Copyright (c) 2006 Geoff Mendicino, TheWebbuilder THE WEBBUILDER MADE THIS I'M JUST EBAUMING HIS WORK W/ PERMISSION LOL EXEHQ (http://www.exehq.com). <<*||MegaMan Battle Network 6: Falzer Walkthrough||*>> Version 1.1 ++++++++++++ Table of Contents ++++++++++++ HELP: To navigate to any specific section within this guide, press CTRL and the F key in your browser, then enter the code listed to the left of a section's title to jump to that area of the guide. A: Intro. A1: Introduction. B: Walkthrough. B1: New Faces, New Places... B2: Have a Blast! B3: Trouble at Sea(side)! Part 1 B4: Trouble at Sea(side)! Part 2 B5: Aqua Po-WAH! HD0: Introduction to the Help Desk. HD1: Virus Busters. HD2: Polly Locket. HD3: Message Boy. B6: A Beastly Problem. B7: Hide and Seek. B8: Judgment call. B9: Nose of the Tengu. B10: Lan Hikari, Private I. HD4: Gimme a Hand(Out) HD5: Son of Thunder! B11: Beast Out of Control! B12: Braving the Elements. HD6: Over Protective Father. HD7: Smackdown! HD8: By the Bookie. HD9: A Diet Dud. B13: Oath of the TomahawkMan. B14: Lunar Nights. B15: Dusty Trails. B16: Home again, Home again... B17: Operation: Rescue MegaMan! (again) HD10: Hot Potato! HD11: Sing Me a Song... HD12: Sell you Gun Del Sol! HD13: Sub-Woofer. HD14: Fish Food. HD15: Lights, Camera! HD16: Penguin Roundup. HD17: Axe Raiders. HD18: The Darkness Within. B18: The Beginning of the End. B19: Final Chaos. C. The Clear-Game Save. C1: After the Final Boss. HD19: White Capsule. HD20: A Famous Disaster. HD21: What's Your Number? HD22: Good Cop, Bad Cop. HD23: Fish Fry. HD24: Father's Day. HD25: Viral Symphony. HD26: Lan Hikari, Agent 007. HD27: Pick Your Poison. HD28: What a Bunch of Whimps. HD29: All That Remains. HD30: A Tulip by any other Name. HD31: Support me, please. HD32: Almost there... HD33: A Famous Discovery. HD34: Last one. C2: Final Zero. C3: Battle is my forte. C4: Cemetary plot. C5: Beast Cross. C6: The Last Stand. D. Power up locations and codes. D1. HP Memory Locations D2. Regular Memory Locations D3. Number Trader Codes D4. NCP Compression Codes and Rotators E. Other stuff. E1. FAQ E2. Disclaimer + Contant Info E3. Credits and Acknowledgements. E4. One Last Word... ++++++++++++ A1: Introduction. ++++++++++++ Welcome to the EXE HQ's (www.exehq.com) walkthrough for Battle Network 6: Greiga Version! RockMan.EXE 6 was one of the greatest RockMan games to date, and the Battle Network version is just as good. This walkthrough is designed to help a person progress through the game and accomplish everything there is to do in the game. For ease of reference, this walkthrough is broken down into sections so that you can easily skip forward to where you need to be via the 'Find' function and the section codes above. However, since there is now an English version of the game, I am going to do my best to limit the amount of spoilers present in this walkthrough/FAQ. I'll still be making comments and jokes on the plot, since that is where the real fun lies in making a walkthrough. But I will be as vague as I can possibly be about it, and try to omit as much specific revelation as possible. Also, whenever we enter a new area, I'll list it in a fancy header describing what it is and what you can get there. If we've already been there, then it won't get any special mention. So why are we still here in the introduction when what you really want is to know how to beat the game? That's a good question, so let's get right into the game, shall we? ++++++++++++ B1: New Faces, New Places. ++++++++++++ ------------ Location: Lan's room. Stuff to Get: None. ------------ Watch the extremely long sequence of cut scenes, and when you get control of Lan, progress around the house getting used to your surroundings. Make sure to talk to both of Lan's parents and check out your PET's functions before heading outside. ------------ Location: Central Town. Stuff to Get: 600 Zenny (BMD in RoboDog) ------------ Once outside, head to the end of the street and go straight up towards that grove of trees to trigger the next cut scene. Whaddaya know? We've only been in town for five minutes and we're already saving damsels in distress! When the cut scene ends, jack into the 'RoboDog' (is that one spiffy animation sequence or what?) and enter the ever-present Battle Tutorial. If you've played the other games, then just burn through this, if it's your first time through, pay attention and learn the basics. For sake of simplicity, I'm going to refer to the girl as 'Butterfly' for the moment. Afterwards, skate around town and talk to everyone. Once you've accomplished that, you'll get an Email to signal that it's time to move onto the next plot point. Now, go home and head up to Lan's room and jack into the computer. ------------ Location: Lan's HP. Stuff to Get: None. ------------ Head out onto the Net. ------------ Location: CentralArea1 Stuff to Get: MiniEnergy (BMD) ------------ Talk to everyone as you explore the area. Then head on into the NetCafe and head towards CentralArea2, there's a pink gate which will block your way. But if you have a Reflector1 chip, then it'll open for you. It's actually hard *not* to have one at this point... ------------ Location: CentralArea2 Stuff to Get: RegularUp2 (BMD) Copy Damage * (BMD) ------------ Again, talk to everyone on your way through, and follow the path around until you come across another pink gate. After the cutscene, run around and bust some viruses if you so desire, then jack out and head to bed. ++++++++++++ B2: Have a Blast! ++++++++++++ Once you regain control of perpetually-late Lan, dash out of that room, talk with Lan's parents, then exit the house. Head to the extreme north of the map, and enter that brown gate. Watch the cut scene... You might as well get used to it now, Lan does this a lot in this game. ------------ Location: Foyer Hall. Stuff to Get: Nothing yet. ------------ Head to the hallway over there on the left and go through the gate. ------------ Location: Teacher's Room Stuff to Get: Student I.D. ------------ Enter the room and talk to all of the people if you want, then talk to the guy in the red jumpsuit. Now that we've got that ID, the security death-bots won't jump on us at every opportunity. Head back to Foyer Hall and then go to the hallway on the right. ------------ Location: 1F Hallway Stuff to Get: Nothing yet. ------------ Take note of the kid with the bucket of water as you go down to the end of the hallway, then go through the large doors on the upper left. ------------ Location: 2F Hallway Stuff to Get: Nothing ------------ Head up and into the second door you see, there's a generic sprite girl right next to it. This is your classroom, 6-2. ------------ Location: Classroom 6-1 Stuff to Get: Nothing. ------------ After the cutscene, talk to everyone in your class. Then watch the next cutscene. That guy has GOT to be Mach's Teacher Navi... that or he's taken one too many hits to the throat... ------------ MiniBoss. ------------ 'MiniBoss' is actually a very generous term for this fight. All you're doing is taking on a pair of Old Stoves. These things move around and when they line themselves up with you, they fire off an attack that could qualify as a Mr. Match issue Fire Arm. It's not that hard. Obliterate them to move on. ------------ Location: Class 6-1 Comp. Stuff to get: Thunder * (BMD) 700 Zenny (BMD) ------------ Run around and gather your goodies, talk to the Navis if you want to. Then jack out. ------------ Location: Classroom 6-1 ------------ After the cut scenes that causes RockMan.EXE: Stream flashbacks for those of us who follow the anime, run around and talk to everyone, then sit back and get ready for some trouble to start a brewing... Once you regain control run over to the Copybot and examine it. Now, leave the room, go downstairs to the 1F Hallway. Remember that kid with the bucket? Go talk to him, then dash back upstairs to Class 6-1. Watch the cut scene. Once you regain control of Lan, talk to Mach, then go downstairs to the Teacher's Room, and confront Mick... In the words of Peppermint Patty from Peanuts "It's hero time, Chuck!" ------------ Location: Robot Control Comp1 Stuff to Get: HP Memory (BMD) Spreader1 M (BMD) ------------ Talk to the Program and get the Water Data/Gun. Now, it's time for one of the ever-present mini-games. We need to find and put out the flaming Programs with the Water Gun. However, whenever we get to certain spots in the Network, fireballs will come flying at us. They move in a straight line and can't pierce objects. So, whenever you see sparks appear on the screen, note the direction that they're coming from and hide behind one of the large gray blocks on the field. If you get nailed by a fireball, you lose 10 HP. Find the four Programs grab the Mystery Data and you're set to enter the next area. ------------ Location: Robto Control Comp2 Stuff to Get: Recovery 30 * Regular Up 2 ------------ As soon as the scene shifts to Lan, talk to Mick and press him three times for answers. Then run around to the other side of the table and examine that orange screen that sticks out like a sore thumb. As soon as the cut scene ends, take control of MegaMan again and finish the mini-game. When you douse the last Prog, save your game, refill your health, and get ready to pummel your first boss of Battle Network 6! ************************** BlastMan: "Burn to ashes! Kwohohohohoho!!!" ************************** HP: 400 Difficulty: Easy Attacks: 1) BlastMan sends an explosion racing down one row. He'll flash for a moment before firing, so hit him hard to counter it. 2) A recolor of GyroMan's charge shot. The panels this will affect will turn yellow, so get off of them. 3) Three fireballs race down the field. Hide behind the steel blocks to avoid them. Comments: Seriously, this guy is pathetic. You want to know how pathetic? The first time I took him on I had a Giga Cannon show up on my first turn. Since I happened to be in Full Syncro at the time, it was bye-bye BlastMan. But bragging rights aside, just hit BlastMan with whatever comes up when it comes up and you'll do fine. Reward: 1000 Zenny ************************ Afterward the multitude of cut scenes end, we meet Tab. And from this point forward, I hereby cristen him 'Chibi-Higsby'... because let's face it, that's what he is. Anyway, check out Mick's 'graffiti', then head home and go to Lan's room (Talk to Haruka at this point to find out where Lan gets his denseness). Jack into the PC and head out onto the 'Net. Check your Mail to get a Roll chip. Go to Central Area 2, after the first left turn on the green path, you'll see two side-by-side panels that are shaded by the walkway above your head. Examine the left shaded panel to find the key to Central Area 3, and then head on into the third section of Central Area. ------------ Location: Central Area 3 Stuff to Get: High Cannon L (BMD) Elec Sword E (PMD) ------------ Gather your not-so Mystery Data, then go to the back of the square and read the legend of the Cybeasts. Afterwards, jack out and go to bed. It's been a long day... ++++++++++++ B3: Trouble at Sea(Side)! Part 1 ++++++++++++ After the cutscene, go over and talk to Mick and that macaroni of a penguin. Then, let's take a detour and crash Classroom 6-2. Plug into the Blackboard and collect your Regular Up 2 (BMD) and a Snake H (PMD). There's also a Full Energy in Classroom 1-1's Blackboard. There's a little Yai-knock-off in Classroom 1-2 who wants to trade for a DoubleShoot C. Then go downstairs to the Teacher's Room and talk to the teacher in the scientist's labcoat. Afterward, go upstairs to Classroom 6-2 and talk to the kid next to the fish tanks. Once you do so, go outside and head towards the Metroline. Talk with the elderly man and it's time for another spur-of-the-moment virus busting. This time we're taking on a Puffer, at regular intervals it fires spikes at your in an arc. They'll only hit the panel you're standing on, so move off of it; a StarFish, which will fire three bubbles down one of your outside colums; if you hit them, then you'll be immobilized while the other viruses smack you around; and a Pirahna, the ancient enemy that sends out a curser, if you touch the cursor, it'll fire a spear at you. This is a decent step up from the Old Stoves, but it shouldn't be anything you can't handle. Just play it careful, you won't be getting anything from this fight, so your Busting Level doesn't matter. Take as long as you need. ------------ Head back up to Classroom 6-1 and talk to Mick. Man, is he oversensitive or what? Head back home and jack into the Net, talk to the aqua colored Navi in Central Area 1's Net Cafe. There's a tough-guy Navi in Central 2 that you can fight for some Sub Memory. If you take him up on the offer, you'll face a Mettaur2, a Shaker, and a Shooter. The Shaker is the one that you really have to worry about, but overall it's a piece of cake. Again, your busting level doesn't matter, so don't worry about being speedy. But we want to go to Central Area 3. To the left is a pink Navi and a yellow path that leads to the Seaside Area. Talk to the pink navi and then backtrack to Central 1 and exchange words with the aqua navi. Jack out. Go to Lan's bathroom and talk to Haruka, then jack into the toilet, and although MegaMan's *really* hesitant about it, get ready for another virus battle... against the awesome PLUNGER METTAUR!! Maybe he was worried about where that plunger had been? This time you're taking on Mettaurs of various levels. Nothing to worry about. Jack back into that toilet for an Unlocker (BMD). Then head back to Central Area 3 and talk to the aqua Navi. Now head on through to Seaside Area 1! ------------ Location: SeaSide Area 1 Stuff to Get: None. ------------ You'll want to work your way around the spirals to the top warp point, which will take