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    Link Navi FAQ by megarockexe

    Version: 2.2 | Updated: 07/22/08 | Search Guide | Bookmark Guide

    Megaman Battle Network 6 Link Navi Guide
    
    
    
    Table of Contents
    
    ^A.  Version History
    ^B.  What is a Link Navi?
    ^C.  Basic Controls and Features
    ^D.  Faltzer Navis
    ^D1.   Aquaman
    ^D2.   Tomahawkman
    ^D3.   Tenguman
    ^D4.   Groundman
    ^D5.   Dustman
    ^E.  Grega Navis
    ^E1.   Heatman
    ^E2.   Elecman
    ^E3.   Slashman
    ^E4.   Killerman
    ^E5.   Chargeman
    ^F.  Protoman
    ^G.  Beast Link Gate
    ^H.  FAQs
    ^I.  Contacting Me
    ^J.  Credits
    ^K  Legal Info
    
    -----------------------------------------------------------------
    
    ^A.  Version History
    
    1.0  (July 07, 2006)
    Finished basic structure of FAQ.
    
    1.1  (July 08, 2006)
    Added Locations and fixed attack names.
    
    1.2  (July 10, 2006)
    Finished all Navi information.
    Added FAQs.
    
    1.3  (July 13, 2006)
    Added more info to the Contact section.
    Added some info to the Beast Link Gate section.
    Included Legal Info section.
    
    1.4  (July 19, 2006)
    Ran a Spell Check.
    
    1.5  (July 20, 2006)
    Finished and sumbitted.
    
    1.6  (July 24, 2006)
    Added Examples under attacks.
    
    1.7  (July 27, 2006)
    Updated Aquaman section.
    
    1.8  (August 03, 2006)
    Updated Tomahawkman section.  FAQ posted on Area Zero.
    
    1.9  (September 01, 2006)
    Updated some sections.  Added Selected Chip Glitch.
    
    2.0  (September 03, 2006)
    Added Japanese Operator names.  Added Bass SP dialogues.
    
    2.1  (October 20, 2006)
    Updated Chargeman section.  Fixed mistakes.
    
    2.2  (July 21, 2008)
    Added Beast Link Gate Navi Power ups section.
    	(Contribution by Nigoli)
    
    --------------------------------------------------------------------
    
    ^B.  What is a Link Navi?
    
    A Link Navis is a navi that Lan can control.  After he has obtained 
    that Link Navi's cross, he can freely operate them at his own will.
    This guide will go in-depth on a Link Navi's special characteristics 
    and special moves, etc.  With this guide, you should be able to master
    the powers of a Link Navi!
    
    --------------------------------------------------------------------
    
    ^C.  Basic Controls and Features
    
    When operating a Link Navi, it will be similar to when you operate 
    Megaman.  The controls are the same on the Net, push up to go up, 
    push down to go down, blah,blah,blah.  When you enter a battle, 
    you will notice that there is a brightly colored star next to the 
    "OK" button.  This chip is the Link Navi's special attack or "Fixed Chip".
    It will normally be stronger, but you may only use it once per 
    battle.  When you charge up, you won't shoot a buster shot 
    like when you control Megaman, but rather a stronger, special attack.
    This attack may be used as much as you want.  Another thing you 
    might notice is that a Link Navi has more HP than Megaman.  Link Navi's HP 
    goes up as you progress in the game.  The max HP for all Link Navis is 800.  
    The bad part is that, unlike in MMBN5, their special chip will remain 
    at the same base strength throughout the entire game.  Another thing 
    you might want to utilize is the fact that Link Navis can take some 
    programs that Megaman is using.  Even if Link Navis have no Navi Customizer,
    they can still use the following programs:  Custom1, Custom2, 
    MegaFolder1, MegaFolder2, GigaFolder1, FolderPack1, and FolderPack2.  
    That is all of the programs known to work with Link Navis, and the good 
    part is, you don't get a bug, so you can cram these programs to the edge 
    of the Customizer Map and won't be bugged during battle!  However, when
    you try to Net Battle while you are using a Link Navi, you will use Megaman
    instead.  If you change your folder, you will still use the one that Megaman
    was using before you used that Link Navi.  There is a glitch in this folder
    swtiching while using a Link Navi.  Full 100% credit goes to Greiga Master
    for discovering this.  Your preset and tagged chips are memorized by slot.
    If you switch the location of your preset chip to another chip other than
    a Giga chip, it will be selected during a Net Battle.  The same goes for
    tagged chips.  This little glitch can be abused, so use it when you have to.
    
    ----------------------------------------------------------------------------
    
    ^D.  Faltzer Navis
    
    Here is a rundown on the stats of the Faltzer version's Navis.
    It will list their In-Game comment, attribute, operator, MaxHP, 
    attacks, and their strengths along with their special ability.
    
    ==================================================================
    
    ^D1.  Aquaman / Spoutman
    "I don't fight a lot, drip.  Real battles scare me... drip!"
    
    Attribute:  Aqua
    
    Operator:  Shuko / Shuko
    
    Location:  ResearchLab1
    
    Can Break Elemental Gates:  Water, Fire
    
    Max HP:  800
    
    Charge Attack:  SpoutHs / SpoutHose / AquaHs / AquaHose
    
    Charge Attack Attributes:  Water/PanelBreak/Flinching
    
    Description:  Aquaman shoots a bubble out 2 spaces forward 
    and expands 1 space behind.  Bubble damages for up to a second.
    Doesn't work over hole.
    
