Pokemon Mystery Dungeon: Red/Blue Rescue Team Purity Forest Guide by TwilightPhoenix -------------------------------- Table of Contents -------------------------------- 1. The Purpose of the Guide 2. Disclaimer 3. What is Purity Forest? 4. How do I prepare? 5. Basic Elements and Strategies 6. Who do I Use? 7. How do I Approach this Dungeon? 8. Other Guides By Me 9. Contact Info 10. Copyrights -------------------------------------------- The Purpose of the Guide -------------------------------------------- Pokemon Mystery Dungeon contains one of those challenges that really doesn't care how many hours you've put into the game leveling up, farming for stat-boosters, seeking out those uber-skills, getting the best gear, and so forth. When you present it with all of these impressive accomplishments, it'll first just laugh at you. Second, it says come alone. When you come back by yourself, it then informs you that your maxed level, IQ, and stats are worthless, as you'll be reset to a fresh level one, and it'll destroy any money and items you try to smuggle in. In other words, Purity Forest is the most difficult dungeon in the game where there's only two things you can bring with you: the Pokemon of your choice and your wits. Oh, and you can also bring in a guide, such as this one! This guide will attempt to help you through this extremely harsh dungeon with some advice, strategies, a (mostly theoretical) review of every Pokemon's usefulness in the dungeon, and one neat little trick I found that made Purity Forest do a face palm, which is what spurred me to write this in the first place. -------------------------------------------- Disclaimer -------------------------------------------- Firstly, this guide makes no guarantee your next run through Purity Forest will be successful. This dungeon has a high degree of luck involved in completing it, which is something this guide is powerless to manipulate. So hang onto to an Escape Orb if you find one. Second, it was written with the Red Rescue Team version of the game. While I'm pretty darn certain there's no differences between the Red and Blue versions that'll affect your run through Purity Forest, just in case there are, I'm disclaiming them. Finally, some segments of this guide revolve around theory and have not been tested. More than enough has been tried and tested to get you through, such as the actual strategies. Now lets be honest here, playing Purity Forest 300+ times to run through it with every Pokemon, from Mewtwo to Weedle, just for this guide, which is provided for your viewing pleasure at no charge, would be asking just a tad bit too much. However, the speculative parts are based on raw, hard facts from the game, such as unmodified leveling stats and what moves a Pokemon can learn. If you do have tried and tested information in any of the speculative parts, feel free to contact me and enlighten me. You will be credited for your submissions. -------------------------------------------- What is Purity Forest? -------------------------------------------- Some of you may be asking the question that encompasses the title of this section. First, Purity Forest hates you. No matter what you do, it will not cease to hate you. And yes, it hates me too. Second, if you have not finished the main storyline, go finish it and come back later, Purity Forest is not available until a little bit after you complete the main segment of the game. Third, Purity Forest is what some bits of text in the game refer to as the "Ultimate Dungeon". And, with a name like Purity Forest, you really don't expect it to be until you get a few floors on your first try and promptly die. You'll quickly realize that Purity Forest is rather deserving of the title and, in fact, puts to shame pretty much every other game's toughest challenges. And finally, Purity Forest hates you. As for the dungeon itself, Purity Forest is 98 levels of sheer terror, with the final, 99th floor being home to its primary incentive to do it: Celibi. Upon reaching the 99th floor, you will fight a near impossible battle against the... wait, wait a second... nevermind, Celibi will offer to join you without a fight. Honestly, a boss battle is all Purity Forest lacks. However, it's not the number of floors that makes Purity Forest tough, its the restrictions. One Pokemon only, reduced to level 1, IQ set to zero, stats reduced to base, moves set to whatever it knows at level 1. Additionally, you may not bring any items, you may not bring any cash, and you may not recruit any Pokemon you beat up. Whoever you send must be fully self-sufficient. Now add the fact that