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------------------- [ MEGAMAN BATTLE NETWORK 6 FAQ/WALKTHROUGH] ---------------
---------------------------------[by Ice Queen Zero]---------------------------
---------------------------------[ GAMEBOY ADVANCE ]---------------------------
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TABLE OF CONTENTS
I. Introduction
II. Copyright Information
III. Story
IV. Meet the Cast
V. System
 a. Controls
   i. Battle
   ii. Net
   iii. Lan Controls
 b. Battle Info
   i. Elements
   ii. Battle Grounds
   iii. Emotions
VI. Getting Started
 a. Starting Options
 b. Pet Mode
VII. Walkthrough
 a. Chapter 0: Basic Training
 b. Chapter 1: New kid on the block
 c. Chapter 2: Blast Off
 d. Chapter 3: Watch the birdie
 e. Chapter 4: Under the Sea
 f. Chapter 5: New teacher introduction
 f1: Chapter 5a: All washed up
 f2: Chapter 5b: Feel the Heat
 g: Chapter 6: The beasts awaken
 h: Chapter 7: Ghost Hunt 1
 i: Chapter 8: Ghost Hunt 2
 j: Chapter 9: No clowning around
 k. Chapter 10: Hello Ladies
 l. Chapter 11: Tell it to the judge
 m1. Chapter 12a: Gone with the wind
 m2. Chapter 12b: Slicin' and Dicin'
 n. Chapter 13. Locked up, won't let me out.
 o. Chapter 14. Let's buster some heads open
 p. Chapter 16. Que tiempo hace? (How's the weather?)
 q1. Chapter 16a: Chop Chop your pee pee
 q2. Chapter 16b: Watts happening?
 r. Chapter 17. Moonstone hunt
 s1. Chapter 18a. Murder Death Kill (Erase em')
 s2. Chapter 18b. Choo Choo
 s3. Chapter 18c. Drill Time
 s4. Chapter 18d.  Eat my dust
 t. Chapter 19. Daddy's home
 u. Chapter 20. Beast unleashed
 v. Chapter 21. The love you save
 w. Chapter 22. Invitation n' Expo Time
 x. Chapter 23. Old scenarios revisited
 y. Chapter 24. The final fight
 z. Bonus Chapter - Stuff to do after you beat the game.
VIII. Chips List
 a. Standard Chips
 b. Mega Chips
 c. Mega Chips - Falzar
 d. Mega Chips - Gregar
 e. Mega Chips - other navis + rest
 f. Giga Chips - Falzar
 g. Giga Chips - Gregar
IX. Program Advances
X.  Beast Out/Beast Cross/Cross Fusion
XI. Customizer Parts
XII. Key Items
XIII. Enemy List
XIV. Upgrades
XV. Number Trader
XVI. Credits
XVII.  Updates/History
XVIII. Contact Information

o---------------------o
     INTRODUCTION
o---------------------o
And all must come to an end sadly. Welcome everybody to the final storyline
related episode of the Megaman Battle Network series called Megaman Battle
Network 6 (available in 2 packs: Falzar and Gregar). At least in chronological
order its the final episode. There is still a window of a game similar to that
of Network Transmission which is in between 1 and 2 storylinewise. Enough jibba
jabba. On with the show.

o---------------------o
 COPYRIGHT INFORMATION
o---------------------o
We do not own Megaman or any of the characters at all. They all belong to 
Capcom of America, Japan, Europe and other regions. However, this FAQ is the 
sole copyright of yours truly and cannot be used without proper permission and 
credit. 

o---------------------o
         STORY
o---------------------o
A dark day has come for the class in ACDC school's 6th grade. One of their own
fellow students is moving away and that student is... LAN HIKARI?!! NO WAY!!!
Sadly it's true. Lan's father, Yuichiro, jas been transferred to a new town
called Cyber City. It's so sad that even Lan's teacher, Ms. Mari is crying. On
that Sunday, Ms. Mari and all of Lan's classmates gather in front of the Hikari
house (well not the Hikari house anymore) to see him and his family off as they
drive away to a new town. A new day, a new town, a new adventure begins.

o---------------------o
    MEET THE CAST
o---------------------o

Lan Hikari (Netto Hikari) and Megaman.EXE (Rockman.EXE) - they are the main
heroes of the series. They are responsible for the downfall of the www twice
and Gospel. Now they face a new crime organization called Nebula. Megaman.EXE
was created with the mind of Lan's twin brother Hub Hikari (Saito Hikari) who
died of a heart disease during infancy which we find out in Megaman Battle
network 3 when a kid had a similar problem but was saved.

Mayl/Maylu Sakurai (Meiru Sakurai) - Lan's best friend since they were kids
and self-proclaimed girlfriend. She is always there to support Lan and Megaman
when they're in need along with her navi Roll.EXE.

Roll.EXE - You can consider her to be Megaman.EXE's girlfriend. Like Mayl, she
is there to support the Hikari brothers and has the ability to heal and even
charm viruses. In this game, you get to go up against her.

Dex Ooyama (Dekao Ooyama) - Lan's biggest rival. Try and try he might, he and
his net navi Gutsman.exe can't beat the Hikaris.

Gutsman.exe - He is filled with brute strength. He takes after his net operator
Dex as the big guy uptown. His fists pack a punch big time.

Yai Ayanakouji (Yaito Ayanakouji) - Little rich girl with an enourmous forehead
which probably explains she was smart enough to be in Lan's class despite her
being 3 years younger than the rest.

Glide.Exe - Yai's net navi. He is not really a fighter, he is built to be more
of a butler type navi but he'll get in there and fight if he has too.

Eugene Chaud (Enzan Chaud) - He is Lan's age and already an official netballer
he's a bigger rival to Lan than Dex is and at least he stands a better chance
than Dex does against Lan.

Protoman.EXE (Blues.EXE) - Chaud's net navi. He carries a mean sword around and
cuts any enemy he faces down to size.

Iris - a mysterious girl that Lan meets in Central Town. You'll see a tease at
a LanxIris parining throughout the game.

Mick - Lan's new rival at Central Town. He hates Lan's guts bad and tries to
make life hell for him.

Tab - he is just like Mr. Higsby from ACDC. He sells Lan chips in his store.

Ms. Mari - Lan's previous teacher from ACDC. She is sad to see Lan go but she
wishes him the best.

o---------------------o
        SYSTEM
o---------------------o

a. Controls

=====
i. Battle

D-pad: move within the grid
B: shoot normal weapon
A: use chip
L and R: open custom menu (bar must be full)
L during custom menu: attempt to run
R during custom menu: description
Start: Pause

=====
ii. Net
L: Talk to Lan
R: Jack out
B: Talk to navis/check items
A: action
D-pad: movement
Start: menu

=====
iii. Lan controls
B: check items/talk to people/pick up
D-pad: movement
L: talk to Mega Man
R: jack in
Start: menu

~~~~~
b. Battle Info

=====
i. Elements

In previous games there were 4 elements (non-null elements). They still work
the same way. Fire beats Wood, Wood beats Electric, Electric beats Water, and
Water beats Fire. Starting with Megaman Battle Network 4, there are other 
elements and in MMBN6, there are 4 extra elemental strengths and weaknesses.

Break: armor means nothing,
Summon: objects on the field has HP of their own
Variable: add damage to an attack
Sword: Sword attacks
Cursor: seeks enemy
Wind: Knocks objects or enemies backwards 

Cursor beats Break, Break beats Sword, Sword beats Wind, and Wind beats Cursor

=====
ii. Battle Grounds

Cracked: breaks if stepped off of.
Broken: Can't be stepped on without airshoes but restores itself
Hole: stays there for the whole fight. Can't be crossed over minus airshoes
Ice: Slippery. Aqua attacks freezes enemy
Grass: Double Fire Damage and Wood-Types regain HP
Poison: HP gradually drains
Holy: Half damage

=====
iii. Emotions

Normal: nothing special

Angry: Being counterhit, doubles Megaman's next attack except and enemies
don't flash red before attack.

Full Synchro: COunterhitting put Megaman in full-sychro and gives him a chance
to score more counterhits since enemies flash red during their counter 
animation.

Tired:

Exhausted:

o---------------------o
     WALKTHROUGH
o---------------------o
~~~~~
a. Chapter 0: Basic Training

Speak to Haruka and Yuichiro and exit the huse. Speak to everyone outside. One
boy speaks about virus busting, another tells you about the town locations, An
old man talks about jacking in. A grown man talks about PETs, a grown lady
talks about dashing. Finally, there is a girl being attacked by a robodog. Jack
in to it by pressing R. Fans of the series know what the expect next and for
the ones that are noobs... First lesson teaches you about using same chips in
battles, another lesson teaches you about chips with the same code and then the
last lesson is about countering and full synchro-mode.

The dog is back to normal and Lan checks on the girl and she seems to be a shy
one and she walks off. Lan gets an email from Yuichiro and he says that Lan's
computer is now connected to the net and you have a special mailbox to recieve
mail from friends in ACDC in the shape of a Prog.

Head home and jack in to your computer and head to Central Area 1.

Central Area 1
--------------
Take the time to get accustomed to the net and you'll notice that you will need
to fufill conditions to move onto the next area of the net only one time and
that's it. Here you need a Reflector1 chip which you should have at the very
start of the game.

Central Area 2
--------------
There is a net dealer at the entrance. Speak to everyone you come across. You
need a key to get into Central Area 3 which you don't have yet so with school
being tomorrow, it's time to jack out and go to bed.

~~~~~
b. Chapter 1: New Kid on the block

Old habits die hard as Lan wants to sleep some more but Megaman is not going to
allow that to happen. Exit the house and go to school. As soon as Lan walks in
past the screener, an alarm goes off and a bunch of security bots emerge and
they think that Lan is an intruder. Lan says he's the new student and one of
the bots speaks. He asks for Lan's StudentID but Lan just transferred to the
school. This infuriates the security bots and Lan gets ready to take action but
the head bot tells the others to back off. It sounded like a human voice though
and the bot asks if Lan is Lan Hikari which he confirms and the bot says Lan
had a lot of guts to not run from the security bots and get ready to fight them
instead. It introduces itself as the homeroom teacher. A security bot is the
homeroom teacher? WTF? Oh wait the real teacher is using a speaker that's on
the security bot. He motions you to the Teacher room on the left. On the way,
Lan spots a wierd doll. Enter the Teacher's Room and speak to the guy in red.
It seems that Capcom is bringing back the FILA clothing line for the game. His
name is Joe Mach! He gives you your student ID. Exit and head to classroom 6-1
through the front door (2nd door on the second floor). Lan is nervous.

Mr Mach introduces Lan to the class. One kid got a sour lil attitude. That kid
is Mick and he too is sporting the FILA outfit and he's a freakin' turd as you
will find out soon. Talk to everyone to move onto the next segment where Mick
approaches Lan and asks him to show his stuff. Break Time is over. Everyone
jacks in. Mick's navi volunteers Megaman to take on the virus. Ooh that Mick
must be up to some evil stuff to be grinning like that and he yep he did. You
fight a OldStov instead of the Mettaur. You have no water but their flames only
reach 3 panels ahead. That period is over noww. Mick is sent to the Teacher's
Room and class is dismissed. Before you jack out, collect the 2 Blue Mystery
Datas for 700 Zenny and Thunder* and leave.

~~~~~
c. Chapter 2: Blast off

Mick is still reeling from the toungelashing he got from Mr. Mach. After he and
his navi have a falling out, the Navi leaves. Mick really wants to crush Lan
now. A new navi appears by the name of Blastman and he offers to help Mick with
his plans and Mick accepts. Class starts again. The next lesson deals with Copy
bots. A kid later known as Tab explains the basics and functions of the copybot
and says it gives navis the ability to explore the real world. Lan transfers 
Megaman into the copybot. So cool! Is this for real? Lan finds out the hard way
when Megaman pinches his cheek to hard. Walk around and speak to everyone. One 
of the girls notices the resemblence between Lan and Megaman. Megaman wishes he
could be in the real world forever. He is now back into his PET. Mick and his
new pal Blastman put their plan into action and the security bots go haywire
and Mr. Mach gets knocked the hell out. The security bots trap all the students
in the classroom with flamethrowers. It's impossible to get past them as Lan
but transfer Megaman into the copybot and exit the classroom. Go downstairs and
talk to the kid with a bucket on his head to get the bucket. Run back upstairs
and into the classroom an Megaman will put out the fire. The copybot is almost
out of power so Megaman goes back into the PET.

You now control Lan again, run down and it says you need a TeacherID so run on
back to Mr. Mach for it and double back into the teacher's room. The security
bots are disobeying Mick's commands and go the teachers cornered and ready to
burn. It turns out that Blast man is a badder apple than Mick and cuts him off.
Blastman is in the system. Megaman jacks in.

RoboCtrl Comp 1
---------------
Talk to the Prog at the entrance. He is heat-resistant. He gives you WatrData.
Watc out for the direction that embers are blowing because that is where the
fireballs are going to come from. Hide behind the steel cubes to avoid the fire
assault. These also indicate that you are going in the right direction towards
the burning Progs. There is a Blue Mystery Data nearby the nothwest Prog that
has a HPMemory in it and one with a Spreader1 M near the southeast one. Put out
all three fires to move onto the next part.


RoboCtrl Comp 2
---------------
Things are starting to heat up litterally. Megaman is surrounded by flames. Lan
needs a Navi to operate the fire extinguisher but there is none in sight.. or
is there? Speal to Mick a few times for clues and you may have noticed that a
monitor behind you was on. Examine it and Mick's navi is there. After a brief
cutsence, Mick is on fire. This worries his navi who in turn saves him by using
the Fire Extinguisher system and putting out the fires. Ok now rescue the four
burning Progs before facing Blastman. This is a RegUp2 near the south Prog.

-----------------
Boss Fight: Blastman
Element: Fire
Weakness: Aqua
HP: 400
Attacks: Blast Fire (20 dmg), Air Bomber (10 dmg), Blast Hurricane (10 dmg)

~~~~~~~~~~~~~~~~~
Later on

Blastman EX
Element: Fire
Weakness: Aqua
HP: 800
Attacks: Blast Fire (80 dmg), Air Bomber (50 dmg), Blast Hurricane (50 dmg)

Blastman SP
Element: Fire
Weakness: Aqua
HP: 1400
Attacks: Blast Fire (150 dmg), Air Bomber (90 dmg), Blast Hurricane (90 dmg)
~~~~~~~~~~~~~~~~~

There are two steel cubes in this fight. They will block the Blast Fire and
Air Bombers but the Blast Hurricane can go through them. You have no water
attacks at this point so only your most powerful and most useful chips will
suffice. He has AirShoes so CrakOut is not going to work on him except for
damaging him.
 
-----------------

Blast man retreats to fight another day. It was an outsider in control of Blast
man but Mick got in trouble with the teachers anyway. Speaking of Mick, he's
still the same wannabe toughguy but he apologizes anyway. He still wants to
defeat the Hikari boys. Tab walks in and introduces himself. After a chat, Mick
gives Lan "Graffiti." It's to show him the key to Central Area 3 and he walks
off. Tab's house is the chipstore called Asterland which is in construction.

Grafitti is in the key Item section,  "There is a picture of a Navi digging at
a place on a wide green road where a shadow falls. Go and log into the net. You
get an email that your ACDC mailbox got it's first mail and it's from Mayl who
gives you a Roll R.

Central Area 2
--------------
on the way to Central Area 3, there is a piece of green road that you cannot
pass through, examine it and the key is there. Use the KeyData to open the gate
to Central Area 3

Central Area 3
--------------
A HiCannon L is up the stairs leading to a cloud. Walk to the stone beasts to
read about them. Well its now time to bed, get any mystery data you can, jack
out, and go to bed.