    Power Levels:  1: 40  2: 60  3: 80  4:100  5: 120
    
    Example:
    
    [ ][ ][ ][ ][ ][ ]    A = Aquaman
    [ ][A][ ][B][S][ ]    B = Bubble
    [ ][ ][ ][ ][ ][ ]    S = Spreaded bubble
    
    [ ][ ][ ][ ][ ][ ]    C = Cracked Panel
    [ ][A][ ][C][ ][ ]
    [ ][ ][ ][ ][ ][ ]
    
    Special Attack:  DripShwr / DripShower
    
    Special Attack Attrubutes:  Water / Flinching
    
    Description:  Aquaman spins for a while and jumps 3 spaces away.  
    If the panel is occupied, the attack will not work.  If it does work, 
    he will spin 2 times spraying water on the panels surrounding him.  
    He will then return to his original patter after the attack is finished.
    
    Special Attack Attributes:  Water
    
    Power Levels:  1: 30  2: 40  3: 50  4: 60  5: 70
    
    Example:
    
    First:
    [ ][ ][ ][ ][ ][ ]    A = Aquaman
    [ ][A][ ][ ][L][ ]    L = Location
    [ ][ ][ ][ ][ ][ ]
    
    Then:
    [ ][ ][ ][ ][ ][ ]    A = Aquaman
    [ ][ ][ ][W][A][W]    W = Water
    [ ][ ][ ][ ][ ][ ]
    
    Then:
    [ ][ ][ ][ ][ ][W]
    [ ][ ][ ][ ][A][ ]
    [ ][ ][ ][W][ ][ ]
    
    Then:
    [ ][ ][ ][ ][W][ ]
    [ ][ ][ ][ ][A][ ]
    [ ][ ][ ][ ][W][ ]
    
    Then:
    [ ][ ][ ][W][ ][ ]
    [ ][ ][ ][ ][A][ ]
    [ ][ ][ ][ ][ ][W]
    
    And finally:
    [ ][ ][ ][ ][ ][ ]
    [ ][ ][ ][W][A][W]
    [ ][ ][ ][ ][ ][ ]
    
    Special Ability:  No-Slip (can't slip on ice panels)
    
    
    Comment:  Aquaman is pretty decent for a Link Navi.  
    He may be limited to the amount of SpoutHoses he may 
    use since it breaks panels and doesn't work over a hole.  
    His DripShower can easily be stopped but you are invincible 
    during the duration of the attack.  The only legitimate way 
    to increase his Charge speed is through the HubBatch chip.
    His charge speed is one of the fastest at max stats.  
    Aquaman being Aqua means he is weak against Electric attacks, 
    but makes him not slip on ice.
    
    ====================================================================
    
    ^D2.  Tomahawkman
    "Lan, your operating gives me such an awesome feeling!"
    
    Attribute:  Wood
    
    Operator:  Dingo / Dingo
    
    Location:  Heliport in Sky Town
    
    Can Break Elemental Gates:  Tree, Cloud
    
    Max HP:  800
    
    Charge Attack:  TSwing / TomahawkSwing
    
    Charge Attack Attributes:  Wood/Sword
    
    Description:  Tomahawkman swings a delayed Tomahawk Swing that 
    hits both panels in front.
    
    Power Levels:  1: 120  2: 140  3: 160  4: 180  5: 200
    
    Example:
    
    [ ][ ][A][A][ ][ ]    T = Tomahawkman
    [ ][T][A][A][ ][ ]    A = Axe swing
    [ ][ ][A][A][ ][ ]
    
    Special Attack:  ETomahwk / EagleTomahawk
    
    Special Attack Attributes:  Null / PanelDestroy / Flinching
    
    Description:  Tomahawkman raises a giant axe and slams it on the floor 
    causing an impact forward.  Delayed attack and can go over hole.
    Destroyes panels.
    
    Power Levels:  1: 130  2: 160  3: 190  4: 210  5: 240
    
    Example:
    
    [ ][ ][ ][ ][ ][ ]    T = Tomahawkman
    [ ][T][>][>][>][E]    E = Attack
    [ ][ ][ ][ ][ ][ ]    > = Direction
    
    Special Ability:  SuperArmor, StatusGuard, GrassHeal
    
    
    Comment:  Tomahawkman makes an awesome Link Navi.  Having 
    SuperArmor and StatusGuard makes him a powerful Navi.  
    His attacks are pretty slow though.  The TomahawkSwing is 
    especially slow, so use it at the right time because there 
    is a delay after the attack.  Tomahawkman is Wood, so he is 
    weak against Fire attacks.  Standing on a grass panel can be
    dangerous, but recovers Tomahawkman by 1 HP every second.
    If he is weak, he will gain 1 HP about every 3 seconds.
    
    ====================================================================
    
    ^D3.  Tenguman
    "I can feel the wind..."
    
    Attribute:  Wind
    
    Operator:  Master Feng Tian / Futen Roushi
    
    Location:  Green Town
    
    Can Break Elemental Gates:  Fire, Tornado
    
    Max HP:  800
    
    Charge Attack:  ThrustT / ThrustTengu
    
    Charge Attack Attributes:  Null/Flinching/Paralyzing
    
    Description:  Tenguman extends his nose 3 panels and attacks 
    them immediately.  The tip of the nose causes paralysis.  
    A brief delay has been inserted at the end to prevent this 
    ability to be abused.
    
    Power Levels:  1: 50  2: 60  3: 70  4: 80  5: 90
    
    Example:
    
    [ ][ ][ ][ ][ ][ ]    T = Tenguman
    [ ][T][N][N][N][ ]    N = Nose
    [ ][ ][ ][ ][ ][ ]
    
    Special Attack:  FTornado / FujinTornado
    
    Special Attack Attributes:  Wind
    
    Description:  Tenguman causes a Tornado to hit all objects 
    on the field 3 times.  These objects incude enemies, RockCubes,
    Mystery Data, etc.
    
    Power Levels:  1: 20  2: 30  3: 40  4: 50  5: 60
    
    Example:
    It just hits all objects and enemies.
    
