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    FAQ/Walkthrough by knuckles_sonic8

    Version: 0.51 | Updated: 03/21/06 | Printable Version | Search Guide | Bookmark Guide

    SpongeBob SquarePants: Lights, Camera, Pants! 
    Walkthrough
    Version 0.51
    Created by: knuckles_sonic8 
    
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    Table of Contents:
    
    1. Disclaimer
    2. FAQ Information
    3. Game Information
    4. Version History
    5. Starting Out/ Mermalair
    6. S.S Rest Home
    7. Goo Lagoon
    8. Sound Stage
    9. Final Stage
    10. Thank You
    
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    1. Disclaimer
    
    I give permission to www.gamefaqs.com to use my FAQ on their site. No other
    site, nor individual person, may use my FAQ in its entirety, or part of
    it, by ripping off, copying and pasting, selling, rewriting,
    redistributing or in any way shape or form duplicating or taking part of
    this FAQ without documented permission from me. To violate any of the
    above is a serious crime and you will be dealt with by the law. 
                                                                         
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    2. FAQ Information
    
    This is an FAQ created by me to help all those who acquire this game,
    SpongeBob SquarePants: Lights, Camera, Pants, for the Game Boy Advance
    so you can successfully beat the game! Enjoy!
    
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    3. Game Information
    
    Title: SpongeBob SquarePants: Lights, Camera, Pants!
    Platform: Game Boy Advance
    My Rating: 8.8/10 
    Number of Players: 1 
    
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    4. Version History
    
    Version 0.5 – Format established. Minimal information has been
    inputted into the guide and it seems to abide by GameFAQS
    standards. Preceeding versions will have much more detail on each
    stage and getting through each one. May also add a further section
    about the Shop (Gill's Trailer) in the next version. Mini-Games may
    also be added.
    
    Version 0.51 - Forgot to fill in information in Thank You section.
    (Whoops...). Is now filled in.
    
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    5. Starting Out/ Mermalair
    
    Intro: The game starts off with Gill worried whether or 
    not the new episode of “The New Adventures of Mermaidman 
    and Barnacleboy” will air as both Mermaidman and Barnacleboy 
    have gone missing. You are required to find both of them 
    and bring them back to the set! Gill has also vowed to 
    give out roles if you perform well so keep this in mind 
    when you are progressing through the game!
    Overall Difficulty: **/*****
    
    __________________________________________
    
    Mermalair – World 1.1
    Difficulty: **
    Enemies: Jellyfish, Clams
    
    In this first mission, you must try to find Mermaidman and Barnacleboy
    as instructed by Gill. Be sure to catch up on your basic skills
    in this stage to prepare for later levels.
    
    __________________________________________
    
    Mermalair – World 1.2
    Difficulty: ***
    Enemies: Jellyfish, Clams
    
    With an unsuccessful attempt, you must, again, try to find Mermaidman 
    and Barnacleboy. Will you succeed? Hopefully, cause Squidward's
    already getting tired of this wild goose chase.
    
    __________________________________________
    
    Mermalair – World 1.3
    Difficulty: ***
    
    You must chase Mermaidman and beat him to finish line in this 
    level. Be sure to use the right character to beat him to the
    finish line successfully.
    
    __________________________________________
    
    Mermalair – World 1.4
    Difficulty: **
    Best Combo: 54 (I got distracted…)
    
    Your first boss and encounter with Manray! The D-Pad, R, L, A 
    and B are all used. Like the DDR games, as a button appears to
    the top of the screen, you must press it with sufficient timing
    to avoid getting attacked. A pretty neat boss battle if I do
    say so myself!
    
    If ever frozen, must press a button on time to break effect.
    
