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    Battle Chip FAQ by NeoNuz

    Version: 1.9 | Updated: 07/14/06 | Printable Version | Search This Guide

    Battle Chip FAQ.
    
    By: Nuz
    
    
    -----------------------
    Version History
    -----------------------
    1.0 Well, first version
    1.2 Fixed A LOT of typos
    1.3 Well, added stuff on Risky Honey, Bubblestar, and Bug gigas
    1.4 More fixed typos.  I seem to have issues with Copy and Paste
    I finally tell you openly things about KillerEye/man
    1.5 Fixed MB on Machine Sword Series
    1.6 Minor fixes
    1.7 Minor clarifications
    1.8 Minor fixes
    1.9 More minor fixes.
    
    ==============================================================
    Table of Contents
    ============================================================== 
    
    1. Introduction 
    2. All about Chips
    3. Chip List by Order 
    4. Chip List by Code 
    5. Chip List by Type 
    6. Standard Chips 
    7. Mega Chips 
    8. Giga Chips 
    9. Frequently asked Questions 
    10. Acknowledgments 
    13. Contact Info 
    ==============================================================
    
    
    ==============================================================
    1. Introduction 					
    ==============================================================
    Well, this is a BattleChip guide.  Any questions?
    ==============================================================
    
    
    ==============================================================
    2. All about Chips
    ==============================================================
    
    1. Class
    Each chip is part of a large group of chips.  In BN6, there 
    are 3 types
    folder. There are:
    
    200 Standard
    45 Mega
    5 Giga
    17 Secret (15 Navi chips from other version of game + 2 standard chips)
    
    per game.
    
    2. Code
    Each chip has a letter code assigned to it.  Codes are very important.  
    You can select 2 or more chips of the same code to use together.
    
    3. Type
    Each chip has a certain type to it.  The type can be considered like an
    element.  There are many different types of elements in BN6.
    
    They are:
    
    Fire, Aqua, Electric, Wood, Sword, Wind, Breaking, Targetting,
    Number, and Obstacle.
    
    4.  Elemental Wheel
    It's important to understand that some types of attacks are
    like in Pokemon, super effective, dealing 2x damage against 
    certain types of enemies.  The wheel goes.
    
    Fire > Wood > Elec > Aqua > Fire
    
    and
    
    Sword > Wind > Targetting > Breaking > Sword.
    
    5.  Megabyte System
    Chip megabytes are an important aspect for tagging, presetting,
    and number of chips you can put in folder.
    
    A. You cannot preset chips higher than your regular memory.
    B. You cannot tag chips with a combined MB more than 60.
    C. # of a particular chip you can put into folder.
       a. 0-19 MB - 5
       b. 20-29 MB - 4
       c. 30-39 MB - 3
       d. 40-49 MB - 2
       e. 50+ MB - 1
    
    ==============================================================
    
    
    ==============================================================
    3. Chip List by Class					[CLASS]
    ==============================================================
    The chips are listed below with their codes besides them and
    the MB they are.
    
    Standard Class Chips
    ====================
    
    001: Cannon A, B, C, * 6
    002: High Cannon L, M, N, * 24
    003: Mega Cannon R, S, T, * 38
    004: Air Shot * 4
    005: Vulcan 1 B, D, S, * 5
    006: Vulcan 2 D, F, L 18
    007: Vulcan 3 A, G, R 30
    008: Super Vulcan V 75
    009: Spread Gun 1 L, M, N* 10
    010: Spread Gun 2 A, B, C, * 18
    011: Spread Gun 3 Q, R, S, * 26
    012: Senshahou 1/TankCannon A, G, R 17
    013: Senshahou 2/TankCannon L, S, V 28
    014: Senshahou 3/TankCannon B, M, P 39
    015: Gun Del Sol 1 C, M, T, * 15
    016: Gun Del Sol 2 B, E, R 30
    017: Gun Del Sol 3 NQW 38
    018: Yoyo LMN* 32
    019: Hell's Burner 1 FGH* 8
    020: Hell's Burner 2 STU 21
    021: Hell's Burner 3 CDE 34
    022: Wide Shot PQR 34
    023: Train Arrow 1 AFK 30 // THEY ARE TRYING TO SEND US A MESSAGE
    024: Train Arrow 2 GMZ 36
    025: Train Arrow 3 MSY 42
    026: Bubble Star 1 BET 30
    027: Bubble Star 2 CLV 38
    028: Bubble Star 3 GRS 46
    029: Thunderball BRS* 7
    030: Doll(?) Thunder 1 AEQ 24
    031: Doll(?) Thunder 2 CLP 31
    032: Doll(?) Thunder 3 BRV 38
    033: Elec Pulse 1 JLS 32
    034: Elec Pulse 2 AEJ 36
    035: Elec Pulse 3 AJS 40
    036: Corn Shot 1 JKL 14
    037: Corn Shot 2 CDE 26
    038: Corn Shot 3 PQR 38
    039: Risky Honey 1 BGS 21
    040: Risky Honey 2 CRV 28
    041: Risky Honey 3 ADM 35
    042: Rolling Log 1 IKP 14
    043: Rolling Log 2 EQZ 26
    044: Rolling Log 3 FNW 38
    045: Iron Shell 1 JKL 13
    046: Iron Shell 2 CDE 20 
    047: Iron Shell 3 LMN 27 
    048: Aura Head 1 BCD 25 
    049: Aura Head 2 DEF 33 
    050: Aura Head 3 FGH 39
    051: Air Hockey LMN 19
    052: Drill Arm GMW 32
    053: Tornado LRT 16
    054: Noise Storm GSV 30
    055: Machinegun 1 ART* 12 // THEY ARE TELLING US SOMETHING
    056: Machinegun 2 EGS 24
    057: Machinegun 3 BFM 36
    058: Minibomb BLR* 6
    059: Big Bomb OPV 32
    060: Energy Bomb CKV* 11
    061: Mega Energy Bomb GMO* 27
    062: Flash Bomb 1 JLQ* 30
    063: Flash Bomb 2 GKR 34
    064: Flash Bomb 3 HPS 38
    065: Black Bomb BFO 32
    066: Bug Bomb GSV 24
    067: Grass Seed AFS* 19
    068: Ice Seed ALR* 31
    069: Poison Seed HNP* 37
    070: Sword HLS* 8
    071: Wide Sword HLS* 12
    072: Long Sword HLS* 25
    073: Wide Blade BRW 38
    074: Long Blade BMV 38
    075: Flame Sword FOZ 30
    076: Aqua Sword AIY 32
    077: Elec Sword EKN 35
    078: Bamboo Sword HSW 34
    079: Fuujin Racket FJR* 19
    080: Fumikomizan BLP 28
    081: Variable Sword KVW 28
    082: Neo Variable N 52
    083: Engetsu Kunai AMT 35
    084: Murasama Blade M 77
    085: Machine Sword HLQ 37
    086: Element Sword JMU 43
    087: Assassin Sword NRY 50
    088: Crack Shoot AGT* 4
    089: Double Shoot CRU* 8
    090: Triple Shoot JLV* 12
    091: Reflect Met 1 ACP* 7
    092: Reflect Met 2 BGY* 16
    093: Reflect Met 3 EFO* 25
    094: Wave Arm 1 EFG 15
    095: Wave Arm 2 LMN 22
    096: Wave Arm 3 RST 29
    097: Sand Warm 1 AGL 30
    098: Sand Warm 2 BRY 34
    099: Sand Warm 3 HJS 38
    100: Summon Black 1 EIP 30
    101: Summon Black 2 HOV 40
    102: Summon Black 3 WYZ 46
    103: Common Snake HLM 34
    104: Number Ball N 69
    105: Fire Punch 1 DEF 12
    106: Fire Punch 2 RST 22
    107: Fire Punch 3 ABC 32
    108: Burn Scare 1 HPV 24
    109: Burn Scare 2 DMT 30
    110: Burn Scare 3 EOZ 36
    111:  Ryuuseiguun R 73
    112: Aqua Needle 1 CJP 31
    113: Aqua Needle 2 FKT 35
    114: Aqua Needle 3 ALU 39
    115: Blizzard Ball HNT 39
    116: Killer Sensor 1 JOW 32
    117: Killer Sensor 2 NUY 35
    118: Killer Sensor 3 IKQ 38
    119: Boomerang JKT 16
    120: High Boomerang BLV 26
    121: Mega Boomerang IMW 36
    122: Bamboo Lance ARW* 42
    123: Heat Dragon GRT 40
    124: Elec Dragon ALV 40
    125: Aqua Dragon HPS 44
    126: Wood Dragon GTV 48
    127: Golem Punch 1 IKY 17
    128: Golem Punch 2 DPU 27
    129: Golem Punch 3 HMV 37
    130: Justice One J 90
    131: Air Wheel 1 FGR 22
    132: Air Wheel 2 ALT 29
    133: Air Wheel 3 NOT 36 //Not,...
    134: Toppuu * 10
    135: Suikomi * 10
    136: Magnum FLW 31
    137: Circle Gun PTV 35
    138: Stone Cube * 6
    139: Little Boiler 1 FKL 18
    140: Little Boiler 2 EMV 23
    141: Little Boiler 3 GSZ 28
    142: Air Raid 1 GKR 26 
    143: Air Raid 2 OTY 32
    144: Air Raid 3 NUZ 39 //Capcom has made a tribute to me.  I'm honored.
    145: Count Bomb 1 FGH 20
    146: Count Bomb 2 CDE 30
    147: Count Bomb 3 LMN 37
    148: Stealth Mine AST 28
    149: Ouenka PSZ* 20
    150: Discord AGS* 20
    151: Tinpani IOT* 20
    152: Silence BRW* 20
    153: Waraningyou FNS* 39
    154: Guardian O 64
    155: Poison Anubis P 86
    156: Recovery +10 ADL* 4
    157: Recovery +30 ELQ*12
    158: Recovery +50 CMP * 18
    159: Recovery +80 HKV* 24
    160: Recovery +120 FPS 32
    161: Recovery +150 JMT 38
    162: Recovery +200 IQZ 32
    163: Recovery +300 JOY 48 //JOYYYYYYY???!!!!!!
    164: Panel Steal * 6
    165: Area Steal BFS* 8
    166: Steal Banish BMS 24
    167: Steal Revenge IQZ 50
    168: Panel Return * 14
    169: Deathmatch ALR* 47
    170: Hori Panel ABS* 24
    171: Sanctuary Z 62
    172: Coming Load * 21
    173: Going Load * 21
    174: Heavy Gauge ABG* 42
    175: Quick Gauge EMR* 48
    176: Full Custom * 50
    177: Buster Up * 11
    178: Bug Shuusei KPZ* 32
    179: Invisible * 30
    180: Barrier AFR* 7
    181: Barrier 100 HOY 30
    182: Barrier 200 KUW 52
    183: Bubble Wrap IQZ 58
    184: Dream Aura U 70
    185: Magne Coil * 14
    186: Colonel Army BGR* 25
    187: Element Wrap GSU* 42
    188: Navi Scout FLT* 50
    189: Kawarimi GRV* 30
    190: Shirabatori ARZ* 33
    191: Bad MedicineAFV* 37
    192: White Capsule * 30
    193: Aninsutouru (Uninstall) GLR 60
    194: Copy Damage * 12
    195: Life Synchro * 12
    196: Attack +10 * 4
    197: Attack +30 * 66
    198: Navi +20 * 36
    199: Color Point * 31
    200: Double Point * 50
    
    ==============================
    
    Mega Class Chips
    
    01: Roll R* 20
    02: Roll V2 R 40
    03: Roll V3 R 60
    04: Blues B* 41
    05: Blues EX B  53
    06: Blues SP B 68
    07: Heatman H* 32
    08: Heatman EX H 55
    09: Heatman SP H 70
    10: Elecman E* 38
    11: Elecman EX E 52
    12: Elecman SP E 79
    13: Slashman S* 42
    14: Slashman EX S 65
    15: Slashman SP S 79
    16: Killerman K* 51
    17: Killerman EX K 65
    18: Killerman SP K 79
    19: Chargeman C* 42
    20: Chargeman EX C 63
    21: Chargeman SP C 81
    22: Blastman B* 30
    23: Blastman EX B 49
    24: Blastman SP B 68
    25: Diveman D* 45
    26: Diveman EX D 60
    27: Diveman SP D 75
    28: Circusman C* 42
    29: Circusman EX C 64
    30: Circusman SP C 86
    31: Judgeman J* 52
    32: Judgeman EX J 62
    33: Judgeman SP J 72
    34: Elementman E* 50
    35: Elementman EX E 53
    36: Elementman SP E 66
    37: Colonel C* 45
    38: Colonel EX C 70
    39: Colonel SP C 91
    40: Hakushaku H* 60
    41: Hakushaku EX H 75
    42: Hakushaku SP H 89
    43: Django D* 30
    44: Django V2 D 70
    45: Django V3 D 90
    
    =======================
    
    Giga Class Chips Falzer
    
    01: Forte Another F 95
    02: Meteor Knuckle N 90
    03: Cross Slash D 93
    04: Satio Batch J 99
    05: Bug Lightning V 80
    
    
    Giga Class Chips Greiga
    
    01: Forte F 95
    02: Gigant Hook H 92
    03: Delta Ray Edge Z 82
    04: Colonel Force Q 90
    05: Bug Rise Sword V 80
    
    ========================
    
    
    
    ==============================================================
    4. Chip List by Code					
    ==============================================================
    
     
    -
    --
    ---
    ----
    -----
    ------
    -------
    --------
    ---------
    ----------
    -----------
    ------------
    A: 
    ------------
    ------------
    Standard:
    ------------
    Cannon
    Vulcan 3
    Spread Gun 2
    Tank Cannon 1
    Train Arrow 1
    Doll Thunder 1
    Elec Pulse 2
    Elec Pulse 3
    Risky Honey 3
    Machinegun 1
    Grass Seed
    Ice Seed
    Aqua Sword
    Engetsu Kunai
    Crack Shoot
    Reflect Met 1
    Sand Warm 1
    Fire Punch 3
    Aqua Needle 3
    Bamboo Lance
    Elec Dragon
    Air Wheel 2
    Stealth Mine
    Discord
    Recovery+10
    Deathmatch
    Hori Panel
    Heavy Gauge
    Barrier
    Shirabatori
    Bad Medicine
    
    ------------
    Mega:
    ------------
    Aquaman
    Aquaman EX
    Aquaman SP
    
    ------------
    Giga:
    ------------
    None
    
    ------------
    Secret:
    ------------
    None:
    
    -
    --
    ---
    ----
    -----
    ------
    -------
    --------
    ---------
    ----------
    -----------
    ------------
    B:
    ------------
    ------------
    Standard:
    ------------
    Cannon
    Vulcan 1
    Spread Gun 2
    Tank Cannon 3
    Gun Del Sol 2
    Bubble Star 1
    Thunderball
    Doll Thunder 3
    Risky Honey 1
    Aura Head 1
    Machinegun 3
    Minibomb
    Black Bomb
    Wide Blade
    Long Blade
    Fumikomizan
    Reflect Met 2
    Sand Warm 2
    Fire Punch 3
    High Boomerang
    Silence
    Area Steal
    Steal Banish
    Hori Panel
    Heavy Gauge
    Colonel Army
    
    ------------
    Mega:
    ------------
    Blues 
    Blues EX
    Blues SP
    Blastman 
    Blastman EX
    Blastman SP
    
    ------------
    Giga:
    ------------
    None
    
    ------------
    Secret:
    ------------
    None
    
    -
    --
    ---
    ----
    -----
    ------
    -------
    --------
    ---------
    ----------
    -----------
    ------------
    C:
    ------------
    ------------
    Standard:
    ------------
    Cannon
    Spread Gun 2
    Gun Del Sol 1
    Hellís Burner 3
    Bubble Star 2
    Doll Thunder 2
    Corn Shot 2
    Risky Honey 2
    Iron Shell 2
    Aura Head 1
    Energy Bomb
    Double Shoot
    Reflect Met 1
    Fire Punch 3
    Aqua Needle 1
    Count Bomb 2
    Recovery+50
    
    ------------
    Mega:
    ------------
    Chargeman 
    Chargeman EX
    Chargeman SP
    Circusman 
    Circusman EX
    Circusman SP
    Colonel
    Colonel EX
    Colonel SP
    
    ------------
    Giga:
    ------------
    None
    
    ------------
    Secret:
    ------------
    None
    
    -
    --
    ---
    ----
    -----
    ------
    -------
    --------
    ---------
    ----------
    -----------
    ------------
    D:
    ------------
    ------------
    Standard:
    ------------
    Vulcan 1
    Vulcan 2
    Hellís Burner 3
    Corn Shot 2
    Risky Honey 3
    Iron Shell 2
    Aura Head 1
    Aura Head 2
    Fire Punch 1
    Burn Scare 2
    Golem Punch 2
    Count Bomb 2
    Recovery+10
    
    ------------
    Mega:
    ------------
    Diveman
    Diveman EX
    Diveman SP
    Django 
    Django V2
    Django V3
    Dustman
    Dustman EX
    Dustman SP
    
    ------------
    Giga:
    ------------
    *Faltzer*Cross Slash
    
    ------------
    Secret:
    ------------
    None:
    
    -
    --
    ---
    ----
    -----
    ------
    -------
    --------
    ---------
    ----------
    -----------
    ------------
    E:
    ------------
    ------------
    Standard:
    ------------
    Gun Del Sol 2
    Hellís Burner 3
    Bubble Star 1
    Doll Thunder 1
    Elec Pulse 2
    Corn Shot 2
    Rolling Log 2
    Iron Shell 2
    Aura Head 2
    Machinegun 2
    Elec Sword
    Reflect Met 3
    Wave Arm 1
    Summon Black 1
    Fire Punch 1
    Burn Scare 3
    Little Boiler 2
    Count Bomb 2
    Recovery+30
    Quick Gauge
    
    ------------
    Mega:
    ------------
    Elecman
    Elecman EX
    Elecman SP
    Elementman 
    Elementman EX
    Elementman SP
    
    ------------
    Giga:
    ------------
    None
    
    ------------
    Secret:
    ------------
    None
    
    -
    --
    ---
    ----
    -----
    ------
    -------
    --------
    ---------
    ----------
    -----------
    ------------
    F:
    ------------
    ------------
    Standard:
    ------------
    Vulcan 2
    Hellís Burner 1
    Train Arrow 1
    Rolling Log 3
    Aura Head 2
    Aura Head 3
    Machinegun 3
    Black Bomb
    Grass Seed
    Flame Sword
    Fuujin Racket
    Reflect Met 3
    Wave Arm 1
    Fire Punch 1
    Aqua Needle 2
    Air Wheel 1
    Magnum
    Little Boiler 1
    Count Bomb 1
    Waraningyou
    Recovery+120
    Area Steal
    Barrier
    Navi Scout
    Bad Medicine
    
    ------------
    Mega:
    ------------
    None
    
    ------------
    Giga:
    ------------
    *Faltzer* Forte Another
    *Greiga* Forte
    
    ------------
    Secret:
    ------------
    None
    
    -
    --
    ---
    ----
    -----
    ------
    -------
    --------
    ---------
    ----------
    -----------
    ------------
    G:
    ------------
    ------------
    Standard:
    ------------
    Vulcan 3
    Tank Cannon 1
    Hellís Burner 1
    Train Arrow 2
    Bubble Star 3
    Risky Honey 1
    Aura Head 3
    Drill Arm
    Noise Storm
    Machinegun 2
    Mega Energy Bomb
    Flash Bomb 2
    Bug Bomb
    Crack Shoot
    Reflect Met 2
    Wave Arm 1
    Sand Warm 1
    Heat Dragon
    Wood Dragon
    Air Wheel 1
    Little Boiler 3
    Air Raid 1
    Count Bomb 1
    Discord
    Heavy Gauge
    Colonel Army
    Element Wrap
    Kawarimi
    Uninstall
    
    ------------
    Mega:
    ------------
    Groundman
    Groundman EX
    Groundman SP
    
    ------------
    Giga:
    ------------
    None
    
    ------------
    Secret:
    ------------
    Gun Del Sol EX
    
    
    -
    --
    ---
    ----
    -----
    ------
    -------
    --------
    ---------
    ----------
    -----------
    ------------
    H:
    ------------
    ------------
    Standard:
    ------------
    Hellís Burner 1
    Aura Head 3
    Flash Bomb 3
    Poison Seed
    Sword
    Wide Sword
    Long Sword
    Bamboo Sword
    Machine Sword
    Sand Warm 3
    Summon Black 2
    Common Snake
    Burn Scare 1
    Blizzard Ball
    Aqua Dragon
    Golem Punch 3
    Count Bomb 1
    Recovery+80
    Barrier 100
    
    ------------
    Mega:
    ------------
    Heatman
    Heatman EX
    Heatman SP
    Hakushaku
    Hakushaku EX
    Hakushake SP
    
    ------------
    Giga:
    ------------
    *Greiga*Gigant Hook
    
    ------------
    Secret:
    ------------
    None
    
    -
    --
    ---
    ----
    -----
    ------
    -------
    --------
    ---------
    ----------
    -----------
    ------------
    I:
    ------------
    ------------
    Standard:
    ------------
    Rolling Log 1
    Aqua Sword
    Summon Black 1
    Killer Sensor 3
    Mega Boomerang
    Golem Punch 1
    Timpani
    Recovery+200
    Steal Revenge
    Bubble Wrap 
    
