===========================================================================

         #     #               #####          #######        ### 
          #   #  #    #       #     # #       #     # #    # ### 
           # #   #    #       #       #       #     # #    # ### 
            #    #    # ##### #  #### # ##### #     # ######  #  
            #    #    #       #     # #       #     # #    #     
            #    #    #       #     # #       #     # #    # ### 
            #     ####         #####  #       ####### #    # ### 
                       
                            #####  #     # 
                           #     #  #   #  
                           #         # #   
                           #  ####    #    
                           #     #   # #   
                           #     #  #   #  
                            #####  #     # 

                        ######                       
                        #     # #    # ###### #      
                        #     # #    # #      #      
                        #     # #    # #####  #      
                        #     # #    # #      #      
                        #     # #    # #      #      
                        ######   ####  ###### ###### 

                   #                                             
                  # #    ####    ##   #####  ###### #    # #   # 
                 #   #  #    #  #  #  #    # #      ##  ##  # #  
                #     # #      #    # #    # #####  # ## #   #   
                ####### #      ###### #    # #      #    #   #   
                #     # #    # #    # #    # #      #    #   #   
                #     #  ####  #    # #####  ###### #    #   #  
                             

===========================================================================

Yu-Gi-Oh! GX Walkthrough
Version 1.0
E-Mail: ThunderMSP@yahoo.com

===========================================================================


Table of Contents

1. Introduction
2. Basics and Controls
3. Newbie
 3a. Intro
 3b. Categories
 3c. Attributes
 3d. Types
   3da. Monster
   3db. Spell
   3dc. Trap
 3e. Phases
 3f. Summons
4. Walkthrough
 4a. Duelists
 4b. Written Examinations
 4c. Unlocking Packs
5. Closing

Use CTRL + F and type in the section you wish to go to.


===========================================================================

1. Introduction

===========================================================================


Welcome to my Yu-Gi-Oh GX: Duel Academy (or YGO GX: DA for short) guide. 
Here I will cover the basics to the game, the duelists, the exams, timed 
duel puzzles. If you wish to make a suggestion, rant or insult me, do so 
at ThunderMSP@yahoo.com

===========================================================================

2. Basics and controls

===========================================================================

This game is yet another addition to the YGO series on the GBA. The game
plays like the others and uses the characters from the new YGO anime: YGO
GX. You play the role of a new student who becomes friends with the Slifer
Red students: Jaden, Syrus and Chumley and you work your way up the ladder
by winning duels and doing well in the exams. The school system in the game
works like this: there are 3 dorm rooms representing the 3 egyptian god 
cards... Slifer Red, Ra Yellow, Obelisk blue. Slifer is the lowest, Obelisk
is the highest ranked (actually the highest should've been Ra since it's 
the strongest of the god cards but Kaiba from the old anime is the guy who
founded the school so he made the highest rank be that of his egyptian god
card, Obelisk).

Controls...

Control pad: move around selections
A button: Confirm a selection
B button: Cancel a selection
R Button: Change the camera view
Hold R button: View card detail in a duel
L button: Go to the first card in your hand
Start button (outside of duel): Use PDA
Start butoon (in a duel): Start menu (Status, Option, Return to duel)
Select button: View how much time you've spent on a duel so far.



===========================================================================

3. Newbie

===========================================================================

This section is for those that are new to the series and the card game
itself.


3a. Intro

YGO is a trading card game (the obvious must be pointed out >_>) that takes
strategy and luck to win. The game is played out by using cards correctly
and accordingly to what they state. The aim of the game is to play until
1 duelist's life points has reached Zero, Nothing, Zip, Nada, Rien. However
there are other ways to win. The 2 other ways to win are:

* Having all 5 pieces of the mighty "Exodia the forbidden one" in your hand
* Playing Destiny Board and successfully playing the other 4 spell cards 
that spell out "FINAL" with destiny board.

I wouldn't recommend either method unless you're playing a game WITHOUT use
of the Forbidden/Limited rules. The Exodia pieces and the Destiny Board 
letters are all limited to having 1 of each card in your deck.

Next, your dueling deck. Your dueling deck must consist of at least 40 cards
and no more than 60. At the same time, you must follow the Forbidden/limited
rules so you won't have an "Uber and unfair deck".

The cards are divided into categories, attributes and types.


3b. Categories

Categories: Just 3, these are Monsters, Spell and Traps.

