weil will summon heaxgon shaped spider webs to stop
                        you. Once it makes contact, Weil will summon it to the
                        centre, lowering his guard and firing a massive beam 
                        at you. That takes a lot of health from you. Also, you
                        can destroy the webs. If you have the mega axe, or 
                        using the sabre, just to his face, slash it and when 
                        if you turn in time, it will follow through, and slice
                        the webs that are close to you. This is the most time
                        consuming move if you get caught but if you are good 
                        enough, you can destroy one and a half bars of health
                        in one attack like me :)

Guard Bommerang       - Weil will lower his guard, place thorns all over it 
                        and fire it along the floor at you. Then, after it 
                        reaches the left side, it will come back at him. This
                        is a perfect him to attack him.

Triple Sphere         - Weil will release 3 red balls, large ones and send the
                        balls at you. If you try to destroy it, it will divide
                        into three smaller balls. Destroy one large sphere and
                        get some breathing space. 

Face Cannon           - Weil will suck you closer to him, then fires a very
                        large horizontal beam at you which takes the middle 
                        then lowers, decends onto you and you will have to 
                        dash under what is left of the large beam. 

Summon Bonsect        - Remember the first level. How you use bombs to kill
                        the boss. Now, if you don't have the mega axe, you 
                        can grab 4 bombs off a bonsect, when Weir summoms one
                        and toss it at him. It is hard to get it pass the
                        shield and hit him however.

This boss can be hard to some, but there is a reason he is hard. There is a 
120 second time limit. And of course, he now has a guard. But don't let that
deter you from killing him. You have 120 seconds, that is ample. I killed this
SOB in 45 seconds. You might think that he has his shield up. But, his attacks
are limited if he keeps his shield up. You can easily destroy half of his
health on the Spider Webs attack. That needs some skill. If this is your 
second or third time round, this would be a piece of cake. This is the only
battle that I'm going to say, don't worry about dodging. If you have at least
two subtanks, then you can let all hell break loss and kill him. Take damage 
and use subtanks to heal. On Lvl 7 Nurse, you have two bars of health, against
his three bars. You have experience. Weil is extremely slow, third to Genbelm
and Magnus. He doesn't even move so once the guard is down, FULL OUT ATTACK! 
His attacks are not quick and you can see it coming. Jst attack like crazy
but don't take extremely stupid risks. That will kill you. That is the only
thing that will kill you. Just calm down and forget about the time limit. Only
if the time comes down to 30 seconds, do you worry, but you have more than 
enough time to kill him. In fact, I finished that last stage enough to earn
20 points. Good Luck

[7.01] Glossary

Buster - Zero's Z Buster

Cyber-Elf - Your assistant that can help you

Dash - Quicker movement. Default key is L

Dodging - Avoiding Attacks

Double Jump - Piece of Equipment that allows you to jump twice

EX SKILL - Bosses special move gained when the battle is set on the correct
           weather before deploying

Field - Battle Screen

Fire - One of the three elements. Deals more damage.

Ice - One of the three elements. Can freeze enemies.

Life Bars - Amount of health a boss has. One bar equals 32 health points

Mega Axe - Weapons that can be used with Z Knuckle. Steal weapon from Axeloids
           the blue-green monsters that carry axes. Found in Artificial Sun 
           and final stage before facing Weil.

Nurse - One of the three areas you can level your Cyber Elf in hat raises life

Sabre - Zero's Z Sabre

Slash - Attack with Z-Sabre or equipped Mega Axe

Three Hit Combo - Means you press the B button or the button that allows you
                  to use your sabre three times to hit three times

Thunder - One of the three elements. Can stun enemies

Triple - Three

Zero - Main character of the game. You should know that

[7.02] Q & A 

Q. Where can I find the Rom?
A. Somewhere ... 

Q. What is so good about the sabre?
A. Its stronger than the buster

Q. Do I have to get the Mega Axe?
A. Its optional but you should get it

Q. How do I use the Z Knuckle?
A. Listen to Creveau and you might find out

Q. Why can't I use the buster?
A. It is too slow and does low damage

Q. Do I have to get the EX Skills?
A. No, but it is recommended that you do

Q. Do I know you from somewhere?
A. No

Q. Is there an element circle?
A. Thunder is good against Fire, which is good against Ice, which is good 
   against Thunder

[A] Contact Information

Before you E-Mail me, read the guide first. If the answer is not in here, then
E-Mail me. If it is, don't bother as I won't reply.

To contact me, e-mail me at
hillsdragon13 [at] hotmail [dot] com

Replace at with @ and dot with .

Don't add me to MSN Messenger List because if I don't know you, I won't accept
you, simple as that. 

E-Mail me (and anyone else you want to e-mail) with courtesy and respect as 
we are living people like you. Have a title of what you are sending so I know
what is going on. If you try to send attachments, I won't open them so stick
the information in the E-Mail. 

Please write in English or anything close to it. It can't understand foreign
languages so please don't give me a page long quite in Mexican or Antarctic
penguin language cause I don't understand.

Don't write in sloppy English. I mean, who the hell would understand "Hwo Od 
Yoi Di Tjih Ni Methdan?" Don' be too formal, a question is not a freakin
business agreement so don't say "Dear Sir, In accordance to your Walkthrough
to the PC Game, MMZero 4, ..." it makes me wonder if I'm talking to a freak
the President of the United States of America or Bill Gates or Donald Trump.

I will credit you if your send me information about this game that is not in
the FAQ. I will also be grateful if you see this FAQ somewhere else other than
Gamefaqs or a site which has my permission. If you do, tell me so I can kick
their ass to Pluto and make them bounce off to the other side of the Universe.

I will not respond to:

* Spam
* Bill Gate's Spam (He gets spam of up to 4 million per day)
* Something not related with the Megaman Zero 4
* Something already covered
* Illegal stuff, like CD-Keys and Pirated Versions
* Technical Problems

Technical Problems I will not answer as they should be sent to Capcom not me.
I didn't design the game so I shouldn't know what's wrong with it, its your
game not MINE.

[B] Webmaster Information




[C] Credits

This section is where you see your name. It will be long. The names are either
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another Bob Rob posted the message, the First Bob Rob will not be credited so
in short, someone around the world who shares the same name as you will not
be credited for your work.

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[D] Sites FAQ is on

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[E] Copyright

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dramatico-musical works; choreographic works and entertainments in dumb show;
musical compositions with or without words; cinematographic works to which
are assimilated works expressed by a process analogous to cinematography;
works of drawing, painting, architecture, sculpture, engraving and 
lithography; photographic works to which are assimilated works expressed by a
process analogous to photography; works of applied art; illustrations, maps, 
plans, sketches and three-dimensional works relative to geography, 
topography, architecture or science.

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find a job if you have a criminal record. Do not sell this document or claim 
it as your own or you will be punishable under the law. If you wish to know 
more about this law as you don't believe that you are breaking copyright, 
feel free to do a google search on the Bernes Copyright Convention. 

You are not to sell this piece of work, claim it as your own, make any 
finanical gain out of this guide, or any other illegal activity. You are 
allowed to print this guide out and use it for personal uses but that is the
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Please abide with the terms. If not, you will be facing a lawsuit you cannot

This document is copyright 2006. All Rights Reserved.