    ------------
    Mega:
    ------------
    None
    
    ------------
    Giga:
    ------------
    None
    
    ------------
    Secret:
    ------------
    None
    
    -
    --
    ---
    ----
    -----
    ------
    -------
    --------
    ---------
    ----------
    -----------
    ------------
    J:
    ------------
    ------------
    Standard:
    ------------
    Elec Pulse 1
    Elec Pulse 2
    Elec Pulse 3
    Corn Shot 1
    Iron Shell 1
    Flash Bomb 1
    Fuujin Racket
    Element Sword
    Triple Shoot
    Sand Warm 3
    Aqua Needle 1
    Killer Sensor
    Boomerang
    Justice One
    Recovery+150
    
    ------------
    Mega:
    ------------
    Judgeman
    Judgeman EX
    Judgeman SP
    
    ------------
    Giga:
    ------------
    *Faltzer*Saito Batch
    
    ------------
    Secret:
    ------------
    None
    
    -
    --
    ---
    ----
    -----
    ------
    -------
    --------
    ---------
    ----------
    -----------
    ------------
    K:
    ------------
    ------------
    Standard:
    ------------
    Train Arrow 1
    Corn Shot 1
    Rolling Log 1
    Iron Shell 1
    Energy Bomb
    Flash Bomb 2
    Variable Sword
    Aqua Needle 2
    Killer Sensor 3
    Boomerang
    Golem Punch 1
    Little Boiler 1
    Air Raid 1
    Recovery+80
    Bug Shuusei
    Barrier 200
    
    ------------
    Mega:
    ------------
    Killerman
    Killerman EX
    Killerman SP
    
    ------------
    Giga:
    ------------
    None
    
    ------------
    Secret:
    ------------
    None
    
    -
    --
    ---
    ----
    -----
    ------
    -------
    --------
    ---------
    ----------
    -----------
    ------------
    L: 
    ------------
    ------------
    Standard:
    ------------
    High Cannon
    Vulcan 2
    Spread Gun 1
    Tank Cannon 2
    Yoyo
    Bubble Star 2
    Doll Thunder 2
    Elec Pulse 1
    Corn Shot 1
    Iron Shell 1
    Iron Shell 3
    Air Hockey
    Tornado
    Minibomb
    Flash Bomb 1
    Sword
    Wide Sword
    Long Sword
    Fumikomizan
    Machine Sword
    Triple Shoot
    Wave Arm 2
    Sand Warm 1
    Common Snake
    Aqua Needle 3
    High Boomerang
    Air Wheel 2
    Magnum
    Little Boiler 1
    Count Bomb 3
    Recovery+10
    Recovery+30
    Deathmatch 
    Navi Scout
    Uninstall
    
    ------------
    Mega:
    ------------
    None
    
    ------------
    Giga:
    ------------
    None
    
    ------------
    Secret:
    ------------
    None
    
    -
    --
    ---
    ----
    -----
    ------
    -------
    --------
    ---------
    ----------
    -----------
    ------------
    M:
    ------------
    ------------
    Standard:
    ------------
    High Cannon
    Spread Gun 1
    Tank Cannon 3
    Gun Del Sol 1
    Yoyo
    Train Arrow 2
    Train Arrow 3
    Risky Honey 3
    Iron Shell 3
    Air Hockey
    Drill Arm
    Machinegun 3
    Mega Energy Bomb
    Long Blade
    Engetsu Kunai
    Muramasa Blade
    Element Sword
    Wave Arm 2
    Common Snake
    Burn Scare 2
    Mega Boomerang
    Golem Punch 3
    Little Boiler 2
    Count Bomb 3
    Recovery+50
    Recovery+150
    Steal Banish 
    Quick Gauge
    
    ------------
    Mega:
    ------------
    None
    
    ------------
    Giga:
    ------------
    None
    
    ------------
    Secret:
    ------------
    None
    
    -
    --
    ---
    ----
    -----
    ------
    -------
    --------
    ---------
    ----------
    -----------
    ------------
    N:
    ------------
    ------------
    Standard:
    ------------
    High Cannon
    Spread Gun 1
    Gun Del Sol 3
    Yoyo
    Rolling Log 3
    Iron Shell 3
    Air Hockey
    Poison Seed
    Elec Sword
    Neo Variable
    Assassin Sword
    Wave Arm 2
    Number Ball
    Blizzard Ball
    Killer Sensor 2
    Air Wheel 3
    Air Raid 3
    Count Bomb 3
    Waraningyou
    
    ------------
    Mega:
    ------------
    None
    
    ------------
    Giga:
    ------------
    *Faltzer*Meteor Knuckle
    
    ------------
    Secret:
    ------------
    None
    
    -
    --
    ---
    ----
    -----
    ------
    -------
    --------
    ---------
    ----------
    -----------
    ------------
    O:
    ------------
    ------------
    Standard:
    ------------
    Big Bomb
    Mega Energy Bomb
    Black Bomb
    Flame Sword
    Reflect Met 3
    Summon Black 2
    Burn Scare 3
    Killer Sensor 1
    Air Wheel 3
    Air Raid 2
    Timpani
    Guardian
    Recovery+300
    Barrier 100
    
    ------------
    Mega:
    ------------
    None
    
    ------------
    Giga:
    ------------
    None
    
    ------------
    Secret:
    ------------
    Otenkosama
    
    -
    --
    ---
    ----
    -----
    ------
    -------
    --------
    ---------
    ----------
    -----------
    ------------
    P:
    ------------
    ------------
    Standard:
    ------------
    Wide Shot
    Doll Thunder 2
    Corn Shot 3
    Rolling Log 1
    Big Bomb
    Fumikomizan
    Reflect Met1 
    Summon Black 1
    Burn Scare 1
    Aqua Needle 1
    Aqua Dragon
    Golem Punch 2
    Circle Gun
    Ouenka
    Poison Anubis
    Recover+50
    Recovery+120
    Bug Shuusei
    
    ------------
    Mega:
    ------------
    None
    
    ------------
    Giga:
    ------------
    None
    
    ------------
    Secret:
    ------------
    None
    
    -
    --
    ---
    ----
    -----
    ------
    -------
    --------
    ---------
    ----------
    -----------
    ------------
    Q:
    ------------
    ------------
    Standard:
    ------------
    Spread Gun 3
    Gun Del Sol 3
    Wide Shot
    Doll Thunder 1
    Corn Shot 3
    Rolling Log 2
    Flash Bomb 1
    Machine Sword
    Killer Sensor 3
    Recovery+30
    Recovery+200
    Steal Revenge
    Bubble Wrap
    
    ------------
    Mega:
    ------------
    None
    
    ------------
    Giga:
    ------------
    *Greiga*Colonel Force
    
    ------------
    Secret:
    ------------
    None
    
    -
    --
    ---
    ----
    -----
    ------
    -------
    --------
    ---------
    ----------
    -----------
    ------------
    R:
    ------------
    ------------
    Standard:
    ------------
    Mega Cannon
    Vulcan 3
    Spread Gun 3
    Tank Cannon 1
    Gun Del Sol 2
    Wide Shot
    Bubble Star 3
    Thunderball 
    Doll Thunder 3
    Corn Shot 3
    Risky Honey 2
    Tornado
    Machinegun 1
    Minibomb
    Flash Bomb 2
    Ice Seed
    Wide Blade
    Fuujin Racket
    Assassin Sword
    Double Shoot
    Wave Arm 3
    Sand Warm 2
    Fire Punch 2
    Meteors(Ryuuseiguun)
    Bamboo Lance
    Heat Dragon
    Air Wheel 1
    Air Raid 1
    Silence
    Deathmatch
    Quick Gauge
    Barrier
    Colonel Army
    Kawarimi
    Shirabatori
    Uninstall
    
    ------------
    Mega:
    ------------
    Roll
    Roll V2
    Roll V3
    
    ------------
    Giga:
    ------------
    None
    
    ------------
    Secret:
    ------------
    None
    
    -
    --
    ---
    ----
    -----
    ------
    -------
    --------
    ---------
    ----------
    -----------
    ------------
    S:
    ------------
    ------------
    Standard:
    ------------
    Mega Cannon
    Vulcan 1
    Spread Gun 3
    Tank Cannon 2
    Hellís Burner
    Train Arrow 3
    Bubble Star 3
    Thunderball
    Elec Pulse 1
    Elec Pulse 3
    Risky Honey 1
    Noise Storm
    Machinegun 2
    Flash Bomb 3 
    Bug Bomb
    Grass Seed
    Sword
    Wide Sword
    Long Sword
    Bamboo Sword
    Wave Arm 3
    Sand Warm 3
    Fire Punch 2
    Aqua Dragon
    Little Boiler 3
    Stealth Mine
    Ouenka
    Discord
    Waraningyou
    Recovery+120
    Area Steal
    Steal Banish
    Hori Panel
    Element Wrap
    
    ------------
    Mega:
    ------------
    Slashman 
    Slashman EX
    Slashman SP
    
    ------------
    Giga:
    ------------
    None
    
    ------------
    Secret:
    ------------
    None
    
    -
    --
    ---
    ----
    -----
    ------
    -------
    --------
    ---------
    ----------
    -----------
    ------------
    T:
    ------------
    ------------
    Standard: 
    ------------
    Mega Cannnon
    Gun Del Sol 1
    Hellís Burner 2
    Bubble Star 1
    Tornado
    Machinegun 1
    Engetsu Kunai
    Crack Shoot
    Wave Arm 3
    Fire Punch 2
    Burn Scare 2
    Aqua Needle 2
    Blizzard Ball
    Boomerang
    Heat Dragon
    Wood Dragon
    Air Wheel 2
    Air Wheel 3
    Circle Gun
    Air Raid 2
    Stealth Mine
    Timpani
    Recovery+150
    Navi Scout
    
    ------------
    Mega:
    ------------
    Tomahawkman
    Tomahawkman EX
    Tomahawkman SP
    Tenguman
    Tenguman EX
    Tenguman SP
    
    ------------
    Giga:
    ------------
    None
    
    ------------
    Secret:
    ------------
    
    
    -
    --
    ---
    ----
    -----
    ------
    -------
    --------
    ---------
    ----------
    -----------
    ------------
    U:
    ------------
    ------------
    Standard:
    ------------
    Hellís Burner 2
    Element Sword
    Double Shoot
    Aqua Needle 3
    Killer Sensor 2
    Golem Punch 2
    Air Raid 3
    Barrier 200
    Dream Aura
    Element Wrap
    
    ------------
    Mega:
    ------------
    None
    
    ------------
    Giga:
    ------------
    None
    
    ------------
    Secret:
    ------------
    None
    
    -
    --
    ---
    ----
    -----
    ------
    -------
    --------
    ---------
    ----------
    -----------
    ------------
    V:
    ------------
    ------------
    Standard:
    ------------
    Super Vulcan
    Tank Cannon 2
    Bubble Star 2
    Doll Thunder 3
    Risky Honey 2
    Noise Storm
    Big Bomb
    Energy Bomb
    Bug Bomb
    Long Blade
    Variable Sword
    Triple Shoot
    Summon Black 2
    Burn Scare 1
    High Boomerang
    Elec Dragon
    Wood Dragon
    Golem Punch 3
    Circle Gun
    Little Boiler 2
    Recovery+80
    Kawarimi
    Bad Medicine
    
    ------------
    Mega:
    ------------
    None
    
    ------------
    Giga:
    ------------
    *Faltzer*Bug Lightning
    *Greiga*Bug Rise Sword
    
    ------------
    Secret:
    ------------
    None 
    
    -
    --
    ---
    ----
    -----
    ------
    -------
    --------
    ---------
    ----------
    -----------
    ------------
    W:
    ------------
    ------------
    Standard:
    ------------
    Gun Del Sol 3
    Rolling Log 3
    Drill Arm
    Wide Blade
    Bamboo Sword
    Variable Sword
    Summon Black 3
    Killer Sensor 1
    Mega Boomerang
    Bamboo Lance
    Magnum
    Silence
    Barrier 200
    
    ------------
    Mega:
    ------------
    Double Beast (Secret)
    
    ------------
    Giga:
    ------------
    None
    
    ------------
    Secret:
    ------------
    None
    
    -
    --
    ---
    ----
    -----
    ------
    -------
    --------
    ---------
    ----------
    -----------
    ------------
    X: No standard or mega
    ------------
    Greiga
    Falzer
    
    -
    --
    ---
    ----
    -----
    ------
    -------
    --------
    ---------
    ----------
    -----------
    ------------
    Y:
    ------------
    ------------
    Standard:
    ------------
    Train Arrow 3
    Aqua Sword
    Assassin Sword
    Reflect Met 2
    Sand Warm 2
    Summon Black 3
    Killer Sensor 2
    Golem Punch 1
    Air Raid 2
    Recovery+300
    Barrier 100
    
    ------------
    Mega:
    ------------
    None
    
    ------------
    Giga:
    ------------
    None
    
    ------------
    Secret:
    ------------
    None
    
    -
    --
    ---
    ----
    -----
    ------
    -------
    --------
    ---------
    ----------
    -----------
    ------------
    Z:
    ------------
    ------------
    Standard:
    ------------
    Train Arrow 2
    Rolling Log 2
    Flame Sword
    Summon Black 3
    Burn Scare 3
    Little Boiler 3
    Air Raid 3
    Ouenka
    Recovery+200
    Steal Revenge
    Sanctuary
    Bug Shuusei
    Bubble Wrap
    Shirabatori
    
    ------------
    Mega:
    ------------
    None
    
    ------------
    Giga:
    ------------
    *Greiga*Delta Ray Edge
    
    ------------
    Secret:
    ------------
    None
    
    -
    --
    ---
    ----
    -----
    ------
    -------
    --------
    ---------
    ----------
    -----------
    ------------
    *:
    ------------
    ------------
    Standard:
    ------------
    Cannon
    High Cannon
    Mega Cannon
    Air Shot
    Vulcan 1
    Spread Gun 1
    Spread Gun 2
    Spread Gun 3
    Gun Del Sol 1
    Yoyo 
    Hellís Burner 1
    Thunderball
    Machinegun 1
    Minibomb
    Energy Bomb
    Mega Energy Bomb
    Flash Bomb 1
    Grass Seed
    Ice Seed
    Poison Seed
    Sword
    Wide Sword
    Long Sword
    Fuujin Racket
    Crack Shoot
    Double Shoot
    Triple Shoot
    Reflect Met 1
    Reflect Met 2
    Reflect Met 3
    Bamboo Lance
    Toppuu
    Suikomi
    Stone Cube
    Ouenka
    Discord
    Timpani
    Silence
    Waraningyou
    Recovery+10 
    Recovery+30
    Recovery+50 
    Recovery+80
    Panel Steal
    Area Steal
    Panel Return
    Deathmatch
    Hori Panel
    Coming Load
    Going Load
    Heavy Gauge 
    Quick Gauge
    Full Custom
    Buster Up
    Bug Shuusei
    Invisible
    Barrier
    Magne Coil
    Colonel Army
    Element Wrap
    Navi Scout
    Kawarimi
    Shirabatori
    Bad Medicine
    White Capsule
    Copy Damage
    Life Synchro
    Attack +10
    Attack +30
    Navi +20
    Color Point
    Double Point
    
    ------------
    Mega:
    ------------
    Roll
    Blues
    Heatman
    Elecman
    Slashman
    Killerman
    Chargeman
    Blastman
    Diveman
    Circusman
    Judgeman
    Elementman
    Colonel
    Hakushaku
    Django
    Aquaman
    Tomahawkman
    Tenguman
    Groundman
    Dustman
    
    ------------
    Giga:
    ------------
    None
    ------------
    Secret:
    ------------
    None
    
    
    ==============================================================
    
    
    ==============================================================
    5. Chip List by Type					[TYPES]
    ==============================================================
    To be done.
    
    ==============================================================
    
    
    ==============================================================
    6. Standard Chips
    ==============================================================
    Here is everything you need to know on all the Standard chips in the
    game.
    
    001. Cannon
    Codes: A B C * / Stars: * / Damage: 40
    Element: None / MB: 6
    Flinching? Yes.
    Description: Shoots a cannon in a straight line.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    002. HiCannon
    Codes: D E F * / Stars: ** / Damage: 100
    Element: None / MB: 24
    Flinching? Yes.
    Description: Shoots a cannon in a straight line.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    003. MegaCannon
    Codes: F G H * / Stars: *** / Damage: 180
    Element: None / MB: 38
    Flinching? Yes.
    Description: Shoots a cannon in a straight line.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    004. AirShot
    Codes: * / Stars: ** / Damage: 20
    Element: None / MB: 4
    Flinching? No.
    Description: Shoots an airshot straight ahead and knocks the enemy
    back one space.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   |   | X | Y |   Y - Moved here
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    005. Vulcan 1
    Codes: B D S * / Stars: * / Damage: 10
    Element: None / MB: 5
    Flinching? No.
    Description: Rapid fire shot that fires 3 times straight ahead and
    also damages the panel behind.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   |   | X | Y |   Y - Also hit
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    006. Vulcan 2
    Codes: D F L / Stars: ** / Damage: 15
    Element: None / MB: 18
    Flinching? No.
    Description: Rapid fire shot that fires 4 times straight ahead and
    also damages the panel behind.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   |   | X | Y |   Y - Also hit
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    007. Vulcan 3
    Codes: A G R / Stars: *** / Damage: 20
    Element: None / MB: 30
    Flinching? No.
    Description: Rapid fire shot that fires 5 times straight ahead and
    also damage the panel behind.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   |   | X | Y |   Y - Also hit
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    008. SuperVulcan
    Codes: V /Stars: **** / Damage: 20
    Element: None / MB: 75
    Flinching? No.
    Description: Rapid fire shot that fires 10 times straight ahead and
    also damage the panel behind.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   |   | X | Y |   Y - Also hit
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    009. Spreader 1
    Codes: L M N * /Stars: * / Damage: 30
    Element: None / MB: 10
    Flinching? No.
    Description: Fires straight ahead and when hits opponent, it damages
    all surrounding panels.
    Range:
      --- --- --- --- --- ---
     |   |   |   | Y | Y | Y |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   | Y | X | Y |   Y - Also hit
      --- --- --- --- --- ---
     |   |   |   | Y | Y | Y |
      --- --- --- --- --- ---
    
    010. Spreader 2
    Codes: A B C * /Stars: ** / Damage: 60
    Element: None / MB: 18
    Flinching? No.
    Description: Fires straight ahead and when hits opponent, it damages
    all surrounding panels.
    Range:
      --- --- --- --- --- ---
     |   |   |   | Y | Y | Y |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   | Y | X | Y |   Y - Also hit
      --- --- --- --- --- ---
     |   |   |   | Y | Y | Y |
      --- --- --- --- --- ---
    
    011. Spreader 3
    Codes: Q R S * /Stars: *** / Damage: 90
    Element: None / MB: 26
    Flinching? No.
    Description: Fires straight ahead and when hits opponent, it damages
    all surrounding panels.
    Range:
      --- --- --- --- --- ---
     |   |   |   | Y | Y | Y |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   | Y | X | Y |   Y - Also hit
      --- --- --- --- --- ---
     |   |   |   | Y | Y | Y |
      --- --- --- --- --- ---
    
    012. BigTank 1
    Codes: A G R / Stars: * / Damage: 120
    Element: Normal / MB: 17
    Flinching? Yes.
    Description: Fires a powerful shot straight ahead.  If it goes off
    the screen, BigTank will hit whole last column.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   | X |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit, if goes of screen
     |   | M |   |   |   | X |   
      --- --- --- --- --- ---
     |   |   |   |   |   | X |
      --- --- --- --- --- ---
    
    013. BigTank 2
    Codes: L S V / Stars: ** / Damage: 160
    Element: Normal / MB: 28
    Flinching? Yes.
    Description: Fires a powerful shot straight ahead.  If it goes off
    the screen, BigTank will hit whole last column.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   | X |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit, if goes of screen
     |   | M |   |   |   | X |   
      --- --- --- --- --- ---
     |   |   |   |   |   | X |
      --- --- --- --- --- ---
    
    014. BigTank 3
    Codes: B M P / Stars: *** / Damage: 200
    Element: Normal / MB: 39
    Flinching? Yes.
    Description: Fires a powerful shot straight ahead.  If it goes off
    the screen, BigTank will hit whole last column.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   | X |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit, if goes of screen
     |   | M |   |   |   | X |   
      --- --- --- --- --- ---
     |   |   |   |   |   | X |
      --- --- --- --- --- ---
    
    
    015. GunSol 1
    Codes: C M T * / Stars: ** / Damage: Not Set
    Element: None / MB: 15
    Flinching? No.
    Description: Hold A to activate.  GunSol hits two columns ahead
    and does damage for as long as its held.  Also can destroy obstacles,
    hit people with Invis, and get rid of flinching.  
    Range:
      --- --- --- --- --- ---
     |   |   |   | X |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M |   | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- ---
    
    016. GunSol 2
    Codes: B E R / Stars:*** / Damage: Not Set
    Element: None / MB: 30
    Flinching? No.
    Description: Hold A to activate.  GunSol hits two columns ahead
    and does damage for as long as its held.  Also can destroy obstacles,
    hit people with Invis, and get rid of flinching.  
    Range:
      --- --- --- --- --- ---
     |   |   |   | X |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M |   | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- ---
    
    017. GunSol 3
    Codes: N Q W / Stars:**** / Damage: Not Set
    Element: None / MB: 38
    Flinching? No.
    Description: Hold A to activate.  GunSol hits two columns ahead
    and does damage for as long as its held.  Also can destroy obstacles,
    hit people with Invis, and get rid of flinching.  
    Range:
      --- --- --- --- --- ---
     |   |   |   | X |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M |   | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- ---
    
    018. Yoyo
    Codes: L M N * / Stars:*** / Damage: 50
    Element: None / MB: 32
    Flinching? No.
    Description: Throws a Yoyo three panels forward, hits a certain amount of 
    times, then comes back.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    # - Amount of hits opponent on that panel takes
     |   | M | 2 | 2 | 3 |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    019. Hell Burner 1 
    Codes: F G H * / Stars: * / Damage: 70
    Element: Fire / MB: 8
    Flinching? Yes.
    Description: Fires a shot that reaches 3 squares ahead
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Possible targets hit
     |   | M | X | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    020. Hell Burner 2 
    Codes: S T U / Stars: ** / Damage: 110
    Element: Fire / MB: 21
    Flinching? Yes.
    Description: Fires a shot that reaches 3 squares ahead
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Possible targets hit
     |   | M | X | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    021. Hell Burner 3
    Codes: C D E / Stars: *** / Damage: 150
    Element: Fire / MB: 34
    Flinching? Yes.
    Description: Fires a shot that reaches 3 squares ahead
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Possible targets hit
     |   | M | X | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    022. WideShot 
    Codes: P Q R / Stars: *** / Damage: 100
    Element: Aqua / MB: 34
    Flinching? Yes.
    Description: Fires a wideshot that spans a column in a straight 
    ahead.
    Range:
      --- --- --- --- --- ---
     |   |   | > | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Possible targets hit
     |   | M | > | X | X | X |   > - Range of WideShot
      --- --- --- --- --- ---
     |   |   | > | X | X | X |
      --- --- --- --- --- ---
    
    
    023. Train Arrow 1
    Codes: A F K / Stars:* / Damage: 30
    Element: Aqua / MB: 30
    Flinching? No.
    Description: Generates y+1 Arrows in front of you that go forward
    and hit your opponent. Y = # of panels between you and an obstacle
    or opponent on the same row.  1 arrow appears on each of those 
    panels.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M | Y | Y | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    In this instance, 3 arrows are generated, one on each Y and another
    spawns from your bow.
    
