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    Blitz Guide by Yoshi6400

    Version: 2.0 | Updated: 05/03/07 | Printable Version | Search Guide | Bookmark Guide

    Final Fantasy 3(us),
    Final Fantasy 6(j),
    and
    Final Fantasy 6(GBA) Guide:
    
     _   _               _____         ____  _ _   _          _
    | | | |             |_   _|       |    \| |_) | |        | |
    | |_| |_____ _    _   | |  _____  | [) || |_ _| |_ ____  | |
    |  _  /  _  \ \/\/ /  | | /  _  \ |  _ <| | |_   _|__  / | |
    | | | | (_) |\    /   | | | (_) | | |_) | | | | |   / /_ |_|
    |_| |_\_____/ \/\/    |_| \_____/ |____/|_|_| |_|  /____|(_)
                               For those who REALLY need to know
                                                            v2.0
    
    By Yoshi6400
    Email: yoshi6400(a)hotmail.com
    Website: http://members.shaw.ca/yoshi6400/
    
    Last Update: February 15, 2007
    
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    ###############################################################################
    
    - Contents --------------------------------------------------------------------
    
    ###############################################################################
    
    0 - Objectives of this guide
    1 - Blitz Background
    2 - Blitz Mechanics
    3 - Basic "How To" (Controller)
    4 - Basic "How To" (Keyboard)
    5 - Component Diagonals
    6 - How to get Sabin's Blitzes
    7 - Blitz Breakdown. Detailed info on what they do
    8 - Who is Gogo and how he/she/it ties into all of this
    9 - Closing comments
    10- Special Thanks
    11- Update List
    12- Legal Info
    
    
    ###############################################################################
    
    - Guide Objectives ------------------------------------------------------------
    
    ###############################################################################
    
    The main idea of this guide is to bring together all the information about the
    ever interesting Blitz command, used by the character known as Sabin in Final
    Fantasy 3(us)/Final Fantasy 6(j)/Final Fantasy 6(GBA). After reading this, a
    player should have fundemental understanding on how Blitz works and how to use
    it with little or no problem at all.
    
    A secondary goal of this guide was to originally put an end to (or at least
    lower the amount of) "HELP! I can't use Blitz!" type posts at the "Final
    Fantasy III" message board at GameFAQs. People SERIOUSLY NEEDED HELP and they
    had a hard time finding it. This goal has now re-arisen as people request help
    on the "Final Fantasy VI Advance" boards and this guide is the key to
    salvation.
    
    Oh, one last thing I'd like to say is a clairification if people need it:
    
    Final Fantasy 6(j) - Final Fantasy 6 released in Japan on the Super Famicom
    Final Fantasy 3(us) - Final Fantasy 6 released in North America on the SNES
    Final Fantasy 6(GBA) - Final Fantasy 6 on the Gameboy Advance
    
    
    ###############################################################################
    
    - Blitz Background ------------------------------------------------------------
    
    ###############################################################################
    
    Around the time of this game's production, fighting games like "Street Fighter
    II" were all the rage with various directional commands that pulled off cool
    special moves and such. Squaresoft incorporated this aspect into a skill dubbed
    "Blitz", where key combinations can unleash powerful attacks that can deal some
    nice amounts of damage to enemies. Eventually, this skill was given to the
    musclebound character known in English as Sabin and in Japanese as Mash, twin
    brother to Edgar, the king of Figaro.
    
    
    ###############################################################################
    
    - Blitz Mechanics -------------------------------------------------------------
    
    ###############################################################################
    
    2a - In general...
    2b - Common Mistakes.
    2c - Button Accuracy
    2d - Timing
    2e - Increasing power
    2f - Targetting the Blitz
    2g - The Back Row
    2h - Checking what Blitzes you have
    
    -------------------------------------------------------------------
    In general...
    -------------------------------------------------------------------
    
    Let me start off by saying my basic reply to all that try to rush the
    combinations, thinking that using Blitz is just like doing a special move in
    any kind of fighting game...
    
    On both Emulator *coughillegalcough* or Game System, Blitz depends on accuracy
    of the key combinations. You don't have to punch buttons at the speed of Street
    Fighter to get the stuff right. Just take your time.
    
            Now I can get on with the details.
    
            Blitz works in a very simple fashion.
            1. Wait for Sabin's turn.
            2. Move the pointer in his command menu down to "Blitz".
            3. Press the A button.
            4. After that, the pointer will then move to point at Sabin. 
            5. Enter the button/direction combination of the Blitz you want to use.
            6. Finish off the command entry by pressing the A button once again.
    
