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    FAQ/Walkthrough by TheDarkPope

    Version: 1.10 | Updated: 05/04/07 | Printable Version | Search Guide | Bookmark Guide

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    _______________________________________________________________________________
    
                    F I N A L   F A N T A S Y   V I   A D V A N C E
    _______________________________________________________________________________
    
                      Guide Written and Compiled by Noah Sheldon
                          author_trinity (at) yahoo (dot) com
    
                                 This guide may contain
                                 major spoilers for those who
                                 have not played the game
    
                                 - Spoiler Haiku
    _______________________________________________________________________________
    
                 V E R S I O N   1 . 1 0   G U I D E   ( C )   M M V I I
    _______________________________________________________________________________
    
    
    
    
    
    
    
    
    
      ___________  _________________________________________________  ___________
     /           \-\                                               /-/           \
    (             ) )      T A B L E   O F   C O N T E N T S      ( (             )
    | ___________/-/ _____________________________________________ \-\___________ |
    ||             ||                                             ||             ||
    || 01.00.00.00 || PRE-GAME INFORMATION  ...newbie information || ~pregame    ||
    ||    01.00.00 ||   ABOUT THE GUIDE             ...guide help || ~aboutguide ||
    ||       01.00 ||     GUIDE LAYOUT      ...the guide's format || ~layout     ||
    ||       02.00 ||     ABBREVIATIONS              ...shortcuts || ~abbrev     ||
    ||    02.00.00 ||   ABOUT THE GAME       ...intro to the game || ~aboutgame  ||
    ||       01.00 ||     CONTROLS    ...the controller functions || ~controls   ||
    ||       02.00 ||     MENUS              ...the in-game menus || ~menus      ||
    ||       03.00 ||     ATTRIBUTES  ...the character parameters || ~attributes ||
    ||          01 ||       STATISTICS        ...vital statistics || ~statistics ||
    ||          02 ||       ELEMENTS        ...the powers that be || ~elements   ||
    ||          03 ||       STATUS EFFECTS      ...status changes || ~statuses   ||
    ||    03.00.00 ||   IMPORTANT INFORMATION ...before you start || ~important  ||
    ||=============||=============================================||=============||
    || 02.00.00.00 || WALKTHROUGH     ...a guide to the main game || ~walkthru   ||
    ||    01.00.00 ||   WORLD OF BALANCE  ...goddesses in balance || ~balance    ||
    ||       01.00 ||     PROLOGUE             ...the game begins || ~prologue   ||
    ||          01 ||       NARSHE              ...Terra's escape || ~narshe     ||
    ||       02.00 ||     THE MARRIAGE OF FIGARO   ...two Figaros || ~figaros    ||
    ||          01 ||       FIGARO CASTLE       ...Edgar's castle || ~figarocast ||
    ||          02 ||       SOUTH FIGARO CAVE    ...heading south || ~figarocave ||
    ||          03 ||       SOUTH FIGARO      ...the other Figaro || ~southfig   ||
    ||       03.00 ||     THE RETURNERS          ...the rebellion || ~returners  ||
    ||          01 ||       DUNCAN'S CABIN  ...the martial artist || ~duncancab  ||
    ||          02 ||       MOUNT KOLTS         ...between a rock || ~mountkolts ||
    ||          03 ||       RETURNER HIDEOUT   ..and a hard place || ~returnhide ||
    ||          04 ||       LETHE RIVER        ...down the rapids || ~letheriver ||
    ||       04.00 ||     TERRA'S SCENARIO       ...Terra's route || ~terraroute ||
    ||          01 ||       LETHE RIVER       ...to a rapid close || ~letheriver ||
    ||          02 ||       NARSHE              ...Terra's return || ~narshe     ||
    ||       05.00 ||     LOCKE'S SCENARIO       ...Locke's route || ~lockeroute ||
    ||          01 ||       SOUTH FIGARO          ...backtracking || ~southfig   ||
    ||          02 ||       FIGARO CAVE     ...still backtracking || ~figarocave ||
    ||       06.00 ||     SABIN'S SCENARIO       ...Sabin's route || ~sabinroute ||
    ||          01 ||       CABIN      ...a familiar pair of eyes || ~cabin      ||
    ||          02 ||       SEIGE OF DOMA        ...into the fray || ~domaseige  ||
    ||          03 ||       PHANTOM FOREST      ...into the woods || ~phantfores ||
    ||          04 ||       PHANTOM TRAIN       ...the dead train || ~phanttrain ||
    ||          05 ||       BAREN FALLS    ...down the waterspout || ~barenfalls ||
    ||          06 ||       THE VELDT         ...the orphaned boy || ~veldt      ||
    ||          07 ||       MOBLITZ            ...find some jerky || ~moblitz    ||
    ||          08 ||       CRESCENT MTN CAVE   ...Gau's treasure || ~crescent   ||
    ||          09 ||       THE SERPENT TRENCH   ...under the sea || ~serpent    ||
    ||          10 ||       NIKEAH               ...the port city || ~nikeah     ||
    ||       07.00 ||     LAST STAND AT NARSHE      ...stop Kefka || ~laststand  ||
    ||       08.00 ||     FINDING TERRA           ...heading west || ~findterra  ||
    ||          01 ||       NARSHE            ...explore the town || ~narshe     ||
    ||          02 ||       FIGARO CASTLE    ...the castle morphs || ~figarocast ||
    ||          03 ||       DRAGON'S NECK CABIN   ...hidden relic || ~dragonneck ||
    ||          04 ||       KOHLINGEN        ...Locke's lost love || ~kohlingen  ||
    ||          05 ||       JIDOOR               ...the rich city || ~jidoor     ||
    ||          06 ||       ZOZO                 ...city of liars || ~zozo       ||
    ||       09.00 ||     INTO THE LION'S DEN    ...heading south || ~lionsden   ||
    ||          01 ||       JIDOOR           ...the auction house || ~jidoor     ||
    ||          02 ||       THE OPERA HOUSE       ...Maria's aria || ~operahouse ||
    ||          03 ||       ALBROOK     ...southern Imperial city || ~albrook    ||
    ||          04 ||       MARANDA      ...western Imperial city || ~maranda    ||
    ||          05 ||       TZEN        ...northern Imperial city || ~tzen       ||
    ||          06 ||       VECTOR       ...Imperial capital city || ~vector     ||
    ||          07 ||       MAGITEK FACTORY    ...learn the truth || ~magitek    ||
    ||          08 ||       RESEARCH FACILITY  ...save the espers || ~research   ||
    ||          09 ||       VECTOR           ...escape the cranes || ~vector     ||
    ||          10 ||       ZOZO                ...reawaken Terra || ~zozo       ||
    ||       10.00 ||     THE SEALED GATE      ...locate the gate || ~sealedgate ||
    ||          01 ||       THE ESPER WORLD       ...Terra's past || ~esperworld ||
    ||          02 ||       NARSHE       ...a moogle or a hairpin || ~narshe     ||
    ||          03 ||       OBSERVATION POST     ...into the east || ~observe    ||
    ||          04 ||       SEALED GATE CAVE   ...free the espers || ~sealedgate ||
    ||       11.00 ||     THE ESPER TREATY       ...the war's end || ~treaty     ||
    ||          01 ||       VECTOR              ...forge a treaty || ~vector     ||
    ||          02 ||       OBSERVATION POST ...claim the rewards || ~observe    ||
    ||          03 ||       ALBROOK          ...the glowing stone || ~albrook    ||
    ||          04 ||       TZEN                   ...a new esper || ~tzen       ||
    ||          05 ||       ALBROOK               ...setting sail || ~akbrook    ||
    ||          06 ||       TRANSPORT SHIP    ...on the high seas || ~transport  ||
    ||          07 ||       THAMASA          ...the town of magic || ~thamasa    ||
    ||          08 ||       ESPER CAVES   ...making the agreement || ~espercave  ||
    ||          09 ||       THAMASA     ...breaking the agreement || ~thamasa    ||
    ||          10 ||       THE BLACKJACK     ...Kefka's ambition || ~blackjack  ||
    ||       12.00 ||     OTHER OBJECTIVES ...miscellaneous stuff || ~other      ||
    ||          01 ||       DOMA CASTLE     ...some new treasures || ~domacastle ||
    ||          02 ||       NEW MONSTERS  ...fill in the bestiary || ~newmonster ||
    ||          03 ||       MORE LORES      ...building up Strago || ~morelores  ||
    ||          04 ||       FANCY DANCES       ...building up Mog || ~fancydance ||
    ||          05 ||       THE VELDT          ...building up Gau || ~veldt      ||
    ||          06 ||       WRAPPING THINGS UP     ...last quests || ~wrappingup ||
    ||       13.00 ||     THE FLOATING CONTINENT  ...stop Gestahl || ~floating   ||
    ||          01 ||       THE BLACKJACK      ...goodbye airship || ~blackjack  ||
    ||          02 ||       FLOATING CONTINENT   ...goodbye world || ~continent  ||
    ||    02.00.00 ||   THE WORLD OF RUIN   ...goddesses in chaos || ~ruin       ||
    ||       01.00 ||     SOLITARY ISLAND    ...aftermath and Cid || ~solitary   ||
    ||       02.00 ||     THREE'S COMPANY ...finding your friends || ~threeparty ||
    ||          01 ||       ALBROOK          ...a whole new world || ~albrook    ||
    ||          02 ||       TZEN         ...the Light of Judgment || ~tzen       ||
    ||          03 ||       MOBLIZ          ...village of orphans || ~mobliz     ||
    ||          04 ||       NIKEAH            ...crossing the sea || ~nikeah     ||
    ||          05 ||       SOUTH FIGARO   ...the Crimson Robbers || ~southfig   ||
    ||          06 ||       SOUTH FIGARO CAVE   ...finding Figaro || ~figarocave ||
    ||          07 ||       FIGARO CASTLE        ...the sandworms || ~figarocast ||
    ||       03.00 ||     DARILL'S LEGACY   ...the tale of Darill || ~legacy     ||
    ||          01 ||       KOHLINGEN           ...finding Setzer || ~kohlingen  ||
    ||          02 ||       DARILL'S TOMB  ...a friend's memorial || ~darilltomb ||
    ||          03 ||       THE FALCON           ...a new airship || ~falcon     ||
    ||       04.00 ||     FAMILIAR FACES     ...find your friends || ~familiar   ||
    ||          01 ||       FINDING CYAN       ...letters to Lola || ~findcyan   ||
    ||          02 ||       FINDING GAU       ...the Veldt orphan || ~findgau    ||
    ||          03 ||       FINDING SHADOW   ...coliseum champion || ~findshadow ||
    ||          04 ||       FINDING RELM ...the painter's gallery || ~findrelm   ||
    ||          05 ||       FINDING LOCKE  ...new life for Rachel || ~findlocke  ||
    ||          06 ||       FINDING TERRA     ...Humbaba's return || ~findterra  ||
    ||          07 ||       FINDING MOG    ...slam-dancing moogle || ~findmog    ||
    ||          08 ||       FINDING UMARO       ...Mog's yeti pal || ~findumaro  ||
    ||          09 ||       FINDING STRAGO   ...the Cult of Kefka || ~findstrago ||
    ||          10 ||       FINDING GOGO      ...the master mimic || ~findgogo   ||
    ||       05.00 ||     THE LAST ESPERS  ...find every magicite || ~lastespers ||
    ||          01 ||       CID'S LEGACY   ...look what washed up || ~cidlegacy  ||
    ||          02 ||       HIGH IN THE SKY ...fighting Deathgaze || ~highinsky  ||
    ||          03 ||       CYAN'S NIGHTMARE  ...Cyan's challenge || ~cyansnight ||
    ||          04 ||       THE ANCIENT CASTLE    ...lost kingdom || ~ancient    ||
    ||          05 ||       THE GREATEST CACTUS    ...desert lord || ~cactuar    ||
    ||          06 ||       LORD OF THE SEAS   ...wild ferry ride || ~lordofseas ||
    ||          07 ||       THE SWORD THIEF  ...a legendary blade || ~swordthief ||
    ||          08 ||       THE EIGHT DRAGONS  ...legendary wyrms || ~dragons    ||
    ||       06.00 ||     OTHER OBJECTIVES   ...final prepartions || ~otherobj   ||
    ||          01 ||       EBOT'S ROCK     ...Strago's challenge || ~ebotsrock  ||
    ||          02 ||       GAU'S FATHER       ...Gau's challenge || ~gausfather ||
    ||          03 ||       MASTER DUNCAN    ...Sabin's challenge || ~duncan     ||
    ||          04 ||       SHADOW'S PAST   ...Shadow's challenge || ~shadowpast ||
    ||          05 ||       THE AUCTION HOUSE     ...bid on items || ~auction    ||
    ||          06 ||       THE COLISEUM      ...wager your items || ~coliseum   ||
    ||          07 ||       DINOSAUR FOREST ...the hidden dragons || ~dinoforest ||
    ||          08 ||       MORE LORES         ...the final Lores || ~morelores  ||
    ||          09 ||       FANCY DANCES       ...the final Dance || ~fancydance ||
    ||          10 ||       THE VELDT          ...the final Rages || ~veldt      ||
    ||          11 ||       LEVELING UP  ...recommended locations || ~levelingup ||
    ||       07.00 ||     KEFKA'S FALL        ...the last assault || ~kefkasfall ||
    ||          01 ||       KEFKA'S TOWER    ...the Warring Triad || ~kefkatower ||
    ||          02 ||       FINALE     ...the final confrontation || ~finale     ||
    ||          03 ||       EPILOGUE                ...the ending || ~epilogue   ||
    ||=============||=============================================||=============||
    || 03.00.00.00 || SIDEQUESTS          ...the newest additions || ~sidequests ||
    ||    01.00.00 ||   DRAGON'S DEN         ...home of the wyrms || ~dragonsden ||
    ||    02.00.00 ||   SOUL SHRINE   ...the 100 battle challenge || ~soulshrine ||
    ||    04.00.00 ||   COLISEUM      ...bet the ultimate weapons || ~coliseum   ||
    ||=============||=============================================||=============||
    || 09.00.00.00 || IN CLOSING           ...an end to the guide || ~closing    ||
    ||    01.00.00 ||   VERSION HISTORY    ...the guide's history || ~version    ||
    ||    02.00.00 ||   CREDITS                         ...thanks || ~credits    ||
    ||    03.00.00 ||   LEGAL INFORMATION        ...rights of use || ~legal      ||
    ||_____________||_____________________________________________||_____________||
    '-----------------------------------------------------------------------------'
    
    
    
    
    
    
    
      ___________  _________________________________________________  ___________
     /           \-\                                               /-/           \
    ( 01.00.00.00 ) )   P R E - G A M E   I N F O R M A T I O N   ( ( ~pregame    )
     \___________/-/_______________________________________________\-\___________/
    
    O===========================O   Welcome to my guide for FINAL FANTASY VI
    |  ~*~ IN THIS SECTION ~*~  |   ADVANCE! Within this guide, you'll find a whole
    o---------------------------o   wealth of information about the game that
    | 01. About the Guide       |   should assist you in making your way through
    | 02. About the Game        |   the game, in defeating the most challenging
    | 03. Important Information |   foes, in finding the best treasures, and in
    O===========================O   solving the most difficult puzzles and quests.
                                    This section of the guide in particular is
    dedicated to helping newer players to the game understand how the game works
    and how best to go about building characters in preparation for the harder
    portions of the game. If there is anything in this guide that you would like to
    see or that might be inaccurate, please send me an email and I'll be happy to
    investigate into it and provide the credit of the discovery in your name.
    Otherwise, I hope you enjoy the guide and FINAL FANTASY VI ADVANCE!
    
    
    
    
    
    ____________
    \  PREGAME  \  _________________________________________________  ___________
    |            \-\                                               /-/           \
    ( 01.01.00.00 ) )        A B O U T   T H E   G U I D E        ( ( ~aboutguide )
     \___________/-/_______________________________________________\-\___________/
    
    O===========================O   Within this walkthrough, you'll find just about
    |  ~*~ IN THIS SECTION ~*~  |   everything in the game that can be detailed.
    o---------------------------o   The brunt of the guide will take you along the
    | 01. Guide Layout          |   journey from start to finish, explaining how to
    | 02. Abbreviations         |   get past tricky situations, how to defeat the
    O===========================O   bosses of each section, and what items to look
                                    out for along the way. However, there are other
    sections thereafter about the after-game Sidequests, a listing of every Esper
    in the game, a glossary of spells, a dossier of characters, a treasury of
    equipment and items, and a full bestiary. Hopefully you'll get the most bang
    for your Gil with all this information at your fingertips. If there's something
    you'd like to see in the guide, please let me known and I'll do my best to add
    it in with your credit, of course.
    
    This guide will attempt to be a "Perfect Guide" ("perfect" as in getting a save
    file with all possible achievements). During each leg of the walkthrough, I
    will explain which items you should be aware of and where to find them. While
    most of the second half of the game is optional, I have included every optional
    sidequest and objective in the walkthrough itself rather than the Sidequests
    section to avoid having to flip back and forth between sections, which can be a
    hassle. Sometimes, gaining an item will require multiple resets simply because
    the fight is timed or the steal ration is so low that you might die before you
    succeed. In cases like these, I leave it up to you to decide whether or not to
    go after every last item in the game. Of course, for those who want the full
    experience and a whole bunch of challenge, try getting every last thing this
    game has to offer. The satisfaction of perfect gaming far outweighs the trouble
    required to gain most of the items.
    
    I hope that this guide assists you in your enjoyment of Final Fantasy VI!
    
    
    
    ____________                  ____________________                 ____________
    \  PREGAME  \  ______________/PRE-GAME INFORMATION\_____________  /ABOUTGUIDE /
    |            \-\                                               /-/            |
    ( 01.01.01.00 ) )           G U I D E   L A Y O U T           ( ( ~layout     )
     \___________/-/_______________________________________________\-\___________/
    
    This guide has been laid out to provide the most information possible in the
    least space possible for ease of reading. For that reason, the headers to each
    section have been designed in such a way as to indicate exactly where you are
    located in the guide at all times. The following example will explain what I
    mean:
    
         ____________               ____________               ____________
         \    1.     \  ___________/     2.     \___________  /    3.     /
         |            \-\                                  /-/            |
         (    4.       ) )               5.               ( (      6.     )
          \___________/-/__________________________________\-\___________/
    
    1. PRIMARY SECTION   <--- The main section the topic is nestled into as indi-
                              cated by the first set of digits in the Locator
                              Digits
    2. SECONDARY SECTION <--- The section within the main section as indicated by
                              the second set of digits in the Locator Digits
    3. TERTIARY SECTION  <--- The section within the secondary section of the main
                              section as indicated by the third set of digits in
                              the Locator Digits
    4. LOCATOR DIGITS    <--- The number unique to each header for quick searching
                              in case you prefer using numbers instead of words
    5. SECTION TITLE     <--- The title of the section you're about to read
    6. KEYWORD           <--- The keyword unique to each header for quick searching
                              in case you prefer using words instead of numbers
    
    
    
    ____________                  ____________________                 ____________
    \  PREGAME  \  ______________/PRE-GAME INFORMATION\_____________  /ABOUTGUIDE /
    |            \-\                                               /-/            |
    ( 01.01.02.00 ) )          A B B R E V I A T I O N S          ( ( ~abbrev     )
     \___________/-/_______________________________________________\-\___________/
    
    \___                    ____.--------------------.____                     ___/
     ___)==================(___( TREASURE ICONOGRAPHY )___)===================(___
    /                           "--------------------"                            \
    
    [ ] <--- Chest    - A regular treasure chest
    [!] <--- Trapped  - A trapped treasure chest with a monster inside or nearby
    [_] <--- Crate    - A wooden crate with an item inside
    ( ) <--- Orb      - A crystal orb with an item inside
    (_) <--- Pottery  - A ceramic jar with an item inside
    { } <--- Clock    - A grandfather clock with an item inside
    {_} <--- Barrel   - A barrel with an item inside
    \_/ <--- Bucket   - A bucket with an item inside
    < > <--- Hidden   - An item hidden in the background scenery
    MIS <--- Missable - An item that cannot be retrieved after a certain point
    SKP <--- Skip It  - An item that should be skipped because it gets better later
    
    \___                   ____.---------------------.____                     ___/
     ___)=================(___( ELEMENTAL ICONOGRAPHY )___)===================(___
    /                          "---------------------"                            \
    
    [ ] <--- Neutral  - The element has a regular effect
    [+] <--- Added    - The element is added to physical attacks
    [<] <--- Decrease - The element loses effectiveness and power
    [>] <--- Increase - The element gains effectiveness and power
    [?] <--- Unknown  - The elemental properties are unkonwn or randomly selected
    [A] <--- Absorbs  - The element is absorbed
    [I] <--- Immune   - The element has no effect
    [W] <--- Weakness - The element has double the effect
    
    \___                     ____.------------------.____                      ___/
     ___)===================(___( STATUS ICONOGRAPHY )___)====================(___
    /                            "------------------"                             \
    
    [ ] <--- Neutral  - The status has a regular effect
    [%] <--- Chance   - The status has a calculated chance of working
    [*] <--- Auto     - The status is automatically activated in battle
    [-] <--- Removed  - The status is removed or cured
    [+] <--- Added    - The status is added or inflicted
    [?] <--- Unknown  - The status properties are unknown or randomly selected
    [I] <--- Immune   - The status has no effect
    [W] <--- Weakness - The status has a higher chance of succeeding
    
    \___                      ____.----------------.____                       ___/
     ___)====================(___( USER ICONOGRAPHY )___)=====================(___
    /                             "----------------"                              \
    
    [ ] <--- Not Used - It does not apply to that character or Esper
    [X] <--- Applies  - It applies to that character or Esper
    
    \___                    ____.---------------------.____                    ___/
     ___)==================(___( ABILITIES ICONOGRAPHY )___)==================(___
    /                           "---------------------"                           \
    
     $  <--- Esper    - Esper discovered
     *  <--- Black    - Black Orb signifying a Black Magic spell
     @  <--- Support  - Gray Orb signifying a Support Magic spell
     O  <--- White    - White Orb signifying a White Magic spell
     ^  <--- Blitz    - Signifies a Blitz learned
     #  <--- Lore     - Book signifying a Lore learned
     !  <--- Rage     - Signifies a Rage learned
     %  <--- Dance    - Music Notes signifying a Dance learned
    
    
    
    
    
    ____________
    \  PREGAME  \  _________________________________________________  ___________
    |            \-\                                               /-/           \
    ( 01.02.00.00 ) )         A B O U T   T H E   G A M E         ( ( ~aboutgame  )
     \___________/-/_______________________________________________\-\___________/
    
    O=========================O   Originally released on the SNES as FINAL FANTASY
    | ~*~ IN THIS SECTION ~*~ |   III in the US or FINAL FANTASY VI in Japan and
    o-------------------------o   then later re-released on the Playstation as half
    | 01. Controls            |   of the pair of games known as FINAL FANTASY AN-
    | 02. Menus               |   THOLOGY, Final Fantasy VI is one of the most en-
    | 03. Attributes          |   joyable games in the series due to its freeform
    O=========================O   adventure and customizable party structure, which
                                  was revolutionary at the time. On top of the very
    unique game structure, it also features the largest cast of characters and
    summoned creatures (known as Espers) in the series. I think you'll truly find
    this game to be an adventure of vast proportions.
    