you to the lower level. But we're going to go to the bottom warp point instead, this takes you to a computer that has a White Capsule * and a DoubleShoot *. Now, backtrack to SeaSide 1. Once there, hit the top warp and go to the right side of the screen and check the BBS for a cut-screen. Jack out once you regain control. Go to the Foyer Hall and talk to Mick. Now leave the school and go to the Metro/LevBus station. ------------ Location: Seaside Town. Stuff to Get: Barrier 100 H (BMD inside Water Dispensers' Comp Next to Whale Building) White Capsule * (BMD in Fish Stick Stand's Comp.) Unlocker (BMD in Fish Stick Stand's Comp.) Sea Key (Gotten after buying Fish Stick from Mr. Prog in Fish Stick Comp.) ------------ Continue down around the pathway towards the front of the whale building until you trigger the cut scene... Head home and go to sleep... No returning lost penguins for us today, bummer. ++++++++++++ B4: Trouble at Sea(side)! Part 2 ++++++++++++ Once we're in control again, we'll get an EMail. Open it to receive the Navi Customizer, install it and run through the tutorial. Now that that's out of the way, head over to that LevBus station. Get your tail over to Seaside Town to catch up to Mick. Once you arrive, head down and around to the front of the Whale Building/Aquarium, then talk to Mick then step inside the Aquarium to advance the plot. Cut scene... Aww... what a heart warming moment... *sniff* ------------ Location: Aquarium 1&2 Stuff to Get: HP Memory (BMD in Seasides' home page, accessed from the green tank right next to the back door in the second area.) Tornado L (PMD in Seaside's home page.) A whole lot of info. ------------ Wander around the Aquarium and examine all of the tanks and listen to all of the voice guides, you'll need this info later so pay attention to what's being said. Once you visit all of the animals, the Aquarium show will open up, and you can go through that back door in Aquarium 2 to advance the plot. ------------ Location: Aquarium 3 Stuff to Get: Regular Up 1 (Examine the orange and green bins) ------------ When you regain control, start to head back to the LevBus station, but you'll get halted by a cut scene. Mr. SailorDude is acting mighty suspicous isn't he? Continue on towards the Station, but be prepared to get another cut scene. Follow that suddenly concerned Mick back to the penguin cage in Aquarium 2 and then watch yet another cut scene. Swing that broom, Mick! Well, lessee here. We've got sharks in the bay, fish in the fountain, crocodiles all over the place and a fair amount of mass panic. Yep, it's time to save the day again. Run back to Aquarium 2 and then slip past the receptionist's desk. Head into that back room and then run headfirst into that oversized tub o' lard. Move over to that platform that sticks out over the tank to find our missing item. Run back inside and go down the stairs towards the fish tanks, but you'll get halted by a cut scene. Follow Butterfly up the stairs and back outside... fast little bugger, isn't she? And her BatMan impression isn't all that bad either... Anyways, head over to the extreme left corner of Seaside Town and activate the CopyBot there. Go back to the Jellyfish Tank and dive in, collect the ball and then get back topside. Examine the seal to get it out of the way and then go through that doorway. Cut scene. As soon as you can, jack out, examine that ladder for some HP memory, and then jack back in. ------------ Location: Aquarium Comp. 1 Stuff to Get: Life Synch * (BMD) HP Memory (BMD) ------------ Talk to the Program just ahead to initiate the proceedings... Welcome to the most annoying mini-game in BN6. You have to head into the Network, find the Programs and pick them up one at a time. Once you do, sharks will pop into the place and start moving around, if a shark finds you, it'll eat your program and send it back to where you found it. Take the Prog back to the main walkway and drop it in it's proper tank. Depending on the random places that the game puts the sharks, this mini-game could be easy or painful. But, MegaMan's gotta do what MegaMan's gotta do. The first Prog's along the right wall, just past the BMD. This Prog remembers eating a cow which means, for those of you who weren't paying attention in the Aquarium, that he goes in the pirahna tank. The next Prog is on the right side of the Network just past the bottleneck. He's got a stubby tail, so therefore, he is a sunfish. The last Prog, the Tropical Fish, is at the very end of the maze. Head on through the next area. ------------ Location: Aquarium Comp. 2 Stuff to Get: Regular Up 1 (BMD) First Barrier NCP (BMD) ------------ Circle around and hit the warp point to begin the next section of the mini-game. The first Prog is found almost directly northwest from the tanks, he says that he's as steady as a rock, so that makes him a turtle. Head southeast from the starting point to find our next Prog. He talks with a funny French accent, but that's 'cuz he's a Nautilus. You'll probably have to use that little land bridge just in front of the entrance to get him home. The last Prog is straight back from the entrance. Obviously, he goes in the only tank available. Go through the now open gate to get to the last area. ------------ Location: Aquarium Comp. 3 Stuff to Get: High Cannon M (BMD) HP +50 (BMD) ------------ Four tanks this time, no biggie. The first Prog is, again, straight northwest from the starting point on the path that goes over that little above water patch of ground. He claims he can fly, but since he's a Penguin, that statement just doesn't. The next Prog is to the southwest of the starting point. He only remembers the fact that he's got a friend named Snap, and that Snap's a lizard. Alligator anyone? Next, head straight back to the end and you'll find another Prog. He only remembers his nose, but that's to be expected since he's an Elephant Seal. Grab your last little lost Prog and bring him home. Save, refill thy health, and let's have us a boss fight! ************************ DiveMan- "Target locked. Engaging the Enemy! Awooga!" ************************ HP: 500 Difficulty: Medium Attacks: 1) Two torpedoes appear at a constant interval on random panels and fly forward. Dodge up or down to avoid them. 2) DiveMan surfaces and sends a tidal wave at you. It strikes a 2x3 area, so hang out at your back row. 3) DiveMan opens his chest and fires two mines at you. They hit the ground on the panel that you were standing on, so move off of them to avoid the attack. Comments: This guys is a definate step up from BlastMan... Kinda makes up for the pathetic fight we had against old Blasty... Stay on the back row and wait for DiveMan to surface. When he does, unload your arsenal on him. Defense is a priority here, otherwise his torpedoes will bleed you dry before you can make much of a dent on him. If you've got Machine Guns in your folder, get rid of them, they'll leave you wide open to the torpedoes. Concentrate on staying alive until you have a clear shot, then attack him. Reward: 2000 Zenny. ************************ Run back to the Penguin Cage to check up on Mick. Then watch the cut scene... Couldn't have happened to a nicer guy... *evil grin* Head home and sleep. ++++++++++++ B5: Aqua Powah! ++++++++++++ After the wonked out cut scenes pass, go outside and get an EMail. Open it to receive the kinda useful Tag System. Now head down to the Foyer Hall and jack into the big screen. ------------ Location: Monitor Comp. Stuff to Get: LockEmeny (BMD) ------------ Head down to the Teacher's Room to talk to Mack, and watch as an old friend returns, and hey! She's developed a new outlook on life... kinda. Take just a moment and jack into the green screen up there on the top right corner of the room. ------------ Location: Teacher's Room Comp. Stuff to Get: Regular Up 1 (BMD) Charge +1 (BMD) ------------ Afterwards, run back upstairs to find Butterfly near Classroom 6-1's fish tanks. Watch the conversation unfold... Give her time, folks, she has a way of growing on you. Run back downstairs to and talk to Shuko. ------------ Location: Lab Comp. 1 Stuff to Get: FireHit1 F (BMD) Fan * (BMD) ------------ Go downstairs, then head through the pink door to Shuko's office, talk to her, then examine the PC to take charge of AquaMan. Looks like he's developed a bit of an attitude since he insists on calling Lan a 'drip'... Or at least his accent makes it look that way. AquaMan's charge shot is a Bubble Shot that does 40 damage. It also cracks the tiles that it hits. Nice. Head through the PC and go to SeaSide Area 2. Hug the northwest wall and hit the warp. You'll be taken to the Aquarium's Home Page. Talk to the brown Net Navi and the Net will flood- again. It's mini-game time! Here's how this works. In each SeaSide area there are 5 fish. We have to catch them. Hit the cyclone recolor things to go up and swim after the fish; now, that bar up there is your strength meter. If it runs out, then you'll wind up back at the beginning and lose all of your fishies, so don't let it run out. Go back to the typhoon to come down and refill your strength bar. And just a warning, you'll have to fight three virus battles in a row at the pink gate at the end of SeaSide 2. The first Typhoon is near the entrance to the HP. The second is just outside the exit to SeaSide 3 and the other one is at the end near Central 3's entrance. Once you're done, talk to Shuko and we'll fight AquaMan! ************************ AquaMan: "MegaMan, time for a shower!" ************************ HP: 800 Difficulty: Easy Attacks: 1) He'll pull out this monster of a hose and fire it at you. It forms a "T" shape. 2) His Navi Chip. He'll zip over to the center tile of your side of the field and start spraying the place with water. Move around in a circle to evade this attack. 3) His Charge Shot, really. Just step aside. Comments: The only thing new that he has is his Aqua Hose. Aside from that, it's the same old, same old. He'll preannounce all of his attacks in some way, so they're extremely easy to dodge. Reward: AquaMan A, Aqua Cross. *********************** Congrats, you now have your very first Cross! Learn how to use it via the in-game tutorial. Now, leave the school and watch the cut scene progress... AsterLand is now officially open! Drop by the place and take a look. And while we're there, let's take on a few of those Help Board Missions... ****** HD0. Introduction to the Help Board. ****** Sub Quests? They're back from BN3? Yes, they are. We've got lockets to find, damsels to save, viruses to bust, and Zenny to find. Ah, yes, never forget the Zenny... Anyways, here's how the system works. To the right of the Prog in Chibi-Higure's chip shop is a Help Board. When you examine the Desk, you see a list of side quests that you can pick from and carry out, while you don't HAVE to do them, you get lots of nice stuff if you do. First off, there are rules to this Help Board. At first you can only choose from the missions marked with one star. After you clear all of them, you can do the missions marked with two stars, etc... We're going to start at the bottom and work our way up, since that's about the only way we can do this. ------------ HD1. Help Task #1: Virus Busters. ------------ Task: Virus Deletion. Reward: 10 Bug Frags. Don't worry, there's no ghosts involved here. Go to the Help Desk and select the bottom mission. You'll promptly get an Email giving you the rundown on the mission you selected. Go to the school, and head over to Classroom 6-2. Talk to Ms. Generic Girl Sprite. Go over to the blackboard, plug in, and walk forward. There are four Mets in the blackboard, find 'em, destroy 'em, plug out. Talk to the girl for our reward... 10 Bug Frags. Run back to the chip shop and select our next mission, the one just above the one we just completed. ------------ HD2. Help Task #2: Polly Locket. ------------ Task: Find Keepsake. Reward: Regular Memory. After the Email arrives, go over to the school. See that old generic lady? She's the one we talk to, so do so. The object of our search can be found in the tree next to Lan's house. Take it back to the lady and get some Regular Memory for our troubles. ------------ HD3. Help Task #3: Message Boy. ------------ Task: Errand Request. Reward: Number Trader code for an Unlocker Sub Chip. After taking on this job, run over to the school's Teacher's Lounge. Talk with the dude in the lab coat. No, you can't go blow that Zenny on Battle Chips! Get with the program here! Plug into the Net from the location of your choice and then get your tail over to SeaSide Area 1. Hit the bottom warp to get to go to the Stuffed Doll Comp. Then talk to the generic pink Net Navi, take the ticket back to your requestor and you're done. Check the Notebook in your Key Items sub-screen to get a Number Trader code. Since we can't take any of the other tasks at the moment, we're done for now. Head home and hit the hay. ++++++++++++ B6: A Beastly Problem. ++++++++++++ Once you regain control, head downstairs and talk to Haruka. After the conversation ends, run out to the park and talk to Iris. Cut scene... Now, is that clown disturbing or what? His name's CircusMan, and by the end of the game, you'll find yourself hating him just as much as I do. But getting back to business, go home and jack into the 'Net. From there go to Central Area 3 and approach the Cyber Beast to trigger the next plot point. Go downstairs and talk to Yuu (Lan's dad), then go back upstairs. After the cut scene jack in, go to Central 1 and get ready for another mini-game! Here's how this works. There are 'Evil Spirits' out on the Net. To get to Central 3 and confront the Cyber Beast, you have to destroy the Spirits with the weapons you get from the downed Net Cops. The Knife hits the panel in front of you, the Sword