hide results

    Magic FAQ by ShinKungFuMan

    Version: 1.0 | Updated: 12/03/06 | Printable Version | Search Guide | Bookmark Guide

    ==========================================================
    Final Fantasy V Advance Magic FAQ
    By Kung Fu Man (Ash McGowen)
    
    ====[Version History]=====================================
    Version 1.00
    -Yay, complete!
    -Fixed two location names...I think the next FAQ I do might
    be an all out 'name differences between games'...nah...
    -Added Gaia spell info.
    -Added monsters that teach blue spells. Not all listed.
    -Added monsters that teach dark arts.
    -Added reflectability info for spells where applicable.
    
    Version 0.85
    -Still missing Gaia info, may add item name changes too
    
    ======[Intro]==============================================
    Hi, and welcome to my first ever FAQ for a game. To cut
    right to the chase, this is specifically for the magic
    availabile in FFVAdvance, and will hopefully be handy for
    you to get a better idea on what to get where and how.
    
    Yeah, I couldn't come up with a better intro on the fly.
    
    Anyway, below is first a list of name differences, then a
    blow by blow account of each spell lineup. There's probably
    a few errors or typos that'll be ironed out later.
    
    Special thanks:
    Sky Render - Checklist helped keep track of everything
    Rabite - Pointing out a few things I missed
    J.L. Tseng, whose algorithm FAQ was handy to gather some
    missing info.
    You - For reading this.
    
    Comments can be forwarded to.:
    darkknight_316@hotmail.com
    
    If you want to host this FAQ or want to use info from it, feel 
    free to, just give me some nod somewhere (if you host it at least 
    make mention I made it)
    
    -
    -
    -
    -
    -
    
    =======================================
    N - A - M - E - C - H - A - N - G - E
    =======================================
    
    For those of you that played FFV in one of its previous
    forms, some of the spell names here might seem odd.
    Below is a comparison between the Advance, SNES translation
    hack, and PSX versions, to hopefully make things easier.
    
    FFV ADVANCE		FFV SNES TRANS		FFV PSX
    -------------------------------------------------------
    =======
    (Black)
    =======
    Fire			--			--
    Blizzard		Ice			Ice
    Thunder			Bolt			Bolt
    Poison			Venom			--
    Sleep			--			--
    Toad			--			--
    Fira			Fire 2			Fire 2
    Blizzara		Ice 2			Ice 2
    Thundara		Bolt 2			Bolt 2
    Drain			--			--
    Break			--			--
    Bio			--			--
    Firaga			Fire 3			Fire 3
    Blizzaga		Ice 3			Ice 3
    Thundaga		Bolt 3			Bolt 3
    Flare			--			--
    Death			Doom			Doom
    Osmose			Psych			Asper
    
    =======
    (White)
    =======
    Cure			--			--
    Libra			Scan			Scan
    Poisona			Antidote		Antidote
    Silence			Mute			Mute
    Protect			Armor			--
    Mini			Size			--
    Cura			Cure 2			Cure 2
    Raise			Life			--
    Confuse			Charm			Muddle
    Blink			Image			--
    Shell			--			--
    Esuna			Heal			--
    Curaga			Cure 3			Cure 3
    Reflect			Wall			--
    Berserk			--			--
    Arise			Life 2			--
    Holy			--			--
    Dispel			--			--
    
    ======
    (Time)
    ======
    Speed			Drag			--
    Slow			--			--
    Regen			--			--
    Mute			Void			--
    Haste			--			--
    Float			--			--
    Gravity			Demi			Demi
    Stop			--			--
    Teleport		Exit			--
    Comet			--			--
    Slowga			Slow 2			Slow 2
    Return			Reset			--
    Graviga			Quarter			Demi 2
    Hastega			Haste 2			Haste 2
    Old			--			--
    Meteor			Meteo			Meteo
    Quick			--			--
    Banish			X-Zone			N-Zone
    
    ======
    (Blue)
    ======
    Doom			Condemn			Condemned
    Roulette		--			Rouletted
    Aqua Breath		Aqua Rake		Aqua Rake
    Level 5 Death		Level 5 Doom		Level 5 Doom
    Level 4 Graviga		Level 4 Quarter		Level 4 Quarter
    Level 2 Old		--			--
    Level 3 Flare		--			--
    Pond's Chorus		Frog Song		Toad Song
    Lilliputian Lyric	Tiny Song		Li'll Song
    Flash			--			--
    Time Slip		--			--
    Moon Flute		--			--
    Death Claw		Deathclaw		Doom Claw
    Aero			--			--
    Aera			Aero 2			Aero 2
    Aeraga			Aero 3			Aero 3
    Flame Thrower		Emission		Burn Ray
    Goblin Punch		--			--
    Dark Spark		Dark Shock		Black Shock
    Off Guard		Guard-Off		Guard Off
    Transfusion		Fusion			Pep Up
    Mind Blast		--			--
    Vampire			--			Red Feast
    Magic Hammer		--			Mag Hammer
    Mighty Guard		Big Guard		Guardian
    Self-Destruct		Exploder		Exploder
    ???			--			?????
    1000 Needles		Blowfish		Blow Fish
    White Wind		--			--
    Missile			--			--
    
    =========
    (Summons)
    =========
    Catoblepas		Shoat			Shoat
    Carbuncle		Carbunkle		--
    -
    Chocobo Kick		--			Choco Kick
    Fat Chocobo		--			--
    Whisperwind		Whispering Wind		Whisper Wind
    Constrict		Latch On		Flying Piranha
    Diamond Dust		--			--
    Judgment Bolt		Bolt of Judgment	--
    Hellfire		Hell Fire		Hell Fire
    Gaia's Wrath		Rage of the Earth	Earth Fury
    Earthen Wall		Earth Wall		Earth Wall
    Demon Eye		Demon's Eye		Devil's Eye
    Ruby Light		--			Ruby Flash
    Thunderstorm		--			Thunder
    Zantetsuken		True Edge		Vengeance Sword
    Gungir			--			Javelin
    FlamesofRebirth		Resurrection		Fenix Flame
    Tsunami			Big Wave		Tidal Wave
    Mega Flare		--			--
    
    =======
    (Songs)
    =======
    Sinewy Etude		Power Song		Power Song
    Swift Song		Speed Song		Speed Song
    Might March		Vitality Song		Strength Song
    Mana's Paean		Magic Song		MP Song
    Hero's Rime		Hero Song		Level Song
    Requiem			Requiem Song		--
    Romeo's Ballad		Love Song		Love Song
    Alluring Air		Charm Song		Temptation Song
    
