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    Boss FAQ by Super Slash

    Version: 1.1 | Updated: 11/03/07 | Printable Version | Search Guide | Bookmark Guide

                                            Final Fantasy IV Advance
                                                   Boss FAQ
                                                By: Super Slash
                                                 Version: 1.1
                                          Email: ganonpuppet@yahoo.com
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                                        ===================
                                          VERSION HISTORY
                                        ===================
    
                                       v 1.1 - Updated the Behemoth strategy
                                       v 1.0 - Submitted the guide
    
    
    
    NOTE: To find what you're looking for, hold Ctrl and press F (Apple for Macs),
          and type in, for example "II. Bosses", without the quotations. Do this
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                                         TABLE OF CONTENTS
                                        -------------------
    
                                     I.........Introduction
                                    II.........Bosses
                                   III.........Email Info
                                    IV.........Credits
                                     V.........Copyrights
    
    
    ================
    I. Introduction
    ================
    
    I decided to write this FAQ, since I saw that there was no Boss FAQ on GameFAQs
    for Final Fantasy IV Advance. I've listed a detailed strategy for each boss,
    including the ones in the Lunar Ruins. If a certain strategy of mine does not
    work for you, then try a different one that may work for you. With that said, I
    hope this guide will help you defeat the bosses in the game!
    
    
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    ===========
    II. Bosses
    ===========
    
    Here, I will list strategies for every single boss in the game, including the
    bosses in the Lunar Ruins. I hope the strategies I've provided help you.
    
    
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    Mist Dragon
    
    Found: Mist Cave
    
    HP: 465
    Strength: 16
    Defense: 5
    Magic: 10
    Magic Defense: 31
    Weakness: N/A
    Absorb: Holy
    EXP Gained: 700
    Gil: 200
    Item(s) Obtained: N/A
    
    Boss Strategy: The first boss in the game isn't too difficult. However, you
                   have to attack it a certain way. When the battle begins, have
                   Cecil just do his normal attacks, and have Kain use Jump. This
                   is the best way to kill the dragon. But be careful; when the
                   Mist Dragon turns into mist, do not attack it, or it will
                   counter-attack with Cold Mist. It hits both Cecil and Kain, and
                   hurts a lot for this point. Be careful; if this hits you, you
                   may need to heal.
    
                   Just heal Cecil and Kain if you ever need to, and make sure Kain
                   jumps on each turn he gets. With all of this in mind, you should
                   take the Mist Dragon down in no time.
    
    
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    Octomammoth
    
    Found: Sunken Lake
    
    HP: 2350
    Strength: 22
    Defense: 0
    Magic: 0
    Magic Defense: 25
    Weakness: Lightning, Dark
    Absorb: Holy
    EXP Gained: 1200
    Gil: 500
    Item(s) Obtained: N/A
    
    Boss Strategy: Despite this boss having so much HP for this point, it's not too
                   difficult to defeat it. The boss has several tentacles, and the
                   key to this fight is to destroy all of its tentacles. It's not
                   as hard as you might think, though. He is really weak against
                   Thunder-type spells, so have Tellah use Thunder, and have him
                   heal when needed. Rydia should either use Thunder or the Chocobo
                   summon; it's your choice. Cecil should just attack.
    
                   When you defeat a tentacle, the tentacles move around a bit, and
                   you'll notice that he has less tentacles than before. This boss
                   is actually relatively easy, and if you have the Shadow Blade
                   equipped on Cecil, he should deal 150-200 damage per a hit! Just
                   keep up this pattern, and simply have Tellah heal the party when
                   needed until you win.
    
    
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    Antlion
    
    Found: Antlion Cave
    
    HP: 1100
    Strength: 11
    Defense: 3
    Magic: 0
    Magic Defense: 11
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 1500
    Gil: 800
    Item(s) Obtained: N/A
    
    Boss Strategy: The Antlion isn't too hard of a boss; he's actually pretty easy.
                   He is fast, and will attack quite often, but he doesn't hurt too
                   much. Almost every time you attack him, he will use an attack
                   called Counter Horn. It doesn't hurt much at all, and his normal
                   attack is even worse. Simply have Cecil and Edward attack, and
                   have Rydia use the Chocobo summon. She will hurt the boss a lot.
                   Keep this up, and heal if you ever need to until he's defeated.
    
    
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    Mom Bomb
    
    Found: Mt. Hobs
    
    HP: 11000
    Strength: 30
    Defense: 1
    Magic: 5
    Magic Defense: 9
    Weakness: Dark
    Absorb: N/A
    EXP Gained: 1900
    Gil: 1200
    Item(s) Obtained: N/A
    
    Boss Strategy: This is going to be your first boss battle that's actually a
                   little tough. I suggest healing Yang at the start of the fight,
                   since he lost some HP earlier. This boss fight will go on for
                   awhile. The fight starts off with an enemy that looks like a
                   normal Bomb. Have Cecil, Edward and Yang attack it, have Rydia
                   summon Chocobo, and have Rosa use Aim. Keep up this pattern, and
                   it will eventually change into a huge monster. Simply attack the
                   same way you've been attacking it. You'll be here for awhile.
    
                   After a lot of damage has been dealt to the boss, it'll say that
                   it's gonna explode. Keep attacking it, and after a couple of
                   more minutes, it will explode on all of your party members, and
                   it will deal at least 90-100 damage on all of them! You'll need
                   to heal after this, most likely. The boss has now split into
                   three Bombs and three Gray Bombs. Have Cecil use Dark, have Yang
                   use Kick, and have everyone else do normal attacks. After all of
                   them are gone, you finally win.
    
    
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    Scarmiglione / Skullnant (x4)
    
    Found: Mt. Ordeals
    
    HP (Scarmiglione): 3500
    Strength (Scarmiglione): 19
    Defense (Scarmiglione): 2
    Magic (Scarmiglione): 15
    Magic Defense (Scarmiglione): 0
    Weakness (Scarmiglione): N/A
    Absorb (Scarmiglione): N/A
    EXP Gained (Scarmiglione): 3200
    Gil (Scarmiglione): 2000
    Item(s) Obtained (Scarmiglione): N/A
    
    HP (Skullnant): 200
    Strength (Skullnant): 42
    Defense (Skullnant): 1
    Magic (Skullnant): 0
    Magic Defense (Skullnant): 5
    Weakness (Skullnant): Fire, Holy
    Absorb (Skullnant): N/A
    EXP Gained (Skullnant): 50
    Gil (Skullnant): 100
    Item(s) Obtained (Skullnant): N/A
    
    Boss Strategy: Before you attack Scarmiglione, you need to go after the four
                   Skullnant's first. Since the Skullnant's are undead, Cure spells
                   will damage them instead of heal them. Have Cecil use Dark, but
                   make sure to recover him when he gets low on HP. Have Palom use
                   Fira on all of the enemies, and have Porom use Cura on all of
                   the enemies. Lastly, have Tellah use Fire on all of the enemies.
                   Repeat this until all four Skullnant's are defeated. Also, take
                   note that when you attack all enemies at once, Scarmiglione
                   counter-attacks with Thunder, but it doesn't deal that much
                   damage, so don't worry about it.
    
                   After you get rid of the four Skullnant's, simply have Cecil use
                   his regular attack on Scarmiglione, have Palom/Tellah use Fire
                   spells, and have Porom heal the party when needed. Scarmiglione
                   will counter-attack with Thunder after every hit, but it's still
                   not really a problem. Keep this up until he's defeated.
    
    
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    Scarmiglione
    
    Found: Mt. Ordeals
    
    HP: 3525
    Strength: 46
    Defense: 1
    Magic: 31
    Magic Defense: 22
    Weakness: Fire, Holy
    Absorb: Ice
    EXP Gained: 3600
    Gil: 2500
    Item(s) Obtained: N/A
    
    Boss Strategy: This time around, he's gotten a little harder. However, this
                   time, he is undead, which means Cure spells will damage him.
                   He mostly attacks by doing the Song of Curse, which rarely even
                   does anything to the party. However, sometimes, he'll poison a
                   party member. Have Palom cast Fira, as it will deal 900-1200
                   damage each hit! Have Tellah cast Fire, and have Porom use Cura
                   on Scarmiglione. And have Cecil just use his regular attack.
                   Make sure Porom heals if needed. Just keep this strategy up and
                   you'll defeat him
    
    
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    Baigan
    
    Found: Baron Castle
    
    HP (Arms): 444
    Strength (Arms): 58
    Defense (Arms): 2
    Magic (Arms): 9
    Magic Defense (Arms): 0
    Weakness (Arms): N/A
    Absorb (Arms): N/A
    EXP Gained (Arms): 10
    Gil (Arms): 0
    Item(s) Obtained (Arms): N/A
    
    HP (Baigan): 4444
    Strength (Baigan): 58
    Defense (Baigan): 1
    Magic (Baigan): 9
    Magic Defense (Baigan): 11
    Weakness (Baigan): N/A
    Absorb (Baigan): N/A
    EXP Gained (Baigan): 3200
    Gil (Baigan): 2000
    Item(s) Obtained: N/A
    
    Boss Strategy: Baigan is a little bit hard if you don't fight him right. Don't
                   worry about killing his arms, because they will just regenerate
                   a turn or so later. Baigan's arms do hurt quite a lot, though,
                   and magic attacks hardly work on him. If you want to cast a
                   spell, then do it on Tellah's first turn. After that, he will
                   most likely cast Reflect on his body. He'll keep it on, too,
                   because he'll just re-cast it after it wears off. Have Cecil
                   attack the body, and have Palom/Porom use Twin. Have Yang just
                   attack, as well.
    
