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FINAL FANTASY V ADVANCE ALGORITHMS FAQ
FOR GBA EXCLUSIVE FEATURES
Version 2.65 17th,Mar,08
by redwolf & mog07, 2008

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TABLE OF CONTENTS

 1. Introduction
 2. New Monster STATS & AI Scripts
    2.1) Glossory
    2.2) AI Script Explanation
    2.3) New Monsters
    2.4) New Bosses
    2.5) Cloister of the Dead Monsters
 3. New Monster Formations
 4. New Monster Encounter Table
 5. New Weapons & Armors
    5.1) New Weapons
    5.2) New Armors & Accessories
 6. New Spells
    6.1) Dark Arts
 7. New Commands
    7.1) Bladeblitz
    7.2) Finisher
    7.3) Oath
    7.4) Open Fire
 8. Combine
 9. Predict
    9.1) Predict Spells
    9.2) Predict Damage Formula
    9.3) Notes
10. Reference
11. Copyright
12. Credits and Acknowledgements
13. Version History
14. Suggestions & Contact

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1. Introduction

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This is a continuation of J.L. Tseng's FFV ALGORITHMS AND STATS FAQ Version 2.6
posted on FF5 SNES page 11/24/04. While there are some different translations
of skills and spells, there is no plan to fully revise Tseng's FAQ currently.
You may find Tseng's FAQ here:
http://db.gamefaqs.com/console/snes/file/final_fantasy_v_algorithms.txt
I quoted some of the explanations from Tseng's FAQ. His email has
stopped working I heard. I hope he doesn't mind.

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2. New Monster STATS & AI Scripts

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***********************************************
2.1) GLOSSORY(some are quoted from Tseng's FAQ)
***********************************************

Name:               Monster Name
Level:              Monster Level
HP:                 Monster Hit Points
MP:                 Monster Magic Points
EXP:                Experience Received upon Victory
GIL:                Gil Received upon Victory
ATTACK:             Monster Attack Power
ATT. MULT:          Monster Attack Multiplier
EVADE%:             Monster Physical Evade%
DEFENSE:            Monster Defense
MAGIC POWER:        Monster Magic Power
MAGIC MULT:         Monster Magic Multiplier
MAGIC EVADE%:       Monster Magic Evade%
MAGIC DEFENSE:      Monster Magic Defense
ELEMENTAL IMMUNITY: These Elements will not cause damage
STATUS IMMUNITY:    These Status will not be successfully inflicted
ELEMENTAL ABSORB:   These Elements heal instead of causing damage
CAN'T EVADE:        Attacks of these types will never miss
ELEMENTAL WEAKNESS: These Elements do double damage
IMMUNITY:           Immunity to either HP Scan, Control or Catch
INITIAL STATUS:     Always refer to status cannot be dispelled
SPECIALTY:          The name of the Monster's Specialty Attack
SPECIALTY EFFECT:   Additional effects from the Specialty Attack
CONTROL:            List of commands if you Control the Monster
RELEASE:            Spell or action when this monster is Released
DROP(ALWAYS):       Monster will always drop this Item
DROP(RARE):         Monster has a 16/256 chance to drop this Item
STEAL(COMMON):      What you will Steal from this Monster(246/256 chance)
STEAL(RARE):        What you will Steal from this Monster(10/256 chance)

************************************************
2.2) AI SCRIPT(some are quoted from Tseng's FAQ)
************************************************

This contains a list of commands that the monster will follow during battle.  
After each command, the monster must wait until his ATB fills again before he 
can execute the next command. The exceptions are Set Target and Set Variable
which do not take up any time. Also, commands executed due to React: occur
immediately. Note that "Nothing" indicates that no action is taken that round,
but the ATB must still fill up before executing the next command.
Once the end of the list is reached, the AI goes to the beginning of the list
and continues the cycle.

Note that the monster will not follow its AI script if it has Berserk, Confuse
or Controlled Status and will not execute any React: scripts if it has
Stop, Paralyze or Sleep Status.

Notations for AI script:

{Command1,Command2,Command3}: The AI will randomly do one of the three
Commands that turn.

Condition:Condition Parameters{
     Command List
     }
If the Condition Parameters are met, then instead of going through the Default 
command list, the AI will cycle through the Command List indicated within the 
Condition braces. If there are multiple conditions then ALL conditions must 
be met.

Condition Parameters can be:

Condition:Alone: If the Monster is only Enemy still Alive.

Condition:Status:Target:Status Effect: If the indicated Target has the 
indicated Status Effect inflicted.

Condition:HP<Number: If the Monster's HP is less than Number.

Condition:Var=Number: Variables(Var) can be set and changed during battle
with the Set Var=Number command. This Condition checks whether
the variable(Var) is equal to Number. By default, all variables start
being equal to 0.

React:Parameter{
     Command
     }
The AI will execute Command immediately in Reaction to the specified 
parameter. In most cases, this is done after Parameter has occurred.
The exception is React:Death, where Command is executed before dying.

React Parameters can be:

React:Physical: Will react to the following commands: Item, Fight, Kick,
Charge, Steal, Capture, Dragon Sword, Jump, Throw, SwdSlap, Gil Toss, Animals, 
Aim, Rapid Fire, Call, Observe, Analyze, Release, Mix, Terrain and Dance.

React:Magic: Will react to the following commands: White, Black, Time, Summon,
Blue, Red and Dualcast.

React:Magic:Spell: React only to a specific Spell

React:Item:Item Name: React to a specific Item being used or thrown at it

React:Attack: React to the Attack command only

React:HP Damage: Any time the Monster loses HP, regardless if the attack is 
physical or magical.

React:Death: When Monster dies. Actions occur just before Death.

React:Elemental Attack:Element: Any time Element is used against the Monster.

No Interrupt{
     Command List
     }
No Interrupt indicates that the entire Command List is executed with no pauses 
in between each command.

Unhide Monster: In some encounters, not all enemies are seen at once.  

(Change Monster): Changes monster, HP value renew, no special animation

(Random): Randomly change monster, HP value carry over, animation effect

(Form Change): Change monster, HP value carry over, animation effect

(Status:Group Only): During the battle, only 2 or more same enemies remain

*****************
2.3) New Monsters
*****************

NAME: Mini Sanata
LEVEL: 71                               EXP: 12000
HP: 6500                                GIL: 785
MP: 1000                                SPEED: 60
ATTACK: 100                             MAGIC POWER: 40
ATT. MULT: 8                            MAGIC MULT: 15
EVADE%: 50                              MAGIC EVADE%: 60
DEFENSE: 0                              MAGIC DEFENSE: 60
DROP(ALWAYS): Nothing                   STEAL(COMMON): Hi-Potion
DROP(RARE): Hi-Potion                   STEAL(RARE): Hi-Potion
IMMUNITY: None                          CAN'T EVADE: None
CREATURE TYPE: Heavy, Magic Beast
INITIAL STATUS: (Always)Float
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Poison, Old, Sleep, Paralyze, Confuse,
                 Berserk, Silence
SPECIALTY: Sap
SPECIALTY EFFECT: Adds HP Leak
CONTROL: Attack, Confuse, Thundaga
RELEASE: Confuse
AI SCRIPT:
While(Status(Self:Reflect)){
     Set Target:Self
     {Thundaga,Sleep,Confuse}
     }
{Attack,Reflect,Sap}
{Reflect,Reflect,Sap}

NAME: Assassin
LEVEL: 73                               EXP: 8000
HP: 10000                               GIL: 806
MP: 500                                 SPEED: 75
ATTACK: 110                             MAGIC POWER: 0
ATT. MULT: 10                           MAGIC MULT: 4
EVADE%: 70                              MAGIC EVADE%: 90
DEFENSE: 20                             MAGIC DEFENSE: 10
DROP(ALWAYS): Nothing                   STEAL(COMMON): Hi-Potion
DROP(RARE): Fuuma Shuriken              STEAL(RARE): Hi-Potion
IMMUNITY: None                          CAN'T EVADE: None
CREATURE TYPE: Heavy, Human
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Darkness, Old, Sleep,
                 Paralyze, Confuse
SPECIALTY: Yagyuu's Strike
SPECIALTY EFFECT: Adds HP Leak
CONTROL: Attack, Specialty, Image
RELEASE: (Strong)Attack
USE WEAPON ANIMATION: Assassin's Dagger
AI SCRIPT:
{Attack,Attack,Yagyuu's Strike}
React:Death(Alone){
     Unhide Monster:(Change Monster):[F551]:1 Assassin(Image)
                                     [F552]:1 Assassin(Image)
                                     [F553]:1 Assassin(Image)
                                     [F554]:1 Assassin(Image)
     (Start Script)
     }
React:Death{
     Unhide Monster:(Change Monster):[F551]:1 Assassin(Image)
                                     [F552]:1 Assassin(Image)
                                            2 Yojimbo
                                     [F553]:1 Assassin(Image)
                                            2 Ninja
                                     [F554]:1 Assassin(Image)
                                            2 Dinozombie
     (Start Script)
     }
Counter(Attack){
     {Image,Nothing,Nothing}
     }

NAME: Assassin(Image)
LEVEL: 73                               EXP: 8000
HP: 10000                               GIL: 806
MP: 500                                 SPEED: 75
ATTACK: 110                             MAGIC POWER: 0
ATT. MULT: 10                           MAGIC MULT: 4
EVADE%: 70                              MAGIC EVADE%: 90
DEFENSE: 20                             MAGIC DEFENSE: 10
DROP(ALWAYS): Nothing                   STEAL(COMMON): Hi-Potion
DROP(RARE): Fuuma Shuriken              STEAL(RARE): Hi-Potion
IMMUNITY: None                          CAN'T EVADE: None
CREATURE TYPE: Heavy, Human
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Darkness, Old, Sleep,
                 Paralyze, Confuse
SPECIALTY: Wring
SPECIALTY EFFECT: Adds Poison, Darkness, Paralyze
CONTROL: Attack, Specialty, Image
RELEASE: (Strong)Attack
USE WEAPON ANIMATION: Assassin's Dagger
AI SCRIPT:
{Attack,Attack,Wring}
Counter(Attack){
     {Image,Image,Nothing}
     }

NAME: Soul Eater
LEVEL: 68                               EXP: 10000
HP: 7000                                GIL: 800
MP: 700                                 SPEED: 66
ATTACK: 50                              MAGIC POWER: 50
ATT. MULT: 30                           MAGIC MULT: 17
EVADE%: 50                              MAGIC EVADE%: 50
DEFENSE: 50                             MAGIC DEFENSE: 50
DROP(ALWAYS): Nothing                   STEAL(COMMON): Holy Water
DROP(RARE): Holy Water                  STEAL(RARE): Holy Water
IMMUNITY: None                          CAN'T EVADE: None
CREATURE TYPE: Heavy, Magic Beast
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Zombie, Old, Confuse, Silence
SPECIALTY: Incisor
SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Poison, Confuse
CONTROL: Attack, Specialty
RELEASE: (Strong)Attack
AI SCRIPT:
No Interrupt{
     {Attack,Attack,Incisor}
     {Attack,Drain,Incisor}
     }
No Interrupt{
     {Attack,Osmose,Incisor}
     {Attack,Drain,Incisor}
     }
No Interrupt{
     {Drain,Osmose,Incisor}
     {Death Claw,Death Claw,Incisor}
     }

NAME: Behemoth
LEVEL: 77                               EXP: 0
HP: 15000                               GIL: 800
MP: 200                                 SPEED: 25
ATTACK: 90                              MAGIC POWER: 0
ATT. MULT: 13                           MAGIC MULT: 4
EVADE%: 0                               MAGIC EVADE%: 70
DEFENSE: 13                             MAGIC DEFENSE: 0
DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
DROP(RARE): Phoenix Down                STEAL(RARE): Phoenix Down
IMMUNITY: None                          CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Zombie
SPECIALTY: Critical Attack
SPECIALTY EFFECT: 1.5*Damage
CONTROL: Attack, ???
RELEASE: Attack
AI SCRIPT:
Nothing
React:Death{
     Meteor
     }
Counter(HP Damage){
     {Attack,Attack,Critical Attack}
     }

NAME: Dark Elemental(Fire)
LEVEL: 74                               EXP: 7000
HP: 5500                                GIL: 757
MP: 10000                               SPEED: 50
ATTACK: 80                              MAGIC POWER: 35
ATT. MULT: 12                           MAGIC MULT: 14
EVADE%: 0                               MAGIC EVADE%: 0
DEFENSE: 70                             MAGIC DEFENSE: 0
DROP(ALWAYS): Nothing                   STEAL(COMMON): Buckshot
DROP(RARE): Blastshot                   STEAL(RARE): Buckshot
IMMUNITY: None                          CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Ice, Lightning
ELEMENTAL WEAKNESS: Fire
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Zombie, Darkness, Old,
                 Sleep, Paralyze, Confuse, Berserk, Silence
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
CONTROL: Attack, Firaga, White Wind
RELEASE: Firaga
AI SCRIPT:
{Firaga,Aeroga,White Wind}
Counter(Magic:Ice Elemental){
     Blizzaga
     }
Counter(Magic:Thunder Elemental){
     Thundaga
     }

NAME: Dark Elemental(Ice)
LEVEL: 74                               EXP: 7000
HP: 5500                                GIL: 757
MP: 10000                               SPEED: 50
ATTACK: 80                              MAGIC POWER: 35
ATT. MULT: 12                           MAGIC MULT: 14
EVADE%: 0                               MAGIC EVADE%: 0
DEFENSE: 70                             MAGIC DEFENSE: 0
DROP(ALWAYS): Nothing                   STEAL(COMMON): Hi-Potion
DROP(RARE): Hi-Potion                   STEAL(RARE): Hi-Potion
IMMUNITY: None                          CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Fire, Lightning
ELEMENTAL WEAKNESS: Ice
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Zombie, Darkness, Old,
                 Sleep, Paralyze, Confuse, Berserk, Silence
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
CONTROL: Attack, Blizzaga, White Wind
RELEASE: Blizzaga
AI SCRIPT:
{Blizzaga,Aeroga,White Wind}
Counter(Magic:Fire Elemental){
     Firaga
     }
Counter(Magic:Thunder Elemental){
     Thundaga
     }

NAME: Dark Elemental(Lightning)
LEVEL: 74                               EXP: 7000
HP: 5500                                GIL: 757
MP: 10000                               SPEED: 50
ATTACK: 80                              MAGIC POWER: 35
ATT. MULT: 12                           MAGIC MULT: 14
EVADE%: 0                               MAGIC EVADE%: 0
DEFENSE: 70                             MAGIC DEFENSE: 0
DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
DROP(RARE): Ether                       STEAL(RARE): Ether
IMMUNITY: None                          CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Fire, Ice
ELEMENTAL WEAKNESS: Lightning
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Zombie, Darkness, Old,
                 Sleep, Paralyze, Confuse, Berserk, Silence
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
CONTROL: Attack, Thundaga, White Wind
RELEASE: Thundaga
AI SCRIPT:
{Thundaga,Aeroga,White Wind}
Counter(Magic:Fire Elemental){
     Firaga
     }
Counter(Magic:Ice Elemental){
     Blizzaga
     }

NAME: Exoray(UPPER, POSITION: X=9;Y=5)
LEVEL: 72                               EXP: 4000
HP: 6000                                GIL: 724
MP: 5000                                SPEED: 40
ATTACK: 50                              MAGIC POWER: 30
ATT. MULT: 33                           MAGIC MULT: 12
EVADE%: 0                               MAGIC EVADE%: 50
DEFENSE: 0                              MAGIC DEFENSE: 40
DROP(ALWAYS): Nothing                   STEAL(COMMON): Hi-Potion
DROP(RARE): Hi-Potion                   STEAL(RARE): Hi-Potion
IMMUNITY: None                          CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: (Always)Regen
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Fire
STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Paralyze,
                 Confuse, Berserk, Silence
SPECIALTY: Silver Powder
SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Aging
CONTROL: Attack, Specialty
RELEASE: Firaga
AI SCRIPT:
While(Var00=00 & Alone){
     No Interrupt{
          Set Variable:Var00=01
          Unhide Monster:(Change Monster)0 Exoray(upper)
                                         1 Exoray(upper left)
                                         4 Exoray(upper right)
          (Start Script)
          }
     }
{Firaga,Silver Powder,Silver Powder}
Counter(Var00=01 & HP Damage){
     {Zombie Powder,Nothing,Nothing}
     }

NAME: Exoray(UPPER RIGHT, X=13;Y=8)
LEVEL: 72                               EXP: 4000
HP: 6000                                GIL: 724
MP: 5000                                SPEED: 40
ATTACK: 50                              MAGIC POWER: 30
ATT. MULT: 33                           MAGIC MULT: 12
EVADE%: 0                               MAGIC EVADE%: 50
DEFENSE: 0                              MAGIC DEFENSE: 40
DROP(ALWAYS): Nothing                   STEAL(COMMON): Holy Water
DROP(RARE): Holy Water                  STEAL(RARE): Holy Water
IMMUNITY: None                          CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: (Always)Regen
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Fire
STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Paralyze,
                 Confuse, Berserk, Silence
SPECIALTY: Confuse Powder
SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Confuse
CONTROL: Attack, Specialty
RELEASE: Firaga
AI SCRIPT:
While(Var00=00 & Alone){
     No Interrupt{
          Set Variable:Var00=01
          Unhide Monster:(Change Monster)0 Exoray(upper)
                                         3 Exoray(bottom right)
                                         4 Exoray(upper right)
          (Start Script)
          }
     }
{Firaga,Confuse Powder,Confuse Powder}
Counter(Var00=01 & HP Damage){
     {Zombie Powder,Nothing,Nothing}
     }

NAME: Exoray(BOTTOM RIGHT, X=10;Y=12)
LEVEL: 72                               EXP: 4000
HP: 6000                                GIL: 724
MP: 5000                                SPEED: 40
ATTACK: 50                              MAGIC POWER: 30
ATT. MULT: 33                           MAGIC MULT: 12
EVADE%: 0                               MAGIC EVADE%: 50
DEFENSE: 0                              MAGIC DEFENSE: 40
DROP(ALWAYS): Nothing                   STEAL(COMMON): Holy Water
DROP(RARE): Holy Water                  STEAL(RARE): Holy Water
IMMUNITY: None                          CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: Regen(Always)
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Fire
STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Paralyze,
                 Confuse, Berserk, Silence
SPECIALTY: Paralyze Powder
SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Paralyze
CONTROL: Attack, Specialty
RELEASE: Firaga
AI SCRIPT:
While(Var00=00 & Alone){
     No Interrupt{
          Set Variable:Var00=01
          Unhide Monster:(Change Monster)2 Exoray(bottom left)
                                         3 Exoray(bottom right)
                                         4 Exoray(upper right)
          (Start Script)
          }
     }
{Firaga,Paralyze Powder,Paralyze Powder}
Counter(Var00=01 & HP Damage){
     {Zombie Powder,Nothing,Nothing}
     }

NAME: Exoray(UPPER LEFT, X=4;Y=7)
LEVEL: 72                               EXP: 4000
HP: 6000                                GIL: 724
MP: 5000                                SPEED: 40
ATTACK: 50                              MAGIC POWER: 30
ATT. MULT: 33                           MAGIC MULT: 12
EVADE%: 0                               MAGIC EVADE%: 50
DEFENSE: 0                              MAGIC DEFENSE: 40
DROP(ALWAYS): Nothing                   STEAL(COMMON): Antidote
DROP(RARE): Antidote                    STEAL(RARE): Antidote
IMMUNITY: None                          CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: (Always)Regen
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Fire
STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Paralyze,
                 Confuse, Berserk, Silence
SPECIALTY: Poison Powder
SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Poison
CONTROL: Attack, Specialty
RELEASE: Firaga
AI SCRIPT:
While(Var00=00 & Alone){
     No Interrupt{
          Set Variable:Var00=01
          Unhide Monster:(Change Monster)0 Exoray(upper)
                                         1 Exoray(upper left)
                                         2 Exoray(bottom left)
          (Start Script)
          }
     }
{Firaga,Poison Powder,Poison Powder}
Counter(Var00=01 & HP Damage){
     {Zombie Powder,Nothing,Nothing}
     }

NAME: Exoray(BOTTOM LEFT, X=5;Y=11)
LEVEL: 72                               EXP: 4000
HP: 6000                                GIL: 724
MP: 5000                                SPEED: 40
ATTACK: 50                              MAGIC POWER: 30
ATT. MULT: 33                           MAGIC MULT: 12
EVADE%: 0                               MAGIC EVADE%: 50
DEFENSE: 0                              MAGIC DEFENSE: 40
DROP(ALWAYS): Nothing                   STEAL(COMMON): Eye Drop
DROP(RARE): Eye Drop                    STEAL(RARE): Eye Drop
IMMUNITY: None                          CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: (Always)Regen
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Fire
STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Paralyze,
                 Confuse, Berserk, Silence
SPECIALTY: Darkness Powder
SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Darkness
CONTROL: Attack, Specialty
RELEASE: Firaga
AI SCRIPT:
While(Var00=00 & Alone){
     No Interrupt{
          Set Variable:Var00=01
          Unhide Monster:(Change Monster)1 Exoray(upper left)
                                         2 Exoray(bottom left)
                                         3 Exoray(bottom right)
          (Start Script)
          }
     }
{Firaga,Darkness Powder,Darkness Powder}
Counter(Var00=01 & HP Damage){
     {Zombie Powder,Nothing,Nothing}
     }

NAME: Duelist[F.1]
LEVEL: 73                               EXP: 25000
HP: 15000                               GIL: 838
MP: 0                                   SPEED: 52
ATTACK: 100                             MAGIC POWER: 0
ATT. MULT: 12                           MAGIC MULT: 4
EVADE%: 0                               MAGIC EVADE%: 0
DEFENSE: 30                             MAGIC DEFENSE: 0
DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
DROP(RARE): Cottage                     STEAL(RARE): Tent
IMMUNITY: None                          CAN'T EVADE: None
CREATURE TYPE: Heavy, Human
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Old, Sleep, Paralyze,
                 Confuse, Image
SPECIALTY: Left Jab
SPECIALTY EFFECT: 1.5*Damage
CONTROL: Attack, Specialty
RELEASE: (Strong)Attack
AI SCRIPT:
No Interrupt{
     Left Jab
     Unhide Monster:(Random)0 Duelist(F.1)
                            1 Duelist(F.2)
                            2 Duelist(F.3)
                            3 Duelist(F.4)
                            4 Duelist(F.5)
     (Start Script)
     }
Counter(HP Damage){
     {(Strong)Attack,Nothing,Nothing}
     }

