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    FAQ/Walkthrough by JWitham

    Version: 2.0 | Updated: 04/10/06 | Search Guide | Bookmark Guide

    Final Fantasy IV Advance Guide
    *******************************************************************************
    System: Game Boy Advance
    *******************************************************************************
    By Joseph Witham
    *******************************************************************************
    Email: josephcwitham@hotmail.com
    *******************************************************************************
    Web Site: http://www.geocities.com/jwfaqs
    *******************************************************************************
    Version 2.0 - 4/10/2006
    
    Contents
    ~~~~~~~~~
    I. Opening Copyright Notice
    II. Version History
    III. Introduction
    IV. Game Boy Advance Changes
    V. Walkthrough
    VI. Characters
    VII. Spells
    VIII. Items
    IX. Weapons
    X. Armor
    XI. Shops
    XII. Monsters
    XIII. Bosses
    XIV. Closing Copyright Notice
    
    ===============================================================================
    I. OPENING COPYRIGHT NOTICE
    ===============================================================================
    
    This guide is Copyright 2005-2006 Joseph Witham (josephcwitham@hotmail.com).
    Anyone who desires to reproduce, distribute, or use this guide on their web 
    site has the author's permission under the following conditions:
     1. It must not be altered in any way.
     2. It must not be used for profit; it must be distributed freely. 
     3. It must remain in its entirety, with every part intact.
     4. Credit must be given to the author, Joseph Witham.
    All information in this guide, unless otherwise noted, was compiled and 
    written by the author. You may not reproduce any information from this guide
    and use it in any other publication without written consent of the author.
    
    ===============================================================================
    II. Version History
    ===============================================================================
    
    2.0 - 4/10/2006
     -A much-needed minor update
    
    1.9 - 12/26/2005
     -A few minor corrections
    
    1.8 - 12/22/2005
     -Minor update
    
    1.7 - 12/20/2005
     -Information about the Lunar Ruins added (Section 27 in the Walkthrough)
     -A few errors addressed
    
    1.6 - 12/17/2005
     -A few minor additions and corrections
    
    1.5 - 12/16/2005
     -Cave of Trials section complete!  (Section 25 in the Walkthrough)
     -All new items and bosses found in Cave of Trials added
    
    1.4 - 12/15/2005
     -Added several GBA game changes
     -Minor errors corrected
    
    1.3 - 12/14/2005
     -Fixed some monster names
     -Re-alphabetized lists
    
    1.2 - 12/14/2005
     -Format changes
     -Walktrhough cleaned up for easier readability
    
    1.1 - 12/13/2005
     -All names changed to match the FFIV Advance translation
    
    1.0 - 12/12/2005
     -Initial Release
    
    ===============================================================================
    III. INTRODUCTION
    ===============================================================================
    
    This guide is intended for use and fully compatible with the GBA version of 
    the game.  Included is a full walktrhough of the original quest with all the 
    original sidequests.  Also included is information about the new dungeons, 
    Cave of Trials and the Lunar Ruins.
    
    The search feature included in notepad and web browsers (edit --> find) 
    should help you navigate the guide easier; simply type in the section of 
    information from the contents you desire to skip ahead to that section.
    
    ===============================================================================
    IV. GAME BOY ADVANCE CHANGES
    ===============================================================================
    
    -A large amount of end-game content has been added, including two entirely 
    new dungeons.
    
    -The game is based on the original version of FF4, not Easy Type nor FF2 NA. 
    
    -Game difficulty has been toned down.
    
    -A Quicksave feature has been added that allows you to save anywhere. The 
    data will be erased once the save is loaded.
    
    -The script has been retranslated and new dialogue sequences have been added.
    
    -A new intro sequence introducing the story plays before game start-up.
    
    -Walking speed has been increased.
    
    -Using Sight or Dwarven Bread now brings up a complete world map with location
    pointers, instead of simply zooming out slightly.
    
    -Near the end of the game, characters who were inaccessible in the original
    will now be able to be switched out in place of the original end-game party.
    
    -Many new items have been added, including new final weapons for every 
    character.
    
    -A bestiary is available in-game, listing monsters as you encounter them.
    
    -Graphics have been touched up, including new character portraits and battle
    fields.
    
    ===============================================================================
    V. WALKTHROUGH
    ===============================================================================
    
    -------------------------------------------------------------------------------
    1. Baron
    -------------------------------------------------------------------------------
    
    ////TREASURE///////////////////////////////////////////////////////////////////
    [Baron Castle]: Bomb Ring, Ether, Tent, 480 Gil.
    
    [Baron Town]: Potion (3), Hourglass, Tent (2), Maiden's Kiss, Dwarven Bread, 
    Eye Drops, Gold Needle, Phoenix Down.
    ///////////////////////////////////////////////////////////////////////////////
    
    
    After the intro sequence, you'll be free to explore the castle.  First, head 
    east and talk to Kain to learn about his past.  Afterward, explore the castle 
    for treasure and talk to people on the east side of the castle.  When you're 
    finished exploring the east side of the castle, head to the west tower.  On 
    your way, you'll meet Rosa and Cid.  After a brief talk with them, enter the 
    west tower and walk up to your bed.  During the night, Rosa will visit you 
    and give you an inspirational talk.  
    
    In the morning, Cecil and Kain will automatically leave the castle wherein a 
    prologue will begin.  After the prologue you'll end up on the Overworld, enter 
    the town of Baron.  Talk to the inhabitants and explore pots, water, and the 
    inn for treasure.  A couple of the buildings are locked.  There is a tutorial 
    building just south of the locked weapon shop where experienced warriors will 
    tell you all about game mechanics.  Be sure to visit the item shop and stock 
    up on curative items for the upcoming journey.  When you're ready, exit the 
    town and walk north east on the Overworld until you reach a cave.
    
    -------------------------------------------------------------------------------
    2. Mist Cave
    -------------------------------------------------------------------------------
    
    ////TREASURE///////////////////////////////////////////////////////////////////
    Potion (2), Tent, Eye Drops.
    ///////////////////////////////////////////////////////////////////////////////
    
    The cave is very short and linear; the enemies aren't tough either.  However, 
    some of the treasures are a little way off the main path.  When you reach the 
    north east corner of the room, you'll fight a boss.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Mist Dragon
     HIT POINTS: 465
     EXPERIENCE: 700
     GIL: 200
     WEAKNESS: --
     STRATEGY: Have Cecil attack normally, Kain has time to jump two times before 
    the dragon turns to mist.  When it does turn to mist, don't attack it, you'll 
    always miss and it will retaliate with a powerful attack. Just Defend until it
    returns to its original form and then continue the attack cycle.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    After the battle, head north to exit the cave and then head directly east to 
    the village.  When you enter the village, the Bomb Ring will automatically 
    attack the village.  An un-winnable battle will commence.  Rydia will summon 
    Titan, and Cecil will end up alone with her.  Kain is nowhere to be found.
    
    -------------------------------------------------------------------------------
    3. Underground Waterway
    -------------------------------------------------------------------------------
    
    ////TREASURE///////////////////////////////////////////////////////////////////
    [Kaipo]: Ether.
    
    [Underground Waterway]: Potion (3), Maiden's Kiss, Tent, Bomb Fragment, 
    Iron Armlet, Phoenix Down, X-Potion, Dry Ether, Ether(2), Ice Rod, 580 Gil, 
    Feathered Cap, Hourglass, Antarctic Wind, Shadow Blade, Hades Helm, 
    Hades Gloves, Hades Armor, Hermes' Shoes.
    ///////////////////////////////////////////////////////////////////////////////
    
    Head north east to through the huge desert to the town next to a lake called 
    Kaipo.  As soon as you enter, Cecil will automatically enter the inn, you'll 
    be allowed to stay for free.  During the night a Baronian general will enter 
    and attack you.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    General
     HIT POINTS: 221
     EXPERIENCE: 869
     GIL: 242
     WEAKNESS: --
     STRATEGY: Attack the General first for experience, if you attack the Soldiers 
    first, he'll run away.  As soon as the General is dead the Soldiers will kill 
    themselves one by one.  You can speed the process up by killing them on your 
    own.  Should your HP drop, just use a quick Potion.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Rydia will join you after the fight.  In the morning, exit the inn and 
    explore the town for treasure.  Enter the small house in the north east 
    corner of the town.  Walk up to the northern room where you'll find Rosa sick 
    in bed, she'll do nothing but mutter, so leave for now.  You may want to buy 
    Rydia a new weapon, but it really doesn't matter, as her Attack Power is very 
    low.  Exit the town and have Rydia level up.  When she's at least level 6 
    it's safe to move on.
    
    Head north east from Kaipo to the Underground Waterway.  Gather treasure at the 
    entrance and then walk a short way west.  You'll meet Tellah, the Sage, he'll 
    join you on your way to Damcyan.  Before moving on, enter the waterfall in the 
    center of the area to discover a secret room full of treasure.  In the next 
    area, simply head west, leaving the path only to collect treasure.  Enter the 
    door to reach a safe room where you can save and use Tents and Cottages. 
    You'll automatically rest for now and Tellah will and Cecil will talk during 
    the night. In the morning, save and exit to the north.  Enter the eastern door 
    in the next area.  Collect treasures and then enter the western room.  From 
    the entrance, head directly west through the hidden wall and north east past 
    the staircase to reach the isolated chest.  Return to the staircase and enter 
    it.  First get the eastern chests, then the western ones, and, finally, use 
    the staircase to exit the cave.  Use a much needed Tent and check your 
    equipment before entering.  Just walk south and you'll automatically plummet 
    to the bottom of the falls.  Collect treasure and then use the western door. 
    Grab the treasure and head north to the tentacles to fight a boss.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Octomammoth
     HIT POINTS: 2350
     EXPERIENCE: 1200
     GIL: 500
     WEAKNESS: Thunder, Chocobo
     STRATEGY: Have Tellah use Thunder, Rydia summon Chocobo, and Cecil attack 
    physically.  The tentacles will die one by one until the octopus itself is 
    finally destroyed.  This boss is slow to attack, so you won't need to heal 
    very often, but when you do, have Tellah use Cura on the entire party or 
    Rydia use Cure on single targets.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Walk through the waterfall to exit the cavern.
    
    -------------------------------------------------------------------------------
    4. Antlion Cave
    -------------------------------------------------------------------------------
    
    ////TREASURE///////////////////////////////////////////////////////////////////
    [Damcyan]: Tent, Feathered Cap, Crossbow, Ruby Ring, Holy Arrow (2), 
    Iron Arrow, Gold Needle, Eye Drops, Antidote, Potion, Ether, Phoenix Down.
    
    [Antlion Cave]: Potion (3), Spider's Silk (2), Gold Needle, Tent, 
    Antarctic Wind, Hourglass, Lamia's Harp, Phoenix Down, Ether, Emergency Exit, 
    Sand Ruby.
    ///////////////////////////////////////////////////////////////////////////////
    
    Walk north to the castle.  Before you reach it, it'll be destroyed.  Enter 
    the ruins.  Walk up to the 3rd floor to see Anna dying.  Edward, her lover, 
    and Tellah will enter an uncontrollable battle.  After the battle, Tellah 
    will leave the party and Edward, a bard, will take his place.  
    
    You'll automatically appear on the Overworld inside a hovercraft.  It can 
    cross rivers, lakes, and shallows in the ocean.  Get off the hovercraft and 
    re-enter the castle.  From the entrance, head east to reach a secret room 
    full of treasure.  Press the switch to reveal treasure in the closed cells.  
    Head down the stairs and get treasure from the pots and chests.  Return to 
    the 3rd floor and use the pots in the west and east corners to restore your 
    health. 
    
    Exit the castle and cross the shallows to the north.  Enter the cave to the 
    north.  Collect treasure in the first room and use the south east staircase.
    Just west is a safe area, use it and continue on.  Walk to the southern 
    staircase to reach the Antlionís nest.  Engage the Antlion.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Antlion
     HIT POINTS: 1100
     EXPERIENCE: 1500
     GIL: 800
     WEAKNESS: Chocobo
     STRATEGY: This is a lot easier than you would expect, just have Cecil attack 
    regularly.  Have Edward use Heal or individual Potions each round.  Rydia 
    should summon Chocobo each round.  Watch out, this boss counters a random 
    target each time it's hit physically.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    You'll receive the Sand Ruby for winning the battle.  Return to the area 
    around the castle and cross the south west shallows to reach the desert 
    surrounding Kaipo.  Return to the house where Rosa is sleeping.  Give her the 
    Sand Ruby.  During the night, Edward will wander out into the town and play 
    his harp.  He'll be attacked by and easy-to-defeat enemy.  The next morning 
    Rosa will join the party.  Return to the shallows that brought you to 
    Antlion.  From here, hover east to the mountain.
    
    -------------------------------------------------------------------------------
    5. Mt. Hobs
    -------------------------------------------------------------------------------
    
    ////TREASURE///////////////////////////////////////////////////////////////////
    Tent, Potion, Gold Needle, 960 Gil, Holy Arrow.
    ///////////////////////////////////////////////////////////////////////////////
    
    Rydia will melt the Ice at the entrance and will learn Fire.  Use the west 
    passage to reach a safe area and several chests.  Return to the entrance and 
    use the east passage to move on.  At the Summit, you'll meet Yang.  He needs 
    help in his battle.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Mom Bomb
     HIT POINTS: 11000
     EXPERIENCE: 2416
     GIL: 543
     WEAKNESS: --
     STRATEGY: Quickly begin attacking the boss.  Have Cecil attack it physically.
    Edward should constantly use Heal, while Rosa uses Cura on individual 
    characters.  Rydia should summon Chocobo and Yang should use the Power 
    command.  When, and if, it turns into smaller bombs, defeat them as fast as 
    possible before they detonate.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    After the battle, Yang will join you.  Heal and head north.  Cross the bridge 
    and walk south to the exit.  Head north east, then south east through the 
    mountain range to reach a castle.
    
    -------------------------------------------------------------------------------
    6. Fabul
    -------------------------------------------------------------------------------
    
    ////TREASURE///////////////////////////////////////////////////////////////////
    Bomb Fragment, Antarctic Wind, Potion, Rage of Zeus, Bacchus's Cider, Tent, 
    Hermes' Shoes, Spider's Silk, Ether, Demon Shield, Deathbringer.
    ///////////////////////////////////////////////////////////////////////////////
    
    Stay at the inn and, in the morning, go shopping for goods.  On the second 
    floor, take the south passage instead of the north staircase.  Collect 
    treasure in the east and west towers.  Return to the 2nd floor and take the 
    north staircase to meet the king.  Say "Yes" to the king and the party's men 
    will help defend the castle, and the Crystal, in the upcoming attack. 
    A string of battles will commence wherein you'll be pushed all the way back to
    the Crystal Room.  An un-winnable battle against Kain will occur.  After the 
    battle, Golbez will appear and take the Rosa and the Crystal with him as he 
    leaves.
    
    Exit the Crystal Room and explore the rest of the castle for treasure.  Press
    the east switch to reveal a secret passage, head east through it and collect 
    the treasure.  Return to the top of the east tower and speak with the injured
    king.  He'll tell you to stay in the inn, it'll be free of cost.  You'll 
    automatically appear in the king's chambers the next day.  He'll arrange for 
    a ship and give Cecil a new sword.  Exit the castle and get on the ship to the
    east.  On the way, the ship will be attacked be Leviathan, and the entire 
    party will be swallowed up.
    
    -------------------------------------------------------------------------------
    7. Mt. Ordeals
    -------------------------------------------------------------------------------
    
    ////TREASURE///////////////////////////////////////////////////////////////////
    [Mt. Ordeals]: Potion (2), Ether(2).
    ///////////////////////////////////////////////////////////////////////////////
    
    Cecil will awaken on a foreign shore separated from all of his companions.  
    Enter the eastern town.  Everyone inside will have wicked words for you, some 
    will even cast harmful status ailments on you!  Enter the north building and 
    talk to the elder.  He'll explain your next quest and give you the assistance 
    of two mages, Palom and Porom.  The twins are poorly equipped, so head over 
    to the armor and weapon shops.  They are also in serious need of leveling up, 
    let them go up three or four levels before heading on.  
    
    Head east through the wilderness until you reach a mountain.  Palom will 
    extinguish the flame blocking the path at the entrance of the mountain.  A 
    short sequence about Golbez will occur.  On this quest, you'll have to rely 
    heavily on Palom's Fire magic, and Porom's Cure spells to help defeat all of 
    the undead monsters, since Cecil's dark sword is useless against them.  Head 
    north and pick up treasure on the way.  Enter the passage and head east, 
    you'll meet an old friend, Tellah.  After a short talk, he'll join you. 
    Head north through the passage.  Go north through the next area, but be sure 
    to leave the path for treasure.  When you reach the Summit, use the safe 
    area immediately.  When you've recovered and saved, head north west across 
    the bridge and you'll be thrown into a boss battle.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Scarmiglione
     HIT POINTS: 3500
     EXPERIENCE: 2800
     GIL: 850
     WEAKNESS: Fire
     STRATEGY: Have Palom and Porom constantly use Twin magic, unless Porom needs
    to heal.  Cecil should attack the Ghasts and then Scarmiglione, when they're 
    defeated.  Tellah should concentrate on healing, using Hi-Potions and Cura 
    every round.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    After the battle, return to the safe area and use it again.  As you cross the 
    bridge, you'll be attacked by Scarmiglione again.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Scarmiglione (2nd Form).
     HIT POINTS: 3523
     EXPERIENCE: 3600
     GIL: 2500
     WEAKNESS: Fire, Holy
     STRATEGY: Immediately switch rows.  Tellah should be ready with Esuna to 
    block out Scarmiglione's constant status attack.  Cecil should attack 
    physically and the twins should try to pull off Twin magic as much as possible.
    If the party is in serious need, Porom can stop using Twin magic for a while 
    and use Cura.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Cross over to the stone after the battle.  In the chamber, Cecil will 
    transform into a Paladin and will be attacked by his old self.  Just Defend 
    every round (press the control pad right to access the Defend command), and 
    the battle will be over within a few rounds.  Once out of the chamber, Cecil 
    and Tellah will have tons of new abilities.  Cecil will be able to use 
    White Magic and a Cover command.  Tellah will regain all his old spells, and 
    will lose the Recal command in the process.  
    
    Descend the mountain.  On your way down, you'll notice that Cecil can hurt 
    undead monsters and that he gains levels at an alarming rate.  Once out of the
    mountain, you can either walk directly south to the Chocobo forest for a 
    quick ride back to Mysidia or walk back west, gaining levels as you go.  In 
    Mysidia, buy Cecil all new Paladin equipment.  On your way to the see the 
    elder, you'll notice that the villagers have many new things to say to you.  
    After a long talk with the elder, you'll have access to Devil's Road, which 
    lies in a building on the east side of town.  Step on the orb to be warped to 
    Baron town.
    
    -------------------------------------------------------------------------------
    8. Old Waterway
    -------------------------------------------------------------------------------
    
    ////TREASURE///////////////////////////////////////////////////////////////////
    [Baron Town]: Baron Key, 2000 Gil, Rage of Zeus, 1000 Gil.
    
    [Old Waterway]: Hi-Potion, Ether (2), Rage of Zeus, Hourglass, Hermes' Shoes, 
    Ancient Sword.
    
    [Baron Castle]: Ether (4), Unicorn Horn (2), Phoenix Down (2), 
    Bacchus's Cider (2), Hermes' Shoes (2), Elixir, Hi-Potion (2), Tent (2).
    ///////////////////////////////////////////////////////////////////////////////
    
    Go directly to the inn.  Walk north to the bar area.  You'll notice one of 
    you're old friends sitting at a table, Yang.  Talk to him and a battle 
    against two guards will begin.  After they are defeated Yang will attack.  He 
    is extremely easy to defeat, Cecil alone can knock him out within a round or 
    two.  Once Yang is knocked out of his confused state, he'll give you the 
    Baron Key.  All of his equipment is gone, so you'll definitely want to unlock 
    the armor and weapon shop and buy him new armor.  Be sure to buy him a 
    Thunder Claw and Ice Claw, they'll help greatly in the upcoming dungeon.
    While in the armor and weapon shop, go to the very bottom of the east wall to 
    find a secret passage leading to treasure.
    
    When you're ready, head to the west door and use the Baron Key to open it.
    Before going down, go through the east wall to find a hidden chest.  Head 
    south to the chests and then north to the bridge area.  From here, head west 
    to the staircase.  In the next area, head south through the hidden wall 
    passage to reach a chest.  Walk south through the passage again to reach the 
    other chest.  Now, return north and head east through the wall.  Go east 
    through the next wall to the island with a chest on it, and, finally, head 
    east through the wall and north to the next area.  Walk up the stairs and 
    go through the east wall to reach a chest.  Head north and up the stairs.
    Before going on, go through the west wall to reach a chest.  Return to the 
    stairs and go north.  There is a safe area in the north door.  Also in this 
    room is a hidden chest, to get it, walk through the east wall above the rocks.
    Exit the safe area and use the north east stairs.  Once in Baron Castle, walk 
    toward the throne room.  You'll meet Baigan, and soon after the meeting he'll 
    attack you.  
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Baigan
     HIT POINTS: 4444
     EXPERIENCE: 3000
     GIL: 4800
     WEAKNESS: --
     STRATEGY: Cecil and Yang should target the body.  The twins should use Twin 
    magic, and Tellah should constantly cast Cura and Curaga in order to keep the
    party healthy.  Stop casting spells on the boss when it casts Reflect.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Before moving north to the throne room, take the east stairs.  Underneath the 
    torch is a switch, press it to reveal a secret path leading to a room full of 
    treasure.  Take the other stairs in this tower and collect treasure from the 
    chests and pots.  You may want to return to the safe area in the waterway 
    before entering the throne room, there will be another boss fight.  Enter the 
    throne room and talk to the king.  He'll transform into Cagnazzo and attack 
    you.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Cagnazzo
     HIT POINTS: 5312
     EXPERIENCE: 5500
     GIL: 4000
     WEAKNESS: Thunder
     STRATEGY: Have Porom or Tellah cast Berserk on Cecil near the beginning of 
    the battle to increase his attack power.  Yang should have a Thunder Claw 
    equipped and should use Power every round.  Palom and Tellah should constantly
    use Thundara or Thundaga to disintegrate Cagnazzo's dangerous water shield.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    After the battle, Cid will rejoin you.  On your way out of the castle, the 
    wall will begin to cave in on the party.  Palom and Porom will turn 
    themselves to stone to stop the wall, thus leaving the party.  As soon as 
    you're on the airship, Kain will fly in on another ship and tell you to 
    obtain the Earth Crystal in exchange for Rosa.  Head north east to a town and 
    castle surrounded be a huge forest, land on the small patch of bare land next 
    to the town.
    
