Final Fantasy IV Advance
                                            FAQ/Walkthrough
                                            By: Super Slash
                                             Version: 1.1
                                      Email: ganonpuppet@yahoo.com
                                      ----------------------------







                                    ===================
                                      VERSION HISTORY
                                    ===================

                                   v 1.1 - Updated the Behemoth strategy
                                   v 1.0 - Submitted the guide



NOTE: To find what you're looking for, hold Ctrl and press F (Apple for Macs),
      and type in, for example "V. Walkthrough", without the quotations. Do
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                                     TABLE OF CONTENTS
                                    -------------------

                                 I.........Story
                                II.........Controls
                               III.........Game Basics
                                IV.........Characters
                                 V.........Walkthrough
                                VI.........Bosses
                               VII.........The Lunar Ruins
                              VIII.........Weapons
                                IX.........Shields
                                 X.........Head Gear
                                XI.........Armors
                               XII.........Gauntlets
                              XIII.........Items
                               XIV.........Enemies
                                XV.........Ninjutsu Abilities
                               XVI.........Summons
                              XVII.........Spells
                             XVIII.........Shops
                                XX.........Secrets & Glitches
                               XXI.........Frequently Asked Questions
                              XXII.........Email Info
                             XXIII.........Credits
                              XXIV.........Copyrights



=========
I. Story
=========

The story is about a Dark Knight named Cecil, who is a member of the Red Wings.
He and his men on the airship are on a trip to Baron Castle, so they can go and
steal the crystal. Later in the game, Cecil stops commanding the Red Wings, and
becomes a Paladin and casts out the darkness within him. Before he becomes a
Paladin, he meets a person named Golbez, face-to-face. Golbez plans to steal
all of the crystals to open the pathway to the Moon. It is said that the Moon
has an awesome power on it, and thus, Golbez' mission is to reach the Moon.


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=============
II. Controls
=============

"A" Button: Confirms stuff, flips through dialogue, examines stuff.

"B" Button: Cancels stuff.

"L" Button: Hold this and the R Button down to attempt to run away from battle.
            This also switches the person who is walking in towns. This also
            allows you to go to the next character on the Magic/Equipment
            screen and such.

"R" Button: Hold this and the L Button down to attempt to run away from battle.
            This also switches the person who is walking in towns. This also
            allows you to go to the next character on the Magic/Equipment
            screen and such.

"Start" Button: Pauses the game in-battle, and brings up the menu outside of
                battle.

"Select" Button: Does nothing.

D-Pad: Moves character. Press Left or Right on the D-Pad in battle (make sure
       you have the cursor on the last enemy in the battle), depending on what
       side the enemy's on. This allows you to attack all enemies at once, but
       only if you're using Black Magic. This also applies to using healing
       spells on the entire party.


------------------------------------------------------------------------------


=================
III. Game Basics
=================

If this is your first time playing an RPG or a Final Fantasy game, I suggest
reading this section first. In this section, I will explain the basic aspects
of the game (stuff like how the battle system works, what the options on the
menu are for, what status effects there are, etc.).


==========================
The Menu Outside of Battle
==========================


Item
----

This shows the current items you have in your inventory. Press A to select an
option (such as Use, after pressing B). If you click Use, you can select an
item. Press A to choose an item (however, items that are greyed out cannot be
used). When you select a recovery item (such as a Potion), choose a party
member to use it on, and press A to use it on that party member. This stuff is
all pretty simple, though, and I don't even know why I'm explaining it. The
other two options in the Item menu are Sort, and Trash. If you select Sort, all
of the items in your inventory automatically get sorted. Trash allows you to
select an item (except for Key Items) to throw away.


Magic
-----

Again, this is pretty self-explanatory. Select this to bring up a cursor.
Select a party member to bring up the Magic menu (however, people like Cecil
and Kain cannot learn magic). The Magic menu shows the spells the party member
currently has. You learn magic spells by leveling up. There are three different
types of magic spells: White Magic, Black Magic, and Support magic (although
the Support spells are in the White Magic category). Rydia, Rosa, Palom, Porom,
Cecil (Paladin only), and FuSoYa can use magic.


Equipment
---------

On the Equipment menu, you can equip your party members (obviously). You can
equip a weapon, a shield, a helmet, an armor, and a guantlet. Another option on
the Equipment screen is Best Equip. Select this to equip the best possible
equipment you have thus far. That about covers up the Equipment Screen.


Status
------

This screen shows all of the party member's status. Namely Strength, Agility,
Stamina, Intellect, Spirit, Attack, Precision, Defense, Evasion, Magic Defense,
and Magic Evasion. Also, if you press A, it switches to your current equipment,
where you can see what you currently have equipped. On the Status Screen, you
can also see the character's name, level, HP, MP, total EXP gained, and how
much EXP you need until the next level.


Order
-----

If you select this option, you can move the position of the character (for an
example, if Cecil is at the very bottom, you can move him to a different spot).
As far as I know, positions of your party members does not affect anything.


Row
---

When you select this, all of the characters in your party move to the opposite
row (so, for an example, if Cecil is in the back row and Kain is in the front,
selecting this option would make Cecil go in the front row and Kain go in the
back row). Rows affect how much damage you'll deal and take, but you deal the
same amount of damage with magic even if you're in the back row. So, if you're
in the back row, you'll deal less damage, but you'll also take less damage. It
is recommended that you leave a magic user in the back row, and fighters in the
front row.


Config
------

This screen has a lot of options which change stuff in-battle and such. The
first option you can change is the Battle Mode. It's on Wait, by default. Wait
allows you to be able to choose what magic spells or items that you want to use
without enemies attacking you. This is recommended for beginners. Active means
that the fight goes on, and enemies can attack you, even if you're choosing
magic spells and such to use. The next option is Battle Speed. By default, it
is on 3. If you change the battle speed, this determines how quick your party
member's bar goes up and such. The other option is the Battle Message. It is
also on 3 by default.

Changing it results in how slow/fast the messages will come up in-battle. The
next option is the B Button Dash. By default, it is on. With it on, you run
automatically without having to hold B as you walk. With it off, you simply
walk without holding the B button, and you have to hold B to run. The next
option is the Cursor Position. It is automatically on Default. It's a little
hard to explain this, but if you put it on Keep, the cursor will always appear
in the assigned location. The next option is the Window Color. When you select
this, you can edit the Red, Green, and Blue bar to edit the color of the battle
window and such.

By default, Red and Green are on 0, while Blue is on 5. Editting them results
in the window color changing. And the final option in the Config Menu is the
Beastiary. Selecting this brings up a list of every monster you've killed in
the game. There are 253 in all.


Quicksave
---------

This is a new option to Final Fantasy IV. When you select this, you have the
option to save and quit your game immediately. This option is really useful if
you're not at a save point anywhere. However, the downside is that you still
cannot use Tents or anything like that; you still have to find a normal save
point or be on the overworld to use those.


Save
----

This option is greyed out unless you're on the overworld, or you're on a Save
Point. When you are on the overworld or are on a Save Point, you can select
this option and save your current game. Also, while this option isn't greyed
out, you can use Tents and Cabins to refill your entire party's HP/MP. Be sure
to save your game at any given chance, because you never know when your whole
party might die!


Gil
---

Pretty self-explanatory. At the very bottom-right corner of the screen shows
your current amount of Gil. Gil is your money in Final Fantasy IV. You start
the game with 0 Gil, however. You obtain some by selling items and by fighting
enemies throughout the game.


===============
Battle Overview
===============

The battle system is quite simple, actually, but I'll explain it here anyway,
for those of you who are new to the Final Fantasy series.


Fight
-----

The basic command in the game. Select this option to attack with the weapon you
currently have equipped. If you don't have a weapon equipped, you attack using
your fists instead.


Dark
----

Only Cecil as a Dark Knight can use this. When you use it, Cecil sacrifices his
own HP to cause damage to some enemies. It's not very powerful, however, and
you are probably better off using his normal attack.


Aim
---

Only useable by Rosa, and only if she has a bow and arrow weapon equipped. When
you use this, there is a 100% chance of hitting an enemy with the bow, and it
is also slightly more powerful than a normal Fight command. As I said, you can
only use this option when a bow and arrow is equipped.


Jump
----

Only Kain can use this command. It's actually pretty useful, too. When you use
it, Kain jumps in the air for a short time. When he comes back down, he causes
lots of damage to the enemy. This command is especially recommended for boss
battles, because he can cause tons of damage if he has a good enough weapon
equipped on him.


Bluff
-----

Only Palom can use this. When you use it, Palom uses a turn to increase his
Magic Power slightly. It's not something that will make you hurt a buttload
more, but it does increase the power of his magic attacks a bit.


Cover
-----

Only useable by Cecil, as a Paladin. When you use this, Cecil will go in front
of a party member being attacked, and Cecil will take the damage instead of the
party member that was being attacked. He has a slight chance to automatically
use this if a party member in critical condition is being attacked (critical
condition, as in, very low HP).


Pray
----

Only useable by Rosa. This is sort of like Edward's Heal ability. When you use
it, Rosa attempts to heal the party slightly. In my personal opinion, you
could just use a Cure spell to heal the party. But I guess this is an alternate
option if you've ran out of MP. However, take note that this ability isn't
always successful.


Cry
---

Only Porom can use this ability. When you use it with her, you have a better
chance of being able to run away. This is another rather useless ability in the
game. It's better to just keep trying to run away than to waste a turn to use
this ability.


Twin
----

Palom and Porom together can use this ability. It's actually quite useful for
the beginning of the game (as in, when you first get Palom and Porom as party
members). They have a 50% chance of doing two attacks: either Comet, or a
bigger, better spell called Pyro. Pyro is actually quite good, and hurts a good
bit in the beginning. However, the downside is that this makes Palom and Porom
both use their turns at the same time, and it takes forever to charge up before
they use this move.


Hide
----

Only Edward can use this. It's actually pretty useless, however. When you use
it, Edward wastes a turn to run out of the battle for a short time. While he's
away, no enemy in the battle can attack him. He comes back shortly after,
however. Edward will automatically do this if he is in critical condition, and
he won't stop until you cure him (if you ever get a chance to cure him). This
ability is one of the most useless ones in the whole game, in my opinion.


Heal
----

Another ability that only Edward can use. When you use this, Edward uses some
Potions to heal the party. It doesn't heal that much, though. It would probably
be better if you just used a natural Potion, instead of using this command. The
good side is that it bypasses Reflect, but other than that, I'd recommend just
using a normal Potion or some White Magic for healing.


Sing
----

Yet another one of Edward's abilities. This ability can cause random status
effects on an enemy, but it isn't always successful. It can be useful at times,
though, but any fighter (like Cecil) can easily end the battle anyway,


Kick
----

This ability is only useable by Yang. When you use it, Yang kicks all of the
enemies in the battle to deal some split damage. It kinda sucks, but it IS a
little useful for certain fights (such as the fight with MomBomb, where you
first meet Yang).


Power
-----

Another ability only useable by Yang. This ability allows Yang to charge up for
a minorly powerful attack. It's a little more useful than Kick, but it's still
not all that great. Yang is better with the normal Fight command overall, so it
isn't really worth it to use this.


Gird
----

This is Yang's third ability. When used, Yang will use a turn to increase his
defense by double. It's pretty useful, to tell you the truth. Use it if you're
in a hard boss battle, or if you just want to increase your defense.


Recall
------

Only Tellah can use this ability, and only early in the game. When you use it,
he uses a random spell that he forgot. This can be useful if he uses a good
spell, but it's the most useful for just normal fights. I don't really
recommend using it on boss battles.


White Magic
-----------

Useable by Rydia (child only), Tellah, Rosa, Porom, and FuSoYa. White Magic
spells are basically support spells, but there are also some that inflict bad
status effects on enemies and bosses. White Magic is pretty much essential
throughout the whole game, unless you want to go about using Potions for the
whole game.


Black Magic
-----------

Usable by Rydia, Tellah, Palom, and FuSoYa. This is basically the opposite of
White Magic; it's spells like Fire, Blizzard, and Thunder. Rather than causing
status effects or healing someone, Black Magic spells are spells that damage
the enemy you're battling. Black Magic is just as important as White Magic
throughout the course of the game.


Study
-----

Only Cid can use this ability. This is basically a Scan ability for this game.
Use this ability, and Cid will scan the enemy's stats. You will even find the
weakness of the enemy, if it has one. Overall, this is a pretty useful command.


Ninjutsu
--------

Only useable by Edge. This is basically how Edge can cast magic (and the only
way, at that). He can learn several Ninjutsu abilities by level, and certain
ones do certain things (see the Ninjutsu Abilities section of the guide to see
what they are, and what level he learns them at). This is a useful ability, but
his Throw command is even better.


Steal
-----

Only useable by Edge. This command is pretty self-explanatory. When you use it,
Edge will attempt to steal an item from the enemy. This can work on bosses, as
well, but you have a better chance of stealing an item from a normal enemy.
Certain enemies carry good things. However, there is a downside to this. If it
says that Edge got caught, he will lose some HP, so take note of that.


Regen
-----

This ability is only useable by FuSoYa. It's rather useless, however. When you
use this, FuSoYa casts a healing spell on the chosen party member. That member
will regain very little HP every turn, but it's not that much. This ability is
not that useful; a Cure spell works much better.


Hit Points
----------

Anybody who has played any RPG (turn-based or otherwise) will know what Hit
Points (HP) are. Hit Points are your party member's health in the game. Their
HP increases as you level up. When enemies attack you, you lose HP. Use an item
or a Cure spell to recover some HP. If a party member's HP reaches zero, that
party member falls. If all party members fall in battle, you get a Game Over,
and have to start the game from the spot you previously saved the game at.
Using a Tent/Cottage will restore your HP. Also, a Cottage revives any fallen
party members.


Magic Points
------------

This is another obvious aspect in the game, and anyone who has played an RPG
will know what Magic Points (MP) are, too. Magic Points are basically just like
Hit Points. Only people with magic spells have MP. Each time you use a magic
spell, your MP goes down. If it reaches zero or a number like ten, use an Ether
or some other item to recover your MP! MP is really important throughout this
game, and you'll find yourself using it often. Using a Tent/Cottage will
restore your MP.


Command Meter
-------------

You can see this go up (only if your Battle Mode is set to Active) during a
battle. When it gets full, the party member who's bar got full will get a turn.
Then, you can use a command, and the meter gets empty, then refills. This is a
very basic thing regarding Final Fantasy games, and anyone who has played a
Final Fantasy game will know how the Command Meter works.


Running Away
------------

Running away isn't always a bad choice in this game. During a battle, hold the
L and R buttons to begin running away. Keep them held, and you may or may not
run away. However, take note that you cannot run from a boss battle under any
circumstances. There is a downside to this, though: sometimes you lose Gil from
running away.


Defending
---------

Defending isn't too useful, but it can be if you don't want to attack with that
party member, for whatever reason. On any party member's turn, if you press
Right on the D-Pad, an option to Defend will appear. If you select this option,
the party member will use his/her turn to defend his/herself. While in this
state, any enemy that attacks the defending party member with physical attacks
will not hurt as much as normal. The damage is reduced, in other words. But
take note that magic attacks will hurt the same as if you weren't defending.


Change
------

During a battle, when a party member's turn comes up, press Left on the D-Pad
to reveal the Change option. Select this to make all party members that are in
the front row go in the back row, and to make all party members that are in the
back row go in the front row.


Experience Points
-----------------

Experience points are required in order to gain levels in this game (also known
as EXP). EXP is gained in every battle in the game, whether it be a small or a
large amount. After a party member gains a certain amount of EXP, he/she levels
up. The higher your level is, the more EXP you will need to gain a level. You
have to level up in this game in order to stand a chance against enemies/bosses
in the future.


Attack from Behind
------------------

During normal battles (this does not apply to boss battles), the enemies can
attack you from a few ways. This is one of them. When your party is attacked
from behind, your party is on the left side, while the enemies are on the right
side. Also, when you're attacked from behind, you deal less damage than you
normally would. However, you also take less damage than normal.


Ambushed
--------

This is another way enemies can attack you. They can attack from either the
west or east side of the screen. Regardless, you normally get the first turn,
but when you get ambushed, the enemies always get to attack first.


Preemptive Strike
-----------------

This is the best way that enemies can attack you. Because, you get a free turn
with every party member at the start of the battle. After a few seconds, the
enemies will attack.



==============
Status Effects
==============

Throughout the course of the game, many enemies and bosses will use negative
status effect spells on you. This can get really annoying, so if it happens,
use an item or spell to cure it as fast as possible! I will list all of the
negative and positive status effects in the game below.


Poison
------

Probably one of the most annoying status effects in the game. When Poison is
cast upon a party member, he/she takes damage each turn. It can be a lot, too,
so watch out. Also, if a battle ends with a party member poisoned, when you
walk/run, the poison will take affect on the party member. If you get poisoned,
be sure to use an Antidote as soon as you can to cure it. Tents/Cottages also
cure Poison.


Confusion
---------

This status effect can get annoying, as well. Certain enemies can do stuff that
will cause a party member to go confused. While a party member is confused, he
or she will attack a party member or enemy automatically, at his or her own
will, when his or her turn comes up. However, if an enemy hits the party
member, he/she gets out of confusion (you could also hit the confused party
member yourself to break him/her out of confusion). The effect wears off after
a battle.


Blind
-----

When enemies cast this upon a party member, you'll see that the party member
has black eyes. What blind does is decrease the chance you have of hitting an
enemy with your normal attack, but not magic attacks. It can get quite annoying
if it is casted upon attackers like Cecil, because you only have around a 50%
chance of hitting an enemy. A status-recovering spell or item will cure this.
The effect wears off after a battle.


Curse
-----

This is similar to Blind, but it doesn't decrease the chance you have of
hitting an enemy. Instead, it lowers your attack by a bit. You will be able to
tell if a party member has the Curse status inflicted on them by a skull above
their head. They will also be kneeling on the ground with the skull above their
head if they have Curse on them. Like usual, use any status-recovering spell or
item to cure this. The effect wears off after a battle.


Silence
-------

This is one of the worst status effects you can get on you, for a magic user.
If this is casted upon someone who can use magic, he/she cannot use magic until
the status effect has been cured. In order to cure it, use a status-recovering
item or spell, like most other status effects in the game.


Petrify
-------

If a party member is completely grey, it means that they are in stone. When a
party member is petrified, he/she cannot get a turn for a short amount of time.
However, if this status effect does get inflicted on you, use a recovery item
or spell to cure this immediately. If all four party members get petrified, you
will get a Game Over. The effect wears off after a battle.


Piggy
-----

If this is casted upon a party member, he/she gets turned into a pig (kinda
like being turned into an Imp in Final Fantasy VI). When you're a pig, you
cannot use any special battle commands (like Ninjutsu) or White/Black Magic.
The only Black Magic spell useable is Esuna, which turns you back into a human
if you're a pig.Just use a status-recovering item/spell to get rid of this
effect. The effect still lasts after a battle, however.


Slow
----

Possibly one of the worst status effects you can have on someone. When this is
inflicted on you, the party member it is inflicted on will get his/her turn
slower than usual. If you have the Active Battle Mode on, the Command Meter
fills up slower than normal. Use any recovery item/spell to get rid of this.
This effect wears off after a battle.


Sleep
-----

When a party member is asleep, he/she cannot have a turn until he/she is hit,
or a curing item/spell is used on him/her. Many enemies in the game will put
your party members to sleep, so beware! Be sure to recover this effect as soon
as you can if it is inflicted on anybody. This effect wears off after a battle.


Stop
----

If this is inflicted onto any party member, the party member in question will
have stopped completely, for a few turns. The party member willl not be able to
make a turn for quite a few turns. Beware of this; if it is casted, immediately
cure it with a curing item/spell before the party member ends up dead. This
effect wears off after a battle.


Stone
-----

This is sort of like Petrify, only it takes longer for it to actually take
effect. When someone casts this on a party member, only his/her legs will be
covered in stone. However, as time passes, the stone covers up even more of the
body. This also happens if the enemy inflicts the Stone effect on the party
member again. If the stone covers up the whole body, the party member will not
be able to move. Use a status-recovering item/spell to cure it. This effect
wears off after a battle.


Tiny
----

This is pretty much like Piggy. When this is inflicted on a party member, he
or she will become very small, and look like a baby. In this state, you can't
use any form of magic or special abilities. Use a status-recovering item or
spell to cure this.


Toad
----

This is pretty much like Piggy. When this is inflicted on a party member, he
or she will become a frog, and will not be able to use any form of magic or
special abilities, except for Esuna. Simply use a status-recovering item or
spell to get rid of this.


Count
-----

A deadly status effect, but it's a rare one at that. When a foe uses this on a
party member, he/she will have a countdown timer above their head. When/if the
timer reaches zero, the party member immediately falls. This status effect
cannot be cured, but the effect wears off after a battle.


Paralyze
--------

When a party member is paralyzed, he/she has lines on his/her body. When you
are paralyzed, that party member cannot move at all. If all four party members
become paralyzed, you get a Game Over. Use any status-recovering spell or item
to get rid of this effect. This effect automatically wears off after a battle.


Berserk
-------

Berserk is actually a good status effect. When used, it allows your party
member to attack a random enemy automatically, but the power of the attack is
increased. In other words, it's a more powerful Fight command. It's pretty
useful for fighters like Cecil, or Yang. It can be cured with any status
recovering item or spell, however.


Float
-----

Float allows a party member to avoid any ground attacks, like Quake. It is
actually quite useful. It's useable in battle and out of battle. In order to
get through certain areas in the game, you need Float. Outside of battle, the
effect will wear off as soon as you enter a new area. In battle, if this is
casted upon a party member, he/she will be floating in the air. Use any status
recovering item or spell to cure this.


Reflect
-------

When this is casted upon a party member, any magic spells used by an enemy or
ally will be reflected back onto an enemy. This spell is especially useful for
bosses like Bahamut. However, the downside is that if you use a Cure spell on
the Reflected ally, the spell will backfire and recover an enemy instead! Be
careful when using this spell.


Regen
-----

If FuSoYa casts this on a party member, he/she will slowly regain health during
the battle. It doesn't heal that much HP, though, so it's rather useless.



========
Chocobos
========

Chocobos are used in pretty much every Final Fantasy game to date. They are
what appears to be some sort of duck or something, but they are actually quite
useful. They hide in Chocobo Villages spreaded throughout the game, and in some
Chocobo Stables. When you ride one, the Chocobo will take you to a desired
place. There is one Chocobo in the game, however, that will store items for you
that you can come and withdraw later.


Normal Chocobo
--------------

This particular Chocobo is yellow, and is the normal type of Chocobo. When you
ride it, you can ride this Chocobo all around the continent you are on. When
you dismount the Chocobo, it proceeds to return to the Chocobo Village from
which you found it at.


White Chocobo
-------------

A rather rare Chocobo. If you see one of these, be sure to talk to it, because
it will restore all of your MP! It's really good for people that have good
magic spells.


Black Chocobo
-------------

This is another rare Chocobo, and is required to get to a certain area in the
game. When you mount it, it can fly. It can fly over water, but not mountains.
And it can only land in forests. When you dismount this Chocobo, it will stay
in the forest you dismounted it at. When you remount the Chocobo, it carries
you back to the forest you found it in.


Fat Chocobo
-----------

This is no ordinary Chocobo. It looks around 300 lbs, and it can store items
for you! If you see an odd spot in the game that's empty and looks like
something should be there, use a Gysahl Whistle item if you have one. You will
summon the Fat Chocobo, and you will be offered to store items. You can always
come back to a spot where you can summon a Fat Chocobo, then re-summon it to
either deposit more items, or withdraw some deposited items. It's rather useful
if your inventory is junky.


------------------------------------------------------------------------------


===============
IV. Characters
===============

In this section, I will list all of the characters in the game, along with a
biography about them and such. Also, take note that this section WILL contain
some spoilers, so read at your own risk. The characters are listed in the order
that they join you in the game.


------------------------------------------------------------------------------


=====
Cecil
=====

Class: Dark Knight / Paladin


Biography: Cecil is a Dark Knight, and the commander of the Red Wings. He is
           ordered by the King of Baron to steal the legendary crystals. Cecil
           begins to wonder, however, if what he is doing is really wrong. He
           later realizes that he is doing wrong, and wants to redeem himself
           by going to Mt. Ordeals and casting out the darkness within him, so
           he can become a Paladin. But the Elder of Mysidia at first refuses
           to let him, because he's still mad at Cecil for stealing the crystal
           from them. Cecil becomes a Paladin later in the game, and wants to
           do what is right and not what is wrong.


Special Ability (Dark Knight): Dark - This move is (obviously) only useable by
                                      the Dark Knight version of Cecil. He uses
                                      an attack to sacrifice his HP, causing a
                                      little bit of damage to all enemies.


Special Ability (Paladin): White Magic - Using this, Cecil can cast some spells
                                         such as Cure. However, Cecil cannot
                                         learn very many spells in the game.


Special Ability (Paladin): Cover - If you use this, you get to choose a party
                                   member for Cecil to defend for a turn. If
                                   the party member you chose gets attacked,
                                   Cecil will guard him/her, and take the
                                   damage himself. He will sometimes use this
                                   automatically if a party member is in
                                   critical condition.


------------------------------------------------------------------------------


====
Kain
==== 

Class: Dragoon


Biography: Kain is Cecil's best friend, and he has always been by his side.
           However, Kain does have a rather weak mind, though. Golbez, the one
           obsessed with finding the crystals, controls Kain and takes him as
           a partner two times throughout the game. However, each time Kain
           manages to break free of Golbez' control. He plans to stop Golbez
           from gaining the crystals, with Cecil and his friends by his side.


Special Ability: Jump - This ability is rather useful throughout the game. When
                        you use it, Kain leaps in the air for a short time, off
                        of the battlefield. Then, a turn or so later, he comes
                        down and attacks an enemy with his spear, causing a lot
                        of damage.


------------------------------------------------------------------------------


=====
Rydia
=====

Class: Summoner


Biography: Cecil and Kain first meet this little girl in the Mist Village. She
           sees her mother on the ground, dead. When Cecil and Kain defeated
           the Mist Dragon, Rydia's mother died along with it. Rydia hates them
           both for it, and summons the Titan to get rid of Cecil and Kain. But
           Cecil finds Rydia on the ground unconscious afterwards, and he takes
           her to an Inn at Kaipo. Rydia then forgives Cecil, and joins him on
           his journey. She later gets swallowed up by Leviathan, but later
           rejoins the team.


Special Ability (Kid): White Magic - This is simple. As a child, she can use
                                     White Magic spells such as Cure. However,
                                     later in the game, she loses this ability.

Special Ability (Kid/Adult): Black Magic - She has this ability as a kid and as
                                           an adult. Using this, she can cast
                                           spells such as Fire, Blizzard, and
                                           Thunder. She learns a wide variety
                                           of spells as she levels up.


Special Ability (Kid/Adult): Summon - This is another really useful ability.
                                      Use it to summon up a monster to attack
                                      enemies. You only start off with one
                                      summon, but you learn a lot more through
                                      side quests, and as you progress through
                                      the game.


------------------------------------------------------------------------------


======
Tellah
======

Class: Sage


Biography: Tellah is an old man who is found in a cave. Tellah is on his way to
           Damcyan, so he joins you, but says there's a monster at the end of
           the cave that needs to be destroyed. After they reach Damcyan,
           Tellah finds out that his daughter, Anna, is dead. He also finds out
           that someone named Golbez killed her, so Tellah leaves the party,
           ticked off. He later rejoins the team, but is still obsessed with
           avenging his daughter.


Special Ability: White Magic - Using this, Tellah can cast supporting spells,
                               such as Cure.

Special Ability: Black Magic - Using this, Tellah can cast spells that damage
                               enemies, such as Fire, Blizzard, and Thunder.
                               However, he has forgotten most of his spells
                               when you first get him, but he later remembers
                               all of them. Tellah does not gain any MP by
                               level.


Special Ability: Recall - Tellah can only use this before he remembers all of
                          the spells he has forgotten. When he uses it, he
                          may use a spell that he forgot (it could be anything;
                          it's random). However, it does not always work. Even
                          if it doesn't work, he will still lose MP.


------------------------------------------------------------------------------


======
Edward
======

Class: Prince


Biography: Also known as the "spoony bard", Edward is the prince of Damcyan.
           He is in love with Tellah's daughter, Anna. However, when Anna dies,
           Tellah accuses Edward of killing her, even though he obviously did
           not do it. He loved Anna a lot, and after she dies, he joins Cecil
           to help cure Rosa. Eventually you can use him whenever you want.


Special Ability: Sing - Depending on the harp Edward has equipped, this can
                        cause different status effects. It can cause Confusion,
                        for an example. It doesn't always work, though, and I
                        do not recommend using it, because it isn't really that
                        useful unless you like inflicting status effects a lot.


Special Ability: Heal - This ability is pretty much useless. When used, Edward
                        will use a Potion on the party. However, this only
                        applies to regular Potions, so it's rather useless.


Special Ability: Hide - Yet another useless ability by Edward. When you use
                        this, Edward will run off of the screen for a turn, and
                        hide himself from the fight. He comes back after a
                        turn, however. Be warned, though, because when Edward
                        is in critical condition, he will automatically use
                        this, and keep doing it until he's healed.


------------------------------------------------------------------------------


====
Rosa
====

Class: White Mage


Biography: Rosa is pretty much Cecil's girlfriend. She is a part of Baron, as
           she was born there, and raised there. Early in the game, she is sick
           with a certain kind of fever, and Cecil tries to get a certain cure
           to help here. After she is cured, she joins Cecil to help him on his
           quest. She can be quite useful, too.


Special Ability: White Magic - Rosa can learn every White Magic spell in the
                               game, which makes her quite a valuable asset.
                               As always, she can use stuff like Cure spells,
                               but at first she doesn't have much spells. She
                               gets very useful later in the game, though.


Special Abilty: Pray - When used, Rosa prays, and if it succeeds, the entire
                       party's HP gets recovered a bit. It's not very useful,
                       though, and you're probably better off using a Cure
                       spell instead.


Special Ability: Aim - If you're using a bow and arrow for a weapon, use this.
                       It never fails, and will guarantee a successful hit with
                       the bow. This command is only selectable if Rosa has a
                       bow and arrow equipped.


------------------------------------------------------------------------------


====
Yang
====

Class: Monk


Biography: Yang's the king of all of the monks in the castle of Fabul. He uses
           claws as weapons, which can be pretty deadly throughout the game.
           Cecil and his friends first meet Yang at the top of Mt. Hobs. After
           they save Yang from a bunch of Bomb enemies, he joins the party to
           help stop Golbez.


Special Ability: Power - When you use this, Yang will charge up for an attack
                         that does double the damage. However, the downside is
                         that Yang takes forever to charge up for this move, so
                         it's not really worth using.


Special Ability: Kick - A rather weak move, but it can be useful for certain
                        fights. Yang will kick all of the enemies on the field,
                        causing a bit of damage (the damage splits, however).
                        This can be useful for the boss battle you first get to
                        use Yang in.


Special Ability: Gird - This can be a bit useful, actually. When you use it,
                        Yang uses a turn to increase his defense double the
                        amount. Use this if you're having trouble with keeping
                        Yang alive in a certain fight.


------------------------------------------------------------------------------


=====
Palom
=====

Class: Black Mage


Biography: Palom is Porom's twin brother. He is only five years old, and he and
           Porom get in fights quite often. They're rather immature, but they
           are quite useful when you first get to use them. Their Twin ability
           can come in handy.


Special Ability: Black Magic - Palom's Black Magic hurts quite a bit, and it's
                               pretty good. However, their Twin ability is even
                               better than Palom's magic.


Special Ability: Bluff - This is another useful ability. It causes Palom to
                         charge up his magic power, making it where your magic
                         power hurts more.


Special Ability: Twin - This is probably Palom and Porom's best move. You have
                        to use up both Palom and Porom's turn to use it, but it
                        is worth it, especially if they do Pyro. There is a 50%
                        chance that they will do Comet, or Pyro.


------------------------------------------------------------------------------


=====
Porom
=====

Class: White Mage


Biography: Porom is Palom's twin sister. She is only five years old, and she
           and Palom get in fights quite often. They're rather immature, but
           they are quite useful when you first get to use them. Their Twin
           ability can come in handy.


Special Ability: White Magic - Porom's White Magic is rather useful. She can
                               also learn all of the White Magic spells in the
                               game. She is a good healer for the first time
                               you get to use them.


Special Ability: Cry - Porom attempts to cry to end the battle, making the
                       enemies run away. However, it isn't successful that
                       often. I prefer just running away the normal way.


Special Ability: Twin - This is probably Palom and Porom's best move. You have
                        to use up both Palom and Porom's turn to use it, but it
                        is worth it, especially if they do Pyro. There is a 50%
                        chance that they will do Comet, or Pyro.


------------------------------------------------------------------------------


===
Cid
===

Class: Engineer


Biography: Cid may be old, but he's pretty useful (both story-wise and game
           wise). He is useful for when you first get him, that is. Cid also
           made the airship you get in this game, and he is the one who started
           Baron all along. He is actually kind, and will help Cecil and his
           friends as much as he can.


Special Ability: Study - Using this move, Cid can scan the enemy for his basic
                         stats, along with a weakness (if there is one). This
                         can be pretty useful.


------------------------------------------------------------------------------


====
Edge
====

Class: Ninja


Biography: Edge is a ninja, and the prince of Eblan. He likes women a lot;
           especially Rydia, who he seems to be in love with. Edge wants to
           chase down and kill Rubicante, one of the four Elemental Lords, for
           turning his parents into monsters (or so Edge thinks he did). He is
           bent on revenge, and he joins Cecil and the others to help fight
           Rubicante and stop Golbez from getting all of the crystals.


Special Ability: Ninjutsu - Edge can use magic, technically, but not much. His
                            Ninjutsu abilities are actually magic abilities. He
                            only starts off with one, but during the fight with
                            Rubicante, he learns the rest of them.


Special Ability: Throw - This ability is just like Shadow's from FFVI. He can
                         throw a shuriken or a weapon. This is especially
                         useful with good weapons you don't need anymore.


Special Ability: Steal - Using this, Edge attempts to steal from an enemy, and
                         take an item. It doesn't always work, however, and it
                         has a downside: if the enemy catches Edge, he loses
                         some HP.


------------------------------------------------------------------------------


======
FuSoYa
======

Class: Lunarian


Biography: FuSoYa is no ordinary old man. He has every magic spell in the game,
           including White Magic spells. However, he cannot summon. He is part
           of a strange race called the Lunarians. Lunarians are only found on
           the top of the Moon. He reveals a huge plot twist in the game to
           Cecil and the gang, and then he temporarily joins them to break
           the barrier surrounding the Tower of Babel.


Special Ability: White Magic - Having started off with every White Magic spell
                               in the game, FuSoYa can be a useful healer. The
                               downside, however, is that he only has 190 MP,
                               and does not gain MP by level, like Tellah.


Special Ability: Black Magic - Having started off with every Black Magic spell
                               in the game, FuSoYa can be a useful black magic
                               caster. The downside, however, is that he only
                               has 190 MP, and does not gain MP by level, like
                               Tellah.


Special Ability: Regen - Not very useful. When you use this on a party member,
                         their HP slowly regains (by a very small amount) per
                         a turn and as the battle goes on. You're better off
                         using a Cure spell, despite his very limited MP.


------------------------------------------------------------------------------


===============
V. Walkthrough
===============

When you start the game, you'll see airships flying across the screen. Then,
you'll see a knight and some soldiers on board one of the airships. The knight
is the main character of the game, Cecil. After you see some dialogue, a short
scene of the past commences, showing how Cecil stole the crystal from Mysidia.
After that, you'll see more dialogue. A battle will shortly commence, but you
can't control it. When Cecil kills the enemies, after a little more dialogue,
you arrive at Baron Castle.


=============
Baron Castle
=============

As soon as you get here, Baigan will come out of the door, and tell you to come
to the King's room. Cecil and Baigan then proceed to the King's room. But then,
Baigan wants to speak with the King privately, and Cecil waits. After some more
dialogue, Cecil enters the King's room. In there, more dialogue will commence.
After Cecil hands over the Water Crystal, he is dismissed, but he asks the King
some more questions. He is then relieved of his command of the Red Wings! They
want Cecil to destroy the monster in Mist Valley, and they are going to give
you a Bomb Ring to deliver to the village of Mist.

When Kain, Cecil's best friend steps in, some more dialogue commences, and then
they dismiss Cecil and Kain, and give you the Bomb Ring. After they leave, some
more dialogue commences, and Kain leaves. Now, when Kain leaves, you have
control of Cecil. Head south, and into the next area. In there, go southeast,
and you'll see some treasure chests through a wall. On the left side of the
wall is a switch; examine it to open the hidden door. Go inside, and open the
three chests for 480 Gil, an Ether, and a Tent. Now, exit this secret area, and
then go west and up the stairs, into the next area.

There, simply follow the stairs to another area, then go south in the hallway,
and Rosa will come. After some dialogue between Cecil and Rosa commences, Rosa
leaves for now. So, continue south and through the door. Outside, go north, and
you will see Cid on the platform to the right. After Cid talks a little, he
comes down to where Cecil is. After Cid leaves, proceed through the door right
in front of you. In the next room, speak with the girl nearby, and she'll let
you pass. Now, go up the stairs. In Cecil's chamber, go west and walk into his
bed. Cecil will say a few words, then Rosa comes in.

Once Rosa comes in the room, some more dialogue will commence. After some more
dialogue, Cecil leaves the room and goes back to the main chamber. Then, Kain
and Cecil leave the castle. Afterwards, you'll see a short scene. This is the
prologue. After that, you appear on the Overworld.


==========
Overworld
==========

On the overworld, don't forget to save your game. Then, head east and into the
town of Baron.


======
Baron
======

In Baron, head west and enter the Item Shop. Buy about 5 Potions for now, then
exit the Item Shop. Back outside, head all the way to the right. Examine the
pot by the Inn to get a Potion, then head inside the Inn. Inside the Inn, go
left and then look down; examine the pot there for another Potion. Go all the
way right, then up, and you'll see a secret area with treasure inside. Examine
the two swords on the wall to open a secret door, then open the chests in that
area to get Eye Drops, a Tent, and Dwarven Bread. Now, exit the Inn. Outside
again, head all the way north, and examine the last pot to the south for yet
another Potion.

Now, go east, then north. Keep going up until you see a lady dressed in red,
by some water. Enter the water via the stairway, then go down one of the
waterfalls. Follow the path south, and you'll end up in a small area that
appears to be empty. From where you step out into the small area, examine the
water to get a Tent. Go all the way to the southeastern part of the water, then
move up once and examine the water to get an Hourglass. Now, go north and
follow the path back up, then walk up one of the waterfalls.

Make your way south again, then make your way out of this town completely. The
Weapon and Armor shop is locked, so we can't go there at the moment.


==========
Overworld
==========

Back on the overworld, head northwest, and cross the bridge there. Then, go
west, and simply follow the path to a cave. Save your game before entering,
then enter the cave.


==========
Mist Cave
==========

When you enter this cave, simply head all the way east, and then head all the
way west, up all the stairs. Then, head all the way north, and you'll hear a
voice that tells you to turn back. Cecil wonders who is there. Now, go north
and open the chest there to get a Potion. Head back down the stairs, then go
east and cross the bridge. Go south, and down the stairways, then go west and
north. Open the chest there for a Tent. Make your way back southeast, then
north and up the stairways again. Now, go up the stairs to the left, then go
east and open the chest for a Tent.

Go west and down the stairs, then go south, and after you go down the first
stairway, go east. Open the chest there to get a Potion. Proceed north, and
then you'll hear the voice again. After Kain makes a comment, continue north.
When the voice speaks again, and asks if you're ignoring the warning, say Yes,
and then the mist gathers. When it does, you enter in a battle against the
first boss in the game. Refer to the Bosses section to see how to defeat it.
When you win, continue north to exit this cave.


==========
Overworld
==========

On the overworld, go east, and use a Tent. Remove Kain's equipment, since you
are about to lose him for now, and you can sell his equipment later for some
free Gil. Then, enter the town.


=====
Mist
=====

In the village of Mist, go east, and the Bomb Ring you got earlier will start
glowing (according to Cecil). Then, a bunch of fiery creatures appear, and
burn up the whole village! After Cecil and Kain talk a bit, they hear a voice.
Cecil and Kain go investigate. The little girl said that when the dragon died,
so did her mom. Kain said that the King wanted Cecil to burn up the village
and kill all of the Summoners all along! Kain also wants to get rid of the
girl. After some dialogue, they try to get the girl to come with them, but she
absolutely refuses.

A small battle then occurs. You have to lose this fight, so just keep attacking
until she calls out Titan. Titan will do Earthquake, which will cause the fight
to automatically end. The village will be blocked off, and then Cecil will
appear lying on the ground next to the little girl. However, Kain is nowhere in
sight! Cecil takes the girl and leaves.


==========
Overworld
==========

Here, head north, then onto the sand. Go to the middle of the sand, and you'll
see a body of water, with a small town nearby. Use a Tent if needed, then save
your game and enter the town.


======
Kaipo
======

When you arrive here, go north, and Cecil will try to find a spot to put the
girl to rest at. He runs into the Inn, and then Cecil is allowed to put her to
bed for free. When he puts her to bed, she wakes up, but she still refuses to
speak to Cecil. Then, some soldiers from Baron enter the Inn, and want the
girl. Cecil refuses to hand her over, then you have to battle. Despite the boss
battle music being played, it's not really a boss fight. Just attack the
General until he's killed. If you kill the soldiers first, the General will run
away. After you kill the General, use one or two Dark attacks to finish off the
rest of the soldiers.

After you win the battle, the girl decides to talk to Cecil. She says her name
is Rydia, and she joins the party! Now we have a magic user and a summoner on
our team! Cecil and Rydia rest for the night. Then, they get out of bed. When
you regain control, it's time to get a hidden item. Exit the Inn. Now, go east
and cross the bridge, then examine the top pot for an Ether. Go south and then
enter the Weapon Shop there. In the Weapon Shop, buy Rydia a Staff, since it's
better than her default weapon.

Equip the Staff immediately, then sell her Rod. Now, sell all of Kain's
equipment that you unequipped from him earlier. Exit the Weapon Shop. When you
are back outside, go all the way to the northeastern part of the town, then
enter the small building there. Once inside, go north, and you'll see Rosa
lying in a bed! She's sick. After Cecil and Rosa talk for a second, exit the
house, and make your way out of this town.


==========
Overworld
==========

On the overworld, be sure to build up Rydia, because she is only Level 1! When
she is around Level 10-12, then you should be ready. If she happens to die, you
have to go to the Inn at Kaipo to revive her, unless you bought some Phoenix
Downs at the town of Baron earlier. Also, be sure to put Rydia in the 2nd or
4th slot on the menu. This way, she'll be in the back row. Anyway, when you're
done leveling her up a bit, head northeast of Kaipo. You'll come to a cave. Use
a Tent, then save your game and enter the cave.