NAME: Duelist[F.2]
LEVEL: 73                               EXP: 25000
HP: 15000                               GIL: 838
MP: 0                                   SPEED: 52
ATTACK: 100                             MAGIC POWER: 0
ATT. MULT: 12                           MAGIC MULT: 4
EVADE%: 0                               MAGIC EVADE%: 0
DEFENSE: 30                             MAGIC DEFENSE: 0
DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
DROP(RARE): Cottage                     STEAL(RARE): Tent
IMMUNITY: None                          CAN'T EVADE: None
CREATURE TYPE: Heavy, Human
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Old, Sleep, Paralyze,
                 Confuse, Image
SPECIALTY: Air Fist
SPECIALTY EFFECT: Adds Aging, HP Leak
CONTROL: Attack, Specialty
RELEASE: (Strong)Attack
AI SCRIPT:
No Interrupt{
     Air Fist
     Unhide Monster:(Random)0 Duelist[F.1]
                            1 Duelist[F.2]
                            2 Duelist[F.3]
                            3 Duelist[F.4]
                            4 Duelist[F.5]
     (Start Script)
     }
Counter(HP Damage){
     {(Strong)Attack,Nothing,Nothing}
     }

NAME: Duelist[F.3]
LEVEL: 73                               EXP: 25000
HP: 15000                               GIL: 838
MP: 0                                   SPEED: 52
ATTACK: 100                             MAGIC POWER: 0
ATT. MULT: 12                           MAGIC MULT: 4
EVADE%: 0                               MAGIC EVADE%: 0
DEFENSE: 30                             MAGIC DEFENSE: 0
DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
DROP(RARE): Cottage                     STEAL(RARE): Tent
IMMUNITY: None                          CAN'T EVADE: None
CREATURE TYPE: Heavy, Human
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Old, Sleep, Paralyze,
                 Confuse, Image
SPECIALTY: High Kick
SPECIALTY EFFECT: Adds Paralyze
CONTROL: Attack, Specialty
RELEASE: (Strong)Attack
AI SCRIPT:
No Interrupt{
     High Kick
     Unhide Monster:(Random)0 Duelist[F.1]
                            1 Duelist[F.2]
                            2 Duelist[F.3]
                            3 Duelist[F.4]
                            4 Duelist[F.5]
     (Start Script)
     }
Counter(HP Damage){
     {(Strong)Attack,Nothing,Nothing}
     }

NAME: Duelist[F.4]
LEVEL: 73                               EXP: 25000
HP: 15000                               GIL: 838
MP: 0                                   SPEED: 52
ATTACK: 100                             MAGIC POWER: 0
ATT. MULT: 12                           MAGIC MULT: 4
EVADE%: 0                               MAGIC EVADE%: 0
DEFENSE: 30                             MAGIC DEFENSE: 0
DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
DROP(RARE): Cottage                     STEAL(RARE): Tent
IMMUNITY: None                          CAN'T EVADE: None
CREATURE TYPE: Heavy, Human
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Old, Sleep, Paralyze,
                 Confuse, Image
SPECIALTY: Elbow
SPECIALTY EFFECT: 100% Hit, Pierce Def
CONTROL: Attack, Special
RELEASE: (Strong)Attack
AI SCRIPT:
No Interrupt{
     Elbow
     Unhide Monster:(Random)0 Duelist[F.1]
                            1 Duelist[F.2]
                            2 Duelist[F.3]
                            3 Duelist[F.4]
                            4 Duelist[F.5]
     (Start Script)
     }
Counter(HP Damage){
     {(Strong)Attack,Nothing,Nothing}
     }

NAME: Duelist[F.5]
LEVEL: 73                               EXP: 25000
HP: 15000                               GIL: 838
MP: 0                                   SPEED: 52
ATTACK: 100                             MAGIC POWER: 0
ATT. MULT: 12                           MAGIC MULT: 4
EVADE%: 0                               MAGIC EVADE%: 0
DEFENSE: 30                             MAGIC DEFENSE: 0
DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
DROP(RARE): Cottage                     STEAL(RARE): Tent
IMMUNITY: None                          CAN'T EVADE: None
CREATURE TYPE: Heavy, Human
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Old, Sleep, Paralyze,
                 Confuse, Image
SPECIALTY: Body Slam
SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Paralyze
CONTROL: Attack, Specialty
RELEASE: (Strong)Attack
AI SCRIPT:
No Interrupt{
     Body Slam
     Unhide Monster:(Random)0 Duelist[F.1]
                            1 Duelist[F.2]
                            2 Duelist[F.3]
                            3 Duelist[F.4]
                            4 Duelist[F.5]
     (Start Script)
     }
Counter(HP Damage){
     {(Strong)Attack,Nothing,Nothing}
     }

NAME: Medusa
LEVEL: 69                               EXP: 15000
HP: 7500                                GIL: 762
MP: 800                                 SPEED: 55
ATTACK: 99                              MAGIC POWER: 50
ATT. MULT: 11                           MAGIC MULT: 17
EVADE%: 0                               MAGIC EVADE%: 20
DEFENSE: 30                             MAGIC DEFENSE: 20
DROP(ALWAYS): Nothing                   STEAL(COMMON): Gold Needle
DROP(RARE): Gold Needle                 STEAL(RARE): Gold Needle
IMMUNITY: None                          CAN'T EVADE: None
CREATURE TYPE: Heavy, Human, Magic Beast, Undead
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Mini, Float, Poison, Zombie, Darkness, Old, Sleep,
                 Paralyze, Confuse, Berserk, Silence
SPECIALTY: Ray
SPECIALTY EFFECT: Adds Paralyze
CONTROL: Attack, Entice, Dancehall Daze
RELEASE: Entice
AI SCRIPT:
{Attack,Entice,Ray}
{Attack,Embrace,Dancehall Daze}
{Attack,Evil Eye,Ray}
Counter(HP Damage){
     {Evil Eye,Nothing,Nothing}
     }

NAME: Dinozombie
LEVEL: 94                               EXP: 30000
HP: 20000                               GIL: 5000
MP: 5000                                SPEED: 60
ATTACK: 150                             MAGIC POWER: 0
ATT. MULT: 16                           MAGIC MULT: 4
EVADE%: 0                               MAGIC EVADE%: 0
DEFENSE: 20                             MAGIC DEFENSE: 20
DROP(ALWAYS): Nothing                   STEAL(COMMON): Antidote
DROP(RARE): Dragon Fang                 STEAL(RARE): Antidote
IMMUNITY: None                          CAN'T EVADE: None
CREATURE TYPE: Heavy, Dragon, Undead
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Poison
ELEMENTAL WEAKNESS: Holy
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                 Old, Sleep, Paralyze, Confuse, Silence
SPECIALTY: Critical Attack
SPECIALTY EFFECT: 1.5*Damage
CONTROL: Attack, Bone, Poison Breath
RELEASE: Bone
AI SCRIPT:
{Attack,Attack,Bone}
{Attack,Poison Breath,Critical Attack}
{Bone,Critical Attack,Zombie Breath}

NAME: Claret Dragon
LEVEL: 92                               EXP: 30000
HP: 17000                               GIL: 2200
MP: 8000                                SPEED: 70
ATTACK: 135                             MAGIC POWER: 30
ATT. MULT: 18                           MAGIC MULT: 14
EVADE%: 0                               MAGIC EVADE%: 50
DEFENSE: 40                             MAGIC DEFENSE: 0
DROP(ALWAYS): Nothing                   STEAL(COMMON): Blastshot
DROP(RARE): Dragon Fang                 STEAL(RARE): Blastshot
IMMUNITY: None                          CAN'T EVADE: None
CREATURE TYPE: Heavy, Dragon
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Fire, Wind
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                 Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image
SPECIALTY: Critical Attack
SPECIALTY EFFECT: 1.5*Damage
CONTROL: Attack, Special, Flame Thrower
RELEASE: Flare
AI SCRIPT:
{Attack,Breath Wing,Firaga}
{Attack,Breath Wing,Flame Thrower}
React:Death{
     Flare
     }
Counter(HP Damage){
     {Tail Screw,Nothing,Nothing}
     }

NAME: Ironclad
LEVEL: 91                               EXP: 40000
HP: 22000                               GIL: 1000
MP: 15000                               SPEED: 40
ATTACK: 140                             MAGIC POWER: 60
ATT. MULT: 15                           MAGIC MULT: 25
EVADE%: 0                               MAGIC EVADE%: 90
DEFENSE: 60                             MAGIC DEFENSE: 0
DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
DROP(RARE): Diamond Helm                STEAL(RARE): Earthbreaker
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                 Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image
SPECIALTY: Takedown
SPECIALTY EFFECT: 100% Hit, Pierce Def
CONTROL: Attack, (Strong)Attack, Attack, Specialty
RELEASE: Rocket Punch
USE WEAPON ANIMATION: Rune Axe
AI SCRIPT:
While(Var00=00 & HP<10000){
     Set Variable:Var00=01
     Mighty Guard
     }
Attack
{Rocket Punch,Hurricane,Attack}
{Attack,Rocket Punch,Attack}
{Rocket Punch,Hurricane,Attack}
Counter(HP Damage){
     Set Target:Last Attacker
     {Attack,Takedown,Takedown}
     }

NAME: Hades
LEVEL: 97                               EXP: 50000
HP: 33333                               GIL: 15000
MP: 10000                               SPEED: 60
ATTACK: 120                             MAGIC POWER: 66
ATT. MULT: 15                           MAGIC MULT: 29
EVADE%: 50                              MAGIC EVADE%: 60
DEFENSE: 30                             MAGIC DEFENSE: 40
DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
DROP(RARE): Bone Mail                   STEAL(RARE): Cursed Ring
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy, Undead
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Poison
ELEMENTAL WEAKNESS: Holy
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                 Old, Sleep, Paralyze, Confuse, Berserk, Silence
SPECIALTY: Sickle
SPECIALTY EFFECT: Adds Aging, Poison, Darkness, Paralyze, Confuse, HP Leak
CONTROL: Attack
RELEASE: Almagest
AI SCRIPT:
{Doom,Roulette,Death}
{Deep Freeze,Dark Spark,Sickle}
{Meltdown,Reaper's Sword,Sickle}
{Almagest,Curse,Nothing}
Counter(Anything But Magic){
     {Sickle,Nothing,Nothing}
     }
Counter(Magic){
     {Flare,Death,Nothing}
     }

***************
2.4) New Bosses
***************

NAME: Grand Aevis
LEVEL: 97			        EXP: 0
HP: 42000                               GIL: 0
MP: 20000                               SPEED: 88
ATTACK: 120                             MAGIC POWER: 100
ATT. MULT: 20                           MAGIC MULT: 41
EVADE%: 30                              MAGIC EVADE%: 20
DEFENSE: 60                             MAGIC DEFENSE: 40
DROP(ALWAYS): Fairy's Bow               STEAL(COMMON): None
DROP(RARE): Nothing                     STEAL(RARE): Cottage
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy, Aevis
INITIAL STATUS: (Always)Float
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Fire, Ice, Lightning, Wind
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                 Old, Sleep, Paralyze, Confuse, Berserk, Silence, Stop
SPECIALTY: Wing Attack
SPECIALTY EFFECT: 1.5*Damage, Adds Poison
AI SCRIPT:
{Breath Wing,Zombie Powder,Blaster}
{Maelstrom,Poison Breath,Wing Attack}
{Zombie Breath,Zombie Powder,Evil Eye}
Breath Wing
Counter(HP Damage & Alone){
     Unhide Monster:(Change Monster):0 Grand Aevis
                                     1 Dark Elemental
                                     2 Dark Elemental
     (Start Script)
     }
Counter(HP Damage & Status(Party Member:Dead){
     Set Target:Party Member
     Paraclete
     }

NAME: Dark Elemental
LEVEL: 74                               EXP: 0
HP: 5500                                GIL: 0
MP: 10000                               SPEED: 60
ATTACK: 80                              MAGIC POWER: 35
ATT. MULT: 12                           MAGIC MULT: 14
EVADE%: 0                               MAGIC EVADE%: 0
DEFENSE: 70                             MAGIC DEFENSE: 0
DROP(ALWAYS): Nothing                   STEAL(COMMON): None
DROP(RARE): Nothing                     STEAL(RARE): Hi-Potion
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Fire, Ice, Lighting
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Fire, Ice, Lighting
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Zombie, Darkness, Old,
                 Sleep, Paralyze, Confuse, Berserk, Silence
SPECIALTY: Critial Sttack
SPECIALTY EFFECT: None
AI SCRIPT:
While(Status:Group Only){
     Self-Destruct
     }
{White Wind,Aeroga,Nothing}

NAME: Omega Mk.II[F.1]
LEVEL: 97                               EXP: 0
HP: 65000                               GIL: 0
MP: 60000                               SPEED: 90
ATTACK: 150                             MAGIC POWER: 200
ATT. MULT: 30                           MAGIC MULT: 79
EVADE%: 100                             MAGIC EVADE%: 100
DEFENSE: 200                            MAGIC DEFENSE: 200
DROP(ALWAYS): Force Shield              STEAL(COMMON): None
DROP(RARE): Nothing                     STEAL(RARE): Elixir
IMMUNITY: Control, Catch                CAN'T EVADE: Song
CREATURE TYPE: Heavy
INITIAL STATUS: (Always)Reflect, Shell, Stop
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Fire, Ice, Poison, Holy, Earth, Wind, Water
ELEMENTAL WEAKNESS: Lighting
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Darkness, Old, Sleep,
                 Paralyze, Confuse, Berserk, Silence
SPECIALTY: Critial Attack
SPECIALTY EFFECT: None
AI SCRIPT:
while(Var00=01){
     {Atomic Ray,Delta Attack,Blaster}
     Wave Cannon
     {Rainbow Wind,Flame Thrower,Atomic Ray}
     Wave Cannon
     No Interrupt{
          {Delta Attack,Blaster,Wave Cannon}
          {Maelstrom,Earthquake,Rainbow Wind}
          }
     Search
     {Rainbow Wind,Flame Thrower,Atomic Ray}
     Wave Cannon
     }
No Interrupt{
     Set Variable:Var00=01
     Barrier Change
     Unhide Monster:(Random):0 Omega Mk.II[F.1]
                             1 Omega Mk.II[F.2]
                             2 Omega Mk.II[F.3]
     (Start Script)
     }
Counter(Elemental Attack:Lightning){
     No Interrupt{
          Barrier Change
          Unhide Monster:(Random):0 Omega Mk.II[F.1]
                                  1 Omega Mk.II[F.2]
                                  2 Omega Mk.II[F.3]
          (Start Script)
          }
     }
Counter(Rapid Fire){
     No Interrupt{
          {(Remedy),Encircle,Nothing}
          }
     }
Counter(HP Damage){
     No Interrupt{
          {Rocket Punch,Rocket Punch,Mustard Bomb}
          {Rocket Punch,Rocket Punch,Encircle}
          }
     }

NAME: Omega Mk.II[F.2]
LEVEL: 97                               EXP: 0
HP: 65000                               GIL: 0
MP: 60000                               SPEED: 90
ATTACK: 150                             MAGIC POWER: 200
ATT. MULT: 30                           MAGIC MULT: 79
EVADE%: 100                             MAGIC EVADE%: 100
DEFENSE: 200                            MAGIC DEFENSE: 200
DROP(ALWAYS): Force Shield              STEAL(COMMON): None
DROP(RARE): Nothing                     STEAL(RARE): Elixir
IMMUNITY: Control, Catch                CAN'T EVADE: Song
CREATURE TYPE: Heavy
INITIAL STATUS: (Always)Reflect, Shell, Stop
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Fire, Lightnging, Poison, Holy, Earth, Wind, Water
ELEMENTAL WEAKNESS: Ice
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Darkness, Old, Sleep,
                 Paralyze, Confuse, Berserk, Silence
SPECIALTY: Critial Attack
SPECIALTY EFFECT: None
AI SCRIPT:
while(Var00=01){
     {Atomic Ray,Delta Attack,Blaster}
     Wave Cannon
     {Rainbow Wind,Flame Thrower,Atomic Ray}
     Wave Cannon
     No Interrupt{
          {Delta Attack,Blaster,Wave Cannon}
          {Maelstrom,Earthquake,Rainbow Wind}
          }
     Search
     {Rainbow Wind,Flame Thrower,Atomic Ray}
     Wave Cannon
     }
No Interrupt{
     Set Variable:Var00=01
     Barrier Change
     Unhide Monster:(Random):0 Omega Mk.II[F.1]
                             1 Omega Mk.II[F.2]
                             2 Omega Mk.II[F.3]
     (Start Script)
     }
Counter(Elemental Attack:Ice){
     No Interrupt{
          Barrier Change
          Unhide Monster:(Random):0 Omega Mk.II[F.1]
                                  1 Omega Mk.II[F.2]
                                  2 Omega Mk.II[F.3]
          (Start Script)
          }
     }
Counter(Rapid Fire){
     No Interrupt{
          {(Remedy),Encircle,Nothing}
          }
     }
Counter(HP Damage){
     No Interrupt{
          {Rocket Punch,Rocket Punch,Mustard Bomb}
          {Rocket Punch,Rocket Punch,Encircle}
          }
     }

NAME: Omega Mk.II[F.3]
LEVEL: 97                               EXP: 0
HP: 65000                               GIL: 0
MP: 60000                               SPEED: 90
ATTACK: 150                             MAGIC POWER: 200
ATT. MULT: 30                           MAGIC MULT: 79
EVADE%: 100                             MAGIC EVADE%: 100
DEFENSE: 200                            MAGIC DEFENSE: 200
DROP(ALWAYS): Force Shield              STEAL(COMMON): None
DROP(RARE): Nothing                     STEAL(RARE): Elixir
IMMUNITY: Control, Catch                CAN'T EVADE: Song
CREATURE TYPE: Heavy
INITIAL STATUS: (Always)Reflect, Shell, Stop
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Ice, Lightning, Poison, Holy, Earth, Wind, Water
ELEMENTAL WEAKNESS: Fire
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Darkness, Old, Sleep,
                 Paralyze, Confuse, Berserk, Silence
SPECIALTY: Critial Attack
SPECIALTY EFFECT: None
AI SCRIPT:
while(Var00=01){
     {Atomic Ray,Delta Attack,Blaster}
     Wave Cannon
     {Rainbow Wind,Flame Thrower,Atomic Ray}
     Wave Cannon
     No Interrupt{
          {Delta Attack,Blaster,Wave Cannon}
          {Maelstrom,Earthquake,Rainbow Wind}
          }
     Search
     {Rainbow Wind,Flame Thrower,Atomic Ray}
     Wave Cannon
     }
No Interrupt{
     Set Variable:Var00=01
     Barrier Change
     Unhide Monster:(Random):0 Omega Mk.II[F.1]
                             1 Omega Mk.II[F.2]
                             2 Omega Mk.II[F.3]
     (Start Script)
     }
Counter(Elemental Attack:Fire){
     No Interrupt{
          Barrier Change
          Unhide Monster:(Random):0 Omega Mk.II[F.1]
                                  1 Omega Mk.II[F.2]
                                  2 Omega Mk.II[F.3]
          (Start Script)
          }
     }
Counter(Rapid Fire){
     No Interrupt{
          {(Remedy),Encircle,Nothing}
          }
     }
Counter(HP Damage){
     No Interrupt{
          {Rocket Punch,Rocket Punch,Mustard Bomb}
          {Rocket Punch,Rocket Punch,Encircle}
          }
     }

NAME: Neo Shinryu
LEVEL: 97                               EXP: 0
HP: 65000                               GIL: 0
MP: 60000                               SPEED: 95
ATTACK: 200                             MAGIC POWER: 180
ATT. MULT: 40                           MAGIC MULT: 72
EVADE%: 20                              MAGIC EVADE%: 120
DEFENSE: 100                            MAGIC DEFENSE: 100
DROP(ALWAYS): Nothing                   STEAL(COMMON): None
DROP(RARE): Nothing                     STEAL(RARE): Elixir
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy, Dragon
INITIAL STATUS: (Always)Invunlerable
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Holy
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Zombie, Old, Sleep,
                 Paralyze, Confuse, Berserk, Stop
SPECIALTY: Critial Attack
SPECIALTY EFFECT: None
AI SCRIPT:
While(Alone){
     Unhide Monster:(Change Monster):[F596]0:Neo Shinryu
                                           3:(Neo Shinryu)
     (Start Script)
     }
While(Var01=02){
     No Interrupt{
          {Attack,Attack,Critical Attack}
          {Attack,Attack,Critical Attack}
          }
     No Interrupt{
          {Attack,Critical Attack,Nothing}
          {Attack,Critical Attack,Nothing}
          {Attack,Critical Attack,Nothing}
          }
     }
While(Var01=01){
     Set Variable:Var01=02
     Mute
     }
While(Var00=01){
     Maelstrom
     {Ice Storm,Ice Storm,Blaze}
     Zombie Breath
     {Earthquake,Earthquake,Lightning}
     No Interrupt{
          Attack
          Attack
          }
     {Poison Breath,Poison Breath,Breath Wing}
     Curse
     {Tidal Wave,Tidal Wave,Almagest}
     }
Set Variable:Var00=01
Mighty Guard

NAME: (Neo Shinryu)
LEVEL: 97                               EXP: 0
HP: 65000                               GIL: 0
MP: 60000                               SPEED: 95
ATTACK: 200                             MAGIC POWER: 8
ATT. MULT: 40                           MAGIC MULT: 7
EVADE%: 20                              MAGIC EVADE%: 120
DEFENSE: 100                            MAGIC DEFENSE: 100
DROP(ALWAYS): Nothing                   STEAL(COMMON): None
DROP(RARE): Nothing                     STEAL(RARE): Elixir
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy, Dragon
INITIAL STATUS: (False Image)
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Holy
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Zombie, Old, Sleep,
                 Paralyze, Confuse, Berserk, Stop
SPECIALTY: Critial Attack
SPECIALTY EFFECT: None
AI SCRIPT:
While(HP<15000 & Var01=00){
     Set Variable:Var01=01
     Set Self Status:False Image(Reverse effect if already inflicted)
     Nothing
     }
Set Self Status:False Image(Reverse effect if already inflicted)
Nothing
React:Death{
     No Interrupt{
          Unhide Monster:(Form Change)[F596]3:(Neo Shinryu)
          (Start Script)
          Giga Flare
          Meteor
          }
     }
Counter(Rapid Fire){
     Set Target:Last Attacker
     {Zombie Powder,Doom,Nothing}
     }
Counter(HP Damage){
     Set Target:Last Attacker
     {White Hole,Nothing,Nothing}
     }

