Mario Tennis: Power Tour: FAQ by supercaptor
Version 1.0, Last Updated 2006-05-25 View/Download Original File
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MARIO TENNIS FAQ/WALKTHROUGH

Made by supercaptor. To contact me, email dascoolone@gmail.com

Contents:
Plagiarism
Controls
The Matches
The Power Shots
Tips
Conclusion

This is Version 1.0 (Finished on 26/05/2006)

::Plagiarism::
Please do not plagiarise my work. I spent work on it, and I don't want you
ripping me off. If you want this to go on your site, contact my email before
putting it on please.

::Controls::
Control Pad=Move
A=Top Spin (Press twice for harder shot)
B=Slice (Press twice for harder shot)
A+B= Flat shot/Smash (Press twice for harder shot)
B,A=Drop Shot
A,B=Lob
R+A=Offensive Power Shot
R+B=Defensive Power Shot
Start=Pause
Select=Controls

::The Matches::
Here's a detailed description of the characters with star ratings on their core
stats, Power Shots, difficulties and much more.

Starting with the Junior class:

Junior Class 4th Rank:

==Sophia== >Singles and Doubles<
Power: *
Angle: *
Spin: *
Speed: *
Offensive PS: N/A
Defensive PS: N/A
Difficulty to beat: *

The basic starter-off player to get you familiarising with this game. She is an
extremely easy person to beat, so don't take too long on her.

==Meg== >Doubles<
Power: *
Angle: *
Spin: *
Speed: *
Offensive PS: N/A
Defensive PS: N/A
Difficulty to beat (With Sophia): *

The pushover doubles partner for the pushover 4th rank Sophia. Enough said.

Junior Class 3rd rank:
==Mason== >Singles and Doubles<
Power: **
Angle: *1/2
Spin: *
Speed: *
Offensive PS: N/A
Defensive PS: N/A
Difficulty to beat: *

Just watch out for his power when you're a junior. Act quickly and you should
be able to find weaknesses in his game, then exploit that to win.

==Chad== >Doubles<
Power: **
Angle: *1/2
Spin: *
Speed: *
Offensive PS: N/A
Defensive PS: N/A
Difficulty to beat (With Mason): *

Just use the same strategies you used on Mason. For doubles, just hit cross-
court and down the line and you will be fine.

Junior Class 2nd rank:
==Sasha== >Singles and Doubles<
Power: *
Angle: **
Spin: **
Speed: *
Offensive PS: N/A
Defensive PS: N/A
Difficulty to beat: *

Has a bit technique!! She usually uses slice, and sometimes may pull out a
random lob. Just don't go too close to the net and you should be fine beating
Sasha.

==Sylvia== >Doubles<
Power: *
Angle: *
Spin: *
Speed: **
Offensive PS: N/A
Defensive PS: N/A
Difficulty to beat (With Sasha): *

She is a great hump-a-lump. However, she can run. FAST. Just make her run a lot
and you should be fine.

Junior class Top rank:
==Chris== >Singles and Doubles<
Power: *
Angle: **
Spin: *
Speed: **
Offensive PS: N/A
Defensive PS: N/A
Difficulty to beat: *1/2

I hate people with speed. However, Chris isn't TOO fast, so that is okay. Just
keep hitting the ball around the court and Chris will go down. FAST.

==Kyle== >Doubles<
Power: **
Angle: *
Spin: *
Speed: **
Offensive PS: N/A
Defensive PS: N/A
Difficulty to beat (With Chris): *

Junior class is easy. So are Kyle and Chris. Have fun.

Senior class:

Senior class 4th rank:
===Gary=== >Singles and Doubles< (3rd rank in Doubles)
Power: ***
Angle: *1/2
Spin: *
Speed: *
Offensive PS: N/A
Defensive PS: N/A
Difficulty to beat: *

Easier than some of the Junior class people. Your defensive power shot (You can
only get that for now) should be enough. Hit it around the court, and Gary will
be easily beaten.

===Shawn=== >Doubles< (4th rank doubles)
Power: **
Angle: *
Spin: *1/2
Speed: *1/2
Offensive PS: N/A
Defensive PS: N/A
Difficulty to beat (With Linda): *1/2

Pretty easy, just hit the ball and let your double partner do the work. If
you're a volleyer, lob, drop shot and smash as often as you can.