=========
Waterway
=========

Inside this cave, head all the way north, and you'll come to two chests. Open
them for a Potion, and a Maiden's Kiss. Now, head back to the entrance of the
cave, and head west. Head all the way west until you cross the last bridge,
then go south and open the chest for a Tent. Head all the way north, and cross
the bridge. At the end of the bridge, speak with the old man blocking the way.
He says he needs the assistance of the Dark Knight, and he is on his way to
Damcyan, because his daughter was abducted. Then, Cecil finds out he is Tellah,
and he joins your party!

After Tellah joins you, be sure to put him in the back row (move him to the 2nd
or 4th slot in the menu). Now, when that is done, head east, and cross the
bridge. Keep heading east, then head south and down the stairs. Head north, and
walk up the pouring water there. Open the chest at the end for an Iron Ring.
Equip this on Tellah immediately. Now, head south and down the water, then keep
heading south until you come to a huge waterfall to the left. Go to the middle
of it, and go through it. It leads to a secret room. Inside the secret room,
open the three chests to get a Phoenix Down, a Dry Ether, and an X-Potion.

Now, exit the secret room. Then, head all the way back north to the stairs. Go
up the stairs again, then head all the way to the northwestern part of this
area, then go north and into the next area. In the next area, go all the way
north, then south and onto the water. Go west and north and up the steps, then
open the chest for a Potion. Head south back onto the water, and continue
south. Then, go up the stairs nearby, then head all the way west. Open the
chest for an Ether. Now, head east, then south and cross the bridge. Go west,
and then north, and enter the door you'll come to.

In this area, go north, and Tellah will say to rest here for awhile. He will
explain that what he is standing on is a Save Point, and explain how they work.
He will use a Tent, and the party will rest up. Some more dialogue will occur,
while Rydia sleeps. Tellah and Cecil will talk about the monster in this cave,
and about Anna. Cecil will apparently need the Sand Ruby to cure Rosa's desert
fever. When you regain control, save your game since you're standing on a Save
Point. Then, head up the stairs ahead to the next area. Here, cross the bridge
to the right, then open the chest to the north to get an Ice Rod.

Equip the Ice Rod onto Rydia. Now, continue south and go into the water. Go to
the right and then go through the northern door. In the next area, follow the
path of the walkways, then when the path splits, take the eastern path, and go
down. Open the chest there to recieve 580 Gil. Cross the western walkway, and
open the chest to get a Bomb Fragment. Make your way across the last three
walkways, then go left and cross the walkway there. Proceed up and go through
the door. In the next area, just keep going up. Open the chest to the left to
recieve a Potion. Go to where the stairs to the north are, then go left to
enter a secret passage.

You can't even see where you're going, so go north until you stop, then east,
then south, then east again to exit the passage. Proceed to the south, and open
the chest at the end to get a Feathered Cap. Equip it on Rydia, then equip the
Leather Cap on Tellah. Now, go back into the secret passage, and make your way
out of it. Then, go up the stairs to the next area. Follow the path until you
come to a set of stairs. Take the stairs down to a chest to the left. Open it
to recieve an Ether. Walk up the steps nearby, and open the chest to get an
Arctic Wind. Make your way back up the stairs to the east, then continue right
and cross the walkway.

Go down the set of stairs, then open the two nearby chests to recieve an
Hourglass, and a Shadow Blade. Equip the Shadow Blade on Cecil, then go back up
the stairs, and keep following the path. Tellah will say that you should use a
Tent outside if needed. Proceed outside.


==========
Overworld
==========

On the overworld, go up, and use a Tent. Save your game, then enter the cave
you see ahead.


==========
Waterfall
==========

Here, go on the water, and Tellah will tell you that the monster's below the
waterfall. Cecil and the group fall down the waterfall. You'll end up in a body
of water.


============
Sunken Lake
============

Now, head right, and follow the path all the way down. Take the long stairway
down to two chests. Open them to get the Hades Helm and Hades Gloves. Equip
both of these on Cecil, then take the stairway back up. Cross the walkway to
the left, and go through the door. Now, head all the way right, and open the
two chests you'll come across to get the Hades Armor, and Hermes' Shoes. Equip
the Hades Armor on Cecil. Follow the path up, then go onto the water, and head
to the middle of the waterfall. You'll see two tentacles. When you get close to
them, Tellah says it's the monster. After it surrounds you, you'll enter a boss
battle. See the Bosses section for help on this fight.

Upon defeating the monster, Tellah tells you that Damcyan lies beyond that
waterfall. So, when you regain control, go through the waterfall.


==========
Overworld
==========

Here, follow the path, and you'll see a small scene. The Red Wings will fly
over Damcyan, and blow it up! Now, use a Tent and save your game, then enter
the damaged castle.


===============
Damcyan Castle
===============

When you enter the castle, move south once. When you're on the sand, go right,
and hug the castle walls as you make your way around the castle. Eventually,
you'll come to a door. Go inside. In the dungeon room, talk to the soldier on
the ground. He vanishes, so you can pass now. On the wall the soldier was lying
by, there's a switch on the wall. Flip the switch to open the wall to the
right. Go through the wall, and head northwest through the black maze to appear
in a jail cell. Go through the southwestern part of the wall, then open the two
chests to get a Crossbow, and a Feathered Cap.

Now, proceed to the next jail cell, and open the chest to get a Ruby Ring. Go
ahead and equip that on Rydia. Since we're finished with this room, make your
way out of it. Once you're back outside the castle, make your way back around
the castle, then proceed north and into the castle itself. Unequip Tellah of
all of his equipment, since he's about to temporarily leave you. Proceed up the
next set of stairs onto the second floor. In this room, open the chest in the
northeastern corner to get a Tent. Then, head south and up the stairs.

In here, go up, and Tellah will see Anna lying on the ground! Then, a bard
suddenly appears. Tellah accuses the bard of hurting Anna, and he attacks him a
few times. Anna eventually speaks, and tells Tellah to stop. Some dialogue will
commence. You learn about the one behind all of this, named Golbez. After some
more dialogue, Anna dies. Tellah is bent on nothing but revenge at this point,
and wants to slay Golbez on his own. He then leaves the party, pretty ticked
off. Cecil and Rydia try to get Edward to come with them, but he refuses.

However, Cecil tells him about Rosa's fever, and he says that the Sand Ruby can
be found in the Antlion Cave to the east. Edward then joins you, after a little
more dialogue. You appear on the overworld, where a hovercraft will appear. You
are in the hovercraft automatically.


==========
Overworld
==========

On the overworld, head northeast until you see some rocks in the water. You can
hover over these. Hover over them, and follow the rocks path until you're on
another continent. Head towards the left, then go down to spot a cave. Press A
to land the hovercraft. Don't enter the cave just yet; Edward is only at Level
5, so I suggest leveling him up a bit outside. When he's around Level 10, that
should be good enough. Whenever you're ready, use a Tent, save, and then enter
the cave.


=============
Antlion Cave
=============

Once you get inside the cave, head all the way left and open the chest to get a
Spider's Silk. Proceed down the nearby steps, then go up to the chest to the
north. It contains a Potion. Go all the way down, and take the stairway down.
Now, head right, then go straight up, and open the chest there to get another
Potion. Head back south, then go up the stairway to the right. Go up and open
the chest to get a Gold Needle. Now, simply head all the way down and into the
next area. In the next area, follow the path down until you come to a chest.
Open it to recieve an Antarctic Wind.

Continue down, then proceed through the door to the left. Inside that room,
go up and open the chest to get a Lamia Harp. Equip this on Edward. Once that
is done, exit this room. Head left and around the path. Follow the path up, and
open the chest in the northeastern part of the area to get a Potion. Go all the
way left, and open the next chest to get a Spider's Silk. Now, head all the way
east, then go up the stairs to the next area. In the next area, proceed through
the nearby door. In this room, you'll see a Save Point, so use a Tent and then
save your game.

After that, open the three chests in the room for a Phoenix Down, an Ether, and
an Emergency Exit. Now exit this room. Back in the previous area, simply go
back east and to the next area. Back in this area again, head left, then head
all the way south. Keep going south until you find some stairs leading to a new
area, then take the stairs down to a new area. In this narrow room, just head
all the way south, and some dialogue will commence. As Edward attempts to take
the Sand Ruby from the antlion, it attacks. Read the Bosses section to find out
how to win this fight.

Once you defeat the antlion, you'll get the Sand Ruby, and some more dialogue
will occur. When you regain control, use the Emergency Exit item you got in
this cave, and you'll teleport out of the cave.


==========
Overworld
==========

Use a Tent if you want, and save your game, then enter the hovercraft. Go up,
and cross the path of rocks until you're on the other continent. Go all the way
to the southwestern corner of the continent, until you see more rocks that you
can cross. Cross them, and then go all the way south until you see some water
in the sand. Land the hovercraft when you see the water, then enter the town of
Kaipo once again.


======
Kaipo
======

When you get here, simply head to the northeastern part of town, and enter the
small building. In Rosa's house, go up to her bed, then talk to her. Scroll
down on the item list until you find the Sand Ruby, then use it. Some dialogue
will commence, and Rosa will explain a little bit more about who Golbez is.
Then, after some more dialogue, you learn that you need to go to Fabul to get
the crystal there before Golbez does. In order to get there, however, you have
to travel through Mt. Hobs, which is blocked by thick ice. Rydia refuses to
melt it using Fire, however. After a little more dialogue, Rosa joins the team.

Everyone then goes to sleep for the night, but Edward goes outside in the
middle of the night. A short scene, and some dialogue, will commence. Then, a
monster will appear, and you'll have to fight it with Edward alone. Just keep
attacking, and it will die quickly. Anna will appear, and talk a little during
the battle, though. After you win the fight, a little dialogue between Edward
and Anna will occur, then the screen fades out, and you regain control. Exit
Rosa's house, then exit the town.


==========
Overworld
==========

Be sure to put Rosa in a back row slot on the menu, since she's a mage. After
that's done, equip the Feathered Cap on her. Now, enter the hovercraft, and go
northwest. Hover across the rocks, and when you get on the next continent, go
to the northeastern part of it, and hover across some more rocks. Then, head
east, and land the hovercraft by the mountain. Use a Tent if needed, and save
your game, then enter the mountain by going up where the yellow, zig-zag line
is.


=========
Mt. Hobs
=========

Here, head north, and some dialogue will occur. At first, Rydia is hesitant to
cast Fire and melt the ice, but she ends up doing it. After she melts the ice,
proceed north, and make your way up the mountain. When you come to a door, go
through it. In this area, make your way down, then use a Tent at the Save Point
and save your game. Now, go east and open the four chests to get a Tent, a
Potion, a Gold Needle, and 960 Gil. Make your way back up, and out of this
area. Back in this area, go east, and go through the next door. Head right, and
open the chest for a Holy Arrow.

Make your way north, and Cecil will notice something. It's a monk from Fabul.
Watch as he defeats the enemies around him. However, Rydia suggests helping him
defeat the Bomb. They help him, and a boss battle commences. See the Bosses
section for help on winning. When you win, some dialogue between your party and
Yang will commence. Afterwards, Yang joins your party. Now, enter the door to
the north. In this area, head east, and cross the bridge. Follow the path down
the mountain until you exit.


==========
Overworld
==========

Use a Tent and save your game, then head east. Follow the path of the forest,
and when the forest comes to an end, head south, then go east. You should see a
castle. Enter the castle.


=============
Fabul Castle
=============

When you arrive here, before proceeding, equip Yang with a Leather Cap and an
Iron Ring. Then, go north, and enter the door into the castle itself. Go east,
and enter the Weapon Shop. Buy Cecil a Demon Helm, a Demon Armor, and Demon
Gloves. Equip these things, then sell all of the old equipment you have. Now,
leave the Weapon Shop. If you need to buy some items, head left over to the
Inn; there's also an Item Shop there. Whenever your errands are finished, go
all the way north until you reach the throne room. Some dialogue will then
commence. When the King asks Cecil if he'll help defend Fabul, say yes.

For now, Rydia and Rosa will not be in your party. Cecil, Edward, and Yang will
move to the front gate of Fabul. After a little dialogue, enemies will attack
Fabul, and you'll have to fight. They're just normal enemies; don't worry. Just
keep attacking the Captain until he's gone, then take care of the last two
Baron Soldiers. After you win the battle, the Red Wings will attack Fabul. Your
group retreats back into the castle. More troops will attack you. After you
defeat them, your group retreats even more, and you have to battle some more.
Upon winning (don't forget to kill the Captain first), the group retreats to
the throne room.

Yang locks the door, but then one of the monks unlock it! It turns out that the
monk is a fake; it's one of the monsters. Defeat it, and more monsters will
attack. Kill them. After that, your group retreats to the Crystal Room. But
upon going to the Crystal Room, Edward stumbles! Defeat the enemies (go after
the Captain first). Be warned, though: these are a bit harder than usual. They
can hurt a bit, so heal if needed. After you win, the group retreats to the
Crystal Room. When they do, someone you haven't seen in awhile suddenly comes.
That person is Kain!

Some dialogue will commence. Kain refuses to help Cecil, but instead, he wants
to battle him! You'll enter combat against him, but it's impossible to win.
Just keep attacking him. You can put up a fight if you're a high enough level,
but the more he jumps in the air, the faster he gets. He eventually gets to the
point where you can't even get a chance to hit him once. Kain will dominate you
after a couple of attacks, and the game continues on. After the fight, Cecil
realizes that Kain is under Golbez's control! Yang and the others try to stop
Kain, but suddenly, Golbez enters the room.

Yet more dialogue will occur. After Yang and Edward are knocked unconscious,
Kain takes the crystal. Golbez also kidnaps Rosa! After Rydia cures the party,
and they talk a little bit more, you regain control. Exit the Crystal Room.
Back in the throne room, go south and examine the pot in the corner to get some
Hermes' Shoes. Now, go all the way east. In the northeastern part of the room,
there is a switch on the floor. Step on it to open a secret passage. Go through
the passage (head east, then southeast) and you'll find a secret room. Open the
chests to get a Spider's Silk, a Demon Shield, and an Ether. Equip the Demon
Shield on Cecil.

Exit the secret passage, and then exit the throne room. In this area, go around
the staircase and you'll see a door. Go through it. Outside, enter the western
door. In this room, examine the second pot on the left in the northeastern side
of the room to get a Rage of Zeus. Open the three chests for a Bomb Fragment,
an Antarctic Wind, and a Potion. Now, just exit this tower. Back outside, enter
the eastern tower this time. Simply go up the stairs, and into the next room.
In this room, go east, and examine the last pot on the bottom to get Bacchus's
Cider. Now, go up the next set of stairs.

In the next area, open the nearby chest for a Tent. Then, exit this tower. When
you're back outside, enter the middle door again. Back here, go around the
staircase, then go down it. In this room, go west and enter the Inn. Head west,
and the group will talk a bit. You'll need an airship next, but in order to get
one, you'll need to sneak into Baron. After the talking is over, you'll be in
the room where the King is. The King will have a boat prepared for the group,
and he'll give you the Deathbringer sword. Equip this on Cecil. Exit the tower,
then go through the middle door.

Go around the staircase, then go down it. From there, simply keep heading south
until you finally exit this castle.


==========
Overworld
==========

Here, use a Tent and save your game, then head all the way east. Rid your party
of their equipment completely (except for Cecil). Then, cross the walkway, and
a scene occurs. Some dialogue will commence, and your group will board the
boat. When the boat takes off, they keep sailing, and eventually, more dialogue
commences. They keep sailing, and the boat begins to shake eventually. A sea
creature emerges from the water, and it's Leviathan, the lord of the sea! Rydia
falls in the water due to all of the shaking, and Yang jumps in with her (or so
it appears). Edward stumbles, and the boat gets sucked up into the whirlpool.

Cecil appears lying on a beach, alone. Your entire party got swallowed by the
sea creature, Leviathan! When you're back on the overworld, save your game, and
head east and enter the town there.


========
Mysidia
========

In this town, go all the way north and enter the huge building at the end. In
the Manor of Prayers, go north, and speak with the man in the middle. He is the
Elder. Some dialogue will commence. The Elder will tell you that in order to
defeat Golbez, Cecil will need to redeem himself, as he cannot defeat Golbez as
a Dark Knight. He'll tell him to go to Mt. Ordeals, because he needs to go
there to prove himself worthy. Cecil is afraid to do this alone, however, so
the Elder sends out two kids named Palom and Porom to help Cecil. After some
dialogue, Palom and Porom join your party. When you regain control, exit the
Manor of Prayers.

Back outside, head all the way south, and then west. Enter the Weapon Shop.
Inside, buy Palom a Fire Rod, then equip it on him. Sell any old equipment that
you may have, then exit the Weapon Shop. Enter the Armor Shop, and buy Palom
and Porom a Wizard's Hat, a Gaia Gear, and and a Silver Armlet (buy two of each
so you can equip them on each one). If you have enough money (it's doubtful),
buy a Light Shield, a Light Helm, a Knight's Armor, and some Gauntlets. These
can be equipped on Cecil when he becomes a Paladin soon. When you're done, sell
the old equipment, then exit the Armor Shop, and the town.


==========
Overworld
==========

Don't forget to make sure that both Palom and Porom are in the back row. They
are a low level, but let's go to Mt. Ordeals to level them up. Now, simply go
east, and then follow the long path. When you come to a forest, just keep going
north, then east. Continue following the path until you come to another forest.
In the middle of the forest is Mt. Ordeals, so use a Tent, save your game, and
then enter the mountain.


============
Mt. Ordeals
============

When you get here, head west, and you'll spot a wall of fire. Palom and Porom
will then talk, and Palom will use Blizzard to get rid of the fire. After that,
the scene switches to Golbez's hideout. Some dialogue with Golbez, Kain, and
Rosa will commence (in a moment). Golbez will also send out Scarmiglione, one
of his four Elemental Lords. Golbez sends out Scarmiglione to attack Cecil at
Mt. Ordeals, and more dialogue occurs. Then, the scene switches back to Cecil
and the others. When you regain control, level up Palom and Porom until they
are at least Level 18-20.

Once you're done leveling them up, make your way up the mountain. Head east of
the staircase, and open the chest to get a Potion. Now, make your way up the
mountain some more, and open the next chest for another Potion. Continue up the
mountain, and then enter the next area. In the next area, just continue your
way up the mountain. You will run into Tellah! A lot of dialogue will commence.
Tellah is on Mt. Ordeals because he needs the special Meteor spell in order to
defeat Golbez, and he has forgotten most of his spells. He is hoping to learn
those spells again by going through the mountain.

After all of the dialogue is over, Tellah joins your party once more. However,
he cannot be in the back row, unfortunately, unless you take Palom or Porom out
of one of the back row slots. Anyway, head into the next area. In the next
area, head all the way west, and open the chest at the top of the staircase to
get an Ether. Now, head back east, and make your way up the mountain. You will
see a chest. Make your way over to it, and open it to get an Ether. Proceed
north, and head into the next area. Make your way up the mountain more, and you
will hear a voice.

Now, go north, then head east and save your game. Continue up the mountain, and
then you'll hear the voice again. Keep going, and then you'll hear it a third
time. Scarmiglione appears, and then you enter combat against him. Refer to the
Bosses section to see how to win. Once you beat him, go back down the stairs,
and heal using a Tent at the Save Point. Save your game again, then keep going
up the mountain. Then, Scarmiglione will appear again! We didn't finish him off
last time! You have to fight his true form now, so read the Bosses section to
see how to win.

When you defeat Scarmiglione again, he will fall off of the mountain. Now, go
back to the Save Point and heal with a Tent if you need to. Regardless, go
left, and then approach the middle stone slab. You'll hear a voice speak. You
will then be carried to a strange chamber of some sorts. A sword comes down to
Cecil, and then he turns into a Paladin. However, he still has to prove himself
before he's a true Paladin. Some more dialogue will occur. Then, you'll have to
fight a Dark Knight Cecil (you basically fight his personality or something).
Just keep defending (press Right when it is Cecil's turn, then the Defend
option will appear).

After you defend against his attacks for awhile, the Dark Knight will vanish.
Then, more dialogue commences. Cecil then becomes a Paladin! Not only that, but
suddenly, Tellah remembers all of the spells he forgot! And the light that was
speaking to Cecil earlier causes him to also learn Meteor, which is said to be
the strongest spell ever. However, you can't use it, because it takes more than
90 MP to use, which is all Tellah has. He uses it later in the game, though.
Anyway, after Tellah learns Meteor, some more dialogue occurs, then the party
goes back to the mountain.

Outside again, take a look at Cecil's level now. He is only Level 1! He already
has a sword, though, and some Clothes, but other than that, he has nothing.
This is the reason I told you to buy his equipment back at Mysidia earlier. If
you didn't buy his equipment, level him up anyway. He'll level up awfully fast.
I suggest leveling him up to at least Level 20 before continuing. Once that is
done, simply make your way off of the mountain.


==========
Overworld
==========

Back on the overworld, make your way all the way west, until you reach Mysidia.


========
Mysidia
========

When you get here again, if you didn't buy Cecil's equipment earlier, do it
now. When you fought Scarmiglione twice in a row earlier, you gained a lot of
money, so you should have enough to buy Cecil's equipment. When you buy it,
equip all of it, then sell his old equipment. Go to the Weapon Shop, and then
buy Tellah a Flame Rod. Equip it on him. Sell his old weapon, then exit the
shop. Make your way all the way north, to the Manor of Prayers again. Inside,
talk to the Elder again, and some dialogue occurs. The Elder says he sent Palom
and Porom to spy on Cecil as he was becoming a Paladin. Read the Mysidian
legend that the Elder tells you about.

After some talking, exit the Manor of Prayers. Now, head south, then head east.
Enter the building with no symbol on it. This is the Devil's Road. Inside, step
on the white circle in the middle of the room. You'll be teleported to Baron.


======
Baron
======

Here, head south and exit the building. Outside, head southeast and enter the
Inn. Once inside, proceed up the steps to the right, and you'll see Yang in the
corner! Talk to him, and he'll order the guards to attack you. They're very
easy to defeat. Have Cecil attack, and have Palom/Tellah cast magic. They will
go down very quickly. Then, Yang himself will attack you. Just have Cecil
attack, have Palom use magic, have Tellah cast Firaga, and just have Porom
defend unless she needs to heal the party. Keep this up until you beat him. Be
warned, though: he has a lot of HP.

When you defeat him, you find out that he had amnesia, and Baron temporarily
controlled him. He then rejoins your party. You're allowed to stay at the Inn
for free, so your party does so. Yang will give Cecil the Baron Key, which you
will need in order to sneak into Baron Castle. When you regain control, exit
the Inn. Back outside, head all the way north, and examine the door of the
Weapon/Armor Shop. Use the Baron Key to unlock the door, then head inside. Buy
a Thunder Rod for Palom and Tellah, and buy a claw (or two) for Yang. Now,
equip your party (Yang can have two claws on), and sell their old weapons.
Then, head to the Armor Shop, then buy a Twist Headband for Tellah and Yang.

If you have enough money, buy a Kenpogi for Palom, Tellah, Porom, and Yang. And
if you still have some money after all of that, buy a Silver Armlet for Tellah
and Yang. Give them all of their new equipment, then sell their old equipment.
Don't leave just yet; there are hidden items in here. Go all the way to the
southeastern corner of the room, and then go east. Walk up, then left, and down
to where the Armor Shop is. Open the chest there to get 2000 Gil, then head
over to the Weapon Shop and open the chest to get the Rage of Zeus. Make your
way out of the secret area, then exit the shop.

Now, head all the way west, and you'll see a door on a very tall structure.
Unlock that door using the Baron Key, then go inside. Go down the stairs, and
you'll be in another waterway.


=============
Old Waterway
=============

Start by going all the way south. You'll come to three chests. Open them to get
a Hi-Potion, an Ether, and a Rage of Zeus. Now, head north, and follow the path
up. Keep following the path, and enter the next area. In the next room, go down
the nearby stairs, then go all the way south to enter a secret passage. Head
right, then down, then left. Open the chest nearby to get an Hourglass. Now, go
directly south to enter another secret path. Head left, then south, then left,
then south again, then east. Proceed north, and open the chest there to obtain
a Spider's Silk.

Head back down, then left. Make your way through the secret path again, then
go right and make your way through the next secret path. Then, head east. Keep
heading east until you find another secret path in the wall. Then go down, and
right. After that, go south, and open the chest on the middle platform to get
Hermes' Shoes. Now, head all the way south to enter a secret path. Head south,
and when you're half way down, head east. From there, simply keep heading up
until you get to the next area. In the next area, go right, then head all the
way up the staircase.

When you reach the top, go left to enter another secret path. Then head down,
left, and up. Open the chest to recieve an Ether. Make your way out of the
secret path, then enter the next area. Enter the door ahead. In this room,
before you save your game, go northeast, and go through the secret path. At the
end, open the chest to recieve an Ancient Sword (it's for Cecil, but the sword
he has equipped now is better). Get back to the Save Point, and use a Tent or a
Cottage, then save your game. Exit this room. Back here, go right, and up the
stairs to exit this place.


=============
Castle Baron
=============

When you arrive here, head left, and around the castle walls. When you see an
open door, go north and through it. Now, go through the eastern door, then make
your way up the stairs until you get inside the castle itself. Proceed to the
center of the room, then Baigan will come. He will join your party...or will
he? Palom and Porom sense that he's playing the fool with Cecil, and Baigan is
actually a monster. He attacks you, so read the Bosses section for help on
winning this fight. After you win, heal up your party members a bit, since you
will need to. Then, proceed into the next area to the north.

In this area, just keep going north through the doors until you reach the
throne room. In the throne room, speak with the King. He's acting odd...he
says that a Dark Knight would be more useful, and that he impersonated the real
King! He then turns into an Elemental Lord, Cagnazzo. See the Bosses section
for help on winning this battle. Once you defeat him, Cid will appear. He sees
that the fake King is gone. After a lot of dialogue, Cid will proceed to take
the party to the hidden airship. In the hallway, you'll hear Cagnazzo's voice
again! He has set a trap in the room.

The walls begin to close in on the group. At the last minute, both Palom and
Porom use Break on theirselves to hold the walls. They may be gone, but they
saved your group! Tellah tries to use Esuna to restore them, but to no avail.
The scene then switches to Golbez, Kain, and Rosa. After the scene is over, you
see Cecil and the others again. Cid opens up a secret pathway leading to the
airship, and your group walks to the airship. The airship is known as the
Enterprise. Cid will launch the Enterprise into the air.


==========
Overworld
==========

Here, you'll see some more dialogue. Then, suddenly, a red ship appears, and
Kain is on board it. He talks to Cecil a little bit. He says that if Cecil
wants Rosa back, then he'll have to find the Earth Crystal and give it to him,
in exchange for Rosa! When you gain control of the airship, it's time to get
some items in other towns. Fly south of Baron until you see a town. Then, land
your airship and enter this town.


======
Agart
======

In this town, there's only one item to get. So, head all the way northwest, and
you'll see a boy by some grass. In the southeastern corner of the grass is an
Arctic Wind. Examine that part of the grass to get the item. After that, just
make your way out of this town.


==========
Overworld
==========

Board the Enterprise, then fly around the overworld until you spot Fabul
Castle. From there, fly all the way south until you see a small island with a
town. Land there, and enter the town.


========
Mythril
========

Upon entering this town, head north until you see the Weapon/Armor Shop. North
of that is a patch of grass. Keep examining that grass until you find 5000 Gil.
There's some good stuff you can buy for your party members here, but I do not
recommend buying any of it, because it is really expensive. Anyway, head all
the way east of that grass until you see another small patch of grass. Examine
around on that patch until you get a Mythril Knife. Head southeast, and you
should see a small patch of grass by a frog. Examine the far end of the grass
to get a Mythril Staff. Then, exit this town.


==========
Overworld
==========

With your airship, fly back to Baron. From there, fly north of Baron until you
see a small town over to the west. Then, fly there, land, and enter the town.


=====
Mist
=====

You can actually do stuff in this village now. So, start by going south, then
east. Go east of the Weapon/Armor Shop. You'll see a small square opening by
the trees. You can walk through the trees in that opening. Do so, and make your
way to the secret grass area. Examine the grass to get two Bomb Fragments. Make
your way back out. Now, head to the northeastern part of the village, and enter
the small patch of grass there. Examine the end of it to get a Bomb Fragment.
Just west of this patch of grass is a small building. Go inside.

Inside the building, go north, and go through the fireplace. Head all the way
north, then east. Open the chests to get a Gold Hairpin, some Clothes, and a
Ruby Ring. Give Yang the Ruby Ring. Go in between the chests at the top and
bottom, then go east to enter another secret passage. Head down, then head
west, then down. Open the chest in that area to get a Rod of Change. Equip this
on Tellah. Now, make your way out of the two secret passages, then exit this
house, and the town.


==========
Overworld
==========

Enter the airship, and fly back to Baron. From there, head north a bit, then
fly west. Eventually, you should see a continent covered in nothing but
forests. If not, fly a bit more north and west. When you find it, fly north a
bit more, then west. You should see a small town and a castle. There is one
spot you can land at right next to the town. Position your airship there, and
land. Then, enter the castle first.


=============
Troia Castle
=============

In this place, go all the way north and enter the castle itself. Inside the
castle, go west, and then south. Proceed through the door. Once outside, follow
the path, and enter the door there. In the next room, go to the bed nearby.
Doesn't that guy look familiar? It's Edward! When you go towards the bed, your
party automatically starts talking to him. Cecil tells Edward of Golbez's trade
proposal, so he gives you a Twin Harp. When you regain control, exit this room,
and make your way back to the main room. Once there, enter the door to the east
this time. Go around the castle until you see the next door, then enter it.

There are three stairways in this area. Take the middle stairway first. Once in
the next area, examine the first pot on the bottom, in the southeastern corner
of the area. You'll get Bacchus's Cider. Now, exit this area, and take the
eastern stairway. In this area, step on the switch in the middle four times to
open the four doors. Enter all four areas, and open the chests to get two
Tents, two Hi-Potions, two Ethers, and two Ruby Rings. Give Cid a Ruby Ring,
then exit this room. Make your way back to the center room, then head south,
and once you're back outside, continue south and exit this castle.


==========
Overworld
==========

Now, enter the town below the castle.


======
Troia
======

Be sure to put Tellah in the back row, and Cid in the front row. After that, go
west and enter the Armor Shop. Inside, buy a Feathered Cap for Cid, and also
for Tellah/Yang. Exit the Armor Shop, and don't bother entering the Weapon
Shop, as they sell useless weapons. Now, head east, and you should see two
girls in water. Go down the steps and get in the water, then head west. Follow
the path going up, then go up the next set up steps you'll see. It appears to
be a dead end, but move west, and you'll go in the trees. Move west, south, and
then west. In that grassy area, examine the southeastern corner of the grass to
get a Dry Ether.

Now, examine the grass just left of that for an Ether. Examine all parts of the
grass to get the rest of the items, which is 1,000 Gil, and a Decoy. Once you
have gotten those items, there's nothing left to get here, so make your way out
of this town.


==========
Overworld
==========

I suggest leveling up in the forest a bit (if you want to, get about Level 30
or so, but otherwise, just gain a few levels). Whenever you feel you're ready,
go all the way over to the northwestern part of the continent. It's a long
walk, but when you reach the end, you should notice a small forest in the shape
of a circle. Walk in the middle of that to reach the Chocobo Village.


================
Chocobo Village
================

Here, go north, and you'll see three Chocobos (one yellow, two black, although
the black ones look purple). Chase a black one (press A when you get close to
it to begin riding it) until you catch it.


==========
Overworld
==========

When you get on a Black Chocobo, fly directly east, to the continent ahead. It
has a cave at the end. Land the Black Chocobo in the forest, then use a Tent or
a Cottage and save your game, then enter the cave.


==============
Magnetic Cave
==============

Go south, and the magnetic field will become too strong. You cannot have metal
equipment in this cave, so unequip all of your metal stuff (that includes
Cecil's Sword of Legend). If you do not, the party members with metal stuff on
will be paralyzed during a battle. And if everyone is paralyzed, you instantly
get a Game Over. Just run away from each battle in here, since all of your
party will be pretty weak at the moment. Now then, start by heading all the way
east. Cross the bridge all the way, then open the chest there for a Hi-Potion.
Now, go back on the bridge, then take the nearby stairway down. Follow the path
down, then head west.

Go around the big rock, and open the chest by the stairway for a Unicorn Horn.
Then, go down the nearby stairway to the next area. In this area, head up, then
left. Open the chest there for an Ether, then go east, and cross the bridge.
Enter the nearby door to the right. In this room, open the two chests on the
west and east side for 2000 Gil, and an Ether. Exit that room, then head all
the way left, and go down the stairway to the next area. Here, follow the path,
and enter the white door you come to. Inside, use a Tent/Cottage on the Save
Point, then save your game.

Now, go back to the previous area, and cross the long bridge. Keep going south,
and enter the door you'll see. In this room, go north, and open the three
chests to get a Hi-Potion, a Spider's Silk, and an Hourglass. Exit this room,
then continue west. Go north down the small hallway, and then proceed through
the white door. In this room, head north, and open the chest for a Fairy Claw.
Equip it on Yang. Head southwest, and go down the stairs. In this area, cross
the bridge over there, then head east and enter the white door. Step on the
Save Point, and use a Tent/Cottage, and save your game. Exit the room.

Head west, and then go north. Go around the big rock, then open the chest in
the corner for an Emergency Exit. Make your way around the big rock, then go
through the white door. In the Crystal Room, head all the way north, and you
will see a man. Talk to him (he has terrible grammar, huh?), and you will enter
in a fight against him. However, you cannot beat him now. Just attack him with
everyone, and don't waste MP. The Dark Elf will eventually do a combo of Fira,
Thundara, and Blizzara. Then, he'll do Tornado, which gets everyone down to
5-1 HP. Yang will say that they cannot win, and the battle ends.

The scene switches to Troia Castle, showing Edward. Despite his injuries, he
gets out of bed, because he knows Cecil and the others are in danger. He grabs
his harp, and starts playing music. Somehow, the Twin Harp he gave you earlier
plays the same music as Edward's, and the Dark Elf gets stunned since the music
is playing. This also breaks the magnetic seal off of the cave! Your party is
fully healed automatically, so equip all of your party members with your best
equipment once more. Then, approach the Dark Elf again. Talk to him to fight
him again. See the Bosses section for help on defeating him.

When the Dark Elf is defeated, he will vanish. Now, go north and take the Earth
Crystal from the altar. Leave the Crystal Room, then use the Emergency Exit
item you got earlier to get out of here.


==========
Overworld
==========

On the overworld, board the Black Chocobo again. It'll automatically take you
back to the Chocobo Village. Exit the village, then head all the way south back
to where Troia is. Use a Tent or a Cottage and save your game, then enter the
Troia Castle again.


=============
Troia Castle
=============

Here, simply head all the way north, through a few doors. Keep doing this until
you're in the hallway with all of those clerics. They see that Cecil has the
missing Earth Crystal, but suddenly, a voice speaks. It's Kain; he wants you to
bring him the Earth Crystal in exchange for Rosa. Now, speak with all of the
clerics, and exit the room. Back here, head east, and go through the door. Go
south, and enter the next door. Take the western staircase now. Inside, go and
speak with the girl. Say that you got permission, and she'll let you pass. Go
through the door, then head east, and make your way to the staircase.

In the next area, you'll see a lot of chests. More chests than you will ever
see in the game in one single room! They're all closed, too. Open them to get
a Hi-Potion, a Remedy, an Ether, a Dry Ether, an Elixir, Echo Herbs, a Great
Bow, Fire Arrows, and more Fire Arrows. Open the chests on the second row to
get the same stuff. You do get a Silver Apple, though. And instead of Fire
Arrows, you get Ice Arrows and Thunder Arrows. After ridding that place of its
chests, make your way out of the castle.


==========
Overworld
==========

Enter the airship, and then the red ship will go by the Enterprise again. Kain
is on board it once more. Kain will lead you to the Tower of Zot, which is
where Rosa is being held.


=============
Tower of Zot
=============

Some dialogue will commence, as Golbez says that Rosa is at the top of the
tower. Despite him telling you to hurry up, you really don't have to. This
place is also a good spot to level up at if you want to. Regardless, head all
the way north, then head west. Open the blue chest to recieve a Flame Mail.
Give this to Cecil. Now, head right, and enter the door ahead. In this room,
follow the path going southwest. This room is sorta like a maze. Just keep
going south, then head west, and north. You'll see a blue chest. Open it to
find monsters inside. It's a little hard to defeat; attack with everyone, and
have Tellah cast Blizzaga if needed.

Upon winning, you get a Flame Sword. Equip this on Cecil. Head back west, then
go north and proceed through the door. In this area, head southeast, and just
keep going that way, and make your way around the walls of the area. When you
come to a door, enter it. Here, just follow the path going down, and when you
see a staircase to the north, go up it. Keep heading north and go through that
door. Open the bottom blue chest in this room to get a Gaia Hammer. Equip it on
Cid, then exit this room. In the previous area, go east, then north and through
the door. Head south in this room, and open the chest for a Sage's Surplice.

Equip that armor on Tellah, and exit this room. Back in the previous room, head
south, then all the way west. Go through that door. Open the chest you see in
the room to get a Hell Claw. Equip this on Yang, then follow the path. Open the
chest at the end of this room for a Fire Shield. Equip it on Cecil, then exit
this room. Back in this room once again, head south, then head east. Cross the
nearby stairway, then enter the door to the next room. Here, head south, and
enter the white door. In here, use a Tent/Cottage and save your game, then exit
the room. Head west, and go up the stairs. You'll suddenly be stopped by three
ladies who will appear.

They are the Magus Sisters, and they serve Barbariccia, which is the Lord of
Wind. They will then attack you, so read the Bosses section for help on winning
this battle. After they are defeated, they all disappear. Go back to the Save
Point and use a Tent/Cottage, and save your game, then proceed through the door
that the Magus Sisters were guarding. In the next room, go north, and you'll
see Golbez and Kain. Some dialogue will occur. After Cecil hands over the Earth
Crystal, Golbez will not return Rosa! It was a trick! Tellah doesn't care,
however, and attacks him to avenge Anna.

Watch the battle as Tellah pounds Golbez with spells that aren't doing anything
to him. He ends the battle using Meteor on him, and then the battle ends. But
Tellah collapses, and dialogue commences. Kain is apparently out of Golbez's
control now, since Meteor seemed to break it off of him. Enjoy the scene. After
Tellah dies, go west and speak with Kain. He will take you to the room ahead,
where Rosa lies. Watch the scene as Cecil saves Rosa. After some dialogue, you
will regain control. Rosa is unequipped, so equip her with a Mythril Staff, a
Gold Hairpin, and a Ruby Ring.

Once she's equipped, head south. You'll be stopped by the Lord of Wind, another
one of the Elemental Lords, Barbariccia. Then, you'll enter in combat against
her. Read the Bosses section for help. After you beat her, Barbariccia attempts
to make the tower collapse on you! Rosa uses Teleport, though, and she
teleports the party to Baron Castle.


=============
Baron Castle
=============

Your group appears in Cecil's room. Some dialogue will commence, and Kain will
explain about the Dark Crystals that are located inside of the underworld. He
will give you a Magma Rock, but unfortunately, he has no idea what to do with
it. All he knows is that it is the key to opening the underworld. When your
party rests up, exit Cecil's room. Make your way down all of the stairways, and
when you're outside, go south and enter the eastern door. Make your way up all
of the stairs until you're in the main chamber. Then, go through the southern
door. Make your way south until you exit the castle.


==========
Overworld
==========

Here, board the Enterprise, and fly directly south of Baron. When you see a
small continent with a town on it, land there. Save your game and enter it.


======
Agart
======

In here, go north and enter the big building in the middle. In the next area,
examine the well, and toss the Magma Rock into the well. A mountain next to
Agart will open up outside. Now, exit this town.


==========
Overworld
==========

On the overworld, board your airship, and then position your airship in the
center hole. Press A to go inside. You're now underground. Some dialogue will
commence, as your group spots the Red Wings. The Red Wings will attack your
airship, and it will collapse! Your group appears on the airship still, but Cid
wants to land it. When you're on the overworld, save your game, and enter the
castle next to you.


=============
Dwarf Castle
=============

In this place, head north and enter the actual castle itself. In the main room,
go west and up those stairs. There is an Item Shop and an Inn here, so go west
and examine the pot next to the Item Shop and Inn for 5000 Gil. Exit this area,
then unequip Cid of all of his equipment, since he is about to leave you. Now,
just head all the way north to the throne room. In the throne room, a scene
will commence. Cid will go to repair the airship, and leave your party. The one
Crystal that is safe is hidden behind King Giott's throne. Yang notices someone
spying on the party, however.

Your party then proceeds to the Crystal Room. Inside, you see four dolls. They
are alive! They group together, and then they attack you. Just have everyone
attack the dolls. After a few turns, they turn into the true boss, Calcobrena.
Read the Bosses section for help on winning. When you defeat Calcobrena, the
four dolls disappear, and Golbez suddenly appears. He will explain to Cecil why
he's looking for the Crystals, and tells him why he wants to go to the Moon.
Then, he attacks you! Refer to the Bosses section if you need help. After you
defeat Golbez, Rydia and the group will talk. She explains why she has grown up
so much, and what happened to her and stuff.

After they're done talking, Rydia joins your party once again. Then, Golbez
turns into nothing but a single hand. He crawls over to the Crystal, and snags
it! Then, he disappears, and your group appears in the throne room. There, King
Giott and the party talk a little bit. The seven Crystals are kept at the Tower
of Babel, which is where we have to go next. Before we do, though, we have some
items to obtain in this castle. There's also a certain secret you can find in
this castle (see the Secrets section). Exit the throne room, then head east and
enter the door there.

There is a Weapon/Armor Shop in this room. Before you check it out, however, go
northwest, and go up the stairs. In that room, examine the pots for three
Gysahl Greens. Now, go back to the previous room. Then, go to the Weapon Shop.
If you have a spare 11000 Gil, buy Kain the Fire Lance and equip it on him.
Sell any and all old equipment you have, then go to the Armor Shop. If you have
a spare 30000 Gil, then buy Kain a Flame Mail. Buy Rydia a Sage's Miter, a
Sage's Surplice, and a Rune Armlet. Equip all of this stuff and sell the old
equipment. Now, head up the stairs east of the Armor Shop.

In this area, go around the pillars to the north, and open the chest to get a
Dwarf Axe. I don't suggest equipping it on anyone, though. Go up the stairs to
the next room. In here, go southwest, and around the walls. Now that you know
you can go around the walls to reach the other pots, examine the pots until you
get a Bacchus's Cider. Now, go up the next set of stairs. In this room full of
chests, open the chest for an Elixir. Then, go around the stairs, and go
through the western wall. Open the chest there for a Power Armlet. Equip this
on Yang.

Now, go around the stairs again, and go through the eastern wall. Open the
chest to recieve a Silver Hourglass. Go down the stairs, then back up them
again. This time, go up, and open the chest to get an Ether. Now, exit this
room, and make your way down the stairs, back to the room with the single chest
above the stairs. In that room, go all the way south and through the door. Once
outside, simply head all the way west, then enter the door to the north. In the
western tower, go north and up the stairs. In this room, go to the southeastern
corner of the room, and examine the pots. One holds a Bacchus's Cider. Then, go
up the stairs to the next area.

