Final Fantasy 3(us),
Final Fantasy 6(j),
and
Final Fantasy 6(GBA) Guide:

 _   _               _____         ____  _ _   _          _
| | | |             |_   _|       |    \| |_) | |        | |
| |_| |_____ _    _   | |  _____  | [) || |_ _| |_ ____  | |
|  _  /  _  \ \/\/ /  | | /  _  \ |  _ <| | |_   _|__  / | |
| | | | (_) |\    /   | | | (_) | | |_) | | | | |   / /_ |_|
|_| |_\_____/ \/\/    |_| \_____/ |____/|_|_| |_|  /____|(_)
                           For those who REALLY need to know
                                                        v2.0

By Yoshi6400
Email: yoshi6400(a)hotmail.com
Website: http://members.shaw.ca/yoshi6400/

Last Update: February 15, 2007

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             $HHHHHHHHHHHHHMMMMMMMMMMMMMMMM

###############################################################################

- Contents --------------------------------------------------------------------

###############################################################################

0 - Objectives of this guide
1 - Blitz Background
2 - Blitz Mechanics
3 - Basic "How To" (Controller)
4 - Basic "How To" (Keyboard)
5 - Component Diagonals
6 - How to get Sabin's Blitzes
7 - Blitz Breakdown. Detailed info on what they do
8 - Who is Gogo and how he/she/it ties into all of this
9 - Closing comments
10- Special Thanks
11- Update List
12- Legal Info


###############################################################################

- Guide Objectives ------------------------------------------------------------

###############################################################################

The main idea of this guide is to bring together all the information about the
ever interesting Blitz command, used by the character known as Sabin in Final
Fantasy 3(us)/Final Fantasy 6(j)/Final Fantasy 6(GBA). After reading this, a
player should have fundemental understanding on how Blitz works and how to use
it with little or no problem at all.

A secondary goal of this guide was to originally put an end to (or at least
lower the amount of) "HELP! I can't use Blitz!" type posts at the "Final
Fantasy III" message board at GameFAQs. People SERIOUSLY NEEDED HELP and they
had a hard time finding it. This goal has now re-arisen as people request help
on the "Final Fantasy VI Advance" boards and this guide is the key to
salvation.

Oh, one last thing I'd like to say is a clairification if people need it:

Final Fantasy 6(j) - Final Fantasy 6 released in Japan on the Super Famicom
Final Fantasy 3(us) - Final Fantasy 6 released in North America on the SNES
Final Fantasy 6(GBA) - Final Fantasy 6 on the Gameboy Advance


###############################################################################

- Blitz Background ------------------------------------------------------------

###############################################################################

Around the time of this game's production, fighting games like "Street Fighter
II" were all the rage with various directional commands that pulled off cool
special moves and such. Squaresoft incorporated this aspect into a skill dubbed
"Blitz", where key combinations can unleash powerful attacks that can deal some
nice amounts of damage to enemies. Eventually, this skill was given to the
musclebound character known in English as Sabin and in Japanese as Mash, twin
brother to Edgar, the king of Figaro.


###############################################################################

- Blitz Mechanics -------------------------------------------------------------

###############################################################################

2a - In general...
2b - Common Mistakes.
2c - Button Accuracy
2d - Timing
2e - Increasing power
2f - Targetting the Blitz
2g - The Back Row
2h - Checking what Blitzes you have

-------------------------------------------------------------------
In general...
-------------------------------------------------------------------

Let me start off by saying my basic reply to all that try to rush the
combinations, thinking that using Blitz is just like doing a special move in
any kind of fighting game...

On both Emulator *coughillegalcough* or Game System, Blitz depends on accuracy
of the key combinations. You don't have to punch buttons at the speed of Street
Fighter to get the stuff right. Just take your time.

        Now I can get on with the details.

        Blitz works in a very simple fashion.
        1. Wait for Sabin's turn.
        2. Move the pointer in his command menu down to "Blitz".
        3. Press the A button.
        4. After that, the pointer will then move to point at Sabin. 
        5. Enter the button/direction combination of the Blitz you want to use.
        6. Finish off the command entry by pressing the A button once again.


