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    Virus Battle FAQ by Buretsu

    Version: 1.5 | Updated: 06/25/06 | Search Guide | Bookmark Guide

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          N N    N E          T    W     W O     O R     R K K      6 
          N  N   N EEEEE      T    W  W  W O     O RRRRRR  KK       666666
          N   N  N E          T    W W W W O     O R   R   K K      6     6
          N    N N E          T    WW   WW O     O R    R  K  K     6     6
          N     NN EEEEEEE    T    W     W  OOOOO  R     R K   K     66666
    By: Buretsu (buretsu@fastmail.us)
    Strategies in part by: AJAQ (AJAQ007@hotmail.com)
    Version History:
    06/25/06: Version 1.5 Completed.
    06/23/06: Strategies begun with help from AJAQ.
    06/19/06: English Version Completed.
    06/15/06: Updated for English Version
    05/12/05: Japanese Guide Started.
    Questions, suggestions, and comments are always appreciated.
    Table of Contents:
    Section 1: What is it? [WHT?]
    Section 2: How do I get Started? [STRT]
    Section 3: How do I play? [FGHT]
    Section 4: What are the Viruses? [VIRS]
    Section 5: Who are my opponents? [OPPT]
    	Level 1 [LVL1]
    	Level 2 [LVL2]
    	Level 3 [LVL3]
    	Level 4 [LVL4]
    	Level 5 [LVL5]
    Section 6: Frequently Asked Questions [FAQS]
    Section 7: Credits and Anknowledgement [THNK]
    Simply hit Ctrl/Apple + F, and type in the characters in the brackets to
    skip to the section you want.
    Section 1: What is it? [WHT?]
    Virus Battling is a newly implemented minigame in Battle Network 6.  In a way, 
    it is related to the friendly virus collecting from Battle Network 3.  Except,
    instead of being given chips to summon the viruses, you battle your viruses 
    gainst an opponent's.
    Section 2: How do I get started? [STRT]
    Any time after you receive your second Cross, jack into the blackboard in
    class 1-2 at School. There you will find a red Punk Navi.  Pay him 2000
    Zenny to receive your Virus Battle Card and two viruses, Mettaur and Gunner.
    Now you can start collecting viruses.
    After getting the Virus Battle Card, new groups of viruses will begin
    appearing on the net and in the storyline "dungeons".  They show up instead
    of a regular virus battle, and not in a set location like the V2 Ghost Navis.
    These groups consist of a "Rare" version of the virus, usually appearing 
    with two regular versions.  Beating a "Rare" virus group adds that particular
    virus to your collection.  There are also "Rare 2" versions of the virus, but
    there's no difference to the data received.
    Section 3: How do I play? [FGHT]
    Once you have your viruses, you need to find an opponent.  There are five
    opponents in the game, which are detailed below.  Agree to a battle and the
    fight will begin.  Virus Battles consist of multiple rounds, each pitting
    2 of your viruses against 2 of your opponent's.  
    Battles take place on a standard battle fields, including various panel
    types as well as obstacles such as stones.
    You can select up to 2 different virus groups each round.  However, each
    Virus has an MB rating, and the maximum MB you can have on the field at once
    is 50MB.  After you select your first virus, the ones that would put you over
    limit will be grayed out.
    Once you have selected your viruses, you can place them on your side of the
    field as you see fit.  When that is done, the fight starts.   Each Virus acts
    according to its own AI without input from you.  Elemental strengths and 
    weaknesses apply, and counter hits are possible, but only stun.
    Individual viruses are not destroyed; rather, their HP is combined into one 
    stat.  Victory or defeat is declared when the total HP of either your viruses
    or your opponent's reaches zero.
    The Custom Gauge at the top of the screen serves as a timer.  If, at the end
    of the time, there is no winner, the fight is declared a draw, which, in this
    case counts as your loss.
    Section 4: Viruses [VIRS]
    This section lists all 27 viruses in the order they are shown in the menu, as
    well as their stats, what area of the 'Net you can find them, how they act in
    battle, and a brief commentary on their effectiveness.
    The letter/number in the [ ] is its call sign for future reference.
