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    Algorithm FAQ by mog07

    Version: 2.65 | Updated: 04/03/08 | Printable Version | Search Guide | Bookmark Guide

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    FINAL FANTASY V ADVANCE ALGORITHMS FAQ
    FOR GBA EXCLUSIVE FEATURES
    Version 2.65 17th,Mar,08
    by redwolf & mog07, 2008
    
    -------------------------------------------------------------------------------
    
    TABLE OF CONTENTS
    
     1. Introduction
     2. New Monster STATS & AI Scripts
        2.1) Glossory
        2.2) AI Script Explanation
        2.3) New Monsters
        2.4) New Bosses
        2.5) Cloister of the Dead Monsters
     3. New Monster Formations
     4. New Monster Encounter Table
     5. New Weapons & Armors
        5.1) New Weapons
        5.2) New Armors & Accessories
     6. New Spells
        6.1) Dark Arts
     7. New Commands
        7.1) Bladeblitz
        7.2) Finisher
        7.3) Oath
        7.4) Open Fire
     8. Combine
     9. Predict
        9.1) Predict Spells
        9.2) Predict Damage Formula
        9.3) Notes
    10. Reference
    11. Copyright
    12. Credits and Acknowledgements
    13. Version History
    14. Suggestions & Contact
    
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    1. Introduction
    
    -------------------------------------------------------------------------------
    
    This is a continuation of J.L. Tseng's FFV ALGORITHMS AND STATS FAQ Version 2.6
    posted on FF5 SNES page 11/24/04. While there are some different translations
    of skills and spells, there is no plan to fully revise Tseng's FAQ currently.
    You may find Tseng's FAQ here:
    http://db.gamefaqs.com/console/snes/file/final_fantasy_v_algorithms.txt
    I quoted some of the explanations from Tseng's FAQ. His email has
    stopped working I heard. I hope he doesn't mind.
    
    -------------------------------------------------------------------------------
    
    2. New Monster STATS & AI Scripts
    
    -------------------------------------------------------------------------------
    
    ***********************************************
    2.1) GLOSSORY(some are quoted from Tseng's FAQ)
    ***********************************************
    
    Name:               Monster Name
    Level:              Monster Level
    HP:                 Monster Hit Points
    MP:                 Monster Magic Points
    EXP:                Experience Received upon Victory
    GIL:                Gil Received upon Victory
    ATTACK:             Monster Attack Power
    ATT. MULT:          Monster Attack Multiplier
    EVADE%:             Monster Physical Evade%
    DEFENSE:            Monster Defense
    MAGIC POWER:        Monster Magic Power
    MAGIC MULT:         Monster Magic Multiplier
    MAGIC EVADE%:       Monster Magic Evade%
    MAGIC DEFENSE:      Monster Magic Defense
    ELEMENTAL IMMUNITY: These Elements will not cause damage
    STATUS IMMUNITY:    These Status will not be successfully inflicted
    ELEMENTAL ABSORB:   These Elements heal instead of causing damage
    CAN'T EVADE:        Attacks of these types will never miss
    ELEMENTAL WEAKNESS: These Elements do double damage
    IMMUNITY:           Immunity to either HP Scan, Control or Catch
    INITIAL STATUS:     Always refer to status cannot be dispelled
    SPECIALTY:          The name of the Monster's Specialty Attack
    SPECIALTY EFFECT:   Additional effects from the Specialty Attack
    CONTROL:            List of commands if you Control the Monster
    RELEASE:            Spell or action when this monster is Released
    DROP(ALWAYS):       Monster will always drop this Item
    DROP(RARE):         Monster has a 16/256 chance to drop this Item
    STEAL(COMMON):      What you will Steal from this Monster(246/256 chance)
    STEAL(RARE):        What you will Steal from this Monster(10/256 chance)
    
    ************************************************
    2.2) AI SCRIPT(some are quoted from Tseng's FAQ)
    ************************************************
    
    This contains a list of commands that the monster will follow during battle.  
    After each command, the monster must wait until his ATB fills again before he 
    can execute the next command. The exceptions are Set Target and Set Variable
    which do not take up any time. Also, commands executed due to React: occur
    immediately. Note that "Nothing" indicates that no action is taken that round,
    but the ATB must still fill up before executing the next command.
    Once the end of the list is reached, the AI goes to the beginning of the list
    and continues the cycle.
    
    Note that the monster will not follow its AI script if it has Berserk, Confuse
    or Controlled Status and will not execute any React: scripts if it has
    Stop, Paralyze or Sleep Status.
    
    Notations for AI script:
    
    {Command1,Command2,Command3}: The AI will randomly do one of the three
    Commands that turn.
    
    Condition:Condition Parameters{
         Command List
         }
    If the Condition Parameters are met, then instead of going through the Default 
    command list, the AI will cycle through the Command List indicated within the 
    Condition braces. If there are multiple conditions then ALL conditions must 
    be met.
    
    Condition Parameters can be:
    
    Condition:Alone: If the Monster is only Enemy still Alive.
    
    Condition:Status:Target:Status Effect: If the indicated Target has the 
    indicated Status Effect inflicted.
    
    Condition:HP<Number: If the Monster's HP is less than Number.
    
    Condition:Var=Number: Variables(Var) can be set and changed during battle
    with the Set Var=Number command. This Condition checks whether
    the variable(Var) is equal to Number. By default, all variables start
    being equal to 0.
    
    React:Parameter{
         Command
         }
    The AI will execute Command immediately in Reaction to the specified 
    parameter. In most cases, this is done after Parameter has occurred.
    The exception is React:Death, where Command is executed before dying.
    
    React Parameters can be:
    
    React:Physical: Will react to the following commands: Item, Fight, Kick,
    Charge, Steal, Capture, Dragon Sword, Jump, Throw, SwdSlap, Gil Toss, Animals, 
    Aim, Rapid Fire, Call, Observe, Analyze, Release, Mix, Terrain and Dance.
    
    React:Magic: Will react to the following commands: White, Black, Time, Summon,
    Blue, Red and Dualcast.
    
    React:Magic:Spell: React only to a specific Spell
    
    React:Item:Item Name: React to a specific Item being used or thrown at it
    
    React:Attack: React to the Attack command only
    
    React:HP Damage: Any time the Monster loses HP, regardless if the attack is 
    physical or magical.
    
    React:Death: When Monster dies. Actions occur just before Death.
    
    React:Elemental Attack:Element: Any time Element is used against the Monster.
    
    No Interrupt{
         Command List
         }
    No Interrupt indicates that the entire Command List is executed with no pauses 
    in between each command.
    
    Unhide Monster: In some encounters, not all enemies are seen at once.  
    
    (Change Monster): Changes monster, HP value renew, no special animation
    
    (Random): Randomly change monster, HP value carry over, animation effect
    
    (Form Change): Change monster, HP value carry over, animation effect
    
    (Status:Group Only): During the battle, only 2 or more same enemies remain
    
    *****************
    2.3) New Monsters
    *****************
    
    NAME: Mini Sanata
    LEVEL: 71                               EXP: 12000
    HP: 6500                                GIL: 785
    MP: 1000                                SPEED: 60
    ATTACK: 100                             MAGIC POWER: 40
    ATT. MULT: 8                            MAGIC MULT: 15
    EVADE%: 50                              MAGIC EVADE%: 60
    DEFENSE: 0                              MAGIC DEFENSE: 60
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Hi-Potion
    DROP(RARE): Hi-Potion                   STEAL(RARE): Hi-Potion
    IMMUNITY: None                          CAN'T EVADE: None
    CREATURE TYPE: Heavy, Magic Beast
    INITIAL STATUS: (Always)Float
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Poison, Old, Sleep, Paralyze, Confuse,
                     Berserk, Silence
    SPECIALTY: Sap
    SPECIALTY EFFECT: Adds HP Leak
    CONTROL: Attack, Confuse, Thundaga
    RELEASE: Confuse
    AI SCRIPT:
    While(Status(Self:Reflect)){
         Set Target:Self
         {Thundaga,Sleep,Confuse}
         }
    {Attack,Reflect,Sap}
    {Reflect,Reflect,Sap}
    
    NAME: Assassin
    LEVEL: 73                               EXP: 8000
    HP: 10000                               GIL: 806
    MP: 500                                 SPEED: 75
    ATTACK: 110                             MAGIC POWER: 0
    ATT. MULT: 10                           MAGIC MULT: 4
    EVADE%: 70                              MAGIC EVADE%: 90
    DEFENSE: 20                             MAGIC DEFENSE: 10
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Hi-Potion
    DROP(RARE): Fuuma Shuriken              STEAL(RARE): Hi-Potion
    IMMUNITY: None                          CAN'T EVADE: None
    CREATURE TYPE: Heavy, Human
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Darkness, Old, Sleep,
                     Paralyze, Confuse
    SPECIALTY: Yagyuu's Strike
    SPECIALTY EFFECT: Adds HP Leak
    CONTROL: Attack, Specialty, Image
    RELEASE: (Strong)Attack
    USE WEAPON ANIMATION: Assassin's Dagger
    AI SCRIPT:
    {Attack,Attack,Yagyuu's Strike}
    React:Death(Alone){
         Unhide Monster:(Change Monster):[F551]:1 Assassin(Image)
                                         [F552]:1 Assassin(Image)
                                         [F553]:1 Assassin(Image)
                                         [F554]:1 Assassin(Image)
         (Start Script)
         }
    React:Death{
         Unhide Monster:(Change Monster):[F551]:1 Assassin(Image)
                                         [F552]:1 Assassin(Image)
                                                2 Yojimbo
                                         [F553]:1 Assassin(Image)
                                                2 Ninja
                                         [F554]:1 Assassin(Image)
                                                2 Dinozombie
         (Start Script)
         }
    Counter(Attack){
         {Image,Nothing,Nothing}
         }
    
    NAME: Assassin(Image)
    LEVEL: 73                               EXP: 8000
    HP: 10000                               GIL: 806
    MP: 500                                 SPEED: 75
    ATTACK: 110                             MAGIC POWER: 0
    ATT. MULT: 10                           MAGIC MULT: 4
    EVADE%: 70                              MAGIC EVADE%: 90
    DEFENSE: 20                             MAGIC DEFENSE: 10
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Hi-Potion
    DROP(RARE): Fuuma Shuriken              STEAL(RARE): Hi-Potion
    IMMUNITY: None                          CAN'T EVADE: None
    CREATURE TYPE: Heavy, Human
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Darkness, Old, Sleep,
                     Paralyze, Confuse
    SPECIALTY: Wring
    SPECIALTY EFFECT: Adds Poison, Darkness, Paralyze
    CONTROL: Attack, Specialty, Image
    RELEASE: (Strong)Attack
    USE WEAPON ANIMATION: Assassin's Dagger
    AI SCRIPT:
    {Attack,Attack,Wring}
    Counter(Attack){
         {Image,Image,Nothing}
         }
    
    NAME: Soul Eater
    LEVEL: 68                               EXP: 10000
    HP: 7000                                GIL: 800
    MP: 700                                 SPEED: 66
    ATTACK: 50                              MAGIC POWER: 50
    ATT. MULT: 30                           MAGIC MULT: 17
    EVADE%: 50                              MAGIC EVADE%: 50
    DEFENSE: 50                             MAGIC DEFENSE: 50
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Holy Water
    DROP(RARE): Holy Water                  STEAL(RARE): Holy Water
    IMMUNITY: None                          CAN'T EVADE: None
    CREATURE TYPE: Heavy, Magic Beast
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Zombie, Old, Confuse, Silence
    SPECIALTY: Incisor
    SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Poison, Confuse
    CONTROL: Attack, Specialty
    RELEASE: (Strong)Attack
    AI SCRIPT:
    No Interrupt{
         {Attack,Attack,Incisor}
         {Attack,Drain,Incisor}
         }
    No Interrupt{
         {Attack,Osmose,Incisor}
         {Attack,Drain,Incisor}
         }
    No Interrupt{
         {Drain,Osmose,Incisor}
         {Death Claw,Death Claw,Incisor}
         }
    
    NAME: Behemoth
    LEVEL: 77                               EXP: 0
    HP: 15000                               GIL: 800
    MP: 200                                 SPEED: 25
    ATTACK: 90                              MAGIC POWER: 0
    ATT. MULT: 13                           MAGIC MULT: 4
    EVADE%: 0                               MAGIC EVADE%: 70
    DEFENSE: 13                             MAGIC DEFENSE: 0
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
    DROP(RARE): Phoenix Down                STEAL(RARE): Phoenix Down
    IMMUNITY: None                          CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Zombie
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: 1.5*Damage
    CONTROL: Attack, ???
    RELEASE: Attack
    AI SCRIPT:
    Nothing
    React:Death{
         Meteor
         }
    Counter(HP Damage){
         {Attack,Attack,Critical Attack}
         }
    
    NAME: Dark Elemental(Fire)
    LEVEL: 74                               EXP: 7000
    HP: 5500                                GIL: 757
    MP: 10000                               SPEED: 50
    ATTACK: 80                              MAGIC POWER: 35
    ATT. MULT: 12                           MAGIC MULT: 14
    EVADE%: 0                               MAGIC EVADE%: 0
    DEFENSE: 70                             MAGIC DEFENSE: 0
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Buckshot
    DROP(RARE): Blastshot                   STEAL(RARE): Buckshot
    IMMUNITY: None                          CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: Ice, Lightning
    ELEMENTAL WEAKNESS: Fire
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Zombie, Darkness, Old,
                     Sleep, Paralyze, Confuse, Berserk, Silence
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    CONTROL: Attack, Firaga, White Wind
    RELEASE: Firaga
    AI SCRIPT:
    {Firaga,Aeroga,White Wind}
    Counter(Magic:Ice Elemental){
         Blizzaga
         }
    Counter(Magic:Thunder Elemental){
         Thundaga
         }
    
    NAME: Dark Elemental(Ice)
    LEVEL: 74                               EXP: 7000
    HP: 5500                                GIL: 757
    MP: 10000                               SPEED: 50
    ATTACK: 80                              MAGIC POWER: 35
    ATT. MULT: 12                           MAGIC MULT: 14
    EVADE%: 0                               MAGIC EVADE%: 0
    DEFENSE: 70                             MAGIC DEFENSE: 0
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Hi-Potion
    DROP(RARE): Hi-Potion                   STEAL(RARE): Hi-Potion
    IMMUNITY: None                          CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: Fire, Lightning
    ELEMENTAL WEAKNESS: Ice
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Zombie, Darkness, Old,
                     Sleep, Paralyze, Confuse, Berserk, Silence
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    CONTROL: Attack, Blizzaga, White Wind
    RELEASE: Blizzaga
    AI SCRIPT:
    {Blizzaga,Aeroga,White Wind}
    Counter(Magic:Fire Elemental){
         Firaga
         }
    Counter(Magic:Thunder Elemental){
         Thundaga
         }
    
    NAME: Dark Elemental(Lightning)
    LEVEL: 74                               EXP: 7000
    HP: 5500                                GIL: 757
    MP: 10000                               SPEED: 50
    ATTACK: 80                              MAGIC POWER: 35
    ATT. MULT: 12                           MAGIC MULT: 14
    EVADE%: 0                               MAGIC EVADE%: 0
    DEFENSE: 70                             MAGIC DEFENSE: 0
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
    DROP(RARE): Ether                       STEAL(RARE): Ether
    IMMUNITY: None                          CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: Fire, Ice
    ELEMENTAL WEAKNESS: Lightning
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Zombie, Darkness, Old,
                     Sleep, Paralyze, Confuse, Berserk, Silence
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    CONTROL: Attack, Thundaga, White Wind
    RELEASE: Thundaga
    AI SCRIPT:
    {Thundaga,Aeroga,White Wind}
    Counter(Magic:Fire Elemental){
         Firaga
         }
    Counter(Magic:Ice Elemental){
         Blizzaga
         }
    
    NAME: Exoray(UPPER, POSITION: X=9;Y=5)
    LEVEL: 72                               EXP: 4000
    HP: 6000                                GIL: 724
    MP: 5000                                SPEED: 40
    ATTACK: 50                              MAGIC POWER: 30
    ATT. MULT: 33                           MAGIC MULT: 12
    EVADE%: 0                               MAGIC EVADE%: 50
    DEFENSE: 0                              MAGIC DEFENSE: 40
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Hi-Potion
    DROP(RARE): Hi-Potion                   STEAL(RARE): Hi-Potion
    IMMUNITY: None                          CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: (Always)Regen
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: Fire
    STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Paralyze,
                     Confuse, Berserk, Silence
    SPECIALTY: Silver Powder
    SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Aging
    CONTROL: Attack, Specialty
    RELEASE: Firaga
    AI SCRIPT:
    While(Var00=00 & Alone){
         No Interrupt{
              Set Variable:Var00=01
              Unhide Monster:(Change Monster)0 Exoray(upper)
                                             1 Exoray(upper left)
                                             4 Exoray(upper right)
              (Start Script)
              }
         }
    {Firaga,Silver Powder,Silver Powder}
    Counter(Var00=01 & HP Damage){
         {Zombie Powder,Nothing,Nothing}
         }
    
    NAME: Exoray(UPPER RIGHT, X=13;Y=8)
    LEVEL: 72                               EXP: 4000
    HP: 6000                                GIL: 724
    MP: 5000                                SPEED: 40
    ATTACK: 50                              MAGIC POWER: 30
    ATT. MULT: 33                           MAGIC MULT: 12
    EVADE%: 0                               MAGIC EVADE%: 50
    DEFENSE: 0                              MAGIC DEFENSE: 40
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Holy Water
    DROP(RARE): Holy Water                  STEAL(RARE): Holy Water
    IMMUNITY: None                          CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: (Always)Regen
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: Fire
    STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Paralyze,
                     Confuse, Berserk, Silence
    SPECIALTY: Confuse Powder
    SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Confuse
    CONTROL: Attack, Specialty
    RELEASE: Firaga
    AI SCRIPT:
    While(Var00=00 & Alone){
         No Interrupt{
              Set Variable:Var00=01
              Unhide Monster:(Change Monster)0 Exoray(upper)
                                             3 Exoray(bottom right)
                                             4 Exoray(upper right)
              (Start Script)
              }
         }
    {Firaga,Confuse Powder,Confuse Powder}
    Counter(Var00=01 & HP Damage){
         {Zombie Powder,Nothing,Nothing}
         }
    
    NAME: Exoray(BOTTOM RIGHT, X=10;Y=12)
    LEVEL: 72                               EXP: 4000
    HP: 6000                                GIL: 724
    MP: 5000                                SPEED: 40
    ATTACK: 50                              MAGIC POWER: 30
    ATT. MULT: 33                           MAGIC MULT: 12
    EVADE%: 0                               MAGIC EVADE%: 50
    DEFENSE: 0                              MAGIC DEFENSE: 40
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Holy Water
    DROP(RARE): Holy Water                  STEAL(RARE): Holy Water
    IMMUNITY: None                          CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: Regen(Always)
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: Fire
    STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Paralyze,
                     Confuse, Berserk, Silence
    SPECIALTY: Paralyze Powder
    SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Paralyze
    CONTROL: Attack, Specialty
    RELEASE: Firaga
    AI SCRIPT:
    While(Var00=00 & Alone){
         No Interrupt{
              Set Variable:Var00=01
              Unhide Monster:(Change Monster)2 Exoray(bottom left)
                                             3 Exoray(bottom right)
                                             4 Exoray(upper right)
              (Start Script)
              }
         }
    {Firaga,Paralyze Powder,Paralyze Powder}
    Counter(Var00=01 & HP Damage){
         {Zombie Powder,Nothing,Nothing}
         }
    
    NAME: Exoray(UPPER LEFT, X=4;Y=7)
    LEVEL: 72                               EXP: 4000
    HP: 6000                                GIL: 724
    MP: 5000                                SPEED: 40
    ATTACK: 50                              MAGIC POWER: 30
    ATT. MULT: 33                           MAGIC MULT: 12
    EVADE%: 0                               MAGIC EVADE%: 50
    DEFENSE: 0                              MAGIC DEFENSE: 40
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Antidote
    DROP(RARE): Antidote                    STEAL(RARE): Antidote
    IMMUNITY: None                          CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: (Always)Regen
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: Fire
    STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Paralyze,
                     Confuse, Berserk, Silence
    SPECIALTY: Poison Powder
    SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Poison
    CONTROL: Attack, Specialty
    RELEASE: Firaga
    AI SCRIPT:
    While(Var00=00 & Alone){
         No Interrupt{
              Set Variable:Var00=01
              Unhide Monster:(Change Monster)0 Exoray(upper)
                                             1 Exoray(upper left)
                                             2 Exoray(bottom left)
              (Start Script)
              }
         }
    {Firaga,Poison Powder,Poison Powder}
    Counter(Var00=01 & HP Damage){
         {Zombie Powder,Nothing,Nothing}
         }
    
    NAME: Exoray(BOTTOM LEFT, X=5;Y=11)
    LEVEL: 72                               EXP: 4000
    HP: 6000                                GIL: 724
    MP: 5000                                SPEED: 40
    ATTACK: 50                              MAGIC POWER: 30
    ATT. MULT: 33                           MAGIC MULT: 12
    EVADE%: 0                               MAGIC EVADE%: 50
    DEFENSE: 0                              MAGIC DEFENSE: 40
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Eye Drop
    DROP(RARE): Eye Drop                    STEAL(RARE): Eye Drop
    IMMUNITY: None                          CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: (Always)Regen
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: Fire
    STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Paralyze,
                     Confuse, Berserk, Silence
    SPECIALTY: Darkness Powder
    SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Darkness
    CONTROL: Attack, Specialty
    RELEASE: Firaga
    AI SCRIPT:
    While(Var00=00 & Alone){
         No Interrupt{
              Set Variable:Var00=01
              Unhide Monster:(Change Monster)1 Exoray(upper left)
                                             2 Exoray(bottom left)
                                             3 Exoray(bottom right)
              (Start Script)
              }
         }
    {Firaga,Darkness Powder,Darkness Powder}
    Counter(Var00=01 & HP Damage){
         {Zombie Powder,Nothing,Nothing}
         }
    
    NAME: Duelist[F.1]
    LEVEL: 73                               EXP: 25000
    HP: 15000                               GIL: 838
    MP: 0                                   SPEED: 52
    ATTACK: 100                             MAGIC POWER: 0
    ATT. MULT: 12                           MAGIC MULT: 4
    EVADE%: 0                               MAGIC EVADE%: 0
    DEFENSE: 30                             MAGIC DEFENSE: 0
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
    DROP(RARE): Cottage                     STEAL(RARE): Tent
    IMMUNITY: None                          CAN'T EVADE: None
    CREATURE TYPE: Heavy, Human
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Old, Sleep, Paralyze,
                     Confuse, Image
    SPECIALTY: Left Jab
    SPECIALTY EFFECT: 1.5*Damage
    CONTROL: Attack, Specialty
    RELEASE: (Strong)Attack
    AI SCRIPT:
    No Interrupt{
         Left Jab
         Unhide Monster:(Random)0 Duelist(F.1)
                                1 Duelist(F.2)
                                2 Duelist(F.3)
                                3 Duelist(F.4)
                                4 Duelist(F.5)
         (Start Script)
         }
    Counter(HP Damage){
         {(Strong)Attack,Nothing,Nothing}
         }
    