-------------------------------------------------------------------
Common Mistakes
-------------------------------------------------------------------

Even with the simple to follow steps above, beginning players often make simple
mistakes. These are two of the more common ones:

The first of these has to do with waiting for a sign to start. Normally players
expect some big signification to enter the button combination for the Blitz.
Since there is nothing except for the hand pointing at Sabin, beginners can end
up pressing the A button a second time, skipping step 5 of the list just above.
To add to this comfusion, there is a yellow "flash" that appears around Sabin
before the attack whether the entry is correct or not. Seeing this flash, the
beginning player thinks that it is the time to enter the command, not knowing
that he or she just skipped the entry step.

The second of these relates to confusion with a standard in standard fighting
games. If a character is facing the opposite direction in standard fighting
games, the combination changes to fit, left and right values swapping. In cases
where Sabin is facing the opposite direction (Back, Pincer, and Side attacks),
players that are experienced in fighting games may get the impulse to swap left
and right directions. In reality however, the game does not change directions
when Sabin is turned around. For example, the Blitz known as "Pummel/Raging
Fist" is "Left, Right, Left, Press A to enter command" when Sabin is facing
left and it is still "Left, Right, Left, Press A to enter command" if Sabin is
facing right.


-------------------------------------------------------------------
Button Accuracy
-------------------------------------------------------------------

The first thing to take note of is the topic of button accuracy. You know, the
aspect that goes to hell as a player tries to do stuff faster and faster?
Ideally, all a player has to do is watch what he or she is doing with a bit
more care, just to get it correct. It doesn't matter if you can do 100
combinations per second if none of them are done right.

Luckily, there is an aspect that makes things a bit easier... There are no
simultaneous button combinations at all in any Blitz. That includes the
pressing of A to end the combo. For example, the first blitz that Sabin uses, 
"Pummel/Raging Fist" is "Left, Right, Left, Press A to enter command" not
"Left, Right, Left and A at the same time to enter command" The second
combination may work, but if the A button is detected just a fraction of a
second before the second Left, you'll get an "Incorrect Blitz input" message
a instead of "Pummel/Raging Fist".


-------------------------------------------------------------------
Timing
-------------------------------------------------------------------

Now to get into the intricate details of timing the key combinations just like
any standard fighting game. In a majority of fighting games, the whole button
combination for a special move must be done within a second or two in order for
it to work. The timing for Blitz, however, is much more lenient than any
fighting game and it is as follows:

- When you initially press A to select Blitz and the hand points at Sabin,
there is no timer yet. You can come back in an hour (as long as Sabin is still
alive by the time you get back if you have Active Time set instead of Wait
Time) and still be able to do the Blitz.

- As soon as you begin pressing button/directions, a timer starts. After each
button/direction entered, there is a one second time limit to press the next
button/direction. If the timer runs out, the result of the Blitz will be an
"Incorrect Blitz Input" no matter what.

- Once the last button/direction is entered, there is also a one second time
limit to pressing A to finalize the Blitz input. If the timer runs out here,
the result of the Blitz will also be an "Incorrect Blitz Input" no matter what.


-------------------------------------------------------------------
Increasing power
-------------------------------------------------------------------

Finally, there is the job of increasing the strength of Blitz attacks. Since it
depends on the type (magic/physical) of the attack, I'll deal with each type
seperately. To raise the strength of physical damage Blitzes, just raise the
Vigor/Strength and stat as high as you can for best results. For magic based
Blitzes, you have to raise Magic Power as high as you can for best results.
Sabin's level also plays an important role in the damage calculations for both
types, so it would be advised to raise that too.

Rasing Vigor/Strength and Magic Power is best done once you have Espers
available. An equipped Esper provides additional boosts to the stats you get
when you level a character up.


-------------------------------------------------------------------
Targetting the Blitz
-------------------------------------------------------------------

Random Person: "No! The target pointer points at Sabin! TARGET THE ENEMIES!"

