[MEGAMAN BATTLE NETWORK 6: CYBEAST GREGAR]
(Rockman.EXE 6: Dennoujuu Greiga)

 --------
|Navi FAQ|
 --------

2005 By SearchBomber

1. Introduction-"Jack In, Megaman!" [INT]
2. Playing against Link Navis-"There's TWO sides to every story!" [PVL]
3. Playing against the Evil Navis-"Persistance pays off...right..." [PVE]
4. Playing against Others-"Bass...yet again." [PVO]
5. FAQs-"Hmm...an FAQ IN an FAQ." [FAQ]
6. Version History-"Now you can keep track of how lazy I am." [VER]
7. Legal Info-"That's MY horse!" [LEG]
8. Contact-"Spammers need not apply." [CON]
9. Thank-you's-"The Cookie stand is open for business!" [THK]
----------
1. [INT] Introduction "Jack in! Megaman!"

MegaMan Battle Network 6 (Rockman.EXE 6) is perhaps the last game in MMBN.
It is also one of the best, rivaling BN2 for the number one spot.

I have many holes in this document, but eventually I will fill them. Any
support from you guys would be greatly appreciated.

[NOTE] If you haven't noticed, I now use Gregar and Falzar instead of Grega and
Faltzer. This is because I'm using MMBN names (I will admit, however, that
"Cybeast" sucks <_<). Besides, the puns I make here are worse than ANY
name Capcom of America could come up with...

So, here's how the FAQ's gonna work (keep in mind that this FAQ is geared more
towards SP/Omega encounters, so some things may be different before the end
of the game):

-PLAYING AGAINST NAVIS-
 -Navi Name-
[V1 HP/EX HP/SP HP/RV HP (for villains)]
>Danger Level
>General Strategy
>Attacks:
>>Attack Name <Danger Level>
   Attack Description
   [V1 DMG/EX DMG/SP DMG]
>Other Junk

And, let's not forget our eight elements:
-Fire burns Wood, Aqua douses Fire, Elec shocks Aqua, Wood grounds out Elec.
-Sword splits Wind, Breaker shatters Sword, Cursor snipes Breaker, Wind
blows Cursor's...um...targeting off. (Bear with me)
-----------
2. [PVL] Playing AGAINST Link Navis "There's TWO sides to every story!"

 -HeatMan- "Ssssssssssmokin'!"
[700/1500/1900]
>Danger Level: 3
>Strategy: Match is back. Again. Hoo-boy.
Don't worry though, Heatman has been changed largely from BN2. As a Fire-type,
Aqua chips are the order of the day. Very good, especially since you get those
TrainArrow (Trident) chips early in the game. Just stay on your toes, and
you'll be alright.
>Attacks:
>>Heat Wave <Danger Level: 3>
  Ever seen BN1's TimeBomb or Gaia? Well, here it is, back in a heat form.
Before you scoff at this attack, though, he uses it merely as setup for other
attacks. Later versions send the attack back to the front column of your field.
  [20/60/110]
>>Heat Press <Danger Level: 2>
  I guess this is his signature move or something. Anyway, he jumps at you,
trying to squish you. As he is withdrawn, he takes no damage. Later versions
try to double-strike. As he lands, he attacks in a + shape around him.
[_][X][_][_][_][_]
[X][H][X][_][_][_]
[_][X][_][_][_][_]
  [30/60/110]
>>BackBurner <Danger Level: 3>
  HeatMan gets tricky, attacking your Navi's six (as in, from behind). His
attack takes up a whole row, but HeatMan moves into the same row as the
burner. Just pop in an Invis chip and go crazy. The less HP he has, the more
times in succesion he does it.
[_][_][_][_][_][_]
[X][X][X][_][_][H]
[_][_][_][_][_][_]
  [50/120/220]

 -SlashMan- "Wolverine and Taz's offspring?!"
[800/1200/1500]
>Danger Level: 4
>Strategy: This is proof that EVERYONE wants to be Zero. ...whatever.
SlashMan's got a little illusion warp that he uses to try to confuse you, and
he speeds up to QuickMan-like speed before attacking. Of course, SlashMan
is a Sword-type, so thanks to the new element system, you can punish that
freak with a DrillArm or some AirHockey.
>Attacks:
>>Wide Slash <Danger Level: 2>
  SlashMan SLASHES?! Would've never guessed...anyway, it's basically a 
WideSword, followed by LongSword in later versions. Of course, dodging this 
move too many times in succesion will put you in the right mentality to get 
hit by...
[_][X][_][_][_][_]
[_][X][S][_][_][_]
[_][X][_][_][_][_]