Yuichiro hands the mayor (who is also the vice principal), part of a program.
Although it's not complete, it's enough to fufill a project.

~~~~~
d. Chapter 3: Watch the birdie

Isn't that cute? A lost penguin has followed Mick to school and for some very
odd reason, it seems to be very attached to him in a sense of affection (this
sorta reminds us of how the metroid larva was to Samus in the Metroid series).
When school is out, the penguin seems hungry but what do they eat? Run to the
teacher's room and speak to the guy in the lab coat, he directs you to the kid
in classroom 6-2. Penguins eat fish but he got none. His grandpa may have one
though so he calls him. Head to the station and defeat a StarFish, Puffy and a
Piranha to open the lid and the grandpa give you a fish. Run back to Mick and
feed the penguin to feed it. Where did the penguin come from? Megaman suggests
searching the Net for a BBS. Mick says check out the one in Seaside Area 1, the
are you can reach through Central Area 3.

Uh-Oh! There seems to be a crazy ol' navi in a panic on route to your way to
Central Area 3. Talk to him to see what's up. He basically says it's nothing
but something is definitely wrong. This is also your chance to do a netbattle
with a navi in Central Area 2. You face a Shaker, Mettaur, and Shooter. Win the
match for a SubMemory.

Central Area 3
--------------
There is a leak that blocks access to Seaside Area 1. Speak to the girl navi,
she mentions a plumber navi but he is nowhere to be found but may be closer
than you think. Run back to Central Area 1 and speak to the now calm blue navi
and he admits he is the plumber navi and he losr a ToolPrgm and he needs it for
work and needs it to fix the leak. Him and Megaman split up to loof for it and
the plumber navi says he went to several houses that day. Only accessible house
is Lan's and the only place that requires repairing is the toilet so head there
where Haruka is standing. Haruka says the toilet is broken even though it was
fixed by a repairman,. Jack in to the toilet.

A mettaur with a plunger on it is in there. That's the Toolprgm? Megaman is not
up to defeating the virus despite Lan badgering him to do so. He finally fights
the virus. Defeat a Mettaur, Mettaur2, and Mettaur3 for the ToolPrgm. The owner
of the plumbernavi calls and says to meet his navi at the site of the leak. The
leak is fixed and you are free to go on.

Seaside Area 1
--------------
Head to the northeast area to reach the lower blue section and from there, head
southwest to the corner and read the BBS. The director of an aquarium lost the
penguin and says to contact him. After a while, Megaman jacks out. Return to
the school and Mick is waiting for you along with the penguin. LOL! It even
accompanies him to the toilet. Take the bus to Seaside Town, Mick reluctantly
shares his food with the penguin. Head to the aquarium and a strange guy has
just lost his job there. The penguin seems scared. The trio get ready to enter
but the doors are locked. Tough luck Mick! Head home and go to bed.

~~~~~
e. Chapter 4: Under the sea

After Lan awakens, you are to meet Mick at the aquarium entrance. But before
your trek begins, you get an email with a new NaviCust that comes w/ a Speed+1,
UnderSht, and Attack+1 and a GiftFldr.

Megaman takes you through the same old tutorial on using the NaviCust. Solid
blocks must pass over the pass line and textured blocls must stay off. Blocks
with the same color must not touch each other and you can have up to 4 colors
in your NaviCust. Run to the Aquarium to meet Mick. Mick's night was hell. The
penguin even snuggled in the bed with him. Ahhhhhh! Enter the aquarium and go
up to the man. He is the owner and says the penguin's name is plata. They are
happy to reunite. After some talking, it turns out that Plata was not fond of
strangers before he met Mick. As a reward, Mick and Lan watch the show for free
of charge. View all the exhibits to move on to the next section. Run into the
entrance of the dolphin n' seal show. Lan even gets to ride the dolphin. Time
to go and Mick is desparate to leave. On the way out, the evil trainer is back
and says the shows sucked and that he'll give them a real show. This worries
Mick. AAs Lan and Mick head home, the animals are on the loose. Out of worry
for Plata, Mick runs back into the aquarium. Chase him back and head for the
penguin cage. Mick is fending off a gator for Plata and his fellow penguins
with a broom. Lan rushes to the director, and he says the way to stop all the
animals and return them to the cages is to broadcast the feeding chime at top
volume. Rush back to the area behind admissions. The seal blocks the door. You
need to get the ball from underwater but the jellyfish will prevent that from
happening. Go back downstairs and Lan spots the mysterious girl again but she
vanish again.

She reappears outside to point out a Copybot then disappears. The copybot is
located by the fishsticks shop. Use Megaman in the Copybot and run to the ball.
Megaman transfers out of the PET. Run back to the seal to make it move away
from the door. Enter and the man behind the ruckus is that evil train Captain
Blackbeard (how original). After a chat, Lan jacks in.

Aqua Comp 1
-----------
The trick here is to reunite the Progs with the tanks they belong in. Here are
the clues:

Sunfish = short tail
Piranhas = eats cows
Tropical fish = hates cod water

Matching the wrong animal sets off the alarm and puts you in battle.

Aqua Comp 2
-----------
Nautilus = Long ago
Turtle = like a rock
King Crab = Snobby

Aqua Comp 3
-----------
Penguin = I can fly
Elephant seal = nose
Dolphin = whale
Alligator = Lizard snap

You are free to move onto Diveman. He's blocking the access to the chimeplayer.
Let's fight.

-----------------
Boss Fight: Diveman
Element: Aqua
Weakness: Electric
HP: 500
Attacks: Dive Missle (10 dmg), Dive Bomb (20 dmg), Giga Wave (30 dmg)

~~~~~~~~~~~~~~~~~
Later on

Boss Fight: Diveman EX
Element: Aqua
Weakness: Electric
HP: 1000
Attacks: Dive Missle (20 dmg), Dive Bomb (40 dmg), Giga Wave (60 dmg)

Boss Fight: Diveman SP
Element: Aqua
Weakness: Electric
HP: 1500
Attacks: Dive Missle (50 dmg), Dive Bomb (100 dmg), Giga Wave (150 dmg)
~~~~~~~~~~~~~~~~~

Dive Missiles constantly cime out of two of the rows you are in. Quickly move
into the row that is safe to stand in. While all this is going on, Diveman will
spend mpst of the fight, submerged beneath the panels. You definitely have a
lot of Electirc Attacks here. The Elecsword does major damage to him with its
high already high damage attack and the fact that Diveman takes twice as much
damage from electric attacks. Maybe four times more if a starfish gets him and 
a electric attack is followed but we haven't tested that out yet. His can also
attack you with a Dive Bomb (sends two bombs at Megaman's location) and the
Giga Wave which leaves only the back column safe. Be on the lookout for this
last move when the area shakes.
-----------------

Diveman blows up after his defeat. Megaman plays the feeding chime and all the
animals return to their cages and the aquarium is back to normal. Blackbeard's
gone and he's got a hold a Mick. Luckily Mick is rescued by Plata, his penguin
friends, and the elephant seal (the latter whom tackles Blackbeard). He is soon
turned into the Net Police. But earlier, he mentioned an organization! Lan and
Mick help clean up the aquarium and Plata stayed by Mick's side the whole time.
Lan an d Mick head on home but not without pulling a fast prank to get away
from Plata.

There is a meeting of the organization. The next for to face is Yuika and her
net navi, Circusman (Clownman?) who is said to be able to absorb the beasts.

~~~~~
f. Chapter 5: New teacher introduction

Megaman is in trouble, nevermind... it was a dream. This lands Lan in detention
for sleeping in class. He is to write 30 vocabulary words 100 times each for a
total of 3000 words. After school is out, exit the room and Lan gets an email.
It's the director of the Aquarium,. He gives you a Tag cChip system. It allows
you to tag two chips together for use in battle like a sword with an area grab.
Press Select at the Folder Edit and choose the two chips to tag up and the MB
total limit is 60MB. Go to the Teacher's Room and talk to Mr. Mach. Hm. A guest
from Lan's past arrives.

~~~~~
f1. Chapter 5a: All washed up (Falzar)

It's Shuuko Kido from Megaman Battle Network 4 and she brought her net navi who
is now named Spoutman here in the US but he is really Aquaman. Why Capcom chose
to go with his US MMNTWarrior (the name of the cartoon) name instead of Aquaman
is beyond us especially since Aquaman was his name in MMBN4. Anyway, she is now
a student teacher and working to pay for her twin brothers' (you remember Apo
and Da?) tuition and she is working multiple part-time jobs. Mr. Mach notices
that the two know each other and Shuuko mentions that Lan has helped her before
in the past. Shuuko plans to teach students about using water to fight and she
wants to show Lan something in the Teacher Room behind them. Mr. Mach leaves
and Shuuko goes into the Teacher's Room and trips n falls. She's still the same
ol' Shuuko LOL! Go to the classroom to pick up Lan's stuff.  That girl is there.
Her name is Iris. Lan tries to talk to her but the "attempted romance" is cut
short by a call from Shuuko. Go to the teachers room.

Here you get to control Aquaman but right now Shuuko has to head to her other 
job at the aquarium. Jack into the comp where she was standing and when Shuuko
arrives, her klutzy ass floods the Seaside Areas. Speak to the orange navi and
your task is to use Aquaman to get all 5 wish in each of the 3 areas. There are
whirlpools in the areas. You use those to boost you up to the surface to swim
and chase the fish but the water meater goes down. TO reboost it, go back to
the tornado and recharge. If the water meter is depleted then Aquaman faints
and you have to complete the task for that area again. To move on to Seaside
Area 3 you must 3 battles.

Battle 1: Mettaur, Piranha, Shooter
Battle 2: Puffy, Piranha, Shooter
Battle 3: Mettaur3x2, Puffy

To lower the gate between Seaside Area 1 and Seaside Area 2, you must have a 
TrnArrw1A. Also in Seaside Area 2 there is a toll cube. 

Once you get all 15 fish, talk to the orange navi and the water drains. The
director tells Shuuko, "YEEEEEEEEEEEEEEEEEER FIRED!" and now she is headed back
to the school. Jack out and it's time for the final exam, a net battle against
Shuuko and Spoutman/Aquaman.

-----------------
Boss Fight: Spoutman/Aquaman
Element: Aqua
Weakness: Electric
HP: 600
Attacks: Aqua Bomb (20 dmg), Aqua Stream (40 dmg), Drip Shower (40 dmg)

~~~~~~~~~~~~~~~~~
Later on

Boss Fight: Spoutman/Aquaman EX
Element: Aqua
Weakness: Electric
HP: 1300
Attacks: Aqua Bomb (60 dmg), Aqua Stream (120 dmg), Drip Shower (120 dmg)

Boss Fight: Spoutman/Aquaman SP
Element: Aqua
Weakness: Electric
HP: 1700
Attacks: Aqua Bomb (110 dmg), Aqua Stream (220 dmg), Drip Shower (220 dmg)
~~~~~~~~~~~~~~~~~

With an AreaGrab, Spoutman/Aquaman is easier to beat. Since the ElecSword cuts
his HP in half and combined with Full Synchro or BubStar, he's dead instanly
when you fight him the first time. Shoot. Full Synch + Bubstar + A powerful
Elec ship aginst his EX and SP version will be his death or close to it. The
attack you will mostly see is the Aqua Stream, he will shoot into the center of
the column where you stand and it will attack the whole cloumn. Unlike the Aqua
Bomb you use when controlling him, his Aqua Bomb by himself does not crack any
panels/ His Drio Shower attacks four panels at a time as he spins. Move around
in a circle safely to avoid this one but an AreaGrab eliminates the need for 
that.
-----------------

Congrats, you passed. Aquaman is your new Link Navi.

~~~~~
f2. Chapter 5b: Feel the heat (Gregar)

It is Mr. Match from all the other Megaman Battle Network games except for Part
5. Mr. Mach notices that they know each other and Match says Lan is like his
little bro to Lan's dismay but Match says he's not up to anything. He is going
to college now. Mr. Mach wants to teach students about using fire in battle. 
Mr. Mach leaves and Match goes into the Teacher's Room. Go to the classroom to
pick up Lan's stuff.  That girl is there. Her name is Iris. Lan tries to talk 
to her but the "attempted romance" is cut short by a call from Match. Go to the
teachers room.

Here you get to control Heatman, your task is to have as many Fire Chips in
your folder because you have to find 4 Kettle viruses in the Central Area and
raise their temperature to 100 degrees celsius to defeat them. Only fire will
work on them and once they have reached 100 degres back away to avoid taking
Aqua damage from their death. There are 1 in Central Area 1, 1 in Central Area
2, and 2 in Central Area 3. You fight 2 of them in one battle and 3 of them in
another one of the battles. 

Once you're successful, Jack out and it's time for the final exam, a net battle
against Match and Heatman.

-----------------
Boss Fight: Heatman
Element: Fire
Weakness: Aqua
HP: 700
Attacks: Heat Wave (20 dmg), Heat Press (20 dmg), Heat Burn (40 dmg)

~~~~~~~~~~~~~~~~~
Later on

Boss Fight: Heatman EX
Element: Fire
Weakness: Aqua
HP: 1500
Attacks: Heat Wave (60 dmg), Heat Press (60 dmg), Heat Burn (120 dmg)

Boss Fight: Heatman SP
Element: Fire
Weakness: Aqua
HP: 1900
Attacks: Heat Wave (110 dmg), Heat Press (110 dmg), Heat Burn (220 dmg)
~~~~~~~~~~~~~~~~~

You should have a whole bunch of Aqua Chips tahns to your battle during the
Diveman saga. Heatman is one dirty fighter especially when his HeatWave seems
looks troublesome but Crackout series chips will keep you safe from it. The
Heat Press unlike the one you had when controlling him can crack panels, and
the nastiest but avoidable attack is the Head Burn which burns one whole row
in which you stand in and he does this attack the most. the TrnArro series is
good for counter hits.

-----------------

Congrats, you passed. Heatman is your new Link Navi.
---

Leave the school. The cowd is gathered around Yuika. She is promoting a Compu-
Dance jamboree in Central Area 3. Tab announces that his store opens the next
day. Iris doesn't like the looks of this. Match/Shuuko tell you about Heat/Aqua
Cross. Time for bed. A net official has a bad feeling about what it being too
quiet on the net.

~~~~~
g. Chapter 6: The beasts awaken

Lan gets ready to jack in but he is cut shortly by Haruka who tells him that he
has a guest downstairs. Talk to Haruka and she said that his guest had left. It
was Lan's new "girlfriend" Iris that was there according to the description
that Haruka gave and she might be closeby. Iris waits for you in the park. She
warns you not to jack in to the Net. And her intuition proved helpful as navis
gather around a dancing Circusman who steals their lifeforces. He then uses the
lifeforces and drops them into the huge hole and the beasts: Gregar and Falzar
are awaken now. Depending on the version of the game you have, Circusman will
capture the other cyberbeast. The navi officials stop Circusman from getting
the other cyberbeast and with one large growl. Circusman retreats and the navi
officials faint. Run home and jack in. Everyone in the net has passed out. Go
to the Cyberbeast in Central Area 3 and before Megaman can fight the beast, he
is overpowered by the flash of light and forced to jack it.

~~~~~
h. Chapter 7: Ghost Hunt 1

Talk to the fainted official navi, he mentions that evil spirits are unleashed
on the net and he gives you Soul Weapons to fight them:

Soul Knife - attack evil spirits in front
Soul Sword - attack up to 2 evil spiritsin front
Soul Axe - attack up to 3 evil spirits horizontally
Soul Gun - attack evil spirit 3 squares away.

Evil Spirits come in 3 colors: red, yellow, and blue and changes color when hit
and the red ones die in one hit. But if you attack from the rear then it will
die regardless of color. If your attack fails to kill the spirit or there were
nearby evil spirits adjacent to you then you will be hit by one of them for 10
hp do damage. Any unused soul weapons become bug frags.

Central Area 1
--------------
Weapons: 2 soul knives, 2 soul swords, 1 soul axe, 1 soul gun

Walk to the red spirit and use soul knife, then walk up to the next red spirit
who is behind the yellow spirit and use soul sword and fishish the other one
with a soul knife. Now use soul sword on the red spirit blocking the cafe then
get behind the red navi in the middle and use soul axe to wipe all three out.
Proceed to the next area.


Central Area 2
--------------
Weapons: 2 soul knives, 2 swords, 4 axes, 1 gun

Use a soul sword on the first red spirit, soul axe the next 2, knife the last 
in the group. Take the blue road and use the soul gun on the yellow spirit and
use soul axe to kill it and the other two. Use a soul sword then use two soul 
axes to move on.

Central Area 3
--------------
Weapon: 3 knives, 4 swords, 4 axes, 2 guns

Walk up to the red spirit next to the blue spirit. Stand 2 squares back and use
the soul sword on the yellow spirit. Another sword and the last 2 spirits are 
dead. Use the soul sword on the red spirit, soul axe the net, and soul knife
the last. Use a gun on the rear of the blue spirit. soul axe on a red spirit
and finish with a soul knife. Chase the Cybeast to outside the entrance to
Seaside Area.

