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    Job/Class FAQ by Alecander

    Version: 2.00 | Updated: 01/11/07 | Search Guide | Bookmark Guide

    ---------------------------------------------------------------------------
    Final fantasy 5 Advanced, jobs and abilities Faq!
    
    Written by Alecander
    
    ----------------
    Version history
    ----------------
    1.00
    -----
    -Jobs and abilities
    -Including the new jobs
    -Magic including dark arts+blue magic
    -Well, where to find them of course.
    2.00
    ----
    -Well, everyone else seemed to be adding all of the magic, so i joined in
    -Corrected a few typo's, thanks to KiaLobeli for pointing some out
    3.00
    ----
    -Yet to come, but in this I'll be adding more unique magic.
    ----------------
    ----Contents----
    ----------------
    To skip to a certain area, hold Ctrl and F and type in the number to the side
    0.00: Intro
    1.00: The jobs 
    1.01: wind
    1.02: water
    1.03: fire
    1.04: earth
    1.05: inherited abilities
    2.00: New jobs
    3.00: Black/Red magic
    3.01: White/Red magic
    3.02: Time magic
    3.03: Summon magic
    4.00: unique magic
    4.01: Blue magic
    4.02: The art of cursed magic
    5.00: Credits/thanks
    
    ---------------------
    --0.00 Introductions--
    ---------------------
    Well, being the first Faq I've composed, I hope it's not too shabby for 
    Gamefaq standards. My thanks and credits are towards the end of the Faq.
    Well, as the title says, this is a jobs and abilities Faq for the all time
    great final fantasy 5 advance. 
    
    If you feel there's something missing in my Faq, you can email me via
    alecander999@hotmail.co.uk. But please, no black mail; D.
    Anyway, enough talk, you came here to look up the jobs so I'll get on with 
    that right away. 
    
    -----------------
    --1.00 The jobs--
    -----------------
    Well, to begin, in total, there used to be 22 (including bare) jobs, but in 
    the new ffva, there are 4 more, named in order of display: Necromancer, Oracle
    Cannoneer and Gladiator. I'll be including them in a later section since 
    there is some other info I'll be including. Abilities with a ! in front 
    signify that they are a battle command. 
    Well, here they are:
    
    ---------------------
    --1.01 Jobs of wind--
    ---------------------
    Knight
    Monk
    Thief
    White mage
    Black mage
    Blue mage
    
    ------
    Knight: Swords, Knifes, and Shields
    ------
    "Valiant warriors who protect allies low on hp"
    Abp to master: 690
    --------------------------------------
    Ability-----------Abp-----------effect
    --------------------------------------
    Cover             010           Defends allies who are low on hp
    
    !Guard            030           Increases Defense significantly for 1 turn
    
    2 handed           050          when equipped, doubles attack power of a 
                                    Knight sword, Katana, axe. When equipped
                                    cannot equip a shield
    
    Eq Shields        100           enables job/class to eq shields who can't
    
    Eq Armour         150           enables job/class to eq armour who can't
    
    Eq swords         350           enables job/class to eq swords/ katanas 
                                    who can't
    
    
    Favourite ability: 2-hands, with a good enough weapon, you can have a decent
                      killing machine early in the game
    
    
    ----
    Monk: N/A
    ----
    "Masters of hand-to-hand combat who intuitively counterattack"
    Abp to master: 700
    --------------------------------------
    Ability-----------Abp-----------effect
    --------------------------------------
    !Focus            015           Takes a bit more time to deal 2x damage
    
    Barehanded        030           Gives same attack power as a monk, with
                                    no weapons equipped
    
    !Chakra           045           Restores hp and cures poison and darkness
    
    Counter           060           When attacked physically, can execute a
                                    counterattack back on the damager
    
    Hp+10%            100           Raises hp by 10%. With certain classes, can
                                    stack up to +30%
    
    Hp+20%            150           Raises hp by 20%. With certain classes, can
                                    stack up to +60%
    
    Hp+30%            300           Raises hp by 30%. With certain classes, can
                                    stack up to +90%
    
    
    Favourite ability: Hp+30%, with this you can charge up to 9999hp easily, I 
                      would say counter, but that automatically is passed on to
                      bare and mime.
    
    
    -----
    Thief: Knifes
    -----
    "Expert bandits who espy secret passages and foil back attacks. Can sprint
    by holding the B button"
    Abp to master: 635
    --------------------------------------
    Ability-----------Abp-----------effect
    --------------------------------------
    Find passages     010           hidden paths are revealed
    
    !Flee             020           Party flees battle
    
    Sprint            030           Increases running speed, required to get 
                                    some items
    
    !Steal            050           Attempt at stealing an item from a foe, 
                                    to improve chances, equip the thief glove
    
    Vigilance         075           Prevents "back attack/ambush"
    
    !Mug              150           Perform !steal while inflicting damage
    
    Artful dodger     300           Same speed as thief
    
    
    Favourite ability: !steal/!Mug, depending on the situation. Stealing items
                      is well worth it, especially on some of the later bosses
    
    
    ----------
    White mage: Staves
    ----------
    "Priests who use white magic to heal and protect allies"
    Abp to master: 580
    --------------------------------------
    Ability-----------Abp-----------effect
    --------------------------------------
    !White lv1        10            Eq to any job to use up to lv1 white magic
                                  
    !White lv2        20            Eq to any job to use up to lv2 white magic
    
    !White lv3        30            Eq to any job to use up to lv3 white magic
    
    !White lv4        50            Eq to any job to use up to lv4 white magic
    
    !White lv5        70            Eq to any job to use up to lv5 white magic
    
    !White lv6        100           Eq to any job to use up to lv6 white magic
    
    Mp +10%           300           Increase max mp by 10%. With certain class
                                    can stack up to +30% 
    
    
    Favourite ability: White lv5/6, mainly for Curaga and holy/arise. Cant do a 
                      strong boss without Curaga and arise. 
    
