_____ / \ ____ _________ _____ _____ ____ / \ / \_/ __ \ / ___\__ \ / \\__ \ / \ / Y \ ___// /_/ > __ \| Y Y \/ __ \| | \ \____|__ /\___ >___ (____ /__|_| (____ /___| / \/ \/_____/ \/ \/ \/ \/ __________ __ __ .__ \______ \_____ _/ |__/ |_| | ____ | | _/\__ \\ __\ __\ | _/ __ \ | | \ / __ \| | | | | |_\ ___/ |______ /(____ /__| |__| |____/\___ > \/ \/ \/ _______ __ __ ________ \ \ _____/ |___ _ _____________| | __ / _____/ / | \_/ __ \ __\ \/ \/ / _ \_ __ \ |/ / / __ \ / | \ ___/| | \ ( <_> ) | \/ < \ |__\ \ \____|__ /\___ >__| \/\_/ \____/|__| |__|_ \ \_____ / \/ \/ \/ \/ ___________ .__ \_ _____/____ | | _____________ _______ | __) \__ \ | | \___ /\__ \\_ __ \ | \ / __ \| |__/ / / __ \| | \/ \___ / (____ /____/_____ \(____ /__| \/ \/ \/ \/ \/ \/ \/ \/ _ _ _ _ _ _ _ _ _ _ _ _ _ _ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ ( S | - | R | a | n | k | i | n | g ) ( G | u | i | d | e ) \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ Megaman Battle Network 6 Falzar - S-Ranking Guide Written by - xxsniperxx31/Steven Guan Hit Control + F or F3 to open a search box and just search for what your looking for, which is better than scrolling >_> Version History: -=============- September 29, 2006 -=============- - Version 1.0 Completed -=============- October 2, 2006 -=============- -Submitted guide -Fixed a major error -Fixed most typos and such -Updated the Credits! section and the FAQs -=============- October 3, 2006 -=============- -Added video link -Fixed something someone was crying about >_> _______________________ ______________________ \_______________________________/ +-------------+ | Table Of | | Contents | +-------------+ I. Introduction! II. Important Stuff! III. The Navis IIIa. Spoutman/Aquaman IIIb. Tenguman IIIc. Tomahawkman IIId. Groundman * IIIe. Dustman * IIIf. Blastman IIIg. Diveman IIIh. Circusman IIIi. Judgeman ** IIIj. Elementman IIIk. Colonel IIIl. Protoman IV. Humor Glitch and Stuff IVa. Humor Glitch Records IVb. The Chart to Help you V.The FAQs VI. How to Contact VIa. Check list on how to submit. VII. Credits! VIII. Copy Rights, Foo * indicates that I would like a better strategy or easier strategy ** indicates that I will change it soon _______________________________ _______________________/ \______________________ I. Introduction! Whassup and welcome to the Megaman Battle Network 6 game. Here you will find out the best way to S-Rank any navi in the Falzar version without using the cheap, Full Synch + Uber Uped Bass Anly unless it is needed for generic Navis. Well you came here to learn how to, so lets go over the basics. _______________________ ______________________ \_______________________________/ II. Important Stuff! There are certain chips/tatics that are absolutly NEEDED to beat a Navi in one strategy. Lets go over them. Attack Additions. This means those chips that add on attack to strong chip or attack. These include to Attack + 10, Attack + 30, Double Point, and Navi + 20. These are the staples to any strategy. Beast Out. Beast Out is a new option in MMBN 6 but here we only use it for two purposes. Either use it to cancel certain animations that take a long time to end like a Reflector, or just use it to home in on an enemy. Homing in on a enemy is only used for certain chips that have limited range like Tornado. Button Mashing Skillz. In most cases, you will always have to use Button Mashing Skillz, meaning you need to use time freezing chips fast. To make sure you have enough skill, you should be able to use a time freezing chip before there is any white in the Custom Bar. Countering. This means those certain chips that can easily get you Full Synch. These chips include, but not limited to, Reflector or Spreader. Refector is pretty easy to use since it sends out an attack right after it obsorbs their attack. Spreader is pretty much a chip that is fired RIGHT after it is used. Get your timing down and it's an easy Full Synch for you. Elemental Weaknesses. This is used to make up a better strategy than those in this FAQ. Always take advantage of their weaknesses so you don't have to get Full Synch. If they don't have a weakness, you have to get a Counter and use Bass Anly or Tornado, which I find cheap and not creative. Elementman. He is very useful in setting up stages. You always want the Wood attack so the entire field is grassy. Helps for Tornado and Fire attacks. Good thing it's not flinching ^_^ Full Cust. Some Navis are just hard to beat in just one turn so have this presetted so you can go straight to your next turn. Some say, like thecooltodd, that using Full Cust before you do anything else is better than using it in the end, but I find it worse since I can't use a chip right after I use Full Cust. For some reason I can't so I spend like half a second waiting until I can while if I use Full Cust last, I don't waste time. Hope you understand >_> Navi Customizer. The Navi Cust is just used to have Custom 1, Custom 2, and Chip Shuffle. These SHOULD ALWAYS be in your Navi Cust if you want to do my strategies with ease. Math. Use math to find out whether you have to use Double Point because if you don't, you might of saved yourself a little time. Wasting Chips. This is when you have the two or three chips you need to use for your first turn so you pick another two or three you don't need. This helps narrow down the chips you want for your second turn. Pretty much common sense though. _______________________________ _______________________/ \______________________ III. The Navis This is what you came for right? Here I will list all of the best strategies I have read or done myself. Sometimes just reading a strategy is hard, so I try to make a video as a visual aid. I know how hard it is for some to understand things by reading. So far I have a video for both Gregar and Falzar Link Navi's I only use the Tornado or Bass Combo if they are a Generic Navi. http://www.youtube.com/watch?v=W9srPq2N1Qk IIIa. Spoutman/Aquaman HP - 1700 Weakness - Thunder Need to Counter - No Best time - 3:45 Found in - Central Town School Strategy: You want Double Point, Sensor 3, Wind Rack, and Tengu Cross. First you use Double Point and Sensor before Spoutman moves. If you did it in the right time, he should move a panel forward to hit you. Move up to dodge and pull him in front of the Sensor. The Sensor should shoot so use Winderack to hit him to the back panels, which is four hits already! Pull him back for the final blows. Chip Overview Turn 1: Tengu Cross Double Point Sensor 3 Wind Rack IIIb. Tenguman HP - 1500 Weakness - Sword Need to Counter - No Best time - 1:70 Found in - Green Town Strategy: This time you need two turns. For the first turn you need either a Protoman SP/Colonel SP + White Cap or Cross Divide + White Cap. For the second turn, you want to use the other chip. Chip Overview Turn 1: Protoman SP/Colonel SP + White Cap. Turn 2: Cross Divide. OR Turn 1: Cross Divide + White Cap. Turn 2: Protoman SP/Colonel SP. IIIc. Tomahawkman HP - 2000 >_>; Weakness - Fire (Fire chips suck!) Need to Counter - No Best time - 1:83 Found in - Sky Town Strategy: This requires PURE LUCK for chips. You need to turns. You need to use Area Grab, Elementman + 10, Area Grab, then Full Cust. After the first Area Grab he should of moved and HOPEFULLY to the back row. Use your Elementman and then your final Areagrab to row lock him. Hopefully you have Meteors + 50. Use it fast, so Tomahawkman won't gain even 1 HP on the grass, because this kills him EXACTLY!!1!shift+1!!1! Chip Overview Turn 1: Area Grab Elementman Attack + 10 Areagrab Full Cust Turn 2: Meteors Attack + 30 Attack + 10 Attack + 10 IIId. Groundman HP - 2000 >_>;; Weakness - Cursor Need to Counter - Yes Best time - 4:55 Found in - Central Town School, next to Spoutman Strategy: This one actually requires some sort of skill. You will have to learn how to make him go into his middle panel. To do this, you just follow him, row to row. He moves once, randomly, then you follow, then he should go to a middle panel. He should try to attack you, so when he dissapears, move back and use Air Shot or Spreader to Counter. Then use Double Point and Machine Gun 3 with an Attack + 30 Chip Overview Turn 1: Air Shot/Spreader 3 Double Point Machine Gun 3 Attack + 30 IIIe. Dustman HP - 1800 Weakness - Cursor Need to Counter - No, but you might accidentally. Best time - ~3:07, I don't remember... ?