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    Cave of Trials Guide by AUNAO

    Version: 1.20 | Updated: 12/15/05 | Search Guide | Bookmark Guide

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          /      | /          Cave of Trials Guide
      ___/__     |/           Version 1.20
    (__ /        |            Written by AUNAO
    
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    Table of Contents
    --------------------------------
    I. Version History
    II. Introduction
    III. Accessing the Cave of Trials / General Information
    IV. Monster and Treasure Info
    V. The Golden Toad
    VI. Boss Strategies
    VII. New Weapon and Armor Stats
    VIII. Recognition
    IV. Contact Information
    
    
    
    
    I. Version History
    
    v. 1.00 - 12/13/2005 - Initial Information
    v. 1.10 - 12/14/2005 - Typos fixed
    v. 1.20 - 12/14/2005 - Information revised/error fix
    
    
    
    
    
    II. Introduction
    
    The promise of two new dungeons in the GBA version of 
    Final Fantasy IV had everyone excited, and I was no 
    exception. Since a lot of people have got the game now, I
    figured a small guide was in order. It's important to 
    remember this is just a "training" dungeon for our older
    characters to keep up. The best is yet to come. =)
    
    
    
    
    III. Accessing the Cave of Trials / General Information
    
    The Cave of Trials opens up near the end of the game. Once
    your party destroys the Babel Giant and sets forth to the
    moon for the second time to complete the game, you'll get
    a memo from Namingway explaining how the party swap works.
    
    After this event, you can head back down to Earth and swap
    party members at Mysidia. I guess it's worth noting that all
    your old characters (Yang, Cid, Edward and the Twins) will be
    around the same level as your characters, so you won't have to
    take the time to level them. ^^
    
    Anyway, after heading to Mysidia, you'll learn of a dark cloud
    overhead of Mt. Ordeals. The elder asks you to check it out.
    Once you get there, a bolt of lightning will open up a door
    to the Cave of Trials on the first screen of Mt. Ordeals.
    
    The Cave of Trials is eight floors deep, and a pretty straight
    forward dungeon crawl. There are a few twists, however. Firstly,
    you CANNOT use Warp/Teleport/Emergency Exit to get out. There's
    basic dungeon fare treasure lying around. The good stuff is all 
    hidden through secret passages in the walls. It's nothing new,
    so you shouldn't have too much trouble dealing with it.
    
    On the eight floor, there is a save point and an exit (-_-), as 
    well as five weapons floating around, a la the Lunar Subterrain.
    Each of the five weapons corresponds with one of the now playable
    party members, and are protected by a fairly challenging boss. 
    You'll need that character in your party to activate the battle.
    
    
    
    
    IV. Monster and Treasure Info
    
    Considering when you get to the Cave of Trials, you should have
    no problem dealing with the random encounters. There's only
    a single new monster, the Golden Toad, and he's sort of a novelty
    monster anyway. Expect foes from the Slyph Cave, passage to
    the Land of Summoned Monsters, and the Tower of Babel. You'll
    probably end up running from most encounters anyway, simply
    because the EXP to time ratio isn't worth it.
    
    Treasure info, sorted by floor: 
    
    B1F - X-Potion, Red Jacket
    
    B2F - Coronet, Phoenix Down, Remedy
    
    B3F - Funny Mask, Remedy, Cat Hood
    
    B4F - Courageous Suit, Red Cap, Cottage, Siren
    
    B5F - Remedy, Lord's Robe, Sage's Robe, Siren
    
    B6F - Grand Armor, Dry Ether, Grand Helm
    
    B7F - Megalixir, Megalixir
    
    
    
    
    V. The Golden Toad
    
    I thought this little guy was kind of neat, so I gave him his
    own little section. Someone compared him to Cactrot, and it
    seems to be a fair comparison.
    
    The Golden Toad is a fairly rare encounter, found more often
    around the B6F of the Cave of Trials. He has 7777 HP and a
    very set battle pattern. Encountering him is almost always
    a rear battle, so he'll move right off the bat. He casts
    Toad almost immediately, on either one or all of your party
    members, and then retreats. 
    
    It's difficult to time it right and defeat him before he runs,
    but the spoils can be VERY worth it. 
    
    Golden Toad's possible item drops:
    
    Golden Hourglass
    Golden Apple
    Megalixir
    
    
    
    
    VI. Boss Strategies
    
    
    ***************************************************************************
    
    Storm Dragon - Protects Yang's Weapon
    
    40,000 HP. One of the "middle road" bosses. He won't be much
    of a challenge, provided you use a balanced party. Just for 
    the record, my party for all bosses was Cecil, Rydia, Rosa,
    Edge and whoever was needed for their weapon.
    
    Storm Dragon only has two different attacks. One is simply
    a regular attack, which can deal about 700 - 1,000 damage.
    His second is a special called Tornado, which did enough
    to KO both Rydia and Rosa. It was around 1,700. He only
    casted it once throughout the battle, so don't worry too
    much about it. Should be a snap.
    