hits two panels ahead, the Ax hits like a Wide Sword would, and the Gun lets you snipe from three panels away. Now, there are three kinds of Spirits on the loose, Red, Yellow and Blue. The Red Ghosts need one hit to destroy them, the Yellow require two, and the Blue a whopping three. If you strike a Ghost from behind, then you'll automatically delete it no matter how much HP it had left. Head forward and Knife that lone Red. Head forward and Sword that Red and Yellow from the side so that you hit them both, then finish the job with the Knife. At the Cafe, Sword the Red/Yellows, then Axe that lot of three. Head on through to the next area. Talk to the cop to refill your arsenal and proceed into the area. Gun the Red on the side, Axe from the center Yellow and finish the lot with the Knife. At the Red/Yellow/Red line, Sword the Yellow from a distance, then Axe them all. At the final group, Sword the Red/Yellow pair on the left side, then Axe the Red/Yellow pair. Ax the two reds and call this area done. Go to Central 3. Talk to the cop as usual to get your weapons and let's get down to business. At that 'L' shaped trio of ghosts on the right, Sword the two Yellows, then Sword the two Reds. Sword the Yellow from the next cluster from across the gap, use your last Sword on the remaining Red/Yellow and then Knife the Red. Go to the northern corner and snipe that Blue so that you auto-kill him. Axe the Yellow/Red and then Knife the remaining ghost. The final cluster, hit the Blue from a distance with the Gun, then Axe the Red/Yellow. Axe again from the side and that's that. Go confront the Cyber Beast. ++++++++++++ After the cut scene (and Tab's Star Wars spoof), go to Shuko's office and take control of SpoutMan. We need to get to Seaside 3, so go to Seaside 1 and cue up that Ghostbuster's theme again... Head around the path until you hit a cluster of four Ghosts. Sword twice to take out the Red/Yellow/Yellow trio, then ignore that Blue. We'll get him later. Go to the top warp by Knifing the red blocking your path, then Snipe that Yellow Ghost in the back from across the gap in the path. Hit the Warp and drop down to the lower area. Go to the east edge and let's take out that ghostly convention, shall we? Snipe those Yellows on the back row, go to the left and Sword them. Axe the trio of Yellow/Blue/Yellow from behind, then head back topside. Go around the lower spiral and Knife the Blue we passed up earlier from behind. On the right side of the lower spiral, Axe those two Yellows twice and you're done. ------------ Location: Seaside Area 2 Stuff to Get: Panel Return * (BMD) Vulcan 2 D (BMD) ------------ Refill thine weaponry from the Net Cop, oh mighty Ghost Slayer. Ignore those two Blues. Attacking them head on is paramount to suicide. Go to the right and pay the security cube a bribe- er, toll to go on through to the other side. Snipe the Blue in that trio of Blue/Yellow/Red from across the moving walkway, then go around and Sword and Knife the remaining two. Go north. Go around to the back of that Yellow/Yellow/Yellow/Red quartet and Knife the Red just above them. Snipe the Yellow that's just behind the Blue and Sword twice to put that quartet out of business. At the next group on the left side of the area, cross the moving tiles, Knife the Red Ghost from the side, then Axe the remaining three from behind. Shoot the last Ghost from a distance. Finally, circle back to the remaining Blue Ghosts, Axe twice from behind and call this area cleaned up. Now, I'm going to give you a word of warning. The pink gate that bars the way to Seaside 3 will require you to fight three consecutive battles before it'll open. So be wary and careful, remember that HeatMan's a Fire Navi in an Aqua Environment. Once you pass, head through to the next area. ------------ Location: Seaside Area 3 Stuff to Get: Regular Up 2 (BMD) Wide Blade B (PMD) ------------ Talk to the cop to get your weapons and let's put this scenerio behind us. Go to the left and Axe the Red/Yellow duo, ignore the other Blues and go down the narrow strip of normal panelling. Sword the Yellow from across the gap, then Knife him. Sword that Blue in the back and continue on. Step on the very last moving panel and go to the end of the path again before stepping on the moving panels. Is that a motherlode of Ghosts or what? Axe the front Red/Yellows, then Knife the now Red. Axe the Yellow/Blue/Red, and then follow up by Axing the next two Reds and shooting the rest. Start circling around back towards then entrance, but take a detour along the way to open that pink door with our Sea Key. Hit the warp and follow the path to the next Pipe Comp. Raid the BMD for a SeaSeed A and then go back to SeaSide 3 by the route we came from. Go to the top of the Area, Snipe that lone Blue Ghost before crossing the one-way tile. Knife that bottom Blue in the back and then Sword our final two Ghosts. We're done! Save your game, then head down to the giant faucet. Examine it to trigger a cut scene. I agree with HeatMan's assessment about sending Fire Navis to get water... You'll end up fighting a Mettaur3, Shaker and a Sniper to get the water. Thankfully, there's no water viruses involved. Again, your Busting Level means nothing here, so take your time deleting them. ------------ Jack out and jack back in, then go to Lan's Home Page. Examine MegaMan and watch the disaster that follows. Watch the cut scenes and then run through the Beast Out tutorial. Once that ends, jack in and go to Central 3. Approach the Cybeast Statues to trigger a cut scene and a boss fight. I don't know about you, but I'm going to enjoy blowing this clown to kingdom come... *************************** CircusMan. *************************** HP: 700 Difficulty: Hard if this is your first time, easy if you've fought him before. Attacks: 1) Two hands appear on each end of one of your columns and come together. Dodge these by moving forward or backward. 2) CircusMan transforms into a tent and tries to drop down on you. If he snags you, the curtain will fall and he'll pummel you for several seconds. This attack is just plain wrong no matter how you look at it, it also drains your HP dry. Seriously, pray that you don't get caught in this. 3) A hoop will appear on the row you're standing on and an animal will fly through it and down your row. Dodge up or down. Comments: CircusMan comes hard and fast, he's much more annoying than DiveMan was. Again, your priority should be on learning how to dodge his attacks, and then plastering him to the wall when you have a chance. If you want an easy time of it, get into Beast Out and unleash some special attacks on him right after he moves. Rewards: 3000 Zenny. *************************** Take just a moment and savor that victory... ++++++++++++ B7. Hide and Seek. ++++++++++++ Once again, sit back and watch the cut scenes. Immediately take off and run down that hallway. *evil grin* And go home, jack into the Net, check your mailbox for a nice suprise, and head to the Net Cafe. Once you reach it, talk to the pair of recolors and then jack out. Go to Seaside Town and jack into the green aquarium in Aquarium 2. Talk to the recolored twins once again and then jack out and go to the Fish Stick stand. Jack into the stand and talk to the twins once again. Now, go back to Central Town and drop by classroom 6-1. Examine the fish tanks there, and then go over to the security camera on the east corner of the room. Examine it and then jack in. Raid it for goodies and then talk to the twins for the last time... ++++++++++++ B8. Judgement Call. ++++++++++++ After the cut scene, head to the LevBus Station and go to Green Town. ------------ Location: Green Town. Stuff to Get: Regular Up 2 (BMD in statue to the north of the LevBus Station.) 2400 Zenny (BMD in statue.) An odd warning. ------------ First thing's first. Go to the statue and get your stuff, then head down towards that big marble building. Enter it and then trigger the cut scene... After the scene ends, turn around and jack into that big stone marked 'TRUTH'. ------------ Location: Green Town HP. Stuff to Get: HP Memory (BMD) Black Bomb F (PMD) ------------ Talk to the trio of Navis who are hanging out by the warp point, then go through said warp to Green Area 1. ------------ Location: Green Area 1 Stuff to Get: HP + 100 NCP (BMD) Spreader2 C (BMD) Lance W (PMD) ------------ Work your way through the area until you reach a pink gate that blocks the way to Green Area 2. Talk to the gate, then backtrack to Green's HP. Talk to the Aqua Navi and fork over the requirements, exchange words with the other two Navis and then go back to the doorway blocking the entrance to Green Area 2. Open Program! ------------ Location: Green Area 2 Stuff to Get: Speed +1 (BMD) Court Entry Permit. ------------ Go to the Net Cafe in the area and talk to the Navi behind the counter. He'll fix our little problem and we can now get through that death-bot reinforced gate. Jack out. Go over and talk to the manager and Ito. Now enter the courtroom, talk to everyone and then examine the huge tree in the center of the room. Watch the cut scenes progress and prepare to get another Cross... ++++++++++++ B9: Nose of the Tengu. ++++++++++++ Well, let's take a break from the main plotline for a minute to get ourselves another Cross to add to our arsenal. AquaCross is nice, but that ain't all there is to the game. Head outside and you should see a guy with a custom sprite standing behind a desk on one of those sawed-off tree trunks. Talk to him and examine the digital book to begin the mission. Here's what we've gotta do. Somewhere out there in Green Town's Network are eight scrolls, four in each area. TenguMan's gotta catch 'em all. Now for the hard part, those birds in the area think that TenguMan's a tasty treat, they'll try to rush over and peck on you. To stop them, hit the "A" button to unleash a blast of wind. Every time you attack, you loose a leaf. After all five leaves are gone, you're dead if a bird touches you. However, there are plants out there that can refill your leaves, so watch out for them. Our first scroll is near the PMD, the second is just past the warp that goes to the center area. Go south-east and down the left set of stairs, follow the path around to collect the next scroll, then backtrack and head down the right staircase. Pick up your last scroll and let's go to the next area. In Area 2, the first scroll is in the middle of those three paths that jet off to nowhere near the Net Cafe. The path just past the pink gate we can't open leads to the next scroll, follow the path around and bag the next scroll and then go to that huge tree in the center to pick up your last parchment. Once that's done, talk to TenguMan's Op to battle TenguMan himself! ***************************** TenguMan: "This will be business as usual for me. Fight!" ***************************** HP: 800 Difficutly: Medium Attacks: 1) You guessed it, he'll send his huge honker out to stab you. Move out of the way. 2) Three tornadoes will circle your outside panels. 3) He'll light up two rows of panels and then tackle anything over them. Comments: Swords. Swords hurt this guy big time. Pack Area Steals, lock him in, and then whittle him down to size. If you want to be especially evil, stick an obstable on both of the panels he's not on. Hello immobility! Rewards: TenguMan T, TenguCross. ************************** Behold the semi-original powers of the amazing TenguCross! Anyways, head home, watch the cut scene. Then go to bed. ++++++++++++ B10. Lan Hikari, Private Eye. ++++++++++++ And no, as much as I may want to, I'm not going to crack Phoenix Wright jokes throughout this scenerio. Go home and talk to Haruka. Then get your tail over to the LevBus Station and go to Green Town. Dash up to that Courthouse and enter the courtroom. When you regain control, go up and talk to Ito. Then go back to Central Town and head to school. Inside, talk to Mach, then go up to Classroom 6-1 and jack into the security camera. Examine that bizarre computer thing and we'll get ambushed by 2 Corn Shots and a Killer Eye. Watch the cut scene, then go to that locker behind Lan's desk and examine it. You'll trigger another cut scene. Now go down to the Teacher's Room, jack into the main computer and go to the area where we fought BlastMan. Check out the two window-like doohickeys and get another cinema. Jack out. Dash back to Green Town and barrel your way into that courthouse. Talk to the guy in front of the courtroom doors, then go down that hallway on the right. Enter the room, watch the cinema. There's a chair on the end of the row of cells that you can jack into for a Gaurdian O. When you're ready, leave through the other exit on the left. Go confront Ito. When we get control back, check out that blue door on the left. Follow the new path around and check the door to discover that we need a password. Go back into the courtroom, jack into the Truth stone and ask around for the answer. When you get it, go back to the brown door and input the password, 153. You're now underneath the courthouse, circle around the tree and go up the ladder. Yet another cut scene. ------------ Location: Judge Comp 1. Stuff to Get: ComingRoad * (BMD) Step Sword L (BMD) ------------ Alright, it's time for another mini-game. Here's what we've got to do, whenever you step on a panel, that panel sprouts grass. If you touch a panel that has grass on it, you'll get arrested, tried, convicted and docked some HP. So you have to navigate the area and touch all of the yellow and blue buttons to open up the door and advance without double-backing. It's really simple, actually, just press the 'L' button to look around the map, like in EXE 5's Liberation Missions, and plan out your path in advance. Work your way over to the next area. ------------ Location: Judge Comp 2. Stuff to Get: Yoyo N (BMD) HP Memory (BMD) ------------ It's the same thing as the last area. Continue on to Judge Comp 3. ------------ Location: Judge Comp 3. Stuff to Get: Regular Up 3 (BMD) Expansion Memory (BMD<About time>) ------------ When you reach the end of the area, save, refill your health, and get ready to throw the book at JudgeMan! **************************** JudgeMan: "Criminals shall be punished accordingly!!" **************************** HP: 800 Difficulty: Easy. Attacks: 1) JudgeMan steps up to the front of his area and throws a whip down the row you're standing on. This gives you a prime chance to nail him with your SlashCross Charge Shot. 2) Alligator books? Whatever. Two books appear and sprout teeth, they race towards you and try to ram you. As soon as they touch your area they'll merge into one book for twice the damage. 