    NAME: Duelist[F.2]
    LEVEL: 73                               EXP: 25000
    HP: 15000                               GIL: 838
    MP: 0                                   SPEED: 52
    ATTACK: 100                             MAGIC POWER: 0
    ATT. MULT: 12                           MAGIC MULT: 4
    EVADE%: 0                               MAGIC EVADE%: 0
    DEFENSE: 30                             MAGIC DEFENSE: 0
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
    DROP(RARE): Cottage                     STEAL(RARE): Tent
    IMMUNITY: None                          CAN'T EVADE: None
    CREATURE TYPE: Heavy, Human
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Old, Sleep, Paralyze,
                     Confuse, Image
    SPECIALTY: Air Fist
    SPECIALTY EFFECT: Adds Aging, HP Leak
    CONTROL: Attack, Specialty
    RELEASE: (Strong)Attack
    AI SCRIPT:
    No Interrupt{
         Air Fist
         Unhide Monster:(Random)0 Duelist[F.1]
                                1 Duelist[F.2]
                                2 Duelist[F.3]
                                3 Duelist[F.4]
                                4 Duelist[F.5]
         (Start Script)
         }
    Counter(HP Damage){
         {(Strong)Attack,Nothing,Nothing}
         }
    
    NAME: Duelist[F.3]
    LEVEL: 73                               EXP: 25000
    HP: 15000                               GIL: 838
    MP: 0                                   SPEED: 52
    ATTACK: 100                             MAGIC POWER: 0
    ATT. MULT: 12                           MAGIC MULT: 4
    EVADE%: 0                               MAGIC EVADE%: 0
    DEFENSE: 30                             MAGIC DEFENSE: 0
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
    DROP(RARE): Cottage                     STEAL(RARE): Tent
    IMMUNITY: None                          CAN'T EVADE: None
    CREATURE TYPE: Heavy, Human
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Old, Sleep, Paralyze,
                     Confuse, Image
    SPECIALTY: High Kick
    SPECIALTY EFFECT: Adds Paralyze
    CONTROL: Attack, Specialty
    RELEASE: (Strong)Attack
    AI SCRIPT:
    No Interrupt{
         High Kick
         Unhide Monster:(Random)0 Duelist[F.1]
                                1 Duelist[F.2]
                                2 Duelist[F.3]
                                3 Duelist[F.4]
                                4 Duelist[F.5]
         (Start Script)
         }
    Counter(HP Damage){
         {(Strong)Attack,Nothing,Nothing}
         }
    
    NAME: Duelist[F.4]
    LEVEL: 73                               EXP: 25000
    HP: 15000                               GIL: 838
    MP: 0                                   SPEED: 52
    ATTACK: 100                             MAGIC POWER: 0
    ATT. MULT: 12                           MAGIC MULT: 4
    EVADE%: 0                               MAGIC EVADE%: 0
    DEFENSE: 30                             MAGIC DEFENSE: 0
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
    DROP(RARE): Cottage                     STEAL(RARE): Tent
    IMMUNITY: None                          CAN'T EVADE: None
    CREATURE TYPE: Heavy, Human
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Old, Sleep, Paralyze,
                     Confuse, Image
    SPECIALTY: Elbow
    SPECIALTY EFFECT: 100% Hit, Pierce Def
    CONTROL: Attack, Special
    RELEASE: (Strong)Attack
    AI SCRIPT:
    No Interrupt{
         Elbow
         Unhide Monster:(Random)0 Duelist[F.1]
                                1 Duelist[F.2]
                                2 Duelist[F.3]
                                3 Duelist[F.4]
                                4 Duelist[F.5]
         (Start Script)
         }
    Counter(HP Damage){
         {(Strong)Attack,Nothing,Nothing}
         }
    
    NAME: Duelist[F.5]
    LEVEL: 73                               EXP: 25000
    HP: 15000                               GIL: 838
    MP: 0                                   SPEED: 52
    ATTACK: 100                             MAGIC POWER: 0
    ATT. MULT: 12                           MAGIC MULT: 4
    EVADE%: 0                               MAGIC EVADE%: 0
    DEFENSE: 30                             MAGIC DEFENSE: 0
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
    DROP(RARE): Cottage                     STEAL(RARE): Tent
    IMMUNITY: None                          CAN'T EVADE: None
    CREATURE TYPE: Heavy, Human
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Old, Sleep, Paralyze,
                     Confuse, Image
    SPECIALTY: Body Slam
    SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Paralyze
    CONTROL: Attack, Specialty
    RELEASE: (Strong)Attack
    AI SCRIPT:
    No Interrupt{
         Body Slam
         Unhide Monster:(Random)0 Duelist[F.1]
                                1 Duelist[F.2]
                                2 Duelist[F.3]
                                3 Duelist[F.4]
                                4 Duelist[F.5]
         (Start Script)
         }
    Counter(HP Damage){
         {(Strong)Attack,Nothing,Nothing}
         }
    
    NAME: Medusa
    LEVEL: 69                               EXP: 15000
    HP: 7500                                GIL: 762
    MP: 800                                 SPEED: 55
    ATTACK: 99                              MAGIC POWER: 50
    ATT. MULT: 11                           MAGIC MULT: 17
    EVADE%: 0                               MAGIC EVADE%: 20
    DEFENSE: 30                             MAGIC DEFENSE: 20
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Gold Needle
    DROP(RARE): Gold Needle                 STEAL(RARE): Gold Needle
    IMMUNITY: None                          CAN'T EVADE: None
    CREATURE TYPE: Heavy, Human, Magic Beast, Undead
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Mini, Float, Poison, Zombie, Darkness, Old, Sleep,
                     Paralyze, Confuse, Berserk, Silence
    SPECIALTY: Ray
    SPECIALTY EFFECT: Adds Paralyze
    CONTROL: Attack, Entice, Dancehall Daze
    RELEASE: Entice
    AI SCRIPT:
    {Attack,Entice,Ray}
    {Attack,Embrace,Dancehall Daze}
    {Attack,Evil Eye,Ray}
    Counter(HP Damage){
         {Evil Eye,Nothing,Nothing}
         }
    
    NAME: Dinozombie
    LEVEL: 94                               EXP: 30000
    HP: 20000                               GIL: 5000
    MP: 5000                                SPEED: 60
    ATTACK: 150                             MAGIC POWER: 0
    ATT. MULT: 16                           MAGIC MULT: 4
    EVADE%: 0                               MAGIC EVADE%: 0
    DEFENSE: 20                             MAGIC DEFENSE: 20
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Antidote
    DROP(RARE): Dragon Fang                 STEAL(RARE): Antidote
    IMMUNITY: None                          CAN'T EVADE: None
    CREATURE TYPE: Heavy, Dragon, Undead
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: Poison
    ELEMENTAL WEAKNESS: Holy
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                     Old, Sleep, Paralyze, Confuse, Silence
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: 1.5*Damage
    CONTROL: Attack, Bone, Poison Breath
    RELEASE: Bone
    AI SCRIPT:
    {Attack,Attack,Bone}
    {Attack,Poison Breath,Critical Attack}
    {Bone,Critical Attack,Zombie Breath}
    
    NAME: Claret Dragon
    LEVEL: 92                               EXP: 30000
    HP: 17000                               GIL: 2200
    MP: 8000                                SPEED: 70
    ATTACK: 135                             MAGIC POWER: 30
    ATT. MULT: 18                           MAGIC MULT: 14
    EVADE%: 0                               MAGIC EVADE%: 50
    DEFENSE: 40                             MAGIC DEFENSE: 0
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Blastshot
    DROP(RARE): Dragon Fang                 STEAL(RARE): Blastshot
    IMMUNITY: None                          CAN'T EVADE: None
    CREATURE TYPE: Heavy, Dragon
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: Fire, Wind
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                     Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: 1.5*Damage
    CONTROL: Attack, Special, Flame Thrower
    RELEASE: Flare
    AI SCRIPT:
    {Attack,Breath Wing,Firaga}
    {Attack,Breath Wing,Flame Thrower}
    React:Death{
         Flare
         }
    Counter(HP Damage){
         {Tail Screw,Nothing,Nothing}
         }
    
    NAME: Ironclad
    LEVEL: 91                               EXP: 40000
    HP: 22000                               GIL: 1000
    MP: 15000                               SPEED: 40
    ATTACK: 140                             MAGIC POWER: 60
    ATT. MULT: 15                           MAGIC MULT: 25
    EVADE%: 0                               MAGIC EVADE%: 90
    DEFENSE: 60                             MAGIC DEFENSE: 0
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
    DROP(RARE): Diamond Helm                STEAL(RARE): Earthbreaker
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                     Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image
    SPECIALTY: Takedown
    SPECIALTY EFFECT: 100% Hit, Pierce Def
    CONTROL: Attack, (Strong)Attack, Attack, Specialty
    RELEASE: Rocket Punch
    USE WEAPON ANIMATION: Rune Axe
    AI SCRIPT:
    While(Var00=00 & HP<10000){
         Set Variable:Var00=01
         Mighty Guard
         }
    Attack
    {Rocket Punch,Hurricane,Attack}
    {Attack,Rocket Punch,Attack}
    {Rocket Punch,Hurricane,Attack}
    Counter(HP Damage){
         Set Target:Last Attacker
         {Attack,Takedown,Takedown}
         }
    
    NAME: Hades
    LEVEL: 97                               EXP: 50000
    HP: 33333                               GIL: 15000
    MP: 10000                               SPEED: 60
    ATTACK: 120                             MAGIC POWER: 66
    ATT. MULT: 15                           MAGIC MULT: 29
    EVADE%: 50                              MAGIC EVADE%: 60
    DEFENSE: 30                             MAGIC DEFENSE: 40
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
    DROP(RARE): Bone Mail                   STEAL(RARE): Cursed Ring
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy, Undead
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: Poison
    ELEMENTAL WEAKNESS: Holy
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                     Old, Sleep, Paralyze, Confuse, Berserk, Silence
    SPECIALTY: Sickle
    SPECIALTY EFFECT: Adds Aging, Poison, Darkness, Paralyze, Confuse, HP Leak
    CONTROL: Attack
    RELEASE: Almagest
    AI SCRIPT:
    {Doom,Roulette,Death}
    {Deep Freeze,Dark Spark,Sickle}
    {Meltdown,Reaper's Sword,Sickle}
    {Almagest,Curse,Nothing}
    Counter(Anything But Magic){
         {Sickle,Nothing,Nothing}
         }
    Counter(Magic){
         {Flare,Death,Nothing}
         }
    
    ***************
    2.4) New Bosses
    ***************
    
    NAME: Grand Aevis
    LEVEL: 97			        EXP: 0
    HP: 42000                               GIL: 0
    MP: 20000                               SPEED: 88
    ATTACK: 120                             MAGIC POWER: 100
    ATT. MULT: 20                           MAGIC MULT: 41
    EVADE%: 30                              MAGIC EVADE%: 20
    DEFENSE: 60                             MAGIC DEFENSE: 40
    DROP(ALWAYS): Fairy's Bow               STEAL(COMMON): None
    DROP(RARE): Nothing                     STEAL(RARE): Cottage
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy, Aevis
    INITIAL STATUS: (Always)Float
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: Fire, Ice, Lightning, Wind
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                     Old, Sleep, Paralyze, Confuse, Berserk, Silence, Stop
    SPECIALTY: Wing Attack
    SPECIALTY EFFECT: 1.5*Damage, Adds Poison
    AI SCRIPT:
    {Breath Wing,Zombie Powder,Blaster}
    {Maelstrom,Poison Breath,Wing Attack}
    {Zombie Breath,Zombie Powder,Evil Eye}
    Breath Wing
    Counter(HP Damage & Alone){
         Unhide Monster:(Change Monster):0 Grand Aevis
                                         1 Dark Elemental
                                         2 Dark Elemental
         (Start Script)
         }
    Counter(HP Damage & Status(Party Member:Dead){
         Set Target:Party Member
         Paraclete
         }
    
    NAME: Dark Elemental
    LEVEL: 74                               EXP: 0
    HP: 5500                                GIL: 0
    MP: 10000                               SPEED: 60
    ATTACK: 80                              MAGIC POWER: 35
    ATT. MULT: 12                           MAGIC MULT: 14
    EVADE%: 0                               MAGIC EVADE%: 0
    DEFENSE: 70                             MAGIC DEFENSE: 0
    DROP(ALWAYS): Nothing                   STEAL(COMMON): None
    DROP(RARE): Nothing                     STEAL(RARE): Hi-Potion
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: Fire, Ice, Lighting
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: Fire, Ice, Lighting
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Zombie, Darkness, Old,
                     Sleep, Paralyze, Confuse, Berserk, Silence
    SPECIALTY: Critial Sttack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    While(Status:Group Only){
         Self-Destruct
         }
    {White Wind,Aeroga,Nothing}
    
    NAME: Omega Mk.II[F.1]
    LEVEL: 97                               EXP: 0
    HP: 65000                               GIL: 0
    MP: 60000                               SPEED: 90
    ATTACK: 150                             MAGIC POWER: 200
    ATT. MULT: 30                           MAGIC MULT: 79
    EVADE%: 100                             MAGIC EVADE%: 100
    DEFENSE: 200                            MAGIC DEFENSE: 200
    DROP(ALWAYS): Force Shield              STEAL(COMMON): None
    DROP(RARE): Nothing                     STEAL(RARE): Elixir
    IMMUNITY: Control, Catch                CAN'T EVADE: Song
    CREATURE TYPE: Heavy
    INITIAL STATUS: (Always)Reflect, Shell, Stop
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: Fire, Ice, Poison, Holy, Earth, Wind, Water
    ELEMENTAL WEAKNESS: Lighting
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Darkness, Old, Sleep,
                     Paralyze, Confuse, Berserk, Silence
    SPECIALTY: Critial Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    while(Var00=01){
         {Atomic Ray,Delta Attack,Blaster}
         Wave Cannon
         {Rainbow Wind,Flame Thrower,Atomic Ray}
         Wave Cannon
         No Interrupt{
              {Delta Attack,Blaster,Wave Cannon}
              {Maelstrom,Earthquake,Rainbow Wind}
              }
         Search
         {Rainbow Wind,Flame Thrower,Atomic Ray}
         Wave Cannon
         }
    No Interrupt{
         Set Variable:Var00=01
         Barrier Change
         Unhide Monster:(Random):0 Omega Mk.II[F.1]
                                 1 Omega Mk.II[F.2]
                                 2 Omega Mk.II[F.3]
         (Start Script)
         }
    Counter(Elemental Attack:Lightning){
         No Interrupt{
              Barrier Change
              Unhide Monster:(Random):0 Omega Mk.II[F.1]
                                      1 Omega Mk.II[F.2]
                                      2 Omega Mk.II[F.3]
              (Start Script)
              }
         }
    Counter(Rapid Fire){
         No Interrupt{
              {(Remedy),Encircle,Nothing}
              }
         }
    Counter(HP Damage){
         No Interrupt{
              {Rocket Punch,Rocket Punch,Mustard Bomb}
              {Rocket Punch,Rocket Punch,Encircle}
              }
         }
    
    NAME: Omega Mk.II[F.2]
    LEVEL: 97                               EXP: 0
    HP: 65000                               GIL: 0
    MP: 60000                               SPEED: 90
    ATTACK: 150                             MAGIC POWER: 200
    ATT. MULT: 30                           MAGIC MULT: 79
    EVADE%: 100                             MAGIC EVADE%: 100
    DEFENSE: 200                            MAGIC DEFENSE: 200
    DROP(ALWAYS): Force Shield              STEAL(COMMON): None
    DROP(RARE): Nothing                     STEAL(RARE): Elixir
    IMMUNITY: Control, Catch                CAN'T EVADE: Song
    CREATURE TYPE: Heavy
    INITIAL STATUS: (Always)Reflect, Shell, Stop
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: Fire, Lightnging, Poison, Holy, Earth, Wind, Water
    ELEMENTAL WEAKNESS: Ice
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Darkness, Old, Sleep,
                     Paralyze, Confuse, Berserk, Silence
    SPECIALTY: Critial Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    while(Var00=01){
         {Atomic Ray,Delta Attack,Blaster}
         Wave Cannon
         {Rainbow Wind,Flame Thrower,Atomic Ray}
         Wave Cannon
         No Interrupt{
              {Delta Attack,Blaster,Wave Cannon}
              {Maelstrom,Earthquake,Rainbow Wind}
              }
         Search
         {Rainbow Wind,Flame Thrower,Atomic Ray}
         Wave Cannon
         }
    No Interrupt{
         Set Variable:Var00=01
         Barrier Change
         Unhide Monster:(Random):0 Omega Mk.II[F.1]
                                 1 Omega Mk.II[F.2]
                                 2 Omega Mk.II[F.3]
         (Start Script)
         }
    Counter(Elemental Attack:Ice){
         No Interrupt{
              Barrier Change
              Unhide Monster:(Random):0 Omega Mk.II[F.1]
                                      1 Omega Mk.II[F.2]
                                      2 Omega Mk.II[F.3]
              (Start Script)
              }
         }
    Counter(Rapid Fire){
         No Interrupt{
              {(Remedy),Encircle,Nothing}
              }
         }
    Counter(HP Damage){
         No Interrupt{
              {Rocket Punch,Rocket Punch,Mustard Bomb}
              {Rocket Punch,Rocket Punch,Encircle}
              }
         }
    
    NAME: Omega Mk.II[F.3]
    LEVEL: 97                               EXP: 0
    HP: 65000                               GIL: 0
    MP: 60000                               SPEED: 90
    ATTACK: 150                             MAGIC POWER: 200
    ATT. MULT: 30                           MAGIC MULT: 79
    EVADE%: 100                             MAGIC EVADE%: 100
    DEFENSE: 200                            MAGIC DEFENSE: 200
    DROP(ALWAYS): Force Shield              STEAL(COMMON): None
    DROP(RARE): Nothing                     STEAL(RARE): Elixir
    IMMUNITY: Control, Catch                CAN'T EVADE: Song
    CREATURE TYPE: Heavy
    INITIAL STATUS: (Always)Reflect, Shell, Stop
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: Ice, Lightning, Poison, Holy, Earth, Wind, Water
    ELEMENTAL WEAKNESS: Fire
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Darkness, Old, Sleep,
                     Paralyze, Confuse, Berserk, Silence
    SPECIALTY: Critial Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    while(Var00=01){
         {Atomic Ray,Delta Attack,Blaster}
         Wave Cannon
         {Rainbow Wind,Flame Thrower,Atomic Ray}
         Wave Cannon
         No Interrupt{
              {Delta Attack,Blaster,Wave Cannon}
              {Maelstrom,Earthquake,Rainbow Wind}
              }
         Search
         {Rainbow Wind,Flame Thrower,Atomic Ray}
         Wave Cannon
         }
    No Interrupt{
         Set Variable:Var00=01
         Barrier Change
         Unhide Monster:(Random):0 Omega Mk.II[F.1]
                                 1 Omega Mk.II[F.2]
                                 2 Omega Mk.II[F.3]
         (Start Script)
         }
    Counter(Elemental Attack:Fire){
         No Interrupt{
              Barrier Change
              Unhide Monster:(Random):0 Omega Mk.II[F.1]
                                      1 Omega Mk.II[F.2]
                                      2 Omega Mk.II[F.3]
              (Start Script)
              }
         }
    Counter(Rapid Fire){
         No Interrupt{
              {(Remedy),Encircle,Nothing}
              }
         }
    Counter(HP Damage){
         No Interrupt{
              {Rocket Punch,Rocket Punch,Mustard Bomb}
              {Rocket Punch,Rocket Punch,Encircle}
              }
         }
    
    NAME: Neo Shinryu
    LEVEL: 97                               EXP: 0
    HP: 65000                               GIL: 0
    MP: 60000                               SPEED: 95
    ATTACK: 200                             MAGIC POWER: 180
    ATT. MULT: 40                           MAGIC MULT: 72
    EVADE%: 20                              MAGIC EVADE%: 120
    DEFENSE: 100                            MAGIC DEFENSE: 100
    DROP(ALWAYS): Nothing                   STEAL(COMMON): None
    DROP(RARE): Nothing                     STEAL(RARE): Elixir
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy, Dragon
    INITIAL STATUS: (Always)Invunlerable
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: Holy
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Zombie, Old, Sleep,
                     Paralyze, Confuse, Berserk, Stop
    SPECIALTY: Critial Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    While(Alone){
         Unhide Monster:(Change Monster):[F596]0:Neo Shinryu
                                               3:(Neo Shinryu)
         (Start Script)
         }
    While(Var01=02){
         No Interrupt{
              {Attack,Attack,Critical Attack}
              {Attack,Attack,Critical Attack}
              }
         No Interrupt{
              {Attack,Critical Attack,Nothing}
              {Attack,Critical Attack,Nothing}
              {Attack,Critical Attack,Nothing}
              }
         }
    While(Var01=01){
         Set Variable:Var01=02
         Mute
         }
    While(Var00=01){
         Maelstrom
         {Ice Storm,Ice Storm,Blaze}
         Zombie Breath
         {Earthquake,Earthquake,Lightning}
         No Interrupt{
              Attack
              Attack
              }
         {Poison Breath,Poison Breath,Breath Wing}
         Curse
         {Tidal Wave,Tidal Wave,Almagest}
         }
    Set Variable:Var00=01
    Mighty Guard
    
    NAME: (Neo Shinryu)
    LEVEL: 97                               EXP: 0
    HP: 65000                               GIL: 0
    MP: 60000                               SPEED: 95
    ATTACK: 200                             MAGIC POWER: 8
    ATT. MULT: 40                           MAGIC MULT: 7
    EVADE%: 20                              MAGIC EVADE%: 120
    DEFENSE: 100                            MAGIC DEFENSE: 100
    DROP(ALWAYS): Nothing                   STEAL(COMMON): None
    DROP(RARE): Nothing                     STEAL(RARE): Elixir
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy, Dragon
    INITIAL STATUS: (False Image)
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: Holy
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Zombie, Old, Sleep,
                     Paralyze, Confuse, Berserk, Stop
    SPECIALTY: Critial Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    While(HP<15000 & Var01=00){
         Set Variable:Var01=01
         Set Self Status:False Image(Reverse effect if already inflicted)
         Nothing
         }
    Set Self Status:False Image(Reverse effect if already inflicted)
    Nothing
    React:Death{
         No Interrupt{
              Unhide Monster:(Form Change)[F596]3:(Neo Shinryu)
              (Start Script)
              Giga Flare
              Meteor
              }
         }
    Counter(Rapid Fire){
         Set Target:Last Attacker
         {Zombie Powder,Doom,Nothing}
         }
    Counter(HP Damage){
         Set Target:Last Attacker
         {White Hole,Nothing,Nothing}
         }
    
    NAME: Archeodemon
    LEVEL: 17                               EXP: 0
    HP: 50000                               GIL: 0
    MP: 62000                               SPEED: 80
    ATTACK: 180                             MAGIC POWER: 90
    ATT. MULT: 35                           MAGIC MULT: 9
    EVADE%: 0                               MAGIC EVADE%: 0
    DEFENSE: 80                             MAGIC DEFENSE: 0
    DROP(ALWAYS): Chaos Orb                 STEAL(COMMON): None
    DROP(RARE): Nothing                     STEAL(RARE): Phoenix Down
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy, Magic Beast, Undead
    INITIAL STATUS: (Always)Protect
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Zombie, Old, Sleep,
                     Paralyze, Confuse, Berserk, Silence, Stop
    SPECIALTY: Critial Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    While(Var01=01){
         {Flare,Holy,Meteor}
         {Flare,Holy,Nothing}
         {Hurricane,Death,Drain Touch}
         Display Text:Focusing Power
         Set Variable:Var00=01
         Nothing
         Set Variable:Var00=00
         {Giga Flare,Giga Flare,Mega Flare}
         }
    While(HP<20000){
         No Interrupt{
              Set Variable:Var01=01
              Set Variable:Var00=00
              Drain Touch
              }
         }
    Drain Touch
    Flare
    Display Text:Focusing Power
    Set Variable:Var00=01
    Nothing
    Nothing
    Set Variable:Var00=00
    {Mega Flare,Mega Flare,Giga Flare}
    Counter(Anything But Magic){
         Set Target:Self
         Death
         }
    Counter(Var00=00 & HP Damage){
         {Curse,???,Nothing}
         }
    