                   And since Baigan has Reflect on for the whole fight, simply have
                   Tellah just defend. Keep healed, and use Tellah and Porom to
                   heal. With this strategy, just keep pounding him with attacks.
                   When his body is destroyed, quickly destroy the two arms. If you
                   don't, he'll self-destruct them, and that will damage your party
                   by quite a lot, so be extra careful.
    
    
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    Cagnazzo
    
    Found: Baron Castle
    
    HP: 5312
    Strength: 44
    Defense: 2
    Magic: 29
    Magic Defense: 48
    Weakness: Ice, Lightning
    Absorb: N/A
    EXP Gained: 5500
    Gil: 4000
    Item(s) Obtained: N/A
    
    Boss Strategy: This is actually a pretty easy boss if you fight him right. He
                   is only weak against Blizzard and Lightning attacks at certain
                   times. At the start of the fight, he is weak against Blizzard
                   attacks. So, start off by having Cecil and Yang attack. Have
                   Palom and Tellah cast Blizzara and Blizzaga, and have Porom just
                   defend or heal. Cagnazzo usually uses physical attacks. After a
                   few turns, you'll see a message saying that torrents of water
                   are drawn up.
    
                   He will have a barrier of ice around him at this point. He now
                   absorbs Blizzard attacks, and is weak against Lightning. Use
                   Thundaga and Thundara on him with Tellah and Palom. This will
                   break his ice barrier. If you don't break it, he'll unleash a
                   powerful attack called Tsunami, which hurts the party a lot.
                   Heal your party if he does this. Also, Cagnazzo will sometimes
                   hide in his shell, in which case, you can't hurt him a whole
                   lot, so use this time to recover your party.
    
                   With all of this in mind, the battle should be over pretty fast.
                   Just keep attacking him with the right attacks, and he will be
                   down in the first three attacks or so.
    
    
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    Dark Elf / Dark Dragon
    
    Found: Magnetic Cave
    
    HP (Dark Elf): 23890
    Strength (Dark Elf): 18
    Defense (Dark Elf): 0
    Magic (Dark Elf): 1
    Magic Defense (Dark Elf): 254
    Weakness (Dark Elf): Holy
    Absorb (Dark Elf): N/A
    EXP Gained (Dark Elf): 1000
    Gil (Dark Elf): 4000
    Item(s) Obtained (Dark Elf): N/A
    
    HP (Dark Dragon): 3927
    Strength (Dark Dragon): 80
    Defense (Dark Dragon): 1
    Magic (Dark Dragon): 15
    Magic Defense (Dark Dragon): 254
    Weakness (Dark Dragon): Holy
    Absorb (Dark Dragon): N/A
    EXP Gained (Dark Dragon): 6000
    Gil (Dark Elf): 5000
    Item(s) Obtained: N/A
    
    Boss Strategy: The first part of the fight starts out with the Dark Elf. He may
                   have an unbelievable amount of HP, but you don't have to take it
                   all off to beat him. The Dark Elf still does his triple attack,
                   the Fira/Thundara/Blizzara combo, but it barely even hurts now.
                   Have Cecil attack to deal around 900-1200 damage, have Cid and
                   Yang attack, and have Tellah use Firaga. After a few hits are
                   dealt to him, he'll say "Say your prayers!", and he turns into
                   the Dark Dragon. It's pretty easy, though, if you have metallic
                   equipment on.
    
                   He will attack mostly by physical attacks, and they hurt a lot,
                   too. You'll probably need to heal often, unless you can kill him
                   before he gets a chance to attack. He can also do Dark Breath,
                   which deals around 300 damage to the entire party! This is a
                   deadly attack, so recover your whole party if he does this. Have
                   Tellah use Curaga when needed. Otherwise, just have Cecil, Yang,
                   and Cid attack, and have Tellah cast Firaga until he dies.
    
    
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    Sandy / Cindy / Mindy
    
    Found: Tower of Zot
    
    HP (Sandy): 2591
    Strength (Sandy): 30
    Defense (Sandy): 1
    Magic (Sandy): 11
    Magic Defense (Sandy): 11
    Weakness (Sandy): N/A
    Absorb (Sandy): N/A
    EXP Gained (Sandy): 2500
    Gil (Sandy): 3000
    Item(s) Obtained (Sandy): N/A
    
    HP (Cindy): 4599
    Strength (Cindy): 36
    Defense (Cindy): 2
    Magic (Cindy): 11
    Magic Defense (Cindy): 11
    Weakness (Cindy): N/A
    Absorb (Cindy): N/A
    EXP Gained (Cindy): 2500
    Gil (Cindy): 3000
    Item(s) Obtained (Cindy): N/A
    
    HP (Mindy): 2590
    Strength (Mindy): 30
    Defense (Mindy): 1
    Magic (Mindy): 10
    Magic Defense (Mindy): 0
    Weakness (Mindy): N/A
    Absorb (Mindy): N/A
    EXP Gained (Mindy): 2500
    Gil (Mindy): 3000
    Item(s) Obtained (Mindy): N/A
    
    Boss Strategy: Right when the battle starts, quickly take a turn with your
                   other party members, and when it's Tellah's turn, immediately
                   have him cast either Firaga, Thundaga, or Blizzaga on Cindy (the
                   one in the middle). Right after that, though, Sandy (the one in
                   the far back) will cast Reflect on Cindy. At this point, do not
                   use spells on her. Have everyone just attack her like mad. While
                   all three sisters are alive, they will use the Delta Attack on
                   the whole party, dealing a lot of damage. Also, Mindy will use a
                   spell on Cindy to reflect it back on a party member.
    
                   If you managed to get a Firaga/Thundaga/Blizzaga in at the start
                   of the battle, you should be able to take care of Cindy quickly.
                   Once she is taken care of, focus all of your attacks on Mindy.
                   Have Cecil/Cid/Yang attack, and have Tellah use Firaga, Thundaga
                   or Blizzaga on Mindy. She will go down in no time. Sandy isn't
                   really hard, but she can cast Confuse on a party member, so be
                   sure to use Esuna with Tellah if this happens. Attack Sandy the
                   same way you did Cindy, and heal when/if needed until you win.
    
    
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    Barbariccia
    
    Found: Tower of Zot
    
    HP: 8636
    Strength: 82
    Defense: 0
    Magic: 63
    Magic Defense: 12
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 9000
    Gil: 5500
    Item(s) Obtained: N/A
    
    Boss Strategy: Barbariccia is by far the hardest of the Elemental Lords thus
                   far. At the start of the fight, have Cecil/Cid/Yang attack, and
                   have Kain jump. Rosa can either attack or just defend. When
                   Barbariccia turns herself into a tornado, do not attack her. If
                   you do, she will counterattack the party with a strong spell.
                   When she's a tornado, have Kain jump. When he comes back down,
                   he'll cause damage, and make Barbariccia go back to her normal
                   state. Continue attacking her like this, and let Rosa heal when
                   you need it.
    
                   Her attacks are a little strong, but as long as you do not let
                   her stay in her tornado-like form, you shouldn't have too much
                   trouble. Also, when she's a tornado, you can also just recover
                   your party and wait until she returns to normal (though I prefer
                   to just have Kain jump). Keep on attacking her, and have Rosa
                   recover the party when she needs to. After a lot of beating her
                   up, you'll win.
    
    
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    Calcobrena
    
    Found: Dwarf Castle
    
    HP: 5315
    Strength: 106
    Defense: 2
    Magic: 41
    Magic Defense: 25
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 12000
    Gil: 5000
    Item(s) Obtained: N/A
    
    Boss Strategy: This boss can be a little annoying. She has strong physical
                   attacks, too. Have Cecil/Cid/Yang attack, and have Kain jump.
                   She will also attack by using Glance, which will cause a party
                   member to be confused. Use Esuna with Cecil or Rosa to cure this
                   immediately. Also, have Rosa heal up the party when needed.
                   Calcobrena can also split back into the Calco and Brina's. This
                   can get annoying. If that happens, destroy them until they
                   reform into Calcobrena.
    
                   When they reform back into Calcobrena, she will regain all of
                   her HP, so just keep pounding her with the same attacks. Make
                   sure Rosa heals when it's needed.
    
    
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    Golbez
    
    Found: Dwarf Castle
    
    HP: ???
    Strength: ???
    Defense: ???
    Magic: ???
    Magic Defense: ???
    Weakness: N/A
    Absorb: N/A
    EXP Gained: N/A
    Gil: N/A
    Item(s) Obtained: N/A
    
    Boss Strategy: Golbez's stats are unknown. For the first portion of the battle,
                   you cannot hurt Golbez. At all. Just attack over and over. After
                   about ten seconds, Golbez will put the whole party in paralysis.
                   Then, he'll summon up a Shadow Dragon to finish them off. The
                   dragon uses Black Fangs to OHKO (One-Hit KO) everyone except for
                   Cecil. Suddenly, the Mist Dragon appears, and destroys the
                   Shadow Dragon. And then, Cecil's paralysis is removed. Then, an
                   old party member shows up: Rydia!
    
