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    S-Ranking Navi Guide by xxsniperxx31

    Version: 1.0 | Updated: 10/03/06 | Printable Version | Search This Guide

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      /     \   ____   _________    _____ _____    ____  
     /  \ /  \_/ __ \ / ___\__  \  /     \\__  \  /    \ 
    /    Y    \  ___// /_/  > __ \|  Y Y  \/ __ \|   |  \
    \____|__  /\___  >___  (____  /__|_|  (____  /___|  /
            \/     \/_____/     \/      \/     \/     \/ 
    __________         __    __  .__          
    \______   \_____ _/  |__/  |_|  |   ____  
     |    |  _/\__  \\   __\   __\  | _/ __ \ 
     |    |   \ / __ \|  |  |  | |  |_\  ___/ 
     |______  /(____  /__|  |__| |____/\___  >
            \/      \/                     \/ 
     _______          __                       __       ________
     \      \   _____/  |___  _  _____________|  | __  /  _____/
     /   |   \_/ __ \   __\ \/ \/ /  _ \_  __ \  |/ / /   __  \ 
    /    |    \  ___/|  |  \     (  <_> )  | \/    <  \  |__\  \
    \____|__  /\___  >__|   \/\_/ \____/|__|  |__|_ \  \_____  /
            \/     \/                              \/        \/ 
    ___________      .__                        
    \_   _____/____  |  | _____________ _______ 
     |    __) \__  \ |  | \___   /\__  \\_  __ \
     |     \   / __ \|  |__/    /  / __ \|  | \/
     \___  /  (____  /____/_____ \(____  /__|   
         \/        \/           \/     \/       
         \/        \/           \/     \/       
      _   _   _   _   _   _   _   _   _     _   _   _   _   _  
     / \ / \ / \ / \ / \ / \ / \ / \ / \   / \ / \ / \ / \ / \ 
    ( S | - | R | a | n | k | i | n | g ) ( G | u | i | d | e )
     \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/   \_/ \_/ \_/ \_/ \_/ 
    
    
    Megaman Battle Network 6 Falzar - S-Ranking Guide
    
    Written by - xxsniperxx31/Steven Guan
    
    Hit Control + F or F3 to open a search box and just search for what your
    looking for, which is better than scrolling >_>
    
    Version History:
    -=============-
    September 29, 2006
    -=============-
    - Version 1.0 Completed
    
    -=============-
    October 2, 2006
    -=============-
    -Submitted guide
    -Fixed a major error
    -Fixed most typos and such
    -Updated the Credits! section and the FAQs
    
    -=============-
    October 3, 2006
    -=============-
    -Added video link
    -Fixed something someone was crying about >_>
    
    _______________________                                 ______________________
                           \_______________________________/
                           
    
    
                       +-------------+
                       |  Table Of   |
                       |  Contents   |
                       +-------------+
    
    I. Introduction! 
    
    II. Important Stuff!
    
    III. The Navis
       IIIa. Spoutman/Aquaman
       IIIb. Tenguman
       IIIc. Tomahawkman
       IIId. Groundman *
       IIIe. Dustman *
       IIIf. Blastman
       IIIg. Diveman
       IIIh. Circusman
       IIIi. Judgeman **
       IIIj. Elementman
       IIIk. Colonel
       IIIl. Protoman
    IV. Humor Glitch and Stuff
        IVa. Humor Glitch Records
        IVb. The Chart to Help you
        
    V.The FAQs
    
    VI. How to Contact
      VIa. Check list on how to submit.
    
    VII. Credits!
    
    VIII. Copy Rights, Foo
    
    * indicates that I would like a better strategy or easier strategy
    ** indicates that I will change it soon
                            _______________________________
    _______________________/                               \______________________
    
    
    I. Introduction! 
    
    Whassup and welcome to the Megaman Battle Network 6 game. Here you will find 
    out the best way to S-Rank any navi in the Falzar version without using the 
    cheap, Full Synch + Uber Uped Bass Anly unless it is needed for generic Navis.
    Well you came here to learn how to, so lets go over the basics.
    
    _______________________                                 ______________________
                           \_______________________________/
    
    II. Important Stuff!
    
    There are certain chips/tatics that are absolutly NEEDED to beat a Navi in one
    strategy. Lets go over them.
    
    Attack Additions.
    
    This means those chips that add on attack to strong chip or attack. These 
    include to Attack + 10, Attack + 30, Double Point, and Navi + 20. These are 
    the staples to any strategy.
     