This is why you should never assume things. When the hand points at Sabin, it
basically means "This guy here is going to do a Blitz." Now enter the
combination of the Blitz you want to use. Unless you're running some special
patch on a ROM, Blitz will have automatic targetting that will come into effect
after the combination has been correctly entered. No manual targetting is ever
needed.


-------------------------------------------------------------------
The Back Row
-------------------------------------------------------------------

As you will see in detail later on, Blitzes can be based off of Physical Attack
and Magical Attack properties. Because of the relation to Physical Attack of
some Blitzes, the question comes up: "Does the damage from a Blitz get cut in
half if Sabin is in the Back Row?"

The answer is no. The half damage cut from being in the back row does not
affect the Blitz command. Therefore, if you felt like it, you can go ahead and
put Sabin in the back row and use his Blitzes instead of the Fight/Attack
command.


-------------------------------------------------------------------
Checking what Blitzes you have
-------------------------------------------------------------------

Go to the Skills/Abilities Menu fur Sabin. In both the SNES and GBA versions of
the game, there is a fairly similar menu on the side that starts with a pointer
on "Magic".

SNES        GBA
 _________   _________ 
|         | |         |
| Espers  | | Espers  |
|         | |         |
|>Magic   | |>Magic   |
|_________| |_________|
|         | |         |
| SwdTech | | Bushido |
| Blitz   | | Blitz   |
| Lore    | | Lore    |
| Rage    | | Rage    |
| Dance   | | Dance   |
|_________| |_________|

Move the pointer down to Blitz and select it.

SNES        GBA
 _________   _________ 
|         | |         |
| Espers  | | Espers  |
|         | |         |
| Magic   | | Magic   |
|_________| |_________|
|         | |         |
| SwdTech | | Bushido |
|>Blitz   | |>Blitz   |
| Lore    | | Lore    |
| Rage    | | Rage    |
| Dance   | | Dance   |
|_________| |_________|

Once you have selected the menu display will change to one that shows Blitz
commands. The SNES and GBA versions have slightly different layouts.

SNES                        GBA
 _________________________   _________________________ 
|                         | |                         |
| Blitz Description       | | Character Stats         |
|_________________________| |_________________________|
|                         | |                         |
| Character Stats         | | Button Commands with    |
|_________________________| | Blitz names             |
|                         | |_________________________|
| Button Commands without | |                         |
| Blitz names             | | Blitz Description       |
|_________________________| |_________________________|

All the button commands in the display are the blitzes that you have obtained.
You can move the pointer to point at any of the button commands to see a short
description in the "Blitz Description" part of the display.


###############################################################################

- Basic "How To" (Controller) -------------------------------------------------

###############################################################################

If you're good at fighting games, this should be easy. But for the less
experienced, Blitz may cause some problems. As mentioned in the mechanics
section, all you have to do is take your time. Just memorize a Blitz
combination that you are comfortable with, practise it, and make use of it.

Circular motion, on the other hand, may be the biggest bother of all. For
example, it is quite difficult to just go "Down -PAUSE- Down-Left -PAUSE-
Left". In this case, the fighting game method must be used. To do "Down,
Down-Left, Left", start by pressing the first non-diagonal direction on the
game pad and then slide your thumb or finger to the second non-diagonal
direction. Sliding from Down to Left will create the "Down, Down-Left, Left"
combination of the example, the thumb or finger entering the direction
Down-Left as it slides from Down to Left. The slide can be continued to the
next adjacent direction and the next, completing half and full circles. With
more practise, more complicated commands like that of Bum Rush can be achieved
with this ability.

Just incase you didn't get it the first time, here it is once again in a more
simplified manner.

        Circular Motion, Quarter Circle
        1. Press the first non-diagonal direction on the game pad.
        2. Slide your thumb or finger to the second non-diagonal direction.
        3. If the circular motion needs to be continued, just slide to the next
           non-diagonal and so on.