    Special Ability:  Omni-Shoes; pull enemies in with B+Left.
    
    
    
    Comment:  Tenguman is very compatible with Omni-Shoes.  
    Panel types will not affect him and can control enemiesí 
    positions with wind.  Tenguman is very similar to Tengu Cross.
    This also means you can easily blow away Auras.  His charge attack
    makes it useful to make chips hit easier.  However, his special 
    is quite useless if you are trying to save the Mystery Data 
    in battle.  Tenguman is Wind, so he is weak againts Sword attacks.
    
    =====================================================================
    
    ^D4.  Groundman
    "Whiiiiiir!  C'mon!  Let's go break some viruses!"
    
    Attribute:  Break
    
    Operator:  Moliarty / Dotarou
    
    Location:  ResearchLab2
    
    Can Break Elemental Gates:  Water, Tree
    
    Max HP:  800
    
    Charge Attack:  DAttkr / DrillAttacker
    
    Charge Attack Attributes:  Break
    
    Description:  Groundman becomes 3 drills and launches forward 
    3 panles.  Once it hits, it will stop to continue its attack 
    on that panel.  The attack hits 3 times but Groundman is a 
    sitting duck back at his original panel.  After the attack,
    there is a temporary delay before you can move again.
    
    Power Levels:  1: 20  2: 30  3: 40  4: 50  5: 60
    
    Example:
    
    [ ][ ][ ][ ][ ][ ]    G = Groundman
    [ ][G][>][>][D][ ]    D = Drills
    [ ][ ][ ][ ][ ][ ]    > = Direction
    
    [ ][ ][>][>][D][ ]
    [ ][G][ ][ ][ ][ ]
    [ ][ ][ ][ ][ ][ ]
    
    [ ][ ][ ][ ][ ][ ]
    [ ][G][ ][ ][ ][ ]
    [ ][ ][>][>][D][ ]
    
    Special Attack:  RCBreaker / RockCrushBreaker
    
    Special Attack Attributes:  Break / Flinching
    
    Description:  Groundman charges up for a while and 
    launches forward to the enemy's back row.  If an 
    enemy gets hit by Groundman, the attack will automatically 
    end causing the enemy to flinch and push them back a panel.
    If it hits the end row, Groundman will become invincible 
    and drops 9 rocks on all enemies.  After the attack is 
    over, Groundman will return to his original panel.
    
    Power Levels:  1: 40  2: 50  3: 60  4: 70  5: 80
    
    Example:
    
    First:
    [ ][ ][ ][ ][ ][ ]    G = Groundman
    [ ][G][ ][ ][ ][ ]    > = Direction
    [ ][ ][ ][ ][ ][ ]
    
    Then:
    [ ][ ][ ][ ][ ][ ]
    [ ][ ][>][>][>][G]
    [ ][ ][ ][ ][ ][ ]
    
    Special Ability:  SuperArmor
    
    
    Comment:  Groundman is kind of slow.  His attacks can get 
    really powerful if maxed out.  His special attack is 
    especially useful with a WhiteCapsule.  His attribute is 
    Break meaning he is weak against Cursor attacks.  He has 
    SuperArmor, which is especially helpful.  Since no virus on 
    the Net can do that type of attack, you cannot take double damage.
    
    ====================================================================
    
    ^D5.  Dustman
    "GaHaHaHaHa!!  Let's go clean up some cybertrash!!"
    
    Attribute:  Break
    
    Operator:  Mr.Press / Mr.Press
    
    Location:  Seaside Town Aquarium, by the Vending Machines
    
    Can Break Elemental Gates:  Tornado, Cloud
    
    Max HP:  800
    
    Charge Attack:  SReborn / ScrapReborn
    
    Charge Attack Attributes:  Break/PanelBreak/Flinching
    Description:  Dustman shoots a trash creature forward that 
    will smash an enemy it finds.  If no enemy is found, 
    it will hit the end panel.  Temporary delay after the attack.
    
    Power Levels:  1: 80  2: 100  3: 120  4: 140  5: 160
    
    Example:
    
    [ ][ ][ ][ ][ ][ ]    D = Dustman
    [ ][D][>][>][>][S]    S = ScrapReborn
    [ ][ ][ ][ ][ ][ ]    > = Direction
    
    Special Attack:  DustBrk / DustBreak
    
    Special Attack Attributes:  Break / Wind / Flinching
    
    Description:  Dustman will suck in enemies for a couple 
    seconds, and then clamp the enemy with his arms.  There 
    is a brief delay after the attack.  While sucking up, the
    wind will remove auras, barriers and Big Hat's glasses.
    
    Power Levels:  1: 110  2: 140  3: 170  4: 200  5: 230
    
    Example:
    
    First:
    [ ][ ][ ][ ][ ][ ]    D = Dustman
    [ ][D][W][W][W][W]    W = Wind
    [ ][ ][ ][ ][ ][ ]    B = Attack
    
    Then:
    [ ][ ][ ][ ][ ][ ]
    [ ][D][B][ ][ ][ ]
    [ ][ ][ ][ ][ ][ ]
    
    Special Ability:  SuperArmor
    
    
    Comment:  Dustman is similar to Groundman.  He is a bit 
    faster than him though.  Again, he gets SuperArmor which 
    makes him tough and basically no weakness.  There is an 
    interesting sprite glitch in him though.  If you finish 
    the battle with DustBreak, his right arm disappears for 
    no reason!  Other than that, kind of decent for a Link Navi.
    
    ===================================================================
    
    ^E.  Grega Navis
    
    ===================================================================
    
    ^E1.  Heatman
    "Let me at 'em Lan!  I'm burning for one hot battle!"
    