~~~~~
i. Chapter 8: Ghost Hunt 2

Megaman gets ready to absorb the beast but Yuichiro tries to talk to Megaman
like a son and calls him Hub (Megaman's human name before he died in infancy).
He tries to talk Megaman out of absorbing the beast but goes through with it
anyway and is now in pain. Go up to Shuuko/Match and use Aquaman/Spoutman and
go to Seaside Area 1. Your mission is to get the HealWatr to cure Megaman of
his pain.

Seaside Area 1
--------------
Weapons: 4 Knives, 4 swords, 3 axes, 3 guns


Use 2 soul swords to start, go around and use the soul knife on the rear of the
blue spirit. Go forward and soul knife the red spirit. use the soul gun on the
rear of the yellow spirit. Go to the lower area and go to the back and use the
soul gun on both of the rear yellow spirits and use the soul swords.  Use the
soul axe on the rear of the blue spirit to wipe all three out. Get between the
2 yellow spirits above and use 2 soul axes and move on.

Seaside Area 2
--------------
Weapons: 3 Knives, 3 swords, 3 axes, 3 guns

Pay the toll. Manuever to the back of the blue spirits and use the soul sword
to kill them both instantly. Go to the back and soul knife the red spirit by
itself then use the soul axe on the red spirit near it. Wipe out the others in
the group with a soul sword. Go to the dark flame area and use a soul sword on
the red spirit then a knife on the next one. Go behind the blue spirit and use
a soul Gun, go to the group in the northwest, soul knife the red, soul axe the
rear of the blue and soul knife the rest.

Seaside Area 3
--------------
Weapons: 3 Knives, 5 swords, 4 axes, 3 guns

Soul axe the red spirit. Go around and soul gun the rear of the blue spirit in
the back of the other three. Soul knife the next one and soul sword the last 2
of the group. Soul sword the yellow from afar, soul knife it then soul knife
the rear of the blue spirit. Go to the final cluster guarding the HealWatr and
use soul axe on the first red spirit and soul sword the spirit next to it and
it will kill the blue spirit behind it. Use the soul axe between the yellow and
red spirits and finish the last four anyway you like. Go to the HealWatr.

~~~~~
j. Chapter 9: No clowning around

Circusman confronts you and sends a Mettaur3, Sniper, and Quaker at you. Jack
out and jack back in and go to Lan's HP. The beast starts to resist the effects 
of the HealWatr and goes into beast mode. Heatman/Aquaman bring Megaman back to
his senses despite damage taken and jacks out. The next day, Lan gets some shut
eye and wakes up and Megaman is alright. Mick runs upstairs and says that clown
navi is in Central Area 3. Jack in and head to the statues and fight Clownman

-----------------
Boss Fight: Circusman
Element: Null
Weakness: None
HP: 700
Attacks: Happy Clap (20 dmg), Fire Ring (20 dmg), Gloom Cage (69 dmg)

~~~~~~~~~~~~~~~~~
Later on

Boss Fight: Circusman EX
Element: Null
Weakness: None
HP: 1200
Attacks: Happy Clap (50 dmg), Fire Ring (50 dmg), Gloom Cage (150 dmg)

Boss Fight: Circusman SP
Element: Null
Weakness: None
HP: 1600
Attacks: Happy Clap (100 dmg), Fire Ring (100 dmg), Gloom Cage (190 dmg)
~~~~~~~~~~~~~~~~~

Circusman stays in the back all the time unless you force him out. He will use
an attack whenever he lands from a jump. Happy Clap attacks a column, Fire Ring
sends 3 lions, Gloom Cage is a deadly attack which will hit you multiple times
if it lands on you. There is no elemental exploits so no weakness will beat him
any faster. Use your most powerful attacks to win.
-----------------

The leader of the evil orginization seems to know Lan. Hmmmmmm!

~~~~~
k. Chapter 10: Hello Ladies

School is out and everyone is gathered around a poster outside classroom 1-2.
It's about searching for an operator navi for the Expo Pavillion. Neither Lan,
Mick, or Mick's navi don't know what a pavillion is.

~Falzar version~
An old man surprises Lan with the ability to move swiftly. He tells Lan about
using the power of wind and moves on.

~Gregar version~
A woman dressed like a chef stops Lan and Mick from running in the hall. Her
name is Ms. Fahra (Pachika in the JP version) and she is a teacher from Yumland
who teaches Home Ec. She hails from Yumland which is a place that Lan knows of
all too well. She came to Central Area to learn about the food there and looks
like Lan proposed a sort of date. Been a while since Lan got his mack on with
an older woman (black-haired chick at the airport in MMBN2or3, Ms. Millionare,
Princess Pride to name some).

Jack into Lan's comp and get the Roll2 R chip from the ACDC mail then head for
the Central Area Cafe in Central Area 1 and talk to the two lady navis. First
clue and the clue after that one are easier if you go to Seaside Town first.
Cyberseal is located in the Aquarium HP (jack into the picture next to the pic
next to the show entrance). Talk to the ladies for the next clue which is fish
that can't swim. That would be fishsticks. Jack into the comp there and talk to
the ladies again. Last clue "Always looking at crayfish". Mick says he could've
sworn he seen them all the time so that clue leads to classroom 6-1 at school.
Look at the crayfish in the holder then jack into the camera by the front door
and the ladies are there too. That concludes the first test and you get the
ExpoFldr.

~~~~~
l. Chapter 11: Tell it to the judge

Homework time, Lan! But lan gets an email from the Aquarium Director. Captain
Blackbeard is on trial in Green Town and Lan is needed there to testify against
him at the GreenTown COurthouse. Take the LevBus to GreenTown Get a RegUp2 and
some Zenny from the statue ans as you walk up to the courthouse, a hooded man
tries to stop Lan but Lan ignores him and goes in and sets off the alarm. Not
this stuff again. The security bots come and harass Lan as usual but called off
by the Aquarium director who explains that he forgot to put Lan on the list and
they go away. You need a pass to get into the COurthouse. Jack into the "Truth"
tablet. The Director gave you a CybBrdAx beforehand. For those wondering what
that is, that's the approval for the pass you need to give to the NetCafe in
GreenArea2.

There is a group assembled in the GreenHP. Talk to the blue navi. Enter Green
Area 1.

Green Area 1
------------
Take the first warp to reach the BookHP which has Submem and Yoyo*. Go back and
take the one further from it then the next teleporter to take is down south.
Take the northern (right) ramp and work your way northeast to the gate. You are
asked a question which Megaman doesn't know the answer (Punishment for bonking
Mr. Prog) so go back to the group you say in GreenHP and pay 1000 Zenny to the
blue navi then speak to the green one for the answer, go back to the gate and
you pass on to Green Area 2. That was the dumbest thing for an answer. Even Lan
and Megaman thought so.

Green Area 2
------------
Proceed to the cafe. There is a maze to reach it but the battles are worth the
prizes. It helps to start of going southeast first and you can work your way to
the cafe from there. Talk to the bartender for the Auth Data and jack out. 

Lan can walk on in now. The director introduces Lan to Prosecutor Ito. Lan and 
Ito have a nice chat. Go inside and speak to everyone and then appear in front
of the Judge Tree. After failed attempts to speak to it, an alarm goes off. Lan
thinks he did something but the hooded man from before came in and caused 
trouble. Once order is restored, Lan testifies and Blackbeard is led away to
face justice after the guilty verdict. Leave the courthouse

~~~~~
m1. Chapter 12a: Gone with the wind

Talk to Mr. FengTian and open the book to book to operate Tenguman. The object
here is to gather all the scrolls wothout being pecked by the crows who chase
you around. Press A to spin around and ward them off. There are leaves around
that can be used to get extra spins. Once all eight scrolls are gathered, you
get to fight Tenguman.

-----------------
Boss Fight: Tenguman
Element: Wind
Weakness: Sword
HP: 800
Attacks: Tengu Thrust (30 dmg), Wind Tornado (30 dmg), Tengu Glider (40 dmg)

~~~~~~~~~~~~~~~~~
Later on

Boss Fight: Tenguman EX
Element: Wind
Weakness: Sword
HP: 1200
Attacks: Tengu Thrust (70 dmg), Wind Tornado (70 dmg), Tengu Glider (120 dmg)

Boss Fight: Tenguman SP
Element: Wind
Weakness: Sword
HP: 1500
Attacks: Tengu Thrust (130 dmg), Wind Tornado (130 dmg), Tengu Glider (220 dmg)
~~~~~~~~~~~~~~~~~

One sucessful LifeSwrd hit and he is a goner the first time you face him and it
is all due to his weakness to Sword-element chips. Tengu Thrust is a Pinnochio
move that allacks a whole row. Tengu Glider is a rush move that attacks two of
the rows and leaves a safe one. Wind Tornado sends three tornadoes that move.
If you got an AreaGrab and a LifeSwrd advance to use, he's doomed because he
has nowhere t hide that is not unless he hits you out of the move beforehand or
use Tengu Thrust which can be countered.
-----------------

~~~~~
m2. Chapter 12b: Slicin' and Dicin'

Ms. Fahran is outside at the wooden logs. Talk to her and take her class on
cyber cooking. Open the book to activate Slashman. Your task is to chop up the
veggies each before they go bad (within the timelimit). It's a piece of cake if
you played Dance Dance Revolution and use your fingers instead to press the
designated buttons. You get bonus points for perfect sequences. First you need
40 grams of cabbage in GreenHP. In Green Area 1, you need 120 grams of carrots
and in Green Area 2, you need 160 grams of cyberradishes. Directions are only
need for cabbages, A and B come into play for carrots and then L and R are for
the radishes. Good Job! Time to fight Slashman

-----------------
Boss Fight: Slashman
Element: Sword
Weak: Break
HP: 800
Attacks: Wide Slash (30 dmg), Triple Edge (30 dmg), Rolling Slash (60 dmg)

~~~~~~~~~~~~~~~~~
Later on

Boss Fight: Slashman EX
Element: Sword
Weakness: Break
HP: 1200
Attacks: Wide Slash (70 dmg), Triple Edge (70 dmg), Rolling Slash (140 dmg)

Boss Fight: Slashman SP
Element: Sword
Weakness: Break
HP: 1500
Attacks: Wide Slash (120 dmg), Triple Edge (120 dmg), Rolling Slash (240 dmg)
~~~~~~~~~~~~~~~~~

He moves around a lot but Break chips are totally not his friend as he is weak
against them and worse, some of them even hit them multiple times for even more
excessive damage especially the AirHoc, IronShel, Groundman (if he reaches the
end of the screen and drops rocks on Slashman), and DrilArm. There may be more
but those are the only Break Chips we got. Triple Edge sends three waves of
kunai knives with one save row each. Wide slash needs no explanation but he is
slow with it and easily counterattackable. The Rolling Slash is hard to avoid 
but an early chip attack will become a counter. He is easy to attain S ranking
against.
-----------------

The soup is done and Megaman says it is delicious and loves it. 

Back to Central Area. Yuichiro has left Lan's school and is happy to hear about
Lan's testimony. Nothing left to do but go to bed.

~~~~~
n. Chapter 13: Locked up, won't let me out.

Lan is sleeping in class again, there is a wierd noise coming from somewhere.
Lan falls asleep again. When school ends.. Lan gets an email from Haruka and 
Yuichiro has been arrested. Rush home and speak to Haruka. Yuichiro was alleged
to have hacked the Judge Tree System. Time to go to Green Town. Yuichiro is
found guilty and sentenced to 100 hours of zapping. Talk to Prosecutor Ito and
he gives Lan a Report of the crime. It seems that Yuichiro has no alibi... or
does he? Remember when he left Lan's school after doing blackboard maintance so
Mr. Mach may have saw him there and know something. He can hardly remember a
thing but he knows the time of the maintenance was 4pm and it took 2 hours so
that is a step in the alibi's direction. The person (actually object) that may
have saw Yuichiro was the security camera in 6-1. Jack into it and head to the
monitor. DAMN! a virus battle. Defeat 2 MegaCorns and a KillerEye. It seems as
if the real culprit has framed Yuichiro and even erased all data from 4pm and 
after that. A Prog for the camera comes to Megaman says at 10pm a mysterious
navi that was tall entered the comp. The Prog did show Lan and Megaman all that]
occured the day before yesterday and it shows Micjk shoving the security bot
into a closet. Free it and Mr. Mach enters and drops a hint of Yuichiro's alibi
by saying the security bot records everything and sends it to the Robo Control
PC downstairs in the teacher's room so that is your next spot.

Go down stairs and jack into the Robo Control PC and head for the control board
and success as the camera feed ahows Yuichiro working on the blackboard. The
real culprit arrives and ... OH SON OF A *****!!! It's Prosecutor Ito. You get
the ImgData. Back to the courtroom, Yuichiro is about to be electrocuted in the
Punishment Room which is to the side. Lan reaches Yuichiro and after talking to
the baliff. Go in through the back way ahead. That punk Ito is there and he
confesses that he did the dirty deed under orders. Ito forces the Judge Tree to
send security bots to zap everyone. You gotta get near the Judge Tree, Go to
the newly repaired door where the old man once stood and you need a password to
enter the door. Talk to the blue navi in GreenHP and he says the password is
153. Go back and enter the code. Go up the ladder. It turns out Ito doesn't 
give a damn about justice at all.

JdgTree Comp 1-3
----------------
The panels turn to grass when stepped on and you lose 100HP for backtracking on
the green panels. The object is to hit all the buttons without doubling back
and in turn unlocking the gate. There are dead ends in Comp 3. You now confront
Judgeman and.... COLONEL?!!! He is the one responsible for Yuichiro being put
in jail. He gets ready to attack Megaman but stopped short by two mysterious
slashes. Judgeman steps in and takes over for Colonel when he leaves.