    024. Train Arrow 2
    Codes: G M Z / Stars:** / Damage: 40
    Element: Aqua / MB: 36
    Flinching? No.
    Description: Generates y+1 Arrows in front of you that go forward
    and hit your opponent. Y = # of panels between you and an obstacle
    or opponent on the same row.  1 arrow appears on each of those 
    panels.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M | Y | Y | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    In this instance, 3 arrows are generated, one on each Y and another
    spawns from your bow.
    
    025. Train Arrow 3
    Codes: M S Y / Stars:*** / Damage: 50
    Element: Aqua / MB: 42
    Flinching? No.
    Description: Generates y+1 Arrows in front of you that go forward
    and hit your opponent. Y = # of panels between you and an obstacle
    or opponent on the same row.  1 arrow appears on each of those 
    panels.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M | Y | Y | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    In this instance, 3 arrows are generated, one on each Y and another
    spawns from your bow.
    
    026. Bubble Star 1
    Codes: B E T / Stars: * / Damage: 60
    Element: Aqua / MB: 30
    Flinching? No.
    Description: A starfish moves up and down from column to column.  If
    it hits an enemy, it traps it into a bubble.  That bubble won't 
    dissappear until the enemy is hit with a set damage attack (not Gun
    Del Sol).  Gives enemy aquabody.
    Range:
      --- --- --- --- --- ---
     |   |   | > | V | > | V |   M - Megaman
      --- --- --- --- --- ---    > - Direction it travels
     |   | M |   | V | ^ | V |   
      --- --- --- --- --- ---
     |   |   |   | > | ^ | > |
      --- --- --- --- --- ---  
    
    
    027. Bubble Star 2
    Codes: B E T / Stars: ** / Damage: 80
    Element: Aqua / MB: 38
    Flinching? No.
    Description: A starfish moves up and down from column to column.  If
    it hits an enemy, it traps it into a bubble.  That bubble won't 
    dissappear until the enemy is hit with a set damage attack (not Gun
    Del Sol).  Gives enemy aquabody.
    Range:
      --- --- --- --- --- ---
     |   |   | > | V | > | V |   M - Megaman
      --- --- --- --- --- ---    > - Direction it travels
     |   | M |   | V | ^ | V |   
      --- --- --- --- --- ---
     |   |   |   | > | ^ | > |
      --- --- --- --- --- ---  
    
    028. Bubble Star 3
    Codes: B E T / Stars:*** / Damage: 100
    Element: Aqua / MB: 46
    Flinching? No.
    Description: A starfish moves up and down from column to column.  If
    it hits an enemy, it traps it into a bubble.  That bubble won't 
    dissappear until the enemy is hit with a set damage attack (not Gun
    Del Sol).  Gives enemy aquabody.
    Range:
      --- --- --- --- --- ---
     |   |   | > | V | > | V |   M - Megaman
      --- --- --- --- --- ---    > - Direction it travels
     |   | M |   | V | ^ | V |   
      --- --- --- --- --- ---
     |   |   |   | > | ^ | > |
      --- --- --- --- --- ---  
    
    029. Thunder
    Codes: B R S * / Stars:** / Damage: 40
    Element: Elec / MB: 7
    Flinching? No.
    Description: Summons a slow moving thunderball that follows opponent
    for a short time.  If enemy is hit, he will be paralyzed.
    Range:
     Follows Opponent
    
    030. Doll Thunder 1
    Codes: A E Q / Stars:* / Damage: 120
    Element: Elec / MB: 24
    Flinching? Yes.
    Description: Electric shot that hits entire row.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M | X | X | X | X |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    031. Doll Thunder 2
    Codes: C L P / Stars:** / Damage: 150
    Element: Elec / MB: 31
    Flinching? Yes.
    Description: Electric shot that hits entire row.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M | X | X | X | X |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    032. Doll Thunder 3
    Codes: B R V / Stars:*** / Damage: 180
    Element: Elec / MB: 38
    Flinching? Yes.
    Description: Electric shot that hits entire row.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M | X | X | X | X |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    033. Elec Pulse 1
    Codes: J L S / Stars:* / Damage: 100
    Element: Elec / MB: 32
    Flinching? No.
    Description: Electric Pulse.  Pierces Invis.
    if it hits, causes paralysis.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M | X | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- ---
    
    034. Elec Pulse 2
    Codes: A E J / Stars:** / Damage: 120
    Element: Elec / MB: 36
    Flinching? No.
    Description: Electric Pulse.  Pierces Invis.
    if it hits, makes opponent solid stop flinching.
    Can also pull an opponent forward.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M | X | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- ---
    
    035. Elec Pulse 3
    Codes: A J S / Stars:*** / Damage: 140
    Element: Elec / MB: 40
    Flinching? Yes.
    Description: Electric Pulse.  Pierces Invis.
    if it hits, makes opponent flinch and have an
    HP Bug.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M | X | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- ---
    
    036.  Corn Shot 1
    Codes: J K L / Stars:* / Damage: 50
    Element: Wood / MB: 14
    Flinching? No.
    Description: Shot that hits twice.
    First hits the opponent on same row (if any)
    and can spread to a 3 panels behind initial
    target if an opponent is on them.
    Produces a grass panel on every target it hits.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   | Y |   |   M - Megaman
      --- --- --- --- --- ---    X - Initial Target
     |   | M |   | X | Y |   |   Y - Possible Target
      --- --- --- --- --- ---    if someone is on it.
     |   |   |   |   | Y |   |
      --- --- --- --- --- ---
    
    037. Corn Shot 2
    Codes: C D E / Stars:** / Damage: 60
    Element: Wood / MB: 26
    Flinching? No.
    Description: Shot that hits twice.
    First hits the opponent on same row (if any)
    and can spread to a 3 panels behind initial
    target if an opponent is on them.
    Produces a grass panel on every target it hits.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   | Y |   |   M - Megaman
      --- --- --- --- --- ---    X - Initial Target
     |   | M |   | X | Y |   |   Y - Possible Target
      --- --- --- --- --- ---    if someone is on it.
     |   |   |   |   | Y |   |
      --- --- --- --- --- ---
    
    038. Corn Shot 3
    Codes: P Q R / Stars:*** / Damage: 70
    Element: Wood / MB: 38
    Flinching? No.
    Description: Shot that hits twice.
    First hits the opponent on same row (if any)
    and can spread to a 3 panels behind initial
    target if an opponent is on them.
    Produces a grass panel on every target it hits.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   | Y |   |   M - Megaman
      --- --- --- --- --- ---    X - Initial Target
     |   | M |   | X | Y |   |   Y - Possible Target
      --- --- --- --- --- ---    if someone is on it.
     |   |   |   |   | Y |   |
      --- --- --- --- --- ---
    
    039. Risky Honey 1
    Codes: B G S / Stars:* / Damage: 10
    Element: Wood / MB: 21
    Flinching? No.
    Description: Megaman holds out a honeycomb
    and releases a swarm of bees.  If he's hit while
    the honeycomb is still out (well, at the end
    it doesn't count, but for the most part while
    the honeycomb is out), the damage is negated
    and he releases 5 more bees with each hit.
    Each swarm hits 5 times.
    Range:
    Follows opponent around.  Can turn twice.
    
    040. Risky Honey 2
    Codes: C R V / Stars:** / Damage: 15
    Element: Wood / MB: 28
    Flinching? No.
    Description: Megaman holds out a honeycomb
    and releases a swarm of bees.  If he's hit while
    the honeycomb is still out (well, at the end
    it doesn't count, but for the most part while
    the honeycomb is out), the damage is negated
    and he releases 5 more bees with each hit.
    Each swarm hits 5 times.
    Range:
    Follows opponent around.  Can turn twice.
    
    041. Risky Honey 3
    Codes: A D M / Stars:*** / Damage: 20
    Element: Wood / MB: 35
    Flinching? No.
    Description: Megaman holds out a honeycomb
    and releases a swarm of bees.  If he's hit while
    the honeycomb is still out (well, at the end
    it doesn't count, but for the most part while
    the honeycomb is out), the damage is negated
    and he releases 5 more bees with each hit.
    Each swarm hits 5 times.
    Range:
    Follows opponent around.
    
    042. Rolling Log 1
    Codes: I K P / Stars:* / Damage: 50
    Element: Wood / MB: 14
    Flinching? No.
    Description: Generates 2 logs.  If you
    are in the middle row, one rolls on upper two
    rows and one rolls on bottum two.  If you
    are on either of the side rows, it generates
    2 logs that roll on the middle row and row you
    are on.
    Range:
     --- --- --- --- --- ---
     |   |   |   | 1 | > |   |   M - Megaman
      --- --- --- --- --- ---    1 - Log 1
     |   | M |   | 1 | > |   |   > - Where it rolls
      --- --- --- --- --- ---    
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    then
      --- --- --- --- --- ---
     |   |   |   |   | 1 | > |   M - Megaman
      --- --- --- --- --- ---    1 - Log 1
     |   | M |   | 2 | 1 | > |   2 - Log 2
      --- --- --- --- --- ---    > - Where they roll
     |   |   |   | 2 | > | > |
      --- --- --- --- --- --- 
    or
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    1 - Log 1
     |   |   |   | 1 | > |   |   > - Where it rolls
      --- --- --- --- --- ---
     |   | M |   | 1 | > |   |
      --- --- --- --- --- --- 
    then
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    1 - Log 1
     |   | M |   | 2 | 1 | > |   2 - Log 2
      --- --- --- --- --- ---    > - Where they roll
     |   |   |   | 2 | 1 | > |
      --- --- --- --- --- --- 
    
    043. Rolling Log 2
    Codes: E Q Z / Stars:** / Damage: 70
    Element: Wood / MB: 26
    Flinching? No.
    Description: Generates 2 logs.  If you
    are in the middle row, one rolls on upper two
    rows and one rolls on bottum two.  If you
    are on either of the side rows, it generates
    2 logs that roll on the middle row and row you
    are on.
    Range:
     --- --- --- --- --- ---
     |   |   |   | 1 | > |   |   M - Megaman
      --- --- --- --- --- ---    1 - Log 1
     |   | M |   | 1 | > |   |   > - Where it rolls
      --- --- --- --- --- ---    
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    then
      --- --- --- --- --- ---
     |   |   |   |   | 1 | > |   M - Megaman
      --- --- --- --- --- ---    1 - Log 1
     |   | M |   | 2 | 1 | > |   2 - Log 2
      --- --- --- --- --- ---    > - Where they roll
     |   |   |   | 2 | > | > |
      --- --- --- --- --- --- 
    or
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    1 - Log 1
     |   |   |   | 1 | > |   |   > - Where it rolls
      --- --- --- --- --- ---
     |   | M |   | 1 | > |   |
      --- --- --- --- --- --- 
    then
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    1 - Log 1
     |   | M |   | 2 | 1 | > |   2 - Log 2
      --- --- --- --- --- ---    > - Where they roll
     |   |   |   | 2 | 1 | > |
      --- --- --- --- --- --- 
    044. Rolling Log 3
    Codes: F N W / Stars:*** / Damage: 90
    Element: Wood / MB: 38
    Flinching? No.
    Description: Generates 2 logs.  If you
    are in the middle row, one rolls on upper two
    rows and one rolls on bottum two.  If you
    are on either of the side rows, it generates
    2 logs that roll on the middle row and row you
    are on.
    Range:
      --- --- --- --- --- ---
     |   |   |   | 1 | > |   |   M - Megaman
      --- --- --- --- --- ---    1 - Log 1
     |   | M |   | 1 | > |   |   > - Where it rolls
      --- --- --- --- --- ---    
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    then
      --- --- --- --- --- ---
     |   |   |   |   | 1 | > |   M - Megaman
      --- --- --- --- --- ---    1 - Log 1
     |   | M |   | 2 | 1 | > |   2 - Log 2
      --- --- --- --- --- ---    > - Where they roll
     |   |   |   | 2 | > | > |
      --- --- --- --- --- --- 
    or
       --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    1 - Log 1
     |   |   |   | 1 | > |   |   > - Where it rolls
      --- --- --- --- --- ---
     |   | M |   | 1 | > |   |
      --- --- --- --- --- --- 
    then
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    1 - Log 1
     |   | M |   | 2 | 1 | > |   2 - Log 2
      --- --- --- --- --- ---    > - Where they roll
     |   |   |   | 2 | 1 | > |
      --- --- --- --- --- --- 
    045. Iron Shell 1
    Codes: J K L / Stars:* / Damage: 70
    Element: Break / MB: 13
    Flinching? Yes.
    Description: Megaman throws an Iron Shell forward.  Hits one
    flinching causing attack on entire row except for back panel, where it hits 
    twice (first hitis non-flinching second causes flinching). Can be
    stopped by holes. 
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    # - Numbe of times panel is hit
     |   | M | 1 | 1 | 1 | 2 |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   | 
      --- --- --- --- --- --- 
    
    046. Iron Shell 2
    Codes: C D E / Stars:** / Damage: 100
    Element: Break / MB: 20
    Flinching? Yes.
    Description: Megaman throws an Iron Shell forward.  Hits one
    flinching causing attack on entire row except for back panel, where it hits 
    twice (first hitis non-flinching second causes flinching). Can be
    stopped by holes. 
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    # - Numbe of times panel is hit
     |   | M | 1 | 1 | 1 | 2 |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   | 
      --- --- --- --- --- --- 
    
    047. Iron Shell 3
    Codes: L M N / Stars:*** / Damage: 130
    Element: Break / MB: 27
    Flinching? Yes.
    Description: Megaman throws an Iron Shell forward.  Hits one
    flinching causing attack on entire row except for back panel, where it hits 
    twice (first hitis non-flinching second causes flinching). Can be
    stopped by holes. 
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    # - Numbe of times panel is hit
     |   | M | 1 | 1 | 1 | 2 |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   | 
      --- --- --- --- --- --- 
    
    048. Aura Head 1
    Codes: B C D / Stars:* / Damage: 130
    Element: Break / MB: 25
    Flinching? Yes.
    Description: Shoots Aura Head that moves 3 squares ahead.
    Gets + 50 attack if you have a barrier or aura up.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Area hit
     |   | M | X | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    049. Aura Head 2
    Codes: D E F / Stars:** / Damage: 150
    Element: Break / MB: 33
    Flinching? Yes.
    Description: Shoots Aura Head that moves 3 squares ahead.
    Gets + 50 attack if you have a barrier or aura up.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Area hit
     |   | M | X | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    050. Aura Head 3
    Codes: F G H / Stars:*** / Damage: 170
    Element: Break / MB: 39
    Flinching? Yes.
    Description: Shoots Aura Head that moves 3 squares ahead.
    Gets + 50 attack if you have a barrier or aura up.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Area hit
     |   | M | X | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    051. AirHock
    Codes: Q R S / Stars:*** / Damage: 60
    Element: Break / MB: 40
    Flinching? No.
    Description: Shoots an AirHockey puck that moves diagnolly around
    the field.  Hits 11 panels total before it disappears.  Once it 
    crosses into enemy field, it stays in enemy field.
    Range:
     Depends on Megaman's position and size of enemy field.
    
    052. DrillArm 
    Codes: G M W / Stars:*** / Damage: 70
    Element: Break / MB: 32
    Flinching? No.
    Description: Hits two panels forward and pushed enemy back.  If 
    enemy is in second to last column and you, are in the front column,
    DrillArm will hit 4 times.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    
    053. Tornado
    Codes: L R T / Stars:*** / Damage: 20
    Element: Wind / MB: 16
    Flinching? No.
    Description: Summons a Tornado 2 spaces ahead which hits 8 times.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M |   | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    
    054. NoiseStorm
    Codes: G S V / Stars:*** / Damage: 20
    Element: Wind / MB: 30
    Flinching? No.
    Description: Similiar to Tornado, but more tornados can be created
    if the more bugs are present.
    Range: No Bugs
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M |   | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    Range: 1 Bug
      --- --- --- --- --- ---
     |   |   |   | X |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M |   | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- ---
    
    Range: 2+ Bugs
      --- --- --- --- --- ---
     |   |   |   | X | X |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M |   | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   | X | X |   |
      --- --- --- --- --- ---
    
    
    055. Machine Gun 1
    Codes: A R T * / Stars:* / Damage: 30
    Element: Targetting / MB: 40
    Flinching? No.
    Description: Targetting attack.  Starts at bottom
    panel of the column with the nearest enemy and moves
    up and down as long as there is an enemy on that column.
    Will move left or right at upper or lower row if no enemy
    is on the column.  It can't move left or right twice at once.
    It has to move left/right, up/down the entire column, then left/
    right again.  Stops after hitting 9 panels.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Enemy
     |   |   | M | X |   |   |   Y - Where it starts.
      --- --- --- --- --- ---
     |   |   |   | Y |   |   |
      --- --- --- --- --- ---
    
    056. Machine Gun 2
    Codes: E G S / Stars:** / Damage: 50
    Element: Targetting / MB: 24
    Flinching? No.
    Description: Targetting attack.  Starts at bottom
    panel of the column with the nearest enemy and moves
    up and down as long as there is an enemy on that column.
    Will move left or right at upper or lower row if no enemy
    is on the column.  It can't move left or right twice at once.
    It has to move left/right, up/down the entire column, then left/
    right again.  Stops after hitting 9 panels.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Enemy
     |   |   | M | X |   |   |   Y - Where it starts.
      --- --- --- --- --- ---
     |   |   |   | Y |   |   |
      --- --- --- --- --- ---
    
    057. Machine Gun 3
    Codes: B F M / Stars:*** / Damage: 70
    Element: Targetting / MB: 36
    Flinching? No.
    Description: Targetting attack.  Starts at bottom
    panel of the column with the nearest enemy and moves
    up and down as long as there is an enemy on that column.
    Will move left or right at upper or lower row if no enemy
    is on the column.  It can't move left or right twice at once.
    It has to move left/right, up/down the entire column, then left/
    right again.  Stops after hitting 9 panels.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Enemy
     |   |   | M | X |   |   |   Y - Where it starts.
      --- --- --- --- --- ---
     |   |   |   | Y |   |   |
      --- --- --- --- --- ---
    
    058. MiniBomb
    Codes: B L R * / Stars:* / Damage: 50
    Element: Normal / MB: 6
    Flinching? Yes.
    Description: Bomb is thrown three panels ahead.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    059. BigBomb
    Codes: O P V / Stars:**** / Damage: 140
    Element: Normal / MB: 32
    Flinching? Yes.
    Description: Bomb is thrown three panels ahead.
    Hits in a 3x3 Square
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M |   | X | X | X |   
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- --- 
    