    Attribute:  Fire
    
    Operator:  Mr.Match / Hinoken
    
    Location:  ResearchLab1
    
    Can Break Elemental Gates:  Fire, Tree
    
    MaxHP:  800
    
    Charge Attack:  HeatArm / HeatArm
    
    Charge Attack Attributes:  Fire/Flinching
    
    Description:  Heatman creates fire towers to attack the panel 
    in front and the column behind that.
    
    Power Levels:  1: 40  2: 60  3: 80  4: 100  5: 120
    
    Example:
    
    [ ][ ][ ][F][ ][ ]    H = Heatman
    [ ][H][F][F][ ][ ]    F = Fire
    [ ][ ][ ][F][ ][ ]
    
    Special Attack:  HeatPres / HeatPress
    
    Special Attack Attributes:  Fire / Flinching
    
    Description:  Heatman jumps 3 panels forward and creates fire 
    towers surrounding him in a + shape.
    
    Power Levels:  1: 70  2: 90  3: 110  4: 130  5: 150
    
    Example:
    
    First:
    [ ][ ][ ][ ][ ][ ]    H = Heatman
    [ ][H][ ][ ][ ][ ]    F = Fire
    [ ][ ][ ][ ][ ][ ]
    
    Then:
    [ ][ ][ ][ ][ ][ ]    
    [ ][ ][ ][ ][H][ ]
    [ ][ ][ ][ ][ ][ ]
    
    Finally:
    [ ][ ][ ][ ][F][ ]
    [ ][ ][ ][F][H][F]
    [ ][ ][ ][ ][F][ ]
    
    Special Ability:  Float Shoes
    
    
    Comment:  Heatman is decent.  His change attack is very 
    limited in range without owning many panels.  His attacks 
    are fast and the Float shoes makes him a reliable Navi.  
    However, his charge attack is sort of weak and due to the 
    fact that he is fire, he is weal against Aqua.  Not too many 
    strong Aqua attacks so no need to worry.
    
    ====================================================================
    
    ^E2.  Elecman
    "Your operating sparks a surge of power within me..."
    
    Attribute:  Elec
    
    Operator:  Ms.Ann Zap / Ann Electel
    
    Location:  Heliport in Sky Town
    
    Can Break Elemental Gates:  Water, Cloud
    
    Max HP: 800
    
    Charge Attack:  T-Bolt / ThunderBolt
    
    Charge Attack Attributes:  Elec/PanelBreak/Flinching
    
    Description:  Elecman causes lightning to strike the enemy.
    It also causes the attacked panel to break.
    
    Power Levels:  1: 60  2: 80  3: 100  4: 120  5: 140
    
    Example:
    It just hits all enemies.
    
    Special Attack:  DElecSwd / DashElecSword
    
    Special Attack Attributes:  Elec / Sword / Paralyze
    
    Description:  Elecman will dash towards the enemy and 
    slash when he approaches the nearest enemy.  The attack 
    will paralyze the enemy.
    
    Power Levels:  1: 60  2: 80  3: 100  4: 120  5: 140
    
    Example:
    
    First:
    [ ][ ][ ][ ][ ][ ]    E = Elecman
    [ ][E][ ][ ][ ][T]    T = Enemy
    [ ][ ][ ][ ][ ][ ]    > = Direction
    
    Then:
    [ ][ ][ ][ ][ ][ ]
    [ ][ ][>][>][E][T]
    [ ][ ][ ][ ][ ][ ]
    
    Finally:
    [ ][ ][ ][ ][ ][s]    s = Sword
    [ ][ ][ ][ ][E][S]    S = Attacked enemy
    [ ][ ][ ][ ][ ][s]
    
    Special Ability:  Omni-Shoes
    
    
    Comment:  Elecman is very capable in escaping a difficult 
    situation.  His Omni-Shoes is especially helpful in tricky 
    areas.  TBolt may be a bit slow, but works good with DElecSwd.
    Unfortunately, since his element is Elec, he is weak against 
    Wood attacks.  Watch out for those HoneyBombers!
    
    ======================================================================
    
    ^E3.  Slashman
    "Slash!  Any virus in my way is asking for a slicing!"
    
    Attribute:  Sword
    
    Operator:  Ms.Pat Sahran / Phakchi Fahran
    
    Location:  Green Town
    
    Can Break Elemental Gates:  Tree, Tornado
    
    Max HP:  800
    
    Charge Attack:  TEdge / TripleEdge
    
    Charge Attack Attributes:  Null/Flinching
    
    Description:  Slashman makes 3 Kunais appear.  Two will 
    appear on the same column he is in, the other one appears 
    in front of him.  They will spin for a brief moment and then 
    launch to hit the enemy once.  If an enemy is hit directly from 
    the spinning, they will take 2 hits before they fire and 
    disappear.  So an enemy will take a total of 3 hits if 
    used correctly.
    
    Power Levels:  1: 20  2: 30  3: 40  4: 50  5: 60
    
    Example:
    
    First:
    [ ][K][ ][ ][ ][ ]    S = Slashman
    [ ][S][K][ ][ ][ ]    K = Kunai
    [ ][K][ ][ ][ ][ ]    > = Direction
    
    Then:
    [ ][>][>][>][>][K]
    [ ][S][>][>][>][K]
    [ ][>][>][>][>][K]
    
    Special Attack:  RSlash / RollingSlash
    
    Special Attack Attributes:  Sword / Flinching
    
    Description:  Slashman will spin and loop into the 
    column of the nearest enemy and return to his original panel.
    
    Power Levels:  1: 100  2: 120  3: 140  4: 160  5: 180
    
    Example:
    
    [ ][<][<][<][<][<]    S = Slashman
    [ ][S][ ][ ][ ][^]    > = Direction
    [ ][>][>][>][>][^]    ^ = Direction 
    
    Special Ability:  None
    
    
    Comment:  Slashman is a bit weak.  His special is long 
    range and can hit more than once if used correctly.  His 
    TEdge is best used on nearby opponents.  His power is weak 
    overall so it's best to stick in some AreaGrabs and BusterUps 
    in your folder.  Since Slashman is the Sword element, he is 
    weak against Break attacks.  Be careful around Craggers.
    
