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                          Final Fantasy IV -Advance-
                               Game Boy Advance
                               FAQ/Walkthrough
                         By: Cyril [Stephanie Nutter]
                              ereekairyn@yahoo.com
                                 Version: 1.3
                       Last Updated: February 1st, 2006
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This is meant to be a Spoiler-Free Walkthrough.  There will be no plot 
information, and I will be required to omitt certain bosses names.  This is a 
guide for those of you who wish for the full Final Fantasy IV experience 
without having to worry about the game being spoiled in the meantime.

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                           1:  Introduction
                           2:  Basics
                           3:  FAQ
                           4:  Walkthrough
                           5:  Bosses
                           6:  The Cave of Trials
                           7:  The Lunar Ruins
                                 The Basics
                                 Trials and Challenges
                                 The Levels
                           8:  Magic List
                                 Black Magic
                                 White Magic
                                 Summoning
                                 Ninjutsu
                           9:  Music Player
                           10: Miscellaneous

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                             *^* Introduction *^*

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Welcome to my guide for Final Fantasy IV -Advance-.  This guide is meant to be 
as spoiler free as possible, but still complex enough to bring you through the 
game.  I do not want to hold your hand through everything, but I will show you 
how to get through each area with relative ease.

Because you chose my guide to be 'spoiler free', I would suggest using it as a 
very last resort if you are stuck.  If you are having trouble with a boss, the 
first thing I can always suggest you do is level, level, and level some more. 
If you're still having trouble, then check your gear.  Is it the best 
currently possible at the moment?  Do you have the money to buy more?  Why not 
head back to town and buy the best weapons and armor you can afford.  If you 
are still having trouble at this point, THEN I suggest looking at my 
strategies. I have a separate section at the very bottom of my guide set aside 
for the boss strategies as well as the ones in the main guide, if you only 
need (or want) help there.

I hope this guide ends up being helpful and informative to you.  While I will 
truthfully admit to not being the best writer for Final Fantasy IV out there, 
I do feel that I am capable of making a guide for it.

PS: Yes I know not every enemy will be in the enemy sections!  I am not done 
getting everything finished at the moment. But hey, everything else is!


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                               *^* Basics *^*

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Final Fantasy IV is a RPG (Role Playing Game) That originally came out for the 
SNES about 15 years before the time this FAQ was written.

=================================
Controls
=================================

--------------------
Directional Buttons:
--------------------

The Directional (D-Pad) on the left of the Game Boy Advance (SP) controls your 
character and allows him/her to move around on the screen. This button also 
moves the cursors in the menu and battle screens.

-------------
Start Button:
-------------

Opens the Menu Screen. Also Pauses and Resumes Battles.

-------------
A Button:
-------------

This is your all purpose Button.  This is used to Confirm, talk, select items 
to use, and examine things. Also use this to do anything with vehicles.

-------------
B Button:
-------------

Pretty much a 'cancel' button. Allows you to cancel any currently made 
decisions.  Also allows you to dash when used in combination with the control 
pad.

----------------
L and R Buttons:
----------------

In the field, changes the onscreen character.  In the menu, changes the 
current character selected on screens such as the status, or magic screen.


In Short:
 -------------------------------------------------------------------------
|Directional Buttons    | Moves Character on the field, toggles cursor.   |
|A Button               | Allows you to: Confirm, Talk, Examine, Select.  |
|B Button               | Cancel Button.  Cancels anything done with A.   |
|L & R Buttons          | Changes onscreen character. Runs from battles.  |
 -------------------------------------------------------------------------


=================================
Battle Commands
=================================

Final Fantasy IV runs on an ATB system.  ATB stands for Active Time Battle 
(system). There is a little bar on the far right of the screen that shows how 
far until the character gets his next turn.  When this bar reaches the far 
right, the character can act, but not until then. The gauge will move faster 
based on a certain stat (see Stats section).

Every character has a basic Attack option, which allows them to "Attack" an 
enemy. A characters Attack power depends on their currently equipped weapon, 
and if they are in the front or back row in battle.  Being in the Back Row 
will halve the damage taken, but will also halve the damage done.  Characters 
you mean to have as attackers should never be in the back row. Using Rows 
effectively is very important.

Put Simply:

Put Mages (Healers, Black [Attack] Mages) in the back, while your physical 
attackers stay in the front row taking the brunt of the damage for you.
-------
The Battle Menu to input your commands appears after a character's ATB gauge 
has reached full.  The menu changes from character to character, but typically 
looks like this:

 ---------
|Attack   |
|Command 1|
|Command 2|
|Command 3|
|Item     |
 ---------

When you press the left or right directional buttons, you get two extra 
commands.  Row changes -everyones- in the entire battle parties Row.  Defend 
allows the currently selected character to defend until their next battle 
round.

Attacking allows a character to perform a normal physical attack. Item allows 
the selected character to use an item from the inventory menu, but once you 
use an item, it is used up permanently, so be careful!


=================================
The Flow of Battle
=================================

Every character has HP.  HP stands for Health Points.  When a character gets 
attacked, they lose HP. When a character attacks an enemy, the enemy loses HP. 
When a character and an enemy attacks each other, a standard battle 'round' 
has commenced.

Here's a rundown of what a Standard battle round will look like.  Note that 
the only 'command' each character is inputing is attack.

Cecil  HP: 4000/4000
Gold Dragon  HP: 10000/10000 

Cecil is the faster of the two characters, so he will get the first attack.  
He attacks the Gold Dragon physically and hits him for 3000 damage.

Cecil  HP: 4000/4000
Gold Dragon  HP: 7000/10000

The Gold Dragon gets his turn next, and attacks Cecil for 1000 points of 
damage, because Cecil has much higher defense then his adversary due to his 
equipment.

Cecil  HP: 3000/4000
Gold Dragon  HP: 7000/10000

Once again, Cecil attacks the Gold Dragon, but this time he does a Critical 
Hit.  Critical Hits are randomly selected and you can quite control when you 
are going to get one.  His critical hit does 4000 damage rather then 3000.  
The Gold Dragon Attacks Cecil back for another 1000 damage.

Cecil  HP: 2000/4000
Gold Dragon  HP: 3000/10000

On his next attack, Cecil KO's (Knock's out) the Gold Dragon. He has won this 
battle from his sheer power and defensive stature.

This is a very simplified form of the battle system, trading blows over and 
over again.


=================================
Stats
=================================

Stats change how well or not a person does in battle. The higher a characters' 
stats, the better performance they will have for you when they fight.  A 
character with higher attack power will do more damage in battle, while a 
character with higher defense power will take less physical damage.

Here's a rundown of all of the stats, and what they do.  You can view a 
characters stats at any time out of battle if you go onto the Menu and 
select "Status".

-----------------------
Strength
-----------------------

This represents your physical attack strength.  The higher this stat is, the 
stronger your physical attack power is going to be. AKA: Your physical atacks 
deal more damage.

-----------------------
Agility
-----------------------

The higher this stat is, the faster the character will be in battle. The 
characters ATB gauge will rise faster then others'.

-----------------------
Stamina
-----------------------

I was actually wrong about this...According to the booklet that comes with the 
game, the higher this number is, the more your HP is raised when you gain a 
level.

-----------------------
Intelligence/Intellect
-----------------------

The higher this stat is, the more powerful Black Magic will be. 

-----------------------
Spirit
-----------------------

The higher this stat it, the more powerful White Magic will be.

-----------------------
Attack Power
-----------------------

This is influenced by Strength, and your currently equipped weapon.  Your 
Attack Power determines the amount of damage you deal to an enemy physically.

-----------------------
Precision
-----------------------

Precision represents your attack accuracy. The higher this stat is, the more 
chance you will have of hitting an enemy with a physical attack.

-----------------------
Defense Power
-----------------------

The higher your defensive power is, the less damage you will take when you are 
attacked physically. Raise this stat by equipping better armor.

-----------------------
Evasion
-----------------------

The higher this stat is, the higher chance you will have of evading an enemy 
atack when it comes your way. You take no damage when you evade an attack.

-----------------------
Magical Defense
-----------------------

The higher your magical defense power is, the less damage you will take when 
attacked with a magical spell. 

-----------------------
Magical Evasion
-----------------------

The higher this stat is, the greater chance you will have of evading a magical 
attack all together, and of avoiding the status effect it can cause (Such as 
Toad, Slow, etc).


=================================
The Menu Screen
=================================

There are many different Commands on the Menu Screen. Each has its on 
different importance, and some you may find yourself using more then others.

-----------------------
Item
-----------------------

The Item command allows you to see what items you have in your inventory, as 
well as allows you to use any items currently in your possession.  You can 
throw any unwanted/needed items away as well.

-----------------------
Magic
-----------------------

This command changes with the character.  Only characters who have White Magic 
can use magic from the menu.  From this command you can sort your magic, and 
see which magics are usable.

-----------------------
Equipment
-----------------------

The Equipment command allows a character to change his or her currently 
equiped gear.  Try to avoid using the "Best Equip", since it is hard to 
determine what happens.

-----------------------
Status
-----------------------

The Status screen allows you to see a characters Stats, as well as their 
current Experience, and their Experience TNL (To Next Level).

-----------------------
Order
-----------------------

Changes the party Order. This is important when working with Rows.

-----------------------
Row
-----------------------

Changes the rows of all characters currently in your party.  This is touchy to 
work with, and you'll need to use Order a lot to get it right.

-----------------------
Config
-----------------------

Allows you to change your in game settings.

-----------------------
Quicksave
-----------------------

The Quicksave feature allows you to save anywhere instantly.  But you need to 
quit the game in order to use it.  When you reload a quicksaved game, the file 
is deleted.

-----------------------
Save
-----------------------

This allows you to save your game.  You can only save on the World Map and at 
Save Points that are littered throughout the game.


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                    *^* FAQ [Frequently Asked Questions] *^*

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Question: What version of the game is this ported from?
-------------------------------
Answer: Many say its the Wonder Swan Color version, mainly because of the
numerous amounts of battle lags and bugs.  While I do not know personally, I 
am tempted to agree with this.


Question: How do I beat [Boss Name Here]? Where do I go from [Insert Locale]?
-------------------------------
Answer: This is what the Walkthrough is for.  Control F for the specific bosses
or areas name, and you may find it.  I do not have any particular control F
feature implented into my guides other then with my bosses because I feel it
encourages spoilers.


Question: I can't get into [Character's] Door at the Lunar Ruins, Why?
-------------------------------
Answer: You need to beat the game with that character in your party to do their
challenge at the Lunar Ruins.


Question: What does the Pink Tail do, and why is it so hard to get?
-------------------------------
Answer: The Pink Tail gives you the best armor in the game, but it also has a
horrible, horrible, horrible drop rate. You need to give this item to the "Tail
Collector" near Mythril and he will give you the Armor.


Question: Why is the drop rate so bad on the Cockatrice, Goblin, etc. Summons?
-------------------------------
Answer: It wouldn't be any fun if it were easy, now would it?  Well, in all
seriousness, the chances tend to be better off the higher level monsters in the
Lunar Ruins.  I got a Cockatrice to drop after killing my very first Mist Eagle.
If you're willing to wait until after you've finished the game, you can get them
there. Otherwise, you just need to be patient.


Question: Edge dies to just about everything! How do I make him live longer?
-------------------------------
Answer: At later levels (40+) Edge learns Image.  This is the KEY to keeping
him alive during any long or tough battle. Blink (which is what Image is) is a
very important spell, so use it often and wisely.


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                            *^* Walkthrough *^*

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This is the main Walkthrough for Final Fantasy IV. I originally had set this
up as more of a flow chart, but scrapped the idea as I began the guide. It
really did not work too well with me as I wrote.  The guide will tell you
where to go, what enemies are dangerous, and how to find items. There is also
boss strategies for every boss, major and minor, though I have omitted the
names of certain bosses.

There will be no "Suggested Level" or "Current Characters" as to avoid 
spoilers.

Items:  Items that you can find in the area. 
Enemies: Current enemies found in the area, can be in the world map, or in a 
dungeon.
Bosses:  This will be a simple "Yes" or "No" and a number in this section.  
The bosses name will actually be in the guide for the area. 


*******************************************************************************
                                 Castle Baron
*******************************************************************************

Items: Bomb Ring, Ether, Tent, 480 Gil
Enemies: None
Bosses: None 

After the opening sequences, you gain control in Castle Baron. Make sure to 
check around the entire castle to try and find hidden items.

The goal is to head southwest up the stairs from Castle Baron - First Floor. 
Here you will see a scene.  Continue outside.  There's some more to do out 
here, but to continue with the game you need to head north and approach the 
tower door.  Another scene plays. Continue all the way up this tower and talk 
to the NPC blocking your path, and she will move allowing you to pass. 
Approach Cecil's bed to go to sleep.

When you awaken, you gain a new party member, and the game 'truly' begins.


*******************************************************************************
                                  Overworld
*******************************************************************************

Items: None
Enemies: Floating Eyeball, Goblin, Helldiver, Sword Rat
Bosses: None 

This will be your first encounter with the World Map (Overworld). When you 
first begin, stick to the forests and the grassy terrain just to the south of 
you, and when you get stronger, head west into the desert.  Spending a bit of 
time levelling up is reccomended, but not necessary.

There is a "Chocobo Forest" to the southwest of the desert.  This is the small 
square patch of forest.  When you enter here, you will see many Chocobos 
running about. By "Catching" (touching) the White Chocobos, you can get your 
MP restored.  By "Catching" a Yellow Chocobo, you can ride a Chocobo 
temporarily on the World Map. 

If you're interested, you can enter Baron town at this point, which is just 
south of Castle Baron. 


*******************************************************************************
                                    Baron
*******************************************************************************

Items: Potion, Potion, Potion, Hourglass, Eye Drops, Tent, Dwarven Bread, Tent
Shops: Inn, Item, Training Room
Enemies: None
Bosses: None 

Baron is your first real 'town'.  The Weapon and Armor shops are locked, and 
there is nothing you can do about it. The Inn and Item shops are open though. 
You can find some items by searching through pots and other items, though.  
There are all sorts of items about, so check every pot, wall, and even the 
ground!


*******************************************************************************
                                 Overworld
*******************************************************************************

Items: None
Enemies: Floating Eyeball, Goblin, Helldiver, Sword Rat
Bosses: None 

When you're ready to continue with the game (after spending some time in 
Baron, or perhaps levelling up), head all the way west from town.  Go north 
over the bridge, and continue all the way west. Follow this path north and 
enter the cavern at the top. 


*******************************************************************************
                                 Mist Cave
*******************************************************************************

Items: Potion, Eye Drops, Tent, Potion
Enemies: Goblin, Flying Eyes, Insectus, Sword Rat
Bosses: #1

This is a rather easy path.  There are less random encounters then there is on 
the World Map.  Every once in a while a short scene plays out, but continue on 
no matter what. Pick up any items in the chests that you find.

All of the enemy encounters in the area are rather straightforward. Only a few 
of them are actually more difficult than the ones on the Overworld.  Avoid 
using Cecil's Dark skill, since he only has a limited amount of HP and it will 
take some with each use. 

At the very end of this short dungeon, select "Yes" when given the option.  
This forces you into a boss fight.

============================================
Boss#1: Mist Dragon
HP: 465   | STR: 16   | DEF: 5    | MAG: 10   | MDF: 31   |
Gil: 200              | EXP: 700              |
Weakness: None        | Absorb: Holy          |
Treasure: None

As your first boss, the Mist Dragon is not meant to pose a huge challenge, and 
you are really supposed to fight him in a very specific way. It is really 
meant to prepare you for the challenges ahead, and teach you how to use the 
special commands.

Because in this battle you do not have a full party of characters, you need to 
remember to keep your characters' HP higher then you would normally.  In 
example, if the bosses attacks do 50 damage a hit, then keep your HP at 100 so 
that you can survive two hits rather then be taken down to critical range from 
one.

You want to atack the Mist Dragon with the skills Jump (Kain) and Dark 
(Cecil).  Be careful when using Dark though, because with Kain off the screen 
with Jump, Cecil will probably be attacked most of the time, and he will HP 
from the Dark Ability itself. Keep Cecil's HP particularly high because of the 
extra damage. You will find Jump to deal more damage then Dark. Fortunately, 
the Dragon itself does not deal huge amounts of damage, so it should be easier 
to prevent deaths.  If you're really worried, just let Kain Jump the entire 
time and have Cecil attack with physical attacks.  This should work fine, if 
take a bit longer then normal. If you have plenty of Potions on hand, you 
should not even need to worry about going quickly.

After a few rounds of attacking (in whatever manner you wish) you will see a 
message that says "The Dragon has turned into Mist!".  Do not attack at this 
point! Your attacks will miss, and you will be countered by a nasty attack 
called "Cold Mist" which does around 30 damage to all party members currently 
on the screen. Just sit and wait for a few minutes (with the Defend Option) 
and the Mist will eventually change back to Dragon form. When the Mist changed 
back to Dragon, it is time to full attack! The Dragon can still turn into Mist 
again, so try to kill it before this happens.  Follow the same strategy as 
above.
============================================

After the battle, exit the cave to the north and you will be back on the 
Overworld.

Once outside, head directly east and enter Mist.  Be careful outside though, 
there are many stronger enemies, such as Sand Worms. 


*******************************************************************************
                                    Mist
*******************************************************************************

Items: None
Shops: None
Enemies: Girl
Bosses: None 

When you head east a scene plays. An inevitable battle occurs. After a few 
more scenes, Cecil will be alone, and you will be somewhere completely 
different on the Overworld Map.


*******************************************************************************
                                 Overworld
*******************************************************************************

Items: None
Enemies: Flying Eyes, Insectus, Sand Worm, Goblin, Hundlegs, Desert Sahagin
Bosses: None

Head north, and soon you will reach a desert. Be careful on the desert, 
because the monsters are much stronger than they are on the grasslands. If you 
can, avoid all battles. Once on the desert, head east and slightly north to 
reach the oasis, and a town.


*******************************************************************************
                            Kaipo, The Desert Oasis
*******************************************************************************

Items: Ether
Shops: Inn, Item, Weapons, Armor
Enemies: None
Bosses: #2

Head north and watch a scene. You will be brought into another boss battle.

============================================
Boss#2: General, Baron Solder x3

General's Stats:
----------------------------------------------------------
HP: 221   | STR: 26   | DEF: 2    | MAG: 0    | MDF: 12   |
Gil: 80               | EXP: 398              |
Weakness: None        | Absorb: None          |
Treasure: None

When it is 4 against one, there is only so much you can do.  Therefore, 
Cecil's Dark skill is the key.  Using it once on his first round will 
hopefully take down one or two of the Baron Soldiers, and if you're lucky, all 
three of them. Use it again on his second round to finish the rest of the 
Soldiers off.

This leaves you with the General. Because Dark takes away so much of Cecil's 
HP, it is best to just stick with physical attacks on him. After a few rounds, 
the General will Retreat and the battle will be won.
============================================

You are now free to access the rest of the town of Kaipo. There are all sorts 
of new shops, and more items to be found.

To go on with the game, head to the far northeast of town, and enter the small 
house over here. Head north in here, and watch a scene. Talk to the other 
people in the house, and then exit Kaipo when you're ready.


*******************************************************************************
                                 Overworld
*******************************************************************************

Items: None
Enemies: Flying Eyes, Insectus, Sand Worm, Goblin, Hundlegs, Desert Sahagin
Bosses: None

We have a rather long walk ahead of us, so doing some levelling might not be a 
bad idea. 

From Kaipo, head directly north until you hit the mountains, and then head 
east.  There is a passage through the mountains here. Head northeast up the 
passage, and you'll find a Cavern.  Enter it.


*******************************************************************************
                            Waterways/Waterfalls
*******************************************************************************

Items: Potion, Maiden's Kiss, Iron Ring, Potion, Ether, Ice Rod, 580 Gil, Bomb 
Fragment, Potion, Hourglass, Shadow Blade, Ether, Antarctic Wind, Hades 
Gloves, Hades Helm
Enemies: Vile Shell, Water Bug, Gigantoad, Toadgre Killer Fish, Red Mousse, 
Alligator, Zombie
Bosses: #3

Most of the enemies in this area are weak towards Lightning magic, so cast it 
if you have it. This is quite the long dungeon though, so conserve MP when you 
can. Certain enemies, such as Alligators, are weak to Blizzard though.  Also, 
Zombies and Red Mousse are weak towards Fire.

Head west from the start and follow the path.  Speak to the man here, and 
watch a short scene.  Now that that is over with, you can head east to pick up 
the item (Iron Ring) or head north to the next screen.

On B2, head all the way north until you can get into the water.  Here, head 
south and then west.  Head up the stairs and open the chest for a Potion.  
Now, head all the way south and go up this set of stairs. Up here, head west 
and open the chest for an Ether. Head back east and go south over the bridge, 
and continue west. Follow this pathway through the door. A scene plays. This 
is now a save and restore point for you to return to at any time. 

Continue north, head east and open the chest to the north for an Ice Rod. Head 
back south and into the water. Continue east, and north up the next set of 
stairs, and through the next door.

On B3, head south and west over the bridge. The way you are supposed to go is 
west, but if you go east, you can open two chests, which contain 580 Gil and a 
Bomb Fragment.

Back on B2, there is a hidden passage -directly- to your west which if used 
will bring you right to the exit of this portion of the level. Since it's 
right near the chest, you aren't missing much, and I suggest you use it. 

In the Underground Waterway - North, head north and east.  There is a passage 
that leads outside to use a Tent if you desire. Make sure to get all of the 
chests in this room, because they contain some nice items. When you're ready 
to continue head out of that passage to the Overworld.  On the Overworld, head 
north and into the next part of the Cavern, which is called the "Waterfall".  
In here, head into the water, and watch a short scene. When you regain 
control, head east onto dry land, and then head all the way south. Open the 
two chests at the bottom of the screen for some armor for Cecil, and continue 
north and through the door.

In the Sunken Lake B1, head all the way east and open the two chests. These 
contain a Hermes' Shoes and a Hades' Armor. Continue north and into the water 
from here. Examine the squiggling thing to begin the fight.


============================================
Boss#3: Octomammoth
HP: 2350  | STR: 22   | DEF: 0    | MAG: 0    | MDF: 25   |
Gil: 500              | EXP: 1200             |
Weakness:  Bolt, Dark | Absorb: Holy          |
Treasure: None

This baddie has quite a bit of HP.  Fortunately, he has a severe weakness 
towards Lightning based spells for you to exploit easily. 

If Cecil obtained his new Shadow Blade, just have him physically attack with 
that, and he will do an excellent amount of damage every round. Rydia can 
either use Chocobo Summon or cast Lightning, and Tellah should be acting as 
healer (Cura) or casting Lightning whenever he can.

See how the Boss's legs seem to move around every once in a while?  Well, they 
aren't actually moving, they are dying.  Whenever you deal a certain amount of 
damage, you 'kill off' a part of the bosses body, causing his legs to sink 
under the water.  The less amount of legs on the screen, the less HP the boss 
currently has at the time. He will NEVER die until all of his legs are gone. 

The Octomammoth is not incredibly strong as a whole, but he is quite fast. His 
atacks will probably do around 25 a hit to your mages, so if Rydia is lower 
levelled still, be sure to move her to the back row (if she is not already). 
Also, remember that both Tellah and Rydia have access to Cure spells, so keep 
them handy at all times.

When the Octomammoth's Legs are all gone, he dies once and for all.  Finally!
============================================

Head north onto the Overworld Map. Continue north through the desert.  Watch a 
short scene, and enter the castle just north of you.


*******************************************************************************
                               Damacyan Castle
*******************************************************************************

Items: Tent,
Enemies: Bard
Bosses: None

In Damacyan, keep heading north until you reach a room with many chests.  All 
of them but one are opened, and this one contains a Tent.  Head south and up 
the next set of stairs.  On this top floor, watch a scene. You automatically 
exit Damacyan.

Note: Damacyan's top floor has pots of Magical 'water' which will restore your 
HP and MP when used.  Save your Tents, and take the walk to Damacyan and use 
these.


*******************************************************************************
                                 Overworld
*******************************************************************************

Items: None
Enemies: Goblin, Sword Rat, Tiny Mage, Sand Worm, Hundlegs, Flying Eyes, 
Insectus
Bosses: None

While on the Sandcraft, you will have no random encounters. Before continuing, 
you might want to spend some (a lot) of time levelling Edward up, because his 
level is most likely quite a bit lower than the rest of your parties.

To continue on with the game, head directly north (while on the sandcraft) 
from Damacyan Castle. You will hit some mountains soon, and then head east.  
You should see some 'rocks' in the middle of the ocean.  When on the 
sandcraft, you can pass over these 'rocks'. Pass over them to the east, and 
enter the cave to the south.


*******************************************************************************
                               Antlion Cave
*******************************************************************************

Items: Potion, Spider's Silk, Potion, Tent, Potion, Antarctic Wind, Lamia 
Harp, Potion, Spider's Silk, Ether, Emergency Exit, Phoenix Down
Enemies: Goblin, Leshy, Adamantoise, Basilisk
Bosses: #4

The enemies in this area may seem difficult at first, especially if you are 
keeping Edward in the front row and he is at a low level.  Try using Blizzard 
spells, or the Ice Rod against the Adamantoise's to make things a bit faster. 
Also, you can only hurt the Yellow Jellies with Thunder spells.

On the first screen alone there is a large amount of items, so make sure you 
get them all before heading to the southeast corner to continue. On B2, make 
sure you pick up the Lamia Harp so that Edward can be a better attacker in 
battles. Also on B2 is a set of stairs going back up.  If you take these, they 
will lead you back to B1, and there you will find an extra door.  This leads 
to a save point, and three chests. Heal up and pick up the items.

After picking up all of the items on B1 and B2 (and there are quite a few of 
them I might add) head down to B3, which is right down the middle of the room.

On B3, head directly south down the stairs. Watch a scene, and a battle begins.

============================================
Boss#4: Antlion
HP: 1100  | STR: 11   | DEF: 3    | MAG: 0    | MDF: 11   |
Gil: 800              | EXP: 1500             |
Weakness: None        | Absorb: None          |
Treasure: None

A shame you have to kill this cute little monster;;.

Do not attack him physically, else the boss will counter you with a move 
called "Counter Horn" which hits a random party member for around 25 damage. 
Because physically attacking is what Cecil is usually best at, you might want 
to have him stick with using Dark every round instead. Rydia should Summon her 
Chocobo, which will be your main offense in this battle.  That leaves Edward 
on healing Duty.  Hopefully, you will have a few healing items (namely a lot 
of Potions) on hand for him to work with.

Remember that Edward has the ability "Heal" which causes him to use a Potion 
to cure all members of your party at once. This may be useful in certain 
situations of this battle. Also, sometimes keeping Cecil's HP up will be 
difficult with just potions, since the drain from Dark will probably be more 
then Potions can cure.  At this point, either have Cecil use items on himself, 
or have Rydia throw a Cure at him. 

This battle may be quite long because of your attack limitations.  Do not be 
afraid to use Ethers and other healing items like mad.
============================================

After the battle, you recieve the Sand Ruby. To exit the dungeon, you can 
either have Rydia cast Warp multiple times, Use the Emergency Exit you found 
in this dungeon, or you can walk out. 


*******************************************************************************
                                 Overworld
*******************************************************************************

Items: None
Enemies: Goblin, Sword Rat, Tiny Mage, Sand Worm, Hundlegs, Flying Eyes, 
Insectus
Bosses: None

We have a long drive ahead of us. But, fear not, there will be no random 
encounters or backtracking through dungeons we have been through already 
thanks to our new trusty Sandcraft.

From the Antlion Cave, head north and West back over to the Damacyan 
continent.  head back south until you reach Damacyan Castle. From here, head 
directly west, and follow the ocean southwest until you hit the mountains.  
You'll see some 'rocks' here.  Use the Sandcraft to pass over the rocks and 
head south.  This allows you to reach Kaipo's desert to the south.  Continue 
southeast (it's somewhat long) and enter Kaipo.


*******************************************************************************
                          Kaipo, The Desert Oasis
*******************************************************************************

Items: None
Shops: Inn, Item, Weapons, Armor
Enemies: None
Bosses: #5

In Kaipo once again, head to the northeast house.  Enter it with the Sand Ruby 
in hand.  Continue north, and talk to the person on the bed. Select the "Sand 
Ruby" when prompted, and watch a scene.

============================================
Boss#5: Sahagin
HP: 64    | STR: 18   | DEF: 2    | MAG: 0    | MDF: 7    |
Gil: 38               | EXP: 800              |
Weakness: Bolt        | Absorb: None          |
Treasure: None

This is more of an event driven battle then anything.  After a few lines of 
text, you are given free reign over the battle.  It is not meant to be 
difficult, so just attack normally.  After 3-4 rounds it will be over, 
depending on Edward's level.
============================================

After all of the scenes have played out, exit Kaipo. 


*******************************************************************************
                                 Overworld
*******************************************************************************

Items: None
Enemies: Goblin, Sword Rat, Tiny Mage, Sand Worm, Hundlegs, Flying Eyes, 
Insectus
Bosses: None

From Kaipo, head all the way northwest, and back to the 'rocks' on the 
shorline.  Head over the ocean with the Sandcraft to reach Damacyan's domain 
once again. Once here, head directly west and north to reach Castle Damacyan.

From the Castle, head directly north to the mountains, and then all the way 
west to the ocean.  Head over the 'rocks' to the continent that the Antlion 
Cave is on.  But don't stop at the Antlion Cave, continue east.  There is a 
pathway on the large mountain range here.  This is called Mt. Hobs.


*******************************************************************************
                                 Mt. Hobs
*******************************************************************************

Items: Tent, Gold Needle, 960 Gil, Potion, Holy Arrows
Enemies: Cockatrice, Skeleton, Spirit, Gargoyle, Domovoi, Adamantoise
Bosses: #6

The Undead in this area are damaged from the Cure spell or Fire Magics best.  
Be wary of the Cockatrice, since they can Petrify your party members. The best 
way to avoid this is to have Edward confuse them with a Lamia Harp.  This way, 
they will petrify themselves and their allies rather then you. 

Head directly north from the entrance and watch a scene. With the passage now 
open, you can explore the area fully. The passage the the left (west) holds 
four chests and a save point.

To complete the area, you need to the the right (eastern) door at the top of 
screen, and continue through the screen.  Watch a scene up here, and a battle 
begins. This is a one on three battle, but its automated and you have no 
control over it.  After this battle is over, a boss battle you -CAN- control 
begins.

============================================
Boss#6: Mom Bomb
HP: 11000 | STR: 30   | DEF: 1    | MAG: 5    | MDF: 9    |
Gil: 1200             | EXP: 1900             |
Weakness: Darkness    | Absorb: None          |
Treasure: None

You may need to heal Yang at the start of this battle, because he probably got 
somewhat beaten up during the previous battle. Have Rose do this immediately.  
Cecil and Yang should attack physically, and if needed, have Edward heal your 
party with Heal (or items) in case you just came out of a random encounter.  
Rydia should Summon her Chocobo. The Mom Bomb is a surprisingly powerful 
compared to previous bosses, so you will need to have Rosa healing every 
round.  That's her job though.

After a few rounds, the Mom Bomb will transform.  Your attacks will do more 
damage then ever in this form. Strangely enough, this form will also not atack 
you at all.  Make sure to get everyone up to full HP at this point! When the 
game says "ITS GONNA EXPLODE!" the Mom Bomb is going to blow up after a few 
more points of damage is done to it.  When this happens, your entire party 
will take 80-90 points of damage.  Ouch.

But wait, the battle's not over yet! You still have 6 more normal Bombs and 
Gray Bombs to take care of. Have Edward use Heal and Rosa, and maybe even 
Rydia cast Cure on your members immediately to get your party back up to speed 
from the Mom Bomb's final attack.

Now, you can either attack the Bombs one-by-one or attack them all at once.  
Attacking them one by one is slower but will reduce the damage done faster.  
Killing them all will be faster, but you will take much more damage, and risk 
deaths. Use skills such as Kick and Dark to take them down all at once. You 
might want to have more then one character on healing duty at this point.
============================================

Watch a scene.  When you regain control, continue north through the door.

The rest of the path down the mountain is straight down and out.


*******************************************************************************
                                 Overworld
*******************************************************************************

Items: None
Enemies: Domovoi, Gatlinger, Gargoyle, Cockatrice, Sword Rat
Bosses: None

Head northeast from where you exit Mt. Hobs, and follow the forest north. At 
the top of the continent, head south, and when you can, east.  Continue -all- 
the way east until you hit the ocean, and then head south.  You'll see a small 
patch of desert. There is a castle nearby as well, this is your goal. 


*******************************************************************************
                               Fabul Castle
*******************************************************************************

Items: Hermes' Shoes, Spider's Silk, Demon Shield, Ether, Deathbringer, Tent, 
Bacchus's Cider, Bomb Fragment, Antarctic Wind, Potion, Rage of Zeus
Shops: Weapon, Armor, Inn, Item
Enemies: Gargoyle
Bosses: #7, #8, #9

Note: The shops here have some nice new armor for Cecil, if you can afford 
it.  

When you enter, head north through about 4 screens until a scene plays out.  
There's a lot to explore, but we can do that after we're done. After this 
scene, you are forced into a series of consecutive battles.

============================================
Boss#7: Captain, Baron Warrior x2

This fight should not take a huge amount of time.  You can use skills such as 
Dark, but you might want to conserve Cecil's HP for later.  Instead, use Kick 
to hit all enemies at once, and have Cecil and Edward attack separate targets. 
After one-two rounds, both Warriors will fall, and you will be able to focus 
all of your attacks on the Captain.

Try to kill off at least one of the Warrior's off quickly becayse if you do 
not, when the Captain says "Charge!" they will both assault the same 
character, and if this character has low HP he may die...
============================================
Boss#8: Leshy, Domovoi, Sahagin

These are all enemies that you have fought before. If you use Cecil's Dark, 
you will probably kill off the Domovoi on the first round.  Continue using 
abilities like Kick to hit multiple enemies on screen. Attacking individually 
is fast as well.  Use Edward to Heal when necessary.
============================================

After these first two battles, you will fight a multitude more of them, but 
they will all be with the same foes as previously.  Use the same strategies as 
before, but remember that you will be worn down.  Watch your HP!  Note that 
you will also encounter Gargoyle's, but because those are normal enemies that 
you have encountered before, they are not really considered bosses.

============================================
Boss#9: [Story Boss 1]

This boss is undefeatable.  Attack him any way you please, but I suggest just 
using physical attacks and ignoring Dark altogether. You might not even get an 
attack off, since it is so difficult to hit him
============================================

After the scenes, you regain control. Head back south into the throne room.  
Note on the northeastern side that there is a small square on the floor.  When 
you step on it, a door opens.  Walk into the door to find a secret passage 
which contains three chests!

Continue south, and enter the area marked "Inn".  When you enter, head west 
and watch a scene. When you regain control, open the chest in the King's 
chamber for a Tent, and head downstairs. Search everywhere for treasures! When 
you're outside, enter the left tower to find a treasure room.

When you feel ready, exit the castle. 


*******************************************************************************
                                  Overworld
*******************************************************************************

Items: None
Enemies: Domovoi, Gatlinger, Gargoyle, Cockatrice, Sword Rat
Bosses: None

Just to the Northeast of Fabul Castle is a boat.  Its at the dock.  When you 
enter the dock, watch a scene. You can not control the boat during this part, 
it is automated. 

When you regain control of Cecil, head east over the Overworld map and enter 
the town.


*******************************************************************************
                                  Mysidia
*******************************************************************************

Items: None
Shops: Weapon, Armor, Inn, Item
Enemies: None
Bosses: None

Be careful of whom you speak to in this town.  Some people will change your 
status effects to Toad or Pig!  If this happens, just speak to them again and 
they will cast it again which takes it off. 

Head north through the town, and enter the large building at the top. In here, 
speak the center man. Watch a scene.

Before you leave Mysidia, you might want to buy some new gear for Palom and 
Porom.  They are fragile dolls, so better armor is extremely important. After 
you've restocked, leave Mysidia.