In the next area, go through the western wall, and open the chest to recieve a
Hi-Potion. Now, go to the southwestern corner where the chest is, then go down,
right, down, and right again. Open the chest for a Black Belt. Go through the
eastern wall, then go all the way up, then right, and then up again. Open the
chest to get an Ether. Go back inside the walls, then go right, and all the way
up. Then, go left, then slightly up, so you're next to the chest. Then, move
left, and open it for an Elixir. Go inside the walls, then go up, and follow
the path. Keep doing this, then keep moving straight down as you move left 
until you go down.

Move down until you can't anymore, then move right to exit this area. Go down
the stairs ahead to the previous area. Back in that area, take the stairs down
in the southwestern corner of the room. In the next area, go all the way to the
northeastern part of the room, then go up the stairs to the next room. There,
go all the way east, and talk to the lone dwarf by the wall. He'll open a
secret pathway for you, since you have King Giott's permission. Proceed north,
and west, and into the next area. In the next room, follow the path going left,
then go down, and right.

At the end of the path, open the three chests to get three Cottages. Now, go
back left, then follow the path. Take the stairs up to a new room. In this
room, follow the path. Then, before taking the stairway up, go north, and
examine the lone pot to restore your party's HP/MP to full. Then, go south and
take the stairs up.


==========
Overworld
==========

On the overworld, go west, and go around the mountain. Proceed west, and follow
the path, then just keep heading all the way north. When you come to a bunch of
mountains, head east a bit, and keep going north. You'll see tanks attacking
the Tower of Babel. Go up to the tower, then use a Tent/Cottage, and save your
game. Enter the tower.


============
Babel Tower
============

When you arrive here, cross the bridge, then take a left. Open the blue chest
to get some Ice Arrows. Head directly south from there, and open the next chest
to get another pack of Ice Arrows. Go back north, then head all the way east.
Follow the path to another blue chest. Open it to recieve an Ether. Go back to
the entrance of the tower, then go all the way north and enter the door. In the
next area, open the chest to the left for a Green Beret. I suggest giving this
to Rydia. Now, head south, and enter the door you'll come to. In that area,
open the chest to find monsters. It's easy to defeat; just attack it and kill
the enemies it spawns.

For winning, you get an Ice Brand. Give this to Cecil, then exit this room.
Back in the previous room, head up the past, then turn right and enter the
door. Open the chest in this room to find more monsters. For winning, you get
an Ice Lance. Equip this on Kain. After that, leave this room. Go west, and
enter the next door. In the next area, open the chest to the left to find a Cat
Claw. Equip this on Yang, then go east, and around the walls. Turn east into
that small area, then open the chest for a Hi-Potion.

Now, go back around, then head south. Open the chest in the southwestern corner
to get a Phoenix Down. Enter the nearby door. In the next room, open the chest
nearby to get a Killer Bow. You can equip this on Rosa if you want. Now, go
right, and open the chest at the end to get an Antarctic Wind. Exit this room.
Back in the previous room, make your way up north. Follow the long circle path
until you come to a door, then enter it. In the next room, if you need to save
your game and use a Tent/Cottage, enter the door to the left. There is a Save
Point in there. Regardless, head north, and cross the bridge to the right.

Enter the nearby door. In that room, open the blue chest to find monsters. Once
you win, you get an Ice Shield. Equip it on Kain, and leave this room. Back
here, go west, and cross the nearby walkway to the north. Enter the next door.
In this room, go south, then go east. Follow the path up, and open the chest
at the end for an Arctic Wind. Go back around, then head east. Follow the path,
then go down the stairway to a chest. Open it for a Hi-Potion. Go back up, and
continue following the path to the next area. Just go west and enter the door,
and in the next area, go east and enter that door. Use a Tent/Cottage and save
your game at the Save Point, then exit the room.

Go west, then follow the path south. Open the chest to the left to get a Dry
Ether. Now, head right, and follow the path. Enter the door to the next area.
In this area, just follow the path southwest. Then, go north, and you will see
Dr. Lugae, and Rubicante. Lugae talks to Rubicante, then he vanishes. After
some dialogue, you have to fight Lugae. Read the Bosses section to see how to
defeat him. Once you defeat Dr. Lugae, he will revert to his true form, and you
will have to fight him for real this time. See the Bosses section for help.
After Lugae gets defeated again, he disappears.

You have to stop the Super Cannon, or the dwarves will not survive! When you
regain control, don't bother going north; there's nothing but a dead end there.
Instead, go back the way you came, and go to the previous area. In the previous
area, go around, then go north. Enter the room to the right and use a Tent or
a Cottage, and save your game, then enter the door to the west. Then, simply go
east and enter that door. Then, go southwest, and then go north and cross the
long bridge. The door is locked, but examine it, then use Dr. Lugae's Key on it
to open it. Then, head inside.

Inside, go north, and you'll see three enemies using the Super Cannon. They
will attack you, but they're just normal, weak enemies. Attack them until they
are defeated. Once they're defeated, they destroy the cannon's controls, which
causes it to go haywire. Yang attempts to stop the cannon, and knocks Cecil out
of the room completely. The door locks, too! Now, you have to make your way out
of the tower. Just backtrack by going south, then west. Follow the path, and
make your way to the start of the tower. Then, go all the way south, and Golbez
will begin speaking. He will make the bridge collapse, and then your party will
fall off of the tower.


==========
Overworld
==========

Cid will use the repaired Enterprise to save the group from death. Then, some
dialogue will commence. A ship of the Red Wings will chase the Enterprise.
Cid will then tell Cecil to fly up to the above world, as he closes up the way
to the underworld with a bomb. Cid sacrifices his life for it. The underworld
entrance closes up, and your group appears on the above world. Cecil says to
head to Baron, so fly directly north of this town until you see Baron. Land,
and save your game, then enter Baron Castle.


=============
Baron Castle
=============

Here, flip the switch to the left of the door to open it. Proceed north, and do
the same for the next door. Then enter the castle itself. In the main room, go
east and take the stairs up to another area. Just keep going down the stairs,
then head south and through the door. Once outside, speak with one of the two
men in the blue shirt. Watch the scene as they upgrade the Enterprise. Now you
can carry the hovercraft while flying the Enterprise.


==========
Overworld
==========

On the overworld, fly to wherever you last landed your hovercraft. It is likely
by Mt. Hobs, near where Fabul is. When you find your hovercraft, fly over it,
and press A to attach it to the bottom of the Enterprise. Now, fly back to
Baron. From where Baron is, fly south to Agart, then fly west of Agart. You'll
see a continent with the Tower of Babel sticking out of a hole. Press A to
land your hovercraft onto the ground, then land your airship. Now, enter the
castle on the southeastern part of the continent.


=============
Eblan Castle
=============

Head directly north, then head east and down the stairway. Then, enter the door
ahead. In this room, head to the northwestern corner, and go through the wall.
Then, go up, then left, then down, then right. Open the chest to get a Coeurl's
Whisker. Get out of the secret area, then go up the nearby stairs to the next
area. In this area, flip the nearby switch to open the wall, then go around the
staircase and go through the door. Open the two chests to the left to get an
Emergency Exit, and a Hi-Potion. Now, examine the third pot on the right to get
Hermes' Shoes. Open the chest to the east (not the one by the hole) to obtain
a Hi-Potion.

Go to the northeastern part of the room, then go through the eastern wall. Head
up, right, down, then turn left and open the chest. It contains monsters. Just
have Rydia use Ifrit to kill them all. For your efforts, you get a Blood Lance.
Equip this on Kain. Make your way out of the secret passage, then drop down the
hole in the room. Then, open the chest for a Silver Hourglass. Head south, and
you'll be in an underground passage. There, head down, and open the three
chests for two Ethers, and some monsters. Just have everyone attack, and Rydia
just defend, since magic only hurts them one HP.

And have Rosa just use regular attacks. Kain's Blood Lance will hurt 1000+,
and he will absorb the HP, too. When you defeat the three Mad Ogres, you get a
Silver Apple. Continue south, and follow the path to outside. However, you have
not gotten the rest of the items yet, so go back in the castle. Then, this
time, take the western stairs down, then enter the door. In the western tower,
go up the stairs to the next area. Then, head west, and go south. You'll end up
by a chest on the previous floor. Open it to recieve a Bomb Core. Go south to
get back to the previous area.

In the previous area, examine the second pot on the bottom, in the northwestern
corner of the room for a Bacchus's Cider. Head in between the two pots on the
bottom, then head south, east, north, and east. Open the two chests to get
10000 Gil, and some Mute Arrows. Now, make your way out of the secret passage,
then go back to the main castle area. Then, continue all the way north until
you reach the throne room. Once in the throne room, head northeast. You can go
through the wall here, to a secret passage. Head all the way east and down the
stairs. In that area, head southwest to reach the bottom-left chest. Open the
three chests to get a Cottage, a Maiden's Kiss, and a Gold Needle.

Exit the area, then go directly west from that staircase. Go through the left
wall from where the throne is, and go down that stairway. Open the two chests
in this area for a Unicorn Horn, and an Alarm Clock. Exit this area, then exit
the secret passage. Head all the way south and exit the castle.


==========
Overworld
==========

On the overworld, board the hovercraft. Near Eblan Castle, there are rocks that
you can hover across. Do so, and then land your hovercraft on that very small
piece of land. Use a Tent/Cottage if needed, then save your game, and enter the
cave.


===========
Eblan Cave
===========

Inside this cave, head east and through the wall. Open the chest to recieve a
Shuriken. Now, head east of that chest, and go through the wall. Open the chest
to get a Remedy. Then, head back west through the two walls. Go south and
follow the path. Cross the small bridge, and head southeast. Follow the path,
and cross the bridge to the right. Open the chest at the bottom to obtain a
Vampire Fang, then head back left. Keep heading left, and then enter the next
area. In this area, feel free to enter the door you'll see ahead. It's an Inn,
along with an Item Shop.

Stock up on any items you may need, and rest at the Inn if you need to. Then,
exit that room. Back in the previous area, head west and enter the next door.
This is the Weapon/Armor Shop. There's nothing worthy of buying in the Weapon
Shop, except for a Power Staff. Buy it, and give it to Rosa. If you have enough
money, go to the Armor Shop and buy an Ice Armor for Cecil and Kain, and buy
a Black Robe for Rydia. Equip this stuff, and sell the old equipment. Then,
exit the shop room. Back in this room, head west and go up the stairs. Head
south, and enter the next door.

In this room, examine the first pot on the bottom to get a Potion. Examine the
pot at the far left end of the room for another Potion. Speak to the people if
you want, then exit this room. Now, head north, and go up the stairs into the
next area. In this area, open the chest you'll see to get an Ether. Continue
north, and open the chest at the end of the room to get a Tent. Head south of
the chest to enter a secret passage in the wall. Head all the way south, then
east. Open the chest to recieve a Hi-Potion. Go back through the secret path,
then enter the next area.

Here, go north until you see two chests (only one you can reach). Open the only
accessible chest for a Bomb Core. Now, go south, and go east, through the top
part of the wall. Make your way through the path, and open the chest to get a
Shuriken. Now, get out of the secret path, then continue osuth to the next
room. Open the three chests here to get a Cottage, and two Hi-Potions. Then, go
northeast to enter another secret passage. Head east, south, east, south again,
and east again to reach two chests. Open them to get two Elixirs. Now, make
your way out of the secret passage, then head south. Follow the path, then go
all the way west. Open the chest for a Spider's Silk.

Head east, and open the three chests for a Silver Hourglass, and two Phoenix
Down's. Go all the way north and enter the next area. In the next area, enter
the door nearby. Before saving your game, head to the northeastern corner. You
can go through the wall. Do so, and go through the secret passage to find a
chest. It contains monsters. Just attack them until you defeat them. You get a
Blood Sword for winning. It's a weak sword, but it drains enemy's HP. However,
the enemies in here are undead, so you cannot drain their HP. Instead, you lose
HP, and the enemies gain HP!

Anyway, head out of the secret passage. Use a Tent/Cottage at the save point,
and save your game. Exit the room. Head west, then go north, and open the chest
for a Gold Needle. Now, go back east, then go all the way north. You'll see a
man with a mask on (he's a ninja) confronting Rubicante. Then, he attacks him.
However, he fails miserably, and Rubicante knocks him to the ground easily.
Rubicante then disappears. Your group then talks to Edge. He wants your party
to stay out of this, so he can take Rubicante alone, but after some convincing,
he joins your party.

When Edge joins your party, you'll see he's not that high of a level. In a
moment, you should level him up. Right now, however, head southwest, and go
through the wall. Open the chest to get a Dry Ether. Now, head out of the path,
then head north and to the next area.


============
Babel Tower
============

When you arrive here, head all the way north, then Edge will get your party
across, into the actual room of the tower. Now, I suggest leveling up Edge a
bit right here. He is really weak in defense, and he needs to be leveled up.
He should be at least Level 35 before continuing. Go back to the Save Point in
Eblan Cave when you need healing. When Edge is leveled up, open the chest in
the northwestern corner to get a Unicorn Horn. Now, head south, and follow the
path west. Keep following the path, then head all the way east, and ignore the
door for a moment. Open the chest to the north to find a Silver Hourglass.

Head back west, and enter the white door. Now, follow the path east, then to
the north. When you come to a long bridge, take it all the way down to a chest.
Open it to find monsters. Kill the 4 Mad Ogres to get the Ogrekiller. Give this
weapon to Cecil. Cross the bridge again, and continue following the path west.
Enter the door at the end. In this area, follow the path, then head all the way
east. Open the chest in this room to find a Kiss of Lilith. Enter the door to
the left, and into the next area. In this room, go east, and follow the path
north. Keep following the path, then head south.

Open the blue chest there to obtain an Ahura. Give this weapon to Edge, then go
west, and follow the path into the next area. In this area, simply follow the
path to the right, and then enter the first door you'll see. Use a Tent/Cottage
at the Save Point, then save your game. Then, exit the room, and enter the
eastern door. Simply head west and enter the next door. In here, go south and
down the walkway, then head west. Go all the way west, and go up the longest
walkway. Open the chest to get 82000 Gil! Head back to the right, then go up
the stairs.

Suddenly, two people will appear. They are Edge's parents. They are not normal,
however, and they attack your party! It's not really a boss fight, however.
Just stand there, or just attack. It's your choice. Regardless, Rosa may have
to use Curaga on the entire party sometimes, because they might get damaged by
magic spells. After awhile, his parents return to their normal state. Just sit
there and read the dialogue at this point. Edge's parents will disappear after
some dialogue. Then, Rubicante appears. After he talks a little, Edge learns
Blitz and Flood, two Ninjutsu techniques.

When you regain control, speak with Rubicante. He will restore your party's HP
and MP to full, then a boss fight begins. Read the Bosses section to see how to
win this fight. When you defeat him, he will disappear for now. Then, some
people of Eblan will come meet up with Edge. They will talk for a bit, and Edge
decides that he will stay with you. When the people of Eblan leave and you
regain control, proceed through the door ahead. In the Crystal Room, head
north, and your party will fall down a floor trap! You'll fall down to a lower
floor. Now, head north, and open the chest for a Hi-Potion.

Go south, and follow the path to a white door. Enter it, and in the next area,
follow the path going up. Enter the next door you come to. In this area, follow
the path south, then go right, and up. Open the chest to get a Hi-Potion, then
go all the way southwest. Proceed north and across the bridge, then enter the
door. In this room, the party will notice an abandoned enemy airship. When your
party boards the airship, Edge makes the Falcon fly out of the tower.


==========
Overworld
==========

On the overworld, fly all the way south. You cannot fly over lava right at this
moment. Then, fly east to the Dwarf Castle. Land, and enter the castle.


=============
Dwarf Castle
=============

When you get here, head all the way north until you reach the throne room. At
the throne room, head north, and some dialogue will occur. The King will tell
Luca to give Cecil her necklace, which is the key to opening up the Sealed
Cavern, where the last Crystal lurks. We have to get it before Golbez does.
Once you get that item, exit the throne room. In this room, go west, and up the
stairs to the next area. Then, just go north and take the stairs down to the
next area. Now, head right, and enter the door there. In this room, go to the
beds, and you'll see Cid!

Some dialogue will commence. Cid will help your party's airship once again, by
making it able to fly over lava. Then, you appear back in the room where Cid
was resting at. Cid falls back asleep, so when you regain control, exit this
room. Back here, head west and down the stairs, then go south and down those
stairs. Exit the main room, then head down and exit the castle.


==========
Overworld
==========

Here, use a Tent/Cottage if needed and save your game, then enter the airship.
Before we continue with the story, there's some stuff we can do. First off,
make sure Rosa has Float and Reflect (she learns Float at Level 35, and she
learns Reflect at Level 36), because you'll need it. If she doesn't have it,
just level her up on the overworld until she does. Anyway, fly southwest of
Dwarf Castle until you see a continent with a square-shaped mountain, and a
cave. Then, fly north of that, and you'll see a small continent ahead with a
cave on it. Land there, save your game, and enter the cave.


================
Cave of Summons
================

When you arrive here, have Rosa cast Float on the entire party immediately. If
you go in this cave without Float on, and step on the circles of lava, you'll
take damage with each step. When Float is casted, you won't take any damage.
Now, go east, and north. Open the chest there for a Phoenix Down. Then, go all
the way west, and open the chest in that area for an Ether. Go back east, then
head south. Open the chest at the end to get a Hi-Potion. Head west, and follow
the path north, then enter the next area. In this area, re-cast Float, since it
wears off each time you enter a new area.

Then, head east, and all the way south. Open the chest at the end to recieve a
Hi-Potion. Now, go all the way north, and open the chest for a Cottage. Head
south and east, then enter the next area. Cast Float again, then follow the
path. Keep following the path, then open the chest you'll come to for a Phoenix
Down. Go all the way right, and open the next chest for a Bestiary. Go east of
that chest to go through the wall. Now, head up, then left. Follow the path,
and open the chest for monsters. Defeat the 5 Warriors to get the Defender.
Equip this weapon on Cecil.

Now, make your way back south, and enter the secret path. Head all the way
down, and then left. Exit the secret passage by going east, where the three
chests are. Open them to get a Hi-Potion, a Poison Axe, and a Kikuichimonji.
Equip the Kikuichimonji on Edge, then go back into the secret passage. Move all
the way back south, then east, then north (but not all the way north). Go west
and exit the secret passage, then head north. Step on the gray tile to be
warped to a village. Inside the village, go west and open the chest to get an
Ether. Follow the path north, and open the chest to get another Beastiary.

Go east, and step on the teleportal. Then, step on the teleportal again, then
go south and open the chest to get a Rat Tail. Step back on the teleportal,
then step back on it yet again. Head east and follow the path. Open the chest
you come to for 5000 Gil. Keep following the path, and open the next chest to
get 6000 Gil. Make your way back to that teleportal, and step on it.


================
Land of Summons
================

Here, go north and enter the Item Shop. If you need items here, speak with the
Chocobo on the left side of the desk for recovery items. Speak with the Chocobo
on the right for other items. Speak with the ghost-looking guy if you want to
stay at the Inn. Otherwise, exit the Item Shop. Back here, head all the way to
the southwestern part of the area. Enter the Weapon Shop. Inside, buy Edge a
Kotetsu, buy Rydia a Fairy Rod, and buy Rosa a Kinesis Staff. Equip all of
this, then sell all of the old equipment. Exit the Weapon Shop, then head all
the way east and enter the Armor Shop.

If you have enough money, buy two Aegis Shields for Cecil and Kain, and buy
two Light Robes for Rydia and Rosa. Equip all of this, and sell their old
equipment. Exit the Armor Shop. Now, head all the way northwest, and enter the
building there. Inside, open the two chests for a Beastiary, and a Phoenix
Down. Step on the triangle tile in the room, and use a Tent/Cottage there. Save
your game at the Save Point, and then exit this building. Back here, go south,
and enter the building the yellow Chocobo is standing by. In that building,
take the stairs to the left down to the next area.

In this area, step on the teleportal to the next area. Here, go north, and
speak with the girl next to the old man. Rydia will ask for Asura's help, then
she'll want to test you. Accept her challenge to begin a boss battle. Read the
Bosses section for help on winning this battle. After winning, Rydia will gain
the ability to summon Asura in-battle. Now, if you have Thundaga with Rydia,
then speak with the old man next to Asura (make sure you go back and heal/save
at the Save Point before you do). If you do not have Thundaga, go to the Cave
of Summons, and level her up until she learns it (you don't have to if you do
not want to, though).

Regardless if you learn it or not, speak to the old man next to Asura. Accept
his challenge to begin another boss fight. See the Bosses section for help on
this battle. Once you win, Rydia will earn the ability to summon Leviathan. Now
that you have two new summons, use an Emergency Exit item to exit this place.


==========
Overworld
==========

Use a Tent/Cottage, then save your game and enter your airship. Now, fly south
of the continent you're on, then fly east. Land by the cave you'll find there,
and enter it.


==============
Sealed Cavern
==============

Inside this cavern, go north and examine the door. Use Luca's Necklace to break
the seal off of the door, then go through it. In the next area, go around the
big rock, then go down the rope to slide down. Examine the door on the big rock
to find out that it's a trap. It'll then attack you. Just attack it with all
party members. If you don't kill it fast enough, it'll use Search on a party
member, then use a move to kill the party member in one blow. When the door is
defeated, go through the door. In this room, go northwest and open the chest
for a Kotetsu. The other chest on the right contains an Ether. Exit this area.

Back here, head south and open the chest for a Bestiary. Then, head west, and
climb up the rope nearby. Examine the white door, and defeat the Trap Door. Go
through the door once it's defeated. Go north, and open the chest there to get
a Hi-Potion. Examine the nearby door and defeat it. Don't bother going inside
the door; it leads to nothing. Defeat the Trap Door to the right, which leads
to another dead end. Open the other chest nearby to get an Ether. Head south,
and into the next area. In this area, slide down the rope to the south. Open
the chest to the right to get a Bestiary.

Climb the rope back up, then head east. Open the chest for a Phoenix Down, then
go north. Defeat the first trap door (it leads to a dead end), then defeat the
second one to the left. Go through the door after killing it, then go all the
way up. Open the chest for a Light Sword. Now, exit this area. Back here, go
west, and defeat the next trap door. Head inside the door, then go north. Open
the two chests for a Fuma Shuriken, and an Elixir. Now, head east, and open the
chest for a Light Curtain. Go west, then south, and exit this room. Defeat the
trap door to the left, then continue left, and defeat the next trap door. Head
inside the door.

Use a Tent/Cottage and save your game at the Save Point, then exit the room.
Defeat the next trap door, then head inside. In that room, open the two chests
to get a Black Cowl, and a Kotetsu. Give the Black Cowl helmet to anyone you
like (I gave it to Cecil, personally). Then, exit this room. Follow the path
all the way south, then defeat the next trap door. Enter through the door. Go
north, and open the chest to get an Ether, then follow the path to the next
area. Here, go south and open the two chests for a Hi-Potion, and a Phoenix
Down. Now, go west, and defeat the trap door. Then, continue south and into the
next area.

In this area, go around the big rock, and head south. Follow the path east, and
don't go down the rope just yet. Open the chest all the way to the right to get
a Bell of Silence. Now, defeat the trap door to the south, then head west and
slide down the rope. Head east and defeat the trap door, then go inside the
door. In that room, open the two chests in the area for a Dry Ether, and an
X-Potion. Exit the room, then go all the way left. Go around the big rock, and
enter the next area. In this area, go down, and use a Tent/Cottage, and save
your game at the Save Point. Now, go south and into the next area. Here, just
go around the area, and follow the path to the next room.

Here, just go around the big rock, and cross the bridge. Defeat the last trap
door, and go through the door. In the Crystal Room, head up, and take the Dark
Crystal from the altar. Exit the Crystal Room, and then go down. The wall will
come alive (taking the Dark Crystal must've triggered it, according to Kain),
and you'll have to fight it. Read the Bosses section to see how to win. When
you win, you have to make your way out of the cave. You can't warp out. Simply
backtrack all the way back to the start of the cave; it's not that hard to get
out of the cave. Be sure to remove all of Kain's equipment now.

When you're at the entrance, the area suddenly turns dark. Golbez tries to take
control of Kain's mind again, and he does so. Kain steals the Dark Crystal, and
leaves the party once again. Now Golbez has every crystal! Not good! Leave the
cave, back to the overworld.


==========
Overworld
==========

Board your airship, then fly southeast of the Sealed Cavern. Land in that small
area with a town, then enter it.


======
Tomra
======

Here, go all the way to the northwestern part of town, and enter the building.
In that building, open the closed chests to get a Rage of Zeus, a Bomb
Fragment, 2000 Gil, and a Dry Ether. Examine the pot above the chest with the
Dry Ether to get a Bestiary. Examine the pot in the southwestern corner to get
an Antartic Wind. Exit the house. Head southeast, and enter the Weapon and
Armor Shop. They connect; if you go through the eastern wall in the Weapon
Shop, you can go to the Armor Shop as well. In the Weapon Shop, there's nothing
really worth buying, so go to the Armor Shop.

If you have enough money, buy the Diamond equipment for Cecil, then buy a Gold
Hairpin for Rydia. Then, buy a Diamond Armlet for Rydia and Rosa. Equip this
new stuff, and sell the old stuff. Make your way out of this town.


==========
Overworld
==========

Board the Falcon, then fly to the northwestern part of the underworld. You will
see another cave. Land on the black ground, then save your game and enter it.


============
Sylvan Cave
============

Inside this cave, cast Float on everyone. Now, head all the way east. Open the
two chests to get a Bestiary, and some Angel Arrows. Go southwest, then proceed
into the next area. Re-cast Float, then head east, and north. Follow the path
left, and go into the next area. Here, cast Float again, and follow the path to
three chests. Open the two chests for a Maiden's Kiss, and a Hi-Potion. Now, go
east of the second chest on the bottom to go through the wall. Move right, up,
and left, then open the third chest for a Fairy Rod. Make your way out of the
secret path, then go up to the stairs at the entrance of this room.

Move right to go through the wall, then go up, and right, to exit the path. Go
into the next area. Cast Float upon your party again, then go down the path,
and open the four chests for a Remedy, a Bomb Core, 2000 Gil, and 3000 Gil.
Continue following the path, and open all of the closed chests for a Maiden's
Kiss, an Ether, another Maiden's Kiss, a Bestiary, and an Emergency Exit. Fall
down the nearby hole. In that area, cast Float again, and go down the path. At
the dead end, go west and through the wall. Step on the teleportal to enter the
next area.

In this area, cast Float, and go east. Open the first chest on the top to find
monsters. Use Leviathan to kill the Evil Dreamers. You get a Red Fang for
winning. Open the next chest for more monsters. Use Levithan to kill the six
enemies, and you'll get a White Fang for winning. Open the next chest for yet
more monsters. Do the same thing you did for the other two to win. You get a
Blue Fang for winning. Open the first chest to the left, on the bottom row for
some more monsters. Use Leviathan to take care of them, and use Esuna to cure
any status effects after the battle. You get a Full Moon upon winning.

Equip the Full Moon on Edge, and open the next chest for monsters. Kill them
the same way you did the last set, and you will obtain an Avenger. Open the
last chest to find more monsters. For winning, you get 10 Medusa Arrows. After
you open all of the chests, head right and step on the teleportal. This takes
you outside, but go back in the cave for now. At the start again, cast Float,
then head all the way south and into the next area. Re-cast Float, then head
southwest and enter the next area. Cast Float, and head east. Use a Tent or
Cottage, and save your game at the Save Point.

Now, head all the way north, then go east and through the wall. Make your way
through the secret passage, and open the chest for an Elven Bow. Make your way
out of the passage, then head southwest. Now, go up, and open the two chests to
get a Cottage, and 1000 Gil. Go south and enter the next area. Re-cast Float,
then go all the way up, past the first staircase. Go down the second staircase,
and into the next area. Cast Float again, and open the chest to the left to
get an Elixir. Go all the way southeast, then go north and enter the building.
Open the two nearby chests for a Cat Claw and a Hell Claw, then go west, and
you'll see Yang lying in a bed!

Speak with him, only to find him unconscious. Speak with the fairy next to him,
then go right. Head up the stairs nearby, then go north, and you'll be warped
out of the cave.


==========
Overworld
==========

Now that we're out of that annoying cave (for now), board your airship, and fly
southeast to Dwarf Castle. Enter the castle.


=============
Dwarf Castle
=============

Go all the way north until you get to the throne room. In the throne room, some
dialogue will commence. King Giott will explain about the Lunar Whale, which is
your only hope of reaching the Moon yourself and stopping Golbez. However, you
need to go to Mysidia, but you have no way to get there. So Cid comes in, and
says he'll attach a drill to the airship, so you can dig your way out of the
underworld. After Cid attaches the drill to the airship, you'll appear back in
the castle. Then, make your way out of the castle.


==========
Overworld
==========

On the overworld, save your game, then enter the airship. Now, fly northeast,
and when you see a hole-looking thing in the middle of some mountains, fly your
airship above that, and press A. You'll dig a hole into the mountain, and you
will be back on the above world. We have some things to take care of before
going on with the story. First off, fly to wherever you last landed your old
airship, the Enterprise. It's probably by the Tower of Babel, which is just
southeast of Baron, and west of where you exit the underworld. So, fly west of
the town of Agart until you see the Tower of Babel.

Land your airship, and enter the Enterprise. Fly by Eblan Cave, and pick up the
hovercraft. Now, fly to Fabul, and then fly directly south of it. Land your
hovercraft and your airship on the very small continent. Enter the hovercraft,
and hover across the rocks to reach a cave. Land it and enter the cave.


===============
Adamant Grotto
===============

Go all the way up, and speak with the tiny boy in a blue shirt. He will not
talk unless you give him a Rat Tail, so use the Rat Tail you found earlier. He
will give you the Adamantite as a reward. Exit this cave.


==========
Overworld
==========

Hover back over the rocks, then land your hovercraft and enter the airship. Fly
directly north, and then land near Fabul. Enter the castle.


=============
Fabul Castle
=============

Head all the way north until you reach the second floor. On the second floor,
go around the staircase, and then head south and go through the door. Enter the
western door, then make your way up all the stairs. At the top, speak with
Yang's wife. She'll want you to smack Yang in the head (O_o), and she'll give
you a Frying Pan. Now, make your way out of the castle.


==========
Overworld
==========

On the overworld, board the Enterprise, then fly back to Baron. Fly southwest
of Baron until you reach the Tower of Babel, then land the Enterprise, and
board the Falcon. Fly east of the continent you're on until you see the hole
leading to the underworld. Go down it, then fly all the way west. Land, and
then enter Sylvan Cave once again.


============
Sylvan Cave
============

Cast Float on the entire party, then head all the way south, and enter the next
area. Here, cast Float again, and simply head southwest. Go up the staircase to
the next room. In this area, don't forget to cast Float, like always. Then, go
west, and down the next staircase to the next area. You know the drill by now;
use Float, and then go up. Head right when you see a staircase, and take it to
another area. There, use Float, and head all the way up. Open the chests to get
a Hi-Potion, an Ether, Thunder Arrows, Ice Arrows, and Fire Arrows. Leave this
area. Back here, go all the way up and take the staircase down.

In the next area, don't bother casting Float. Just head all the way south, down
the path. Head east, then enter the building. Go left, and talk to Yang again.
Use the Frying Pan on him, and some dialogue will occur. Instead of Yang coming
with you again, the Sylph (the fairies) say that they'll help. Rydia then
learns the Sylph summon! Head right, and up the staircase. Just go up, and you
will be taken out of this cave.


==========
Overworld
==========

We're done with that retarded cave for good now. So, use a Tent/Cottage if you
need to, then save your game. Board the Falcon, and fly all the way southeast.
On the southeastern continent, head to the southwest corner of that continent,
and you'll spot a small town. Enter that town.


================
Kokkol's Smithy
================

Here, enter the building. Inside, follow the path, then head west, past the
fireplace. Examine the pots there to get a Remedy. Now, go back around, and go
up the staircase east of the fireplace. In this room, go to the end of the room
to see someone sleeping in a bed. Speak with him, and give him the Adamantite.
He will take Cecil's Sword of Legend, so he can upgrade it into something even
more powerful! When he gets out of bed, examine the left side of the bookcase
to get a Soma Drop. Exit the room, and for now, exit this building.


==========
Overworld
==========

Enter the Falcon, and fly all the way up, and exit the underworld. On the above
world, head all the way up, and land by Baron Castle. Save your game, because a
boss battle is coming up. Enter the castle.


=============
Baron Castle
=============

Flip the switch on the wall to open the door, and do the same for the next one.
When you're inside the main room of the castle, head east and go up the stairs.
Make your way down the stairs, then when you're outside, head north and enter
the tower. Inside the tower, open the three chests to get two Hermes' Shoes,
and Bacchus's Cider. To get the fourth chest, take the western staircase down,
then take it up again. You can open the chest from where you stand. It has a
Bacchus's Cider inside. After getting the four chests, take the eastern stairs
up to a new area. In that area, open the two chests for two Hi-Potions. Now,
take the next staircase up.

In this room, examine the pot you're facing when you first get in this room to
get an Ether. Then, open the three chests for two Tents, and an Ether. Exit
this room, and go back to the first room of the tower. This time, take the
western stairs down to a new area. Examine the second pot on the left to get an
Elixir. Now, head all the way right, and go down the staircase into the next
area. Here, follow the path, and the real King's spirit will appear. He will
let Rydia summon him upon will, but he wants to test you first. Read the Bosses
section to see how to win this fight.

After defeating Odin, he will join you as a summon. Rydia then learns the Odin
summon! Now, exit this room, and make your way out of the castle.


==========
Overworld
==========

Now we can continue with the story. Board the Falcon, and fly to where Agart
is. From there, fly east of Agart, and land on the continent there. Enter the
town of Mysidia.


========
Mysidia
========

Here, go up, and the Elder will automatically come. He wants Cecil and the
others to follow him to the Tower of Worship. You'll see the Mysidian legend
appear on-screen again. In the Tower of Worship, they all pray. The prayers are
answered, and the Lunar Whale arises from the water! Once it rises, you leave
Mysidia automatically.


==========
Overworld
==========

On the overworld, board the Falcon, and fly to Fabul. Enter the castle.


=============
Fabul Castle
=============

In the castle, make your way to the western tower again, and make your way up
to Yang's mom. Talk to her, and give her the Frying Pan back. She'll give you a
Knife, which is a throwable weapon for Edge. It hurts any enemy and boss in the
game 9999 damage. Leave the castle.


==========
Overworld
==========

Board the Falcon, and fly back to Mysidia. Board the Lunar Whale, and then
examine the crystal in the center to fly to the Moon.


=====
Moon
=====

You have to fly to a certain spot here. So, fly a bit to the east. Keep flying
until you see a blue ramp and a cave nearby. Land in the spot where the ramp
is. Exit the Lunar Whale, then enter the cave.


===========
Lunar Path
===========

In this small cave, follow the path, and head east to find a chest. Open it to
find monsters. Use either Leviathan or Odin to end the battle quickly. You get
a Golden Apple for your efforts! I recommend using that on Rydia, since she is
so low on maximum HP. Continue following the path, and then head east when you
see the exit. Open the two chests for a Lunar Curtain, and a Stardust. Go back
left, and exit the cave by going up.


=====
Moon
=====

Back outside, head down the path. Ignore the blue ramp that you will come to.
Then, enter the next cave.


===========
Lunar Path
===========

Inside this path, follow the path down, and exit back onto the Moon.


=====
Moon
=====

Here again, go west, and enter the next cave.


===============
Crystal Palace
===============

When you get here, head west, and follow the path to a shiny tile. Step on it
to recover all of your HP and status effects. There's another tile on the right
side of the room, which restores all of your MP. Now, proceed north. You will
hear a voice, and suddenly, an old man appears on a throne (you thought it was
gonna be Golbez, didn't ya? :P). His name is FuSoYa. He will explain about the
Lunarians, and their race. He will also reveal a huge part about the plot. I
won't spoil it for you; enjoy it. You will also discover who the voice was that
Cecil heard back on Mt. Ordeals. Since the Giant of Babel is to be reactivated,
FuSoYa joins you to disable the barrier off of the Tower of Babel.

After FuSoYa joins you, exit this place.


=====
Moon
=====

Here, head east and enter the Lunar Path. Make your way through the two paths,
and make your way back to the Lunar Whale. Board the Lunar Whale. Before taking
off back down to Earth, however, there are some things to do here. And since
FuSoYa leaves you really soon, it's best to do it now, since he's with you, and
has _every_ magic spell in the game. Anyway, instead of activating the crystal,
examine the white handle at the top of the ship. This allows you to fly around.
Fly around the Moon until you see a small enclosed area with a cave. Land on
the ground, and exit the Lunar Whale. Then, enter that cave.


================
Hummingway Cave
================

This cave is full of Hummingways (those guys in the yellow costumes you've most
likely noticed throughout the game, only they're a different color). One of
them sells you some items, but they are a bit expensive. The different colored
Namingways are at the top part of this cave. They don't tell you anything good,
though. If you need Hi-Potions or Cottages, or anything like that, buy it here.
When you're done, exit the cave.


=====
Moon
=====

On the moon, board the Lunar Whale, and fly. Fly to the Crystal Palace, then
fly west of that. You'll see another cave in the middle of a circle. Land where
the blue ramp is, then exit the Lunar Whale. Use a Tent/Cottage if you need to,
then save your game, and enter that cave.


================
Cave of Bahamut
================

When you arrive here, head all the way down until you spot a chest. Open it to
recieve Genji Gloves. Equip it on Cecil. Head back up, then head east. Go
northeast, and you will go through the wall. Make your way through it, then
open the chest to get a Genji Shield. Equip it on Cecil, and get out of the
secret area. Then, continue following the path, and enter the next area. In the
next area, keep following the path, then open the chest you'll come to for a
Genji Armor. Equip this on Cecil, then continue east. Head up on the narrow
walkway, and you'll encounter a Behemoth. See the Bosses section for help on
beating these. There are a total of three in this cave altogether.

After defeating the first Behemoth, restore all of your HP/MP. Now, head east
of the small walkway, and open the chest for a Genji Helm. Equip this on Cecil,
then continue north, and into the next area. In this area, follow the path, and
you'll encounter another Behemoth. After defeating it, restore your party
members, since there's one more coming up. Go down the narrow walkway, and you
will encounter yet another Behemoth. After you beat the Behemoth, proceed all
the way north, and recover your whole party. Speak with the man there. This is
Bahamut. You'll engage in combat against him, so read the Bosses section to see
how to win.

Once you defeat Bahamut, Rydia will have the ability to summon him at will.
Now, use Teleport with Rosa or FuSoYa to exit this cave immediately.


=====
Moon
=====

Use a Tent/Cottage and save your game, then board the Lunar Whale. Examine the
crystal in the center to be sent back down to Earth.


==========
Overworld
==========

An earthquake will occur. It seems we are too late; the Giant of Babel has
already been awakened! The Giant of Babel is destroying the planet. However,
King Giott and the dwarves, Yang and the Sylphs, Cid and his men, the Elder of
Mysidia, along with Palom and Porom (the Elder removed the petrification), and
Edward, are all out to help. They all attack the giant at once! Then, Cid comes
and picks up the party, and takes them inside the Giant of Babel.


===============
Giant of Babel
===============

Once you're inside the giant, go all the way north, and step on the teleportal.
Inside its neck, step on the next teleportal. You're now in its chest. In this
area, go down the path, and open the blue chest to get a Shuriken. Keep going
down the path until you come to another chest. Open it to recieve a Hi-Potion.
Follow the path some more, and open the chest to the north to get an Ether.
Keep going, then go all the way up. Open up the chest for some Yoichi Arrows.
Go down, then go left. Follow the path and open the chest to get a Siren. Go
north, and step on the teleportal to get in the stomach of the giant.

Head north, and open the chest there to get a Silver Apple. Go back south, then
go right, and cross the bridge on the far right. Open the chest for a Soma
Drop. Now, take the bridge on the left, and follow the path. Step onto the
teleportal at the end. In this area, follow the path, and open the chest you'll
come to. It contains monsters. For defeating the monster, you get an Elixir.
Keep following the path, and go left. Stand on the shining circle; it's a Save
Point. Use a Tent/Cottage and save your game, then head north. Step onto the
teleportal into the next room.

In the stairwell, head north. When you're half way up the walkway, you'll see
all four Elemental Lords! Rubicante will restore your strength (even though you
probably restored it at the Save Point), then a boss battle will begin. Read
the Bosses section to see how to win this awesome battle. After you defeat the
four Elemental Lords, they all disappear. Head back to the previous room and
use a Tent/Cottage, and save your game again. Then, go all the way down the
hall, and step on the teleportal at the end. In the next room, go up, and you
will see the main CPU of the giant.

Another boss battle will then commence. Read the Bosses section for help on
getting through here. Once you win the boss battle, the CPU will explode.
Golbez enters the room now. FuSoYa runs over to Golbez, and tries to make him
come to his senses, to break his control from Zemus. FuSoYa succeeds, but he
also collapses afterwards. Golbez's father is KluYa, which means that Golbez
is...Cecil's brother. Didn't see that one coming, did ya? Golbez leaves to go
fight Zemus himself, but FuSoYa wants to join him as well. The Giant of Babel
is exploding, so Kain comes, and leads them out of the giant.


==========
Overworld
==========

You're automatically on the Lunar Whale, and some dialogue commences. Kain
talks a bit, then Cecil, Kain, and Edge agree to go after Zemus, as well. But
Cecil wants Rydia and Rosa off of the Lunar Whale, to save them from danger.
They get off, and the three launch to the Moon.


=====
Moon
=====

Here, Cecil and the others attempt to get off of the Lunar Whale, when Rosa and
Rydia suddenly appear out of nowhere! They hid therselves on the Lunar Whale.
All five members of your team are together again. Then, a Hummingway appears,
and says that you can change party members at any time, in the Hall of Prayers
at Mysidia. Before we go to the last dungeon, go back down to Earth. We've got
some stuff to take care of.


==========
Overworld
==========

Exit the Lunar Whale, then go into Mysidia.


========
Mysidia
========

Go all the way north until you're in the Crystal Room. In the Crystal Room,
enter the door at the far end of the room. Go talk to the Elder, then attempt
to exit the room. A White Mage will enter the room, and tell the Elder of a
cloud over Mt. Ordeals. You can now go to the Cave of Trials, which I recommend
doing before attempting the final dungeon. Leave Mysidia.


==========
Overworld
==========

On the overworld, board the Falcon, and fly all the way east, to Mt. Ordeals.
Land your airship there, and enter the mountain.


============
Mt. Ordeals
============

In here, you will notice that it's dark. Some lights will strike, then doors
will appear, and it'll be daylight again. Now, make your way up the mountain,
and then enter the northern door. You'll be in a room that looks like the room
Cecil became a Paladin in. Go north and proceed into the Cave of Trials.


===============
Cave of Trials
===============

When you enter here, head up the stairs, and head east. Open the chest to the
north to recieve an X-Potion. Head southeast in between the two rocks. Make
your way through the secret path, and open the chest for a Red Jacket. Exit the
secret path. Now, make your way up the set of stairs. Head all the way up, and
enter the next area. In this area, head left, and open the chest to get a
Remedy. Now, go right, then go up, and follow the path. Go all the way left,
then go up. Open the chest to recieve a Phoenix Down. Head down, then go left,
and through the wall.