    
    ----------
    Black mage: Knifes, rods
    ----------
    "Wizards whoís powerful black magic strike fear into enemies"
    Abp to master: 730
    --------------------------------------
    Ability-----------Abp-----------effect
    --------------------------------------
    !Black lv1        010           Eq to any job to use up to lv1 black magic
    !Black lv2        020           Eq to any job to use up to lv2 black magic
    !Black lv3        030           Eq to any job to use up to lv3 black magic
    !Black lv4        050           Eq to any job to use up to lv4 black magic
    !Black lv5        070           Eq to any job to use up to lv5 black magic
    !Black lv6        100           Eq to any job to use up to lv6 black magic
    Mp+30%            450           Increase max mp by 30%. With certain class,
                                    can stack up to +90%
    
    Favourite ability: Black lv5/6, ----aga spells are the way to go at world 2
                      and early world 3, but its overall usefulness against 
                      some bosses and enemies begin to decrease due to auto-
                      reflect and the fact that some of them absorb. You'll 
                      probably find !sword and !blue will even get more attention
                      
    
    ---------
    Blue mage: Knifes, Swords, Rods, Shields
    ---------
    "Mages with the ability to learn monsters' special skills"
    Abp to master: 350
    
    *To see the blue magic abilities, refer to section 4_01
    
    --------------------------------------
    Ability-----------Abp-----------effect
    --------------------------------------
    !Check            010           Scan targets hp only
    Learning          020           enables job to learn blue magic. does NOT 
                                    need to be equipped on a blue mage.
    !Blue             070           Enables job to use monster skills
    !Scan             250           Scan the enemy's lv, hp, vulnerability and 
                                    status
    
    
    Favourite ability: Learning/Blue, with learning, you gain enemy skills, but 
                      if you know you're not in vicinity to gain blue magic,
                      you might as well equip the almighty !blue itself, 
                      mighty guard has to be one of the best moves in the game
                      or THE best defensive-wise.
    
    
    ----------------------
    --1.02 Jobs of water--
    ----------------------
    Mystic knight
    Time mage
    Summoner
    Red mage
    Berserker
    Mime
    
    -------------
    Mystic knight: Knifes, Swords, Shields
    -------------
    "Able to enchant swords, these magical warriors automatically cast shell 
     when hp is low"
    Abp to master: 680
    --------------------------------------
    Ability-----------Abp-----------effect
    --------------------------------------
    Magic shell        010           When character hits low hp, shell is 
                                     activated for the rest of the battle
    !Spell blade lv1   020           Enables use of lv1 sword magic to other jobs
    !Spell blade lv2   030           Enables use of lv2 sword magic to other jobs
    !Spell blade lv3   050           Enables use of lv3 sword magic to other jobs
    !Spell blade lv4   070           Enables use of lv4 sword magic to other jobs
    !Spell blade lv5   100           Enables use of lv5 sword magic to other jobs
    !Spell blade lv5   400           Enables use of lv6 sword magic to other jobs
    
    
    Favourite ability: Spell blade 5&6, well, it's better than black magic so
                      I reckon the reason why I like them is self-explanatory
    
    
    ---------
    Time mage: Knifes, Staves, Rods
    ---------
    "Masters of space and time, these mages easily bend space and dimension to 
    their will"
    Abp to master: 530
    --------------------------------------
    Ability-----------Abp-----------effect
    --------------------------------------
    !Time lv1        010           Enables use of lv1 time magic to other jobs
    !Time lv2        020           Enables use of lv2 time magic to other jobs
    !Time lv3        030           Enables use of lv3 time magic to other jobs
    !Time lv4        050           Enables use of lv4 time magic to other jobs
    !Time lv5        070           Enables use of lv5 time magic to other jobs
    !Time lv6        100           Enables use of lv6 time magic to other jobs
    Eq Rods          250           Allows any character to equip a rod/stave
    
    Favourite ability: Well, the time mages hastaga is useful, but the lv6 meteor
                      is way to go.
    
    
    --------
    Summoner: Knifes, Rods
    --------
    "Sorcerers with the ability to summon magical beasts and harness their power"
    Abp to master: 750
    --------------------------------------
    Ability-----------Abp-----------effect
    --------------------------------------
    !Summon lv1       015           Allows any job to call lv1 summons
    !Summon lv2       030           Allows any job to call lv2 summons
    !Summon lv3       045           Allows any job to call lv4 summons
    !Summon lv4       060           Allows any job to call lv4 summons
    !Summon lv5       100           Allows any job to call lv5 summons
    !Call             500           Call a random summon for 0 mp.
    
    Favourite ability: Summon lv5 for Bahamut and Phoenix, very powerful
                      if up against multiple or strong enemies. 
    