    ========
    (Dances)
    ========
    Jitterbug		Jitterbug Duet		--
    Tempting Tango		Temptation Tango	Temptango
    Mystery Waltz		--			Wonderwaltz
    Sword Dance		--			--
    
    =========
    (Animals)					(Critters)
    =========
    Mindia Rabbit		Mysidia Rabbit		Lagomorph
    Squirrel		Squirrels		Squirrels
    Bee Swarm		--			--
    Nightingale		--			--
    Flying Squirrel		Momonga			Tree Squirrel
    Falcon			--			--
    Skunk			--			--
    Wild Boar		--			--
    Unicorn			--			--
    
    =====
    (Mix)
    =====
    Lifewater		Water of Life		--
    Resurrection		--			--
    X-Potion		--			--
    Triple Ether		Ether Dry		Dry Tincture
    Neutralizer		Neutralize		Eyedrop
    Cure Blindness		Cure Blind		Tonic
    Dragon Power		--			--
    Devil's Juice		Dark Potion		Dark Potion
    Balm of Gilhead		Half Elixir		Half-Elixir
    Reincarnate		Reincarnation		Reincarnation
    Lilith's Kiss		--			Lilith Kiss
    Resist Poison		--			--
    Resist Ice		--			--
    Resist Fire		--			--
    Resist Thunder		--			Resist Bolt
    Dragon Shielding	Dragon Shield		Dragon Shield
    Dark Ether		--			Dark Tincture
    Dud Potion		Failure			--
    Goliath Tonic		Giant Drink		Giant Drink
    Antilixir		Dark Elixir		Dark Elixir
    Kiss of Life		--			Lifekiss
    Lifeshield		Life Shield		--
    Remedy			Panacea			--
    Dragon Defense		Dragon Armor		Dragon Armor
    Death Potion		--			Doom Potion
    Blessed Kiss		Kiss of Blessing	--
    Succubus Kiss		Drain Kiss		Drain Kiss
    Levistate		Levitate		Float
    Lamia's Kiss		--			Lamia Kiss
    Dragon Kiss		Dragon's Kiss		--
    Toad Kiss		Toad's Kiss		--
    Bacchus's Cider		Bacchus' Wine		Bacchus Wine
    Samson's Might		Samson Power		Samson Might
    Elemental Power		--			Elemental Might
    Holy Breath		--			Hoary Breath
    Turtle Soup		Split Shell		Turtle Shell
    Hasty-ade		Haste Drink		Haste Water
    TNT			Explosive		Explosive
    Smelling Salts		Restorative		Tonic
    Poison Breath		--			--
    Poison			--			--
    Dark Sigh		--			Gloom Sigh
    Dark Gas		--			Gloom Gas
    Dark Breath		--			--
    Protect Potion		Protect Drink		Preventive
    Dragon Breath		--			--
    Shadow Flare		--			Shadowflare
    
    ======
    (Gaia)
    ======
    Big Wave                Big Tsunami              --
    Bindweed                Vine Hell                Vine Hell
    Bottomless Bog          Bottomless Swamp         Peat Bog
    Branch Arrow            --                       --
    Branch Spear            --                       --
    Burning Sands           Heat Sand                Heat Sand
    Cave-in                 --                       Stalagmite
    Desert Storm            --                       --
    Earthquake              --                       --
    Gust                    --                       --
    Ignus Fatuus            Will-o-Wisp              Will O' Wisp
    Leaf Swirl              Leaf Dance
    Phantom                 Faen Fantom              Phantom
    Poison Mist             --                       --
    Quicksand               --                       --
    Sandstorm               Dust Storm               Dust
    Sonic Boom              --                       --
    Stalactite              --                       --
    Tsunami                 --                       --
    Twister                 Tornado                  Rage
    Waterfall               --                       --
    Whirlpool               --                       --
    Wind Slash              Gale Cut                 --
    
    Use the spell names for White/Black magic above for relative
    Spellsword spells.
    All other abilities are new, and as thus lack name variance.
    
    =======================================
    W - H - I - T - E
    =======================================
    White magic is generally associated with your run of the mill healing
    techniques and whatnot in all these games, as well as the ever-present
    spell Holy/White/Pearl/Fade/whatever to pummel your foes. White magic
    is specific to the White mage's White ability and the Red mage's
    spellcasting (to an extent) and can either be bought or in some cases
    found. Almost all white magics can be bounced back onto you by a Reflect
    barrier with the sole exception of Dispel, so be careful!
    
    -Cure
    Restores HP
    MP Cost: 4
    Level 1
    Cost: 180 Gil
    Gotten At: Tule, Carwen, Karnak, Jachol
    (Note: Hurts undead)
    
    -Libra
    Determines target's HP, MP, and weakness
    MP Cost: 1
    Level 1
    Cost: 80 Gil
    Gotten At: Tule, Karnak, Jachol
    (Note: Due to a bug, MP will not be shown)
    
    -Poisona
    Cures poison
    MP Cost: 2
    Level 1
    Cost: 90 Gil
    Gotten At: Tule, Carwen, Karnak, Jachol
    
    -Silence
    Causes silence
    MP Cost: 2
    Level 2
    Cost: 280 Gil
    Gotten At: Carwen, Karnak, Jachol
    
    -Protect
    Reduces physical damage received
    MP Cost: 3
    Level 2
    Cost: 280 Gil
    Gotten At: Carwen, Karnak, Jachol
    
    -Mini
    Inflicts mini on target or restores stage.
    MP Cost: 5
    Level 2
    Cost: 300 Gil
    Gotten At: Phantom Village
    (To clarify, it can toggle mini status)
    
    -Cura
    Restores HP
    MP Cost: 9
    Level 3
    Cost: 620 Gil
    Gotten At: Karnak, Jachol
    (Obviously more powerful than Cure, harms undead)
    
    -Raise
    Revives target
    MP Cost: 29
    Level 3
    Cost: 700 Gil
    Gotten At: Karnak, Jachol
    
    -Confuse
    Causes confusion
    MP Cost: 4
    Level 3
    Cost: 650 Gil
    Gotten At: Karnak, Jachol
    
    -Blink
    Creates illusion of one's self to confuse the enemy
    MP Cost: 6
    Level 4
    Cost: 3000 Gil
    Gotten At: Lugare, Bal Castle, Quelb, Surgate, Moore
    
    -Shell
    Reduces magic damage received
    MP Cost: 5
    Level 4
    Cost: 3000 Gil
    Gotten At: Lugare, Bal Castle, Quelb, Surgate, Moore
    