    ======================================================================
    
    ^E4.  Killerman / Eraseman
    "My scythe cries... It wants to delete!!  Hyahahahahaha!!"
    
    Attribute:  Cursor
    
    Operator:  Mr.Dark Scyth / Dark Kirisaki
    
    Location:  ResearchLab2
    
    Can Break Elemental Gates:  Water, Cloud
    
    Max HP:  800
    
    Charge Attack:  HSickle / HexSickle
    
    Charge Attack Attributes:  Sword/Flinching
    
    Description:  Killerman swings his scythe and attacks 
    the 2nd column away from him in a WideSword slice.
    
    Power Levels:  1: 70  2: 90  3: 110  4: 130  5: 150
    
    Example:
    
    [ ][ ][ ][S][ ][ ]    K = Killerman
    [ ][K][ ][S][ ][ ]    S = Slice
    [ ][ ][ ][S][ ][ ]
    
    Special Attack:  EDeleteBm / Eraser'sDeleteBeam / KDeleteBeam / KillerDeleteBeam
    
    Special Attack Attributes:  Cursor / Break / InvisPierce
    
    Description:  Killerman will fire a beam forward to
    attack the entire row.  The attack will cause Cursor 
    damage, Break through guards and hit invisible enemies.
    
    Power Levels:  1: 50  2: 70  3: 90  4: 110  5: 130
    
    Example:
    
    [ ][ ][ ][ ][ ][ ]    K = Killerman
    [ ][K][B][B][B][B]    B = Beam
    [ ][ ][ ][ ][ ][ ]
    
    Special Ability:  None
    
    Comment:  Killerman is a well balanced Navi.  Since 
    his EDeleteBm is just like his Navi chip, it carries 
    its attributes and is very helpful.  His scythe is a bit 
    slow and can miss active enemies.  Also, since there are no 
    viruses that can cause Wind damage to you, Killerman basically 
    has no weakness.  The best part about him is his special attack.
    It has the most attributes and can bust Craggers in one hit!
    
    ======================================================================
    
    ^E5.  Chargeman
    "Is it departure time!?  I want to be on time!  Choo, choo!!"
    
    Attribute:  Fire
    
    Operator:  Mr.Al Ferry / Kurogane Kunio
    
    Location:  Seaside Town Aquarium, by the Vending Machines
    
    Can Break Elemental Gates:  Fire, Tornado
    
    Max HP:  800
    
    Charge Attack:  CrazyL / Crazy Locomotive
    
    Charge Attack Attributes:  Break/Fire/Flinching
    
    Description:  Chargeman becomes invincible and rushes 
    forward across his row causing damage to any enemy he 
    runs over.  You will have two carts of cargo attached to 
    you to cause more damage.  Only one cart will come out 
    if it is used on the farthest panels possible.  
    Chargeman himself deals Fire and Break damage while
    the cargo just deals Break damage.
    
    Power Levels:  1: 30  2: 40  3: 50  4: 60  5: 70
    
    Example:
    
    First:
    [ ][ ][ ][ ][ ][ ]    T = Chargeman
    [T][ ][ ][ ][ ][ ]    C = Cargo   
    [ ][ ][ ][ ][ ][ ]    > = Direction
    
    Then:
    [ ][ ][ ][ ][ ][ ]
    [C][C][T][>][>][>]
    [ ][ ][ ][ ][ ][ ]
    
    Special Attack:  VolcCharge / VolcanicCharge
    
    Special Attack Attributes:  Fire / Flinching
    
    Description:  Chargeman shoots out coal to hit all 
    enemies.  It may hit other objects as well.
    
    Power Levels:  1: 40  2: 50  3: 60  4: 70  5: 80
    
    Example:
    Just throws fire at the enemy.
    
    Special Ability:  None
    
    
    Comment:  Chargeman is powerful and fast.  He is 
    very reliable in a battle.  His CrazyL attack is 
    probably the best feature of him.  His attack can 
    get very powerful with a few BusterUps.  Since his 
    charge attack is also Break, it makes it very useful.
    He's supposedly a "flaming train", so he has the Fire 
    element which means he is weak to Aqua attacks.
    
    =======================================================================
    
    ^F.  Protoman
    "Only you and Chaud can operate me well.  Don't let me down..."
    
    Attribute:  Null
    
    Operator:  Chaud / Enzan
    
    Location:  None
    
    Can Break Elemental Gates:  None
    
    Max HP:  800
    
    Charge Attack:  WideSwrd / WideSword
    
    Charge Attack Attributes:  Sword/Flinching
    
    Description:  Protoman swings a sword damaging
    the column in front of him.
    
    Power Levels:  1: 80  2: 100  3: 120  4: 140  5: 160
    
    Example:
    
    [ ][ ][S][ ][ ][ ]    P = Protoman
    [ ][P][S][ ][ ][ ]    S = Slice
    [ ][ ][S][ ][ ][ ]
    
    Special Attack:  StepSwrd / StepSword
    
    Special Attack Attributes:  Sword/Flinching
    
    Description:  Protoman steps up 2 panels
    and slices with a WideSword.
    