    NAME: Guardian[F.1]
    LEVEL: 97                               EXP: 0
    HP: 55000                               GIL: 0
    MP: 60000                               SPEED: 98
    ATTACK: 110                             MAGIC POWER: 50
    ATT. MULT: 30                           MAGIC MULT: 22
    EVADE%: 0                               MAGIC EVADE%: 10
    DEFENSE: 40                             MAGIC DEFENSE: 10
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
    DROP(RARE): Nothing                     STEAL(RARE): Nothing
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: (Always)Invunlerable
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: Lighting
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                     Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image,
                     Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen
    SPECIALTY: Critial Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    While(Enemy:#0 Alive Only){
         Unhide Monster:(Form Change):3 Guardian[Form 2]
         (Start Script)
         }
    While(Enemy:#0&6 Alive Only){
         Unhide Monster:(Form Change):3 Guardian[Form 2]
                                      6 Wave Cannon
         (Start Script)
         }
    Nothing
    
    NAME: Guardian[F.2]
    LEVEL: 97                               EXP: 0
    HP: 55000                               GIL: 0
    MP: 60000                               SPEED: 78
    ATTACK: 110                             MAGIC POWER: 50
    ATT. MULT: 30                           MAGIC MULT: 22
    EVADE%: 0                               MAGIC EVADE%: 10
    DEFENSE: 40                             MAGIC DEFENSE: 10
    DROP(ALWAYS): Crystal Orb               STEAL(COMMON): Nothing
    DROP(RARE): Nothing                     STEAL(RARE): Blitzshot
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: Lighting
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                     Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image,
                     Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen
    SPECIALTY: Critial Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    While(Enemy:#3&6 Alive Only){
         Delta Attack
         {Gravity,Graviga,Graviga}
         {Encircle,Off-Guard,Reverse Polarity}
         {Atomic Ray,Electrocute,Electrocute}
         No Interrupt{
              Display Text:The armor has been completely restored
              Unhide Monster:(Form Change):0 Guardian[F.1]
                                           4 Launcher(L)
                                           5 Launcher(R)
                                           6 Wave Cannon
              (Start Script)
              }
         }
    Delta Attack
    {Graviga,Graviga,Gravity}
    Set Variable:Var00=01
    {Encircle,Off-Guard,Reverse Polarity}
    {Atomic Ray,Electrocute,Electrocute}
    No Interrupt{
         Set Variable:Var00=00
         Display Text:The armor has been completely restored
         Unhide Monster:(Form Change):0 Guardian[F.1]
                                      4 Launcher(L)
                                      5 Launcher(R)
         (Start Script)
         }
    React:Death{
         Set Target:All Enemies
         (Punishment)
         }
    Counter(HP Damage & Var00=01){
         No Interrupt{
              Set Variable:Var00=00
              Unhide Monster:(Change Monster):3 Guardian[F.2]
                                              6 Wave Cannon
              (Start Script)
              }
         }
    
    NAME: Launcher(L)
    LEVEL: 97                               EXP: 0
    HP: 20000                               GIL: 0
    MP: 50000                               SPEED: 52
    ATTACK: 110                             MAGIC POWER: 50
    ATT. MULT: 30                           MAGIC MULT: 22
    EVADE%: 0                               MAGIC EVADE%: 10
    DEFENSE: 20                             MAGIC DEFENSE: 10
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
    DROP(RARE): Nothing                     STEAL(RARE): Blastshot
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: Lighting
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                     Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image,
                     Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen
    SPECIALTY: Critial Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    (Valiant Attack)
    {Missile,Rocket Punch,Rainbow Wind}
    React:Death(Var01=01){
         No Interrupt{
              Set Variable:Var01=00
              Display Text:The armor was desrtoyed!
              Set Target:Self
              (Punishment)
              }
         }
    React:Death{
         No Interrupt{
              Set Variable:Var01=01
              Set Target:Self
              (Punishment)
              }
         }
    
    NAME: Launcher(R)
    LEVEL: 97                               EXP: 0
    HP: 20000                               GIL: 0
    MP: 50000                               SPEED: 52
    ATTACK: 110                             MAGIC POWER: 50
    ATT. MULT: 30                           MAGIC MULT: 22
    EVADE%: 0                               MAGIC EVADE%: 10
    DEFENSE: 20                             MAGIC DEFENSE: 10
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
    DROP(RARE): Nothing                     STEAL(RARE): Blastshot
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: Lighting
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                     Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image,
                     Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen
    SPECIALTY: Critial Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    (Valiant Attack)
    {Missile,Mustard Bomb,Flash}
    React:Death(Var01=01){
         No Interrupt{
              Set Variable:Var01=00
              Display Text:The armor was desrtoyed!
              Set Target:Self
              (Punishment)
              }
         }
    React:Death{
         No Interrupt{
              Set Variable:Var01=01
              Set Target:Self
              (Punishment)
              }
         }
    
    NAME: Wave Cannon
    LEVEL: 97                               EXP: 0
    HP: 22000                               GIL: 0
    MP: 55000                               SPEED: 44
    ATTACK: 120                             MAGIC POWER: 100
    ATT. MULT: 30                           MAGIC MULT: 41
    EVADE%: 0                               MAGIC EVADE%: 0
    DEFENSE: 20                             MAGIC DEFENSE: 0
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
    DROP(RARE): Nothing                     STEAL(RARE): Blitzshot
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: Lighting
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                     Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image,
                     Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen
    SPECIALTY: Critial Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    While(Enemy:#6 Alive Only){
         Set Target:All Enemies
         (Punishment)
         }
    Display Text:DIFFUSION BEAM CANNON:ONLINE
    Nothing
    Display Text:LASER CROSSHAIR BRIGHTNESS:20
    Nothing
    Display Text:SAFETY LOCK:OFFLINE
    Nothing
    Display Text:BARREL PRESSURE RISING
    Nothing
    Display Text:BLAST SHIELDING:ACTIVATED
    Nothing
    Display Text:ENERGY CELLS:128% CAPACITY
    Nothing
    No Interrupt{
         Display Text:FIRING
         Wave Cannon
         Wave Cannon
         }
    React:Death{
         Set Target:Self
         (Punishment)
         }
    
    NAME: (Enuo R Hand)
    LEVEL: 97                               EXP: 0
    HP: 60000                               GIL: 0
    MP: 65000                               SPEED: 24
    ATTACK: 220                             MAGIC POWER: 100
    ATT. MULT: 30                           MAGIC MULT: 41
    EVADE%: 20                              MAGIC EVADE%: 120
    DEFENSE: 100                            MAGIC DEFENSE: 30
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
    DROP(RARE): Nothing                     STEAL(RARE): Nothing
    IMMUNITY: Control, Catch, HP Scan       CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: (Always)Invunlerable
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                     Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image,
                     Reflect, Slow
    SPECIALTY: Dimention Zero
    SPECIALTY EFFECT: 1.5*Damage, 100% Hit, Pierce Def, Adds HP Leak
    AI SCRIPT:
    While(Enemy:#0&1 Alive Only){
         No Interrupt{
              Display Text:The power of the Void is increasing!
              Unhide Monster:(Change Monster):4 Enuo[F.2]
              (Start Script)
              }
         }
    No Interrupt{
         Set Target:Enemy #3
         {Protect,Regen,Nothing}
         Set Target:Single Member with Status
         {Poison,Osmose,Nothing}
         }
    No Interrupt{
         Set Target:Enemy #3
         {Haste,Shell,Nothing}
         Set Target:Whole party
         {Graviga,Slowga,Nothing}
         }
    No Interrupt{
         Set Target:Single Member with Status
         {Berserk,Pond's Chorus,Nothing}
         Set Target:Single Member with Status
         {Evil Eye,White Hole,Nothing}
         }
    
    NAME: (Enuo L Hand)
    LEVEL: 97                               EXP: 0
    HP: 60000                               GIL: 0
    MP: 65000                               SPEED: 20
    ATTACK: 220                             MAGIC POWER: 15
    ATT. MULT: 30                           MAGIC MULT: 9
    EVADE%: 20                              MAGIC EVADE%: 120
    DEFENSE: 100                            MAGIC DEFENSE: 30
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
    DROP(RARE): Nothing                     STEAL(RARE): Nothing
    IMMUNITY: Control, Catch, HP Scan       CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: (Always)Invunlerable
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                     Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image,
                     Reflect, Slow
    SPECIALTY: Dimention Zero
    SPECIALTY EFFECT: 1.5*Damage, 100% Hit, Pierce Def, Adds HP Leak
    AI SCRIPT:
    Nothing
    (Animation Effect:Vibration ON)
    Nothing
    (Animation Effect:Vibration OFF)
    Grand Cross
    Nothing
    (Animation Effect:Vibration ON)
    Nothing
    (Animation Effect:Vibration OFF)
    Giga Flare
    
    NAME: Enuo[F.1]
    LEVEL: 97                               EXP: 0
    HP: 60000                               GIL: 0
    MP: 65000                               SPEED: 65
    ATTACK: 220                             MAGIC POWER: 45
    ATT. MULT: 30                           MAGIC MULT: 21
    EVADE%: 20                              MAGIC EVADE%: 120
    DEFENSE: 100                            MAGIC DEFENSE: 30
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
    DROP(RARE): Nothing                     STEAL(RARE): Nothing
    IMMUNITY: Control, Catch, HP Scan       CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                     Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image,
                     Reflect
    SPECIALTY: Dimention Zero
    SPECIALTY EFFECT: 1.5*Damage, 100% Hit, Pierce Def, Adds HP Leak
    AI SCRIPT:
    {Firaga,Blizzaga,Thundaga}
    {Aeroga,Aqua Breath,Bio}
    {Flare,Holy,Meteor}
    {Drain Touch,Deep Freeze,Meltdown}
    React:Death{
         No Interrupt{
              Display Text:The power of the Void is increasing!
              Unhide Monster:(Change Monster):4 Enuo[F.2]
              (Start Script)
              }
         }
    
    NAME: Enuo[F.2]
    LEVEL: 97                               EXP: 0
    HP: 60000                               GIL: 0
    MP: 65000                               SPEED: 76
    ATTACK: 220                             MAGIC POWER: 50
    ATT. MULT: 30                           MAGIC MULT: 22
    EVADE%: 20                              MAGIC EVADE%: 120
    DEFENSE: 100                            MAGIC DEFENSE: 30
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
    DROP(RARE): Nothing                     STEAL(RARE): Bone Mail
    IMMUNITY: Control, Catch, HP Scan       CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: (Always)Protect, Shell
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                     Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image,
                     Reflect, Stop, Slow
    SPECIALTY: Dimention Zero
    SPECIALTY EFFECT: 1.5*Damage, 100% Hit, Pierce Def, Adds HP Leak
    AI SCRIPT:
    (Animation Effect:Vibration ON)
    No Interrupt{
         {Dimension Zero,Meteor,Almagest}
         {Dimension Zero,White Hole,Maelstrom}
         (Animation Effect:Vibration OFF)
         }
    {Flare,Holy,Delta Attack}
    (Animation Effect:Vibration ON)
    No Interrupt{
         {Almagest,Almagest,Grand Cross}
         (Animation Effect:Vibration OFF)
         }
    {Drain Touch,Deep Freeze,Meltdown}
    {L3 Flare,L4 Graviga,L5 Death}
    (Animation Effect:Vibration ON)
    No Interrupt{
         Dimension Zero
         (Animation Effect:Vibration OFF)
         }
    Counter(HP Damage & Var00=01){
         Set Variable:Var00=00
         {White Hole,Dance Macabre,Nothing}
         }
    Counter(HP Damage){
         Set Variable:Var00=01
         {Reaper's Sword,Hurricane,Nothing}
         }
    
    **********************************
    2.5) Cloister of the Dead Monsters
    **********************************
    
    NAME: Wing Raptor[F.1]
    LEVEL: 1                                EXP: 0
    HP: 12000                               GIL: 0
    MP: 2500                                SPEED: 55
    ATTACK: 80                              MAGIC POWER: 20
    ATT. MULT: 17                           MAGIC MULT: 4
    EVADE%: 0                               MAGIC EVADE%: 20
    DEFENSE: 0                              MAGIC DEFENSE: 30
    IMMUNITY: Control, Catch                CAN'T EVADE: Aerial
    CREATURE TYPE: Heavy
    INITIAL STATUS: (Always)Float
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Petrify, Toad, Mini
    SPECIALTY: Claw
    SPECIALTY EFFECT: 100% Hit, Pierce Def
    AI SCRIPT:
    {Breath Wing,Attack,Breath Wing}
    {Breath Wing,Attack,Breath Wing}
    Unhide Monster:(Form Change):1 Wing Raptor[F.2]
    (Start script)
    
    NAME: Wing Raptor[F.2]
    LEVEL: 2                                EXP: 0
    HP: 12000                               GIL: 0
    MP: 0                                   SPEED: 55
    ATTACK: 80                              MAGIC POWER: 20
    ATT. MULT: 17                           MAGIC MULT: 4
    EVADE%: 40                              MAGIC EVADE%: 20
    DEFENSE: 40                             MAGIC DEFENSE: 30
    IMMUNITY: Control, Catch                CAN'T EVADE: Aerial
    CREATURE TYPE: Heavy
    INITIAL STATUS: (Always)Float
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Petrify, Toad, Mini
    SPECIALTY: Claw
    SPECIALTY EFFECT: 100% Hit, Pierce Def
    AI SCRIPT:
    Nothing
    Nothing
    No Interrupt{
         Unhide Monster:(Form Change):0 Wing Raptor[F.1]
         (Start Script)
         Breath Wing
         }
    Counter(Attack){
         Claw
         }
    
    NAME: Garula
    LEVEL: 3                                EXP: 0
    HP: 10000                               GIL: 0
    MP: 1000                                SPEED: 45
    ATTACK: 118                             MAGIC POWER: 0
    ATT. MULT: 16                           MAGIC MULT: 4
    EVADE%: 0                               MAGIC EVADE%: 0
    DEFENSE: 20                             MAGIC DEFENSE: 20
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Magic Beast
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Mini, Sleep
    SPECIALTY: Rush
    SPECIALTY EFFECT: Adds HP Leak
    AI SCRIPT:
    While(Status:Self:Toad){
         Set Target:Self
         Toad
         }
    Attack
    Counter(HP<5000 & HP Damage){
         No Interrupt{
              Attack
              {Rush,Attack,Nothing}
              }
         }
    
    NAME: Siren(Human)
    LEVEL: 2                                EXP: 0
    HP: 14000                               GIL: 0
    MP: 2000                                SPEED: 60
    ATTACK: 100                             MAGIC POWER: 0
    ATT. MULT: 20                           MAGIC MULT: 4
    EVADE%: 0                               MAGIC EVADE%: 0
    DEFENSE: 0                              MAGIC DEFENSE: 40
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy, Human
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Toad, Mini, Sleep, Silence
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    {Silence,Slow,Haste}
    {Curaga,Blizzaga,Libra}
    {Protect,Sleep,Thundaga}
    No Interrupt{
         Display Text:Siren has become one of the Undead!
         Unhide Monster:(Form Change):1 Siren(Undead)
         (Start Script)
         }
    
    NAME: Siren(Undead)
    LEVEL: 2                                EXP: 0
    HP: 14000                               GIL: 0
    MP: 2000                                SPEED: 60
    ATTACK: 100                             MAGIC POWER: 0
    ATT. MULT: 20                           MAGIC MULT: 4
    EVADE%: 0                               MAGIC EVADE%: 0
    DEFENSE: 20                             MAGIC DEFENSE: 0
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy, Human, Undead
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: Poison
    ELEMENTAL WEAKNESS: Fire
    STATUS IMMUNITY: Toad, Mini, Poison, Old, Sleep, Paralyze, Confuse, Berserk,
                     Silence, Image, Stop
    SPECIALTY: Venomous Clasp
    SPECIALTY EFFECT: Adds Poison
    AI SCRIPT:
    {Attack,Venomous Clasp,Attack}
    {Attack,Venomous Clasp,Attack}
    {Attack,Venomous Clasp,Venomous Clasp}
    Unhide Monster:(Form Change):0 Siren(Human)
    (Start Script)
    
    NAME: Forza
    LEVEL: 8                                EXP: 0
    HP: 16000                               GIL: 0
    MP: 1500                                SPEED: 60
    ATTACK: 122                             MAGIC POWER: 0
    ATT. MULT: 18                           MAGIC MULT: 4
    EVADE%: 0                               MAGIC EVADE%: 0
    DEFENSE: 10                             MAGIC DEFENSE: 30
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy, Human
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini
    SPECIALTY: Tackle
    SPECIALTY EFFECT: 1.5*Damage
    AI SCRIPT:
    {Attack,Tackle,Attack}
    
    NAME: Magissa
    LEVEL: 8                                EXP: 0
    HP: 13000                               GIL: 0
    MP: 3000                                SPEED: 50
    ATTACK: 122                             MAGIC POWER: 30
    ATT. MULT: 15                           MAGIC MULT: 4
    EVADE%: 0                               MAGIC EVADE%: 0
    DEFENSE: 0                              MAGIC DEFENSE: 0
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Human
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Old, Sleep, Paralyze, Confuse,
                     Berserk, Image
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    While(Var00=00 & HP<6000){
         No Interrupt{
              Set Target:All Enemies
              Regen
              Set Variable:Var00=01
              }
         }
    {Firaga,Blizzaga,Thundaga}
    {Aeroga,Critical Attack,Drain}
    
    NAME: Gil Turtle
    LEVEL: 57                               EXP: 0
    HP: 40000                               GIL: 5000
    MP: 1000                                SPEED: 70
    ATTACK: 155                             MAGIC POWER: 70
    ATT. MULT: 15                           MAGIC MULT: 19
    EVADE%: 50                              MAGIC EVADE%: 60
    DEFENSE: 50                             MAGIC DEFENSE: 60
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy, Undead
    INITIAL STATUS: Protect, Shell
    ELEMENTAL IMMUNITY: Holy
    ELEMENTAL ABSORB: Fire, Lightning, Poison, Earth, Wind, Water
    ELEMENTAL WEAKNESS: Ice
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                     Old, Sleep, Paralyze, Confuse, Berserk, Silence, Stop
    SPECIALTY: Turtle
    SPECIALTY EFFECT: Adds Aging, Poison, Darkness, Paralyze, Confuse, HP Leak
    AI SCRIPT:
    Attack
    React:Death{
         Earthquake
         }
    Counter(HP Damage){
         No Interrupt{
              Turtle
              Turtle
              }
         }
    
    NAME: Liquid Flame(Human)
    LEVEL: 19                               EXP: 0
    HP: 13000                               GIL: 0
    MP: 3000                                SPEED: 62
    ATTACK: 100                             MAGIC POWER: 20
    ATT. MULT: 18                           MAGIC MULT: 5
    EVADE%: 30                              MAGIC EVADE%: 0
    DEFENSE: 0                              MAGIC DEFENSE: 20
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: None
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: Poison, Water
    ELEMENTAL ABSORB: Fire, Wind
    ELEMENTAL WEAKNESS: Ice
    STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Sleep,
                     Paralyze, Berserk, Silence, Image, Reflect, Protect, Shell,
                     Stop, Haste, Slow, Invul, Regen
    SPECIALTY: Rush
    SPECIALTY EFFECT: 100% Hit, Pierce Def
    AI SCRIPT:
    {Attack,Rush,Blaze}
    Counter(HP Damage){
         No Interrupt{
              Blaze
              Unhide Monster:(Random):1 Liquid Flame(Hand)
                                      2 Liquid Flame(Whirl)
              Start Script)
              }
         }
    
    NAME: Liquid Flame(Hand)
    LEVEL: 19                               EXP: 0
    HP: 13000                               GIL: 0
    MP: 1000                                SPEED: 62
    ATTACK: 100                             MAGIC POWER: 50
    ATT. MULT: 18                           MAGIC MULT: 7
    EVADE%: 20                              MAGIC EVADE%: 0
    DEFENSE: 0                              MAGIC DEFENSE: 50
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: Ice, Lightning, Poison, Holy, Earth, Wind, Water
    ELEMENTAL WEAKNESS: None
    ELEMENTAL ABSORB: Fire, Wind
    STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Sleep,
                     Paralyze, Berserk, Silence, Image, Reflect, Protect, Shell,
                     Stop, Haste, Slow, Invul, Regen
    SPECIALTY: Ray
    SPECIALTY EFFECT: Adds Paralyze
    AI SCRIPT:
    {Attack,Attack,Ray}
    Counter(HP Damage){
         No Interrupt{
              Firaga
              Unhide Monster:(Random):0 Liquid Flame(Human)
                                      2 Liquid Flame(Whirl)
              (Start Script)
              }
         }
    
    NAME: Liquid Flame(Whirl)
    LEVEL: 19                               EXP: 0
    HP: 13000                               GIL: 0
    MP: 2000                                SPEED: 62
    ATTACK: 100                             MAGIC POWER: 30
    ATT. MULT: 18                           MAGIC MULT: 6
    EVADE%: 40                              MAGIC EVADE%: 0
    DEFENSE: 0                              MAGIC DEFENSE: 20
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: None
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: Poison, Water
    ELEMENTAL ABSORB: Fire, Wind
    ELEMENTAL WEAKNESS: Ice
    STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Sleep,
                     Paralyze, Berserk, Silence, Image, Reflect, Protect, Shell,
                     Stop, Haste, Slow, Invul, Regen
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: 1.5*Damage
    AI SCRIPT:
    Set Target:Self
    Firaga
    Counter(HP Damage){
         No Interrupt{
              Magnet
              Unhide Monster:(Random):0 Liquid Flame(Human)
                                      1 Liquid Flame(Hand)
              (Start Script)
              }
         }
    
    NAME: Soul Cannon
    LEVEL: 36                               EXP: 40
    HP: 30000                               GIL: 100
    MP: 10000                               SPEED: 65
    ATTACK: 120                             MAGIC POWER: 10
    ATT. MULT: 15                           MAGIC MULT: 5
    EVADE%: 0                               MAGIC EVADE%: 20
    DEFENSE: 20                             MAGIC DEFENSE: 20
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: Poison, Wind, Water
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: Lightning
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                     Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image, Stop
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    While(Var00=01){
         Display Text:DIFFUSION BEAM CANNON:ONLINE
         Nothing
         Display Text:BARREL PRESSURE RISING
         Nothing
         Display Text:ENERGY CELLS:128% CAPACITY
         Nothing
         Display Text:FIRING
         Wave Cannon
         }
    Display Text:DIFFUSION BEAM CANNON:ONLINE
    Nothing
    Display Text:LASER CROSSHAIR BRIGHTNESS:20
    Nothing
    Display Text:SAFETY LOCK:OFFLINE
    Nothing
    Display Text:BARREL PRESSURE RISING
    Nothing
    Display Text:BLAST SHIELDING:ACTIVATED
    Nothing
    Display Text:ENERGY CELLS:128% CAPACITY
    Nothing
    Display Text:FIRING
    Wave Cannon
    Set Variable:Var00=01
    Nothing
    While(HP Damage & HP<10000){
         Set Target:All Enemies
         (Punishment)
         }
    