*******************************************************************************
                                 Overworld
*******************************************************************************

Items: None
Enemies: Domovoi, Gatlinger, Gargoyle, Cockatrice, Sword Rat, Zu
Bosses: None

Head southeast from Mysidia, following the yellow grasslands. Continue east, 
south, and east whenever needed. When you head north, you'll encounter a 
forest.  Continue east at this point, and you'll eventually hit a mountain 
range.  Head south around the mountain range and you'll find the entrance.

Note: There is a Chocobo forest just southwest of the Mountain.  Its that 
piece of Forest slightly separated from the other areas. This is the best way 
to heal your party without heading back to Mysidia.  Have Porom use all of her 
MP healing your party, and then talk to the White Chocobo, who restores MP 
completely.  This makes you good as new!

Note: You might want to spend some time levelling Porom and Palom.  With the 
White Chocobo right there, you have a free MP supply.  If you level off the 
Zu's in the area, Cecil's Deathbringer will always kill them in one hit, so 
its easy EXP.


*******************************************************************************
                                Mt. Ordeals
*******************************************************************************

Items: Potion, Potion, Ether, Ether
Enemies: Spirit, Soul, Skeleton, Bloodbones, Ghoul, Zombie, Revenant, Lilith
Bosses: #10, #11, #12

Most of the enemies here are undead.  Therefore Fire spells and Cure magic 
will be your best offense.  Cecil will be unable to damage certain enemies, so 
you might have to rely on your mages a lot. In battles with Spirits/Soul and 
Skeletons, have Cecil physically attack the Spirits while the mages cast 
spells on the skeletons.

From the entrance of Mt. Ordeals, head west and watch a scene.  When you 
regain control, take the rather straightforward path up the mountains (while 
opening the two chests) to the door at the top of the screen. The second 
screen is also straightforward, and near the end, watch a scene.  Exit to the 
north.

On Station Seven, you'll find two Ether's away from the main path, but other 
than that there's not a whole lot else to do.  Exit to the northwest.

When you're finally at the Summit, watch a short scene. You'll find a save 
point to the east.  Use it if needed, and continue north. As you continue 
west, watch a scene.

============================================
Boss#10: Scarmiglione, Skullnant x4

Scarmiglione Stats:
----------------------------------------------------------
HP: 3500  | STR: 19   | DEF: 2    | MAG: 15   | MDF: 0    |
Gil: 2000             | EXP: 3200             |
Weakness: None        | Absorb: None          |
Treasure: None

Skullnant Stats:
----------------------------------------------------------
HP: 200   | STR: 42   | DEF: 1    | MAG: 0    | MDF: 5    |
Gil: 100              | EXP: 50               |
Weakness: Fire, Holy  | Absorb: None          |
Treasure: None

You need to kill off the Skullnants before even attempting to go after 
Scarmiglione himself.  Use spells such as Palom's Fira (he should have it by 
now, if you did not run from any battles) and Tellah's Fire. If Porom has a 
free turn, she can cast Cure on the enemies as well, to deal damage.  Cecil's 
Dark ability will do more than his physical attacks. 

Attacking all enemies at once is rather iffy, because when you do such, 
Scarmiglione will counter with Thunder.  Fortunately, this is not -too- 
powerful. It does around 30 damage to a random party member.  If you have 
Porom's healing every round, it should not be too much of a problem at all.  
Remember that Tellah also has the ability to Cure, if need be. 

After the Skullnants are taken care of, you can attack Scarmiglione at will.  
he will not atack you often, but he will counter you with Thunder spells after 
each attack.  Once again, Fire/Fira works best here.  Cecil's physical attacks 
will deal a good amount of damage to him as well.  Be sure to have Porom 
healing after each round. 

The battle may take a while because of Scarmiglione's high HP.
============================================

After the battle with Scarmiglione, I suggest going back to the save point and 
healing your party. Continue west, watch a scene and...

============================================
Boss#11: Scarmiglione
HP: 3523  | STR: 46   | DEF: 1    | MAG: 31   | MDF: 22   |
Gil: 2500             | EXP: 3600             |
Weakness: Fire, Holy  | Absorb: Ice           |
Treasure: None

Scarmiglione is alone this time, but he does not need assistance. You are back 
attacked, so on your first turn, with whoever it is (most likely Cecil) select 
Row to protect your Mages. 

Like before, Scarmiglione is weak to Fire attacks.  Fire and Fire will be a 
mages best offense. Fira itself should do around 900 damage :O!  Fortunately, 
he does not counter your every move this time.  Cecil will be best just using 
a normal physical attack every round.  Porom can Cure and cast spells like 
Protect.

Scarmiglione will constantly cast spells like Song of Curse.  This spell 
rarely ever works, fortunately.  Also, his physical attacks, are particularly 
dangerous, and will cause the Poison status. Tellah has the spell Esuna, so he 
should be able to get rid of it quickly. Keep everyone at maximum HP at all 
times, even if Tellah is required to spend a round or two healing instead of 
casting Fire. Also, try not too let too many characters get Poisoned at once, 
else it can be a bit difficult to keep characters alive. 

It should only take a few castings of Fira to finish the battle, if you can 
keep your party alive that long.
============================================

After the battle, examine the monument to the far west. Watch a scene.


============================================
Boss#12: [Story Boss 2]

You can not win this battle by attacking.  Just keep defending over and over, 
and the event based battle will end. 

Note: It is actually possible to win this battle, though it is quite difficult.
The boss has around 5000 HP, so prepare for it to take a long time.
============================================

Now, you have to exit the Mt. Ordeals. I suggest spending some time levelling 
though, and at least getting Cecil to level 10. It won't take a huge amount of 
time, so if you want you can get him higher. Depending on the battle, you'll 
probably gain 4-5 levels at the very start.

You will need to walk off the mountain, since spells such as Teleport (or 
items such as Emergency Exit) do not work.


*******************************************************************************
                                 Overworld
*******************************************************************************

Items: None
Enemies: Domovoi, Gatlinger, Gargoyle, Cockatrice, Sword Rat, Zu
Bosses: None

Note:  Since you can not equip the Deathbringer anymore, the Zu's will be much 
more difficult to defeat.  They have a lot of HP, and will probably soak up 
your spells like crazy.  You might want to run. 

You need to head back to Mysidia.  If you want, you can hop onto a Chocobo 
from the forest to the south, but I advise against it since Cecil needs the 
Experience. 

Head west from Mt. Ordeals, and north.  Continue west and south through the 
forest until you can follow the yellow grasslands. Go west and north until you 
reach Mysidia.


*******************************************************************************
                                   Mysidia
*******************************************************************************

Items: None
Shops: Weapon, Armor, Inn, Item
Enemies: None
Bosses: None

The residents of Mysidia will all show you quite a bit more respect at this 
point.  If you didn't before, buy Cecil a nice set of the new armor available 
at the armor shop.  It's rather expensive, but it's worth it.

To continue with the game, head straight north into the large building at the 
top of the screen. Speaking to the elder again triggers a cutscene. 

Exit the large house.  In the main city, head to the northeastern corner and 
you will find that the door that was once guarded by a person is now 
unblocked. When you enter it, you will find the Devil's Road. Step onto the 
teleporter.

When you regain control, head south and exit the building.


*******************************************************************************
                                  Baron
*******************************************************************************

Items: Baron Key, 1,000 Gil
Shops: Inn, Item, Training Room
Enemies: None
Bosses: #12, #13

Enter the Inn.  Head all the way north in here to reach the Pub.  Talk to Yang 
at the table.

============================================
Boss#12:  Baron Guard x2
HP: 280   | STR: 40   | DEF: 3    | MAG: 26   | MDF: 14    |
Gil: 230              | EXP: 710              |
Weakness: None        | Absorb: None          |
Treasure: None

Since Tellah now has access to powerful new spells, you can play around with 
them a bit here if you desire. This will kill the enemies off quickly enough. 
Cecil should attack normally, and Palom can use whatever spell you desire. Be 
very careful, these foes can cause the status effects Pig and Mini.  Both are 
very annoying and not cured easily. Fortunately, they should not hit too 
often. They also have quite strong physical attacks, so make sure to keep your 
mages in the back row.
============================================
Boss#13: [Story Boss 3]

This boss has powerful attacks that can hit the entire party.  Try to use 
Protect to lower the total amount of damage done.  After each attack have 
someone has Cure and/or Cura on your entire party, because they will do around 
100 to all members. Thie boss will only use his area attacks, and so everyone 
needs to stay healthy at all times.

Avoid abilities like Twin, which cause both Palom and Porom's turns to be 
taken up.  You need them both available, especially Porom, to heal on the dime 
in case a strong attack comes your way. Have Tellah and Palom nuke the boss 
with attack spells, and after a few rounds it will be over.
============================================

Watch a scene.

At this point, you can have access to the Weapons and Armor shop in Baron by 
using your newly acquired item. There's a lot of new things to buy here, if 
you have the money.

When you're ready to continue with the game, there is a locked door on the far 
western side of the town.  Select "Baron Key" from your inventory and unlock 
it to gain access to the next area. 

Note that before you go down the stairs into the next area, press to the right 
(east) wall and you'll find a hidden passage and a chest containing 1,000 gil.


*******************************************************************************
                                Old Waterways
*******************************************************************************

Items: Hi-Potion, Ether, Rage of Zeus, Hermes' Shoes, Hourglass, Spider's 
Silk, Ether, Ancient Sword
Enemies: Slasher, Flood Worm, Splasher, Gigas Gator, Death Shell, Vile Shell, 
Hydra, Electrofish, Baron Guard
Bosses: None

Most enemies here are weak to lightning, but avoid casting it on the 
Electrofish, as it will only heal them.  For additional damage, try equipping
Yang with the Lightning Claws.

Head all the way south on B4 to reach 3 chests.  Continue back north over the 
bridges to the top of the screen.  Continue south and east over some more 
bridges to reach B3. Here you'll need to spend a lot of time running through 
secret passages in the walls. There's a hidden passage to the south which 
contains an Hourglass.  This is also the only way to reach the chest 
continaing the Spider's Silk at the very bottom of the screen.

At the beginning of B3, press against the eastern wall and head south, which 
brings you to a larger room.  Head all the way south in this room (grabbing 
the chest for some Hermes' Shoes) and walk through the portion of the wall 
that is not touched by dirt. If you go down this path, you will be able to 
reach the entrance to B2.

The beginning of B2 is straightforward.  Near the end, press against the left 
(west) wall, and open the chest in the secret passage for an Ether. Continue 
to B1.  On B1, there is a save room directly to the left of the entrance.  If 
you press against the northeastern wall in here, you will find a hidden 
passage, and a chest that contains an Ancient Sword for Cecil. Exit the save 
room, and head east.  Continue all the way east and up the stairs through the 
door. 


*******************************************************************************
                               Castle Baron
*******************************************************************************

Items: Hermes' Shoes, Hermes' Shoes, Bacchus's Cider, Bacchus's Cider, Hi-
Potion, Hi-Potion, Tent, Tent, Ether, Ether, Elixir, Ether, Ether, Phoenix 
Down, Phoenix Down, Unicorn Horn, Unicorn Horn
Enemies: None
Bosses: #14, #15

You start off in the moat.  To get out, head west and follow the path.  Take 
the stairs near the bottom. If you need to, you can rest in Cecil's bed in the 
tower to the north. Other then that, there's not a whole lot to do at the 
moment. To continue on with the game, enter the far eastern door to reach the 
main castle.

Continue through the multiple sets of stairs until you reach the main hall, 
where a scene plays.

============================================
Boss#14: [Story Boss 4]

Body's Stats:
----------------------------------------------------------
HP: 4444  | STR: 58   | DEF: 1    | MAG: 9    | MDF: 11   |
Gil: 2000             | EXP: 3200             |
Weakness: None        | Absorb: None          |
Treasure: None

Left and Right Arm's Stats:
----------------------------------------------------------
HP: 444   | STR: 58   | DEF: 2    | MAG: 9    | MDF: 0    |
Gil: 0                | EXP: 10               |
Weakness: None        | Absorb: None          |
Treasure: None

This boss has three targets.  His main body, his left arm, and his right arm.  
While it may be tempting to try to kill off the arms first (they do quite a 
bit of damage) the body will just regenerate them.  Therefore, a full assault 
of the body is reccomended.

Before having all of your characters cast spells on this boss, only do it with 
one character.  The boss will cast Reflect on himself after this.  You don't 
want to accidentally have a spell such as Firaga/Thundaga/Blizaga being cast 
and it gets reflected back at your party.  To continually cast spells on the 
boss, have Tellah cast Reflect on one of your party members.  Have your 
characters cast the spells on this character, and they will reflect back to 
the boss, damaging him.

Other then reflecting spells back at the boss, have Yang and Cecil attack.  
Remember one thing though, with Reflect on, your cure spells will also be 
reflected back at the boss so you're either going to have to use healing 
items, or take your chances by casting Cure on the boss and let the spell hit 
a random member. 

One last thing to note:  If the arms are alive after the body dies, they will 
Self Destruct on their next turn.  That means you need to get them both to as 
low of HP as you can before this happens, so it does less damage to your 
members.  With enough HP, the detonation will easily one-hit characters.
============================================

After the battle, watch a scene. I suggest going back to Cecil's room and 
taking a nap before continuing.  Also note that you now have access to the 
tower that was once guarded at the very beginning of the game.  This "East 
Tower" holds a massive amount of chests and other goodies to find in pots.  I 
highly suggest going there before continuing.

Also, there is a switch in the passage leading outside in the eastern potion 
of the main castle.  This was also once guarded.  When you press the switch on 
the wall (its rather hard to see, but its on the southwestern wall) a passage 
is opened which contains 6 chests.

After obtaining these items, head back to the main hall, and head north into 
the throne room. Talk to the NPC, and watch a scene.

============================================
Boss#15: Caganazzo
HP: 5312  | STR: 44   | DEF: 2    | MAG: 29   | MDF: 48    |
Gil: 4000             | EXP: 5500             |
Weakness: Ice, Bolt   | Absorb: None          |
Treasure: None

Caganazzo is Water based, and therefore weak towards Lightning, but only at 
certain times. Because of his direct weakness towards Ice magic, have Tellah 
cast Blizzaga, while Palom casts Blizzara. Cecil and Yang can attack 
physically.

Every few rounds, you will see the message "Torrents of Water are drawn up!".  
Caganazzo's animation changes, and you'll see a water barrier around him.  
Cast all of your Lightning spells possible at this point! This will break the 
barrier Caganazzo places upon himself.  If you do not cast Thunder on 
Caganazzo, he will cast Tsunami on your characters for massive damage. Your 
spells will also do more damage than usual at this point, so its good to cast 
them anyway.

Cagnazzo likes to rely on physical attacks, so you might want to have Porom 
cast Protect on weaker party members.  Casting it on she herself is a good 
first move.

Lastly, Caganazzo has the ability to draw himself into his shell.  Like most 
turtles, Caganazzo will be pretty much invulnerable at this point.  Heal, buff 
(Protect, etc) and restore MP while waiting for him to come out.  Don't watse 
MP on attacking him, especially with Tellah, who is limited anyway. 
============================================

After the battle, watch a scene. 

Note: After you gain control on the Overworld, you can immediately re-enter 
Castle Baron.  In doing such, I suggest heading into the Eastern Tower (where 
all those chests where) that was once blocked off at the beginning of the 
game.  If you tried going downstairs earlier, you were stopped.  If you try 
now, you can though.  In the lowest level of the castle, head east and watch 
an extra scene.


*******************************************************************************
                                 Overworld
*******************************************************************************

Items: None
Enemies: None
Bosses: None

You start off over Baron.  There are a few side quests we can do before 
continuing on with the game.  If you want to skip forward and ignore these 
side quests, then head to the next Overworld section.

To get to Agart, fly directly south of Baron and eventually you'll see a 
town.  This is Agart.   


*******************************************************************************
                                   Agart
*******************************************************************************

Items: Antarctic Wind
Shops: Weapon, Armor, Inn, Item
Enemies: None
Bosses: None

There's a lot of interesting people to talk to in Agart. There's some older 
weapons and armor here for your characters as well.

There is an Antarctic Wind to be found in the grass in the Northwest corner of 
the town.

After you're done here, hop onto your ship.


*******************************************************************************
                                  Mythril
*******************************************************************************

Items: 5,000 Gil, Mythril Staff, Mythril Dagger
Shops: Weapon, Armor, Inn, Item
Enemies: None
Bosses: None

Fly to Fabul, and then head directly south.  Onm the western side of your 
screen you should see a small town on an island.  This is the village of 
Mythril.

There's a lot of good things to buy here, but it is all extremely expensive 
(17,000 for a Mythril Armor anyone?).  I suggest holding off on some of these 
until later, but if you have massive amounts of money go ahead and buy some 
things.

You will find 5,000 Gil in the grass above the Weapons/Armor shop.  There is a 
Mythril Staff in the Grass to the far east.  Lastly, there is a Mythril Knife 
in the far northeastern patch of grass. This one is rather difficult to see.


*******************************************************************************
                                   Mist
*******************************************************************************

Items: Bomb Fragment, Bomb Fragment, Bomb Fragment, Clothes, Gold Hairpin, 
Ruby Ring, Rod of Change
Shops: Weapon, Armor, Inn, Item
Enemies: None
Bosses: None

Head directly north of Baron.  Mist will be to your left (west).

There is some new equipment here, but many characters will be unable to equip 
it. Buy one or two Bard Tunics anyways^^.  To the right (east) of the 
Weapons/Armor shop is a passage through the plants.  This hidden passage leads 
to a small grassy area that contains two Bomb Fragments. There is a third Bomb 
Fragment in the grassy area to the northeast of town.

Enter the building in the northwestern corner of the town, and walk into the 
fireplace (yes...you heard me right).  Follow the hidden passage and open the 
three chests here for some Clothes, a Gold Hairpin, and a Ruby Ring. Strangely 
enough, there's a hidden passage in -this- hidden passage, which leads to a 
Rod of Change.


*******************************************************************************
                                 Overworld
*******************************************************************************

Items: None
Enemies: Hell Needle, Treant, Twin Snake
Bosses: None

When you're ready to move on with the game, head directly north from Baron 
until you see the place where the deserts of Kaipo hit the waters of the 
ocean.  Then head directly west, and after a bit you'll see a continent 
completely covered in trees.  This is where you want to be.  If you keep 
heading west, you'll find Troia.  There is only a single place to land on this 
continent, and that is -right- by the city itself.  It's somewhat annoying to 
find, and my very first time through Final Fantasy IV oh-so-long ago I had 
trouble.  But know that it is right above the town.

This is also a decent place to level, if you need to. 


*******************************************************************************
                               Troia Castle
*******************************************************************************

Items: Twin Harp, Bacchus's Cider, Tent, Tent, Hi-Potion, Hi-Potion, Ether, 
Ether, Ruby Ring
Shops: None
Enemies: None
Bosses: None

Head straight through the passage and up the stairs. Continue through another 
screen, and you'll find the NPC's that everyone has been making a big deal 
about (if you talk to everyone).  Talk to them all.

After doing such, exit the room.  Head left (west) and go south through the 
barely-visible door. Continue south down this screen and enter this door.  In 
the room, talk to the NPC on the bed and watch a scene. After the scene, head 
back to the main hall. Head east, and go through the far eastern door.  On the 
next screen continue south through this door. 

There are three sets of stairs here.  There's nothing to do down the left set 
at the moment.  You can find a Bacchus's Cider down the central staircase. 
Down the right staircase is a floor switch. Step on it four times, and open 
all of the chests for Tent, Tent, Hi-Potion, Hi-Potion, Ether, Ether, Ruby 
Ring, and another Ruby Ring. 

Head back to the main hall, and feel free to exit the castle.  Before leaving 
though, enter Troia city. 


*******************************************************************************
                                   Troia
*******************************************************************************

Items: Decoy, Ether, Dry Ether, 1,000 Gil
Shops: Inn, Item, Weapons, Armor
Enemies: None
Bosses: None

While here, stock up on the non-metallic weapons and armor that the shops 
have.  

In the bar, you can spend 10,000 for a Membership pass.  This allows you to 
see a special Dance scene.  While this is not really worth it, it you want to 
do everything you should go ahead and buy it and give it to the man ti the 
north.

In the northeastern house in this town, head downstairs and you can see some 
Black Chocobos.  There is a secret passage on the eastern wall here, but going 
through it can be annoying because you will sometimes get stuck (The NPCs will 
block your path back...) so I really don't suggest it.  And there's not a 
whole lot to do, and no items. 

To find the items in this town, you need to go down the stairs into the water 
on the eastern side of the town.  Follow the river to the northwest corner of 
town, and get out when you can.  There is a hidden passage in the trees that 
allows you to go west. In this small side area, check the ground for a Decoy, 
an Ether, a Dry Ether, and 1,000 Gil.

After you've healed, and finished your shopping exit Troia and prepare for the 
next area.


*******************************************************************************
                                 Overworld
*******************************************************************************

Items: None
Enemies: Hell Needle, Treant, Twin Snake
Bosses: None

Before continuing, you need non-metalic items.  Anything, Iron, Mythril, or 
any other type of metal is not allowed.

Head directly north from Troia, and follow the mountains northeast. There is a 
small peninsula to the very north on the Troia Continent (about directly north 
of Troia itself).  At the tip of this content is a small forest separate from 
the others.  Walk around in it until you reach the Chocobo Village.

The Chocobo village is much the same as a normal Chocobo forest.  You have 
access the to fat chocobo as well as the MP healing White Chocobo's.  The main 
difference is that there are a few Black Chocobos in the forest, and the goal 
is to catch one of those. After catching a Black Chocobo, you are brought to 
the world map again.

From the Chocobo Village, fly southeast, folloing the continent.  There is an 
island that is innaccessable by airship here. At the end of the forest is a 
cavern, land your chocobo in the forest, and enter the cave.


*******************************************************************************
                               Magnetic Cave    
*******************************************************************************

Items: Hi-Potion, Unicorn Horn, Ether, Ether, 2,000 Gil, Spider's Silk, 
Hourglass, Hi-Potion, Fairy Claw, Emergency Exit, [Story Item]
Enemies: Ogre, Cait Sith, Hell Needle, Cava Naga, Twin Snake, Draculady, Cave 
Bat
Bosses: #16, #17

Pretty much every enemy encounter is going to be hard in here, because you 
will not have access to the best weapons and armor possible.  Try using Yang's 
Power Skill a lot, and stick with Tellah's -ra spells instead of -ga spells. 
If Cecil has a Bow, equip him with either Fire or Holy Arrows.

You need to take off any metal objects on your characters at this point.  

On B1, head across the multiple bridges.  There's not really any big shortcuts 
or intersections on this level. There are only two chests on this level, and 
you only have to go minorly out of the way to get them.  The exit is to the 
southwest.

B2 is much larger than B1. If you head southwest from the entrance, you'll 
find an Ether...an awfully long way to go for such a small item. The exit to 
this portion of the level is to the northwest, but there is a door to the 
northeast.  There's another Ether in here, and 2,000 Gil.

On B3, there is a door with a save point immediately to the left.  I suggest 
using it, since this is a rather rough dungeon. Continue south down the 
bridges, and on the next strip of land is another door.  In here is three 
chests, which contain a Spider's Silk, and Hourglass, and a Hi-Potion. Exit 
the room, continue west, and head through the door at the far north.

During this section of B3, open the chest right in front of you for a Fairy 
Claw. Continue west down to B4. On B4, head west and north up the stairs.  At 
the first intersection, if you go east and through the door you'll find 
another save point.  Once again, I suggest using it. When you exit, head back 
west.  Continue north.  There is a chest to the northeast of the next door, 
which contains an Emergency Exit.  When you're ready to continue head through 
the door.

In this room, continue north, and speak with the NPC. 

============================================
Boss#16: Dark Elf
HP: 23890 | STR: 18   | DEF: 0    | MAG: 1    | MDF: 254    |
Gil: 4000             | EXP: 1000             |
Weakness: Holy        | Absorb: None          |
Treasure: None

This is going to be rough. The first portion of the battle is story driven.

Unfortunately...after the bosses first turn, you will probably be in really 
bad shape.  He casts a triple whammy of spells on your party which hits all 
three members for around 800 (!!!) damage.  This will definitely kill off 
Tellah, and severely weaken your attackers.  After that, he casts spells like 
Tornado, to bring your entire party to single digit HP levels. Keep your HP as 
high we you can to avoid being wiped out during this time.  Use Phoenix Downs 
immediately, and, if for some reason Tellah lives through an assault, have him 
cast Full-Life. 

After a few rounds of battle, watch a scene. Round two Begins.

With three physical attackers and one caster, you really don't have a lot 
going for you. Because Tellah is your only real 'magic user', I suggest having 
Cecil use his magic to act as a healer.  He will probably have Cura by now 
(unless you are very very underlevelled) so he can make a competant healer. 
With this setup, Tellah can spend his time nuking without you having to worry 
about him.

Hopefully you equipped your best gear when you were given the chance.  Cecil 
will be very powerful in this battle with his sword equipped, since anything 
Metal is this bosses weakness (that counts for Mythril as well).

The bosses attacks are still triple castings of magic (Fire/Thunder/Ice) but 
it is weakened by about 10 times. You will still need a healer, but it is 
definitely a lot easier to survive then the previous battle.  Not that the 
boss still has access to Tornado, which brings one member to critical range, 
but it only hits one person this time, instead of everyone. To try and reduce 
damage done, have Tellah cast Wall, if you so desire.  

Note: The second portion of this battle will NOT begin unless you have
the Twin Harp.
============================================
Boss#17: Dark Dragon 
HP: 3927  | STR: 80   | DEF: 1    | MAG: 15   | MDF: 254   |
Gil: 5000             | EXP: 6000             |
Weakness: Holy        | Absorb: Holy          |
Treasure: None

This battle begins directly after the battle with the Dark Elf, so if anyone 
is wounded, dead, etc, it carries over to here.  Any missing HP or MP remains 
as well. 

The Dark Dragon is a strong foe.  His physical attacks will deal 300+ damage 
to a single target, and he also has a breath attack that hits everyone at 
once. Dark Breath is particularly nasty, as it does around 200-250 to all 
members of your party.

Since the Dark Dragon is somewhat resistant to spells, you may want to have 
Tellah act as a healer instead of Cecil, since Cecil will be stronger with his 
Swords. When the Dragon is using his breath though, you may want to have Cecil 
help a bit here and there if you are low on MP.

Physical attacks will win this battle quickly, so keep up the assault.  Note 
that the boss is weak towards Holy, so if you have any Holy Arrows, you can 
use those as well. 
============================================

Approach the item in the altar, and you can now exit the cavern. You can walk, 
or you can use an Emergency Exit. 


*******************************************************************************
                                 Overworld
*******************************************************************************

Items: None
Enemies: Hell Needle, Treant, Twin Snake
Bosses: None

Hop onto your Black Chocobo, and it automactically flies back to the Chocobo 
Village.  If you want, you can get a Yellow Chocobo for the walk back to 
Troia, which is down to the Southwest.  Make sure that you touch the White 
Chocobo before going on your way, for a free MP recovery.  Enter Troia Castle. 


*******************************************************************************
                               Troia Castle
*******************************************************************************

Items: Hi Potion, Remedy, Ether, Dry Ether, Elixir, Echo Herbs, Great Bow, 
Fire Arrow x10, Fire Arrow x10, Hi-Potion, Remedy, Ether, Dry Ether, Silver 
Apple, Echo Herbs, Ice Arrow x10, Thunder Arrow x10,Ice Arrow x10
Shops: None
Enemies: None
Bosses: None

Head straight up two screens to the 'throne room' where the clerics reside.  
Watch a scene. After it, talk to all of the clerics.  Exit the throne room, 
and head east and through the eastern door.  Continue south and through the 
next door.  In the three stairways room, go down the stairs to the left 
(west). In here, talk to the woman, and tell her "Yes". Follow the newely 
opened path, and open all of the chests for: Hi Potion, Remedy, Ether, Dry 
Ether, Elixir, Echo Herbs, Great Bow, Fire Arrow x10, Fire Arrow x10, Hi-
Potion, Remedy, Ether, Dry Ether, Silver Apple, Echo Herbs, Ice Arrow x10, 
Thunder Arrow x10, and an Ice Arrow x10.

After obtaining all of these items, head back upstairs to the great half.  
Head all the way west, and go through the western door. Continue south through 
this screen, and into the room at the bottom. Approach the bed, and watch a 
scene. After the scene, exit Troia castle. 

When you hop onto your ship, a scene unfolds. 


*******************************************************************************
                              Tower of Zot    
*******************************************************************************

Items: Flame Mail, Monsters! (Flame Sword), Hell Claw, Fire Shield, Gaia 
Hammer, Sage's Surplice
Enemies: Pupeteer, Puppet, Gremlin, Ice Lizard, Centaur Knight, Cold Beast, 
Soldieress, Black Knight, Sorceress
Bosses: #18, #19

Some of the enemies in this dungeon are nasty.  The Pupeteers will constantly 
summon more Puppets if you kill them all off.  This is a good way to get 
Experience though...They alsoc ast Death, so try to Confuse them with Yangs 
Fairy Claws.

After a scene, you gain control. 

There's only one chest on the first floor, and its at the very northwestern 
corner of the room.  It contains a Flame Mail.  The stairs up to 2F is in the 
northeastern corner of the room. 

2F is quite a bit larger then 1F. You need to head south from the entrance, 
and then west following the path. Continue to the far southern portion of the 
screen, where you can keep going west.  There's a chest near the exit, which 
contains some Monsters!.  Use Ice Magic on the Firey Hound to kill him off 
quickly, and you will recieve a Flame Sword. Continue northwest to the next 
level.

There's a few ways to go through 3F. The fastest way is just heading all the 
way south, and following the southern wall all the way east, and then go 
north.  At the top of the screen go west and through the door to 4F.

On 4F you must head all the way south before you actually get anywhere. Head 
north when you can, and you will find three doors.  The door to the far left 
(west) contains a Hell Claw. There's also a Fire Shield near the bottom. The 
door in the center of 4F contains a Gaia Hammer. The door on 4F to the 
northeast leads to a chest which contains a Sage's Surplice. After getting all 
of these items, head all the way back south and then all the way east, and 
through the very eastern door on the screen. This leads to the 'other' portion 
of 5F. 

On 5F, head all the way south, and enter the first door to the north that you 
see.  This leads to a much needed save point. After resting, continue west, 
and watch the scene.

============================================
Boss#18: The Magus Sisters: Sandy, Cindy, Mindy

Sandy's Stats:
-----------------------------------------------------------
HP: 2591  | STR: 30   | DEF: 1    | MAG: 11   | MDF: 11    |
Gil: 3000             | EXP: 2500             |
Weakness: None        | Absorb: None          |
Treasure: None

Cindy's Stats:
-----------------------------------------------------------
HP: 4599  | STR: 36   | DEF: 2    | MAG: 11   | MDF: 11    |
Gil: 3000             | EXP: 2500             |
Weakness: None        | Absorb: None          |
Treasure: None

Mindy's Stats:
-----------------------------------------------------------
HP: 2590  | STR: 30   | DEF: 1    | MAG: 10   | MDF: 0     |
Gil: 3000             | EXP: 2500             |
Weakness: None        | Absorb: None          |
Treasure: None

There are three targets, each with a specific purpose in this battle.  The 
Middle sister, Cindy, will revive the other two sisters, so she is the prime 
target to take down first. Unfortunately, Sandy will probably cast Reflect on 
her early on, so attacking her with spells will be difficult. You -should- be 
able to get one spell off before she gets Reflect on though, and that -ga 
spell should take her way down past half life.

Midy will Reflect spells off Cindy, and they will do around 300 damage each.  
While you're going to be killing off Cindy first anyway, this can be a problem 
if she does not die quickly. She is by far the largest threat in this battle, 
and should be killed after Cindy.  Physical attacks and -Ga spells work best 
on her.

With only one sister left, the battle becomes quite easy.  She is much like a 
normal foe, with lots of HP.  Kill her however you desire, with spells, 
abilities, or physical attacks. Sandy's most deadly ability is the ability to 
cause Confuse on your characters.  Always have Tellah or Cecil cast Esuna as 
soon as possible when this happens so that your party does not kill each other 
off.
============================================

Watch a scene.  Head back to the save point and heal your party if you desire, 
and then head through the door the boss was guarding.

On 6F, you may want to remove any items from Tellah.  Continue around the room 
for the scene. When you gain control, speak when the NPC to your left (west). 
Watch another scene. Head south when you can control Cecil again, and aftre 
two steps...

============================================
Boss#19: Barbariccia
HP: 8636  | STR: 82   | DEF: 0    | MAG: 63   | MDF: 12    |
Gil: 5500             | EXP: 9000             |
Weakness: None        | Absorb: None          |
Treasure: None

You need to be extremely careful with Barbariccia.  She has two 
different 'forms'. When she is in her normal form (she has hair) you can 
attack her with all of your might, but when she wraps herself in her hair (a 
tornado around her) DO NOT ATTACK.  She will counter your characters with a 
very strong Wind based spell.

Kain should spend every round using Jump.  Cecil should attack physically, 
since his duty as healer is rather futile in front of a White Mage. The same 
applies with Cid.  Yang can attack physically, or you can use Power, whichever 
you prefer. She has high defense, so damage can be an issue, but be patient 
and you'll eventually whittle her down. Once again, be careful when you 
attack, though it is difficult to time when some moves go off compared to 
others...

When Barbariccia covers herself in her hair, there is two things you can do.  
One is wait it out, heal your parties HP and MP, etc.  The other is use Kain's 
Jump to force her out of the form. She counters with a physical attack 
whenever forced out of her form though, so keep every members HP over 500 at 
all times.

As long as you are careful with your attacks, and keep your HP up, this battle 
will be won in time. Patience is a virtue. 
============================================

Watch a scene. Exit Castle Baron when you are ready to. 


*******************************************************************************
                                 Overworld
*******************************************************************************

Items: None
Enemies: None
Bosses: None

Hope onto your airship, and head directly south from Baron.  There is a small 
island here with a town.   This is where you want to be.  Enter Agart, and 
head directly north.  On the 'well' screen, examine the well, and when the 
item screen comes up, select "Magma Rock". After a scene, head back out to the 
World Map.  Hop onto your airship, and land in the large crater in the 
mountain right next to Agart.

Watch a scene.

When you regain control, head west into the castle.


*******************************************************************************
                               Dwarf Castle
*******************************************************************************

Items: 5,000 Gil, Dwarf Axe, Hi-Potion, Ether, Black Belt, Elixir, Gyshal 
Greens, Gyshal Greens, Magazine, Cottage, Cottage, Cottage
Shops: Item, Inn, Weapons, Armor, Fat Chocobo
Enemies: None
Bosses: #20, #21, #22

You can't explore at this point.  Only the Inn and Item Shop will be open to 
you, but you can find 5,000 gil in the jar near the inn.  Just head north from 
the great hall and watch a scene in the Throne Room. 

============================================
Boss#20: Calco x3, Brina x3

Calco Stats:
-----------------------------------------------------------
HP: 1369  | STR: 54   | DEF: 0    | MAG: 31   | MDF: 11    |
Gil: 500              | EXP: 1000             |
Weakness: None        | Absorb: None          |
Treasure: None

Brina's Stats:
-----------------------------------------------------------
HP: 369   | STR: 54   | DEF: 1    | MAG: 31   | MDF: 11    |
Gil: 500              | EXP: 1000             |
Weakness: None        | Absorb: None          |
Treasure: None

Have Kain use Jump on the Calco's in the back, while Cecil, Yang, and Rosa 
focus on attacking the Brina's in the front. The Brina's should fall more 
quickly then the normal enemies you were encountering previously. The Calco's 
are quite a bit harder then their sisters, and take some more time to kill off.

After a few rounds the second portion of the battle begins...
============================================
Boss#21: Calcobrena
HP: 5315  | STR: 106  | DEF: 2    | MAG: 41   | MDF: 25    |
Gil: 5000             | EXP: 12000            |
Weakness: None        | Absorb: None          |
Treasure: None

Yang should use Power or physical attacks as an offense while Cecil atacks.  
Kain should jump to keep himself safe, but hold on his jumping if he gets low 
on HP at any time, because Rosa can not cure him if he is in the air. If Rosa 
ha a turn away from healing, have her Aim with her arrows to do some extra 
damage.