    
    -------------------------------------------------------------------
    Common Mistakes
    -------------------------------------------------------------------
    
    Even with the simple to follow steps above, beginning players often make simple
    mistakes. These are two of the more common ones:
    
    The first of these has to do with waiting for a sign to start. Normally players
    expect some big signification to enter the button combination for the Blitz.
    Since there is nothing except for the hand pointing at Sabin, beginners can end
    up pressing the A button a second time, skipping step 5 of the list just above.
    To add to this comfusion, there is a yellow "flash" that appears around Sabin
    before the attack whether the entry is correct or not. Seeing this flash, the
    beginning player thinks that it is the time to enter the command, not knowing
    that he or she just skipped the entry step.
    
    The second of these relates to confusion with a standard in standard fighting
    games. If a character is facing the opposite direction in standard fighting
    games, the combination changes to fit, left and right values swapping. In cases
    where Sabin is facing the opposite direction (Back, Pincer, and Side attacks),
    players that are experienced in fighting games may get the impulse to swap left
    and right directions. In reality however, the game does not change directions
    when Sabin is turned around. For example, the Blitz known as "Pummel/Raging
    Fist" is "Left, Right, Left, Press A to enter command" when Sabin is facing
    left and it is still "Left, Right, Left, Press A to enter command" if Sabin is
    facing right.
    
    
    -------------------------------------------------------------------
    Button Accuracy
    -------------------------------------------------------------------
    
    The first thing to take note of is the topic of button accuracy. You know, the
    aspect that goes to hell as a player tries to do stuff faster and faster?
    Ideally, all a player has to do is watch what he or she is doing with a bit
    more care, just to get it correct. It doesn't matter if you can do 100
    combinations per second if none of them are done right.
    
    Luckily, there is an aspect that makes things a bit easier... There are no
    simultaneous button combinations at all in any Blitz. That includes the
    pressing of A to end the combo. For example, the first blitz that Sabin uses, 
    "Pummel/Raging Fist" is "Left, Right, Left, Press A to enter command" not
    "Left, Right, Left and A at the same time to enter command" The second
    combination may work, but if the A button is detected just a fraction of a
    second before the second Left, you'll get an "Incorrect Blitz input" message
    a instead of "Pummel/Raging Fist".
    
    
    -------------------------------------------------------------------
    Timing
    -------------------------------------------------------------------
    
    Now to get into the intricate details of timing the key combinations just like
    any standard fighting game. In a majority of fighting games, the whole button
    combination for a special move must be done within a second or two in order for
    it to work. The timing for Blitz, however, is much more lenient than any
    fighting game and it is as follows:
    
    - When you initially press A to select Blitz and the hand points at Sabin,
    there is no timer yet. You can come back in an hour (as long as Sabin is still
    alive by the time you get back if you have Active Time set instead of Wait
    Time) and still be able to do the Blitz.
    
    - As soon as you begin pressing button/directions, a timer starts. After each
    button/direction entered, there is a one second time limit to press the next
    button/direction. If the timer runs out, the result of the Blitz will be an
    "Incorrect Blitz Input" no matter what.
    
    - Once the last button/direction is entered, there is also a one second time
    limit to pressing A to finalize the Blitz input. If the timer runs out here,
    the result of the Blitz will also be an "Incorrect Blitz Input" no matter what.
    
    
    -------------------------------------------------------------------
    Increasing power
    -------------------------------------------------------------------
    
    Finally, there is the job of increasing the strength of Blitz attacks. Since it
    depends on the type (magic/physical) of the attack, I'll deal with each type
    seperately. To raise the strength of physical damage Blitzes, just raise the
    Vigor/Strength and stat as high as you can for best results. For magic based
    Blitzes, you have to raise Magic Power as high as you can for best results.
    Sabin's level also plays an important role in the damage calculations for both
    types, so it would be advised to raise that too.
    
    Rasing Vigor/Strength and Magic Power is best done once you have Espers
    available. An equipped Esper provides additional boosts to the stats you get
    when you level a character up.
    
    
    -------------------------------------------------------------------
    Targetting the Blitz
    -------------------------------------------------------------------
    
    Random Person: "No! The target pointer points at Sabin! TARGET THE ENEMIES!"
    