    This section of the Pre-Information portion of the guide will explain the basic
    functions of the game, including the controls, the menus, and the primary
    character attributes that oversee all of the game's main equations for damage
    and defense.
    
    
    
    ____________                     ______________
    \  PREGAME  \  _________________/ABOUT THE GAME\________________  ___________
    |            \-\                                               /-/           \
    ( 01.02.01.00 ) )               C O N T R O L S               ( ( ~controls   )
     \___________/-/_______________________________________________\-\___________/
       __________            __________
     _|    1.    |__________|    2.    |_    1. L BUTTON <- Pages left/select all
    |                                    |                  to the left
    |      __                            |   2. R BUTTON <- Pages right/select all
    |     |3.|                      __   |                  to the right
    |  ___|__|___                  (8.)  |   3. UP       <- Moves up
    | |4. (  ) 5.|            __    ""   |   4. LEFT     <- Moves left
    | '"""|""|"""'           (7.)        |   5. RIGHT    <- Moves right
    |     |6.|                ""         |   6. DOWN     <- Moves down
    |     '""'                           |   7. B BUTTON <- Cancels choices
    |               :::::::              |   8. A BUTTON <- Confirms choices
    |               :::::::              |   9. SELECT   <- Brings up the menu
    |               :::::::              |   10. START   <- Pauses the game
    |            _____   _____           |
    |           ( 9.  ) ( 10. )          |   L + R       <- Flees battle
    |            """""   """""           |
    |____________________________________|   L/R/SEL/STA <- Soft Reset (save first)
    
    
    
    ____________                     ______________
    \  PREGAME  \  _________________/ABOUT THE GAME\________________  ___________
    |            \-\                                               /-/           \
    ( 01.02.02.00 ) )                  M E N U S                  ( ( ~menus      )
     \___________/-/_______________________________________________\-\___________/
    
    \___                          ____.---------.____                          ___/
     ___)========================(___( MAIN MENU )___)========================(___
    /                                 "---------"                                 \
    
         NEW GAME.............................................Start a new game
         (LOAD GAME)..............................Load a previously-saved game
         (EXTRAS)............Load game extras from previously-saved game files
              (BESTIARY).............................The in-game bestiary
    
    \___                         ____.----------.____                          ___/
     ___)=======================(___( FIELD MENU )___)========================(___
    /                                "----------"                                 \
    
         ITEMS..........................Displays a list of all items collected
              USE............................Use collected, regular items
              SORT................Change the order of the items displayed
              RARE............Displays all collected rare and quest items
         ABILITIES...........Displays all learned abilities, magic, and Espers
              ESPERS.....Displays current Espers and allows for equipping
              MAGIC.....Displays current magic learned and allows its use
              BUSHIDO...........Display's Cyan's special moveset, Bushido
              BLITZ..............Display's Sabin's special moveset, Blitz
              LORE...............Display's Strago's special moveset, Lore
              RAGE..................Display's Gau's special moveset, Rage
              DANCE................Display's Mog's special moveset, Dance
         EQUIP...............Displays current equipment and allows for changes
              EQUIP....................Equips weapons, armor, and shields
              OPTIMIZE.....Auto-chooses equipment with the highest Attack
              REMOVE.................Unequips weapons, armor, and shields
              REMOVE ALL.....................Unequips all owned equipment
         RELICS.................Displays current relics and allows for changes
              EQUIP.........................................Equips relics
              REMOVE......................................Unequips relics
         STATUS........................................Displays current status
         FORMATION.............................Toggle character rows and order
         CONFIG..........Change the settings of the game and view the bestiary
              BATTLE MODE....Toggle between Active battle and Wait battle
              BATTLE SPEED............Changes the speed of battle actions
              BATTLE MESSAGES............Changes the speed of battle text
              COMMAND SETTINGS...............Toggle battle command layout
              ATB GAUGE.......................Toggle turn gauge in battle
              REEQUIP.................................Toggle optimization
              CURSOR POSITION................Changes the natural location
              AUTO-DASH..............................Toggle fast movement
              MAGIC ORDER......................Change magic display order
              WINDOW PATTERN...............Change the window's background
              FONT COLOR............................Change the text color
              WINDOW COLOR...........Change the window's background color
                   FIRST OPTION........................Window Border
                   SECOND OPTION....................Top-down Shading
                   THIRD OPTION.......................Border Shading
                   FOURTH OPTION........................Main Shading
                   FIFTH OPTION........................Minor Shading
                   SIXTH OPTION...................More Minor Shading
                   SEVENTH OPTION......................Desktop Color
              BESTIARY......................Displays the In-Game Bestiary
         QUICKSAVE.......Save the game and return to the Main Menu (temporary)
         SAVE.................Save the game and return to gameplay (permanent)
    
    
    
    ____________                     ______________
    \  PREGAME  \  _________________/ABOUT THE GAME\________________  ___________
    |            \-\                                               /-/           \
    ( 01.02.03.00 ) )             A T T R I B U T E S             ( ( ~attributes )
     \___________/-/_______________________________________________\-\___________/
    
    O===========================O   What are attributes, you might be wondering?
    |  ~*~ IN THIS SECTION ~*~  |   An attribute is essentially a statistical field
    o---------------------------o   of information in the game that determines your
    | 01. Statistics            |   character's strengths and weaknesses. It can
    | 02. Elemental Affinities  |   also govern a character's affinity toward the
    | 03. Status Effects        |   elements as well as the status effects that can
    O===========================O   be invoked on a character. The sections that
                                    follow deal with the various types of attri-
    butes and what functions they can perform in the game.
    
    ____________
    \  PREGAME  \  _________________________________________________  ___________
    |            \-\                                               /-/           \
    ( 01.02.03.01 ) )             S T A T I S T I C S             ( ( ~statistics )
     \___________/-/_______________________________________________\-\___________/
    
    LEVEL         (LV)  <--- The character's experience on a scale of 1 to 99
    HIT POINTS    (HP)  <--- The health reserves of a character
    MAGIC POINTS  (MP)  <--- The magic reserves of a character
    STRENGTH      (STR) <--- The character's base strength when unarmed
    SPEED         (SPD) <--- The character's recovery speed between turns
    STAMINA       (STA) <--- The character's constitution (determines HP and DEF)
    MAGIC         (MAG) <--- The character's magic attack power
    ATTACK        (ATT) <--- The character's physical attack power
    DEFENSE       (DEF) <--- The character's physical defense buffer
    EVASION       (EVA) <--- The character's chance of evading a physical attack
    MAGIC DEFENSE (MDF) <--- The character's magical defense buffer
    MAGIC EVASION (MEV) <--- The character's chance of evading a magical attack
    ACCURACY      (ACC) <--- The character's physical accuracy (not displayed)
    EXPERIENCE    (EXP) <--- The experience points rewarded from a monster
    NEXT LEVEL    (NXT) <--- The character's experience needed to level up
    GIL           (GIL) <--- The game currency rewarded from a monster
    MAGIC ABILITY (AP)  <--- The magic ability points rewarded from a monster
    
    ____________
    \  PREGAME  \  _________________________________________________  ___________
    |            \-\                                               /-/           \
    ( 01.02.03.02 ) )               E L E M E N T S               ( ( ~elements   )
     \___________/-/_______________________________________________\-\___________/
    
    FIRE      <--- Signifies heat, flames, and magma. Opposed by Ice.
    ICE       <--- Signifies cool, frost, and snow. Opposed by Fire.
    LIGHTNING <--- Signifies electricity, thunder, and energy. Opposed by Water.
    WATER     <--- Signifies liquid, oceans, and rain. Opposed by Lightning.
    WIND      <--- Signifies motion, clouds, and storms. Opposed by Earth.
    EARTH     <--- Signifies soil, stone, and metal. Opposed by Wind.
    RESTORE   <--- Signifies healing. Opposed by Poison.
    POISON    <--- Signifies weakening. Opposed by Restore.
    HOLY      <--- Signifies light, goodness, and power. Opposed by Evil.
    EVIL      <--- Signifies darkness, vampirism, and damage. Opposed by Holy.
    
    ____________
    \  PREGAME  \  _________________________________________________  ___________
    |            \-\                                               /-/           \
    ( 01.02.03.03 ) )         S T A T U S   E F F E C T S         ( ( ~statuses   )
     \___________/-/_______________________________________________\-\___________/
    
    \___                   ____.-----------------------.____                   ___/
     ___)=================(___( POSITIVE STATUS EFFECTS )___)=================(___
    /                          "-----------------------"                          \
    
    BLINK   (Blurred body)   <--- Evasion x 2
    VALOR   (Yellow flash)   <--- Strength x 2
    COUNTER                  <--- Attacks back when physically attacked
    FAITH                    <--- Magic x 2
    FLOAT   (Hovering)       <--- Immune to Earth-based magic
    HASTE   (Red outline)    <--- Speed x 2
    PALING                   <--- Immune to magical attacks
    PROTECT (Yellow outline) <--- Defense x 2
    QUICK                    <--- Perform two commands in one turn
    REFLECT (Blue outline)   <--- Spells return to caster
    REGEN                    <--- Recovers HP in increments
    RERAISE                  <--- Casts Life once if HP = 0
    SHELL   (Green outline)  <--- Magic Defense x 2
    SHIELD                   <--- Immune to physical attacks
    VANISH  (Outline only)   <--- Immune to physical attacks until magic attacked
    
    \___                   ____.-----------------------.____                   ___/
     ___)=================(___( NEGATIVE STATUS EFFECTS )___)=================(___
    /                          "-----------------------"                          \
    
    BERSERK (Red bubbles)    <--- Forced physical attacks only
    BLIND   (Black glasses)  <--- Accuracy x 50%
    CONFUSE (Spinning Halo)  <--- Attacks allies only, fixed by physical attack
    DEATH   (Laying down)    <--- Cannot act until revived
    DOOM    (Timer)          <--- Inflicts Death status when timer reaches 0
    FROZEN  (Blue body)      <--- Can choose commands but not act until warmed
    IMP     (Imp body)       <--- All stats lowered, can cast "Imp" only
    MUTE    (Empty text box) <--- Cannot cast or summon until unsilenced
    POISON  (Green bubbles)  <--- Lose HP in increments, Poison-elemental
    SAP                      <--- Lose HP in increments, but is non-elemental
    SLEEP   (ZZZs)           <--- Cannot act until awakened by physical attack
    SLOW    (White outline)  <--- Speed x 50%
    STONE   (Gray body)      <--- Cannot act until softened
    STOP    (Pink outline)   <--- Speed = 0, cannot act until effect wears off
    ZOMBIE  (Green body)     <--- Cannot heal and sometimes attacks allies
    
    
    
    
    
    ____________
    \  PREGAME  \  _________________________________________________  ___________
    |            \-\                                               /-/           \
    ( 01.03.00.00 ) )  I M P O R T A N T   I N F O R M A T I O N  ( ( ~important  )
     \___________/-/_______________________________________________\-\___________/
    
    The following information has been included in this section because it most
    likely will help players -- both new and veteran -- to get the most from the
    game. These are my ten tips for successful adventuring:
    
    1. SAVE, SAVE, SAVE! --- As in any RPG, there are always risks associated with
       adventuring. You never know (unless you read my walkthrough ;) ) what lies
       around the corner, and some bosses in this game can give you a real run for
       your gil. As long as you save between every section of the guide, you'll be
       much happier if you happen to die in battle. The more recent the save, the
       less progress you'll lose.
    
    2. AN APPLE A DAY... --- Going along with the point above, you should always
       try to keep your HP up in case you do run into a powerful foe. And in order
       to do so, you'll need to heal yourself along the way. First of all, use a
       Tent or a Sleeping Bag at a Save Point, which will restore your HP and MP.
       The next option would be to use White Magic "Cure" spells since MP is easy
       to regain and does not require Gil to replenish and use "Osmose" to drain MP
       from enemies if you run low on that as well. Finally, use Potions, Ethers,
       and Elixirs to restore HP and MP when all else fails. Also, if you're in a
       section of the game where your allies are split into several parties, try
       putting them on the same save point together and using a Tent to restore
       both groups with one item!
    
    3. ONE MAN'S JUNK... --- ...is another man's treasure. Working from the last
       two points, it's always a good idea to be aware of what's inside a treasure
       chest before opening it. There are several reasons why. First, the treasure
       chest might contain a better item if you collect it later. Second, the chest
       might cue the arrival of a boss or major event. Finally, the chest might
       be guarded by a monster that appears as soon as the chest is opened. Most of
       the time, the "monsters-in-a-box" are pretty tough, so you should always be
       ready for them. The beginning of each section of the walkthrough will list
       all treasure chests and whether to skip them or if they are trapped.
    
    4. KNOW YOUR PLACE --- There is a reason that the game allows characters to
       stand in two areas of the field, known as "rows." The front row is generally
       a row for physical attackers since it does not augment any of your stats.
       However, the back row makes a great alternative for magic users since it
       doubles Defense but halves Attack. Placing an attacker in the back can be a
       good idea, though, if you're having trouble staying alive against an enemy.
       The Defense boost might just be enough to save you -- that is if you can
       defeat the enemy with lower Attack power.
    
    5. BUYERS MARKET --- Ironically, it rarely pays to sell. As you journey around
       the world, you'll find various items and equipment. Most of it will become
       outdated by the time you reach the end of the game. While it's okay to sell
       easy-to-buy items and equipment, there really shouldn't be a reason why you
       need to sell them because you can easily explore around a save point and
       fight enemies until you build up the gold to buy the items and equipment you
       want to purchase. Plus, you never know when you might actually want to use
       an old piece of equipment (if you don't want to defeat an enemy quickly or
       the equipment has some special property or affinity).
    
    6. LAST MINUTE CHANGES --- You can change your weapons and Espers during battle
       in case your choices weren't ideal before entering the battle. To do so, you
       just need to open the Items command (for weapons) or the Magic command (for
       Espers) and then move up to open a separate mini-menu where you can change
       your choices in mid-battle. This is very useful when fighting complex bosses
       or enemies with varying weaknesses. Also, you can only use an Esper once in
       a battle, so it never hurts to switch out the Esper if you got a ways to go
       in the battle and you have enough MP to safely summon another Esper.
    
    7. A MATTER OF LIFE AND DEATH --- Whenever you revive an ally during battle,
       your next action should be to heal that party member's HP. Unless you use
       the upgraded "Life" spells, your revived character will come back with only
       15% of their max HP, which means they could easily get knocked out again.
       Therefore, if you don't want to waste the next few turns performing a revive
       and restore circle, you should try to heal a weak character as soon as
       possible. In addition, if you happen to be in the World of Ruin, you can
       send the dead character into a Colisseum battle and as long as they win the
       battle, they'll somehow come out of the battle with full HP and MP!
    
    8. BE A CHATTERBOX --- Sometimes you'll need to speak with villagers in order
       to advance the story along. And sometimes these villagers aren't willing to
       give up that information without a fight... or a discussion. Try speaking
       with people at least two times. Often you'll glean little bits of know-
       ledge that you wouldn't otherwise get. You can also come back to areas you
       visited previously later in the game and see if any dialogue has changed.
       In some cases, you might get a pointer about a sidequest you might otherwise
       miss or a good tip on where to go next.
    
    9. INCREASE YOUR ATTACKS --- Why settle for weak attacks when you can attack in
       stronger ways? If your character excels in physical attacks, there are
       several routes you can take to increase the damage they do when attacking.
       First, you could try equipping two weapons instead of a weapon and shield.
       The second weapon essentially makes each attack similar to a single-weapon
       critical attack. Second, try using a Relic that increases Attack, Strength,
       or allows Two-Handed Equipping. Doing so will not only raises the damage you
       do when attacking, but it also isn't affected if your stats are decreased in
       battle somehow. Thirdly, try equipping the Relic that allows you to attack
       twice each time you choose the Attack command. Finally, if you have a spear
       equipped to the character, make sure they can use the Jump command. The
       attack power of using the Jump command is doubled when you equip a spear!
    
    10. INCREASE YOUR MAGIC --- Why allow physical attackers to get all the bonuses
       and power? If your character excels in magical attacks, there are several
       options to raise their magic power as well. First, try casting Reflect on
       your party and then casting a target-all spell on all four allies. The spell
       will reflect off onto your enemies for more power. If there is one enemy,
       the spell will strike four times for quadruple damage! If there are multiple
       enemies, the reflected spells will randomly target enemies. This can, of
       course, be a bad thing if the spell is absorbed by some enemies. Another
       side effect of this strategy is that enemies can't cast spells on you. The
       second option is to equip Relics that increase Magic or MP. Finally, you can
       equip the Gem Box to allow your character to dualcast spells.
    
    
    
    
    
    
    
    
    
      ___________  _________________________________________________  ___________
     /           \-\                                               /-/           \
    ( 02.00.00.00 ) )            W A L K T H R O U G H            ( ( ~walkthru   )
     \___________/-/_______________________________________________\-\___________/
    
    O===========================O   This is the main guide to the game itself. The
    |  ~*~ IN THIS SECTION ~*~  |   walkthrough will include all information that
    o---------------------------o   is necessary to complete the game. However,
    | 01. The World of Balance  |   that only equates to about 50% of the actual
    | 02. The World of Ruin     |   game! Usually, if there are sidequests and
    O===========================O   optional objectives, I include them only in the
                                    Sidequests section following the walkthrough.
    However, since there are so many sidequests in this game, I've decided to just
    include all of them in the main walkthrough and label them as optional. The
    new dungeons available after the end of the storyline game will be placed in
    the Sidequests section, instead, since they are completely optional. Otherwise
    you would have to switch back and forth between sections all the time! So,
    without further ado, let's get started.
    