NAME: Archeodemon
LEVEL: 17                               EXP: 0
HP: 50000                               GIL: 0
MP: 62000                               SPEED: 80
ATTACK: 180                             MAGIC POWER: 90
ATT. MULT: 35                           MAGIC MULT: 9
EVADE%: 0                               MAGIC EVADE%: 0
DEFENSE: 80                             MAGIC DEFENSE: 0
DROP(ALWAYS): Chaos Orb                 STEAL(COMMON): None
DROP(RARE): Nothing                     STEAL(RARE): Phoenix Down
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy, Magic Beast, Undead
INITIAL STATUS: (Always)Protect
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Zombie, Old, Sleep,
                 Paralyze, Confuse, Berserk, Silence, Stop
SPECIALTY: Critial Attack
SPECIALTY EFFECT: None
AI SCRIPT:
While(Var01=01){
     {Flare,Holy,Meteor}
     {Flare,Holy,Nothing}
     {Hurricane,Death,Drain Touch}
     Display Text:Focusing Power
     Set Variable:Var00=01
     Nothing
     Set Variable:Var00=00
     {Giga Flare,Giga Flare,Mega Flare}
     }
While(HP<20000){
     No Interrupt{
          Set Variable:Var01=01
          Set Variable:Var00=00
          Drain Touch
          }
     }
Drain Touch
Flare
Display Text:Focusing Power
Set Variable:Var00=01
Nothing
Nothing
Set Variable:Var00=00
{Mega Flare,Mega Flare,Giga Flare}
Counter(Anything But Magic){
     Set Target:Self
     Death
     }
Counter(Var00=00 & HP Damage){
     {Curse,???,Nothing}
     }

NAME: Guardian[F.1]
LEVEL: 97                               EXP: 0
HP: 55000                               GIL: 0
MP: 60000                               SPEED: 98
ATTACK: 110                             MAGIC POWER: 50
ATT. MULT: 30                           MAGIC MULT: 22
EVADE%: 0                               MAGIC EVADE%: 10
DEFENSE: 40                             MAGIC DEFENSE: 10
DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
DROP(RARE): Nothing                     STEAL(RARE): Nothing
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: (Always)Invunlerable
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Lighting
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                 Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image,
                 Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen
SPECIALTY: Critial Attack
SPECIALTY EFFECT: None
AI SCRIPT:
While(Enemy:#0 Alive Only){
     Unhide Monster:(Form Change):3 Guardian[Form 2]
     (Start Script)
     }
While(Enemy:#0&6 Alive Only){
     Unhide Monster:(Form Change):3 Guardian[Form 2]
                                  6 Wave Cannon
     (Start Script)
     }
Nothing

NAME: Guardian[F.2]
LEVEL: 97                               EXP: 0
HP: 55000                               GIL: 0
MP: 60000                               SPEED: 78
ATTACK: 110                             MAGIC POWER: 50
ATT. MULT: 30                           MAGIC MULT: 22
EVADE%: 0                               MAGIC EVADE%: 10
DEFENSE: 40                             MAGIC DEFENSE: 10
DROP(ALWAYS): Crystal Orb               STEAL(COMMON): Nothing
DROP(RARE): Nothing                     STEAL(RARE): Blitzshot
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Lighting
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                 Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image,
                 Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen
SPECIALTY: Critial Attack
SPECIALTY EFFECT: None
AI SCRIPT:
While(Enemy:#3&6 Alive Only){
     Delta Attack
     {Gravity,Graviga,Graviga}
     {Encircle,Off-Guard,Reverse Polarity}
     {Atomic Ray,Electrocute,Electrocute}
     No Interrupt{
          Display Text:The armor has been completely restored
          Unhide Monster:(Form Change):0 Guardian[F.1]
                                       4 Launcher(L)
                                       5 Launcher(R)
                                       6 Wave Cannon
          (Start Script)
          }
     }
Delta Attack
{Graviga,Graviga,Gravity}
Set Variable:Var00=01
{Encircle,Off-Guard,Reverse Polarity}
{Atomic Ray,Electrocute,Electrocute}
No Interrupt{
     Set Variable:Var00=00
     Display Text:The armor has been completely restored
     Unhide Monster:(Form Change):0 Guardian[F.1]
                                  4 Launcher(L)
                                  5 Launcher(R)
     (Start Script)
     }
React:Death{
     Set Target:All Enemies
     (Punishment)
     }
Counter(HP Damage & Var00=01){
     No Interrupt{
          Set Variable:Var00=00
          Unhide Monster:(Change Monster):3 Guardian[F.2]
                                          6 Wave Cannon
          (Start Script)
          }
     }

NAME: Launcher(L)
LEVEL: 97                               EXP: 0
HP: 20000                               GIL: 0
MP: 50000                               SPEED: 52
ATTACK: 110                             MAGIC POWER: 50
ATT. MULT: 30                           MAGIC MULT: 22
EVADE%: 0                               MAGIC EVADE%: 10
DEFENSE: 20                             MAGIC DEFENSE: 10
DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
DROP(RARE): Nothing                     STEAL(RARE): Blastshot
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Lighting
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                 Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image,
                 Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen
SPECIALTY: Critial Attack
SPECIALTY EFFECT: None
AI SCRIPT:
(Valiant Attack)
{Missile,Rocket Punch,Rainbow Wind}
React:Death(Var01=01){
     No Interrupt{
          Set Variable:Var01=00
          Display Text:The armor was desrtoyed!
          Set Target:Self
          (Punishment)
          }
     }
React:Death{
     No Interrupt{
          Set Variable:Var01=01
          Set Target:Self
          (Punishment)
          }
     }

NAME: Launcher(R)
LEVEL: 97                               EXP: 0
HP: 20000                               GIL: 0
MP: 50000                               SPEED: 52
ATTACK: 110                             MAGIC POWER: 50
ATT. MULT: 30                           MAGIC MULT: 22
EVADE%: 0                               MAGIC EVADE%: 10
DEFENSE: 20                             MAGIC DEFENSE: 10
DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
DROP(RARE): Nothing                     STEAL(RARE): Blastshot
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Lighting
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                 Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image,
                 Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen
SPECIALTY: Critial Attack
SPECIALTY EFFECT: None
AI SCRIPT:
(Valiant Attack)
{Missile,Mustard Bomb,Flash}
React:Death(Var01=01){
     No Interrupt{
          Set Variable:Var01=00
          Display Text:The armor was desrtoyed!
          Set Target:Self
          (Punishment)
          }
     }
React:Death{
     No Interrupt{
          Set Variable:Var01=01
          Set Target:Self
          (Punishment)
          }
     }

NAME: Wave Cannon
LEVEL: 97                               EXP: 0
HP: 22000                               GIL: 0
MP: 55000                               SPEED: 44
ATTACK: 120                             MAGIC POWER: 100
ATT. MULT: 30                           MAGIC MULT: 41
EVADE%: 0                               MAGIC EVADE%: 0
DEFENSE: 20                             MAGIC DEFENSE: 0
DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
DROP(RARE): Nothing                     STEAL(RARE): Blitzshot
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Lighting
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                 Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image,
                 Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen
SPECIALTY: Critial Attack
SPECIALTY EFFECT: None
AI SCRIPT:
While(Enemy:#6 Alive Only){
     Set Target:All Enemies
     (Punishment)
     }
Display Text:DIFFUSION BEAM CANNON:ONLINE
Nothing
Display Text:LASER CROSSHAIR BRIGHTNESS:20
Nothing
Display Text:SAFETY LOCK:OFFLINE
Nothing
Display Text:BARREL PRESSURE RISING
Nothing
Display Text:BLAST SHIELDING:ACTIVATED
Nothing
Display Text:ENERGY CELLS:128% CAPACITY
Nothing
No Interrupt{
     Display Text:FIRING
     Wave Cannon
     Wave Cannon
     }
React:Death{
     Set Target:Self
     (Punishment)
     }

NAME: (Enuo R Hand)
LEVEL: 97                               EXP: 0
HP: 60000                               GIL: 0
MP: 65000                               SPEED: 24
ATTACK: 220                             MAGIC POWER: 100
ATT. MULT: 30                           MAGIC MULT: 41
EVADE%: 20                              MAGIC EVADE%: 120
DEFENSE: 100                            MAGIC DEFENSE: 30
DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
DROP(RARE): Nothing                     STEAL(RARE): Nothing
IMMUNITY: Control, Catch, HP Scan       CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: (Always)Invunlerable
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                 Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image,
                 Reflect, Slow
SPECIALTY: Dimention Zero
SPECIALTY EFFECT: 1.5*Damage, 100% Hit, Pierce Def, Adds HP Leak
AI SCRIPT:
While(Enemy:#0&1 Alive Only){
     No Interrupt{
          Display Text:The power of the Void is increasing!
          Unhide Monster:(Change Monster):4 Enuo[F.2]
          (Start Script)
          }
     }
No Interrupt{
     Set Target:Enemy #3
     {Protect,Regen,Nothing}
     Set Target:Single Member with Status
     {Poison,Osmose,Nothing}
     }
No Interrupt{
     Set Target:Enemy #3
     {Haste,Shell,Nothing}
     Set Target:Whole party
     {Graviga,Slowga,Nothing}
     }
No Interrupt{
     Set Target:Single Member with Status
     {Berserk,Pond's Chorus,Nothing}
     Set Target:Single Member with Status
     {Evil Eye,White Hole,Nothing}
     }

NAME: (Enuo L Hand)
LEVEL: 97                               EXP: 0
HP: 60000                               GIL: 0
MP: 65000                               SPEED: 20
ATTACK: 220                             MAGIC POWER: 15
ATT. MULT: 30                           MAGIC MULT: 9
EVADE%: 20                              MAGIC EVADE%: 120
DEFENSE: 100                            MAGIC DEFENSE: 30
DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
DROP(RARE): Nothing                     STEAL(RARE): Nothing
IMMUNITY: Control, Catch, HP Scan       CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: (Always)Invunlerable
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                 Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image,
                 Reflect, Slow
SPECIALTY: Dimention Zero
SPECIALTY EFFECT: 1.5*Damage, 100% Hit, Pierce Def, Adds HP Leak
AI SCRIPT:
Nothing
(Animation Effect:Vibration ON)
Nothing
(Animation Effect:Vibration OFF)
Grand Cross
Nothing
(Animation Effect:Vibration ON)
Nothing
(Animation Effect:Vibration OFF)
Giga Flare

NAME: Enuo[F.1]
LEVEL: 97                               EXP: 0
HP: 60000                               GIL: 0
MP: 65000                               SPEED: 65
ATTACK: 220                             MAGIC POWER: 45
ATT. MULT: 30                           MAGIC MULT: 21
EVADE%: 20                              MAGIC EVADE%: 120
DEFENSE: 100                            MAGIC DEFENSE: 30
DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
DROP(RARE): Nothing                     STEAL(RARE): Nothing
IMMUNITY: Control, Catch, HP Scan       CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                 Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image,
                 Reflect
SPECIALTY: Dimention Zero
SPECIALTY EFFECT: 1.5*Damage, 100% Hit, Pierce Def, Adds HP Leak
AI SCRIPT:
{Firaga,Blizzaga,Thundaga}
{Aeroga,Aqua Breath,Bio}
{Flare,Holy,Meteor}
{Drain Touch,Deep Freeze,Meltdown}
React:Death{
     No Interrupt{
          Display Text:The power of the Void is increasing!
          Unhide Monster:(Change Monster):4 Enuo[F.2]
          (Start Script)
          }
     }

NAME: Enuo[F.2]
LEVEL: 97                               EXP: 0
HP: 60000                               GIL: 0
MP: 65000                               SPEED: 76
ATTACK: 220                             MAGIC POWER: 50
ATT. MULT: 30                           MAGIC MULT: 22
EVADE%: 20                              MAGIC EVADE%: 120
DEFENSE: 100                            MAGIC DEFENSE: 30
DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
DROP(RARE): Nothing                     STEAL(RARE): Bone Mail
IMMUNITY: Control, Catch, HP Scan       CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: (Always)Protect, Shell
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                 Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image,
                 Reflect, Stop, Slow
SPECIALTY: Dimention Zero
SPECIALTY EFFECT: 1.5*Damage, 100% Hit, Pierce Def, Adds HP Leak
AI SCRIPT:
(Animation Effect:Vibration ON)
No Interrupt{
     {Dimension Zero,Meteor,Almagest}
     {Dimension Zero,White Hole,Maelstrom}
     (Animation Effect:Vibration OFF)
     }
{Flare,Holy,Delta Attack}
(Animation Effect:Vibration ON)
No Interrupt{
     {Almagest,Almagest,Grand Cross}
     (Animation Effect:Vibration OFF)
     }
{Drain Touch,Deep Freeze,Meltdown}
{L3 Flare,L4 Graviga,L5 Death}
(Animation Effect:Vibration ON)
No Interrupt{
     Dimension Zero
     (Animation Effect:Vibration OFF)
     }
Counter(HP Damage & Var00=01){
     Set Variable:Var00=00
     {White Hole,Dance Macabre,Nothing}
     }
Counter(HP Damage){
     Set Variable:Var00=01
     {Reaper's Sword,Hurricane,Nothing}
     }

**********************************
2.5) Cloister of the Dead Monsters
**********************************

NAME: Wing Raptor[F.1]
LEVEL: 1                                EXP: 0
HP: 12000                               GIL: 0
MP: 2500                                SPEED: 55
ATTACK: 80                              MAGIC POWER: 20
ATT. MULT: 17                           MAGIC MULT: 4
EVADE%: 0                               MAGIC EVADE%: 20
DEFENSE: 0                              MAGIC DEFENSE: 30
IMMUNITY: Control, Catch                CAN'T EVADE: Aerial
CREATURE TYPE: Heavy
INITIAL STATUS: (Always)Float
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Petrify, Toad, Mini
SPECIALTY: Claw
SPECIALTY EFFECT: 100% Hit, Pierce Def
AI SCRIPT:
{Breath Wing,Attack,Breath Wing}
{Breath Wing,Attack,Breath Wing}
Unhide Monster:(Form Change):1 Wing Raptor[F.2]
(Start script)

NAME: Wing Raptor[F.2]
LEVEL: 2                                EXP: 0
HP: 12000                               GIL: 0
MP: 0                                   SPEED: 55
ATTACK: 80                              MAGIC POWER: 20
ATT. MULT: 17                           MAGIC MULT: 4
EVADE%: 40                              MAGIC EVADE%: 20
DEFENSE: 40                             MAGIC DEFENSE: 30
IMMUNITY: Control, Catch                CAN'T EVADE: Aerial
CREATURE TYPE: Heavy
INITIAL STATUS: (Always)Float
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Petrify, Toad, Mini
SPECIALTY: Claw
SPECIALTY EFFECT: 100% Hit, Pierce Def
AI SCRIPT:
Nothing
Nothing
No Interrupt{
     Unhide Monster:(Form Change):0 Wing Raptor[F.1]
     (Start Script)
     Breath Wing
     }
Counter(Attack){
     Claw
     }

NAME: Garula
LEVEL: 3                                EXP: 0
HP: 10000                               GIL: 0
MP: 1000                                SPEED: 45
ATTACK: 118                             MAGIC POWER: 0
ATT. MULT: 16                           MAGIC MULT: 4
EVADE%: 0                               MAGIC EVADE%: 0
DEFENSE: 20                             MAGIC DEFENSE: 20
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Magic Beast
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Mini, Sleep
SPECIALTY: Rush
SPECIALTY EFFECT: Adds HP Leak
AI SCRIPT:
While(Status:Self:Toad){
     Set Target:Self
     Toad
     }
Attack
Counter(HP<5000 & HP Damage){
     No Interrupt{
          Attack
          {Rush,Attack,Nothing}
          }
     }

NAME: Siren(Human)
LEVEL: 2                                EXP: 0
HP: 14000                               GIL: 0
MP: 2000                                SPEED: 60
ATTACK: 100                             MAGIC POWER: 0
ATT. MULT: 20                           MAGIC MULT: 4
EVADE%: 0                               MAGIC EVADE%: 0
DEFENSE: 0                              MAGIC DEFENSE: 40
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy, Human
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Toad, Mini, Sleep, Silence
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
{Silence,Slow,Haste}
{Curaga,Blizzaga,Libra}
{Protect,Sleep,Thundaga}
No Interrupt{
     Display Text:Siren has become one of the Undead!
     Unhide Monster:(Form Change):1 Siren(Undead)
     (Start Script)
     }

NAME: Siren(Undead)
LEVEL: 2                                EXP: 0
HP: 14000                               GIL: 0
MP: 2000                                SPEED: 60
ATTACK: 100                             MAGIC POWER: 0
ATT. MULT: 20                           MAGIC MULT: 4
EVADE%: 0                               MAGIC EVADE%: 0
DEFENSE: 20                             MAGIC DEFENSE: 0
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy, Human, Undead
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Poison
ELEMENTAL WEAKNESS: Fire
STATUS IMMUNITY: Toad, Mini, Poison, Old, Sleep, Paralyze, Confuse, Berserk,
                 Silence, Image, Stop
SPECIALTY: Venomous Clasp
SPECIALTY EFFECT: Adds Poison
AI SCRIPT:
{Attack,Venomous Clasp,Attack}
{Attack,Venomous Clasp,Attack}
{Attack,Venomous Clasp,Venomous Clasp}
Unhide Monster:(Form Change):0 Siren(Human)
(Start Script)

NAME: Forza
LEVEL: 8                                EXP: 0
HP: 16000                               GIL: 0
MP: 1500                                SPEED: 60
ATTACK: 122                             MAGIC POWER: 0
ATT. MULT: 18                           MAGIC MULT: 4
EVADE%: 0                               MAGIC EVADE%: 0
DEFENSE: 10                             MAGIC DEFENSE: 30
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy, Human
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini
SPECIALTY: Tackle
SPECIALTY EFFECT: 1.5*Damage
AI SCRIPT:
{Attack,Tackle,Attack}

NAME: Magissa
LEVEL: 8                                EXP: 0
HP: 13000                               GIL: 0
MP: 3000                                SPEED: 50
ATTACK: 122                             MAGIC POWER: 30
ATT. MULT: 15                           MAGIC MULT: 4
EVADE%: 0                               MAGIC EVADE%: 0
DEFENSE: 0                              MAGIC DEFENSE: 0
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Human
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Old, Sleep, Paralyze, Confuse,
                 Berserk, Image
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
While(Var00=00 & HP<6000){
     No Interrupt{
          Set Target:All Enemies
          Regen
          Set Variable:Var00=01
          }
     }
{Firaga,Blizzaga,Thundaga}
{Aeroga,Critical Attack,Drain}

NAME: Gil Turtle
LEVEL: 57                               EXP: 0
HP: 40000                               GIL: 5000
MP: 1000                                SPEED: 70
ATTACK: 155                             MAGIC POWER: 70
ATT. MULT: 15                           MAGIC MULT: 19
EVADE%: 50                              MAGIC EVADE%: 60
DEFENSE: 50                             MAGIC DEFENSE: 60
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy, Undead
INITIAL STATUS: Protect, Shell
ELEMENTAL IMMUNITY: Holy
ELEMENTAL ABSORB: Fire, Lightning, Poison, Earth, Wind, Water
ELEMENTAL WEAKNESS: Ice
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                 Old, Sleep, Paralyze, Confuse, Berserk, Silence, Stop
SPECIALTY: Turtle
SPECIALTY EFFECT: Adds Aging, Poison, Darkness, Paralyze, Confuse, HP Leak
AI SCRIPT:
Attack
React:Death{
     Earthquake
     }
Counter(HP Damage){
     No Interrupt{
          Turtle
          Turtle
          }
     }

NAME: Liquid Flame(Human)
LEVEL: 19                               EXP: 0
HP: 13000                               GIL: 0
MP: 3000                                SPEED: 62
ATTACK: 100                             MAGIC POWER: 20
ATT. MULT: 18                           MAGIC MULT: 5
EVADE%: 30                              MAGIC EVADE%: 0
DEFENSE: 0                              MAGIC DEFENSE: 20
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: None
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Poison, Water
ELEMENTAL ABSORB: Fire, Wind
ELEMENTAL WEAKNESS: Ice
STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Sleep,
                 Paralyze, Berserk, Silence, Image, Reflect, Protect, Shell,
                 Stop, Haste, Slow, Invul, Regen
SPECIALTY: Rush
SPECIALTY EFFECT: 100% Hit, Pierce Def
AI SCRIPT:
{Attack,Rush,Blaze}
Counter(HP Damage){
     No Interrupt{
          Blaze
          Unhide Monster:(Random):1 Liquid Flame(Hand)
                                  2 Liquid Flame(Whirl)
          Start Script)
          }
     }

NAME: Liquid Flame(Hand)
LEVEL: 19                               EXP: 0
HP: 13000                               GIL: 0
MP: 1000                                SPEED: 62
ATTACK: 100                             MAGIC POWER: 50
ATT. MULT: 18                           MAGIC MULT: 7
EVADE%: 20                              MAGIC EVADE%: 0
DEFENSE: 0                              MAGIC DEFENSE: 50
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Ice, Lightning, Poison, Holy, Earth, Wind, Water
ELEMENTAL WEAKNESS: None
ELEMENTAL ABSORB: Fire, Wind
STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Sleep,
                 Paralyze, Berserk, Silence, Image, Reflect, Protect, Shell,
                 Stop, Haste, Slow, Invul, Regen
SPECIALTY: Ray
SPECIALTY EFFECT: Adds Paralyze
AI SCRIPT:
{Attack,Attack,Ray}
Counter(HP Damage){
     No Interrupt{
          Firaga
          Unhide Monster:(Random):0 Liquid Flame(Human)
                                  2 Liquid Flame(Whirl)
          (Start Script)
          }
     }

NAME: Liquid Flame(Whirl)
LEVEL: 19                               EXP: 0
HP: 13000                               GIL: 0
MP: 2000                                SPEED: 62
ATTACK: 100                             MAGIC POWER: 30
ATT. MULT: 18                           MAGIC MULT: 6
EVADE%: 40                              MAGIC EVADE%: 0
DEFENSE: 0                              MAGIC DEFENSE: 20
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: None
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Poison, Water
ELEMENTAL ABSORB: Fire, Wind
ELEMENTAL WEAKNESS: Ice
STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Sleep,
                 Paralyze, Berserk, Silence, Image, Reflect, Protect, Shell,
                 Stop, Haste, Slow, Invul, Regen
SPECIALTY: Critical Attack
SPECIALTY EFFECT: 1.5*Damage
AI SCRIPT:
Set Target:Self
Firaga
Counter(HP Damage){
     No Interrupt{
          Magnet
          Unhide Monster:(Random):0 Liquid Flame(Human)
                                  1 Liquid Flame(Hand)
          (Start Script)
          }
     }