you need some luck with item spawns (otherwise you might starve or just find useless junk) and scatter a bunch of traps and the occasional, often mandatory, monster house, and you have one killer dungeon. All it lacks is a boss fight. Is there any other way to get Celibi and just skip the dungeon? Yes: cheat. And cheating is lame. Plus there's other incentives to do the dungeon: rare items, bragging rights, and the thrill of the challenge. Especially that first one. Purity Forest has pretty much every item in the game that doesn't appear in specific places. So while you won't find the Friend Bow, HMs, Keys, evolution items, and so forth, you can find just about everything else, included the coveted Tight Belt. It's also the best source I know for nabbing Sitrus Berries, Joy Seeds, and Life Seeds, enough so that it can be worth it to just go in, grab as many as you can, and then flee with an Escape Orb. And Ginseng isn't that uncommon either. However, no gummies will appear, nor Huge Apples (which I find odd), nor other stat boosters, like Protein. But still, leaving the dungeon with half an inventory of the stat boosters it does provide helps everywhere else except Wish Cave and Joyous Tower (the other two level-one dungeons). To unlock Purity Forest, first you need to complete the main story. Afterwards, simply obtain the Sky Blue Plains friend area (it'll be from a random job offer on the job board or your mail box and can be obtained before finishing the main story) and save Latias. And, before someone asks, to unlock the mission for saving Latias, you'll need to get the Southern Island friend area from Wigglytuff and have HM Surf from Solar Cave (both should be available after clearing the main story). You'll then get that mini-story arc the next morning. For that, see another guide, perhaps one of the main walkthroughs. -------------------------------------------- How do I prepare? -------------------------------------------- After reading that last section, you may be wondering how could you prepare? Or you may have just overlooked the fact you begin entirely fresh and clean, completely ignorant of your progress in the game and are actually wondering how you prepare. Well, one can get ready for Purity Forest. Obviously, this guide will help you handle it (hopefully). In-game, however, there's two things you can do: get the Pokemon you want to send through the nightmarish dungeon and practice. How do you practice? You can get an idea of what Purity Forest is like by giving Wish Cave and Joyous Tower a go. They're both level one dungeons with less restrictions, but are still fairly similar in general strategy. If you haven't, I recommend running through Wish Cave before attempting Purity Forest and either demand that Jirachi give you a wish or recruit him. The experience will be quite helpful. Joyous Tower is more optional, as there's no reason to complete it. However, it does have some Pokemon that can only be recruited there, such as Bulbasaur, and the Kecleon shops do on rare occasions sell Friend Bows. However, you don't need to do either before Purity Forest. Bear in mind, it doesn't matter what the stats are of the Pokemon you are sending. A level 1 Rattata will have the same odds of clearing the dungeon as a level 100 Rattata. You just need to recruit the Pokemon you want. You don't have to do anything else with it beyond that, except make it your team's leader and ditch everyone else in their Friend Areas. -------------------------------------------- Basic Elements and Strategies -------------------------------------------- Obviously, no matter what approach you take or who you send, some things will hold true and always be helpful. This section covers those and really can be read like a list of hints. First, who should you send? Obviously someone with a good move pool, good stats, and a reasonable leveling speed. You'll want something that can survive hits (preferably lots of hits) and can dish it out in turn without having to use items or TMs. For more specific examples, see the Pokemon suggestions down towards the bottom. TMs, what should you watch for? I've seen every TM down in Purity Forest except HMs, Hyper Beam, Wide Slash, and Vacuum Cut. Not to say those won't appear, I just haven't seen them. However, there are four in particular that stand out: Frustration, Rest, Attract, and Reflect. With your IQ at perpetually zero and your level down to 1, Frustration will almost certainly be your most powerful attack available for most, if not the entire, dungeon. Rest is an excellent healing move, fully recovering you and curing most status