    Power Levels:  1: 100  2: 120  3: 140  4: 160  5: 180
    
    Example:
    
    First:
    [ ][ ][ ][ ][ ][ ]    P = Protoman
    [ ][P][ ][ ][ ][ ]    S = Slice
    [ ][ ][ ][ ][ ][ ]
    
    Then:
    [ ][ ][ ][ ][ ][ ]
    [ ][ ][ ][P][ ][ ]
    [ ][ ][ ][ ][ ][ ]
    
    Finally:
    [ ][ ][ ][ ][S][ ]
    [ ][ ][ ][P][S][ ]
    [ ][ ][ ][ ][S][ ]
    
    Special Ability:  None
    
    Comment:  Protoman is very powerful.  He is only 
    available via hacking unfortunately.  His charge 
    attack is quick and powerful.  His special is the 
    same as the StepSword chip.  I'm not sure if he 
    actually had a shield at some point of time.
    It is too bad that he can be played legibly, 
    or is it...  Since he is of the Null element,
    he has no weakness.
    
    ------------------------------------------------------------------------
    
    ^G.  Beast Link Gate
    
    This section will explain the special upgrades a 
    Link Navi will get as they progress through levels 
    or "versions" when using the Beast Link Gate.  It 
    is only available in Japan though.  So this section 
    is for people with the actual Beast Link Gate and actual 
    Rockman EXE 6 Dennojuuu Faltzer or Grega or are just 
    curious to know.
    
    Gained Abilities:
    
    
    Spoutman/Aquaman
    
    Version | HP | Attack |Rapid |Charge |Custom | Mega Folder | Chip Charge
    1        +100  -       -      -       -        -             -
    2        +150  -       -      -       -        -             -
    3        +200  -       +1     -       -        -             -
    4        +250  -       +1     -       -        -             -
    5        +300  +1      +1     -       -        -             -
    6        +350  +1      +1     -       -        -             -
    7        +400  +1      +1     -       -        -             -
    8        +450  +1      +1     -       +1       -             -
    9        +500  +1      +1     -       +1       -             -
    10       +550  +2      +1     +1      +1       -             -
    11       +600  +2      +1     +1      +1       -             -
    12       +700  +2      +1     +1      +1       -             Aqua x2
    13       +800  +2      +1     +1      +1       +1            Aqua x2
    14       +900  +2      +2     +1      +1       +1            Aqua x2
    SP       +1100 +3      +2     +2      +1       +1            Aqua x2
    ----------------------------------------------------------------------
    
    Tomahawkman
    
    Version | HP | Attack |Rapid |Charge |Custom | Mega Folder | Chip Charge
    1        +100  -       -      -       -        -             -
    2        +150  -       -      -       -        -             -
    3        +200  -       +1     -       -        +1            -
    4        +250  -       +1     -       -        +1            -
    5        +300  +1      +1     -       -        +1            -
    6        +350  +1      +1     -       -        +1            -
    7        +400  +1      +1     -       -        +1            -
    8        +450  +1      +1     -       -        +1            -
    9        +500  +1      +1     -       -        +1            -
    10       +550  +2      +1     +1      -        +1            -
    11       +600  +2      +1     +1      -        +1            -
    12       +650  +2      +1     +1      +1       +2            Wood x2
    13       +700  +3      +1     +1      +1       +2            Wood x2
    14       +800  +3      +3     +2      +1       +2            Wood x2
    SP       +1000 +4      +2     +2      +1       +2            Wood x2
    ----------------------------------------------------------------------
    
    Tenguman
    
    Version | HP | Attack |Rapid |Charge |Custom | Mega Folder | Chip Charge
    1        +40   -       -      -       -        -             -
    2        +80   -       -      -       -        -             -
    3        +120  -       +1     -       -        -             -
    4        +160  -       +1     -       -        -             Wind +10
    5        +200  +1      +1     -       -        -             Wind +10
    6        +240  +1      +2     -       -        -             Wind +10
    7        +280  +1      +2     -       -        -             Wind +10
    8        +320  +1      +2     -       +1       -             Wind +10
    9        +360  +1      +3     -       +1       -             Wind +10
    10       +400  +2      +3     -       +1       -             Wind +10
    11       +440  +2      +3     -       +1       -             Wind +10
    12       +500  +2      +3     -       +1       -             Wind +10
    13       +650  +2      +3     -       +2       -             Wind +10
    14       +800  +2      +4     +1      +2       +1            Wind +10
    SP       +1000 +3      +4     +1      +2       +1            Wind +10
    ----------------------------------------------------------------------
    
    Groundman
    
    Version | HP | Attack |Rapid |Charge |Custom | Mega Folder | Chip Charge
    1        +80   -       -      -       -        -             -
    2        +120  -       -      -       -        -             -
    3        +180  -       -      +1      -        -             -
    4        +240  -       -      +1      -        -             Break +10
    5        +300  -       +1     +1      -        +1            Break +10
    6        +360  -       +1     +1      -        +1            Break +10
    7        +420  -       +1     +1      -        +1            Break +10
    8        +490  +1      +1     +1      -        +1            Break +10
    9        +560  +1      +1     +1      -        +1            Break +10
    10       +630  +1      +1     +2      -        +2            Break +10
    11       +700  +1      +1     +2      -        +2            Break +10
    12       +800  +2      +2     +2      -        +2            Break +10
    13       +900  +2      +2     +2      +1       +2            Break +10
    14       +1000 +3      +2     +2      +1       +2            Break +10
    SP       +1200 +4      +2     +2      +1       +2            Break +10
    ----------------------------------------------------------------------
    
    Dustman
    
    Version | HP | Attack |Rapid |Charge |Custom | Mega Folder | Chip Charge
    1        +100  -       -      -       -        -             -
    2        +150  -       -      -       -        -             -
    3        +200  -       +1     -       -        -             -
    4        +250  -       +1     -       -        -             -
    5        +300  -       +1     -       +1       -             Break +10
    6        +350  -       +1     -       +1       -             Break +10
    7        +400  -       +1     +1      +1       -             Break +10
    8        +450  +1      +1     +1      +1       -             Break +10
    9        +500  +1      +1     +1      +1       -             Break +10
    10       +550  +1      +2     +2      +2       -             Break +10
    11       +600  +1      +2     +2      +2       -             Break +10
    12       +650  +1      +2     +2      +2       -             Break +10
    13       +800  +2      +3     +2      +2       -             Break +10
    14       +1000 +2      +3     +2      +2       +1            Break +10
    SP       +1200 +2      +3     +2      +3       +1            Break +10
    ----------------------------------------------------------------------
    