    060. EnergyBomb
    Codes: C K V * / Stars:** / Damage: 40
    Element: Normal / MB: 11
    Flinching? Yes.
    Description: Bomb is thrown three panels ahead and explodes 3 times.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    
    061. MegEnBomb
    Codes: G M O * / Stars:*** / Damage: 60
    Element: Normal / MB: 27
    Flinching? Yes.
    Description: Bomb is thrown three panels ahead and explodes 3 times.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    062. Flash Bomb 1
    Codes: J L Q * / Stars:* / Damage: 40
    Element: Normal / MB: 30
    Flinching? Yes if it lands on opponent, else no.
    Description: Bomb is thrown three panels ahead.
    If it lands with out hitting something, it will stay for one second
    then flash hitting the entire field.  The flash does same damage,
    is invis piercing, and paralyzes.  The bomb can be destroyed.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Where bomb lands
     |   | M |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    063. Flash Bomb 2
    Codes: G K R / Stars:** / Damage: 70
    Element: Normal / MB: 34
    Flinching? Yes if it lands on opponent, else no.
    Description: Bomb is thrown three panels ahead.
    If it lands with out hitting something, it will stay for one second
    then flash hitting the entire field.  The flash does same damage,
    is invis piercing, and paralyzes.  The bomb can be destroyed.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Where bomb lands
     |   | M |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    064. Flash Bomb 3
    Codes: H P S / Stars:*** / Damage: 100
    Element: Normal / MB: 38
    Flinching? Yes if it lands on opponent, else no.
    Description: Bomb is thrown three panels ahead.
    If it lands with out hitting something, it will stay for one second
    then flash hitting the entire field.  The flash does same damage,
    is invis piercing, and paralyzes.  The bomb can be destroyed.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Where bomb lands
     |   | M |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    065. BlackBomb
    Codes: B F O / Stars:**** / Damage: 250
    Element: Fire / MB: 32
    Flinching? Yes.
    Description: Bomb is thrown 3 panels ahead and stays there.  Bomb
    detonated if hit with a fire attack, and damages all of enemy area.
    If the bomb lands on the enemy, it does 100 damage.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Panels hit upon detonation
     |   | M |   | X | Y | X |   Y - Where BlackBomb lands
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- --- 
    
    
    066. BugBomb
    Codes: G S V / Stars:*** / Damage: None
    Element: None / MB: 24
    Flinching? No.
    Description: Bomb is thrown 3 spaces ahead and causes numerous bugs
    around the surrounding eight panels.  Causes bug if it hits opponent
    directly too.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Panels bugged
     |   | M |   | X | Y | X |   Y - Panel hit
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- --- 
    
    
    067. GrassSeed 
    Codes: A F S * / Stars:** / Damage: None
    Element: Wood / MB: 19
    Flinching? No.
    Description: Seed is thrown three spaces ahead.  Turns panel and
    surrounding panels into a 3x3 Grass field.  If it hits an enemy,
    only that panel turns into Grass.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Panels affected
     |   | M |   | X | Y | X |   Y - Seed lands
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- ---
    
    
    068. IceSeed 
    Codes: A L R * / Stars:** / Damage: None
    Element: Aqua / MB: 31
    Flinching? No.
    Description: Seed is thrown three spaces ahead.  Turns panel and
    surrounding panels into a 3x3 Ice field.  If it hits an enemy,
    only that panel turns into Ice.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Panels affected
     |   | M |   | X | Y | X |   Y - Seed lands
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- ---
    
    069. PoisonSeed 
    Codes: H N P * / Stars:** / Damage: None
    Element: Normal / MB: 37
    Flinching? No.
    Description: Seed is thrown three spaces ahead.  Turns panel and
    surrounding panels into a 3x3 Poison field.  If it hits an enemy,
    only that panel turns into Poison.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Panels affected
     |   | M |   | X | Y | X |   Y - Seed lands
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- ---
    
    070. Sword
    Codes: H L S * / Stars:* / Damage: 80
    Element: Sword / MB: 8
    Flinching? Yes.
    Description: Uses sword attack on panel ahead.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    
    071. WideSword
    Codes: H L S * / Stars:** / Damage: 80
    Element: Sword / MB: 12
    Flinching? Yes.
    Description: Uses sword attack with a column range.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- --- 
    
    
    072. LongSword
    Codes: H L S * / Stars:*** / Damage: 100
    Element: Sword / MB: 25
    Flinching? Yes.
    Description: Uses sword attack that hits two spaces ahead.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    
    073. WideBlade
    Codes: B R W / Stars:**** / Damage: 150
    Element: Sword / MB: 38
    Flinching? Yes.
    Description: Uses sword attack with a column range.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- --- 
    
    074. LongBlade
    Codes: B M V / Stars:**** / Damage: 150
    Element: Sword / MB: 38
    Flinching? Yes.
    Description: Uses sword attack that hits two spaces ahead.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
     
    075. FireSword
    Codes: F O Z  / Stars:** / Damage: 140
    Element: Fire / MB: 30
    Flinching? Yes.
    Description: Uses fire sword attack with a column range.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- --- 
    
    076. AquaSword
    Codes: A I Y / Stars:*** / Damage: 160
    Element: Aqua / MB: 32
    Flinching? Yes.
    Description: Uses aqua sword attack with a column range.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- --- 
    
    077. ElecSword
    Codes: E K N / Stars:*** / Damage: 120
    Element: Elec / MB: 35
    Flinching? No.
    Description: Uses elec sword attack with a column range.
    Paralyzes if it hits.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- --- 
    
    078. WoodSword
    Codes: H S W / Stars:*** / Damage: 150
    Element: Wood / MB: 34
    Flinching? No.
    Description: Uses wood sword attack with a column range.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- --- 
    
    079. WindRacket
    Codes: F J R * / Stars:*** / Damage: 140
    Element: Wind / MB: 19
    Flinching? No.
    Description: Hits the column in front of Megaman and blows enemies to
    back row.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | Y |   | Z |   Y - Opponent before WindRacket
      --- --- --- --- --- ---    Z - Opponent after WindRacket
     |   |   |   | X |   |   |
      --- --- --- --- --- --- 
    
    
    080. Fumikomizan
    Codes: B L P / Stars:*** / Damage: 160
    Element: Sword / MB: 28
    Flinching? Yes.
    Description: Megaman steps two panels forward and uses WideSword.
    After wards he goes back to original panel.  Megaman can step
    onto hole even if he doesn't have airshoes with this chip.
    Range:
     --- --- --- --- --- ---
     |   |   |   | X |   |   |   M - Megaman
      --- --- --- --- --- ---    S - Where Megaman steps too.
     | M |   | S | X |   |   |   X - Targets hit
      --- --- --- --- --- ---   
     |   |   |   | X |   |   |
      --- --- --- --- --- --- 
    
    081. VarSword
    Codes: K V W / Stars:*** / Damage: 160
    Element: Sword / MB: 28
    Flinching? Yes.
    Description: By holding down A and inputting a button combo,VarSword 
    becomes a different sword with a different range.
    Range:
     Button Combos: WideSword: Up, Right, Down
                    LongSword: Down, Right-Down, Right
                    Lifesword: Down, Left, Up, Right, Down
                    SonicBoom: Left, B, Right, B
                    FghtSword: Left, Left-Down, Down, Right-Down, Right
    
    082. NeoVarSword
    Codes: N  / Stars:**** / Damage: 220
    Element: Sword / MB: 52
    Flinching? Yes.
    Description: By holding down A and inputting a button combo,NeoVarSword 
    becomes a different sword with a different range.
    Range:
     Button Combos: CrossSlash: Down, Right, Up
                    DoubleLifeSword: Up, B, Down, B, Up, B
                    PiercingSonicBoom: Left, B, Right, B
    
    083. Kunai 
    Codes: A M T / Stars:*** / Damage: 130
    Element: Sword / MB: 35
    Flinching? Yes.
    Description: Kunai hits all panels surrounding Megaman.
    Range:
      --- --- --- --- --- ---
     | X | X | X |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     | X | M | X |   |   |   |   
      --- --- --- --- --- ---
     | X | X | X |   |   |   |
      --- --- --- --- --- ---  
    
    
    084. Muramasa
    Codes: M / Stars:**** / Damage: ???
    Element: Sword / MB: 77
    Flinching? Yes.
    Description: Deals damage equal to the amount of damage lost from your
    MAX HP.  Max is 500.   
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   |   | M | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    
    085. Machine Sword
    Codes: H L Q / Stars:* / Damage: 200
    Element: Normal / MB: 37
    Flinching? Yes.
    Description: Hits all paralyzed opponents on the field with a
    widesword neutral element attack.  Attack is centered on opponents.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X |   | 3 |   M - Megaman
      --- --- --- --- --- ---    # - Enemy hit not number of hits.
     | M | X |   | 2 |   | X |   X - panels also hit because of
      --- --- --- --- --- ---        widesword range.
     |   | 1 |   | X |   |   |
      --- --- --- --- --- --- 
    
    086. Element Sword
    Codes: J M U / Stars:** / Damage: 220
    Element: Normal / MB: 43
    Flinching? Yes.
    Description: Hits all opponents on field that are standing on a elemental 
    panel with a widesword neutral element attack.  Attack is centered 
    on opponents.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X |   | 3 |   M - Megaman
      --- --- --- --- --- ---    # - Enemy hit not number of hits.
     | M | X |   | 2 |   | X |   X - panels also hit because of
      --- --- --- --- --- ---        widesword range.
     |   | 1 |   | X |   |   |
      --- --- --- --- --- --- 
    
    087. Assassin Sword
    Codes: N R Y / Stars:*** / Damage: 240
    Element: Normal / MB: 50
    Flinching? Yes.
    Description: Hits all opponents on field that are standing on a elemental 
    panel or paralyzed with a widesword neutral element attack.  Attack is centered 
    on opponents.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X |   | 3 |   M - Megaman
      --- --- --- --- --- ---    # - Enemy hit not number of hits.
     | M | X |   | 2 |   | X |   X - panels also hit because of
      --- --- --- --- --- ---        widesword range.
     |   | 1 |   | X |   |   |
      --- --- --- --- --- --- 
    
    088. Crack Shoot
    Codes: A G T * / Stars:* / Damage: 60
    Element: Normal / MB: 4
    Flinching? No.
    Description: Shoots panel in front of megaman.  That panel becomes a broken
    hole panel.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Panel shot
     |   | M | X | > | > | > |   > - Direction it travels.
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    089. Double Shoot
    Codes: C R U * / Stars:** / Damage: 60
    Element: Normal / MB: 8
    Flinching? No.
    Description: Shoots longsword range 
    panels in front of megaman.  Those panels become broken hole panels.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Panel shot
     |   | M | X | X | > | > |   > - Direction it travels.
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    090. Triple Shoot
    Codes: C R U * / Stars:*** / Damage: 100
    Element: Normal / MB: 12
    Flinching? No.
    Description: Shoots widesword range 
    panels in front of megaman.  Those panels become broken hole panels.
    Range:
      --- --- --- --- --- ---
     |   |   | X | > | > | > |   M - Megaman
      --- --- --- --- --- ---    X - Panel shot
     |   | M | X | > | > | > |   > - Direction it travels.
      --- --- --- --- --- ---
     |   |   | X | > | > | > |
      --- --- --- --- --- ---
    
    091. Reflect Met 1
    Codes: A C P * / Stars:* / Damage: 60
    Element: Normal / MB: 70
    Flinching? No.
    Description: Generates a shield to protect megaman.
    If hit while shield is up, generates a series of explosions
    down entire row.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X | X | X |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    092. Reflect Met 2
    Codes: B G Y * / Stars:** / Damage: 120
    Element: Normal / MB: 16
    Flinching? No.
    Description: Generates a shield to protect megaman.
    If hit while shield is up, generates a series of explosions
    down entire row.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X | X | X |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    093. Reflect Met 3
    Codes: E F O * / Stars:*** / Damage: 200
    Element: Normal / MB: 25
    Flinching? No.
    Description: Generates a shield to protect megaman.
    If hit while shield is up, generates a series of explosions
    down entire row.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X | X | X |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    094. WaveArm 1
    Codes: E F G / Stars:* / Damage: 80
    Element: Normal / MB: 15
    Flinching? Yes.
    Description: Shockwave that travels forward and aims toward opponent.
    Range:
    
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X | X | O |   O - Opponent
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    or
      --- --- --- --- --- ---
     |   |   |   |   |   | O |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   |   |   | X |   |   O - Opponent
      --- --- --- --- --- ---
     |   |   | M | X |   |   |
      --- --- --- --- --- --- 
    or
      --- --- --- --- --- ---
     |   |   | M | X | X |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   |   |   |   | O |   O - Opponent (He's still gets hit)
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    095. WaveArm 2
    Codes: L M N / Stars:** / Damage: 120
    Element: Normal / MB: 22
    Flinching? Yes.
    Description: Shockwave that travels forward and aims toward opponent.
    Range:
    
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X | X | O |   O - Opponent
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    or
      --- --- --- --- --- ---
     |   |   |   |   |   | O |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   |   |   | X |   |   O - Opponent
      --- --- --- --- --- ---
     |   |   | M | X |   |   |
      --- --- --- --- --- --- 
    or
      --- --- --- --- --- ---
     |   |   | M | X | X |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   |   |   |   | O |   O - Opponent (He's still gets hit)
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    096. WaveArm 3
    Codes: R S T / Stars:*** / Damage: 160
    Element: Normal / MB: 29
    Flinching? Yes.
    Description: Shockwave that travels forward and aims toward opponent.
    Range:
    
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X | X | O |   O - Opponent
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    or
      --- --- --- --- --- ---
     |   |   |   |   |   | O |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   |   |   | X |   |   O - Opponent
      --- --- --- --- --- ---
     |   |   | M | X |   |   |
      --- --- --- --- --- --- 
    or
      --- --- --- --- --- ---
     |   |   | M | X | X |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   |   |   |   | O |   O - Opponent (He's still gets hit)
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    097. Sand Worm 1
    Codes: A G L / Stars:* / Damage: 130
    Element: Normal / MB: 30
    Flinching? Yes.
    Description: A sandworm spawns from panel behind opponent and hits
    opponent. Will not work if opponent is in back row.  More than
    one will appear if more than one non back row enemy is there.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    Y - Where Sand worm spawns
     |   | M |   |   | O | Y |   O - Opponent
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    098. Sand Worm 2
    Codes: B R Y / Stars:** / Damage: 150
    Element: Normal / MB: 34
    Flinching? Yes.
    Description: A sandworm spawns from panel behind opponent and hits
    opponent. Will not work if opponent is in back row.  More than
    one will appear if more than one non back row enemy is there.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    Y - Where Sand worm spawns
     |   | M |   |   | O | Y |   O - Opponent
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    099. Sand Worm 3
    Codes: H J S / Stars:*** / Damage: 170
    Element: Normal / MB: 38
    Flinching? Yes.
    Description: A sandworm spawns from panel behind opponent and hits
    opponent. Will not work if opponent is in back row.  More than
    one will appear if more than one non back row enemy is there.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    Y - Where Sand worm spawns
     |   | M |   |   | O | Y |   O - Opponent
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    100. Summon Black 1
    Codes: E I P / Stars:* / Damage: 160
    Element: Normal / MB: 30
    Flinching? Yes.
    Description: If there is a hole on the field that is in front
    of megaman, it summons one nightmare virus which slashes the closest
    enemy with a widesword attack.
    Range:
    	It will hit if there is a hole in front of megaman.
    
    101. Summon Black 2
    Codes: H O V / Stars:** / Damage: 200
    Element: Normal / MB: 40
    Flinching? Yes.
    Description: If there is a hole on the field that is in front
    of megaman, it summons one nightmare virus which slashes the closest
    enemy with a widesword attack.
    Range:
    	It will hit if there is a hole in front of megaman.
    
    102. Summon Black 3
    Codes: W Y Z / Stars:*** / Damage: 260
    Element: Normal / MB: 46
    Flinching? Yes.
    Description: If there is a hole on the field that is in front
    of megaman, it summons one nightmare virus which slashes the closest
    enemy with a widesword attack.
    Range:
    	It will hit if there is a hole in front of megaman.
    
    103. Snake
    Codes: H M L / Stars:**** / Damage: 30
    Element: Normal / MB: 34
    Flinching? Yes.
    Description: Summons a snake for each broken panel on your side of
    the field that is in front of you.
    Range:
     Usually automatically hits enemy.  Sometimes the snakes miss.
    
    104. NumberBall
    Codes: N / Stars:***** / Damage: ???
    Element: Normal / MB: 69
    Flinching? Yes.
    Description: Numberball deals damage equal to last two digits in your
    HP.  It sends 4 Balls out each dealing that much damage, in a straight
    line.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    > - Ball Direction
     |   | M | > | > | > | > |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    
    105. Fire Punch 1
    Codes: D E F / Stars:* / Damage: 60
    Element: Fire / MB: 12
    Flinching? Yes.
    Description: Generates a fire punch to hit the enemy on the
    closest column.  If there are multiple enemies on the closest
    column, it genrates one fire punch to hit each.  Can't work
    if enemy on closest column is more than three columns away.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   | Z |   M - Megaman
      --- --- --- --- --- ---    Z - Where it can not hit.
     |   | M |   |   |   | Z |   
      --- --- --- --- --- ---
     |   |   |   |   |   | Z |
      --- --- --- --- --- ---
    
    
    106. Fire Punch 2
    Codes: R S T / Stars:** / Damage: 120
    Element: Fire / MB: 22
    Flinching? Yes.
    Description: Generates a fire punch to hit the enemy on the
    closest column.  If there are multiple enemies on the closest
    column, it genrates one fire punch to hit each.  Can't work
    if enemy on closest column is more than three columns away.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   | Z |   M - Megaman
      --- --- --- --- --- ---    Z - Where it can not hit.
     |   | M |   |   |   | Z |   
      --- --- --- --- --- ---
     |   |   |   |   |   | Z |
      --- --- --- --- --- ---
    
    107. Fire Punch 3
    Codes: A B C / Stars:*** / Damage: 180
    Element: Fire / MB: 32
    Flinching? Yes.
    Description: Generates a fire punch to hit the enemy on the
    closest column.  If there are multiple enemies on the closest
    column, it genrates one fire punch to hit each.  Can't work
    if enemy on closest column is more than three columns away.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   | Z |   M - Megaman
      --- --- --- --- --- ---    Z - Where it can not hit.
     |   | M |   |   |   | Z |   
      --- --- --- --- --- ---
     |   |   |   |   |   | Z |
      --- --- --- --- --- ---
    
    108. Burn Scare 1
    Codes: H P V / Stars:* / Damage: 100
    Element: Fire / MB: 24
    Flinching? Yes.
    Description: Forms a 2x2 Cursor that goes around ENTIRE field.
    Press A and it will burn those 4 panels.
    Range:
    	Depends on where you press A
    
    109. Burn Scare 2
    Codes: D M T / Stars:** / Damage: 120
    Element: Fire / MB: 30
    Flinching? Yes.
    Description: Forms a 2x2 Cursor that goes around ENTIRE field.
    Press A and it will burn those 4 panels.
    Range:
     Depends on where you press A
    
    110. Burn Scare 3
    Codes: E O Z / Stars:*** / Damage: 140
    Element: Fire / MB: 36
    Flinching? Yes.
    Description: Forms a 2x2 Cursor that goes around ENTIRE field.
    Press A and it will burn those 4 panels.
    Range:
     Depends on where you press A
    
    111. Meteors
    Codes: R / Stars:**** / Damage: 40
    Element: Fire / MB: 73
    Flinching? Yes.
    Description: 30 Meteors come flying down into the enemies area, hitting
    panels in systematic order.
    Range:
     All enemy panels.
    