    NAME: Launcher
    LEVEL: 50                               EXP: 0
    HP: 12000                               GIL: 0
    MP: 2500                                SPEED: 50
    ATTACK: 100                             MAGIC POWER: 10
    ATT. MULT: 10                           MAGIC MULT: 5
    EVADE%: 0                               MAGIC EVADE%: 20
    DEFENSE: 0                              MAGIC DEFENSE: 20
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: Poison, Wind, Water
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                     Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    (Valiant Attack)
    While(HP Damage & HP<10000){
         Set Target:Self
         (Punishment)
         }
    
    NAME: Purobolos
    LEVEL: 22                               EXP: 0
    HP: 6000                                GIL: 0
    MP: 600                                 SPEED: 45
    ATTACK: 112                             MAGIC POWER: 20
    ATT. MULT: 8                            MAGIC MULT: 5
    EVADE%: 0                               MAGIC EVADE%: 0
    DEFENSE: 0                              MAGIC DEFENSE: 0
    IMMUNITY: Catch                         CAN'T EVADE: None
    CREATURE TYPE: None
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Toad, Mini, Paralyze, Confuse
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    CONTROL: Attack, Self-Destruct
    RELEASE: Can't
    AI SCRIPT:
    Nothing
    Nothing
    {Attack,Critical Attack,Self-Destruct}
    React:Death{
         Set Target:All Dead Enemies
         Arise
         }
    Counter(Summon Magic){
         Set Target:Self
         Curaga
         }
    
    NAME: Minotaur
    LEVEL: 37                               EXP: 0
    HP: 24000                               GIL: 0
    MP: 0                                   SPEED: 55
    ATTACK: 130                             MAGIC POWER: 0
    ATT. MULT: 12                           MAGIC MULT: 4
    EVADE%: 0                               MAGIC EVADE%: 0
    DEFENSE: 0                              MAGIC DEFENSE: 0
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy, Human
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: Poison, Holy, Earth, Water
    ELEMENTAL ABSORB: Poison, Holy, Earth, Water
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                     Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image,
                     Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    While(Var00=01){
         {Attack,Attack,Critical Attack}
         }
    Set Variable:Var00=01
    Display Text:Your Magic has been taken away!
    {Attack,Attack,Critical Attack}
    React:Death{
         Holy
         }
    Counter(Anything But Magic){
         {Critical Attack,Nothing,Nothing}
         }
    Counter(Item:Assassin's Dagger){
         Nothing
         }
    
    NAME: Triton
    LEVEL: 37                               EXP: 0
    HP: 18000                               GIL: 0
    MP: 12000                               SPEED: 40
    ATTACK: 110                             MAGIC POWER: 40
    ATT. MULT: 15                           MAGIC MULT: 9
    EVADE%: 0                               MAGIC EVADE%: 80
    DEFENSE: 0                              MAGIC DEFENSE: 30
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Undead
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: Fire
    ELEMENTAL WEAKNESS: Ice
    STATUS IMMUNITY: Toad, Mini, Berserk, Slow
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    While(Status:Enemy:Dead){
         No Interrupt{
              Unhide Monster:(Form Change):0 Triton
                                           1 Nereid
                                           2 Phobos
              (Start Script)
              Delta Attack
              }
         }
    {Attack,Attack,Nothing}
    Set Target:Whole party
    {Firaga,Firaga,Nothing}
    {Attack,Attack,Flame Thrower}
    {Attack,Firaga,Attack}
    
    NAME: Nereid
    LEVEL: 20                               EXP: 0
    HP: 18000                               GIL: 0
    MP: 12000                               SPEED: 50
    ATTACK: 105                             MAGIC POWER: 40
    ATT. MULT: 15                           MAGIC MULT: 7
    EVADE%: 0                               MAGIC EVADE%: 80
    DEFENSE: 0                              MAGIC DEFENSE: 30
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Undead
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: Ice
    ELEMENTAL WEAKNESS: Fire
    STATUS IMMUNITY: Toad, Mini, Berserk, Slow
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    While(Status:Enemy:Dead){
         No Interrupt{
              Unhide Monster:(Form Change):0 Triton
                                           1 Nereid
                                           2 Phobos
              (Start Script)
              Delta Attack
              }
         }
    {Attack,Attack,Nothing}
    {Ice Storm,Ice Storm,Nothing}
    {Attack,Attack,Frost}
    {Attack,Blizzaga,Attack}
    
    NAME: Phobos
    LEVEL: 39                               EXP: 0
    HP: 18000                               GIL: 0
    MP: 12000                               SPEED: 60
    ATTACK: 110                             MAGIC POWER: 40
    ATT. MULT: 15                           MAGIC MULT: 10
    EVADE%: 0                               MAGIC EVADE%: 80
    DEFENSE: 0                              MAGIC DEFENSE: 30
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Undead
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: Poison
    ELEMENTAL WEAKNESS: Earth
    STATUS IMMUNITY: Toad, Mini, Berserk, Slow
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    While(Status:Enemy:Dead){
         No Interrupt{
              Unhide Monster:(Form Change):0 Triton
                                           1 Nereid
                                           2 Phobos
              (Start Script)
              Delta Attack
              }
         }
    {Attack,Attack,Nothing}
    Set Target:Whole Party
    {Bio,Bio,Nothing}
    {Attack,Attack,Rainbow Wind}
    {Attack,Bio,Attack}
    
    NAME: Byblos
    LEVEL: 24                               EXP: 0
    HP: 12000                               GIL: 0
    MP: 2500                                SPEED: 70
    ATTACK: 98                              MAGIC POWER: 30
    ATT. MULT: 18                           MAGIC MULT: 6
    EVADE%: 40                              MAGIC EVADE%: 30
    DEFENSE: 16                             MAGIC DEFENSE: 35
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Magic Beast
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: Ice, Lightning, Poison, Holy, Earth, Wind, Water
    ELEMENTAL WEAKNESS: Fire, Holy
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Old, Sleep, Confuse,
                     Silence, Stop
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    {Web,Magic Hammer,Attack}
    {Attack,Confuse,Wind Slash}
    {Magic Hammer,Attack,Web}
    {Dischord,Wind Slash,Attack}
    Counter(HP<8000 & HP Damage){
         {Drain,Drain,Nothing}
         }
    Counter(Anything But Magic){
         {Protect,Nothing,Nothing}
         }
    Counter(Magic){
         {Toad,Nothing,Nothing}
         }
    
    NAME: Tyrannosaur
    LEVEL: 29                               EXP: 0
    HP: 22000                               GIL: 0
    MP: 2200                                SPEED: 80
    ATTACK: 120                             MAGIC POWER: 0
    ATT. MULT: 12                           MAGIC MULT: 4
    EVADE%: 0                               MAGIC EVADE%: 0
    DEFENSE: 20                             MAGIC DEFENSE: 30
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Dragon, Undead
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: Ice
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: Fire
    STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Sleep, Paralyze, Confuse,
                     Silence, Stop
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    {Attack,Attack,Critical Attack}
    Counter(Anything But Magic){
         {Attack,Critical Attack,???}
         }
    Counter(Magic:Elemental:Holy,Earth,Wind,Water){
         Poison Breath
         }
    
    NAME: Dragon Pod
    LEVEL: 33                               EXP: 0
    HP: 20000                               GIL: 0
    MP: 3000                                SPEED: 50
    ATTACK: 140                             MAGIC POWER: 60
    ATT. MULT: 8                            MAGIC MULT: 11
    EVADE%: 0                               MAGIC EVADE%: 0
    DEFENSE: 0                              MAGIC DEFENSE: 50
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Human
    INITIAL STATUS: (Always)Regen
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Sleep, Paralyze, Confuse, Silence
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    While(Var00=01 & Alone){
         Unhide Monster:(Change Monster):0 Dragon Pod
                                         1 Dragon Flower
                                         2 Dragon Flower
                                         3 Dragon Flower
                                         4 Dragon Flower
                                         5 Dragon Flower
         (Start Script)
         }
    While(Var00=01){
         Nothing
         Nothing
         Nothing
         Nothing
         Nothing
         Unhide Monster:(Change Monster):0 Dragon Pod
                                         1 Dragon Flower
                                         2 Dragon Flower
                                         3 Dragon Flower
                                         4 Dragon Flower
                                         5 Dragon Flower
         (Start Script)
         }
    Unhide Monster:(Change Monster):0 Dragon Pod
                                    1 Dragon Flower
                                    4 Dragon Flower
                                    5 Dragon Flower
    (Start Script)
    Unhide Monster:(Change Monster):0 Dragon Pod
                                    1 Dragon Flower
                                    3 Dragon Flower
                                    4 Dragon Flower
    (Start Script)
    Unhide Monster:(Change Monster):0 Dragon Pod
                                    2 Dragon Flower
                                    3 Dragon Flower
                                    5 Dragon Flower
    (Start Script)
    Unhide Monster:(Change Monster):0 Dragon Pod
                                    1 Dragon Flower
                                    2 Dragon Flower
                                    3 Dragon Flower
                                    4 Dragon Flower
                                    5 Dragon Flower
    (Start Script)
    Set Variable:Var00=01
    Nothing
    
    NAME: Dragon Flower(1,RIGHT)
    LEVEL: 31                               EXP: 0
    HP: 3000                                GIL: 0
    MP: 3000                                SPEED: 35
    ATTACK: 20                              MAGIC POWER: 60
    ATT. MULT: 30                           MAGIC MULT: 11
    EVADE%: 0                               MAGIC EVADE%: 40
    DEFENSE: 0                              MAGIC DEFENSE: 60
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: None
    INITIAL STATUS: (Always)Regen
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: None
    SPECIALTY: Silver Powder
    SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Aging
    AI SCRIPT:
    {Silver Powder,Silver Powder,Nothing}
    
    NAME: Dragon Flower(2,MID R)
    LEVEL: 31                               EXP: 0
    HP: 3000                                GIL: 0
    MP: 3000                                SPEED: 30
    ATTACK: 20                              MAGIC POWER: 60
    ATT. MULT: 30                           MAGIC MULT: 11
    EVADE%: 0                               MAGIC EVADE%: 40
    DEFENSE: 0                              MAGIC DEFENSE: 60
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: None
    INITIAL STATUS: (Always)Regen
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: None
    SPECIALTY: Poison Powder
    SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Poison
    AI SCRIPT:
    {Poison Powder,Poison Powder,Nothing}
    
    NAME: Dragon Flower(3,MID)
    LEVEL: 33                               EXP: 0
    HP: 3000                                GIL: 0
    MP: 3000                                SPEED: 40
    ATTACK: 20                              MAGIC POWER: 60
    ATT. MULT: 30                           MAGIC MULT: 11
    EVADE%: 0                               MAGIC EVADE%: 40
    DEFENSE: 0                              MAGIC DEFENSE: 60
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: None
    INITIAL STATUS: (Always)Regen
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: None
    SPECIALTY: Darkness Powder
    SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Darkness
    AI SCRIPT:
    {Darkness Powder,Darkness Powder,Nothing}
    
    NAME: Dragon Flower(4,MID L)
    LEVEL: 31                               EXP: 0
    HP: 3000                                GIL: 0
    MP: 3000                                SPEED: 35
    ATTACK: 20                              MAGIC POWER: 60
    ATT. MULT: 30                           MAGIC MULT: 11
    EVADE%: 0                               MAGIC EVADE%: 40
    DEFENSE: 0                              MAGIC DEFENSE: 60
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: None
    INITIAL STATUS: (Always)Regen
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: None
    SPECIALTY: Paralyze Powder
    SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Paralyze
    AI SCRIPT:
    {Paralyze Powder,Paralyze Powder,Nothing}
    
    NAME: Dragon Flower(5,L)
    LEVEL: 35                               EXP: 0
    HP: 3000                                GIL: 0
    MP: 3000                                SPEED: 32
    ATTACK: 20                              MAGIC POWER: 60
    ATT. MULT: 30                           MAGIC MULT: 12
    EVADE%: 0                               MAGIC EVADE%: 40
    DEFENSE: 0                              MAGIC DEFENSE: 60
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: None
    INITIAL STATUS: (Always)Regen
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: None
    SPECIALTY: Confuse Powder
    SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Confuse
    AI SCRIPT:
    {Confuse Powder,Confuse Powder,Nothing}
    
    NAME: Apanda
    LEVEL: 59                               EXP: 0
    HP: 35000                               GIL: 0
    MP: 2500                                SPEED: 78
    ATTACK: 140                             MAGIC POWER: 66
    ATT. MULT: 18                           MAGIC MULT: 19
    EVADE%: 25                              MAGIC EVADE%: 38
    DEFENSE: 35                             MAGIC DEFENSE: 18
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy, Magic Beast
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: Fire
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze,
                     Confuse, Stop
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    While(Var00=01){
         No Interrupt{
              Display Text:Apanda:*tremble*
              Set Target:Self
              Panacea
              (Reverse Polarity)
              Set Variable:Var00=00
              }
         }
    {Web,Magic Hammer,Attack}
    {Attack,Confuse,Wind Slash}
    {Magic Hammer,Attack,Web}
    {Dischord,Wind Slash,Attack}
    Counter(Magic:Ifrit){
         No Interrupt{
              (Reverse Polarity)
              Display Text:Apanda:Gah,Ifrit!Scary!
              Set Variable:Var00=01
              Nothing
              }
         }
    Counter(Var00=00 & Anything But Magic){
         {Protect,Drain,Nothing}
         }
    Counter(Var00=00 & Magic){
         {Toad,Drain,Nothing}
         }
    
    NAME: Manticore
    LEVEL: 19                               EXP: 0
    HP: 13000                               GIL: 0
    MP: 1800                                SPEED: 60
    ATTACK: 111                             MAGIC POWER: 10
    ATT. MULT: 14                           MAGIC MULT: 4
    EVADE%: 20                              MAGIC EVADE%: 0
    DEFENSE: 20                             MAGIC DEFENSE: 30
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Magic Beast
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: Ice
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze, Confuse
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    {Aqua Breath,Attack,Critical Attack}
    {Aqua Breath,Frost,Frost}
    
    NAME: Adamantoise
    LEVEL: 20                               EXP: 0
    HP: 18000                               GIL: 0
    MP: 2200                                SPEED: 42
    ATTACK: 105                             MAGIC POWER: 0
    ATT. MULT: 20                           MAGIC MULT: 4
    EVADE%: 0                               MAGIC EVADE%: 70
    DEFENSE: 40                             MAGIC DEFENSE: 10
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: None
    INITIAL STATUS: Protect, Shell
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: Ice
    STATUS IMMUNITY: Petrify, Toad, Mini, Float, Zombie, Sleep, Paralyze, Confuse, 
                     Stop
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    No Interrupt{
         Attack
         Attack
         }
    {Attack,Attack,Critical Attack}
    No Interrupt{
         Critical Attack
         Critical Attack
         }
    {Attack,Attack,Critical Attack}
    
    NAME: Jackanapes
    LEVEL: 20                               EXP: 0
    HP: 6000                                GIL: 1
    MP: 12000                               SPEED: 56
    ATTACK: 100                             MAGIC POWER: 60
    ATT. MULT: 12                           MAGIC MULT: 8
    EVADE%: 60                              MAGIC EVADE%: 60
    DEFENSE: 60                             MAGIC DEFENSE: 60
    IMMUNITY: Catch                         CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, 
                     Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image, Stop
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    CONTROL: Attack, Encircle
    RELEASE: Can't
    AI SCRIPT:
    {Attack,Attack,Critical Attack}
    React:HP Damage{
         Set Target:Whole Party
         Moon Flute
         }
    
    NAME: Calotisteri
    LEVEL: 68                               EXP: 0
    HP: 24000                               GIL: 0
    MP: 4000                                SPEED: 62
    ATTACK: 120                             MAGIC POWER: 31
    ATT. MULT: 17                           MAGIC MULT: 12
    EVADE%: 15                              MAGIC EVADE%: 19
    DEFENSE: 57                             MAGIC DEFENSE: 34
    IMMUNITY: Control, Catch                CAN'T EVADE: Song
    CREATURE TYPE: Human, Heavy, Magic Beast
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Sleep, Paralyze, Confuse, Berserk, 
                     Stop
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    USE WEAPON ANIMATION: Sage's Staff
    AI SCRIPT:
    Condition:Status:Single Party Member:Reflect{
         Set Target:Single party member
         {Haste,Protect,Regen}
         Set Target:Single party member
         {Cura,Shell,Esuna}
         }
    Condition:Self:Reflect{
         Set Target:Self
         {Reflect,Bio,Poison}
         Set Target:Self
         {Reflect,Old,Stop}
         }
    {Reflect,Old,Stop}
    
    NAME: Twin Tania[F.1]
    LEVEL: 39                               EXP: 0
    HP: 55000                               GIL: 0
    MP: 20000                               SPEED: 44
    ATTACK: 130                             MAGIC POWER: 11
    ATT. MULT: 15                           MAGIC MULT: 5
    EVADE%: 0                               MAGIC EVADE%: 18
    DEFENSE: 34                             MAGIC DEFENSE: 22
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy, Magic Beast
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: Holy, Water
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze, 
                     Confuse, Berserk, Stop
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    {Atomic Ray,Ice Storm,Attack}
    {Atomic Ray,Ice Storm,Attack}
    Set Target:Whole party
    Mind Blast
    Wind Slash
    Wind Slash
    Unhide Monster:(Form Change):1 Twin Tania[F.2]
    (Start Script)
    React:(Anything But Magic){
         {Tidal Wave,Nothing,Nothing}
         }
    React:Magic{
         {Mega Flare,Nothing,Nothing}
         }
    
    NAME: Twin Tania[F.2]
    LEVEL: 30                               EXP: 0
    HP: 55000                               GIL: 0
    MP: 20000                               SPEED: 88
    ATTACK: 130                             MAGIC POWER: 80
    ATT. MULT: 15                           MAGIC MULT: 13
    EVADE%: 0                               MAGIC EVADE%: 0
    DEFENSE: 0                              MAGIC DEFENSE: 0
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Magic Beast
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: Holy, Water
    STATUS IMMUNITY: Mini, Poison, Old, Sleep, Paralyze, Confuse, Berserk
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    (Animation Effect:Flash Light)
    Display Text:Charging up for Giga Flare!
    Nothing
    Giga Flare
    Unhide Monster:(Form Change):0 Twin Tania[F.1]
    (Start Script)
    
    NAME: Omniscient
    LEVEL: 53                               EXP: 0
    HP: 23000                               GIL: 0
    MP: 40000                               SPEED: 33
    ATTACK: 120                             MAGIC POWER: 26
    ATT. MULT: 21                           MAGIC MULT: 9
    EVADE%: 0                               MAGIC EVADE%: 0
    DEFENSE: 0                              MAGIC DEFENSE: 10
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: Protect, Shell, Regen
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: Wind
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Sleep, Confuse
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    Condition:HP<4000{
         {Thundaga,Firaga,Blizzaga}
         }
    {Cure,Fire,Slow}
    {Libra,Blizzard,Regen}
    {Silence,Poison,Haste}
    {Mini,Float,Nothing}
    {Cura,Toad,Gravity}
    {Confuse,Fira,Stop}
    {Thundara,Blizzara,Graviga}
    {Reflect,Drain,Bio}
    React:Death{
         Flare
         }
    React:Anything But Magic(Exception:Steal){
         Return
         }
    
    NAME: Wendigo
    LEVEL: 7                                EXP: 0
    HP: 30000                               GIL: 0
    MP: 10000                               SPEED: 62
    ATTACK: 105                             MAGIC POWER: 18
    ATT. MULT: 14                           MAGIC MULT: 4
    EVADE%: 0                               MAGIC EVADE%: 13
    DEFENSE: 15                             MAGIC DEFENSE: 24
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: (Always)Float
    ELEMENTAL IMMUNITY: Earth
    ELEMENTAL ABSORB: Water
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Paralyze, Confuse, 
                     Berserk, Silence, Stop
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    USE WEAPON ANIMATION: Dragon's Whisker
    AI SCRIPT:
    Condition:Status:All Enemies:False Image{
         Set Status Self:False Image
         Nothing
         }
    {Mind Blast,Nothing,Nothing}
    {Attack,Nothing,Nothing}
    {Hurricane,Nothing,Nothing}
    {Attack,Nothing,Nothing}
    {Confuse,Nothing,Nothing}
    {Attack,Nothing,Nothing}
    (Stalker Attack)
    Condition:Target & Status:Self:False Image{
         Frost
         }
    React:HP Damage{
         (Stalker Attack)
         }
    
    NAME: Sandworm(Fake)
    LEVEL: 18                               EXP: 0
    HP: 18000                               GIL: 0
    MP: 10250                               SPEED: 78
    ATTACK: 99                              MAGIC POWER: 5
    ATT. MULT: 13                           MAGIC MULT: 4
    EVADE%: 0                               MAGIC EVADE%: 10
    DEFENSE: 0                              MAGIC DEFENSE: 15
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy, Desert
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, 
                     Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image, Stop
    SPECIALTY: Tusk
    SPECIALTY EFFECT: Adds Aging, Poison, Confuse
    AI SCRIPT:
    {Attack,Quicksand,Quicksand}
    
    NAME: (Sandworm)
    LEVEL: 18                               EXP: 0
    HP: 18000                               GIL: 0
    MP: 10250                               SPEED: 98
    ATTACK: 10                              MAGIC POWER: 5
    ATT. MULT: 5                            MAGIC MULT: 4
    EVADE%: 0                               MAGIC EVADE%: 10
    DEFENSE: 0                              MAGIC DEFENSE: 15
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy, Desert
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: Water
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, 
                     Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image, Stop
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    Unhide Monster:(Form Change)
    (Stalker Attack)
    Unhide Monster:(Form Change)
    (Stalker Attack)
    Unhide Monster:(Form Change)
    (Stalker Attack)
    Set Target:All Enemies(Excluding self)
    Invincibility
    
    NAME: Hole
    LEVEL: 18                               EXP: 0
    HP: 18000                               GIL: 0
    MP: 10250                               SPEED: 1
    ATTACK: 99                              MAGIC POWER: 5
    ATT. MULT: 13                           MAGIC MULT: 4
    EVADE%: 0                               MAGIC EVADE%: 10
    DEFENSE: 0                              MAGIC DEFENSE: 15
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy, Desert
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, 
                     Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image, Stop
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    Nothing
    React:Anything But Magic{
         Graviga
         }
    
    NAME: Atmos
    LEVEL: 41                               EXP: 0
    HP: 25000                               GIL: 0
    MP: 19997                               SPEED: 45
    ATTACK: 100                             MAGIC POWER: 90
    ATT. MULT: 10                           MAGIC MULT: 18
    EVADE%: 0                               MAGIC EVADE%: 30
    DEFENSE: 20                             MAGIC DEFENSE: 30
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: Haste
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, 
                     Old, Paralyze, Confuse, Berserk, Silence, Image, Reflect,
                     Protect, Shell, Stop, Haste, Slow, Invul, Regen
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    Condition:Status:Party Member1:Dead & Party Member1 Position:03 80{
         Set Target:Party Member1
         Wormhole
         }
    Condition:Status:Party Member2:Dead & Party Member1 Position:03 40{
         Set Target:Party Member2
         Wormhole
         }
    Condition:Status:Party Member4:Dead & Party Member1 Position:03 10{
         Set Target:Party Member4
         Wormhole
         }
    Condition:Status:Party Member5:Dead & Party Member1 Position:03 08{
         Set Target:Party Member5
         Wormhole
         }
    Condition:Status:Party Member:Dead{
         {Pull,Pull,Pull}
         Pull
         Pull
         {Pull,Pull,Slowga}
         Pull
         {Pull,Pull,Gravity}
         Pull
         {Pull,Pull,Graviga}
         Pull
         {Pull,Pull,Old}
         Pull
         {Pull,Pull,Pull}
         Pull
         {Pull,Pull,Gravity}
         Pull
         {Pull,Pull,Graviga}
         Pull
         }
    No Interrupt{
         {Comet,Comet,Nothing}
         {Comet,Comet,Nothing}
         }
    
