=====================================================
		-Summon Night Craft Sword Monogatari: Hajimari no Ishi-
		 =====================================================


=Table of Contents=

-Intro
-Controls
-Tips
-Walkthrough
-After Main Game
-New Game+
-Forging
-Credits
-Legal stuff


=Intro=
Ok, so this is my first guide. Go easy on me if I got something wrong or I'm
not accurate with the translations: I know a limited amount of Japanese, so
I'm mostly using the translations of Summon Night Swordcraft Story 2. This is
a straight forward guide, since I don't know much about the story line. In
this game you forge weapons from ores and use them to save the world, as far
as I'm concerned.


=Controls=
On the field, you can use different weapons you have to get you items from the
environment. Use L & R to toggle between them. All of them can break crates,
but some things can only be moved/broken by a certain type of weapon. Hammers
activate the teleporters (purple circle); swords cut down tall grass; axes
break stumps; spears get you fruits on the trees; knuckles move boulders;
drills break rocks; and bows you use to shoot targets. To use them just toggle
to the one you want to use and then press A. Hold B to run or walk depending
on your settings. The direction pad moves your character, Start goes to the
menu, and Select lets you talk to your Guardian Beast (GB).

In battle, you use A to attack, B to use ability/use spells/use items. You have
5 boxes under the battle screen along with a small yellow bar, a red bar, and a
green bar. The boxes are your B abilities. Use R to go to one and B to activate
it. By default the first one (left) is defend, but it can be a special ability
if your equipped weapon have one. The spells and items must first be equipped
on your GB to be used in battle. Use L to toggle between your weapons (3 max).
The red bar is your health, the green bar your weapon's durability (DUR), and
the short yellow one is your TEC. The 6 diamonds on the right are the number
of times your GB can cast spells. The direction pad moves your character;
Up=jump, Right=right, Left=left, and Down is to stop. Double tap right or left
to run, and double tap Down to jump back. Start is to pause and Select to put
your character on auto-pilot.

In the menu you get this list:

Equipment - Your weapons
Assist Equipment - GB's equipment
Inventory
Spells
Weapons - Weapons you have and their stats
Status
-> (More options)

Key items
Craft rank - Crafting ranks for each weapon
Weapon secrets
 -sword
 -axe
 -spear
 -knuckle
 -Drill
 -Bow
Special attacks
Effects
Bestiary
Options


=Tips=

Here're some personal recommendations on the game:

Only disassemble your weapon if it has full (255) TEC.
Always train
Don't buy items, create them whenever possible
Always break the boss's weapon(s)
Don・t sell ores unless you have 6+


=Walkthrough=
You start by choosing boy or girl (Hero) and your Guardian Beast (GB).
*This game is divided into days, so this walkthrough will be too.*


-DAY 0
You will start with a red haired person in front of you. She's your master,
V.E. After the initial dialogue, you fight her with just your hammer.

===========================================================
V.E.
HP - 60
DUR - Infinite

She only uses a hammer like you, so pound away; there's no way you can lose.
===========================================================

After you beat her a scene occurs and your former master dies and gave you
a triangular pendant. Also V.E. will give you your first sword shape stone.
You need those to forge swords and you will find others for other weapons.
Now go southwest to another screen with a mine guarded by a villager and
then down to another screen. From there you go south and east to get
stopped by the Village Chief who gives you a Iron Ore. Go east to the next
screen find guys with blue-greenish spikes, Seige (the one with un-shadowed
eyes) and a spikehead. You talk and a kid chases him off; that's Lemmy. The
brown-haired boy is Zakk. Now go right and find V.E. waiting for you outside
a house: that's your's. Go in and up into the back room. That's your workshop
and inside you find a bed that you can rest in, a save point (glowing sword),
and a forge. Go forge yourself a sword, do whatever you want, then and go back
out.
You will find a summon beast that looks like your GB and it will hit-and-run
V.E.! Go outside and north to Canyon #1. You don't get to do much yet, so just
go up and get attacked by a Slime, the most basic enemy of the series. Now go
up and find a kid hiding behind trees. A scene will start and reveal that the
kid is a girl. She will run away but drops a summon gem wrapped in cloth. Head
back down to your house and towards town to find the girl surrounded by the
spikeheads. Her hat gets knocked off to reveal blond hair. Approach to fight
one of them.

===========================================================
Man (Spikehead)
HP - 100
DUR - 20

He uses the same sword as you do, so breaking his weapon is not a necessity.
All you get is an Iron Ore, a common monster drop. Just rush in and use your
sword's A combo or the Down+A stab.
===========================================================

After the battle you get beat up and you summon your GB. You will learn from
your GB that the blond girl is called Murno. Then it fight one of the
spikeheads for you.

===========================================================
Man (Spikehead)
HP - 100
DUR - 40

His axe is made of an Iron Ore, so breaking his weapon is useless, unless
you want to waste time on him. Hit him till he dies.
===========================================================

After the battle the spikeheads leave and V.E. will then arrive. You all go
back to your house and talk. After more dialogue you must battle your GB.
You can now go up to the Canyon and train, or just go straight to the duel.

===========================================================
GB
HP - Varies

This might be hard, considering the GB is stronger than you are. Mainly just
attack, because there is not much strategy anyway.

===========================================================

After this the real opening will start, which introduces all the characters.
After the scene is more talking and then a night stroll. A night stroll
officially ends a day, and you talk to the character you chose about the day's
events. Note that the last one on Day 10 affects your ending.


-DAY 1

You wake up in your workshop with your GB beside your bed. V.E. tells you to go
disassemble your sword and have you make a new one.

Notice the EXP bar when you disassemble your sword? That goes to your crafting
rank. Each type of weapon have a bar of it's own, and each time you forge,
disassemble, imbue etc, you gain exp. The higher your rank, the more you can do
with that type of weapon and the higher chance you・re going to make a shinny
weapon (a better version) for lower ranked weapons. Note that only working with
ores and weapons of your rank or higher will give you EXP. You can check the 
weapon's rank at the screen that shows it's stats before forging it or at the
weapons stats menu option.

After forging your new sword V.E. will inspect it and say it's fine. She'll
then leave. Save, rest, do whatever you need, then go upstairs to the top floor
of the house. Go into the top room (Murno's room) and a scene occurs. Murno
have a fever and V.E. must tend to her. She tells you to go and introduce your
GB to the Village Chief.

Before that, talk to the man below your house to get an order. He will give you
a Spear Soapstone and if you forge a spear with it along with an Iron Ore, give
the spear to him to get a Blue Ore. There will be other weapon orders like this
in every town. Simply do them to get your prize, but there are certain
requirements, so you need to pay close attention.

The woman right of the house Lemmy came out of (in the fence) will tell you
about how her cat got lost. You'll find it later in the day, and you'll get a
prize if you return her cat. Note that you must talk to her for the cat to
appear later. This goes for all the other cat-hunts in other towns; you talk
the him/her (it can be either), the cat appears, and then go back or to the
next dungeon to find the cat.

Go to the biggest house in the middle of town to find the item shop. The woman
with the yellow bandana will sell you a Aqua Shard for 100b. You will see these
women in yellow bandanas in every town, and each of them sells you items used
to imbue in weapons to give them special effects and abilities.

If you're interested, you can talk to the person behind the counter to open the
shop option. The top is to buy, middle to sell, and bottom to create (create
items from others items you picked up along with a price)

Now go up stairs and talk to the old man in green who gave you your first Iron
Ore. A dialogue starts, and after that you get a spell that allows you to
switch out for your GB in battle for a limited amount of time, so remember to
equip it. Go out of the shop to have a scene with Zakk. Go left to the mine
cart station. There, a dialogue with Lemmy and Zakk will ensue, in which you'll
find out that a berry at the end of Canyon #1 will cure fevers. Now go to
Canyon #1.

===============================================
Canyon #1
Enemies     - 1, 2, 3, 4
Treasure    - 300b, Axe Shape stone
Crates      - Soft Leather, Premium Paper, 1b
Grass       - Zasso Leaf, Tree Branch
Drill Rocks - Iron Ore, Small Worm, Flat Stone
===============================================

From where you are, go left and use your sword to cut down the grass patch, get
the 300b, and break the 4 crates. now go over and you'll see 2 bridges. Your GB
will say that one is not safe (the one the screen moved to), so walk the other
way. Once over at the other side, your GB will talk to you when all of a sudden
a ghost appears behind you and attacks.

===========================================================
Ghost Mage
HP - 300
Drops - Fishing Rod, Drill Shape stone

Your GB couldn't hurt it, so use the spell to switch. After the switch, just
kill it; you'll definitely get the 2 items. It only has one attack: shocking
you with its staff. It's easy to dodge, just get away from it. But beware that
it'll sometimes disappear in smoke and then reappear seconds later at a
different place. If you keep throwing sword combos at its face it wouldn't
be able to disappear or hit you at all.
===========================================================

After the battle you hear someone fall down the other bridge's hole. Either go
down via the cave entrance or just fall down the hole, they lead to the same
place. I just fell down the hole and a dialogue with Zakk who fell down the
hole. He then returns to the surface via the cave entrance. Do the same, then
go back to your house and forge a drill.

Go back to Canyon #1 with your new drill. Break everything as usual and go down
to the cave again, this time, break everything there too. A patch of grass in
the right, and 2 groups of crates in the left side. Go back up and this time go
up using the path left of the cave. Break the 2 initial groups of crates and
use your drill for the 3 rocks. Go right to find Zakk, and a dialogue occurs.
Zakk will walk to the bottom bridge and fall through yet again. You will then
be ambushed by a ghost before you get to walk over to the other side.

===========================================================
Ghost Knight
HP - 300
Drops - Rubstone, Sword Shape stone

This time, it's reversed: you can't hurt it, but your GB can. It'll mostly do a
spin attack with its axe, which can be easily dodged by dashing away from it.
With your GB, either use a long-range attack if you have it or simply
hit-and-run. You'll always get the 2 items.
===========================================================

After the battle Zakk will come back up from the cave and talk to you, then
he'll cross the other bridge. Now go drop down the broken bridge. You'll appear
in the upper portion of the cave. To your right is a Axe Shape stone and 2
rocks. Get them and then go left. You'll find a patch a grass, 4 rocks at the
top, and a kitten if you talked to the lady at town about the lost cat. Press
A on the cat to protect it so when you're done, you can get your prize. Slide
down the mudslide below you to get back to the cave. Go back to the second
set of bridges and go over to the other side.

You see the target on the way across the bridge? You hit those with a bow to
get a item (once only). Unfortunately, you won't get a bow until DAY 3.
Also, remember this target's location.

Once over the bridge, go to the bottom right corner of the screen to cut down
the patch of grass. Go up to find a recovery triangle. To use one just go to it
and press A. It can be used once per visit. To reset it, go back to a village.

Use the triangle if you will, then go up. In the next screen, go up the ladder
to find Zakk and a ghost thing. Prepare yourself, then approach the two to
start the fight.

===========================================================
Ghost Guard
HP - 450
Drops - Band-aid, Spear Shape stone

Ok, so this is the last boss of this place. It start off blue, with a close
range blue wall attack. This attack deals continuous damage if you're caught in
its range. Simply dash away from it after landing a combo to dodge the counter
attack. But when you got its life down by half, it turns red. Once it does that
dash away and switch out your GB, because your weapons will not work anymore.
Once switched, its attack will change. Now it swings it's flail around in a
circle at middle range and will hurt anything in its range. Use either long
ranged attacks or you'll have to try hit-and-run, which in this case is hard.
Once it's down to about 40 Hp, go right out of it's range then use any attack
magic and close in, since you can move a little while using attack magic. After
the magic is done quickly land a combo and it should die. If these wouldn・t
work, then just go in and hit it continuously until it dies. It risky, but
luckily it's life is half down, so you wouldn't be that hurt by the time it's
over.
===========================================================

After the battle, you'll regain control so go up to the large tree to the north
and grab the Kicker Berry. Zakk will then thank you and said he'll give you
some of the potion that he's going to make at the item shop with the berry.
You'll give him the berry and he'll leave. If you have the Escape spell (icon:
arrow pointing northeast), use it to return to the start; if not, just walk
back out.

If you broke everything breakable in Canyon #1, your character will jump and do
the victory hand sign before you exit. The same goes for all the other
dungeons. If you broke everything in a dungeon, go to any of the towns and find
a old man. Talk to him and he will give you a ore for doing so. In the case of 
hometown, it's the old man left of the item shop; he'll give you a Blue Ore.
Also return the cat to get your Small Worm, a fish bait for the fishing mini
game.

If you have Flat Stones, the old women right of the item shop will exchange a
Premium Paper for one. The Village Chief will exchange a Wind Shard (imbue
wind element) for one, too. These item trades are common in towns, so pay
close attention.

When you・re done, walk to the mine cart station to get a dialogue with Zakk.
Lemmy will come along and challenge you to a duel. Prepare and whatnot, then
talk to him to start the battle.

===========================================================
Lemmy
HP - 178
DUR - 70

His sword is made of a Blue Ore, so breaking his weapon can be helpful.
Breaking his weapon can be tough, because he have a fairy long DUR. Be sure
to have equipped 2-3 weapons and have a good amount of life for this. Just
defend and let him hit you to lower his DUR. All he does when you defend is
the sword combo. If one weapon's DUR get low, besure to switch to another
one.
If your HP or your last weapon's DUR gets critical, switch to your GB and
defend so he breaks his weapon. If you accidentally get KOed, your GB will
save you. But if your GB's time or HP runs out, you lose. If you win, you
will leave the battle with 1HP on your person.

If you just want to kill him, it is easier since he have considerably lower
life than previous bosses like the Ghost Mage/Knight/Guard. Beware of his
stab combos and jump slashes, he is very quick. Because of his range, try
not to use your drill against him. To dodge just dash across the screen and
wait. When he comes, go in and land a sword combo on him, 2 if you feel
lucky, then dash away and repeat the process.
===========================================================

After the battle Zakk will give you the Kicker Potion. Now go back to your
house, rest and whatnot, then go up stairs and talk to V.E. After the scene is
a night stroll.


-DAY 2

*If you're playing a New Game+, you can now go pick up your stored weapons from
 the guy at the fishing pond.

*Also at the fishing pond, the guy facing the trees will buy your Zasso Leaves
 for 20b each.

You start the day off in your workshop. Go out to the main room to see V.E. and
Murno coming down stairs with her famous black and white dress. Go outside then
to hear Zakk roll down the stairs outside your house. After the chatter, go to
the boy right outside your house. He'll trade a Yam (a fishing bait) for a
Premium Paper.

Go to the main part of town. The woman with the yellow bandana on the short
bridge will sell you a Battery.

Go to the mine cart station and talk to the girl to make a cat appear later
in the day.

Now go north to the previously blocked mine. It is now open and you can go
explore.

====================================================
Mineral Mines
Enemies     - 5, 6, 7, 8, 9, 10, 11, 12
Treasure    - 400b, Knuckle Shape stone
Crates      - Soft Leather, Premium Paper, 3b, Yam
Grass       - Zasso Leaf, Tree Branch
Drill Rocks - Mineral Ore, Small Worm, Flat Stone
====================================================

When you're in, go up near the door and smash those crates, then go back down
and left to smash the crates. Now go through the nearby path. In this screen,
go up and left to cut the grass, then down the smash crates. Go down the nearby
ladder and go half way down. Drill the rocks to the right, then continue down.
In the next screen, go down and right to drill rocks, then down more to drill
more rocks. Remember the location of this target you see above you. Go right
and up, but before you go up the ladder, heal. Go up the platform to face a
boss.

===========================================================
Mechanical Hound
HP - 500
Drops - Rubstone, Kicker Potion

This hound is pretty easy. It has several attacks: it can fire shoulder
missiles, scratch you, or fire its head missile. The most dangerous is the head
missile, but that is easily avoidable by jumping or dashing away. It's shoulder
missiles and scratches are more common, due to the fact that the head missile
takes a few seconds to prepare and fire.
It has the habit of jumping and dashing all the time, so equips some agility
boosting equipment or simply just use your drill and do the Down+A combo,
though catching it in the first place is hard.
===========================================================

After the battle, go get the Knuckle Shape stone from the chest and go up.
Don't worry, you're not supposed to do the hand sign yet. Once up, a dialogue
occurs and you will stop hiding. Now go to the right and you'll meet, Jade, a
guy with blue hair and wears a blue-feathered coat. After the dialogue you'll
end up in front of the item shop. Go inside and talk to the old man. He'll give
you a weapon order and a Drill Shape stone. Go forge a drill with a Mineral
Ore and return it to get a Water Tank.

Up stairs in the Village Chief's room talk to the women there. She'll trade a
Lighter for a Mineral Ore.

Now go the your house's screen, you'll bump into the spikeheads again. Now
continue to find Murno and her pendent. Go inside the house to overhear a
conversation between Jade and V.E. and suddenly Murno screamed outside. Go
outside to find Murno and the spikehead again. After chatting they will go
away.

Now go to the item shop screen, your GB will say that they saw someone. Go
back one screen and enter the house with the golden hammer sign on it. You will
spot a spikehead and Lemmy inside, but then chased out by the counter guy.
Outside, you'll chat with Zakk about Lemmy, then you regain control.

Go to the town entrance, where you can go left to the exit of the mine (where
you fought the Mechanical Hound). From there, go backwards and break every
thing in your path just like last time. Once you reach the starting room, be
sure to break the crates at the bottom. Then go north and into the previously
locked door. Go left to break the crates and get the kitten. Now go right, to
discover that Jade is here too. After he leaves, go and cut down the nearby
grass and get the 400b. The next screen you'll find Siege and 2 other
spikeheads. After the chatter you are attacked by a boss.

===========================================================
Mechanical Dump truck
HP - 700
Drops - Medium bomb

This boss is large and slow. It have 3 attacks: pinch you with it's arms, hit
you with it's lifter, or the drill across the half the field. The drill is the
most devastating attack, but it takes a long time to use it. Once it lifts up
its lift for a period of time, jump behind it to avoid the attack. If you
can't, then dash to the other side of the field and hope that it doesn't reach
you.

It's attack is fairly high, so this will hurt. The best time to attack is when
it readying for the drill attack. Use a drill combo on it, then dash away
quickly. And try to push it back toward one of the corners, or else it can
reach you with it's drill attack easily. A axe is recommended for this battle
for more damage, DUR, and extra defense. If you're using a axe, stand in
front of it and defend instead of dashing away; you'll take the least damage
that way.

If your weapons are doing low damage, switch to your GB, it'll probably do
more damage then you will.
===========================================================

After the battle Lemmy, Zakk, and Jade will run in and Siege will make you a
deal: if you beat him in a duel, he will return the pendent he took form Murno
earlier. Now, you can go out back to your house to heal and repair your weapons
or use items you have. Your choice. If you decide to go back, use Escape, but
be sure to get the jump and victory hand sign. Back in town, return the kitten
to the girl at the station to get a Small Bomb and talk to the old man left of
the item shop to get a Green Ore. When your done, head back into the mine the
short way (northern entrance & northern door) and head back to the area where
you fought the Mechanical Dump truck. Talk to Seige to start the battle.

===========================================================
Seige
HP - 280
DUR - 80

His spear is made of a Green Ore, yet if you break his weapon you get a
Mineral Ore, so decide for yourself.

His attacks can be dangerous if not handled properly. His Waterstream attack
is slow, so block it when ever you can. He rarely jabs you with his spear,
but he likes to twirl it a lot, and it hits you for about 3-5 times. It is
very hard to dodge it, so defending it is the only way.

Breaking his weapon can be a pain, because his DUR is sort of long and he
never defends, so you can't use the drill's Down+A combo to break it.
Also he will not attack you even if you defend or just stand there. If
you want to break his weapon, attack him then quickly defend, since most of
the time he only counter attacks. Also his spear is imbued with Waterstream,
which cost him 3 DUR for each use, and he uses it often.

To break his weapon, just either bait and block or wait for him to use a lot
of Waterstream and then hit him, which takes a long time. It is recommended
to use a axe or knuckles. A axe has a high defense so you wouldn't be so hurt
if he hits you. Knuckles are to be used with caution, because you are weak in
attack & defense and all you have is agility. If you use knuckles, run, DO NOT
jump in this battle because you will get knocked out of the air very quickly
and painfully.

If you just want to kill him, it is easier than breaking his weapon, but
never the less hard. You'll have to go in with a knuckle and hit him with
a 5-hit combo then dash out as quick as possible. Or else, just go in with
a sword and do the 3-hit combo.
===========================================================

After that, you'll get back Murno's pendent. Go back to your workshop for a
dialogue. After that Jade challenges you to a duel. Rest, repair and do
whatever you want before starting it. Be sure to get your side quest items
if you didn't do so yet. When you・re ready, talk to Jade to start the duel.