3) Mamodo- er, A book appears on the front of JudgeMan's row and lines itself upwith you. If any of your attacks hit it, it'll launch a Bubble Row, Fire Arm, or Golem Punch at you, in that order, with each hit. Comments: After conditioning ourselves to spar with CircusMan, this guy's almost a joke. The only real threat here is the third attack. When the Book appears, hit it with a normal buster shot and then dodge whatever it throws at you. After all three attacks are launched, it'll vanish. Reward: 4000 Zenny. **************************** Enjoy the victory and watch the cut scenes as everything gets put back to normal. Before we move onto the next plot point, let's take a moment and do the next two Help Board Missions... ------------ HD4: Gimme a Hand(Out) ------------ Mission: Need Help. Reward: Zenny. Accept the fourth one star mission then get over to the computer in the Teacher's Lounge where we founght BlastMan. Over in the northwest corner of the first area and you'll see yet another generic Navi. Seems the guy's fallen on hard times and needs a hand. He wants a whopping 10,000 Zenny loan. Kindly pick your jaw up off the floor. Thank you. Trust me on this one, fork over the cash. Keep checking in with him, eventually he'll come up with the cash to repay you 10 times over. ------------ HD5: Son of Thunder! ------------ Mission: Get the Chip. Reward: Regular Memory. Go over to SeaSide Area 3 and track down the guy selling Chips and such. There's an Aqua Navi standing beside him, he's the one we want to talk to. Huh? All he wants is a DollThunder A chip? Odds are that you won't have one yet, so keep it in mind as we continue. Once you find one, take it back to him, and get some Regular Memory in exchange. ------------ ++++++++++++ B1J. Beast Out of Control! ++++++++++++ Alright, back to the plot. Go to the LevBus Station and go to Sky Town. ------------ Location: Sky Town Admin. Stuff to Get: Speed +1 (BMD in Comp beneath Elevator) ------------ Grab your NCP from under the elevator, then talk to the guy in the brown suit, and *then* use the elevator to go to the next area. ------------ Location: Sky Town. Stuff to Get: Regular Up 1 (BMD) OilBody (BMD) Color Point * (BMD) Regular Up 1 (BMD) Charge +1 NCP (BMD) Zenny. ------------ The first thing you'll notice is the four appliances lined up down the path. You can jack into each one of them and get some nice stuff, so go ahead and do so... Now, hold on a moment, there's something of importance here. See that shower-like appliance? There's a Punk Navi there that will sell you Rush Food for 3000 Zenny a can. What does Rush Food do? The next time you head out onto the Internet, you'll see these strange bone-shaped tiles. Walk up to one and press 'A'. MegaMan will throw the Rush Food out onto the tile and Rush will pop up and form a tile that you can walk on. One can opens one tile. Not only does this allow you to create a lot of short cuts, it'll also come in handy once we get ready to challenge some secret bosses. When you're ready, go inside that main building. Examine those tanks to your immediate left for some HP Memory, then jack into them for Bug Frags and a Bug Fix P. Also, take note of the three numbers that the Prog on the right rattles off... Avoid talking to the Aqua Navi and go past him to jack into that huge computer there. Grab your Regular Up 2 and 3000 Zenny. Now talk to the Aqua Navi. Go through that door on the top right. Hang a left in the next room and talk to 'Mr. Weather', and no, just because he looks like a clown doesn't mean you should kill him. Follow the path around to the exit on the bottom right (uh, don't you people think that it would be a good idea to install some safety rails around here?), go to the elevator on the left, and then go to the northeast corner of the sscreen and jack into that satellite dish. Welcome to the Sky Town HP! ------------ Location: Sky Town HP. Stuff to Get: Vulcan3 A (BMD) AutoHeal NCP (PMD) Link to Sky Town. ------------ Talk to the Prog on the right to link Lan's HP to Sky Town's. While you can get links to any and all of the Home pages you visit, this one's the most useful. Now, exit the HP. ------------ Location: Sky Town HP Stuff to Get: HP+100 NCP (BMD) Col. Army B (BMD) ------------ Go to the Net Cafe and talk to the Net Cop dude at the top corner. You'll fight 3 virus battles in a row for your needed WinCard A. Now, backtrack down the row of inclines until you get to the bottom. Circle around and go to that big open space that's almost directly under the Cafe and talk to the Net Cop there. A five round battle awaits you. Go to the next area of Sky Town's internet. ------------ Location: Sky Town HP Stuff to Get: Regular Up 3 (BMD) ------------ Follow the road around until you hit the second warp, then cross the one-way tile and go down to find the next challenger. You've got a five-set battle this time. These can get a little difficult, so make sure you've got a good deck. Now, go back across the other one-way tile, go to the extreme left of the screen and down that little pathway to face your final judge and a ten-set battle... Now go back across the one-way tiles and track down the Aqua Navi who's just down the stairs. Talk to him to trigger a cut scene. Go back to that purple gate at the end of Sky Area 2, head on through. ------------ Location: UnderNet 1 Stuff to Get: Muramasa M (PMD) HP Memory (BMD on the other side of the Rush Road) ------------ Welcome to hel-, er, the UnderNet. Hug the left wall on your way through the place to find a warp to someone's computer. Raid it for your next Expansion Memory (BMD) and a Step Sword B (PMD). Go back to the UnderNet and continue along the path we were on to get to a couple of really wonked out Cyber Beast Statues. Enjoy the cut scene, is this a problem or what? ------------ Run and grab the Link Navi of your choice, then take him back to the Cyber Beast Statues in UnderNet 1. Who does that cloaked Navi think that he's fooling? ------------ B12: Braving the Elements. ------------ Huh? Dark of night? Rain? Snow? Wind? Looks like a mailman's worst nightmare... Go home and trigger cutscene or else MegaMan won't let you do anything. But before we go off and set things straight, let's take just a moment and do a few Help Tasks. ------------ HD6: Over Protective Father. ------------ Mission: Daughter Worry Reward: Regular Memory Head over to Green Town and head down to the last cut off Tree Stump. Talk to the guy who's standing on it. Seems he's worried about his daughter, who's off on an internet date. We get the interesting job of trying to break them apart to test the guy's reaction. Well, plug in somewhere and get over to SeaSide 1. Hit the top warp to get to that lower blue area and go to the northeast corner. Talk to the punk Navi and after the initial confusion is cleared up, beat the living daylights out of him. Go back to the guy in the brown suit for our reward. ------------ HD7: Smackdown! ------------ Mission: Stop Him! Reward: Big Bomb P Head over to Green Town and go to the courtroom. Talk to the girl there then run back to our favorite marble slab. Plug in and get over to Green Area 1. From there, go to that island with nothing on it that's not connected by anything. Talk to the orange Navi. The 'Yes' option plunges you into a five-set battle. But that's what we came here to do. Once we win, talk to the girl, get our dough, and head back to the Help Desk. ------------ HD8: By the Bookie. ------------ Mission: Loan Collection Reward: 5000 Zenny Go to Green Town and plug into that slab again. Talk to the brown Navi, then go to Central Area 2. See that red punk that sticks out like a sore thumb? Talk to him, say yes, and beat him up. Talk to the green Net Navi who appears after you do, and then go to SeaSide Area 3. Beat up the Punk again, and we'll get some money. See previous statement about spending said money on Battle Chips. Head back to Green Area's Home Page, give the money to the brown Navi, collect reward. ------------ HD9: Diet Dud. ------------ Mission: Diet Good Money Reward: 5000 Zenny Go to the 1F Hallway in Cyber Academy and talk to Generic Chubby Kid. Jack into the Net and go to Green's HP, from there go straight down to find the red punk Navi. Talk to him, and then go to Green Town. He claims that he's got the law on his side. Well, we'll just have to do something about that. Go to Green Town. Go up to the courtroom and talk to the guy in the brown suit. Go back to Seaside and check up on the punk. Then back to your client and get your reward. ------------ Back to the plot. Go to Sky Town... And why is there never a repairman around when you need one? Go downstairs, jack into that computer beneath the elevator and cleanse the system. Then, let's put this plot on hold once more and get us another Cross to add to our arsenal. ++++++++++++ B13: Oath of the TomahawkMan. ++++++++++++ O.K., so the pun in the title is as old as Sam Hill, sue me. Let's take a moment and get a new Cross. Hang a left and go out onto the helipad. You know the drill, talk to the Op then inspect the panel behind him to gain control of TomahawkMan. TomahawkMan sports a nice charge shot. It's his Tomahawk Axe and hits at LifeSword range. The problem? EXTREMELY long charge time. Anyways, head out onto the Net. We have to find the four Totem Poles and challenge them. Now, when you challenge a Totem Pole, you'll end up in a mini-game. Totem Poles will rise from the ground and you have to whack them down with the "B" button. Use "L" and "R" to turn around. If one of the Totems get too high, it'll zap you for 90 HP damage. To find them, just head along the path towards the UnderNet. Four Totems. Find 'em and chop 'em. We're done here. Plug out and fight! ****************************** TomahawkMan: "RAAAAAAAWWRR!!" ****************************** HP: 1000 Difficulty: Easy Attacks: 1) An eagle flies down one row. Step up or down. 2) His charge shot. Dream Sword range (2x3). 3) He'll attack a column by throwing his tomahawk through the air. Step forward or back quickly. 4) He'll fuse his tomahawk with that eagle to form one monster of a machete. Then he'll slam it into the ground to shatter the panels on your row. Try not to let this happen while you're in the center row. Comments: For some reason, Anti-Swords (which you should have in abundance by now) stop all of TomahawkMan's attacks in their tracks. Use them and the battle's yours. Rewards: TomahawkMan T, TomahawkCross. ****************************** Now, back to the plot! Go up the elevator, head around and watch the cut scene. Head around the circular path, jack into each machine and you'll have to fight a virus battle to shut it off. In the Fan you'll have to fight a FighterPlane and a FighterPlaneSP. In the Heater you'll fight an Old Heater, and Old Burner and an Old Stove SP. In the Shower you'll take on a Puffy2, a Puffy3, and a Puffy SP. In the Air Conditioner it's a StarFish3, Pirhanha3 and a Windbox. Run back around the path the way you came, then go up the center path and enter the building. Iris'll do her thing, and we should check that row of lockers over there on the right. Go through that door on the left, and follow the path to the next area. Try to go down the stairs to trigger yet another cut scene. I told you that they should have put guardrails on this thing... Go back inside and commandere that copybot. Now go through the door on the bottom left, take the circular path around all of the appliances, but go left when you come to the shower. Cut scene. You'll want to run down the path and into that side doorway on the right. Inside go examine Mr. Weather and get ready for mini-game time! Basically, you have to fly the cloud around and gather the eight pieces of the rainbow. When you have them all, then you can hold 'A' to leave a rainbow trail behind you. If you circle the storm that's raging in the area while leaving a rainbow trail, then you'll clear away the storm and open up the way to the next area. ------------ Location: Weather Comp. 1 Stuff to Get: Rainbow Power Regular Up 1. (BMD) Spreader3 S. (BMD) ------------ Clear out the storm and go to the next area. ------------ Location: Weather Comp. 2 Stuff to Get: Rainbow Power HP Memory (BMD) Shield NCP (BMD) ------------ Same deal, except there's two storms this time. ------------ Location: Weather Comp. 3 Stuff to Get: Ditto on the Rainbow Power Spin Pink (BMD) Recover 120 F (BMD) ------------ After you finish, save your game. Refill your health, and set up your folder, it's clobberin' time! **************************** ElementMan: "PIKIRIIRU!!" **************************** HP: 900 Difficulty: Moderate Attacks: 1) He'll send a tornado that circle your outside panels. 2) He turns yellow and sends lightning at you a la ElecMan. 3) He will turn blue, teleport to your side of the field and freeze a column of panels. 