The Calcobrena has the ability "Glance" which can cause confusion on one 
member.  Have Cecil or Rosa cure this with Esuna immediately, because this is 
very very dangerous. Other then that, she tends to stick with physical 
attacks.  Keep everyone's HP over 800, because her attacks can do well over 
600 a hit to someone in the front row. 

After a certain amount of time, the body "disengages" and you need to fight 
the battle with 3 Calco and 3 Brina's again.  Its pretty much the same as 
before, except for the fact that your party will be weakened.  Once again, 
after a certain amount of time the body will reform and you need to start the 
Calcobrena battle again. Yes, her HP will be reset to maximum.  Because this 
happens, you need to attempt to take out the main form of Calcobrena as fast 
as you possibly can to avoid having to kill her over and over again.
============================================

Watch a scene.

============================================
Boss #22: [Story Boss 5], Shadow Dragon

Immediately command Kain to jump.  This is extremely important! After a few 
attacks from your characters (even have Rosa attack) there will be an event 
where the Shadow Dragon is Summoned and the boss casts Bind on your 
characters. The Shadow Dragon will then proceed to cast Black Fangs on two of 
your characters, instantly killing them.  If Kain is in the air at this point, 
he will not get bound, therefore, effectively saving his life.

After a few moments, watch a scene.

Use this time to revive your dead characters and restore HP.  It will take a 
few rounds, but it is very necessary. The battle begins shortly, when the 
music starts.

Use Kain's Jump attack every round, and have Cecil attack physically. Rosa 
will need to heal every round.  Yang should use Power or attack physically.  
Your last character should be using Titan every round. With this assault, it 
should not take more then 2-3 rounds to take down the boss. 
============================================

Watch a scene. All of the shops and other areas in the castle that were closed 
off are now open to you. There's plenty of items all around the castle if you 
look.

Note: There is a BIG secret in this castle.  Between the Weapons and Armor 
shops is a secret passage to the pub.  In this Pub, you'll find a single 
Dwarf.  but he's not the big secret. If you press against the southeastern 
wall in this area, you will find another hidden passage downstairs.  This is 
the 'Easter Egg' room of Final Fantasy IV.  I don't want to tell you what it 
is, but its good enough for Final Fantasy fans to be worth checking out!

When you're ready to continue on with the game, head to the very bottom level 
of the castle, and talk to the Dwarf near the wall on the western side of the 
screen. Follow the new passage, and first go south and at the second 
intersection, go east to find three chests which contain a Cottage, Cottage, 
and yet another Cottage.  Head to the southwest corner of the room and go up 
the stairs.

In the Base, you will find some Healing Water to the far west.  There's not a 
whole lot else though, so just head up the stairs in the southwestern corner.


*******************************************************************************
                                World Map
*******************************************************************************

Items: None
Enemies: Armadillo, Magma Tortoise, Goblin Captain, Blazk Lizard
Bosses: None

While outside and close to the Healing Waters in the castle now is a nice time 
to level up, if you feel the need to.  The enemies are surprisngly easy around 
here as well. 

Head west from the Base, and circle around the mountains to go all the way 
west. Continue north at the end of the path, and when given the option, go 
west. Its a long walk, but soon a short scene will play. Enter the tower.


*******************************************************************************
                              Tower of Babel  
*******************************************************************************

Items: Ice Arrow x10, Ice Arrow x10, Ether, Monsters! (Ice Brand), Monsters! 
(Ice Lance), Cat Claw, Hi-Potion, Phoenix Down, Killer Bow, Antarctic Wind, 
Monsters! (Ice Armor), Monsters! (Ice Shield), Arctic Wind, Hi-Potion, Dry 
Ether
Enemies: Pupeteer, Evil Doll, Security Eye, Chimera, Firey Knight, Firey 
Hound, Magma Tortoise, Black Lizard, White Mousse, Stone Golem, Medusa, Goblin 
Captain
Bosses: #23, #24

On 1F, there is are two chests to the left of the entrance.  These contain 
some Ice Arrows x10 and even more Ice Arrow x10. To the right of the entrance 
is a chest which contains an Ether. The stairs to the second level is just 
north of the beginning to the area.

Open the chest immediately to the left (west) of you on 2F for a Green Beret. 
Head all the way south, and enter the first door you see. In here is a chest 
and nothing else.  When you open it, you'll find some Monsters!.  This is a 
battle with a Security Eye.  You need to try to kill it in one hit so that it 
does not summon any other monsters. Try using Jump or Power to do this. After 
the battle you recieve an Ice Brand. Outside the room, continue east into the 
eastern door to find another chest, with more Monsters!.  The same applies 
here as it did last battle. You recieve an Ice Lance.  In the main room, enter 
the northern, central door. 

On 3F, open the chest to the left (west) for a Cat Claw. There's another chest 
to the east and slightly north of the entrance. This contains a Hi-Potion.  If 
you head all the way south, you will find another chest, which contains a 
Phoenix Down.  Enter the door to the south. There's a chest on this floor that 
holds a Killer Bow. The other contains an Antarctic Wind.  After obtaining 
these, head back downstairs, circle around the room and head all the way 
north.  Continue around the room to the south and enter the door. 

There is a save point to the left of the entrance on 4F.  Continue north 
across the long bridges, and you'll find three doors to the west.  These both 
contain chests.  The doors to the south holds Monsters! and some Ice Armor. 
The door to the north contains more Monsters! and an Ice Shield. After 
obtaining these continue across the screen through the door to the next level. 

5F is a very basic level.  You can't get through the central door though.  The 
items the chests contain are an Arctic Wind and a Hi-Potion. The exit is to 
the northeast.

6F is very short indeed, and you just head west through the door to 7F.  On 
7F, head east immediately, and you'll find a save point through the 
northeastern door.  I suggest using it. Then head all the way south from the 
entrance of the level.  Open the chest to the west for a Dry Ether.  Exit to 
the east.

On 8F, head around the screen and up the middle.  Watch a scene. 

============================================
Boss#23: Doctor, Barnabas

Doctor's Stats:
-----------------------------------------------------------
HP: 4936  | STR: 18   | DEF: 0    | MAG: 0    | MDF: 11    |
Gil: 2000             | EXP: 5500             |
Weakness: None        | Absorb: None          |
Treasure: None

Barnabas's Stats:
-----------------------------------------------------------
HP: 4832  | STR: 86   | DEF: 0    | MAG: 31   | MDF: 11    |
Gil: 2500             | EXP: 5500             |
Weakness: None        | Absorb: None          |
Treasure: None

Assault the Doctor will physical attacks and abilities.  The Doctor will heal 
Barnabas if you attack the machine first, making him more difficult to kill 
off. He doesn't have particularly high defense, and you may even get some help 
from the Barnabas as well. Have Rydia use abilities like Titan.  Note that 
main downfall of this strategy is that the turn after the Doctor dies, the 
Barnabas will use 'Self Destruct'.  If he has a lot of HP, it may do over 
3000+ damage a character, easily instantly killing them. 

The other strategy is to kill off the Barnabas first.  This will be more 
difficult because of the Doctor's healing.  Use strong abilties and the spell 
Thundara. When you kill off the first form, the Doctor gets into the Barnabas 
itself.  At this point, you need to weaken it as far as you can, as the Doctor 
will accidentally use 'Self Destruct' after a few rounds.

To easily defeat this duo, have Rydia cast Titan over and over while your 
other characters are defending, or doing other random things, such as 
restoring MP.  Rose should heal.
============================================
Boss#24: Dr. Lugae
HP: 9321  | STR: 86   | DEF: 1    | MAG: 7    | MDF: 11    |
Gil: 4000             | EXP: 10101            |
Weakness: None        | Absorb: None          |
Treasure: Dr. Lugae's Key

This battle begins right after the first battle ends, so if any characters 
died from a Self Destruct, they will be dead here.  Trty to revive them but it 
can sometimes be difficult. Do not attack the boss itself before any dead 
characters are living again.

After a few rounds, Dr. Lugae transforms into a mutated version of his 
original form. His attacks have not changed much, but he still likes to use 
Sleeping Gas like crazy.  This tends to hit almost all of the time, and when 
multiple characters fall asleep (especially important ones, like Rosa) you may 
have some problems. He also uses skills like Poison Gas to poison all of your 
party members. Because of the mass status effects, you may need to have Cecil 
casting Esuna as well as Rosa. Don't waste Antidotes curing the Poison though, 
only the sleep. After a few rounds, the doctor (who is quite insane) will cast 
Panacea on your party, completely healing your status.

The doctor has a wide variety of attacks that include a Flamethrower that hits 
all party members, and an incredibly powerful Laser which will probably one 
hit your characters. Laser is somewhat random though, fortunately.  I've seen 
it do 300, and I've seen it do 1,500. His Beam attack is much weaker, and will 
probably do around 100-200 damage.

Attack Lugae whenever you can with spells such as Titan, and abilities such as 
Jump and Power. At times it may be difficult to attack because you're healing 
the sleep status, but eventually you'll take down this foe.
============================================

Watch a scene. head back down three floors to 5F (I suggest spending the night 
at the Save Point if you're weak from the bosses to make the journey easier) 
and walk up the central passage that has the locked door at the end. 
Select "Dr. Lugae's Key" when prompted, and head through the door.  Watch a 
scene.  You will be forced into a battle. Watch another scene.

When you regain control, you will need to -walk- (-_-;;) all the way down to 
the bottom floor of the dungeon. Remember to use the save point on 4F to 
restore HP and MP for the walk down.  As you're walking south on 1F, watch a 
scene.

When you gain control of the ship, just fly directly north to Baron.


*******************************************************************************
                               Castle Baron
*******************************************************************************

Items: None
Shops: None
Enemies: Roc, Roc Baby, Firey Hound, Black Lizard, Mors
Bosses: None

Enter Castle Baron, and head into the main hall.  Go east, and follow the 
eastern passage until you reach the eastern courtyard. Talk to the NPC's here 
and watch a scene. 

After the scene, you need to fly over to Mt. Hobbs and pick up your Sandcraft. 
Press A while flying over it.  Now, fly back to Agart (south of Baron) and 
head directly west.  Here, you'll find the large towers sticking out of the 
ground.  Land here, and hop onto your sandcraft.  

On the southeastern portion of this continent is a castle.


*******************************************************************************
                               Eblan Castle
*******************************************************************************

Items: Coeurl's Whisker, Hermes' Shoes, Emergency Exit, Hi-Potion, [forgot 
item;;], Monsters! (Blood Lance), Silver Hourglass, Ether, Ether, Monsters! 
(Silver Apple), Hi-Potion, Unicorn Horn, Alarm Clock, Gold Needle, Maiden's 
Kiss, Cottage, Monsters! (Sleep Blade), Bacchus's Cider, Bomb Core, Mute Arrow 
x10, 10,000 Gil
Shops: None
Enemies: Coeurl, Lamia, Mad Ogre, Skuldier, Steel Golem
Bosses: None

Head down the eastern set of stairs first, and through the northeastern door.  
There are hidden passages in this room to obtain the item.  The chest contains 
a Coeurl's Whisker. You can not get the other item just yet. Upstairs, you 
need to press the switch to the right (east) of the door, and then walk south 
of the stairs and around through the door. There is even more items in this 
room. You need to take the hidden passage in the northeastern wall to reach 
the chest.  This chest contains some Monsters!, which is some Coeurl's and a 
Lamia. The Coeurl's are the most dangerous, and can use their Blaster to one 
hit kill your allies. You recieve a Blood Lance for your hard work. Lastly, 
fall down the hole on this level when you're done, and open the chest for a 
Silver Hourglass. In this small side room, head south and you'll find 
an "Underground Passage".  In here, open the three chests for two Ethers and 
some Monsters!. Fight off the Mad Ogres, but be wary of their strong physical 
attacks. To damage them with magic, use Rydia's Dragon.  You recieve a Silver 
Apple for winning the battle. Continuing through the passage makes you exit 
the castle.  Immediately re-enter. 

This time, keep going straight and enter the great hall. There's a hidden 
passage to the east which lets you access that Hi-Potion.  Continue north two 
screens to the throne room.  In this room, there are hidden passages in both 
walls directly to the east and west of the throne.  These lead downstairs, to 
more chests.  There are five chests total.  After obtaining them all, head all 
the way back to the main courtyard.

In the courtyard, head west, and into the lower western area. Enter the 
northwestern tower door. There is a secret passagejust to the right of the 
entrance which will allow you access to the chest.  This chest contains some 
monsters.  There are quite a few, 4 Skuldiers and a Steel Golem. Using ifrit 
will wipe the floor with the Skuldiers, so have Cecil and Kain attack the 
Steel Golem right from the start. You obtain a Sleep Blade for winning this 
battle.  Head back to the main area and go up to 2F (you can't get the other 
chest yet). Here, there's a hidden passage near the lower portion of the 
western wall that allows you to access the chest on 1F.  Open it for a Bomb 
Core. Back on 2F, head straight down from the main stairs, and then head 
east.  There is a hidden passage here that leads to the last two chests, which 
contain Mute Arrow x10 and 10,000 Gil.

Exit Eblan Castle.

On the Overworld map again, hop onto your Sandcraft (which you should have 
moved over to this continent if you followed my guide) and slightly to the 
west of Eblan you can ride of the shallows (rocks).  Follow this path and 
enter the cave.


*******************************************************************************
                                Eblan Cave
*******************************************************************************

Items: Vampire Fang, Shuriken, Remedy, Potion, Potion, Ether, Tent, Hi-Potion, 
Shuriken, Bomb Core, Hi-Potion, Cottage, Hi-Potion, Elixir, Elixir Spider's 
Silk, Phoenix Down, Phoenix Down, Silver Hourglass, Gold Needle, Dry Ether
Shops: Inn, Item, Weapons, Armor
Enemies: Skuldier, Bloody Bat, Cave Bat, Bloodbones, Ironback, Black Lizard, 
Steel Golem
Bosses: None

There is a secret passage directly to the right (east) of the entrance which 
allows you access to that chest.  It contains a Shuriken.  Continue right 
through a second hidden passage and open this chest for a Remedy.  head back 
to where you got the Shuriken, and walk into the Water. Walk east through 
another hidden passage and head south and exit the water when you can. 
Continue south and open the chest for a Vampire Fang. Make your way over to 
the southwestern corner of the room and walk down the stairs here. 

B2 is a safe haven.  You'll find NPC's and shops. There are some really good 
pieces of Weapons and Armor to buy, but they are very expensive (30,000+ 
anyone?) The door to the very far west holds a few items as well as more 
NPCs.  The door to the far north is where you want to go to continue.

There's a chest right by you that holds an Ether. Follow the path and open the 
next chest for a Tent. Talk to the NPC. Head south through a secret passage 
right below you to fine a Hi-Potion.  Head all the way back up north and go up 
the stairs.

On this level, continue north and speak with the next NPC. Head directly east 
from him and press against the black wall.  There is a secret passage in it 
which allows you access to the chest, which contains a Shuriken. Now head back 
and head all the way north to obtain a Bomb Core. 

Now head -back- southeast and go down the stairs. Down here you will find 
three chests which contain a Hi-Potion, Cottage, and another Hi-Potion. After 
opening these, find the hidden passage just north of the rock (which is above 
the chests) which will allow you to access the other two chests in the room.  
These two contain Elixir x2. Head back to the main passage. Continue down and 
talk to the next NPC.  Follow the passage and open the chest to the west for 
some Spider's Silk. Head back east and open the three chests here for Phoenix 
Down x2 and a Silver Hourglass. Follow the passage and exit to the north.

There's a save point to the right (east) of the entrance to this level. After 
using it, head west and open the chest for a Gold Needle. Now, follow the 
screen north, and watch a scene. When you gain control, press against the left 
(west) wall, and you'll eventually find the passage to the final chest, which 
contains a Dry Ether.  Exit to the north.


*******************************************************************************
                          Tower of Babel, Part 2
*******************************************************************************

Items: Unicorn Horn, Silver Hourglass, Monsters! (Ogrekiller), Kiss of Lilith, 
Ahura, 82,000 Gil, Hi-Potion, Hi-Potion
Enemies: Sorcerer, Ghost Knight, Mad Ogre, Mystery Egg, Lamia, Balloon, 
Coeurl, Grudger, Mythril Golem
Bosses: #25, #26

Head straight north, and watch a scene. Even though it doesn't look like it, 
you can get in and out whenever you like. Open the chest to the north for a 
Unicorn Horn. Now follow the pathway across the screen.  its a long walk, but 
eventually you'll see a door.  Be sure to open the chest for a Silver 
hourglass before continuing through the door.

On B2, circle around the room, and when you can go south.  Open the chest in 
the middle of the room to fight some Monsters!.  This can be a nasty set of 
Mad Ogre's, so be on guard. After defeating them, you recieve an Ogrekiller. 
Head back north and continue west around the room.  Go through the door to the 
next level.

On B3, head almost all the way east, and open the chest for a Kiss of Lilith. 
Head back to the door to the west and enter it, since there's nothing else to 
do on this level atm. On B4, head east and circle all the way around the room 
again, claiming the Ahura in the chest. Head down the stairs back to B3. Back 
on B3, head east and you'll find a save point through the first door to the 
north. This will probably be very welcome at this point. Continue through the 
far eastern door to reach back to B4.  On B4, head through the next door to 
reach B5.

On B5, head south and then all the way west.  There is a chest over here (to 
the north) which contains 82,000 (!!!) gil. Head back east and head north, 
approaching the door to the next level.  Watch a scene. 

============================================
Boss#25: [Story Boss 6], [Story Boss 7]

This is not really a boss fight, but more of an event based battle. While the 
second boss will actually attack you with some magical spells (meaning Rosa 
will need to cast to keep you alive) you do not have to worry about attacking 
either one of these bosses. You can win if you do not attack a single time 
during this boss battle, but if you really want to, go ahead.
============================================
Boss#26: Rubicante
HP: 34000 | STR: 80   | DEF: 3    | MAG: 16   | MDF: 37    |
Gil: 7000             | EXP: 18000            |
Weakness: None        | Absorb: Fire          |
Treasure: None

Fortunately for you, you will have full HP and MP at the start of this battle. 

Unlike the other four Fiends, you do not want to cast Ice spells directly on 
Rubicante. When he holds his cloak over his face (his default form) he will 
absorb all magics, even Ice and Water magics.  You will be stuck relying on 
physical attacks at this point. Try using Ice based weapons, such as the Ice 
Lance and Ice Sword to raise the damage Cecil and Kain do.  The second he 
opens his cape (you'll see a leg sticking out) thats when you can cast magic 
and Ninjutsu abilities on him.  Blizzara or Blizzaga and Flood will do the 
most damage. 

Rubicante uses Fire spells on your entire party.  His fire is not incredibly 
strong, doing around ~60 damage to all members.  He also has Glare, which will 
probably one-hit kill your characters, doing around 2000 points of damage to a 
single party member. Revive a character hit by Glare immediately.

Whenever Rubicante closes his cloak (his leg disappears), you need to stop 
your magical (Flood, Blizzard) assault.  Yes, they do the most damage, but if 
you attack him with those spells during this time you will restore his HP.  
This is very, very bad.  Unlike Barbariccia, there is no way to force him to 
open his cloak, other then to wait.

Because of Rubicante's large amount of HP, this battle may take a while, 
especially because he can be unpredictable with his cloak.
============================================

Watch a scene. Continue north through the door. Watch another scene.

Open the chest north of you for a Hi-Potion. Now head all the way south and 
through the next door. On 7F, continue north and through the next door. On 6F, 
follow the passage all the way south, and head east at the intersection to 
obtain another Hi-Potion.  Now head all the way west and through this door. 
Watch a scene.


*******************************************************************************
                                 World Map
*******************************************************************************

Items: Luca's Necklace
Enemies: None
Bosses: None

Follow the continent South and West until you reach the Dwarven Castle.  Once 
there, enter, and speak with the King in the throne room. Before leaving,head 
down to floor B1 of the castle (accessed from the weapons/armor shop or the 
Inn). Enter the door near the western stairs here, and talk to the man with 
the "zzzz" over his head in bed.  Watch a scene.

Exit the Dwarven Castle.

There's a few side quests you can do at this point before continuing on with 
the game.  I suggest doing them, since they will be highly beneficial to 
complete. If you don't want to do the Side Quests, skip ahead to the Sealed 
Cavern section.

Fly directly south of the Dwarven Castle until you hit a wall, and then head 
east and southeast.  There is a small hut to the south, enter.  


*******************************************************************************
                               Kokkol's Smithy
*******************************************************************************

Items: Remedy, Soma Drop, Hi-Potion(?)
Enemies: None
Bosses: None

There are a few items to find here, mainly in the pots. There's a Remedy to 
the left. Upstairs is a Soma Drop in the bookcase.  Talk to the NPC in the 
bed, if you desire.  Exit the Smithy when you're done exploring.


*******************************************************************************
                                  Tomra
*******************************************************************************

Items: 2,000 Gil, Dry Ether, Rage of Zeus, Bomb Fragment, Bestiary, Antarctic 
Wind
Shops: Weapons, Armor, Item, Inn
Enemies: None
Bosses: None

Tead directly south from the Dwarven Castle and follow the rocks west and 
southwest.  You'll eventually see a town, enter it. This is Tomra.

There's some good, if expensive, weapons and armor to buy here.  I suggest 
buying as many as you can afford though, because you'll need them for the 
challenges ahead. The Diamond Armor is particularly reccomended. Buying 
another Ahura for Edge is a great idea as well.

There is a Treasure House in the northwestern corner of town that has all 
sorts of nice chests to open.  There is also a few items in the pots as well.


*******************************************************************************
                                Sylvan Cave
*******************************************************************************

Items: Bestiary, Angel Arrow x10, Maidens Kiss, Hi-Potion, Fairy Rod, Bomb 
Core, Remedy, 2,000 Gil, 3,000 Gil, Maiden's Kiss, Ether, Maiden's Kiss, 
Bestiary, Emergency Exit, Monsters! (Red Fang), Monsters! (White Fang), 
Monsters! (Blue Fang), Monsters! (Medusa Arrow x10), Monsters! (Avenger), 
Monsters! (Full Moon), Cottage, 1,000 Gil, Elven Bow, Hi-Potion, Ether, 
Thunder Arrow x10, Ice Arrow x10,  Fire Arrow x10, Monsters! (Mage Masher), 
Hell Claw, Cat Claw, Grimoire
Shops: None
Enemies: Malboro, Evil Dreamer, Mammon, Bog Witch, Tiny Toad, Undergrounder
Bosses: None

The Sylvan cave is in the far northwest corner of this World Map.  It will 
take a bit to fly there.  Before entering, it is -highly- reccomended that you 
have the spell Float.  This will help prevent damage on the damage floors 
(which are almost everywhere). Its not necessary, but you will be taking a -
lot- more added damage, and you will need a few more Ethers than a normal 
party would who has Float. Rosa learns Float at level 35.

Depending on your level, this can be an easy, or very difficult area.  If you 
are coming here -just- at 35 you will probably have some problems.  The 
Malboro's are particularly nasty and can cause most every negative status 
effect in the book.  The Bog Witches and her Tiny Toads can cause you to waste 
massive amounts of MP by casting Esuna over and over to cure Toad status. Use 
Titan to kill them all off quickly. 

There are three chests to the right (east) of the entrance, over the damage 
ground.  These contain a Bestiary and an Angel Arrow x10.  You can't get the 
last chest at the moment, so head back west. The exit to the next area is to 
the far south.

On B2, remember to cast Float again. Head north around the area, and go down 
the stairs here. On B3, follow the passage and open two of the chests for a 
Maiden's Kiss and a Hi-Potion. There's a secret passage right below the 
southern chest which will allow you access to the third chest.  This chest 
contains a Fairy Rod. Head back south, and there is a hidden passage on the 
wall directly to the west of the stairs that gives you easy access to the 
stairs.  Continue east through this passage and you'll come out into an open 
areas.  Go up the stairs to B2.  Back on B2, head east around the screen and 
open the four chests for a Bomb Core, Remedy, 2,000 Gil, and 3,000 Gil. 
Continue south down the screen and open 5 more chetss for a Maiden's Kiss, 
Ether, Maiden's Kiss, Bestiary, and an Emergency Exit. Fall down the hole. 
Down here, continue north to the very end, and it looks like a dead end, but 
you'll find a hidden passage to the west.Step on the switch here.

In this room, open the chests for Monsters! (Red Fang), Monsters! (White 
Fang), Monsters! (Blue Fang), Monsters! (Medusa Arrow x10), Monsters! 
(Avenger), and Monsters! (Full Moon).  These can be some nasty encounters, so 
keep your HP and MP as full as possible.  After defeating the monsters and 
obtaining your trasuers, head east and step on the teleporter. This brings you 
back to the World Map.

Use a Cottage, and immediately head back into the cavern. Head south on the 
first screen to reach B2 again. Back on B2, continue directly south until you 
reach another stairwell, and head up it. 

Back on B1, start by heading northeaast (The Diagram on the floor is a Save 
Point) all the way to the dead end.  In the northeast corner is a secret 
passage which leads to the third chest which we could not get at the 
entrance.  Open it for an Elvan Bow. Head back to the entrance of this level. 
Head all the way west and follow the passage to open two more chests for a 
Cottage and 1,000 Gil. Head back south and go down the stairs.  Down here, 
follow the passage and go through the first door to the right (east).  Follow 
this passage and open the chests here for Hi-Potion, Ether, Thunder Arrow x10, 
Ice Arrow x10, and Fire Arrow x10.  Head back downstairs.  Back on B2, 
continue north, and befpore heading downstairs, find the hidden passage next 
to the stairs that will allow you access to the chest containing Monsters! 
(Mage Masher).  Head back to the stairs and go down.

On B3, open the chest to the west for an Elixir.  Now follow the passage all 
the way around the screen until you see a house, which you should enter.

In the house, open the chests for a Hell Claw and a Cat Claw.  Talk to the NPC 
on the bed to the west. When you're ready to exit, head through the door to the
north, and go through the teleporter, which leads you to the World Map screen.

Note: There is a Grimoire in this room, but you can not get it your very first 
time through.I am actually not sure exactly -when- the game allows you to get
it, but when I went down to get the Sylf Summon I was able to get it, but


*******************************************************************************
                             The Cave of Summons
*******************************************************************************

Items: Phoenix Down, Ether, Hi-Potion, Hi-Potion, Cottage, Phoenix Down, 
Bestiary, Hi-Potion, Poison Axe, Kikuichimonji, Monsters! (Defender), Ether, 
Bestiary, 5,000 Gil, 6,000 Gil, Rats Tail
Enemies: Warrior, Mini Satana, Bloody Eye, Summoner, Arachne, Belphegor, 
Thunder Dragon
Bosses: None

There's one more side quest you can do at this point.  The Cave of Summons is 
to the northwest of Tomra (or to the southeast of the Sylvan Cave).  Once 
again, Rosa needs the spell Float, which is learned at level 35.  You will 
probably be running from a lot of battles without it.  Also, you will need the 
spell Reflect (Learned at level 36) to complete the area.

As in the Sylvan Cavern, you will need to cast Float every time you change 
screens to stop taking damage.

As you begin, start by heading east and then all the way north.  Open the 
chest for a Phoenix Down.  Head directly west from here to find a hidden 
passage in the wall. At the end is a chest which contains an Ether.  Head back 
east, and then go all the way to the bottom of the screen to the south.  Open 
the chest here for a Hi-Potion.  Now head all the way west, and then head 
north.  Collow the passage and go down the stairs.

On B2, follow the path until you can go south and open the chest down here for 
another Hi-Potion. Now, head north, and continue all the way north and open 
the next chest for a Cottage.  Head east and down the stairs to the next level.

On B3, follow the passage until you reach a chest that contains a Phoenix 
Down.  Now head all the way east and open the second chest for a Bestiary. 
Now, press against the southeastern corner (right below the chest continaing 
the bestiary) of the room, and you'll find a secret passage. Follow this 
passage all the way around the room until you gain access to the three chests 
containing the Hi-Potion, Poison Axe, and Kikuichimonji. Head back to where 
the hidden passage started, but don't exit it.  Continue north through it, and 
you'll find another secret area.  Open the chest here for Monsters! 
(Defender).  After getting these items, head back to where you entered the 
secret passage.  Now head back west and head north when you can. 

B4 and below are safe havens.  Open the chest to the west for an Ether. 
There's also a chest to the north of this one that contains a Bestiary. 
There's a few more chests on the level that contain 5,000 Gil and 6,000 Gil as 
well. To get the last chest you have to go to the lower level and come back 
up.  It contains a very important Rats Tail.

Head down the teleporter to the north to continue.


*******************************************************************************
                             The Land of Summons
*******************************************************************************

Items: Bestiary, Phoenix Down
Shops: Inn, Item, Weapons, Armor
Enemies: None
Bosses: #27, #28

There's an Inn right above the teleporter, which I suggest you use. There's 
also a weapon shop in the southeastern corner, which holds some great new 
gear. The armor shop is to the east of that. In the house in the northwestern 
corner of the area there are two chests which contain a Bestiary and a Phoenix 
Down. There is also a save point in this house.  

To move on, head into the Library (which is on the western side of the screen) 
and go downstairs.  There is a teleporter here. Down here, talk to the female 
NPC to begin the boss fight.

============================================
Boss#27: Asura
HP: 31005 | STR: 134  | DEF: 3    | MAG: 69   | MDF: 37    |
Gil: 0                | EXP: 20000            |
Weakness: None        | Absorb: None          |
Treasure: None

Asura chooses her attacks at random.  She is not particularly strong, but the 
main annoyance is her ability to cast Curaga on herself. To stop her from 
recovering massive amounts of HP, have Rosa cast Reflect on her (Asura) at the 
very start of the battle, and periodically whenever it wears off during the 
battle.  This way, her spells will be reflected back to you and you get a free 
cure every once in a while. Asura's Cure spells will heal around 3,000 HP if 
she gets them off on herself.

You can always tell what type of action Asura is going to do by what 'face' 
she has on at the moment.  Her face changes after every action (including 
yours on her).  Her Blue (smilie) face means that she will cast Life (wtf?) so 
if Reflect is on, this one actually helps you. Her mean (female) face means 
that she will Cure herself. Her sad (Tiki) face means she will cast a buff 
spell on herself (such as Protect). Note that after -every- attack Asura will 
counter you physically, so if you're going to attack, make sure everyone is 
healthy enough to survive a counter. 

Rydia should summon Titan every round.  Have Kain Jump, and have Cecil and 
Edge attack.  Rosa should focus on what she does best.  Just make sure to 
defend when you believe that someone may die from one of Asura's 
counterattacks. I also highly, highly suggest not inputing more than 2 
commands at once, since Asura's attacks can be quite nasty depending on which 
face she has. If you input too many commands, more than one character may need 
to act as healer. Use Curaja Liberally.

Note: If you want, you can use a Blink strategy (that will work later on as 
well). Cast Blink on all of your characters with Rosa while everyone defends 
for the first few rounds (or attacks very little).  After everyone has Blink, 
spend all of Rosa's time recasting it, and you should have no problem with 
damage whatsoever.  Its easier then letting Asura beat up on you, but also 
quite a bit slower.

Expect that this battle will take a while. 
============================================

After the battle, I suggest going up to the Inn/Save Point and resting. Head 
back down to where you foughtr Asura, and talk to the NPC standing beside her.

============================================
Boss#28: Leviathan
HP: 50001 | STR: 174  | DEF: 5    | MAG: 34   | MDF: 54    |
Gil: 0                | EXP: 28000            |
Weakness: None        | Absorb: None          |
Treasure: None

This will be a much more straightforward boss fight then the previous battle. 
Leviathan is water based, therefore is weak towards Thunder spells.  If Rydia 
has Thundaga cast it at will, if not, stick with Ramuh. Edge should use 
Blitz.  If you have any other weapons with Lightning Effect on them use them 
as much as you can. Take off any armor that increases Ice or Water damage 
before the battle as well.

Rosa will need to be on constant healing duty during this battle, sicne 
leviathan has nasty abilities like Tidal Wave.  Tidal Wave does around 500 
damage to every member of your party!  He also uses Blizzara for around 400 
damage to a single member.  Have someone keeping her MP up at all times as 
well, and don't hesitate to use another character for healing when needed.

If you keep this up, over and over, the battle will be done in time.  it takes 
a while, because of his very high HP though.  Just keep up the assault of 
Thunder type spells and Leviathan will fall. 
 ============================================

Now, you need to exit the Land of Summons through the Cave of Summons.  You 
can walk, or use an Emergency Exit/Spell.  


*******************************************************************************
                              The Sealed Cavern
*******************************************************************************

Items: Ether, Kotetsu, Bestiary, Hi-Potion, Ether, Bestiary, Phoenix Down, 
Light Sword, Elixir, Fuma Shuriken, Light Curtain, Kotetsu, Black Cowl, Ether, 
Hi-Potion, Phoenix Down, Dry Ether, X-Potion, [Story Item]
Enemies: King Naga, Trap Door, Screamer, Evil Bat, Chimera Brain, Miss Vamp, 
Yellow Dragon
Bosses: #29

The Sealed Cavern is in the mountains to the northwest of Tomra. Approach the 
door, and select "Luca's Necklace" to continue. Enter it.

On B1, circle south all the way down the screen and enter the door here. 
You'll need to fight off a monster first. Open the chests in the room beyond 
the door for an Ether and a Kotetsu.  Exit, and head southwest for a Bestiary. 
Now head all the way northwest and enter the door up here. You'll once again 
need to fight a monster to proceed.  In this room, ignore the two rooms, as 
they lead no where.  Just open the chests for a Hi-Potion and an Ether. Exit 
to the southeast.

On B2, head south across the left rope and then head east for a Bestiary. Head 
back to the level entrance, and head east over the bridge. Open the chest for 
a Phoenix Down, and continue north. At the top of the screen, ignore the first 
door, but enter the second. Open the chest in here for a Light Sword. The next 
door to the west contains an Elixir, Fuma Shuriken, and a Light Curtain, which 
is important for later, so don't toss it.  Ignore the next door. The fifth 
door to the west contains a Save Point. The last door contains two chests, 
which you should open for a Kotetsu and a Black Cowl. Follow the path all the 
way south, and enter the door at the southeastern corner to continue. Open the 
chest in here for an Ether, and head downstairs.

On B3, open the chests for a Hi-Potion and a Phoenix Down. head through the 
door to the far south (ignoring the one to the west). The door is hard to see, 
but its at the very bottom of the screen. In this area, head south over the 
bridge,  and head all the way east.  Ignore the door, and open the chest for a 
Bell of Silence.  Head back west and hop onto the rope and climb down to the 
lower level. At the intersection, head east, and go through the door here. 
There are two nice prizes in here, including a Dry Ether and an X-Potion. Exit 
the room, head all the way west, and go down the stairs.

On B4 there is another save point. Continue down to the rest of B4. Neither of 
the ropes here lead anywhere, so just run around the room and go down the 
stairs in the center. On B5, circle around the screen to the north, and walk 
over the bridge to enter the northern door. In the final room, grab the item 
on the altar.

Exit this room, and continue south. Watch a scene.


============================================
Boss#29: Demon Wall
HP: 28000 | STR: 84   | DEF: 3    | MAG: 79   | MDF: 29    |
Gil: 8000             | EXP: 23000            |
Weakness: None        | Absorb: None          |
Treasure: None

You need to attempt to kill this wall as fast as possible.  Try to cast Slow 
on the Wall with Rosa to gain yourself some time.  Have Edge throw the Fuma 
Shuriken and the Shuriken you have (and any other powerful weapons you feel 
you are willing to lose, they will do excellent damage as well) as soon as 
possible.  Kain and Cecil should just attack. Rydia should hopefully have 
Leviathan at this point, so Summon that.  If she doesn't, attack with the 
strongest spell or summon that you have (Titan or Dragon usually, Dragon can 
be stronger than Titan depending on Rydia's maximum HP, of course, there are 
the -ga spells as well). Never have Kain Jump, as tempting as it seems, since 
it will actually weaken him in this battle. 