Note: There is also an easier way to do all Blitzes that require circular
motion without using the method above (but you can at least make use of what
you learned in the circular motion tutorial in other games... so you don't get
nothing out of reading it). The alternate commanmd method still works in the
GBA version. Listed in section 5.


###############################################################################

- Basic "How To" (Keyboard) ---------------------------------------------------

###############################################################################

Just like with the controller, it is possible to take your time for general
Blitz commands. But circular motion becomes a problem once again. For Emulators
*coughillegalcough* (or if you somehow managed to connect a keyboard to your
SNES or GBA), the situation is much different. There is no pad to slide a
finger across, only arrow keys. In this case, a different approach must be
taken. To do a "quarter circle" the player has to press the first non-diagonal
direction to start. Then the player must press the second non-diagonal
direction while holding the first non-diagonal direction to enter the diagonal.
Finally, the player has to release of the first non-diagonal direction to enter
the second non-diagonal direction. This method can also be continued on and on,
direction to direction, allowing half and full circles. This will effectively
do a "First Direction, Diagonal, Second Direction, Diagonal... And so on." in
any situation.

Just incase you didn't get it the first time, here it is once again in a more
simplified manner.

        Circular Motion, Quarter Circle
        1. Press the first non-diagonal direction on the game pad.
        2. Press the second non-diagonal direction while holding the first
           non-diagonal direction.
        3. Release the first non-diagonal direction.
        4. If the circular motion needs to be continued, just press a third
           non-diagonal direction while holding the second to begin a second
           quarter circle.

Note: There is also an easier way to do all Blitzes that require circular
motion without using the method above (but you can at least make use of what
you learned in the circular motion tutorial in other games... so you don't get
nothing out of reading it). The alternate commanmd method still works in the
GBA version. Listed in section 5.


###############################################################################

- Component Diagonals ---------------------------------------------------------

###############################################################################

Some people, no matter how hard they try can't get circular motion on a
directional pad working, even if their life depended on it. Well, luckily for
these people, the programmers at Square are lazy. In reality, when a player
presses a diagonal direction, the game will only register one component of it
and just count it as a diagonal. For example, Down-Left is registered as Down
or Left and counted as if it was really Down-Left.

Because of this, a player can just press one part of a diagonal direction and
still have it counted as a diagonal. For example, let's look at the command for
Aura Bolt/Aura Cannon. The command is listed as "Down, Down-Left, Left".
However instead of pressing Down-Left, Down or Left can be pressed. This
creates two alternate commands for Aura Bold/Aura Cannon: "Down, Left, Left"
and "Down, Down, Left". The Blitz Breakdown section contains one variation of
each Blitz with the Component Diagonal method.

Many people prefer to make use of these over actually trying to do circular
motion on a directional pad and often encourage others to use it as well.
Personally, I believe that as long as a method works it's good.


###############################################################################

- How to get Sabin's Blitzes --------------------------------------------------

###############################################################################

Except for "Bum Rush/Phantom Rush", all Blitz techniques have to be learned as
Sabin gains levels. These levels and techniques are as follows:

FF3(us) Name/FF6(GBA) Name
Pummel/Raging Fist        - Level  1
AuraBolt/Aura Cannon      - Level  6
Suplex/Meteor Strike      - Level 10
Fire Dance/Rising Phoenix - Level 15
Mantra/Chakra             - Level 23
Air Blade/Razor Gale      - Level 30
Spiraler/Soul Spiral      - Level 42
Bum Rush/Phantom Rush     - Level 70 or Duncan's House

"Bum Rush/Phantom Rush" can be found in the World of Ruin (Second half of the
game) by bringing Sabin to the house of his teacher, Duncan. The house is a
hidden location, marked by five trees positioned in the shape of a plus
sign(+). Stepping into the middle tree will enter the house location.

Getting to the house for the first time may be difficult, especially since five
trees standing alone can be difficult to see from the airship. On foot however,
things are a bit easier to see. Fly the airship to the town of Narshe (at the
top middle continent on the world map) and land in front of it. Then land,
enter Narshe, and leave Narshe. From the exit/entrance of Narshe follow these
directions:
3  steps down
7  steps right
2  steps up
10 steps right
10 steps up
8  steps right
5  steps up
If followed correctly, on the 5th step up, you should have entered the house
location.