===========================================================
Jade
HP - 350
DUR - 80 (knuckle)
    - 120 (Drill)

This is the first battle you'll have that your opponent has 2 weapons.
You'll have to break both his weapons to get both of his ores. Be sure to have
3 good weapons before starting. His weapons are made of Green Ores, so it's
a good idea to break them both.

He starts off using his knuckle, but bewares that he can change his weapons
like you can. His knuckle can do a fast 5-hit combo, and it hurts. Defend
through that, because you can't outrun his knuckle's agility boost. Mostly
he'll run around and jump hit you, so try not to jump, or you'll get knocked
down quickly. His drill is a different story. It can drain your DUR really
quick if you defend, to instead dash away. If you get caught in his
Down+A combo, it will hurt. He'll use quick drill jabs to get you to defend,
then use the Down+A combo, so don't fall for it. Use a axe to push him back
so he can't reach you. Don't put too much distance between you two though,
he'll either switch back to his knuckles and dash towards you or heal
himself.

Here's what you do if you want to break his weapon: when he's using his
knuckles, just defend. But if he switches into his drill, use your drill
to do quick drill jabs to have him defend. When he's defending, use your
Down+A combo to drain his DUR. Incase his HP gets too low, dash away and
wait, he'll eventually heal himself.

To just kill him is faster than breaking his 2 weapons. When he's using his
knuckles, use a axe to defend his dash in attack, then counter and push him
back. Or you can use a sword to combo him so that he couldn't dash away
easily. When he's using his drill, force him to defend and use the Down+A
attack for your axe, which deals decent damage even if he's blocking.

In case things get nasty or you're running low on HP/DUR, switch out your
GB and defend/attack, depending on your method of winning.
===========================================================

After the battle is the night stroll.


-DAY 3

Wake up the next morning in your workshop. Rest, repair, save, and then go out
to fight V.E.

===========================================================
V.E.
HP - 480
DUR - 86 (Axe)
    - 80 (Spear)

Her weapons are made of Red Ores, so break them.

Her attacks aren't new to you. Her axe can do a combo that is fairly strong,
but it's slow. Her axe upper cut is strong, but it isn't a combo. Both can be
easily avoided by dashing away. Her spear, thought, is annoying. As you've
learned from the battle with Siege, spears can do a twirl that hurts. V.E.
doesn't jump very often, but still, don't jump. Most of the time she only
uses the twirl.

To break her weapons, defend or make her defend then drill her axe, and
it'll go down fast. Her spear is more of counter attack, so try to bait and
block; but her twirl is fast, so it will hit you most of the time. Another
choice is to have your GB out then bait and defend when she uses her spear
to make life easier.

To just kill her, it'll be easier. Most of the time she won't be able to
use her spear, since she rarely switches her weapon, unlike Jade. Her axe
is slow, so use a sword or drill to combo her. It might take a while because
of her HP and extra defense from her axe, but it'll not be hard. If things
go wrong, there's always your GB.
===========================================================

After that go back and heal, repair etc. Now go to town and you will stop
by the blue sword for a while. That's a special device that is in every
town. It's used with an item that is now sold by the shop. That item is a
green stone, and I call it the "Return Shard". It allows you to teleport
out of a dungeon back to the last town you visited. The sword in the town
will turn green, and if you press A to it and pick the first option, you
get to return to the exact same spot where you used the shard and left.
All the crates, rocks, grass etc that you got rid of for the clear dungeon
will stay broken/drilled/cut, like you never left. That is very important
for future dungeons, so when you're near death or low on DUR/magic, you
can go heal, then return.

Now the old women up the stairs left of your house will give you a Klotzen
Potion for a Yam.

Go to the shop and buy a Kicker Potion (red one). Give it to the old women
near the town entrance to get Red Ore.

Now talk to V.E. and Murno, they will join you and you'll start at the woods
outside the village.

====================================================
Woods south of hometown
Enemies     - 10, 11, 12, 13, 14, 15
Treasure    - Bow Shape stone, Vicious Boots, Battery
Crates      - Soft Leather, Premium Paper, Yam
Grass       - Zasso Leaf, Tree Branch
Stumps      - Tree Branch, Soft Leather, Small Worm
Trees       - Ripe Berry, Sticky Tree Sap, Kicker Berry
Drill Rocks - Large Mineral Ore, Small Worm, Flat Stone
====================================================

Now that the guard is gone, you can go south. The purple circle below you
is your first teleporter. Use your hammer to activate it, it'll come in handy.
Right below you are a few stumps you can break with your axe. Then right below
you are a patch of grass. Go left and down the ladder to cut down another patch
of grass and a few trees for your spear to get fruits from. Go right to find
more stumps then down more ladder. Go left and V.E. will point out that the
ladder is broken. Go left to get more fruits and a patch of grass, then up into
a cave.

Inside you'll see Tier, a girl with yellow hair and a bow. Pick the first
option and pay her 200b. She'll show you the way out of the cave. She'll then
run southeast and jump down a hole. Now break the crates you see north of you,
then down to the bottom to drill rocks. Beware not to fall down holes, though.
Go right to drill more rocks, then up the middle path to reach a entrance.

Go down the entrance and break the crates near you. Now go down the ladder
and drill the rocks there. Go right and a little up to cut some grass. Go
back up.

Go down, right then up the other path get a Bow Shape stone. Then fall down
the first hole underneath you.

From there, you'll Tier go up the entrance. Go right, but then go down the
ladder to drill rocks and get you Vicious Boots. Go back up and proceed
into the entrance above you.

Here you'll see Tier a long way southeast of you. Go right to break the
crates, then down the ladder. Go to the bottom left of the screen to get
a Battery and then up and right a little to drill rocks. Now go right and
down the first hole you see. Go south here and down the ladder. Simply
then walk up the entrance to your right to go back out to the woods.

Go left to find Tier, V.E., and Murno. Approach and you'll eventually fight
the lizard.

===========================================================
Fire Lizard
HP - 550
Drops - Fire Crystal

This boss is small and weak. Its HP compared to the Mechanical Dump truck is
very low.
It has 3 attacks: it can scratch, breath short-range fire, or swell up then
breath fire that spans half the field for a few seconds. All of then are not as
powerful as Mechanical Dump truck, but the lasting fire still hurts. When it
swells up and floats for a while, dash away or jump behind it to avoid it. The
others are easily blockable and also easy to avoid because they are so short in
range.

This is a easy enough battle. All you got to do is hit it with any combo to
stop it from attacking. It wouldn't be able to hit you at all during this
battle. If you're worried, then simply hit-and -run. Its attacks are all easily
avoidable.
===========================================================

After the dialogue, talk to Tier, and she'll challenge you to a duel. Before
that, cut down the grass near you, then go right to cut down grass, break
stumps, and get fruits. Remember this target near the trees. When you're ready,
go talk to Tier to start the battle.

===========================================================
Tier
HP - 450
DUR - 80 (Bow)
    - 80 (Sword)

Her weapons are made of Wing Fossils, so break them.

Her bow and sword are fairly strong, but the sword's attacks you should be
familiar with. The one that's new is the bow. A bow shoots across about 3/4
of the screen, but their DUR drains because for each arrow they shoot they
always lose 1 DUR. Most of the time she will just plainly shoot an arrow at
you, but if you get close, she'll shoot a arrow into the sky, which will
then fall back down and hurt. Other than that, she's easy.

To break her weapon, simply defend and wait. Her bow will not last too long,
and her sword is not too strong. Just heal and switch weapons when needed.

To kill her is much easier. Dash in with a sword or drill and land a combo
on her. She'll most likely shoot a arrow up into the air. You can easily
dodge that by dashing away, or even just walk away. The arrow only aim for
the spot where you are when it's released, so just move away and it'll
miss.
===========================================================

After the battle is dialogue. Now go down, break the stumps, and keep going.
At the branch, go right and up to cut down some grass. Now go back and south
to Tier's town (Be sure to get the hand sign!)

*The guy under the big house buys your Sticky Tree Saps for 50b each. To
 reach him, go to the un-enterable house, then go right obscured by the trees.

Go to the middle house, the shop. You'll find Tier's mom (woman with yellow
hair), and later Jade. Jade also prepared you a workshop, so go to the room
in the upper-right hand corner. Rest, repair etc, but be sure to forge a
bow for yourself. Now go back out to the main room and talk to the man in
the bottom-right hand corner to let cat appear later. Be sure to buy at least
1 Return Shard before you leave.

Out in town, go all the way left to find a mine cart station. Talk to the old
man there to get your clear dungeon prize: a Red Ore. The woman there will
place a weapon order and give you a Bow Shape stone. Go and forge it with a
Large Mineral Ore, then return it to get another Red Ore. On the way to the
mine cart station you'll see a woman in a yellow bandana. You can buy a Speed
Winder for 200b.

Once you're done, go east to a new area.

====================================================
Woods east of Tier's town
Enemies     - 16, 17, 18, 19, 20, 21, 22, 23
Treasure    - Thunder Shard, Lighter, Green Notepad
Crates      - Soft Leather, Premium Paper, Yam
Grass       - Zasso Leaf, Tree Branch
Stumps      - Tree Branch, Soft Leather, Small Worm
Trees       - Ripe Berry, Sticky Tree Sap, Kicker Berry
Drill Rocks - Large Mineral Ore, Small Worm, Flat Stone
Targets     - Wing Fossil
====================================================

Go the southern path to break a stump and cut down grasses. Now go back and
north to break stumps, shoot the target, and get fruits. A chest is hidden
behind trees to the right. Walk between the 2 large trees and follow the
obscured path to get your Thunder Shard. Now go back out and right to cut
down a patch of grass then up to the cave.

Go south to the bottom and drill the rocks. Then go right to break crates and
enter the nearby door. There's a recovery triangle, but I suggest using it when
you exit this room. Go south, right, then up to reach a giant green robot
guarding 2 chests and a kitten. Approach to fight it.

===========================================================
Green Giant
HP - 880
Drops - Small Bomb, Rust Powder

This boss is slow but powerful. It has high HP and its attacks hurt. It only
have 2 attacks: 2 missiles from its fingers and punching the ground. If you are
far away, it will fire the missiles at you, and they span the entire field, so
you can only defend through it. Punching the ground will cause a shockwave
around it at a short range. It is easily avoidable by jumping when it raises
its fist.

Despite its HP, this battle is easy. Grab a sword and dash in front of it and
combo it. If it raises its fist, jump. If not just keep hitting it, because it
wouldn't be able to use the missiles against you if you continue to combo it
over and over again. OR there is another way. Use your bow and shoot is over
and over again, so it couldn't use the missiles and the shockwave couldn・t
reach you.
===========================================================

Now grab the chests and the kitten. Walk back and use the triangle if you wish.
See why I told you not to use it just now?

Head back out to the main cave and go right. Cut the grass as you go up, then
go left. Drill the rocks and break the crates. From the crates head all the way
right and up the exit. But before you start going up the ladder, use your
Return Shard. Back in Tier's town, heal, repair, and return the cat to get a
Bow Shape stone. Now go back using the sword.

Simply go up the ladder until you see Tier and 2 other men. Approach and you
will fight those two people.

===========================================================
Man A & Man B
HP - 450
DUR - 75 (Bow) & 75 (Spear)

Their weapons are made of Large Mineral Ores, so not much point breaking
them.

Their weapons' attacks you should be familiar with. But 2 people together
can be annoying. The one with the spear wouldn't attack you often if you
don't attack them. The one with the bow will keep shooting at you the
entire time. Again, watch out foot the spear twirl.

To break their weapon, start with the bow first. His bow will not last
long, so wait for his DUR to run out by  defending. The spear guy should
not trouble you much, but breaking his weapon, like all spears and their
users are, annoying. Once you got rid of the bow guy, use your drill and
force him to defend. Seriously, it's not worth it.

To kill them is much, much easier. Take the bow guy out by using your
GB's attacks. Magic will also work, since they are always close together
when you attack the bow guy. Without the bow guy to annoy you, use your
bow to shoot the spear guy so he can't reach you. If he managed to close
in, use your axe to push him back, then start shooting again.
===========================================================

After the battle, the two men will leave, and you can now return to Tier's
village. Be sure to get the all clear hand sign! Back in town, you'll meet
Lemmy and Zakk and you talk. After that they enter a house where you
couldn't enter. Now go to the mine cart station and talk to the old man to
get your clear dungeon prize: a Wing Fossil.

Go back to the item shop and enter. You'll meet Tier's Dad (mushroom head
guy) and everybody will chat. After the long conversation is the night
stroll.


-DAY 4

*You can now fight the Green Giant as much as you want, but after each time
 you battle it you must walk back to town to respawn it.  (Return Shards
 does NOT work in this case)

*Talk to the guy juggling wood to play a mini-game. Use one of your equipped
 weapons to break the wood he's throwing at you. You'll receive a rank and
 some rewards such as money and items based on your performance. Don't get
 hit by hammers, though, they decrease the time counter.


You wake up the usual way. Rest, repair etc, then go out to see a scene and
then go down to the woods south of the shop.

====================================================
Woods south of Tier's town
Enemies     - 24, 25, 26, 27, 28
Crates      - Soft Leather, Premium Paper, Yam
Grass       - Zasso Leaf, Tree Branch
Stumps      - Tree Branch, Soft Leather, Small Worm
Trees       - Ripe Berry, Sticky Tree Sap, Kicker Berry
Targets     - Heavy Gold Ore
====================================================

First activate the teleporter. Now you can use this teleporter to reach the
one south of your hometown.

Using this teleporter, go back to your hometown. Go back to the Canyon #1,
Mineral Mines, and Woods south of your hometown to shoot the targets and
get an ore. You'll get a Green Ore from both the Canyon #1 and the Mineral
Mines target, along with a Red Ore from the target at the Woods south of
your hometown. After collecting those, come back here.

Break the stump and cut the grass nearby. Shoot the target from the right
side of the lake. Go southeast to break stumps and cut grass, then go
left and a little back up to get the fruits. Go south and exit the woods.
You'll reach the canyon section.

====================================================
Woods south of Tier's town (Canyon)
Enemies     - 29, 30, 31
Treasure    - Lucky Ticket, Destruction Button, Knuckle Shape stone
Crates      - Tough Leather, Premium Paper, Lucky Ticket, Dried Shrimp
Grass       - Zasso Leaf, Tree Branch, Fluff Grass
Stump       - Tree Branch, Soft Leather, Small Worm
Trees	    - Ripe Berry, Sticky Tree Sap, Kicker Berry 
Drill Rocks - Steel Ore, Small Worm, Flat Stone, Polish Stone
====================================================

*This canyon is still part of the woods, just that you get different items
 and enemies etc, so I broke it down to this canyon section.

Go down to drill rocks, then right and up to cut some grass. Continue to go
right. Here, go to the boulder at the bottom and move it all the way right
using your knuckles (Hold direction+A). Go up the opened path and push the
next boulder all the way up. Push the next one all the way to the right and
the last one down. Grab the chest, then go right. To the right is a red giant
guarding 2 chests. Approach to fight.

===========================================================
Dullahan
HP - 1100
Drops - Poison Powder, Paralyze Powder

This boss is very similar to the Green Giant. It has high HP, high attack, but
slow. It has 2 attacks: sending his hand forward to hit you and swinging his
sword. If you are far away, it will send its hand to hit you, which spans half
the field. You can easily dodge it by dashing away. If you got hit by its
sword, it will hurt, but its range is poor. Just stay away far enough and you
wouldn't be hurt.

Again, same as the Green Giant, this boss is not hard. Just get a bow and start
shooting it. You'll stay far away enough to not get hit.

*This guy respawns the same way as the Green Giant does.
===========================================================

After the battle, go grab the 2 chests then go back a screen. Back at the
previous screen, go south down the ladder and break the crates. Then go south
to the next screen.

Go down and break the crates, then right and up to drill the rocks. Continue
right to find V.E., Tier, and Jade. You'll chat, then Tier will come with you.
Cut down the nearby grass, then down the ladder and south to the next screen.

Go down to get dialogue, then a group boss fight.

===========================================================
Head Ghost & Ghost x2
HP - 950   & 800
Drops - Rubstone, 500b

These guys are annoying. Not only there are three of them, they always minimize
themselves and float around so you can't hit them. They have 2 attacks: they
either minimize then resize and spin like a saw, or it just slices you. Both
of these are not exactly easy to dodge because they keep minimizing and then
suddenly reappear.

The best way to deal with them is to use a combo on them so they don't have
time to minimize when you attack them. First, kill off the head ghost, because
it can deal more damage. The other 2 can be left for later and taken out one by
one.
===========================================================

After the battle and you're back in control, go south to the last screen, which
is now the woods again. Just exit to the south (Hand sign~~)

This is the first large city you'll come across. It has a workshop, item shop,
weapon shop, lottery, and a lot of side quests to do.

*The guy at the mine cart station (go west from northern entrance) will buy
your Tough Leathers for 100b each.

Go down to reach a star shape on the ground, where you'll have a dialogue. Go
down one more screen then left one screen to reach a partially golden mansion.
You'll meet Jenna (Lemmy's mom) and Velvoren (the man, he's a summoner). You'll
chat, and then Jade will bring you to the workshop of his master, Benson 
dark-skinned guy). Try to leave and Eliez (the girl) will join you. She'll lead
you to your next place.

Before you explore the town, talk to Jade and receive a weapon order.

Go down from your workshop go down and Eliez will point the way to the mines.
Ignore her and go left to the shop with the sword sign in front of it. That's
the weapon shop. Buy an Axe Shape stone and a Knuckle Shape stone (1500b each).
In front of the middle house is a woman with a yellow bandana on. She'll sell
you a Destruction Button for 800b. Now go into house to find the lottery.

You play it with your Lucky Tickets and get items depending on the marble you
get. You can get 1 Gold, 2 Silver, 3 Purple, 4 Blue, and 10 Red marbles per
day.

-Gold    Heavy Gold Ore
-Silver  Destruction Button
-Purple  Rust Powder
-Blue    Klotzen Potion
-Red     Ripe Berry

Try to get the grand prize (hard, even with VBA), because it's a really good
ore. Lastly, go to the right most house; it's the item shop. Go and buy a
Repellant Pendent. Now leave and go back to your workshop. Forge both Shape
stones with Steel Ores then give the axe to Jade. He'll give you a Proof of
Strength.

Now go down form the workshop and this time continue down the stairs. Left of
the stairs is a house. Inside, the man will trade you Destruction Button
for the Repellant Pendent I told you to buy. The women will give you a weapon
order for knuckles forged with a Steel Ore. Talk to her again to give her the
knuckle I told you to forge; she'll give you a Switch Lever.

From the house, go left down the stairs. Go all the way past the lamp posts
to find a old man in green. Talk to him to get your clear dungeon prize: a
4-Leaf Clover.

Go back up a little bit and up the stairs to the red-roofed house. Inside,
talk to the old women to have a kitten appear at where the Dullahan is. Go
back, beat Dullahan again, and bring back the kitten for a Drain Needle.

Go back to where you came down the stairs to reach the red house and the
old man. This time go down the southern stairs. Keep going until you reach
a park area. Walk past the statue and the southern gate (you can't go out
that way yet) and keep walking until you hit the corner with the little
girl; she'll trade you a Tough Leather for a Sticky Tree Sap.

Now, to proceed, go back to where Eliez first pointed you the way (south
of workshop). From there go right and she'll point you to the right. Go
right to find the City Mine's entrance.

====================================================
City Mine
Enemies     - 32, 33, 34, 35, 36, 37, 38
Treasure    - Axe Shape stone, Small Bomb, Attack Ring, Speed Winder,
	      Drain Needle
Crates      - Tough Leather, Premium Paper, Lucky Ticket, Dried Shrimp
Grass       - Zasso Leaf, Tree Branch, Fluff Grass
Stump       - Tree Branch, Soft Leather, Small Worm
Trees	    - Ripe Berry, Sticky Tree Sap, Kicker Berry 
Drill Rocks - Steel Ore, Small Worm, Flat Stone, Polish Stone
Target      - Heavy Gold Ore
====================================================

Once in, go up the first staircase you see. Out in the sun, go right to
break crates and get a Axe Shape stone. Go down the ladder to the left
and drill those rocks. Go right to cut some grass, then down the ladder.
Down there your GB will tell you something, but after that cross the bridge
to your right, break those crates, and get the Small Bomb. Go back over,
down, cut the grass, then left. Go over the bridge and as you go up, 2
spikeheads will stop and battle you.

===========================================================
Man A & B
HP - 560 & 580
DUR - 70 (knuckle) & 80 (spear)

Their weapons are made of Large Iron Ores, so break them.

The knuckle guy will rush you and keep hitting you with 5-hit combos and quick
punches, so nothing new. The spear guy will stay at max spear range and attack
you, sometimes throwing a bomb at you, but not so much the twirl. But once the
knuckle guy is out, he'll stop the bombs, start twirling and wouldn't attack if
you defend.