    -Esuna
    Cures all status effects except KO and zombie
    MP Cost: 10
    Level 4
    Cost: 3000 Gil
    Gotten At: Karnak, Lugare, Bal Castle, Quelb, Surgate, Moore, Lix 
    
    -Curaga
    Restores HP
    MP Cost: 27
    Level 5
    Cost: 6000 Gil
    Gotten At: Moore
    (Obviously more powerful than Cura, harms undead)
    
    -Reflect
    Reflects magic cast at target
    MP Cost: 15
    Level 5
    Cost: 6000 Gil
    Gotten At: Moore
    
    -Berserk
    Causes bersker status
    MP Cost: 8
    Level 5
    Cost: 6000 Gil
    Gotten At: Moore
    
    -Arise
    Revives and restores full HP to a single target
    MP Cost: 50
    Level 6
    Cost: 10000 Gil
    Gotten At: Phantom Village
    
    -Holy
    Causes holy damage
    MP Cost: 20
    Level 6
    Cost: --
    Gotten At: Fork Tower
    
    -Dispel
    Dispels magic effects
    MP Cost: 12
    Level 6
    Non-Reflectable
    Cost: 10000 Gil
    Gotten At: Phantom Village
    
    =======================================
    B - L - A - C - K
    =======================================
    The other side of White magic is good ol Black. The elemental
    staples of fire, ice, and lightning spells can be found here,
    as can the ever-familiar Flare and Toad. Specific to the black
    mage's Black ability and Red magic to an extent. Unless
    otherwise stated, most black magics are reflectable so be
    cautious!
    
    -Fire
    Deals fire damage
    MP Cost: 4
    Level 1
    Cost: 150 Gil
    Gotten At: Tule, Carwen, Karnak, Crescent
    
    -Blizzard
    Deals ice damage
    MP Cost: 4
    Level 1
    Cost: 150 Gil
    Gotten At: Tule, Carwen, Karnak, Crescent
    
    -Thunder
    Deals lightning damage
    MP Cost: 4
    Level 1
    Cost: 150 Gil
    Gotten At: Tule, Carwen, Karnak, Crescent
    
    -Poison
    Causes poison
    MP Cost: 2
    Level 2
    Cost: 290 Gil
    Gotten At: Karnak, Crescent
    
    -Sleep
    Causes sleep
    MP Cost: 3
    Level 2
    Cost: 300 Gil
    Gotten At: Carwen, Karnak, Crescent
    
    -Toad
    Inflicts toad on target or restores state
    MP Cost: 8
    Level 2
    Cost: 300 Gil
    Gotten At: Istory (touch the hidden toad)
    (To clarify, can toggle toad status)
    
    -Fira
    Deals fire damage
    MP Cost: 10
    Level 3
    Cost: 600 Gil
    Gotten At: Karnak, Crescent
    (Obviously stronger than Fire)
    
    -Blizzara
    Deals ice damage
    MP Cost: 10
    Level 3
    Cost: 600 Gil
    Gotten At: Karnak, Crescent
    (Obviously stronger than Blizzard)
    
    -Thundara
    Deals lightning damage
    MP Cost: 10
    Level 3
    Cost: 600 Gil
    Gotten At: Karnak, Crescent
    (Obviously stronger than Thunder)
    
    -Drain
    Absorbs HP
    MP Cost: 13
    Level 4
    Cost: 3000 Gil
    Gotten At: Lugare, Bal Castle, Quelb, Surgate, Moore
    (Note: does the opposite on the undead!)
    
    -Break
    Causes petrification
    Level 4
    Cost: 3000 Gil
    MP Cost: 15
    Gotten At: Lugare, Bal Castle, Quelb, Surgate, Moore
    
    -Bio
    Releases a virus that deals damage
    Level 4
    Cost: 3000 Gil
    MP Cost: 16
    Gotten At: Lugare, Surgate, Moore
    (Can induce sap status)
    
    -Firaga
    Deals fire damage
    MP Cost: 25
    Level 5
    Cost: 6000 Gil
    Gotten At: Moore
    (Obviously stronger than Firaga)
    
    -Blizzaga
    Deals ice damage
    MP Cost: 25
    Level 5
    Cost: 6000 Gil
    Gotten At: Moore
    (Obviously stronger than Blizzaga)
    
    -Thundaga
    Deals lightning damage
    MP Cost: 25
    Level 5
    Cost: 6000 Gil
    Gotten At: Moore
    (Obviously stronger than Thundaga)
    
    -Flare
    Deals damage by combusion
    Level 6
    Cost: --
    MP Cost: 39
    Gotten At: Fork Tower
    (Ignores defense)
    
    -Death
    Causes death
    MP Cost: 29
    Level 6
    Non-Reflectable
    Cost: 10000 Gil
    Gotten At: Phantom Village
    (Will cause undead to be revived with full health!)
    
    -Osmose
    Absorbs MP
    MP Cost: 1
    Level 6
    Non-Reflectable
    Cost: 10000 Gil
    Gotten At: Phantom Village
    (Note: does the opposite on the undead!)
    
    =======================================
    S - P - E - L - L - B - L - A - D - E
    =======================================
    Spellblade involves enchanting one's weapon to gain certain
    properties on said weapon to smite one's foes, of varying degrees.
    Unique to the Mystic Knight's Spellblade command.
    (Note: When you get any Black or White magic spells of the same name, 
    they'll be available for this spell list also). Spellblade spells
    are immune to reflect, so go to town.
    
    -Fire
    Enchants blade to deal fire damage
    MP Cost: 2
    Level 1
    
    -Blizzard
    Enchants blade to deal ice damage
    MP Cost: 2
    Level 1
    
    -Thunder
    Enchants blade to deal thunder damage
    MP Cost: 2
    Level 1
    
    -Poison
    Enchants blade to cause poison
    MP Cost: 1
    Level 2
    
    -Silence
    Enchants blade to cause silence
    MP Cost: 1
    Level 2
    
    -Sleep
    Enchants blade to cause sleep
    MP Cost: 2
    Level 2
    
    -Fira
    Enchants blade to deal fire damage
    MP Cost: 5
    Level 3
    
    -Blizzara
    Enchants blade to deal ice damage
    MP Cost: 5
    Level 3
    
    -Thundara
    Enchants blade to deal thunder damage
    MP Cost: 5
    Level 3
    
    -Drain
    Enchants blade to absorb HP
    MP Cost: 6
    Level 4
    (Reverse on undead)
    