NAME: Soul Cannon
LEVEL: 36                               EXP: 40
HP: 30000                               GIL: 100
MP: 10000                               SPEED: 65
ATTACK: 120                             MAGIC POWER: 10
ATT. MULT: 15                           MAGIC MULT: 5
EVADE%: 0                               MAGIC EVADE%: 20
DEFENSE: 20                             MAGIC DEFENSE: 20
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Poison, Wind, Water
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Lightning
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                 Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image, Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
While(Var00=01){
     Display Text:DIFFUSION BEAM CANNON:ONLINE
     Nothing
     Display Text:BARREL PRESSURE RISING
     Nothing
     Display Text:ENERGY CELLS:128% CAPACITY
     Nothing
     Display Text:FIRING
     Wave Cannon
     }
Display Text:DIFFUSION BEAM CANNON:ONLINE
Nothing
Display Text:LASER CROSSHAIR BRIGHTNESS:20
Nothing
Display Text:SAFETY LOCK:OFFLINE
Nothing
Display Text:BARREL PRESSURE RISING
Nothing
Display Text:BLAST SHIELDING:ACTIVATED
Nothing
Display Text:ENERGY CELLS:128% CAPACITY
Nothing
Display Text:FIRING
Wave Cannon
Set Variable:Var00=01
Nothing
While(HP Damage & HP<10000){
     Set Target:All Enemies
     (Punishment)
     }

NAME: Launcher
LEVEL: 50                               EXP: 0
HP: 12000                               GIL: 0
MP: 2500                                SPEED: 50
ATTACK: 100                             MAGIC POWER: 10
ATT. MULT: 10                           MAGIC MULT: 5
EVADE%: 0                               MAGIC EVADE%: 20
DEFENSE: 0                              MAGIC DEFENSE: 20
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Poison, Wind, Water
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                 Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
(Valiant Attack)
While(HP Damage & HP<10000){
     Set Target:Self
     (Punishment)
     }

NAME: Purobolos
LEVEL: 22                               EXP: 0
HP: 6000                                GIL: 0
MP: 600                                 SPEED: 45
ATTACK: 112                             MAGIC POWER: 20
ATT. MULT: 8                            MAGIC MULT: 5
EVADE%: 0                               MAGIC EVADE%: 0
DEFENSE: 0                              MAGIC DEFENSE: 0
IMMUNITY: Catch                         CAN'T EVADE: None
CREATURE TYPE: None
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Toad, Mini, Paralyze, Confuse
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
CONTROL: Attack, Self-Destruct
RELEASE: Can't
AI SCRIPT:
Nothing
Nothing
{Attack,Critical Attack,Self-Destruct}
React:Death{
     Set Target:All Dead Enemies
     Arise
     }
Counter(Summon Magic){
     Set Target:Self
     Curaga
     }

NAME: Minotaur
LEVEL: 37                               EXP: 0
HP: 24000                               GIL: 0
MP: 0                                   SPEED: 55
ATTACK: 130                             MAGIC POWER: 0
ATT. MULT: 12                           MAGIC MULT: 4
EVADE%: 0                               MAGIC EVADE%: 0
DEFENSE: 0                              MAGIC DEFENSE: 0
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy, Human
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Poison, Holy, Earth, Water
ELEMENTAL ABSORB: Poison, Holy, Earth, Water
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
                 Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image,
                 Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
While(Var00=01){
     {Attack,Attack,Critical Attack}
     }
Set Variable:Var00=01
Display Text:Your Magic has been taken away!
{Attack,Attack,Critical Attack}
React:Death{
     Holy
     }
Counter(Anything But Magic){
     {Critical Attack,Nothing,Nothing}
     }
Counter(Item:Assassin's Dagger){
     Nothing
     }

NAME: Triton
LEVEL: 37                               EXP: 0
HP: 18000                               GIL: 0
MP: 12000                               SPEED: 40
ATTACK: 110                             MAGIC POWER: 40
ATT. MULT: 15                           MAGIC MULT: 9
EVADE%: 0                               MAGIC EVADE%: 80
DEFENSE: 0                              MAGIC DEFENSE: 30
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Undead
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Fire
ELEMENTAL WEAKNESS: Ice
STATUS IMMUNITY: Toad, Mini, Berserk, Slow
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
While(Status:Enemy:Dead){
     No Interrupt{
          Unhide Monster:(Form Change):0 Triton
                                       1 Nereid
                                       2 Phobos
          (Start Script)
          Delta Attack
          }
     }
{Attack,Attack,Nothing}
Set Target:Whole party
{Firaga,Firaga,Nothing}
{Attack,Attack,Flame Thrower}
{Attack,Firaga,Attack}

NAME: Nereid
LEVEL: 20                               EXP: 0
HP: 18000                               GIL: 0
MP: 12000                               SPEED: 50
ATTACK: 105                             MAGIC POWER: 40
ATT. MULT: 15                           MAGIC MULT: 7
EVADE%: 0                               MAGIC EVADE%: 80
DEFENSE: 0                              MAGIC DEFENSE: 30
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Undead
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Ice
ELEMENTAL WEAKNESS: Fire
STATUS IMMUNITY: Toad, Mini, Berserk, Slow
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
While(Status:Enemy:Dead){
     No Interrupt{
          Unhide Monster:(Form Change):0 Triton
                                       1 Nereid
                                       2 Phobos
          (Start Script)
          Delta Attack
          }
     }
{Attack,Attack,Nothing}
{Ice Storm,Ice Storm,Nothing}
{Attack,Attack,Frost}
{Attack,Blizzaga,Attack}

NAME: Phobos
LEVEL: 39                               EXP: 0
HP: 18000                               GIL: 0
MP: 12000                               SPEED: 60
ATTACK: 110                             MAGIC POWER: 40
ATT. MULT: 15                           MAGIC MULT: 10
EVADE%: 0                               MAGIC EVADE%: 80
DEFENSE: 0                              MAGIC DEFENSE: 30
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Undead
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Poison
ELEMENTAL WEAKNESS: Earth
STATUS IMMUNITY: Toad, Mini, Berserk, Slow
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
While(Status:Enemy:Dead){
     No Interrupt{
          Unhide Monster:(Form Change):0 Triton
                                       1 Nereid
                                       2 Phobos
          (Start Script)
          Delta Attack
          }
     }
{Attack,Attack,Nothing}
Set Target:Whole Party
{Bio,Bio,Nothing}
{Attack,Attack,Rainbow Wind}
{Attack,Bio,Attack}

NAME: Byblos
LEVEL: 24                               EXP: 0
HP: 12000                               GIL: 0
MP: 2500                                SPEED: 70
ATTACK: 98                              MAGIC POWER: 30
ATT. MULT: 18                           MAGIC MULT: 6
EVADE%: 40                              MAGIC EVADE%: 30
DEFENSE: 16                             MAGIC DEFENSE: 35
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Magic Beast
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Ice, Lightning, Poison, Holy, Earth, Wind, Water
ELEMENTAL WEAKNESS: Fire, Holy
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Old, Sleep, Confuse,
                 Silence, Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
{Web,Magic Hammer,Attack}
{Attack,Confuse,Wind Slash}
{Magic Hammer,Attack,Web}
{Dischord,Wind Slash,Attack}
Counter(HP<8000 & HP Damage){
     {Drain,Drain,Nothing}
     }
Counter(Anything But Magic){
     {Protect,Nothing,Nothing}
     }
Counter(Magic){
     {Toad,Nothing,Nothing}
     }

NAME: Tyrannosaur
LEVEL: 29                               EXP: 0
HP: 22000                               GIL: 0
MP: 2200                                SPEED: 80
ATTACK: 120                             MAGIC POWER: 0
ATT. MULT: 12                           MAGIC MULT: 4
EVADE%: 0                               MAGIC EVADE%: 0
DEFENSE: 20                             MAGIC DEFENSE: 30
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Dragon, Undead
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Ice
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Fire
STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Sleep, Paralyze, Confuse,
                 Silence, Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
{Attack,Attack,Critical Attack}
Counter(Anything But Magic){
     {Attack,Critical Attack,???}
     }
Counter(Magic:Elemental:Holy,Earth,Wind,Water){
     Poison Breath
     }

NAME: Dragon Pod
LEVEL: 33                               EXP: 0
HP: 20000                               GIL: 0
MP: 3000                                SPEED: 50
ATTACK: 140                             MAGIC POWER: 60
ATT. MULT: 8                            MAGIC MULT: 11
EVADE%: 0                               MAGIC EVADE%: 0
DEFENSE: 0                              MAGIC DEFENSE: 50
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Human
INITIAL STATUS: (Always)Regen
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Sleep, Paralyze, Confuse, Silence
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
While(Var00=01 & Alone){
     Unhide Monster:(Change Monster):0 Dragon Pod
                                     1 Dragon Flower
                                     2 Dragon Flower
                                     3 Dragon Flower
                                     4 Dragon Flower
                                     5 Dragon Flower
     (Start Script)
     }
While(Var00=01){
     Nothing
     Nothing
     Nothing
     Nothing
     Nothing
     Unhide Monster:(Change Monster):0 Dragon Pod
                                     1 Dragon Flower
                                     2 Dragon Flower
                                     3 Dragon Flower
                                     4 Dragon Flower
                                     5 Dragon Flower
     (Start Script)
     }
Unhide Monster:(Change Monster):0 Dragon Pod
                                1 Dragon Flower
                                4 Dragon Flower
                                5 Dragon Flower
(Start Script)
Unhide Monster:(Change Monster):0 Dragon Pod
                                1 Dragon Flower
                                3 Dragon Flower
                                4 Dragon Flower
(Start Script)
Unhide Monster:(Change Monster):0 Dragon Pod
                                2 Dragon Flower
                                3 Dragon Flower
                                5 Dragon Flower
(Start Script)
Unhide Monster:(Change Monster):0 Dragon Pod
                                1 Dragon Flower
                                2 Dragon Flower
                                3 Dragon Flower
                                4 Dragon Flower
                                5 Dragon Flower
(Start Script)
Set Variable:Var00=01
Nothing

NAME: Dragon Flower(1,RIGHT)
LEVEL: 31                               EXP: 0
HP: 3000                                GIL: 0
MP: 3000                                SPEED: 35
ATTACK: 20                              MAGIC POWER: 60
ATT. MULT: 30                           MAGIC MULT: 11
EVADE%: 0                               MAGIC EVADE%: 40
DEFENSE: 0                              MAGIC DEFENSE: 60
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: None
INITIAL STATUS: (Always)Regen
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: None
SPECIALTY: Silver Powder
SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Aging
AI SCRIPT:
{Silver Powder,Silver Powder,Nothing}

NAME: Dragon Flower(2,MID R)
LEVEL: 31                               EXP: 0
HP: 3000                                GIL: 0
MP: 3000                                SPEED: 30
ATTACK: 20                              MAGIC POWER: 60
ATT. MULT: 30                           MAGIC MULT: 11
EVADE%: 0                               MAGIC EVADE%: 40
DEFENSE: 0                              MAGIC DEFENSE: 60
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: None
INITIAL STATUS: (Always)Regen
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: None
SPECIALTY: Poison Powder
SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Poison
AI SCRIPT:
{Poison Powder,Poison Powder,Nothing}

NAME: Dragon Flower(3,MID)
LEVEL: 33                               EXP: 0
HP: 3000                                GIL: 0
MP: 3000                                SPEED: 40
ATTACK: 20                              MAGIC POWER: 60
ATT. MULT: 30                           MAGIC MULT: 11
EVADE%: 0                               MAGIC EVADE%: 40
DEFENSE: 0                              MAGIC DEFENSE: 60
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: None
INITIAL STATUS: (Always)Regen
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: None
SPECIALTY: Darkness Powder
SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Darkness
AI SCRIPT:
{Darkness Powder,Darkness Powder,Nothing}

NAME: Dragon Flower(4,MID L)
LEVEL: 31                               EXP: 0
HP: 3000                                GIL: 0
MP: 3000                                SPEED: 35
ATTACK: 20                              MAGIC POWER: 60
ATT. MULT: 30                           MAGIC MULT: 11
EVADE%: 0                               MAGIC EVADE%: 40
DEFENSE: 0                              MAGIC DEFENSE: 60
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: None
INITIAL STATUS: (Always)Regen
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: None
SPECIALTY: Paralyze Powder
SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Paralyze
AI SCRIPT:
{Paralyze Powder,Paralyze Powder,Nothing}

NAME: Dragon Flower(5,L)
LEVEL: 35                               EXP: 0
HP: 3000                                GIL: 0
MP: 3000                                SPEED: 32
ATTACK: 20                              MAGIC POWER: 60
ATT. MULT: 30                           MAGIC MULT: 12
EVADE%: 0                               MAGIC EVADE%: 40
DEFENSE: 0                              MAGIC DEFENSE: 60
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: None
INITIAL STATUS: (Always)Regen
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: None
SPECIALTY: Confuse Powder
SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Confuse
AI SCRIPT:
{Confuse Powder,Confuse Powder,Nothing}

NAME: Apanda
LEVEL: 59                               EXP: 0
HP: 35000                               GIL: 0
MP: 2500                                SPEED: 78
ATTACK: 140                             MAGIC POWER: 66
ATT. MULT: 18                           MAGIC MULT: 19
EVADE%: 25                              MAGIC EVADE%: 38
DEFENSE: 35                             MAGIC DEFENSE: 18
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy, Magic Beast
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Fire
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze,
                 Confuse, Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
While(Var00=01){
     No Interrupt{
          Display Text:Apanda:*tremble*
          Set Target:Self
          Panacea
          (Reverse Polarity)
          Set Variable:Var00=00
          }
     }
{Web,Magic Hammer,Attack}
{Attack,Confuse,Wind Slash}
{Magic Hammer,Attack,Web}
{Dischord,Wind Slash,Attack}
Counter(Magic:Ifrit){
     No Interrupt{
          (Reverse Polarity)
          Display Text:Apanda:Gah,Ifrit!Scary!
          Set Variable:Var00=01
          Nothing
          }
     }
Counter(Var00=00 & Anything But Magic){
     {Protect,Drain,Nothing}
     }
Counter(Var00=00 & Magic){
     {Toad,Drain,Nothing}
     }

NAME: Manticore
LEVEL: 19                               EXP: 0
HP: 13000                               GIL: 0
MP: 1800                                SPEED: 60
ATTACK: 111                             MAGIC POWER: 10
ATT. MULT: 14                           MAGIC MULT: 4
EVADE%: 20                              MAGIC EVADE%: 0
DEFENSE: 20                             MAGIC DEFENSE: 30
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Magic Beast
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Ice
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze, Confuse
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
{Aqua Breath,Attack,Critical Attack}
{Aqua Breath,Frost,Frost}

NAME: Adamantoise
LEVEL: 20                               EXP: 0
HP: 18000                               GIL: 0
MP: 2200                                SPEED: 42
ATTACK: 105                             MAGIC POWER: 0
ATT. MULT: 20                           MAGIC MULT: 4
EVADE%: 0                               MAGIC EVADE%: 70
DEFENSE: 40                             MAGIC DEFENSE: 10
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: None
INITIAL STATUS: Protect, Shell
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Ice
STATUS IMMUNITY: Petrify, Toad, Mini, Float, Zombie, Sleep, Paralyze, Confuse, 
                 Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
No Interrupt{
     Attack
     Attack
     }
{Attack,Attack,Critical Attack}
No Interrupt{
     Critical Attack
     Critical Attack
     }
{Attack,Attack,Critical Attack}

NAME: Jackanapes
LEVEL: 20                               EXP: 0
HP: 6000                                GIL: 1
MP: 12000                               SPEED: 56
ATTACK: 100                             MAGIC POWER: 60
ATT. MULT: 12                           MAGIC MULT: 8
EVADE%: 60                              MAGIC EVADE%: 60
DEFENSE: 60                             MAGIC DEFENSE: 60
IMMUNITY: Catch                         CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, 
                 Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image, Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
CONTROL: Attack, Encircle
RELEASE: Can't
AI SCRIPT:
{Attack,Attack,Critical Attack}
React:HP Damage{
     Set Target:Whole Party
     Moon Flute
     }

NAME: Calotisteri
LEVEL: 68                               EXP: 0
HP: 24000                               GIL: 0
MP: 4000                                SPEED: 62
ATTACK: 120                             MAGIC POWER: 31
ATT. MULT: 17                           MAGIC MULT: 12
EVADE%: 15                              MAGIC EVADE%: 19
DEFENSE: 57                             MAGIC DEFENSE: 34
IMMUNITY: Control, Catch                CAN'T EVADE: Song
CREATURE TYPE: Human, Heavy, Magic Beast
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Sleep, Paralyze, Confuse, Berserk, 
                 Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
USE WEAPON ANIMATION: Sage's Staff
AI SCRIPT:
Condition:Status:Single Party Member:Reflect{
     Set Target:Single party member
     {Haste,Protect,Regen}
     Set Target:Single party member
     {Cura,Shell,Esuna}
     }
Condition:Self:Reflect{
     Set Target:Self
     {Reflect,Bio,Poison}
     Set Target:Self
     {Reflect,Old,Stop}
     }
{Reflect,Old,Stop}

NAME: Twin Tania[F.1]
LEVEL: 39                               EXP: 0
HP: 55000                               GIL: 0
MP: 20000                               SPEED: 44
ATTACK: 130                             MAGIC POWER: 11
ATT. MULT: 15                           MAGIC MULT: 5
EVADE%: 0                               MAGIC EVADE%: 18
DEFENSE: 34                             MAGIC DEFENSE: 22
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy, Magic Beast
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Holy, Water
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze, 
                 Confuse, Berserk, Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
{Atomic Ray,Ice Storm,Attack}
{Atomic Ray,Ice Storm,Attack}
Set Target:Whole party
Mind Blast
Wind Slash
Wind Slash
Unhide Monster:(Form Change):1 Twin Tania[F.2]
(Start Script)
React:(Anything But Magic){
     {Tidal Wave,Nothing,Nothing}
     }
React:Magic{
     {Mega Flare,Nothing,Nothing}
     }

NAME: Twin Tania[F.2]
LEVEL: 30                               EXP: 0
HP: 55000                               GIL: 0
MP: 20000                               SPEED: 88
ATTACK: 130                             MAGIC POWER: 80
ATT. MULT: 15                           MAGIC MULT: 13
EVADE%: 0                               MAGIC EVADE%: 0
DEFENSE: 0                              MAGIC DEFENSE: 0
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Magic Beast
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Holy, Water
STATUS IMMUNITY: Mini, Poison, Old, Sleep, Paralyze, Confuse, Berserk
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
(Animation Effect:Flash Light)
Display Text:Charging up for Giga Flare!
Nothing
Giga Flare
Unhide Monster:(Form Change):0 Twin Tania[F.1]
(Start Script)

NAME: Omniscient
LEVEL: 53                               EXP: 0
HP: 23000                               GIL: 0
MP: 40000                               SPEED: 33
ATTACK: 120                             MAGIC POWER: 26
ATT. MULT: 21                           MAGIC MULT: 9
EVADE%: 0                               MAGIC EVADE%: 0
DEFENSE: 0                              MAGIC DEFENSE: 10
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: Protect, Shell, Regen
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Wind
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Sleep, Confuse
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
Condition:HP<4000{
     {Thundaga,Firaga,Blizzaga}
     }
{Cure,Fire,Slow}
{Libra,Blizzard,Regen}
{Silence,Poison,Haste}
{Mini,Float,Nothing}
{Cura,Toad,Gravity}
{Confuse,Fira,Stop}
{Thundara,Blizzara,Graviga}
{Reflect,Drain,Bio}
React:Death{
     Flare
     }
React:Anything But Magic(Exception:Steal){
     Return
     }

NAME: Wendigo
LEVEL: 7                                EXP: 0
HP: 30000                               GIL: 0
MP: 10000                               SPEED: 62
ATTACK: 105                             MAGIC POWER: 18
ATT. MULT: 14                           MAGIC MULT: 4
EVADE%: 0                               MAGIC EVADE%: 13
DEFENSE: 15                             MAGIC DEFENSE: 24
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: (Always)Float
ELEMENTAL IMMUNITY: Earth
ELEMENTAL ABSORB: Water
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Paralyze, Confuse, 
                 Berserk, Silence, Stop
SPECIALTY: Critical
SPECIALTY EFFECT: None
USE WEAPON ANIMATION: Dragon's Whisker
AI SCRIPT:
Condition:Status:All Enemies:False Image{
     Set Status Self:False Image
     Nothing
     }
{Mind Blast,Nothing,Nothing}
{Attack,Nothing,Nothing}
{Hurricane,Nothing,Nothing}
{Attack,Nothing,Nothing}
{Confuse,Nothing,Nothing}
{Attack,Nothing,Nothing}
(Stalker Attack)
Condition:Target & Status:Self:False Image{
     Frost
     }
React:HP Damage{
     (Stalker Attack)
     }

NAME: Sandworm(Fake)
LEVEL: 18                               EXP: 0
HP: 18000                               GIL: 0
MP: 10250                               SPEED: 78
ATTACK: 99                              MAGIC POWER: 5
ATT. MULT: 13                           MAGIC MULT: 4
EVADE%: 0                               MAGIC EVADE%: 10
DEFENSE: 0                              MAGIC DEFENSE: 15
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy, Desert
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, 
                 Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image, Stop
SPECIALTY: Tusk
SPECIALTY EFFECT: Adds Aging, Poison, Confuse
AI SCRIPT:
{Attack,Quicksand,Quicksand}

NAME: (Sandworm)
LEVEL: 18                               EXP: 0
HP: 18000                               GIL: 0
MP: 10250                               SPEED: 98
ATTACK: 10                              MAGIC POWER: 5
ATT. MULT: 5                            MAGIC MULT: 4
EVADE%: 0                               MAGIC EVADE%: 10
DEFENSE: 0                              MAGIC DEFENSE: 15
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy, Desert
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Water
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, 
                 Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image, Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
Unhide Monster:(Form Change)
(Stalker Attack)
Unhide Monster:(Form Change)
(Stalker Attack)
Unhide Monster:(Form Change)
(Stalker Attack)
Set Target:All Enemies(Excluding self)
Invincibility

NAME: Hole
LEVEL: 18                               EXP: 0
HP: 18000                               GIL: 0
MP: 10250                               SPEED: 1
ATTACK: 99                              MAGIC POWER: 5
ATT. MULT: 13                           MAGIC MULT: 4
EVADE%: 0                               MAGIC EVADE%: 10
DEFENSE: 0                              MAGIC DEFENSE: 15
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy, Desert
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, 
                 Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image, Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
Nothing
React:Anything But Magic{
     Graviga
     }