    Beast Out.
    
    Beast Out is a new option in MMBN 6 but here we only use it for two purposes.
    Either use it to cancel certain animations that take a long time to end like 
    a Reflector, or just use it to home in on an enemy. Homing in on a enemy is 
    only used for certain chips that have limited range like Tornado.
    
    Button Mashing Skillz.
    
    In most cases, you will always have to use Button Mashing Skillz, meaning you 
    need to use time freezing chips fast. To make sure you have enough skill, you 
    should be able to use a time freezing chip before there is any white in the 
    Custom Bar.
    
    Countering.
    
    This means those certain chips that can easily get you Full Synch. These chips 
    include, but not limited to, Reflector or Spreader. Refector is pretty easy to
    use since it sends out an attack right after it obsorbs their attack. Spreader
    is pretty much a chip that is fired RIGHT after it is used. Get your timing 
    down and it's an easy Full Synch for you.
    
    Elemental Weaknesses.
    
    This is used to make up a better strategy than those in this FAQ. Always take 
    advantage of their weaknesses so you don't have to get Full Synch. If they 
    don't have a weakness, you have to get a Counter and use Bass Anly or Tornado,
    which I find cheap and not creative.
    
    Elementman.
    
    He is very useful in setting up stages. You always want the Wood attack so 
    the entire field is grassy. Helps for Tornado and Fire attacks. Good thing 
    it's not flinching ^_^
    
    Full Cust.
    
    Some Navis are just hard to beat in just one turn so have this presetted so 
    you can go straight to your next turn. Some say, like thecooltodd, that using
    Full Cust before you do anything else is better than using it in the end, but
    I find it worse since I can't use a chip right after I use Full Cust. For some 
    reason I can't so I spend like half a second waiting until I can while if I 
    use Full Cust last, I don't waste time. Hope you understand >_>
    
    Navi Customizer.
    
    The Navi Cust is just used to have Custom 1, Custom 2, and Chip Shuffle. These
    SHOULD ALWAYS be in your Navi Cust if you want to do my strategies with ease.
    
    Math.
    
    Use math to find out whether you have to use Double Point because if you 
    don't, you might of saved yourself a little time.
    
    Wasting Chips.
    
    This is when you have the two or three chips you need to use for your first 
    turn so you pick another two or three you don't need. This helps narrow down 
    the chips you want for your second turn. Pretty much common sense though.
    
                            _______________________________
    _______________________/                               \______________________
    
    III. The Navis
    
    This is what you came for right? Here I will list all of the best strategies 
    I have read or done myself. Sometimes just reading a strategy is hard, so I 
    try to make a video as a visual aid. I know how hard it is for some to 
    understand things by reading. So far I have a video for both Gregar and Falzar
    Link Navi's I only use the Tornado or Bass Combo if they are a Generic Navi.
    http://www.youtube.com/watch?v=W9srPq2N1Qk
    
    
    IIIa. Spoutman/Aquaman
    HP - 1700
    Weakness - Thunder
    Need to Counter - No
    Best time - 3:45
    Found in - Central Town School
    Strategy: You want Double Point, Sensor 3, Wind Rack, and Tengu Cross. First 
    you use Double Point and Sensor before Spoutman moves. If you did it in the 
    right time, he should move a panel forward to hit you. Move up to dodge and
    pull him in front of the Sensor. The Sensor should shoot so use Winderack to 
    hit him to the back panels, which is four hits already! Pull him back for the
    final blows.
    
    Chip Overview
    Turn 1:
    Tengu Cross
    Double Point
    Sensor 3
    Wind Rack
    
    IIIb. Tenguman
    HP - 1500
    Weakness - Sword
    Need to Counter - No
    Best time - 1:70
    Found in - Green Town
    Strategy: This time you need two turns. For the first turn you need either a 
    Protoman SP/Colonel SP + White Cap or Cross Divide + White Cap. For the second
    turn, you want to use the other chip.
    
    Chip Overview
    Turn 1: Protoman SP/Colonel SP + White Cap.
    Turn 2: Cross Divide.
    
    OR
    
    Turn 1: Cross Divide + White Cap.
    Turn 2: Protoman SP/Colonel SP.
    