    [A] Mettaur [Rflectr Virus]
    HP: 40
    ATT: 10
    MB: 10
    Area Found: Central Area 1
    Actions: Moves up and down on the row selected.  Fires shockwaves at the
    nearest enemy.
    Rating: **
    Comments: It can be partnered with any of the other viruses, but its weak in
    both Attack and HP.
    [B] Piranha [TrnArrw Virus]
    HP: 70
    ATT: 20
    MB: 10
    Area Found: Seaside Area 1
    Actions: Moves randomly up and down the row selected firing a crosshair.  If
    the target touches an enem virus, a spear is fired.  Water Type damage.
    Rating: **
    Comments: Moves frequently, which helps it avoid attacks, but little attack
    [C] HeadyA [Aura Head Virus]
    HP: 130
    ATT: 40
    MB: 20
    Area Found: Underground Area 1
    Actions: Floats around area, occasionally launching its head 3 spaces forward
    to attack.  Is protected by Aqua Aura, but head is vulnerable during attack.
    Breaking Type Damage.
    Rating: ***
    Comments: Excellent overall.  Strong offense and defense along with low MB
    make it ideal for many situations.
    [D] Swordy [LongSwrd Virus]
    HP: 90
    ATT: 30
    MB: 20
    Area Found: Underground Area 1
    Actions: Moves to and then up and down the front row, attacking with either
    Long Sword or Wide Sword.
    Rating: **
    Comments: Short range, and likes to stay in place too much
    [E] KillrEye [Sensor Virus]
    HP: 100
    ATT: 50
    MB: 30
    Area Found: Underground Area 2
    Actions: Stays in place, targeting either down its row or diagonally up or
    down.  When it finds the enemy, it launches an electric bolt.  Elec Type
    Rating: **
    Comments: Fires too slowly to be of much use.  Sitting duck.
    [F] Quaker [WaveArm Virus]
    HP: 80
    ATT: 20
    MB: 10
    Area Found: Seaside Area 3
    Actions: Jumps into the air and lands on the same row as the nearest virus,
    sending a shockwave down the row.
    Rating: **
    Comments: Good movement and decent attack, but the attack is blocked by 
    missing panels.
    [G] Catack [TankCan Virus]
    HP: 130
    ATT: 70
    MB: 30
    Area Found: ACDC Area
    Actions: Slowly moves forward, firing cannon down row.  If the shot goes off
    screen, it hits the back row with a wide sword area of effect.
    Rating: ***
    Comments: One of the best.  In addition to high HP and ATT, enemies take 50
    Damage just by touching it which is great against high maneuverability
    enemies like the FgtrPlne.
    [H] Champy [FireHit Virus]
    HP: 60
    ATT: 20
    MB: 30
    Area Found: Central Area 3
    Actions: Sits still.  If an enemy moves into its row, and the square in front
    of that enemy isn't missing or occupied, it will more to that square and 
    punch the enemy.  Fire Type Damage.
    Rating: **
    Comments: Decent especially early on, but has too low HP to really be a
    [I] Wind Box [Wind Virus]
    HP: 130
    ATT: 0
    MB: 30
    Area Found: Mr. Weather PC 1
    Actions: Sits in place, blowing enemies to the back row.
    Rating: *
    Comments: Good HP, but otherwise of little use.
    [J] OldStov [FireBrn Virus]
    HP: 80
    ATT: 20
    MB: 20
    Area Found: Central Area 3
    Actions: Moves slowly, attacking nearest enemy with a 3 square long flame.
    Prefers to keep its distance when firing.  Fire Type damage.
    Rating: **
    Comments: Low damage, but decent range.  Good against Wood viruses.
    [K] HntdCndl [BurnSqr Virus]
    HP: 150
    ATT: 50
    MB: 30
    Area Found: Graveyard Area
    Actions: Sits in its area, occasionally lighting up a 2x2 square in the
    enemy area with lasting flame.  Fire Type Damage.
    Rating: **
    Comments: Good range of attack and damage, but a sitting duck.
    [L] Puffy [AquaNdl Virus]
    HP: 80
    ATT: 10
    MB: 20
    Area Found: Seaside Area 2
    Actions: Sits in place, launching spikes at the nearest enemy.  Rate of fire
    increases as it gets hit.  Water Type damage.