4) He turns red and drops meteors on you. 5) He turns green and sends Wood Towers at you. His color denotes which element he is at the time. Purple means he is neutral. Red means his is fire-class. Blue means he is ice-class. Green means he is wood-class. Yellow means he is elec-class. Comments: Ah... a decent fight. After JudgeMan, I was starting to worry... Anyway, this guy is mean to be a challenge to those of us that abuse the Crosses, or the elemental ones at least. Stay in your center panels when you aren't attacking or dodging other attacks, that way you won't get smacked by a stray tornado. Reward: 5000 Zenny. **************************** Savor thy victory, O mighty warrior with an olde cut scene. ++++++++++++ B14: Lunar Nights. ++++++++++++ Alright, so we need a MoonStone. Go to Lan's room and jack in. Use the link to go to Sky Area 1 and from there go to the UnderNet. Talk to the red punk just inside the entrance. Head to the very back of the place and then examine that pink door and talk to the punk Navi just beside it. Jack out. Go to Green Town and drop by the Punishment Room. Talk to the guy in the green shirt who's lurking in the northern corner. Yack it up with that Mr. Prog-look-a-like who's hiding behind that wall beside the green guy. Now go to Seaside Town and talk to girl who's minding the stuffed toy stand three times. We've got the password now so go jack in somewhere and go back to the pink door in UnderNet 1. On the other side of the door lurks a dreaded cut scene. ------------ Location: UnderNet 2 Stuff to Get: HP Memory (BMD) AntiDamage (PMD) ------------ Work your way through the area until you get on the lower back path you'll see a warp point. Take it to drop the the lowest level, right smack dab between those two punk Navis is an invisible path that leads to the MoonStone. Grab it, jack out and take it back to the gal at the park. (By the way, if you go northwest from the moonstone's location, then you'll run into a pink gate. The password to open it is 012. But since Capcom of America removed all of the Boktai sidequests from the game <understandably> the only things back there of interest is a few element gates and a Net Merchant. The entrance to the other side of UnderNet Zero is in UnderNet 1 on the other side of the Rush Road. The password for that gate is '729', on the other side is a guy who'll give you the 'Soul Folder' and a punk Navi who'll sell you the WWW ID for 3000 Zenny. The WWW ID <I didn't get it until after I had cleared the game, so I don't know if it'll show up or work before that or not> is about the only thing worth going after, really.) Talk to everyone at the park (Navi Deleter? "Hit man" is more like it). Now it's time to go home and get some sleep and watch the cut scene... ++++++++++++ B15: Dusty Trails. ++++++++++++ Go to the office next to Shuko's and talk to the guy there. He's GroundMan's Op. Go to the PC and then we'll take off with GroundMan. GroundMan's Charge shot sends his parts flying forward to ram the area. He's also as fast as a Box Turtle with a broken leg, so pack some chips that cover a large range of territory, you'll have to compensate for his slowness. Head to Central Area 2. When you FINALLY arrive, it's time for a cut scene and mini-game. In the game, line yourself up with the boulders. Press A and let the gauge get full, then release to break the boulders that are in your way Rescue the Progs as the appear, but don't drill 'em. You have to clear 35 rocks before the timer reaches zero. Fun, huh? Repeat the process at Central 1, the Warp, and the Skull Gate. Ready to through your GameBoy against the wall yet? Plug out and let's murder this can opener. *************************** GroundMan: "WHHIIIIIIIIRR!!" *************************** HP: 1000 Difficulty: Moderate/Hard. Attacks: 1) He'll tunnel up from below you. He does this pretty much whenever you pause to attack or miss a charge shot. So you'll want to bring chips that don't have a lot of firing delay. 2) His Charge Shot. 3) He'll fly into the back of your territory and rubble rains from the sky. Dance around them but make sure not to back into or'd GroundMan back there. Pack Float Shoes or Tengu Cross and keep moving. Don't give him an inch or he'll make you pay by drilling through your boots. Rewards: GroundMan G, GroundCross. *************************** Now, head to the Aquarium and go to the room with the Penguins. Stop by the vending machines and talk to the dude there. Inspect the vending machines and we'll find ourselves in control of DustMan. Head to Ura Net 2 and head up to the top of the skull-like panels. Talk to the punk and it's mini-game time. Press "A" to crush the garbage being chucked atyou, and "B" to smash the Bombs. Wash, rinse, and repeat at the southwest corner of Ura Net 2 and at the Greiga/Falzer statues in Ura Net 1. Get out of there and beat the stuffing out of DustMan! *************************** DustMan: "My Dust Break is a new kind of pain!" *************************** HP: 900 Difficulty: Moderate Attacks: 1) He'll shoot trash at you that cracks the panel it lands on. 2) He'll pop open his chest and fire floor panels at you. Probably because Capcom was too lazy to make a new sprite for it. 3) He'll suck you in and flatten you like a piece of trash. Comments: Pfffft. With TenguCross' Float Shoes ability, you're safe. All of his moves are preannounced and he's almost as slow as GroundMan was. Rewards: DustMan D, DustCross. ************************** Congratulations, now that you have DustCross at your disposal, you can transform MegaMan into Kirby! ++++++++++++ B16: Home again, home again... ++++++++++++ Head to the LevBus station and select the ACDC option. It's time to go home... ------------ Location: ACDC Stuff to Get: HP Memory (Look at Dex's door.) HP+300 (BMD in the Doghouse) Going Road (BMD in Doghouse) ------------ Run around town and talk to everyone, then enjoy your cut scene. Now go to the squirrel in the park and jack in. ------------ Location: ACDC HP Stuff to Get: IceSeed * (BMD) Variable Sword W (PMD) ------------ Talk to Roll, then head out onto the 'Net. ------------ Location: ACDC Area Stuff to Get: Attack +30 (PMD, Enjoy it while you can.) ACDC Key Data AreaPass Spin White (BMD) ------------ Poke around the place then backtrack to the warp point and hit it. Talk to the Prog, then doubleback to Dex's HP and examine the large stone at the end. Go back to the Prog and talk. Fly little Prog, be free! ... or sit there and collect dust, what do I care? Go back and talk to Roll, then hightail it over to Yai's HP. Watch the cut scene and get outraged. Go back to where the Prog was trapped and travel down that path. Then swing up the long staircase, enter Sky Area and head for UnderNet 2. Once there, climb up to the top of the skull and get a little revenge. *************************** BlastManEX: "Kwohohohoho! Time for a barbeque!" *************************** HP: 800 Difficulty: Easy Attacks: Same as before. Comments: This guy hasn't changed. Don't even waste your Beast Out turns on him. *************************** DiveManEX: "Comencing Attack! Awooga!" *************************** HP 1000 Difficulty: Medium Attacks: Same as before. Comments: This guy has upgraded slightly, but we've upgraded a LOT since then. Sink this sub with a little electrical handiwork. *************************** ++++++++++++ B17: Operation: Rescue MegaMan! (again) ++++++++++++ Go back to Central Town and go home, you'll get a phone call. Hightail it over to Seaside and dash down the water vending machines, we've got a crisis on our hands! After the cut scene, you'll get an EMail. Go to Sky Town and run over to the ledge to the left of the shower. It's where we jumped from during the ElementMan scenerio. Talk to Mach. Snag the LinkNavi of your choice and go to Central 3. Talk to the orange Net Cop in front of that three panel ledge on the left side of the pit and then jack out. From here, jack out and head over to Cyber Academy. Run past the offices and go through that door at the back. Go to the right side of the screen and talk to the death-bot. You'll need to go downstairs to the Foyer Hall/lobby and talk to Mick. Now go back up and enter the room that the bot was guarding. Cut scene. 'Sabout danged time! Take another Link Navi and go to the pit in Central 3. Walk out to the end of that three panel ledge and you'll find yourself in the Underground. ------------ Location: Underground1 Stuff to Get: Circle Gun P (PMD) ------------ Talk to the downed Net Cop. It's Ghostbuster time again! Go forward and Snipe that Yellow in the first cluster you come to, ingore the Blues. Instead go left, then left again to find a lone Red, and then a Red/Blue cluster. Knife the two Reds then Sword the Blue in the back. Continue along this path, and snipe that lone Blue from behind. Keep going. Sword that Blue in the back that's at the end of the Yellow/Blue/Blue/Blue line. Now go back around to the front of it, dispatch the Yellow with a Gun and a Knife, then Sword the two Blues from the rear. Head down the new path and go to the trio of Blues. Knife the one in the back and then Axe the other two. Final cluster... Axe the Blue/Red/Red on the left. Shoot the two Yellows from a distance, then Axe 'em to finish 'em. Sword the Yellow/Blue then the remaining Yellow/Red from behind. By the way, make your life easy as you move around here. Set a Fan or a Wind as your Regular Chip. It'll wipe out the auras of those Aura Heads. Go to the next area and refill your weaponry. ------------ Location: Underground2 Stuff to Get: HP Memory (BMD) ------------ Go left at the first section and Sword that Yellow in the Yellow/Blue/Yellow combo in the back. Now go back to the intersection and go right. At the Blue/Red/Red trio, Axe the lot and move on. Don't worry about the spare Yellow. Knife that lone Blue lurking behind the one-way panel. Then move down to the Yellow/Blue/Yellow/Blue/Yellow/Red 'T' shaped pack. Snipe the Yellow that's on in the Blue/Yellow/Red line at the bottom. Then Axe away the three bottom Ghosts. Sword the remaining Two in the back and then Snipe that Yellow we passed up earlier. Now, backtrack past the one-way tiles and go across that path at the back to the left side of the area. There's another 'T' shaped pack here. Snipe the Blue in the middle, Knife the Red and the Yellow, then finish up with an Axe. The last two clusters are up ahead. Sword the Red/Yellows and then pick off the last Ghost with your Sword. Go around the one-way tiles and Axe the last two Ghosts from behind. Save your game! Now go up the ramp and watch the cut scene. *************************** Beast Out MegaMan: "GRRRRRRRR!!" *************************** *************************** Beast Out MegakMan *************************** HP: 900 Difficulty: Easy Attacks: Fazler Claw: He'll teleport around for somewhere around five times then pop over into the space in front of you and slash twice, once at Long Sword range, once at Wide Sword range. This attack stuns, and if Rock hits you, he'll probably launch into attack #2. Feather Shoot: You know what this is. Rapid-fire pain if it hits. Boomerang: Why the Met is this here? Beast Out Rock throws a Boomerang that circles your outside panels. Aqua Needle: I've had him use this or the Boomerang on me, but never both. Comments: Seriously, Beast Out MegaMan isn't that tough (I beat him on my first try with AquaMan). Just wait for MegaMan to teleport over to your side of the field, then dodge the Beast Slash and launch into your attacks. **************************** *************************** Colonel: "I will not lose!" *************************** HP: 1200 Difficulty: Medium Attacks: 1) Colonel points his buster at the sky and fires missiles. The missiles will curve around and hit the panels you're standing on. 2) He'll fire one of his funny little Sonic Booms at you. The panels he will hit flash a second before they get hit. You can usually avoid this by standing in the front-center of your area. 3) A Met Hat pops up at the end of a row and takes pot shots down said row. Step aside or blast it before it gets a chance. Comments: Has Colonel been taking lessons from Craft or something? He's got the cannon bit down pat... Anyways, stay on your toes and you shouldn't have any problems. I highly recommend some Float Shoes or this fight, then you won't get trapped by broken panels. Reward: 6000 Zenny. **************************** After the cut scenes pass, let's put the plot on hold until we finish off some of those Help Board Missions. ------------ HD10: Hot Potato! ------------ Mission: Got a Problem. Reward: Compression Code. This one's bizarre. That's all I'm going to say. Head over to SeaSide City and run past the receptionist's desk and go to that area where we had to find the seal's ball. Talk to the slightly edited EXE 4 person. From there, go to school and drop by classroom 6-2. Talk to Chubby and we're rewarded with french fries... Take them 'taters back to the EXE 4 person in SeaSide City and collect our reward. ------------ HD11: Sing Me a Song... ------------ Mission: Songwriter Reward: Regular Memory. Time for an easy mission. Accept our last one-star Help Task and then race over to Sky Area's Cafe. Talk to the generic Navi on the extreme north of the area select the following options: 2 (Your love), 1 (To soar in the sky), 2 (Only memories), 3 (Love...), 1 (Your smile), 1 (That you're free), 1 (I still love you). If you pick a wrong option, you prevent the guy from commiting digital suicide by fighting a virus battle. We just helped this guy compose a song. Go us! We also just finished our one-star missions. Since there aren't a lot of them, let's go ahead and do the two-star missions, shall we? ------------ HD12. Sell your Gun Del Sol! ------------ Mission: For Victory! Reward: HP Memory. Accept our first