    This is why you should never assume things. When the hand points at Sabin, it
    basically means "This guy here is going to do a Blitz." Now enter the
    combination of the Blitz you want to use. Unless you're running some special
    patch on a ROM, Blitz will have automatic targetting that will come into effect
    after the combination has been correctly entered. No manual targetting is ever
    needed.
    
    
    -------------------------------------------------------------------
    The Back Row
    -------------------------------------------------------------------
    
    As you will see in detail later on, Blitzes can be based off of Physical Attack
    and Magical Attack properties. Because of the relation to Physical Attack of
    some Blitzes, the question comes up: "Does the damage from a Blitz get cut in
    half if Sabin is in the Back Row?"
    
    The answer is no. The half damage cut from being in the back row does not
    affect the Blitz command. Therefore, if you felt like it, you can go ahead and
    put Sabin in the back row and use his Blitzes instead of the Fight/Attack
    command.
    
    
    -------------------------------------------------------------------
    Checking what Blitzes you have
    -------------------------------------------------------------------
    
    Go to the Skills/Abilities Menu fur Sabin. In both the SNES and GBA versions of
    the game, there is a fairly similar menu on the side that starts with a pointer
    on "Magic".
    
    SNES        GBA
     _________   _________ 
    |         | |         |
    | Espers  | | Espers  |
    |         | |         |
    |>Magic   | |>Magic   |
    |_________| |_________|
    |         | |         |
    | SwdTech | | Bushido |
    | Blitz   | | Blitz   |
    | Lore    | | Lore    |
    | Rage    | | Rage    |
    | Dance   | | Dance   |
    |_________| |_________|
    
    Move the pointer down to Blitz and select it.
    
    SNES        GBA
     _________   _________ 
    |         | |         |
    | Espers  | | Espers  |
    |         | |         |
    | Magic   | | Magic   |
    |_________| |_________|
    |         | |         |
    | SwdTech | | Bushido |
    |>Blitz   | |>Blitz   |
    | Lore    | | Lore    |
    | Rage    | | Rage    |
    | Dance   | | Dance   |
    |_________| |_________|
    
    Once you have selected the menu display will change to one that shows Blitz
    commands. The SNES and GBA versions have slightly different layouts.
    
    SNES                        GBA
     _________________________   _________________________ 
    |                         | |                         |
    | Blitz Description       | | Character Stats         |
    |_________________________| |_________________________|
    |                         | |                         |
    | Character Stats         | | Button Commands with    |
    |_________________________| | Blitz names             |
    |                         | |_________________________|
    | Button Commands without | |                         |
    | Blitz names             | | Blitz Description       |
    |_________________________| |_________________________|
    
    All the button commands in the display are the blitzes that you have obtained.
    You can move the pointer to point at any of the button commands to see a short
    description in the "Blitz Description" part of the display.
    
    
    ###############################################################################
    
    - Basic "How To" (Controller) -------------------------------------------------
    
    ###############################################################################
    
    If you're good at fighting games, this should be easy. But for the less
    experienced, Blitz may cause some problems. As mentioned in the mechanics
    section, all you have to do is take your time. Just memorize a Blitz
    combination that you are comfortable with, practise it, and make use of it.
    
    Circular motion, on the other hand, may be the biggest bother of all. For
    example, it is quite difficult to just go "Down -PAUSE- Down-Left -PAUSE-
    Left". In this case, the fighting game method must be used. To do "Down,
    Down-Left, Left", start by pressing the first non-diagonal direction on the
    game pad and then slide your thumb or finger to the second non-diagonal
    direction. Sliding from Down to Left will create the "Down, Down-Left, Left"
    combination of the example, the thumb or finger entering the direction
    Down-Left as it slides from Down to Left. The slide can be continued to the
    next adjacent direction and the next, completing half and full circles. With
    more practise, more complicated commands like that of Bum Rush can be achieved
    with this ability.
    
    Just incase you didn't get it the first time, here it is once again in a more
    simplified manner.
    
            Circular Motion, Quarter Circle
            1. Press the first non-diagonal direction on the game pad.
            2. Slide your thumb or finger to the second non-diagonal direction.
            3. If the circular motion needs to be continued, just slide to the next
               non-diagonal and so on.
    
    Note: There is also an easier way to do all Blitzes that require circular
    motion without using the method above (but you can at least make use of what
    you learned in the circular motion tutorial in other games... so you don't get
    nothing out of reading it). The alternate commanmd method still works in the
    GBA version. Listed in section 5.
    