-----------------
Boss Fight: Judgeman
Element: Null
Weak: None
HP: 800
Attacks: Bind Chain (30 dmg), Arrest Book (20 dmg), Strange Shield*
*Punch (60 dmg), *Bubble (30 dmg), *Burner (60 dmg)

~~~~~~~~~~~~~~~~~
Later on

Boss Fight: Judgeman EX
Element: Null
Weak: None
HP: 1100
Attacks: Bind Chain (50 dmg), Arrest Book (50 dmg), Strange Shield*
*Punch (100 dmg), *Bubble (50 dmg), *Burner (100 dmg)

Boss Fight: Judgeman SP
Element: Null
Weak: None
HP: 1600
Attacks: Bind Chain (80 dmg), Arrest Book (100 dmg), Strange Shield*
*Punch (160 dmg), *Bubble (80 dmg), *Burner (160 dmg)

~~~~~~~~~~~~~~~~~

Judgeman has a wide variety attacks. This is your first tough battle. Sometimes
a book will act as a shield and it will flip through the page and attack with
bubble, punch, and burner. His Arrest Books home in one you but they can taken
care of with a strong enough attack. Bind chain is his most common attack, he 
might use it to do double damage after the bubble attack. Get out your most 
powerful attacks on this guy.
-----------------

Judgeman blows up and Ito is brought to justice and stripped of his Prosecutor
status. It seems that Baryl is reviving the WWW organization. As expected, he 
was the hooded man. Meanwhile, Mick is punished for the security bot incident.

~~~~~
o. Chapter 14: Let's buster some heads open

Round 2 of the Expo Pavillion is about to start in Sky Town. You also get a
class invite from Ann Zap (Gregar) or Dingo (Falzar). Talk to the man in the 
suit then go up the elevator. There are several jack-in points with various
items. Get them all and enter the door. Talk to the blue navi and listen to the
rules. Go down the elevator shown and down the stairs to meet Mr. Weather. You
also meet the last two future link-navi operators in the same room. OH BOY!
Some real fighting. There are four judges in Sky Area. Once you are outside,
go up the elevator. There is a 10-Chip Trader there too. head for the Sattelite
Dish and jack in. 2 Judges are in Sky Area 1 and 2 are in Sky Area 2.

Level 1 Judge is in the NetCafe of Sky Area 1

Battle 1: OldBurnr and OldHeatr
Battle 2: Piranha2 and Piranha3
Battle 3: GigaCorn and MegaCorn

Level 2 Judge is in the south of Sky Area 1

Battle 1: Chimpy and OldHeatr
Battle 2: Puffy3 and Shaker
Battle 3: HnyBmbr2 and Shrubby3
Battle 4: PulsBulb and PulsBulb3
Battle 5: HnyBmbr3 and OldHeatr

Level 3 Judge is near the exit of Sky Area 2
Battle 1: GunnerSP and MettaurSP
Battle 2: Breaker and QuakerSP
Battle 3: CraggerSP and HnyBmbr3
Battle 4: FgtrPln3 and FgtrPlnSP
Battle 5: Aramdil3 and StarFsh2

Level 4 Judge is in the northwest corner of Sky Area 2
Battle 1: Mettaur2 and MettaurSP
Battle 2: OldHeatr and Shooter
Battle 3: Shaker and StarFsh2
Battle 4: Puffy2 and Shaker
Battle 5: CraggerSP and Shrubby3
Battle 6: PlsBulb3 and ScrCrowSP
Battle 7: ChampySP and MettaurSP
Battle 8: Piranha2 and PuffySP
Battle 9: MegaCorn and MetlCrgr
Battle 10: FgtrPlnSP and ScrCrow2

Obtain all WinCards and talk to the Blue Navi in Sky Area 2. You get the 
vacData which removes the clouds in Central Area 3. Mick's navi is mad at his
loss. He blames Mick for the loss. Uh oh now the Navi is in trouble. Some navis
took him to the undernet. With the Rush Food in the right spot, it's easy to
reach the Undernet. Tehere are many twists and turns in the Undernet and you
have to make it ti the spot where Mick's navi is passed out in front of the
beast statues. Megaman helps him up. It turns put Mick's navi was an offering.
Megaman struggle with himself and goes into beast mode. It's easier to use
Heatman to reach Megaman since Central Area is nearby. Megaman goes beserk 
again but is stopped by a mysterious navi. That sword looks similar to 
Protoman's. Could that be him dressed up?

~~~~~
p. Chapter 15: Que tiempo hace? (How's the weather?)

The weather keeps changing o_o. What's going on here. Lan runs home. Iris then
exits Lan's school. Go inside the house. The news reveals that the weather is
unstable. An earthquake occurs. Lan saw Iris on TV. Time to check on your girl,
Lan. Head to Sky Town. The elevator is busted so go down and jack into the
control panel. Examine the lamp and defeat a Shrubby 3 and HnyBmbrSP. You can
take the class on the Helipad and skip to the respected sections listed below.

Iris is gone. But the admin of the building is the one behind the chaos. He
sends a gauntlet at you with a Fan that projects a tornado, an Air Conditioner
tha t projects an ice breeze, a heater that projects a flame and a shower head
that projects a shower of course. These are the battles you face. An Elemental
Trap chip will be good in these battles. 

Fan: FgtrPlne, FgtrPlnSP
Air Conditioner: Pirahnha3, StarFsh3, WindBox (toughest battle of them all)
Heater: OldBurnr, OldHeatr, OldStovSP
Shower: Puffy 2, Puffy3, PuffySP

Run inside and Iris is not there either. A noise is heard and Iris is seen to
the left going into a door. The clanking continies. It's coming from a closet.
Free the man, and it turns out that the guy outside was an impostor after the
Force Program which lets Sky Town stay afloat much like in Sonic and Knuckles
where the Master Emerald kept Angel Island in the air. Go out the door Iris had
gone out through and the bridge collapses. Go back in and send Megaman into the
Copybot you passed by. Go out the front door and to the upper area then go down
the other stairs to the ledge that protrudes. Megaman leaps across and then he
catches Lan. Head to Mr. Weather and the impostor reveals himself to be Vic
from the earlier meeting with Baryl.

MrWeatherComp 1-3
-----------------
In the first area, talk to the Prog and it says to ride a cloud along the upper
level and collect all seven colors of the rainbow and make a ring around each
typhoon to mak e it disappear. It will get rid of the cloud and let you proceed
but if you take three hits, you fall. Time to face Elementman

-----------------
Boss Fight: Elementman
Element: Varies
Weak: Varies
HP: 900
Attacks: Downburst (60 dmg), Diamond Dust (30 dmg), Meteorite (60 dmg), Tallest
Tree (30 dmg), and Lightning Drive (60 dmg)

~~~~~~~~~~~~~~~~~
Later on

Boss Fight: Elementman EX
Element: Varies
Weak: Varies
HP: 1300
Attacks: Downburst (100 dmg), Diamond Dust (50 dmg), Meteorite (90 dmg), 
Tallest Tree (50 dmg), and Lightning Drive (50 dmg)

Boss Fight: Elementman SP
Element: Varies
Weak: Varies
HP: 1700
Attacks: Downburst (140 dmg), Diamond Dust (100 dmg), Meteorite (120 dmg), 
Tallest Tree (70 dmg), and Lightning Drive (140 dmg)

~~~~~~~~~~~~~~~~~

Elementman has a tendency to switch elemental states but the changes are in a
set pattern. Null, Wood, Fire, Elec, Aqua and the cycle repeats. He has attacks
to commemorate each state. No matter the element, he uses Downburst a lot which
is a Wind element attack. His weakness varies depending on his state. Diamond
Dust freezes the panel where you stand, Meteorite fires meteors, Tallest Tree
works like a Tree Bomb from previous games and leaves grass panels and then
Lightning Drive sends bolts at you.
-----------------

Elementman is down and out. Mr. Weather captures Vic but Colonel saves him. He
gets ready to kill Lan but Iris comes to the rescue. Ha! now it's the damsel
who comes to the rescue. Sky TOwn falls but Iris stops that and saves the day.
Lan and Iris sure do make a better couple than Lan and Mayl. But it won't be
meant to be as you'll later find out much later in the guide.

~~~~~
q1. Chapter 16a: Chop Chop your pee pee.

Take Dingo's class and jack into the panel next to him. There are 4 Totem Poles
to find and the first one is at the moment you arrive. The test consists of you
pressing B to chop the Totems and L and R to turn in the direction of the Totem
Poles. Each slice has LifeSword range and be sure not to let the Totems rise
too high. Chop up enough Totems to fill up the life bar and win. 2 are in Area2
and the others are in Area 1.

Destroy 30 for the first, 50 for the one blocking the Sky Area 2 entrance. 70
for the first one you meet in Sky Area 1 and 100 for the last. Eagles will help
you if you chop a totem with one on it.

-----------------
Boss Fight: Tomahawkman
Element: Wood
Weak: Fire
HP: 1000
Attacks: Dash Eagle (20 dmg), Tomahawk Swing (40 dmg), Tomahawk Boomerang (40
dmg), Eagle Tomahawk (80 dmg)

~~~~~~~~~~~~~~~~~
Later on

Boss Fight: Tomahawkman EX
Element: Wood
Weak: Fire
HP: 1500
Attacks: Dash Eagle (40 dmg), Tomahawk Swing (80 dmg), Tomahawk Boomerang (80
dmg), Eagle Tomahawk (160 dmg)

Boss Fight: Tomahawkman SP
Element: Wood
Weak: Fire
HP: 2000
Attacks: Dash Eagle (60 dmg), Tomahawk Swing (120 dmg), Tomahawk Boomerang (120
dmg), Eagle Tomahawk (240 dmg)

~~~~~~~~~~~~~~~~~
Burn this dude at the stake with your best fire chips you have on hand. With a
Grass seed and you got a Program Advance with a fire element like WideBurn or 
FlameHook series, then nail him for an instant kill. He sends his eagle at you
a lot but it only attacks the middle row. Like before when you operated him,
his Tomahawk Swing has LifeSword Range but does less damage than when you are
in control of him. Tomahawk Boomerang attacks the entire back column and Eagle
Tomahawk is a more powerful version of the Shockwaves. Do not use Tengu Cross
or Tengu Beast in this fight unless you sure you won't get hit and Tomahawk has
Super Armor so you cannot interrupt his attacks either :/

Quick tip. If you use an Area Grab with in the Area, you have a good safe spot
right in the stolen panels and the Tomahawk Swing won't hit you. Only the Eagle
Tomahawk can get you here.

-----------------

You win the Tomahawk Cross.

~~~~~
q2. Chapter 16b: Watts happening?
 
Ann Zap is Count Zap's wife. She is the operator of Elecman now. Take her class
then jack into the panel next to her. Go to the Net Cafe in Sky Area 1 and the
goal here is to gather 3 batteries in Sky Area 1 and 5 in Sky Area 2 without 
getting caught by the ghoul navis.

-----------------
Boss Fight: Elecman
Element: Electric
Weak: Wood
HP: 900
Attacks: Sequence Bolt (40 dmg), Elec Sword (80 dmg), Thunderbolt (40 dmg)

~~~~~~~~~~~~~~~~~
Later on

Boss Fight: Elecman EX
Element: Electric
Weak: Wood
HP: 1400
Attacks: Sequence Bolt (80 dmg), Elec Sword (160 dmg), Thunderbolt (70 dmg)

Boss Fight: Elecman SP
Element: Electric
Weak: Wood
HP: 1800
Attacks: Sequence Bolt (110 dmg), Elec Sword (220 dmg), Thunderbolt (110 dmg)

~~~~~~~~~~~~~~~~~

Get the Wood out. You should have lots of Wood chips by the time you face off
againg Elecman. CornFsta PA is not much help hear since the attacked panels are
random. Watch for the flashing panels prior to his Sequence Bolts, his Elec
Sword has a paralyzing effect but he rarely follows up. Watch out for the two
rods because his Thunderbots can be redirected in a cross pattern if they touch
the rods.

-----------------

You win the ElecCross.

~~~~~
r. Chapter 17: Moonstone hunt

The final piece of the puzzle is the moonstone. Go to Undernet 1 and talk to
the spike navi at the entrance then go to the gate. You need a password to get
past the gate to Undernet 2. The spike navi nearby gives you a hint on getting
the password. The operator of one navi was arrested some time ago and the best
place to the Punishment Room in Green Town Courthouse. The warden says that the
prisoner has been rehabilitated and working near the ocean. Go to Seaside Town
and you'll see a girl in uniform that was not there before near the toy shop.
Talk to her till she gives you the password: Moneyhats. Return to the gate and
Megaman gives the password.

Undernet 2
----------
Upon entering, Megaman is confronted by a gang of spike Navis who worship the
Cybeasts and try to awaken the one in Megaman but are stopped short by Dustman
(Falzar)/Chargeman (Gregar). You go through a maze. Up the ramp and along the
right path then swing around to the very left and go down the ramp and to an
area where there is free ground. Go up the ramp there and you should reach the
very east via teleporter where two spike navis are standing. The moonstone is
located along the invisible path but is within site. Jack out and go to Central
Town or exit the house (if you were jacked in there) to claim your victory and
a HP Memory. 

Boy, Megaman is now an instant celebrity if he wasn't already. TV commercials
and posters, etc. Talk to the 3 losers for some info on them. 2 are holding
classes. Time for bed Lan. The mayor is up to no good and was behind the failed
attempt to awaken the beast in Megaman and working with the WWW. Megaman's TV
commercial is on and he's embarrased. The phone rings. It's Mayl, Lan old main
squeeeze. She saw the commercial and then she invites to ACDC to see the others
but first...

~~~~~
s1. Chapter 18a: Murder, Death, Kill (Erase em') - Gregar

You meet up with Dark Scythe in the Research Lab 2 in the Teachers Room'. He is
a student of Dusk (operater of Shadowman). Log into the computer. You control
Killerman (Eraseman). Sneak upon the spotter when he is not looking and press
the A button for an instant kill. If you are spotted you go to a net battle. If
you press the A button when not killing, you turn invisible but cannot move.
The spotters can't see you though. Once all spotters are killed, you log out to
face Killerman (Eraseman).

-----------------
Boss Fight: Eraseman/Killerman
Element: Cursor
Weak: Wind
HP: 800
Attacks: Hell's Sickle (60 dmg), Misty Demon (30 dmg), Eraser's Deathbeam 
(100 dmg)

~~~~~~~~~~~~~~~~~
Later on

Boss Fight: Eraseman/Killerman EX
Element: Cursor
Weak: Wind
HP: 1200
Attacks: Hell's Sickle (90 dmg), Misty Demon (50 dmg), Eraser's Deathbeam 
(170 dmg)

Boss Fight: Eraseman/Killerman SP
Element: Cursor
Weak: Wind
HP: 1600
Attacks: Hell's Sickle (120 dmg), Misty Demon (70 dmg), Eraser's Deathbeam 
(240 dmg)

~~~~~~~~~~~~~~~~~

Wind Chips are your friend and the best wind chip to use is the Tornado chip as
they hit up to 8 times for up to 320 damage per use or 640 if its following a
counter hit. His Hell's Sickle range is the same as the Tornado's (strikes two
columns ahead if him. Misty Demon's appear throughout the whole fight but take
1 shot to get rid of. His most deadly attack is the Eraser's Death Beam which
scans the outer panels and if it touches you, you get zapped by the Death Beam.

-----------------

You win the KillerCross/EraseCross.

~~~~~
s2. Chapter 18b: Choo Choo - Gregar

Meet Mr. Ferry in the Aquarium. Log into the vending machine and go to the
cyberstation down the ramp. You se chargeman to transfer Progs from one station
to another. Move up and down to change tracks and pick up Progs n' avoid rocks.
The first ride is easy, the second one adds Mettaurs to the fray, and the last
ride requires the Crazy Locomotive move near the end. Piss off 4 prog and the
rides end prematurely so pick up all Progs and avoid rocks and mettaurs. Time 
to face Chargeman

-----------------
Boss Fight: Chargeman 
Element: Fire
Weak: Aqua
HP: 1000
Attacks: Volcano Charge (50 dmg), Panic Train (30 dmg), Crazy Locomotive (100 
dmg)

~~~~~~~~~~~~~~~~~
Later on

Boss Fight: Chargeman EX
Element: Fire
Weak: Aqua
HP: 1500
Attacks: Volcano Charge (80 dmg), Panic Train (50 dmg), Crazy Locomotive (150 
dmg)

Boss Fight: Chargeman SP
Element: Fire
Weak: Aqua
HP: 2000
Attacks: Volcano Charge (160 dmg), Panic Train (100 dmg), Crazy Locomotive (300
dmg)

~~~~~~~~~~~~~~~~~
All attacks involve him using charging moves. That means if you put holes in
the field then he's doomed. he can't harm you. He may not look like it but fire
is his element and that makes aqua his weakness. The best chip is the TrnArrow
series used at the very left which shoots more arrows. This works best if you
capture him with a starfish which is double damage to him already then follow
with an electric attack for more double damage and stuns him too then finish
with a multi hitting Aqua Chip for a whole sequence of severe damage. Volcano
Charge shoots two fireballs at you. Panic Train attacks with accompanying carts
that are made of wood and steel respectively. Crazy Locomotive is a direct
charge.

-----------------

You win the ChargeCross.