    Rating: **
    Comments: Increased rate of fire doesn't quite make up for low HP.  Best when
    kept out of the direct line of fire.
    [M] StarFish [BblStar Virus]
    HP: 60
    ATT: 20
    MB: 20
    Area Found: Aquarium PC 3
    Actions: Sits in place.  Fires three bubbles which head towards the back row
    and then either up or down it.  Enemies hit by the bubbles are trapped in
    them for a second.  Bubbles can be destroyed by attacks.  Water Type damage.
    Rating: ***
    Comments: Get hit once, and the enemy is likely to get hit multiple times.
    Needs more HP, though.  Good against enemies that don't move or only move
    forward and backwards.
    [N] ErthDrgn [HeatDrgn Virus]
    HP: 200
    ATT: 100
    MB: 40
    Area Found: Graveyard Area
    Actions: Moves around its area.  Occasionally leaves its pot to circle
    around a 2x3 section of the enemy area.  Flame Type Damage.
    Rating: ***
    Comments: Great HP and potential to hit each enemy on the field.
    [O] ScarCrow [DolThndr Virus]
    HP: 100
    ATT: 30
    MB: 40
    Area Found: Sky Area 2
    Actions: Sits in place.  Gets struck by lightning, healing itself, and
    then launches a lightning attack down the row.  Elec Type damage.  Takes 
    0 damage from Elec Type attacks.
    Rating: **
    Comments: Decent ATT and HP, but high MB means you have a very limited
    choice of partner for it.
    [P] PulsBulb [ElcPuls Virus]
    HP: 100
    ATT: 30
    MB: 30
    Area Found: Mr. Weather PC 3
    Actions: Moves slowly around the area.  At this point, it is only 
    vulnerable to Breaking Type attacks.  When it spots an enemy in its row, 
    it moves forward, opens up, and launches an Elec Pulse hitting in a short, 
    sideways T shape.  It is vulnerable to attack while it is attacking. Elec 
    Type damage.
    Rating: ***
    Comments: Excellent defense, but slow attack speed.
    [Q] BigHat [FlshBom Virus]
    HP: 100
    ATT: 30
    MB: 30
    Area Found: Undernet Area 1
    Actions: Moves randomly about the area, launching Flash Bombs 3 squares
    ahead which burst a second later and stun the opponents.
    Rating: **
    Comments: Attack does no damage unless an enemy moves below the bomb, but
    it sets up others to hit.
    [R] BombCorn [CornSht Virus]
    HP: 140
    ATT: 30
    MB: 20
    Area Found: Judgement PC 2
    Actions: Moves right and left along its row and launches two Corn Shots from
    the front row.  Wood Type damage.
    Rating: ***
    Comments: Good HP and multiple shots, but it only fires from THE front row,
    so its blocked by holes.  Trap it in the front row for best results.
    [S] Shrubby [RlngLog Virus]
    HP: 100
    ATT: 20
    MB: 10
    Area Found: Judgement PC 3
    Actions: Hides behind an obstacle or ally, moving to the front row to roll a
    log down the row. Logs can be destroyed by attacks. Wood Type damage.
    Rating: *
    Comments: Will only attack if it has something to hide behind like a stone
    or an ally.
    [T] HnyBmbr [RskyHny Virus]
    HP: 130
    ATT: 5
    MB: 20
    Area Found: Judgement PC 1
    Actions: Sits still, rarely moving. After taking a hit, it launches three
    groups of bees which hit multiple times each. Wood Type damage.
    Rating: ***
    Comments: Multiple hits, high HP and low MB make a great combo, but it only
    attacks after its attacked. 
    [U] Gunner [MachGun Virus]
    HP: 60
    ATT: 10
    MB: 20
    Area Found: Central Area 2
    Actions: Sits in place, sending out a crosshair down its row. When it locks
    on, it fires 3 shots.
    Rating: **
    Comments: No maneuverability and low HP, but good chance for Counter and
    [V] FgtrPlne [Air Raid Virus]
    HP: 140
    ATT: 20
    MB: 30
    Area Found: Sky Area 1
    Actions: Moves down the row and heads off screen twice before strafing enemy
    area with machine guns.