    -Break
    Enchants blade to cause petrification
    MP Cost: 8
    Level 4
    
    -Bio
    Enchants blade to deal viral damage
    MP Cost: 3
    Level 4
    (Can instant kill against some foes)
    
    -Firaga
    Enchants blade to deal fire damage
    MP Cost: 15
    Level 5
    (Can instant kill against some foes)
    
    -Blizzaga
    Enchants blade to deal ice damage
    MP Cost: 15
    Level 5
    (Can instant kill against some foes)
    
    -Thundaga
    Enchants blade to deal thunder damage
    MP Cost: 15
    Level 5
    (Can instant kill against some foes)
    
    -Holy
    Enchants blade to deal holy damage
    MP Cost: 10
    Level 6
    (Can instant kill against some foes)
    
    -Flare
    Increases attack and enchants blade to reduce enemy's attack
    MP Cost: 30
    Level 6
    
    -Osmose
    Enchants blade to absorb MP
    MP Cost: 1
    Level 6
    (Reverse on undead)
    
    =======================================
    T - I - M - E
    =======================================
    As of FFV, Time magic was a new field, though with some
    familiarity, as a few of the spells appeared in previous games
    among the Black and White mag rosters. Time focuses around warping,
    well, time and space around the targets for various effects, to
    speed them up or slow them down, or rain firery meteorites upon your
    foes. Time magic is specific to the time mage's Time ability.
    Some, but not all, time spells are immune to reflect, so be careful
    (such spells will be noted)
    
    -Speed
    Hastens the pace of the battle
    MP Cost: 1
    Level 1
    Non-Reflectable
    Cost: 30 Gil
    Gotten At: Walse, Phantom Village
    (Depends on battle speed setting, do NOT use on speed 5 or 6!)
    
    -Slow
    Slows the passing of time for one enemy
    MP Cost: 3
    Level 1
    Cost: 80 Gil
    Gotten At: Walse, Karnak
    
    -Regen
    Gradually restores HP
    MP Cost: 3
    Level 1
    Cost: 100 Gil
    Gotten At: Walse, Karnak
    
    -Mute
    Silences all allies and enemies
    MP Cost: 3
    Level 2
    Non-Reflectable
    Cost: 320 Gil
    Gotten At: Walse, Karnak
    (Tends to bypass mute immunity in a lot of cases)
    
    -Haste
    Hastens the passing of time for one ally
    MP Cost: 5
    Level 2
    Cost: 320 Gil
    Gotten At: Walse, Karnak
    
    -Float
    Levitates target
    MP Cost: 10
    Level 2
    Cost: 300 Gil
    Gotten At: Castle Surgate, Karnak
    (Note: can be used outside of battle to set status beforehand)
    
    -Gravity
    Halves target's HP
    MP Cost: 9
    Level 3
    Cost: 620 Gil
    Gotten At: Karnak
    
    -Stop
    Causes time to stop, halting target's actions
    MP Cost: 8
    Level 3
    Cost: 580 Gil
    Gotten At: Karnak
    
    -Teleport
    Warps party out of dungeon or out of battle
    MP Cost: 15
    Level 3
    Non-Reflectable
    Cost: 600 Gil
    Gotten At: Bal Castle, Phantom Village
    
    -Comet
    Calls forth meteors that damage one enemy
    MP Cost: 7
    Level 4
    Non-Reflectable
    Cost: 3000 Gil
    Gotten At: Lugare, Bal Castle, Quelb, Surgate, Moore
    (Damage is random)
    
    -Slowga
    Slows the passing of time for all enemies
    MP Cost: 9
    Level 4
    Cost: 3000 Gil
    Gotten At: Lugare, Bal Castle, Quelb, Surgate, Moore
    
    -Return
    Turn back time to the beginning of the battle
    MP Cost: 1
    Level 4
    Non-Reflectable
    Cost: 3000 Gil
    Gotten At: Lugare, Bal Castle, Quelb, Surgate, Moore
    
    -Graviga
    Reduces target's HP to 1/8th of total HP
    MP Cost: 18
    Level 5
    Cost: 6000 Gil
    Gotten At: Moore
    
    -Hastega
    Hastens the passing of time for all allies
    MP Cost: 15
    Level 5
    Cost: 6000 Gil
    Gotten At: Moore
    
    -Old
    Causes old status
    MP Cost: 4
    Level 5
    Cost: 6000 Gil
    Gotten At: Moore
    
    -Meteor
    Calls forth meteors that damage all enemies
    MP Cost: 42
    Level 5
    Non-Reflectable
    Cost: --
    Gotten At: Sea Trench
    (Good ol' Meteo. Damage is random, attacks 4 times)
    
    -Quick
    Stops the passing of time for all but the caster
    MP Cost: 77
    Level 6
    Non-Reflectable
    Cost: 10000 Gil
    Gotten At: Phantom Village
    
    -Banish
    Erases one enemy from the battlefield
    MP Cost: 20
    Level 6
    Cost: 10000 Gil
    Gotten At: Phantom Village
    
    =======================================
    B - L - U - E
    =======================================
    Blue magic is an odd category: you have to be hit with the spell
    to learn it. Blue magic offers a variety of useful tricks to the
    player, even if gathering them all can be a pain. A few blue magic
    spells can be reflected back onto you, so those are noted here.
    Otherwise, the majority can bypass a reflect barrier easily. Note
    that just because an enemy is listed as one you can learn a spell
    from doesn't mean you can easily: you might have to resort to certain
    tricks such as the Control command to have the monster use its attack
    upon you.
    
    NOTE: ALL Blue Magic spells can be learned from Azulmagia in the Sealed
    Castle (he's the fellow that asks if you are the heroes and attacks if
    you say yet). You can find him in the Cloister of the Dead too.
    