                   She's grown up, too; she's an adult now. She summoned the Mist
                   Dragon to help the party. Now the true battle begins. Revive all
                   of your party members, and have Cecil/Rosa use Cura to cure the
                   whole party. Once you're back in business, have Cecil attack,
                   have Kain jump, have Yang attack, have Rydia summon Titan, and
                   have Rosa heal the party whenever needed. Golbez attacks by
                   using Black Magic spells such as Bio, and Thundaga. With all of
                   this in mind, pound him with your best attacks, and keep the
                   party healed until he goes down.
    
    
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    Doctor / Barnabas
    
    Found: Babel Tower
    
    HP (Doctor): 4936
    Strength (Doctor): 18
    Defense (Doctor): 0
    Magic (Doctor): 0
    Magic Defense (Doctor): 11
    Weakness (Doctor): N/A
    Absorb (Doctor): N/A
    EXP Gained (Doctor): 5500
    Gil (Doctor): 2000
    Item(s) Obtained (Doctor): N/A
    
    HP (Barnabas): 4832
    Strength (Barnabas): 86
    Defense (Barnabas): 0
    Magic (Barnabas): 31
    Magic Defense (Barnabas): 11
    Weakness (Barnabas): N/A
    Absorb (Barnabas): N/A
    EXP Gained (Barnabas): 5500
    Gil (Barnabas): 2500
    Item(s) Obtained (Barnabas): N/A
    
    Boss Strategy: There are two ways to fight this battle, but I recommend going
                   after Barnabas first rather than the doctor. If you kill the
                   doctor first, Barnabas will self-destruct on a party member,
                   which will cause massive damage. So, have Cecil/Yang attack
                   Barnabas, while Kain jumps. Have Rydia use a Black Magic spell
                   or a summon, and have Rosa just attack or defend, and heal the
                   party when needed. The doctor will order Barnabas to attack, but
                   he attacks the doctor instead.
    
                   When Barnabas is defeated, attack the doctor a few times, and he
                   will control Barnabas himself, and he'll become Barnabas-Z. He
                   has the same stats as Barnabas himself, though. Just attack the
                   same way over and over, and make sure Rosa heals whenever you
                   need to.
    
    
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    Dr. Lugae
    
    Found: Babel Tower
    
    HP: 9321
    Strength: 86
    Defense: 1
    Magic: 7
    Magic Defense: 11
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 10101
    Gil: 4000
    Item(s) Obtained: Dr. Lugae's Key
    
    Boss Strategy: Lugae can be quite a pain to fight. At the start of the battle,
                   he turns into an ugly skeleton-type monster. He can do some
                   annoying things, such as putting your party members to sleep
                   using Sleeping Gas, and poisoning your party members with Poison
                   Gas. He will do this quite often. He will also do an attack
                   called Beam. The damage varies; it can hurt 100, or it can hurt
                   over 1000. Have Cecil attack, Kain jump, Yang attack, Rydia use
                   a summon or a Black Magic spell.
    
                   Also, have Rosa use Esuna on your party members that have status
                   effects on them. Have her heal the whole party when needed, too.
                   Keep using this strategy, and you'll win sooner or later.
    
    
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    Rubicante
    
    Found: Babel Tower
    
    HP: 34000
    Strength: 80
    Defense: 3
    Magic: 16
    Magic Defense: 37
    Weakness: Ice
    Absorb: Fire
    EXP Gained: 18000
    Gil: 7000
    Item(s) Obtained: N/A
    
    Boss Strategy: This boss battle is going to be long and difficult. Rubicante
                   starts off the battle with him holding his cape over his face.
                   This means that he will absorb all magic attacks you throw at
                   him, so do not attack him while he's in this state. However,
                   either at the start of the fight or after a couple of attacks,
                   he should turn to his normal state, where his face is revealed.
                   Now you can use Ice spells on him. Have Rydia use Blizzara, or
                   Blizzaga, if she has it. Blizzara will hurt him nearly 3000,
                   and Blizzaga will do two times as much damage.
    
                   Have Cecil and Edge attack (or have Edge throw something if you
                   have any Shurikens), and have Kain attack as well. Have Rosa
                   just attack, and cure the party when needed. Rubicante will
                   counterattack with Fira _every_ time you attack him, but it does
                   not hurt much at all. His physical attacks can deal around 300
                   damage, though. And he can also attack more than one party
                   member at a time. He also has an attack called Glare, which hits
                   one party member. It deals a LOT of damage.
    
                   If Glare hits Edge, he's most likely dead. Revive him if this
                   happens, and heal him. Rubicante will cover his face with his
                   cape again sooner or later. When he does this, just attack him
                   with normal attacks until he changes. Keep healed with all of
                   this in mind, and after a long time, you will win this rather
                   hard battle.
    
    
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    Asura
    
    Found: Land of Summons
    
    HP: 31005
    Strength: 134
    Defense: 3
    Magic: 69
    Magic Defense: 37
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 20000
    Gil: 0
    Item(s) Obtained: N/A
    
    Boss Strategy: You pretty much _have_ to have Reflect with Rosa in order to win
                   this fight. Even with Reflect, you're gonna be here for awhile.
                   This is a pretty hard fight unless you have Curaja with Rosa.
                   Asura has three different faces that she'll switch between
                   during this battle. After every turn, she switches faces. Her
                   angry face means that she is going to cast Curaga on herself,
                   most likely. This will heal around 3200 HP each time she does
                   it. Her blue face means that she is going to cast Life, for some
                   strange reason.
    
                   And her sad face means that she's going to cast a support spell.
                   She uses physical attacks at any time, though. They are pretty
                   dang powerful, too. They can hurt anywhere between 500 to 1200.
                   If she hits someone like Rydia or Edge, they're going to be
                   dead, or near dead. Make sure Rosa heals the party often. Have
                   Rosa cast Reflect on Asura. This way, her support spells, along
                   with her Curaga, will reflect back onto a party member. Have
                   Cecil and Edge attack, and have Kain jump. Have Rosa heal the
                   party often.
    
                   Have Rydia cast Titan to deal around 1800-2100 damage per a
                   blow. Immediately cast Reflect back onto Asura after it wears
                   off, and make sure you do not cast Reflect on any of your party
                   members, or you won't be able to heal the whole party at once.
                   Keep doing all of this, and stay healed. After you beat Asura up
                   a lot, you should win.
    
    
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    Leviathan
    
    Found: Land of Summons
    
    HP: 50001
    Strength: 174
    Defense: 5
    Magic: 34
    Magic Defense: 54
    Weakness: Lightning
    Absorb: N/A
    EXP Gained: 28000
    Gil: 0
    Item(s) Obtained: N/A
    
    Boss Strategy: This boss fight isn't nearly as hard as the last fight. If you
                   don't have Thundaga with Rydia, Ramuh will do (or Titan). Have
                   Cecil and Edge attack, and have Kain jump. Have Rydia summon
                   Titan or Ramuh, or cast Thundaga if she has it. Have Rosa just
                   heal the party when needed. Leviathan will start off the fight
                   with Tidal Wave, which deals around 500 damage to each party
                   member. When Leviathan has his mouth opened, that means he is
                   going to use Tidal Wave.
    
                   When his mouth is closed, that means he'll simply attack with
                   Blizzara. It's not too powerful, but it can hurt if you're low
                   on HP. Despite Leviathan's high HP, this battle should go faster
                   than the battle with Asura. Keep your party recovered and use
                   the same attacks until you beat him.
    
    
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    Demon Wall
    
    Found: Sealed Cavern
    
    HP: 28000
    Strength: 84
    Defense: 4
    Magic: 79
    Magic Defense: 29
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 23000
    Gil: 8000
    Item(s) Obtained: N/A
    
    Boss Strategy: You have to be fast to defeat this boss. It's not that hard if
                   your party is at least Level 40, though. Do not worry about
                   healing in this fight, since the Demon Wall's attacks aren't
                   even that powerful. Have Cecil and Kain both attack (don't make
                   Kain jump), and have Edge throw the Fuma Shuriken, along with
                   the Light Sword you got in the cave earlier. Throw anything else
                   you may have, and if you run out of throwing items, just have
                   Edge attack.
    
                   Have Rydia cast Leviathan, and have Rosa do whatever. The wall
                   can cast Stone Gaze, which makes your party members begin to
                   turn to stone. If this happens, use a Remedy or Esuna to cure
                   it. After each turn, the wall moves closer to your party. If it
                   gets very close to your party members, it will do an attack that
                   will kill each of your party members instantly. If he does this,
                   you're pretty much a goner. Just keep this up, and retry if you
                   lose. You'll eventually win this fight.
    