    
    
     _____________________________________________________________________________
    |\ /\   /\   /\   /\   /\   /\   /\   /\   /\   /\   /\   /\   /\   /\   /\  /|
    |/_\/___\/___\/___\/___\/___\/___\/___\/___\/___\/___\/___\/___\/___\/___\/__\|
    |            _____________________________________________________            |
    \\\ \ | / / /                                                     \ \ \ | / ///
     \\\ \|/ / /                                                       \ \ \|/ ///
      ||| | | |          _   _   _____   _____   _       ____           | | | |||
      ||| | | |         | | | | |  _  | |  _  | | |     |  _ \          | | | |||
      ||| | | |         | |_| | | | | | | |_| | | |     | | \ \         | | | |||
      ||| | | |         | | | | | | | | |    _| | |     | | | |         | | | |||
      ||| | | |         |  _  | | |_| | | |\ \  | |___  | |_/ /         | | | |||
      ||| | | |         |_/ \_| |_____| |_| \_\ |_____| |____/          | | | |||
      ||| | | |                                                         | | | |||
      ||| | | |                      _____   _____                      | | | |||
      ||| | | |                     |  _  | |  ___|                     | | | |||
      ||| | | |                     | | | | | |__                       | | | |||
      ||| | | |                     | | | | |  __|                      | | | |||
      ||| | | |                     | |_| | | |                         | | | |||
      ||| | | |                     |_____| |_|                         | | | |||
      ||| | | |                                                         | | | |||
      ||| | | |  _____   _____   _       _____   _   _   _____   _____  | | | |||
      ||| | | | |  _  | |  _  | | |     |  _  | | \ | | |  ___| |  ___| | | | |||
      ||| | | | | |_| | | |_| | | |     | |_| | |  \| | | |     | |__   | | | |||
      ||| | | | |  _  | |  _  | | |     |  _  | | \ \ | | |     |  __|  | | | |||
      ||| | | | | |_| | | | | | | |___  | | | | | |\  | | |___  | |___  | | | |||
      ||| | | | |_____| |_| |_| |_____| |_| |_| |_| \_| |_____| |_____| | | | |||
     /// /|\ \ \                                                       / / /|\ \\\
    /// / | \ \ \_____________________________________________________/ / / | \ \\\
    |_____________________________________________________________________________|
    |\ /\   /\   /\   /\   /\   /\   /\   /\   /\   /\   /\   /\   /\   /\   /\  /|
    |/_\/___\/___\/___\/___\/___\/___\/___\/___\/___\/___\/___\/___\/___\/___\/__\|
    ____________
    \WALKTHROUGH\  _________________________________________________  ___________
    |            \-\                                               /-/           \
    ( 02.01.00.00 ) )   T H E   W O R L D   O F   B A L A N C E   ( ( ~balance    )
     \___________/-/_______________________________________________\-\___________/
    
    O=============================O   The ancient War of the Magi...
    |   ~*~ IN THIS SECTION ~*~   |
    o-----------------------------o   When its flames at last receded, only the
    | 01. Prologue                |   charred husk of a world remaind. Even the
    | 02. The Marriage of Figaro  |   power of magic was lost...
    | 03. The Returners           |
    | 04. Terra's Scenario        |   In the thousand years that followed, iron,
    | 05. Locke's Scenario        |   gunpowder, and steam enginestook the place
    | 06. Sabin's Scenario        |   of magic, and life slowly returned to the
    | 07. Last Stand at Narshe    |   barren land...
    | 08. Finding Terra           |
    | 09. Into The Lion's Den     |   Yet there now stands one who would reawaken
    | 10. The Sealed Gate         |   the magic of ages past, and use its dread
    | 11. The Esper Treaty        |   power as a means by which to conquer all the
    | 12. Other Objectives        |   world...
    | 13. The Floating Continent  |
    O=============================O   ...Could anyone truly be foolish enough to
                                      repeat that mistake?
    
    
    
    
    
    ____________                  ____________________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  ___________
    |            \-\                                               /-/           \
    ( 02.01.01.00 ) )               P R O L O G U E               ( ( ~prologue   )
     \___________/-/_______________________________________________\-\___________/
    
    The game opens with a scene between Biggs and Wedge, two serial characters from
    various Final Fantasy games. The two soldiers are discussing the reason they
    are heading toward Narshe, a city in the frozen north. According to recent
    reports, a frozen Esper has been found intact in the mines near Narshe, and it
    is believed that the Empire could harness this Esper's prolific powers for its
    own benefit. However, their tactics are less than sterling, and there's one
    thing they didn't plan for: the Esper's will.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  / PROLOGUE  /
    |            \-\                                               /-/            |
    | 02.01.01.01 ) )                 N A R S H E                 ( ( ~narshe     |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   | { } Elixir        | South Narshe: Arvis' House              |   |
    |   | X |   | [ ] Phoenix Down  | West Narshe Mines                       |   |
    |   | X |   | [ ] Sleeping Bag  | West Narshe Mines                       |   |
    |   |   |   | [ ] Potion        | Adventuring School: Advanced Battle Tac |   |
    |   |   |   | [ ] Sleeping Bag  | Adventuring School: Battle Tactics      |   |
    |   |   |   | [!] Potion        | Adventuring School: Field Science       |   |
    |   |   |   | (_) Ether         | Adventuring School: Field Science       |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 001 Guard             |      40 |      48 |      48 |  Yes  |  No   |   |
    |   | 002 Silver Lobo       |      27 |      30 |      37 |  Yes  |  No   |   |
    |   | 003 Megalodoth        |     115 |      90 |      50 |  Yes  |  No   |   |
    |   | 004 Wererat           |      24 |      22 |      21 |  Yes  |  No   |   |
    |   | 005 Spritzer          |      15 |      29 |      23 |  Yes  |  No   |   |
    |   | 006 Bandit            |      35 |      25 |      25 |  Yes  |  Yes  |   |
    |   | 276 YMIR              |  50,000 |     --- |     --- |  No   |  No   |   |
    |   | 277 YMIR              |   1,600 |     --- |     --- |  No   |  No   |   |
    |   | 278 GUARD LEADER      |     420 |     350 |     --- |  Yes  |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    \___                        ____.------------.____                         ___/
     ___)======================(___( SOUTH NARSHE )___)=======================(___ 
    /                               "------------"                                \
    
    Start your adventure by open-     /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    ing the field menu once you      < .----------------------------------------. >
    gain control over your party.    < |      ~*~ NEW CHARACTER ALERT ~*~       | >
    Browse through the options to    < |========================================| >
    get a feeling for where things   < | B I G G S                    (Soldier) | >
    are located. Once you're all     < |========================================| >
    set, it's time to start the      < | A soldier of the Gestahlian Empire who | >
    trek to the frozen Esper.        < | leads the infiltration of Narshe for   | >
                                     < | the frozen Esper.                      | >
    If you head to the space just    < |                                        | >
    below the door to the Inn,       < |========================================| >
    you'll fight the first forced    < | W E D G E                    (Soldier) | >
    encounter of the game against    < |========================================| >
    a Silver Lobo. Once it's de-     < | A soldier of the Gestahlian Empire who | >
    feated, head back to the main    < | assists Biggs in the infiltration of   | >
    path and then north until you    < | Narshe for the frozen Esper.           | >
    are next to the Inn. This will   < |                                        | >
    bring about another forced en-   < |========================================| >
    counter, this one is against a   < | ? ? ? ?                (Magitek Elite) | >
    Silver Lobo and two Guards.      < |========================================| >
    Continue on to the crossroads    < | An enigmatic witch and Magitek Elite   | >
    ahead where you'll fight two     < | whose past has been wiped clean by way | >
    more forced encounters, these    < | of a slave crown.                      | >
    against two Silver Lobos and     < '----------------------------------------' >
    another against two Guards.       \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    Just north of this area is a
    final forced encounter for this map against a Silver Lobo and two Guards. My
    tip for all of these fights is to get used to the battle controls. Try using
    each of the different attacks available, especially ????'s Bio Blaster, Con-
    fuser, and Magitek Missile. Bio Blaster is great against groups. Confuser
    essentially makes enemies allies. And Magitek Missile is very effective against
    single enemies. When you're ready, head north.
    
    \___                        ____.------------.____                         ___/
     ___)======================(___( NORTH NARSHE )___)=======================(___ 
    /                               "------------"                                \
    
    Getting closer to the mine now, you'd better be on your guard for one last,
    fierce attack. Or at least as fierce as these opening battles can be. Anyway,
    as soon as you climb the first set of wooden stairs, you'll be forced into a
    final encounter against two Megalodoths and two Guards. When you're done, head
    north into the mine.
    
    \___                     ____.------------------.____                      ___/
     ___)===================(___( NORTH NARSHE MINES )___)====================(___ 
    /                            "------------------"                             \
    
    If you want to save your game now, you might want to head west at the first
    intersection and use the save point there. Otherwise, you really shouldn't have
    any problem with the sections ahead. If you do, you're pretty much done for and
    might want to set down the game right now, or at least get some more experience
    to buff up your characters!
    
    When you're ready, head north until you reach the mine gate. Once it's unlocked
    you just head north to discover a nasty little surprise: a boss fight against
    Ymir, the Lightning Whelk!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |               Ymir                  |
        | | |_| | | |_| |  ___| |  ___| |          -The Whelk Shell-          |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:  50,000    | STR: N/A  | MAG:   5  | ATT:  13  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:     120    | DEF: 102  | MDF: 155  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    4    | EVA: ---  | MEV: ---  | SPD: N/A  | MXP:     ---   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [A] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [ ] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [I] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [I] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Ether                  | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Narshe Mines - North   | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Megavolt               | LEARN:    ---                    |
        |==================================o==================================|
        | APPEARANCE: A spiky, lavender shell                                 |
        |=====================================================================|
        | STRATEGY: Do not attack this part of the boss! It will always use a |
        |           powerful counter-attack called "Megavolt" which deals a   |
        |           lot of Lightning-based damage to all of your party. Just  |
        |           defeat the other part of the boss to make this disappear. |
        O=====================================================================O
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |               Ymir                  |
        | | |_| | | |_| |  ___| |  ___| |        -The Lightning Whelk-        |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   1,600    | STR: N/A  | MAG:  10  | ATT:  22  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:   1,000    | DEF: 100  | MDF: 155  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    6    | EVA: ---  | MEV: ---  | SPD: N/A  | MXP:     ---   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [ ] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [ ] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [I] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Hi-Potion              | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Narshe Mines - North   | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           <withdraw>             |                                  |
        |==================================o==================================|
        | APPEARANCE: A golden-hued giant whelk (snail)                       |
        |=====================================================================|
        | STRATEGY: Attack this portion of the boss only. Try using ????'s    |
        |           "Magitek Missile" and Biggs'/Wedge's "Fire Beam" commands |
        |           to deal major damage quickly. Use Biggs and Wedge to heal |
        |           if any characters grow weak. Just focus on using ????'s   |
        |           "Magitek Missile" until the whelk withdraws into its shell|
        |           again. At this point, heal up with "Healing Force" and    |
        |           wait for the whelk to reappear before attacking again.    |
        O=====================================================================O
    
    When you finish the boss fight, head north to the next area.
    
    \___                ____.------------------------------.____               ___/
     ___)==============(___( NORTH NARSHE MINES: ESPER CAVE )___)=============(___ 
    /                       "------------------------------"                      \
    
    In the next room is the frozen Esper. However, the Imperial witch still without
    any name has a strange bond with the Esper. Upon nearing it, both Biggs and
    Wedge are removed from the area while ???? seems to be drawn closer and closer
    to the Esper. Suddenly, the creature seems to awaken, creating a massive blast
    of energy that destroys the Magitek Armor protecting ???? and knocking her
    unconscious.
    
    \___                  ____.--------------------------.____                 ___/
     ___)================(___( SOUTH NARSHE: ARVIS' HOUSE )___)===============(___ 
    /                         "--------------------------"                        \
    
    The girl wakes up in a house      /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    in Narshe owned by someone who   < .----------------------------------------. >
    is known only as Old Man for     < |      ~*~ NEW CHARACTER ALERT ~*~       | >
    now. He informs the girl that    < |========================================| >
    he found her in the mines and    < | T E R R A              (Magitek Elite) | >
    helped her back to his house     < |----------------------------------------| >
    before the Imperial troops       < | "A mysterious young woman, born with   | >
    could find her. By removing      < | the gift of magic, and enslaved by the | >
    the slave crown on her head,     < | Gestahlian Empire..."                  | >
    he gave the girl the ability     < '----------------------------------------' >
    for conscious thought again.      \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    However, her memory has been
    wiped clean and it will probably be a while before her full memory returns,
    according to the Old Man. He underestimates this woman, though. Being a Magitek
    Elite, she has a natural affinity for magic, and is therefore less susceptible
    to amnesia than others. She remembers her name immediately.
    
    It doesn't take long for the Imperial troops to demand her return. The Old Man
    insists that Terra flee into the Narshe Mines rather than turn herself over to
    the soldiers since she'll just lose her free will again once the slave crown is
    put back on again. Even if she is an agent of the Empire, she's still a person.
    Before following the Old Man, try checking the clock near the door for a free
    ELIXIR! Then head out the door to the back of the shop.
    
    \___                         ____.------------.____                        ___/
     ___)=======================(___( SOUTH NARSHE )___)======================(___ 
    /                                "------------"                               \
    
    As she flees behind the shop, the guards spot Terra on the catwalk. Thankfully,
    they can't get to her just yet, so keep heading west until she arrives at the
    Narshe Mines again.
    
    \___                      ____.-----------------.____                      ___/
     ___)====================(___( WEST NARSHE MINES )___)====================(___ 
    /                             "-----------------"                             \
    
    For now, you should skip the two treasure chests in this area because they'll
    have better items when you return later. Instead, just head northwest until you
    are cornered by several Imperial guards into a corner. Just as things seem to
    be hopeless, the floor gives way, sending Terra into a chamber below. She falls
    unconscious upon impact. In her dreams, she envisions her time at the capital
    city in the presence of Kefka, who brainwashed her and then enslaved her with
    the slave crown, turning her into a sorcerous weapon. During this flashback,
    you can also get a quick glimpse of three other major characters that will
    appear later in this drama: Gestahl, the Emperor; a blond woman in a similar
    state as Terra; and a young, blond military officer.
    
    \___                  ____.--------------------------.____                 ___/
     ___)================(___( SOUTH NARSHE: ARVIS' HOUSE )___)===============(___ 
    /                         "--------------------------"                        \
    
    In walks a new character named    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    Locke. Although he's really a    < .----------------------------------------. >
    thief, he prefers to be called   < |      ~*~ NEW CHARACTER ALERT ~*~       | >
    a "treasure hunter." It seems    < |========================================| >
    that he is in league with the    < | L O C K E                 (Adventurer) | >
    Old Man, trying to rouse the     < |========================================| >
    people of Narshe into a revolt   < | "A treasure hunter and trail-worn      | >
    against the Empire, by con-      < | traveler, searching the world over for | >
    vincing them to join the Re-     < | relics of the past..."                 | >
    turners. Perhaps if Locke can    < '----------------------------------------' >
    draw in Terra, that will give     \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    the Returners a formidable
    weapon against the Empire and might just convince the townsfolk to revolt. The
    Old Man convinces Locke to help Terra, and then you regain control of the game,
    this time as Locke.
    
    \___                 ____.----------------------------.____                ___/
     ___)===============(___( NARSHE MINES: PUZZLE CHAMBER )___)==============(___ 
    /                        "----------------------------"                       \
    
    Locke finds Terra just in time to avoid an ambush from the Imperial Guards.
    Unfortunately, Terra is unconscious still, which means that he'll need to
    defend her against the oncoming attack. Thankfully, a group of fuzzy moogle
    allies decide to help. The game forces you into three parties:
    
        O=====================O O=====================O O=====================O
        |      GROUP ONE      | |      GROUP TWO      | |     GROUP THREE     |
        O==========O==========O O==========O==========O O==========O==========O
        |   NAME   |  WEAPON  | |   NAME   |  WEAPON  | |   NAME   |  WEAPON  |
        O==========O==========O O==========O==========O O==========O==========O
        | Locke    | Dagger   | | Mog      | Spear    | | Mogsy    | Staff    |
        | Moglin   | Spear    | | Molulu   | Whip     | | Mogwin   | Spear    |
        | Mogret   | Whip     | | Moghan   | Sword    | | Mugmug   | Sword    |
        | Moggie   | Claws    | | Moguel   | Chakram  | | Cosmog   | Chakram  |
        O==========O==========O O==========O==========O O==========O==========O
    
    Using the three teams, try to block off each of the three paths to Terra. When
    the enemies begin to draw near, get ready for battle. The soldiers will force
    battle when they encounter your party. You can also bring the battle to them
    if you want to delve deeper into the puzzle chamber. However, doing so puts you
    at risk of missing a soldier that might make it to Terra since you aren't
    blocking the way anymore. Also be ready to bring another team to the rescue if
    one of your parties loses a battle. If that happens, they disappear and the
    soldier keeps moving! That's why I don't recommend separating parties too much
    in these types of puzzle rooms (yes, there will be another later). If one fails
    to stop a soldier, you need to be able to quickly cover for that route.
    
    I'd like to thank Daniel for sending in a tip that the spear Mog is equipped
    with a Mythril Spear, which makes an excellent weapon for a character coming up
    once you reach Figaro Castle and will remain an ideal weapon until you return
    to Narshe again. However, in some battles the Auto-Crossbow or the Bioblaster
    are still preferable for dealing with an entire group of enemies at once.
    
    If you get the chance, which you probably will, try using the team with Mog in
    it for at least one battle. Mog is a character you can recruit later in a side-
    quest if you like, and he has the ability to use his surrounding to alter his
    attacks by dancing. Since you're in an underground area right now, the special
    surroundings will allow him to learn a new Dance: Twilight Requiem. This dance
    has several different outcomes. The most common ones are a strong Poison-based
    attack on one enemy or a spell that banishes one enemy from the battle. Once
    all of the minor soldiers have been dispatched, it's time to take on the
    commander, which is another boss fight!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |            Guard Leader             |
        | | |_| | | |_| |  ___| |  ___| |      -The Imperial Commander-       |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:     420    | STR: N/A  | MAG:   9  | ATT:  60  | GIL:     350   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:     150    | DEF: 110  | MDF: 140  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    8    | EVA: ---  | MEV: ---  | SPD: N/A  | MXP:     ---   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [ ] Water     [ ] Earth     [W] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [ ] Berserk  [ ] Death     [ ] Imp       [ ] Reflect   [ ] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [ ] Sleep    |
        | [ ] Bravery  [ ] Faith     [ ] Petrify   [ ] Reraise   [ ] Slow     |
        | [ ] Confuse  [ ] Float     [I] Poison    [ ] Sap       [ ] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Hi-Potion              | STEAL:    Mythril Knife          |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Narshe Mines: Puzzle   | TYPE:     Humanoid               |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |==================================o==================================|
        | APPEARANCE: A blue-clothed soldier commander                        |
        |=====================================================================|
        | STRATEGY: This boss is protected by two Silver Lobos. However, they |
        |           should be too much trouble considering that you've been   |
        |           slaying them for a while now. Once they're gone, it only  |
        |           takes a few attacks to bring down the Guard Leader. There |
        |           is one interesting twist on this battle, however. If you  |
        |           use Mog's team in this battle and try Mog's Dance on the  |
        |           Guard Leader, there is pretty much a guarantee that the   |
        |           Dance will do the trick. If it uses the Poison-based      |
        |           attack, Guard Leader is weak to the Poison Element but is |
        |           immune to the Poison status, so you'll just do some major |
        |           damage. However, if it uses the Banish attack, you can    |
        |           actually Banish the boss! Unfortunately, you won't gain   |
        |           the Gil reward, however meager it is.                     |
        O=====================================================================O
    
    Locke heads over to Terra once the boss is dead and quickly (literally) carries
    her out of the cave using a secret route to avoid other Imperial soldiers. Once
    you leave the mines, keep a mental note as to where the secret passage was as
    you'll need to use it later to get back into Narshe. Once free, you have full
    control over Locke and Terra, so you might as well explore the town a bit. You
    should start by heading into the building nearby guarded by one of the towns-
    folk.
    
    \___               ____.--------------------------------.____              ___/
     ___)=============(___( SOUTH NARSHE: ADVENTURING SCHOOL )___)============(___ 
    /                      "--------------------------------"                     \
    
    There are three rooms you can enter into from the main hall. There is also a
    bucket near the counter that fully restores your HP and MP. Try using it once
    in case you're low on life for some reason. There are other varieties of this
    "healing spring" throughout the game, and they all come in handy greatly as a
    form of free healing. For now, lets head into the first room directly north of
    the main door.
    