    -Doom
    Curses one enemy to die in 30 seconds
    MP Cost: 10
    Can be learned from: The Damned
    (Ignores death immunity, some monsters are immune)
    
    -Roulette
    KO's a randomly chosen target
    MP Cost: 1
    Can be learned from: Parthenope, Hades
    (Doesn't work on Undead)
    
    -Aqua Breath
    Uses bubbles to surround and damage all enemies
    MP Cost: 38
    Can be learned from: Aquagel
    (Greater damage vs desert creatures)
    
    -Level 5 Death
    Hits targets with levels that are multiples of 5
    MP Cost: 22
    Reflectable
    Can be learned from: Page 64
    (Probably revives undead, ignores death immunity)
    
    -Level 4 Graviga
    Hits targets with levels that are multiples of 4
    MP Cost: 4
    Reflectable
    Can be learned from: Executor
    (Some monsters are immune)
    
    -Level 2 Old
    Hits targets with levels that are multiples of 2
    MP Cost: 11
    Reflectable
    Can be learned from: Executor
    (Ignores immunity)
    
    -Level 3 Flare
    Hits targts with levels that are multiples of 3
    MP Cost: 18
    Reflectable
    Can be learned from: Executor
    
    -Pond's Chorous
    Inflicts one enemy with toad status
    MP Cost: 5
    Can be learned from: Lemure
    
    -Lilliputian Lyric
    Inflicts one enemy with mini status
    MP Cost: 5
    Can be learned from: Mykale
    
    -Flash
    Inflicts darkness on all enemies
    MP Cost: 7
    Can be learned from: Ushabti
    
    -Time Slip
    Causes sleep and old status to one enemy
    MP Cost: 9
    Can be learned from: Cherie, Gilgamesh
    
    -Moon Flute
    Causes berserk status for all allies
    MP Cost: 3
    Can be learned from: Mykale
    
    -Death Claw
    Brings one enemy to the point of death. Causes paralysis
    MP Cost: 21
    Can be learned from: Objet d'Art
    
    -Aero
    Deals wind damage
    MP Cost: 4
    Reflectable
    Can be learned from: Mykale
    
    -Aera
    Deals wind damage
    MP Cost: 10
    Reflectable
    Can be learned from: Page 32
    
    -Aeroga
    Deals wind damage
    MP Cost: 24
    Reflectable
    Can be learned from: Elm Gigas
    
    -Flame Thrower
    Engulfs one enemy in flames
    MP Cost: 5
    Can be learned from: Great Dragon, Omega
    
    -Goblin Punch
    Attacks one enemy with a goblin's strength
    MP Cost: 0
    Can be learned from: Goblin (duh)
    (Clarify: if your level is the same as the enemy's, massive damage)
    
    -Dark Spark
    Halves target's level
    MP Cost: 27
    Reflectable
    Can be learned from: Shadow
    
    -Off-Guard
    Reduces target's defense
    MP Cost: 19
    Reflectable
    Can be learned from: Page 256
    
    -Transfusion
    Sacrifices caster to completely restore and ally's HP and MP
    MP Cost: 13
    Can be learned from: Unknown
    (Note: Reduces (non-major) undead to critical)
    
    -Mind Blast
    Attacks one enemy and causes paralysis and sap status
    MP Cost: 6
    Reflectable
    Can be learned from: Mindflayer
    
    -Vampire
    Absorbs HP from one enemy
    MP Cost: 2
    Can be learned from: Shadow
    (Reverse on undead targets!)
    
    -Magic Hammer
    Halves target's MP
    MP Cost: 3
    Can be learned from: Drippy
    
    -Mighty Guard
    Casts Protect, Shell and Levitate on all allies
    MP Cost: 72
    Reflectable
    Can be learned from: Stingray
    
    -Self-Destruct
    Sacrifices caster to deal massive damage to one enemy
    MP Cost: 1
    Can be learned from: Motor Trap, Bomb-type enemies, Prototype
    
    -???
    ???
    MP Cost: 3
    Can be learned from: Gel Fish
    (Damage is the difference between your current and max HP)
    
    -1000 Needles
    Deals 1,000 damage to one enemy
    MP Cost: 25
    Can be learned from: Mykale
    
    -White Wind
    Restores each party member's HP by an amount equal to the caster's current HP
    MP Cost: 28
    Can be learned from: White Flame
    
    -Missile
    Quarters an enemy's HP
    MP cost: 7
    Can be learned from: Motor Trap
    
    =======================================
    S - U - M - M - O - N - S
    =======================================
    Summons have been around for a good while too,
    and have become somewhat of a staple in the series.
    Summons offer a slew of various effects, many of
    which basic spells from other classes can't replicate.
    Summons are available via the summoner's Summon command,
    but can also be randomly summoned via the Call command
    or the Magic Lamp item. All spells are immune to reflect.
    
    Chocobo
    -Spell: Chocobo Kick
    (Light physical damage to one enemy. Meh, can miss.)
    -Spell: Fat Chocobo
    (Sumo drop on everyone :P Physical damage)
    MP Cost: 4
    Level 1
    Cost: 300 Gil
    Gotten At: Walse, Phantom Village
    
    Sylph
    -Spell: Whisperwind
    (Drain life from one enemy, applies that to the party. 
    Doesn't seem to get reversed on undead either)
    MP Cost: 8
    Level 1
    Cost: 350 Gil
    Gotten At: Walse, Phantom Village
    
    Remora
    -Spell: Constrict
    (Try to paralyze/slow down an enemy)
    MP Cost: 2
    Level 1
    Cost: 250 Gil
    Gotten At: Walse, Phantom Village
    
    Shiva
    -Spell: Diamond Dust
    (Ice damage to all. Sturdy)
    MP Cost: 10
    Level 2
    Cost: --
    Gotten At: Walse Castle, in the Tower. 
    If you miss this, you've missed out on her completely
    
    Ramuh
    -Spell: Judgment Bolt
    (Lightning damage to all. Sturdy)
    MP Cost: 12
    Level 2
    Cost: --
    Gotten At: Forest near Istory. If you missed him, appears in 
    the area outside the castle in the Rift
    
    Ifrit
    -Spell: Hellfire
    (Fire damage to all. Sturdy)
    MP Cost: 11
    Level 2
    Cost: --
    Gotten At: Ancient Library
    
    Titan
    -Spell: Gaia's Wrath
    (Strong earth damage, won't hit floating enemies of course x_x)
    MP Cost: 25
    Level 3
    Cost: --
    Gotten At: Karnak Meteor
    
    Golem
    -Spell: Earthen Wall
    (Golem will block some physical hits against the party. 
    Wall's HP = 20 + caster's level, x50)
    MP Cost: 18
    Level 3
    Cost: --
    Gotten At: Drakenvale (protect him from the enemies to get him to join up). 
    If you missed him, appears in a cave in the Rift
    
    Catoblepas
    -Spell: Demon Eye
    (Attempts to petrify enemies)
    MP Cost: 33
    Level 3
    Cost: --
    Gotten At: Forest in northwest corner of Galuf's homeworld
    
    Carbuncle
    -Spell: Ruby Light
    (Reflect on party)
    MP Cost: 45
    Level 4
    Cost: --
    Gotten At: Castle Exdeath
    
    Syldra
    -Spell: Thunderstorm
    (Heavy lightning and ice damage)
    MP Cost: 32
    Level 4
    Cost: --
    Gotten At: Pirate's Cave, after you clear the Pyramid in the combined world.
    
