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    FAQ/Walkthrough by Tails333

    Version: 4.2 | Updated: 11/13/14 | Printable Version | Search Guide | Bookmark Guide

    Title of Game: Yu-Gi-Oh! Day of the Duelist: World Championship Tournament 2005
    Name of System: Game Boy Advance
    Type of Guide: FAQ/Walkthrough
    Number of Version: Version 4.2
    Last Revision Date: 13-11-14
    Name of Writer: Tails333
    
    Table of Contents
    -----------------
    1.  Introduction
    2.  Version History
    3.  Characters
    4.  Game Overview
    	4.01 - Game Controls
    	4.02 - Field Screen
    5.  Hints and Tips
    6.  Walkthrough
    	6.01 - Chapter 1: The Beginning of Battle City
    	6.02 - Chapter 2: The Weekend Tournament
    	6.03 - Chapter 3: The K.C. Tower Tournament
    	6.04 - Chapter 4: The Limitation Tournament
    	6.05 - Chapter 5: The National Tournament
    	6.06 - Chapter 6: The Survivorship Tournament
    7.  Side Quests
    	7.01 - Kaiba's Puzzles
    	7.02 - Sugoroku Tournament
    	7.03 - Special Duels
    8.  Character Decks Guide
    	8.01 - Yugi Muto
    	8.02 - Yami Yugi
    	8.03 - Joey Wheeler
    	8.04 - Tristan Taylor
    	8.05 - Tea Gardner
    	8.06 - Grandpa Muto
    	8.07 - Seto Kaiba
    	8.08 - Weevil Underwood
    	8.09 - Rex Raptor
    	8.10 - Ryou Bakura
    	8.11 - Mai Valentine
    	8.12 - Mako Tsunami
    	8.13 - Yami Bakura
    	8.14 - Marik Ishtar
    	8.15 - Rare Hunter
    	8.16 - Arkana
    	8.17 - Odion
    	8.18 - Strings
    	8.19 - Umbra & Lumis
    9.  Unlock List
    10. Duelist Locations
    11. My Decks
    12. Glitches
    13. Frequently Asked Questions
    14. Credits
    15. Contact Information
    16. Copyright Information
    
    ###############################################################################
    1.  Introduction
    ###############################################################################
    
    Thank you for choosing to read my Yu-Gi-Oh! Day of the Duelist: World
    Championship Tournament 2005 FAQ.  I wrote this guide to help you complete the
    game. I've written Duelist Strategies, a comprehensive Walkthrough, Character
    Decks, Hints and Tips, and much more.  Beware of the spoilers, though.
    
    Day of the Duelist, known as 7 Trials to Glory in North America and Duel
    Monsters International 2 in Japan, is the second game in the Yu-Gi-Oh! World
    Championship series.  Unlike The Sacred Cards and Reshef of Destruction, this
    game supports the OCG Expert Rules.
    
    The changes made since WCT 2004 are as follows:
    *A total of 1000 cards up to the real-life OCG Invader of Darkness booster pack
     are featured, but some great cards (even ones that were in WCT 2004) are
     missing (presumably due to memory constraints, technical limitations and/or
     time pressures).  There are actually less cards in this game than in the
     previous version.
    *Dueling is more challenging and faster, though it's still easier and slower
     than in other games such as Worldwide Edition.
    *Campaign Mode (selecting opponents to duel from a list) has been dropped in
     favour of a free-roaming Story Mode, which is loosely based on the Battle City
     arc of the anime.
    *The duel screen got a slight makeover, and is viewed from an angled
     prospective rather than a top-down look.
    *You can manage up to 20 decks.
    *Card passwords, side decks and tournaments are back.
    *DP is required to buy card packs, structure decks or register for certain
     tournaments.
    *There is a Forbidden/Limited/Semi-Limited Card List, which changes every week.
    *Duel puzzles and structure decks have been added.
    *There are less anime characters to duel.
    *You can activate Quick-Play spells and traps at various timings.
    *You can sort cards by Favourite.
    *The "Rock, Paper, Scissors" Attack Order method is back.
    *The results of a duel are based on various factors.
    
    Unfortunately, a lot of real-life deck themes like Warriors, Gravekeepers and
    Zombies are awful in this game, because some of their necessary cards are
    missing.
    
    ###############################################################################
    2.  Version History
    ###############################################################################
    
    Version 0.5, 12th March 2005:
    -----------------------------
    *Submitted the FAQ/Walkthrough.
    
    Version 0.6, 19th March 2005:
    -----------------------------
    *Updated FAQ/Walkthrough.
    
    Version 0.7, 24th March 2005:
    -----------------------------
    *Updated FAQ/Walkthrough.
    
    Version 0.8, 26th March 2005:
    -----------------------------
    *Corrected mistakes in the Walkthrough.
    *Updated character decks.
    
    Version 0.9, 2nd April 2005:
    ----------------------------
    *Updated character decks.
    *Updated "Frequently Asked Questions".
    *Added "My Decks" section.
    
    Version 1.0, 30th July 2005:
    ----------------------------
    *Added "Card Information" section.
    *Corrected a mistake.
    *Updated Frequently Asked Questions".
    *Updated character decks.
    
    Version 1.1, 6th August 2005:
    -----------------------------
    *Updated Card Information section.
    
    Version 1.2, 20th August 2005:
    ------------------------------
    *Updated Card Passwords section.
    
    Version 1.3, 3rd September 2005:
    --------------------------------
    *Updated Walkthrough.
    *Updated Card Information section.
    *updated FAQ.
    *Added the Booster Packs section.
    
    Version 1.4, 10th September 2005:
    ---------------------------------
    *Updated Booster Packs section.
    *Updated Game Glitches section.
    
    Version 1.5, 17th September 2005:
    ---------------------------------
    Updated Card Passwords section.
    
    Version 1.6, 24th September 2005:
    ---------------------------------
    *Added Preconstructed Decks section.
    *Updated the Booster Packs sections.
    *Updated Codes & Secrets section.
    *Updated FAQ.
    
    Version 1.7, 18th February 2006:
    --------------------------------
    *Updated Booster Packs sections.
    *Added information about the Mystic Stall in the Walkthrough.
    
    Version 1.8, 22nd April 2006:
    -----------------------------
    *Added more info on triggering the Regional Tournament to the Walkthrough.
    
    Version 1.9, 8th July 2006:
    ---------------------------
    *Updated Booster Packs sections.
    
    Version 2.0, 11th November 2006:
    --------------------------------
    *Changed and updated the entire Table of Contents.
    *Added and fixed Character Decks.
    
    Version 2.1, 18th November 2006:
    --------------------------------
    *Updated the Notes and Strategy in the Character Decks Guide.
    
    Version 2.2, 23rd December 2006:
    --------------------------------
    "Updated "Character Decks Guide".
    
    Version 2.3, 27th January 2007:
    -------------------------------
    "Began adding info about Special Duels to the Side Quests section.
    *Updated info regarding the tournaments to the Walkthrough.
    *Updated FAQ.
    
    Version 2.4, 3rd February 2007:
    -------------------------------
    *Updated "Character Decks Guide".
    
    Version 2.5, 10th February 2007:
    --------------------------------
    *Updated "Hints and Tips".
    
    Version 2.6, 26th January 2008:
    -------------------------------
    *Added info regarding the game's save feature.
    
    Version 2.7, 24th January 2009:
    -------------------------------
    *Updated the "Game Overview" section.
    
    Version 2.8, 23rd January 2010:
    -------------------------------
    *Added info regarding Mai Valentine to the Special Duels section.
    
    Version 2.9, 24th February 2011:
    --------------------------------
    *Added a bit more info regarding the cards in this game to "Introduction".
    *Removed the "Card Information" section, as you can check TheNemesis15's Card
     List FAQ for details of all cards available in this game.
    
    Version 3.0, 10th June 2011:
    ----------------------------
    *Tidied up "Game Controls" and "Version History".
    *Removed the lists of card packs and preconstructed decks, as you can check
     TheNemesis15's Card List FAQ for info on those.
    
    Version 3.1, 13th June 2011:
    ----------------------------
    *Fixed a few mistakes in "Game Controls".
    *Removed "Card Passwords", as you can check BWillemsen's Card Password List FAQ
     for info on those.
    *Changed "Weekly Duelists" and "Codes & Secrets" to "Duelist Locations" and
     "Unlock List". Tidied up those sections as well.
    
    Version 3.2, 15th June 2011:
    ----------------------------
    *Updated "Hints and Tips".
    *Undid capitalization of each character's name in "Characters", as the layout
     looked neater that way.
    *Added info about the availability of preconstructed decks in Shadow World.
    *Added a few strategies for Ryou Bakura, Weevil Underwood and Tea Gardner.
    
    Version 3.3, 18th June 2011:
    ----------------------------
    *Updated "Game Controls".
    
    Version 3.4, 27th June 2011:
    ----------------------------
    *Added "You can activate Quick-Play spells and traps at various timings" as one
     of the changes made since WCT 2004 to "Introduction".
    
    Version 3.5, 22nd July 2011:
    ----------------------------
    *Added a few more changes made since WCT 2004 to "Introduction".
    
    Version 3.6, 27th July 2011:
    ----------------------------
    *Tweaked "Field Screen" a bit.  Added a sample banlist.
    
    Version 3.7, 22nd March 2012:
    -----------------------------
    *Updated "Glitches".
    
    Version 3.8, 24th March 2012:
    -----------------------------
    *Updated "Hints and Tips" regarding fusions and rituals.
    *Added info about the problems regarding a lot of real-life deck themes to
     "Introduction".
    
    Version 3.9, 28th March 2012:
    -----------------------------
    *Added info about Cyber-Stein to "Hints and Tips".
    
    Version 4.0, 3rd April 2012:
    ----------------------------
    *Added info about Light of Intervention to "Hints and Tips".
    
    Version 4.1, 30th March 2014:
    -----------------------------
    *Tidied up info in "Introduction".
    
    Version 4.2, 13th November 2014:
    --------------------------------
    *Fixed copyright notice.
    
    ###############################################################################
    3.  Characters
    ###############################################################################
    
    While travelling around Battle City, you'll meet the following anime duelists.
    They are listed in order of appearance in the anime with some of their phrases.
    If you haven't watched it, this section should help you recognize the different
    characters.
    
    Yugi Muto
    ---------
    Talk: Hi! I love duelling just as much as you do! I know we'll become even
          greater duellists - as long as we keep duelling!
    
    Duel: Let's start!  I'm really curious to learn what type of Deck you have!
    
    Win: I lost...  Pharaoh...  I'm sorry I let you down...
    
    Lose: Yeah! I won! As long as I believe in the heart of the cards, miracles
          can happen!
    
    Yami Yugi
    ---------
    Talk: I'm surprised to meet you in a place like this.  I feel that destiny may
          be at work!
    
    Duel: I sense that you have a heart of a duellist!  Fine, I accept your
          challenge!
    
    Win: I can't believe you defeated this Deck I created with Yugi! I must start
         over and reconstruct my Deck before duelling you again!
    
    Lose: No matter how bad the situation, I never lose hope!  For not only do I
          duel for myself, I duel for my friends!  That is what being a true
          duellist is all about!
    
    Joey Wheeler
    ------------
    Talk: I'm gonna show the entire town how Joey, the godfaddah of games, duels!
    
    Duel: I'm gonna knock ya out! In fact, I know exactly when I'm gonna beat ya!
          On the 11th turn, just you watch!
    
    Win: Man...  I must be the unluckiest guy alive...  I couldn't draw the right
         card to save my life!
    
    Lose: All right!!  I won!  Gimme my props!
    
    Tristan Taylor
    --------------
    Talk: It's true that I don't have much experience duelling, but there's
          somebody I'm after, so I can't quit! If you ever wanna duel, give me a
          holler!
    
    Duel: Alright! Bring you're A game 'cause I'm bringing my A+ game!
    
    Win: Argh! I guess I'm not ready yet...  I gotta train more if I wanna win...
         but I hate training...
    
    Lose: Booyah! At this rate, I'll catch up to Joey in no time!
    
    Tea Gardner
    -----------
    Talk: Are you a duellist?  Just to let you know, I'm not bad myself.
    
    Duel: Let's duel! I'm not gonna be beat that easily!
    
    Win: Sigh...  I lost.  But don't think I'm quitting! As long as I keep working
         at it, I can accomplish anything!
    
    Lose: Yay! I won! I knew I could do it if I believed in myself!
    
    Grandpa Muto
    ------------
    Talk: The store is closed today.  Because I'm going to duel! Ho ho ho!
    
    Duel: I can't wait to see how well you play with the cards you got from my
          store.
    
    Win: Sigh...  Don't you think you should treat your elders with more kindness?
    
    Seto Kaiba
    ----------
    Talk: You're challenging me?  You're got guts, I'll give you that.  But common
          sense - you don't have that!
    
    Duel: How cute.  Your strategies are nothing but a house of cards, and I'm
          going to knock it all down!
    
    Win: This was my best Deck...  With my best monster...  And...  I still lost...
    
    Lose: Ha ha ha ha ha! Destroy! Demolish! CONQUER!
    
    Weevil Underwood
    ----------------
    Talk: Huh?  Would you stop bugging me? Buzz off! Hee hee hee!
    
    Duel: Hee hee hee hee! Your cards are quaking in fear!
    
    Win: Ahhhhh! How could I lose to a maggot?  Sniff...
    
    Lose: Ha! Ha! Ha! Ha! Ha! You can't stop my insect invasion! This is the best!
    
    Rex Raptor
    ----------
    Talk: Hey!  If you don't pay attention, my dinosaurs will stomp ya flatter than
          a pancake.  Ha ha ha!
    
    Duel: You're gonna duel me?  Get ready for a prehistoric pummeling!
    
    Win: Brrr...  The Ice Age...  The Ice Age is here...
    
    Ryou Bakura
    -----------
    Talk: I have always wanted to duel with everyone! Now I finally have the
          chance!
    
    Duel: My Deck is quite spectacular, if I say so myself! Ha ha ha!
    
    Win: Ahh! I lost! Maybe I should study up more on the heart of the cards that
         Yugi keeps mentioning...
    
    Lose: Smashing! I won! I knew my deck was exquisitely constructed!  Ha ha ha!
    
    Mai Valentine
    -------------
    Talk: Look honey, many duellists like you have challenged me, and you know
          where they all are?  Lying in my dust!
    
    Duel: Don't get scared and run away, sugar!
    
    Mako Tsunami
    ------------
    Talk: Ha ha ha ha! You'll never take down my Umi Deck!
    
    Duel: I accept your duel! Prepare to feel the crushing fury of the ocean!
    
    Win: You're incredibly tough!! You must be the biggest fish in the sea!
    
    Yami Bakura
    -----------
    Talk: Greetings.  How does it feel to be on this side?  Comfortable, no doubt.
          Ha ha ha...
    
    Duel: I don't think you realize the true consequences of a REAL duel! Fine, I
          will be the one to teach you your first lesson! And,perhaps, your last!
    
    Win: Fine, I lost.  But remember...  I am never far away!
    
    Lose: Ha ha ha! Hand over your card.  And you - perish! Mwa ha ha ha!
    
    Marik Ishtar
    ------------
    Talk: Hey, I know you! Ha ha ha! We just started.  Take your time and have fun.
    
    Duel: No matter what Deck you have, I will terminate you in a second!
    
    Win: I heard rumours that you were no ordinary duellist! I will not lose
         again!!
    
    Lose: Ha ha ha! Was that all you could do?  I thought I was going to have
          some fun, but I guess I was wrong!
    
    Rare Hunter
    -----------
    Talk: That's a nice card you have - it's EXACTLY what I want. Hee hee hee!
    
    Duel: Ha ha ha! Usually I'm the one challenging people to a duel, not the other
          way round.  Fine, I accept!
    
    Win: I... lost...  And it was my strongest Deck...  Ahhhhhhh!
    
    Lose: There are no duellists in the world who can beat the Rare Hunters! Ha ha
          ha!
    
    Arkana
    ------
    Talk: I predicted you were going to show up.  Ha ha ha!
    
    Duel: I'm a magician...  And this is going to be my greatest trick!  While I
          escape in peace...  You'll be cut to pieces!
    
    Win: Ahhhh! M-My body! Help me, this isn't a trick! Mercy, Master Marik!
         Please!
    
    Odion
    -----
    Talk: I am Master Marik's shadow.  My life belongs to Master Marik.
    
    Duel: I battle in place of Master Marik.  Everyone will fall before me!!
    
    Win: Are the divine powers...  Punishing me...?
    
    Strings
    -------
    Talk: ...
    
    Duel: ... You... will... lose.
    
    Win: ...
    
    Lose: ... You're... weak.
    
    Lumis & Umbra
    -------------
    Talk: We are the light and the dark!  No one can defeat our teamwork!
    
    Duel: Challenge us?  You are as courageous as you are foolish!  If you were
          smart, you wouldn't put your cards at risk!
    
    Win: "I only attacked because you told me to, and look what happened! It's the
         last time I'm listening to you, you stupid squirt." - Umbra
         "Watch your mouth, you giant geek!" - Lumis
    
    Lose: "You're the best partner anyone could have!" - Umbra
          "Ha ha ha! Stick with me and we'll go undefeated!" - Lumis
    
    ###############################################################################
    4.  Game Overview
    ###############################################################################
    
    This section overviews everything you should know prior to starting this game.
    I won't be giving any detail on the rules of the OCG/TCG because there is a
    rulebook available at Konami's official website -
    http://www.yugioh-card.com/uk/rulebook/ .
    
    
    ===============================================================================
    			4.01 - Game Controls
    ===============================================================================
    
    +~~~~~~~~~~~~~~+
    | FIELD SCREEN |
    +~~~~~~~~~~~~~~+
    
    +Control Pad: Move your character/Move cursor/Select option.
    A: Display the Main Menu/Talk/Examine/Confirm.
    B: Cancel.
    R: Duel.
    
    +~~~~~~~~~~~~~~~~~~+
    | EDIT DECK SCREEN |
    +~~~~~~~~~~~~~~~~~~+
    
    +Control Pad: Scroll through the card list/Move cursor/Select option.
    Select: Switch between the Main Deck and Side Deck.  Make a highlighted deck
            your active deck.
    A: Confirm.
    B: Cancel/Exit Deck Edit.
    L: Remove 1 card.
    R: Add 1 card.
    
    +~~~~~~~~~~~~~+
    | DUEL SCREEN |
    +~~~~~~~~~~~~~+
    
    +Control Pad: Move cursor/Select option.
    Start: Display Options.
    A: Display the Command Menu/Confirm/Draw a card during the Draw Phase.
    B: Display the Phase Menu/Cancel.
    L: Move cursor to a card.
    R: Display a card's details/Draw a card during the Draw Phase.
    
    ===============================================================================
    			4.02 - Field Screen
    ===============================================================================
    
    When you are progressing through the game, you'll be walking around the map of
    Battle City.  At first, you'll only be able to access four districts ('My
    Home', 'Card Shop', 'Coliseum' and 'K.C. Tower'), but when you complete the
    game, you'll unlock '???'.  The top-left of the screen shows the day from
    Sunday to Saturday (although there is no calendar to show months, weeks and
    days).  The top centre-right of the screen displays various messages.
    