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    6. S.S Rest Home
    
    Intro: The second stage has you finding out the whereabouts of 
    Mermaidman at the Shady Shoals Rest Home. Once you find him, however, 
    you may need further aid to bring Mermaidman to his senses once 
    you learn of his whereabouts. Beware, though, the Flying Dutchman 
    is also on the lookout for Mermaidman as he apparently has something 
    of the Flying Dutchman’s! Watch out for the pirates scattered 
    throughout each of the levels for they are quite tricky and dangerous.
    Overall Difficulty: ***/*****
    
    __________________________________________
    
    S.S Rest Home – World 2.1
    Difficulty: ***
    Enemies: Jellyfish, Clams, Pirates
    
    Simply go on the lookout for Mermaidman who is lost at the end of the
    level. Watch out for new enemies throughout the level.
    
    __________________________________________
    
    S.S Rest Home – World 2.2
    Difficulty: **
    Enemies: Jellyfish, Clams, Pirates
    
    You must try to reach the end of the level where the Conch Shell is
    located. You must get to it to help Mermaidman get his senses
    back.
    
    __________________________________________
    
    S.S Rest Home – World 2.3
    Difficulty: ***
    
    With the Conch Shell blown, you must now locate Manray who took advantage
    of Mermaidman's senselessness, for lack of a better word, and now you must
    chase him. Crash into his Raymobile 5 times to complete this stage.
    
    __________________________________________
    
    S.S Rest Home – World 2.4
    Difficulty: ****
    
    Your second encounter with Manray. He plans to step up his 
    skills a bit and he certainly does. This battle is much more
    tougher. Same controls except this time, two buttons may appear
    simultaneously and you'll need to press both to avoid an attack.
    Even after this, even more button sequences similar to that will
    continously appear to get you to stumble. Be careful.
    
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    7. Goo Lagoon
    
    Intro: The third stage has you trying to protect Mermaidman and 
    Barnacleboy from various obsessed fanatics as you slowly try to 
    make your way back to the set. However, other troubles await you 
    at the beach whilst you try to make your way back to the set.
    Overall Difficulty: **/*****
    
    __________________________________________
    
    Goo Lagoon – World 3.1
    Difficulty: **
    Enemies: Fanboys, Jellyfish
    
    There are no stars in this level. You must simply run away from the 
    Fanboys. If you take too long, they will run over you and you'll lose a 
    life! Watch your step and be sure not to fall through gaps that may appear
    by surprise if you are running (too fast).
    
    __________________________________________
    
    Goo Lagoon – World 3.2
    Difficulty: **
    Enemies: Jellyfish, Robot Coral, Pirates, Clams, Giant Clam, Robot Seaweed
    
    The fanboys have totally made SpongeBob lose Mermaidman and Barnacleboy! Looks
    like you'll have to find them AGAIN!!
    
    __________________________________________
    
    Goo Lagoon – World 3.3
    Difficulty: **
    
    You must help a little kid by saving his sand castles from the antics of two 
    Thugs who got nothing else better to do than bother little kids (o-kay....). 
    Anyway, on that note, you are equipped with a Blanket, for lack of a better 
    word, that you must use to deflect volleyballs the two thugs throw at the 
    sand castles. The objective is to protect the sand castles whilst also 
    deflecting the volleyballs onto the Thugs to damage them. Each Thug has three 
    lives and for each hit to them you make, a Star will come flying down to you 
    and if you totally deplete a Thug's health, 3 Stars will come flying down to 
    you. To get them, you must use the Blanket  but don't let them distract you 
    from getting the all important volleyballs!
    
    __________________________________________
    
    Goo Lagoon – World 3.4
    Difficulty: ***
    
    You must race to the set as you have now found Mermaidman. With all the crazy 
    events happening, you only have 2 minutes to get to the set before they start 
    filming. Reach the goal in 2 minutes to clear the stage but watch out for rival 
    boats, red barrels, and coral along the road. 
    
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    8. Sound Stage
    
    Intro: You’ve finally arrived on the set, but with the Flying Dutchman still 
    chasing Mermaidman and the sound set having its own technical difficulties, 
    starting to film the episode may take longer than Gill may have expected, in 
    addition to a finale no one was expecting…
    Overall Difficulty: ****/*****
    
    __________________________________________
    
    Sound Stage – World 4.1
    Difficulty: ****
    Enemies: Jellyfish, Pirates, Giant Clam, Clams 
    
    The set's lights have now been turned off, which puts a dent in Gill's plans
    to start filming. You must quickly turn all lights on and rush to the exit so
    you can finally start filming!
    