    Odin
    -Spell: Zantetsuken
    (Kills all enemies. Oddly enough they can *still* pull off a final attack)
    -Spell: Gungir
    (Heavy damage, possibly holy based? 
    Used if enemy won't be instant killed that time or can't)
    MP Cost: 48
    Level 4
    Cost: --
    Gotten At: Castle Bal in the combined world
    
    Phoenix
    -Spell: Flames of Rebirth
    (Revives party and a lotta fire damage to the enemy to boot)
    MP Cost: 99
    Level 2
    Cost: --
    Gotten At: Phoenix Tower
    
    Leviathan
    -Spell: Tsunami
    (Heavy water damage)
    MP Cost: 39
    Level 2
    Cost: --
    Gotten At: Istory Falls
    
    Bahamut
    -Spell: Mega Flare
    (HUGE damage)
    MP Cost: 66
    Level 2
    Cost: --
    Gotten At: North Mountain in combined world, after completing the Pyramid
    
    --
    -Spell: Egg Chop
    (Does nothing at all)
    MP Cost: --
    Level 0
    Cost: --
    Gotten At: Magic Lamp casts this when its low on charges, and it literally
    does nothing at all other than tell you it didn't work.
    
    =======================================
    S - O - N - G - S
    =======================================
    Bards can be very underrated: they sing, and as a result an effect is applied
    to the group, for free (though some songs have to be continuously played for the
    effect to stay, possibly hurting the bard's usefulness in a long battle).
    Songs can be gathered in various ways, and are accessed via the Bard's
    Sing command. All spells are immune to reflect.
    
    -Sinewy Etude
    Increases party's strength while being performed
    Gotten At: Crescent in combined world after playing at least 7 pianos
    
    -Swift Song
    Increases party's speed while being performed
    Gotten At: Surgate
    
    -Might March
    Casts Regen on all party members
    Gotten At: Crescent in Bartz's world
    
    -Mana's Paean
    Boost's party's magic while being performed
    Gotten At: Ancient Library
    
    -Hero's Rime
    Increases all stats will being performed
    Gotten At: Crescent in combined world after playing all 8 pianos
    
    -Requiem
    Damages undead
    Gotten At: Kelb
    
    -Romeo's Ballad
    Stops all enemies for a moment
    Gotten At: Istory in Bartz's world
    
    -Alluring Air
    Confuses all enemies
    Gotten At: Lix in Bartz's world
    
    =======================================
    A - N - I - M - A - L - S
    =======================================
    A command unique to the Ranger class, the Animals command
    calls forth various woodland friends to lend you a hand.
    Sadly, many of them tend to be weak in the latter game, but
    they still have their uses. New animals are gained depending
    on level. All spells are immune to reflect.
    NOTE: In the PSX game, this was called Critters.
    
    -Mindia Rabbit
    Character Level Aquired: 1
    (Does nada)
    
    -Squirrel
    Character Level Aquired: 1
    (Light damage to one target, will not hit floating enemies)
    
    -Bee Swarm
    Character Level Aquired: 5
    (Light damage to all enemies, damage based on level)
    
    -Nightingale
    Character Level Aquired: 10
    (Light cure)
    
    -Flying Squirrel
    Character Level Aquired: 20
    (Muddles concentration of targets)
    
    -Falcon
    Character Level Aquired: 30
    (Reduces target's HP to 1/3)
    
    -Skunk
    Character Level Aquired: 40
    (Poison and dark on all enemies)
    
    -Wild Boar
    Character Level Aquired: 50
    (Moderate damage to one target, will not hit floating enemies)
    
    -Unicorn
    Character Level Aquired: 60
    (HP/MP recovery)
    
    =======================================
    D - A - N - C - E - S
    =======================================
    Dances are related to the dancer's, well, Dance command. They tend to be
    more handy than they sound actually even if they are random, and several 
    items exist to increase the chance of getting Sword Dance. Obviously all
    these are immune to reflect.
    
    -Jitterbug 
    (Drain HP, Note: does the opposite on the undead!)
    
    -Mystery Waltz
    (Drain MP from the enemy, Note: does the opposite on the undead!)
    
    -Tempting Tango
    (Confuse one enemy)
    
    -Sword Dance
    (Fight command normally, double damage)
    
    =======================================
    M - I - X
    =======================================
    Mix is the chemists pet command, and if you have the
    items to spare can pack quite the kicker. Note that
    while there are many possible combinations, some do
    the same effect as an item listed below, only stronger.
    Also, already-usable items like Potions tend to be stronger
    when combined even though the effect doesn't change. Obviously
    all these are immune to reflect.
    
    -Elixir
    Potion + Elixir
    Hi-Potion + Elixir
    Ether + Elixir
    Elixir + Holy Water
    Elixir + Antidote
    Elixir + Eyedrops
    
    -Maiden's Kiss
    Potion + Maiden's Kiss
    Hi-Potion + Maiden's Kiss
    
    -Potion
    Potion + Holy Water
    
    -Hi-Potion
    Hi-Potion + Holy Water
    
    -Ether
    Potion + Turtle Shell
    Ether + Holy Water
    
    -Lifewater
    Potion + Hi-Potion
    (Casts Regen)
    
    -Ressurection
    Potion + Phoenix Down
    Hi-Potion + Phoenix Down
    (Revives an ally)
    
    -X-Potion
    Potion + Ether
    Ether + Turtle Shell
    (Full HP recovery)
    
    -Triple Ether
    Hi-Potion + Turtle Shell
    (Tripple the strenght of a normal ether)
    
    -Neutralizer
    Potion + Antidote
    Hi-Potion + Antidote
    (Cure + cure poison)
    
    -Cure Blindness
    Potion + Eye Drops
    Hi-Potion + Eye Drops
    (Cure + cure blind)
    
    -Dragon Power
    Potion + Dragon Fang
    Hi-Potion + Dragon Fang
    (Power raised 20 levels)
    
    -Devil's Juice
    Potion + Dark Matter
    Hi-Potion + Dark Matter
    (666 Points of damage?)
    
    -Balm of Gilhead
    Hi-Potion + Ether
    (Cure HP to max)
    
    -Reincarnate
    Ether + Phoenix Down
    Elixir + Phoenix Down
    (Revive ally to max HP)
    
    -Lilith's Kiss
    Ether + Maiden's Kiss
    Elixir + Maiden's Kiss
    (Drain MP, Note: does the opposite on the undead!)
    