    -------------------------------------------------------------------------------
    9. Magnetic Cavern
    -------------------------------------------------------------------------------
    
    ////TREASURE///////////////////////////////////////////////////////////////////
    [Troia Town]: 1000 Gil, Dry Ether, Ether, Decoy.
    
    [Troia Castle]: Bacchus's Cider, Tent (2), Hi-Potion (2), Ether(2), Ruby Ring,
    (Available after obtaining Earth Crystal): Hi-Potion (2), Remedy (2), 
    Ether (2), Dry Ether (2), Elixir, Echo Herbs (2), Great Bow, Fire Arrow (2),
    Thunder Arrow, Ice Arrow (2), Silver Apple.
    
    [Mist]: Bomb Fragment (3), Gold Hairpin, Clothes, Ruby Ring, Rod of Change.
    
    [Mythril]: 5000 Gil, Mythril Staff, Mythril Knife.
    
    [Agart]: Arctic Wind.
    
    [Magnetic Cavern]: Hi-Potion (2), Unicorn Horn, Ether (2), 2000 Gil, 
    Spider's Silk, Hourglass, Emergency Exit, Fairy Claw, Earth Crystal.
    ///////////////////////////////////////////////////////////////////////////////
    
    Enter the town of Troia and explore the north west grassy area for treasure.  
    The north west building is a chocobo barn full of black chocobos.  In the 
    pub, you can buy a Membership Pass to a dance show for 10000 Gil.The weapon 
    and armor shops have very primitive, but will prove useful in the near future.
    Enter Troia castle and head to the east chamber and explore it for treasure.
    After that, head to the west chamber, you'll meet Edward, weak and bed ridden.
    He'll give you the Twin Harp.  Now, enter the northern chamber and talk to all
    eight clerics.  
    
    Exit the castle, the world is now yours to explore.  There are several towns 
    that you should visit.  You can return to Mist now, it's only a short way 
    south east.  When in Mist, enter the house in the north west corner.  Enter 
    the fire place and continue through the passage to find treasure.  Another 
    town of interest lies in the middle of the east most area of the world.  
    It's called Mythril and has very nice equipment, and some treasure to 
    discover.  Also, there is a town located in the middle of the south most area 
    of the world.  It's called Agart and has one treasure to discover and a good 
    selection of equipment to buy.  Finally, if you're feeling adventurous, and 
    your party's levels are high, you can explore the ruined castle called Eblan 
    on an island in the north west corner of the world.  Just beware the monsters 
    hidden in some of the chests.  You will end up going there later anyway, so 
    don't worry about going there yet if you don't feel up to it. 
    
    After exploring the world, return to the bare patch near Troia and land.  Enter
    Troia town and buy non-metallic equipment for everyone.  It is wise to do a 
    some leveling up before moving on.  When you're ready, head north and enter the
    patch of forest separate from the rest of the forest.  Catch a black chocobo 
    and fly to the east island.  Land in the forest near the cavern entrance.
    
    Before entering, double check everyone's equipment to make sure they're not 
    wearing anything metallic.  Head east across the bridge for treasure.  Head 
    south from the middle of the bridge and west to the passage.  Head west along 
    the passage, north and east.  Walk north to the door and grab the chests inside.
    Exit the room and head west to the staircase.  Enter the room to discover a 
    safe area.  Exit this room and walk south to another room, collect treasure 
    and exit.  Walk west, then north to the next area.  Get the north chest and use
    the west exit.  Walk a short way north and leave the path to the east.  The 
    room contains a safe area.  After using the safe area, walk north around the 
    path.  Now enter the passage and you'll appear in a crystal room.  Talk to 
    the Dark Elf and an un-winnable battle will commence.  After you lose the 
    battle Edward will play his twin harp to release the magnetic field.  You'll 
    have a chance to re-equip the party with metallic weapons and armor.  Talk to 
    Dark Elf again to begin the real battle.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Dark Elf
     HIT POINTS: 23890
     EXPERIENCE: 7500
     GIL: 5000
     WEAKNESS: --
     STRATEGY: Cecil, Yang, and Cid should attack the boss with all their might.
    Tellah should cast high level attack spells.  Someone should be ready to heal
    Pig status with Diet Food should the need occur.  After a few rounds, 
    Dark Elf will transform into a dragon, attack it quickly and it should die 
    off fast.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Pick up the Earth Crystal and use an Emergency Exit item or Teleport spell to 
    warp out of the cavern.  Hop back on the black chocobo, it'll automatically 
    transport you back to the chocobo forest.  From there, head south, back to 
    Troia castle.  Speak with the clerics again.  Talk to Edward again.  Now, 
    go to the west chamber and enter the dungeon.  Talk to the girl and say 
    "Yes" if you talked to the clerics.  You'll gain entrance to a room brimming 
    with treasure.  Exit the castle.
    
    -------------------------------------------------------------------------------
    10. Tower of Zot
    -------------------------------------------------------------------------------
    
    ////TREASURE///////////////////////////////////////////////////////////////////
    Flame Mail, Flame Sword, Gaia Hammer, Hell Claw, Fire Shield, 
    Sage's Surplice, Magma Rock.
    ///////////////////////////////////////////////////////////////////////////////
    
    Stock up on Potions in Troia town if needed.  Board your Airship and you'll 
    automatically be transported to Tower of Zot.  Walk north to the treasure and 
    east to the door.  Head south through the passages and, at the bottom, head 
    west, then north east to the treasure.  Now, return west and walk north to 
    the door.  In the next area, head south, east, north, and west around the 
    room to the door.  In this room, walk south and east to the first passage.  
    Check each door for treasure.  Now walk south, then east to the second 
    passage and enter the door.  Enter the room just south of the entrance to 
    find a safe area.  When you're ready, try to enter the west door, you'll be 
    attacked by three sisters.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Mindy, Sandy, Cindy
     HIT POINTS: Mindy: 2590, Sandy: 2591, Cindy: 4599
     EXPERIENCE: 7500
     GIL: 9000
     WEAKNESS: --
     STRATEGY: Kill the fat one first to prevent her from reviving her sisters.  
    Tellah will need to cast reflect on the party and reflect his spells off of 
    them.  Cecil, Yang, and Cid should concentrate their physical attacks on 
    one sister at a time.
    
    Return to the safe area and prepare for another boss fight.  Now you can pass 
    through the previously-guarded door freely.  Inside the next room you'll 
    finally meet Golbez.  A battle between him and Tellah will commence.  After 
    several useless spells, Tellah will cast Meteor and destroy Golbez in a single 
    hit.  Meteor was too much for Tellah, his old body has finally withered away.  
    Talk to Kain, he and Rosa will re-join your party.  A boss fight will then 
    commence.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Barbariccia
     HIT POINTS: 8636
     EXPERIENCE: 9000
     GIL: 5500
     WEAKNESS: Jump
     STRATEGY: Kain needs to jump every turn to eliminate the shield around 
    Barbariccia.  Yang should use the power command, and Cid and Cecil should 
    constantly attack physically.  When low on HP, Rosa should heal the party.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    After the battle, cast exit and you'll appear in Cecil's room in Baron 
    Castle.  Kain will give you Magma Rock.
    
    -------------------------------------------------------------------------------
    11. Land of Dwarves
    -------------------------------------------------------------------------------
    
    ////TREASURE///////////////////////////////////////////////////////////////////
    5000 Gil, Magazine, Dwarf Axe, Power Armlet, Silver Hourglass, Elixir (2), 
    Ether (2), Bacchus's Cider, Hi-Potion, Black Belt, Gysahl Greens(3), 
    Cottage (3).
    ///////////////////////////////////////////////////////////////////////////////
    
    Take note that Rosa isn't equipped well, you may want to visit previous towns 
    and re-equip her before moving on.  All of the original soldiers have 
    returned to Baron and have many new things to talk about.  Exit the castle 
    and board your airship.  Fly directly south of Baron and stop at Agart, the 
    town on the island next to a small mountain.  You've probably already 
    stopped by here, but, if not, you may want to visit the shops and talk to the 
    villagers.  Go to the well in the center of town.  Drop the Magma Rock into 
    the hole.  Exit the town and you'll find that a huge hole has been made in the 
    mountain.  
    
    Board the airship and press A to enter the hole.  After being caught in the 
    middle of a battle, you'll land next to a castle.  Save your game and enter the
    castle.  For now you can only enter the west and middle staircases, the others
    are guarded by skeptical dwarves.  Go ahead and stay in the inn in and buy 
    items at the item shop in the north staircase.  When you're healed and stocked,
    enter the middle staircase to meet King Giott, Cid will leave the party.  When
    you enter the door behind his throne you'll be accosted by several dolls that 
    will attack you.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Calcobrena
     HIT POINTS: Calco: 1369, Brina: 369, Calcobrena: 5315
     EXPERIENCE: 9440
     GIL: 7500
     WEAKNESS: --
     STRATEGY: Kill the Brinas first, then concentrate on the Cals.  The dolls 
    will combine to make a large Calcobrena, use your best attacks on this 
    beast.  Watch out for this doll's confuse attacks, they can be deadly if cast 
    on a powerful character.  It's best to cast Berserk on Cecil and have yang use
    Power every round.  Kain should Jump and Rosa should Aim and heal when needed.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    After the battle, Golbez will appear and you'll be thrown into yet another 
    boss battle.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Golbez
     HIT POINTS: --
     EXPERIENCE: 15000
     GIL: 11000
     WEAKNESS: Fire, Holy
     STRATEGY: At first, Golbez will quickly kill everyone.  Rydia will show up 
    and use Dragon.  Hurry and revive everyone, once they're all back to life, 
    pummel Golbez hard with summons and strong physical attacks.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Rydia will rejoin you and, unfortunately, Golbez will achieve the crystal, 
    even after being defeated.  You'll appear in the throne room where a short 
    talk with Giott will occur.  You are now free to explore the castle entirely.  
    Buy new equipment, there're tons of new pieces of weapons and armor to invest 
    in.  In the weapon and armor shop, walk between the two counters to find a 
    hidden passage.  Enter the passage and you'll appear in Dwarf pub.  Talk to 
    the dwarf to see a "Rally" cool dance.  Walk through the eastern wall next to 
    the cracked floor.  Go down the stairs and you'll discover the Developer's 
    room.  You can talk to and fight various programmers throughout the game.  On 
    the lower floor, you'll find an interesting item in the book shelf.  Back at 
    the main entrance of the castle, explore the west and east towers for 
    treasure, search every pot and chest.  Go to the inn and use the staircase 
    next to the counter.  Get the Gysahl Greens out of the pots and make a last 
    minute Fat Chocobo stop.
    
    Talk to the dwarf next to the cabinet and he'll open up the entrance to the
    underground passage.  Collect treasure as you head south through the tunnel.
    You may want to do some leveling up outside while you're next to the healing 
    pot in the tunnel.
    
    -------------------------------------------------------------------------------
    12. Tower of Babel
    -------------------------------------------------------------------------------
    
    ////TREASURE///////////////////////////////////////////////////////////////////
    Ice Arrow (2), Ether, Green Beret, Ice Lance, Ice Brand, Cat Claw, 
    Hi-Potion (2), Phoenix Down, Killer Bow, Antarctic Wind, Ice Armor, 
    Arctic Wind, Dry Ether, Lugae's Key.
    ///////////////////////////////////////////////////////////////////////////////
    
    Walk north west below and between mountain ranges and you'll eventually make 
    it to the huge Tower of Babel.  After the dwarves have finished their 
    bombardment on the tower, you'll be ready to enter.
    
    Walk west and east to collect treasure.  Go through the northern door when 
    finished.  Grab the west treasure and enter the two lower rooms to the south.
    The chests in these rooms are guarded by monsters, so be on your guard.  
    After collecting the treasure, enter the door above the two rooms.  Collect 
    the treasures in this area and then enter the east door.  Get the treasure 
    from this room and enter the west door.  Walk directly west to the next door, 
    inside is a safe area.  When you're through healing, exit and head north, east,
    and enter the door.  The chest in here is also guarded my monsters.  Exit and 
    head west to the next door.  On the west side of this area, walk up the 
    spiraling stairs and get the treasure.  Ignore the central area for now, it's 
    locked.  In the east area, go down the steps and get the chest.  Go north to 
    the door.  Head west to the next door.  Go north east to the safe area.  Make
    sure you're completely healed before heading on.  Get the treasure and exit 
    this area through the south door.  Be ready for a boss fight.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Dr. Lugae and Barnabas
     HIT POINTS: --
     EXPERIENCE: --
     GIL: --
     WEAKNESS: --
     STRATEGY: Defeat the scientist first, then take out the robot.  This is a 
    very easy battle, the real one is yet to come.  Just use basic strategies 
    and keep your HP up.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Another battle will immediately begin.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Barnabas
     HIT POINTS: 9321
     EXPERIENCE: 10100
     GIL: 4000
     WEAKNESS: --
     STRATEGY: Rydia should summon Titan every round.  Rosa should heal, while 
    Yang, Cecil, and Kain use their best attacks.  Don't worry about curing the 
    Poison spell, Barnabas will do that for you.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    You'll get the Lugae's Key for winning.  Take this key back to the area with 
    the locked door.  Unlock the door and fight off the Dark Imps.  Once Yang is 
    gone, descend the tower and try to exit.  Golbez will try to stop you, but 
    Cid will save you in the nick of time.  Cid will bring you back to the 
    Overworld, but he will not return with you.
    
    -------------------------------------------------------------------------------
    13. Cave of Eblan
    -------------------------------------------------------------------------------
    
    ////TREASURE///////////////////////////////////////////////////////////////////
    [Eblan Castle]: Hi-Potion, Gold Needle, Cottage (2), Maiden's Kiss, 
    Unicorn Horn, Alarm Clock, Bacchus's Cider, Silence Arrow, 10000 Gil, 
    Bomb Core, Sleep Blade, Coeurl's Whisker, Ether (2), Emergency Exit,  
    Hermes' Shoes, Blood Lance, Silver Hourglass, Silver Apple, Dry Ether.
    
    [Cave of Eblan]: Shuriken (2), Vampire Fang, Remedy, Potion (2), Ether, Tent,
    Hi-Potion (3), Cottage, Spider's Silk, Phoenix Down (2), Silver Hourglass, 
    Elixir (2), Bomb Core, Blood Sword, Gold Needle, Dry Ether.
    ///////////////////////////////////////////////////////////////////////////////
    
    Fly north to Baron Castle.  Walk to the west wing and talk Cid's assistants, 
    they're dressed in blue.  Fly your airship to wherever you left your 
    Hovercraft.  Fly over the hovercraft and press A to attach it to the Airship.  
    From Baron castle, fly a short way south west and land next to the ruined 
    castle on the island with the Tower of Babel poking out.
    
    Enter the castle and go north.  Simply walk through the wall to get the first
    chest you see.  Keep going north until you reach the throne room.  Walk through
    the east and west walls to get more hidden treasure.  Return to the entrance of
    the castle and enter the west tower.  As soon as you enter the tower, do down 
    two steps and follow the hidden wall to the treasure.  Now head up the central 
    staircase.  Check the pots for treasure.  Walk below the pots on the east 
    wall to find a secret passage leading to the chests.  Now go to the west 
    corner and enter the passage beneath the torch for more treasure.  Return to 
    the entrance of the castle and enter the east tower.  Go to the top of the 
    west wall and follow the secret path to treasure.  Go up the stairs.  Flip 
    the switch and walk into the door by walking beneath the staircase.  Get the 
    chests and check the pots.  To get the chest next to the hole, go through the 
    north east wall.  Fall into the hole, you'll end up next to the chest on the 
    bottom floor.  Walk south of the chest and you'll appear in the basement.  
    Exit the castle from the south.
    
    Hop on your hovercraft and navigate the shallows to the western cave.  As 
    soon as you enter the cave go east through the wall and get the chest.  
    Head west to the next chest.  Walk down the waterway and up the steps to the 
    next chest.  From here, walk west to the southern passage.  You'll appear in 
    a cave full of friendly Eblan residents who were forced from there home.
    Buy new goods, search the pots, and talk the residents to learn more about 
    their sad story.  Stay at the inn, in the morning exit through the north 
    staircase.
    
    Get the chests as you walk north.  Talk to the injured man and head south 
    through the wall.  Get the lower chest and return to the north staircase.
    Get the northern chest and go through the east wall to get another.  Go down 
    the other south staircase just to the east.  Go through the wall east of the 
    rock to get the two secluded chests.  Go back and get the chest.  Walk south,
    past the injured man, to collect more treasure, then continue on.  Enter the 
    immediate door and use the safe area.  Before leaving this area, go through 
    the east wall above the rocks to find a secret chest.  Exit the safe area and
    walk west to collect treasure.  Now go back east and head north to see Edge, 
    price of Eblan, fighting with Rubicant.  Once Edge has joined the party, find
    the hidden passage on the west wall to get the chest.  You can either continue
    north to the Tower of Babel or stick around in this cave to do some quick 
    leveling up near the safe area, if you aren't feeling confident.
    
    -------------------------------------------------------------------------------
    14. Tower of Babel
    -------------------------------------------------------------------------------
    
    ////TREASURE///////////////////////////////////////////////////////////////////
    Unicorn Horn, Silver Hourglass, Ogrekiller, Kiss of Lilith, Ahura, 82000 Gil,
    Hi-Potion (2).
    ///////////////////////////////////////////////////////////////////////////////
    
    As soon as Edge breaks in, circle around the room and collect treasure as you 
    go.  Circle around the next room, but stop in the center to get the southern 
    chest.  Before entering the door in the next area, get the east chest.  Enter 
    the door and in this area walk circle around the to the north east, and go 
    west to the door.  Walk east and enter the first room to reach a safe area.  
    Heal, save, exit, and enter the east door.  Enter the west door.  In this 
    room go to the west most area and get the chest, then continue to the central 
    door.  You'll be attacked by K. Eblan and Q. Eblan.  Just attack and heal as 
    is appropriate and the battle will be over soon enough.  After the battle, 
    Rubicant will appear, he'll heal the party before beginning the battle.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Rubicant
     HIT POINTS: 34000
     EXPERIENCE: 18000
     GIL: 7000
     WEAKNESS: Ice, Flood, Shiva
     STRATEGY: It is essential that you use Ice attacks to win this battle, but 
    it is also necessary to time those attacks, otherwise, they will only help 
    him win.  If he is in his cloak, don't use any Ice or Flood attacks, they'll 
    heal him.  Wait till he opens his cloak and thrash him with Rydia's Shiva 
    and Edge's Flood.  Have Cecil and Kain attack physically, while Rosa heals 
    the party.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Enter the room and you'll appear in a Crystal Room.  Walk forward and you'll 
    soon realize that it was a trap as you plummet to the bottom floors.  Get the 
    chest and walk south to the door.  Now, go north to the door.  Go east to the 
    chest and west to the door.  You'll appear in an Airship called the Falcon in 
    the underworld.
    
    -------------------------------------------------------------------------------
    16. Tomra and Kokkol's Smithy
    -------------------------------------------------------------------------------
    
    ////TREASURE///////////////////////////////////////////////////////////////////
    [Dwarven Castle]: Luca's Necklace.
    
    [Tomra]: Bomb Fragment, Rage of Zeus, Antarctic Wind, Bestiary, Dry Ether, 
    2000 Gil.
    
    [Kokkol's Smithy]: Remedy, Hi-Potion, Soma Drop, 1000 Gil.
    ///////////////////////////////////////////////////////////////////////////////
    
    Fly the Falcon until you reach the Dwarven Castle.  Go down to the infirmary 
    and talk to Cid, he's in one of the beds.  He'll upgrade the Falcon so that 
    it can cross magma.  Go to the throne room and talk to King Giott.  He'll 
    hand over the Luca's Necklace, the key to the sealed cave.  Fly to the town in 
    the center of the southern area of the Underworld.  Talk to the dwarves, go 
    shopping, and be sure to check out the north west building, it's full of 
    treasure in chests and pots.
    
    Exit Tomra and fly to the south east corner of the Underworld.  Enter and 
    searchpots and shelves for treasure.  Talk to the dwarves inside.  Be sure to 
    walk through the wall next to the stairs to find a hidden chest.
    
    -------------------------------------------------------------------------------
    17. Land of Summons
    -------------------------------------------------------------------------------
    
    ////TREASURE///////////////////////////////////////////////////////////////////
    [Cave of Summons]: Phoenix Down (2), Ether, Hi-Potion (3), Cottage, Bestiary,
    Poison Axe, Kikuichimonji, Defender.
    
    [Land of Summons]: Ether (2), Bestiary (2), Rat Tail, 5000 Gil, 6000 Gil, 
    Phoenix Down, Yoichi's Bow, Yoichi Arrow, Elixir.
    ///////////////////////////////////////////////////////////////////////////////
    
    ***The following area is a side quest; you are not required to complete it.
    However, I strongly recommend that you take on this quest.  You can return to 
    this area any time during the game, but the boss strategies in this section 
    will be based on the party as of now.
    
    Fly your airship east to the small island surrounded by magna.  Upon entering 
    the cave, Rosa should cast Float on the entire party, otherwise, the party 
    will receive damage as they walk.  Repeat this process every time you enter a 
    new floor.  Head north east and get the chest.  Go directly west through the 
    hidden wall to another chest.  Now, go west and follow the cavern to the 
    staircase.  Go south east to the chest; next, go north west to another 
    treasure.  Walk east to the stairs.  In the next area, walk south until you 
    reach a chest.  Go all the way to the chest and find the hidden passage 
    leading west to the chests.  From here, go north to the warp, but don't step 
    on it yet.  Instead, go through the wall directly east of the warp to a 
    chest.  Go back west and step on the warp.
    