    \___       ____.-----------------------------------------------.____       ___/
     ___)=====(___( SOUTH NARSHE: ADVENTURING SCHOOL: FIELD SCIENCE )___)=====(___ 
    /              "-----------------------------------------------"              \
    
    Speak to the various people around the room. One of them tells you about save
    points while another gentleman says that valuables are sometimes hidden in pots
    and the like. Try checking the nearby pot for a free ETHER. The man near the
    treasure chest also mentions that sometimes treasures are protected by monsters
    nearby. If you open the treasure chest, you'll have to fight a Silver Lobo. The
    treasure inside is a POTION, but it doesn't always appear for some reason. If
    you are a stickler for treasures, this one can be a pain to get. Make sure to
    use the save point nearby before opening the treasure chest if you absolutely
    must have the silly potion. When you're ready, head back to the main hall and
    then west into the next room.
    
    \___       ____.------------------------------------------------.____      ___/
     ___)=====(___( SOUTH NARSHE: ADVENTURING SCHOOL: BATTLE TACTICS )___)====(___ 
    /              "------------------------------------------------"             \
    
    Speak to the people in this room to learn the basics of battle. The man on the
    lower left provides valuable information about what the various colors around a
    character mean when inflicted with status effects, and the man above him will
    give you a great tip: if you want to enter an ally's command but another ally's
    turn is active, press Select to bump that character's turn to the back of the
    list of active ally turns. When you're ready, open the chest in the back for a
    SLEEPING BAG, which can be used at save points to fully restore one person's HP
    and MP. Now, head back to the main hall and then west again to the final room.
    
    \___  ____.---------------------------------------------------------.____  ___/
     ___)(___( SOUTH NARSHE: ADVENTURING SCHOOL: ADVANCED BATTLE TACTICS )___)(___ 
    /         "---------------------------------------------------------"         \
    
    The people in this room tell you a lot of great information about statuses and
    abilities. Pay close attention to these tips as you'll most likely encounter
    them at some time during the game. Open the treasure chest in the corner to
    receive a POTION. When you're ready, head out of the Adventuring School. For
    now, there's nothing else you can do in town because you'll get chased out if
    you try to enter. Instead, you should make for Figaro.
    
    
    
    
    
    ____________
    \WALKTHROUGH\  _________________________________________________  ___________
    |            \-\                                               /-/           \
    | 02.02.00.00 ) ) T H E   M A R R I A G E   O F   F I G A R O ( ( ~figaros    |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 007 Leaf Bunny        |      33 |      45 |      24 |  Yes  |  No   |   |
    |   | 008 Darkwind          |      34 |      41 |      28 |  Yes  |  No   |   |
    |   | 009 Sand Ray          |      67 |      54 |      41 |  Yes  |  No   |   |
    |   | 010 Alacran           |      87 |      94 |      37 |  Yes  |  No   |   |
    |   |-----------------------+---------+---------+---------+-------+-------|   |
    |   | 014 Beldomar          |     232 |     186 |     246 |  Yes  |  No   |   |
    |   | 015 Unseelie          |     152 |     256 |      53 |  Yes  |  Yes  |   |
    |   | 016 Mu                |     119 |      80 |      59 |  Yes  |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    O===========================O   Well, it appears that Locke and Terra will need
    |  ~*~ IN THIS SECTION ~*~  |   to recruit the help of the Returners in order
    o---------------------------o   to stand a chance against the impressive might
    | 01. Figaro Castle         |   of the Gestahlian Empire. For now, your job is
    | 02. South Figaro Cave     |   to head south to Figaro Castle to plead your
    | 03. South Figaro          |   case before the king of Figaro. Perhaps with
    O===========================O   Terra's presence, the king will agree to rebel
                                    against the Empire. Of course, with Imperial
    troops so close, it might be risky to stay so close to Narshe. But what other
    option is there?
    
    There are a few monsters you can defeat to build up your bestiary if you want
    while you're walking around the world map. I will always list world map monster
    information at the beginning of each section that takes place around the locale
    of those monsters. For instance, now that you're heading into the Figaro king-
    dom, you'll have to pass through the land around that area, and any monsters
    you encounter there will be listed at the beginning of the Marriage of Figaro
    section. Look above for a list of new monsters. Otherwise, continue on as the
    story continues.
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /  FIGAROS  /
    |            \-\                                               /-/            |
    | 02.01.02.00 ) )          F I G A R O   C A S T L E          ( ( ~figarocast |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   | [ ] Gold Needle   | Western Shop                            |   |
    |   |   |   | [ ] Phoenix Down  | Northern Tower                          |   |
    |   |   |   | [ ] Potion        | Eastern Shop                            |   |
    |   |   |   | [ ] Antidote      | Eastern Shop                            |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O================O==================O=========|   |
    |   |         ITEM          |      SHOP      |       TYPE       |  PRICE  |   |
    |   |=======================O================O==================O=========|   |
    |   | Potion                | West Item Shop | Item             |      50 |   |
    |   | Ether                 | West Item Shop | Item             |   1,500 |   |
    |   | Antidote              | West Item Shop | Item             |      50 |   |
    |   | Gold Needle           | West Item Shop | Item             |     200 |   |
    |   | Echo Screen           | West Item Shop | Item             |     120 |   |
    |   | Phoenix Down          | West Item Shop | Item             |     500 |   |
    |   | Sleeping Bag          | West Item Shop | Item             |     500 |   |
    |   | Tent                  | West Item Shop | Item             |   1,200 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Auto Crossbow         | East Item Shop | Tool             |     250 |   |
    |   | Noiseblaster          | East Item Shop | Tool             |     500 |   |
    |   | Bioblaster            | East Item Shop | Tool             |     750 |   |
    |   |=======================O================O==================O=========|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 279 MAGITEK ARMOR     |     210 |     --- |     --- |  Yes  |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    \___                         ____.-----------.____                         ___/
     ___)=======================(___( THRONE ROOM )___)=======================(___
    /                                "-----------"                                \
    
    For now, all of the shops in the    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    castle are closed and barred by    < .--------------------------------------. >
    guards, so you may as well just    < |      ~*~ NEW CHARACTER ALERT ~*~     | >
    head straight to the top of the    < |======================================| >
    castle where the Throne Room can   < | E D G A R                (Machinist) | >
    be found. At the far end of the    < |======================================| >
    room is Edgar, King of Figaro.     < | "The young king of Figaro Castle,    | >
    A young man with blond hair and    < | Imperial ally, and champion of the   | >
    a lecherous leer, he takes an      < | technological revolution..."         | >
    instant liking to Terra's exotic   < '--------------------------------------' >
    beauty. This looks like it could    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    be trouble. And to make it worse
    off, it seems that Locke already knows Edgar! It seems that things are more and
    more convoluted than Terra might have imagined. Of course, Terra is immediately
    suspicious of Edgar's trust in her. However, he offers three reasons for his
    kind treatment of an Imperial soldier: beauty, a possible relationship, and
    Terra's abilities with magic as a distant third. What a lech!
    
    Once Edgar leaves, you're just left with Terra for now. You might as well take
    some time to explore Figaro Castle and learn a little bit more about the lay of
    the land. Start by heading out of the Throne Room to the south.
    
    \___                        ____.------------.____                         ___/
     ___)======================(___( WAITING ROOM )___)=======================(___
    /                               "------------"                                \
    
    There are six different doors in this area! To avoid confusion, each one will
    be explained here and now. The one you came out of is at 12:00 on a clock. That
    leads back into the Throne Room. The door at 1:00 leads to the Northern Tower.
    The door at 5:00 leads to the Eastern Shop. The door at 6:00 leads to the
    Veranda. The door at 7:00 leads to the Western Shop. Finally, the door at 11:00
    leads to the Northern Tower as well. Let's start by collecting the various
    treasures and visiting the shops before continuing on with the storyline, just
    so we don't miss anything. Start by taking the door to the Western Shop.
    
    \___                         ____.------------.____                        ___/
     ___)=======================(___( WESTERN SHOP )___)======================(___
    /                                "------------"                               \
    
    Open the treasure chest at the top of the room to claim a GOLD NEEDLE. Then
    speak with the vendor to view the goods he sells. You might want to buy some
    items from him: a Tent and around 5 Phoenix Downs, just to be safe. When you're
    ready, head out and make your way to the door at 5:00.
    
    \___                        ____.------------.____                         ___/
     ___)======================(___( EASTERN SHOP )___)=======================(___
    /                               "------------"                                \
    
    Open the two chests in this area first. The chest on the left contains a POTION
    while the chest on the right contains an ANTIDOTE. Then speak with this vendor
    to view his items. I would recommend buying: one of each item. These can be
    used by Edgar as weapons, so you might as well have some variety. Sometimes an
    enemy might not be affected by the Bioblaster due to its Poison affinity, even
    if it is the strongest weapon. Once you're finished shopping (since you can
    only buy one of each weapon anyway!) head to either the 1:00 or 11:00 doors.
    
    \___                        ____.--------------.____                       ___/
     ___)======================(___( NORTHERN TOWER )___)=====================(___
    /                               "--------------"                              \
    
    Once up the stairs, you should see a treasure chest to the left side of this
    hallway. Open it for a PHOENIX DOWN. Now all of the treasures have been found
    for this section and you've done your shopping. It's time to advance the story.
    If you take the 6:00 door back in the Waiting Room, you'll find yourself on the
    walls of the castle.
    
    \___                         ____.-----------.____                         ___/
     ___)=======================(___( CASTLE WALL )___)=======================(___
    /                                "-----------"                                \
    
    Think of this area like a cross. You can from the door at the top of the cross.
    Now you need to head to the left branch of the walls. Go into this door.
    
    \___                             ____.---.____                             ___/
     ___)===========================(___( INN )___)===========================(___
    /                                    "---"                                    \
    
    The area ahead contains an Inn that you can stay at for free. Simply enter the
    room and agree to take a nap there. It will restore your HP and MP for free!
    When you're well-rested, take the stairwell to the lower level and head out of
    the castle to the sands. To the left is a tower.
    
    \___                        ____.-------------.____                        ___/
     ___)======================(___( WESTERN TOWER )___)======================(___
    /                               "-------------"                               \
    
    Speak with the High Priestess to    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    learn more about Edgar's past.     < .--------------------------------------. >
    It turns out that he has a twin    < |     ~*~ NEW CHARACTER ALERT ~*~      | >
    brother, but the brother left as   < |======================================| >
    soon as Edgar was coronated for    < | S A B I N                     (Monk) | >
    reasons of his own, and he has     < |======================================| >
    not been heard from since. It      < | "Edgar's twin brother, who traded    | >
    seems that the brother, Sabin,     < | the throne for his own freedom..."   | >
    has traded the throne of Figaro    < '--------------------------------------' >
    for his own freedom. However,       \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    you won't be able to recruit
    Sabin until you can find him out in the world beyond Figaro. At least you know
    of his existence, though.
    
    \___                         ____.-----------.____                         ___/
     ___)=======================(___( THRONE ROOM )___)=======================(___
    /                                "-----------"                                \
    
    By now, you might have some questions for Edgar, so you should head back to the
    Throne Room to find him back on his throne again. However, your conversation is
    cut woefully short by the arrival of an emissary from the Empire: Kefka! Yes,
    this is the same Kefka that place the slave crown on Terra's head. It would
    seem that the Empire has found out where she is. After viewing an amusing scene
    between Kefka, the dandy, and his bodyguards, he approaches Figaro Castle. It
    seems that Edgar is willing to cover for Terra, the logical reason being that
    if she falls into their hands again, she'll become a weapon of terror all over
    again. As Kefka leaves, he vows that he'll do anything to find Terra, including
    the destruction of Figaro Castle! Once Kefka leaves, speak with Locke to assure
    him that Terra will be safe.
    
    \___                           ____.-------.____                           ___/
     ___)=========================(___( LIBRARY )___)=========================(___
    /                                  "-------"                                  \
    
    Speak with the two Librarians here to learn a few tidbits about magic. Other-
    wise, just head downstairs and out the door before going east to the other
    tower.
    
    \___                        ____.-------------.____                        ___/
     ___)======================(___( EASTERN TOWER )___)======================(___
    /                               "-------------"                               \
    
    Inside the tower you meet up with Locke. Terra asks Locke why Edgar would
    harbor her if she's wanted by the Empire to which Locke replies that Figaro is
    secretly in an alliance with the Returners, a rebellion militia fighting for
    freedom from the Empire, while maintaining a standing alliance with the Empire.
    However, Terra doesn't know what to do, but Locke assures her that when the
    time comes for Terra to decide what to do, she'll know the right answer. Of
    course, Terra doesn't seem so sure. With these doubts, Terra heads off to bed.
    
    \___                         ____.-----------.____                         ___/
     ___)=======================(___( CASTLE WALL )___)=======================(___
    /                                "-----------"                                \
    
    Edgar wakes up in the middle of the night to the smell of smoke. The castle is
    on fire! This can only be the doing of Kefka! When he approaches, you might as
    well speak with him to determine his intentions, as if you don't know already.
    Kefka wants Terra immediately. If you head up to the top of the walls, Edgar
    orders the guard to ready Terra. Kefka mocks the king for his weakness, but his
    comments are a bit premature. Edgar wasn't having Terra prepared to go away
    with Kefka at all. Instead, the group (Edgar, Terra, and Locke) will be leaving
    via chocobo!
    
    \___                            ____.-----.____                            ___/
     ___)==========================(___( SANDS )___)==========================(___
    /                                   "-----"                                   \
    
    But there's another surprise in store for Kefka: the castle can sink under the
    sand! But before they go they'll have to deal with a nasty little surprise of
    Kefka's: two Magitek knights!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |            Magitek Armor            |
        | | |_| | | |_| |  ___| |  ___| |      -Imperial Elite Soldiers-      |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:     210    | STR: N/A  | MAG:   3  | ATT:  18  | GIL:     350   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:     250    | DEF:  30  | MDF: 130  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    8    | EVA: ---  | MEV: ---  | SPD: N/A  | MXP:     ---   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [W] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [ ] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [ ] Berserk  [I] Death     [I] Imp       [ ] Reflect   [ ] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [ ] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [ ] Confuse  [*] Float     [I] Poison    [ ] Sap       [ ] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Hi-Potion              | STEAL:    Hi-Potion              |
        |           ---                    |           Potion                 |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Sands                  | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |==================================o==================================|
        | APPEARANCE: A soldier encased in a brown suit of Magitek Armor      |
        |=====================================================================|
        | STRATEGY: This fight will probably introduce you to the Back Attack |
        |           battle scenario. If an enemy attacks you while your back  |
        |           is turned, you take increased damage. In addition, your   |
        |           rows are effectively reversed, so back row becomes front  |
        |           row and vice versa. Thankfully, this battle is simple. If |
        |           you switch each character's row to their appropriate      |
        |           places before the battle, it will make things easier. But |
        |           if you didn't do this beforehand, you can do this in the  |
        |           battle itself by pressing the Right Direction Button as   |
        |           each character's first turn. Basically, just attack with  |
        |           Locke (or steal if you want to get their items), Edgar    |
        |           should use his Tool command and try out the new items,    |
        |           and Terra should attack but be ready to use her "Cure"    |
        |           magic as a back-up option. They'll go down fast.          |
        O=====================================================================O
    
    After the battle, Edgar offers to introduce Terra to the Returners because he
    is sure that magic will be the key factor that decides the outcome of this war
    with the Empire. Although Terra is still ambivalent about her destiny, she can
    only agree to go because there doesn't seem to be any other feasible option.
    Banon, the leader of the Returners, lives in an isolated community near South
    Figaro, and to get there you'll need to pass through the mountains into the
    southern portion of the continent. Finding the cave that passes through the
    mountains can be a chore on the chocobo, but if you use the mini-map, you'll
    find it in the southeast section of the desert in a remote patch of grass next
    to the mountains. You might want to just dismount the chocobo anyway, since a
    few battles will do you good anyway.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /  FIGAROS  /
    |            \-\                                               /-/            |
    | 02.01.02.02 ) )      S O U T H   F I G A R O   C A V E      ( ( ~figarocave |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   | X |   | [ ] Ether         | Winding Cave > up northwestern stairs   |   |
    |   | X |   | [ ] Phoenix Down  | Winding Cave > western treasure chest   |   |
    |   | X |   | [ ] Ether         | Winding Cave > eastern treasure chest   |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 011 Foper             |     119 |      80 |      53 |  Yes  |  No   |   |
    |   | 012 Hornet            |      92 |      64 |      48 |  Yes  |  No   |   |
    |   | 013 Urok              |     122 |     120 |      71 |  Yes  |  No   |   |
    |   |=======================O=========O=========O=========O=========O=====|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    After meeting the guard in front of the cave to South Figaro, he recognizes the
    king and allows you to pass. It's time to be on your way.
    
    \___                           ____.-------.____                           ___/
     ___)=========================(___( SPRINGS )___)=========================(___
    /                                  "-------"                                  \
    
    If you go up to the springs and take a sip of the water, it will fully restore
    your party's HP and MP. Ignore the turtle, although it's certainly cute. You
    should also skip out on all of the treasures in the cave because they will all
    be upgraded when you return later. Basically, you just need to work your way
    out of the cave as quickly as possible. Start by leaving the Springs to the
    east.
    
    \___                         ____.------------.____                        ___/
     ___)=======================(___( WINDING CAVE )___)======================(___
    /                                "------------"                               \
    
    To navigate this maze-like corridor, head south from the entrance and then east
    along the winding passage. Keep circling around until you find a pair of stairs
    to the left and a chest you shouldn't open to the right. Take the first set of
    stairs to arrive at the exit of the cave. South Figaro is just to the south.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /  FIGARO   /
    |            \-\                                               /-/            |
    | 02.01.02.03 ) )           S O U T H   F I G A R O           ( ( ~southfig   |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O====================O========================================|   |
    |   |Skp|Mis|        NAME        |                LOCATION                |   |
    |   |===O===O====================O========================================|   |
    |   | X |   | {_} Potion         | South Figaro > west of chocobo stable  |   |
    |   | X |   | [_] Green Cherry   | South Figaro > east of chocobo stable  |   |
    |   | X |   | [_] Soft           | South Figaro > southwest corner        |   |
    |   | X |   | {_} Antidote       | South Figaro > north of the docks      |   |
    |   | X |   | [_] Eyedrops       | South Figaro > north of the docks      |   |
    |   | X |   | {_} Potion         | South Figaro > near the Armor Shop     |   |
    |   |   |   | {_} Warp Stone     | South Figaro > southwest end of wall   |   |
    |   |   |   | {_} Phoenix Down   | South Figaro > behind the mansion      |   |
    |   |   |   | \_/ Potion         | Old Man's House                        |   |
    |   |   |   | { } Elixir         | Mansion: Basement                      |   |
    |   |   |   | [ ] Hyper Wrist    | Mansion: Secret Passage                |   |
    |   |   |   | [ ] Running Shoes  | Mansion: Secret Passage                |   |
    |   |   |   | [ ] 500 Gil        | Mansion: Clock Storage                 |   |
    |   |   |   | [ ] 1000 Gil       | Mansion: Clock Storage                 |   |
    |   |   |   | [ ] 1500 Gil       | Mansion: Clock Storage                 |   |
    |   |   |   | [ ] <empty>        | Mansion: Clock Storage                 |   |
    |   |===O===O====================O========================================|   |
    |   |                                                                     |   |
    |   |=======================O================O==================O=========|   |
    |   |         ITEM          |      SHOP      |       TYPE       |  PRICE  |   |
    |   |=======================O================O==================O=========|   |
    |   | Dagger                | Weapon Shop    | Knife            |     150 |   |
    |   | Mythril Knife         | Weapon Shop    | Knife            |     300 |   |
    |   | Mythril Sword         | Weapon Shop    | Sword            |     450 |   |
    |   | Great Sword           | Weapon Shop    | Sword            |     800 |   |
    |   | Noiseblaster          | Weapon Shop    | Tool             |     500 |   |
    |   | Bioblaster            | Weapon Shop    | Tool             |     750 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Buckler               | Armor Shop     | Shield           |     200 |   |
    |   | Heavy Shield          | Armor Shop     | Shield           |     400 |   |
    |   | Hairband              | Armor Shop     | Helm             |     150 |   |
    |   | Plumed Hat            | Armor Shop     | Helm             |     250 |   |
    |   | Cotton Robe           | Armor Shop     | Armor            |     200 |   |
    |   | Kenpo Gi              | Armor Shop     | Armor            |     250 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Sprint Shoes          | Relic Shop     | Relic            |   1,500 |   |
    |   | Silver Spectacles     | Relic Shop     | Relic            |     500 |   |
    |   | Star Pendant          | Relic Shop     | Relic            |     500 |   |
    |   | Jeweled Ring          | Relic Shop     | Relic            |   1,000 |   |
    |   | Knight's Code         | Relic Shop     | Relic            |   1,000 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Potion                | Item Shop      | Item             |      50 |   |
    |   | Antidote              | Item Shop      | Item             |      50 |   |
    |   | Gold Needle           | Item Shop      | Item             |     200 |   |
    |   | Eye Drops             | Item Shop      | Item             |      50 |   |
    |   | Echo Screen           | Item Shop      | Item             |     120 |   |
    |   | Phoenix Down          | Item Shop      | Item             |     500 |   |
    |   | Sleeping Bag          | Item Shop      | Item             |     500 |   |
    |   | Tent                  | item Shop      | Item             |   1,200 |   |
    |   |=======================O================O==================O=========|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    Welcome to your first large town of the game. As you might notice from the
    treasure list above, a lot of the treasures should be skipped in this section.
    Make sure not to grab the wrong ones. South Figaro has something for everyone.
    There are shops galore here, so spend your money wisely. I would recommend this
    order of purchase: armor, weapons, relics, items, other. Why? In a tough
    battle, defense should always be priority (unless it's a hopeless battle to
    survive for long), followed by offense. Don't rely on the special abilities
    that relics offer all the time, but they can be a nice change of pace from time
    to time. This changes a bit when you get better relics, but the rule generally
    stands. Finally, pick up items along the way to use as a back-up in case your
    magic runs low. Now, let's get to shopping.
    