    
    --------
    Red mage: Knifes, Swords, Rods, Staves
    --------
    "Versatile mages, versed in both black and white magic"
    
    The catch? They can only cast up to lv3 magic.
    Abp to master: 1159
    --------------------------------------
    Ability-----------Abp-----------effect
    --------------------------------------
    !Red lv1          020           Enables casting of lv1 black and white magic
    !Red lv2          040           Enables casting of lv2 black and white magic
    !Red lv3          100           Enables casting of lv3 black and white magic
    Dualcast          999           Cast any 2: sword, white, black, time, summon
                                    In 1 turn
    
    
    Favourite ability: well, the obvious! Dualcast! On it's own, its not much, 
                      but by adding !black or !summon ect, into an empty ability 
                      slot along side it, you can cast any spell, so longs as 
                      it is the kinds of magic mentioned a bit above.
    
    
    ---------
    Berserker: Axe's, knifes, hammers, shields
    ---------
    "Always berserk in battle, these feral warriors sacrifice commands to gain
    attack strength and power"
    Abp to master: 500
    --------------------------------------
    Ability-----------Abp-----------effect
    --------------------------------------
    Berserk           100           lifts damage but you lose control over 
                                    Character
    Eq axes           400           enables any job to equip axes and hammers
    
    
    Favourite ability: gee! The choices I have! And two wonderful abilities. I
                      just can't choose. But for usefulness, eq axes I guess.
    
    
    ----
    Mime: Knifes, Staves, Rods, Shields
    ----
    "Skilled mimics who can copy allies' actions perfectly"
    Abp to master: 999
    --------------------------------------
    Ability-----------Abp-----------effect
    --------------------------------------
    !Mimic             999           copy last action taken in battle
    
    
    Favourite ability: I'm dazzled with the choices presented before me.
    
    
    ---------------------
    --1.03 Jobs of fire--
    ---------------------
    Beastmaster
    Geomancer
    Ninja
    Bard
    Ranger
    
    -----------
    Beastmaster: Knifes, Whips
    -----------
    "Trainers who's open hearts and strong wills allow them to capture and 
    control enemy monsters"
    Abp to master: 460
    --------------------------------------
    Ability-----------Abp-----------effect
    --------------------------------------
    !Calm             010           Calms a magic beast
    !Control          050           controls an enemy
    Eq whips          100           allows any job to equip whips
    !Catch            300           Catch a monster with critical health
    
    
    Favourite ability: It has to be !control. That exact ability gives access to
                      some of the best blue magic like mighty guard.
    
    
    ---------
    Geomancer: Knifes, bells
    ---------
    "Harnessing the power of their surroundings, they easily avoid pits and 
    floors with damaging effects"
    Abp to master: 175
    --------------------------------------
    Ability-----------Abp-----------effect
    --------------------------------------
    !Gaia             025           Attack is determined by the surroundings
    Find pits         050           Find holes in the ground
    Light step        100           Avoid damage from harmful floors.
    
    
    Favourite ability: !Gaia, very good for dispatching skull-eaters earlier in 
                       the game. 
    
    
    -----
    Ninja: Knifes, ninja blades (sword)
    -----
    "Stealthy fighters who excel at surprising enemies and can wield 2 weapons at
    once"
    Abp to master: 690
    --------------------------------------
    Ability-----------Abp-----------effect
    --------------------------------------
    !Smoke            010           Use a smoke bomb to escape from monsters
    !Image            030           Create a double-image to nullify 2 attacks
    First strike      050           Chances of having a pre-emptive go up
    !Throw            150           Throws a tool or weapon
    Dual-wield        300           Enables the handling of 2 weapons at once, 
                                    the exception being of course, harps and bows
    
    
    ----
    Bard: Harps, Knifes
    ----
    "Musicians whose dulcet tones soothe savage beasts...or kill them"
    Abp to master: 175
    --------------------------------------
    Ability-----------Abp-----------effect
    --------------------------------------
    !Hide             025           Hide off the battle screen
    Eq harps          050           Enables any job to equip harps
    !Sing             100           Sing a song from the song menu
    
    
    Favourite ability: !sing I guess, although I don't use the bard very often.
                      Romeo's ballad has a melody so beautiful, it can even calm
                      the likes of omega!
    
    
    ------
    Ranger: Bows, Knifes
    ------
    "Nature loving archers who can call on local wildlife for aid"
    Abp to master: 600
    --------------------------------------
    Ability-----------Abp-----------effect
    --------------------------------------
    !Animals          015           Call on local wildlife for help
    !Aim              045           Aims a shot so it can't miss unless the enemy
                                    is in the air jumping, or hiding, or so on
                                    so fourth
    Eq bows           135           Enables any job to equip bows
    !Rapid-fire       405           Regular damage is halved but attacks 4 times
                                    for each weapon you have equipped. 
    
    
    Favourite ability: it's a 100/100 rapid fire. It has to be the best physical
                      damager in the game. It allows up to around 79992 damage, 
                      normally if the enemy has an elemental weakness, this and
                      spell blade will achieve that amount of damage, big enough
                      to destroy almost any boss in 1 or 2 rounds. 
    