    There are two duel arenas (K.C. Tower and Coliseum) in Battle City.  When you
    go to a duel arena, you can register for tournaments.  Speak with the
    receptionist to complete registration.   Note that you must register before
    Friday if you want to participate in a tournament.
    
    There are two different types of duels: Single Battles, in which the winner is
    determined in one duel; and Match Battles, in which the winner is decided in
    the best of three duels.  Before the second and third duels in a Match, a
    player is allowed to switch cards from his/her Main Deck with cards in his/her
    Side Deck.  In addition, the player that loses any duel can decide the Attack
    Order of the next.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Ban Lists
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Unlike other games such as WCT 2004, there is no permanent banlist in this game.
    Instead, when a week begins, new cards are randomly selected as that week's
    Prohibited Cards (none allowed), Limited Cards (only 1 allowed) and Semi-
    Limited Cards (up to 2 allowed).  You can have up to 3 of any other type of
    card in your deck.  The in-game banlist isn't tied to any real-life ones, as
    some cards aren't banned or are less restricted and vice versa.  If you use the
    machine in front of a duel arena, you can check which cards have been selected
    as Prohibited, Limited and Semi-Limited Cards.  Special Duels and the
    Limitation Tournament have additional card restrictions.
    
    If you construct a deck that conflicts with tournament rules, Mokuba will
    appear and warn you.  Choose 'Reconstruct my Deck' to make the necessary
    modifications to your deck.  Once you have reconstructed your deck to comply
    with tournament rules, you can participate in duels.  You receive DP by winning
    tournaments.  If you can defeat duelists in Battle City, you'll also receive DP
    based on various factors.  Check Apollyon's Points FAQ for more information.
    
    +~~~~~~~~~~~~~~~~+
    | SAMPLE BANLIST |
    +~~~~~~~~~~~~~~~~+
    
    Prohibited:
    -----------
    Jinzo
    Fiber Jar
    Yata-Garasu
    Magical Scientist
    Black Luster Soldier - Envoy of the Beginning
    Chaos Emperor Dragon - Envoy of the End
    Raigeki
    Monster Reborn
    Pot of Greed
    Change of Heart
    Upstart Goblin
    Confiscation
    The Forceful Sentry
    Painful Choice
    Limiter Removal
    United We Stand
    Mage Power
    Mirror Force
    
    Limited:
    --------
    Right Leg of the Forbidden One
    Left Leg of the Forbidden One
    Right Arm of the Forbidden One
    Left Arm of the Forbidden One
    Exodia the Forbidden One
    Sangan
    Catapult Turtle
    Sinister Serpent
    Witch of the Black Forest
    Morphing Jar
    Cyber Jar
    Morphing Jar #2
    Slate Warrior
    Marauding Captain
    Exiled Force
    Tribe-Infecting Virus
    Dark Hole
    Swords of Revealing Light
    Harpie's Feather Duster
    Graceful Charity
    Card Destruction
    Heavy Storm
    Snatch Steal
    Delinquent Duo
    Nobleman of Crossout
    Premature Burial
    Twin Swords of Flashing Light - Tyrce
    Royal Decree
    Ceasefire
    Imperial Order
    Call of the Haunted
    Ring of Destruction
    Torrential Tribute
    Magic Cylinder
    Reckless Greed
    
    Semi-Limited:
    -------------
    Hayabusa Knight
    Guardian Sphinx
    Mataza the Zapper
    Reinforcement of the Army
    Last Turn
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Main Menu
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    At the Main Menu, there are 6 options (Home/Rest, Options, Edit Deck, Status,
    Link Duel, and Card Trade) to choose from.
    
    Home/Rest
    ---------
    If you want to immediately appear inside your house, select 'Home' and you'll
    be sent there.  You can enter your house and select 'Rest' to sleep in bed
    until the next day.  You can use this method to skip days and weeks to a date
    when a tournament is scheduled.  Trophies that you have won from tournaments
    can be viewed here.
    
    Options
    -------
    Check Options to view just that.  You can adjust duel settings and languages
    here.  You can use Animation Speed to select one of four animation speeds in
    duels (though there seems to be no difference between them), Activation Timing
    to manually activate a Quick-Play spell or trap, and Language Selection to
    choose between 5 languages (English, German, French, Italian, Spanish, or
    Japanese) for messages and dialogue.
    
    Edit Deck
    ---------
    If you want to construct your deck, select Edit Deck.  You will then be able to
    start putting a deck together.  I suggest using the filter/sort tools to narrow
    down your choices.  Press the +Control Pad up/down to scroll cards one at a
    time, or left/right to scroll them four at a time.  You can manage up to 20
    decks.
    
    Status
    ------
    Check Status to view just that.  There are 4 features (Duelist Point, Schedule,
    Total Record, and Complete) on the screen.  'Duelist Point' displays your
    current DP, and 'Schedule' shows details of any tournaments you've registered
    for.  'Total Record' and 'Complete' lists your current wins/losses/ties and the
    percentage of cards you've collected, respectively.
    
    Link Duel
    ---------
    If you want to duel with a friend, select Link Duel.  Player 1 chooses Single
    Battle or Match Battle, and sets the time limit to None, 10, 20, or 30 minutes.
    Player 1 selects 'Start Duel!' to begin the battle.  Note that winners do not
    receive DP and players cannot surrender.
    
    Card Trade
    ----------
    If you want to trade with a friend, select Card Trade.  Each player selects
    'Select a card' and chooses which card to trade.  Once both players have chosen
    a card, you'll be asked if you want to start the trade.  Select 'Yes' to begin
    the procedure.  After the trade is completed, choose 'Exit Trading'.  Note that
    you can't trade any of the cards in your deck.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Card Shop
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    When you go to the Card Shop, you can buy new cards.  Speak with Grandpa to
    display the Shop Screen.  You can exchange Duelist Points (henceforth referred
    to as 'DP') for new packs.  You can buy up to 300 cards at a time and trade DP
    for boxes containing 20-40 packs.  You can also purchase Structure Decks such
    Yugi Standard and Seto Standard, which consist of pre-determined cards.  If you
    set a Structure Deck to a deck number, you can immediately use its contents as
    a deck.  Most of this game's packs and decks are on sale here.  Check
    TheNemesis15's Card List FAQ for in-depth details about them.
    
    Pack Purchase
    -------------
    There are 4 options ('Add Packs', 'Check Basket', 'Pack Details', and 'Buy
    Basket') to choose from.  If you want to buy a pack, select the pack and choose
    'Add Packs.' You can use Up/Down to determine the number of packs/boxes.
    Select 'Buy Basket' and choose 'Yes' to exchange DP for the pack.
    
    Password Machine
    ----------------
    When you are in front of the Password Machine, press the R Button to use it.
    Input the eight digit password located on the bottom left of a card to acquire
    1 copy of that card.  Use the +Control Pad to select the numbers.  To make a
    correction, press L to move the input cursor 1 space left, and R to move it 1
    space right.  When you're finished, select the "Enter" key to confirm.  Each
    use of the Password Machine costs 1000 DP, and each password can only used to
    obtain a card once.  Also, if a password is entered wrong, your DP will not be
    refunded, so pay attention when putting it in.  If entering a password causes
    an error message to appear, the password is incorrect or cannot be used in this
    game.
    
    
    
    
    ###############################################################################
    5.  Hints and Tips
    ###############################################################################
    
    This section lists hints and tips that should give you some assistance in
    progressing through the game.
    
    *If you don't have enough DP to get useful cards, I advise challenging Tea
     Gardner, since she gives you 160 DP when you defeat her.
    
    *Try to have a lot of 4-Star monsters in your deck.  Although 5-Star or higher
     monsters are stronger, you are required to sacrifice monsters to summon them.
     If you have loads of 4-Star monsters, you'll avoid getting a opening hand with
     only tribute monsters.  Therefore, you'll always be able to summon a monster
     to the field to defend your Life Points.
    
    *If your opponent places Spell/Trap Cards on the field, I suggest playing
     Harpie's Feather Duster to destroy them before he/she can activate them.  The
     Magic Card is very useful when you start progressing through the game, since
     your opponents will start playing Magic/Trap Cards on the field as a backup
     plan.
    
    *Although Ritual Monsters are hard to summon, cards such as Senju of the
     Thousand Hands, Sonic Bird and Manju of the Ten Thousand Hands can make doing
     this much easier.  Shinato is an example of a good ritual monster.
    
    *If you suspect that your opponent has a Trap Card face-down on the field, you
     can attack with a weak monster to set it off.  That way, your strong monsters
     will be safe from its effect.  Note that this strategy doesn't work against
     Mirror Force and Torrential Tribute, since the Trap Cards can destroy all your
     monsters instead of just one.
    
    *If your opponent summons Defence Position monsters repeatedly, it can take a
     while to break through his/her defences and inflict Life Point damage.  I
     advise summoning five monsters in Attack Position.  After you've done this,
     switch them to Defence Position.  Since the computerized opponents are
     programmed to attack monsters that have a DEF less than theirs, their Defence
     Position monsters will be left in Attack Position when all of them attack.
    
    *If your opponent's monster has the same ATK as your own monster, he/she will
     never attack yours, as the computerized opponents are programmed to do this.
     Therefore, your monster will be safe on the field, unless the enemy monster is
     tributed to summon a stronger monster.
    
    *When you are constructing your deck, I advise keeping the number of cards
     close to the minimum of 40.  If you have fewer cards in your deck, you'll have
     a better chance of drawing the card you want.  I recommend having a balanced
     ratio of 2:1 in monsters versus spells and traps to make planning strategies
     easier.
    
    *If you're having trouble summoning your strong monsters in a duel, there
     are three cards that can help you summon them in one turn.  These cards are
     Monster Reborn, Snatch Steal and Change of Heart.  Use them to steal your
     opponent's monsters, and you'll be able to tribute them to summon your
     stronger ones.
    
    *If your opponent has strong monsters on the field, I suggest playing Swords of
     Revealing Light or Messenger of Peace.  The former Spell Card can prevent
     your opponent's monsters from attacking for 3 turns.  The latter Spell Card
     can immobilize all monsters on the field with an ATK of 1,500 or more in
     exchange for 100 Life Points after every turn.
    
    *The Insect Barrier/DNA Surgery combo is a good strategy to defeat duelists.
     When the latter is activated, select Insect as the Type.  Since all face-up
     Monster Cards are now treated as Insect-Types, the former prevents your
     opponent's monsters from attacking.
    
    *If you suspect your opponent has a Flip Effect Monster face-down on the field,
     you can use Nobleman of Crossout to destroy the monster and remove it from
     play.  The opponent must then check his/her deck and remove all monsters of
     the same name from play.
    
    *The effect of Book of Moon changes one face-up monster on the field to
     face-down defence position.  The card can be used in 3 ways: 1) Use a Flip
     Effect again. 2) If you use it when your opponent's monster attacks, you can
     stop the attack and change the monster to its likely weaker defence position.
     3) You can remove an Equip Spell.
    
    *The effect of Tsukuyomi also changes one face-up monster on the field to
     face-down defence position.  This card returns to the owner's hand during the
     End Phase, making it difficult to destroy.  It can be used in 2 ways: 1) Use a
     Flip Effect again. 2) Change a monster to its likely weaker defence position.
     3) You can remove an Equip Spell.
    
    *Once per turn, you can flip Guardian Sphinx into face-down defence position
     during your Main Phase.  When this card is Flip Summoned, all monsters on your
     opponent's side of the field are returned to the owner's hand.  Guardian
     Sphinx can be used to remove monsters and Equip Spells.
    
    *When Giant Germ/Nimble Momonga is sent to the Graveyard as a result of battle,
     you can Special Summon up to 2 monsters of the same name from your deck to
     your side of the field.  These monsters can be used as tribute fodder to
     summon strong ones.
    
    *If your opponent specialises in using certain monster types, you can use
     Tribe-Infecting Virus to clear the field of them.  Since you must discard 1
     card from your hand to do this, I suggest choosing Sinister Serpent, as you
     can discard it repeatedly to maintain the effect of Tribe-Infecting Virus.
    
    *The effect of Magician of Faith allows you to select 1 spell from your
     Graveyard and return it to your hand.  This effect can be used to re-play
     cards like Nobleman of Crossout and Swords of Revealing Light.  Mask of
     Darkness does the same thing for traps such as Mirror Force and Widespread
     Ruin.
    
    *The effect of Rush Recklessly increases 1 monster's ATK by 700 points during
     the turn this card is activated.  The card can be used to make your monsters
     stronger than your opponent's attack/defence position ones.  If you use it
     when the opponent's monster attacks, you can counterattack to destroy his/her
     monster as long as your monster is stronger.
    
    *The Gravity Bind/A Legendary Ocean combo is a good strategy for defeating
     opponents.  Although Gravity Bind prevents all 4-Star or higher monsters from
     attacking, A Legendary Ocean downgrades all Water-Attribute monsters by 1
     Star, so your 4-Star Water monsters will still be able to attack.
    
    *There are cards that are treated as having the same name as another card.
     This is defined as same card name usage.  For example, in the card text for A
     Legendary Ocean it reads "The card's name is treated as Umi." The cards are
     also treated as having the same name when constructing a deck.  Therefore, you
     can only have a combined total of 3 Umi and A Legendary Ocean in the deck.
    
    *When Witch of the Black Forest is sent from the field to the Graveyard, you
     can select 1 monster with a DEF of 1500 or less in your deck and add it to
     your hand.  This effect can be used to acquire handy monsters like Jinzo and
     Summoned Skull.  Sangan does the same thing for monsters with an ATK of 1500
     or less such as D.D. Warrior Lady and Giant Soldier of Stone.
    
    *The effect of Smashing Ground destroys 1 face-up monster with the highest DEF
     on your opponent's side of the field.  Fissure and Widespread Ruin do the same
     thing to 1 monster with the lowest and highest ATK, respectively.  The cards
     can be used to remove any monster if your opponent only has one monster on the
     field, giving you the chance to attack him/her directly.
    
    *The effect of Graceful Charity allows you to draw 3 cards from your deck, then
     discard any 2 from your hand.  This effect can be used to discard a monster to
     the Graveyard and then Special Summon it to the field via resurrection spells
     like Premature Burial and Monster Reborn.
    
    *Royal Command and Light of Intervention can negate the activation and effects
     of all Flip Effect Monsters.  This is handy for dealing with problematic
     monsters like Penguin Soldier and Man-Eater Bug.
    
    *You can activate Quick-Play spells and traps at various timings.  By default,
     you will be asked if you want to activate your card when an attack is
     declared, your opponent's turn ends or the timing is right for your card's
     effect.  However, if you set Activation Timing to "Manual", you can toggle
     these messages on/off for selected cards.  Press R to switch all messenges to
     "Yes" or L to switch all of them to "No".
    
    *4-Star and below monsters can be Normal Summoned without tributing another
     monster.  The top class of these monsters have 1900 ATK.  There are monsters
     with 2000 or greater ATK, but they always have a negative effect.
    
    *When Dark Magician of Chaos is Normal or Special Summoned, you can select 1
     spell from your Graveyard and return it to your hand.  If this card destroys a
     monster by battle, that monster is removed from play instead of going to the
     Graveyard.  This card can be used in 2 ways: 1) Re-replay spells like Harpie's
     Feather Duster and Premature Burial. 2) You can remove monsters (eg. Giant
     Germ) from play to avoid triggering their effects.
    
    *I advise having some monster removal, resurrection and disruptive cards in
     your deck, as they can fit into nearly any deck theme.  Some examples of these
     cards are listed below.
    
     Resurrection: Premature Burial, Monster Reborn, Call of the Haunted
     Removal: Fissure, Smashing Ground, Widespread Ruin, Exiled Force, D.D. Warrior
     Lady, Sakuretsu Armor, Mirror Force, Bottomless Trap Hole, Raigeki Break, Trap
     Hole
     Disruptive: Compulsory Evacuation Device,  Reflect Bounder, Mask of Weakness,
     Rush Recklessly, Zero Gravity, Nightmare Wheel, Mask of Dispel, Mask of the
     Accursed, Guardian Sphinx
    
    *When you are placing spells/traps on the field, try to only have 1-2 in your
     spell/trap zone at a time.  That way, if the opponent uses spells like Heavy
     Storm, Mystical Space Typhoon and Giant Trunade, you won't lose a lot of
     cards.
    
    *It takes a lot of luck or time to pull rare cards from packs, so I recommend
     inputting their passwords into the Password Machine to obtain them.  That way,
     you should be able to construct a strong deck more quickly and easily.
    
    *I advise not using Fusion Monsters, because a) They require a lot of specific
     cards to be summoned. b) They are too slow in this game's format.
    
    *The effect of Cyber-Stein allows you to Special Summon a Blue-Eyes Ultimate
     Dragon from your Fusion Deck.  If you then equip Megamorph for a 9,000 ATK
     monster and Fairy Meteor Crush/Big Bang Shot for pierce damage, you have a
     good chance of doing an OTK.
    
    ###############################################################################
    6.  Walkthrough
    ###############################################################################
    
    If you want to begin a new game, select New Game and you'll be prompted to name
    the main character.  If you want to continue a game, select Continue and you'll
    appear in your house.
    
    ===============================================================================
    6.01 - Chapter 1: The Beginning of Battle City
    ===============================================================================
    
    You start the game inside Grandpa's Card Shop.  Grandpa welcomes you and
    suggests that you buy a Starter Deck.  I advise getting the Seto Standard or
    Joey Standard decks.  You start with only 3,000 DP, so choose wisely.  Once
    you've chosen your Starter Deck, you will automatically leave Grandpa's Card
    Shop.  Choose the Dragon Pack as well to receive rare cards, such as Luster
    Dragon #2 and Tri-Horned Dragon.
    
    When you've constructed your deck, challenge the duelists in Battle City to
    receive DP.  After getting 1,000 DP, use the Password Machine to obtain a Cyber
    Jar card for your deck.  Take out any monsters with 1400 ATK or less, and
    replace them with monsters with 1600 ATK or more.  Your best bet is to
    construct a simple beatdown deck with spells and traps as backup for the time
    being.  Concentrate on defeating the normal duelists first, as they are much
    easier to beat than the anime opponents.  In the districts, the anime duelists
    use their Standard decks.  Check the Character Decks Guide for notes and
    strategies.
    
    ===============================================================================
    6.02 - Chapter 2: The Weekend Tournament
    ===============================================================================
    
    If you think you're ready for the first tournament, travel to the Coliseum.
    Speak with the receptionist and pay 100 DP to register for the Weekend
    Tournament.  The tournament takes place on Friday.  You'll be participating in
    Match Battles.  Although I've mentioned which duelists I faced, duelists are
    randomly selected as opponents in the Weekend Tournament, so you'll probably
    duel different opponents.  If your opponent isn't mentioned here, check the
    Character Decks Guide for notes and strategies.  The anime duelists use their
    Standard decks here.
    
    When it is Friday, you'll automatically exit your house and enter the Coliseum.
    In order for you to make it to the finals of the Tournament, you must defeat
    this duellist first.  His monsters have 1500 ATK or more, and he likes to send
    your monsters back to your hand by using their special effects.  If you can
    summon strong monsters at the start of the duel, you will have a better chance
    of defeating him.  Make sure you have a backup plan if he turns the tables on
    you.
    