[_][_][_][_][_][_]
[X][X][S][_][_][_]
[_][_][_][_][_][_]
  [30/80/110]
>>Rolling Slash <Danger Level: 4>
  After launching a few Wide Slashes, having this attack thrown against you
will make it extremely hard to dodge. Basically, it's like the Whirly virus
(AquaWhirl) from BN5. You'd better have good reflexes if you want to avoid
this Tazmanian trick.
[_][X][X][X][X][X]
[_][M][_][_][_][_]
[_][X][X][X][X][X]
  [60/140/240]
>>Triple Kunai <Danger Level: 2>
  After seeing Rolling Slash, Triple Kunai is ridiculous. It's like SlashMan's
charge buster, except that he shoots it thrice. Fortunately, the knives can
be broken, especially with...Break-types!
  [30/70/120]

 -ElecMan- "I done handcuff lightning!"
[900/1400/1800]
>Danger Level: 3
>Strategy: ElecMan moves slowly, but his attacks come out quickly. To make
matters worse, he can create two Lightning Pillars in your field to obstruct
your movement and increase the range of ThunderShot. As an Elec-type, you'll
want Wood chips, as usual.
>Attacks:
>>ThunderShot: <Danger Level: 2>
  Fires an electric beam down the row. If it hits a Lightning Pillar, it will
shock in a +-shape around the entire field.
  [40/80/110]
[_][_][_][_][_][_]
[X][X][X][X][E][_]
[_][_][_][_][_][_]

[X][P][X][X][X][X]
[X][P][X][X][X][E]
[_][X][_][_][_][_]
>>ElecSword: <Danger Level: 4>
  ElecMan jumps close to you and hits with a WideSword.
[_][X][_][_][_][_]
[_][X][E][_][_][_]
[_][X][_][_][_][_]
  [70/160/220]
>>LightningStrike: <Danger Level: 3>
  He lights up different sets of panels, then lightning
strikes in the pattern of the previous sets.
  [40/80/110]

 -KillerMan- "Mass Murder...in kid-friendly form!"
[800/1200/1600]
>Danger Level: 4
>Strategy: Killerman keeps you busy, sending ghosts at you while attacking
you with his other stuff. You have to pay good attention to what he's doing
while fighting him. Oh, and he's Cursor-type, so smoke him with Wind-types.
>Attacks:
>>KillerPhantom <Danger Level: 3>
  He creates three ghosts, one on each row. They rush at you, but they go down
against a MegaBuster shot.
  [30/60/80]
>>Killer Eye Beam: <Danger Level: 4> 
  Stick too far out, and our reaper friend will send a target around the 
perimeter of the field. Get caught by it, and you'll be stunned for
a split second before KillerMan jumps up and hits you with Sensor. Ouch.
[S][S][S][S][S][S]
[S][_][_][_][_][K]
[S][S][S][S][S][S]
  [100/170/240]
>>Hell's Sickle <Danger Level: 3>
  Stick too close, and he'll pull a WideSword on you. The slash skips his row,
hitting the one after that.
[_][_][X][_][_][_]
[_][_][X][_][K][_]
[_][_][X][_][_][_]
  [60/90/120]

 -ChargeMan- "He just keeps going and going and..." 
[800/1500/2000]
>Danger Level: 3
>Strategy: Ever wanted to see a Moloko (BN4 sheep) Navi? No? Well, they
gave it to ya anyway. ChargeMan runs down the field constantly, making Beast
Out virtually useless. This isn't Thomas the Train Engine, folks, these moves
cause pain. Luckily for us, ChargeMan's Fire-type, so TrainArrow can derail
this mechanical beast. Another thing to note is that if he waits a second
before appearing on screen, he's switching attack modes. 
>Attacks:
>>Charge Tackle: <Danger Level: 3>
  This is what happens when you let the "little engine that could" hit you.
[_][_][_][_][_][_]
[_][X][<][<][<][<]
[_][_][_][_][_][_]
  [50/130/160]
>>Charge Cinder: <Danger Level: 2>
  Hot rocks strike a few panels as ChargeMan passes by.
  [50/80/160]
>>Charge Cargo: <Danger Level: 3>
  ChargeMan sometimes brings a few boxes to make it hard to dodge.
  [30/50/100]
[_][_][B][<][<][<]
[_][C][<][<][<][<]
[_][_][_][B][<][<]
>>Charge Bullet: <Danger Level: 4>
  ChargeMan stays in place for a bit, then rushes at you at Sonic speed.
  [100/150/300]

----------
4. [PVE] Playing Against Evil Navis "Persistance pays off...right..."

