hide results

    FAQ/Walkthrough by Super Slash

    Version: 1.1 | Updated: 11/03/07 | Search Guide | Bookmark Guide

                                            Final Fantasy IV Advance
                                                FAQ/Walkthrough
                                                By: Super Slash
                                                 Version: 1.1
                                          Email: ganonpuppet@yahoo.com
                                          ----------------------------
    
    
    
    
    
    
    
                                        ===================
                                          VERSION HISTORY
                                        ===================
    
                                       v 1.1 - Updated the Behemoth strategy
                                       v 1.0 - Submitted the guide
    
    
    
    NOTE: To find what you're looking for, hold Ctrl and press F (Apple for Macs),
          and type in, for example "V. Walkthrough", without the quotations. Do
          this for any section you may be looking for.
    
    
                                           
                                         TABLE OF CONTENTS
                                        -------------------
    
                                     I.........Story
                                    II.........Controls
                                   III.........Game Basics
                                    IV.........Characters
                                     V.........Walkthrough
                                    VI.........Bosses
                                   VII.........The Lunar Ruins
                                  VIII.........Weapons
                                    IX.........Shields
                                     X.........Head Gear
                                    XI.........Armors
                                   XII.........Gauntlets
                                  XIII.........Items
                                   XIV.........Enemies
                                    XV.........Ninjutsu Abilities
                                   XVI.........Summons
                                  XVII.........Spells
                                 XVIII.........Shops
                                    XX.........Secrets & Glitches
                                   XXI.........Frequently Asked Questions
                                  XXII.........Email Info
                                 XXIII.........Credits
                                  XXIV.........Copyrights
    
    
    
    =========
    I. Story
    =========
    
    The story is about a Dark Knight named Cecil, who is a member of the Red Wings.
    He and his men on the airship are on a trip to Baron Castle, so they can go and
    steal the crystal. Later in the game, Cecil stops commanding the Red Wings, and
    becomes a Paladin and casts out the darkness within him. Before he becomes a
    Paladin, he meets a person named Golbez, face-to-face. Golbez plans to steal
    all of the crystals to open the pathway to the Moon. It is said that the Moon
    has an awesome power on it, and thus, Golbez' mission is to reach the Moon.
    
    
    ------------------------------------------------------------------------------
    
    
    =============
    II. Controls
    =============
    
    "A" Button: Confirms stuff, flips through dialogue, examines stuff.
    
    "B" Button: Cancels stuff.
    
    "L" Button: Hold this and the R Button down to attempt to run away from battle.
                This also switches the person who is walking in towns. This also
                allows you to go to the next character on the Magic/Equipment
                screen and such.
    
    "R" Button: Hold this and the L Button down to attempt to run away from battle.
                This also switches the person who is walking in towns. This also
                allows you to go to the next character on the Magic/Equipment
                screen and such.
    
    "Start" Button: Pauses the game in-battle, and brings up the menu outside of
                    battle.
    
    "Select" Button: Does nothing.
    
    D-Pad: Moves character. Press Left or Right on the D-Pad in battle (make sure
           you have the cursor on the last enemy in the battle), depending on what
           side the enemy's on. This allows you to attack all enemies at once, but
           only if you're using Black Magic. This also applies to using healing
           spells on the entire party.
    
    
    ------------------------------------------------------------------------------
    
    
    =================
    III. Game Basics
    =================
    
    If this is your first time playing an RPG or a Final Fantasy game, I suggest
    reading this section first. In this section, I will explain the basic aspects
    of the game (stuff like how the battle system works, what the options on the
    menu are for, what status effects there are, etc.).
    
    
    ==========================
    The Menu Outside of Battle
    ==========================
    
    
    Item
    ----
    
    This shows the current items you have in your inventory. Press A to select an
    option (such as Use, after pressing B). If you click Use, you can select an
    item. Press A to choose an item (however, items that are greyed out cannot be
    used). When you select a recovery item (such as a Potion), choose a party
    member to use it on, and press A to use it on that party member. This stuff is
    all pretty simple, though, and I don't even know why I'm explaining it. The
    other two options in the Item menu are Sort, and Trash. If you select Sort, all
    of the items in your inventory automatically get sorted. Trash allows you to
    select an item (except for Key Items) to throw away.
    
    
    Magic
    -----
    
    Again, this is pretty self-explanatory. Select this to bring up a cursor.
    Select a party member to bring up the Magic menu (however, people like Cecil
    and Kain cannot learn magic). The Magic menu shows the spells the party member
    currently has. You learn magic spells by leveling up. There are three different
    types of magic spells: White Magic, Black Magic, and Support magic (although
    the Support spells are in the White Magic category). Rydia, Rosa, Palom, Porom,
    Cecil (Paladin only), and FuSoYa can use magic.
    
    
    Equipment
    ---------
    
    On the Equipment menu, you can equip your party members (obviously). You can
    equip a weapon, a shield, a helmet, an armor, and a guantlet. Another option on
    the Equipment screen is Best Equip. Select this to equip the best possible
    equipment you have thus far. That about covers up the Equipment Screen.
    
    
    Status
    ------
    
    This screen shows all of the party member's status. Namely Strength, Agility,
    Stamina, Intellect, Spirit, Attack, Precision, Defense, Evasion, Magic Defense,
    and Magic Evasion. Also, if you press A, it switches to your current equipment,
    where you can see what you currently have equipped. On the Status Screen, you
    can also see the character's name, level, HP, MP, total EXP gained, and how
    much EXP you need until the next level.
    
    
    Order
    -----
    
    If you select this option, you can move the position of the character (for an
    example, if Cecil is at the very bottom, you can move him to a different spot).
    As far as I know, positions of your party members does not affect anything.
    
    
    Row
    ---
    
    When you select this, all of the characters in your party move to the opposite
    row (so, for an example, if Cecil is in the back row and Kain is in the front,
    selecting this option would make Cecil go in the front row and Kain go in the
    back row). Rows affect how much damage you'll deal and take, but you deal the
    same amount of damage with magic even if you're in the back row. So, if you're
    in the back row, you'll deal less damage, but you'll also take less damage. It
    is recommended that you leave a magic user in the back row, and fighters in the
    front row.
    
    
    Config
    ------
    
    This screen has a lot of options which change stuff in-battle and such. The
    first option you can change is the Battle Mode. It's on Wait, by default. Wait
    allows you to be able to choose what magic spells or items that you want to use
    without enemies attacking you. This is recommended for beginners. Active means
    that the fight goes on, and enemies can attack you, even if you're choosing
    magic spells and such to use. The next option is Battle Speed. By default, it
    is on 3. If you change the battle speed, this determines how quick your party
    member's bar goes up and such. The other option is the Battle Message. It is
    also on 3 by default.
    
    Changing it results in how slow/fast the messages will come up in-battle. The
    next option is the B Button Dash. By default, it is on. With it on, you run
    automatically without having to hold B as you walk. With it off, you simply
    walk without holding the B button, and you have to hold B to run. The next
    option is the Cursor Position. It is automatically on Default. It's a little
    hard to explain this, but if you put it on Keep, the cursor will always appear
    in the assigned location. The next option is the Window Color. When you select
    this, you can edit the Red, Green, and Blue bar to edit the color of the battle
    window and such.
    
    By default, Red and Green are on 0, while Blue is on 5. Editting them results
    in the window color changing. And the final option in the Config Menu is the
    Beastiary. Selecting this brings up a list of every monster you've killed in
    the game. There are 253 in all.
    
    
    Quicksave
    ---------
    
    This is a new option to Final Fantasy IV. When you select this, you have the
    option to save and quit your game immediately. This option is really useful if
    you're not at a save point anywhere. However, the downside is that you still
    cannot use Tents or anything like that; you still have to find a normal save
    point or be on the overworld to use those.
    
    
    Save
    ----
    
    This option is greyed out unless you're on the overworld, or you're on a Save
    Point. When you are on the overworld or are on a Save Point, you can select
    this option and save your current game. Also, while this option isn't greyed
    out, you can use Tents and Cabins to refill your entire party's HP/MP. Be sure
    to save your game at any given chance, because you never know when your whole
    party might die!
    
    
    Gil
    ---
    
    Pretty self-explanatory. At the very bottom-right corner of the screen shows
    your current amount of Gil. Gil is your money in Final Fantasy IV. You start
    the game with 0 Gil, however. You obtain some by selling items and by fighting
    enemies throughout the game.
    
    
    ===============
    Battle Overview
    ===============
    
    The battle system is quite simple, actually, but I'll explain it here anyway,
    for those of you who are new to the Final Fantasy series.
    
    
    Fight
    -----
    
    The basic command in the game. Select this option to attack with the weapon you
    currently have equipped. If you don't have a weapon equipped, you attack using
    your fists instead.
    
    
    Dark
    ----
    
    Only Cecil as a Dark Knight can use this. When you use it, Cecil sacrifices his
    own HP to cause damage to some enemies. It's not very powerful, however, and
    you are probably better off using his normal attack.
    
    
    Aim
    ---
    
    Only useable by Rosa, and only if she has a bow and arrow weapon equipped. When
    you use this, there is a 100% chance of hitting an enemy with the bow, and it
    is also slightly more powerful than a normal Fight command. As I said, you can
    only use this option when a bow and arrow is equipped.
    
    
    Jump
    ----
    
    Only Kain can use this command. It's actually pretty useful, too. When you use
    it, Kain jumps in the air for a short time. When he comes back down, he causes
    lots of damage to the enemy. This command is especially recommended for boss
    battles, because he can cause tons of damage if he has a good enough weapon
    equipped on him.
    
    
    Bluff
    -----
    
    Only Palom can use this. When you use it, Palom uses a turn to increase his
    Magic Power slightly. It's not something that will make you hurt a buttload
    more, but it does increase the power of his magic attacks a bit.
    
    
    Cover
    -----
    
    Only useable by Cecil, as a Paladin. When you use this, Cecil will go in front
    of a party member being attacked, and Cecil will take the damage instead of the
    party member that was being attacked. He has a slight chance to automatically
    use this if a party member in critical condition is being attacked (critical
    condition, as in, very low HP).
    
    
    Pray
    ----
    
    Only useable by Rosa. This is sort of like Edward's Heal ability. When you use
    it, Rosa attempts to heal the party slightly. In my personal opinion, you
    could just use a Cure spell to heal the party. But I guess this is an alternate
    option if you've ran out of MP. However, take note that this ability isn't
    always successful.
    
    
    Cry
    ---
    
    Only Porom can use this ability. When you use it with her, you have a better
    chance of being able to run away. This is another rather useless ability in the
    game. It's better to just keep trying to run away than to waste a turn to use
    this ability.
    
    
    Twin
    ----
    
    Palom and Porom together can use this ability. It's actually quite useful for
    the beginning of the game (as in, when you first get Palom and Porom as party
    members). They have a 50% chance of doing two attacks: either Comet, or a
    bigger, better spell called Pyro. Pyro is actually quite good, and hurts a good
    bit in the beginning. However, the downside is that this makes Palom and Porom
    both use their turns at the same time, and it takes forever to charge up before
    they use this move.
    
    
    Hide
    ----
    
    Only Edward can use this. It's actually pretty useless, however. When you use
    it, Edward wastes a turn to run out of the battle for a short time. While he's
    away, no enemy in the battle can attack him. He comes back shortly after,
    however. Edward will automatically do this if he is in critical condition, and
    he won't stop until you cure him (if you ever get a chance to cure him). This
    ability is one of the most useless ones in the whole game, in my opinion.
    
    
    Heal
    ----
    
    Another ability that only Edward can use. When you use this, Edward uses some
    Potions to heal the party. It doesn't heal that much, though. It would probably
    be better if you just used a natural Potion, instead of using this command. The
    good side is that it bypasses Reflect, but other than that, I'd recommend just
    using a normal Potion or some White Magic for healing.
    
    
    Sing
    ----
    
    Yet another one of Edward's abilities. This ability can cause random status
    effects on an enemy, but it isn't always successful. It can be useful at times,
    though, but any fighter (like Cecil) can easily end the battle anyway,
    
    
    Kick
    ----
    
    This ability is only useable by Yang. When you use it, Yang kicks all of the
    enemies in the battle to deal some split damage. It kinda sucks, but it IS a
    little useful for certain fights (such as the fight with MomBomb, where you
    first meet Yang).
    
    
    Power
    -----
    
    Another ability only useable by Yang. This ability allows Yang to charge up for
    a minorly powerful attack. It's a little more useful than Kick, but it's still
    not all that great. Yang is better with the normal Fight command overall, so it
    isn't really worth it to use this.
    
    
    Gird
    ----
    
    This is Yang's third ability. When used, Yang will use a turn to increase his
    defense by double. It's pretty useful, to tell you the truth. Use it if you're
    in a hard boss battle, or if you just want to increase your defense.
    
    
    Recall
    ------
    
    Only Tellah can use this ability, and only early in the game. When you use it,
    he uses a random spell that he forgot. This can be useful if he uses a good
    spell, but it's the most useful for just normal fights. I don't really
    recommend using it on boss battles.
    
    
    White Magic
    -----------
    
    Useable by Rydia (child only), Tellah, Rosa, Porom, and FuSoYa. White Magic
    spells are basically support spells, but there are also some that inflict bad
    status effects on enemies and bosses. White Magic is pretty much essential
    throughout the whole game, unless you want to go about using Potions for the
    whole game.
    
    
    Black Magic
    -----------
    
    Usable by Rydia, Tellah, Palom, and FuSoYa. This is basically the opposite of
    White Magic; it's spells like Fire, Blizzard, and Thunder. Rather than causing
    status effects or healing someone, Black Magic spells are spells that damage
    the enemy you're battling. Black Magic is just as important as White Magic
    throughout the course of the game.
    
    
    Study
    -----
    
    Only Cid can use this ability. This is basically a Scan ability for this game.
    Use this ability, and Cid will scan the enemy's stats. You will even find the
    weakness of the enemy, if it has one. Overall, this is a pretty useful command.
    
    
    Ninjutsu
    --------
    
    Only useable by Edge. This is basically how Edge can cast magic (and the only
    way, at that). He can learn several Ninjutsu abilities by level, and certain
    ones do certain things (see the Ninjutsu Abilities section of the guide to see
    what they are, and what level he learns them at). This is a useful ability, but
    his Throw command is even better.
    
    
    Steal
    -----
    
    Only useable by Edge. This command is pretty self-explanatory. When you use it,
    Edge will attempt to steal an item from the enemy. This can work on bosses, as
    well, but you have a better chance of stealing an item from a normal enemy.
    Certain enemies carry good things. However, there is a downside to this. If it
    says that Edge got caught, he will lose some HP, so take note of that.
    
    
    Regen
    -----
    
    This ability is only useable by FuSoYa. It's rather useless, however. When you
    use this, FuSoYa casts a healing spell on the chosen party member. That member
    will regain very little HP every turn, but it's not that much. This ability is
    not that useful; a Cure spell works much better.
    
    
    Hit Points
    ----------
    
    Anybody who has played any RPG (turn-based or otherwise) will know what Hit
    Points (HP) are. Hit Points are your party member's health in the game. Their
    HP increases as you level up. When enemies attack you, you lose HP. Use an item
    or a Cure spell to recover some HP. If a party member's HP reaches zero, that
    party member falls. If all party members fall in battle, you get a Game Over,
    and have to start the game from the spot you previously saved the game at.
    Using a Tent/Cottage will restore your HP. Also, a Cottage revives any fallen
    party members.
    
    
    Magic Points
    ------------
    
    This is another obvious aspect in the game, and anyone who has played an RPG
    will know what Magic Points (MP) are, too. Magic Points are basically just like
    Hit Points. Only people with magic spells have MP. Each time you use a magic
    spell, your MP goes down. If it reaches zero or a number like ten, use an Ether
    or some other item to recover your MP! MP is really important throughout this
    game, and you'll find yourself using it often. Using a Tent/Cottage will
    restore your MP.
    
    
    Command Meter
    -------------
    
    You can see this go up (only if your Battle Mode is set to Active) during a
    battle. When it gets full, the party member who's bar got full will get a turn.
    Then, you can use a command, and the meter gets empty, then refills. This is a
    very basic thing regarding Final Fantasy games, and anyone who has played a
    Final Fantasy game will know how the Command Meter works.
    
    
    Running Away
    ------------
    
    Running away isn't always a bad choice in this game. During a battle, hold the
    L and R buttons to begin running away. Keep them held, and you may or may not
    run away. However, take note that you cannot run from a boss battle under any
    circumstances. There is a downside to this, though: sometimes you lose Gil from
    running away.
    
    
    Defending
    ---------
    
    Defending isn't too useful, but it can be if you don't want to attack with that
    party member, for whatever reason. On any party member's turn, if you press
    Right on the D-Pad, an option to Defend will appear. If you select this option,
    the party member will use his/her turn to defend his/herself. While in this
    state, any enemy that attacks the defending party member with physical attacks
    will not hurt as much as normal. The damage is reduced, in other words. But
    take note that magic attacks will hurt the same as if you weren't defending.
    
    
    Change
    ------
    
    During a battle, when a party member's turn comes up, press Left on the D-Pad
    to reveal the Change option. Select this to make all party members that are in
    the front row go in the back row, and to make all party members that are in the
    back row go in the front row.
    
    
    Experience Points
    -----------------
    
    Experience points are required in order to gain levels in this game (also known
    as EXP). EXP is gained in every battle in the game, whether it be a small or a
    large amount. After a party member gains a certain amount of EXP, he/she levels
    up. The higher your level is, the more EXP you will need to gain a level. You
    have to level up in this game in order to stand a chance against enemies/bosses
    in the future.
    
    
    Attack from Behind
    ------------------
    
    During normal battles (this does not apply to boss battles), the enemies can
    attack you from a few ways. This is one of them. When your party is attacked
    from behind, your party is on the left side, while the enemies are on the right
    side. Also, when you're attacked from behind, you deal less damage than you
    normally would. However, you also take less damage than normal.
    
    
    Ambushed
    --------
    
    This is another way enemies can attack you. They can attack from either the
    west or east side of the screen. Regardless, you normally get the first turn,
    but when you get ambushed, the enemies always get to attack first.
    
    
    Preemptive Strike
    -----------------
    
    This is the best way that enemies can attack you. Because, you get a free turn
    with every party member at the start of the battle. After a few seconds, the
    enemies will attack.
    
    
    
    ==============
    Status Effects
    ==============
    
    Throughout the course of the game, many enemies and bosses will use negative
    status effect spells on you. This can get really annoying, so if it happens,
    use an item or spell to cure it as fast as possible! I will list all of the
    negative and positive status effects in the game below.
    
    
    Poison
    ------
    
    Probably one of the most annoying status effects in the game. When Poison is
    cast upon a party member, he/she takes damage each turn. It can be a lot, too,
    so watch out. Also, if a battle ends with a party member poisoned, when you
    walk/run, the poison will take affect on the party member. If you get poisoned,
    be sure to use an Antidote as soon as you can to cure it. Tents/Cottages also
    cure Poison.
    
    
    Confusion
    ---------
    
    This status effect can get annoying, as well. Certain enemies can do stuff that
    will cause a party member to go confused. While a party member is confused, he
    or she will attack a party member or enemy automatically, at his or her own
    will, when his or her turn comes up. However, if an enemy hits the party
    member, he/she gets out of confusion (you could also hit the confused party
    member yourself to break him/her out of confusion). The effect wears off after
    a battle.
    
    
    Blind
    -----
    
    When enemies cast this upon a party member, you'll see that the party member
    has black eyes. What blind does is decrease the chance you have of hitting an
    enemy with your normal attack, but not magic attacks. It can get quite annoying
    if it is casted upon attackers like Cecil, because you only have around a 50%
    chance of hitting an enemy. A status-recovering spell or item will cure this.
    The effect wears off after a battle.
    
    
    Curse
    -----
    
    This is similar to Blind, but it doesn't decrease the chance you have of
    hitting an enemy. Instead, it lowers your attack by a bit. You will be able to
    tell if a party member has the Curse status inflicted on them by a skull above
    their head. They will also be kneeling on the ground with the skull above their
    head if they have Curse on them. Like usual, use any status-recovering spell or
    item to cure this. The effect wears off after a battle.
    
    
    Silence
    -------
    
    This is one of the worst status effects you can get on you, for a magic user.
    If this is casted upon someone who can use magic, he/she cannot use magic until
    the status effect has been cured. In order to cure it, use a status-recovering
    item or spell, like most other status effects in the game.
    
    
    Petrify
    -------
    
    If a party member is completely grey, it means that they are in stone. When a
    party member is petrified, he/she cannot get a turn for a short amount of time.
    However, if this status effect does get inflicted on you, use a recovery item
    or spell to cure this immediately. If all four party members get petrified, you
    will get a Game Over. The effect wears off after a battle.
    
    
    Piggy
    -----
    
    If this is casted upon a party member, he/she gets turned into a pig (kinda
    like being turned into an Imp in Final Fantasy VI). When you're a pig, you
    cannot use any special battle commands (like Ninjutsu) or White/Black Magic.
    The only Black Magic spell useable is Esuna, which turns you back into a human
    if you're a pig.Just use a status-recovering item/spell to get rid of this
    effect. The effect still lasts after a battle, however.
    
    
    Slow
    ----
    
    Possibly one of the worst status effects you can have on someone. When this is
    inflicted on you, the party member it is inflicted on will get his/her turn
    slower than usual. If you have the Active Battle Mode on, the Command Meter
    fills up slower than normal. Use any recovery item/spell to get rid of this.
    This effect wears off after a battle.
    
    
    Sleep
    -----
    
    When a party member is asleep, he/she cannot have a turn until he/she is hit,
    or a curing item/spell is used on him/her. Many enemies in the game will put
    your party members to sleep, so beware! Be sure to recover this effect as soon
    as you can if it is inflicted on anybody. This effect wears off after a battle.
    
    
    Stop
    ----
    
    If this is inflicted onto any party member, the party member in question will
    have stopped completely, for a few turns. The party member willl not be able to
    make a turn for quite a few turns. Beware of this; if it is casted, immediately
    cure it with a curing item/spell before the party member ends up dead. This
    effect wears off after a battle.
    
    
    Stone
    -----
    
    This is sort of like Petrify, only it takes longer for it to actually take
    effect. When someone casts this on a party member, only his/her legs will be
    covered in stone. However, as time passes, the stone covers up even more of the
    body. This also happens if the enemy inflicts the Stone effect on the party
    member again. If the stone covers up the whole body, the party member will not
    be able to move. Use a status-recovering item/spell to cure it. This effect
    wears off after a battle.
    
    
    Tiny
    ----
    
    This is pretty much like Piggy. When this is inflicted on a party member, he
    or she will become very small, and look like a baby. In this state, you can't
    use any form of magic or special abilities. Use a status-recovering item or
    spell to cure this.
    
    
    Toad
    ----
    
    This is pretty much like Piggy. When this is inflicted on a party member, he
    or she will become a frog, and will not be able to use any form of magic or
    special abilities, except for Esuna. Simply use a status-recovering item or
    spell to get rid of this.
    
    
    Count
    -----
    
    A deadly status effect, but it's a rare one at that. When a foe uses this on a
    party member, he/she will have a countdown timer above their head. When/if the
    timer reaches zero, the party member immediately falls. This status effect
    cannot be cured, but the effect wears off after a battle.
    
    
    Paralyze
    --------
    
    When a party member is paralyzed, he/she has lines on his/her body. When you
    are paralyzed, that party member cannot move at all. If all four party members
    become paralyzed, you get a Game Over. Use any status-recovering spell or item
    to get rid of this effect. This effect automatically wears off after a battle.
    
    
    Berserk
    -------
    
    Berserk is actually a good status effect. When used, it allows your party
    member to attack a random enemy automatically, but the power of the attack is
    increased. In other words, it's a more powerful Fight command. It's pretty
    useful for fighters like Cecil, or Yang. It can be cured with any status
    recovering item or spell, however.
    
    
    Float
    -----
    
    Float allows a party member to avoid any ground attacks, like Quake. It is
    actually quite useful. It's useable in battle and out of battle. In order to
    get through certain areas in the game, you need Float. Outside of battle, the
    effect will wear off as soon as you enter a new area. In battle, if this is
    casted upon a party member, he/she will be floating in the air. Use any status
    recovering item or spell to cure this.
    
    
    Reflect
    -------
    
    When this is casted upon a party member, any magic spells used by an enemy or
    ally will be reflected back onto an enemy. This spell is especially useful for
    bosses like Bahamut. However, the downside is that if you use a Cure spell on
    the Reflected ally, the spell will backfire and recover an enemy instead! Be
    careful when using this spell.
    
    
    Regen
    -----
    
    If FuSoYa casts this on a party member, he/she will slowly regain health during
    the battle. It doesn't heal that much HP, though, so it's rather useless.
    
    
    
    ========
    Chocobos
    ========
    
    Chocobos are used in pretty much every Final Fantasy game to date. They are
    what appears to be some sort of duck or something, but they are actually quite
    useful. They hide in Chocobo Villages spreaded throughout the game, and in some
    Chocobo Stables. When you ride one, the Chocobo will take you to a desired
    place. There is one Chocobo in the game, however, that will store items for you
    that you can come and withdraw later.
    
    
    Normal Chocobo
    --------------
    
    This particular Chocobo is yellow, and is the normal type of Chocobo. When you
    ride it, you can ride this Chocobo all around the continent you are on. When
    you dismount the Chocobo, it proceeds to return to the Chocobo Village from
    which you found it at.
    
    
    White Chocobo
    -------------
    
    A rather rare Chocobo. If you see one of these, be sure to talk to it, because
    it will restore all of your MP! It's really good for people that have good
    magic spells.
    
    
    Black Chocobo
    -------------
    
    This is another rare Chocobo, and is required to get to a certain area in the
    game. When you mount it, it can fly. It can fly over water, but not mountains.
    And it can only land in forests. When you dismount this Chocobo, it will stay
    in the forest you dismounted it at. When you remount the Chocobo, it carries
    you back to the forest you found it in.
    
    
    Fat Chocobo
    -----------
    
    This is no ordinary Chocobo. It looks around 300 lbs, and it can store items
    for you! If you see an odd spot in the game that's empty and looks like
    something should be there, use a Gysahl Whistle item if you have one. You will
    summon the Fat Chocobo, and you will be offered to store items. You can always
    come back to a spot where you can summon a Fat Chocobo, then re-summon it to
    either deposit more items, or withdraw some deposited items. It's rather useful
    if your inventory is junky.
    
    
    ------------------------------------------------------------------------------
    
    
    ===============
    IV. Characters
    ===============
    
    In this section, I will list all of the characters in the game, along with a
    biography about them and such. Also, take note that this section WILL contain
    some spoilers, so read at your own risk. The characters are listed in the order
    that they join you in the game.
    
    
    ------------------------------------------------------------------------------
    
    
    =====
    Cecil
    =====
    
    Class: Dark Knight / Paladin
    
    
    Biography: Cecil is a Dark Knight, and the commander of the Red Wings. He is
               ordered by the King of Baron to steal the legendary crystals. Cecil
               begins to wonder, however, if what he is doing is really wrong. He
               later realizes that he is doing wrong, and wants to redeem himself
               by going to Mt. Ordeals and casting out the darkness within him, so
               he can become a Paladin. But the Elder of Mysidia at first refuses
               to let him, because he's still mad at Cecil for stealing the crystal
               from them. Cecil becomes a Paladin later in the game, and wants to
               do what is right and not what is wrong.
    
    
    Special Ability (Dark Knight): Dark - This move is (obviously) only useable by
                                          the Dark Knight version of Cecil. He uses
                                          an attack to sacrifice his HP, causing a
                                          little bit of damage to all enemies.
    
    
    Special Ability (Paladin): White Magic - Using this, Cecil can cast some spells
                                             such as Cure. However, Cecil cannot
                                             learn very many spells in the game.
    
    
    Special Ability (Paladin): Cover - If you use this, you get to choose a party
                                       member for Cecil to defend for a turn. If
                                       the party member you chose gets attacked,
                                       Cecil will guard him/her, and take the
                                       damage himself. He will sometimes use this
                                       automatically if a party member is in
                                       critical condition.
    
    
    ------------------------------------------------------------------------------
    
    
    ====
    Kain
    ==== 
    
    Class: Dragoon
    
    
    Biography: Kain is Cecil's best friend, and he has always been by his side.
               However, Kain does have a rather weak mind, though. Golbez, the one
               obsessed with finding the crystals, controls Kain and takes him as
               a partner two times throughout the game. However, each time Kain
               manages to break free of Golbez' control. He plans to stop Golbez
               from gaining the crystals, with Cecil and his friends by his side.
    
    
    Special Ability: Jump - This ability is rather useful throughout the game. When
                            you use it, Kain leaps in the air for a short time, off
                            of the battlefield. Then, a turn or so later, he comes
                            down and attacks an enemy with his spear, causing a lot
                            of damage.
    
    
    ------------------------------------------------------------------------------
    
    
    =====
    Rydia
    =====
    
    Class: Summoner
    
    
    Biography: Cecil and Kain first meet this little girl in the Mist Village. She
               sees her mother on the ground, dead. When Cecil and Kain defeated
               the Mist Dragon, Rydia's mother died along with it. Rydia hates them
               both for it, and summons the Titan to get rid of Cecil and Kain. But
               Cecil finds Rydia on the ground unconscious afterwards, and he takes
               her to an Inn at Kaipo. Rydia then forgives Cecil, and joins him on
               his journey. She later gets swallowed up by Leviathan, but later
               rejoins the team.
    
    
    Special Ability (Kid): White Magic - This is simple. As a child, she can use
                                         White Magic spells such as Cure. However,
                                         later in the game, she loses this ability.
    
    Special Ability (Kid/Adult): Black Magic - She has this ability as a kid and as
                                               an adult. Using this, she can cast
                                               spells such as Fire, Blizzard, and
                                               Thunder. She learns a wide variety
                                               of spells as she levels up.
    
    
    Special Ability (Kid/Adult): Summon - This is another really useful ability.
                                          Use it to summon up a monster to attack
                                          enemies. You only start off with one
                                          summon, but you learn a lot more through
                                          side quests, and as you progress through
                                          the game.
    
    
    ------------------------------------------------------------------------------
    
    
    ======
    Tellah
    ======
    
    Class: Sage
    
    
    Biography: Tellah is an old man who is found in a cave. Tellah is on his way to
               Damcyan, so he joins you, but says there's a monster at the end of
               the cave that needs to be destroyed. After they reach Damcyan,
               Tellah finds out that his daughter, Anna, is dead. He also finds out
               that someone named Golbez killed her, so Tellah leaves the party,
               ticked off. He later rejoins the team, but is still obsessed with
               avenging his daughter.
    
    
    Special Ability: White Magic - Using this, Tellah can cast supporting spells,
                                   such as Cure.
    
    Special Ability: Black Magic - Using this, Tellah can cast spells that damage
                                   enemies, such as Fire, Blizzard, and Thunder.
                                   However, he has forgotten most of his spells
                                   when you first get him, but he later remembers
                                   all of them. Tellah does not gain any MP by
                                   level.
    
    
    Special Ability: Recall - Tellah can only use this before he remembers all of
                              the spells he has forgotten. When he uses it, he
                              may use a spell that he forgot (it could be anything;
                              it's random). However, it does not always work. Even
                              if it doesn't work, he will still lose MP.
    
    
    ------------------------------------------------------------------------------
    
    
    ======
    Edward
    ======
    
    Class: Prince
    
    
    Biography: Also known as the "spoony bard", Edward is the prince of Damcyan.
               He is in love with Tellah's daughter, Anna. However, when Anna dies,
               Tellah accuses Edward of killing her, even though he obviously did
               not do it. He loved Anna a lot, and after she dies, he joins Cecil
               to help cure Rosa. Eventually you can use him whenever you want.
    
    
    Special Ability: Sing - Depending on the harp Edward has equipped, this can
                            cause different status effects. It can cause Confusion,
                            for an example. It doesn't always work, though, and I
                            do not recommend using it, because it isn't really that
                            useful unless you like inflicting status effects a lot.
    
    
    Special Ability: Heal - This ability is pretty much useless. When used, Edward
                            will use a Potion on the party. However, this only
                            applies to regular Potions, so it's rather useless.
    
    
    Special Ability: Hide - Yet another useless ability by Edward. When you use
                            this, Edward will run off of the screen for a turn, and
                            hide himself from the fight. He comes back after a
                            turn, however. Be warned, though, because when Edward
                            is in critical condition, he will automatically use
                            this, and keep doing it until he's healed.
    
    
    ------------------------------------------------------------------------------
    
    
    ====
    Rosa
    ====
    
    Class: White Mage
    
    
    Biography: Rosa is pretty much Cecil's girlfriend. She is a part of Baron, as
               she was born there, and raised there. Early in the game, she is sick
               with a certain kind of fever, and Cecil tries to get a certain cure
               to help here. After she is cured, she joins Cecil to help him on his
               quest. She can be quite useful, too.
    
    
    Special Ability: White Magic - Rosa can learn every White Magic spell in the
                                   game, which makes her quite a valuable asset.
                                   As always, she can use stuff like Cure spells,
                                   but at first she doesn't have much spells. She
                                   gets very useful later in the game, though.
    
    
    Special Abilty: Pray - When used, Rosa prays, and if it succeeds, the entire
                           party's HP gets recovered a bit. It's not very useful,
                           though, and you're probably better off using a Cure
                           spell instead.
    
    
    Special Ability: Aim - If you're using a bow and arrow for a weapon, use this.
                           It never fails, and will guarantee a successful hit with
                           the bow. This command is only selectable if Rosa has a
                           bow and arrow equipped.
    
    
    ------------------------------------------------------------------------------
    
    
    ====
    Yang
    ====
    
    Class: Monk
    
    
    Biography: Yang's the king of all of the monks in the castle of Fabul. He uses
               claws as weapons, which can be pretty deadly throughout the game.
               Cecil and his friends first meet Yang at the top of Mt. Hobs. After
               they save Yang from a bunch of Bomb enemies, he joins the party to
               help stop Golbez.
    
    
    Special Ability: Power - When you use this, Yang will charge up for an attack
                             that does double the damage. However, the downside is
                             that Yang takes forever to charge up for this move, so
                             it's not really worth using.
    
    
    Special Ability: Kick - A rather weak move, but it can be useful for certain
                            fights. Yang will kick all of the enemies on the field,
                            causing a bit of damage (the damage splits, however).
                            This can be useful for the boss battle you first get to
                            use Yang in.
    
    
    Special Ability: Gird - This can be a bit useful, actually. When you use it,
                            Yang uses a turn to increase his defense double the
                            amount. Use this if you're having trouble with keeping
                            Yang alive in a certain fight.
    
    
    ------------------------------------------------------------------------------
    
    
    =====
    Palom
    =====
    
    Class: Black Mage
    
    
    Biography: Palom is Porom's twin brother. He is only five years old, and he and
               Porom get in fights quite often. They're rather immature, but they
               are quite useful when you first get to use them. Their Twin ability
               can come in handy.
    
    
    Special Ability: Black Magic - Palom's Black Magic hurts quite a bit, and it's
                                   pretty good. However, their Twin ability is even
                                   better than Palom's magic.
    
    
    Special Ability: Bluff - This is another useful ability. It causes Palom to
                             charge up his magic power, making it where your magic
                             power hurts more.
    
    
    Special Ability: Twin - This is probably Palom and Porom's best move. You have
                            to use up both Palom and Porom's turn to use it, but it
                            is worth it, especially if they do Pyro. There is a 50%
                            chance that they will do Comet, or Pyro.
    
    
    ------------------------------------------------------------------------------
    
    
    =====
    Porom
    =====
    
    Class: White Mage
    
    
    Biography: Porom is Palom's twin sister. She is only five years old, and she
               and Palom get in fights quite often. They're rather immature, but
               they are quite useful when you first get to use them. Their Twin
               ability can come in handy.
    
    
    Special Ability: White Magic - Porom's White Magic is rather useful. She can
                                   also learn all of the White Magic spells in the
                                   game. She is a good healer for the first time
                                   you get to use them.
    
    
    Special Ability: Cry - Porom attempts to cry to end the battle, making the
                           enemies run away. However, it isn't successful that
                           often. I prefer just running away the normal way.
    
    
    Special Ability: Twin - This is probably Palom and Porom's best move. You have
                            to use up both Palom and Porom's turn to use it, but it
                            is worth it, especially if they do Pyro. There is a 50%
                            chance that they will do Comet, or Pyro.
    
    
    ------------------------------------------------------------------------------
    
    
    ===
    Cid
    ===
    
    Class: Engineer
    
    
    Biography: Cid may be old, but he's pretty useful (both story-wise and game
               wise). He is useful for when you first get him, that is. Cid also
               made the airship you get in this game, and he is the one who started
               Baron all along. He is actually kind, and will help Cecil and his
               friends as much as he can.
    
    
    Special Ability: Study - Using this move, Cid can scan the enemy for his basic
                             stats, along with a weakness (if there is one). This
                             can be pretty useful.
    
    
    ------------------------------------------------------------------------------
    
    
    ====
    Edge
    ====
    
    Class: Ninja
    
    
    Biography: Edge is a ninja, and the prince of Eblan. He likes women a lot;
               especially Rydia, who he seems to be in love with. Edge wants to
               chase down and kill Rubicante, one of the four Elemental Lords, for
               turning his parents into monsters (or so Edge thinks he did). He is
               bent on revenge, and he joins Cecil and the others to help fight
               Rubicante and stop Golbez from getting all of the crystals.
    
    
    Special Ability: Ninjutsu - Edge can use magic, technically, but not much. His
                                Ninjutsu abilities are actually magic abilities. He
                                only starts off with one, but during the fight with
                                Rubicante, he learns the rest of them.
    
    
    Special Ability: Throw - This ability is just like Shadow's from FFVI. He can
                             throw a shuriken or a weapon. This is especially
                             useful with good weapons you don't need anymore.
    
    
    Special Ability: Steal - Using this, Edge attempts to steal from an enemy, and
                             take an item. It doesn't always work, however, and it
                             has a downside: if the enemy catches Edge, he loses
                             some HP.
    
    
    ------------------------------------------------------------------------------
    
    
    ======
    FuSoYa
    ======
    
    Class: Lunarian
    
    
    Biography: FuSoYa is no ordinary old man. He has every magic spell in the game,
               including White Magic spells. However, he cannot summon. He is part
               of a strange race called the Lunarians. Lunarians are only found on
               the top of the Moon. He reveals a huge plot twist in the game to
               Cecil and the gang, and then he temporarily joins them to break
               the barrier surrounding the Tower of Babel.
    
    
    Special Ability: White Magic - Having started off with every White Magic spell
                                   in the game, FuSoYa can be a useful healer. The
                                   downside, however, is that he only has 190 MP,
                                   and does not gain MP by level, like Tellah.
    
    
    Special Ability: Black Magic - Having started off with every Black Magic spell
                                   in the game, FuSoYa can be a useful black magic
                                   caster. The downside, however, is that he only
                                   has 190 MP, and does not gain MP by level, like
                                   Tellah.
    
    
    Special Ability: Regen - Not very useful. When you use this on a party member,
                             their HP slowly regains (by a very small amount) per
                             a turn and as the battle goes on. You're better off
                             using a Cure spell, despite his very limited MP.
    
    
    ------------------------------------------------------------------------------
    
    
    ===============
    V. Walkthrough
    ===============
    
    When you start the game, you'll see airships flying across the screen. Then,
    you'll see a knight and some soldiers on board one of the airships. The knight
    is the main character of the game, Cecil. After you see some dialogue, a short
    scene of the past commences, showing how Cecil stole the crystal from Mysidia.
    After that, you'll see more dialogue. A battle will shortly commence, but you
    can't control it. When Cecil kills the enemies, after a little more dialogue,
    you arrive at Baron Castle.
    
    
    =============
    Baron Castle
    =============
    
    As soon as you get here, Baigan will come out of the door, and tell you to come
    to the King's room. Cecil and Baigan then proceed to the King's room. But then,
    Baigan wants to speak with the King privately, and Cecil waits. After some more
    dialogue, Cecil enters the King's room. In there, more dialogue will commence.
    After Cecil hands over the Water Crystal, he is dismissed, but he asks the King
    some more questions. He is then relieved of his command of the Red Wings! They
    want Cecil to destroy the monster in Mist Valley, and they are going to give
    you a Bomb Ring to deliver to the village of Mist.
    
    When Kain, Cecil's best friend steps in, some more dialogue commences, and then
    they dismiss Cecil and Kain, and give you the Bomb Ring. After they leave, some
    more dialogue commences, and Kain leaves. Now, when Kain leaves, you have
    control of Cecil. Head south, and into the next area. In there, go southeast,
    and you'll see some treasure chests through a wall. On the left side of the
    wall is a switch; examine it to open the hidden door. Go inside, and open the
    three chests for 480 Gil, an Ether, and a Tent. Now, exit this secret area, and
    then go west and up the stairs, into the next area.
    
    There, simply follow the stairs to another area, then go south in the hallway,
    and Rosa will come. After some dialogue between Cecil and Rosa commences, Rosa
    leaves for now. So, continue south and through the door. Outside, go north, and
    you will see Cid on the platform to the right. After Cid talks a little, he
    comes down to where Cecil is. After Cid leaves, proceed through the door right
    in front of you. In the next room, speak with the girl nearby, and she'll let
    you pass. Now, go up the stairs. In Cecil's chamber, go west and walk into his
    bed. Cecil will say a few words, then Rosa comes in.
    
    Once Rosa comes in the room, some more dialogue will commence. After some more
    dialogue, Cecil leaves the room and goes back to the main chamber. Then, Kain
    and Cecil leave the castle. Afterwards, you'll see a short scene. This is the
    prologue. After that, you appear on the Overworld.
    
    
    ==========
    Overworld
    ==========
    
    On the overworld, don't forget to save your game. Then, head east and into the
    town of Baron.
    
    
    ======
    Baron
    ======
    
    In Baron, head west and enter the Item Shop. Buy about 5 Potions for now, then
    exit the Item Shop. Back outside, head all the way to the right. Examine the
    pot by the Inn to get a Potion, then head inside the Inn. Inside the Inn, go
    left and then look down; examine the pot there for another Potion. Go all the
    way right, then up, and you'll see a secret area with treasure inside. Examine
    the two swords on the wall to open a secret door, then open the chests in that
    area to get Eye Drops, a Tent, and Dwarven Bread. Now, exit the Inn. Outside
    again, head all the way north, and examine the last pot to the south for yet
    another Potion.
    
    Now, go east, then north. Keep going up until you see a lady dressed in red,
    by some water. Enter the water via the stairway, then go down one of the
    waterfalls. Follow the path south, and you'll end up in a small area that
    appears to be empty. From where you step out into the small area, examine the
    water to get a Tent. Go all the way to the southeastern part of the water, then
    move up once and examine the water to get an Hourglass. Now, go north and
    follow the path back up, then walk up one of the waterfalls.
    
    Make your way south again, then make your way out of this town completely. The
    Weapon and Armor shop is locked, so we can't go there at the moment.
    
    
    ==========
    Overworld
    ==========
    
    Back on the overworld, head northwest, and cross the bridge there. Then, go
    west, and simply follow the path to a cave. Save your game before entering,
    then enter the cave.
    
    
    ==========
    Mist Cave
    ==========
    
    When you enter this cave, simply head all the way east, and then head all the
    way west, up all the stairs. Then, head all the way north, and you'll hear a
    voice that tells you to turn back. Cecil wonders who is there. Now, go north
    and open the chest there to get a Potion. Head back down the stairs, then go
    east and cross the bridge. Go south, and down the stairways, then go west and
    north. Open the chest there for a Tent. Make your way back southeast, then
    north and up the stairways again. Now, go up the stairs to the left, then go
    east and open the chest for a Tent.
    
    Go west and down the stairs, then go south, and after you go down the first
    stairway, go east. Open the chest there to get a Potion. Proceed north, and
    then you'll hear the voice again. After Kain makes a comment, continue north.
    When the voice speaks again, and asks if you're ignoring the warning, say Yes,
    and then the mist gathers. When it does, you enter in a battle against the
    first boss in the game. Refer to the Bosses section to see how to defeat it.
    When you win, continue north to exit this cave.
    
    
    ==========
    Overworld
    ==========
    
    On the overworld, go east, and use a Tent. Remove Kain's equipment, since you
    are about to lose him for now, and you can sell his equipment later for some
    free Gil. Then, enter the town.
    
    
    =====
    Mist
    =====
    
    In the village of Mist, go east, and the Bomb Ring you got earlier will start
    glowing (according to Cecil). Then, a bunch of fiery creatures appear, and
    burn up the whole village! After Cecil and Kain talk a bit, they hear a voice.
    Cecil and Kain go investigate. The little girl said that when the dragon died,
    so did her mom. Kain said that the King wanted Cecil to burn up the village
    and kill all of the Summoners all along! Kain also wants to get rid of the
    girl. After some dialogue, they try to get the girl to come with them, but she
    absolutely refuses.
    
    A small battle then occurs. You have to lose this fight, so just keep attacking
    until she calls out Titan. Titan will do Earthquake, which will cause the fight
    to automatically end. The village will be blocked off, and then Cecil will
    appear lying on the ground next to the little girl. However, Kain is nowhere in
    sight! Cecil takes the girl and leaves.
    
    
    ==========
    Overworld
    ==========
    
    Here, head north, then onto the sand. Go to the middle of the sand, and you'll
    see a body of water, with a small town nearby. Use a Tent if needed, then save
    your game and enter the town.
    
    
    ======
    Kaipo
    ======
    
    When you arrive here, go north, and Cecil will try to find a spot to put the
    girl to rest at. He runs into the Inn, and then Cecil is allowed to put her to
    bed for free. When he puts her to bed, she wakes up, but she still refuses to
    speak to Cecil. Then, some soldiers from Baron enter the Inn, and want the
    girl. Cecil refuses to hand her over, then you have to battle. Despite the boss
    battle music being played, it's not really a boss fight. Just attack the
    General until he's killed. If you kill the soldiers first, the General will run
    away. After you kill the General, use one or two Dark attacks to finish off the
    rest of the soldiers.
    
    After you win the battle, the girl decides to talk to Cecil. She says her name
    is Rydia, and she joins the party! Now we have a magic user and a summoner on
    our team! Cecil and Rydia rest for the night. Then, they get out of bed. When
    you regain control, it's time to get a hidden item. Exit the Inn. Now, go east
    and cross the bridge, then examine the top pot for an Ether. Go south and then
    enter the Weapon Shop there. In the Weapon Shop, buy Rydia a Staff, since it's
    better than her default weapon.
    
    Equip the Staff immediately, then sell her Rod. Now, sell all of Kain's
    equipment that you unequipped from him earlier. Exit the Weapon Shop. When you
    are back outside, go all the way to the northeastern part of the town, then
    enter the small building there. Once inside, go north, and you'll see Rosa
    lying in a bed! She's sick. After Cecil and Rosa talk for a second, exit the
    house, and make your way out of this town.
    
    
    ==========
    Overworld
    ==========
    
    On the overworld, be sure to build up Rydia, because she is only Level 1! When
    she is around Level 10-12, then you should be ready. If she happens to die, you
    have to go to the Inn at Kaipo to revive her, unless you bought some Phoenix
    Downs at the town of Baron earlier. Also, be sure to put Rydia in the 2nd or
    4th slot on the menu. This way, she'll be in the back row. Anyway, when you're
    done leveling her up a bit, head northeast of Kaipo. You'll come to a cave. Use
    a Tent, then save your game and enter the cave.
    