for a mere three turns of vulnerability. Just do it when nobody is around. Attract is an excellent status with a high hit chance that keeps the target from attacking or moving for several turns, great for safely defeating it or running away. And finally, while less Pokemon can learn it, Reflect helps immensely by cutting all physical damage in half. Since most of the damage in Purity Forest is physical, Reflect is incredibly useful. Of course, Light Screen also has its uses, particularly around floors 50-55, since it does the same except for special damage. But you'll be hit with physical moves much more often. These four should boost your survivability by a great deal should you come across them. Of the four, however, I'd say Rest is the most important, since Oran Berries and Reviver Seeds are so dang rare in there and most Pokemon cannot heal themselves. Of course, you can get by without Rest just fine. I completed a run with Espeon in which Rest never showed up, which is when I discovered Reflect's helpfulness. Frustration is the next most important TM. If you can keep pace or, better yet, stay ahead of the enemy levels, something I haven't managed to do the entire dungeon yet, your attacks will do enough damage to make Frustration moot somewhere around floor 50, assuming you don't fall behind. Pokemon with Future Sight can get away without it since they can use that to set the damage for all of their attacks to 35, which is slightly weaker than Frustration. Finally, Attract and Reflect are the most skippable. The former because any good status effect move that keeps you from getting hit, such as sleep, paralyze, or whiffer, will perform just as well. The latter because its the least learned of the four, so most Pokemon have to do without it anyway. Throwing items: Gravelrocks and Geo Pebbles are once again useful. They each cause a set 20 and 15 damage, respectively, and can be thrown over walls. Iron Thorns, Silver Spikes, and Sticks are great too... IF you have a high enough attack stat. They're useful early on, but can become useless later if you're unable to keep your attack paced with the opponents' defense. Plus they can only be thrown straight and won't go through walls, which matters in the last 15 or so floors where ghosts make an appearance. What item do you hold? Lots of possibilities here it really depends on what you find. The Power and Special bands work great early on for causing damage and getting experience faster. Defense, Zinc, Detect, and Pass scarves all help you stay alive by helping you reduce or, better yet, avoid damage. Of those, I recommend the Pass Scarf the most. The X-Ray Specs are nifty, as you can spy all the items and enemies from anywhere. The Joy Scarf helps you level by giving you experience from damage. The Mobile Scarf will let you walk through walls, which is incredibly helpful. And finally, the Stamina Band and Tight Belt help with belly issues, allowing you to carry less apples (or worry less about finding apples if they decide to be scarce). Everything else should only be used if you have nothing else or, in some cases (like the Diet Ribbon), not at all. Though one could argue that a No-Stick Cap could be quite useful. Next you have the food issue. Obviously, you should keep Apples, Big Apples, Oran Berries, Max Elixers, and Reviver Seeds, as they help for hunger and recovery. Sitrus Berries can be used for healing, but are better used for increasing your max life or carrying out. Life Seeds should be used right away or smuggled out, same for Joy Seeds, except hold them if you're about to level. Ginseng should be saved until you have a move you want boosted (though don't boost Frustration, it won't do more than 45 damage) or snuck out. Totter, Sleep, Allure, and other such status inducing seeds should be held for throwing at enemies or eating when you won't get smacked by someone (though don't eat Hunger, Stun, and Doom Seeds). Grimy Food should be thrown or eaten by stairs. Everything else, like Heal Seeds, Pecha Berries, and so forth can just be munched when found or carried if you have spare room. Do pick-up money. Kecleon shops do appear in Purity Forest with a random assortment of goods. What Kecleon sells is mostly junk, but he usually has one or two items that are helpful (though, on occasion, you'll want most of his stock). Plus, you can sell the things you're carrying and don't need, such as those TMs you can't use. One nice thing about Purity Forest is you'll often leave with a nice chunk of cash if you complete it or use an Escape Orb. Also, if you're bold, you can rob Kecleon's shop. Just make sure