    You'll appear in the Land of Summons.  Take a walk around this covert town, 
    collecting treasure and talking to the Phantom Beasts as you go.  Be sure to
    get the chest containing the Rat Tail, behind one of the warps.  To get the 
    chests on the bottom floor, go a short way south of the entrance warp and 
    step on the darkly outlined floor panel, this will warp you to the bottom 
    floor.  Go shopping for new equipment and re-stock your items.  Be sure to 
    visit the safe area before entering the library.  Enter the library and go 
    down the steps, walk onto the warp.  Talk to the queen to initiate a battle.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Asura
     HIT POINTS: 31005
     EXPERIENCE: 20000
     GIL: --
     WEAKNESS: Reflect
     STRATEGY: Have Rosa cast wall on her so that all of her healing spells 
    reflect onto the party.  Kain, Cecil, and Edge should use their best 
    physical attacks.  Rosa may need to heal occasionally, even with the 
    constant bombardment of healing spells from Asura.  Ryida should give Asura a
    taste of her own medicine by casting Titan every round.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Be sure you've healed and saved before talking to the king, he is a very 
    tough boss.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Leviathan
     HIT POINTS: 50001
     EXPERIENCE: 28000
     GIL: --
     WEAKNESS: Thunder, Titan
     STRATEGY: This battle is going to take a long time, so sit back and get used 
    to the different attack combinations that you'll have to use, over and over 
    again. This is where Ethers really come in handy.  Rosa should constantly 
    cast Curaga to help nullify the Tsunami attack.  Use a Bacchus's Cider on 
    Cecil, if  you have one, and let him attack wildly.  Edge should throw 
    Shurikens and any excess weapons.  Kain's jumping may or may not save him 
    from Leviathan's Tsunami, but it's still the best use of his turns.  Titan 
    and Thundaga are more effective than Ramuh, so use Rydia's spells wisely, and
    use an Ether if her or Rosa's MP gets too low.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    You can leave the Land of Summons now, there isn't much left to do.  So, use 
    an Emergency Exit item or cast the spell Teleport.
    
    -------------------------------------------------------------------------------
    18. Sylvan Cave
    -------------------------------------------------------------------------------
    
    ////TREASURE///////////////////////////////////////////////////////////////////
    Bestiary (2), Angel Arrow, Maiden's Kiss, Hi-Potion (2), Fairy Rod, Bomb Core,
    3000 Gil, Remedy, 2000 Gil, Emergency Exit, Maiden's Kiss (2), Ether (2), 
    Red Fang, White Fang, Full Moon, Avenger, Blue Fang, Elven Bow, 1000 Gil, 
    Cottage, Thunder Arrow, Ice Arrow, Fire Arrow, Mage Masher, Elixir, 
    Yang's Claws.
    ///////////////////////////////////////////////////////////////////////////////
    
    ***The following area is a side quest; you are not required to complete it.  
    However, I strongly recommend that you take on this quest.  You can return to 
    this area any time during the game, but the boss strategies in this section 
    will be based on the party as of now.
    
    Fly your airship to the north west most area of the underworld.  Land and 
    enter the cave.  Rosa will need to cast Float on the entire party on every 
    floor.  Head east from the entrance and pick up the chests you can reach.  Go 
    south to the stairs.  Walk north and down the stairs.  Go north to the 
    treasure, then go just beneath the chests to reach a hidden path leading to a 
    secluded chest.  Go north to the inlet in the middle of this area to reach 
    another hidden path that leads to an area full of open chests.  Walk into the 
    black hole.  Head south to the stairs and collect treasure on the way.  Head 
    north and through the west wall at the top.  Step on the warp in between the 
    chests.  Beware that the chests contain monsters, including four Malboros.  
    Step on the east warp to return to the entrance of the cave.
    
    Re-enter the cave and head south.  Head east to the safe area.  Use it, then 
    walk north to the east wall to enter a secret passage.  Walk north through it
    to reach a chest.  Now, walk west and get the chests, then walk down the steps.
    Head north and head up the steps in the first east junction.  Walk north and 
    collect the chests.  Go back south.  Head north to the next junction, but 
    before going up its steps, go through the east hidden wall and circle around 
    south to get the chest.  Now go back west to the steps.  Get the immediate 
    chest and walk south.  Now head south to the building.  Get the chests, they
    contain whatever claws Yang was wearing when he left the party.  Be sure to 
    talk to all the sylphs and the unconscious Yang before leaving.  Head up the 
    steps and use the warp to be warped back outside of the cave.
    
    -------------------------------------------------------------------------------
    19. Sealed Cavern
    -------------------------------------------------------------------------------
    
    ////TREASURE///////////////////////////////////////////////////////////////////
    Kotetsu, Ether (3), Bestiary, Hi-Potion (2), Light Curtain (2), 
    Phoenix Down (2), Light Sword, Fuma Shuriken, Elixir, Kotetsu, Black Cowl, 
    Bell of Silence, Dry Ether, X-Potion, Dark Crystal.
    ///////////////////////////////////////////////////////////////////////////////
    
    Return to the area near Tomra and enter the cave near there.  Use the 
    Necklace you got from Luca in the Dwarven Castle to open the door.  Walk south
    and climb down the rope.  Try to enter the door.  This door, like the other 
    doors in this dungeon, is actually a monster.  You don't have to open every 
    door, but you will have to open at least a few of these horrific doors.  
    Enter the defeated frame and collect the treasure.  Exit the room and head 
    south to the chest.  Now, go west, up the rope and fight the door.  Get the 
    two chests in this area.  Neither of the doors lead to anything, but you can 
    fight them if you want.  Head down the east stairs and climb down the long 
    rope to reach a chest.  Climb back up the rope, cross the east bridge, get 
    the chest, and walk north.
    
    You'll see a line of doors leading west.  The first door leads nowhere.
    The second door leads to a chest.  The third door leads to three chests.
    The fourth door leads nowhere.  The fifth door leads to a safe area.  The 
    sixth door leads to two chests.  Once past the six doors, head south and enter
    the door to continue through the cave.  Collect the chest and go south to the 
    stairs.  Collect the two chests, the door leads nowhere.  Exit through the 
    southern passage.  Go down the bridge, then circle around to the east to get 
    a chest.  The door leads nowhere.  Go down the rope in the center.  Enter the
    east door for two treasure chests.  Exit, head west, and use the stairs.  
    
    Save and use a cabin in the safe area.  Continue south through the passage.
    Circle around on either side and use the middle stairs.  Cross the bridge and
    fight the door.  Get the Dark Crystal, as you exit, you'll fight a boss.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Demon Wall
     HIT POINTS: 28000
     EXPERIENCE: 23000
     GIL: 8000
     WEAKNESS: Leviathan
     STRATEGY: The wall will slowly close in on the party and will slowly kill 
    off each character if it gets too close.  Therefore, you must act fast.  
    Cast Berserk on Cecil and have Edge throw weapons.  Kain should jump every 
    round.  Rosa should keep the party's HP up and Rydia should summon Leviathan, 
    or Titan, every round until her MP is diminished.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Either walk out of the cave or use Warp on each floor to exit the cave.  As 
    you exit Kain will leave the party and he'll take the Dark Crystal with him.  
    Fly to the Dwarven Castle and talk to King Giott.  After talking to him, Cid 
    will appear and attach a drill to the falcon so that you can return to the 
    Overworld.  Fly north east to the huge creator and press A to drill your way 
    back up to the Overworld.  Fly a short way east and stop at Mysidia.  Talk to 
    the elder and the Lunar Whale will appear.
    
    -------------------------------------------------------------------------------
    20. Side Quests
    -------------------------------------------------------------------------------
    
    ////TREASURE///////////////////////////////////////////////////////////////////
    [Grotto]: Adamantite.
    
    [Fabul]: Frying Pan, Knife.
    
    [Kokkol's Smithy]: Excalibur.
    ///////////////////////////////////////////////////////////////////////////////
    
    ***The following area is a side quest; you are not required to complete it.  
    However, I strongly recommend that you take on this quest.  You can return to 
    this area any time during the game, but the boss strategies in this section 
    will be based on the party as of now.
    
    Before entering the Lunar Whale there are several side quests that you can 
    embark on.  First, fly west and pick up your hovercraft near Cave of Eblan.  
    You'll have to use the Enterprise airship to do this, since it has the 
    grappling.  Fly east toward Mt. Ordeals and then north to the Mythril 
    village.  Put your hovercraft down and land next to it.  Travel across the 
    shallows to the small southern cave.  Show the miniature man the Rat Tail you 
    got in Land of Summons and he'll exchange it for Adamantite.
    
    Return to your airship and fly north to Fabul.  Go to the top of the west 
    tower and talk to Yang's wife to receive a Frying Pan.  Return to Agart island
    and descend to the Underworld.  Travel to Kokkol's Smithy in the south east 
    corner of the Underworld.  Be sureyou have both the Sword of Legend and 
    Adamantite before entering.  Show Kokkol, the sleeping man, the Adamantite and
    he'll immediately start work on a new sword.  Walk downstairs and he'll give 
    you your newly forged Excalibur.
    
    Now, fly north west and enter the Sylvan Cave.  Remember to use Float and make
    your way back to the Sylvan home.  Use the Frying Pan on Yang.  Rydia will 
    learn the Sylph summon.  Return to the Overworld and go back to Fabul.  Give 
    Yang's wife the Frying Pan to receive the Knife, an extremely powerful dart 
    that Edge can throw.
    
    -------------------------------------------------------------------------------
    21. Lunar Path
    -------------------------------------------------------------------------------
    
    ////TREASURE///////////////////////////////////////////////////////////////////
    Golden Apple, Lunar Curtain, Stardust.
    ///////////////////////////////////////////////////////////////////////////////
    
    Board the Lunar Whale.  At the bottom of the interior is a free inn and Fat 
    Chocobo.  The ducts on either side are exits, in the very front is the 
    control panel, and if you touch the crystal in the middle of the ship you'll 
    be transported to the moon.  As soon as you're ready, touch the crystal.  Fly 
    south of the Crystal Palace and land in the secluded area surrounded by 
    mountains.  This is the Hummingway Village.  One of the Hummingways will sell 
    items to you.
    
    Exit the village and fly north, land on top of the west side of the mountain 
    range north of the Crystal Palace.  Walk down the slope and enter the cave.
    Get the east treasure and head north and get the eastern chests.  Head north
    to the exit.  You'll emerge outside, walk south east until you reach another
    cave.  Once you enter, head south to the exit.  Walk north and enter the cave
    beneath the Crystal Palace.  Head north and talk to the old man, his name is 
    FuSoYa and he'll join you.  You can go to the east and west side of the 
    palace to restore your HP and MP.  The northern room contains several 
    crystals that you can talk to about your quest.  Exit the palace and return 
    to the Lunar Whale.
    
    -------------------------------------------------------------------------------
    22. Cave of Bahamut
    -------------------------------------------------------------------------------
    
    ////TREASURE///////////////////////////////////////////////////////////////////
    Genji Gloves, Genji Shield, Genji Armor, Genji Helm.
    ///////////////////////////////////////////////////////////////////////////////
    
    ***The following area is a side quest; you are not required to complete it.  
    However, I strongly recommend that you take on this quest.  You can return to 
    this area any time during the game, but the boss strategies in this section 
    will be based on the party as of now.
    
    Before returning to earth, you may want to consider getting the ultimate 
    summon spell, Bahamut.  Fly a short way west from the Crystal Palace and land 
    on the circular mountain range surrounding a small cave.  Enter this cave and 
    head south to a chest.  Go back north to the intersection and walk east.  Go 
    to the very top of the immediate wall, through the secret passage, and to the 
    chest.  Go back west and head south to the passage.  Go west, north, and to 
    the chest.  Walk east to the chest.  Now, go east and as you start to head 
    north to the passage you'll be attacked be a Behemoth.  Hit it hard and fast, 
    or it'll kill you first.  After the battle, continue north to the passage.  
    Go south around the circular path, and beware of two more Behemoths along the 
    way.  Walk up the stairs and talk to the man to commence a ferocious battle 
    against Bahamut.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Bahamut
     HIT POINTS: 45001
     EXPERIENCE: 35000
     GIL: --
     WEAKNESS: Reflect
     STRATEGY: Immediately start using Lunar Curtains and Light Curtains.  Have 
    Rosa and FuSoYa cast wall on themselves.  This will cause Bahamut's Mega Flare
    attack to bounce off your characters and hit himself.  In the meantime, have 
    Cecil attack with Excalibur, Edge throw, and Rydia summon Leviathan.  Rosa 
    and FuSoYa should concentrate all their efforts on casting wall.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Rydia will now be able to use the Bahamut summon spell.  Exit the cave and 
    return to the Lunar Whale.
    
    -------------------------------------------------------------------------------
    23. Giant of Babel
    -------------------------------------------------------------------------------
    
    ////TREASURE///////////////////////////////////////////////////////////////////
    Shuriken, Hi-Potion, Ether, Yoichi Arrow, Siren, Silver Apple, Soma Drop, 
    Elixir.
    ///////////////////////////////////////////////////////////////////////////////
    
    Board the Lunar Whale and touch the crystal.  After a short sequence, you'll 
    automatically end up in the Giant of Babel.  Walk north and down the duct.  
    Simply walk south and down the duct.  Circle around the entire room, 
    collecting treasure as you go, until you reach the duct.  Circle around 
    north and be sure to get the two chests in this area before going down the 
    duct.  Go south, east to the chest, then east again, north to the 
    intersection, and west to the safe area.  After you've saved your game, walk 
    north to the duct.  From here, walk directly north and you'll be attacked by 
    the four fiends.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Elements
     HIT POINTS: --
     EXPERIENCE: 62500
     GIL: 10000
     WEAKNESS: Fire, Ice, Thunder, Holy.
     STRATEGY: This battle will be very easy as long as you know which element is
    weak against what.  Have your characters use spells according to these 
    weaknesses:  Rubicant=Ice, Cagnazzo=Thunder, Barbariccia=Holy, and 
    Scarmiglione=Fire. Rydia and FuSoYa should use their highest elemental 
    spells.  Edge should also use his elemental spells.  Cecil should attack 
    normally and Rosa should concentrate on using her best spells.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Return to the safe area and heal and save again, another boss fight is 
    coming.  Go back north to the duct and then continue north to the next 
    duct.  Walk down and a boss fight will commence.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    CPU
     HIT POINTS: 30000
     EXPERIENCE: 50000
     GIL: 10333
     WEAKNESS: --
     STRATEGY: To prevent CPU from killing party members immediately, refrain 
    from killing the Attacker orb.  Go ahead and kill the Defender.  Don't use 
    any spell or attack that targets multiple enemies.  In fact, you should 
    refrain from using any offensive spells in this battle, since CPU will 
    immediately, and constantly, put up a Reflect spell.  Have Rydia summon 
    Asura, and have Rosa and FuSoYa heal the party.  Edge and Cecil are going 
    to be doing most of the offensive work, so have them hit hard and fast.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Following the battle, after several events, you'll end up on the moon with 
    Kain in your party as a replacement for FuSoYa.
    
    -------------------------------------------------------------------------------
    24. Final Dungeon Preparation
    -------------------------------------------------------------------------------
    
    Before heading off to the final dungeon, it will be wise to do some quick 
    preparation.  First, stop buy the Hummingway store and buy curative items, 
    such as Hi-Potion, Ethers, and, if you have enough money, Elixirs.  Don't 
    spend all of your money, though.  Return to earth.
    
    You have the option of defeating Odin to gain a new summon spell.  If you 
    want to take on this battle, travel to Baron Castle and enter the basement of
    the east tower.  Go all the way east to meet the king, he'll challenge you.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Odin
     HIT POINTS: 20001
     EXPERIENCE: 18000
     GIL: --
     WEAKNESS: --
     STRATEGY: You only have a few rounds to defeat this boss.  As soon as he 
    pulls back his sword, he's getting ready to kill off the entire party.  Act 
    fast!  Cast Berserk on Cecil and have Edge throw any excess weapons.  Rydia 
    should summon Bahamut and Rosa should cast Haste on the fighters.  If you 
    time it right, Kain can actually survive the sword swoop if he's in the air 
    while Odin uses it.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Rydia will gain use of the powerful Odin summon from here out, if you chose 
    to fight him.  You should now return to either the Enterprise or Falcon and 
    descend to the Underworld.  Fly south to Kokkol's Smithy.  A new store had 
    opened that contains powerful darts and arrows.  If your levels are 
    extremely low, it would also be a good idea to do some quick leveling.
    
    -------------------------------------------------------------------------------
    25. Cave of Trials
    -------------------------------------------------------------------------------
    
    ////TREASURE///////////////////////////////////////////////////////////////////
    X-Potion, Red Jacket, Remedy (3), Phoenix Down, Coronet, Cat Hood, 
    Mysterious Mask, Red Cap, Cottage, Siren (2), Corageous Suit, Lord's Robe, 
    Sage's Robe, Grand Helm, Grand Armor, Dry Ether, Megalixir (2).
    ///////////////////////////////////////////////////////////////////////////////
    
    ***The following area is a side quest; you are not required to complete it.  
    However, I strongly recommend that you take on this quest if you want to 
    experience all the new game content added in this edition of FFIV.
    
    Head to Mysidia where you'll find your old party members.  You have the 
    opportunity now to replace any of your characters except Cecil with Edward, 
    Yang, Palom, Porom, and Cid.  Replace any of the characters and you'll learn
    about Cave of Trials.  This cave can be found at the entrance of Mt. Ordeals,
    where you'll find a new door.
    
    You'll need to tackle the dungeon at least twice.  My party recommendations are
    Cecil, Cid, Rosa, Rydia, and Yang for the first run, and Cecil, Edward, Palom,
    Porom, and Edge for the second run.  The boss strategies will be based on these
    parties, but feel free to use whatever party combinations you want.  You'll 
    definitely want to gear up your old characters before entering the dungeon.
    
    Enter the dungeon and walk through the east wall between the two rocks to find
    a hidden chest.  On the next floor, the hidden wall is located in the south 
    west corner of the room.  There are two false walls on the next floor.  Travel
    south to the east most part of the wall to find the secret path leading south 
    to treasure.  Head to the west side of the room.  Once up the staircase, walk
    into the path between the rock and the wall to the east. Go back south to reach
    the next floor.  Here you'll find the false walls in the south west and north 
    west corners of the room.  On the next floor the hidden paths are both located
    against the west wall, one near the top of the room and the other on the 
    staircase below it.  Travel to the next floor and take the first staircase to 
    the east.  Make your way west from there and then discover the false wall in 
    the north west corner of the room, the next wall is directly south of the 
    chest.  Make your way back to the first staircase, and then head north to the
    next floor.  Take the first staircases leading north and east to reach the 
    chests in this room.
    
    The final room is the boss room, and depending on who's in your party when you
    enter, you'll be able to pick up different weapons.  Below are the strategies.
    
    Yang's Weapon:
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Storm Dragon
     HIT POINTS: 40000
     EXPERIENCE: 32000
     GIL: --
     WEAKNESS: Ice, Shiva
     STRATEGY: If you still have one, equip Yang with an Ice Claw and then beat 
    the boss down with Power attacks.  Cecil and Cid should attack physically, 
    while Rosa stands ready to heal the party when the Dragon uses its devastating
    Tornado spell.  Rydia should cast Blizzaga and Shiva for the most effective 
    damage.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Cid's Weapon:
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Death Mech
     HIT POINTS: 50000
     EXPERIENCE: 32000
     GIL: --
     WEAKNESS: --
     STRATEGY: Rydia will be the main source of damage in this battle, as she casts
    Bahamut and Flare spells.  Cid can help out by attacking, while Cecil attacks
    and acts as back-up healer.  Yang should be able to deal a fair ammount of 
    physical damage, while Rosa supports the party with Curaja.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Edward's Weapon:
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Gigas Worm
     HIT POINTS: 55000
     EXPERIENCE: 32000
     GIL: --
     WEAKNESS: --
     STRATEGY: Edward should simply heal during this battle, using the Heal command
    or using more potent curative items when necessary.  Cecil should attack 
    normally, but should be ready with White Magic when the hard-hitting worm 
    strikes.  Porom is best used as a constant healer in this battle.  Palom can 
    sit back and nuke the worm with high tier Black Magic.  Edge should go all out
    with Nijutsu and regular attacks.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Palom's Weapon:
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Master Flan
     HIT POINTS: 35000
     EXPERIENCE: 32000
     GIL: --
     WEAKNESS: --
     STRATEGY: In this battle you'll want to rely more on physical damage, since 
    the boss will reflect most spells.  Cecil, Edge, and Edward can attack should
    constantly attack the main boss, while Palom concentrates on taking out the 
    Flans with spells, while Porom heals and casts support spells such as Berserk
    and Haste.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Porom's Weapon:
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    T-Rex
     HIT POINTS: 60000
     EXPERIENCE: 32000
     GIL: --
     WEAKNESS: --
     STRATEGY: Cast float at the beginning of the battle to counter the Rex's 
    Quake spells.  Have Palom cast high tier spells, while Edward and Porom support
    the party with healing.  Edge and Cecil should strike hard and fast.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    You can use the warp in the middle of the room to immediately exit the dungeon.
    
    -------------------------------------------------------------------------------
    26. Lunar Core
    -------------------------------------------------------------------------------
    
    ////TREASURE///////////////////////////////////////////////////////////////////
    [Lunar Subterrane]: Black Garb, Murasame, Fire Whip, Dragon Shield, 
    Dragon Helm, Dragon Mail, Dragon Gloves, Artemis Arrow, Elixir, White Fang, 
    X-Potion, Stardust Rod, Crystal Shield, Protect Ring, Crystal Mail, 
    Crystal Gloves, White Robe, Crystal Helm, Red Fang, Artemis Arrow, 
    Fuma Shuriken, Cottage, Golden Apple, Protect Ring, Ragnarok, Minerva's Plate,
    Holy Lance, Ribbon (2).
    
    [Lunar Core]: Fuma Shuriken (3), Elixir, Gysahl Whistle, Masamune, Crystal.
    ///////////////////////////////////////////////////////////////////////////////
    
    The bosses in this dungeon are balanced for the original party of Kain, Cecil,
    Edge, Rosa, and Rydia.  Feel free to try them with other party combinations,
    just note that the boss strategies in this guide are based on the original
    party.
    