    \___                  ____.------------------------.____                   ___/
     ___)================(___( SOUTH FIGARO: ARMOR SHOP )___)=================(___
    /                         "------------------------"                          \
    
    Start with the Armor Shop, as you would expect, which is located in the north-
    east corner of town. Upgrade all of your equipment, if possible. In fact, make
    it a priority. If you need more money, just wander around the plains near the
    town in the world map until you acquire enough Gil to pay for everything. This
    should become a habit in the sections to come. If you want something, don't
    force yourself to sell other things.
    
    \___                 ____.-------------------------.____                   ___/
     ___)===============(___( SOUTH FIGARO: WEAPON SHOP )___)=================(___
    /                        "-------------------------"                          \
    
    Next door is the Weapon Shop. Try to upgrade everyone's weapons if you can,
    although you can skip Edgar if you like since he'll most likely be using the
    Tool command for a while yet.
    
    \___                  ____.------------------------.____                   ___/
     ___)================(___( SOUTH FIGARO: RELIC SHOP )___)=================(___
    /                         "------------------------"                          \
    
    Now, head to the southwest to       /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    find the Relic Shop/Inn/Pub.       < .--------------------------------------. >
    Enter the building and speak to    < |     ~*~ NEW CHARACTER ALERT ~*~      | >
    the man in front of the counter    < |======================================| >
    to learn about relics. You can     < | S H A D O W               (Assassin) | >
    also buy a relic or two if you     < |======================================| >
    like, but I would recommend not    < | "He comes and goes like the wind,    | >
    to until you've bought armor and   < | swearing allegiance to no one.       | >
    weapons already. In fact, the      < | Hidden behind his wintry gaze lies a | >
    Sprint Shoes are useless unless    < | face known to none who live..."      | >
    you absolutely must move fast.     < '--------------------------------------' >
    When you're done shopping, head     \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    upstairs and pass through the
    Inn to find the Pub on the other side of the building. There you will find an
    unusual face: the ninja and assassin, Shadow, and his canine companion, Inter-
    ceptor.
    
    \___                   ____.-----------------------.____                   ___/
     ___)=================(___( SOUTH FIGARO: ITEM SHOP )___)=================(___
    /                          "-----------------------"                          \
    
    If you have any remaining Gil, you might want to drop by the Item shop located
    to the east side of town and purchase a few sundries. This is optional, as you
    might expect, since you'll quickly build up a supply simply by wandering around
    the world and fighting in battles.
    
    \___                ____.-----------------------------.____                ___/
     ___)==============(___( SOUTH FIGARO: OLD MAN'S HOUSE )___)==============(___
    /                       "-----------------------------"                       \
    
    Now it's time to search for the treasures you're allowed to pick up without
    spoiling future treasures. The first one is found on the top of the wall to the
    west. By checking the barrel here, you'll find a WARP STONE. This becomes a
    Phoenix Down later, so get the better item now. The next one can be found in
    the Old Man's House in the southeast side of town. The old man is sitting at a
    table in a room alone and will ask you for some cider before he's willing to
    trust you. That's how you'll know that you're in the right room. Now, head
    below using the stairway near the door and then go right once you're downstairs
    to find a ceramic pot and a bucket. Move over to the bucket and check it for a
    POTION.
    
    \___                    ____.---------------------.____                    ___/
     ___)==================(___( SOUTH FIGARO: MANSION )___)==================(___
    /                           "---------------------"                           \
    
    The mansion is located in the center of town. You can't miss it. If you speak
    with the residents on both floors, you should get a complaint or two about a
    strange draft coming from the west room. If you head over to that room and in-
    vestigate behind the bookshelf, you'll find that you can actually walk through
    the wall and into the basement beyond the bookshelf.
    
    \___               ____.-------------------------------.____               ___/
     ___)=============(___( SOUTH FIGARO: MANSION: BASEMENT )___)=============(___
    /                      "-------------------------------"                      \
    
    Downstairs, you'll find yourself in a series of hallways. You come from the one
    leading north, and there are hallways leading west and east. However, there is
    actually also a hidden hallway leading south as well! Take that passage to find
    a hidden dungeon beneath this level.
    
    \___            ____.-------------------------------------.____            ___/
     ___)==========(___( SOUTH FIGARO: MANSION: SECRET PASSAGE )___)==========(___
    /                   "-------------------------------------"                   \
    
    The treasure chest in the first cell contains a HYPER WRIST, while the chest in
    the second cell contains an HERMES SANDALS. Both of these relics are extremely
    useful through at least the first half of the game, if not more! Hyper Wrist
    raises your Strength significantly while Hermes Sandals grants Auto-Haste. The
    Hermes Sandals relic is worth ten of any other item you can get in this town,
    so don't miss it! When you're ready, head back to the Basement and then take
    the last door on the right to find the last treasures in this city you can take
    for now.
    
    \___             ____.------------------------------------.____            ___/
     ___)===========(___( SOUTH FIGARO: MANSION: CLOCK STORAGE )___)==========(___
    /                    "------------------------------------"                   \
    
    The chests in this room contain a total of 3000 Gil, so you might want to shop
    again after visiting this area. For now, to escape, you'll need to head back
    the way you came since you can't go any farther... for now. The relic I would
    recommend getting at this point is a Star Pendant because you'll be facing a
    few monsters that can inflict the Poison status soon, and any protection from
    loss of HP is important this early in the game. Now, it's time to complete the
    actual objective for this section. Head to the far southeast side of town to
    find a house beyond the town walls.
    
    \___                 ____.----------------------------.____                ___/
     ___)===============(___( SOUTH FIGARO: DUNCAN'S HOUSE )___)==============(___
    /                        "----------------------------"                       \
    
    Speak with Duncan's Wife to learn about the master of martial arts himself. She
    tells you that Duncan is famous even in Figaro to the north for his abilities
    with the martial arts. Perhaps he can be recruited into the Returners as well?
    His wife tells you that Duncan has gone off to meditate with his student upon
    Mount Kolts. I guess we'll be heading there now, which is good for us because
    Mount Kolts is on the route to the Returner's Hideout as well! When you're all
    set, head out of town and make your way almost directly north of South Figaro
    to begin the next leg of your journey.
    
    
    
    
    
    ____________                  ____________________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  ___________
    |            \-\                                               /-/           \
    ( 02.01.03.00 ) )          T H E   R E T U R N E R S          ( ( ~returners  )
     \___________/-/_______________________________________________\-\___________/
    
    O===========================O   Now that you've passed through the two kingdoms
    |  ~*~ IN THIS SECTION ~*~  |   of Figaro, you can finally make your way past
    o---------------------------o   the mountains to the east into the wilderlands
    | 01. Duncan's Cabin        |   where the rebel Returners are ensconced. Your
    | 02. Mount Kolts           |   primary objective for now is to meet with Banon
    | 03. Returner Hideout      |   and discuss the events that transpired within
    | 04. Lethe River           |   the mines of Narshe. Together, your team and
    O===========================O   the Returners will hopefully come up with some
                                    sort of plan of action because the Empire is
    becoming more aggressive with each passing day, as you found out recently in
    the deserts of Figaro.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  / RETURNERS /
    |            \-\                                               /-/            |
    | 02.01.03.01 ) )         D U N C A N ' S   C A B I N         ( ( ~duncancab  |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O====================O========================================|   |
    |   |Skp|Mis|        NAME        |                LOCATION                |   |
    |   |===O===O====================O========================================|   |
    |   |   |   | \_/ Potion         | Inside Duncan's Cabin                  |   |
    |   |===O===O====================O========================================|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    This little diversion is directly north of South Figaro. Once you find the sole
    house near the trees, enter the area. There's nothing outside the house, so you
    should just head inside. Once there, Edgar recognizes an odd smell in the air.
    If you examine the blue flowers on the bureau, Edgar comments that "he always
    liked these flowers." He can't mean Duncan, though, because he hasn't met the
    martial artist yet. So who is "he?" You might have already guessed it, but I'll
    leave you in suspense just in case for now. In the meantime, head over to the
    bucket near the fireplace to find a POTION hidden inside. When you're ready to
    move on, try to head out of the cabin only to pause on the threshhold as Edgar
    wonders to himself about the person living here again. Now you can leave. How-
    ever, there is a new guest just outside. Speak with the old man to learn the
    whereabouts of the cabin's resident. Apparently, he headed into the mountains
    as soon as he heard that Master Duncan was killed. Killed!? So much for getting
    his help. But perhaps you can find the cabin's owner instead. There's also word
    that Vargas -- Duncan's son -- has gone missing. Either way, you might be able
    to recruit an ally. Once on the world map, go east along the plains until you
    find a path leading into the mountains.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  / RETURNERS /
    |            \-\                                               /-/            |
    | 02.01.03.02 ) )            M O U N T   K O L T S            ( ( ~mountkolts |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O====================O========================================|   |
    |   |Skp|Mis|        NAME        |                LOCATION                |   |
    |   |===O===O====================O========================================|   |
    |   |   |   | [ ] Main Gauche    | Primary Shaft > secret passage to S    |   |
    |   |   |   | [ ] Gigas Glove    | Primary Shaft > secret passage to NE   |   |
    |   |   |   | [ ] Tent           | East Path > take the first cave south  |   |
    |   |   |   | [ ] Tent           | Descent > just below the entrance      |   |
    |   |===O===O====================O========================================|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 017 Zaghrem           |     137 |      84 |      79 |  Yes  |  No   |   |
    |   | 018 Trilium           |     147 |     134 |      97 |  Yes  |  No   |   |
    |   | 019 Gorgias           |     270 |     102 |     163 |  Yes  |  No   |   |
    |   | 020 Cirpius           |     134 |     102 |      82 |  Yes  |  No   |   |
    |   | 280 VARGAS            |  11,600 |     --- |     --- |  No   |  No   |   |
    |   | 281 IPOOH             |     360 |     --- |     --- |  No   |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    It's time for your first official dungeon, since the mines in Narshe probably
    didn't offer much of a challenge. Start the journey by entering the caves of
    Mount Kolts from the south.
    
    \___                    ____.---------------------.____                    ___/
     ___)==================(___( MOUNT KOLTS: ENTRANCE )___)==================(___
    /                           "---------------------"                           \
    
    Make your way to the other exit in this small cave. You'll find that most of
    the monsters here are more powerful than those you've faced so far, so you may
    want to either make a quick dash through this dungeon or spend a little time
    leveling up and then using a Tent on the world map before Mount Kolts in order
    to get your HP and MP levels a little higher as well as your other statistics.
    Be aware that some of the monsters in this dungeon absorb Poison, so you might
    want to stick to Edgar's Auto Crossbow rather than the Bioblaster for now.
    
    \___                   ____.-----------------------.____                   ___/
     ___)=================(___( MOUNT KOLTS: SOUTH PATH )___)=================(___
    /                          "-----------------------"                          \
    
    The cave opens up into a grassy knoll as the mountain begins to rise above the
    plains. For now, you can only enter the cave just to the right of the cave you
    exitted from. However, if you look to the right, you'll probably spot a chest
    on a small knoll to the east.
    
    \___                  ____.--------------------------.____                 ___/
     ___)================(___( MOUNT KOLTS: PRIMARY SHAFT )___)===============(___
    /                         "--------------------------"                        \
    
    First things first, let's get that treasure. If you slip past the large rock
    formation that seems to be blocking your way east from underneath, you'll end
    up back on the South Path again. Claim the MAIN GAUCHE from the chest and then
    head back inside. Equip the Main Gauche to Locke for now since he'll get the
    most out of the weapon. Back in the Primary Shaft, it appears that there is
    only one way to go. However, that would be an incorrect assumption. If you look
    carefully to the right as you approach the wooden bridge, you'll spot an area
    beyond the wall to the right. There's a secret passage here that connects to a
    small cave with a treasure chest containing a GIGAS GLOVE. Now, make your way
    north across the rickety old bridge and then exit the cave to the northwest.
    
    \___                    ____.----------------------.____                   ___/
     ___)==================(___( MOUNT KOLTS: WEST PATH )___)=================(___
    /                           "----------------------"                          \
    
    Did you see that shadowy figure? I wonder who that could be? For now, follow
    the shadow around the path and behind the mountain. Is it Sabin or Vargas? You
    can be sure you'll find out soon enough.
    
    \___                    ____.----------------------.____                   ___/
     ___)==================(___( MOUNT KOLTS: EAST PATH )___)=================(___
    /                           "----------------------"                          \
    
    There are two exits you can take once you get to the other side of Mount Kolts.
    The first entrance (the eastern one) leads to a treasure chest farther east
    from the first one on the South Path, so lets take that route first. There's
    only one direction to go: south. Once you find the treasure chest, open it to
    find a TENT. Now, head back to the East Path and take the second (western) cave
    deeper into Mount Kolts.
    
    \___                 ____.----------------------------.____                ___/
     ___)===============(___( MOUNT KOLTS: SECONDARY SHAFT )___)==============(___
    /                        "----------------------------"                       \
    
    Cross the first bridge to reach an island of rock with two bridges extending
    from it. The first leads east while the second leads north. The north bridge is
    the only route, though, because the eastern bridge drops off only a few steps
    out. Once north, follow the route east along the chasm to find the exit in the
    northeast.
    
    \___                   ____.-----------------------.____                   ___/
     ___)=================(___( MOUNT KOLTS: FOGGY PATH )___)=================(___
    /                          "-----------------------"                          \
    
    There's that pesky shadow again! If you follow the shadow north up the foggy
    path, you'll eventually end up at a rope bridge connecting two peaks of Mount
    Kolts together. Cross the rope bridge and then take the exit beyond it into the
    heart of the second portion of the mountain.
    
    \___                   ____.-----------------------.____                   ___/
     ___)=================(___( MOUNT KOLTS: SAVE POINT )___)=================(___
    /                          "-----------------------"                          \
    
    In this small cave, you'll find a shaft of light illuminating a save point. Use
    a Tent if you like to fully restore your party's HP and MP, because there's a
    tough section ahead and a boss fight at the end. When you're ready, head east.
    
    \___                     ____.-------------------.____                     ___/
     ___)===================(___( MOUNT KOLTS: VALLEY )___)===================(___
    /                            "-------------------"                            \
    
    Although the area ahead might look very confusing at first, think of it like a
    reversed S. The path winds east, then south, then west, then south, then east,
    and finally it spirals in a curlique to the center of the valley. Try to finish
    the monsters in this area quickly and make sure to heal any Poisoned characters
    as soon as possible because you can't afford to lose a lot of HP in these
    battles unless you're at Level 10 or above. As you approach the base of the
    valley, you'll find that a mysterious figure with dark skin and silver hair is
    waiting. That must be Vargas since we already know what Sabin looks like from
    the flashback in Figaro Castle earlier. Make sure to heal up before you speak
    with Vargas, because you're in for a tough fight! Vargas thinks that Sabin has
    sent you to seek revenge for Duncan's murder, and he's not willing to entreat.
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |                Ipooh                |
        | | |_| | | |_| |  ___| |  ___| |          -Mount Kolts Bears-        |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:     360    | STR: N/A  | MAG:  10  | ATT:  18  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:      60    | DEF: 105  | MDF: 150  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    8    | EVA: ---  | MEV: ---  | SPD: N/A  | MXP:     ---   |
        |================o===========o===========o===========o================|
        | [W] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [ ] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [ ] Imp       [ ] Reflect   [ ] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [ ] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    Hi-Potion              |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Valley                 | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |==================================o==================================|
        | APPEARANCE: A furry, brown bear with a fierce look to it            |
        |=====================================================================|
        | STRATEGY: This first portion of the boss fight is fairly straight-  |
        |           forward. Essentially, you should dispatch the two Ipooh   |
        |           enemies as soon as possible to stop their Poison-based    |
        |           attacks and then focus on Vargas. You can't even attack   |
        |           Vargas until the Ipoohs are dead, anyway. Now, all you    |
        |           need to do is inflict around 900 to 1000 points of damage |
        |           on Vargas to cue a new scene.                             |
        O=====================================================================O
    
    While still in battle, Vargas announces that he's had enough of your childish
    attacks and gets ready to unleash his full powers. However, a mysterioius voice
    halts Vargas in his tracks. It's Sabin! It would appear that Vargas has killed
    his own father, and now Sabin needs to avenge his master's death, so it's back
    to battle, this time with a new ally.
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |               Vargas                |
        | | |_| | | |_| |  ___| |  ___| |           -Duncan's Son-            |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:  11,600    | STR: N/A  | MAG:  10  | ATT:  13  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:     220    | DEF:  85  | MDF: 150  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    8    | EVA: ---  | MEV: ---  | SPD: N/A  | MXP:     ---   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [ ] Water     [ ] Earth     [W] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [ ] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    Mythril Claws          |
        |           ---                    |           Potion                 |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Valley                 | TYPE:     Humanoid               |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Blizzard Fist          |                                  |
        |           Doom Fist              |                                  |
        |==================================o==================================|
        | APPEARANCE: A dark-skinned, silver-haired monk                      |
        |=====================================================================|
        | STRATEGY: Vargas immediately uses Blizzard Fist, which will banish  |
        |           all of your allies from battle except Sabin. A timer will |
        |           appear above Sabin's head, and once it reaches 0, the     |
        |           battle will be lost, so act quickly. Eventually, you'll   |
        |           be prompted to use the Blitz command to end the fight. If |
        |           you don't, it's certain death! This might be confusing to |
        |           new players because it says to use your Blitz command in  |
        |           combination with several button presses. What it doesn't  |
        |           say is that you need to move your cursor to Blitz, tap A  |
        |           once to start the Blitz process, and while the curson is  |
        |           hovering over Sabin, enter the button sequence before you |
        |           tap A a second time to end the Blitz move. The only Blitz |
        |           you can perform for now is the Raging Fist, which can be  |
        |           achieved by pressing Left, Right, and Left. Once Raging   |
        |           Fist is launched, the battle ends.                        |
        O=====================================================================O
    
    After the battle, a bittersweet reunion cues. Sabin feels bad for Vargas, who
    was consumed by his own greed for power and a lust for his father's recognition
    until he was forced to kill Master Duncan, but he's also elated to reunite with
    Edgar and meet Edgar's travelling partners. Sabin is glad that Figaro has not
    become a puppet state to the Empire, and he agrees to join the party if they'll
    take him. Of course they will! Before you head off, take a look at Sabin's
    Abilities menu and familiarize yourself with his two new Blitz sequences, as
    they'll come in handy in a tight spot. Think of them like critical attacks on
    cue. They do significant damage without the need for expensive weapons.
    