    __________________________________________
    
    Sound Stage – World 4.2
    Difficulty: ***
    Enemies: Pirates
    
    Well, now that the lights are back on, SpongeBob and the others notice 
    Mermaidman is nowhere in sight. Now you must seek to find Mermaidman one 
    final time. Try keeping him in your sight so he doesn't get lost so there won't 
    be a "next time".
    
    __________________________________________
    
    Sound Stage – World 4.3
    Difficulty: ***
    Enemies: None
    
    With all this running around, all the crew members are starving! If you don't 
    make food for them, they may quit (after all that work?!). You must make 5 
    Krabby Patties in a span of 2 Minutes. 
    
    __________________________________________
    
    Sound Stage – World 4.4
    Difficulty: *****
    
    The final main stage. You finally made it to the set but, things don't go as 
    planned. As Gill shows SpongeBob and the others the special prop for the final 
    scene, the building starts to collapse and the prop loses its balance! You must 
    run away from the prop/rolling ball which is definitely easier said than done. 
    I strongly suggest to NEVER switch to Squidward in this level.
    
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    9. Final Stage
    
    Intro: You can finally start filming! Use the characters you were assigned 
    roles with to perform tasks in the episode. If you’re good enough, you may 
    even be able to capture the Sneaky Hermit!
    Overall Difficulty: ****/*****
    
    __________________________________________
    
    Mini-Game 1 – Lunch Rush!
    Difficulty: ***
    
    This game features the Waiter Role that Gill promised you from the Mermalair
    level. Simply create 5 Krabby Patties in a span of 3 Minutes. Pretty easy.
    
    __________________________________________
    
    Mini-Game 2 – Dodge Debris!
    Difficulty: ***
    
    This game features the Stand-In Role. Role that Gill promised you from the S.S
    Rest Home level. Like the Manray Boss Battles, as button sequences appear 
    towards the top of the screen, quickly press them to avoid being hit by 
    falling debris and rubble. I find this easier than fighting Manray, though.
    
    __________________________________________
    
    Mini-Game 3 – Get Downtown!
    Difficulty: **
    
    This game features the Police Officer Role that Gill promised you from the Goo 
    Lagoon level. Simply use the police boat to get to the finish line in 3 minutes.
    Pretty easy, surprisingly.
    
    __________________________________________
    
    Mini-Game 4 – The Final Chase!
    Difficulty: ****
    
    This game features the Lookout Role that Gill promised you from the Sound Stage
    level. The final level involves that you guide Mermaidman and Barnacleboy to 
    avoid junk the Sneaky Hermit is trying to throw behind to stall the two
    heroes. Quite hard but it's not impossible to beat 'cause I have beaten it
    once. Guide the two heroes left and right along the road using the D-Pad to
    avoid rubble. Overtime, the speed of the falling junk will increase and it may 
    even start to corner in on and/or home in on you! Be careful!
    
    __________________________________________
    
    Mini-Game 5 – Escape the Cop!
    Difficulty: *****
    
    This final stage has you button-mashing the A Button to escape the 
    Police Officer who is ready to place you under arrest. You
    must try to survive as long as possible as signified as the
    media, Mermaidman and Barnacleboy all oversee the battle. It
    is practically IMPOSSIBLE for you to win! I don't even know if it's
    even POSSIBLE for you to win, thus, the Difficulty rating I
    gave. 
    
    After clearing this, you're done the Main Game!! Watch the Credits and notice
    your reward awaiting you at the end of the Credit Roll...
    
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    10. Thank You
    
    Thanks to the following who helped, in some way or another, 
    in the making of this guide:
    
    -My fingers, for typing this guide
    -THQ, for developing the game
    -Stephen Hillenburg, for creating SpongeBob and the SpongeBob series
    -You, for reading this guide
    
    
    
    I hope you've enjoyed my guide!