Monsters are creatures varying in different types and attributes that can
affect gameplay. You are the king and these creatures are your knights that
follow your orders of attacking the opposing castle which in this case would
be your opponent. The stars on the cards represent the monster level. If a
monster is level 4 or lower, it can summoned or set (put in face down 
defense position) without tribute a monster. 5-6 requres 1 tribute and
the higher ones require 2 monsters. Monsters have attack and defense points.
Attack determines just how well the monster can do attacking and destroying
opposing monsters. Defense determines how well it can defend you, the higher
the defense power, the stronger your opponent's monster has to be to get
past it. Some monsters have effects to expand their usefullness.

For example: The monster "Exiled Force" is a level 4 monster with 1000
points for both attack and defense. It makes up for its weak power with the
ability to destroy itself along with another monster on the field.

Spells are cards that do many different things. They can help your monsters,
protect you or annoy your opponent. They're divided into types and their
activation must follow the Spell Speed rules.

Traps are cards that do effects like magic cards. The difference is that 
they are mostly used against your opponent. Their activation requires that
you first place them face down on your field during your turn and activate
them after your turn ends. They also follow the Spell Speed rules but they
start at level 2.



3c. Attributes

Attributes:

Monsters are divided into 6 attributes: Earth, Water, Fire, Wind, Light, and
Dark. This affects their compatibility with other cards as well as their
weaknesses. Water monsters make good use of the spell cards known as 
"A legendary ocean". If you are using a deck with many water monsters, this
card will help them greatly.




3da. Monster Types


Types: All cards are divided into types, let's go into monsters first.

Like attributes, types also affect the compability of monsters with other
cards and their weaknesses but due to the fact that there are so many types
of cards, these are more specific than attributes. The monsters are divided
into these types...

Dragon - Zombie - Warrior - Spellcaster - Beast-warrior - Beast - Winged
Beast - Fiend - Fairy - Insect - Dinosaur - Reptile - Fish - Sea Serpent -
Machine - Thunder - Aqua - Pyro - Rock - Plant.

Plus some others like Spirit, Fusion, Effect and Ritual.

Ritual are blue cards, summoned by Ritual spells and tribute of monsters
that the sum of their levels is equal or greater than that of the ritual
monster from your field or hand.

Fusion are Violet cards, summoned by combining the 2 correct monsters and
using spells such as Polymerization. They can also be summon by their own
effect (VWXYZ monsters) or by effects of monsters like "Cyber Stein".

Spirit monsters are monster that are returned to its owner's hand at the
end of a turn unless "Spiritual Energy Settle Machine" is face up on the
field.


3db. Spell types

Now for the spells and traps.


Spells Consists of Normal, Continuous, Equip, Field, Quick play and
Ritual.

Normal Spells are just placed into a Spell/Trap zone to do their thing
and disappear (depending on what the card does)

Equip Spells are placed onto monsters for support or hurt them.

Continous Spells remain on the field until they are destroyed. Their
effect remains until they are gone.

Field Spells are placed on the "Field" card zone. These power up monsters
and do other things but they are destroyed normally and when another 
field spell is placed.

Quick play Spells are the only spells that are not on Spell Speed LV 1.
You can play them like a normal spell or like a trap.

Ritual Spells are used to special summon Ritual monsters.




3dc. Trap types

Traps... Traps consist of Normal, Counter and Continuous.

Normal traps are placed face down and activated later after your turn
has ended. Their speed is level 2.

Counter Traps are usually cards that negate and destroy other cards.
They're the only cards that are LV3 and can only be countered by 
counter traps.

Continuous Traps work just like the spells... The activation is the
only difference. Their speed is level 2.




3e. Phases

Start of game: You start the game by deciding who goes first, then draw
5 cards from your deck and take turns playing.

A player's turn is divided into Phases... Draw, Standby, Main 1, Battle
Main 2, End.

Draw Phase is when you draw 1 card, a trap card set in the last turn can
be activated at this point.

Standby Phase is only used for effects of cards, nothing else.

Main phase 1 is when you do most of the essential things. Summoning
monsters, playing spells, setting traps. 1 normal summon can be done
per turn. Main 1 and 2 are the only time a normal summon can be done.

Battle Phase is when you do battle using your monsters against your
opponent. Here you may activate trap cards to mess with your opponents
monsters and prevent him from dealing damage to you. 

Main phase 2 is basically Main phase 1. Thing is that you can't go into
battle again. This phase is best used to set cards if your opponent 
screwed you in the battle phase.




3f. Summons

A summon is when a monster enters the playing field. There are different
ways to summon a monster.