###############################################################################

- Blitz Breakdown. Detailed info on what they do ------------------------------

###############################################################################

7a - Pummel/Raging Fist 
7b - AuraBolt/Aura Cannon
7c - Suplex/Meteor Strike
7d - Fire Dance/Rising Phoenix
7e - Mantra/Chakra 
7f - Air Blade/Razor Gale
7g - Spiraler/Soul Spiral
7h - Bum Rush/Phantom Rush


-------------------------------------------------------------------
Pummel - Cuts through an enemy's defenses
Raging Fist - Unleashes a flurry of blows on a single enemy
Japanese Name: "Bakuretsuken" (Exploding Fist)
-------------------------------------------------------------------
Command: Left, Right, Left

Learned at: Level 1

Physical attack
Hits one enemy
Strength: 110
Unblockable
Ignores defense
Retargets if target is dead.

Additional Info:
Sabin will jump forth and unleash some punching justice to a randomly targetted
enemy.


-------------------------------------------------------------------
AuraBolt - Mystical purity slams an enemy
Aura Cannon - Blasts a single enemy with a bolt of holy energy
Japanese Name: "Oora Kyanon" (Aura Cannon)
-------------------------------------------------------------------
Command: Down, Down-Left, Left

-OR-

Command: Down, Down, Left

Learned at: Level 6

Magical attack
Hits one enemy
Strength: 68
Pearl/Holy-elemental
Unblockable
Retargets if target is dead.

Additional Info:
Sabin will jump forth and release a white beam out at a randomly targetted
enemy.


-------------------------------------------------------------------
Suplex - Puts the drop on an enemy
Meteor Strike - Hurls a single enemy into the ground
Japanese Name: "Meteo Sutoraiku" (Meteor Strike)
-------------------------------------------------------------------
Command: X, Y, Down, Up
GBA Command: R, L, Down, Up

Learned at: Level 10

Physical attack
Hits one enemy
Strength: 180
Unblockable
Ignores defense
Retargets if target is dead.

Additional Info:
Sabin will jump at a randomly targetted enemy, grab it, leap high into the air,
and come down, slamming the enemy down into the ground. If one enemy is left,
Suplex/Meteor Strike will do double damage. One last thing to know is that
certain enemies are immune to this Blitz.


-------------------------------------------------------------------
Fire Dance - Fire-attack slams enemies
Rising Phoenix - Engulfs all enemies in spiritual flame
Japanese Name: "Hooh no Mai" (Phoenix Dance)
-------------------------------------------------------------------
Command: Left, Left-Down, Down, Down-Right, Right

-OR-

Command: Left, Left, Down, Down, Right

Learned at: Level 15

Magical attack
Hits all enemies
Strength: 42
Fire-elemental
Unblockable
Randomizes target
No split damage
Retargets if target is dead.

Additional Info:
Flaming silhouettes of Sabin will fly around the battlefield, burning all
enemies on screen.


-------------------------------------------------------------------
Mantra - Refreshes other party members
Chakra - Restores some HP to all party members
Japanese Name: "Chakura" (Chakra)
-------------------------------------------------------------------
Command: R, L, R, L, X, Y
GBA Command: R, L, R, L, Up, Down

Learned at: Level 23

Restorative (Inverts damage if target is undead)
Magical attack
Hits all allies except caster
Heals with: Caster's HP / # of targets
Lifts Dark, Poison, Mute, Seizure
Unblockable
Randomizes target
Ignores defense
Retargets if target is dead.

Additional Info:
Sabin releases a blue field of energy, healing all allies except himself. the
field will, of course, not affect enemies.