    Several people have informed me Storm Dragon can also use 
    Maelstrom, an attack you might remember from your good
    buddy Behemoth. Maelstrom puts your entire party into
    critical, sort of like Tornado, only it hits everyone.
    
    ***************************************************************************
    
    Master Flan - Palom's Weapon
    
    35,000 HP. The second most difficult boss of the Cave of
    Trials, and easily the most annoying. He starts off with
    four allies - 2 Black Flans and 2 White Mousses. You'll
    need to kill off at least two or three jellies to attack
    Master Flan directly (if someone can confirm the number
    it would be helpful). 
    
    He can respawn the jellies after
    you kill them all. His main pattern of attack is to
    cast Reflect on himself, and then bounce off Thundagas,
    Flares, and Drains at you.
    
    Spells that hit all enemies work great here. Specifically,
    Palom's Quake and Rydia's Titan (She didn't have Quake
    when I fought this battle, so you might not either). 
    Thankfully, because of Master Flan's low HP, this 
    shouldn't take you too long.
    
    ***************************************************************************
    
    T-Rex - Porom's Weapon
    
    60,000 HP. Despite having the most HP, T-Rex is a joke.
    His only attacks are a fairly powerful normal attack that
    does around 1,000, and Earthquake. Cast Float beforehand,
    and it won't touch you. He has no way to dispel your float
    status. I'd recommend using both Porom and Rosa in this 
    battle. Once you have Float cast, if you keep all your
    characters Blinked, which will be very quickly with Rosa,
    Porom, and Edge, T-Rex won't be able to damage you at all.
    
    
    ***************************************************************************
    
    Death Mech - Cid's Weapon
    
    50,000 HP. His normal attack is a bit weaker than T-Rex.
    Expect to see it often. He has two special attacks, a 
    variant of Laser that could kill one of my party members
    in one hit, and Globe 99, which always KOs one character.
    I only saw both Laser and Globe 99 once, though. Abuse
    Blink and you should win this battle easily.
    
    ***************************************************************************
    
    Gigas Worm - Edward's Weapon
    
    55,000 HP. I had a hell of a hard time beating this guy.
    He's probably the hardest. He has no special moves, but
    his normal attack hits for about 1,500. Whenever you use
    magic or physical attacks on him, he counterattacks, 
    kind of like a much more annoying Behemoth.
    
    I had to use Phoenix Downs constantly, but I won after a
    long battle. Heal immediately and use Blink on your 
    lower HP characters.
    
    ***************************************************************************
    
    
    
    
    VII. New Weapon and Armor Stats
    
    WEAPONS:
    
    
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    Hand of the Gods (Yang)
    Raises Strength, Agility, and Stamina by 15.
    
    ***************************************************************************
    
    Thor's Hammer (Cid)
    Raises Strength by 15.
    
    When used as an item in battle, casts Blitz.
    
    ***************************************************************************
    
    Triton's Dagger (Palom)
    Raises Intellect. by 15.
    
    When used as an item in battle, casts Flood.
    
    ***************************************************************************
    
    Seraphim's Mace (Porom)
    Raises Spirit by 15.
    
    When used as an item in battle, casts Esuna.
    
    ***************************************************************************
    
    Apollo's Harp (Edward)
    Strength +15, Agility +15, Spirit +15.
    
    ***************************************************************************
    
    ARMOR:
    
    
    ***************************************************************************
    
    Sage's Robe (Palom)
    Prevents Silence, Agility +10, Intellect +10
    
    ***************************************************************************
    
    Coronet (Palom)
    Prevents Toad, Mini, Pig, Intellect +10
    
    ***************************************************************************
    
    Cat Hood (Porom)
    Resists Ice, Agility +5
    
    ***************************************************************************
    
    Lord's Robe (Porom)
    Resists Fire/Ice/Lightning, Stamina +10, Spirit +10
    
    ***************************************************************************
    
    Funny Mask (Yang)
    Prevents Paralysis, Strength +5
    
    ***************************************************************************
    
    Courageous Suit (Yang)
    Prevents Curse, Strenth +10, Agility +10, Stamina +10
    
    ***************************************************************************
    
    Grand Helm (Cid)
    Resists Lightning, Agility +5, Spirit +5
    
    ***************************************************************************
    
    Grand Armor (Cid)
    Resists Lightning, Stamina +15, Spirit +15
    
    ***************************************************************************
    
    Red Jacket (Edward)
    Resist Fire, Strength +15, Agility +15
    
    ***************************************************************************
    
    Red Cap (Edward)
    Resist Fire, Stamina +10
    
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    VIII. Recognition
    
    - El Sabotender, a wonderful pal
    
    - obishawn, for item locations~
    
    - The moonlight knight
    
    - SquareEnix, I guess... for still caring and all. ;)
    
    - Grilate, catching my careless mistakes
    
    - Josh E. <3
    
    
    
    
    IX. Contact Information
    
    If you find any errors, or have something to say, let me know at:
       AUNAOyo@gmail.com

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