===Linda=== >Doubles< (4th rank doubles)
Power: *
Angle: *
Spin: *1/2
Speed: **1/2
Offensive PS: N/A
Defensive PS: N/A
Difficulty to beat (With Shawn): *1/2

Use strategies for Shawn

Senior class 3rd rank:
===Jet=== >Doubles< (3rd rank doubles)
Power: **
Angle: **
Spin: **
Speed: **
Offensive PS: N/A
Defensive PS: N/A
Difficulty to beat (With Gary): *1/2

A very solid unit. Coming with Gary really packs a punch. However, just play
your best and you should be fine.

===Kyoko=== >Singles and Doubles< (2nd rank Doubles)
Power: *1/2
Angle: ***
Spin: **
Speed: **
Offensive PS: N/A
Defensive PS: N/A
Difficulty to beat: *1/2

So cute!!! Kyoko is cute, but she is also easy to beat. She goes along the same
lines as Sasha. Slice + lobs. Just use the same strategies you used for Sasha.

Senior Class 2nd rank:
===Micki=== >Doubles<
Power: *1/2
Angle: ***
Spin: **
Speed: **
Offensive PS: N/A
Defensive PS: N/A
Difficulty to beat (With Kyoko): *

Two times Technique!! With your well-trained Doubles-Partner, you should easily
PWN these two.

===Roy=== >Singles and Doubles< (Top rank Doubles) (Varsity 4th rank doubles)
Power: ***
Angle: ***
Spin: **
Speed: **
Offensive PS: Power Shot
Defensive PS: Running Save
Difficulty to beat: **

A very solid player. Very solid. He also has power shots. The good thing to do
would be to get the High-Power Shot (Level 3 Muscle) and use that against him.
That would give you a huge advantage. Otherwise, just use level 1 Power Shot
like he does.

Senior Top Rank:
===Emi=== >Singles and Doubles< (Varsity 3rd rank doubles)
Power: **
Angle: **
Spin: **
Speed: ***1/2
Offensive PS: Curve Shot
Defensive PS: Quick Save
Difficulty to beat: **1/2

Emi is ANNOYING. She is fast. She's left-handed too, so watch out for that.
Challenge her with decent stats and a decent power shot would be the key to
winning.

Varsity Class:

Varsity Class 4th rank:
====Paula==== >Singles and Doubles< (2nd rank Doubles)
Power: ***
Angle: ***
Spin: **
Speed: ***1/2
Offensive PS: Tackle Shot
Defensive PS: Quick Save
Difficulty to beat: **

Paula is pretty easy. Just hit the ball around the court and you should come
out fine.

====Skipper==== >Doubles<
Power: ***
Angle: ***
Spin: **
Speed: ***
Offensive PS: Tackle Shot
Defensive PS: Quick Save
Difficulty to beat (With Roy): **

Quite easy. Just watch out for the fast power shot. That's all.

Varity Class 3rd rank:
====Flit==== >Doubles<
Power: *
Angle: **
Spin: *****
Speed: **
Offensive PS: Slider Shot
Defensive PS: Quick Save
Difficulty to beat (With Emi): **

Spin doctor!!! He has basically maximum spin. Just be careful and you should be
fine.

====Tori==== >Singles and Doubles< (Top rank Doubles)
Power: **
Angle: ****
Spin: **
Speed: ***
Offensive PS: Control Shot
Defensive PS: Running Save
Difficulty to beat: **

Tori just has excellent control. Just keep concentrated and hit the ball hard
at her.

Varsity Class 2nd Rank:

====Whisker==== >Singles and Doubles<
Power: ***1/2
Angle: **
Spin: **
Speed: ***
Offensive PS: High-Power Shot
Defensive PS: Running Save
Difficulty to beat: *

He is strong, but slow and have little skill. Easy.

Varsity Class Top rank:
====Elroy==== >Singles and Doubles<
Power: ***1/2
Angle: ***
Spin: ***1/2
Speed: ****
Offensive PS: Blizzard Shot
Defensive PS: Typhoon Save
Difficulty to beat: ***

Elroy is one the best players in the game. He has good everything, really. He
is, no doubt one of the hardest characters to beat. He has Blizzard Shot, which
is also one of the best Power Shots in the game. Just do your best, and you
should be able to overcome him.