    
    ###############################################################################
    
    - Basic "How To" (Keyboard) ---------------------------------------------------
    
    ###############################################################################
    
    Just like with the controller, it is possible to take your time for general
    Blitz commands. But circular motion becomes a problem once again. For Emulators
    *coughillegalcough* (or if you somehow managed to connect a keyboard to your
    SNES or GBA), the situation is much different. There is no pad to slide a
    finger across, only arrow keys. In this case, a different approach must be
    taken. To do a "quarter circle" the player has to press the first non-diagonal
    direction to start. Then the player must press the second non-diagonal
    direction while holding the first non-diagonal direction to enter the diagonal.
    Finally, the player has to release of the first non-diagonal direction to enter
    the second non-diagonal direction. This method can also be continued on and on,
    direction to direction, allowing half and full circles. This will effectively
    do a "First Direction, Diagonal, Second Direction, Diagonal... And so on." in
    any situation.
    
    Just incase you didn't get it the first time, here it is once again in a more
    simplified manner.
    
            Circular Motion, Quarter Circle
            1. Press the first non-diagonal direction on the game pad.
            2. Press the second non-diagonal direction while holding the first
               non-diagonal direction.
            3. Release the first non-diagonal direction.
            4. If the circular motion needs to be continued, just press a third
               non-diagonal direction while holding the second to begin a second
               quarter circle.
    
    Note: There is also an easier way to do all Blitzes that require circular
    motion without using the method above (but you can at least make use of what
    you learned in the circular motion tutorial in other games... so you don't get
    nothing out of reading it). The alternate commanmd method still works in the
    GBA version. Listed in section 5.
    
    
    ###############################################################################
    
    - Component Diagonals ---------------------------------------------------------
    
    ###############################################################################
    
    Some people, no matter how hard they try can't get circular motion on a
    directional pad working, even if their life depended on it. Well, luckily for
    these people, the programmers at Square are lazy. In reality, when a player
    presses a diagonal direction, the game will only register one component of it
    and just count it as a diagonal. For example, Down-Left is registered as Down
    or Left and counted as if it was really Down-Left.
    
    Because of this, a player can just press one part of a diagonal direction and
    still have it counted as a diagonal. For example, let's look at the command for
    Aura Bolt/Aura Cannon. The command is listed as "Down, Down-Left, Left".
    However instead of pressing Down-Left, Down or Left can be pressed. This
    creates two alternate commands for Aura Bold/Aura Cannon: "Down, Left, Left"
    and "Down, Down, Left". The Blitz Breakdown section contains one variation of
    each Blitz with the Component Diagonal method.
    
    Many people prefer to make use of these over actually trying to do circular
    motion on a directional pad and often encourage others to use it as well.
    Personally, I believe that as long as a method works it's good.
    
    
    ###############################################################################
    
    - How to get Sabin's Blitzes --------------------------------------------------
    
    ###############################################################################
    
    Except for "Bum Rush/Phantom Rush", all Blitz techniques have to be learned as
    Sabin gains levels. These levels and techniques are as follows:
    
    FF3(us) Name/FF6(GBA) Name
    Pummel/Raging Fist        - Level  1
    AuraBolt/Aura Cannon      - Level  6
    Suplex/Meteor Strike      - Level 10
    Fire Dance/Rising Phoenix - Level 15
    Mantra/Chakra             - Level 23
    Air Blade/Razor Gale      - Level 30
    Spiraler/Soul Spiral      - Level 42
    Bum Rush/Phantom Rush     - Level 70 or Duncan's House
    
    "Bum Rush/Phantom Rush" can be found in the World of Ruin (Second half of the
    game) by bringing Sabin to the house of his teacher, Duncan. The house is a
    hidden location, marked by five trees positioned in the shape of a plus
    sign(+). Stepping into the middle tree will enter the house location.
    
    Getting to the house for the first time may be difficult, especially since five
    trees standing alone can be difficult to see from the airship. On foot however,
    things are a bit easier to see. Fly the airship to the town of Narshe (at the
    top middle continent on the world map) and land in front of it. Then land,
    enter Narshe, and leave Narshe. From the exit/entrance of Narshe follow these
    directions:
    3  steps down
    7  steps right
    2  steps up
    10 steps right
    10 steps up
    8  steps right
    5  steps up
    If followed correctly, on the 5th step up, you should have entered the house
    location.
    