Normal summon is when you place a level 4 or lower monster on the field
in face up attack position. 1 normal summon per turn is the limit here.

Tribute summon is a normal summon at the cost of tributing 1 monster 
that's already on your field. As I explained before, this is for high
level monsters. levels 5-6 require 1 tribute and all above level require
2.

Special Summon is when you use a ritual, spell, trap, fusion or monster
effect to place a monster on the field. Monster that are special summoned
CANNOT be placed face down.

Flip summon is considered a Special summon. It's when you place a "Set"
monster into face-up attack position. Some monsters have "Flip effects"
which are activated at this time or when attack by an opposing monster
(Unless that monster is Sasuke Samurai or a Mystic Swords Lv?)



===========================================================================

4. Walkthrough

===========================================================================

The part that covers the duelists, Written examinations, Practical exmans
and timed duels. Let's start with the duelists first.


NOTE: I'm probably missing a few cards so this won't be exact, it's meant
to give you an idea of what you should expect. Also, I will not list the
"Staple" cards (Cards such as Torrential Tribute) as you should expect
such cards from everyone.

This list may suck and be inaccurate so you may want to look at TSmith's
FAQ for better and more accurate stuff there seeing as how it's more 
focused. These are just the duelists you've seen duel in the Anime and a
couple more. I won't list them all.

4a. Duelists

--------------------------------------------------------------------------
Slifer Red.
--------------------------------------------------------------------------


__________________
Chumley Huffington: 
__________________

Chumley uses a deck consisting of mostly koalas in the
anime and it's the same here, most of his monsters are australian animals.


Low level (1-4 star) Monsters...

3 Des Kangaroo
3 Des Koala
3 Des Wombat
3 Hyena
3 Kangaroo Champ
3 Nimble Momonga
2 Frenzied Panda
2 Gyaku-Gire Panda
2 Maji-Gire Panda



High Level (7+) Monsters...

3 Big Koala



Spells...

2 Poison Fangs
Beast Fangs
Dian Keto the Cure Master
Fusion Gate
Polymerization
Fusion Sage
Gaia Power


Fusion...

Master Of Oz


_______________
Syrus Truesdale:
_______________

Syrus, Jaden's best friend and the younger brother of Zane Truesdale. His
deck consists of Vechiroids, living manchine monsters that seem a bit 
cartoony.


Low level (1-4) monsters...

3 Bokoichi the Freightening Car
3 Dekoichi the Battlechained Locotmotive
2 Steamroid
2 Gyroid
Harpie Girl
Patroid
Cycroid
Drillroid


Med level (5-6) monsters...

2 UFOroid
Big Core


Spells...

3 Black Pendant
2 Fusion Gate 
2 Limiter Removal 
Fusion Sage
Fusion Weapon
Polymerization
Shield Crash


Traps...

Negate Attack


Fusion...

Steam Gyroid


__________
Jaden Yuki:
__________

No need to explain him... He's well known for his use of Elemental Heroes.
And his dumb luck in the anime... Here he uses other things besides the 
E-heroes.


Low level (1-4) Monsters...

3 Spear Dragon
2 Elemental Hero Avian 
2 Elemental Hero Bubbleman 
2 Elemental Hero Burstinatrix 
2 Elemental Hero Clayman 
2 Elemental Hero Sparkman 
2 Luster Dragon
Winged Kuriboh
Cyber Jar


Med Level (5-6) Monsters...

2 Luster Dragon
Cyber-Tech Alligator
Kaiser Glider


Spells

2 Fusion Weapon 
Mage Power
Miracle Fusion
Monster Reincarnation
Polymerization
Skyscraper
Transcedent Wings
United We Stand
Dragon's Mirror


Traps...

A Hero Emerges
Hero Signal
Negate Attack


Fusions...

Elemental Hero Flame Wingman
Elemental Hero Thunder Giant
Elemental Hero Shining Flare Wingman



_____
Blair:
_____

Her deck is pure evil... (Just kidding) It's a "Girly" deck.
To unlock her, you need to be a Slifer Red till she joins the academy.


Low Level (1-4) Monsters...

2 Dunames Dark Witch
2 Gemini Elf
2 Toon Gemini Elf
2 Harpie Girl
Ancient Elf
Dancing Fairy
Dark Elf
Toon Mermaid
Water Magician
White Magician Pikeru
The Unhappy Maiden
Maiden of the Aqua
Ebon Magician Curran


Med Level (5-6) Monsters...

Cyber Dragon 
Dark Magician Girl
Toon Dark Magician Girl


High Level (7+) Monsters...