Make your way through the secret path, then open the chest at the end to get a
Coronet. Exit the path, then enter the next area. In this area, ignore that
chest for now, and head southeast Follow the passage, then head all the way
left. Open the chest to recieve a Cat Hood. Exit the passage, then head left.
Follow the path, then head left, and go up. Open the chest at the end to get a
Remedy. Head northeast of that, and go through the wall. At the end of the
path, open the chest to recieve a Funny Mask. Now, exit the passage, and head
west. Continue south, and into the next area.

In this area, go east, and then go all the way south. Head west and go through
the wall. Make your way through the passage, then open the chest to get a Red
Cap. Exit the passage, and then head east. Open the chest to recieve a Cottage.
Now, head northeast, and follow the path. When you see the exit, head east to
enter a secret path. At the end of the path, open the chest to get a Corageous
Suit. Exit the path, then head all the way south, and east. Open the chest to
the north to get a Siren, then backtrack west. Proceed all the way north, and
into the next area.

In here, head all the way west, and open the chest to get a Siren. Go east, and
go up the stairs. Go around the rocks, and open the chest containing a Remedy.
Follow the path going west, then take the last set of stairs down. Head south,
then west, and you'll enter a secret passage. At the end, head south, and open
the chest for a Sage's Robe. Make your way out of the passage, and then head
northwest to enter another secret passage. At the end of the path, head south
and open the chest to get a Lord's Robe. Exit the passage, then go east, and up
the stairs to the north.

In the next area, head down the path, and go up the stairs. Follow the path
west, and go to the northwestern part of the room. Go through the secret path,
and open the chest at the end for a Grand Helm. Head southeast of that chest to
reach another chest, containing a Grand Armor. Exit both secret paths, and then
continue east. When you reach the end of the path, go all the way south, and
open the chest to get a Dry Ether. Go all the way north and into the next area.
In this area, take the far western stairs up to a chest, containing a
Megalixir. Take the far eastern stairs up to a chest containing another
Megalixir. Then, take the middle stairs all the way up into a new area.

In this area, step on the left Save Point on the middle platform. Use a Tent
or a Cottage and save your game. The one on the right is a warp. In this room,
there are items on platforms in this small room. The claw represents Yang.
Bring Yang here for a boss fight. You have to bring the party member here that
you want to take the trial with. The harp represents Edward, the sword
represents Palom, the staff represents Porom, and the hammer represents Cid.
Bring each party member here (one at a time) to their specific items to fight a
boss. Read the Bosses section to see how to defeat all of them.

I recommend doing it. I'll list the bosses starting from Yang's boss, then
Edward's boss, and so forth (I'll list Cid's as last). For defeating Yang's
boss, you get his ultimate weapon, the Hand of the Gods. Equip it. For
defeating Edward's boss, you get the Apollo's Harp, so equip it on him. For
defeating Palom's boss, you get a Triton's Dagger. This is a throwing item for
Edge. Cast Float on the entire party before Porom's boss. For defeating Porom's
boss, you get the Seraphim's Mace. Give this to Porom. For defeating Cid's
boss, you will get the Thor's Hammer. Equip this on Cid. Once you've defeated
every boss in this cave, exit it for good.


==========
Overworld
==========

From this point on, I suggest replacing Edge with Yang, since he has a lot more
HP, and more defense, plus he hurts more. With that said, fly back to Baron.
Fly south of Baron, and enter the underworld. Fly all the way south, and enter
the very small town.


================
Kokkol's Smithy
================

Proceed through the door. Inside, speak with the old man. The upgrade on the
Sword of Legend is finished. You get the Excalibur! Equip this on Cecil. Now,
if you want to, you can buy some Shurikens by talking to the Dwarf to the east.
Although, they are very expensive. Regardless, leave this place.


==========
Overworld
==========

Board the Falcon, and exit the underworld. Back on the above world, fly north
to Baron. Then, fly southeast of Baron until you find Mysidia. Land the Falcon,
and then enter the Lunar Whale. Launch to the Moon.


=====
Moon
=====

On the moon, fly to the Hummingway Cave if you need to restock on any items.
Then, fly to the blue mountain thing that has a ramp leading to a cave. When
you find it, land there, then save your game, and enter the cave.


===========
Lunar Path
===========

Here, just go all the way north, then exit the cave.


=====
Moon
=====

Back outside, go east, and follow the path down to another cave.


===========
Lunar Path
===========

Simply go all the way south, then exit.


=====
Moon
=====

Now, go west, and enter the next cave you come across.


===============
Crystal Palace
===============

When you get here, go to the west, and step on the tile to restore all HP, and
status effects. Go all the way east, and step on the tile to recover all of
your MP. Then, go north to FuSoYa's throne. Behind his throne, there are some
stairs. Take them up to the next area. In this area, walk up to the altars, and
speak with the crystals if you want. Then, step on the tile in the middle of
the room. The crystals will guide you to the core, where Zemus is located.


=================
Lunar Subterrane
=================

This is the final dungeon! I hope you're prepared. Start by going up the ladder
and going east. You'll find a secret passage. Go through it, then follow the
path to a chest. It contains monsters. For defeating them, you get a Black
Garb. Make your way back to the secret passage, then exit it. Now, head all the
way left, and you'll find another secret passage. Step on the teleportal you'll
see. Then, go down the stairs to the next area. In this room, go north and open
the chest to find monsters. Defeat them to get a Sage's Staff. Equip this on
Rosa, then head south, and step on the teleportal.

In this area, head all the way south, then take the stairs to the left down to
another area. In here, follow the path, and examine the sword. You will engage
in a boss battle, so read the Bosses section for help on winning. After you
win, you get the Murasame. Backtrack, and make your way back to the beginning
of the level. Now, head south, then go up the stairs and into the next area. In
this area, follow the path to a dead end. You can go through that wall. Go up,
then left. Make your way towards the chest, then open it to recieve a Fire
Whip. Give this to Rydia.

Now, make your way back east, then head north, and exit the secret passage. Go
all the way left, then open the chest to recieve a Dragon Shield. Equip this on
Kain, then head into the next area. In this room, head all the way down. Ignore
the stairs, then head east and into a secret passage. Open the chest there to
get a Dragon Helm. Equip it on Kain, then head east of that chest to find
another secret passage. Open the chests for the Dragon Mail and Dragon Gloves.
Equip those, and exit the secret passages. Go north, and down the stairs
leading to the next room. In this area, head all the way right, and open the
chest to recieve Artemis Arrows. Now, go back left, then go down. Head left,
and enter the next area.

Open the chest in here to get an Elixir, then exit this room. Go all the way
right, and take the stairway down. Head west, and enter the next room. In here,
follow the path, and go northeast to a chest. Open it for a White Fang. Go all
the way left, then open the chest at the end for an X-Potion. Now, go right of
the chest, and head south and into the next area. In this area, open the nearby
chest to find monsters. You fight a Behemoth. After defeating it, you get a
Stardust Rod. Now, head right, and go down the stairs leading to the next area.
In the next area, go south, then open the chest to the left to find monsters.

For winning, you get the Crystal Shield. Equip this on Cecil, then continue to
the next area. In here, go north, then east and through the passage. Open the
chest to get a Protect Ring. Give it to Rosa, then head east to enter a secret
path. Go through the path, then head all the way south and enter the next area.
In this area, open the chest to find monsters. You get a Crystal Mail for
winning. Equip it on Cecil, then enter the previous area. Back here, head all
the way up and enter the next area. In this area, go right, and open the chest
to find monsters. Upon defeating them, you get the Crystal Gloves.

Equip those on Cecil, and head all the way left. Enter the next area. In this
area, follow the path, then head south and open the chest. It contains a White
Robe. Equip this on Rosa, then go all the way up and enter the next room. Here,
go west, and then go up and open the chest to find monsters. For defeating
them, you get the Crystal Helm. Equip that on Cecil, and head right. Keep going
right, and enter the next area. In here, open the chest for a Red Fang. If you
want to, you can walk around in this one room, and encounter some enemies.
There is a slight chance you'll find the rare Flan Princess enemy.

Use a Siren for a better chance to find one. It has a very slim chance of
dropping the rarest item in the game, the Pink Tail. If you manage to obtain
it, head over to the Adamant Grotto near the town of Mythril, using your
hovercraft. Give it to the tiny boy, and he'll give you the Adamant Armor, the
strongest armor in the game. Anyone can equip it. Anyway, when you're done with
this room, exit it. Back here, head down the stairs to the left. In the next
area, open the chests on the left and right side to get Artemis Arrows, and a
Fuma Shuriken. Now, head west, and go down the first set of stairs to the left.

Open the chest for a Cottage. Now, head northwest, and walk off of the ledge.
You can walk on an invisible path. Walk across, then head northeast. You'll
enter a secret path. Go down the path to enter the next area. In this area, go
down, and open the chest to recieve a Golden Apple. Now, head east, and step on
the teleportal to enter the next area. Head all the way up and step on the next
teleportal, then keep going up. Open the chest to find monsters. After winning,
you get a Protect Ring. Equip it on Rydia, and continue north. Step onto the
teleportal to enter the next area.

In this area, use a Tent/Cottage at the Save Point, and save your game, then go
south and exit this room. Here, examine the sword to begin a boss battle. See
the Bosses section for help on winning. Once you win, you'll get the Ragnarok.
Equip this on Cecil, because it's his ultimate weapon. Go back to the previous
room. In this room, use a Tent/Cottage again and save your game at the Save
Point. Make your way back to the room where you walked on the invisible path.
Walk across the invisible path again, then take the second staircase to the
right, down to some stairs to the south. Enter the next area.

Here, go north, and open the chest on the left side for some monsters. After
you defeat them, you get a Minerva's Plate. Equip this on Rosa, then head to
the right side, and enter the next area. In this area, head southeast and go
through the first hole. In that room, use a Tent/Cottage if needed, and save
your game at the Save Point. Exit the room, then enter the next room to the
right. In this room, examine the lance, and a boss fight begins. See the Bosses
section for help on this fight. After winning, you get the Holy Lance. Equip
this on Kain, then exit this area.

Back here, enter the western room if you need to heal and save. Otherwise, head
east, and enter the last room. In this room, go north, and you'll have to fight
another boss. Read the Bosses section for help on defeating these bosses. Once
you win, open the two chests to recieve two Ribbons. Equip these helmets on
Rydia and Rosa. Exit this room, then go back to the Save Point and use a Tent
or a Cottage, then save your game. Now, follow the path, then head down the
stairway you'll come across. Enter the next area. In this area, you'll notice
that different music is playing. We're close to Zemus now!

Inside this area, take note that you fight nothing but boss-type enemies. You
can even fight Behemoths in here. Anyway, head right, and down the stairs. Head
all the way left, then open the chest to the north to recieve a Fuma Shuriken.
Now, head southeast, and follow the path down to a sword. Examine it, and then
a boss fight begins. Refer to the Bosses section to see how to win. Once you
defeat the boss, you get the Masamune, Edge's ultimate weapon. If he's in your
party, equip this and the Murasame on both hands. Now, go back to the Save
Point, and use a Tent/Cottage and save your game.

Once you've done that, return to this area. Then, take the nearby stairs down
to the next area. In this area, head south, then open the chest to the right to
get an Elixir. Now, continue south, and follow the path. Go down the stairway,
then go right. Open the chest to recieve a Gysahl Whistle. Continue right, and
step on the teleportal to the next area. In the next area, follow the path
down, then go right. Open the chest for a Fuma Shuriken. Continue down, then go
left, and open the next chest to get a Fuma Shuriken. Head east, and step on
the teleportal to enter the next area.

In here, head west, and go down the path. Follow the path all the way down, and
when you see a teleportal, step on it to teleport to the next area. Here, go
all the way north. You'll spot Golbez and FuSoYa, along with Zemus himself!
Golbez and FuSoYa will fight Zemus, casting several spells at him, but to no
avail. Then, they use Double Meteor on him. This sends him to the ground. Once
everyone begins to celebrate, he turns into a flame. He is now Zeromus. After
your party gets knocked unconscious, Golbez and FuSoYa fight him again. Not
even Meteor works on him, much less the crystal Golbez uses.

He absorbs it, and sends it back at them, knocking out Golbez and FuSoYa. But
everyone at the Tower of Wishes sends their prayers, which causes Cecil to
awaken. Then, Golbez gives Cecil the crystal, and you engage in battle. He
cannot be hurt at the moment. Watch the scene as all of your party members get
revived, and all of their HP/MP gets restored. If you have Edge in your party,
you can use Steal until you steal the Dark Matter item from Zeromus. This can
be used against him (in a moment), and it makes his attacks much weaker for a
turn. This can be very useful, because his ultimate attack hurts a whole lot.

Whether you steal it or not, go to Items on Cecil's turn, and use the Crystal.
He'll use it on Zeromus, and his true form is shown. Read the Bosses section to
see how to win the final battle! Once you defeat Zeromus, he vanishes, and he
is now dead for real. Enjoy the ending you are given, and congratulations on
completing Final Fantasy IV Advance! Do _not_ turn off the game after the
ending. Watch the credits, and when "The End" appears on-screen, leave it there
for a few seconds. Then, you'll see a short scene of a new area opening on the
Moon. This is the Lunar Ruins. See the Lunar Ruins section of the guide for
help with it. Save your game when prompted.


------------------------------------------------------------------------------


===========
VI. Bosses
===========

In this section, I will list all of the bosses in the game, along with info
about how to defeat them and such.


------------------------------------------------------------------------------


Mist Dragon

Found: Mist Cave

HP: 465
Strength: 16
Defense: 5
Magic: 10
Magic Defense: 31
Weakness: N/A
Absorb: Holy
EXP Gained: 700
Gil: 200
Item(s) Obtained: N/A

Boss Strategy: The first boss in the game isn't too difficult. However, you
               have to attack it a certain way. When the battle begins, have
               Cecil just do his normal attacks, and have Kain use Jump. This
               is the best way to kill the dragon. But be careful; when the
               Mist Dragon turns into mist, do not attack it, or it will
               counter-attack with Cold Mist. It hits both Cecil and Kain, and
               hurts a lot for this point. Be careful; if this hits you, you
               may need to heal.

               Just heal Cecil and Kain if you ever need to, and make sure Kain
               jumps on each turn he gets. With all of this in mind, you should
               take the Mist Dragon down in no time.


------------------------------------------------------------------------------


Octomammoth

Found: Sunken Lake

HP: 2350
Strength: 22
Defense: 0
Magic: 0
Magic Defense: 25
Weakness: Lightning, Dark
Absorb: Holy
EXP Gained: 1200
Gil: 500
Item(s) Obtained: N/A

Boss Strategy: Despite this boss having so much HP for this point, it's not too
               difficult to defeat it. The boss has several tentacles, and the
               key to this fight is to destroy all of its tentacles. It's not
               as hard as you might think, though. He is really weak against
               Thunder-type spells, so have Tellah use Thunder, and have him
               heal when needed. Rydia should either use Thunder or the Chocobo
               summon; it's your choice. Cecil should just attack.

               When you defeat a tentacle, the tentacles move around a bit, and
               you'll notice that he has less tentacles than before. This boss
               is actually relatively easy, and if you have the Shadow Blade
               equipped on Cecil, he should deal 150-200 damage per a hit! Just
               keep up this pattern, and simply have Tellah heal the party when
               needed until you win.


------------------------------------------------------------------------------


Antlion

Found: Antlion Cave

HP: 1100
Strength: 11
Defense: 3
Magic: 0
Magic Defense: 11
Weakness: N/A
Absorb: N/A
EXP Gained: 1500
Gil: 800
Item(s) Obtained: N/A

Boss Strategy: The Antlion isn't too hard of a boss; he's actually pretty easy.
               He is fast, and will attack quite often, but he doesn't hurt too
               much. Almost every time you attack him, he will use an attack
               called Counter Horn. It doesn't hurt much at all, and his normal
               attack is even worse. Simply have Cecil and Edward attack, and
               have Rydia use the Chocobo summon. She will hurt the boss a lot.
               Keep this up, and heal if you ever need to until he's defeated.


------------------------------------------------------------------------------


Mom Bomb

Found: Mt. Hobs

HP: 11000
Strength: 30
Defense: 1
Magic: 5
Magic Defense: 9
Weakness: Dark
Absorb: N/A
EXP Gained: 1900
Gil: 1200
Item(s) Obtained: N/A

Boss Strategy: This is going to be your first boss battle that's actually a
               little tough. I suggest healing Yang at the start of the fight,
               since he lost some HP earlier. This boss fight will go on for
               awhile. The fight starts off with an enemy that looks like a
               normal Bomb. Have Cecil, Edward and Yang attack it, have Rydia
               summon Chocobo, and have Rosa use Aim. Keep up this pattern, and
               it will eventually change into a huge monster. Simply attack the
               same way you've been attacking it. You'll be here for awhile.

               After a lot of damage has been dealt to the boss, it'll say that
               it's gonna explode. Keep attacking it, and after a couple of
               more minutes, it will explode on all of your party members, and
               it will deal at least 90-100 damage on all of them! You'll need
               to heal after this, most likely. The boss has now split into
               three Bombs and three Gray Bombs. Have Cecil use Dark, have Yang
               use Kick, and have everyone else do normal attacks. After all of
               them are gone, you finally win.


------------------------------------------------------------------------------


Scarmiglione / Skullnant (x4)

Found: Mt. Ordeals

HP (Scarmiglione): 3500
Strength (Scarmiglione): 19
Defense (Scarmiglione): 2
Magic (Scarmiglione): 15
Magic Defense (Scarmiglione): 0
Weakness (Scarmiglione): N/A
Absorb (Scarmiglione): N/A
EXP Gained (Scarmiglione): 3200
Gil (Scarmiglione): 2000
Item(s) Obtained (Scarmiglione): N/A

HP (Skullnant): 200
Strength (Skullnant): 42
Defense (Skullnant): 1
Magic (Skullnant): 0
Magic Defense (Skullnant): 5
Weakness (Skullnant): Fire, Holy
Absorb (Skullnant): N/A
EXP Gained (Skullnant): 50
Gil (Skullnant): 100
Item(s) Obtained (Skullnant): N/A

Boss Strategy: Before you attack Scarmiglione, you need to go after the four
               Skullnant's first. Since the Skullnant's are undead, Cure spells
               will damage them instead of heal them. Have Cecil use Dark, but
               make sure to recover him when he gets low on HP. Have Palom use
               Fira on all of the enemies, and have Porom use Cura on all of
               the enemies. Lastly, have Tellah use Fire on all of the enemies.
               Repeat this until all four Skullnant's are defeated. Also, take
               note that when you attack all enemies at once, Scarmiglione
               counter-attacks with Thunder, but it doesn't deal that much
               damage, so don't worry about it.

               After you get rid of the four Skullnant's, simply have Cecil use
               his regular attack on Scarmiglione, have Palom/Tellah use Fire
               spells, and have Porom heal the party when needed. Scarmiglione
               will counter-attack with Thunder after every hit, but it's still
               not really a problem. Keep this up until he's defeated.


------------------------------------------------------------------------------


Scarmiglione

Found: Mt. Ordeals

HP: 3525
Strength: 46
Defense: 1
Magic: 31
Magic Defense: 22
Weakness: Fire, Holy
Absorb: Ice
EXP Gained: 3600
Gil: 2500
Item(s) Obtained: N/A

Boss Strategy: This time around, he's gotten a little harder. However, this
               time, he is undead, which means Cure spells will damage him.
               He mostly attacks by doing the Song of Curse, which rarely even
               does anything to the party. However, sometimes, he'll poison a
               party member. Have Palom cast Fira, as it will deal 900-1200
               damage each hit! Have Tellah cast Fire, and have Porom use Cura
               on Scarmiglione. And have Cecil just use his regular attack.
               Make sure Porom heals if needed. Just keep this strategy up and
               you'll defeat him


------------------------------------------------------------------------------


Baigan

Found: Baron Castle

HP (Arms): 444
Strength (Arms): 58
Defense (Arms): 2
Magic (Arms): 9
Magic Defense (Arms): 0
Weakness (Arms): N/A
Absorb (Arms): N/A
EXP Gained (Arms): 10
Gil (Arms): 0
Item(s) Obtained (Arms): N/A

HP (Baigan): 4444
Strength (Baigan): 58
Defense (Baigan): 1
Magic (Baigan): 9
Magic Defense (Baigan): 11
Weakness (Baigan): N/A
Absorb (Baigan): N/A
EXP Gained (Baigan): 3200
Gil (Baigan): 2000
Item(s) Obtained: N/A

Boss Strategy: Baigan is a little bit hard if you don't fight him right. Don't
               worry about killing his arms, because they will just regenerate
               a turn or so later. Baigan's arms do hurt quite a lot, though,
               and magic attacks hardly work on him. If you want to cast a
               spell, then do it on Tellah's first turn. After that, he will
               most likely cast Reflect on his body. He'll keep it on, too,
               because he'll just re-cast it after it wears off. Have Cecil
               attack the body, and have Palom/Porom use Twin. Have Yang just
               attack, as well.

               And since Baigan has Reflect on for the whole fight, simply have
               Tellah just defend. Keep healed, and use Tellah and Porom to
               heal. With this strategy, just keep pounding him with attacks.
               When his body is destroyed, quickly destroy the two arms. If you
               don't, he'll self-destruct them, and that will damage your party
               by quite a lot, so be extra careful.


------------------------------------------------------------------------------


Cagnazzo

Found: Baron Castle

HP: 5312
Strength: 44
Defense: 2
Magic: 29
Magic Defense: 48
Weakness: Ice, Lightning
Absorb: N/A
EXP Gained: 5500
Gil: 4000
Item(s) Obtained: N/A

Boss Strategy: This is actually a pretty easy boss if you fight him right. He
               is only weak against Blizzard and Lightning attacks at certain
               times. At the start of the fight, he is weak against Blizzard
               attacks. So, start off by having Cecil and Yang attack. Have
               Palom and Tellah cast Blizzara and Blizzaga, and have Porom just
               defend or heal. Cagnazzo usually uses physical attacks. After a
               few turns, you'll see a message saying that torrents of water
               are drawn up.

               He will have a barrier of ice around him at this point. He now
               absorbs Blizzard attacks, and is weak against Lightning. Use
               Thundaga and Thundara on him with Tellah and Palom. This will
               break his ice barrier. If you don't break it, he'll unleash a
               powerful attack called Tsunami, which hurts the party a lot.
               Heal your party if he does this. Also, Cagnazzo will sometimes
               hide in his shell, in which case, you can't hurt him a whole
               lot, so use this time to recover your party.

               With all of this in mind, the battle should be over pretty fast.
               Just keep attacking him with the right attacks, and he will be
               down in the first three attacks or so.


------------------------------------------------------------------------------


Dark Elf / Dark Dragon

Found: Magnetic Cave

HP (Dark Elf): 23890
Strength (Dark Elf): 18
Defense (Dark Elf): 0
Magic (Dark Elf): 1
Magic Defense (Dark Elf): 254
Weakness (Dark Elf): Holy
Absorb (Dark Elf): N/A
EXP Gained (Dark Elf): 1000
Gil (Dark Elf): 4000
Item(s) Obtained (Dark Elf): N/A

HP (Dark Dragon): 3927
Strength (Dark Dragon): 80
Defense (Dark Dragon): 1
Magic (Dark Dragon): 15
Magic Defense (Dark Dragon): 254
Weakness (Dark Dragon): Holy
Absorb (Dark Dragon): N/A
EXP Gained (Dark Dragon): 6000
Gil (Dark Elf): 5000
Item(s) Obtained: N/A

Boss Strategy: The first part of the fight starts out with the Dark Elf. He may
               have an unbelievable amount of HP, but you don't have to take it
               all off to beat him. The Dark Elf still does his triple attack,
               the Fira/Thundara/Blizzara combo, but it barely even hurts now.
               Have Cecil attack to deal around 900-1200 damage, have Cid and
               Yang attack, and have Tellah use Firaga. After a few hits are
               dealt to him, he'll say "Say your prayers!", and he turns into
               the Dark Dragon. It's pretty easy, though, if you have metallic
               equipment on.

               He will attack mostly by physical attacks, and they hurt a lot,
               too. You'll probably need to heal often, unless you can kill him
               before he gets a chance to attack. He can also do Dark Breath,
               which deals around 300 damage to the entire party! This is a
               deadly attack, so recover your whole party if he does this. Have
               Tellah use Curaga when needed. Otherwise, just have Cecil, Yang,
               and Cid attack, and have Tellah cast Firaga until he dies.


------------------------------------------------------------------------------


Sandy / Cindy / Mindy

Found: Tower of Zot

HP (Sandy): 2591
Strength (Sandy): 30
Defense (Sandy): 1
Magic (Sandy): 11
Magic Defense (Sandy): 11
Weakness (Sandy): N/A
Absorb (Sandy): N/A
EXP Gained (Sandy): 2500
Gil (Sandy): 3000
Item(s) Obtained (Sandy): N/A

HP (Cindy): 4599
Strength (Cindy): 36
Defense (Cindy): 2
Magic (Cindy): 11
Magic Defense (Cindy): 11
Weakness (Cindy): N/A
Absorb (Cindy): N/A
EXP Gained (Cindy): 2500
Gil (Cindy): 3000
Item(s) Obtained (Cindy): N/A

HP (Mindy): 2590
Strength (Mindy): 30
Defense (Mindy): 1
Magic (Mindy): 10
Magic Defense (Mindy): 0
Weakness (Mindy): N/A
Absorb (Mindy): N/A
EXP Gained (Mindy): 2500
Gil (Mindy): 3000
Item(s) Obtained (Mindy): N/A

Boss Strategy: Right when the battle starts, quickly take a turn with your
               other party members, and when it's Tellah's turn, immediately
               have him cast either Firaga, Thundaga, or Blizzaga on Cindy (the
               one in the middle). Right after that, though, Sandy (the one in
               the far back) will cast Reflect on Cindy. At this point, do not
               use spells on her. Have everyone just attack her like mad. While
               all three sisters are alive, they will use the Delta Attack on
               the whole party, dealing a lot of damage. Also, Mindy will use a
               spell on Cindy to reflect it back on a party member.

               If you managed to get a Firaga/Thundaga/Blizzaga in at the start
               of the battle, you should be able to take care of Cindy quickly.
               Once she is taken care of, focus all of your attacks on Mindy.
               Have Cecil/Cid/Yang attack, and have Tellah use Firaga, Thundaga
               or Blizzaga on Mindy. She will go down in no time. Sandy isn't
               really hard, but she can cast Confuse on a party member, so be
               sure to use Esuna with Tellah if this happens. Attack Sandy the
               same way you did Cindy, and heal when/if needed until you win.


------------------------------------------------------------------------------


Barbariccia

Found: Tower of Zot

HP: 8636
Strength: 82
Defense: 0
Magic: 63
Magic Defense: 12
Weakness: N/A
Absorb: N/A
EXP Gained: 9000
Gil: 5500
Item(s) Obtained: N/A

Boss Strategy: Barbariccia is by far the hardest of the Elemental Lords thus
               far. At the start of the fight, have Cecil/Cid/Yang attack, and
               have Kain jump. Rosa can either attack or just defend. When
               Barbariccia turns herself into a tornado, do not attack her. If
               you do, she will counterattack the party with a strong spell.
               When she's a tornado, have Kain jump. When he comes back down,
               he'll cause damage, and make Barbariccia go back to her normal
               state. Continue attacking her like this, and let Rosa heal when
               you need it.

               Her attacks are a little strong, but as long as you do not let
               her stay in her tornado-like form, you shouldn't have too much
               trouble. Also, when she's a tornado, you can also just recover
               your party and wait until she returns to normal (though I prefer
               to just have Kain jump). Keep on attacking her, and have Rosa
               recover the party when she needs to. After a lot of beating her
               up, you'll win.


------------------------------------------------------------------------------


Calcobrena

Found: Dwarf Castle

HP: 5315
Strength: 106
Defense: 2
Magic: 41
Magic Defense: 25
Weakness: N/A
Absorb: N/A
EXP Gained: 12000
Gil: 5000
Item(s) Obtained: N/A

Boss Strategy: This boss can be a little annoying. She has strong physical
               attacks, too. Have Cecil/Cid/Yang attack, and have Kain jump.
               She will also attack by using Glance, which will cause a party
               member to be confused. Use Esuna with Cecil or Rosa to cure this
               immediately. Also, have Rosa heal up the party when needed.
               Calcobrena can also split back into the Calco and Brina's. This
               can get annoying. If that happens, destroy them until they
               reform into Calcobrena.

               When they reform back into Calcobrena, she will regain all of
               her HP, so just keep pounding her with the same attacks. Make
               sure Rosa heals when it's needed.


------------------------------------------------------------------------------


Golbez

Found: Dwarf Castle

HP: ???
Strength: ???
Defense: ???
Magic: ???
Magic Defense: ???
Weakness: N/A
Absorb: N/A
EXP Gained: N/A
Gil: N/A
Item(s) Obtained: N/A

Boss Strategy: Golbez's stats are unknown. For the first portion of the battle,
               you cannot hurt Golbez. At all. Just attack over and over. After
               about ten seconds, Golbez will put the whole party in paralysis.
               Then, he'll summon up a Shadow Dragon to finish them off. The
               dragon uses Black Fangs to OHKO (One-Hit KO) everyone except for
               Cecil. Suddenly, the Mist Dragon appears, and destroys the
               Shadow Dragon. And then, Cecil's paralysis is removed. Then, an
               old party member shows up: Rydia!

               She's grown up, too; she's an adult now. She summoned the Mist
               Dragon to help the party. Now the true battle begins. Revive all
               of your party members, and have Cecil/Rosa use Cura to cure the
               whole party. Once you're back in business, have Cecil attack,
               have Kain jump, have Yang attack, have Rydia summon Titan, and
               have Rosa heal the party whenever needed. Golbez attacks by
               using Black Magic spells such as Bio, and Thundaga. With all of
               this in mind, pound him with your best attacks, and keep the
               party healed until he goes down.


------------------------------------------------------------------------------


Doctor / Barnabas

Found: Babel Tower

HP (Doctor): 4936
Strength (Doctor): 18
Defense (Doctor): 0
Magic (Doctor): 0
Magic Defense (Doctor): 11
Weakness (Doctor): N/A
Absorb (Doctor): N/A
EXP Gained (Doctor): 5500
Gil (Doctor): 2000
Item(s) Obtained (Doctor): N/A

HP (Barnabas): 4832
Strength (Barnabas): 86
Defense (Barnabas): 0
Magic (Barnabas): 31
Magic Defense (Barnabas): 11
Weakness (Barnabas): N/A
Absorb (Barnabas): N/A
EXP Gained (Barnabas): 5500
Gil (Barnabas): 2500
Item(s) Obtained (Barnabas): N/A

Boss Strategy: There are two ways to fight this battle, but I recommend going
               after Barnabas first rather than the doctor. If you kill the
               doctor first, Barnabas will self-destruct on a party member,
               which will cause massive damage. So, have Cecil/Yang attack
               Barnabas, while Kain jumps. Have Rydia use a Black Magic spell
               or a summon, and have Rosa just attack or defend, and heal the
               party when needed. The doctor will order Barnabas to attack, but
               he attacks the doctor instead.

               When Barnabas is defeated, attack the doctor a few times, and he
               will control Barnabas himself, and he'll become Barnabas-Z. He
               has the same stats as Barnabas himself, though. Just attack the
               same way over and over, and make sure Rosa heals whenever you
               need to.


------------------------------------------------------------------------------


Dr. Lugae

Found: Babel Tower

HP: 9321
Strength: 86
Defense: 1
Magic: 7
Magic Defense: 11
Weakness: N/A
Absorb: N/A
EXP Gained: 10101
Gil: 4000
Item(s) Obtained: Dr. Lugae's Key

Boss Strategy: Lugae can be quite a pain to fight. At the start of the battle,
               he turns into an ugly skeleton-type monster. He can do some
               annoying things, such as putting your party members to sleep
               using Sleeping Gas, and poisoning your party members with Poison
               Gas. He will do this quite often. He will also do an attack
               called Beam. The damage varies; it can hurt 100, or it can hurt
               over 1000. Have Cecil attack, Kain jump, Yang attack, Rydia use
               a summon or a Black Magic spell.

               Also, have Rosa use Esuna on your party members that have status
               effects on them. Have her heal the whole party when needed, too.
               Keep using this strategy, and you'll win sooner or later.


------------------------------------------------------------------------------


Rubicante

Found: Babel Tower

HP: 34000
Strength: 80
Defense: 3
Magic: 16
Magic Defense: 37
Weakness: Ice
Absorb: Fire
EXP Gained: 18000
Gil: 7000
Item(s) Obtained: N/A

Boss Strategy: This boss battle is going to be long and difficult. Rubicante
               starts off the battle with him holding his cape over his face.
               This means that he will absorb all magic attacks you throw at
               him, so do not attack him while he's in this state. However,
               either at the start of the fight or after a couple of attacks,
               he should turn to his normal state, where his face is revealed.
               Now you can use Ice spells on him. Have Rydia use Blizzara, or
               Blizzaga, if she has it. Blizzara will hurt him nearly 3000,
               and Blizzaga will do two times as much damage.

               Have Cecil and Edge attack (or have Edge throw something if you
               have any Shurikens), and have Kain attack as well. Have Rosa
               just attack, and cure the party when needed. Rubicante will
               counterattack with Fira _every_ time you attack him, but it does
               not hurt much at all. His physical attacks can deal around 300
               damage, though. And he can also attack more than one party
               member at a time. He also has an attack called Glare, which hits
               one party member. It deals a LOT of damage.

               If Glare hits Edge, he's most likely dead. Revive him if this
               happens, and heal him. Rubicante will cover his face with his
               cape again sooner or later. When he does this, just attack him
               with normal attacks until he changes. Keep healed with all of
               this in mind, and after a long time, you will win this rather
               hard battle.


------------------------------------------------------------------------------


Asura

Found: Land of Summons

HP: 31005
Strength: 134
Defense: 3
Magic: 69
Magic Defense: 37
Weakness: N/A
Absorb: N/A
EXP Gained: 20000
Gil: 0
Item(s) Obtained: N/A

Boss Strategy: You pretty much _have_ to have Reflect with Rosa in order to win
               this fight. Even with Reflect, you're gonna be here for awhile.
               This is a pretty hard fight unless you have Curaja with Rosa.
               Asura has three different faces that she'll switch between
               during this battle. After every turn, she switches faces. Her
               angry face means that she is going to cast Curaga on herself,
               most likely. This will heal around 3200 HP each time she does
               it. Her blue face means that she is going to cast Life, for some
               strange reason.

               And her sad face means that she's going to cast a support spell.
               She uses physical attacks at any time, though. They are pretty
               dang powerful, too. They can hurt anywhere between 500 to 1200.
               If she hits someone like Rydia or Edge, they're going to be
               dead, or near dead. Make sure Rosa heals the party often. Have
               Rosa cast Reflect on Asura. This way, her support spells, along
               with her Curaga, will reflect back onto a party member. Have
               Cecil and Edge attack, and have Kain jump. Have Rosa heal the
               party often.

               Have Rydia cast Titan to deal around 1800-2100 damage per a
               blow. Immediately cast Reflect back onto Asura after it wears
               off, and make sure you do not cast Reflect on any of your party
               members, or you won't be able to heal the whole party at once.
               Keep doing all of this, and stay healed. After you beat Asura up
               a lot, you should win.


------------------------------------------------------------------------------


Leviathan

Found: Land of Summons

HP: 50001
Strength: 174
Defense: 5
Magic: 34
Magic Defense: 54
Weakness: Lightning
Absorb: N/A
EXP Gained: 28000
Gil: 0
Item(s) Obtained: N/A

Boss Strategy: This boss fight isn't nearly as hard as the last fight. If you
               don't have Thundaga with Rydia, Ramuh will do (or Titan). Have
               Cecil and Edge attack, and have Kain jump. Have Rydia summon
               Titan or Ramuh, or cast Thundaga if she has it. Have Rosa just
               heal the party when needed. Leviathan will start off the fight
               with Tidal Wave, which deals around 500 damage to each party
               member. When Leviathan has his mouth opened, that means he is
               going to use Tidal Wave.

               When his mouth is closed, that means he'll simply attack with
               Blizzara. It's not too powerful, but it can hurt if you're low
               on HP. Despite Leviathan's high HP, this battle should go faster
               than the battle with Asura. Keep your party recovered and use
               the same attacks until you beat him.


------------------------------------------------------------------------------


Demon Wall

Found: Sealed Cavern

HP: 28000
Strength: 84
Defense: 4
Magic: 79
Magic Defense: 29
Weakness: N/A
Absorb: N/A
EXP Gained: 23000
Gil: 8000
Item(s) Obtained: N/A

Boss Strategy: You have to be fast to defeat this boss. It's not that hard if
               your party is at least Level 40, though. Do not worry about
               healing in this fight, since the Demon Wall's attacks aren't
               even that powerful. Have Cecil and Kain both attack (don't make
               Kain jump), and have Edge throw the Fuma Shuriken, along with
               the Light Sword you got in the cave earlier. Throw anything else
               you may have, and if you run out of throwing items, just have
               Edge attack.

               Have Rydia cast Leviathan, and have Rosa do whatever. The wall
               can cast Stone Gaze, which makes your party members begin to
               turn to stone. If this happens, use a Remedy or Esuna to cure
               it. After each turn, the wall moves closer to your party. If it
               gets very close to your party members, it will do an attack that
               will kill each of your party members instantly. If he does this,
               you're pretty much a goner. Just keep this up, and retry if you
               lose. You'll eventually win this fight.


------------------------------------------------------------------------------


Odin

Found: Baron Castle

HP: 20001
Strength: 116
Defense: 5
Magic: 95
Magic Defense: 38
Weakness: Lightning
Absorb: N/A
EXP Gained: 18000
Gil: 0
Item(s) Obtained: N/A

Boss Strategy: This boss is sort of like the previous one, because you have to
               take him out _fast_. If you don't, he will kill all of your
               party members in a single hit. After three turns, he will raise
               up his sword. Then, a turn later, he will slice your whole party
               with it, resulting in a Game Over, most likely. So, here's the
               strategy: have Cecil attack, and have Edge either attack, or
               throw anything you might have. Have Rydia summon Leviathan, to
               deal about 4900-5200 damage.

               Make sure you do not stop attacking. At all. If he raises his
               sword, don't give up. Just unleash everything you've got on this
               guy. If you're a high enough level, he'll go down by the time he
               raises his sword, or even sooner than that.


------------------------------------------------------------------------------


Behemoth

Found: Cave of Bahamut

HP: 23000
Strength: 154
Defense: 4
Magic: 63
Magic Defense: 254
Weakness: N/A
Absorb: N/A
EXP Gained: 57000
Gil: 650000
Item(s) Obtained: N/A

Boss Strategy: These are pretty dang hard to defeat. They counter-attack with
               a physical attack every time you attack them. They hurt around
               700-1200 damage every hit, too. Be very careful. If Rydia or
               FuSoYa gets hit, they're most likely dead. However, if they're
               not, have Rosa and FuSoYa use Curaja often. Magic spells don't
               really hurt the Behemoths too much, but use them anyway. Have
               Cecil and Edge attack, or have Edge throw if you have anything.
               Have Rydia summon something, such as Leviathan.

               Have Rosa use Curaja on the party when they're damaged, and have
               FuSoYa use Black Magic spells (nothing major like Flare, though;
               the Firaga, Blizzaga, and Thundaga spells will do fine). Revive
               any fallen party members and cure them immediately. Repeat this
               until you beat them.

               fedaykin125 says: "Hi, I just thought I'd make a minor
               suggestion for your guide to FF4 Advance on gamefaqs. The boss
               "Behemoth" does indeed have powerful counterattacks, but there
               is a much easier way to handle him without all the frantic
               healing and reviving. Simply defend with everyone except FuSoYa
               and Rosa, who should cast blink on all party members. When blink
               is set up on everyone, have the strongest physical attacker only
               ( probably Cecil with the Excalibur) attack Behemoth. All his
               counterattacks will miss. Once blink wears out, hold attacking
               and recast it.

               Using that method, you never need to take an hp of damage."


------------------------------------------------------------------------------


Bahamut

Found: Cave of Bahamut

HP: 45001
Strength: 174
Defense: 1
Magic: 17
Magic Defense: 4
Weakness: N/A
Absorb: N/A
EXP Gained: 35000
Gil: 0
Item(s) Obtained: N/A

Boss Strategy: At the start of the battle, a message with a countdown timer
               will commence. When the timer reaches zero, Bahamut unleashes
               his ultimate attack, Mega Flare. There is a way around this,
               however. First, have Rosa and FuSoYa cast Reflect on theirself,
               and have everyone else use as much Curtain items as you have.
               If you don't have enough for everyone, have Rosa/FuSoYa cast
               Reflect on the rest of the party members. After this, have
               Cecil and Edge attack (or have Edge throw).

               Have Rydia and FuSoYa cast Firaga, Blizzaga, or Thundaga on a
               party member that has Reflect on. It will backfire onto Bahamut
               to deal massive damage. When Bahamut uses Mega Flare, it will
               reflect off of your party members, and hit him for 9999 damage.
               If a party member does not have Reflect on when Bahamut uses
               Mega Flare, revive the party member that's probably dead. Keep
               doing this, and make sure Reflect stays on. Eventually you'll
               defeat him.



------------------------------------------------------------------------------


Elemental Lord

Found: Giant of Babel

HP (Scarmiglione/Rubicante): 60000 (combined)
Strength (Scarmiglione): 46
Defense (Scarmiglione): 1
Magic (Scarmiglione): 31
Magic Defense (Scarmiglione): 22
Weakness (Scarmiglione): Fire, Holy
Absorb (Scarmiglione): Ice
EXP Gained (Scarmiglione): ???
Gil (Scarmiglione): ???
Item(s) Obtained (Scarmiglione): N/A

Strength (Rubicante): 80
Defense (Rubicante): 3
Magic (Rubicante): 16
Magic Defense (Rubicante): 37
Weakness (Rubicante): Ice
Absorb (Rubicante): Fire
EXP Gained (Rubicante): ???
Gil (Rubicante): ???
Item(s) Obtained (Rubicante): N/A

HP (Cagnazzo/Barbariccia): 50000 (combined)
Strength (Cagnazzo): 44
Defense (Cagnazzo): 2
Magic (Cagnazzo): 29
Magic Defense (Cagnazzo): 48
Weakness (Cagnazzo): Blizzard, Lightning
Absorb (Cagnazzo): N/A
EXP Gained (Cagnazzo): ???
Gil (Cagnazzo): ???
Item(s) Obtained (Cagnazzo): N/A

Strength (Barbariccia): 82
Defense (Barbariccia): 0
Magic (Barbariccia): 63
Magic Defense (Barbariccia): 12
Weakness (Barbariccia): N/A
Absorb (Barbariccia): N/A
EXP Gained (Barbariccia): ???
Gil (Barbariccia): ???
Item(s) Obtained (Barbariccia): N/A

Boss Strategy: This is a really unique battle. You have to fight one Elemental
               Lord at a time, until you defeat them all. The first one up is
               Scarmiglione. This time around, he shouldn't be much of a
               problem. Have Cecil attack, and have Edge either attack or throw
               an item. Have Rydia use Firaga to deal 9999 damage to him. Have
               FuSoYa use Firaga, as well. And Rosa is actually useful against
               Scarmiglione. Have her use Curaja on him to damage him a lot.
               After a few attacks, he should go down. The Elemental Lords
               pretty much attack the same way as before.