~~~~~
s3. Chapter 18c: Drill Time - Falzar

You meet up with Moliarty in the Research Lab 2 in the Teachers Room. Log into 
the computer. You control Groundman. Take Groundman to Central Area 2. The goal
is to drill all the rocks before the dynamite explode. Press A next to a rock
and a meter appears indicating how many rocks worth of drilling will you do in
a line. Ex: there are 4 rocks (or 3 rocks with a gap within them containing no
Progs) stop the meter at 4 (max) and you will drill all the rocks in that line.
If you stopped at 3 then 3 out of 4 are drilled. Do not drill the Progs, they 
waste your time limit. Press A to make them move. There are 35 rocks in Central
Area 2 and 40 in Central Area 1.

-----------------
Boss Fight: Groundman
Element: Break
Weak: Cursor
HP: 1000
Attacks: Drill Attacker (90 dmg), Ground Upper (60 dmg), Rock Crush Breaker 
(120 dmg)

~~~~~~~~~~~~~~~~~
Later on

Boss Fight: Groundman EX
Element: Break
Weak: Cursor
HP: 1500
Attacks: Drill Attacker (150 dmg), Ground Upper (100 dmg), Rock Crush Breaker
(200 dmg)

Boss Fight: Groundman SP
Element: Break
Weak: Cursor
HP: 2000
Attacks: Drill Attacker (230 dmg), Ground Upper (150 dmg), Rock Crush Breaker
(300 dmg)

~~~~~~~~~~~~~~~~~

He is vulnerable to Cursor attacks and MachGun series chips will lead to his
downfall especially when they autotrack him. If you nail him when he is in the
middle row, he'll take 4 hits and if its a counter hit, another Machgun will
do severe damage. Drill Attacker is a 3 row attack and one drill has his HP
below it and takes damage. Ground Upper attacks your panel from underneath and
similar to his MM&Bass counterpart's attack (which attacks from above in that
game). rock Crush Breaker drops rocks on you if he reaches the left side.

-----------------

You win the GroundCross.

~~~~~
s4. Chapter 18d: Eat my Dust

Meet Mr. Press at the Aquarium, you control Dustman. Find 2 Spike Navis in
Undernet 2 and you suck up trash and cush explosives.  Press A to suck up the
trash and press B to crush explosives. Once they are done, there is one more
job in Undernet 1.

-----------------
Boss Fight: Dustman
Element: Break
Weak: Cursor
HP: 900
Attacks: Dust Breaker (100 dmg), Scrap Reborn (50 dmg), Flying Dust (30 dmg)

~~~~~~~~~~~~~~~~~
Later on

Boss Fight: Dustman EX
Element: Break
Weak: Cursor
HP: 1300
Attacks: Dust Breaker (150 dmg), Scrap Reborn (80 dmg), Flying Dust (50 dmg)

Boss Fight: Dustman SP
Element: Break
Weak: Cursor
HP: 1800
Attacks: Dust Breaker (200 dmg), Scrap Reborn (110 dmg), Flying Dust (70 dmg)

~~~~~~~~~~~~~~~~~

Like Groundman, he to is weak against Cursor chips. He has different attacks
but fight him the same way you fought Groundman, the MachGun will pound his ass
if he's in the middle row for up to 4 hits. Dust Breaker pulls you in and tries
to crush you within the arms. Scrap Reborn is a dashing punch that you used
when you controlled him and Flying Dust fires 3 column bits that can hit you
up to three times.

-----------------

You win the DustCross.

~~~~~
t. Chapter 19: Daddy's home

Off to ACDC where Lan's friends are waiting for him at the entrance. Speak to
the people in the neighborhood. The doghouse is still a jack-in point. Where is
Ms. Mari? She's surely woulda loved to see Lan. Once done, jack into the pink
squirrel in the park and speak to Roll, she sent a Prog on an errand but it got
lost. Megaman goes out to find it. It's locked behind a gate. Dex's the culprit
so go to his space and get the key from the shogi piece and go back to the gate
to free the prog and get the area pass. Return to Roll and it turns out that
the AreaPass was a present for Megaman go between ACDC and Central City over
the net. Meet up with Roll, Gutsman, and Glide at Yai's space. Lan and Dex get
ready to netbattle but Blastman and Diveman barge in and kidnap Roll, Glide and
Gutsman. ACDC connects to Sky Area 2. make your way to Undernet 2 in the upper
yellow area. Defeat the EX versions of Blastman and Diveman one after the other
and Circusman kidnaps Megaman.

~~~~~
u. Chapter 20: Beast awaken

The WWW agents plan to branch off and turn on Baryl but Mach is still holding
on to his WWW ties and leaves. Yuika arrives and they plan to collaberate with
the cybeast worshippers. Lan gets a phone from Mick. Something bad is going on
in Seaside as a navi using a copybot is wreaking havoc. Cybeast Megaman has
gone wild. Lan tries to stop Megaman to no avail but Iris arrives to the rescue
again. Lan is still puzzled about Iris. Iris has Lan keep calling Megaman's
name but Megaman escapes. Lan and the mayor get into an argument before the
hooded man stops Lan from probably introducing the mayor's face to his fist and
the judge walks in. All 3 of them leave. Meet Mach in Sky Town above the area
where the bridge used to be and he confesses to his crimes. He tells Lan that
Megaman is in the underground located in the big hole in Central Area 3. It
seems that Mach is caught in conflict between bring a teacher and being a WWW
member since he cares for the students he teaches. Use a Link Navi to reach
the hole and talk to the official navi. The Link Navi is not strong enough to
go diwn there and you have to get the mayor, who is also the school principal,
to release the seal. A security bot blocks your way to the principal's office.
Talk to Mick and he'll create a diversion.

Run to the office and he mayor/principal and Blackbeard are conversion and Lan
overhears them. Blackbeard says a girl has put a rift in the plans. This shocks
the mayor as if he knows who she is (they are referring to Iris in case you
have forgotten). When they realize that Lan heard the whole thing, the mayor
confesses what he was up to and he tells of how the cybeasts came to existance.
Gregar was created by bug data just like Gospel (of MMBN2) was. His grandfather
created Falzar to combat the beast but something went wrong and the net was put
in danger. The hooded man appears and it was none of than Eugene Chaud the
whole time. Mayor Cain and Blackbeard are arrested. Take a Link Navi and jump
down the pit. Colonel notices you fall.

!!!!Ghost Hunting 3!!!!

You are on your own here since you basically got the hang of it earlier but we
will tell you your weapons.

underground 1: 4 knives, 6 swords, 4 axes, 6 guns
Underground 2: 3 knives, 4 swords, 5 axes, 3 guns

One word of advice: Concentrate on getting rear attacks.

!!!!End Ghost Hunting!!!!

Megaman begs you to delete him then turns into his Cybeast form depending on
the version of the game you have. Have your best chips ready. Not because of
this battle but for the next battle too as you'll see below.

*Gregar Version*

-----------------
Boss Fight: GregarBeast Megaman
Element: None
Weak: None
HP: 900
Attacks: Gregar Claw (60 dmg), Beast Claw-Buster (30-90 dmg), Thunder (30 dmg).

~~~~~~~~~~~~~~~~~
Later on


Boss Fight: GregarBeast Megaman SP
Element: None
Weak: None
HP: 1800
Attacks: Gregar Claw (240 dmg), Beast Claw-Buster (120-360 dmg), Thunder (120 
dmg), Beast Breath (300 dmg).

~~~~~~~~~~~~~~~~~

Megaman is a strategist even without Lan operating him and that is made fact by
him attacking with buster shots after stunning you via Thunder or Beast Claw.
His SP version has a Beast Breath which is the same as the Great Fire attack
that you use in Heatbeast form. Stay on your toes and rely on wide attacks, the
attacks that stun, and the ones that hit multiple times because this is going
to be a rough fight but it's not too hard. Watch for him to move 5 times then
counterattack.

*Falzar Version*

-----------------
Boss Fight: FalzarBeast Megaman
Element: None
Weak: None
HP: 800
Attacks: Falzar Claw (240 dmg), Beast Claw-Buster (20-90 dmg), Aqua Needle (20 
dmg), Mega Boomerang (40 dmg).

~~~~~~~~~~~~~~~~~
Later on

Boss Fight: FalzarBeast Megaman SP
Element: None
Weak: None
HP: 1600
Attacks: Falzar Claw (160 dmg), Beast Claw-Buster (80-360 dmg), Aqua Needle 
(80 dmg), Mega Boomerang (160 dmg), Hawk Storm (240 dmg).

~~~~~~~~~~~~~~~~~

Just like GregarBeast Megaman, he moves 5 times before attacking. He shares the
Claw Attacks and the buster shots upon stunning your navi. FalzarBeast relies
on more elemental attacks like the Mega Boomerang and Aqua Needle. His SP form
has a Hawk Storm whid is a long T-shape attack (upgrade of Gyroman of MMBN5's
attack somewhat). Fight him like you fought GregarBeast Megaman.

-----------------

Megaman is okay but knocked out. Circusman arrives but is thwarted by a hooded
navi who is Protoman as expected. He heals Megaman but is injured along with
your Link Navi by Colonel. Megaman and Lan are reluctant to fight but they do
so anyway.

-----------------
Boss Fight: Colonel
Element: None
Weak: None
HP: 1200
Attacks: Screen Divide (80 dmg), Colonel Army (90 dmg), Induct Missile (50 dmg)
Aspire Break (150 dmg).

~~~~~~~~~~~~~~~~~
Later on

Boss Fight: Colonel EX
Element: None
Weak: None
HP: 1600
Attacks: Screen Divide (120 dmg), Colonel Army (150 dmg), Induct Missile (80 
dmg), Aspire Break (220 dmg), Neo Screen Divide (150 dmg).

Boss Fight: Colonel SP
Element: None
Weak: None
HP: 2000
Attacks: Screen Divide (190 dmg), Colonel Army (210 dmg), Induct Missile (130 
dmg), Aspire Break (350 dmg), Neo Screen Divide (240 dmg).

~~~~~~~~~~~~~~~~~

This battle is easier than you would think it is. His attacks are telegraphable
and easy to avoid thanks to the flashing panels that flashes. To be safer, have
your air shoes ready. Colonel Army sends a drone to shoot at Megaman in the
same row in Megaman's field. Screen Divide is a sideways V-shaped attack but
also is a diagnoal attack if you are in the back row. Induct Missile strikes
the panel you are on and the Aspire Break is meant to finish you off as he uses
it when your HP is equal or lower to amount of damage it causes. The Neo Screen
Divide leaves to same panels on the middle left and middle right of the field
and is shaped like a Z. Only EX and SP versions use this move.

-----------------

Colonel and Baryl accept defeat and leave. Wily puts his plans in motion.

~~~~~
v. Chapter 21: The love you save

The ex-WWW members show up at Lan's school and ask where his "girlfriend" Iris
is. Lan refuses to tell them but after a brief torture, the ex-WWW realize that
Lan doesn't know her whereabouts either. Mick and Tab get ready to fight but
they to are in danger. Iris shows up and the bots try to bumrush her but she
makes them stand down and voluntarity goes with the ex-WWW as their hostage.
Lan wakes up and here's all about what happened. Tab speaks of a BBS located in
Undernet 2. Lan sets off to save her. Head for the BBS but on the way, 5 Spike
Navis block your way. The battles are as followed in order of how you confront
them.

#1: 3 MettaurSPs
#2: 2 ArmadilSPs and a KilerEye SP
#3: 2 PuffySPs and a PlsBulbSP
#4: 2 HnyBmbrSPs and a KettleDX
#5: OldStovSPs and 2 QuakerSPs

Check the post at the top and it turns out that the ex-WWW are at Sky Town. Go
there and head for the Heliport. Baryl is knocked out and Iris is out cold like
sleeping beauty. The ex-WWW have officially rebeled. Mach shows up and knock
Vic and Ito the hell out. Mach tells Lan why he decided to join WWW. They had
saved his daughter's life from an illness in the past and in college, he and
Baryl were rivals in karate. Mach and Baryl leave while Lan carries Iris back
to school. After speaking to Tab and Mick, the lovebirds speak again before Lan
joins up with Mick and Tab at the park. Navis walk in and say the expo is still
on. On home you go. Lan gets an email to invite people to the Expo.

~~~~~
w. Chapter 22: Invitation and expo time

After school, invite Mick, Iris, and Tab to the Expo then jack in at home and
in your ACDC mail, Ms. Mari emails you. Go to the ACDC Area and speak to Roll,
Gutsman, and Glide and Protoman. Jack out and go to bed. The expo is now open.
Dex, Yai, and Mayl surprise Lan in bed. ROFL! Lan almost pissed on himself.
Talk to Haruka and meet everyone in the park.

Dex and Mick fight to a draw. Tab, Mick, Dex, Mayl, and Yai do their intros and
Lan walks to the park with Iris. Will Mayl be jealous...? Guess not! Enter the
expo, get the stamp card and check the pavillions. Enter the Central one. Side
note: we even get to see Iris happy and laughing. It gets bad as Wily appears
and he was behind the whole Expo and he wants Megaman's cybeast and Iris. How
does Wily know her? The copybots take the form of Spike Navis and attack.
Protoman saves Lan and Chaud arrives. Lan and Chaud return to Classroom 6-1.
Mach saves them and tells of a hidden path in the principal's office. Head to
the principal's office and avoid the copybots. Pull a book in the bookcase and
the passage opens.

~~~~~
x. Chapter 23: Scenarios revisited

You play old scenarios over again and they work the same way. For Seaside Area,
the clues are

Director: doesn't have a clue
Shark: Chomp
Clownfish: Sea Anenome

For the Burning comp: you defeat 3 ghosts in a net battle

The ones with netnavis are the same process and end with the fight with those
3 bosses at the end of each one in EX mode.

~~~~~
y. Chapter 24: Final Fight

Succeed and lan along with the ex-WWW are in trouble but saved by Gutsman, Roll
and Glide via copybots. Protoman saves Mick and Tab's navis. Baryl opens the
door and goes to fight Wily. Once you enter you can't save or turn back. Baryl
reveals that Wily raised him after his father died and created Colonel. The
love tease sadly comes to a climax as Iris is revealed to have been a net navi
that used a copybot the whole time. They were such a good couple too ;_; ;_;
The cybeasts awaken in the copybots and trouble rages everywhere. Iris admits
that Lan had changed her a lot. Once jacked in, run down the path quickly and
hope you don't have any virus battles.

*Gregar Version*

-----------------
Boss Fight: Gregar
Element: None
Weak: None
HP: 2500
Attacks: Beast Pressure (180 dmg), Burning Breath (100 dmg), Lightning Breath
(100 dmg), Gatling Tail (70 dmg), Beast Out Impact Claw-Fang (60-100 dmg).