    
    =========
    Waterway
    =========
    
    Inside this cave, head all the way north, and you'll come to two chests. Open
    them for a Potion, and a Maiden's Kiss. Now, head back to the entrance of the
    cave, and head west. Head all the way west until you cross the last bridge,
    then go south and open the chest for a Tent. Head all the way north, and cross
    the bridge. At the end of the bridge, speak with the old man blocking the way.
    He says he needs the assistance of the Dark Knight, and he is on his way to
    Damcyan, because his daughter was abducted. Then, Cecil finds out he is Tellah,
    and he joins your party!
    
    After Tellah joins you, be sure to put him in the back row (move him to the 2nd
    or 4th slot in the menu). Now, when that is done, head east, and cross the
    bridge. Keep heading east, then head south and down the stairs. Head north, and
    walk up the pouring water there. Open the chest at the end for an Iron Ring.
    Equip this on Tellah immediately. Now, head south and down the water, then keep
    heading south until you come to a huge waterfall to the left. Go to the middle
    of it, and go through it. It leads to a secret room. Inside the secret room,
    open the three chests to get a Phoenix Down, a Dry Ether, and an X-Potion.
    
    Now, exit the secret room. Then, head all the way back north to the stairs. Go
    up the stairs again, then head all the way to the northwestern part of this
    area, then go north and into the next area. In the next area, go all the way
    north, then south and onto the water. Go west and north and up the steps, then
    open the chest for a Potion. Head south back onto the water, and continue
    south. Then, go up the stairs nearby, then head all the way west. Open the
    chest for an Ether. Now, head east, then south and cross the bridge. Go west,
    and then north, and enter the door you'll come to.
    
    In this area, go north, and Tellah will say to rest here for awhile. He will
    explain that what he is standing on is a Save Point, and explain how they work.
    He will use a Tent, and the party will rest up. Some more dialogue will occur,
    while Rydia sleeps. Tellah and Cecil will talk about the monster in this cave,
    and about Anna. Cecil will apparently need the Sand Ruby to cure Rosa's desert
    fever. When you regain control, save your game since you're standing on a Save
    Point. Then, head up the stairs ahead to the next area. Here, cross the bridge
    to the right, then open the chest to the north to get an Ice Rod.
    
    Equip the Ice Rod onto Rydia. Now, continue south and go into the water. Go to
    the right and then go through the northern door. In the next area, follow the
    path of the walkways, then when the path splits, take the eastern path, and go
    down. Open the chest there to recieve 580 Gil. Cross the western walkway, and
    open the chest to get a Bomb Fragment. Make your way across the last three
    walkways, then go left and cross the walkway there. Proceed up and go through
    the door. In the next area, just keep going up. Open the chest to the left to
    recieve a Potion. Go to where the stairs to the north are, then go left to
    enter a secret passage.
    
    You can't even see where you're going, so go north until you stop, then east,
    then south, then east again to exit the passage. Proceed to the south, and open
    the chest at the end to get a Feathered Cap. Equip it on Rydia, then equip the
    Leather Cap on Tellah. Now, go back into the secret passage, and make your way
    out of it. Then, go up the stairs to the next area. Follow the path until you
    come to a set of stairs. Take the stairs down to a chest to the left. Open it
    to recieve an Ether. Walk up the steps nearby, and open the chest to get an
    Arctic Wind. Make your way back up the stairs to the east, then continue right
    and cross the walkway.
    
    Go down the set of stairs, then open the two nearby chests to recieve an
    Hourglass, and a Shadow Blade. Equip the Shadow Blade on Cecil, then go back up
    the stairs, and keep following the path. Tellah will say that you should use a
    Tent outside if needed. Proceed outside.
    
    
    ==========
    Overworld
    ==========
    
    On the overworld, go up, and use a Tent. Save your game, then enter the cave
    you see ahead.
    
    
    ==========
    Waterfall
    ==========
    
    Here, go on the water, and Tellah will tell you that the monster's below the
    waterfall. Cecil and the group fall down the waterfall. You'll end up in a body
    of water.
    
    
    ============
    Sunken Lake
    ============
    
    Now, head right, and follow the path all the way down. Take the long stairway
    down to two chests. Open them to get the Hades Helm and Hades Gloves. Equip
    both of these on Cecil, then take the stairway back up. Cross the walkway to
    the left, and go through the door. Now, head all the way right, and open the
    two chests you'll come across to get the Hades Armor, and Hermes' Shoes. Equip
    the Hades Armor on Cecil. Follow the path up, then go onto the water, and head
    to the middle of the waterfall. You'll see two tentacles. When you get close to
    them, Tellah says it's the monster. After it surrounds you, you'll enter a boss
    battle. See the Bosses section for help on this fight.
    
    Upon defeating the monster, Tellah tells you that Damcyan lies beyond that
    waterfall. So, when you regain control, go through the waterfall.
    
    
    ==========
    Overworld
    ==========
    
    Here, follow the path, and you'll see a small scene. The Red Wings will fly
    over Damcyan, and blow it up! Now, use a Tent and save your game, then enter
    the damaged castle.
    
    
    ===============
    Damcyan Castle
    ===============
    
    When you enter the castle, move south once. When you're on the sand, go right,
    and hug the castle walls as you make your way around the castle. Eventually,
    you'll come to a door. Go inside. In the dungeon room, talk to the soldier on
    the ground. He vanishes, so you can pass now. On the wall the soldier was lying
    by, there's a switch on the wall. Flip the switch to open the wall to the
    right. Go through the wall, and head northwest through the black maze to appear
    in a jail cell. Go through the southwestern part of the wall, then open the two
    chests to get a Crossbow, and a Feathered Cap.
    
    Now, proceed to the next jail cell, and open the chest to get a Ruby Ring. Go
    ahead and equip that on Rydia. Since we're finished with this room, make your
    way out of it. Once you're back outside the castle, make your way back around
    the castle, then proceed north and into the castle itself. Unequip Tellah of
    all of his equipment, since he's about to temporarily leave you. Proceed up the
    next set of stairs onto the second floor. In this room, open the chest in the
    northeastern corner to get a Tent. Then, head south and up the stairs.
    
    In here, go up, and Tellah will see Anna lying on the ground! Then, a bard
    suddenly appears. Tellah accuses the bard of hurting Anna, and he attacks him a
    few times. Anna eventually speaks, and tells Tellah to stop. Some dialogue will
    commence. You learn about the one behind all of this, named Golbez. After some
    more dialogue, Anna dies. Tellah is bent on nothing but revenge at this point,
    and wants to slay Golbez on his own. He then leaves the party, pretty ticked
    off. Cecil and Rydia try to get Edward to come with them, but he refuses.
    
    However, Cecil tells him about Rosa's fever, and he says that the Sand Ruby can
    be found in the Antlion Cave to the east. Edward then joins you, after a little
    more dialogue. You appear on the overworld, where a hovercraft will appear. You
    are in the hovercraft automatically.
    
    
    ==========
    Overworld
    ==========
    
    On the overworld, head northeast until you see some rocks in the water. You can
    hover over these. Hover over them, and follow the rocks path until you're on
    another continent. Head towards the left, then go down to spot a cave. Press A
    to land the hovercraft. Don't enter the cave just yet; Edward is only at Level
    5, so I suggest leveling him up a bit outside. When he's around Level 10, that
    should be good enough. Whenever you're ready, use a Tent, save, and then enter
    the cave.
    
    
    =============
    Antlion Cave
    =============
    
    Once you get inside the cave, head all the way left and open the chest to get a
    Spider's Silk. Proceed down the nearby steps, then go up to the chest to the
    north. It contains a Potion. Go all the way down, and take the stairway down.
    Now, head right, then go straight up, and open the chest there to get another
    Potion. Head back south, then go up the stairway to the right. Go up and open
    the chest to get a Gold Needle. Now, simply head all the way down and into the
    next area. In the next area, follow the path down until you come to a chest.
    Open it to recieve an Antarctic Wind.
    
    Continue down, then proceed through the door to the left. Inside that room,
    go up and open the chest to get a Lamia Harp. Equip this on Edward. Once that
    is done, exit this room. Head left and around the path. Follow the path up, and
    open the chest in the northeastern part of the area to get a Potion. Go all the
    way left, and open the next chest to get a Spider's Silk. Now, head all the way
    east, then go up the stairs to the next area. In the next area, proceed through
    the nearby door. In this room, you'll see a Save Point, so use a Tent and then
    save your game.
    
    After that, open the three chests in the room for a Phoenix Down, an Ether, and
    an Emergency Exit. Now exit this room. Back in the previous area, simply go
    back east and to the next area. Back in this area again, head left, then head
    all the way south. Keep going south until you find some stairs leading to a new
    area, then take the stairs down to a new area. In this narrow room, just head
    all the way south, and some dialogue will commence. As Edward attempts to take
    the Sand Ruby from the antlion, it attacks. Read the Bosses section to find out
    how to win this fight.
    
    Once you defeat the antlion, you'll get the Sand Ruby, and some more dialogue
    will occur. When you regain control, use the Emergency Exit item you got in
    this cave, and you'll teleport out of the cave.
    
    
    ==========
    Overworld
    ==========
    
    Use a Tent if you want, and save your game, then enter the hovercraft. Go up,
    and cross the path of rocks until you're on the other continent. Go all the way
    to the southwestern corner of the continent, until you see more rocks that you
    can cross. Cross them, and then go all the way south until you see some water
    in the sand. Land the hovercraft when you see the water, then enter the town of
    Kaipo once again.
    
    
    ======
    Kaipo
    ======
    
    When you get here, simply head to the northeastern part of town, and enter the
    small building. In Rosa's house, go up to her bed, then talk to her. Scroll
    down on the item list until you find the Sand Ruby, then use it. Some dialogue
    will commence, and Rosa will explain a little bit more about who Golbez is.
    Then, after some more dialogue, you learn that you need to go to Fabul to get
    the crystal there before Golbez does. In order to get there, however, you have
    to travel through Mt. Hobs, which is blocked by thick ice. Rydia refuses to
    melt it using Fire, however. After a little more dialogue, Rosa joins the team.
    
    Everyone then goes to sleep for the night, but Edward goes outside in the
    middle of the night. A short scene, and some dialogue, will commence. Then, a
    monster will appear, and you'll have to fight it with Edward alone. Just keep
    attacking, and it will die quickly. Anna will appear, and talk a little during
    the battle, though. After you win the fight, a little dialogue between Edward
    and Anna will occur, then the screen fades out, and you regain control. Exit
    Rosa's house, then exit the town.
    
    
    ==========
    Overworld
    ==========
    
    Be sure to put Rosa in a back row slot on the menu, since she's a mage. After
    that's done, equip the Feathered Cap on her. Now, enter the hovercraft, and go
    northwest. Hover across the rocks, and when you get on the next continent, go
    to the northeastern part of it, and hover across some more rocks. Then, head
    east, and land the hovercraft by the mountain. Use a Tent if needed, and save
    your game, then enter the mountain by going up where the yellow, zig-zag line
    is.
    
    
    =========
    Mt. Hobs
    =========
    
    Here, head north, and some dialogue will occur. At first, Rydia is hesitant to
    cast Fire and melt the ice, but she ends up doing it. After she melts the ice,
    proceed north, and make your way up the mountain. When you come to a door, go
    through it. In this area, make your way down, then use a Tent at the Save Point
    and save your game. Now, go east and open the four chests to get a Tent, a
    Potion, a Gold Needle, and 960 Gil. Make your way back up, and out of this
    area. Back in this area, go east, and go through the next door. Head right, and
    open the chest for a Holy Arrow.
    
    Make your way north, and Cecil will notice something. It's a monk from Fabul.
    Watch as he defeats the enemies around him. However, Rydia suggests helping him
    defeat the Bomb. They help him, and a boss battle commences. See the Bosses
    section for help on winning. When you win, some dialogue between your party and
    Yang will commence. Afterwards, Yang joins your party. Now, enter the door to
    the north. In this area, head east, and cross the bridge. Follow the path down
    the mountain until you exit.
    
    
    ==========
    Overworld
    ==========
    
    Use a Tent and save your game, then head east. Follow the path of the forest,
    and when the forest comes to an end, head south, then go east. You should see a
    castle. Enter the castle.
    
    
    =============
    Fabul Castle
    =============
    
    When you arrive here, before proceeding, equip Yang with a Leather Cap and an
    Iron Ring. Then, go north, and enter the door into the castle itself. Go east,
    and enter the Weapon Shop. Buy Cecil a Demon Helm, a Demon Armor, and Demon
    Gloves. Equip these things, then sell all of the old equipment you have. Now,
    leave the Weapon Shop. If you need to buy some items, head left over to the
    Inn; there's also an Item Shop there. Whenever your errands are finished, go
    all the way north until you reach the throne room. Some dialogue will then
    commence. When the King asks Cecil if he'll help defend Fabul, say yes.
    
    For now, Rydia and Rosa will not be in your party. Cecil, Edward, and Yang will
    move to the front gate of Fabul. After a little dialogue, enemies will attack
    Fabul, and you'll have to fight. They're just normal enemies; don't worry. Just
    keep attacking the Captain until he's gone, then take care of the last two
    Baron Soldiers. After you win the battle, the Red Wings will attack Fabul. Your
    group retreats back into the castle. More troops will attack you. After you
    defeat them, your group retreats even more, and you have to battle some more.
    Upon winning (don't forget to kill the Captain first), the group retreats to
    the throne room.
    
    Yang locks the door, but then one of the monks unlock it! It turns out that the
    monk is a fake; it's one of the monsters. Defeat it, and more monsters will
    attack. Kill them. After that, your group retreats to the Crystal Room. But
    upon going to the Crystal Room, Edward stumbles! Defeat the enemies (go after
    the Captain first). Be warned, though: these are a bit harder than usual. They
    can hurt a bit, so heal if needed. After you win, the group retreats to the
    Crystal Room. When they do, someone you haven't seen in awhile suddenly comes.
    That person is Kain!
    
    Some dialogue will commence. Kain refuses to help Cecil, but instead, he wants
    to battle him! You'll enter combat against him, but it's impossible to win.
    Just keep attacking him. You can put up a fight if you're a high enough level,
    but the more he jumps in the air, the faster he gets. He eventually gets to the
    point where you can't even get a chance to hit him once. Kain will dominate you
    after a couple of attacks, and the game continues on. After the fight, Cecil
    realizes that Kain is under Golbez's control! Yang and the others try to stop
    Kain, but suddenly, Golbez enters the room.
    
    Yet more dialogue will occur. After Yang and Edward are knocked unconscious,
    Kain takes the crystal. Golbez also kidnaps Rosa! After Rydia cures the party,
    and they talk a little bit more, you regain control. Exit the Crystal Room.
    Back in the throne room, go south and examine the pot in the corner to get some
    Hermes' Shoes. Now, go all the way east. In the northeastern part of the room,
    there is a switch on the floor. Step on it to open a secret passage. Go through
    the passage (head east, then southeast) and you'll find a secret room. Open the
    chests to get a Spider's Silk, a Demon Shield, and an Ether. Equip the Demon
    Shield on Cecil.
    
    Exit the secret passage, and then exit the throne room. In this area, go around
    the staircase and you'll see a door. Go through it. Outside, enter the western
    door. In this room, examine the second pot on the left in the northeastern side
    of the room to get a Rage of Zeus. Open the three chests for a Bomb Fragment,
    an Antarctic Wind, and a Potion. Now, just exit this tower. Back outside, enter
    the eastern tower this time. Simply go up the stairs, and into the next room.
    In this room, go east, and examine the last pot on the bottom to get Bacchus's
    Cider. Now, go up the next set of stairs.
    
    In the next area, open the nearby chest for a Tent. Then, exit this tower. When
    you're back outside, enter the middle door again. Back here, go around the
    staircase, then go down it. In this room, go west and enter the Inn. Head west,
    and the group will talk a bit. You'll need an airship next, but in order to get
    one, you'll need to sneak into Baron. After the talking is over, you'll be in
    the room where the King is. The King will have a boat prepared for the group,
    and he'll give you the Deathbringer sword. Equip this on Cecil. Exit the tower,
    then go through the middle door.
    
    Go around the staircase, then go down it. From there, simply keep heading south
    until you finally exit this castle.
    
    
    ==========
    Overworld
    ==========
    
    Here, use a Tent and save your game, then head all the way east. Rid your party
    of their equipment completely (except for Cecil). Then, cross the walkway, and
    a scene occurs. Some dialogue will commence, and your group will board the
    boat. When the boat takes off, they keep sailing, and eventually, more dialogue
    commences. They keep sailing, and the boat begins to shake eventually. A sea
    creature emerges from the water, and it's Leviathan, the lord of the sea! Rydia
    falls in the water due to all of the shaking, and Yang jumps in with her (or so
    it appears). Edward stumbles, and the boat gets sucked up into the whirlpool.
    
    Cecil appears lying on a beach, alone. Your entire party got swallowed by the
    sea creature, Leviathan! When you're back on the overworld, save your game, and
    head east and enter the town there.
    
    
    ========
    Mysidia
    ========
    
    In this town, go all the way north and enter the huge building at the end. In
    the Manor of Prayers, go north, and speak with the man in the middle. He is the
    Elder. Some dialogue will commence. The Elder will tell you that in order to
    defeat Golbez, Cecil will need to redeem himself, as he cannot defeat Golbez as
    a Dark Knight. He'll tell him to go to Mt. Ordeals, because he needs to go
    there to prove himself worthy. Cecil is afraid to do this alone, however, so
    the Elder sends out two kids named Palom and Porom to help Cecil. After some
    dialogue, Palom and Porom join your party. When you regain control, exit the
    Manor of Prayers.
    
    Back outside, head all the way south, and then west. Enter the Weapon Shop.
    Inside, buy Palom a Fire Rod, then equip it on him. Sell any old equipment that
    you may have, then exit the Weapon Shop. Enter the Armor Shop, and buy Palom
    and Porom a Wizard's Hat, a Gaia Gear, and and a Silver Armlet (buy two of each
    so you can equip them on each one). If you have enough money (it's doubtful),
    buy a Light Shield, a Light Helm, a Knight's Armor, and some Gauntlets. These
    can be equipped on Cecil when he becomes a Paladin soon. When you're done, sell
    the old equipment, then exit the Armor Shop, and the town.
    
    
    ==========
    Overworld
    ==========
    
    Don't forget to make sure that both Palom and Porom are in the back row. They
    are a low level, but let's go to Mt. Ordeals to level them up. Now, simply go
    east, and then follow the long path. When you come to a forest, just keep going
    north, then east. Continue following the path until you come to another forest.
    In the middle of the forest is Mt. Ordeals, so use a Tent, save your game, and
    then enter the mountain.
    
    
    ============
    Mt. Ordeals
    ============
    
    When you get here, head west, and you'll spot a wall of fire. Palom and Porom
    will then talk, and Palom will use Blizzard to get rid of the fire. After that,
    the scene switches to Golbez's hideout. Some dialogue with Golbez, Kain, and
    Rosa will commence (in a moment). Golbez will also send out Scarmiglione, one
    of his four Elemental Lords. Golbez sends out Scarmiglione to attack Cecil at
    Mt. Ordeals, and more dialogue occurs. Then, the scene switches back to Cecil
    and the others. When you regain control, level up Palom and Porom until they
    are at least Level 18-20.
    
    Once you're done leveling them up, make your way up the mountain. Head east of
    the staircase, and open the chest to get a Potion. Now, make your way up the
    mountain some more, and open the next chest for another Potion. Continue up the
    mountain, and then enter the next area. In the next area, just continue your
    way up the mountain. You will run into Tellah! A lot of dialogue will commence.
    Tellah is on Mt. Ordeals because he needs the special Meteor spell in order to
    defeat Golbez, and he has forgotten most of his spells. He is hoping to learn
    those spells again by going through the mountain.
    
    After all of the dialogue is over, Tellah joins your party once more. However,
    he cannot be in the back row, unfortunately, unless you take Palom or Porom out
    of one of the back row slots. Anyway, head into the next area. In the next
    area, head all the way west, and open the chest at the top of the staircase to
    get an Ether. Now, head back east, and make your way up the mountain. You will
    see a chest. Make your way over to it, and open it to get an Ether. Proceed
    north, and head into the next area. Make your way up the mountain more, and you
    will hear a voice.
    
    Now, go north, then head east and save your game. Continue up the mountain, and
    then you'll hear the voice again. Keep going, and then you'll hear it a third
    time. Scarmiglione appears, and then you enter combat against him. Refer to the
    Bosses section to see how to win. Once you beat him, go back down the stairs,
    and heal using a Tent at the Save Point. Save your game again, then keep going
    up the mountain. Then, Scarmiglione will appear again! We didn't finish him off
    last time! You have to fight his true form now, so read the Bosses section to
    see how to win.
    
    When you defeat Scarmiglione again, he will fall off of the mountain. Now, go
    back to the Save Point and heal with a Tent if you need to. Regardless, go
    left, and then approach the middle stone slab. You'll hear a voice speak. You
    will then be carried to a strange chamber of some sorts. A sword comes down to
    Cecil, and then he turns into a Paladin. However, he still has to prove himself
    before he's a true Paladin. Some more dialogue will occur. Then, you'll have to
    fight a Dark Knight Cecil (you basically fight his personality or something).
    Just keep defending (press Right when it is Cecil's turn, then the Defend
    option will appear).
    
    After you defend against his attacks for awhile, the Dark Knight will vanish.
    Then, more dialogue commences. Cecil then becomes a Paladin! Not only that, but
    suddenly, Tellah remembers all of the spells he forgot! And the light that was
    speaking to Cecil earlier causes him to also learn Meteor, which is said to be
    the strongest spell ever. However, you can't use it, because it takes more than
    90 MP to use, which is all Tellah has. He uses it later in the game, though.
    Anyway, after Tellah learns Meteor, some more dialogue occurs, then the party
    goes back to the mountain.
    
    Outside again, take a look at Cecil's level now. He is only Level 1! He already
    has a sword, though, and some Clothes, but other than that, he has nothing.
    This is the reason I told you to buy his equipment back at Mysidia earlier. If
    you didn't buy his equipment, level him up anyway. He'll level up awfully fast.
    I suggest leveling him up to at least Level 20 before continuing. Once that is
    done, simply make your way off of the mountain.
    
    
    ==========
    Overworld
    ==========
    
    Back on the overworld, make your way all the way west, until you reach Mysidia.
    
    
    ========
    Mysidia
    ========
    
    When you get here again, if you didn't buy Cecil's equipment earlier, do it
    now. When you fought Scarmiglione twice in a row earlier, you gained a lot of
    money, so you should have enough to buy Cecil's equipment. When you buy it,
    equip all of it, then sell his old equipment. Go to the Weapon Shop, and then
    buy Tellah a Flame Rod. Equip it on him. Sell his old weapon, then exit the
    shop. Make your way all the way north, to the Manor of Prayers again. Inside,
    talk to the Elder again, and some dialogue occurs. The Elder says he sent Palom
    and Porom to spy on Cecil as he was becoming a Paladin. Read the Mysidian
    legend that the Elder tells you about.
    
    After some talking, exit the Manor of Prayers. Now, head south, then head east.
    Enter the building with no symbol on it. This is the Devil's Road. Inside, step
    on the white circle in the middle of the room. You'll be teleported to Baron.
    
    
    ======
    Baron
    ======
    
    Here, head south and exit the building. Outside, head southeast and enter the
    Inn. Once inside, proceed up the steps to the right, and you'll see Yang in the
    corner! Talk to him, and he'll order the guards to attack you. They're very
    easy to defeat. Have Cecil attack, and have Palom/Tellah cast magic. They will
    go down very quickly. Then, Yang himself will attack you. Just have Cecil
    attack, have Palom use magic, have Tellah cast Firaga, and just have Porom
    defend unless she needs to heal the party. Keep this up until you beat him. Be
    warned, though: he has a lot of HP.
    
    When you defeat him, you find out that he had amnesia, and Baron temporarily
    controlled him. He then rejoins your party. You're allowed to stay at the Inn
    for free, so your party does so. Yang will give Cecil the Baron Key, which you
    will need in order to sneak into Baron Castle. When you regain control, exit
    the Inn. Back outside, head all the way north, and examine the door of the
    Weapon/Armor Shop. Use the Baron Key to unlock the door, then head inside. Buy
    a Thunder Rod for Palom and Tellah, and buy a claw (or two) for Yang. Now,
    equip your party (Yang can have two claws on), and sell their old weapons.
    Then, head to the Armor Shop, then buy a Twist Headband for Tellah and Yang.
    
    If you have enough money, buy a Kenpogi for Palom, Tellah, Porom, and Yang. And
    if you still have some money after all of that, buy a Silver Armlet for Tellah
    and Yang. Give them all of their new equipment, then sell their old equipment.
    Don't leave just yet; there are hidden items in here. Go all the way to the
    southeastern corner of the room, and then go east. Walk up, then left, and down
    to where the Armor Shop is. Open the chest there to get 2000 Gil, then head
    over to the Weapon Shop and open the chest to get the Rage of Zeus. Make your
    way out of the secret area, then exit the shop.
    
    Now, head all the way west, and you'll see a door on a very tall structure.
    Unlock that door using the Baron Key, then go inside. Go down the stairs, and
    you'll be in another waterway.
    
    
    =============
    Old Waterway
    =============
    
    Start by going all the way south. You'll come to three chests. Open them to get
    a Hi-Potion, an Ether, and a Rage of Zeus. Now, head north, and follow the path
    up. Keep following the path, and enter the next area. In the next room, go down
    the nearby stairs, then go all the way south to enter a secret passage. Head
    right, then down, then left. Open the chest nearby to get an Hourglass. Now, go
    directly south to enter another secret path. Head left, then south, then left,
    then south again, then east. Proceed north, and open the chest there to obtain
    a Spider's Silk.
    
    Head back down, then left. Make your way through the secret path again, then
    go right and make your way through the next secret path. Then, head east. Keep
    heading east until you find another secret path in the wall. Then go down, and
    right. After that, go south, and open the chest on the middle platform to get
    Hermes' Shoes. Now, head all the way south to enter a secret path. Head south,
    and when you're half way down, head east. From there, simply keep heading up
    until you get to the next area. In the next area, go right, then head all the
    way up the staircase.
    
    When you reach the top, go left to enter another secret path. Then head down,
    left, and up. Open the chest to recieve an Ether. Make your way out of the
    secret path, then enter the next area. Enter the door ahead. In this room,
    before you save your game, go northeast, and go through the secret path. At the
    end, open the chest to recieve an Ancient Sword (it's for Cecil, but the sword
    he has equipped now is better). Get back to the Save Point, and use a Tent or a
    Cottage, then save your game. Exit this room. Back here, go right, and up the
    stairs to exit this place.
    
    
    =============
    Castle Baron
    =============
    
    When you arrive here, head left, and around the castle walls. When you see an
    open door, go north and through it. Now, go through the eastern door, then make
    your way up the stairs until you get inside the castle itself. Proceed to the
    center of the room, then Baigan will come. He will join your party...or will
    he? Palom and Porom sense that he's playing the fool with Cecil, and Baigan is
    actually a monster. He attacks you, so read the Bosses section for help on
    winning this fight. After you win, heal up your party members a bit, since you
    will need to. Then, proceed into the next area to the north.
    
    In this area, just keep going north through the doors until you reach the
    throne room. In the throne room, speak with the King. He's acting odd...he
    says that a Dark Knight would be more useful, and that he impersonated the real
    King! He then turns into an Elemental Lord, Cagnazzo. See the Bosses section
    for help on winning this battle. Once you defeat him, Cid will appear. He sees
    that the fake King is gone. After a lot of dialogue, Cid will proceed to take
    the party to the hidden airship. In the hallway, you'll hear Cagnazzo's voice
    again! He has set a trap in the room.
    
    The walls begin to close in on the group. At the last minute, both Palom and
    Porom use Break on theirselves to hold the walls. They may be gone, but they
    saved your group! Tellah tries to use Esuna to restore them, but to no avail.
    The scene then switches to Golbez, Kain, and Rosa. After the scene is over, you
    see Cecil and the others again. Cid opens up a secret pathway leading to the
    airship, and your group walks to the airship. The airship is known as the
    Enterprise. Cid will launch the Enterprise into the air.
    
    
    ==========
    Overworld
    ==========
    
    Here, you'll see some more dialogue. Then, suddenly, a red ship appears, and
    Kain is on board it. He talks to Cecil a little bit. He says that if Cecil
    wants Rosa back, then he'll have to find the Earth Crystal and give it to him,
    in exchange for Rosa! When you gain control of the airship, it's time to get
    some items in other towns. Fly south of Baron until you see a town. Then, land
    your airship and enter this town.
    
    
    ======
    Agart
    ======
    
    In this town, there's only one item to get. So, head all the way northwest, and
    you'll see a boy by some grass. In the southeastern corner of the grass is an
    Arctic Wind. Examine that part of the grass to get the item. After that, just
    make your way out of this town.
    
    
    ==========
    Overworld
    ==========
    
    Board the Enterprise, then fly around the overworld until you spot Fabul
    Castle. From there, fly all the way south until you see a small island with a
    town. Land there, and enter the town.
    
    
    ========
    Mythril
    ========
    
    Upon entering this town, head north until you see the Weapon/Armor Shop. North
    of that is a patch of grass. Keep examining that grass until you find 5000 Gil.
    There's some good stuff you can buy for your party members here, but I do not
    recommend buying any of it, because it is really expensive. Anyway, head all
    the way east of that grass until you see another small patch of grass. Examine
    around on that patch until you get a Mythril Knife. Head southeast, and you
    should see a small patch of grass by a frog. Examine the far end of the grass
    to get a Mythril Staff. Then, exit this town.
    
    
    ==========
    Overworld
    ==========
    
    With your airship, fly back to Baron. From there, fly north of Baron until you
    see a small town over to the west. Then, fly there, land, and enter the town.
    
    
    =====
    Mist
    =====
    
    You can actually do stuff in this village now. So, start by going south, then
    east. Go east of the Weapon/Armor Shop. You'll see a small square opening by
    the trees. You can walk through the trees in that opening. Do so, and make your
    way to the secret grass area. Examine the grass to get two Bomb Fragments. Make
    your way back out. Now, head to the northeastern part of the village, and enter
    the small patch of grass there. Examine the end of it to get a Bomb Fragment.
    Just west of this patch of grass is a small building. Go inside.
    
    Inside the building, go north, and go through the fireplace. Head all the way
    north, then east. Open the chests to get a Gold Hairpin, some Clothes, and a
    Ruby Ring. Give Yang the Ruby Ring. Go in between the chests at the top and
    bottom, then go east to enter another secret passage. Head down, then head
    west, then down. Open the chest in that area to get a Rod of Change. Equip this
    on Tellah. Now, make your way out of the two secret passages, then exit this
    house, and the town.
    
    
    ==========
    Overworld
    ==========
    
    Enter the airship, and fly back to Baron. From there, head north a bit, then
    fly west. Eventually, you should see a continent covered in nothing but
    forests. If not, fly a bit more north and west. When you find it, fly north a
    bit more, then west. You should see a small town and a castle. There is one
    spot you can land at right next to the town. Position your airship there, and
    land. Then, enter the castle first.
    
    
    =============
    Troia Castle
    =============
    
    In this place, go all the way north and enter the castle itself. Inside the
    castle, go west, and then south. Proceed through the door. Once outside, follow
    the path, and enter the door there. In the next room, go to the bed nearby.
    Doesn't that guy look familiar? It's Edward! When you go towards the bed, your
    party automatically starts talking to him. Cecil tells Edward of Golbez's trade
    proposal, so he gives you a Twin Harp. When you regain control, exit this room,
    and make your way back to the main room. Once there, enter the door to the east
    this time. Go around the castle until you see the next door, then enter it.
    
    There are three stairways in this area. Take the middle stairway first. Once in
    the next area, examine the first pot on the bottom, in the southeastern corner
    of the area. You'll get Bacchus's Cider. Now, exit this area, and take the
    eastern stairway. In this area, step on the switch in the middle four times to
    open the four doors. Enter all four areas, and open the chests to get two
    Tents, two Hi-Potions, two Ethers, and two Ruby Rings. Give Cid a Ruby Ring,
    then exit this room. Make your way back to the center room, then head south,
    and once you're back outside, continue south and exit this castle.
    
    
    ==========
    Overworld
    ==========
    
    Now, enter the town below the castle.
    
    
    ======
    Troia
    ======
    
    Be sure to put Tellah in the back row, and Cid in the front row. After that, go
    west and enter the Armor Shop. Inside, buy a Feathered Cap for Cid, and also
    for Tellah/Yang. Exit the Armor Shop, and don't bother entering the Weapon
    Shop, as they sell useless weapons. Now, head east, and you should see two
    girls in water. Go down the steps and get in the water, then head west. Follow
    the path going up, then go up the next set up steps you'll see. It appears to
    be a dead end, but move west, and you'll go in the trees. Move west, south, and
    then west. In that grassy area, examine the southeastern corner of the grass to
    get a Dry Ether.
    
    Now, examine the grass just left of that for an Ether. Examine all parts of the
    grass to get the rest of the items, which is 1,000 Gil, and a Decoy. Once you
    have gotten those items, there's nothing left to get here, so make your way out
    of this town.
    
    
    ==========
    Overworld
    ==========
    
    I suggest leveling up in the forest a bit (if you want to, get about Level 30
    or so, but otherwise, just gain a few levels). Whenever you feel you're ready,
    go all the way over to the northwestern part of the continent. It's a long
    walk, but when you reach the end, you should notice a small forest in the shape
    of a circle. Walk in the middle of that to reach the Chocobo Village.
    
    
    ================
    Chocobo Village
    ================
    
    Here, go north, and you'll see three Chocobos (one yellow, two black, although
    the black ones look purple). Chase a black one (press A when you get close to
    it to begin riding it) until you catch it.
    
    
    ==========
    Overworld
    ==========
    
    When you get on a Black Chocobo, fly directly east, to the continent ahead. It
    has a cave at the end. Land the Black Chocobo in the forest, then use a Tent or
    a Cottage and save your game, then enter the cave.
    
    
    ==============
    Magnetic Cave
    ==============
    
    Go south, and the magnetic field will become too strong. You cannot have metal
    equipment in this cave, so unequip all of your metal stuff (that includes
    Cecil's Sword of Legend). If you do not, the party members with metal stuff on
    will be paralyzed during a battle. And if everyone is paralyzed, you instantly
    get a Game Over. Just run away from each battle in here, since all of your
    party will be pretty weak at the moment. Now then, start by heading all the way
    east. Cross the bridge all the way, then open the chest there for a Hi-Potion.
    Now, go back on the bridge, then take the nearby stairway down. Follow the path
    down, then head west.
    
    Go around the big rock, and open the chest by the stairway for a Unicorn Horn.
    Then, go down the nearby stairway to the next area. In this area, head up, then
    left. Open the chest there for an Ether, then go east, and cross the bridge.
    Enter the nearby door to the right. In this room, open the two chests on the
    west and east side for 2000 Gil, and an Ether. Exit that room, then head all
    the way left, and go down the stairway to the next area. Here, follow the path,
    and enter the white door you come to. Inside, use a Tent/Cottage on the Save
    Point, then save your game.
    
    Now, go back to the previous area, and cross the long bridge. Keep going south,
    and enter the door you'll see. In this room, go north, and open the three
    chests to get a Hi-Potion, a Spider's Silk, and an Hourglass. Exit this room,
    then continue west. Go north down the small hallway, and then proceed through
    the white door. In this room, head north, and open the chest for a Fairy Claw.
    Equip it on Yang. Head southwest, and go down the stairs. In this area, cross
    the bridge over there, then head east and enter the white door. Step on the
    Save Point, and use a Tent/Cottage, and save your game. Exit the room.
    
    Head west, and then go north. Go around the big rock, then open the chest in
    the corner for an Emergency Exit. Make your way around the big rock, then go
    through the white door. In the Crystal Room, head all the way north, and you
    will see a man. Talk to him (he has terrible grammar, huh?), and you will enter
    in a fight against him. However, you cannot beat him now. Just attack him with
    everyone, and don't waste MP. The Dark Elf will eventually do a combo of Fira,
    Thundara, and Blizzara. Then, he'll do Tornado, which gets everyone down to
    5-1 HP. Yang will say that they cannot win, and the battle ends.
    
    The scene switches to Troia Castle, showing Edward. Despite his injuries, he
    gets out of bed, because he knows Cecil and the others are in danger. He grabs
    his harp, and starts playing music. Somehow, the Twin Harp he gave you earlier
    plays the same music as Edward's, and the Dark Elf gets stunned since the music
    is playing. This also breaks the magnetic seal off of the cave! Your party is
    fully healed automatically, so equip all of your party members with your best
    equipment once more. Then, approach the Dark Elf again. Talk to him to fight
    him again. See the Bosses section for help on defeating him.
    
    When the Dark Elf is defeated, he will vanish. Now, go north and take the Earth
    Crystal from the altar. Leave the Crystal Room, then use the Emergency Exit
    item you got earlier to get out of here.
    
    
    ==========
    Overworld
    ==========
    
    On the overworld, board the Black Chocobo again. It'll automatically take you
    back to the Chocobo Village. Exit the village, then head all the way south back
    to where Troia is. Use a Tent or a Cottage and save your game, then enter the
    Troia Castle again.
    
    
    =============
    Troia Castle
    =============
    
    Here, simply head all the way north, through a few doors. Keep doing this until
    you're in the hallway with all of those clerics. They see that Cecil has the
    missing Earth Crystal, but suddenly, a voice speaks. It's Kain; he wants you to
    bring him the Earth Crystal in exchange for Rosa. Now, speak with all of the
    clerics, and exit the room. Back here, head east, and go through the door. Go
    south, and enter the next door. Take the western staircase now. Inside, go and
    speak with the girl. Say that you got permission, and she'll let you pass. Go
    through the door, then head east, and make your way to the staircase.
    
    In the next area, you'll see a lot of chests. More chests than you will ever
    see in the game in one single room! They're all closed, too. Open them to get
    a Hi-Potion, a Remedy, an Ether, a Dry Ether, an Elixir, Echo Herbs, a Great
    Bow, Fire Arrows, and more Fire Arrows. Open the chests on the second row to
    get the same stuff. You do get a Silver Apple, though. And instead of Fire
    Arrows, you get Ice Arrows and Thunder Arrows. After ridding that place of its
    chests, make your way out of the castle.
    
    
    ==========
    Overworld
    ==========
    
    Enter the airship, and then the red ship will go by the Enterprise again. Kain
    is on board it once more. Kain will lead you to the Tower of Zot, which is
    where Rosa is being held.
    
    
    =============
    Tower of Zot
    =============
    
    Some dialogue will commence, as Golbez says that Rosa is at the top of the
    tower. Despite him telling you to hurry up, you really don't have to. This
    place is also a good spot to level up at if you want to. Regardless, head all
    the way north, then head west. Open the blue chest to recieve a Flame Mail.
    Give this to Cecil. Now, head right, and enter the door ahead. In this room,
    follow the path going southwest. This room is sorta like a maze. Just keep
    going south, then head west, and north. You'll see a blue chest. Open it to
    find monsters inside. It's a little hard to defeat; attack with everyone, and
    have Tellah cast Blizzaga if needed.
    
    Upon winning, you get a Flame Sword. Equip this on Cecil. Head back west, then
    go north and proceed through the door. In this area, head southeast, and just
    keep going that way, and make your way around the walls of the area. When you
    come to a door, enter it. Here, just follow the path going down, and when you
    see a staircase to the north, go up it. Keep heading north and go through that
    door. Open the bottom blue chest in this room to get a Gaia Hammer. Equip it on
    Cid, then exit this room. In the previous area, go east, then north and through
    the door. Head south in this room, and open the chest for a Sage's Surplice.
    
    Equip that armor on Tellah, and exit this room. Back in the previous room, head
    south, then all the way west. Go through that door. Open the chest you see in
    the room to get a Hell Claw. Equip this on Yang, then follow the path. Open the
    chest at the end of this room for a Fire Shield. Equip it on Cecil, then exit
    this room. Back in this room once again, head south, then head east. Cross the
    nearby stairway, then enter the door to the next room. Here, head south, and
    enter the white door. In here, use a Tent/Cottage and save your game, then exit
    the room. Head west, and go up the stairs. You'll suddenly be stopped by three
    ladies who will appear.
    
    They are the Magus Sisters, and they serve Barbariccia, which is the Lord of
    Wind. They will then attack you, so read the Bosses section for help on winning
    this battle. After they are defeated, they all disappear. Go back to the Save
    Point and use a Tent/Cottage, and save your game, then proceed through the door
    that the Magus Sisters were guarding. In the next room, go north, and you'll
    see Golbez and Kain. Some dialogue will occur. After Cecil hands over the Earth
    Crystal, Golbez will not return Rosa! It was a trick! Tellah doesn't care,
    however, and attacks him to avenge Anna.
    
    Watch the battle as Tellah pounds Golbez with spells that aren't doing anything
    to him. He ends the battle using Meteor on him, and then the battle ends. But
    Tellah collapses, and dialogue commences. Kain is apparently out of Golbez's
    control now, since Meteor seemed to break it off of him. Enjoy the scene. After
    Tellah dies, go west and speak with Kain. He will take you to the room ahead,
    where Rosa lies. Watch the scene as Cecil saves Rosa. After some dialogue, you
    will regain control. Rosa is unequipped, so equip her with a Mythril Staff, a
    Gold Hairpin, and a Ruby Ring.
    
    Once she's equipped, head south. You'll be stopped by the Lord of Wind, another
    one of the Elemental Lords, Barbariccia. Then, you'll enter in combat against
    her. Read the Bosses section for help. After you beat her, Barbariccia attempts
    to make the tower collapse on you! Rosa uses Teleport, though, and she
    teleports the party to Baron Castle.
    
    
    =============
    Baron Castle
    =============
    
    Your group appears in Cecil's room. Some dialogue will commence, and Kain will
    explain about the Dark Crystals that are located inside of the underworld. He
    will give you a Magma Rock, but unfortunately, he has no idea what to do with
    it. All he knows is that it is the key to opening the underworld. When your
    party rests up, exit Cecil's room. Make your way down all of the stairways, and
    when you're outside, go south and enter the eastern door. Make your way up all
    of the stairs until you're in the main chamber. Then, go through the southern
    door. Make your way south until you exit the castle.
    
    
    ==========
    Overworld
    ==========
    
    Here, board the Enterprise, and fly directly south of Baron. When you see a
    small continent with a town on it, land there. Save your game and enter it.
    
    
    ======
    Agart
    ======
    
    In here, go north and enter the big building in the middle. In the next area,
    examine the well, and toss the Magma Rock into the well. A mountain next to
    Agart will open up outside. Now, exit this town.
    
    
    ==========
    Overworld
    ==========
    
    On the overworld, board your airship, and then position your airship in the
    center hole. Press A to go inside. You're now underground. Some dialogue will
    commence, as your group spots the Red Wings. The Red Wings will attack your
    airship, and it will collapse! Your group appears on the airship still, but Cid
    wants to land it. When you're on the overworld, save your game, and enter the
    castle next to you.
    
    
    =============
    Dwarf Castle
    =============
    
    In this place, head north and enter the actual castle itself. In the main room,
    go west and up those stairs. There is an Item Shop and an Inn here, so go west
    and examine the pot next to the Item Shop and Inn for 5000 Gil. Exit this area,
    then unequip Cid of all of his equipment, since he is about to leave you. Now,
    just head all the way north to the throne room. In the throne room, a scene
    will commence. Cid will go to repair the airship, and leave your party. The one
    Crystal that is safe is hidden behind King Giott's throne. Yang notices someone
    spying on the party, however.
    
    Your party then proceeds to the Crystal Room. Inside, you see four dolls. They
    are alive! They group together, and then they attack you. Just have everyone
    attack the dolls. After a few turns, they turn into the true boss, Calcobrena.
    Read the Bosses section for help on winning. When you defeat Calcobrena, the
    four dolls disappear, and Golbez suddenly appears. He will explain to Cecil why
    he's looking for the Crystals, and tells him why he wants to go to the Moon.
    Then, he attacks you! Refer to the Bosses section if you need help. After you
    defeat Golbez, Rydia and the group will talk. She explains why she has grown up
    so much, and what happened to her and stuff.
    
    After they're done talking, Rydia joins your party once again. Then, Golbez
    turns into nothing but a single hand. He crawls over to the Crystal, and snags
    it! Then, he disappears, and your group appears in the throne room. There, King
    Giott and the party talk a little bit. The seven Crystals are kept at the Tower
    of Babel, which is where we have to go next. Before we do, though, we have some
    items to obtain in this castle. There's also a certain secret you can find in
    this castle (see the Secrets section). Exit the throne room, then head east and
    enter the door there.
    
    There is a Weapon/Armor Shop in this room. Before you check it out, however, go
    northwest, and go up the stairs. In that room, examine the pots for three
    Gysahl Greens. Now, go back to the previous room. Then, go to the Weapon Shop.
    If you have a spare 11000 Gil, buy Kain the Fire Lance and equip it on him.
    Sell any and all old equipment you have, then go to the Armor Shop. If you have
    a spare 30000 Gil, then buy Kain a Flame Mail. Buy Rydia a Sage's Miter, a
    Sage's Surplice, and a Rune Armlet. Equip all of this stuff and sell the old
    equipment. Now, head up the stairs east of the Armor Shop.
    
    In this area, go around the pillars to the north, and open the chest to get a
    Dwarf Axe. I don't suggest equipping it on anyone, though. Go up the stairs to
    the next room. In here, go southwest, and around the walls. Now that you know
    you can go around the walls to reach the other pots, examine the pots until you
    get a Bacchus's Cider. Now, go up the next set of stairs. In this room full of
    chests, open the chest for an Elixir. Then, go around the stairs, and go
    through the western wall. Open the chest there for a Power Armlet. Equip this
    on Yang.
    
    Now, go around the stairs again, and go through the eastern wall. Open the
    chest to recieve a Silver Hourglass. Go down the stairs, then back up them
    again. This time, go up, and open the chest to get an Ether. Now, exit this
    room, and make your way down the stairs, back to the room with the single chest
    above the stairs. In that room, go all the way south and through the door. Once
    outside, simply head all the way west, then enter the door to the north. In the
    western tower, go north and up the stairs. In this room, go to the southeastern
    corner of the room, and examine the pots. One holds a Bacchus's Cider. Then, go
    up the stairs to the next area.
    
    In the next area, go through the western wall, and open the chest to recieve a
    Hi-Potion. Now, go to the southwestern corner where the chest is, then go down,
    right, down, and right again. Open the chest for a Black Belt. Go through the
    eastern wall, then go all the way up, then right, and then up again. Open the
    chest to get an Ether. Go back inside the walls, then go right, and all the way
    up. Then, go left, then slightly up, so you're next to the chest. Then, move
    left, and open it for an Elixir. Go inside the walls, then go up, and follow
    the path. Keep doing this, then keep moving straight down as you move left 
    until you go down.
    