               Up next is Rubicante. In this battle, he never puts his cloak
               over his face. Have Cecil and Edge attack him, and have Rydia
               and FuSoYa use Blizzaga on him. Have Rosa just recover the party
               if nessecary. Cagnazzo is up next. He's pretty easy. Just use
               Thundaga with Rydia/FuSoYa (if Rydia doesn't have Thundaga,
               either Thundara or Ramuh will do). As usual, have Cecil and Edge
               attack, and have Rosa heal the party if ever needed. Once you
               defeat Cagnazzo, you have Barbariccia left to defeat.

               She is in her tornado form the entire time this time, but it
               doesn't do anything bad like last time. Just go all out; since
               she doesn't have any weaknesses, have Cecil/Edge attack, have
               Rydia either summon something or cast a spell, and have FuSoYa
               cast something like Firaga. Beware of her Maelstrom ability,
               however. This will get your party members down to single-digit
               HP. Use Curaja to cure the party immediately. After you defeat
               Barbariccia, you win.


------------------------------------------------------------------------------


CPU / Attack Node / Defense Node

Found: Giant of Babel

HP (CPU): 30000
Strength (CPU): 174
Defense (CPU): 4
Magic (CPU): 127
Magic Defense (CPU): 38
Weakness (CPU): N/A
Absorb (CPU): N/A
EXP Gained (CPU): 50000
Gil (CPU): 10333
Item(s) Obtained: N/A

HP (Attack Node): 3000
Strength (Attack Node): 116
Defense (Attack Node): 5
Magic (Attack Node): 47
Magic Defense (Attack Node): 11
Weakness (Attack Node): N/A
Absorb (Attack Node): N/A
EXP Gained (Attack Node): 0
Gil (Attack Node): 0
Item(s) Obtained (Attack Node): N/A

HP (Defense Node): 3000
Strength (Defense Node): 116
Defense (Defense Node): 5
Magic (Defense Node): 47
Magic Defense (Defense Node): 11
Weakness (Defense Node): N/A
Absorb (Defense Node): N/A
EXP Gained (Defense Node): 0
Gil (Defense Node): 0
Item(s) Obtained (Defense Node): N/A

Boss Strategy: To win this fight, you have to destroy a certain node. The
               Defense Node will restore around 3000 HP every turn to the CPU,
               so you're going to have to focus on him. Do _not_ use magic
               spells on everything in this fight. If you kill both nodes, the
               CPU will do a 9999-damage attack, and kill each party member one
               by one. Once the Defense Node is dead, you cannot use spells on
               the CPU, because it will have Reflect on it. The Attack Node
               uses a beam on your party, dealing around 300 damage to every
               party member.

               If this becomes a huge threat, have Rosa or FuSoYa use Curaja to
               cure the entire party. If you really want to use magic attacks,
               then cast Reflect on a party member, and use a spell on that
               party member. The spell may reflect back onto the CPU, but if it
               doesn't, you're dead. Have everyone just attack the CPU, and
               have Edge throw something if you have anything. Keep this up,
               and keep your HP up until you win.


------------------------------------------------------------------------------


Storm Dragon

Found: Cave of Trials

HP: 40000
Strength: 139
Defense: 4
Magic: 22
Magic Defense: 33
Weakness: Ice
Absorb: Fire
EXP Gained: 320000
Gil: 0
Item(s) Obtained: N/A

Boss Strategy: This boss is pretty hard to defeat. He has some strong physical
               attacks, as well as a strong, deadly magic attack. Have Cecil
               attack the dragon, and have Rydia (or Palom, whoever your Black
               Magic user is) cast Blizzaga. Have Kain just attack, and have
               Yang attack, as well. Have Rosa be your healer. The dragon might
               use his strongest attack, the Tornado. It hits all of the party
               members, and deals around 1500-1700 damage to everyone! This
               will probably only leave one or two party members alive.

               If this happens, revive everyone. Quickly. Then, have Rosa use
               Curaja on everyone to cure them. He also has the Maelstrom
               attack, which leaves every one of your party members with single
               digit HP. Use Curaja to cure this immediately. With this in
               mind, make sure you keep healed at _all_ times until you defeat
               this dragon.


------------------------------------------------------------------------------


Gigas Worm

Found: Cave of Trials

HP: 55000
Strength: 155
Defense: 4
Magic: 34
Magic Defense: 44
Weakness: N/A
Absorb: N/A
EXP Gained: 32000
Gil: 0
Item(s) Obtained: N/A

Boss Strategy: Another rather hard boss battle, but it's not as hard as the
               last one. Since Edward has very little HP, he'll probably die
               in one strike. Have Cecil attack, and have Kain jump. Have Rydia
               summon Bahamut, and have Edward just defend or attack, since he
               is pretty much useless at this point. Have Rosa cure the party.
               Every time you attack the worm, it counterattacks with a
               physical attack, dealing around 1000 damage per a hit. So, have
               Rosa cure the party when this becomes a problem.

               You should also have Rosa cast Blink onto all of your party
               members, to reduce the damage dealt to you. Keep healed, and
               make sure no one dies until you win.


------------------------------------------------------------------------------


Master Flan / Black Flan (x2) / White Mousse (x2)

Found: Cave of Trials

HP (Master Flan): 35000
Strength (Master Flan): 130
Defense (Master Flan): 4
Magic (Master Flan): 34
Magic Defense (Master Flan): 38
Weakness (Master Flan): N/A
Absorb (Master Flan): N/A
EXP Gained (Master Flan): 32000
Gil (Master Flan): 0
Item(s) Obtained (Master Flan): N/A

HP (Black Flan): 1357
Strength (Black Flan): 116
Defense (Black Flan): 254
Magic (Black Flan): 0
Magic Defense (Black Flan): 0
Weakness (Black Flan): N/A
Absorb (Black Flan): N/A
EXP Gained (Black Flan): 3044
Gil (Black Flan): 1300
Item(s) Obtained (Black Flan): N/A

HP (White Mousse): 298
Strength (White Mousse): 66
Defense (White Mousse): 254
Magic (White Mousse): 0
Magic Defense (White Mousse): 12
Weakness (White Mousse): Ice
Absorb (White Mousse): N/A
EXP Gained (White Mousse): 1808
Gil (White Mousse): 384
Item(s) Obtained (White Mousse): N/A

Boss Strategy: This boss battle isn't too hard, especially compared to the last
               two. The thing about this boss is, physical attacks do not hurt
               the Flans, and you cannot target the Master Flan unless the
               four normal Flans are gone. Have Cecil and Kain just attack,
               since they can't really damage them. Have Rosa defend or attack,
               and heal when nessecary. Have Rydia cast Bahamut. It will hurt
               8000-9999, hitting the Master Flan, plus destroying the other
               four Flans.

               After all four Flans are gone, you can target the Master Flan.
               It will have Reflect on itself, though, so you can't use Black
               Magic on it. Have Cecil and Kain attack it, and have Palom just
               attack it normally. If you want to, have Rosa cast Reflect onto
               a party member, then have Rydia/Palom use a spell on that party
               member, so it'll backfire and hit the Master Flan. Although you
               can't heal the whole party at once this way.

               Once you get a few attacks in on the Master Flan, the other four
               Flans will respawn. Have Rydia use Bahamut to take care of them
               again. The Master Flan will often use Flare on himself, making
               it backfire onto a party member, dealing tons of damage. Revive
               the party member if he/she has fallen. Keep doing this until you
               win this fight.


------------------------------------------------------------------------------


T-Rex

Found: Cave of Trials

HP: 60000
Strength: 148
Defense: 3
Magic: 34
Magic Defense: 54
Weakness: N/A
Absorb: N/A
EXP Gained: 32000
Gil: 0
Item(s) Obtained: N/A

Boss Strategy: I actually found this boss to be a little easy. Despite his high
               HP, if you have Float on before the fight, you shouldn't have
               much trouble. He will probably start off by using Earthquake. If
               you have Float on, this will do nothing. His physical attacks
               are a little strong, dealing around 300 damage per a hit. If you
               need to, have Rosa or Porom heal. Have Cecil attack, and have
               Kain either attack or jump. Just have Rydia use Bahamut, to deal
               around 8000-9999 damage.

               If you attack this boss with any Fire attack (summons do not
               count), it'll counterattack with Flame, dealing around 500
               damage to the entire party. As always, just keep your party
               healed, and you'll beat him.


------------------------------------------------------------------------------


Death Mech

Found: Cave of Trials

HP: 50000
Strength: 135
Defense: 4
Magic: 34
Magic Defense: 54
Weakness: N/A
Absorb: N/A
EXP Gained: 32000
Gil: 0
Item(s) Obtained: N/A

Boss Strategy: This is another easy boss. Even easier than the last one, in
               fact. If Cid has a Mythril Hammer equipped, he will hurt around
               2800-3200 damage per a hit. The Death Mech's attacks aren't too
               bad. Sometimes, though, he'll use a move that will kill a party
               member in a single hit. Revive the party member if this happens.
               He also has Flame, which hits every party member for around 500
               damage. His physical attacks aren't too strong. However, he may
               do a Laser attack, which hurts around 1200 damage on a single
               party member.

               He also has the Piercing Laser, which hurts about 300 damage on
               all of your party members. Have Cecil attack, have Kain jump,
               have Cid attack, have Rydia cast Bahamut, and have Rosa heal
               the party when needed. Repeat this strategy, and he'll be down
               in no time.


------------------------------------------------------------------------------


White Dragon

Found: Lunar Subterrane

HP: 32700
Strength: 156
Defense: 5
Magic: 31
Magic Defense: 48
Weakness: N/A
Absorb: Fire, Lightning, Blizzard
EXP Gained: 55000
Gil: 0
Item(s) Obtained: N/A

Boss Strategy: Be sure to cast Float with Rosa/Porom during this battle,
               because this dragon has Earthquake. If you have Float on the
               entire party, they won't get damaged. The White Dragon will
               often use Slow on each party member, so if you want to counter
               it, use Haste. When you use magic spells on him, he may counter
               with Earthquake. Have Cecil/Edge/Yang/Cid/Edward attack, and
               have Kain jump. Have Rydia summon Bahamut, and have Rosa cure
               the party when needed.

               The White Dragon's physical attacks aren't that powerful, but
               have Rosa heal if it becomes too much trouble. Keep pounding him
               with attacks until you defeat him.


------------------------------------------------------------------------------


Dark Bahamut

Found: Lunar Subterrane

HP: 60000
Strength: 160
Defense: 5
Magic: 8
Magic Defense: 52
Weakness: N/A
Absorb: N/A
EXP Gained: 64000
Gil: 0
Item(s) Obtained: N/A

Boss Strategy: This boss is a bit hard to defeat. He will immediately use Mega
               Flare as soon as the battle begins. This will most likely kill
               everyone but one or two party members. Revive everyone, right
               after they die. Dark Bahamut is a little slow, so try not to
               worry. He will cast Reflect upon himself, and for basically the
               whole battle, he will use Flare on himself, and it will reflect
               to one of your party members. Don't forget to heal your party
               members after reviving them from the Mega Flare.

               Do not use any type of summon with Rydia. If you do, he will
               counterattack with Mega Flare every time. The only attack he
               really does otherwise is Flare, dealing around 800-1200 damage
               on a single party member. Have Cecil/Edge/Yang/Cid/Edward
               attack, and have Kain jump. Have Rydia/Palom just attack, since
               you can't use Black Magic on this boss. Have Rosa/Porom heal the
               party whenever nessecary. Just keep doing this, and he'll die.


------------------------------------------------------------------------------


Plague

Found: Lunar Subterrane

HP: 33333
Strength: 146
Defense: 5
Magic: 0
Magic Defense: 38
Weakness: Throw
Absorb: N/A
EXP Gained: 31108
Gil: 550
Item(s) Obtained: N/A

Boss Strategy: You have to defeat this boss very quickly. When the battle
               starts, Plague will cast Doom on the entire party, which will
               set a countdown timer of ten seconds on everyone. When the timer
               reaches zero, everyone dies, and you get Game Over. However, you
               can take advantage of this. As soon as someones countdown gets
               to around five seconds, quickly kill a party member. Revive the
               party member, and Plague will re-cast Doom, resetting the whole
               party's timer.

               Now then, have Cecil pound him with physical attacks, and have
               Kain either jump or attack. Have Rydia cast Bahamut, and have
               Palom (if he's in your party) use Black Magic. And if Edge is
               with you, throw something if you have anything. Otherwise, just
               have him attack. Do not worry about healing or anything, and do
               not stop in between selecting commands. You will beat him.


------------------------------------------------------------------------------


Lunasaur (x2)

Found: Lunar Subterrane

HP: 23000
Strength: 144
Defense: 4
Magic: 54
Magic Defense: 254
Weakness: Holy
Absorb: N/A
EXP Gained: 29500
Gil: 0
Item(s) Obtained: N/A

Boss Strategy: This boss is extremely easy. If Yang is in your party, and he
               has his ultimate weapon, this will be two times easier than it
               would be normally. The Lunasaurs will cast Reflect upon them,
               so you cannot use Black Magic here. Have Cecil/Edge/Yang/Cid
               and Edward attack. With Cecil and Yang's ultimate weapons
               equipped, they will each hurt 9999 per a hit! Have Rydia summon
               Bahamut, and have Rosa attack or heal. Have Kain jump. The
               Lunasaurs may do Flame, which hurts around 300 on everybody.

               Aside from that, there's nothing really worth mentioning. Keep
               attacking them, and they'll die in a few attacks.


------------------------------------------------------------------------------


Ogopogo

Found: Lunar Subterrane

HP: 50000
Strength: 150
Defense: 4
Magic: 127
Magic Defense: 40
Weakness: N/A
Absorb: N/A
EXP Gained: 61000
Gil: 0
Item(s) Obtained: N/A

Boss Strategy: Ogopogo will start off the battle with two consecutive Tidal
               Wave attacks. This will hurt your party a bit, so have Rosa or
               Porom recover the whole party after this. Have Rydia summon
               Bahamut, and if Palom is in your party, have him use Black
               Magic spells. Have Cecil/Edge/Yang/Cid/Edward attack, and have
               Kain jump. Every time you use a summon, however, he will counter
               it by using Blaze, a move that hurts around 500 on every party
               member, so be careful.

               He also attacks by using physical attacks, which can hurt around
               700 on one party member. Ogopogo may also use Tidal Wave again,
               after awhile. If he does this, make sure you use Curaja with
               Rosa or Porom. Keep attacking him and keep healed until you win.


------------------------------------------------------------------------------


Zeromus

Found: Lunar Subteranne

HP: 130,000 (estimate)
Strength: ???
Defense: ???
Magic: ???
Magic Defense: ???
Weakness: N/A
Absorb: N/A
EXP Gained: 0
Gil: 0
Item(s) Obtained: N/A

Boss Strategy: Zeromus will start off the fight with his ultimate attack, the
               Big Bang. This will most likely deal around 1900-2100 damage to
               each party member. This attack is deadly. After he does it, have
               Rosa/Porom use Curaja immediately, and revive any fallen party
               members. If Edge is with you, throw the Dark Matter at him. This
               will reduce the damage of his attacks temporarily. Have Cecil,
               Yang, and Cid attack. Have Edge throw the Excalibur (if he's in
               your party); hopefully you still have it.

               Otherwise, have Edge just attack. Have Rydia/Palom use Black
               Magic spells. If Rydia summons or uses Black Magic, Zeromus will
               counterattack by using Flare on a party member, so be careful
               when using spells. Zeromus can also use Black Hole, which
               nullifies magic, but it doesn't seem to do anything at all. When
               Zeromus shakes, that means he is about to use Big Bang again.
               Make sure Rosa/Porom is ready to cast Curaja again, because this
               will hurt, unless you threw the Dark Matter at him.

               Kain should either attack, or just jump. Keep your party healed
               at _all_ times to survive Zeromus' deadly attacks, and keep
               pounding him with everything you've got. Zeromus may also use
               Flare at any time. He may also use Meteor. It's not too strong,
               though, and it only hits 2-3 party members. Zeromus will go down
               after awhile. If you cannot win, level up to around Level 55-60,
               and try again.


------------------------------------------------------------------------------


Lunar Ruins Bosses
------------------


------------------------------------------------------------------------------


Soldier Monk (x8)

Found: Lunar Ruins - Yang's Trial

HP: 6000
Strength: 140
Defense: 3
Magic: 0
Magic Defense: 254
Weakness: Fire
Absorb: N/A
EXP Gained: 15000
Gil: 5000
Item(s) Obtained: N/A

Boss Strategy: Each one of the monks have 6000 HP, but they're not really all
               that hard. Just have Cecil/Edge/Yang/Cid/Edward attack, and have
               Rydia summon Bahamut. Have Rosa/Porom use Holy, if they have it.
               The monks will vanish as you damage them. When there's only one
               left in that pack, or you kill them all at once, they die. They
               have minorly strong physical attacks, but just heal up if you
               ever have to. And have Kain just jump, or attack. Use the same
               strategy for the Super Monk/Drillmaster battles coming up.


------------------------------------------------------------------------------


Lunar Titan

Found: Lunar Ruins - Yang's Trial

HP: 120000
Strength: 196
Defense: 2
Magic: 35
Magic Defense: 37
Weakness: N/A
Absorb: N/A
EXP Gained: 65000
Gil: 65000
Item(s) Obtained: Grimoire LT

Boss Strategy: Ooh, boy. This guy has craploads of HP. To top it onto that, his
               physical strength is stronger than any boss you've fought in the
               game. When it is Rosa/Porom's turn, immediately cast Float. The
               Lunar Titan will sometimes use Earthquake, which is why you need
               Float on. If he hits a party member with a physical attack, it
               will hurt at _least_ 1200-1700. If someone like Rydia got hit by
               it, cure immediately.

               When he has his arm close to his chest, he's about to use his
               ultimate attack, Earthquake. If you have Float on, this is no
               problem at all. He may also use Stone Gaze. If he does, cure it
               immediately. Have Cecil/Edge/Yang/Cid/Edward attack, have Kain
               jump, and have Rydia cast Flare. If Rosa has it, have her cast
               Holy, unless she needs to heal the party. Keep this up until you
               win this hard fight.


------------------------------------------------------------------------------


Lunar Shiva

Found: Lunar Ruins - Edward's Trial

HP: 100000
Strength: 173
Defense: 2
Magic: 36
Magic Defense: 55
Weakness: Fire
Absorb: Blizzard
EXP Gained: 65000
Gil: 65000
Item(s) Obtained: Grimoire LS

Boss Strategy: This boss has some nasty Ice-type attacks. She'll start off the
               battle by casting Ice Storm, which will hurt around 2000 on the
               whole party, most likely. If this kills anyone, revive them, and
               use Curaja with Rosa/Porom to recover the entire party. Have
               Cecil/Edge/Yang/Cid/Edward attack, have Rydia/Palom use Flare,
               and have Rosa/Porom either heal or use Holy. You could also use
               Blink, to prevent damage from her physical attacks. Every time
               you use a Black Magic spell or a summon, she will use Blizzaga
               on herself, healing around 2300 HP.

               Since Flare hurts around 9600-9999, don't worry about her using
               Blizzaga on herself afterwards. Holy will hurt almost the same
               as Flare, so don't worry. When Lunar Shiva has her wand pointed
               towards the party, she's about to unleash Ice Storm again. She
               can also do Blaze, which will cause about 400-500 damage to the
               whole party. Keep attacking her, and keep your party healed. She
               will go down eventually.


------------------------------------------------------------------------------


Shiva

Found: Lunar Ruins - Rydia's Trial

HP: 64000
Strength: 172
Defense: 5
Magic: 50
Magic Defense: 52
Weakness: Fire
Absorb: N/A
EXP Gained: 50000
Gil: 45000
Item(s) Obtained: N/A

Boss Strategy: Although she does not absorb Blizzard attacks, she is resistant
               to them. Shiva is actually pretty easy. As always, just have
               Cecil/Edge/Yang/Cid/Edward attack, and have Rydia/Palom cast
               Firaga. It hurts more than Flare. Have Rosa/Porom use Holy,
               since you probably won't need to heal throughout this entire
               battle. Have Kain jump or attack. Shiva doesn't really have any
               strong attacks. Her physical attacks only hurt around 300 damage
               on a party member.

               When she has her wand pointed at the party, she's getting ready
               to use Ice Storm. It barely even hurts at all. It will only hurt
               around 150-200 damage on everyone. Only heal if nessecary. Keep
               this up, and you'll win in no time.


------------------------------------------------------------------------------


Ifrit

Found: Lunar Ruins - Rydia's Trial

HP: 110000
Strength: 198
Defense: 2
Magic: 40
Magic Defense: 35
Weakness: Ice
Absorb: Fire
EXP Gained: 65000
Gil: 65000
Item(s) Obtained: N/A

Boss Strategy: Ifrit may have high attack power, but he's still not all that
               difficult. Have Cecil/Edge/Yang/Cid/Edward attack, and have Kain
               jump or attack. Have Rydia/Palom cast Blizzaga, and have Rosa or
               Porom use Holy, unless they need to heal the party. Ifrit's
               physical attacks are a little powerful, dealing around 1000
               damage per a hit. Cure this if it becomes a huge threat. When
               Ifrit looks like he's about to dash towards you, he is getting
               ready to use Flame.

               It hits all party members, but doesn't hurt much. It only hurts
               around 300-450 damage on everyone. One Curaga by Rosa or Porom
               will easily take care of that. Keep pounding him with your best
               attacks until you win.


------------------------------------------------------------------------------


Titan

Found: Lunar Ruins - Rydia's Trial

HP: 75000
Strength: 180
Defense: 5
Magic: 28
Magic Defense: 48
Weakness: N/A
Absorb: N/A
EXP Gained: 50000
Gil: 45000
Item(s) Obtained: N/A

Boss Strategy: Be sure to have Rosa cast Float on the entire party before you
               have her heal or attack. Once you do that, you will be safe from
               Titan's earth attacks. Have Cecil/Edge/Yang/Cid/Edward attack,
               have Rydia/Palom cast Flare, have Rosa/Porom cast Holy, or heal,
               and have Kain just attack or jump. Titan's physical attacks hurt
               around 1200 damage per a hit, so be careful. He will also do
               Quake, but if you have Float on, you won't take any damage. When
               his arm is near his chest, he's getting ready to use Earthquake.

               Again, if you have Float on, this will be no problem. Aside from
               that, Titan doesn't really have any other attacks. Keep this up,
               and heal when/if needed, and you'll defeat him.


------------------------------------------------------------------------------


Ramuh

Found: Lunar Ruins - Rydia's Trial

HP: 60000
Strength: 170
Defense: 5
Magic: 41
Magic Defense: 54
Weakness: N/A
Absorb: N/A
EXP Gained: 50000
Gil: 45000
Item(s) Obtained: N/A

Boss Strategy: Even though he doesn't absorb any spells, he is resistant to
               Lightning-type spells. He is pretty easy, though. You know the
               drill by now; have Cecil/Edge/Yang/Cid/Edward attack, and have
               Kain attack, or jump. Have Rydia/Palom use Firaga or Flare, and
               have Rosa/Porom use Holy, or just defend. Make sure Rosa or
               Porom heals whenever nessecary. Ramuh's physical attacks are
               about as strong as any other summons have been so far. He also
               uses Blitz sometimes, which deals around 1200 damage to a single
               party member! Cure this immediately.

               Ramuh may also use Thundara, which won't hurt too much. Cure if
               nessecary. When Ramuh points his staff in the air, he is about
               to unleash his ultimate attack, called Lightning. This will deal
               around 500-700 damage to all of your party members. Heal when
               you need to, and Ramuh will fall quickly.


------------------------------------------------------------------------------


Lunar Dragon

Found: Lunar Ruins - Rydia's Trial

HP: 105000
Strength: 180
Defense: 2
Magic: 254
Magic Defense: 44
Weakness: N/A
Absorb: Holy
EXP Gained: 65000
Gil: 65000
Item(s) Obtained: Grimoire LD

Boss Strategy: Fortunately, this boss is pretty slow. He won't attack that
               often, but he does have some nasty attacks, like Poison Gas,
               which poisons the entire party. If this happens, have Cecil
               and Rosa/Porom use Esuna on everyone, one by one. He can also
               use Sleeping Gas, which puts a single party member to sleep.
               Use Esuna to cure this if that happens. Also, the dragon will
               sometimes turn into mist. This isn't anything bad, but you can't
               hurt him while he's in this state.

               Just recover your party members while he's in mist, or just
               defend. While in mist, he may use Cold Mist, which will only
               hurt the party 1 HP. When he returns to normal, you can continue
               attacking him. Have everyone attack, and have Rydia summon up
               Bahamut. Have Palom cast a Black Magic spell, and have Rosa and
               Porom cure when nessecary. Have Kain jump. Repeat this until you
               beat him.


------------------------------------------------------------------------------


Lunar Odin

Found: Lunar Ruins - Cecil's Trial

HP: 95000
Strength: 191
Defense: 2
Magic: 95
Magic Defense: 48
Weakness: Lightning
Absorb: N/A
EXP Gained: 65000
Gil: 65000
Item(s) Obtained: Grimoire LO

Boss Strategy: You're in for a hard fight. This one is a bit harder than the
               last fight you had with Odin. At the start of the fight, he will
               use the Zantetsuken shortly after. This will deal around 4000
               damage to _every_ party member. Revive any fallen party members,
               then have Rosa use Curaja until everyone is cured. Have Cecil
               and the other fighters attack, and have Rydia/Palom cast
               Thundaga. Thundaga will deal around 9500 damage per a hit. When
               Lunar Odin's sword is raised, he's about to do the Zantetsuken
               again, so be extra careful.

               If the fight goes on too long, he'll do a DOUBLE Zantetsuken,
               which is pretty much an instant-KO. It'll deal around 8000-10000
               damage on the entire party. Have Kain jump while his sword is
               raised, because he won't be hit by the Zantetsuken. Cecil's
               Lightbringer sword may cast Holy (it has a random chance to),
               which will be around 10000 damage altogether. Keep doing this,
               and keep healed until he is defeated.


------------------------------------------------------------------------------


Lunar Asura

Found: Lunar Ruins - Rosa's Trial

HP: 130000
Strength: 183
Defense: 3
Magic: 55
Magic Defense: 40
Weakness: N/A
Absorb: N/A
EXP Gained: 65000
Gil: 65000
Item(s) Obtained: Grimoire LA

Boss Strategy: Asura has some pretty dang powerful attacks, but there is a way
               around it. She will cast Firaga, Blizzaga, or Thundaga pretty
               much every turn. She will still cast Curaga on herself, but this
               time, do _not_ cast Reflect on her. Instead, have Rosa/Porom
               cast Reflect on every party member, one by one. And with any
               other members, use any Lunar Curtains you may have. You cannot
               heal yourself with Curaja this way, so rely on Hi-Potions and
               X-Potions you might have.

               She will also use moves like Tiny, and Toad very frequently. If
               you have Reflect on, this will do nothing. After a few turns,
               she stops using Firaga, Blizzaga, and Thundaga, but she will
               still use them every now and then. She also counterattacks every
               time you attack her, just like before. Her physical attacks can
               hurt quite a bit, too, so be extra careful. This fight will be
               long and hard. When she uses Curaga, she'll only recover about
               2200 HP. Keep attacking her and keep healed until you win.


------------------------------------------------------------------------------


Lunar Ifrit

Found: Lunar Ruins - Edge's Trial

HP: 130000
Strength: 183
Defense: 3
Magic: 55
Magic Defense: 40
Weakness: Ice
Absorb: N/A
EXP Gained: 65000
Gil: 65000
Item(s) Obtained: Grimoire LI

Boss Strategy: This boss is minorly difficult, but it's still not that hard.
               Ifrit is like Asura; he'll counterattack you each time you
               attack him. Although he is weak against Ice-type spells, do not
               use them on him. If you do, he'll counterattack with Glare, a
               deadly move that will hurt 3000+ on one party member. The same
               goes for summoning. In other words, have your Black Magic
               casters just defend, since they really can't do anything. If you
               want, you can use Blizzaga, but you risk losing a party member.

               Have Cecil and every other fighter attack, and have Kain jump
               or just attack. Have Rosa/Porom heal the party when needed. When
               Ifrit looks like he's dashing towards you, he's about to unleash
               Flame. He has two different types of it. The first type hurts
               around 500 damage on the entire party. The second only hurts
               all but one party member one damage. Keep all of this in mind,
               and keep attacking and you'll emerge victorious.


------------------------------------------------------------------------------


Lunar Bahamut

Found: Lunar Ruins - Kain's Trial

HP: 50000
Strength: 213
Defense: 2
Magic: 18
Magic Defense: 24
Weakness: N/A
Absorb: N/A
EXP Gained: 65000
Gil: 65000
Item(s) Obtained: Grimoire LB

Boss Strategy: Since Kain is alone, make sure you put him in the back row
               when Dark Kain was there. Now, Lunar Bahamut will have a
               countdown timer. It goes from 3 to 0. When it reaches zero, he
               will use Mega Flare. This will most likely result in an instant
               death for Kain. So, when the timer reachs two seconds, jump. If
               you time it right, you'll miss the Mega Flare. However, he will
               counterattack you as soon as Kain comes down. For an alternate
               strategy, you could use a Lunar Curtain, so that the Mega Flare
               would reflect back onto Lunar Bahamut.

               If you use a Lunar Curtain, be sure to jump at three seconds, so
               you can give him damage from the jump, plus from the Mega Flare.
               This battle will take awhile using the first strategy, so keep
               that up until you win.


------------------------------------------------------------------------------


Lunar Ramuh

Found: Lunar Ruins - Cid's Trial

HP: 90000
Strength: 178
Defense: 2
Magic: 44
Magic Defense: 48
Weakness: N/A
Absorb: Lightning
EXP Gained: 65000
Gil: 65000
Item(s) Obtained: Grimoire LR

Boss Strategy: Lunar Ramuh is quite difficult, simply because he counterattacks
               with Thundaga (and a powerful one, at that) _every_ time you
               attack him. If you attack him with a summon or Black Magic, he
               will counterattack with Blitz. Thundaga hurts around 1200-1500
               damage on a single party member, while Blitz deals around
               500-800 damage on one party member. However, if Kain has his
               ultimate equipment on, and he's in your party, have him jump. If
               Kain has his ultimate spear and armlet, he'll hurt around 9200,
               and Lunar Ramuh does not counterattack Kain's jump.

               If you have faith that your party members can survive all of the
               Thunderaga spells, attack away. Otherwise, have your attackers
               just defend, and have your spell-casters use Flare, to deal
               around 9200-9999 damage each time. When Lunar Ramuh raises his
               staff, he's about to use Lightning, which deals about 500-700
               damage to all party members. Have a White Mage cure the party
               when needed, and keep attacking him with magic and with Kain's
               jump. You will defeat him.


------------------------------------------------------------------------------


Lunar Leviathan

Found: Lunar Ruins - Palom & Porom's Trial

HP: 135000
Strength: 205
Defense: 3
Magic: 38
Magic Defense: 51
Weakness: Lightning
Absorb: N/A
EXP Gained: 65000
Gil: 65000
Item(s) Obtained: Grimoire LL

Boss Strategy: This boss is rather easy, actually. He doesn't counterattack you
               when you attack him, either. He'll start off the fight using
               Tidal Wave, just like last time. This'll hurt anywhere between
               1200 and 1500 damage to all of your party members, so just use
               Porom to cure this. Have Palom use Thundaga, and have Cecil,
               and every other fighter attack. Have Kain jump. When the Lunar
               Leviathan's mouth is opened, that means he's about to use Tidal
               Wave again.

               He will occasionally use Blizzaga on a party member, dealing
               around 1200 damage to one party member. Cure this by simply
               using Curaga. Lunar Leviathan may also use Maelstrom, which gets
               all party members down to single digit HP. If this happens, use
               Curaja with Porom/Rosa immediately. Keep up this attack pattern,
               and heal when needed until he falls.


------------------------------------------------------------------------------


Brachioraidos

Found: Lunar Ruins - Certain Floor after Palom & Porom's Trial

HP: 180000
Strength: 225
Defense: 5
Magic: 212
Magic Defense: 125
Weakness: N/A
Absorb: N/A
EXP Gained: 65000
Gil: 65000
Item(s) Obtained: Hero's Shield

Boss Strategy: This boss is completely optional in the Lunar Ruins, and you can
               only fight it on a certain floor after Palom and Porom's trial
               room. It does some deadly attacks. It can do Glare, which will
               deal 9999 damage to a party member, instantly killing him/her.
               Revive the party member immediately if this happens. His regular
               attacks are a little strong, too. If he starts counting down,
               from three, then do not attack him. If you do, he'll use the
               Globe 199, which instantly kills a party member.

               After awhile, he'll cast Protect, and Reflect on himself. Then,
               he'll use a triple magic attack on himself, and it'll backfire
               onto either one party member, or several party members! He can
               do Firaga, Blizzaga, and Thundaga, probably killing 2-3 party
               members, depending on how many he hit. He can also do Bio, Holy,
               and Flare, which is pretty much just as dangerous. Have everyone
               attack him, and have Kain jump. Have the White Mages heal. Keep
               doing this, and hope you win. Equip the Hero's Shield you get,
               because it's the best shield in the game.


------------------------------------------------------------------------------


Zeromus EG

Found: Lunar Ruins - The Final Trial

HP: 200000
Strength: 225
Defense: 3
Magic: 45
Magic Defense: 202
Weakness: N/A
Absorb: N/A
EXP Gained: 0
Gil: 0
Item(s) Obtained: N/A

Boss Strategy: This is what you'd probably consider the _true_ final boss of
               the game. He is even harder than the regular Zeromus! He will
               start the fight off with Big Bang, just like the last time. It
               hurts a little more, too; around 2000-2500 damage on each party
               member. After he does this, quickly have Rosa/Porom cure the
               party using Curaja. If you have Palom/Rydia use a Black Magic
               spell on him, he'll cast Reflect, so Black Magic is out of the
               question in this battle.

               However, after awhile, the Reflect will wear off, so you can
               cast Black Magic then. Zeromus EG also can do two spells in a
               row, this time around. He could use Mini twice in a row, but it
               isn't always successful. He can also turn your party members
               into frogs by using Toad. If this happens, quickly cure it, as
               quickly as you can. This time, he will use Big Bang at any time,
               but fortunately, he doesn't use it too often. You know all of
               those Grimoire items you got from the Lunar bosses? This fight
               is a great battle to use them up in.

               Have all of your fighters attack, and have Kain jump. Keep all
               of your party members alive, and healed, at _all_ times. Just
               have Rydia/Palom attack until Reflect wears off, then cast
               Black Magic spells. Have Rosa/Porom just heal, and cure any
               negative status effects Zeromus EG may put on your party. When
               Zeromus EG gets near death, he'll start healing himself every
               turn. Unleash all of your Grimoire's here, if you haven't done
               so yet. Keep this up until you finally win. Congratulations!


------------------------------------------------------------------------------


=====================
VII. The Lunar Ruins
=====================

The Lunar Ruins is a new dungeon that was added to the port of FFIV, just like
the ability to change party members, and the Cave of Trials. After you beat the
game, watch the credits. A few seconds after "The End" appears, you'll see a
short scene where a new dungeon opens up on the Moon. Then, you're asked to
save your game. When you reload your file, you're taken outside of the Crystal
Palace, on the Moon automatically. Board the Lunar Whale, and fly slightly
northeast of the Crystal Palace. You should see some stairs. Land there, and go
down the stairs. This is the Lunar Ruins. Save your game before entering.

You have to go back and defeat Zeromus with a different party each time. So,
for an example, if you want to unlock Palom and Porom's part of the ruins, you
have to defeat Zeromus with Palom and Porom in your party (you can unlock
Palom's first, though, and then Porom's). You _have_ to do this in order to be
able to proceed to the final trial of the ruins. There are 40 floors on the
ruins, and there are hard enemies, too. Go in prepared.


============
Lunar Ruins
============

Inside of the ruins, after some dialogue, proceed down and enter the next area.
I cannot help you from here. The rooms are completely random, as far as I've
seen. I entered an area with a couple of chests in it, then when I entered the
ruins again, the first floor was something completely different. It had chests
that were never opened and stuff. So therefore, I cannot help you here. Just
remember that every character has to be fighting Zeromus, and you must defeat
him with that character in your party. This unlocks that party member's trial.
However, I _can_ tell you what floors each persons trial is on. I will list
them below.


B4 - Yang's Trial (Yang must be in party to open door)
B8 - Edward's Trial (Edward must be in party to open door)
B12 - Rydia's Trial (Rydia must be in party to open door)
B16 - Cecil's Trial (Cecil must be in party to open door)
B20 - Rosa's Trial (Rosa must be in party to open door)
B24 - Edge's Trial (Edge must be in party to open door)
B28 - Kain's Trial (Kain must be in party to open door)
B32 - Cid's Trial (Cid must be in party to open door)
B36 - Palom/Porom's Trial (Both twins must be in party to open door)
B40 - The Final Trial (Must have all other trials completed to enter)


You have to complete all trials in that order. So, if you don't have a certain
character in your party, you have to use the warp found east of the Save Point,
in a room before a trial, to exit the dungeon. You have to keep coming back
here with different characters until the challenges are all complete. In order
to continue after completing someones trial, get the party member you'll need
next, then, you have to go all the way north in that area, and head down the
stairs. This is the Floor of Rememberance, where you travel through various
areas in the game, like the Antlion Cave.

Once you go through a couple of areas, you're carried to the next trial. So,
read the Bosses section for help on defeating the bosses in these challenges.
At the final trial, you fight an upgraded version of the final boss, named
Zeromus EG. I will also provide a mini-walkthrough for each person's trial.


Yang's Trial
------------

Location: B4

At Yang's trial, go north to hear a voice. Read the dialogue, then continue
north to start a battle with Soldier Monks. Read the Bosses section for help on
defeating these foes. After defeating them, head north to fight another set of
Soldier Monks. After defeating them, heal up your party, and continue north.
You have to fight 8 Super Monks now. Defeat them the same way you did the other
monks. After you win the battle, go up, and you'll have to fight 8 Super Monks
again! Defeat them, and 8 Drillmasters attack you. They're the same thing, only
they are a bit stronger, and have lots of HP.

Once you defeat them, eight _more_ Drillmasters attack you. Getting sick of
fighting them, yet? After you defeat those, the Lunar Titan challenges you. See
the Bosses section for help on winning. Once you win that battle, you get the
Discipline Armlet. Equip it on Yang, then continue north to the next room.


Edward's Trial
--------------

Location: B8

Once you get to B8, and you have went through Edward's door, you'll appear in a
snowy version of Damcyan Castle. Edward will pick up the nearby Requiem Harp. A
spirit then attacks the group. You can't control this fight. After awhile,
Edward will use Sing to release its soul. Now, go into the castle itself. In
the castle, you'll notice flames around the area. Speak to them to enter in a
fight against them. Defeat them by killing them, then using Sing. The soul will
be released. Go up to each floor and do this. On the top floor, you can use the
pots on the left and right side to restore all status effects, HP and MP.

You'll be carried to a waterway after you defeat all of the souls. In here,
there are so many secret paths, so try going through the walls. There are quite
a few. Stay on the ground; there are no spirits in the water. Go around the
waterway and defeat all of the spirits. Once you've done that, head to the far
southern area of the waterway, and go into the next area. If you missed some
spirits, Edward will say so. Regardless, once you're in the next room, recover
your party to the max. Then, head all the way north. Edward will collapse, and
his Requiem Harp will break.

A voice will then speak, and you'll be attacked. Read the Bosses section for
help on winning this battle. After defeating Lunar Shiva, you'll recieve the
Harmonius Ring. Equip this on Edward, then continue north. Enter the next area.


Rydia's Trial
-------------

Location: B12

In Rydia's trial room, you'll notice it is very foggy. Some sort of mist will
surround Rydia. She then gets turned back into a child! She also temporarily
loses most of her summons. When you regain control, head north. When you're in
an open area, head east, and follow the path down. Speak with the person at the
end. This is Shiva. Read the Bosses section for help on beating her. After you
beat Shiva, you can summon her again. Now, make your way out of the path, then
head all the way left. Follow the path to another person. Talk to him, and
you'll have to battle Ifrit. See the Bosses section if you want help.

After defeating Ifrit, make your way out of the path. Now, keep heading north,
and then go left at the next path. Go down the path to find another person at
the end. Speak with him, and you'll fight Titan. Refer to the Bosses section
for help on defeating him. Once Titan is defeated, make your way out of the
path, then recover your party's HP/MP, since you've fought three battles in a
row. Now, once you're out of the path, head north, and ignore the big mist for
now. Head right, and go down the path. You'll find Ramuh. Read the Bosses
section for help on winning.

Once you beat Ramuh, make your way out of the path, then go north, and inside
the fog. Now that you have all summons back, the fog will vanish. Continue
north, and a voice will speak. You'll have to fight another boss battle, so
read the Bosses section for help on winning here. Once you win, Rydia will turn
back into an adult, and the fog will disappear. Rydia will pick up the Mist
Ring on the ground. Equip it on her, then proceed through the door.


Cecil's Trial
-------------

Location: B16

When you enter Cecil's door, you'll be in Baron Castle. A voice speaks, wanting
Cecil to prove himself worthy. Head all the way north and through the door.
From this point on, Cecil's trial is completely random. You have to do random
things. I will just list the ones that I know of.


Megalixir by the Stone: A mage comes and lays a Megalixir next to a tombstone.
                        Do NOT grab it. Just enter the door ahead.

Lost Chocobos: A lady will want you to bring back her Chocobos that ran wild.
               Go left, and press A in front of the Chocobos. One will return
               to the pin. Do the same for every Chocobo. Head to the area
               where the Chocobos were, and go through the northwestern door.

Battle in the Castle: Go right, and a man will ask for you to help them. Go
                      south, and fight all of the enemies that the soldiers are
                      fighting. After that, go back north, and enter the door
                      on the right.

A Golden Frying Pan: When the old man asks you to listen to his story, he'll
                     tell you about a golden frying pan. He falls asleep. So,
                     just go southeast and through the door.

The Mysterious Vase: Examine the vase in the room, and it will break. A man
                     will come and ask you if you did it. Tell him yes, then
                     continue through the door to the south.

The Burglar: When the burglar asks you to keep quiet, refuse. Kill him to clear
             this challenge.

Guard on Duty: A guard asks you to guard a chest for him. Do so, but do NOT
               open it under any circumstances. Just stand there, and the guard
               will come back eventually. Challenge complete.

Guard on Duty #2: You'll be asked to guard a gate for awhile. Just sit there,
                  and watch the various things that happen. However, do not
                  move at all. After awhile, the challenge will be cleared.

Lost Golden Apple: Find the Golden Apple (it's not hard to find, really), and
                   give it back to the person that lost it. Do NOT eat it. Once
                   you return it, you complete this.