If the Demon Wall casts Stone Gaze, have Rosa use Esuna immediately, as this 
is deadly for your party.  You need your characters as fast as possible for 
this battle.  You may even want to use Haste.  Don't worry about healing at 
all. 

After the bosses first three rounds, he will start one hit killing your 
characters every round.  At this point, just revive characters and do not 
worry about restoring their HP.  Hopefully you've weakened him enough that you 
can kill him quickly, but if not you might need to reset and try again.
============================================

Now you need to get out.  You need to -walk- all the way out. -_-;;;. Its 
easier to walk out than in, fortunately, since you do not need to fight all of 
those Trap Doors.  Near the entrance, watch a scene.

When you regain control, hop onto your ship and fly to the Dwarven Castle 
(northeast of the Selaed Cave) and speak with the King.  Watch a scene.


*******************************************************************************
                                  World Map
*******************************************************************************

Items: None
Enemies: Lunar Virus, Black Flan, White Mousse, Purple Bavarois, Abyss Worm
Bosses: None

Get back onto your airship, and fly to the very northeastern corner of this 
Map 9you'll see a little Black Crater)  if you press A here, watch a scene.  
Back on the Overworld map, head to Mysidia. Mysidia is just northeast of where 
you gain control.

In Mysidia, watch a scene. Enter the ship to the east of Mysidia. In here, 
there is a Fat Chocobo (for free!). Theres also a place to rest (also for 
free :O!) just above the Chocobo. You can use it as a normal airship if you 
examine the far northern panel.  To continue with the game, examine the 
crystal.  Watch a scene. 

When you gain control on your ship, you need to fly around the moon until you 
find some large crystals jutting from the ground.  This should be about 
southwest of your starting position. Land on the gray plateau just northwest 
of this area, above the cave. Get out of your ship, walk down the path, and 
enter the cave.


*******************************************************************************
                                 Lunar Path
*******************************************************************************

Items: Monsters! (Golden Apple), Stardust, Lunar Curtain
Enemies: Prokaryote, Eukaryote, Purple Bavarois, White Mousse, Black Flan, 
Abyss Worm, Balloon, Dark Grenade
Bosses: None

Follow the path and open the chest to the east for a Monsters! (Golden 
Apple).  The rest of the path is very simple, with only two chests near the 
very end, containing some Stardust and a Lunar Curtain. Keep the Lunar 
Curtain's, since they are important. 

Note: Use Thunder spells on the Ballon/Dark Grenade enemy comination, and you 
will instantly win. Avoid using Fire on them.

When you go up the stairs you will be brought back up to the world map.  
Follow the path east and south at the intersection, and enter the next cavern.

In this cave, just fllow the passage south.  There's no items, unfortunately. 
You'll be brought to the world map again. The next area is to the northwest. 

In this Lunar Palace, there are areas to the east and west that will restore 
your HP and MP.  To continue head down the central cooridoor. Watch a scene.

When you regain control, you can learn some more by heading north into the 
next chamber and speaking to the crystals if you'd like, but to continue exit 
to the south. You need to walk all the way back to your ship now.  
Fortunately, it is very straightforward.

Once back on your ship, there are a few more side quests you can do before 
heading instantly back down to the Tower.  If you want to ignore these side 
quests, skip down to The Giant section below.


*******************************************************************************
                               Hummingway Home
*******************************************************************************

Items: None
Shop: Item
Enemies: None
Bosses: None

Find the Crystal Palace, and then fly south.  Slightly southeast of it you'll 
find a cave surrounded by a plateau.  Land inside the center of this area, and 
you'll be able to enter the cave.

There is a certain Hummingway here that sell rare items such as Dry Ether's, 
Ether's, and Elixirs.  You can also buy Gysahl Whistle's, which will Summon 
the Fat Chocobo from anywhere. It may take a bit of searching to find him 
though, since everyone looks alike. 


*******************************************************************************
                               Cave of Bahamut
*******************************************************************************

Items: Genji Gloves, Genji Shield, Genji Armor, Genji Helm
Enemies: Dark Sage, Giant Warrior, Silver Dragon, Bone Dragon
Bosses: #30, #31

Note: Before going here, make sure that you have learned Leviathan from the 
Land of Summons, else it will be a waste of time. Be sure that you have a few 
Lunar Curtains as well. 

Find the Crystal Palace, and fly directly east.  You'll find a cavern in the 
center of a crater here. You can't land anywhere in the central area, so land 
on the northern plateau and walk down to the cave.

This is the Cave of Bahamut.  There is a chest to the south of the entrance 
that contains some Genji Gloves. Continue northeast, and you'll find a hidden 
passage in the northeastern portion of the black wall.  Follow it and open the 
chest for a Genji Shield.  Head back to the main area, and continue south. 
Head down the stairs to B2.

On B2, follow the passage and open the first chest for a Genji Armor.  
Continue, east all the way and open the chest here for a Genji Helm. Head back 
west, and go north. At this point, you'll encounter the first Behemoth of the 
cavern.  It is a boss monster in the form of a random encounter.

============================================
Boss#30: Behemoth
HP: 23000 | STR: 154  | DEF: 4    | MAG: 63   | MDF: 254    |
Gil: 65000            | EXP: 57000            |
Weakness: None        | Absorb: None          |
Treasure: None

You're going to have to fight quite a few of these throughout the cave.  
Behemoths are particularly strong normal monsters which, if given the chance, 
can kill you with ease. Be prepared to have FuSoYa act as healer and support 
mage instead of an attacker. Don't have FuSoYa cast the spells Meteor, Flare, 
and Holy should also be avoided unless you want the Behemoth to counter you 
with a nasty spell.

The only summons that really work here are Leviathan and the Dragon.  The 
latter is based off Rydia's current HP, so if thats low, don't even bother 
with it. Since the Behemoth has rather high magical defense, don't bother 
having Edge use Ninjutsu and just have him and Cecil attack physically.

If you have fought Asura before (you should have, if you are coming here) you 
will understand these battles.  You need to be very careful with your 
attacks.  The Behemoths will counter your every attack with a physical attacks 
of their own, which will usually cause around or over 1000 damage. Try not to 
command more than one-two members at a time to attack because of this danger. 
Use spells like Blink every round with both Rosa and FuSoYa to reduce the 
total amount of damage done to your party. Edge should cast Image on himself.  
Once you get Blink off on everyone, it will be easier to prevent damage, 
though keeping it on can become a chore.

As long as you keep Blink up on all members (it takes 2 people getting it up 
most of the time) it should be easy to survive, and to take down the Behemoths.
============================================

Head down to B3.  

On B3, follow the narrow passage south.  You will fight a few more Behemoth's, 
so follow the same strategy as before.  Try to keep your HP and MP full at all 
times, since describing when exactly you will encounter them is difficult. 
After defeating the two Behemoth's, restore your HP and MP (Elixir's are 
reccomended) and continue north. 

Talk to the man atop the podium, and, if you've learned Leviathan, and a 
battle will begin.

============================================
Boss#31: Bahamut
HP: 45001 | STR: 174  | DEF: 1    | MAG: 17   | MDF: 4     |
Gil:    0             | EXP: 35000            |
Weakness: None        | Absorb: None          |
Treasure: None

There will be a numbered countdown at the top of the screen.  When this 
reaches 0, Bahamut will nuke you with Mega Flare.  If you read all of the 
books at the Library at the Land of Summons you will have found a way around 
this, however. 

Hopefully you have saved all of your Lunar Curtains.  Your characters needs to 
be able to cast Reflect on themselves on their very first round. Rosa and 
FoSuYa should cast a normal Reflect spell on themselves, while everyone else 
uses items (Light or Lunar Curtains) to gain the effect.  After this is done, 
you can begin your attack.  

Attack how you would a normal boss.  But make one -huge- note. When everyone 
has reflect on, you can attack all of your characters with an attack spell 
(Firaga for example) and it will be reflected back at the enemy for much, much 
more damage than it normally would. You should actually attack all of your own 
party members rather than the enemy when everyone has Reflect on. This is the 
same for Bahamut's Mega Flare, and when he releases it, it will actually do 
9999 damage to HIM instead of you.  If you do this with FuSoYa and Rydia each 
round, you will be quite pleased with the results. Have Cecil attack, and Edge 
throw items or attack.

Hopefully, Bahamut will die by, or just after his second Mega Flare attack.  
If not, you will need to start recasting Reflect.  If you do not get your 
Reflects off in time for the next Mega Flare, you can expect a few more 
deaths. You can always see if Reflect is on or off if you try and cast it, and 
check the status box.
============================================

Watch a short scene. Exit the area, either by walking out, by items, or by 
spells.


*******************************************************************************
                             The Giant of Babel
*******************************************************************************

Items: Shuriken, Hi-Potion, Ether, Siren, Yoichi Arrow x10, Silver Apple, Soma 
Drop, Monsters! (Elixir)
Enemies: Searcher, Mech Soldier, Centaurion, Beamer, Giant Soldier
Bosses: #32, #33

The moment you come back down to the Overworld, watch a scene. 

When you automatically enter, head north around the area and down through the 
hole. Head down the next hole in the small room to reach the Chest of the 
Giant.

In the Chest, head west and open the chest for a Shuriken. Continue along the 
straightforward path, and open the next chest for a Hi-Potion. Go slightly 
farther, and open the next chest for an Ether. Walk over the next bridge and 
go all the way west to open the next chest, which holds a Siren.  There's also 
a chest to the far northeast, which contains a Yoichi Arrow x10. Head north 
and down the hole to reach the Stomach.

In the Stomach, head north and open the chest here for as Silver Apple. Head 
back south, and go right (east) at the intersection to open another chest that 
contains a Soma Drop.  Head back to the intersection and follow the other path 
all the way to the end. Go down the hole.

In the Inner Passage, head all the way south, and continue on east.  Open the 
chest for Monsters! (Elixir). Continue along until you reach an intersection, 
where you should go west.  This is a save point, where you should heal and 
save your game.  Go back to the intersection and follow the passage north and 
down the hole. 

In the Stairwell, head north. Watch a scene.

============================================
Boss#32: Elemental Lord
Stats are all the same as before, but their HP as risen.

Hopefully you paid attention during the original Feind/Lord battles. 
Fortunately, they do not do the same things as they did before, but at the 
same time you need to fight off all four lords at once.

Use Firaga against Scarmiglione with FuSoYa and Rydia.  Use Blizzaga against 
Rubicante.  Use Thundaga against Caganazzo.  Barbariccia can be attacked with 
whatever elemental you like, sicne she is not particularly weak towards 
anything. Edge should try to exploit elemental weaknesses as well. Cecil is 
best just attacking normally, as always.  Rosa will probably need to heal 
quite often.

Scarmiglione will stick with very powerful physical attacks this time, and you 
need to kill him off first.  His physical attacks will probably do around 1000 
damage to a party member, so try to cast Blink on as many members as possible 
as soon as possible to reduce damage. He will also use Curse every once in a 
while, which raises the amount of damage that you take quite severely. Cast 
Esuna immediately on a Cursed character. A good casting of Firaga will do 9999 
damage. 

Rubicante will not open or close his cloak this time.  It remains open the 
entire time.  Continually attack him with Blizzaga spells, which will do 9999 
damage. Rubicante once again uses Fira for low (60 or so) damage to the entire 
party.  This time though, he also uses Firaga for around 300 damage to the 
entire party. His worst is Glare though, which will do around 500 damage to 
the entire party. Keep Curaga ready at all times.

Caganazzo always has his Water shield up in this battle, so he can cast 
Tsunami at any point.  Continually nuke him with Thundaga for 9999 damage. His 
physical attacks will do around 500 damage, which is a welcome relief from 
Scarmiglione's. Caganazzo is easily the weakest of the four Lords at this 
point, and will probably die quite painlessly. 

Barbariccia is always locked up in her hair during this battle. We have no 
Jump this time, to get her out, either. Bahamut works better then any 
elemental magic Rydia can cast in this battle, if you have aquired him. Be 
careful when using Bahamut though, as Barbariccia will counter you with the 
poerful Maelestrom ability. If you were weakened severly from the previous 
battles, you should spend the beginning of this battle healing, since her 
attacks can get strong quickly. Barbariccia employs the ability Ray to Slow 
down your characters.  Cast Esuna as soon as possible to clear up this deadly 
status. The worst atack Barbariccia has though, is Maelestrom, which will 
bring every single party member down to critical HP range.
============================================

Watch a scene. Head back to the save point to restore your HP and MP, and then 
continue on. In the Heart, head north and watch a scene.

============================================
Boss#33: CPU, Attack Node, Defense Node

CPU Stats:
-----------------------------------------------------------
HP: 30000 | STR: 174  | DEF: 4    | MAG: 127  | MDF: 38    |
Gil: 10333            | EXP: 50000            |
Weakness: None        | Absorb: None          |
Treasure: None

Defense and Atack Node Stats:
-----------------------------------------------------------
HP: 3000  | STR: 116  | DEF: 5    | MAG: 47   | MDF: 11    |
Gil: 0                | EXP: 0                |
Weakness: None        | Absorb: None          |
Treasure: None

There are three targets here, each with a specific duty in battle.  You need 
to target each indivually, with the CPU being last. Use no area attacks, since 
if you do, you may accidentally kill off both Nodes.  If both Nodes die off, 
then the CPU will start instantly killing two characters per round, making 
this battle much, much more difficult to survive.  Start with the Defense 
Node, since it will heal the CPU for around 3000 HP every round. As annoying 
as the attack Node is with its 300 damage to everyone, its nothing compared to 
killing two members per round.

After killing off the Defense Node, usually the CPU will have Reflect cast 
upon him. Attack him physically, and be patient. If you are willing to, throw 
some weapons with Edge to do some extra damage. As long as you are attacking 
physically you'll be safe.  Still, the battle will take some time.

If you do somehow manage to accidentally kill off both Nodes, you have two 
choices: Reset, or revive characters every round in hopes of keeping them 
alive.  Don't worry about restoring HP.  You will need to throw out your 
strongest attacks at this point, and try to get his Reflect off so you can 
cast Bahamut and other spells on him. Its difficult, but it is possible. 
============================================

Watch a scene.

Note: At this point, if you go to Mysidia at any time you can change party 
members. The room to do it is beyond the crystal room. Talk to the member you 
want to use them in battle. 

There are a few more side quests to do before continuing on with the game.


*******************************************************************************
                                Castle Baron
*******************************************************************************

Items: None
Shops: None
Enemies: None
Bosses: #34

Head to the lowest level of the Eastern tower in Castle Baron after having 
gone to the Land of Summons. You need to have obtained Leviathan before this 
battle to begin this. 

============================================
Boss#34: Odin
HP: 20001 | STR: 116  | DEF: 5    | MAG: 95   | MDF: 38    |
Gil: 0                | EXP: 18000            |
Weakness: Bolt        | Absorb: None          |
Treasure: None

After three normal attacks, Odin will raise his sword arm and slay your party 
instantly.  You may want to remove Rydia from your party, and add an extra 
attacker, such as Yang, or Palom. This way you will have the added damage from 
another attacker rather than a healer you do not need in this battle. 

Odin is weak towards Lightning spells, so have Edge use Blitz, and Rydia/Palom 
use Thundaga. Avoid having Kain Jump, since it will only waste time.  Have him 
attack instead. Depending on your level, this battle may be a bit of a close 
call.
============================================

Watch a scene, and exit Castle Baron.


*******************************************************************************
                             The Cave of Trials
*******************************************************************************

Items: X-Potion, Red Jacket, Remedy, Phoenix Down, Coronet, Cat Hood, Remedy, 
Funny Mask, Red Cap, Cottage, Siren, Courageous Suit, Siren, Remedy, Sage's 
Robe, Lord's Robe, Grand Helm, Grand Armor, Dry Ether, Megalixir
Enemies: Evil Bat, Miss Vamp, King Naga, Belphegor, Arachne, Summoner, Yellow 
Dragon, Evil Dreamer, Chimera Brain, Mammon, Malboro, Warrior, Mini Satana, 
Thunder Dragon, Great Malboro
Bosses: #35, #36, #37, #38, #39

Head to Mysidia, and talk to the Elder.  He is in the room where you change 
party members (beyond the Crystal room). Now, try to exit, and watch a scene.  
Now, fly southeast to the Mt. Ordeals. Watch a scene as you enter.  Enter the 
door to the left when you see the two doors. Watch a scene.

On B1, open the chest directly north of the entrance for an X-Potion. There's 
a hidden passage right between the two rocks to the southeast of this chest. 
It leads to another chest containing a Red Jacket. Head back to the normal 
area. Head back west, and go north up a set of stairs when you can. Head all 
the way north and go through the door at the top.

On B2, head west and open the chest for a Remedy. Head back east and go up the 
stairs.  Follow the path down some stairs and keep heading west. Go down the 
stairs here, and go up the far western stairs to open that chest for a Phoenix 
Down. In the far southwestern corner is a hidden passage, which leads to 
anotehr chest which contains a Coronet.  Exit to the south.

On B3, before the first set of stairs (and southeast of the entrance) you'll 
find a hidden passage in the wall. This leads to the chest containing a Cat 
Hood.  Head back to the main area and follow the path down the first set of 
stairs and continue along to the west until you can go north up another set of 
stairs.  Open the chest up here for a Remedy. There's a hidden passage in the 
wall northeast of the Remedy leading to the chest near the entrance, which 
contains a Funny Mask. After obtaining all three of these items, exit to the 
southwest. 

On B4, go down the eastern set of stairs to reach the main area.  Head all the 
way south from these stairs, until you hit the southwestern wall.  Press 
against this (southwestern) wall to find a hidden passage leading to a Red 
Cap. Head back to the main area and head just east and open the chest for a 
Cottage. To the very far east you'll find a Siren in the chest. In the 
northeastern corner of the room (near the exit) you'll find a hidden passage 
along the wall leading to the chest containing a Courageous Suit.  Exit to the 
far north.

On B5, head all the way west from the entrance for a Siren. Head back east and 
go up the stairs.  Circle around the rocks, and open the chest here for a 
Remedy. Follow the passage southwest and go up the stairs to the north. Head 
down the stairs to the west, and press again the wall here to find a hidden 
passage.  Open the chest here for a Sage's Robe. Head back through the passage 
and go north up the second set of stairs.  In the northwestern corner of the 
room is another passage, which leads to a chest that holds a Lord's Robe. 
After obtaining these items, exit down to the northeast.

On B6, follow the path east and up the stairs. Continue along the path (its 
quite long) until you reach an intersection, where you should go up the stairs 
to the north.  You should be in the northwestern corner of the room.  Find the 
hidden passage in the wall here, and you'll find a chest containing a Grand 
Helm. THere's another secret passage on the eastern wall just south of this 
just, leading to the Grand Armor. Head back, and continue east. At the far 
eastern wall (near the exit) head south down the stairs and open the chest 
here for a Dry Ether. Head back north and down to B7.

On B7, there are three paths.  The far eastern path contains a Megalixir, as 
does the far western.  Head down the center path when you're ready to 
continue. 

On B8, you'll find multiple weapons, a save point (use it, rest and save now!) 
as well as a warp point out for later. Each weapon is guarded by a boss, which 
you can fight in no particular order.  I will fight them from left of the 
entrance, in clockwise fashion.

Note: You can -only- fight each boss with the certain party member whos weapon 
it belongs to in the party.  So if the weapon belongs to Yang, you can only 
fight the boss with Yang in the party.


============================================
Boss#35: Gigas Worm
HP: 55000 | STR: 155  | DEF: 4    | MAG: 34   | MDF: 44    |
Gil: 0                | EXP: 32000            |
Weakness: None        | Absorb: None          |
Treasure: None

This battle can only be fought with Edward in your party.

The Gigas Worm battle will remind you of the battles with Asura and the 
Behemoth's (if you have fought them at this point).  Every move you make will 
be countered by a physical attack, and therefore you need to be exceedingly 
careful with your actions.  Fortunately, his attacks are not incredibly 
powerful, but if you attack uncontrolled things can get out of hand quickly. 

There are two ways to go about this battle.  One is a Blink strategy.  The 
Blink strategy is having Blink cast on everyone (having two White Mages makes 
this easier but is not imperative, also, Edge can use Image on himself so he 
doesn't need anyone to cast it on him).  Blink will stop everyone from taking 
damage from three physical attacks.  This will give you free reign of attacks 
for a few rounds, and not have to worry about healing. You will need to be a 
bit cautious though, since if your Blink goes down, your White Mage(s) will 
need to be Recasting Blink rather than curing, and you will need someone to 
act as a backup healer.

The second strategy is to just attack, but attack with caution.  This is very 
dangerous, because the boss will have a huge amount of attacks on your party.  
It's faster then the Blink strategy, and a tad but more reliable.

Have Edward use Hide, since he probably only has slightly over 1000 HP, and is 
quite fragile even with his best armor on. He won't be able to do too much 
damage, either, and in the best case he can act as a back up healer.  
Therefore, he will just be another character to heal.  Having him Hide is the 
best option so you won't have to heal him in case he gets attacked, or have to 
worry about casting Blink upon him.

The Gigas Worm has no specific Weaknesses, so any magic (Bahamut is nice) 
works well.  In fact, any real attack style does, as long as you stay in 
control and do not input more then two or three commands at once.  If you do, 
you might find many characters dead...
============================================

============================================
Boss#36: Master Flan, Black Flan, White Mousse
HP: 35000 | STR: 130  | DEF: 4    | MAG: 34   | MDF: 38    |
Gil: 0                | EXP: 32000            |
Weakness: None        | Absorb: None          |
Treasure: None

This boss must be fought with Palom in your party. Be warned that this is a -
very- nasty boss, probably the hardest in the area.

You need to kill off three of the four Black Flans and White Mousse's before 
attacking the Master Flan himself. Actually, you can not even attack (the game 
will not allow you to) the Master Flan until they are gone. After two Flans 
are dead, you can attack the Master Flan. Unfortunately, you will not be able 
to use area type spells immediately, since the Master Flan casts Reflect on 
his first round.  

The Master Flan is quite nasty, and will reflect Thundaga off himself back to 
your own party members doing around 1200 damage to a single member. He will 
also Reflect Flare, for around 3000 (!) damage to a single member, if you get 
unlucky.

The best way to attack the Master Flan is to have someone use a Reflect Item 
(such as a  Lunar Curtain) on themselves, and then have Palom and Rydia 
Reflect Magic back off at the foes while your other members use their selected 
attacks. You can try to Reflect a Dispel back at the boss, if you would like 
to get rid of his Reflect status.  That way, you could cast directly on the 
boss for a couple of rounds. Also, if you still have your Mage Masher, you can 
deal some extra damage if someone (Edge is a good choice) equips that.

When you kill off all four Flans (on purpose, or by accident), you will once 
again need to kill off two or more before you will be able to reach the boss 
again. Note that you CAN reach him by Reflecting spells back, but this is the 
only way.  

You will need to be quite patient to win this battle.

masa_mune100@yahoo.com sends me an Emails telling me that Quake works quite
well in this battle as it goes through the bosses Reflect.  This is an 
alternate strategy if you wish to use it.
============================================

============================================
Boss#37: T-Rex
HP: 60000 | STR: 148  | DEF: 3    | MAG: 34   | MDF: 54    |
Gil: 0                | EXP: 32000            |
Weakness: None        | Absorb: None          |
Treasure: None

You must have Porom in your party to fight this boss. Cast Float on all 
members before taking on this boss.

The T-Rex relies primarily on physical attacks, but if you attack him with 
Fire spells, he will blast you with Flame for 500 damage to all members of 
your party. He also uses Earthquake, for around 700 damage to everyone.  If 
you have Float on all party members, you will take no damage at all from 
Earthquake.

Even though the T-Rex's attacks are strong, and the boss has a huge amount of 
HP, this is still a very straightforward fight.  Attack with your strongest 
attacks (Bahamut, Store, Jump, etc) while having Porom heal every round with 
Curaga or Curaja if you got nuked particularly badly. Avoid Fire magic though, 
unless you want to be countered for 500 to everyone though.

The battle may take a while.
============================================

============================================
Boss#38: Death Mech
HP: 50000 | STR: 135  | DEF: 4    | MAG: 34   | MDF: 54    |
Gil: 0                | EXP: 32000            |
Weakness: None        | Absorb: None          |
Treasure: None

You must have Cid in your party to fight this boss.

Unlike bosses in the past, the Death Mech will not rely on physical attacks as 
much as he will rely on spells and abilities. The Death Mech  has the nasty 
Flame attack, which does 500-700 to all members of your party.  Promptly heal 
with a Curaga after he uses this to avoid anything too serious later. One of 
his worst attacks is the deadly Laser, which will probably end up doing around 
2500 damage to a single member of your party.  Ouch! Lastly, he infrequently 
uses an instant kill move. 

The boss is strangely slow, and does not attack often. He will probably get 
one attack (or less, even) per your round. That gives you plenty of time to 
recover HP or restore the lives of any dead party members.

The boss has no weaknesses, but if Cid is decently levelled and has a Gaia 
Hammer and his best armor (from the cavern) equipped, he will probably do over 
3000 a hit with his physical attacks.  This is one of your best offenses in 
this battle.  Bahamut, Power/Jump teamed with physical attacks and anything 
else you like will finish the boss off before he has a chance to kill you.  He 
is just too slow to really make a dent in you.
============================================

============================================
Boss#39: Storm Dragon
HP: 40000 | STR: 139  | DEF: 4    | MAG: 22   | MDF: 33    |
Gil: 0                | EXP: 32000            |
Weakness: Ice         | Absorb: Fire          |
Treasure: None

You need to have Yang in your party to fight this boss.

The Storm Dragon mostly relies on physical attacks. Sometimes, The Storm 
Dragon gets two attacks per round.  When the Dragon gets two attacks, 
depending on the AI, he may attack the same peron, or he may attack two 
different people.  Logically speaking, if he attacks the same person he will 
do double damage. If he attacks two different people he will only do normal 
damage to both characters. Note that if you use Blink, it will also take up 
two Shadows.

Blink is the best way to reduce damage in this fight, since the Dragon relies 
on physical attacks most of the time.  If you can get the spell off early 
enough, and keep it up, you shouldn't have too much trouble with damage for 
the rest of the fight. Remember that Edge can cast Blink on himself, if you 
are using him. 

The Storm Dragon has the incredibly nasty Maelstrom ability.  This ability 
will cause everyones HP to go down to critical (10 and under) HP range.  This 
ability was also found on the Behemoth's if you fought them earlier. Cast 
Curaja immediately after this nasty spell. Note that he also can use a spell 
that will do around 2000 damage to a single member, but this is very very 
rare, and you can actually win the battle without even seeing it.

Any attacks work on the Storm Dragon, but Bahamut really shines, doing around 
9999 damage each Summon. Attacking physically works, and you can also use 
skills such as Jump or Power. This boss is quite a bit easier then the other 
bosses in the area, excluding his Maelestrom ability. The Storm Dragon is Weak 
Towards Ice Magic and abilities, if you are using Palom as a Black Mage 
instead of Rydia. 
============================================

After you have killed all five bosses (it usually takes 4-5 trips through the 
cavern) you are finished here. 


*******************************************************************************
                               The Excalibur
*******************************************************************************

Items: Adamantite, Excalibur

First, you need to have obtained the Rat's Tail from the Land of Summons.  
After doing this, hop onto your airship (either one) and fly over to Eblan, 
and pick up the Enterprise (the original, yellow airship).  This airship can 
pick up your Sandcraft.  Do this, and fly northwest over to Mythril. When at 
Mythril, hop onto your Sandcraft and drive over the Shallows to the Cavern in 
the middle of the ocean.  In here, speak to the man in Blue, and choose "Rats 
Tail" from your inventory. Head back outside to your Airship, and fly back to 
Agart.

Head down into the Underworld, and go into Kokkol's Smithy (southeastern 
corner of the world map).  In here, give him the Adamantite, and watch a short 
scene. Head downstairs, and talk to Kokkol, and he will give you a brand, 
shining new sword.  

Note: There's also sorts of nice new things to buy at the Smithy now, 
including Fuma Shuriken and Yoichi's Arrows for Rosa. If you have a good 
amount of money, have some fun.

Exit the Smithy. 


*******************************************************************************
                              Other Things to Do
*******************************************************************************

Items: None

If you didn't do it before, head to the Sylvan Cavern at this point. If you 
make it down to the very bottom, speak with the Sylf's, and they will teach 
Rydia how to Summon them.

Also, if you never got them before, you can recieve three 'extra' summons by 
fighting different monster types: Goblin, Bomb (Grenade, Ballon, etc),
Cockatrice, and Mage (Sage).  These are very hard to obtain at times, and are
not really necessary to complete the game, especially if you have Leviathan 
or Bahamut. The Goblin tends to be the worst of the bunch.

Note: Its important to fight and get some more Lunar Curtains in the Lunar 
Path. They will be needed once again. It may take a while, but you only need 
two or three maximum. The Eukaryote and Prokaryote drop them, as do the Lunar 
Virus's (but with a lower percentage). Silver Dragons in the Bahamut Cave also 
drop them.

When you're ready to continue, click the Crystal in the Lunar Whale to head up 
once again. On the Moon, head to the Palace (through the Lunar Path) .  head 
to the Crystal palace - 2F, and go to the central core. Watch a scene.


*******************************************************************************
                               Final Dungeon
*******************************************************************************

Items: Monsters! (Black Garb), Monsters! (Sage's Staff), Murasame, Fire Whip, 
Dragon Shield, Dragon Helm, Dragon Mail, Dragon Gloves, Artemis Arrow x10, 
Elixir, White Fang, X-Potion, Monsters! (Stardust Rod), Monsters! (Crystal 
Shield), Protect Ring, Monsters! (Crystal Mail), Monsters! (Crystal Gloves), 
White Robe, Monsters! (Crystal Helm), Red Fang, Fuma Shuriken, Artemis Arrow 
x10, Cottage, Golden Apple, Monsters! (Protect Ring), Ragnarok, Monsters! 
(Minerva's Plate), Holy Lance, Ribbon, Ribbon, Fuma Shuriken, Elixir, Gyshal 
Whistle, Fuma Shuriken, Fuma Shuriken
Enemies: Dark Sage, Selene Guardian, Giant Warrior, Silver Dragon, Bone 
Dragon, Gold Dragon, Behemoth, Blue Dragon, Red Dragon, Ahriman, Dinozombie, 
Lil'Murderer, Evil Mask, Flan Princess, [Name's] Mind, [Name's] Breath
Bosses: #40, #41, #42, #43, #44, #45

Be prepared for a huge dungeon. There is a large amount of bosses, althrough 
they are mostly optional. Remember that you can always head back to the 
Crystal Palace and exit if need be. Also note that a lot of locales in his 
dungeons are found through hidden passages, so expect to look everywhere!

Directly east of the entrance you will find a hidden passage (already!?). 
Follow this path and open the chest for some Monsters! (Black Garb). Head back 
to the entrance, and head directly west from the teleporter, and you'll find a 
secret passage. Go through the teleporter here to reach another level. Follow 
the passage here (its rather straightforward) and open the chest for some 
Monsters! (Sage's Staff). Continue along the path and go through the 
teleporter. Continue along until you reach B3.  On B3, immediately cast Float 
on all of your characters. When you're ready for a fight, examine the item on 
the podium.

============================================
Boss#40: White Dragon
HP: 32700 | STR: 156  | DEF: 5    | MAG: 31   | MDF: 48    |
Gil: 0                | EXP: 55000            |
Weakness: None        | Absorb: Fire/Ice/Bolt |
Treasure: None

If you cast Float before the battle, the White Dragon's main counter, 
Earthquake, will be worthless and never hit you. He mainly uses this counter 
when you summon, or use specific magics upon him. The White Dragon counters 
every other (ones that aren't countered with Earthquake) move you make with 
Slow, so you will need to have Rosa/Porom count this effect with Haste. Its 
not worth it to cast Reflect to counter the Slow effect. Especially because 
you will probably need to spend MP curing later on.

Other then that, the Dragon will attack you physically mainly.  His physical 
attacks will do slightly less damage then a normal enemies (in the area) which 
is probably around 700 to a weaker defensive character. His worst attack is 
Maelestrom though.  This attack, if you have done everything at this point, 
will be familiar to you. It brings every members HP down below 10 (critical 
range). Heal with Curaja after any Maelestrom attack.

Attacking physically works well, but you'll get a lot of Slow effects.  Using 
Summoning over and over with Bahamut will only make it Earthquake, so if you 
have float on, using Bahamut will be safe.  Anything goes, as long as you are 
willing to risk the counterattacks. 
============================================

After the battle you recieve the Murasame.  Follow the passageway all the way 
back to the entrance.

From the entrance, head all the way south. Go down the stairs here, and on 
this level it looks like a dead end, but press against the wall and you'll 
find a hidden passage.  Follow this passage and open the chest for a Fire 
Whip. Continue along the passage (yes, there's more to the passage then the 
chest) to the north  a loooong way and you'll reach the top of the screen. 
Head west through two secret passages and open the chest for a Dragon Shield. 
Once you have obtained this, go down the stairs.

On B3, head all the way south (ignore the door for now) and in the 
southeastern corner find the hidden passage. Open the chest here for a Dragon 
Helm. There's another hidden passage to the east of the chest that leads to 
the Dragon Mail and Dragon Gloves. Head back to the main area, and go 
downstairs to B4. 

On B4, head all the way east and open the chest on the top level for Artemis 
Arrow x10. Head downstairs, and go west.  Open the chest in this room for an 
Elixir.  Go back out and head all the way east and down the next set of 
stairs. Enter the door.  In here, head to the northeastern corner and open the 
chest for a White Fang.  In the southwestern corner there is a chest 
containing a X-Potion. Exit to the southwest.

Out here, open the chest for Monsters!.  This is a Behemoth, so use the boss 
strategies from the Bahamut's Cave when attacking. You obtain a Stardust Rod 
for winning this battle. Go down the stairs to the southeast. Down here, head 
all the way west and open the chest for some more Monsters! (Crystal Shield). 
Go through the door. This room looks like a dead end, but head all the way 
north, and press against the eastern wall to find the hidden passage.  Open 
the chest here to find a Protect Ring. There's another hidden passage in the 
eastern wall that leads south into another room. Here, continue south, and 
outside open the chest for Monsters! (another Behemoth) and a Crystal Mail. 
Head back inside, and go through the northern door. 

Outside again, head east and open the chest here for more Monsters! (Crystal 
Gloves). Now head back west, and go through the western door. In here, open 
the chest to the south for a White Robe. Exit to the north. On the lowest 
level, head all the way west and open this chest for Monsters! (Crystal 
Helm).  Now head all the way east and enter the far eastern door.  Open the 
chest in here for a Red Fang. Exit, and head south down the stairs.

Note: On B5, before going down to B6 there is a room to the right which 
contains a Red Fang. If you use a Siren in here, you'll be drawn into a fight 
with Flan Princesses, which drop rare items. This is an odd encounter...The 
monsters have very high HP and the music changes (wtf?)  If you are very very 
lucky you can obtain a Pink Tail.  Bring this to the person who gave you the 
Adamantite for the Excalibur, and you will recieve another nice item.

On B6, open the chests to the left and right (east and west) of the stairs for 
a Fuma Shuriken and Artemis Arrow x10.  Head down the western set of stairs 
and open the chest here for a Cottage.  Down here, go all the way west, and 
you can walk over the ground, in a hidden passage. Strange, but possible. In 
this new area, head to the far western side, and press against the western 
wall (to the east) to find a hidden passage down the stairs. Open the chest 
down here for a Golden Apple. Head all the way east and step on the 
teleporter. Follow this passage up through the screens, and open the chest 
along the way for Monsters! (Protect Ring). Continue along through the next 
teleporter and you will FINALLY find a save point. You are probably (almost 
definitely...) in sore need of healing, so use the save point and continue 
south. Outside, continue and examine the weapon on the podium to engage in 
battle.