two-star mission and we're good to go. Head over to Central 1 and talk to the green Net Navi just in front of the cafe. Fork over a Gun Del Sol 1 C chip and collect our reward. Simple, huh? Back to the Help Desk! ------------ HD13: Sub-Woofer ------------ Mission: Juvenile Division. Reward: Folder Pack 1 NCP. Go to the Foyer Room of Cyber Acedemy and jack into the big monitor there. Talk to the Net Cop, then go back to AsterLand's entrance and talk to the squirt in front of the RoboDog. After the conversation ends, jack into the dog, talk to the punk and fight the viruses. Jack out, talk to the squirt again, then go back to our client for our reward. ------------ HD14: Fish Food. ------------ Reward: Number Trader Code for HP+200 NCP. Get ready, this one's a pain. Head over to SeaSide City and enter the aquarium. Find the Chubby Kid and talk to him, he wants us to order food for him online. Well, we gotta get some fish for Tubby, so run over to that green panel next to the door to the Marine Show and plug in. Get over to SeaSide 1 and drop down to the lower blue area. Here's the deal, there are four vendors down here. Each one sells stuff for different prices. We've got to pick out an assortment of food for our chubby friend that doesn't go over 10,000 Zenny. Basically, just compare their prices and get the cheapest one from each (which I have conveniently *-ed for you). Green Navi: Snapper/1000 * Shrimp/1000 Herring/800 * Pink Navi: Salmon/900 * Tuna/2000 Eel/900 * Brown Navi: Urchin/1500 Shrimp/800 * Snapper/1100 Aqua Navi: Tuna/3000 Urchin/1000 * Yellow Tail/15000 Punk Navi: Tuna/1000 * Shrimp/900 Salmon/2000 Plug out, talk to Chubby and get our reward. ------------ HD15: Help Task #13: Lights, Camera! ------------ Mission: Stand in Recruit. Reward: HP Memory. Ready for our acting debut? Get over to SeaSide and plug into the green screen, make your way over to the north corner of SeaSide's Home Page and we come across a film crew... Seems that their star is out of the running and they want us to fill in. Talk to the Brown Director Navi, then talk to the Punk. Filming starts and nobody told MegaMan his lines. Lend him a hand by picking these options: 1 (Halt, villian!), 3 (CyberWarrior Cybo), 2 (My soul will die!). [Who writes this stuff?] FIGHT! Select the following options: 3 (Well, I'm off...), 2 (It's just a dream...). Collect your HP Memory and get back to the Chip Shop. ----------- HD16: Penguin Roundup. ----------- Mission: Penguins Ran Away. Reward: Lotto Number. Go to the Seaside Aquarium and drop by the Pirhana tank. Talk to the dude there and then let's russell up some pengin'. Your first pengin' is where the Aquarium Dolphin and Seal show takes place, right outside the room where we fought DiveMan. The second one is just south of the mermaid statue in SeaSide Town. Next up is one in Classroom 6-2, followed up by one in AsterLand. The final Pengin' is inside of the bathroom in Lan's house. Go back to the client and collect reward. ----------- HD17: Axe Raiders. ----------- Mission: Lumber Merchant. Reward: 10 Bug Frags. Yet another bizzare mission... Get to Green Area 2 and work your way around to that giant tree in the center of the area. Talk to the Brown Navi and he'll give you an Axe. From here, go to SeaSide 3 and head for that water spout that we got the water to restore MegaMan from. Along the way, we'll come across a bucket of water. A Program will pop out of the bucket and then launch into a speech. Once that's done, go back to Green Area 2, give the Axe back to the Brown Navi and shebang, we're done. ----------- HD18: The Darkness Within... ----------- Mission: Buy which Stock? Reward: Zenny. Get over to the Sky Area Cafe and talk to Ms. Generic Pink Navi. Exchange words with her and then get over to the exit to UnderNet 2. Talk to the punk Navi there and then you'll be presented with three options. Pick the BlackHole option and go back to the Pink Navi for a nice sum of Zenny. (NOTE: If you do this mission at this point during the walkthrough, then you'll run into two Punk Navis along the way who will want to fight you. They're a part of the current scenerio, so be ready for them.) ----------- HD19: Fish Finnanglin'. ----------- Mission: Update Help. Reward: MegaFolder 2. I know you're tired of doing these Help Missions, and that annoying 'Danger' Music in the background, but this is the last one we're doing before we finish the game, so hang in there. Thank the lousy Rank System for the fact that these have to be clustered together... Anyways, go to the Aquarium Turtle Tank and talk to the SciLab dude there. Now go down to the Control Room and jack into the main computer, it's that place where we had to do the mini-game for DiveMan's scenerio. The first Prog is right in front of you after you jack in. The next one is just past the entrance to Area 2. And your last Prog is hiding out in the exact same spot as where we tangled with DiveMan. Talk to them all then report back to the boss. Dadgummit, are all SciLab scientists this absent-minded? Go back to the control room and jack into the main computer. The first Prog is to the northeast of the ramp that goes down into the 'sea'. Talk to him then go to the second area and hit the warp point. Go down into the 'sea' again and go straight northwest to find the second Prog. Now go on to the third area. Your final Prog is just over that funny bridge to the northwest of the 'sea' entrance. Jack out and report back to the scientist. ----------- And now.... Let's actually get around to saving Iris and Baryl! ++++++++++++ B18: The Beginning of the End. ++++++++++++ Go to UnderNet 2, you'll have to fight Punk Navis along the way, and go up to the top of that skull-shaped plaza. Hang a right at the right eye and go up that 'horn' to find the BBS. Check the top post, then head over to Sky Town and check the helipad where your Link Buddy likes to hang out. Enjoy the cut scene. (How many times is Yuika going to say, "I'll remember this?") Head outta that classroom and go outside to the park. Talk to Mick and little Chibi-Higsby, then go home. After all of those help board missions, I think we're wiped out, so let's go to bed. Once we regain control, go straight to the north corner of the classroom and talk to Mick. Then go downstairs to the Foyer Room to talk to Iris, and then drop by Chibi-Higsby's AsterLand to talk to him. Now go home and jack into the Net. Run down to ACDC Area and exchange words with Roll at her Home Page. Backtrack to the Warp Point and go southwest to find ProtoMan, then visit Dex and Yai's respective Home Pages and talk to their Navis. Jack out and go to bed. ----------- Once Lan wakes up, talk to his Mom, go outside and head to the Park. Now head on over to the west edge of Central Town to find that the barricade is gone, head on through and watch the next cut scene. ----------- Location: Expo Site Stuff to Get: Regular Up 1 (BMD in that computer in the middle of the area.) M Cannon M (BMD in Mascot Comp.) ----------- Go northeast and enter the whale building. ----------- Location: Seaside Hall. Stuff to Get: Stamp Regular Up 2 (examine the fountain by Mick) ----------- Head to the end of the area and collect your stamp. Now exit and go to the next pavillion that's to the northwest of this one. ----------- Location: Green Hall. Stuff to get: Stamp. ----------- The stamp that you want is right by the entrance. Grab it and get out of there. Head to the other side of the screen and enter that blue building in the western corner. ----------- Location: Sky Hall. Stuff to Get: Stamp. ----------- Climb to the top of the clouds and collect your stamp. Now leave this place and go back to the computer in the middle of the Expo site. After the multitude of cut scenes pass, exit that room and head down the hallways. You'll want to go to the Principal's office. Once there, examine that bright yellow book that's sitting on the bookshelf along the back wall. Go through this new path and let the mini-game marathon begin! ----------- Location: Pavilion Comp. 1 Stuff to Get: Spreader3 * (BMD) Recovery200 Z (BMD) ----------- Ho-kay, it's back to DiveMan's mini-game... thankfully there's only one area and three tanks. Your first Prog is almost straight south of the tanks. He's a Clown Fish. Your next Prog is to the west of the tanks, saying anything about this one would ruin it. Just dump him in the tank closest to the pink gate. Go straight to the back of the area to find your final Program, dump him in the last tank and go to the newly unlocked computer. Examine it to fix the trouble, jack out. Head through the newly opened doorway, run around the path and jack in. It's time for JudgeMan's mini-game! ----------- Location: Pavilion Comp. 2 Stuff to Get: Regular Up 2 (BMD) Gun Del SolS2 E (BMD) ----------- It's the same deal as last time, use the L button to get the lay of the land and advance. At the end of the area you'll have to fight JudgeMan, so be prepared for that. *************************** JudgeManEX: "Thou Shalt Not Pass!" *************************** HP: 1100 Difficulty: Medium. Attacks: Same as before. Comments: He's exactly the same as before, just faster and stronger. The same strategy applies, smack him in the face when he uses his Whip attack, and stay on your toes to avoid the other attacks. *************************** Go through your newly unlocked door. ----------- Location: Pavilion Comp. 3. Stuff to Get: Rainbow Power. HP Memory (BMD) Attack +1 (BMD) ----------- It's ElementMan's mini-game. Collect your rainbow pieces and circle the storms. No biggy. And as a word of warning, you'll have to fight ElementMan at the end of the area. *************************** ElementManEX: "KIPIPRI PIKARIPIRA!!" *************************** HP: 1300 Difficulty: He puts up a decent fight. Attacks: Same as before. Comments: He's bigger, badder, stronger, that's about the most of it. Also, he changes elements avery few seconds, so don't bother trying to get an elemental advantage over him. Just concentrate on beating him down fast. *************************** Last one... head through the door and go forward. ----------- Location: Pavilion Comp. 4 Stuff to Get: Long Blade B (BMD) 6000 Zenny (BMD) ----------- Hey! It's BlastMan's stage...! ... With a few twists, instead of fireballs, we've got ghosts. They do 100 points damage this time, quite a jump from the original ten. And instead of Progs, we have to find the Red, Blue, and Yellow Ghosts in the area and put them to rest. It's not that hard, just keep moving when the sparks appear and you'll usually come across a block you can use to hide behind. Your first Ghost is to the east of the entrance. Fight the viruses he releases, then backtrack to the junction. Follow the path all the way around to the Red Ghost, and then backtrack and swing onto the adjacent path for the Blue. Let's go slaughter that Clown! *************************** CircusManEX: "Ahoo, hoo, hoo!" *************************** HP: 1200 Difficutly: Hard Attacks: Same as before, just grouped into threes. He'll use each attack three times before cycling onto the next one. Comments: Gah, psycho-clown's been upgrading himself. You're in for a fight this time, so make good use of your Beast Out... *************************** Doesn't it just feel good to sit there and watch that clown explode? Enjoy your cut scenes, then for love of mike save that game and prepare for... ++++++++++++ B19: Final Chaos. ++++++++++++ ----------- Location: Copyroid Comp. Stuff to Get: Slaughtered. (It's the final boss, whaddaya expect?) ----------- Ya know, it just ain't right to give the final boss his own section, but meh... Anyways, on the other side of that doorway lies the final boss of this game make any last minute adjustments to that Navi Customizer and Folder then head on through that doorway. Cut scene. Plug in. Go foreward. Battle Routine Set, Execute. *************************** Falzer: "GROOOOOOWL!!" *************************** HP: 2000 Difficulty: Hard. Attacks: 1: He'll send a Tornado that sweeps down one row, tries to ram you down the column, then heads back. 2: He sends a tornado at you which hits the row you are in when fired, as well as the panels above and below it in the back row (Think AquaMan's AquaHose here). 3: He rains feathers down on you, and blasts wind at you which forces you to the back row. 4: He summons birds from a fireball and sends them toward you. You can destroy the birds if you're fast enough. 5: He'll vanish, then his claws will swipe at you randomly within the back two rows. Step to the front row to dodge this entirely. This is it, the final fight of the game. I'll lay it out to you straight, obstacle chips like Time Bomb or Black Bomb won't take effect in this fight and you cannot use an Area Steal here, ground based chips are useless. As towards Crosses, I played through this fight several times with different Crosses and didn't find any that offered a special advantage like we had with Gregar. Basically, pick your favorite one and blast him whenever he pauses. (BE CAREFUL if you use TomahawkCross. One stray firebird and you'll be roasted.) You can go Beast Out if you like, and if your Buster Attack is 4 or higher, you might want to consider it. If you simply hold B while in Beast Out, all you have to do is dodge attacks. It's a cheap way to win, but it is incredibly effective if time consuming. **************************** When you win, sit back and enjoy that cut scene. You'll get the lowdown on what the future holds for our heros... and the knowledge that you have just finished the last and final game of the EXE/BN series. ++++++++++++ C1. After the Final Boss. ++++++++++++ So now what? We've whipped the Cybeast's tail, saved the world, and we've got the 'Mark of the Beast' on our game screen. Where do we go from here? Now that we've got the Mark, drop by your house for a spiffy new Roll V3, then go to ACDC and go to your old house. Chaud's hanging around there and you can challenge him to a fight. *************************** ProtoMan: "YAAAAAAH!" *************************** HP: Missed it, sorry. Difficulty: Hard. Attacks: 1) He'll use a Hero Sword-like move on you. 2) He'll teleport over so that he's standing in front of you and slash at Wide Sword range. 