To break their weapon, defend. The knuckle guy will rush you, so just defend
and he'll break his weapon on you. The spear guy will also attack you, so it's
the same thing. But once the knuckle guy is out, bait and block instead of
just defending. There is a riskier method, though. You can try to use drill
jabs to have him defend then drill him, but that's very hard, since he rarely
defends. Remember to watch your HP & DUR so you don't die or break your
weapon.

To kill them is harder for once. The knuckle guy will hit you over and over
again while the spear guy will jab at you and throw bombs at you, which hurts.
The best way to beat them is to defend until the knuckle guy breaks his weapon,
then combo the spear guy so he can't throw bombs at you.

Besides that, they have no new surprises for you.
===========================================================

After that, Lemmy will come and chase them away. Now go up and shoot the
target, then go into the cave.

Go south to break crates then right to get a Attack Ring and drill the rocks.
Go down the ladder and follow the path to the next screen. Go down to find a
man running away, telling you about some strong stray summon ahead. Pike 
ill come along and then go to beat those stray summons. Then Tier will come and
escort Eliez back to town. Cut the grass left of you and then drill the
discolored part of the wall to open up a room. Take the Speed Winder and the
Drain Needle inside.Go back out and down to break crates, and then right to
drill rocks. From there go up to another screen, but you'll hear a man's voice.

In the next room you'll face Pike in battle.

===========================================================
Pike
HP - 700
DUR - 95 (Axe) & 80 (Sword)

His weapons are made of Heavy Gold Ores, so break them.

He will constantly change his weapon, so be careful. All he does is attack, so
it should be easy enough to block/dodge. But he will use Paralyze Bombs which
disables all your magic for a good 10 seconds or so.

To break his weapon, defend. He will also defend, so if you have a drill, use
it. Make sure you watch your HP & DUR, because his attacks can deal some good
damage.
Use the Astral Guard spell to shave off some damage. Constantly heal and switch
weapons.

If you want to kill him, just rush in and attack, then block. His weapons are
slow, so you will be able to block in time. Also, the Astral Guard spell help
because you will not pause and wince when you get hit.
===========================================================

After the battle you'll meet Pike's companions. Bostaph, the guy with black
mustache, Gillan, the woman who's really a guy (obviously), and Anise, the girl
with purple hair. After the dialogue, just leave and go back to town. (GET THE
HANDSIGN!)
Go back to the workshop and you'll see V.E. and Jade waiting for you, and then
it's a night stroll.


-DAY 5

You wake up as usual. Rest, repair etc. When you go out, Jade will give you a
package to deliver to the item shop. Also your GB gets yelled at.

The women outside the workshop will sell you a Legendary Spike for 1000b.

Go back to the old man to get your reward for breaking everything in the City
Mine: Healthy Sandals. Also talk to the old woman in the red house to make a
cat appear in the next place.

Go to the Golden Mansion and talk to Jenna on the left. DO NOT TALK TO THE
GUY AT THE COUNTER BEFORE YOU TALKED TO HER!! Talk to her twice and
she'll tell you to go and kill a stray summon (Monster #46). It's a
random encounter at the next place.

The Lottery today is different, so play if you want to:

-Gold    Friend Ring
-Silver  Proof of Strength
-Purple  Proof of Solitude
-Blue    Proof of Expertise
-Red     Tree Branch

Now go to the item shop to deliver it, then you'll get a item. Go out to hear a
ringing noise. Go back to the workshop and V.E. will run off. Then go back to
the shops to find Velvoren. After that, go to the south entrance, where you'll
find V.E. Now go through the southern exit.

====================================================
Woods south of City
Enemies     - 39, 40, 41, 42, 43, 44, 45, 46
Treasure    - Med Kit, Poison Bomb, 500b
Crates      - Tough Leather, Premium Paper, Lucky Ticket, Dried Shrimp,
	      Lobster, Sweet Water, Parchment
Grass       - Zasso Leaf, Tree Branch, Fluff Grass, Stinky Garlic
Stump       - Tree Branch, Soft Leather, Small Worm, Stinky Garlic
Trees	    - Ripe Berry, Sticky Tree Sap, Kicker Berry, Sweet Nectar
Target      - Purple Ore
====================================================

Once in, activate the teleporter. Use it to go back to your hometown and fish
there. Get 250 fishing points and exchange the Light bulb prize. Trade it with
the person in green at the City item shop to get a Red Ore.

Back at the dungeon, go down and break the crates, then right to clear the
grass. Go south to the next screen.

Go straight down and cut the grass, and go right. You'll fight the 3 trolls at
the clearing.

===========================================================
Blue Troll, Yellow Troll, Red Troll
HP - 700, 800 & 900
Drops - Destruction Button, Paralyze Bomb, Rust Powder

These guys are fairly strong. They each have a job: the Blue one heals, the
Yellow one casts support spells on them, and the Red one just attacks you all
the time. Besides their individual jobs, they all have 2 attacks; they wither
swing their clubs at you, or spike you with their hair. The club is more
common, but they're not that strong individually. However, when all 3 of the
attacking you at the same time, it hurts.

They'll crowd you and hit you over and over again until you die, so you have
to jump around all the time so you can heal. Try to take them out in this
order: Blue, Yellow, then Red. But doing so is hard, because they always crowd
you and you can't exactly attack a specific one. This is a very messy battle.
Fortunately, they will stand at the same spot as the other 2 when they attack
you, so use a drill combo to hit them all for a fair amount of damage. Heal
when necessary.
===========================================================

After the battle, your GB will compliment you. Now go up to break stumps and
then right to break crates. Go right to the next screen. Get the fruits, then
go down to see V.E., Jade, Lemmy, and 2 hurt spikeheads. They say that a trio
hurt the spikeheads. Go right and break the stumps. Follow the obscured path to
get a Med Kit. Go out, then south to the next screen. Go down and follow a
partially obscured path. Break the crates there, then go southwest into the
wooded path. You'll find the kitten, Poison Bomb, and 500b. Go back and this
time go through the wooded path leading south. In the next screen you'll
immediately notice V.E., Jade, and an injured Tier. Tier says she's also hurt
by a trio, then she'll go back to town with V.E. Go cut the grass beneath you
to the right. Now left and when you reach the ladder, use your bow to shoot the
target while staying on the ladder. Go down, and break/get everything there.
Here is also where you find #46 for Jenna's job for you, and be sure to get it
to drop a Nature Ore (Looks like Green Ore) for a side quest. Go back to town
if you want to finish & start side quests. (CLEAR DUNGEON~~~)

Go back to Jenna in the Golden Mansion and get your reward: a Thunder Crystal.
Now you can talk to the guy at the counter for another job: kill 10 #51 stray
summons at the upcoming cave.

Return the kitten to the old woman to get a Workout Guide.

Talk to the old man for your clear dungeon prize: Martial Arts Guide.

Go to the statue left of the shops, and take the weapon order of the man. Go
buy and forge him a sword with a Nature Ore. He'll give you a Legendary Coil

Take the weapon order of Zakk, who's in front of the workshop next to your's.
Go buy and forge him a drill using a Heavy Gold Ore. He'll give you a Flame
Charm in return.

*Now you can create a Large Iron Ore with 5 Iron Ores & create a Purple Ore
with a Heavy Gold Ore + a Nature Ore in the weapon shop.

When you're done, go back and go into the cave at the end of the woods.

====================================================
Death's Cave
Enemies     - 46, 47, 48, 49, 50, 51, 52, 53, 54
Treasure    - Lucky Ticket, 300b, Thunder Crystal, Hard Boiled Egg,
 Thunder Charm
Crates      - Tough Leather, Premium Paper, Lucky Ticket, Dried Shrimp,
Lobster, Sweet Water, Parchment
Grass       - Zasso Leaf, Tree Branch, Fluff Grass, Stinky Garlic
Stump       - Tree Branch, Soft Leather, Small Worm, Stinky Garlic
Drill Rocks - Nature Ore, Small Worm, Flat Stone, Polish Stone
Target      - Purple Ore
====================================================

First, go in and cut the grass, then break the crates. Go down the ladder and
drill those rocks. Take the right path.

From there, follow the path and find a patch of grass. Cut it, then drill the
discolored wall. Get the Lucky Ticket, and use the triangle if you want. Head
back out and follow the path, drilling the rocks on the way. Now the next
screen the path splits again. Before going on, cut the grass and drill the
discolored wall. Go in to find a target, 500b, a Thunder Crystal, and a empty
chest. Go back out, then take the left path. Drill the rocks and break the
crates as you go along. At the split, go south and follow it to find the source
of this cave's name, a mini boss named Death. Approach to fight.

===========================================================
Death
HP - 2000
Drops - Sleeping Powder

This is the strongest boss so far, despite it's optional. Just its HP is way
higher than others. And to make it worst, you can only hit it with your GB
and magic!

It have 3 attacks: it'll either swing its scythe/axe thing, create a black hole
thing after a slash, or spit some fire at you. The swing is common, it dashes a
little, then slash. You can't dodge this; he'll always dash toward you, so
defend. His black hole slash is similar, but it doesn't dash toward you. It'll
create a stationary black hole thing after it slashed, but you can just walk
away from it. If you're caught in it, it'll deal continuous damage. His spit
fire is easy to notice. When he prepares for it, his eyes and mouth turn blue.
The fire spans about half the field, so just dash away from it.

OK, so this how you beat it. First use attack magic until you have 2 diamonds
left. Now summon your GB and start attacking. Be sure to keep your GB alive,
though. If it runs out of HP, you can't summon it any more. If you can't
kill it with your GB at the first summon then summon it again.

I was lv. 23 when I killed it. It took 1 attack magic and 1 summon, and the
summon timer still has 30 seconds left. It's easy as long as you know what
you're doing.
===========================================================

Go and grab the chests behind it to get a Hard Boiled Egg and a Thunder Charm.
Go back to the spite in front of the discolored wall you drilled. Go south this
time.

You'll find Murno surrounded by Gillan, Pike, and Anise. Murno will escape
while you talk, and Pike & Anise went after her. Gillan will stay and fight
you.

===========================================================
Gillan
HP - 900
DUR - 75 (Knuckle)
      70 (Bow)

His's/her's/man dressing as women weapons are made of Purple Ores, so break
them.

Both weapon types are not new to you, and both types have very low DUR. He'll
occasionally use Poison Bombs, but they can be dodged by jumping at the last
second. Also note that his weapons can poison, though poison wears off after
a while.

To break his weapon, defend. That's all you got to do. Defend. He will just
attack you and drain his own DUR while you defend. Bait and block to make sure
that he attacks, or else just heal and switch weapons occasionally. If you
defend, you won't get poisoned by his weapons.

To kill him is easier, though catching him might be hard. His knuckles gives
him a nice AGL boost, so as soon as you catch him, combo him to death. Just
bait and block to get him close, then combo him. His Poison Bombs are really
your only worries, beside the knuckle's 5-hit combo.
===========================================================

After the battle, Lemmy will come. Gillan will runaway and Lemmy goes after
them.

Now you go back to town and heal. Collect your reward from the counter guy at
The Golden Mansion for killing 10 #51 stray summons: a Thunder Charm.

Also be sure to get clear dungeon and talk to the old man (again) to get
Insight Glasses.

Go and buy/create some items, you're going to need them later.

Now return to where you left and go take the bottom-left path. Walk down to
find the trio, Lemmy, and Murno. Jade will come along and fight Pike while
Lemmy fights Gillan. Now it's you and Anise.

===========================================================
Anise
HP - 950
DUR - 90 (Spear)
      85 (Sword)

Her weapons are made of Red Gems, so break them.

Again, nothing new, though her weapons are fairly strong. You should be
familiar with the attacks by now. The only new attack is her Flame Dragon.
She'll summon it now and then to burn you to a crisp, which you will be if you
don't dodge it. When she uses a spell, run/jump underneath the dragon head and
you'll be fine.

To break her weapon, bait and defend. She will just attack when she's using
her sword. When she's using her spear, she'll sometimes use the Flame ability,
which will cost her 3 DUR. Either defend or use a drill to make her defend,
then drill combo her spear. Use Astral Guard, heal and switch occasionally.

To kill her is easier, but watch out for the Flame Dragon attack. Dodge it,
then you can wait behind her until it's over then immediately start attacking.
Try to use a drill combo so she can't attack you that often. She'll constantly
change her weapon, so act accordingly.
===========================================================

After the battle, Murno will run near the waterfall to avoid Anise. But Anise
will close in, and you'll try to grab her. Anise will close in and all of you
fall down the waterfall with your GB after you.

You'll wakeup in a jail cell at night. Try and go out and you'll be told that
you are under arrest for some reason. Then you'll have a night talk (not
stroll, you're in jail!) with either Murno or your GB.


-DAY 6

The next morning, you'll be brought out along with your GB and Murno. Your GB
tries to resist so it get shocked and you get hit. You'll then be brought to
this village's chief and Tram (guy with small eyes). Anise will come along and
you'll find out that you're in Anise's home village and she accused you of
intruding the village and being the minion of some evil guy. You'll then tell
that you're a craftsman and this village's chef, who used to be a craftsman
too, will test your words by giving you a test. He'll bring you to the village
workshop and ask you questions, so answer as following.

Q1 - Option 3
Q2 - Option 2
Q3 - Option 3

After the questions he'll have you fix a broken sword. Just go up and press A
to the forge and he'll acknowledge you, but you'll still end up in the jail
cell. But a mysterious person will come and tell you that you're going to be
executed. He/she/it will open the gate and tells you to get your stuff and go
to the Water Ruins. Go out to find the jail guard sleeping. Go to the bottom
left hand corner and get you bag back. Now go and press A on the left door to
open it will your hammer and free you GB. Now go out and find the village
guarded. Go right, then up. From there go up more and then you'll see the
workshop Go in and up into the actual workshop. Do whatever you need, then get
out of there and then up to the Water Ruins. Take the door below.

====================================================
Water Ruins
Enemies     - 55, 56, 57, 58, 59, 60, 61, 62
Treasure    - Shell Fossil, Rust Bomb, Sleep Bomb, Black Ore (x2),
 Legendary Coil, Hard Boiled Egg, Gourmet Clam, Ice Crystal,
 450b, Escape Boots
Crates      - Tough Leather, Premium Paper, Gourmet Clam, Flat Stone,
	      Polish Stone, Shell Fossil
====================================================

*You don't get a clear dungeon for this place.

Beware of the monsters. Some can inflict rust. It's just like poison, but this
damages your DUR.

Once inside, you'll see 3 buttons. Use your hammer to hit the yellow one and
platforms will appear to your left. Follow the path, break the crates on the
way. On the other side, hit the red button and follow to get the Shell Fossil.
Now go back and up through the door. In the room you'll find...Tier?! The first
option sends you back to the beginning, so pick the second option to fight her.
FYI, it's a illusion.

===========================================================
Tier (Illusion)
HP - 1040
DUR - 85 (Bow)

Her bow is made of Illusion Ores, so break it.

Again, nothing new. You'll be familiar with bow attack by now. All she does
plain shooting, except for occasional jump shots and skyward shots. Beware that
her arrows can put you to sleep. Don't worry though; sleep wears off soon and
it will also heal you if you notice. At the same time, she'll keep firing
(which will all miss you because you're on the floor), wasting her DUR.

To break her weapon, bait and defend. She will attack you all the time, but
bait and defend makes it faster. But be sure to re-equip your spells before
battle; they're all un-equipped.

To kill her is easier, but she's quicker than before. Just rush in and combo
her with a drill. Her defense is not too good, so her HP will be down faster
than you think.
===========================================================

After that, the illusion will disappear. Go on through the top door. To your
left are some crates, and to your right is a healing triangle. Do what you have
to, the go up the left path to find the Sliding Ice. First slide to the patch
of dry land to the right. There, use to bottom right tile (STAY ON DRY LAND!)
and go diagonally up to the northern path. From where you came onto dry land,
slide through the ice right of you at the middle. You'll end up able to
grab a Rust Bomb. Slide back, then go up to break crates and then slide
diagonally from the top left corner to get a Sleep Bomb. Now go back and
through the door. You'll find your self in a room similar to the one where you
fought Tier. Go up, and you'll hear what sounded like V.E. Go down to find...
V.E. and Jade!! Again, pick the second option to battle them both. Again,
they're illusions.

===========================================================
V.E. & Jade (Illusion)
HP - 1000 & 1100
DUR - 100 (Axe) & 80 (Knuckle)

Their weapons are made of Illusion Ores, so break them.

Again, nothing new. You'll be familiar with all their attack by now
(you better be!) They will just keep attacking you, so be careful not to get
cornered. Try to take out Jade first; his 5-hits can hurt. Just heal as
necessary.

To break their weapon, just defend. They'll attack you brainlessly. Their
weapons have no special effects, so just bring in high DUR weapons and defend.
Switch and heal as necessary.

To kill them is harder, considering that they both have over 1000 HP, plus
V.E.'s axe and its defense boost. Take out Jade by throwing combos at him.
Be careful though; V.E. might attack you in the mean time. After you manage
to kill Jade, hit-and-run V.E. who is very slow due to her axe.
===========================================================

Again, they'll disappear. Go north into the next room to find a healing
triangle. Hit the green button and follow the path, breaking everything. Now
hit the red button at the next set. Go along the path, picking up a Black Ore.
Ignore the next set of buttons and north into the next screen. The next screen
is sliding ice. Get close to see the little pond of water. Slide into the ice a
little left of that pond to get to a patch of dry land. Slide from the top tile
of the patch to the right and follow the path to get 3 chests. Slide back
(from the top of the dry land) to the ice-free patch of land. From there 'walk'
diagonally to the top path. Once there, slide from your current position to
the top, then left to get to some crates surrounding a chest. Get those, then
slide back to the patch beneath you. From there, slide to the right, then up
and left to get to the door. Again, same type of room where you fought Tier,
Jade, and V.E. This time, you'll find...Murno! At the first question, pick the
2nd option as usual. But then you'll question is she real or not, then she'll
question you back: Is your GB real? It's supposed to be executed! So now pick
again but if you pick the 1st option, you'll fight your GB (illusion). The 2nd
option will let you fight...yourself?! Pick:

===========================================================
GB (Illusion)
HP - Varies
Drop - Illusion Ore

This thing acts and attack the same way yours does, so just attack. You'll
start the battle off with your GB, so don't get confused. When time/HP runs
out, yourcharacter will come in. Just attack and heal accordingly. It
shouldn't be too hard.
===========================================================

===========================================================
YOU!! (Illusion)
HP - 1150
DUR - 80 (Sword)
      90 (Spear)

Before this battle, equip more defense boosting equipment.

Its weapons are made of Illusion Ores, so break them.

This in my opinion is the better battle because you get more ores. But of
course this is also harder. Again, you better be familiar with its attacks, but
they are much stronger than you encountered so far You might find your self
running low on healing magic and diamonds, so use them sparingly. Equip the
Med Kit if you have to.

To break its weapon, just defend. It'll attack you all the time, just like
previous illusions. The spear is a bit harder, so bait and block to speed it
up. This amount of DUR shouldn・t be anything hard to you. Heal, switch,
Astral Guard and you'll be fine. Use an axe, you'll need its defense boost
and DUR.

To kill it is easier; you're familiar with its attack. Start the battle of with
a good Astral Guard, the combo it to death. Occasionally healing and continue
casting Astral Guard to shave off the damage.
===========================================================

Again, they'll disappear and you can proceed. Go up and find yet another
healing triangle. Use it, then you'll face the choice of 2 buttons instead of
3. Hit the green one and follow the path. You'll see and few crates, then go
right and get the 450b. Go back and this time hit the red button. At first the
path looks the same, but now it leads to another set of buttons and a path.
Hit the yellow button, then go over 1 platform and go down the skinny path.
Keep going then under a ceiling thing to get to some Escape Boots and an empty
chest. Now go back and up the northern path to the next screen.

Here you'll find a ice-paved walkway. Go up and slide into the ice, then left
to a patch of dry land at the end. Go to the bottom tile and slide back right.
You should be stopped by a tiny edge at the middle. Slide up, then left to find
another patch of dry land at the edge. Go to the bottom tile and slide left,
then up to dry land. There you'll find another puzzle. From where you are go
right until you reached the third pond. Slide precisely at the edge and you'll
end up with a chest. Grab it and slide back down. Go back left (but don't go
beyond the 2nd pond) and you'll see the tiny bottom edge of another small pond
on top of you. Slide to it, then right and up to get to another piece of land.
Break the crates, then go through the door.

*Here you'll start encountering stray summon #62 (Big Fish). Make sure to get
 at least 2 Heavy Gold Ore (rare drop) before you proceed, so you can make more
 Purple Ores to complete your Weapon Database.