    Travel through the Lunar Path on the Moon to the Crystal Palace.  Enter the 
    crystal room in the back of the palace.  Talk to the crystals to learn more 
    about Zemus' evil plot.  Walk to the warp in the middle of the room to be 
    transported into Lunar Subterrane.
    
    Start by going through the secret passage along the middle of the east wall.
    Circle all the way around the path to the chest.  Go back around the path, 
    back to the entrance area.  This time, find a secret path along the west wall
    and follow it to the warp.  Go north to the door.  Circle around west to the 
    door and get the chest on your way.  Go south and enter the door.  Prepare 
    for a boss fight and head north.  Attempt to pick up the sword and you'll be
    thrown into a boss battle.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    White Dragon
     HIT POINTS: 32700
     EXPERIENCE: 55000
     GIL: --
     WEAKNESS: Bahamut
     STRATEGY: Have Rosa cast Float before allowing Rydia to summon Bahamut.  
    Otherwise, the dragon will be able to effectively use a devastating earth 
    attack.  Cecil, Edge and Kain should all concentrate on physical attacks, 
    while Rosa keeps the party healthy.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Now Walk or warp all the way back to the entrance.  Head south through the 
    door.  Follow the corridor east and go a short distance north.  Turn west at 
    the chest and then follow the hidden path south and around to the chest.  
    Now, go back east and follow the rest of the path north.  Go west through the 
    wall and get the chest, and then go through the door.  Walk all the way south 
    and find the secret passage along the east wall.
    
    After getting the chest, continue east through another secret passage and 
    follow it south to the next two chests.  Go back to the main area and go 
    through the central door.  Walk east until you get the chest, then head back
    west and go down the stairs.  Enter the western door.  Open the single chest 
    and exit.  Go east and down the next set of stairs and go through the door.
    Go north east to the first chest and then south west to the next one.  Now, 
    go through the south passage.  Get the immediate chest, then head east and 
    down the stairs.  Get the chest on the west side of the platform.  Enter the
    door.  Head north and find the secret passage along the east wall, go 
    through it and get the chest.  Continue east through the wall and into the 
    south exit.  Get the chest and return to the previous area.  This time go 
    through the north door.  Get the east chest and walk west to the next door.
    Open the southern chest and walk through the north door.  Go north west 
    and get the chest.  Go east to the door.  Open the single chest and exit.
    Go down the stairs.  
    
    Get the chests on either side of the platform, then follow the west steps to a
    chest.  Walk west across the invisible walk way between the two facing ledges.
    Enter the secret passage at the top of the east wall to find a hidden warp.
    Get the chest and walk all the way east to a warp.  Walk up the stairs to the 
    next warp.  Go north to the chest and north to another warp.  You should 
    definitely use the safe area and prepare for a boss fight in the next area.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Dark Bahamut
     HIT POINTS: 60000
     EXPERIENCE: 64000
     GIL: --
     WEAKNESS: --
     STRATEGY: Don't use any summons or magic on this Dragon or it'll counter 
    with deadly attacks.  Use pure brute, physical force.  Rosa should cast 
    Berserk on Cecil, Kain should jump every round, and Edge should throw Fuma
    Shurikens.  Rydia will need to use curative items and Rosa should continually 
    cast Curaja.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Return to the safe area and recover.  From here you'll need to return all the 
    way to the invisible bridge area.  This time take the east stairs and enter 
    the door to the south.  Get the west chest and take the east door.  Go south 
    and enter the first door to reach a safe area.  Use the safe area and then 
    exit and enter the second door.  As you attempt to pick up the spear you'll 
    be attacked by a boss.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Plague
     HIT POINTS: 33333
     EXPERIENCE: 31108
     GIL: 550
     WEAKNESS: --
     STRATEGY: As soon as the battle starts the Plague will cast doom on the 
    entire party, you'll have a count down from 5, after that you're dead.  It 
    would be a very good idea to have Kain jump and Rosa shoot arrows at this 
    boss, they are very effective against it.  Edge should throw darts, Rydia 
    should summon Bahamut and Cecil should attack physically.  If there was 
    ever a battle to act fast in, it's this one!  If you're lucky, the Plague 
    will re-cast Doom, starting the count down over.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Return to the safe area and heal if needed.  Now, enter the third door.
    As soon as you try to walk north you'll be attacked by two bosses.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lunasaurs
     HIT POINTS: 29000
     EXPERIENCE: 59000
     GIL: --
     WEAKNESS: Holy
     STRATEGY: As long as Cecil is equipped with the Ragnarok, this battle should
    be a breeze, it'll deal 9999 damage with every hit.  Even though these 
    bosses are weak against Holy, don't use it, or any other black or summon 
    magic for that matter, or else they'll counter with horrific status ailment 
    spells.  Edge and Kain should attack physically and Rosa and Rydia should 
    concentrate on healing the party.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    You're now free to collect the treasures.  Return to the safe area and heal 
    and save.  At this point, you might want to level up a little, having the 
    entire party at level 60 will make the final battle a little less stressful.  
    You might also consider warping out of Lunar Subterrane and stocking up on 
    darts and various potions.
    
    When you're ready to destroy the demonic Zemus, circle around the three door 
    room north, west, down the stairs, and into the door.  Beware of this area, the
    Lunar Core.  It is full of the evilest of enemies.  Each fight can be the 
    equivalent of a boss battle run away from them if necessary.  Walk through the
    winding paths, and collect treasure on the way.  Go all the way south and try
    to touch the sword to enter a boss fight.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ogopogo
     HIT POINTS: 50000
     EXPERIENCE: 61000
     GIL: --
     WEAKNESS: Bahamut
     STRATEGY: This battle isn't too hard, but Ogopogo can hit pretty hard, so 
    cast support spells and keep your HP up.  Have Edge throw Fumas, while Cecil 
    attacks physically and Kain jumps.  Rydia should summon Bahamut every round 
    and Rosa should cast Curaja on the party as often as possible.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    After the battle, go north and down the stairs.  The next three areas are all 
    spiraling paths with some treasures on the way.  When you reach the warp in 
    the fourth area, you've reached the final boss.  There's no need to heal, 
    you'll be healed automatically in the upcoming area.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Zeromus
     HIT POINTS: 100000
     EXPERIENCE: --
     GIL: --
     WEAKNESS: Meteor
     STRATEGY: Before using the crystal given to you by Golbez, try having Edge 
    steal the Dark Matter.  It's hard to do so, but having this item will help  
    protect your party from one of Zeromus' fierce attacks.  Use the Crystal 
    when you're ready and Zeromus will transform.  First and foremost, Rosa must 
    cast Curaja every round, no matter what.  If she loses a large amount of HP, 
    you must have someone use an Elixir on her!  If you don't follow these Rosa 
    rules, you're sure to lose.  Edge should throw your very best weapons, and, 
    if you have it, the Knife.  Kain will not be effective as a fighter in this 
    battle, he should stay on level ground and use Phoenix Downs and Elixirs on 
    weakened characters.  Cecil should try to attack every round, while curing
    when necessary.  Rydia's best course is to cast Meteor, unless she needs 
    to heal herself or restore MP.  Don't waste time using status increasing 
    items or spells, they'll be rendered useless when Zeromus uses Black Hole.  
    With these steps, you should be able to confidently defeat Zeromus, if 
    your levels are at least 60.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -------------------------------------------------------------------------------
    27. Lunar Ruins
    -------------------------------------------------------------------------------
    
    The ultimate FFIV challenge is unlockable once you beat Zeromus.  Incredible 
    treasure await those brave enough to tackle this 50 floor dungeon full of 
    challenging puzzles and horrific encounters!
    
    The Lunar Ruins is opened little by little as you defeat Zeromus with each 
    character.  It's located on the moon in the face-shaped rock.  Each character
    has its own "Trial" floor, in which you'll encounter puzzles, story elements,
    and encounters based on the character's strengths and weaknesses.  The ruins 
    are extremely challenging, but they contain the absolute best weapons and 
    armor in the game.
    
    The majority of the dungeon is randomly generated, with different possible 
    treasure combinations.  It's your best bet to tackle the dungeon at your own 
    pace, completing one character trial at a time, and then using that 
    character's new-found power to help with the next trial.  Just save all your 
    Grimoires for the new final battle.
    
    The dungeon was designed to give FFIV fans a brand new method of 
    accomplishment, and it works perfectly as a portable dungeon that you can 
    constantly work on over a long period of time, or a hardcore feature that will
    keep you entertained for days.
    
    ===============================================================================
    VI. CHARACTERS
    ===============================================================================
    
    Cecil - Dark Knight
     Dark: Cecil uses a small portion of his HP to attack every enemy on the 
     battle field.
    
    Cecil - Paladin
     W. Magic: Allows usage of curative White Magic.
     Cover: Takes damage for another character.
    
    Cid - Engineer
     Study: Views an enemy's HP and weakness.
    
    Edge - Ninja
     Throw: Throws darts and various weapons.
     Steal: Steals items from enemies.
     Ninjutsu: Allows usage of Ninjutsu spells.
    
    Edward - Prince
     Sing: Causes status effects.
     Heal: Uses one Potion to heal entire party.
     Hide/Show: Temporarily leave battle.  Automatically occurs when HP is low.
    
    FuSoYa - Lunarian
     W. Magic: Allows usage of curative White Magic.
     B. Magic: Allows usage of offensive Black Magic.
     Regen: Gradually restores party's HP; this command lasts for the entire 
     duration of a battle.
    
    Kain - Dragoon
     Jump: Kain jumps into the air for two turns, protecting him from 
     enemy attacks and allowing a powerful blow after the duration of two turns.
    
    Palom - Black Mage
     B. Magic: Allows usage of offensive Black Magic.
     Twin: Allows usage of a random Twin Magic spell; requires Porom's support.
     Bluff: Raises Magic Power.
    
    Porom - White Mage
     W. Magic: Allows usage of curative White Magic.
     Twin: Allows usage of a random Twin Magic spell; requires Palom's support.
     Cry: Increases ability to run from battle.
    
    Rosa - White Mage
     W. Magic: Allows usage of curative White Magic.
     Pray: Restores a small amount of HP to entire party.
     Aim: Increases attack power of bows and arrows.
    
    Ryida - Summoner
     W. Magic: Allows usage of curative White Magic (Disappears later).
     B. Magic: Allows usage of offensive Black Magic.
     Call: Allows usage of Phantom Beast Call Magic.
    
    Tellah - Sage
     W. Magic: Allows usage of curative White Magic.
     B. Magic: Allows usage of offensive Black Magic.
     Recall: Tellah remembers random spells (Disappears later).
    
    Yang - Monk
     Power: Stores up energy for two turns to deal a powerful blow.
     Kick: Causes damage to all enemies.
     Gird: Increases Defense Power.
    
    ===============================================================================
    VII. SPELLS
    ===============================================================================
    
    WHITE MAGIC
    ~~~~~~~~~~~~~~~~~
    Berserk
     DESCRIPTION: Increases Attack Power.
     MP: 18
    
    Blink
     DESCRIPTION: Increases Evade.
     MP: 8
    
    Confuse
     DESCRIPTION: Confuses target, causing it to attack enemies.
     MP: 10
    
    Cure
     DESCRIPTION: Restores a small amount of HP.
     MP: 3
    
    Cura
     DESCRIPTION: Restores a medium amount of HP.
     MP: 9
    
    Curaga
     DESCRIPTION: Restores a large amount of HP.
     MP: 18
    
    Curaja
     DESCRIPTION: Restores a very large amount of HP.
     MP: 40
    
    Dispel
     DESCRIPTION: Removes status increasing spells.
     MP: 12
    
    Esuna
     DESCRIPTION: Cures all status ailments.
     MP: 20
    
    Float
     DESCRIPTION: Causes target to float, protecting against earth attacks.
     MP: 8
    
    Full-Life
     DESCRIPTION: Restores life with full HP.
     MP: 52
    
    Haste
     DESCRIPTION: Increases speed.
     MP: 25
    
    Hold
     DESCRIPTION: Stuns enemy, disabling commands.
     MP: 5
    
    Holy
     DESCRIPTION: Causes a large amount of divine damage.
     MP: 46
    
    Life
     DESCRIPTION: Restores life.
     MP: 8
    
    Mini
     DESCRIPTION: Causes Mini status.
     MP: 6
    
    Protect
     DESCRIPTION: Increases Defense Power.
     MP: 9
    
    Reflect
     DESCRIPTION: Reflects magic attacks.
     MP: 30
    
    Silence
     DESCRIPTION: Silences target, disabling the use of spells.
     MP: 6
    
    Scan
     DESCRIPTION: Views target's HP and weakness.
     MP: 1
    
    Shell
     DESCRIPTION: Increases Magic Defense.
     MP: 10
    
    Sight
     DESCRIPTION: Gives a wider perspective of overworld map.
     MP: 2
    
    Slow
     DESCRIPTION: Decreases speed.
     MP: 14
    
    Teleport
     DESCRIPTION: Warps party out of dungeon.
     MP: 10
    
    BLACK MAGIC
    ~~~~~~~~~~~~~~~~~
    Bio
     DESCRIPTION: Causes a large amount of poison elemental damage.
     MP: 20
    
    Blizzard
     DESCRIPTION: Causes a small amount of ice elemental damage.
     MP: 5
    
    Blizzara
     DESCRIPTION: Causes a medium amount of ice elemental damage.
     MP: 15
    
    Blizzaga
     DESCRIPTION: Causes a large amount of ice elemental damage.
     MP: 30
    
    Break
     DESCRIPTION: Causes Petrify status.
     MP: 15
    
    Death
     DESCRIPTION: Causes immediate death.
     MP: 35
    
    Drain
     DESCRIPTION: Absorbs target's HP.
     MP: 18
    
    Fire
     DESCRIPTION: Causes a small amount of fire elemental damage.
     MP: 5
    
    Fira
     DESCRIPTION: Causes a medium amount of fire elemental damage.
     MP: 15
    
    Firaga
     DESCRIPTION: Causes a large amount of fire elemental damage.
     MP: 30
    
    Flare
     DESCRIPTION: Causes a very large amount of fire damage.
     MP: 50
    
    Meteor
     DESCRIPTION: Causes a very large amount of damage to all enemies.
     MP: 99
    
    Osmose
     DESCRIPTION: Absorbs MP.
     MP: --
    
    Pig
     DESCRIPTION: Causes target to turn into a pig, decreasing speed.
     MP: 1
    
    Poison
     DESCRIPTION: Causes a small amount of poison elemental damage.
     MP: 2
    
    Quake
     DESCRIPTION: Causes earth elemental damage to ground targets.
     MP: 30
    
    Sleep
     DESCRIPTION: Causes target to fall asleep.
     MP: 12
    
    Stop
     DESCRIPTION: Stuns enemy, disabling commands.
     MP: 15
    
    Thunder
     DESCRIPTION: Causes a small amount of electric elemental damage.
     MP: 5
    
    Thundara
     DESCRIPTION: Causes a medium amount of electric elemental damage.
     MP: 15
    
    Thundaga
     DESCRIPTION: Causes a large amount of electric elemental damage.
     MP: 30
    
    Toad
     DESCRIPTION: Causes Toad status.
     MP: 7
    
    Tornado
     DESCRIPTION: Greatly reduces target's HP.
     MP: 25
    
    Warp
     DESCRIPTION: Warps back one floor in dungeons.
     MP: 4
    
    CALL MAGIC
    ~~~~~~~~~~~~~~~~~
    Asura
     DESCRIPTION: Casts a random curative spell.
     MP: 50
    
    Bahamut
     DESCRIPTION: Causes a very large amount of damage to all enemies.
     MP: 60
    
    Bomb
     DESCRIPTION: Causes a large amount of damage.
     MP: 10
    
    Chocobo
     DESCRIPTION: Causes a small amount of damage to one enemy.
     MP: 7
    
    Cockatrice
     DESCRIPTION: Causes Petrify status.
     MP: 15
    
    Dragon
     DESCRIPTION: Causes a medium amount of damage to all enemies.
     MP: 20
    
    Goblin
     DESCRIPTION: Causes a very small amount of damage to one enemy.
     MP: 1
    
    Ifrit
     DESCRIPTION: Causes a medium amount of fire elemental damage to all enemies.
     MP: 30
    
    Leviathan
     DESCRIPTION: Causes a large amount of water elemental damage to all enemies.
     MP: 50
    
    Mind Flayer
     DESCRIPTION: Causes a medium amount of damage.
     MP: 18
    
    Odin
     DESCRIPTION: Automatically kills entire enemy group.
     MP: 45
    
    Ramuh
     DESCRIPTION: Causes a medium amount of electric elemental damage.
     MP: 30
    
    Shiva
     DESCRIPTION: Causes a medium amount of ice elemental damage to all enemies.
     MP: 30
    
    Sylph
     DESCRIPTION: Absorbs HP.
     MP: 25
    
    Titan
     DESCRIPTION: Causes a large amount of earth elemental damage to all enemies.
     MP: 40
    
    NINJUTSU
    ~~~~~~~~~~~~~~~~~
    Blitz
     DESCRIPTION: Causes electric elemental damage to all enemies.
     MP: 25
    
    Flame
     DESCRIPTION: Causes fire elemental damage to all enemies.
     MP: 15
    
    Flood
     DESCRIPTION: Causes water elemental damage to all enemies.
     MP: 20
    
    Image
     DESCRIPTION: Increases Evade.
     MP: 6
    
    Pin
     DESCRIPTION: Stuns enemy.
     MP: 5
    
    Smoke
     DESCRIPTION: Allows party to run away.
     MP: 10
    
    TWIN MAGIC
    ~~~~~~~~~~~~~~~~~
    Comet
     DESCRIPTION: Causes a medium amount of non-elemental damage.
     MP: 20
    
    Pyro
     DESCRIPTION: Causes a medium amount of fire damage.
     MP: 10
    
    ===============================================================================
    VIII. ITEMS
    ===============================================================================
    
    SUPPORT ITEMS
    ~~~~~~~~~~~~~~~~~
    Antidote
     DESCRIPTION: Cures Poison status.
     COST: 40
    
    Bomb
     DESCRIPTION: Teaches Rydia bomb.
     COST: Won in battle
    
    Cottage
     DESCRIPTION: Restores all HP and MP to party on overworld or save point.
     COST: 500
    
    Cockatrice
     DESCRIPTION: Teaches Rydia Cockatrice.
     COST: Won in battle
    
    Cross
     DESCRIPTION: Cures Curse status.
     COST: 100
    
    Diet Food
     DESCRIPTION: Cures Pig status.
     COST: 100
    
    Dry Ether
     DESCRIPTION: Restores a medium amount of MP to one character.
     COST: 50000
    
    Dwarven Bread
     DESCRIPTION: Zooms out when used on overworld.
     COST: --
    
    Echo Herbs
     DESCRIPTION: Cures Silence status.
     COST: 50
    
    Elixir
     DESCRIPTION: Completely restores HP and MP to one character.
     COST: 100000
    
    Emergency Exit
     DESCRIPTION: Warps party out of dungeons.
     COST: --
    
    Ether
     DESCRIPTION: Restores a small amount of MP to one character.
     COST: 10000
    
    Eye Drops
     DESCRIPTION: Cures Darkness status.
     COST: 30
    
    Goblin
     DESCRIPTION: Teaches Rydia Goblin.
     COST: Won in battle
    
    Golden Apple
     DESCRIPTION: Increases max HP by 100.
     COST: --
    
    Gold Needle
     DESCRIPTION: Cures Petrify status.
     COST: 400
    
    Gysahl Greens
     DESCRIPTION: Summons a Fat Chocobo in a Chocobo Forest.
     COST: 50
    
    Gysahl Whistle
     DESCRIPTION: Calls Fat Chocobo.
     COST: 20000
    
    Hi-Potion
     DESCRIPTION: Restores a medium amount of HP to one character.
     COST: 150
    
    Maiden's Kiss
     DESCRIPTION: Cures Toad status.
     COST: 60
    
    Mallet
     DESCRIPTION: Cures Mini status.
     COST: 80
    
    Megalixir
     DESCRIPTION: Completely restores HP and MP to entire party.
     COST: --
    
    Mind Flayer
     DESCRIPTION: Teaches Rydia Mind Flayer.
     COST: Won in battle
    
    Phoenix Down
     DESCRIPTION: Restores life to one dead character.
     COST: 100
    
    Potion
     DESCRIPTION: Restores a small amount of HP to one character.
     COST: 30
    
    Remedy
     DESCRIPTION: Cures all status ailments.
     COST: 5000
    
    Silver Apple
     DESCRIPTION: Increases max HP by 50.
     COST: --
    
    Siren
     DESCRIPTION: Calls a monster to attack you.
     COST: --
    
    Soma Drop
     DESCRIPTION: Increases maximum MP by 10.
     COST: --
    
    Tent
     DESCRIPTION: Restores most HP and MP to party on overworld or save point.
     COST: 100
    
    X-Potion
     DESCRIPTION: Restores a large amount of HP to one character.
     COST: --
    
    BATTLE ITEMS
    ~~~~~~~~~~~~~~~~~
    Alarm Clock
     DESCRIPTION: Wakes entire party.
     LOCATION: Eblan Castle
    
    Antarctic Wind
     DESCRIPTION: Causes a small amount of ice elemental damage.
     LOCATION: Underground Waterway, Antlion, Fabul, Tomra
    
    Arctic Wind
     DESCRIPTION: Causes a medium amount of ice damage.
     LOCATION: Agart
    
    Bacchus's Cider
     DESCRIPTION: Increases attack power.
     LOCATION: Fabul, Baron Castle, Troia Castle, Dwarven Castle, Tower of Babel, 
     Eblan Castle, Cave of Summons, Land of Summons
    
    Bell of Silence
     DESCRIPTION: Casts Silence.
     LOCATION: Sealed Cavern
    
    Bestiary
     DESCRIPTION: Scans enemy for HP and weakness.
     LOCATION: Dwarven Castle, Sealed Cavern, Hummingway Village
    
    Bomb Arm
     DESCRIPTION: Causes a large amount of fire elemental damage.
     LOCATION: Won in battle
    
    Bomb Fragment
     DESCRIPTION: Causes a small amount of fire damage.
     LOCATION: Underground Waterway, Fabul, Mist, Tomra
    