3) I'm assuming that this is the "Dark Cross" from the manga, he'll use attacks 1 & 2 at the same time. This has the same range as HeatMan's Heat Press attack, and if you get caught where the two slashes intersect, you're in for some hurtin'. 4) ProtoMan'll pull up a shield, if you hit the shield, he'll dash in and swipe at you. 5) In his later forms, ProtoMan'll shine for a second and then slash at your center panel from nine different directions. This attack is blazing fast, and it's pretty much insta-deletion if you get caught in it. Thankfully, you can shut this down by using a single Area Steal and hanging out in your back row. Comments: His earlier forms are annoying, but not that hard. His later ones will have you sweating since he's fast and his attacks hurt. Plus he'll use his shield like there's no tomorrow, so be careful attacking. Rewards: ProtoMan B, ProtoMan EX B, ProtoMan SP B. *************************** Don't forget to pick up your WWW ID sometime during the course of these missions. Go to UnderNet 1 on the and on the other side of the Rush Road is a pink gate. The password for that gate is '729', on the other side is a guy who'll give you the 'Soul Folder' and a punk Navi who'll sell you the WWW ID for 3000 Zenny. By the way, you might want to start clearing out those punk-infested Copybots as you come across them. (SAVE FIRST, then examine the 'Bot. You'll get plunged into a virus battle, if you win then you'll destroy the Copy Bot and the Punk in the process.) Defeating them seems to trigger ProtoMan's SP form. But before we do anything else, it's back to the Help Desk with you! ----------- HD19: White Capsule ----------- Mission: Time Capsule Reward: HP Memory. Head over to Green Town and pay a visit to that sawed off stump next to the sub chip dealer. Talk to the client there and then head to our favored marble slab and plug in. Go to Green Area 2, and go to that big tree again. Examine the two trees to the north of it to get a capsule of some kind. Take that back to our client and we're done. ----------- HD20: A Famous Disaster. ----------- Mission: Find the Virus Reward: Fast Guage * Go to the LevBus station and talk to Famous. Our first virus is in the famed RoboDog just outside of AsterLand. Up next we've got one hiding in the Foyer's main monitor in Cyber Academy's lobby. The next one is inside of that green screen at the top right wall of the Teacher's Room of Cyber Academy. Now go to SeaSide Town and jack into the Water Machine for our fourth virus. The fifth is inside that popcorn stand back where Lan and Mick watched the marine show. ----------- HD21. What's your Number? ----------- Mission: Can't Open Safe. Reward: Millions NCP. Visit the Aquarium over in SeaSide City and drop by ye olde popcorn stand. Plug in and talk to the green Net Navi. He wants a password. It's 564. Punch that in, get your reward and get out of there. ----------- HD22: Good Cop, Bad Cop. ----------- Mission: Get the Bad Guy. Reward: Custom+2 Go southeast of the LevBus station and talk to the EXE-4-edit person. Jack in from home and head out onto Central Area. Our first victim- er, punk is over there near the WWW gate. Our next punk Navi is on that branching path to the left of the Net Cafe. Now go over to Central 2 and down to where our regular harmless punk Navi hangs out. Slaughter the one there and then head up to Central 3. Just past the entrance to the Underground lies our next subject, and the last one is to the right of the Cyber Beast Statues. Report back to the requestor. ----------- HD23: Fish Fry ----------- Mission: Do Something! Reward: HP Memory. Ho-kay, this one's simple. Go to Seaside Town and down to the Fish Stick stand. Talk to the manager, then jack into the stand to dispatch the four Kettle viruses that have infected the computer. They'll only react to fire, so pack some good fire-based chips and go wild on them. Report back to the boss! ----------- HD24: Father's Day ----------- Mission: Want to Meet Daughter. Reward: Spreader3 R. Alrighty, go to Sky HP and talk to the punk Navi there- what the? HE'S our client? Didn't see that one coming... anyway, go to Green Area 2 and talk to the girl Navi by that huge tree. Now go back to the Sky HP and talk to our client. Take the top exit and beat up the two Punk Navis there. Now go back to our client and collect our reward. ----------- HD25: Viral Symphony. ----------- Mission: Not Enough Members. Reward: Regular Up 2. Visit Classroom 6-2, plug into the blackboard. Check with the green Net Navi there, he wants three chips: Ouenka Z, Discord S, Timpani T. I think he needs his head examined. Ouenka and Discord can be found in Central Area and Akihara, but the Timpani can only be found in Area Zero- but usually in the wrong code. Once you get a Timpani chip, you can order it from the Chip Shop in the correct code. ----------- HD26: Lan Hikari, Agent 007. ----------- Mission: Track the Criminal. Reward: Roll, Colonel, and ProtoMan Chips. We need to get to SeaSide. Talk to the guy in the brown suit next to the trash cans, once we're done with that, run over to the guy in the green suit and talk with him three times. Go back to Mr. Brown suit. Go up to the vending machine by the LevBus station, get thy coffee, and then go back down to where Mr. Brown suit is again. Head through that door by the Fish Vendor and continue on until we get find Green Shirt. Talk to him and jack into the thing behind him. Head through the area and emerge in Central Area 2. Knock the Punk Navi's heads together, get the data, and then go back to our client. Roll, Colonel, and ProtoMan chips! In the "*" code! \o/ SCORE! ----------- HD27: Pick Your Poison. ----------- --!!! SKIP THIS MISSION AND DO IT LAST !!!-- Mission: Self Research. Reward: Number Trader Code. Go to Classroom 1-1, jack into the blackboard. Talk to the green Navi there. The PA in question is the Poison Pharoah, which consists of Poison Seed, Poison Seed, Poison Anibus. Sky area 1's got that BugFrag dealer who'll sell you the Poison Seeds, but the problem here is that Poison Anibus is found in the Graveyard's PMD. And to get to it we've got to have all of the Standard Chips to get there, so hold off on this one until last. Basically, just use the PA and then talk ot to the green dude. This was one of the E-Reader missions that Capcom of America unlocked for the English version of the game, which is why the Anibus is in such an odd-ball spot. ----------- HD28: What a bunch of whimps. ----------- Mission: Official Request. Reward: AreaSteal *, Anti-Navi *, and Bad-Medicine *. Head on over to Sky Town, go up the elevator, and then go down the straight path. Enter the room, and jack into the main computer. Talk to the Net Cop there, and then battle the ghost data of the Net Navis you've fought through the game. It's the V1 version, so at our level it's like deleting Mettaurs... Talk to the cop, get your reward. ----------- HD29: All that Remains... ----------- Mission: Where's My Navi? Reward: NumberOpen. (Uselss NCP) Go to Classroom 1-1 and talk to the old lady there. Now jack into the Net and go to UnderNet 2, climb to the top of the 'skull' and examine the center tile between the two 'eyes' to find what you're looking for. Talk to the lady, collect payment. ----------- HD30: A Tulip by any other Name... ----------- Mission: One More Time. Reward: Number Trader Code. Go outside and talk to the kid who's south of the Chip Shop. Now go to Green Town and talk to the person minding the flower shop. Hop over to ACDC and exchange words with the old gal outside of Yai's house... Now go back to the flower shop, collect your item, and go back to the kid. ----------- HD31: Support me, please. ----------- Mission: Support Chip Please... Reward: HP Memory. Ho-kay, head on up to that huge yellow orb above Sky Town and talk to the Copyroid there. The chips we need are Recovery80 H, Geddon A, BubbleWrap Q, Attack +30* and Discord S. Discord can be found in ACDC Area, you can swap out a Panel Return for a Geddon on Sky Town's HP. We have to give up that lovely little Attack +30 that we got from the PMD in ACDC for this chick, and the Discord can also be found in ACDC. But... mixing codes like this, she doesn't have a prayer. ----------- HD32: Almost there. ----------- Mission: Negotiate. Reward: Number Trader Code. This one's a long one, so get ready. Basically, go to Sky Town and head to the room where Mr. Weather is located. Just outside of the door, along the path that leads to the elevator to no-where, is our client. Talk to him, then go to jack into Mr. Weather. Talk to the punk in the first area and accept his errand. Take the letter to the Punk Navi hanging out by the Cybeast Statues in UnderNet 1. Go back to the Punk in Mr. Weather and talk to him. Now head to the pink Navi in Green Area 2, she's in the Net Cafe. Now go back to the Punk in Mr. Weather, talk to him and jack out. Go all the way to Green Town and jack into the Judge Tree. In the third area is an Aqua Navi. Talk to him and free him, then go back to Sky Town. Talk to our requestor then jack into Mr. Weather and go to the third area. Beat up that snobby punk (this could be a tough fight, make it easy and preset a Wind or a Fan chip to dispose of the auras and flash bombs) and we're done. Talk to the client for our hard earned reward. ----------- HD33: A Famous Discovery. ----------- Mission: An Experiment. Reward: CircusMan *, JudgeMan *, ElementMan * chips. Go to the Aquarium in Seaside Town and drop by the Shark Tank. Talk to Famous to fight twenty-consecutive virus battles. You win, you get the reward. More *-coded chips! \o/ ----------- HD34: Last one. ----------- Mission: Road to the Soul Battlers. Reward: Lotta Code. Go to Green Area's Home Page and talk to the Net Cop there. Remember that 'Soul Folder' from the Zero Area? It's no wonder these guys need our help. Jack out and go to the statue in front of the flower shop. Jack in and prepare for ten-consecutive battles, then talk to the punks. Do yourself a favor and preset a Fan or Wind chip, since each battle will involve some form of the Flash Bomb virus. Report back to the boss and... WE. ARE. DONE! ----------- C2: Final Zero. ----------- Now, you're probably wondering why we slaved through all of that. The answer is that by completing the entire Help Board we grabbed Chaud's attention. After the phone call ends, head over to Classroom 6-1 of Cyber Academy and get ready to square off against one of the toughest secret bosses of the game... *************************** ProtoManFZ: "YAAAAAAH!" *************************** HP: 2800 Difficulty: Extremely Hard. Attacks: Exactly the same, just sped up and overpowered. Comments: Now ProtoMan doesn't pull any punches, in fact, he throws in a couple of doozies... His shield will be up almost all the time. The first time I squared off against ProtoMan FZ, I was kinda disappointed. But I think that was due to the fact that I was toting a GroundCross reinforced AirHockey folder, AirHocks work wonders against this overpowered-swordsman, so use them if you've got them. If you don't... well, have fun. Rewards: A lotta zenny. And the satisfaction of having Chaud admit your strength. *************************** If you thought that that was tough, then brace yourself... We're about to move on up to the big leagues... ----------- C3: Battle is my Forte. ----------- Alright, go to Green Area 2 and examine the back of that huge tree with the fancy rings. Say 'Yes' to jump into the pit, and you'll find yourself in Internet Area Zero... continue on around the path and eventually you'll find yourself facing a stone coffin... Out of which our old nemisis appears... ************************ Bass: "Pathetic weakling, be gone!!" ************************ HP: 1800 Difficulty: Hard. Attacks: Air Burst: He'll whip out his busters and target multiple, random tiles on your side of the field. Hell's Rolling: Two black wheels will fall from the sky to Bass' side of the field and then try to ram you. Bass' hand will glow purple right before they launch, so hit him HARD to stop him from summoning the attack. Dark Sword: Bass zips to his front column and launches a Dark Sword at you. Hide in your back column. Golem Punch: He'll smash a stone fist onto one of your rows, cracking the panels. Hell's Burner: He'll launch a fire arm at you. Comments: Has Bass been taking lessons from The Count? He's sleeping in a stone box... anyway. His attacks are very strong, so you're going to need some kind of defense. Invis and Barriers. Stunning is a must in this battle, since the more time Bass spends locked up in that flashing yellow sprite, the less time he has to pummel you. ************************* Bass leaves behind a little something... no, it doesn't open the BatCave. It does, however, open up the gate blocking an Attack Max NCP in the Graveyard. Huh? Where's the Graveyard? Well, to get there, we need to have all of the Standard Chips, which stinks, doesn't it? Get a Collector from UnderNet 2's Bugfrag Trader and bleed those chip traders dry. When you have them all... ----------- C4: Cemetary plot. ----------- Go to UnderNet 2 and up to the top of that skull-shaped panel. Go to the left horn and speak to the gate. If you've got a clear-game save and 100 of your standard chip library complete, the gate'll open up. Continue on through to the