You'll find a room same as the ones where you saw the illusions, but this one
is larger and the 2 people here are real. Looks like this is the control room,
but Anise and Tram is here! Tram will choose to believe Anise and summon
his dragon: a Aqua Dragon. Then you'll face a choice: pick either to have your
GB transform into its original form! It will start off this battle:

===========================================================
Aqua Dragon
HP - 3000
Drop - Illusion Ore

OK, so this thing has 3000 HP. No biggie if you know what to do.

This dragon has 4 attacks: a water breath, vortex, water and body whip.
The water breath is strong, but very rare, it should not be a problem. I fought
it multiple times only to see it once or twice. The vortex is the one up. It is
a magic, so the screen will darken telling you it's coming. Dash to the edge
quickly to at least get less damage; it's almost impossible to dodge. The
dragon will then roar at the middle of the screen, then its claws will come out
and create a big water ball and suck you in for continuous damage. The water
ball is just the dragon creating a swirly water ball in front of it and crash
it at you; dash to avoid it. The body whip is the most common. It will go out
of screen, then come down at some where near the sides, then it will come
back up at the other end. Dash to the edges to avoid this.

To beat this thing, use your GB's new, powered up magic to continuously damage
it. The best time to activate the magic is when it finishes a attack. Because
of the spell-casting elapsed time, charge up immediately after the attack at
where it appears, and the spell will hit it as soon as it appears. I finished
this battle with my GB and it still have 9 seconds left even though I only used
the magic (consumes 10 seconds per cast) I was in the mid-20s.
===========================================================

After the battle, your GB transforms back. To bad it won't stay that way... Now
Murno, a villager, and the Village Chief will come. Murno and you will tell
your story, and Anise will say that the someone knocked out the guards with a
Sleep Bomb, but Tram will ask her how did she know that and Anise gets busted.
She'll go to jail. Murno will recognize the pillar, and Tram will say something
about the Fire Ruins (the one that is on top of the Water Ruin's entrance) and
you'll challenge Tram to a duel tomorrow to gain access to the Fire Ruins. Then
you'll have a night stroll. The first choice doesn't matter, and the second
choice lets you talk to Murno or your GB.

-DAY 7

*The man in front of the broken house south of the cat house will buy your
Gourmet Clams for 200b each.

You'll wake up in the workshop of this village, as I call it the Ruins Village.
Rest, make new weapons etc, then go out. You'll find Murno, and later the
Ruins Village Chief. The house you're in right now is the shop, selling items
and weapon shape stones.

Talk to the merchant next to you to trade a Black Ore for a Red Gem.

Go out side and talk to the kid, who'll trade you a Sweet Water for a Tough
Leather.

Go right and into the house with the woman in front of it. Talk to the girl,
who'll ask you to find her kitten. This time, it's in the village. Go to the
bottom-right corner of the village to find a circle of trees and the kitten
inside it. Enter the circle by going in from the top, near the broken down
house north of you. Return it to get a Red Gem.

Go up and go to the ruins. You'll talk, then Murno, Tram, and the Village Chief
will go into the upper entrance; follow. you'll end up in the Fire Ruins.

====================================================
Fire Ruins
Enemies     - 63, 64, 65, 66, 67, 68, 69, 70
Treasure    - Melt Ore (x2), Sleep Bomb, Medium Bomb, Hard Boiled Egg (x2),
	      Black Ore, Green Scroll, Ceremonial Ore (x2), Blue Scroll,
	      Fire Crystal, 500b, Red Gem, Friendly Ring
Crates      - Tough Leather, Premium Paper, Flat Stone, Polish Stone, Melt Ore
====================================================
 
*You don't get a clear dungeon for this place.

Go up and chat, then up more to find buttons. Instead of colors, you'll see
Arrows with directions on them. Hit the one pointing right and the platforms
on the magma will go right. This goes for all the buttons (up, down, left,
right)

Hit the button pointing right, and then go up to find another set of buttons.
Hit left and proceed. There you'll find a door that wouldn't open. Hit the
panels with sword icons on them at the side of the door to open it. You'll see
these later on, too, but with different weapons. Hit it with the right weapons
to open them.

In the next room, follow the path and go right to get some crates. Go back and
up to find 4 buttons. Hit the left button and follow the path to get a Melt
Ore. Go back, then hit the right button 3 times and the up button once. Hit
right 1 more time and follow the path. Here, go to the buttons and hit right 3
times, then left twice. Now the platforms line up. Cross the first platform and
right to get crates. Go across the second platform and left to get crates.
Cross the third platform to reach buttons and paths. Go right and break the
crates, then up the right path to get to a door. Hit the 2 panels with the
right weapons and then go in to get a Sleep Bomb and a Medium Bomb. Go back
and up the left path. Go through the door, get the crates, and go on to reach
more crates, a triangle, and a door. Heal, then up through the door to reach
Murno, Tram, and the Village Chief. Go up and you'll chat. After the little
conversation, choose your 1 best weapon, then talk to the Chief to start the
battle.

===========================================================
Tram
HP - 1200
DUR - 100 (Spear)

Before this battle, heal completely and recover your DUR of your best weapon;
you can only use 1. Having over 1100 HP and defense boosting equipment helps.

His spear is made of Ceremonial Ore, so break it.

So this can be a tough battle. Not only his spear is strong (and annoying);
this battle is you only, your GB can't cast spells, sub in, or do anything.
It's completely 1 vs. 1 with only 1 weapon each. That's why you have to heal,
recover, and use your best weapon, preferably a drill.

To break his weapon, corner him and drill. In corners he'll usually defend.
Don't defend, he'll never attack you and it's a waste of time. Use quick drill
jabs to get him to defend.

To kill him is more annoying, but not by too much. Cornering him is the best
way. Corner him, then drill him. Have him try and attack you, then immediately
drill him. It'll be hard to do so, because his twirls are always consecutive.
Watch your HP very closely, you can't heal.
===========================================================

After the battle, you'll learn that the ruins are the resting places for the
dragons that helped build the village. The Village Chief will leave while
Murno and Tram goes deeper into the ruins. Heal up, then follow up and
into the door. A little to your right and down is a strip of disconnected land
with barrels on it. Use your spear to get them. Then go down the right path all
the way to get to 2 chests. Go back and take the left path to get a Hard Boiled
Egg. Now take the middle path. Down there you'll be with Tram and Murno,
and you'll hear the Flame Dragon's roar. A little sad story of Tram, then
proceed down.

Here, you'll find another platform puzzle. Hit the right button 3 times and
follow the path to get a Green Scroll. Go back and hit the left button twice
and proceed to the other side. On the other side, hit the left button twice and
follow the path to get another Hard Boiled Egg. Go back and hit the left button
2 last times and follow it to get a Ceremonial Ore. Now go back and south to
proceed.

In this room go left and down to find all 4 direction buttons. Hit left once,
up 3 times, and right once. Go and walk the path to find another direction pad.
Hit right 4 times, then down twice to reach the crates and the chest. Go back
to the direction pad and hit right 4 times. Walk down from where you are and
take the path. There, ignore the pad and go south to another screen.

Here, hit right twice and go get the Fire Crystal. Go back and hit left twice
and go on. At the next set of buttons, hit left 5 times and go on the path. At
the end, go and open the door with the right weapons. Go in to find 3 chests.
Go back out, then hit the left button 5 times. Go get the Ceremonial Ore, then
hit right twice and go back down. Continue down pass the 2 buttons and go in
any of the 3 right-most branches: they lead to the same place. Break those
crates down there, then go and take the left-most path. Go through the door to
go to a room similar to the Water Ruins' control room. This is the Fire Ruins
control room. You, Murno, and Tram will chat, and you'll see the Flame Dragon.
Tram will explain that the Flame Dragon is tame because it doesn't have Anise's
command to attack. After the conversation, go up to find Tram and Murno
surrounding a Magic Pillar (those crystal things). Murno's pendent will give
off a flash which aggravated the Flame Dragon. You'll be transported out and
you'll chat with the Village Chief. Choose the second option and every one will
leave: Tram gone to summon the Aqua Dragon, Murno and Village Chief going to
evacuate the village. You have to go and release Anise from the prison,
since she summons and controls the Flame Dragon.

Now go, rest and do what you need to do in the workshop, then go through the
evacuated village to reach the prison. Press A on the door to release her.
She'll slap you, but she'll still come with you. Go back to the entrance of the
ruins, and the Flame Dragon will bust out of the Fire Ruins. Anise will try
but fail to control it. Tram saves Anise but gets hit by a fire ball. You'll
then summon Aqua Dragon and the 2 dragons will fight.

===========================================================
Flame Dragon
HP - 32000

OK, so this thing has 32000 HP. But don't forget, you're controlling a dragon
with 25000 HP for this battle.

Your dragon, the Aqua Dragon, have a special attack and a normal attack. The
special attack is a full screen water stream. The normal attack is just
scratching, but it deals more damage than the Flame Dragon's scratch. The
controls are the same, except this dragon can't jump.

Flame Dragon has a few attacks: it can scratch, dash, or use flame breath.
Scratch is weak and common while the dash is just body slam, not strong. The
flame breath, is the deadliest. It is continuous and can hit for some damage.
It's a spell, so if this happens, dash away.

To beat this thing, use Aqua Dragon's special attack. You can only use it
twice, but time you use it, it'll take off 4500 HP, so it's a combined 9000 HP.
After those, just scratch it to death. Dodge as necessary.
===========================================================

After that, Anise will escape with the Summon Gem of the Flame Dragon and the
Flame Dragon will disappear. After that, you'll meet up with the Village Chief
and Murno. They've decided that since you saved the village, you can now go
back. But before you go to the village entrance, go back. Talk to the guy near
the tree circle to get a weapon order. Forge him a axe with a Melt Ore and
return it to get another Red Gem.

Now go to the village entrance. Tram will give you a Aqua Dragon Scale so you
can pass through without being attacked. Then you'll bad back a Death's Cave
below where you jumped off. Walk back out (Escape doesn't work here) and then
up the ladder to have V.E. hug AND hit you. Jade, Tier and Lemmy will come
along and you'll explain, but Lemmy doesn't believe you and attacks you!

===========================================================
Lemmy
HP - 1200
DUR - 100 (Sword)
       80 (Bow)

His weapons are made of Reinforced Ores, so break them.

This is not too hard beside the fact that his weapons are strong. His attacks
are not new.

To break his weapon, defend; he has a pretty aggressive AI. His sword might
take some time, but he'll always attack you with it. The bow goes down the
drain fairly quick. When his DUR gets low, you'll have to bait and block to get
it over with.

To kill him is easier. When he uses his sword, use a bow. Just keep shooting so
he can't get close. When he changes into his bow, close in and combo. It's not
overly hard, just don't let him heal.
===========================================================

After that, everybody will leave. Again, escape doesn't work, so walk back to
the city. At the entrance, Jade, Zakk, Eliez, and Tier will be waiting for you.
You'll all go back to the city and you'll have a night stroll.

-DAY 8

You'll wake up the usual way. Go outside for a conversation, then you'll go to
the Golden Mansion. There you'll have a chat with Velvoren and Bostaph. After
the conversation you'll end up outside the Mansion. Go back to the workshop
and drop off Murno, then go outside to chat with Zakk and Tier. Now you can
start side quests. Go down into the cat-house and talk to the old woman to have
the kitten appear at the next place.

Go to the Golden Mansion and you have a choice of 2 jobs: talk to Velvoren
twice and kill a stray summon #78 for a Green Scroll or talk to the guy at the
counter to kill 20 stray summon #72 for a Blue Scroll.

Go to the weapon shop and trade one of your Drain Needles for a Reinforced Ore.
Now at the weapons shop you can also create a Soft Ore by combining a Steel Ore
+ a Shell Fossil + a Edge Ore.

The kid to the left of the weapons shop will trade a Vicious Ring for a Sweet
Water.

Today the lottery has new prizes:

-Gold    Legendary Coil
-Silver  Light & Dark Glasses
-Purple  Green Scroll
-Blue    Blue Scroll
-Red     Premium Paper

Go back to your hometown and go to the Fishing Pond. Use 1000 fishing points to
get a Member Pass. Go to where you go to the City Mines, but go beneath the
bridge thing and follow the previously blocked off path behind the building.
You'll get to the secret lottery house. You can only get 1 of each marble per
day:

-Gold    Friendly Ring
-Silver  Thunder Charm
-Purple  Thunder Crystal
-Blue    Flare Charm
-Red     Fire Crystal

Be aware that you need 5 Lucky Tickets to go once in this secret lottery.

Now go through Death's Cave again, but this time go through the doorway and
you'll reappear at the Ruins Village. There you can hit the teleporter near
you, then go to the ruins' entrance and talk to the woman there to buy a
Bandana and a Proof of Expertise for 1200b. Go back to the city.

Back in the city, you can finally go to the next dungeon. Go through the
previously blocked city entrance beneath the Golden Mansion.

====================================================
Western Cave
Enemies     - 71, 72, 73, 74, 75, 76, 77, 78
Treasure    - Egg Rice, Friend-Defend Bracelet, Cooking Ore, Torrent Charm,
	      Lucky Ticket, Soft Ore
Crates      - Premium Leather, Premium Paper, Lucky Ticket, 50b, Gourmet Clam,
	      Sweet Water, Parchment
Grass       - Zasso Leaf, Tree Branch, Fluff Grass, Klotzen Berry, Mystery Egg
Drill Rocks - Edge Ore, Small Worm, Flat Stone, Polish Stone
Target      - Cooking Ore
====================================================

Once in, you'll see Lemmy. He'll run away, but you'll keep going. Go up into
the cave.

Inside you'll have 2 paths. Go right to drill rocks. To the left is a locked
door. Return up to the surface. Go down, across the bridge to your left, then
up to find a target and a entrance. Shoot the target from the side, then enter
the cave.

Go down to break crates and diagonally (from entrance) to drill rocks. Now
take the upper-right hand path and break the crates you come across. At the
exit, cut the grass, then go left, not up the door. You'll come across another
door. Go through it to find 4 chests and a kitten. Now go back and up the
previous exit.

You'll now be on the left side of the target instead of the right. Go down to
find a boulder maze. Go down until you find a break the rocks for you to enter.
Punch the rock in front of you to the left, up, left, then down into the space.
Go back a little and go up then right and push the boulder there right. Follow
the path to a caved in entrance. Drill it to re-open it. Go inside and break
everything there and get the chest. Go back out and push the boulder to your
left. Go up the path to another screen.

Go left and you'll see a stray summon (caveman thing) and a man who dresses
like the ones who attacked Tier in the woods east of Tier's town. Apparently
that man is waiting for someone. Now go right, break the crates, cut the grass,
and then up to drill an entrance. (the other path will lead you to the same
place, but without items). At the next screen, go and cut the grass, grab the
chest, and push the boulder so you can pass through. As you go up, break the
crates, and a little up your GB will notice something.

Now is the time to go back to town and finish those side quests up. The clear
dungeon old man will give you a Distribution Device for clearing the Western
Cave.

Go down to the blue house near the cat-house (red-roofed) and the clear
dungeon old man. Inside the man will place a weapon order. Forge him a sword
with a Edge Ore and get a Reinforced Ore.

Return the kitten for a Reinforced Ore.

Get your reward for the Mansion job, then do the other one. Remember to do it
and return to collect your reward before you beat the next boss.

Return to the spot where you left off. From there go up to find Anise, Gillan,
Pike, that man, and the stray summon.

===========================================================
Man C & Stray Summon
HP - 1400 & 2100
DUR -  80 (Bow)
      100 (Spear)
Drop - 800b

His weapons are made of Soft Ores, so break them.

This is not hard to handle if you know what you're doing. First priority is to
take out the stray summon. Start the battle off with a Astral Guard so you can
take less damage. From there keep attacking the caveman, healing, and re-cast
Astral Guard. The caveman should go down fairly quick. Once the caveman is
dead, concentrate on the man; he should go down in no time too.

The stray summon have 4 attacks: it can electicute you with its tail, bite you,
scratch you, or shoot a beam from its mouth. The eel tail electrocutes you by
being covered in lighting, then send lighting down on you. Whenever you see the
tail in front of the caveman, run around. The lighting only hits where you
were. The bite is close-range and poisonous, but nothing you can't handle. The
scratch is the weakest. The beam is the deadliest, but easily avoidable. Just
run away from it when you see it's mouth open and goes blue.

The man is easier. He starts off with his bow and annoys you while the caveman
attacks you. Just keep moving so he can't aim. You'll get hit, but not too
often. When you kill the caveman, he'll start using his spear. His spear has a
special attack that sends you flying and knocks you out for a while, but it'll
cost him 5 DUR. Act accordingly, and watch out for his Rust Bombs.

You'll have to do multiple things to break his weapon. First kill the caveman,
then give you and him some distance. Maintain the distance so he keeps
shooting, it'll wear down his bow without letting him use his spear. When he
uses his spear, bait and defend. It's the same as every spear battle. His bow
will go down quick, then his spear will too. Cast Astral Guard or Weapon
Guard if you're worried. It shouldn't take *too* long. If you can't do it
there's always your GB.

To kill him is easier. When he use his bow, just rush in and combo him to
death. He shouldn't be able to shoot you a lot of times. When he use his spear,
try to shoot him with a bow. When he's close, use a sword or axe to deal some
damage. He doesn't jump often when he uses his spear.
===========================================================

After the battle, you'll get 'hugged' by Gillan (disgusting!!), you'll say
she/he's ugly and she/he will hit you and you faint. When you wake up you're
cuffed and you'll get hit by Gillan again. A strong stray summon is blocked by
the thing Gillan points to. Anise will say how she's going to kill you because
your former master killed her master. She'll point her spear at you, and she'll
tell you her plans before you die. She plans to free all summon beasts. When
she's about to kill you, her spear gets zapped out of her hand by Lemmy. The
block thing gets destroyed, Gillan, Pike, and Anise escapes. Lemmy frees you
and give you back your stuff, while he goes up to fight the stray summon. Go
right into the next room to find and free your GB. Now go back and you'll feel
a tremor and a few flashes. Pick the second option, then heal, re-equip your
spells, then go up to where Lemmy went. Prepare for a boss battle.

===========================================================
Giant Bat
HP - 5000
Drop - Soft Ore

OK, this thing used to have about 10000 HP, but Lemmy got it down to 5000. Now
you finish the job.

This bat has 4 attacks: a scratch, a horizontal tornado, a sleep sound wave,
and a vertical tornado. The scratch is the weakest, which is still strong. Have
a little distance to avoid this. The horizontal tornado is the most common, and
it hurts. It deals continuous damage along with a large range. You can't really
avoid this, so defend. The sleep sound wave makes you fall asleep, so dash
away. Although you regain some HP, it'll wake you up with a horizontal tornado
most of the time. The vertical tornado is rare. It・ll do the tornado, then stay
up at the ceiling. Then it'll come back down at you with another tornado. Just
move away to avoid. When it's on the ceiling, you can jump up and attack it if
you want.

It'll be hard to beat this thing. Its attacks hurt, so start with an Astral
Guard. Then start to combo it and dodge its attacks. It'll hard; this thing is
quick. Using a axe will help, with its high attack and defense. And because
of the previous boss battle, you won't have as much spells as you'd like. Just
remember to conserve a diamond; when you die your GB can at least take over.
It can do exceptional damage against this bat.
===========================================================

After the battle, V.E., Jade, Tier, and Zakk will come along. Now you'll have a
night stroll.

-DAY 9

You'll wake up the usual way. Heal, repair etc, then attempt to go out and
you'll hear the city alarm. Go out for a dialogue, then outside for another
one.

Today's lottery:

-Gold    Flash Tag
-Silver  Tools Set
-Purple  Bandana
-Blue    Martial Arts Guide
-Red     Stinky Garlic

Secret lottery:

-Gold    Ability Ring
-Silver  Torrent Charm
-Purple  Water Crystal
-Blue    Gale Charm
-Red     Wind Crystal

The guy left of the lottery trades you a Soft Ore for your Vicious Ring.

Talk to the old woman at the cat-house to make the next kitten appear.

At the mansion, you have 2 jobs: talk to Volvoren and kill a stray summon #84
for a Death Note OR talk to the counter guy and kill 30 stray summon #83 for a
Legendary Spike.

Go back to the Ruins Village. Beside the workshop/shop, the woman with the
yellow bandana will sell you a Legendary Bamboo for 1500b.

Now go to the City Mines. You'll find V.E. and Tier. You'll see a Man go into
the locked door. V.E. will follow and Tier guard the door. Go inside the door
to find your next dungeon.