 -BlastMan- "Capcom out of original names- Take 1"
[400/800/1400/2000]
>Danger Level: 2
>Strategy: BlastMan is one of the better first bosses...but then again, he's
up against garbage like AirMan (BN2). His attacks are all fairly easy to dodge,
and his Fire-Element means that Aqua-Types really mess up his day.
V1 Field:
  [_][_][_][I][_][_] I=Iron Cube
  [_][M][_][_][B][_]
  [I][_][_][_][_][_]

Other Versions:
  [_][_][_][_][_][_]
  [M][I][_][_][I][B]
  [_][_][_][_][_][_]
>Attacks:
>>Blast Explosion <Danger Level: 2>
  He throws...an explosion down your row. Good job, Capcom; you've made the
lazyest attack sprite ever.
  [10/50/90/150]
>>Fire Tornado <Danger Level: 2>
  Like TornadoArm (GyroMan, BN5 Protoman), except it hits the ENTIRE row.
  [X][X][X][X][B][_]
  [_][I][_][_][I][_]
  [_][_][_][_][_][_]
  [10/50/90/140]
>>Blast Rain <Danger Level: 3>
  This is the attack he uses during your first "dungeon" stage. Basically,
embers appear in a direction, and then are followed by fireballs that appear 
down every column or row. So what do you do? First, you find the side of your
Iron Cube that you can hide behind. Then, you get over there!
[V][V][V][_][_][B]
[V][I][V][_][I][_]
[V][V][V][_][_][_]
then...
[X][X][X][_][_][B]
[X][I][X][_][I][_]
[X][_][X][_][_][_]
  [20/70/150/270]

 -DiveMan- "You sunk my Battleship!"
[500/1000/??/1900]
>Danger Level: 3
>Stategy: We've got no obsticle-happy Navis this time around, but this boat-
shaped freak show is close enough. Like a Marina virus on steriods, DiveMan
stays hidden in his panels for about 75% of the time. When he does stand up,
however, you should be ready to attack, or get out of the way. As an Aqua-
type, ElecCross can sink this rusty sailboat quick, fast, and in a hurry.
>Attacks:
>>Dive Torpedo <Danger Level: 2>
  Two missles appear from random panels in DiveMan's area and rush at you.
Yahn...
  [10/??/??/90]
>>Dive Mine <Danger Level: 2>
  He shoots two mines, one of which will land on your Navi's panel. Again,
yahn.
  [20/??/??/180]
>>Dive Tsunami <Danger Level: 3>
  He attacks the two columns in front of you with waves. Man...this guy's
about as exciting as Blizzardman.
[_][X][X][X][_][_]
[_][X][X][D][_][_]
[_][X][X][X][_][_]
  [30/??/??/270]

 -CircusMan- "...and yet he's STILL not ClownMan."
[700/1200/2100]
>Danger Level: 3 
>Strategy: Freaky, this one is. Well, everytime he jumps, he attacks. Your
best bet is to stay in motion and hit with whatever you've got.
>Attacks:
>>Tiger Ring: <Danger Level: 2>
  He creates a flaming ring on the field, then tigers run through them at
you.
  [20/50/??/130]
>>Clap Circus: <Danger Level: 3>
  Basically a WideSword on your row.
  [20/50/??/130]
[_][X][_][_][_][C]
[_][M][_][_][_][_]
[_][X][_][_][_][_]
>>Chaotic Carosal: <Danger Level: 4>
  I dunno exactly how this works, but every time I've got hit with it, bad
stuff happened. He turns into a giant carosal in the air, and if you happen to
be on the target panel, it slams down on you and something freaky happens
behind the curtain. Later versions target more than once.
  [69?/150+Paralyze/??/225+Blind]