============================================
Boss#41: Dark Bahamut
HP: 60000 | STR: 160  | DEF: 5    | MAG: 8    | MDF: 52    |
Gil: 0                | EXP: 64000            |
Weakness: None        | Absorb: None          |
Treasure: None

This battle is almost exactly like the Bahamut battle.  A few things have 
changed however: You can survive the Mega Flare, and there's no charge time. 
Dark Bahamut will pretty much use Mega Flare every round on your party.  Fun! 
Even worse is that before your characters even get a turn you will get nuked 
with a Mega Flare, which will more than likely knock out one character.

As you did with Bahamut, Reflect is your very best friend.  If you have any 
Lunar Curtains (hopefully you do) this is the time to use them.  Once again, 
they will reflect damage back to the boss, but thats not the reason we use 
them, the reason is to survive. If you can get Reflect off on many characters 
before Dark Bahamut gets his next turn off (fortunately, he's quite slow) then 
you will be able to live.  Reflect is so important, that you should focus on 
casting it even before healing and reviving your characters!

After all living characters have Reflect on them, you should heal with items, 
and then focus on trying to revive with Full-Life. 

Be careful when summoning Bahamut against the Dark Bahamut, since every once 
in a while, Dark Bahamut will use your own strategy against you, casting 
Reflect on himself and countering your own breath attacks! Try to Dispel the 
Reflect immediately, since if you do not, Dark Bahamut changes his strategy 
from Mega Flare to a counter magic strategy.  His will Bounce magic off 
himself to hit one of your characters, and it is very powerful magic too, 
probably doing around 2000 damage! You can only hit him with spells at this 
point by casting them on your own party members.  Remember that if all party 
members have Reflect on, you should target spells onto all members so that 
they do more damage then they would normally.

This is an extremely nasty battle, and if you're having problems, it may take 
some trial and error. 
============================================

After defeating Dark Bahamut, you recieve the Ragnarok. Now, we need to head 
all the way -back- down to B6.  Its a bit of a walk, but not too bad.  You 
should save your game beforehand.

Head back up to the entrance of B6, and go down the eastern set of stairs. 
Follow the passage and go through the door.  In here, open the chest for some 
Monsters! (Minerva's Plate). Exit to the northeast.

On B7, head all the way south and you'll find three doors. Enter the far 
eastern door to find a save point. The second door contains another weapon 
boss.  Before attemtping this boss, I highly suggest saving your game, since 
this battle can be very difficult.


============================================
Boss#42: Plague
HP: 33333 | STR: 146  | DEF: 5    | MAG: 0    | MDF: 38    |
Gil: 550              | EXP: 31108            |
Weakness: Throw       | Absorb: None          |
Treasure: None

At the very beginning of this battle, the Plague will cast Doom on your party. 
This means that you have a very set time limit before the battle ends and your 
party is defeated.  If you can not depleat the bosses HP before this ends, you 
die.  There is a few ways to get around this however.  Kill one of your party 
members, and then revive him/her.  When they are revived the Doom status will 
be gone. This will force the Plague to cast Doom on your party again, reseting 
the timer to 10.  Leave this member in critical HP range (less then 1000 or 
so) so that it will not take that long to kill him/her off a second time if 
needed.

The Plague is weak towards Projectiles, so Kain can Jump, and Rosa should use 
her strongest arrows (probably Artemis). Everyone else can attack however they 
wish, but remember that you are on a timer, so go all out! Bahamut works very 
well for 9999 damage, but getting him off is difficult in the time limit. 
============================================

You obtain a Holy Lance for winning this battle. Exit the room, and you may 
want to restore your MP at the save point before continuing... 

Head through the far western door, and you will encounter yet another boss.

============================================
Boss#43: Lunasaur
HP: 23000 | STR: 144  | DEF: 4    | MAG: 54   | MDF: 254    |
Gil: 0                | EXP: 29500            |
Weakness: Fire        | Absorb: None          |
Treasure: None

You have to fight two of these baddies at once. This can be quite overwhelming 
right at the start, especially because their attacks are quite powerful.  I 
highly suggest using Blink to lower the physical damage done to your party and 
to save the MP used. They can also cast Flame, which does up to 500 damage to 
all members.

After you start attacking them, they will cast Reflect on each other, 
nullifying your ability to cast spells on them.  The only way you'll hit them 
with spells is by Reflecting them off your own characters.  Holy is a niec 
spell to Reflect back, since the enemies are undead and weak towards Holy type 
spells.

After the enemies cast Reflect on themselves, their strategy will change to 
Reflecting magic back at you.  They use spells like Bio to do heavy damage to 
single members of your party.

If Cecil has his Ragnarok his attacks will do 9999 to the foes in this 
battle.  Thats a good way to kill a single enemy off quickly. Anything works 
really, just focus on taking them down one at a time, and be very wary when 
using spells against them.
============================================

Open the two chests in here for two Ribbons. Exit the room. 

Circle around the room to the north, head down the stairs, and enter the door. 

B8 starts a whole new portion of the Final Dungeon.  The enemies are much 
nastier (Behemoths become a random encounter, have fun!) and a bit more 
frequent. Head down the stairs to the east, and follow the path all the way 
west. Open the chest for a Fuma Shuriken. Head down the stairs to the south.  
ignore the stairs for now, and head to the southeastern corner.  Pick up the 
Katana here for the Masamune.

============================================
Boss#44: Ogopogo
HP: 50000 | STR: 150  | DEF: 4    | MAG: 127  | MDF: 40    |
Gil: 0                | EXP: 61000           |
Weakness: None        | Absorb: None          |
Treasure: None

The Legendary Ogopogo is a souped up Leviathan, the same as Dark Bahamut is 
the same as a souped up Bahamut.  Expect this to be a very very nasty battle, 
in which Rosa/Porom will need to be healing every round.

Ogopogo will slaughter your party with a double (yes, double, thats two times) 
Tidal wave that does 1500-2000 damage to each member. Rosa needs to cast 
Curaja every single round else you will suffer severe casualties or even game 
over. Other then Tidal Wave, Ogopogo uses a physical attack that hits for 
around 700.  If you use Bahamut or any other Summon, Ogopogo will counter with 
Blaze, which hits every member of your party for yet another 700 damage.

That's quite a bit of damage to keep up with.  If you're ok after the Tidal 
Wave combo/Curaja then you can risk Bahamut, but make sure that you have your 
White Mage ready to cast Curaga/Curaja right after in case that Tidal Wave 
goes off again.

As much damage as this boss is capable of dishing out, this is a very 
straightforward fight: Attack however you like, and have your White Mage cast 
Curaga/Curaja every round. Simple as that.
============================================

You obtain the Masamune after the battle.

After obtaining this item, head down the stairs to B9.

On B9,  head south down the stairs, then head all the way east and open the 
chest to the north for an Elixir.  Now go all the way west and down the far 
western set of stairs. Open the chest down here for a Gyshal Whistle. Continue 
east through the teleporter to B10.

B10 is a strangely straightforward back-and-forth path that you've seen 
throughout the dungeon.  It has two chests on it, and they both have Fuma 
Shurikens. The exit is to the southeast.

On B11, you will find no items.  head all the way west, down the stairs, then 
all the way east and down the stairs.  Go west and down the teleporter. B11 
does, however, have some extremely nasty enemies.  Try to run from any enemies 
with the word "Mind" in them, since they can charm you, and you will slaughter 
yourself if this happens. 

On B12, head north and watch a long scene.

============================================
Boss#45: [Final Boss]

There are a few ways to take on the Final Boss, though any way you take him on 
it is going to be dangerous and time consuming.

There are a few choices you can make during the first form of the boss.  First 
off: There is an item to steal, called the Dark Matter.  Stealing this item 
effects how strong or not one of the bosses attacks is in his second form.  If 
you spend the time to steal it (it may take a while, depdning on your level) 
the attack will be weakened considerably, but if not, and you immediately use 
the Crystal than you will have to feel the full brunbt of this attack.  If you 
use the Crystal immediately, then this attack will do around 2000 damage to 
all party members! Fortunately, the boss will not atack you while you are 
trying to steal this item, so just have everyone but Edge Defend every round.
-------------------------------------
Whether or not you choose to Steal the Dark Matter, using the Crystal with 
Cecil starts the true Final battle.

The Final Boss is a counterattacker, like the Behemoth's and Asura before it.  
If you stop attackg it, it will stop attacking you. Therefore, if you are 
getting anihilated, stop your attack! 

The boss has a variety of magical based attacks that he will counter with, but 
his worst attack, is, of course, the Big Bang.  This attack will be more or 
less powerful depending on whether or not you took the time to steal that Dark 
Matter.  Depending on your level (usually around 60) it will do 2000-3000 to 
all members of your battle party.  Because this is such a huge threat, you 
always, always need to have Shell up.  And always, always have Rosa ready to 
cast Curaja at any time. Big Bang is a timed event rather then a 
counterattack, so he will use this quite often.  Once again, depending on your 
level, Rosa may need to use Curaja every round.

Depending on your level, this can be an extremely difficult battle.  Surviving 
the Big Bangs is what makes it hard.  If you're having a lot of trouble, have 
only one person attack per round. Rydia with Bahamut works well, while 
everyone else defends or focuses on healing. If you're STILL having trouble 
(namely, you are 60 or below) you might even want to bring both Porom AND Rosa 
in to have them both spam Curaja every round.  Hey, the extra healing helps!

All this battle takes is controlled attacks and strong healing.  If you're 
having trouble, go back and level some.  Use any items you feel you need.  Try 
having Edge Throw any powerful weapons (Excalibur, anyone?) you might have for 
a good 9999 damage. Don't hesitate to use your Elixir's and Megalixir's, 
either.
============================================

Congratulations!

After the ending credits roll, you will be allowed to save your game. This 
allows you access to the hidden dungeon.  Bring as many Ethers, Elixir's, and 
Potions that you can hold, as its going to be one long trip!


*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*

                               *^* Bosses *^*

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*

This is the boss section of my Final Fantasy IV guide^^.  If you're having
trouble with a particular boss, copy and paste the boss name (from below) into
your broswer and Control F it twice, and you'll be brought to this section here.
The first section is in my main guide, and the entire point of my Boss section
is to help people avoid spoilers all together.

Note: Some bosses are story events.  I have kept these specific bosses out of
this section and am focusing more on the 'true' bosses.

Boss List:
-----------------------
Boss#1: Mist Dragon
Boss#3: Octomammoth
Boss#4: Antlion
Boss#6: Mom Bomb
Boss#10: Scarmiglione
Boss#11: Scarmiglione
Boss#14: [Story Boss 4]
Boss#15: Caganazzo
Boss#16: Dark Elf
Boss#17: Dark Dragon
Boss#18: The Magus Sisters
Boss#19: Barbariccia
Boss#20: Calcox3, Brinax3
Boss#21: Calcobrena
Boss#22: [Story Boss 5]
Boss#23: Doctor, Barnabas
Boss#24: Dr. Lugae
Boss#26: Rubicante
Boss#27: Asura
Boss#28: Leviathan
Boss#29: Demon Wall
Boss#30: Behemoth
Boss#31: Bahamut
Boss#32: Elemental Lord
Boss#33: CPU
Boss#34: Odin
Boss#35: Gigas Worm
Boss#36: Master Flan
Boss#37: T-Rex
Boss#38: Death Mech
Boss#39: Storm Dragon
Boss#40: White Dragon
Boss#41: Dark Bahamut
Boss#42: Plague
Boss#43: Lunasaurs
Boss#44: Ogopogo
Boss#45: [Final Boss]
-----------------------

============================================
Boss#1: Mist Dragon
HP: 465   | STR: 16   | DEF: 5    | MAG: 10   | MDF: 31   |
Gil: 200              | EXP: 700              |
Weakness: None        | Absorb: Holy          |
Treasure: None

As your first boss, the Mist Dragon is not meant to pose a huge challenge, and 
you are really supposed to fight him in a very specific way. It is really 
meant to prepare you for the challenges ahead, and teach you how to use the 
special commands.

Because in this battle you do not have a full party of characters, you need to 
remember to keep your characters' HP higher then you would normally.  In 
example, if the bosses attacks do 50 damage a hit, then keep your HP at 100 so 
that you can survive two hits rather then be taken down to critical range from 
one.

You want to atack the Mist Dragon with the skills Jump (Kain) and Dark 
(Cecil).  Be careful when using Dark though, because with Kain off the screen 
with Jump, Cecil will probably be attacked most of the time, and he will HP 
from the Dark Ability itself. Keep Cecil's HP particularly high because of the 
extra damage. You will find Jump to deal more damage then Dark. Fortunately, 
the Dragon itself does not deal huge amounts of damage, so it should be easier 
to prevent deaths.  If you're really worried, just let Kain Jump the entire 
time and have Cecil attack with physical attacks.  This should work fine, if 
take a bit longer then normal. If you have plenty of Potions on hand, you 
should not even need to worry about going quickly.

After a few rounds of attacking (in whatever manner you wish) you will see a 
message that says "The Dragon has turned into Mist!".  Do not attack at this 
point! Your attacks will miss, and you will be countered by a nasty attack 
called "Cold Mist" which does around 30 damage to all party members currently 
on the screen. Just sit and wait for a few minutes (with the Defend Option) 
and the Mist will eventually change back to Dragon form. When the Mist changed 
back to Dragon, it is time to full attack! The Dragon can still turn into Mist 
again, so try to kill it before this happens.  Follow the same strategy as 
above.
============================================

============================================
Boss#3: Octomammoth
HP: 2350  | STR: 22   | DEF: 0    | MAG: 0    | MDF: 25   |
Gil: 500              | EXP: 1200             |
Weakness:  Bolt, Dark | Absorb: Holy          |
Treasure: None

This baddie has quite a bit of HP.  Fortunately, he has a severe weakness 
towards Lightning based spells for you to exploit easily. 

If Cecil obtained his new Shadow Blade, just have him physically attack with 
that, and he will do an excellent amount of damage every round. Rydia can 
either use Chocobo Summon or cast Lightning, and Tellah should be acting as 
healer (Cura) or casting Lightning whenever he can.

See how the Boss's legs seem to move around every once in a while?  Well, they 
aren't actually moving, they are dying.  Whenever you deal a certain amount of 
damage, you 'kill off' a part of the bosses body, causing his legs to sink 
under the water.  The less amount of legs on the screen, the less HP the boss 
currently has at the time. He will NEVER die until all of his legs are gone. 

The Octomammoth is not incredibly strong as a whole, but he is quite fast. His 
atacks will probably do around 25 a hit to your mages, so if Rydia is lower 
levelled still, be sure to move her to the back row (if she is not already). 
Also, remember that both Tellah and Rydia have access to Cure spells, so keep 
them handy at all times.

When the Octomammoth's Legs are all gone, he dies once and for all.  Finally!
============================================

============================================
Boss#4: Antlion
HP: 1100  | STR: 11   | DEF: 3    | MAG: 0    | MDF: 11   |
Gil: 800              | EXP: 1500             |
Weakness: None        | Absorb: None          |
Treasure: None

A shame you have to kill this cute little monster;;.

Do not attack him physically, else the boss will counter you with a move 
called "Counter Horn" which hits a random party member for around 25 damage. 
Because physically attacking is what Cecil is usually best at, you might want 
to have him stick with using Dark every round instead. Rydia should Summon her 
Chocobo, which will be your main offense in this battle.  That leaves Edward 
on healing Duty.  Hopefully, you will have a few healing items (namely a lot 
of potions) on hand for him to work with.

Remember that Edward has the ability "Heal" which causes him to use a Potion 
to cure all members of your party at once. This may be useful in certain 
situations of this battle. Also, sometimes keeping Cecil's HP up will be 
difficult with just potions, since the drain from Dark will probably be more 
then Potions can cure.  At this point, either have Cecil use items on himself, 
or have Rydia throw a Cure at him. 

This battle may be quite long because of your attack limitations.  DO not be 
afraid to use Ethers and other healing items like mad.
============================================

============================================
Boss#6: Mom Bomb
HP: 11000 | STR: 30   | DEF: 1    | MAG: 5    | MDF: 9    |
Gil: 1200             | EXP: 1900             |
Weakness: Darkness    | Absorb: None          |
Treasure: None

You may need to heal Yang at the start of this battle, because he probably got 
somewhat beaten up during the previous battle. Have Rose do this immediately.  
Cecil and Yang should attack physically, and if needed, have Edward heal your 
party with Heal (or items) in case you just came out of a random encounter.  
Rydia should Summon her Chocobo. The Mom Bomb is a surprisingly powerful 
compared to previous bosses, so you will need to have Rosa healing every 
round.  That's her job though.

After a few rounds, the Mom Bomb will transform.  Your attacks will do more 
damage then ever in this form. Strangely enough, this form will also not atack 
you at all.  Make sure to get everyone up to full HP at this point! When the 
game says "ITS GONNA EXPLODE!" the Mom Bomb is going to blow up after a few 
more points of damage is done to it.  When this happens, your entire party 
will take 80-90 points of damage.  Ouch.

But wait, the battle's not over yet! You still have 6 more normal Bombs and 
Gray Bombs to take care of. Have Edward use Heal and Rosa, and maybe even 
Rydia cast Cure on your members immediately to get your party back up to speed 
from the Mom Bomb's final attack.

Now, you can either attack the Bombs one-by-one or attack them all at once.  
Attacking them one by one is slower but will reduce the damage done faster.  
Killing them all will be faster, but you will take much more damage, and risk 
deaths. Use skills such as Kick and Dark to take them down all at once. You 
might want to have more then one character on healing duty at this point.
============================================

============================================
Boss#10: Scarmiglione, Skullnant x4

Scarmiglione Stats:
----------------------------------------------------------
HP: 3500  | STR: 19   | DEF: 2    | MAG: 15   | MDF: 0    |
Gil: 2000             | EXP: 3200             |
Weakness: None        | Absorb: None          |
Treasure: None

Skullnant Stats:
----------------------------------------------------------
HP: 200   | STR: 42   | DEF: 1    | MAG: 0    | MDF: 5    |
Gil: 100              | EXP: 50               |
Weakness: Fire, Holy  | Absorb: None          |
Treasure: None

You need to kill off the Skullnants before even attempting to go after 
Scarmiglione himself.  Use spells such as Palom's Fira (he should have it by 
now, if you did not run from any battles) and Tellah's Fire. If Porom has a 
free turn, she can cast Cure on the enemies as well, to deal damage.  Cecil's 
Dark ability will do more than his physical attacks. 

Attacking all enemies at once is rather iffy, because when you do such, 
Scarmiglione will counter with Thunder.  Fortunately, this is not -too- 
powerful. It does around 30 damage to a random party member.  If you have 
Porom's healing every round, it should not be too much of a problem at all.  
Remember that Tellah also has the ability to Cure, if need be. 

After the Skullnants are taken care of, you can attack Scarmiglione at will.  
he will not atack you often, but he will counter you with Thunder spells after 
each attack.  Once again, Fire/Fira works best here.  Cecil's physical attacks 
will deal a good amount of damage to him as well.  Be sure to have Porom 
healing after each round. 

The battle may take a while because of Scarmiglione's high HP.
============================================

============================================
Boss#11: Scarmiglione
HP: 3523  | STR: 46   | DEF: 1    | MAG: 31   | MDF: 22   |
Gil: 2500             | EXP: 3600             |
Weakness: Fire, Holy  | Absorb: Ice           |
Treasure: None

Scarmiglione is alone this time, but he does not need assistance. You are back 
attacked, so on your first turn, with whoever it is (most likely Cecil) select 
Row to protect your Mages. 

Like before, Scarmiglione is weak to Fire attacks.  Fire and Fire will be a 
mages best offense. Fira itself should do around 900 damage :O!  Fortunately, 
he does not counter your every move this time.  Cecil will be best just using 
a normal physical attack every round.  Porom can Cure and cast spells like 
Protect.

Scarmiglione will constantly cast spells like Song of Curse.  This spell 
rarely ever works, fortunately.  Also, his physical attacks, are particularly 
dangerous, and will cause the Poison status. Tellah has the spell Esuna, so he 
should be able to get rid of it quickly. Keep everyone at maximum HP at all 
times, even if Tellah is required to spend a round or two healing instead of 
casting Fire. Also, try not too let too many characters get Poisoned at once, 
else it can be a bit difficult to keep characters alive. 

It should only take a few castings of Fira to finish the battle, if you can 
keep your party alive that long.
============================================

============================================
Boss#14: [Story Boss 4]

Body's Stats:
----------------------------------------------------------
HP: 4444  | STR: 58   | DEF: 1    | MAG: 9    | MDF: 11   |
Gil: 2000             | EXP: 3200             |
Weakness: None        | Absorb: None          |
Treasure: None

Left and Right Arm's Stats:
----------------------------------------------------------
HP: 444   | STR: 58   | DEF: 2    | MAG: 9    | MDF: 0    |
Gil: 0                | EXP: 10               |
Weakness: None        | Absorb: None          |
Treasure: None

This boss has three targets.  His main body, his left arm, and his right arm.  
While it may be tempting to try to kill off the arms first (they do quite a 
bit of damage) the body will just regenerate them.  Therefore, a full assault 
of the body is reccomended.

Before having all of your characters cast spells on this boss, only do it with 
one character.  The boss will cast Reflect on himself after this.  You don't 
want to accidentally have a spell such as Firaga/Thundaga/Blizaga being cast 
and it gets reflected back at your party.  To continually cast spells on the 
boss, have Tellah cast Reflect on one of your party members.  Have your 
characters cast the spells on this character, and they will reflect back to 
the boss, damaging him.

Other then reflecting spells back at the boss, have Yang and Cecil attack.  
Remember one thing though, with Reflect on, your cure spells will also be 
reflected back at the boss so you're either going to have to use healing 
items, or take your chances by casting Cure on the boss and let the spell hit 
a random member. 

One last thing to note:  If the arms are alive after the body dies, they will 
Self Destruct on their next turn.  That means you need to get them both to as 
low of HP as you can before this happens, so it does less damage to your 
members.  With enough HP, the detonation will easily one-hit characters.
============================================

============================================
Boss#15: Caganazzo
HP: 5312  | STR: 44   | DEF: 2    | MAG: 29   | MDF: 48    |
Gil: 4000             | EXP: 5500             |
Weakness: Ice, Bolt   | Absorb: None          |
Treasure: None

Caganazzo is Water based, and therefore weak towards Lightning, but only at 
certain times. Because of his direct weakness towards Ice magic, have Tellah 
cast Blizzaga, while Palom casts Blizzara. Cecil and Yang can attack 
physically.

Every few rounds, you will see the message "Torrents of Water are drawn up!".  
Caganazzo's animation changes, and you'll see a water barrier around him.  
Cast all of your Lightning spells possible at this point! This will break the 
barrier Caganazzo places upon himself.  If you do not cast Thunder on 
Caganazzo, he will cast Tsunami on your characters for massive damage. Your 
spells will also do more damage than usual at this point, so its good to cast 
them anyway.

Cagnazzo likes to rely on physical attacks, so you might want to have Porom 
cast Protect on weaker party members.  Casting it on she herself is a good 
first move.

Lastly, Caganazzo has the ability to draw himself into his shell.  Like most 
turtles, Caganazzo will be pretty much invulnerable at this point.  Heal, buff 
(Protect, etc) and restore MP while waiting for him to come out.  Don't watse 
MP on attacking him, especially with Tellah, who is limited anyway. 
============================================

============================================
Boss#16: Dark Elf
HP: 23890 | STR: 18   | DEF: 0    | MAG: 1    | MDF: 254    |
Gil: 4000             | EXP: 1000             |
Weakness: Holy        | Absorb: None          |
Treasure: None

This is going to be rough. The first portion of the battle is story driven.

Unfortunately...after the bosses first turn, you will probably be in really 
bad shape.  He casts a triple whammy of spells on your party which hits all 
three members for around 800 (!!!) damage.  This will definitely kill off 
Tellah, and severely weaken your attackers.  After that, he casts spells like 
Tornado, to bring your entire party to single digit HP levels. Keep your HP as 
high we you can to avoid being wiped out during this time.  Use Phoenix Downs 
immediately, and, if for some reason Tellah lives through an assault, have him 
cast Full-Life. 

After a few rounds of battle, watch a scene. Round two Begins.

With three physical attackers and one caster, you really don't have a lot 
going for you. Because Tellah is your only real 'magic user', I suggest having 
Cecil use his magic to act as a healer.  He will probably have Cura by now 
(unless you are very very underlevelled) so he can make a competant healer. 
With this setup, Tellah can spend his time nuking without you having to worry 
about him.

Hopefully you equipped your best gear when you were given the chance.  Cecil 
will be very powerful in this battle with his sword equipped, since anything 
Metal is this bosses weakness (that counts for Mythril as well).

The bosses attacks are still triple castings of magic (Fire/Thunder/Ice) but 
it is weakened by about 10 times. You will still need a healer, but it is 
definitely a lot easier to survive then the previous battle.  Not that the 
boss still has access to Tornado, which brings one member to critical range, 
but it only hits one person this time, instead of everyone. To try and reduce 
damage done, have Tellah cast Wall, if you so desire.  
============================================
Boss#17: Dark Dragon 
HP: 3927  | STR: 80   | DEF: 1    | MAG: 15   | MDF: 254   |
Gil: 5000             | EXP: 6000             |
Weakness: Holy        | Absorb: Holy          |
Treasure: None

This battle begins directly after the battle with the Dark Elf, so if anyone 
is wounded, dead, etc, it carries over to here.  Any missing HP or MP remains 
as well. 

The Dark Dragon is a strong foe.  His physical attacks will deal 300+ damage 
to a single target, and he also has a breath attack that hits everyone at 
once. Dark Breath is particularly nasty, as it does around 200-250 to all 
members of your party.

Since the Dark Dragon is somewhat resistant to spells, you may want to have 
Tellah act as a healer instead of Cecil, since Cecil will be stronger with his 
Swords. When the Dragon is using his breath though, you may want to have Cecil 
help a bit here and there if you are low on MP.

Physical attacks will win this battle quickly, so keep up the assault.  Note 
that the boss is weak towards Holy, so if you have any Holy Arrows, you can 
use those as well. 
============================================

============================================
Boss#18: The Magus Sisters, Sandy, Cindy, Mindy

Sandy's Stats:
-----------------------------------------------------------
HP: 2591  | STR: 30   | DEF: 1    | MAG: 11   | MDF: 11    |
Gil: 3000             | EXP: 2500             |
Weakness: None        | Absorb: None          |
Treasure: None

Cindy's Stats:
-----------------------------------------------------------
HP: 4599  | STR: 36   | DEF: 2    | MAG: 11   | MDF: 11    |
Gil: 3000             | EXP: 2500             |
Weakness: None        | Absorb: None          |
Treasure: None

Mindy's Stats:
-----------------------------------------------------------
HP: 2590  | STR: 30   | DEF: 1    | MAG: 10   | MDF: 0     |
Gil: 3000             | EXP: 2500             |
Weakness: None        | Absorb: None          |
Treasure: None

There are three targets, each with a specific purpose in this battle.  The 
Middle sister, Cindy, will revive the other two sisters, so she is the prime 
target to take down first. Unfortunately, Sandy will probably cast Reflect on 
her early on, so attacking her with spells will be difficult. You -should- be 
able to get one spell off before she gets Reflect on though, and that -ga 
spell should take her way down past half life.

Midy will Reflect spells off Cindy, and they will do around 300 damage each.  
While you're going to be killing off Cindy first anyway, this can be a problem 
if she does not die quickly. She is by far the largest threat in this battle, 
and should be killed after Cindy.  Physical attacks and -Ga spells work best 
on her.

With only one sister left, the battle becomes quite easy.  She is much like a 
normal foe, with lots of HP.  Kill her however you desire, with spells, 
abilities, or physical attacks. Sandy's most deadly ability is the ability to 
cause Confuse on your characters.  Always have Tellah or Cecil cast Esuna as 
soon as possible when this happens so that your party does not kill each other 
off.
============================================

============================================
Boss#19: Barbariccia
HP: 8636  | STR: 82   | DEF: 0    | MAG: 63   | MDF: 12    |
Gil: 5500             | EXP: 9000             |
Weakness: None        | Absorb: None          |
Treasure: None

You need to be extremely careful with Barbariccia.  She has two 
different 'forms'. When she is in her normal form (she has hair) you can 
attack her with all of your might, but when she wraps herself in her hair (a 
tornado around her) DO NOT ATTACK.  She will counter your characters with a 
very strong Wind based spell.

Kain should spend every round using Jump.  Cecil should attack physically, 
since his duty as healer is rather futile in front of a White Mage. The same 
applies with Cid.  Yang can attack physically, or you can use Power, whichever 
you prefer. She has high defense, so damage can be an issue, but be patient 
and you'll eventually whittle her down. Once again, be careful when you 
attack, though it is difficult to time when some moves go off compared to 
others...

When Barbariccia covers herself in her hair, there is two things you can do.  
One is wait it out, heal your parties HP and MP, etc.  The other is use Kain's 
Jump to force her out of the form. She counters with a physical attack 
whenever forced out of her form though, so keep every members HP over 500 at 
all times.

As long as you are careful with your attacks, and keep your HP up, this battle 
will be won in time. Patience is a virtue. 
============================================

============================================
Boss#20: Calco x3, Brina x3

Calco Stats:
-----------------------------------------------------------
HP: 1369  | STR: 54   | DEF: 0    | MAG: 31   | MDF: 11    |
Gil: 500              | EXP: 1000             |
Weakness: None        | Absorb: None          |
Treasure: None

Brina's Stats:
-----------------------------------------------------------
HP: 369   | STR: 54   | DEF: 1    | MAG: 31   | MDF: 11    |
Gil: 500              | EXP: 1000             |
Weakness: None        | Absorb: None          |
Treasure: None

Have Kain use Jump on the Calco's in the back, while Cecil, Yang, and Rosa 
focus on attacking the Brina's in the front. The Brina's should fall more 
quickly then the normal enemies you were encountering previously. The Calco's 
are quite a bit harder then their sisters, and take some more time to kill off.

After a few rounds the second portion of the battle begins...
============================================
Boss#21: Calcobrena
HP: 5315  | STR: 106  | DEF: 2    | MAG: 41   | MDF: 25    |
Gil: 5000             | EXP: 12000            |
Weakness: None        | Absorb: None          |
Treasure: None

Yang should use Power or physical attacks as an offense while Cecil atacks.  
Kain should jump to keep himself safe, but hold on his jumping if he gets low 
on HP at any time, because Rosa can not cure him if he is in the air. If Rosa 
ha a turn away from healing, have her Aim with her arrows to do some extra 
damage.

The Calcobrena has the ability "Glance" which can cause confusion on one 
member.  Have Cecil or Rosa cure this with Esuna immediately, because this is 
very very dangerous. Other then that, she tends to stick with physical 
attacks.  Keep everyone's HP over 800, because her attacks can do well over 
600 a hit to someone in the front row. 

After a certain amount of time, the body "disengages" and you need to fight 
the battle with 3 Calco and 3 Brina's again.  Its pretty much the same as 
before, except for the fact that your party will be weakened.  Once again, 
after a certain amount of time the body will reform and you need to start the 
Calcobrena battle again. Yes, her HP will be reset to maximum.  Because this 
happens, you need to attempt to take out the main form of Calcobrena as fast 
as you possibly can to avoid having to kill her over and over again.
============================================

============================================
Boss #22: [Story Boss 5], Shadow Dragon

Immediately command Kain to jump.  This is extremely important! After a few 
attacks from your characters (even have Rosa attack) there will be an event 
where the Shadow Dragon is Summoned and the boss casts Bind on your 
characters. The Shadow Dragon will then proceed to cast Black Fangs on two of 
your characters, instantly killing them.  If Kain is in the air at this point, 
he will not get bound, therefore, effectively saving his life.

After a few moments, watch a scene.

Use this time to revive your dead characters and restore HP.  It will take a 
few rounds, but it is very necessary. The battle begins shortly, when the 
music starts.

Use Kain's Jump attack every round, and have Cecil attack physically. Rosa 
will need to heal every round.  Yang should use Power or attack physically.  
Your last character should be using Titan every round. With this assault, it 
should not take more then 2-3 rounds to take down the boss. 
============================================

============================================
Boss#23: Doctor, Barnabas

Doctor's Stats:
-----------------------------------------------------------
HP: 4936  | STR: 18   | DEF: 0    | MAG: 0    | MDF: 11    |
Gil: 2000             | EXP: 5500             |
Weakness: None        | Absorb: None          |
Treasure: None

Barnabas's Stats:
-----------------------------------------------------------
HP: 4832  | STR: 86   | DEF: 0    | MAG: 31   | MDF: 11    |
Gil: 2500             | EXP: 5500             |
Weakness: None        | Absorb: None          |
Treasure: None

Assault the Doctor will physical attacks and abilities.  The Doctor will heal 
Barnabas if you attack the machine first, making him more difficult to kill 
off. He doesn't have particularly high defense, and you may even get some help 
from the Barnabas as well. Have Rydia use abilities like Titan.  Note that 
main downfall of this strategy is that the turn after the Doctor dies, the 
Barnabas will use 'Self Destruct'.  If he has a lot of HP, it may do over 
3000+ damage a character, easily instantly killing them. 

The other strategy is to kill off the Barnabas first.  This will be more 
difficult because of the Doctor's healing.  Use strong abilties and the spell 
Thundara. When you kill off the first form, the Doctor gets into the Barnabas 
itself.  At this point, you need to weaken it as far as you can, as the Doctor 
will accidentally use 'Self Destruct' after a few rounds.

To easily defeat this duo, have Rydia cast Titan over and over while your 
other characters are defending, or doing other random things, such as 
restoring MP.  Rose should heal.
============================================
Boss#24: Dr. Lugae
HP: 9321  | STR: 86   | DEF: 1    | MAG: 7    | MDF: 11    |
Gil: 4000             | EXP: 10101            |
Weakness: None        | Absorb: None          |
Treasure: Dr. Lugae's Key

This battle begins right after the first battle ends, so if any characters 
died from a Self Destruct, they will be dead here.  Trty to revive them but it 
can sometimes be difficult. Do not attack the boss itself before any dead 
characters are living again.

After a few rounds, Dr. Lugae transforms into a mutated version of his 
original form. His attacks have not changed much, but he still likes to use 
Sleeping Gas like crazy.  This tends to hit almost all of the time, and when 
multiple characters fall asleep (especially important ones, like Rosa) you may 
have some problems. He also uses skills like Poison Gas to poison all of your 
party members. Because of the mass status effects, you may need to have Cecil 
casting Esuna as well as Rosa. Don't waste Antidotes curing the Poison though, 
only the sleep. After a few rounds, the doctor (who is quite insane) will cast 
Panacea on your party, completely healing your status.

The doctor has a wide variety of attacks that include a Flamethrower that hits 
all party members, and an incredibly powerful Laser which will probably one 
hit your characters. Laser is somewhat random though, fortunately.  I've seen 
it do 300, and I've seen it do 1,500. His Beam attack is much weaker, and will 
probably do around 100-200 damage.

Attack Lugae whenever you can with spells such as Titan, and abilities such as 
Jump and Power. At times it may be difficult to attack because you're healing 
the sleep status, but eventually you'll take down this foe.
============================================

============================================
Boss#26: Rubicante
HP: 34000 | STR: 80   | DEF: 3    | MAG: 16   | MDF: 37    |
Gil: 7000             | EXP: 18000            |
Weakness: None        | Absorb: Fire          |
Treasure: None

Fortunately for you, you will have full HP and MP at the start of this battle. 

Unlike the other four Fiends, you do not want to cast Ice spells directly on 
Rubicante. When he holds his cloak over his face (his default form) he will 
absorb all magics, even Ice and Water magics.  You will be stuck relying on 
physical attacks at this point. Try using Ice based weapons, such as the Ice 
Lance and Ice Sword to raise the damage Cecil and Kain do.  The second he 
opens his cape (you'll see a leg sticking out) thats when you can cast magic 
and Ninjutsu abilities on him.  Blizzara or Blizzaga and Flood will do the 
most damage. 