====================================================
Wind Cavern (Part 1)
Enemies     - 79, 80, 81, 82, 83, 84, 85
Treasure    - Skill Ore, Large Bomb
Crates      - Premium Leather, Premium Paper, Lucky Ticket, Gourmet Clam,
	      Parchment, Sweet Water, Mystery Crops
Grass       - Zasso Leaf, Tree Branch, Fluff Grass, Klotzen Berry, Golden Egg
Drill Rocks - Skill Ore, Small Worm, Flat Stone, Polish Stone
Target      - Cooking Ore
====================================================

Once in, go up and you'll be spotted. The man will run away, with V.E. at his
tail. Just keep going up and you'll reach another screen. Break the crates in
sight, then go left to drill rocks and cut some grass. Ignore the ladder and go
back to where the crates used to be. There should be a beam of white/blue
thing. Those are wind vents that carry you to another section. The small ones
go up and the big ones go down. Use this one to go up, then head up, right, up,
then left and push the boulder down the large vent so it blocks the wind. Once
these are blocked, they stay blocked even if you leave, so you don't have to do
so the next time you're here. Go back down and left over the previously windy
path to get a chest., then go left more to reach the next screen. Go left to
find V.E. surrounded by 2 red robots.

===========================================================
Red Ball Robot
HP - 5000
Drop - Large Bombs (x2)

OK, this thing has 5000 HP, but that's not too bad. There is a very simple way
of beating it. To easily beat it you must have a good bow and another strong
weapon.

It has 3 attacks: it can shoot a slow plasma ball, use its machine gun, or land
you. The plasma ball is its common ranged attack. It'll shoot a slow plasma
ball at you that spans the entire field. But you can avoid it by jumping before
it reaches you. The machine gun is close ranged, so keep a distance to avoid
it. Its last attack is to sit on you. A little steam will come out of its head,
then it'll jump then land on you. Avoid by running away from its shadow.

This is going to be easy if you can do it right. First get a distance from it,
then start shooting it with your bow. The only attack it'll do is the plasma
ball. Jump when it's close, then just keeps on shooting. After it is left with
about 1000HP, it'll have a 10 seconds counter. From then on he wouldn't attack,
but if the counter reaches 0, it'll self-destruct and you'll go down with it.
So when the counter appear, change into your strongest weapon and hack it to
death before it goes .boom'.
===========================================================

After the battle, Tier and Eliez will come along, then they'll leave with V.E.
Go up from where you are and shoot the target. Go back down at the cross and
head left to another screen. Go a little up to find a chest, then down to find
the kitten. Go right and down the vent. Break the crates there, then get out of
here; you can't proceed any more because of the vent.

Back at town, return the cat for a Cooking Ore.

The woman at the blue house above the cat-house gives you a weapon order. Forge
her a spear with a Skill Ore to get a Cooking Ore.

Collect your reward for the mansion job, then do the other one.

You can now create a Twin-snake Ore at the weapon shop by combining a Soft
Ore and a Skill Ore.

Now go to the western exit. You'll meet Tier, who'll tell you to go to the
Western Cave. Once in, go up to find Tier and a injured Zakk. No go up into the
cave and this time go left to where the locked door is. Inform of the door
you'll find Pike, who you'll fight.

===========================================================
Pike
HP - 1700
DUR - 120 (Axe)
      100 (Sword)

His weapons are made of Twin-Snake Ores, so break them.

Here comes Pike again. You faced him before. He have the same weapon types,
so you know the deal. You know his weapons, but they can absorb some damage he
deals randomly, so be aware. Don't get cornered so stay in the middle of the
field. Watch out for his Paralyze Bombs, but he rarely uses them.

Breaking his weapon is easy. All you have to do is defend with a good weapon,
preferably a axe. His aggressive AI will do the rest. When he get down to his
last weapon, bait and block to speed it up. Heal and recover as needed, and
again don't get cornered.

To kill him is easier. His axe and sword can deal some damage if you don't
look out, but nothing too serious. Cast Astral Guard to shave off some damage,
then start hacking him. Take advantage of his axe's slow speed and hit and run
with a knuckle combo. Or you can take the easy way out and just shoot him.
===========================================================

After the battle, Pike will try and hit you but V.E. comes and gives Pike a few
kicks. Pike will escape with V.E. on his tail. Now go up into the previously
locked door to find yourself in another portion of the Wind Cavern.

====================================================
Wind Cavern (Part 2)
Enemies     - 79, 80, 81, 82, 83, 84, 85, 86
Treasure    - Skill Ore, Large Bomb, 500b, Twin-Snake Ore, Wind Crystal,
	      	Flare Charm, Gale Charm
Crates      - Premium Leather, Premium Paper, Lucky Ticket, Gourmet Clam,
	      Parchment, Sweet Water, Mystery Crops
Grass       - Zasso Leaf, Tree Branch, Fluff Grass, Klotzen Berry, Golden Egg
Drill Rocks - Skill Ore, Small Worm, Flat Stone, Polish Stone
====================================================

Go up, beak the crates, then left to get a chest. Go up the nearby ladder and
left to reach rocks for you to drill. After that go back to the center and go
up to another screen. At this screen, go left to break crates, then go up to
find a intersection. Go down to the first path to the left to get to some
grass, then go down the far left for 2 chests. Back at the intersection, go
right to reach some rocks. Then go right to reach another screen.

Go up and push the boulder so you can block the vent. Go down the ladder to cut
some grass, then go back up the ladder then right. Go up to block another vent,
then go down the previously windy path to get 2 chests and some rocks. Go back
up, right, then up again to yet again push another boulder to block another
vent. This time, you'll go back to where you can't proceed in Part 1. Now go
back and break all the stuff in Part 1 so you can get the clear dungeon later.

Go back to the intersection. At the right side of the intersection, you have
3 path. Take the middle one and push the boulder up. Go back and take the upper
path and push the boulder so it blocks the vent. Now go right pass the
previously windy path to get to another screen.

In here, take the air vent above you, then go up to find a injured V.E., Pike,
and Gillan. Seems like V.E. was defeated. You'll confront them, and Jade will
come along. You'll handle Gillan while Jade handles Pike.

===========================================================
Gillan
HP - 1680
DUR - 95 (Knuckle)
      90 (Bow)

His weapons are made of Twin-Snake Ores, so break them.

This is the same battle as last time you faced this guy. Same as Pike, his
weapons randomly drains a little HP though not much. He has his poison bombs
from last time and his knuckles have the Toss ability. The rest should be
familiar. If not, something is seriously wrong with you.

Breaking his weapon is easy. When he's using his knuckles, he'll constantly
Toss you if you defend. It'll cost him 13 DUR each time he does it, so it's a
good thing. After his knuckles' DUR falls below 20, bait and block. Just
remember to heal after a few tosses. His bow is easy, just bait and block his
rather slow arrows. He won't attack you if his weapon has about 1~5 DUR, so
attack to have him defend and break it. The rest will come along smoothly.

To kill him is harder due to his knuckles' speed and bow's range. When he uses
his knuckles, use your axe or sword to stop him and keep him on the ground.
When he uses his bow, close in and combo him with your weapon. It's nothing
new.
===========================================================

After the battle, V.E. will kick Gillan in the soft spot to officially reveal
that he's a man (I've been telling you all along...). Now go up to reach
another screen.

Go right to reach some rocks, then left for some crates. Go up to cut some
grass, then right to find a boulder. Push it up then right to block the vent.
Go over to get 2 chests. Now go all the way back left and onto the next screen.
Here, follow the path, up the vent and up to the last screen. Before you
proceed onto the final screen of the Wind Cavern, use Escape to do things
first. Go back, heal, and repair, etc. Go to the clear dungeon old man and get
your prize: a Lucky Charm. Also prepare some items and forge at least 1 weapon
with a Twin-Snake Ore, preferably a axe.

Now go back. From there go up to find Gillan, 2 Men, Murno, her dad, V.E.,
Jade, and Anise. You'll try and talk, but Anise will hit you, the Man will hit
Murno's dad, and Anise is going to kill you when Lemmy came along with a
arrow next to him. The arrow stopped Anise killing you while Lemmy freed
Murno's dad. But Murno's dad faints and Murno comes to his side. Tier will
come along and take care of Murno and her dad, V.E. and Jade runs away because
Lemmy told them to. Anise will then summon the Flame Dragon. You'll have to
fight her.

===========================================================
Anise
HP - 1780
DUR - 110 (Spear)
      100 (Sword)

Her weapons are made of Rare Ores, so break them.

This is the same battle as last time you faced her. She still has her Flame
Dragon attack, so be careful. Her weapons you should be familiar with.

Breaking her weapons can be easy and hard at the same time. Her spear is easier
than before because of its ability which will cost her 10 DUR per use. Use your
drill for the spear or just bait and block with an axe. Her sword is plain
easy, just defend. Bait and block once her DUR get below 20. Drill her last 10
DUR for both. If her HP gets low. Get some distance so she heals her self. The
rest is the same: heal, recover etc.

To kill her is harder, due to the fact that she uses a spear. Shoot her with a
bow to keep distance. If she gets close then combo her as much as you can and
push her back, then start shooting again. When her HP gets low, don't let her
have the chance to heal.
===========================================================

After the battle V.E. comes back with the permission to arrest Anise, but the
Flame Dragon blasts V.E.! Now you're pissed and you fight the Flame Dragon.

===========================================================
Flame Dragon
HP - 6000
Drop - Twin-Snake Ore

This thing has 4 attacks: the fire ball, the claw, the flame breath, and the
tail flail. First it have the fire ball; common and not too powerful. It'll
raise its head a little up and fire a fire ball. Just run directly below it or
across to the other side. The claw is not overly powerful either. Its head will
withdraw half way then send its claw forward for half the screen. Run to the
other side to avoid. The flame breath is powerful and rare. Its head will
withdraw then the screen will darken and it'll breath fire that spans half the
screen. Run to the other side to avoid. The last attack it has is the tail
swipe. Uncommon, but easy to avoid. Its head will withdraw, then its tail will
land on the other side of the screen. Run below where its head was to avoid it.

To beat this thing is actually not too hard, despite its HP count. Use an axe,
preferably forged with a Twin-Snake Ore; the random drain ability helps. Take
advantage of where it'll appear after each attack. After each attack, go to
where it is and start attacking. You'll be able to dodge the slow attacks.
After the fire ball, claw, and fire breath attack its head stays at the same
side. After the tail flail attack, its head will be at side where the tail
ended. So as soon as you dodged the attack, dash in and start hitting it.
===========================================================

After the battle, Anise gets arrested and you get a hug from Tier. And so ended
the day. You get a night stroll. Be warned, this night stroll decides who you
watch the ending with, also deciding which bonus battle you fight tomorrow.


-DAY 10

Today you'll fight a battle with the one you talked to last night (and who
you'll watch the ending with). Here's a list in order of the night stroll menu:

Murno -

You'll wake up and your GB will head out. You'll start teaching Murno how to
make because she wanted to. You'll automatically forge a sword with her, then
she'll want to learn how to use it. Heal, repair, save, then go and talk to
Murno outside the workshop. Before you start, she'll slip and drop the sword.
You'll pick it up and return it to her. But your GB comes along and thought
you want to attack her. You'll fight your GB.

===========================================================
GB
HP - Varies
Drop - Pro Ore

Varies, can't help you. I'm not going to play through the game 4 times to find
out! Just have a weapon forged out of a Twin-Snake Ore for its random drain
effect, your GB is not with you (your fighting it, duh!)
===========================================================

After the battle you'll explain and you'll head back.


GB -

You'll wake up and your GB will challenge you to fight its super form with your
best weapon so you can improve. Rest, repair, save, then go out and talk to
your GB outside the workshop. You'll go to the screen north of the northern
city entrance in the Woods south of Tier's Town. Your GB will transform and
you'll fight it:

===========================================================
GB (Super form)
HP - Varies
Drop - Pro Ore

Varies, can't help you. I'm not going to play through the game 4 times to find
out! Just have a weapon forged out of a Twin-Snake Ore for its random drain
effect, your GB is not with you (your fighting it, duh!)
===========================================================

After the battle it'll compliment on how well your weapon is and how well you
fought. You'll head back.


V.E. -

You'll wake up and your GB will leave. V.E. will come in and she'll give you
her broken axe and told you to fix it. Go to the forge and fix it. She'll say
its fine but she wants to test it out. She'll fight you 1 vs. 1 with only 1
weapon. Rest, repair, save, then equip only 1 weapon and talk to V.E. out side
the workshop. You'll go to the screen north of the northern city entrance in
the Woods south of Tier's Town. Now you fight:

===========================================================
V.E.
HP - 1800
DUR - 120 (Axe)

Her axe is made of Pro Ore, so break it.

This is not hard. She is just going to attack you, nothing else. Her axe has
nothing special. Your GB isn't with you, so your HP is now limited. If your
weapon is forged with a Twin-Snake Ore, life is much easier; you'll gain some
HP just by attacking.

Breaking her weapons can be easy if you have high HP. If you do, equip a axe
and then sit back and defend. She'll wear her self out before you do. However,
if you don't, you'll have to risk. Her attacks can hurt, so out-speed her.
Drill combo her so she defends and drain her DUR.

To kill her is easier. Just use a knuckle to hit and run. Her axe slows her
down tremendously.
===========================================================

After the battle she'll compliment you and you'll head back.


Lemmy -

You'll wake up and your GB heads out. Heal, repair etc, and then go out to find
Lemmy and his mom arguing. He'll challenge you to a duel in his anger. Go to
the northern entrance to find him. You'll go to the screen north of the
northern city entrance in the Woods south of Tier's Town. Now you'll fight:

===========================================================
Lemmy
HP - 1750
DUR - 105 (Sword)
       95 (Bow)

His weapons are made of Pro Ores, so break them.

This is the same battle as last time you faced him. Nothing new is here, so
just be sure to have a Twin-Snake Ore weapon.

Breaking his weapons can be hard. His sword is easier, but he's cautious with
his bow. Defend through his sword and then bait-and-block his bow. Try not to
get hit by his bow to wear its DUR down without risking your limited HP; your
GB is not with you.

To kill him is easier, due to the fact that his defense is low. Shoot him when
he uses his sword and combo him when he uses his bow. Just watch your HP.
===========================================================

After that you'll head back.


Jade -

You'll wake up and your GB will head out. Jade will come along and challenge
you to a man to man battle. Heal, repair etc, and then make sure you only
equipped 1 weapon. Go out and talk to Jade outside the workshop to fight him.
You'll go to the screen north of the northern city entrance in the Woods south
of Tier's Town. Now fight:

===========================================================
Jade
HP - 1700
DUR - 100 (Knuckle)

His knuckles are made of Pro Ores, so break them.

This is the same battle as last time you faced him. No difference, so you'll be
used to this. Again, watch your HP. Twin-Snake Ore weapon is nice.

Breaking his knuckles is easy. Defend with a axe and he'll wear down his
knuckles before you die.

To kill him is also easy. Simply combo him with a axe/sword and push him back.
A knuckle also works, but not bows. Watch your HP.
===========================================================

You・ll then head back.


Tier -

You'll wake up and your GB will head out. Tier will come along and you have 2
choices. Pick the first to have her lead you to her parents' shop in her
village. The second option allows you to heal and repair in your room. Talk to
her again and pick the first option to go. Once there, go through the
conversation, then out and right to find Tier and her dad. Talk to Tier and
fight her:

===========================================================
Tier
HP - 1780
DUR -  95 (Bow)
      105 (Sword)

Her weapons are made of Pro Ores, so break them.

This is the same battle as last time you faced her. Her attacks are not new.
Again, the HP watch and Twin-Snake Ore weapon recommendation applies here.

Breaking her weapons is easy. She・s just like Lemmy, just a tad more
aggressive. Defend for the most part, bait-and-block when her DUR gets low.
An axe is recommended.

To kill her is easier. Just combo her when she uses her bow and shoot her when
she uses her sword.
===========================================================

After the battle you'll head back.

After the battle (which ever one you fought) and you head back, you'll end the
day (no night stroll)


-DAY 11

You'll wake up and V.E. will come in and ask you did you see Murno, who's
apparently missing. Now heal, repair etc, and then go out. You'll find out that
Murno and her dad are both not in the workshop. Now go out and Velvoren will
come along, telling you that Anise's gang escaped into the Wind Cavern. Jade
and V.E. will go and help while Tier will stay behind.

Today's lottery:

-Gold    Legendary Spike
-Silver  Old Rubstone
-Purple  Healthy Sandals
-Blue    Poison Powder
-Red     Dried Shrimp

Secret lottery:

-Gold    Magical Bracelet
-Silver  Death Note
-Purple  Speeding Device
-Blue    Paralyze Powder
-Red     Sleep Powder

Talk to the old woman in the cat house to have the next kitten appear at the
next dungeon.

The man outside the Mansion will trade you a Switch Lever for a Soft Ore.

Go down 1 flight of stairs from the Mansion then right to find a woman with a
yellow bandana. She'll sell you a Workout Guide for 2000b.

In the Mansion you can take 2 jobs (1 at a time):

Talk to Lemmy's mom, Jenna to kill a stray summon #86 for a Old Rubstone.
Talk to the guy at the counter to kill 50 stray summon #82 for a Tools Set.
You can find both stray summons in the Wind Cavern.

When you're ready, head back to where you fought the Flame Dragon on DAY 9.
You'll find Anise's group and they've captured Murno and her dad. Jade and V.E.
will come along and speak to you about stuff. Go up the stairs there to reach
your next dungeon.

====================================================
Village Ruins
Enemies     - 87, 88, 89, 90, 91, 92, 93, 94
Treasure    - Thunder Charm, Flash Charm, Wood Fossil, 500b,
	      Light & Dark Glasses
Crates      - Premium Leather, Premium Paper, Parchment, Sweet Water,
 Mystery Crops, 100b
Grass       - Zasso Leaf, Tree Branch, Fluff Grass, Golden Egg
Stump       - Tree Branch, Soft Leather, Small Worm, Stinky Garlic
Trees	    - Ripe Berry, Burgunberry, Sticky Tree Sap
Target      - Break Ore
====================================================

*This time, your only source of new ores is by drops, so be sure to train and
get the new ore; the Wood Fossil.

Use the triangle you see if you want, then go up to start a scene. You'll be
sent to the next screen. Warn you, these teleporters are 1 way. Now go up to
find Anise, Murno and her dad. 2 Men (now labeled Warriors) will come after
you while Anise, Murno and her dad go deeper into the Village Ruins.

===========================================================
Warrior A & Warrior B
HP - 1500 & 1520
DUR - 110 (Sword) & 120 (Spear)

Their weapons are made of Wood Fossils, so break them if you want to.

This is another battle with these guys. They're not hard, but annoying. The
sword guy will constantly attack you and the spear guy attack occasionally as
backup. Their weapons are not new, so you'll be fine.

To break their weapons is easy. Just block and wear out the sword guy first,
then bait and block its last 10 DUR. Once the sword guy is down, bait and block
or drill the spear guy. The rest is easy. DO NOT DRILL THEM WHEN THEY'RE
TOGETHER, YOU'LL GET KILLED!

To kill them might be easier. Although you'll have to take them both on at the
same time, they stick very close together. Take advantage of that and use a bow
with Pierce so you can hit them both at a safe distance. It doesn't matter if
they defend: they'll still get hit sometimes. It'll be enough. The rest comes
into play; heal, recover, Astral Guard if you want/have to.
===========================================================

After the battle, they'll escape. Go up, cut the grass and get the fruits. Go
right, break the stumps, then right onto the teleporter. Go up, cut the grass,
break the crates, and go on the teleporter. Here you'll find the kitten smack
dead in front you. Get it, then go down to another teleporter. Break the
crates, then go down to take the teleporter back to the beginning.

Go back up, and this time take the upper teleporter. Go up, break the only
stump, and take the teleporter. Break the stump, get the fruits, and cut the
grass to the right. Now take the left teleporter (the one right near the
grass). From where you appear go right. Get the fruits, shoot the target, break
the crates, and break the stumps. Take the teleporter near you.

Go up and break the stump, then go down to find a Magic Pillar along with
some grass and a chest. Go back up to where the stump was then go right to
get 2 chests. Go up to reach another Magic Pillar. Go up then right to find 2
more chests. Go up from where you are to find a yellow robot. Approach to
fight:

===========================================================
Yellow Gunner
HP - 6500
Drop - Large Bomb

This thing is easy, despite its HP count. It have very few attacks and very
slow too.

It has 4 attacks: cannon head, cannon arm, arm hit, and full burst. Cannon head
is for mid-range. It'll lower its head and fire cannon balls at you. Dash away
to avoid. The cannon arm is when it shoot short-range cannon balls on the
ground in front of it. Dash away to avoid. The arm hit is the same, except
it'll now hit you with its arm. The full burst is its best and rarest move, but
its not powerful. It'll fire cannon balls from all its cannons, but dash away
to the edge of the field to escape from it.