NAME: Atmos
LEVEL: 41                               EXP: 0
HP: 25000                               GIL: 0
MP: 19997                               SPEED: 45
ATTACK: 100                             MAGIC POWER: 90
ATT. MULT: 10                           MAGIC MULT: 18
EVADE%: 0                               MAGIC EVADE%: 30
DEFENSE: 20                             MAGIC DEFENSE: 30
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: Haste
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness, 
                 Old, Paralyze, Confuse, Berserk, Silence, Image, Reflect,
                 Protect, Shell, Stop, Haste, Slow, Invul, Regen
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
Condition:Status:Party Member1:Dead & Party Member1 Position:03 80{
     Set Target:Party Member1
     Wormhole
     }
Condition:Status:Party Member2:Dead & Party Member1 Position:03 40{
     Set Target:Party Member2
     Wormhole
     }
Condition:Status:Party Member4:Dead & Party Member1 Position:03 10{
     Set Target:Party Member4
     Wormhole
     }
Condition:Status:Party Member5:Dead & Party Member1 Position:03 08{
     Set Target:Party Member5
     Wormhole
     }
Condition:Status:Party Member:Dead{
     {Pull,Pull,Pull}
     Pull
     Pull
     {Pull,Pull,Slowga}
     Pull
     {Pull,Pull,Gravity}
     Pull
     {Pull,Pull,Graviga}
     Pull
     {Pull,Pull,Old}
     Pull
     {Pull,Pull,Pull}
     Pull
     {Pull,Pull,Gravity}
     Pull
     {Pull,Pull,Graviga}
     Pull
     }
No Interrupt{
     {Comet,Comet,Nothing}
     {Comet,Comet,Nothing}
     }

NAME: Halicarnaso
LEVEL: 97                               EXP: 0
HP: 44444                               GIL: 0
MP: 6000                                SPEED: 66
ATTACK: 134                             MAGIC POWER: 255
ATT. MULT: 12                           MAGIC MULT: 100
EVADE%: 0                               MAGIC EVADE%: 77
DEFENSE: 15                             MAGIC DEFENSE: 25
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Poison, Sleep, Paralyze, Confuse,
                 Berserk, Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
Condition:Var00=01{
     {Attack,Reverse Polarity,Critical Attack}
     {Attack,Attack,Dispel}
     {Attack,Reverse Polarity,Critical Attack}
     {Attack,Attack,Haste}
     {Attack,Reverse Polarity,Critical Attack}
     {Attack,Attack,Shell}
     Set Variable:Var00=00
     Holy
     }
Set Variable:Var00=01
Set Target:Whole party
Ribbit
React:Summon Magic{
     Display Text:Focusing power!
     (Animation Effect:Flash Light)
     (Strong)Attack
     }

NAME: (Crystal)(Fire)
LEVEL: 77                               EXP: 0
HP: 15000                               GIL: 0
MP: 12000                               SPEED: 50
ATTACK: 100                             MAGIC POWER: 20
ATT. MULT: 13                           MAGIC MULT: 10
EVADE%: 0                               MAGIC EVADE%: 30
DEFENSE: 10                             MAGIC DEFENSE: 30
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: None
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Ice, Lightning, Poison, Holy
ELEMENTAL ABSORB: Fire
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze, Confuse, 
                 Berserk, Silence, Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
Condition:HP<3000{
     Set Target:Whole party
     Firaga
     }
{Attack,Attack,Critical Attack}

NAME: (Crystal)(Earth)
LEVEL: 77                               EXP: 0
HP: 15000                               GIL: 0
MP: 12000                               SPEED: 55
ATTACK: 100                             MAGIC POWER: 5
ATT. MULT: 13                           MAGIC MULT: 5
EVADE%: 0                               MAGIC EVADE%: 30
DEFENSE: 10                             MAGIC DEFENSE: 30
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: None
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Ice, Lightning, Poison, Holy
ELEMENTAL ABSORB: Earth
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze, Confuse, 
                 Berserk, Silence, Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
Condition:HP<3000{
     Earth Shaker
     }
{Attack,Attack,Critical Attack}

NAME: (Crystal)(Water)
LEVEL: 77                               EXP: 0
HP: 15000                               GIL: 0
MP: 12000                               SPEED: 60
ATTACK: 100                             MAGIC POWER: 20
ATT. MULT: 13                           MAGIC MULT: 10
EVADE%: 0                               MAGIC EVADE%: 30
DEFENSE: 10                             MAGIC DEFENSE: 30
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: None
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Ice, Lightning, Poison, Holy
ELEMENTAL ABSORB: Water
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze, Confuse, 
                 Berserk, Silence, Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
Condition:HP<3000{
     Aqua Breath
     }
{Attack,Attack,Critical Attack}

NAME: (Crystal)(Wind)
LEVEL: 77                               EXP: 0
HP: 15000                               GIL: 0
MP: 12000                               SPEED: 65
ATTACK: 100                             MAGIC POWER: 15
ATT. MULT: 13                           MAGIC MULT: 8
EVADE%: 0                               MAGIC EVADE%: 30
DEFENSE: 10                             MAGIC DEFENSE: 30
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: None
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Ice, Lightning, Poison, Holy
ELEMENTAL ABSORB: Wind
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze, Confuse, 
                 Berserk, Silence, Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
Condition:HP<3000{
     Set Target:Whole party
     Aeroga
     }
{Attack,Attack,Critical Attack}

NAME: Melusine[F.1]
LEVEL: 29                               EXP: 0
HP: 24000                               GIL: 0
MP: 1200                                SPEED: 70
ATTACK: 97                              MAGIC POWER: 10
ATT. MULT: 15                           MAGIC MULT: 5
EVADE%: 20                              MAGIC EVADE%: 20
DEFENSE: 120                            MAGIC DEFENSE: 0
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Poison, Holy, Earth, Wind, Water
ELEMENTAL ABSORB: Ice, Lightning
ELEMENTAL WEAKNESS: Fire
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Berserk
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
{Attack,Attack,Nothing}
{Thundaga,Attack,Nothing}
{Blizzaga,Attack,Nothing}
{Attack,Invincibility,Nothing}
{Thundaga,Invincibility,Nothing}
{Blizzaga,Invincibility,Nothing}
{Attack,Invincibility,Invincibility}
{Thundaga,Invincibility,Invincibility}
{Blizzaga,Invincibility,Invincibility}
React:Magic:Invincibility{
     No Interrupt{
          Set Target:Whole party
          Blizzaga
          Barrier Change
          Unhide Monster:(Random):0 Melusine[F.1]
                                  1 Melusine[F.2]
                                  2 Melusine[F.3]
                                  3 Melusine[F.4]
          (Start Script)
          }
     }

NAME: Melusine[F.2]
LEVEL: 29                               EXP: 0
HP: 24000                               GIL: 0
MP: 1200                                SPEED: 70
ATTACK: 97                              MAGIC POWER: 10
ATT. MULT: 15                           MAGIC MULT: 5
EVADE%: 20                              MAGIC EVADE%: 20
DEFENSE: 120                            MAGIC DEFENSE: 0
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Poison, Holy, Earth, Wind, Water
ELEMENTAL ABSORB: Fire, Lightning
ELEMENTAL WEAKNESS: Ice
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Berserk
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
{Attack,Attack,Nothing}
{Thundaga,Attack,Nothing}
{Firaga,Attack,Nothing}
{Attack,Invincibility,Nothing}
{Thundaga,Invincibility,Nothing}
{Firaga,Invincibility,Nothing}
{Attack,Invincibility,Invincibility}
{Thundaga,Invincibility,Invincibility}
{Firaga,Invincibility,Invincibility}
React:Magic:Invincibility{
     No Interrupt{
          Set Target:Whole party
          Thundaga
          Barrier Change
          Unhide Monster:(Random):0 Melusine[F.1]
                                  1 Melusine[F.2]
                                  2 Melusine[F.3]
                                  3 Melusine[F.4]
          (Start Script)
          }
     }

NAME: Melusine[F.3]
LEVEL: 29                               EXP: 0
HP: 24000                               GIL: 0
MP: 1200                                SPEED: 70
ATTACK: 97                              MAGIC POWER: 10
ATT. MULT: 15                           MAGIC MULT: 5
EVADE%: 20                              MAGIC EVADE%: 20
DEFENSE: 120                            MAGIC DEFENSE: 0
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Poison, Holy, Earth, Wind, Water
ELEMENTAL ABSORB: Fire, Ice
ELEMENTAL WEAKNESS: Lightning
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Berserk
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
{Attack,Attack,Nothing}
{Blizzaga,Attack,Nothing}
{Firaga,Attack,Nothing}
{Attack,Invincibility,Nothing}
{Blizzaga,Invincibility,Nothing}
{Firaga,Invincibility,Nothing}
{Attack,Invincibility,Invincibility}
{Blizzaga,Invincibility,Invincibility}
{Firaga,Invincibility,Invincibility}
React:Magic:Invincibility{
     No Interrupt{
          Set Target:Whole party
          Firaga
          Barrier Change
          Unhide Monster:(Random):0 Melusine[F.1]
                                  1 Melusine[F.2]
                                  2 Melusine[F.3]
                                  3 Melusine[F.4]
          (Start Script)
          }
     }

NAME: Melusine[F.4]
LEVEL: 33                               EXP: 0
HP: 24000                               GIL: 0
MP: 1200                                SPEED: 70
ATTACK: 97                              MAGIC POWER: 0
ATT. MULT: 15                           MAGIC MULT: 4
EVADE%: 0                               MAGIC EVADE%: 120
DEFENSE: 0                              MAGIC DEFENSE: 120
IMMUNITY: Control, Catch                CAN'T EVADE: Aerial
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Poison, Holy, Earth, Wind, Water
ELEMENTAL ABSORB: Fire, Ice, Lightning
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Berserk
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
{Firaga,Nothing,Nothing}
{Blizzaga,Nothing,Nothing}
{Thundaga,Nothing,Nothing}
{Firaga,Invincibility,Nothing}
{Blizzaga,Invincibility,Nothing}
{Thundaga,Invincibility,Nothing}
{Firaga,Invincibility,Invincibility}
{Blizzaga,Invincibility,Invincibility}
{Thundaga,Invincibility,Invincibility}
React:Magic:Invincibility{
     No Interrupt{
          Entice
          Barrier Change
          Unhide Monster:(Random):0 Melusine[F.1]
                                  1 Melusine[F.2]
                                  2 Melusine[F.3]
                                  3 Melusine[F.4]
          (Start Script)
          }
     }

NAME: Catastrophe
LEVEL: 71                               EXP: 0
HP: 33333                               GIL: 0
MP: 33333                               SPEED: 66
ATTACK: 99                              MAGIC POWER: 22
ATT. MULT: 22                           MAGIC MULT: 10
EVADE%: 22                              MAGIC EVADE%: 33
DEFENSE: 44                             MAGIC DEFENSE: 22
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Earth
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Sleep, Confuse, Berserk,
                 Silence, Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
Condition:Status:Party Member:Float{
     100 Gs
     }
{Earth Shaker,Earth Shaker,Evil Eye}
{Attack,Earth Shaker,Critical Attack}

NAME: Azulmagia
LEVEL: 57                               EXP: 0
HP: 40000                               GIL: 0
MP: 50000                               SPEED: 64
ATTACK: 123                             MAGIC POWER: 66
ATT. MULT: 16                           MAGIC MULT: 18
EVADE%: 18                              MAGIC EVADE%: 40
DEFENSE: 35                             MAGIC DEFENSE: 80
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Poison
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze, 
                 Confuse, Berserk, Silence, Stop, Slow
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
USE WEAPON ANIMATION: Kiku-Ichimonji
AI SCRIPT:
Condition:Var00=00 & Status:Self:Toad{
     Set Target:Self
     Toad
     }
Condition:Var00=01{
     {L3 Flare,L3 Flare,Dark Spark}
     {L3 Flare,L3 Flare,Off-Guard}
     {L3 Flare,L3 Flare,Goblin Punch}
     Set Variable:Var00=00
     {L3 Flare,L3 Flare,Mind Blast}
     }
Condition:Var00=02{
     {Aeroga,Aeroga,Doom}
     {Aeroga,Aeroga,Roulette}
     {Aeroga,Aeroga,Aero}
     Set Variable:Var00=00
     {Aeroga,Aeroga,L2 Old}
     }
Condition:Var00=03{
     {1000 Needles,1000 Needles,L5 Death}
     {1000 Needles,1000 Needles,L4 Graviga}
     Set Variable:Var00=00
     {1000 Needles,1000 Needles,Mighty Guard}
     }
Condition:Var00=04{
     {Vampire,Vampire,Lilliputian Lyric}
     {Vampire,Vampire,Flash}
     Set Variable:Var00=00
     {Vampire,Vampire,???}
     }
Condition:Var00=05{
     {Aqua Breath,Aqua Breath,Aera}
     {Aqua Breath,Aqua Breath,Flame Thrower}
     {Aqua Breath,Aqua Breath,Pond's Chorus}
     Set Variable:Var00=00
     {Aqua Breath,Aqua Breath,Missile}
     }
Condition:Var00=06{
     {Magic Hammer,Magic Hammer,Time Slip}
     {Magic Hammer,Magic Hammer,Death Claw}
     Set Variable:Var00=00
     {Magic Hammer,Magic Hammer,White Wind}
     }
Condition:Var00=07{
     Self-Destruct
     }
{Dark Spark,Off-Guard,Mind Blast}
{Doom,Roulette,L2 Old}
{L5 Death,L4 Graviga,Mighty Guard}
{Lilliputian Lyric,Flash,???}
{Aera,Flame Thrower,Missile}
{Time Slip,Death Claw,White Wind}
React:Magic:L3 Flare{
     Display Text: Learned L3 Flare!
     Set Var00=01
     Nothing
     }
React:Magic:Aeroga{
     Display Text: Learned Aeroga!
     Set Var00=02
     Nothing
     }
React:Magic:1000 Needles{
     Display Text: Learned 1000 Needles!
     Set Var00=03
     Nothing
     }
React:Magic:Vampire{
     Display Text: Learned Vampire!
     Set Var00=04
     Nothing
     }
React:Magic:Aqua Breath{
     Display Text: Learned Aqua Breath!
     Set V00=05
     Nothing
     }
React:Magic:Magic Hammer{
     Display Text: Learned Magic Hammer!
     Set V00=06
     Nothing
     }
React:Magic:Self-Destruct{
     Display Text: Learned Self-Destruct!
     Set V00=07
     Nothing
     }

NAME: Necrophobe
LEVEL: 66                               EXP: 0
HP: 55055                               GIL: 0
MP: 10000                               SPEED: 52
ATTACK: 141                             MAGIC POWER: 55
ATT. MULT: 12                           MAGIC MULT: 18
EVADE%: 20                              MAGIC EVADE%: 80
DEFENSE: 50                             MAGIC DEFENSE: 55
IMMUNITY: Control, Catch                CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: Invul
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze, 
                 Confuse, Berserk, Stop
SPECIALTY: Vacuum Wave
SPECIALTY EFFECT: 1.5*Damage, Adds HP Leak
USE WEAPON ANIMATION: Twin Lance
AI SCRIPT:
While(HP<30000 & Var00=01){
     No Interrupt{
          {Vacuum Wave,Firaga,Thundaga}
          {Vacuum Wave,Blizzaga,(Strong)Attack}
          }
     }
While(Var00=01){
     No Interrupt{
          {Attack,Attack,Hurricane}
          {Attack,Attack,Vacuum Wave}
          }
     No Interrupt{
          {Attack,Attack,Vacuum Wave}
          {Attack,Attack,Vacuum Wave}
          }
     No Interrupt{
          {Attack,Attack,Hurricane}
          {Attack,Attack,Vacuum Wave}
          }
     No Interrupt{
          {Attack,Attack,Vacuum Wave}
          {Attack,Attack,Death}
          }
     }
While(Alone){
     Set Status Self:Invunlerable(Reverse effect if already inflicted)
     Set Variable:Var00=01
     Flash
     }
Nothing
Counter(HP<30000)
     Flare
     }

NAME: Barrier
LEVEL: 44                               EXP: 0
HP: 12000                               GIL: 0
MP: 500                                 SPEED: 1
ATTACK: 120                             MAGIC POWER: 10
ATT. MULT: 12                           MAGIC MULT: 5
EVADE%: 0                               MAGIC EVADE%: 20
DEFENSE: 22                             MAGIC DEFENSE: 20
IMMUNITY: HP Scan, Control, Catch       CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: (Always)Reflect
ELEMENTAL IMMUNITY: Earth
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Toad, Mini, Float, Poison, Zombie, Darkness, Old, Sleep, 
                 Paralyze, Confuse, Berserk, Image
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
Set Target:Single Enemy with Reflect
{Flare,Holy,Flare}
Set Target:All Allies
{Firaga,Thundaga,Blizzaga}
Set Target:Single Enemy with Reflect
{Holy,Flare,Holy}
Set Target:All Allies
{Firaga,Thundaga,Blizzaga}

-------------------------------------------------------------------------------

3. New Monster Formations

-------------------------------------------------------------------------------

Here is a list of all possible Monster formations that can be encountered in
Sealed Temple.

*********
Glossary:
*********

INDEX: Formation number
ABP:   ABP earned if victorious in battle
ESC%:  Chance to escape from battle by holding down L and R
Mute?: Whether Mute can be successfully cast
B/P?:  Whether it is possible to have a Back Attack or Pre-emptive Attack