Cosmo Queen


Spells...

Malevolent Nuzzler
Toon World


Traps...

2 Stray Lambs
2 Skull Dice 
Shadow of Eyes



______
Gerard:
______

His deck is crap, that's all you need to know. You have to stay in Slifer
Red till he appears in order to unlock him but... that's quite stupid just
to duel a pathetic duelist like him.



Low Level (1-4) Monsters...

Ancient Brain
Armaill
Behegon
Mech-Mole Zombie
M-Warrior #1
M-Warrior #2
Niwatori
Rhaimundos of the Red Sword
Sea Kamen
Tongyo
Tyhone
Wasteland Amazon
Wings of Wicked Flame

WOW...


Med Level (5-6)

Bottom Dweller
Garoozis
Hungry Burger
Lava Battleguard
Ocubeam
Swamp Battleguard

OMG THAT ROCKS@!@$!! </Sarcasm>


High Level (7+) Monsters...

Chakra


"You know what really grinds my gears? Lindsay Lohan" - Peter Griffin

Replace "Lindsay Lohan" with "Idiots placed in a game for no reason".


Spells...

2 Polymerization
Contract with the Abyss
Hamburger Recipe
Mooyan Curry (You'd Chumley's Dian Keto was stupid enough)
Resurrection of Chakra


Traps...

Eatgaboon
House of Adhesive Tape
Widespread Ruin


Fusions...

Karbonala Warrior
Deepsea Shark


--------------------------------------------------------------------------
Ra Yellow
--------------------------------------------------------------------------


_____
Brier:
_____

Beatdown Deck, You unlock him by meeting new duelists once you enter the 
Ra dorm.


Low Level (1-4) Monsters...

D.D. Trainer x3
Giant Orc x2
Goblin Attack Force x3
Goblin Elite Attack Force x3
Goblin Calligrapher x3
Great Angus x3
Mad Sword Beast x2
Needle Worm x2


Med Level (5-6)

Mefist the Infernal General x2
Penumberal Soldier Lady



Traps...

Coffin Seller x2
Minor Goblin Official
Negate Attack
Robbin' Goblin x2
Robbin' Zombie x2


______
Dmitri:
______


Yugi and Joey (Mostly Joey though) deck. Unlock by meeting new duelists
once you enter Ra Dorm.

Low Level (1-4) Monsters...

Alligator's Sword
Axe Raider
Baby Dragon x3
Battle Ox
Battle Warrior
Copycat x2
Gearfried the Iron Knight x2
Lady Ninja Yae
Mystical Elf
Obnoxious Celtic Guardian
Red Eyes Black Chick
Vorse Raider


Med Level (5-6) Monsters...

Summoned Skull x2


High Level (7+)

2 Red Eyes Black Dragon 
Gaia the Fierce Knight
Red Eyes Darkness Dragon


Spells...

Graceful Dice x2
M.S.T
3 Polymerization
2 Scapegoat 



Traps...

2 Fairy Box
3 Skull Dice
Ring of Destruction



Fusion...

Alligator's Sword Dragon x2
Black Skull Dragon x2



_______
Bastion:
_______

The "Wiz-Kid". His deck is mostly composed of using Physics and Chemistry.


Low Level (1-4) Monsters...

Alpha the Magnet Warrior x3
Beta the Magnet Warrior x3
Gamma the Magnet Warrior x3
Hane-Hane
Needle Worm x2
Penguin Soldier x2
Sangan
Luster Dragon
Vorse Raider x2
White Magician Pikeru


Med Level (5-6) Monsters...

Luster Dragon x2

High Level (7+) Monsters

Hyozanryu x2
Valkyrion the Magnet Warrior


Spells... 

Dark Factory of Mass Production
M.S.T
Swords of Revealing Light


Traps...

Backup Soldier
Negate Attack
Ring of Destruction
3 Trap Hole


________
Beaugard:
________

BIG fellow, his deck is purely a Beatdown deck with featuring goblins.
With the execption of that dancing fairy of his.



Low Level (1-4) Monsters...


3 Battle Ox 
3 D.D. Trainer 
Dancing Fairy
Giant Orc x3
3 Goblin Attack Force 
3 Goblin Elite Attack Force 
3 Goblin Calligrapher
2 Mad Sword Beast 
2 Man-Thro' Tro' 



Med Level (5-6) Monsters...

Granmarg the Rock Monarch



Spells...