    Move down until you can't anymore, then move right to exit this area. Go down
    the stairs ahead to the previous area. Back in that area, take the stairs down
    in the southwestern corner of the room. In the next area, go all the way to the
    northeastern part of the room, then go up the stairs to the next room. There,
    go all the way east, and talk to the lone dwarf by the wall. He'll open a
    secret pathway for you, since you have King Giott's permission. Proceed north,
    and west, and into the next area. In the next room, follow the path going left,
    then go down, and right.
    
    At the end of the path, open the three chests to get three Cottages. Now, go
    back left, then follow the path. Take the stairs up to a new room. In this
    room, follow the path. Then, before taking the stairway up, go north, and
    examine the lone pot to restore your party's HP/MP to full. Then, go south and
    take the stairs up.
    
    
    ==========
    Overworld
    ==========
    
    On the overworld, go west, and go around the mountain. Proceed west, and follow
    the path, then just keep heading all the way north. When you come to a bunch of
    mountains, head east a bit, and keep going north. You'll see tanks attacking
    the Tower of Babel. Go up to the tower, then use a Tent/Cottage, and save your
    game. Enter the tower.
    
    
    ============
    Babel Tower
    ============
    
    When you arrive here, cross the bridge, then take a left. Open the blue chest
    to get some Ice Arrows. Head directly south from there, and open the next chest
    to get another pack of Ice Arrows. Go back north, then head all the way east.
    Follow the path to another blue chest. Open it to recieve an Ether. Go back to
    the entrance of the tower, then go all the way north and enter the door. In the
    next area, open the chest to the left for a Green Beret. I suggest giving this
    to Rydia. Now, head south, and enter the door you'll come to. In that area,
    open the chest to find monsters. It's easy to defeat; just attack it and kill
    the enemies it spawns.
    
    For winning, you get an Ice Brand. Give this to Cecil, then exit this room.
    Back in the previous room, head up the past, then turn right and enter the
    door. Open the chest in this room to find more monsters. For winning, you get
    an Ice Lance. Equip this on Kain. After that, leave this room. Go west, and
    enter the next door. In the next area, open the chest to the left to find a Cat
    Claw. Equip this on Yang, then go east, and around the walls. Turn east into
    that small area, then open the chest for a Hi-Potion.
    
    Now, go back around, then head south. Open the chest in the southwestern corner
    to get a Phoenix Down. Enter the nearby door. In the next room, open the chest
    nearby to get a Killer Bow. You can equip this on Rosa if you want. Now, go
    right, and open the chest at the end to get an Antarctic Wind. Exit this room.
    Back in the previous room, make your way up north. Follow the long circle path
    until you come to a door, then enter it. In the next room, if you need to save
    your game and use a Tent/Cottage, enter the door to the left. There is a Save
    Point in there. Regardless, head north, and cross the bridge to the right.
    
    Enter the nearby door. In that room, open the blue chest to find monsters. Once
    you win, you get an Ice Shield. Equip it on Kain, and leave this room. Back
    here, go west, and cross the nearby walkway to the north. Enter the next door.
    In this room, go south, then go east. Follow the path up, and open the chest
    at the end for an Arctic Wind. Go back around, then head east. Follow the path,
    then go down the stairway to a chest. Open it for a Hi-Potion. Go back up, and
    continue following the path to the next area. Just go west and enter the door,
    and in the next area, go east and enter that door. Use a Tent/Cottage and save
    your game at the Save Point, then exit the room.
    
    Go west, then follow the path south. Open the chest to the left to get a Dry
    Ether. Now, head right, and follow the path. Enter the door to the next area.
    In this area, just follow the path southwest. Then, go north, and you will see
    Dr. Lugae, and Rubicante. Lugae talks to Rubicante, then he vanishes. After
    some dialogue, you have to fight Lugae. Read the Bosses section to see how to
    defeat him. Once you defeat Dr. Lugae, he will revert to his true form, and you
    will have to fight him for real this time. See the Bosses section for help.
    After Lugae gets defeated again, he disappears.
    
    You have to stop the Super Cannon, or the dwarves will not survive! When you
    regain control, don't bother going north; there's nothing but a dead end there.
    Instead, go back the way you came, and go to the previous area. In the previous
    area, go around, then go north. Enter the room to the right and use a Tent or
    a Cottage, and save your game, then enter the door to the west. Then, simply go
    east and enter that door. Then, go southwest, and then go north and cross the
    long bridge. The door is locked, but examine it, then use Dr. Lugae's Key on it
    to open it. Then, head inside.
    
    Inside, go north, and you'll see three enemies using the Super Cannon. They
    will attack you, but they're just normal, weak enemies. Attack them until they
    are defeated. Once they're defeated, they destroy the cannon's controls, which
    causes it to go haywire. Yang attempts to stop the cannon, and knocks Cecil out
    of the room completely. The door locks, too! Now, you have to make your way out
    of the tower. Just backtrack by going south, then west. Follow the path, and
    make your way to the start of the tower. Then, go all the way south, and Golbez
    will begin speaking. He will make the bridge collapse, and then your party will
    fall off of the tower.
    
    
    ==========
    Overworld
    ==========
    
    Cid will use the repaired Enterprise to save the group from death. Then, some
    dialogue will commence. A ship of the Red Wings will chase the Enterprise.
    Cid will then tell Cecil to fly up to the above world, as he closes up the way
    to the underworld with a bomb. Cid sacrifices his life for it. The underworld
    entrance closes up, and your group appears on the above world. Cecil says to
    head to Baron, so fly directly north of this town until you see Baron. Land,
    and save your game, then enter Baron Castle.
    
    
    =============
    Baron Castle
    =============
    
    Here, flip the switch to the left of the door to open it. Proceed north, and do
    the same for the next door. Then enter the castle itself. In the main room, go
    east and take the stairs up to another area. Just keep going down the stairs,
    then head south and through the door. Once outside, speak with one of the two
    men in the blue shirt. Watch the scene as they upgrade the Enterprise. Now you
    can carry the hovercraft while flying the Enterprise.
    
    
    ==========
    Overworld
    ==========
    
    On the overworld, fly to wherever you last landed your hovercraft. It is likely
    by Mt. Hobs, near where Fabul is. When you find your hovercraft, fly over it,
    and press A to attach it to the bottom of the Enterprise. Now, fly back to
    Baron. From where Baron is, fly south to Agart, then fly west of Agart. You'll
    see a continent with the Tower of Babel sticking out of a hole. Press A to
    land your hovercraft onto the ground, then land your airship. Now, enter the
    castle on the southeastern part of the continent.
    
    
    =============
    Eblan Castle
    =============
    
    Head directly north, then head east and down the stairway. Then, enter the door
    ahead. In this room, head to the northwestern corner, and go through the wall.
    Then, go up, then left, then down, then right. Open the chest to get a Coeurl's
    Whisker. Get out of the secret area, then go up the nearby stairs to the next
    area. In this area, flip the nearby switch to open the wall, then go around the
    staircase and go through the door. Open the two chests to the left to get an
    Emergency Exit, and a Hi-Potion. Now, examine the third pot on the right to get
    Hermes' Shoes. Open the chest to the east (not the one by the hole) to obtain
    a Hi-Potion.
    
    Go to the northeastern part of the room, then go through the eastern wall. Head
    up, right, down, then turn left and open the chest. It contains monsters. Just
    have Rydia use Ifrit to kill them all. For your efforts, you get a Blood Lance.
    Equip this on Kain. Make your way out of the secret passage, then drop down the
    hole in the room. Then, open the chest for a Silver Hourglass. Head south, and
    you'll be in an underground passage. There, head down, and open the three
    chests for two Ethers, and some monsters. Just have everyone attack, and Rydia
    just defend, since magic only hurts them one HP.
    
    And have Rosa just use regular attacks. Kain's Blood Lance will hurt 1000+,
    and he will absorb the HP, too. When you defeat the three Mad Ogres, you get a
    Silver Apple. Continue south, and follow the path to outside. However, you have
    not gotten the rest of the items yet, so go back in the castle. Then, this
    time, take the western stairs down, then enter the door. In the western tower,
    go up the stairs to the next area. Then, head west, and go south. You'll end up
    by a chest on the previous floor. Open it to recieve a Bomb Core. Go south to
    get back to the previous area.
    
    In the previous area, examine the second pot on the bottom, in the northwestern
    corner of the room for a Bacchus's Cider. Head in between the two pots on the
    bottom, then head south, east, north, and east. Open the two chests to get
    10000 Gil, and some Mute Arrows. Now, make your way out of the secret passage,
    then go back to the main castle area. Then, continue all the way north until
    you reach the throne room. Once in the throne room, head northeast. You can go
    through the wall here, to a secret passage. Head all the way east and down the
    stairs. In that area, head southwest to reach the bottom-left chest. Open the
    three chests to get a Cottage, a Maiden's Kiss, and a Gold Needle.
    
    Exit the area, then go directly west from that staircase. Go through the left
    wall from where the throne is, and go down that stairway. Open the two chests
    in this area for a Unicorn Horn, and an Alarm Clock. Exit this area, then exit
    the secret passage. Head all the way south and exit the castle.
    
    
    ==========
    Overworld
    ==========
    
    On the overworld, board the hovercraft. Near Eblan Castle, there are rocks that
    you can hover across. Do so, and then land your hovercraft on that very small
    piece of land. Use a Tent/Cottage if needed, then save your game, and enter the
    cave.
    
    
    ===========
    Eblan Cave
    ===========
    
    Inside this cave, head east and through the wall. Open the chest to recieve a
    Shuriken. Now, head east of that chest, and go through the wall. Open the chest
    to get a Remedy. Then, head back west through the two walls. Go south and
    follow the path. Cross the small bridge, and head southeast. Follow the path,
    and cross the bridge to the right. Open the chest at the bottom to obtain a
    Vampire Fang, then head back left. Keep heading left, and then enter the next
    area. In this area, feel free to enter the door you'll see ahead. It's an Inn,
    along with an Item Shop.
    
    Stock up on any items you may need, and rest at the Inn if you need to. Then,
    exit that room. Back in the previous area, head west and enter the next door.
    This is the Weapon/Armor Shop. There's nothing worthy of buying in the Weapon
    Shop, except for a Power Staff. Buy it, and give it to Rosa. If you have enough
    money, go to the Armor Shop and buy an Ice Armor for Cecil and Kain, and buy
    a Black Robe for Rydia. Equip this stuff, and sell the old equipment. Then,
    exit the shop room. Back in this room, head west and go up the stairs. Head
    south, and enter the next door.
    
    In this room, examine the first pot on the bottom to get a Potion. Examine the
    pot at the far left end of the room for another Potion. Speak to the people if
    you want, then exit this room. Now, head north, and go up the stairs into the
    next area. In this area, open the chest you'll see to get an Ether. Continue
    north, and open the chest at the end of the room to get a Tent. Head south of
    the chest to enter a secret passage in the wall. Head all the way south, then
    east. Open the chest to recieve a Hi-Potion. Go back through the secret path,
    then enter the next area.
    
    Here, go north until you see two chests (only one you can reach). Open the only
    accessible chest for a Bomb Core. Now, go south, and go east, through the top
    part of the wall. Make your way through the path, and open the chest to get a
    Shuriken. Now, get out of the secret path, then continue osuth to the next
    room. Open the three chests here to get a Cottage, and two Hi-Potions. Then, go
    northeast to enter another secret passage. Head east, south, east, south again,
    and east again to reach two chests. Open them to get two Elixirs. Now, make
    your way out of the secret passage, then head south. Follow the path, then go
    all the way west. Open the chest for a Spider's Silk.
    
    Head east, and open the three chests for a Silver Hourglass, and two Phoenix
    Down's. Go all the way north and enter the next area. In the next area, enter
    the door nearby. Before saving your game, head to the northeastern corner. You
    can go through the wall. Do so, and go through the secret passage to find a
    chest. It contains monsters. Just attack them until you defeat them. You get a
    Blood Sword for winning. It's a weak sword, but it drains enemy's HP. However,
    the enemies in here are undead, so you cannot drain their HP. Instead, you lose
    HP, and the enemies gain HP!
    
    Anyway, head out of the secret passage. Use a Tent/Cottage at the save point,
    and save your game. Exit the room. Head west, then go north, and open the chest
    for a Gold Needle. Now, go back east, then go all the way north. You'll see a
    man with a mask on (he's a ninja) confronting Rubicante. Then, he attacks him.
    However, he fails miserably, and Rubicante knocks him to the ground easily.
    Rubicante then disappears. Your group then talks to Edge. He wants your party
    to stay out of this, so he can take Rubicante alone, but after some convincing,
    he joins your party.
    
    When Edge joins your party, you'll see he's not that high of a level. In a
    moment, you should level him up. Right now, however, head southwest, and go
    through the wall. Open the chest to get a Dry Ether. Now, head out of the path,
    then head north and to the next area.
    
    
    ============
    Babel Tower
    ============
    
    When you arrive here, head all the way north, then Edge will get your party
    across, into the actual room of the tower. Now, I suggest leveling up Edge a
    bit right here. He is really weak in defense, and he needs to be leveled up.
    He should be at least Level 35 before continuing. Go back to the Save Point in
    Eblan Cave when you need healing. When Edge is leveled up, open the chest in
    the northwestern corner to get a Unicorn Horn. Now, head south, and follow the
    path west. Keep following the path, then head all the way east, and ignore the
    door for a moment. Open the chest to the north to find a Silver Hourglass.
    
    Head back west, and enter the white door. Now, follow the path east, then to
    the north. When you come to a long bridge, take it all the way down to a chest.
    Open it to find monsters. Kill the 4 Mad Ogres to get the Ogrekiller. Give this
    weapon to Cecil. Cross the bridge again, and continue following the path west.
    Enter the door at the end. In this area, follow the path, then head all the way
    east. Open the chest in this room to find a Kiss of Lilith. Enter the door to
    the left, and into the next area. In this room, go east, and follow the path
    north. Keep following the path, then head south.
    
    Open the blue chest there to obtain an Ahura. Give this weapon to Edge, then go
    west, and follow the path into the next area. In this area, simply follow the
    path to the right, and then enter the first door you'll see. Use a Tent/Cottage
    at the Save Point, then save your game. Then, exit the room, and enter the
    eastern door. Simply head west and enter the next door. In here, go south and
    down the walkway, then head west. Go all the way west, and go up the longest
    walkway. Open the chest to get 82000 Gil! Head back to the right, then go up
    the stairs.
    
    Suddenly, two people will appear. They are Edge's parents. They are not normal,
    however, and they attack your party! It's not really a boss fight, however.
    Just stand there, or just attack. It's your choice. Regardless, Rosa may have
    to use Curaga on the entire party sometimes, because they might get damaged by
    magic spells. After awhile, his parents return to their normal state. Just sit
    there and read the dialogue at this point. Edge's parents will disappear after
    some dialogue. Then, Rubicante appears. After he talks a little, Edge learns
    Blitz and Flood, two Ninjutsu techniques.
    
    When you regain control, speak with Rubicante. He will restore your party's HP
    and MP to full, then a boss fight begins. Read the Bosses section to see how to
    win this fight. When you defeat him, he will disappear for now. Then, some
    people of Eblan will come meet up with Edge. They will talk for a bit, and Edge
    decides that he will stay with you. When the people of Eblan leave and you
    regain control, proceed through the door ahead. In the Crystal Room, head
    north, and your party will fall down a floor trap! You'll fall down to a lower
    floor. Now, head north, and open the chest for a Hi-Potion.
    
    Go south, and follow the path to a white door. Enter it, and in the next area,
    follow the path going up. Enter the next door you come to. In this area, follow
    the path south, then go right, and up. Open the chest to get a Hi-Potion, then
    go all the way southwest. Proceed north and across the bridge, then enter the
    door. In this room, the party will notice an abandoned enemy airship. When your
    party boards the airship, Edge makes the Falcon fly out of the tower.
    
    
    ==========
    Overworld
    ==========
    
    On the overworld, fly all the way south. You cannot fly over lava right at this
    moment. Then, fly east to the Dwarf Castle. Land, and enter the castle.
    
    
    =============
    Dwarf Castle
    =============
    
    When you get here, head all the way north until you reach the throne room. At
    the throne room, head north, and some dialogue will occur. The King will tell
    Luca to give Cecil her necklace, which is the key to opening up the Sealed
    Cavern, where the last Crystal lurks. We have to get it before Golbez does.
    Once you get that item, exit the throne room. In this room, go west, and up the
    stairs to the next area. Then, just go north and take the stairs down to the
    next area. Now, head right, and enter the door there. In this room, go to the
    beds, and you'll see Cid!
    
    Some dialogue will commence. Cid will help your party's airship once again, by
    making it able to fly over lava. Then, you appear back in the room where Cid
    was resting at. Cid falls back asleep, so when you regain control, exit this
    room. Back here, head west and down the stairs, then go south and down those
    stairs. Exit the main room, then head down and exit the castle.
    
    
    ==========
    Overworld
    ==========
    
    Here, use a Tent/Cottage if needed and save your game, then enter the airship.
    Before we continue with the story, there's some stuff we can do. First off,
    make sure Rosa has Float and Reflect (she learns Float at Level 35, and she
    learns Reflect at Level 36), because you'll need it. If she doesn't have it,
    just level her up on the overworld until she does. Anyway, fly southwest of
    Dwarf Castle until you see a continent with a square-shaped mountain, and a
    cave. Then, fly north of that, and you'll see a small continent ahead with a
    cave on it. Land there, save your game, and enter the cave.
    
    
    ================
    Cave of Summons
    ================
    
    When you arrive here, have Rosa cast Float on the entire party immediately. If
    you go in this cave without Float on, and step on the circles of lava, you'll
    take damage with each step. When Float is casted, you won't take any damage.
    Now, go east, and north. Open the chest there for a Phoenix Down. Then, go all
    the way west, and open the chest in that area for an Ether. Go back east, then
    head south. Open the chest at the end to get a Hi-Potion. Head west, and follow
    the path north, then enter the next area. In this area, re-cast Float, since it
    wears off each time you enter a new area.
    
    Then, head east, and all the way south. Open the chest at the end to recieve a
    Hi-Potion. Now, go all the way north, and open the chest for a Cottage. Head
    south and east, then enter the next area. Cast Float again, then follow the
    path. Keep following the path, then open the chest you'll come to for a Phoenix
    Down. Go all the way right, and open the next chest for a Bestiary. Go east of
    that chest to go through the wall. Now, head up, then left. Follow the path,
    and open the chest for monsters. Defeat the 5 Warriors to get the Defender.
    Equip this weapon on Cecil.
    
    Now, make your way back south, and enter the secret path. Head all the way
    down, and then left. Exit the secret passage by going east, where the three
    chests are. Open them to get a Hi-Potion, a Poison Axe, and a Kikuichimonji.
    Equip the Kikuichimonji on Edge, then go back into the secret passage. Move all
    the way back south, then east, then north (but not all the way north). Go west
    and exit the secret passage, then head north. Step on the gray tile to be
    warped to a village. Inside the village, go west and open the chest to get an
    Ether. Follow the path north, and open the chest to get another Beastiary.
    
    Go east, and step on the teleportal. Then, step on the teleportal again, then
    go south and open the chest to get a Rat Tail. Step back on the teleportal,
    then step back on it yet again. Head east and follow the path. Open the chest
    you come to for 5000 Gil. Keep following the path, and open the next chest to
    get 6000 Gil. Make your way back to that teleportal, and step on it.
    
    
    ================
    Land of Summons
    ================
    
    Here, go north and enter the Item Shop. If you need items here, speak with the
    Chocobo on the left side of the desk for recovery items. Speak with the Chocobo
    on the right for other items. Speak with the ghost-looking guy if you want to
    stay at the Inn. Otherwise, exit the Item Shop. Back here, head all the way to
    the southwestern part of the area. Enter the Weapon Shop. Inside, buy Edge a
    Kotetsu, buy Rydia a Fairy Rod, and buy Rosa a Kinesis Staff. Equip all of
    this, then sell all of the old equipment. Exit the Weapon Shop, then head all
    the way east and enter the Armor Shop.
    
    If you have enough money, buy two Aegis Shields for Cecil and Kain, and buy
    two Light Robes for Rydia and Rosa. Equip all of this, and sell their old
    equipment. Exit the Armor Shop. Now, head all the way northwest, and enter the
    building there. Inside, open the two chests for a Beastiary, and a Phoenix
    Down. Step on the triangle tile in the room, and use a Tent/Cottage there. Save
    your game at the Save Point, and then exit this building. Back here, go south,
    and enter the building the yellow Chocobo is standing by. In that building,
    take the stairs to the left down to the next area.
    
    In this area, step on the teleportal to the next area. Here, go north, and
    speak with the girl next to the old man. Rydia will ask for Asura's help, then
    she'll want to test you. Accept her challenge to begin a boss battle. Read the
    Bosses section for help on winning this battle. After winning, Rydia will gain
    the ability to summon Asura in-battle. Now, if you have Thundaga with Rydia,
    then speak with the old man next to Asura (make sure you go back and heal/save
    at the Save Point before you do). If you do not have Thundaga, go to the Cave
    of Summons, and level her up until she learns it (you don't have to if you do
    not want to, though).
    
    Regardless if you learn it or not, speak to the old man next to Asura. Accept
    his challenge to begin another boss fight. See the Bosses section for help on
    this battle. Once you win, Rydia will earn the ability to summon Leviathan. Now
    that you have two new summons, use an Emergency Exit item to exit this place.
    
    
    ==========
    Overworld
    ==========
    
    Use a Tent/Cottage, then save your game and enter your airship. Now, fly south
    of the continent you're on, then fly east. Land by the cave you'll find there,
    and enter it.
    
    
    ==============
    Sealed Cavern
    ==============
    
    Inside this cavern, go north and examine the door. Use Luca's Necklace to break
    the seal off of the door, then go through it. In the next area, go around the
    big rock, then go down the rope to slide down. Examine the door on the big rock
    to find out that it's a trap. It'll then attack you. Just attack it with all
    party members. If you don't kill it fast enough, it'll use Search on a party
    member, then use a move to kill the party member in one blow. When the door is
    defeated, go through the door. In this room, go northwest and open the chest
    for a Kotetsu. The other chest on the right contains an Ether. Exit this area.
    
    Back here, head south and open the chest for a Bestiary. Then, head west, and
    climb up the rope nearby. Examine the white door, and defeat the Trap Door. Go
    through the door once it's defeated. Go north, and open the chest there to get
    a Hi-Potion. Examine the nearby door and defeat it. Don't bother going inside
    the door; it leads to nothing. Defeat the Trap Door to the right, which leads
    to another dead end. Open the other chest nearby to get an Ether. Head south,
    and into the next area. In this area, slide down the rope to the south. Open
    the chest to the right to get a Bestiary.
    
    Climb the rope back up, then head east. Open the chest for a Phoenix Down, then
    go north. Defeat the first trap door (it leads to a dead end), then defeat the
    second one to the left. Go through the door after killing it, then go all the
    way up. Open the chest for a Light Sword. Now, exit this area. Back here, go
    west, and defeat the next trap door. Head inside the door, then go north. Open
    the two chests for a Fuma Shuriken, and an Elixir. Now, head east, and open the
    chest for a Light Curtain. Go west, then south, and exit this room. Defeat the
    trap door to the left, then continue left, and defeat the next trap door. Head
    inside the door.
    
    Use a Tent/Cottage and save your game at the Save Point, then exit the room.
    Defeat the next trap door, then head inside. In that room, open the two chests
    to get a Black Cowl, and a Kotetsu. Give the Black Cowl helmet to anyone you
    like (I gave it to Cecil, personally). Then, exit this room. Follow the path
    all the way south, then defeat the next trap door. Enter through the door. Go
    north, and open the chest to get an Ether, then follow the path to the next
    area. Here, go south and open the two chests for a Hi-Potion, and a Phoenix
    Down. Now, go west, and defeat the trap door. Then, continue south and into the
    next area.
    
    In this area, go around the big rock, and head south. Follow the path east, and
    don't go down the rope just yet. Open the chest all the way to the right to get
    a Bell of Silence. Now, defeat the trap door to the south, then head west and
    slide down the rope. Head east and defeat the trap door, then go inside the
    door. In that room, open the two chests in the area for a Dry Ether, and an
    X-Potion. Exit the room, then go all the way left. Go around the big rock, and
    enter the next area. In this area, go down, and use a Tent/Cottage, and save
    your game at the Save Point. Now, go south and into the next area. Here, just
    go around the area, and follow the path to the next room.
    
    Here, just go around the big rock, and cross the bridge. Defeat the last trap
    door, and go through the door. In the Crystal Room, head up, and take the Dark
    Crystal from the altar. Exit the Crystal Room, and then go down. The wall will
    come alive (taking the Dark Crystal must've triggered it, according to Kain),
    and you'll have to fight it. Read the Bosses section to see how to win. When
    you win, you have to make your way out of the cave. You can't warp out. Simply
    backtrack all the way back to the start of the cave; it's not that hard to get
    out of the cave. Be sure to remove all of Kain's equipment now.
    
    When you're at the entrance, the area suddenly turns dark. Golbez tries to take
    control of Kain's mind again, and he does so. Kain steals the Dark Crystal, and
    leaves the party once again. Now Golbez has every crystal! Not good! Leave the
    cave, back to the overworld.
    
    
    ==========
    Overworld
    ==========
    
    Board your airship, then fly southeast of the Sealed Cavern. Land in that small
    area with a town, then enter it.
    
    
    ======
    Tomra
    ======
    
    Here, go all the way to the northwestern part of town, and enter the building.
    In that building, open the closed chests to get a Rage of Zeus, a Bomb
    Fragment, 2000 Gil, and a Dry Ether. Examine the pot above the chest with the
    Dry Ether to get a Bestiary. Examine the pot in the southwestern corner to get
    an Antartic Wind. Exit the house. Head southeast, and enter the Weapon and
    Armor Shop. They connect; if you go through the eastern wall in the Weapon
    Shop, you can go to the Armor Shop as well. In the Weapon Shop, there's nothing
    really worth buying, so go to the Armor Shop.
    
    If you have enough money, buy the Diamond equipment for Cecil, then buy a Gold
    Hairpin for Rydia. Then, buy a Diamond Armlet for Rydia and Rosa. Equip this
    new stuff, and sell the old stuff. Make your way out of this town.
    
    
    ==========
    Overworld
    ==========
    
    Board the Falcon, then fly to the northwestern part of the underworld. You will
    see another cave. Land on the black ground, then save your game and enter it.
    
    
    ============
    Sylvan Cave
    ============
    
    Inside this cave, cast Float on everyone. Now, head all the way east. Open the
    two chests to get a Bestiary, and some Angel Arrows. Go southwest, then proceed
    into the next area. Re-cast Float, then head east, and north. Follow the path
    left, and go into the next area. Here, cast Float again, and follow the path to
    three chests. Open the two chests for a Maiden's Kiss, and a Hi-Potion. Now, go
    east of the second chest on the bottom to go through the wall. Move right, up,
    and left, then open the third chest for a Fairy Rod. Make your way out of the
    secret path, then go up to the stairs at the entrance of this room.
    
    Move right to go through the wall, then go up, and right, to exit the path. Go
    into the next area. Cast Float upon your party again, then go down the path,
    and open the four chests for a Remedy, a Bomb Core, 2000 Gil, and 3000 Gil.
    Continue following the path, and open all of the closed chests for a Maiden's
    Kiss, an Ether, another Maiden's Kiss, a Bestiary, and an Emergency Exit. Fall
    down the nearby hole. In that area, cast Float again, and go down the path. At
    the dead end, go west and through the wall. Step on the teleportal to enter the
    next area.
    
    In this area, cast Float, and go east. Open the first chest on the top to find
    monsters. Use Leviathan to kill the Evil Dreamers. You get a Red Fang for
    winning. Open the next chest for more monsters. Use Levithan to kill the six
    enemies, and you'll get a White Fang for winning. Open the next chest for yet
    more monsters. Do the same thing you did for the other two to win. You get a
    Blue Fang for winning. Open the first chest to the left, on the bottom row for
    some more monsters. Use Leviathan to take care of them, and use Esuna to cure
    any status effects after the battle. You get a Full Moon upon winning.
    
    Equip the Full Moon on Edge, and open the next chest for monsters. Kill them
    the same way you did the last set, and you will obtain an Avenger. Open the
    last chest to find more monsters. For winning, you get 10 Medusa Arrows. After
    you open all of the chests, head right and step on the teleportal. This takes
    you outside, but go back in the cave for now. At the start again, cast Float,
    then head all the way south and into the next area. Re-cast Float, then head
    southwest and enter the next area. Cast Float, and head east. Use a Tent or
    Cottage, and save your game at the Save Point.
    
    Now, head all the way north, then go east and through the wall. Make your way
    through the secret passage, and open the chest for an Elven Bow. Make your way
    out of the passage, then head southwest. Now, go up, and open the two chests to
    get a Cottage, and 1000 Gil. Go south and enter the next area. Re-cast Float,
    then go all the way up, past the first staircase. Go down the second staircase,
    and into the next area. Cast Float again, and open the chest to the left to
    get an Elixir. Go all the way southeast, then go north and enter the building.
    Open the two nearby chests for a Cat Claw and a Hell Claw, then go west, and
    you'll see Yang lying in a bed!
    
    Speak with him, only to find him unconscious. Speak with the fairy next to him,
    then go right. Head up the stairs nearby, then go north, and you'll be warped
    out of the cave.
    
    
    ==========
    Overworld
    ==========
    
    Now that we're out of that annoying cave (for now), board your airship, and fly
    southeast to Dwarf Castle. Enter the castle.
    
    
    =============
    Dwarf Castle
    =============
    
    Go all the way north until you get to the throne room. In the throne room, some
    dialogue will commence. King Giott will explain about the Lunar Whale, which is
    your only hope of reaching the Moon yourself and stopping Golbez. However, you
    need to go to Mysidia, but you have no way to get there. So Cid comes in, and
    says he'll attach a drill to the airship, so you can dig your way out of the
    underworld. After Cid attaches the drill to the airship, you'll appear back in
    the castle. Then, make your way out of the castle.
    
    
    ==========
    Overworld
    ==========
    
    On the overworld, save your game, then enter the airship. Now, fly northeast,
    and when you see a hole-looking thing in the middle of some mountains, fly your
    airship above that, and press A. You'll dig a hole into the mountain, and you
    will be back on the above world. We have some things to take care of before
    going on with the story. First off, fly to wherever you last landed your old
    airship, the Enterprise. It's probably by the Tower of Babel, which is just
    southeast of Baron, and west of where you exit the underworld. So, fly west of
    the town of Agart until you see the Tower of Babel.
    
    Land your airship, and enter the Enterprise. Fly by Eblan Cave, and pick up the
    hovercraft. Now, fly to Fabul, and then fly directly south of it. Land your
    hovercraft and your airship on the very small continent. Enter the hovercraft,
    and hover across the rocks to reach a cave. Land it and enter the cave.
    
    
    ===============
    Adamant Grotto
    ===============
    
    Go all the way up, and speak with the tiny boy in a blue shirt. He will not
    talk unless you give him a Rat Tail, so use the Rat Tail you found earlier. He
    will give you the Adamantite as a reward. Exit this cave.
    
    
    ==========
    Overworld
    ==========
    
    Hover back over the rocks, then land your hovercraft and enter the airship. Fly
    directly north, and then land near Fabul. Enter the castle.
    
    
    =============
    Fabul Castle
    =============
    
    Head all the way north until you reach the second floor. On the second floor,
    go around the staircase, and then head south and go through the door. Enter the
    western door, then make your way up all the stairs. At the top, speak with
    Yang's wife. She'll want you to smack Yang in the head (O_o), and she'll give
    you a Frying Pan. Now, make your way out of the castle.
    
    
    ==========
    Overworld
    ==========
    
    On the overworld, board the Enterprise, then fly back to Baron. Fly southwest
    of Baron until you reach the Tower of Babel, then land the Enterprise, and
    board the Falcon. Fly east of the continent you're on until you see the hole
    leading to the underworld. Go down it, then fly all the way west. Land, and
    then enter Sylvan Cave once again.
    
    
    ============
    Sylvan Cave
    ============
    
    Cast Float on the entire party, then head all the way south, and enter the next
    area. Here, cast Float again, and simply head southwest. Go up the staircase to
    the next room. In this area, don't forget to cast Float, like always. Then, go
    west, and down the next staircase to the next area. You know the drill by now;
    use Float, and then go up. Head right when you see a staircase, and take it to
    another area. There, use Float, and head all the way up. Open the chests to get
    a Hi-Potion, an Ether, Thunder Arrows, Ice Arrows, and Fire Arrows. Leave this
    area. Back here, go all the way up and take the staircase down.
    
    In the next area, don't bother casting Float. Just head all the way south, down
    the path. Head east, then enter the building. Go left, and talk to Yang again.
    Use the Frying Pan on him, and some dialogue will occur. Instead of Yang coming
    with you again, the Sylph (the fairies) say that they'll help. Rydia then
    learns the Sylph summon! Head right, and up the staircase. Just go up, and you
    will be taken out of this cave.
    
    
    ==========
    Overworld
    ==========
    
    We're done with that retarded cave for good now. So, use a Tent/Cottage if you
    need to, then save your game. Board the Falcon, and fly all the way southeast.
    On the southeastern continent, head to the southwest corner of that continent,
    and you'll spot a small town. Enter that town.
    
    
    ================
    Kokkol's Smithy
    ================
    
    Here, enter the building. Inside, follow the path, then head west, past the
    fireplace. Examine the pots there to get a Remedy. Now, go back around, and go
    up the staircase east of the fireplace. In this room, go to the end of the room
    to see someone sleeping in a bed. Speak with him, and give him the Adamantite.
    He will take Cecil's Sword of Legend, so he can upgrade it into something even
    more powerful! When he gets out of bed, examine the left side of the bookcase
    to get a Soma Drop. Exit the room, and for now, exit this building.
    
    
    ==========
    Overworld
    ==========
    
    Enter the Falcon, and fly all the way up, and exit the underworld. On the above
    world, head all the way up, and land by Baron Castle. Save your game, because a
    boss battle is coming up. Enter the castle.
    
    
    =============
    Baron Castle
    =============
    
    Flip the switch on the wall to open the door, and do the same for the next one.
    When you're inside the main room of the castle, head east and go up the stairs.
    Make your way down the stairs, then when you're outside, head north and enter
    the tower. Inside the tower, open the three chests to get two Hermes' Shoes,
    and Bacchus's Cider. To get the fourth chest, take the western staircase down,
    then take it up again. You can open the chest from where you stand. It has a
    Bacchus's Cider inside. After getting the four chests, take the eastern stairs
    up to a new area. In that area, open the two chests for two Hi-Potions. Now,
    take the next staircase up.
    
    In this room, examine the pot you're facing when you first get in this room to
    get an Ether. Then, open the three chests for two Tents, and an Ether. Exit
    this room, and go back to the first room of the tower. This time, take the
    western stairs down to a new area. Examine the second pot on the left to get an
    Elixir. Now, head all the way right, and go down the staircase into the next
    area. Here, follow the path, and the real King's spirit will appear. He will
    let Rydia summon him upon will, but he wants to test you first. Read the Bosses
    section to see how to win this fight.
    
    After defeating Odin, he will join you as a summon. Rydia then learns the Odin
    summon! Now, exit this room, and make your way out of the castle.
    
    
    ==========
    Overworld
    ==========
    
    Now we can continue with the story. Board the Falcon, and fly to where Agart
    is. From there, fly east of Agart, and land on the continent there. Enter the
    town of Mysidia.
    
    
    ========
    Mysidia
    ========
    
    Here, go up, and the Elder will automatically come. He wants Cecil and the
    others to follow him to the Tower of Worship. You'll see the Mysidian legend
    appear on-screen again. In the Tower of Worship, they all pray. The prayers are
    answered, and the Lunar Whale arises from the water! Once it rises, you leave
    Mysidia automatically.
    
    
    ==========
    Overworld
    ==========
    
    On the overworld, board the Falcon, and fly to Fabul. Enter the castle.
    
    
    =============
    Fabul Castle
    =============
    
    In the castle, make your way to the western tower again, and make your way up
    to Yang's mom. Talk to her, and give her the Frying Pan back. She'll give you a
    Knife, which is a throwable weapon for Edge. It hurts any enemy and boss in the
    game 9999 damage. Leave the castle.
    
    
    ==========
    Overworld
    ==========
    
    Board the Falcon, and fly back to Mysidia. Board the Lunar Whale, and then
    examine the crystal in the center to fly to the Moon.
    
    
    =====
    Moon
    =====
    
    You have to fly to a certain spot here. So, fly a bit to the east. Keep flying
    until you see a blue ramp and a cave nearby. Land in the spot where the ramp
    is. Exit the Lunar Whale, then enter the cave.
    
    
    ===========
    Lunar Path
    ===========
    
    In this small cave, follow the path, and head east to find a chest. Open it to
    find monsters. Use either Leviathan or Odin to end the battle quickly. You get
    a Golden Apple for your efforts! I recommend using that on Rydia, since she is
    so low on maximum HP. Continue following the path, and then head east when you
    see the exit. Open the two chests for a Lunar Curtain, and a Stardust. Go back
    left, and exit the cave by going up.
    
    
    =====
    Moon
    =====
    
    Back outside, head down the path. Ignore the blue ramp that you will come to.
    Then, enter the next cave.
    
    
    ===========
    Lunar Path
    ===========
    
    Inside this path, follow the path down, and exit back onto the Moon.
    
    
    =====
    Moon
    =====
    
    Here again, go west, and enter the next cave.
    
    
    ===============
    Crystal Palace
    ===============
    
    When you get here, head west, and follow the path to a shiny tile. Step on it
    to recover all of your HP and status effects. There's another tile on the right
    side of the room, which restores all of your MP. Now, proceed north. You will
    hear a voice, and suddenly, an old man appears on a throne (you thought it was
    gonna be Golbez, didn't ya? :P). His name is FuSoYa. He will explain about the
    Lunarians, and their race. He will also reveal a huge part about the plot. I
    won't spoil it for you; enjoy it. You will also discover who the voice was that
    Cecil heard back on Mt. Ordeals. Since the Giant of Babel is to be reactivated,
    FuSoYa joins you to disable the barrier off of the Tower of Babel.
    
    After FuSoYa joins you, exit this place.
    
    
    =====
    Moon
    =====
    
    Here, head east and enter the Lunar Path. Make your way through the two paths,
    and make your way back to the Lunar Whale. Board the Lunar Whale. Before taking
    off back down to Earth, however, there are some things to do here. And since
    FuSoYa leaves you really soon, it's best to do it now, since he's with you, and
    has _every_ magic spell in the game. Anyway, instead of activating the crystal,
    examine the white handle at the top of the ship. This allows you to fly around.
    Fly around the Moon until you see a small enclosed area with a cave. Land on
    the ground, and exit the Lunar Whale. Then, enter that cave.
    
    
    ================
    Hummingway Cave
    ================
    
    This cave is full of Hummingways (those guys in the yellow costumes you've most
    likely noticed throughout the game, only they're a different color). One of
    them sells you some items, but they are a bit expensive. The different colored
    Namingways are at the top part of this cave. They don't tell you anything good,
    though. If you need Hi-Potions or Cottages, or anything like that, buy it here.
    When you're done, exit the cave.
    
    
    =====
    Moon
    =====
    
    On the moon, board the Lunar Whale, and fly. Fly to the Crystal Palace, then
    fly west of that. You'll see another cave in the middle of a circle. Land where
    the blue ramp is, then exit the Lunar Whale. Use a Tent/Cottage if you need to,
    then save your game, and enter that cave.
    
    
    ================
    Cave of Bahamut
    ================
    
    When you arrive here, head all the way down until you spot a chest. Open it to
    recieve Genji Gloves. Equip it on Cecil. Head back up, then head east. Go
    northeast, and you will go through the wall. Make your way through it, then
    open the chest to get a Genji Shield. Equip it on Cecil, and get out of the
    secret area. Then, continue following the path, and enter the next area. In the
    next area, keep following the path, then open the chest you'll come to for a
    Genji Armor. Equip this on Cecil, then continue east. Head up on the narrow
    walkway, and you'll encounter a Behemoth. See the Bosses section for help on
    beating these. There are a total of three in this cave altogether.
    
    After defeating the first Behemoth, restore all of your HP/MP. Now, head east
    of the small walkway, and open the chest for a Genji Helm. Equip this on Cecil,
    then continue north, and into the next area. In this area, follow the path, and
    you'll encounter another Behemoth. After defeating it, restore your party
    members, since there's one more coming up. Go down the narrow walkway, and you
    will encounter yet another Behemoth. After you beat the Behemoth, proceed all
    the way north, and recover your whole party. Speak with the man there. This is
    Bahamut. You'll engage in combat against him, so read the Bosses section to see
    how to win.
    
    Once you defeat Bahamut, Rydia will have the ability to summon him at will.
    Now, use Teleport with Rosa or FuSoYa to exit this cave immediately.
    
    
    =====
    Moon
    =====
    
    Use a Tent/Cottage and save your game, then board the Lunar Whale. Examine the
    crystal in the center to be sent back down to Earth.
    
    
    ==========
    Overworld
    ==========
    
    An earthquake will occur. It seems we are too late; the Giant of Babel has
    already been awakened! The Giant of Babel is destroying the planet. However,
    King Giott and the dwarves, Yang and the Sylphs, Cid and his men, the Elder of
    Mysidia, along with Palom and Porom (the Elder removed the petrification), and
    Edward, are all out to help. They all attack the giant at once! Then, Cid comes
    and picks up the party, and takes them inside the Giant of Babel.
    
    
    ===============
    Giant of Babel
    ===============
    
    Once you're inside the giant, go all the way north, and step on the teleportal.
    Inside its neck, step on the next teleportal. You're now in its chest. In this
    area, go down the path, and open the blue chest to get a Shuriken. Keep going
    down the path until you come to another chest. Open it to recieve a Hi-Potion.
    Follow the path some more, and open the chest to the north to get an Ether.
    Keep going, then go all the way up. Open up the chest for some Yoichi Arrows.
    Go down, then go left. Follow the path and open the chest to get a Siren. Go
    north, and step on the teleportal to get in the stomach of the giant.
    
    Head north, and open the chest there to get a Silver Apple. Go back south, then
    go right, and cross the bridge on the far right. Open the chest for a Soma
    Drop. Now, take the bridge on the left, and follow the path. Step onto the
    teleportal at the end. In this area, follow the path, and open the chest you'll
    come to. It contains monsters. For defeating the monster, you get an Elixir.
    Keep following the path, and go left. Stand on the shining circle; it's a Save
    Point. Use a Tent/Cottage and save your game, then head north. Step onto the
    teleportal into the next room.
    
    In the stairwell, head north. When you're half way up the walkway, you'll see
    all four Elemental Lords! Rubicante will restore your strength (even though you
    probably restored it at the Save Point), then a boss battle will begin. Read
    the Bosses section to see how to win this awesome battle. After you defeat the
    four Elemental Lords, they all disappear. Head back to the previous room and
    use a Tent/Cottage, and save your game again. Then, go all the way down the
    hall, and step on the teleportal at the end. In the next room, go up, and you
    will see the main CPU of the giant.
    
    Another boss battle will then commence. Read the Bosses section for help on
    getting through here. Once you win the boss battle, the CPU will explode.
    Golbez enters the room now. FuSoYa runs over to Golbez, and tries to make him
    come to his senses, to break his control from Zemus. FuSoYa succeeds, but he
    also collapses afterwards. Golbez's father is KluYa, which means that Golbez
    is...Cecil's brother. Didn't see that one coming, did ya? Golbez leaves to go
    fight Zemus himself, but FuSoYa wants to join him as well. The Giant of Babel
    is exploding, so Kain comes, and leads them out of the giant.
    
    
    ==========
    Overworld
    ==========
    
    You're automatically on the Lunar Whale, and some dialogue commences. Kain
    talks a bit, then Cecil, Kain, and Edge agree to go after Zemus, as well. But
    Cecil wants Rydia and Rosa off of the Lunar Whale, to save them from danger.
    They get off, and the three launch to the Moon.
    
    
    =====
    Moon
    =====
    
    Here, Cecil and the others attempt to get off of the Lunar Whale, when Rosa and
    Rydia suddenly appear out of nowhere! They hid therselves on the Lunar Whale.
    All five members of your team are together again. Then, a Hummingway appears,
    and says that you can change party members at any time, in the Hall of Prayers
    at Mysidia. Before we go to the last dungeon, go back down to Earth. We've got
    some stuff to take care of.
    
    
    ==========
    Overworld
    ==========
    
    Exit the Lunar Whale, then go into Mysidia.
    
    
    ========
    Mysidia
    ========
    
    Go all the way north until you're in the Crystal Room. In the Crystal Room,
    enter the door at the far end of the room. Go talk to the Elder, then attempt
    to exit the room. A White Mage will enter the room, and tell the Elder of a
    cloud over Mt. Ordeals. You can now go to the Cave of Trials, which I recommend
    doing before attempting the final dungeon. Leave Mysidia.
    
    
    ==========
    Overworld
    ==========
    
    On the overworld, board the Falcon, and fly all the way east, to Mt. Ordeals.
    Land your airship there, and enter the mountain.
    
    
    ============
    Mt. Ordeals
    ============
    
    In here, you will notice that it's dark. Some lights will strike, then doors
    will appear, and it'll be daylight again. Now, make your way up the mountain,
    and then enter the northern door. You'll be in a room that looks like the room
    Cecil became a Paladin in. Go north and proceed into the Cave of Trials.
    
    
    ===============
    Cave of Trials
    ===============
    
    When you enter here, head up the stairs, and head east. Open the chest to the
    north to recieve an X-Potion. Head southeast in between the two rocks. Make
    your way through the secret path, and open the chest for a Red Jacket. Exit the
    secret path. Now, make your way up the set of stairs. Head all the way up, and
    enter the next area. In this area, head left, and open the chest to get a
    Remedy. Now, go right, then go up, and follow the path. Go all the way left,
    then go up. Open the chest to recieve a Phoenix Down. Head down, then go left,
    and through the wall.
    
    Make your way through the secret path, then open the chest at the end to get a
    Coronet. Exit the path, then enter the next area. In this area, ignore that
    chest for now, and head southeast Follow the passage, then head all the way
    left. Open the chest to recieve a Cat Hood. Exit the passage, then head left.
    Follow the path, then head left, and go up. Open the chest at the end to get a
    Remedy. Head northeast of that, and go through the wall. At the end of the
    path, open the chest to recieve a Funny Mask. Now, exit the passage, and head
    west. Continue south, and into the next area.
    
    In this area, go east, and then go all the way south. Head west and go through
    the wall. Make your way through the passage, then open the chest to get a Red
    Cap. Exit the passage, and then head east. Open the chest to recieve a Cottage.
    Now, head northeast, and follow the path. When you see the exit, head east to
    enter a secret path. At the end of the path, open the chest to get a Corageous
    Suit. Exit the path, then head all the way south, and east. Open the chest to
    the north to get a Siren, then backtrack west. Proceed all the way north, and
    into the next area.
    
    In here, head all the way west, and open the chest to get a Siren. Go east, and
    go up the stairs. Go around the rocks, and open the chest containing a Remedy.
    Follow the path going west, then take the last set of stairs down. Head south,
    then west, and you'll enter a secret passage. At the end, head south, and open
    the chest for a Sage's Robe. Make your way out of the passage, and then head
    northwest to enter another secret passage. At the end of the path, head south
    and open the chest to get a Lord's Robe. Exit the passage, then go east, and up
    the stairs to the north.
    