A Cursed Goblin: Fight the cursed Goblin, but do not attack it at all. Just sit
                 there, and the curse will be broken.


Once you clear five trials (I may have missed some, I'm not sure), you'll be in
the throne room of Baron Castle. Go up to the throne, and speak with the king.
He'll give you a chest. Open it. Depending on the actions you made in the five
trials, you'll get a certain weapon. For being a true Paladin, you get the
Lightbringer, Cecil's ultimate weapon. Equip it. Talk to the king again, and
you'll have to fight Lunar Odin. See the Bosses section for help on this fight.
When you defeat him, you'll be teleported back to the room before the trial.


Rosa's Trial
------------

Location: B20

In Rosa's trial, you're in a town. Go north, and you'll see a scene. The place
turns red, and a girl appears. She will send out three orbs. One will turn
someone into a frog, another will strike a person with lightning, and the third
one will break a hole in the wall. Now, your objective is to speak with certain
people throughout the village. Speak with the man next to you. Rosa cures him.
Some people in the village are monsters, so be careful when choosing. You only
have a certain time to do this. Go around the entire village and speak with
everyone. After awhile, Asura appears.

Then, you'll have to fight Lunar Asura. Read the Bosses section to see how to
defeat her. After you defeat her, the townspeople talk to Rosa a bit. You also
recieve a certain item depending on how good you did. If you did bad, you'll
recieve an Elixir. If you did good, you'll get a Megalixir. If you did perfect,
you'll get a White Ring. If you get that, equip it on Rosa immediately.


Edge's Trial
------------

Location: B24

In Edge's trial, you'll notice staircases and statues spreaded out everywhere,
on some sort of castle. Edge will leave Cecil and the others behind, and he'll
go through a door ahead. Cecil follows him, and you'll end up on a certain area
of the castle. Now, head north, then go left. Now, go up, then around, then go
south. Enter the far western door. In that room, flip the switch on the right
side of the wall. Then, go north, and flip the switch to the far left. Go up,
and restore your MP at the pot to the left if you need to. Otherwise, go up the
stairs nearby. Then, go up the next set of stairs.

Head up, and speak with the king. He will set a trap for you, and you'll fall
down to a different floor. You're on the previous floor. Flip the far right
switch again, then in the next room, flip the far left switch. Proceed up the
stairs again. This time, there's a wall of fire blocking the way. Edge will
bust through the wall, and fall down a trap (he's reckless, isn't he?). Here,
you'll see a red switch to the right. However, if you step on the dark cracks
surrounding the switch, you fall down to another floor, and have to make your
way back up here.

The light cracks (the ones that aren't completely dark) open up after you step
on them twice. Step on one of the light cracks, then step on the red switch.
Now, walk across the second light crack. Now, proceed north, and walk across
the cracks. Follow the path, then head south. If you read the note on the wall,
it will say: Down 1, Right 2, Down 2, Right 1. From where the note is, take
those exact steps. Then, you'll find another note. Read it, and it will say:
Right 3, Up 4, Left 4, Up 8, Right 5. Take those steps, and head south. Ignore
all of the staircases, then go left to the blue switch.

Since you're stuck, go south and through the door, then go back through the
door again. Head north back to the blue switch, then step on the switch. Now,
go across the cracks, and head north. Step on the green switch, then step on
the light crack and get back across. Now, go north, and through the green door.
Go up the staircase. In this area, go south to enter a secret passage. Head
west, and then go south to enter another secret passage. Try and make your way
all the way down (try moving left, then down; keep doing that until you can go
all the way down). Don't go to the path with the door.

Instead, keep trying to go down. Head to the southwestern corner until you walk
on the sky. Follow the path (the invisible barriers will be blocking your path,
so try all directions until you can move) until you come to a door. It's
locked, so keep fighting around this area until you defeat a Palace Guard. You
will get a Key. Use it on that locked door to open it, then head inside. Make
your way west through the secret path. At the end of the path, head all the way
north, then east. Use the pot there to recover your MP (use Curaja to cure the
whole party, then recover your MP).

Continue north, and you'll see a door. Get another Key, then use it on the door
to unlock it. Head inside, then go to the southwestern corner to enter a hidden
passage. Make your way through it, then go northeast through another passage.
Head north and into the next area. Here, just go through the closed door to the
north. You're back in the throne room. Head north, and speak with the king. He
will fight you, so read the Bosses section to see how to defeat him. Once you
defeat him, you get the Hanzo Gloves. Equip these on Edge immediately. You'll
fall back down to the first floor.

Cecil wants to keep going, but Edge refuses. But after Cecil leaves, Edge gets
disappointed, and leaves as well.


Kain's Trial
------------

Location: B28

Kain goes in alone. He then wakes up in the town of Baron, next to Cecil. After
some dialogue, you gain control of Kain. Speak with everyone by Cecil and Rosa.
After you speak with everyone in the area, the captain and two more soldiers
will appear. After they talk a lot, and it turns evening, go south, and enter
the Inn. Inside, speak with the innkeeper, and you'll be able to rest for free.
Kain will have a dream. When he wakes up in the day, and you regain control,
examine the lance on the ground to get a Blood-Soaked Lance. Exit the Inn. When
you're back outside, read the dialogue, then head north.

Cecil will say that someone else got injured. Head north, and you'll see a
soldier on the ground. After some dialogue, you regain control. Speak with
everyone in the area, and Kain will show them the bloody lance he found in the
Inn when he woke up. Talk to the man that is next to the injured soldier, and
Kain will give him the lance. Cecil and Kain will then stay at the Inn for the
night. Once you regain control, exit the Inn again. Here, you'll see some more
dialogue. When you regain control, head north, and enter the small building the
soldier in yellow is standing next to.

In this area, go down the stairs, and speak with all of the people in the
basement. Then, exit the house, and go east. Enter that house, and speak with
Rosa's mom. After you do that, exit the house. Back outside, it's night time,
so go to the Inn, and rest again. Kain will have another dream, and get out of
bed in the middle of the night. Exit the Inn, and speak with Cecil. Then, go
north, and some more dialogue will commence. After that, head to the northern
part of the town, where the waterfalls are. There, you'll see Rosa tied up!
After Cecil walks Rosa home, head south.

Speak with Cecil, and they'll both go inside. Now, go back to the Inn, and rest
again. Go back outside, and enter Rosa's house north of the Inn. Inside, you'll
see some dialogue. Rosa will explain about what she heard and saw last night.
When you regain control, speak with Cecil and Rosa, then exit the house. Head
back to where Rosa was tied up at, and examine the sparkle twice. Now, head
to the building left of Rosa's house, and enter it. Go down the stairs, and in
the basement, speak with the mage. Exit the building, then head back to the
Inn. A scene will commence.

Kain will spot the bloody lance on the ground again. The soldiers and the
captain will come, and think that Kain is the criminal behind all of it. After
the dialogue, and you regain control, go by the exit of the Inn, and speak with
the soldier. Kain will rest for now, and he will hear a voice speaking to him.
Go east, and you'll see that the soldier is knocked unconscious. Exit the Inn.
Outside, you'll see a ghost-looking thing. Kain follows it, and it enters
Rosa's house. Follow it inside, and then go up to it. When it runs off, Kain
will follow it outside.

When you regain control, head west, and talk to the person again. The soldiers
will come and reveal the ghost-looking thing. It's really a soldier. They'll
take him away. When Cecil and Rosa come, more dialogue will occur. When you
regain control, enter the Inn. Now, go west. You'll see the bloody lance again.
Examine it, and Kain will take it, and head outside. Cecil will enter the small
building, so you do the same. Follow Cecil north, and step on the white circle.
You'll be teleported to a crystal-like area, and Cecil will be unconscious.
Rosa is tied up, unconscious as well.

Then, Kain will go up to the mirror, and a monster will come out. It's Kain's
dark self. When he asks if you want to kill Cecil, say "No". Then, you'll have
to fight him. Put Kain in the back row, then just stand there. After a few
seconds, a message pops up. Dark Kain jumps, and Lunar Bahamut appears. See the
Bosses section for help on defeating him. After you win, you'll obtain the
Dragoon Gloves, along with the Abel's Lance. You'll appear back in the trial
room, and Kain re-unites with the real Cecil. Equip the Dragoon Gloves and the
Abel's Lance on Kain.


Cid's Trial
-----------

Location: B32

When you enter Cid's door, you appear on the overworld, with the Enterpirse
nearby. Board the Enterprise, and a scene will occur. You'll have to carry
someone home, to Mysidia, in under a minute and a half. Keep flying until you
find it (it's west of Mt. Ordeals, in case you happen to see Mt. Ordeals).
Enter the town. Then, another person will want you to take him to Troia in
under a minute. Fly north of Mysidia until you find the desert near Kaipo, then
fly all the way west until you see Troia, surrounded by the huge forests. Land
there, and enter the town.

After the person leaves, another person comes and wants you to take him to
Fabul in under fourty seconds. Fly west of Troia. When you see a continent, fly
north, and you'll see Fabul there. Land, and enter the castle. Someone else
will want you to take him to Kaipo, in under thirty-five seconds. So, fly all
the way west. When you see Damcyan, fly south, and you'll see Kaipo. You have
to land somewhere to the northeast, then walk your way to Kaipo! Once you enter
Kaipo, a young boy will want you to take him to Agart, in under thirty seconds.

Quickly board the Enterprise, then fly all the way south, and a little bit to
the right. When you see Mysidia, fly southwest of that, and you'll see Agart.
Land, and quickly enter the town. You should finish with two or one second left
to spare! After the boy leaves, Cid and the others will board the Enterprise.
Then, you are attacked by Lunar Ramuh. Read the Bosses section for help on
defeating him. After you defeat him, you'll get the Fiery Hammer. The airship
goes down, and you're back in the cave. Equip the Fiery Hammer immediately.


Palom & Porom's Trial
---------------------

Location: B36

Once you enter Palom & Porom's door, they'll notice a slab on the wall. Palom
and Porom decipher the slab on the wall, and they go seperate ways. Now, head
east, and follow the path. Speak to Porom, and then her and Palom will talk a
little. They're the only ones who can squeeze through such tiny holes. After
some dialogue, you'll be in control of Palom. With Palom, head west, and flip
the switch on the wall. It'll open a door on Porom's side. You can press L and
R to switch between Palom and Porom. Now, switch to Porom. With Porom, head
east, and flip the switch.

Head west, and go through the door that is open, and into the next area. In
this area, do not step on that yellow tile. If you do so, you'll be turned
into Mini. Now, head all the way right, and step on the tile with a wing on it.
This gives you Float. If you need to restore MP, examine the pot to the south.
Next, go all the way south, and flip the switch at the end. Switch to Palom,
and then go through the opened door. In this area, use the pot if you need to
restore MP. Go west, and you'll see a frog. Now, head all the way left, and
step on the green tile at the end.

When you become a frog, head back east, then go through the hole that frog went
through. Next, flip the blue switch at the end of the room, then exit this
area. Go back all the way left, and step on the frog tile to turn back into a
human. Now, head north, and enter the next area. Switch to Porom. With Porom,
go north, and through the open door. In this room, go north, and a tiny boy
will appear. When you regain control, head back to the previous room, then go
all the way left, and step on the tile to become Mini. Now, make your way back
east, and enter the door again.

Back, here go through the hole since you're Mini. Go northeast, and flip the
blue switch. Now, go west, and try to enter the pink door. A pig will come, and
enter the door. When you regain control, step on the pig tile to the right. You
will get the Pig status on you, and the door will open. Go through the door. Go
north, and step on the pig tile to remove Pig status. Now, continue going west,
and step on the blue switch at the end. Go back right, and go through the small
hole. Then, switch to Palom. With Palom, step on the pig tile to the right. Go
down the path, then enter the door at the end.

In the next area, step on the Mini tile to the west to turn Mini. Go right, and
go through the small hole to the north. Flip the blue switch to the north, then
step on the Mini tile to remove the Mini status. Now, go all the way west, and
enter the door ahead. In this room, step on the frog tile to become a Toad. Go
all the way right, and step on the wing tile to get the Float status. Go east,
and follow down the path. Go through the Toad hole, then head west and press
the blue switch. Now, go back through the Toad hole, then go all the way left,
and back to the closed blue doors. Switch to Porom.

With Porom, go northwest, and enter the opened door. In here, go west, and step
on the pig tile to get the Pig status. Head north, and through the door. In the
next room, go north, and step on the pig tile to get rid of the Pig status. Go
east, and step on the wing tile to get the Float status effect. Follow the
path, and then remove the Float effect by stepping on the wing tile to the
left. Now, go east, then head south, and enter the next area. Here, go down,
and flip the blue switch. Then, go east, and through the door. In this area,
step on the frog tile to become a Toad.

Proceed north, and through the Toad hole. Go through the next Toad hole to the
north, then go all the way left. Step on the green switch at the end, and then
switch to Palom. With Palom, proceed through the open doors. In this area, go
east, and step on the Mini tile to get the Mini status effect. Head back to the
previous area. If you don't have them already, get the Float status effect to
the south, and the Toad status effect to the west. Then, head all the way east.
Go through the Toad hole at the end, then head west, and step on the frog tile
to remove the Toad effect.

Head back east, then go north, and through the Mini hole. Step on the tile to
remove the Mini effect, then head west. Step on the green switch, then switch
to Palom. A scene will occur. Both Palom and Porom will step on the switches
at the same time. And then, the big thing at the beginning of the cave will go
down. Palom and Porom re-unite with Cecil and the group. Head all the way
north, and speak with the person there. You'll have to fight Lunar Leviathan.
See the Bosses section for help on winning. Once you win the fight, examine the
sparkle on the ground for two Twin Stars. Equip this gauntlet on both Palom and
Porom. Head north and to the next area.


The Final Trial
---------------

Location: B40

NOTE: On one of the random floors after Palom & Porom's trial, there is a
      possibility you'll enter a cave that looks like the Sylvan Cave, with an
      old man next to where you appear. There is a big dragon in that area, and
      it's a boss. See the Bosses section for help on defeating it.

In order to attempt this trial, you must have every other trial in the Lunar
Ruins complete. On Floor 40, you will be in the same area you fought Zeromus
in, with a Save Point in the center. Use a Tent/Cottage, and save your game,
and then head all the way north. You'll hear a voice. This is Zeromus EG. See
the Bosses section for help on defeating it. Once you defeat Zeromus EG, he
will disappear, and a teleportal will appear. That teleportal takes you out of
the dungeon. Congratulations! You have successfuly complete the Lunar Ruins!


------------------------------------------------------------------------------


==============
VIII. Weapons
==============

In this section, I will list all of the weapons in the game, along with info
about who can equip them and such.


------
Swords
------


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Ancient Sword
Attack: +35, 80%
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Cecil, Kain
Extra Notes: Randomly inflicts "Curse" onto an enemy.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Avenger
Attack: +83
Defense: +5
Magic Defense: 0
Stats: Strength +10, Agility +10, Stamina +10, Intellect -10, Spirit -10
Equippable By: Cecil, Kain
Extra Notes: Casts "Berserk" onto the wielder. Two-handed weapon. Can be found
             rarely from a Behemoth, and semi-rarely from a King Behemoth.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Blood Sword
Attack: +44
Defense: -2
Magic Defense: 0
Stats: Strength -5, Agility -5, Stamina -5, Intellect -5, Spirit -5
Equippable By: Cecil, Kain
Extra Notes: Absorbs the enemy's HP. If the enemy is undead, you take damage,
             and give them HP.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Caliburn
Attack: +1
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Cecil
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Dark Sword
Attack: +10, 82%
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Cecil (D. Knight)
Extra Notes: Ineffective against undead enemies.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Deathbringer
Attack: +31, 94%
Defense: +3
Magic Defense: 0
Stats: Strength +5, Agility +5, Stamina +5, Intellect +5
Equippable By: Cecil (D. Knight)
Extra Notes: Has a random chance of instantly killing an enemy.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Defender
Attack: +105
Defense: +7
Magic Defense: 0
Stats: Stamina +15
Equippable By: Cecil, Kain
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Excalibur
Attack: +163
Defense: 0
Magic Defense: 0
Stats: Strength +10
Equippable By: Cecil
Extra Notes: This sword is a "Holy" type, so it works against undead enemies.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Flame Sword
Attack: +65
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Cecil, Kain
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Flandango
Attack: +60
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Cecil
Extra Notes: This sword works well against Flan-type enemies.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Gorgon Blade
Attack: +77
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Cecil, Kain
Extra Notes: This sword can be found from a Gorgon, Medusa, Black Lizard, and
             a Catoblepas (rare chance). This sword may also cause Stone.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Ice Brand
Attack: +75
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Cecil, Kain
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Lightbringer
Attack: +223
Defense: +8
Magic Defense: 0
Stats: Strength +15, Agility +15, Stamina +15
Equippable By: Cecil
Extra Notes: Randomly casts "Holy".

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Light Sword
Attack: +100
Defense: 0
Magic Defense: 0
Stats: Strength +3
Equippable By: Cecil
Extra Notes: Sword with the "Holy" status.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Mythril Sword
Attack: +50
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Cecil, Kain
Extra Notes: Works well against "Ghoul" enemies.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Piggy's Stick
Attack: +150
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Cecil, Kain
Extra Notes: Has a random chance of turning an enemy into a "Pig".

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Ragnarok
Attack: +204
Defense: +8
Magic Defense: 0
Stats: Strength +15, Stamina +15, Spirit +15
Equippable By: Cecil
Extra Notes: Effective against undead monsters.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Shadow Blade
Attack: +20, 89%
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Cecil (D. Knight)
Extra Notes: Not very effective against undead monsters.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Sleep Blade
Attack: +55
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Cecil, Kain
Extra Notes: Has a random chance of putting an enemy to sleep.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Sword of Legend
Attack: +40
Defense: 0
Magic Defense: 0
Stats: Spirit +3
Equippable By: Cecil
Extra Notes: When Cecil becomes a Paladin, he automatically has this equipped.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


------
Lances
------


==============================================================================

Abel's Lance
Attack: +224
Defense: 0
Magic Defense: 0
Stats: Strength +15, Agility +15, Spirit +15
Equippable By: Kain
Extra Notes: Randomly casts "Tornado".

==============================================================================

Blood Lance
Attack: +85
Defense: -5
Magic Defense: 0
Stats: Strength -10, Agility -10, Stamina -10, Intellect -10, Stamina -10
Equippable By: Kain
Extra Notes: Absorbs the enemy's HP. If the enemy is undead, you take damage,
             and give them HP.

==============================================================================

Gungnir
Attack: +92
Defense: +8
Magic Defense: 0
Stats: Stamina +15
Equippable By: Kain
Extra Notes: N/A

==============================================================================

Holy Lance
Attack: +109
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Kain
Extra Notes: This lance is effective against undead monsters.

==============================================================================

Ice Lance
Attack: +77
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Kain
Extra Notes: N/A

==============================================================================

Spear
Attack: +9, 99%
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Kain
Extra Notes: N/A

==============================================================================

Wind Spear
Attack: +55
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Kain
Extra Notes: N/A

==============================================================================

Wyvern Lance
Attack: +99
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Kain
Extra Notes: This lance is effective against dragons.

==============================================================================


----
Rods
----


------------------------------------------------------------------------------

Asura's Rod
Attack: +75
Defense: 0
Magic Defense: 0
Stats: Intellect +15, Spirit +15
Equippable By: Palom
Extra Notes: When tossed as an item, "Holy" is cast.

------------------------------------------------------------------------------

Fairy Rod
Attack: +30
Defense: 0
Magic Defense: 0
Stats: Intellect +10
Equippable By: Rydia, Palom
Extra Notes: When tossed as an item, "Confuse" is cast.

------------------------------------------------------------------------------

Flame Rod
Attack: +7, 49%
Defense: 0
Magic Defense: 0
Stats: Intellect +3
Equippable By: Rydia, Palom
Extra Notes: When tossed as an item, "Fire" is cast.

------------------------------------------------------------------------------

Ice Rod
Attack: +5, 47%
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Rydia, Palom
Extra Notes: When tossed as an item, "Blizzard" is cast.

------------------------------------------------------------------------------

Rod
Attack: +3, 40%
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Rydia, Palom
Extra Notes: N/A

------------------------------------------------------------------------------

Rod of Change
Attack: +15
Defense: 0
Magic Defense: 0
Stats: Intellect +5
Equippable By: Rydia, Palom
Extra Notes: When tossed as an item, "Pig" is cast.

------------------------------------------------------------------------------

Rod of Lilith
Attack: +13
Defense: 0
Magic Defense: 0
Stats: Intellect +5
Equippable By: Rydia, Palom
Extra Notes: Found rarely from a Lilith/Lamia. When tossed as an item, "Drain"
             is cast.

------------------------------------------------------------------------------

Stardust Rod
Attack: +45
Defense: 0
Magic Defense: 0
Stats: Intellect +15
Equippable By: Rydia
Extra Notes: When tossed as an item, "Comet" is cast.

------------------------------------------------------------------------------

Thunder Rod
Attack: +10, 55%
Defense: 0
Magic Defense: 0
Stats: Intellect +3
Equippable By: Rydia, Palom
Extra Notes: When tossed as an item, "Lightning" is cast.

------------------------------------------------------------------------------


------
Staves
------


------------------------------------------------------------------------------

Healing Staff
Attack: +8
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Rosa, Porom, Cecil
Extra Notes: When tossed as an item, "Cure" is cast.

------------------------------------------------------------------------------

Kinesis Staff
Attack: +36
Defense: 0
Magic Defense: 0
Stats: Spirit +10
Equippable By: Rosa, Porom
Extra Notes: When tossed as an item, "Dispel" is cast.

------------------------------------------------------------------------------

Mythril Staff
Attack: +12
Defense: 0
Magic Defense: 0
Stats: Spirit +3
Equippable By: Rosa, Porom, Cecil
Extra Notes: When tossed as an item, "Esuna" is cast.

------------------------------------------------------------------------------

Nirvana
Attack: +80
Defense: +8
Magic Defense: 0
Stats: Spirit +15, Stamina +15
Equippable By: Porom
Extra Notes: When tossed as an item, "Reflect" is cast.

------------------------------------------------------------------------------

Power Staff
Attack: +33
Defense: 0
Magic Defense: 0
Stats: Strength +10
Equippable By: Rosa, Porom
Extra Notes: N/A

------------------------------------------------------------------------------

Sage's Staff
Attack: +48
Defense: 0
Magic Defense: 0
Stats: Spirit +15
Equippable By: Rosa, Porom
Extra Notes: When tossed as an item, "Life" is cast.

------------------------------------------------------------------------------

Seraphim's Mace
Attack: +50
Defense: 0
Magic Defense: 0
Stats: Spirit +15
Equippable By: Porom
Extra Notes: When tossed as an item, "Esuna" is cast.

------------------------------------------------------------------------------

Staff
Attack: +4, 45%
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Rydia (Child), Rosa, Porom, Cecil
Extra Notes: N/A

------------------------------------------------------------------------------


------------
Bow & Arrows
------------


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Bow
Attack: +1
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Cecil, Rydia, Rosa, Palom, Cid
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Elven Bow
Attack: +1
Defense: 0
Magic Defense: 0
Stats: Intellect +5
Equippable By: Cecil, Rydia, Rosa, Palom, Cid
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Great Bow
Attack: +4
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Cecil, Rydia, Rosa, Palom, Cid
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Killer Bow
Attack: +2
Defense: 0
Magic Defense: 0
Stats: Strength +5
Equippable By: Cecil, Rydia, Rosa, Palom, Cid
Extra Notes: Has a better chance of getting a critical hit.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Perseus's Bow
Attack: +1
Defense: 0
Magic Defense: 0
Stats: Spirit +15
Equippable By: Rosa
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Yoichi's Bow
Attack: +4
Defense: 0
Magic Defense: 0
Stats: Strength +10
Equippable By: Rosa
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Angel Arrow
Attack: +45
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Anyone with a Bow
Extra Notes: Has a random chance of inflicting the "Confuse" status.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Fire Arrow
Attack: +16
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Anyone with a Bow
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Holy Arrow
Attack: +12
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Anyone with a Bow
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Ice Arrow
Attack: +16
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Anyone with a Bow
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Iron Arrow
Attack: +8, 30%
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Anyone with a Bow
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Mute Arrow
Attack: +45
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Anyone with a Bow
Extra Notes: Has a random chance of inflicting the "Mute" status.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Perseus Arrow
Attack: 0
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Anyone with a Bow
Extra Notes: Has a random chance of inflicting the "Poison" status.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Poison Arrow
Attack: +62 (+92 with Perseus Bow equipped)
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Anyone with a Bow
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Thunder Arrow
Attack: +16
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Anyone with a Bow
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Yoichi Arrow
Attack: +53
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Anyone with a Bow
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


-----
Harps
-----


==============================================================================

Apollo's Harp
Attack: +102
Defense: 0
Magic Defense: 0
Stats: Strength +15, Agility +15
Equippable By: Edward
Extra Notes: This harp is effective against dragons. Fire-elemental.

==============================================================================

Dreamer's Harp
Attack: +8, 86%
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Edward
Extra Notes: Has a random chance of inflicting the "Sleep" status.

==============================================================================

Lamia Harp
Attack: +18, 92%
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Edward
Extra Notes: Has a random chance of inflicting the "Confuse" status.

==============================================================================

Loki's Lute
Attack: +154
Defense: +8
Magic Defense: 0
Stats: Strength +15, Stamina +15, Agility +15
Equippable By: Edward
Extra Notes: N/A

==============================================================================

Requiem Harp
Attack: +129
Defense: -2
Magic Defense: 0
Stats: Strength -5, Agility -5, Stamina -5, Intellect -5, Spirit -5
Equippable By: Edward
Extra Notes: N/A

==============================================================================


-----
Claws
-----


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Cat Claw
Attack: +1
Defense: 0
Magic Defense: 0
Stats: Strength +5
Equippable By: Yang, Edge
Extra Notes: Has a random chance of inflicting the "Sleep" status.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Dragon Claw
Attack: +3
Defense: 0
Magic Defense: 0
Stats: Strength +10, Spirit +10
Equippable By: Yang
Extra Notes: This claw is effective against dragons.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Ice Claw
Attack: 0
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Yang, Edge
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Fairy Claw
Attack: 0
Defense: 0
Magic Defense: 0
Stats: Agility +3
Equippable By: Yang, Edge
Extra Notes: This claw is effective against giants. Has a random chance of
             inflicting the "Confuse" status.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Fire Claw
Attack: 0
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Yang, Edge
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Hand of the Gods
Attack: +4
Defense: +7
Magic Defense: 0
Stats: Strength +15, Agility +15, Stamina +15
Equippable By: Yang
Extra Notes: This claw is Holy-elemental.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Hell Claw
Attack: 0
Defense: 0
Magic Defense: 0
Stats: Strength +3
Equippable By: Yang, Edge
Extra Notes: Has a random chance of inflicting the "Poison" status.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Tiger Fang
Attack: 0
Defense: +5
Magic Defense: 0
Stats: Agility +10, Stamina +10
Equippable By: Yang
Extra Notes: Has a random chance of inflicting the "Paralyze" status.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Thunder Claw
Attack: 0
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Yang, Edge
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


-------
Hammers
-------


------------------------------------------------------------------------------

Fiery Hammer
Attack: +221
Defense: +7
Magic Defense: 0
Stats: Strength +15, Stamina +15, Intellect +15, Spirit +15
Equippable By: Cid
Extra Notes: Randomly casts "Flare".

------------------------------------------------------------------------------

Gaia's Hammer
Attack: +66
Defense: 0
Magic Defense: 0
Stats: Strength +3
Equippable By: Cid
Extra Notes: When tossed as an item, "Quake" is cast.

------------------------------------------------------------------------------

Wooden Hammer
Attack: +45, 80%
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Cid
Extra Notes: N/A

------------------------------------------------------------------------------

Mythril Hammer
Attack: +55, 80%
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Cid
Extra Notes: This hammer is effective against ghouls.

------------------------------------------------------------------------------

Thor's Hammer
Attack: +194
Defense: 0
Magic Defense: 0
Stats: Strength +15
Equippable By: Cid
Extra Notes: When tossed as an item, "Blitz" is cast.

------------------------------------------------------------------------------


----
Axes
----


==============================================================================

Dwarf Axe
Attack: +63
Defense: +3
Magic Defense: 0
Stats: Strength +5, Stamina +5, Agility -5, Intellect -5, Spirit -5
Equippable By: Cecil, Kain, Cid
Extra Notes: N/A

==============================================================================

Gigant Axe
Attack: +204
Defense: 0
Magic Defense: 0
Stats: Strength +15
Equippable By: Cecil, Kain, Cid
Extra Notes: Has a random chance of inflicting the "Poison" status.

==============================================================================

Ogrekiller
Attack: +80
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Cecil, Kain, Cid
Extra Notes: This axe is effective against giants.

==============================================================================

Poison Axe
Attack: +95
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Cecil, Kain, Cid
Extra Notes: Has a random chance of inflicting the "Poison" status. This is a
             two-handed weapon.

==============================================================================

Rune Axe
Attack: +100
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Cecil, Kain, Cid
Extra Notes: Found rarely by a Giant Soldier/Warrior/Iron Giants. This axe is
             effective against mage enemies.

==============================================================================


-----
Whips
-----


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Blitz Whip
Attack: +40
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: N/A
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Chain Whip
Attack: +30
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Rydia
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Dragon's Whisker
Attack: +57
Defense: +2
Magic Defense: 0
Stats: Strength +5, Agility +5, Stamina +5, Intellect -5, Spirt -5
Equippable By: Rydia
Extra Notes: This whip is effective against dragons. This is found rarely from
             the Blue/Magic Dragon.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Fire Whip
Attack: +51
Defense: +2
Magic Defense: 0
Stats: Strength +5, Agility +5, Stamina +5, Intellect -5, Spirit -5
Equippable By: Rydia
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Mist Whip
Attack: +100
Defense: 0
Magic Defense: 0
Stats: Intellect +15
Equippable By: Rydia
Extra Notes: This whip is Holy-elemental.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Whip
Attack: +20
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Rydia
Extra Notes: Has a random chance of inflicting the "Paralyze" status.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


-------
Daggers
-------


------------------------------------------------------------------------------

Assassin's Dagger
Attack: +130
Defense: 0
Magic Defense: 0
Stats: Agility +15
Equippable By: Cecil, Kain, Rydia, Edward, Porom, Edge
Extra Notes: Has a random chance of instantly killing an enemy.

------------------------------------------------------------------------------

Dancing Dagger
Attack: +28
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Cecil, Kain, Rydia, Edward, Porom, Edge
Extra Notes: N/A

------------------------------------------------------------------------------

Mage Masher
Attack: +35
Defense: 0
Magic Defense: 0
Stats: Intellect +5
Equippable By: Cecil, Kain, Rydia, Edward, Porom, Edge
Extra Notes: This dagger is effective against mage enemies. Has a random chance
             to inflict the "Mute" status.

------------------------------------------------------------------------------

Mythril Knife
Attack: +20
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Cecil, Kain, Rydia, Edward, Porom, Edge
Extra Notes: This dagger is effective against ghouls.

------------------------------------------------------------------------------

Triton's Dagger
Attack: +62
Defense: 0
Magic Defense: 0
Stats: Intellect +15
Equippable By: Palom
Extra Notes: Has a random chance of casting "Tsunami".

------------------------------------------------------------------------------


-------
Katanas
-------


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Ahura
Attack: +32
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Edge
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Kikuichimonji
Attack: +50
Defense: 0
Magic Defense: 0
Stats: Strength +5
Equippable By: Edge
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Kotetsu
Attack: +40
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Edge
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Kunai
Attack: +25
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Edge
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Masamune
Attack: +65
Defense: 0
Magic Defense: 0
Stats: Agility +3, Intellect -3
Equippable By: Edge
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Murasame
Attack: +57
Defense: +2
Magic Defense: 0
Stats: Strength +5, Stamina +5, Intellect +5, Agility -5, Spirit -5
Equippable By: Edge
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Mutsunokami
Attack: +103
Defense: 0
Magic Defense: 0
Stats: Strength +10, Spirit +10
Equippable By: Edge
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Sasuke's Katana
Attack: +95
Defense: +5
Magic Defense: 0
Stats: Agility +10, Stamina +10
Equippable By: Edge
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


----------
Boomerangs
----------


==============================================================================

Boomerang
Attack: +20
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Edge
Extra Notes: N/A

==============================================================================

Full Moon
Attack: +40
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Edge
Extra Notes: N/A

==============================================================================

Rising Sun
Attack: +85
Defense: 0
Magic Defense: 0
Stats: N/A
Equippable By: Edge
Extra Notes: N/A

==============================================================================


--------------
Throwing Items
--------------


------------------------------------------------------------------------------

Shuriken
Description: Shurikens are alright, and are the basic items for Edge to throw.
             They hurt around 2350-3000 damage.

------------------------------------------------------------------------------

Fuma Shuriken
Description: These are expensive in shops, and can only be found in a few
             chests throughout the game. They hurt about 4000 damage.

------------------------------------------------------------------------------

Knife
Description: You can get this by doing a certain side quest, which I mentioned
             in the Walkthrough. It hurts everything in the game 9999 damage,
             so don't waste it!

------------------------------------------------------------------------------


============
IX. Shields
============

In this section, I will list all of the shields in the game, along with info
about who can equip them and such.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Aegis Shield
Attack: 0
Defense: +4
Magic Defense: +5
Stats: Intellect +3
Equippable By: Cecil, Kain, Cid
Extra Notes: With this equipped, you are resistant to petrification.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Crystal Shield
Attack: 0
Defense: +7
Magic Defense: +4
Stats: Spirit +3
Equippable By: Cecil
Extra Notes: With this equipped, you are resistant to undead enemy attacks.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Dark Shield
Attack: 0
Defense: +1
Magic Defense: 0
Stats: N/A
Equippable By: Cecil (D. Knight)
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Demon Shield
Attack: 0
Defense: +2
Magic Defense: 0
Stats: N/A
Equippable By: Cecil (D. Knight)
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Diamond Shield
Attack: 0
Defense: +4
Magic Defense: +2
Stats: N/A
Equippable By: Cecil, Kain, Cid
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Dragon Shield
Attack: 0
Defense: +6
Magic Defense: +3
Stats: N/A
Equippable By: Cecil, Kain, Cid
Extra Notes: With this equipped, you are resistant to Fire, Ice, and Lightning.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Fire Shield
Attack: 0
Defense: +3
Magic Defense: +2
Stats: N/A
Equippable By: Cecil, Kain, Cid
Extra Notes: With this equipped, you are resistant to Ice.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Genji Shield
Attack: 0
Defense: +5
Magic Defense: +3
Stats: N/A
Equippable By: Cecil
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Hero's Shield
Attack: +4
Defense: +27
Magic Defense: +20
Stats: Strength +15, Agility +15, Stamina +15, Intellect +15, Spirit +15
Equippable By: Everyone
Extra Notes: Any armors you have on that resists stuff absorbs it instead. You
             get this from defeating Brachioraidos in the Lunar Ruins.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Ice Shield
Attack: 0
Defense: +3
Magic Defense: +2
Stats: N/A
Equippable By: Cecil, Kain, Cid
Extra Notes: With this equipped, you are resistant to Fire.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Iron Shield
Attack: 0
Defense: +1
Magic Defense: 0
Stats: N/A
Equippable By: Cecil, Kain, Cid
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Light Shield
Attack: 0
Defense: +2
Magic Defense: +1
Stats: Spirit +3
Equippable By: Cecil
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Mythril Shield
Attack: 0
Defense: +3
Magic Defense: +2
Stats: N/A
Equippable By: Cecil, Kain, Cid
Extra Notes: With this equipped, you are resistant to ghoul attacks.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


=============
X. Head Gear
=============

In this section, I will list all of the head gear in the game, along with info
about who can equip them and such.


------------------------------------------------------------------------------

Black Cowl
Attack: +1
Defense: +7
Magic Defense: +1
Stats: Stamina +3, Agility +3, Strength +3
Equippable By: Everyone
Extra Notes: When equipped, this helmet prevents "Sleep".

------------------------------------------------------------------------------

Cat Hood
Attack: 0
Defense: +7
Magic Defense: +18
Stats: Agility +5
Equippable By: Porom
Extra Notes: This helmet is resistant to Ice.

------------------------------------------------------------------------------

Coronet
Attack: 0
Defense: +7
Magic Defense: +15
Stats: Intellect +5
Equippable By: Palom
Extra Notes: This helmet resists Mini, Pig, and Toad.

------------------------------------------------------------------------------

Crystal Helm
Attack: 0
Defense: +12
Magic Defense: +8
Stats: Spirit +3
Equippable By: Cecil
Extra Notes: This helmet resists undead attacks.

------------------------------------------------------------------------------

Dark Helm
Attack: 0
Defense: +4
Magic Defense: 0
Stats: N/A
Equippable By: Cecil (D. Knight)
Extra Notes: N/A

------------------------------------------------------------------------------

Demon Helm
Attack: 0
Defense: +6
Magic Defense: 0
Stats: N/A
Equippable By: Cecil (D. Knight)
Extra Notes: N/A

------------------------------------------------------------------------------

Diamond Helm
Attack: 0
Defense: +9
Magic Defense: +2
Stats: N/A
Equippable By: Cecil, Kain, Cid
Extra Notes: N/A

------------------------------------------------------------------------------

Dragon Helm
Attack: 0
Defense: +11
Magic Defense: +7
Stats: N/A
Equippable By: Cecil, Kain, Cid
Extra Notes: This helmet resists Fire, Ice, and Lightning.

------------------------------------------------------------------------------

Feathered Cap
Attack: 0
Defense: +2
Magic Defense: +3
Stats: N/A
Equippable By: Everyone
Extra Notes: N/A

------------------------------------------------------------------------------

Funny Mask
Attack: +1
Defense: +8
Magic Defense: +3
Stats: Strength +5
Equipabble By: Yang
Extra Notes: This helmet resists the "Paralyze" status.

------------------------------------------------------------------------------

Genji Helm
Attack: 0
Defense: +10
Magic Defense: +6
Stats: N/A
Equippable By: Cecil, Kain, Cid, Edge
Extra Notes: N/A

------------------------------------------------------------------------------

Glass Mask
Attack: 0
Defense: +30
Magic Defense: 0
Stats: N/A
Equippable By: Everyone
Extra Notes: This is dropped rarely from a Wicked Mask and a Proto Phase.

------------------------------------------------------------------------------

Gold Hairpin
Attack: 0
Defense: +7
Magic Defense: +10
Stats: Intellect +10
Equippable By: Rydia, Rosa, Palom, Porom
Extra Notes: N/A

------------------------------------------------------------------------------

Grand Helm
Attack: 0
Defense: +14
Magic Defense: +10
Stats: Stamina +5, Agility +5, Spirit +5
Equippable By: Cid
Extra Notes: This helmet is resistant to Lightning.

------------------------------------------------------------------------------

Green Beret
Attack: +1
Defense: +5
Magic Defense: +1
Stats: Strength +5, Stamina +5
Equippable By: Everyone
Extra Notes: N/A

------------------------------------------------------------------------------

Hades Helm
Attack: 0
Defense: +5
Magic Defense: +1
Stats: N/A
Equippable By: Cecil (D. Knight)
Extra Notes: N/A

------------------------------------------------------------------------------

Iron Helm
Attack: 0
Defense: +3
Magic Defense: 0
Stats: N/A
Equippable By: Cecil, Kain, Cid
Extra Notes: N/A

------------------------------------------------------------------------------

Leather Cap
Attack: 0
Defense: +1
Magic Defense: +1
Stats: N/A
Equippable By: Everyone
Extra Notes: N/A

------------------------------------------------------------------------------

Light Helm
Attack: 0
Defense: +7
Magic Defense: +2
Stats: Spirit +3
Equippable By: Cecil
Extra Notes: N/A

------------------------------------------------------------------------------

Mythril Helm
Attack: 0
Defense: +12
Magic Defense: +2
Stats: N/A
Equippable By: Cecil, Kain, Cid
Extra Notes: This helmet is resistant to ghoul attacks.

------------------------------------------------------------------------------

Ribbon
Attack: 0
Defense: +9
Magic Defense: +12
Stats: N/A
Equippable By: Everyone
Extra Notes: This helmet is resistant to every negative status effect.

------------------------------------------------------------------------------

Red Cap
Attack: 0
Defense: +15
Magic Defense: +12
Stats: Stamina +10
Equippable By: Edward
Extra Notes: This helmet is resistant to Fire.

------------------------------------------------------------------------------

Sage's Miter
Attack: 0
Defense: +5
Magic Defense: +7
Stats: Spirit +5
Equippable By: Cecil, Rydia, Rosa, Palom, Porom
Extra Notes: N/A

------------------------------------------------------------------------------

Twist Headband
Attack: +1
Defense: +1
Magic Defense: +1
Stats: Strength +5
Equippable By: Everyone
Extra Notes: N/A

------------------------------------------------------------------------------

Wizard's Hat
Attack: 0
Defense: +3
Magic Defense: +5
Stats: Intellect +3, Spirit +3
Equippable By: Cecil, Rydia, Rosa, Palom. Porom
Extra Notes: N/A

------------------------------------------------------------------------------


===========
XI. Armors
===========

In this section, I will list all of the armors in the game, along with info
about who can equip them and such.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Adamant Armor
Attack: +4
Defense: +117
Magic Defense: +20
Stats: Strength +15, Agility +15, Intellect +15, Stamina +15, Spirit +15
Equippable By: Everyone
Extra Notes: You get this by giving a tiny boy the Pink Tail.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Assassin's Vest
Attack: +3
Defense: +29
Magic Defense: +20
Stats: Strength +5, Stamina +5, Agility +5
Equippable By: Edge
Extra Notes: This armor prevents "Poison", "Paralyze", and "Petrification".

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Bard's Tunic
Attack: 0
Defense: +2
Magic Defense: +1
Stats: N/A
Equippable By: Everyone
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Battle Gear
Attack: +2
Defense: +34
Magic Defense: +12
Stats: Strength +10, Stamina +10
Equippable By: Yang
Extra Notes: This armor prevents "Curse", "Pig", and "Toad".

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Black Belt
Attack: +1
Defense: +12
Magic Defense: +3
Stats: Strength +5, Stamina +5
Equippable By: Everyone
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Black Garb
Attack: 0
Defense: +24
Magic Defense: +15
Stats: Agility +3
Equippable By: Edge
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Black Robe
Attack: 0
Defense: +8
Magic Defense: +7
Stats: Intellect +5
Equippable By: Rydia
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Caesar's Plate
Attack: 0
Defense: +32
Magic Defense: +14
Stats: Spirit +10
Equippable By: Cecil
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Clothes
Attack: 0
Defense: +1
Magic Defense: 0
Stats: N/A
Equippable By: Everyone
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Chocobo Suit
Attack: 0
Defense: +28
Magic Defense: +30
Stats: Stamina +10, Agility +15
Equippable By: Palom
Extra Notes: This armor prevents "Poison".

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Courageous Suit
Attack: +3
Defense: +27
Magic Defense: +8
Stats: Strength +10, Agility +10, Stamina +10
Equippable By: Yang
Extra Notes: This armor prevents "Curse".