~~~~~~~~~~~~~~~~~

Gregar does two Beast Pressures before he does his next attack. It's dangerous
to attack with non-wide, non-autotarget attacks. As most attacks will hit you
if you stand in front of him. If you must use these chips, wait for him to use
the Gatling Tail which provides a window of opportunity to strike with a PA.
The Beast Out Impact Claw destroy the chips you plan to use if they hit you
and his head takes damage if you attack it during the Fang Part. Since Gregar
is big, he tends to take an additional hit from certain chips for double damage
to him.

-----------------

*Falzar Version*

-----------------
Boss Fight: Falzar
Element: None
Weak: None
HP: 2000
Attacks: Strike Feather (80 dmg), Beast Hurricane (150 dmg), Sonic Wave (100 
dmg), Claw Shot (100 dmg), Firebird Breath (80 dmg).

~~~~~~~~~~~~~~~~~

Falzar moves around twice before howling and attacking. Most attacks shatter
barriers. Strike Feather adds the wind effect to push you backwards. The Beast
Hurricane destroys the chip you plan to use if it hits you. Falzar has no field
so all ground chips, seed chips, and area steals won't work.

-----------------

The beasts are defeated. But the cybeast you fought ends up in Megaman again.
Iris obviously was going to say "I love you" to Lan but stops and says it's 
nothing since she is a NetNavi. She and Colonel become one and explode to free
Megaman and destroy the Cybeast and help Megaman jack out. The place begins to
blow up and Lan n' friends escape. Wily survive. Baryl is gone. Everyone got
to graduates. Mick has a crush on Ms. Mari. Mach walks in and his students are
happy. Everyone meets in front of Lan's house and they Lan introduces Megaman
(using the copybot Iris used) as Hub. The kids talk about what they want to do
when they grow up and Lan narrates the fate of everyone 20 years later. He and
Mayl had gotten married and they have a kid named Patch.

++++++++++++++++++++++++++++End of Game (and the series)+++++++++++++++++++++++

z. Bonus Chapter: Stuff to do after the end of the game and other side jobs.

Coming soon

-------------------------------------------------------------------------------
VIII. CHIPS LIST

There are many chips to get in this game (200 Standard Chips, 60 Mega Chips and
5 Mega Chips) for each version. There are some megachips that are Navi chips (5 
of them are exclusive to Falzar and Gregar version each for library purposes 
but can be obtained as Secret Chips in the version it does not  belong in the 
library. Also listed is the attributes, elemental effects, damage, memory, 
codes, panel needed for the chip to work, rarity, and where to gain them from.

Rarity Guide

* = Very Common
** = Common
*** = Moderate
**** = Rare
***** = Very Rare
U = Unique, can only get it once period
U+ = Unique can only get it once normally but can be obtained through trade

Glossary
3CT = 3-Chip Trader
10CT = 10-chip trader
G/B/Y/PMD = Green/Blue/Yellow/Purple Mystery Data
NT = NumberTrader
BGMD = Battle Green Mystey Data
ND = Net Dealer
BFD = Bug Frag Dealer
BFT = Bug Frag Trader
CO = Chip Order
FZ/GG = in Falzar or Gregar only

Locations coming later.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
STANDARD CHIPS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
Chips List

There are many chips to get in this game (200 Standard Chips, 60 Mega Chips and
5 Giga Chips) for each version. There are some megachips that are Navi chips (5 
of them are exclusive to Gregar and Falzar version each for library purposes
but can be won as Secret Chips of the library in the version it does not belong
and also listed are the attributes, elemental effects, damage, memory, codes, 
if a panel is needed for the chip to work, rarity.

Rarity Guide

* = Very Common
** = Common
*** = Moderate
**** = Rare
***** = Very Rare
U = Unique, can only get it once period

~~~~~
a. Standard Chips

------------------
S001: Cannon 
------------------
Code: A,B,C, *
MB: 8
Damage: 40 
Element: Null
Panel needed: No
Rarity: *

Attributes: A big bang that attacks one enemy in front of you.

------------------
S002: HiCannon
------------------
Code: L,M,N
MB: 24
Damage: 100
Element: Null
Panel needed: No  
Rarity: **

Attributes: A big bang that attacks one enemy in front of you.

------------------
S003: M-Cannon
------------------
Code: R,S,T
MB: 38
Damage: 180
Element: Null
Panel needed: No  
Rarity: ***

Attributes: A big bang that attacks one enemy in front of you.

------------------
S004: Air Shot
------------------
Code: *
MB: 6
Damage: 20
Element: Wind
Panel needed: No 
Rarity: **

Attributes: Pushes foe back a square and lauches objects on the field

------------------
S005: Vulcan1
------------------
Code: B,D,S,*
MB: 6
Damage: 10 per hit
Element: Null
Panel needed: No 
Rarity: ***

Attributes: 3 Quick shots that also hits the panel behind target

------------------
S006: Vulcan2
------------------
Code: D,F,L 
MB: 18
Damage: 15 per hit
Element: Null
Panel needed: No
Rarity: **

Attributes: 4 Quick shots that also hits the panel behind target

------------------
S007: Vulcan3
------------------
Code: A,G,R
MB: 30
Damage: 20 per hit
Element: Null
Panel needed: No 
Rarity: ***

Attributes: 5 Quick shots that also hits the panel behind target

------------------
S008: SuprVulc
------------------
Code: V
MB: 75
Damage: 20 per hit
Element: Null
Panel needed: No 
Rarity: ****

Attributes: 10 Quick shots that also hits the panel behind target

------------------
S009: Spreadr1
------------------
Code: L,M,N,*
MB: 30
Damage: 60
Element: Null
Panel needed: No 
Rarity: *

Attributes: Damages the object and all panels surrounding it

------------------
S010: Spreadr2
------------------
Code: A,B,C,*
MB: 18
Damage: 60
Element: Null
Panel needed: No 
Rarity: **

Attributes: Damages the object and all panels surrounding it

-------------------------------------------------------------------------------
IX. PROGRAM ADVANCES

When three of the same chip are selected in order of the way the chip code 
appears in the alphabet or a combination of 3 related chips with the same chip
code are selected in a certain order, you get to perform a one time only per 
turn move called a program advance. There are 30 program advances in total. We
will describe the attributes in the same way we did the chips: damage and
elemental effects. Note, the final PA was removed from the US and maybe EURO
version

------------------
GigaCan1: Cannon A,B,C
Attributes: Super powerful cannon blast
Element: Null
Damage: 300
------------------
GigaCan2: HiCannon L,M,N
Attributes: Super powerful cannon blast
Element: Null
Damage: 400
------------------
GigaCan3: M-Cannon R,S,T
Attributes: Super powerful cannon blast
Element: Null
Damage: 500
------------------
WideBrn1: FireBrn1 F,G,H
Attributes: 7 panel flame attack that cracks panels
Element: Fire
Damage: 300
------------------
WideBrn2: FireBrn2 S,T,U
Attributes: 7 panel flame attack that cracks panels
Element: Fire
Damage: 350
------------------
WideBrn3: FireBrn3 C,D,E
Attributes: 7 panel flame attack that cracks panels
Element: Fire
Damage: 400
------------------
FlmHook1: FireHit1 D,E,F
Attributes: 2 Firey Duo Fists attack the enemy field
Element: Fire
Damage: 300
------------------
FlmHook2: FireHit2 R,S,T
Attributes: 2 Firey Duo Fists attack the enemy field
Element: Fire
Damage: 350
------------------
FlmHook3: FireHit3 A,B,C
Attributes: 2 Firey Duo Fists attack the enemy field
Element: Fire
Damage: 400
------------------
PwrWave1: WaveArm1 E,F,G
Attributes: A trio of shockwaves that pierces
Element: None
Damage: 400
------------------
PwrWave2: WaveArm2 L,M,N
Attributes: A trio of shockwaves that pierces
Element: None
Damage: 500
------------------
PwrWave3: WaveArm3 R,S,T
Attributes: 2 A trio of shockwaves that pierces
Element: None
Damage: 600

o---------------------o
      BEAST OUT
o---------------------o

When in a battle after the part where the beasts are released, you will see an
icon on the custom menu. Activating this will make Megaman go into Beast out
mode and he is ready to dish out some damage. Once Beast Out wears off, Megaman
will be tired. Beasting Out while tired puts him in Super Beast mode. There is
a major drawback to Super Beast. Once it wears off, Megaman will be exhausted
and slowly lose energy.

+Beast Out+

-Null chips do +30HP extra damage
-Automatic SprArmor customization (Gregar)
-Automatic Airshoes and Flotshoe customization (Falzar)
-Chips will hit target automatically
-left + B reflects attacks
-Charge shot is a rapid-fire. Hold B to keep firing.
-Hold A and release to do a wide + long slash

+Super Beast+

-Megaman is invincible
-Megaman is uncontrollable
-Null chips do double damage

o---------------------o  
     CROSS FUSION
o---------------------o

Press Up in the custom menu to bring up possible crosses.

Gregar: Heat, Elec, Slash, Charge, Erase
Falzar: Aqua, Tomahawk, Dust, Tengu, Ground

o---------------------o
      BEAST CROSS
o---------------------o

Coming Soon

o---------------------o 
   CUSTOMIZER PARTS
o---------------------o 
Flat Programs

Air Shoes (white)
Walk on broken panels and holes
()()()
(){}()
()  ()

AntiMagc (green)
Press B when attacked to take no damage and retaliate with a shuriken
  {}()
  ()()
()()
()

AutoHeal (pink)
Heals Megaman a little bit after battles
    {}
    ()
    ()
()()()

Battery (yellow)
Attract Elec-Viruses
  ()
  ()
()(){}

Beat (blue)
Opponents get hit by their own Mega or Giga Chips in Link Battles.
  ()
()()
()
{}

Bodypack (pink)
AirShoes, Flotshoe, SprArmor, and UnderSht in one
    ()
()()()()()
  ()()()
  ()()()
{}()()(){}

Bugstop (yellow)
Removes all bugs from Bad Customization
  (){}
()()
  ()()
{}()

Bustpack (red)
Increases Attack, Charge, and Speed by 3
()(){}
()()()
()()()

Chpshufl (green)
One-time reshuffling in the custom menu
      (){}
()()  ()()
()()()()()
()()  (){}
{}()

Collect (pink)
Always get a chip when not in storyline battles
()()()
{}()()
  {}()

Custom1 (blue)
The custom menu has an extra chip.
  ()
{}(){}
  ()()

Fish (blue)
Attract Aqua-Viruses
  ()
  ()
()(){}

FlotShoe (pink)
Walk on bad panels without being punished
    ()
{}()()
  (){}

Fstbarr (blue)
Protection from one hit at the start of battle.
{}(){}
{}()()

Gigfldr1 (red)
Can have an extra Giga chip in the custom menu
    ()
  ()()()
{}()()(){}

Humor (pink)
Press L while offline for weak Megaman jokes
()
()()
{}()

Jungle (green)
Attract Wood-Viruses
    {}
()()()
    {}

Megfldr1 (green)
Can have an extra Mega chip in the Custom Menu
    {}
()()()
    {}

Millions (red)
Get Zenny from all GMDs
()()
  ()
{}{}

Nmbropen (pink)
10 chips in the custom menu
()()()()()
()()()()()
()()()()()
()()()()()
()(){}()()
  
OilBody (red)
Attract Fire-Viruses
  ()
  ()
()(){}

Poem (yellow)
Megaman tells poems
  ()
()()
(){}

Reflect
left + B creates a shield that sends a shockwave when it
    {}
()()()()()
    {}

Rush (yellow)
Invisible enemies are paralyzed in Link Battles
{}()
  ()

Shield (blue)
left + B blocks most attacks
()(){}
()
{}

Slipunr (yellow)
Hold B to run forward without stopping
()
()
{}

Sneakrun (white)
Less random battles
  ()
()()()
  {}

Sprarmor (red)
Don't flinch when hit
  ()
()()()
{}{}{}

Tango (green)
Regain 300HP when low on health in the Link Battles
()()()
  ()
  ()
()(){}

Undersht (white)
{}
()

---

Plus Programs

Attack+1 (pink, blue, red)
Increase Attack rating by 1
()
()

AttckMax (red)
Max Attack rating
()()
()()
()()
{}()

Charge+1 (white, pink, blue)
Increase Charge rating by 1
()

ChargMax (blue)
Max Charge Rating
  ()
{}()()

Speed+1 (white, pink, green)
Increase Speed rating by 1
()

SpeedMax (green)
Max Speed rating
{}()()

HP+50 (white, pink, blue)
Increase Max HP by 50
()
()

HP+100 (white, pink, blue)
Increase Max HP by 100
()()
()()

HP+200 (white, yellow, blue)
Increase Max HP by 200
()()()
()()()

HP+300 (white, pink, green)
Increase Max HP by 300
()()()()
()()()

HP+400 (white, yellow, green)
Increase Max HP by 400
()()()()
()()()()

HP+500 (white, pink)
Increase Max HP by 500
()()()()()
()()()()()

+Spinners+
These allow you to rotate the programs to make them fit better. They are hidden
in different places though.

SpinRed, SpinGreen and Spin Yellow: Number Trader (read Number Trader below)
SpinWhite: BMD in ACDC
SpinPink: BMD in MrWeatherComp3
SpinBlue: PMD in SkyArea1

+ExpMemry+
Increases the size of the customizer (found in BMDs at JudgeTreeComp3 and
LabsComp2).

o---------------------o 
     KEY ITEMS
o---------------------o 
Coming Soon

o---------------------o 
     ENEMY LIST
o---------------------o 

------------------
Mettaur Family - Null
------------------
These virus move up and down and fire shockwaves when level with Megaman or if
their path is blocked. Some will hide under their helmets when its not their 
turn to attack since they like to take turns attacking Megaman.

Counterattack: When they are rearing back for a swing until the very start of
the swing.

Mettaur
HP: 40
Attacks (damage): Shockwave (10)
Chips given: Rflectr1 A,C[FZ],P[GG]

Mettaur2
HP: 80
Attacks (damage): Shockwave (30)
Chips given: Rflect2 B[GG],G[FZ],Y 

Mettaur3
HP: 120
Attacks (damage): Shockwave (50), Invisibl
Chips given: Rflectr3 E[FZ],F[GG],O

MettaurSP
HP: 160
Attacks (damage): Shockwave (70), Recov150
Chips given: None

RareMettaur
HP: 120
Attacks (damage): Shockwave (50), Recov150
Chips given: Rflectr1 *, Rflectr2 *

RareMettaur2
HP: 180
Attacks (damage): Shockwave + Poison panels (100), Invisibl, Sanctuary
Chips given: Rflectr3 *

------------------
Trumpy Family - Null
------------------
They do not attack directly. They just play their tunes that affects either
Megaman or its allies.

Counterattack: When they rear back all the way up to before they play their
tune.

Trumpy
HP: 80
Attacks (damage): Fanfare (invincible allies)
Chips given: Fanfare P[GG],S[FZ],Z

Tuby
HP: 100
Attacks (damage): Discord (confuses your Navi)
Chips given: Discord A[FZ],G[GG],S

Tromby
HP: 130
Attacks (damage): Timpani (your Navi can't move)
Chips given: Timpani I[GG],O[FZ],T

MuteAnt
HP: 160
Attacks (damage): Silence (your Navi is blind)
Chips given: Silence B[FZ],R[GG],W

Xylobe
HP: 220
Attacks (damage): Horn (recover HP for allies)
Chips given: None

TrumpySP
HP: 260
Attacks (damage): Fanfare (Invincible allies)
Chips given: None

------------------
Windbox Family - Null
------------------
Winboxes will blow you away and VaccuumFans will pull you in.