    IIIc. Tomahawkman
    HP - 2000 >_>;
    Weakness - Fire (Fire chips suck!)
    Need to Counter - No
    Best time - 1:83
    Found in - Sky Town
    Strategy: This requires PURE LUCK for chips. You need to turns. You need to 
    use Area Grab, Elementman + 10, Area Grab, then Full Cust. After the first Area 
    Grab he should of moved and HOPEFULLY to the back row. Use your Elementman and 
    then your final Areagrab to row lock him. Hopefully you have Meteors + 50. Use 
    it fast, so Tomahawkman won't gain even 1 HP on the grass, because this kills 
    him EXACTLY!!1!shift+1!!1!
    
    Chip Overview
    Turn 1: 
    Area Grab
    Elementman
    Attack + 10
    Areagrab
    Full Cust
    
    Turn 2: 
    Meteors
    Attack + 30
    Attack + 10
    Attack + 10
    
    
    IIId. Groundman 
    HP - 2000 >_>;;
    Weakness - Cursor
    Need to Counter - Yes
    Best time - 4:55
    Found in - Central Town School, next to Spoutman
    Strategy: This one actually requires some sort of skill. You will have to learn
    how to make him go into his middle panel. To do this, you just follow him, row
    to row. He moves once, randomly, then you follow, then he should go to a middle
    panel. He should try to attack you, so when he dissapears, move back and use 
    Air Shot or Spreader to Counter. Then use Double Point and Machine Gun 3 
    with an Attack + 30
    
    Chip Overview
    Turn 1:
    Air Shot/Spreader 3
    Double Point
    Machine Gun 3
    Attack + 30
    
    IIIe. Dustman
    HP - 1800
    Weakness - Cursor
    Need to Counter - No, but you might accidentally.
    Best time - ~3:07, I don't remember... ?_?
    Found in - Seaside, in the Aquarium
    Strategy: This is a awkard tactic that I recently discovered. If you saw my 
    video, you might now what I mean. Instead of using Risky Honey to counter 
    Dustman's attack, I make him go into me while I'm using it. You want Tomawhawk
    Beast because you automatically move forward one panel and you charge Risky
    Honey faster. Sorry guys, but this is hard to say so just watch the video. 
    It's in the "The Navis" part.
    
    
    Chip Overview
    Turn 1:
    Tomahawk Cross
    Comming Road
    Full Cust
    
    Turn 2:
    Beast Out
    Double Point
    Risky Honey
    Attack + 30
    Attack + 10
    
    IIIf. Blastman
    HP - 1400
    Weakness - Water
    Need to Counter - Heck no!
    Best time - 1:63 which WAS the fastest possible time.
    Found in - Central Area 2
    Strategy: So simple. Just make sure you mastered Button Mashing. You just need
    three chips and be able to use two time stop chips without Blastman moving >_>
    
    Chip Overview
    Turn 1:
    Double Point
    Blizzard Ball
    Attack + 30
    
    IIIg. Diveman
    HP - 1500
    Weakness - Thunder
    Need to Counter - Nah
    Best time - 3:05 
    Found in - Seaside 1
    Strategy: Pretty easy. This is just a test on how fast you can press A button 
    really. Throw a Lil Boiler 2 then when it lands, use Elecman SP + White Cap and
    a Elecman + White Cap. After, shoot the Boiler to make it explode, killing him.
    
    Chip Overview
    Turn 1:
    Lil Boiler 2
    Elecman SP
    White Cap
    Elecman 
    White Cap
    
    IIIh. Circusman
    HP - 1600
    Weakness - None, Generic so Bass Combo is not n00by!
    Need to Counter - Yes
    Best time - 5:06
    Found in - Central Area 3
    Strategy: Uhhh, I used Todd's guide and he confused me, so I'm going 
    to just quote him >_> "Do not use Full Cust as soon as the battle starts. Use 
    it after you are sure that he will land on the top panel in the back row. If 
    you use it to early, he will land on the bottom panel. When Circusman uses 
    his clap attack, do not move. After you get hit, Circusman will jump to the 
    bottom panel. As soon as he lands, use Machine Gun. After countering him,
    open the Custom Window. Use Bass."
    
    Chip Overview
    Turn 1:
    Full Cust
    Machine Gun 3
    
    Turn 2:
    Beast Out
    Bass Anly
    Attack + 30
    Attack + 10
    
    IIIi. Judgeman
    HP - 1600
    Weakness - Wood
    Need to Counter - Yes
    Best time - 3:43
    Found in - Green Area 2
    Strategy: I know, I know, this is breaking my rules. I'm just lazy to build a 
    strategy so use this for now. I'll update his soon. Just Counter and use Bass 
    Anly.
    