 -JudgeMan- "Hah! You triggered my trap card!"
[800/1100/??/1900]
>Danger Level: 3
>Strategy: Whaddya know, ANOTHER freaky enemy Navi. There isn't too much
to sweat about this guy, just watch out when he pulls out BookShield.
>Attacks:
>>Justice Whip: <Danger Level: 3>
  Hits you with an electric-looking whip, hits in a FighterSword-like manner.
[_][_][_][_][_][_]
[X][X][X][J][_][_]
[_][_][_][_][_][_]
  [30/50/??/100]
>>Death Tome: <Danger Level: 2>
  Creates two books that try to bite you. Kinda like the demonic books off
of that one stage in Mario 64.
  [30/50/??/100]
>>BookShield: <Danger Level: 3>
  Creates a RemoGate-like shield. The thing that seperates it from GateMan's
shield, however, it the fact that it can emulate virus attacks. Star page
is the Starfish Bubble, Flame is Hell's Burner, Rock is Golem's Arm.

 -ElementMan- "Capcom out of original names-Take 2"
[900/1300/??/2000]
>Danger Level: 3 
>Strategy: ElementMan tries to be unique by changing elements, but his attack
pattern is so stiff that it doesn't even matter. It almost always goes 
Whirlwind-Element-Whirlwind-Switch. Your safest zone is the middle-right panel.
>Attacks:
>>Whirlwind: <Danger Level: 2>
  Tosses a whirlwind in Boomerang-like fashon. Be sure to keep KillerCross
away from that.
[X][X][X][X][X][X]
[X][_][M][_][_][E]
[X][X][X][X][X][X]
  [60/100/120?/140]
>>Meteor: <Danger Level: 3>
  Summons a few meteors to hit you from above.
  [60/90/??/200]
>>IceBreath: <Danger Level: 3>
  Hits the 3 panels in front of ElementMan, leaving Ice Panels and freezing
you if you're unlucky enough to get hit by it.
[_][_][X][_][_][_]
[_][_][X][E][_][_]
[_][_][X][_][_][_]
  [30/80/??/120]
>>Lightning: <Danger Level: 2>
  Strikes your panel with lightning.
  [60/100/??/160]
>>WoodTower: <Danger Level: 3>
  Wood spikes chase after you, leaving Grass Panels.
[M][X][X][_][_][_]
[_][_][_][X][_][_]
[_][_][_][_][X][E]
  [30/50/??/120]

 -Colonel- "Traitor! Reveeeeeenge!"
[1200/1600/??/2400]
>Danger Level: 4
>Strategy: Colonel, what a backstabber. On top of this, he's changed his 
arsenal around on you, too. Just stay quick on your feet and pack a couple
of defense chips, and you'll be all right.
>Attacks:
>>Screen Divide: <Danger Level: 4>
  Screen Divide now shakes the screen. Oooh. But...there has been one addition
to the Screen Divide arsenal: Screen Divide Z, which leaves you the middle-
left and middle-right panels as a safe zone. You'll usually see Screen
Divide Diagonal or V, followed quickly by Screen Divide Z.
(Screen Divide Diagonal)
[X][_][_][_][_][_]
[_][X][_][_][_][_]
[_][_][X][_][_][_]
(Screen Divide V)
[_][_][X][_][_][_]
[_][X][_][_][_][_]
[_][_][X][_][_][_]
(Screen Divide Z)
[X][X][X][_][_][_]
[_][X][_][_][_][_]
[X][X][X][_][_][_]
  [80/120/??/300]
>>Colonel's Army: <Danger Level: 2>
  He don't need no stinkin' RockCubes! Colonel's Army is now restricted to the
gunner, but the little bugger pops up into the field, waiting for you to draw
level with him.
  3x[30/50/60?/70]
>>Militant Missle: <Danger Level: 3>
  Looks like Colonel Cannon got replaced. Colonel jacked some of MetalMan's
missles, firing them at random panels in your field. Target panels are cracked.
  [50/80/??/210]
>>Climax Swipe: <Danger Level: 5>
  Colonel tosses his cape. If it hits, the screen goes dark for a second, then
shows Colonel in one of those overused sword scenes before your Navi dies (or
goes to 1 HP with UnderSht on). You DON'T want to get hit by it.
[_][_][_][_][_][_]
[_][X][X][C][_][_]
[_][_][_][_][_][_]
  [Instant Deletion]

----------
5. [PVO] Playing against Others "Bass...yet again."

 -Gregar- "Bad doggie...wait, haven't I beat you before?!"