you know where the stairs are and you have something(s) to help you get away. Otherwise Kecleon stands a good chance of just one-hit killing you. Oh, and don't try to beat Kecleons with anything that takes one-hit KOs or the Double Edge Orb. They're only worth 4 experience apiece, despite being level 90. Sigh. The final item category to consider is orbs. A lot of orbs have rather limited usage, like Pounce Orbs, but can save your life in the right situation. However, you'll certainly want to carry an Escape Orb if you find one. Cleanse Orbs are also good in case you find or have some sticky items, or step on a sticky trap. I'd rather carry an extra Cleanse Orb around rather than wear a No-Stick Cap in Purity Forest since you really, really need the benefits other hold items give. Beyond that, you'll certainly want one or two "hit the whole room" orbs for those rooms with lots of pokemon or, worse yet, a monster house. Petrify Orbs are the best there, but Slumber, Totter, and Warp also work. Other orbs that stop enemies from attacking, like Stayaway and Shock, are worth considering. The Itemizer and Invisify Orbs are too useful to pass up, but I've only seen six of those combined in the entire game. Total. Be careful with the One-Room Orb. It can really help, or really hurt. If you use it, pray there's not a monster house on the floor. Otherwise the whole floor will become one. And finally, a Trawl Orb is handy for looting a monster house without stepping inside it. Or for robbing Kecleon. But only do the latter by the stairs. Trust me. Especially in the early floors, you'll want to have Wonder Tiles nearby to correct your stats. On the early floors, lots of enemies will lower your attack and defense, which can seriously hurt you. Especially Togepi, who has both Growl and Charm. Sometimes its better to run from your fight to a Wonder Tile, even if it gives the enemies free shots on you. Once you've explored a floor and decide you want to level up there, camp by the Wonder Tile closest to the stairs. Also, moving onto the Wonder Tile in a monster house is usually a good strategy for helping you clear them if you can take multiple hits a turn. Otherwise retreating down the corridor or shooting off a room-affecting orb is better. Traps that can really screw you over: Sticky, Grimy, PP Zero, Block, and, in some instances, Slow. Of those, Sticky and PP Zero are the worst offenders. Grimy can only mess you up if you don't have much food, and Block only if you really needed that move then or somewhere else on the floor. Whirlwind and Pitfall traps, however, can help you. The former sends you flying in a random direction (and will probably do some damage), which, if you're fleeing foes, can possibly put distance between you and them. And if you get dumped in the water and can't go over it, then you'll warp, which can possibly dump you by the stairs. The Pitfall Trap works like an unexpected, forced stairs for five damage. It can either save you from enemies or just be convenient to getting to the next floor. As traps, however, both can be frustrating if they keep you from doing something. Be very, very cautious with taking risks here. Often, if you don't get your gain from a risk, you'll either get seriously hurt or die here. If your life is running low, either run or heal. If those aren't viable, then whip out that Escape Orb so you'll at least get to keep the stuff you found. I've used Escape Orbs on several occasions where I could have taken chances with my next hit killing the foe, but didn't want to risk their next hit killing me. One of those instances let me keep both a Mobile Scarf and a Tight Belt. On many floors, you'll find opponents with disproportionate strength compared to the others. Sometimes these will be weaker and be easy pickings. But others, like Castform and Eevee when you run into them, are much tougher without having really any gain over fighting other foes. Beat them if you can, but approach each new enemy cautiously. There's always a toughest foe of any group that can appear on any floor. Likewise, some foes have higher or lower experience values. If an enemy gives you lots of experience, like Exeggcute or, most notably, Skarmory, Castform, and Electrode, and can be beaten without you getting beaten, go after them. Skarmory gives the third greatest amount of experience in the whole dungeon, over 300 when hit with a move and isn't too difficult to take down. They spawn around floors 15-17. Castform offer almost 400 EXP, but are much stronger and appear on 21-22, 34-38, 54-59, 70-79, and 90-94. Electrodes spawn around floors 51-53 and