    Chip Overview
    Turn 1:
    Spreader 3/Air Shot
    Bass Anly
    Attack + 30
    Attack + 10
    
    
    IIIj. Elementman
    HP - 1700
    Weakness - Varies
    Need to Counter - Yup
    Best time - 3:56
    Found in - Sky Area 2
    Strategy: Read Judgman's strategy >_>. Use Yo Yo to counter though.
    
    Chip Overview
    Turn 1
    Yo Yo
    Full Cust
    
    Turn 2
    Beast Out
    Bass Anly
    Attack + 30
    Attack + 10
    Attack + 10
    
    IIIk. Colonel
    HP - 2000
    Weakness - None
    Need to Counter - Yeah
    Best time - 4:26
    Found in - Underground 2
    Strategy: Dodge then Counter >_>
    
    Chip Overview:
    Turn 1
    Spreader 3
    Double Point
    Bass Anly
    
    IIIl. Protoman
    HP - 2000 
    Weakness - None
    Need to Counter - Guess >_>
    Best time - 2:95
    Found in - ACDC, in front of Lan's old house
    Strategy: Go up front and if he starts to attack, use Reflector. Use Full Cust 
    then on your second turn, use the Bass Anly Combo.
    
    Chip Overview:
    Turn 1
    Full Cust
    Reflector 3
    
    Turn 2
    Double Point 
    Bass Anly
    Attack + 30
    
    _______________________                                 ______________________
                           \_______________________________/
    
    IV. Humor Glitch and Stuff
    
    The Humor Glitch is what it sounds like. You just glitch Humor in your Navi 
    Cust. While you battle like this, Megaman will go into Mood Swings which 
    changes you to Angry, Tired, or Full Synch! To take advantage of this, use 
    time freezing chips so while the timer stops, your emotion window won't! 
    An example would be in my video in the, "The Navis" part.
    
    IVa. Humor Glitch Records
    
    These are the records for the people who have used this. Most people just use
    Double Point, Bass/Bass Anly, Attack + 30, and/or Attack + 10.
    
    Spoutman: 1:68 Diddykong92
    Tomahawkman: 1:83 xxsniperxx31
    Tenguman: 1:71 Diddykong92
    Groundman: 2:03 xxsniperxx31
    Dustman: 1:78 xxsniperxx31
    Blastman: 1:71 DiddyKong92
    Diveman: 1:70 xxsniperxx31
    Circusman: 3:26 DjangoXX
    Judgeman: 3:60 Usee_Namr
    Elementman: 1:98 ShadowGamer333
    Protoman: 2.06 dgamersonic
    Colonel: 2:31 FireEmblemXD
    F-Beast 3:96 Megaloshi
    Protoman FZ 4:20 Usee_Namr/shinstrike
    Bass SP ~2:75 Dark Dragon Lancun
    
    IVb. The Chart to Help you
    
    Here's a chart Todd made to help use calculate damage!
    
    +--------+--------+---------+-----------+-----------+-----------+-----------+
    | Attack | Damage | Damage  |  Damage   | Damage FS |  Damage   | Damage FS |
    | Add on | Bass   | FS Bass | Delta Ray | Delta Ray | Bass Anly | Bass Anly |
    +--------+--------+---------+-----------+-----------+-----------+-----------+
    |    0   |   480  |   960   |    780    |   1560    |     640   |    1280   |
    |   10   |   560  |  1120   |    810    |   1620    |     680   |    1360   |
    |   20   |   640  |  1280   |    840    |   1680    |     720   |    1440   |
    |   30   |   720  |  1440   |    870    |   1740    |     760   |    1520   |
    |   40   |   800  |  1600   |    900    |   1800    |     800   |    1600   |
    |   50   |   880  |  1760   |    930    |   1860    |     840   |    1680   |
    |   60   |   960  |  1920   |    960    |   1920    |     880   |    1760   |
    |   70   |  1040  |  2080   |    990    |   1980    |     920   |    1840   |
    |   80   |  1120  |  2240   |   1020    |   2040    |     960   |    1920   |
    |   90   |  1200  |  2400   |   1050    |   2100    |    1000   |    2000   |
    |  100   |  1280  |  2560   |   1080    |   2160    |    1040   |    2080   |
    |  110   |  1360  |  2720   |   1110    |   2220    |    1080   |    2160   |
    +--------+--------+---------+-----------+-----------+-----------+-----------+
    
                            _______________________________
    _______________________/                               \______________________
    
    V.The FAQs
    
    Q. You LIAR!!! YOUR STRATEGIES DON'T WORK!!
    A. That's not a question...but yes it DOES WORK. I know for a fact, so leave,
    punk!
    