    
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    Odin
    
    Found: Baron Castle
    
    HP: 20001
    Strength: 116
    Defense: 5
    Magic: 95
    Magic Defense: 38
    Weakness: Lightning
    Absorb: N/A
    EXP Gained: 18000
    Gil: 0
    Item(s) Obtained: N/A
    
    Boss Strategy: This boss is sort of like the previous one, because you have to
                   take him out _fast_. If you don't, he will kill all of your
                   party members in a single hit. After three turns, he will raise
                   up his sword. Then, a turn later, he will slice your whole party
                   with it, resulting in a Game Over, most likely. So, here's the
                   strategy: have Cecil attack, and have Edge either attack, or
                   throw anything you might have. Have Rydia summon Leviathan, to
                   deal about 4900-5200 damage.
    
                   Make sure you do not stop attacking. At all. If he raises his
                   sword, don't give up. Just unleash everything you've got on this
                   guy. If you're a high enough level, he'll go down by the time he
                   raises his sword, or even sooner than that.
    
    
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    Behemoth
    
    Found: Cave of Bahamut
    
    HP: 23000
    Strength: 154
    Defense: 4
    Magic: 63
    Magic Defense: 254
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 57000
    Gil: 650000
    Item(s) Obtained: N/A
    
    Boss Strategy: These are pretty dang hard to defeat. They counter-attack with
                   a physical attack every time you attack them. They hurt around
                   700-1200 damage every hit, too. Be very careful. If Rydia or
                   FuSoYa gets hit, they're most likely dead. However, if they're
                   not, have Rosa and FuSoYa use Curaja often. Magic spells don't
                   really hurt the Behemoths too much, but use them anyway. Have
                   Cecil and Edge attack, or have Edge throw if you have anything.
                   Have Rydia summon something, such as Leviathan.
    
                   Have Rosa use Curaja on the party when they're damaged, and have
                   FuSoYa use Black Magic spells (nothing major like Flare, though;
                   the Firaga, Blizzaga, and Thundaga spells will do fine). Revive
                   any fallen party members and cure them immediately. Repeat this
                   until you beat them.
    
                   fedaykin125 says: "Hi, I just thought I'd make a minor
                   suggestion for your Boss FAQ guide to FF4 Advance on gamefaqs.
                   The boss "Behemoth" does indeed have powerful counterattacks,
                   but there is a much easier way to handle him without all the
                   frantic healing and reviving. Simply defend with everyone except
                   FuSoYa and Rosa, who should cast blink on all party members.
                   When blink is set up on everyone, have the strongest physical
                   attacker only ( probably Cecil with the Excalibur) attack
                   Behemoth. All his counterattacks will miss. Once blink wears
                   out, hold attacking and recast it.
    
                   Using that method, you never need to take an hp of damage."
    
    
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    Bahamut
    
    Found: Cave of Bahamut
    
    HP: 45001
    Strength: 174
    Defense: 1
    Magic: 17
    Magic Defense: 4
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 35000
    Gil: 0
    Item(s) Obtained: N/A
    
    Boss Strategy: At the start of the battle, a message with a countdown timer
                   will commence. When the timer reaches zero, Bahamut unleashes
                   his ultimate attack, Mega Flare. There is a way around this,
                   however. First, have Rosa and FuSoYa cast Reflect on theirself,
                   and have everyone else use as much Curtain items as you have.
                   If you don't have enough for everyone, have Rosa/FuSoYa cast
                   Reflect on the rest of the party members. After this, have
                   Cecil and Edge attack (or have Edge throw).
    
                   Have Rydia and FuSoYa cast Firaga, Blizzaga, or Thundaga on a
                   party member that has Reflect on. It will backfire onto Bahamut
                   to deal massive damage. When Bahamut uses Mega Flare, it will
                   reflect off of your party members, and hit him for 9999 damage.
                   If a party member does not have Reflect on when Bahamut uses
                   Mega Flare, revive the party member that's probably dead. Keep
                   doing this, and make sure Reflect stays on. Eventually you'll
                   defeat him.
    
    
    
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    Elemental Lord
    
    Found: Giant of Babel
    
    HP (Scarmiglione/Rubicante): 60000 (combined)
    Strength (Scarmiglione): 46
    Defense (Scarmiglione): 1
    Magic (Scarmiglione): 31
    Magic Defense (Scarmiglione): 22
    Weakness (Scarmiglione): Fire, Holy
    Absorb (Scarmiglione): Ice
    EXP Gained (Scarmiglione): ???
    Gil (Scarmiglione): ???
    Item(s) Obtained (Scarmiglione): N/A
    
    Strength (Rubicante): 80
    Defense (Rubicante): 3
    Magic (Rubicante): 16
    Magic Defense (Rubicante): 37
    Weakness (Rubicante): Ice
    Absorb (Rubicante): Fire
    EXP Gained (Rubicante): ???
    Gil (Rubicante): ???
    Item(s) Obtained (Rubicante): N/A
    
    HP (Cagnazzo/Barbariccia): 50000 (combined)
    Strength (Cagnazzo): 44
    Defense (Cagnazzo): 2
    Magic (Cagnazzo): 29
    Magic Defense (Cagnazzo): 48
    Weakness (Cagnazzo): Blizzard, Lightning
    Absorb (Cagnazzo): N/A
    EXP Gained (Cagnazzo): ???
    Gil (Cagnazzo): ???
    Item(s) Obtained (Cagnazzo): N/A
    
    Strength (Barbariccia): 82
    Defense (Barbariccia): 0
    Magic (Barbariccia): 63
    Magic Defense (Barbariccia): 12
    Weakness (Barbariccia): N/A
    Absorb (Barbariccia): N/A
    EXP Gained (Barbariccia): ???
    Gil (Barbariccia): ???
    Item(s) Obtained (Barbariccia): N/A
    
    Boss Strategy: This is a really unique battle. You have to fight one Elemental
                   Lord at a time, until you defeat them all. The first one up is
                   Scarmiglione. This time around, he shouldn't be much of a
                   problem. Have Cecil attack, and have Edge either attack or throw
                   an item. Have Rydia use Firaga to deal 9999 damage to him. Have
                   FuSoYa use Firaga, as well. And Rosa is actually useful against
                   Scarmiglione. Have her use Curaja on him to damage him a lot.
                   After a few attacks, he should go down. The Elemental Lords
                   pretty much attack the same way as before.
    
                   Up next is Rubicante. In this battle, he never puts his cloak
                   over his face. Have Cecil and Edge attack him, and have Rydia
                   and FuSoYa use Blizzaga on him. Have Rosa just recover the party
                   if nessecary. Cagnazzo is up next. He's pretty easy. Just use
                   Thundaga with Rydia/FuSoYa (if Rydia doesn't have Thundaga,
                   either Thundara or Ramuh will do). As usual, have Cecil and Edge
                   attack, and have Rosa heal the party if ever needed. Once you
                   defeat Cagnazzo, you have Barbariccia left to defeat.
    
                   She is in her tornado form the entire time this time, but it
                   doesn't do anything bad like last time. Just go all out; since
                   she doesn't have any weaknesses, have Cecil/Edge attack, have
                   Rydia either summon something or cast a spell, and have FuSoYa
                   cast something like Firaga. Beware of her Maelstrom ability,
                   however. This will get your party members down to single-digit
                   HP. Use Curaja to cure the party immediately. After you defeat
                   Barbariccia, you win.
    
    
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    CPU / Attack Node / Defense Node
    
    Found: Giant of Babel
    
    HP (CPU): 30000
    Strength (CPU): 174
    Defense (CPU): 4
    Magic (CPU): 127
    Magic Defense (CPU): 38
    Weakness (CPU): N/A
    Absorb (CPU): N/A
    EXP Gained (CPU): 50000
    Gil (CPU): 10333
    Item(s) Obtained: N/A
    
    HP (Attack Node): 3000
    Strength (Attack Node): 116
    Defense (Attack Node): 5
    Magic (Attack Node): 47
    Magic Defense (Attack Node): 11
    Weakness (Attack Node): N/A
    Absorb (Attack Node): N/A
    EXP Gained (Attack Node): 0
    Gil (Attack Node): 0
    Item(s) Obtained (Attack Node): N/A
    
    HP (Defense Node): 3000
    Strength (Defense Node): 116
    Defense (Defense Node): 5
    Magic (Defense Node): 47
    Magic Defense (Defense Node): 11
    Weakness (Defense Node): N/A
    Absorb (Defense Node): N/A
    EXP Gained (Defense Node): 0
    Gil (Defense Node): 0
    Item(s) Obtained (Defense Node): N/A
    
    Boss Strategy: To win this fight, you have to destroy a certain node. The
                   Defense Node will restore around 3000 HP every turn to the CPU,
                   so you're going to have to focus on him. Do _not_ use magic
                   spells on everything in this fight. If you kill both nodes, the
                   CPU will do a 9999-damage attack, and kill each party member one
                   by one. Once the Defense Node is dead, you cannot use spells on
                   the CPU, because it will have Reflect on it. The Attack Node
                   uses a beam on your party, dealing around 300 damage to every
                   party member.
    