_? Found in - Seaside, in the Aquarium Strategy: This is a awkard tactic that I recently discovered. If you saw my video, you might now what I mean. Instead of using Risky Honey to counter Dustman's attack, I make him go into me while I'm using it. You want Tomawhawk Beast because you automatically move forward one panel and you charge Risky Honey faster. Sorry guys, but this is hard to say so just watch the video. It's in the "The Navis" part. Chip Overview Turn 1: Tomahawk Cross Comming Road Full Cust Turn 2: Beast Out Double Point Risky Honey Attack + 30 Attack + 10 IIIf. Blastman HP - 1400 Weakness - Water Need to Counter - Heck no! Best time - 1:63 which WAS the fastest possible time. Found in - Central Area 2 Strategy: So simple. Just make sure you mastered Button Mashing. You just need three chips and be able to use two time stop chips without Blastman moving >_> Chip Overview Turn 1: Double Point Blizzard Ball Attack + 30 IIIg. Diveman HP - 1500 Weakness - Thunder Need to Counter - Nah Best time - 3:05 Found in - Seaside 1 Strategy: Pretty easy. This is just a test on how fast you can press A button really. Throw a Lil Boiler 2 then when it lands, use Elecman SP + White Cap and a Elecman + White Cap. After, shoot the Boiler to make it explode, killing him. Chip Overview Turn 1: Lil Boiler 2 Elecman SP White Cap Elecman White Cap IIIh. Circusman HP - 1600 Weakness - None, Generic so Bass Combo is not n00by! Need to Counter - Yes Best time - 5:06 Found in - Central Area 3 Strategy: Uhhh, I used Todd's guide and he confused me, so I'm going to just quote him >_> "Do not use Full Cust as soon as the battle starts. Use it after you are sure that he will land on the top panel in the back row. If you use it to early, he will land on the bottom panel. When Circusman uses his clap attack, do not move. After you get hit, Circusman will jump to the bottom panel. As soon as he lands, use Machine Gun. After countering him, open the Custom Window. Use Bass." Chip Overview Turn 1: Full Cust Machine Gun 3 Turn 2: Beast Out Bass Anly Attack + 30 Attack + 10 IIIi. Judgeman HP - 1600 Weakness - Wood Need to Counter - Yes Best time - 3:43 Found in - Green Area 2 Strategy: I know, I know, this is breaking my rules. I'm just lazy to build a strategy so use this for now. I'll update his soon. Just Counter and use Bass Anly. Chip Overview Turn 1: Spreader 3/Air Shot Bass Anly Attack + 30 Attack + 10 IIIj. Elementman HP - 1700 Weakness - Varies Need to Counter - Yup Best time - 3:56 Found in - Sky Area 2 Strategy: Read Judgman's strategy >_>. Use Yo Yo to counter though. Chip Overview Turn 1 Yo Yo Full Cust Turn 2 Beast Out Bass Anly Attack + 30 Attack + 10 Attack + 10 IIIk. Colonel HP - 2000 Weakness - None Need to Counter - Yeah Best time - 4:26 Found in - Underground 2 Strategy: Dodge then Counter >_> Chip Overview: Turn 1 Spreader 3 Double Point Bass Anly IIIl. Protoman HP - 2000 Weakness - None Need to Counter - Guess >_> Best time - 2:95 Found in - ACDC, in front of Lan's old house Strategy: Go up front and if he starts to attack, use Reflector. Use Full Cust then on your second turn, use the Bass Anly Combo. Chip Overview: Turn 1 Full Cust Reflector 3 Turn 2 Double Point Bass Anly Attack + 30 _______________________ ______________________ \_______________________________/ IV. Humor Glitch and Stuff The Humor Glitch is what it sounds like. You just glitch Humor in your Navi Cust. While you battle like this, Megaman will go into Mood Swings which changes you to Angry, Tired, or Full Synch! To take advantage of this, use time freezing chips so while the timer stops, your emotion window won't! An example would be in my video in the, "The Navis" part. IVa. Humor Glitch Records These are the records for the people who have used this. Most people just use Double Point, Bass/Bass Anly, Attack + 30, and/or Attack + 10. Spoutman: 1:68 Diddykong92 Tomahawkman: 1:83 xxsniperxx31 Tenguman: 1:71 Diddykong92 Groundman: 2:03 xxsniperxx31 Dustman: 1:78 xxsniperxx31 Blastman: 1:71 DiddyKong92 Diveman: 1:70 xxsniperxx31 Circusman: 3:26 DjangoXX Judgeman: 3:60 Usee_Namr Elementman: 1:98 ShadowGamer333 Protoman: 2.06 dgamersonic Colonel: 2:31 FireEmblemXD F-Beast 3:96 Megaloshi Protoman FZ 4:20 Usee_Namr/shinstrike Bass SP ~2:75 Dark Dragon Lancun IVb. The Chart to Help you Here's a chart Todd made to help use calculate damage! +--------+--------+---------+-----------+-----------+-----------+-----------+ | Attack | Damage | Damage | Damage | Damage FS | Damage | Damage FS | | Add on | Bass | FS Bass | Delta Ray | Delta Ray | Bass Anly | Bass Anly | +--------+--------+---------+-----------+-----------+-----------+-----------+ | 0 | 480 | 960 | 780 | 1560 | 640 | 1280 | | 10 | 560 | 1120 | 810 | 1620 | 680 | 1360 | | 20 | 640 | 1280 | 840 | 1680 | 720 | 1440 | | 30 | 720 | 1440 | 870 | 1740 | 760 | 1520 | | 40 | 800 | 1600 | 900 | 1800 | 800 | 1600 | | 50 | 880 | 1760 | 930 | 1860 | 840 | 1680 | | 60 | 960 | 1920 | 960 | 1920 | 880 | 1760 | | 70 | 1040 | 2080 | 990 | 1980 | 920 | 1840 | | 80 | 1120 | 2240 | 1020 | 2040 | 960 | 1920 | | 90 | 1200 | 2400 | 1050 | 2100 | 1000 | 2000 | | 100 | 1280 | 2560 | 1080 | 2160 | 1040 | 2080 | | 110 | 1360 | 2720 | 1110 | 2220 | 1080 | 2160 | +--------+--------+---------+-----------+-----------+-----------+-----------+ _______________________________ _______________________/ \______________________ V.The FAQs Q. You LIAR!!! YOUR STRATEGIES DON'T WORK!! A. That's not a question...but yes it DOES WORK. I know for a fact, so leave, punk! Q. How do I contact you to let you know I beat your time/strategy? A. *Points under us* Q. The Humor Glitch won't change into Full Synch or Angry. A. Make sure it is out of the Customizer Map and try to wait a little bit in battle. It dosen't happen instantly. Q. Where is Forte in this FAQ? You didn't finish! A. You don't need to S-Rank him to get anything from him, so it's not needed to be in here. I might decide to put him in here though. Q. Were are the Gregar Link Navis strategies? A. This is called the "Megaman Battle Network 6 Falzar S-Ranking Strategies". But there's a great FAQ made by thecooltodd on the Gregar Boards. Q. Do I get credit if I beat a record? A. Of course! I'm not that selfish. *cough cough* Q. What's the fastest time possible? A. Well it was 1:63, but recently, Todd and I found out it was possible to get a faster time. We have not confirmed this yet. _______________________ ______________________ \_______________________________/ VI. How to Contact You can either E-Mail me at killerhaloplayer_at_hotmail_dot_com or contact me on AIM or MSN. I probably won't change the FAQ just for one new record, but for a new strategy, I will. Feel free to talk to me. I'm friendly ^_^ AIM: XAZNiNJaX730 MSN: My E-Mail address >_> XIa. Check list on how to submit. * If you beat a time, tell me the strategy you used. * If you used a different strategy than one in here, tell me it. * Tell me whether your record is a normal one or a Humor Glitch one. * If you used the Bass Combo or Tornado Combo on a Elemental Navi, I will not take it. * Just because I do not reply quickly, does not mean you spam me. _______________________________ _______________________/ \______________________ VII. Credits! Of course people get credit! You think I thought of ALL OF THIS??? You crazy. -zenigame96 for the Blastman strategy. -Diddykong92 for his records on the Humor Glitches section. I can't believe you cleared off 3 of my records! -DjangoXX for his Humor Glitch record on Circusman. No one else wanted to do that clown. Thanks. -Usee_Namr for his Judgeman record for the Humor Glitch section. -ShadowGamer333 for your Elementman record in the Humor Glitch section. -dgamersonic for your Protoman record. You were one of the first to submit your records and it's still there! -FireEmblemXD for your Colonel record in the Humor Glitch section -Megaloshi for your F-Beast record. Few have tried, and you made it! Also the person who found out the Tenguman strategy. -Usee_Namr/shinstrike for their tieing Protoman FZ record! Can't believe that happened! -Dark Dragon Lancun for beating Bass SP record. No one else wanted to try but you did! -thecooltodd for getting me into S-Ranking Navis in the fastest time possible, letting me use some of his walkthrough, and as well as letting me do this FAQ. Thanks Todd. -maylshot17/Faded for a tip on the Elementman strategy. -A few users on Youtube that gave me a strategy for Groundman and Spoutman. -Gamefaqs, and all the people on the MMBN 6 Boards. -CJayC for creating such a cool site. Which is Gamefaqs >_> -Me, for typing this up at 2 AM and doing some of the records! -Don't forget you, for reading my first walkthrough! _______________________ ______________________ \_______________________________/ VIII. Copy Rights, Foo All of the info in this FAQ is copyrighted to Steven Guan and respective contributors listed in the credits section, in the exact date being 9/28/2006, This FAQ may only be posted on GameFAQs for now. If you would like to host this FAQ somewhere, contact me by e-mail at killerhaloplayer_at_hotmail_dot_com. Also, please contact me if you see this FAQ, or any part of this info on a different site. THANKS!
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