Island Open:

Singles:
=====Barb===== >Singles only<
Power: **
Angle: ***1/2
Spin: ***
Speed: ***
Offensive PS: High-Power Shot
Defensive PS: Bubble Save
Difficulty to beat: *

After your encounter with Elroy, Barb is a cinch. Just be careful, that's all.

=====Sass===== >Singles only<
Power: ****
Angle: **
Spin: **
Speed: **
Offensive PS: Flying Shot
Defensive PS: Quick-Step Save
Difficulty to beat: *

Another easy ass person to beat. Just don't let him "over"power you.

=====Elroy===== >Singles only<
Power: ***1/2
Angle: ***
Spin: ***1/2
Speed: ****
Offensive PS: Blizzard Shot
Defensive PS: Typhoon Save
Difficulty to beat: ***1/2

Repeat procedure for before. He's just a little bit harder this time...

=====Willy===== >Singles and Doubles<
Power: *1/2
Angle: ****
Spin: *****
Speed: ***1/2
Offensive PS: Summoner Shot
Defensive PS: Hand-Power Save
Difficulty to beat: ****

I hate spin. I really do. One solution. Use power, and don't let him fool you.

Doubles:
=====Chas=====
Power: **
Angle: ****
Spin: **
Speed: ****
Offensive PS: High-Power Shot
Defensive PS: Superswift Save
Difficulty to beat (With Mel): **1/2

Chas is fast, but he is weak. Just play him (and Mel) around the court and then
look for oppotunities and play powerful power shots.

=====Mel=====
Power: **
Angle: ***
Spin: ***
Speed: ****
Offensive PS: Slider Shot
Defensive PS: High Jump Save
Difficulty to beat (With Chas): **1/2

Mel is a bit more annoying than Chas because of her spin and the fact that she
loves to volley, however, she is still pretty easy. Just lob often and hit
hard.

=====Dweezil=====
Power: ***1/2
Angle: ***1/2
Spin: ***
Speed: **1/2
Offensive PS: Stunner Shot
Defensive PS: Quick Step Save
Difficulty to beat (With Mynx): **

Dweezil is the Champion of the previous Island Open. I do not know how. He is
crap. Very slow, only having good power to redeem himself. The power shot he
has is ok. Just hit the ball, and Dweezil's speed would be his killer.

=====Mynx=====
Power: **1/2
Angle: ****
Spin: ***
Speed: ***
Offensive PS: Flashflop Shot
Defensive PS: Quick Step Save
Difficulty to beat (With Dweezil): **

Mynx is a little better than Dweezil stat-wise, however, her power shot really
lets her down. It's one of those shots that cannot power shot ace the opponent.
However, without power shots, she is a lot better than Dweezil.

=====Sheri=====
Power: ***1/2
Angle: ****
Spin: ***1/2
Speed: ****
Offensive PS: Gyro Shot
Defensive PS: Illusory Save
Difficulty to beat (With Willy): ***1/2

She's is a bery good player. If I made a patch with Sheri using a better power
shot than she is using right now (Gyro Shot is crap), such as High-Power Shot,
she would kick butt. Just use your usual tactics, and look for times when she
stuffs up.

MARIO WORLD:

The Mario characters have unique power shots without names. I shall just give
them names myself. The defensive power shots used by Mario characters are like
low-level offensive Power-Shots, so be careful

======Mario======
Power: **** => ****1/2 when starred
Angle: **** => ***** when starred
Spin: ***1/2 => **** when starred
Speed: **** => ***** when starred
Offensive PS: High-Power Hammer Shot
Defensive PS: Low-level Curve Shot
Difficulty to beat: **** => ***** when starred

Mario is the best Mario character. No questions asked. He has good power shots,
and awesome stats. Just use your regular tactics.

======Peach======
Power: *** => ***1/2 when starred
Angle: ****1/2 => ***** when starred
Spin: ***1/2 => **** when starred
Speed: ***1/2 => **** when starred
Offensive PS: Loveheart Shot
Defensive PS: Loveheart Lob
Difficulty to beat: *****

I hate Peach. With all my fury. I hate her power shot. When you are hit by it,
you spin like crazy for something like 2 seconds, while she just pops the ball
somewhere you can get it. I hate Peach. Just hit the ball where she can't
reach. Bleaugh.