    In the next area, head down the path, and go up the stairs. Follow the path
    west, and go to the northwestern part of the room. Go through the secret path,
    and open the chest at the end for a Grand Helm. Head southeast of that chest to
    reach another chest, containing a Grand Armor. Exit both secret paths, and then
    continue east. When you reach the end of the path, go all the way south, and
    open the chest to get a Dry Ether. Go all the way north and into the next area.
    In this area, take the far western stairs up to a chest, containing a
    Megalixir. Take the far eastern stairs up to a chest containing another
    Megalixir. Then, take the middle stairs all the way up into a new area.
    
    In this area, step on the left Save Point on the middle platform. Use a Tent
    or a Cottage and save your game. The one on the right is a warp. In this room,
    there are items on platforms in this small room. The claw represents Yang.
    Bring Yang here for a boss fight. You have to bring the party member here that
    you want to take the trial with. The harp represents Edward, the sword
    represents Palom, the staff represents Porom, and the hammer represents Cid.
    Bring each party member here (one at a time) to their specific items to fight a
    boss. Read the Bosses section to see how to defeat all of them.
    
    I recommend doing it. I'll list the bosses starting from Yang's boss, then
    Edward's boss, and so forth (I'll list Cid's as last). For defeating Yang's
    boss, you get his ultimate weapon, the Hand of the Gods. Equip it. For
    defeating Edward's boss, you get the Apollo's Harp, so equip it on him. For
    defeating Palom's boss, you get a Triton's Dagger. This is a throwing item for
    Edge. Cast Float on the entire party before Porom's boss. For defeating Porom's
    boss, you get the Seraphim's Mace. Give this to Porom. For defeating Cid's
    boss, you will get the Thor's Hammer. Equip this on Cid. Once you've defeated
    every boss in this cave, exit it for good.
    
    
    ==========
    Overworld
    ==========
    
    From this point on, I suggest replacing Edge with Yang, since he has a lot more
    HP, and more defense, plus he hurts more. With that said, fly back to Baron.
    Fly south of Baron, and enter the underworld. Fly all the way south, and enter
    the very small town.
    
    
    ================
    Kokkol's Smithy
    ================
    
    Proceed through the door. Inside, speak with the old man. The upgrade on the
    Sword of Legend is finished. You get the Excalibur! Equip this on Cecil. Now,
    if you want to, you can buy some Shurikens by talking to the Dwarf to the east.
    Although, they are very expensive. Regardless, leave this place.
    
    
    ==========
    Overworld
    ==========
    
    Board the Falcon, and exit the underworld. Back on the above world, fly north
    to Baron. Then, fly southeast of Baron until you find Mysidia. Land the Falcon,
    and then enter the Lunar Whale. Launch to the Moon.
    
    
    =====
    Moon
    =====
    
    On the moon, fly to the Hummingway Cave if you need to restock on any items.
    Then, fly to the blue mountain thing that has a ramp leading to a cave. When
    you find it, land there, then save your game, and enter the cave.
    
    
    ===========
    Lunar Path
    ===========
    
    Here, just go all the way north, then exit the cave.
    
    
    =====
    Moon
    =====
    
    Back outside, go east, and follow the path down to another cave.
    
    
    ===========
    Lunar Path
    ===========
    
    Simply go all the way south, then exit.
    
    
    =====
    Moon
    =====
    
    Now, go west, and enter the next cave you come across.
    
    
    ===============
    Crystal Palace
    ===============
    
    When you get here, go to the west, and step on the tile to restore all HP, and
    status effects. Go all the way east, and step on the tile to recover all of
    your MP. Then, go north to FuSoYa's throne. Behind his throne, there are some
    stairs. Take them up to the next area. In this area, walk up to the altars, and
    speak with the crystals if you want. Then, step on the tile in the middle of
    the room. The crystals will guide you to the core, where Zemus is located.
    
    
    =================
    Lunar Subterrane
    =================
    
    This is the final dungeon! I hope you're prepared. Start by going up the ladder
    and going east. You'll find a secret passage. Go through it, then follow the
    path to a chest. It contains monsters. For defeating them, you get a Black
    Garb. Make your way back to the secret passage, then exit it. Now, head all the
    way left, and you'll find another secret passage. Step on the teleportal you'll
    see. Then, go down the stairs to the next area. In this room, go north and open
    the chest to find monsters. Defeat them to get a Sage's Staff. Equip this on
    Rosa, then head south, and step on the teleportal.
    
    In this area, head all the way south, then take the stairs to the left down to
    another area. In here, follow the path, and examine the sword. You will engage
    in a boss battle, so read the Bosses section for help on winning. After you
    win, you get the Murasame. Backtrack, and make your way back to the beginning
    of the level. Now, head south, then go up the stairs and into the next area. In
    this area, follow the path to a dead end. You can go through that wall. Go up,
    then left. Make your way towards the chest, then open it to recieve a Fire
    Whip. Give this to Rydia.
    
    Now, make your way back east, then head north, and exit the secret passage. Go
    all the way left, then open the chest to recieve a Dragon Shield. Equip this on
    Kain, then head into the next area. In this room, head all the way down. Ignore
    the stairs, then head east and into a secret passage. Open the chest there to
    get a Dragon Helm. Equip it on Kain, then head east of that chest to find
    another secret passage. Open the chests for the Dragon Mail and Dragon Gloves.
    Equip those, and exit the secret passages. Go north, and down the stairs
    leading to the next room. In this area, head all the way right, and open the
    chest to recieve Artemis Arrows. Now, go back left, then go down. Head left,
    and enter the next area.
    
    Open the chest in here to get an Elixir, then exit this room. Go all the way
    right, and take the stairway down. Head west, and enter the next room. In here,
    follow the path, and go northeast to a chest. Open it for a White Fang. Go all
    the way left, then open the chest at the end for an X-Potion. Now, go right of
    the chest, and head south and into the next area. In this area, open the nearby
    chest to find monsters. You fight a Behemoth. After defeating it, you get a
    Stardust Rod. Now, head right, and go down the stairs leading to the next area.
    In the next area, go south, then open the chest to the left to find monsters.
    
    For winning, you get the Crystal Shield. Equip this on Cecil, then continue to
    the next area. In here, go north, then east and through the passage. Open the
    chest to get a Protect Ring. Give it to Rosa, then head east to enter a secret
    path. Go through the path, then head all the way south and enter the next area.
    In this area, open the chest to find monsters. You get a Crystal Mail for
    winning. Equip it on Cecil, then enter the previous area. Back here, head all
    the way up and enter the next area. In this area, go right, and open the chest
    to find monsters. Upon defeating them, you get the Crystal Gloves.
    
    Equip those on Cecil, and head all the way left. Enter the next area. In this
    area, follow the path, then head south and open the chest. It contains a White
    Robe. Equip this on Rosa, then go all the way up and enter the next room. Here,
    go west, and then go up and open the chest to find monsters. For defeating
    them, you get the Crystal Helm. Equip that on Cecil, and head right. Keep going
    right, and enter the next area. In here, open the chest for a Red Fang. If you
    want to, you can walk around in this one room, and encounter some enemies.
    There is a slight chance you'll find the rare Flan Princess enemy.
    
    Use a Siren for a better chance to find one. It has a very slim chance of
    dropping the rarest item in the game, the Pink Tail. If you manage to obtain
    it, head over to the Adamant Grotto near the town of Mythril, using your
    hovercraft. Give it to the tiny boy, and he'll give you the Adamant Armor, the
    strongest armor in the game. Anyone can equip it. Anyway, when you're done with
    this room, exit it. Back here, head down the stairs to the left. In the next
    area, open the chests on the left and right side to get Artemis Arrows, and a
    Fuma Shuriken. Now, head west, and go down the first set of stairs to the left.
    
    Open the chest for a Cottage. Now, head northwest, and walk off of the ledge.
    You can walk on an invisible path. Walk across, then head northeast. You'll
    enter a secret path. Go down the path to enter the next area. In this area, go
    down, and open the chest to recieve a Golden Apple. Now, head east, and step on
    the teleportal to enter the next area. Head all the way up and step on the next
    teleportal, then keep going up. Open the chest to find monsters. After winning,
    you get a Protect Ring. Equip it on Rydia, and continue north. Step onto the
    teleportal to enter the next area.
    
    In this area, use a Tent/Cottage at the Save Point, and save your game, then go
    south and exit this room. Here, examine the sword to begin a boss battle. See
    the Bosses section for help on winning. Once you win, you'll get the Ragnarok.
    Equip this on Cecil, because it's his ultimate weapon. Go back to the previous
    room. In this room, use a Tent/Cottage again and save your game at the Save
    Point. Make your way back to the room where you walked on the invisible path.
    Walk across the invisible path again, then take the second staircase to the
    right, down to some stairs to the south. Enter the next area.
    
    Here, go north, and open the chest on the left side for some monsters. After
    you defeat them, you get a Minerva's Plate. Equip this on Rosa, then head to
    the right side, and enter the next area. In this area, head southeast and go
    through the first hole. In that room, use a Tent/Cottage if needed, and save
    your game at the Save Point. Exit the room, then enter the next room to the
    right. In this room, examine the lance, and a boss fight begins. See the Bosses
    section for help on this fight. After winning, you get the Holy Lance. Equip
    this on Kain, then exit this area.
    
    Back here, enter the western room if you need to heal and save. Otherwise, head
    east, and enter the last room. In this room, go north, and you'll have to fight
    another boss. Read the Bosses section for help on defeating these bosses. Once
    you win, open the two chests to recieve two Ribbons. Equip these helmets on
    Rydia and Rosa. Exit this room, then go back to the Save Point and use a Tent
    or a Cottage, then save your game. Now, follow the path, then head down the
    stairway you'll come across. Enter the next area. In this area, you'll notice
    that different music is playing. We're close to Zemus now!
    
    Inside this area, take note that you fight nothing but boss-type enemies. You
    can even fight Behemoths in here. Anyway, head right, and down the stairs. Head
    all the way left, then open the chest to the north to recieve a Fuma Shuriken.
    Now, head southeast, and follow the path down to a sword. Examine it, and then
    a boss fight begins. Refer to the Bosses section to see how to win. Once you
    defeat the boss, you get the Masamune, Edge's ultimate weapon. If he's in your
    party, equip this and the Murasame on both hands. Now, go back to the Save
    Point, and use a Tent/Cottage and save your game.
    
    Once you've done that, return to this area. Then, take the nearby stairs down
    to the next area. In this area, head south, then open the chest to the right to
    get an Elixir. Now, continue south, and follow the path. Go down the stairway,
    then go right. Open the chest to recieve a Gysahl Whistle. Continue right, and
    step on the teleportal to the next area. In the next area, follow the path
    down, then go right. Open the chest for a Fuma Shuriken. Continue down, then go
    left, and open the next chest to get a Fuma Shuriken. Head east, and step on
    the teleportal to enter the next area.
    
    In here, head west, and go down the path. Follow the path all the way down, and
    when you see a teleportal, step on it to teleport to the next area. Here, go
    all the way north. You'll spot Golbez and FuSoYa, along with Zemus himself!
    Golbez and FuSoYa will fight Zemus, casting several spells at him, but to no
    avail. Then, they use Double Meteor on him. This sends him to the ground. Once
    everyone begins to celebrate, he turns into a flame. He is now Zeromus. After
    your party gets knocked unconscious, Golbez and FuSoYa fight him again. Not
    even Meteor works on him, much less the crystal Golbez uses.
    
    He absorbs it, and sends it back at them, knocking out Golbez and FuSoYa. But
    everyone at the Tower of Wishes sends their prayers, which causes Cecil to
    awaken. Then, Golbez gives Cecil the crystal, and you engage in battle. He
    cannot be hurt at the moment. Watch the scene as all of your party members get
    revived, and all of their HP/MP gets restored. If you have Edge in your party,
    you can use Steal until you steal the Dark Matter item from Zeromus. This can
    be used against him (in a moment), and it makes his attacks much weaker for a
    turn. This can be very useful, because his ultimate attack hurts a whole lot.
    
    Whether you steal it or not, go to Items on Cecil's turn, and use the Crystal.
    He'll use it on Zeromus, and his true form is shown. Read the Bosses section to
    see how to win the final battle! Once you defeat Zeromus, he vanishes, and he
    is now dead for real. Enjoy the ending you are given, and congratulations on
    completing Final Fantasy IV Advance! Do _not_ turn off the game after the
    ending. Watch the credits, and when "The End" appears on-screen, leave it there
    for a few seconds. Then, you'll see a short scene of a new area opening on the
    Moon. This is the Lunar Ruins. See the Lunar Ruins section of the guide for
    help with it. Save your game when prompted.
    
    
    ------------------------------------------------------------------------------
    
    
    ===========
    VI. Bosses
    ===========
    
    In this section, I will list all of the bosses in the game, along with info
    about how to defeat them and such.
    
    
    ------------------------------------------------------------------------------
    
    
    Mist Dragon
    
    Found: Mist Cave
    
    HP: 465
    Strength: 16
    Defense: 5
    Magic: 10
    Magic Defense: 31
    Weakness: N/A
    Absorb: Holy
    EXP Gained: 700
    Gil: 200
    Item(s) Obtained: N/A
    
    Boss Strategy: The first boss in the game isn't too difficult. However, you
                   have to attack it a certain way. When the battle begins, have
                   Cecil just do his normal attacks, and have Kain use Jump. This
                   is the best way to kill the dragon. But be careful; when the
                   Mist Dragon turns into mist, do not attack it, or it will
                   counter-attack with Cold Mist. It hits both Cecil and Kain, and
                   hurts a lot for this point. Be careful; if this hits you, you
                   may need to heal.
    
                   Just heal Cecil and Kain if you ever need to, and make sure Kain
                   jumps on each turn he gets. With all of this in mind, you should
                   take the Mist Dragon down in no time.
    
    
    ------------------------------------------------------------------------------
    
    
    Octomammoth
    
    Found: Sunken Lake
    
    HP: 2350
    Strength: 22
    Defense: 0
    Magic: 0
    Magic Defense: 25
    Weakness: Lightning, Dark
    Absorb: Holy
    EXP Gained: 1200
    Gil: 500
    Item(s) Obtained: N/A
    
    Boss Strategy: Despite this boss having so much HP for this point, it's not too
                   difficult to defeat it. The boss has several tentacles, and the
                   key to this fight is to destroy all of its tentacles. It's not
                   as hard as you might think, though. He is really weak against
                   Thunder-type spells, so have Tellah use Thunder, and have him
                   heal when needed. Rydia should either use Thunder or the Chocobo
                   summon; it's your choice. Cecil should just attack.
    
                   When you defeat a tentacle, the tentacles move around a bit, and
                   you'll notice that he has less tentacles than before. This boss
                   is actually relatively easy, and if you have the Shadow Blade
                   equipped on Cecil, he should deal 150-200 damage per a hit! Just
                   keep up this pattern, and simply have Tellah heal the party when
                   needed until you win.
    
    
    ------------------------------------------------------------------------------
    
    
    Antlion
    
    Found: Antlion Cave
    
    HP: 1100
    Strength: 11
    Defense: 3
    Magic: 0
    Magic Defense: 11
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 1500
    Gil: 800
    Item(s) Obtained: N/A
    
    Boss Strategy: The Antlion isn't too hard of a boss; he's actually pretty easy.
                   He is fast, and will attack quite often, but he doesn't hurt too
                   much. Almost every time you attack him, he will use an attack
                   called Counter Horn. It doesn't hurt much at all, and his normal
                   attack is even worse. Simply have Cecil and Edward attack, and
                   have Rydia use the Chocobo summon. She will hurt the boss a lot.
                   Keep this up, and heal if you ever need to until he's defeated.
    
    
    ------------------------------------------------------------------------------
    
    
    Mom Bomb
    
    Found: Mt. Hobs
    
    HP: 11000
    Strength: 30
    Defense: 1
    Magic: 5
    Magic Defense: 9
    Weakness: Dark
    Absorb: N/A
    EXP Gained: 1900
    Gil: 1200
    Item(s) Obtained: N/A
    
    Boss Strategy: This is going to be your first boss battle that's actually a
                   little tough. I suggest healing Yang at the start of the fight,
                   since he lost some HP earlier. This boss fight will go on for
                   awhile. The fight starts off with an enemy that looks like a
                   normal Bomb. Have Cecil, Edward and Yang attack it, have Rydia
                   summon Chocobo, and have Rosa use Aim. Keep up this pattern, and
                   it will eventually change into a huge monster. Simply attack the
                   same way you've been attacking it. You'll be here for awhile.
    
                   After a lot of damage has been dealt to the boss, it'll say that
                   it's gonna explode. Keep attacking it, and after a couple of
                   more minutes, it will explode on all of your party members, and
                   it will deal at least 90-100 damage on all of them! You'll need
                   to heal after this, most likely. The boss has now split into
                   three Bombs and three Gray Bombs. Have Cecil use Dark, have Yang
                   use Kick, and have everyone else do normal attacks. After all of
                   them are gone, you finally win.
    
    
    ------------------------------------------------------------------------------
    
    
    Scarmiglione / Skullnant (x4)
    
    Found: Mt. Ordeals
    
    HP (Scarmiglione): 3500
    Strength (Scarmiglione): 19
    Defense (Scarmiglione): 2
    Magic (Scarmiglione): 15
    Magic Defense (Scarmiglione): 0
    Weakness (Scarmiglione): N/A
    Absorb (Scarmiglione): N/A
    EXP Gained (Scarmiglione): 3200
    Gil (Scarmiglione): 2000
    Item(s) Obtained (Scarmiglione): N/A
    
    HP (Skullnant): 200
    Strength (Skullnant): 42
    Defense (Skullnant): 1
    Magic (Skullnant): 0
    Magic Defense (Skullnant): 5
    Weakness (Skullnant): Fire, Holy
    Absorb (Skullnant): N/A
    EXP Gained (Skullnant): 50
    Gil (Skullnant): 100
    Item(s) Obtained (Skullnant): N/A
    
    Boss Strategy: Before you attack Scarmiglione, you need to go after the four
                   Skullnant's first. Since the Skullnant's are undead, Cure spells
                   will damage them instead of heal them. Have Cecil use Dark, but
                   make sure to recover him when he gets low on HP. Have Palom use
                   Fira on all of the enemies, and have Porom use Cura on all of
                   the enemies. Lastly, have Tellah use Fire on all of the enemies.
                   Repeat this until all four Skullnant's are defeated. Also, take
                   note that when you attack all enemies at once, Scarmiglione
                   counter-attacks with Thunder, but it doesn't deal that much
                   damage, so don't worry about it.
    
                   After you get rid of the four Skullnant's, simply have Cecil use
                   his regular attack on Scarmiglione, have Palom/Tellah use Fire
                   spells, and have Porom heal the party when needed. Scarmiglione
                   will counter-attack with Thunder after every hit, but it's still
                   not really a problem. Keep this up until he's defeated.
    
    
    ------------------------------------------------------------------------------
    
    
    Scarmiglione
    
    Found: Mt. Ordeals
    
    HP: 3525
    Strength: 46
    Defense: 1
    Magic: 31
    Magic Defense: 22
    Weakness: Fire, Holy
    Absorb: Ice
    EXP Gained: 3600
    Gil: 2500
    Item(s) Obtained: N/A
    
    Boss Strategy: This time around, he's gotten a little harder. However, this
                   time, he is undead, which means Cure spells will damage him.
                   He mostly attacks by doing the Song of Curse, which rarely even
                   does anything to the party. However, sometimes, he'll poison a
                   party member. Have Palom cast Fira, as it will deal 900-1200
                   damage each hit! Have Tellah cast Fire, and have Porom use Cura
                   on Scarmiglione. And have Cecil just use his regular attack.
                   Make sure Porom heals if needed. Just keep this strategy up and
                   you'll defeat him
    
    
    ------------------------------------------------------------------------------
    
    
    Baigan
    
    Found: Baron Castle
    
    HP (Arms): 444
    Strength (Arms): 58
    Defense (Arms): 2
    Magic (Arms): 9
    Magic Defense (Arms): 0
    Weakness (Arms): N/A
    Absorb (Arms): N/A
    EXP Gained (Arms): 10
    Gil (Arms): 0
    Item(s) Obtained (Arms): N/A
    
    HP (Baigan): 4444
    Strength (Baigan): 58
    Defense (Baigan): 1
    Magic (Baigan): 9
    Magic Defense (Baigan): 11
    Weakness (Baigan): N/A
    Absorb (Baigan): N/A
    EXP Gained (Baigan): 3200
    Gil (Baigan): 2000
    Item(s) Obtained: N/A
    
    Boss Strategy: Baigan is a little bit hard if you don't fight him right. Don't
                   worry about killing his arms, because they will just regenerate
                   a turn or so later. Baigan's arms do hurt quite a lot, though,
                   and magic attacks hardly work on him. If you want to cast a
                   spell, then do it on Tellah's first turn. After that, he will
                   most likely cast Reflect on his body. He'll keep it on, too,
                   because he'll just re-cast it after it wears off. Have Cecil
                   attack the body, and have Palom/Porom use Twin. Have Yang just
                   attack, as well.
    
                   And since Baigan has Reflect on for the whole fight, simply have
                   Tellah just defend. Keep healed, and use Tellah and Porom to
                   heal. With this strategy, just keep pounding him with attacks.
                   When his body is destroyed, quickly destroy the two arms. If you
                   don't, he'll self-destruct them, and that will damage your party
                   by quite a lot, so be extra careful.
    
    
    ------------------------------------------------------------------------------
    
    
    Cagnazzo
    
    Found: Baron Castle
    
    HP: 5312
    Strength: 44
    Defense: 2
    Magic: 29
    Magic Defense: 48
    Weakness: Ice, Lightning
    Absorb: N/A
    EXP Gained: 5500
    Gil: 4000
    Item(s) Obtained: N/A
    
    Boss Strategy: This is actually a pretty easy boss if you fight him right. He
                   is only weak against Blizzard and Lightning attacks at certain
                   times. At the start of the fight, he is weak against Blizzard
                   attacks. So, start off by having Cecil and Yang attack. Have
                   Palom and Tellah cast Blizzara and Blizzaga, and have Porom just
                   defend or heal. Cagnazzo usually uses physical attacks. After a
                   few turns, you'll see a message saying that torrents of water
                   are drawn up.
    
                   He will have a barrier of ice around him at this point. He now
                   absorbs Blizzard attacks, and is weak against Lightning. Use
                   Thundaga and Thundara on him with Tellah and Palom. This will
                   break his ice barrier. If you don't break it, he'll unleash a
                   powerful attack called Tsunami, which hurts the party a lot.
                   Heal your party if he does this. Also, Cagnazzo will sometimes
                   hide in his shell, in which case, you can't hurt him a whole
                   lot, so use this time to recover your party.
    
                   With all of this in mind, the battle should be over pretty fast.
                   Just keep attacking him with the right attacks, and he will be
                   down in the first three attacks or so.
    
    
    ------------------------------------------------------------------------------
    
    
    Dark Elf / Dark Dragon
    
    Found: Magnetic Cave
    
    HP (Dark Elf): 23890
    Strength (Dark Elf): 18
    Defense (Dark Elf): 0
    Magic (Dark Elf): 1
    Magic Defense (Dark Elf): 254
    Weakness (Dark Elf): Holy
    Absorb (Dark Elf): N/A
    EXP Gained (Dark Elf): 1000
    Gil (Dark Elf): 4000
    Item(s) Obtained (Dark Elf): N/A
    
    HP (Dark Dragon): 3927
    Strength (Dark Dragon): 80
    Defense (Dark Dragon): 1
    Magic (Dark Dragon): 15
    Magic Defense (Dark Dragon): 254
    Weakness (Dark Dragon): Holy
    Absorb (Dark Dragon): N/A
    EXP Gained (Dark Dragon): 6000
    Gil (Dark Elf): 5000
    Item(s) Obtained: N/A
    
    Boss Strategy: The first part of the fight starts out with the Dark Elf. He may
                   have an unbelievable amount of HP, but you don't have to take it
                   all off to beat him. The Dark Elf still does his triple attack,
                   the Fira/Thundara/Blizzara combo, but it barely even hurts now.
                   Have Cecil attack to deal around 900-1200 damage, have Cid and
                   Yang attack, and have Tellah use Firaga. After a few hits are
                   dealt to him, he'll say "Say your prayers!", and he turns into
                   the Dark Dragon. It's pretty easy, though, if you have metallic
                   equipment on.
    
                   He will attack mostly by physical attacks, and they hurt a lot,
                   too. You'll probably need to heal often, unless you can kill him
                   before he gets a chance to attack. He can also do Dark Breath,
                   which deals around 300 damage to the entire party! This is a
                   deadly attack, so recover your whole party if he does this. Have
                   Tellah use Curaga when needed. Otherwise, just have Cecil, Yang,
                   and Cid attack, and have Tellah cast Firaga until he dies.
    
    
    ------------------------------------------------------------------------------
    
    
    Sandy / Cindy / Mindy
    
    Found: Tower of Zot
    
    HP (Sandy): 2591
    Strength (Sandy): 30
    Defense (Sandy): 1
    Magic (Sandy): 11
    Magic Defense (Sandy): 11
    Weakness (Sandy): N/A
    Absorb (Sandy): N/A
    EXP Gained (Sandy): 2500
    Gil (Sandy): 3000
    Item(s) Obtained (Sandy): N/A
    
    HP (Cindy): 4599
    Strength (Cindy): 36
    Defense (Cindy): 2
    Magic (Cindy): 11
    Magic Defense (Cindy): 11
    Weakness (Cindy): N/A
    Absorb (Cindy): N/A
    EXP Gained (Cindy): 2500
    Gil (Cindy): 3000
    Item(s) Obtained (Cindy): N/A
    
    HP (Mindy): 2590
    Strength (Mindy): 30
    Defense (Mindy): 1
    Magic (Mindy): 10
    Magic Defense (Mindy): 0
    Weakness (Mindy): N/A
    Absorb (Mindy): N/A
    EXP Gained (Mindy): 2500
    Gil (Mindy): 3000
    Item(s) Obtained (Mindy): N/A
    
    Boss Strategy: Right when the battle starts, quickly take a turn with your
                   other party members, and when it's Tellah's turn, immediately
                   have him cast either Firaga, Thundaga, or Blizzaga on Cindy (the
                   one in the middle). Right after that, though, Sandy (the one in
                   the far back) will cast Reflect on Cindy. At this point, do not
                   use spells on her. Have everyone just attack her like mad. While
                   all three sisters are alive, they will use the Delta Attack on
                   the whole party, dealing a lot of damage. Also, Mindy will use a
                   spell on Cindy to reflect it back on a party member.
    
                   If you managed to get a Firaga/Thundaga/Blizzaga in at the start
                   of the battle, you should be able to take care of Cindy quickly.
                   Once she is taken care of, focus all of your attacks on Mindy.
                   Have Cecil/Cid/Yang attack, and have Tellah use Firaga, Thundaga
                   or Blizzaga on Mindy. She will go down in no time. Sandy isn't
                   really hard, but she can cast Confuse on a party member, so be
                   sure to use Esuna with Tellah if this happens. Attack Sandy the
                   same way you did Cindy, and heal when/if needed until you win.
    
    
    ------------------------------------------------------------------------------
    
    
    Barbariccia
    
    Found: Tower of Zot
    
    HP: 8636
    Strength: 82
    Defense: 0
    Magic: 63
    Magic Defense: 12
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 9000
    Gil: 5500
    Item(s) Obtained: N/A
    
    Boss Strategy: Barbariccia is by far the hardest of the Elemental Lords thus
                   far. At the start of the fight, have Cecil/Cid/Yang attack, and
                   have Kain jump. Rosa can either attack or just defend. When
                   Barbariccia turns herself into a tornado, do not attack her. If
                   you do, she will counterattack the party with a strong spell.
                   When she's a tornado, have Kain jump. When he comes back down,
                   he'll cause damage, and make Barbariccia go back to her normal
                   state. Continue attacking her like this, and let Rosa heal when
                   you need it.
    
                   Her attacks are a little strong, but as long as you do not let
                   her stay in her tornado-like form, you shouldn't have too much
                   trouble. Also, when she's a tornado, you can also just recover
                   your party and wait until she returns to normal (though I prefer
                   to just have Kain jump). Keep on attacking her, and have Rosa
                   recover the party when she needs to. After a lot of beating her
                   up, you'll win.
    
    
    ------------------------------------------------------------------------------
    
    
    Calcobrena
    
    Found: Dwarf Castle
    
    HP: 5315
    Strength: 106
    Defense: 2
    Magic: 41
    Magic Defense: 25
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 12000
    Gil: 5000
    Item(s) Obtained: N/A
    
    Boss Strategy: This boss can be a little annoying. She has strong physical
                   attacks, too. Have Cecil/Cid/Yang attack, and have Kain jump.
                   She will also attack by using Glance, which will cause a party
                   member to be confused. Use Esuna with Cecil or Rosa to cure this
                   immediately. Also, have Rosa heal up the party when needed.
                   Calcobrena can also split back into the Calco and Brina's. This
                   can get annoying. If that happens, destroy them until they
                   reform into Calcobrena.
    
                   When they reform back into Calcobrena, she will regain all of
                   her HP, so just keep pounding her with the same attacks. Make
                   sure Rosa heals when it's needed.
    
    
    ------------------------------------------------------------------------------
    
    
    Golbez
    
    Found: Dwarf Castle
    
    HP: ???
    Strength: ???
    Defense: ???
    Magic: ???
    Magic Defense: ???
    Weakness: N/A
    Absorb: N/A
    EXP Gained: N/A
    Gil: N/A
    Item(s) Obtained: N/A
    
    Boss Strategy: Golbez's stats are unknown. For the first portion of the battle,
                   you cannot hurt Golbez. At all. Just attack over and over. After
                   about ten seconds, Golbez will put the whole party in paralysis.
                   Then, he'll summon up a Shadow Dragon to finish them off. The
                   dragon uses Black Fangs to OHKO (One-Hit KO) everyone except for
                   Cecil. Suddenly, the Mist Dragon appears, and destroys the
                   Shadow Dragon. And then, Cecil's paralysis is removed. Then, an
                   old party member shows up: Rydia!
    
                   She's grown up, too; she's an adult now. She summoned the Mist
                   Dragon to help the party. Now the true battle begins. Revive all
                   of your party members, and have Cecil/Rosa use Cura to cure the
                   whole party. Once you're back in business, have Cecil attack,
                   have Kain jump, have Yang attack, have Rydia summon Titan, and
                   have Rosa heal the party whenever needed. Golbez attacks by
                   using Black Magic spells such as Bio, and Thundaga. With all of
                   this in mind, pound him with your best attacks, and keep the
                   party healed until he goes down.
    
    
    ------------------------------------------------------------------------------
    
    
    Doctor / Barnabas
    
    Found: Babel Tower
    
    HP (Doctor): 4936
    Strength (Doctor): 18
    Defense (Doctor): 0
    Magic (Doctor): 0
    Magic Defense (Doctor): 11
    Weakness (Doctor): N/A
    Absorb (Doctor): N/A
    EXP Gained (Doctor): 5500
    Gil (Doctor): 2000
    Item(s) Obtained (Doctor): N/A
    
    HP (Barnabas): 4832
    Strength (Barnabas): 86
    Defense (Barnabas): 0
    Magic (Barnabas): 31
    Magic Defense (Barnabas): 11
    Weakness (Barnabas): N/A
    Absorb (Barnabas): N/A
    EXP Gained (Barnabas): 5500
    Gil (Barnabas): 2500
    Item(s) Obtained (Barnabas): N/A
    
    Boss Strategy: There are two ways to fight this battle, but I recommend going
                   after Barnabas first rather than the doctor. If you kill the
                   doctor first, Barnabas will self-destruct on a party member,
                   which will cause massive damage. So, have Cecil/Yang attack
                   Barnabas, while Kain jumps. Have Rydia use a Black Magic spell
                   or a summon, and have Rosa just attack or defend, and heal the
                   party when needed. The doctor will order Barnabas to attack, but
                   he attacks the doctor instead.
    
                   When Barnabas is defeated, attack the doctor a few times, and he
                   will control Barnabas himself, and he'll become Barnabas-Z. He
                   has the same stats as Barnabas himself, though. Just attack the
                   same way over and over, and make sure Rosa heals whenever you
                   need to.
    
    
    ------------------------------------------------------------------------------
    
    
    Dr. Lugae
    
    Found: Babel Tower
    
    HP: 9321
    Strength: 86
    Defense: 1
    Magic: 7
    Magic Defense: 11
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 10101
    Gil: 4000
    Item(s) Obtained: Dr. Lugae's Key
    
    Boss Strategy: Lugae can be quite a pain to fight. At the start of the battle,
                   he turns into an ugly skeleton-type monster. He can do some
                   annoying things, such as putting your party members to sleep
                   using Sleeping Gas, and poisoning your party members with Poison
                   Gas. He will do this quite often. He will also do an attack
                   called Beam. The damage varies; it can hurt 100, or it can hurt
                   over 1000. Have Cecil attack, Kain jump, Yang attack, Rydia use
                   a summon or a Black Magic spell.
    
                   Also, have Rosa use Esuna on your party members that have status
                   effects on them. Have her heal the whole party when needed, too.
                   Keep using this strategy, and you'll win sooner or later.
    
    
    ------------------------------------------------------------------------------
    
    
    Rubicante
    
    Found: Babel Tower
    
    HP: 34000
    Strength: 80
    Defense: 3
    Magic: 16
    Magic Defense: 37
    Weakness: Ice
    Absorb: Fire
    EXP Gained: 18000
    Gil: 7000
    Item(s) Obtained: N/A
    
    Boss Strategy: This boss battle is going to be long and difficult. Rubicante
                   starts off the battle with him holding his cape over his face.
                   This means that he will absorb all magic attacks you throw at
                   him, so do not attack him while he's in this state. However,
                   either at the start of the fight or after a couple of attacks,
                   he should turn to his normal state, where his face is revealed.
                   Now you can use Ice spells on him. Have Rydia use Blizzara, or
                   Blizzaga, if she has it. Blizzara will hurt him nearly 3000,
                   and Blizzaga will do two times as much damage.
    
                   Have Cecil and Edge attack (or have Edge throw something if you
                   have any Shurikens), and have Kain attack as well. Have Rosa
                   just attack, and cure the party when needed. Rubicante will
                   counterattack with Fira _every_ time you attack him, but it does
                   not hurt much at all. His physical attacks can deal around 300
                   damage, though. And he can also attack more than one party
                   member at a time. He also has an attack called Glare, which hits
                   one party member. It deals a LOT of damage.
    
                   If Glare hits Edge, he's most likely dead. Revive him if this
                   happens, and heal him. Rubicante will cover his face with his
                   cape again sooner or later. When he does this, just attack him
                   with normal attacks until he changes. Keep healed with all of
                   this in mind, and after a long time, you will win this rather
                   hard battle.
    
    
    ------------------------------------------------------------------------------
    
    
    Asura
    
    Found: Land of Summons
    
    HP: 31005
    Strength: 134
    Defense: 3
    Magic: 69
    Magic Defense: 37
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 20000
    Gil: 0
    Item(s) Obtained: N/A
    
    Boss Strategy: You pretty much _have_ to have Reflect with Rosa in order to win
                   this fight. Even with Reflect, you're gonna be here for awhile.
                   This is a pretty hard fight unless you have Curaja with Rosa.
                   Asura has three different faces that she'll switch between
                   during this battle. After every turn, she switches faces. Her
                   angry face means that she is going to cast Curaga on herself,
                   most likely. This will heal around 3200 HP each time she does
                   it. Her blue face means that she is going to cast Life, for some
                   strange reason.
    
                   And her sad face means that she's going to cast a support spell.
                   She uses physical attacks at any time, though. They are pretty
                   dang powerful, too. They can hurt anywhere between 500 to 1200.
                   If she hits someone like Rydia or Edge, they're going to be
                   dead, or near dead. Make sure Rosa heals the party often. Have
                   Rosa cast Reflect on Asura. This way, her support spells, along
                   with her Curaga, will reflect back onto a party member. Have
                   Cecil and Edge attack, and have Kain jump. Have Rosa heal the
                   party often.
    
                   Have Rydia cast Titan to deal around 1800-2100 damage per a
                   blow. Immediately cast Reflect back onto Asura after it wears
                   off, and make sure you do not cast Reflect on any of your party
                   members, or you won't be able to heal the whole party at once.
                   Keep doing all of this, and stay healed. After you beat Asura up
                   a lot, you should win.
    
    
    ------------------------------------------------------------------------------
    
    
    Leviathan
    
    Found: Land of Summons
    
    HP: 50001
    Strength: 174
    Defense: 5
    Magic: 34
    Magic Defense: 54
    Weakness: Lightning
    Absorb: N/A
    EXP Gained: 28000
    Gil: 0
    Item(s) Obtained: N/A
    
    Boss Strategy: This boss fight isn't nearly as hard as the last fight. If you
                   don't have Thundaga with Rydia, Ramuh will do (or Titan). Have
                   Cecil and Edge attack, and have Kain jump. Have Rydia summon
                   Titan or Ramuh, or cast Thundaga if she has it. Have Rosa just
                   heal the party when needed. Leviathan will start off the fight
                   with Tidal Wave, which deals around 500 damage to each party
                   member. When Leviathan has his mouth opened, that means he is
                   going to use Tidal Wave.
    
                   When his mouth is closed, that means he'll simply attack with
                   Blizzara. It's not too powerful, but it can hurt if you're low
                   on HP. Despite Leviathan's high HP, this battle should go faster
                   than the battle with Asura. Keep your party recovered and use
                   the same attacks until you beat him.
    
    
    ------------------------------------------------------------------------------
    
    
    Demon Wall
    
    Found: Sealed Cavern
    
    HP: 28000
    Strength: 84
    Defense: 4
    Magic: 79
    Magic Defense: 29
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 23000
    Gil: 8000
    Item(s) Obtained: N/A
    
    Boss Strategy: You have to be fast to defeat this boss. It's not that hard if
                   your party is at least Level 40, though. Do not worry about
                   healing in this fight, since the Demon Wall's attacks aren't
                   even that powerful. Have Cecil and Kain both attack (don't make
                   Kain jump), and have Edge throw the Fuma Shuriken, along with
                   the Light Sword you got in the cave earlier. Throw anything else
                   you may have, and if you run out of throwing items, just have
                   Edge attack.
    
                   Have Rydia cast Leviathan, and have Rosa do whatever. The wall
                   can cast Stone Gaze, which makes your party members begin to
                   turn to stone. If this happens, use a Remedy or Esuna to cure
                   it. After each turn, the wall moves closer to your party. If it
                   gets very close to your party members, it will do an attack that
                   will kill each of your party members instantly. If he does this,
                   you're pretty much a goner. Just keep this up, and retry if you
                   lose. You'll eventually win this fight.
    
    
    ------------------------------------------------------------------------------
    
    
    Odin
    
    Found: Baron Castle
    
    HP: 20001
    Strength: 116
    Defense: 5
    Magic: 95
    Magic Defense: 38
    Weakness: Lightning
    Absorb: N/A
    EXP Gained: 18000
    Gil: 0
    Item(s) Obtained: N/A
    
    Boss Strategy: This boss is sort of like the previous one, because you have to
                   take him out _fast_. If you don't, he will kill all of your
                   party members in a single hit. After three turns, he will raise
                   up his sword. Then, a turn later, he will slice your whole party
                   with it, resulting in a Game Over, most likely. So, here's the
                   strategy: have Cecil attack, and have Edge either attack, or
                   throw anything you might have. Have Rydia summon Leviathan, to
                   deal about 4900-5200 damage.
    
                   Make sure you do not stop attacking. At all. If he raises his
                   sword, don't give up. Just unleash everything you've got on this
                   guy. If you're a high enough level, he'll go down by the time he
                   raises his sword, or even sooner than that.
    
    
    ------------------------------------------------------------------------------
    
    
    Behemoth
    
    Found: Cave of Bahamut
    
    HP: 23000
    Strength: 154
    Defense: 4
    Magic: 63
    Magic Defense: 254
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 57000
    Gil: 650000
    Item(s) Obtained: N/A
    
    Boss Strategy: These are pretty dang hard to defeat. They counter-attack with
                   a physical attack every time you attack them. They hurt around
                   700-1200 damage every hit, too. Be very careful. If Rydia or
                   FuSoYa gets hit, they're most likely dead. However, if they're
                   not, have Rosa and FuSoYa use Curaja often. Magic spells don't
                   really hurt the Behemoths too much, but use them anyway. Have
                   Cecil and Edge attack, or have Edge throw if you have anything.
                   Have Rydia summon something, such as Leviathan.
    
                   Have Rosa use Curaja on the party when they're damaged, and have
                   FuSoYa use Black Magic spells (nothing major like Flare, though;
                   the Firaga, Blizzaga, and Thundaga spells will do fine). Revive
                   any fallen party members and cure them immediately. Repeat this
                   until you beat them.
    
                   fedaykin125 says: "Hi, I just thought I'd make a minor
                   suggestion for your guide to FF4 Advance on gamefaqs. The boss
                   "Behemoth" does indeed have powerful counterattacks, but there
                   is a much easier way to handle him without all the frantic
                   healing and reviving. Simply defend with everyone except FuSoYa
                   and Rosa, who should cast blink on all party members. When blink
                   is set up on everyone, have the strongest physical attacker only
                   ( probably Cecil with the Excalibur) attack Behemoth. All his
                   counterattacks will miss. Once blink wears out, hold attacking
                   and recast it.
    
                   Using that method, you never need to take an hp of damage."
    
    
    ------------------------------------------------------------------------------
    
    
    Bahamut
    
    Found: Cave of Bahamut
    
    HP: 45001
    Strength: 174
    Defense: 1
    Magic: 17
    Magic Defense: 4
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 35000
    Gil: 0
    Item(s) Obtained: N/A
    
    Boss Strategy: At the start of the battle, a message with a countdown timer
                   will commence. When the timer reaches zero, Bahamut unleashes
                   his ultimate attack, Mega Flare. There is a way around this,
                   however. First, have Rosa and FuSoYa cast Reflect on theirself,
                   and have everyone else use as much Curtain items as you have.
                   If you don't have enough for everyone, have Rosa/FuSoYa cast
                   Reflect on the rest of the party members. After this, have
                   Cecil and Edge attack (or have Edge throw).
    
                   Have Rydia and FuSoYa cast Firaga, Blizzaga, or Thundaga on a
                   party member that has Reflect on. It will backfire onto Bahamut
                   to deal massive damage. When Bahamut uses Mega Flare, it will
                   reflect off of your party members, and hit him for 9999 damage.
                   If a party member does not have Reflect on when Bahamut uses
                   Mega Flare, revive the party member that's probably dead. Keep
                   doing this, and make sure Reflect stays on. Eventually you'll
                   defeat him.
    
    
    
    ------------------------------------------------------------------------------
    
    
    Elemental Lord
    
    Found: Giant of Babel
    
    HP (Scarmiglione/Rubicante): 60000 (combined)
    Strength (Scarmiglione): 46
    Defense (Scarmiglione): 1
    Magic (Scarmiglione): 31
    Magic Defense (Scarmiglione): 22
    Weakness (Scarmiglione): Fire, Holy
    Absorb (Scarmiglione): Ice
    EXP Gained (Scarmiglione): ???
    Gil (Scarmiglione): ???
    Item(s) Obtained (Scarmiglione): N/A
    
    Strength (Rubicante): 80
    Defense (Rubicante): 3
    Magic (Rubicante): 16
    Magic Defense (Rubicante): 37
    Weakness (Rubicante): Ice
    Absorb (Rubicante): Fire
    EXP Gained (Rubicante): ???
    Gil (Rubicante): ???
    Item(s) Obtained (Rubicante): N/A
    
    HP (Cagnazzo/Barbariccia): 50000 (combined)
    Strength (Cagnazzo): 44
    Defense (Cagnazzo): 2
    Magic (Cagnazzo): 29
    Magic Defense (Cagnazzo): 48
    Weakness (Cagnazzo): Blizzard, Lightning
    Absorb (Cagnazzo): N/A
    EXP Gained (Cagnazzo): ???
    Gil (Cagnazzo): ???
    Item(s) Obtained (Cagnazzo): N/A
    
    Strength (Barbariccia): 82
    Defense (Barbariccia): 0
    Magic (Barbariccia): 63
    Magic Defense (Barbariccia): 12
    Weakness (Barbariccia): N/A
    Absorb (Barbariccia): N/A
    EXP Gained (Barbariccia): ???
    Gil (Barbariccia): ???
    Item(s) Obtained (Barbariccia): N/A
    
    Boss Strategy: This is a really unique battle. You have to fight one Elemental
                   Lord at a time, until you defeat them all. The first one up is
                   Scarmiglione. This time around, he shouldn't be much of a
                   problem. Have Cecil attack, and have Edge either attack or throw
                   an item. Have Rydia use Firaga to deal 9999 damage to him. Have
                   FuSoYa use Firaga, as well. And Rosa is actually useful against
                   Scarmiglione. Have her use Curaja on him to damage him a lot.
                   After a few attacks, he should go down. The Elemental Lords
                   pretty much attack the same way as before.
    
                   Up next is Rubicante. In this battle, he never puts his cloak
                   over his face. Have Cecil and Edge attack him, and have Rydia
                   and FuSoYa use Blizzaga on him. Have Rosa just recover the party
                   if nessecary. Cagnazzo is up next. He's pretty easy. Just use
                   Thundaga with Rydia/FuSoYa (if Rydia doesn't have Thundaga,
                   either Thundara or Ramuh will do). As usual, have Cecil and Edge
                   attack, and have Rosa heal the party if ever needed. Once you
                   defeat Cagnazzo, you have Barbariccia left to defeat.
    
                   She is in her tornado form the entire time this time, but it
                   doesn't do anything bad like last time. Just go all out; since
                   she doesn't have any weaknesses, have Cecil/Edge attack, have
                   Rydia either summon something or cast a spell, and have FuSoYa
                   cast something like Firaga. Beware of her Maelstrom ability,
                   however. This will get your party members down to single-digit
                   HP. Use Curaja to cure the party immediately. After you defeat
                   Barbariccia, you win.
    
    
    ------------------------------------------------------------------------------
    
    
    CPU / Attack Node / Defense Node
    
    Found: Giant of Babel
    
    HP (CPU): 30000
    Strength (CPU): 174
    Defense (CPU): 4
    Magic (CPU): 127
    Magic Defense (CPU): 38
    Weakness (CPU): N/A
    Absorb (CPU): N/A
    EXP Gained (CPU): 50000
    Gil (CPU): 10333
    Item(s) Obtained: N/A
    
    HP (Attack Node): 3000
    Strength (Attack Node): 116
    Defense (Attack Node): 5
    Magic (Attack Node): 47
    Magic Defense (Attack Node): 11
    Weakness (Attack Node): N/A
    Absorb (Attack Node): N/A
    EXP Gained (Attack Node): 0
    Gil (Attack Node): 0
    Item(s) Obtained (Attack Node): N/A
    
    HP (Defense Node): 3000
    Strength (Defense Node): 116
    Defense (Defense Node): 5
    Magic (Defense Node): 47
    Magic Defense (Defense Node): 11
    Weakness (Defense Node): N/A
    Absorb (Defense Node): N/A
    EXP Gained (Defense Node): 0
    Gil (Defense Node): 0
    Item(s) Obtained (Defense Node): N/A
    
    Boss Strategy: To win this fight, you have to destroy a certain node. The
                   Defense Node will restore around 3000 HP every turn to the CPU,
                   so you're going to have to focus on him. Do _not_ use magic
                   spells on everything in this fight. If you kill both nodes, the
                   CPU will do a 9999-damage attack, and kill each party member one
                   by one. Once the Defense Node is dead, you cannot use spells on
                   the CPU, because it will have Reflect on it. The Attack Node
                   uses a beam on your party, dealing around 300 damage to every
                   party member.
    