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Crystal Mail
Attack: 0
Defense: +25
Magic Defense: +10
Stats: Spirit +3
Equippable By: Cecil
Extra Notes: This armor is resistant to undead enemy attacks.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Dark Armor
Attack: 0
Defense: +5
Magic Defense: +1
Stats: N/A
Equippable By: Cecil (D. Knight)
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Demon Armor
Attack: 0
Defense: +9
Magic Defense: +3
Stats: N/A
Equippable By: Cecil (D. Knight)
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Diamond Armor
Attack: 0
Defense: +19
Magic Defense: +4
Stats: N/A
Equippable By: Cecil, Kain, Cid
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Dragon Mail
Attack: 0
Defense: +23
Magic Defense: +8
Stats: N/A
Equippable By: Cecil, Kain, Cid
Extra Notes: This armor is resistant to Fire, Ice, and Lightning.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Dragoon Plate
Attack: 0
Defense: +36
Magic Defense: +15
Stats: Stamina +10
Equippable By: Kain
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Flame Mail
Attack: 0
Defense: +15
Magic Defense: +4
Stats: N/A
Equippable By: Cecil, Kain, Cid
Extra Notes: This armor is resistant to Ice.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Gaia Gear
Attack: 0
Defense: +3
Magic Defense: +3
Stats: N/A
Equippable By: Cecil, Rydia, Rosa, Palom, Porom
Extra Notes: This armor prevents petrification (slow).

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Genji Armor
Attack: 0
Defense: +21
Magic Defense: +7
Stats: N/A
Equippable By: Cecil, Kain, Cid, Edge
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Grand Armor
Attack: 0
Defense: +36
Magic Defense: +10
Stats: Stamina +15, Spirit +15
Equippable By: Cid
Extra Notes: This armor is resistant to Lightning.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Hades Armor
Attack: 0
Defense: +7
Magic Defense: +2
Stats: N/A
Equippable By: Cecil (D. Knight)
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Ice Armor
Attack: 0
Defense: +17
Magic Defense: +4
Stats: N/A
Equippable By: Cecil, Kain, Cid
Extra Notes: This armor is resistant to Fire.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Iron Armor
Attack: 0
Defense: +4
Magic Defense: +1
Stats: N/A
Equippable By: Cecil, Kain, Cid
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Kenpogi
Attack: +1
Defense: +3
Magic Defense: +1
Stats: Strength +3
Equippable By: Everyone
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Knight's Armor
Attack: 0
Defense: +11
Magic Defense: +3
Stats: Spirit +3
Equippable By: Cecil
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Leather Garb
Attack: 0
Defense: +2
Magic Defense: +1
Stats: N/A
Equippable By: Everyone
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Light Robe
Attack: 0
Defense: +12
Magic Defense: +9
Stats: Intellect +5, Spirit +5
Equippable By: Cecil, Rydia, Rosa, Palom, Porom
Extra Notes: This armor is resistant to Lightning.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Lord's Robe
Attack: 0
Defense: +24
Magic Defense: +18
Stats: Stamina +10, Spirit +10
Equippable By: Porom
Extra Notes: This armor is resistant to Fire, Ice, and Lightning.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Maximillian
Attack: 0
Defense: +40
Magic Defense: +12
Stats: Stamina +10, Intellect +10, Spirit +10
Equippable By: Cid
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Minerva's Plate
Attack: +4
Defense: +28
Magic Defense: +5
Stats: Strength +15, Stamina +15, Agility +15, Intellect -15, Spirit -15
Equippable By: Rydia, Rosa, Porom
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Mythril Armor
Attack: 0
Defense: +13
Magic Defense: +4
Stats: N/A
Equippable By: Cecil, Kain, Cid
Extra Notes: This armor is resistant to ghoul attacks.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Prisoner's Wear
Attack: 0
Defense: +1
Magic Defense: +1
Stats: N/A
Equippable By: Everyone
Extra Notes: This armor is resistant to the "Sleep" effect.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Power Sash
Attack: +3
Defense: +15
Magic Defense: 0
Stats: Strength +15
Equippable By: Everyone
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Rainbow Robe
Attack: 0
Defense: +25
Magic Defense: +15
Stats: Intellect +10
Equippable By: Rydia
Extra Notes: This armor is resistant to Black Magic spells.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Red Jacket
Attack: +4
Defense: +21
Magic Defense: +12
Stats: Strength +15, Agility +15
Equippable By: Edward
Extra Notes: This armor is resistant to Fire.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Sage's Robe
Attack: 0
Defense: +19
Magic Defense: +15
Stats: Agility +10, Intellect +10
Equippable By: Palom
Extra Notes: This armor is resistant to the "Silence" effect.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Sage's Surplice
Attack: 0
Defense: +5
Magic Defense: +5
Stats: Spirit +5
Equippable By: Cecil, Rydia, Rosa, Palom, Porom
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Tabby Suit
Attack: 0
Defense: +33
Magic Defense: +30
Stats: Stamina +10, Agility +10
Equippable By: Porom
Extra Notes: This armor prevents the "Poison" effect.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

White Dress
Attack: 0
Defense: +26
Magic Defense: +20
Stats: Spirit +10
Equippable By: Rosa
Extra Notes: This armor is resistant to undead enemy attacks.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

White Robe
Attack: 0
Defense: +18
Magic Defense: +10
Stats: Spirit +15
Equippable By: Cecil, Rosa, Porom
Extra Notes: N/A

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Vishnu Vest
Attack: +2
Defense: +35
Magic Defense: +15
Stats: Strength +10, Agility +10, Stamina +10
Equippable By: Edward
Extra Notes: This armor resists all attributes.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


===============
XII. Gauntlets
===============

In this section, I will list all of the gauntlets in the game, along with info
about who can equip them and such.


==============================================================================

Crystal Gloves
Attack: 0
Defense: +10
Magic Defense: +7
Stats: Spirit +3
Equippable By: Cecil
Extra Notes: This gauntlet is resistant to undead enemy attacks.

==============================================================================

Crystal Ring
Attack: 0
Defense: +20
Magic Defense: +12
Stats: Agility +5
Equippable By: Everyone
Extra Notes: This gauntlet prevents "Confusion", "Sleep", and "Paralyze". This
             can be found rarely from a Red Dragon, and a Crystal Dragon.

==============================================================================

Cursed Ring
Attack: -3
Defense: -8
Magic Defense: 0
Stats: Strength -15, Stamina -15, Agility -15, Intellect -15, Spirit -15
Equippable By: Everyone
Extra Notes: This gauntlet turns everything from resistant to absorb.

==============================================================================

Dark Gloves
Attack: 0
Defense: +2
Magic Defense: 0
Stats: N/A
Equippable By: Cecil (D. Knight)
Extra Notes: N/A

==============================================================================

Demon Gloves
Attack: 0
Defense: +4
Magic Defense: 0
Stats: N/A
Equippable By: Cecil (D. Knight)
Extra Notes: N/A

==============================================================================

Diamond Gloves
Attack: 0
Defense: +7
Magic Defense: +3
Stats: N/A
Equippable By: Cecil, Kain, Cid
Extra Notes: N/A

==============================================================================

Diamond Armlet
Attack: 0
Defense: +6
Magic Defense: +8
Stats: N/A
Equippable By: Rydia, Rosa, Palom, Porom, Edge
Extra Notes: N/A

==============================================================================

Discipline Armlet
Attack: 0
Defense: +15
Magic Defense: +15
Stats: N/A
Equippable By: Yang
Extra Notes: Increases the damage Yang deals by 3x as much as normal.

==============================================================================

Dragon Gloves
Attack: 0
Defense: +9
Magic Defense: +6
Stats: N/A
Equippable By: Cecil, Kain, Cid
Extra Notes: This gauntlet is resistant to Fire, Ice, and Lightning.

==============================================================================

Dragoon Gloves
Attack: 0
Defense: +15
Magic Defense: +10
Stats: N/A
Equippable By: Kain
Extra Notes: Changes "Jump" into "Dbl Jump".

==============================================================================

Gauntlets
Attack: 0
Defense: +5
Magic Defense: +1
Stats: Spirit +3
Equippable By: Cecil
Extra Notes: N/A

==============================================================================

Genji Gloves
Attack: 0
Defense: +8
Magic Defense: +5
Stats: N/A
Equippable By: Cecil, Kain, Cid, Edge
Extra Notes: N/A

==============================================================================

Giant's Gloves
Attack: +2
Defense: +15
Magic Defense: 0
Stats: Strength +10, Stamina +10
Equippable By: Cecil, Kain, Yang, Cid, Edge
Extra Notes: This gauntlet prevents the "Mini" status. You can find this rarely
             from a Steel Golem.

==============================================================================

Hades Gloves
Attack: 0
Defense: +3
Magic Defense: 0
Stats: N/A
Equippable By: Cecil (D. Knight)
Extra Notes: N/A

==============================================================================

Hanzo Gloves
Attack: 0
Defense: +15
Magic Defense: +18
Stats: N/A
Equippable By: Edge
Extra Notes: Changes "Steal" into "Plunder", where you'll attack, then steal.

==============================================================================

Harmonius Ring
Attack: 0
Defense: +15
Magic Defense: +20
Stats: N/A
Equippable By: Edward
Extra Notes: Changes "Sing" into "Chant", which casts Safe and Shell when used.

==============================================================================

Iron Gloves
Attack: 0
Defense: +2
Magic Defense: 0
Stats: N/A
Equippable By: Kain, Cid
Extra Notes: N/A

==============================================================================

Iron Ring
Attack: 0
Defense: +2
Magic Defense: +2
Stats: N/A
Equippable By: Rydia, Edward, Rosa, Yang, Palom, Porom
Extra Notes: N/A

==============================================================================

Mist Ring
Attack: 0
Defense: +15
Magic Defense: +18
Stats: N/A
Equippable By: Rydia
Extra Notes: Upgrades the damage done when using Summons.

==============================================================================

Mythril Gloves
Attack: 0
Defense: +6
Magic Defense: +2
Stats: N/A
Equippable By: Cecil, Kain, Cid
Extra Notes: This gauntlet is resistant to ghoul attacks.

==============================================================================

Power Armlet
Attack: +1
Defense: +2
Magic Defense: +2
Stats: Strength +5
Equippable By: Cecil, Kain, Yang, Cid, Edge
Extra Notes: N/A

==============================================================================

Protect Ring
Attack: 0
Defense: +18
Magic Defense: +12
Stats: Stamina +15
Equippable By: Everyone
Extra Notes: This gauntlet is resistant to Fire, Ice, and Lightning.

==============================================================================

Ruby Ring
Attack: 0
Defense: 0
Magic Defense: +3
Stats: N/A
Equippable By: Everyone
Extra Notes: This gauntlet prevents the "Pig" effect.

==============================================================================

Rune Armlet
Attack: 0
Defense: +5
Magic Defense: +8
Stats: Intellect +3, Spirit +3
Equippable By: Rydia, Rosa, Yang, Palom, Porom
Extra Notes: N/A

==============================================================================

Silver Armlet
Attack: 0
Defense: +4
Magic Defense: +4
Stats: N/A
Equippable By: Rydia, Rosa, Yang, Palom, Porom
Extra Notes: You can get this rarely from Tiny Mages.

==============================================================================

Twin Stars
Attack: 0
Defense: +15
Magic Defense: +20
Equippable By: Palom, Porom
Extra Notes: N/A

==============================================================================

White Ring
Attack: 0
Defense: +15
Magic Defense: +20
Equippable By: Rosa
Extra Notes: Changes "Pray" into "Miracle", which makes the ability restore
             more HP, cast Curaga, or Esuna to the whole party.

==============================================================================


============
XIII. Items
============

In this section, I will list all of the items in the game, along with info
about what they do and such.


Support Items
-------------


------------------------------------------------------------------------------

Antidote
Description: Cures "Poison".
Cost: 40 Gil

------------------------------------------------------------------------------

Bomb
Description: Teaches Rydia the "Bomb" summon.
Cost: N/A

------------------------------------------------------------------------------

Cottage
Description: Restores all HP/MP, and revives any fallen party members. Can only
             be used at a Save Point, or on the overworld.
Cost: 500 Gil

------------------------------------------------------------------------------

Cockatrice
Description: Teaches Rydia the "Cockatrice" summon.
Cost: N/A

------------------------------------------------------------------------------

Cross
Description: Cures "Curse".
Cost: 100 Gil

------------------------------------------------------------------------------

Diet Food
Description: Cures "Pig".
Cost: 100 Gil

------------------------------------------------------------------------------

Dry Ether
Description: Restores more MP than a normal Ether.
Cost: 5000 Gil

------------------------------------------------------------------------------

Dwarven Bread
Description: Shows the map on the overworld when used
Cost: N/A

------------------------------------------------------------------------------

Echo Herbs
Description: Cures "Silence".
Cost: 50 Gil

------------------------------------------------------------------------------

Elixir
Description: Restores a single party member's HP/MP to full.
Cost: 100000 Gil

------------------------------------------------------------------------------

Emergency Exit
Description: Warps you out of a cave/dungeon.
Cost: N/A

------------------------------------------------------------------------------

Ether
Description: Restores a small amount of MP to a single party member.
Cost: 10000 Gil

------------------------------------------------------------------------------

Eye Drops
Description: Cures "Darkness".
Cost: 30 Gil

------------------------------------------------------------------------------

Goblin
Description: Teaches Rydia the "Goblin" summon.
Cost: N/A

------------------------------------------------------------------------------

Golden Apple
Description: Increases a single party member's max HP by 100.
Cost: N/A

------------------------------------------------------------------------------

Gold Needle
Description: Cures "Petrify".
Cost: 400 Gil

------------------------------------------------------------------------------

Gysahl Greens
Description: Summons up a Fat Chocobo in a Chocobo Forest.
Cost: 50 Gil

------------------------------------------------------------------------------

Gysahl Whistle
Description: Summons up a Fat Chocobo.
Cost: 20000 Gil

------------------------------------------------------------------------------

Hi-Potion
Description: Restores more HP to a party member than a normal Potion.
Cost: 150 Gil

------------------------------------------------------------------------------

Maiden's Kiss
Description: Cures "Toad".
Cost: 60 Gil

------------------------------------------------------------------------------

Mallet
Description: Cures "Mini".
Cost: 80 Gil

------------------------------------------------------------------------------

Megalixir
Description: Restores the entire party's HP/MP to full.
Cost: N/A

------------------------------------------------------------------------------

Mind Flayer
Description: Teaches Rydia the "Mind Flayer" summon.
Cost: N/A

------------------------------------------------------------------------------

Phoenix Down
Description: Revives a fallen party member.
Cost: 100 Gil

------------------------------------------------------------------------------

Potion
Description: Restores a small amount of HP to a single party member.
Cost: 30 Gil

------------------------------------------------------------------------------

Remedy
Description: Cures all status ailments except for "KO".
Cost: 5000 Gil

------------------------------------------------------------------------------

Silver Apple
Description: Increases a party member's max HP by 50.
Cost: N/A

------------------------------------------------------------------------------

Siren
Description: Calls the rarest enemy in the area you're in.
Cost: N/A

------------------------------------------------------------------------------

Soma Drop
Description: Increases a party member's max MP by 10.
Cost: N/A

------------------------------------------------------------------------------

Tent
Description: Restores 1000 HP and 100 MP to the party, but does not revive. Can
             only be used at a Save Point, or on the overworld.
Cost: 100 Gil

------------------------------------------------------------------------------

X-Potion
Description: Restores lots of HP to a single party member.
Cost: N/A

------------------------------------------------------------------------------


In-Battle Items
---------------


------------------------------------------------------------------------------

Alarm Clock
Description: Awakens every sleeping party member.

------------------------------------------------------------------------------

Antarctic Wind
Description: Deals a small amount of Ice-based damage.

------------------------------------------------------------------------------

Arctic Wind
Description: Deals a decent amount of Ice-based damage.

------------------------------------------------------------------------------

Bacchus's Cider
Description: Increases attack power by a small amount.

------------------------------------------------------------------------------

Bell of Silence
Description: Casts "Silence" onto an enemy.

------------------------------------------------------------------------------

Bestiary
Description: Scans the enemy's stats.

------------------------------------------------------------------------------

Bomb Arm
Description: Deals a decent amount of Fire-based damage.

------------------------------------------------------------------------------

Bomb Fragment
Description: Deals a small amount of Fire-based damage.

------------------------------------------------------------------------------

Bomb Core
Description: Sacrifices a character's HP to damage the enemy the same amount.

------------------------------------------------------------------------------

Blue Fang
Description: Deals a decent amount of Lightning-based damage.

------------------------------------------------------------------------------

Coeurl's Whisker
Description: Instantly kills an enemy.

------------------------------------------------------------------------------

Dark Matter
Description: Weakens Zeromus' attacks. Steal it from him before using the
             Crystal on him.

------------------------------------------------------------------------------

Decoy
Description: Increases a party member's evasion.

------------------------------------------------------------------------------

Gaia Drum
Description: Deals a decent amount of Earth-based damage.

------------------------------------------------------------------------------

Gold Hourglass
Description: Disables an enemy's commands.

------------------------------------------------------------------------------

Grimoire LT
Description: Summons Lunar Titan. Can only be used once.

------------------------------------------------------------------------------

Grimoire LS
Description: Summons Lunar Shiva. Can only be used once.

------------------------------------------------------------------------------

Grimoire LD
Description: Summons Lunar Dragon. Can only be used once.

------------------------------------------------------------------------------

Grimoire LO
Description: Summons Lunar Odin. Can only be used once.

------------------------------------------------------------------------------

Grimoire LA
Description: Summons Lunar Asura. Can only be used once.

------------------------------------------------------------------------------

Grimoire LI
Description: Summons Lunar Ifrit. Can only be used once.

------------------------------------------------------------------------------

Grimoire LB
Description: Summons Lunar Bahamut. Can only be used once.

------------------------------------------------------------------------------

Grimoire LR
Description: Summons Lunar Ramuh. Can only be used once.

------------------------------------------------------------------------------

Grimoire LL
Description: Summons Lunar Leviathan. Can only be used once.

------------------------------------------------------------------------------

Hermes' Shoes
Description: Increases the speed of a party member.

------------------------------------------------------------------------------

Hourglass
Description: Disables an enemy's commands.

------------------------------------------------------------------------------

Kiss of Lilith
Description: Absorbs an enemy's MP.

------------------------------------------------------------------------------

Light Curtain
Description: Casts "Reflect" on a party member for a short time.

------------------------------------------------------------------------------

Lunar Curtain
Description: Casts "Reflect" on a party member for a long time.

------------------------------------------------------------------------------

Silver Hourglass
Description: Disables an enemy's commands.

------------------------------------------------------------------------------

Spider's Silk
Description: Casts "Slow" on an enemy.

------------------------------------------------------------------------------

Stardust
Description: Deals a decent amount of regular damage.

------------------------------------------------------------------------------

Rage of Zeus
Description: Deals a small amount of Lightning-based damage.

------------------------------------------------------------------------------

Red Fang
Description: Deals a decent amount of Fire-based damage.

------------------------------------------------------------------------------

Unicorn Horn
Description: Heals certain status effects.

------------------------------------------------------------------------------

Vampire Fang
Description: Absorbs an enemy's HP.

------------------------------------------------------------------------------

White Fang
Description: Deals a decent amount of Ice-based damage.

------------------------------------------------------------------------------


Key Items
---------


------------------------------------------------------------------------------

Adamantite
Found: Adamant Grotto
Description: You are given this after you give the tiny boy in the Adamant
             Grotto the Rat Tail.

------------------------------------------------------------------------------

Baron Key
Found: Baron
Description: You need this to open the locked doors spreaded throughout the
             town of Baron.

------------------------------------------------------------------------------

Bomb Ring
Found: Baron Castle
Description: The king gives you this at the beginning of the game, to take to
             the Village Mist.

------------------------------------------------------------------------------

Crystal
Found: Lunar Subterrane
Description: Golbez gives this to Cecil, so he can use it on Zeromus to make
             him reveal his true form.

------------------------------------------------------------------------------

Dark Crystal
Found: Sealed Cavern
Description: You have to find this in the Sealed Cavern. Kain takes it after
             Golbez controls him again.

------------------------------------------------------------------------------

Earth Crystal
Found: Magnetic Cavern
Description: After defeating the Dark Elf, you obtain this crystal, and have to
             exchange it for Rosa.

------------------------------------------------------------------------------

Frying Pan
Found: Fabul Castle
Description: Yang's wife gives this to you, so you can go back to Sylvan Cave
             and wake up Yang.

------------------------------------------------------------------------------

Luca's Necklace
Found: Dwarven Castle
Description: Luca gives this to you, because it is the key to opening the
             Sealed Cavern, where the Dark Crystal is.

------------------------------------------------------------------------------

Magazine
Found: Dwarven Castle (Secret Room)
Description: A magazine that can be found in a secret room in Dwarven Castle.
             See the Secrets & Glitches section for more information.

------------------------------------------------------------------------------

Magma Rock
Found: Baron Castle
Description: After defeating Barbariccia, Kain gives this to you. It's the key
             to opening the entrance to the underworld.

------------------------------------------------------------------------------

Membership Pass
Found: Troia
Description: Use this to access the dance show that is located at the town of
             Troia.

------------------------------------------------------------------------------

Pink Tail
Found: Lunar Subterrane
Description: You find this from the Flan Princess enemy, in a certain room. You
             have a 1/64 chance of finding the enemy and the item.

------------------------------------------------------------------------------

Rat Tail
Found: Land of Summons
Description: You find this in a chest only reachable after entering through a
             teleportal twice, in the Land of Summons.

------------------------------------------------------------------------------

Sand Ruby
Found: Antlion Cave
Description: After defeating the Antlion, you get this. You need to take it to
             Rosa in Kaipo to cure her desert fever.

------------------------------------------------------------------------------

Twin Harp
Found: Troia Castle
Description: Edward gives this to you in Troia Castle. You need it in order to
             weaken the Dark Elf, and break the magnetic seal off of the cave.

------------------------------------------------------------------------------


=============
XIV. Enemies
=============

In this section, I will list all of the enemies in the game, along with info
about them and such.


------------------------------------------------------------------------------

Abyss Worm
Found: Moon
HP: 7000
Gil: 310
EXP Gained: 6303
Weakness: Fire
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Adamantoise
Found: Antlion Cave
HP: 90
Gil: 46
EXP Gained: 234
Weakness: Ice
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Ahriman
Found: Lunar Subterrane
HP: 25000
Gil: 65200
EXP Gained: 33333
Weakness: N/A
Item(s) Obtained: Eye Drops

------------------------------------------------------------------------------

Alligator
Found: Waterway, Old Waterway
HP: 175
Gil: 16
EXP Gained: 234
Weakness: Ice
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Arachne
Found: Cave of Summons
HP: 3650
Gil: 585
EXP Gained: 4385
Weakness: Ice
Item(s) Obtained: Spider's Silk

------------------------------------------------------------------------------

Armadillo
Found: Underworld, Cave of Eblan
HP: 325
Gil: 194
EXP Gained: 1555
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Balloon
Found: Tower of Babel
HP: 697
Gil: 315
EXP Gained: 2458
Weakness: N/A
Item(s) Obtained: Bomb Fragment

------------------------------------------------------------------------------

Bandit
Found: Lunar Ruins
HP: 14651
Gil: 0
EXP Gained: 0
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Baron Guard
Found: Baron, Old Waterway
HP: 280
Gil: 230
EXP Gained: 710
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Brina
Found: Dwarven Castle
HP: 369
Gil: 500
EXP Gained: 1000
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Basilisk
Found: Antlion Cave
HP: 90
Gil: 30
EXP Gained: 111
Weakness: N/A
Item(s) Obtained: Gold Needle, Tent

------------------------------------------------------------------------------

Beamer
Found: Giant of Babel
HP: 3000
Gil: 890
EXP Gained: 3199
Weakness: Lightning
Item(s) Obtained: Tent

------------------------------------------------------------------------------

Behemoth
Found: Cave of Bahamut, Lunar Subterrane
HP: 23000
Gil: 65000
EXP Gained: 57000
Weakness: N/A
Item(s) Obtained: Power Armlet

------------------------------------------------------------------------------

Belphegor
Found: Cave of Summons
HP: 2200
Gil: 485
EXP Gained: 4038
Weakness: Holy
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Black Flan
Found: Moon
HP: 1357
Gil: 1300
EXP Gained: 3044
Weakness: Ice
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Black Knight
Found: Tower of Zot
HP: 360
Gil: 175
EXP Gained: 840
Weakness: Fire, Holy
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Black Lizard
Found: Underworld, Tower of Babel, Cave of Eblan
HP: 792
Gil: 43
EXP Gained: 1297
Weakness: Ice
Item(s) Obtained: Medusa Arrows

------------------------------------------------------------------------------

Bloodbones
Found: Mt. Ordeals, Cave of Eblan
HP: 210
Gil: 169
EXP Gained: 315
Weakness: Fire, Holy, Cure
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Bloody Bat
Found: Cave of Eblan
HP: 439
Gil: 262
EXP Gained: 1976
Weakness: Fire
Item(s) Obtained: Potion, Hi-Potion

------------------------------------------------------------------------------

Bloody Eye
Found: Cave of Summons
HP: 2400
Gil: 465
EXP Gained: 3444
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Blue Dragon
Found: Lunar Subterrane
HP: 15000
Gil: 40200
EXP Gained: 36000
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Bog Witch
Found: Sylvan Cave
HP: 2960
Gil: 598
EXP Gained: 3440
Weakness: N/A
Item(s) Obtained: Maiden's Kiss

------------------------------------------------------------------------------

Bomb
Found: Mt. Hobs, Fabul Castle
HP: 55
Gil: 76
EXP Gained: 361
Weakness: N/A
Item(s) Obtained: Bomb (Summon Item)

------------------------------------------------------------------------------

Bone Dragon
Found: Cave of Bahamut, Lunar Subterrane
HP: 12000
Gil: 6750
EXP Gained: 14000
Weakness: Fire
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Catoblepas
Found: Lunar Ruins
HP: 30556
Gil: 62000
EXP Gained: 62000
Weakness: N/A
Item(s) Obtained: Aegis Shield, Gorgon Blade, Medusa Arrow

------------------------------------------------------------------------------

Captain
Found: Fabul Castle
HP: 320
Gil: 152
EXP Gained: 600
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Cait Sith
Found: Outside Troia, Magnetic Cavern
HP: 342
Gil: 252
EXP Gained: 820
Weakness: Holy
Item(s) Obtained: Unicorn Horn

------------------------------------------------------------------------------

Calco
Found: Dwarven Castle
HP: 1369
Gil: 500
EXP Gained: 1000
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Cave Bat
Found: Magnetic Cavern, Cave of Eblan
HP: 334
Gil: 151
EXP Gained: 598
Weakness: Holy
Item(s) Obtained: Potion

------------------------------------------------------------------------------

Cave Naga
Found: Magnetic Cavern
HP: 285
Gil: 201
EXP Gained: 800
Weakness: Holy
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Centaurion
Found: Giant of Babel
HP: 3500
Gil: 1220
EXP Gained: 9699
Weakness: Lightning
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Centaur Knight
Found: Tower of Zot
HP: 380
Gil: 172
EXP Gained: 860
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Chimera
Found: Tower of Babel
HP: 700
Gil: 225
EXP Gained: 1708
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Chimera Brain
Found: Sealed Cavern
HP: 3400
Gil: 1200
EXP Gained: 28000
Weakness: N/A
Item(s) Obtained: Bomb Fragment

------------------------------------------------------------------------------

Chrysalis
Found: Underworld
HP: 986
Gil: 39
EXP Gained: 2822
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Chaotic Knight
Found: Lunar Ruins
HP: 21019
Gil: 42000
EXP Gained: 50000
Weakness: N/A
Item(s) Obtained: Assassin's Dagger

------------------------------------------------------------------------------

Chimerageist
Found: Lunar Ruins
HP: 24415
Gil: 57000
EXP Gained: 58000
Weakness: N/A
Item(s) Obtained: Cursed Ring

------------------------------------------------------------------------------

Cockatrice
Found: Mt. Hobs
HP: 149
Gil: 82
EXP Gained: 275
Weakness: Lightning
Item(s) Obtained: Cockatrice (Summon Item)

------------------------------------------------------------------------------

Coeurl
Found: Tower of Babel, Eblan Castle
HP: 593
Gil: 345
EXP Gained: 2758
Weakness: N/A
Item(s) Obtained: Unicorn Horn

------------------------------------------------------------------------------

Coeurl Regina
Found: Lunar Ruins
HP: 15935
Gil: 33000
EXP Gained: 42000
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Cold Beast
Found: Tower of Zot
HP: 520
Gil: 276
EXP Gained: 1441
Weakness: Fire
Item(s) Obtained: Ice Arrows

------------------------------------------------------------------------------

Crawler
Found: Moon
HP: 1855
Gil: 538
EXP Gained: 3437
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Crystal Dragon
Found: Lunar Ruins
HP: 18120
Gil: 34000
EXP Gained: 46000
Weakness: Throw
Item(s) Obtained: Wyvern Lance, Crystal Ring

------------------------------------------------------------------------------

Dark Grenade
Found: Moon
HP: 1820
Gil: 630
EXP Gained: 2644
Weakness: Lightning
Item(s) Obtained: Bomb Fragment

------------------------------------------------------------------------------

Dark Sage
Found: Cave of Bahamut, Lunar Subterrane
HP: 5100
Gil: 2400
EXP Gained: 17003
Weakness: N/A
Item(s) Obtained: Maiden's Kiss, Dry Ether, Sage's Staff

------------------------------------------------------------------------------

Death Flower
Found: Outside Troia
HP: 440
Gil: 210
EXP Gained: 650
Weakness: Fire
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Death Shell
Found: Old Waterway
HP: 380
Gil: 262
EXP Gained: 1030
Weakness: N/A
Item(s) Obtained: Diet Food

------------------------------------------------------------------------------

Death Puppet
Found: Lunar Ruins
HP: 60702
Gil: 63000
EXP Gained: 64000
Weakness: N/A
Item(s) Obtained: Potion

------------------------------------------------------------------------------

Desert Sahagin
Found: Outside Kaipo
HP: 20
Gil: 17
EXP Gained: 70
Weakness: Ice
Item(s) Obtained: Antidote

------------------------------------------------------------------------------

Dinozombie
Found: Lunar Subterrane
HP: 12000
Gil: 8100
EXP Gained: 15000
Weakness: Holy, Fire, Cure
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Domovoi
Found: Antlion Cave, Fabul Castle
HP: 37
Gil: 40
EXP Gained: 184
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Draculady
Found: Magnetic Cavern
HP: 270
Gil: 195
EXP Gained: 810
Weakness: Holy, Fire, Cure
Item(s) Obtained: Vampire Fang

------------------------------------------------------------------------------

Drillmaster
Found: Lunar Ruins
HP: 10000
Gil: 10000
EXP Gained: 20000
Weakness: Fire
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Dust Mousse
Found: Lunar Ruins
HP: 10882
Gil: 40000
EXP Gained: 42000
Weakness: Holy
Item(s) Obtained: Elixir, Soma Drop

------------------------------------------------------------------------------

Electrofish
Found: Old Waterway
HP: 284
Gil: 214
EXP Gained: 640
Weakness: N/A
Item(s) Obtained: Hi-Potion

------------------------------------------------------------------------------

Eukaryote
Found: Moon
HP: 1700
Gil: 1560
EXP Gained: 6999
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Evil Bat
Found: Sealed Cavern
HP: 1014
Gil: 355
EXP Gained: 2305
Weakness: Fire
Item(s) Obtained: Potion, Hi-Potion

------------------------------------------------------------------------------

Evil Doll
Found: Tower of Babel
HP: 388
Gil: 269
EXP Gained: 1408
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Evil Dreamer
Found: Sylvan Cave
HP: 2800
Gil: 362
EXP Gained: 3140
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Echidna
Found: Lunar Ruins
HP: 9130
Gil: 24000
EXP Gained: 34000
Weakness: N/A
Item(s) Obtained: Assassin Vest, X-Potion

------------------------------------------------------------------------------

Fiery Hound
Found: Tower of Zot, Tower of Babel
HP: 1221
Gil: 244
EXP Gained: 1707
Weakness: Ice
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Fiery Knight
Found: Tower of Babel
HP: 579
Gil: 225
EXP Gained: 1700
Weakness: Ice
Item(s) Obtained: Fire Lance, Fire Shield

------------------------------------------------------------------------------

Floating Eyeball
Found: Outside Baron
HP: 20
Gil: 9
EXP Gained: 42
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Flood Worm
Found: Old Waterway
HP: 638
Gil: 219
EXP Gained: 690
Weakness: Lightning
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Flying Eyes
Found: Mist Cave
HP: 40
Gil: 18
EXP Gained: 74
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Gatlinger
Found: Outside of Mysidia
HP: 115
Gil: 53
EXP Gained: 335
Weakness: N/A
Item(s) Obtained: Gold Needle

------------------------------------------------------------------------------

Gargoyle
Found: Mt. Hobs
HP: 160
Gil: 90
EXP Gained: 314
Weakness: Ice, Holy
Item(s) Obtained: N/A

------------------------------------------------------------------------------

General
Found: Kaipo
HP: 221
Gil: 80
EXP Gained: 398
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Ghoul
Found: Mt. Ordeals
HP: 222
Gil: 179
EXP Gained: 505
Weakness: Holy, Fire, Cure
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Ghost Knight
Found: Tower of Babel
HP: 1050
Gil: 211
EXP Gained: 2559
Weakness: Holy
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Giant Soldier
Found: Giant of Babel
HP: 10000
Gil: 1500
EXP Gained: 31000
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Giant Warrior
Found: Cave of Bahamut, Lunar Subterrane
HP: 14000
Gil: 7000
EXP Gained: 18500
Weakness: N/A
Item(s) Obtained: Poison Axe, Cottage

------------------------------------------------------------------------------

Gigantoad
Found: Waterway
HP: 47
Gil: 24
EXP Gained: 89
Weakness: Ice
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Gigas Gator
Found: Old Waterway
HP: 292
Gil: 218
EXP Gained: 660
Weakness: Ice
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Gloomwing
Found: Underworld
HP: 1580
Gil: 510
EXP Gained: 2837
Weakness: Throw
Item(s) Obtained: Lunar Curtain, Stardust

------------------------------------------------------------------------------

Gilgamesh
Found: Lunar Ruins
HP: 30710
Gil: 62500
EXP Gained: 63000
Weakness: Ice
Item(s) Obtained: Lunar Curtain, Maximilian

------------------------------------------------------------------------------

Gorgon
Found: Underworld
HP: 2550
Gil: 248
EXP Gained: 3003
Weakness: N/A
Item(s) Obtained: Medusa Arrow, Gorgon Blade

------------------------------------------------------------------------------

Goblin
Found: Outside Baron, Mist Cave, Outside Kaipo, Outside Damcyan, Outside
       Antlion Cave
HP: 6
Gil: 5
EXP Gained: 28
Weakness: Fire
Item(s) Obtained: Potion

------------------------------------------------------------------------------

Goblin Captain
Found: Underworld
HP: 199
Gil: 45
EXP Gained: 1950
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Goblin Prince
Found: Lunar Ruins
HP: 8929
Gil: 12000
EXP Gained: 22000
Weakness: Lightning
Item(s) Obtained: Goblin (Summon Item)

------------------------------------------------------------------------------

Gold Dragon
Found: Lunar Subterrane
HP: 8200
Gil: 23000
EXP Gained: 30000
Weakness: N/A
Item(s) Obtained: Rage of Zeus

------------------------------------------------------------------------------

Golden Flan
Found: Lunar Ruins
HP: 12384
Gil: 40000
EXP Gained: 42000
Weakness: N/A
Item(s) Obtained: Golden Apple, Lunar Curtain

------------------------------------------------------------------------------

Golden Toad
Found: Cave of Trials
HP: 7777
Gil: 65000
EXP Gained: 65000
Weakness: N/A
Item(s) Obtained: Golden Apple, Megalixir

------------------------------------------------------------------------------

Green Dragon
Found: Tower of Babel
HP: 2200
Gil: 368
EXP Gained: 4759
Weakness: N/A
Item(s) Obtained: Siren, Silver Apple

------------------------------------------------------------------------------

Gremlin
Found: Tower of Zot
HP: 410
Gil: 275
EXP Gained: 1221
Weakness: Fire
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Great Malboro
Found: Cave of Trials
HP: 12180
Gil: 20000
EXP Gained: 22000
Weakness: N/A
Item(s) Obtained: Soma Drop, Megalixir

------------------------------------------------------------------------------

Gray Bomb
Found: Mt. Hobs, Fabul
HP: 111
Gil: 105
EXP Gained: 445
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Grudger
Found: Tower of Babel
HP: 1400
Gil: 149
EXP Gained: 2459
Weakness: Holy
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Grudge Puppet
Found: Lunar Ruins
HP: 18929
Gil: 20000
EXP Gained: 32000
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Helldiver
Found: Outside Baron
HP: 18
Gil: 5
EXP Gained: 40
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Hell Flapper
Found: Underworld
HP: 900
Gil: 312
EXP Gained: 3114
Weakness: Throw
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Hell Needle
Found: Outside of Troia
HP: 398
Gil: 220
EXP Gained: 700
Weakness: N/A
Item(s) Obtained: Gold Needle

------------------------------------------------------------------------------

Hell Turtle
Found: Tower of Zot
HP: 700
Gil: 224
EXP Gained: 920
Weakness: Ice
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Hundlegs
Found: Outside of Kaipo
HP: 60
Gil: 18
EXP Gained: 78
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Hydra
Found: Old Waterway
HP: 252
Gil: 209
EXP Gained: 670
Weakness: Lightning
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Ice Lizard
Found: Tower of Zot
HP: 480
Gil: 284
EXP Gained: 1231
Weakness: Fire
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Insectus
Found: Mist Cave
HP: 28
Gil: 8
EXP Gained: 49
Weakness: N/A
Item(s) Obtained: Hourglass

------------------------------------------------------------------------------

Ironback
Found: Cave of Eblan
HP: 100
Gil: 233
EXP Gained: 1077
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Iron Giant
Found: Lunar Ruins
HP: 29818
Gil: 63000
EXP Gained: 64000
Weakness: N/A
Item(s) Obtained: Gigant Axe

------------------------------------------------------------------------------

Killer Fish
Found: Waterway
HP: 65
Gil: 28
EXP Gained: 119
Weakness: Lightning
Item(s) Obtained: Maiden's Kiss, Diet Food

------------------------------------------------------------------------------

King Naga
Found: Sealed Cavern
HP: 1480
Gil: 238
EXP Gained: 3582
Weakness: N/A
Item(s) Obtained: Antidote, Unicorn Horn

------------------------------------------------------------------------------

King Bomb
Found: Lunar Ruins
HP: 11100
Gil: 32000
EXP Gained: 40000
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

King Behemoth
Found: Lunar Ruins
HP: 29834
Gil: 63500
EXP Gained: 64000
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Lamia
Found: Eblan Castle
HP: 1200
Gil: 143
EXP Gained: 2059
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Lamia Matriarch
Found: Tower of Babel
HP: 1100
Gil: 247
EXP Gained: 2859
Weakness: N/A
Item(s) Obtained: Lamia Harp, Light Curtain

------------------------------------------------------------------------------

Lamia Queen
Found: Lunar Ruins
HP: 10330
Gil: 25000
EXP Gained: 35000
Weakness: N/A
Item(s) Obtained: Rod of Lilith

------------------------------------------------------------------------------

Laser Arm
Found: Giant of Babel
HP: 3580
Gil: 338
EXP Gained: 8703
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Leshy
Found: Antlion Cave
HP: 130
Gil: 42
EXP Gained: 156
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Lilith
Found: Mt. Ordeals
HP: 466
Gil: 262
EXP Gained: 2700
Weakness: Fire
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Li'l Murderer
Found: Lunar Subterrane
HP: 12000
Gil: 10700
EXP Gained: 20000
Weakness: Lightning
Item(s) Obtained: Tent

------------------------------------------------------------------------------

Lunar Virus
Found: Moon
HP: 980
Gil: 1100
EXP Gained: 3237
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Mad Ogre
Found: Eblan Castle, Tower of Babel
HP: 2000
Gil: 270
EXP Gained: 2359
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Magma Tortoise
Found: Underworld, Tower of Babel
HP: 435
Gil: 234
EXP Gained: 1666
Weakness: Ice
Item(s) Obtained: Mythril Shield

------------------------------------------------------------------------------

Magic Dragon
Found: Lunar Ruins
HP: 20830
Gil: 35000
EXP Gained: 47000
Weakness: N/A
Item(s) Obtained: Protect Ring, Rising Sun

------------------------------------------------------------------------------

Malboro
Found: Sylvan Cave
HP: 4200
Gil: 458
EXP Gained: 5640
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Mammon
Found: Sylvan Cave
HP: 3900
Gil: 525
Weakness: Fire
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Mech Dragon
Found: Giant of Babel
HP: 18000
Gil: 2550
EXP Gained: 41400
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Mech Soldier
Found: Giant of Babel
HP: 4900
Gil: 985
EXP Gained: 7999
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Medusa
Found: Tower of Babel
HP: 490
Gil: 225
EXP Gained: 1208
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Mind Flayer
Found: Magnetic Cavern
HP: 300
Gil: 232
EXP Gained: 1000
Weakness: N/A
Item(s) Obtained: Mind Flayer (Summon Item)

------------------------------------------------------------------------------

Mini Satana
Found: Cave of Summons
HP: 2900
Gil: 650
EXP Gained: 6388
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Miss Vamp
Found: Sealed Cavern
HP: 2375
Gil: 238
EXP Gained: 3582
Weakness: Holy, Fire, Cure
Item(s) Obtained: Vampire Fang

------------------------------------------------------------------------------

Mist Eagle
Found: Lunar Ruins
HP: 10290
Gil: 12000
EXP Gained: 12000
Weakness: Throw
Item(s) Obtained: Cockatrice (Summon Item)

------------------------------------------------------------------------------

Mist Kraken
Found: Lunar Ruins
HP: 12512
Gil: 18000
EXP Gained: 18000
Weakness: N/A
Item(s) Obtained: Mind Flayer (Summon Item)

------------------------------------------------------------------------------

Mist Summoner
Found: Lunar Ruins
HP: 15920
Gil: 25000
EXP Gained: 25000
Weakness: N/A
Item(s) Obtained: Grimoire

------------------------------------------------------------------------------

Metamorpha
Found: Lunar Ruins
HP: 21231
Gil: 30000
EXP Gained: 30000
Weakness: N/A
Item(s) Obtained: Perseus Arrow

------------------------------------------------------------------------------

Mors
Found: Outside of Eblan
HP: 695
Gil: 253
EXP Gained: 1504
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Mystery Egg
Found: Tower of Babel, Underworld
HP: 0
Gil: 0
EXP Gained: 0
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Mythril Golem
Found: Tower of Babel
HP: 2900
Gil: 383
EXP Gained: 3659
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Naga
Found: Tower of Babel
HP: 320
Gil: 150
EXP Gained: 1118
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Ogre
Found: Magnetic Cavern
HP: 865
Gil: 240
EXP Gained: 800
Weakness: Holy
Item(s) Obtained: Bacchus's Cider