 -ProtoMan- "It's Zero time!"
[1800/2000/2800(FZ)]
>Danger Level: 4
>Strategy: Whether you call him ProtoMan, Blues, Zero-with-a-shield, or My
Master, ProtoMan's aresenal changes will get you a few times, before you can
adjust. You've gotta be quick to take him out, but keep in mind that he
crumbles against Break-types. 
>Attacks:
>>Wide Sword: <Danger Level: 2> 
  Gee...the same Wide Sword's that's been in EVERY BN GAME? Why, yes.
[_][X][_][_][_][_]
[_][X][P][_][_][_]
[_][X][_][_][_][_]
  [90/130/200]
>>Fighter Sword: <Danger Level: 2>
  Surely you know this by now...it's LongSword +1
[X][X][X][P][_][_]
[_][_][_][_][_][_]
[_][_][_][_][_][_]
  [100/150/220]
>>SamuraiCut: <Danger Level: 4>
  ProtoMan attacks in an +-shape
[_][X][_][_][_][_]
[X][X][X][_][P][_]
[_][X][_][_][_][_]
  [150/220/330]
>>Blade Dance: <Danger Level: 4>
  Protoman dashes into you, moving multiple times.
[<][_][_][_][_][_]
[_][M][_][_][_][_]
[_][_][<][_][_][_]

[v][_][>][_][_][_]
[v][M][_][_][_][_]
[>][_][_][_][_][_]

[_][_][<][_][_][_]
[<][M][_][_][_][_]
[_][_][_][_][_][_]

[_][_][_][_][_][_]
[>][M][>][_][_][_]
[_][_][_][_][_][_]
  [2x80/4x120/4x180]
>>Shield Dash: <Danger Level: 3>
  Hoo boy. He tosses up that ProtoShield, then jumps in front of you and
does a Wide sword.
[_][_][_][_][_][_]
[_][M][_][_][_][P]
[_][_][_][_][_][_]

[_][X][_][_][_][_]
[_][X][P][<][<][<]
[_][X][_][_][_][_]
  [NA/100/170]

 -Bass- "The gift that keeps on giving..."
[1800/??/3400(BX)]
>Danger Level: 5
>Strategy: Bass is back AGAIN. Like BN4 and BN5, he has no Aura, but he'll be
all over you if you let him. You have to play smart to beat him; an all-out
assault on him will get you deleted FAST. For starters, know that Dark Arm
Blade, Darkness Overload, and Chaos Nightmare have been removed, leaving him
with only TankCannon to crack panels. Pack some defensive chips and HP+
NaviCustomizer pieces. Good luck!
>Attacks
>>Shooting Buster <Danger Level: 4>
  Bass's machinegun buster returns! It hits random panels on your side of the
field, but this time, it doesn't cause a flinch, so watch out.
  [60/??/260]
>>Hells Rolling <Danger Level: 4>
  We should know this one by now. Bass sends two wheels at you, but now at
the same time.
[_][X][X][X][X][X]
[M][_][_][_][B][_]
[_][X][X][X][X][X]
  [200/??/440]
>>TankCannon <Danger Level: 4>
  Looks like Bass pulled some GetAbility on some poor Navi. Anyways...same as
chip.
[X][_][_][_][_][_]
[X][X][X][X][X][B]
[X][_][_][_][_][_]
  [150/??/330]
>>DarkSword <Danger Level: 4>
  BugSword/LifeSword/DarkSword...it's that attack.
[_][X][X][_][_][_]
[_][X][X][B][_][_]
[_][X][X][_][_][_]
  [200/??/450]
>>Golem's Arm <Danger Level: 3>
  Same as chip.
[X][_][_][_][_][_]
[M][_][_][_][B][_]
[X][_][_][_][_][_]
  [180/??/??]
>>Hell Burner <Danger Level: 2>
  Same as chip. Cracks panels. I've only seen this attack once.
[_][_][_][_][_][_]
[M][X][X][B][_][_]
[_][_][_][_][_][_]
  [150/??/??]
>>Gust of Falzar <Danger Level: 4>
  Look at what Bass yanked off of Falzar! Our opposite Beast's whirlwind 
attack! If you haven't played Falzar Version, then I'll tell you that the
attack is in sort of a T-Shape. Watch out, though, this sucker does really
heavy damage, and will more than likely put the hurt on Killer Cross.
[X][_][_][_][_][_]
[X][X][X][B][_][_]
[X][_][_][_][_][_]
  [NA/NA/550]