    Bomb Core
     DESCRIPTION: Destroys character and inflicts equal HP damage.
     LOCATION: Eblan Castle, Cave of Eblan, Sylvan Cave
    
    Blue Fang
     DESCRIPTION: Causes a large amount of electric damage.
     LOCATION: Sylvan Cave
    
    Coeurl's Whisker
     DESCRIPTION: Automatically kills target.
     LOCATION: Eblan Castle
    
    Dark Matter
     DESCRIPTION: Protects against Zeromus' attacks.
     LOCATION: Stolen from Zeromus
    
    Decoy
     DESCRIPTION: Increases evade.
     LOCATION: Troia
    
    Gaia Drum
     DESCRIPTION: Causes earth elemental damage.
     LOCATION: Won in battle
    
    Gold Hourglass
     DESCRIPTION: Halts enemies, disabling commands.
     LOCATION: Won in battle
    
    Grimoire
     DESCRIPTION: Summons Phantom Beasts.
     LOCATION: Won in battle
    
    Hermes' Shoes
     DESCRIPTION: Increases speed.
     LOCATION: Underground Waterway, Fabul, Old Waterway, Baron Castle, Eblan Castle
    
    Hourglass
     DESCRIPTION: Stuns enemies, disabling all commands.
     LOCATION: Baron, Underground Waterway, Antlion, Old Waterway, Magnetic Cavern
    
    Kiss of Lilith
     DESCRIPTION: Absorbs MP.
     LOCATION: Tower of Babel
    
    Light Curtain
     DESCRIPTION: Casts Reflect on user.
     LOCATION: Sealed Cavern
    
    Lunar Curtain
     DESCRIPTION: Casts Reflect on user.
     LOCATION: Lunar Path
    
    Silver Hourglass
     DESCRIPTION: Stops enemies, disabling commands.
     LOCATION: Dwarven Castle, Eblan Castle, Cave of Eblan, Tower of Babel
    
    Spider's Silk
     DESCRIPTION: Slows enemies.
     LOCATION: Antlion, Fabul, Magnetic Cavern, Cave of Eblan
    
    Stardust
     DESCRIPTION: Causes a large amount of non-elemental damage.
     LOCATION: Lunar Path
    
    Rage of Zeus
     DESCRIPTION: Causes a small amount of electric elemental damage.
     LOCATION: Fabul, Baron, Old Waterway, Tomra
    
    Red Fang
     DESCRIPTION: Causes a large amount of fire damage.
     LOCATION: Sylvan Cave, Lunar Subterrane
    
    Unicorn Horn
     DESCRIPTION: Cures battle effects.
     LOCATION: Baron Castle, Magnetic Cavern, Eblan Castle, Tower of Babel
    
    Vampire Fang
     DESCRIPTION: Sucks enemy HP.
     LOCATION: Cave of Eblan
    
    White Fang
     DESCRIPTION: Causes a large amount of ice damage.
     LOCATION: Sylvan Cave, Lunar Subterrane
    
    KEY ITEMS
    ~~~~~~~~~~~~~~~~~
    Adamantite
     DESCRIPTION: Given to Kokkol with Sword of Legend to forge the Excalibur.
     LOCATION: Grotto
    
    Baron Key
     DESCRIPTION: Opens locked doors in Baron.
     LOCATION: Baron
    
    Bomb Ring
     DESCRIPTION: Causes destruction to Mist.
     LOCATION: Baron Castle
    
    Crystal
     DESCRIPTION: Transforms Zeromus.
     LOCATION: Lunar Core
    
    Dark Crystal
     DESCRIPTION: Taken by Kain.
     LOCATION: Sealed Cavern
    
    Earth Cyrstal
     DESCRIPTION: Exchanged for Rosa.
     LOCATION: Magnetic Cavern
    
    Frying Pan
     DESCRIPTION: Wakes Yang.
     LOCATION: Fabul
    
    Luca's Necklace
     DESCRIPTION: Allows entrance to Sealed Cavern.
     LOCATION: Dwarven Castle
    
    Lugae's Key
     DESCRIPTION: Opens the locked door in Tower of Babel.
     LOCATION: Tower of Babel
    
    Magazine
     DESCRIPTION: "Now this is what I call great literature!"
     LOCATION: Dwarven Castle
    
    Magma Rock
     DESCRIPTION: Allows entrance to the underworld.
     LOCATION: Baron Castle
    
    Membership Pass
     DESCRIPTION: Allows entrance to dance show.
     LOCATION: Troia
    
    Pink Tail
     DESCRIPTION: Traded for Adamant Armor.
     LOCATION: Lunar Subterrane
    
    Rat Tail
     DESCRIPTION: Traded for Adamantite.
     LOCATION: Land of Summons
    
    Sand Ruby
     DESCRIPTION: Cures Rosa form desert fever.
     LOCATION: Antlion
    
    Twin Harp
     DESCRIPTION: Decreases Dark Elf's power.
     LOCATION: Troia
    
    ===============================================================================
    IX. WEAPONS
    ===============================================================================
    
    SWORDS
    ~~~~~~~~~~~~~~~~~
    Ancient Sword
     LOCATION: Old Waterway
     COST: --
     ATTACK POWER: 35
     OTHER: Sleep elemental
    
    Avenger
     LOCATION: Sylvan Cave
     COST: --
     ATTACK POWER: 82
     OTHER: Casts Berserk on user.
    
    Blood Sword
     LOCATION: Cave of Eblan
     COST: --
     ATTACK POWER: 44
     OTHER: Absorbs HP, Defense -2
    
    Dark Sword
     LOCATION: Equipped on Cecil
     COST: --
     ATTACK POWER: 10
     OTHER: --
    
    Deathbringer
     LOCATION: Fabul
     COST: --
     ATTACK POWER: 31
     OTHER: Defense +2, Death elemental
    
    Defender
     LOCATION: Cave of Summons
     COST: --
     ATTACK POWER: 105
     OTHER: Defense +8
    
    Excalibur
     LOCATION: Kokkol's Smithy
     COST: --
     ATTACK POWER: 163
     OTHER: --
    
    Flame Sword
     LOCATION: Tower of Zot, Dwarven Castle
     COST: 14000
     ATTACK POWER: 65
     OTHER: Fire elemental
    
    Ice Brand
     LOCATION: Tower of Babel, Cave of Eblan
     COST: 26000
     ATTACK POWER: 75
     OTHER: Ice elemental
    
    Light Sword
     LOCATION: Sealed Cavern
     COST: --
     ATTACK POWER: 100
     OTHER: --
    
    Mythril Sword
     LOCATION: Mythril
     COST: 6000
     ATTACK POWER: 50
     OTHER: --
    
    Ragnarok
     LOCATION: Lunar Subterrane
     COST: --
     ATTACK POWER: 204
     OTHER: Defense +8
    
    Shadow Blade
     LOCATION: Underground Waterway
     COST: --
     ATTACK POWER: 20
     OTHER: --
    
    Sleep Blade
     LOCATION: Eblan Castle
     COST: --
     ATTACK POWER: 55
     OTHER: Sleep elemental
    
    Sword of Legend
     LOCATION: Equipped on Cecil
     COST: --
     ATTACK POWER: 40
     OTHER: --
    
    SPEARS
    ~~~~~~~~~~~~~~~~~
    Blood Lance
     LOCATION: Eblan Castle
     COST: --
     ATTACK POWER: 85
     OTHER: Absorbs HP, Defense -5
    
    Fire Lance
     LOCATION: Dwarven Castle
     COST: 11000
     ATTACK POWER: 66
     OTHER: --
    
    Gungnir
     LOCATION: Equipped on Kain
     COST: --
     ATTACK POWER: 92
     OTHER: Defense +7
    
    Holy Lance
     LOCATION: Lunar Subterrane
     COST: --
     ATTACK POWER: 109
     OTHER: --
    
    Ice Lance
     LOCATION: Tower of Babel, Cave of Eblan
     COST: 21000
     ATTACK POWER: 77
     OTHER: Ice elemental
    
    Spear
     LOCATION: Agart
     COST: 60
     ATTACK POWER: 9
     OTHER: --
    
    Wind Spear
     LOCATION: Equipped on Kain
     COST: --
     ATTACK POWER: 55
     OTHER: --
    
    Wyvern Lance
     LOCATION: Won in battle
     COST: --
     ATTACK POWER: 99
     OTHER: Greatly effective against dragons
    
    KATANAS
    ~~~~~~~~~~~~~~~~~
    Ahura
     LOCATION: Tower of Babel, Tomra
     COST: 7000
     ATTACK POWER: 47
     OTHER: --
    
    Kikuichimonji
     LOCATION: Cave of Summons
     COST: --
     ATTACK POWER: 65
     OTHER: --
    
    Kotetsu
     LOCATION: Land of Summons, Sealed Cavern
     COST: 11000
     ATTACK POWER: 56
     OTHER: --
    
    Kunai
     LOCATION: Cave of Eblan
     COST: 4000
     ATTACK POWER: 38
     OTHER: --
    
    Masamune
     LOCATION: Lunar Core
     COST: --
     ATTACK POWER: 91
     OTHER: --
    
    Murasame
     LOCATION: Lunar Subterrane
     COST: --
     ATTACK POWER: 83
     OTHER: Defense +3
    
    STAVES
    ~~~~~~~~~~~~~~~~~
    Healing Staff
     LOCATION: Mysidia, Baron
     COST: 480
     ATTACK POWER: 8
     OTHER: --
    
    Kinesis Staff
     LOCATION: Land of Summons
     COST: 7000
     ATTACK POWER: 30
     OTHER: --
    
    Mythril Staff
     LOCATION: Mythril
     COST: 4000
     ATTACK POWER: 12
     OTHER: --
    
    Power Staff
     LOCATION: Cave of Eblan
     COST: 2000
     ATTACK POWER: 33
     OTHER: --
    
    Sage's Staff
     LOCATION: Won in battle
     COST: --
     ATTACK POWER: 48
     OTHER: --
    
    Staff
     LOCATION: Kaipo, Agart
     COST: 160
     ATTACK POWER: 4
     OTHER: --
    
    RODS
    ~~~~~~~~~~~~~~~~~
    Fairy Rod
     LOCATION: Land of Summons, Sylvan Cave
     COST: 5000
     ATTACK POWER: 30
     OTHER: --
    
    Flame Rod
     LOCATION: Mysidia
     COST: 380
     ATTACK POWER: 7
     OTHER: Fire elemental
    
    Ice Rod
     LOCATION: Underground Waterway, Mysidia
     COST: 220
     ATTACK POWER: 5
     OTHER: Ice elemental
    
    Rod
     LOCATION: Kaipo, Agart
     COST: 100
     ATTACK POWER: 3
     OTHER: --
    
    Rod of Change
     LOCATION: Mist
     COST: --
     ATTACK POWER: 15
     OTHER: --
    
    Stardust Rod
     LOCATION: Lunar Subterrane
     COST: --
     ATTACK POWER: 45
     OTHER: Wisdom +15
    
    Thunder Rod
     LOCATION: Baron
     COST: 700
     ATTACK POWER: 10
     OTHER: Thunder elemental
    
    BOWS
    ~~~~~~~~~~~~~~~~~
    Bow
     LOCATION: Kaipo, Agart
     COST: 220
     OTHER: --
    
    Crossbow
     LOCATION: Damcyan, Mysidia, Agart
     COST: 700
     OTHER: --
    
    Elven Bow
     LOCATION: Sylvan Cave
     COST: --
     OTHER: --
    
    Great Bow
     LOCATION: Troia, Troia Castle, Dwarven Castle
     COST: 2000
     OTHER: --
    
    Killer Bow
     LOCATION: Tower of Babel, Cave of Eblan, Tomra
     COST: 3000
     OTHER: --
    
    Yoichi's Bow
     LOCATION: Land of Summons
     COST: --
     OTHER: --
    
    ARROWS
    ~~~~~~~~~~~~~~~~~
    Angel Arrow
     LOCATION: Land of Summons, Sylvan Cave
     COST: 110
     OTHER: --
    
    Artemis Arrow
     LOCATION: Lunar Subterrane
     COST: --
     OTHER: --
    
    Dark Arrow
     LOCATION: Dwarven Castle
     COST: 40
     OTHER: Darkness elemental
    
    Fire Arrow
     LOCATION: Troia, Troia Castle, Sylvan Cave
     COST: 30
     OTHER: Fire elemental
    
    Holy Arrow
     LOCATION: Damcyan, Mt. Hobs, Mysidia, Agart
     COST: 20
     OTHER: Holy elemental
    
    Ice Arrow
     LOCATION: Troia, Troia Castle, Tower of Babel, Sylvan Cave
     COST: 30
     OTHER: Ice elemental
    
    Iron Arrow
     LOCATION: Kaipo, Damcyan, Agart
     COST: 10
     OTHER: --
    
    Poison Arrow
     LOCATION: Cave of Eblan
     COST: 70
     OTHER: Poison elemental
    
    Silence Arrow
     LOCATION: Eblan Castle, Tomra
     COST: 100
     OTHER: Silence elemental
    
    Tunder Arrow
     LOCATION: Troia, Troia Castle, Sylvan Cave
     COST: 30
     OTHER: Thunder elemental
    
    Yoichi Arrow
     LOCATION: Land of Summons, Giant of Babel, Kokkol's Smithy
     COST: 140
     OTHER: --
    
    HARPS
    ~~~~~~~~~~~~~~~~~
    Apollo's Harp
     LOCATION: Cave of Trials
     COST: --
     ATTACK POWER: 98
     OTHER: Fire elemental
    
    Dreamer's Harp
     LOCATION: Equipped on Edward
     COST: --
     ATTACK POWER: 8
     OTHER: Confuse elemental
    
    Lamia's Harp
     LOCATION: Antlion
     COST: --
     ATTACK POWER: 12
     OTHER: Sleep elemental
    
    CLAWS
    ~~~~~~~~~~~~~~~~~
    Cat Claw
     LOCATION: Tower of Babel
     COST: --
     ATTACK POWER: 1
     OTHER: Sleep elemental
    
    Fairy Claw
     LOCATION: Magnetic Cavern
     COST: --
     ATTACK POWER: --
     OTHER: Confuse elemental
    
    Fire Claw
     LOCATION: Fabul, Baron
     COST: 350
     ATTACK POWER: --
     OTHER: Fire elemental
    
    Hand of the Gods
     LOCATION: Cave of Trials
     COST: --
     ATTACK POWER: --
     OTHER: Holy elemental
    
    Hell Claw
     LOCATION: Tower of Zot
     COST: --
     ATTACK POWER: 1
     OTHER: Death elemental
    
    Ice Claw
     LOCATION: Fabul, Baron
     COST: 450
     ATTACK POWER: --
     OTHER: Ice elemental
    
    Thunder Claw
     LOCATION: Fabul, Baron
     COST: 550
     ATTACK POWER: --
     OTHER: Electric elemental
    
    HAMMERS
    ~~~~~~~~~~~~~~~~~
    Gaia Hammer
     LOCATION: Tower of Zot
     COST: --
     ATTACK POWER: 67
     OTHER: Earth elemental
    
    Mythril Hammer
     LOCATION: Mythril
     COST: 8000
     ATTACK POWER: 55
     OTHER: --
    
    Thor's Hammer
     LOCATION: Cave of Trials
     COST: --
     ATTACK POWER: 190
     OTHER: Thunder elemental
    
    Wooden Hammer
     LOCATION: Troia
     COST: 80
     ATTACK POWER: 45
     OTHER: --
    
    WHIPS
    ~~~~~~~~~~~~~~~~~
    Blitz Whip
     LOCATION: Land of Summons
     COST: 10000
     ATTACK POWER: 40
     OTHER: --
    
    Chain Whip
     LOCATION: Tomra, Land of Summons
     COST: 6000
     ATTACK POWER: 30
     OTHER: --
    
    Fire Whip
     LOCATION: Lunar Subterrane
     COST: --
     ATTACK POWER: 51
     OTHER: Defense +2
    
    Whip
     LOCATION: Mist
     COST: 3000
     ATTACK POWER: 20
     OTHER: Paralyze elemental
    
    KNIVES
    ~~~~~~~~~~~~~~~~~
    Dancing Dagger
     LOCATION: Mist
     COST: 5000
     ATTACK POWER: 28
     OTHER: --
    
    Mage Masher
     LOCATION: Sylvan Cave
     COST: --
     ATTACK POWER: 35
     OTHER: --
    
    Mythril Knife
     LOCATION: Mythril
     COST: 3000
     ATTACK POWER: 20
     OTHER: --
    
    Triton's Dagger
     LOCATION: Cave of Trials
     COST: --
     ATTACK POWER: 62
     OTHER: --
    
    BOOMERANGS
    ~~~~~~~~~~~~~~~~~
    Boomrang
     LOCATION: Agart, Cave of Eblan
     COST: 3000
     ATTACK POWER: 33
     OTHER: --
    
    Full Moon
     LOCATION: Sylvan Cave
     COST: --
     ATTACK POWER: 57
     OTHER: --
    
    AXES
    ~~~~~~~~~~~~~~~~~
    Dwarf Axe
     LOCATION: Dwarven Castle
     COST: 15000
     ATTACK POWER: 63
     OTHER: Defense +3
    
    Ogrekiller
     LOCATION: Tower of Babel, Tomra
     COST: 45000
     ATTACK POWER: 80
     OTHER: Greatly effective against Ogres
    
    Poison Axe
     LOCATION: Cave of Summons
     COST: --
     ATTACK POWER: 95
     OTHER: Poison elemental, two-handed
    
    Darts
    ~~~~~~~~~~~~~~~~~
    Fuma Shuriken
     LOCATION: Sealed Cavern, Kokkol's Smithy, Lunar Subterrane, Lunar Core
     COST: 50000
     OTHER: --
    
    Knife
     LOCATION: Fabul
     COST: --
     OTHER: Causes 9999 damage.
    
    Shuriken
     LOCATION: Cave of Eblan, Giant of Babel, Kokkol's Smithy
     COST: 20000
     OTHER: --
    
    ===============================================================================
    X. ARMOR
    ===============================================================================
    
    BODY
    ~~~~~~~~~~~~~~~~~
    Adamant Armor
     LOCATION: Grotto (Requires Pink Tail)
     COST: --
     DEFENSE POWER: 100
     MAGIC DEFENSE: 20
     OTHER: Protects agains status ailments, Fire, Ice and Thunder
    
    Bard's Tunic
     LOCATION: Mist
     COST: 70
     DEFENSE POWER: 2
     MAGIC DEFENSE: 1
     OTHER: --
    
    Black Garb
     LOCATION: Lunar Subterrane
     COST: --
     DEFENSE POWER: 14
     MAGIC DEFENSE: 5
     OTHER: --
    
    Black Robe
     LOCATION: Cave of Eblan
     COST: 10000
     DEFENSE POWER: 8
     MAGIC DEFENSE: 7
     OTHER: --
    
    Black Belt
     LOCATION: Dwarven Castle
     COST: --
     DEFENSE POWER: 12
     MAGIC DEFENSE: 3
     OTHER: Attack +2
    
    Clothes
     LOCATION: Kaipo, Troia, Mist
     COST: 50
     DEFENSE POWER: 1
     MAGIC DEFENSE: --
     OTHER: --
    
    Corageous Suit
     LOCATION: Cave of Trials
     COST: --
     DEFENSE POWER: 22
     MAGIC DEFENSE: 8
     OTHER: --
    
    Crystal Mail
     LOCATION: Lunar Subterrane
     COST: --
     DEFENSE POWER: 25
     MAGIC DEFENSE: 10
     OTHER: --
    
    Dark Armor
     LOCATION: Equipped on Cecil
     COST: --
     DEFENSE POWER: 5
     MAGIC DEFENSE: 1
     OTHER: --
    
    Demon Armor
     LOCATION: Fabul
     COST: 3000
     DEFENSE POWER: 9
     MAGIC DEFENSE: 3
     OTHER: --
    
    Diamond Armor
     LOCATION: Tomra
     COST: 40000
     DEFENSE POWER: 19
     MAGIC DEFENSE: 4
     OTHER: --
    
    Dragon Mail
     LOCATION: Lunar Subterrane
     COST: --
     DEFENSE POWER: 23
     MAGIC DEFENSE: 8
     OTHER: --
    
    Flame Mail
     LOCATION: Tower of Zot, Dwarven Castle
     COST: 30000
     DEFENSE POWER: 15
     MAGIC DEFENSE: 4
     OTHER: Protects against Ice
    
    Gaia Gear
     LOCATION: Mysidia
     COST: 500
     DEFENSE POWER: 3
     MAGIC DEFENSE: 3
     OTHER: --
    
    Genji Armor
     LOCATION: Cave of Bahamut
     COST: --
     DEFENSE POWER: 21
     MAGIC DEFENSE: 7
     OTHER: --
    
    Grand Armor
     LOCATION: Cave of Trials
     COST: --
     DEFENSE POWER: 28
     MAGIC DEFENSE: 10
     OTHER: Protects against Thunder
    
    Hades Armor
     LOCATION: Underground Waterway
     COST: --
     DEFENSE POWER: 7
     MAGIC DEFENSE: 2
     OTHER: --
    
    Ice Armor
     LOCATION: Tower of Babel, Cave of Eblan
     COST: 36000
     DEFENSE POWER: 17
     MAGIC DEFENSE: 4
     OTHER: --
    
    Iron Armor
     LOCATION: Agart
     COST: 600
     DEFENSE POWER: 4
     MAGIC DEFENSE: 1
     OTHER: --
    
    Kenpogi
     LOCATION: Baron
     COST: 4000
     DEFENSE POWER: 5
     MAGIC DEFENSE: 2
     OTHER: Attack +1
    
    Knight's Armor
     LOCATION: Mysidia
     COST: 8000
     DEFENSE POWER: 11
     MAGIC DEFENSE: 2
     OTHER: --
    
    Leather Garb
     LOCATION: Kaipo, Troia
     COST: 200
     DEFENSE POWER: 2
     MAGIC DEFENSE: 1
     OTHER: --
    
    Light Robe
     LOCATION: Land of Summons
     COST: 30000
     DEFENSE POWER: 12
     MAGIC DEFENSE: 9
     OTHER: --
    