To kill this thing, just go in with a sword and combo it to death. I killed it
without it attacking once; its too slow.
===========================================================

After the battle go and take the path left of you. Now go up and your GB will
tell you that you're actually in Murno's village. Go up and activate the
purple teleporter (DON'T USE IT!). Now go up onto the next screen. You'll find
the town square. The house your GB points to is the workshop, which still
works. Go in and do whatever you need, then go up from the square to have
Gillan and Pike come along. They'll say V.E. and Jade are most likely dead
because they fell down a hole in the Wind Cavern. Now you fight them both:

===========================================================
Pike & Gillan
HP - 1900 & 1520
DUR -  126 (Axe) & 101 (Bow)

Their weapons are made of Break Ores, so break them.

They're the same as usual. But this time, their weapons re a little bit
special. Weapons made by Break Ores deal more DUR damage, so be ware of that.

To break their weapons is easy despite Break Ore's ability. Just defend to wear
out Pike's weapon and his overly aggressive AI. For Gillan, bait-and-block or
just drill his bow.

To kill them might be harder compared to breaking their weapons. But that's not
hard either. Use a bow with Pierce and start shooting to keep Pike busy. When
Gillan returns fire, defend. Do this until you got rid of Pike, then go in and
combo Gillan to death, If your bow ran out of DUR, then use a spear and jump
so you're in-between them. Keep twirling your spear and you'll be fine. Then
start to combo Gillan after Pike died. It's not too hard compared to what
you've faced before.
===========================================================

After the battle, Pike will try to kill your GB, but a arrow will stop in front
of both Gillan and Pike. V.E., Jade, Tier, Lemmy, and Velvoren will come along.
V.E. and Jade explains that the wind vents pushed them back up the hole. Now
V.E. will give Pike a jump kick and Jade hits Gillan. Now V.E., Jade and Lemmy
will drag Gillan and Pike to prison. Tier and Velvoren will stay here and wait
for you. Go to the town square workshop and do whatever you need to do. Go back
up to proceed.

Go up and take the teleporter. Go up, break the stumps, get the fruits, and cut
the grass. Now go up and take the teleporter. Break the crates in your way,
then take the teleporter. At this screen take the teleporter in front of you.
Now at this screen you'll find 2 magic Pillars and a cave entrance. But don't
go into the entrance yet. Instead take the left teleporter. Break the crates,
then get the fruits. Use the teleporter to get back to the screen after the
Gillan & Pike battle. Use Escape to go back to the Village Ruins Town Square.
Use the teleporter a screen below that I told you not to use before. Go back to
the city to finish your side quests.

Return the kitten for a Pro Ore.

The clear dungeon old man will give you a Rare Ore for clearing the Village
Ruins.

The woman outside the blue house near the cat house will trade you a Pro Ore
for a Burgunberry.

The man left of the weapon shop will place a weapon order. Forge him a drill
with a Break Ore to get a Rare Ore.

When you're done, head back to the cave entrance. Go in to find a ruin like the
Water Ruins and the Fire Ruins. Use the triangle if you want, then go up to
find the control room along with Anise, Murno, and her dad. You・ll talk, then
Murno's summon gem flashes and the big circle on the floor starts to glow.
Anise said that it's a portal to somewhere, then summons her Flame Dragon.
V.E, Jade, and Lemmy will come along. They'll say that Anise is controlling
Murno's dad, which is true. Now you'll fight Anise and her Flame Dragon
(again):

===========================================================
Anise
HP - 1880
DUR -  122 (Spear)
       112 (Sword)

Her weapons are made of Elegant Ores, so break them.

Not a hard battle; you know all her moves. Spear, sword, dragon breath. The
only new stuff are her weapons' abilities. Her sword have the ability
Flamethrower while her spear has HP Redistribution. Watch out for those,
but nothing else is new.

To break her weapons are easy. Bait and block so she uses Flamethrower and
attack you. A good axe can last for a very long time, so use one. For her
spear, try and drill her. If her HP is low, she'll either heal or use HP
Redistribution, so don't worry. She'll heal with HP Distribution whenever
possible, so it'll cost her some DUR. Don't depend on it though.

To kill her is harder. She has 2 moves to heal and her spear is just downright
annoying. To kill her, use a bow to keep her away and keep shooting until she
dies. If you run low on DUR, switch out for your GB's super form and attack.
To summon your GB's super form, equip and cast the spell with the person icon
with sparkles with it; you got it a long time ago at the Water Ruins.
===========================================================

After this Bostaph will come along. It's revealed that he's Lemmy's master,
and a great craftsman. When Jade and V.E. goes to greet him, they both get hit
by Bostaph! They'll appear dead, and then Bostaph will come and hit you and
your GB. You'll both be injured and he'll then knock out Murno. Anise,
Bostaph, Murno, and her controlled dad will then use the big circle to teleport
onto somewhere else. Velvoren and Tier will come along to find V.E. and Jade
survived. They'll leave while you take the teleporter.

Press A while you're on the square box in the circle to teleport back. Go back
up and out. Use Escape, down, then take the teleporter to go back to the city.
Now you'll finish up your last side quests of the main game.

Today's lottery (Part 2):

-Gold    Legendary Bamboo
-Silver  Speeding Device
-Purple  Lucky Charm
-Blue    Curry Rice
-Red     Lobster

Secret lottery (Part 2):

-Gold    Friendship Ring
-Silver  Rare Ore
-Purple  Pro Ore
-Blue    Ceremonial Ore
-Red     Reinforced Ore

The woman with the bandana right of the southern entrance will sell you 3 Old
Rubstones for 4500b.

In the Mansion you can take 2 jobs (1 at a time):

Talk to Lemmy's mom, Jenna to kill a stray summon #94 for a Rare Ore.
Talk to the guy at the counter to kill 99 stray summon #88 for an Elegant Ore.
You can find both stray summons in the Village Ruins.

Go back to the teleporter when you're done and teleport back. From where you
are, go down and take the door. You'll now officially be in the last dungeon:
the Castle Ruins.

====================================================
Castle Ruins
Enemies     - 95, 86, 97, 98, 99, 100, 101, 102
Treasure    - Shine Gem, Wind Crystal, Water Crystal, Thunder Crystal, Pro Ore,
	      Curry Rice, Flare Charm, Thunder Charm, Torrent Charm, Gale Charm,
	      Shine Gem, 500b, Flash Charm, Legendary Coil, Flame Crystal,
	      Curry Rice, 500b, Wise Ore, 
Crates      - Mystery Crops, Hot Curry Spices, Shine Gem
====================================================

First, go to the batch of direction buttons on your left, where you'll hit the
Right pad 3 times with your hammer. Go up through the aligned platform to
another batch. Ignore it and open the door ahead by hitting the panels with the
correct type of weapon. Go through the door and go left to break some barrels.
Go right to find an opening to the nasty purple snow/sludge. From the opening,
slide up, left, down, right, up, right, down, left, down, right, and then
finally up. Go left for a Shine Gem, then back right for the door.

Go right and up to find a direction pad. Hit up twice and then right twice,
lining it up in front of you. Go up to get the crates etc. But instead of going
through the door, go back down to the direction pad. Hit right 3 times then
down once. This will line up a path to your right. Follow to get 3 chests with
Wind, Water, and Thunder Crystals. Go through the door above you. At the
mini-split go right for barrels and crates, then go left for a door and a
healing triangle right near it. Heal and whatnot, then go through the door.

Go right and up, then take the right path for a Pro Ore. Go back and left then
up to find a direction pad. Hit down once, left 4 times, up once, right 5
times, down once, and left 4 times to create a path. Follow it to another pad.
Ignore it and go all the way left, past the door, for a Curry Rice. Go back and
hit the weapon panels accordingly to enter the door.

You'll come to a room with a lot of water and a single way. Go up to find
Bostaph, Anise, Murno, and her dad. While talking, Bostaph hits Anise and
severely wounded her. He and the other two will run off while the Flame
Dragon goes berserk because Anise is wounded. It will attack you,
but the Aqua Dragon will be summoned, so yes, this is another
dragon battle.

===========================================================
Flame Dragon
HP - 32000

Seriously, if you don't know what to do by now, go slam your head against the
wall. Use Aqua Dragon's special attack then scratch it to death while defending
from its attacks. Its special attacks are really not that dangerous.
===========================================================

After the battle, Anise turned out to be alright, and knowing that she was
used, she leaves with the calmed down Flame Dragon.

After all the jibber-jabber, go up and through the door. You'll find yet
another direction pad. Hit up 5 times and right once to proceed; you'll find a
second pad. Hit left twice, up once, and left again. Head left and down for
some crates. Get them, then go back to the pad. Hit right twice, down once,
and right 7 times. Go to the right and then down for a Flame and a Thunder
Charm. Go back to the pad again. This time, hit down once and right once.
Go right and this time go up for barrels and crates. Once again, go back and
hit left 3 times, up once, left 5 times, down once, and left once. Go left and
up to find a Water and a Gale Charm. AGAIN, go back to the buttons and for a
final time, hit right twice, up once, and right 3 times to reach the door. Hit
the panels accordingly to open the door, and of course, enter it. In this room
you'll find the purple sludge again. Go all the way right to the end and stand
in the bottom right corner of the smudge. Walk diagonally left up to find a
Shine Gem and a empty chest. Slide right and down, then position yourself so
that you stand on the middle of the second tile from the right wall. Slide up
to find 500b. Slide back down and walk to the left side. Position yourself on
the tile that looks like a "T" and slide up. Go through the door.

Here, go down to the direction pad. Hit left twice and down 3 times, then go
left for a Flash Charm and a Legendary Coil, as well as some crates. Follow
the bottom right path to a pad and some crates beneath you. Get the crates,
then go back to the pad. Hit right 5 times, up once, then right once more. Go
up and open the door with the panels, then go through it.

Here there are 5 sludge-covered paths, which I numbered 1-5 from right to left.
Go take path 5 and get the Flame Crystal and Curry Rice. Path 4 leads to an
empty chest, but open it anyway for the clear dungeon. Follow path 1 for 500b
and a Wise Ore. Finally take path 3 to get to the door. Proceed.

Here, heal at the triangle and save at the sword as necessary. Go left and
follow the left path to the door. Go through it and you'll arrive at the alter.
Last check, recover your HP and DUR, equip your best weapons and whatnot.
When you're ready, walk up. There'll be talk, Lemmy comes by, and it's revealed
that Bostaph actually want power so he can surpass your old master who died.
Bostaph hits Lemmy and you'll get mad, and more talk, then you'll fight
Bostaph.

===========================================================
Bostaph
HP - 2000
DUR -  136 (Drill)
       131 (Axe)

His weapons are made of Wild Ores, so break them.

You think it's going to be difficult, it's not. His attacks are nothing new to
you, except his weapons gives him a HP regen of 10.

To break his weapons is hard. Despite his HP, his defense is pathetic. If you
want the ores, make him block with both his drill and his axe, so get a good
drill for this. Use a normal attack on him, and then drill him; he'll always
defend with that normal attack (at least for me). He'll occasional attack you
when he defends, so watch his HP and don't kill him.

To kill him is much easier. Get a sword or drill, then just hack away. His
occasional attacks while blocking is enough to make him vulnerable. But watch
out for his drill's special attack, Tornado. It'll suck you in, hit you and
send you flying, damaging you in the air.
===========================================================

After that Lemmy will confront Bostaph when suddenly your GB starts attacking
people.
It sees that using Murno to activate the ruins enable Bostaph to control all
summoned beasts...or can it. Your GB will attack you, then Bostaph as well,
while Murno's dad also is controlled. Anise comes along and explains that
activating the ruins made all summoned beasts aggressive and feel only hatred
towards all humans, thus in a sense freeing them all. Your GB will change into
Super form, while you hear Murno's voice saying that you can wake your GB up
by battling it with weapons both of you made. Well, here goes:

===========================================================
GB Super Form
HP - Varies

Ok, so this is not that hard. Because you'll have no way to cure, they made this
fight easier than most. Just attack and hope you can make it through. Your
strategy will differ because of your GB.
===========================================================

Immediately after the battle you'll get back your GB and given 2 choices. Chose
the top choice to go to the menu to prepare for the next boss battle. Be sure
to heal and re-equip the spells.

After that, exit the menu and you actually see your GB come back to you. Then
Tier will come and hold off Anise while you go and destroy the chained sword.

===========================================================
Sword (Master Sword?)
HP - 4000
Drop - Med Kit

Monster battle, so just hack away. This thing shouldn't take you long if you
can survive Bostaph and your GB super form consecutively. Anyway, this thing
has a few tricks up its sleeves. (Notes FEW)

It has several attacks. One is shooting two blue beams from the ends of the
chain, which really doesn't hurt. Another is sending two small crystals up in
the air and shooting small beams from it. Nothing big. If you get close to it,
it's different. It can swipe at you with the sword itself, or the sword will
blow blue for a while, then two blue beams shoot out of the ground next to it.
Watch out for those, those hurt a bit more.

All in all, not a hard battle. Use a good axe or sword and just hack away.
===========================================================

After that, the sword returns to normal and so does Murno. The ruins will
completely stop, but Bostaph and Anise will try to make it work. You, your GB,
and Murno will fall, but it's fine. Go up the stairs they showed you, and walk
up back to the altar. Go up and you'll find everybody, including Murno's dad
and Velvoren. They'll explain that Murno's ancestors built the ruins and the
sword, but the sword is now cursed because of angry souls of summoned
beasts. They'll tell Velvoren to seal it, but instead he takes it and Murno's
pendant to summon a hand thingy from a portal. Now you have to kill it.

===========================================================
Hand
HP - 10000

Monster battle, but this one is special. You only have 1 minute and 30 seconds
to kill this thing, and it has 10000 HP. Hard right? - NO!!

It doesn't attack you at all, so just hack away. Use a drill and use it's
Down-A combo and keep at it. Damage it enough to make it start to retreat. When
it does that, DASH AWAY. It'll splash down on you and cause a lot of damage.
And it'll also stay in puddle form too. Dash to its new eyes and attack it with
your drill combo. Damage it enough and it'll open it's mouth. Run as fast as
you can or at least block. It'll cause huge damage, roughly 1700 damage. After
that, it'll return to its hand form. Then just repeat and kill it. With that
you'll probably have 27 seconds to spare.
===========================================================

After the battle, Velvoren will try and use the sword again, but instead the
sword takes over his body. It'll create another dimension, and you along with
your GB will be sucked in. There, you'll have your final battle.

===========================================================
Demon Swordsman
HP - 3200
DUR - 300

You think 3200 HP is easy, think again! This is the final battle you know! To
Kill this final boss you'll have to make his DUR 0!!! So guess what: you'll be
stuck in this battle for quite some time. Hope you're prepared.

This guy moves amazingly fast, and has few (but powerful) attacks. Most common
is creating a ball that deals small, continuous damage, then when he splits it,
it deals unblockable, moderate damage. But it costs him 10 DUR peruse, and he
uses it often. Another attack is normal, scratch with his hand or slash with the
sword. A especially rare move is using his sword to make a beam which hits for
quite some damage. Up close, he can make his cape snap at you for moderate
damage.

Well, most attacks are unblockable, so guess what: DODGE! Jump like you never
did before! Dash like you're crazy! Using a sword and a drill is the best idea.
Attack him with your sword and combo as best as you can, cause he can still
move while being attacked. When you deplete his HP, he'll leave the sword
vulnerable for a while. Change into your drill and combo it so drain its DUR.
But after that he'll restore back to full and you'll have to start this over.
Repeat until you kill him.
===========================================================

Well, after that, Velvoren along with the sword is destroyed. A gate opens for
you to return, but one has too stay to stabilize the gate, so you're given a
choice. The top choice is to go first, while the second one lets you're GB go
first. The ending slightly changes depending on this.

You go: You will return to the altar, but your GB....... You will try to summon
it back, but you can't. Murno and you will hold it together and try again
and...... it worked! You'll have your GB back then credits roll.

GB goes: You'll push your GB towards the gate and you'll be left behind. You'll
try to find a way out, but there is none. Suddenly you hear Murno, who told you
to use the summoning gem you have. Using it along with memory of every one
you know, you a small gate appeared and you returned. Credits roll.

After the credits roll, you and the gang will appear at the Village Ruins.
Every one will talk, with Jade revealing that Lemmy has a GB as well, and you
two are going to fight to see who's better. Everyone then leaves and returns to
town.

The screen says that now Lemmy and Jenna now lead the Gold Guild and it
cooperates with the city vigilantes. And after a few days in town you see a
few scenes with Murno and main character. You'll then start a new day.


=After Main Game=
Now there are still loads you can do with this game, so don・t bury this game
yet. First thing though...SAVE! DUH~~

Anyway, a new, fresh day for you. Forge new weapons and whatever you want,
then head back out to find it's your home town. Go outside to find V.E. at the
door. Talk to her and chose the first option to fight her. (This is optional)

===========================================================
V.E.
HP - 4500
DUR - 300 (Axe)
      235 (Spear)

Her weapons are made of Plant Ores, so guess what.

Okay, so her weapons are nothing new. But they have new abilities. Her axe have
a special ability where she can create a small aqua tornado for 15 DUR. If you
don't watch it, you'll get your behind handed to you. That aqua tornado can
easily kill you, dealing more than 1500 damage if it all hits. Her normal axe
swing hurts more too. Her spear is not as special, but it still hits fast and
hard. Rarely, she'll throw a Large Bomb at you, causing about 1300 of
unblockable damage.

To break her weapons, you've to be really careful. To get her axe, use a drill
and combo it; she'll defend. If she gets pushed out of combo range, hit her
once with your drill, then start combo-ing again. Watch out for her axe swings
though, sometimes it'll get you. To break her spear, bait and block; it's too
fast to combo. If you feel lucky, you can try. Sometimes the twirl will get
you too, so be prepared. If she's low on HP, leave her alone for her to heal
1000HP.

To kill her is to a certain extend, harder. First, she can heal 1000 HP if she
get the chance. Second, she is equipped with a Med Kit. Once you kill her,
she'll come back with 2250 HP (half of original). However, this can be easy if
know how to. Using a combination of a good bow and a good knuckle, you can beat
her in no time. I used a bow and knuckle made of Shine Gem with max TEC, and I
won easily. First off, use your bow and just keep shooting at her none stop.
She'll try to move away, so move closer once in a while. Once your bow runs low
on DUR, switch to your knuckle. Dash in, combo, dash/jump out. Keep repeating
this. Occasionally you'll get caught by her spear, but that's why you have your
GB with its healing spell. (And a Med Kit, if possible)

*THIS FIGHT IS REPEATABLE! Best source of Plant Ores!*
===========================================================

As said, you can re-challenge V.E. whenever you want. That's actually good,
for V.E. will probably be your only source of Plant Ores. Also, if you have
100,000,000b, talk to V.E. and chose the first option. You'll give her the
money, and in return you'll get a Craftlord Ring. Now go to the Gold Guild
and walk behind it and talk Seige, who will fight you.

===========================================================
Seige
HP - 3200
DUR - 250 (Axe)
      200 (Knuckle)

His weapons are made of Mecha Ores, so get them. (Electro-Saw Blade!!!)

This guy Compared to V.E. is nothing! His axe and knuckle are nothing new
really. His axe has a multi-hit combo attack, but it's not as powerful as V.E.
and it costs him 15 DUR. His knuckle, well.... it has a special ability where
it lowers its ATK and raises its DEF for a period of time (you'll see a blue
bit floating around him) It'll cost him 15DUR. He also has Large Bombs, but
besides that, he's cake.

To break his weapon, use a drill and combo him over and over again. His axe
will fall fairly quick. His knuckle is much hard though. By the time he gets to
his knuckle, he'll be short on HP. Let him stand around and heal, but don't
count on it. If you really can't do it, kill him and start another battle;
that's always a choice.

To kill him is so much easier. Just get 2 weapons of choice and hack away.
He has no Med Kit, and he rarely heal. Just heal when it's needed. It'll be
over very soon.

*THIS FIGHT IS REPEATABLE! Best source of Mecha Ores!*
===========================================================

Now, there are again new side quests. First go to old women outside the shop
and trade a Switch Lever for a Break Ore. Nice deal.

Now go to the fishing place. Talk to the girl with the cat, and depending on if
you did all the cat find side quests, you'll get a Paw Fossil.

Now if you go all the way left to the mining truck place, you'll find Lemmy.
Talk to him to fight him.

===========================================================
Lemmy
HP - 3800
DUR - 250 (Bow)
      300 (Sword)

His weapons are made of Solid Ores, so get them if you can.

This is going to be hard. He having a GB made it worst. His sword is very
powerful, but he rarely uses his bow. I'm not sure if they have special
abilities though. On the other hand, his GB is quite powerful. He can summon it
to heal or to electrocute you. It also has a very powerful attack, but its
very rare.