    
    
    ----------------------
    --1.04 jobs of earth--
    ----------------------
    Samurai
    Dragoon
    Dancer
    Chemist
    
    -------
    Samurai: Knifes, Katanas, Shields
    -------
    "Master swordsmen whose keen reflexes allow them to intercept and deflect
    enemy attacks"
    Abp to master: 820
    --------------------------------------
    Ability-----------Abp-----------effect
    --------------------------------------
    !Mineuchi         010           Paralyse enemies
    !Zeninage         030           Throw GP at all enemies
    Shirahadori       060           Prevent an enemy attack
    Eq katana's       180           Enables any job to equip a katana
    !Ianuki           540           Instant death to all enemies
    
    
    Favourite ability: $Toss. If you've got the gil! This is great for picking off
                      multiple targets very quickly.
    
    
    -------
    Dragoon: Knifes, spears, shields          
    -------
    "Dragoon knights who specialize in jumping and lance attacks"
    Abp to master: 600
    --------------------------------------
    Ability-----------Abp-----------effect
    --------------------------------------
    !Jump             050           Jump high in the sky, avoid all damage for 
                                    one turn, then land for a large sum of damage
    !Lance            150           Absorb hp and mp from target
    Eq lances         400           Enables any job to equip lances
    
    
    Favourite ability: !Jump, very clever ability for avoiding damage especially 
                      when playing a SCC (Single character challenge)
    
    
    ------
    Dancer: Knifes
    ------
    "Fighters whose smooth moves confuse enemies, leaving blood on the dance 
    floor"
    Abp to master: 400
    --------------------------------------
    Ability-----------Abp-----------effect
    --------------------------------------
    !Flirt            025           Enemies miss an attack
    !Dance            050           Performs a random dance against an enemy
    !Eq ribbons       325           Equip ribbons like the man-eater and ribbon
    
    
    Favourite ability: Don't really have one for this. But I guess it
                      Has to be Eq ribbons.
    
    
    -------
    Chemist: Staves, Knifes
    -------
    "Apothecaries who can mix powerful brews, and gain twice the benefit when 
    drinking potions and ethers"
    Abp to master: 630
    --------------------------------------
    Ability-----------Abp-----------effect
    --------------------------------------
    Pharmacology      015           the effect of healing items is doubled
    !Mix              030           mixes a cocktail in which either good, or bad
                                    outcome is possible
    !Drink            045           Drink a unique brew
    !Recover          135           Heal the party from various status aliments
    !Revive           405           Revive a Ko'd character
    
    
    
    ----------------------------
    --1.05 Inherited abilities--
    ----------------------------
    When a certain job is mastered, I could give stat boosts or other things, 
    but some jobs, when mastered transfer an inherited ability, known as an 
    Innate ability, over to both the freelancer and mime. 
    This is like an auto-ability that boosts the usefulness of the character. 
    Like you would have to normally equip duel-wield for to equip 2 weapons, 
    but master the ninja, and you don't need to equip it to the freelancer/bare 
    or mime for it to be active. Well, yes, it's pretty obvious what I'm going' 
    to tell you in this section. Innate abilities! 
    Here's a list of the jobs and the innate abilities they give you.
    
    ======
    Knight: Cover
    
    Monk: Barehanded, Counter
    
    Thief: Artful dodger, Vigilance, find passages, Sprint
    
    Dragoon: N/A
    
    Ninja: Duel-wield
    
    Samurai: Shirahadori 
    
    Berserker: N/A
    
    Ranger: N/A
    
    Sorcerer: Magic shell
    
    White mage: N/A
    
    Black mage: N/A
    
    Time mage: N/A
    
    Summoner: N/A
    
    Blue mage: Learning
    
    Red mage: N/A
    
    Beastmaster: 
    
    Chemist: Pharmacology
    
    Geomancer: Light step, find pits
    
    Bard: N/A
    
    Dancer: N/A
    
    Necromancer: N/A
    
    Oracle: N/A
    
    Cannoneer: N/A
    
    Gladiator: N/A
    
    Mime: N/A
    
    
    Try to master all of the jobs for great benefits like hp boosts and mp/magic 
    boosts too.
    
    
    ---------------------
    --2.00 The new jobs--
    ---------------------
    The new jobs include: Gladiator, Oracle, Cannoneer and the Necromancer.
    
    To obtain them: 
    ---------------------
    
    The Gladiator, Oracle and Cannoneer are easy enough to obtain. Once you get 
    to world 3, you must obtain the 4 tablets that unseal the 12 legendary weapons 
    at the sealed castle of kuza. They are found in the pyramid in the stretch of
    desert, automatically obtained at the start of world 3, in the island shrine, 
    in the middle of the big bridge, then get the submarine by going to the tower 
    that appears on Crescent Island. Get flare and holy from there and it will 
    collapse, leaving a hatch for the airship to enter. Go down there and cid and 
    mid will take care of it for you. Then submerge into the water and press R1 to 
    view map. The northwest mark and the southwest marks are the ones you want. 
    After obtaining the tablets, go to the sealed castle and unseal the 12 weapons.
    try to exit. At the entrance, a man will say "there was an earthquake down 
    south" and he "hopes no-one was hurt". Fly the airship south, a bit below 
    phantom village, the water will be bubbling wildly. Submerge on the bubbles 
    and you'll be taken to the 3 shards. 
    