 -The Count- "Hoo boy...wait, ShadeMan's GONE?!"
[1500/2000]
>Danger Level: 3
>Strategy: ShadeMan's gone! Now, we fight a REAL vampire. The Count's attacks
are very varied, but luckily the Gregar Crosses aren't affected by his element
attacks. As usual, stay alert, and boot this vamp back to Boktai.
>Attacks:
>>Bloody Needle: <Danger Level: 3>
  Needles spike up from the ground.
  [??/160]
>>Fireball Rain: <Danger Level: 3>
  Fires several fireballs at you. As his HP lowers, he'll attack in waves.
  [??/160]
>>Undead Shock: <Danger Level: 4>
  Fires an electric bolt that explodes in a +-shape
[_][X][_][_][_][_]
[X][X][X][X][C][_]
[_][X][_][_][_][_]
  [??/180]
>>Rain of Blood: <Danger Level: 4>
  Rains down blood in a 3x3 range. Eww.
[_][X][X][X][_][_]
[_][X][X][X][_][C]
[_][X][X][X][_][_]
   6x[??/40]

 -G-Beast Megaman- "Rawr!"
[900/1800]
Danger Level: 4
>Strategy: What we have here is another MegaMan DS, except that he actually
has a couple of his own moves. As such, he speeds around like the drunken
lovechild of Speedy Gonzales and Sonic the Hedgehog. You're gonna want to
use NaviChips here, cause he moves too dang fast to catch him with anything
else. Oh yeah...he inherits your SuperArmor, too.
>Attacks:
>>Beast Claw <Danger Level: 3>
  Slashes you with the first part of his chip-charge attack (LongSword). 
Causes paralysis, and acts as setup for Gregar Buster.
  [30/120]
>>Double Beast Claw <Danger Level: 3>
  Slashes you with the chip-charge attack. Be especially careful of the second 
slash.
  [30 and 60/240 and 240]
>>Gregar Buster <Danger Level: 2>
  G-Beast pulls out the machinegun and hits you a lotta times. Fortunately,
the only thing that's keeping you under fire is the paralysis he's more than
likely put you in. So, needless to say, SHAKE LIKE MAD!!!!
  [90/360]
>>ThunderBall <Danger Level: 2>
  Same as chip.
  [30/120]
>>Breath of Gregar <Danger Level: 4>
  And again, Gospel Cannon. Except it's much more dangerous since you've got
freakboy using it.
  [NA/300]

----------
6. [FAQ] FAQs "Hmm...an FAQ in an FAQ?"

Q. Is there an English translation online?
A. No. Stop asking, please.

Q. Well, when is the U.S./European version coming out?
A. The U.S. version is coming out in Q2 of this year (around June). As for
Europe? I dunno...

Q. Where do you find [navi]?
A. I somehow keep forgetting where each Navi is located, so you'll have to look
elsewhere until I find out and post it here.
----------
7. [VER] Version History "Now you can see how lazy I am!"

Version 0.7 [3/3/06]
I finally got off of my lazy arse and updated. Still pretty bad IMO, but there
you go.

Version 0.5 [12/7/05]
First Version. Needs serious work, but lays a foundation for future versions.
----------
8. [LEG] Legal Info "That's MY horse!"

This FAQ is copyright 2005-2006 SearchBomber. I don't care if 
you message boards or whatnot use it, but the only major 
sites I want this on is GameFAQs and Neoseeker. I don't care if you take 
this and say that you made it; may your own guilt destroy 
you.
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9. [CON] Contact "Spammers need not apply."

E-Mail: searchbomber@yahoo.com

You must put either "Megaman Battle Network 6" or "Rockman.EXE 6" in the title,
or I'll end up putting you on my 100+ adress-long spam list.
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10.[THK] Thank-you's "Cookie stand is open for business!"

-CJayC, for making this site.
-Nintendo, for dominating the handheld market and being the company to provide
the medium to play the MMBN games.
-Capcom, for bringing MMBN to its former glory. Nice job!
-Chibi Soma and the rest of the staff at The Undersquare, 'cause I probably
would've gotten lost fairly quickly without you guys. (www.exe-undersq.com)
-And you, the reader, for actually looking at this. ^.^

[Document End]