                   If this becomes a huge threat, have Rosa or FuSoYa use Curaja to
                   cure the entire party. If you really want to use magic attacks,
                   then cast Reflect on a party member, and use a spell on that
                   party member. The spell may reflect back onto the CPU, but if it
                   doesn't, you're dead. Have everyone just attack the CPU, and
                   have Edge throw something if you have anything. Keep this up,
                   and keep your HP up until you win.
    
    
    ------------------------------------------------------------------------------
    
    
    Storm Dragon
    
    Found: Cave of Trials
    
    HP: 40000
    Strength: 139
    Defense: 4
    Magic: 22
    Magic Defense: 33
    Weakness: Ice
    Absorb: Fire
    EXP Gained: 320000
    Gil: 0
    Item(s) Obtained: N/A
    
    Boss Strategy: This boss is pretty hard to defeat. He has some strong physical
                   attacks, as well as a strong, deadly magic attack. Have Cecil
                   attack the dragon, and have Rydia (or Palom, whoever your Black
                   Magic user is) cast Blizzaga. Have Kain just attack, and have
                   Yang attack, as well. Have Rosa be your healer. The dragon might
                   use his strongest attack, the Tornado. It hits all of the party
                   members, and deals around 1500-1700 damage to everyone! This
                   will probably only leave one or two party members alive.
    
                   If this happens, revive everyone. Quickly. Then, have Rosa use
                   Curaja on everyone to cure them. He also has the Maelstrom
                   attack, which leaves every one of your party members with single
                   digit HP. Use Curaja to cure this immediately. With this in
                   mind, make sure you keep healed at _all_ times until you defeat
                   this dragon.
    
    
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    Gigas Worm
    
    Found: Cave of Trials
    
    HP: 55000
    Strength: 155
    Defense: 4
    Magic: 34
    Magic Defense: 44
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 32000
    Gil: 0
    Item(s) Obtained: N/A
    
    Boss Strategy: Another rather hard boss battle, but it's not as hard as the
                   last one. Since Edward has very little HP, he'll probably die
                   in one strike. Have Cecil attack, and have Kain jump. Have Rydia
                   summon Bahamut, and have Edward just defend or attack, since he
                   is pretty much useless at this point. Have Rosa cure the party.
                   Every time you attack the worm, it counterattacks with a
                   physical attack, dealing around 1000 damage per a hit. So, have
                   Rosa cure the party when this becomes a problem.
    
                   You should also have Rosa cast Blink onto all of your party
                   members, to reduce the damage dealt to you. Keep healed, and
                   make sure no one dies until you win.
    
    
    ------------------------------------------------------------------------------
    
    
    Master Flan / Black Flan (x2) / White Mousse (x2)
    
    Found: Cave of Trials
    
    HP (Master Flan): 35000
    Strength (Master Flan): 130
    Defense (Master Flan): 4
    Magic (Master Flan): 34
    Magic Defense (Master Flan): 38
    Weakness (Master Flan): N/A
    Absorb (Master Flan): N/A
    EXP Gained (Master Flan): 32000
    Gil (Master Flan): 0
    Item(s) Obtained (Master Flan): N/A
    
    HP (Black Flan): 1357
    Strength (Black Flan): 116
    Defense (Black Flan): 254
    Magic (Black Flan): 0
    Magic Defense (Black Flan): 0
    Weakness (Black Flan): N/A
    Absorb (Black Flan): N/A
    EXP Gained (Black Flan): 3044
    Gil (Black Flan): 1300
    Item(s) Obtained (Black Flan): N/A
    
    HP (White Mousse): 298
    Strength (White Mousse): 66
    Defense (White Mousse): 254
    Magic (White Mousse): 0
    Magic Defense (White Mousse): 12
    Weakness (White Mousse): Ice
    Absorb (White Mousse): N/A
    EXP Gained (White Mousse): 1808
    Gil (White Mousse): 384
    Item(s) Obtained (White Mousse): N/A
    
    Boss Strategy: This boss battle isn't too hard, especially compared to the last
                   two. The thing about this boss is, physical attacks do not hurt
                   the Flans, and you cannot target the Master Flan unless the
                   four normal Flans are gone. Have Cecil and Kain just attack,
                   since they can't really damage them. Have Rosa defend or attack,
                   and heal when nessecary. Have Rydia cast Bahamut. It will hurt
                   8000-9999, hitting the Master Flan, plus destroying the other
                   four Flans.
    
                   After all four Flans are gone, you can target the Master Flan.
                   It will have Reflect on itself, though, so you can't use Black
                   Magic on it. Have Cecil and Kain attack it, and have Palom just
                   attack it normally. If you want to, have Rosa cast Reflect onto
                   a party member, then have Rydia/Palom use a spell on that party
                   member, so it'll backfire and hit the Master Flan. Although you
                   can't heal the whole party at once this way.
    
                   Once you get a few attacks in on the Master Flan, the other four
                   Flans will respawn. Have Rydia use Bahamut to take care of them
                   again. The Master Flan will often use Flare on himself, making
                   it backfire onto a party member, dealing tons of damage. Revive
                   the party member if he/she has fallen. Keep doing this until you
                   win this fight.
    
    
    ------------------------------------------------------------------------------
    
    
    T-Rex
    
    Found: Cave of Trials
    
    HP: 60000
    Strength: 148
    Defense: 3
    Magic: 34
    Magic Defense: 54
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 32000
    Gil: 0
    Item(s) Obtained: N/A
    
    Boss Strategy: I actually found this boss to be a little easy. Despite his high
                   HP, if you have Float on before the fight, you shouldn't have
                   much trouble. He will probably start off by using Earthquake. If
                   you have Float on, this will do nothing. His physical attacks
                   are a little strong, dealing around 300 damage per a hit. If you
                   need to, have Rosa or Porom heal. Have Cecil attack, and have
                   Kain either attack or jump. Just have Rydia use Bahamut, to deal
                   around 8000-9999 damage.
    
                   If you attack this boss with any Fire attack (summons do not
                   count), it'll counterattack with Flame, dealing around 500
                   damage to the entire party. As always, just keep your party
                   healed, and you'll beat him.
    
    
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    Death Mech
    
    Found: Cave of Trials
    
    HP: 50000
    Strength: 135
    Defense: 4
    Magic: 34
    Magic Defense: 54
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 32000
    Gil: 0
    Item(s) Obtained: N/A
    
    Boss Strategy: This is another easy boss. Even easier than the last one, in
                   fact. If Cid has a Mythril Hammer equipped, he will hurt around
                   2800-3200 damage per a hit. The Death Mech's attacks aren't too
                   bad. Sometimes, though, he'll use a move that will kill a party
                   member in a single hit. Revive the party member if this happens.
                   He also has Flame, which hits every party member for around 500
                   damage. His physical attacks aren't too strong. However, he may
                   do a Laser attack, which hurts around 1200 damage on a single
                   party member.
    
                   He also has the Piercing Laser, which hurts about 300 damage on
                   all of your party members. Have Cecil attack, have Kain jump,
                   have Cid attack, have Rydia cast Bahamut, and have Rosa heal
                   the party when needed. Repeat this strategy, and he'll be down
                   in no time.
    
    
    ------------------------------------------------------------------------------
    
    
    White Dragon
    
    Found: Lunar Subterrane
    
    HP: 32700
    Strength: 156
    Defense: 5
    Magic: 31
    Magic Defense: 48
    Weakness: N/A
    Absorb: Fire, Lightning, Blizzard
    EXP Gained: 55000
    Gil: 0
    Item(s) Obtained: N/A
    
    Boss Strategy: Be sure to cast Float with Rosa/Porom during this battle,
                   because this dragon has Earthquake. If you have Float on the
                   entire party, they won't get damaged. The White Dragon will
                   often use Slow on each party member, so if you want to counter
                   it, use Haste. When you use magic spells on him, he may counter
                   with Earthquake. Have Cecil/Edge/Yang/Cid/Edward attack, and
                   have Kain jump. Have Rydia summon Bahamut, and have Rosa cure
                   the party when needed.
    
                   The White Dragon's physical attacks aren't that powerful, but
                   have Rosa heal if it becomes too much trouble. Keep pounding him
                   with attacks until you defeat him.
    
    
    ------------------------------------------------------------------------------
    
    
    Dark Bahamut
    
    Found: Lunar Subterrane
    
    HP: 60000
    Strength: 160
    Defense: 5
    Magic: 8
    Magic Defense: 52
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 64000
    Gil: 0
    Item(s) Obtained: N/A
    
    Boss Strategy: This boss is a bit hard to defeat. He will immediately use Mega
                   Flare as soon as the battle begins. This will most likely kill
                   everyone but one or two party members. Revive everyone, right
                   after they die. Dark Bahamut is a little slow, so try not to
                   worry. He will cast Reflect upon himself, and for basically the
                   whole battle, he will use Flare on himself, and it will reflect
                   to one of your party members. Don't forget to heal your party
                   members after reviving them from the Mega Flare.
    
                   Do not use any type of summon with Rydia. If you do, he will
                   counterattack with Mega Flare every time. The only attack he
                   really does otherwise is Flare, dealing around 800-1200 damage
                   on a single party member. Have Cecil/Edge/Yang/Cid/Edward
                   attack, and have Kain jump. Have Rydia/Palom just attack, since
                   you can't use Black Magic on this boss. Have Rosa/Porom heal the
                   party whenever nessecary. Just keep doing this, and he'll die.
    