    Rating: ***
    Comments: Good, especially early on.  High maneuverability allows it to
    evade attacks easily.
    [W] DarkMech [MchnSwrd Virus]
    HP: 180
    ATT: 100
    MB: 40
    Area Found: Undernet Area 2
    Actions: Moves around its area and fires off an energy ball.  This does Elec
    type damage.  If the ball hits, the target is stunned.  It will move in front
    of any stunned enemy and slash with a Wide Sword.
    Rating: ***
    Comments: Good against opponents that don't move a lot or move horizontally.
    [X] SnakeArm [SandWrm Virus]
    HP: 130
    ATT: 60
    MB: 30
    Area Found: Graveyard Area
    Actions: Moves around in its area several times before popping up in the
    enemy area and hitting 3 horizontal squares with its body.
    Rating: ***
    Comments: Good stats and potential for hitting multiple enemies.
    [Y] Armadill [IronShl Virus]
    HP: 100
    ATT: 20
    MB: 20
    Area Found: Green Area 2
    Actions: Moves up and down the row it's placed on.  Rolls into a hard ball to
    attack enemies to a maximum range of 3.  Is stopped by holes.  Can only be 
    hurt by Breaking Type attacks when rolled into a ball.  Breaking Type damage.
    Rating: ***
    Comments: Good range with the potential for multiple hits.  Hard to damage
    when rolled into a ball.
    [Z] Cragger [GolmHit Virus]
    HP: 120
    ATT: 50
    MB: 40
    Area Found: Judgement PC 2
    Actions: Sits still.  Occasionally it will punch the enemy with a wide-
    sword range.  Only takes 1/2 damage from non-breaking attacks.  Breaking Type
    Rating: **
    Comments: High MB, and it has trouble hitting enemies that move around a lot,
    a problem which its high defense doesn't make up for.
    [0] Nghtmare [SumnBlk Virus]
    HP: 100
    ATT: 40
    MB: 30
    Area Found: Underground Area 2
    Actions: Moves around the enemy area, occasionally attacking with a wide
    sword.  Can only be harmed by Sword Type attacks.
    Rating: **
    Comments: Immune to most attacks, but next to useless against fast moving 
    Section 5: Who do I fight? [OPPT]
    There are 5 potential opponents which increase in difficulty.  Here's the
    lowdown on each of them, as well as a good strategy for winning almost as soon
    as you can begin Virus Battling:
    * = Cracked Panel  x = Missing Panel
    g = Grass Panel    i = Ice Panel
    s = Stone          > < /\ \/ = Arrow Panels
    Level 1: [LVL1]
    Location: Robot Dog PC outside Aster Land
    Opponent: Red Mr. Prog up and to the right of the Jack-In point
    # of Rounds: 3
    1st Round:
    [*][ ][ ]|[*][A][ ] - Mettaur
    [ ][ ][ ]|[ ][ ][U] - Gunner
    [ ][*][ ]|[ ][ ][*]
    Difficulty: *
    Strategy: This battle is so easy you don't even have to gather any new viruses
    to win.  Just place Gunner and Mettaur on the top row one in front of the
    other and you'll win.
    2nd Round:
    [ ][*][ ]|[ ][J][*] - OldStov
    [ ][ ][ ]|[*][ ][H] - Champy
    [*][ ][ ]|[ ][ ][ ]
    Difficulty: *
    Strategy: The strategy from the first battle doesn't work this time.  For best
    results early, get a Champy and place it in the upper right corner and put a 
    Gunner in the upper left.
    3rd Round:
    [ ][ ][ ]|[A][ ][*] - Mettaur
    [ ][ ][*]|[ ][ ][ ]
    [*][ ][ ]|[*][ ][J] - OldStov
    Difficulty: *
    Strategy: Last battle, and its not any harder than the first two.  Once again,
    you can win by just placing Mettaur and Gunner one in front of the other on
    the front row.