    112. Aqua Needle 1
    Codes: C J P / Stars:* / Damage: 40
    Element: Aqua / MB: 31
    Flinching? No.
    Description: 3 Aqua Needles come from the sky targetting panels that
    the enemy is on.  They needles will evenly distribute against enemies
    (ie if there are 3 enemies one needle will aim for each, 1 enemy, all
    3 will aim at him)
    Range:
     Targets enemies
    
    113. Aqua Needle 2
    Codes: F K T / Stars:** / Damage: 60
    Element: Aqua / MB: 35
    Flinching? No.
    Description: 3 Aqua Needles come from the sky targetting panels that
    the enemy is on.  They needles will evenly distribute against enemies
    (ie if there are 3 enemies one needle will aim for each, 1 enemy, all
    3 will aim at him)
    Range:
     Targets enemies
    
    114. Aqua Needle 3
    Codes: A L U / Stars:*** / Damage: 80
    Element: Aqua / MB: 39
    Flinching? No.
    Description: 3 Aqua Needles come from the sky targetting panels that
    the enemy is on.  They needles will evenly distribute against enemies
    (ie if there are 3 enemies one needle will aim for each, 1 enemy, all
    3 will aim at him)
    Range:
     Targets enemies
    
    115. Blizzard Ball
    Codes: H N T / Stars:**** / Damage: 150
    Element: Aqua / MB: 76
    Flinching? Yes.
    Description: Time Freezing.  Megaman throws a snowball that rolls
    down the row.  If it hits an obstacle, it absorbs it and adds
    another 150 damage to it.  It can absorb more than one obstacle.
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    > - Where ball rolls
     |   | M | > | > | > | > |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    116. KillerSensor 1
    Codes: J O W / Stars:* / Damage: 100
    Element: Elec / MB: 32
    Flinching? No.
    Description: Places a Killer Sensor in front of you.  When it opens
    its eyes, a green dot appears depending on where it's placed
    If opponent touches green dot, it fires and paralyzes+invis pierces
    if it hits.  Does double damage to a frozen opponent.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    Y - Killer Sensor
     |   | M | Y | . | . | . |   . - Panels dot alternates between
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    or
      --- --- --- --- --- ---
     |   |   |   |   | . |   |   M - Megaman
      --- --- --- --- --- ---    Y - Killer Sensor
     |   |   |   | . |   |   |   . - Panels dot alternates between
      --- --- --- --- --- ---
     |   | M | Y |   |   |   |
      --- --- --- --- --- --- 
    or
      --- --- --- --- --- ---
     |   | M | Y |   |   |   |   M - Megaman
      --- --- --- --- --- ---    Y - Killer Sensor
     |   |   |   | . |   |   |   . - Panels dot alternates between
      --- --- --- --- --- ---
     |   |   |   |   | . |   |
      --- --- --- --- --- --- 
    
    117. KillerSensor 2
    Codes: N U Y / Stars:** / Damage: 130
    Element: Elec / MB: 35
    Flinching? No.
    Description: Places a Killer Sensor in front of you.  When it opens
    its eyes, a green dot appears depending on where it's placed
    If opponent touches green dot, it fires and paralyzes+invis pierces
    if it hits.  Does double damage to a frozen opponent.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    Y - Killer Sensor
     |   | M | Y | . | . | . |   . - Panels dot alternates between
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    or
      --- --- --- --- --- ---
     |   |   |   |   | . |   |   M - Megaman
      --- --- --- --- --- ---    Y - Killer Sensor
     |   |   |   | . |   |   |   . - Panels dot alternates between
      --- --- --- --- --- ---
     |   | M | Y |   |   |   |
      --- --- --- --- --- --- 
    or
      --- --- --- --- --- ---
     |   | M | Y |   |   |   |   M - Megaman
      --- --- --- --- --- ---    Y - Killer Sensor
     |   |   |   | . |   |   |   . - Panels dot alternates between
      --- --- --- --- --- ---
     |   |   |   |   | . |   |
      --- --- --- --- --- --- 
    
    118. KillerSensor 3
    Codes: I K Q / Stars:*** / Damage: 160
    Element: Elec / MB: 38
    Flinching? No.
    Description: Places a Killer Sensor in front of you.  When it opens
    its eyes, a green dot appears depending on where it's placed
    If opponent touches green dot, it fires and paralyzes+invis pierces
    if it hits.  Does double damage to a frozen opponent.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    Y - Killer Sensor
     |   | M | Y | . | . | . |   . - Panels dot alternates between
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    or
      --- --- --- --- --- ---
     |   |   |   |   | . |   |   M - Megaman
      --- --- --- --- --- ---    Y - Killer Sensor
     |   |   |   | . |   |   |   . - Panels dot alternates between
      --- --- --- --- --- ---
     |   | M | Y |   |   |   |
      --- --- --- --- --- --- 
    or
      --- --- --- --- --- ---
     |   | M | Y |   |   |   |   M - Megaman
      --- --- --- --- --- ---    Y - Killer Sensor
     |   |   |   | . |   |   |   . - Panels dot alternates between
      --- --- --- --- --- ---
     |   |   |   |   | . |   |
      --- --- --- --- --- --- 
    
    119. Boomerang
    Codes: J K T / Stars:** / Damage: 100
    Elements: Wood / MB: 16
    Flinching? No.
    Description: Boomer is thrown around the perimeter of the field.
    Grass panels form wherever it touches the enemy panels.
    Range:
      --- --- --- --- --- ---
     | X | X | X | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M |   |   | X |   
      --- --- --- --- --- ---
     | X | X | X | X | X | X |
      --- --- --- --- --- ---
    
    
    120. HiBoomerang
    Codes: B L V / Stars:*** / Damage: 140
    Elements: Wood / MB: 26
    Flinching? No.
    Description: Boomer is thrown around the perimeter of the field.
    Grass panels form wherever it touches the enemy panels.
    Range:
      --- --- --- --- --- ---
     | X | X | X | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M |   |   | X |   
      --- --- --- --- --- ---
     | X | X | X | X | X | X |
      --- --- --- --- --- ---
    
    121. MegaBoomerang
    Codes: I M W / Stars:**** / Damage: 170
    Elements: Wood / MB: 36
    Flinching? No.
    Description: Boomer is thrown around the perimeter of the field.
    Grass panels form wherever it touches the enemy panels.
    Range:
      --- --- --- --- --- ---
     | X | X | X | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M |   |   | X |   
      --- --- --- --- --- ---
     | X | X | X | X | X | X |
      --- --- --- --- --- ---
    
    122. Lance
    Codes: A R W * / Stars:**** / Damage: 150
    Element: Wood / MB: 42
    Flinching? No.
    Description: Lance hits the back row of the opponents area.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   | X |   M - Megaman
      --- --- --- --- --- ---    X - Panels hit.
     |   | M |   |   |   | X |   
      --- --- --- --- --- ---
     |   |   |   |   |   | X |
      --- --- --- --- --- --- 
    
    
    123. Heat Dragon
    Codes: G R T  / Stars:*** / Damage: 140
    Element: Fire / MB: 40
    Flinching? Yes.
    Description: Heat Dragon spawns from above column with nearest
    enemy, swoops down that column and back up the column to the right
    of the first column.
    Range:
      --- --- --- --- --- ---
     |   |   |   | V | ^ |   |   M - Megaman
      --- --- --- --- --- ---    O - opponent (is also hit)
     |   | M |   | O | ^ |   |   Arrows - direction dragon travels.
      --- --- --- --- --- ---
     |   |   |   | > | ^ |   |
      --- --- --- --- --- --- 
    
    124.  Elec Dragon
    Codes: A L V  / Stars:*** / Damage: 150
    Element: Elec / MB: 40
    Flinching? Yes.
    Description: Elec Dragon spawns from above column with nearest
    enemy, swoops down that column and back up the column to the right
    of the first column.  Cracks panels it moves over.
    Range:
      --- --- --- --- --- ---
     |   |   |   | V | ^ |   |   M - Megaman
      --- --- --- --- --- ---    O - opponent (is also hit)
     |   | M |   | O | ^ |   |   Arrows - direction dragon travels.
      --- --- --- --- --- ---
     |   |   |   | > | ^ |   |
      --- --- --- --- --- --- 
    
    125. Aqua Dragon
    Codes: H P S  / Stars:**** / Damage: 120
    Element: Aqua / MB: 44
    Flinching? Yes.
    Description: Aqua Dragon spawns from above column with nearest
    enemy, swoops down that column and back up the column to the right
    of the first column.  Ices panels it moves over.
    Range:
      --- --- --- --- --- ---
     |   |   |   | V | ^ |   |   M - Megaman
      --- --- --- --- --- ---    O - opponent (is also hit)
     |   | M |   | O | ^ |   |   Arrows - direction dragon travels.
      --- --- --- --- --- ---
     |   |   |   | > | ^ |   |
      --- --- --- --- --- --- 
    
    126. Wood Dragon
    Codes: G T V  / Stars:**** / Damage: 130
    Element: Wood / MB: 48
    Flinching? Yes.
    Description: Wood Dragon spawns from above column with nearest
    enemy, swoops down that column and back up the column to the right
    of the first column.  Grasses panels it moves over.
    Range:
      --- --- --- --- --- ---
     |   |   |   | V | ^ |   |   M - Megaman
      --- --- --- --- --- ---    O - opponent (is also hit)
     |   | M |   | O | ^ |   |   Arrows - direction dragon travels.
      --- --- --- --- --- ---
     |   |   |   | > | ^ |   |
      --- --- --- --- --- --- 
    
    127. Golem Punch 1
    Codes: I K Y / Stars:* / Damage: 140
    Element: Break / MB: 17
    Flinching? Yes.
    Description: A fist autotargets first enemy column as compared to the row that 
    you are on and lands on row that Megaman is on.  Hits with Widesword range.
    Range:
      --- --- --- --- --- ---
     |   |   |   | x |   |   |   M - Megaman
      --- --- --- --- --- ---    Y - Where fist lands (place is hit)
     |   | M |   | Y |   |   |   X - Area also hit
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- --- 
    or
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    Y - Where fist lands (place is hit)
     |   |   |   | X |   |   |   X - Area also hit
      --- --- --- --- --- ---
     |   | M |   | Y |   |   |
      --- --- --- --- --- --- 
    
    128. Golem Punch 2
    Codes: D P U / Stars:** / Damage: 190
    Element: Break / MB: 27
    Flinching? Yes.
    Description: A fist autotargets first enemy column as compared to the row that 
    you are on and lands on row that Megaman is on.  Hits with Widesword range.
    Range:
      --- --- --- --- --- ---
     |   |   |   | x |   |   |   M - Megaman
      --- --- --- --- --- ---    Y - Where fist lands (place is hit)
     |   | M |   | Y |   |   |   X - Area also hit
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- --- 
    or
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    Y - Where fist lands (place is hit)
     |   |   |   | X |   |   |   X - Area also hit
      --- --- --- --- --- ---
     |   | M |   | Y |   |   |
      --- --- --- --- --- --- 
    129. Golem Punch 3
    Codes: H M V / Stars:*** / Damage: 250
    Element: Break / MB: 37
    Flinching? Yes.
    Description: A fist autotargets first enemy column as compared to the row that 
    you are on and lands on row that Megaman is on.  Hits with Widesword range.
    Range:
      --- --- --- --- --- ---
     |   |   |   | x |   |   |   M - Megaman
      --- --- --- --- --- ---    Y - Where fist lands (place is hit)
     |   | M |   | Y |   |   |   X - Area also hit
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- --- 
    or
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    Y - Where fist lands (place is hit)
     |   |   |   | X |   |   |   X - Area also hit
      --- --- --- --- --- ---
     |   | M |   | Y |   |   |
      --- --- --- --- --- --- 
    
    130. JusticeOne
    Codes: J / Stars:***** / Damage: 220
    Element: Break / MB: 90
    Flinching? Yes.
    Description: A fist flys into the middle panel of enemy's normal area
    and hits with a 3x3 explosion.  Non-Timefreezing.  The panel it lands
    on gets 220 damage.  The explosion on 8 adjacent is only 100 damage.
    The 3x3 explosion cracks all panels it affects.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   | X | Y | X |   Y - Where fist lands (only panel delt 220)
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- --- 
    
    
    131. AirWheel 1
    Codes: F G R / Stars:** / Damage: 50
    Element: Wind / MB: 22
    Flinching? No.
    Description: AirWheel is thrown in a straight line until it is stopped.
    When stopped, AirWheel hits all surrounding panels 2 times.  If no 
    enemy/obstacle stops the AirWheel, it will land on the backrow and hit.
    If tornado hits this, it adds hits to Airwheel.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Panels hit
     |   |   | M | X | Z | Y |   Y - Opponent
      --- --- --- --- --- ---    Z - Airwheel
     |   |   |   | X | X | X |
      --- --- --- --- --- ---
    
    
    132. AirWheel 2
    Codes: A L T / Stars:*** / Damage: 50
    Element: Wind / MB: 29
    Flinching? No.
    Description: AirWheel is thrown in a straight line until it is stopped.
    When stopped, AirWheel hits all surrounding panels 3 times.  If no 
    enemy/obstacle stops the AirWheel, it will land on the backrow and hit.
    If tornado hits this, it adds hits to Airwheel.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Panels hit
     |   |   | M | X | Z | Y |   Y - Opponent
      --- --- --- --- --- ---    Z - Airwheel
     |   |   |   | X | X | X |
      --- --- --- --- --- ---
    
    133. AirWheel 3
    Codes: N O T / Stars:**** / Damage: 50
    Element: Wind / MB: 36
    Flinching? No.
    Description: AirWheel is thrown in a straight line until it is stopped.
    When stopped, AirWheel hits all surrounding panels 4 times.  If no 
    enemy/obstacle stops the AirWheel, it will land on the backrow and hit.
    If tornado hits this, it adds hits to Airwheel.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Panels hit
     |   |   | M | X | Z | Y |   Y - Opponent
      --- --- --- --- --- ---    Z - Airwheel
     |   |   |   | X | X | X |
      --- --- --- --- --- ---
    
    134. Wind
    Codes: * / Stars:** / Damage: None
    Element: Wind / MB: 10
    Flinching? No.
    Description: Places a Wind in front of Megaman.  It blows the enemies
    towards the backrow.
    Range:
      --- --- --- --- --- ---
     |   |   |   | > | > | > |   M - Megaman
      --- --- --- --- --- ---    X - Wind forms
     |   | M | X | > | > | > |   > - Panels affected
      --- --- --- --- --- ---
     |   |   |   | > | > | > |
      --- --- --- --- --- --- 
    
    
    135. Fan
    Codes: * / Stars:** / Damage: None
    Element: Wind / MB: 10
    Flinching? No.
    Description: Places a Fan in front of Megaman.  It sucks the enemies
    towards the frontrow.
    Range:
      --- --- --- --- --- ---
     |   |   |   | < | < | < |   M - Megaman
      --- --- --- --- --- ---    X - Fan forms
     |   | M | X | < | < | < |   > - Panels affected
      --- --- --- --- --- ---
     |   |   |   | < | < | < |
      --- --- --- --- --- ---
    
    
    136. Magnum
    Codes: F L W / Stars:*** / Damage: 130
    Element: Targetting / MB: 31
    Flinching? Yes.
    Description: Three cursors appear in enemy's leftmost column, shuffles
    right through the enemy's columns, then three cursors appear on enemy's
    top row, and shuffles downward through rows.  Cycle keeps repeating
    until you press, after which Megaman will hit target area and break
    targetted panels.
    Range:
     Depends on when you press A.
    
    
    137. CircGun
    Codes: P T V / Stars:*** / Damage: 150
    Element: Aiming / MB: 35
    Flinching? Yes.
    Description: Target appears and circles around the enemies area.  Press
    A to fire.  When A is pressed, that panel and the next 3 panels the target
    would have circled to are hit (4 panels are hit total).
    Range:
     Depends on when you press A.
    
    138. RockCube
    Codes: * / Stars:* / Damage: None
    Element: Obctacle / MB: 6
    Flinching? No.
    Description: Places 200 HP Rockcube in front of Megaman.  Can be shot with
    an Airshot or WindRacket for 200 damage.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Rockcube forms
     |   | M | X |   |   |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    139. Little Boiler 1
    Codes: F K L / Stars:* / Damage: 100
    Element: Obstacle / MB: 18
    Flinching? Yes.
    Description: Throws 100 damage boiler virus 3 squares ahead.
    Virus sits there a bit.  During that time, if EITHER YOU OR YOUR OPPONENT
    hits it with an attack, it ADDS THAT AMOUNT OF DAMAGE to the boiler virus.
    After sitting there, it boils over and damages 8 surrounding panels.
    If it lands on opponent directly, it deals half of base damage (50 in this
    case).  It can take a maximum of 3 hits before automatically boiling over.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Area hit
     |   | M |   | X | Y | X |   Y - Where boiler lands
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- --- 
    
    140. Little Boiler 2
    Codes: E M V / Stars:** / Damage: 140
    Element: Obstacle / MB: 23
    Flinching? Yes.
    Description: Throws 140 damage boiler virus 3 squares ahead.
    Virus sits there a bit.  During that time, if EITHER YOU OR YOUR OPPONENT
    hits it with an attack, it ADDS THAT AMOUNT OF DAMAGE to the boiler virus.
    After sitting there, it boils over and damages 8 surrounding panels.
    If it lands on opponent directly, it deals half of base damage (70 in this
    case).  It can take a maximum of 3 hits before automatically boiling over.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Area hit
     |   | M |   | X | Y | X |   Y - Where boiler lands
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- --- 
    
    141. Little Boiler 3
    Codes: G S Z / Stars:*** / Damage: 180
    Element: Obstacle / MB: 28
    Flinching? Yes.
    Description: Throws 140 damage boiler virus 3 squares ahead.
    Virus sits there a bit.  During that time, if EITHER YOU OR YOUR OPPONENT
    hits it with an attack, it ADDS THAT AMOUNT OF DAMAGE to the boiler virus.
    After sitting there, it boils over and damages 8 surrounding panels.
    If it lands on opponent directly, it deals half of base damage (90 in this
    case).  It can take a maximum of 3 hits before automatically boiling over.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Area hit
     |   | M |   | X | Y | X |   Y - Where boiler lands
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- --- 
    
    142. Air Raid 1
    Codes: G K R / Stars:* / Damage: 10
    Element: Obctacle / MB: 26
    Flinching? No.
    Description: Genarates an airplane virus on panel in front of you.
    It flies up and starts shooting enemy panels with a general target
    of actual enemy though sometimes it deviates.  Shoots 10 times
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Panels it can shoot
     |   | M | Y | X | X | X |   Y - Where plane spawns
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- --- 
    
    143. Air Raid 2
    Codes: O T Y / Stars:** / Damage: 10
    Element: Obctacle / MB: 32
    Flinching? No.
    Description: Genarates an airplane virus on panel in front of you.
    It flies up and starts shooting enemy panels with a general target
    of actual enemy though sometimes it deviates.  Shoots 14 times
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Panels it can shoot
     |   | M | Y | X | X | X |   Y - Where plane spawns
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- --- 
    
    144. Air Raid 3
    Codes: N U Z / Stars:*** / Damage: 10
    Element: Obctacle / MB: 39
    Flinching? No.
    Description: Genarates an airplane virus on panel in front of you.
    It flies up and starts shooting enemy panels with a general target
    of actual enemy though sometimes it deviates.  Shoots 18 times
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Panels it can shoot
     |   | M | Y | X | X | X |   Y - Where plane spawns
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- --- 
    
    145. TimeBomb 1
    Codes: F G H / Stars:** / Damage: 150
    Element: Obstacle / MB: 20
    Flinching? Yes.
    Description: Creates a 50 HP bomb randomly in the enemies frontmost column 
    on row Megaman is standing on.  If that panel is occupied, it is generated
    on the panel behind that one.  It explodes after 4 seconds and hits 
    all enemy panels.  Note:  It doesn't hit all panels at once.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Bomb hits
     |   | M |   | B | X | X |   B - Where bomb is generated
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- --- 
    or
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Bomb hits
     |   | M |   | O | B | X |   B - Where bomb is generated
      --- --- --- --- --- ---    O - Opponent
     |   |   |   | X | X | X |
      --- --- --- --- --- --- 
    
    
    146. TimeBomb 2
    Codes: C D E / Stars:*** / Damage: 190
    Element: Obstacle / MB: 30
    Flinching? Yes.
    Description: Creates a 50 HP bomb randomly in the enemies frontmost column 
    on row Megaman is standing on.  If that panel is occupied, it is generated
    on the panel behind that one.  It explodes after 4 seconds and hits 
    all enemy panels.  Note:  It doesn't hit all panels at once.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Bomb hits
     |   | M |   | B | X | X |   B - Where bomb is generated
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- --- 
    or
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Bomb hits
     |   | M |   | O | B | X |   B - Where bomb is generated
      --- --- --- --- --- ---    O - Opponent
     |   |   |   | X | X | X |
      --- --- --- --- --- --- 
    
    147. TimeBomb 3
    Codes: L M N / Stars:**** / Damage: 230
    Element: Obstacle / MB: 37
    Flinching? Yes.
    Description: Creates a 50 HP bomb randomly in the enemies frontmost column 
    on row Megaman is standing on.  If that panel is occupied, it is generated
    on the panel behind that one.  It explodes after 4 seconds and hits 
    all enemy panels.  Note:  It doesn't hit all panels at once.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Bomb hits
     |   | M |   | B | X | X |   B - Where bomb is generated
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- --- 
    or
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Bomb hits
     |   | M |   | O | B | X |   B - Where bomb is generated
      --- --- --- --- --- ---    O - Opponent
     |   |   |   | X | X | X |
      --- --- --- --- --- --- 
    
    148. Mine
    Codes: A S T / Stars:*** / Damage: 200
    Element: Obstacle / MB: 28
    Flinching? Yes.
    Description: Places a mine randomly underneath one of the opponents 
    panels.  Mine detonates if opponent steps on it.
    Range:
     Depends on where Mine is placed.
    