Banner of Courage x2
Big Bang Shot 
Fairy Meteor Crush x2
Gaia Power x2
Goblin Thief x2
Goblin's Secret Remedy
Upstart Goblin x2


Traps...


Magic Jammer x2
Seven Tools of the Bandit x2



--------------------------------------------------------------------------
Obelisk Blue
--------------------------------------------------------------------------


_____
Damon:
_____


His deck specializes in having hand advantage, I guess hand destruction 
cards would do him in easily.



Low Level (1-4) Monsters...


Goblin Calligrapher x3
Muka Muka x3
Opticlops x2
Poison Draw Frog x3
Red Archery Girl x3
Sangan
Skelengel x2
The Snake Hair
2 Warrior Dai Grepher
White Magical Hat


Med Level (5-6) Monsters...


2 Airknight Parshath
Enraged Muka Muka x2




Spells...


Polymerization x2
2 Upstart Goblin 



Traps...


Jar of Greed x3
Reckless Greed
Solemn Wishes x2



______
Torrey:
______

His deck seems to Imitate Bakura's deck with a couple more zombies.


Low Level (1-4) Monsters...


Aswan Apparition x2
Dokuroyaiba
Earthbound Spirit x2
Headless Knight x2
Master Kyonshee x3
Mystical Elf 
Phantom Ghost
Souls of the Forgotten x2
Spirit Caller
The Gross Ghost of Fled Dreams x2
The Portrait's Secret
The Wandering Doomed x2
Theban Nightmare x2


Med Level (5-6) Monsters...


2 of
Earl of Demise
and
Magical Marionette



Spells...


The Dark Door
The Shallow Grave x2



Traps...


Magic Jammer x3
Seven Tools of the Bandit x2
Trap Hole x2



______
Alexis:
______


Fairy deck... just what you'd expect from girls in this game...
It seems to be based around "Sanctuary in the Sky". You need a rank
higher than "Dropout" to duel her.



Low Level (1-4) Monsters...


Absorbing Kid From The Sky
Agido
Dunames Dark Witch x3
Hysteric Fairy x3
Kelbek
Manju of the Ten Thousand Hands
Mudora
Outstanding Dog Marron
The Forgiving Maiden
Warrior of Zera
Zolga



Med Level (5-6) Monsters...


Marie the Fallen One
3 Soul of Purity and Light



High Level (7+) Monsters

Archlord Zerato
Guardian Angel Joan
Shinato, King/Monarch Of A Higher Plane



Spells...


Big Bang Shot
Cestus of Dagla
Mage Power
Polymerization
Sanctuary in the Sky
Shinato's Ark
United We Stand


Traps...


Enchanted Javelin
Numinous Healer x3
Solar Ray
Magic Jammer x2
Seven Tools of the Bandit x2


Fusion...

Saint Joan



_____
Chazz:
_____

His uses zombies and creature with corrupted soul.



Low Level (1-4) Monsters...

Blood Sucker
Clown Zombie x2
Decayed Commander
Master Kyonshee x3
Newdoria x2
Zombie Tiger


Med Level (5-6) Monsters...

Giga Gagagigo x2 
Mefist the Infernal General x2
Legendary Fiend
Shadow Ghoul x2



Spells...

Dark Factory of Mass Production x2
Mystic Plasma Zone x2
M.S.T
Swords of Revealing Light



Traps...

Hidden Soldier x2
Magic Jammer x3
Robbin' Zombie x2
Seven Tools of the Bandit x3
Trap Hole



____
Zane:
____

Cyber Dragon deck, you know him well.


Low Level (1-4) Monsters...

Battle Footballer x3
Cyber Jar
Cyber-Stein x2
Gyroid
Mataza the Zapper x2
Mechanicalchaser x3
Reflect Bounder
Steamroid
Zombyra The Dark


Med Level (5-6)

3 Cyber Dragon
Machine King
UFOroid
BlowBack Dragon


High Level (7+)

Barrel Dragon
B.L.S Ritual and Envoy
C.E.D



--------------------------------------------------------------------------
Other
--------------------------------------------------------------------------

___________
Dr. Crowler:
___________


His deck is Ancient Gear and Gadgets. You can only duel him if your rank
is above "Apprentice" 


Low Level (1-4) Monsters...

Ancient Gear Soldier x3
Goblin Elite Attack Force x2
Green Gadget x2
Gyroid
Insect Knight x3
Mighty Guard
Red Gadget x2
Robotic Knight
Steamroid
Yellow Gadget x2


Med Level (5-6) Monsters...