To break his weapons = hell. His defense is not good, and his weapons are hard
to break. You'll have to use a lot of DUR Break (an ability) to break them. For
his sword, use DUR Breaker. It'll be a good idea to have 2 weapons with that
ability. His bow is not that much easier either. Also use DUR Break for it,
it'll go down after you spend some time on it.

To kill him is, well, easier. Use a drill to combo him while he defends. With a
good drill, you can deal some kind of damage to him, but don't expect a lot.
You'll have a tough time to get through his sword. When you kill him though,
his GB will come out, like it is for you. Switch to your GB as well, then go
crazy with its special attack. Beware though, his GB is fast.

*THIS FIGHT IS REPEATABLE! Best source of Solid Ores!*
===========================================================

To get to the next battle, go to Tier's town (first option at teleporter from
your home town)

Once there, go up to the wood chopping minigame, then left to Tier's flower
bed. Talk to her to fight.

===========================================================
Tier
HP - 3500
DUR - 300 (Bow)
      250 (Sword)

His weapons are made of Gem of Light, so GET THEM!!!

This will get ugly alright. She has weapons of the strongest ore plus Large
Bombs at her disposal. Her bow is powerful, and her sword hurts. Her weapons
has medicore abilities. Her bow has Multi-Shot and her sword has a stat up
ability (either ATK or DEF)

To break her weapons you'll need time. Use a drill and patiently combo her.
Use the hit and combo method for both her weapons. Her bow's ability will
help you break it, but don't rely on it. It'll be hard, but at least you
won't have to deal with her Large Bombs. If she gets low on HP, be sure to
let her heal (1000HP).

To kill her is much easier. Sure, she has a Med Kit, but it's really not that
hard. Get a good drill or sword and keep up the combos. She'll quickly switch
to her sword, so keep it in mind that she might get a swing or 2 on you.
Besides that, you'll be fine.

*THIS FIGHT IS REPEATABLE! Best source of Gem of Light!*
===========================================================

After the battle, go to Ruins Village via the teleporter (3rd choice). Go to
the town itself, then right until you see Tram. Talk to him once to explain
about the last dragon battle at the Castle Ruins. Then talk to him again to
fight him.

===========================================================
Tram
HP - 3000
DUR - 250 (Spear)
      100 (Spear)

His weapons are made of Ninja Ore and Curse Ore, so get them.

To break his weapons will be easier than the other battles. They have low DUR,
but note that he doesn't have a lot of HP wither. Use DUR Breaker or
bait & block. It'll be over soon.

To kill him is even easier. He has no healing nor Med Kit. Just pound away
using your weapon of choice. Because he uses a spear, close range abilities
work fine. *coughtDrillTornadocought*

*THIS FIGHT IS REPEATABLE! Best source of Ninja Ores!*
===========================================================

After this, go to the city (3rd option from Ruins Village) Go back to the
Silver Guild house where you stayed. You'll find Jade, whom you can fight.

===========================================================
Jade
HP - 4000
DUR - 300 (Knuckle)
      250 (Drill)

His weapons are made of Curse Ores, so get them.

Nothing new, just note that his weapons have a very high attack. In contras,
it has low defense. His knuckle has a ability with a long multi-hit combo that
hurts, so keep it in mind. Otherwise, nothing new.

To break his weapons is going to be hard. He is way faster than you are at this
point unless you trained a lot. You'll have to bait and block and occasionally
DUR Break his weapons if possible. It's going to be a long and hard fight.

To kill him is much, much easier. Just use a bow or a knuckle and keep up on
attacking. Just if, if you have a drill with the ability Drill Tornado, this
will be quick. Just keep using it whenever you have the chance and you'll win.
Note that he has a Med Kit.

*THIS FIGHT IS REPEATABLE! Best source of Curse Ores!*
===========================================================

There's new lottery items as well.


Today's lottery:

-Gold    Death Note
-Silver  Legendary Bamboo
-Purple  Tools Set
-Blue    Med Kit
-Red     Gourmet Clam

Secret lottery:

-Gold    Ultimate Motor
-Silver  Solid Ore
-Purple  Wild Ore
-Blue    Elegant Ore
-Red     Break Ore


Also at the weapon shop you can now make these ores:

Large Iron Ore  - 5x Iron Ores
Purple Ore - 1x Heavy Gold Ore + 1x Nature Ore
Soft Ore - 1x Steel Ore + 1x Shell Fossil + 1x Edge Ore
Twin-Snake Ore - 1x Soft Ore + 1x Skill Ore
Wise Ore - 1x Shine Gem + 1x Insight Glasses (1600 fishing points)

If you go down to the cat women's house, below you will be the bell tower and
a red house. Position yourself as far right as possible on top of the red
house, then walk down and through. You'll find yourself on the bell tower with
a girl. If you shot all targets in the dungeons, talk to her to get a Bandana,
Proof of Strength, Green Scroll, Blue Scroll, and Insight Glasses.

Now, at this point you'll be wondering about bonus dungeons which is almost a
tradition in Summon Night Swordcraft Story games. To start, first do the
following:

Save, then restart your game. When you're at screen with the 4 options (after
the "Press start" screen, before you load the game), go to the 4th option on
the screen select it. Load your Clear file and you'll be in extra mode. Press
R, Left, L, Right, Down, B, Up, Select, B, B, B, Start. You'll then hear a
female voice say something. This will unlock the Omake Mode at the 4th option.
In it you can fight bosses and EX battles. Beneath the Boss Rush option, you'll
have another one. In here you can fight using the Gunvald, Borgrim, and Gunvald
Custom (SNSS 2).

Go to Ruins Village via the teleporter (3rd choice). Talk to the old man
beneath you and if you did all the clear dungeons, you'll unlock Flame and
Aqua Dragon in the super battle mode with the Gunvald etc.

If you've managed to get to Rank 9 for a weapon, go back to your home town.
Talk to the woman by the counter in the shop. She'll unlock characters for Boss
battle mode in Omake for every weapon you get to rank 9.

     - Swords:    Lemmy
     - Axes:      V.E.
     - Spears:    Anise
     - Knuckles:  Jade
     - Drills:    Bostaph
     - Bows:      Tier
     - All:       Tram
     - Complete all formulas:  BGM Collection

Now to fully start the Bonus, go to the Village Ruins (last option in
teleporter) There you'll see Murno and her Dad. Talk to Murno to fight her.

===========================================================
Murno
HP - 3200
DUR - 300 (Sword)
      250 (Bow)

Her weapons are made of Paw Fossils, so get them.

Nothing new on her weapons, except the sword has the ability AGL Up.

To break her weapons, take advantage of her aggressive AI. Either bait & block
or use DUR Break. Her sword goes down fairly quick, and the bow just goes
without saying.

If you want to kill her, know that she has a Med Kit on her, so you'll have to
kill her again once she revives with half life (1600 HP). Other than that,
Drill Tornado or just keep up your attacks. Any weapon will do fine.

*THIS FIGHT IS REPEATABLE! Best source of Paw Fossils!*
===========================================================

After that, it's a long trek all the way into the Village Ruins, then the
Castle Ruins. You'll have to go all the way back to where you fell to when you
beat The Sword (Master Sword).

Well, here we go:

I'm going to start at the Castle Ruins. Go to the first direction pad. Hit
right 3 times and proceed.

In here, go on the sludge. Slide up, left, down, right, up, right, down, left,
down, right, and finally up. Proceed.

Here, head up to the pad and hit up twice and then right twice. Proceed.

In the next room, follow and slide up the path. Heal at the triangle if
necessary. Proceed.

Follow the path to the pad. Hit down once, left 4 times, up once, right 5
times, down once, and left 4 times. Proceed through as usual.

Go past the dragon battle room and up.

For the first pad, hit up 5 times and hit right once. Go up to the next pad and
hit left once. Proceed.

In this room, slide up the left sludge starting at the T-shaped tile. Proceed.

Go down to the pad and hit left twice and down 3 times. Follow to the bottom
right for another pad. Hit right 5 times, up once, and right once. Proceed.

Remember the 5 sludge paths here? Slide up the middle/3rd path and proceed.

Save and heal if needed, then proceed through left path.

Finally, back to the altar room! Go right at first chance and go down the
stairs at the end to the room where you landed. Go south and you'll find a
new room. Activate the teleporter and say goodbye to the Castle Ruins! Now
you can teleport here whenever you want. Now you probably noticed the green
teleporter. These are the bonus dungeon teleporters, but only one is active.
Guess what! Use it to reach your first bonus dungeon......Water Ruins!?

====================================================
Water Ruins Part 2
Enemies     - 103, 104, 105, 106, 107, 108, 109, 110
Treasure    - Tools Set, 800b, Cooking Ore, Wild Ore, Curry Rice,
Water Crystal, Torrent Charm
Crates      - Gourmet Clam, Tree Branch
====================================================

Surprise. Never thought will come to this place, huh? Well, let's go.
First, the thing you start off next to is a teleporter. Use it to go back.
Moving on. Go up to find the familiar color switches. Hit the yellow one,
then go left and up to find the 2nd set of buttons. Hit the red one and go up
for a Tools Set. Go back to the 2nd set of buttons and but this time hit the
yellow one. Go down and right for the lone chest, then go back up and this
time go right. Follow for 3rd set of buttons. Hit the yellow one and follow.
Break the crates, but don't go through the door yet. Hit the green button
beneath the door for a chest containing a Cooking Ore. Now go through the
door.

Here, get the crates right next to you. After that, slide down the ice path
below you. Follow and keep sliding to find more crates. Slide back up to the
top, then go right to find another opening. Slide all the way down to find the
door, but don't go through yet. Go right under the door, then slide right. Keep
walking to go through the wall and reach another, separate ice path. Slide up
for a Wild Ore. Go back and through the door.

In here, go left and hit the yellow button. Get the Curry Rice, then go back
and hit the green button. Follow the path for more buttons. Hit the yellow one,
then go back and follow for a Elegant Ore. Back at the buttons, hit the red
one, then follow the path to yet more button. Hit the green one to proceed. Up
on top, hit the yellow one, the go down the path right beneath you and go right
for a Water Crystal. Now back on top, hit the red button. Go left and slide
down the iced path, then all the way right to get a Torrent Charm. Now go back
via the iced path and go through the door. You'll find yourself at a summon
room. Heal, repair, prepare, and then walk up to find a yellow thing. It・ll
attack you:

===========================================================
Jell-O Golem
HP - 12000
Drop - Plant Ore

This thing has about 4~5 attacks it can perform. It can form a fist with both
hands and then slam down to create small, grounded spikes in short distance in
front of it. It can be easily dodged. If you stand in front of it, it will slam
its fists together for some damage. Sometimes, he'll fly up a little, then fly
towards you, ending with sitting on you (literally); another easy attack to
dodge. Last attack: it can spit out wind which will drop little icicles where
it was. Rare and easy move to dodge.

Okay, this fight is ridiculously easy. Sure, it has 12000 HP, BIG DEAL! All
you need is a good bow. Fire away, occasionally jumping over him to the other
side. You'll be done in not time.

*THIS FIGHT IS REPEATABLE!*
===========================================================

You're now done with this bonus dungeon. so get out! Use the Exit spell and use
the teleporter statue to go back. Use the teleporter to heal and whatnot. When
you're ready, come back. We'll be tackling the next teleporter and the next
bonus dungeon.

====================================================
Fire Ruins Part 2
Enemies     - 111, 112, 113, 114, 115, 116, 117, 118
Treasure    - Death Note, Fire Crystal, Sleeping Bomb, Med Kit, Elegant Ore,
	      1500b, Wild Ore, Flash Charm
Crates      - Melt Ore, Tree Branch
====================================================

Now, same thing as Water Ruins Part2, you start with the teleporter right next
to you. Proceed up.

Here, first go left and get the crates, then go up and hit the weapon panel for
the door. Go down, then go up the path next to you. Hit the panel, then go back
down. Go right to the other path. At the split, go right and up for a Death
Note. Go down, then right for crates. From the crates go left and up the first
path for the door. Proceed.

In here, follow the path for a simple platform pad. Hit right 3 times and go
on for another pad. Ignore it for now and go up all the way and through the
door.

Here go straight up for crates, the up some more for a Fire Crystal. Go back
down and left through the wall to get a Sleeping Bomb. Backtrack to the
previous room.

Here, hit left once and up once, then go across to a enclosed area. Go up for a
Med Kit, Elegant Ore, and 1500b. Now go all the way down through the bottom
door. Go left and go through the door.

Follow the path to proceed.

Go up to find a simple pad. Hit right 4 times, then proceed for a Wild Ore.
Go back to the buttons and hit left twice. Go up to another pad. Hit left twice
and go through for a Flash Charm. Go back up, get the crates, and then hit the
weapon panels. Go through the door to find yourself in a summon room. Prepare,
then go up to find a monkey thing guarding a chest. Approach to fight:

===========================================================
Shrine Monkey
HP - 15000
Drop - Ninja Ore
       Paw Fossil (rare)

This thing has 3 attacks it can perform. The most common is swinging its beads
at you. Another is scratching you. Last is summon about 4 will-o-wisps to
attack you at a long range.

Okay, this fight can be easy. Again, use a good bow and fire away. Occasionally
jump over him to the other side. You'll be done in not time.

*THIS FIGHT IS REPEATABLE!*
===========================================================

After you beat him, get the chest it was guarding for a Invitation Ticket
(key item). It'll unlock EX1 Monster Battle mode in Omake mode. Use Exit and
get out of here. Head back to repair, heal etc, and then come back for the 3rd
bonus dungeon.
====================================================
Wind Cavern Part 3
Enemies     - 119, 120, 121, 122, 123, 124, 125, 126
Treasure    - Old Rubstone, Wind Crystal, Gale Charm, Legendary Bamboo
Crates      - Sweet Water, Parchment, Gourmet Clam, Premium Paper
Grass       - Zasso Leaf, Tree Branch, Fluff Grass, Klotzen Berry, Golden Egg
Drill Rocks  - Skill Ore, Small Worm, Flat Stone, Polish Stone
====================================================

Again, you start with a teleporter next to you. Go up.

Here, go right and up for some grass. Now go all the way up and left to push
the boulder down so you can enter the column of wind. Let it blow you down,
then go down and left for some crates. Continue left and then up for an Old
Rubstone. Now go back to the right. This time go up to the boulder via the
right stair and push it all the way up. Now go right and around up, then left
and push the boulder until you block out the wind column. Continue left and
drill some rocks. Proceed up.

This room might look confusing, but it's really not. Simply follow the wind
columns up and down until you reach the top. First, go up the vertical
column followed by another one. Go get blown off by the column near you,
then head down the stairs. Get blown off, then down another stair. Go up the
column next to you and up the next one as well. Proceed.

Here, go all the way right for some crates. Go up the stairs above you for a
little grass and a wind column. Cut the grass, then go into the column of wind
to get blown to a set of stairs. Push the boulder left to block the column,
then go around to continue left. Drill the rocks you see, then go up the stairs
to your left. Directly above you are a Wind Crystal and a Gale Charm. Go right,
then walk on the bottom thin ledge for a Legendary Bamboo. Go back and up to
proceed.

You'll find yourself in a small room with a floating green thing above you. You
know what that means......

===========================================================
Mechanical Flyer
HP - 20000
Drop - Mecha Ore

This thing has only 2 attacks. It'll dash and body slam you, or sting you with
its tail. Both are very quick so be aware.

EASY~~ Just get a good spear, get beneath it, and twirl it like you're crazy.
It'll fall in no time.

*THIS FIGHT IS REPEATABLE!*
===========================================================

When you're done, use Exit and go back. Heal, repair etc in town, then go back
to the teleport room. Time for 4th bonus dungeon.

====================================================
Village Ruins Part 2
Enemies     - 127, 128, 129, 130, 131, 132, 133, 134
Treasure    - Wild Ore, Light & Dark Glasses, Ultimate Motor, Speeding Device
Crates      - Sweet Water, Parchment, Gourmet Clam, Premium Paper, 100b
Grass       - Zasso Leaf, Tree Branch, Fluff Grass, Klotzen Berry, Golden Egg
Stump       - Tree Branch, Soft Leather, Small Worm, Stinky Garlic
Trees	    - Ripe Berry, Burgunberry, Sticky Tree Sap
====================================================

As usual, so just go up.

Here you have a lot of choices. First go right, break the crates, and continue
all the way right. Take the teleporter above you.

Go up for another teleporter. Now go left for some trees, stumps, crates, and a
Wild Ore. Head down for more trees and a teleporter in the middle. Take it.

You'll be back at the first screen's middle path. Go down, then all the way
right and take that teleporter again.

This time, don't take the next teleporter. Take the left path instead.

Here, go up and ignore the teleporter. Go left for a Light & Dark Glasses,
then down for a teleporter. Take it.

Go up and right for a Ultimate Motor and a Speeding Device. Go and take the
teleporter you ignored.

Here, head up to be in another summon room. Go up to find 3 Skeleton Knights.
Approach to fight.

===========================================================
Red Skeleton Knight & Skeleton Knight x2
HP - 10000          & 7000 (x2)
Drop - Flame Ore

These things only have 1 notable attack: the cartwheel. They'll spin with their
swords outward, causing unblockable damage.

This might get ugly, but it's not THAT hard. You'll start off with one on your
left and 2 on your right. Get all of them on one side of you, then keep firing
your bow. They might be able to get you, but you shouldn't really be in deep
trouble.

*THIS FIGHT IS REPEATABLE!*
===========================================================

After the fight, get the chest previously guarded (Invitation Ticket 2), then
get out of here using Exit. Go back, heal, repair etc. When you are absolutely
ready, go back to the teleport room. Finally, the middle teleporter is active.
I wonder where that leads......

====================================================
Castle Ruins Part 2
====================================================

Wondering why there no info? Because there is none. This entire place is a boss
rush. You'll fight some of the early bosses you killed. They're stronger than
before, but they're still basically the same. You get breaks between bosses.
For strategies, I'm just going to copy & paste, so it's the same. (Too lazy to
type)

*THIS ENTIRE PLACE AND THE BOSSES ARE ALL REPEATABLE*

In the next room, you'll find.....

===========================================================
Ghost Knight & Ghost Mage
HP - 13000   & 11000
Drop - 1000b

These things have no new attack. The knight can grab you or slash at you while
the mage can attack you. Big Deal.

Kill the mage first with normal attacks. After that, switch to your GB and use
its special attack until it dies.
===========================================================

Heal, then move on to find......

===========================================================
Ghost Guard
HP - 25000

This thing has 2 attacks: one is throwing its flail at you, another is creating
a wall in front of it.

Just use your bow until it turns red. When it does, which to your GB and use
its special attack.
===========================================================

Heal, move on.

===========================================================
Mechanical Dump truck
HP - 25000

This boss is large and slow. It have 3 attacks: pinch you with it's arms, hit
you with it's lifter, or the drill across the half the field. The drill is the
most devastating attack, but it takes a long time to use it. Once it lifts up
its lift for a period of time, jump behind it to avoid the attack. If you
can't, then dash to the other side of the field and hope that it doesn't reach
you.

Just use your bow.
===========================================================

Heal, move on.

===========================================================
Fire Lizard
HP - 35000

Same attacks: bite, fireball, or swell up then breath fire that spans half the
field for a few seconds. The flamethrower hurts, but that's it. This is
actually starting to get hard......

Use a drill and combo. After each combo immediately jump behind and combo
again. Repeat this to win.
===========================================================

Heal, move on.

===========================================================
Head Ghost & Ghost x2
HP - 16000 & 10000 x2

All the same...... They can minimize themselves and float around so you can't
hit them. They have 2 attacks: they either minimize then resize and spin like
a saw, or it just slices you. Both of these aren・t exactly easy to dodge
because they keep minimizing and then suddenly reappear.

Either combo with a drill to keep them busy or use a bow and shoot them to
death.
===========================================================

Heal, move on.

===========================================================
Blue Troll, Yellow Troll, Red Troll
HP - 10000, 12000 & 15000
Drops - 5000b

These guys are fairly strong. They each have a job: the Blue one heals, the
Yellow one casts support spells on them, and the Red one just attacks you all
the time. Besides their individual jobs, they all have 2 attacks; they wither
swing their clubs at you, or spike you with their hair. The club is more
common, but they're not that strong individually. However, when all 3 of the
attacking you at the same time, it hurts.

They'll crowd you and hit you over and over again until you die, so you have
to jump around all the time so you can heal. Try to take them out in this
order: Blue, Yellow, then Red. But doing so is hard, because they always crowd
you and you can't exactly attack a specific one. This is a very messy battle.
Fortunately, they will stand at the same spot as the other 2 when they attack
you, so use a drill combo to hit them all for a fair amount of damage. Heal
when necessary.
===========================================================

Heal, move on.