    
    149. Fanfare
    Codes: P S Z * / Stars:** / Damage: None
    Element: Obstacle / MB: 20
    Flinching? No.
    Description: Places a Fanfare in front of Megaman.  When it plays music,
    it makes Megaman invincible and cannot take damage.
    Range:
     Plays music and affects Megaman
    
    
    150. Discord
    Codes: A G S * / Stars:** / Damage: None
    Element: Obstacle / MB: 20
    Flinching? No.
    Description: Places a Discord in front of Megaman.  When it plays music,
    it makes the opponent confused.
    Range:
     Plays music and affects opponent
    
    
    151. Timpani
    Codes: I O T * / Stars:** / Damage: None
    Element: Obstacle / MB: 20
    Flinching? No.
    Description: Places a Timpani in front of Megaman.  When it plays music,
    it makes the opponent unable to move.
    Range:
     Plays music and affects opponent
    
    
    152. Silence
    Codes: B R W * / Stars:** / Damage: None
    Element: Obstacle / MB: 20
    Flinching? No.
    Description: Places a Silence in front of Megaman.  When it plays music,
    it makes the opponent blinded.
    Range:
     Plays music and affects opponent
    
    
    153. VDoll
    Codes: F N S * / Stars:**** / Damage: Depends
    Element: Obstacle / MB: 39
    Flinching? Yes.
    Description: VDoll is thrown 3 spaces ahead. Damage done to VDoll is 
    taken also by opponent.  After VDolltakes one hit, it disappears off 
    the field.  Flinch Piercing.  Creates one poison panel where it lands.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - VDoll lands
     |   | M |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    
    154. Guardian
    Codes: O / Stars:***** / Damage: 200
    Element: Obstacle / MB: 64
    Flinching? Yes.
    Description: A Guardian statue is placed on the field.  If a player hits
    it with an attack, the Guardian will deal 200 super-piercing damage to the
    player.
    Range:
     Guardian will hit player on the field regardless of position.
    
    155. Anubis
    Codes: P / Stars:***** / Damage: None
    Element: Obstacle / MB: 86
    Flinching? No.
    Description: Summons a 100HP Anubis Statue in front of Megaman.  Each 
    enemy is drained 10 HP per second.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M | A | X | X | X |   A - Anubis Statue
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- ---
    
    
    156. Recover10
    Codes: A D L * / Stars:* / Damage: None
    Element: Recovery / MB: 4
    Flinching? No.
    Description: Megaman recovers 10 HP.
    Range:
     Automatically affects Megaman.
    
    157. Recover30
    Codes: E L Q * / Stars:* / Damage: None
    Element: Recovery / MB: 12
    Flinching? No.
    Description: Megaman recovers 30 HP.
    Range:
     Automatically affects Megaman.
    
    158. Recover50
    Codes: C M P * / Stars:* / Damage: None
    Element: Recovery / MB: 18
    Flinching? No.
    Description: Megaman recovers 50 HP.
    Range:
     Automatically affects Megaman.
    
    159. Recover80
    Codes: H K V * / Stars:** / Damage: None
    Element: Recovery / MB: 24
    Flinching? No.
    Description: Megaman recovers 80 HP.
    Range:
     Automatically affects Megaman.
    
    160. Recover120
    Codes: F P S / Stars:** / Damage: None
    Element: Recovery / MB: 32
    Flinching? No.
    Description: Megaman recovers 120 HP.
    Range:
     Automatically affects Megaman.
    
    161. Recover150
    Codes: J M T / Stars:*** / Damage: None
    Element: Recovery / MB: 38
    Flinching? No.
    Description: Megaman recovers 150 HP.
    Range:
     Automatically affects Megaman.
    
    162. Recover200
    Codes: I Q Z / Stars:*** / Damage: None
    Element: Recovery / MB: 42
    Flinching? No.
    Description: Megaman recovers 200 HP.
    Range:
     Automatically affects Megaman.
    
    163. Recover300
    Codes: J O Y / Stars:**** / Damage: None
    Element: Recovery / MB: 48
    Flinching? No.
    Description: Megaman recovers 300 HP.
    Range:
     Automatically affects Megaman.
    
    164. PanelGrab
    Codes: * / Stars:* / Damage: None
    Element: None / MB: 6
    Flinching? Yes.
    Description: Megaman steals the opponents front panel in Megaman's
    row.  Deals 10 damage if it hits opponent (doesn't steal panel 
    in this case).
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Panel that is stolen
     |   | M |   | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    165. AreaGrab
    Codes: B F S * / Stars:** / Damage: None
    Element: None / MB: 8
    Flinching? Yes.
    Description: Megaman steals the opponents front column.
    Deals 10 damage if it hits opponent (doesn't steal panel opponent
    is on in this case).
    Range:
      --- --- --- --- --- ---
     |   |   |   | X |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Panels that are stolen
     |   | M |   | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- ---
    
    
    166. GrabBanish
    Codes: B M S / Stars:*** / Damage: 20
    Element: Normal / MB: 24
    Flinching? Yes.
    Description: Should be activated after losing your panels.  It does
    20 damage to all enemies for each panel stolen.
    Range:
     Attacks all enemies.
    
    167. GrabRevenge
    Codes: F N P / Stars:**** / Damage: 40
    Element: Normal / MB: 50
    Flinching? Yes.
    Description: Should be activated after losing your panels.  It does
    40 damage to all enemies for each panel stolen.
    Range:
     Attacks all enemies.
    
    
    168. PanelReturn
    Codes * / Stars:** / Damage: None
    Element: Normal / MB: 14
    Flinching? No.
    Description: All of Megamans panels return to normal.
    Range:
     Megamans panels.
    
    169. DeathMatch 
    Codes: A L R * / Stars:*** / Damage: None
    Element: Normal / MB: 47
    Flinching? No.
    Description: Makes all panels on the field broken.
    Range:
     All panels.
    
    170. HolyPanel
    Codes: A B s * / Stars:** / Damage: None
    Element: Normal / MB: 24
    Flinching? No.
    Description: Megaman creates a Holy Panel in front of him.  When 
    standing on this panel, he takes half damage from enemy attacks.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Holy Panel formed
     |   | M | X |   |   |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    171. Sanctuary
    Codes: Z / Stars:***** / Damage: None
    Element: Normal / MB: 62
    Flinching? No.
    Description: Turns all panels on Megaman's side of the field into holy
    panels.  While Megaman stands on them, he takes half-damage from enemy
    attacks.
    Range:
     Megaman's Area.
    
    
    172. Coming Road
    Codes: * / Stars:* / Damage: None
    Element: Normal / MB: 21
    Flinching? No.
    Description: Press A to activate.  THe enemy's panels on the row that
    Megaman is on become arrow panels that make opponent's travel toward
    Megaman.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    < - Arrow panels
     |   | M |   | < | < | < |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    173. Going Road
    Codes: * / Stars:* / Damage: None
    Element: Normal / MB: 21
    Flinching? No.
    Description: Press A to activate.  THe enemy's panels on the row that
    Megaman is on become arrow panels that make opponent's travel away from
    Megaman.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    > - Arrow panels
     |   | M |   | > | > | > |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    174. Slowgauge
    Codes: A B G * / Stars:*** / Damage: None
    Element: Normal/ MB: 42
    Flinching? No.
    Description: Makes the custom gauge fill slower.
    Range:
     Custom Gauge
    
    175. Fastgauge
    Codes: E M R * / Stars:*** / Damage: None
    Element: Normal / MB: 48
    Flinching? No.
    Description: Makes the custom gauge fill faster.
    Range:
     Custom Gauge
    
    176. Fullcust
    Codes: * / Stars:**** / Damage: None
    Element: Normal / MB: 50
    Flinching? No.
    Description: Fills Custom Gauge.
    Range:
     Automatically works.
    
    
    177. BusterUp
    Codes: * / Stars:** / Damage: None
    Element: Variable / MB: 11
    Flinching? No.
    Description: Makes the Megamans stats +1.
    Range:
     Automatically affects Megaman.
    
    
    178. BugFix
    Codes: K P Z * / Stars:**** / Damage: None 
    Element: Normal / MB: 62
    Flinching? No.
    Description: Fixes all bugs Megaman has.
    Range:
     Automatically works.
    
    179. Invis
    Codes: * / Stars:*** / Damage: None
    Element: Invisibility / MB: 30
    Flinching? No.
    Description: Megaman turns invisible.  He is immune to all enemy
    attacks except for attack that super-pierce.
    Range:
     Automatically affects Megaman.
    
    180. Barrier
    Codes: A F R * / Stars:** / Damage: None
    Element: Normal / MB: 7
    Flinching? No.
    Description: Megaman puts up a 10 HP Barrier.  While the Barrier is
    up, Megaman cannot be hurt (except by poison).
    Range:
     Automatically affects Megaman.     
    
    181. Barrier100
    Codes: H O Y / Stars:*** / Damage: None
    Element: Normal / MB: 30
    Flinching? No.
    Description: Megaman puts up a 100 HP Barrier.  While the Barrier is
    up, Megaman cannot be hurt (except by poison).
    Range:
     Automatically affects Megaman.    
    
    182. Barrier200
    Codes: K U W / Stars:**** / Damage: None
    Element: Normal / MB: 52
    Flinching? No.
    Description: Megaman puts up a 200 HP Barrier.  While the Barrier is
    up, Megaman cannot be hurt (except by poison).
    Range:
     Automatically affects Megaman.
    
    183. BubbleWrap
    Codes: I Q Z / Stars:*** / Damage: None
    Element: Aqua / MB: 58
    Flinching? No.
    Description: A 1 HP Aura is put up.  It regenerates from time to time.
    But if hit with an Elec attack, it goes right through and the aura
    does not regenerate anymore.
    Range:
     Automatically affects Megaman.
    
    184. LifeAura
    Codes: U / Stars:***** / Damage: None
    Element: Normal / MB: 70
    Flinching? No.
    Description: An 200 HP aura surrounds Megaman.  Aura cannot be broken
    unless an attack of at least 200 damage is done.
    Range:
     Automatically works.
    
    185. MagneCoil
    Codes: * / Stars:* / Damage: None
    Element: Normal / MB: 14
    Flinching? No.
    Description: A 3 panel horizontal magnecoil is created in front of Megaman.
    If enemy is in column that magnecoil touches a panel of, the enemy is pulled
    into that panel. 
    Range:
      --- --- --- --- --- ---
     |   |   |   | 1 |   |   |   M - Megaman
      --- --- --- --- --- ---    V - Opponent's movement
     |   |   |   | V |   |   |   1 - Where opponent starts
      --- --- --- --- --- ---    2 - Where opponent ends up as
     |   |   | M | 2 | X | X |   a result of Magnecoil (2 is also
      --- --- --- --- --- ---    a panel with Magnecoil on it)
    
    186. Colonel's Army
    Codes: B G R * / Stars:*** / Damage: 40
    Element: Normal / MB: 25
    Flinching? No.
    Description: If there is an obstacle on the field, one of Colonel's
    soldiers pops up from the ground to replace it and shoots.  Hits 3 times.
    Paralyzes if it hits.  Does not pierce invis.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    O - Obstacle and also where the soldier appears.
     |   | M |   | O | X | X |   X - Targets hit.
      --- --- --- --- --- ---    
     |   |   |   |   |   |   |   
      --- --- --- --- --- ---    
    or
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    O - Obstacle and also where the soldier appears.
     |   | M |   | X | X | O |   X - Targets hit.
      --- --- --- --- --- ---    
     |   |   |   |   |   |   |   
      --- --- --- --- --- ---   
    
    187.  ElementTrap
    Codes: G S U * / Stars:*** / Damage: 240
    Element: Normal / MB: 42
    Flinching? Yes.
    Description: Press A to activate.  When an opponent uses an elemental attack,
    the opponent gets delt 240 damage.  Does not negate attack.
    Range:
     Automatically hits entire field.
    
    188.  AntiNavi
    Codes: F L T * / Stars:**** / Damage: Depends
    Element: Normal / MB: 50
    Flinching? Yes.
    Description: Press A to activate.  When an opponent uses a Navi chip,
    the attack doesnt hit you, but rather the navi hits the opponent.
    Range:
     Automatically hits opponent.
    
    189.  AntiDmg
    Codes: G R V * / Stars:*** / Damage: 100
    Element: Normal / MB: 30
    Flinching? No.
    Description: Press A to activate.  When HIT by an opponents attack,
    a doll appears and Megaman throws a shuriken at the opponent.
    Range:
     Throws at opponent wherever he is.
    
    190. AntiSword
    Codes: A R Z / Stars:*** / Damage: 100
    Element: Sword / MB: 33
    Flinching? Yes.
    Description: Press A to activate.  When an opponent HITS you with Sword 
    attack, Megaman turns green (invincible status) and unleashes 3 Sonic
    waves (widesword range)  of 100 damage each.  The first two don't flinch, 
    the last one does.  Once the attack is finished, Megaman reverts back to
    normal status.
    Range:
      --- --- --- --- --- ---
     |   |   | > | > | > | > |   M - Megaman
      --- --- --- --- --- ---    > - Direction sonic waves travel.
     |   | M | > | > | > | > |   
      --- --- --- --- --- ---    
     |   |   | > | > | > | > |   
      --- --- --- --- --- ---    
    or
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    > - Direction sonic waves travel.
     |   |   | > | > | > | > |   
      --- --- --- --- --- ---    
     |   | M | > | > | > | > |   
      --- --- --- --- --- ---   
    
    191. AntiRecover
    Codes: A F V * / Stars:*** / Damage: Depends
    Element: Normal / MB: 37
    Flinching? Yes.
    Description: Press A to activate.  When an opponent uses a Recovery 
    chip, the opponent doesnt recover, but rather the amount of recovery
    becomes damage.
    Range:
     Automatically hits opponent.
    
    192. Whitepill
    Codes: * / Stars:** / Damage: None
    Element: Normal / MB: 30
    Flinching? No.
    Description: The first set damage chip before it paralyzes when
    it hits.
    Range:
     First set damage chip before it.
    
    193. Uninstall
    Codes: G L R / Stars:**** / Damage: None
    Element: Normal / MB: 60
    Flinching? No.
    Description: The first set damage chip before it uninstalls navi
    customizer programs when it hits opponent.
    Range:
     First set damage chip before it.
    
    194.  CopyDamage
    Codes: * / Stars:** / Damage: None
    Element: Aiming / MB: 12
    Flinching? No.
    Description: Press A and a circle outlines an enemy in CopyDamages line
    of fire.  The next attack that does damage to another enemy, does damage
    also to the enemy with the circle on him.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    > - CopyDmg's Line of fire
     |   | M | > | > | > | O |   O - Enemy with circle
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    
    195. LifeSynchro
    Codes: * / Stars:** / Damage: None
    Element: Aiming / MB: 12
    Flinching? No.
    Description: Press A and a circle outlines an enemy in LifeSynchro's line
    of fire.  All enemies HPs are dropped to the HP of the outlines enemy.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    > - LifeSynchro Line of fire
     |   | M | > | > | O |   |   O - Enemy with circle
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    196. Attack +10
    Codes: * / Stars:* / Damage: None
    Element: Variable / MB: 4
    Flinching? No.
    Description: The first set damage chip before it gets +10 damage.
    Range:
     First set damage chip before it.
    
    197.  Attack +30
    Codes: * / Stars:**** / Damage: None
    Element: Variable / MB: 66
    Flinching? No.
    Description: The first set damage chip before it gets +30 damage.
    Range:
     First set damage chip before it.
    
    198.  Navi +20
    Codes: * / Stars:*** / Damage: None
    Element: Variable / MB: 36
    Flinching? No.
    Description: Adds 20 more damage to a navi chips attack.
    Range:
     Previously selected navi chip.
    
    199.  Colorpoint
    Codes: * / Stars:** / Damage: None
    Element: Variable / MB: 31
    Flinching? No.
    Description: Megaman sacrifices front 3 panels.  Next Offensive chips 
    attack gets a +10 boost for each panel sacrificed.  Does not work on 
    broken panels.
    Range: 
     Next offensive chip.
    
    200.  Doublepoint
    Codes: * / Stars:**** / Damage: None
    Element: Variable / MB: 50
    Flinching? No.
    Description: Megaman sacrifices front 3 panels.  Next Offensive chips 
    attack gets a +20 boost for each panel sacrificed.  Does not work on 
    broken panels.
    Range: 
     Next offensive chip.
    
    201. (Secret standard chip) Gun Del Sol EX
    Codes: G / Stars:***** / Damage: ???
    Element: Normal / MB: 80
    Flinching? No.
    Description: Hold A to activate.  GunSol hits two columns ahead
    and does damage for as long as its held.  Also can destroy obstacles,
    hit people with Invis, and get rid of flinching.  
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M |   | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   | X | X |   |
      --- --- --- --- --- ---
    
    202.  (Secret standard chip) Otenko
    Codes: O / Stars:***** / Damage: None
    Element: Obstacle / MB: 66
    Flinching? No.
    Description: Otenko appears and stays on the panel in front of you.  The 
    longer he stays in the panel, the more powered up the next chip will be.
    Can affect multiple chips.  The power slowly rises and peaks at +50.
    It will later dissappear.  It can't be hurt by you or your opponent.
    Range:
     Panel in front of you.
    
    
    
    
    ==============================================================
    
    
    ==============================================================
    7.  Mega Chips			
    ==============================================================
    Here is everything you need to know on all the Mega Chips in the
    game.
    
    001. Roll
    Codes: R * / Stars:*** / Damage: 20
    Element: Normal / MB: 20
    Flinching? Yes.
    Description: Roll goes to closest enemy and hits three times, and then
    heals some of Megaman's HP.
    Range:
     Automatically hits.
    
    002. Roll V2
    Codes: R / Stars:**** / Damage: 40
    Element: Normal / MB: 40
    Flinching? Yes.
    Description: Roll goes to closest enemy and hits three times, and then
    heals some of Megaman's HP.
    Range:
     Automatically hits.
    
    003. Roll V3
    Codes: R / Stars:***** / Damage: 60
    Element: Normal / MB: 60
    Flinching? Yes.
    Description: Roll goes to closest enemy and hits three times, and then
    heals some of Megaman's HP.
    Range:
     Automatically hits.
    
    004. Blues
    Codes: B */ Stars:*** / Damage: 150
    Element: Sword / MB: 41
    Flinching? Yes.
    Description: Blues goes to all enemies and hits with a WideSword.
    Range:
     Blues automatically goes up to all enemies.
    
    
    005. BluesEX
    Codes: B / Stars:**** / Damage: 170
    Element: Sword / MB: 53
    Flinching? Yes.
    Description: Blues goes to all enemies and hits with a WideSword.
    Range:
     Blues automatically goes up to all enemies.
    
    006. BluesSP
    Codes: B / Stars:***** / Damage: 190+
    Element: Sword / MB: 68
    Flinching? Yes.
    Description: Blues goes to all enemies and hits with a WideSword.
    Range:
     Blues automatically goes up to all enemies.
    