-------------------------------------------------------------------
Air Blade - Wind-attack slams enemies
Razor Gale - Slashes at enemies with a cutting wind
Japanese Name: "Shinkuuha" (Vacuum blade)
-------------------------------------------------------------------
Command: Up, Up-Right, Right, Down-Right, Down, Down-Left, Left

-OR-

Command: Up, Up, Right, Right, Down, Down, Left

Learned at: Level 30

Magical attack
Hits all enemies
Strength: 78
Wind-elemental
Unblockable
Randomizes target
No split damage
Retargets if target is dead.

Additional Info:
Sabin spins around rapidly, unleashing blades of wind at all enemies.


-------------------------------------------------------------------
Spiraler - Recovers party at own expense
Soul Spiral - Sacrifices self to fully heal all other party members
Japanese Name: "Supairaru Souru" (Spiral Soul)
-------------------------------------------------------------------
Command: R, L, X, Y, Right, Left
GBA Command: R, L, Up, Down, Right, Left

Learned at: Level 42

Restorative (Inverts damage if target is undead)
Magical attack
Hits all allies
Strength: 200
Lifts Dark, Zombie, Poison, Imp, Petrify, Condemned, Mute, Berserk, Muddled,
Seizure, Sleep, Slow, Stop, and Freeze
Unblockable
Randomizes target
Ignores defense
Retargets if target is dead.

Additional Info:
Sabin spins around rapidly, creating a magical healing tornado that will
restore and heal all allies. Unfortunately, Sabin will be eliminated from
the battlefield, drained of all HP and MP, without possibility of revival.


-------------------------------------------------------------------
Bum Rush - Strikes a mortal blow
Phantom Rush - Deals massive damage to a single enemy
Japanese Name: "Mugentoubu" (Infinite Head? Is that really its name?)
-------------------------------------------------------------------
Command: Left, Up-Left, Up, Up-Right, Right, Down-Right, Down, Down-Left, Left

-OR-

Command: Left, Left, Up, Up, Right, Right, Down, Down, Left
(Doesn't this one make it seem SO EASY?)

Learned at: Level 70 or Duncan's House

Magical attack
Hits one enemy
Strength: 128
Unblockable
Ignores defense, retargets if target is dead.

Additional Info:
Sabin leaps at a random enemy and spirals around it, dealing flashy hit after
flashy hit


###############################################################################

- Who is Gogo and how he/she/it ties into all of this -------------------------

###############################################################################

Gogo is a character in the classification area known as Mimic. That means that
it is possible for him/her/it to mimic the abilities of other characters,
including Sabin. That means that if Sabin has learned a Blitz, Gogo can use it,
if Blitz has been set to be in Gogo's command menu.

To do this set up, all you have to do is go into the main menu (press X/Start
somewhere out of battle or cinematic), scroll down to Status and select Gogo.
In the next section that pops up, point the hand at any of the blank spots
under "Mimic" and press A to bring up a selection menu of all abilities that
can go in the slot. Select Blitz and you'll be all set.

To use Blitz with Gogo, all you have to do is the same thing you would do with
Sabin. Except for stat differences, command menu differences(you may have 
Blitz set up in the second, third, or fourth slot), and the fact that Gogo is
now using the skills, there are no differences.


###############################################################################

- Closing Comments ------------------------------------------------------------

###############################################################################

Well, that should be it. All you need to know about Blitz. Well, at least the
most important stuff. If I am missing something in any way, or made some kind
of mistake, drop me a line through email and I'll see if I can make some
fixups...


###############################################################################

- Special Thanks --------------------------------------------------------------

###############################################################################

Master ZED
- for allowing me to use the Blitz Attack statistics from his Attack Guide and
the info about Blitzes learned at certain levels.

Terii Senshi
- for making that ever useful Algorithm FAQ.

Team Rocket Elite
- for his "alignment bar" idea that helped with proofreading, editing, and
cleaning up the format of this guide.

Shark, Mnrogar, and Grand Lord of Chaos
- for inspiring me to write this guide.

Sapphire Yoshi
- for her everlasting support through all of my projects.

Atom Edge
- for suggesting the addition of a "Common Mistakes" section, info about what
levels Sabin learns each Blitz at, and more detailed directions to Duncan's
house.

assassin17
- for pointing two tyops that were missed and pointing out that MasterZED had
info about the levels that Sabin learns each Blitz at.