                   If this becomes a huge threat, have Rosa or FuSoYa use Curaja to
                   cure the entire party. If you really want to use magic attacks,
                   then cast Reflect on a party member, and use a spell on that
                   party member. The spell may reflect back onto the CPU, but if it
                   doesn't, you're dead. Have everyone just attack the CPU, and
                   have Edge throw something if you have anything. Keep this up,
                   and keep your HP up until you win.
    
    
    ------------------------------------------------------------------------------
    
    
    Storm Dragon
    
    Found: Cave of Trials
    
    HP: 40000
    Strength: 139
    Defense: 4
    Magic: 22
    Magic Defense: 33
    Weakness: Ice
    Absorb: Fire
    EXP Gained: 320000
    Gil: 0
    Item(s) Obtained: N/A
    
    Boss Strategy: This boss is pretty hard to defeat. He has some strong physical
                   attacks, as well as a strong, deadly magic attack. Have Cecil
                   attack the dragon, and have Rydia (or Palom, whoever your Black
                   Magic user is) cast Blizzaga. Have Kain just attack, and have
                   Yang attack, as well. Have Rosa be your healer. The dragon might
                   use his strongest attack, the Tornado. It hits all of the party
                   members, and deals around 1500-1700 damage to everyone! This
                   will probably only leave one or two party members alive.
    
                   If this happens, revive everyone. Quickly. Then, have Rosa use
                   Curaja on everyone to cure them. He also has the Maelstrom
                   attack, which leaves every one of your party members with single
                   digit HP. Use Curaja to cure this immediately. With this in
                   mind, make sure you keep healed at _all_ times until you defeat
                   this dragon.
    
    
    ------------------------------------------------------------------------------
    
    
    Gigas Worm
    
    Found: Cave of Trials
    
    HP: 55000
    Strength: 155
    Defense: 4
    Magic: 34
    Magic Defense: 44
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 32000
    Gil: 0
    Item(s) Obtained: N/A
    
    Boss Strategy: Another rather hard boss battle, but it's not as hard as the
                   last one. Since Edward has very little HP, he'll probably die
                   in one strike. Have Cecil attack, and have Kain jump. Have Rydia
                   summon Bahamut, and have Edward just defend or attack, since he
                   is pretty much useless at this point. Have Rosa cure the party.
                   Every time you attack the worm, it counterattacks with a
                   physical attack, dealing around 1000 damage per a hit. So, have
                   Rosa cure the party when this becomes a problem.
    
                   You should also have Rosa cast Blink onto all of your party
                   members, to reduce the damage dealt to you. Keep healed, and
                   make sure no one dies until you win.
    
    
    ------------------------------------------------------------------------------
    
    
    Master Flan / Black Flan (x2) / White Mousse (x2)
    
    Found: Cave of Trials
    
    HP (Master Flan): 35000
    Strength (Master Flan): 130
    Defense (Master Flan): 4
    Magic (Master Flan): 34
    Magic Defense (Master Flan): 38
    Weakness (Master Flan): N/A
    Absorb (Master Flan): N/A
    EXP Gained (Master Flan): 32000
    Gil (Master Flan): 0
    Item(s) Obtained (Master Flan): N/A
    
    HP (Black Flan): 1357
    Strength (Black Flan): 116
    Defense (Black Flan): 254
    Magic (Black Flan): 0
    Magic Defense (Black Flan): 0
    Weakness (Black Flan): N/A
    Absorb (Black Flan): N/A
    EXP Gained (Black Flan): 3044
    Gil (Black Flan): 1300
    Item(s) Obtained (Black Flan): N/A
    
    HP (White Mousse): 298
    Strength (White Mousse): 66
    Defense (White Mousse): 254
    Magic (White Mousse): 0
    Magic Defense (White Mousse): 12
    Weakness (White Mousse): Ice
    Absorb (White Mousse): N/A
    EXP Gained (White Mousse): 1808
    Gil (White Mousse): 384
    Item(s) Obtained (White Mousse): N/A
    
    Boss Strategy: This boss battle isn't too hard, especially compared to the last
                   two. The thing about this boss is, physical attacks do not hurt
                   the Flans, and you cannot target the Master Flan unless the
                   four normal Flans are gone. Have Cecil and Kain just attack,
                   since they can't really damage them. Have Rosa defend or attack,
                   and heal when nessecary. Have Rydia cast Bahamut. It will hurt
                   8000-9999, hitting the Master Flan, plus destroying the other
                   four Flans.
    
                   After all four Flans are gone, you can target the Master Flan.
                   It will have Reflect on itself, though, so you can't use Black
                   Magic on it. Have Cecil and Kain attack it, and have Palom just
                   attack it normally. If you want to, have Rosa cast Reflect onto
                   a party member, then have Rydia/Palom use a spell on that party
                   member, so it'll backfire and hit the Master Flan. Although you
                   can't heal the whole party at once this way.
    
                   Once you get a few attacks in on the Master Flan, the other four
                   Flans will respawn. Have Rydia use Bahamut to take care of them
                   again. The Master Flan will often use Flare on himself, making
                   it backfire onto a party member, dealing tons of damage. Revive
                   the party member if he/she has fallen. Keep doing this until you
                   win this fight.
    
    
    ------------------------------------------------------------------------------
    
    
    T-Rex
    
    Found: Cave of Trials
    
    HP: 60000
    Strength: 148
    Defense: 3
    Magic: 34
    Magic Defense: 54
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 32000
    Gil: 0
    Item(s) Obtained: N/A
    
    Boss Strategy: I actually found this boss to be a little easy. Despite his high
                   HP, if you have Float on before the fight, you shouldn't have
                   much trouble. He will probably start off by using Earthquake. If
                   you have Float on, this will do nothing. His physical attacks
                   are a little strong, dealing around 300 damage per a hit. If you
                   need to, have Rosa or Porom heal. Have Cecil attack, and have
                   Kain either attack or jump. Just have Rydia use Bahamut, to deal
                   around 8000-9999 damage.
    
                   If you attack this boss with any Fire attack (summons do not
                   count), it'll counterattack with Flame, dealing around 500
                   damage to the entire party. As always, just keep your party
                   healed, and you'll beat him.
    
    
    ------------------------------------------------------------------------------
    
    
    Death Mech
    
    Found: Cave of Trials
    
    HP: 50000
    Strength: 135
    Defense: 4
    Magic: 34
    Magic Defense: 54
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 32000
    Gil: 0
    Item(s) Obtained: N/A
    
    Boss Strategy: This is another easy boss. Even easier than the last one, in
                   fact. If Cid has a Mythril Hammer equipped, he will hurt around
                   2800-3200 damage per a hit. The Death Mech's attacks aren't too
                   bad. Sometimes, though, he'll use a move that will kill a party
                   member in a single hit. Revive the party member if this happens.
                   He also has Flame, which hits every party member for around 500
                   damage. His physical attacks aren't too strong. However, he may
                   do a Laser attack, which hurts around 1200 damage on a single
                   party member.
    
                   He also has the Piercing Laser, which hurts about 300 damage on
                   all of your party members. Have Cecil attack, have Kain jump,
                   have Cid attack, have Rydia cast Bahamut, and have Rosa heal
                   the party when needed. Repeat this strategy, and he'll be down
                   in no time.
    
    
    ------------------------------------------------------------------------------
    
    
    White Dragon
    
    Found: Lunar Subterrane
    
    HP: 32700
    Strength: 156
    Defense: 5
    Magic: 31
    Magic Defense: 48
    Weakness: N/A
    Absorb: Fire, Lightning, Blizzard
    EXP Gained: 55000
    Gil: 0
    Item(s) Obtained: N/A
    
    Boss Strategy: Be sure to cast Float with Rosa/Porom during this battle,
                   because this dragon has Earthquake. If you have Float on the
                   entire party, they won't get damaged. The White Dragon will
                   often use Slow on each party member, so if you want to counter
                   it, use Haste. When you use magic spells on him, he may counter
                   with Earthquake. Have Cecil/Edge/Yang/Cid/Edward attack, and
                   have Kain jump. Have Rydia summon Bahamut, and have Rosa cure
                   the party when needed.
    
                   The White Dragon's physical attacks aren't that powerful, but
                   have Rosa heal if it becomes too much trouble. Keep pounding him
                   with attacks until you defeat him.
    
    
    ------------------------------------------------------------------------------
    
    
    Dark Bahamut
    
    Found: Lunar Subterrane
    
    HP: 60000
    Strength: 160
    Defense: 5
    Magic: 8
    Magic Defense: 52
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 64000
    Gil: 0
    Item(s) Obtained: N/A
    
    Boss Strategy: This boss is a bit hard to defeat. He will immediately use Mega
                   Flare as soon as the battle begins. This will most likely kill
                   everyone but one or two party members. Revive everyone, right
                   after they die. Dark Bahamut is a little slow, so try not to
                   worry. He will cast Reflect upon himself, and for basically the
                   whole battle, he will use Flare on himself, and it will reflect
                   to one of your party members. Don't forget to heal your party
                   members after reviving them from the Mega Flare.
    
                   Do not use any type of summon with Rydia. If you do, he will
                   counterattack with Mega Flare every time. The only attack he
                   really does otherwise is Flare, dealing around 800-1200 damage
                   on a single party member. Have Cecil/Edge/Yang/Cid/Edward
                   attack, and have Kain jump. Have Rydia/Palom just attack, since
                   you can't use Black Magic on this boss. Have Rosa/Porom heal the
                   party whenever nessecary. Just keep doing this, and he'll die.
    
    
    ------------------------------------------------------------------------------
    
    
    Plague
    
    Found: Lunar Subterrane
    
    HP: 33333
    Strength: 146
    Defense: 5
    Magic: 0
    Magic Defense: 38
    Weakness: Throw
    Absorb: N/A
    EXP Gained: 31108
    Gil: 550
    Item(s) Obtained: N/A
    
    Boss Strategy: You have to defeat this boss very quickly. When the battle
                   starts, Plague will cast Doom on the entire party, which will
                   set a countdown timer of ten seconds on everyone. When the timer
                   reaches zero, everyone dies, and you get Game Over. However, you
                   can take advantage of this. As soon as someones countdown gets
                   to around five seconds, quickly kill a party member. Revive the
                   party member, and Plague will re-cast Doom, resetting the whole
                   party's timer.
    
                   Now then, have Cecil pound him with physical attacks, and have
                   Kain either jump or attack. Have Rydia cast Bahamut, and have
                   Palom (if he's in your party) use Black Magic. And if Edge is
                   with you, throw something if you have anything. Otherwise, just
                   have him attack. Do not worry about healing or anything, and do
                   not stop in between selecting commands. You will beat him.
    
    
    ------------------------------------------------------------------------------
    
    
    Lunasaur (x2)
    
    Found: Lunar Subterrane
    
    HP: 23000
    Strength: 144
    Defense: 4
    Magic: 54
    Magic Defense: 254
    Weakness: Holy
    Absorb: N/A
    EXP Gained: 29500
    Gil: 0
    Item(s) Obtained: N/A
    
    Boss Strategy: This boss is extremely easy. If Yang is in your party, and he
                   has his ultimate weapon, this will be two times easier than it
                   would be normally. The Lunasaurs will cast Reflect upon them,
                   so you cannot use Black Magic here. Have Cecil/Edge/Yang/Cid
                   and Edward attack. With Cecil and Yang's ultimate weapons
                   equipped, they will each hurt 9999 per a hit! Have Rydia summon
                   Bahamut, and have Rosa attack or heal. Have Kain jump. The
                   Lunasaurs may do Flame, which hurts around 300 on everybody.
    
                   Aside from that, there's nothing really worth mentioning. Keep
                   attacking them, and they'll die in a few attacks.
    
    
    ------------------------------------------------------------------------------
    
    
    Ogopogo
    
    Found: Lunar Subterrane
    
    HP: 50000
    Strength: 150
    Defense: 4
    Magic: 127
    Magic Defense: 40
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 61000
    Gil: 0
    Item(s) Obtained: N/A
    
    Boss Strategy: Ogopogo will start off the battle with two consecutive Tidal
                   Wave attacks. This will hurt your party a bit, so have Rosa or
                   Porom recover the whole party after this. Have Rydia summon
                   Bahamut, and if Palom is in your party, have him use Black
                   Magic spells. Have Cecil/Edge/Yang/Cid/Edward attack, and have
                   Kain jump. Every time you use a summon, however, he will counter
                   it by using Blaze, a move that hurts around 500 on every party
                   member, so be careful.
    
                   He also attacks by using physical attacks, which can hurt around
                   700 on one party member. Ogopogo may also use Tidal Wave again,
                   after awhile. If he does this, make sure you use Curaja with
                   Rosa or Porom. Keep attacking him and keep healed until you win.
    
    
    ------------------------------------------------------------------------------
    
    
    Zeromus
    
    Found: Lunar Subteranne
    
    HP: 130,000 (estimate)
    Strength: ???
    Defense: ???
    Magic: ???
    Magic Defense: ???
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 0
    Gil: 0
    Item(s) Obtained: N/A
    
    Boss Strategy: Zeromus will start off the fight with his ultimate attack, the
                   Big Bang. This will most likely deal around 1900-2100 damage to
                   each party member. This attack is deadly. After he does it, have
                   Rosa/Porom use Curaja immediately, and revive any fallen party
                   members. If Edge is with you, throw the Dark Matter at him. This
                   will reduce the damage of his attacks temporarily. Have Cecil,
                   Yang, and Cid attack. Have Edge throw the Excalibur (if he's in
                   your party); hopefully you still have it.
    
                   Otherwise, have Edge just attack. Have Rydia/Palom use Black
                   Magic spells. If Rydia summons or uses Black Magic, Zeromus will
                   counterattack by using Flare on a party member, so be careful
                   when using spells. Zeromus can also use Black Hole, which
                   nullifies magic, but it doesn't seem to do anything at all. When
                   Zeromus shakes, that means he is about to use Big Bang again.
                   Make sure Rosa/Porom is ready to cast Curaja again, because this
                   will hurt, unless you threw the Dark Matter at him.
    
                   Kain should either attack, or just jump. Keep your party healed
                   at _all_ times to survive Zeromus' deadly attacks, and keep
                   pounding him with everything you've got. Zeromus may also use
                   Flare at any time. He may also use Meteor. It's not too strong,
                   though, and it only hits 2-3 party members. Zeromus will go down
                   after awhile. If you cannot win, level up to around Level 55-60,
                   and try again.
    
    
    ------------------------------------------------------------------------------
    
    
    Lunar Ruins Bosses
    ------------------
    
    
    ------------------------------------------------------------------------------
    
    
    Soldier Monk (x8)
    
    Found: Lunar Ruins - Yang's Trial
    
    HP: 6000
    Strength: 140
    Defense: 3
    Magic: 0
    Magic Defense: 254
    Weakness: Fire
    Absorb: N/A
    EXP Gained: 15000
    Gil: 5000
    Item(s) Obtained: N/A
    
    Boss Strategy: Each one of the monks have 6000 HP, but they're not really all
                   that hard. Just have Cecil/Edge/Yang/Cid/Edward attack, and have
                   Rydia summon Bahamut. Have Rosa/Porom use Holy, if they have it.
                   The monks will vanish as you damage them. When there's only one
                   left in that pack, or you kill them all at once, they die. They
                   have minorly strong physical attacks, but just heal up if you
                   ever have to. And have Kain just jump, or attack. Use the same
                   strategy for the Super Monk/Drillmaster battles coming up.
    
    
    ------------------------------------------------------------------------------
    
    
    Lunar Titan
    
    Found: Lunar Ruins - Yang's Trial
    
    HP: 120000
    Strength: 196
    Defense: 2
    Magic: 35
    Magic Defense: 37
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 65000
    Gil: 65000
    Item(s) Obtained: Grimoire LT
    
    Boss Strategy: Ooh, boy. This guy has craploads of HP. To top it onto that, his
                   physical strength is stronger than any boss you've fought in the
                   game. When it is Rosa/Porom's turn, immediately cast Float. The
                   Lunar Titan will sometimes use Earthquake, which is why you need
                   Float on. If he hits a party member with a physical attack, it
                   will hurt at _least_ 1200-1700. If someone like Rydia got hit by
                   it, cure immediately.
    
                   When he has his arm close to his chest, he's about to use his
                   ultimate attack, Earthquake. If you have Float on, this is no
                   problem at all. He may also use Stone Gaze. If he does, cure it
                   immediately. Have Cecil/Edge/Yang/Cid/Edward attack, have Kain
                   jump, and have Rydia cast Flare. If Rosa has it, have her cast
                   Holy, unless she needs to heal the party. Keep this up until you
                   win this hard fight.
    
    
    ------------------------------------------------------------------------------
    
    
    Lunar Shiva
    
    Found: Lunar Ruins - Edward's Trial
    
    HP: 100000
    Strength: 173
    Defense: 2
    Magic: 36
    Magic Defense: 55
    Weakness: Fire
    Absorb: Blizzard
    EXP Gained: 65000
    Gil: 65000
    Item(s) Obtained: Grimoire LS
    
    Boss Strategy: This boss has some nasty Ice-type attacks. She'll start off the
                   battle by casting Ice Storm, which will hurt around 2000 on the
                   whole party, most likely. If this kills anyone, revive them, and
                   use Curaja with Rosa/Porom to recover the entire party. Have
                   Cecil/Edge/Yang/Cid/Edward attack, have Rydia/Palom use Flare,
                   and have Rosa/Porom either heal or use Holy. You could also use
                   Blink, to prevent damage from her physical attacks. Every time
                   you use a Black Magic spell or a summon, she will use Blizzaga
                   on herself, healing around 2300 HP.
    
                   Since Flare hurts around 9600-9999, don't worry about her using
                   Blizzaga on herself afterwards. Holy will hurt almost the same
                   as Flare, so don't worry. When Lunar Shiva has her wand pointed
                   towards the party, she's about to unleash Ice Storm again. She
                   can also do Blaze, which will cause about 400-500 damage to the
                   whole party. Keep attacking her, and keep your party healed. She
                   will go down eventually.
    
    
    ------------------------------------------------------------------------------
    
    
    Shiva
    
    Found: Lunar Ruins - Rydia's Trial
    
    HP: 64000
    Strength: 172
    Defense: 5
    Magic: 50
    Magic Defense: 52
    Weakness: Fire
    Absorb: N/A
    EXP Gained: 50000
    Gil: 45000
    Item(s) Obtained: N/A
    
    Boss Strategy: Although she does not absorb Blizzard attacks, she is resistant
                   to them. Shiva is actually pretty easy. As always, just have
                   Cecil/Edge/Yang/Cid/Edward attack, and have Rydia/Palom cast
                   Firaga. It hurts more than Flare. Have Rosa/Porom use Holy,
                   since you probably won't need to heal throughout this entire
                   battle. Have Kain jump or attack. Shiva doesn't really have any
                   strong attacks. Her physical attacks only hurt around 300 damage
                   on a party member.
    
                   When she has her wand pointed at the party, she's getting ready
                   to use Ice Storm. It barely even hurts at all. It will only hurt
                   around 150-200 damage on everyone. Only heal if nessecary. Keep
                   this up, and you'll win in no time.
    
    
    ------------------------------------------------------------------------------
    
    
    Ifrit
    
    Found: Lunar Ruins - Rydia's Trial
    
    HP: 110000
    Strength: 198
    Defense: 2
    Magic: 40
    Magic Defense: 35
    Weakness: Ice
    Absorb: Fire
    EXP Gained: 65000
    Gil: 65000
    Item(s) Obtained: N/A
    
    Boss Strategy: Ifrit may have high attack power, but he's still not all that
                   difficult. Have Cecil/Edge/Yang/Cid/Edward attack, and have Kain
                   jump or attack. Have Rydia/Palom cast Blizzaga, and have Rosa or
                   Porom use Holy, unless they need to heal the party. Ifrit's
                   physical attacks are a little powerful, dealing around 1000
                   damage per a hit. Cure this if it becomes a huge threat. When
                   Ifrit looks like he's about to dash towards you, he is getting
                   ready to use Flame.
    
                   It hits all party members, but doesn't hurt much. It only hurts
                   around 300-450 damage on everyone. One Curaga by Rosa or Porom
                   will easily take care of that. Keep pounding him with your best
                   attacks until you win.
    
    
    ------------------------------------------------------------------------------
    
    
    Titan
    
    Found: Lunar Ruins - Rydia's Trial
    
    HP: 75000
    Strength: 180
    Defense: 5
    Magic: 28
    Magic Defense: 48
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 50000
    Gil: 45000
    Item(s) Obtained: N/A
    
    Boss Strategy: Be sure to have Rosa cast Float on the entire party before you
                   have her heal or attack. Once you do that, you will be safe from
                   Titan's earth attacks. Have Cecil/Edge/Yang/Cid/Edward attack,
                   have Rydia/Palom cast Flare, have Rosa/Porom cast Holy, or heal,
                   and have Kain just attack or jump. Titan's physical attacks hurt
                   around 1200 damage per a hit, so be careful. He will also do
                   Quake, but if you have Float on, you won't take any damage. When
                   his arm is near his chest, he's getting ready to use Earthquake.
    
                   Again, if you have Float on, this will be no problem. Aside from
                   that, Titan doesn't really have any other attacks. Keep this up,
                   and heal when/if needed, and you'll defeat him.
    
    
    ------------------------------------------------------------------------------
    
    
    Ramuh
    
    Found: Lunar Ruins - Rydia's Trial
    
    HP: 60000
    Strength: 170
    Defense: 5
    Magic: 41
    Magic Defense: 54
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 50000
    Gil: 45000
    Item(s) Obtained: N/A
    
    Boss Strategy: Even though he doesn't absorb any spells, he is resistant to
                   Lightning-type spells. He is pretty easy, though. You know the
                   drill by now; have Cecil/Edge/Yang/Cid/Edward attack, and have
                   Kain attack, or jump. Have Rydia/Palom use Firaga or Flare, and
                   have Rosa/Porom use Holy, or just defend. Make sure Rosa or
                   Porom heals whenever nessecary. Ramuh's physical attacks are
                   about as strong as any other summons have been so far. He also
                   uses Blitz sometimes, which deals around 1200 damage to a single
                   party member! Cure this immediately.
    
                   Ramuh may also use Thundara, which won't hurt too much. Cure if
                   nessecary. When Ramuh points his staff in the air, he is about
                   to unleash his ultimate attack, called Lightning. This will deal
                   around 500-700 damage to all of your party members. Heal when
                   you need to, and Ramuh will fall quickly.
    
    
    ------------------------------------------------------------------------------
    
    
    Lunar Dragon
    
    Found: Lunar Ruins - Rydia's Trial
    
    HP: 105000
    Strength: 180
    Defense: 2
    Magic: 254
    Magic Defense: 44
    Weakness: N/A
    Absorb: Holy
    EXP Gained: 65000
    Gil: 65000
    Item(s) Obtained: Grimoire LD
    
    Boss Strategy: Fortunately, this boss is pretty slow. He won't attack that
                   often, but he does have some nasty attacks, like Poison Gas,
                   which poisons the entire party. If this happens, have Cecil
                   and Rosa/Porom use Esuna on everyone, one by one. He can also
                   use Sleeping Gas, which puts a single party member to sleep.
                   Use Esuna to cure this if that happens. Also, the dragon will
                   sometimes turn into mist. This isn't anything bad, but you can't
                   hurt him while he's in this state.
    
                   Just recover your party members while he's in mist, or just
                   defend. While in mist, he may use Cold Mist, which will only
                   hurt the party 1 HP. When he returns to normal, you can continue
                   attacking him. Have everyone attack, and have Rydia summon up
                   Bahamut. Have Palom cast a Black Magic spell, and have Rosa and
                   Porom cure when nessecary. Have Kain jump. Repeat this until you
                   beat him.
    
    
    ------------------------------------------------------------------------------
    
    
    Lunar Odin
    
    Found: Lunar Ruins - Cecil's Trial
    
    HP: 95000
    Strength: 191
    Defense: 2
    Magic: 95
    Magic Defense: 48
    Weakness: Lightning
    Absorb: N/A
    EXP Gained: 65000
    Gil: 65000
    Item(s) Obtained: Grimoire LO
    
    Boss Strategy: You're in for a hard fight. This one is a bit harder than the
                   last fight you had with Odin. At the start of the fight, he will
                   use the Zantetsuken shortly after. This will deal around 4000
                   damage to _every_ party member. Revive any fallen party members,
                   then have Rosa use Curaja until everyone is cured. Have Cecil
                   and the other fighters attack, and have Rydia/Palom cast
                   Thundaga. Thundaga will deal around 9500 damage per a hit. When
                   Lunar Odin's sword is raised, he's about to do the Zantetsuken
                   again, so be extra careful.
    
                   If the fight goes on too long, he'll do a DOUBLE Zantetsuken,
                   which is pretty much an instant-KO. It'll deal around 8000-10000
                   damage on the entire party. Have Kain jump while his sword is
                   raised, because he won't be hit by the Zantetsuken. Cecil's
                   Lightbringer sword may cast Holy (it has a random chance to),
                   which will be around 10000 damage altogether. Keep doing this,
                   and keep healed until he is defeated.
    
    
    ------------------------------------------------------------------------------
    
    
    Lunar Asura
    
    Found: Lunar Ruins - Rosa's Trial
    
    HP: 130000
    Strength: 183
    Defense: 3
    Magic: 55
    Magic Defense: 40
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 65000
    Gil: 65000
    Item(s) Obtained: Grimoire LA
    
    Boss Strategy: Asura has some pretty dang powerful attacks, but there is a way
                   around it. She will cast Firaga, Blizzaga, or Thundaga pretty
                   much every turn. She will still cast Curaga on herself, but this
                   time, do _not_ cast Reflect on her. Instead, have Rosa/Porom
                   cast Reflect on every party member, one by one. And with any
                   other members, use any Lunar Curtains you may have. You cannot
                   heal yourself with Curaja this way, so rely on Hi-Potions and
                   X-Potions you might have.
    
                   She will also use moves like Tiny, and Toad very frequently. If
                   you have Reflect on, this will do nothing. After a few turns,
                   she stops using Firaga, Blizzaga, and Thundaga, but she will
                   still use them every now and then. She also counterattacks every
                   time you attack her, just like before. Her physical attacks can
                   hurt quite a bit, too, so be extra careful. This fight will be
                   long and hard. When she uses Curaga, she'll only recover about
                   2200 HP. Keep attacking her and keep healed until you win.
    
    
    ------------------------------------------------------------------------------
    
    
    Lunar Ifrit
    
    Found: Lunar Ruins - Edge's Trial
    
    HP: 130000
    Strength: 183
    Defense: 3
    Magic: 55
    Magic Defense: 40
    Weakness: Ice
    Absorb: N/A
    EXP Gained: 65000
    Gil: 65000
    Item(s) Obtained: Grimoire LI
    
    Boss Strategy: This boss is minorly difficult, but it's still not that hard.
                   Ifrit is like Asura; he'll counterattack you each time you
                   attack him. Although he is weak against Ice-type spells, do not
                   use them on him. If you do, he'll counterattack with Glare, a
                   deadly move that will hurt 3000+ on one party member. The same
                   goes for summoning. In other words, have your Black Magic
                   casters just defend, since they really can't do anything. If you
                   want, you can use Blizzaga, but you risk losing a party member.
    
                   Have Cecil and every other fighter attack, and have Kain jump
                   or just attack. Have Rosa/Porom heal the party when needed. When
                   Ifrit looks like he's dashing towards you, he's about to unleash
                   Flame. He has two different types of it. The first type hurts
                   around 500 damage on the entire party. The second only hurts
                   all but one party member one damage. Keep all of this in mind,
                   and keep attacking and you'll emerge victorious.
    
    
    ------------------------------------------------------------------------------
    
    
    Lunar Bahamut
    
    Found: Lunar Ruins - Kain's Trial
    
    HP: 50000
    Strength: 213
    Defense: 2
    Magic: 18
    Magic Defense: 24
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 65000
    Gil: 65000
    Item(s) Obtained: Grimoire LB
    
    Boss Strategy: Since Kain is alone, make sure you put him in the back row
                   when Dark Kain was there. Now, Lunar Bahamut will have a
                   countdown timer. It goes from 3 to 0. When it reaches zero, he
                   will use Mega Flare. This will most likely result in an instant
                   death for Kain. So, when the timer reachs two seconds, jump. If
                   you time it right, you'll miss the Mega Flare. However, he will
                   counterattack you as soon as Kain comes down. For an alternate
                   strategy, you could use a Lunar Curtain, so that the Mega Flare
                   would reflect back onto Lunar Bahamut.
    
                   If you use a Lunar Curtain, be sure to jump at three seconds, so
                   you can give him damage from the jump, plus from the Mega Flare.
                   This battle will take awhile using the first strategy, so keep
                   that up until you win.
    
    
    ------------------------------------------------------------------------------
    
    
    Lunar Ramuh
    
    Found: Lunar Ruins - Cid's Trial
    
    HP: 90000
    Strength: 178
    Defense: 2
    Magic: 44
    Magic Defense: 48
    Weakness: N/A
    Absorb: Lightning
    EXP Gained: 65000
    Gil: 65000
    Item(s) Obtained: Grimoire LR
    
    Boss Strategy: Lunar Ramuh is quite difficult, simply because he counterattacks
                   with Thundaga (and a powerful one, at that) _every_ time you
                   attack him. If you attack him with a summon or Black Magic, he
                   will counterattack with Blitz. Thundaga hurts around 1200-1500
                   damage on a single party member, while Blitz deals around
                   500-800 damage on one party member. However, if Kain has his
                   ultimate equipment on, and he's in your party, have him jump. If
                   Kain has his ultimate spear and armlet, he'll hurt around 9200,
                   and Lunar Ramuh does not counterattack Kain's jump.
    
                   If you have faith that your party members can survive all of the
                   Thunderaga spells, attack away. Otherwise, have your attackers
                   just defend, and have your spell-casters use Flare, to deal
                   around 9200-9999 damage each time. When Lunar Ramuh raises his
                   staff, he's about to use Lightning, which deals about 500-700
                   damage to all party members. Have a White Mage cure the party
                   when needed, and keep attacking him with magic and with Kain's
                   jump. You will defeat him.
    
    
    ------------------------------------------------------------------------------
    
    
    Lunar Leviathan
    
    Found: Lunar Ruins - Palom & Porom's Trial
    
    HP: 135000
    Strength: 205
    Defense: 3
    Magic: 38
    Magic Defense: 51
    Weakness: Lightning
    Absorb: N/A
    EXP Gained: 65000
    Gil: 65000
    Item(s) Obtained: Grimoire LL
    
    Boss Strategy: This boss is rather easy, actually. He doesn't counterattack you
                   when you attack him, either. He'll start off the fight using
                   Tidal Wave, just like last time. This'll hurt anywhere between
                   1200 and 1500 damage to all of your party members, so just use
                   Porom to cure this. Have Palom use Thundaga, and have Cecil,
                   and every other fighter attack. Have Kain jump. When the Lunar
                   Leviathan's mouth is opened, that means he's about to use Tidal
                   Wave again.
    
                   He will occasionally use Blizzaga on a party member, dealing
                   around 1200 damage to one party member. Cure this by simply
                   using Curaga. Lunar Leviathan may also use Maelstrom, which gets
                   all party members down to single digit HP. If this happens, use
                   Curaja with Porom/Rosa immediately. Keep up this attack pattern,
                   and heal when needed until he falls.
    
    
    ------------------------------------------------------------------------------
    
    
    Brachioraidos
    
    Found: Lunar Ruins - Certain Floor after Palom & Porom's Trial
    
    HP: 180000
    Strength: 225
    Defense: 5
    Magic: 212
    Magic Defense: 125
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 65000
    Gil: 65000
    Item(s) Obtained: Hero's Shield
    
    Boss Strategy: This boss is completely optional in the Lunar Ruins, and you can
                   only fight it on a certain floor after Palom and Porom's trial
                   room. It does some deadly attacks. It can do Glare, which will
                   deal 9999 damage to a party member, instantly killing him/her.
                   Revive the party member immediately if this happens. His regular
                   attacks are a little strong, too. If he starts counting down,
                   from three, then do not attack him. If you do, he'll use the
                   Globe 199, which instantly kills a party member.
    
                   After awhile, he'll cast Protect, and Reflect on himself. Then,
                   he'll use a triple magic attack on himself, and it'll backfire
                   onto either one party member, or several party members! He can
                   do Firaga, Blizzaga, and Thundaga, probably killing 2-3 party
                   members, depending on how many he hit. He can also do Bio, Holy,
                   and Flare, which is pretty much just as dangerous. Have everyone
                   attack him, and have Kain jump. Have the White Mages heal. Keep
                   doing this, and hope you win. Equip the Hero's Shield you get,
                   because it's the best shield in the game.
    
    
    ------------------------------------------------------------------------------
    
    
    Zeromus EG
    
    Found: Lunar Ruins - The Final Trial
    
    HP: 200000
    Strength: 225
    Defense: 3
    Magic: 45
    Magic Defense: 202
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 0
    Gil: 0
    Item(s) Obtained: N/A
    
    Boss Strategy: This is what you'd probably consider the _true_ final boss of
                   the game. He is even harder than the regular Zeromus! He will
                   start the fight off with Big Bang, just like the last time. It
                   hurts a little more, too; around 2000-2500 damage on each party
                   member. After he does this, quickly have Rosa/Porom cure the
                   party using Curaja. If you have Palom/Rydia use a Black Magic
                   spell on him, he'll cast Reflect, so Black Magic is out of the
                   question in this battle.
    
                   However, after awhile, the Reflect will wear off, so you can
                   cast Black Magic then. Zeromus EG also can do two spells in a
                   row, this time around. He could use Mini twice in a row, but it
                   isn't always successful. He can also turn your party members
                   into frogs by using Toad. If this happens, quickly cure it, as
                   quickly as you can. This time, he will use Big Bang at any time,
                   but fortunately, he doesn't use it too often. You know all of
                   those Grimoire items you got from the Lunar bosses? This fight
                   is a great battle to use them up in.
    
                   Have all of your fighters attack, and have Kain jump. Keep all
                   of your party members alive, and healed, at _all_ times. Just
                   have Rydia/Palom attack until Reflect wears off, then cast
                   Black Magic spells. Have Rosa/Porom just heal, and cure any
                   negative status effects Zeromus EG may put on your party. When
                   Zeromus EG gets near death, he'll start healing himself every
                   turn. Unleash all of your Grimoire's here, if you haven't done
                   so yet. Keep this up until you finally win. Congratulations!
    
    
    ------------------------------------------------------------------------------
    
    
    =====================
    VII. The Lunar Ruins
    =====================
    
    The Lunar Ruins is a new dungeon that was added to the port of FFIV, just like
    the ability to change party members, and the Cave of Trials. After you beat the
    game, watch the credits. A few seconds after "The End" appears, you'll see a
    short scene where a new dungeon opens up on the Moon. Then, you're asked to
    save your game. When you reload your file, you're taken outside of the Crystal
    Palace, on the Moon automatically. Board the Lunar Whale, and fly slightly
    northeast of the Crystal Palace. You should see some stairs. Land there, and go
    down the stairs. This is the Lunar Ruins. Save your game before entering.
    
    You have to go back and defeat Zeromus with a different party each time. So,
    for an example, if you want to unlock Palom and Porom's part of the ruins, you
    have to defeat Zeromus with Palom and Porom in your party (you can unlock
    Palom's first, though, and then Porom's). You _have_ to do this in order to be
    able to proceed to the final trial of the ruins. There are 40 floors on the
    ruins, and there are hard enemies, too. Go in prepared.
    
    
    ============
    Lunar Ruins
    ============
    
    Inside of the ruins, after some dialogue, proceed down and enter the next area.
    I cannot help you from here. The rooms are completely random, as far as I've
    seen. I entered an area with a couple of chests in it, then when I entered the
    ruins again, the first floor was something completely different. It had chests
    that were never opened and stuff. So therefore, I cannot help you here. Just
    remember that every character has to be fighting Zeromus, and you must defeat
    him with that character in your party. This unlocks that party member's trial.
    However, I _can_ tell you what floors each persons trial is on. I will list
    them below.
    
    
    B4 - Yang's Trial (Yang must be in party to open door)
    B8 - Edward's Trial (Edward must be in party to open door)
    B12 - Rydia's Trial (Rydia must be in party to open door)
    B16 - Cecil's Trial (Cecil must be in party to open door)
    B20 - Rosa's Trial (Rosa must be in party to open door)
    B24 - Edge's Trial (Edge must be in party to open door)
    B28 - Kain's Trial (Kain must be in party to open door)
    B32 - Cid's Trial (Cid must be in party to open door)
    B36 - Palom/Porom's Trial (Both twins must be in party to open door)
    B40 - The Final Trial (Must have all other trials completed to enter)
    
    
    You have to complete all trials in that order. So, if you don't have a certain
    character in your party, you have to use the warp found east of the Save Point,
    in a room before a trial, to exit the dungeon. You have to keep coming back
    here with different characters until the challenges are all complete. In order
    to continue after completing someones trial, get the party member you'll need
    next, then, you have to go all the way north in that area, and head down the
    stairs. This is the Floor of Rememberance, where you travel through various
    areas in the game, like the Antlion Cave.
    
    Once you go through a couple of areas, you're carried to the next trial. So,
    read the Bosses section for help on defeating the bosses in these challenges.
    At the final trial, you fight an upgraded version of the final boss, named
    Zeromus EG. I will also provide a mini-walkthrough for each person's trial.
    
    
    Yang's Trial
    ------------
    
    Location: B4
    
    At Yang's trial, go north to hear a voice. Read the dialogue, then continue
    north to start a battle with Soldier Monks. Read the Bosses section for help on
    defeating these foes. After defeating them, head north to fight another set of
    Soldier Monks. After defeating them, heal up your party, and continue north.
    You have to fight 8 Super Monks now. Defeat them the same way you did the other
    monks. After you win the battle, go up, and you'll have to fight 8 Super Monks
    again! Defeat them, and 8 Drillmasters attack you. They're the same thing, only
    they are a bit stronger, and have lots of HP.
    
    Once you defeat them, eight _more_ Drillmasters attack you. Getting sick of
    fighting them, yet? After you defeat those, the Lunar Titan challenges you. See
    the Bosses section for help on winning. Once you win that battle, you get the
    Discipline Armlet. Equip it on Yang, then continue north to the next room.
    
    
    Edward's Trial
    --------------
    
    Location: B8
    
    Once you get to B8, and you have went through Edward's door, you'll appear in a
    snowy version of Damcyan Castle. Edward will pick up the nearby Requiem Harp. A
    spirit then attacks the group. You can't control this fight. After awhile,
    Edward will use Sing to release its soul. Now, go into the castle itself. In
    the castle, you'll notice flames around the area. Speak to them to enter in a
    fight against them. Defeat them by killing them, then using Sing. The soul will
    be released. Go up to each floor and do this. On the top floor, you can use the
    pots on the left and right side to restore all status effects, HP and MP.
    
    You'll be carried to a waterway after you defeat all of the souls. In here,
    there are so many secret paths, so try going through the walls. There are quite
    a few. Stay on the ground; there are no spirits in the water. Go around the
    waterway and defeat all of the spirits. Once you've done that, head to the far
    southern area of the waterway, and go into the next area. If you missed some
    spirits, Edward will say so. Regardless, once you're in the next room, recover
    your party to the max. Then, head all the way north. Edward will collapse, and
    his Requiem Harp will break.
    
    A voice will then speak, and you'll be attacked. Read the Bosses section for
    help on winning this battle. After defeating Lunar Shiva, you'll recieve the
    Harmonius Ring. Equip this on Edward, then continue north. Enter the next area.
    
    
    Rydia's Trial
    -------------
    
    Location: B12
    
    In Rydia's trial room, you'll notice it is very foggy. Some sort of mist will
    surround Rydia. She then gets turned back into a child! She also temporarily
    loses most of her summons. When you regain control, head north. When you're in
    an open area, head east, and follow the path down. Speak with the person at the
    end. This is Shiva. Read the Bosses section for help on beating her. After you
    beat Shiva, you can summon her again. Now, make your way out of the path, then
    head all the way left. Follow the path to another person. Talk to him, and
    you'll have to battle Ifrit. See the Bosses section if you want help.
    
    After defeating Ifrit, make your way out of the path. Now, keep heading north,
    and then go left at the next path. Go down the path to find another person at
    the end. Speak with him, and you'll fight Titan. Refer to the Bosses section
    for help on defeating him. Once Titan is defeated, make your way out of the
    path, then recover your party's HP/MP, since you've fought three battles in a
    row. Now, once you're out of the path, head north, and ignore the big mist for
    now. Head right, and go down the path. You'll find Ramuh. Read the Bosses
    section for help on winning.
    
    Once you beat Ramuh, make your way out of the path, then go north, and inside
    the fog. Now that you have all summons back, the fog will vanish. Continue
    north, and a voice will speak. You'll have to fight another boss battle, so
    read the Bosses section for help on winning here. Once you win, Rydia will turn
    back into an adult, and the fog will disappear. Rydia will pick up the Mist
    Ring on the ground. Equip it on her, then proceed through the door.
    
    
    Cecil's Trial
    -------------
    
    Location: B16
    
    When you enter Cecil's door, you'll be in Baron Castle. A voice speaks, wanting
    Cecil to prove himself worthy. Head all the way north and through the door.
    From this point on, Cecil's trial is completely random. You have to do random
    things. I will just list the ones that I know of.
    
    
    Megalixir by the Stone: A mage comes and lays a Megalixir next to a tombstone.
                            Do NOT grab it. Just enter the door ahead.
    
    Lost Chocobos: A lady will want you to bring back her Chocobos that ran wild.
                   Go left, and press A in front of the Chocobos. One will return
                   to the pin. Do the same for every Chocobo. Head to the area
                   where the Chocobos were, and go through the northwestern door.
    
    Battle in the Castle: Go right, and a man will ask for you to help them. Go
                          south, and fight all of the enemies that the soldiers are
                          fighting. After that, go back north, and enter the door
                          on the right.
    
    A Golden Frying Pan: When the old man asks you to listen to his story, he'll
                         tell you about a golden frying pan. He falls asleep. So,
                         just go southeast and through the door.
    
    The Mysterious Vase: Examine the vase in the room, and it will break. A man
                         will come and ask you if you did it. Tell him yes, then
                         continue through the door to the south.
    
    The Burglar: When the burglar asks you to keep quiet, refuse. Kill him to clear
                 this challenge.
    
    Guard on Duty: A guard asks you to guard a chest for him. Do so, but do NOT
                   open it under any circumstances. Just stand there, and the guard
                   will come back eventually. Challenge complete.
    
    Guard on Duty #2: You'll be asked to guard a gate for awhile. Just sit there,
                      and watch the various things that happen. However, do not
                      move at all. After awhile, the challenge will be cleared.
    
    Lost Golden Apple: Find the Golden Apple (it's not hard to find, really), and
                       give it back to the person that lost it. Do NOT eat it. Once
                       you return it, you complete this.
    
    A Cursed Goblin: Fight the cursed Goblin, but do not attack it at all. Just sit
                     there, and the curse will be broken.
    
    
    Once you clear five trials (I may have missed some, I'm not sure), you'll be in
    the throne room of Baron Castle. Go up to the throne, and speak with the king.
    He'll give you a chest. Open it. Depending on the actions you made in the five
    trials, you'll get a certain weapon. For being a true Paladin, you get the
    Lightbringer, Cecil's ultimate weapon. Equip it. Talk to the king again, and
    you'll have to fight Lunar Odin. See the Bosses section for help on this fight.
    When you defeat him, you'll be teleported back to the room before the trial.
    
    
    Rosa's Trial
    ------------
    
    Location: B20
    
    In Rosa's trial, you're in a town. Go north, and you'll see a scene. The place
    turns red, and a girl appears. She will send out three orbs. One will turn
    someone into a frog, another will strike a person with lightning, and the third
    one will break a hole in the wall. Now, your objective is to speak with certain
    people throughout the village. Speak with the man next to you. Rosa cures him.
    Some people in the village are monsters, so be careful when choosing. You only
    have a certain time to do this. Go around the entire village and speak with
    everyone. After awhile, Asura appears.
    
    Then, you'll have to fight Lunar Asura. Read the Bosses section to see how to
    defeat her. After you defeat her, the townspeople talk to Rosa a bit. You also
    recieve a certain item depending on how good you did. If you did bad, you'll
    recieve an Elixir. If you did good, you'll get a Megalixir. If you did perfect,
    you'll get a White Ring. If you get that, equip it on Rosa immediately.
    
    
    Edge's Trial
    ------------
    
    Location: B24
    
    In Edge's trial, you'll notice staircases and statues spreaded out everywhere,
    on some sort of castle. Edge will leave Cecil and the others behind, and he'll
    go through a door ahead. Cecil follows him, and you'll end up on a certain area
    of the castle. Now, head north, then go left. Now, go up, then around, then go
    south. Enter the far western door. In that room, flip the switch on the right
    side of the wall. Then, go north, and flip the switch to the far left. Go up,
    and restore your MP at the pot to the left if you need to. Otherwise, go up the
    stairs nearby. Then, go up the next set of stairs.
    
    Head up, and speak with the king. He will set a trap for you, and you'll fall
    down to a different floor. You're on the previous floor. Flip the far right
    switch again, then in the next room, flip the far left switch. Proceed up the
    stairs again. This time, there's a wall of fire blocking the way. Edge will
    bust through the wall, and fall down a trap (he's reckless, isn't he?). Here,
    you'll see a red switch to the right. However, if you step on the dark cracks
    surrounding the switch, you fall down to another floor, and have to make your
    way back up here.
    
    The light cracks (the ones that aren't completely dark) open up after you step
    on them twice. Step on one of the light cracks, then step on the red switch.
    Now, walk across the second light crack. Now, proceed north, and walk across
    the cracks. Follow the path, then head south. If you read the note on the wall,
    it will say: Down 1, Right 2, Down 2, Right 1. From where the note is, take
    those exact steps. Then, you'll find another note. Read it, and it will say:
    Right 3, Up 4, Left 4, Up 8, Right 5. Take those steps, and head south. Ignore
    all of the staircases, then go left to the blue switch.
    
    Since you're stuck, go south and through the door, then go back through the
    door again. Head north back to the blue switch, then step on the switch. Now,
    go across the cracks, and head north. Step on the green switch, then step on
    the light crack and get back across. Now, go north, and through the green door.
    Go up the staircase. In this area, go south to enter a secret passage. Head
    west, and then go south to enter another secret passage. Try and make your way
    all the way down (try moving left, then down; keep doing that until you can go
    all the way down). Don't go to the path with the door.
    