Rubicante uses Fire spells on your entire party.  His fire is not incredibly 
strong, doing around ~60 damage to all members.  He also has Glare, which will 
probably one-hit kill your characters, doing around 2000 points of damage to a 
single party member. Revive a character hit by Glare immediately.

Whenever Rubicante closes his cloak (his leg disappears), you need to stop 
your magical (Flood, Blizzard) assault.  Yes, they do the most damage, but if 
you attack him with those spells during this time you will restore his HP.  
This is very, very bad.  Unlike Barbariccia, there is no way to force him to 
open his cloak, other then to wait.

Because of Rubicante's large amount of HP, this battle may take a while, 
especially because he can be unpredictable with his cloak.
============================================

============================================
Boss#27: Asura
HP: 31005 | STR: 134  | DEF: 3    | MAG: 69   | MDF: 37    |
Gil: 0                | EXP: 20000            |
Weakness: None        | Absorb: None          |
Treasure: None

Asura chooses her attacks at random.  She is not particularly strong, but the 
main annoyance is her ability to cast Curaga on herself. To stop her from 
recovering massive amounts of HP, have Rosa cast Reflect on her (Asura) at the 
very start of the battle, and periodically whenever it wears off during the 
battle.  This way, her spells will be reflected back to you and you get a free 
cure every once in a while. Asura's Cure spells will heal around 3,000 HP if 
she gets them off on herself.

You can always tell what type of action Asura is going to do by what 'face' 
she has on at the moment.  Her face changes after every action (including 
yours on her).  Her Blue (smilie) face means that she will cast Life (wtf?) so 
if Reflect is on, this one actually helps you. Her mean (female) face means 
that she will Cure herself. Her sad (Tiki) face means she will cast a buff 
spell on herself (such as Protect). Note that after -every- attack Asura will 
counter you physically, so if you're going to attack, make sure everyone is 
healthy enough to survive a counter. 

Rydia should summon Titan every round.  Have Kain Jump, and have Cecil and 
Edge attack.  Rosa should focus on what she does best.  Just make sure to 
defend when you believe that someone may die from one of Asura's 
counterattacks. I also highly, highly suggest not inputing more than 2 
commands at once, since Asura's attacks can be quite nasty depending on which 
face she has. If you input too many commands, more than one character may need 
to act as healer. Use Curaja Liberally.

Note: If you want, you can use a Blink strategy (that will work later on as 
well). Cast Blink on all of your characters with Rosa while everyone defends 
for the first few rounds (or attacks very little).  After everyone has Blink, 
spend all of Rosa's time recasting it, and you should have no problem with 
damage whatsoever.  Its easier then letting Asura beat up on you, but also 
quite a bit slower.

Expect that this battle will take a while. 
============================================

============================================
Boss#28: Leviathan
HP: 50001 | STR: 174  | DEF: 5    | MAG: 34   | MDF: 54    |
Gil: 0                | EXP: 28000            |
Weakness: None        | Absorb: None          |
Treasure: None

This will be a much more straightforward boss fight then the previous battle. 
Leviathan is water based, therefore is weak towards Thunder spells.  If Rydia 
has Thundaga cast it at will, if not, stick with Ramuh. Edge should use 
Blitz.  If you have any other weapons with Lightning Effect on them use them 
as much as you can. Take off any armor that increases Ice or Water damage 
before the battle as well.

Rosa will need to be on constant healing duty during this battle, sicne 
leviathan has nasty abilities like Tidal Wave.  Tidal Wave does around 500 
damage to every member of your party!  He also uses Blizzara for around 400 
damage to a single member.  Have someone keeping her MP up at all times as 
well, and don't hesitate to use another character for healing when needed.

If you keep this up, over and over, the battle will be done in time.  it takes 
a while, because of his very high HP though.  Just keep up the assault of 
Thunder type spells and Leviathan will fall. 
============================================

============================================
Boss#29: Demon Wall
HP: 28000 | STR: 84   | DEF: 3    | MAG: 79   | MDF: 29    |
Gil: 8000             | EXP: 23000            |
Weakness: None        | Absorb: None          |
Treasure: None

You need to attempt to kill this wall as fast as possible.  Try to cast Slow 
on the Wall with Rosa to gain yourself some time.  Have Edge throw the Fuma 
Shuriken and the Shuriken you have (and any other powerful weapons you feel 
you are willing to lose, they will do excellent damage as well) as soon as 
possible.  Kain and Cecil should just attack. Rydia should hopefully have 
Leviathan at this point, so Summon that.  If she doesn't, attack with the 
strongest spell or summon that you have (Titan or Dragon usually, Dragon can 
be stronger than Titan depending on Rydia's maximum HP, of course, there are 
the -ga spells as well). Never have Kain Jump, as tempting as it seems, since 
it will actually weaken him in this battle. 

If the Demon Wall casts Stone Gaze, have Rosa use Esuna immediately, as this 
is deadly for your party.  You need your characters as fast as possible for 
this battle.  You may even want to use Haste.  Don't worry about healing at 
all. 

After the bosses first three rounds, he will start one hit killing your 
characters every round.  At this point, just revive characters and do not 
worry about restoring their HP.  Hopefully you've weakened him enough that you 
can kill him quickly, but if not you might need to reset and try again.
============================================

============================================
Boss#30: Behemoth
HP: 23000 | STR: 154  | DEF: 4    | MAG: 63   | MDF: 254    |
Gil: 65000            | EXP: 57000            |
Weakness: None        | Absorb: None          |
Treasure: None

You're going to have to fight quite a few of these throughout the cave.  
Behemoths are particularly strong normal monsters which, if given the chance, 
can kill you with ease. Be prepared to have FuSoYa act as healer and support 
mage instead of an attacker. Don't have FuSoYa cast the spells Meteor, Flare, 
and Holy should also be avoided unless you want the Behemoth to counter you 
with a nasty spell.

The only summons that really work here are Leviathan and the Dragon.  The 
latter is based off Rydia's current HP, so if thats low, don't even bother 
with it. Since the Behemoth has rather high magical defense, don't bother 
having Edge use Ninjutsu and just have him and Cecil attack physically.

If you have fought Asura before (you should have, if you are coming here) you 
will understand these battles.  You need to be very careful with your 
attacks.  The Behemoths will counter your every attack with a physical attacks 
of their own, which will usually cause around or over 1000 damage. Try not to 
command more than one-two members at a time to attack because of this danger. 
Use spells like Blink every round with both Rosa and FuSoYa to reduce the 
total amount of damage done to your party. Edge should cast Image on himself.  
Once you get Blink off on everyone, it will be easier to prevent damage, 
though keeping it on can become a chore.

As long as you keep Blink up on all members (it takes 2 people getting it up 
most of the time) it should be easy to survive, and to take down the Behemoths.
============================================

============================================
Boss#31: Bahamut
HP: 45001 | STR: 174  | DEF: 1    | MAG: 17   | MDF: 4     |
Gil:    0             | EXP: 35000            |
Weakness: None        | Absorb: None          |
Treasure: None

There will be a numbered countdown at the top of the screen.  When this 
reaches 0, Bahamut will nuke you with Mega Flare.  If you read all of the 
books at the Library at the Land of Summons you will have found a way around 
this, however. 

Hopefully you have saved all of your Lunar Curtains.  Your characters needs to 
be able to cast Reflect on themselves on their very first round. Rosa and 
FoSuYa should cast a normal Reflect spell on themselves, while everyone else 
uses items (Light or Lunar Curtains) to gain the effect.  After this is done, 
you can begin your attack.  

Attack how you would a normal boss.  But make one -huge- note. When everyone 
has reflect on, you can attack all of your characters with an attack spell 
(Firaga for example) and it will be reflected back at the enemy for much, much 
more damage than it normally would. You should actually attack all of your own 
party members rather than the enemy when everyone has Reflect on. This is the 
same for Bahamut's Mega Flare, and when he releases it, it will actually do 
9999 damage to HIM instead of you.  If you do this with FuSoYa and Rydia each 
round, you will be quite pleased with the results. Have Cecil attack, and Edge 
throw items or attack.

Hopefully, Bahamut will die by, or just after his second Mega Flare attack.  
If not, you will need to start recasting Reflect.  If you do not get your 
Reflects off in time for the next Mega Flare, you can expect a few more 
deaths. You can always see if Reflect is on or off if you try and cast it, and 
check the status box.
============================================

============================================
Boss#32: Elemental Lord
Stats are all the same as before, but their HP as risen.

Hopefully you paid attention during the original Feind/Lord battles. 
Fortunately, they do not do the same things as they did before, but at the 
same time you need to fight off all four lords at once.

Use Firaga against Scarmiglione with FuSoYa and Rydia.  Use Blizzaga against 
Rubicante.  Use Thundaga against Caganazzo.  Barbariccia can be attacked with 
whatever elemental you like, sicne she is not particularly weak towards 
anything. Edge should try to exploit elemental weaknesses as well. Cecil is 
best just attacking normally, as always.  Rosa will probably need to heal 
quite often.

Scarmiglione will stick with very powerful physical attacks this time, and you 
need to kill him off first.  His physical attacks will probably do around 1000 
damage to a party member, so try to cast Blink on as many members as possible 
as soon as possible to reduce damage. He will also use Curse every once in a 
while, which raises the amount of damage that you take quite severely. Cast 
Esuna immediately on a Cursed character. A good casting of Firaga will do 9999 
damage. 

Rubicante will not open or close his cloak this time.  It remains open the 
entire time.  Continually attack him with Blizzaga spells, which will do 9999 
damage. Rubicante once again uses Fira for low (60 or so) damage to the entire 
party.  This time though, he also uses Firaga for around 300 damage to the 
entire party. His worst is Glare though, which will do around 500 damage to 
the entire party. Keep Curaga ready at all times.

Caganazzo always has his Water shield up in this battle, so he can cast 
Tsunami at any point.  Continually nuke him with Thundaga for 9999 damage. His 
physical attacks will do around 500 damage, which is a welcome relief from 
Scarmiglione's. Caganazzo is easily the weakest of the four Lords at this 
point, and will probably die quite painlessly. 

Barbariccia is always locked up in her hair during this battle. We have no 
Jump this time, to get her out, either. Bahamut works better then any 
elemental magic Rydia can cast in this battle, if you have aquired him. Be 
careful when using Bahamut though, as Barbariccia will counter you with the 
poerful Maelestrom ability. If you were weakened severly from the previous 
battles, you should spend the beginning of this battle healing, since her 
attacks can get strong quickly. Barbariccia employs the ability Ray to Slow 
down your characters.  Cast Esuna as soon as possible to clear up this deadly 
status. The worst atack Barbariccia has though, is Maelestrom, which will 
bring every single party member down to critical HP range.
============================================

============================================
Boss#33: CPU, Attack Node, Defense Node

CPU Stats:
-----------------------------------------------------------
HP: 30000 | STR: 174  | DEF: 4    | MAG: 127  | MDF: 38    |
Gil: 10333            | EXP: 50000            |
Weakness: None        | Absorb: None          |
Treasure: None

Defense and Atack Node Stats:
-----------------------------------------------------------
HP: 3000  | STR: 116  | DEF: 5    | MAG: 47   | MDF: 11    |
Gil: 0                | EXP: 0                |
Weakness: None        | Absorb: None          |
Treasure: None

There are three targets here, each with a specific duty in battle.  You need 
to target each indivually, with the CPU being last. Use no area attacks, since 
if you do, you may accidentally kill off both Nodes.  If both Nodes die off, 
then the CPU will start instantly killing two characters per round, making 
this battle much, much more difficult to survive.  Start with the Defense 
Node, since it will heal the CPU for around 3000 HP every round. As annoying 
as the attack Node is with its 300 damage to everyone, its nothing compared to 
killing two members per round.

After killing off the Defense Node, usually the CPU will have Reflect cast 
upon him. Attack him physically, and be patient. If you are willing to, throw 
some weapons with Edge to do some extra damage. As long as you are attacking 
physically you'll be safe.  Still, the battle will take some time.

If you do somehow manage to accidentally kill off both Nodes, you have two 
choices: Reset, or revive characters every round in hopes of keeping them 
alive.  Don't worry about restoring HP.  You will need to throw out your 
strongest attacks at this point, and try to get his Reflect off so you can 
cast Bahamut and other spells on him. Its difficult, but it is possible. 
============================================

============================================
Boss#34: Odin
HP: 20001 | STR: 116  | DEF: 5    | MAG: 95   | MDF: 38    |
Gil: 0                | EXP: 18000            |
Weakness: Bolt        | Absorb: None          |
Treasure: None

After three normal attacks, Odin will raise his sword arm and slay your party 
instantly.  You may want to remove Rydia from your party, and add an extra 
attacker, such as Yang, or Palom. This way you will have the added damage from 
another attacker rather than a healer you do not need in this battle. 

Odin is weak towards Lightning spells, so have Edge use Blitz, and Rydia/Palom 
use Thundaga. Avoid having Kain Jump, since it will only waste time.  Have him 
attack instead. Depending on your level, this battle may be a bit of a close 
call.
============================================

============================================
Boss#35: Gigas Worm
HP: 55000 | STR: 155  | DEF: 4    | MAG: 34   | MDF: 44    |
Gil: 0                | EXP: 32000            |
Weakness: None        | Absorb: None          |
Treasure: None

This battle can only be fought with Edward in your party.

The Gigas Worm battle will remind you of the battles with Asura and the 
Behemoth's (if you have fought them at this point).  Every move you make will 
be countered by a physical attack, and therefore you need to be exceedingly 
careful with your actions.  Fortunately, his attacks are not incredibly 
powerful, but if you attack uncontrolled things can get out of hand quickly. 

There are two ways to go about this battle.  One is a Blink strategy.  The 
Blink strategy is having Blink cast on everyone (having two White Mages makes 
this easier but is not imperative, also, Edge can use Image on himself so he 
doesn't need anyone to cast it on him).  Blink will stop everyone from taking 
damage from three physical attacks.  This will give you free reign of attacks 
for a few rounds, and not have to worry about healing. You will need to be a 
bit cautious though, since if your Blink goes down, your White Mage(s) will 
need to be Recasting Blink rather than curing, and you will need someone to 
act as a backup healer.

The second strategy is to just attack, but attack with caution.  This is very 
dangerous, because the boss will have a huge amount of attacks on your party.  
It's faster then the Blink strategy, and a tad but more reliable.

Have Edward use Hide, since he probably only has slightly over 1000 HP, and is 
quite fragile even with his best armor on. He won't be able to do too much 
damage, either, and in the best case he can act as a back up healer.  
Therefore, he will just be another character to heal.  Having him Hide is the 
best option so you won't have to heal him in case he gets attacked, or have to 
worry about casting Blink upon him.

The Gigas Worm has no specific Weaknesses, so any magic (Bahamut is nice) 
works well.  In fact, any real attack style does, as long as you stay in 
control and do not input more then two or three commands at once.  If you do, 
you might find many characters dead...
============================================

============================================
Boss#36: Master Flan, Black Flan, White Mousse
HP: 35000 | STR: 130  | DEF: 4    | MAG: 34   | MDF: 38    |
Gil: 0                | EXP: 32000            |
Weakness: None        | Absorb: None          |
Treasure: None

This boss must be fought with Palom in your party. Be warned that this is a -
very- nasty boss, probably the hardest in the area.

You need to kill off three of the four Black Flans and White Mousse's before 
attacking the Master Flan himself. Actually, you can not even attack (the game 
will not allow you to) the Master Flan until they are gone. After two Flans 
are dead, you can attack the Master Flan. Unfortunately, you will not be able 
to use area type spells immediately, since the Master Flan casts Reflect on 
his first round.  

The Master Flan is quite nasty, and will reflect Thundaga off himself back to 
your own party members doing around 1200 damage to a single member. He will 
also Reflect Flare, for around 3000 (!) damage to a single member, if you get 
unlucky.

The best way to attack the Master Flan is to have someone use a Reflect Item 
(such as a  Lunar Curtain) on themselves, and then have Palom and Rydia 
Reflect Magic back off at the foes while your other members use their selected 
attacks. You can try to Reflect a Dispel back at the boss, if you would like 
to get rid of his Reflect status.  That way, you could cast directly on the 
boss for a couple of rounds. Also, if you still have your Mage Masher, you can 
deal some extra damage if someone (Edge is a good choice) equips that.

When you kill off all four Flans (on purpose, or by accident), you will once 
again need to kill off two or more before you will be able to reach the boss 
again. Note that you CAN reach him by Reflecting spells back, but this is the 
only way.  

You will need to be quite patient to win this battle.

masa_mune100@yahoo.com sends me an Emails telling me that Quake works quite
well in this battle as it goes through the bosses Reflect.  This is an 
alternate strategy if you wish to use it.
============================================

============================================
Boss#37: T-Rex
HP: 60000 | STR: 148  | DEF: 3    | MAG: 34   | MDF: 54    |
Gil: 0                | EXP: 32000            |
Weakness: None        | Absorb: None          |
Treasure: None

You must have Porom in your party to fight this boss. Cast Float on all 
members before taking on this boss.

The T-Rex relies primarily on physical attacks, but if you attack him with 
Fire spells, he will blast you with Flame for 500 damage to all members of 
your party. He also uses Earthquake, for around 700 damage to everyone.  If 
you have Float on all party members, you will take no damage at all from 
Earthquake.

Even though the T-Rex's attacks are strong, and the boss has a huge amount of 
HP, this is still a very straightforward fight.  Attack with your strongest 
attacks (Bahamut, Store, Jump, etc) while having Porom heal every round with 
Curaga or Curaja if you got nuked particularly badly. Avoid Fire magic though, 
unless you want to be countered for 500 to everyone though.

The battle may take a while.
============================================

============================================
Boss#38: Death Mech
HP: 50000 | STR: 135  | DEF: 4    | MAG: 34   | MDF: 54    |
Gil: 0                | EXP: 32000            |
Weakness: None        | Absorb: None          |
Treasure: None

You must have Cid in your party to fight this boss.

Unlike bosses in the past, the Death Mech will not rely on physical attacks as 
much as he will rely on spells and abilities. The Death Mech  has the nasty 
Flame attack, which does 500-700 to all members of your party.  Promptly heal 
with a Curaga after he uses this to avoid anything too serious later. One of 
his worst attacks is the deadly Laser, which will probably end up doing around 
2500 damage to a single member of your party.  Ouch! Lastly, he infrequently 
uses an instant kill move. 

The boss is strangely slow, and does not attack often. He will probably get 
one attack (or less, even) per your round. That gives you plenty of time to 
recover HP or restore the lives of any dead party members.

The boss has no weaknesses, but if Cid is decently levelled and has a Gaia 
Hammer and his best armor (from the cavern) equipped, he will probably do over 
3000 a hit with his physical attacks.  This is one of your best offenses in 
this battle.  Bahamut, Power/Jump teamed with physical attacks and anything 
else you like will finish the boss off before he has a chance to kill you.  He 
is just too slow to really make a dent in you.
============================================

============================================
Boss#39: Storm Dragon
HP: 40000 | STR: 139  | DEF: 4    | MAG: 22   | MDF: 33    |
Gil: 0                | EXP: 32000            |
Weakness: Ice         | Absorb: Fire          |
Treasure: None

You need to have Yang in your party to fight this boss.

The Storm Dragon mostly relies on physical attacks. Sometimes, The Storm 
Dragon gets two attacks per round.  When the Dragon gets two attacks, 
depending on the AI, he may attack the same peron, or he may attack two 
different people.  Logically speaking, if he attacks the same person he will 
do double damage. If he attacks two different people he will only do normal 
damage to both characters. Note that if you use Blink, it will also take up 
two Shadows.

Blink is the best way to reduce damage in this fight, since the Dragon relies 
on physical attacks most of the time.  If you can get the spell off early 
enough, and keep it up, you shouldn't have too much trouble with damage for 
the rest of the fight. Remember that Edge can cast Blink on himself, if you 
are using him. 

The Storm Dragon has the incredibly nasty Maelstrom ability.  This ability 
will cause everyones HP to go down to critical (10 and under) HP range.  This 
ability was also found on the Behemoth's if you fought them earlier. Cast 
Curaja immediately after this nasty spell. Note that he also can use a spell 
that will do around 2000 damage to a single member, but this is very very 
rare, and you can actually win the battle without even seeing it.

Any attacks work on the Storm Dragon, but Bahamut really shines, doing around 
9999 damage each Summon. Attacking physically works, and you can also use 
skills such as Jump or Power. This boss is quite a bit easier then the other 
bosses in the area, excluding his Maelestrom ability. The Storm Dragon is Weak 
Towards Ice Magic and abilities, if you are using Palom as a Black Mage 
instead of Rydia. 
============================================

============================================
Boss#40: White Dragon
HP: 32700 | STR: 156  | DEF: 5    | MAG: 31   | MDF: 48    |
Gil: 0                | EXP: 55000            |
Weakness: None        | Absorb: Fire/Ice/Bolt |
Treasure: None

If you cast Float before the battle, the White Dragon's main counter, 
Earthquake, will be worthless and never hit you. He mainly uses this counter 
when you summon, or use specific magics upon him. The White Dragon counters 
every other (ones that aren't countered with Earthquake) move you make with 
Slow, so you will need to have Rosa/Porom count this effect with Haste. Its 
not worth it to cast Reflect to counter the Slow effect. Especially because 
you will probably need to spend MP curing later on.

Other then that, the Dragon will attack you physically mainly.  His physical 
attacks will do slightly less damage then a normal enemies (in the area) which 
is probably around 700 to a weaker defensive character. His worst attack is 
Maelestrom though.  This attack, if you have done everything at this point, 
will be familiar to you. It brings every members HP down below 10 (critical 
range). Heal with Curaja after any Maelestrom attack.

Attacking physically works well, but you'll get a lot of Slow effects.  Using 
Summoning over and over with Bahamut will only make it Earthquake, so if you 
have float on, using Bahamut will be safe.  Anything goes, as long as you are 
willing to risk the counterattacks. 
============================================

============================================
Boss#41: Dark Bahamut
HP: 60000 | STR: 160  | DEF: 5    | MAG: 8    | MDF: 52    |
Gil: 0                | EXP: 64000            |
Weakness: None        | Absorb: None          |
Treasure: None

This battle is almost exactly like the Bahamut battle.  A few things have 
changed however: You can survive the Mega Flare, and there's no charge time. 
Dark Bahamut will pretty much use Mega Flare every round on your party.  Fun! 
Even worse is that before your characters even get a turn you will get nuked 
with a Mega Flare, which will more than likely knock out one character.

As you did with Bahamut, Reflect is your very best friend.  If you have any 
Lunar Curtains (hopefully you do) this is the time to use them.  Once again, 
they will reflect damage back to the boss, but thats not the reason we use 
them, the reason is to survive. If you can get Reflect off on many characters 
before Dark Bahamut gets his next turn off (fortunately, he's quite slow) then 
you will be able to live.  Reflect is so important, that you should focus on 
casting it even before healing and reviving your characters!

After all living characters have Reflect on them, you should heal with items, 
and then focus on trying to revive with Full-Life. 

Be careful when summoning Bahamut against the Dark Bahamut, since every once 
in a while, Dark Bahamut will use your own strategy against you, casting 
Reflect on himself and countering your own breath attacks! Try to Dispel the 
Reflect immediately, since if you do not, Dark Bahamut changes his strategy 
from Mega Flare to a counter magic strategy.  His will Bounce magic off 
himself to hit one of your characters, and it is very powerful magic too, 
probably doing around 2000 damage! You can only hit him with spells at this 
point by casting them on your own party members.  Remember that if all party 
members have Reflect on, you should target spells onto all members so that 
they do more damage then they would normally.

This is an extremely nasty battle, and if you're having problems, it may take 
some trial and error. 
============================================

============================================
Boss#42: Plague
HP: 33333 | STR: 146  | DEF: 5    | MAG: 0    | MDF: 38    |
Gil: 550              | EXP: 31108            |
Weakness: Throw       | Absorb: None          |
Treasure: None

At the very beginning of this battle, the Plague will cast Doom on your party. 
This means that you have a very set time limit before the battle ends and your 
party is defeated.  If you can not depleat the bosses HP before this ends, you 
die.  There is a few ways to get around this however.  Kill one of your party 
members, and then revive him/her.  When they are revived the Doom status will 
be gone. This will force the Plague to cast Doom on your party again, reseting 
the timer to 10.  Leave this member in critical HP range (less then 1000 or 
so) so that it will not take that long to kill him/her off a second time if 
needed.

The Plague is weak towards Projectiles, so Kain can Jump, and Rosa should use 
her strongest arrows (probably Artemis). Everyone else can attack however they 
wish, but remember that you are on a timer, so go all out! Bahamut works very 
well for 9999 damage, but getting him off is difficult in the time limit. 
============================================

============================================
Boss#43: Lunasaur
HP: 23000 | STR: 144  | DEF: 4    | MAG: 54   | MDF: 254    |
Gil: 0                | EXP: 29500            |
Weakness: Fire        | Absorb: None          |
Treasure: None

You have to fight two of these baddies at once. This can be quite overwhelming 
right at the start, especially because their attacks are quite powerful.  I 
highly suggest using Blink to lower the physical damage done to your party and 
to save the MP used. They can also cast Flame, which does up to 500 damage to 
all members.

After you start attacking them, they will cast Reflect on each other, 
nullifying your ability to cast spells on them.  The only way you'll hit them 
with spells is by Reflecting them off your own characters.  Holy is a niec 
spell to Reflect back, since the enemies are undead and weak towards Holy type 
spells.

After the enemies cast Reflect on themselves, their strategy will change to 
Reflecting magic back at you.  They use spells like Bio to do heavy damage to 
single members of your party.

If Cecil has his Ragnarok his attacks will do 9999 to the foes in this 
battle.  Thats a good way to kill a single enemy off quickly. Anything works 
really, just focus on taking them down one at a time, and be very wary when 
using spells against them.
============================================

============================================
Boss#44: Ogopogo
HP: 50000 | STR: 150  | DEF: 4    | MAG: 127  | MDF: 40    |
Gil: 0                | EXP: 61000           |
Weakness: None        | Absorb: None          |
Treasure: None

The Legendary Ogopogo is a souped up Leviathan, the same as Dark Bahamut is 
the same as a souped up Bahamut.  Expect this to be a very very nasty battle, 
in which Rosa/Porom will need to be healing every round.

Ogopogo will slaughter your party with a double (yes, double, thats two times) 
Tidal wave that does 1500-2000 damage to each member. Rosa needs to cast 
Curaja every single round else you will suffer severe casualties or even game 
over.Other then Tidal Wave, Ogopogo uses a physical attack that hits for 
around 700.  If you use Bahamut or any other Summon, Ogopogo will counter with 
Blaze, which hits every member of your party for yet another 700 damage.

That's quite a bit of damage to keep up with.  If you're ok after the Tidal 
Wave combo/Curaja then you can risk Bahamut, but make sure that you have your 
White Mage ready to cast Curaga/Curaja right after in case that Tidal Wave 
goes off again.

As much damage as this boss is capable of dishing out, this is a very 
straightforward fight: Attack however you like, and have your White Mage cast 
Curaga/Curaja every round. Simple as that.
============================================

============================================
Boss#45: [Final Boss]

There are a few ways to take on the Final Boss, though any way you take him on 
it is going to be dangerous and time consuming.

There are a few choices you can make during the first form of the boss.  First 
off: There is an item to steal, called the Dark Matter.  Stealing this item 
effects how strong or not one of the bosses attacks is in his second form.  If 
you spend the time to steal it (it may take a while, depdning on your level) 
the attack will be weakened considerably, but if not, and you immediately use 
the Crystal than you will have to feel the full brunbt of this attack.  If you 
use the Crystal immediately, then this attack will do around 2000 damage to 
all party members! Fortunately, the boss will not atack you while you are 
trying to steal this item, so just have everyone but Edge Defend every round.
-------------------------------------
Whether or not you choose to Steal the Dark Matter, using the Crystal with 
Cecil starts the true Final battle.

The Final Boss is a counterattacker, like the Behemoth's and Asura before it.  
If you stop attackg it, it will stop attacking you. Therefore, if you are 
getting anihilated, stop your attack! 

The boss has a variety of magical based attacks that he will counter with, but 
his worst attack, is, of course, the Big Bang.  This attack will be more or 
less powerful depending on whether or not you took the time to steal that Dark 
Matter.  Depending on your level (usually around 60) it will do 2000-3000 to 
all members of your battle party.  Because this is such a huge threat, you 
always, always need to have Shell up.  And always, always have Rosa ready to 
cast Curaja at any time. Big Bang is a timed event rather then a 
counterattack, so he will use this quite often.  Once again, depending on your 
level, Rosa may need to use Curaja every round.

Depending on your level, this can be an extremely difficult battle.  Surviving 
the Big Bangs is what makes it hard.  If you're having a lot of trouble, have 
only one person attack per round. Rydia with Bahamut works well, while 
everyone else defends or focuses on healing. If you're STILL having trouble 
(namely, you are 60 or below) you might even want to bring both Porom AND Rosa 
in to have them both spam Curaja every round.  Hey, the extra healing helps!

All this battle takes is controlled attacks and strong healing.  If you're 
having trouble, go back and level some.  Use any items you feel you need.  Try 
having Edge Throw any powerful weapons (Excalibur, anyone?) you might have for 
a good 9999 damage. Don't hesitate to use your Elixir's and Megalixir's, 
either.
============================================


*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*

                         *^* The Cave of Trials *^*

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*

Though I have this posted elsewhere in the guide, I would like to post this 
here, as well.  The Cave of Trials is a sub dungeon that is brand new to the 
Advance version of Final Fantasy IV. You can first get there when you gain the 
ability to change party members. 

This section, if you have not finished the rest of the game up to this point 
(you know where it is...) should be avoided.  There is no story spoilers, but 
there may be some ability spoilers, so you should avoid those^^

Expect to have to go through the Cave of Trials 4-5 times to get every weapon 
at the end of the area.

Note: There is a rare enemy in the Cave of Trials called the Golden Toad.  This
foes has a rather set attack pattern.  First, he will cast Toad on your party,
and then he may attack for 1-2 rounds.  Then he runs.  You need to kill him
quickly before he runs, else you lose the chance.  This is an extremely rare
encounter found on B6 of the Cave, mostly. While you can encounter him later
in the Lunar Ruins as well, many prefer this locale.


*******************************************************************************
                             The Cave of Trials
*******************************************************************************

Items: X-Potion, Red Jacket, Remedy, Phoenix Down, Coronet, Cat Hood, Remedy, 
Funny Mask, Red Cap, Cottage, Siren, Courageous Suit, Siren, Remedy, Sage's 
Robe, Lord's Robe, Grand Helm, Grand Armor, Dry Ether, Megalixir
Enemies: Evil Bat, Miss Vamp, King Naga, Belphegor, Arachne, Summoner, Yellow 
Dragon, Evil Dreamer, Chimera Brain, Mammon, Malboro, Warrior, Mini Satana, 
Thunder Dragon, Great Malboro, Golden Toad
Bosses: #35, #36, #37, #38, #39

Head to Mysidia, and talk to the Elder.  He is in the room where you change 
party members (beyond the Crystal room). Now, try to exit, and watch a scene.  
Now, fly southeast to the Mt. Ordeals. Watch a scene as you enter.  Enter the 
door to the left when you see the two doors. Watch a scene.

On B1, open the chest directly north of the entrance for a X-Potion. There's 
a hidden passage right between the two rocks to the southeast of this chest. 
It leads to another chest containing a Red Jacket. Head back to the normal 
area. Head back west, and go north up a set of stairs when you can. Head all 
the way north and go through the door at the top.

On B2, head west and open the chest for a Remedy. Head back east and go up the 
stairs.  Follow the path down some stairs and keep heading west. Go down the 
stairs here, and go up the far western stairs to open that chest for a Phoenix 
Down. In the far southwestern corner is a hidden passage, which leads to 
anotehr chest which contains a Coronet.  Exit to the south.

On B3, before the first set of stairs (and southeast of the entrance) you'll 
find a hidden passage in the wall. This leads to the chest containing a Cat 
Hood.  Head back to the main area and follow the path down the first set of 
stairs and continue along to the west until you can go north up another set of 
stairs.  Open the chest up here for a Remedy. There's a hidden passage in the 
wall northeast of the Remedy leading to the chest near the entrance, which 
contains a Funny Mask. After obtaining all three of these items, exit to the 
southwest. 

On B4, go down the eastern set of stairs to reach the main area.  Head all the 
way south from these stairs, until you hit the southwestern wall.  Press 
against this (southwestern) wall to find a hidden passage leading to a Red 
Cap. Head back to the main area and head just east and open the chest for a 
Cottage. To the very far east you'll find a Siren in the chest. In the 
northeastern corner of the room (near the exit) you'll find a hidden passage 
along the wall leading to the chest containing a Courageous Suit.  Exit to the 
far north.

On B5, head all the way west from the entrance for a Siren. Head back east and 
go up the stairs.  Circle around the rocks, and open the chest here for a 
Remedy. Follow the passage southwest and go up the stairs to the north. Head 
down the stairs to the west, and press again the wall here to find a hidden 
passage.  Open the chest here for a Sage's Robe. Head back through the passage 
and go north up the second set of stairs.  In the northwestern corner of the 
room is another passage, which leads to a chest that holds a Lord's Robe. 
After obtaining these items, exit down to the northeast.

On B6, follow the path east and up the stairs. Continue along the path (its 
quite long) until you reach an intersection, where you should go up the stairs 
to the north.  You should be in the northwestern corner of the room.  Find the 
hidden passage in the wall here, and you'll find a chest containing a Grand 
Helm. There's another secret passage on the eastern wall just south of this 
just, leading to the Grand Armor. Head back, and continue east. At the far 
eastern wall (near the exit) head south down the stairs and open the chest 
here for a Dry Ether. Head back north and down to B7.

On B7, there are three paths.  The far eastern path contains a Megalixir, as 
does the far western.  Head down the center path when you're ready to 
continue. 

On B8, you'll find multiple weapons, a save point (use it, rest and save now!) 
as well as a warp point out for later. Each weapon is guarded by a boss, which 
you can fight in no particular order.  I will fight them from left of the 
entrance, in clockwise fashion.

Note: You can -only- fight each boss with the certain party member whos weapon 
it belongs to in the party.  So if the weapon belongs to Yang, you can only 
fight the boss with Yang in the party.


============================================
Boss #35: Gigas Worm
HP: 55000 | STR: 155  | DEF: 4    | MAG: 34   | MDF: 44    |
Gil: 0                | EXP: 32000            |
Weakness: None        | Absorb: None          |
Treasure: None

This battle can only be fought with Edward in your party.

The Gigas Worm battle will remind you of the battles with Asura and the 
Behemoth's (if you have fought them at this point).  Every move you make will 
be countered by a physical attack, and therefore you need to be exceedingly 
careful with your actions.  Fortunately, his attacks are not incredibly 
powerful, but if you attack uncontrolled things can get out of hand quickly. 

There are two ways to go about this battle.  One is a Blink strategy.  The 
Blink strategy is having Blink cast on everyone (having two White Mages makes 
this easier but is not imperative, also, Edge can use Image on himself so he 
doesn't need anyone to cast it on him).  Blink will stop everyone from taking 
damage from three physical attacks.  This will give you free reign of attacks 
for a few rounds, and not have to worry about healing. You will need to be a 
bit cautious though, since if your Blink goes down, your White Mage(s) will 
need to be Recasting Blink rather than curing, and you will need someone to 
act as a backup healer.

The second strategy is to just attack, but attack with caution.  This is very 
dangerous, because the boss will have a huge amount of attacks on your party.  
It's faster then the Blink strategy, and a tad but more reliable.

Have Edward use Hide, since he probably only has slightly over 1000 HP, and is 
quite fragile even with his best armor on. He won't be able to do too much 
damage, either, and in the best case he can act as a back up healer.  
Therefore, he will just be another character to heal.  Having him Hide is the 
best option so you won't have to heal him in case he gets attacked, or have to 
worry about casting Blink upon him.