    Air Wheel 1 F (1st Win)
    2 Bug Frags
    500 Zenny
    Level 2: [LVL2]
    Location: Circular water vending machine in Seaside Town
    Opponent: Blue Mr. Prog up and to the left of the Jack-In point
    # of Rounds: 5
    1st Round:
    [ ][i][ ]|[B][ ][  ] - Piranha
    [i][ ][ ]|[ ][ ][Bi] - Piranha
    [ ][ ][ ]|[ ][i][  ]
    Difficulty: *
    Strategy: Level 2 starts off with a fairly easy one.  As the Piranhas move up
    and down, Gunner and Mettaur are at a disadvantage.  Elec type viruses clean
    up, but if you want to win early in the game, get a Starfish and a Puffy and 
    place them one in front of the other in your middle row.
    2nd Round:
    [ ][ ][i]|[  ][i][  ]
    [i][ ][i]|[i ][ ][Li] - Puffy
    [ ][i][ ]|[Fi][ ][  ] - Quaker
    Difficulty: **
    Strategy: A little harder this time, though not by much.  Take advantage of
    Puffy's immobility by lining a StarFish up with it, preferable not on the
    ice panels, as Puffy's needles can freeze.  Keep the Quaker occupied with your
    own Puffer in the lower right hand corner.
    3rd Round:
    [ ][i][i]|[i][Li][ i] - Puffy
    [ ][ ][i]|[i][ i][ i]
    [ ][ ][ ]|[i][ i][Mi] - StarFish
    Difficulty: **
    Strategy: The game's using our own combo against us.  Show it the error of its
    ways by double teaming Puffy with a Puffy and StarFish of your own.  Just keep
    them off the back row or else the enemy StarFish will hit them.  Alternately,
    trap a Mettaur in the lower left corner with a stationary virus like Puffy
    and its shockwaves will not only do damage, they'll destroy StarFish's bubbles.
    4th Round:
    [ ][i][ ]|[ ][Bi][ ] - Piranha
    [ ][ ][ ]|[ ][  ][F] - Quaker
    [ ][i][ ]|[ ][ i][ ]
    Difficulty: **
    Strategy: Starfish and Puffy might have a little trouble with this set. Placing 
    StarFish in the top right corner and Puffy directly below it can win, its just 
    not 100%.  More like 90%.
    5th Round:
    [i][i][ ]|[ ][i][Li] - Puffy
    [ ][i][i]|[ ][ ][ i]
    [ ][ ][i]|[i][ ][M ] - StarFish
    Difficulty: **
    Strategy: Starfish and Puffy, don't fail me now.  Puffy can't move so, once
    again, tag team him with your own Puffy and Starfish, once again keeping out
    of the back row so StarFish doesn't hit you.
    Hp +500 NCP (1st Win)
    4 Bug Frags
    700 Zenny
    Level 3: [LVL3]
    Location: Punishment Chair in the Green Town courthouse,
    Opponent: Orange Mr. Prog down and to the left of the Jack-In Point
    # of Rounds: 5
    Round 1:
    [ ][g][g]|[ ][ g][T] - HonyBmbr
    [ ][ ][g]|[g][ g][ ]
    [ ][ ][ ]|[g][Yg][ ] - Armadill
    Difficulty: ***
    Strategy: First of all, Fire type viruses like OldStov and Hntd Cndl are
    perfect for these battles.  If you want to get this round out of the way early,
    though, back up our old friend StarFish with some new Green viruses.  Double
    team HonyBmbr with StarFish in the back row and Armadill in the front.
    HonyBmbr has a nasty counter attack, but Armadill is immune to it while rolled
    in a ball.
    Round 2:
    [ ][ ][  ]|[T][g][gs] - HonyBmbr
    [ ][ ][g ]|[ ][ ][g ]
    [ ][g][gs]|[g][ ][S ] - Shrubby
    Difficulty: ***
    Strategy: Shrubby spends most of its time in the lower left corner of its area,
    hiding behind your stone.  If you occupy it with a virus of viruses doing the
    same, it keeps attacking them, and just hitting the stone.  Double team him
    with a Gunner and a Puffy on the same row as him for a flawless victory.
    Round 3:
    [ ][g ][ ]|[R][g ][ ] - BombCorn
    [ ][g ][ ]|[ ][g ][R] - BombCorn
    Difficulty: **
    Strategy: BombCorn moves in a straight line, giving OldStov the potential for
    multiple hits, and making it so StarFish and Armadill literally can't miss.