    Once you defeat the duellist, you'll receive 300 DP and you'll have qualified
    for the finals.  Enter Grandpa's Card Shop to buy some Booster Packs before
    returning to your house and sleeping in bed.
    
    The next day you'll automatically arrive at the Coliseum where Yugi Muto
    arrives on the scene to duel you.  Yugi's deck can catch you offguard if
    you're not careful.  If Yugi has the Black Luster Ritual card in his hand,
    he'll summon Magician of Black Chaos to the field.  Wall of Illusion and Cyber
    Jar can stop it in its tracks.  Yugi's Penguin Soldier can sent your monsters
    back to your hand.  Watch out for Change of Heart as well.
    
    Once you defeat Yugi two times, you'll receive a trophy and 700 DP.  Use these
    Points to get Jinzo from the Password Machine.  Jinzo negates the effects of
    any Trap Card, so you won't have to worry about your opponent placing a Mirror
    Force or Torrential Tribute face-down on the field.
    
    When you're ready to enter the second tournament, speak with the person at the
    counter again and he'll register you for the tournament in exchange for 100
    DP.  The tournament will be held on Saturday.  Grandpa's Card Shop isn't open
    on Tuesdays, but it's open every other day.  I suggest purchasing more Booster
    Packs to get some rare cards.
    
    If you don't have enough DP to get them, I advise challenging Tea Gardner,
    since she gives you 560 DP when you defeat her.  Tea's duelling strategy is to
    keep increasing her Life Points by using Monster, Spell, and Trap Cards.  Tea
    also plays Polymerization to fuse two of her monsters in her hand to summon St.
    Joan.  Use a Fissure Spell Card to destroy it.  Keep attacking her Life Points
    again and again, and you'll eventually win the duel.
    
    Once you have 2,000 DP, get monsters with 1800 ATK or more from the Password
    Machine.  On Friday, head for the Coliseum and speak with the receptionist to
    confirm that you're taking part in the tournament.
    
    On Saturday, leave your house and you'll automatically arrive at the Coliseum
    where a male duellist challenges you.  His monsters have 1600 ATK or more.
    Watch out for his Cyber Harpie.  Sacrifice your monsters to summon stronger
    ones to the field when you get a chance.  Once you win the duel and receive
    300 DP, return to your house and sleep.
    
    On Sunday, head for the Coliseum again, and Ryou Bakura will challenge you.
    Bakura has some strong monsters.  If you don't defeat him the first time,
    reset your game and try again.  Get monsters with 1800 ATK or more from the
    Password Machine to have an easier time defeating him.
    
    After recieving 700 DP and a trophy, duel Tea Gardner again and again until
    you can get Mirror Force, Magic Cylinder, Negate Attack, Call of the Haunted,
    Bottomless Trap Hole, Raigeki, Axe of Despair, Premature Burial, Swords of
    Revealing Light, and Snatch Steal from the Password Machine.  Once you have
    all those cards, register for the third tournament.
    
    Confirm that you're entering the tournament on Friday by speaking to the
    receptionist.  After sleeping, leave your house to arrive at the Coliseum.
    The male duellist uses cards that send your monsters back to your hand.  He
    has strong monsters, such as Luster Dragon #2, in his deck.  If your monsters
    with 1900 ATK or more, you'll have no problems defeating him.  Watch out for
    his Spell and Trap Cards in case he uses them to turn the tables.
    
    On Sunday, head for the Coliseum where Weevil Underwood appears to challenge
    you.  Weevil will play Card Destruction and Torrential Tribute to turn the
    tide in his favour.  If you're allowed to use Jinzo in your deck, it would
    advantageous to summon it to the field shortly after the duel starts.  Weevil
    has three Man-Eater Bug Monster Cards in his deck, so make sure you're
    prepared.  Weevil's 4-Starred Ladybug of Doom destroys all 4-Star monsters when
    it's flipped.  After re-playing this tournament, I discovered that duellists
    are randomly selected to appear at the tournament.  You might duel the other
    anime duellists instead of Weevil.  As long as you have strong monsters and
    plenty of Magic and Trap Cards, you'll defeat all of them.
    
    Confirm that you're entering the tournament on Friday by speaking to the
    receptionist.  After sleeping, leave your house to arrive at the Coliseum.  The
    male duellist uses monsters that have 1400 ATK or more and monsters with 2000
    DEF or more.  Use Raigeki to destroy all his monsters on the field before
    attacking with your stronger monsters.  Watch out for Change of Heart if you
    have only one monster protecting your Life Points.
    
    On Sunday, head for the Coliseum to duel Mako Tsunami.  This is completely
    random though.  If you face another duellist, summon strong monsters to the
    field and you'll win the duel in no time.  Since the duellists are random, I
    can't give you any advice, but you should be able to defeat them after a few
    tries.
    
    Confirm that you're entering the tournament on Friday by speaking to the
    receptionist.  After sleeping, leave your house to arrive at the Coliseum.  Use
    the Password Machine to get more powerful cards.  After sleeping, leave your
    house to arrive at the Coliseum.  Use the same strategies as before to win the
    duels.  Get a Reflect Bounder from the Password Machine if you're having
    trouble defeating the duellists.
    
    ===============================================================================
    6.03 - Chapter 3: The K.C. Tower Tournament
    ===============================================================================
    
    Once you've beaten the fifth Coliseum Tournament, you'll be able to register
    for the KC Tournament.  Confirm that you're entering the tournament on Friday
    by speaking to the receptionist.  After sleeping, leave your house to arrive at
    K.C. Tower.  Use the Password Machine to get more powerful cards.  You'll be
    participating in Match Battles.  The duelists use their Standard decks here.
    Check the Character Decks Guide for notes and strategies.
    
    You'll face off with Rex Raptor.  Once you defeat Rex, the tournament official
    announces that you will be duelling Weevil Underwood next week.  After
    recieving 1,000 DP, use them to get more powerful cards from the Password
    Machine.  After sleeping, leave your house on Saturday to arrive at K.C. Tower.
    Once you defeat Weevil, the tournament official announces that you will be
    duelling Mako Tsunami next week.  After recieving 2,000 DP, use them to get
    more powerful cards from the Password Machine.
    
    After sleeping, leave your house on Saturday to arrive at K.C. Tower.  Once
    you defeat Mako, the tournament official announces that you will be duelling
    Mai Valentine next week.  After recieving 3,000 DP, use them to get more
    powerful cards from the Password Machine.
    
    After sleeping, leave your house on Saturday to arrive at K.C. Tower.  Once you
    defeat Mai, the tournament official announces that you will be duelling Joey
    Wheeler next week.  After recieving 4,000 DP, use them to get more powerful
    cards from the Password Machine.
    
    Once you defeat Joey, the tournament official announces that you will be
    duelling Yugi Muto next week.  After recieving 5,000 DP, use them to get more
    powerful cards from the Password Machine.  Once you defeat Yugi, the
    tournament official announces that you will be duelling a mystery opponent
    next week.  After recieving 7,000 DP, use them to get more powerful cards
    from the Password Machine.
    
    When you arrive at K.C. Tower, the tournament official announces that you will
    be duelling the President of Kaiba Corp, Seto Kaiba himself.  Once you defeat
    Kaiba, you'll receive 10,000 DP.  I suggest buying the Beat Down Pack from
    Grandpa, since it contains strong 4-Star monsters.  You can now duel Kaiba
    every Friday and complete 7 Puzzles to get a trophy.  If you register for the
    KC Tournament again, you can participate in the final duel immediately without
    having to defeat five opponents first.
    
    ===============================================================================
    6.04 - Chapter 4: The Limitation Tournament
    ===============================================================================
    
    If you want to continue this game's story, you'll have to unlock the Limited
    Tournament at the Coliseum.  When the Weekend Tournament is taking place, don't
    enter it.  After three weeks of sleeping, the Limited Tournament will be
    announced on Monday.  Check the messages on top of the screen to trigger the
    tournament.  The duelists use their Advanced decks here.  Check the Character
    Decks Guide for notes and strategies.
    
    When you arrive at the Coliseum, speak with the receptionist to register for
    the Limited Tournament.  In this tournament, certain cards will be forbidden
    in different matches.  You'll definitely need to use a different Deck in each
    match, so this tournament is only for the highly skilled.  The Tournament
    starts on Saturday.  Forbidden cards and your opponent will be displayed in the
    tournament description under Status.  Be sure to check it out.  You'll be
    participating in Single Battles.
    
    The Limitation Tournament will be held this weekend.  Your opponent is Tea
    Gardner.  All 5-Star or above monsters are not allowed this time, so make sure
    they're not in your Deck before you go in or you will be disqualified.
    
    After defeating Tea, you'll recieve 1,000 DP.  Your next opponent is Tristan
    Taylor.  The use of all Equip Spell Cards is forbidden, and you have a week
    beforehand, so prepare your Deck well.
    
    After defeating Tristan, you'll recieve 1,000 DP.  Your next opponent is Ryou
    Bakura.  The use of all Dark Monsters is forbidden.  After defeating Bakura,
    you'll recieve 1,000 DP.  Your next opponent is Mai Valentine.  The use of
    Wind Monsters is forbidden.
    
    After defeating Mai, you'll recieve 1,000 DP.  Your next opponent is Joey
    Wheeler.  The use of Trap Cards is forbidden.  After defeating Joey, you'll
    recieve 1,000 DP.  Your next opponent is Yugi Muto.  The use of Effect Monsters
    is forbidden.
    
    After defeating Yugi, you'll recieve 1,000 DP.  Your next opponent is Seto
    Kaiba.  The use of Spell Cards is forbidden.  After defeating Kaiba, you'll
    recieve 7,000 DP.  Congratulations!  You have qualified for the Preliminary
    Championship!
    
    ===============================================================================
    6.05 - Chapter 5: The National Tournament
    ===============================================================================
    
    The National Tournament (Championship) is the most prestigious competition in
    history.  In order to enter the Nationals, you have to win the Regionals first.
    It starts on Saturday.  In this tournament, match duels begin from the
    preliminaries.  The duelists use their Standard decks here.  Check the
    Character Decks Guide for notes and strategies.
    
    You trigger the Regional Tournament by beating the Weekend Tournament, KC Cup
    Tournament, and the Limitation Tournament.  Afterwards, sleep repeatedly for
    weeks.  Eventually, the Regionals will be announced on top of the screen on
    Monday.  Completing the Sugoroku Tournament and Seto Kaiba's Puzzles is not
    required to unlock the Tournament.  When it is Saturday, you can exit your
    house to participate in the Regionals.  The duels are Match Battles.  After
    defeating 3 random duelists, you receive 2000 DP and are allowed entry into
    the Championship.
    
    The Championship takes place in K.C. Tower on Saturday.  You trigger the
    Championship by beating the Regionals.  Afterwards, sleep repeatedly for
    weeks.  Eventually, the message "registered: Championship" should be seen on
    top of the screen on Monday.  Completing the Sugoroku Tournament and Seto
    Kaiba's Puzzles is not required to unlock the Championship.  When it is
    Saturday, you'll automatically participate in the Championship.
    
    If you've won the Championship at least once, the tournament official will
    explain that the top duelists from each region clashed in the National
    Tournament (Championship).  Before the finals begin, the official announces
    that you, the previous champion, are making your grand entrance.  You return
    the Championship Cup and face a random duelist.  The duel is a Match Battle.
    
    You recieve 30,000 DP upon winning.  Now enjoy the ending.  Congrats on
    completing this game (aside from the post-game content, of course).
    
    SETO: Hmph, not bad.  As the organizer, I should congratulate you.
    YUGI: Great job!  You won!
    TRISTAN: You finally did it!  I can't believe you won the International
    	Tournament.
    JOEY: Agh!  It should've been me...  You're something else!  Just as I
          predicted!
    MAI: Hey, I don't think anyone cares one way or the other about your
         predictions.
    JOEY: What!?
    MAI: Oh well, I'll try harder and be ready next time.  Later!
    JOEY: Hey, hold on!
    TEA: Hahaha...
    
    After the credits roll, your end-game progress will be saved and you'll see an
    epilogue.  If you've won the Championship more than once, you'll appear outside
    the K.C. Tower instead of seeing the credits.
    
    YAMI BAKURA: Hehehe... getting excited over such a little thing?  You're easy
    	     to please, aren't you?  There are worlds hidden within worlds...
    	     hehehe...
    YAMI YUGI: ....  I have a bad feeling about this...
    MARIK: Light and shadow, good and evil, visible and invisible... everything has
           its opposite... hehe...
    
    Somewhere the "Yami Game" has begun.
    
    ===============================================================================
    6.06 - Chapter 6: The Survivorship Tournament
    ===============================================================================
    
    Since you have won the Championship, you can re-load your last save to access a
    new district called '???' (henceforth referred to as 'Shadow World').  It is
    situated in the north-eastern corner of the map.  There are seven duelists from
    the anime waiting to challenge you there if you want to.  Check the Character
    Decks Guide for notes and strategies.  Before a duel begins in Shadow World,
    you must bet a card (similar to the Ante Card rule in The Sacred Cards and
    Reshef of Destruction). If you win the duel, you'll receive your opponent's
    card as a prize.  However, if you lose, the opponent keeps your card.  Note
    that the duelists only appear on certain days of the week.  For example, Yami
    Bakura only appears on Thursdays.
    
    The seven anime duellists at Shadow World are as follows:
    1. Yami Bakura
    2. Marik Ishtar
    3. Odion
    4. Umbra & Lumis
    5. Strings
    6. Arkana
    7. Rare Hunter
    
    The weekly Forbidden/Limited Card List does not apply to Shadow World, so you
    can construct a deck with up to 3 copies of Prohibited, Limited and/or Semi-
    Limited Cards.  Therefore, you can now create some horrific decks such as
    Warrior Chaos, Magical Scientist OTK, Yata-Garasu Lockdown and CED OTK that are
    banned in real-life.  Of course, all of your opponents in Shadow World also get
    that ability.
    
    The Survival Match is held in the Duel Arena every day of the week.  As for
    the rules, your remaining Life Points are carried over to the next duel
    against the duellist of the organiser's choosing.  If you defeat all the
    duellists, you will earn first place DP, plus your remaining Life Points as
    DP.  The entry fee is 8,000 DP.  I suggest not doing the Survival Match until
    you have built a powerful deck capable of defeating multiple duellists in a
    row.  If you reset your game, you'll lose 8,000 DP, since the game
    automatically saves your progress after each duel.
    
    You can duel the following duellists in the Survivorship Tournament in the
    following order:
    Monday - Marik Ishtar
    Tuesday - Odion
    Wednesday - Lumis & Umbra
    Thursday - Strings
    Friday - Arkana
    Saturday - Rare Hunter
    Sunday - Yami Bakura
    
    The Mystic Stall that appears in Shadow World is open on Mondays, Tuesdays,
    Wednesdays, Thursdays, Fridays, and Sundays.  Arkana sells Booster Packs and
    Structure Decks on Mondays, Rare Hunter on Tuesdays, Umbra & Lumis on
    Wednesdays, Strings on Thursdays, Odion on Fridays, and Marik on Sundays.  You
    must defeat the above duelists at least once to unlock the Stall on the above
    days.  Check TheNemesis15's Card List FAQ for in-depth details about the packs
    and decks.
    
    The following decks are available on specific days:
    Monday - Forbidden Deck, Arkana's Box
    Tuesday - Forbidden Deck, Boosted Exodia
    Wednesday - Masquerade
    Thursday - Strings' Wall
    Friday - Trap Eat Spell
    Sunday - Dark Cermony, Overrulers
    
    The following packs are available every day except Saturdays, since the Mystic
    Stall is closed on that day:
    Unlimited Selection
    Super Unlimited Selection
    All Monsters
    All Spells
    All Traps
    All Effect Monsters
    All Cards
    
    There is a Password Machine here as well.  It is similar to one in Grandpa's
    Game Shop, except that each use of this machine costs 10,000 DP, and each
    password can be used to obtain a card unlimited times.
    
    An interesting Konami cameo here is Snake from Metal Gear Solid.  Snake is
    disguised as a cardboard box.  He says "I don't know why I'm revealing this,
    but I'm a secret spy. I was hired by an organisation, which shall remain
    nameless, in order to study this Shadow World."
    
    If you having difficulty completing the Survival Match, I suggest using my
    Exodia I Deck.  Purchase the Boosted Exodia Deck from Rare Hunter on
    Tuesdays to get the "Exodia Series" cards.  If you're low on DP, I advice
    using Exodia to win matches against the duellists in Shadow World.  You'll
    recieve 5,000 DP every time.
    
    When you have 8,000 DP, participate in the Survival Match.  The only
    duellists that can stop your progress are Rare Hunter and Marik Ishtar.
    Try to get all 5 Exodia pieces in your hand before Rare Hunter gets his.
    Marik will use Card Destruction to send your cards to the Graveyard, so
    watch out.  Other than that, you shouldn't have any problems winning the
    duels, especially if you draw all 5 Exodia pieces on your first turn.  The
    duels are Single Battles.  After 7 Rounds, you will complete the Survival
    Match.
    
    When you complete the Survival Match, you'll recieve the Survival Trophy and
    DP.  Watch the credits roll and continue the game.  On the next day, talk to
    the organizer of the Survival Match.  He informs you that you can't take part
    in the Survival Match again, but you can participate in a different Survival
    Match if you have over 70,000 DP and a Deck without any Trap Cards.  70,000
    DP isn't too hard to get if you use my Exodia I Deck.
    
    When you have the required DP, use my Exodia II Deck to get around the Trap
    Card restrictions.  Talk to the organizer of the Survival Match.  It seems
    you're ready for the Dark Survival Match.  The rules are similar to the
    Survival Match.  Your remaining Life Points carry over to the next duel against
    the duellist of the organizer's choosing.  However, Trap Cards are forbidden.
    Also, after each duel, the organizer will confirm if you want to continue to
    duel.  The prize is your remaining Life Points multiplied by the number of
    opponents.  However, if you lose, your current DP will become the
    current DP divided by the number of opponents.  If a duel results in a draw,
    you'll still lose.
    
    You, the challenger, will randomly choose your opponent using the roulette in
    front of you.  You start with 20,000 Life Points.  As your prize, you take home
    DP equal to your remaining Life Points multiplied by the number of duels you
    competed in.  I advice only battling one duellist in the Shadow Survival Match,
    since you won't use any DP for losing.  The duels are Single Battles.  If you
    can defeat the first duellist, you'll recieve 20,000 DP, so you can finally
    have an easier time getting DP for buying Booster Packs and Preconstructed
    Decks.
    
    ###############################################################################
    7.  Side Quests
    ###############################################################################
    
    This section lists the side quests in this game.  They can be completed prior
    to or after you beat the game.
    
    ===============================================================================
    			7.01 - Kaiba's Puzzles
    ===============================================================================
    
    You can start this side quest after you defeat Seto Kaiba once.  When you have
    won the KC Cup Tournament, speak with Kaiba on Fridays and he'll challenge you
    to complete one of the seven Puzzles.  To complete all the Puzzles, you must
    talk to him every Friday.  If you fail to complete a Puzzle, you must wait
    until next Friday to try it again.  Also, if you can complete a Puzzle, you
    must wait until next Friday to try the next one.
    