    ###############################################################################
    
    - Blitz Breakdown. Detailed info on what they do ------------------------------
    
    ###############################################################################
    
    7a - Pummel/Raging Fist 
    7b - AuraBolt/Aura Cannon
    7c - Suplex/Meteor Strike
    7d - Fire Dance/Rising Phoenix
    7e - Mantra/Chakra 
    7f - Air Blade/Razor Gale
    7g - Spiraler/Soul Spiral
    7h - Bum Rush/Phantom Rush
    
    
    -------------------------------------------------------------------
    Pummel - Cuts through an enemy's defenses
    Raging Fist - Unleashes a flurry of blows on a single enemy
    Japanese Name: "Bakuretsuken" (Exploding Fist)
    -------------------------------------------------------------------
    Command: Left, Right, Left
    
    Learned at: Level 1
    
    Physical attack
    Hits one enemy
    Strength: 110
    Unblockable
    Ignores defense
    Retargets if target is dead.
    
    Additional Info:
    Sabin will jump forth and unleash some punching justice to a randomly targetted
    enemy.
    
    
    -------------------------------------------------------------------
    AuraBolt - Mystical purity slams an enemy
    Aura Cannon - Blasts a single enemy with a bolt of holy energy
    Japanese Name: "Oora Kyanon" (Aura Cannon)
    -------------------------------------------------------------------
    Command: Down, Down-Left, Left
    
    -OR-
    
    Command: Down, Down, Left
    
    Learned at: Level 6
    
    Magical attack
    Hits one enemy
    Strength: 68
    Pearl/Holy-elemental
    Unblockable
    Retargets if target is dead.
    
    Additional Info:
    Sabin will jump forth and release a white beam out at a randomly targetted
    enemy.
    
    
    -------------------------------------------------------------------
    Suplex - Puts the drop on an enemy
    Meteor Strike - Hurls a single enemy into the ground
    Japanese Name: "Meteo Sutoraiku" (Meteor Strike)
    -------------------------------------------------------------------
    Command: X, Y, Down, Up
    GBA Command: R, L, Down, Up
    
    Learned at: Level 10
    
    Physical attack
    Hits one enemy
    Strength: 180
    Unblockable
    Ignores defense
    Retargets if target is dead.
    
    Additional Info:
    Sabin will jump at a randomly targetted enemy, grab it, leap high into the air,
    and come down, slamming the enemy down into the ground. If one enemy is left,
    Suplex/Meteor Strike will do double damage. One last thing to know is that
    certain enemies are immune to this Blitz.
    
    
    -------------------------------------------------------------------
    Fire Dance - Fire-attack slams enemies
    Rising Phoenix - Engulfs all enemies in spiritual flame
    Japanese Name: "Hooh no Mai" (Phoenix Dance)
    -------------------------------------------------------------------
    Command: Left, Left-Down, Down, Down-Right, Right
    
    -OR-
    
    Command: Left, Left, Down, Down, Right
    
    Learned at: Level 15
    
    Magical attack
    Hits all enemies
    Strength: 42
    Fire-elemental
    Unblockable
    Randomizes target
    No split damage
    Retargets if target is dead.
    
    Additional Info:
    Flaming silhouettes of Sabin will fly around the battlefield, burning all
    enemies on screen.
    
    
    -------------------------------------------------------------------
    Mantra - Refreshes other party members
    Chakra - Restores some HP to all party members
    Japanese Name: "Chakura" (Chakra)
    -------------------------------------------------------------------
    Command: R, L, R, L, X, Y
    GBA Command: R, L, R, L, Up, Down
    
    Learned at: Level 23
    
    Restorative (Inverts damage if target is undead)
    Magical attack
    Hits all allies except caster
    Heals with: Caster's HP / # of targets
    Lifts Dark, Poison, Mute, Seizure
    Unblockable
    Randomizes target
    Ignores defense
    Retargets if target is dead.
    
    Additional Info:
    Sabin releases a blue field of energy, healing all allies except himself. the
    field will, of course, not affect enemies.
    
    
    -------------------------------------------------------------------
    Air Blade - Wind-attack slams enemies
    Razor Gale - Slashes at enemies with a cutting wind
    Japanese Name: "Shinkuuha" (Vacuum blade)
    -------------------------------------------------------------------
    Command: Up, Up-Right, Right, Down-Right, Down, Down-Left, Left
    
    -OR-
    
    Command: Up, Up, Right, Right, Down, Down, Left
    
    Learned at: Level 30
    
    Magical attack
    Hits all enemies
    Strength: 78
    Wind-elemental
    Unblockable
    Randomizes target
    No split damage
    Retargets if target is dead.
    