    
    Are they worth it?: 
    ------------------------
    Well they don't carry the most useful of moves but are interesting to level 
    the jobs up. The oracle has the abp up ability, which is handy for mastering 
    off jobs, but I wouldn't advise using the oracle for combat. The Gladiator 
    has the power to execute a single blow that will do 9999 damage. 
    But it sometimes fails or ends up as a critical hit. However, blade blitz 
    might be worth your while. Finally, the Cannoneer. It can be pretty useful 
    with his !Combine ability, experiment with different artillery for effects 
    or refer to the other faqs here.
    
    want more info?
    
    Gladiator-
    ========
    Lure (30ABP) Attracts enemies
    !Finisher (70ABP) Deals lots of damage but often is unreliable
    Long Reach (150ABP) Attacks with full strength from the back row
    !Blade blitz (450ABP) Hits all enemies. Hits twice with duel-wield
    
    Oracle-
    ======
    !Condemn (20ABP) Casts a bad spell on an enemy (doom can be useful) 
    !Predict (50ABP) donít use this. It damages your party too.
    ABP Up (150ABP) increases amount of abp earned by half.
    Read Ahead (300ABP) Reduces amount of random encounters
    
    Cannoneer-
    ==========
    !Open Fire (50ABP) Opens fire with cannon. may confuse
    EXP Up (150ABP) Same as abp up, except its xp!
    !Combine (300ABP) Mix artillery
    
    
    The Necromancer-
    --------------------------
    This can be found in the same cavern as the other 3 jobs, but first, you need 
    to complete the game and fight Neo X-Death. Kill him and head back to where 
    you found the other 3 shards. Now you can press the switch. Enter the door to 
    the left. In here, they'll be lots of puzzles. I am not going to write a whole 
    essay on how to complete them so I'll let you use an faq-walkthough. You'll 
    find, at the very bottom of this metropolis, Euno. Creator of the void. Beat 
    him, give him everything you've got!!! after the fight, you'll be back at the 
    entrance and the dark shard "Necromancer" will be yours. 
    
    Necromancer-
    ===========
    The necromancer is automatically undead in the battle, but like with bone mail, 
    death will fully heal, or you could equip a flame ring and heal with firaga, 
    it's up to you, but unlike with bone mail, the character can be revived in 
    battle with normal terms. Just don't try to heal with cure spells. The 
    "undead effect" is off out of battle so feel free to heal with potions and 
    cure spells out-of-battle. The necromancer is a user of the dark arts. 
    The way in which you learn them way remind you of blue magic, but you learn 
    them by landing the finishing blow upon certain enemies with the necromancer. 
    Dark arts cannot be duel-cast.
    
    Necromancer abilities-
    ==================
    !Oath (15ABP) calls forth a demon
    !Dark Arts Lv1 (30ABP) enables the use of lv1 dark arts
    !Dark Arts Lv2 (45ABP) enables the use of lv2 dark arts
    !Dark Arts Lv3 (60ABP) enables the use of lv3 dark arts
    !Dark Arts Lv4 (100ABP) enables the use of lv4 dark arts
    !Dark Arts Lv5 (200ABP) enables the use of lv5 dark arts
    Undead (300ABP) Makes character "Undead"
    
    AND...
    
    Dark arts: 
    =======
    Drain touch
    Dark haze
    Deep-freeze
    Evil mist
    Meltdown 
    Hell wind
    Chaos drive
    Curse
    Dark flare
    Doomsday 
    
    For more info, refer to section 4-07, what monster to find the art from.
    
    
    ---------------------
    ---3.00 Black/Red----
    ---------------------
    *Note: Gold hairpin halfs all mp cost. Very useful. Also if the number is odd, 
           the result number is rounded UP.
    
    Can be used with dualcast
    =======================
    Level 1 Black/Red magic
    =======================
    Fire-Small fire damage 
    Mp: 4
    available at: Tule
    
    Blizzard-Small ice damage
    Mp: 4
    available at: Tule
    
    Thunder-Small lightning damage
    Mp: 4
    available at: Tule
    
    =======================
    Level 2 Black/Red magic
    =======================
    Poison-Inflicts poison
    Mp: 2
    available at: Karnak
    
    Sleep-Induces sleep
    Mp: 3
    available at: Karnak
    
    Toad-Induces toad/recover from toad
    Mp: 8
    available at: Istory Village
                  -walk anti-clockwise around the flowers with the grassy patch in
                  -the middle. When it opens, examine the hole to get the spell
    
    =======================
    Level 3 Black/Red magic
    =======================
    Fira-medium fire damage
    Mp: 10
    available at: Karnak
    
    Blizzara-medium ice damage
    Mp: 10
    available at: Karnak
    
    Thundara-medium lightning damage
    Mp: 10
    available at: Karnak
    
    ======================
    ==Level 4 Black magic=
    ======================
    Break-inflicts "petrifacation" on a target
    Mp: 15
    available at: Border Lugor town
    
    Drain-Drains hp from a single target
    Mp: 13
    available at: Border Lugor town
    
    Bio-Makes a virus that eats away at enemies (causes sap)
    Mp: 16
    available at: Border Lugor town
    
    ======================
    ==Level 5 Black magic=
    ======================
    Firaga-Large fire damage
    Mp: 25
    available at: Moore village
    
    Blizzaga-Large ice damage
    Mp: 25
    available at: Moore village
    
    Thundaga-Large lightning damage
    Mp: 25
    available at: Moore village
    
    ======================
    ==Level 6 Black magic=
    ======================
    Flare-Astounding fire damage
    Mp: 39
    available at: Defeat Omniscient at the fork tower
    