    Puzzle 1
    --------
    1. Activate Karate Man's effect to increase its ATK to 2000.
    2. Use Giant Trunade to decrease Flash Assailant's ATK to 0.
    3. Attack with Karate Man to win the duel.
    
    Puzzle 2
    --------
    1. Flip Summon Penguin Soldier and use its effect on Kaiba's two monsters.
    2. Use Penguin Soldier as a Tribute to play Summoned Skull.
    3. Equip Megamorph to Summoned Skull.
    4. Attack with Summoned Skull to win the duel.
    
    Puzzle 3
    --------
    1. Activate Guardian Sphinx's effect to change it to face-down position.
    2. Flip Summon Guardian Sphinx and Des Koala.
    3. Activate Secret Barrel.
    4. Attack with Guardian Sphinx and Des Koala to win the duel.
    
    Puzzle 4
    --------
    1. Use Tribute to the Doomed.  Discard Dark Magician of Chaos to destroy
       Blue-Eyes White Dragon.
    2. Use Monster Reborn to bring Dark Magician of Chaos back from the Graveyard.
    3. When Dark Magician of Chaos' effect is activated, choose Monster Reborn and
       use it to bring back Blue-Eyes White Dragon.
    4. Switch Judge Man to Attack Position.
    5. Attack with your 3 monsters to win the duel.
    
    Puzzle 5
    --------
    1. Use Tribute to the Doomed.  Discard Vorse Raider to destroy Dunames Dark
       Witch.
    2. Remove Vorse Raider and Dunames Dark Witch from play to Special Summon Chaos
       Emperor Dragon - Envoy of the End.
    3. Activate Chaos Emperor Dragon's effect to win the duel.
    
    Puzzle 6
    --------
    1. Normal Summon Magicial Scientist and use its effect to Special Summon 1
       Thousand-Eyes Restrict and 2 Crimson Sunbirds.
    2. Activate Thousand-Eyes Restrict's effect to take control of Cosmo Queen.
    3. Activate Capapult Turtle's effect, by Tributing Thousand-Eyes Restrict.
    4. Use Giant Trunade and switch Catapult Turtle to Attack Position.
    5. Activate Mountain to increase the ATK of your Crimson Sunbirds.
    6. Use your Crimson Sunbirds to destroy the two Curse of Dragons.
    7. Attack with Magicial Scientist and Catapult Turtle.
    8. Activate Catapult Turtle's effect repeatedly to decrease Kaiba's Life Points
       to 0.  Use Catapult Turtle as the last Tribute.
    
    Puzzle 7
    --------
    1. Remove Vorse Raider and Dunames Dark Witch from play to Special Summon Chaos
       Emperor Dragon - Envoy of the End.
    2. Use one Primal Seed to return Vorse Raider and Dunames Dark Witch to your
       hand.
    3. Use Tribute to the Doomed.  Discard Black Luster Soldier - Envoy of the
       Beginning to destroy one Blue-Eyes White Dragon.
    4. Use the other Primal Seed to return the previous one and Black Luster
       Soldier back to your hand.
    5. Use Tribute to the Doomed.  Discard Black Luster Soldier - Envoy of the
       Beginning to destroy the second Blue-Eyes White Dragon.
    6. Use the other Primal Seed to return the previous one and Black Luster
       Soldier back to your hand.
    7. Use Tribute to the Doomed.  Discard Black Luster Soldier - Envoy of the
       Beginning to destroy the third Blue-Eyes White Dragon.
    8. Use the other Primal Seed to return the previous one and Black Luster
       Soldier back to your hand.
    9. Switch Banisher of Light into Attack Position and summon Vorse Raider.
    10. Attack with your monsters to decrease Kaiba's Life Points to 2100.
    11. Activate Chaos Emperor Dragon's effect to win the duel.
    
    ===============================================================================
    			7.02 - Sugoroku Tournament
    ===============================================================================
    
    After defeating a duelist in the Card Shop, talk to Grandpa and he'll ask you
    to participate in the Sugoroku Tournament.  This Side Quest occurs randomly,
    unfortunately, so you'll probably have to repeat this procedure until Grandpa
    talks to you about the Sugoroku Tournament.
    
    When it is Tuesday, exit your house to participate in the Sugoroku Tournament.
    There are 3 Rounds of Match Battles to win.  When Rounds 1 and 2 begin, a
    roulette determines which duelist you'll face.  Tea, Yugi, Bakura and Tristan
    are the Round 1 duelists.  Rex, Weevil, Mako and Mai are the Round 2 duelists.
    When Round 3 begins, you'll duel Grandpa.  He uses his Advanced deck here.
    After defeating him, you'll receive 3000 DP and the Sugoroku Tournament trophy.
    
    If you won or lost, you won't be able to register for any tournaments at K.C.
    Tower and Coliseum for the duration of the week.  Once the week ends, you can
    enter tournaments once again.  If you want to participate in the Sugoroku
    Tournament again, do the above procedure again.  You can participate in the
    tournament unlimited times.
    
    ===============================================================================
    			7.03 - Special Duels
    ===============================================================================
    
    When you are playing the game, you'll sometimes see random messages at the top
    of the screen.  Examples of these messages include "Grandpa made his Deck with
    that card too", "Where is Joey?", and "Mako is not looking too good".  If you
    talk to the characters that are mentioned in messages, you can participate in
    Special Duels.  These duels have some restrictions.
    
    Grandpa
    -------
    When you see the message "Grandpa made his Deck with that card too", talk to
    Grandpa Muto.  If you make a deck with Exodia the Forbidden One your active
    deck, Grandpa will challenge you to a duel.  To win this duel, you must place
    all 5 pieces of Exodia in your hand before Grandpa does.  If you decrease his
    Life Points to 0, the duel will end in a draw.  Each player starts with 10
    Life Points, but this doesn't really matter, as Grandpa never attacks you, so
    you don't have worry about the duel ending in a draw.  This duel is a Match
    Battle.
    
    You'll probably have noticed that you're using the same deck as Grandpa.
    It's designed to use 3 copies of the following cards to win: Witch of the Black
    Forest, Pot of Greed, Jar of Greed, Upstart Goblin, Graceful Charity, Sangan,
    Skelengel, and Dark Hole.  If you use the above cards to collect the Exodia
    pieces, the duel should be over soon enough.  You receive 700 DP upon winning.
    
    Joey
    ----
    When you see the message "Where is Joey?", talk to Joey Wheeler.  If you've
    added Time Wizard to any of your constructed decks, Joey will challenge you to
    a duel.  This duel is a Single Battle.  Each player starts with 2000 Life
    Points.  Both players duel with the exact same decks containing Time Wizard.
    The decks are designed to use 3 copies of the following cards to win: Skull
    Dice, Graceful Dice, and Time Wizard.  Try to avoid using Time Wizard's effect,
    since you can lose your Life Points and cause the destruction of your monsters
    if you call the coin toss wrong.
    
    Since your monsters have a low ATK, you must use Graceful Dice to make them
    stronger.  Place Defence Position monsters, such as Spiked Snail and Turtle
    Tiger, on the field to defend your Life Points.  Unfortunately, Joey can be
    very lucky sometimes.  When he activates Time Wizard's effect, he always seems
    to guess the coin toss right.  Graceful Dice and Skull Dice seem to always power
    up his monsters and power down your own immensely, respectively.  Try to counter
    this strategy with your own dice-related cards.  For example, if Joey's powered
    up One-Eyed Shield Dragon attacks your face-down Defence Position monster, you
    can use two Skull Dices to decrease its ATK to 0, causing him to lose Life
    Points in the process.  You receive 700 DP upon winning.
    
    Mako
    ----
    When you see the message "Mako is not looking too good", talk to Mako Tsunami.
    If you make a deck with Umi and Water-Attribute monsters your active deck, Mako
    will challenge you to a duel.  Other monster attributes are forbidden, but
    spells and traps are allowed.  This duel is a Match Battle.  The field starts
    off as Umi.  You must duel Mako using your active deck.  He has changed his
    deck slightly, but the strategy is no different.  I suggest playing Banner of
    Courage to make your Water monsters stronger than Mako's.  You receive cards
    from the Water Collection Pack upon winning.
    
    Weevil
    ------
    When you see the message "Talk to him if you have Insects in your Deck!", talk
    to Weevil Underwood.  If you make a deck with Insect-Type monsters your active
    deck, Weevil will accept your challenge.  Other monster types are forbidden,
    but spells and traps are allowed.  This duel is a Match Battle.  The field
    starts off as Forest.  You must duel Weevil using your active deck.  He has
    changed his deck theme to Insect Beatdown.  I suggest using Insect Barrier to
    stop his insects from attacking or playing Banner of Courage to make yours
    stronger than his.  You receive cards from the Insector Collection Pack upon
    winning.
    
    Mai
    ---
    When you see the message "Are the Harpie related cards for Mai only?", talk to
    Mai Valentine.  If you make a deck without cards that contain the name "Harpie"
    nor any spells your active deck, Mai will accept your challenge.  This duel is
    a Single Battle.  The field starts off as Mountain.  You must duel Mai using
    your active deck.  She has changed her deck theme to WingedBeast/Dragon
    Beatdown, with a few surprises such as Flying Kamakiri #2 and Spear Dragon.
    Mai's monsters have 1900 ATK or less and most of them can take advantage of the
    Mountain Field, so your best bet is to summon your own strong non-tribute
    monsters that can benefit from the same field to counter her strategy.  You
    receive 1000 DP and cards from the Super Monster Collection Pack upon winning.
    If you lose, Mai takes a Harpie Lady card from you.
    
    
    ###############################################################################
    8. Character Decks Guide
    ###############################################################################
    
    This section lists the decks that the characters in the game use.  I have
    excluded the normal duelists, since they don't have expressions and the game
    doesn't reveal their names.  Also, battles with normal duelists are optional
    (with the exception of Weekend Tournament) and most of them have weak Beatdown
    decks.  Therefore, only the decks of the anime duelists are listed here.  In
    addition to listing the decks, I have also written notes and strategies for the
    characters.  Several characters use two kinds of decks: Standard and Advanced.
    
    ===============================================================================
    				8.01 - Yugi Muto
    ===============================================================================
    
    +~~~~~~~~~~~~~~~+
    | Standard Deck |
    +~~~~~~~~~~~~~~~+
    
    Monsters:
    ---------
    1x Sangan
    1x Witch of the Black Forest
    1x Penguin Soldier
    3x Magician of Black Chaos
    3x Black Luster Soldier
    1x Magician of Faith
    1x Gemini Elf
    3x Summoned Skull
    1x Man-Eater Bug
    3x Maha Vailo
    1x Hane-Hane
    1x Sinister Serpent
    
    Traps:
    ------
    3x Trap Hole
    3x Seven Tools of the Bandit
    3x Magic Jammer
    1x Torrential Tribute
    1x Call of the Haunted
    
    Spells:
    -------
    3x Dark Magic Ritual
    3x Black Luster Ritual
    1x Pot of Greed
    1x Raigeki
    1x Change of Heart
    1x Premature Burial
    1x Monster Reborn
    1x Snatch Steal
    1x Axe of Despair
    1x Black Pendant
    1x Swords of Revealing Light
    1x Graceful Charity
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    Yugi only has one strong non-tribute monster (Gemini Elf), but his Effect ones
    make up for it.  When Magician of Faith, Sangan, and Witch of the Black Forest
    are sent to the Graveyard, Yugi can take 1 Monster/Spell Card from his deck and
    place it in his hand.  When Penguin Soldier and Hane-Hane are Flip-Summoned,
    they can both send your monsters back to your hand.
    
    Maha Vailo is the monster to be aware of.  In addition to the effects of Equip
    Cards, the ATK of this monster is increased by 500 points for each card
    equipped to this monster.  Since Yugi has Axe of Despair and Black Pendant at
    his disposal, make sure you're ready to take down the powered up monster.
    
    Although Sinister Serpent is one of Yugi's weakest monsters, it has a useful
    effect.  During your Standby Phase, if a Sinister Serpent, exists in your
    Graveyard, you can return the monster to your hand.  This allows Yugi to
    manipulate its effect to use Magic Jammer and Graceful Charity without having
    to discard as much cards.
    
    Yugi has a good variety of Trap and Spell Cards in his deck, so be ready for
    them.  His strongest monsters are Magician of Black Chaos and Black Luster
    Soldier.  By using Dark Magic Ritual and Black Luster Ritual, Yugi can summon
    them directly to the field.  Have a few Trap Cards ready to destroy them.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +~~~~~~~~~~~~~~~+
    | Advanced Deck |
    +~~~~~~~~~~~~~~~+
    
    Monsters:
    ---------
    3x Penguin Soldier
    3x Maha Vailo
    1x Summoned Skull
    1x Jinzo
    3x Gemini Elf
    1x Sinister Serpent
    1x Hane-Hane
    1x Man-Eater Bug
    3x Luster Dragon #2
    3x Mad Dog of Darkness
    3x Dark Magician
    1x Mystical Elf
    3x Archfiend Soldier
    3x Vorse Raider
    1x Aqua Madoor
    
    Traps:
    ------
    3x Trap Hole
    1x Call of the Haunted
    1x Magic Cylinder
    2x Magic Jammer
    1x Torrential Tribute
    1x Seven Tools of the Bandit
    1x Ring of Destruction
    1x Enchanted Javelin
    
    Spells:
    -------
    1x Card Destruction
    1x Swords of Revealing Light
    1x Axe of Despair
    1x Graceful Charity
    1x Harpie's Feather Duster
    1x Dark Hole
    1x Heavy Storm
    1x Monster Reborn
    1x Delinquent Duo
    1x Raigeki
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    Although Yugi has retained some of his Effect Monsters, he has added strong
    1900 ATK monsters to his deck, changing his theme to Beatdown in the process.
    Yugi has dumped his Ritual Monsters in favour of rare Trap and Spell Cards.
    Your best bet is to use your own strong non-tribute monsters to defeat him.
    
    In addition to Maha Vailo, there is now another monster to be wary of (Jinzo).
    As long as Jinzo remains face-up on the field, all Trap Cards cannot be
    activated.  The effects of all face-up Trap Cards are also negated.
    Fortunately, Spell Cards, such as Smashing Ground and Tribute to the Doomed,
    can easily destroy it.
    
    Yugi has added rare Trap/Spell Cards to his deck, most notably Ring of
    Destruction and Delinquent Duo.  The former can destroy 1 face-up monster and
    inflict Direct Damage equal to the destroy card's ATK to the Life Points of
    both you and your opponent.  If Yugi uses this card to destroy his powered up
    Maha Vailo, you may lose a large chunk of your Life Points, so watch out.
    Delinquent Duo can randomly select and discard 1 card from your hand.  In
    addition, Yugi can then select and discard another card from your hand.  This
    can be annoying if some of your best cards are discarded.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ===============================================================================
    				8.02 - Yami Yugi
    ===============================================================================
    
    Monsters:
    ---------
    2x Summoned Skull
    1x Magician of Black Chaos
    3x Dunames Dark Witch
    1x Cyber Jar
    3x Soul of Purity and Light
    1x Slate Warrior
    1x Dark Magician Girl
    3x Dark Magician
    9x *Random Normal/Effect Monsters*
    
    Traps:
    ------
    1x Torrential Tribute
    2x Seven Tools of the Bandit
    1x Fairy Box
    1x Call of the Haunted
    1x Magic Cylinder
    
    Spells:
    -------
    1x Heavy Storm
    1x Dark Hole
    1x Graceful Charity
    1x Card Destruction
    1x Swords of Revealing Light
    1x Dark Magic Ritual
    1x Snatch Steal
    1x Harpie's Feather Duster
    1x Premature Burial
    2x Magic Jammer
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    Yami Yugi has based his deck on two themes: Beatdown and Dark Magician.  His
    strongest non-tribute monsters are Slate Warrior, Dunames Dark Witch, and 7
    Colored Fish.  If you use a monster destroy the former one, the ATK and DEF of
    your monster will be decreased by 500 points, so watch out.
    
    The effects of Cyber Jar can be annoying if it is Flip-Summoned.  When the
    monster is Flip-Summoned, it destroys all monsters on the field (including
    this monster).  Both players then pick up (not Draw) 5 cards from the top of
    their respective Decks and show the cards to each other.  Immediately Special
    Summon any Monster Cards of 4-Star or lower among them on the field in face-up
    Attack Position or face-up Defense Position.  The rest of the cards picked up
    are placed in the players' hands.  Watch out for Cyber Jar, as Yami can use it
    to turn the tide in his favour if he manages to pick up a lot of useful cards.
    
    Soul of Purity and Light can be a difficult monster to contend with.  As long
    as this card remains face-up on the field, the ATK of all monsters on your side
    of the field decreases by 300 points during your Battle Phase.  As a result,
    your monsters may not be strong enough to destroy Yami's, so be ready.
    
    Fairy Box is the one card to be aware of.  Each time a monster on your side of
    the field attacks, Kaiba can toss a coin and call Heads or Tails.  If he calls
    it right, the attacking monster's ATK becomes 0 only during the Battle Phase.
    As a result, Yami's monsters can counterattack, destroying yours in the
    process.  Fortunately, he must pay 500 Life Points during each of his Standby
    Phases to prevent the destruction of Fairy Box.  Therefore, you can simply pass
    several turns until Yami stops paying Life Points to keep it on the field.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ===============================================================================
    				8.03 - Joey Wheeler
    ===============================================================================
    
    +~~~~~~~~~~~~~~~+
    | Standard Deck |
    +~~~~~~~~~~~~~~~+
    
    Monsters:
    ---------
    1x Goblin Attack Force
    1x Zombyra the Dark
    1x Red-Eyes B. Dragon
    1x Penguin Soldier
    2x Summoned Skull
    3x Baby Dragon
    3x Spear Dragon
    3x Axe Raider
    3x Alligator's Sword
    3x Time Wizard
    1x Man-Eater Bug
    1x Hane-Hane
    1x Kojikocy
    1x Panther Warrior
    1x B. Skull Dragon
    1x Alligator's Sword Dragon
    
    Traps:
    ------
    1x Seven Tools of the Bandit
    1x Torrential Tribute
    1x Magic Jammer
    1x Skull Dice
    1x Mirror Force
    
    Spells:
    -------
    1x Graceful Charity
    1x Fusion Sage
    2x Polymerization
    1x Graceful Dice
    1x Premature Burial
    1x Change of Heart
    1x Raigeki
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    Joey has based his deck on two themes: Beatdown and Luck.  Most of his monsters
    have 1700 ATK or more.  Goblin Attack Force, Zombyra the Dark, Spear Dragon, and
    Panther Warrior are his strongest non-tribute monsters.  Although they have a
    high ATK, there are drawbacks.
    
    When Goblin Attack Force and Spear Dragon both attack, they are changed to
    Defence Position at the end of the Battle Phase.  Therefore, you use your own
    monsters to easily destroy them during your next turn.  Zombyra the Dark cannot
    attack a player directly.  In addition, each time this card destroys a monster
    in battle, the ATK of this card is decreased by 200 points.  If Joey keeps
    attacking, the monster should be weakened enough for you to take it out.
    Panther Warrior cannot attack unless Joey offers 1 of his monsters on the field
    as a Tribute.  If you can keep destroying Joey's monsters during every turn,
    you won't have to worry about this.
    