    Additional Info:
    Sabin spins around rapidly, unleashing blades of wind at all enemies.
    
    
    -------------------------------------------------------------------
    Spiraler - Recovers party at own expense
    Soul Spiral - Sacrifices self to fully heal all other party members
    Japanese Name: "Supairaru Souru" (Spiral Soul)
    -------------------------------------------------------------------
    Command: R, L, X, Y, Right, Left
    GBA Command: R, L, Up, Down, Right, Left
    
    Learned at: Level 42
    
    Restorative (Inverts damage if target is undead)
    Magical attack
    Hits all allies
    Strength: 200
    Lifts Dark, Zombie, Poison, Imp, Petrify, Condemned, Mute, Berserk, Muddled,
    Seizure, Sleep, Slow, Stop, and Freeze
    Unblockable
    Randomizes target
    Ignores defense
    Retargets if target is dead.
    
    Additional Info:
    Sabin spins around rapidly, creating a magical healing tornado that will
    restore and heal all allies. Unfortunately, Sabin will be eliminated from
    the battlefield, drained of all HP and MP, without possibility of revival.
    
    
    -------------------------------------------------------------------
    Bum Rush - Strikes a mortal blow
    Phantom Rush - Deals massive damage to a single enemy
    Japanese Name: "Mugentoubu" (Infinite Head? Is that really its name?)
    -------------------------------------------------------------------
    Command: Left, Up-Left, Up, Up-Right, Right, Down-Right, Down, Down-Left, Left
    
    -OR-
    
    Command: Left, Left, Up, Up, Right, Right, Down, Down, Left
    (Doesn't this one make it seem SO EASY?)
    
    Learned at: Level 70 or Duncan's House
    
    Magical attack
    Hits one enemy
    Strength: 128
    Unblockable
    Ignores defense, retargets if target is dead.
    
    Additional Info:
    Sabin leaps at a random enemy and spirals around it, dealing flashy hit after
    flashy hit
    
    
    ###############################################################################
    
    - Who is Gogo and how he/she/it ties into all of this -------------------------
    
    ###############################################################################
    
    Gogo is a character in the classification area known as Mimic. That means that
    it is possible for him/her/it to mimic the abilities of other characters,
    including Sabin. That means that if Sabin has learned a Blitz, Gogo can use it,
    if Blitz has been set to be in Gogo's command menu.
    
    To do this set up, all you have to do is go into the main menu (press X/Start
    somewhere out of battle or cinematic), scroll down to Status and select Gogo.
    In the next section that pops up, point the hand at any of the blank spots
    under "Mimic" and press A to bring up a selection menu of all abilities that
    can go in the slot. Select Blitz and you'll be all set.
    
    To use Blitz with Gogo, all you have to do is the same thing you would do with
    Sabin. Except for stat differences, command menu differences(you may have 
    Blitz set up in the second, third, or fourth slot), and the fact that Gogo is
    now using the skills, there are no differences.
    
    
    ###############################################################################
    
    - Closing Comments ------------------------------------------------------------
    
    ###############################################################################
    
    Well, that should be it. All you need to know about Blitz. Well, at least the
    most important stuff. If I am missing something in any way, or made some kind
    of mistake, drop me a line through email and I'll see if I can make some
    fixups...
    
    
    ###############################################################################
    
    - Special Thanks --------------------------------------------------------------
    
    ###############################################################################
    
    Master ZED
    - for allowing me to use the Blitz Attack statistics from his Attack Guide and
    the info about Blitzes learned at certain levels.
    
    Terii Senshi
    - for making that ever useful Algorithm FAQ.
    
    Team Rocket Elite
    - for his "alignment bar" idea that helped with proofreading, editing, and
    cleaning up the format of this guide.
    
    Shark, Mnrogar, and Grand Lord of Chaos
    - for inspiring me to write this guide.
    
    Sapphire Yoshi
    - for her everlasting support through all of my projects.
    
    Atom Edge
    - for suggesting the addition of a "Common Mistakes" section, info about what
    levels Sabin learns each Blitz at, and more detailed directions to Duncan's
    house.
    
    assassin17
    - for pointing two tyops that were missed and pointing out that MasterZED had
    info about the levels that Sabin learns each Blitz at.
    