    Heatman
    
    Version | HP | Attack |Rapid |Charge |Custom | Mega Folder | Chip Charge
    1        +100  -       -      -       -        -             -
    2        +150  -       -      -       -        -             -
    3        +200  -       -      +1      -        -             -
    4        +250  -       -      +1      -        -             -
    5        +300  +1      -      +1      -        -             -
    6        +350  +1      -      +1      -        -             -
    7        +400  +1      -      +1      -        -             -
    8        +450  +1      -      +1      +1       -             Fire +30
    9        +500  +1      +1     +1      +1       -             Fire +30
    10       +550  +2      +1     +1      +1       -             Fire +30
    11       +600  +2      +1     +1      +1       -             Fire +30
    12       +700  +2      +1     +1      +1       -             Fire +40
    13       +850  +2      +1     +1      +1       +1            Fire +40
    14       +1000 +2      +2     +1      +1       +1            Fire +40
    SP       +1200 +3      +2     +2      +1       +1            Fire +50
    ----------------------------------------------------------------------
    
    Elecman
    
    Version | HP | Attack |Rapid |Charge |Custom | Mega Folder | Chip Charge
    1        +100  -       -      -       -        -             -
    2        +150  -       -      -       -        -             -
    3        +200  -       +1     -       -        +1            -
    4        +250  -       +1     -       -        +1            -
    5        +300  +1      +1     -       -        +1            -
    6        +350  +1      +1     -       -        +1            -
    7        +400  +1      +1     -       -        +1            -
    8        +450  +1      +1     -       -        +1            Elec +30
    9        +500  +1      +1     -       -        +1            Elec +30
    10       +550  +2      +1     +1      -        +1            Elec +30
    11       +600  +2      +1     +1      -        +1            Elec +40
    12       +700  +2      +1     +1      +1       +2            Elec +40
    13       +800  +2      +2     +2      +1       +2            Elec +40
    14       +900  +2      +2     +2      +1       +2            Elec +40
    SP       +1100 +3      +2     +2      +1       +2            Elec +50
    ----------------------------------------------------------------------
    
    Slashman
    
    Version | HP | Attack |Rapid |Charge |Custom | Mega Folder | Chip Charge
    1        +40   -       -      -       -        -             -
    2        +80   -       -      -       -        -             -
    3        +120  -       +1     -       -        -             -
    4        +160  -       +1     -       -        -             -
    5        +200  +1      +1     -       -        -             -
    6        +240  +1      +2     -       -        -             -
    7        +280  +1      +2     -       -        -             -
    8        +320  +1      +2     -       +1       -             Sword +30
    9        +360  +1      +3     -       +1       -             Sword +30
    10       +400  +1      +3     -       +1       -             Sword +30
    11       +500  +2      +3     -       +1       -             Sword +30
    12       +600  +2      +3     -       +1       -             Sword +40
    13       +700  +2      +3     -       +2       -             Sword +40
    14       +800  +2      +4     +1      +2       +1            Sword +40
    SP       +1000 +2      +1     +1      +2       +1            Sword +50
    ----------------------------------------------------------------------
    
    Eraseman/Killerman
    
    Version | HP | Attack |Rapid |Charge |Custom | Mega Folder | Chip Charge
    1        +100  -       -      -       -        -             -
    2        +150  -       -      -       -        -             -
    3        +200  -       +1     -       -        -             -
    4        +250  -       +1     -       -        -             -
    5        +300  -       +1     +1      -        +1            Cursor +10
    6        +350  -       +1     +1      -        +1            Cursor +10
    7        +400  -       +1     +1      -        +1            Cursor +10
    8        +450  +1      +2     +1      -        +1            Cursor +10
    9        +500  +1      +2     +1      -        +1            Cursor +10
    10       +550  +1      +2     +2      -        +2            Cursor +20
    11       +600  +1      +2     +2      -        +2            Cursor +20
    12       +650  +2      +2     +2      -        +2            Cursor +20
    13       +700  +2      +2     +2      +1       +2            Cursor +20
    14       +750  +2      +2     +2      +1       +2            Cursor +20
    SP       +800  +3      +2     +3      +1       +2            Cursor +30
    ----------------------------------------------------------------------
    
    Chargeman
    
    Version | HP | Attack |Rapid |Charge |Custom | Mega Folder | Chip Charge
    1        +60   -       -      -       -        -             -
    2        +120  -       -      -       -        -             -
    3        +180  -       -      +1      -        -             -
    4        +240  -       -      +1      -        -             Fire +30
    5        +300  -       -      +1      +1       -             Fire +30
    6        +360  -       -      +1      +1       -             Fire +30
    7        +420  +1      -      +2      +1       -             Fire +30
    8        +480  +1      +1     +2      +1       -             Fire +30
    9        +540  +1      +1     +2      +1       -             Fire +30
    10       +600  +2      +1     +2      +1       -             Fire +50
    11       +660  +2      +1     +3      +2       -             Fire +50
    12       +720  +2      +1     +3      +2       -             Fire +50
    13       +780  +2      +1     +3      +2       -             Fire +50
    14       +840  +2      +1     +3      +2       +1            Fire +100
    SP       +1000 +3      +2     +4      +3       +1            Fire +100
    
    Note: At SP Version, Chargeman gains Super Armor.
    ----------------------------------------------------------------------
    