    007. Aquaman
    Codes: A */ Stars:*** / Damage: 50
    Element: Aqua / MB: 42
    Flinching? Yes.
    Description: Aquaman appears on the panel you are standing on.
    If he is on one of the 2 leftmost columns, he'll pull out a hose
    that goes forward and spreads out to a widesword range at the
    nearest column with an enemy.  If he is on any other column,
    he'll use bubble shot 2 squares ahead and cracks that panel and
    damages that panel and the one behind it.
    Range:
     Hose
      --- --- --- --- --- ---
     |   |   |   |   | O |   |   A - Aquaman
      --- --- --- --- --- ---    X - Targets hit
     |   | A | X | X | X |   |   O - Opponent (is hit also
      --- --- --- --- --- ---
     |   |   |   |   | X |   |
      --- --- --- --- --- ---
     Aquashot
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Panel hit and cracked
     |   |   | A |   | X | Y |   Y - Panel also hit but not cracked.
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    008. AquamanEX
    Codes: A / Stars:**** / Damage: 60
    Element: Aqua / MB: 56
    Flinching? Yes.
    Description: Aquaman appears on the panel you are standing on.
    If he is on one of the 2 leftmost columns, he'll pull out a hose
    that goes forward and spreads out to a widesword range at the
    nearest column with an enemy.  If he is on any other column,
    he'll use bubble shot 2 squares ahead and cracks that panel and
    damages that panel and the one behind it.
    Range:
     Hose
      --- --- --- --- --- ---
     |   |   |   |   | O |   |   A - Aquaman
      --- --- --- --- --- ---    X - Targets hit
     |   | A | X | X | X |   |   O - Opponent (is hit also
      --- --- --- --- --- ---
     |   |   |   |   | X |   |
      --- --- --- --- --- ---
     Aquashot
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Panel hit and cracked
     |   |   | A |   | X | Y |   Y - Panel also hit but not cracked.
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    009. AquamanSP
    Codes: A / Stars:**** / Damage: 70-120
    Element: Aqua / MB: 78
    Flinching? Yes.
    Description: Aquaman appears on the panel you are standing on.
    If he is on one of the 2 leftmost columns, he'll pull out a hose
    that goes forward and spreads out to a widesword range at the
    nearest column with an enemy.  If he is on any other column,
    he'll use bubble shot 2 squares ahead and cracks that panel and
    damages that panel and the one behind it.
    Range:
     Hose
      --- --- --- --- --- ---
     |   |   |   |   | O |   |   A - Aquaman
      --- --- --- --- --- ---    X - Targets hit
     |   | A | X | X | X |   |   O - Opponent (is hit also
      --- --- --- --- --- ---
     |   |   |   |   | X |   |
      --- --- --- --- --- ---
     Aquashot
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Panel hit and cracked
     |   |   | A |   | X | Y |   Y - Panel also hit but not cracked.
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    010. Tomahawkman
    Codes: T */ Stars:*** / Damage: 140
    Element: Wood / MB: 40
    Flinching? No.
    Description: Tomahawkman appears to do a dreamsword range attack
    for nonflinching damage.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X |   |   T - Tomahawkman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | T | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   | X | X |   |
      --- --- --- --- --- ---
    
    011. TomahawkmanEX
    Codes: T / Stars:**** / Damage: 160
    Element: Wood / MB: 40
    Flinching? No.
    Description: Tomahawkman appears to do a dreamsword range attack
    for nonflinching damage.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X |   |   T - Tomahawkman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | T | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   | X | X |   |
      --- --- --- --- --- ---
    
    012. TomahawkmanSP
    Codes: T / Stars:***** / Damage: 180-280
    Element: Wood / MB: 40
    Flinching? No.
    Description: Tomahawkman appears to do a dreamsword range attack
    for nonflinching damage.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X |   |   T - Tomahawkman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | T | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   | X | X |   |
      --- --- --- --- --- ---
    
    013. Tenguman
    Codes: T */ Stars:*** / Damage: 70
    Element: Wind / MB: 43
    Flinching? Yes.
    Description: Tenguman appears and attacks twice by charging.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   X - Targets hit
      --- --- --- --- --- ---    
     | X | X | X | X | X | X |   
      --- --- --- --- --- ---
     | X | X | X | X | X | X |
      --- --- --- --- --- ---
    then
      --- --- --- --- --- ---
     |   | X | X | X |   |   |   X - Targets hit
      --- --- --- --- --- ---    
     |   |   | X | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- ---
    
    014. TengumanEX
    Codes: T / Stars:**** / Damage: 90
    Element: Wind / MB: 61
    Flinching? Yes.
    Description: Tenguman appears and attacks twice by charging.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   X - Targets hit
      --- --- --- --- --- ---    
     | X | X | X | X | X | X |   
      --- --- --- --- --- ---
     | X | X | X | X | X | X |
      --- --- --- --- --- ---
    then
      --- --- --- --- --- ---
     |   | X | X | X |   |   |   X - Targets hit
      --- --- --- --- --- ---    
     |   |   | X | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- ---
    
    015. TengumanSP
    Codes: T / Stars:**** / Damage: 110 - 160
    Element: Wind / MB: 74
    Flinching? Yes.
    Description: Tenguman appears and attacks twice by charging.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   X - Targets hit
      --- --- --- --- --- ---    
     | X | X | X | X | X | X |   
      --- --- --- --- --- ---
     | X | X | X | X | X | X |
      --- --- --- --- --- ---
    then
      --- --- --- --- --- ---
     |   | X | X | X |   |   |   X - Targets hit
      --- --- --- --- --- ---    
     |   |   | X | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- ---
    
    016. Groundman
    Codes: G * / Stars:*** / Damage: 60
    Element: Break / MB: 41
    Flinching? Yes.
    Description: Groundman appears where Megaman is.
    He charges.  If he hits an opponent, he hits and disappears.
    If he manages to get to the back row without hitting anyone,
    6 rocks will fall and evenly distribute themselves among the 
    enemies.  AT MOST 3 can hit one enemy.  The other 3 will just
    hit a random panel if there is only one enemy.  Rocks do damage
    stated on chip attack power.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   G - Groundman 
      --- --- --- --- --- ---    > - Direction Groundman goes
     |   | G | > | > | > | P |   P - Where he has to hit for rocks.
      --- --- --- --- --- ---    
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    017. GroundmanEX
    Codes: G / Stars:**** / Damage: 70
    Element: Break / MB: 66
    Flinching? Yes.
    Description: Groundman appears where Megaman is.
    He charges.  If he hits an opponent, he hits and disappears.
    If he manages to get to the back row without hitting anyone,
    6 rocks will fall and evenly distribute themselves among the 
    enemies.  AT MOST 3 can hit one enemy.  The other 3 will just
    hit a random panel if there is only one enemy. Rocks do damage
    stated on chip attack power.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   G - Groundman 
      --- --- --- --- --- ---    > - Direction Groundman goes
     |   | G | > | > | > | P |   P - Where he has to hit for rocks.
      --- --- --- --- --- ---    
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    018. GroundmanSP
    Codes: G / Stars:***** / Damage: 80-130
    Element: Break / MB: 66
    Flinching? Yes.
    Description: Groundman appears where Megaman is.
    He charges.  If he hits an opponent, he hits and disappears.
    If he manages to get to the back row without hitting anyone,
    6 rocks will fall and evenly distribute themselves among the 
    enemies.  AT MOST 3 can hit one enemy.  The other 3 will just
    hit a random panel if there is only one enemy. Rocks do damage
    stated on chip attack power.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   G - Groundman 
      --- --- --- --- --- ---    > - Direction Groundman goes
     |   | G | > | > | > | P |   P - Where he has to hit for rocks.
      --- --- --- --- --- ---    
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    019. Dustman
    Codes: D * / Stars:*** / Damage: 110
    Element: Normal / MB: 39
    Flinching? Yes.
    Description: Dustman appears and then absorbs all obstacles
    on the field in front of him.  He fires in a straight line 
    a scrap bot which travels forward until it finds an enemy or 
    reaches the endcolumn and punches that panel, cracking it.  
    If Dustman absorbed an obstacle, it will shoot those obstacles 
    in a straight line following the scrapbot.  Each obstacle
    deals the damage stated on the chip.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   D - Dustman 
      --- --- --- --- --- ---    > - Direction scrapbots and
     |   | D | > | > | > | > |   obstacles go.
      --- --- --- --- --- ---    
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    020. Dustman EX
    Codes: D / Stars:**** / Damage: 130
    Element: Normal / MB: 56
    Flinching? Yes.
    Description: Dustman appears and then absorbs all obstacles
    on the field in front of him.  He fires in a straight line 
    a scrap bot which travels forward until it finds an enemy or 
    reaches the endcolumn and punches that panel, cracking it.  
    If Dustman absorbed an obstacle, it will shoot those obstacles 
    in a straight line following the scrapbot.  Each obstacle
    deals the damage stated on the chip.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   D - Dustman 
      --- --- --- --- --- ---    > - Direction scrapbots and
     |   | D | > | > | > | > |   obstacles go.
      --- --- --- --- --- ---    
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    021. Dustman SP
    Codes: D / Stars:***** / Damage: 150-200
    Element: Normal / MB: 74
    Flinching? Yes.
    Description: Dustman appears and then absorbs all obstacles
    on the field in front of him.  He fires in a straight line 
    a scrap bot which travels forward until it finds an enemy or 
    reaches the endcolumn and punches that panel, cracking it.  
    If Dustman absorbed an obstacle, it will shoot those obstacles 
    in a straight line following the scrapbot.  Each obstacle
    deals the damage stated on the chip.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   D - Dustman 
      --- --- --- --- --- ---    > - Direction scrapbots and
     |   | D | > | > | > | > |   obstacles go.
      --- --- --- --- --- ---    
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    022. Heatman
    Codes: H * / Stars:*** / Damage: 100
    Element: Fire / MB: 32
    Flinching? Yes.
    Description: Heatman appears and does a Gospel Breath range attack.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X |   |   H - Heatman
      --- --- --- --- --- ---    X - Places hit.
     |   | D | X | X | X |   |   
      --- --- --- --- --- ---    
     |   |   |   | X | X |   |
      --- --- --- --- --- ---
    
    023. HeatmanEX
    Codes: H / Stars:**** / Damage: 130
    Element: Fire / MB: 55
    Flinching? Yes.
    Description: Heatman appears and does a Gospel Breath range attack.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X |   |   H - Heatman
      --- --- --- --- --- ---    X - Places hit.
     |   | D | X | X | X |   |   
      --- --- --- --- --- ---    
     |   |   |   | X | X |   |
      --- --- --- --- --- ---
    
    024. HeatmanSP
    Codes: H / Stars:***** / Damage: 160-260
    Element: Fire / MB: 70
    Flinching? Yes.
    Description: Heatman appears and does a Gospel Breath range attack.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X |   |   H - Heatman
      --- --- --- --- --- ---    X - Places hit.
     |   | D | X | X | X |   |   
      --- --- --- --- --- ---    
     |   |   |   | X | X |   |
      --- --- --- --- --- ---
    
    025. Elecman
    Codes: E * / Stars:*** / Damage: 120
    Element: Elec / MB: 38
    Flinching? Yes.
    Description: Elecman appears and if there are any enemies/obstacles
    you yourself can damage in the two columns in front of him, he'll zap
    them with a lightning bolt.  If an obstacle is zapped, the 8 adjacent
    panels around it are also damaged (hint: use VDoll).
    
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X |   |   E - Elecman
      --- --- --- --- --- ---    X - Where he can hit things
     |   |   | E | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   | X | X |   |
      --- --- --- --- --- --- 
    
    026. ElecmanEX
    Codes: E / Stars:**** / Damage: 140
    Element: Elec / MB: 52
    Flinching? Yes.
    Description: Elecman appears and if there are any enemies/obstacles
    you yourself can damage in the two columns in front of him, he'll zap
    them with a lightning bolt.  If an obstacle is zapped, the 8 adjacent
    panels around it are also damaged (hint: use VDoll).
    
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X |   |   E - Elecman
      --- --- --- --- --- ---    X - Where he can hit things
     |   |   | E | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   | X | X |   |
      --- --- --- --- --- --- 
    
    027. ElecmanSP
    Codes: E / Stars:***** / Damage: 160-210
    Element: Elec / MB: 79
    Flinching? Yes.
    Description: Elecman appears and if there are any enemies/obstacles
    you yourself can damage in the two columns in front of him, he'll zap
    them with a lightning bolt.  If an obstacle is zapped, the 8 adjacent
    panels around it are also damaged (hint: use VDoll).
    
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X |   |   E - Elecman
      --- --- --- --- --- ---    X - Where he can hit things
     |   |   | E | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   | X | X |   |
      --- --- --- --- --- --- 
    
    028. Slashman
    Codes: S * / Stars:*** / Damage: 80
    Element: Sword / MB: 42
    Flinching? Yes.
    Description: Slashman will appear and generate kunais, one on each panel
    on the columns in your area in front of him.  It doesn't matter where he is, 
    it will always have kunai on those column in front of him. They move 
    forward doing 10 damage.  Then he goes in front of the nearest enemy and does 
    a Wideslash.  The wideslashdoes the amount the chip says.  
    Hold B and Kunai Autotarget.
    Range:
      --- --- --- --- --- ---
     |   |   | X | > | > | > |   S - Slashman
      --- --- --- --- --- ---    > - Direction kunai travel.
     |   |   | X | > | > | > |   X - Panels Kunai are generated on.
      --- --- --- --- --- ---    
     |   | S | X | > | > | > |   
      --- --- --- --- --- ---
    or
     --- --- --- --- --- ---
     |   | X | X | > | > | > |   S - Slashman
      --- --- --- --- --- ---    > - Direction kunai travel.
     |   | X | X | > | > | > |   X - Panels Kunai are generated on.
      --- --- --- --- --- ---    
     | S | X | X | > | > | > |   
      --- --- --- --- --- ---
    then
    
      --- --- --- --- --- ---
     |   |   |   |   | X |   |   S - Slashman
      --- --- --- --- --- ---    O - opponent
     |   |   |   | S | O |   |   X - Panel also hit.
      --- --- --- --- --- ---    
     |   |   |   |   | X |   |   
      --- --- --- --- --- ---
    
    029. SlashmanEX
    Codes: S / Stars:**** / Damage: 100
    Element: Sword / MB: 42
    Flinching? Yes.
    Description: Slashman will appear and generate kunais, one on each panel
    on the columns in your area in front of him.  It doesn't matter where he is, 
    it will always have kunai on those column in front of him. They move 
    forward doing 20 damage.  Then he goes in front of the nearest enemy and does 
    a Wideslash.  The wideslashdoes the amount the chip says.  
    Hold B and Kunai Autotarget.
    Range:
      --- --- --- --- --- ---
     |   |   | X | > | > | > |   S - Slashman
      --- --- --- --- --- ---    > - Direction kunai travel.
     |   |   | X | > | > | > |   X - Panels Kunai are generated on.
      --- --- --- --- --- ---    
     |   | S | X | > | > | > |   
      --- --- --- --- --- ---
    or
     --- --- --- --- --- ---
     |   | X | X | > | > | > |   S - Slashman
      --- --- --- --- --- ---    > - Direction kunai travel.
     |   | X | X | > | > | > |   X - Panels Kunai are generated on.
      --- --- --- --- --- ---    
     | S | X | X | > | > | > |   
      --- --- --- --- --- ---
    then
    
      --- --- --- --- --- ---
     |   |   |   |   | X |   |   S - Slashman
      --- --- --- --- --- ---    O - opponent
     |   |   |   | S | O |   |   X - Panel also hit.
      --- --- --- --- --- ---    
     |   |   |   |   | X |   |   
      --- --- --- --- --- ---
    
    030. SlashmanSP
    Codes: S / Stars:***** / Damage: 120-220
    Element: Sword / MB: 42
    Flinching? Yes.
    Description: Slashman will appear and generate kunais, one on each panel
    on the columns in your area in front of him.  It doesn't matter where he is, 
    it will always have kunai on those column in front of him. They move 
    forward doing 20 damage.  Then he goes in front of the nearest enemy and does 
    a Wideslash.  The wideslashdoes the amount the chip says.  
    Hold B and Kunai Autotarget.
    Range:
      --- --- --- --- --- ---
     |   |   | X | > | > | > |   S - Slashman
      --- --- --- --- --- ---    > - Direction kunai travel.
     |   |   | X | > | > | > |   X - Panels Kunai are generated on.
      --- --- --- --- --- ---    
     |   | S | X | > | > | > |   
      --- --- --- --- --- ---
    or
     --- --- --- --- --- ---
     |   | X | X | > | > | > |   S - Slashman
      --- --- --- --- --- ---    > - Direction kunai travel.
     |   | X | X | > | > | > |   X - Panels Kunai are generated on.
      --- --- --- --- --- ---    
     | S | X | X | > | > | > |   
      --- --- --- --- --- ---
    then
    
      --- --- --- --- --- ---
     |   |   |   |   | X |   |   S - Slashman
      --- --- --- --- --- ---    O - opponent
     |   |   |   | S | O |   |   X - Panel also hit.
      --- --- --- --- --- ---    
     |   |   |   |   | X |   |   
      --- --- --- --- --- ---
    
    031. Killerman
    Codes: K * / Stars:*** / Damage: 120
    Element: Targetting / MB: 51
    Flinching? No.
    Description: Killerman appears. Then green dots spanning an entire
    direction (up-right, right, down-right) appear and will alternate
    between the three directions.  Press A to stop it.  He fires a beam
    into that direction.  The beam super pierces and paralyzes.
    Does double damage to a frozen opponent.
    Range:
      Alternates between
      --- --- --- --- --- ---
     |   |   | . |   |   |   |   K - Killerman
      --- --- --- --- --- ---    . - Direction of the dots
     |   | K |   |   |   |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    then
     --- --- --- --- --- ---
     |   |   |   |   |   |   |   K - Killerman
      --- --- --- --- --- ---    . - Direction of the dots
     |   | K | . | . | . | . |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    then
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   K - Killerman
      --- --- --- --- --- ---    . - Direction of the dots
     |   | K |   |   |   |   |   
      --- --- --- --- --- ---
     |   |   | . |   |   |   |
      --- --- --- --- --- --- 
    or alternates between
      --- --- --- --- --- ---
     |   | K | . | . | . | . |   K - Killerman
      --- --- --- --- --- ---    . - Direction of the dots
     |   |   |   |   |   |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    then
      --- --- --- --- --- ---
     |   | K |   |   |   |   |   K - Killerman
      --- --- --- --- --- ---    . - Direction of the dots
     |   |   | . |   |   |   |   
      --- --- --- --- --- ---
     |   |   |   | . |   |   |
      --- --- --- --- --- --- 
    
    032. KillermanEX
    Codes: K / Stars:**** / Damage: 140
    Element: Targetting / MB: 65
    Flinching? No.
    Description: Killerman appears. Then green dots spanning an entire
    direction (up-right, right, down-right) appear and will alternate
    between the three directions.  Press A to stop it.  He fires a beam
    into that direction.  The beam super pierces and paralyzes.
    Does double damage to a frozen opponent.
    Range:
      Alternates between
      --- --- --- --- --- ---
     |   |   | . |   |   |   |   K - Killerman
      --- --- --- --- --- ---    . - Direction of the dots
     |   | K |   |   |   |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    then
     --- --- --- --- --- ---
     |   |   |   |   |   |   |   K - Killerman
      --- --- --- --- --- ---    . - Direction of the dots
     |   | K | . | . | . | . |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    then
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   K - Killerman
      --- --- --- --- --- ---    . - Direction of the dots
     |   | K |   |   |   |   |   
      --- --- --- --- --- ---
     |   |   | . |   |   |   |
      --- --- --- --- --- --- 
    or alternates between
      --- --- --- --- --- ---
     |   | K | . | . | . | . |   K - Killerman
      --- --- --- --- --- ---    . - Direction of the dots
     |   |   |   |   |   |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    then
      --- --- --- --- --- ---
     |   | K |   |   |   |   |   K - Killerman
      --- --- --- --- --- ---    . - Direction of the dots
     |   |   | . |   |   |   |   
      --- --- --- --- --- ---
     |   |   |   | . |   |   |
      --- --- --- --- --- --- 
    
    033. KillermanSP
    Codes: K / Stars:***** / Damage: 160-210
    Element: Targetting / MB: 79
    Flinching? No.
    Description: Killerman appears. Then green dots spanning an entire
    direction (up-right, right, down-right) appear and will alternate
    between the three directions.  Press A to stop it.  He fires a beam
    into that direction.  The beam super pierces and paralyzes.
    Does double damage to a frozen opponent.
    Range:
      Alternates between
      --- --- --- --- --- ---
     |   |   | . |   |   |   |   K - Killerman
      --- --- --- --- --- ---    . - Direction of the dots
     |   | K |   |   |   |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    then
     --- --- --- --- --- ---
     |   |   |   |   |   |   |   K - Killerman
      --- --- --- --- --- ---    . - Direction of the dots
     |   | K | . | . | . | . |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    then
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   K - Killerman
      --- --- --- --- --- ---    . - Direction of the dots
     |   | K |   |   |   |   |   
      --- --- --- --- --- ---
     |   |   | . |   |   |   |
      --- --- --- --- --- --- 
    or alternates between
      --- --- --- --- --- ---
     |   | K | . | . | . | . |   K - Killerman
      --- --- --- --- --- ---    . - Direction of the dots
     |   |   |   |   |   |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    then
      --- --- --- --- --- ---
     |   | K |   |   |   |   |   K - Killerman
      --- --- --- --- --- ---    . - Direction of the dots
     |   |   | . |   |   |   |   
      --- --- --- --- --- ---
     |   |   |   | . |   |   |
      --- --- --- --- --- --- 
    
    034. Chargeman
    Codes: C * / Stars:*** / Damage: 60
    Element: Normal / MB: 42
    Flinching? Yes.
    Description: Chargeman appears and has a car behind him
    for every panel behind him.  He and those cars charge
    and hit the opponent once for Chargeman and every car
    behind him.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   C - Chargeman
      --- --- --- --- --- ---    @ - Car behind Chargeman
     | @ | @ | C | > | > | > |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    035. ChargemanEX
    Codes: C / Stars:**** / Damage: 70
    Element: Normal / MB: 63
    Flinching? Yes.
    Description: Chargeman appears and has a car behind him
    for every panel behind him.  He and those cars charge
    and hit the opponent once for Chargeman and every car
    behind him.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   C - Chargeman
      --- --- --- --- --- ---    @ - Car behind Chargeman
     | @ | @ | C | > | > | > |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    036. ChargemanSP
    Codes: C / Stars:***** / Damage: 80-130
    Element: Normal / MB: 81
    Flinching? Yes.
    Description: Chargeman appears and has a car behind him
    for every panel behind him.  He and those cars charge
    and hit the opponent once for Chargeman and every car
    behind him.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   C - Chargeman
      --- --- --- --- --- ---    @ - Car behind Chargeman
     | @ | @ | C | > | > | > |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    037. Blastman
    Codes: B * / Stars:*** / Damage: 120
    Element: Fire / MB: 30
    Flinching? Yes.
    Description: Blastman appears and hits summons 3 fireballs
    that travel over entire field.  If he's on the end rows,
    it only hits his row and the row above/below him.
    Range:
      --- --- --- --- --- ---
     |   |   | > | > | > | > |   B - Blastman
      --- --- --- --- --- ---    > - Direction fireballs travel.
     |   | B | > | > | > | > |   
      --- --- --- --- --- ---    
     |   |   | > | > | > | > |   
      --- --- --- --- --- ---
    or
     --- --- --- --- --- ---
     |   |   |   |   |   |   |   B - Blastman
      --- --- --- --- --- ---    > - Direction fireballs travel.
     |   |   | > | > | > | > |   
      --- --- --- --- --- ---    
     |   | B | > | > | > | > |   
      --- --- --- --- --- ---
    