    FFXI_Laude, Omniviet
    - for providing some info on name changes.
    
    HitokiriFyre
    - for asking a question about using Blitz from the Back Row. I never even
    thought of putting info about it and from what I can tell from seeing other
    people's FAQs (Besides the FF3(us) Algorithm FAQ which implies that only the
    Fight/Attack command is affected by being in the Back Row), nobody else did
    either.
    
    Quattro
    - for for asking where to find available Blitz info in the game. This prompted
    me to add in some quick directions on how to check what Blitzes you have in
    the Blitz Mechanics section.
    
    capefeather
    - for casually mentioning the small timer on Blitz in a messageboard topic at
    GameFAQs. Initially, I believed it was a mistake and made a reply claiming my
    idea that it was an unlimited timer, which led to...
    
    Novalia_Spirit
    - for giving a second confirmation about the small timer and giving a
    description on when it occured. This led me to testing it meself and confirming
    it.
    
    Imzogelmo
    - for stumbling upon the the timer between key entries in the first place when
    playing around with a hex editor.
    
    
    ###############################################################################
    
    - Update List -----------------------------------------------------------------
    
    ###############################################################################
    
    v2.0 - May 2, 2007
    Well, something I've always believed to be true was just proven wrong today.
    Apparantly there is a timer on Blitz that I missed when I originally tested
    it. The info's in there now. Also, I decided to add a section about "Component
    Diagonals", which prives an origin for the alternate commands for some Blitzes.
    
    v1.9 - February 15, 2007
    Added another small section on how to check the Blitzes you have available in
    the game itself. Also, fixed the romanization of the Japanese Blitz nmes a bit.
    
    v1.8 - February 9, 2007
    Added Japanese names of each Blitz. They're all easy to translate except for
    one... Phantom/Bum Rush is "Mugentoubu". "Mugen" definately means "Infinite"
    but "Toubu", from what I can tell, means "Head" or "East". If someone has a
    better idea of what it means, email me.
    
    v1.7 - February 8, 2007
    Fixed spelling mistakes. >_< Also, added a small bit about using Blitz from the
    Back Row.
    
    v1.6 - February 7, 2007
    Wow, its been 3 years since my last update. Well, Final Fantasy 6 was released
    on the GBA and piles of people need to learn or re-learn how to use blitz.
    Also, the flood of blitz questions on the Final Fantasy 6(GBA) easily reflects
    that PEOPLE NEED HELP. I've updated some information to reflect changes in
    naming conventions and a few button commands (due to the lack of an X and a Y
    button on the GBA) between Final Fantasy 3(us) and Final Fantasy 6(GBA).
    
    v1.5 - January 21, 2004
    Submitted it to GameFAQs again... Not accepted. Seeing that blitz questions are
    still rampant across the Final Fantasy III board and the regulars still support
    my guide, I've gone back to work to refine this guide even more. More
    description has been added to the Basic "How To" areas and I've tried to make
    each section more "independant" so that a person who needs help doesn't have to
    jump from reference to reference to get one piece of info.
    
    v1.4 - March 1, 2003
    Changed the "newbie questions" to things that are less demeaning
    
    v1.3 - March 1, 2003
    Added a Common Mistakes section to Blitz Mechanics, info about levels that
    Blitzes are learned at, fixed some typos, and added more detailed directions on
    how to get to Duncan's house in the World of Ruin.
    
    v1.0 - February 24, 2003
    First release. It should cover practically everything that is needed to know
    about Sabin's Blitz.
    
    
    ###############################################################################
    
    - Legal Info ------------------------------------------------------------------
    
    ###############################################################################
    
    Places where this guide is currently okay to be posted:
    GameFAQs                        http://www.gamefaqs.com
    -Yoshi6400's Web Zone-          http://members.shaw.ca/yoshi6400
    SharkGaming                     http://sharkgaming.web1000.com/sg3/
    Zed's Unoriginal White Sheet    http://masterzed.cavesofnarshe.com/
    
    Final Fantasy 3(us)/Final Fantasy 6(j) copyright 1994 Squaresoft.
    Final Fantasy 6(GBA) copyright 2006, 2007 Square-Enix.
    FF 3(us)/FF 6(j)/FF 6(GBA) Blitz Guide copyright Yoshi6400
    Not to be reposted anywhere else without my permission.
    All rights reserved.