    \___                     ____.--------------------.____                    ___/
     ___)===================(___( MOUNT KOLTS: DESCENT )___)==================(___
    /                            "--------------------"                           \
    
    The treasure chest just below the entrance contains a TENT. After that, just
    descend down the stairs to the base of the mountain and exit to the south.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  / RETURNERS /
    |            \-\                                               /-/            |
    | 02.01.03.03 ) )       R E T U R N E R   H I D E O U T       ( ( ~returnhide |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O====================O========================================|   |
    |   |Skp|Mis|        NAME        |                LOCATION                |   |
    |   |===O===O====================O========================================|   |
    |   |   | X | [ ] Phoenix Down   | Bedroom                                |   |
    |   |   | X | [ ] Hi-Potion      | Banon's Room                           |   |
    |   |   | X | (_) Green Cherry   | Cafe > the ceramic pot near the armor  |   |
    |   |   | X | [ ] Air Knife      | Storage Room > lower right chest       |   |
    |   |   | X | [ ] Phoenix Down   | Storage Room > lower left chest        |   |
    |   |   | X | [ ] Knight's Code  | Storage Room > upper chest             |   |
    |   |   | X | \_/ Antidote       | Storage Room > bucket above treasures  |   |
    |   |   | X | (_) Ether          | Storage Room > ceramic pot near bucket |   |
    |   |   | X | [ ] White Cape     | Storage Room > secret passage east     |   |
    |   |   | X |     Gauntlet       | Entrance > Banon's reward for agreeing |   |
    |   |   | X |     Genji Glove    | Entrance > Troop's reward for doubting |   |
    |   |===O===O====================O========================================|   |
    |   |                                                                     |   |
    |   |=======================O================O==================O=========|   |
    |   |         ITEM          |      SHOP      |       TYPE       |  PRICE  |   |
    |   |=======================O================O==================O=========|   |
    |   | Eye Drops             | Item Shop      | Item             |      50 |   |
    |   | Potion                | Item Shop      | Item             |      50 |   |
    |   | Hi-Potion             | Item Shop      | Item             |     300 |   |
    |   | Ether                 | Item Shop      | Item             |   1,500 |   |
    |   | Echo Screen           | Item Shop      | Item             |     120 |   |
    |   | Sleeping Bag          | Item Shop      | Item             |     500 |   |
    |   | Tent                  | Item Shop      | Item             |   1,200 |   |
    |   | Spring Shoes          | Item Shop      | Relic            |   1,500 |   |
    |   |=======================O================O==================O=========|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    To find the Returner's Hideout, just follow the mountain valley on the world
    map north until you find another path leading into the mountains. This will
    lead to another cave. If you enter the cave, you'll find yourself in the hiding
    place of the Returners. Speak with the guard to be brought into the hideout. It
    seems that Banon wants to speak with King Edgar urgently, so just head north
    once you regain control to meet with the resistance's leader.
    
    \___                ____.------------------------------.____               ___/
     ___)==============(___( RETURNER HIDEOUT: BANON'S ROOM )___)=============(___
    /                       "------------------------------"                      \
    
    Banon is located at the bottom of his room. He is immediately curious about
    Terra and has heard that she can commune with the Espers. However, Terra's
    confusion about Espers turns to outright shock when she learns that while under
    the power of the slave crown she was capable of destroying fifty Imperial
    soldiers in mere minutes! To calm her, Banon relates a story about a box filled
    with evils. When it was opened, the evils escaped. Although much pain and
    devastation resulted from the box being opened, there was one thing left in the
    box still: Hope. Pandora's Box, anyone? Banon assures Terra that although her
    powers might be terrible and catastrophic, they are the only hope for a free
    world as well. When the meeting adjourns, everyone goes off to bed.
    
    \___                  ____.-------------------------.____                  ___/
     ___)================(___( RETURNER HIDEOUT: BEDROOM )___)================(___
    /                         "-------------------------"                         \
    
    Terra still feels uneasy about the future. When you regain control, have her
    speak with Locke to find out that he lost someone important to him as well to
    the Empire. There's more at stake here than Terra knows. However, Terra has no
    family or friends (or so she thinks), and she has no reason -- therefore -- to
    fight the Empire. Locke assures her that people around her appreciate her and
    want what's best for her. For now, Terra needs to think. Open the treasure
    nearby to find a PHOENIX DOWN, then head out of the room to the south.
    
    \___                ____.------------------------------.____               ___/
     ___)==============(___( RETURNER HIDEOUT: BANON'S ROOM )___)=============(___
    /                       "------------------------------"                      \
    
    Head back to Banon's Room to find Edgar pacing. Speak with him to find out that
    everyone wants Terra to do what's best for her, otherwise they'd be no better
    than the Empire. Open the nearby treasure chest for a HI-POTION, then leave.
    
    \___                    ____.----------------------.____                   ___/
     ___)==================(___( RETURNER HIDEOUT: CAFE )___)=================(___
    /                           "----------------------"                          \
    
    Back in the Cafe, you should spot a ceramic pot near a suit of armor. Check the
    pot for a GREEN CHERRY. Now, speak with Sabin to learn more about Edgar's
    intentions. Sabin assures Terra that Edgar always puts his friends before him-
    self. You can stop by the shop if you want since they're now selling Hi-Potions
    and Ethers, which are both great items at this point in the game, or you can
    head south and visit the Inn. Otherwise, head to the northwest and take the
    leftmost door heading north.
    
    Although I have not verified this because I'd already passed this point when it
    was pointed out to me, supposedly you can check the corner of the table here to
    find a scrap of paper. If you do so now, Banon will complain about his men
    littering in a later scene if you leave it at the table when given the option.
    
    \___                ____.------------------------------.____               ___/
     ___)==============(___( RETURNER HIDEOUT: STORAGE ROOM )___)=============(___
    /                       "------------------------------"                      \
    
    As you advance into the room, you'll spot several treasure chests. Open all of
    them for: an AIR KNIFE, a PHOENIX DOWN, and a KNIGHT'S CODE. Check the bucket
    above the treasure chest for an ANTIDOTE, then check the ceramic pot to the
    right for an ETHER. There's a secret passage to the right of the crates that
    you can only get to from the back of the room heading east that leads to a
    treasure chest with a WHITE CAPE. At this point, make sure you've collected all
    nine treasures so far in the Hideout before proceeding because you cannot
    return to this area once you leave! When you're ready, head south and speak
    with the guard at the entrance to take a short walk outside.
    
    \___                  ____.--------------------------.____                 ___/
     ___)================(___( RETURNER HIDEOUT: ENTRANCE )___)===============(___
    /                         "--------------------------"                        \
    
    Outside, Banon is waiting for you. He asks if you will become their last ray of
    Hope by joining the Returners. If you answer yes, you'll be rewarded with a
    GAUNTLET before meeting with the entire group to form a plan. However, if you
    refuse Banon, he'll give Terra a GENJI GLOVE to sway her to his side. If you
    continue to refuse Banon, on the third time he will concede defeat and the game
    will progress like normal. Banon decides to hold a meeting to clarify things
    for her. However, you can also say "yes" to Banon after getting the Genji Glove
    to continue the game as normal if you'd like. Thanks to several folks for
    pointing this out!
    
    \___                ____.------------------------------.____               ___/
     ___)==============(___( RETURNER HIDEOUT: BANON'S ROOM )___)=============(___
    /                       "------------------------------"                      \
    
    Back in Banon's Room, the team has assembled to discuss the best strategy for
    going after the Empire. It is well known that the Empire's Magitek power gives
    it an advantage over its enemies, and there is almost certainly a link between
    Magitek, magic, and Espers. Additionally, Terra has proven that she can form a
    link between Espers and humans, which means that she could have powers equal to
    those of Magitek soldiers if only she had an Esper to work with. The only Esper
    the team knows about is the one they left back at Narshe, so it seems that the
    priority for now is to return to Narshe, infiltrate the mines, and awaken the
    frozen Esper. Just as they agree, a wounded soldier enters the hideout with the
    news of South Figaro's fall to the Empire and that Imperial soldiers are headed
    straight for the hideout as they speak. Banon says that the only escape route
    is down the Lethe River, and he insists on going with the team until they find
    the Esper again. Meanwhile, Locke splits off from the party to infiltrate South
    Figaro and keep tabs on their movements. Using the back entrance, everyone but
    Locke jumps onto the raft and heads down the Lethe River.
    
    If you refused Banon three times earlier, there is an alternate scene when the
    soldier comes limping in, by the way.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  / RETURNERS /
    |            \-\                                               /-/            |
    | 02.01.03.04 ) )            L E T H E   R I V E R            ( ( ~letheriver |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 021 Lesser Lopros     |     380 |     325 |     464 |  Yes  |  No   |   |
    |   | 022 Nautiloid         |     236 |     173 |     216 |  Yes  |  No   |   |
    |   | 023 Exocite           |     196 |     153 |     162 |  Yes  |  No   |   |
    |   | 282 ULTROS            |   3,000 |     --- |     --- |  No   |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    The game informs you as your      /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    party loads onto the raft that   < .----------------------------------------. >
    you must protect Banon at all    < |      ~*~ NEW CHARACTER ALERT ~*~       | >
    costs. If his HP reaches zero,   < |========================================| >
    the journey is over! Lucky for   < |           B A N O N           (Oracle) | >
    you, Banon is a decent fighter   < |========================================| >
    and he also comes with the       < | Leader of the Returners and a free-    | >
    special ability, "Pray," which   < | thinker, he is searching for a way to  | >
    can heal all character HP when   < | fight the Empire's Magitek forces...   | >
    used. If you've played other     < '----------------------------------------' >
    Final Fantasy games, this will    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    probably be familiar to you.
    Never turn down free healing. Another important thing to note is that Banon has
    a weaker constitution than your party members by this point, most likely, so it
    might be wise to switch him to the back row if the battles are too difficult.
    This is especially true of the boss battle coming up. In fact, when you get to
    a save point area, you might want to just permanently change his formation to
    back row just to be safe and to save yourself a lost turn in later battles.
    
    As you progress down the river, you'll fight forced encounters against various
    water creatures. Eventually, you will reach a fork in the river. Steer to the
    left to reach a save point. Save your game if you like and then continue down-
    river to another fork. You can only go up or left. If you go up, it leads back
    to this area again. Use this option if you haven't fought all of the monsters
    in this area yet because you cannot return! The only monster you haven't fought
    yet is Ultros, who's coming up soon enough. When you're ready, head left to
    find a strange little creature waiting in the rapids: Ultros!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |               Ultros                |
        | | |_| | | |_| |  ___| |  ___| |        -The King of Octopi-         |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   3,000    | STR: N/A  | MAG:   3  | ATT:  15  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:    640     | DEF:  40  | MDF: 140  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:   13    | EVA: ---  | MEV: ---  | SPD: N/A  | MXP:     ---   |
        |================o===========o===========o===========o================|
        | [W] Fire     [W] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [A] Water     [ ] Earth     [W] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [ ] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Lethe River            | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Ink                    |                                  |
        |           Tentacle               |                                  |
        |==================================o==================================|
        | APPEARANCE: A giant, purple octopus with a sense of humor           |
        |=====================================================================|
        | STRATEGY: In this battle, your objective is still to protect Banon  |
        |           at all costs! Banon should be in the back row already if  |
        |           you've followed the walkthrough so far, but if not, make  |
        |           sure to place him there in the first turn if possible. By |
        |           now, your attack pattern should be set in stone. Edgar    |
        |           should be using the Auto Crossbow. Sabin should be using  |
        |           one of his Blitz moves. Terra should be either 1) casting |
        |           "Fire," 2) attacking, or 3) casting "Cure" on all. And    |
        |           Banon should just use "Pray" every turn to be safe. If    |
        |           one of your attackers is blinded by Ultros' Ink attack,   |
        |           have Terra use an Eye Drops item to fix the status. If    |
        |           you follow this strategy, you really can't go wrong. It   |
        |           seems that magic attacks in general cue the "Ink" attack, |
        |           so Terra might be better off not using this if you don't  |
        |           want to cure it all the time or wear Silver Spectacles.   |
        O=====================================================================O
    
    After the battle, Sabin calls poor Ultros an "eight-armed freak" and dives into
    the water after it. The river current is more than he can handle, however, and
    he gets washed away from the rest of the team! At this point in the game, the
    main party is now split into three forces: Terra, Edgar, and Banon heading to
    Narshe; Locke in South Figaro; and Sabin is lost. The game changes to a strange
    screen with a moogle and your three teams. Use the save point if you like. At
    this point, you have a choice of which of the three journeys to follow. You
    will have to complete all three, however, in order to advance the story, so the
    choice is yours on which order to complete them in. For the purpose of this
    walkthrough, I'll start with the shortest journey and progress to the longest
    journey since the difficulty seems to follow that pattern as well. So, let's
    start with Terra's Scenario!
    
    
    
    
    
    ____________                 ____________________
    \WALKTHROUGH\  _____________/THE WORLD OF BALANCE\______________  ___________
    |            \-\                                               /-/           \
    ( 02.01.04.00 ) )       T E R R A ' S   S C E N A R I O       ( ( ~terraroute )
     \___________/-/_______________________________________________\-\___________/
    
    O===========================O   "Fleeing the Empire's troops, Banon, Edgar, and
    |  ~*~ IN THIS SECTION ~*~  |   Terra ride the rapids toward Narshe. But the
    o---------------------------o   going won't be easy..."
    | 01. Lethe River           |
    | 02. Narshe                |   Terra's Scenario starts right where the last
    O===========================O   portion of the game left off. The raft will
                                    continue to rage down the Lethe River, and now
    you're down to Edgar, Terra, and Banon. Don't forget that Banon must stay alive
    at all times! Until this chapter is over, that will still be the case.
    
    
    
    ____________                 ____________________                  ____________
    \WALKTHROUGH\  _____________/THE WORLD OF BALANCE\______________  /TERRA ROUTE/
    |            \-\                                               /-/            |
    ( 02.01.04.01 ) )            L E T H E   R I V E R            ( ( ~letheriver )
     \___________/-/_______________________________________________\-\___________/
    
    The party continues rafting down the river. Most likely you'll have to fight at
    least one more forced encounter. You might need to reprogram your commands if
    you're using the feature that remembers your previous commands at this point
    because the game seems to reset the memory function at the moogle screen. Any-
    way, just ride the rapids until you enter a cave. When you hear the familiar
    overworld music, you're done with the Lethe River permanently. Once on the map,
    head northwest a short ways to find Narshe.
    
    
    
    ____________                 ____________________                  ____________
    \WALKTHROUGH\  _____________/THE WORLD OF BALANCE\______________  /TERRA ROUTE/
    |            \-\                                               /-/            |
    | 02.01.04.02 ) )                 N A R S H E                 ( ( ~narshe     |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 030 Valeor            |     180 |     112 |     117 |  Yes  |  No   |   |
    |   | 031 Wild Rat          |     160 |     135 |     135 |  Yes  |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    Once in Narshe, you'll promptly receive a cold welcome if you attempt to enter
    the town itself. If you paid attention earlier in the game, Locke brought Terra
    out of the mines by way of a secret cave to the west. If you check the cliff
    wall to the left, you'll find a secret switch that opens a door back into the
    mines. You'll just have to backtrack to the Old Man's House to get into town.
    
    \___                      ____.-----------------.____                      ___/
     ___)====================(___( WEST NARSHE MINES )___)====================(___
    /                             "-----------------"                             \
    
    The mines are fairly easy to navigate. When you enter, you can only head to the
    northeast. Exit the mines from this doorway.
    
    \___                         ____.----------.____                          ___/
     ___)=======================(___( WEST RIDGE )___)========================(___
    /                                "----------"                                 \
    
    You'll find yourself on a ridge overlooking the west side of town. Follow the
    ridge back into the mines by heading west and then north. Ignore the bridge and
    the roof of the Adventuring School since they lead nowhere. Back in the mines
    again, head north along the various bridges and caverns until you find a door
    sided by torches.
    
    \___            ____.-------------------------------------.____            ___/
     ___)==========(___( WEST NARSHE MINES: PUZZLE CHAMBER TWO )___)==========(___
    /                   "-------------------------------------"                   \
    
    As soon as you enter this chamber, a bright      _____________OUT_____________
    white light flares at the entrance and begins   |          ___| |___          |
    an odd path through the maze of boulders that   |      ___/    ^    \___      |
    have been scattered around the room. Your       |  ___/        < ^      \___  |
    task in this chamber is to navigate your way    | /    @@@   @@@ ^ @@@@@    \ |
    through the boulders along the exact route of   ||    @@@@   @@@ ^ @@@@@     ||
    the light. However, you won't have anything     ||           @@@ < < < < ^   ||
    to help you except your memory. You can leave   ||   @@@@@ ^ > > > @@@@@ ^   ||
    the room and then reenter if you need to see    ||   @@@@@ ^ @@@ v @@@@@ ^   ||
    the route again, but I have made a crude map    ||   @@@@@ ^ @@@ v @@@@@ ^   ||
    to the right as well. Each arrow stands for a   ||   ^ > > >     v >     ^   ||
    single step you can take in the game. If you    ||   ^ @@@@@   @@@ v @@@ ^   ||
    happen to take a wrong turn or step, the game   ||   ^ @@@@@   @@@ v @@@ ^   ||
    will create a ring of lights around you. If     | \__< < < < ^ @@@ v > > >__/ |
    you can step through the yellow light as it     |     \___   < ^     ___/     |
    spins around you, there are no consequences,    |         \___ ^ ___/         |
    and you can just keep going through the maze.   |_____________| |_____________|
    However, if you manage to hit a white light                   IN
    instead, you'll get sent back to the start of   .-----------------------------.
    the maze and you have to try all over again.    |    ~*~ CORRECT ROUTE ~*~    |
    Thankfully, the route won't change each time    |=============================|
    you fail. Eventually, you will make it to the   | 2N 1W 1N 4W 3N 3E 3N 3E 3S  |
    top of the room in one piece. Truth be told,    | 1E 3S 3E 7N 4W 3N 1W 1N     |
    this is really the only challenge of Terra's    '-----------------------------'
    Scenario, so enjoy the easy level of diffi-
    culty while you can. It won't be that easy for much longer. Now, you just need
    to head out of the door to the north to reach the next area.
    
    You might want to note that if you purposefully fail on the path and get into
    one of the forced battles by choosing a white light from the ring rather than
    the yellow one, you can fight up to three new monsters. However, they will not
    be added to your bestiary until you fight them later in a non-puzzle setting.
    Also, with Banon in your party, you might not want to tempt fate at this point.
    For the purpose of the guide, I've decided to come back later and deal with
    these monsters since everyone's going to end up here eventually anyway. If you
    choose to defeat them, however, it will open up three more monsters on an area
    known as the Veldt coming up.
    
    \___                      ____.-----------------.____                      ___/
     ___)====================(___( WEST NARSHE MINES )___)====================(___
    /                             "-----------------"                             \
    
    Once you wind around the next passage, everything should look more familiar.
    Yes, this is the place where Terra was cornered earlier by the Imperial guards.
    Now, just make your way southeast until you leave the mines.
    
    \___                  ____.-------------------------.____                  ___/
     ___)================(___( SOUTH NARSE: ARVIS' HOUSE )___)================(___
    /                         "-------------------------"                         \
    
    Make your way across the wooden bridge and slip through the backdoor into the
    Old Man's House to speak with him about the welfare of Narshe. The man's name
    is Arvis, you'll find, and he seems concerned about the possibility that the
    Empire will be attacking Narshe now that it has Figaro in its grasp. With the
    frozen Esper in the mines, Narshe is a perfect target for an empire greedy for
    magic. And that brings us to the end of this scenario. I would highly recommend
    against picking up the treasure in the Moogle Cave for now because it will get
    better with time, by the way!
    
    
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /LOCKE ROUTE/
    |            \-\                                               /-/            |
    ( 02.01.05.00 ) )       L O C K E ' S   S C E N A R I O       ( ( ~lockeroute )
     \___________/-/_______________________________________________\-\___________/
    
    O===========================O   "Locke has worked hard to stymie the efforts of
    |  ~*~ IN THIS SECTION ~*~  |   the Imperial troops in South Figaro. But now he
    o---------------------------o   desperately needs to escape..."
    | 01. South Figaro          |
    | 02. South Figaro Cave     |   Thanks to Locke's efforts in South Figaro, he
    O===========================O   managed to delay the Imperial troops from find-
                                    ing the Returner's Hideout long enough to let
    his friends and allies escape unharmed. However, the tide has turned now, and
    the Empire now has full control over the kingdom of Figaro and has turned its
    aim toward Narshe in the north with its frozen Esper. Now it's a race against
    time to get to Narshe before Kefka and the Empire does!
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /LOCKE ROUTE/
    |            \-\                                               /-/            |
    | 02.01.05.01 ) )           S O U T H   F I G A R O           ( ( ~southfig   |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O====================O========================================|   |
    |   |Skp|Mis|        NAME        |                LOCATION                |   |
    |   |===O===O====================O========================================|   |
    |   |   |   | { } Elixir         | Mansion > cider man's passage outlet   |   |
    |   |   |   | [ ] Iron Armor     | Mansion: Secret Passage > center chest |   |
    |   |   |   | [ ] Heavy Shield   | Mansion: Secret Passage > east chest 2 |   |
    |   |   |   | [ ] Great Sword    | Mansion: Secret Passage > east chest 1 |   |
    |   |   |   | [ ] Earring        | Mansion: Secret Passage > south chest  |   |
    |   |   |   | [ ] Hi-Ether       | Mansion: Escape Route > south chest    |   |
    |   |   |   | [ ] X-Potion       | Mansion: Escape Route > north chest    |   |
    |   |   |   | < > Ribbon         | Mansion: Escape Route > below X-Potion |   |
    |   |===O===O====================O========================================|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 024 Heavy Armor       |     495 |     195 |      80 |  Yes  |  No   |   |
    |   | 025 Commander         |     102 |     153 |      85 |  Yes  |  No   |   |
    |   | 026 Vector Hound      |     166 |      83 |     128 |  Yes  |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    Welcome back to South Figaro! Did you miss it? Probably not, I would imagine.
    Anyway, down to business. For now, head directly north into the house above.
    