    NAME: Halicarnaso
    LEVEL: 97                               EXP: 0
    HP: 44444                               GIL: 0
    MP: 6000                                SPEED: 66
    ATTACK: 134                             MAGIC POWER: 255
    ATT. MULT: 12                           MAGIC MULT: 100
    EVADE%: 0                               MAGIC EVADE%: 77
    DEFENSE: 15                             MAGIC DEFENSE: 25
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Poison, Sleep, Paralyze, Confuse,
                     Berserk, Stop
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    Condition:Var00=01{
         {Attack,Reverse Polarity,Critical Attack}
         {Attack,Attack,Dispel}
         {Attack,Reverse Polarity,Critical Attack}
         {Attack,Attack,Haste}
         {Attack,Reverse Polarity,Critical Attack}
         {Attack,Attack,Shell}
         Set Variable:Var00=00
         Holy
         }
    Set Variable:Var00=01
    Set Target:Whole party
    Ribbit
    React:Summon Magic{
         Display Text:Focusing power!
         (Animation Effect:Flash Light)
         (Strong)Attack
         }
    
    NAME: (Crystal)(Fire)
    LEVEL: 77                               EXP: 0
    HP: 15000                               GIL: 0
    MP: 12000                               SPEED: 50
    ATTACK: 100                             MAGIC POWER: 20
    ATT. MULT: 13                           MAGIC MULT: 10
    EVADE%: 0                               MAGIC EVADE%: 30
    DEFENSE: 10                             MAGIC DEFENSE: 30
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: None
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: Ice, Lightning, Poison, Holy
    ELEMENTAL ABSORB: Fire
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze, Confuse, 
                     Berserk, Silence, Stop
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    Condition:HP<3000{
         Set Target:Whole party
         Firaga
         }
    {Attack,Attack,Critical Attack}
    
    NAME: (Crystal)(Earth)
    LEVEL: 77                               EXP: 0
    HP: 15000                               GIL: 0
    MP: 12000                               SPEED: 55
    ATTACK: 100                             MAGIC POWER: 5
    ATT. MULT: 13                           MAGIC MULT: 5
    EVADE%: 0                               MAGIC EVADE%: 30
    DEFENSE: 10                             MAGIC DEFENSE: 30
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: None
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: Ice, Lightning, Poison, Holy
    ELEMENTAL ABSORB: Earth
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze, Confuse, 
                     Berserk, Silence, Stop
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    Condition:HP<3000{
         Earth Shaker
         }
    {Attack,Attack,Critical Attack}
    
    NAME: (Crystal)(Water)
    LEVEL: 77                               EXP: 0
    HP: 15000                               GIL: 0
    MP: 12000                               SPEED: 60
    ATTACK: 100                             MAGIC POWER: 20
    ATT. MULT: 13                           MAGIC MULT: 10
    EVADE%: 0                               MAGIC EVADE%: 30
    DEFENSE: 10                             MAGIC DEFENSE: 30
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: None
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: Ice, Lightning, Poison, Holy
    ELEMENTAL ABSORB: Water
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze, Confuse, 
                     Berserk, Silence, Stop
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    Condition:HP<3000{
         Aqua Breath
         }
    {Attack,Attack,Critical Attack}
    
    NAME: (Crystal)(Wind)
    LEVEL: 77                               EXP: 0
    HP: 15000                               GIL: 0
    MP: 12000                               SPEED: 65
    ATTACK: 100                             MAGIC POWER: 15
    ATT. MULT: 13                           MAGIC MULT: 8
    EVADE%: 0                               MAGIC EVADE%: 30
    DEFENSE: 10                             MAGIC DEFENSE: 30
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: None
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: Ice, Lightning, Poison, Holy
    ELEMENTAL ABSORB: Wind
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze, Confuse, 
                     Berserk, Silence, Stop
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    Condition:HP<3000{
         Set Target:Whole party
         Aeroga
         }
    {Attack,Attack,Critical Attack}
    
    NAME: Melusine[F.1]
    LEVEL: 29                               EXP: 0
    HP: 24000                               GIL: 0
    MP: 1200                                SPEED: 70
    ATTACK: 97                              MAGIC POWER: 10
    ATT. MULT: 15                           MAGIC MULT: 5
    EVADE%: 20                              MAGIC EVADE%: 20
    DEFENSE: 120                            MAGIC DEFENSE: 0
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: Poison, Holy, Earth, Wind, Water
    ELEMENTAL ABSORB: Ice, Lightning
    ELEMENTAL WEAKNESS: Fire
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Berserk
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    {Attack,Attack,Nothing}
    {Thundaga,Attack,Nothing}
    {Blizzaga,Attack,Nothing}
    {Attack,Invincibility,Nothing}
    {Thundaga,Invincibility,Nothing}
    {Blizzaga,Invincibility,Nothing}
    {Attack,Invincibility,Invincibility}
    {Thundaga,Invincibility,Invincibility}
    {Blizzaga,Invincibility,Invincibility}
    React:Magic:Invincibility{
         No Interrupt{
              Set Target:Whole party
              Blizzaga
              Barrier Change
              Unhide Monster:(Random):0 Melusine[F.1]
                                      1 Melusine[F.2]
                                      2 Melusine[F.3]
                                      3 Melusine[F.4]
              (Start Script)
              }
         }
    
    NAME: Melusine[F.2]
    LEVEL: 29                               EXP: 0
    HP: 24000                               GIL: 0
    MP: 1200                                SPEED: 70
    ATTACK: 97                              MAGIC POWER: 10
    ATT. MULT: 15                           MAGIC MULT: 5
    EVADE%: 20                              MAGIC EVADE%: 20
    DEFENSE: 120                            MAGIC DEFENSE: 0
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: Poison, Holy, Earth, Wind, Water
    ELEMENTAL ABSORB: Fire, Lightning
    ELEMENTAL WEAKNESS: Ice
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Berserk
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    {Attack,Attack,Nothing}
    {Thundaga,Attack,Nothing}
    {Firaga,Attack,Nothing}
    {Attack,Invincibility,Nothing}
    {Thundaga,Invincibility,Nothing}
    {Firaga,Invincibility,Nothing}
    {Attack,Invincibility,Invincibility}
    {Thundaga,Invincibility,Invincibility}
    {Firaga,Invincibility,Invincibility}
    React:Magic:Invincibility{
         No Interrupt{
              Set Target:Whole party
              Thundaga
              Barrier Change
              Unhide Monster:(Random):0 Melusine[F.1]
                                      1 Melusine[F.2]
                                      2 Melusine[F.3]
                                      3 Melusine[F.4]
              (Start Script)
              }
         }
    
    NAME: Melusine[F.3]
    LEVEL: 29                               EXP: 0
    HP: 24000                               GIL: 0
    MP: 1200                                SPEED: 70
    ATTACK: 97                              MAGIC POWER: 10
    ATT. MULT: 15                           MAGIC MULT: 5
    EVADE%: 20                              MAGIC EVADE%: 20
    DEFENSE: 120                            MAGIC DEFENSE: 0
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: Poison, Holy, Earth, Wind, Water
    ELEMENTAL ABSORB: Fire, Ice
    ELEMENTAL WEAKNESS: Lightning
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Berserk
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    {Attack,Attack,Nothing}
    {Blizzaga,Attack,Nothing}
    {Firaga,Attack,Nothing}
    {Attack,Invincibility,Nothing}
    {Blizzaga,Invincibility,Nothing}
    {Firaga,Invincibility,Nothing}
    {Attack,Invincibility,Invincibility}
    {Blizzaga,Invincibility,Invincibility}
    {Firaga,Invincibility,Invincibility}
    React:Magic:Invincibility{
         No Interrupt{
              Set Target:Whole party
              Firaga
              Barrier Change
              Unhide Monster:(Random):0 Melusine[F.1]
                                      1 Melusine[F.2]
                                      2 Melusine[F.3]
                                      3 Melusine[F.4]
              (Start Script)
              }
         }
    
    NAME: Melusine[F.4]
    LEVEL: 33                               EXP: 0
    HP: 24000                               GIL: 0
    MP: 1200                                SPEED: 70
    ATTACK: 97                              MAGIC POWER: 0
    ATT. MULT: 15                           MAGIC MULT: 4
    EVADE%: 0                               MAGIC EVADE%: 120
    DEFENSE: 0                              MAGIC DEFENSE: 120
    IMMUNITY: Control, Catch                CAN'T EVADE: Aerial
    CREATURE TYPE: Heavy
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: Poison, Holy, Earth, Wind, Water
    ELEMENTAL ABSORB: Fire, Ice, Lightning
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Berserk
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    {Firaga,Nothing,Nothing}
    {Blizzaga,Nothing,Nothing}
    {Thundaga,Nothing,Nothing}
    {Firaga,Invincibility,Nothing}
    {Blizzaga,Invincibility,Nothing}
    {Thundaga,Invincibility,Nothing}
    {Firaga,Invincibility,Invincibility}
    {Blizzaga,Invincibility,Invincibility}
    {Thundaga,Invincibility,Invincibility}
    React:Magic:Invincibility{
         No Interrupt{
              Entice
              Barrier Change
              Unhide Monster:(Random):0 Melusine[F.1]
                                      1 Melusine[F.2]
                                      2 Melusine[F.3]
                                      3 Melusine[F.4]
              (Start Script)
              }
         }
    
    NAME: Catastrophe
    LEVEL: 71                               EXP: 0
    HP: 33333                               GIL: 0
    MP: 33333                               SPEED: 66
    ATTACK: 99                              MAGIC POWER: 22
    ATT. MULT: 22                           MAGIC MULT: 10
    EVADE%: 22                              MAGIC EVADE%: 33
    DEFENSE: 44                             MAGIC DEFENSE: 22
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: Earth
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Sleep, Confuse, Berserk,
                     Silence, Stop
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    Condition:Status:Party Member:Float{
         100 Gs
         }
    {Earth Shaker,Earth Shaker,Evil Eye}
    {Attack,Earth Shaker,Critical Attack}
    
    NAME: Azulmagia
    LEVEL: 57                               EXP: 0
    HP: 40000                               GIL: 0
    MP: 50000                               SPEED: 64
    ATTACK: 123                             MAGIC POWER: 66
    ATT. MULT: 16                           MAGIC MULT: 18
    EVADE%: 18                              MAGIC EVADE%: 40
    DEFENSE: 35                             MAGIC DEFENSE: 80
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: Poison
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze, 
                     Confuse, Berserk, Silence, Stop, Slow
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    USE WEAPON ANIMATION: Kiku-Ichimonji
    AI SCRIPT:
    Condition:Var00=00 & Status:Self:Toad{
         Set Target:Self
         Toad
         }
    Condition:Var00=01{
         {L3 Flare,L3 Flare,Dark Spark}
         {L3 Flare,L3 Flare,Off-Guard}
         {L3 Flare,L3 Flare,Goblin Punch}
         Set Variable:Var00=00
         {L3 Flare,L3 Flare,Mind Blast}
         }
    Condition:Var00=02{
         {Aeroga,Aeroga,Doom}
         {Aeroga,Aeroga,Roulette}
         {Aeroga,Aeroga,Aero}
         Set Variable:Var00=00
         {Aeroga,Aeroga,L2 Old}
         }
    Condition:Var00=03{
         {1000 Needles,1000 Needles,L5 Death}
         {1000 Needles,1000 Needles,L4 Graviga}
         Set Variable:Var00=00
         {1000 Needles,1000 Needles,Mighty Guard}
         }
    Condition:Var00=04{
         {Vampire,Vampire,Lilliputian Lyric}
         {Vampire,Vampire,Flash}
         Set Variable:Var00=00
         {Vampire,Vampire,???}
         }
    Condition:Var00=05{
         {Aqua Breath,Aqua Breath,Aera}
         {Aqua Breath,Aqua Breath,Flame Thrower}
         {Aqua Breath,Aqua Breath,Pond's Chorus}
         Set Variable:Var00=00
         {Aqua Breath,Aqua Breath,Missile}
         }
    Condition:Var00=06{
         {Magic Hammer,Magic Hammer,Time Slip}
         {Magic Hammer,Magic Hammer,Death Claw}
         Set Variable:Var00=00
         {Magic Hammer,Magic Hammer,White Wind}
         }
    Condition:Var00=07{
         Self-Destruct
         }
    {Dark Spark,Off-Guard,Mind Blast}
    {Doom,Roulette,L2 Old}
    {L5 Death,L4 Graviga,Mighty Guard}
    {Lilliputian Lyric,Flash,???}
    {Aera,Flame Thrower,Missile}
    {Time Slip,Death Claw,White Wind}
    React:Magic:L3 Flare{
         Display Text: Learned L3 Flare!
         Set Var00=01
         Nothing
         }
    React:Magic:Aeroga{
         Display Text: Learned Aeroga!
         Set Var00=02
         Nothing
         }
    React:Magic:1000 Needles{
         Display Text: Learned 1000 Needles!
         Set Var00=03
         Nothing
         }
    React:Magic:Vampire{
         Display Text: Learned Vampire!
         Set Var00=04
         Nothing
         }
    React:Magic:Aqua Breath{
         Display Text: Learned Aqua Breath!
         Set V00=05
         Nothing
         }
    React:Magic:Magic Hammer{
         Display Text: Learned Magic Hammer!
         Set V00=06
         Nothing
         }
    React:Magic:Self-Destruct{
         Display Text: Learned Self-Destruct!
         Set V00=07
         Nothing
         }
    
    NAME: Necrophobe
    LEVEL: 66                               EXP: 0
    HP: 55055                               GIL: 0
    MP: 10000                               SPEED: 52
    ATTACK: 141                             MAGIC POWER: 55
    ATT. MULT: 12                           MAGIC MULT: 18
    EVADE%: 20                              MAGIC EVADE%: 80
    DEFENSE: 50                             MAGIC DEFENSE: 55
    IMMUNITY: Control, Catch                CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: Invul
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water
    STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze, 
                     Confuse, Berserk, Stop
    SPECIALTY: Vacuum Wave
    SPECIALTY EFFECT: 1.5*Damage, Adds HP Leak
    USE WEAPON ANIMATION: Twin Lance
    AI SCRIPT:
    While(HP<30000 & Var00=01){
         No Interrupt{
              {Vacuum Wave,Firaga,Thundaga}
              {Vacuum Wave,Blizzaga,(Strong)Attack}
              }
         }
    While(Var00=01){
         No Interrupt{
              {Attack,Attack,Hurricane}
              {Attack,Attack,Vacuum Wave}
              }
         No Interrupt{
              {Attack,Attack,Vacuum Wave}
              {Attack,Attack,Vacuum Wave}
              }
         No Interrupt{
              {Attack,Attack,Hurricane}
              {Attack,Attack,Vacuum Wave}
              }
         No Interrupt{
              {Attack,Attack,Vacuum Wave}
              {Attack,Attack,Death}
              }
         }
    While(Alone){
         Set Status Self:Invunlerable(Reverse effect if already inflicted)
         Set Variable:Var00=01
         Flash
         }
    Nothing
    Counter(HP<30000)
         Flare
         }
    
    NAME: Barrier
    LEVEL: 44                               EXP: 0
    HP: 12000                               GIL: 0
    MP: 500                                 SPEED: 1
    ATTACK: 120                             MAGIC POWER: 10
    ATT. MULT: 12                           MAGIC MULT: 5
    EVADE%: 0                               MAGIC EVADE%: 20
    DEFENSE: 22                             MAGIC DEFENSE: 20
    IMMUNITY: HP Scan, Control, Catch       CAN'T EVADE: None
    CREATURE TYPE: Heavy
    INITIAL STATUS: (Always)Reflect
    ELEMENTAL IMMUNITY: Earth
    ELEMENTAL ABSORB: None
    ELEMENTAL WEAKNESS: None
    STATUS IMMUNITY: Toad, Mini, Float, Poison, Zombie, Darkness, Old, Sleep, 
                     Paralyze, Confuse, Berserk, Image
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    Set Target:Single Enemy with Reflect
    {Flare,Holy,Flare}
    Set Target:All Allies
    {Firaga,Thundaga,Blizzaga}
    Set Target:Single Enemy with Reflect
    {Holy,Flare,Holy}
    Set Target:All Allies
    {Firaga,Thundaga,Blizzaga}
    
    -------------------------------------------------------------------------------
    
    3. New Monster Formations
    
    -------------------------------------------------------------------------------
    
    Here is a list of all possible Monster formations that can be encountered in
    Sealed Temple.
    
    *********
    Glossary:
    *********
    
    INDEX: Formation number
    ABP:   ABP earned if victorious in battle
    ESC%:  Chance to escape from battle by holding down L and R
    Mute?: Whether Mute can be successfully cast
    B/P?:  Whether it is possible to have a Back Attack or Pre-emptive Attack
    