------------------------------------------------------------------------------

Palace Guard
Found: Lunar Ruins
HP: 10633
Gil: 28000
EXP Gained: 38000
Weakness: N/A
Item(s) Obtained: Golden Apple, Minerva's Plate, Key

------------------------------------------------------------------------------

Prokaryote
Found: Moon
HP: 2600
Gil: 1850
EXP Gained: 7999
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Proto Phase
Found: Lunar Ruins
HP: 31415
Gil: 62000
EXP Gained: 62000
Weakness: N/A
Item(s) Obtained: Glass Mask

------------------------------------------------------------------------------

Puppet
Found: Tower of Zot
HP: 256
Gil: 180
EXP Gained: 800
Weakness: Fire
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Puppeteer
Found: Tower of Zot, Tower of Babel
HP: 473
Gil: 195
EXP Gained: 1000
Weakness: N/A
Item(s) Obtained: Decoy

------------------------------------------------------------------------------

Purple Bavarois
Found: Tower of Zot, Moon
HP: 105
Gil: 50
EXP Gained: 750
Weakness: Fire
Item(s) Obtained: Hi-Potion

------------------------------------------------------------------------------

Plantinum Toad
Found: Lunar Ruins
HP: 11111
Gil: 65000
EXP Gained: 65000
Weakness: N/A
Item(s) Obtained: Megalixir

------------------------------------------------------------------------------

Red Dragon
Found: Lunar Subterrane
HP: 15000
Gil: 65000
EXP Gained: 41500
Weakness: Ice
Item(s) Obtained: Red Fang, Wyvern Lance

------------------------------------------------------------------------------

Red Mousse
Found: Waterway
HP: 35
Gil: 36
EXP Gained: 134
Weakness: Fire
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Revenant
Found: Mt. Ordeals
HP: 250
Gil: 186
EXP Gained: 575
Weakness: Holy, Fire, Cure
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Roc
Found: Outside of Eblan, Outside of Agart
HP: 500
Gil: 150
EXP Gained: 1404
Weakness: Throw
Item(s) Obtained: Silver Apple

------------------------------------------------------------------------------

Roc Baby
Found: Outside of Eblan, Outside of Agart
HP: 50
Gil: 81
EXP Gained: 1004
Weakness: Throw
Item(s) Obtained: Cockatrice (Summon Item)

------------------------------------------------------------------------------

Sahagin
Found: Waterway
HP: 64
Gil: 38
EXP Gained: 136
Weakness: Lightning
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Sahagin Prince
Found: Lunar Ruins
HP: 12902
Gil: 28000
EXP Gained: 40000
Weakness: Lightning
Item(s) Obtained: X-Potion

------------------------------------------------------------------------------

Sand Worm
Found: Outside Kaipo, Outside Antlion Cave
HP: 75
Gil: 22
EXP Gained: 82
Weakness: Ice
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Screamer
Found: Sealed Cavern
HP: 1400
Gil: 205
EXP Gained: 3080
Weakness: Ice
Item(s) Obtained: Rage of Zeus, Thunder Arrows

------------------------------------------------------------------------------

Searcher
Found: Giant of Babel
HP: 5500
Gil: 900
EXP Gained: 15004
Weakness: Lightning
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Security Eye
Found: Tower of Babel
HP: 1425
Gil: 380
EXP Gained: 2008
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Selene Guardian
Found: Cave of Bahamut, Lunar Subterrane
HP: 4000
Gil: 3500
EXP Gained: 13000
Weakness: N/A
Item(s) Obtained: Lunar Curtain, Soma Drop, Artemis Arrows

------------------------------------------------------------------------------

Silver Dragon
Found: Cave of Bahamut, Lunar Subterrane
HP: 7500
Gil: 19000
EXP Gained: 25000
Weakness: N/A
Item(s) Obtained: Light Curtain, Stardust

------------------------------------------------------------------------------

Slime
Found: Tower of Zot
HP: 105
Gil: 50
EXP Gained: 750
Weakness: Fire
Item(s) Obtained: Potion

------------------------------------------------------------------------------

Splasher
Found: Old Waterway
HP: 180
Gil: 145
EXP Gained: 430
Weakness: Lightning
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Skeleton
Found: Mt. Hobs
HP: 135
Gil: 126
EXP Gained: 238
Weakness: Holy, Fire, Cure
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Skuldier
Found: Eblan Castle, Cave of Eblan
HP: 740
Gil: 116
EXP Gained: 1577
Weakness: Holy, Fire, Cure
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Skullnant
Found: Mt. Ordeals
HP: 200
Gil: 100
EXP Gained: 50
Weakness: Holy, Fire, Cure
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Soldieress
Found: Tower of Zot
HP: 425
Gil: 200
EXP Gained: 1049
Weakness: N/A
Item(s) Obtained: Silver Armlet

------------------------------------------------------------------------------

Soldier Monk
Found: Lunar Ruins
HP: 6000
Gil: 5000
EXP Gained: 15000
Weakness: Fire
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Super Monk
Found: Lunar Ruins
HP: 8000
Gil: 8000
EXP Gained: 18000
Weakness: Fire
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Sorcerer
Found: Tower of Babel
HP: 1000
Gil: 272
EXP Gained: 2359
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Sorceress
Found: Tower of Zot
HP: 350
Gil: 329
EXP Gained: 1551
Weakness: N/A
Item(s) Obtained: Cottage

------------------------------------------------------------------------------

Soul
Found: Mt. Ordeals
HP: 200
Gil: 135
EXP Gained: 460
Weakness: Holy
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Spirit
Found: Mt. Ordeals
HP: 86
Gil: 122
EXP Gained: 278
Weakness: Holy
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Steel Golem
Found: Eblan Castle, Cave of Eblan
HP: 1950
Gil: 445
EXP Gained: 703
Weakness: Ice
Item(s) Obtained: Giant's Gloves

------------------------------------------------------------------------------

Summoner
Found: Cave of Summons
HP: 3600
Gil: 475
EXP Gained: 3688
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Stone Golem
Found: Tower of Babel
HP: 2560
Gil: 238
EXP Gained: 2908
Weakness: Ice
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Stratoavis
Found: Lunar Ruins
HP: 24458
Gil: 50000
EXP Gained: 55000
Weakness: Throw
Item(s) Obtained: Silver Apple

------------------------------------------------------------------------------

Specter
Found: Lunar Ruins
HP: 23511
Gil: 0
EXP Gained: 0
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Sword Rat
Found: Outside Baron, Mist Cave
HP: 30
Gil: 13
EXP Gained: 66
Weakness: N/A
Item(s) Obtained: Gold Needle

------------------------------------------------------------------------------

Tarantula
Found: Underworld
HP: 2315
Gil: 598
EXP Gained: 2744
Weakness: Throw
Item(s) Obtained: Siren

------------------------------------------------------------------------------

Thunder Dragon
Found: Cave of Summons
HP: 7600
Gil: 900
EXP Gained: 7775
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Tiny Mage
Found: Waterway, Outside of Mysidia
HP: 69
Gil: 63
EXP Gained: 132
Weakness: N/A
Item(s) Obtained: Rod, Silver Armlet

------------------------------------------------------------------------------

Tiny Toad
Found: Sylvan Cave
HP: 600
Gil: 335
EXP Gained: 1841
Weakness: Ice
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Toadgre
Found: Waterway
HP: 59
Gil: 34
EXP Gained: 126
Weakness: Lightning
Item(s) Obtained: Maiden's Kiss

------------------------------------------------------------------------------

Trap Door
Found: Sealed Cavern
HP: 5000
Gil: 4500
EXP Gained: 30000
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Treant
Found: Outside of Troia
HP: 335
Gil: 148
EXP Gained: 687
Weakness: Fire
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Twin Snake
Found: Outside of Troia
HP: 108
Gil: 222
EXP Gained: 700
Weakness: Ice, Holy
Item(s) Obtained: Diet Food

------------------------------------------------------------------------------

Undergrounder
Found: Underworld
HP: 655
Gil: 342
EXP Gained: 2714
Weakness: N/A
Item(s) Obtained: Siren

------------------------------------------------------------------------------

Vile Shell
Found: Waterway
HP: 58
Gil: 28
EXP Gained: 101
Weakness: Lightning
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Warrior
Found: Cave of Summons
HP: 3480
Gil: 575
EXP Gained: 4288
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Water Bug
Found: Waterway
HP: 125
Gil: 79
EXP Gained: 225
Weakness: N/A
Item(s) Obtained: Mallet

------------------------------------------------------------------------------

White Mousse
Found: Tower of Babel
HP: 298
Gil: 384
EXP Gained: 1008
Weakness: Ice
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Wicked Mask
Found: Lunar Subterrane
HP: 37000
Gil: 65000
EXP Gained: 50000
Weakness: Holy
Item(s) Obtained: Glass Mask

------------------------------------------------------------------------------

Worst Malboro
Found: Lunar Ruins
HP: 18428
Gil: 54000
EXP Gained: 50000
Weakness: Fire
Item(s) Obtained: Soma Drop

------------------------------------------------------------------------------

Yellow Jelly
Found: Outside Antlion Cave
HP: 55
Gil: 33
EXP Gained: 144
Weakness: Lightning
Item(s) Obtained: Potion

------------------------------------------------------------------------------

Zemus's Breath
Found: Lunar Subterrane
HP: 40000
Gil: 50000
EXP Gained: 60000
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Zemus's Mind
Found: Lunar Subterrane
HP: 20000
Gil: 50000
EXP Gained: 65000
Weakness: N/A
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Zombie
Found: Waterway
HP: 52
Gil: 31
EXP Gained: 112
Weakness: Holy, Fire, Cure
Item(s) Obtained: N/A

------------------------------------------------------------------------------

Zu
Found: Outside of Mysidia
HP: 941
Gil: 489
EXP Gained: 432
Weakness: N/A
Item(s) Obtained: Potion

------------------------------------------------------------------------------


=======================
XV. Ninjutsu Abilities
=======================

In this section, I will list all of Edge's Ninjutsu abilities in the game,
along with information about what they do and such.


------------------------------------------------------------------------------

Blitz
MP Cost: 25
Description: This ability targets all enemies. It deals Lightning-based damage.
             It can be useful at times.

------------------------------------------------------------------------------

Flame
MP Cost: 15
Description: This ability targets all enemies. It deals Fire-based damage. It's
             a decent ability, but nothing too special.

------------------------------------------------------------------------------

Flood
MP Cost: 20
Description: This ability targets all enemies. It deals Water-based damage. It
             is actually pretty useful for the fight against Rubicante.

------------------------------------------------------------------------------

Image
MP Cost: 6
Description: When you use this ability, Edge will create two images of himself.
             This raises your evasion. However, after an enemy attacks you two
             times, it wears off.

------------------------------------------------------------------------------

Pin
MP Cost: 5
Description: When you use this ability, Edge will attempt to make the enemy
             stop for a short amount of time. If successful, the enemy will be
             unable to move for a short time.

------------------------------------------------------------------------------

Smoke
MP Cost: 10
Description: Teleports you instantly out of a battle. This is better than just
             running away sometimes, because you drop no Gil.

------------------------------------------------------------------------------


=============
XVI. Summons
=============

In this section, I will list all of the summons in the game, along with info
about what they do and such.


------------------------------------------------------------------------------

Asura
Found: Land of Summons
Ability: Random
MP Cost: 50
Description: Asura does completely random things. Depending on what head she
             has, she will either use Life on the party, use a Cure spell on
             the party, or she will use Protect on the party. She can be
             useful in desperate situations, but it's not worth the 50 MP.

------------------------------------------------------------------------------

Bahamut
Found: Cave of Bahamut (defeat all other summons first)
Ability: Mega Flare
MP Cost: 60
Description: This is _the_ best summon in the game. Bahamut's Mega Flare hurts
             around 8000-9999 on pretty much every enemy in the game. The
             downside to this summon is that you have to beat Asura, Leviathan,
             and Odin first, and you don't get him until near the very end of
             the game.

------------------------------------------------------------------------------

Bomb
Found: Bomb (defeat the enemy; you have a rare chance of getting this)
Ability: Self-Destruct
MP Cost: 10
Description: Not a very useful summon, in my opinion. It can be useful in some
             fights, though. It deals around 3400-5000 damage to a single
             enemy. It's good for single-enemy fights.

------------------------------------------------------------------------------

Chocobo
Found: N/A
Ability: Chocobo Kick
MP Cost: 7
Description: Rydia automatically has this summon when you first get her. This
             summon is useful very early in the game, but it becomes of little
             use as soon as Rydia leaves you temporarily. It deals decent
             damage to things like the Antlion.

------------------------------------------------------------------------------

Dragon
Found: N/A
Ability: Mist Breath
MP Cost: 20
Description: This summon attacks all enemies, dealing around 2000-3000 damage
             to every enemy. It's not bad, but if you have Bahamut, he's a much
             better choice. If you have Rydia's equipment on that she gets in
             the Lunar Ruins, Blink is casted on everyone. It wears off after
             one hit from an enemy, though. Rydia gets this when she rejoins
             the party in the Dwarven Castle.

------------------------------------------------------------------------------

Goblin
Found: Goblin (defeat the enemy; you have a rare chance of getting this)
Ability: Goblin Punch
MP Cost: 1
Description: What an utterly useless and pointless summon. It punches a single
             enemy to deal barely any damage at all. This summon isn't really
             here for anything, obviously.

------------------------------------------------------------------------------

Ifrit
Found: N/A
Ability: Hellfire
MP Cost: 30
Description: Ifrit is actually pretty useful if you're in a bad situation. He
             dashes across the screen, dealing around 1500-2500 damage to all
             enemies. Rydia automatically has this when she rejoins the party
             in Dwarven Castle.

------------------------------------------------------------------------------

Leviathan
Found: Land of Summons (defeat Asura first)
Ability: Tsunami
MP Cost: 50
Description: This summon isn't half bad, either. Leviathan will create a big
             tsunami wave, which goes over all enemies on the field. This deals
             around 2500-3200 damage to all enemies. It's useful, especially
             when you first obtain him.

------------------------------------------------------------------------------

Mind Flayer
Found: Mind Flayer (defeat the enemy; you have a rare chance of getting this)
Ability: Mind Blast
MP Cost: 18
Description: This summon isn't that good, but it's decent, I suppose. It
             attacks enemies to deal medium amounts of damage.

------------------------------------------------------------------------------

Odin
Found: Baron Castle (defeat Asura and Leviathan first)
Ability: Zantetsuken
MP Cost: 45
Description: When you summon Odin, he uses the Zantetsuken to attack all of the
             enemies. If it's successful, all enemies die instantly.

------------------------------------------------------------------------------

Ramuh
Found: N/A
Ability: Bolt of Judgement
MP Cost: 30
Description: Ramuh is basically just another Ifrit, only his attack is based on
             Lightning damage instead of Fire. He can be useful when you first
             get him, especially on water-type enemies. Rydia already has this
             summon when she rejoins the party in Dwarven Castle.

------------------------------------------------------------------------------

Shiva
Found: N/A
Ability: Diamond Dust
MP Cost: 30
Description: Shiva is basically the Ice-type version of Ifrit and Ramuh. She is
             useful for certain times when you first obtain her. Rydia already
             has this summon when she rejoins you in Dwarven Castle.

------------------------------------------------------------------------------

Sylph
Found: Sylvan Cave (help Yang first)
Ability: Whisperwind
MP Cost: 25
Description: When you use Sylph, it attacks all enemies, absorbing their HP.
             The entire party gets all of the HP back, exactly as much as the
             amount of damage was given to the enemy.

------------------------------------------------------------------------------

Titan
Found: N/A
Ability: Gaia's Wrath
MP Cost: 40
Description: Titan is actually pretty useful sometimes. His special move is
             basically just like Quake, but it's not quite as good. It hurts
             all enemies on the ground, and doesn't hurt your party. Rydia has
             this automatically when she rejoins the party in Dwarven Castle.

------------------------------------------------------------------------------


=============
XVII. Spells
=============

In this section, I will list all of the spells in the game, along with info
about what they do and such.


-----------
Black Magic
-----------

NOTE: Only Rydia, Tellah, Palom, and FuSoYa can cast Black Magic.


------------------------------------------------------------------------------

Fire
MP Cost: 5
Description: The most basic Fire-based spell. This spell causes minor Fire
             based damage. It's useful early in the game, but it later becomes
             a little obsolete.

------------------------------------------------------------------------------

Blizzard
MP Cost: 5
Description: The most basic Ice-based spell. This spell causes minor Ice-based
             damage. It's useful early in the game, but it later becomes a
             little obsolete.

------------------------------------------------------------------------------

Thunder
MP Cost: 5
Description: The most basic Lightning-based spell. This spell causes minor
             Lightning-based damage. It's useful early in the game, but it
             later becomes a little obsolete.

------------------------------------------------------------------------------

Sleep
MP Cost: 12
Description: When used, you can attempt to put the enemy to sleep. It's not
             always successful, though, and I don't really recommend using it
             that often.

------------------------------------------------------------------------------

Poison
MP Cost: 2
Description: This spell isn't really useful. When you use it, you damage the
             enemy, and you may poison the enemy. If poisoned, the enemy's HP
             slowly drains, but slowly, and not by much.

------------------------------------------------------------------------------

Fira
MP Cost: 15
Description: This is an upgrade to Fire. It causes decent Fire-based damage,
             and is useful when you get it, around half way through the game,
             usually. This'll hurt enemies in the couple of thousands.

------------------------------------------------------------------------------

Blizzara
MP Cost: 15
Description: This is an upgrade to Blizzard. It causes decent Ice-based damage,
             and is useful when you get it, around half way through the game,
             usually. This'll hurt enemies in the couple of thousands.

------------------------------------------------------------------------------

Thundara
MP Cost: 15
Description: This is an upgrade to Thunder. It causes decent Lightning-based
             damage, and is useful when you get it, around half way through the
             game, usually. This'll hurt enemies in the couple of thousands.

------------------------------------------------------------------------------

Pig
MP Cost: 1
Description: When used, there is a chance that the enemy will be turned into a
             Pig, but I don't recommend even using it. However, if someone is
             turned into a Pig, you can have a Black Magic user cast this on
             the piggified ally to return him/her to normal.

------------------------------------------------------------------------------

Stop
MP Cost: 15
Description: When used, there is a chance that the enemy will be stopped for a
             short amount of time. This means that the enemy will be unable to
             attack temporarily.

------------------------------------------------------------------------------

Bio
MP Cost: 20
Description: This is basically an upgrade to Poison, but it's not much better.
             It causes higher damage than Poison, and also has a chance to
             poison the enemy. It's still not really good, however.

------------------------------------------------------------------------------

Toad
MP Cost: 20
Description: When you use this, there is a chance that the enemy will be turned
             into a frog. I don't really recommend using it, though. However,
             if a party member is turned into a frog, you can have a Black
             Magic caster use this ability to turn the ally back to normal.

------------------------------------------------------------------------------

Quake
MP Cost: 30
Description: A powerful spell that causes Earth-based damage to all ground
             enemies. This spell does not work if the enemy is in the air,
             however. It's a useful spell, dealing damage in the couple of
             thousands or so.

------------------------------------------------------------------------------

Drain
MP Cost: 18
Description: When used, this ability drains the enemy's HP slightly. It's not
             by too much, however. I recommend conserving MP for other better
             Black Magic spells.

------------------------------------------------------------------------------

Warp
MP Cost: 4
Description: This can only be used outside of a battle. When used, it teleports
             you to the previous room you were in.

------------------------------------------------------------------------------

Firaga
MP Cost: 30
Description: This is an upgrade to Fira. It causes tons of Fire-based damage to
             one or all enemies. It's useful for when you get it, usually
             around near the end of the game.

------------------------------------------------------------------------------

Blizzaga
MP Cost: 30
Description: This is an upgrade to Blizzara. It causes tons of Ice-based damage
             to one or all enemies. It's useful for when you get it, usually
             around near the end of the game.

------------------------------------------------------------------------------

Thundaga
MP Cost: 30
Description: This is an upgrade to Thundara. It causes tons of Lightning-based
             damage to one or all enemies. It's useful for when you get it,
             usually around near the end of the game.

------------------------------------------------------------------------------

Break
MP Cost: 15
Description: This causes an enemy to become petrified, which means the enemy
             will be unable to move at all. It's not always successful, though,
             so I don't really recommend using it too often.

------------------------------------------------------------------------------

Osmose
MP Cost: 0
Description: When you use this, you steal a slight amount of an enemy's MP. It
             isn't that much, though. You're better off using an Ether.

------------------------------------------------------------------------------

Death
MP Cost: 35
Description: When used, there is a possibility that the enemy will be instantly
             killed. It costs a lot of MP, and it's not always successful, so I
             recommend using other Black Magic spells.

------------------------------------------------------------------------------

Tornado
MP Cost: 25
Description: A whirlwind is created, and if it's successful, the enemy's HP is
             brought down to single digits (for an example, 2 HP). This is very
             useful if the spell will actually work on the enemy.

------------------------------------------------------------------------------

Flare
MP Cost: 50
Description: This is the strongest single-target Fire spell in the game. When
             used, Fire energy builds up on the enemy, then it explodes all
             over the enemy, dealing around 8000-9999 damage every time. It may
             cost a lot of MP, but it's worth using on single-enemy battles.

------------------------------------------------------------------------------

Meteor
MP Cost: 99
Description: Despite this being the strongest spell in the entire game, it's
             not worth wasting 99 MP over. When used, it takes at least a whole
             minute before it is casted. Meteorites rain down on all enemies,
             and you're almost guaranteed to hurt all enemies 9999. You could
             do the same with Bahamut, though, which costs less MP.

------------------------------------------------------------------------------


-----------
White Magic
-----------

NOTE: Only Rydia (Child), Tellah, Rosa, Porom, and FuSoYa can cast White Magic.


------------------------------------------------------------------------------

Cure
MP Cost: 3
Description: The most basic healing spell in the game. It heals a minor amount
             of HP. It's useful early in the game, but it's useless once you
             learn Cura.

------------------------------------------------------------------------------

Hold
MP Cost: 5
Description: When used, the enemy has a slight chance of being paralyzed for a
             short time. You're better off using a rod that causes Paralysis,
             because it costs no MP.

------------------------------------------------------------------------------

Scan
MP Cost: 1
Description: This scans the enemy's HP, MP, and a weakness, if the enemy does
             have one. It's good to use on a boss, and it only costs 1 MP.

------------------------------------------------------------------------------

Slow
MP Cost: 14
Description: If it is successful, the enemy will be slowed down. The enemy
             won't get to attack as fast as it usually does.

------------------------------------------------------------------------------

Sight
MP Cost: 2
Description: You can only use this on the overworld, and outside of a battle.
             When this is used, the minimap is revealed. You can see your
             location, along with the location of other places.

------------------------------------------------------------------------------

Life
MP Cost: 8
Description: Revives a fallen party member. It only restores a slight amount of
             HP, however.

------------------------------------------------------------------------------

Protect
MP Cost: 9
Description: When used, this casts a protect barrier onto the ally. When the
             party member is attacked, the damage is reduced.

------------------------------------------------------------------------------

Cura
MP Cost: 9
Description: This is an upgrade to Cure. It recovers a decent amount of HP. It
             is useful for when you get it, which is soon after Cure, usually.

------------------------------------------------------------------------------

Silence
MP Cost: 6
Description: When used, there is a slight chance that the enemy will be muted,
             which means that the enemy cannot use any magic spells.

------------------------------------------------------------------------------

Berserk
MP Cost: 18
Description: If this is used on a party member, you have no control over the
             party member. The party member just attacks, but the damage is
             increased by double.

------------------------------------------------------------------------------

Teleport
MP Cost: 10
Description: This can only be used outside of battle, and inside a dungeon.
             When used, the party is teleported out of the dungeon, back onto
             the overworld.

------------------------------------------------------------------------------

Esuna
MP Cost: 20
Description: This spell is pretty useful. When used, it cures _all_ status
             ailments except for KO. It's pretty useful after fighting enemies
             like a Malboro.

------------------------------------------------------------------------------

Blink
MP Cost: 8
Description: Creates a second image of the party member, which increases the
             evasion and reduces the damage dealt. It wears off after a few
             attacks from an enemy, though.

------------------------------------------------------------------------------

Confuse
MP Cost: 10
Description: When you use this, there is a chance that you might confuse the
             enemy. It's not always successful.

------------------------------------------------------------------------------

Shell
MP Cost: 10
Description: This is almost the exact same thing as Protect. The only thing
             different is it reduces magical damage.

------------------------------------------------------------------------------

Mini
MP Cost: 6
Description: This spell is useless, really. When used, there's a chance that
             the enemy will be turned Mini. However, if another party member
             is Mini, you can use this on him/her to return the party member to
             a human.

------------------------------------------------------------------------------

Dispel
MP Cost: 12
Description: I actually like this spell. It removes any status effects from an
             enemy (such as Reflect, for an example).

------------------------------------------------------------------------------

Curaga
MP Cost: 18
Description: This is an upgraded version of Cura. It restores a ton of HP to a
             single party member, or the whole party.

------------------------------------------------------------------------------

Haste
MP Cost: 25
Description: When this is used, the command meter on the party member you used
             it on goes up faster.

------------------------------------------------------------------------------

Float
MP Cost: 8
Description: When you use this, your party member floats up in the air. You can
             use this on the whole party at once. With Float on, ground attacks
             will have no effect on you (like Quake).

------------------------------------------------------------------------------

Reflect
MP Cost: 30
Description: Reflect allows a magic attack to be reflected back at the enemy.
             Be careful when using Cure spells on the entire party, because
             Reflect will cause one Cure to heal the enemy.

------------------------------------------------------------------------------

Curaja
MP Cost: 40
Description: This is the best cure spell there is. It heals extreme amounts of
             HP (like 2300 to the entire party, and over 4000 to one member).

------------------------------------------------------------------------------

Full-Life
MP Cost: 52
Description: When this is used on a fallen party member, the party member's HP
             is restored to full.

------------------------------------------------------------------------------

Holy
MP Cost: 46
Description: This is basically White Mages version of Flare, and it's the only
             damaging White Magic spell in the game. It hurts about 8000-9999,
             just as much as Flare does.

------------------------------------------------------------------------------


----------
Twin Magic
----------

NOTE: Only Palom and Porom together can use the Twin ability.


------------------------------------------------------------------------------

Comet
MP Used: 10
Requirements: N/A
Description: Sends down rains of stars to attack all enemies. It deals minor
             non-elemental damage.

------------------------------------------------------------------------------

Pyro
MP Used: 10
Requirements: N/A
Description: This is basically a mini version of Flare. It explodes on a single
             enemy, dealing a lot of damage.

------------------------------------------------------------------------------

Double Meteor
MP Used: 10
Requirements: Twin Stars (equip on Palom and Porom; get it from their trial)
Description: This takes absolutely forever to charge up. It's just Meteor with
             a less MP cost (err, _much_ less). Deals about 9999 damage to all
             enemies on the field.

------------------------------------------------------------------------------


=============
XVIII. Shops
=============

In this section, I will list all of the shops in the game, along with info
with the prices and such.


-----
Baron
-----


------------------------------------

Item Shop:

Potion - 30 Gil
Phoenix Down - 100 Gil
Gold Needle - 400 Gil
Maiden's Kiss - 60 Gil
Eye Drops - 30 Gil
Antidote - 40 Gil
Tent - 100 Gil
Gysahl Greens - 50 Gil

------------------------------------

Weapon Shop (unlock with Baron Key):

Thunder Rod - 700 Gil
Healing Staff - 480 Gil
Fire Claw - 350 Gil
Ice Claw - 450 Gil
Thunder Claw - 550 Gil

------------------------------------

Armor Shop (unlock with Baron Key):

Twist Headband - 450 Gil
Kenpogi - 4000 Gil
Silver Armlet - 650 Gil

------------------------------------


-----
Kaipo
-----


------------------------------------

Item Shop:

Potion - 30 Gil
Phoenix Down - 100 Gil
Gold Needle - 400 Gil
Maiden's Kiss - 60 Gil
Eye Drops - 30 Gil
Antidote - 40 Gil
Tent - 100 Gil
Gysahl Greens - 50 Gil

------------------------------------

Weapon Shop:

Rod - 100 Gil
Staff - 100 Gil
Bow - 220 Gil
Iron Arrow - 10 Gil

------------------------------------

Armor Shop:

Leather Cap - 100 Gil
Clothes - 50 Gil
Leather Garb - 200 Gil
Iron Armlet - 100 Gil

------------------------------------


------------
Fabul Castle
------------


------------------------------------

Item Shop:

Potion - 30 Gil
Phoenix Down - 100 Gil
Gold Needle - 400 Gil
Maiden's Kiss - 60 Gil
Eye Drops - 30 Gil
Antidote - 40 Gil
Tent - 100 Gil
Gysahl Greens - 50 Gil

------------------------------------

Weapon Shop:

Fire Claw - 350 Gil
Ice Claw - 450 Gil
Thunder Claw - 550 Gil

------------------------------------

Armor Shop:

Demon Helm - 980 Gil
Demon Armor - 3000 Gil
Demon Gloves - 800 Gil

------------------------------------


-------
Mysidia
-------


------------------------------------

Item Shop:

Potion - 30 Gil
Hi-Potion - 150 Gil
Phoenix Down - 100 Gil
Gold Needle - 400 Gil
Echo Herbs - 50 Gil
Antidote - 40 Gil
Tent - 100 Gil
Cottage - 500 Gil

------------------------------------

Weapon Shop:

Ice Rod - 220 Gil
Flame Rod - 380 Gil
Healing Staff - 480 Gil
Holy Arrow - 20 Gil
Crossbow - 700 Gil

------------------------------------

Armor Shop:

Wizard's Hat - 700 Gil
Gaia Gear - 500 Gil
Silver Armlet - 650 Gil
Light Shield - 700 Gil
Light Helm - 4000 Gil
Knight's Armor - 8000 Gil
Gauntlets - 3000 Gil

------------------------------------


-----
Troia
-----


------------------------------------

Item Shop:

Potion - 30 GP
Phoenix Down - 100 Gil
Gold Needle - 400 Gil
Maiden's Kiss - 60 Gil
Eye Drops - 30 Gil
Antidote - 40 Gil
Tent - 100 Gil
Gysahl Greens - 50 Gil

------------------------------------

Weapon Shop:

Wooden Hammer - 80 Gil
Great Bow - 2000 Gil
Fire Arrow - 30 Gil
Ice Arrow - 30 Gil
Thunder Arrow - 30 Gil

------------------------------------

Armor Shop:

Leather Cap - 190 Gil
Feathered Cap - 330 Gil
Clothes - 50 Gil
Leather Garb - 200 Gil
Ruby Ring - 1000 Gil

------------------------------------


----
Mist
----


------------------------------------

Item Shop:

Potion - 30 Gil
Phoenix Down - 100 Gil
Gold Needle - 400 Gil
Maiden's Kiss - 60 Gil
Eye Drops - 30 Gil
Antidote - 40 Gil
Tent - 100 Gil
Gysahl Greens - 50 Gil

------------------------------------

Weapon Shop:

Whip - 3000 Gil
Dancing Dagger - 5000 Gil

------------------------------------

Armor Shop:

Bard's Tunic - 70 Gil

------------------------------------


-------
Mythril
-------


------------------------------------

Item Shop:

Maiden's Kiss - 60 Gil
Mallet - 80 Gil
Diet Food - 100 Gil

------------------------------------

Weapon Shop:

Mythril Staff - 4000 Gil
Mythril Knife - 3000 Gil
Mythril Hammer - 8000 Gil
Mythril Sword - 6000 Gil

------------------------------------

Armor Shop:

Mythril Shield - 1000 Gil
Mythril Helmet - 3000 Gil
Mythril Armor - 17000 Gil
Mythril Glove - 2000 Gil

------------------------------------


-----
Agart
-----


------------------------------------

Item Shop:

Potion - 30 Gil
Phoenix Down - 100 Gil
Gold Needle - 400 Gil
Maiden's Kiss - 60 Gil
Eye Drops - 30 Gil
Antidote - 40 Gil
Tent - 100 Gil
Gysahl Greens - 50 Gil

------------------------------------

Weapon Shop:

Rod - 100 Gil
Staff - 160 Gil
Spear - 60 Gil
Boomerang - 3000 Gil
Bow - 220 Gil
Crossbow - 770 Gil
Iron Arrow - 10 Gil
Holy Arrow - 20 Gil

------------------------------------

Armor Shop:

Iron Shield - 100 Gil
Iron Helm - 150 Gil
Iron Armor - 600 Gil
Iron Gloves - 130 Gil
Iron Armlet - 100 Gil

------------------------------------


--------------
Dwarven Castle
--------------


------------------------------------

Item Shop:

Gold Needle - 400 Gil
Maiden's Kiss - 60 Gil
Mallet - 80 Gil
Diet Food - 100 Gil
Echo Herbs - 50 Gil
Eye Drops - 30 Gil
Antidote - 40 Gil
Cross - 100 Gil

Phoenix Down - 100 Gil
Potion - 30 Gil
Hi-Potion - 150 Gil
Tent - 100 Gil
Cottage - 500 Gil
Dwarven Bread - 100 Gil
Gysahl Greens - 50 Gil
Remedy - 5000 Gil

------------------------------------

Weapon Shop:

Dwarf Axe - 15000 Gil
Great Bow - 2000 Gil
Dark Arrow - 40 Gil
Flame Sword - 14000 Gil
Fire Lance - 11000 Gil

------------------------------------

Armor Shop:

Fire Shield - 1250 Gil
Flame Mail - 30000 Gil
Sage's Miter - 2000 Gil
Sage's Surplice - 1200 Gil
Rune Armlet - 2000 Gil

------------------------------------


-------------
Cave of Eblan
-------------


------------------------------------

Item Shop:

Gold Needle - 400 Gil
Maiden's Kiss - 60 Gil
Mallet - 80 Gil
Diet Food - 100 Gil
Echo Herbs - 50 Gil
Eye Drops - 30 Gil
Antidote - 40 Gil
Cross - 100 Gil

------------------------------------

Weapon Shop:

Power Staff - 2000 Gil
Ice Brand - 26000 Gil
Ice Lance - 26000 Gil
Kunai - 4000 Gil
Boomerang - 3000 Gil
Killer Bow - 3000 Gil
Poison Arrow - 70 Gil

------------------------------------

Armor Shop:

Ice Shield - 10000 Gil
Ice Armor - 36000 Gil
Black Robe - 10000 Gil

------------------------------------


-----
Tomra
-----


------------------------------------

Item Shop:

Gold Needle - 400 Gil
Maiden's Kiss - 60 Gil
Mallet - 80 Gil
Diet Food - 100 Gil
Echo Herbs - 50 Gil
Eye Drops - 30 Gil
Antidote - 40 Gil
Cross - 100 Gil

Phoenix Down - 100 Gil
Potion - 30 Gil
Hi-Potion - 150 Gil
Tent - 100 Gil
Cottage - 500 Gil
Dwarven Bread - 100 Gil
Gysahl Greens - 50 Gil
Remedy - 5000 Gil

------------------------------------

Weapon Shop:

Ahura - 7000 Gil
Chain Whip - 6000 Gil
Ogrekiller - 45000 Gil
Killer Bow - 3000 Gil
Silence Arrow - 100 Gil

------------------------------------

Armor Shop:

Diamond Shield - 15000 Gil
Diamond Helm - 10000 Gil
Diamond Armor - 40000 Gil
Diamond Gloves - 5000 Gil
Gold Hairpin - 20000 Gil
Diamond Armlet - 4000 Gil

------------------------------------


---------------
Kokkol's Smithy
---------------


------------------------------------

Weapon Shop:

Shuriken - 20000 Gil
Fuma Shuriken - 50000 Gil
Yoichi Arrow - 140 Gil

------------------------------------


---------------
Land of Summons
---------------


------------------------------------

Item Shop:

Gold Needle - 400 Gil
Maiden's Kiss - 60 Gil
Mallet - 80 Gil
Diet Food - 100 Gil
Echo Herbs - 50 Gil
Eye Drops - 30 Gil
Antidote - 40 Gil
Cross - 100 Gil

Phoenix Down - 100 Gil
Potion - 30 Gil
Hi-Potion - 150 Gil
Tent - 100 Gil
Cottage - 500 Gil
Dwarven Bread - 100 Gil
Gysahl Greens - 50 Gil
Remedy - 5000 Gil

------------------------------------

Weapon Shop:

Whip - 3000 Gil
Chain Whip - 6000 Gil
Blitz Whip - 10000 Gil
Kotetsu - 11000 Gil
Fairy Rod - 5000 Gil
Kinesis Staff - 7000 Gil
Angel Arrow - 110 Gil

------------------------------------

Armor Shop:

Aegis Shield - 20000 Gil
Light Robe - 30000 Gil

------------------------------------


---------------
Hummingway Cave
---------------


------------------------------------

Item Shop:

Hi-Potion - 150 Gil
Phoenix Down - 100 Gil
Ether - 10000 Gil
Dry Ether - 50000 Gil
Elixir - 100000 Gil
Cottage - 500 Gil
Bestiary - 980 Gil
Gysahl Whistle - 20000 Gil

------------------------------------


=======================
XX. Secrets & Glitches
=======================

In this section, I will list all of the secrets and glitches in the game that I
know about, along with information about how to do them and such.


-------
Secrets
-------


Secret #1 - Soft Reset
----------------------

Nearly every game has a way to reset the game via mashing buttons, and this one
does too. Simply hold Start, Select, A, and B at the same time to reset the
game quickly.


Secret #2 - Music Player
------------------------

To unlock the Music Player, beat the game once with any party (in other words,
defeat Zeromus once). After the credits, you'll be given the option to save
your game. Do so, and then go back to the title screen. Select "Extra", and
then the Music Player option will be available.


Secret #3 - The Lunar Ruins
---------------------------

You unlock this new dungeon the same way you do the Music Player. Simply beat
the game once, with any party. Then, after the credits, you'll see a short
scene of something opening up on the Moon. This is the Lunar Ruins.


Secret #4 - Developer's Team Office
-----------------------------------

In the Dwarven Castle, head to the Weapon/Armor Shop. In between the Weapon and
Armor Shop desks, there is an entrance. Go through it, and you'll be in a room
with a single dwarf. Head all the way east, and step on the crack. Head right
to enter a secret area. At the end of that area, there are stairs leading to
the Developer's Team room. Inside, there are several game developers that you
can speak to. It's actually a pretty cool room.


Secret #5 - Re-attempt the Trials in Lunar Ruins
------------------------------------------------

After each trial you complete in the Lunar Ruins, you get a Grimoire item for
defeating one of the Lunar bosses. If you use the Grimoire item of the party
member's trial you wish to re-enter (for an example, use Grimoire LT if you
want to re-enter Yang's trial), you can re-enter the door and redo the trial
over again.


Secret #6 - Getting the Adamant Armor
-------------------------------------

First, go to the Lunar Subterrane, the last level in the game. Head to the
small room that's shaped like a backwards L, with a single chest in the corner
of the room. In this room, you have a 1/64 chance of finding the Flan Princess
enemy, the rarest enemy in the game. If you do manage to find the enemies, you
have a 1/64 chance of finding the Pink Tail item from them, which is the rarest
item in the game. If you manage to obtain it, take it to the Adamant Grotto via
the hovercraft, near the town of Mythril. Show the boy the Pink Tail, and he'll
give you the Adamant Armor, the best armor in the entire game. Anyone can equip
it, on top of that!

If you want to find a Flan Princess instantly, then go to that room in the
Lunar Subterrane, and use a Siren item. This will call the rarest enemy in that
room, which is the Flan Princess for that room. You'll find a group of Flan
Princesses for each Siren item you use.



--------
Glitches
--------


Glitch #1 - Psycho Edward
-------------------------

This is a lot like the Psycho Cyan glitch from Final Fantasy III. To execute
the glitch, start by entering a battle with Edward in your party. Get him down
to critical status (just use Tornado), and then he'll begin to Hide. When he
reappears, quickly cast Berserk on him. He'll hide again, and when he returns,
he will constantly attack. Foes cannot hurt him at all, and you cannot heal
him, even if you heal the whole party. That's the only downside.


Glitch #2 - Equip Rydia (Adult) with Staves
-------------------------------------------

Normally, adult Rydia cannot equip Staves anymore. They're normally for White
Mages. However, go to her trial in the Lunar Ruins. She turns to a child again.
Take advantage of this by equipping her with a Staff. Then, complete her trial
with that Staff equipped. When the trial is completed, she'll turn back into an
adult, but she'll still have that Staff equipped. If you unequip it, she cannot
re-equip it unless you go to her trial, and do the glitch over again.


------------------------------------------------------------------------------


================================
XXI. Frequently Asked Questions
================================

In this section, I will list the most commonly asked questions regarding this
game. Before emailing me with a question, please refer to this very section
first, and see if your question is already answered! Thank you.


------------------------------------------------------------------------------

Q: What's the best way to find a Flan Princess?


A: See the Secrets & Glitches section above. Secret #6.

------------------------------------------------------------------------------

Q: Help! I can't defeat Zeromus! Any tips?


A: See the Bosses section for my strategy on defeating him. Make sure your
   party is at least Level 55-60 before taking him on.

------------------------------------------------------------------------------

Q: I need help with a certain trial in the Lunar Ruins. Help?


A: See the Lunar Ruins section of this guide. I have a detailed walkthrough on
   each of the character's trials.

------------------------------------------------------------------------------

Q: Why don't you list any of the Floor of Rememberance floors for the ruins?


A: I originally planned to, but decided that it would take entirely too much
   work. So I decided to scrap the idea, since the floors are completely
   random. I may do it one day, but don't count on it.

------------------------------------------------------------------------------


=================
XXII. Email Info
=================

If you wish to email me about this guide, whether it be a comment or a typo,
or even a big error in the guide, then email me at my email listed at the top
of this guide. For those who are lazy, my email is ganonpuppet@yahoo.com. Email
me there, and I'll add whatever it is I missed, or fix whatever it is I messed
up on as soon as possible. Please make the subject something to do with the
game (such as "Final Fantasy IV Advance Guide"), so I'll know that your email
isn't spam.


------------------------------------------------------------------------------


===============
XXIII. Credits
===============

Credits go to you for reading this guide.
Credits go to me for taking the time to write this guide.
Credits go to SquareEnix for porting this amazing game, and adding new features
              to it, even.
Credits go to fedaykin125 for pointing out an alternate strategy for the battle
              with the Behemoths. Thanks!


------------------------------------------------------------------------------


=================
XXIV. Copyrights
=================

Do not copy this guide without my permission. If you attempt to do that
without my permission, you will be in trouble with the law. For permission,
email me at my email adress listed at the top of this guide, I may say yes, I
may say no, it depends. This guide is a Copyright (c) 2007, and was created by
Jesse Winstead. All rights reserved. The following sites have been allowed to
use this guide:

http://www.gamefaqs.com/
http://www.neoseeker.com/
http://www.ign.com/
http://www.1up.com/
http://www.press-startgaming.com/
http://www.supercheats.com/


End Of File.


------------------------------------------------------------------------------