======Luigi======
Power: **** => ***** when starred
Angle: **** => ****1/2 when starred
Spin: ****
Speed: **** => ***** when starred
Offensive PS: Spinstar Hammer Shot
Defensive PS: Suck in shot
Difficulty to beat: ****1/2

Luigi rushes to the net. Just lob him or topspin the ball around him to claim
victory.

======Waluigi======
Power: **** => ****1/2 when starred
Angle: ***1/2 => **** when starred
Spin: ****
Speed: ****
Offensive PS: Super Slider Shot
Defensive PS: Swimming Save
Difficulty to beat: ***

Use the same tactics for Luigi. You will also find that Waluigi is much easier,
too.

======Donkey Kong======
Power: *****
Angle: ****1/2
Spin: ** => *** when starred
Speed: **
Offensive PS: Barrel Shot
Defensive PS: Banana Save
Difficulty to beat: ***

Easy. Powerful and easy. Just have great power and angle and DK goes DOWN!!

======Bowser======
Power: *****
Angle: *****
Spin: *1/2 => **1/2 when starred
Speed: *1/2 => ** when starred
Offensive PS: Flame Shot
Defensive PS: Rolling Shell Save
Difficulty to beat: **1/2

Even easier than DK because of his lower speed. Use the same tactics for DK.

Whoo. That's all the characters.

::The Power Shots::
Here are the power shots and their requirements (As your PS stats). The power,
is the power, spin is the spin, angle is the angle and after-effect is what
happens when the opponent returns the ball.

The experience points you need:
Level 1: 50
Level 2: 150
Level 3: 300
Level 4: 500
Level 5: 800
Level 6: 1200
Level 7: 1600
Level 8: 2000
Level 9: 2400
Level 10: 3000

==Offensive Power Shots==

>Power Shot<
Requirement: 1 Muscle
Power: 2/5
Spin: 1/5 (Top Spin)
Angle: 2.5/5
After-effect: Lightly pushes the opponent back a bit.
supercaptor's comments: It's a decent starting shot to beat some of the lower
level opponents. However, as you progress on, this shot is not enough.

>High-Power Shot<
Requirement: 3 Muscle
Power: 3.5/5
Spin: 0.5/5 (Whatever spin the last hit was used)
Angle: 3/5
After effect: Pushes the opponent quite a bit.
supercaptor's comments: Another decent shot, and this is enough to beat the
game on Normal.

>Curve Shot<
Requirement: 1 Spin
Power: 2.5/5
Spin: 3.5/5 (Top Spin)
Angle: 3/5
After effect: Opponent spins around uncontrollably
supercaptor's comments: A decent shot for starters.

>Slider Shot<
Requirement: 3 Spin
Power: 3/5
Spin: 4.5/5 (Top Spin)
Angle: 4/5
After effect: Opponent spins around uncontrollably
supercaptor's comments: A very useful shot that can last you through the whole
game.

>Control Shot<
Requirement: 1 Balance
Power: 2/5
Spin: 0/5
Angle: 2.5/5
After effect: Pushes the opponent back slightly
supercaptor's comments: It's not that good. For when you get it, you need
something better, so no.

>Flashflop Shot<
Requirement: 3 Balance
Power: 0/5 (Drop Shot)
Spin: 1.5/5 (Slice)
Angle: 4/5
After effect: Traps opponent in a bright yellow circle
supercaptor's comments: Not good for actually winning on the power shot (Unless
you're playing on clay court), but can slow down your opponent so you can
finish them off next hit.

>Tackle Shot<
Requirement: 1 Body
Power: 4/5
Spin: 0/5
Angle: 2.5/5
After effect: Greatly pushes back the opponent.
supercaptor's comments: Very good Lvl 1 shot, is powerful and accurate.

>Stunner Shot<
Requirement: 3 Body
Power: 4/5
Spin: 0/5
Angle: 4/5
After effect: Pushes back the opponent while stunning him/her
supercaptor's comments: Very good shot. Can be used to beat the whole game.

>Flying Shot<
Requirement: 4 Muscle, 2 Jump
Power: 4/5
Spin: 0/5
Angle: 2/5
After effect: Greatly pushes back the opponent.
supercaptor's comments: For something that's not basic (one type of PS skills
only), this one is not good. Can hardly get it past your opponent even though
it is powerful. Good thing is that you can activate this shot from further-than
-every-other-shot away.