    INDEX   ABP    ESC%    Mute?    B/P?    MONSTERS
    F512     2      5       Y        Y      0:Sword Dancer [POSITION: X=2;Y=5]
                                            1:Fury [X=15;Y=4]
                                            2:Death Claw [X=11;Y=11]
    F513     3      5       Y        Y      0:Sword Dancer [X=1;Y=6]
                                            1:Sword Dancer [X=9;Y=2]
                                            2:Fury [X=14;Y=11]
    F514     4      5       Y        Y      0:Great Dragon [X=1;Y=8]
                                            1:Dragon Aevis [X=10;Y=2]
    F515     4      5       Y        Y      0:Dragon Aevis [X=1;Y=3]
                                            1:Dragon Aevis [X=10;Y=6]
    F516     2      5       Y        Y      0:Grenade [X=9;Y=3]
                                            1:Grenade [X=3;Y=5]
                                            2:Grenade [X=15;Y=6]
                                            3:Grenade [X=5;Y=11]
                                            4:Grenade [X=12;Y=11]
    F517     2      5       Y        Y      0:Executor [X=4;Y=8]
                                            1:Chrono Controller [X=10;Y=3]
                                            2:Fury [X=12;Y=10]
    F518     2      5       Y        Y      0:Mecha Head [X=3;Y=6]
                                            1:Level Checker [X=12;Y=10]
                                            2:Level Checker [X=15;Y=5]
    F519     2      5       Y        Y      0:Mecha Head [X=2;Y=3]
                                            1:Mecha Head [X=6;Y=9]
                                            2:Level Checker [X=14;Y=4]
    F520     2      5       Y        Y      0:Rukh [X=4;Y=4]
    F521     2      5       Y        Y      0:Sea Devil [X=13;Y=5]
                                            1:Rukh [X=2;Y=6]
    F522    25      5       Y        Y      0:Vilia [X=6;Y=6]
    F523    20      5       Y        Y      0:Stingray [X=7;Y=6]
    F524     4      5       Y        Y      0:Red Dragon [X=2;Y=6]
                                            1:Blue Dragon [X=11;Y=3]
    F525     4      5       Y        Y      0:Red Dragon [X=1;Y=3]
                                            1:Yellow Dragon [X=11;Y=8]
    F526     5      5       Y        Y      0:Red Dragon [X=0;Y=9]
                                            1:Yellow Dragon [X=4;Y=2]
                                            2:Blue Dragon [X=11;Y=5]
    F527     4      5       Y        Y      0:Blue Dragon [X=1;Y=3]
                                            1:Yellow Dragon [X=12;Y=8]
    F528     4      5       Y        Y      0:Belphegor [X=3;Y=5]
                                            1:Crystelle [X=13;Y=5]
                                            2:Crystelle [X=10;Y=11]
    F529     5      5       Y        Y      0:Belphegor [X=2;Y=7]
                                            1:Belphegor [X=12;Y=4]
                                            2:Crystelle [X=10;Y=11]
    F530     3      5       Y        Y      0:Moss Fungus [X=2;Y=5]
                                            1:Moss Fungus [X=8;Y=6]
                                            2:Moss Fungus [X=14;Y=7]
    F531    15      5       Y        Y      0:Moss Fungus [X=9;Y=3]
                                            1:Moss Fungus [X=13;Y=9]
                                            2:Mindflayer [X=3;Y=9]
    F532     5      5       Y        Y      0:Mindflayer [X=9;Y=4]
                                            1:Mindflayer [X=3;Y=8]
                                            2:Achelon [X=11;Y=11]
    F533     6      5       Y        Y      0:Mindflayer [X=10;Y=5]
                                            1:Mindflayer [X=3;Y=9]
                                            2:Mindflayer [X=15;Y=10]
    F534     5      5       Y        Y      0:Iron Giant [X=2;Y=6]
                                            1:Gorgimera [X=9;Y=3]
    F535     6      5       Y        Y      0:Iron Giant [X=3;Y=3]
                                            1:Yojimbo [X=12;Y=8]
    F536     7      5       Y        Y      0:Iron Giant [X=3;Y=4]
                                            1:Iron Giant [X=12;Y=6]
    F537     4      5       Y        Y      0:Yojimbo [X=3;Y=7]
                                            1:Yojimbo [X=11;Y=3]
    F538     5      5       Y        Y      0:Gorgimera [X=8;Y=2]
                                            1:Gorgimera [X=1;Y=8]
    F539     4      5       Y        Y      0:Necromancer [X=13;Y=4]
                                            1:Archeosaur [X=3;Y=8]
    F540     3      5       Y        Y      0:Shield Dragon [X=3;Y=2]
                                            1:Shield Dragon [X=10;Y=9]
    F541     6      5       Y        Y      0:Crystal Dragon [X=3;Y=1]
    F542     7      5       Y        Y      0:Crystal Dragon [X=1;Y=1]
                                            1:Dragon Aevis [X=11;Y=6]
    F543    20      5       Y        Y      0:Crystal Dragon [X=1;Y=1]
                                            1:Crystal Dragon [X=10;Y=0]
    F544   199      5       Y        Y      0:Mover [X=6;Y=7]
                                            1:Mover [X=14;Y=11]
                                            2:Mover [X=6;Y=15]
                                            3:Mover [X=11;Y=7 HIDDEN]
                                            4:Mover [X=11;Y=15 HIDDEN]
                                            5:Mover [X=3;Y=11 HIDDEN]
    F545     3      5       Y        Y      0:Mini Satana [X=6;Y=7]
    F546     4      5       Y        Y      0:Mini Satana [X=4;Y=7]
                                            1:Flaremancer [X=9;Y=3]
                                            2:Flaremancer [X=12;Y=10] 
    F547     5      5       Y        Y      0:Mini Satana [X=8;Y=7]
                                            1:Fury [X=14;Y=10]
                                            2:Fury [X=2;Y=3]
    F548     6      5       Y        Y      0:Mini Satana [X=5;Y=6]
                                            1:Mini Satana [X=12;Y=7]
    F549     7      5       Y        Y      0:Mini Satana [X=9;Y=3]
                                            1:Mini Satana [X=3;Y=7]
                                            2:Chrono Controller [X=14;Y=8]
    F550     2      5       Y        Y      0:Assassin(Image) [X=5;Y=3]
    F551     4      5       Y        Y      0:Assassin [X=5;Y=3]
                                            1:Assassin(Image) [X=5;Y=3 HIDDEN]
    F552     5      5       Y        Y      0:Assassin [X=3;Y=3]
                                            1:Assassin(Image) [X=3;Y=3 HIDDEN]
                                            2:Yojimbo [X=13;Y=6]
    F553     5      5       Y        Y      0:Assassin [X=3;Y=3]
                                            1:Assassin(Image) [X=3;Y=3 HIDDEN]
                                            2:Ninja [X=11;Y=5]
    F554     8      5       Y        Y      0:Assassin [X=3;Y=4]
                                            1:Assassin(Image) [X=3;Y=4 HIDDEN]
                                            2:Dinozombie [X=13;Y=5]
    F555     4      5       Y        Y      0:Soul Eater [X=8;Y=8]
    F556     5      5       Y        Y      0:Soul Eater [X=4;Y=6]
                                            1:Skull Eater [X=9;Y=6]
                                            2:Nutkin [X=14;Y=6]
                                            3:Soul Eater [X=4;Y=12 HIDDEN]
                                            4:Skull Eater [X=9;Y=12 HIDDEN]
                                            5:Nutkin [X=14;Y=12 HIDDEN]
    F557     5      5       Y        Y      0:Soul Eater [X=4;Y=8]
                                            1:Skull Eater [X=6;Y=4]
                                            2:Skull Eater [X=2;Y=12]
                                            3:Skull Eater [X=15;Y=4 HIDDEN]
                                            4:Skull Eater [X=13;Y=8 HIDDEN]
                                            5:Skull Eater [X=11;Y=12 HIDDEN]
    F558     8      5       Y        Y      0:Soul Eater [X=9;Y=8]
                                            1:Soul Eater [X=7;Y=12]
                                            2:Soul Eater [X=11;Y=4]
    F559    10      5       Y        Y      0:Nutkin [X=10;Y=8]
                                            1:Soul Eater [X=5;Y=8 HIDDEN]
                                            2:Soul Eater [X=11;Y=12 HIDDEN]
                                            3:Soul Eater [X=15;Y=8 HIDDEN]
                                            4:Soul Eater [X=9;Y=4 HIDDEN]
    F560     7      5       Y        Y      0:Dark Elemental(F) [X=10;Y=3]
                                            1:Dark Elemental(I) [X=5;Y=9]
                                            2:Dark Elemental(L) [X=14;Y=9]
    F561     7      5       Y        Y      0:Dark Elemental(I) [X=10;Y=3]
                                            1:Dark Elemental(L) [X=5;Y=9]
                                            2:Dark Elemental(F) [X=14;Y=9]
    F562     7      5       Y        Y      0:Dark Elemental(L) [X=10;Y=3]
                                            1:Dark Elemental(F) [X=5;Y=9]
                                            2:Dark Elemental(I) [X=14;Y=9]
    F563     6      5       Y        Y      0:Exoray(UPPER) [X=9;Y=5]
                                            1:Exoray(UPPER LEFT) [X=4;Y=7]
                                            2:Exoray(BOTTOM LEFT) [X=5;Y=11]
                                            3:Exoray(BOTTOM RIGHT) [X=10;Y=12]
                                            4:Exoray(UPPER RIGHT) [X=13;Y=8]
    F564     3      5       Y        Y      0:Duelist[F.1] [X=5;Y=5]
                                            1:Duelist[F.2] [X=5;Y=5 HIDDEN]
                                            2:Duelist[F.3] [X=5;Y=5 HIDDEN]
                                            3:Duelist[F.4] [X=5;Y=5 HIDDEN]
                                            4:Duelist[F.5] [X=5;Y=5 HIDDEN]
    F565     4      5       Y        Y      0:Medusa [X=2;Y=4]
                                            1:Lamia Queen [X=13;Y=4]
                                            2:Lamia Queen [X=7;Y=9]
    F566     6      5       Y        Y      0:Medusa [X=3;Y=8]
                                            1:Mini Satana [X=14;Y=4]
    F567     5      5       Y        Y      0:Medusa [X=13;Y=9]
                                            1:Necromancer [X=8;Y=2]
                                            2:Necromancer [X=1;Y=6]
    F568     7      5       Y        Y      0:Medusa [X=7;Y=3]
                                            1:Medusa [X=11;Y=9]
    F569    10      5       Y        Y      0:Medusa [X=13;Y=3]
                                            1:Medusa [X=2;Y=5]
                                            2:Medusa [X=9;Y=10]
    F570     5      5       Y        Y      0:Dinozombie [X=7;Y=4]
    F571     6      5       Y        Y      0:Dinozombie [X=3;Y=5]
                                            1:Mecha Head [X=12;Y=9]
    F572     6      5       Y        Y      0:Dinozombie [X=12;Y=3]
                                            1:Necromancer [X=3;Y=5]
    F573     6      5       Y        Y      0:Dinozombie [X=4;Y=6]
                                            1:Medusa [X=13;Y=5]
    F574    12      5       Y        Y      0:Dinozombie [X=4;Y=3]
                                            1:Dinozombie [X=13;Y=6]
    F575     4      5       Y        Y      0:Behemoth [X=4;Y=6]
    F576     6      5       Y        Y      0:Behemoth [X=9;Y=3]
                                            1:Yojimbo [X=2;Y=8]
    F577    12      5       Y        Y      0:King Behemoth [X=2;Y=9]
                                            1:Behemoth [X=8;Y=2]
    F578    30      5       Y        Y      0:Claret Dragon [X=5;Y=6]
    F579    32      5       Y        Y      0:Claret Dragon [X=2;Y=3]
                                            1:Great Dragon [X=11;Y=8]
    F580    30      5       Y        Y      0:Ironclad [X=5;Y=4]
    F581    40      5       Y        Y      0:Hades [X=5;Y=4]
    F582    40      5       Y        Y      0:Goblin [X=3;Y=4]
    F583    40      5       Y        Y      0:Goblin [X=3;Y=4]
    F584    40      5       Y        Y      0:Goblin [X=3;Y=4]
    F585    40      5       Y        Y      0:Goblin [X=3;Y=4]
    F586    40      5       Y        Y      0:Goblin [X=3;Y=4]
    F587    40      5       Y        Y      0:Goblin [X=3;Y=4]
    F588    40      5       Y        Y      0:Goblin [X=3;Y=4]
    F589    40      5       Y        Y      0:Goblin [X=3;Y=4]
    F590    40      5       Y        Y      0:Goblin [X=3;Y=4]
    F591    40      5       Y        Y      0:Goblin [X=3;Y=4]
    F592     3      0       Y        N      0:Gil Turtle [X=6;Y=6]
    F593    15      0       Y        N      0:Tonberry [X=3;Y=8]
                                            1:Tonberry [X=6;Y=8 HIDDEN]
                                            2:Tonberry [X=9;Y=8 HIDDEN]
                                            3:Tonberry [X=12;Y=8 HIDDEN]
                                            4:Tonberry [X=15;Y=8 HIDDEN]
    F594    30      0       Y        N      0:Grand Aevis [X=1;Y=3]
                                            1:Dark Elemental [X=15;Y=4]
                                            2:Dark Elemental [X=14;Y=11]
    F595   150      0       Y        N      0:Omega Mk.II[F.1] [X=5;Y=6]
                                            1:Omega Mk.II[F.2] [X=5;Y=6 HIDDEN]
                                            2:Omega Mk.II[F.3] [X=5;Y=6 HIDDEN]
    F596   150      0       Y        N      0:Neo Shinryu [X=8;Y=8]
                                            1:Neo Exdeath(UP RIGHT)[X=3;Y=7 HIDDEN]
                                            2:Neo Exdeath(UP RIGHT)[X=3;Y=8 HIDDEN]
                                            3:(Neo Shinryu) [X=4;Y=1]
    F597    40      0       Y        N      0:Guardian[F.1] [X=4;Y=4]
                                            1:Neo Exdeath(UP RIGHT)[X=3;Y=4 HIDDEN]
                                            2:Neo Exdeath(UP RIGHT)[X=3;Y=5 HIDDEN]
                                            3:Guardian[F.2] [X=4;Y=4 HIDDEN]
                                            4:Launcher(L) [X=6;Y=5]
                                            5:Launcher(R) [X=6;Y=7]
                                            6:Wave Cannon [X=7;Y=4]
    F598    40      0       Y        N      0:Archeodemon [X=5;Y=4]
    F599   180      0       N        Y      0:(Enuo R Hand) [X=4;Y=6]
                                            1:(Enuo L Hand) [X=14;Y=6]
                                            2:(Enuo L Hand) [X=8;Y=9 HIDDEN]
                                            3:Enuo[F.1] [X=3;Y=2]
                                            4:Enuo[F.2] [X=3;Y=2 HIDDEN]
    F600   100      0       Y        Y      0:Omega [X=4;Y=6]
    F601     0      0       Y        Y      0:Goblin [X=3;Y=4]
    F602     0      0       Y        Y      0:Goblin [X=3;Y=4]
    F603     0      0       Y        Y      0:Goblin [X=3;Y=4]
    F604     0      0       Y        Y      0:Goblin [X=3;Y=4]
    F605     0      0       Y        Y      0:Goblin [X=3;Y=4]
    F606     0      0       Y        Y      0:Goblin [X=3;Y=4]
    F607     0      0       Y        Y      0:Goblin [X=3;Y=4]
    F608     5      0       N        N      0:Wing Raptor[F.1] [X=5;Y=4]
                                            1:Wing Raptor[F.2] [X=5;Y=4 HIDDEN]
    F609     5      0       N        N      0:Garula [X=5;Y=5]
    F610     5      0       N        N      0:Siren(Human) [X=6;Y=4]
                                            1:Siren(Undead) [X=6;Y=4 HIDDEN]
    F611     6      0       N        N      0:Forza [X=12;Y=3]
                                            1:Magissa [X=4;Y=7]
    F612     3      0       Y        N      0:Gil Turtle [X=7;Y=7]
    F613     6      0       N        N      0:Liquid Flame(Human) [X=6;Y=3]
                                            1:Liquid Flame(Hand)[X=6;Y=6 HIDDEN]
                                            2:Liquid Flame(Whirl)[X=4;Y=4 HIDDEN]
    F614     7      0       N        N      0:Soul Cannon [X=4;Y=4]
                                            1:Launcher [X=6;Y=5]
                                            2:Launcher [X=6;Y=7]
    F615     5      0       N        N      0:Purabolos [X=14;Y=5]
                                            1:Purabolos [X=9;Y=2]
                                            2:Purabolos [X=4;Y=3]
                                            3:Purabolos [X=2;Y=8]
                                            4:Purabolos [X=13;Y=10]
                                            5:Purabolos [X=7;Y=11]
    F616    20      0       N        N      0:Minotaur [X=5;Y=5]
    F617    20      0       Y        N      0:Triton [X=7;Y=3]
                                            1:Nereid [X=3;Y=10]
                                            2:Phobos [X=13;Y=8]
    F618     0      0       N        N      0:Byblos [X=6;Y=5]
    F619     9      0       N        N      0:Tyrannosaur [X=6;Y=5]
    F620    10      0       N        N      0:Dragon Pod [X=5;Y=2]
                                            1:Dragon Flower(MID)[X=15;Y=9 HIDDEN]
                                            2:Dragon Flower(MR)[X=12;Y=12 HIDDEN]
                                            3:Dragon Flower(MID)[X=7;Y=13 HIDDEN]
                                            4:Dragon Flower(ML)[X=3;Y=12 HIDDEN]
                                            5:Dragon Flower(L)[X=1;Y=9 HIDDEN]
    F621    16      0       Y        N      0:Apanda [X=6;Y=5]
    F622     6      0       N        N      0:Manticore [X=5;Y=5]
    F623     5      0       N        N      0:Adamantoise [X=6;Y=7]
    F624     2      0       N        N      0:Jackanapes [X=7;Y=7]
    F625    20      0       N        N      0:Calofisteri [X=4;Y=5]
    F626    24      0       Y        N      0:Twintania[F.1] [X=4;Y=4]
                                            1:Twintania[F.2] [X=4;Y=4 HIDDEN]
    F627    20      0       N        N      0:Omniscient [X=5;Y=4]
    F628    20      0       N        N      0:Wendigo [X=4;Y=2]
                                            1:Wendigo [X=13;Y=3]
                                            2:Wendigo [X=1;Y=8]
                                            3:Wendigo [X=10;Y=9]
    F629     5      0       N        N      0:Hole [X=3;Y=14]
                                            1:Hole [X=15;Y=14]
                                            2:Hole [X=9;Y=11]
                                            3:Sandworm(Fake) [X=3;Y=6 HIDDEN]
                                            4:Sandworm(Fake) [X=15;Y=6 HIDDEN]
                                            5:Sandworm(Fake) [X=9;Y=3 HIDDEN]
                                            6:(Sandworm) [X=1;Y=2]
    F630    12      0       N        N      0:Atomos [X=3;Y=2]
    F631    20      0       Y        N      0:Halicarnassus [X=5;Y=4]
    F632    15      0       N        N      0:(Crystal)(Fire) [X=7;Y=5]
                                            1:(Crystal)(Earth) [X=8;Y=12]
                                            2:(Crystal)(Water) [X=13;Y=8]
                                            3:(Crystal)(Wind) [X=2;Y=9]
    F633    20      0       N        N      0:Melusine[F.1] [X=4;Y=4]
                                            1:Melusine[F.2] [X=4;Y=4 HIDDEN]
                                            2:Melusine[F.3] [X=4;Y=4 HIDDEN]
                                            3:Melusine[F.4] [X=4;Y=4 HIDDEN]
    F634    21      0       N        N      0:Catastophe [X=3;Y=3]
    F635    22      0       N        N      0:Azulmagia [X=5;Y=3]
    F636    27      0       Y        N      0:Necrophobe [X=6;Y=4]
                                            1:Barrier [X=3;Y=7]
                                            2:Barrier [X=14;Y=13]
                                            3:Barrier [X=2;Y=13]
                                            4:Barrier [X=12;Y=7]
    F637    40      0       N        N      0:Archeodemon [X=5;Y=4]
    F638     0      0       Y        Y      0:Mindflayer [X=6;Y=6]
    
    -------------------------------------------------------------------------------
    
    4. New Monster Encounter Table
    
    -------------------------------------------------------------------------------
    
    These are the various monster encounter groups that you may randomly fight in 
    Sealed Temple.
    
    GROUP ??? 1(90/256) 2(90/256) 3(60/256) 4(16/256) Location
    GROUP 256    F512      F513      F516      F515   Entrance
    GROUP 257    F512      F515      F525      F545   Corridor(L)
    GROUP 258    F513      F516      F527      F551   Corridor(R)
    GROUP 259    F545      F550      F524      F551   Arena
    GROUP 260    F555      F556      F557      F559   River of Souls(B1)
    GROUP 261    F520      F528      F522      F544   River of Souls(B2)
    GROUP 262    F521      F529      F523      F544   River of Souls(B3)
    GROUP 263    F534      F537      F535      F570   Titans' Grotto(B1)
    GROUP 264    F575      F576      F538      F570   Titans' Grotto(B2)
    GROUP 265    F546      F547      F548      F560   Hall of Souls
    GROUP 266    F549      F560      F561      F562   Hall of Doubt
    GROUP 267    F518      F519      F533      F563   Hall of Watchmen
    GROUP 268    F518      F530      F563      F531   Warp Zone
    GROUP 269    F519      F533      F563      F563   Heart of Ronka(B1)
    GROUP 270    F563      F532      F536      F563   Heart of Ronka(B2)
    GROUP 271    F563      F536      F563      F580   Treasure Room(Ronka)
    GROUP 272    F564      F551      F514      F558   Abyssal Falls(B1)
    GROUP 273    F564      F514      F548      F561   Abyssal Falls(B2)
    GROUP 274    F564      F552      F553      F578   Treasure Room(Fall)
    GROUP 275    F539      F548      F565      F570   Decedent's Path
    GROUP 276    F571      F566      F568      F572   Incubi's Path
    GROUP 277    F573      F570      F566      F569   Iniquity's Path
    GROUP 278    F567      F570      F569      F574   Throne Room
    GROUP 279    F526      F514      F540      F541   Entryway
    GROUP 280    F526      F540      F541      F578   Treasure Room(Lair)
    GROUP 281    F526      F578      F542      F578   Shinryu's Roost
    GROUP 282    F580      F554      F577      F581   The Shadowed Gate
    GROUP 283    F580      F543      F579      F581   Stairs of Destiny
    
    -------------------------------------------------------------------------------
    
    5. New Weapons & Armors
    
    -------------------------------------------------------------------------------
    
    ****************
    5.1) New Weapons
    ****************
    
    WEAPON: Mutsunokami
    ATTACK: 142                   DAMAGE FORMULA: 37
    HIT%: 100                     CRITICAL%: 50
    GB PUNCH/THROW ATTACK: 142    THROWABLE?: Y
    PRICE: 34464                  SELL: 5
    ATTACK CATEGORY: Physical     STRONG VS:
    STATS:
    ATTACK ELEMENT:
    SPECIAL: Double Grip OK
    SPELL/COMMAND:
    
    WEAPON: Apocalypse
    ATTACK: 145                   DAMAGE FORMULA: 31
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 145    THROWABLE?: Y
    PRICE: 34464                  SELL: 5
    ATTACK CATEGORY: Physical     STRONG VS:
    STATS: Str+3, Sta+3
    ATTACK ELEMENT:
    SPECIAL: Double Grip OK, Spellblade OK
    SPELL/COMMAND:
    
    WEAPON: Ultima Weapon
    ATTACK: 180                   DAMAGE FORMULA: 31
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 180    THROWABLE?: Y
    PRICE: 34464                  SELL: 5
    ATTACK CATEGORY: Physical     STRONG VS:
    STATS: Str+2, Agi+2, Sta+2
    ATTACK ELEMENT:
    SPECIAL: Double Grip OK, Spellblade OK
    SPELL/COMMAND:
    
    WEAPON: Longinus
    ATTACK: 132                   DAMAGE FORMULA: 33
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 132    THROWABLE?: Y
    PRICE: 34464                  SELL: 5
    ATTACK CATEGORY: Physical     STRONG VS:
    STATS: Str+2
    ATTACK ELEMENT:
    SPECIAL: Jump for M = M*2
    SPELL/COMMAND:
    
    WEAPON: Fairy's Bow
    ATTACK: 130                   DAMAGE FORMULA: 72
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 130    THROWABLE?: N
    PRICE: 34464                  SELL: 5
    ATTACK CATEGORY: Aerial       STRONG VS:
    STATS:
    ATTACK ELEMENT:
    SPECIAL: Double Grip ONLY
    SPELL/COMMAND: Confuse(12%)
    
    WEAPON: Kagenui
    ATTACK: 126                   DAMAGE FORMULA: 32
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 126    THROWABLE?: Y
    PRICE: 34464                  SELL: 5
    ATTACK CATEGORY: Physical     STRONG VS:
    STATS: Agi+3
    ATTACK ELEMENT:
    SPECIAL: Spellblade OK
    SPELL/COMMAND: Stop(20%)
    
    WEAPON: Earthbreather
    ATTACK: 133                   DAMAGE FORMULA: 34
    HIT%: 80                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 133    THROWABLE?: Y
    PRICE: 34464                  SELL: 5
    ATTACK CATEGORY: Physical     STRONG VS:
    STATS: Agi-5, Mag-5, Str+5, Sta+5
    ATTACK ELEMENT:
    SPECIAL: Double Grip OK
    SPELL/COMMAND:
    
    WEAPON: Mace of Zeus
    ATTACK: 78                    DAMAGE FORMULA: 3A
    HIT%: 90                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 78     THROWABLE?: N
    PRICE: 34464                  SELL: 5
    ATTACK CATEGORY: Physical     STRONG VS:
    STATS: Mag+3
    ATTACK ELEMENT:
    SPECIAL: Double Grip OK, Backrow OK
    SPELL/COMMAND:
    
    WEAPON: Gladius
    ATTACK: 118                   DAMAGE FORMULA: 32
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 118    THROWABLE?: Y
    PRICE: 34464                  SELL: 5
    ATTACK CATEGORY: Physical     STRONG VS:
    STATS: Agi+2
    ATTACK ELEMENT: Holy
    SPECIAL: Spellblade OK
    SPELL/COMMAND:
    
    WEAPON: Demon's Rod
    ATTACK: 55                    DAMAGE FORMULA: 3B
    HIT%: 90                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 55     THROWABLE?: N
    PRICE: 34464                  SELL: 5
    ATTACK CATEGORY: Black        STRONG VS:
    STATS:
    ATTACK ELEMENT: Poison
    SPECIAL: Backrow OK
    SPELL/COMMAND: Death(16%)
    
    *******************************
    5.2) New Armors and Accessories
    *******************************
    
    ARMOUR: Force Shield
    DEFENSE: 15                   MAGIC DEFENSE: 0
    EVADE%: 10                    MAGIC EVADE%: 0
    WEIGHT: 15                    PRICE: 34464
    STATS: Agi-5
    ELEMENTAL ABSORB:
    ELEMENTAL IMMUNITY: Fire, Ice, Lighting, Poison, Holy, Earth, Wind, Water
    ELEMENTAL HALF:
    ELEMENTAL WEAKNESS:
    INTIAL STATUS:
    MAGIC ELEMENT UP:
    SPECIAL:
    
    ARMOUR: Grand Helm
    DEFENSE: 18                   MAGIC DEFENSE: 2
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 6                     PRICE: 34464
    STATS:
    ELEMENTAL ABSORB:
    ELEMENTAL IMMUNITY:
    ELEMENTAL HALF:
    ELEMENTAL WEAKNESS:
    INTIAL STATUS:
    MAGIC ELEMENT UP:
    SPECIAL:
    
    ARMOUR: Royal Crown
    DEFENSE: 13                   MAGIC DEFENSE: 13
    EVADE%: 5                     MAGIC EVADE%: 10
    WEIGHT: 8                     PRICE: 34464
    STATS: Agi+1, Mag+1
    ELEMENTAL ABSORB:
    ELEMENTAL IMMUNITY:
    ELEMENTAL HALF:
    ELEMENTAL WEAKNESS:
    INTIAL STATUS:
    MAGIC ELEMENT UP:
    SPECIAL:
    
    ARMOUR: Maximillian
    DEFENSE: 27                   MAGIC DEFENSE: 5
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 9                     PRICE: 34464
    STATS: Sta+2
    ELEMENTAL ABSORB:
    ELEMENTAL IMMUNITY:
    ELEMENTAL HALF:
    ELEMENTAL WEAKNESS:
    INTIAL STATUS:
    MAGIC ELEMENT UP:
    SPECIAL:
    
    ARMOUR: Vishnu Vest
    DEFENSE: 20                   MAGIC DEFENSE: 8
    EVADE%: 0                     MAGIC EVADE%: 5
    WEIGHT: 3                     PRICE: 34464
    STATS:
    ELEMENTAL ABSORB:
    ELEMENTAL IMMUNITY:
    ELEMENTAL HALF: Fire, Ice, Lightning
    ELEMENTAL WEAKNESS:
    INTIAL STATUS:
    MAGIC ELEMENT UP:
    SPECIAL:
    
    ARMOUR: Robe of Lords
    DEFENSE: 18                   MAGIC DEFENSE: 22
    EVADE%: 0                     MAGIC EVADE%: 24
    WEIGHT: 2                     PRICE: 34464
    STATS: Mag+1
    ELEMENTAL ABSORB:
    ELEMENTAL IMMUNITY:
    ELEMENTAL HALF:
    ELEMENTAL WEAKNESS:
    INTIAL STATUS:
    MAGIC ELEMENT UP:
    SPECIAL:
    
    ARMOUR: Hyper Wrist
    DEFENSE: 3                    MAGIC DEFENSE: 0
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 0                     PRICE: 34464
    STATS: Str+5
    ELEMENTAL ABSORB:
    ELEMENTAL IMMUNITY:
    ELEMENTAL HALF:
    ELEMENTAL WEAKNESS:
    INTIAL STATUS:
    MAGIC ELEMENT UP:
    SPECIAL: Att+10 (Apply to Goblin Punch always, don't apply to Rods & Harps)
    