    Lord's Robe
     LOCATION: Cave of Trials
     COST: --
     DEFENSE POWER: 19
     MAGIC DEFENSE: 18
     OTHER: Protects against Fire, Ice, and Thunder
    
    Minerva's Plate
     LOCATION: Lunar Subterrane
     COST: --
     DEFENSE POWER: 28
     MAGIC DEFENSE: 5
     OTHER: --
    
    Red Jacket
     LOCATION: Cave of Trials
     COST: --
     DEFENSE POWER: 21
     MAGIC DEFENSE: 12
     OTHER: Protects againts Fire
    
    Sage's Robe
     LOCATION: Cave of Trials
     COST: --
     DEFENSE POWER: 19
     MAGIC DEFENSE: 15
     OTHER: Protects against Silence
    
    Sage's Surplice
     LOCATION: Tower of Zot, Dwarven Castle
     COST: 1200
     DEFENSE POWER: 5
     MAGIC DEFENSE: 5
     OTHER: --
    
    White Robe
     LOCATION: Lunar Subterrane
     COST: --
     DEFENSE POWER: 18
     MAGIC DEFENSE: 10
     OTHER: --
    
    HEAD
    ~~~~~~~~~~~~~~~~~
    Black Cowl
     LOCATION: Sealed Cavern
     COST: --
     DEFENSE POWER: 6
     MAGIC DEFENSE: 1
     OTHER: --
    
    Cat Hood
     LOCATION: Cave of Trials
     COST: --
     DEFENSE POWER: 7
     MAGIC DEFENSE: 18
     OTHER: --
    
    Coronet
     LOCATION: Cave of Trials
     COST: --
     DEFENSE POWER: 7
     MAGIC DEFENSE: 16
     OTHER: --
    
    Crystal Helm
     LOCATION: Lunar Subterrane
     COST: --
     DEFENSE POWER: 12
     MAGIC DEFENSE: 8
     OTHER: --
    
    Dark Helm
     LOCATION: Equipped on Cecil
     COST: --
     DEFENSE POWER: 4
     MAGIC DEFENSE: 1
     OTHER: --
    
    Demon Helm
     LOCATION: Fabul
     COST: 980
     DEFENSE POWER: 6
     MAGIC DEFENSE: 1
     OTHER: --
    
    Diamond Helm
     LOCATION: Tomra
     COST: 10000
     DEFENSE POWER: 9
     MAGIC DEFENSE: 2
     OTHER: --
    
    Dragon Helm
     LOCATION: Lunar Subterrane
     COST: --
     DEFENSE POWER: 11
     MAGIC DEFENSE: 7
     OTHER: --
    
    Feathered Cap
     LOCATION: Underground Waterway, Damcyan, Troia
     COST: --
     DEFENSE POWER: 2
     MAGIC DEFENSE: 3
     OTHER: --
    
    Genji Helm
     LOCATION: Cave of Bahamut
     COST: --
     DEFENSE POWER: 10
     MAGIC DEFENSE: 6
     OTHER: --
    
    Gold Hairpin
     LOCATION: Mist, Tomra
     COST: 20000
     DEFENSE POWER: 7
     MAGIC DEFENSE: 10
     OTHER: --
    
    Grand Helm
     LOCATION: Cave of Trials
     COST: --
     DEFENSE POWER: 14
     MAGIC DEFENSE: 10
     OTHER: Protects against Thunder
    
    Green Beret
     LOCATION: Tower of Babel
     COST: --
     DEFENSE POWER: 6
     MAGIC DEFENSE: 1
     OTHER: Attack +1
    
    Hades Helm
     LOCATION: Underground Waterway
     COST: --
     DEFENSE POWER: 5
     MAGIC DEFENSE: 1
     OTHER: --
    
    Iron Helm
     LOCATION: Agart
     COST: 150
     DEFENSE POWER: 3
     MAGIC DEFENSE: --
     OTHER: --
    
    Leather Cap
     LOCATION: Kaipo, Troia
     COST: 100
     DEFENSE POWER: 1
     MAGIC DEFENSE: 1
     OTHER: --
    
    Light Helm
     LOCATION: Mysidia
     COST: 4000
     DEFENSE POWER: 7
     MAGIC DEFENSE: 2
     OTHER: --
    
    Mysterious Mask
     LOCATION: Cave of Trials
     COST: --
     DEFENSE POWER: 8
     MAGIC DEFENSE: 3
     OTHER: --
    
    Red Cap
     LOCATION: Cave of Trials
     COST: --
     DEFENSE POWER: 10
     MAGIC DEFENSE: 12
     OTHER: Protects against Fire
    
    Ribbon
     LOCATION: Lunar Subterrane
     COST: --
     DEFENSE POWER: 9
     MAGIC DEFENSE: 11
     OTHER: Protects against status ailments
    
    Sage's Miter
     LOCATION: Dwarven Castle
     COST: 2000
     DEFENSE POWER: 5
     MAGIC DEFENSE: 7
     OTHER: --
    
    Twist Headband
     LOCATION: Baron
     COST: 450
     DEFENSE POWER: 1
     MAGIC DEFENSE: 1
     OTHER: Attack +1
    
    Wizard's Hat
     LOCATION: Mysidia
     COST: 700
     DEFENSE POWER: 3
     MAGIC DEFENSE: 5
     OTHER: --
    
    HANDS
    ~~~~~~~~~~~~~~~~~
    Crystal Gloves
     LOCATION: Lunar Subterrane
     COST: --
     DEFENSE POWER: 10
     MAGIC DEFENSE: 7
     OTHER: --
    
    Dark Gloves
     LOCATION: Equipped on Cecil
     COST: --
     DEFENSE POWER: 2
     MAGIC DEFENSE: --
     OTHER: --
    
    Demon Gloves
     LOCATION: Fabul
     COST: 800
     DEFENSE POWER: 4
     MAGIC DEFENSE: --
     OTHER: --
    
    Diamond Armlet
     LOCATION: Tomra
     COST: 4000
     DEFENSE POWER: 6
     MAGIC DEFENSE: 8
     OTHER: --
    
    Diamond Gloves
     LOCATION: Tomra
     COST: 5000
     DEFENSE POWER: 7
     MAGIC DEFENSE: 3
     OTHER: --
    
    Dragon Gloves
     LOCATION: Lunar Subterrane
     COST: --
     DEFENSE POWER: 9
     MAGIC DEFENSE: 6
     OTHER: --
    
    Gauntlets
     LOCATION: Mysidia
     COST: 3000
     DEFENSE POWER: 5
     MAGIC DEFENSE: 1
     OTHER: --
    
    Genji Gloves
     LOCATION: Cave of Bahamut
     COST: --
     DEFENSE POWER: 8
     MAGIC DEFENSE: 5
     OTHER: --
    
    Hades Gloves
     LOCATION: Underground Waterway
     COST: --
     DEFENSE POWER: 3
     MAGIC DEFENSE: --
     OTHER: --
    
    Iron Gloves
     LOCATION: Agart
     COST: 130
     DEFENSE POWER: 2
     MAGIC DEFENSE: --
     OTHER: --
    
    Iron Armlet
     LOCATION: Kaipo, Underground Waterway
     COST: 100
     DEFENSE POWER: 2
     MAGIC DEFENSE: 1
     OTHER: --
    
    Power Armlet
     LOCATION: Dwarven Castle
     COST: --
     DEFENSE POWER: 2
     MAGIC DEFENSE: 2
     OTHER: Raises Strength
    
    Protect Ring
     LOCATION: Lunar Subterrane
     COST: --
     DEFENSE POWER: 17
     MAGIC DEFENSE: 12
     OTHER: --
    
    Ruby Ring
     LOCATION: Damcyan, Troia, Troia Castle, Mist
     COST: 1000
     DEFENSE POWER: --
     MAGIC DEFENSE: 3
     OTHER: --
    
    Rune Armlet
     LOCATION: Dwarven Castle
     COST: 2000
     DEFENSE POWER: 5
     MAGIC DEFENSE: 8
     OTHER: --
    
    Silver Armlet
     LOCATION: Mysidia, Baron
     COST: 650
     DEFENSE POWER: 4
     MAGIC DEFENSE: 4
     OTHER: --
    
    SHIELDS
    ~~~~~~~~~~~~~~~~~
    Aegis Shield
     LOCATION: Land of Summons
     COST: 20000
     DEFENSE POWER: 4
     MAGIC DEFENSE: 5
     OTHER: --
    
    Crystal Shield
     LOCATION: Lunar Subterrane
     COST: --
     DEFENSE POWER: 7
     MAGIC DEFENSE: 4
     OTHER: --
    
    Dark Shield
     LOCATION: Equipped on Cecil
     COST: --
     DEFENSE POWER: 1
     MAGIC DEFENSE: --
     OTHER: --
    
    Demon Shield
     LOCATION: Fabul
     COST: --
     DEFENSE POWER: 2
     MAGIC DEFENSE: --
     OTHER: --
    
    Diamond Shield
     LOCATION: Tomra
     COST: 15000
     DEFENSE POWER: 4
     MAGIC DEFENSE: 2
     OTHER: --
    
    Dragon Shield
     LOCATION: Lunar Subterrane
     COST: --
     DEFENSE POWER: 6
     MAGIC DEFENSE: 3
     OTHER: --
    
    Fire Shield
     LOCATION: Tower of Zot, Dwarven Castle
     COST: 1250
     DEFENSE POWER: 3
     MAGIC DEFENSE: 2
     OTHER: Protects against Ice
    
    Genji Shield
     LOCATION: Cave of Bahamut
     COST: --
     DEFENSE POWER: 5
     MAGIC DEFENSE: 3
     OTHER: --
    
    Ice Shield
     LOCATION: Cave of Eblan
     COST: 10000
     DEFENSE POWER: 3
     MAGIC DEFENSE: 2
     OTHER: Protects against fire
    
    Iron Shield
     LOCATION: Agart
     COST: 100
     DEFENSE POWER: 1
     MAGIC DEFENSE: --
     OTHER: --
    
    Light Shield
     LOCATION: Mysidia
     COST: 700
     DEFENSE POWER: 2
     MAGIC DEFENSE: 1
     OTHER: --
    
    ===============================================================================
    XI. SHOPS
    ===============================================================================
    
    -------------------------------------------------------------------------------
    BARON
    -------------------------------------------------------------------------------
    
    Inn Cost - 50
    
    ITEM
    ~~~~~~~~~~~~~~~~~
    Potion - 30
    Phoenix Down - 100
    Gold Needle - 400
    Maiden's Kiss - 60
    Eye Drops - 30
    Antidote - 40
    Tent - 100
    Gysahl Greens - 50
    
    WEAPON (Available after obtaining Baron Key)
    ~~~~~~~~~~~~~~~~~
    Thunder Rod - 700
    Healing Staff - 480
    Fire Claw - 350
    Ice Claw - 450
    Thunder Claw - 550
    
    ARMOR (Available after obtaining Baron Key)
    ~~~~~~~~~~~~~~~~~
    Twist Headband - 450
    Kenpogi - 4000
    Silver Armlet - 650
    
    -------------------------------------------------------------------------------
    Kaipo
    -------------------------------------------------------------------------------
    
    Inn Cost - 50
    
    ITEM
    ~~~~~~~~~~~~~~~~~
    Potion - 30
    Phoenix Down - 100
    Gold Needle - 400
    Maiden's Kiss - 60
    Eye Drops - 30
    Antidote - 40
    Tent - 100
    Gysahl Greens - 50
    
    WEAPON
    ~~~~~~~~~~~~~~~~~
    Rod - 100
    Staff - 100
    Bow - 220
    Iron Arrow - 10
    
    ARMOR
    ~~~~~~~~~~~~~~~~~
    Leather Cap - 100
    Clothes - 50
    Leather Garb - 200
    Iron Armlet - 100
    
    -------------------------------------------------------------------------------
    Fabul
    -------------------------------------------------------------------------------
    
    Inn Cost - 50
    
    ITEM
    ~~~~~~~~~~~~~~~~~
    Potion - 30
    Phoenix Down - 100
    Gold Needle - 400
    Maiden's Kiss - 60
    Eye Drops - 30
    Antidote - 40
    Tent - 100
    Gysahl Greens - 50
    
    WEAPON
    ~~~~~~~~~~~~~~~~~
    Fire Claw - 350
    Ice Claw - 450
    Thunder Claw - 550
    
    ARMOR
    ~~~~~~~~~~~~~~~~~
    Demon Helm - 980
    Demon Armor - 3000
    Demon Gloves - 800
    
    -------------------------------------------------------------------------------
    Mysidia
    -------------------------------------------------------------------------------
    
    Inn Cost - 200
    
    ITEM
    ~~~~~~~~~~~~~~~~~
    Potion - 30
    Hi-Potion - 150
    Phoenix Down - 100
    Gold Needle - 400
    Echo Herbs - 50
    Antidote - 40
    Tent - 100
    Cottage - 500
    
    WEAPON
    ~~~~~~~~~~~~~~~~~
    Ice Rod - 220
    Flame Rod - 380
    Healing Staff - 480
    Holy Arrow - 20
    Crossbow - 700
    
    ARMOR
    ~~~~~~~~~~~~~~~~~
    Wizard's Hat - 700
    Gaia Gear - 500
    Silver Armlet - 650
    Light Shield - 700
    Light Helm - 4000
    Knight's Armor - 8000
    Gauntlets - 3000
    
    -------------------------------------------------------------------------------
    Troia
    -------------------------------------------------------------------------------
    
    Inn Cost - 200
    
    ITEM
    ~~~~~~~~~~~~~~~~~
    Potion - 30
    Phoenix Down - 100
    Gold Needle - 400
    Maiden's Kiss - 60
    Eye Drops - 30
    Antidote - 40
    Tent - 100
    Gysahl Greens - 50
    
    WEAPON
    ~~~~~~~~~~~~~~~~~
    Wooden Hammer - 80
    Great Bow - 2000
    Fire Arrow - 30
    Ice Arrow - 30
    Thunder Arrow - 30
    
    ARMOR
    ~~~~~~~~~~~~~~~~~
    Leather Cap - 190
    Feathered Cap - 330
    Clothes - 50
    Leather Garb - 200
    Ruby Ring - 1000
    
    -------------------------------------------------------------------------------
    Mist
    -------------------------------------------------------------------------------
    
    Inn Cost - 50
    
    ITEM
    ~~~~~~~~~~~~~~~~~
    Potion - 30
    Phoenix Down - 100
    Gold Needle - 400
    Maiden's Kiss - 60
    Eye Drops - 30
    Antidote - 40
    Tent - 100
    Gysahl Greens - 50
    
    WEAPON
    ~~~~~~~~~~~~~~~~~
    Whip - 3000
    Dancing Dagger - 5000
    
    ARMOR
    ~~~~~~~~~~~~~~~~~
    Bard's Tunic - 70
    
    -------------------------------------------------------------------------------
    Mythril
    -------------------------------------------------------------------------------
    
    Inn Cost - 500
    
    ITEM
    ~~~~~~~~~~~~~~~~~
    Maiden's Kiss - 60
    Mallet - 80
    Diet Food - 100
    
    WEAPON
    ~~~~~~~~~~~~~~~~~
    Mythril Staff - 4000
    Mythril Knife - 3000
    Mythril Hammer - 8000
    Mythril Sword - 6000
    
    ARMOR
    ~~~~~~~~~~~~~~~~~
    Mythril (Shield) - 1000
    Mythril (Helmet) - 3000
    Mythril (Armor) - 17000
    Mythril (Glove) - 2000
    
    -------------------------------------------------------------------------------
    Agart
    -------------------------------------------------------------------------------
    
    Inn Cost - 50
    
    ITEM
    ~~~~~~~~~~~~~~~~~
    Potion - 30
    Phoenix Down - 100
    Gold Needle - 400
    Maiden's Kiss - 60
    Eye Drops - 30
    Antidote - 40
    Tent - 100
    Gysahl Greens - 50
    
    WEAPON
    ~~~~~~~~~~~~~~~~~
    Rod - 100
    Staff - 160
    Spear - 60
    Boomrang - 3000
    Bow - 220
    Crossbow - 700
    Iron Arrow - 10
    Holy Arrow - 20
    
    ARMOR
    ~~~~~~~~~~~~~~~~~
    Iron Shield - 100
    Iron Helm - 150
    Iron Armor - 600
    Iron Gloves - 130
    Iron Armlet - 100
    
    -------------------------------------------------------------------------------
    Dwarven Castle
    -------------------------------------------------------------------------------
    
    Inn Cost - 600
    
    ITEM
    ~~~~~~~~~~~~~~~~~
    Gold Needle - 400
    Maiden's Kiss - 60
    Mallet - 80
    Diet Food - 100
    Echo Herbs - 50
    Eye Drops - 30
    Antidote - 40
    Cross - 100
    
    Phoenix Down - 100
    Potion - 30
    Hi-Potion - 150
    Tent - 100
    Cottage - 500
    Dwarven Bread - 100
    Gysahl Greens - 50
    Remedy - 5000
    
    WEAPON
    ~~~~~~~~~~~~~~~~~
    Dwarf Axe - 15000
    Great Bow - 2000
    Dark Arrow - 40
    Flame Sword - 14000
    Fire Lance - 11000
    
    ARMOR
    ~~~~~~~~~~~~~~~~~
    Fire Shield - 1250
    Flame Mail - 30000
    Sage's Miter - 2000
    Sage's Surplice - 1200
    Rune Armlet - 2000
    
    -------------------------------------------------------------------------------
    Cave of Eblan
    -------------------------------------------------------------------------------
    
    Inn Cost - 700
    
    ITEM
    ~~~~~~~~~~~~~~~~~
    Gold Needle - 400
    Maiden's Kiss - 60
    Mallet - 80
    Diet Food - 100
    Echo Herbs - 50
    Eye Drops - 30
    Antidote - 40
    Cross - 100
    
    WEAPON
    ~~~~~~~~~~~~~~~~~
    Power Staff - 2000
    Ice Brand - 26000
    Ice Lance - 21000
    Kunai  - 4000
    Boomrang - 3000
    Killer Bow - 3000
    Poison Arrow - 70
    
    ARMOR
    ~~~~~~~~~~~~~~~~~
    Ice Shield - 10000
    Ice Armor - 36000
    Black Robe - 10000
    
    -------------------------------------------------------------------------------
    Tomra
    -------------------------------------------------------------------------------
    
    Inn Cost - 300
    
    ITEM
    ~~~~~~~~~~~~~~~~~
    Gold Needle - 400
    Maiden's Kiss - 60
    Mallet - 80
    Diet Food - 100
    Echo Herbs - 50
    Eye Drops - 30
    Antidote - 40
    Cross - 100
    
    Phoenix Down - 100
    Potion - 30
    Hi-Potion - 150
    Tent - 100
    Cottage - 500
    Dwarven Bread - 100
    Gysahl Greens - 50
    Remedy - 5000
    
    WEAPON
    ~~~~~~~~~~~~~~~~~
    Ahura - 7000
    Chain Whip - 6000
    Ogrekiller - 45000
    Killer Bow - 3000
    Silence Arrow - 100
    
    ARMOR
    ~~~~~~~~~~~~~~~~~
    Diamond Shield - 15000
    Diamond Helm - 10000
    Diamond Armor - 40000
    Diamond Gloves - 5000
    Gold Hairpin - 20000
    Diamond Armlet - 4000
    
    -------------------------------------------------------------------------------
    Land of Summons
    -------------------------------------------------------------------------------
    
    Inn Cost - 1200
    
    ITEM
    ~~~~~~~~~~~~~~~~~
    Gold Needle - 400
    Maiden's Kiss - 60
    Mallet - 80
    Diet Food - 100
    Echo Herbs - 50
    Eye Drops - 30
    Antidote - 40
    Cross - 100
    
    Phoenix Down - 100
    Potion - 30
    Hi-Potion - 150
    Tent - 100
    Cottage - 500
    Dwarven Bread - 100
    Gysahl Greens - 50
    Remedy - 5000
    
    WEAPON
    ~~~~~~~~~~~~~~~~~
    Whip - 3000
    Chain Whip - 6000
    Blitz Whip - 10000
    Kotetsu  - 11000
    Fairy Rod - 5000
    Kinesis Staff - 7000
    Angel Arrow - 110
    
    ARMOR
    ~~~~~~~~~~~~~~~~~
    Aegis Shield - 20000
    Light Robe - 30000
    
    -------------------------------------------------------------------------------
    Hummingway Village
    -------------------------------------------------------------------------------
    
    ITEM
    ~~~~~~~~~~~~~~~~~
    Hi-Potion - 150
    Phoenix Down - 100
    Ether - 10000
    Dry Ether - 50000
    Elixir - 100000
    Cottage - 500
    Bestiary - 980
    Gysahl Whistle - 20000
    
    -------------------------------------------------------------------------------
    Kokkol's Smithy
    -------------------------------------------------------------------------------
    
    WEAPON
    ~~~~~~~~~~~~~~~~~
    Shuriken - 20000
    Fuma Shuriken - 50000
    Yoichi Arrow - 140
    
    ===============================================================================
    XII. MONSTERS
    ===============================================================================
    
    Thanks to the Brady Games Final Fantasy Chronicles Official Strategy Guide 
    for some of these monster statistics.
    