    Instead, keep trying to go down. Head to the southwestern corner until you walk
    on the sky. Follow the path (the invisible barriers will be blocking your path,
    so try all directions until you can move) until you come to a door. It's
    locked, so keep fighting around this area until you defeat a Palace Guard. You
    will get a Key. Use it on that locked door to open it, then head inside. Make
    your way west through the secret path. At the end of the path, head all the way
    north, then east. Use the pot there to recover your MP (use Curaja to cure the
    whole party, then recover your MP).
    
    Continue north, and you'll see a door. Get another Key, then use it on the door
    to unlock it. Head inside, then go to the southwestern corner to enter a hidden
    passage. Make your way through it, then go northeast through another passage.
    Head north and into the next area. Here, just go through the closed door to the
    north. You're back in the throne room. Head north, and speak with the king. He
    will fight you, so read the Bosses section to see how to defeat him. Once you
    defeat him, you get the Hanzo Gloves. Equip these on Edge immediately. You'll
    fall back down to the first floor.
    
    Cecil wants to keep going, but Edge refuses. But after Cecil leaves, Edge gets
    disappointed, and leaves as well.
    
    
    Kain's Trial
    ------------
    
    Location: B28
    
    Kain goes in alone. He then wakes up in the town of Baron, next to Cecil. After
    some dialogue, you gain control of Kain. Speak with everyone by Cecil and Rosa.
    After you speak with everyone in the area, the captain and two more soldiers
    will appear. After they talk a lot, and it turns evening, go south, and enter
    the Inn. Inside, speak with the innkeeper, and you'll be able to rest for free.
    Kain will have a dream. When he wakes up in the day, and you regain control,
    examine the lance on the ground to get a Blood-Soaked Lance. Exit the Inn. When
    you're back outside, read the dialogue, then head north.
    
    Cecil will say that someone else got injured. Head north, and you'll see a
    soldier on the ground. After some dialogue, you regain control. Speak with
    everyone in the area, and Kain will show them the bloody lance he found in the
    Inn when he woke up. Talk to the man that is next to the injured soldier, and
    Kain will give him the lance. Cecil and Kain will then stay at the Inn for the
    night. Once you regain control, exit the Inn again. Here, you'll see some more
    dialogue. When you regain control, head north, and enter the small building the
    soldier in yellow is standing next to.
    
    In this area, go down the stairs, and speak with all of the people in the
    basement. Then, exit the house, and go east. Enter that house, and speak with
    Rosa's mom. After you do that, exit the house. Back outside, it's night time,
    so go to the Inn, and rest again. Kain will have another dream, and get out of
    bed in the middle of the night. Exit the Inn, and speak with Cecil. Then, go
    north, and some more dialogue will commence. After that, head to the northern
    part of the town, where the waterfalls are. There, you'll see Rosa tied up!
    After Cecil walks Rosa home, head south.
    
    Speak with Cecil, and they'll both go inside. Now, go back to the Inn, and rest
    again. Go back outside, and enter Rosa's house north of the Inn. Inside, you'll
    see some dialogue. Rosa will explain about what she heard and saw last night.
    When you regain control, speak with Cecil and Rosa, then exit the house. Head
    back to where Rosa was tied up at, and examine the sparkle twice. Now, head
    to the building left of Rosa's house, and enter it. Go down the stairs, and in
    the basement, speak with the mage. Exit the building, then head back to the
    Inn. A scene will commence.
    
    Kain will spot the bloody lance on the ground again. The soldiers and the
    captain will come, and think that Kain is the criminal behind all of it. After
    the dialogue, and you regain control, go by the exit of the Inn, and speak with
    the soldier. Kain will rest for now, and he will hear a voice speaking to him.
    Go east, and you'll see that the soldier is knocked unconscious. Exit the Inn.
    Outside, you'll see a ghost-looking thing. Kain follows it, and it enters
    Rosa's house. Follow it inside, and then go up to it. When it runs off, Kain
    will follow it outside.
    
    When you regain control, head west, and talk to the person again. The soldiers
    will come and reveal the ghost-looking thing. It's really a soldier. They'll
    take him away. When Cecil and Rosa come, more dialogue will occur. When you
    regain control, enter the Inn. Now, go west. You'll see the bloody lance again.
    Examine it, and Kain will take it, and head outside. Cecil will enter the small
    building, so you do the same. Follow Cecil north, and step on the white circle.
    You'll be teleported to a crystal-like area, and Cecil will be unconscious.
    Rosa is tied up, unconscious as well.
    
    Then, Kain will go up to the mirror, and a monster will come out. It's Kain's
    dark self. When he asks if you want to kill Cecil, say "No". Then, you'll have
    to fight him. Put Kain in the back row, then just stand there. After a few
    seconds, a message pops up. Dark Kain jumps, and Lunar Bahamut appears. See the
    Bosses section for help on defeating him. After you win, you'll obtain the
    Dragoon Gloves, along with the Abel's Lance. You'll appear back in the trial
    room, and Kain re-unites with the real Cecil. Equip the Dragoon Gloves and the
    Abel's Lance on Kain.
    
    
    Cid's Trial
    -----------
    
    Location: B32
    
    When you enter Cid's door, you appear on the overworld, with the Enterpirse
    nearby. Board the Enterprise, and a scene will occur. You'll have to carry
    someone home, to Mysidia, in under a minute and a half. Keep flying until you
    find it (it's west of Mt. Ordeals, in case you happen to see Mt. Ordeals).
    Enter the town. Then, another person will want you to take him to Troia in
    under a minute. Fly north of Mysidia until you find the desert near Kaipo, then
    fly all the way west until you see Troia, surrounded by the huge forests. Land
    there, and enter the town.
    
    After the person leaves, another person comes and wants you to take him to
    Fabul in under fourty seconds. Fly west of Troia. When you see a continent, fly
    north, and you'll see Fabul there. Land, and enter the castle. Someone else
    will want you to take him to Kaipo, in under thirty-five seconds. So, fly all
    the way west. When you see Damcyan, fly south, and you'll see Kaipo. You have
    to land somewhere to the northeast, then walk your way to Kaipo! Once you enter
    Kaipo, a young boy will want you to take him to Agart, in under thirty seconds.
    
    Quickly board the Enterprise, then fly all the way south, and a little bit to
    the right. When you see Mysidia, fly southwest of that, and you'll see Agart.
    Land, and quickly enter the town. You should finish with two or one second left
    to spare! After the boy leaves, Cid and the others will board the Enterprise.
    Then, you are attacked by Lunar Ramuh. Read the Bosses section for help on
    defeating him. After you defeat him, you'll get the Fiery Hammer. The airship
    goes down, and you're back in the cave. Equip the Fiery Hammer immediately.
    
    
    Palom & Porom's Trial
    ---------------------
    
    Location: B36
    
    Once you enter Palom & Porom's door, they'll notice a slab on the wall. Palom
    and Porom decipher the slab on the wall, and they go seperate ways. Now, head
    east, and follow the path. Speak to Porom, and then her and Palom will talk a
    little. They're the only ones who can squeeze through such tiny holes. After
    some dialogue, you'll be in control of Palom. With Palom, head west, and flip
    the switch on the wall. It'll open a door on Porom's side. You can press L and
    R to switch between Palom and Porom. Now, switch to Porom. With Porom, head
    east, and flip the switch.
    
    Head west, and go through the door that is open, and into the next area. In
    this area, do not step on that yellow tile. If you do so, you'll be turned
    into Mini. Now, head all the way right, and step on the tile with a wing on it.
    This gives you Float. If you need to restore MP, examine the pot to the south.
    Next, go all the way south, and flip the switch at the end. Switch to Palom,
    and then go through the opened door. In this area, use the pot if you need to
    restore MP. Go west, and you'll see a frog. Now, head all the way left, and
    step on the green tile at the end.
    
    When you become a frog, head back east, then go through the hole that frog went
    through. Next, flip the blue switch at the end of the room, then exit this
    area. Go back all the way left, and step on the frog tile to turn back into a
    human. Now, head north, and enter the next area. Switch to Porom. With Porom,
    go north, and through the open door. In this room, go north, and a tiny boy
    will appear. When you regain control, head back to the previous room, then go
    all the way left, and step on the tile to become Mini. Now, make your way back
    east, and enter the door again.
    
    Back, here go through the hole since you're Mini. Go northeast, and flip the
    blue switch. Now, go west, and try to enter the pink door. A pig will come, and
    enter the door. When you regain control, step on the pig tile to the right. You
    will get the Pig status on you, and the door will open. Go through the door. Go
    north, and step on the pig tile to remove Pig status. Now, continue going west,
    and step on the blue switch at the end. Go back right, and go through the small
    hole. Then, switch to Palom. With Palom, step on the pig tile to the right. Go
    down the path, then enter the door at the end.
    
    In the next area, step on the Mini tile to the west to turn Mini. Go right, and
    go through the small hole to the north. Flip the blue switch to the north, then
    step on the Mini tile to remove the Mini status. Now, go all the way west, and
    enter the door ahead. In this room, step on the frog tile to become a Toad. Go
    all the way right, and step on the wing tile to get the Float status. Go east,
    and follow down the path. Go through the Toad hole, then head west and press
    the blue switch. Now, go back through the Toad hole, then go all the way left,
    and back to the closed blue doors. Switch to Porom.
    
    With Porom, go northwest, and enter the opened door. In here, go west, and step
    on the pig tile to get the Pig status. Head north, and through the door. In the
    next room, go north, and step on the pig tile to get rid of the Pig status. Go
    east, and step on the wing tile to get the Float status effect. Follow the
    path, and then remove the Float effect by stepping on the wing tile to the
    left. Now, go east, then head south, and enter the next area. Here, go down,
    and flip the blue switch. Then, go east, and through the door. In this area,
    step on the frog tile to become a Toad.
    
    Proceed north, and through the Toad hole. Go through the next Toad hole to the
    north, then go all the way left. Step on the green switch at the end, and then
    switch to Palom. With Palom, proceed through the open doors. In this area, go
    east, and step on the Mini tile to get the Mini status effect. Head back to the
    previous area. If you don't have them already, get the Float status effect to
    the south, and the Toad status effect to the west. Then, head all the way east.
    Go through the Toad hole at the end, then head west, and step on the frog tile
    to remove the Toad effect.
    
    Head back east, then go north, and through the Mini hole. Step on the tile to
    remove the Mini effect, then head west. Step on the green switch, then switch
    to Palom. A scene will occur. Both Palom and Porom will step on the switches
    at the same time. And then, the big thing at the beginning of the cave will go
    down. Palom and Porom re-unite with Cecil and the group. Head all the way
    north, and speak with the person there. You'll have to fight Lunar Leviathan.
    See the Bosses section for help on winning. Once you win the fight, examine the
    sparkle on the ground for two Twin Stars. Equip this gauntlet on both Palom and
    Porom. Head north and to the next area.
    
    
    The Final Trial
    ---------------
    
    Location: B40
    
    NOTE: On one of the random floors after Palom & Porom's trial, there is a
          possibility you'll enter a cave that looks like the Sylvan Cave, with an
          old man next to where you appear. There is a big dragon in that area, and
          it's a boss. See the Bosses section for help on defeating it.
    
    In order to attempt this trial, you must have every other trial in the Lunar
    Ruins complete. On Floor 40, you will be in the same area you fought Zeromus
    in, with a Save Point in the center. Use a Tent/Cottage, and save your game,
    and then head all the way north. You'll hear a voice. This is Zeromus EG. See
    the Bosses section for help on defeating it. Once you defeat Zeromus EG, he
    will disappear, and a teleportal will appear. That teleportal takes you out of
    the dungeon. Congratulations! You have successfuly complete the Lunar Ruins!
    
    
    ------------------------------------------------------------------------------
    
    
    ==============
    VIII. Weapons
    ==============
    
    In this section, I will list all of the weapons in the game, along with info
    about who can equip them and such.
    
    
    ------
    Swords
    ------
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Ancient Sword
    Attack: +35, 80%
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Cecil, Kain
    Extra Notes: Randomly inflicts "Curse" onto an enemy.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Avenger
    Attack: +83
    Defense: +5
    Magic Defense: 0
    Stats: Strength +10, Agility +10, Stamina +10, Intellect -10, Spirit -10
    Equippable By: Cecil, Kain
    Extra Notes: Casts "Berserk" onto the wielder. Two-handed weapon. Can be found
                 rarely from a Behemoth, and semi-rarely from a King Behemoth.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Blood Sword
    Attack: +44
    Defense: -2
    Magic Defense: 0
    Stats: Strength -5, Agility -5, Stamina -5, Intellect -5, Spirit -5
    Equippable By: Cecil, Kain
    Extra Notes: Absorbs the enemy's HP. If the enemy is undead, you take damage,
                 and give them HP.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Caliburn
    Attack: +1
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Cecil
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Dark Sword
    Attack: +10, 82%
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Cecil (D. Knight)
    Extra Notes: Ineffective against undead enemies.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Deathbringer
    Attack: +31, 94%
    Defense: +3
    Magic Defense: 0
    Stats: Strength +5, Agility +5, Stamina +5, Intellect +5
    Equippable By: Cecil (D. Knight)
    Extra Notes: Has a random chance of instantly killing an enemy.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Defender
    Attack: +105
    Defense: +7
    Magic Defense: 0
    Stats: Stamina +15
    Equippable By: Cecil, Kain
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Excalibur
    Attack: +163
    Defense: 0
    Magic Defense: 0
    Stats: Strength +10
    Equippable By: Cecil
    Extra Notes: This sword is a "Holy" type, so it works against undead enemies.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Flame Sword
    Attack: +65
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Cecil, Kain
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Flandango
    Attack: +60
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Cecil
    Extra Notes: This sword works well against Flan-type enemies.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Gorgon Blade
    Attack: +77
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Cecil, Kain
    Extra Notes: This sword can be found from a Gorgon, Medusa, Black Lizard, and
                 a Catoblepas (rare chance). This sword may also cause Stone.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Ice Brand
    Attack: +75
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Cecil, Kain
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Lightbringer
    Attack: +223
    Defense: +8
    Magic Defense: 0
    Stats: Strength +15, Agility +15, Stamina +15
    Equippable By: Cecil
    Extra Notes: Randomly casts "Holy".
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Light Sword
    Attack: +100
    Defense: 0
    Magic Defense: 0
    Stats: Strength +3
    Equippable By: Cecil
    Extra Notes: Sword with the "Holy" status.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Mythril Sword
    Attack: +50
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Cecil, Kain
    Extra Notes: Works well against "Ghoul" enemies.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Piggy's Stick
    Attack: +150
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Cecil, Kain
    Extra Notes: Has a random chance of turning an enemy into a "Pig".
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Ragnarok
    Attack: +204
    Defense: +8
    Magic Defense: 0
    Stats: Strength +15, Stamina +15, Spirit +15
    Equippable By: Cecil
    Extra Notes: Effective against undead monsters.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Shadow Blade
    Attack: +20, 89%
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Cecil (D. Knight)
    Extra Notes: Not very effective against undead monsters.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Sleep Blade
    Attack: +55
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Cecil, Kain
    Extra Notes: Has a random chance of putting an enemy to sleep.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Sword of Legend
    Attack: +40
    Defense: 0
    Magic Defense: 0
    Stats: Spirit +3
    Equippable By: Cecil
    Extra Notes: When Cecil becomes a Paladin, he automatically has this equipped.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    ------
    Lances
    ------
    
    
    ==============================================================================
    
    Abel's Lance
    Attack: +224
    Defense: 0
    Magic Defense: 0
    Stats: Strength +15, Agility +15, Spirit +15
    Equippable By: Kain
    Extra Notes: Randomly casts "Tornado".
    
    ==============================================================================
    
    Blood Lance
    Attack: +85
    Defense: -5
    Magic Defense: 0
    Stats: Strength -10, Agility -10, Stamina -10, Intellect -10, Stamina -10
    Equippable By: Kain
    Extra Notes: Absorbs the enemy's HP. If the enemy is undead, you take damage,
                 and give them HP.
    
    ==============================================================================
    
    Gungnir
    Attack: +92
    Defense: +8
    Magic Defense: 0
    Stats: Stamina +15
    Equippable By: Kain
    Extra Notes: N/A
    
    ==============================================================================
    
    Holy Lance
    Attack: +109
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Kain
    Extra Notes: This lance is effective against undead monsters.
    
    ==============================================================================
    
    Ice Lance
    Attack: +77
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Kain
    Extra Notes: N/A
    
    ==============================================================================
    
    Spear
    Attack: +9, 99%
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Kain
    Extra Notes: N/A
    
    ==============================================================================
    
    Wind Spear
    Attack: +55
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Kain
    Extra Notes: N/A
    
    ==============================================================================
    
    Wyvern Lance
    Attack: +99
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Kain
    Extra Notes: This lance is effective against dragons.
    
    ==============================================================================
    
    
    ----
    Rods
    ----
    
    
    ------------------------------------------------------------------------------
    
    Asura's Rod
    Attack: +75
    Defense: 0
    Magic Defense: 0
    Stats: Intellect +15, Spirit +15
    Equippable By: Palom
    Extra Notes: When tossed as an item, "Holy" is cast.
    
    ------------------------------------------------------------------------------
    
    Fairy Rod
    Attack: +30
    Defense: 0
    Magic Defense: 0
    Stats: Intellect +10
    Equippable By: Rydia, Palom
    Extra Notes: When tossed as an item, "Confuse" is cast.
    
    ------------------------------------------------------------------------------
    
    Flame Rod
    Attack: +7, 49%
    Defense: 0
    Magic Defense: 0
    Stats: Intellect +3
    Equippable By: Rydia, Palom
    Extra Notes: When tossed as an item, "Fire" is cast.
    
    ------------------------------------------------------------------------------
    
    Ice Rod
    Attack: +5, 47%
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Rydia, Palom
    Extra Notes: When tossed as an item, "Blizzard" is cast.
    
    ------------------------------------------------------------------------------
    
    Rod
    Attack: +3, 40%
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Rydia, Palom
    Extra Notes: N/A
    
    ------------------------------------------------------------------------------
    
    Rod of Change
    Attack: +15
    Defense: 0
    Magic Defense: 0
    Stats: Intellect +5
    Equippable By: Rydia, Palom
    Extra Notes: When tossed as an item, "Pig" is cast.
    
    ------------------------------------------------------------------------------
    
    Rod of Lilith
    Attack: +13
    Defense: 0
    Magic Defense: 0
    Stats: Intellect +5
    Equippable By: Rydia, Palom
    Extra Notes: Found rarely from a Lilith/Lamia. When tossed as an item, "Drain"
                 is cast.
    
    ------------------------------------------------------------------------------
    
    Stardust Rod
    Attack: +45
    Defense: 0
    Magic Defense: 0
    Stats: Intellect +15
    Equippable By: Rydia
    Extra Notes: When tossed as an item, "Comet" is cast.
    
    ------------------------------------------------------------------------------
    
    Thunder Rod
    Attack: +10, 55%
    Defense: 0
    Magic Defense: 0
    Stats: Intellect +3
    Equippable By: Rydia, Palom
    Extra Notes: When tossed as an item, "Lightning" is cast.
    
    ------------------------------------------------------------------------------
    
    
    ------
    Staves
    ------
    
    
    ------------------------------------------------------------------------------
    
    Healing Staff
    Attack: +8
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Rosa, Porom, Cecil
    Extra Notes: When tossed as an item, "Cure" is cast.
    
    ------------------------------------------------------------------------------
    
    Kinesis Staff
    Attack: +36
    Defense: 0
    Magic Defense: 0
    Stats: Spirit +10
    Equippable By: Rosa, Porom
    Extra Notes: When tossed as an item, "Dispel" is cast.
    
    ------------------------------------------------------------------------------
    
    Mythril Staff
    Attack: +12
    Defense: 0
    Magic Defense: 0
    Stats: Spirit +3
    Equippable By: Rosa, Porom, Cecil
    Extra Notes: When tossed as an item, "Esuna" is cast.
    
    ------------------------------------------------------------------------------
    
    Nirvana
    Attack: +80
    Defense: +8
    Magic Defense: 0
    Stats: Spirit +15, Stamina +15
    Equippable By: Porom
    Extra Notes: When tossed as an item, "Reflect" is cast.
    
    ------------------------------------------------------------------------------
    
    Power Staff
    Attack: +33
    Defense: 0
    Magic Defense: 0
    Stats: Strength +10
    Equippable By: Rosa, Porom
    Extra Notes: N/A
    
    ------------------------------------------------------------------------------
    
    Sage's Staff
    Attack: +48
    Defense: 0
    Magic Defense: 0
    Stats: Spirit +15
    Equippable By: Rosa, Porom
    Extra Notes: When tossed as an item, "Life" is cast.
    
    ------------------------------------------------------------------------------
    
    Seraphim's Mace
    Attack: +50
    Defense: 0
    Magic Defense: 0
    Stats: Spirit +15
    Equippable By: Porom
    Extra Notes: When tossed as an item, "Esuna" is cast.
    
    ------------------------------------------------------------------------------
    
    Staff
    Attack: +4, 45%
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Rydia (Child), Rosa, Porom, Cecil
    Extra Notes: N/A
    
    ------------------------------------------------------------------------------
    
    
    ------------
    Bow & Arrows
    ------------
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Bow
    Attack: +1
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Cecil, Rydia, Rosa, Palom, Cid
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Elven Bow
    Attack: +1
    Defense: 0
    Magic Defense: 0
    Stats: Intellect +5
    Equippable By: Cecil, Rydia, Rosa, Palom, Cid
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Great Bow
    Attack: +4
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Cecil, Rydia, Rosa, Palom, Cid
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Killer Bow
    Attack: +2
    Defense: 0
    Magic Defense: 0
    Stats: Strength +5
    Equippable By: Cecil, Rydia, Rosa, Palom, Cid
    Extra Notes: Has a better chance of getting a critical hit.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Perseus's Bow
    Attack: +1
    Defense: 0
    Magic Defense: 0
    Stats: Spirit +15
    Equippable By: Rosa
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Yoichi's Bow
    Attack: +4
    Defense: 0
    Magic Defense: 0
    Stats: Strength +10
    Equippable By: Rosa
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Angel Arrow
    Attack: +45
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Anyone with a Bow
    Extra Notes: Has a random chance of inflicting the "Confuse" status.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Fire Arrow
    Attack: +16
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Anyone with a Bow
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Holy Arrow
    Attack: +12
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Anyone with a Bow
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Ice Arrow
    Attack: +16
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Anyone with a Bow
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Iron Arrow
    Attack: +8, 30%
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Anyone with a Bow
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Mute Arrow
    Attack: +45
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Anyone with a Bow
    Extra Notes: Has a random chance of inflicting the "Mute" status.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Perseus Arrow
    Attack: 0
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Anyone with a Bow
    Extra Notes: Has a random chance of inflicting the "Poison" status.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Poison Arrow
    Attack: +62 (+92 with Perseus Bow equipped)
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Anyone with a Bow
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Thunder Arrow
    Attack: +16
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Anyone with a Bow
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Yoichi Arrow
    Attack: +53
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Anyone with a Bow
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    -----
    Harps
    -----
    
    
    ==============================================================================
    
    Apollo's Harp
    Attack: +102
    Defense: 0
    Magic Defense: 0
    Stats: Strength +15, Agility +15
    Equippable By: Edward
    Extra Notes: This harp is effective against dragons. Fire-elemental.
    
    ==============================================================================
    
    Dreamer's Harp
    Attack: +8, 86%
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Edward
    Extra Notes: Has a random chance of inflicting the "Sleep" status.
    
    ==============================================================================
    
    Lamia Harp
    Attack: +18, 92%
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Edward
    Extra Notes: Has a random chance of inflicting the "Confuse" status.
    
    ==============================================================================
    
    Loki's Lute
    Attack: +154
    Defense: +8
    Magic Defense: 0
    Stats: Strength +15, Stamina +15, Agility +15
    Equippable By: Edward
    Extra Notes: N/A
    
    ==============================================================================
    
    Requiem Harp
    Attack: +129
    Defense: -2
    Magic Defense: 0
    Stats: Strength -5, Agility -5, Stamina -5, Intellect -5, Spirit -5
    Equippable By: Edward
    Extra Notes: N/A
    
    ==============================================================================
    
    
    -----
    Claws
    -----
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Cat Claw
    Attack: +1
    Defense: 0
    Magic Defense: 0
    Stats: Strength +5
    Equippable By: Yang, Edge
    Extra Notes: Has a random chance of inflicting the "Sleep" status.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Dragon Claw
    Attack: +3
    Defense: 0
    Magic Defense: 0
    Stats: Strength +10, Spirit +10
    Equippable By: Yang
    Extra Notes: This claw is effective against dragons.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Ice Claw
    Attack: 0
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Yang, Edge
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Fairy Claw
    Attack: 0
    Defense: 0
    Magic Defense: 0
    Stats: Agility +3
    Equippable By: Yang, Edge
    Extra Notes: This claw is effective against giants. Has a random chance of
                 inflicting the "Confuse" status.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Fire Claw
    Attack: 0
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Yang, Edge
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Hand of the Gods
    Attack: +4
    Defense: +7
    Magic Defense: 0
    Stats: Strength +15, Agility +15, Stamina +15
    Equippable By: Yang
    Extra Notes: This claw is Holy-elemental.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Hell Claw
    Attack: 0
    Defense: 0
    Magic Defense: 0
    Stats: Strength +3
    Equippable By: Yang, Edge
    Extra Notes: Has a random chance of inflicting the "Poison" status.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Tiger Fang
    Attack: 0
    Defense: +5
    Magic Defense: 0
    Stats: Agility +10, Stamina +10
    Equippable By: Yang
    Extra Notes: Has a random chance of inflicting the "Paralyze" status.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Thunder Claw
    Attack: 0
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Yang, Edge
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    -------
    Hammers
    -------
    
    
    ------------------------------------------------------------------------------
    
    Fiery Hammer
    Attack: +221
    Defense: +7
    Magic Defense: 0
    Stats: Strength +15, Stamina +15, Intellect +15, Spirit +15
    Equippable By: Cid
    Extra Notes: Randomly casts "Flare".
    
    ------------------------------------------------------------------------------
    
    Gaia's Hammer
    Attack: +66
    Defense: 0
    Magic Defense: 0
    Stats: Strength +3
    Equippable By: Cid
    Extra Notes: When tossed as an item, "Quake" is cast.
    
    ------------------------------------------------------------------------------
    
    Wooden Hammer
    Attack: +45, 80%
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Cid
    Extra Notes: N/A
    
    ------------------------------------------------------------------------------
    
    Mythril Hammer
    Attack: +55, 80%
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Cid
    Extra Notes: This hammer is effective against ghouls.
    
    ------------------------------------------------------------------------------
    
    Thor's Hammer
    Attack: +194
    Defense: 0
    Magic Defense: 0
    Stats: Strength +15
    Equippable By: Cid
    Extra Notes: When tossed as an item, "Blitz" is cast.
    
    ------------------------------------------------------------------------------
    
    
    ----
    Axes
    ----
    
    
    ==============================================================================
    
    Dwarf Axe
    Attack: +63
    Defense: +3
    Magic Defense: 0
    Stats: Strength +5, Stamina +5, Agility -5, Intellect -5, Spirit -5
    Equippable By: Cecil, Kain, Cid
    Extra Notes: N/A
    
    ==============================================================================
    
    Gigant Axe
    Attack: +204
    Defense: 0
    Magic Defense: 0
    Stats: Strength +15
    Equippable By: Cecil, Kain, Cid
    Extra Notes: Has a random chance of inflicting the "Poison" status.
    
    ==============================================================================
    
    Ogrekiller
    Attack: +80
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Cecil, Kain, Cid
    Extra Notes: This axe is effective against giants.
    
    ==============================================================================
    
    Poison Axe
    Attack: +95
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Cecil, Kain, Cid
    Extra Notes: Has a random chance of inflicting the "Poison" status. This is a
                 two-handed weapon.
    
    ==============================================================================
    
    Rune Axe
    Attack: +100
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Cecil, Kain, Cid
    Extra Notes: Found rarely by a Giant Soldier/Warrior/Iron Giants. This axe is
                 effective against mage enemies.
    
    ==============================================================================
    
    
    -----
    Whips
    -----
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Blitz Whip
    Attack: +40
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: N/A
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Chain Whip
    Attack: +30
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Rydia
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Dragon's Whisker
    Attack: +57
    Defense: +2
    Magic Defense: 0
    Stats: Strength +5, Agility +5, Stamina +5, Intellect -5, Spirt -5
    Equippable By: Rydia
    Extra Notes: This whip is effective against dragons. This is found rarely from
                 the Blue/Magic Dragon.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Fire Whip
    Attack: +51
    Defense: +2
    Magic Defense: 0
    Stats: Strength +5, Agility +5, Stamina +5, Intellect -5, Spirit -5
    Equippable By: Rydia
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Mist Whip
    Attack: +100
    Defense: 0
    Magic Defense: 0
    Stats: Intellect +15
    Equippable By: Rydia
    Extra Notes: This whip is Holy-elemental.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Whip
    Attack: +20
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Rydia
    Extra Notes: Has a random chance of inflicting the "Paralyze" status.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    -------
    Daggers
    -------
    
    
    ------------------------------------------------------------------------------
    
    Assassin's Dagger
    Attack: +130
    Defense: 0
    Magic Defense: 0
    Stats: Agility +15
    Equippable By: Cecil, Kain, Rydia, Edward, Porom, Edge
    Extra Notes: Has a random chance of instantly killing an enemy.
    
    ------------------------------------------------------------------------------
    
    Dancing Dagger
    Attack: +28
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Cecil, Kain, Rydia, Edward, Porom, Edge
    Extra Notes: N/A
    
    ------------------------------------------------------------------------------
    
    Mage Masher
    Attack: +35
    Defense: 0
    Magic Defense: 0
    Stats: Intellect +5
    Equippable By: Cecil, Kain, Rydia, Edward, Porom, Edge
    Extra Notes: This dagger is effective against mage enemies. Has a random chance
                 to inflict the "Mute" status.
    
    ------------------------------------------------------------------------------
    
    Mythril Knife
    Attack: +20
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Cecil, Kain, Rydia, Edward, Porom, Edge
    Extra Notes: This dagger is effective against ghouls.
    
    ------------------------------------------------------------------------------
    
    Triton's Dagger
    Attack: +62
    Defense: 0
    Magic Defense: 0
    Stats: Intellect +15
    Equippable By: Palom
    Extra Notes: Has a random chance of casting "Tsunami".
    
    ------------------------------------------------------------------------------
    
    
    -------
    Katanas
    -------
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Ahura
    Attack: +32
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Edge
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Kikuichimonji
    Attack: +50
    Defense: 0
    Magic Defense: 0
    Stats: Strength +5
    Equippable By: Edge
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Kotetsu
    Attack: +40
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Edge
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Kunai
    Attack: +25
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Edge
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Masamune
    Attack: +65
    Defense: 0
    Magic Defense: 0
    Stats: Agility +3, Intellect -3
    Equippable By: Edge
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Murasame
    Attack: +57
    Defense: +2
    Magic Defense: 0
    Stats: Strength +5, Stamina +5, Intellect +5, Agility -5, Spirit -5
    Equippable By: Edge
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Mutsunokami
    Attack: +103
    Defense: 0
    Magic Defense: 0
    Stats: Strength +10, Spirit +10
    Equippable By: Edge
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Sasuke's Katana
    Attack: +95
    Defense: +5
    Magic Defense: 0
    Stats: Agility +10, Stamina +10
    Equippable By: Edge
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    ----------
    Boomerangs
    ----------
    
    
    ==============================================================================
    
    Boomerang
    Attack: +20
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Edge
    Extra Notes: N/A
    
    ==============================================================================
    
    Full Moon
    Attack: +40
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Edge
    Extra Notes: N/A
    
    ==============================================================================
    
    Rising Sun
    Attack: +85
    Defense: 0
    Magic Defense: 0
    Stats: N/A
    Equippable By: Edge
    Extra Notes: N/A
    
    ==============================================================================
    
    
    --------------
    Throwing Items
    --------------
    
    
    ------------------------------------------------------------------------------
    
    Shuriken
    Description: Shurikens are alright, and are the basic items for Edge to throw.
                 They hurt around 2350-3000 damage.
    
    ------------------------------------------------------------------------------
    
    Fuma Shuriken
    Description: These are expensive in shops, and can only be found in a few
                 chests throughout the game. They hurt about 4000 damage.
    
    ------------------------------------------------------------------------------
    
    Knife
    Description: You can get this by doing a certain side quest, which I mentioned
                 in the Walkthrough. It hurts everything in the game 9999 damage,
                 so don't waste it!
    
    ------------------------------------------------------------------------------
    
    
    ============
    IX. Shields
    ============
    
    In this section, I will list all of the shields in the game, along with info
    about who can equip them and such.
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Aegis Shield
    Attack: 0
    Defense: +4
    Magic Defense: +5
    Stats: Intellect +3
    Equippable By: Cecil, Kain, Cid
    Extra Notes: With this equipped, you are resistant to petrification.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Crystal Shield
    Attack: 0
    Defense: +7
    Magic Defense: +4
    Stats: Spirit +3
    Equippable By: Cecil
    Extra Notes: With this equipped, you are resistant to undead enemy attacks.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Dark Shield
    Attack: 0
    Defense: +1
    Magic Defense: 0
    Stats: N/A
    Equippable By: Cecil (D. Knight)
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Demon Shield
    Attack: 0
    Defense: +2
    Magic Defense: 0
    Stats: N/A
    Equippable By: Cecil (D. Knight)
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Diamond Shield
    Attack: 0
    Defense: +4
    Magic Defense: +2
    Stats: N/A
    Equippable By: Cecil, Kain, Cid
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Dragon Shield
    Attack: 0
    Defense: +6
    Magic Defense: +3
    Stats: N/A
    Equippable By: Cecil, Kain, Cid
    Extra Notes: With this equipped, you are resistant to Fire, Ice, and Lightning.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Fire Shield
    Attack: 0
    Defense: +3
    Magic Defense: +2
    Stats: N/A
    Equippable By: Cecil, Kain, Cid
    Extra Notes: With this equipped, you are resistant to Ice.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Genji Shield
    Attack: 0
    Defense: +5
    Magic Defense: +3
    Stats: N/A
    Equippable By: Cecil
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Hero's Shield
    Attack: +4
    Defense: +27
    Magic Defense: +20
    Stats: Strength +15, Agility +15, Stamina +15, Intellect +15, Spirit +15
    Equippable By: Everyone
    Extra Notes: Any armors you have on that resists stuff absorbs it instead. You
                 get this from defeating Brachioraidos in the Lunar Ruins.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Ice Shield
    Attack: 0
    Defense: +3
    Magic Defense: +2
    Stats: N/A
    Equippable By: Cecil, Kain, Cid
    Extra Notes: With this equipped, you are resistant to Fire.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Iron Shield
    Attack: 0
    Defense: +1
    Magic Defense: 0
    Stats: N/A
    Equippable By: Cecil, Kain, Cid
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Light Shield
    Attack: 0
    Defense: +2
    Magic Defense: +1
    Stats: Spirit +3
    Equippable By: Cecil
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Mythril Shield
    Attack: 0
    Defense: +3
    Magic Defense: +2
    Stats: N/A
    Equippable By: Cecil, Kain, Cid
    Extra Notes: With this equipped, you are resistant to ghoul attacks.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    =============
    X. Head Gear
    =============
    
    In this section, I will list all of the head gear in the game, along with info
    about who can equip them and such.
    
    
    ------------------------------------------------------------------------------
    
    Black Cowl
    Attack: +1
    Defense: +7
    Magic Defense: +1
    Stats: Stamina +3, Agility +3, Strength +3
    Equippable By: Everyone
    Extra Notes: When equipped, this helmet prevents "Sleep".
    
    ------------------------------------------------------------------------------
    
    Cat Hood
    Attack: 0
    Defense: +7
    Magic Defense: +18
    Stats: Agility +5
    Equippable By: Porom
    Extra Notes: This helmet is resistant to Ice.
    
    ------------------------------------------------------------------------------
    
    Coronet
    Attack: 0
    Defense: +7
    Magic Defense: +15
    Stats: Intellect +5
    Equippable By: Palom
    Extra Notes: This helmet resists Mini, Pig, and Toad.
    
    ------------------------------------------------------------------------------
    
    Crystal Helm
    Attack: 0
    Defense: +12
    Magic Defense: +8
    Stats: Spirit +3
    Equippable By: Cecil
    Extra Notes: This helmet resists undead attacks.
    
    ------------------------------------------------------------------------------
    
    Dark Helm
    Attack: 0
    Defense: +4
    Magic Defense: 0
    Stats: N/A
    Equippable By: Cecil (D. Knight)
    Extra Notes: N/A
    
    ------------------------------------------------------------------------------
    
    Demon Helm
    Attack: 0
    Defense: +6
    Magic Defense: 0
    Stats: N/A
    Equippable By: Cecil (D. Knight)
    Extra Notes: N/A
    
    ------------------------------------------------------------------------------
    
    Diamond Helm
    Attack: 0
    Defense: +9
    Magic Defense: +2
    Stats: N/A
    Equippable By: Cecil, Kain, Cid
    Extra Notes: N/A
    
    ------------------------------------------------------------------------------
    
    Dragon Helm
    Attack: 0
    Defense: +11
    Magic Defense: +7
    Stats: N/A
    Equippable By: Cecil, Kain, Cid
    Extra Notes: This helmet resists Fire, Ice, and Lightning.
    
    ------------------------------------------------------------------------------
    
    Feathered Cap
    Attack: 0
    Defense: +2
    Magic Defense: +3
    Stats: N/A
    Equippable By: Everyone
    Extra Notes: N/A
    
    ------------------------------------------------------------------------------
    
    Funny Mask
    Attack: +1
    Defense: +8
    Magic Defense: +3
    Stats: Strength +5
    Equipabble By: Yang
    Extra Notes: This helmet resists the "Paralyze" status.
    
    ------------------------------------------------------------------------------
    
    Genji Helm
    Attack: 0
    Defense: +10
    Magic Defense: +6
    Stats: N/A
    Equippable By: Cecil, Kain, Cid, Edge
    Extra Notes: N/A
    
    ------------------------------------------------------------------------------
    
    Glass Mask
    Attack: 0
    Defense: +30
    Magic Defense: 0
    Stats: N/A
    Equippable By: Everyone
    Extra Notes: This is dropped rarely from a Wicked Mask and a Proto Phase.
    
    ------------------------------------------------------------------------------
    
    Gold Hairpin
    Attack: 0
    Defense: +7
    Magic Defense: +10
    Stats: Intellect +10
    Equippable By: Rydia, Rosa, Palom, Porom
    Extra Notes: N/A
    
    ------------------------------------------------------------------------------
    
    Grand Helm
    Attack: 0
    Defense: +14
    Magic Defense: +10
    Stats: Stamina +5, Agility +5, Spirit +5
    Equippable By: Cid
    Extra Notes: This helmet is resistant to Lightning.
    
    ------------------------------------------------------------------------------
    
    Green Beret
    Attack: +1
    Defense: +5
    Magic Defense: +1
    Stats: Strength +5, Stamina +5
    Equippable By: Everyone
    Extra Notes: N/A
    
    ------------------------------------------------------------------------------
    
    Hades Helm
    Attack: 0
    Defense: +5
    Magic Defense: +1
    Stats: N/A
    Equippable By: Cecil (D. Knight)
    Extra Notes: N/A
    
    ------------------------------------------------------------------------------
    
    Iron Helm
    Attack: 0
    Defense: +3
    Magic Defense: 0
    Stats: N/A
    Equippable By: Cecil, Kain, Cid
    Extra Notes: N/A
    
    ------------------------------------------------------------------------------
    
    Leather Cap
    Attack: 0
    Defense: +1
    Magic Defense: +1
    Stats: N/A
    Equippable By: Everyone
    Extra Notes: N/A
    
    ------------------------------------------------------------------------------
    
    Light Helm
    Attack: 0
    Defense: +7
    Magic Defense: +2
    Stats: Spirit +3
    Equippable By: Cecil
    Extra Notes: N/A
    
    ------------------------------------------------------------------------------
    
    Mythril Helm
    Attack: 0
    Defense: +12
    Magic Defense: +2
    Stats: N/A
    Equippable By: Cecil, Kain, Cid
    Extra Notes: This helmet is resistant to ghoul attacks.
    
    ------------------------------------------------------------------------------
    
    Ribbon
    Attack: 0
    Defense: +9
    Magic Defense: +12
    Stats: N/A
    Equippable By: Everyone
    Extra Notes: This helmet is resistant to every negative status effect.
    
    ------------------------------------------------------------------------------
    
    Red Cap
    Attack: 0
    Defense: +15
    Magic Defense: +12
    Stats: Stamina +10
    Equippable By: Edward
    Extra Notes: This helmet is resistant to Fire.
    
    ------------------------------------------------------------------------------
    
    Sage's Miter
    Attack: 0
    Defense: +5
    Magic Defense: +7
    Stats: Spirit +5
    Equippable By: Cecil, Rydia, Rosa, Palom, Porom
    Extra Notes: N/A
    
    ------------------------------------------------------------------------------
    
    Twist Headband
    Attack: +1
    Defense: +1
    Magic Defense: +1
    Stats: Strength +5
    Equippable By: Everyone
    Extra Notes: N/A
    
    ------------------------------------------------------------------------------
    
    Wizard's Hat
    Attack: 0
    Defense: +3
    Magic Defense: +5
    Stats: Intellect +3, Spirit +3
    Equippable By: Cecil, Rydia, Rosa, Palom. Porom
    Extra Notes: N/A
    
    ------------------------------------------------------------------------------
    
    
    ===========
    XI. Armors
    ===========
    
    In this section, I will list all of the armors in the game, along with info
    about who can equip them and such.
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Adamant Armor
    Attack: +4
    Defense: +117
    Magic Defense: +20
    Stats: Strength +15, Agility +15, Intellect +15, Stamina +15, Spirit +15
    Equippable By: Everyone
    Extra Notes: You get this by giving a tiny boy the Pink Tail.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Assassin's Vest
    Attack: +3
    Defense: +29
    Magic Defense: +20
    Stats: Strength +5, Stamina +5, Agility +5
    Equippable By: Edge
    Extra Notes: This armor prevents "Poison", "Paralyze", and "Petrification".
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Bard's Tunic
    Attack: 0
    Defense: +2
    Magic Defense: +1
    Stats: N/A
    Equippable By: Everyone
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Battle Gear
    Attack: +2
    Defense: +34
    Magic Defense: +12
    Stats: Strength +10, Stamina +10
    Equippable By: Yang
    Extra Notes: This armor prevents "Curse", "Pig", and "Toad".
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Black Belt
    Attack: +1
    Defense: +12
    Magic Defense: +3
    Stats: Strength +5, Stamina +5
    Equippable By: Everyone
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Black Garb
    Attack: 0
    Defense: +24
    Magic Defense: +15
    Stats: Agility +3
    Equippable By: Edge
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Black Robe
    Attack: 0
    Defense: +8
    Magic Defense: +7
    Stats: Intellect +5
    Equippable By: Rydia
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Caesar's Plate
    Attack: 0
    Defense: +32
    Magic Defense: +14
    Stats: Spirit +10
    Equippable By: Cecil
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Clothes
    Attack: 0
    Defense: +1
    Magic Defense: 0
    Stats: N/A
    Equippable By: Everyone
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Chocobo Suit
    Attack: 0
    Defense: +28
    Magic Defense: +30
    Stats: Stamina +10, Agility +15
    Equippable By: Palom
    Extra Notes: This armor prevents "Poison".
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Courageous Suit
    Attack: +3
    Defense: +27
    Magic Defense: +8
    Stats: Strength +10, Agility +10, Stamina +10
    Equippable By: Yang
    Extra Notes: This armor prevents "Curse".
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Crystal Mail
    Attack: 0
    Defense: +25
    Magic Defense: +10
    Stats: Spirit +3
    Equippable By: Cecil
    Extra Notes: This armor is resistant to undead enemy attacks.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Dark Armor
    Attack: 0
    Defense: +5
    Magic Defense: +1
    Stats: N/A
    Equippable By: Cecil (D. Knight)
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Demon Armor
    Attack: 0
    Defense: +9
    Magic Defense: +3
    Stats: N/A
    Equippable By: Cecil (D. Knight)
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Diamond Armor
    Attack: 0
    Defense: +19
    Magic Defense: +4
    Stats: N/A
    Equippable By: Cecil, Kain, Cid
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Dragon Mail
    Attack: 0
    Defense: +23
    Magic Defense: +8
    Stats: N/A
    Equippable By: Cecil, Kain, Cid
    Extra Notes: This armor is resistant to Fire, Ice, and Lightning.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Dragoon Plate
    Attack: 0
    Defense: +36
    Magic Defense: +15
    Stats: Stamina +10
    Equippable By: Kain
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Flame Mail
    Attack: 0
    Defense: +15
    Magic Defense: +4
    Stats: N/A
    Equippable By: Cecil, Kain, Cid
    Extra Notes: This armor is resistant to Ice.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Gaia Gear
    Attack: 0
    Defense: +3
    Magic Defense: +3
    Stats: N/A
    Equippable By: Cecil, Rydia, Rosa, Palom, Porom
    Extra Notes: This armor prevents petrification (slow).
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Genji Armor
    Attack: 0
    Defense: +21
    Magic Defense: +7
    Stats: N/A
    Equippable By: Cecil, Kain, Cid, Edge
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Grand Armor
    Attack: 0
    Defense: +36
    Magic Defense: +10
    Stats: Stamina +15, Spirit +15
    Equippable By: Cid
    Extra Notes: This armor is resistant to Lightning.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Hades Armor
    Attack: 0
    Defense: +7
    Magic Defense: +2
    Stats: N/A
    Equippable By: Cecil (D. Knight)
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Ice Armor
    Attack: 0
    Defense: +17
    Magic Defense: +4
    Stats: N/A
    Equippable By: Cecil, Kain, Cid
    Extra Notes: This armor is resistant to Fire.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Iron Armor
    Attack: 0
    Defense: +4
    Magic Defense: +1
    Stats: N/A
    Equippable By: Cecil, Kain, Cid
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Kenpogi
    Attack: +1
    Defense: +3
    Magic Defense: +1
    Stats: Strength +3
    Equippable By: Everyone
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Knight's Armor
    Attack: 0
    Defense: +11
    Magic Defense: +3
    Stats: Spirit +3
    Equippable By: Cecil
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Leather Garb
    Attack: 0
    Defense: +2
    Magic Defense: +1
    Stats: N/A
    Equippable By: Everyone
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Light Robe
    Attack: 0
    Defense: +12
    Magic Defense: +9
    Stats: Intellect +5, Spirit +5
    Equippable By: Cecil, Rydia, Rosa, Palom, Porom
    Extra Notes: This armor is resistant to Lightning.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Lord's Robe
    Attack: 0
    Defense: +24
    Magic Defense: +18
    Stats: Stamina +10, Spirit +10
    Equippable By: Porom
    Extra Notes: This armor is resistant to Fire, Ice, and Lightning.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Maximillian
    Attack: 0
    Defense: +40
    Magic Defense: +12
    Stats: Stamina +10, Intellect +10, Spirit +10
    Equippable By: Cid
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Minerva's Plate
    Attack: +4
    Defense: +28
    Magic Defense: +5
    Stats: Strength +15, Stamina +15, Agility +15, Intellect -15, Spirit -15
    Equippable By: Rydia, Rosa, Porom
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Mythril Armor
    Attack: 0
    Defense: +13
    Magic Defense: +4
    Stats: N/A
    Equippable By: Cecil, Kain, Cid
    Extra Notes: This armor is resistant to ghoul attacks.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Prisoner's Wear
    Attack: 0
    Defense: +1
    Magic Defense: +1
    Stats: N/A
    Equippable By: Everyone
    Extra Notes: This armor is resistant to the "Sleep" effect.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Power Sash
    Attack: +3
    Defense: +15
    Magic Defense: 0
    Stats: Strength +15
    Equippable By: Everyone
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Rainbow Robe
    Attack: 0
    Defense: +25
    Magic Defense: +15
    Stats: Intellect +10
    Equippable By: Rydia
    Extra Notes: This armor is resistant to Black Magic spells.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Red Jacket
    Attack: +4
    Defense: +21
    Magic Defense: +12
    Stats: Strength +15, Agility +15
    Equippable By: Edward
    Extra Notes: This armor is resistant to Fire.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Sage's Robe
    Attack: 0
    Defense: +19
    Magic Defense: +15
    Stats: Agility +10, Intellect +10
    Equippable By: Palom
    Extra Notes: This armor is resistant to the "Silence" effect.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Sage's Surplice
    Attack: 0
    Defense: +5
    Magic Defense: +5
    Stats: Spirit +5
    Equippable By: Cecil, Rydia, Rosa, Palom, Porom
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Tabby Suit
    Attack: 0
    Defense: +33
    Magic Defense: +30
    Stats: Stamina +10, Agility +10
    Equippable By: Porom
    Extra Notes: This armor prevents the "Poison" effect.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    White Dress
    Attack: 0
    Defense: +26
    Magic Defense: +20
    Stats: Spirit +10
    Equippable By: Rosa
    Extra Notes: This armor is resistant to undead enemy attacks.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    White Robe
    Attack: 0
    Defense: +18
    Magic Defense: +10
    Stats: Spirit +15
    Equippable By: Cecil, Rosa, Porom
    Extra Notes: N/A
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Vishnu Vest
    Attack: +2
    Defense: +35
    Magic Defense: +15
    Stats: Strength +10, Agility +10, Stamina +10
    Equippable By: Edward
    Extra Notes: This armor resists all attributes.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    ===============
    XII. Gauntlets
    ===============
    
    In this section, I will list all of the gauntlets in the game, along with info
    about who can equip them and such.
    