===========================================================
Giant Bat
HP - 38000

This bat has 4 attacks: a scratch, a horizontal tornado, a sleep sound wave,
and a vertical tornado. The scratch is the weakest, which is still strong. Have
a little distance to avoid this. The horizontal tornado is the most common, and
it hurts. It deals continuous damage along with a large range. You can't really
avoid this, so defend. The sleep sound wave makes you fall asleep, so dash
away. Although you regain some HP, it'll wake you up with a horizontal tornado
most of the time. The vertical tornado is rare. It'll do the tornado, then stay
up at the ceiling. Then it'll come back down at you with another tornado.
Just move away to avoid. When it's on the ceiling, you can jump up and attack
it if you want.

Easier than before. Use a knuckle to combo it, occasionally dashing away to
heal. If it goes to the ceiling, you can easily knock it down with your
knuckle's AGI.
===========================================================

Heal, move on.

===========================================================
Red Ball Robot
HP - 40000
Drop - 10000b

Same 3 attacks: it can shoot a slow plasma ball, use its machine gun, or land
you. The plasma ball is its common ranged attack. It'll shoot a slow plasma
ball at you that spans the entire field. But you can avoid it by jumping before
it reaches you. The machine gun is close ranged, so keep a distance to avoid
it. Its last attack is to sit on you. A little steam will come out of its head,
then it'll jump then land on you. Avoid by running away from its shadow.

Same as before, it'll start a 10-second timer when it's left with about less
than 10000 HP. From then on he wouldn't attack, but if the counter reaches 0,
it'll self-destruct and you'll go down with it. So when the counter appear, use
your best weapon abilities.
===========================================================

Heal, move on.

===========================================================
Dark Flame Dragon
HP - 45000
Drop - Curse Ore

Finally, something new!

Dark Flame Dragon has 4 attacks. The most common is breathing a fireball. The
other is reaching and scratching with its claws. The 3rd is when it raises its
head, then land its tail at the opposite side of the screen. Its head will also
switch sides. The last attack only appears when it has less than 10000 HP.
It'll breath fire for a lot of unblockable damage. Dash away as soon as it
withdraws its entire head.

To beat this thing, use a good sword and hack away, staying under its chin.
You'll be able to dodge most attacks.
===========================================================

Heal and move on. Immediately you'll notice the Aqua Dragon. It's darker in
color though, so......

===========================================================
Dark Aqua Dragon
HP - 55000
Drop - Gem of Light

This is really going to take some time. Dark Aqua Dragon has 4 attacks. The
most common is breathing a water ball. The other is come up with its body, then
dive down at you again. The 3rd one is when it swipes its tail at you. It only
uses its last attack when it has less than 15000 HP. It'll uses its hands/claws
to create a water ball that sucks you in for a lot of damage.

To beat this thing, use a good sword and hack away, staying under its chin.
When it is preparing to attack, KEEP MOVING!!!!! When he uses his whirl ball
attack, dash away to the edge of the screen and KEEP DASHING! You won't
escape, so don't worry.
===========================================================

Use Exit to get out, and well......Congratulations! You can now do whatever you
want!


A note on the final boss in the Boss Rush mode, if you ever want to challenge
it, submitted by Antonio Bartolome:

"You also might want to point out that there's a special enemy in Boss Rush mode
(final boss of Boss Rush mode). He appears to use something similar to the
sword of the Demon Swordsman, while having this powerful special attack that did
several thousands ofdamage (total)... and he's immune to magic and GB attacks.
He uses a full-healing ability a lot, and with his HP total (5000), he might be
a handful. Barely beat him with a Gem of Light-based sword."

I never attempted the Boss Rush mode, but anyway, thanks for the info!


And here we are, the game finally completed. I hope you have had a good time
playing this game. Thank you again for using my guide. Well, bye!


=New Game+=

You can start a New Game+ with your:

Money
Bestiary
Weapon Levels/Ranks
Special Attacks
6 weapons you stored in your home village with that guy
Weapon Effects
Weapon Secrets
Mini Game Data
Fishing Points


=Forging=

-CREATING

This is the first and most basic function of the crafting menu. Here you create
weapons using a shape stone and a ore.

There are 6 types of weapons:

Sword
Axe
Spear
Knuckles
Drill
Bow

Each has their specialties:

Sword - Balance
Axe - High ATK, DEF & DUR, low AGL
Spear - Mid-range, low AGL
Knuckles - High AGL, low ATK, DEF & DUR
Drill - DUR breaker, high ATK & DUR, low AGL
Bow - Long range, low DEF & DUR

Each type has a different shape stone, so you must first get the right ones.
You can buy them in the city's weapon shop.

When you create, you first select your shape stone, select your ore, then a
stats screen that show its stats if you created that weapon with that ore
before. It also shows the stats bonus of the shape stone.

Occasionally, you'll get a shiny weapon. Those weapons are better than the
normal ones, like how they're DUR decreases by a slower rate, higher stats
etc.


-IMBUE

You'll find different items throughout the game. You can imbue them into your
weapon(s) for stats boost, effects, or abilities. I listed them below:

*I only list the stats boost that ores and accessories give. The other
 items' stat boosts are minor and useless, not worth a imbue slot.

STATS BOOSTS:

ORES

Iron Ore - ATK +5
Blue Ore - DEF +5
Mineral Ore - ATK +3 & DUR +2
Green Ore - ATK, DEF, AGL +1 & DUR +3
Large Mineral Ore - DEF, DUR +5
Red Ore - ATK, DEF +5
Wing Fossil - AGL +5 & DUR -5
Steel Ore - ATK +7
Large Iron Ore - DEF +7
Heavy Gold Ore - ATK +7, DEF +2 & AGL -7
Nature Ore - ATK +6 & DEF +3
Purple Ore - ATK +3 & DEF 6
Red Gem - ATK, DEF +4 & DUR +8
Shell Fossil - DEF +10
Black Ore - ATK +10
Illusion Ore - DUR +20
Melt Ore - ATK, DEF, AGL +3 & DUR -6
Ceremonial Ore - ATK, AGL +6
Adjustment Ore - ATK, DEF +10
Edge Ore - ATK +8 & DEF +2
Cooking Ore - ATK, DEF, DUR +10 & AGL +2
Soft Ore - ATK, DEF +7, AGL -5 & DUR +15
Skill Ore - ATK, AGL +7 & DEF -5 & DUR +15
Twin-Snake Ore - ATK +8, DEF +5 & AGL -5
Rare Ore - ATK +15 & DEF +10
Pro Ore - ATK, DEF, DUR +15 & AGL +5
Wood Fossil - ATK +13, DEF +12, AGL -3 & DUR +5
Break Ore - ATK, DEF +15 & AGL -10
Elegant Ore - ATK +20 & DEF, AGL, DUR +5
Shine Gem - ATK +20 & AGL -5
Wild Ore - ATK +50 & DEF -50
Wise Ore - ATK +16 & AGL +5
Solid Ore - ATK, DEF +20, AGL +5 & DUR +5
Plant Ore - ATK, DEF +15, AGL -5 & DUR +30
Ninja Ore - ATK, DEF, DUR -5 & AGL +15
Paw Fossil - ATK, DEF, DUR -10 & AGL +20
Mecha Ore - DEF +50 & AGL -15
Flame Ore - ATK +30, DEF, DUR +20 & AGL +10
Curse Ore - ATK +50, DEF -30
Gem of Light - ATK +45, DEF, DUR +30 & AGL +10


ACCESSORIES

Ring - ATK +1 & DUR +5
Travel Ring - ATK +2 & DEF +1
Iron Ring - ATK +3 & DEF +2
Sharp Ring - ATK +3 & DUR +5
Explore Ring - ATK +3, DEF +2 & AGL +1
Shell Ring - ATK, DEF +5
Melt Ring - ATK +7, DUR +10
Edge Ring - ATK, DEF +8
Skill Ring - ATK +10, DEF -5 & AGL +2
Fossil Ring - ATK +12 & DUR +15
Ring - ATK +15 & DUR +20
Bracelet - ATK +1 & DUR +5
Travel Bracelet - ATK +1 & DEF +2
Iron Bracelet - ATK +1 & DEF +3
Sharp Bracelet - ATK, DEF +2 & DUR +5
Explore Bracelet - ATK, AGL +1 & DEF +3
Shell Bracelet - ATK +3 & DEF +5
Melt Bracelet - DEF +7 & DUR +10
Edge Bracelet - ATK +4 & DEF +8
Skill Bracelet - ATK -5, DEF +10 & AGL +2
Fossil Bracelet - DEF +12 & DUR +15
Bracelet - DEF +15 & DUR +20
Boots - AGL +1 & DUR +5
Travel Boots - DEF, AGL +1
Iron Boots - DEF +2 & AGL +1
Sharp Boots - ATK +3, AGL +1 & DUR +5
Explore Boots - ATK, DEF +1 & AGL +2
Shell Boots - DEF, AGL +2
Melt Boost - AGL +3 & DUR +10
Edge Boots - ATK, AGL +2 & DEF +3
Skill Boots - ATK -2, DEF -5 & AGL +3
Fossil Boots - AGL +5 & DUR +15
Boots - AGL +7 & DUR +20
Vicious Boots - ATK +10
Escape Boots - ATK, DEF -10 & AGL +5
Friend Ring - DEF -10
Friendly Ring - DEF -20
Friendship Ring - DEF -30
Speed Ring - AGL -10
Defend Ring - DEF -10
Attack Ring - ATK -10
Ability Ring - DEF -5
Magical Bracelet - ATK -5
Energy Ring - ATK -5
Wake Ring - DEF -5
Antidote Ring - AGL -5
Preserve Ring - DUR -5
Craftlord Ring - ATK, DEF, DUR +100



EFFECTS:

ITEMS & COMBINATIONS

Thunder Shard = Thunder Element
Thunder Crystal = Spark
Thunder Crystal x2 = Bolt
Fire Shard = Fire Element
Fire Crystal = Flame
Flame Crystal x2 = Scorch
Water Shard = Water Element
Water Crystal = Aqua
Water Crystal x2 = Current
Wind Shard = Wind Element
Wind Crystal = Wind
Wind Crystal x2 = Gust
Drain Needle = Drain
Light & Dark Glasses = Medium Drain
Light & Dark Glasses x2 = Strong Drain
Lucky Charm = Luck
Healthy Sandals = Regan
Legendary Bamboo = Medium Regan
Legendary Bamboo x2 = Large Regan
Old Rubstone = Repair
Old Rubstone x3 = Medium Repair
Old Rubstone x2 + Tools Set = Large Repair
Proof of Solitude + Tools Set = Cost Down
Proof of Solitude x2 + Tools Set = Medium Cost Down
Tools Set x3 = Large Cost Down
Lucky Charm = Luck
Lucky Charm x2 = Good Luck
Lucky Charm x3 = Great Luck
Workout Guide + Proof of Strength = Brute Strength
Proof of Expertise x3 = TEC Up
Proof of Expertise + Legendary Coil = Landing Strike
Legendary Spike = Pierce
Martial Arts Guide x2 = Quick
Insight Glasses x2 = ?
4-Leaf Clover + Proof of Expertise = Focus
Death Note = Near Death Attack & Near Death Defend
Paralyze Powder = Paralyze
Poison Powder = Poison
Sleep Powder = Sleep
Rust Powder = Rust


EFFECTS

Thunder Element: Small electricity is released randomly each hit
Spark: Medium electricity is released randomly each hit
Bolt: Large bolts are released randomly each hit
Fire Element: Small flames are released randomly each hit
Flame: Medium flames are released randomly each hit
Scorch: Large flames are released randomly each hit
Water Element: A little water is released randomly each hit
Aqua: Some water is released randomly each hit
Current: Lots of water is released randomly each hit
Wind Elemental: Small gusts is released randomly each hit
Wind: Medium gusts is released randomly each hit
Gust: Large gusts are released randomly each hit
Drain: Drain a little amount of HP every hit
Medium Drain: Randomly drain a medium amount of HP
Strong Drain: Randomly drain a large amount of HP
Regan: Recover 1 HP every 4 seconds
Medium Regan: Recover 5 HP every 4 seconds
Large Regan: Recover 10 HP every 4 seconds
Repair: Recover 1 DUR every 8 seconds
Medium Repair: Recover 1 DUR every 4 seconds
Large Repair: Recover 1 DUR every 2 seconds
Cost Down: Reduce the DUR cost of abilities by a bit
Medium Cost Down: Reduce the DUR cost of abilities by some
Large Cost Down: Reduce the DUR cost of abilities by a lot
Luck: Increase drop rate by 5%
Good Luck: Increase drop rate by 10%
Great Luck: Increase drop rate by 15%
Brute Strength: Push back enemy after each hit
TEC Up: Increase TEC gain rate
Landing Strike: Press Down + A to strike when landing from a jump
Pierce: Weapons can hit multiple enemies at a time
Quick: Attack speed is increased
J Guard Up: Allows easier execuition of perfect GUARD
	    (Parry w/ no damage)
Focus: Increase critical hit rate
Near Death Attack: Increase ATK when near death
Near Death Defend: Increase DEF when near death
Paralyze: Each hit might cause paralyze
Poison: Each hit might cause poison
Sleep: Each hit might cause sleep
Rust: Each hit might cause rust



ABILITIES:

ITEMS & COMBINATIONS

Battery = Zap
Thunder Charm = Shock
Thunder Charm x2 = Lighting
Lighter = Ember
Flare Charm = Fire Ball
Flare Charm x2 = Flamethrower
Water Tank = Aqua Ball
Torrent Charm = Aqua Bomb
Torrent Charm x2 = Torrent
Windy Fan = Gale
Gale Charm = Storm
Gale Charm x2 = Tornado
Light Bulb = Flash
Flash Charm = Flash Cannon
Flash Charm x2 = Shine
Speed Winder = Double Strike
Speeding Device = Triple Strike
Speed Winder + Speeding Device = Quadra Strike & Triple Move Strike
Speeding Device x2 + Insight Glasses = 5 Strikes & 5 Move Strike
Green Scroll = Vacuum Slash, Chain Twirl, Hundred Fists
Blue Scroll = Seismic Wave, Toss, Range Arrow
Ultimate Motor = Drill Tornado
Bandana + Green Scroll + Insight Glasses = Multi-Shot
Bandana + Blue Scroll + Insight Glasses = Aerial Arrows
Destruction Button = DUR Break
Proof of Expertise x2 + Insight Glasses = Change Attack
Workout Guide + Legendary Coil = Jump Attack
Workout Guide + Martial Arts Guide = Push Back
Workout Guide x2 = Uppercut
Proof of Strength x2 + Insight Glasses = Charge
Speeding Device x3 = High Speed
Switch Lever + Proof of Solitude = DEF Up
Switch Lever + Proof of Strength = ATK Up
Switch Lever + Legendary Coil = AGL Up
4-leaf Clover + Proof of Strength = Attack DUR Protect
4-leaf Clover + Proof of Solitude = Defend DUR Protect
Distribution Device = DUR Distribution
Distribution Device x2 = HP Redistribution


ABILITIES

Zap: - 3 DUR, shoot a ball of electric (All except Bow)
Shock: -10 DUR, shoot a large ball of electric (All except Bow)
Lighting: -DUR 25, shoot a bolt of lighting (All except Bow)
Ember: -3 DUR, shoot a ball of fire (All except Bow)
Fire Ball: -10 DUR, shoot a large all of fire (All except Bow)
Flamethrower: -25 DUR, wrap enemy in fire (All except Bow)
Aqua Ball: - 3 DUR, shoot a ball of water (All except Bow)
Aqua Bomb: -10 DUR, shoot a large ball of water (All except Bow)
Torrent: -25 DUR, shoot a steady flow of water (All except Bow)
Gale: -3 DUR, shoot a ball of wind (All except Bow)
Storm: -10 DUR, shoot a large ball of wind (All except Bow)
Tornado: -25 DUR, create a tornado (All except Bow)
Flash: -4 DUR, shoot a ball of light (All except Bow)
Flash Cannon: -12 DUR, shoot a large ball of light (All except Bow)
Shine: -27 DUR, emit a strong light in front of you
       (All except Bow)
Double Strike: -5 DUR, perform a strong 2-hit combo
	       (Swords, Spears, Axes only)
Triple Strike: -10 DUR, perform a strong 3-hit combo
	       (Swords, Spears, Axes only)
Quadra Strike: -15 DUR, perform a strong 4-hit combo
	       (Swords, Spears, Axes only)
5 Strikes: -20 DUR, perform a strong 5-hit combo
	   (Swords, Spears, Axes only)
Triple Move Strike: -10 DUR, do a 3-hit combo on your opponent,
		    rotating 1 hit on each side
		    (Knuckles & Drills only)
5 Move Strike: -20 DUR, do a 5-hit combo on your opponent, rotating
	      1 hit on each side (Knuckles & Drills only)
Vacuum Slash: -13 DUR, slash in front of you with a blade of air
	      (Swords only)
Seismic Wave: -13 DUR, create a shock wave around you (Axes only)
Chain Twirl: -13 DUR, twirl you spear for multiple times in a row
	     (Spears only)
Toss: -13 DUR, toss your opponent (Knuckles only)
Hundred Fists: -20 DUR, unleash a chain of attacks in front of you
	       (Knuckles only)
Drill Tornado: -13 DUR, create a tornado then damage and suck enemies
	      closer (Drills only)
Range Arrow: -10 DUR, shoot a arrow with extra distance (Bows only)
Multi-Shot: -10 DUR, fire multiple arrows in front of you (Bows only)
Aerial Arrows: -13 DUR, release multiple arrows in the air at a area
	       (Bows only)
DUR Break: -5 DUR, damage your enemy's weapon's DUR (All except Bow)
Change Attack: -10 DUR, perform a attack with all your equipped weapons
	       at once (All except Bow)
Jump Attack: -10 DUR, do a jump attack (All except Bow)
Push Back: -15 DUR, hit the enemy and push it far back (All except Bow)
Uppercut: -5 DUR, send the enemy flying up with a uppercut
	  (All except Bow)
Charge: -3 DUR, charge energy, then release a strong attack at the next
	strike
High Speed: -3 DUR, dash in front of you at a high speed and distance
DEF Up: -15 DUR, decease your ATK and increase your DEF for a set
	    period of time
ATK Up: -15 DUR, decease your DEF and increase your ATK for a set
	   period of time
AGL Up: -15 DUR, increase your AGL for a set period of time
Attack DUR Protect: -15 DUR, your weapon will not suffer DUR lost from
		    attacking for a set period of time
Defend DUR Protect: -15 DUR, your weapon will not suffer DUR lost from
		    defending for a set period of time
DUR Distribution: Even out DUR among your equipped weapons
HP Redistribution: -20 DUR, recover the amount of HP equal to the DUR your
		  current weapon lost


If your Crafting Rank for that weapon type is 6, you can remove imbued items
from that weapon type with the cost of 255 TEC per item.


-STRENGTHEN

By giving up 255 TEC, you can add either 1 (Rank 3), 2 (Rank 7), 3 (Rank 8),
or 4 (Rank 9) points to one of your weapon's stats. You can do this over and
over again as long as you have 255 TEC and the specific stat is not maxed.


-DISASSEMBLE

You can take apart weapons here. You get your shape stone back, but not your
ore. When you disassemble weapons, the shape stone gets stats bonuses depending
on your Crafting Rank and TEC. When you forge a new weapon with that shape
stone, the weapons get the stats boost. Below is a percentage view of stats
boosts if the weapon has 255 TEC: (Credit to Mastersord)

Rank 1 = 10% all stats
Rank 2 = 15% all stats
Rank 3 = 20% all stats
Rank 4 = 25% all stats
Rank 5 = 30% all stats Specials preserved
Rank 6 = 35% all stats Specials Preserved
Rank 7 = 40% all stats Specials Preserved
Rank 8 = 45% all stats Specials Preserved
Rank 9 = 50% all stats Specials Preserved

If your Crafting Rank for that weapons is 5 and you have 255 TEC, you can keep
the weapon's abilities and effects then transfer them on to the next weapon
you forge with that shape stone.

-REPAIR

Self-explanatory. It repairs your weapons' DUR for free.



=Credits=

Atlus - For making the game
Game FAQs - Letting me post this
Mastersord - His guide helped me play my first run & I took some stuff from it
You - For reading my guide and withstood it for so long.
Antonio Bartolome - E-mailed me about the post game Tier battle and final enemy
		    in Boss Rush mode.
Harold Menne - He e-mailed me for info about the effect #33 J Guard Up. Thanks!

=Legal Stuff=

This guide is copy write 2008 to N_Getter and can be only be used by Game FAQs
unless I said otherwise. Any violator will be hunted down.
Email for permission: n_getter@hotmail.com

P.S. - Neoseeker can now host this guide.

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