>Gyro Shot<
Requirement: 5 Spin, 4 Balance
Power: 1/5 (Lob Shot)
Spin: 0/5
Angle: 2/5
After effect: Opponent spins around uncontrollably
supercaptor's comments: This shot is terrible. You cannot hit winners with this
shot unless you are versing someone like Luigi who runs straight to the net. It
is good doubles, however, because lobs are godly in doubles.

>Dragon Shot<
Requirement: 5 Muscle, 2 Body
Power: 4.5/5
Spin: 3/5 (Top Spin)
Angle: 4/5
After effect: Pushes the opponent into corner.
supercaptor's comments: This is one of my favourite shots. It's so useful and
powerful. It is very fast and has a great after effect. One of the best shots
in the game, this is.

>Sonic Shot<
Requirement: 3 ESP, 6 Spin
Power: 4/5
Spin: 4/5 (Slice)
Angle: 3/5
After effect: Pushes back the opponent while stunning him/her
supercaptor's comments: This shot is pretty good. It can be so fast that you
can't see it. However, this shot is very unreliable because it can be very slow
and if you and your opponent are both at the net, it becomes a crappy little
lob that your opponent can just smash back and win, and this is problem for all
slice power shots.

>Blizzard Shot<
Requirement: 5 Speed, 6 Response, 7 Spin
Power: 4.5/5
Spin: 0/5
Angle: 4.5/5
After effect: Encases opponent in ice
supercaptor's comments: Another excellent shot. It is fast and accurate.
PERIOD.

>Summoner Shot<
Requirement: 7 Response, 7 Muscle, 5 Balance
Power: 4/5
Spin: 4.5/5 (Slice)
Angle: 3.5/5
After effect: Traps opponent in a circle
supercaptor's comments: Awesome. I can't get enough of this shot. It's such a
cool shot while being awesome at the same time. It has very good spin, angle
and power.

>Specter Shot<
Requirement: 6 ESP, 8 Spin, 6 Balance
Power: 5/5
Spin: 3.5/5
Angle: 3.5/5
After effect: Pushes back the opponent while stunning him/her
supercaptor's comments: The best shot in the game due to its insane speed. It
is so fast that its hard to see it. WOW.

>Volcano Shot<
Requirement: 10 Jump, 10 Muscle, 10 Balance, 10 Body
Power: 2/5 (Lob shot)
Spin: 0/5
Angle: 2/5
After effect: Pushes the opponent into corner.
supercaptor's comments: Crap. This is a crappy shot for a finale shot. It is
just a lob shot that cannot win points!! It's good for doubles, but not in
singles.

==Defensive Power Shots==

>Running Save<
Requirement: 1 Speed
Power: 1/5
Spin: 2/5 (Slice)
Angle: 1/5
Reach: 2/5
supercaptor's comments: Even for a starter save, this is still pretty crap. You
would do better to get 250 more Experience points for Superswift Save.

>Superswift Save<
Requirement: 3 Speed
Power: 1.5/5
Spin: 2/5 (Slice)
Angle: 1.5/5
Reach: 3.5/5
supercaptor's comments: Now this is okay. It is a decent save, but still quite
at the bottom.

>Lunging Save<
Requirement: 1 Jump
Power: 1.5/5
Spin: 1/5 (Top Spin)
Angle: 2/5
Reach: 1/5
supercaptor's comments: This is not too bad, but the reach is terrible.

>High-Jump Save<
Requirement: 3 Jump
Power: 2.5/5
Spin: 1/5 (Top Spin)
Angle: 3/5
Reach: 3/5
supercaptor's comments: This is very good for a net player, but not suitable
for a base line player. Why?? When you are at the net this shot can hit winners
but at the base line, it is useless.

>Quick Save<
Requirement: 1 Response
Power: 1/5
Spin: 0.5/5 (Top Spin)
Angle: 2/5
Reach: 2/5
supercaptor's comments: I would prefer this to Running Save any day. It is very
effective for a starter shot.

>Quick-Step Save<
Requirement: 3 Response
Power: 2.5/5
Spin: 0.5/5 (Top Spin)
Angle: 3/5
Reach: 4/5
supercaptor's comments: An awesome save for Island Open. It can get back most
shots and has decent power on it.