    Round 4:
    [g][g][g]|[ g][x][Tx] - HonyBmbr
    [x][g][g]|[ g][g][ x]
    [x][x][g]|[Rg][g][g ] - BombCorn
    Difficulty: ***
    Strategy: Another BombCorn, another good opportunity for OldStov, Armadil, and
    StarFish.  Double team BombCorn with StarFish and OldStov/Armadill for best
    Round 5:
    [g][x][g]|[Yg][x][ g] - Armadill
    [g][g][g]|[ g][g][Rg] - BombCorn
    [g][ ][g]|[ g][x][ g]
    Difficulty: ***
    Strategy: Final battle.  Another BombCorn, another chance for StarFish.  Add in
    an Armadill of your own, and he'll roll out another victory.
    BugFix * (1st Win)
    6 Bug Frags
    1500 Zenny
    Level 4: [LVL4]
    Location: Oxygen Tank, Main Computer room in Sky Town
    Opponent: Yellow Mr. Prog down and to the right from Jack-In point
    # of Rounds: 10
    Round 1:
    [ ][ ][ ]|[ ][ ][ ]
    [ ][ ][ ]|[ ][P][ ] - PulsBulb
    [ ][ ][ ]|[ ][ ][V] - FgtrPlne
    Difficulty: **
    Strategy: The first appearance of the PulsBulb, an annoying enemy whose tough
    shell is hard to crack.  So, ignore him and focus on the FgtrPlne.  It flies in
    a straight line through your area with the greatest of ease.  Catack really
    starts to shine here.  Just touching Catack deals 50 points of damage, so
    place it in line with the FgtrPlane.  Add in StarFish for more damage.
    Round 2:
    [ ][*][ ]|[P][*][ ] - PulsBulb
    [ ][ ][ ]|[ ][ ][G] - Catack
    [*][ ][ ]|[ ][ ][*]
    Difficulty: ***
    Strategy: Another PulsBulb.  Ignore him again (which isn't quite so easy this
    time) and focus on the Catack.  StarFish in the back row middle and HonyBmbr
    two squares ahead can do it.
    Round 3:
    [*][ ][ ]|[ ][ ][*]
    [ ][ ][ ]|[G][ ][ ] - Catack
    [ ][ ][*]|[*][G][ ] - Catack
    Difficulty: **
    Strategy: Ahh, a repreive from PulsBulbs.  Catack just moves in a straight line
    and can't hit anything above or below it unless the target is in the back row.
    So hit them with something that CAN hit other rows like a Puffy or HntdCndl.
    Tempt fate by putting Puffy in the upper left corner.  It'll get hit once
    by the top Catack, but only for half damage, and that will increase its rate of
    Round 4:
    [*][ ][ ]|[ ][ ][V*] - FgtrPlne
    [*][ ][ ]|[ ][ ][ *]
    [*][ ][ ]|[ ][ ][V*] - FgtrPlne
    Difficulty: **
    Strategy: Two FgtrPlnes this time.  Once again Catack shines.  Place him on
    line with either of the planes, and do the same for StarFish.  Easy victory.
    Round 5:
    [x][ ][ ]|[P][ ][ x] - PulsBulb
    [ ][ ][ ]|[ ][ ][  ]
    [x][ ][ ]|[ ][ ][Px] - PulsBulb
    Difficulty: ****
    Strategy: ...  Two PulsBulbs...  Can't ignore them this time.  So, hit them 
    hard instead.  The attacks of HeadyA, SnakeArm, Armadill and ErthDrgn can
    pierce that tough shell.  In this case, Armadill in the front or middle row
    and HeadyA anywhere are a good bet.  PulsBulb is unpredictable, so its a bit
    of a crap shoot.