    Death-Causes death to target, heal undead to full hp
    Mp: 29
    available at: Phantom/Mirage village
    
    Osmose (Aspir)-Drains Mp
    Mp: 1
    available at: Phantom/Mirage village
    
    
    ---------------------
    3.01 White/Red magic-
    ---------------------
    Can be used with dualcast
    =======================
    Level 1 White/Red magic
    =======================
    Cure-Gain small amount of hp back, opposite effect on undead
    Mp: 4
    available at: Tule
    
    Libra/Scan-Scan for the enemies weakness, as well as current hp + mp
    Mp: 1
    available at: Tule
    
    Poisona-Heals poison effect
    Mp: 2
    available at: Tule
    
    =======================
    Level 2 White/Red magic
    =======================
    Silence-Prevents target from casting magic
    Mp: 2
    Available at: Kerwin/Carwen
    
    Protes/Protect-Reduces amount of physical damage taken
    Mp: 3
    available at: Kerwin/Carwen
    
    Mini-Induces mini/recover from mini
    Mp: 5
    available at: Catapult-living quarters (fire ship sink site)
                 -at the bottom of the living quarters, on the right hands side, 
                  go to the bottom, and choose to push the switch. Follow the steps
                  you get and on one of them, you'll get the spell. Note, to get
                  the treasure you can also choose "no" and then a second set of
                  options will appear to pull the switch. You can also reach the
                  treasure that way without it affecting you getting the spell, 
                  just exit and re-enter to reset options.
    
    =======================
    Level 3 White/Red magic
    =======================
    Cura-Gain medium amount of hp back, opposite effect on undead
    Mp: 9
    available at: Karnak
    
    Raise/Life-Revive KO'd target, opposite effect on undead
    Mp: 29
    available at: Karnak
    
    Confuse-Muddle the target
    Mp: 4
    available at: Karnak
    
    =======================
    ==Level 4 White magic==
    =======================
    Blink-create an illusion of self, raising evasion
    Mp: 6
    available at: Lugor border town
    
    Shell-Reduce amount of magical damage taken
    Mp: 5
    available at: Lugor border town
    
    Esuna-heal most status effects
    Mp: 10
    available at: Karnak castle 
                 -when the castle is burning down, run the to the chest to the left
                  of the entrance.
    
    
    =======================
    ==Level 5 White magic==
    =======================
    Curaga-Gain all for 1 char or large for party hp back. Opposite on the undead.
    Mp: 27
    available at: Moore village
    
    Reflect-Magic bounces off target
    Mp: 15
    available at: Moore village
    
    Berserk-Drive target wild, increasing their strength but disabling magic use.
    Mp: 8
    available at: Moore village
    
    
    =======================
    ==Level 6 White magic==
    =======================
    Arise/Full life-Revives ko'd target with full hp. Opposite on undead
    Mp: 50
    available at: Phantom/Mirage village (hidden behind real shop, entrance is to 
                                          the left of the shop outside)
              
    Holy-Deals divine damage
    Mp: 20
    available at: Defeat Minotaur at the fork tower
    
    Dispell-Negates posotive magic effects (Shell, protect ect.)
    Mp: 12
    available at: Phantom/Mirage village (See 2 above)
    
    
    ---------------------
    ---3.02 Time magic---
    ---------------------
    Can be used with dualcast
    =======================
    ==Level 1 Time magic===
    =======================
    Speed-Hastens battle speed
    Mp: 1
    available at: Walse castle basement (In pot)
    
    Slow-Slows an enemy down
    Mp: 3
    available at: Walse town
    
    Regen-Gains back hp over time
    Mp: 3
    available at: Walse town
    
    =======================
    ==Level 2 Time magic===
    =======================
    Mute-Silences all targets on field (Note: if it doesn't work on but 1 target, 
                                        effect is aborted)
    Mp: 3
    available at: Walse town
    
    Haste-hastens a characters atb speed
    Mp: 5
    available at: Walse town
    
    Float-Levitates target avioding earth moves
    Mp: 10
    available at: Surgate castle (Put the books back on the right shelves to open
                                  a new path in the library)
    
    =======================
    ==Level 3 Time magic===
    =======================
    Gravity-Halves targets hp
    Mp: 9
    available at: Karnak
    
    Stop-Stops targets atb gauge
    Mp: 8
    available at: Karnak
    
    Teleport-Warps through space and time to exit dungeons or battle
    Mp: 15
    available at: Bal castle (throne room)
    
    =======================
    ==Level 4 Time magic===
    =======================
    Comet-Calls stardust to barrage enemies
    Mp: 7
    available at: Lugor border town
    
    Slowga-Slows all enemies down
    Mp: 9
    available at: Lugor border town
    
    Return-Reset the whole battle
    Mp: 1 (0)
    availabel at: Lugor border town
    
    =======================
    ==Level 5 Time magic===
    =======================
    Graviga-reduces targets hp to 1/8
    Mp: 18
    available at: Moore village
    
    Hastaga-Hastens party's atb gauge
    Mp: 15
    available at: Moore village
    
    Old-Reduces enemies level gradually
    Mp: 4
    available at: Moore village
    
    =======================
    ==Level 6 Time magic===
    =======================
    Meteo(r)-Calls fourth a meteor close to earth to barrage all enemies
    Mp: 42
    available at: Great sea trench
    