    ARMOUR: Sorceror's Mantle
    DEFENSE: 0                    MAGIC DEFENSE: 0
    EVADE%: 10                    MAGIC EVADE%: 20
    WEIGHT: 1                     PRICE: 34464
    STATS:
    ELEMENTAL ABSORB:
    ELEMENTAL IMMUNITY:
    ELEMENTAL HALF: Fire, Ice, Lighting, Poison, Holy, Earth, Wind, Water
    ELEMENTAL WEAKNESS:
    INTIAL STATUS:
    MAGIC ELEMENT UP:
    SPECIAL:
    
    ARMOUR: Chaos Orb
    DEFENSE: 0                    MAGIC DEFENSE: 8
    EVADE%: 0                     MAGIC EVADE%: 10
    WEIGHT: 1                     PRICE: 34464
    STATS:
    ELEMENTAL ABSORB:
    ELEMENTAL IMMUNITY:
    ELEMENTAL HALF:
    ELEMENTAL WEAKNESS:
    INTIAL STATUS: HP Leak(Regen)
    MAGIC ELEMENT UP: Fire, Ice, Lightning
    SPECIAL: If wearer is undead(Necromancer), HP Leak becomes Regen
    
    ARMOUR: Crystal Orb
    DEFENSE: 0                    MAGIC DEFENSE: 20
    EVADE%: 0                     MAGIC EVADE%: 12
    WEIGHT: 1                     PRICE: 34464
    STATS: Mag+5
    ELEMENTAL ABSORB:
    ELEMENTAL IMMUNITY:
    ELEMENTAL HALF:
    ELEMENTAL WEAKNESS:
    INTIAL STATUS:
    MAGIC ELEMENT UP:
    SPECIAL:
    
    -------------------------------------------------------------------------------
    
    6. New Spells
    
    -------------------------------------------------------------------------------
    
    *************
    Abbreviations
    *************
    
    SPELL: Spell name
    ATT:   Spell Attack Power
    MP:    MP Cost
    HT%:   Spell Hit%. "A" means that the spell will always hit
    ELEM:  Attack Element
    STAT:  Status effects inflicted
    DUR:   Duration of inflicted Status effects
    TAR:   Targetting
           S   = Self Only
           A   = Single or Multiple Targets, Default Ally
           E   = Single or Multiple Targets, Default Enemy
           SA  = Single Target, Default Ally
           SE  = Single Target, Default Enemy
           AA  = All Allies only
           AE  = All Enemies only
           SEO = Single Target, can only target Enemies
           SAO = Single Target, can only target Allies
    R:     Reflectable, Y = Yes, N = No
    
    **************
    6.1) DARK ARTS
    **************
    
    SPELL        ATT   MP  HT%  ELEMENT  STATUS           DUR TAR R SPECIAL
    Drain Touch   80   15   A                                  SE N
    Dark Haze          18  75            Old,Confuse      125  AE N
    Deep Freeze  190   38   A   Ice      Stop                   E N
    Evil Mist    190   38   A   Poison   Poison                AE N
    Meltdown     190   38   A   Fire     HP Leak                E N
    Hellwind     190   38   A   Wind     Petrify               AE N
    Chaos Drive  190   38   A   Lit      Paralyze              AE N
    Curse              42   A            Toad,Mini              E N
                                         Poison,Darkness
                                         Old,Sleep
                                         Confuse,Berserk
                                         Silence,HP Leak
    Dark Flare   200   52   A                                  AE N  Pierce M.Def
    Doomsday     254   66   A                                  AE N
    
    Note: Enemies can still use Dark Arts spells after Mute is used. But you can't.
    
    -------------------------------------------------------------------------------
    
    7. New Commands
    
    -------------------------------------------------------------------------------
    
    ***************
    7.1) Bladeblitz
    ***************
    
    M = M*3/4
    Does not ignore enemy Evade%.
    Does not ignore Row Modifiers.
    Weapons will not cast spells.
    Does not work with Harps or Blood Sword.
    
    *************
    7.2) Finisher
    *************
    
    Job Level  Attempt Failed  Critical Hit  Elemental Attack
     0          6/16            6/16          4/16
     1          5/16            6/16          5/16
     2          5/16            5/16          6/16
     3          5/16            4/16          7/16
     4          4/16            4/16          8/16
    
    *********
    7.3) Oath
    *********
    
    3/8  Skeleton       50      4
    2/8  Rajiformes     75      4
    2/8  Flaremancer    254     5
    1/8  Zombie Dragon  10-100  5
    
    **************
    7.4) Open Fire
    **************
    
                                    Att-Def
    104/256  Black shot   Darkness  115
    62 /256  Purple shot  Poison    115
    60 /256  Red shot     Confuse   175
    30 /256  X shot       Death     215 (can kill undead)
    
    -------------------------------------------------------------------------------
    
    8. Combine
    
    -------------------------------------------------------------------------------
    
    *****
    Notes
    *****
    
    Combine does magical damage and Hit%=A.
    
    Combine damage formula:
         Attack = Base Attack + (0..(Base Attack/8))
         M = (Level*Level)/256 + 4
         Damage = Attack*M, max = 9999
    
    Status is always 75% chance to inflict while an enemy is not immune to effects.
    
                                                 Base Att      Element/Status
    Flame Shot     Buckshot  + Flame Scroll         80         Fire
    Flame Burst    Blastshot + Flame Scroll        170         Fire
    Flame Cannon   Blitzshot + Flame Scroll        220         Fire
    Water Shot     Buckshot  + Water Scroll         80         Water
    Water Burst    Blastshot + Water Scroll        170         Water
    Water Cannon   Blitzshot + Water Scroll        220         Water
    Spark Shot     Buckshot  + Lightning Scroll     80         Lightning
    Spark Burst    Blastshot + Lightning Scroll    170         Lightning
    Spark Cannon   Blitzshot + Lightning Scroll    220         Lightning
    Dark Shot      Buckshot  + Ash                  70         Darkness
    Dark Burst     Blastshot + Ash                 160         Darkness
    Dark Cannon    Blitzshot + Ash                 200         Darkness
    Normal Shot    Buckshot  + Shuriken             80
    Normal Burst   Blastshot + Shuriken            160
    Normal Cannon  Blitzshot + Shuriken            210
    Killer Shot    Buckshot  + Fuma Shuriken        80         M=M*2 if Human
    Killer Burst   Blastshot + Fuma Shuriken       170         M=M*2 if Human
    Killer Cannon  Blitzshot + Fuma Shuriken       215         M=M*2 if Human
    Slow Shot      Buckshot  + Turtle Shell         65         Slow
    Slow Burst     Blastshot + Turtle Shell        160         Slow
    Slow Cannon    Blitzshot + Turtle Shell        200         Slow
    Dragon Shot    Buckshot  + Dragon Fang          80         M=M*2 if Dragon
    Dragon Burst   Blastshot + Dragon Fang         170         M=M*2 if Dragon
    Dragon Cannon  Blitzshot + Dragon Fang         215         M=M*2 if Dragon
    Chaos Shot     Buckshot  + Dark Matter          70         Confuse
    Chaos Burst    Blastshot + Dark Matter         145         Poison
    Chaos Cannon   Blitzshot + Dark Matter         185         Death
    Quake Shot     Buckshot  + Goliath Tonic        80         Earth
    Quake Burst    Blastshot + Goliath Tonic       170         Earth
    Quake Cannon   Blitzshot + Goliath Tonic       215         Earth
    Power Shot     Buckshot  + Power Drink          65         Berserk
    Power Burst    Blastshot + Power Drink         160         Berserk
    Power Cannon   Blitzshot + Power Drink         200         Berserk
    Vulner Shot    Buckshot  + Iron Draft           65         Def+M.Def/2
    Vulner Burst   Blastshot + Iron Draft          160         Def+M.Def/2
    Vulner Cannon  Blitzshot + Iron Draft          200         Def+M.Def/2
    Silver Shot    Buckshot  + Speed Shake          65         Old
    Silver Burst   Blastshot + Speed Shake         160         Old
    Silver Cannon  Blitzshot + Speed Shake         200         Old
    Divine Shot    Buckshot  + Hero Cocktail        85         Holy
    Divine Burst   Blastshot + Hero Cocktail       175         Holy
    Divine Cannon  Blitzshot + Hero Cocktail       225         Holy
    Needle Shot    Buckshot  + Gold Needle                     1000
    Needle Burst   Blastshot + Gold Needle                     2000
    Needle Cannon  Blitzshot + Gold Needle                     3000
    Mini Shot      Buckshot  + Mallet               40         Mini
    Mini Burst     Blastshot + Mallet              135         Mini
    Mini Cannon    Blitzshot + Mallet              175         Mini
    
    -------------------------------------------------------------------------------
    
    9. Predict
    
    -------------------------------------------------------------------------------
    
    *******************
    9.1) Predict Spells
    *******************
    
    Spell is decided by last digit of caster's MP value.
    
    MP  Spell             Element   Status   Effects                  Abv.
    0   Cleansing                                                     CS
    1   Deluge            Water     Toad                              DL
    2   Eruption          Fire      HP Leak                           ER
    3   Starfall                    Death    Damagex2                 SF
    4   Rockslide         Earth              Damagex2                 RS
    5   Divine Judgement  Holy               MP damage(2nd)+Recovery  DJ
    6   Healing Wind      Holy      Dispel   Recovery                 HW
    7   Blessing          Holy      Regen    Recovery                 BL
    8   Hurricane         Wind      Silence                           HC
    9   Pestilence        Poison    Poison                            PL
    
    ***************************
    9.2) Predict Damage Formula
    ***************************
    
    Predict damage formula:
         Attack = Base Attack + (0..(Base Attack/8))
         M = see below
         Damage = (Att - Mag Def)*M
    
    M is decided by last digit of target HP value when a prediction is being made.
    
    E = Enemy, P = Player
    
    Abv.   Att   0   1   2   3   4   5   6   7   8   9  HP Last Digit
    CS(E)  250   3   6   9  12  15  18  21  24  27  30  = M
    DL(E)  180   2   5   8  10  13  16  18  21  24  27
    DL(P)  180   1   1   1   1   1   1   2   2   2   3
    ER(E)  165   2   4   7   9  12  14  16  19  21  24
    ER(P)  165   1   1   1   2   3   3   4   4   5   6
    SF(E)  190   2   5   8  10  13  16  18  21  24  27
    SF(P)  190   1   1   1   1   1   1   2   2   2   3
    RS(E)  160   1   3   4   6   7   9  10  12  13  15
    RS(P)  160   1   3   4   6   7   9  10  12  13  15
    DJ(E)  220   3   6   9  12  15  18  21  24  27  30
    DJ(P)  240  10  10  10  10  10  10  10  10  10  10
    HW(P)  155   3   6   9  12  15  18  21  24  27  30
    BL(P)  210   3   6   9  12  15  18  21  24  27  30
    HC(E)  200   2   4   7   9  12  14  16  19  21  24
    HC(P)  200   1   1   1   2   3   3   4   4   5   6
    PL(P)  180   3   6   9  12  15  18  21  24  27  30
    
    **********
    9.3) Notes
    **********
    
    Ribbon cannot protect against Starfall's death.
    Rockslide is not "Ground Attack".
    Healing Wind dispels Toad, Mini, Poison, Old, Sleep, Paralyze, Confuse,
                         Berserk, Silence, Protect, Shell, Stop, Haste, Slow
                 does not dispel Petrify, Float, Zombie, Image, Regen
    Predict does not trigger counter attacks.
    
    -------------------------------------------------------------------------------
    
    10. Reference
    
    -------------------------------------------------------------------------------
    
    For codes used in this FAQ and other purposes, refer to this page
    http://erick.guillen.com.mx/codes/GBA%20Final%20Fantasy%20V%20Advance.txt
    
    For new GBA dungeon maps, refer to this page:
    http://smg.photobucket.com/albums/v205/SamuraiGoroh/Final%20Fantasy%20V/
    GBA%20version/Maps/
    I was going to do one but didn't have time.
    
    This is samurai goroh's page with many FF5&A codes:
    http://erick.guillen.com.mx/
    
    Gaia(haven't got time to locate which is which):
    http://img524.imageshack.us/img524/3756/gaia01wk9.gif
    http://img514.imageshack.us/img514/1995/gaia02zm9.gif
    http://img246.imageshack.us/img246/305/gaia03jf6.gif
    http://img301.imageshack.us/img301/9338/gaia04aj7.gif
    http://img529.imageshack.us/img529/5532/gaia05rx4.gif
    http://img72.imageshack.us/img72/2980/gaia06ot2.gif
    http://img245.imageshack.us/img245/8082/gaia07yu2.gif
    http://img80.imageshack.us/img80/6376/gaia08cn4.gif
    http://img404.imageshack.us/img404/1314/gaia09su6.gif
    http://img524.imageshack.us/img524/7985/gaia10wy7.gif
    http://img514.imageshack.us/img514/5353/gaia11tm6.gif
    http://img246.imageshack.us/img246/7049/gaia12ri4.gif
    http://img301.imageshack.us/img301/5803/gaia13yc3.gif
    http://img529.imageshack.us/img529/308/gaia14oe3.gif
    http://img72.imageshack.us/img72/4954/gaia15it6.gif
    http://img245.imageshack.us/img245/633/gaia16xm8.gif
    http://img80.imageshack.us/img80/5766/gaia17uu3.gif
    http://img404.imageshack.us/img404/4617/gaia18ab4.gif
    http://img341.imageshack.us/img341/4709/gaia19hw2.gif
    http://img514.imageshack.us/img514/2751/gaia20tm4.gif
    http://img246.imageshack.us/img246/4995/gaia21gc4.gif
    http://img301.imageshack.us/img301/7418/gaia22ma9.gif
    http://img529.imageshack.us/img529/8964/gaia23il2.gif
    http://img72.imageshack.us/img72/607/gaia24oo6.gif
    http://img524.imageshack.us/img524/9872/gaia25zr2.gif
    http://img529.imageshack.us/img529/652/gaia26wl9.gif
    http://img207.imageshack.us/img207/6872/gaia27os7.gif
    http://img341.imageshack.us/img341/1286/gaia28np1.gif
    http://img80.imageshack.us/img80/7180/gaia29jw8.gif
    http://img137.imageshack.us/img137/8391/gaia30sg3.gif
    http://img142.imageshack.us/img142/5715/gaia31ij1.gif
    http://img291.imageshack.us/img291/6738/gaia32vb3.gif
    http://img245.imageshack.us/img245/5170/gaia33ax5.gif
    http://img524.imageshack.us/img524/2814/gaia34tk0.gif
    
    Big Bridge Map:
    http://img169.imageshack.us/img169/6600/bigbridgehi6.jpg
    
    Enemy skills:
    Blue Magic (SNES name)???? is now named ???.
    No Clue(Wrong Way): Force Death, no animation, no ATB time wait
    False Image: invunlerable
    Stalker Attack: switch False Image status to a random target
    Invisiblity(No-Damage Magic): used to trigger certain script, no animation,
                                  yes ATB time wait
    Vanish(???): Force Death, used in react to Soft by some enemies
    Punishment(Warning): Self-destruct, force Death
    Panacea(Medicine): enemy's Esuna, dispels Darkness, Poison, Mini, Frog, Stop,
                       Silence, Berserk, Confuse, Paralyze, Slow, Old
    HP Recover(Remedy): HP recover to Max
    Valiant Attack(Micro Missle): 8/16, 75%, Old
    Set Self Status: no animation, no ATB time wait
    
    Reflect - 10f
    Carbuncle Reflect duration = 52 + (caster level/4)
    Dragon Armor Reflect = 90 fixed
    
    Monster stats revision(in very slow progress)
    NAME: Goblin
    CODE: 00 00                             BESTIARY: #001
    LEVEL: 6                                EXP: 10
    HP: 16                                  GIL: 20
    MP: 3                                   SPEED: 10
    ATTACK: 5                               MAGIC POWER: 0
    ATT MULT: 1                             MAGIC MULT: 4
    EVADE%: 0                               MAGIC EVADE%: 0
    DEFENSE: 0                              MAGIC DEFENSE: 5
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Potion
    DROP(RARE): Leather Cap                 STEAL(RARE): Nothing
    MOTION: Knife
    CREATURE TYPE: None
    CAN'T EVADE: None
    INITIAL STATUS: None
    STATUS IMMUNITY: Death
    ELEMENTAL WEAKNESS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    IMMUNITY: None
    CONTROL: Attack, Goblin Punch, Flee
    RELEASE: Flare
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: 1.5*Damage
    AI SCRIPT:
    {Attack,Attack,Goblin Punch}
    
    NAME: Killer Bee
    CODE: 00 01                             BESTIARY: #005
    LEVEL: 1                                EXP: 15
    HP: 20                                  GIL: 20
    MP: 0                                   SPEED: 10
    ATTACK: 5                               MAGIC POWER: 0
    ATT MULT: 2                             MAGIC MULT: 4
    EVADE%: 10                              MAGIC EVADE%: 0
    DEFENSE: 0                              MAGIC DEFENSE: 5
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
    DROP(RARE): Nothing                     STEAL(RARE): Potion
    MOTION: None
    CREATURE TYPE: None
    CAN'T EVADE: Aerial
    INITIAL STATUS: (Auto)Float
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL WEAKNESS: None
    ELEMENTAL IMMUNITY: Earth
    ELEMENTAL ABSORB: None
    IMMUNITY: None
    CONTROL: Attack, Needle
    RELEASE: Needle
    SPECIALTY: Needle
    SPECIALTY EFFECT: 1.5*Damage
    AI SCRIPT:
    {Attack,Attack,Needle}
    
    NAME: Nutkin
    CODE: 00 02                             BESTIARY: #006
    LEVEL: 1                                EXP: 10
    HP: 20                                  GIL: 20
    MP: 0                                   SPEED: 10
    ATTACK: 5                               MAGIC POWER: 0
    ATT MULT: 2                             MAGIC MULT: 4
    EVADE%: 0                               MAGIC EVADE%: 0
    DEFENSE: 0                              MAGIC DEFENSE: 5
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Potion
    DROP(RARE): Potion                      STEAL(RARE): Potion
    MOTION: None
    CREATURE TYPE: Magic Beast
    CAN'T EVADE: None
    INITIAL STATUS: Regen
    STATUS IMMUNITY: Mini
    ELEMENTAL WEAKNESS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    IMMUNITY: None
    CONTROL: Attack, Specialty
    RELEASE: (Strong)Attack
    SPECIALTY: Incisor
    SPECIALTY EFFECT: 100% Hit, Pierce Def
    AI SCRIPT:
    {Attack,Attack,Incisor}
    
    NAME: Stray Cat
    CODE: 00 03                             BESTIARY: #007
    LEVEL: 2                                EXP: 15
    HP: 20                                  GIL: 20
    MP: 0                                   SPEED: 10
    ATTACK: 5                               MAGIC POWER: 0
    ATT MULT: 2                             MAGIC MULT: 4
    EVADE%: 0                               MAGIC EVADE%: 0
    DEFENSE: 0                              MAGIC DEFENSE: 5
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
    DROP(RARE): Nothing                     STEAL(RARE): Potion
    MOTION: None
    CREATURE TYPE: Magic Beast
    CAN'T EVADE: None
    INITIAL STATUS: None
    STATUS IMMUNITY: Mini
    ELEMENTAL WEAKNESS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    IMMUNITY: None
    CONTROL: Attack, Specialty, Flee
    RELEASE: (Strong)Attack
    SPECIALTY: Tail
    SPECIALTY EFFECT: 1.5*Damage
    AI SCRIPT:
    {Attack,Attack,Tail}
    
    NAME: Steel Bat
    CODE: 00 04                             BESTIARY: #002
    LEVEL: 2                                EXP: 9
    HP: 20                                  GIL: 20
    MP: 10000                               SPEED: 5
    ATTACK: 3                               MAGIC POWER: 0
    ATT MULT: 2                             MAGIC MULT: 4
    EVADE%: 0                               MAGIC EVADE%: 0
    DEFENSE: 0                              MAGIC DEFENSE: 5
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
    DROP(RARE): Nothing                     STEAL(RARE): Potion
    MOTION: None
    CREATURE TYPE: None
    CAN'T EVADE: Aerial
    INITIAL STATUS: (Auto)Float
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL WEAKNESS: None
    ELEMENTAL IMMUNITY: Earth
    ELEMENTAL ABSORB: None
    IMMUNITY: None
    CONTROL: Attack, Vampire
    RELEASE: Vampire
    SPECIALTY: Claw
    SPECIALTY EFFECT: 1.5*Damage
    AI SCRIPT:
    Attack
    {Attack,Vampire,Claw}
    
    NAME: Devil Crab
    CODE: 00 05                             BESTIARY: #003
    LEVEL: 3                                EXP: 7
    HP: 16                                  GIL: 20
    MP: 0                                   SPEED: 7
    ATTACK: 4                               MAGIC POWER: 0
    ATT MULT: 1                             MAGIC MULT: 4
    EVADE%: 0                               MAGIC EVADE%: 0
    DEFENSE: 3                              MAGIC DEFENSE: 5
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
    DROP(RARE): Nothing                     STEAL(RARE): Potion
    MOTION: None
    CREATURE TYPE: None
    CAN'T EVADE: None
    INITIAL STATUS: None
    STATUS IMMUNITY: Mini
    ELEMENTAL WEAKNESS: Ice
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    IMMUNITY: None
    CONTROL: Attack, Specialty
    RELEASE: (Strong)Attack
    SPECIALTY: Pincer
    SPECIALTY EFFECT: 1.5*Damage
    AI SCRIPT:
    {Attack,Attack,Pincer}
    
    NAME: Stroper
    CODE: 00 06                             BESTIARY: #004
    LEVEL: 3                                EXP: 8
    HP: 20                                  GIL: 20
    MP: 0                                   SPEED: 7
    ATTACK: 4                               MAGIC POWER: 0
    ATT MULT: 2                             MAGIC MULT: 4
    EVADE%: 0                               MAGIC EVADE%: 0
    DEFENSE: 0                              MAGIC DEFENSE: 5
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Potion
    DROP(RARE): Nothing                     STEAL(RARE): Potion
    MOTION: None
    CREATURE TYPE: None
    CAN'T EVADE: None
    INITIAL STATUS: None
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL WEAKNESS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    IMMUNITY: None
    CONTROL: Attack, Spore
    RELEASE: Spore
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    Attack
    
    NAME: 
    CODE: 00 07                             BESTIARY: #
    LEVEL:                                  EXP: 
    HP:                                     GIL: 
    MP:                                     SPEED: 
    ATTACK:                                 MAGIC POWER: 
    ATT MULT:                               MAGIC MULT: 
    EVADE%:                                 MAGIC EVADE%: 
    DEFENSE:                                MAGIC DEFENSE: 
    DROP(ALWAYS):                           STEAL(COMMON): 
    DROP(RARE):                             STEAL(RARE): 
    MOTION: 
    CREATURE TYPE: 
    CAN'T EVADE: 
    INITIAL STATUS: 
    STATUS IMMUNITY: 
    ELEMENTAL WEAKNESS: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL ABSORB: 
    IMMUNITY: 
    CONTROL: 
    RELEASE: 
    SPECIALTY: 
    SPECIALTY EFFECT: 
    AI SCRIPT:
    