    
    ------------------------------------------------------------------------------
    
    
    Plague
    
    Found: Lunar Subterrane
    
    HP: 33333
    Strength: 146
    Defense: 5
    Magic: 0
    Magic Defense: 38
    Weakness: Throw
    Absorb: N/A
    EXP Gained: 31108
    Gil: 550
    Item(s) Obtained: N/A
    
    Boss Strategy: You have to defeat this boss very quickly. When the battle
                   starts, Plague will cast Doom on the entire party, which will
                   set a countdown timer of ten seconds on everyone. When the timer
                   reaches zero, everyone dies, and you get Game Over. However, you
                   can take advantage of this. As soon as someones countdown gets
                   to around five seconds, quickly kill a party member. Revive the
                   party member, and Plague will re-cast Doom, resetting the whole
                   party's timer.
    
                   Now then, have Cecil pound him with physical attacks, and have
                   Kain either jump or attack. Have Rydia cast Bahamut, and have
                   Palom (if he's in your party) use Black Magic. And if Edge is
                   with you, throw something if you have anything. Otherwise, just
                   have him attack. Do not worry about healing or anything, and do
                   not stop in between selecting commands. You will beat him.
    
    
    ------------------------------------------------------------------------------
    
    
    Lunasaur (x2)
    
    Found: Lunar Subterrane
    
    HP: 23000
    Strength: 144
    Defense: 4
    Magic: 54
    Magic Defense: 254
    Weakness: Holy
    Absorb: N/A
    EXP Gained: 29500
    Gil: 0
    Item(s) Obtained: N/A
    
    Boss Strategy: This boss is extremely easy. If Yang is in your party, and he
                   has his ultimate weapon, this will be two times easier than it
                   would be normally. The Lunasaurs will cast Reflect upon them,
                   so you cannot use Black Magic here. Have Cecil/Edge/Yang/Cid
                   and Edward attack. With Cecil and Yang's ultimate weapons
                   equipped, they will each hurt 9999 per a hit! Have Rydia summon
                   Bahamut, and have Rosa attack or heal. Have Kain jump. The
                   Lunasaurs may do Flame, which hurts around 300 on everybody.
    
                   Aside from that, there's nothing really worth mentioning. Keep
                   attacking them, and they'll die in a few attacks.
    
    
    ------------------------------------------------------------------------------
    
    
    Ogopogo
    
    Found: Lunar Subterrane
    
    HP: 50000
    Strength: 150
    Defense: 4
    Magic: 127
    Magic Defense: 40
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 61000
    Gil: 0
    Item(s) Obtained: N/A
    
    Boss Strategy: Ogopogo will start off the battle with two consecutive Tidal
                   Wave attacks. This will hurt your party a bit, so have Rosa or
                   Porom recover the whole party after this. Have Rydia summon
                   Bahamut, and if Palom is in your party, have him use Black
                   Magic spells. Have Cecil/Edge/Yang/Cid/Edward attack, and have
                   Kain jump. Every time you use a summon, however, he will counter
                   it by using Blaze, a move that hurts around 500 on every party
                   member, so be careful.
    
                   He also attacks by using physical attacks, which can hurt around
                   700 on one party member. Ogopogo may also use Tidal Wave again,
                   after awhile. If he does this, make sure you use Curaja with
                   Rosa or Porom. Keep attacking him and keep healed until you win.
    
    
    ------------------------------------------------------------------------------
    
    
    Zeromus
    
    Found: Lunar Subteranne
    
    HP: 130,000 (estimate)
    Strength: ???
    Defense: ???
    Magic: ???
    Magic Defense: ???
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 0
    Gil: 0
    Item(s) Obtained: N/A
    
    Boss Strategy: Zeromus will start off the fight with his ultimate attack, the
                   Big Bang. This will most likely deal around 1900-2100 damage to
                   each party member. This attack is deadly. After he does it, have
                   Rosa/Porom use Curaja immediately, and revive any fallen party
                   members. If Edge is with you, throw the Dark Matter at him. This
                   will reduce the damage of his attacks temporarily. Have Cecil,
                   Yang, and Cid attack. Have Edge throw the Excalibur (if he's in
                   your party); hopefully you still have it.
    
                   Otherwise, have Edge just attack. Have Rydia/Palom use Black
                   Magic spells. If Rydia summons or uses Black Magic, Zeromus will
                   counterattack by using Flare on a party member, so be careful
                   when using spells. Zeromus can also use Black Hole, which
                   nullifies magic, but it doesn't seem to do anything at all. When
                   Zeromus shakes, that means he is about to use Big Bang again.
                   Make sure Rosa/Porom is ready to cast Curaja again, because this
                   will hurt, unless you threw the Dark Matter at him.
    
                   Kain should either attack, or just jump. Keep your party healed
                   at _all_ times to survive Zeromus' deadly attacks, and keep
                   pounding him with everything you've got. Zeromus may also use
                   Flare at any time. He may also use Meteor. It's not too strong,
                   though, and it only hits 2-3 party members. Zeromus will go down
                   after awhile. If you cannot win, level up to around Level 55-60,
                   and try again.
    
    
    ------------------------------------------------------------------------------
    
    
    Lunar Ruins Bosses
    ------------------
    
    
    ------------------------------------------------------------------------------
    
    
    Soldier Monk (x8)
    
    Found: Lunar Ruins - Yang's Trial
    
    HP: 6000
    Strength: 140
    Defense: 3
    Magic: 0
    Magic Defense: 254
    Weakness: Fire
    Absorb: N/A
    EXP Gained: 15000
    Gil: 5000
    Item(s) Obtained: N/A
    
    Boss Strategy: Each one of the monks have 6000 HP, but they're not really all
                   that hard. Just have Cecil/Edge/Yang/Cid/Edward attack, and have
                   Rydia summon Bahamut. Have Rosa/Porom use Holy, if they have it.
                   The monks will vanish as you damage them. When there's only one
                   left in that pack, or you kill them all at once, they die. They
                   have minorly strong physical attacks, but just heal up if you
                   ever have to. And have Kain just jump, or attack. Use the same
                   strategy for the Super Monk/Drillmaster battles coming up.
    
    
    ------------------------------------------------------------------------------
    
    
    Lunar Titan
    
    Found: Lunar Ruins - Yang's Trial
    
    HP: 120000
    Strength: 196
    Defense: 2
    Magic: 35
    Magic Defense: 37
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 65000
    Gil: 65000
    Item(s) Obtained: Grimoire LT
    
    Boss Strategy: Ooh, boy. This guy has craploads of HP. To top it onto that, his
                   physical strength is stronger than any boss you've fought in the
                   game. When it is Rosa/Porom's turn, immediately cast Float. The
                   Lunar Titan will sometimes use Earthquake, which is why you need
                   Float on. If he hits a party member with a physical attack, it
                   will hurt at _least_ 1200-1700. If someone like Rydia got hit by
                   it, cure immediately.
    
                   When he has his arm close to his chest, he's about to use his
                   ultimate attack, Earthquake. If you have Float on, this is no
                   problem at all. He may also use Stone Gaze. If he does, cure it
                   immediately. Have Cecil/Edge/Yang/Cid/Edward attack, have Kain
                   jump, and have Rydia cast Flare. If Rosa has it, have her cast
                   Holy, unless she needs to heal the party. Keep this up until you
                   win this hard fight.
    
    
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    Lunar Shiva
    
    Found: Lunar Ruins - Edward's Trial
    
    HP: 100000
    Strength: 173
    Defense: 2
    Magic: 36
    Magic Defense: 55
    Weakness: Fire
    Absorb: Blizzard
    EXP Gained: 65000
    Gil: 65000
    Item(s) Obtained: Grimoire LS
    
    Boss Strategy: This boss has some nasty Ice-type attacks. She'll start off the
                   battle by casting Ice Storm, which will hurt around 2000 on the
                   whole party, most likely. If this kills anyone, revive them, and
                   use Curaja with Rosa/Porom to recover the entire party. Have
                   Cecil/Edge/Yang/Cid/Edward attack, have Rydia/Palom use Flare,
                   and have Rosa/Porom either heal or use Holy. You could also use
                   Blink, to prevent damage from her physical attacks. Every time
                   you use a Black Magic spell or a summon, she will use Blizzaga
                   on herself, healing around 2300 HP.
    
                   Since Flare hurts around 9600-9999, don't worry about her using
                   Blizzaga on herself afterwards. Holy will hurt almost the same
                   as Flare, so don't worry. When Lunar Shiva has her wand pointed
                   towards the party, she's about to unleash Ice Storm again. She
                   can also do Blaze, which will cause about 400-500 damage to the
                   whole party. Keep attacking her, and keep your party healed. She
                   will go down eventually.
    