INDEX   ABP    ESC%    Mute?    B/P?    MONSTERS
F512     2      5       Y        Y      0:Sword Dancer [POSITION: X=2;Y=5]
                                        1:Fury [X=15;Y=4]
                                        2:Death Claw [X=11;Y=11]
F513     3      5       Y        Y      0:Sword Dancer [X=1;Y=6]
                                        1:Sword Dancer [X=9;Y=2]
                                        2:Fury [X=14;Y=11]
F514     4      5       Y        Y      0:Great Dragon [X=1;Y=8]
                                        1:Dragon Aevis [X=10;Y=2]
F515     4      5       Y        Y      0:Dragon Aevis [X=1;Y=3]
                                        1:Dragon Aevis [X=10;Y=6]
F516     2      5       Y        Y      0:Grenade [X=9;Y=3]
                                        1:Grenade [X=3;Y=5]
                                        2:Grenade [X=15;Y=6]
                                        3:Grenade [X=5;Y=11]
                                        4:Grenade [X=12;Y=11]
F517     2      5       Y        Y      0:Executor [X=4;Y=8]
                                        1:Chrono Controller [X=10;Y=3]
                                        2:Fury [X=12;Y=10]
F518     2      5       Y        Y      0:Mecha Head [X=3;Y=6]
                                        1:Level Checker [X=12;Y=10]
                                        2:Level Checker [X=15;Y=5]
F519     2      5       Y        Y      0:Mecha Head [X=2;Y=3]
                                        1:Mecha Head [X=6;Y=9]
                                        2:Level Checker [X=14;Y=4]
F520     2      5       Y        Y      0:Rukh [X=4;Y=4]
F521     2      5       Y        Y      0:Sea Devil [X=13;Y=5]
                                        1:Rukh [X=2;Y=6]
F522    25      5       Y        Y      0:Vilia [X=6;Y=6]
F523    20      5       Y        Y      0:Stingray [X=7;Y=6]
F524     4      5       Y        Y      0:Red Dragon [X=2;Y=6]
                                        1:Blue Dragon [X=11;Y=3]
F525     4      5       Y        Y      0:Red Dragon [X=1;Y=3]
                                        1:Yellow Dragon [X=11;Y=8]
F526     5      5       Y        Y      0:Red Dragon [X=0;Y=9]
                                        1:Yellow Dragon [X=4;Y=2]
                                        2:Blue Dragon [X=11;Y=5]
F527     4      5       Y        Y      0:Blue Dragon [X=1;Y=3]
                                        1:Yellow Dragon [X=12;Y=8]
F528     4      5       Y        Y      0:Belphegor [X=3;Y=5]
                                        1:Crystelle [X=13;Y=5]
                                        2:Crystelle [X=10;Y=11]
F529     5      5       Y        Y      0:Belphegor [X=2;Y=7]
                                        1:Belphegor [X=12;Y=4]
                                        2:Crystelle [X=10;Y=11]
F530     3      5       Y        Y      0:Moss Fungus [X=2;Y=5]
                                        1:Moss Fungus [X=8;Y=6]
                                        2:Moss Fungus [X=14;Y=7]
F531    15      5       Y        Y      0:Moss Fungus [X=9;Y=3]
                                        1:Moss Fungus [X=13;Y=9]
                                        2:Mindflayer [X=3;Y=9]
F532     5      5       Y        Y      0:Mindflayer [X=9;Y=4]
                                        1:Mindflayer [X=3;Y=8]
                                        2:Achelon [X=11;Y=11]
F533     6      5       Y        Y      0:Mindflayer [X=10;Y=5]
                                        1:Mindflayer [X=3;Y=9]
                                        2:Mindflayer [X=15;Y=10]
F534     5      5       Y        Y      0:Iron Giant [X=2;Y=6]
                                        1:Gorgimera [X=9;Y=3]
F535     6      5       Y        Y      0:Iron Giant [X=3;Y=3]
                                        1:Yojimbo [X=12;Y=8]
F536     7      5       Y        Y      0:Iron Giant [X=3;Y=4]
                                        1:Iron Giant [X=12;Y=6]
F537     4      5       Y        Y      0:Yojimbo [X=3;Y=7]
                                        1:Yojimbo [X=11;Y=3]
F538     5      5       Y        Y      0:Gorgimera [X=8;Y=2]
                                        1:Gorgimera [X=1;Y=8]
F539     4      5       Y        Y      0:Necromancer [X=13;Y=4]
                                        1:Archeosaur [X=3;Y=8]
F540     3      5       Y        Y      0:Shield Dragon [X=3;Y=2]
                                        1:Shield Dragon [X=10;Y=9]
F541     6      5       Y        Y      0:Crystal Dragon [X=3;Y=1]
F542     7      5       Y        Y      0:Crystal Dragon [X=1;Y=1]
                                        1:Dragon Aevis [X=11;Y=6]
F543    20      5       Y        Y      0:Crystal Dragon [X=1;Y=1]
                                        1:Crystal Dragon [X=10;Y=0]
F544   199      5       Y        Y      0:Mover [X=6;Y=7]
                                        1:Mover [X=14;Y=11]
                                        2:Mover [X=6;Y=15]
                                        3:Mover [X=11;Y=7 HIDDEN]
                                        4:Mover [X=11;Y=15 HIDDEN]
                                        5:Mover [X=3;Y=11 HIDDEN]
F545     3      5       Y        Y      0:Mini Satana [X=6;Y=7]
F546     4      5       Y        Y      0:Mini Satana [X=4;Y=7]
                                        1:Flaremancer [X=9;Y=3]
                                        2:Flaremancer [X=12;Y=10] 
F547     5      5       Y        Y      0:Mini Satana [X=8;Y=7]
                                        1:Fury [X=14;Y=10]
                                        2:Fury [X=2;Y=3]
F548     6      5       Y        Y      0:Mini Satana [X=5;Y=6]
                                        1:Mini Satana [X=12;Y=7]
F549     7      5       Y        Y      0:Mini Satana [X=9;Y=3]
                                        1:Mini Satana [X=3;Y=7]
                                        2:Chrono Controller [X=14;Y=8]
F550     2      5       Y        Y      0:Assassin(Image) [X=5;Y=3]
F551     4      5       Y        Y      0:Assassin [X=5;Y=3]
                                        1:Assassin(Image) [X=5;Y=3 HIDDEN]
F552     5      5       Y        Y      0:Assassin [X=3;Y=3]
                                        1:Assassin(Image) [X=3;Y=3 HIDDEN]
                                        2:Yojimbo [X=13;Y=6]
F553     5      5       Y        Y      0:Assassin [X=3;Y=3]
                                        1:Assassin(Image) [X=3;Y=3 HIDDEN]
                                        2:Ninja [X=11;Y=5]
F554     8      5       Y        Y      0:Assassin [X=3;Y=4]
                                        1:Assassin(Image) [X=3;Y=4 HIDDEN]
                                        2:Dinozombie [X=13;Y=5]
F555     4      5       Y        Y      0:Soul Eater [X=8;Y=8]
F556     5      5       Y        Y      0:Soul Eater [X=4;Y=6]
                                        1:Skull Eater [X=9;Y=6]
                                        2:Nutkin [X=14;Y=6]
                                        3:Soul Eater [X=4;Y=12 HIDDEN]
                                        4:Skull Eater [X=9;Y=12 HIDDEN]
                                        5:Nutkin [X=14;Y=12 HIDDEN]
F557     5      5       Y        Y      0:Soul Eater [X=4;Y=8]
                                        1:Skull Eater [X=6;Y=4]
                                        2:Skull Eater [X=2;Y=12]
                                        3:Skull Eater [X=15;Y=4 HIDDEN]
                                        4:Skull Eater [X=13;Y=8 HIDDEN]
                                        5:Skull Eater [X=11;Y=12 HIDDEN]
F558     8      5       Y        Y      0:Soul Eater [X=9;Y=8]
                                        1:Soul Eater [X=7;Y=12]
                                        2:Soul Eater [X=11;Y=4]
F559    10      5       Y        Y      0:Nutkin [X=10;Y=8]
                                        1:Soul Eater [X=5;Y=8 HIDDEN]
                                        2:Soul Eater [X=11;Y=12 HIDDEN]
                                        3:Soul Eater [X=15;Y=8 HIDDEN]
                                        4:Soul Eater [X=9;Y=4 HIDDEN]
F560     7      5       Y        Y      0:Dark Elemental(F) [X=10;Y=3]
                                        1:Dark Elemental(I) [X=5;Y=9]
                                        2:Dark Elemental(L) [X=14;Y=9]
F561     7      5       Y        Y      0:Dark Elemental(I) [X=10;Y=3]
                                        1:Dark Elemental(L) [X=5;Y=9]
                                        2:Dark Elemental(F) [X=14;Y=9]
F562     7      5       Y        Y      0:Dark Elemental(L) [X=10;Y=3]
                                        1:Dark Elemental(F) [X=5;Y=9]
                                        2:Dark Elemental(I) [X=14;Y=9]
F563     6      5       Y        Y      0:Exoray(UPPER) [X=9;Y=5]
                                        1:Exoray(UPPER LEFT) [X=4;Y=7]
                                        2:Exoray(BOTTOM LEFT) [X=5;Y=11]
                                        3:Exoray(BOTTOM RIGHT) [X=10;Y=12]
                                        4:Exoray(UPPER RIGHT) [X=13;Y=8]
F564     3      5       Y        Y      0:Duelist[F.1] [X=5;Y=5]
                                        1:Duelist[F.2] [X=5;Y=5 HIDDEN]
                                        2:Duelist[F.3] [X=5;Y=5 HIDDEN]
                                        3:Duelist[F.4] [X=5;Y=5 HIDDEN]
                                        4:Duelist[F.5] [X=5;Y=5 HIDDEN]
F565     4      5       Y        Y      0:Medusa [X=2;Y=4]
                                        1:Lamia Queen [X=13;Y=4]
                                        2:Lamia Queen [X=7;Y=9]
F566     6      5       Y        Y      0:Medusa [X=3;Y=8]
                                        1:Mini Satana [X=14;Y=4]
F567     5      5       Y        Y      0:Medusa [X=13;Y=9]
                                        1:Necromancer [X=8;Y=2]
                                        2:Necromancer [X=1;Y=6]
F568     7      5       Y        Y      0:Medusa [X=7;Y=3]
                                        1:Medusa [X=11;Y=9]
F569    10      5       Y        Y      0:Medusa [X=13;Y=3]
                                        1:Medusa [X=2;Y=5]
                                        2:Medusa [X=9;Y=10]
F570     5      5       Y        Y      0:Dinozombie [X=7;Y=4]
F571     6      5       Y        Y      0:Dinozombie [X=3;Y=5]
                                        1:Mecha Head [X=12;Y=9]
F572     6      5       Y        Y      0:Dinozombie [X=12;Y=3]
                                        1:Necromancer [X=3;Y=5]
F573     6      5       Y        Y      0:Dinozombie [X=4;Y=6]
                                        1:Medusa [X=13;Y=5]
F574    12      5       Y        Y      0:Dinozombie [X=4;Y=3]
                                        1:Dinozombie [X=13;Y=6]
F575     4      5       Y        Y      0:Behemoth [X=4;Y=6]
F576     6      5       Y        Y      0:Behemoth [X=9;Y=3]
                                        1:Yojimbo [X=2;Y=8]
F577    12      5       Y        Y      0:King Behemoth [X=2;Y=9]
                                        1:Behemoth [X=8;Y=2]
F578    30      5       Y        Y      0:Claret Dragon [X=5;Y=6]
F579    32      5       Y        Y      0:Claret Dragon [X=2;Y=3]
                                        1:Great Dragon [X=11;Y=8]
F580    30      5       Y        Y      0:Ironclad [X=5;Y=4]
F581    40      5       Y        Y      0:Hades [X=5;Y=4]
F582    40      5       Y        Y      0:Goblin [X=3;Y=4]
F583    40      5       Y        Y      0:Goblin [X=3;Y=4]
F584    40      5       Y        Y      0:Goblin [X=3;Y=4]
F585    40      5       Y        Y      0:Goblin [X=3;Y=4]
F586    40      5       Y        Y      0:Goblin [X=3;Y=4]
F587    40      5       Y        Y      0:Goblin [X=3;Y=4]
F588    40      5       Y        Y      0:Goblin [X=3;Y=4]
F589    40      5       Y        Y      0:Goblin [X=3;Y=4]
F590    40      5       Y        Y      0:Goblin [X=3;Y=4]
F591    40      5       Y        Y      0:Goblin [X=3;Y=4]
F592     3      0       Y        N      0:Gil Turtle [X=6;Y=6]
F593    15      0       Y        N      0:Tonberry [X=3;Y=8]
                                        1:Tonberry [X=6;Y=8 HIDDEN]
                                        2:Tonberry [X=9;Y=8 HIDDEN]
                                        3:Tonberry [X=12;Y=8 HIDDEN]
                                        4:Tonberry [X=15;Y=8 HIDDEN]
F594    30      0       Y        N      0:Grand Aevis [X=1;Y=3]
                                        1:Dark Elemental [X=15;Y=4]
                                        2:Dark Elemental [X=14;Y=11]
F595   150      0       Y        N      0:Omega Mk.II[F.1] [X=5;Y=6]
                                        1:Omega Mk.II[F.2] [X=5;Y=6 HIDDEN]
                                        2:Omega Mk.II[F.3] [X=5;Y=6 HIDDEN]
F596   150      0       Y        N      0:Neo Shinryu [X=8;Y=8]
                                        1:Neo Exdeath(UP RIGHT)[X=3;Y=7 HIDDEN]
                                        2:Neo Exdeath(UP RIGHT)[X=3;Y=8 HIDDEN]
                                        3:(Neo Shinryu) [X=4;Y=1]
F597    40      0       Y        N      0:Guardian[F.1] [X=4;Y=4]
                                        1:Neo Exdeath(UP RIGHT)[X=3;Y=4 HIDDEN]
                                        2:Neo Exdeath(UP RIGHT)[X=3;Y=5 HIDDEN]
                                        3:Guardian[F.2] [X=4;Y=4 HIDDEN]
                                        4:Launcher(L) [X=6;Y=5]
                                        5:Launcher(R) [X=6;Y=7]
                                        6:Wave Cannon [X=7;Y=4]
F598    40      0       Y        N      0:Archeodemon [X=5;Y=4]
F599   180      0       N        Y      0:(Enuo R Hand) [X=4;Y=6]
                                        1:(Enuo L Hand) [X=14;Y=6]
                                        2:(Enuo L Hand) [X=8;Y=9 HIDDEN]
                                        3:Enuo[F.1] [X=3;Y=2]
                                        4:Enuo[F.2] [X=3;Y=2 HIDDEN]
F600   100      0       Y        Y      0:Omega [X=4;Y=6]
F601     0      0       Y        Y      0:Goblin [X=3;Y=4]
F602     0      0       Y        Y      0:Goblin [X=3;Y=4]
F603     0      0       Y        Y      0:Goblin [X=3;Y=4]
F604     0      0       Y        Y      0:Goblin [X=3;Y=4]
F605     0      0       Y        Y      0:Goblin [X=3;Y=4]
F606     0      0       Y        Y      0:Goblin [X=3;Y=4]
F607     0      0       Y        Y      0:Goblin [X=3;Y=4]
F608     5      0       N        N      0:Wing Raptor[F.1] [X=5;Y=4]
                                        1:Wing Raptor[F.2] [X=5;Y=4 HIDDEN]
F609     5      0       N        N      0:Garula [X=5;Y=5]
F610     5      0       N        N      0:Siren(Human) [X=6;Y=4]
                                        1:Siren(Undead) [X=6;Y=4 HIDDEN]
F611     6      0       N        N      0:Forza [X=12;Y=3]
                                        1:Magissa [X=4;Y=7]
F612     3      0       Y        N      0:Gil Turtle [X=7;Y=7]
F613     6      0       N        N      0:Liquid Flame(Human) [X=6;Y=3]
                                        1:Liquid Flame(Hand)[X=6;Y=6 HIDDEN]
                                        2:Liquid Flame(Whirl)[X=4;Y=4 HIDDEN]
F614     7      0       N        N      0:Soul Cannon [X=4;Y=4]
                                        1:Launcher [X=6;Y=5]
                                        2:Launcher [X=6;Y=7]
F615     5      0       N        N      0:Purabolos [X=14;Y=5]
                                        1:Purabolos [X=9;Y=2]
                                        2:Purabolos [X=4;Y=3]
                                        3:Purabolos [X=2;Y=8]
                                        4:Purabolos [X=13;Y=10]
                                        5:Purabolos [X=7;Y=11]
F616    20      0       N        N      0:Minotaur [X=5;Y=5]
F617    20      0       Y        N      0:Triton [X=7;Y=3]
                                        1:Nereid [X=3;Y=10]
                                        2:Phobos [X=13;Y=8]
F618     0      0       N        N      0:Byblos [X=6;Y=5]
F619     9      0       N        N      0:Tyrannosaur [X=6;Y=5]
F620    10      0       N        N      0:Dragon Pod [X=5;Y=2]
                                        1:Dragon Flower(MID)[X=15;Y=9 HIDDEN]
                                        2:Dragon Flower(MR)[X=12;Y=12 HIDDEN]
                                        3:Dragon Flower(MID)[X=7;Y=13 HIDDEN]
                                        4:Dragon Flower(ML)[X=3;Y=12 HIDDEN]
                                        5:Dragon Flower(L)[X=1;Y=9 HIDDEN]
F621    16      0       Y        N      0:Apanda [X=6;Y=5]
F622     6      0       N        N      0:Manticore [X=5;Y=5]
F623     5      0       N        N      0:Adamantoise [X=6;Y=7]
F624     2      0       N        N      0:Jackanapes [X=7;Y=7]
F625    20      0       N        N      0:Calofisteri [X=4;Y=5]
F626    24      0       Y        N      0:Twintania[F.1] [X=4;Y=4]
                                        1:Twintania[F.2] [X=4;Y=4 HIDDEN]
F627    20      0       N        N      0:Omniscient [X=5;Y=4]
F628    20      0       N        N      0:Wendigo [X=4;Y=2]
                                        1:Wendigo [X=13;Y=3]
                                        2:Wendigo [X=1;Y=8]
                                        3:Wendigo [X=10;Y=9]
F629     5      0       N        N      0:Hole [X=3;Y=14]
                                        1:Hole [X=15;Y=14]
                                        2:Hole [X=9;Y=11]
                                        3:Sandworm(Fake) [X=3;Y=6 HIDDEN]
                                        4:Sandworm(Fake) [X=15;Y=6 HIDDEN]
                                        5:Sandworm(Fake) [X=9;Y=3 HIDDEN]
                                        6:(Sandworm) [X=1;Y=2]
F630    12      0       N        N      0:Atomos [X=3;Y=2]
F631    20      0       Y        N      0:Halicarnassus [X=5;Y=4]
F632    15      0       N        N      0:(Crystal)(Fire) [X=7;Y=5]
                                        1:(Crystal)(Earth) [X=8;Y=12]
                                        2:(Crystal)(Water) [X=13;Y=8]
                                        3:(Crystal)(Wind) [X=2;Y=9]
F633    20      0       N        N      0:Melusine[F.1] [X=4;Y=4]
                                        1:Melusine[F.2] [X=4;Y=4 HIDDEN]
                                        2:Melusine[F.3] [X=4;Y=4 HIDDEN]
                                        3:Melusine[F.4] [X=4;Y=4 HIDDEN]
F634    21      0       N        N      0:Catastophe [X=3;Y=3]
F635    22      0       N        N      0:Azulmagia [X=5;Y=3]
F636    27      0       Y        N      0:Necrophobe [X=6;Y=4]
                                        1:Barrier [X=3;Y=7]
                                        2:Barrier [X=14;Y=13]
                                        3:Barrier [X=2;Y=13]
                                        4:Barrier [X=12;Y=7]
F637    40      0       N        N      0:Archeodemon [X=5;Y=4]
F638     0      0       Y        Y      0:Mindflayer [X=6;Y=6]

-------------------------------------------------------------------------------

4. New Monster Encounter Table

-------------------------------------------------------------------------------

These are the various monster encounter groups that you may randomly fight in 
Sealed Temple.

GROUP ??? 1(90/256) 2(90/256) 3(60/256) 4(16/256) Location
GROUP 256    F512      F513      F516      F515   Entrance
GROUP 257    F512      F515      F525      F545   Corridor(L)
GROUP 258    F513      F516      F527      F551   Corridor(R)
GROUP 259    F545      F550      F524      F551   Arena
GROUP 260    F555      F556      F557      F559   River of Souls(B1)
GROUP 261    F520      F528      F522      F544   River of Souls(B2)
GROUP 262    F521      F529      F523      F544   River of Souls(B3)
GROUP 263    F534      F537      F535      F570   Titans' Grotto(B1)
GROUP 264    F575      F576      F538      F570   Titans' Grotto(B2)
GROUP 265    F546      F547      F548      F560   Hall of Souls
GROUP 266    F549      F560      F561      F562   Hall of Doubt
GROUP 267    F518      F519      F533      F563   Hall of Watchmen
GROUP 268    F518      F530      F563      F531   Warp Zone
GROUP 269    F519      F533      F563      F563   Heart of Ronka(B1)
GROUP 270    F563      F532      F536      F563   Heart of Ronka(B2)
GROUP 271    F563      F536      F563      F580   Treasure Room(Ronka)
GROUP 272    F564      F551      F514      F558   Abyssal Falls(B1)
GROUP 273    F564      F514      F548      F561   Abyssal Falls(B2)
GROUP 274    F564      F552      F553      F578   Treasure Room(Fall)
GROUP 275    F539      F548      F565      F570   Decedent's Path
GROUP 276    F571      F566      F568      F572   Incubi's Path
GROUP 277    F573      F570      F566      F569   Iniquity's Path
GROUP 278    F567      F570      F569      F574   Throne Room
GROUP 279    F526      F514      F540      F541   Entryway
GROUP 280    F526      F540      F541      F578   Treasure Room(Lair)
GROUP 281    F526      F578      F542      F578   Shinryu's Roost
GROUP 282    F580      F554      F577      F581   The Shadowed Gate
GROUP 283    F580      F543      F579      F581   Stairs of Destiny

-------------------------------------------------------------------------------

5. New Weapons & Armors

-------------------------------------------------------------------------------

****************
5.1) New Weapons
****************

WEAPON: Mutsunokami
ATTACK: 142                   DAMAGE FORMULA: 37
HIT%: 100                     CRITICAL%: 50
GB PUNCH/THROW ATTACK: 142    THROWABLE?: Y
PRICE: 34464                  SELL: 5
ATTACK CATEGORY: Physical     STRONG VS:
STATS:
ATTACK ELEMENT:
SPECIAL: Double Grip OK
SPELL/COMMAND:

WEAPON: Apocalypse
ATTACK: 145                   DAMAGE FORMULA: 31
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 145    THROWABLE?: Y
PRICE: 34464                  SELL: 5
ATTACK CATEGORY: Physical     STRONG VS:
STATS: Str+3, Sta+3
ATTACK ELEMENT:
SPECIAL: Double Grip OK, Spellblade OK
SPELL/COMMAND:

WEAPON: Ultima Weapon
ATTACK: 180                   DAMAGE FORMULA: 31
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 180    THROWABLE?: Y
PRICE: 34464                  SELL: 5
ATTACK CATEGORY: Physical     STRONG VS:
STATS: Str+2, Agi+2, Sta+2
ATTACK ELEMENT:
SPECIAL: Double Grip OK, Spellblade OK
SPELL/COMMAND:

WEAPON: Longinus
ATTACK: 132                   DAMAGE FORMULA: 33
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 132    THROWABLE?: Y
PRICE: 34464                  SELL: 5
ATTACK CATEGORY: Physical     STRONG VS:
STATS: Str+2
ATTACK ELEMENT:
SPECIAL: Jump for M = M*2
SPELL/COMMAND:

WEAPON: Fairy's Bow
ATTACK: 130                   DAMAGE FORMULA: 72
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 130    THROWABLE?: N
PRICE: 34464                  SELL: 5
ATTACK CATEGORY: Aerial       STRONG VS:
STATS:
ATTACK ELEMENT:
SPECIAL: Double Grip ONLY
SPELL/COMMAND: Confuse(12%)

WEAPON: Kagenui
ATTACK: 126                   DAMAGE FORMULA: 32
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 126    THROWABLE?: Y
PRICE: 34464                  SELL: 5
ATTACK CATEGORY: Physical     STRONG VS:
STATS: Agi+3
ATTACK ELEMENT:
SPECIAL: Spellblade OK
SPELL/COMMAND: Stop(20%)

WEAPON: Earthbreather
ATTACK: 133                   DAMAGE FORMULA: 34
HIT%: 80                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 133    THROWABLE?: Y
PRICE: 34464                  SELL: 5
ATTACK CATEGORY: Physical     STRONG VS:
STATS: Agi-5, Mag-5, Str+5, Sta+5
ATTACK ELEMENT:
SPECIAL: Double Grip OK
SPELL/COMMAND:

WEAPON: Mace of Zeus
ATTACK: 78                    DAMAGE FORMULA: 3A
HIT%: 90                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 78     THROWABLE?: N
PRICE: 34464                  SELL: 5
ATTACK CATEGORY: Physical     STRONG VS:
STATS: Mag+3
ATTACK ELEMENT:
SPECIAL: Double Grip OK, Backrow OK
SPELL/COMMAND:

WEAPON: Gladius
ATTACK: 118                   DAMAGE FORMULA: 32
HIT%: 100                     CRITICAL%: 0
GB PUNCH/THROW ATTACK: 118    THROWABLE?: Y
PRICE: 34464                  SELL: 5
ATTACK CATEGORY: Physical     STRONG VS:
STATS: Agi+2
ATTACK ELEMENT: Holy
SPECIAL: Spellblade OK
SPELL/COMMAND:

WEAPON: Demon's Rod
ATTACK: 55                    DAMAGE FORMULA: 3B
HIT%: 90                      CRITICAL%: 0
GB PUNCH/THROW ATTACK: 55     THROWABLE?: N
PRICE: 34464                  SELL: 5
ATTACK CATEGORY: Black        STRONG VS:
STATS:
ATTACK ELEMENT: Poison
SPECIAL: Backrow OK
SPELL/COMMAND: Death(16%)

*******************************
5.2) New Armors and Accessories
*******************************

ARMOUR: Force Shield
DEFENSE: 15                   MAGIC DEFENSE: 0
EVADE%: 10                    MAGIC EVADE%: 0
WEIGHT: 15                    PRICE: 34464
STATS: Agi-5
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY: Fire, Ice, Lighting, Poison, Holy, Earth, Wind, Water
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
MAGIC ELEMENT UP:
SPECIAL:

ARMOUR: Grand Helm
DEFENSE: 18                   MAGIC DEFENSE: 2
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 6                     PRICE: 34464
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
MAGIC ELEMENT UP:
SPECIAL:

ARMOUR: Royal Crown
DEFENSE: 13                   MAGIC DEFENSE: 13
EVADE%: 5                     MAGIC EVADE%: 10
WEIGHT: 8                     PRICE: 34464
STATS: Agi+1, Mag+1
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
MAGIC ELEMENT UP:
SPECIAL:

ARMOUR: Maximillian
DEFENSE: 27                   MAGIC DEFENSE: 5
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 9                     PRICE: 34464
STATS: Sta+2
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
MAGIC ELEMENT UP:
SPECIAL:

ARMOUR: Vishnu Vest
DEFENSE: 20                   MAGIC DEFENSE: 8
EVADE%: 0                     MAGIC EVADE%: 5
WEIGHT: 3                     PRICE: 34464
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF: Fire, Ice, Lightning
ELEMENTAL WEAKNESS:
INTIAL STATUS:
MAGIC ELEMENT UP:
SPECIAL:

ARMOUR: Robe of Lords
DEFENSE: 18                   MAGIC DEFENSE: 22
EVADE%: 0                     MAGIC EVADE%: 24
WEIGHT: 2                     PRICE: 34464
STATS: Mag+1
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
MAGIC ELEMENT UP:
SPECIAL:

ARMOUR: Hyper Wrist
DEFENSE: 3                    MAGIC DEFENSE: 0
EVADE%: 0                     MAGIC EVADE%: 0
WEIGHT: 0                     PRICE: 34464
STATS: Str+5
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
MAGIC ELEMENT UP:
SPECIAL: Att+10 (Apply to Goblin Punch always, don't apply to Rods & Harps)

ARMOUR: Sorceror's Mantle
DEFENSE: 0                    MAGIC DEFENSE: 0
EVADE%: 10                    MAGIC EVADE%: 20
WEIGHT: 1                     PRICE: 34464
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF: Fire, Ice, Lighting, Poison, Holy, Earth, Wind, Water
ELEMENTAL WEAKNESS:
INTIAL STATUS:
MAGIC ELEMENT UP:
SPECIAL:

ARMOUR: Chaos Orb
DEFENSE: 0                    MAGIC DEFENSE: 8
EVADE%: 0                     MAGIC EVADE%: 10
WEIGHT: 1                     PRICE: 34464
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS: HP Leak(Regen)
MAGIC ELEMENT UP: Fire, Ice, Lightning
SPECIAL: If wearer is undead(Necromancer), HP Leak becomes Regen

ARMOUR: Crystal Orb
DEFENSE: 0                    MAGIC DEFENSE: 20
EVADE%: 0                     MAGIC EVADE%: 12
WEIGHT: 1                     PRICE: 34464
STATS: Mag+5
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
MAGIC ELEMENT UP:
SPECIAL:

-------------------------------------------------------------------------------

6. New Spells

-------------------------------------------------------------------------------

*************
Abbreviations
*************

SPELL: Spell name
ATT:   Spell Attack Power
MP:    MP Cost
HT%:   Spell Hit%. "A" means that the spell will always hit
ELEM:  Attack Element
STAT:  Status effects inflicted
DUR:   Duration of inflicted Status effects
TAR:   Targetting
       S   = Self Only
       A   = Single or Multiple Targets, Default Ally
       E   = Single or Multiple Targets, Default Enemy
       SA  = Single Target, Default Ally
       SE  = Single Target, Default Enemy
       AA  = All Allies only
       AE  = All Enemies only
       SEO = Single Target, can only target Enemies
       SAO = Single Target, can only target Allies
R:     Reflectable, Y = Yes, N = No

**************
6.1) DARK ARTS
**************

SPELL        ATT   MP  HT%  ELEMENT  STATUS           DUR TAR R SPECIAL
Drain Touch   80   15   A                                  SE N
Dark Haze          18  75            Old,Confuse      125  AE N
Deep Freeze  190   38   A   Ice      Stop                   E N
Evil Mist    190   38   A   Poison   Poison                AE N
Meltdown     190   38   A   Fire     HP Leak                E N
Hellwind     190   38   A   Wind     Petrify               AE N
Chaos Drive  190   38   A   Lit      Paralyze              AE N
Curse              42   A            Toad,Mini              E N
                                     Poison,Darkness
                                     Old,Sleep
                                     Confuse,Berserk
                                     Silence,HP Leak
Dark Flare   200   52   A                                  AE N  Pierce M.Def
Doomsday     254   66   A                                  AE N

Note: Enemies can still use Dark Arts spells after Mute is used. But you can't.