Ancient Gear Beast
Machine King



High Level (7+) Monsters...

Ancient Gear Golem



Spells...

Limiter Removal
M.S.T
Power Bond x2


Traps...

Bottomless Shifting Sand x3
Fairy Box 
Magic Jammer x2
Red Gadget - Stronghold x2
Seven Tools of the Bandit x2



--------------------------------------------------------------------------
Unlocking Duelists
--------------------------------------------------------------------------

Alexis: Obtain higher rank than Apprentice Duelist

Banner: From Start

Bastion: From Start

Beaugard: Enter Ra Yellow, Look for him in "?" duelists

Blair: Stay in Slifer Red till she shows up

Brier: Same as Beaugard

Chazz: Same as Alexis

Chumley: From Start

Crowler: Same as Alexis and Chazz

Damon: Enter Obelisk Blue, Look for him in "?" duelists

Damon event: Have Zane around when you unlock Damon

Dmitri: Same as Beaugard and Brier

Dmitri Event: 1 Month must pass after meeting with Dmitri.

Fontaine: From Start, may have to wait a bit.

Gerard: Same as Blair

Jaden: From Start

Jasmine: Same as Damon

Mindy: Same as Jasmine and Damon

Pharaoh the cat event: Have 3 wins against the main Slifers and then talk
to banner.

Satyr: Same as Beaugard, Brier and Dmitri

Satyr Event: Talk to him once, then do not talk to him for a month

Chancellor Sheppard: Achieve the rank "King of Games" and go to the 
Principal's Office in the academy.

Torrey: Same as Mindy, Damon and Jasmine

Titan event: Beat the main Obelisk Blues continously.



===========================================================================

4b. Written Exams

===========================================================================


Written Exams are just M.C (Multiple Choice) questions which are easy and
difficult when it comes to questions about crappy cards.


Q: After "Destiny Board" activates, which card will you play first due to 
its effect?

A: Spirit Message "I"


Q: All of these cards deal Direct Damage. Which one deals the most damage?

A: Trememdous Fire


Q: All of these cards restore LP. Which one restores the most LP?

A: Dian Keto


Q: At least how many cards must you have in your graveyard to activate 
"Reversal of Graves"?

A: 15 Cards


Q: Baby Dragon + Alligator's Sword =

A: Alligator's Sword Dragon


Q: Baby Dragon + Time Wizard =

A: Thousand Dragon


Q: Barrel Dragon + Blowback Dragon =

A: Gatling Dragon


Q: Battle Ox + Mystic Horseman =

A: Rabid Horseman


Q: Beautiful Headhuntress + Sonic Maid =

A: Warrior of Traditions


Q: Berfomet + Gazelle The King of Mythical Beasts =

A: Chimera


Q: Big Koala + Des Kangaroo =

A: Master Of Oz


Q: Blackland Fire Dragon + The Snake Hair =

A: Skelegon


Q: Black Luster Soldier + Blue-Eyes Ultimate Dragon =

A: Dragon Master Knight (Master Of Dragon Soldier in the game)


Q: Blue Winged Crown + Niwatori =

A: Punished Eagle


Q: Bottom Dweller + Tongyo =

A: DeepSea Shark


Q: Dark Blade + Pitch-Dark Dragon =

A: Dark Blade the Dragon Knight


Q: Crass Clown + Dream Clown =

A: Bikcuribox


Q: Due to "Sangan", which monster can you add to your hand?

A: Amazoness Fighter


Q: Dark Magician + Buster Blader =

A: Dark Paladdin


Q: Due to the effect of "Catapult Tutrtle" if you offer "Catapult Turtle" 
itself, how much damage is dealt to the opponent?

A: 500 LP


Q: Due to the effect of "Dark Master-Zork", which effect activates if you 
roll a 1?

A: Destroy all monsters on your opponent's field


Q: Due to the effect of "Flying Kamikiri #1", which monster can you 
Special Summon from your deck?

A: Flying Kamikiri #1


Q: Due to the effect of "Giant Rat", which monster can you Special Summon 
from your deck?

A: Millenium Golem


Q: Due to the effect of "Iron Blacksmith Kotetsu", which card ca you add 
from your deck to your hand?

A: Premature Burial


Q: Due to the effect of "Graceful Dice" what is the maximum Attack 
increase?

A: 600 ATK


Q: Due to the effect of "Magical Scientist", which monster can you special 
summon from your Fusion Deck?

A: Rabid Horseman


Q: Due to the effect of "Marauding Captain" which monster can you Special
Summon?