Counterattack: None

Windbox
HP: 130
Attacks (damage): Wind
Chips given: Wind*

VacuumFan
HP: 130
Attacks (damage): Vacuum
Chips given: Fan*

windbox2
HP: 160
Attacks (damage): Wind
Chips given: Wind*

VacuumFan2
HP: 160
Attacks (damage): Vacuum
Chips given:

Rarebox
HP: 190
Attacks (damage): Wind
Chips given: Wind*

------------------
Swordy Family - Variable
------------------
They attack with either a WideSwrd or a LongSwrd depending on where you are
standing. Some have Fire attacks and some have Aqua attacks

Counterattack: When they raise their sword to attack till half swing.

Swordy
HP: 90
Attacks (damage): LongSwrd (30), WideSwrd (30), Area Grab
Chips given: LongSwrd H,L,S

Swordy2 (Fire)
HP: 140
Attacks (damage): LongSwrd (60), WideSwrd (60), Area Grab
Chips given: FireSwrd F,O[FZ],Z[GG]

Swordy3 (Aqua)
HP: 160
Attacks (damage): LongSwrd (90), WideSwrd (90), Area Grab
Chips given: AquaSwrd A,I[GG],Y[FZ]

SwordySP
HP: 200
Attacks (damage): LongSwrd (120), WideSwrd (120), Area Grab
Chips given: None

RareSwordy2 (Fire)
HP: 160
Attacks (damage): LongSwrd (80), WideSwrd (80), Area Grab
Chips given: FireSwrd F

RareSwordy3 (Aqua)
HP: 220
Attacks (damage): LongSwrd (150), WideSwrd (150), Area Grab
Chips given: AquaSwrd A

------------------
Armadill Family - Null
------------------
When level with your Navi, they perform a rolling attack in a straight line
called the Arma Crush.

Counterattack: The moment they begin to curl up.

Armadill
HP: 100
Attacks (damage): Arma Crush (20)
Chips given: IronShl1 J,K,L

Armadil2
HP: 130
Attacks (damage): Arma Crush (70)
Chips given: IronShl2 C,D,E

Armadil3
HP: 160
Attacks (damage): Arma Crush (120)
Chips given: IronShl3 L,M,N

ArmadilSP
HP: 190
Attacks (damage): Arma Crush (150)
Chips given: None

RareArmadil
HP: 160
Attacks (damage): Arma Crush (70)
Chips given: IronShl1 J, IronShl2 C

RareArmadil2
HP: 100
Attacks (damage): Arma Crush (180)
Chips given: IronShl2 C, IronShl3 L

------------------
Bighat Family - Null
------------------
They toss Flash Bombs into your area. If not destroyed in time, they'll affect
your Navi depending on the type of Bighat. The damage given only applies if the
Flash Bomb lands on your Navi. Wind attacks knock their shades off and they'll
end up throwing Flash Bombs in their area instead and affect their allies.

Counterattack: During throwing animation or shortly after the bomb is thrown.

Bighat
HP: 100
Attacks (damage)/effect: Flash Bomb (30)/Stun 
Chips given: FlshBom1 J,L[GG],Q

Bighat2
HP: 150
Attacks (damage)/effect: Flash Bomb (50)/Blind
Chips given: FlshBom2 G[GG],K,R[FZ]

Bighat3
HP: 200
Attacks (damage)/effect: Flash Bomb (80)/Confuse 
Chips given: FlshBom3 H[GG],P[FZ],S

BighatSP
HP: 250
Attacks (damage)/effect: Flash Bomb (100)/Stun 
Chips given: None

RareBighat
HP: 170
Attacks (damage)/effect: Flash Bomb (50)/Stun 
Chips given: FlshBom2 G[GG],R[FZ]

RareBighat2
HP: 270
Attacks (damage)/effect: Flash Bomb (120)/Stun 
Chips given: FlshBom3 S

------------------
Catack Family - Null
------------------

Catacks slowly move forward. Whenever they reach a panel, they'll stop and fire
a blast that damages all back panels. They can steal your panels too.

Counterattack: As long as the guy in the tank is out of the hatch.

Catack
HP: 130
Attacks (damage): Tank Cannon (70) 
Chips given: TankCan1 A,G[GG],R[FZ]

Cateen
HP: 160
Attacks (damage): Tank Cannon (100) 
Chips given: TankCan2 L,S[GG],V[FZ]

Catpult
HP: 220
Attacks (damage): Tank Cannon (150) 
Chips given: TankCan3 B,M[FZ],P[GG]

CatackSP
HP: 260
Attacks (damage): Tank Cannon (200) 
Chips given: None

RareCatack
HP: 200
Attacks (damage): Tank Cannon (130) 
Chips given: TankCan2 L

RareCatack2
HP: 280
Attacks (damage): Tank Cannon (200) 
Chips given: TankCan3 B

------------------
Cragger Family - Null
------------------
They take half damage from Non-Break attacks. In fact, they die upon being hit
with Break-element attacks. They use a Golem Punch that cracks all panels in
your column adjacent to where you stand.

Counterattack: When the punch is about to come out.

Cragger
HP: 120
Attacks (damage): Golem Punch (50) 
Chips given: GolmHit1 I[FZ],K[GG],Y

MetlCrgr
HP: 160
Attacks (damage): Golem Punch (120) 
Chips given: GolmHit2 D[FZ],P[GG],U

Bigcrggr
HP: 200
Attacks (damage): Golem Punch (200) 
Chips given: GolmHit3 H,M[GG],V[FZ]

CraggerSP
HP: 240
Attacks (damage): Golem Punch (220) 
Chips given: None

RareCragger
HP: 200
Attacks (damage): Golem Punch (150)
Chips given: GolmHit2 D[FZ],P[GG]

RareCragger
HP: 240
Attacks (damage): Golem Punch (220) 
Chips given: GolmHit3 M[GG],V[FZ]

------------------
Darkmech Family - Null
------------------
Darkmechs have two attacks. One is a thunder ball that paralyzes and the other
one is a frontal sword attack.

Counterattack: beginning of Thunder Ball attack and during its entire sword
attack.

Darkmech
HP: 180
Attacks (damage): Thunder Ball (10), Machine Sword (100)
Chips given: MchnSwrd H[FZ],L[GG],Q

Elecmech
HP: 240
Attacks (damage): Thunder Ball (10), Machine Sword (120)
Chips given: ElemSwrd J[GG],M[FZ],U

Doommech
HP: 270
Attacks (damage): Thunder Ball (10), Machine Sword (150)
Chips given: AssnSwrd N[FZ],R[GG],Q

DarkmechSP
HP: 300
Attacks (damage): Thunder Ball (10), Machine Sword (180)
Chips given: None

Raremech
HP: 240
Attacks (damage): Thunder Ball (10), Machine Sword (140)
Chips given: ElemSwrd J[GG],M[FZ]

Raremech2
HP: 300
Attacks (damage): Thunder Ball (10), Machine Sword (200)
Chips given: AssnSwrd N[FZ],R[GG]

------------------
Fgtrplne Family - Null
------------------
These guys fly through your area and when they return to their side, they fire
in an S-pattern and eventually hit every panel.

Counterattack: when they start to fire up to the first two panels.

Fgtrplne
HP: 140
Attacks (damage): Air Raid (20)
Chips given: AirRaid1 G[GG],K,R[FZ]

Fgtrpln2
HP: 180
Attacks (damage): Air Raid (40)
Chips given: AirRaid2 O[GG,T[FZ],Y

Fgtrpln3
HP: 250
Attacks (damage): Air Raid (60)
Chips given: AirRaid3 N[GG],U[FZ],Z

FgtrplnSP
HP: 280
Attacks (damage): Air Raid (80)
Chips given: None

Rareplane
HP: 210
Attacks (damage): Air Raid (60)
Chips given: AirRaid1 G[GG],R[FZ],AirRaid2 O[GG,T[FZ]

Rareplane2
HP: 310
Attacks (damage): Air Raid (100)
Chips given: AirRaid2 O[GG],T[FZ],AirRaid3 N[GG],U[FZ]

------------------
Gunner Family - Null
------------------
Gunners will target you when you become level with them. A crosshair will form
and the gunner will fire.

Counterattack: At the beginning of the attack.

Gunner
HP: 60
Attacks (damage): Machine Gun (10)
Chips given: MachGun1 A,R[FZ],T[GG]

Shooter
HP: 140
Attacks (damage): Machine Gun (30)
Chips given: MachGun2 E,G[FZ],S[GG]

Sniper
HP: 220
Attacks (damage): Machine Gun (50)
Chips given: MachGun3 B,F[GG],M[FZ]

GunnerSP
HP: 250
Attacks (damage): Machine Gun (70)
Chips given: None

RareGunner
HP: 180
Attacks (damage): Machine Gun (40)
Chips given: MachGun2 G[FZ],S[GG]

------------------
Kettle Family - Null
------------------
These viruses need their temperature raised to 100 degrees in order to defeat
them. Upon explosion they'll blow up in a spread-style aqua explosion. They'll
also jump into the panel you currently stand and do the same attack too. In the
Heatman challenge, only the Fire attacks affect them.

Kettle (Heatman)
Attacks: Splasher Can (100)
Chips given: None

Kettle
Attacks: Splasher Can (150)
Chips given: LilBolr1 F[FZ],K[GG],L

Suprketl
Attacks: Splasher Can (200)
Chips given: LilBolr2 E[GG],M[FZ],V

KettleDX
Attacks: Splasher Can (250)
Chips given: LilBolr3 G[GG],S[FZ],Z

KettleSP
Attacks: Splasher Can (100)
Chips given: None

------------------
Nghtmare Family - Null
------------------
Nghtmares move three times before attacking with a WideSwrd attack. They can
only be harmed with Sword-element attacks after they fully form. Sometimes they
will attack from behind.

Counterattack: During swing and shortly thereafter.

Nghtmare
HP: 100
Attacks (damage): Black Sword (40)
Chips given: SumnBlk1 E[FZ],I[GG],P

Blckmare
HP: 140
Attacks (damage): Black Sword (60)
Chips given: SumnBlk2 H[FZ],O,P[GG]

Darkmare
HP: 180
Attacks (damage): Black Sword (100)
Chips given: SumnBlk3 W[FZ],Y[GG],Z

NghtmareSP
HP: 220
Attacks (damage): Black Sword (120)
Chips given: None

Nghtrare
HP: 180
Attacks (damage): Black Sword (80)
Chips given: SumnBlk2 H[FZ],V[GG]

Nghtrare2
HP: 260
Attacks (damage): Black Sword (120)
Chips given: SumnBlk3 W[FZ],Y[GG]

------------------
Quaker Family - Null
------------------
Quakers leap into the air and attack with shockwaves when they hit the ground.
Higher level ones add a stun effect.

Counterattack: When they are about to jump.

Quaker
HP: 80
Attacks (damage): Shockwave (20)
Chips given: WaveArm1 E,F,G

Shaker
HP: 110
Attacks (damage): Shockwave (30)
Chips given: WaveArm2 L,M,N

Breaker
HP: 200
Attacks (damage): Shockwave (100)
Chips given: WaveArm3 R,S,T

QuakerSP
HP: 230
Attacks (damage): Shockwave (120)
Chips given: None

Rarequaker
HP: 150
Attacks (damage): Shockwave (50)
Chips given: WaveArm1 G, WaveArm2 L

Rarequaker2
HP: 260
Attacks (damage): Shockwave (120)
Chips given: WaveArm2 L, WaveArm3 R

------------------
Snakearm Family - Null
------------------
Snakearms dive in and out of panels before diving at you from a random panel.

Counterattack: While its head is out of the ground during its attack.

Snakearm
HP: 130
Attacks (damage): Jumping Worm (60)
Chips given: SandWrm1 A[GG],G[FZ],L

Snakear2
HP: 170
Attacks (damage): Jumping Worm (80)
Chips given: SandWrm2 B[GG],R[FZ],Y

Snakear3
HP: 250
Attacks (damage): Jumping Worm (140)
Chips given: SandWrm1 A[GG],G[FZ],L

SnakearSP
HP: 280
Attacks (damage): Jumping Worm (170)
Chips given: None

RareSnake
HP: 200
Attacks (damage): Jumping Worm (100)
Chips given: SandWrm1 A[GG],G[FZ],SandWrm2 B[GG],R[FZ]

RareSnake2
HP: 280
Attacks (damage): Jumping Worm (180)
Chips given: SandWrm3 B[GG],R[FZ],SandWrm3 H[GG],S[FZ]

------------------
Piranha Family - Aqua
------------------
Piranhas send recticles down each row. Should a recticle touch you then all of
the Piranhas will shoot a trident arrow at you simultaneously.

Counterattack: When they open their mouths to attack till the arrow reaches up
to two panels.

Piranha
HP: 70
Attacks (damage): Triple Arrow (20)
Chips given: TrnArrw1 A,F,K

Piranha2
HP: 120
Attacks (damage): Triple Arrow (40)
Chips given: TrnArrw2 G,M[GG],W[FZ]

Piranha3
HP: 150
Attacks (damage): Triple Arrow (up to 180)
Chips given: TrnArrw3 M[GG],S[FZ],Y

PiranhaSP
HP: 180
Attacks (damage): Triple Arrow (up to 240)
Chips given: None

RarePiranha
HP: 140
Attacks (damage): Triple Arrow (up to 180)
Chips given: TrnArrw1 A, TrnArrw2 G

RarePiranha2
HP: 210
Attacks (damage): Triple Arrow (up to 300)
Chips given: TrnArrw2 G, TrnArrw3 M[GG],S[FZ]

------------------
Puffy Family - Aqua
------------------
Puffy start off as calm little fish who shoot only one spike at a time. When
hit, they expand and shoot two spikes at the same time. Another hit will expand
them to maximum size and they will shoot three spikes at a time.

Counterattack: When they contract and lasts until they shortly after they shoot
a spike.

Puffy
HP: 80
Attacks (damage): Puffy Shot (10)
Chips given: AquaNdl1 C,J[FZ],P[GG]

Puffy2
HP: 120
Attacks (damage): Puffy Shot (30)
Chips given: AquaNdl2 F[GG],K,T[FZ]

Puffy3
HP: 200
Attacks (damage): Puffy Shot (80)
Chips given: AquaNdl3 A,L[FZ],U[GG]

PuffySP
HP: 80
Attacks (damage): Puffy Shot (100)
Chips given: None

RarePuffy
HP: 170
Attacks (damage): Puffy Shot (50)
Chips given: AquaNdl1 C, AquaNdl2 F[GG],T[FZ]

RarePuffy2
HP: 170
Attacks (damage): Puffy Shot (50)
Chips given: AquaNdl2 F[GG],T[FZ], AquaNdl3 A

------------------
Starfish Family - Aqua
------------------
Starfish spit a string of three bubbles each time. They will turn when level
with your column and if it his you, you'll be trapped in the bubble for other
viruses to attack you easier.

Counterattack: When rearing back to attack up until the formation of the first
bubble.

Starfish
HP: 60
Attacks (damage): Air Bubble (20)
Chips given: Bblstar1 B[FZ],E[GG],T

Starfsh2
HP: 120
Attacks (damage): Air Bubble (40)
Chips given: Bblstar2 C[GG],L[FZ],V

Starfsh3
HP: 210
Attacks (damage): Air Bubble (100)
Chips given: Bblstar3 G[GG],R[FZ],S

StarfshSP
HP: 240
Attacks (damage): Air Bubble (120)
Chips given: None

RareStarfish
HP: 180
Attacks (damage): Air Bubble (60)
Chips given: Bblstar1 B[FZ],E[GG], Bblstar C[GG],E[FZ]

RareStarfish2
HP: 240
Attacks (damage): Air Bubble (120)
Chips given: Bblstar2 C[GG],E[FZ], Bblstar3 G[GG],R[FZ]

------------------
Killreye Family - Electric
------------------
Killreyes send out a small dot which is actually a sensor that tries to spot a
Navi that is directly across or diagonal to it. If a Navi is spotted then it'll
fire a long electric beam.