The Gigas Worm has no specific Weaknesses, so any magic (Bahamut is nice) 
works well.  In fact, any real attack style does, as long as you stay in 
control and do not input more then two or three commands at once.  If you do, 
you might find many characters dead...
============================================

============================================
Boss #36: Master Flan, Black Flan, White Mousse
HP: 35000 | STR: 130  | DEF: 4    | MAG: 34   | MDF: 38    |
Gil: 0                | EXP: 32000            |
Weakness: None        | Absorb: None          |
Treasure: None

This boss must be fought with Palom in your party. Be warned that this is a -
very- nasty boss, probably the hardest in the area.

You need to kill off three of the four Black Flans and White Mousse's before 
attacking the Master Flan himself. Actually, you can not even attack (the game 
will not allow you to) the Master Flan until they are gone. After two Flans 
are dead, you can attack the Master Flan. Unfortunately, you will not be able 
to use area type spells immediately, since the Master Flan casts Reflect on 
his first round.  

The Master Flan is quite nasty, and will reflect Thundaga off himself back to 
your own party members doing around 1200 damage to a single member. He will 
also Reflect Flare, for around 3000 (!) damage to a single member, if you get 
unlucky.

The best way to attack the Master Flan is to have someone use a Reflect Item 
(such as a  Lunar Curtain) on themselves, and then have Palom and Rydia 
Reflect Magic back off at the foes while your other members use their selected 
attacks. You can try to Reflect a Dispel back at the boss, if you would like 
to get rid of his Reflect status.  That way, you could cast directly on the 
boss for a couple of rounds. Also, if you still have your Mage Masher, you can 
deal some extra damage if someone (Edge is a good choice) equips that.

When you kill off all four Flans (on purpose, or by accident), you will once 
again need to kill off two or more before you will be able to reach the boss 
again. Note that you CAN reach him by Reflecting spells back, but this is the 
only way.  

You will need to be quite patient to win this battle.

masa_mune100@yahoo.com sends me an Emails telling me that Quake works quite
well in this battle as it goes through the bosses Reflect.  This is an 
alternate strategy if you wish to use it.
============================================

============================================
Boss #37: T-Rex
HP: 60000 | STR: 148  | DEF: 3    | MAG: 34   | MDF: 54    |
Gil: 0                | EXP: 32000            |
Weakness: None        | Absorb: None          |
Treasure: None

You must have Porom in your party to fight this boss. Cast Float on all 
members before taking on this boss.

The T-Rex relies primarily on physical attacks, but if you attack him with 
Fire spells, he will blast you with Flame for 500 damage to all members of 
your party. He also uses Earthquake, for around 700 damage to everyone.  If 
you have Float on all party members, you will take no damage at all from 
Earthquake.

Even though the T-Rex's attacks are strong, and the boss has a huge amount of 
HP, this is still a very straightforward fight.  Attack with your strongest 
attacks (Bahamut, Store, Jump, etc) while having Porom heal every round with 
Curaga or Curaja if you got nuked particularly badly. Avoid Fire magic though, 
unless you want to be countered for 500 to everyone though.

The battle may take a while.
============================================

============================================
Boss #38: Death Mech
HP: 50000 | STR: 135  | DEF: 4    | MAG: 34   | MDF: 54    |
Gil: 0                | EXP: 32000            |
Weakness: None        | Absorb: None          |
Treasure: None

You must have Cid in your party to fight this boss.

Unlike bosses in the past, the Death Mech will not rely on physical attacks as 
much as he will rely on spells and abilities. The Death Mech  has the nasty 
Flame attack, which does 500-700 to all members of your party.  Promptly heal 
with a Curaga after he uses this to avoid anything too serious later. One of 
his worst attacks is the deadly Laser, which will probably end up doing around 
2500 damage to a single member of your party.  Ouch! Lastly, he infrequently 
uses an instant kill move. 

The boss is strangely slow, and does not attack often. He will probably get 
one attack (or less, even) per your round. That gives you plenty of time to 
recover HP or restore the lives of any dead party members.

The boss has no weaknesses, but if Cid is decently levelled and has a Gaia 
Hammer and his best armor (from the cavern) equipped, he will probably do over 
3000 a hit with his physical attacks.  This is one of your best offenses in 
this battle.  Bahamut, Power/Jump teamed with physical attacks and anything 
else you like will finish the boss off before he has a chance to kill you.  He 
is just too slow to really make a dent in you.
============================================

============================================
Boss #39: Storm Dragon
HP: 40000 | STR: 139  | DEF: 4    | MAG: 22   | MDF: 33    |
Gil: 0                | EXP: 32000            |
Weakness: Ice         | Absorb: Fire          |
Treasure: None

You need to have Yang in your party to fight this boss.

The Storm Dragon mostly relies on physical attacks. Sometimes, The Storm 
Dragon gets two attacks per round.  When the Dragon gets two attacks, 
depending on the AI, he may attack the same peron, or he may attack two 
different people.  Logically speaking, if he attacks the same person he will 
do double damage. If he attacks two different people he will only do normal 
damage to both characters. Note that if you use Blink, it will also take up 
two Shadows.

Blink is the best way to reduce damage in this fight, since the Dragon relies 
on physical attacks most of the time.  If you can get the spell off early 
enough, and keep it up, you shouldn't have too much trouble with damage for 
the rest of the fight. Remember that Edge can cast Blink on himself, if you 
are using him. 

The Storm Dragon has the incredibly nasty Maelstrom ability.  This ability 
will cause everyones HP to go down to critical (10 and under) HP range.  This 
ability was also found on the Behemoth's if you fought them earlier. Cast 
Curaja immediately after this nasty spell. Note that he also can use a spell 
that will do around 2000 damage to a single member, but this is very very 
rare, and you can actually win the battle without even seeing it.

Any attacks work on the Storm Dragon, but Bahamut really shines, doing around 
9999 damage each Summon. Attacking physically works, and you can also use 
skills such as Jump or Power. This boss is quite a bit easier then the other 
bosses in the area, excluding his Maelestrom ability. The Storm Dragon is Weak 
Towards Ice Magic and abilities, if you are using Palom as a Black Mage 
instead of Rydia. 
============================================

After you have killed all five bosses (it usually takes 4-5 trips through the 
cavern) you are finished here.


*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*

                          *^* The Lunar Ruins *^*

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*

***Note*** While all of the Challenges and bosses in this area are complete,
I only partially have finished writing my area listings.  I didn't want to
add the levels portion until at least 25+ of them are written, and I only 
have around 20 of them done.

After defeating the game with any party, the Lunar Ruins is opened. This is a
new area that was added when they remade the "Advance" version of this game.
If you have played Final Fantasy 1&2: Dawn of Souls, and finished the 
Whisperwind Cove, you will know exactly what to expect here.  Nasty enemies,
50 floors, and a long, long, long walk.

The Lunar Ruins is to the northwest of the Crystal Palace.

The Order of which the trials you must face in here is:

Monk, Bard, Summoner, Paladin, White Mage, Ninja, Engineer, Dragoon, Twin Mages

A few notes before entering.  You can only do a specific characters' trial if
you have finished the game with that character in your battle party.  Therefore
you will need to finish the game at least three times with completely separate
parties each time.  A normal person will take 4-5 times though, especially
at lower levels.



***** An Important Note *****
I am told that the order of some challenges is randomized. Namely, the rooms
in the challenges.  While I have not seen this myself (I went through Cecil's
over and over again and got the same order) I can not confirm it -yet-, either.
This is my first time through the ruins, and I am trying to give people a basic
rundown of how to do things.  Once I've finished them once, then I will go
through again trying to figure them out. Note that this is only pertaining to
the rooms and not the challenges themselves.


On B4, Yang's music plays. You can not enter the door without Yang in your
party, or having not yet beat the game with Yang in the battle party.

================================================================
Yang's Challenge:
Enemies: Soldier Monk, Super Monk, Drillmaster

Head north, and watch a scene.

============================================
Challenge Boss: Soldier Monk
HP: 6000  | STR: 140  | DEF: 3    | MAG: 0    | MDF: 254   |
Gil: 5000             | EXP: 15000            |
Weakness: Fire        | Absorb: None          |
Treasure: None

There's eith of these guys that you need to kill. They rely mainly on physical
atacks that do decent damage.  Blink helps prevent damage, but there are so
many enemies here that they will tear through it quite wuickly.  But hey, any
damage prevented is better then none, right? You might want to have your healer
cast Curaga(ja) every round, since the sheer amount of damage from the enemies
can elevate quickly.

The more HP you take off a foe, the less "Body parts" or people make up his
body.  You don't need to take them down one by one, but it is a good
indication of how much HP the monsters have left.

This battle is not much harder then any other random encounter, other then
with many enemies. Use fire to kill them off quickly.
============================================

Continue north, and you'll fight another 8 Soldier Monks. This set has higher
HP but is pretty much the same altogether.

Continue north, and you'll fight against 8 Super Monks. These are, once again
encountered and fought much the same exact way the Soldier Monks were, except
that they are stronger and have more HP. They have 8000 each instead of 6000.

Note: Before continuing, cast Float on your entire party.

Continue north again, and you'll encounter 8 -more- Super Monks (-_-;;). Try
to save MP during this, since there is a boss at the end. After defeating
this set, you will fight 8 Drillmasters. This is a particularly nasty set
of enemies, so heal with Curaja after every battle. After this there is yet
another set of Drillmasters to fight -_-;;;;;;;;;;.....

After the battle, you will face the boss of this trial.

============================================
Challenge Boss: Lunar Titan
HP: 120000| STR: 196  | DEF: 2    | MAG: 35   | MDF: 37    |
Gil: 65000            | EXP: 65000            |
Weakness: None        | Absorb: None          |
Treasure: Grimoire LT

Being an earth based monster, hopefully you cast Float on your entire party.
This will make most of his magical attacks harmless to you. Unfortunately,
you will still need to worry about his powerful physical attacks. Blink should
do the trick in preventing damage from them.  If Rydia has finished her trial,
have her cast the Dragon right at the start to give everyone a free blink and
to give your healer a few rounds to get everyone settled in with the three-
round blink.

When Titan changes his position on screen (his other leg goes in front, and
his face cringes) then he is preparing his ultimate attack.  If Float isn't
on at this point, get it on now.  The attack, Earthquake, will miss you
completely if you are floating in midair.

Other then Earthquake and physical attacks, Titan has Stone gaze, which can
paralyze party members.  Cure this qith a quick Esuna casting, so that the
targeted member can get back into the battle effectively. 
============================================

You recieve a Discipline Armlet for winning this battle. Exit to the north
to finish the Challenge.
================================================================


On B8, Edward's theme plays.  You can not enter the door without Edward in
your party.

================================================================
Edward's Challenge:
Enemies: Specter

Enter the castle. You recieve a Requiem Harp, and are forced into a battle
with a Specter. This is automated. After a while, the battle ends. Head into 
the main castle.

In here, speak with all of the spirits.  To kill them off, you need to kill
them once, and then have Edward Sing to them. After killing these off, head
upstairs. After killing more spirits, continue up.

On the top floor, kill even more spirits in the same fashion (kill them off
first, then have Edward Sing to permanently kill them). Note that you can
restore your HP and MP by checking the pots in the room. After doing this,
more enemies spawn on the second floor so kill them off (zzz...).

Watch a scene after killing them all off. You're brought to a new area at this
point. There are no spirits in the water, so stay on the land until you have
killed all of the ones that you can kill without being able to go any further.

Note: There are hidden passages all over the place in here.

At the far south, head down the stairs.  Continue north and watch a scene.

============================================
Challenge Boss: Lunar Shiva
HP: 100000| STR: 173  | DEF: 2    | MAG: 36   | MDF: 55    |
Gil: 65000            | EXP: 65000            |
Weakness: Fire        | Absorb: Ice           |
Treasure: Grimoire LS

Dragon gear (Dragon Shield, Dragon Gloves, etc) as well as gear such as the
Protect Rings help considerably to reduce damage in this battle.  Shiva casts
incredibly powerful Ice magic on your party and you're going to be taking a lot
of damage from her spells. Even worse, She has powerful physical attacks.  The
physical attacks are easy to counter.  Blink helps considerably (either from
Rydia's Dragon with the Mist Ring equipped or from being cast normally) and
will be your main for of defense against them.

Unlike the other Lunar bosses, Shiva is NOT a counter boss.  Interestingly
enough, she is just strong enough as she is to take you down without counters.
Note that when Shiva changes her position from her normal stance to one that 
looks like she is ready to charge you, she is preparing her streongest attack.
Ice Storm is rediculously powerful, and will do 1500-3000 damage to every party
member.  Heal with a Curaja (and maybe even an extra Curaga) after each cast.

One important thing to note is that Shiva will counter you when you cast any
type of magical spell.  This includes side abilities from your weapons (such
as the Holy from Cecil's Lightbringer of the Flare from Cid's Firey Hammer).
Fortunately, she counters you by only curing HERSELF not by attacking you.  
Unfortunately, she casts Blizzaga on herself for around 2000 damage after each
spell cast upon her.  That means, if you cast a spell such as Flare that does
9999 damage to her, and she cures herself, you are technically only doing
around 7000 damage instead of the 9999 you should be doing. To counter this,
make sure any spell you cast on Shiva does over 2000-3000 damage so that she
does not actually gain HP.

While all of this sounds very intimidating, Shiva is very slow.  She does
massive amounts of damage yes, but if you have high levels she is easier to
defeat in a normal manner then some of the other bosses on the moon.  Just be
positive to keep Shell and Blink up.  And keeping everyones HP at maximum is
imperative as well.

After a long and painful battle, you should -hopefully- come out victorious-.
============================================

Watch a scene. You recieve a Harmonious Ring for completing Edward's Trial.
Exit to the north. This challenge is complete!
================================================================


On B12, Rydia's theme plays.  You can only open the door here if she is in your
party. Also, you need to have beaten the game with her in your battle party.

================================================================
Rydia's Challenge:
Enemies: Mist Eagle, Mist Summoner, Mist Kraken

You lose access to certain summons at this point.  Follow the path until you
reach a large open area. Head directly right (east) and you'll find a passage.
Follow this passage, and you'll find Shiva.

============================================
Challenge Boss: Shiva
HP: 64000 | STR: 172  | DEF: 5    | MAG: 50   | MDF: 52    |
Gil: 45000            | EXP: 50000            |
Weakness: Fire        | Absorb: None          |
Resistant Vs Ice
Treasure: None

Shiva is an Ice based boss. Therefore, Fire attacks will work best upon her.
Have Rydia nuke with Firaga for maximum damage. Depending on Edge's level, his
Flame may also do more (or less) than his physical attack. If you're using
Palom, having him nuke with Firaga will also give you some more added damage.

Shiva's physical attacks are the most powerful thing her in aresenal, so abuse
Blink to reduce physical damage.  She also has access to a wide variety of 
Ice based spells, including Blizzara.  Shell will help reduce damage from these
types of spells.

When Shiva's position changes (she's normally standing up, but when she leans
down and getting ready to attack) She is ready to release Ice Storm, which does
around 300 damage to every character in your party. a Quick Curaga fixes this 
right up.

Save your HP and MP though, you have a few more fights to do!
============================================

You will be able to summon Shiva again after this battle.  Head back north to
the main area.

From Shiva's locale, head all the way west, and then south down the western
passage.  At the end, talk with the NPC, and another battle begins. 

============================================
Challenge Boss: Ifrit
HP: 110000| STR: 198  | DEF: 2    | MAG: 40   | MDF: 35    |
Gil: 65000            | EXP: 65000            |
Weakness: Ice         | Absorb: Fire          |
Treasure: None

Being a fire based beast, Ifrit is weak towards Ice magics. Nuke him with
powerful high level water/ice spells such as Blizzaga. He has rather high
physical defense power, but you should still not have any problems damaging him
whatsoever.

Ifrit has some nasty physical attacks, so once again, cast Blink if you desire,
to protect your party. The boss has an extremely weak Fira spell on one member
as well, but that is not even worth mentioning because it does less than 200 HP
damage.

Like Shiva, when Ifrit's position changes from his normal position, he is
charging up his next attack. Ifrit draws fire all around him and looks like he
is about to rush your party. He will cast Flame on your party on the next round,
for around 500 damage to all members.  Curaga fixes this problem up nicely.

Ifrit has a massive amount of HP, so this battle will take a while.
============================================

After this battle, you recieve Ifrit as a summon again. Head back to the main 
area.

In the main area, head north from Ifrit's passage.  Go west down the first path
you see, and follow it.  Down here is another NPC.  Before you talk to it, cast
Float on your entire party.

============================================
Challenge Boss: Titan
HP: 75000 | STR: 180  | DEF: 5    | MAG: 28   | MDF: 48    |
Gil: 45000            | EXP: 50000            |
Weakness: None        | Absorb: None          |
Treasure: None

Titan is an earth elemental.  If you cast Float before the battle (or at the
very beginning) you will be immune to his special attack. He has no direct
elemental weaknesses, so you're just going to have to make due with your
strongest attacks.  Bahamut works well, but has a high MP cost, as does Flare.

Titan uses spells such as Quake.  Float will nullify this an make you immune to
it. He also has a nasty physical attack (once again, Blink is good to use to
prevent any lasting damage and to prevent using of your White Mages MP).

When Titan's position changes (its somewhat hard to notice, but his other leg
goes into the front, and his face starts cringing) he will use Earthquake (not
just Quake).  Once again, Float makes you immune to the damage that this does.

Because of high HP and lack of elemental weaknesses, this battle may take a 
while.
============================================

You regain Titan as a Summon at this point. Head back to the main area.

In the main area, head north.  In this new passage, head all the way east, and
you'll see an area blocked by mist.  Ignore that for now and continue east.
Down this path you'll find yet another NPC.  Speak to him to engage in one more
battle.

============================================
Challenge Boss: Ramuh
HP: 60000 | STR: 170  | DEF: 5    | MAG: 41   | MDF: 54    |
Gil: 45000            | EXP: 50000            |
Weakness: None        | Absorb: None          |
Resistant Vs Lightning
Treasure: None

Ramuh is Lightning based. Avoid casting lighting spells on him, as they will
have little or no effect. Like Titan, Ramuh has no elemental weaknesses so
you're going to have to make do with what you have. Try Bahamut or Leviathan,
Flare works as well.  Physical attacks tend to work better then anything
magical.

Ramuh has the same weak magical attacks that the other bosses do, this time they
are Thunder Based (Thundara to be exact). His physical attacks are once again,
far more of a threat then anything else he can do, so Blink will save you MP
and allow you to fight on unhindered with healing. The worst Ramuh can do is
the very powerful Blitz, which does around 1700 to a single member.  Send a
Curaga that members way immediately, since that is quite masty.

When Ramuh draws his staff into the air, and power surrounds it, heal everyone.
This is his signal for his powerful attack against all members. Lightning does
500+ to all members of your party, so heal it up with a Curaga or a Curaja.
Characters such as Edge may take quite a bit more damage from this attack then
characters with higher magical defense.
============================================

You gain the ability to summon Ramuh again after this battle.  Head back to the
main area and go all the way north. There was an area that was covered by fog
that you can now pass through. Continue north through this passage to confront
this boss.

============================================
Challenge Boss: Lunar Dragon
HP: 105000| STR: 180  | DEF: 2    | MAG: 254  | MDF: 44    |
Gil: 65000            | EXP: 65000            |
Weakness: None        | Absorb: Holy          |
Treasure: Gimoire LD

The Lunar Dragon has a poison gas ability that will poison all of your party 
members.  Since poison is not a huge deal, don't worry about healing it.
Especially because he will probably just cast it over again once cured.
The boss also has a Sleeping Gas attack, which he uses very, very infrequently.

If you note the way the Dragon looks, you will remember the battle from the
very beginning of the game. The Dragon turns to Mist every once in a while.
When this happens, avoid attacking, since your attacks will miss. His Cold Mist
will probably only do one damage to your party, but it's not worth wasting the
turn attacking.  Just wait, or buff your party up during this period of time.
Unfortunately for you, the Dragon can still attack you with spells such as Slow
while he is in this form, so cast Haste to counter this effect.

When attacking, Flare seems to work better then summons in this battle.  This is
mainly because of the time to cast is shorter, and you never really know when
the dragon is going to change his form.  You don't want to waste your MP! Timed
physical attacks work well. I suggest casting Blink to lower the damage the boss
can do from his physical attacks as well, since they are very very powerful.

When the boss gets near death, he will start restoring his HP with "Restore"
for 9999 if you do not kill him quickly.  The battle will take a huge amount of
time, because of the bosses high stats.
============================================

You recieve the Gimoire LD for fimishing this battle. Exit the cavern to the
north. The Mist Ring is a great item for Rydia, so make sure to equip it as
soon as possible.

This ends Rydia's Challenge.
================================================================


On B16 you'll find Cecil's Challenge. You will need to have him currently in
your party, and have beaten the game with him in your party to enter the door
to the challenge.


================================================================
Cecil's Challenge:
Enemies: None

Watch a scene as you enter. Head north and through the door.  

On the screen with 5 children and a pig, speak with the first child entitled
"Bully".  he runs off, giving you access to the other children. Speak with each
bully separately, and after a firm scolding by Cecil, he sends them running
off.  Speak with the pig if you desire, and exit to the northeastern corner
of the town.

When you come along a single soldier in the passage, speak with him, and he
asks you to guard the treasure.  At this point, do not move or press any
buttons.  Go downstairs, get a drink, go outside, and do whatever for about 
a minute and come back and the Soldier should come back and be speaking with
Cecil.  This is a timed event, so you can not make it better or worse by
moving or doing anything.  Whatever you do, DO NOT EXAMINE THE CHEST.

Continue along the path until you reach another set of guards. This is another
time for guard duty. The rules of conduct are not to move or speak as a guard.
Pretty simple, right? Just stand still and stay there NO MATTER WHAT HAPPENS.
That means no picking up items...Or playing hero. After the guard comes back,
exit to the southeast, through the door.

Follow the path in the 'dungeon' like area. At the end of the path, speak with
the NPC. Don't attack! Though it looks like a monster, some text plays out.
After a certain amount of time, the battle automatically ends. Go upstairs to 
the next level.

On one screen, you'll see a boy who is drowining.  Rush over to him as fast as
you can (no dawdling now!) and speak with him.  After saving his life, circle
around the buildings and exit this area.

If you have done everything right from here, you will obtain the Lightbringer. 
This weapon is even stronger then Cecil's Ragnarok.  But don't toss the Ragnarok
yet, as you will probably need it later.  Speak with the NPC again.

============================================
Challenge Boss: Lunar Odin
HP: 95000 | STR: 191  | DEF: 2    | MAG: 95   | MDF: 48    |
Gil: 65000            | EXP: 65000            |
Weakness: Lightning   | Absorb: None          |
Treasure: Gimoire LO

Odin is rediulous.  He uses Zantetsuken for around 4000 damage to everyone in
your party at once. Blink won't stop the Zantetsuken damage, so you'll need to
keep everyone at full HP at all times.  Fortunately, you know when Odin is
going to act, as his Sword Arm raises in the air.  Unfortunately, this is not
his only attack, and so you need to be very careful.

Try casting Dragon with Rydia if she has a Mist Ring, right at the start to give
everyone a single blink.  This will defend versus one attack, which will be
enough to save your life after the Zantetsuken hits you. Hopefully more then two
to three characters survived the attack, so they can revive anyone dead. Don't
have Rosa revive the dead, rather, have her just spam Curaja over and over to
bring everyone back to full health.  You only have a few rounds!

Attacking Odin is easy.  He has low defense versus any type of physical attack,
so you will probably find your attacking characters doing massive amounts of
damage to him.  Cecil with his Lightbringer will probably do well over 10,000
damage a round every time it casts Holy. Also, remember that Odin has a severe
weakness towards Lightning magic, so have all of your casters spam Thundaga
on him.

Be very very careful! You are timed in this battle.  After a few rounds of
battle, Odin changes his position and gets ready for a Double (yes...double)
Zantetsuken.  This is probably 8000-10000 on all of your party members.  Unless
all of your levels are capped, there is probably no way you can survive this.

If you're still having problems, you might have to level up and come back later
when you are stronger and have more levels.
============================================

You have finished Cecil's Challenge.  Congratulations!
================================================================


On B20 Rosa's theme plays, and you'll find her challenge.  You'll need to
have beaten the game with her in your party to have access to the challenge.
She needs to currently be in your party, as well.

================================================================
Rosa's Challenge:
Enemies: Metamorpha

Watch a scene. Rosa needs to talk to everyone on the screen. You are timed,
and some people are monsters. You need to try to avoid the monsters, since
they are just a waste of your time.  The second and fourth pigs you
see are monsters for example, so don't speak with them.  The last pig is human,
though. The second statue (its a woman) is a monster, and the frog to the
west of that is a monster as well.  There's a mini person in the southwestern
corner thats a monster as well, so avoid this person.

Any person lying on the ground like they are dead is a human, so don't
hesitate when speaking with them.  This is more of a memory game then anything
else.

Note: This is an extremely, extremely annoying challenge. Feel free to reset
a couple of times before you finish it. This Challenge and Edge's are tied for 
most annoying challenges in the game.

A few more notes: You do NOT have to fight any monsters in here to get Rosa's
White Ring, but you should if you want to get a Bestiary completion. The most
missed Human is the Frog to the far north, which you need to enter the Canal
to get to.  This one takes the most time to get to, so make sure that you get
it last.

Whether or not you have spoken with all the humans, when the time runs out,
Asura attacks!

============================================
Challenge Boss: Lunar Asura
HP: 130000| STR: 183  | DEF: 3    | MAG: 55   | MDF: 40    |
Gil: 65000            | EXP: 65000            |
Weakness: None        | Absorb: None          |
Treasure: Gimoire LA

Unlike the original Asura, this one attacks you without being attacked, and she 
is extremely nasty.  She uses level three spells, which will each do around 3500
damage to a member.  The cure? The same as it was in the previous Asura battle.
Reflect, of course! She also casts Curaga on herself when her "Human" face is
on. Don't worry about casting Reflect on her, just yourself. If you can get
Reflect off on encough characters quickly enough, Asura will slaughter herself
and you won't even have to worry (too much) about your own damage.

With Reflect on, the only thing you'll need to worry about is Globe 199.  This
instantly kills one member of your party, but is easily cured by a casting of
Full Life. Asura also has physical attacks.  To get over these, you need to get
Blink cast.  To get Blink on without spells, have Rydia summon Dragon with the
Mist Ring on.  This will give everyone a free shadow. Edge can use Image to get
a cheap blink on himself. 

One thing to note is that if you cast Reflect on Asura (I highly suggest you
do not...) you will need to unequip weapons with an additional spell, such as
the Lightbringer or Firey Hammer. The spells will be reflected back at you,
and may even kill a party member with low HP.

As long as you stick with physical attacks, you will probably not even need to
heal. It just takes a while, since Asura is mainly killing herself.

Note: Every once in a while, (very rarely, I've seen her do it once after
killing her 5 times) Asura will Restore herself for 9999 HP. It doesn't happen
often though...fortunately. Only her human face uses this ability, so when on
this face, change her off of it quickly.
============================================

There are three items that you can get from this challenge, depending on how 
well you do. If you do badly, you get an Elixir.  If you do moderate/good, you
will recieve a Megalixir.  If you save every human you will obtain the
"White Ring".  This is Rosa's special item, which allows her to Pray for more
HP Recovery.

You have now finished Rosa's Challenge.
================================================================


On B24F, you'll Find Edge's Challenge.  You need to finish the game with Edge
in your party to open the challenge, and have Edge in your current party to
complete it.

================================================================
Edge's Challenge:
Enemies: Palace Guard, Lamia Queen, Goblin Prince

From where you gain control, head all the way left and head north up all
the way up the screen. When you can, head south (you'll be on the right this
time).  Enter the door on the left here. In this room, you'll find a switch to
the far right.  Rress it to open a secret passage. Hit the far left switch this
time. In here, there's a pot to heal MP if you need it.  Go up the two sets of 
stairs to the next level.

Talk to the NPC at the top of the screen, and watch a scene. We need to go up
to the top again.  Press the right switch again, then the very far left one. Go
up the stairs, and watch a scene.

Downstairs again, step on the small cracks (not the dark cracks) and press the
red switch. head through the newely opened door. Be very careful over the next
cracks, and only step on each one once. At the intersection, go south. Read the
note on the eastern wall.

Do what the note says... Go down one step, right two steps, down two steps, and
right one more step. Read the note here, as well. You will need to follow these
steps exactly as well.  They are:
Right 3, Up 4, Left 4, Up 8, Right 5. 

Note: If you fall at any point, you'll need to backtrack exactly...everything
needs to be redone pretty much.

Ignore the three sets of stairs here, and step on the Blue switch on the ground.
Continue south, and out the door. Go right back inside, and walk over the cracks
(which have magically repaired themselves). There's a newely opened Blue Door
just northeast of the cracks.  Enter here, and press the green-ish floor switch.
You need to fall down the hole to continue. Down here, step on the teleporter
and you'll be brought back to the entrance. Enter the Blue Door here, you'll
be in midair. Go six steps left, eight steps up (careful not to go through the
green door here!) and five steps right.

Once again, ignore the first set of steps, and enter that green door to the
northeast. Go up the stairs in here. In the southeastern corner of this room
you'll find a hidden passage. When you can see Edge again, enter the small
portion to the south to find another hidden passage. Head all the way south,
two steps west, continue all the way south, move a bit west, and you'll see
Edge again. Continue west, and go north. Head into the wall again.

When invisible again, head west as much as you can, then south as much as
possible.  Continue west until you appear on the blue sky. STOP HERE. Take one 
more step west, and then take two steps south. Now head all the way west and use
a Key (found by killing Palace Guard) to open the door. Enter. When invisible,
head as far north, then west, and then south, and then west again until Edge
appears. Head north (be careful not to step on the Blue Sky!!!!) and take an 
iffy corner to the main area.  There's a pot to restore your MP to the east.
Continue north all the way, and find the hidden passage in the northeastern
wall.  Use another key (found on more Palace Guards) to open this door here.

Enter the door. There's a hidden passage in the southwestern corner, head all
the way west and then all the way north to become visible again. In the 
northeastern corner there is another hidden passage, go through it, and you'll
be brought to a new screen.  Don't panic!  Enter the double doors here. Talk to
the NPC again.

============================================
Challenge Boss: Lunar Ifrit
HP: 130000| STR: 183  | DEF: 3    | MAG: 55   | MDF: 40    |
Gil: 65000            | EXP: 65000            |
Weakness: None        | Absorb: None          |
Treasure: Gimoire LI

After all that hell, you still have to fight a boss. -_-; Ifrit is a fire based 
boss, and therefore weak towards Ice Magic. I highly suggest against using Ice
magic against him though, since he will counter you with the extremely nasty
Glare ability.  Glare will take down over 3000 HP off a single character's
health.

Ifrit's animation changes quite often.  When this happens, he is preparing his
special attack. This attack is Flame, which does around 500 damage to every 
member of your battle party.  Heal it up with a Curaga quickly so that you can
get back onto your feet to counter his physical attacks.  Blink is good for
preventing any serious damage.

Ifrit is a Counterattacker.  You'll remember these from your Behemoth battles.
The more you attack, the more he attacks.  In these battles, Blink is your very
best bet to prevent damage, especially because you can spend the first few
rounds defending and taking no/little damage at all from his attacks. 

The key rule to remember with all counterattacking bosses: Don't input too many
comands at once.  Two or three at maximum so that you can control the bosses
actions. If you can keep Blink on, you'll be fine, but too many attacks and your
Blink will wear off before your White Mages even get another turn.

One last thing to note: Ifrit is not a complete counterattacker.  He will attack
you normally as well as coutnerattack most every move you make.  This makes him
dangerous in a way that counterattacks are not normally dangerous. His Flame
ability is something like a weaker version of the Final Bosses Big Bang, and a
timed event rather then something you can control.
============================================

You obtain the Hanzo Gloves after finishing this battle.

You have finished Edge's Challenge.

Note: If for some reason you want to go back (you're crazy!) you can earn a
Magazine by finishing it again...or so I read.
================================================================


On B28, you'll find Kain's Challenge.  You need Kain in your party, and to
have beaten the game with him in your battle party to open the door here.

================================================================
Kain's Challenge:
Enemies: None

Kain enters alone. Watch the scene. When you gain control of Kain, talk to
the two men north of Cecil and Rosa and they will speak of the Grim Reaper.
Then speak with the two people to the far west. After speaking with them,
speak to the man just north of Cecil for another short scene. After the scene
head into the Inn, and spend the night.  Don't worry, it's free. Watch a 
scene.

When you awaken, examine the lance to your west. You obtain the "Blood Soaked
Lance". Exit it the inn, and watch a scene.  Head north and watch another.
After the scene, check the Blood Soaked lance from your inventory screen, and
then speak with Cecil.  Watch another scene. Then speak with the man beside
the dead man, for another scene.  Head out of the Inn.

Now you need to speak with all of the people walking about town. Note their
reactions, since you are supposed to be 'finding clues' for Cecil. After doing
this, enter the passage to what was once Devil's Road (its open now) and head
downstairs. Speak with the NPC's down here. Head back upstairs, and into
Cecil/Rosa's house.  Speak with Rosa's mother. When you go outside, the sky
should be dark now. Head back to the inn and stay the night.

You gain control in the middle of the night.  Head outside, and speak with
Cecil.  Try to head north of him for a short scene. Now, head to the
northeastern corner of town (near the waterfalls) and you'll see another scene.
When you gain control, go speak with Cecil near Rosa's house. Speak with Cecil
once again inside the house, and go back and spend the rest of the night
at the Inn.

Exit the inn, and enter Rosa/Cecil's house again.  Watch a scene. Speak
with Rosa and Cecil again and exit the house.  Head to the northeastern corner
of the town, where you originally found Rosa.  Examine the item on the ground.
Examine it twice. Now, head back down into the strategy room (under the passage
to Devil's Road) and speak with the mage here. Head back to the Inn, and watch
a scene. After the scene, speak with the guard by the door and watch another.

Exit the Inn, and follow the NPC.  Continue following it until another scene
plays. Head back to the Inn, and head over to the beds.  Examine the Lance 
once again. Watch a scene, and head into the Devil's Road (itself, not just
the strategy room) and follow Cecil. Watch a scene. Choose "No".

============================================
Challenge Boss: Dark Kain - Lunar Bahamut
HP: 50000 | STR: 213  | DEF: 2    | MAG: 18   | MDF: 24    |
Gil: 65000            | EXP: 65000            |
Weakness: None        | Absorb: None          |
Treasure: Grimoire LB

The battle starts off against Dark Kain.  Keep Kain in the back row for the
entire battle, and have him Jump over and over again. 

Bahamut has a 3 timer countdown.  His timer goes from three to zero, and when
it reaches 0, yep, you guessed it. Mega Flare. To prevent being hit by this,
you need to Jump when the timer hits about 1.  If you jump too early, you'll
come down too early, and be hit by the Mega Flare. Note that you'll actually
need to prepare (select) your Jump around 2, because Kain takes a while to
get into the air.

After you get the timing right (it may take a few tries, so expect to do this
trial over...) Bahamut will Counter you. After every attack you do against 
him, he counters you, so you want to attack him as least as possible.  Namely
Jumps only.  As long as you can keep Jumping on him, and you're in the back
row, you should be fine.

This is a battle of patience.  If you can outlast the boss in patience and
in timing, you will win.

There is another way to finish this battle by using a Lunar Curtain on Kain.
This gives him the Reflect effect and allows him to bounce back Lunar Bahamut's
own attacks.  You then have a choice of either attacking him normally or of
Jumping whenever you want.  For the full effect, Jump at 3 so you land at 1.
This way, you will do Jump damage, as well as Reflect the Mega Flare back at
the boss.  I don't suggest attacking physically, since Bahamut will counter
your every move with an attack of his own and you'll be required to needlessly
heal your HP.
============================================

After the battle, you recieve the Dragoon Gloves and the Abel's Lance.

Note: What happens if you choose "Yes" instead of "No" and kill your foe?
You become Dark Kain for a few moments, and you recieve nothing at all from
the trial. Kinda cool to watch once, but its much more rewarding to complete
everything.
================================================================


On B32 you'll find Cid's Challenge.  You need Cid in your party, and to have
completed the game with Cid in your battle party to open the door here.