    038. BlastmanEX
    Codes: B / Stars:**** / Damage: 140
    Element: Fire / MB: 49
    Flinching? Yes.
    Description: Blastman appears and hits summons 3 fireballs
    that travel over entire field.  If he's on the end rows,
    it only hits his row and the row above/below him.
    Range:
      --- --- --- --- --- ---
     |   |   | > | > | > | > |   B - Blastman
      --- --- --- --- --- ---    > - Direction fireballs travel.
     |   | B | > | > | > | > |   
      --- --- --- --- --- ---    
     |   |   | > | > | > | > |   
      --- --- --- --- --- ---
    or
     --- --- --- --- --- ---
     |   |   |   |   |   |   |   B - Blastman
      --- --- --- --- --- ---    > - Direction fireballs travel.
     |   |   | > | > | > | > |   
      --- --- --- --- --- ---    
     |   | B | > | > | > | > |   
      --- --- --- --- --- ---
    
    039. BlastmanSP
    Codes: B / Stars:***** / Damage: 150-250
    Element: Fire / MB: 68
    Flinching? Yes.
    Description: Blastman appears and hits summons 3 fireballs
    that travel over entire field.  If he's on the end rows,
    it only hits his row and the row above/below him.
    Range:
      --- --- --- --- --- ---
     |   |   | > | > | > | > |   B - Blastman
      --- --- --- --- --- ---    > - Direction fireballs travel.
     |   | B | > | > | > | > |   
      --- --- --- --- --- ---    
     |   |   | > | > | > | > |   
      --- --- --- --- --- ---
    or
     --- --- --- --- --- ---
     |   |   |   |   |   |   |   B - Blastman
      --- --- --- --- --- ---    > - Direction fireballs travel.
     |   |   | > | > | > | > |   
      --- --- --- --- --- ---    
     |   | B | > | > | > | > |   
      --- --- --- --- --- ---
    040.  Diveman
    Codes: D * / Stars:*** / Damage: 130
    Element: Aqua / MB: 45
    Flinching? Yes.
    Description: Diveman appears and uses Tsunami wave, a 
    dreamsword range attack on enemy's front two columns.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X |   |   X - Targets hit
      --- --- --- --- --- ---    
     |   | D |   | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   | X | X |   |
      --- --- --- --- --- ---
    
    041. DivemanEX
    Codes: D / Stars:**** / Damage: 150
    Element: Aqua / MB: 60
    Flinching? Yes.
    Description: Diveman appears and uses Tsunami wave, a 
    dreamsword range attack on enemy's front two columns.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X |   |   X - Targets hit
      --- --- --- --- --- ---    
     |   | D |   | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   | X | X |   |
      --- --- --- --- --- ---
    
    042. DivemanSP
    Codes: D / Stars:***** / Damage: 170-270
    Element: Aqua / MB: 75
    Flinching? Yes.
    Description: Diveman appears and uses Tsunami wave, a 
    dreamsword range attack on enemy's front two columns.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X |   |   X - Targets hit
      --- --- --- --- --- ---    
     |   | D |   | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   | X | X |   |
      --- --- --- --- --- ---
    
    043. Circusman
    Codes: C * / Stars:*** / Damage: 20
    Element: Normal / MB: 42
    Flinching? Yes.
    Description: Circusman appears and uses Circustent 3 panels
    ahead. If there is an enemy on that panel, it hits him 6 times.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   C - Circusman
      --- --- --- --- --- ---    X - Targets hit
     |   | C |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    044. CircusmanEX
    Codes: C / Stars:**** / Damage: 25
    Element: Normal / MB: 64
    Flinching? Yes.
    Description: Circusman appears and uses Circustent 3 panels
    ahead. If there is an enemy on that panel, it hits him 6 times.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   C - Circusman
      --- --- --- --- --- ---    X - Targets hit
     |   | C |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    045. CircusmanSP
    Codes: C / Stars:***** / Damage: 30-55
    Element: Normal / MB: 64
    Flinching? Yes.
    Description: Circusman appears and uses Circustent 3 panels
    ahead. If there is an enemy on that panel, it hits him 6 times.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   C - Circusman
      --- --- --- --- --- ---    X - Targets hit
     |   | C |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    046. Judgeman
    Codes: J * / Stars:*** / Damage: 100
    Element: Elec / MB: 52
    Flinching? No.
    Description: Judgeman appears and hits 3 horizontal panels
    in front of him with an electric whip.  The whip super-pierces
    and paralyzes.  Also, if you have less than your normal 3x3
    area, Judgeman summons books on those panels to attack
    your opponent and your area is restored.  The books do
    20 damage non-powerupable with exception of Full Synch.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   J - Judgeman
      --- --- --- --- --- ---    X - Area hit
     |   |   | J | X | X | X |  
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    047. JudgemanEX
    Codes: J / Stars:**** / Damage: 120
    Element: Elec / MB: 62
    Flinching? No.
    Description: Judgeman appears and hits 3 horizontal panels
    in front of him with an electric whip.  The whip super-pierces
    and paralyzes. Also, if you have less than your normal 3x3
    area, Judgeman summons books on those panels to attack
    your opponent and your area is restored.  The books do
    40 damage non-powerupable with exception of Full Synch.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   J - Judgeman
      --- --- --- --- --- ---    X - Area hit
     |   |   | J | X | X | X |  
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    048. JudgemanSP
    Codes: J / Stars:***** / Damage: 140-190
    Element: Elec / MB: 72
    Flinching? No.
    Description: Judgeman appears and hits 3 horizontal panels
    in front of him with an electric whip.  The whip super-pierces
    and paralyzes. Also, if you have less than your normal 3x3
    area, Judgeman summons books on those panels to attack
    your opponent and your area is restored.  The books do
    60 damage non-powerupable with exception of Full Synch.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   J - Judgeman
      --- --- --- --- --- ---    X - Area hit
     |   |   | J | X | X | X |  
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    049. Elementman
    Codes: E * / Stars:*** / Damage: 100
    Element: Depends / MB: 50
    Flinching? Some yes, some no.
    Description: Elementman appears and cycles through his
    different colors.  Order is Red, Blue, Yellow, Green for
    Fire, Aqua, Electric, Grass.  Press A to stop him.  He'll
    use a different attack depending on which element you choose.
    
    1. If Fire, he'll use one meteor on every enemy (flinches).  
    
    2. In Aqua, he freezes in widesword range the enemies and the panels 
    in front of him (if he freezes an enemy, the panel below him won't 
    turn to ice, non-flinching).  
    
    3. In Elec, he'll lightning bolt the 3 panels 3 columns in front 
    of him regardless of his position (flinching)  Those panels get broken.  
    
    4. In Wood, he'll turn the entire field into Grass and use 
    wood tower to hit the row he's on (non-flinching).
    Range:
    Fire
     It will automatically hit the enemy.
    Aqua
      --- --- --- --- --- ---
     |   |   |   | X |   |   |   E - Elementman
      --- --- --- --- --- ---    X - Area hit
     |   |   | E | X |   |   |  
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- --- 
    or
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   E - Elementman
      --- --- --- --- --- ---    X - Area hit
     |   |   |   | X |   |   |  
      --- --- --- --- --- ---
     |   |   | E | X |   |   |
      --- --- --- --- --- --- 
    Elec
      --- --- --- --- --- ---
     |   |   |   |   | X |   |   E - Elementman
      --- --- --- --- --- ---    X - Area hit
     |   |   |   |   | X |   |  
      --- --- --- --- --- ---
     |   | E |   |   | X |   |
      --- --- --- --- --- --- 
    Wood
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   E - Elementman
      --- --- --- --- --- ---    X - Area hit
     |   |   | E | X | X | X |  
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    050. ElementmanEX
    Codes: E / Stars:**** / Damage: 120
    Element: Depends / MB: 53
    Flinching? Some yes, some no.
    Description: Elementman appears and cycles through his
    different colors.  Order is Red, Blue, Yellow, Green for
    Fire, Aqua, Electric, Grass.  Press A to stop him.  He'll
    use a different attack depending on which element you choose.
    
    1. If Fire, he'll use one meteor on every enemy (flinches).  
    
    2. In Aqua, he freezes in widesword range the enemies and the panels 
    in front of him (if he freezes an enemy, the panel below him won't 
    turn to ice, non-flinching).  
    
    3. In Elec, he'll lightning bolt the 3 panels 3 columns in front 
    of him regardless of his position (flinching)  Those panels get broken.  
    
    4. In Wood, he'll turn the entire field into Grass and use 
    wood tower to hit the row he's on (non-flinching).
    Range:
    Fire
     It will automatically hit the enemy.
    Aqua
      --- --- --- --- --- ---
     |   |   |   | X |   |   |   E - Elementman
      --- --- --- --- --- ---    X - Area hit
     |   |   | E | X |   |   |  
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- --- 
    or
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   E - Elementman
      --- --- --- --- --- ---    X - Area hit
     |   |   |   | X |   |   |  
      --- --- --- --- --- ---
     |   |   | E | X |   |   |
      --- --- --- --- --- --- 
    Elec
      --- --- --- --- --- ---
     |   |   |   |   | X |   |   E - Elementman
      --- --- --- --- --- ---    X - Area hit
     |   |   |   |   | X |   |  
      --- --- --- --- --- ---
     |   | E |   |   | X |   |
      --- --- --- --- --- --- 
    Wood
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   E - Elementman
      --- --- --- --- --- ---    X - Area hit
     |   |   | E | X | X | X |  
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    051. ElementmanSP
    Codes: E / Stars:**** / Damage: 140-240
    Element: Depends / MB: 66
    Flinching? Some yes, some no.
    Description: Elementman appears and cycles through his
    different colors.  Order is Red, Blue, Yellow, Green for
    Fire, Aqua, Electric, Grass.  Press A to stop him.  He'll
    use a different attack depending on which element you choose.
    
    1. If Fire, he'll use one meteor on every enemy (flinches).  
    
    2. In Aqua, he freezes in widesword range the enemies and the panels 
    in front of him (if he freezes an enemy, the panel below him won't 
    turn to ice, non-flinching).  
    
    3. In Elec, he'll lightning bolt the 3 panels 3 columns in front 
    of him regardless of his position (flinching)  Those panels get broken.  
    
    4. In Wood, he'll turn the entire field into Grass and use 
    wood tower that hits the row he's on (non-flinching).
    Range:
    Fire
     It will automatically hit the enemy.
    Aqua
      --- --- --- --- --- ---
     |   |   |   | X |   |   |   E - Elementman
      --- --- --- --- --- ---    X - Area hit
     |   |   | E | X |   |   |  
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- --- 
    or
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   E - Elementman
      --- --- --- --- --- ---    X - Area hit
     |   |   |   | X |   |   |  
      --- --- --- --- --- ---
     |   |   | E | X |   |   |
      --- --- --- --- --- --- 
    Elec
      --- --- --- --- --- ---
     |   |   |   |   | X |   |   E - Elementman
      --- --- --- --- --- ---    X - Area hit
     |   |   |   |   | X |   |  
      --- --- --- --- --- ---
     |   | E |   |   | X |   |
      --- --- --- --- --- --- 
    Wood
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   E - Elementman
      --- --- --- --- --- ---    X - Area hit
     |   |   | E | X | X | X |  
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    052. Colonel
    Codes: C * / Stars:*** / Damage: 160
    Element: Sword / MB: 45
    Flinching? Yes.
    Description: Colonel appears and slaches in a I (Sideways H) pattern 
    regardless of where he appears..
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   C - Colonel
      --- --- --- --- --- ---    X - Area hit.
     |   | C |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- ---
    
    053. ColonelEX
    Codes: C / Stars:**** / Damage: 180
    Element: Sword / MB: 70
    Flinching? Yes.
    Description: Colonel appears and slaches in a I (Sideways H) pattern 
    regardless of where he appears..
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   C - Colonel
      --- --- --- --- --- ---    X - Area hit.
     |   | C |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- ---
    
    054. ColonelSP
    Codes: C / Stars:***** / Damage: 200-300
    Element: Sword / MB: 91
    Flinching? Yes.
    Description: Colonel appears and slaches in a I (Sideways H) pattern 
    regardless of where he appears..
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   C - Colonel
      --- --- --- --- --- ---    X - Area hit.
     |   | C |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- ---
    
    055. Hakushaku
    Codes: H * / Stars:*** / Damage: 20
    Element: Normal / MB: 60
    Flinching? Yes.
    Description: Hakushaku appears, uses Blood rain that hits 5 times, then
    uses Blood Spire for 50 damage.
    Range:
     It will hit entire field.
    
    056. HakushakuEX
    Codes: H / Stars:**** / Damage: 25
    Element: Normal / MB: 60
    Flinching? Yes.
    Description: Hakushaku appears, uses Blood rain that hits 5 times, then
    uses Blood Spire for 70 damage.
    Range:
     It will hit entire field.
    
    057. HakushakuSP
    Codes: H / Stars:***** / Damage: 30-50
    Element: Normal / MB: 60
    Flinching? Yes.
    Description: Hakushaku appears, uses Blood rain that hits 5 times, then
    uses Blood Spire for 100 damage.
    Range:
     It will hit entire field.
    
    058. DjangoV1
    Codes: D * / Stars:*** / Damage: 130
    Element: Normal / MB: 30
    Flinching? Yes.
    Description: Django rides on his motorcycle and hits entire row.
    If you press LLLA while he's riding, he'll come back and use
    a sword on opponent for 50 damage.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   D - Django
      --- --- --- --- --- ---    > - Where he rides
     | D | > | > | > | > | > |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    then (if you alternate L and A)
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   D - Django
      --- --- --- --- --- ---    O - Opponent he attacks.
     |   |   |   | D | O |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    059. DjangoV2
    Codes: D / Stars:**** / Damage: 180
    Element: Normal / MB: 70
    Flinching? Yes.
    Description: Django rides on his motorcycle and hits entire row.
    If you press LLLA while he's riding, he'll come back and use
    a sword on opponent for 80 damage.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   D - Django
      --- --- --- --- --- ---    > - Where he rides
     | D | > | > | > | > | > |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    then (if you alternate L and A)
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   D - Django
      --- --- --- --- --- ---    O - Opponent he attacks.
     |   |   |   | D | O |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    060. DjangoV3
    Codes: D / Stars:***** / Damage: 260
    Element: Normal / MB: 90
    Flinching? Yes.
    Description: Django rides on his motorcycle and hits entire row.
    If you press LLLA while he's riding, he'll come back and use
    a sword on opponent for 120 damage.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   D - Django
      --- --- --- --- --- ---    > - Where he rides
     | D | > | > | > | > | > |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    then (if you alternate L and A)
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   D - Django
      --- --- --- --- --- ---    O - Opponent he attacks.
     |   |   |   | D | O |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    
    ==============================================================
    
    
    ==============================================================
    8. Giga Chips			
    ==============================================================
    Here is everything you need to know on all the Giga chips in the game.
    
    Falzer Giga
    
    001. ForteAnother
    Codes: F / Stars:***** / Damage: 160
    Element: Normal / MB: 95
    Flinching? Yes.
    Description: Forte appears and sends out Four Hells Rolling wheels.  They 
    basically go across all panels and home in one enemies. A single enemy can get 
    hit up to 4 times. Any obstacles that are in the way will put a complete stop 
    to the Hells Rolling Wheel.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | O |   |   F - Forte
      --- --- --- --- --- ---    X - Hells Rollin Wheel
     |   | F |   | X | X | Y |   Y - Enemy hit
      --- --- --- --- --- ---    O - Potential Obstacle stopping the attack
     |   |   |   | X | X | X |
      --- --- --- --- --- ---
    
    002. MeteoKnucle
    Codes: N / Stars:***** / Damage: 100
    Element: Break / MB: 90
    Flinching? Yes.
    Description: 16 fists rain down on random enemy panels, cracking and breaking 
    the panels they hit.
    Range:
     Hits whole enemy field.
    
    003. CrossSlash
    Codes: C / Stars:***** / Damage: 250
    Element: Sword / MB: 93
    Flinching? Yes.
    Description: Colonel appears and hits enemy area in an X-cross pattern.
    Range:
      --- --- --- --- --- ---
     |   |   |   | Y |   | Y |   C - Colonel
      --- --- --- --- --- ---    X - Enemy hit
     |   | C |   |   | X |   |   Y - Panels also hit
      --- --- --- --- --- ---
     |   |   |   | Y |   | Y |
      --- --- --- --- --- ---
    
    
    004. SaitoBatch
    Codes: J / Stars:***** / Damage: None
    Element: Normal / MB: 99
    Flinching? No.
    Description: Megaman gets CustomMAX (8 chips at menu), Max Buster, Omnishoes, 
    Shield,and Undershirt.
    Range:
     Megaman
    
    005. BugThunder
    Codes: V / Stars:***** / Damage: 200 damage darkthunder
    Element: Elec / MB: 80
    Flinching? No.
    Description: Makes Megaman's Chargeshot a dark thunderball that follows
    enemy around.  Paralyzes on contact for 200 damage.  Uses a bugpiece
    for every charge shot.  Charges in 3:40 or 3 seconds and 40 hundredths.
    Overides Beast Buster.
    Range:
     Follows opponent around.
    
    ------------------------------------------------------------
    Greiga Giga
    
    006. Forte
    Codes: F / Stars:***** / Damage: 60
    Element: Normal / MB: 95
    Flinching? Yes.
    Description: Forte appears and hits the opponents original 3x3 area  8 times.
    Range:
          Hits enemyís original 3x3 field, regardless of any area grabbed or lost.
    
    007. GiantHook 
    Codes: H / Stars:***** / Damage: 240
    Element: Break / MB: 92
    Flinching? Yes.
    Description: Giant Hook hits the first two enemy columns, then hits the last
    two columns.
    Range:
      --- --- --- --- --- ---
     |   |   |   | 1 | 2 | 1 |   M - Megaman
      --- --- --- --- --- ---    1 - Columns hit once
     |   | M |   | 1 | 2 | 1 |   2 - Column hit twice
      --- --- --- --- --- ---
     |   |   |   | 1 | 2 | 1 |
      --- --- --- --- --- ---
    
    
    008. DeltaRayEdge
    Codes: Z / Stars:***** / Damage: 260
    Element: Sword / MB: 82
    Flinching? Yes.
    Description: Blues appears and slashes the opponent with a Widesword.   If
    you press A after he slashes the enemy, but BEFORE he teleports, he will 
    slash again. Do it one more time, and Protoman will do a final slash and 
    make a Delta Symbol.  Enemy must be either on the front center panel, or 
    the center panel, in order to make all three hits.
    Range:
      --- --- --- --- --- ---
     |   |   | B |   |   |   |   B - Blues and first hit
      --- --- --- --- --- ---    X - Enemy
     |   |   |   | X | 2 |   |   2-3 - Second and third hits
      --- --- --- --- --- ---
     |   |   | 3 |   |   |   |
      --- --- --- --- --- ---
    
    009.  Colonel Force
    Codes:  Q / Stars:***** / Damage: 30
    Element: Normal / MB: 90
    Flinching? No.
    Description: Colonel's army come out of every panel on your side of the 
    field that's not broken or occupied with an obstacle and fire 3 times.
    Non time freezing
    Range:
      --- --- --- --- --- ---
     | C | C | C | X | X | X |   M - Megaman (One colonel soldier appears here too)
      --- --- --- --- --- ---    C - Colonel's army
     | C | M | C | X | X | X |   X - Area hit (it travels straight down the row)
      --- --- --- --- --- ---    
     | C | C | C | X | X | X |
      --- --- --- --- --- ---
    
    010. BugSword
    Codes: V / Stars:***** / Damage: 200 damage darksword
    Element: Sword / MB: 80
    Flinching? Yes.
    Description: Makes Megaman's Chargeshot a dark dreamsword.  Uses a bugpiece
    for each successful charge shot.  Charges in 2:06 or 2 seconds and 
    6 hundreths.
    Overides Beast Buster.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X |   |   M - Megaman 
      --- --- --- --- --- ---    X - Area hit 
     |   |   | M | X | X |   |   
      --- --- --- --- --- ---    
     |   |   |   | X | X |   |
      --- --- --- --- --- ---
    
    ==============================================================
    ==============================================================
    11. Frequently asked Questions				
    ==============================================================
    Don't know any yet.
    
    ==============================================================
    ==============================================================
    12. Acknowledgments					
    ==============================================================
    I would like to thank a many people:
    
    Everyone on the TUS IRC channel.  Been fun.
    
    Zero Element, for taking the time to type the Chip by Code list.
    
    Hotshot, for I used many of his chip descriptions.  Also for 
    the typo on Machine Sword MB.
    
    The TUS staff for translating chip names.
    
    Hoo, here comes a list:  Buretsu, AncientZero77, omlifevirus,
    ZeroTheMaverick, luigi_master29, Lord_Yawgmoth, AJAQ, 
    GameFanNo1, BlazermanX9, RPGs_Rock, VoidDragon, Cyber34
    and any others I may have 
    missed for the MANY typos I had.  Thank you!
    
    Daimou43, for listening to me and finding the Aquabody through
    Bubblestar trick.
    
    Capcom for making such a great GAME.
    
    Nintendo.
    
    
    
    CJayC for creating the website GameFAQS.
    ==============================================================
    ==============================================================
    13. Contact Info					
    ==============================================================
    Just post on TUS or GameFAQs.  Hopefully I'll see it.
    ==============================================================