    Time Wizard is the monster to be aware of.  When Joey summons the monster, he
    can toss a coin and call Heads or Tails.  If he calls it right, your monsters
    on the field are destroyed.  If he calls it wrong, his own monsters are
    destroyed and he loses Life Points equal to half the total ATK of the destroyed
    monsters.  Unfortunately, Joey can be very lucky sometimes.  When he activates
    Time Wizard's effect, he always seems to guess the coin toss right.  Have a
    Spell/Trap Card ready to destroy it.
    
    In addition to his Beatdown monsters, Joey can use Polymerization to play his
    Fusion Monsters.  Make sure you're ready for B. Skull Dragon, since it has 3200
    ATK.  Fusion Sage allows Joey to take 1 Polymerization from his deck and add it
    to his hand, so be ready.
    
    Graceful Dice and Skull Dice are the cards to watch out for.  Both cards
    require Joey to roll a six-sided die.  The results are multiplied by 100
    points.  They are added to or subtracted from the ATK and DEF of all monsters
    Joey controls or you control, respectively, until the end of the turn.  Like
    Time Wizard's effect, Joey can be very lucky when he rolls the one-sided die,
    so watch out.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +~~~~~~~~~~~~~~~+
    | Advanced Deck |
    +~~~~~~~~~~~~~~~+
    
    Monsters:
    ---------
    3x Goblin Attack Force
    3x Zombyra the Dark
    3x Spear Dragon
    3x Giant Oak
    3x Luster Dragon #2
    3x Vorse Raider
    3x Granadora
    3x Gemini Elf
    3x Archfiend Soldier
    3x Spell Canceller
    3x Cave Dragon
    3x Mad Dog of Darkness
    1x Slate Warrior
    1x Summoned Skull
    1x Jinzo
    
    Traps:
    ------
    1x Ring of Destruction
    
    Spells:
    -------
    1x Card Destruction
    1x Dark Hole
    1x United We Stand
    3x Axe of Despair
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    No longer a fan of luck-related cards, Joey has focused his new deck completely
    on the Beatdown theme.  Since he's dumped his weaker monsters and added stronger
    ones, Joey is much harder to defeat this time.  With monsters of 1900 ATK or
    more at his disposal, he can use brute force to win if your monsters aren't as
    strong as his.  Your best bet is to summon your own strong non-tribute monsters
    to counter Joey's strategy.
    
    Jinzo and Spell Canceller are the monsters to be aware of.  As long as the
    former remains face-up on the field, all Trap Cards cannot be activated.  The
    effects of all face-up Trap Cards are also negated.  The latter does the same
    to Spell Cards.  If Joey manages to summon the above monsters, Trap and Spell
    Cards will be useless against him.  To make matters worse, he can equip United
    We Stand and/or Axe of Despair to power them up to take out all your monsters,
    effectively making them invincible.
    
    If Joey succeeds in utilising the Jinzo/Spell Canceller combo, you can still
    turn the tables on him.  The effects of Cyber Jar and Man-Eater Bug can destroy
    the above monsters.  Alternatively, Penguin Soldier and Hane-Hane can be used
    to send them back to your opponent's hand.  If you can keep destroying Joey's
    monsters during every turn, you won't have to worry about Jinzo and Spell
    Canceller again, since they both require 1 Tribute to be summoned.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ===============================================================================
    				8.04 - Tristan Taylor
    ===============================================================================
    
    +~~~~~~~~~~~~~~~+
    | Standard Deck |
    +~~~~~~~~~~~~~~~+
    
    Monsters:
    ---------
    3x Goblin Attack Force
    1x Man-Eater Bug
    3x Ancient Brain
    3x Red-Eyes B. Dragon
    3x Skull Red Bird
    3x Tainted Wisdom
    3x Faith Bird
    1x Hane-Hane
    2x Gaia the Fierce Knight
    2x Thunder Dragon
    1x Twin-Headed Thunder Dragon
    1x Meteor B. Dragon
    2x Meteor Dragon
    1x Penguin Soldier
    2x Curse of Dragon
    1x Gaia the Dragon Champion
    1x Skull Knight
    
    Traps:
    ------
    3x Skull Dice
    1x Seven Tools of the Bandit
    1x Torrential Tribute
    1x Trap Hole
    
    Spells:
    -------
    3x Polymerization
    2x Horn of the Unicorn
    2x Sword of Deep-Seated
    1x Fusion Sage
    1x Axe of Despair
    1x Pot of Greed
    2x Black Pendant
    1x Change of Heart
    1x Raigeki
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    Tristan's strategy revolves around fusing monsters to form strong ones like
    Skull Knight and Meteor B. Dragon.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +~~~~~~~~~~~~~~~+
    | Advanced Deck |
    +~~~~~~~~~~~~~~~+
    
    Monsters:
    ---------
    1x The Bistro Butcher
    1x Harpie's Brother
    1x Dark Elf
    1x Slate Warrior
    1x Nin-Ken Dog
    1x Cave Dragon
    1x Dark Blade
    1x Giant Red Seasnake
    1x Cyber Harpie
    1x Neo Bug
    1x Zombyra the Dark
    1x Gagagigo
    1x Toon Summoned Skull
    1x Giant Oak
    1x Terrorking Salmon
    1x Beast of Talwar
    1x 7 Colored Fish
    1x Granadora
    1x Summoned Skull
    1x La Jinn the Mystical Genie of the Lamp
    1x Sea Serpent Warrior of Darkness
    1x X-Head Cannon
    1x Spear Dragon
    1x Giga Gagagigo
    1x Archfiend Soldier
    1x Gemini Elf
    1x Mad Dog of Darkness
    1x Kycoo the Ghost Destroyer
    1x Gearfried the Iron Knight
    1x Luster Dragon #2
    1x Cyber-Tech Alligator
    1x Luster Dragon
    1x Hysteric Fairy
    1x Ryu Kokki
    1x Dark Driceratops
    1x Great Angus
    1x Mechanicalchaser
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    Tristan now uses a beatdown deck.  His monsters have 1800 ATK or more.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ===============================================================================
    				8.05 - Tea Gardner
    ===============================================================================
    
    +~~~~~~~~~~~~~~~+
    | Standard Deck |
    +~~~~~~~~~~~~~~~+
    
    Monsters:
    ---------
    3x Kiseitai
    3x Cure Mermaid
    3x Marie the Fallen One
    3x Fire Princess
    3x The Forgiving Maiden
    3x Nimble Momonga
    1x Penguin Soldier
    1x Hane-Hane
    1x Man-Eater Bug
    1x St. Joan
    
    Traps:
    ------
    1x Seven Tools of the Bandit
    1x Enchanted Javelin
    1x Trap Hole
    1x Torrential Tribute
    1x Numinous Healer
    1x Solemn Wishes
    1x Magic Jammer
    1x Gift of The Mystical Elf
    1x Mirror Force
    
    Spells:
    -------
    1x Change of Heart
    3x Dian Keto the Cure Master
    1x Fusion Sage
    3x Polymerization
    1x Monster Reborn
    1x Graceful Charity
    1x Sword of Deep-Seated
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    Tea has based her deck on the theme of Maintain Life Points.  With the
    exception of St. Joan, Man-Eater Bug, Hane-Hane and Penguin Soldier, Tea's
    monsters can either increase her Life Points or decrease yours.  Unlike the
    rest of Tea's Trap Cards, Solemn Wishes has a Continuous effect.
    
    Since Tea's deck is based on maintaining her LP, I suggest using Bad Reaction
    to Simochi to counter her strategy.  You can also use Amphibious Bugroth MK-3
    to bypass Tea's monsters and attack her directly to avoid triggering their LP
    restoration effects.
    
    As long as 1 or more copies of Marie the Fallen One exist in Tea's Graveyard,
    she can increase her LP by 200+ during each of her Standby Phases.  If Tea has
    1 or more copies of Fire Princess on the field, she can also inflict 500+ of
    damage to your LP at the same time, so watch out.
    
    Tea's strongest monster is St. Joan.  By using Fusion Sage, she can take
    Polymerization from her deck and place it in her hand.  Be ready for the
    Fusion Monster if she manages to summon it.  Tea isn't a hard duellist; it's
    just difficult trying to decrease her Life Points to 0.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +~~~~~~~~~~~~~~~+
    | Advanced Deck |
    +~~~~~~~~~~~~~~~+
    
    Monsters:
    ---------
    1x Earthbound Spirit
    3x Wall of Illusion
    3x Giant Soldier of Stone
    3x Nimble Momonga
    3x Skull-Mark Ladybug
    3x Kiseitai
    1x Soul Tiger
    1x The Reliable Guardian
    1x Aqua Madoor
    1x Granadora
    1x Humanoid Slime
    1x Gravekeeper's Guard
    1x Battle Footballer
    1x Mysterious Puppeteer
    1x Spirit of the Harp
    1x Flash Assailant
    1x The Dragon Dwelling in the Cave
    1x Maiden of the Aqua
    1x Mystical Elf
    1x The Forgiving Maiden
    1x Prevent Rat
    1x Island Turtle
    
    Traps:
    ------
    3x Numinous Healer
    3x Enchanted Javelin
    2x Solemn Wishes
    
    Spells:
    -------
    1x Card Destruction
    1x Pot of Greed
    1x Monster Reborn
    1x Chorus of Sanctuary
    1x Sebek's Blessing
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    Tea has a few new tricks up her sleeve, basing her new deck on two themes:
    Maintain LP and High Defence.  Her Defence Position monsters, such as Spirit of
    the Harp and The Forgiving Maiden, have a strong DEF, so it's much harder to
    destroy them.  If that wasn't bad enough, Chorus of Sanctuary increases the
    DEF of all Defense Position monsters by 500 points. This helps Tea to increase
    her Life Points immensely via Solemn Wishes and Sebek's Blessing.  Your best bet
    is to use monster removal cards, such as Fissure, Smashing Ground, D.D. Warrior
    Lady, Dimensional Warrior and Exiled Force, to clear the field of her monsters.
    
    Make sure you summon strong 4-Star monsters, such as Zombyra the Dark and
    Goblin Attack Force, since tribute monsters are forbidden in this duel.  As
    long as Tea's Defence Position monsters remain on the field, you will have a
    harder time decreasing her Life Points to zero, so try to destroy them as soon
    as possible.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ===============================================================================
    				8.06 - Grandpa Muto
    ===============================================================================
    
    +~~~~~~~~~~~~~~~+
    | Standard Deck |
    +~~~~~~~~~~~~~~~+
    
    Monsters:
    ---------
    1x Exodia the Forbidden One
    1x Left Arm of the Forbidden One
    1x Right Arm of the Forbidden One
    1x Left Leg of the Forbidden One
    1x Right Leg of the Forbidden One
    1x 30,000-Year White Turtle
    1x Man-Eater Bug
    1x Hane-Hane
    2x Penguin Soldier
    1x Tenderness
    1x Aqua Snake
    1x Turtle Tiger
    2x Mystic Tomato
    2x Yaiba Robo
    1x Ancient Brain
    1x Flame Dancer
    1x Sangan
    1x Protector of the Throne
    1x Beast of Talwar
    1x Binding Chain
    1x Blue-Eyes White Dragon
    1x Dissolverock
    
    Traps:
    ------
    2x Seven Tools of the Bandit
    3x Trap Hole
    1x Call of the Haunted
    3x Jar of Greed
    2x Negate Attack
    
    Spells:
    -------
    1x Swords of Revealing Light
    1x Graceful Charity
    1x Monster Reborn
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    Grandpa uses an Exodia deck with Blue-Eyes White Dragon as an added surprise.
    When he holds all 5 Exodia parts in his hand, he wins.  Fortunately, Grandpa
    only has 1 set of Exodia cards, so you have a good opportunity of wiping out
    his LP before he gets a chance to draw all of them.
    
    Mystic Tomato is the monster to be wary of.  When this card is sent to the
    Graveyard as a result of battle, Grandpa can Special Summon 1 Dark-Attribute
    monster with an ATK of 1500 or less in attack position from his deck.  This
    effect can be used to acquire handy Dark monsters such as Sangan or another
    Mystic Tomato.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +~~~~~~~~~~~~~~~+
    | Advanced Deck |
    +~~~~~~~~~~~~~~~+
    
    Monsters:
    ---------
    1x Penguin Soldier
    1x The Judgement Hand
    1x Armored Zombie
    3x Mystic Tomato
    1x Hane-Hane
    1x Exodia the Forbidden One
    1x Left Arm of the Forbidden One
    1x Right Arm of the Forbidden One
    1x Left Leg of the Forbidden One
    1x Right Leg of the Forbidden One
    3x Sangan
    1x Lord of Zemia
    1x Spirit of the Books
    1x Stuffed Animal
    1x Key Mace #2
    1x Takhuee
    1x Man-Eater Bug
    1x Corroding Shark
    1x Hibikime
    1x Harpie's Brother
    1x Dragon Statue
    1x The Snake Hair
    1x Magical Ghost
    1x Komakiriman
    1x Mammoth Graveyard
    1x Mon Larvas
    1x Blue-Eyes White Dragon
    1x Trial of Nightmare
    1x Beast of Talwar
    
    Traps:
    ------
    1x Jar of Greed
    1x Trap Hole
    1x Seven Tools of the Bandit
    1x Call of the Haunted
    
    Spells:
    -------
    1x Upstart Goblin
    1x Graceful Charity
    1x Monster Reborn
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    Grandpa's back with a slight change in his deck, but the strategy is no
    different.  Treat him like you did the first time around.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ===============================================================================
    				8.07 - Seto Kaiba
    ===============================================================================
    
    +~~~~~~~~~~~~~~~+
    | Standard Deck |
    +~~~~~~~~~~~~~~~+
    
    Monsters:
    ---------
    1x Hane-Hane
    3x Soul of Purity and Light
    3x Luster Dragon #2
    3x Cyber-Tech Alligator
    3x Spear Dragon
    2x Magician of Faith
    3x Blue-Eyes White Dragon
    3x Goblin Attack Force
    3x Vorse Raider
    3x Archfiend Soldier
    2x Cyber-Stein
    1x Blue-Eyes Ultimate Dragon
    1x Man-Eater Bug
    1x Penguin Soldier
    1x Chaos Emperor Dragon - Envoy of the End
    1x Black Luster Soldier - Envoy of the Beginning
    
    Traps:
    ------
    1x Trap Hole
    3x Negate Attack
    1x Seven Tools of the Bandit
    2x Magic Jammer
    
    Spells:
    -------
    3x Big Bang Shot
    1x Graceful Charity
    1x Monster Reborn
    1x Mage Power
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    Kaiba has based his deck on the Beatdown theme.  Most of his monsters have 1900
    ATK or more.  His strategy revolves around summoning strong monsters to the
    field in a duel as soon as possible.
    
    Blue-Eyes White Dragon is Kaiba's signature monster and is one of the strongest
    monsters in the game.  With 3000 ATK and only 2 tributes required to summon it,
    the monster is a formidable dragon.  Since Kaiba has 3 Blue-Eyes White Dragons
    in his deck, be ready to face all of them in one duel.
    
    Black Luster Soldier - Envoy of the Beginning (BLS) and Chaos Emperor Dragon -
    Envoy of the End (CED) are monsters that can be Special Summoned by removing 1
    Light and 1 Dark monster in the player's Graveyard from play.  The Envoys boast
    a huge 3000 ATK and game-ending effects.  Since BLS and CED can be summoned at
    next to no cost, multiple copies can swarm the field and their effects can be
    used to overwhelm the opponent.
    
    BLS has two effects, and they are both very powerful.  Its first effect removes
    1 monster from play.  Its second effect allows it to attack twice if it
    destroys a monster.  CED has a game-breaking effect.  By paying 1000 Life
    Points, all cards in both player's hands and on the field are sent to the
    Graveyard.  300 points of damage is inflicted to the opponent's LP for each
    card that is sent to the Graveyard by this effect.  If Kaiba has a combined
    total of 16 cards in your hand and on the field, CED will inflict 4800+ LP of
    Direct Damage.  Your best bet is to use Kycoo the Ghost Destroyer/Bottomless
    Trap Hole/Jowgen the Spiritualist to prevent him from summoning the Envoys.
    
    With Cyber-Stein, Kaiba can Special Summon a Blue-Eyes Ultimate Dragon by
    paying 5000 LP.  On the plus side, the Fusion Monster is not Fusion Summoned
    in the usual manner.  Therefore, if the Fusion Monster is sent to the
    Graveyard, he can't Special Summon it from the Graveyard.  I advise having a
    Magic Cylinder ready, as you can use it to inflict Direct Damage equal to
    Blue-Eyes Ultimate Dragon's ATK to your opponent's Life Points.
    Alternatively, you can summon a strong tribute monster to attack Cyber-Stein,
    taking out Kaiba's remaining LP in the process.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +~~~~~~~~~~~~~~~+
    | Advanced Deck |
    +~~~~~~~~~~~~~~~+
    
    Monsters:
    ---------
    3x Blue-Eyes White Dragon
    3x Cyber-Tech Alligator
    3x Goblin Attack Force
    3x Archfiend Soldier
    1x Cyber-Stein
    1x Blue-Eyes Ultimate Dragon
    1x Hane-Hane
    3x Spear Dragon
    3x Luster Dragon #2
    3x Vorse Raider
    3x Nimble Momonga
    3x Giant Germ
    1x Jinzo
    1x Slate Warrior
    3x Mad Dog of Darkness
    1x Beast of Talwar
    
    Traps:
    ------
    3x Negate Attack
    3x Trap Hole
    1x Torrential Tribute
    1x Ring of Destruction
    3x Widespread Ruin
    3x Enchanted Javelin
    1x Call of the Haunted
    1x Magic Cylinder
    1x Mirror Force
    
    Spells:
    -------
    1x Graceful Charity
    1x Dark Hole
    1x Card Destruction
    3x Big Bang Shot
    1x Heavy Storm
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    Kaiba has once again based his deck on Beatdown.  He uses the same strategy as
    before, but he's added a few extra cards to help him.  Fortunately, Kaiba has
    dumped Chaos Emperor Dragon and Black Luster Soldier in favour of these cards.
    He tends to use Card Destruction and Heavy Storm to send your best cards to the
    Graveyard, so watch out.
    
    Nimble Momonga and Giant Germ are the monsters to be aware of.  When they are
    sent to the Graveyard as a result of battle, Kaiba can take cards of the same
    names from his deck and Special Summon them to the field.  In addition, the
    former increases Kaiba's Life Points by 1000 points and the latter decreases
    your Life Points by 500 points.  Kaiba can use the above monsters as tribute
    fodder to summon his stronger ones, so watch out.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ===============================================================================
    				8.08 - Weevil Underwood
    ===============================================================================
    
    +~~~~~~~~~~~~~~~+
    | Standard Deck |
    +~~~~~~~~~~~~~~~+
    
    Monsters:
    ---------
    3x 4-Starred Ladybug of Doom
    1x Grand Tiki Elder
    2x Empress Mantis
    3x Needle Worm
    1x Hane-Hane
    2x Jirai Gumo
    2x Penguin Soldier
    3x Man-Eater Bug
    1x Sangan
    1x Rock Ogre Grotto #1
    2x Solitude
    1x Dragon Statue
    1x Witch of the Black Forest
    1x Temple of Skulls
    1x Souls of the Forgotten
    1x People Running About
    
    Traps:
    ------
    3x Trap Hole
    1x Torrential Tribute
    2x Seven Tools of the Bandit
    1x Call of the Haunted
    
    Spells:
    -------
    1x Change of Heart
    1x Monster Reborn
    1x Graceful Charity
    1x Dark Hole
    1x Premature Burial
    1x Swords of Revealing Light
    1x Card Destruction
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    Weevil has based his deck on two themes: Insect-Types and Card Removal.
    Although he doesn't have a lot of strong monsters, his Effect ones make up for
    it.  Weevil's strategy revolves around using Insect Monsters to remove your
    monsters from the field, leaving you open to attack in the process.
    