>Hand-Power Shot<
Requirement: 1 ESP
Power: 0.5/5
Spin: 0.5/5 (Whatever spin the last hit was used)
Angle: 1.5/5
Reach: 2/5
supercaptor's comments: I liked it for a while, but now I hate it because it is
crap. It has practically NO power at all.

>Psychic Save<
Requirement: 3 ESP
Power: 2/5
Spin: 0/5
Angle: 1.5/5
Reach: 4/5
supercaptor's comments: Still not much power, but at least it's a lot better
with the reach.

>Typhoon Save<
Requirement: 4 Jump, 2 Spin
Power: 2.5/5
Spin: 3.5/5 (Top spin)
Angle: 3/5
Reach: 3.5/5
supercaptor's comments: This is a really nice save, but the problem is that you
save the ball, the opponent can really easily win with this shot because of its
spinning back at the opponent.

>Bubble Save<
Requirement: 3 Speed, 4 Spin
Power: 3/5
Spin: 3/5 (Slice)
Angle: 3.5/5
Reach: 3.5/5
supercaptor's comments: A really nice save again, but sometimes it can be so
weak (It usually is quite strong) that it doesn't even make it over the net.
These good save always have to have loopholes.

>Illusory Save<
Requirement: 4 Speed, 4 Response
Power: 3/5
Spin: 3/5 (Slice)
Angle: 3/5
Reach: 4/5
supercaptor's comments: A darn effective save. It can get a lot of balls back.
However, once you see Falcon-Dive Save, kiss this one goodbye.

>Spider Save<
Requirement: 3 Response, 4 Balance
Power: 3.5/5
Spin: 2/5 (Top Spin)
Angle: 2.5/5
Reach: 2.5/5
supercaptor's comments: I like this save because it is powerful. However, it
has crapstatic reach. Bleaugh.

>Falcon-Dive Save<
Requirement: 5 Response, 5 ESP
Power: 3/5
Spin: 5/5 (Top Spin)
Angle: 3.5/5
Reach: 5/5
supercaptor's comments: I love this save, it's one of the best. It has awesome
reach and darn good power. Use this when you get it.

>Shark-Bite Save<
Requirement: 8 Speed, 8 Response, 4 Body
Power: 4.5/5
Spin: 0/5
Angle: 3/5
Reach: 5/5
supercaptor's comments: This competes with Falcon Dive to be the best shot. The
thing I don't like about this shot is that you won't know where you are because
you can't see the court.

>Shooting Star Save<
Requirement: 10 Response, 10 Jump, 10 ESP
Power: 5/5
Spin: 0/5
Angle: 4/5
Reach: 5/5
supercaptor's comments: The fastest save in the game!!! This is an awesome
save and should be used.

>Rainbow Save<
Requirement: 10 Speed, 10ESP, 10 Spin, 8 Balance
Power: 1/5 (Drop shot)
Spin: 3/5
Angle: 4/5
Reach: 5/5
supercaptor's comments: Besides the crappy power of the shot (I hate that), the
shot is okay.

::Tips::
1. Wait for the opponent to execute their power shot first when you both have a
power shot ready to go.
2. Keep hitting the ball to one direction, then the opponent would get confused
if you suddenly change direction.
3. Cross-court power shots can work very well.
4. Lob when playing doubles. The AI won't know what to do!
5. When hitting power-shots, hit the ball at the highest point if possible.
That is when the ball will travel the fastest.

::Conclusion::
Mario Tennis: Power Tour is a trademark of Camelot Studios. Read my review on
it if you haven't already.

The URL for that is:
http://www.gamefaqs.com/portable/gbadvance/review/R100748.html

Acknowledgements:
Me (I am brilliant)
Camelot Studios (For making this game)
Nintendo (For making the Game Boy Advance and publishing this game)
GameFAQS (For letting me host this guide)

If you are stuck with any part of the FAQ, email me at
superdupercaptor@yahoo.com.au

Thank you for reading!!

Mario Tennis: Power Tour: FAQ by supercaptor
Version 1.0, Last Updated 2006-05-25 View/Download Original File
Hosted by GameFAQs
Return to Mario Tennis: Power Tour (GBA) FAQs & Guides