    Quick-Stops all other time, but the users keep running for 2 rounds
    Mp: 77
    available at: Phantom/mirage village (secret magic shop)
    
    X-zone/Banish (I prefer X-zone)-same effect as death, does not heal undead
    Mp: 20
    available at: Phantom/mirage village (Secret magic shop)
    
    
    ---------------------
    --3.02 Summon magic--
    ---------------------
    Can be dualcast
    =======================
    ==Level 1 Call magic===
    =======================
    Chocobo/Chocobo kick/Fat chocobo-Deal small damage to 1 enemy or medium to all
    Mp: 4
    available at: Walse town
    
    Sylph/Whisperwind-Deal damage to 1 target and heal party
    Mp: 8
    available at: Walse town
    
    Remora/Constrict-Paralyze and sap (I think) on 1 target
    Mp: 2
    available at: Walse town
    
    =======================
    ==Level 2 Call magic===
    =======================
    Shiva/Diamond dust-Deal ice damage to all enemies
    Mp: 10
    available at: Walse castle. Not the Walse/Worus tower. People get worried about
                  this and so post on the message boards. Don't worry, she does end
                  up becoming unavailable, but not as soon as you may think. To
                  reach her, from the entrance of Walse castle, go up into the 
                  first room and turn right down the stairs. Exit out of the bottom
                  -right door and go up the stairs there. Follow the water up and
                  enter the tower.
    
    Ramuh/Judge bolt-Deal lightning damage to all enemies
    Mp: 12
    available at: Istory/easterly forest. On the right hand side of the bridge
    
    Ifrit/Hellfire-Deal fire damage to all enemies
    Mp: 11
    available at: Auto-recieved at the library
    
    =======================
    ==Level 3 Call magic===
    =======================
    Titan/Gaia's wrath-Deal earth damage to all enemies
    Mp: 25
    available at: Auto-recieved from one of the meteorites
    
    Golem/Earthen wall-Blocks a certain amount of physical damage to party
    Mp: 18
    available at: Drakenvale. Search the bonemail area. 
    
    Catoblepas/Demon eye-same effect as "break"
    Mp: 33
    available at: Northwest forest in W2. Requires submarine from Xezat.
    
    =======================
    ==Level 4 Call magic===
    =======================
    Carbuncle/Ruby flash(light)-Cast reflect on whole party
    Mp: 45
    available at: ExDeath's castle
    
    Syldra/Thunderstorm-People say Ice/Thunder/Water damage for some reason, but I
                        can assure you it's wind.
    Mp: 32
    available at: W3. Pirate cave after the party is reunited
    
    Odin/Zantetsuken/Gugnir-Zantetsuken kills all enemies instantly, Gugnir deals
                            non-elemental damage to a single enemy if Zantetsuken 
                            fails
    Mp: 48
    available at: W3, Bal castle basement, go through Jachol cave
    
    =======================
    ==Level 5 Call magic===
    =======================
    Phoenix/Rebirth flame-Fully restore one characters hp/mp
    Mp: 99
    available at: W3, Phoenix tower
    
    Leviathan/Tsunami-Big water damage to all enemy targets
    Mp: 39
    available at: Very hard to miss, W3, when getting the lithographs.
    
    Bahamut/Megafire(Megaflare)-Deal extreme damage to all enemies.
    Mp: 66
    available at: North mountain, after getting the first lithograph
    
    
    ---------------------
    --4.00 Unique magic--
    ---------------------
    By unique magic, I mean the sort that cannot be bought, found throughout
    regular game play (flare, holy etc. although you donít NEED these to complete 
    ffv) such as blue magic, Dark magic and Gaia magic (which I'll be adding on a
    later version at some point in the near future). 
    I'll be starting off with how to power up your blue mage as a big blue fighting 
    machine. First off, I've heard once or twice before, people were making claims 
    that discord is a blue magic skill, well rest assured now, cause it isnít, 
    however, dark spark does the same thing and IS a blue magic skill. So, here's 
    the blue magic list.
    
    ------------------- 
    --4.01 Blue magic--
    -------------------
    
    Doom
    Mp: 10
    ------
    Puts target to their "doom"...in 30 seconds. (yes, get the will&last testament)
    Can be learned from: ExDeath
    
    Roulette
    Mp: 1
    --------
    Kills either a party member, of an enemy.
    Can be learned from: Death dealer
    
    Aqua Breath
    Mp: 38
    -----------
    Blows stinging bubbles to damage all the opposition
    learn from: Dhorme Chimera
    
    Level 5 Death
    Mp: 22
    -------------
    Hits targets with "death" that have levels divisible by 5
    learn from: Page 64
    
    Level 4 Graviga
    Mp: 4
    ---------------
    Hits targets with "Graviga" that have levels divisible by 4
    learn from: Druid
    
    Level 2 Old
    Mp: 11
    -----------
    Hits targets with "old" that have levels divisible by 2-->cannot be prevented
    learn from: Druid
    
    Level 3 Flare
    Mp: 18
    -------------
    Hits targets with "flare" that have levels divisible by 3
    learn from: Red dragon (Reflect on him and !control, then have a character who
                            can learn blue magic AND level that is divisible by 3)
    Pond's Chorus
    Mp: 5
    --------------
    Inflicts one target with toad status
    learn from: Elf toad
    