    Abyss Worm
     LOCATION: Moon
     HIT POINTS: 7000
     EXPERIENCE: 6303
     GIL: 310
     WEAKNESS: Fire
     DROP: --
    
    Adamantoise
     LOCATION: Antlion
     HIT POINTS: 90
     EXPERIENCE: 234
     GIL: 46
     WEAKNESS: Ice
     DROP: --
    
    Ahriman
     LOCATION: Lunar Subterrane
     HIT POINTS: 25000
     EXPERIENCE: 33333
     GIL: 65200
     WEAKNESS: --
     DROP: Eye Drops
    
    Alligator
     LOCATION: Underground Waterway, Old Waterway
     HIT POINTS: 175
     EXPERIENCE: 234
     GIL: 16
     WEAKNESS: Ice
     DROP: --
    
    Arachne
     LOCATION: Cave of Summons
     HIT POINTS: 3650
     EXPERIENCE: 4385
     GIL: 585
     WEAKNESS: Ice
     DROP: Spider's Silk
    
    Armadillo
     LOCATION: Underworld, Cave of Eblan
     HIT POINTS: 325
     EXPERIENCE: 1555
     GIL: 194
     WEAKNESS: --
     DROP: --
    
    Baloon
     LOCATION: Tower of Babel
     HIT POINTS: 697
     EXPERIENCE: 2458
     GIL: 315
     WEAKNESS: --
     DROP: Bomb Fragment
    
    Basilisk
     LOCATION: Antlion
     HIT POINTS: 90
     EXPERIENCE: 111
     GIL: 30
     WEAKNESS: --
     DROP: Tent, Gold Needle
    
    Beamer
     LOCATION: Giant of Babel
     HIT POINTS: 3000
     EXPERIENCE: 3199
     GIL: 890
     WEAKNESS: Thunder
     DROP: Tent
    
    Behemoth
     LOCATION: Cave of Bahamut, Lunar Subterrane, Lunar Core
     HIT POINTS: 23000
     EXPERIENCE: 57000
     GIL: 65000
     WEAKNESS: --
     DROP: Power Armlet
    
    Belphegor
     LOCATION: Cave of Summons
     HIT POINTS: 2200
     EXPERIENCE: 4038
     GIL: 485
     WEAKNESS: Holy
     DROP: --
    
    Black Flan
     LOCATION: Moon
     HIT POINTS: 1357
     EXPERIENCE: 3044
     GIL: 1300
     WEAKNESS: Ice
     DROP: --
    
    Black Knight
     LOCATION: Tower of Zot
     HIT POINTS: 360
     EXPERIENCE: 840
     GIL: 175
     WEAKNESS: Fire, Holy
     DROP: --
    
    Black Lizard
     LOCATION: Underworld, Tower of Babel, Cave of Eblan
     HIT POINTS: 792
     EXPERIENCE: 1297
     GIL: 43
     WEAKNESS: Ice
     DROP: Medusa Arrows
    
    Bloodbones
     LOCATION: Mt. Ordeals, Cave of Eblan
     HIT POINTS: 210
     EXPERIENCE: 315
     GIL: 169
     WEAKNESS: Fire, Holy, Cure
     DROP: --
    
    Bloody Bat
     LOCATION: Cave of Eblan
     HIT POINTS: 439
     EXPERIENCE: 1976
     GIL: 262
     WEAKNESS: Fire
     DROP: Potion, Hi-Potion
    
    Bloody Eye
     LOCATION: Cave of Summons
     HIT POINTS: 2400
     EXPERIENCE: 3444
     GIL: 465
     WEAKNESS: --
     DROP: --
    
    Blue Dragon
     LOCATION: Lunar Subterrane
     HIT POINTS: 15000
     EXPERIENCE: 36000
     GIL: 40200
     WEAKNESS: --
     DROP: --
    
    Bog Witch
     LOCATION: Sylvan Cave
     HIT POINTS: 2960
     EXPERIENCE: 3440
     GIL: 598
     WEAKNESS: --
     DROP: Maiden's Kiss
    
    Bomb
     LOCATION: Mt. Hobbs, Fabul
     HIT POINTS: 55
     EXPERIENCE: 361
     GIL: 76
     WEAKNESS: --
     DROP: --
    
    Bone Dragon
     LOCATION: Cave of Bahamut, Lunar Subterrane
     HIT POINTS: 12000
     EXPERIENCE: 14000
     GIL: 6750
     WEAKNESS: Fire
     DROP: --
    
    Cait Sith
     LOCATION: Troia, Magnetic Cavern
     HIT POINTS: 342
     EXPERIENCE: 820
     GIL: 252
     WEAKNESS: Holy
     DROP: Unicorn Horn
    
    Cave Bat
     LOCATION: Magnetic Cavern, Cave of Eblan
     HIT POINTS: 334
     EXPERIENCE: 598
     GIL: 151
     WEAKNESS: Holy
     DROP: Potion
    
    Cave Naga
     LOCATION: Magnetic Cavern
     HIT POINTS: 285
     EXPERIENCE: 800
     GIL: 201
     WEAKNESS: Holy
     DROP: --
    
    Centaurion
     LOCATION: Giant of Babel
     HIT POINTS: 3500
     EXPERIENCE: 9699
     GIL: 1220
     WEAKNESS: Thunder
     DROP: --
    
    Centaur Knight
     LOCATION: Tower of Zot
     HIT POINTS: 380
     EXPERIENCE: 860
     GIL: 172
     WEAKNESS: --
     DROP: --
    
    Chimera
     LOCATION: Tower of Babel
     HIT POINTS: 700
     EXPERIENCE: 1708
     GIL: 225
     WEAKNESS: --
     DROP: --
    
    Chimera Brain
     LOCATION: Sealed Cavern
     HIT POINTS: 3400
     EXPERIENCE: 28000
     GIL: 1200
     WEAKNESS: --
     DROP: Bomb Fragment
    
    Cockatrice
     LOCATION: Mt. Hobbs
     HIT POINTS: 149
     EXPERIENCE: 275
     GIL: 82
     WEAKNESS: Thunder
     DROP: --
    
    Coeurl
     LOCATION: Eblan Castle, Tower of Babel
     HIT POINTS: 593
     EXPERIENCE: 2758
     GIL: 345
     WEAKNESS: --
     DROP: Unicorn Horn
    
    Cold Beast
     LOCATION: Tower of Zot
     HIT POINTS: 520
     EXPERIENCE: 1441
     GIL: 276
     WEAKNESS: Fire
     DROP: Ice Arrow
    
    Crawler
     LOCATION: Moon
     HIT POINTS: 1855
     EXPERIENCE: 3437
     GIL: 538
     WEAKNESS: --
     DROP: --
    
    Dark Grenade
     LOCATION: Moon
     HIT POINTS: 1820
     EXPERIENCE: 2644
     GIL: 630
     WEAKNESS: Thunder
     DROP: Bomb Fragment
    
    Dark Sage
     LOCATION: Cave of Bahamut, Lunar Subterrane
     HIT POINTS: 5100
     EXPERIENCE: 17003
     GIL: 2400
     WEAKNESS: --
     DROP: Dry Ether, Maiden's Kiss, Sage's Staff
    
    Death Flower
     LOCATION: Troia
     HIT POINTS: 440
     EXPERIENCE: 650
     GIL: 210
     WEAKNESS: Fire
     DROP: --
    
    Death Shell
     LOCATION: Old Waterway
     HIT POINTS: 380
     EXPERIENCE: 1030
     GIL: 262
     WEAKNESS: --
     DROP: Diet Food
    
    Desert Sahagin
     LOCATION: Kaipo
     HIT POINTS: 20
     EXPERIENCE: 70
     GIL: 17
     WEAKNESS: Ice
     DROP: Antidote
    
    Dinozombie
     LOCATION: Lunar Subterrane
     HIT POINTS: 12000
     EXPERIENCE: 15000
     GIL: 8100
     WEAKNESS: Holy, Fire, Cure
     DROP: --
    
    Domovoi
     LOCATION: Antlion, Fabul
     HIT POINTS: 37
     EXPERIENCE: 184
     GIL: 40
     WEAKNESS: --
     DROP: --
    
    Draculady
     LOCATION: Magnetic Cavern
     HIT POINTS: 270
     EXPERIENCE: 810
     GIL: 195
     WEAKNESS: Fire, Holy, Cure
     DROP: Vampire Fang
    
    Electrofish
     LOCATION: Old Waterway
     HIT POINTS: 284
     EXPERIENCE: 640
     GIL: 214
     WEAKNESS: --
     DROP: Hi-Potion
    
    Eukaryote
     LOCATION: Moon
     HIT POINTS: 1700
     EXPERIENCE: 6999
     GIL: 1560
     WEAKNESS: --
     DROP: --
    
    Evil Bat
     LOCATION: Sealed Cavern
     HIT POINTS: 1014
     EXPERIENCE: 2305
     GIL: 355
     WEAKNESS: Fire
     DROP: Potion, Hi-Potion
    
    Evil Doll
     LOCATION: Tower of Babel
     HIT POINTS: 388
     EXPERIENCE: 1408
     GIL: 269
     WEAKNESS: --
     DROP: --
    
    Evil Dreamer
     LOCATION: Sylvan Cave
     HIT POINTS: 2800
     EXPERIENCE: 3140
     GIL: 362
     WEAKNESS: --
     DROP: --
    
    Fiery Hound
     LOCATION: Tower of Zot, Tower of Babel
     HIT POINTS: 1221
     EXPERIENCE: 1707
     GIL: 244
     WEAKNESS: Ice
     DROP: --
    
    Fiery Knight
     LOCATION: Tower of Babel
     HIT POINTS: 579
     EXPERIENCE: 1700
     GIL: 225
     WEAKNESS: Ice
     DROP: Fire Shield, Fire Lance
    
    Floating Eyeball
     LOCATION: Baron
     HIT POINTS: 20
     EXPERIENCE: 42
     GIL: 9
     WEAKNESS: --
     DROP: --
    
    Flood Worm
     LOCATION: Old Waterway
     HIT POINTS: 638
     EXPERIENCE: 690
     GIL: 219
     WEAKNESS: Thunder
     DROP: --
    
    Flying Eyes
     LOCATION: Mist Cave
     HIT POINTS: 40
     EXPERIENCE: 74
     GIL: 18
     WEAKNESS: --
     DROP: --
    
    Gargoyle
     LOCATION: Mt. Hobbs
     HIT POINTS: 160
     EXPERIENCE: 314
     GIL: 90
     WEAKNESS: Ice, Holy
     DROP: --
    
    Ghoul
     LOCATION: Mt. Ordeals
     HIT POINTS: 222
     EXPERIENCE: 505
     GIL: 179
     WEAKNESS: Fire, Holy, Cure
     DROP: --
    
    Ghost Knight
     LOCATION: Tower of Babel
     HIT POINTS: 1050
     EXPERIENCE: 2559
     GIL: 211
     WEAKNESS: Holy
     DROP: --
    
    Giant Soldier
     LOCATION: Giant of Babel
     HIT POINTS: 10000
     EXPERIENCE: 31000
     GIL: 1500
     WEAKNESS: --
     DROP: --
    
    Giant Warrior
     LOCATION: Cave of Bahamut, Lunar Subterrane
     HIT POINTS: 14000
     EXPERIENCE: 18500
     GIL: 7000
     WEAKNESS: --
     DROP: Cottage, Poison Axe
    
    Gigantoad
     LOCATION: Underground Waterway
     HIT POINTS: 47
     EXPERIENCE: 89
     GIL: 24
     WEAKNESS: Ice
     DROP: --
    
    Gigas Gator
     LOCATION: Old Waterway
     HIT POINTS: 292
     EXPERIENCE: 660
     GIL: 218
     WEAKNESS: Ice
     DROP: --
    
    Goblin
     LOCATION: Baron, Mist Cave, Kaipo, Damcyan, Antlion
     HIT POINTS: 6
     EXPERIENCE: 28
     GIL: 5
     WEAKNESS: Fire
     DROP: Potion
    
    Goblin Captain
     LOCATION: Underworld
     HIT POINTS: 199
     EXPERIENCE: 1950
     GIL: 45
     WEAKNESS: --
     DROP: --
    
    Gold Dragon
     LOCATION: Lunar Subterrane
     HIT POINTS: 8200
     EXPERIENCE: 30000
     GIL: 23000
     WEAKNESS: --
     DROP: ZeusRage
    
    Gremlin
     LOCATION: Tower of Zot
     HIT POINTS: 410
     EXPERIENCE: 1221
     GIL: 275
     WEAKNESS: Fire
     DROP: --
    
    Gray Bomb
     LOCATION: Mt. Hobbs, Fabul
     HIT POINTS: 111
     EXPERIENCE: 445
     GIL: 105
     WEAKNESS: --
     DROP: --
    
    Grudger
     LOCATION: Tower of Babel
     HIT POINTS: 1400
     EXPERIENCE: 2459
     GIL: 149
     WEAKNESS: Holy
     DROP: --
    
    Helldiver
     LOCATION: Baron
     HIT POINTS: 18
     EXPERIENCE: 40
     GIL: 5
     WEAKNESS: --
     DROP: --
    
    Hell Needle
     LOCATION: Troia
     HIT POINTS: 398
     EXPERIENCE: 700
     GIL: 220
     WEAKNESS: --
     DROP: Gold Needle
    
    Hell Turtle
     LOCATION: Tower of Zot
     HIT POINTS: 700
     EXPERIENCE: 920
     GIL: 224
     WEAKNESS: Ice
     DROP: --
    
    Hundlegs
     LOCATION: Kaipo
     HIT POINTS: 60
     EXPERIENCE: 78
     GIL: 18
     WEAKNESS: --
     DROP: --
    
    Hydra
     LOCATION: Old Waterway
     HIT POINTS: 252
     EXPERIENCE: 670
     GIL: 209
     WEAKNESS: Thunder
     DROP: --
    
    Ice Lizard
     LOCATION: Tower of Zot
     HIT POINTS: 480
     EXPERIENCE: 1231
     GIL: 284
     WEAKNESS: Fire
     DROP: --
    
    Insectus
     LOCATION: Mist Cave
     HIT POINTS: 28
     EXPERIENCE: 49
     GIL: 8
     WEAKNESS: --
     DROP: Hourglass
    
    Ironback
     LOCATION: Cave of Eblan
     HIT POINTS: 100
     EXPERIENCE: 1077
     GIL: 233
     WEAKNESS: --
     DROP: --
    
    Killer Fish
     LOCATION: Underground Waterway
     HIT POINTS: 65
     EXPERIENCE: 119
     GIL: 28
     WEAKNESS: Thunder
     DROP: Diet Food, Maiden's Kiss
    
    King Naga
     LOCATION: Sealed Cavern
     HIT POINTS: 1480
     EXPERIENCE: 3582
     GIL: 238
     WEAKNESS: --
     DROP: Unicorn Horn, Antidote
    
    Lamia
     LOCATION: Eblan Castle
     HIT POINTS: 1200
     EXPERIENCE: 2059
     GIL: 143
     WEAKNESS: --
     DROP: --
    
    Laser Arm
     LOCATION: Giant of Babel
     HIT POINTS: 3580
     EXPERIENCE: 8703
     GIL: 338
     WEAKNESS: --
     DROP: --
    
    Leshy
     LOCATION: Antlion
     HIT POINTS: 130
     EXPERIENCE: 156
     GIL: 42
     WEAKNESS: --
     DROP: --
    
    Lilith
     LOCATION: Mt. Ordeals
     HIT POINTS: 466
     EXPERIENCE: 2700
     GIL: 31262
     WEAKNESS: Fire
     DROP: --
    
    Li'l Murderer
     LOCATION: Lunar Subterrane
     HIT POINTS: 12000
     EXPERIENCE: 20000
     GIL: 10700
     WEAKNESS: Thunder
     DROP: Tent
    
    Lunar Virus
     LOCATION: Moon
     HIT POINTS: 980
     EXPERIENCE: 3237
     GIL: 1100
     WEAKNESS: --
     DROP: --
    
    Mad Ogre
     LOCATION: Eblan Castle, Tower of Babel
     HIT POINTS: 2000
     EXPERIENCE: 2359
     GIL: 270
     WEAKNESS: --
     DROP: --
    
    Magma Tortoise
     LOCATION: Underworld, Tower of Babel
     HIT POINTS: 435
     EXPERIENCE: 1666
     GIL: 234
     WEAKNESS: Ice
     DROP: Mythril Shield
    
    Malboro
     LOCATION: Sylvan Cave
     HIT POINTS: 4200
     EXPERIENCE: 5640
     GIL: 458
     WEAKNESS: --
     DROP: --
    
    Mammon
     LOCATION: Sylvan Cave
     HIT POINTS: 3900
     EXPERIENCE: 5041
     GIL: 525
     WEAKNESS: Fire
     DROP: --
    
    Mech Dragon
     LOCATION: Giant of Babel
     HIT POINTS: 18000
     EXPERIENCE: 41400
     GIL: 2550
     WEAKNESS: --
     DROP: --
    
    Mech Soldier
     LOCATION: Giant of Babel
     HIT POINTS: 4900
     EXPERIENCE: 7999
     GIL: 985
     WEAKNESS: Thunder
     DROP: --
    
    Medusa
     LOCATION: Tower of Babel
     HIT POINTS: 490
     EXPERIENCE: 1208
     GIL: 225
     WEAKNESS: --
     DROP: --
    
    Mind Flayer
     LOCATION: Magnetic Cavern
     HIT POINTS: 300
     EXPERIENCE: 1000
     GIL: 232
     WEAKNESS: --
     DROP: --
    
    Mini Satana
     LOCATION: Cave of Summons
     HIT POINTS: 2900
     EXPERIENCE: 6388
     GIL: 650
     WEAKNESS: --
     DROP: --
    
    Miss Vamp
     LOCATION: Sealed Cavern
     HIT POINTS: 2375
     EXPERIENCE: 3582
     GIL: 238
     WEAKNESS: Fire, Holy, Cure
     DROP: Vampire Fang
    
    Naga
     LOCATION: Tower of Babel
     HIT POINTS: 320
     EXPERIENCE: 1118
     GIL: 150
     WEAKNESS: --
     DROP: --
    
    Ogre
     LOCATION: Magnetic Cavern
     HIT POINTS: 865
     EXPERIENCE: 800
     GIL: 240
     WEAKNESS: Holy, Confuse
     DROP: Bacchus's Cider
    
    Prokaryote
     LOCATION: Moon
     HIT POINTS: 2600
     EXPERIENCE: 7999
     GIL: 1850
     WEAKNESS: --
     DROP: --
    
    Puppet
     LOCATION: Tower of Zot
     HIT POINTS: 256
     EXPERIENCE: 800
     GIL: 180
     WEAKNESS: Fire
     DROP: --
    
    Puppeteer
     LOCATION: Tower of Zot, Tower of Babel
     HIT POINTS: 473
     EXPERIENCE: 1000
     GIL: 195
     WEAKNESS: --
     DROP: Decoy
    
    Red Dragon
     LOCATION: Lunar Subterrane, Lunar Core
     HIT POINTS: 15000
     EXPERIENCE: 41500
     GIL: 65000
     WEAKNESS: Ice
     DROP: Wyvern Lance, Red Fang
    
    Red Mousse
     LOCATION: Underground Waterway
     HIT POINTS: 35
     EXPERIENCE: 134
     GIL: 36
     WEAKNESS: Fire
     DROP: --
    
    Revenant
     LOCATION: Mt. Ordeals
     HIT POINTS: 250
     EXPERIENCE: 575
     GIL: 186
     WEAKNESS: Fire, Holy, Cure
     DROP: --
    
    Sahagin
     LOCATION: Underground Waterway
     HIT POINTS: 64
     EXPERIENCE: 136
     GIL: 38
     WEAKNESS: Thunder
     DROP: --
    
    Sand Worm
     LOCATION: Kaipo, Antlion
     HIT POINTS: 75
     EXPERIENCE: 82
     GIL: 22
     WEAKNESS: Ice
     DROP: --
    
    Screamer
     LOCATION: Sealed Cavern
     HIT POINTS: 1400
     EXPERIENCE: 3080
     GIL: 205
     WEAKNESS: Ice
     DROP: Thunder Arrow, Rage of Zeus
    
    Searcher
     LOCATION: Giant of Babel
     HIT POINTS: 5500
     EXPERIENCE: 15004
     GIL: 900
     WEAKNESS: Thunder
     DROP: --
    
    Security Eye
     LOCATION: Tower of Babel
     HIT POINTS: 1425
     EXPERIENCE: 2008
     GIL: 380
     WEAKNESS: --
     DROP: --
    
    Selene Guardian
     LOCATION: Cave of Bahamut, Lunar Subterrane
     HIT POINTS: 4000
     EXPERIENCE: 13000
     GIL: 3500
     WEAKNESS: --
     DROP: Soma Drop, Lunar Curtain, Artemis Arrow
    
    Silver Dragon
     LOCATION: Cave of Bahamut, Lunar Subterrane
     HIT POINTS: 7500
     EXPERIENCE: 25000
     GIL: 19000
     WEAKNESS: --
     DROP: Light Curtain, Stardust
    
    Slime
     LOCATION: Tower of Zot
     HIT POINTS: 105
     EXPERIENCE: 750
     GIL: 50
     WEAKNESS: Fire
     DROP: Potion
    
    Splasher
     LOCATION: Old Waterway
     HIT POINTS: 180
     EXPERIENCE: 430
     GIL: 145
     WEAKNESS: Thunder
     DROP: --
    
    Skeleton
     LOCATION: Mt. Hobbs
     HIT POINTS: 135
     EXPERIENCE: 238
     GIL: 126
     WEAKNESS: Holy, Fire, Cure
     DROP: --
    
    Skuldier
     LOCATION: Eblan Castle, Cave of Eblan
     HIT POINTS: 740
     EXPERIENCE: 1577
     GIL: 116
     WEAKNESS: Holy, Fire, Cure
     DROP: --
    
    Soldieress
     LOCATION: Tower of Zot
     HIT POINTS: 425
     EXPERIENCE: 1049
     GIL: 200
     WEAKNESS: --
     DROP: Silver Armlet
    
    Sorcerer
     LOCATION: Tower of Babel
     HIT POINTS: 1000
     EXPERIENCE: 2359
     GIL: 272
     WEAKNESS: --
     DROP: --
    
    Sorceress
     LOCATION: Tower of Zot
     HIT POINTS: 350
     EXPERIENCE: 1551
     GIL: 329
     WEAKNESS: --
     DROP: Cottage
    
    Soul
     LOCATION: Mt. Ordeals
     HIT POINTS: 200
     EXPERIENCE: 460
     GIL: 135
     WEAKNESS: Holy
     DROP: --
    
    Spirit
     LOCATION: Mt. Hobbs
     HIT POINTS: 86
     EXPERIENCE: 278
     GIL: 122
     WEAKNESS: Holy
     DROP: --
    
    Steel Golem
     LOCATION: Eblan Castle, Cave of Eblan
     HIT POINTS: 1950
     EXPERIENCE: 703
     GIL: 445
     WEAKNESS: Ice
     DROP: --
    