A: Goblin Attack Force


Q: Due to the effect of "Mother Grizzly", which monster can you special 
summon from your deck?

A: Amphibous Burgoth Mark-III


Q: Due to the effect of "Mystic Tomato", which monster can you special 
summon from your deck?

A: Stealth Bird


Q: Due to the effect of "Pinch Hopper" which Insecr monster can you 
special summon?

A: Insect Queen


Q: Due to the effect of "Pyramid Turtle". which monster can you special 
summon?

A: Shadow Ghoul


Q: Due to the effect of "Reinforcement of the Army", which card can you 
add from your deck to your hand?

A: Mysterious Puppeteer


Q: Due to the effect of "Shining Angel", which monster can you special 
summon from your deck?

A: Y-Dragon Head


That's all I'll list as those are the only ones I've seen.
LDADragon's FAQ should help more.



---------------------------------------------------------------------------
4c. Packs
---------------------------------------------------------------------------



Pack Name: Basic 1-A
Unlocked: Beginning
Price per Pack: 100 DP
Cards per Pack: 5


Pack Name: Basic 1-B
Unlocked: Beginning
Price per Pack: 100 DP
Cards per Pack: 5


Pack Name: Basic 2-A
Unlocked: Beginning
Price per Pack: 120 DP
Cards per Pack: 5


Pack Name: Basic 2-B
Unlocked: Beginning
Price per Pack: 120 DP
Cards per Pack: 5


Pack Name: Basic 3-A
Unlocked: Beginning
Price per Pack: 150 DP
Cards per Pack: 5


Pack Name: Basic 3-B
Unlocked: Beginning
Price per Pack: 150 DP
Cards per Pack: 5


Pack Name: Basic 4-A
Unlocked: Beginning
Price per Pack: 150 DP
Cards per Pack: 5


Pack Name: Basic 4-B
Unlocked: Beginning
Price per Pack: 150 DP
Cards per Pack: 5


Pack Name: Basic 1-C
Unlocked: Beginning
Price per Pack: 150 DP
Cards per Pack: 5


Pack Name: Basic 2-C
Unlocked: Beginning
Price per Pack: 150 DP
Cards per Pack: 5


Pack Name: Basic 3-C
Unlocked: Beginning
Price per Pack: 150 DP
Cards per Pack: 5


Pack Name: Basic 4-C
Unlocked: Beginning
Price per Pack: 150 DP
Cards per Pack: 5


Pack Name: Effect Monsters
Unlocked: Read "Effect Monster" Tutorial (1-2)
Price per Pack: 150 DP
Cards per Pack: 7


Pack Name: Various Fields
Unlocked: Read "Field Spell" Tutorial (7-7)
Price per Pack: 150 DP
Cards per Pack: 3


Pack Name: Equipments
Unlocked: Read "Equip Spell" Tutorial (7-3)
Price per Pack: 100 DP
Cards per Pack: 3


Pack Name: Fusions
Unlocked: Read "Fusion Monster" Tutorial (1-4)
Price per Pack: 100 DP
Cards per Pack: 5


Pack Name: Rituals
Unlocked: Read "Ritual Monster" Tutorial (1-3)
Price per Pack: 100 DP
Cards per Pack: 5


Pack Name: Continuous Effects
Unlocked: Read "Continuous Spell" (7-4) and "Continuous Trap" Tutorials
(7-11)
Price per Pack: 100 DP
Cards per Pack: 5


Pack Name: Spell Collection 1
Unlocked: Read "Spell" Tutorial (1-5)
Price per Pack: 100 DP
Cards per Pack: 5


Pack Name: Spell Collection 2
Unlocked: Read "Spell" Tutorial (1-5)
Price per Pack: 100 DP
Cards per Pack: 5


Pack Name: Trap Collection 1
Unlocked: Read "Trap" Tutorial (1-6)
Price per Pack: 100 DP
Cards per Pack: 5


Pack Name: Trap Collection 2
Unlocked: Read "Trap" Tutorial (1-6)
Price per Pack: 100 DP
Cards per Pack: 5


Pack Name: Expert I
Unlocked: "Excellent Duelist" Rank
Price per Pack: 200 DP
Cards per Pack: 5


Pack Name: Expert II
Unlocked: "Excellent Duelist" Rank
Price per Pack: 200 DP
Cards per Pack: 5


Pack Name: Expert III
Unlocked: "Excellent Duelist" Rank
Price per Pack: 200 DP
Cards per Pack: 5