    -Resist Poison
    Ether + Antidote
    (Immune to poison status)
    
    -Resist Ice
    Phoenix Down + Antidote
    (Absorb ice damage)
    
    -Resist Fire
    Ether + Eye Drops
    (Absorb fire damage)
    
    -Resist Thunder
    Phoenix Down + Eye Drops
    (Absorb thunder damage)
    
    -Dragon Shielding
    Ether + Dragon Fang
    (Immune to ice, fire, thunder damage)
    
    -Dark Ether
    Ether + Dark Matter
    (Drain MP by 1/4)
    
    -Dud Potion
    Elixir + Turtle Shell
    Holy Water + Dark Matter
    Turtle Shell + Dragon Fang
    (Reduce HP to critical, or Sap and confusion statuses)
    
    -Goliath Tonic
    Elixir + Dragon Fang
    (Doubles max HP)
    
    -Antilixir
    Elixir + Dark Matter
    (HP/MP reduced to 1)
    
    -Kiss of Life
    Phoenix Down + Maiden's Kiss
    (Revive target, 1/2 HP, full MP)
    
    -Lifeshield
    Phoenix Down + Holy Water
    (Immune to instant death attack)
    
    -Remedy
    Phoenix Down + Turtle Shell
    (Heal all status ailments)
    
    -Dragon Defense
    Phoenix Down + Dragon Fang
    (Increase defense/magic defense)
    
    -Death Potion
    Phoenix Down + Dark Matter
    (Instant kill, Will cause undead to be revived with full health!)
    
    -Blessed Kiss
    Maiden's Kiss + Holy Water
    (Berserk, haste, image statuses set)
    
    -Succubus Kiss
    Maiden's Kiss + Turtle Shell
    (Drain HP from target, Note: does the opposite on the undead!)
    
    -Levistate
    Maiden's Kiss + Antidote
    (Float)
    
    -Lamia's Kiss
    Maiden's Kiss + Eye Drops
    (Confuse target)
    
    -Dragon Kiss
    Maiden's Kiss + Dragon Fang
    (Set Dragon and type in target, as well as provide several immunities)
    
    -Toad Kiss
    Maiden's Kiss + Dark Matter
    (Casts Toad)
    
    -Bacchus's Cider
    Holy Water + Turtle Shell
    (Berserks)
    
    -Samson's Might
    Holy Water + Antidote
    (Gain 10 levels)
    
    -Elemental Power
    Holy Water + Eye Drops
    (+50% magic damage)
    
    -Holy Breath
    Holy Water + Dragon Fang
    (Holy attack)
    
    -Turtle Soup
    Turtle Shell + Antidote
    (Defense reduced by half)
    
    -Hasty-ade
    Turtle Shell + Eye Drops
    (Hasten)
    
    -TNT
    Turtle Shell + Dark Matter
    (Massive fire damage at cost of life)
    
    -Smelling Salts
    Antidote + Eye Drops
    (Status restored for duration of battle)
    
    -Posion Breath
    Antidote + Dragon Fang
    (Try to poison many targets)
    
    -Poison
    Antidote + Dark Matter
    (Poison)
    
    -Dark Sigh
    Eye Drops + Dragon Fang
    (Blinds and confuses target)
    
    -Dark Gas
    Eye Drops + Dark Matter
    (Blinds target)
    
    -Dark Breath
    Dragon Fang + Dark Matter
    (Fire attack, damage based on Max HP - Current HP)
    
    -Protect Potion
    Turtle Shell + Turtle Shell
    (Protect status)
    
    -Dragon Breath
    Dragon Fang + Dragon Fang
    (Fire, Thunder and Ice damage)
    
    -Shadow Flare
    Dark Matter + Dark Matter
    (Dark version of Flare, can induce Sap status)
    
    =======================================
    G - A - I - A
    =======================================
    Gaia spells depend on location, and give you generally a
    pool of 4 possible spells to pull from, the degrees of which
    depending on your character's level. Obviously, due to this
    some locations are more useful than others.
    
    -Big Wave
    Attacks all enemies with water-based damage
    
    -Bindweed
    Inflicts Slow on all enemies
    
    -Bottomless Bog
    Instantly kill one enemy. Won't hit floating enemies
    
    -Branch Arrow
    Attacks a single target
    
    -Branch Spear
    Attacks a single target
    
    -Burning Sands
    Earth and fire damage to all enemies
    
    -Cave-In
    Attacks a single target
    
    -Desert Storm
    Earth and wind damage to all enemies
    
    -Earthquake
    Attacks all enemies with earth-based damage, won't hit floating enemies
    
    -Gust
    Wind-based attack on all enemies
    
    -Ignus Fatuus
    Attacks a target with fire, can confuse
    
    -Leaf Swirl
    Wind damage to all enemies, can blind
    
    -Phantom
    Instantly kill a target, but will fully heal undead
    
    -Poison Mist
    Obviously, poisons
    
    -Quicksand
    Instant kill, won't hit floating enemies
    
    -Sandstorm
    Earth and Wind based attack on all enemies, blinds
    
    -Sonic Boom
    Removes 1/4 of the target's HP
    
    -Stalactite
    Attacks a single enemy
    
    -Tsunami
    Water-based damage to all enemies
    
    -Twister
    Reduces one enemy's HP to single digits, can miss
    
    -Waterfall
    Water-based damage to one enemy
    
    -Whirlpool
    Reduces the HP of one enemy
    
    -Wind Slash
    Wind damage to all targets
    
    =======================================
    D - A - R - K - - A - R - T - S
    =======================================
    Dark Arts are the new kid on the block, and as such have the new
    gimmick: much like Blue magic, you learn these from your enemies.
    The kicker? Someone with a necromancer class must beat a specific
    enemy in order to get a specific Dark Art. The upside is some of
    these spells are bloody powerful for their cost, and the added
    status effect can be quite useful. The fellow that you meet right
    after gaining the class will tell you hints on what monsters to
    find and kill to gain the spells. These spells are specific to
    the necromancer's Dark Arts command. Note that a lot of these
    spells will be bounced off a reflect barrier: those that can't are
    noted below.
    