    Lilliputian Lyric
    Mp: 5
    -----------------
    Inflicts one target with mini
    learn from: Mini-mage
    
    Flash
    Mp: 7
    -----
    Can inflict dark on all enemy targets
    learn from: Crew dust
    
    Time Slip
    Mp: 9
    ---------
    Causes sleep and old status to the target
    learn from: Traveller
    
    Moon Flute
    Mp: 3
    ----------
    Causes berserk status for all allies
    learn from: Mykale
    
    Death Claw
    Mp: 21
    ----------
    Causes "near death" and paralysis. Warning: can be fatal to the enemy! ;D
    learn from: Iron claw
    
    Aero
    Mp: 4
    -----
    Deals wind damage
    learn from: Gigas (counter-attack)
    
    Aera
    Mp: 10
    -----
    Deals medium wind damage
    learn from: Gigas
    
    Aeroga
    Mp: 24
    ------
    Deals large wind damage
    learn from: Elm Gigas
    
    Flame Thrower
    Mp: 5
    -------------
    Hits a target with fire damage
    learn from: Flamethrower (never would have guessed)
    
    Goblin Punch
    Mp: 0
    ------------
    If your level is the same as the targets, you're in for a treat!!!
    learn from: Goblin/black goblin
    
    Dark Spark
    Mp: 27
    ----------
    Halves target's level
    learn from: Shadow
    
    Off-Guard
    Mp: 19
    ---------
    Reduces target's defense
    learn from: Page 256
    
    Pep-up
    Mp: 13
    ------
    Sacrifices user to restore targets HP and MP
    learn from: Mythril dragon
    
    Mind Blast
    Mp: 6
    ----------
    Causes paralyse and hp sap as well as damage to target
    learn from: Wendigo
    
    Vampire
    Mp: 2
    -------
    Damages target and heals you to full (however much you're healed by is the 
    amount of damage dealt)
    learn from: Steel bat
    
    Magic Hammer
    Mp: 3
    ------------
    Halves target's MP
    learn from: Byblos
    
    Mighty Guard
    Mp: 72
    ------------
    Casts Protect, Shell and float on the entire party
    learn from: Stingray
    
    Self-Destruct
    Mp: 1
    -------------
    deals damage equal to users hp, but the caster dies
    learn from: Bomb
    
    ???
    Mp: 3
    -----
    Deals however much hp you've lost to a single target
    learn from: Curr-Nak
    
    1000 Needles
    Mp: 25
    ------------
    Deals 1,000 damage to one target
    learn from: Lamia
    
    White Wind
    Mp: 28
    ----------
    Restores current hp of the user to the party
    learn from: Enchanted fan (confuse it)
    
    Missile
    Mp: 7
    -------
    Quarters the targets current hp
    learn from: Rocket launcher
    
    
    
    Note: to learn blue magic, the character must either have learning, be a blue
    mage, or have mastered blue mage and be a mime or freelancer.
    
    
    
    --------------------------------
    --4.02 The art of cursed magic--(insert scary music here)
    --------------------------------
    By this of course, I mean the dark arts. There are 10 dark art spells, each
    mentioned in an earlier section, but to save you scrolling back, here they are
    again, but now, with what they do:
    
    Drain touch-drain hp, being undead doesn't matter
    Dark haze-Unleash a mist that causes old and confuse on all enemy targets
    Deep freeze-Freeze a target with sub-zero temperatures, causes stop
    Evil mist-Sprays the enemies with liquid poison, surprisingly enough, it causes
              poison.
    Meltdown-Burns Target(s) with a scorching inferno 
    Hell wind-Calls fourth the gusts of hell to damage and petrify all enemies
    Chaos drive-Causes lighting damage too all targets along with paralyse
    Curse-Cause negative status aliments
    Dark flare-Cursed flares sear enemies. 
    Doomsday-the ultimate dark spell, unlike ff9, it doesn't damage you, thankfully
    
    
    You like? You probably do. Hereís where to find them then: 
    
    Dark arts: 
    =======
    Drain touch, learned automatically from mind flare.
    Dark haze, learned from the exoray flower (sealed temple)
    Deep freeze, learned from Assassin (sealed temple)
    Evil mist, learned from Dragon zombie (drakenvale)
    Meltdown, learned from Liquid flame (Phoenix tower-wall boss)
    Hell wind, learned from object d'art (Bal castle basement)
    Chaos drive, learned from mini satin (Sealed temple)
    Curse, learned from Ironclad (Sealed temple-enuo's domain)
    Dark flare, learned from X-deaths ghost (Kuza castle)
    Doomsday, learned from Hades (Sealed temple-enuo's domain)
    
    
    ---------------------------
    --4.00 Credits and thanks--
    ---------------------------
    Just whom I'd like to say thanks to, nearly every Faq cannot be composed with
    out a tiny bit of reference or help. So thanks to: 
    
    The creator of game faq's, put your hands together for CjayC,
    
    1Cyrus1
    KiaLobeli
    Pokemeister
    
    for informing me of all the innate abilities actually available, 
    give them applause, 
    
    and you! Thanks for choosing to read this, it's my first Faq and I hope it 
    wasn't too bad... :)
    
    Anyways, thanks everyone and happy gaming!
    -----------------------------------End of Faq----------------------------------
    
    
    

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