are worth over 400 apiece. However, they are much harder to kill, simply because they have Screech to annihilate your defenses (couple that with Wonder Tiles becoming more rare the higher you go) and they have a guaranteed 3-shot kill from full health with Sonic Boom, which is also a projectile. How long you can spend hunting these, Skarmory and Castform on later floors particularly, will seriously affect your run. The more you can hunt, the better. Do note that by floor 80 there's some high EXP Pokemon as well, like Camerupt, but these are MUCH stronger than the three mentioned above and may not be worth hunting, assuming you're strong enough to hunt then at all. Speaking of experience, the highest level I've managed to hit in Purity Forest is level 23. I'm sure 30 is doable and, if reached, should really make those last twenty floors A LOT easier. Even my level 23 couldn't fight a battle against more than a couple of foes (or lone, specific Pokemon like Parasect) without getting the snot beaten out of her in return. Three foes meant she had to flee. So, again, level up as much as possible! If you have two or three Big Apples (or even regular apples), especially if you nabbed a Stamina Band or Tight Belt, you can easily spend enough time on a floor farming for precious experience points to get the "Something's stirring..." warning. Weather can help or hurt you. Ground, rock, and steel types can benefit from the occasional sandstorm that'll show up. Ice types will like the Hail. Everyone else will need to seek cover, including you if you don't like the damaging weather. A Weather Band will protect you, but isn't worth it. If under damaging weather, keep in mind your level will be too low to recover health without use of items by just walking or standing. So do what you can on those floors and get off of them. But what really stinks though is if you enter them with really low health, they could kill your run right then and there. Other weather effects are less direct, take advantage of them if you can (such as hunting down fire types while its raining). Monster Houses. They're really uncommon, but I can guarantee you'll encounter at least two, as that's the minimum I've ever seen here. Also, they're almost always in two very, very important places: rooms with stairs or the room you appear in on a new floor. In other words, they'll be mandatory, so you must have a way to handle them. As said in the orbs section, you'll want a room-hitting status orb, preferably Petrify. Other items are also useful, such as Quick Seeds, Invisify Orbs, and anything else to boost your status. If you're fortunate to have a room-hitting move, like Heat Wave, this is the best time to use it. The highest floor I've seen a monster house on was in the 90s, so don't be surprised if they appear as high as 98. You do have options, however, if you don't want/can't fight. You can try to slip by to the stairs or out of the room. Or you can flee back down the corridors you came from and try to get into the room from another direction. A Warp Seed is also great for (hopefully) getting you to safety. Finally, be aware the difficulty spikes quite a bit often due to the presence of one or several Pokemon. Specifically, the difficulty pretty much doubles after a few floors, though that's not a big deal since the first few floors are really easy and the experience literally triples. A flew floors later, however, Togepi will appear, who can obliterate your attack power, take one or two too many hits, and hits just a bit too hard. Skarmory bumps it up a bit around floors 10-15, though you actually need to hunt down as many metal birds as you can. In the 30s, the difficulty takes a sudden jump by introducing Pokemon such as Electrike, who have enough HP to survive a hit from Frustration and are actually worth less experience than everything prior except the earliest floors. Luckily. the experience more or less corrects itself again by floor 40. The 50s are a bit tough due to a sudden shift in preference to special attacks for a brief while, lots of defense droppers (especially through Screech), just about everything being evolved forms suddenly, and Electrode with his uber- cheap Sonic Boom. A lot of Pokemon on those floors use Ember, which for some reason ignores the Pass Scarf. If you have Flash Fire, however, those floors might not be so bad. The final spike is at floor 80 and stays through 98. You'll get attacked by foes who are suddenly much, much stronger, all around 28-30 it seems based on the damage from Night Shade. Ghosts will join the fray to hunt you through walls and Parasect will nail