Counterattack: When its eye is closed.

Killereye
HP: 100
Attacks (damage): Killer's Eye (50)
Chips given: Sensor1 J[GG],O[FZ],W

Demoneye
HP: 150
Attacks (damage): Killer's Eye (100)
Chips given: Sensor2 N[FZ],U[GG],Y

Jokereye
HP: 190
Attacks (damage)/effect: Killer's Eye (150)/stun
Chips given: Sensor3 I,K[GG],Q[FZ]

KillreyeSP
HP: 230
Attacks (damage): Killer's Eye (200)
Chips given: None

RareKillreye
HP: 170
Attacks (damage): Killer's Eye (120)
Chips given: Sensor1 J[GG],O[FZ], Sensor 2 N[FZ],U[GG]

RareKillereye2
HP: 250
Attacks (damage): Killer's Eye (250)
Chips given: Sensor 2 N[FZ],U[GG],Sensor3 I

------------------
Pulsbulb Family - Electric
------------------
Pulsbulbs are protected by a shell when not attacking. Only Break-elements can
harm them at this time. When level, they will rush in and before a T-shaped
attack. You can attack them when they raise their shell up to attack.

Counterattack: When their shell is raised before attacking.

Pulsbulb
HP: 120
Attacks (damage): Elec Pulse (40)
Chips given: ElcPuls1 J,L[GG],S[FZ]

Plsbulb2
HP: 160
Attacks (damage): Elec Pulse (80)
Chips given: ElcPuls2 A[FZ],E[GG],J

Pulsbulb3
HP: 200
Attacks (damage)/effect: Elec Pulse (130)/Blind
Chips given: ElcPuls3 A[FZ],J,S[GG]

PlsbulbSP
HP: 240
Attacks (damage): Elec Pulse (150)
Chips given: None

RarePlsbulb
HP: 180
Attacks (damage): Elec Pulse (120)
Chips given: ElcPuls1 L[GG],S[FZ], ElcPuls2 A[FZ],E[GG]

RarePlsbulb2
HP: 120
Attacks (damage): Elec Pulse (40)
Chips given: ElcPuls2 A[FZ],E[GG], ElcPuls3 A[FZ],S[GG]

------------------
Scarcrow Family - Electric
------------------
Scarcrows powerup (and fully heal) with a lightning bolt then shot a lightning
beam straight foward.

Counterattack: When the bolt is being shot.

Scarcrow
HP: 100
Attacks (damage): Doll Thunder (30)
Chips given: DolThdr1 A[GG],E[FZ],Q

Scrcrow2
HP: 140
Attacks (damage): Doll Thunder (60)
Chips given: DolThdr2 C[GG],L[FZ],P

Scrcrow3
HP: 180
Attacks (damage): Doll Thunder (80)
Chips given: DolThdr3 B[GG],R[FZ],V

ScrcrowSP
HP: 220
Attacks (damage): Doll Thunder (100)
Chips given: None

Rarecrow
HP: 180
Attacks (damage): Doll Thunder (70)
Chips given: DolThdr1 A[GG],E[FZ], DolThdr2 C[GG],L[FZ]

Rarecrow2
HP: 220
Attacks (damage): Doll Thunder (110)
Chips given: DolThdr2 C[GG],L[FZ], DolThdr3 B[GG],R[FZ]

------------------
Champy Family - Fire
------------------
Champys warp into the panel in front of you when level and perform an uppercut
callled the Fire Punch. Stronger ones will follow with a straight jab.

Counterattack: During the the windup after teleporting in front of you. Nail
them as soon as you become level with them for an easy counterhit.

Champy
HP: 60
Attacks (damage): Fire Punch (20)
Chips given: Firehit1 D,E,F

Chumpy
HP: 120
Attacks (damage): Fire Punch (30)
Chips given: Firehit2 R,s,T

Chimpy
HP: 60
Attacks (damage): Fire Punch (up to 40)
Chips given: Firehit3 A,B,C

ChampySP
HP: 220
Attacks (damage): Fire Punch (up to 160)
Chips given: None

RareChampy
HP: 150
Attacks (damage): Fire Punch (up to 60)
Chips given: Firehit1 D, FireHit2 R[GG],S[FZ]

RareChampy2
HP: 250
Attacks (damage): Fire Punch (up to 180)
Chips given: Firehit2 R[GG],S[FZ], FireHit3 A

------------------
Drgn Family - Fire (attack elements vary)
------------------
Drgns start by just warping into random panels. It will attack by slithering
down your column and going up the next one. Wood ones turn the panel to grass
and the water ones turn panels to ice. Despite the element of their attacks,
they are all fire-elemental

Counterattack: during the entire downward motion of its attack.

ErthDrgn
HP: 200
Attacks (damage): Dragon Lord (100)
Chips given: HeatDrgn G[GG],R[FZ],T

Thdrdrgn
HP: 230
Attacks (damage)/effect: Dragon Lord (120)/stun
Chips given: ElecDrgn G[GG],R[FZ],T

WatrDrgn
HP: 260
Attacks (damage): Dragon Lord (170)
Chips given: AquaDrgn H[FZ],P[GG],S

WoodDrgn
HP: 200
Attacks (damage): Dragon Lord (190)
Chips given: WoodDrgn G[GG],T[FZ],V

Hakuryu
HP: 250
Attacks (damage): Dragon Lord (150)
Chips given: HeatDrgn G[GG],R[FZ], AquaDrgn H[FZ],P[GG]

Kokuryu
HP: 300
Attacks (damage): Dragon Lord (200)
Chips given: ElecDrgn G[GG],R[FZ], WoodDrgn G[GG],T[FZ]

------------------
Hntdcndl Family - Fire
------------------
Hntdcnds heat up four panels in your area. They are immune to Fire attacks and
use a Wind-element attack puts out their fire and thus they cannot attack you.
Any fire-attacks will relight them and let them attack again.

Counterattack: When they are about to unleash their flames.

Hntdcndl
HP: 150
Attacks (damage): Burn Square (50)
Chips given: BurnSqr1 H[GG],P,V[FZ]

Hntdcdl2
HP: 200
Attacks (damage): Burn Square (80)
Chips given: BurnSqr2 D,M[FZ],T[GG]

Hntdcdl3
HP: 240
Attacks (damage): Burn Square (130)
Chips given: BurnSqr3 E[FZ],O[GG],Z

HntdcdlSP
HP: 280
Attacks (damage): Burn Square (150)
Chips given: None

RareHntdcdl
HP: 200
Attacks (damage): Burn Square (100)
Chips given: BurnSqr1 H[GG],V[FZ],  BurnSqur2 D

RareHntdcdl2
HP: 280
Attacks (damage): Burn Square (150)
Chips given: BurnSqr2 D, BurnSqr3 E[FZ],O[GG]

------------------
Oldstov Family - Fire
------------------
Oldstov viruses move around alot and attack with a flamethrower. Some can even
crack panels.

Counterattack: When its shaking before attacking

OldStov
HP: 80
Attacks (damage): Hell's Burner (20)
Chips given: FireBrn1 F,G,H

OldHeatr
HP: 120
Attacks (damage): Hell's Burner (40) + panels crack
Chips given: FireBrn2 S,T,U

OldBurnr
HP: 180
Attacks (damage): Hell's Burner (80)
Chips given: FireBrn3 C,D,E

OldStovSP
HP: 230
Attacks (damage): Hell's Burner (100)
Chips given: None

RareOldStov
HP: 180
Attacks (damage): Hell's Burner (60), Area Grab
Chips given: FireBrn1 F,*, FireBrn2 S

RareOldStov2
HP: 250
Attacks (damage): Hell's Burner (100), Area Grab
Chips given: FireBrn2 T, FireBrn3 C

------------------
BombCorn Family - Wood
------------------
Bombcorns move back and forth launching Popbombs when they reach the left side.
Objstructions prevent them from attacking.

Counterattack: When they puff up until they start spitting.

BombCorn
HP: 140
Attacks (damage): Popbomb (up to 90)
Chips given: CornSht1 J,K,L

MegaCorn
HP: 180
Attacks (damage): Popbomb (up to 180)
Chips given: CornSht2 C,D,E

GigaCorn
HP: 240
Attacks (damage): Popbomb (up to 300)
Chips given: CornSht3 P,Q,R

BombCornSP
HP: 270
Attacks (damage): Popbomb (up to 360)
Chips given: None

RareCorn
HP: 140
Attacks (damage): Popbomb (up to 210), Area Grab
Chips given: CornSht1 J,L[GG], CornSht2 C[FZ],D[GG]

RareCorn2
HP: 270
Attacks (damage): Popbomb (up to 390), Area Grab
Chips given: CornSht2 C[FZ],D[GG], CornSht3 P[FZ],R[GG]

------------------
HonyBmbr Family - Wood
------------------
HonyBmbrs shoot swarms of bees at you when shot. They will try to track you
down for a short while.

HonyBmbr
HP: 130
Attacks (damage): Risky Honey (25)
Chips given: RskyHny1 B[FZ],G[GG],S

HnyBmbr2
HP: 170
Attacks (damage): Risky Honey (50)
Chips given: RskyHny2 C[GG],R[FZ],V

HnyBmbr3
HP: 210
Attacks (damage): Risky Honey (100)
Chips given: RskyHny3 A[FZ],D[GG],M

HnyBmbrSP
HP: 250
Attacks (damage): Risky Honey (125)
Chips given: None

RareHnyBmbr
HP: 200
Attacks (damage): Risky Honey (75)
Chips given: RskyHny1 B[FZ],G[GG], RskyHny2 C[GG],R[FZ]

RareHnyBmbr2
HP: 250
Attacks (damage): Risky Honey (125)
Chips given: RskyHny2 C[GG],R[FZ], RskyHny3 A[FZ],D[GG]

------------------
Shrubby Family - Wood
------------------
Shrubbys spit out logs down the row. Some will spit logs that are two rows wide
and each log can be destroyed with certain attacks.

Counterattack: When they swell up up until they spit out the log.

Shrubby
HP: 100
Attacks (damage): Rolling Log (20), Area Grab
Chips given: RingLog1 I[FZ],K[GG],P

Shrubby2
HP: 160
Attacks (damage): Rolling Log (70), Area Grab
Chips given: RingLog2 E[FZ],Q[GG],Z

Shrubby3
HP: 210
Attacks (damage): Rolling Log (100), Area Grab
Chips given: RingLog3 F[FZ],N[GG],W

ShrubbySP
HP: 240
Attacks (damage): Rolling Log (120), Area Grab
Chips given: None

RareShrubby
HP: 180
Attacks (damage): Rolling Log (90), Area Grab
Chips given: RingLog1 I[FZ],K[GG], RingLog2 E[FZ],Q[GG]

RareShrubby2
HP: 100
Attacks (damage): Rolling Log (20), Area grab
Chips given: RingLog2 E[FZ],Q[GG], RingLog3 F[FZ],N[GG]

o---------------------o 
       UPGRADES
o---------------------o 
Coming Soon

o---------------------o 
     NUMBER TRADER
o---------------------o 

71757977 AirWheel3 O 
51702791 AquaMan * 
69544569 BambooLance * 
24616497 BlastMan * 
97049899 BlizzardBall H 
28271002 Body Pack (Pink NCP) 
19790420 Buster Pack (Red NCP) 
92070765 ChargeMan * 
51378085 CircleGun V 
44892547 ColonelArmy * 
23722234 CountBomb3 M 
38116449 DeathMatch * 
32310827 DiveMan * 
60884138 DrillArm M 
79814666 DustMan * 
30424514 ElecMan * 
08789369 ElementWrap * 
45566783 Full Energy SubChip 
39345472 Full Energy SubChip 
87341489 Get "Full Energy" 
04789479 Get "Unlocker" 
54654618 Get NCP "HP+300" 
10414878 GroundMan * 
14212857 GunDelSol3 W 
12404002 HeatMan * 
49951337 HP+100 (White NCP) 
08749780 HP+400 (Green NCP) 
55031325 HP+500 (White NCP) 
84387543 KillerMan * 
68008194 Lock Enemy SubChip 
37495453 Lock Enemy SubChip 
16336487 Lock Enemy SubChip 
98766899 Lock Enemy SubChip 
88674125 MegaBoomerang M 
70741543 Program for Beat 
32132348 Program for Rush 
12046210 Rapid MAX (Green NCP) 
59485971 Receive an Untrap subchip 
94305487 Receive ChargeMAX Navi Cust program 
24823665 Receive HP+200 Navi Cust program 
37889678 Receive HP+50 Navi Cust program 
09256524 Receive SpinGreen 
77837421 Receive SpinRed 
41976910 Receive SpinYellow 
75641392 Recovery300 Y 
15511679 Shinobi Dash SubChip 
74198795 Shinobi Dash SubChip 
79459146 Shinobi Dash SubChip 
55910601 SlashMan * 
69548756 Tango Support (Green NCP) 
00297421 TenguMan * 
67520179 TomahawkMan * 
97403000 Uninstall G 
04789479 Unlocker SubChip 
41161139 Unlocker SubChip 
82564319 Unlocker SubChip 
99910954 Unlocker SubChip 
09000465 Untrap SubChip 
22812406 Untrap SubChip 

o---------------------o
      COMPRESSION
o---------------------o
To compress program pieces in the navi customizer, open up the navi customizer
screen, and highlight the piece you wish to shrink. Hold Right on the D-pad and
press the corresponding set of buttons to shrink the piece. To decompress the 
piece, repeat the process.

ARBABRRBAL Compress AirShoes 
BRBBBBBARR Compress BatteryMode 
ALABBAAABA Compress Collector's Eye 
LBBRBAALRR Compress Custom1 
RALLAABRBA Compress Custom2 
BLBRLLLABA Compress GigaFolder1 
ARAABARRBA Compress I'm Fish 
ALARBRARLB Compress JungleLand 
BLALBRALBA Compress KawarimiMagic(AntiDmg) 
ARLALALLAB Compress MegaFolder1 
LALRBLRLRA Compress MegaFolder2 
AAALAABLRA Compress NumberOpening 
LRABARBBLR Compress OilBody 
LAABRRLRLR Compress Reflect 
BBBABBAARB Compress ShinobiDash 
ABLLAALRBA Compress SuperArmor 
RRALLRAABB Compress UnderShirt 
LBRBABLBAL Compresses AttackMAX 
LRBBALRABA Compresses BeatSupport 
RLABLRLAAB Compresses BodyPack 
BAABBBALBA Compresses BoosterPack 
AAABRLBAAL Compresses BugStopper 
LLALLBABBB Compresses ChargeMAX 
BBARABLARR Compresses First Barrier 
RALABLBBRB Compresses Float Shoes 
ABLRRBRLBA Compresses FolderBack1 
BBARBLARBL Compresses FolderBack2 
LLABLBABLL Compresses HumorSense 
RBARALBBBL Compresses Millionaire 
AALABRALBA Compresses RapidMAX 
BABARRLLAB Compresses RathmicalPoem 
RLBAABALLR Compresses RushSupport 
RRABLRARLA Compresses Search Shuffle 
BBBAABAABB Compresses SelfRecovery 
RBBBAAABRL Compresses Shield 
ALAAALLABR Compresses SlipRunner 
BRBRRABBRA Compresses TangoSupport 

o---------------------o
    	CREDITS
o---------------------o
Capcom - making the game
GameFAQs - posting this FAQ
Cybertic Dragon, defalj2331, th3l3fty, Chivaro, Lilchao, Zanza27, ForteGSOmega,
MegaMagnetMan - compression and lottery codes

o---------------------o
    	CONTACT ME
o---------------------o
azulfria[at]hotmail[dot]com 
[at] = @ and [dot] = .
Don't want any email bots.

Thank you for reading

-Ice Queen Zero