    NAME: 
    CODE: 00 08                             BESTIARY: #
    LEVEL:                                  EXP: 
    HP:                                     GIL: 
    MP:                                     SPEED: 
    ATTACK:                                 MAGIC POWER: 
    ATT MULT:                               MAGIC MULT: 
    EVADE%:                                 MAGIC EVADE%: 
    DEFENSE:                                MAGIC DEFENSE: 
    DROP(ALWAYS):                           STEAL(COMMON): 
    DROP(RARE):                             STEAL(RARE): 
    MOTION: 
    CREATURE TYPE: 
    CAN'T EVADE: 
    INITIAL STATUS: 
    STATUS IMMUNITY: 
    ELEMENTAL WEAKNESS: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL ABSORB: 
    IMMUNITY: 
    CONTROL: 
    RELEASE: 
    SPECIALTY: 
    SPECIALTY EFFECT: 
    AI SCRIPT:
    
    NAME: 
    CODE: 00 09                             BESTIARY: #
    LEVEL:                                  EXP: 
    HP:                                     GIL: 
    MP:                                     SPEED: 
    ATTACK:                                 MAGIC POWER: 
    ATT MULT:                               MAGIC MULT: 
    EVADE%:                                 MAGIC EVADE%: 
    DEFENSE:                                MAGIC DEFENSE: 
    DROP(ALWAYS):                           STEAL(COMMON): 
    DROP(RARE):                             STEAL(RARE): 
    MOTION: 
    CREATURE TYPE: 
    CAN'T EVADE: 
    INITIAL STATUS: 
    STATUS IMMUNITY: 
    ELEMENTAL WEAKNESS: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL ABSORB: 
    IMMUNITY: 
    CONTROL: 
    RELEASE: 
    SPECIALTY: 
    SPECIALTY EFFECT: 
    AI SCRIPT:
    
    NAME: 
    CODE: 00 0A                             BESTIARY: #
    LEVEL:                                  EXP: 
    HP:                                     GIL: 
    MP:                                     SPEED: 
    ATTACK:                                 MAGIC POWER: 
    ATT MULT:                               MAGIC MULT: 
    EVADE%:                                 MAGIC EVADE%: 
    DEFENSE:                                MAGIC DEFENSE: 
    DROP(ALWAYS):                           STEAL(COMMON): 
    DROP(RARE):                             STEAL(RARE): 
    MOTION: 
    CREATURE TYPE: 
    CAN'T EVADE: 
    INITIAL STATUS: 
    STATUS IMMUNITY: 
    ELEMENTAL WEAKNESS: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL ABSORB: 
    IMMUNITY: 
    CONTROL: 
    RELEASE: 
    SPECIALTY: 
    SPECIALTY EFFECT: 
    AI SCRIPT:
    
    NAME: 
    CODE: 00 0B                             BESTIARY: #
    LEVEL:                                  EXP: 
    HP:                                     GIL: 
    MP:                                     SPEED: 
    ATTACK:                                 MAGIC POWER: 
    ATT MULT:                               MAGIC MULT: 
    EVADE%:                                 MAGIC EVADE%: 
    DEFENSE:                                MAGIC DEFENSE: 
    DROP(ALWAYS):                           STEAL(COMMON): 
    DROP(RARE):                             STEAL(RARE): 
    MOTION: 
    CREATURE TYPE: 
    CAN'T EVADE: 
    INITIAL STATUS: 
    STATUS IMMUNITY: 
    ELEMENTAL WEAKNESS: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL ABSORB: 
    IMMUNITY: 
    CONTROL: 
    RELEASE: 
    SPECIALTY: 
    SPECIALTY EFFECT: 
    AI SCRIPT:
    
    NAME: 
    CODE: 00 0C                             BESTIARY: #
    LEVEL:                                  EXP: 
    HP:                                     GIL: 
    MP:                                     SPEED: 
    ATTACK:                                 MAGIC POWER: 
    ATT MULT:                               MAGIC MULT: 
    EVADE%:                                 MAGIC EVADE%: 
    DEFENSE:                                MAGIC DEFENSE: 
    DROP(ALWAYS):                           STEAL(COMMON): 
    DROP(RARE):                             STEAL(RARE): 
    MOTION: 
    CREATURE TYPE: 
    CAN'T EVADE: 
    INITIAL STATUS: 
    STATUS IMMUNITY: 
    ELEMENTAL WEAKNESS: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL ABSORB: 
    IMMUNITY: 
    CONTROL: 
    RELEASE: 
    SPECIALTY: 
    SPECIALTY EFFECT: 
    AI SCRIPT:
    
    
    NAME: 
    CODE: 00 0D                             BESTIARY: #
    LEVEL:                                  EXP: 
    HP:                                     GIL: 
    MP:                                     SPEED: 
    ATTACK:                                 MAGIC POWER: 
    ATT MULT:                               MAGIC MULT: 
    EVADE%:                                 MAGIC EVADE%: 
    DEFENSE:                                MAGIC DEFENSE: 
    DROP(ALWAYS):                           STEAL(COMMON): 
    DROP(RARE):                             STEAL(RARE): 
    MOTION: 
    CREATURE TYPE: 
    CAN'T EVADE: 
    INITIAL STATUS: 
    STATUS IMMUNITY: 
    ELEMENTAL WEAKNESS: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL ABSORB: 
    IMMUNITY: 
    CONTROL: 
    RELEASE: 
    SPECIALTY: 
    SPECIALTY EFFECT: 
    AI SCRIPT:
    
    NAME: 
    CODE: 00 0E                             BESTIARY: #
    LEVEL:                                  EXP: 
    HP:                                     GIL: 
    MP:                                     SPEED: 
    ATTACK:                                 MAGIC POWER: 
    ATT MULT:                               MAGIC MULT: 
    EVADE%:                                 MAGIC EVADE%: 
    DEFENSE:                                MAGIC DEFENSE: 
    DROP(ALWAYS):                           STEAL(COMMON): 
    DROP(RARE):                             STEAL(RARE): 
    MOTION: 
    CREATURE TYPE: 
    CAN'T EVADE: 
    INITIAL STATUS: 
    STATUS IMMUNITY: 
    ELEMENTAL WEAKNESS: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL ABSORB: 
    IMMUNITY: 
    CONTROL: 
    RELEASE: 
    SPECIALTY: 
    SPECIALTY EFFECT: 
    AI SCRIPT:
    
    NAME: 
    CODE: 00 0F                             BESTIARY: #
    LEVEL:                                  EXP: 
    HP:                                     GIL: 
    MP:                                     SPEED: 
    ATTACK:                                 MAGIC POWER: 
    ATT MULT:                               MAGIC MULT: 
    EVADE%:                                 MAGIC EVADE%: 
    DEFENSE:                                MAGIC DEFENSE: 
    DROP(ALWAYS):                           STEAL(COMMON): 
    DROP(RARE):                             STEAL(RARE): 
    MOTION: 
    CREATURE TYPE: 
    CAN'T EVADE: 
    INITIAL STATUS: 
    STATUS IMMUNITY: 
    ELEMENTAL WEAKNESS: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL ABSORB: 
    IMMUNITY: 
    CONTROL: 
    RELEASE: 
    SPECIALTY: 
    SPECIALTY EFFECT: 
    AI SCRIPT:
    
    
    NAME: 
    CODE: 00 10                             BESTIARY: #
    LEVEL:                                  EXP: 
    HP:                                     GIL: 
    MP:                                     SPEED: 
    ATTACK:                                 MAGIC POWER: 
    ATT MULT:                               MAGIC MULT: 
    EVADE%:                                 MAGIC EVADE%: 
    DEFENSE:                                MAGIC DEFENSE: 
    DROP(ALWAYS):                           STEAL(COMMON): 
    DROP(RARE):                             STEAL(RARE): 
    MOTION: 
    CREATURE TYPE: 
    CAN'T EVADE: 
    INITIAL STATUS: 
    STATUS IMMUNITY: 
    ELEMENTAL WEAKNESS: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL ABSORB: 
    IMMUNITY: 
    CONTROL: 
    RELEASE: 
    SPECIALTY: 
    SPECIALTY EFFECT: 
    AI SCRIPT:
    
    NAME: 
    CODE: 00 11                             BESTIARY: #
    LEVEL:                                  EXP: 
    HP:                                     GIL: 
    MP:                                     SPEED: 
    ATTACK:                                 MAGIC POWER: 
    ATT MULT:                               MAGIC MULT: 
    EVADE%:                                 MAGIC EVADE%: 
    DEFENSE:                                MAGIC DEFENSE: 
    DROP(ALWAYS):                           STEAL(COMMON): 
    DROP(RARE):                             STEAL(RARE): 
    MOTION: 
    CREATURE TYPE: 
    CAN'T EVADE: 
    INITIAL STATUS: 
    STATUS IMMUNITY: 
    ELEMENTAL WEAKNESS: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL ABSORB: 
    IMMUNITY: 
    CONTROL: 
    RELEASE: 
    SPECIALTY: 
    SPECIALTY EFFECT: 
    AI SCRIPT:
    
    NAME: 
    CODE: 00 12                             BESTIARY: #
    LEVEL:                                  EXP: 
    HP:                                     GIL: 
    MP:                                     SPEED: 
    ATTACK:                                 MAGIC POWER: 
    ATT MULT:                               MAGIC MULT: 
    EVADE%:                                 MAGIC EVADE%: 
    DEFENSE:                                MAGIC DEFENSE: 
    DROP(ALWAYS):                           STEAL(COMMON): 
    DROP(RARE):                             STEAL(RARE): 
    MOTION: 
    CREATURE TYPE: 
    CAN'T EVADE: 
    INITIAL STATUS: 
    STATUS IMMUNITY: 
    ELEMENTAL WEAKNESS: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL ABSORB: 
    IMMUNITY: 
    CONTROL: 
    RELEASE: 
    SPECIALTY: 
    SPECIALTY EFFECT: 
    AI SCRIPT:
    
    NAME: 
    CODE: 00 13                             BESTIARY: #
    LEVEL:                                  EXP: 
    HP:                                     GIL: 
    MP:                                     SPEED: 
    ATTACK:                                 MAGIC POWER: 
    ATT MULT:                               MAGIC MULT: 
    EVADE%:                                 MAGIC EVADE%: 
    DEFENSE:                                MAGIC DEFENSE: 
    DROP(ALWAYS):                           STEAL(COMMON): 
    DROP(RARE):                             STEAL(RARE): 
    MOTION: 
    CREATURE TYPE: 
    CAN'T EVADE: 
    INITIAL STATUS: 
    STATUS IMMUNITY: 
    ELEMENTAL WEAKNESS: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL ABSORB: 
    IMMUNITY: 
    CONTROL: 
    RELEASE: 
    SPECIALTY: 
    SPECIALTY EFFECT: 
    AI SCRIPT:
    
    NAME: 
    CODE: 00 14                             BESTIARY: #
    LEVEL:                                  EXP: 
    HP:                                     GIL: 
    MP:                                     SPEED: 
    ATTACK:                                 MAGIC POWER: 
    ATT MULT:                               MAGIC MULT: 
    EVADE%:                                 MAGIC EVADE%: 
    DEFENSE:                                MAGIC DEFENSE: 
    DROP(ALWAYS):                           STEAL(COMMON): 
    DROP(RARE):                             STEAL(RARE): 
    MOTION: 
    CREATURE TYPE: 
    CAN'T EVADE: 
    INITIAL STATUS: 
    STATUS IMMUNITY: 
    ELEMENTAL WEAKNESS: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL ABSORB: 
    IMMUNITY: 
    CONTROL: 
    RELEASE: 
    SPECIALTY: 
    SPECIALTY EFFECT: 
    AI SCRIPT:
    
    NAME: 
    CODE: 00 15                             BESTIARY: #
    LEVEL:                                  EXP: 
    HP:                                     GIL: 
    MP:                                     SPEED: 
    ATTACK:                                 MAGIC POWER: 
    ATT MULT:                               MAGIC MULT: 
    EVADE%:                                 MAGIC EVADE%: 
    DEFENSE:                                MAGIC DEFENSE: 
    DROP(ALWAYS):                           STEAL(COMMON): 
    DROP(RARE):                             STEAL(RARE): 
    MOTION: 
    CREATURE TYPE: 
    CAN'T EVADE: 
    INITIAL STATUS: 
    STATUS IMMUNITY: 
    ELEMENTAL WEAKNESS: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL ABSORB: 
    IMMUNITY: 
    CONTROL: 
    RELEASE: 
    SPECIALTY: 
    SPECIALTY EFFECT: 
    AI SCRIPT:
    
    NAME: 
    CODE: 00 16                             BESTIARY: #
    LEVEL:                                  EXP: 
    HP:                                     GIL: 
    MP:                                     SPEED: 
    ATTACK:                                 MAGIC POWER: 
    ATT MULT:                               MAGIC MULT: 
    EVADE%:                                 MAGIC EVADE%: 
    DEFENSE:                                MAGIC DEFENSE: 
    DROP(ALWAYS):                           STEAL(COMMON): 
    DROP(RARE):                             STEAL(RARE): 
    MOTION: 
    CREATURE TYPE: 
    CAN'T EVADE: 
    INITIAL STATUS: 
    STATUS IMMUNITY: 
    ELEMENTAL WEAKNESS: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL ABSORB: 
    IMMUNITY: 
    CONTROL: 
    RELEASE: 
    SPECIALTY: 
    SPECIALTY EFFECT: 
    AI SCRIPT:
    
    NAME: 
    CODE: 00 17                             BESTIARY: #
    LEVEL:                                  EXP: 
    HP:                                     GIL: 
    MP:                                     SPEED: 
    ATTACK:                                 MAGIC POWER: 
    ATT MULT:                               MAGIC MULT: 
    EVADE%:                                 MAGIC EVADE%: 
    DEFENSE:                                MAGIC DEFENSE: 
    DROP(ALWAYS):                           STEAL(COMMON): 
    DROP(RARE):                             STEAL(RARE): 
    MOTION: 
    CREATURE TYPE: 
    CAN'T EVADE: 
    INITIAL STATUS: 
    STATUS IMMUNITY: 
    ELEMENTAL WEAKNESS: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL ABSORB: 
    IMMUNITY: 
    CONTROL: 
    RELEASE: 
    SPECIALTY: 
    SPECIALTY EFFECT: 
    AI SCRIPT:
    
    NAME: 
    CODE: 00 18                             BESTIARY: #
    LEVEL:                                  EXP: 
    HP:                                     GIL: 
    MP:                                     SPEED: 
    ATTACK:                                 MAGIC POWER: 
    ATT MULT:                               MAGIC MULT: 
    EVADE%:                                 MAGIC EVADE%: 
    DEFENSE:                                MAGIC DEFENSE: 
    DROP(ALWAYS):                           STEAL(COMMON): 
    DROP(RARE):                             STEAL(RARE): 
    MOTION: 
    CREATURE TYPE: 
    CAN'T EVADE: 
    INITIAL STATUS: 
    STATUS IMMUNITY: 
    ELEMENTAL WEAKNESS: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL ABSORB: 
    IMMUNITY: 
    CONTROL: 
    RELEASE: 
    SPECIALTY: 
    SPECIALTY EFFECT: 
    AI SCRIPT:
    
    NAME: 
    CODE: 00 19                             BESTIARY: #
    LEVEL:                                  EXP: 
    HP:                                     GIL: 
    MP:                                     SPEED: 
    ATTACK:                                 MAGIC POWER: 
    ATT MULT:                               MAGIC MULT: 
    EVADE%:                                 MAGIC EVADE%: 
    DEFENSE:                                MAGIC DEFENSE: 
    DROP(ALWAYS):                           STEAL(COMMON): 
    DROP(RARE):                             STEAL(RARE): 
    MOTION: 
    CREATURE TYPE: 
    CAN'T EVADE: 
    INITIAL STATUS: 
    STATUS IMMUNITY: 
    ELEMENTAL WEAKNESS: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL ABSORB: 
    IMMUNITY: 
    CONTROL: 
    RELEASE: 
    SPECIALTY: 
    SPECIALTY EFFECT: 
    AI SCRIPT:
    
    NAME: 
    CODE: 00 1A                             BESTIARY: #
    LEVEL:                                  EXP: 
    HP:                                     GIL: 
    MP:                                     SPEED: 
    ATTACK:                                 MAGIC POWER: 
    ATT MULT:                               MAGIC MULT: 
    EVADE%:                                 MAGIC EVADE%: 
    DEFENSE:                                MAGIC DEFENSE: 
    DROP(ALWAYS):                           STEAL(COMMON): 
    DROP(RARE):                             STEAL(RARE): 
    MOTION: 
    CREATURE TYPE: 
    CAN'T EVADE: 
    INITIAL STATUS: 
    STATUS IMMUNITY: 
    ELEMENTAL WEAKNESS: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL ABSORB: 
    IMMUNITY: 
    CONTROL: 
    RELEASE: 
    SPECIALTY: 
    SPECIALTY EFFECT: 
    AI SCRIPT:
    
    NAME: 
    CODE: 00 1B                             BESTIARY: #
    LEVEL:                                  EXP: 
    HP:                                     GIL: 
    MP:                                     SPEED: 
    ATTACK:                                 MAGIC POWER: 
    ATT MULT:                               MAGIC MULT: 
    EVADE%:                                 MAGIC EVADE%: 
    DEFENSE:                                MAGIC DEFENSE: 
    DROP(ALWAYS):                           STEAL(COMMON): 
    DROP(RARE):                             STEAL(RARE): 
    MOTION: 
    CREATURE TYPE: 
    CAN'T EVADE: 
    INITIAL STATUS: 
    STATUS IMMUNITY: 
    ELEMENTAL WEAKNESS: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL ABSORB: 
    IMMUNITY: 
    CONTROL: 
    RELEASE: 
    SPECIALTY: 
    SPECIALTY EFFECT: 
    AI SCRIPT:
    
    NAME: Ice Soldier
    CODE: 00 1C                             BESTIARY: #026
    LEVEL: 13                               EXP: 65
    HP: 160                                 GIL: 84
    MP: 20                                  SPEED: 15
    ATTACK: 17                              MAGIC POWER: 0
    ATT MULT: 4                             MAGIC MULT: 4
    EVADE%: 0                               MAGIC EVADE%: 0
    DEFENSE: 0                              MAGIC DEFENSE: 5
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Mythril Sword
    DROP(RARE): Long Sword                  STEAL(RARE): Potion
    MOTION: Long Sword
    CREATURE TYPE: Humanoid
    CAN'T EVADE: Aerial
    INITIAL STATUS: None
    STATUS IMMUNITY: Toad
    ELEMENTAL WEAKNESS: Fire
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: Ice
    IMMUNITY: None
    CONTROL: Attack, Specialty, Fira
    RELEASE: Blizzara
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: 1.5*Damage
    AI SCRIPT:
    {Attack,Attack,Critical Attack}
    {Attack,Attack,Blizzard}
    
    NAME: Ricard Mage
    CODE: 00 1D                             BESTIARY: #027
    LEVEL: 10                               EXP: 75
    HP: 100                                 GIL: 87
    MP: 70                                  SPEED: 15
    ATTACK: 17                              MAGIC POWER: 1
    ATT MULT: 2                             MAGIC MULT: 4
    EVADE%: 0                               MAGIC EVADE%: 0
    DEFENSE: 0                              MAGIC DEFENSE: 5
    DROP(ALWAYS): Nothing                   STEAL(COMMON): Rod
    DROP(RARE): Flame Rod                   STEAL(RARE): Nothing
    MOTION: None
    CREATURE TYPE: Humanoid
    CAN'T EVADE: None
    INITIAL STATUS: None
    STATUS IMMUNITY: Toad, Sleep
    ELEMENTAL WEAKNESS: None
    ELEMENTAL IMMUNITY: None
    ELEMENTAL ABSORB: None
    IMMUNITY: Control, Catch
    CONTROL: Attack
    RELEASE: (Strong)Attack
    SPECIALTY: Critical Attack
    SPECIALTY EFFECT: None
    AI SCRIPT:
    {Sleep,Slow,Stop}
    {Cure,Drain,Attack}
    
    -------------------------------------------------------------------------------
    
    11. Copyright
    
    -------------------------------------------------------------------------------
    
    This document is Copyright 2008 mog07(& co. redwolf) and is the intellectual
    property of the author. It may be not be reproduced under any circumstances
    except for personal, private use as long as it remains in its unaltered,
    unedited form. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    
    All trademarks and copyrights contained in this document are owned
    by their respective trademark and copyright holders.
    
    Allowed Web Sites: www.gamefaqs.com
                       www.supercheats.com
                       www.neoseeker.com
                       www.gamesradar.com
                       www.cheatplanet.com
    
    -------------------------------------------------------------------------------
    
    12. Credits and Acknowledgements
    
    -------------------------------------------------------------------------------
    
    FF5A GBA board, FF5 SNES board
    SQUARE
    J.L.Tseng
    samurai goroh
    Board user suggestions,comments by Master_Gamer, majesticmystic, silktail,
    Deathlike2
    I've read every FAQ on Gamefaqs and used many as reference so some credits
    to those faq writers as well.
    
    -------------------------------------------------------------------------------
    
    13. Version History
    
    -------------------------------------------------------------------------------
    
    Version 0.1  New Bosses AI scripts
    Version 0.2  New Spells STATS added
    Version 0.3  New Monster AI scripts added
    Version 0.4  New Monster STATS and Boss STATS added
    Version 0.5  New Weapons info added
    Version 0.6  New Monster Formations added
    Version 0.7  New Monster Encounter Table added
    Version 0.8  Formatting
    Version 0.9  Glossory added
    Version 1.0  Initial release 6th,Feb,08
    Version 1.1  Reformatting
    Version 1.12 Reformatting continuation
    Version 1.13 Added Combine list
    Version 1.5  Added Bladeblitz, weapon info 9th,Feb,08
    Version 1.51 Added Armor data
    Version 1.52 Added Armor Data and Accessory data
    Version 1.6  Added Predict damage formula
    Version 1.61 Added Predict Modifier
    Version 1.7  Finished adding Predict Modifiers
    Version 1.8  Predict test data received
    Version 1.82 Predict Spell added
    Version 1.83 Formatting
    Version 1.85 Formatting & Re-wording, 11th,Feb,08
    Version 1.86 Nothing
    Version 1.87 Formatting
    Version 1.89 Error Corrections, 12th,Feb,08
    Version 1.91 Minor Format Adjust
    Version 1.92 Updated Neo Shinryu's AI Script(sorry, forgot)
    Version 1.93 Nothing
    Version 1.96 Nothing
    Version 1.97 Added Cloister of the Dead Monsters, 15th,Feb,08
    Version 1.98 Re-wording
    Version 2.1  Updated Neo Shinryu's AI Script(for real this time)
    Version 2.2  Updated Bosses AI Scripts
    Version 2.3  Major Error Corrections
    Version 2.31 Format Shuffle
    Version 2.5  Updated Monster Infos, 18th,Feb,08
    Version 2.54 Detailed weapons info, new commands
    Version 2.55 Corrected a few stats
    Version 2.56 Recovered past Predict sheet, 26th,Feb,08
    Version 2.57 Minor Corrections, 27th,Feb,08
    Version 2.59 Corrected Exoray's AI Script
    Version 2.60 Shuffle, 7th,Mar,2008
    Version 2.62 Added various maps, 17th,Mar,2008
    Version 2.65 New reference for codes, 3rd,Apr,2008
    
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    14. Suggestions & Contact
    
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    I got distracted by FF8. So FF5 has to wait for further progress. Sorry.
    Contact me FF5 Advance GBA board. If you have better explanations of terms,
    skills, spells, and sugguestions, corrections, or any other matters,
    email me: mog0088@hotmail.com
    
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