    
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    Shiva
    
    Found: Lunar Ruins - Rydia's Trial
    
    HP: 64000
    Strength: 172
    Defense: 5
    Magic: 50
    Magic Defense: 52
    Weakness: Fire
    Absorb: N/A
    EXP Gained: 50000
    Gil: 45000
    Item(s) Obtained: N/A
    
    Boss Strategy: Although she does not absorb Blizzard attacks, she is resistant
                   to them. Shiva is actually pretty easy. As always, just have
                   Cecil/Edge/Yang/Cid/Edward attack, and have Rydia/Palom cast
                   Firaga. It hurts more than Flare. Have Rosa/Porom use Holy,
                   since you probably won't need to heal throughout this entire
                   battle. Have Kain jump or attack. Shiva doesn't really have any
                   strong attacks. Her physical attacks only hurt around 300 damage
                   on a party member.
    
                   When she has her wand pointed at the party, she's getting ready
                   to use Ice Storm. It barely even hurts at all. It will only hurt
                   around 150-200 damage on everyone. Only heal if nessecary. Keep
                   this up, and you'll win in no time.
    
    
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    Ifrit
    
    Found: Lunar Ruins - Rydia's Trial
    
    HP: 110000
    Strength: 198
    Defense: 2
    Magic: 40
    Magic Defense: 35
    Weakness: Ice
    Absorb: Fire
    EXP Gained: 65000
    Gil: 65000
    Item(s) Obtained: N/A
    
    Boss Strategy: Ifrit may have high attack power, but he's still not all that
                   difficult. Have Cecil/Edge/Yang/Cid/Edward attack, and have Kain
                   jump or attack. Have Rydia/Palom cast Blizzaga, and have Rosa or
                   Porom use Holy, unless they need to heal the party. Ifrit's
                   physical attacks are a little powerful, dealing around 1000
                   damage per a hit. Cure this if it becomes a huge threat. When
                   Ifrit looks like he's about to dash towards you, he is getting
                   ready to use Flame.
    
                   It hits all party members, but doesn't hurt much. It only hurts
                   around 300-450 damage on everyone. One Curaga by Rosa or Porom
                   will easily take care of that. Keep pounding him with your best
                   attacks until you win.
    
    
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    Titan
    
    Found: Lunar Ruins - Rydia's Trial
    
    HP: 75000
    Strength: 180
    Defense: 5
    Magic: 28
    Magic Defense: 48
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 50000
    Gil: 45000
    Item(s) Obtained: N/A
    
    Boss Strategy: Be sure to have Rosa cast Float on the entire party before you
                   have her heal or attack. Once you do that, you will be safe from
                   Titan's earth attacks. Have Cecil/Edge/Yang/Cid/Edward attack,
                   have Rydia/Palom cast Flare, have Rosa/Porom cast Holy, or heal,
                   and have Kain just attack or jump. Titan's physical attacks hurt
                   around 1200 damage per a hit, so be careful. He will also do
                   Quake, but if you have Float on, you won't take any damage. When
                   his arm is near his chest, he's getting ready to use Earthquake.
    
                   Again, if you have Float on, this will be no problem. Aside from
                   that, Titan doesn't really have any other attacks. Keep this up,
                   and heal when/if needed, and you'll defeat him.
    
    
    ------------------------------------------------------------------------------
    
    
    Ramuh
    
    Found: Lunar Ruins - Rydia's Trial
    
    HP: 60000
    Strength: 170
    Defense: 5
    Magic: 41
    Magic Defense: 54
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 50000
    Gil: 45000
    Item(s) Obtained: N/A
    
    Boss Strategy: Even though he doesn't absorb any spells, he is resistant to
                   Lightning-type spells. He is pretty easy, though. You know the
                   drill by now; have Cecil/Edge/Yang/Cid/Edward attack, and have
                   Kain attack, or jump. Have Rydia/Palom use Firaga or Flare, and
                   have Rosa/Porom use Holy, or just defend. Make sure Rosa or
                   Porom heals whenever nessecary. Ramuh's physical attacks are
                   about as strong as any other summons have been so far. He also
                   uses Blitz sometimes, which deals around 1200 damage to a single
                   party member! Cure this immediately.
    
                   Ramuh may also use Thundara, which won't hurt too much. Cure if
                   nessecary. When Ramuh points his staff in the air, he is about
                   to unleash his ultimate attack, called Lightning. This will deal
                   around 500-700 damage to all of your party members. Heal when
                   you need to, and Ramuh will fall quickly.
    
    
    ------------------------------------------------------------------------------
    
    
    Lunar Dragon
    
    Found: Lunar Ruins - Rydia's Trial
    
    HP: 105000
    Strength: 180
    Defense: 2
    Magic: 254
    Magic Defense: 44
    Weakness: N/A
    Absorb: Holy
    EXP Gained: 65000
    Gil: 65000
    Item(s) Obtained: Grimoire LD
    
    Boss Strategy: Fortunately, this boss is pretty slow. He won't attack that
                   often, but he does have some nasty attacks, like Poison Gas,
                   which poisons the entire party. If this happens, have Cecil
                   and Rosa/Porom use Esuna on everyone, one by one. He can also
                   use Sleeping Gas, which puts a single party member to sleep.
                   Use Esuna to cure this if that happens. Also, the dragon will
                   sometimes turn into mist. This isn't anything bad, but you can't
                   hurt him while he's in this state.
    
                   Just recover your party members while he's in mist, or just
                   defend. While in mist, he may use Cold Mist, which will only
                   hurt the party 1 HP. When he returns to normal, you can continue
                   attacking him. Have everyone attack, and have Rydia summon up
                   Bahamut. Have Palom cast a Black Magic spell, and have Rosa and
                   Porom cure when nessecary. Have Kain jump. Repeat this until you
                   beat him.
    
    
    ------------------------------------------------------------------------------
    
    
    Lunar Odin
    
    Found: Lunar Ruins - Cecil's Trial
    
    HP: 95000
    Strength: 191
    Defense: 2
    Magic: 95
    Magic Defense: 48
    Weakness: Lightning
    Absorb: N/A
    EXP Gained: 65000
    Gil: 65000
    Item(s) Obtained: Grimoire LO
    
    Boss Strategy: You're in for a hard fight. This one is a bit harder than the
                   last fight you had with Odin. At the start of the fight, he will
                   use the Zantetsuken shortly after. This will deal around 4000
                   damage to _every_ party member. Revive any fallen party members,
                   then have Rosa use Curaja until everyone is cured. Have Cecil
                   and the other fighters attack, and have Rydia/Palom cast
                   Thundaga. Thundaga will deal around 9500 damage per a hit. When
                   Lunar Odin's sword is raised, he's about to do the Zantetsuken
                   again, so be extra careful.
    
                   If the fight goes on too long, he'll do a DOUBLE Zantetsuken,
                   which is pretty much an instant-KO. It'll deal around 8000-10000
                   damage on the entire party. Have Kain jump while his sword is
                   raised, because he won't be hit by the Zantetsuken. Cecil's
                   Lightbringer sword may cast Holy (it has a random chance to),
                   which will be around 10000 damage altogether. Keep doing this,
                   and keep healed until he is defeated.
    
    
    ------------------------------------------------------------------------------
    
    
    Lunar Asura
    
    Found: Lunar Ruins - Rosa's Trial
    
    HP: 130000
    Strength: 183
    Defense: 3
    Magic: 55
    Magic Defense: 40
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 65000
    Gil: 65000
    Item(s) Obtained: Grimoire LA
    
    Boss Strategy: Asura has some pretty dang powerful attacks, but there is a way
                   around it. She will cast Firaga, Blizzaga, or Thundaga pretty
                   much every turn. She will still cast Curaga on herself, but this
                   time, do _not_ cast Reflect on her. Instead, have Rosa/Porom
                   cast Reflect on every party member, one by one. And with any
                   other members, use any Lunar Curtains you may have. You cannot
                   heal yourself with Curaja this way, so rely on Hi-Potions and
                   X-Potions you might have.
    
                   She will also use moves like Tiny, and Toad very frequently. If
                   you have Reflect on, this will do nothing. After a few turns,
                   she stops using Firaga, Blizzaga, and Thundaga, but she will
                   still use them every now and then. She also counterattacks every
                   time you attack her, just like before. Her physical attacks can
                   hurt quite a bit, too, so be extra careful. This fight will be
                   long and hard. When she uses Curaga, she'll only recover about
                   2200 HP. Keep attacking her and keep healed until you win.
    
    
    ------------------------------------------------------------------------------
    
    
    Lunar Ifrit
    
    Found: Lunar Ruins - Edge's Trial
    
    HP: 130000
    Strength: 183
    Defense: 3
    Magic: 55
    Magic Defense: 40
    Weakness: Ice
    Absorb: N/A
    EXP Gained: 65000
    Gil: 65000
    Item(s) Obtained: Grimoire LI
    
    Boss Strategy: This boss is minorly difficult, but it's still not that hard.
                   Ifrit is like Asura; he'll counterattack you each time you
                   attack him. Although he is weak against Ice-type spells, do not
                   use them on him. If you do, he'll counterattack with Glare, a
                   deadly move that will hurt 3000+ on one party member. The same
                   goes for summoning. In other words, have your Black Magic
                   casters just defend, since they really can't do anything. If you
                   want, you can use Blizzaga, but you risk losing a party member.
    