you with Spore and Stun Spore and then murder you with its startling powerful normal attack and Leech Life. To compensate, the Kecleon shops on the final floors tend to carry some very valuable items. It's not uncommon to find Sitrus Berries, Life Seeds, Joy Seeds, Tight Belts, Trap Scarves, etc. You should have quite a bit of pocket change by then, so if you run into Kecleon's shop, spend the cash! Or you could move over to the stairs and use a Trawl Orb... -------------------------------------------- Who do I use? -------------------------------------------- I originally was going to include an analysis of every single pokemon, but I gave up on that. It was taking far too long. So, instead, I'm giving some brief suggestions. In general, you want Pokemon with good stats, particularly defensive, and the ability to learn good defensive moves along with a strong attack or two. Starters, particularly evolved ones, and other story-line party Pokemon (like Magnemite) start off well and stay relatively strong. Legendaries typically aren't a bad idea, but they tend to level up very slowly. Venomoth, while sucky in the higher levels of the main game, is actually pretty strong in Purity Forest, particularly since it has Silver Wind from level 1. Muk and Grimer also have good stats and excellent damage mitigation from abilities and inherent traits. Lickitung has some great stats and a few decent moves, but requires TMs to really shine. Seadra's stats start low but will sky rocket and it has Smokescreen for great mitigation. Ghosts, such as Haunter (he's better than Gengar, believe it or not), can hide out in the walls if you can get a Stamina Band, a Tight Belt and/or a lot of apples. Or they can go at it more normally and just use the walls as an escape route. But if you really want a butt-kicking Pokemon, bring Alakazam. The stats will barely rise, but what it starts with at level 1 exceeds what most Pokemon can achieve by level 15 or even level 20. On top of that, he can learn very helpful moves like Teleport, Psybeam, Reflect, and Recover on his own. And no, don't bring "lawlz i has wonder guardz" Shedinja. Despite that awesome ability, Shedinja is prone to being one-shotted by fire pokemon, traps, geopebbles, and even the weather. There's a lot of other pokemon out there that'd probably do pretty awesome I didn't even touch in this brief section. But, I only made it to Seaking in my every pokemon analysis and I'm a bit worn on going through and evaluating 200 other Pokemon. Luckily, I was just looking at them on paper. What, you didn't seriously think I've be crazy enough to play through Purity Forest 300+ times to test every single pokemon out? -------------------------------------------- How do I Approach this Dungeon? -------------------------------------------- At present, I know of four ways to try to tackle this dungeon: fight, flight, run through walls, or constant warping. The last I'll explain in a bit in its own dedicated sub-section. The first two methods are a bit obvious with the third probably thought up by those who think they're clever. And honestly, they are to a degree, but it isn't the most difficult solution to the Purity Forest puzzle. First, fighting. If you want to fight your way through the entire dungeon, and you'll want to for at least the first twenty floors, you'll want a pokemon with great life, lots of defense, lots of attack, and good moves. This isn't to say special defense and attack are useless, you'll just be getting hit and using normal attacks more often, aka the standard, nameless, typeless weak attack all pokemon have. Eventually, you'll run out of PP and Max Elixers (unless you get lucky), so you'll want to be able to still dish out a reasonable amount of damage by having a good attack stat. You'll need to level up as much as possible if you want to fight all the way through and never quit fighting. Trust me, you'll need all the experience you can get to handle those last twenty floors. The pokemon on those are beasts. However, you may not want to fight the whole time, or, despite your best efforts, Purity Forest just says "Screw you!" and you can't get enough levels to keep up. This is where flight comes in, aka running. To do this, you'll want to be at least level 20 by the upper floors so you can take a few hits. Anything that makes you harder to kill is better. However, sometimes you'll get stuck being forced to fight, such as pokemon blocking you on both sides in a corridor. Having Frustration, Attract, and Reflect with lots of PP can get you out of these situations. Otherwise, you better be ready to use that