FFXI_Laude, Omniviet
- for providing some info on name changes.

HitokiriFyre
- for asking a question about using Blitz from the Back Row. I never even
thought of putting info about it and from what I can tell from seeing other
people's FAQs (Besides the FF3(us) Algorithm FAQ which implies that only the
Fight/Attack command is affected by being in the Back Row), nobody else did
either.

Quattro
- for for asking where to find available Blitz info in the game. This prompted
me to add in some quick directions on how to check what Blitzes you have in
the Blitz Mechanics section.

capefeather
- for casually mentioning the small timer on Blitz in a messageboard topic at
GameFAQs. Initially, I believed it was a mistake and made a reply claiming my
idea that it was an unlimited timer, which led to...

Novalia_Spirit
- for giving a second confirmation about the small timer and giving a
description on when it occured. This led me to testing it meself and confirming
it.

Imzogelmo
- for stumbling upon the the timer between key entries in the first place when
playing around with a hex editor.


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- Update List -----------------------------------------------------------------

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v2.0 - May 2, 2007
Well, something I've always believed to be true was just proven wrong today.
Apparantly there is a timer on Blitz that I missed when I originally tested
it. The info's in there now. Also, I decided to add a section about "Component
Diagonals", which prives an origin for the alternate commands for some Blitzes.

v1.9 - February 15, 2007
Added another small section on how to check the Blitzes you have available in
the game itself. Also, fixed the romanization of the Japanese Blitz nmes a bit.

v1.8 - February 9, 2007
Added Japanese names of each Blitz. They're all easy to translate except for
one... Phantom/Bum Rush is "Mugentoubu". "Mugen" definately means "Infinite"
but "Toubu", from what I can tell, means "Head" or "East". If someone has a
better idea of what it means, email me.

v1.7 - February 8, 2007
Fixed spelling mistakes. >_< Also, added a small bit about using Blitz from the
Back Row.

v1.6 - February 7, 2007
Wow, its been 3 years since my last update. Well, Final Fantasy 6 was released
on the GBA and piles of people need to learn or re-learn how to use blitz.
Also, the flood of blitz questions on the Final Fantasy 6(GBA) easily reflects
that PEOPLE NEED HELP. I've updated some information to reflect changes in
naming conventions and a few button commands (due to the lack of an X and a Y
button on the GBA) between Final Fantasy 3(us) and Final Fantasy 6(GBA).

v1.5 - January 21, 2004
Submitted it to GameFAQs again... Not accepted. Seeing that blitz questions are
still rampant across the Final Fantasy III board and the regulars still support
my guide, I've gone back to work to refine this guide even more. More
description has been added to the Basic "How To" areas and I've tried to make
each section more "independant" so that a person who needs help doesn't have to
jump from reference to reference to get one piece of info.

v1.4 - March 1, 2003
Changed the "newbie questions" to things that are less demeaning

v1.3 - March 1, 2003
Added a Common Mistakes section to Blitz Mechanics, info about levels that
Blitzes are learned at, fixed some typos, and added more detailed directions on
how to get to Duncan's house in the World of Ruin.

v1.0 - February 24, 2003
First release. It should cover practically everything that is needed to know
about Sabin's Blitz.


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- Legal Info ------------------------------------------------------------------

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Places where this guide is currently okay to be posted:
GameFAQs                        http://www.gamefaqs.com
-Yoshi6400's Web Zone-          http://members.shaw.ca/yoshi6400
SharkGaming                     http://sharkgaming.web1000.com/sg3/
Zed's Unoriginal White Sheet    http://masterzed.cavesofnarshe.com/

Final Fantasy 3(us)/Final Fantasy 6(j) copyright 1994 Squaresoft.
Final Fantasy 6(GBA) copyright 2006, 2007 Square-Enix.
FF 3(us)/FF 6(j)/FF 6(GBA) Blitz Guide copyright Yoshi6400
Not to be reposted anywhere else without my permission.
All rights reserved.