    Jirai Gumo and Empress Mantis are Weevil's strongest monsters.  Although the
    former is a non-tribute monster, there is a drawback to using it.  When Weevil
    attacks with this card, he tosses a coin and calls it.  If he calls it wrong,
    his Life Points are reduced by half before he attacks.  If you're lucky, this
    can help you wipe out Weevil's Life Points more quickly and easily.
    
    Needle Worm and 4-Starred Ladybug of Doom are the monsters to be aware of.
    When the former and latter are Flip-Summoned, they discard 5 cards from the top
    of your deck to the Graveyard and destroy all face-up 4-Star monsters on your
    side of the field, respectively, so be careful.  Cards such as Royal Command
    and Nobleman of Crossout are useful here.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ===============================================================================
    				8.09 - Rex Raptor
    ===============================================================================
    
    +~~~~~~~~~~~~~~~+
    | Standard Deck |
    +~~~~~~~~~~~~~~~+
    
    Monsters:
    ---------
    1x Spirit of the Harp
    3x Mad Sword Beast
    1x Wood Clown
    1x The Statue of Easter Island
    3x Crawling Dragon #2
    1x Armored Starfish
    1x Hane-Hane
    1x Dark Bat
    2x Swordsman of Landstar
    1x Firegrass
    1x Man-Eater Bug
    1x Wing Egg Elf
    3x Two-Headed King Rex
    1x Stone Armadiller
    1x Ryu-Kishin
    1x Hero of the East
    1x Cyber-Tech Alligator
    1x Snakeyashi
    1x Penguin Soldier
    1x Holograh
    
    Traps:
    ------
    1x Trap Hole
    1x Seven Tools of the Bandit
    1x Torrential Tribute
    
    Spells:
    -------
    1x Graceful Charity
    1x Change of Heart
    1x Card Destruction
    1x Monster Reborn
    1x Dark Hole
    1x Snatch Steal
    1x Swords of Revealing Light
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    Rex's monsters have 1600 ATK or less.  Half of them are Dinosaur-Type, so you
    can use Tribe-Infecting Virus to destroy them.  Mad Sword Beast is the monster
    to be wary of.  When it attacks with an ATK that is higher than the DEF of your
    Defence Position monsters, the difference is subtracted from your Life Points.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ===============================================================================
    				8.10 - Ryou Bakura
    ===============================================================================
    
    +~~~~~~~~~~~~~~~+
    | Standard Deck |
    +~~~~~~~~~~~~~~~+
    
    Monsters:
    ---------
    3x Dragon Zombie
    3x Master Kyonshee
    3x Dark Assailant
    3x Shadow Ghoul
    1x Dokurizo the Grim Reaper
    3x Poison Mummy
    1x Yaranzo
    1x Hane-Hane
    3x Maha Vailo
    1x Three-Legged Zombies
    1x The 13th Grave
    3x Ghoul with an Appetite
    1x Dokurorider
    
    Traps:
    ------
    1x Trap Hole
    1x Mirror Force
    1x Magic Jammer
    
    Spells:
    -------
    1x Pot of Greed
    1x Sword of Deep-Seated
    1x Malevolent Nuzzler
    1x Revival of Dokurorider
    1x Horn of the Unicorn
    1x Black Pendant
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    Bakura has based his deck on the theme of Zombie-Types and Equip Spells.  You
    can use Tribe-Infecting Virus to clear the field of Bakura's zombies.
    Alternatively, you can use Eternal Rest to destroy all equipped monsters or use
    The Emperor's Holiday to negate the effects of Equip Spells.
    
    The one monster in his deck to watch out for is Maha Vailo.  If Bakura summons
    it, he'll probably power it up with Equip Spells.  Considering that this
    monster's ATK increases for every spell equipped to it, you'll need to summon a
    monster with 2800 ATK or more to counter it.
    
    Horn of the Unicorn and Sword of Deep-Seated are sent to the top of his deck
    when they are destroyed, so prepared for 3 Maha Vailos.  Use Imperial Order to
    negate the effects of Bakura's Spell Cards and use strong 4-Star monsters to
    take him down.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +~~~~~~~~~~~~~~~+
    | Advanced Deck |
    +~~~~~~~~~~~~~~~+
    
    Monsters:
    ---------
    3x Maha Vailo
    3x Skull-Mark Ladybug
    3x Skelengel
    3x Needle Worm
    3x Gemini Elf
    3x Dimensional Warrior
    1x Man-Eater Bug
    3x Banisher of the Light
    1x Morphing Jar
    1x Sinister Serpent
    3x Penguin Soldier
    
    Traps:
    ------
    3x Trap Hole
    3x Negate Attack
    3x Enchanted Javelin
    1x Mirror Force
    1x Seven Tools of the Bandit
    
    Spells:
    -------
    2x Black Pendant
    1x United We Stand
    1x Mage Power
    1x Monster Reborn
    1x Pot of Greed
    1x Dark Hole
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    Here, Bakura uses a deck that is based around disruption, monster removal and
    depleting your deck of cards.  Cards such as Royal Command and Nobleman of
    Crossout are useful.  Some deck milling cards of your own like Needle Worm and
    Morphing Jar #2 can be handy as a backup strategy.
    
    ===============================================================================
    				8.11 - Mai Valentine
    ===============================================================================
    
    +~~~~~~~~~~~~~~~+
    | Standard Deck |
    +~~~~~~~~~~~~~~~+
    
    Monsters:
    ---------
    2x Harpie's Brother
    3x Harpie Lady
    2x Blue-Winged Crown
    2x Skull Red Bird
    2x Harpie's Pet Dragon
    3x Harpie Lady Sisters
    2x Faith Bird
    1x Man-Eater Bug
    1x Penguin Soldier
    1x Hane-Hane
    1x Temple of Skulls
    1x United Resistance
    
    Traps:
    ------
    1x Torrential Tribute
    1x Negate Attack
    1x Trap Hole
    1x Magic Jammer
    1x Seven Tools of the Bandit
    1x Mirror Force
    
    Spells:
    -------
    1x Pot of Greed
    3x Gust Fan
    3x Cyber Shield
    1x Premature Burial
    2x Rising Air Current
    3x Elegant Egotist
    1x Raigeki
    1x Change of Heart
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    Mai has based her deck on two themes: Beatdown and Winged Beasts.  You can use
    Tribe-Infecting Virus to clear the field of WingedBeast-Types.  Her Wind-
    Attribute monsters aren't too strong at first, but she can play Rising Air
    Current to increase their ATK by 500 points.  Mai can also use Gust Fan and
    Cyber Shield to increase a Wind-Type monster's ATK by 400 points and increase
    the ATK of either Harpie Lady or Harpie Lady Sisters by 500 points,
    respectively.
    
    Harpie Lady Sisters and Harpie's Pet Dragon are the monsters to be aware of.
    The former does not require 1 tribute to summon it, as it can be Special
    Summoned from her hand or deck via Elegant Egotist.  Since the latter's ATK
    and DEF increases by 300 points for each face-up Harpie Lady on the field, it
    can become Mai's strongest monster and be hard to destroy.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +~~~~~~~~~~~~~~~+
    | Advanced Deck |
    +~~~~~~~~~~~~~~~+
    
    Monsters:
    ---------
    1x Lunar Queen Elzaim
    3x D.D. Crazy Beast
    3x D.D. Warrior Lady
    1x Amazon of the Seas
    1x Queen's Double
    3x Dimensional Warrior
    3x The Bistro Butcher
    3x Maha Vailo
    3x Lady Assailant of Flames
    3x Nimble Momonga
    1x Beautiful Headhuntress
    3x Spirit of the Harp
    1x Goddess with the Third Eye
    1x Witch's Apprentice
    1x Kanan the Sword Mistress
    1x Sonic Maid
    1x Hibkime
    
    Traps:
    ------
    1x Ring of Destruction
    3x Trap Hole
    
    Spells:
    -------
    1x Banner of Courage
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    Mai has based her new deck on two themes: Beatdown and Card Removal.  Although
    a lot of her monsters aren't too strong, she can play Banner of Courage to
    increase the ATK of all monsters on her side of the field by 200 points.  While
    200 points may not seem to strengthen monsters much, the Spell Card enables
    Mai's The Bistro Butcher and Maha Vailo to destroy monsters that are only
    slightly stronger than them.
    
    D.D. Crazy Beast, D.D. Warrior Lady, and Dimensional Warrior are the monsters
    to be aware of.  When the latter two attack or are attacked, they and the
    opposing monsters are removed from play and cannot be used again during the
    current duel.  If the former one destroys a monster in battle, that monster is
    removed from play.
    
    The effects of Queen's Double and Lady Assailant of Flames can inflict damage
    to your Life Points.  The former can attack your Life Points directly.  When
    the latter is Flip-Summoned, Mai can remove 3 cards from the top of your deck
    to inflict 800 points of Direct Damage.  If you're lucky, she may discard 3 of
    her best cards, making the duel much easier to win in the process.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ===============================================================================
    				8.12 - Mako Tsunami
    ===============================================================================
    
    +~~~~~~~~~~~~~~~+
    | Standard Deck |
    +~~~~~~~~~~~~~~~+
    
    Monsters:
    ---------
    3x Flying Fish
    3x Amphibian Beast
    4x Penguin Soldier
    3x Giant Red Seasnake
    3x Maiden of the Aqua
    3x Fenrir
    3x 7 Colored Fish
    3x Fortress Whale
    3x Amphibious Bugroth MK-3
    3x Granadora
    1x Man-Eater Bug
    1x Hane-Hane
    
    Traps:
    ------
    2x Seven Tools of the Bandit
    1x Torrential Tribute
    1x Magic Jammer
    1x Mirror Force
    1x Trap Hole
    
    Spells:
    -------
    3x Fortress Whale's Oath
    3x A Legendary Ocean
    1x Pot of Greed
    1x Raigeki
    1x Change of Heart
    1x Graceful Charity
    1x Dark Hole
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    Mako has based his deck on two themes: Beatdown and Water-Types.  Most of his
    monsters have 1700 ATK or more.  However, Mako can play A Legendary Ocean to
    make them stronger.  The Spell Card increases the ATK and DEF of all Water
    Monsters by 200 points.  In addition, all Water Monsters in both player's hands
    and on the field are downgraded by 1 Star.  This allows Mako to summon Amphibian
    Beast without having to tribute 1 monster first.
    
    Fenrir and Amphibious Bugroth MK-3 are the monsters to be aware of.  When the
    former destroys one of your monsters as a result of battle, you are required to
    skip your next Draw Phase.  As long as A Legendary Ocean or Maiden of the Aqua
    remains face-up on the field (the cards are treated as Umi), the latter can
    attack your Life Points directly.  The effects of the above monsters can be
    annoying, so make sure you've devised a strategy to counter them.
    
    When Penguin Soldier is Flip-Summoned, it can both send your monsters back to
    your hand.  Mako has 4 copies of the card, despite the fact that you can only
    have 3 copies of a single card in your deck.  Be ready.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ===============================================================================
    				8.13 - Yami Bakura
    ===============================================================================
    
    Monsters:
    ---------
    3x Spear Dragon
    3x Maha Vailo
    3x Blast Sphere
    3x Airknight Parshath
    3x Dark Driceratops
    
    Traps:
    ------
    3x Mirror Force
    3x Magic Cylinder
    3x Ring of Destruction
    
    Spells:
    -------
    3x Big Bang Shot
    3x United We Stand
    3x Mage Power
    3x Monster Reborn
    3x Raigeki
    3x Pot of Greed
    3x Graceful Charity
    2x Shinato's Ark
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    Yami Bakura has based his deck on Beatdown.  Most of the time, he'll play
    strong monsters and place some Trap/Spell Cards on the field as a backup plan.
    
    Oddly enough, Yami Bakura has 2 copies of Shinato's Ark, but Shinato isn't in
    his deck for some reason (presumably due to Konami forgetting to add it).  Like
    his good counterpart, Yami Bakura will use Equip Spells to power up his
    monsters.  Watch out his 3 copies of Maha Vailo.
    
    Airknight Parshath, Spear Dragon, and Dark Driceratops are the monsters to be
    aware of.  If their ATK is greater than the DEF of your Defence Position
    monster, the difference is subtracted from your Life Points.  In addition,
    when Airknight Parshath inflicts Battle Damage to your LP, Yami Bakura can draw
    1 card from his deck.
    
    Blast Sphere is the monster to be wary of.  When you attack this monster in
    face-down Defense Position, it is equipped to the attacking monster (damage is
    not calculated).  The equipped monster and Blast Sphere are destroyed during
    your next Standby Phase.  You then receive Direct Damage equal to the equipped
    monster's ATK.  If you suspect Yami Bakura has a Blast Sphere face-down on the
    field, you can use Stop Defense/Book of Taiyou to flip the monster into face-up
    attack position without triggering its effect.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ===============================================================================
    				8.14 - Marik Ishtar
    ===============================================================================
    
    Monsters:
    ---------
    3x Chaos Emperor Dragon - Envoy of the End
    3x Black Luster Soldier - Envoy of the Beginning
    3x Banisher of the Light
    3x Summoned Skull
    
    Traps:
    ------
    3x Torrential Tribute
    3x Mirror Force
    
    Spells:
    -------
    3x Upstart Goblin
    3x Card Destruction
    3x Raigeki
    3x United We Stand
    3x Mage Power
    3x Graceful Charity
    3x Dark Hole
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    Marik has a One Turn Kill deck.  His strategy revolves around discarding his
    4-Star monsters in order to summon the Envoys.  Summoned Skull and Banisher of
    Light can be difficult to get rid of.  Card Destruction helps Marik to summon
    his ultimate monsters, since it allows him to discard his entire hand.
    
    Black Luster Soldier - Envoy of the Beginning (BLS) and Chaos Emperor Dragon -
    Envoy of the End (CED) are monsters that can be Special Summoned by removing 1
    Light and 1 Dark monster in the player's Graveyard from play.  The Envoys boast
    a huge 3000 ATK and game-ending effects.  Since BLS and CED can be summoned at
    next to no cost, multiple copies can swarm the field and their effects can be
    used to overwhelm the opponent.
    
    BLS has two effects, and they are both very powerful.  Its first effect removes
    1 monster from play.  Its second effect allows it to attack twice if it
    destroys a monster.  CED has a game-breaking effect.  By paying 1000 Life
    Points, all cards in both player's hands and on the field are sent to the
    Graveyard.  300 points of damage is inflicted to the opponent's LP for each
    card that is sent to the Graveyard by this effect.  If Marik has a combined
    total of 16 cards in your hand and on the field, CED will inflict 4800+ LP of
    Direct Damage.  Your best bet is to use Kycoo the Ghost Destroyer/Bottomless
    Trap Hole/Jowgen the Spiritualist to prevent him from summoning the Envoys.
    
    I suggest using a Discard deck to destroy Marik's strategy.  Needle Worm's
    effect can send his Chaos Emperor Dragon and Black Luster Soldier to the
    Graveyard if they're at the top of his deck.  If you can take them out, you'll
    have an easier time defeating Marik.  Just watch out for his Equip Spells,
    which can increase the ATK power of his monsters.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ===============================================================================
    				8.15 - Rare Hunter
    ===============================================================================
    
    Monsters:
    ---------
    1x Exodia the Forbidden One
    3x Left Arm of the Forbidden One
    3x Right Arm of the Forbidden One
    3x Left Leg of the Forbidden One
    3x Right Leg of the Forbidden One
    3x Witch of the Black Forest
    3x Sangan
    
    Traps:
    ------
    3x Jar of Greed
    3x Mirror Force
    
    Spells:
    -------
    3x Upstart Goblin
    3x Swords of Revealing Light
    3x Graceful Charity
    3x Pot of Greed
    3x Dark Hole
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    Quite a change from Grandpa Muto's mediocre Exodia deck.  Rare Hunter's deck is
    based on the one he uses in the anime.  If having 3 sets of Exodia parts in his
    deck wasn't bad enough, he also has some useful monsters, traps and spells to
    help get them.  Don't be surprised if you see the Exodia screen after a few
    turns.
    
    Imperial Order can negate the effects of Rare Hunter's spells, while Jinzo
    can do the same to his traps.  He never summons his Exodia parts to the field,
    so the cards he Sets face-down are always Witch of the Black Forest and Sangan.
    Try using the effects of Penguin Soldier and Hane-Hane to send them back to
    Rare Hunter's hand.  You can also use Cyber Jar's effect to force him to summon
    his Exodia cards to the field, or use Needle Worm's effect to send them to the
    Graveyard.
    
    If Rare Hunter is forced to summon his Exodia parts, you can use Chain
    Disappearance to remove an Exodia part from play.  He must then remove all
    monsters of the same name in his hand and deck from play, hindering his
    strategy.  Alternatively, you can use Cliff the Trap Remover/Don Zaloog to
    discard cards in his hand and/or send ones from the top of his deck to the
    Graveyard.
    
    If you use multiple copies of Confiscation, The Forceful Sentry and/or
    Delinquent Duo at the same time, Rare Hunter will be left with 0 cards in his
    hand.  As long as you inflict damage with Yata-Garasu each turn, he will be
    unable to draw new cards and probably won't be able to do anything for the
    remainder of the duel.
    
    Your best bet is to use Rare Hunter's strategy.  While he places monsters and
    traps on the field, I advice using the time to gather your own Exodia pieces.
    Most of the time, you'll be able to summon Exodia before he does.  If you have
    a Dark Hole in your hand, wait until you have 3 or more Sangans/Witch of the
    Black Forests on the field.  That way, they'll all be sent to the Graveyard and
    you can use their effects to place your Exodia pieces in your hand very
    quickly.
    