    \___                 ____.----------------------------.____                ___/
     ___)===============(___( SOUTH FIGARO: DUNCAN'S HOUSE )___)==============(___
    /                        "----------------------------"                       \
    
    Speak to Duncan's Wife to get a tidbit that most rich people's houses contain
    secret passages, and that to find them you merely have to search for a draft
    coming from the hidden door. Keep that little tip in mind for now and head back
    out into the town proper.
    
    \___                     ____.--------------------.____                    ___/
     ___)===================(___( SEARCH FOR THE CIDER )___)==================(___
    /                            "--------------------"                           \
    
    If you want a complete bestiary by the end of the game, you'll need to take on
    at least one of the Magitek soldiers guarding the alleys around town. However,
    at this point in time, you certainly won't stand a chance of dealing more than
    about 60 points of damage, so for now we'll just keep going. You'll get another
    chance at these soldiers when you get back to Narshe, so just be patient. Plus,
    you'll have more party members by that time and you'll have levelled up a bit
    as well.
    
    Start by visiting the Item Shop and speaking with the merchant standing next to
    the grandfather clock. When he draws you into battle, don't bother defeating
    him because he (oddly) doesn't count as a bestiary entry. Instead, use Locke's
    Steal command to take his clothes! And even more hilarious than stealing his
    clothes is the name change he undergoes in battle to "Birthday Suit!" Now you
    can pass for a merchant. If you're wondering why you want to look like a mer-
    chant, just take a quick detour to the basement of the old man's house first to
    speak with the young boy there, who will only talk with merchants.
    
    Speak with the boy mentioned above once you're a merchant to leave the back of
    the building's basement. However, your stint as a merchant won't work for long.
    Now, soldiers are blocking every route to the exit, so you'll need to search
    around for another disguise, this time as a soldier. If you make your way to
    the outer wall and head northwest, there is a strange-looking soldier here who
    will challenge you to a battle. Steal his clothes just like last time to dress
    up as an Imperial soldier now. Onwards and upwards. Or downwards, rather.
    
    As a soldier, if you speak with the various other troops in the area, you can
    learn some very interesting things about what the soldiers think of Kefka and
    the Empire's plan to overtake Narshe. Speak with the soldier blocking the way
    to the southwest to "take over his shift" and then head down to the Pub. Once
    inside, take the set of stairs to the far right down and speak with the mer-
    chant here to swap clothes yet again. Now you're a merchant again, and you have
    access to the cider from the pub on the table nearby, which means you can get
    back into the old man's house with the merchant costume and also offer the old
    man the cider he wants.
    
    Take the cider back to the old man's house and offer to give it to him for
    free. He tells you that the boy downstairs knows the way to a secret tunnel
    that connects to the mansion. However, you'll need a password to get through,
    and the old man has forgotten it, so now it's just a process of elimination.
    The first option is "Rosebud." Don't choose this because it's probably just a
    reference to the end of the movie CITIZEN KANE or a cryptic reference from the
    FINAL FANTASY II glossary system which had the password "Wild Rose" in it. Also
    don't choose the option "Failure." Any adventurer knows that there's no such
    thing as failure. That leaves "Courage." Speak this answer to the young boy to
    find the route to the mansion.
    
    \___                    ____.---------------------.____                    ___/
     ___)==================(___( SOUTH FIGARO: MANSION )___)==================(___
    /                           "---------------------"                           \
    
    In this new room, check the grandfather clock for an ELIXIR, then head upstairs
    to find yourself behind the mansion. Check the barrels in front for a PHOENIX
    DOWN if didn't do so earlier, and then head inside. If you followed the walk-
    through earlier in South Figaro, you will have already found the basement of
    the mansion. Otherwise, visit the lefthand room upstairs and sneak behind the
    bookcase in that room to find the hidden basement. How do you find out by your-
    self, you might ask? Just speak with the man in that room to hear a complaint
    about drafts coming from the bookshelf. Remember the comment made by Duncan's
    Wife earlier? Secret passages are often marked by drafts.
    
    \___               ____.-------------------------------.____               ___/
     ___)=============(___( SOUTH FIGARO: MANSION: BASEMENT )___)=============(___
    /                      "-------------------------------"                      \
    
    You get a choice once you come    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    around the first corner as to    < .----------------------------------------. >
    whether or not you still want    < |       ~*~ NEW CHARACTER ALERT ~*~      | >
    to wear the merchant's outfit.   < |========================================| >
    If you take it off, that means   < | C E L E S                (Rune Knight) | >
    you'll have to hunt down an-     < |========================================| >
    other merchant outfit if you     < | "A Magitek knight forged by the Empire | >
    want to backtrack. However,      < | and tempered in battle. None have ever | >
    you'll eventually remove the     < | truly known the woman beneath the      | >
    outfit anyway in the course of   < | general's guise..."                    | >
    your escape, but you'll miss a   < '----------------------------------------' >
    funny scene with your newest      \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    character if you do. Also, if
    you want to return to South Figaro, you'll need a merchant's outfit to get back
    here eventually anyway, so don't bother taking it off for those two reasons. By
    the way, if you have anything left to do in South Figaro, do it now! Once you
    peek into the first cell and cue the events there, you cannot leave the base-
    ment except to escape South Figaro, nor can you re-enter the town for a very
    long time!
    
    Start by peeking into the first cell to spy a scene between some Imperial
    guards and a general of the Empire: Celes Chere! It seems that she has betrayed
    the Empire because they bully the weak and helpless, but now she's back in
    their hands. If you have a good memory, you'll recognize this woman as the
    general next to Terra and the other male general during Terra's flashback in
    the game's Prologue. Celes claims that Kefka is planning to poison the people
    of a kingdom known as Doma. It doesn't involve you now, but that might not be
    true once you play as Sabin.
    
    To get Celes out of her cell will require some sleight of hand. Once the first
    guard leaves, head inside and speak to Celes to unbind her hands. If you happen
    to be wearing the merchant's clothes still, you'll be treated to a comical line
    from Celes asking what you're trying to peddle way down in a dungeon! At this
    point, Locke will take off the costume. Celes informs Locke that the guard has
    something that will help them escape: a key. Search him to get the key as well
    as another amusing scene. This nets you the Old Clock Key. The room next door
    contains a save point, but the following room is the one you're searching for:
    the Clock Storage room.
    
    Examine the clock at the end of the storage room to wind it up with the Old
    Clock Key to reveal another secret passage! What's with this village anyway!?
    Before you head any further, make sure to equip your characters with optimized
    equipment since they might both be unarmed at this point.
    
    \___            ____.-------------------------------------.____            ___/
     ___)==========(___( SOUTH FIGARO: MANSION: SECRET PASSAGE )___)==========(___
    /                   "-------------------------------------"                   \
    
    Start by heading east (the only way you can go) until you reach a dead end. You
    can actually pass through this wall. In the new area, you'll have a choice of
    heading east or south. Head south a few steps to find a chest with a set of
    IRON ARMOR. Next, head northeast through another set of walls and then follow
    that path around to a pair of unopened treasure chests containing a HEAVY
    SHIELD and a GREAT SWORD. As you loop back around the same path backtracking,
    keep heading south and run right into the oncoming wall to find a tricky secret
    passage. At the end, to the left, is a treasure chest containing an EARRING.
    Now the only thing left to do is escape. Head back up the secret passage until
    you're two steps below the main path again and try to move left. You should
    find another secret passage that leads to a set of stairs heading even deeper
    into the basement. You might as well take them.
    
    \___             ____.-----------------------------------.____             ___/
     ___)===========(___( SOUTH FIGARO: MANSION: ESCAPE ROUTE )___)===========(___
    /                    "-----------------------------------"                    \
    
    Good lord, this place is a labyrinth, isn't it!? Start by heading south into a
    cell with a bucket and a treasure chest that contains a HI-ETHER. Now head to
    the north and around the corner to claim an X-POTION from the chest up there.
    There's a secret just below the X-Potion chest that you should absolutely grab:
    a Ribbon! The Ribbon offers full immunity to every negative status effect in
    the game! Yes, you read that right. Every one. There are only four of them in
    the game (one for each character in your active party), so make sure to grab
    this one immediately and equip it on either Celes or Locke right away to gain
    the benefits it offers. I would recommend putting it on Celes for this portion
    of the game because she has the Runic ability that restores MP and access to
    spells that can heal status effects early in the game, so it's important to
    keep her own status intact so she can heal others if necessary. You're all done
    down here, so head back upstairs.
    
    \___            ____.-------------------------------------.____            ___/
     ___)==========(___( SOUTH FIGARO: MANSION: SECRET PASSAGE )___)==========(___
    /                   "-------------------------------------"                   \
    
    If you find your way back to the chest that contained the Earring in the south,
    head east until you find a stairwell leading back up. In the next room, use the
    door to finally escape South Figaro. Celes wonders why Locke is so willing to
    help her, and he simply says that she reminds him of someone from his past.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /  FIGAROS  /
    |            \-\                                               /-/            |
    | 02.01.05.02 ) )      S O U T H   F I G A R O   C A V E      ( ( ~figarocave |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   | X |   | [ ] Thunder Rod   | Winding Cave > up northwestern stairs   |   |
    |   |   |   | [ ] X-Potion      | Winding Cave > western treasure chest   |   |
    |   | X |   | [ ] Ether         | Winding Cave > eastern treasure chest   |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 027 Cartagra          |     150 |     135 |     105 |  Yes  |  No   |   |
    |   | 028 Acrophies         |     145 |     115 |      90 |  Yes  |  No   |   |
    |   | 029 Gold Bear         |     275 |     185 |     160 |  Yes  |  No   |   |
    |   | 283 TUNNEL ARMOR      |   1,300 |     250 |     --- |  No   |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    Back in the caves again, you'll just need to retrace your route from your first
    pass through here. It's very easy, really. Don't open any of the chests except
    for one. That one is located in the Winding Cave.
    
    \___               ____.-------------------------------.____               ___/
     ___)=============(___( SOUTH FIGARO CAVE: WINDING CAVE )___)=============(___
    /                      "-------------------------------"                      \
    
    As soon as you enter this room, you'll see a pair of stairs to the left leading
    up to a raised area on the same screen. Open the treasure chest here for an
    X-POTION. Make sure not to actually ascend the wrong set of stairs that lead to
    a new screen and open that chest because that one gets much better if you just
    leave it alone for now. The path eventually leads north to the Spring and that
    cute little turtle again.
    
    \___                  ____.-------------------------.____                  ___/
     ___)================(___( SOUTH FIGARO CAVE: SPRING )___)================(___
    /                         "-------------------------"                         \
    
    Make sure to use the spring as soon as you get to this area and don't head
    south first. Locke will comment along the way about a strange rumbling in the
    cave ahead. When you approach it, a wicked-looking machine springs out of the
    soil and attacks!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |            Tunnel Armor             |
        | | |_| | | |_| |  ___| |  ___| |         -Automated Magitek-         |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:    1,300   | STR: N/A  | MAG:  15  | ATT:  10  | GIL:     250   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:     900    | DEF:  29  | MDF: 145  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:   16    | EVA: ---  | MEV: ---  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [W] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [W] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [I] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [I] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Elixir                 | STEAL:    Bioblaster             |
        |           ---                    |           Air Knife              |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    South Figaro Cave: Spr | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |==================================o==================================|
        | APPEARANCE: A drill-powered machine enhanced with powerful magics   |
        |=====================================================================|
        | STRATEGY: This battle begins with Celes informing Locke that the    |
        |           infamous Tunnel Armor has a very powerful magic spell     |
        |           that will undoubtedly wipe them out. Thankfully, Celes    |
        |           has an ability called Runic that uses her inscribed blade |
        |           to absorb any magic cast on her and absorb it as MP. Use  |
        |           this ability right away and just continue to use it to    |
        |           avoid the Tunnel Armor's spells. Hack away at it with     |
        |           Locke until it falls.                                     |
        O=====================================================================O
    
    And with that, Locke and Celes make their way to freedom and Narshe. On to the
    final (and longest) scenario!
    
    
    
    
    
    ____________                  ____________________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  ___________
    |            \-\                                               /-/           \
    | 02.01.06.00 ) )       S A B I N ' S   S C E N A R I O       ( ( ~sabinroute )
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 032 Stray Cat         |     156 |      90 |      42 |  Yes  |  No   |   |
    |   | 033 Aepyornis         |     290 |     135 |     108 |  Yes  |  No   |   |
    |   | 034 Nettlehopper      |     243 |     145 |      89 |  Yes  |  No   |   |
    |   | 035 Chippirabbit      |     135 |     110 |      53 |  Yes  |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    O===========================O   "What dire fate has befallen Sabin, who leapt
    |  ~*~ IN THIS SECTION ~*~  |   from the raft after the fight with Ultros...?"
    o---------------------------o
    | 01. Cabin                 |   Well, now you know what's happened to everyone
    | 02. Seige of Doma         |   else, wo what about poor Sabin? After the fight
    | 03. Phantom Forest        |   against Ultros the Octopus, Sabin lost a battle
    | 04. Phantom Train         |   with the river currents. Go figure! While the
    | 05. Baren Falls           |   others have quickly made their way back to
    | 06. Mobliz                |   Narshe, it'll be an entirely different story
    | 07. The Veldt             |   for Sabin. This section will also assume that
    | 08. Crescent Mtn Cave     |   you're trying to get every possible item in the
    | 09. Serpent Trench        |   game, or at least the best ones available. That
    | 10. Nikeah                |   goes for the section covering the Veldt, be-
    O===========================O   cause a new character coming up learns a vast
                                    number of skills while fighting (or rather
    jumping) in the Veldt, and it could take a long time to get all of them. How-
    ever, for those of you who want to wrap things up in this section quickly, I'll
    give you my top picks of skills to aim for while fighting on the Veldt and let
    you choose whether or not to hunt down the rest if you want. You can always do
    so at a later time, though, because the Veldt will be available until the very
    end of the game.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /SABIN ROUTE/
    |            \-\                                               /-/            |
    | 02.01.06.01 ) )                  C A B I N                  ( ( ~cabin      |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |=======================O================O==================O=========|   |
    |   |         ITEM          |      SHOP      |       TYPE       |  PRICE  |   |
    |   |=======================O================O==================O=========|   |
    |   | Potion                | Chocobo Vendor | Item             |      50 |   |
    |   | Phoenix Down          | Chocobo Vendor | Item             |     500 |   |
    |   | Tent                  | Chocobo Vendor | Item             |   1,200 |   |
    |   | Plumed Hat            | Chocobo Vendor | Helm             |     250 |   |
    |   | Shuriken              | Chocobo Vendor | Thrown Weapon    |      30 |   |
    |   | Invisibility Scroll   | Chocobo Vendor | Thrown Weapon    |     200 |   |
    |   | Shadow Scroll         | Chocobo Vendor | Thrown Weapon    |     400 |   |
    |   | Sprint Shoes          | Chocobo Vendor | Relic            |   1,500 |   |
    |   |=======================O================O==================O=========|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    There's a cabin located just to the east of the starting point for this leg of
    the journey. Once you enter the area, you should recognize that musical theme.
    If not, you'll know soon enough. For now, head inside and speak with the Aged
    Man to find out he's as nutty as a bag of pistachios. There are four different
    conversations you can have with the oddball, and each one is amusing. Apparenly
    you just look like a handman. To add to the mayhem, if you decide to check the
    stove like he asks, you'll get a nasty burn and the old man will complain about
    the darned kid making trouble again. Wonder what kid he's talking about? You'll
    find out soon enough. He mentions throwing the kid out onto the Veldt, so that
    might be a good place to look. Keep that in the back of your thoughts for now.
    When you've had enough of the old kook, head back out of the cabin.
    
    Outside, you'll find a familiar face waiting for you: Shadow and his pup,
    Interceptor. Shadow agrees to join Sabin when you speak with him. You might
    also see a merchant on a chocobo for a short while in this area. Talk to him to
    see his wares, but be warned that he will leave the area if you don't talk to
    him within a few seconds. I would recommend stocking up on Shurikens. In fact,
    at this point, you should be able to max out your stock of this item with no
    problem at 30 Gil per pop. Try to also buy about 10 Shadow Scrolls and 20
    Invisibility Scrolls if possible. They might come in handy later in this
    scenario. Once Shadow and Sabin are equipped and ready to go, head back to the
    world map.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /SABIN ROUTE/
    |            \-\                                               /-/            |
    | 02.01.06.02 ) )          S E I G E   O F   D O M A          ( ( ~domaseige  |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   | X | [ ] Star Pendant  | Imperial Camp > northeast tent          |   |
    |   |   | X | [!] Green Beret   | Imperial Camp > southwest chest 1       |   |
    |   |   | X | [ ] Mythril Glove | Imperial Camp > southwest chest 2       |   |
    |   |   | X | [ ] Barrier Ring  | Imperial Camp > secret tent             |   |
    |   |   |   | < > Black Belt/Pot| Doma Castle > Commander forced reward   |   |
    |   |   |   | (_) Remedy        | Doma Castle > southern hallway          |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 036 Captain           |     456 |      50 |     --- |  Yes  |  No   |   |
    |   | 037 Imperial Soldier  |     100 |      48 |     --- |  Yes  |  No   |   |
    |   | 038 Templar           |     205 |      96 |     --- |  Yes  |  No   |   |
    |   | 039 Satellite         |   1,800 |     --- |     --- |  Yes  |  Yes  |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    To find the Imperial camp, you'll need to follow Shadow's instructions by going
    east and then south a short ways to find a small desert area just to the east
    of a bridge leading across a river and an old castle just beyond that. However,
    just as you approach the bridge, you'll enter a new setting. This must be the
    Imperial Camp that has beseiged Doma Castle. Perhaps if you can distract the
    enemy, you might be able to prevent the downfall of Doma. Plus, it's on your
    way back to Narshe.
    
    Rumors are running rampant in the Imperial Camp. When you enter, two soldiers
    are discussing Kefka's move to grab the reins of power from General Leo (yes,
    he's the other general next to Terra and Celes from Terra's flashback) and be-
    come the last -- and greatest -- general of the Empire. I don't know why a
    court mage would want to become a military officer, but apparently Kefka does.
    Kefka holds a lot of power already, however, and the soldiers in camp are all
    afraid of getting on Kefka's bad side. General Leo has a great reputation and
    the respect and admiration of all his soldiers, but Kefka has their obedience.
    It appears that Sabin and Shadow have arrived just in time. The Imperial troops
    are about to storm Doma Castle, and now's your chance.
    
    \___                         ____.-----------.____                         ___/
     ___)=======================(___( DOMA CASTLE )___)=======================(___
    /                                "-----------"                                \
    
    Watch as the Empire begins to     /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    attack. The charge doesn't do    < .----------------------------------------. >
    much damage and doesn't seem     < |      ~*~ NEW CHARACTER ALERT ~*~       | >
    to do much for either side.      < |========================================| >
    The Imperial troops merely       < | C Y A N                      (Samurai) | >
    batter themselves against the    < |========================================| >
    walls while the Doma troops      < | "A noble warrior of a foreign land. A  | >
    wait it out. Can the Empire      < | faithful retainer to his lord and      | >
    actually hope to gain anything   < | master, he fears not even death..."    | >
    with these tactics? Of course    < '----------------------------------------' >
    not! And that's because these     \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    aren't the Empire's tactics at
    all. It's really just a ruse while Kefka employs the real plan: to poison the
    water supply of Doma and sicken its populace into defeat!
    