Escape Orb. Moving through walls is really an alternative to flight. You'll want to level up still, but you won't need to as much. Mainly because you can't enter a new floor from within a wall. And if you spawn into a monster house, you can still get surrounded. There's two ways to do this: find a Mobile Scarf and or be a ghost. And you'll need lots of food. This isn't perfectly safe since you'll have to risk grabbing items and using stairs frequently. Ghosts can make this pretty easy though if they find a Tight Belt. Bear in mind, without one, each turn you spend in a wall uses 5 Belly. As does moving through it from a move like Roar, which really sucks when that happens. It's harder to set up for good effectiveness, but safer if you can do it. And then there's warping. A lot of warping. So much warping you're doing it every few seconds. I call it... -----------THE WARP SCARF METHOD!----------- *Cue overly dramatic music, glowing lights, and an angelic chorus.* Ahem! Anyway, discovering this is what spurred me to write this guide. This is how I did Purity Forest at a lowly level 12. A level so low that the enemies on floor 70+ could pop me in one shot (yay for Reviver Seeds). This method, borne out of desperation of finding myself under level by floor 30 and having yet to find a single Frustration TM or having any decent attacks with which to easily accumulate experience with, (and never did find the former), carried me through 70 terror-filled floors in a relatively pain-free method. (and let me smuggle out half an inventory of stat-boosting seeds) So, how does it work? It requires some setting up to do, as you do have to find the items. First, I recommend a Pokemon with good life, defense, and, if you can, special defense. Have enough attack or special attack to get yourself to at least level 10, preferably higher. Anything lower is seriously discouraged, as level 12 was low enough for most everything in the higher floors to two- or three-shot kill me, one-shot against those with super effective attacks. Second, you obviously need a Warp Scarf. That or an absurd amount of ungodly luck in warping and finding tons of Warp Seeds. But, considering that the odds are against you finding enough Warp Seeds to warp yourself 10+ times a floor for 70ish floors (that'd be at least 700 seeds for 70 floors, by the way), you'll need the Scarf. Kecleon will sometimes sell them for 50 Poke, and an Itemizer Orb might turn an enemy into one. Otherwise, you'll have to search for it. Now, if you were really lucky (or in any other dungeon), that's all you would need. But this is Purity Forest we're talking about, the dungeon that hates you. So, you'll need some more items in case things don't go so well, lots of items. Here's the items I recommend. 1x Warp Scarf 1x+ TM Rests, for healing. 1x+ TM Attracts, for stopping enemies from attacking you. 1x+ TM Reflects, for reducing incoming damage, if your Pokemon can use it. 1x+ Apple or Big Apple in your inventory. Obviously, you'll need more eventually. 1x Tight Belt or Stamina Band for walking when its safe, to cut apple usage. 1x Defense hold item. Pass Scarf, Detect Band, Defense Band, or Zinc Band, recommended in that order from most to least. Sometimes you'll need to walk near foes or even fight them. 1x+ Reviver seeds. More is better. 1x+ Max Elixers. More is better. 1x+ Oran Berries. In case Rest runs out. 1x+ Status-effect seeds, like Stun Seeds. In case Attract runs out. 1x+ Room-affecting status orb. For monster houses, Petrify is the best. 1x+ Cleanse Orb for dealing with Sticky Traps. 1x+ Warp Seeds for on-demand warping out of danger. 1x Escape Orb. Even if you have all of the above, things can STILL go wrong in Purity Forest. This dungeon hates us that much! Now, normally, the Warp Scarf is a rather useless item. I mean, when you have a team following you or, worse yet, an escort, randomly teleporting every where is not a good idea. Unless you give your whole team Warp Scarves because you're bored, then it's amusing. But, when you're alone and everyone is out to get you, the Warp Scarf is invaluable for helping you (eventually) find the stairs. Yes, it's highly unpredictable, but it has some guarantees. First, you'll always warp within five turns after the last, sometimes immediately. Second, you only warp into rooms, never corridors. And third, warping has a higher priority over enemy movements, so if you warp, that pokemon next to you cannot hit you. Whenever you warp, you'll appear in a random spot in a random room (but never on an item, it seems). There are some factors to where you go. First, the bigger the