    Round 6:
    [ ][ ][x]|[x][ ][ ]
    [ ][ ][ ]|[ ][ ][G] - Catack
    [x][ ][ ]|[ ][G][x] - Catack
    Difficulty: **
    Strategy: Phew.  No PulsBulb in sight.  Catack is far more predictable.  Place
    a StarFish in the middle row back and a HonyBmbr on the bottom row for best
    Round 7:
    [ ][ ][ ]|[ ][ ][ ]
    [ ][>][ ]|[ ][<][G] - Catack
    [ ][ ][ ]|[V][ ][ ] - FgtrPlne
    Difficulty: **
    Strategy: Still no PulsBulb.  Catack still works against FgtrPlne and StarFish
    still works against both of them.  The two of them together can't miss.
    Round 8:
    [\/][ ][  ]|[\/][V][  ] - FgtrPlne
    [  ][ ][  ]|[  ][ ][  ]
    [  ][ ][/\]|[  ][V][/\] - FgtrPlne
    Difficulty: **
    Strategy: Two FgtrPlnes again.  StarFish and Catack will straighten them out in
    no time flat.
    Round 9:
    [>][ ][ ]|[>][ ][V] - FgtrPlne
    [ ][ ][ ]|[P][ ][ ] - PulsBulb
    [ ][ ][<]|[ ][ ][<]
    Difficulty: ***
    Strategy: PulsBulb returns, but he can be ignored again.  Once again, put
    Catack and StarFish in line with FgtrPlne, keeping StarFish 2 squares behind
    so he doesn't get caught in PulsBulb's attack.
    Round 10:
    [ ][>][ ]|[>][P][ ] - PulsBulb
    [ ][ ][ ]|[ ][ ][ ]
    [ ][ ][<]|[P][<][ ] - PulsBulb
    Difficulty: ****
    Strategy: Final battle time, and its two PulsBulbs again.  Once again, HeadyA
    and Armadill are your best bets, but there's no such thing as a sure thing
    against this unholy duo.
    FldrPack2 NCP (1st Win)
    8 Bug Frags
    2000 Zenny
    Level 5: [LVL5]
    Location: Central Area 1 through Warp Hole
    Opponent: Gold Mr. Prog
    # of Levels: 10
    Round 1:
    [ ][ ][ ]|[ ][ ][ ]
    [ ][ ][ ]|[D][ ][ ] - Swordy
    [ ][ ][ ]|[ ][ ][X] - SnakeArm
    Difficulty: **
    Strategy: Swordy's not very bright and SnakeArm leads with its face.  Not a
    good idea.  Keep Swordy busy with HonyBmbr while Catack draws out SnakeArm.
    You take some damage, but with Swordy wailing away on HonyBmbr, HonyBmbr keeps
    up the counterattacks and wins the battle.
    Round 2:
    [ ][ ][ ]|[ ][ ][xO] - Nghtmare
    [ ][ ][ ]|[ ][ ][  ]
    [x][ ][ ]|[ ][A][  ] - Mettaur
    Difficulty: **
    Strategy: Nightmare's quick, and he can only be hurt by Sword type attacks like
    DarkMech and Swordy.  Mettaur doesn't have the same protection.  Double team
    him with a Catack on the bottom middle and a HonyBmbr directly in front.  Two
    shots and its over, folks.
    Round 3:
    [ ][*][ ]|[ ][ ][*]
    [ ][ ][ ]|[*][W][ ] - DarkMech
    [*][ ][ ]|[ ][ ][E] - KillrEye
    Difficulty: ****
    Strategy: Easily one of the hardest battles you can face, wiping out most
    weaker teams easily.  HonyBmbr is your friend, but don't let that stop you
    from putting it out front to take a couple of hits for the team.  Back him up
    with an indirect attacker like StarFish or HntdCndl for the win.
    Round 4:
    [ ][ ][ ]|[ ][ ][*]
    [ ][ ][*]|[G][ ][ ] - Catack
    [*][ ][ ]|[*][ ][N] - ErthDrgn
    Difficulty: ****
    Strategy: Another hard battle, but not quite as hard as the last one.  The
    might of this team makes you wish you had enough MB to pull it off.  Anyway,
    ErthDrgn starts off in the back row moves once and returns.  Make him pay by
    putting a StarFish in the upper right corner to nail him with 3 bubbles.  Have
    somebody else like Puffy provide backup and cover the Catack and you can win.