Graveyard Area... ----------- Location: The Graveyard. Stuff to Get: Attack Max (BMD behind the Purple Gate) HP Memory (BMD) HP+500 (PMD) BigHook H (received in EMail upon entering the area.) ----------- Spooky place, huh? Examine the tombstones and work your way through the place, collect that Attack Max. When you complete your standard library, come back and open up that pink gate blocking the path past CircusMan's tombstone. Keep going until you come to a steep ramp. Save, then continue up to the unmarked grave... He's BACK!! ************************** Bass SP: "I'll send you to the depths of the deepest cyberpit!" (I think you can figure out the untranslated version of that statement on your own.) ************************** HP: 27000 Difficulty: HARD Attacks: Everything's the same as last time, except he's gone and stolen Colonel's Tank Cannon. He's bigger, he's badder, he's faster, he's stronger. Once again, Defense chips are a must. Reward: Either Bass F (Gregar) or Bass Another (Falzer) ************************** Get the hey outta there. Alright, we're down to two challenges left, sure that you want to go through with this? ----------- C5: Beast Cross. ----------- Refill your health, save, take a break, whatever, but don't continue until you're ready to get you tail kicked again. Head to Underground Area 2 and stop at the bottom of that ramp where we fought Beast Out MegaMan. SAVE YOUR GAME BEFORE GOING UP THAT RAMP!! ***************** Beast Out MegaManSP: "Grrrrrr!" ***************** HP: 1800 Difficulty: Medium/Hard Attacks: Same as before, but he'll break out some Falzer Cannon now. Comments: He's exactly the same as before, just slightly faster. The Rock Cube strategy still works, partially. A Falzer Cannon will destroy it outright, but it can be used to prevent him from attacking early on. ****************** That wasn't the hard part, folks. Here comes the real problem, BASS BX! ****************** Bass BX: "Weak fool! Return to the 1's and 0's you're made of!" ****************** HP: 3400 Difficutly: BLAZING HARD. Attacks: Same as before, but this time he'll sport Gregar and Falzer's trademark attack depending on your version. It'll be either the Gospel Breath or Falzer Cannon. Comments: Bass BX is extremly fast and insanely overpowered. Basically, if you get hit more than once, regardless of attack, you're dead. Invis *'s and stunning/freezing is a must for this fight, keep Bass pinned down so that he can't beat on you. Reward: Colonel Force Q. ****************** ----------- C6: The Last Stand. ----------- Alright... take a breather, seriously... After all that you need a break... So spend some time completing all of your libraries. Once that's done, there's only one last thing to do before you've done it all in this game... and that's to take on the SP form of the Cyber Beasts! Go back to the Principal's Office in Cyber Academy, through the hidden path and back around to the point of no return (where the clear-game save puts you) and go into the room like you would normally. Instead of fighting the regular Cyber Beasts, you'll be pitted against the Beast's SP version... ****************** FalzerSP: ****************** HP: 3200 Difficulty: HARD. Attacks: All of the old ones but sped up and overpowered. He does have some kind of mutant tornado thing that targets you though. Comments: Thankfully, Falzer isn't as hard as Gregar SP. ****************** Congratulations, you can now say that you have totally whomped this game! ------------ D1. HP Memory Locations ------------ Special thanks to one of our mods, Synchro-kun, for getting this information. 01. BMD at Robot Control Computer 1. (Blastman's place.) 02. BMD at Seaside Area 1. (Right below the portal to the lower Area, there is an invisble road that carries to a platform containing the HP memory.) 03. Aquarium HP. 04. BMD at Classroom 1-2's main computer. 05. Received from the BMD in Judgeman's scenario. 06. BMD at Greenland's HP. 07. BMD at Judgement Computer 2. 08. Oxygen tanks at the operatoring room of Sky Town. 09. BMD at Weather Control Computer 2. 10. Received after getting MoonStone. 11. In front of Dex's house. 12. BMD in Principal's Computer. 13. BMD in Pavilion Computer 3. 14. Popcorn Dealer Computer. (Located in the Aquarium.) 15. BMD in Green Area 2. 16. BMD in Undernet 3. 17. BMD in Underground Area 2. 18. In Sky Area 1, drink the Coffee at the Coffe Shop several times to obtain the HP memory. 19. Shop in Central Area 2 for 1000Z. 20. Shop in Central Area 2 for 2000Z. 21. Shop in Central Area 2 for 4000Z. 22. Shop in Central Area 2 for 8000Z. 23. Shop in Seaside Area 3 for 2500Z. 24. Shop in Seaside Area 3 for 5000Z. 25. Shop in Seaside Area 3 for 7500Z. 26. Shop in Seaside Area 3 for 10000Z. 27. Shop in Green Area 1 for 4800Z. 28. Shop in Green Area 1 for 8400Z. 29. Shop in ACDC Area for 4000Z. 30. Shop in ACDC Area for 7500Z. 31. Shop in ACDC Area for 10000Z. 32. Shop in ACDC Area for 13000Z. 33. Shop in Graveyard Area for 10000Z. 34. Shop in Graveyard Area for 16000Z. 35. Shop in Graveyard Area for 23000Z. ------------ D2. Regular Memory Locations ------------ *1MB* - The calculation poster at Class 6-1. - The trash can in the Aquarium. - Aquarium Computer 2. - Toilet Computer. - The Air Conditioner computer in Sky Area. - Weather Computer Area 1. - Staff Computer in School. - Tea cup in the principal's room. *2MB* - Robot Control Computer Area 2. - Central Area 2. - The pool next to the Aquarium in the final Area. - Class 6-2's Computer. - Seaside Area 3 - Area Zero *3MB* - Judgement computer Area 3. - Sky Area 2 ------------ D3. Number Trader Codes ------------ *Subchips* 87341489 - Full Energy 45566783 - Full Energy 39345472 - Full Energy 79459146 - Sneakrun 15511679 - Sneakrun 74198795 - Sneakrun 59485971 - Untrap 22812406 - Untrap 09000465 - Untrap 04789479 - Unlocker 82564319 - Unlocker 04789479 - Unlocker 99910954 - Unlocker 41161139 - Unlocker 98766899 - Lock Enemy 68008194 - Lock Enemy 16336487 - Lock Enemy 37495453 - Lock Enemy *Navi-Customizer Related* 37889678 - HP+50 . . . . . . Pink 49951337 - HP+100. . . . . . White 24823665 - HP+200. . . . . . White 54654618 - HP+300. . . . . . Pink 08749780 - HP+400. . . . . . Green 55031325 - HP+500. . . . . . White 94305487 - Charge MAX. . . . Blue 12046210 - Rapid MAX . . . . Green 19790420 - Buster Pack . . . Red 28271002 - Body Pack . . . . Pink 32132348 - Rush Support. . . Yellow 70741543 - Beat Support. . . Blue 69548756 - Tango Support . . Green 41976910 - Spin Yellow 77837421 - Spin Red 09256524 - Spin Green *Battle Chips* 23722234 - Time Bomb 3 M 60884138 - Drill Arm M 71757977 - Air Wheel 3 O 88674125 - Mega Boomerang M 14212857 - GunDelSol 3 W 38116449 - Geddon * 97403000 - Uninstall G 08789369 - Elemental Wrap * 44892547 - Colonel Army * 75641392 - Recovery 300 Y 69544569 - Bamboo Lance * 51378085 - Circle Gun V 97049899 - Blizzard Ball H 12404002 - Heatman * 30424514 - Elecman * 55910601 - Slashman * 84387543 - Killerman * 92070765 - Chargeman * 51702791 - Aquaman * 67520179 - Tomahawkman * 00297421 - Tenguman * 10414878 - Groundman * 79814666 - Dustman * 24616497 - Blastman * 32310827 - Diveman * ------------ D4. NCP Compression Codes and Rotation Programs ------------ Highlight the program you're compressinging, press "->" and input the command. Super Armor . . . . . . . . ABLLAALRBA Custom 1. . . . . . . . . . LBBRBAALRR Custom 2. . . . . . . . . . RALLAABRBA Mega Folder 1 . . . . . . . ARLALALLAB Mega Folder 2 . . . . . . . LALRBLRLRA Giga Folder 1 . . . . . . . BLBRLLLABA First Barrier . . . . . . . BBARABLARR Shield. . . . . . . . . . . RBBBAAABRL Reflect . . . . . . . . . . LAABRRLRLR Kawarimi. . . . . . . . . . BLALBRALBA Float Shoes . . . . . . . . RALABLBBRB Air Shoes . . . . . . . . . ARBABRRBAL Under Shirt . . . . . . . . RRALLRAABB Chip Shuffle. . . . . . . . RRABLRARLA Number Open . . . . . . . . BBBABBAARB Shinobi Dash. . . . . . . . BBBABBAARB Oil . . . . . . . . . . . . LRABARBBLR Fish. . . . . . . . . . . . ARAABARRBA Battery . . . . . . . . . . BRBBBBBARR Jungle. . . . . . . . . . . ALARBRARLB Collector . . . . . . . . . ALABBAAABA Millionaire . . . . . . . . RBARALBBBL Humor Sense . . . . . . . . LLABLBABLL Poem . . . . . . . . . . . BABARRLLAB Slip Runner . . . . . . . . ALAAALLABR Auto Recovery . . . . . . . BBBAABAABB Buster Pack . . . . . . . . BAABBBALBA Body Pack . . . . . . . . . RLABLRLAAB Folder Pack 1 . . . . . . . ABLRRBRLBA Folder Pack 2 . . . . . . . BBARBLARBL Bug Stopper . . . . . . . . AAABRLBAAL Rush Support. . . . . . . . RLBAABALLR Beat Support. . . . . . . . LRBBALRABA Tango Support . . . . . . . BRBRRABBRA Attack MAX. . . . . . . . . LBRBABLBAL Rapid MAX . . . . . . . . . AALABRALBA Charge MAX. . . . . . . . . LLALLBABBB ------------ Spin Programs: ------------ Spin Pink: Weather Control Computer 3. Spin Blue: Sky Area 1. Spin White: Akihara Area. Spin Red: Lotto Number: 77837421. Spin Green: Lotto Number: 09256524. ------------ E1. FAQs. ------------ Q) What's up with all of those Fire/Tornado/Tree panels that block my way in the Internet overworld? A) Those are Element Gates. You can open them by grabbing one of the Net Navi you Cross with (HeatMan, TomahawkMan, etc.) and taking them to the panel. If it's the right kind, they will open it. If you actually go through and open them all, then you have far more patience than I. ------------ Q) WAITAMINUTE?! Isn't there a Boktai sidequest in this game? And what about the Immortal Area!? A) Those were removed from the English version of the game since Boktai 3 never made it to English speaking populus. ------------ D5. Disclaimer + Contact Info ------------ This walkthrough is the result of many hours of blood, sweat, tears and labor of the staff of the EXE HQ (www.exehq.com). Should you take this guide and claim it as your own or repost it to any forum, website, or publicly visible source without the consent of the EXE HQ (www.exehq.com) we will NOT be happy campers. Should you steal this guide you will bear the brunt of our anger, be humiliated on the Internet, and top that all of that off with the fact that we will haunt you for the rest of your life (and afterlife!) after we die. This walkthrough is NOT to be reproduced in any way, shape, or form on any website, CD or printed media unless you submit a full request to the staff of the EXE HQ detailing why you want our work and how it will be used, and such a request is approved. This guide is only to appear on the following websites: - GameFAQ's < http://www.gamefaqs.com > - The EXE HQ < http://www.exehq.com > - GameLife < http://www.gamelifeshow.com > Should you read or see this walkthrough anywhere else, kindly let us know at firstname.lastname@example.org. Thank you. All copyrights and trademarks not expressly recognized anywhere within this document are respected. ------------ E2. Credits and Acknowledgements. ------------ If you actually take the time to read this, you have earned my respect. * TheWebBuilder (A.K.A. Web) for CREATING THIS WALKTHROUGH, and doing a huge amount of work for the entire Rockman Community. Much appreciation goes to the following people: * NotJim and Catastrophe for laboring through the Navi Cross scenerios and decoding ElementMan's stage. * Synchro-kun for taking the time to translate the locations of the HP Memories, Regular Memories, and Number Trader Codes. * CrossFusionStarMan for providing a lot of the information that brought this walkthrough together. * Rockman PM (www.rockmanpm.com) for giving our FAQ team endless support for our guide from the start, and for helping with V1.2 on the Falzer version. * Steff (Spork-Queen) for being just an awesome person and believing in the dictator of EXE HQ to be friends with the guys again. * Head webmaster of the EXE HQ, Geoff Mendicino, for creating the RockMan community known as the EXE HQ (www.exehq.com) that brought this walkthrough into existance in the first place. * Thanks to all of the members and supporters of EXEHQ, Rockman PM, Megaman Network, Megaman Community, Ciel Network, Megaman PC, Plug-In, Mechanical Maniacs, Rockman TV, Rockman AMV, Poke-Netto, Megaman Empire, Sprites Inc., EXE Warriors and many other Rockman communities for all the support you've given our FAQ team to keep creating for all the Rockman communities. * Thanks to you, for spending your time, reading our guide. ------------ E4. One Last Word. ------------ Heya, people. Web here, I just wanted to get in one final one-on-one chat before this FAQ closes... Or as close to a one-on-one talk as you can get when all you're doing is reading these words that I've typed out at 3:00 AM. Anyways, I hope that his FAQ was useful to you, and that it helped you to lick the game without ruining the entire plot for you. If this walkthrough helps you, then good, if you find that someone else helps you out better, then I'm happy for you. The bottom line is that so long as these guides help a few people get through a great game, then I'm content with them. (Yeah, you can call me naive, but it's how I feel). But I'm beating around the bush. So since the EXE series is officially over, where do we go from here? Well, with the announcement of the EXE sequel, currently titled Rebirth RockMan ZN, I wouldn't be at all surprised if the series picks up a second wind and lives on in several more incarnations. So me and the entire EXE HQ staff'll probably be seeing you around in one way or another to help out with those games. Bottom line, RockMan.EXE ain't dead. Not by a long shot, he's got more miles to burn, adventures to have, and bosses to whip the tar out of, even if he does get a new name and a new look. So let's end on the hope that those EXE games will be just as much fun as this one was... Until then... Respect the Mets. -Web. --- Fight, Rockman. For everlasting piece... Or peace. I forget.