-------------------------------------------------------------------------------

7. New Commands

-------------------------------------------------------------------------------

***************
7.1) Bladeblitz
***************

M = M*3/4
Does not ignore enemy Evade%.
Does not ignore Row Modifiers.
Weapons will not cast spells.
Does not work with Harps or Blood Sword.

*************
7.2) Finisher
*************

Job Level  Attempt Failed  Critical Hit  Elemental Attack
 0          6/16            6/16          4/16
 1          5/16            6/16          5/16
 2          5/16            5/16          6/16
 3          5/16            4/16          7/16
 4          4/16            4/16          8/16

*********
7.3) Oath
*********

3/8  Skeleton       50      4
2/8  Rajiformes     75      4
2/8  Flaremancer    254     5
1/8  Zombie Dragon  10-100  5

**************
7.4) Open Fire
**************

                                Att-Def
104/256  Black shot   Darkness  115
62 /256  Purple shot  Poison    115
60 /256  Red shot     Confuse   175
30 /256  X shot       Death     215 (can kill undead)

-------------------------------------------------------------------------------

8. Combine

-------------------------------------------------------------------------------

*****
Notes
*****

Combine does magical damage and Hit%=A.

Combine damage formula:
     Attack = Base Attack + (0..(Base Attack/8))
     M = (Level*Level)/256 + 4
     Damage = Attack*M, max = 9999

Status is always 75% chance to inflict while an enemy is not immune to effects.

                                             Base Att      Element/Status
Flame Shot     Buckshot  + Flame Scroll         80         Fire
Flame Burst    Blastshot + Flame Scroll        170         Fire
Flame Cannon   Blitzshot + Flame Scroll        220         Fire
Water Shot     Buckshot  + Water Scroll         80         Water
Water Burst    Blastshot + Water Scroll        170         Water
Water Cannon   Blitzshot + Water Scroll        220         Water
Spark Shot     Buckshot  + Lightning Scroll     80         Lightning
Spark Burst    Blastshot + Lightning Scroll    170         Lightning
Spark Cannon   Blitzshot + Lightning Scroll    220         Lightning
Dark Shot      Buckshot  + Ash                  70         Darkness
Dark Burst     Blastshot + Ash                 160         Darkness
Dark Cannon    Blitzshot + Ash                 200         Darkness
Normal Shot    Buckshot  + Shuriken             80
Normal Burst   Blastshot + Shuriken            160
Normal Cannon  Blitzshot + Shuriken            210
Killer Shot    Buckshot  + Fuma Shuriken        80         M=M*2 if Human
Killer Burst   Blastshot + Fuma Shuriken       170         M=M*2 if Human
Killer Cannon  Blitzshot + Fuma Shuriken       215         M=M*2 if Human
Slow Shot      Buckshot  + Turtle Shell         65         Slow
Slow Burst     Blastshot + Turtle Shell        160         Slow
Slow Cannon    Blitzshot + Turtle Shell        200         Slow
Dragon Shot    Buckshot  + Dragon Fang          80         M=M*2 if Dragon
Dragon Burst   Blastshot + Dragon Fang         170         M=M*2 if Dragon
Dragon Cannon  Blitzshot + Dragon Fang         215         M=M*2 if Dragon
Chaos Shot     Buckshot  + Dark Matter          70         Confuse
Chaos Burst    Blastshot + Dark Matter         145         Poison
Chaos Cannon   Blitzshot + Dark Matter         185         Death
Quake Shot     Buckshot  + Goliath Tonic        80         Earth
Quake Burst    Blastshot + Goliath Tonic       170         Earth
Quake Cannon   Blitzshot + Goliath Tonic       215         Earth
Power Shot     Buckshot  + Power Drink          65         Berserk
Power Burst    Blastshot + Power Drink         160         Berserk
Power Cannon   Blitzshot + Power Drink         200         Berserk
Vulner Shot    Buckshot  + Iron Draft           65         Def+M.Def/2
Vulner Burst   Blastshot + Iron Draft          160         Def+M.Def/2
Vulner Cannon  Blitzshot + Iron Draft          200         Def+M.Def/2
Silver Shot    Buckshot  + Speed Shake          65         Old
Silver Burst   Blastshot + Speed Shake         160         Old
Silver Cannon  Blitzshot + Speed Shake         200         Old
Divine Shot    Buckshot  + Hero Cocktail        85         Holy
Divine Burst   Blastshot + Hero Cocktail       175         Holy
Divine Cannon  Blitzshot + Hero Cocktail       225         Holy
Needle Shot    Buckshot  + Gold Needle                     1000
Needle Burst   Blastshot + Gold Needle                     2000
Needle Cannon  Blitzshot + Gold Needle                     3000
Mini Shot      Buckshot  + Mallet               40         Mini
Mini Burst     Blastshot + Mallet              135         Mini
Mini Cannon    Blitzshot + Mallet              175         Mini

-------------------------------------------------------------------------------

9. Predict

-------------------------------------------------------------------------------

*******************
9.1) Predict Spells
*******************

Spell is decided by last digit of caster's MP value.

MP  Spell             Element   Status   Effects                  Abv.
0   Cleansing                                                     CS
1   Deluge            Water     Toad                              DL
2   Eruption          Fire      HP Leak                           ER
3   Starfall                    Death    Damagex2                 SF
4   Rockslide         Earth              Damagex2                 RS
5   Divine Judgement  Holy               MP damage(2nd)+Recovery  DJ
6   Healing Wind      Holy      Dispel   Recovery                 HW
7   Blessing          Holy      Regen    Recovery                 BL
8   Hurricane         Wind      Silence                           HC
9   Pestilence        Poison    Poison                            PL

***************************
9.2) Predict Damage Formula
***************************

Predict damage formula:
     Attack = Base Attack + (0..(Base Attack/8))
     M = see below
     Damage = (Att - Mag Def)*M

M is decided by last digit of target HP value when a prediction is being made.

E = Enemy, P = Player

Abv.   Att   0   1   2   3   4   5   6   7   8   9  HP Last Digit
CS(E)  250   3   6   9  12  15  18  21  24  27  30  = M
DL(E)  180   2   5   8  10  13  16  18  21  24  27
DL(P)  180   1   1   1   1   1   1   2   2   2   3
ER(E)  165   2   4   7   9  12  14  16  19  21  24
ER(P)  165   1   1   1   2   3   3   4   4   5   6
SF(E)  190   2   5   8  10  13  16  18  21  24  27
SF(P)  190   1   1   1   1   1   1   2   2   2   3
RS(E)  160   1   3   4   6   7   9  10  12  13  15
RS(P)  160   1   3   4   6   7   9  10  12  13  15
DJ(E)  220   3   6   9  12  15  18  21  24  27  30
DJ(P)  240  10  10  10  10  10  10  10  10  10  10
HW(P)  155   3   6   9  12  15  18  21  24  27  30
BL(P)  210   3   6   9  12  15  18  21  24  27  30
HC(E)  200   2   4   7   9  12  14  16  19  21  24
HC(P)  200   1   1   1   2   3   3   4   4   5   6
PL(P)  180   3   6   9  12  15  18  21  24  27  30

**********
9.3) Notes
**********

Ribbon cannot protect against Starfall's death.
Rockslide is not "Ground Attack".
Healing Wind dispels Toad, Mini, Poison, Old, Sleep, Paralyze, Confuse,
                     Berserk, Silence, Protect, Shell, Stop, Haste, Slow
             does not dispel Petrify, Float, Zombie, Image, Regen
Predict does not trigger counter attacks.

-------------------------------------------------------------------------------

10. Reference

-------------------------------------------------------------------------------

For codes used in this FAQ and other purposes, refer to this page
http://erick.guillen.com.mx/codes/GBA%20Final%20Fantasy%20V%20Advance.txt

For new GBA dungeon maps, refer to this page:
http://smg.photobucket.com/albums/v205/SamuraiGoroh/Final%20Fantasy%20V/
GBA%20version/Maps/
I was going to do one but didn't have time.

This is samurai goroh's page with many FF5&A codes:
http://erick.guillen.com.mx/

Gaia(haven't got time to locate which is which):
http://img524.imageshack.us/img524/3756/gaia01wk9.gif
http://img514.imageshack.us/img514/1995/gaia02zm9.gif
http://img246.imageshack.us/img246/305/gaia03jf6.gif
http://img301.imageshack.us/img301/9338/gaia04aj7.gif
http://img529.imageshack.us/img529/5532/gaia05rx4.gif
http://img72.imageshack.us/img72/2980/gaia06ot2.gif
http://img245.imageshack.us/img245/8082/gaia07yu2.gif
http://img80.imageshack.us/img80/6376/gaia08cn4.gif
http://img404.imageshack.us/img404/1314/gaia09su6.gif
http://img524.imageshack.us/img524/7985/gaia10wy7.gif
http://img514.imageshack.us/img514/5353/gaia11tm6.gif
http://img246.imageshack.us/img246/7049/gaia12ri4.gif
http://img301.imageshack.us/img301/5803/gaia13yc3.gif
http://img529.imageshack.us/img529/308/gaia14oe3.gif
http://img72.imageshack.us/img72/4954/gaia15it6.gif
http://img245.imageshack.us/img245/633/gaia16xm8.gif
http://img80.imageshack.us/img80/5766/gaia17uu3.gif
http://img404.imageshack.us/img404/4617/gaia18ab4.gif
http://img341.imageshack.us/img341/4709/gaia19hw2.gif
http://img514.imageshack.us/img514/2751/gaia20tm4.gif
http://img246.imageshack.us/img246/4995/gaia21gc4.gif
http://img301.imageshack.us/img301/7418/gaia22ma9.gif
http://img529.imageshack.us/img529/8964/gaia23il2.gif
http://img72.imageshack.us/img72/607/gaia24oo6.gif
http://img524.imageshack.us/img524/9872/gaia25zr2.gif
http://img529.imageshack.us/img529/652/gaia26wl9.gif
http://img207.imageshack.us/img207/6872/gaia27os7.gif
http://img341.imageshack.us/img341/1286/gaia28np1.gif
http://img80.imageshack.us/img80/7180/gaia29jw8.gif
http://img137.imageshack.us/img137/8391/gaia30sg3.gif
http://img142.imageshack.us/img142/5715/gaia31ij1.gif
http://img291.imageshack.us/img291/6738/gaia32vb3.gif
http://img245.imageshack.us/img245/5170/gaia33ax5.gif
http://img524.imageshack.us/img524/2814/gaia34tk0.gif

Big Bridge Map:
http://img169.imageshack.us/img169/6600/bigbridgehi6.jpg

Enemy skills:
Blue Magic (SNES name)???? is now named ???.
No Clue(Wrong Way): Force Death, no animation, no ATB time wait
False Image: invunlerable
Stalker Attack: switch False Image status to a random target
Invisiblity(No-Damage Magic): used to trigger certain script, no animation,
                              yes ATB time wait
Vanish(???): Force Death, used in react to Soft by some enemies
Punishment(Warning): Self-destruct, force Death
Panacea(Medicine): enemy's Esuna, dispels Darkness, Poison, Mini, Frog, Stop,
                   Silence, Berserk, Confuse, Paralyze, Slow, Old
HP Recover(Remedy): HP recover to Max
Valiant Attack(Micro Missle): 8/16, 75%, Old
Set Self Status: no animation, no ATB time wait

Reflect - 10f
Carbuncle Reflect duration = 52 + (caster level/4)
Dragon Armor Reflect = 90 fixed

Monster stats revision(in very slow progress)
NAME: Goblin
CODE: 00 00                             BESTIARY: #001
LEVEL: 6                                EXP: 10
HP: 16                                  GIL: 20
MP: 3                                   SPEED: 10
ATTACK: 5                               MAGIC POWER: 0
ATT MULT: 1                             MAGIC MULT: 4
EVADE%: 0                               MAGIC EVADE%: 0
DEFENSE: 0                              MAGIC DEFENSE: 5
DROP(ALWAYS): Nothing                   STEAL(COMMON): Potion
DROP(RARE): Leather Cap                 STEAL(RARE): Nothing
MOTION: Knife
CREATURE TYPE: None
CAN'T EVADE: None
INITIAL STATUS: None
STATUS IMMUNITY: Death
ELEMENTAL WEAKNESS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
IMMUNITY: None
CONTROL: Attack, Goblin Punch, Flee
RELEASE: Flare
SPECIALTY: Critical Attack
SPECIALTY EFFECT: 1.5*Damage
AI SCRIPT:
{Attack,Attack,Goblin Punch}

NAME: Killer Bee
CODE: 00 01                             BESTIARY: #005
LEVEL: 1                                EXP: 15
HP: 20                                  GIL: 20
MP: 0                                   SPEED: 10
ATTACK: 5                               MAGIC POWER: 0
ATT MULT: 2                             MAGIC MULT: 4
EVADE%: 10                              MAGIC EVADE%: 0
DEFENSE: 0                              MAGIC DEFENSE: 5
DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
DROP(RARE): Nothing                     STEAL(RARE): Potion
MOTION: None
CREATURE TYPE: None
CAN'T EVADE: Aerial
INITIAL STATUS: (Auto)Float
STATUS IMMUNITY: Toad, Mini
ELEMENTAL WEAKNESS: None
ELEMENTAL IMMUNITY: Earth
ELEMENTAL ABSORB: None
IMMUNITY: None
CONTROL: Attack, Needle
RELEASE: Needle
SPECIALTY: Needle
SPECIALTY EFFECT: 1.5*Damage
AI SCRIPT:
{Attack,Attack,Needle}

NAME: Nutkin
CODE: 00 02                             BESTIARY: #006
LEVEL: 1                                EXP: 10
HP: 20                                  GIL: 20
MP: 0                                   SPEED: 10
ATTACK: 5                               MAGIC POWER: 0
ATT MULT: 2                             MAGIC MULT: 4
EVADE%: 0                               MAGIC EVADE%: 0
DEFENSE: 0                              MAGIC DEFENSE: 5
DROP(ALWAYS): Nothing                   STEAL(COMMON): Potion
DROP(RARE): Potion                      STEAL(RARE): Potion
MOTION: None
CREATURE TYPE: Magic Beast
CAN'T EVADE: None
INITIAL STATUS: Regen
STATUS IMMUNITY: Mini
ELEMENTAL WEAKNESS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
IMMUNITY: None
CONTROL: Attack, Specialty
RELEASE: (Strong)Attack
SPECIALTY: Incisor
SPECIALTY EFFECT: 100% Hit, Pierce Def
AI SCRIPT:
{Attack,Attack,Incisor}

NAME: Stray Cat
CODE: 00 03                             BESTIARY: #007
LEVEL: 2                                EXP: 15
HP: 20                                  GIL: 20
MP: 0                                   SPEED: 10
ATTACK: 5                               MAGIC POWER: 0
ATT MULT: 2                             MAGIC MULT: 4
EVADE%: 0                               MAGIC EVADE%: 0
DEFENSE: 0                              MAGIC DEFENSE: 5
DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
DROP(RARE): Nothing                     STEAL(RARE): Potion
MOTION: None
CREATURE TYPE: Magic Beast
CAN'T EVADE: None
INITIAL STATUS: None
STATUS IMMUNITY: Mini
ELEMENTAL WEAKNESS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
IMMUNITY: None
CONTROL: Attack, Specialty, Flee
RELEASE: (Strong)Attack
SPECIALTY: Tail
SPECIALTY EFFECT: 1.5*Damage
AI SCRIPT:
{Attack,Attack,Tail}

NAME: Steel Bat
CODE: 00 04                             BESTIARY: #002
LEVEL: 2                                EXP: 9
HP: 20                                  GIL: 20
MP: 10000                               SPEED: 5
ATTACK: 3                               MAGIC POWER: 0
ATT MULT: 2                             MAGIC MULT: 4
EVADE%: 0                               MAGIC EVADE%: 0
DEFENSE: 0                              MAGIC DEFENSE: 5
DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
DROP(RARE): Nothing                     STEAL(RARE): Potion
MOTION: None
CREATURE TYPE: None
CAN'T EVADE: Aerial
INITIAL STATUS: (Auto)Float
STATUS IMMUNITY: Toad, Mini
ELEMENTAL WEAKNESS: None
ELEMENTAL IMMUNITY: Earth
ELEMENTAL ABSORB: None
IMMUNITY: None
CONTROL: Attack, Vampire
RELEASE: Vampire
SPECIALTY: Claw
SPECIALTY EFFECT: 1.5*Damage
AI SCRIPT:
Attack
{Attack,Vampire,Claw}

NAME: Devil Crab
CODE: 00 05                             BESTIARY: #003
LEVEL: 3                                EXP: 7
HP: 16                                  GIL: 20
MP: 0                                   SPEED: 7
ATTACK: 4                               MAGIC POWER: 0
ATT MULT: 1                             MAGIC MULT: 4
EVADE%: 0                               MAGIC EVADE%: 0
DEFENSE: 3                              MAGIC DEFENSE: 5
DROP(ALWAYS): Nothing                   STEAL(COMMON): Nothing
DROP(RARE): Nothing                     STEAL(RARE): Potion
MOTION: None
CREATURE TYPE: None
CAN'T EVADE: None
INITIAL STATUS: None
STATUS IMMUNITY: Mini
ELEMENTAL WEAKNESS: Ice
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
IMMUNITY: None
CONTROL: Attack, Specialty
RELEASE: (Strong)Attack
SPECIALTY: Pincer
SPECIALTY EFFECT: 1.5*Damage
AI SCRIPT:
{Attack,Attack,Pincer}

NAME: Stroper
CODE: 00 06                             BESTIARY: #004
LEVEL: 3                                EXP: 8
HP: 20                                  GIL: 20
MP: 0                                   SPEED: 7
ATTACK: 4                               MAGIC POWER: 0
ATT MULT: 2                             MAGIC MULT: 4
EVADE%: 0                               MAGIC EVADE%: 0
DEFENSE: 0                              MAGIC DEFENSE: 5
DROP(ALWAYS): Nothing                   STEAL(COMMON): Potion
DROP(RARE): Nothing                     STEAL(RARE): Potion
MOTION: None
CREATURE TYPE: None
CAN'T EVADE: None
INITIAL STATUS: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL WEAKNESS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
IMMUNITY: None
CONTROL: Attack, Spore
RELEASE: Spore
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
Attack

NAME: 
CODE: 00 07                             BESTIARY: #
LEVEL:                                  EXP: 
HP:                                     GIL: 
MP:                                     SPEED: 
ATTACK:                                 MAGIC POWER: 
ATT MULT:                               MAGIC MULT: 
EVADE%:                                 MAGIC EVADE%: 
DEFENSE:                                MAGIC DEFENSE: 
DROP(ALWAYS):                           STEAL(COMMON): 
DROP(RARE):                             STEAL(RARE): 
MOTION: 
CREATURE TYPE: 
CAN'T EVADE: 
INITIAL STATUS: 
STATUS IMMUNITY: 
ELEMENTAL WEAKNESS: 
ELEMENTAL IMMUNITY: 
ELEMENTAL ABSORB: 
IMMUNITY: 
CONTROL: 
RELEASE: 
SPECIALTY: 
SPECIALTY EFFECT: 
AI SCRIPT:

NAME: 
CODE: 00 08                             BESTIARY: #
LEVEL:                                  EXP: 
HP:                                     GIL: 
MP:                                     SPEED: 
ATTACK:                                 MAGIC POWER: 
ATT MULT:                               MAGIC MULT: 
EVADE%:                                 MAGIC EVADE%: 
DEFENSE:                                MAGIC DEFENSE: 
DROP(ALWAYS):                           STEAL(COMMON): 
DROP(RARE):                             STEAL(RARE): 
MOTION: 
CREATURE TYPE: 
CAN'T EVADE: 
INITIAL STATUS: 
STATUS IMMUNITY: 
ELEMENTAL WEAKNESS: 
ELEMENTAL IMMUNITY: 
ELEMENTAL ABSORB: 
IMMUNITY: 
CONTROL: 
RELEASE: 
SPECIALTY: 
SPECIALTY EFFECT: 
AI SCRIPT:

NAME: 
CODE: 00 09                             BESTIARY: #
LEVEL:                                  EXP: 
HP:                                     GIL: 
MP:                                     SPEED: 
ATTACK:                                 MAGIC POWER: 
ATT MULT:                               MAGIC MULT: 
EVADE%:                                 MAGIC EVADE%: 
DEFENSE:                                MAGIC DEFENSE: 
DROP(ALWAYS):                           STEAL(COMMON): 
DROP(RARE):                             STEAL(RARE): 
MOTION: 
CREATURE TYPE: 
CAN'T EVADE: 
INITIAL STATUS: 
STATUS IMMUNITY: 
ELEMENTAL WEAKNESS: 
ELEMENTAL IMMUNITY: 
ELEMENTAL ABSORB: 
IMMUNITY: 
CONTROL: 
RELEASE: 
SPECIALTY: 
SPECIALTY EFFECT: 
AI SCRIPT:

NAME: 
CODE: 00 0A                             BESTIARY: #
LEVEL:                                  EXP: 
HP:                                     GIL: 
MP:                                     SPEED: 
ATTACK:                                 MAGIC POWER: 
ATT MULT:                               MAGIC MULT: 
EVADE%:                                 MAGIC EVADE%: 
DEFENSE:                                MAGIC DEFENSE: 
DROP(ALWAYS):                           STEAL(COMMON): 
DROP(RARE):                             STEAL(RARE): 
MOTION: 
CREATURE TYPE: 
CAN'T EVADE: 
INITIAL STATUS: 
STATUS IMMUNITY: 
ELEMENTAL WEAKNESS: 
ELEMENTAL IMMUNITY: 
ELEMENTAL ABSORB: 
IMMUNITY: 
CONTROL: 
RELEASE: 
SPECIALTY: 
SPECIALTY EFFECT: 
AI SCRIPT:

NAME: 
CODE: 00 0B                             BESTIARY: #
LEVEL:                                  EXP: 
HP:                                     GIL: 
MP:                                     SPEED: 
ATTACK:                                 MAGIC POWER: 
ATT MULT:                               MAGIC MULT: 
EVADE%:                                 MAGIC EVADE%: 
DEFENSE:                                MAGIC DEFENSE: 
DROP(ALWAYS):                           STEAL(COMMON): 
DROP(RARE):                             STEAL(RARE): 
MOTION: 
CREATURE TYPE: 
CAN'T EVADE: 
INITIAL STATUS: 
STATUS IMMUNITY: 
ELEMENTAL WEAKNESS: 
ELEMENTAL IMMUNITY: 
ELEMENTAL ABSORB: 
IMMUNITY: 
CONTROL: 
RELEASE: 
SPECIALTY: 
SPECIALTY EFFECT: 
AI SCRIPT:

NAME: 
CODE: 00 0C                             BESTIARY: #
LEVEL:                                  EXP: 
HP:                                     GIL: 
MP:                                     SPEED: 
ATTACK:                                 MAGIC POWER: 
ATT MULT:                               MAGIC MULT: 
EVADE%:                                 MAGIC EVADE%: 
DEFENSE:                                MAGIC DEFENSE: 
DROP(ALWAYS):                           STEAL(COMMON): 
DROP(RARE):                             STEAL(RARE): 
MOTION: 
CREATURE TYPE: 
CAN'T EVADE: 
INITIAL STATUS: 
STATUS IMMUNITY: 
ELEMENTAL WEAKNESS: 
ELEMENTAL IMMUNITY: 
ELEMENTAL ABSORB: 
IMMUNITY: 
CONTROL: 
RELEASE: 
SPECIALTY: 
SPECIALTY EFFECT: 
AI SCRIPT:


NAME: 
CODE: 00 0D                             BESTIARY: #
LEVEL:                                  EXP: 
HP:                                     GIL: 
MP:                                     SPEED: 
ATTACK:                                 MAGIC POWER: 
ATT MULT:                               MAGIC MULT: 
EVADE%:                                 MAGIC EVADE%: 
DEFENSE:                                MAGIC DEFENSE: 
DROP(ALWAYS):                           STEAL(COMMON): 
DROP(RARE):                             STEAL(RARE): 
MOTION: 
CREATURE TYPE: 
CAN'T EVADE: 
INITIAL STATUS: 
STATUS IMMUNITY: 
ELEMENTAL WEAKNESS: 
ELEMENTAL IMMUNITY: 
ELEMENTAL ABSORB: 
IMMUNITY: 
CONTROL: 
RELEASE: 
SPECIALTY: 
SPECIALTY EFFECT: 
AI SCRIPT:

NAME: 
CODE: 00 0E                             BESTIARY: #
LEVEL:                                  EXP: 
HP:                                     GIL: 
MP:                                     SPEED: 
ATTACK:                                 MAGIC POWER: 
ATT MULT:                               MAGIC MULT: 
EVADE%:                                 MAGIC EVADE%: 
DEFENSE:                                MAGIC DEFENSE: 
DROP(ALWAYS):                           STEAL(COMMON): 
DROP(RARE):                             STEAL(RARE): 
MOTION: 
CREATURE TYPE: 
CAN'T EVADE: 
INITIAL STATUS: 
STATUS IMMUNITY: 
ELEMENTAL WEAKNESS: 
ELEMENTAL IMMUNITY: 
ELEMENTAL ABSORB: 
IMMUNITY: 
CONTROL: 
RELEASE: 
SPECIALTY: 
SPECIALTY EFFECT: 
AI SCRIPT:

NAME: 
CODE: 00 0F                             BESTIARY: #
LEVEL:                                  EXP: 
HP:                                     GIL: 
MP:                                     SPEED: 
ATTACK:                                 MAGIC POWER: 
ATT MULT:                               MAGIC MULT: 
EVADE%:                                 MAGIC EVADE%: 
DEFENSE:                                MAGIC DEFENSE: 
DROP(ALWAYS):                           STEAL(COMMON): 
DROP(RARE):                             STEAL(RARE): 
MOTION: 
CREATURE TYPE: 
CAN'T EVADE: 
INITIAL STATUS: 
STATUS IMMUNITY: 
ELEMENTAL WEAKNESS: 
ELEMENTAL IMMUNITY: 
ELEMENTAL ABSORB: 
IMMUNITY: 
CONTROL: 
RELEASE: 
SPECIALTY: 
SPECIALTY EFFECT: 
AI SCRIPT:


NAME: 
CODE: 00 10                             BESTIARY: #
LEVEL:                                  EXP: 
HP:                                     GIL: 
MP:                                     SPEED: 
ATTACK:                                 MAGIC POWER: 
ATT MULT:                               MAGIC MULT: 
EVADE%:                                 MAGIC EVADE%: 
DEFENSE:                                MAGIC DEFENSE: 
DROP(ALWAYS):                           STEAL(COMMON): 
DROP(RARE):                             STEAL(RARE): 
MOTION: 
CREATURE TYPE: 
CAN'T EVADE: 
INITIAL STATUS: 
STATUS IMMUNITY: 
ELEMENTAL WEAKNESS: 
ELEMENTAL IMMUNITY: 
ELEMENTAL ABSORB: 
IMMUNITY: 
CONTROL: 
RELEASE: 
SPECIALTY: 
SPECIALTY EFFECT: 
AI SCRIPT:

NAME: 
CODE: 00 11                             BESTIARY: #
LEVEL:                                  EXP: 
HP:                                     GIL: 
MP:                                     SPEED: 
ATTACK:                                 MAGIC POWER: 
ATT MULT:                               MAGIC MULT: 
EVADE%:                                 MAGIC EVADE%: 
DEFENSE:                                MAGIC DEFENSE: 
DROP(ALWAYS):                           STEAL(COMMON): 
DROP(RARE):                             STEAL(RARE): 
MOTION: 
CREATURE TYPE: 
CAN'T EVADE: 
INITIAL STATUS: 
STATUS IMMUNITY: 
ELEMENTAL WEAKNESS: 
ELEMENTAL IMMUNITY: 
ELEMENTAL ABSORB: 
IMMUNITY: 
CONTROL: 
RELEASE: 
SPECIALTY: 
SPECIALTY EFFECT: 
AI SCRIPT:

NAME: 
CODE: 00 12                             BESTIARY: #
LEVEL:                                  EXP: 
HP:                                     GIL: 
MP:                                     SPEED: 
ATTACK:                                 MAGIC POWER: 
ATT MULT:                               MAGIC MULT: 
EVADE%:                                 MAGIC EVADE%: 
DEFENSE:                                MAGIC DEFENSE: 
DROP(ALWAYS):                           STEAL(COMMON): 
DROP(RARE):                             STEAL(RARE): 
MOTION: 
CREATURE TYPE: 
CAN'T EVADE: 
INITIAL STATUS: 
STATUS IMMUNITY: 
ELEMENTAL WEAKNESS: 
ELEMENTAL IMMUNITY: 
ELEMENTAL ABSORB: 
IMMUNITY: 
CONTROL: 
RELEASE: 
SPECIALTY: 
SPECIALTY EFFECT: 
AI SCRIPT:

NAME: 
CODE: 00 13                             BESTIARY: #
LEVEL:                                  EXP: 
HP:                                     GIL: 
MP:                                     SPEED: 
ATTACK:                                 MAGIC POWER: 
ATT MULT:                               MAGIC MULT: 
EVADE%:                                 MAGIC EVADE%: 
DEFENSE:                                MAGIC DEFENSE: 
DROP(ALWAYS):                           STEAL(COMMON): 
DROP(RARE):                             STEAL(RARE): 
MOTION: 
CREATURE TYPE: 
CAN'T EVADE: 
INITIAL STATUS: 
STATUS IMMUNITY: 
ELEMENTAL WEAKNESS: 
ELEMENTAL IMMUNITY: 
ELEMENTAL ABSORB: 
IMMUNITY: 
CONTROL: 
RELEASE: 
SPECIALTY: 
SPECIALTY EFFECT: 
AI SCRIPT:

NAME: 
CODE: 00 14                             BESTIARY: #
LEVEL:                                  EXP: 
HP:                                     GIL: 
MP:                                     SPEED: 
ATTACK:                                 MAGIC POWER: 
ATT MULT:                               MAGIC MULT: 
EVADE%:                                 MAGIC EVADE%: 
DEFENSE:                                MAGIC DEFENSE: 
DROP(ALWAYS):                           STEAL(COMMON): 
DROP(RARE):                             STEAL(RARE): 
MOTION: 
CREATURE TYPE: 
CAN'T EVADE: 
INITIAL STATUS: 
STATUS IMMUNITY: 
ELEMENTAL WEAKNESS: 
ELEMENTAL IMMUNITY: 
ELEMENTAL ABSORB: 
IMMUNITY: 
CONTROL: 
RELEASE: 
SPECIALTY: 
SPECIALTY EFFECT: 
AI SCRIPT:

NAME: 
CODE: 00 15                             BESTIARY: #
LEVEL:                                  EXP: 
HP:                                     GIL: 
MP:                                     SPEED: 
ATTACK:                                 MAGIC POWER: 
ATT MULT:                               MAGIC MULT: 
EVADE%:                                 MAGIC EVADE%: 
DEFENSE:                                MAGIC DEFENSE: 
DROP(ALWAYS):                           STEAL(COMMON): 
DROP(RARE):                             STEAL(RARE): 
MOTION: 
CREATURE TYPE: 
CAN'T EVADE: 
INITIAL STATUS: 
STATUS IMMUNITY: 
ELEMENTAL WEAKNESS: 
ELEMENTAL IMMUNITY: 
ELEMENTAL ABSORB: 
IMMUNITY: 
CONTROL: 
RELEASE: 
SPECIALTY: 
SPECIALTY EFFECT: 
AI SCRIPT:

NAME: 
CODE: 00 16                             BESTIARY: #
LEVEL:                                  EXP: 
HP:                                     GIL: 
MP:                                     SPEED: 
ATTACK:                                 MAGIC POWER: 
ATT MULT:                               MAGIC MULT: 
EVADE%:                                 MAGIC EVADE%: 
DEFENSE:                                MAGIC DEFENSE: 
DROP(ALWAYS):                           STEAL(COMMON): 
DROP(RARE):                             STEAL(RARE): 
MOTION: 
CREATURE TYPE: 
CAN'T EVADE: 
INITIAL STATUS: 
STATUS IMMUNITY: 
ELEMENTAL WEAKNESS: 
ELEMENTAL IMMUNITY: 
ELEMENTAL ABSORB: 
IMMUNITY: 
CONTROL: 
RELEASE: 
SPECIALTY: 
SPECIALTY EFFECT: 
AI SCRIPT:

NAME: 
CODE: 00 17                             BESTIARY: #
LEVEL:                                  EXP: 
HP:                                     GIL: 
MP:                                     SPEED: 
ATTACK:                                 MAGIC POWER: 
ATT MULT:                               MAGIC MULT: 
EVADE%:                                 MAGIC EVADE%: 
DEFENSE:                                MAGIC DEFENSE: 
DROP(ALWAYS):                           STEAL(COMMON): 
DROP(RARE):                             STEAL(RARE): 
MOTION: 
CREATURE TYPE: 
CAN'T EVADE: 
INITIAL STATUS: 
STATUS IMMUNITY: 
ELEMENTAL WEAKNESS: 
ELEMENTAL IMMUNITY: 
ELEMENTAL ABSORB: 
IMMUNITY: 
CONTROL: 
RELEASE: 
SPECIALTY: 
SPECIALTY EFFECT: 
AI SCRIPT:

NAME: 
CODE: 00 18                             BESTIARY: #
LEVEL:                                  EXP: 
HP:                                     GIL: 
MP:                                     SPEED: 
ATTACK:                                 MAGIC POWER: 
ATT MULT:                               MAGIC MULT: 
EVADE%:                                 MAGIC EVADE%: 
DEFENSE:                                MAGIC DEFENSE: 
DROP(ALWAYS):                           STEAL(COMMON): 
DROP(RARE):                             STEAL(RARE): 
MOTION: 
CREATURE TYPE: 
CAN'T EVADE: 
INITIAL STATUS: 
STATUS IMMUNITY: 
ELEMENTAL WEAKNESS: 
ELEMENTAL IMMUNITY: 
ELEMENTAL ABSORB: 
IMMUNITY: 
CONTROL: 
RELEASE: 
SPECIALTY: 
SPECIALTY EFFECT: 
AI SCRIPT:

NAME: 
CODE: 00 19                             BESTIARY: #
LEVEL:                                  EXP: 
HP:                                     GIL: 
MP:                                     SPEED: 
ATTACK:                                 MAGIC POWER: 
ATT MULT:                               MAGIC MULT: 
EVADE%:                                 MAGIC EVADE%: 
DEFENSE:                                MAGIC DEFENSE: 
DROP(ALWAYS):                           STEAL(COMMON): 
DROP(RARE):                             STEAL(RARE): 
MOTION: 
CREATURE TYPE: 
CAN'T EVADE: 
INITIAL STATUS: 
STATUS IMMUNITY: 
ELEMENTAL WEAKNESS: 
ELEMENTAL IMMUNITY: 
ELEMENTAL ABSORB: 
IMMUNITY: 
CONTROL: 
RELEASE: 
SPECIALTY: 
SPECIALTY EFFECT: 
AI SCRIPT:

NAME: 
CODE: 00 1A                             BESTIARY: #
LEVEL:                                  EXP: 
HP:                                     GIL: 
MP:                                     SPEED: 
ATTACK:                                 MAGIC POWER: 
ATT MULT:                               MAGIC MULT: 
EVADE%:                                 MAGIC EVADE%: 
DEFENSE:                                MAGIC DEFENSE: 
DROP(ALWAYS):                           STEAL(COMMON): 
DROP(RARE):                             STEAL(RARE): 
MOTION: 
CREATURE TYPE: 
CAN'T EVADE: 
INITIAL STATUS: 
STATUS IMMUNITY: 
ELEMENTAL WEAKNESS: 
ELEMENTAL IMMUNITY: 
ELEMENTAL ABSORB: 
IMMUNITY: 
CONTROL: 
RELEASE: 
SPECIALTY: 
SPECIALTY EFFECT: 
AI SCRIPT:

NAME: 
CODE: 00 1B                             BESTIARY: #
LEVEL:                                  EXP: 
HP:                                     GIL: 
MP:                                     SPEED: 
ATTACK:                                 MAGIC POWER: 
ATT MULT:                               MAGIC MULT: 
EVADE%:                                 MAGIC EVADE%: 
DEFENSE:                                MAGIC DEFENSE: 
DROP(ALWAYS):                           STEAL(COMMON): 
DROP(RARE):                             STEAL(RARE): 
MOTION: 
CREATURE TYPE: 
CAN'T EVADE: 
INITIAL STATUS: 
STATUS IMMUNITY: 
ELEMENTAL WEAKNESS: 
ELEMENTAL IMMUNITY: 
ELEMENTAL ABSORB: 
IMMUNITY: 
CONTROL: 
RELEASE: 
SPECIALTY: 
SPECIALTY EFFECT: 
AI SCRIPT:

NAME: Ice Soldier
CODE: 00 1C                             BESTIARY: #026
LEVEL: 13                               EXP: 65
HP: 160                                 GIL: 84
MP: 20                                  SPEED: 15
ATTACK: 17                              MAGIC POWER: 0
ATT MULT: 4                             MAGIC MULT: 4
EVADE%: 0                               MAGIC EVADE%: 0
DEFENSE: 0                              MAGIC DEFENSE: 5
DROP(ALWAYS): Nothing                   STEAL(COMMON): Mythril Sword
DROP(RARE): Long Sword                  STEAL(RARE): Potion
MOTION: Long Sword
CREATURE TYPE: Humanoid
CAN'T EVADE: Aerial
INITIAL STATUS: None
STATUS IMMUNITY: Toad
ELEMENTAL WEAKNESS: Fire
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Ice
IMMUNITY: None
CONTROL: Attack, Specialty, Fira
RELEASE: Blizzara
SPECIALTY: Critical Attack
SPECIALTY EFFECT: 1.5*Damage
AI SCRIPT:
{Attack,Attack,Critical Attack}
{Attack,Attack,Blizzard}

NAME: Ricard Mage
CODE: 00 1D                             BESTIARY: #027
LEVEL: 10                               EXP: 75
HP: 100                                 GIL: 87
MP: 70                                  SPEED: 15
ATTACK: 17                              MAGIC POWER: 1
ATT MULT: 2                             MAGIC MULT: 4
EVADE%: 0                               MAGIC EVADE%: 0
DEFENSE: 0                              MAGIC DEFENSE: 5
DROP(ALWAYS): Nothing                   STEAL(COMMON): Rod
DROP(RARE): Flame Rod                   STEAL(RARE): Nothing
MOTION: None
CREATURE TYPE: Humanoid
CAN'T EVADE: None
INITIAL STATUS: None
STATUS IMMUNITY: Toad, Sleep
ELEMENTAL WEAKNESS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
IMMUNITY: Control, Catch
CONTROL: Attack
RELEASE: (Strong)Attack
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
{Sleep,Slow,Stop}
{Cure,Drain,Attack}

-------------------------------------------------------------------------------

11. Copyright

-------------------------------------------------------------------------------

This document is Copyright 2008 mog07(& co. redwolf) and is the intellectual
property of the author. It may be not be reproduced under any circumstances
except for personal, private use as long as it remains in its unaltered,
unedited form. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned
by their respective trademark and copyright holders.

Allowed Web Sites: www.gamefaqs.com
                   www.supercheats.com
                   www.neoseeker.com
                   www.gamesradar.com
                   www.cheatplanet.com

-------------------------------------------------------------------------------

12. Credits and Acknowledgements

-------------------------------------------------------------------------------

FF5A GBA board, FF5 SNES board
SQUARE
J.L.Tseng
samurai goroh
Board user suggestions,comments by Master_Gamer, majesticmystic, silktail,
Deathlike2
I've read every FAQ on Gamefaqs and used many as reference so some credits
to those faq writers as well.

-------------------------------------------------------------------------------

13. Version History

-------------------------------------------------------------------------------

Version 0.1  New Bosses AI scripts
Version 0.2  New Spells STATS added
Version 0.3  New Monster AI scripts added
Version 0.4  New Monster STATS and Boss STATS added
Version 0.5  New Weapons info added
Version 0.6  New Monster Formations added
Version 0.7  New Monster Encounter Table added
Version 0.8  Formatting
Version 0.9  Glossory added
Version 1.0  Initial release 6th,Feb,08
Version 1.1  Reformatting
Version 1.12 Reformatting continuation
Version 1.13 Added Combine list
Version 1.5  Added Bladeblitz, weapon info 9th,Feb,08
Version 1.51 Added Armor data
Version 1.52 Added Armor Data and Accessory data
Version 1.6  Added Predict damage formula
Version 1.61 Added Predict Modifier
Version 1.7  Finished adding Predict Modifiers
Version 1.8  Predict test data received
Version 1.82 Predict Spell added
Version 1.83 Formatting
Version 1.85 Formatting & Re-wording, 11th,Feb,08
Version 1.86 Nothing
Version 1.87 Formatting
Version 1.89 Error Corrections, 12th,Feb,08
Version 1.91 Minor Format Adjust
Version 1.92 Updated Neo Shinryu's AI Script(sorry, forgot)
Version 1.93 Nothing
Version 1.96 Nothing
Version 1.97 Added Cloister of the Dead Monsters, 15th,Feb,08
Version 1.98 Re-wording
Version 2.1  Updated Neo Shinryu's AI Script(for real this time)
Version 2.2  Updated Bosses AI Scripts
Version 2.3  Major Error Corrections
Version 2.31 Format Shuffle
Version 2.5  Updated Monster Infos, 18th,Feb,08
Version 2.54 Detailed weapons info, new commands
Version 2.55 Corrected a few stats
Version 2.56 Recovered past Predict sheet, 26th,Feb,08
Version 2.57 Minor Corrections, 27th,Feb,08
Version 2.59 Corrected Exoray's AI Script
Version 2.60 Shuffle, 7th,Mar,2008
Version 2.62 Added various maps, 17th,Mar,2008
Version 2.65 New reference for codes, 3rd,Apr,2008

-------------------------------------------------------------------------------

14. Suggestions & Contact

-------------------------------------------------------------------------------

I got distracted by FF8. So FF5 has to wait for further progress. Sorry.
Contact me FF5 Advance GBA board. If you have better explanations of terms,
skills, spells, and sugguestions, corrections, or any other matters,
email me: mog0088@hotmail.com

-------------------------------------------------------------------------------