room, the more often you'll appear in it. Second, the more rooms there are on a floor, typically the longer it'll take for you to warp into the room with the stairs and the less likely said room will have items or pokemon in it. Hence, if the stairs is in a big room with few other rooms around, it's likely to be more dangerous but more profitable if you're nabbing items in the process. On the other hand, small room with lots of other rooms, more likely to be safe but bare. However, because of the Warp Scarf's unpredictability in warping, when you go for the stairs or an item, you'll want to take it off. There was a few times where I forgot, walked onto the stairs, and warped before I could use them. On the other hand, you'll grab any item you step on before you warp. Generally, when you get onto the stairs, it's a good idea to put the Warp Scarf back on, in case you spawn next to a foe on the next floor. If that happens and you're caught without the scarf on, or walking isn't safe for some other reason, whip out Attract or one of your items to protect yourself. Failing that, attack with whatever attack moves you have (hopefully Frustration). But if you do have time to move, either after spawning in or warping next to enemies, try to walk away from them without cornering yourself. Keep in mind you may need up to five turns before you'll warp to another spot, so try to plan that accordingly and be prepared to drop a status effect or attack the enemy if you don't warp in time. Just, whatever you do, don't surround yourself. But, if you do, that's where Warp Seeds come in. When you do get hurt, you can use Rest when you warp to an empty room. Note that, while resting, you won't be warping at all. Whether this is a good thing or not is your personal opinion. And yes, you will get hurt. The occasional bad warp, occasional mistake, traps, and enemies with projectiles will all nail you from time to time. Now, this method can be viewed as a "cheap" way to get through Purity Forest, as it is, by far, the easiest approach I've found. It's great for those who just want to get through it and grab Celibi. But for those looking for a challenge or are masochistic won't find this as fun. Personally, on any future runs through Purity Forest, I probably won't do this, as I'm the kind of person who loves the challenge of having to improvise with whatever you've been given in a difficult situation. Must be why I'm drawn to this dungeon... For trivia, I used a Marowak doing this. -------------------------------------------- Other Guides by Me -------------------------------------------- Escape Velocity Nova: Close Combat Guide - This is an in-depth guide that tells you what ships, weapons, and outfits are good for close combat, as well as giving multiple techniques on how to fight at close range. Ares: Walkthrough - Contains information on all the races, ships, and other objects. It also contains general hints, game basics, single player walkthrough, and multiplayer hints and level strategies. Dynasty Warriors 5: Xtreme Legends: Lu Bu - Contains Lu Bu's move list, how to use him, how to beat him, his weapon status, recommended item set-up, and a walk through for his level. Sonic Adventure 2: Battle: Battle Mode Guide - Has various strategies for dominating your friends and rivals alike in the game's multiplayer mode, whether it be racing, hunting for treasure, shooting each other, playing an inferior kart mode, or watching cute, cuddly creatures beat the snot out of each other. -------------------------------------------- Contact Info -------------------------------------------- Questions? Comments? Did I have incorrect information on something? Email me at TwilightPhoenix@gmail.com. Make sure to have something like "PKMMD Purity Forest Guide" as the subject. Also, no attachments unless I am expecting one from you. Finally, hate mail will be ignored, deleted, and blocked. Also, let me know where you found the guide, especially if you are not on GameFAQs (www.gamefaqs.com). -------------------------------------------- Copyright Info -------------------------------------------- This guide is copyrighted and therefore subject to international copyright laws. GameFAQs (www.gamefaqs.com) is permitted to have it viewable as they do any other guide. Anyone else is not permitted to distribute it or use it on their website. If you wish to use it, contact me and we'll discuss. Please note that I will not let you use the current version, since I'll have to update this little section. All rights not explicitly permitted in this section are reserved.
FAQ Display Options: Printable Version