    Protoman
    
    Version | HP | Attack |Rapid |Charge |Custom | Mega Folder | Chip Charge
    1        +100  -       -      -       -        -             -
    2        +150  -       -      -       -        -             -
    3        +200  -       +1     -       -        -             -
    4        +250  -       +1     -       -        -             -
    5        +300  +1      +1     +1      -        -             -
    6        +350  +1      +1     +1      -        -             -
    7        +400  +1      +1     +1      -        -             -
    8        +430  +1      +1     +1      +1       -             -
    9        +460  +1      +1     +1      +1       -             -
    10       +490  +1      +2     +2      +1       -             -
    11       +520  +1      +2     +2      +1       -             -
    12       +540  +2      +2     +2      +1       -             Sword x2
    13       +560  +2      +2     +2      +1       +1            Sword x2
    14       +580  +3      +2     +2      +1       +1            Sword x2
    SP       +600  +4      +3     +3      +2       +1            Sword x2
    
    Note: Protoman starts with a basic Shield until Version 11 where 
           he gets Reflect.
    ----------------------------------------------------------------------
    
    Beast Link Gate Icon
    
    This only applies to the Japanese version of the game.  To get the second
    icon on the second row on the title screen.  To get this Icon, you must first
    own a Beast Link Gate and all of your version's Navi Chips.  Then you must
    get that Navi's level to SP.  After all that is done, you go to Graveyard 2
    where you will fight Forte SP.  After you beat him with all of your Navis,
    you will get the icon on the title screen!  Also, if you fought Forte SP
    in Graveyard 2 for the first time with a Navi other than Rockman, you can
    do this scenario with that Navi.  You even get to fight G BeastSP Forte BX
    with that Navi and even with their own unique lines.  It's up to you.
    
    Note, this will not work in the US version of the game.  Using the Link Navis
    to get to Bass SP will not let you fight him.  However, since Capcom likes to 
    translate things for no reason, their unique messages are left intact!  Heck,
    they even say "Execute".  It seems like Lan bonded with that Navi because of 
    their cooperation by beating Bass SP.  It's so touching ;_;.
    
    Here is the complete list.
    
    Aquaman:  "Drip, drip!  Lan, I can tell your operating has made me stronger,
    drip!"
    
    Tomahawkman:  "If Dingo was here, he'd be grinding his teeth, but I know
    with you, I can get even stronger!!"
    
    Tenguman:  "Lan, if this is a sign of your true power, you may one day 
    become as good as Master Feng-Tian."
    
    Groundman:  "Wiiiiir...  Save the pep talk for the kids!  But your right...
    I bet we could make a pretty good team."
    
    Dustman:  "Gahahahaha!  That's good to hear!  And I thought that Press'd be
    the only operator for me!"
    
    Heatman:  "Heh, we're no rookies at this!  With your operating skills and my 
    fire, we shouldn't be scared of anything!"
    
    Elecman:  ".. Hmph.  I suppose you're correct.  Your operating may bring out 
    my potential yet."
    
    Slashman:  "Yeah.  My slashing's gotten better thanks to your opertaing.
    The two of us, together--we're unstoppable!"
    
    Killerman:  "Hyahaha!  No offense to Dark Scyth, but you're a natural!
    If I worked with you, work would go so much better!  I'd be able to delete
    any Navi!"
    
    Chargeman:  Choo, choo!!  If that Bass shows up again, he's going to get 
    smoked!!
    
    
    These messages can't be hacked on the cart, so these are exclusive to this FAQ.
    Enjoy what will never be.
    
    --------------------------------------------------------------------------
    
    ^H.  FAQs
    
    Q:  Can Link Navis level up?
    A:  Only with a Beast Link Gate on the JP version.
    
    Q:  Why can't a Link Navi use my AttackMAX program?
    A:  Because they are only allowed to use programs 
        that either help your folder or give you chips 
        in the custom screen.
    
    Q:  Why can't NumberOpening be used with Link Navis?
    A:  You just don't.  It would overwrite their Special Chip and 
        that just can't happen.
    
    Q:  There is Protoman?  Where is he?
    A:  Cheating or Beast Link Gate only.
    
    Q:  Will my Japanese Beast Link Gate work on my US version 
        of MMBN6?
    A:  Sadly, no.
    
    
    -----------------------------------------------------------------------------
    
    ^I.  Contacting Me
    
    To contact me, e-mail me at hugo36144@sbcglobal.net  I will delete any e-mail 
    that doesn't read "Link Navi FAQ".  You can also find me at The Undersquare 
    Forums at (www.exe-undersq.com) under the name of "mega rock.exe"
    
    -----------------------------------------------------------------------------
    
    ^J.  Credits
    
    *Credits go to Capcom for making this great game.
    
    *Credits go to Skeith Teh Murderer of Area Zero for supplying 
    me some missing information.
    
    *Credits go to Greiga Master for letting me borrow his Gregar game
    to finish the Grega Navis portion.  Full credit also goes to GM for 
    discovering the Selected Chip Glitch.
    
    *Huge thanks go to Nigoli for supplying me information about the
      Beast Link Gate.
    
    *Special thanks for forestman16 of GameFaqs for reminding me that Aquaman
    doesn't slip on ice panels and other missing tidbits.
    
    ------------------------------------------------------------------------------
    
    ^K.  Legal Info
    
    All information in this FAQ is copyrighted to Hugo Miramontes 
    (real name, zomg!) and respective contributors listed in the 
    credits section.  This FAQ may only be posted on GameFaqs, 
    The EXE Undersquare, NeoSeeker, Super Cheats,1Up.com
    and Area Zero.
    If you would like to host this FAQ please contact me at 
    hugo36144@sbcglobal.net 
    Copyright 7/13/06, Hugo Miramontes, under the internet copyright act.
    
    END
    
    

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