    
    ==============================================================================
    
    Crystal Gloves
    Attack: 0
    Defense: +10
    Magic Defense: +7
    Stats: Spirit +3
    Equippable By: Cecil
    Extra Notes: This gauntlet is resistant to undead enemy attacks.
    
    ==============================================================================
    
    Crystal Ring
    Attack: 0
    Defense: +20
    Magic Defense: +12
    Stats: Agility +5
    Equippable By: Everyone
    Extra Notes: This gauntlet prevents "Confusion", "Sleep", and "Paralyze". This
                 can be found rarely from a Red Dragon, and a Crystal Dragon.
    
    ==============================================================================
    
    Cursed Ring
    Attack: -3
    Defense: -8
    Magic Defense: 0
    Stats: Strength -15, Stamina -15, Agility -15, Intellect -15, Spirit -15
    Equippable By: Everyone
    Extra Notes: This gauntlet turns everything from resistant to absorb.
    
    ==============================================================================
    
    Dark Gloves
    Attack: 0
    Defense: +2
    Magic Defense: 0
    Stats: N/A
    Equippable By: Cecil (D. Knight)
    Extra Notes: N/A
    
    ==============================================================================
    
    Demon Gloves
    Attack: 0
    Defense: +4
    Magic Defense: 0
    Stats: N/A
    Equippable By: Cecil (D. Knight)
    Extra Notes: N/A
    
    ==============================================================================
    
    Diamond Gloves
    Attack: 0
    Defense: +7
    Magic Defense: +3
    Stats: N/A
    Equippable By: Cecil, Kain, Cid
    Extra Notes: N/A
    
    ==============================================================================
    
    Diamond Armlet
    Attack: 0
    Defense: +6
    Magic Defense: +8
    Stats: N/A
    Equippable By: Rydia, Rosa, Palom, Porom, Edge
    Extra Notes: N/A
    
    ==============================================================================
    
    Discipline Armlet
    Attack: 0
    Defense: +15
    Magic Defense: +15
    Stats: N/A
    Equippable By: Yang
    Extra Notes: Increases the damage Yang deals by 3x as much as normal.
    
    ==============================================================================
    
    Dragon Gloves
    Attack: 0
    Defense: +9
    Magic Defense: +6
    Stats: N/A
    Equippable By: Cecil, Kain, Cid
    Extra Notes: This gauntlet is resistant to Fire, Ice, and Lightning.
    
    ==============================================================================
    
    Dragoon Gloves
    Attack: 0
    Defense: +15
    Magic Defense: +10
    Stats: N/A
    Equippable By: Kain
    Extra Notes: Changes "Jump" into "Dbl Jump".
    
    ==============================================================================
    
    Gauntlets
    Attack: 0
    Defense: +5
    Magic Defense: +1
    Stats: Spirit +3
    Equippable By: Cecil
    Extra Notes: N/A
    
    ==============================================================================
    
    Genji Gloves
    Attack: 0
    Defense: +8
    Magic Defense: +5
    Stats: N/A
    Equippable By: Cecil, Kain, Cid, Edge
    Extra Notes: N/A
    
    ==============================================================================
    
    Giant's Gloves
    Attack: +2
    Defense: +15
    Magic Defense: 0
    Stats: Strength +10, Stamina +10
    Equippable By: Cecil, Kain, Yang, Cid, Edge
    Extra Notes: This gauntlet prevents the "Mini" status. You can find this rarely
                 from a Steel Golem.
    
    ==============================================================================
    
    Hades Gloves
    Attack: 0
    Defense: +3
    Magic Defense: 0
    Stats: N/A
    Equippable By: Cecil (D. Knight)
    Extra Notes: N/A
    
    ==============================================================================
    
    Hanzo Gloves
    Attack: 0
    Defense: +15
    Magic Defense: +18
    Stats: N/A
    Equippable By: Edge
    Extra Notes: Changes "Steal" into "Plunder", where you'll attack, then steal.
    
    ==============================================================================
    
    Harmonius Ring
    Attack: 0
    Defense: +15
    Magic Defense: +20
    Stats: N/A
    Equippable By: Edward
    Extra Notes: Changes "Sing" into "Chant", which casts Safe and Shell when used.
    
    ==============================================================================
    
    Iron Gloves
    Attack: 0
    Defense: +2
    Magic Defense: 0
    Stats: N/A
    Equippable By: Kain, Cid
    Extra Notes: N/A
    
    ==============================================================================
    
    Iron Ring
    Attack: 0
    Defense: +2
    Magic Defense: +2
    Stats: N/A
    Equippable By: Rydia, Edward, Rosa, Yang, Palom, Porom
    Extra Notes: N/A
    
    ==============================================================================
    
    Mist Ring
    Attack: 0
    Defense: +15
    Magic Defense: +18
    Stats: N/A
    Equippable By: Rydia
    Extra Notes: Upgrades the damage done when using Summons.
    
    ==============================================================================
    
    Mythril Gloves
    Attack: 0
    Defense: +6
    Magic Defense: +2
    Stats: N/A
    Equippable By: Cecil, Kain, Cid
    Extra Notes: This gauntlet is resistant to ghoul attacks.
    
    ==============================================================================
    
    Power Armlet
    Attack: +1
    Defense: +2
    Magic Defense: +2
    Stats: Strength +5
    Equippable By: Cecil, Kain, Yang, Cid, Edge
    Extra Notes: N/A
    
    ==============================================================================
    
    Protect Ring
    Attack: 0
    Defense: +18
    Magic Defense: +12
    Stats: Stamina +15
    Equippable By: Everyone
    Extra Notes: This gauntlet is resistant to Fire, Ice, and Lightning.
    
    ==============================================================================
    
    Ruby Ring
    Attack: 0
    Defense: 0
    Magic Defense: +3
    Stats: N/A
    Equippable By: Everyone
    Extra Notes: This gauntlet prevents the "Pig" effect.
    
    ==============================================================================
    
    Rune Armlet
    Attack: 0
    Defense: +5
    Magic Defense: +8
    Stats: Intellect +3, Spirit +3
    Equippable By: Rydia, Rosa, Yang, Palom, Porom
    Extra Notes: N/A
    
    ==============================================================================
    
    Silver Armlet
    Attack: 0
    Defense: +4
    Magic Defense: +4
    Stats: N/A
    Equippable By: Rydia, Rosa, Yang, Palom, Porom
    Extra Notes: You can get this rarely from Tiny Mages.
    
    ==============================================================================
    
    Twin Stars
    Attack: 0
    Defense: +15
    Magic Defense: +20
    Equippable By: Palom, Porom
    Extra Notes: N/A
    
    ==============================================================================
    
    White Ring
    Attack: 0
    Defense: +15
    Magic Defense: +20
    Equippable By: Rosa
    Extra Notes: Changes "Pray" into "Miracle", which makes the ability restore
                 more HP, cast Curaga, or Esuna to the whole party.
    
    ==============================================================================
    
    
    ============
    XIII. Items
    ============
    
    In this section, I will list all of the items in the game, along with info
    about what they do and such.
    
    
    Support Items
    -------------
    
    
    ------------------------------------------------------------------------------
    
    Antidote
    Description: Cures "Poison".
    Cost: 40 Gil
    
    ------------------------------------------------------------------------------
    
    Bomb
    Description: Teaches Rydia the "Bomb" summon.
    Cost: N/A
    
    ------------------------------------------------------------------------------
    
    Cottage
    Description: Restores all HP/MP, and revives any fallen party members. Can only
                 be used at a Save Point, or on the overworld.
    Cost: 500 Gil
    
    ------------------------------------------------------------------------------
    
    Cockatrice
    Description: Teaches Rydia the "Cockatrice" summon.
    Cost: N/A
    
    ------------------------------------------------------------------------------
    
    Cross
    Description: Cures "Curse".
    Cost: 100 Gil
    
    ------------------------------------------------------------------------------
    
    Diet Food
    Description: Cures "Pig".
    Cost: 100 Gil
    
    ------------------------------------------------------------------------------
    
    Dry Ether
    Description: Restores more MP than a normal Ether.
    Cost: 5000 Gil
    
    ------------------------------------------------------------------------------
    
    Dwarven Bread
    Description: Shows the map on the overworld when used
    Cost: N/A
    
    ------------------------------------------------------------------------------
    
    Echo Herbs
    Description: Cures "Silence".
    Cost: 50 Gil
    
    ------------------------------------------------------------------------------
    
    Elixir
    Description: Restores a single party member's HP/MP to full.
    Cost: 100000 Gil
    
    ------------------------------------------------------------------------------
    
    Emergency Exit
    Description: Warps you out of a cave/dungeon.
    Cost: N/A
    
    ------------------------------------------------------------------------------
    
    Ether
    Description: Restores a small amount of MP to a single party member.
    Cost: 10000 Gil
    
    ------------------------------------------------------------------------------
    
    Eye Drops
    Description: Cures "Darkness".
    Cost: 30 Gil
    
    ------------------------------------------------------------------------------
    
    Goblin
    Description: Teaches Rydia the "Goblin" summon.
    Cost: N/A
    
    ------------------------------------------------------------------------------
    
    Golden Apple
    Description: Increases a single party member's max HP by 100.
    Cost: N/A
    
    ------------------------------------------------------------------------------
    
    Gold Needle
    Description: Cures "Petrify".
    Cost: 400 Gil
    
    ------------------------------------------------------------------------------
    
    Gysahl Greens
    Description: Summons up a Fat Chocobo in a Chocobo Forest.
    Cost: 50 Gil
    
    ------------------------------------------------------------------------------
    
    Gysahl Whistle
    Description: Summons up a Fat Chocobo.
    Cost: 20000 Gil
    
    ------------------------------------------------------------------------------
    
    Hi-Potion
    Description: Restores more HP to a party member than a normal Potion.
    Cost: 150 Gil
    
    ------------------------------------------------------------------------------
    
    Maiden's Kiss
    Description: Cures "Toad".
    Cost: 60 Gil
    
    ------------------------------------------------------------------------------
    
    Mallet
    Description: Cures "Mini".
    Cost: 80 Gil
    
    ------------------------------------------------------------------------------
    
    Megalixir
    Description: Restores the entire party's HP/MP to full.
    Cost: N/A
    
    ------------------------------------------------------------------------------
    
    Mind Flayer
    Description: Teaches Rydia the "Mind Flayer" summon.
    Cost: N/A
    
    ------------------------------------------------------------------------------
    
    Phoenix Down
    Description: Revives a fallen party member.
    Cost: 100 Gil
    
    ------------------------------------------------------------------------------
    
    Potion
    Description: Restores a small amount of HP to a single party member.
    Cost: 30 Gil
    
    ------------------------------------------------------------------------------
    
    Remedy
    Description: Cures all status ailments except for "KO".
    Cost: 5000 Gil
    
    ------------------------------------------------------------------------------
    
    Silver Apple
    Description: Increases a party member's max HP by 50.
    Cost: N/A
    
    ------------------------------------------------------------------------------
    
    Siren
    Description: Calls the rarest enemy in the area you're in.
    Cost: N/A
    
    ------------------------------------------------------------------------------
    
    Soma Drop
    Description: Increases a party member's max MP by 10.
    Cost: N/A
    
    ------------------------------------------------------------------------------
    
    Tent
    Description: Restores 1000 HP and 100 MP to the party, but does not revive. Can
                 only be used at a Save Point, or on the overworld.
    Cost: 100 Gil
    
    ------------------------------------------------------------------------------
    
    X-Potion
    Description: Restores lots of HP to a single party member.
    Cost: N/A
    
    ------------------------------------------------------------------------------
    
    
    In-Battle Items
    ---------------
    
    
    ------------------------------------------------------------------------------
    
    Alarm Clock
    Description: Awakens every sleeping party member.
    
    ------------------------------------------------------------------------------
    
    Antarctic Wind
    Description: Deals a small amount of Ice-based damage.
    
    ------------------------------------------------------------------------------
    
    Arctic Wind
    Description: Deals a decent amount of Ice-based damage.
    
    ------------------------------------------------------------------------------
    
    Bacchus's Cider
    Description: Increases attack power by a small amount.
    
    ------------------------------------------------------------------------------
    
    Bell of Silence
    Description: Casts "Silence" onto an enemy.
    
    ------------------------------------------------------------------------------
    
    Bestiary
    Description: Scans the enemy's stats.
    
    ------------------------------------------------------------------------------
    
    Bomb Arm
    Description: Deals a decent amount of Fire-based damage.
    
    ------------------------------------------------------------------------------
    
    Bomb Fragment
    Description: Deals a small amount of Fire-based damage.
    
    ------------------------------------------------------------------------------
    
    Bomb Core
    Description: Sacrifices a character's HP to damage the enemy the same amount.
    
    ------------------------------------------------------------------------------
    
    Blue Fang
    Description: Deals a decent amount of Lightning-based damage.
    
    ------------------------------------------------------------------------------
    
    Coeurl's Whisker
    Description: Instantly kills an enemy.
    
    ------------------------------------------------------------------------------
    
    Dark Matter
    Description: Weakens Zeromus' attacks. Steal it from him before using the
                 Crystal on him.
    
    ------------------------------------------------------------------------------
    
    Decoy
    Description: Increases a party member's evasion.
    
    ------------------------------------------------------------------------------
    
    Gaia Drum
    Description: Deals a decent amount of Earth-based damage.
    
    ------------------------------------------------------------------------------
    
    Gold Hourglass
    Description: Disables an enemy's commands.
    
    ------------------------------------------------------------------------------
    
    Grimoire LT
    Description: Summons Lunar Titan. Can only be used once.
    
    ------------------------------------------------------------------------------
    
    Grimoire LS
    Description: Summons Lunar Shiva. Can only be used once.
    
    ------------------------------------------------------------------------------
    
    Grimoire LD
    Description: Summons Lunar Dragon. Can only be used once.
    
    ------------------------------------------------------------------------------
    
    Grimoire LO
    Description: Summons Lunar Odin. Can only be used once.
    
    ------------------------------------------------------------------------------
    
    Grimoire LA
    Description: Summons Lunar Asura. Can only be used once.
    
    ------------------------------------------------------------------------------
    
    Grimoire LI
    Description: Summons Lunar Ifrit. Can only be used once.
    
    ------------------------------------------------------------------------------
    
    Grimoire LB
    Description: Summons Lunar Bahamut. Can only be used once.
    
    ------------------------------------------------------------------------------
    
    Grimoire LR
    Description: Summons Lunar Ramuh. Can only be used once.
    
    ------------------------------------------------------------------------------
    
    Grimoire LL
    Description: Summons Lunar Leviathan. Can only be used once.
    
    ------------------------------------------------------------------------------
    
    Hermes' Shoes
    Description: Increases the speed of a party member.
    
    ------------------------------------------------------------------------------
    
    Hourglass
    Description: Disables an enemy's commands.
    
    ------------------------------------------------------------------------------
    
    Kiss of Lilith
    Description: Absorbs an enemy's MP.
    
    ------------------------------------------------------------------------------
    
    Light Curtain
    Description: Casts "Reflect" on a party member for a short time.
    
    ------------------------------------------------------------------------------
    
    Lunar Curtain
    Description: Casts "Reflect" on a party member for a long time.
    
    ------------------------------------------------------------------------------
    
    Silver Hourglass
    Description: Disables an enemy's commands.
    
    ------------------------------------------------------------------------------
    
    Spider's Silk
    Description: Casts "Slow" on an enemy.
    
    ------------------------------------------------------------------------------
    
    Stardust
    Description: Deals a decent amount of regular damage.
    
    ------------------------------------------------------------------------------
    
    Rage of Zeus
    Description: Deals a small amount of Lightning-based damage.
    
    ------------------------------------------------------------------------------
    
    Red Fang
    Description: Deals a decent amount of Fire-based damage.
    
    ------------------------------------------------------------------------------
    
    Unicorn Horn
    Description: Heals certain status effects.
    
    ------------------------------------------------------------------------------
    
    Vampire Fang
    Description: Absorbs an enemy's HP.
    
    ------------------------------------------------------------------------------
    
    White Fang
    Description: Deals a decent amount of Ice-based damage.
    
    ------------------------------------------------------------------------------
    
    
    Key Items
    ---------
    
    
    ------------------------------------------------------------------------------
    
    Adamantite
    Found: Adamant Grotto
    Description: You are given this after you give the tiny boy in the Adamant
                 Grotto the Rat Tail.
    
    ------------------------------------------------------------------------------
    
    Baron Key
    Found: Baron
    Description: You need this to open the locked doors spreaded throughout the
                 town of Baron.
    
    ------------------------------------------------------------------------------
    
    Bomb Ring
    Found: Baron Castle
    Description: The king gives you this at the beginning of the game, to take to
                 the Village Mist.
    
    ------------------------------------------------------------------------------
    
    Crystal
    Found: Lunar Subterrane
    Description: Golbez gives this to Cecil, so he can use it on Zeromus to make
                 him reveal his true form.
    
    ------------------------------------------------------------------------------
    
    Dark Crystal
    Found: Sealed Cavern
    Description: You have to find this in the Sealed Cavern. Kain takes it after
                 Golbez controls him again.
    
    ------------------------------------------------------------------------------
    
    Earth Crystal
    Found: Magnetic Cavern
    Description: After defeating the Dark Elf, you obtain this crystal, and have to
                 exchange it for Rosa.
    
    ------------------------------------------------------------------------------
    
    Frying Pan
    Found: Fabul Castle
    Description: Yang's wife gives this to you, so you can go back to Sylvan Cave
                 and wake up Yang.
    
    ------------------------------------------------------------------------------
    
    Luca's Necklace
    Found: Dwarven Castle
    Description: Luca gives this to you, because it is the key to opening the
                 Sealed Cavern, where the Dark Crystal is.
    
    ------------------------------------------------------------------------------
    
    Magazine
    Found: Dwarven Castle (Secret Room)
    Description: A magazine that can be found in a secret room in Dwarven Castle.
                 See the Secrets & Glitches section for more information.
    
    ------------------------------------------------------------------------------
    
    Magma Rock
    Found: Baron Castle
    Description: After defeating Barbariccia, Kain gives this to you. It's the key
                 to opening the entrance to the underworld.
    
    ------------------------------------------------------------------------------
    
    Membership Pass
    Found: Troia
    Description: Use this to access the dance show that is located at the town of
                 Troia.
    
    ------------------------------------------------------------------------------
    
    Pink Tail
    Found: Lunar Subterrane
    Description: You find this from the Flan Princess enemy, in a certain room. You
                 have a 1/64 chance of finding the enemy and the item.
    
    ------------------------------------------------------------------------------
    
    Rat Tail
    Found: Land of Summons
    Description: You find this in a chest only reachable after entering through a
                 teleportal twice, in the Land of Summons.
    
    ------------------------------------------------------------------------------
    
    Sand Ruby
    Found: Antlion Cave
    Description: After defeating the Antlion, you get this. You need to take it to
                 Rosa in Kaipo to cure her desert fever.
    
    ------------------------------------------------------------------------------
    
    Twin Harp
    Found: Troia Castle
    Description: Edward gives this to you in Troia Castle. You need it in order to
                 weaken the Dark Elf, and break the magnetic seal off of the cave.
    
    ------------------------------------------------------------------------------
    
    
    =============
    XIV. Enemies
    =============
    
    In this section, I will list all of the enemies in the game, along with info
    about them and such.
    
    
    ------------------------------------------------------------------------------
    
    Abyss Worm
    Found: Moon
    HP: 7000
    Gil: 310
    EXP Gained: 6303
    Weakness: Fire
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Adamantoise
    Found: Antlion Cave
    HP: 90
    Gil: 46
    EXP Gained: 234
    Weakness: Ice
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Ahriman
    Found: Lunar Subterrane
    HP: 25000
    Gil: 65200
    EXP Gained: 33333
    Weakness: N/A
    Item(s) Obtained: Eye Drops
    
    ------------------------------------------------------------------------------
    
    Alligator
    Found: Waterway, Old Waterway
    HP: 175
    Gil: 16
    EXP Gained: 234
    Weakness: Ice
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Arachne
    Found: Cave of Summons
    HP: 3650
    Gil: 585
    EXP Gained: 4385
    Weakness: Ice
    Item(s) Obtained: Spider's Silk
    
    ------------------------------------------------------------------------------
    
    Armadillo
    Found: Underworld, Cave of Eblan
    HP: 325
    Gil: 194
    EXP Gained: 1555
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Balloon
    Found: Tower of Babel
    HP: 697
    Gil: 315
    EXP Gained: 2458
    Weakness: N/A
    Item(s) Obtained: Bomb Fragment
    
    ------------------------------------------------------------------------------
    
    Bandit
    Found: Lunar Ruins
    HP: 14651
    Gil: 0
    EXP Gained: 0
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Baron Guard
    Found: Baron, Old Waterway
    HP: 280
    Gil: 230
    EXP Gained: 710
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Brina
    Found: Dwarven Castle
    HP: 369
    Gil: 500
    EXP Gained: 1000
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Basilisk
    Found: Antlion Cave
    HP: 90
    Gil: 30
    EXP Gained: 111
    Weakness: N/A
    Item(s) Obtained: Gold Needle, Tent
    
    ------------------------------------------------------------------------------
    
    Beamer
    Found: Giant of Babel
    HP: 3000
    Gil: 890
    EXP Gained: 3199
    Weakness: Lightning
    Item(s) Obtained: Tent
    
    ------------------------------------------------------------------------------
    
    Behemoth
    Found: Cave of Bahamut, Lunar Subterrane
    HP: 23000
    Gil: 65000
    EXP Gained: 57000
    Weakness: N/A
    Item(s) Obtained: Power Armlet
    
    ------------------------------------------------------------------------------
    
    Belphegor
    Found: Cave of Summons
    HP: 2200
    Gil: 485
    EXP Gained: 4038
    Weakness: Holy
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Black Flan
    Found: Moon
    HP: 1357
    Gil: 1300
    EXP Gained: 3044
    Weakness: Ice
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Black Knight
    Found: Tower of Zot
    HP: 360
    Gil: 175
    EXP Gained: 840
    Weakness: Fire, Holy
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Black Lizard
    Found: Underworld, Tower of Babel, Cave of Eblan
    HP: 792
    Gil: 43
    EXP Gained: 1297
    Weakness: Ice
    Item(s) Obtained: Medusa Arrows
    
    ------------------------------------------------------------------------------
    
    Bloodbones
    Found: Mt. Ordeals, Cave of Eblan
    HP: 210
    Gil: 169
    EXP Gained: 315
    Weakness: Fire, Holy, Cure
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Bloody Bat
    Found: Cave of Eblan
    HP: 439
    Gil: 262
    EXP Gained: 1976
    Weakness: Fire
    Item(s) Obtained: Potion, Hi-Potion
    
    ------------------------------------------------------------------------------
    
    Bloody Eye
    Found: Cave of Summons
    HP: 2400
    Gil: 465
    EXP Gained: 3444
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Blue Dragon
    Found: Lunar Subterrane
    HP: 15000
    Gil: 40200
    EXP Gained: 36000
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Bog Witch
    Found: Sylvan Cave
    HP: 2960
    Gil: 598
    EXP Gained: 3440
    Weakness: N/A
    Item(s) Obtained: Maiden's Kiss
    
    ------------------------------------------------------------------------------
    
    Bomb
    Found: Mt. Hobs, Fabul Castle
    HP: 55
    Gil: 76
    EXP Gained: 361
    Weakness: N/A
    Item(s) Obtained: Bomb (Summon Item)
    
    ------------------------------------------------------------------------------
    
    Bone Dragon
    Found: Cave of Bahamut, Lunar Subterrane
    HP: 12000
    Gil: 6750
    EXP Gained: 14000
    Weakness: Fire
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Catoblepas
    Found: Lunar Ruins
    HP: 30556
    Gil: 62000
    EXP Gained: 62000
    Weakness: N/A
    Item(s) Obtained: Aegis Shield, Gorgon Blade, Medusa Arrow
    
    ------------------------------------------------------------------------------
    
    Captain
    Found: Fabul Castle
    HP: 320
    Gil: 152
    EXP Gained: 600
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Cait Sith
    Found: Outside Troia, Magnetic Cavern
    HP: 342
    Gil: 252
    EXP Gained: 820
    Weakness: Holy
    Item(s) Obtained: Unicorn Horn
    
    ------------------------------------------------------------------------------
    
    Calco
    Found: Dwarven Castle
    HP: 1369
    Gil: 500
    EXP Gained: 1000
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Cave Bat
    Found: Magnetic Cavern, Cave of Eblan
    HP: 334
    Gil: 151
    EXP Gained: 598
    Weakness: Holy
    Item(s) Obtained: Potion
    
    ------------------------------------------------------------------------------
    
    Cave Naga
    Found: Magnetic Cavern
    HP: 285
    Gil: 201
    EXP Gained: 800
    Weakness: Holy
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Centaurion
    Found: Giant of Babel
    HP: 3500
    Gil: 1220
    EXP Gained: 9699
    Weakness: Lightning
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Centaur Knight
    Found: Tower of Zot
    HP: 380
    Gil: 172
    EXP Gained: 860
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Chimera
    Found: Tower of Babel
    HP: 700
    Gil: 225
    EXP Gained: 1708
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Chimera Brain
    Found: Sealed Cavern
    HP: 3400
    Gil: 1200
    EXP Gained: 28000
    Weakness: N/A
    Item(s) Obtained: Bomb Fragment
    
    ------------------------------------------------------------------------------
    
    Chrysalis
    Found: Underworld
    HP: 986
    Gil: 39
    EXP Gained: 2822
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Chaotic Knight
    Found: Lunar Ruins
    HP: 21019
    Gil: 42000
    EXP Gained: 50000
    Weakness: N/A
    Item(s) Obtained: Assassin's Dagger
    
    ------------------------------------------------------------------------------
    
    Chimerageist
    Found: Lunar Ruins
    HP: 24415
    Gil: 57000
    EXP Gained: 58000
    Weakness: N/A
    Item(s) Obtained: Cursed Ring
    
    ------------------------------------------------------------------------------
    
    Cockatrice
    Found: Mt. Hobs
    HP: 149
    Gil: 82
    EXP Gained: 275
    Weakness: Lightning
    Item(s) Obtained: Cockatrice (Summon Item)
    
    ------------------------------------------------------------------------------
    
    Coeurl
    Found: Tower of Babel, Eblan Castle
    HP: 593
    Gil: 345
    EXP Gained: 2758
    Weakness: N/A
    Item(s) Obtained: Unicorn Horn
    
    ------------------------------------------------------------------------------
    
    Coeurl Regina
    Found: Lunar Ruins
    HP: 15935
    Gil: 33000
    EXP Gained: 42000
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Cold Beast
    Found: Tower of Zot
    HP: 520
    Gil: 276
    EXP Gained: 1441
    Weakness: Fire
    Item(s) Obtained: Ice Arrows
    
    ------------------------------------------------------------------------------
    
    Crawler
    Found: Moon
    HP: 1855
    Gil: 538
    EXP Gained: 3437
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Crystal Dragon
    Found: Lunar Ruins
    HP: 18120
    Gil: 34000
    EXP Gained: 46000
    Weakness: Throw
    Item(s) Obtained: Wyvern Lance, Crystal Ring
    
    ------------------------------------------------------------------------------
    
    Dark Grenade
    Found: Moon
    HP: 1820
    Gil: 630
    EXP Gained: 2644
    Weakness: Lightning
    Item(s) Obtained: Bomb Fragment
    
    ------------------------------------------------------------------------------
    
    Dark Sage
    Found: Cave of Bahamut, Lunar Subterrane
    HP: 5100
    Gil: 2400
    EXP Gained: 17003
    Weakness: N/A
    Item(s) Obtained: Maiden's Kiss, Dry Ether, Sage's Staff
    
    ------------------------------------------------------------------------------
    
    Death Flower
    Found: Outside Troia
    HP: 440
    Gil: 210
    EXP Gained: 650
    Weakness: Fire
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Death Shell
    Found: Old Waterway
    HP: 380
    Gil: 262
    EXP Gained: 1030
    Weakness: N/A
    Item(s) Obtained: Diet Food
    
    ------------------------------------------------------------------------------
    
    Death Puppet
    Found: Lunar Ruins
    HP: 60702
    Gil: 63000
    EXP Gained: 64000
    Weakness: N/A
    Item(s) Obtained: Potion
    
    ------------------------------------------------------------------------------
    
    Desert Sahagin
    Found: Outside Kaipo
    HP: 20
    Gil: 17
    EXP Gained: 70
    Weakness: Ice
    Item(s) Obtained: Antidote
    
    ------------------------------------------------------------------------------
    
    Dinozombie
    Found: Lunar Subterrane
    HP: 12000
    Gil: 8100
    EXP Gained: 15000
    Weakness: Holy, Fire, Cure
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Domovoi
    Found: Antlion Cave, Fabul Castle
    HP: 37
    Gil: 40
    EXP Gained: 184
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Draculady
    Found: Magnetic Cavern
    HP: 270
    Gil: 195
    EXP Gained: 810
    Weakness: Holy, Fire, Cure
    Item(s) Obtained: Vampire Fang
    
    ------------------------------------------------------------------------------
    
    Drillmaster
    Found: Lunar Ruins
    HP: 10000
    Gil: 10000
    EXP Gained: 20000
    Weakness: Fire
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Dust Mousse
    Found: Lunar Ruins
    HP: 10882
    Gil: 40000
    EXP Gained: 42000
    Weakness: Holy
    Item(s) Obtained: Elixir, Soma Drop
    
    ------------------------------------------------------------------------------
    
    Electrofish
    Found: Old Waterway
    HP: 284
    Gil: 214
    EXP Gained: 640
    Weakness: N/A
    Item(s) Obtained: Hi-Potion
    
    ------------------------------------------------------------------------------
    
    Eukaryote
    Found: Moon
    HP: 1700
    Gil: 1560
    EXP Gained: 6999
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Evil Bat
    Found: Sealed Cavern
    HP: 1014
    Gil: 355
    EXP Gained: 2305
    Weakness: Fire
    Item(s) Obtained: Potion, Hi-Potion
    
    ------------------------------------------------------------------------------
    
    Evil Doll
    Found: Tower of Babel
    HP: 388
    Gil: 269
    EXP Gained: 1408
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Evil Dreamer
    Found: Sylvan Cave
    HP: 2800
    Gil: 362
    EXP Gained: 3140
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Echidna
    Found: Lunar Ruins
    HP: 9130
    Gil: 24000
    EXP Gained: 34000
    Weakness: N/A
    Item(s) Obtained: Assassin Vest, X-Potion
    
    ------------------------------------------------------------------------------
    
    Fiery Hound
    Found: Tower of Zot, Tower of Babel
    HP: 1221
    Gil: 244
    EXP Gained: 1707
    Weakness: Ice
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Fiery Knight
    Found: Tower of Babel
    HP: 579
    Gil: 225
    EXP Gained: 1700
    Weakness: Ice
    Item(s) Obtained: Fire Lance, Fire Shield
    
    ------------------------------------------------------------------------------
    
    Floating Eyeball
    Found: Outside Baron
    HP: 20
    Gil: 9
    EXP Gained: 42
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Flood Worm
    Found: Old Waterway
    HP: 638
    Gil: 219
    EXP Gained: 690
    Weakness: Lightning
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Flying Eyes
    Found: Mist Cave
    HP: 40
    Gil: 18
    EXP Gained: 74
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Gatlinger
    Found: Outside of Mysidia
    HP: 115
    Gil: 53
    EXP Gained: 335
    Weakness: N/A
    Item(s) Obtained: Gold Needle
    
    ------------------------------------------------------------------------------
    
    Gargoyle
    Found: Mt. Hobs
    HP: 160
    Gil: 90
    EXP Gained: 314
    Weakness: Ice, Holy
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    General
    Found: Kaipo
    HP: 221
    Gil: 80
    EXP Gained: 398
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Ghoul
    Found: Mt. Ordeals
    HP: 222
    Gil: 179
    EXP Gained: 505
    Weakness: Holy, Fire, Cure
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Ghost Knight
    Found: Tower of Babel
    HP: 1050
    Gil: 211
    EXP Gained: 2559
    Weakness: Holy
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Giant Soldier
    Found: Giant of Babel
    HP: 10000
    Gil: 1500
    EXP Gained: 31000
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Giant Warrior
    Found: Cave of Bahamut, Lunar Subterrane
    HP: 14000
    Gil: 7000
    EXP Gained: 18500
    Weakness: N/A
    Item(s) Obtained: Poison Axe, Cottage
    
    ------------------------------------------------------------------------------
    
    Gigantoad
    Found: Waterway
    HP: 47
    Gil: 24
    EXP Gained: 89
    Weakness: Ice
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Gigas Gator
    Found: Old Waterway
    HP: 292
    Gil: 218
    EXP Gained: 660
    Weakness: Ice
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Gloomwing
    Found: Underworld
    HP: 1580
    Gil: 510
    EXP Gained: 2837
    Weakness: Throw
    Item(s) Obtained: Lunar Curtain, Stardust
    
    ------------------------------------------------------------------------------
    
    Gilgamesh
    Found: Lunar Ruins
    HP: 30710
    Gil: 62500
    EXP Gained: 63000
    Weakness: Ice
    Item(s) Obtained: Lunar Curtain, Maximilian
    
    ------------------------------------------------------------------------------
    
    Gorgon
    Found: Underworld
    HP: 2550
    Gil: 248
    EXP Gained: 3003
    Weakness: N/A
    Item(s) Obtained: Medusa Arrow, Gorgon Blade
    
    ------------------------------------------------------------------------------
    
    Goblin
    Found: Outside Baron, Mist Cave, Outside Kaipo, Outside Damcyan, Outside
           Antlion Cave
    HP: 6
    Gil: 5
    EXP Gained: 28
    Weakness: Fire
    Item(s) Obtained: Potion
    
    ------------------------------------------------------------------------------
    
    Goblin Captain
    Found: Underworld
    HP: 199
    Gil: 45
    EXP Gained: 1950
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Goblin Prince
    Found: Lunar Ruins
    HP: 8929
    Gil: 12000
    EXP Gained: 22000
    Weakness: Lightning
    Item(s) Obtained: Goblin (Summon Item)
    
    ------------------------------------------------------------------------------
    
    Gold Dragon
    Found: Lunar Subterrane
    HP: 8200
    Gil: 23000
    EXP Gained: 30000
    Weakness: N/A
    Item(s) Obtained: Rage of Zeus
    
    ------------------------------------------------------------------------------
    
    Golden Flan
    Found: Lunar Ruins
    HP: 12384
    Gil: 40000
    EXP Gained: 42000
    Weakness: N/A
    Item(s) Obtained: Golden Apple, Lunar Curtain
    
    ------------------------------------------------------------------------------
    
    Golden Toad
    Found: Cave of Trials
    HP: 7777
    Gil: 65000
    EXP Gained: 65000
    Weakness: N/A
    Item(s) Obtained: Golden Apple, Megalixir
    
    ------------------------------------------------------------------------------
    
    Green Dragon
    Found: Tower of Babel
    HP: 2200
    Gil: 368
    EXP Gained: 4759
    Weakness: N/A
    Item(s) Obtained: Siren, Silver Apple
    
    ------------------------------------------------------------------------------
    
    Gremlin
    Found: Tower of Zot
    HP: 410
    Gil: 275
    EXP Gained: 1221
    Weakness: Fire
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Great Malboro
    Found: Cave of Trials
    HP: 12180
    Gil: 20000
    EXP Gained: 22000
    Weakness: N/A
    Item(s) Obtained: Soma Drop, Megalixir
    
    ------------------------------------------------------------------------------
    
    Gray Bomb
    Found: Mt. Hobs, Fabul
    HP: 111
    Gil: 105
    EXP Gained: 445
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Grudger
    Found: Tower of Babel
    HP: 1400
    Gil: 149
    EXP Gained: 2459
    Weakness: Holy
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Grudge Puppet
    Found: Lunar Ruins
    HP: 18929
    Gil: 20000
    EXP Gained: 32000
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Helldiver
    Found: Outside Baron
    HP: 18
    Gil: 5
    EXP Gained: 40
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Hell Flapper
    Found: Underworld
    HP: 900
    Gil: 312
    EXP Gained: 3114
    Weakness: Throw
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Hell Needle
    Found: Outside of Troia
    HP: 398
    Gil: 220
    EXP Gained: 700
    Weakness: N/A
    Item(s) Obtained: Gold Needle
    
    ------------------------------------------------------------------------------
    
    Hell Turtle
    Found: Tower of Zot
    HP: 700
    Gil: 224
    EXP Gained: 920
    Weakness: Ice
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Hundlegs
    Found: Outside of Kaipo
    HP: 60
    Gil: 18
    EXP Gained: 78
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Hydra
    Found: Old Waterway
    HP: 252
    Gil: 209
    EXP Gained: 670
    Weakness: Lightning
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Ice Lizard
    Found: Tower of Zot
    HP: 480
    Gil: 284
    EXP Gained: 1231
    Weakness: Fire
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Insectus
    Found: Mist Cave
    HP: 28
    Gil: 8
    EXP Gained: 49
    Weakness: N/A
    Item(s) Obtained: Hourglass
    
    ------------------------------------------------------------------------------
    
    Ironback
    Found: Cave of Eblan
    HP: 100
    Gil: 233
    EXP Gained: 1077
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Iron Giant
    Found: Lunar Ruins
    HP: 29818
    Gil: 63000
    EXP Gained: 64000
    Weakness: N/A
    Item(s) Obtained: Gigant Axe
    
    ------------------------------------------------------------------------------
    
    Killer Fish
    Found: Waterway
    HP: 65
    Gil: 28
    EXP Gained: 119
    Weakness: Lightning
    Item(s) Obtained: Maiden's Kiss, Diet Food
    
    ------------------------------------------------------------------------------
    
    King Naga
    Found: Sealed Cavern
    HP: 1480
    Gil: 238
    EXP Gained: 3582
    Weakness: N/A
    Item(s) Obtained: Antidote, Unicorn Horn
    
    ------------------------------------------------------------------------------
    
    King Bomb
    Found: Lunar Ruins
    HP: 11100
    Gil: 32000
    EXP Gained: 40000
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    King Behemoth
    Found: Lunar Ruins
    HP: 29834
    Gil: 63500
    EXP Gained: 64000
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Lamia
    Found: Eblan Castle
    HP: 1200
    Gil: 143
    EXP Gained: 2059
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Lamia Matriarch
    Found: Tower of Babel
    HP: 1100
    Gil: 247
    EXP Gained: 2859
    Weakness: N/A
    Item(s) Obtained: Lamia Harp, Light Curtain
    
    ------------------------------------------------------------------------------
    
    Lamia Queen
    Found: Lunar Ruins
    HP: 10330
    Gil: 25000
    EXP Gained: 35000
    Weakness: N/A
    Item(s) Obtained: Rod of Lilith
    
    ------------------------------------------------------------------------------
    
    Laser Arm
    Found: Giant of Babel
    HP: 3580
    Gil: 338
    EXP Gained: 8703
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Leshy
    Found: Antlion Cave
    HP: 130
    Gil: 42
    EXP Gained: 156
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Lilith
    Found: Mt. Ordeals
    HP: 466
    Gil: 262
    EXP Gained: 2700
    Weakness: Fire
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Li'l Murderer
    Found: Lunar Subterrane
    HP: 12000
    Gil: 10700
    EXP Gained: 20000
    Weakness: Lightning
    Item(s) Obtained: Tent
    
    ------------------------------------------------------------------------------
    
    Lunar Virus
    Found: Moon
    HP: 980
    Gil: 1100
    EXP Gained: 3237
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Mad Ogre
    Found: Eblan Castle, Tower of Babel
    HP: 2000
    Gil: 270
    EXP Gained: 2359
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Magma Tortoise
    Found: Underworld, Tower of Babel
    HP: 435
    Gil: 234
    EXP Gained: 1666
    Weakness: Ice
    Item(s) Obtained: Mythril Shield
    
    ------------------------------------------------------------------------------
    
    Magic Dragon
    Found: Lunar Ruins
    HP: 20830
    Gil: 35000
    EXP Gained: 47000
    Weakness: N/A
    Item(s) Obtained: Protect Ring, Rising Sun
    
    ------------------------------------------------------------------------------
    
    Malboro
    Found: Sylvan Cave
    HP: 4200
    Gil: 458
    EXP Gained: 5640
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Mammon
    Found: Sylvan Cave
    HP: 3900
    Gil: 525
    Weakness: Fire
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Mech Dragon
    Found: Giant of Babel
    HP: 18000
    Gil: 2550
    EXP Gained: 41400
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Mech Soldier
    Found: Giant of Babel
    HP: 4900
    Gil: 985
    EXP Gained: 7999
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Medusa
    Found: Tower of Babel
    HP: 490
    Gil: 225
    EXP Gained: 1208
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Mind Flayer
    Found: Magnetic Cavern
    HP: 300
    Gil: 232
    EXP Gained: 1000
    Weakness: N/A
    Item(s) Obtained: Mind Flayer (Summon Item)
    
    ------------------------------------------------------------------------------
    
    Mini Satana
    Found: Cave of Summons
    HP: 2900
    Gil: 650
    EXP Gained: 6388
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Miss Vamp
    Found: Sealed Cavern
    HP: 2375
    Gil: 238
    EXP Gained: 3582
    Weakness: Holy, Fire, Cure
    Item(s) Obtained: Vampire Fang
    
    ------------------------------------------------------------------------------
    
    Mist Eagle
    Found: Lunar Ruins
    HP: 10290
    Gil: 12000
    EXP Gained: 12000
    Weakness: Throw
    Item(s) Obtained: Cockatrice (Summon Item)
    
    ------------------------------------------------------------------------------
    
    Mist Kraken
    Found: Lunar Ruins
    HP: 12512
    Gil: 18000
    EXP Gained: 18000
    Weakness: N/A
    Item(s) Obtained: Mind Flayer (Summon Item)
    
    ------------------------------------------------------------------------------
    
    Mist Summoner
    Found: Lunar Ruins
    HP: 15920
    Gil: 25000
    EXP Gained: 25000
    Weakness: N/A
    Item(s) Obtained: Grimoire
    
    ------------------------------------------------------------------------------
    
    Metamorpha
    Found: Lunar Ruins
    HP: 21231
    Gil: 30000
    EXP Gained: 30000
    Weakness: N/A
    Item(s) Obtained: Perseus Arrow
    
    ------------------------------------------------------------------------------
    
    Mors
    Found: Outside of Eblan
    HP: 695
    Gil: 253
    EXP Gained: 1504
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Mystery Egg
    Found: Tower of Babel, Underworld
    HP: 0
    Gil: 0
    EXP Gained: 0
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Mythril Golem
    Found: Tower of Babel
    HP: 2900
    Gil: 383
    EXP Gained: 3659
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Naga
    Found: Tower of Babel
    HP: 320
    Gil: 150
    EXP Gained: 1118
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Ogre
    Found: Magnetic Cavern
    HP: 865
    Gil: 240
    EXP Gained: 800
    Weakness: Holy
    Item(s) Obtained: Bacchus's Cider
    
    ------------------------------------------------------------------------------
    
    Palace Guard
    Found: Lunar Ruins
    HP: 10633
    Gil: 28000
    EXP Gained: 38000
    Weakness: N/A
    Item(s) Obtained: Golden Apple, Minerva's Plate, Key
    
    ------------------------------------------------------------------------------
    
    Prokaryote
    Found: Moon
    HP: 2600
    Gil: 1850
    EXP Gained: 7999
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Proto Phase
    Found: Lunar Ruins
    HP: 31415
    Gil: 62000
    EXP Gained: 62000
    Weakness: N/A
    Item(s) Obtained: Glass Mask
    
    ------------------------------------------------------------------------------
    
    Puppet
    Found: Tower of Zot
    HP: 256
    Gil: 180
    EXP Gained: 800
    Weakness: Fire
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Puppeteer
    Found: Tower of Zot, Tower of Babel
    HP: 473
    Gil: 195
    EXP Gained: 1000
    Weakness: N/A
    Item(s) Obtained: Decoy
    
    ------------------------------------------------------------------------------
    
    Purple Bavarois
    Found: Tower of Zot, Moon
    HP: 105
    Gil: 50
    EXP Gained: 750
    Weakness: Fire
    Item(s) Obtained: Hi-Potion
    
    ------------------------------------------------------------------------------
    
    Plantinum Toad
    Found: Lunar Ruins
    HP: 11111
    Gil: 65000
    EXP Gained: 65000
    Weakness: N/A
    Item(s) Obtained: Megalixir
    
    ------------------------------------------------------------------------------
    
    Red Dragon
    Found: Lunar Subterrane
    HP: 15000
    Gil: 65000
    EXP Gained: 41500
    Weakness: Ice
    Item(s) Obtained: Red Fang, Wyvern Lance
    