    Summoner
     LOCATION: Cave of Summons
     HIT POINTS: 3600
     EXPERIENCE: 3688
     GIL: 475
     WEAKNESS: --
     DROP: --
    
    Stone Golem
     LOCATION: Tower of Babel
     HIT POINTS: 2560
     EXPERIENCE: 2908
     GIL: 238
     WEAKNESS: Ice
     DROP: --
    
    Sword Rat
     LOCATION: Baron, Mist Cave
     HIT POINTS: 30
     EXPERIENCE: 66
     GIL: 13
     WEAKNESS: --
     DROP: Gold Needle
    
    Thunder Dragon
     LOCATION: Cave of Summons
     HIT POINTS: 7600
     EXPERIENCE: 7775
     GIL: 900
     WEAKNESS: --
     DROP: --
    
    Tiny Mage
     LOCATION: Underground Waterway, Mysidia
     HIT POINTS: 69
     EXPERIENCE: 132
     GIL: 63
     WEAKNESS: --
     DROP: Silver Armlet, Rod
    
    Tiny Toad
     LOCATION: Sylvan Cave
     HIT POINTS: 600
     EXPERIENCE: 1841
     GIL: 335
     WEAKNESS: Ice
     DROP: --
    
    Toadgre
     LOCATION: Underground Waterway
     HIT POINTS: 59
     EXPERIENCE: 126
     GIL: 34
     WEAKNESS: Thunder
     DROP: Maiden's Kiss
    
    Trap Door
     LOCATION: Sealed Cavern
     HIT POINTS: 5000
     EXPERIENCE: 30000
     GIL: 4500
     WEAKNESS: --
     DROP: --
    
    Treant
     LOCATION: Troia
     HIT POINTS: 335
     EXPERIENCE: 687
     GIL: 148
     WEAKNESS: Fire
     DROP: --
    
    Twin Snake
     LOCATION: Troia
     HIT POINTS: 108
     EXPERIENCE: 700
     GIL: 222
     WEAKNESS: Ice, Holy
     DROP: Diet Food
    
    Warrior
     LOCATION: Cave of Summons
     HIT POINTS: 3480
     EXPERIENCE: 4288
     GIL: 575
     WEAKNESS: --
     DROP: --
    
    Water Bug
     LOCATION: Underground Waterway
     HIT POINTS: 125
     EXPERIENCE: 225
     GIL: 79
     WEAKNESS: --
     DROP: Mallet
    
    White Mousse
     LOCATION: Tower of Babel
     HIT POINTS: 298
     EXPERIENCE: 1008
     GIL: 384
     WEAKNESS: Ice
     DROP: --
    
    Wicked Mask
     LOCATION: Lunar Core
     HIT POINTS: 37000
     EXPERIENCE: 50000
     GIL: 65000
     WEAKNESS: Holy
     DROP: --
    
    Yellow Jelly
     LOCATION: Antlion
     HIT POINTS: 55
     EXPERIENCE: 144
     GIL: 33
     WEAKNESS: Thunder
     DROP: Potion
    
    Zemus's Breath
     LOCATION: Lunar Core
     HIT POINTS: 40000
     EXPERIENCE: 60000
     GIL: 50000
     WEAKNESS: --
     DROP: --
    
    Zemus's Mind
     LOCATION: Lunar Core
     HIT POINTS: 20000
     EXPERIENCE: 65000
     GIL: 50000
     WEAKNESS: --
     DROP: --
    
    Zombie
     LOCATION: Underground Waterway
     HIT POINTS: 52
     EXPERIENCE: 112
     GIL: 31
     WEAKNESS: Fire, Holy, Cure
     DROP: --
    
    Zu
     LOCATION: Mysidia
     HIT POINTS: 941
     EXPERIENCE: 432
     GIL: 489
     WEAKNESS: Death
     DROP: Hi-Potion
    
    ===============================================================================
    XIII. BOSSES
    ===============================================================================
    
    Thanks to the Brady Games Final Fantasy Chronicles Official Strategy Guide 
    for some of these boss statistics.
    
    Antlion
     HIT POINTS: 1100
     EXPERIENCE: 1500
     GIL: 800
     WEAKNESS: Chocobo
     STRATEGY: This is a lot easier than you would expect, just have Cecil attack 
    regularly.  Have Edward use Heal or individual Potions each round.  Rydia 
    should summon Chocobo each round.  Watch out, this boss counters a random 
    target each time it's hit physically.
    
    Asura
     HIT POINTS: 31005
     EXPERIENCE: 20000
     GIL: --
     WEAKNESS: Reflect
     STRATEGY: Have Rosa cast wall on her so that all of her healing spells 
    reflect onto the party.  Kain, Cecil, and Edge should use their best 
    physical attacks.  Rosa may need to heal occasionally, even with the 
    constant bombardment of healing spells from Asura.  Ryida should give Asura a
    taste of her own medicine by casting Titan every round.
    
    Bahamut
     HIT POINTS: 45001
     EXPERIENCE: 35000
     GIL: --
     WEAKNESS: Reflect
     STRATEGY: Immediately start using Lunar Curtains and Light Curtains.  Have 
    Rosa and FuSoYa cast wall on themselves.  This will cause Bahamut's Mega Flare
    attack to bounce off your characters and hit himself.  In the meantime, have 
    Cecil attack with Excalibur, Edge throw, and Rydia summon Leviathan.  Rosa 
    and FuSoYa should concentrate all their efforts on casting wall.
    
    Baigan
     HIT POINTS: 4444
     EXPERIENCE: 3000
     GIL: 4800
     WEAKNESS: --
     STRATEGY: Cecil and Yang should target the body.  The twins should use Twin 
    magic, and Tellah should constantly cast Cura and Curaga in order to keep the
    party healthy.  Stop casting spells on the boss when it casts Reflect.
    
    Barbariccia
     HIT POINTS: 8636
     EXPERIENCE: 9000
     GIL: 5500
     WEAKNESS: Jump
     STRATEGY: Kain needs to jump every turn to eliminate the shield around 
    Barbariccia.  Yang should use the power command, and Cid and Cecil should 
    constantly attack physically.  When low on HP, Rosa should heal the party.
    
    Barnabas
     HIT POINTS: 9321
     EXPERIENCE: 10100
     GIL: 4000
     WEAKNESS: --
     STRATEGY: Rydia should summon Titan every round.  Rosa should heal, while 
    Yang, Cecil, and Kain use their best attacks.  Don't worry about curing the 
    Poison spell, Barnabas will do that for you.
    
    Cagnazzo
     HIT POINTS: 5312
     EXPERIENCE: 5500
     GIL: 4000
     WEAKNESS: Thunder
     STRATEGY: Have Porom or Tellah cast Berserk on Cecil near the beginning of 
    the battle to increase his attack power.  Yang should have a Thunder Claw 
    equipped and should use Power every round.  Palom and Tellah should constantly
    use Thundara or Thundaga to disintegrate Cagnazzo's dangerous water shield.
    
    Calcobrena
     HIT POINTS: Calco: 1369, Brina: 369, Calcobrena: 5315
     EXPERIENCE: 9440
     GIL: 7500
     WEAKNESS: --
     STRATEGY: Kill the Brinas first, then concentrate on the Cals.  The dolls 
    will combine to make a large Calcobrena, use your best attacks on this 
    beast.  Watch out for this doll's confuse attacks, they can be deadly if cast 
    on a powerful character.  It's best to cast Berserk on Cecil and have yang use
    Power every round.  Kain should Jump and Rosa should Aim and heal when needed.
    
    CPU
     HIT POINTS: 30000
     EXPERIENCE: 50000
     GIL: 10333
     WEAKNESS: --
     STRATEGY: To prevent CPU from killing party members immediately, refrain 
    from killing the Attacker orb.  Go ahead and kill the Defender.  Don't use 
    any spell or attack that targets multiple enemies.  In fact, you should 
    refrain from using any offensive spells in this battle, since CPU will 
    immediately, and constantly, put up a Reflect spell.  Have Rydia summon 
    Asura, and have Rosa and FuSoYa heal the party.  Edge and Cecil are going 
    to be doing most of the offensive work, so have them hit hard and fast.
    
    Dark Bahamut (Party = Kain, Cecil, Edge, Rosa, Rydia)
     HIT POINTS: 60000
     EXPERIENCE: 64000
     GIL: --
     WEAKNESS: --
     STRATEGY: Don't use any summons or magic on this Dragon or it'll counter 
    with deadly attacks.  Use pure brute, physical force.  Rosa should cast 
    Berserk on Cecil, Kain should jump every round, and Edge should throw Fuma
    Shurikens.  Rydia will need to use curative items and Rosa should continually 
    cast Curaja.
    
    Dark Elf
     HIT POINTS: 23890
     EXPERIENCE: 7500
     GIL: 5000
     WEAKNESS: --
     STRATEGY: Cecil, Yang, and Cid should attack the boss with all their might.
    Tellah should cast high level attack spells.  Someone should be ready to heal
    Pig status with Diet Food should the need occur.  After a few rounds, 
    Dark Elf will transform into a dragon, attack it quickly and it should die 
    off fast.
    
    Death Mech (Party = Cecil, Cid, Rosa, Rydia, Yang)
     HIT POINTS: 50000
     EXPERIENCE: 32000
     GIL: --
     WEAKNESS: --
     STRATEGY: Rydia will be the main source of damage in this battle, as she casts
    Bahamut and Flare spells.  Cid can help out by attacking, while Cecil attacks
    and acts as back-up healer.  Yang should be able to deal a fair ammount of 
    physical damage, while Rosa supports the party with Curaja.
    
    Demon Wall
     HIT POINTS: 28000
     EXPERIENCE: 23000
     GIL: 8000
     WEAKNESS: Leviathan
     STRATEGY: The wall will slowly close in on the party and will slowly kill 
    off each character if it gets too close.  Therefore, you must act fast.  
    Cast Berserk on Cecil and have Edge throw weapons.  Kain should jump every 
    round.  Rosa should keep the party's HP up and Rydia should summon Leviathan, 
    or Titan, every round until her MP is diminished.
    
    Dr. Lugae and Barnabas
     HIT POINTS: --
     EXPERIENCE: --
     GIL: --
     WEAKNESS: --
     STRATEGY: Defeat the scientist first, then take out the robot.  This is a 
    very easy battle, the real one is yet to come.  Just use basic strategies 
    and keep your HP up.
    
    Elements
     HIT POINTS: --
     EXPERIENCE: 62500
     GIL: 10000
     WEAKNESS: Fire, Ice, Thunder, Holy.
     STRATEGY: This battle will be very easy as long as you know which element is
    weak against what.  Have your characters use spells according to these 
    weaknesses:  Rubicant=Ice, Cagnazzo=Thunder, Barbariccia=Holy, and 
    Scarmiglione=Fire. Rydia and FuSoYa should use their highest elemental 
    spells.  Edge should also use his elemental spells.  Cecil should attack 
    normally and Rosa should concentrate on using her best spells.
    
    General
     HIT POINTS: 221
     EXPERIENCE: 869
     GIL: 242
     WEAKNESS: --
     STRATEGY: Attack the General first for experience, if you attack the Soldiers 
    first, he'll run away.  As soon as the General is dead the Soldiers will kill 
    themselves one by one.  You can speed the process up by killing them on your 
    own.  Should your HP drop, just use a quick Potion.
    
    Gigas Worm (Party = Cecil, Edward, Palom, Porom, Edge)
     HIT POINTS: 55000
     EXPERIENCE: 32000
     GIL: --
     WEAKNESS: --
     STRATEGY: Edward should simply heal during this battle, using the Heal command
    or using more potent curative items when necessary.  Cecil should attack 
    normally, but should be ready with White Magic when the hard-hitting worm 
    strikes.  Porom is best used as a constant healer in this battle.  Palom can 
    sit back and nuke the worm with high tier Black Magic.  Edge should go all out
    with Nijutsu and regular attacks.
    
    Golbez
     HIT POINTS: --
     EXPERIENCE: 15000
     GIL: 11000
     WEAKNESS: Fire, Holy
     STRATEGY: At first, Golbez will quickly kill everyone.  Rydia will show up 
    and use Dragon.  Hurry and revive everyone, once they're all back to life, 
    pummel Golbez hard with summons and strong physical attacks.
    
    Leviathan
     HIT POINTS: 50001
     EXPERIENCE: 28000
     GIL: --
     WEAKNESS: Thunder, Titan
     STRATEGY: This battle is going to take a long time, so sit back and get used 
    to the different attack combinations that you'll have to use, over and over 
    again. This is where Ethers really come in handy.  Rosa should constantly 
    cast Curaga to help nullify the Tsunami attack.  Use a Bacchus's Cider on 
    Cecil, if  you have one, and let him attack wildly.  Edge should throw 
    Shurikens and any excess weapons.  Kain's jumping may or may not save him 
    from Leviathan's Tsunami, but it's still the best use of his turns.  Titan 
    and Thundaga are more effective than Ramuh, so use Rydia's spells wisely, and
    use an Ether if her or Rosa's MP gets too low.
    
    Lunasaurs (Party = Kain, Cecil, Edge, Rosa, Rydia)
     HIT POINTS: 29000
     EXPERIENCE: 59000
     GIL: --
     WEAKNESS: Holy
     STRATEGY: As long as Cecil is equipped with the Ragnarok, this battle should
    be a breeze, it'll deal 9999 damage with every hit.  Even though these 
    bosses are weak against Holy, don't use it, or any other black or summon 
    magic for that matter, or else they'll counter with horrific status ailment 
    spells.  Edge and Kain should attack physically and Rosa and Rydia should 
    concentrate on healing the party.
    
    Master Flan (Party = Cecil, Edward, Palom, Porom, Edge)
     HIT POINTS: 35000
     EXPERIENCE: 32000
     GIL: --
     WEAKNESS: --
     STRATEGY: In this battle you'll want to rely more on physical damage, since 
    the boss will reflect most spells.  Cecil, Edge, and Edward can attack should
    constantly attack the main boss, while Palom concentrates on taking out the 
    Flans with spells, while Porom heals and casts support spells such as Berserk
    and Haste.
    
    Mindy, Sandy, Cindy
     HIT POINTS: Mindy: 2590, Sandy: 2591, Cindy: 4599
     EXPERIENCE: 7500
     GIL: 9000
     WEAKNESS: --
     STRATEGY: Kill the fat one first to prevent her from reviving her sisters.  
    Tellah will need to cast reflect on the party and reflect his spells off of 
    them.  Cecil, Yang, and Cid should concentrate their physical attacks on 
    one sister at a time.
    
    Mist Dragon
     HIT POINTS: 465
     EXPERIENCE: 700
     GIL: 200
     WEAKNESS: --
     STRATEGY: Have Cecil attack normally, Kain has time to jump two times before 
    the dragon turns to mist.  When it does turn to mist, don't attack it, you'll 
    always miss and it will retaliate with a powerful attack. Just Defend until it
    returns to its original form and then continue the attack cycle.
    
    Mom Bomb
     HIT POINTS: 11000
     EXPERIENCE: 2416
     GIL: 543
     WEAKNESS: --
     STRATEGY: Quickly begin attacking the boss.  Have Cecil attack it physically.
    Edward should constantly use Heal, while Rosa uses Cura on individual 
    characters.  Rydia should summon Chocobo and Yang should use the Power 
    command.  When, and if, it turns into smaller bombs, defeat them as fast as 
    possible before they detonate.
    
    Octomammoth
     HIT POINTS: 2350
     EXPERIENCE: 1200
     GIL: 500
     WEAKNESS: Thunder, Chocobo
     STRATEGY: Have Tellah use Thunder, Rydia summon Chocobo, and Cecil attack 
    physically.  The tentacles will die one by one until the octopus itself is 
    finally destroyed.  This boss is slow to attack, so you won't need to heal 
    very often, but when you do, have Tellah use Cura on the entire party or 
    Rydia use Cure on single targets.
    
    Odin
     HIT POINTS: 20001
     EXPERIENCE: 18000
     GIL: --
     WEAKNESS: --
     STRATEGY: You only have a few rounds to defeat this boss.  As soon as he 
    pulls back his sword, he's getting ready to kill off the entire party.  Act 
    fast!  Cast Berserk on Cecil and have Edge throw any excess weapons.  Rydia 
    should summon Bahamut and Rosa should cast Haste on the fighters.  If you 
    time it right, Kain can actually survive the sword swoop if he's in the air 
    while Odin uses it.
    
    Ogopogo (Party = Kain, Cecil, Edge, Rosa, Rydia)
     HIT POINTS: 50000
     EXPERIENCE: 61000
     GIL: --
     WEAKNESS: Bahamut
     STRATEGY: This battle isn't too hard, but Ogopogo can hit pretty hard, so 
    cast support spells and keep your HP up.  Have Edge throw Fumas, while Cecil 
    attacks physically and Kain jumps.  Rydia should summon Bahamut every round 
    and Rosa should cast Curaja on the party as often as possible.
    
    Plague (Party = Kain, Cecil, Edge, Rosa, Rydia)
     HIT POINTS: 33333
     EXPERIENCE: 31108
     GIL: 550
     WEAKNESS: --
     STRATEGY: As soon as the battle starts the Plague will cast doom on the 
    entire party, you'll have a count down from 5, after that you're dead.  It 
    would be a very good idea to have Kain jump and Rosa shoot arrows at this 
    boss, they are very effective against it.  Edge should throw darts, Rydia 
    should summon Bahamut and Cecil should attack physically.  If there was 
    ever a battle to act fast in, it's this one!  If you're lucky, the Plague 
    will re-cast Doom, starting the count down over.
    
    Rubicant
     HIT POINTS: 34000
     EXPERIENCE: 18000
     GIL: 7000
     WEAKNESS: Ice, Flood, Shiva
     STRATEGY: It is essential that you use Ice attacks to win this battle, but 
    it is also necessary to time those attacks, otherwise, they will only help 
    him win.  If he is in his cloak, don't use any Ice or Flood attacks, they'll 
    heal him.  Wait till he opens his cloak and thrash him with Rydia's Shiva 
    and Edge's Flood.  Have Cecil and Kain attack physically, while Rosa heals 
    the party.
    
    Scarmiglione
     HIT POINTS: 3500
     EXPERIENCE: 2800
     GIL: 850
     WEAKNESS: Fire
     STRATEGY: Have Palom and Porom constantly use Twin magic, unless Porom needs
    to heal.  Cecil should attack the Ghasts and then Scarmiglione, when they're 
    defeated.  Tellah should concentrate on healing, using Hi-Potions and Cura 
    every round.
    
    Scarmiglione (2nd Form).
     HIT POINTS: 3523
     EXPERIENCE: 3600
     GIL: 2500
     WEAKNESS: Fire, Holy
     STRATEGY: Immediately switch rows.  Tellah should be ready with Esuna to 
    block out Scarmiglione's constant status attack.  Cecil should attack 
    physically and the twins should try to pull off Twin magic as much as possible.
    If the party is in serious need, Porom can stop using Twin magic for a while 
    and use Cura.
    
    Storm Dragon (Party = Cecil, Cid, Rosa, Rydia, Yang)
     HIT POINTS: 40000
     EXPERIENCE: 32000
     GIL: --
     WEAKNESS: Ice, Shiva
     STRATEGY: If you still have one, equip Yang with an Ice Claw and then beat 
    the boss down with Power attacks.  Cecil and Cid should attack physically, 
    while Rosa stands ready to heal the party when the Dragon uses its devastating
    Tornado spell.  Rydia should cast Blizzaga and Shiva for the most effective 
    damage.
    
    T-Rex (Party = Cecil, Edward, Palom, Porom, Edge)
     HIT POINTS: 60000
     EXPERIENCE: 32000
     GIL: --
     WEAKNESS: --
     STRATEGY: Cast float at the beginning of the battle to counter the Rex's 
    Quake spells.  Have Palom cast high tier spells, while Edward and Porom support
    the party with healing.  Edge and Cecil should strike hard and fast.
    
    White Dragon (Party = Kain, Cecil, Edge, Rosa, Rydia)
     HIT POINTS: 32700
     EXPERIENCE: 55000
     GIL: --
     WEAKNESS: Bahamut
     STRATEGY: Have Rosa cast Float before allowing Rydia to summon Bahamut.  
    Otherwise, the dragon will be able to effectively use a devastating earth 
    attack.  Cecil, Edge and Kain should all concentrate on physical attacks, 
    while Rosa keeps the party healthy.
    
    Zeromus (Party = Kain, Cecil, Edge, Rosa, Rydia)
     HIT POINTS: 100000
     EXPERIENCE: --
     GIL: --
     WEAKNESS: Meteor
     STRATEGY: Before using the crystal given to you by Golbez, try having Edge 
    steal the Dark Matter.  It's hard to do so, but having this item will help  
    protect your party from one of Zeromus' fierce attacks.  Use the Crystal 
    when you're ready and Zeromus will transform.  First and foremost, Rosa must 
    cast Curaja every round, no matter what.  If she loses a large amount of HP, 
    you must have someone use an Elixir on her!  If you don't follow these Rosa 
    rules, you're sure to lose.  Edge should throw your very best weapons, and, 
    if you have it, the Knife.  Kain will not be effective as a fighter in this 
    battle, he should stay on level ground and use Phoenix Downs and Elixirs on 
    weakened characters.  Cecil should try to attack every round, while curing
    when necessary.  Rydia's best course is to cast Meteor, unless she needs 
    to heal herself or restore MP.  Don't waste time using status increasing 
    items or spells, they'll be rendered useless when Zeromus uses Black Hole.  
    With these steps, you should be able to confidently defeat Zeromus, if 
    your levels are at least 60.
    
    ===============================================================================
    XIV. CLOSING COPYRIGHT NOTICE
    ===============================================================================
    
    This guide is Copyright 2005-2006 Joseph Witham (josephcwitham@hotmail.com).
    Anyone who desires to reproduce, distribute, or use this guide on their web 
    site has the author's permission under the following conditions:
     1. It must not be altered in any way.
     2. It must not be used for profit; it must be distributed freely. 
     3. It must remain in its entirety, with every part intact.
     4. Credit must be given to the author, Joseph Witham.
    All information in this guide, unless otherwise noted, was compiled and 
    written by the author. You may not reproduce any information from this guide
    and use it in any other publication without written consent of the author.
    

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