    Q. How do I contact you to let you know I beat your time/strategy?
    A. *Points under us*
    
    Q. The Humor Glitch won't change into Full Synch or Angry.
    A. Make sure it is out of the Customizer Map and try to wait a little bit in 
    battle. It dosen't happen instantly.
    
    Q. Where is Forte in this FAQ? You didn't finish!
    A. You don't need to S-Rank him to get anything from him, so it's not needed to
    be in here. I might decide to put him in here though.
    
    Q. Were are the Gregar Link Navis strategies?
    A. This is called the "Megaman Battle Network 6 Falzar S-Ranking Strategies".
    But there's a great FAQ made by thecooltodd on the Gregar Boards.
    
    Q. Do I get credit if I beat a record?
    A. Of course! I'm not that selfish. *cough cough*
    
    Q. What's the fastest time possible?
    A. Well it was 1:63, but recently, Todd and I found out it was possible to get
    a faster time. We have not confirmed this yet.
    
    _______________________                                 ______________________
                           \_______________________________/
    
    
    VI. How to Contact
    
    You can either E-Mail me at killerhaloplayer_at_hotmail_dot_com or contact
    me on AIM or MSN. I probably won't change the FAQ just for one new record, but
    for a new strategy, I will. Feel free to talk to me. I'm friendly ^_^
    
    AIM: XAZNiNJaX730
    MSN: My E-Mail address >_>
    
    XIa. Check list on how to submit.
    
    * If you beat a time, tell me the strategy you used.
    
    * If you used a different strategy than one in here, tell me it.
    
    * Tell me whether your record is a normal one or a Humor Glitch one.
    
    * If you used the Bass Combo or Tornado Combo on a Elemental Navi, I will not 
    take it.
    
    * Just because I do not reply quickly, does not mean you spam me.
    
                            _______________________________
    _______________________/                               \______________________
    
    
    VII. Credits!
    
    Of course people get credit! You think I thought of ALL OF THIS??? You crazy.
    
    -zenigame96 for the Blastman strategy.
    -Diddykong92 for his records on the Humor Glitches section. I can't believe you
    cleared off 3 of my records!
    -DjangoXX for his Humor Glitch record on Circusman. No one else wanted to do 
    that clown. Thanks.
    -Usee_Namr for his Judgeman record for the Humor Glitch section.
    -ShadowGamer333 for your Elementman record in the Humor Glitch section.
    -dgamersonic for your Protoman record. You were one of the first to submit your
    records and it's still there!
    -FireEmblemXD for your Colonel record in the Humor Glitch section
    -Megaloshi for your F-Beast record. Few have tried, and you made it! Also the
    person who found out the Tenguman strategy.
    -Usee_Namr/shinstrike for their tieing Protoman FZ record! Can't believe that
    happened!
    -Dark Dragon Lancun for beating Bass SP record. No one else wanted to try but
    you did!
    -thecooltodd for getting me into S-Ranking Navis in the fastest time possible,
    letting me use some of his walkthrough, and as well as letting me do this FAQ. 
    Thanks Todd.
    -maylshot17/Faded for a tip on the Elementman strategy.
    -A few users on Youtube that gave me a strategy for Groundman and Spoutman.
    -Gamefaqs, and all the people on the MMBN 6 Boards.
    -CJayC for creating such a cool site. Which is Gamefaqs >_>
    -Me, for typing this up at 2 AM and doing some of the records!
    -Don't forget you, for reading my first walkthrough!
    
    _______________________                                 ______________________
                           \_______________________________/
    
    
    
    VIII. Copy Rights, Foo
    
    All of the info in this FAQ is copyrighted to Steven Guan and respective 
    contributors listed in the credits section, in the exact date being 9/28/2006,
    This FAQ may only be posted on GameFAQs for now. If you would like to host this 
    FAQ somewhere, contact me by e-mail at killerhaloplayer_at_hotmail_dot_com. 
    Also, please contact me if you see this FAQ, or any part of this info on a 
    different site. THANKS!