    Rare Hunter is a very hard duellist, but if you make your preparations before
    duelling him, you'll have a greater chance of beating him.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ===============================================================================
    				8.16 - Arkana
    ===============================================================================
    
    Monsters:
    ---------
    3x Vorse Raider
    3x Archfiend Soldier
    3x Dark Magician
    3x Mad Dog of Darkness
    3x Luster Dragon #2
    3x Gemini Elf
    
    Traps:
    ------
    3x Torrential Tribute
    3x Trap Hole
    3x Ring of Destruction
    
    Spells:
    -------
    3x Graceful Charity
    3x Monster Reborn
    3x Card Destruction
    3x Dark Hole
    3x Raigeki
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    Arkana has based his deck on two themes: Beatdown and Tributes.  All his
    monsters have 1900 ATK or more. Since his non-tribute monsters have a strong
    ATK, he can easily tribute them to summon his stronger ones.  Your best bet is
    to use your own strong monsters to take them down.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ===============================================================================
    				8.17 - Odion
    ===============================================================================
    
    Monsters:
    ---------
    3x Spear Dragon
    3x Mask of Darkness
    3x Morphing Jar
    3x Man-Eater Bug
    3x Summoned Skull
    
    Traps:
    ------
    3x Torrential Tribute
    3x Fairy Box
    3x Magic Jammer
    3x Call of the Haunted
    3x Mirror Force
    3x Negate Attack
    3x Ring of Destruction
    3x Trap Hole
    3x Enchanted Javelin
    3x Magic Cylinder
    
    Spells:
    -------
    3x Monster Reborn
    3x Raigeki
    3x Dark Hole
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    Odion has based his deck on the theme of Traps.  I suggest using Jinzo/Royal
    Decree to negate the effects of all traps.  Mask of Darkness is the monster to
    be wary of.  Its effect allows Odion to select 1 Trap Card from his Graveyard
    and add it to his hand.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ===============================================================================
    				8.18 - Strings
    ===============================================================================
    
    Monsters:
    ---------
    3x Spear Dragon
    3x Humanoid Slime
    3x Summoned Skull
    3x Magician of Faith
    3x Slate Warrior
    
    Traps:
    ------
    3x Call of the Haunted
    3x Magic Cylinder
    3x Skull Dice
    3x Mirror Force
    3x Ring of Destruction
    
    Spells:
    -------
    3x Monster Reborn
    3x Premature Burial
    3x United We Stand
    3x Raigeki
    3x Dark Hole
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    Strings has based his deck on the theme of Beatdown and High Defence.  Most of
    his strong monsters are Fiend-Type, so you can use Exile of the Wicked/Tribe-
    Infecting Virus to clear the field of them.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ===============================================================================
    				8.19 - Umbra & Lumis
    ===============================================================================
    
    Monsters:
    ---------
    2x Grand Tiki Elder
    1x Slate Warrior
    3x Summoned Skull
    2x Masked Sorcerer
    3x Vorse Raider
    2x Magician of Faith
    3x The Masked Beast
    2x Mask of Darkness
    1x *Random Normal Monsters*
    
    Traps:
    ------
    1x Magic Cylinder
    2x Mask of Weakness
    1x Mirror Force
    2x Ring of Destruction
    
    Spells:
    -------
    2x Curse of the Masked Beast
    3x Premature Burial
    3x Monster Reborn
    2x Raigeki
    2x Dark Hole
    3x Mask of Brutality
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    Umbra & Lumis have a beatdown deck.  Their non-tribute monsters have 1900 ATK
    or less.  Most of their strong monsters are Fiend-Type, so you can use Exile of
    the Wicked/Tribe-Infecting Virus to clear the field of them.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ###############################################################################
    9.  Unlock List
    ###############################################################################
    
    This section section gives information on all the unlockables in the game.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Tournaments
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ______________________________________________________________________________
    | Name				| How to Unlock	     			      |
    +-----------------------------------------------------------------------------+
    | Weekend Tournament		| Available from the start		      |
    | KC Cup			| Win the Weekend Tournament 7 times          |
    | Limitation Tournament		| Win the KC Cup once		              |
    | Regional Tournament		| Win the Limitation Tournament once	      |
    | National Tournament		| Win the Regional Tournament once	      |
    | Survivorship Tournament	| Win the National Tournament once	      |
    | Sugoroku Tournament		| Random				      |
    +-----------------------------------------------------------------------------+
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Trophies
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ______________________________________________________________________________
    | Name				| How to Unlock	     			      |
    +-----------------------------------------------------------------------------+
    | Weekend Trophy		| Win the Weekend Tournament 7 times	      |
    | Limitation Trophy		| Win the Limitation Tournament once          |
    | Regional Trophy		| Win the Regional Tournament once	      |
    | Championship Trophy		| Win the National Tournament once	      |
    | Survival Trophy		| Win the Survivorship Tournament once	      |
    | Sugoroku Trophy		| Win the Sugoroku Tournament once	      |
    | Qs of K Trophy		| Clear all 7 of Kaiba's Puzzles	      |
    +-----------------------------------------------------------------------------+
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Characters
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ______________________________________________________________________________
    | Name				| How to Unlock	     			      |
    +-----------------------------------------------------------------------------+
    | Yami Yugi			| Win the National Tournament once	      |
    | Seto Kaiba			| Win the KC Cup once          		      |
    | Weevil Underwood		| Win the Weekend Tournament 1-6 times	      |
    | Rex Raptor			| Same as Weevil			      |
    | Mai Valentine			| Same as Weevil			      |
    | Mako Tsunami			| Same as Weevil			      |
    | Yami Bakura			| Same as Yami Yugi			      |
    | Marik Ishtar			| Same as Yami Yugi			      |
    | Rare Hunter			| Same as Yami Yugi			      |
    | Arkana			| Same as Yami Yugi			      |
    | Odion				| Same as Yami Yugi			      |
    | Strings			| Same as Yami Yugi			      |
    | Lumis & Umbra			| Same as Yami Yugi	      		      |
    +-----------------------------------------------------------------------------+
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Preconstructed Decks
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ______________________________________________________________________________
    | Name				| How to Unlock	     			      |
    +-----------------------------------------------------------------------------+
    | Tea Collection		| Random	      			      |
    | Beat Down			| Random          		              |
    | Exodia Selection		| Random				      |
    | Trap and Spell		| Random				      |
    | KC Special			| Win the KC Cup 			      |
    | Forbidden Deck		| Win the National Tournament once	      |
    | Arkana's Box			| Same as Forbidden Deck		      |
    | Boosted Exodia		| Same as Forbidden Deck		      |
    | Masquerade			| Same as Forbidden Deck		      |
    | Strings' Wall			| Same as Forbidden Deck		      |
    | Trap Eat Spell		| Same as Forbidden Deck		      |
    | Dark Cermony			| Same as Forbidden Deck		      |
    +-----------------------------------------------------------------------------+
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Booster Packs
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ______________________________________________________________________________
    | Name				| How to Unlock	     			      |
    +-----------------------------------------------------------------------------+
    | Super Spell & Trap		| Random	      			      |
    | Unlimited			| Win the National Tournament once            |
    | Super Unlimited		| Same as Unlimited			      |
    | All Monsters			| Same as Unlimited			      |
    | All Spells			| Same as Unlimited 			      |
    | All Traps			| Same as Unlimited			      |
    | All Effect Monsters		| Same as Unlimited			      |
    | All Cards			| Same as Unlimited			      |
    +-----------------------------------------------------------------------------+
    
    ###############################################################################
    10. Duelist Locations
    ###############################################################################
    
    This section gives information regarding the locations of each anime duelist in
    the game.
    
    Note: Yami Yugi appears randomly on different days of the week at different
    locations.  Grandpa Muto appears every fortnight on Tuesdays at a random
    location.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Monday
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ______________________________________________________________________________
    | Name				| Location	     			      |
    +-----------------------------------------------------------------------------+
    | Yugi Muto			| K.C. Tower
    | Joey Wheeler			| Near: Shopping District (Card Shop)
    | Tristan Taylor		| The Hometown
    | Tea Gardner			| K.C. Tower
    | Weevil Underwood		| Card Shop
    | Rex Raptor			| The Hometown
    | Ryou Bakura			| Coliseum
    | Mai Valentine			| Near: Shopping District (Card Shop)
    | Mako Tsunami			| Card Shop
    | Marik Ishtar			| Shadow World (Mystic Land)
    | Rare Hunter			| Shadow World (Mystic Land)
    | Odion				| Shadow World (Ancient Shrine)
    | Strings			| Shadow World (Ancient Coliseum)
    | Lumis & Umbra			| Shadow World (Mystic Stall)
    +-----------------------------------------------------------------------------+
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Tuesday
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ______________________________________________________________________________
    | Name				| Location	     			      |
    +-----------------------------------------------------------------------------+
    | Yugi Muto		| K.C. Tower
    | Joey Wheeler 		| K.C. Tower
    Tristan Taylor		| Near: Shopping District (Card Shop)
    Tea Gardner		| K.C. Tower
    Solomon Muto		| Coliseum
    Weevil Underwood	| Coliseum
    Rex Raptor		| Coliseum
    Ryou Bakura		| The Hometown
    Mai Valentine		| K.C. Tower
    Mako Tsunami		| Near: Shopping District (Card Shop)
    Marik Ishtar		| Shadow World (Ancient Shrine)
    Arkana			| Shadow World (Ancient Shrine)
    Odion			| Shadow World (Mystic Land)
    Strings			| Shadow World (Mystic Stall)
    Lumis & Umbra		| Shadow World (Ancient Coliseum)
    +-----------------------------------------------------------------------------+
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Wednesday
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ______________________________________________________________________________
    | Name				| Location	     			      |
    +-----------------------------------------------------------------------------+
    Yugi Muto		| Near: Shopping District (Card Shop)
    Joey Wheeler		| K.C. Tower
    Tristan Taylor		| Coliseum
    Tea Gardner		| The Hometown
    Weevil Underwood	| K.C. Tower
    Rex Raptor		| Near: Shopping District (Card Shop)
    Ryou Bakura		| Card Shop
    Mai Valentine		| The Hometown
    Mako Tsunami		| Coliseum
    Marik Ishtar		| Shadow World (Mystic Land)
    Rare Hunter		| Shadow World (Ancient Shrine)
    Arkana			| Shadow World (Ancient Coliseum)
    Odion			| Shadow World (Mystic Stall)
    Strings			| Shadow World (Ancient Shrine)
    +-----------------------------------------------------------------------------+
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Thursday
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ______________________________________________________________________________
    | Name				| Location	     			      |
    +-----------------------------------------------------------------------------+
    Yugi Muto		| Coliseum
    Joey Wheeler		| The Hometown
    Tristan Taylor		| K.C. Tower
    Tea Gardner		| Near: Shopping District (Card Shop)
    Weevil Underwood	| The Hometown
    Rex Raptor		| Coliseum
    Mai Valentine 		| K.C. Tower
    Mako Tsunami		| Near: Shopping District (Card Shop)
    Yami Bakura		| Shadow World
    Marik Ishtar		| Shadow World (Mystic Stall)
    Rare Hunter		| Shadow World (Mystic Land)
    Arkana			| Shadow World (Mystic Land)
    Odion			| Shadow World (Ancient Shrine)
    Lumis & Umbra		| Shadow World (Ancient Shrine)
    +-----------------------------------------------------------------------------+
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Friday
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ______________________________________________________________________________
    | Name				| Location	     			      |
    +-----------------------------------------------------------------------------+
    Yugi Muto		| The Hometown
    Joey Wheeler		| The Hometown
    Tristan Taylor		| Card Shop
    Tea Gardner		| Coliseum
    Seto Kaiba		| K.C. Tower
    Weevil Underwood	| Near: Shopping District (Card Shop)
    Rex Raptor		| K.C. Tower
    Ryou Bakura		| Near: Shopping District (Card Shop)
    Mai Valentine		| Coliseum
    Mako Tsunami		| K.C. Tower
    Marik Ishtar		| Shadow World (Ancient Coliseum)
    Rare Hunter		| Shadow World (Mystic Stall)
    Arkana			| Shadow World (Ancient Shrine)
    Strings			| Shadow World (Mystic Land)
    Lumis & Umbra		| Shadow World (Mystic Land)
    +-----------------------------------------------------------------------------+
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Saturday
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ______________________________________________________________________________
    | Name				| Location	     			      |
    +-----------------------------------------------------------------------------+
    Name			| Location
    -------------------------------------------------------------------------------
    Yugi Muto		| Coliseum
    Joey Wheeler		| Card Shop
    Tristan Taylor		| The Hometown
    Tea Gardner		| Near: Shopping District (Card Shop)
    Weevil Underwood	| K.C. Tower
    Rex Raptor		| The Hometown
    Ryou Bakura		| K.C. Tower
    Mai Valentine		| Near: Shopping District (Card Shop)
    Mako Tsunami		| Coliseum
    Marik Ishtar		| Coliseum/K.C. Tower/Card Shop/The Hometown
    Rare Hunter		| Shadow World (Ancient Shrine)
    Arkana			| Shadow World (Mystic Land)
    Odion			| Shadow World (Ancient Coliseum)
    Strings			| Shadow World (Mystic Land)
    Lumis & Umbra		| Shadow World (Ancient Shrine)
    +-----------------------------------------------------------------------------+
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Saturday
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ______________________________________________________________________________
    | Name				| Location	     			      |
    +-----------------------------------------------------------------------------+
    Name			| Location
    -------------------------------------------------------------------------------
    Yugi Muto		| The Hometown
    Joey Wheeler		| Coliseum
    Tristan Taylor		| K.C. Tower
    Tea Gardner		| Card Shop
    Weevil Underwood	| Near: Shopping District (Card Shop)
    Rex Raptor		| K.C. Tower
    Ryou Bakura		| Near: Shopping District (Card Shop)
    Mai Valentine		| Coliseum
    Mako Tsunami		| The Hometown
    Rare Hunter		| Shadow World (Ancient Coliseum)
    Arkana			| Shadow World (Mystic Stall)
    Odion			| Shadow World (Mystic Land)
    Strings			| Shadow World (Ancient Shrine)
    Lumis & Umbra		| Shadow World (Mystic Land)
    +-----------------------------------------------------------------------------+
    
    ###############################################################################
    11. My Decks
    ###############################################################################
    
    This section details some of my main decks.  I don't know if they're all good
    competitively, but they've done well against CPU opponents.  If you're not sure
    how to construct a deck theme, you can use the decks as examples to help
    construct your own deck.  If you read the Hints and Tips section, you should
    get an idea of what cards you'll like to use in your deck.  Note that you
    mightn't be able to use certain cards or decks in duels due to card
    restrictions.
    
    ===============================================================================
    				BEATDOWN
    ===============================================================================
    
    Monsters:
    ---------
    1x Blue-Eyes White Dragon
    1x Summoned Skull
    3x Gemini Elf
    1x Cyber Jar
    3x Giant Germ
    3x Nimble Momonga
    3x Vorse Raider
    1x Witch of the Black Forest
    1x Sangan
    
    Spells:
    -------
    3x Smashing Ground
    1x Banner of Courage
    1x Premature Burial
    1x Graceful Charity
    1x Swords of Revealing Light
    
    Traps:
    ------
    3x Widespread Ruin
    1x Call of the Haunted
    1x Ring of Destruction
    1x Magic Cylinder
    3x Nightmare Wheel
    3x Bottomless Trap Hole
    3x Sakuretsu Armor
    1x Royal Command
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    My Beatdown Deck works well when I get powerful cards in my opening hand.
    Equip Spell Cards can power up my strong monsters.  Swords of Revealing Light
    helps me stall for time if I get a bad opening hand.  I can use Giant Germ and
    Nimble Momongaas as tribute fodder to summon my stronger monsters.  Witch of
    the Black Forest and Sangan allow me to take monsters from my deck and place
    them in my hand.  Banner of Courage enables me to destroy monsters that have
    the same ATK or are only slightly stronger than mine.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ===============================================================================
    				EXODIA I
    ===============================================================================
    
    Monsters:
    ---------
    3x Exodia the Forbidden One
    3x Left Arm of the Forbidden One
    3x Right Arm of the Forbidden One
    3x Left Leg of the Forbidden One
    3x Right Leg of the Forbidden One
    3x Sangan
    3x Witch of the Black Forest
    
    Traps:
    ------
    1x Gravity Bind
    1x Jar of Greed
    1x DNA Surgery
    
    Spells:
    -------
    3x Dark Hole
    3x Graceful Charity
    1x Insect Barrier
    3x Pot of Greed
    3x Upstart Goblin
    3x Swords of Revealing Light
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    My Exodia Deck revolves around using rare Spell and Trap Cards to protect my
    "Exodia Series" cards from attacks.  Gravity Bind can protect my Exodia pieces
    from strong monsters, while the Insect Barrier/DNA Surgery combo stops all of
    your opponent's monsters from attacking.  By using the effects of Sangan and
    Witch of the Black Forest, you can place the "Exodia Series" cards in your
    hand.  Dark Hole can send them to the Graveyard, thus activating their effects.
    Once you have played any of the above cards, victory will be yours once you
    draw the five "Exodia Series" cards.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ===============================================================================
    				DISCARD
    ===============================================================================
    
    Monsters:
    ---------
    1x Cyber Jar
    3x Needle Worm
    3x Morphing Jar
    3x Morphing Jar #2
    3x The Bistro Butcher
    
    Traps:
    ------
    3x Robbin' Goblin
    3x Robbin' Zombie
    3x Negate Attack
    
    Spell Cards
    -----------
    3x Card Destruction
    1x Swords of Revealing Light
    3x Gravekeeper's Servant
    1x Pot of Greed
    1x Graceful Charity
    1x Confiscation
    2x Fissure
    3x Smashing Ground
    3x Tribute to the Doomed
    3x The Shallow Grave
    1x Monster Reborn
    1x Premature Burial
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    My Discard Deck is excellent for making your opponent run out of cards to draw.
    Card Destruction and Gravekeeper's Servant can send a lot of your opponent's
    cards to the Graveyard.  The Bistro Butcher/Robbin' Goblin combo forces your
    opponent to draw four cards when you attack directly with the Butcher.  The
    additional Spell Cards are in the Deck to stall for time.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ===============================================================================
    				EXODIA II
    ===============================================================================
    
    Monsters:
    ---------
    3x Exodia the Forbidden One
    3x Left Arm of the Forbidden One
    3x Right Arm of the Forbidden One
    3x Left Leg of the Forbidden One
    3x Right Leg of the Forbidden One
    3x Sangan
    3x Witch of the Black Forest
    
    Spells:
    -------
    3x Dark Hole
    3x Graceful Charity
    3x Pot of Greed
    3x Upstart Goblin
    3x Swords of Revealing Light
    2x Monster Reborn
    1x Snatch Steal
    1x Messenger of Peace
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    This Exodia Deck is for helping to compete in the Shadow Survival Match.  Since
    you can't use any Trap Cards there, I have added Monster Reborn, Snatch Steal
    and Messenger of Peace.  If you send Sangan or Witch of the Black Forest to the
    Graveyard, you can use Monster Reborn to bring the monster back before using
    Dark Hole to destroy it, thus activating its effect once again.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ===============================================================================
    				SEA STEALTH
    ===============================================================================
    
    Monsters:
    ---------
    3x Maiden of the Aqua
    3x Mother Grizzly
    3x Amphibious Bugroth MK-3
    2x Penguin Soldier
    2x Gale Lizard
    1x Sangan
    1x Sinister Serpent
    1x Tribe-Infecting Virus
    1x Tsukuyomi
    2x Cure Mermaid
    
    Spells:
    -------
    1x Swords of Revealing Light
    1x Graceful Charity
    1x Mystical Space Typhoon
    1x Premature Burial
    1x Banner of Courage
    3x A Legendary Ocean
    
    Traps:
    ------
    3x Gravity Bind
    3x Bottomless Trap Hole
    3x Sakuretsu Armor
    3x Widespread Ruin
    1x Negate Attack
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    This deck is loosely based on that of Mako Tsunami with some major
    modifications.  The theme of my Sea Stealth deck is Immortality.  While the
    Gravity Bind/A Legendary Ocean combo protects your monsters, Cure Mermaid's
    effect maintains your Life Points.
    