    ------------------------------------------------------------------------------
    
    Red Mousse
    Found: Waterway
    HP: 35
    Gil: 36
    EXP Gained: 134
    Weakness: Fire
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Revenant
    Found: Mt. Ordeals
    HP: 250
    Gil: 186
    EXP Gained: 575
    Weakness: Holy, Fire, Cure
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Roc
    Found: Outside of Eblan, Outside of Agart
    HP: 500
    Gil: 150
    EXP Gained: 1404
    Weakness: Throw
    Item(s) Obtained: Silver Apple
    
    ------------------------------------------------------------------------------
    
    Roc Baby
    Found: Outside of Eblan, Outside of Agart
    HP: 50
    Gil: 81
    EXP Gained: 1004
    Weakness: Throw
    Item(s) Obtained: Cockatrice (Summon Item)
    
    ------------------------------------------------------------------------------
    
    Sahagin
    Found: Waterway
    HP: 64
    Gil: 38
    EXP Gained: 136
    Weakness: Lightning
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Sahagin Prince
    Found: Lunar Ruins
    HP: 12902
    Gil: 28000
    EXP Gained: 40000
    Weakness: Lightning
    Item(s) Obtained: X-Potion
    
    ------------------------------------------------------------------------------
    
    Sand Worm
    Found: Outside Kaipo, Outside Antlion Cave
    HP: 75
    Gil: 22
    EXP Gained: 82
    Weakness: Ice
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Screamer
    Found: Sealed Cavern
    HP: 1400
    Gil: 205
    EXP Gained: 3080
    Weakness: Ice
    Item(s) Obtained: Rage of Zeus, Thunder Arrows
    
    ------------------------------------------------------------------------------
    
    Searcher
    Found: Giant of Babel
    HP: 5500
    Gil: 900
    EXP Gained: 15004
    Weakness: Lightning
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Security Eye
    Found: Tower of Babel
    HP: 1425
    Gil: 380
    EXP Gained: 2008
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Selene Guardian
    Found: Cave of Bahamut, Lunar Subterrane
    HP: 4000
    Gil: 3500
    EXP Gained: 13000
    Weakness: N/A
    Item(s) Obtained: Lunar Curtain, Soma Drop, Artemis Arrows
    
    ------------------------------------------------------------------------------
    
    Silver Dragon
    Found: Cave of Bahamut, Lunar Subterrane
    HP: 7500
    Gil: 19000
    EXP Gained: 25000
    Weakness: N/A
    Item(s) Obtained: Light Curtain, Stardust
    
    ------------------------------------------------------------------------------
    
    Slime
    Found: Tower of Zot
    HP: 105
    Gil: 50
    EXP Gained: 750
    Weakness: Fire
    Item(s) Obtained: Potion
    
    ------------------------------------------------------------------------------
    
    Splasher
    Found: Old Waterway
    HP: 180
    Gil: 145
    EXP Gained: 430
    Weakness: Lightning
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Skeleton
    Found: Mt. Hobs
    HP: 135
    Gil: 126
    EXP Gained: 238
    Weakness: Holy, Fire, Cure
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Skuldier
    Found: Eblan Castle, Cave of Eblan
    HP: 740
    Gil: 116
    EXP Gained: 1577
    Weakness: Holy, Fire, Cure
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Skullnant
    Found: Mt. Ordeals
    HP: 200
    Gil: 100
    EXP Gained: 50
    Weakness: Holy, Fire, Cure
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Soldieress
    Found: Tower of Zot
    HP: 425
    Gil: 200
    EXP Gained: 1049
    Weakness: N/A
    Item(s) Obtained: Silver Armlet
    
    ------------------------------------------------------------------------------
    
    Soldier Monk
    Found: Lunar Ruins
    HP: 6000
    Gil: 5000
    EXP Gained: 15000
    Weakness: Fire
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Super Monk
    Found: Lunar Ruins
    HP: 8000
    Gil: 8000
    EXP Gained: 18000
    Weakness: Fire
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Sorcerer
    Found: Tower of Babel
    HP: 1000
    Gil: 272
    EXP Gained: 2359
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Sorceress
    Found: Tower of Zot
    HP: 350
    Gil: 329
    EXP Gained: 1551
    Weakness: N/A
    Item(s) Obtained: Cottage
    
    ------------------------------------------------------------------------------
    
    Soul
    Found: Mt. Ordeals
    HP: 200
    Gil: 135
    EXP Gained: 460
    Weakness: Holy
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Spirit
    Found: Mt. Ordeals
    HP: 86
    Gil: 122
    EXP Gained: 278
    Weakness: Holy
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Steel Golem
    Found: Eblan Castle, Cave of Eblan
    HP: 1950
    Gil: 445
    EXP Gained: 703
    Weakness: Ice
    Item(s) Obtained: Giant's Gloves
    
    ------------------------------------------------------------------------------
    
    Summoner
    Found: Cave of Summons
    HP: 3600
    Gil: 475
    EXP Gained: 3688
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Stone Golem
    Found: Tower of Babel
    HP: 2560
    Gil: 238
    EXP Gained: 2908
    Weakness: Ice
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Stratoavis
    Found: Lunar Ruins
    HP: 24458
    Gil: 50000
    EXP Gained: 55000
    Weakness: Throw
    Item(s) Obtained: Silver Apple
    
    ------------------------------------------------------------------------------
    
    Specter
    Found: Lunar Ruins
    HP: 23511
    Gil: 0
    EXP Gained: 0
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Sword Rat
    Found: Outside Baron, Mist Cave
    HP: 30
    Gil: 13
    EXP Gained: 66
    Weakness: N/A
    Item(s) Obtained: Gold Needle
    
    ------------------------------------------------------------------------------
    
    Tarantula
    Found: Underworld
    HP: 2315
    Gil: 598
    EXP Gained: 2744
    Weakness: Throw
    Item(s) Obtained: Siren
    
    ------------------------------------------------------------------------------
    
    Thunder Dragon
    Found: Cave of Summons
    HP: 7600
    Gil: 900
    EXP Gained: 7775
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Tiny Mage
    Found: Waterway, Outside of Mysidia
    HP: 69
    Gil: 63
    EXP Gained: 132
    Weakness: N/A
    Item(s) Obtained: Rod, Silver Armlet
    
    ------------------------------------------------------------------------------
    
    Tiny Toad
    Found: Sylvan Cave
    HP: 600
    Gil: 335
    EXP Gained: 1841
    Weakness: Ice
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Toadgre
    Found: Waterway
    HP: 59
    Gil: 34
    EXP Gained: 126
    Weakness: Lightning
    Item(s) Obtained: Maiden's Kiss
    
    ------------------------------------------------------------------------------
    
    Trap Door
    Found: Sealed Cavern
    HP: 5000
    Gil: 4500
    EXP Gained: 30000
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Treant
    Found: Outside of Troia
    HP: 335
    Gil: 148
    EXP Gained: 687
    Weakness: Fire
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Twin Snake
    Found: Outside of Troia
    HP: 108
    Gil: 222
    EXP Gained: 700
    Weakness: Ice, Holy
    Item(s) Obtained: Diet Food
    
    ------------------------------------------------------------------------------
    
    Undergrounder
    Found: Underworld
    HP: 655
    Gil: 342
    EXP Gained: 2714
    Weakness: N/A
    Item(s) Obtained: Siren
    
    ------------------------------------------------------------------------------
    
    Vile Shell
    Found: Waterway
    HP: 58
    Gil: 28
    EXP Gained: 101
    Weakness: Lightning
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Warrior
    Found: Cave of Summons
    HP: 3480
    Gil: 575
    EXP Gained: 4288
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Water Bug
    Found: Waterway
    HP: 125
    Gil: 79
    EXP Gained: 225
    Weakness: N/A
    Item(s) Obtained: Mallet
    
    ------------------------------------------------------------------------------
    
    White Mousse
    Found: Tower of Babel
    HP: 298
    Gil: 384
    EXP Gained: 1008
    Weakness: Ice
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Wicked Mask
    Found: Lunar Subterrane
    HP: 37000
    Gil: 65000
    EXP Gained: 50000
    Weakness: Holy
    Item(s) Obtained: Glass Mask
    
    ------------------------------------------------------------------------------
    
    Worst Malboro
    Found: Lunar Ruins
    HP: 18428
    Gil: 54000
    EXP Gained: 50000
    Weakness: Fire
    Item(s) Obtained: Soma Drop
    
    ------------------------------------------------------------------------------
    
    Yellow Jelly
    Found: Outside Antlion Cave
    HP: 55
    Gil: 33
    EXP Gained: 144
    Weakness: Lightning
    Item(s) Obtained: Potion
    
    ------------------------------------------------------------------------------
    
    Zemus's Breath
    Found: Lunar Subterrane
    HP: 40000
    Gil: 50000
    EXP Gained: 60000
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Zemus's Mind
    Found: Lunar Subterrane
    HP: 20000
    Gil: 50000
    EXP Gained: 65000
    Weakness: N/A
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Zombie
    Found: Waterway
    HP: 52
    Gil: 31
    EXP Gained: 112
    Weakness: Holy, Fire, Cure
    Item(s) Obtained: N/A
    
    ------------------------------------------------------------------------------
    
    Zu
    Found: Outside of Mysidia
    HP: 941
    Gil: 489
    EXP Gained: 432
    Weakness: N/A
    Item(s) Obtained: Potion
    
    ------------------------------------------------------------------------------
    
    
    =======================
    XV. Ninjutsu Abilities
    =======================
    
    In this section, I will list all of Edge's Ninjutsu abilities in the game,
    along with information about what they do and such.
    
    
    ------------------------------------------------------------------------------
    
    Blitz
    MP Cost: 25
    Description: This ability targets all enemies. It deals Lightning-based damage.
                 It can be useful at times.
    
    ------------------------------------------------------------------------------
    
    Flame
    MP Cost: 15
    Description: This ability targets all enemies. It deals Fire-based damage. It's
                 a decent ability, but nothing too special.
    
    ------------------------------------------------------------------------------
    
    Flood
    MP Cost: 20
    Description: This ability targets all enemies. It deals Water-based damage. It
                 is actually pretty useful for the fight against Rubicante.
    
    ------------------------------------------------------------------------------
    
    Image
    MP Cost: 6
    Description: When you use this ability, Edge will create two images of himself.
                 This raises your evasion. However, after an enemy attacks you two
                 times, it wears off.
    
    ------------------------------------------------------------------------------
    
    Pin
    MP Cost: 5
    Description: When you use this ability, Edge will attempt to make the enemy
                 stop for a short amount of time. If successful, the enemy will be
                 unable to move for a short time.
    
    ------------------------------------------------------------------------------
    
    Smoke
    MP Cost: 10
    Description: Teleports you instantly out of a battle. This is better than just
                 running away sometimes, because you drop no Gil.
    
    ------------------------------------------------------------------------------
    
    
    =============
    XVI. Summons
    =============
    
    In this section, I will list all of the summons in the game, along with info
    about what they do and such.
    
    
    ------------------------------------------------------------------------------
    
    Asura
    Found: Land of Summons
    Ability: Random
    MP Cost: 50
    Description: Asura does completely random things. Depending on what head she
                 has, she will either use Life on the party, use a Cure spell on
                 the party, or she will use Protect on the party. She can be
                 useful in desperate situations, but it's not worth the 50 MP.
    
    ------------------------------------------------------------------------------
    
    Bahamut
    Found: Cave of Bahamut (defeat all other summons first)
    Ability: Mega Flare
    MP Cost: 60
    Description: This is _the_ best summon in the game. Bahamut's Mega Flare hurts
                 around 8000-9999 on pretty much every enemy in the game. The
                 downside to this summon is that you have to beat Asura, Leviathan,
                 and Odin first, and you don't get him until near the very end of
                 the game.
    
    ------------------------------------------------------------------------------
    
    Bomb
    Found: Bomb (defeat the enemy; you have a rare chance of getting this)
    Ability: Self-Destruct
    MP Cost: 10
    Description: Not a very useful summon, in my opinion. It can be useful in some
                 fights, though. It deals around 3400-5000 damage to a single
                 enemy. It's good for single-enemy fights.
    
    ------------------------------------------------------------------------------
    
    Chocobo
    Found: N/A
    Ability: Chocobo Kick
    MP Cost: 7
    Description: Rydia automatically has this summon when you first get her. This
                 summon is useful very early in the game, but it becomes of little
                 use as soon as Rydia leaves you temporarily. It deals decent
                 damage to things like the Antlion.
    
    ------------------------------------------------------------------------------
    
    Dragon
    Found: N/A
    Ability: Mist Breath
    MP Cost: 20
    Description: This summon attacks all enemies, dealing around 2000-3000 damage
                 to every enemy. It's not bad, but if you have Bahamut, he's a much
                 better choice. If you have Rydia's equipment on that she gets in
                 the Lunar Ruins, Blink is casted on everyone. It wears off after
                 one hit from an enemy, though. Rydia gets this when she rejoins
                 the party in the Dwarven Castle.
    
    ------------------------------------------------------------------------------
    
    Goblin
    Found: Goblin (defeat the enemy; you have a rare chance of getting this)
    Ability: Goblin Punch
    MP Cost: 1
    Description: What an utterly useless and pointless summon. It punches a single
                 enemy to deal barely any damage at all. This summon isn't really
                 here for anything, obviously.
    
    ------------------------------------------------------------------------------
    
    Ifrit
    Found: N/A
    Ability: Hellfire
    MP Cost: 30
    Description: Ifrit is actually pretty useful if you're in a bad situation. He
                 dashes across the screen, dealing around 1500-2500 damage to all
                 enemies. Rydia automatically has this when she rejoins the party
                 in Dwarven Castle.
    
    ------------------------------------------------------------------------------
    
    Leviathan
    Found: Land of Summons (defeat Asura first)
    Ability: Tsunami
    MP Cost: 50
    Description: This summon isn't half bad, either. Leviathan will create a big
                 tsunami wave, which goes over all enemies on the field. This deals
                 around 2500-3200 damage to all enemies. It's useful, especially
                 when you first obtain him.
    
    ------------------------------------------------------------------------------
    
    Mind Flayer
    Found: Mind Flayer (defeat the enemy; you have a rare chance of getting this)
    Ability: Mind Blast
    MP Cost: 18
    Description: This summon isn't that good, but it's decent, I suppose. It
                 attacks enemies to deal medium amounts of damage.
    
    ------------------------------------------------------------------------------
    
    Odin
    Found: Baron Castle (defeat Asura and Leviathan first)
    Ability: Zantetsuken
    MP Cost: 45
    Description: When you summon Odin, he uses the Zantetsuken to attack all of the
                 enemies. If it's successful, all enemies die instantly.
    
    ------------------------------------------------------------------------------
    
    Ramuh
    Found: N/A
    Ability: Bolt of Judgement
    MP Cost: 30
    Description: Ramuh is basically just another Ifrit, only his attack is based on
                 Lightning damage instead of Fire. He can be useful when you first
                 get him, especially on water-type enemies. Rydia already has this
                 summon when she rejoins the party in Dwarven Castle.
    
    ------------------------------------------------------------------------------
    
    Shiva
    Found: N/A
    Ability: Diamond Dust
    MP Cost: 30
    Description: Shiva is basically the Ice-type version of Ifrit and Ramuh. She is
                 useful for certain times when you first obtain her. Rydia already
                 has this summon when she rejoins you in Dwarven Castle.
    
    ------------------------------------------------------------------------------
    
    Sylph
    Found: Sylvan Cave (help Yang first)
    Ability: Whisperwind
    MP Cost: 25
    Description: When you use Sylph, it attacks all enemies, absorbing their HP.
                 The entire party gets all of the HP back, exactly as much as the
                 amount of damage was given to the enemy.
    
    ------------------------------------------------------------------------------
    
    Titan
    Found: N/A
    Ability: Gaia's Wrath
    MP Cost: 40
    Description: Titan is actually pretty useful sometimes. His special move is
                 basically just like Quake, but it's not quite as good. It hurts
                 all enemies on the ground, and doesn't hurt your party. Rydia has
                 this automatically when she rejoins the party in Dwarven Castle.
    
    ------------------------------------------------------------------------------
    
    
    =============
    XVII. Spells
    =============
    
    In this section, I will list all of the spells in the game, along with info
    about what they do and such.
    
    
    -----------
    Black Magic
    -----------
    
    NOTE: Only Rydia, Tellah, Palom, and FuSoYa can cast Black Magic.
    
    
    ------------------------------------------------------------------------------
    
    Fire
    MP Cost: 5
    Description: The most basic Fire-based spell. This spell causes minor Fire
                 based damage. It's useful early in the game, but it later becomes
                 a little obsolete.
    
    ------------------------------------------------------------------------------
    
    Blizzard
    MP Cost: 5
    Description: The most basic Ice-based spell. This spell causes minor Ice-based
                 damage. It's useful early in the game, but it later becomes a
                 little obsolete.
    
    ------------------------------------------------------------------------------
    
    Thunder
    MP Cost: 5
    Description: The most basic Lightning-based spell. This spell causes minor
                 Lightning-based damage. It's useful early in the game, but it
                 later becomes a little obsolete.
    
    ------------------------------------------------------------------------------
    
    Sleep
    MP Cost: 12
    Description: When used, you can attempt to put the enemy to sleep. It's not
                 always successful, though, and I don't really recommend using it
                 that often.
    
    ------------------------------------------------------------------------------
    
    Poison
    MP Cost: 2
    Description: This spell isn't really useful. When you use it, you damage the
                 enemy, and you may poison the enemy. If poisoned, the enemy's HP
                 slowly drains, but slowly, and not by much.
    
    ------------------------------------------------------------------------------
    
    Fira
    MP Cost: 15
    Description: This is an upgrade to Fire. It causes decent Fire-based damage,
                 and is useful when you get it, around half way through the game,
                 usually. This'll hurt enemies in the couple of thousands.
    
    ------------------------------------------------------------------------------
    
    Blizzara
    MP Cost: 15
    Description: This is an upgrade to Blizzard. It causes decent Ice-based damage,
                 and is useful when you get it, around half way through the game,
                 usually. This'll hurt enemies in the couple of thousands.
    
    ------------------------------------------------------------------------------
    
    Thundara
    MP Cost: 15
    Description: This is an upgrade to Thunder. It causes decent Lightning-based
                 damage, and is useful when you get it, around half way through the
                 game, usually. This'll hurt enemies in the couple of thousands.
    
    ------------------------------------------------------------------------------
    
    Pig
    MP Cost: 1
    Description: When used, there is a chance that the enemy will be turned into a
                 Pig, but I don't recommend even using it. However, if someone is
                 turned into a Pig, you can have a Black Magic user cast this on
                 the piggified ally to return him/her to normal.
    
    ------------------------------------------------------------------------------
    
    Stop
    MP Cost: 15
    Description: When used, there is a chance that the enemy will be stopped for a
                 short amount of time. This means that the enemy will be unable to
                 attack temporarily.
    
    ------------------------------------------------------------------------------
    
    Bio
    MP Cost: 20
    Description: This is basically an upgrade to Poison, but it's not much better.
                 It causes higher damage than Poison, and also has a chance to
                 poison the enemy. It's still not really good, however.
    
    ------------------------------------------------------------------------------
    
    Toad
    MP Cost: 20
    Description: When you use this, there is a chance that the enemy will be turned
                 into a frog. I don't really recommend using it, though. However,
                 if a party member is turned into a frog, you can have a Black
                 Magic caster use this ability to turn the ally back to normal.
    
    ------------------------------------------------------------------------------
    
    Quake
    MP Cost: 30
    Description: A powerful spell that causes Earth-based damage to all ground
                 enemies. This spell does not work if the enemy is in the air,
                 however. It's a useful spell, dealing damage in the couple of
                 thousands or so.
    
    ------------------------------------------------------------------------------
    
    Drain
    MP Cost: 18
    Description: When used, this ability drains the enemy's HP slightly. It's not
                 by too much, however. I recommend conserving MP for other better
                 Black Magic spells.
    
    ------------------------------------------------------------------------------
    
    Warp
    MP Cost: 4
    Description: This can only be used outside of a battle. When used, it teleports
                 you to the previous room you were in.
    
    ------------------------------------------------------------------------------
    
    Firaga
    MP Cost: 30
    Description: This is an upgrade to Fira. It causes tons of Fire-based damage to
                 one or all enemies. It's useful for when you get it, usually
                 around near the end of the game.
    
    ------------------------------------------------------------------------------
    
    Blizzaga
    MP Cost: 30
    Description: This is an upgrade to Blizzara. It causes tons of Ice-based damage
                 to one or all enemies. It's useful for when you get it, usually
                 around near the end of the game.
    
    ------------------------------------------------------------------------------
    
    Thundaga
    MP Cost: 30
    Description: This is an upgrade to Thundara. It causes tons of Lightning-based
                 damage to one or all enemies. It's useful for when you get it,
                 usually around near the end of the game.
    
    ------------------------------------------------------------------------------
    
    Break
    MP Cost: 15
    Description: This causes an enemy to become petrified, which means the enemy
                 will be unable to move at all. It's not always successful, though,
                 so I don't really recommend using it too often.
    
    ------------------------------------------------------------------------------
    
    Osmose
    MP Cost: 0
    Description: When you use this, you steal a slight amount of an enemy's MP. It
                 isn't that much, though. You're better off using an Ether.
    
    ------------------------------------------------------------------------------
    
    Death
    MP Cost: 35
    Description: When used, there is a possibility that the enemy will be instantly
                 killed. It costs a lot of MP, and it's not always successful, so I
                 recommend using other Black Magic spells.
    
    ------------------------------------------------------------------------------
    
    Tornado
    MP Cost: 25
    Description: A whirlwind is created, and if it's successful, the enemy's HP is
                 brought down to single digits (for an example, 2 HP). This is very
                 useful if the spell will actually work on the enemy.
    
    ------------------------------------------------------------------------------
    
    Flare
    MP Cost: 50
    Description: This is the strongest single-target Fire spell in the game. When
                 used, Fire energy builds up on the enemy, then it explodes all
                 over the enemy, dealing around 8000-9999 damage every time. It may
                 cost a lot of MP, but it's worth using on single-enemy battles.
    
    ------------------------------------------------------------------------------
    
    Meteor
    MP Cost: 99
    Description: Despite this being the strongest spell in the entire game, it's
                 not worth wasting 99 MP over. When used, it takes at least a whole
                 minute before it is casted. Meteorites rain down on all enemies,
                 and you're almost guaranteed to hurt all enemies 9999. You could
                 do the same with Bahamut, though, which costs less MP.
    
    ------------------------------------------------------------------------------
    
    
    -----------
    White Magic
    -----------
    
    NOTE: Only Rydia (Child), Tellah, Rosa, Porom, and FuSoYa can cast White Magic.
    
    
    ------------------------------------------------------------------------------
    
    Cure
    MP Cost: 3
    Description: The most basic healing spell in the game. It heals a minor amount
                 of HP. It's useful early in the game, but it's useless once you
                 learn Cura.
    
    ------------------------------------------------------------------------------
    
    Hold
    MP Cost: 5
    Description: When used, the enemy has a slight chance of being paralyzed for a
                 short time. You're better off using a rod that causes Paralysis,
                 because it costs no MP.
    
    ------------------------------------------------------------------------------
    
    Scan
    MP Cost: 1
    Description: This scans the enemy's HP, MP, and a weakness, if the enemy does
                 have one. It's good to use on a boss, and it only costs 1 MP.
    
    ------------------------------------------------------------------------------
    
    Slow
    MP Cost: 14
    Description: If it is successful, the enemy will be slowed down. The enemy
                 won't get to attack as fast as it usually does.
    
    ------------------------------------------------------------------------------
    
    Sight
    MP Cost: 2
    Description: You can only use this on the overworld, and outside of a battle.
                 When this is used, the minimap is revealed. You can see your
                 location, along with the location of other places.
    
    ------------------------------------------------------------------------------
    
    Life
    MP Cost: 8
    Description: Revives a fallen party member. It only restores a slight amount of
                 HP, however.
    
    ------------------------------------------------------------------------------
    
    Protect
    MP Cost: 9
    Description: When used, this casts a protect barrier onto the ally. When the
                 party member is attacked, the damage is reduced.
    
    ------------------------------------------------------------------------------
    
    Cura
    MP Cost: 9
    Description: This is an upgrade to Cure. It recovers a decent amount of HP. It
                 is useful for when you get it, which is soon after Cure, usually.
    
    ------------------------------------------------------------------------------
    
    Silence
    MP Cost: 6
    Description: When used, there is a slight chance that the enemy will be muted,
                 which means that the enemy cannot use any magic spells.
    
    ------------------------------------------------------------------------------
    
    Berserk
    MP Cost: 18
    Description: If this is used on a party member, you have no control over the
                 party member. The party member just attacks, but the damage is
                 increased by double.
    
    ------------------------------------------------------------------------------
    
    Teleport
    MP Cost: 10
    Description: This can only be used outside of battle, and inside a dungeon.
                 When used, the party is teleported out of the dungeon, back onto
                 the overworld.
    
    ------------------------------------------------------------------------------
    
    Esuna
    MP Cost: 20
    Description: This spell is pretty useful. When used, it cures _all_ status
                 ailments except for KO. It's pretty useful after fighting enemies
                 like a Malboro.
    
    ------------------------------------------------------------------------------
    
    Blink
    MP Cost: 8
    Description: Creates a second image of the party member, which increases the
                 evasion and reduces the damage dealt. It wears off after a few
                 attacks from an enemy, though.
    
    ------------------------------------------------------------------------------
    
    Confuse
    MP Cost: 10
    Description: When you use this, there is a chance that you might confuse the
                 enemy. It's not always successful.
    
    ------------------------------------------------------------------------------
    
    Shell
    MP Cost: 10
    Description: This is almost the exact same thing as Protect. The only thing
                 different is it reduces magical damage.
    
    ------------------------------------------------------------------------------
    
    Mini
    MP Cost: 6
    Description: This spell is useless, really. When used, there's a chance that
                 the enemy will be turned Mini. However, if another party member
                 is Mini, you can use this on him/her to return the party member to
                 a human.
    
    ------------------------------------------------------------------------------
    
    Dispel
    MP Cost: 12
    Description: I actually like this spell. It removes any status effects from an
                 enemy (such as Reflect, for an example).
    
    ------------------------------------------------------------------------------
    
    Curaga
    MP Cost: 18
    Description: This is an upgraded version of Cura. It restores a ton of HP to a
                 single party member, or the whole party.
    
    ------------------------------------------------------------------------------
    
    Haste
    MP Cost: 25
    Description: When this is used, the command meter on the party member you used
                 it on goes up faster.
    
    ------------------------------------------------------------------------------
    
    Float
    MP Cost: 8
    Description: When you use this, your party member floats up in the air. You can
                 use this on the whole party at once. With Float on, ground attacks
                 will have no effect on you (like Quake).
    
    ------------------------------------------------------------------------------
    
    Reflect
    MP Cost: 30
    Description: Reflect allows a magic attack to be reflected back at the enemy.
                 Be careful when using Cure spells on the entire party, because
                 Reflect will cause one Cure to heal the enemy.
    
    ------------------------------------------------------------------------------
    
    Curaja
    MP Cost: 40
    Description: This is the best cure spell there is. It heals extreme amounts of
                 HP (like 2300 to the entire party, and over 4000 to one member).
    
    ------------------------------------------------------------------------------
    
    Full-Life
    MP Cost: 52
    Description: When this is used on a fallen party member, the party member's HP
                 is restored to full.
    
    ------------------------------------------------------------------------------
    
    Holy
    MP Cost: 46
    Description: This is basically White Mages version of Flare, and it's the only
                 damaging White Magic spell in the game. It hurts about 8000-9999,
                 just as much as Flare does.
    
    ------------------------------------------------------------------------------
    
    
    ----------
    Twin Magic
    ----------
    
    NOTE: Only Palom and Porom together can use the Twin ability.
    
    
    ------------------------------------------------------------------------------
    
    Comet
    MP Used: 10
    Requirements: N/A
    Description: Sends down rains of stars to attack all enemies. It deals minor
                 non-elemental damage.
    
    ------------------------------------------------------------------------------
    
    Pyro
    MP Used: 10
    Requirements: N/A
    Description: This is basically a mini version of Flare. It explodes on a single
                 enemy, dealing a lot of damage.
    
    ------------------------------------------------------------------------------
    
    Double Meteor
    MP Used: 10
    Requirements: Twin Stars (equip on Palom and Porom; get it from their trial)
    Description: This takes absolutely forever to charge up. It's just Meteor with
                 a less MP cost (err, _much_ less). Deals about 9999 damage to all
                 enemies on the field.
    
    ------------------------------------------------------------------------------
    
    
    =============
    XVIII. Shops
    =============
    
    In this section, I will list all of the shops in the game, along with info
    with the prices and such.
    
    
    -----
    Baron
    -----
    
    
    ------------------------------------
    
    Item Shop:
    
    Potion - 30 Gil
    Phoenix Down - 100 Gil
    Gold Needle - 400 Gil
    Maiden's Kiss - 60 Gil
    Eye Drops - 30 Gil
    Antidote - 40 Gil
    Tent - 100 Gil
    Gysahl Greens - 50 Gil
    
    ------------------------------------
    
    Weapon Shop (unlock with Baron Key):
    
    Thunder Rod - 700 Gil
    Healing Staff - 480 Gil
    Fire Claw - 350 Gil
    Ice Claw - 450 Gil
    Thunder Claw - 550 Gil
    
    ------------------------------------
    
    Armor Shop (unlock with Baron Key):
    
    Twist Headband - 450 Gil
    Kenpogi - 4000 Gil
    Silver Armlet - 650 Gil
    
    ------------------------------------
    
    
    -----
    Kaipo
    -----
    
    
    ------------------------------------
    
    Item Shop:
    
    Potion - 30 Gil
    Phoenix Down - 100 Gil
    Gold Needle - 400 Gil
    Maiden's Kiss - 60 Gil
    Eye Drops - 30 Gil
    Antidote - 40 Gil
    Tent - 100 Gil
    Gysahl Greens - 50 Gil
    
    ------------------------------------
    
    Weapon Shop:
    
    Rod - 100 Gil
    Staff - 100 Gil
    Bow - 220 Gil
    Iron Arrow - 10 Gil
    
    ------------------------------------
    
    Armor Shop:
    
    Leather Cap - 100 Gil
    Clothes - 50 Gil
    Leather Garb - 200 Gil
    Iron Armlet - 100 Gil
    
    ------------------------------------
    
    
    ------------
    Fabul Castle
    ------------
    
    
    ------------------------------------
    
    Item Shop:
    
    Potion - 30 Gil
    Phoenix Down - 100 Gil
    Gold Needle - 400 Gil
    Maiden's Kiss - 60 Gil
    Eye Drops - 30 Gil
    Antidote - 40 Gil
    Tent - 100 Gil
    Gysahl Greens - 50 Gil
    
    ------------------------------------
    
    Weapon Shop:
    
    Fire Claw - 350 Gil
    Ice Claw - 450 Gil
    Thunder Claw - 550 Gil
    
    ------------------------------------
    
    Armor Shop:
    
    Demon Helm - 980 Gil
    Demon Armor - 3000 Gil
    Demon Gloves - 800 Gil
    
    ------------------------------------
    
    
    -------
    Mysidia
    -------
    
    
    ------------------------------------
    
    Item Shop:
    
    Potion - 30 Gil
    Hi-Potion - 150 Gil
    Phoenix Down - 100 Gil
    Gold Needle - 400 Gil
    Echo Herbs - 50 Gil
    Antidote - 40 Gil
    Tent - 100 Gil
    Cottage - 500 Gil
    
    ------------------------------------
    
    Weapon Shop:
    
    Ice Rod - 220 Gil
    Flame Rod - 380 Gil
    Healing Staff - 480 Gil
    Holy Arrow - 20 Gil
    Crossbow - 700 Gil
    
    ------------------------------------
    
    Armor Shop:
    
    Wizard's Hat - 700 Gil
    Gaia Gear - 500 Gil
    Silver Armlet - 650 Gil
    Light Shield - 700 Gil
    Light Helm - 4000 Gil
    Knight's Armor - 8000 Gil
    Gauntlets - 3000 Gil
    
    ------------------------------------
    
    
    -----
    Troia
    -----
    
    
    ------------------------------------
    
    Item Shop:
    
    Potion - 30 GP
    Phoenix Down - 100 Gil
    Gold Needle - 400 Gil
    Maiden's Kiss - 60 Gil
    Eye Drops - 30 Gil
    Antidote - 40 Gil
    Tent - 100 Gil
    Gysahl Greens - 50 Gil
    
    ------------------------------------
    
    Weapon Shop:
    
    Wooden Hammer - 80 Gil
    Great Bow - 2000 Gil
    Fire Arrow - 30 Gil
    Ice Arrow - 30 Gil
    Thunder Arrow - 30 Gil
    
    ------------------------------------
    
    Armor Shop:
    
    Leather Cap - 190 Gil
    Feathered Cap - 330 Gil
    Clothes - 50 Gil
    Leather Garb - 200 Gil
    Ruby Ring - 1000 Gil
    
    ------------------------------------
    
    
    ----
    Mist
    ----
    
    
    ------------------------------------
    
    Item Shop:
    
    Potion - 30 Gil
    Phoenix Down - 100 Gil
    Gold Needle - 400 Gil
    Maiden's Kiss - 60 Gil
    Eye Drops - 30 Gil
    Antidote - 40 Gil
    Tent - 100 Gil
    Gysahl Greens - 50 Gil
    
    ------------------------------------
    
    Weapon Shop:
    
    Whip - 3000 Gil
    Dancing Dagger - 5000 Gil
    
    ------------------------------------
    
    Armor Shop:
    
    Bard's Tunic - 70 Gil
    
    ------------------------------------
    
    
    -------
    Mythril
    -------
    
    
    ------------------------------------
    
    Item Shop:
    
    Maiden's Kiss - 60 Gil
    Mallet - 80 Gil
    Diet Food - 100 Gil
    
    ------------------------------------
    
    Weapon Shop:
    
    Mythril Staff - 4000 Gil
    Mythril Knife - 3000 Gil
    Mythril Hammer - 8000 Gil
    Mythril Sword - 6000 Gil
    
    ------------------------------------
    
    Armor Shop:
    
    Mythril Shield - 1000 Gil
    Mythril Helmet - 3000 Gil
    Mythril Armor - 17000 Gil
    Mythril Glove - 2000 Gil
    
    ------------------------------------
    
    
    -----
    Agart
    -----
    
    
    ------------------------------------
    
    Item Shop:
    
    Potion - 30 Gil
    Phoenix Down - 100 Gil
    Gold Needle - 400 Gil
    Maiden's Kiss - 60 Gil
    Eye Drops - 30 Gil
    Antidote - 40 Gil
    Tent - 100 Gil
    Gysahl Greens - 50 Gil
    
    ------------------------------------
    
    Weapon Shop:
    
    Rod - 100 Gil
    Staff - 160 Gil
    Spear - 60 Gil
    Boomerang - 3000 Gil
    Bow - 220 Gil
    Crossbow - 770 Gil
    Iron Arrow - 10 Gil
    Holy Arrow - 20 Gil
    
    ------------------------------------
    
    Armor Shop:
    
    Iron Shield - 100 Gil
    Iron Helm - 150 Gil
    Iron Armor - 600 Gil
    Iron Gloves - 130 Gil
    Iron Armlet - 100 Gil
    
    ------------------------------------
    
    
    --------------
    Dwarven Castle
    --------------
    
    
    ------------------------------------
    
    Item Shop:
    
    Gold Needle - 400 Gil
    Maiden's Kiss - 60 Gil
    Mallet - 80 Gil
    Diet Food - 100 Gil
    Echo Herbs - 50 Gil
    Eye Drops - 30 Gil
    Antidote - 40 Gil
    Cross - 100 Gil
    
    Phoenix Down - 100 Gil
    Potion - 30 Gil
    Hi-Potion - 150 Gil
    Tent - 100 Gil
    Cottage - 500 Gil
    Dwarven Bread - 100 Gil
    Gysahl Greens - 50 Gil
    Remedy - 5000 Gil
    
    ------------------------------------
    
    Weapon Shop:
    
    Dwarf Axe - 15000 Gil
    Great Bow - 2000 Gil
    Dark Arrow - 40 Gil
    Flame Sword - 14000 Gil
    Fire Lance - 11000 Gil
    
    ------------------------------------
    
    Armor Shop:
    
    Fire Shield - 1250 Gil
    Flame Mail - 30000 Gil
    Sage's Miter - 2000 Gil
    Sage's Surplice - 1200 Gil
    Rune Armlet - 2000 Gil
    
    ------------------------------------
    
    
    -------------
    Cave of Eblan
    -------------
    
    
    ------------------------------------
    
    Item Shop:
    
    Gold Needle - 400 Gil
    Maiden's Kiss - 60 Gil
    Mallet - 80 Gil
    Diet Food - 100 Gil
    Echo Herbs - 50 Gil
    Eye Drops - 30 Gil
    Antidote - 40 Gil
    Cross - 100 Gil
    
    ------------------------------------
    
    Weapon Shop:
    
    Power Staff - 2000 Gil
    Ice Brand - 26000 Gil
    Ice Lance - 26000 Gil
    Kunai - 4000 Gil
    Boomerang - 3000 Gil
    Killer Bow - 3000 Gil
    Poison Arrow - 70 Gil
    
    ------------------------------------
    
    Armor Shop:
    
    Ice Shield - 10000 Gil
    Ice Armor - 36000 Gil
    Black Robe - 10000 Gil
    
    ------------------------------------
    
    
    -----
    Tomra
    -----
    
    
    ------------------------------------
    
    Item Shop:
    
    Gold Needle - 400 Gil
    Maiden's Kiss - 60 Gil
    Mallet - 80 Gil
    Diet Food - 100 Gil
    Echo Herbs - 50 Gil
    Eye Drops - 30 Gil
    Antidote - 40 Gil
    Cross - 100 Gil
    
    Phoenix Down - 100 Gil
    Potion - 30 Gil
    Hi-Potion - 150 Gil
    Tent - 100 Gil
    Cottage - 500 Gil
    Dwarven Bread - 100 Gil
    Gysahl Greens - 50 Gil
    Remedy - 5000 Gil
    
    ------------------------------------
    
    Weapon Shop:
    
    Ahura - 7000 Gil
    Chain Whip - 6000 Gil
    Ogrekiller - 45000 Gil
    Killer Bow - 3000 Gil
    Silence Arrow - 100 Gil
    
    ------------------------------------
    
    Armor Shop:
    
    Diamond Shield - 15000 Gil
    Diamond Helm - 10000 Gil
    Diamond Armor - 40000 Gil
    Diamond Gloves - 5000 Gil
    Gold Hairpin - 20000 Gil
    Diamond Armlet - 4000 Gil
    
    ------------------------------------
    
    
    ---------------
    Kokkol's Smithy
    ---------------
    
    
    ------------------------------------
    
    Weapon Shop:
    
    Shuriken - 20000 Gil
    Fuma Shuriken - 50000 Gil
    Yoichi Arrow - 140 Gil
    
    ------------------------------------
    
    
    ---------------
    Land of Summons
    ---------------
    
    
    ------------------------------------
    
    Item Shop:
    
    Gold Needle - 400 Gil
    Maiden's Kiss - 60 Gil
    Mallet - 80 Gil
    Diet Food - 100 Gil
    Echo Herbs - 50 Gil
    Eye Drops - 30 Gil
    Antidote - 40 Gil
    Cross - 100 Gil
    
    Phoenix Down - 100 Gil
    Potion - 30 Gil
    Hi-Potion - 150 Gil
    Tent - 100 Gil
    Cottage - 500 Gil
    Dwarven Bread - 100 Gil
    Gysahl Greens - 50 Gil
    Remedy - 5000 Gil
    
    ------------------------------------
    
    Weapon Shop:
    
    Whip - 3000 Gil
    Chain Whip - 6000 Gil
    Blitz Whip - 10000 Gil
    Kotetsu - 11000 Gil
    Fairy Rod - 5000 Gil
    Kinesis Staff - 7000 Gil
    Angel Arrow - 110 Gil
    
    ------------------------------------
    
    Armor Shop:
    
    Aegis Shield - 20000 Gil
    Light Robe - 30000 Gil
    
    ------------------------------------
    
    
    ---------------
    Hummingway Cave
    ---------------
    
    
    ------------------------------------
    
    Item Shop:
    
    Hi-Potion - 150 Gil
    Phoenix Down - 100 Gil
    Ether - 10000 Gil
    Dry Ether - 50000 Gil
    Elixir - 100000 Gil
    Cottage - 500 Gil
    Bestiary - 980 Gil
    Gysahl Whistle - 20000 Gil
    
    ------------------------------------
    
    
    =======================
    XX. Secrets & Glitches
    =======================
    
    In this section, I will list all of the secrets and glitches in the game that I
    know about, along with information about how to do them and such.
    
    
    -------
    Secrets
    -------
    
    
    Secret #1 - Soft Reset
    ----------------------
    
    Nearly every game has a way to reset the game via mashing buttons, and this one
    does too. Simply hold Start, Select, A, and B at the same time to reset the
    game quickly.
    
    
    Secret #2 - Music Player
    ------------------------
    
    To unlock the Music Player, beat the game once with any party (in other words,
    defeat Zeromus once). After the credits, you'll be given the option to save
    your game. Do so, and then go back to the title screen. Select "Extra", and
    then the Music Player option will be available.
    
    
    Secret #3 - The Lunar Ruins
    ---------------------------
    
    You unlock this new dungeon the same way you do the Music Player. Simply beat
    the game once, with any party. Then, after the credits, you'll see a short
    scene of something opening up on the Moon. This is the Lunar Ruins.
    
    
    Secret #4 - Developer's Team Office
    -----------------------------------
    
    In the Dwarven Castle, head to the Weapon/Armor Shop. In between the Weapon and
    Armor Shop desks, there is an entrance. Go through it, and you'll be in a room
    with a single dwarf. Head all the way east, and step on the crack. Head right
    to enter a secret area. At the end of that area, there are stairs leading to
    the Developer's Team room. Inside, there are several game developers that you
    can speak to. It's actually a pretty cool room.
    
    
    Secret #5 - Re-attempt the Trials in Lunar Ruins
    ------------------------------------------------
    
    After each trial you complete in the Lunar Ruins, you get a Grimoire item for
    defeating one of the Lunar bosses. If you use the Grimoire item of the party
    member's trial you wish to re-enter (for an example, use Grimoire LT if you
    want to re-enter Yang's trial), you can re-enter the door and redo the trial
    over again.
    
    
    Secret #6 - Getting the Adamant Armor
    -------------------------------------
    
    First, go to the Lunar Subterrane, the last level in the game. Head to the
    small room that's shaped like a backwards L, with a single chest in the corner
    of the room. In this room, you have a 1/64 chance of finding the Flan Princess
    enemy, the rarest enemy in the game. If you do manage to find the enemies, you
    have a 1/64 chance of finding the Pink Tail item from them, which is the rarest
    item in the game. If you manage to obtain it, take it to the Adamant Grotto via
    the hovercraft, near the town of Mythril. Show the boy the Pink Tail, and he'll
    give you the Adamant Armor, the best armor in the entire game. Anyone can equip
    it, on top of that!
    
    If you want to find a Flan Princess instantly, then go to that room in the
    Lunar Subterrane, and use a Siren item. This will call the rarest enemy in that
    room, which is the Flan Princess for that room. You'll find a group of Flan
    Princesses for each Siren item you use.
    
    
    
    --------
    Glitches
    --------
    
    
    Glitch #1 - Psycho Edward
    -------------------------
    
    This is a lot like the Psycho Cyan glitch from Final Fantasy III. To execute
    the glitch, start by entering a battle with Edward in your party. Get him down
    to critical status (just use Tornado), and then he'll begin to Hide. When he
    reappears, quickly cast Berserk on him. He'll hide again, and when he returns,
    he will constantly attack. Foes cannot hurt him at all, and you cannot heal
    him, even if you heal the whole party. That's the only downside.
    
    
    Glitch #2 - Equip Rydia (Adult) with Staves
    -------------------------------------------
    
    Normally, adult Rydia cannot equip Staves anymore. They're normally for White
    Mages. However, go to her trial in the Lunar Ruins. She turns to a child again.
    Take advantage of this by equipping her with a Staff. Then, complete her trial
    with that Staff equipped. When the trial is completed, she'll turn back into an
    adult, but she'll still have that Staff equipped. If you unequip it, she cannot
    re-equip it unless you go to her trial, and do the glitch over again.
    
    
    ------------------------------------------------------------------------------
    
    
    ================================
    XXI. Frequently Asked Questions
    ================================
    
    In this section, I will list the most commonly asked questions regarding this
    game. Before emailing me with a question, please refer to this very section
    first, and see if your question is already answered! Thank you.
    
    
    ------------------------------------------------------------------------------
    
    Q: What's the best way to find a Flan Princess?
    
    
    A: See the Secrets & Glitches section above. Secret #6.
    
    ------------------------------------------------------------------------------
    
    Q: Help! I can't defeat Zeromus! Any tips?
    
    
    A: See the Bosses section for my strategy on defeating him. Make sure your
       party is at least Level 55-60 before taking him on.
    
    ------------------------------------------------------------------------------
    
    Q: I need help with a certain trial in the Lunar Ruins. Help?
    
    
    A: See the Lunar Ruins section of this guide. I have a detailed walkthrough on
       each of the character's trials.
    
    ------------------------------------------------------------------------------
    
    Q: Why don't you list any of the Floor of Rememberance floors for the ruins?
    
    
    A: I originally planned to, but decided that it would take entirely too much
       work. So I decided to scrap the idea, since the floors are completely
       random. I may do it one day, but don't count on it.
    
    ------------------------------------------------------------------------------
    
    
    =================
    XXII. Email Info
    =================
    
    If you wish to email me about this guide, whether it be a comment or a typo,
    or even a big error in the guide, then email me at my email listed at the top
    of this guide. For those who are lazy, my email is ganonpuppet@yahoo.com. Email
    me there, and I'll add whatever it is I missed, or fix whatever it is I messed
    up on as soon as possible. Please make the subject something to do with the
    game (such as "Final Fantasy IV Advance Guide"), so I'll know that your email
    isn't spam.
    
    
    ------------------------------------------------------------------------------
    
    
    ===============
    XXIII. Credits
    ===============
    
    Credits go to you for reading this guide.
    Credits go to me for taking the time to write this guide.
    Credits go to SquareEnix for porting this amazing game, and adding new features
                  to it, even.
    Credits go to fedaykin125 for pointing out an alternate strategy for the battle
                  with the Behemoths. Thanks!
    
    
    ------------------------------------------------------------------------------
    
    
    =================
    XXIV. Copyrights
    =================
    
    Do not copy this guide without my permission. If you attempt to do that
    without my permission, you will be in trouble with the law. For permission,
    email me at my email adress listed at the top of this guide, I may say yes, I
    may say no, it depends. This guide is a Copyright (c) 2007, and was created by
    Jesse Winstead. All rights reserved. The following sites have been allowed to
    use this guide:
    
    http://www.gamefaqs.com/
    http://www.neoseeker.com/
    http://www.ign.com/
    http://www.1up.com/
    http://www.press-startgaming.com/
    http://www.supercheats.com/
    
    
    End Of File.
    
    
    ------------------------------------------------------------------------------

    FAQ Display Options: Printable Version