Pack Name: Expert IV
Unlocked: "Excellent Duelist" Rank
Price per Pack: 200 DP
Cards per Pack: 5


Pack Name: Power Destructions
Unlocked: Change dorms once
Price per Pack: 250 DP
Cards per Pack: 3


Pack Name: Effect Monsters Special
Unlocked: Have been in each dorm at least once
Price per Pack: 150 DP
Cards per Pack: 3


Pack Name: Master Fusions
Unlocked: Get 90% Collection Rate on "Fusions" Pack
Price per Pack: 200 DP
Cards per Pack: 3


Pack Name: Spell Special 1
Unlocked: Get 90% Collection Rate on "Spell Collection 1" Pack
Price per Pack: 150 DP
Cards per Pack: 3


Pack Name: Spell Special 2
Unlocked: Get 90% Collection Rate on "Spell Collection 2" Pack
Price per Pack: 150 DP
Cards per Pack: 3


Pack Name: Trap Special 1
Unlocked: Get 90% Collection Rate on "Trap Collection 1" Pack
Price per Pack: 150 DP
Cards per Pack: 3


Pack Name: Trap Special 2
Unlocked: Get 90% Collection Rate on "Trap Collection 2" Pack
Price per Pack: 150 DP
Cards per Pack: 3


Pack Name: The HERO
Unlocked: Clear "New Hero Summoning!" Event
Be on Slifer Red Dorm
Beat Syrus 10 times
Beat Jaden 5 times
Price per Pack: 400 DP
Cards per Pack: 3


Pack Name: Live Vehicles
Unlocked: Beat Syrus 10 times
Price per Pack: 400 DP
Cards per Pack: 3


Pack Name: Residents of the Sea
Unlocked: Duel at the Harbor once
Price per Pack: 200 DP
Cards per Pack: 5


Pack Name: Fairy Dance
Unlocked: Beat "A Suspicious Person!?" Event
How to: After 3 Months of the game start
Meet Alexis in front of the Obelisk Blue Girl's Dorm
Price per Pack: 200 DP
Cards per Pack: 5


Pack Name: Insect's Nest
Unlocked: Clear "Draw! Draw! Draw!" Event
How to: "Talented Duelist" Rank
Beat Damon 5 times
Unlocked "Invitation to the Dark" Pack
Price per Pack: 200 DP
Cards per Pack: 5


Pack Name: Dragons in Flight
Unlocked: Beat Bastion 10 times
Price per Pack: 200 DP
Cards per Pack: 5


Pack Name: Beasts in Fight
Unlocked: Clear "Indoor Duel" Event
How to: Be in Slifer Red Dorm
Stay in your room for 3 weeks
Price per Pack: 200 DP
Cards per Pack: 5


Pack Name: Be Quick
Unlocked: Read "Combos" Tutorial (11-1~4)
Price per Pack: 700 DP
Cards per Pack: 3


Pack Name: Special Ways
Unlocked: Duel with Sartyr once
Price per Pack: 400 DP
Cards per Pack: 3


Pack Name: Invitation to the Dark
Unlocked: Clear "Shadow Demon Deck" Event
Price per Pack: 200 DP
Cards per Pack: 5


Pack Name: Pyrogen
Unlocked: Duel at the Volcano once
Price per Pack: 200 DP
Cards per Pack: 5


Pack Name: The Warriors
Unlocked: Duel with Gerard once
Price per Pack: 200 DP
Cards per Pack: 5


Pack Name: The Machines
Unlocked: Clear "An Old Memory" Event
How to: "Average Duelist" Rank
On Saturday Morning, Duel with Syrus
On Saturday Night, go to the Harbor
Price per Pack: 200 DP
Cards per Pack: 5


Pack Name: Spellcaster's Dance
Unlocked: Clear "VS Yugi Deck" Event
How to: Dimitri available for more than a month
Unlocked "The Machines" Pack
Unlocked "Insect's Next" Pack
Price per Pack: 200 DP
Cards per Pack: 5


Pack Name: Dorothy's Gift
Unlocked: Get 90% Collection Rate
Price per Pack: 1000 DP
Cards per Pack: 7


===========================================================================

5. Closing

===========================================================================

Well that's it, I didn't put much effort here since I got tired of playing
the game in just 2 days. I continued on till I had completed the game 
despite getting bored. I could add a couple more things if asked and maybe
a section for themed decks submitted by readers (if there are any).

Version 1.0

Started: 6/6/06 6:49 PM
Ended: 7/11/06 5:10 PM