    When Mother Grizzly is sent to the Graveyard as a result of battle, you can
    select 1 Water-Attribute monster with an ATK of 1500 or less from your deck and
    Special Summon it to the field in attack position.  This effect can be used to
    acquire handy Water monsters like Amphibious Bugroth MK-3 and Maiden of the
    Aqua.
    
    The effect of Tsukuyomi changes one face-up monster on the field to face-down
    defence position.  Oddly enough, if you flip a computerized opponent's monster
    into defence position, he/she will sometimes leave it in that position for a
    few turns, so you'll have one less monster to worry about.  If you want, you
    could add Levia-Dragon - Daedalus for One Turn Kill potential.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ===============================================================================
    				NO BATTLE DAMAGE
    ===============================================================================
    
    Monsters:
    ---------
    1x Guardian Sphinx
    3x Giant Germ
    3x Nimble Momonga
    1x Sangan
    1x Witch of the Black Forest
    2x Penguin Soldier
    1x Tsukuyomi
    1x Sinister Serpent
    1x Tribe-Infecting Virus
    3x Swarm of Scarabs
    3x Swarm of Locusts
    3x Stealth Bird
    
    Spells:
    -------
    1x Swords of Revealing Light
    1x Graceful Charity
    1x Premature Burial
    3x Messenger of Peace
    
    Traps:
    ------
    1x Ceasefire
    3x Gravity Bind
    3x Bottomless Trap Hole
    3x Sakuretsu Armor
    1x Negate Attack
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    This deck is based on winning a duel without inflicting Battle Damage.  While
    Gravity Bind/Messenger of Peace protects your monsters, you can use Swarm of
    Locusts/Scarabs and Stealth Bird to slowly but surely win the duel.  If you
    have 5 monsters on the field, Ceasefire will inflict 2500+ LP of Direct Damage.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ===============================================================================
    				ONE TURN KILL
    ===============================================================================
    
    Monsters:
    ---------
    3x Black Luster Soldier - Envoy of the Beginning
    3x Chaos Emperor Dragon - Envoy of the End
    3x Yata-Garasu
    3x Spirit of the Harp
    3x Mystical Elf
    3x The Forgiving Maiden
    3x Cyber Jar
    3x Vorse Raider
    3x Archfiend Soldier
    
    Spells:
    -------
    2x Confiscation
    2x The Forceful Sentry
    2x Delinquent Duo
    
    Traps:
    ------
    3x Bottomless Trap Hole
    3x Sakuretsu Armor
    1x Mirror Force
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    This deck is loosely based on that of Marik Ishtar with some major
    modifications.  The theme of my One Turn Kill deck is Card/LP Removal.
    
    Black Luster Soldier - Envoy of the Beginning (BLS) and Chaos Emperor Dragon -
    Envoy of the End (CED) are monsters that can be Special Summoned by removing 1
    Light and 1 Dark monster in the player's Graveyard from play.  The Envoys boast
    a huge 3000 ATK and game-ending effects.  Since BLS and CED can be summoned at
    next to no cost, multiple copies can swarm the field and their effects can be
    used to overwhelm the opponent.
    
    BLS has two effects, and they are both very powerful.  Its first effect removes
    1 monster from play.  Its second effect allows it to attack twice if it
    destroys a monster.  CED has a game-breaking effect.  By paying 1000 Life
    Points, all cards in both player's hands and on the field are sent to the
    Graveyard.  300 points of damage is inflicted to the opponent's LP for each
    card that is sent to the Graveyard by this effect.  If you have a combined
    total of 16 cards in your hand and on the field, CED will inflict 4800+ LP of
    Direct Damage.
    
    When Yata-Garasu inflicts damage to the opponent's LP, he/she skips his/her
    next Draw Phase.  While this doesn't seem too bad, Yata-Garasu returns to the
    owner's hand during the End Phase, making it difficult to destroy.  If you use
    multiple copies of Confiscation, The Forceful Sentry and/or Delinquent Duo at
    the same time, your opponent will be left with 0 cards in his/her hand.  As
    long as you inflict damage with Yata-Garasu each turn, he/she will be unable to
    draw new cards and probably won't be able to do anything for the remainder of
    the duel.
    
    Monsters with high ATK or DEF can be used to stall for time if you don't have
    the Envoys in your hand.  Cyber Jar not only gives 5 cards, but it can also
    dump Light and Dark monsters in the Graveyard ready to be removed from play.
    
    If you want, you could replace Confiscation, The Forceful Sentry and/or
    Delinquent Duo with Witch of the Black Forest/Sangan to speed things up.  When
    the monsters are on the field, you can use CED's effect to add Yata-Garasu to
    your hand.  Painful Choice can send Light and Dark monsters from your deck to
    the Graveyard.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ===============================================================================
    				CHAIN AND FLAME
    ===============================================================================
    
    Monsters:
    ---------
    3x Des Koala
    1x Tsukuyomi
    3x Nimble Momonga
    3x Giant Germ
    3x Poison Mummy
    3x Stealth Bird
    
    Spells:
    -------
    3x Tremendous Fire
    3x Messenger of Peace
    1x Swords of Revealing Light
    3x Nightmare's Steelcage
    3x Poison of the Old Man
    
    Traps:
    ------
    3x Gravity Bind
    1x Ring of Destruction
    3x Just Desserts
    3x Secret Barrel
    1x Magic Cylinder
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    This deck is loosely based on that of Tea Gardner with some major
    modifications.  The theme of my Chain and Flame deck is LP Removal.  The LP
    Removal cards will slowly but surely win the duel for you.  If the opponent has
    a combined total of 16 cards in his/her hand and on the field, Secret Barrel
    will inflict 3200 LP of Direct Damage.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ###############################################################################
    12. Glitches
    ###############################################################################
    
    This section lists some of the glitches that I know of in this game.
    
    
    Swords of Revealing Light
    -------------------------
    When you or your opponent plays Swords of Revealing Light, the abilities of
    Flip Effect Monsters are not activated.  This can be advantageous if your
    opponent has a Man-Eater Bug face-down on the field, but it can be a
    disadvantage if you want to activate the abilities of Flip Effect Monsters.
    
    Password Machine
    ----------------
    When you enter a password for a particular card, turn off your Game Boy
    Advance.  After continuing your game, you'll notice that the card and the
    money used to get it are gone.  This can be an annoying glitch, so I advice
    saving your game after entering card passwords.
    
    Rock/Paper/Scissors
    -------------------
    When a duel starts, press the L Button to ensure that you always win the
    Rock/Paper Scissors game.
    
    Smashing Ground
    ---------------
    Normally, when you play Smashing Ground, you can destroy your opponent's
    strongest defensive monster.  However, if the monster only has 0 DEF points,
    it will remain on the field.  The Spell Card will be sent to the Graveyard.
    Thanks Nintendax for this glitch.
    
    Wild Nature's Release
    ---------------------
    Normally, when you equip Wild Nature's Release to a Beast or Beast Warrior-Type
    monster, its ATK points increase by its DEF points.  However, the Spell Card
    actually increases the ATK points of all Beast and Beast Warrior-Type monsters
    on your side of the field.  Their DEF points are added to their ATK points.
    Thanks Nintendax for this glitch.
    
    Exodia + Graceful Charity
    -------------------------
    When you use Graceful Charity to draw the two remaining "Exodia Series" cards,
    you have to sent them to the Graveyard due to the Spell Card's effect.  After
    doing this, you will see the Exodia screen and the duel will end in a draw.
    This can be annoying if you're using an Exodia deck to compete in the Survival
    Match, since any duel that ends in a draw there results in you losing your ante
    card and DP.  Thanks goldjedi for this glitch.
    
    Torrential Tribute + Black Pendant
    ----------------------------------
    If you or your opponent activates Torrential Tribute when Black Pendant is
    equipped to one of your monsters, the equipped monster will be sent to the
    Graveyard, but the Equip Spell Card will remain on the field.
    
    Opponent's Monster + Black Pendant
    ----------------------------------
    Normally, only your opponent loses 500 Life Points if Black Pendant is sent to
    the Graveyard.  However, if your opponent destroys your equipped monster with
    a stronger one, you'll both lose 500 Life Points.
    
    Ultimate Offering
    -----------------
    You can't activate Ultimate Offering's effect during your opponent's Battle
    Phase.
    
    Book of Moon
    ------------
    If you chain Book of Moon on an opponent's destruction trap such as Bottomless
    Trap Hole, your monster will still be destroyed.
    
    Banisher of the Light + Gravekeeper's Servant
    ---------------------------------------------
    When Banisher of the Light is on the field, the effect of Gravekeeper's Servant
    can still be activated.
    
    
    ###############################################################################
    13. Frequently Asked Questions
    ###############################################################################
    
    Q: After entering a card's password into the Password Machine, will I
       automatically get the card?
    A: Yes.
    
    Q: Are the Egyptian God Cards - Slifer the Sky Dragon, Obelisk the Tormentor
       and The Winged Dragon of Ra - in this game?
    A: No.  The Survivorship Trophy has statuettes of Slifer, Obelisk and Ra on top
       of it, though.
    
    Q: Is the Seal of Orichalcos in this game?
    A: No.  Banner of Courage is a good substitute for it, though.
    
    Q: Are the Legendary Dragons - The Eye of Timaeus, The Claw of Hermos and The
       Fang of Critius - in this game?
    A: No.
    
    Q: When can I start doing Seto Kaiba's Puzzles?
    A: You can start this sidequest after you defeat Seto Kaiba once.  Speak with
       Kaiba on Fridays and he'll challenge you to complete one of the seven
       Puzzles.  To complete all the Puzzles, you must talk to him every Friday.
       If you fail to complete a Puzzle, you must wait until next Friday to try it
       again.  Also, if you can complete a Puzzle, you must wait until next Friday
       to try the next one.
    
    Q: How do I trigger the tournaments?
    A: You trigger the tournaments by beating the Weekend Tournament and K.C.
       Tower.  Afterwards, don't enter any Tournament and keep sleeping for 3-4
       weeks to see the tournaments being announced on Mondays.
    
    Q: When the Kaiba Corp Tournament was taking place, I decided not to enter it.
       How can I enter it now?  It's not been announced anymore.
    A: Check the message screen every Monday.  The Kaiba Corp Tournament takes
       place randomly after you win the Weekend Tournament Trophy.
    
    Q: I have just started the game.  I didn't buy any Standard Decks, but I bought
       some Booster Packs instead.  I can't see my Deck on the Edit Deck screen.
       Do I need to buy more Packs?
    A: Yes.  This problem happened to me as well when I first started this game.
       Unlike other Yu-Gi-Oh! games, you aren't given a default Starter Deck, so
       you must buy a Standard Deck or purchase at least 8 Packs to make a deck
       appear on the Edit Deck screen.
    
    Q: I have completed the game, but I can't find Yami Yugi.  Where is he?
    A: After you complete the game, Yami Yugi will appear randomly anywhere on any
       day of the week.  Each time you turn on your Game Boy Advance and continue
       your game, there will be a chance that Yami Yugi will be located at a random
       area.  If you don't see Yugi Muto at his usual location, it means that his
       alter ego is at a random location.  If you challenge Yami Yugi to a duel
       and defeat him quickly, your score will be multipled by 4 depending on the
       amount of turns it took you to defeat him.  For example, if you beat him in
       2 turns, your score will be 2 x 4 x 250.  If you leave the screen after
       beating Yami Yugi once, he will disappear.  He will appear again randomly
       anywhere on any day of the week.  If you're low on DP, it would wise to
       challenge Yami since he can give you up to 2000 DP if you can beat him.
    
    Q: How do I partipate in the Sugoroku Tournament (AKA Grandpa's Tournament)?
    A: After defeating a duelist in the Card Shop, talk to Grandpa and he'll ask
       you to participate in the Sugoroku Tournament.  This Side Quest occurs
       randomly, unfortunately, so you'll probably have to repeat this procedure
       until Grandpa talks to you about the Sugoroku Tournament.
    
    Q: How do I unlock the Dark Survival Match?
    A: You must win the Survival Match first.  On the next day, you'll be able to
       compete in the Dark Survival Match.  Check the Walkthrough for more
       information.
    
    Q: Where can I use Prohibited Cards?
    A: You can use them in Shadow World.
    
    Q: When I was duelling Marik in the Card Shop on Saturday, he summoned a
       Prohibited Card.  It was listed in the Forbidden/Limited Card List, so why
       was he able to summon it?
    A: The decks of computerized opponents aren't ruled by the Forbidden/Limited
       Card List, so certain duelists will use illegal cards against you while you
       must stick to the rules.  Marik appears in Shadow World every other day of
       the week, so I advice challenging him there to get around the card
       restrictions.
    
    Q: When is the KC Special Preconstructed Deck sold in Grandpa's Game Shop?
    A: It is sold in Grandpa's Card Shop after you defeat Seto Kaiba in the KC Cup.
       If you have completed the game, you can still get it.  Look at the message
       screen every Monday and eventually it will say that the KC Tournament is
       taking place.  Sign up for the tournament at K.C. Tower.  On Saturday,
       go to K.C. Tower and defeat Seto Kaiba in a duel.  Afterwards, the
       KC Special deck should be on sale in the shop.
    
    Q: When are the Starter Decks sold in Grandpa's Game Shop?
    A: They are sold on Wednesdays.
    
    Q: What were the promotional cards given with this game?
    A: Mind Control, Silent Swordsman LV7, and Kaibaman.
    
    Q: How do I trigger the Limitation Tournament?
    A: You trigger the Limitation Tournament by beating the Weekend Tournament and
       the KC Cup Tournament.  Afterwards, sleep repeatedly for weeks.  You'll
       eventually see the Limitation Tournament being announced on Monday.
    
    Q: After I complete the game, can I participate in the tournaments again?
    A: Yes.  If you sleep repeatedly for weeks, you'll see random tournaments
       being announced on top of the screen on Monday.
    
    Q: When are the Tea Collection and Beat Down Preconstructed Decks sold in
       Grandpa's Game Shop?
    A: They are sometimes sold on Wednesdays.  If you participate in the
       tournaments, they'll appear eventually.
    
    Q: How do I trigger the Regionals?
    A: You trigger the Regionals by beating the Weekend Tournament, KC Cup
       Tournament, and the Limitation Tournament.  Afterwards, sleep repeatedly for
       weeks.  Completing the Sugoroku Tournament and Seto Kaiba's Puzzles is not
       required to unlock the Regionals.  When it is Saturday, you can exit your
       house to participate in the Regionals.
    
    Q: Why do certain Booster Packs and Structure Decks disappear from Grandpa's
       Card Shop at times?
    A: They can disappear from the Card Shop if you are either buy all the Boxes of
       them or save the game at your house.  With the exception of Tea Collection,
       Beat Down, Exodia Selection, Trap and Spell, KC Special and Super Spell &
       Trap Collection, the Booster Packs and Structure Decks will appear again
       next week.  The other ones will only appear if you register for tournaments.
       After registering for a tournament, check the Card Shop to see if they're on
       sale.  If you register for every tournament, you'll eventually see all of
       them on sale.  Make sure you have loads of DP for buying the the packs and
       decks before you start registering for the tournaments.
    
    Q: How do I trigger the National Tournament (Championship)?
    A: You trigger the Championship by beating the Regionals.  Afterwards, sleep
       repeatedly for weeks.  Eventually, the message "registered: Championship"
       should be seen on top of the screen on Monday.  Completing the Sugoroku
       Tournament and Seto Kaiba's Puzzles is not required to unlock the
       Championship.  When it is Saturday, you'll automatically participate in the
       Championship.
    
    Q: Do I get rewarded for collecting all the cards in this game?
    A: No.
    
    Q: When does this game save data?
    A: Data is saved automatically after every duel.  Data is also saved when you
       sleep and buy cards.
    
    Q: Can I trade/copy cards from WCT 2004 to this game?
    A: No.
    
    ###############################################################################
    14. Credits
    ###############################################################################
    
    - Thanks to me for writing this FAQ/Walkthrough.
    
    - Thanks to you for reading this FAQ/Walkthrough.
    
    - Thanks to GameFAQs for hosting this FAQ/Walkthrough and the codes.
    
    - Thanks to Instruction Manual for information regarding Game Controls, Field
      Screen, Editing Decks, Duel Monsters, etc.
    
    - Thanks to ooh44 for the card passwords.
    
    - Thanks to Deckmaster010 regarding the availability of booster packs in Shadow
      World.
    
    - Thanks to polar bear for the Title Screen code.
    
    - Thanks to Tenken for the card passwords.
    
    - Thanks to ss4james for the card passwords.
    
    - Thanks to Techol887 for the card passwords.
    
    - Thanks to Lestat De Lioncourt for the card passwords.
    
    - Thanks to zumri for the card passwords.
    
    - Thanks to Patriarch_Demon for the card passwords.
    
    - Thanks to Reeve R for the card passwords.
    
    - Thanks to mikedaman64 for the card passwords.
    
    - Thanks to Charton for the card passwords.
    
    - Thanks to JoseSonic2 for the card passwords.
    
    - Thanks to Tom007 for the card passwords.
    
    - Thanks to Heathrowknight6 for the card passwords.
    
    - Thanks to GTtheBard for the card passwords.
    
    - Thanks to Seto Kaiba 1 for the card passwords.
    
    - Thanks to Nintendax for the Wild Nature's/Smashing Ground Glitches.
    
    - Thanks to goldjedi for the Exodia Draw Glitch.
    
    - Thanks to ElemntlHeroYoda for asking the question about the Mystic Stall.
    
    - Thanks to Gamara for asking the question about the Regionals.
    
    - Thanks to vegetto61 for information regarding the Regionals.
    
    - Thanks to Coy4718 for information regarding the cards in the Volume and
      Collection Booster Packs.
    
    - Thanks to CI254 (Patrick Christman) for information regarding the first six
      solutions to Kaiba's Puzzles.  I did not use any part of his Kaiba's Puzzles
      FAQ in mine word for word, but I used it as a reference tool.  His FAQ seems
      to have disappeared from GameFAQs, but while it was still posted there, I
      used it as a reference.
    
    - Thanks to KeikosHusband for information regarding the seventh solution to
      Kaiba's Puzzles.  It was listed in CI254's Kaiba's Puzzles FAQ.  I did not
      use any part of CI254's FAQ in mine word for word, but I used it as a
      reference tool.  His FAQ seems to have disappeared from GameFAQs, but while
      it was still posted there, I used it as a reference.
    
    - Thanks to the Yu-Gi-Oh! World magazine for information regarding Yata-Garasu
      and the Envoys.
    
    ###############################################################################
    15. Contact Information
    ###############################################################################
    
    If you have any questions, comments or corrections regarding my walkthrough, I
    can be contacted by posting a topic on the GameFAQs message board of this game
    (I prefer not using an e-mail address).  Contributions to this guide are
    appreciated.
    
    ###############################################################################
    16. Copyright Information
    ###############################################################################
    
    This may not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.  GameFAQs and its affiliates are
    the ONLY websites that have permission to host this document.
    
    Copyright 2005-2014 David Lucey