                   Have Cecil and every other fighter attack, and have Kain jump
                   or just attack. Have Rosa/Porom heal the party when needed. When
                   Ifrit looks like he's dashing towards you, he's about to unleash
                   Flame. He has two different types of it. The first type hurts
                   around 500 damage on the entire party. The second only hurts
                   all but one party member one damage. Keep all of this in mind,
                   and keep attacking and you'll emerge victorious.
    
    
    ------------------------------------------------------------------------------
    
    
    Lunar Bahamut
    
    Found: Lunar Ruins - Kain's Trial
    
    HP: 50000
    Strength: 213
    Defense: 2
    Magic: 18
    Magic Defense: 24
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 65000
    Gil: 65000
    Item(s) Obtained: Grimoire LB
    
    Boss Strategy: Since Kain is alone, make sure you put him in the back row
                   when Dark Kain was there. Now, Lunar Bahamut will have a
                   countdown timer. It goes from 3 to 0. When it reaches zero, he
                   will use Mega Flare. This will most likely result in an instant
                   death for Kain. So, when the timer reachs two seconds, jump. If
                   you time it right, you'll miss the Mega Flare. However, he will
                   counterattack you as soon as Kain comes down. For an alternate
                   strategy, you could use a Lunar Curtain, so that the Mega Flare
                   would reflect back onto Lunar Bahamut.
    
                   If you use a Lunar Curtain, be sure to jump at three seconds, so
                   you can give him damage from the jump, plus from the Mega Flare.
                   This battle will take awhile using the first strategy, so keep
                   that up until you win.
    
    
    ------------------------------------------------------------------------------
    
    
    Lunar Ramuh
    
    Found: Lunar Ruins - Cid's Trial
    
    HP: 90000
    Strength: 178
    Defense: 2
    Magic: 44
    Magic Defense: 48
    Weakness: N/A
    Absorb: Lightning
    EXP Gained: 65000
    Gil: 65000
    Item(s) Obtained: Grimoire LR
    
    Boss Strategy: Lunar Ramuh is quite difficult, simply because he counterattacks
                   with Thundaga (and a powerful one, at that) _every_ time you
                   attack him. If you attack him with a summon or Black Magic, he
                   will counterattack with Blitz. Thundaga hurts around 1200-1500
                   damage on a single party member, while Blitz deals around
                   500-800 damage on one party member. However, if Kain has his
                   ultimate equipment on, and he's in your party, have him jump. If
                   Kain has his ultimate spear and armlet, he'll hurt around 9200,
                   and Lunar Ramuh does not counterattack Kain's jump.
    
                   If you have faith that your party members can survive all of the
                   Thunderaga spells, attack away. Otherwise, have your attackers
                   just defend, and have your spell-casters use Flare, to deal
                   around 9200-9999 damage each time. When Lunar Ramuh raises his
                   staff, he's about to use Lightning, which deals about 500-700
                   damage to all party members. Have a White Mage cure the party
                   when needed, and keep attacking him with magic and with Kain's
                   jump. You will defeat him.
    
    
    ------------------------------------------------------------------------------
    
    
    Lunar Leviathan
    
    Found: Lunar Ruins - Palom & Porom's Trial
    
    HP: 135000
    Strength: 205
    Defense: 3
    Magic: 38
    Magic Defense: 51
    Weakness: Lightning
    Absorb: N/A
    EXP Gained: 65000
    Gil: 65000
    Item(s) Obtained: Grimoire LL
    
    Boss Strategy: This boss is rather easy, actually. He doesn't counterattack you
                   when you attack him, either. He'll start off the fight using
                   Tidal Wave, just like last time. This'll hurt anywhere between
                   1200 and 1500 damage to all of your party members, so just use
                   Porom to cure this. Have Palom use Thundaga, and have Cecil,
                   and every other fighter attack. Have Kain jump. When the Lunar
                   Leviathan's mouth is opened, that means he's about to use Tidal
                   Wave again.
    
                   He will occasionally use Blizzaga on a party member, dealing
                   around 1200 damage to one party member. Cure this by simply
                   using Curaga. Lunar Leviathan may also use Maelstrom, which gets
                   all party members down to single digit HP. If this happens, use
                   Curaja with Porom/Rosa immediately. Keep up this attack pattern,
                   and heal when needed until he falls.
    
    
    ------------------------------------------------------------------------------
    
    
    Brachioraidos
    
    Found: Lunar Ruins - Certain Floor after Palom & Porom's Trial
    
    HP: 180000
    Strength: 225
    Defense: 5
    Magic: 212
    Magic Defense: 125
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 65000
    Gil: 65000
    Item(s) Obtained: Hero's Shield
    
    Boss Strategy: This boss is completely optional in the Lunar Ruins, and you can
                   only fight it on a certain floor after Palom and Porom's trial
                   room. It does some deadly attacks. It can do Glare, which will
                   deal 9999 damage to a party member, instantly killing him/her.
                   Revive the party member immediately if this happens. His regular
                   attacks are a little strong, too. If he starts counting down,
                   from three, then do not attack him. If you do, he'll use the
                   Globe 199, which instantly kills a party member.
    
                   After awhile, he'll cast Protect, and Reflect on himself. Then,
                   he'll use a triple magic attack on himself, and it'll backfire
                   onto either one party member, or several party members! He can
                   do Firaga, Blizzaga, and Thundaga, probably killing 2-3 party
                   members, depending on how many he hit. He can also do Bio, Holy,
                   and Flare, which is pretty much just as dangerous. Have everyone
                   attack him, and have Kain jump. Have the White Mages heal. Keep
                   doing this, and hope you win. Equip the Hero's Shield you get,
                   because it's the best shield in the game.
    
    
    ------------------------------------------------------------------------------
    
    
    Zeromus EG
    
    Found: Lunar Ruins - The Final Trial
    
    HP: 200000
    Strength: 225
    Defense: 3
    Magic: 45
    Magic Defense: 202
    Weakness: N/A
    Absorb: N/A
    EXP Gained: 0
    Gil: 0
    Item(s) Obtained: N/A
    
    Boss Strategy: This is what you'd probably consider the _true_ final boss of
                   the game. He is even harder than the regular Zeromus! He will
                   start the fight off with Big Bang, just like the last time. It
                   hurts a little more, too; around 2000-2500 damage on each party
                   member. After he does this, quickly have Rosa/Porom cure the
                   party using Curaja. If you have Palom/Rydia use a Black Magic
                   spell on him, he'll cast Reflect, so Black Magic is out of the
                   question in this battle.
    
                   However, after awhile, the Reflect will wear off, so you can
                   cast Black Magic then. Zeromus EG also can do two spells in a
                   row, this time around. He could use Mini twice in a row, but it
                   isn't always successful. He can also turn your party members
                   into frogs by using Toad. If this happens, quickly cure it, as
                   quickly as you can. This time, he will use Big Bang at any time,
                   but fortunately, he doesn't use it too often. You know all of
                   those Grimoire items you got from the Lunar bosses? This fight
                   is a great battle to use them up in.
    
                   Have all of your fighters attack, and have Kain jump. Keep all
                   of your party members alive, and healed, at _all_ times. Just
                   have Rydia/Palom attack until Reflect wears off, then cast
                   Black Magic spells. Have Rosa/Porom just heal, and cure any
                   negative status effects Zeromus EG may put on your party. When
                   Zeromus EG gets near death, he'll start healing himself every
                   turn. Unleash all of your Grimoire's here, if you haven't done
                   so yet. Keep this up until you finally win. Congratulations!
    
    
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    ================
    III. Email Info
    ================
    
    If you wish to email me about this guide, whether it be a comment or a typo,
    or even a big error in the guide, then email me at my email listed at the top
    of this guide. For those who are lazy, my email is ganonpuppet@yahoo.com. Email
    me there, and I'll add whatever it is I missed, or fix whatever it is I messed
    up on as soon as possible. Please make the subject something to do with the
    game (such as "Final Fantasy IV Advance Boss FAQ"), so I'll know that your
    email isn't spam.
    
    
    ------------------------------------------------------------------------------
    
    
    ============
    IV. Credits
    ============
    
    Credits go to you for reading this guide.
    Credits go to me for taking the time to make this guide.
    Credits go to SquareEnix for making such a wonderful game, and port.
    Credits go to fedaykin125 for pointing out an alternate strategy for the battle
                  with the Behemoths. Thanks!
    
    
    ------------------------------------------------------------------------------
    
    
    ==============
    V. Copyrights
    ==============
    
    Do not copy this guide without my permission. If you attempt to do that
    without my permission, you will be in trouble with the law. For permission,
    email me at my email adress listed at the top of this guide, I may say yes, I
    may say no, it depends. This guide is a Copyright (c) 2007, and was created by
    Jesse Winstead. All rights reserved. The following sites have been allowed to
    use this guide:
    
    http://www.gamefaqs.com/
    http://www.neoseeker.com/
    http://www.ign.com/
    http://www.1up.com/
    http://www.press-startgaming.com/
    http://www.supercheats.com/
    
    
    End Of File.
    
    
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