    Round 5:
    [*][*][*]|[ *][*][ *]
    [*][*][*]|[P*][*][ *] - PulsBulb
    [*][*][*]|[ *][*][T*] - HonyBmbr
    Difficulty: ***
    Strategy: Not as hard, but still tricky.  PulsBulb resists a lot of damage,
    but he can't resist HeadyA's attack.  Plus, while PulsBulb is busy attacking
    HeadyA's attack immune body, the head can hit twice.  HonyBmbr's counterattack
    can be rough, but HeadyA isn't strong enough to get the job done by himself,
    so put a StarFish in the bottom left corner to assist.
    Round 6:
    [x][ ][ ]|[ ][ ][ ]
    [ ][ ][ ]|[ ][V][ ] - FgtrPlne
    [ ][ ][ ]|[Y][ ][x] - Armadill
    Difficulty: **
    Strategy: Remember how we took out FgtrPlne last time?  Do it again.  Place
    Catack in the middle row along with StarFish and its no problem.
    Round 7:
    [ ][ ][ ]|[ ][ ][ ]
    [ ][x][ ]|[K][x][ ] - HntdCndl
    [ ][ ][ ]|[ ][ ][J] - OldStov
    Difficulty: ***
    Strategy: Twin Fire type viruses this time.  Puffy and StarFish can shine here
    and win quickly.  Interestingly enough, WindBox actually isn't useless here!
    The wind coming from it puts out HntdCndl's flame and blows OldStov backwards 
    before it can get out its flame.  After that just leave StarFish to pelt away 
    at the now useless candle.
    Round 8:
    [x][ ][ ]|[Q][ ][ ] - BigHat
    [ ][>][ ]|[ ][<][ ]
    [ ][ ][ ]|[ ][F][x] - Quaker
    Difficulty: ***
    Strategy: Wonders never cease here, as WindBox comes in handy a second time!
    This time, the wind blows off BigHat's glasses, causing its bombs to land
    harmlessly in its own area.  Put it in the back row and HonyBmbr in the front,
    just don't put them on the same row or Quaker's attack will hit them both.
    Round 9:
    [  ][ ][ ]|[ ][ ][  ]
    [\/][x][ ]|[H][x][/\] - Champy
    [  ][ ][ ]|[ ][ ][B ] - Piranha
    Difficulty: **
    Strategy: This is a battle the likes of which you haven't seen since the V1
    Virus Battler.  Put StarFish in the middle back and Puffy right above it for
    about a 2 second victory.
    Round 10:
    [ ][ ][ ]|[ ][  ][ ]
    [ ][ ][ ]|[ ][!!][ ] - Blastman
    [ ][ ][ ]|[A][  ][ ] - Mettaur
    Difficulty: ****
    Strategy: Yes, that's right.  That's not a typo.  You actually fight Blastman. 
    400HP and all.  Fortunately, it's not as hopeless, or even as hard, as it might 
    seem. No, really.  Blastman goes down before one of our most favorite friends,
    StarFish.  Place him front row center and occupy Mettaur with HonyBmbr.  While
    Blastman is taking double damage from StarFish's bubbles, HonyBmbr will keep
    counter attacking and carving huge chunks from the enemy's collective HP.  Sit
    back and enjoy.
    SuprVulc V (1st Win)
    3000 Zenny
    10 Bug Frags
    Section 6: Frequently Asked Questions [FAQS]
    Q: Where exactly in Seaside is the PC with the Level 2 Battler?
    A: Up and to the right of the Mermaid Fountain
    Q: Where exactly in Sky Town is the PC with the Level 4 Battler? 
    A: Head up the first elevator and past the 4 machines lining the path.
       Through that door is the Main Computer Room.  The Air Tanks are in
       the lower left corner of the room.
    Section 7: Credits and Acknowledgements [THNK]
    First of all, I'd like to thank GameFAQs and The EXE UnderSquare member 
    Chibi Soma as, without his walkthrough, I would probably still be stuck 
    about halfway through the Japanese version of the game.  Thanks go also to
    GameFAQs and the regulars on the Battle Network Boards for all the help
    (and entertainment) that they've provided me throughout the series.
    Strategies courtesy of AJAQ(AJAQ007)
    (c) Buretsu, 2005

    FAQ Display Options: Printable Version