    -Drain Touch
    Absorbs HP
    MP Cost: 15
    Level 1
    Non-Reflectable
    Gotten From: Mind Flayer (after getting class), The Damned (Pyramid)
    
    -Dark Haze
    Causes old and confusion status for all enemies
    MP Cost: 18
    Level 1
    Gotten From: Lemure (Phoenix Tower), Exoray (The Sealed Temple)
    
    -Deep Freeze
    Freezes one target with otherworldly cold. Causes stop status
    MP Cost: 38
    Level 2
    Gotten From: Assassin (The Sealed Temple), Dark Elemental (The Sealed Temple)
    
    -Evil Mist
    Sprays all enemies with a deadly poison. Also causes poison
    MP Cost: 38
    Level 2
    Gotten From: Zombie Dragon (Drakenvale), Unknown (Great Sea Trench)
    
    -Meltdown
    Burns target with searing heat. Causes sap status
    MP Cost: 38
    Level 3
    Gotten From: Clared Dragon (The Sealed Temple), Liquid Flame (Phoenix Tower)
    
    -Hellwind
    Rends all enemies with cursed winds. Causes petrification
    MP Cost: 38
    Level 3
    Gotten From: Objet d'Art (Castle Bal), Stingray (Sea)
    
    -Chaos Drive
    Strikes enemies with the lightning of hell. Causes paralysis
    MP Cost: 38
    Level 4
    Gotten From: Mini Satana (The Sealed Temple)
    
    -Curse
    Causes various status ailments
    MP Cost: 42
    Level 4
    Gotten From: Ironclad (The Sealed Temple)
    
    -Dark Flare
    Damages all enemies with a burst of dark energy
    MP Cost: 52
    Level 5
    Non-Reflectable
    Gotten From: Exdeath's Soul (Kuza the Sealed Castle), Tonberry (Istory Falls)
    
    -Doomsday
    Forbidden Dark Art powerful enough to destroy everything in its path
    MP Cost: 66
    Level 5
    Non-Reflectable
    Gotten From: Hades (The Sealed Temple)
    
    =======================================
    C - O - N - D - E - M - N
    =======================================
    All of these are available from the start, which would be quite handy...
    the only problem is a lot of these, while free, tend to be very weak in
    long term game. They're unique to the Oracle's Condemn command (save for
    Doom, obviously, which you can find in Blue magic). These are immune to
    reflect.
    
    -Rejuvenation
    Cura on target when countdown is up
    
    -Recuperation
    Esuna on target when countdown is up
    
    -Brimstone
    Fira on target when countdown is up
    
    -Black Frost
    Blizzara on target when countdown is up
    
    -Judgment
    Thundara on target when countdown is up
    
    -Salienta
    Toad on target when countdown is up
    
    -Doom
    Kills enemy when countdown is up.
    
    -Still Wing
    Stop on target when countdown is up
    
    =======================================
    O - A - T - H
    =======================================
    Oaths are the necromancer's version of Call/Animals, but have a problem:
    they're almost utterly useless later on in the game. The random summons
    just don't have enough kick to them against some more powerful foes,
    which is a shame as if you'd gotten this command earlier in the game, it'd
    been quite useful. Immune to reflect.
    
    -Skeleton
    Casts Bolt
    
    -Flamemancer
    Casts Flare-like attack
    
    -Rajiformes
    Casts a bubbly attack
    
    -Zombie Dragon
    Poison cloud attack
    
    =======================================
    F - I - N - I - S - H - E - R
    =======================================
    The Gladiator's Finisher command is quite useful, even if random.
    The attacks speak for themselves, though the chance of each
    seems to depend on the character's level. Immune to reflect.
    
    Attempt failed...
    (Obvious)
    
    Critical!
    (Attack normally with guaranteed critical)
    
    Elemental Strike!
    (Attack for massive damage using element related to character
    -Bartz: Wind
    -Krile: Earth
    -Faris: Fire
    -Lenna: Water)
    
    =======================================
    P - R - E - D - I - C - T
    =======================================
    Predictions are available via the Oracle's predict command,
    and take a number of rounds to actually fire, the strength
    determining the rate. The problem is they tend to target BOTH
    sides in many cases. The good news? They also tend to cycle,
    which if you plan it out right you can use up several bad predictions
    and leave a match until the good ones come up, and then stick around
    for the long term. Immune to reflect.
    
    -Hurricane
    Wind and/or water damage? Can mute as well.
    
    -Deluge
    Water, then mega flare like attack. Causes toad status
    
    -Rockslide
    Earth damage.
    
    -Blessing
    Heals the party
    
    -Cleansing
    Thunder and poison damage?
    
    --Starfall
    Meteo like attack. Can instant kill BOTH sides...
    
    -Healing Wind
    Heals the party
    
    -Pestilence
    Poisonous attack. Seems to target the *party* mainly. Death to the enemy.
    
    -Eruption
    Massive firestorm
    
    -Divine Judgment
    Holy attack on enemies, healing on the party, might remove all MP
    =======================================
    C - O - M - B - I - N - E
    =======================================
    The cannoneer's new trick, the attack is very useful...if you have the
    ammo to spare (you can find plenty in the last dungeon, and the fellow
    you meet after getting the class randomly appears in places to sell you
    some ammo). Ammunition comes in 3 different degrees. Immune to reflect.
    
    NOTE: The name and damage level is dependent on the shot type used with the
    combination, so:
    -Item + Buckshot  =>  -- Shot
    -Item + Blastshot =>  -- Burst
    -Item + Blitzshot =>  -- Cannon
    Unless otherwise stated the effects are universal between shot-types.
    
    -Chaos Cannon
    Blastshot + Dark Matter
    (damage + paralysepoison/instant death, effect depends on shot level)
    
    -Dark Cannon
    Shot + Blind
    (Damage + Blind)
    
    -Divine Cannon
    Shot + Hero Cocktail
    (holy damage)
    
    -Dragon Cannon
    Shot + Dragon Fang
    (Bite attack, critical hit vs dragons)
    
    -Flame Cannon
    Shot + Flame Scroll
    (fire attack)
    
    -Killer Cannon
    Shot + Fuma Shuriken
    (Damage, critical vs humanoids)
    
    -Mini Cannon
    Shot + Mallet
    (Damage + attempt to cause mini status)
    
    -Needle Cannon
    Shot + Gold Needle
    (Guaranteed 1000 damage * level of shot used)
    
    -Normal Cannon
    Shot + Shuriken
    (Damage, will only hit one random enemy)
    
    -Power Cannon
    Shot + Power Drink
    (damage, type + chance of berserking)
    
    -Quake Cannon
    Shot + Goliath Tonic
    (earth damage)
    
    -Silver Cannon
    Shot + Speed Shake
    (damage, type + Old)
    
    -Slow Cannon
    Shot + Turtle Shell
    (Damage + slow)
    
    -Spark Cannon
    Shot + Lightning Scroll
    (thunder attack)
    
    -Vulner Cannon
    Shot + Iron Draft
    (damage, type + reduce enemy's defense by 75%)
    
    -Water Cannon
    Shot + Water Scroll
    (water attack)