================================================================
Cid's Challenge:
Enemies: None

***Note*** Your order here may be different than mine was, but the goal
is pretty much the same.  You need to play "Crazy Taxi" to a set number of
people brining them from one area to the other until the challenge ends and
you fight Lunar Ramuh.

Hop onto the airship, and watch a scene. You need to fly to Mysidia. You will
need to get there in a minute and twenty seconds. This is very very easy,
even if you get lost.

Once in Mysidia you have someone else to pick up. You need to get to Troia in
under a minute.  Troia is northwest of Mysidia.  Head directly north until you
hit the desert by Kaipo, then head directly west. You'll find Troia here.
Landing is the hardest part.

You need to head to Fabul this time. Fabul is west of Troia. Head west over
the ocean until you hit a continent.  Head directly north from here, and you'll
find Fabul.

This time, you need to go to Kaipo.  Kaipo is southwest of Fabul.  Head west
until you hit Damacyan.  Now head south to find Kaipo.  Now this is important.
You can NOT land on the desert, so you need to find the small piece of land
to the northeast (near the mountains) and WALK to Kaipo.

This time we need to go to Agart. Walk over to your airship, and head directly
south (and very very slightly east) until you see Mysidia.  From here, head
southwest and you'll see Agart. This is the hardest because you needed to have
planned where you parked your airship previously.

After finishing all of these, watch a scene.

============================================
Challenge Boss: Lunar Ramuh
HP: 90000 | STR: 178  | DEF: 2    | MAG: 44   | MDF: 48    |
Gil: 65000            | EXP: 65000            |
Weakness: None        | Absorb: Lightning     |
Treasure: Gimoire LR

Ramuh as a very, very, very nasty Thundaga spell which can do over 3000
damage to a single party member, depending on the member.  This is what he
counters you with, rather than a physical attack. What is difficult about this
though, is that Ramuh is Lightning based absorbs Lightning magic when directed
at him.

You can use Reflect, but only if you think you can do more damage per round
then Ramuh can heal himself for when his magic is Reflected back. I personally
wouldn't suggest Reflect unless it was on your lowest magical defense
characters (Edge, Cid, etc). This is because Ramuh also uses Blitz, which will
go right through Reflect, and when everyone has Reflect on, you have no really
good way of healing every party member.

When Ramuh changes his position (raises his staff into the air) he is readying
his final attack.  This ability, Lightning, will do 500-1000 damage to all
members of your battle party.  Quite nasty! With this paired with all of his
counters you are in for quite a ride...This ability can not be reflected
by magic. Try using Diamond gear to lower the damage, as it lowers Lightning
Elemental damage. 

If you're low levelled, you can try this strategy.  Have Rydia summon Bahamut
over and over again, since the boss will not counter magic with magic.  Have
Rosa/Porom constantly be healing/casting Blink and Shell on party members.
Everyone else can defend, or do other random things.  Attack when you feel
you can. Bahamut should do a good 8000+ every time you cast it, or more.
This strategy is efficient, but it takes a ~long~ time.

This is a nasty battle.  One of the nastiest in the entire dungeon's, because
it is so hard to prevent the damage all together.
============================================

You obtain a Firey Hammer after the battle. Congratulations on beating Cid's
Challenge!
================================================================


The final challenge is the Twins' Challenge.  To open this hallenge you need
to have beaten the game with either of the twins (it doesn't need both).  But
to actually ENTER the challenge, you need to have BOTH twins in your party.
Palom and Porom in the same party. This Challenge is found on B36.

================================================================
Palom and Porom -  The Twins' Challenge:
Enemies: Tiny Mage, Tiny Toad, Gigantoad, Toadgre

Watch a scene. When you gain control, head east, and speak with Porom.

You have control of Palom first. Press the switch to the northwest of the
entrance and watch a scene.  Press L1 and R1 to switch between characters.
Switch to Porom, and press the switch on her side.  Go through the door Palom
opened for her to the northwest.

On this pink screen, head east and step on the blue square to the far east
to gain the float status effect.  Avoid the yellow square else you get the Mini
status.  The pot here restores your MP. Press the switch to the south and 
switch characters to Palom. Head north into the room Porom opened for him, and
watch a short scene.  Head all the way west and use the green switch on the
floor to change to Toad. Head back east and go through the passage you watched
the toad go through and press the switch in here. Head back to the main area,
and remove your Toad status. Head through the door to the north.

Change to Porom, and head through the northern door.  In here, watch a scene. 
Head back south, and go all the way west.  Change to Mini status with the
yellow floor plate. Head back through the door to the north.  In here, go 
through the passage only open to you if you are in Mini status. In here, head
northeast, press the switch on the wall. Change back to Mini status if you
took it off (with the yellow floor switch) and go over to the pink door. Try
to go through and watch a scene.  Step on the pig status changer and go
through the door as a Miniature Pig.  Take off Pig status, and head all the way
west.  Step on the blue ground switch, and Porom makes a short comment.
In Mini status, head through the northern passage and change to Palom.

Controlling Palom again, change to pig status and go through the door to the
northeast. In here, change to Mini status with the yellow plate and walk
through the hole to the north of the entrance. Press the switch, and change
out of mini status. Head through the door to the far west. In this Bluish room,
step on both the Toad and Float status changers, and head east around the
screen. Go through the door to the far east here and step on the floor switch.
Head back to the closed doors and change to Porom.

The door by Porom should now be open. Follow the passage, and get the Pig magic
effect to go through the door. Remove the effect, and get the float effect to
the east. Follow the passage, and go south through the door when you can.
Press the switch here.  Go through the door to the east and get the toad
status, and continue north through two passages. Step on the green switch at
the end, and switch back to Palom.

In control of Palom again, head through the door Porom opened for you. Get the 
Mini status effect and head back into the previous room. head south and get both
the toad and Float effects. Head east over the damaged floor and enter the small
hole. Remove the toad status, and continue through the next hole. Remove the
mini status and head west. Step on the floor switch, and if Porom has stepped
on hers as well, a scene plays out.

With your party reuinited, follow the path north and speak with the NPC.

============================================
Challenge Boss: Lunar Leviathan
HP: 135000| STR: 205  | DEF: 3    | MAG: 38   | MDF: 51    |
Gil: 65000            | EXP: 65000            |
Weakness: Lightning   | Absorb: None          |
Treasure: Gimoire LL

Leviathan once again retains his signature Tidal Wave move.  This time it
does around 800-1500 to all members of your battle party.  Surprisingly,
it is not a double Tidal Wave like Ogopogo did.

Like all other fights with Leviathan or any other great Serpents (Ogopogo,
etc) this is an exceedingly straightforward battle. There's no counters,
and you can attack however you wish. Leviathan does use Blizzaga from time to
time, but its not really powerful enough to warrant casting Reflect on party
members, especially when you need to Curaja after the Tidal Waves.

The only really new and powerful ability Lunar Leviathan has is a big one.
He has access to Maelstrom. Maelstrom is an attack you have probably seen
before which doesn't do any direct damage, but brings all party members 
to critical HP range. You -must- heal with a Curaja after each Maelestrom, so
that you do not get wiped out in case Leviathan casts Tidal Wave on his next 
round. 

Attacking with Thundaga is a better form of offense then Flare, since it will
almost always do 9999, where Flare does around 9000.  Physical attacks of any
type work decently, but Jump is particularly nice so that you can avoid 
Malestrom in case Leviathan decides to use it.
============================================

Examine the item on the floor where Leviathan was standing. you recieve two
Twin Stars. Exit to the north and the trial is completed.
================================================================


After completing every challenge, you're ready to take on the final boss of the
Lunar Ruins. Pick your party of choice and make your way down to B40.

On B40F, you'll find a replica of the final area of the base game.  Run north
and watch a scene.

============================================
Challenge Boss: [Final Boss] EG
HP: 200000| STR: 225  | DEF: 3    | MAG: 45   | MDF: 202   |
Gil: 0                | EXP: 0                |
Weakness: None        | Absorb: None          |
Treasure: None

Just for those wondering, the EG in his name stands for "Easy Game".  This
was the sprite used in the "Easy Game" version of Final Fantasy IV in Japan.

Weapons that cast spells, such as the Lightbringer of Firey Hammer are not 
reccomeneded for use during this battle. The boss casts Reflect upon himself
and when you use these weapons and they cast spells, you will just be hurting
yourself more then you are hurting the boss.

Like the final boss of the main game, this Final Boss uses Big Bang, but this
time for around 2500 HP damage to all party members, even if you're around 
level 70+. This is not a timed event this time, rather an action. His other 
attacks mainly include spells such as Toad and Mini, which are curable by a
Remedy or a quick casting of Esuna.  Cure this especially quickly if it gets
onto your healer, though it is highly doubtful that it will. He also has spells
like Flare and a powerful spell like Glare in his ability box, but he is so
slow that you just will not see them often, and it is easy to cure the damage
from.

People claim that the easiest way to beat this boss is to use each of your
Grimoires one by one.  You recieved Grimoires from each Lunar Boss you
defeated in the dungeon.  In example, defeating Lunar Dragon gives you the
Grimoire LD.  Using these will kill off this boss with ease. You should
wait to use your Grimoire's until the boss starts healing himself though.
Of course, if you're having a lot of trouble you can use them earlier but
a challenge is always good, right? ^^

Of course, it is very possible to beat the boss without the use of Grimoire's.
Just note that after a while of fighting the boss will start healing after 
your every attack.  What you need to do here is not attack at all unless you
know that your attacks will do more damage then the boss will heal for. In
example, if Cecil's attack does 4000 damage,and the boss is healing for 3000,
its fine to attack (for now) since you are still in the positive damage range,
doing 1000 damage per round. This is the point when people usually choose
to use their Grimore's. As long as you can keep damaging him for over what he
is healing himself for, this is actually quite easy to finish.

A few things to note. One is that once he starts healing himself he becomes
quite a bit faster and his attacks change.  He uses different types of attacks,
though they are not necessarily stronger. The battle is drawing to a close, and
at this point Reflect has usually worn off so its a good time to cast like
crazy.
============================================

Well, you have beaten the Final Boss of Lunar Ruins, and all thats left to do
is everything that a completionist would.  Congratulations!

Surprisingly...there's still a lot to do.  Try beating a Brachioraidos, as they
are much harder then the EG boss.


================================================================
Lunar Ruins:  The Levels
================================================================

*** This portion of my guide is incomplete and still in progress ***

This section is meant to go over the levels of the Lunar Ruins.  The order of
the levels encountered in the dungeon is randomized, somewhat. Each area 
between certain Challenges contains 4-5 levels that you have a chance of
getting each time you enter the ruins.  Note that there are only 3 levels that
you can actually get each run through the ruins, for a total of 40 levels.

People call this a 50 floor dungeon because there is 50 different types of
floors rather then because if is literally, 50 floors long.


----------------------------------------
Top Floors:
----------------------------------------

Large Bridge Floor:
Enemies: Echidna, Goblin Prince, Lamia Queen, Wicked Mask, Behemoth
Items: Remedy, X-Potion, Elixir

The exit is almost impossible to see, its at the southeastern portion of this
area, in the far south.
--------------------

----------------------------------------
After Yang:
----------------------------------------

Floor of Remeberance [Lunar Path]
Enemies: Echidna, Abyss Worm, Lunar Virus, Prokaryote, Eukaryote
Items: Cottage, Phoenix Down

This floor looks much like the top floors of the dungeons, thats why I call
it [Lunar Path]. It is pretty much the same as the very first screen of the
Lunar Path as well, so the exit is to the far north.
--------------------


----------------------------------------
After Edward:
----------------------------------------

Order your Numbers Floor:
Enemies: None
Items: None

Speaking to the main will give you a set of randomized numbers (such as
0128934). You need to walk around the room carefully stepping on the 
plackards with the number on them.  So if the man tells you to step on 9871
step on the plackard 9 first, followed by 8, then 7, and then 1.   This will
open the door near him allowing you to continue.
--------------------

Animal Numbers Floor:
Enemies: None
Items: Megalixir

When you speak with the man here, he tells you to watch the animals carefully.
Count how many of which animal goes into the house. The is randomized as well,
but both times I've done it the answer has been 1.  If you correctly guess it,
you will recieve a Megalixir.
--------------------

The Lost Library [Mysidian History]
Enemies: None
Items: None

In here, you need to check the bookshelves to find the lost book "Mysidian
History".  By speaking with the scholars in the area, they will give you legit
hints to the books location.  The books location is randomized among the many
shelves in the room. After finding it, go back and talk with the man, who
leads you to the exit.
--------------------


----------------------------------------
After Rydia:
----------------------------------------

Lunar Town [Version 1]

Enemies: None
Shops: Inn, Weapons, Armor, Item

This is a normal town screen. There are some very expensive items to be found
here, but NOTHING compared to later.  This is more meant to be a place to
stock up and rest if you need it. The exit is to the far south.
--------------------


----------------------------------------
After Cecil:
----------------------------------------

Floor of Rememberance [Tower of Babel - Underground]

Enemies: Sorceress, Palace Guard, Purple Bavarois, Courl Regina, King Bomb
Items: Remedy

Exit is in the northeastern corner of the room, chest is in the northwestern
corner.
--------------------


----------------------------------------
After Rosa:
----------------------------------------

Floor of Rememberance [Path to Babel]
Enemies: Bloody Bat, Palace Guard
Items: Dry Ether

Exit just south of the entrance, but getting the chests is the harder part.
--------------------

Floor of Rememberance [Sealed Cave]
Enemies: Coeurl Regina, Miss Vamp, Echidna, Chimera Brain, Crystal Dragon
Items: Dragoon Plate, Cottage, Dry Ether

This floor has two doors to the north and the exit to the southeast. The door
to the north contains a Dragoon Plate. The door to the northeast contains a
Cottage and a Dry Ether.
--------------------


----------------------------------------
After Edge:
----------------------------------------

Fairy Lake
Enemies: None
Items: Megalixir

Speak with the fairies in the lake and they will restore your HP and MP, as
well as give you a Megalixir.  The exit to this screen is at the very top.
--------------------

Lots of Bridges
Enemies: Magic Dragon, Crystal Dragon, Coeurl Regina, Chaotic Knight,
Stratoavis
Items: Loki's Lute, Cottage, Dry Ether, Elixir

This is a rather difficult level to manuver around, and it is very, very large.
The Loki's Lute is not in a chest, rather if you examine one of the crates you
will find it there.  The exit is to the far south of the area.
--------------------

Red Door/Blue Door
Enemies: None
Items: Changes

Depending on your choices, you will receive items. This is actually sort
of a personality test, and whichever 'job class' you get, you get different
items. 

Note: This is only some ways to get the certain job class/items, there are
others. 

If you choose "Intellect", "Front Row", "Size them Up" you will
be an Engineer and will receive an Alarm Clock and a Siren.
Choosing "Athletic", "Cure Spells", and "Size them Up" will also give you
the Engineer status.

If you choose "Athletic Type", "Cure Spells", "Attack Immediately", and
"Protect the ally from attacks" you will be a Paladin. You receive a Megalixir
when you choose to become a Paladin.

If you choose "Athletic Type", "Cure Spells", "Attack Immediately",
"Defeat an enemy quickly", and, "Attack Swiftly", you will be a Ninja.  You
receive a Shuriken and a Fuma Shuriken when you choose to become a Ninja.

If you choose "Intellectual", "Rear Guard", "Perform a Magic Trick", and
"Think carefully before acting".  This will make you a Mage.  There is 
a way to become a mage if you choose athletic as well, but it is quite odd.
You receive a Dry Ether and a Soma Drop for choosing to become a Mage. 

If you choose "Athletic", "Potions", and "To Train Harder", you will be a
Monk.  If you choose to be a Monk, you receive a Golden Apple and a Silver
Apple.

If you choose "Intellectual", "Rear Guard", and "Sing a Song", you choose
to become a Bard. When you become a Bard, you receive a Gysahl Whistle and a
Gaia Drum.
--------------------

Lunar Ruins - Many Chests-
Enemies: Crystal Dragon, Palace Guard, Magic Dragon, Golden Toad
Items: Cottage, Dry Ether, Light Curtain, White Fang, Blue Fang, Red Fang,
Dry Ether, Elixir, Elixir, Megalixir, X-Potion, X-Potion, Perseus's Bow

This floor looks like the opening floors of the dungeon, and also the Lunar
Path. There's a whole bunch of chests in here, in the central area. There's
also a chest in the southwestern corner of the room.  To get there go to the
northwestern corner, second slot down, and follow the hidden passage until you
reach it. The exit to this level is to the southeast.
--------------------

----------------------------------------
After Kain:
----------------------------------------

The Village of the Moon
Enemies: None
Shops: Weapons, Armor, Inn, Item

Some of the most expensive pieces of weapons and armor are found here, in the
Village of the Moon. Because of the sheer height of the price on everything,
you'll almost definitely not be able to afford everything you want on the
first, and perhaps even second time you visit the town.

This is the ONLY place in the game that you can buy Megalixirs. But at the 
steep price of 650,000 gil, you will probably not be able to afford many...
--------------------

Single Chest Room
Enemies: Chaotic Knight
Items: Rainbow Robe, Megalixir*

I'm not too sure about this room.  The first time I went through I got a 
Rainbow Robe.  The second time through, the chest was closed again and I
got a Megalixir.  There's not much else in here except enemies.
--------------------

Natural Selection
Enemies: Chaotic Knight, Lamia Queen, Stratoavis, Magic Dragon, Crystal Dragon
Items: Clear Water, Firewood, Honey, Doll, Megalixir


***Note*** This level may be like the Dwarf level in the Whisperwind Cove in
Dawn of Souls and the items found/needed are random.  I'm not positive. I
just have the oder I found mine in, and used them.

This screen looks something like the Waterways of Baron or the Waterfall
Cavern.  There's a large lake to the east of the entrance, which if you
examine it, you'll obtain some Clear Water.  In the pot to the far west
of the entrance, you'll obtain some Firewood. Use the Clear Water on the Door.
The door opens to allow you access.

Examine the next chest for some Honey. Head to the far east and examine the
door with the bear engraving on it and use the Honey. In here, examine the
torch to use the Firewood. Continue along and pick up the Doll off the ground.
Head back to the door we could not open before and use the torch (obtained
after putting the firewood in the fire) and then open the next door with the
Doll.

Follow this path to find the exit.

Before exiting, make sure to find the secret passages to the far east and 
open the chest to obtain the Megalixir!
--------------------

----------------------------------------
After Cid:
----------------------------------------

Floor of Rememberance [Tower of Babel]
Enemies: Magic Dragon, Mech Dragon, Chaotic Knight, Searcher, Mech Soldier,
Stratoavis
Items: Cottage, Gysahl Whistle, Megalixir, Mutsunokami

A rather straightforward floor with the items to be found right on the path
to the end. There's a surprisingly large amount of chests on the screen for
being as straightforward as it is.
--------------------

Floor of Rememberance [Lunar Subterrean B12]
Enemies: Wicked Mask, Chaotic Knight, Selene Guard, Stratoavis, Gold Dragon,
Silver Dragon, Magic Dragon
Items: Megalixir

Very very straightforward with only one chest. This is the floor right before
you encountered the final boss.
--------------------

Floor of Rememberance [Land of Summons]
Enemies: Warrior, Mini Satana, Chaotic Knight, Stratoavis
Items: Megalixir, Cottage

Cast Float to prevent damage. This is floor B2 of the Cave of Summons.  The
exit is to the far east.
--------------------

----------------------------------------
After The Twins' Challenge:
----------------------------------------

The Vishnu Vest Floor
Enemies: King Behemoth, Catoblepas
Items: Vishnu Vest

This floor looks like the Lunar Subterrean, but holds a Vishu Vest. There's
not a whole lot more to do other than pick this item up.  Exit to the north.
--------------------

Black Mage/White Mage
Enemies: Gilgamesh, Proto Phase, Coeurl Regina, King Behemoth
Items: Blue Fang, Ribbon, White Fang, Red Fang

You see a cutscene between Black Mage and White Mage (NPC) right at the start
of this level. This is a -huge- level, with the chests separated pretty much
everywhere. The exit is a serious pain to find, and is actually on the eastern
wall, but you'll need to take a detour to get there.  There's a passage near 
the western wall that you take and that is the only way to reach the door.
--------------------

Dragons, Oh My!
Enemies: Brachioraidos
Items: None

As the man in blue states, RUN IF YOU ENCOUNTER THE DRAGON! Unless you are 
extremely powerful, and have planned it out well, you are going to be wiped
out.  He is stronger then any other boss in the game.  You need to run slowly
through the level to make sure that you see the Dragon before you run into it.

If you know what you're doing, go ahead and try to take down the Dragons, but
be warned that it will be quite difficult, even knowing.


*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*

                             *^* Magic Lists *^*

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*

This is a list of all of the magic in Final Fantasy IV Advance.  Some of the
names have been changed from the original version, but the spells remain the
same.

They are ordered by spell type, rather then level acquired, or by who acquires
them.

*****************************************
Black Magic
*****************************************

Spell: Fire
MP: 5
Target: One/All
Effect: Deals Fire damage to one enemy.
------------------------------------------
Spell: Fira
MP: 15
Target: One/All
Effect: Deals Fire damage to one enemy.
------------------------------------------
Spell: Firaga
MP: 30
Target: One/All
Effect: Deals Fire damage to one enemy.
------------------------------------------
Spell: Blizard
MP: 5
Target: One/All
Effect: Deals Ice damage to on enemy.
------------------------------------------
Spell: Blizzara
MP: 15
Target: One/All
Effect: Deals Ice damage to on enemy.
------------------------------------------
Spell: Blizzaga
MP: 30
Target: One/All
Effect: Deals Ice damage to on enemy.
------------------------------------------
Spell: Thunder
MP: 5
Target: One/All
Effect: Deals Bolt damage to on enemy.
------------------------------------------
Spell: Thundara
MP: 15
Target: One/All
Effect: Deals Bolt damage to on enemy.
------------------------------------------
Spell: Poison
MP: 2
Target: One/All
Effect: Deals Poison damage to on enemy.
------------------------------------------
Spell: Bio
MP: 20
Target: One/All
Effect: Deals Poison damage to on enemy. Causes a decrease in an enemies HP
over time.
------------------------------------------
Spell: Tornado
MP: 25
Target: One
Effect: Brings an enemy to critical HP range.
------------------------------------------
Spell: Quake
MP: 30
Target: All
Effect: Deals Earth based damage to all foes.  Useless against flying enemies.
------------------------------------------
Spell: Break
MP: 15
Target: One
Effect: Turns a target to Stone, effectively instantly killing them.
------------------------------------------
Spell: Toad
MP: 7
Target: One/All
Effect: Turns a target(s) to and from Toad Status.
------------------------------------------
Spell: Pig
MP: 1
Target: One/All
Effect: Turns a target(s) to and from Pig Status.
------------------------------------------
Spell: Sleep
MP: 12
Target: One/All
Effect: Puts targeted foe(s) to sleep, causing them to be unable to act.
Not 100%.
------------------------------------------
Spell: Stop
MP: 15
Target: One
Effect: Stops time for an enemy, making them unable to act.
------------------------------------------
Spell: Death
MP: 35
Target: One
Effect: Instantly kills targeted enemy.  Not 100%.
------------------------------------------
Spell: Drain
MP: 8
Target: One
Effect: Drains HP from an enemy, and converts it to the user of the spell.
------------------------------------------
Spell: Osmose
MP: 0
Target: One
Effect: Drains MP from an enemy, converting it back to the user. Only works
on enemies with MP.
------------------------------------------
Spell: Warp
MP: 4
Target: One
Effect: Warps party to the previous level of the dungeon. No effect in battle.
------------------------------------------
Spell: Flare
MP: 50
Target: One
Effect: Non-Elemental attack on one enemy.
------------------------------------------


*****************************************
White Magic
*****************************************

Spell: Cure
MP: 3
Targets: One/All
Effect: Restores a small amount of HP to allies. Damages undead.
------------------------------------------
Spell: Cura
MP: 9
Targets: One/All
Effect: Restores a medium amount of HP to allies. Damages undead.
------------------------------------------
Spell: Curaga
MP: 18
Targets: One/All
Effect: Restores a large amount of HP to allies. Damages undead.
------------------------------------------
Spell: Curaja
MP: 3
Targets: One/All
Effect: Restores all (extremely large amount to party) amount of HP to allies.
Damages undead
------------------------------------------
Spell: Life
MP: 8
Targets: One
Effect: Restores target to life with a small amount of HP.
------------------------------------------
Spell: Full-Life
MP: 52
Targets: One
Effect: Restores target to life with full HP.
------------------------------------------
Spell: Esuna
MP: 20
Targets: One
Effect: Restores all negative status ailments, except KO.
------------------------------------------
Spell: Protect
MP: 9
Targets: One
Effect: Raises a party members physical defense power.
------------------------------------------
Spell: Shell
MP: 10
Targets: One
Effect: Raises a party members magical defense power.
------------------------------------------
Spell: Blink
MP: 8
Targets: One
Effect: Makes duplicates of a party member, causing them to avoid three
physical attacks each.  Works 100% of the time.
------------------------------------------
Spell: Reflect
MP: 30
Targets: One
Effect: Reflects magical attacks away from character to the enemy.
------------------------------------------
Spell: Float
MP: 8
Targets: One/All
Effect: Causes characters to float in midair.  Characters take no damage from
earth magic, or on damage floors.
------------------------------------------
Spell: Haste
MP: 25
Targets: One
Effect: Raises the speed of selected characters ATB gauge, allowing them to
have more turns in battle.
------------------------------------------
Spell: Berserk
MP: 18
Targets: One
Effect: Makes a character uncontrollable.  The characters speed and physical
attack power are enhanced, though.
------------------------------------------
Spell: Hold
MP: 5
Targets: One/All
Effect: Causes Paralysis onto one target, making them unable to act.
------------------------------------------
Spell: Silence
MP: 6
Targets: One
Effect: Silences an enemy, causing him to become unable to cast spells.
------------------------------------------
Spell: Confusion
MP: 10
Targets: One
Effect: Causes one target to become confused, causing them to be unable to
tell allies and enemies apart.
------------------------------------------
Spell: Slow
MP: 14
Targets: One
Effect: Slows down one targets ATB gauge, stopping them from having as many
turns in battle.
------------------------------------------
Spell: Mini
MP: 6
Targets: One
Effect: Causes and removes Mini status from one target.
------------------------------------------
Spell: Scan
MP: 1
Targets: One
Effect: Scans target, so you can see his HP, and elemental weaknesses.
------------------------------------------
Spell: Dispel
MP: 12
Targets: One
Effect: Dispels a positive status effect from a target, such as Blink, Protect,
or Shell.
------------------------------------------
Spell: Sight
MP: 2
Targets: One
Effect: If used on the field screen, draws the screen back for a better view.
------------------------------------------
Spell: Teleport
MP: 10
Targets: All
Effect: Teleports party out of dungeons, towers, etc.
------------------------------------------
Spell: Holy
MP: 46
Targets: One
Effect: Deals Holy damage to one enemy.  
------------------------------------------


*****************************************
Summoning Magic
*****************************************

Note: The "Fight" command in this sections means if you have to fight the
summoned monster to obtain it.

Spell: Chocobo
MP: 7
Targets: One
Fight: No
Effect: Uses a Chocobo Kick on an enemy for Non-Elemental damage.
------------------------------------------
Spell: Dragon
MP: 20
Targets: All
Fight: Yes/No (kinda?)
Effect: Deals non-elemental damage based off Rydia's current HP.  
------------------------------------------
Spell: Shiva
MP: 30
Targets: All
Fight: No
Effect: Deals Ice elemental damage to all enemies.  
------------------------------------------
Spell: Ramuh
MP: 30
Targets: All
Fight: No
Effect: Deals Bolt elemental damage to all enemies.  
------------------------------------------
Spell: Ifrit
MP: 30
Targets: All
Fight: No
Effect: Deals Fire elemental damage to all enemies.  
------------------------------------------
Spell: Titan
MP: 40
Targets: All
Fight: No
Effect: Deals Earth elemental damage to all enemies.  Useless against flying
enemies.
------------------------------------------
Spell: Asura
MP: 50
Targets: N/A
Fight: Yes
Effect: Randomly selected effect from Life, Curaga, and Protect on all allies. 
------------------------------------------
Spell: Leviathan
MP: 30
Targets: All
Fight: Yes
Effect: Deals Water elemental damage to all enemies.  
------------------------------------------
Spell: Sylph
MP: 25
Targets: One
Fight: No
Effect: Deals Non-Elemental damage to one enemy, and restores some HP to all
allies. 
------------------------------------------
Spell: Odin
MP: 45
Targets: All
Fight: Yes
Effect: Instantly kills all enemies on screen.   
------------------------------------------
Spell: Bahamut
MP: 60
Targets: All
Fight: Yes
Effect: Deals Non-Elemental elemental damage to all enemies.  
------------------------------------------


*****************************************
Ninjutsu
*****************************************

Spell: Flame
MP: 15
Targets: All
Effect: Deals Fire elemental damage to all enemies.  
------------------------------------------
Spell: Flood
MP: 20
Targets: All
Effect: Deals Water elemental damage to all enemies.  
------------------------------------------
Spell: Blitz
MP: 25
Targets: All
Effect: Deals Bolt elemental damage to all enemies.  
------------------------------------------
Spell: Pin
MP: 5
Targets: One
Effect: Causes stop status onto a target.  
------------------------------------------
Spell: Smoke
MP: 10
Targets: All
Effect:  Allows an easier escape from battle.
------------------------------------------
Spell: Image
MP: 6
Targets: Self
Effect: Same effect as Blink.  Creates three shadows, preventing attacks.  
------------------------------------------


*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*

                            *^* Music Player *^*

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*

This section is just for fun, but I thought that I would like to devote it to
the lovely music in the Music player. The music player is opened up once you
beat the game, and is accessed through the Extra's section.

----------------
Prologue: Also called "Final Fantasy". Is also played during Final Boss.

The Kingdom of Baron: Some call this "Cecil's Theme", but it is more known to
be the theme played in Castle Baron itself.

Theme of Love: Some call this "Rosa's Theme", plays whenever something
dramatic/melodramatic happens to the main two characters.

Welcome to Our Town!: Town theme, in areas such as Baron town.

The Red Wings: Played during the opening movie, as well as other locations.
Also in a dungeon or two.

The Prelude: In every early Final Fantasy game, The Prelude is also known as
a 'Crystal theme'.

Main Theme of Final Fantasy IV: PLays on the World Map.

Fight 1: Theme of random battles.  probably heard far too much in the normal
game to want to hear it now.

Fanfare: Victory theme after battles.

Hello! Fat Chocobo!: Whenever you Summon the Fat Chocobo this song plays.

Chocobo-chocobo: Plays when riding around the world map on a Chocobo.

Into the Darkness: Dungeon Theme, plays when running around a dungeon.

Fight 2: "Boss Battle Theme".  This is a normal boss theme, with 'random big
boss'.

Bomb Ring: Whenever a lot of destruction occurs somewhere, this theme plays.

Rydia: Rydia's theme. Usually used when something to deal with Rydia is 
happening. 

Castle Damacyan: Plays in the destroyed castles of the world, such as Damacyan
and Eblan.

Cry in Sorrow: Sad song, plays whenever something sad happens. Also known as 
"Kain's Theme".

Melody of the Lute: "Edward's Theme". Plays when scenes having to deal with 
Edward occur. Also in other sad scenes.

Mt. Ordeals: Plays on Mt. Ordeals, as well as any other Mountain in the game.

Fabul: "Yang's Theme".  Plays in Castle Fabul.

Run!: Theme of Chaos.  Whenever something really chaotic is going on, this 
song is playing.

Suspicion: Played in cutscenes only.

Golbez, Clad in Dark: "Golbez's Theme".  Played when encountering Golbez.

Hey, Cid!: "Cid's Theme".  Plays when something having to deal with airships
or Cid is going on.

Mystic Mysidia: Mysidia town theme, plays in Mysidia.

Long Way to Go: At the heart of the matter, learning what your quest pertains,
and how much farther you truly have. Plays in cutscenes and in the room 
where you change characters.  Love this song!

Palom & Porom: "The Twins' Theme". Plays when scenes with Palom and Porom
are occuring.

The Dreadful Fight: "Battle with the Four Fiends".  While the name of the four
fiends has changed to 'Elemental Lords' the song has remained the same. Love 
this song too!  In any major or 'intense' battle.

The Airship: Used when flying around the Overworld in the Airship.

Troian Beauty: Troia's theme.  Plays in Troia.

Samba de Chocobo!: Plays when riding a Black Chocobo around the World Map.

Tower of Babel: Tower of Babel Theme, used when running around the Tower
of Babel.

Somewhere in the World: Mainly used in cutscenes.

The Land of Dwarves: Underworld theme, plays on the Underworld map.

Giott, the Great King: Plays in the Dwarven Castle, Dwarven theme.

Dancing Calcobrena: Calcobrena battle theme, as well as when anything
mysterious is going on.

Tower of Zot: Plays in the Tower of Zot.

Illusionary World: Land/Cave of Summons theme, plays in these areas.

The Big Whale: Mistranslated? The Lunar Whale in-game, plays while you ride
the Lunar Whale.

Another Moon: This song gives me bad dreams...This is the Moon map theme. Used
when exploring the surface of the Moon.

The Lunarians: Used on the Lunar Path, and on any scene where Lunarians are 
described or have a part in the story.

Within the Giant: Giant of Babel theme.  Plays in the Giant of Babel.

The Final Battle: Plays during the final battle (with the final boss :X).  Also
plays during the battle with the Final Boss EG in the Lunar Ruins.

The three Epilogue songs are used during the ending.


*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*

                           *^* Miscellaneous *^*

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*

Thank you for reading^^ This has been my first spoiler free guide, so it was a 
difficult task in its creation. If you have opinions, or requests, please 
Email me at ereekairyn@yahoo.com  If you wish to use my guide on your 
site, you may also Email me at ereekairyn@yahoo.com

Sites that may use my FAQ are:

www.gamefaqs.com
www.ign.com
www.neoseeker.com

Unless you ask, you do not have permission to use my guide, or any information 
directly from it.  It doesn't take long, so please just send an Email^^ I'm 
busy, so sometimes it may take a bit for me to reply.


------------------------
Contributors and Thanks:
------------------------

The Instruction Booklet... Because it helped me on my basics section.
The Instruction Booklet also gave me the MP costs in my spells section because
I was too lazy to turn on my game and check for myself :X.
Kael Kazaki on Game FAQs boards, not because he contributed anything, but
because I used his guide to get through Edge's Trial as a whole my first time
through.
icf87@hotmail.com: A small correction on my Lunar Ruins section.
rpg_lord@yahoo.com: A small correction about the Perseus bow that I forgot
to add to my items section in the Lunar Ruins.
masa_mune100@yahoo.com: A tip on how to beat the Master Flan.
Seto Kiaba (at GameFAQs): For a small correction that I did know about but
reminded me of about the Cockatrice summon in my "Other things to do section".
NathanGraves99: This ones weird. There is a grimoire in the Sylvan Cave, where
you find Yang, but ONLY when you're obtaining the Sylf Summon.  Thank you for
correcting me on this@@
darkshikra@gmail.com: Made a correction about the amount of EXP the Sahagin
Boss with Edward gives...the Bestiary is different then the normal amount.
crimsonhaz3@comcast.net: A correction in the final dungeon about a direction
I made a mistake on.  It's so easy to get confused...
codymac44@hotmail.com: Three items I missed in Baron.
MagicDealer05: About a Blood Sword I missed in Cave Eblan.

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Version Information:
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December 20th, 2005: Decided to publish version 1.0 before the game became too 
oversaturated.  I know its very far from finished, but I beg my readers to 
bear with me, I'm still updating!
December 22nd, 2005: Added Lunar Ruins section, with 4 Trials completed.  Added
Boss section, and a magic list section.
December 24th 2005: Finished Challenges in the Lunar Ruins, as well as the
final boss there.  Am currently adding the levels section to the guide.


Copyright 2005-2006 Stephanie Nutter