    Playing as Cyan, your objective is to meet with the enemy commander and defeat
    him in battle to cause the enemy troops to retreat from a loss of morale. It is
    the only honorable way to end this battle with as little bloodshed as possible.
    However, the Empire doesn't think like this at all. If you try to speak with
    any of the enemies, you'll be pulled into a fight against several Imperial
    Soldiers. Make sure to at least fight one of these encounters to fill that slot
    in your bestiary if you're going for a perfect game. As for Cyan's abilities,
    you might want to take advantage of his Bushido ability when you do battle with
    the commander because it will deal a significant amount of damage. The downside
    is that it requires a timer to fill up before you can use the ability. Although
    the commander seems like it should be a boss battle, it's not, so I won't count
    it as one. Plus, it's not listed with the other bosses in the in-game bestiary
    nor is it a difficult battle. When the commander falls, the action returns to
    Sabin and Shadow after you get a BLACK BELT or a POTION as a reward.
    
    \___                        ____.-------------.____                        ___/
     ___)======================(___( IMPERIAL CAMP )___)======================(___
    /                               "-------------"                               \
    
    Start your infiltration of the camp by heading east into the tent that Kefka
    came from earlier. Ignore the dog, who'll just bark annoyingly at you if you
    try to speak with it. Inside the tent, there is a treasure chest in the upper-
    right corner that contains a STAR PENDANT, but you'll have to tamper with the
    treasure chest in order to open it. You can "kick it," "hit it," or "leave it."
    Although hitting it opens the chest like normal, try kicking it for a hilarious
    reaction from Shadow before the dog near the tent comes to investigate. Beat
    the puppy like any proper ninja would (kidding, kidding!) to get the Doberman
    out of your way, although it won't count as a bestiary entry for some reason.
    
    As you progress south, you'll find that General Leo is also biding his time,
    letting the Domans (that's the name for people from Doma, of course) starve
    themselves out. However, it seems he's not aware of Kefka's plan. Listen in on
    the general's conversation from the soldier. The soldier hails from Maranda,
    and he is willing to lay down his life for the Empire. When you get to Maranda
    later in the game, you might be surprised by what you find out about this
    soldier later, but we'll deal with that later. The scene ends with General Leo
    being summoned back to Emperor Gestahl's presence, which effectively removes
    him from Doma and allows Kefka to move forward with his plans unopposed. What
    do you want to bet that Kefka was behind that note? General Leo leaves, warning
    Kefka on the way out not to resort to any dirty tactics.
    
    Just as Kefka leaves to distribute the poison into the aquifer, Shadow leaps up
    from his hiding spot to stand in the crazy magus' way. Although this looks like
    a battle, it's really just an event that requires one attack to activate. Kefka
    flees as soon as you attack with his giggly laugh. Now, before you go speak to
    him again, you should collect the other treasures in this area because it's not
    possible to return to this location once you leave.
    
    The next pair of treasure chests are in a tent to the southwest. Just before
    you run into the guard in the west, head north to find a tent on a raised plat-
    form. Inside there are two chests. When you open the one on the left, it will
    result in a battle with a monster-in-a-box: Satellite! Defeat it to claim the
    GREEN BERET, but beware of its alarming (pun intended) ability to summon other
    soldiers into the battle with it. The other chest contains a MYTHRIL GLOVE.
    There's actually a semi-hidden chest behind this tent as well, and it's very
    easy to miss if you don't know to look for it. Head around the back of the tent
    and then try to run up against the wall to the north. Suddenly, your character
    will leap over the wall, allowing you to investigate the tent beyond for a
    final chest that houses a BARRIER RING.
    
    When you're done "treasure hunting," chase down Kefka until you corner him in
    the southwest. Now, heal up using Potions or Hi-Potions (since you don't have
    any other feasible option at this point) and then speak with him to initiate
    another battle, this time against two Templars and two Imperial Soldiers. Oh
    no, you're too late! Kefka spills the poison into the river while you are busy
    with the soldiers, and the river begins to glow a nice shade of lavender. The
    Domans (don't you just love that word?) begin to fall like flies, and Cyan is
    left alone to defend his home, and the king is in danger of being poisoned as
    well!
    
    \___                         ____.-----------.____                         ___/
     ___)=======================(___( DOMA CASTLE )___)=======================(___
    /                                "-----------"                                \
    
    Race back inside and down the stairs to cue the rush to the Throne Room. It
    appears that you're too late, however. With the king dying, Cyan is left with
    the sole protection of the castle. Once the music settles down, you have full
    control over Cyan again. Before you check on your family, you should take a
    quick detour deeper into the castle for the one treasure in this area (for now)
    that you can collect. I know, it sounds selfish, but you wouldn't want to miss
    a free item, would you? From the throne room, head south to return to the
    Waiting Room and then take the door to the right at the bottom of the stairs to
    arrive at the sleeping quarters. In the room to the right is a ceramic pot that
    contains a REMEDY. Once that's collected, speak with the Sentry to find they're
    just too late to save anyone. Check the room next door for the same result. But
    perhaps Cyan's family is okay?
    
    Cyan's Chamber is located to the right of the Throne Room entrance. As soon as
    you enter, things go from bad to worse. Both Elayne, Cyan's wife, and Owain,
    their son, are dead! Don't bother worrying about the treasure chest in their
    room for now, because you can't get to it until later. Instead, just watch as
    Cyan becomes outraged and heads into the heart of the Imperial Camp with a
    bloody vendetta burning reason from his head.
    
    \___                        ____.-------------.____                        ___/
     ___)======================(___( IMPERIAL CAMP )___)======================(___
    /                               "-------------"                               \
    
    Cyan comes raging into the camp in a frenzy, doing battle against anything that
    gets in his way. Thankfully, Sabin and Shadow show up just in time to lend a
    hand to the struggling samurai. Head around the backside of Cyan to avoid his
    attacks that repel you and speak with him to join in the battle. Follow him to
    the south once that battle's over and join in another one with the same results
    as the last. If you haven't noticed yet, Cyan is in a form of Beserk status,
    but instead of using the Attack command ceaselessly, he uses his Bushido forms
    instead. If you're lucky, Shadow's pup, Interceptor, will counterattack with
    a very powerful strike occasionally when Shadow is attacked (yes, the bug from
    the Japanese version was fixed) that can do more than 1000 points of damage!
    
    Once these first battles are done, Sabin has a great idea. If they can hijack
    the Magitek Armor in camp, they'll be practically invincible to regular enemy
    attacks. As you barrel your way out of camp, you'll be treated to a few more
    fights, this time against Magitek enemies. However, they're no problem when you
    have Magitek of your own. If you are having trouble, make sure you're using the
    Magitek ability "Thunder Beam" because machines are weak to Lightning. Try to
    use the ability "Healing Force" before you end the last battle to heal everyone
    for free. Eventually, you'll arrive back on the world map with a new ally.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /SABIN ROUTE/
    |            \-\                                               /-/            |
    | 02.01.06.03 ) )         P H A N T O M   F O R E S T         ( ( ~phantfores |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 040 Ghost             |     226 |      75 |      48 |  Yes  |  No   |   |
    |   | 041 Poplium           |     145 |      55 |      55 |  Yes  |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    According to Cyan, the way to Narshe will take you south through the forests
    and across the Veldt beyond. If you head across the bridge and then travel to
    the south, you'll find another bridge leading back east to the mainland again.
    Don't bother returning to Doma Castle right now because there are Imperial
    soldiers standing guard in front of the doors. Once you cross back to the main-
    land to the south, head a single step into the forest to suddenly get lost in
    the haze. That's one nasty forest!
    
    Since you won't be spending much time in the Phantom Forest, make sure to
    battle at least one of each monster in this area before moving north to the
    next area if you're building up a bestiary. When you're ready, head east and
    then north to find a recovery spring that will fully restore HP and MP. When
    you head south at the far end, you'll come out into a small clearing with two
    exits. If you head down, you'll end up back where you started, oddly enough.
    You can keep doing this loop of moving up, healing, going east, moving down,
    and then repeating it over and over again if you want to safely level up in
    this area. However, I don't recommend leveling up too much until you start
    dealing with Espers later because they'll provide bonuses to your primary
    statistics each time you level up. This means that the higher your level, the
    fewer opportunities you'll have to use an Esper's leveling bonus.
    
    Anyway, the other exit leads north to train station. Odd, that. You're probably
    wondering what a train station is doing in the middle of a forest. Well, you
    can find out as soon as you board the train. Too bad you won't be getting off
    any time soon!
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /SABIN ROUTE/
    |            \-\                                               /-/            |
    | 02.01.06.04 ) )          P H A N T O M   T R A I N          ( ( ~phanttrain |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   | X | < > Tent          | Caboose > pull switch then check floor  |   |
    |   |   | X | [ ] Earring       | Dining Car > enter from the left exit   |   |
    |   |   | X | < > Tent          | Second Suite > check floor near table   |   |
    |   |   | X | [ ] Phoenix Down  | Fourth Suite > rightmost chest          |   |
    |   |   | X | [ ] Sniper Sight  | Fourth Suite > middle-right chest       |   |
    |   |   | X | [ ] Phoenix Down  | Fourth Suite > middle-left chest        |   |
    |   |   | X | [!] Hyper Wrist   | Fourth Suite > leftmost chest           |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O================O==================O=========|   |
    |   |         ITEM          |      SHOP      |       TYPE       |  PRICE  |   |
    |   |=======================O================O==================O=========|   |
    |   | Potion                | Ghost Vendor   | Item             |      50 |   |
    |   | Hi-Potion             | Ghost Vendor   | Item             |     300 |   |
    |   | Antidote              | Ghost Vendor   | Item             |      50 |   |
    |   | Green Cherry          | Ghost Vendor   | Item             |     150 |   |
    |   | Phoenix Down          | Ghost Vendor   | Item             |     500 |   |
    |   | Sleeping Bag          | Ghost Vendor   | Item             |     500 |   |
    |   | Shuriken              | Ghost Vendor   | Thrown Weapon    |      30 |   |
    |   |=======================O================O==================O=========|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 042 Cloud             |     120 |     101 |      35 |  Yes  |  No   |   |
    |   | 043 Angel Whisper     |     230 |     125 |      42 |  Yes  |  No   |   |
    |   | 044 Oversoul          |     390 |     228 |      65 |  Yes  |  No   |   |
    |   | 045 Bomb              |     160 |      80 |      35 |  Yes  |  Yes  |   |
    |   | 046 Living Dead       |     200 |     135 |      54 |  Yes  |  No   |   |
    |   | 047 Apparition        |   1,500 |     --- |     --- |  No   |  No   |   |
    |   | 048 SIEGFRIED         |     100 |       1 |     --- |  No   |  No   |   |
    |   | 284 PHANTOM TRAIN     |   1,900 |     --- |     --- |  No   |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    Uh oh, it looks like you've gotten yourself into another pickle! It turns out
    that this train is not just any Doman train. It's a phantom train that leads
    the souls of the dead from the world of the living to the world beyond. As soon
    as you get on, the train starts moving down the tracks. The only way off this
    locomotive is to stop the engine. However, you're at the back of the train and
    there are quite a few cars between your location and the engine. Plus, this
    train wouldn't be a phantom train without a few ghosts and monsters, right?
    
    Let's start by searching for some treasures, as usual. Just a word of warning:
    all of the treasures on this train are absolutely missable if you don't collect
    all of them before arriving at the engine. You can't return to the Phantom
    Train once you leave, so make sure to get everything and fight at least one of
    each monster to fill in your bestiary.
    
    \___                    ____.----------------------.____                   ___/
     ___)==================(___( PHANTOM TRAIN: CABOOSE )___)=================(___
    /                           "----------------------"                          \
    
    The first treasure is at the      /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    caboose, which is the last car   < .----------------------------------------. >
    in a train. You'll find your-    < |      ~*~ NEW CHARACTER ALERT ~*~       | >
    self in a passenger car at       < |========================================| >
    this point, and if you try to    < | ? ? ? ? ? ?                    (Ghost) | >
    go back out the door you came    < |========================================| >
    in, your allies will confirm     < | A spirit crossing over to the other    | >
    your fears of being trapped.     < | side, this soul still retains shreds   | >
    Head east and cross over to      < | of its previous humanity...            | >
    the caboose beyond. Inside,      < '----------------------------------------' >
    you'll find a spirit wander-      \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    ing around aimlessly. If you
    approach it, there's a chance that the soul is either a good spirit or a bad
    spirit. If it's bad, you'll have to fight it. However, if it's a good spirit,
    you can actually recruit it into your team to fight alongside your allies for a
    while. With a fourth character, this train will be much easier, so make sure to
    accept its help if it makes an offer.
    
    Inside the caboose is a room with a save point and the train conductor. You can
    speak with him about several topics, such as what the purpose of the train is
    and how to stop it. Make sure to pay close attention when he says that you
    should search every corner of the engineer's compartment to find a way. If you
    pull the lever on the right side of the back wall, your team freaks out while
    Sabin gets a good laugh at their expense. However, there is a point to pulling
    the lever, which you might not have thought at first. Head to the square one
    west and one north of the conductor and check the area for a hidden TENT. Now,
    it's time to start moving forward.
    
    \___              ____.----------------------------------.____             ___/
     ___)============(___( PHANTOM TRAIN: PASSENGER CABIN ONE )___)===========(___
    /                     "----------------------------------"                    \
    
    Back to the passenger cars. You might notice that the car is now populated by
    roaming ghosts. If you happen to speak to them, they will most likley attack
    your party on the spot. However, there are two friendly types as well. Some of
    the ghosts are willing to join your party as long as you don't already have one
    as a fourth character already. The others act as shop clerks and sell to your
    party. The problem is that you can't tell the difference between the hostile
    and friendly ghosts until you talk to them.
    
    \___              ____.----------------------------------.____             ___/
     ___)============(___( PHANTOM TRAIN: PASSENGER CABIN TWO )___)===========(___
    /                     "----------------------------------"                    \
    
    The same rules apply for this car as the last. The ghosts are optional, of
    course, but if you're still searching for that elusive shop, you'll need to
    talk to them. Keep heading west to move on to the next car.
    
    \___            ____.--------------------------------------.____           ___/
     ___)==========(___( PHANTOM TRAIN: ...N.O...E.S.C.A.P.E... )___)=========(___
    /                   "--------------------------------------"                  \
    
    Like the title of this section? You'll figure out why I named it that once you
    enter the car. A ghost pops into the doorway as soon as you enter, and if you
    speak to the ghost, it begins to mumble ...N.O...E.S.C.A.P.E...! It looks like
    the dead want you to stay until the next stop. After being backed onto the roof
    of the car, your only option is to leap to the left and keep moving forward so
    that the dead get left behind. Or so you think! They just keep following you.
    Your only option is to enter the next car and pull the lever on the wall to
    separate the train in two.
    
    \___             ____.------------------------------------.____            ___/
     ___)===========(___( PHANTOM TRAIN: PASSENGER CABIN THREE )___)==========(___
    /                    "------------------------------------"                   \
    
    Back in the car with the lever, it would appear that you're trapped now. If you
    pull the lever again, however, the wall pops open, allowing you to move forward
    deeper into the locomotive. By now, you may be getting weak, so make sure to
    use a Tent at the save point if you need to. Don't forget that you can use the
    ????'s "Possess" ability to essentially instantly kill the enemy. However, you
    also lose your ally in the process, so you'll need to speak with some more of
    the ghosts to find a new ally if you want him/her back. As a side note, now
    that the train's caboose has been disconnected you might get a semi-rare en-
    counter against a wicked-looking monster called the Oversoul. If you're trying
    to get a full bestiary, make sure to get this encounter before finishing this
    section of the walkthrough because you cannot ever come back!
    
    \___                  ____.-------------------------.____                  ___/
     ___)================(___( PHANTOM TRAIN: DINING CAR )___)================(___
    /                         "-------------------------"                         \
    
    Getting hungry? Well, you're in luck. The ghosts may be ready to devour your
    soul, but first they'll be more than happy to let you devour their food. This
    place gets stranger by the minute, doesn't it? Sabin acts like a little child
    when you sit down at the main table, demanding food and chowing down on the
    dead banquet. When you're full, your HP and MP are fully restored, plus any
    negative status effects are removed. With dinner over and your health restored,
    you can head back out of the dining car and around the railing to the other
    side. If you go in from the left side of the car, you can pick up a treasure
    chest before the exit that contains an EARRING. Now you have a complete set
    ready for your magic users once you rejoin them.
    
    \___                  ____.--------------------------.____                 ___/
     ___)================(___( PHANTOM TRAIN: FIRST SUITE )___)===============(___
    /                         "--------------------------"                        \
    
    This room contains a single treasure chest. However, when you try to open it,
    a mysterious man drops from the ceiling and steals the treasure inside before
    challenging you to a battle!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |              Siegfried              |
        | | |_| | | |_| |  ___| |  ___| |     -World's Greatest Swordsman-    |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:     100    | STR: N/A  | MAG:  10  | ATT:   1  | GIL:       1   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:       5    | DEF:  50  | MDF: 150  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    7    | EVA: ---  | MEV: ---  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [ ] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [ ] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [I] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Green Cherry           | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Phantom Train: First S | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |==================================o==================================|
        | APPEARANCE: A caped thief with cruel armor and a crueler blade      |
        |=====================================================================|
        | STRATEGY: Just attack this wimp once to end it all!                 |
        O=====================================================================O
    
    What a weakling! He may be a "master swordsman," but he's no challenge by any
    stretch of the imagination. However, he makes off with the treasure and there's
    no way to retrieve it. Too bad.
    
    \___                  ____.---------------------------.____                ___/
     ___)================(___( PHANTOM TRAIN: SECOND SUITE )___)==============(___
    /                         "---------------------------"                       \
    
    Although this room looks empty, check to the upper right of the table for a
    hidden TENT, then head back out again.
    
    \___                  ____.--------------------------.____                 ___/
     ___)================(___( PHANTOM TRAIN: THIRD SUITE )___)===============(___
    /                         "--------------------------"                        \
    
    This room is empty, so just keep going.
    
    \___                 ____.---------------------------.____                 ___/
     ___)===============(___( PHANTOM TRAIN: FOURTH SUITE )___)===============(___
    /                        "---------------------------"                        \
    
    This room contains four treasure chests along the far wall! The mother lode. 
    Open all four of them to receive a PHOENIX DOWN, SNIPER EYE, PHOENIX DOWN, and
    a HYPER WRIST, although this last treasure is protected by an Apparition! They
    are listed from right to left just in case you want to avoid the Apparition,
    although you'll certainly want to fight it if you're building a bestiary. Just
    be warned that this monster is very strong compared to the others in the train
    and it'll put up quite a fight, so be prepared before you challenge it.
    
    \___             ____.-------------------------------------.____           ___/
     ___)===========(___( PHANTOM TRAIN: ENGINEER'S COMPARTMENT )___)=========(___
    /                    "-------------------------------------"                  \
    
    If you still have the ghost in your party, he will leave as you enter the next
    room, which is a save point room, and beyond that is the final puzzle of the
    train. You need to figure out how to shut down the train before you get dragged
    down to the underworld, so let's get to it. Do you remember what the conductor
    mentioned earlier about searching every corner of the Engineer's Compartment
    for clues as to how to shut down the train? Well, take his advice seriously and
    search the two left corners to find a note written on the wall:
    
              "To stop the train, shut the first and third pressure
               valves, then throw the switch located by the smoke-
               stack."
    
    And there you have it... the answer to the riddle. Do exactly as it says by
    dropping the left and right levers and leaving the middle lever up. Next, head
    back outside and then keep moving left to reach the smokestack. Once you flip
    the switch here, the party will drop down onto the tracks as the train slows
    and a boss battle ensues against the Phantom Train itself! You might want to
    switch the row of every character because the next battle is a back attack.
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |            Phantom Train            |
        | | |_| | | |_| |  ___| |  ___| |      -Ferry to the Underworld-      |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   1,900    | STR: N/A  | MAG:  10  | ATT:  10  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:     350    | DEF:  30  | MDF: 210  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:   14    | EVA: ---  | MEV: ---  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [W] Fire     [W] Lightning [ ] Wind      [ ] Restore   [W] Holy     |
        | [ ] Ice      [ ] Water     [ ] Earth     [A] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [ ] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [I] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [I] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Tent                   | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Phantom Train: First S | TYPE:     Undead                 |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Diabolic Whistle       |                                  |
        |           Acid Rain              |                                  |
        |           Saintly Beam           |                                  |
        |==================================o==================================|
        | APPEARANCE: The engine of the Phantom Train as it roars forward     |
        |=====================================================================|
        | STRATEGY: Now this is a true boss battle! Since this battle is a    |
        |           back-attack (for some odd reason), you should start by    |
        |           switching the row for each character if you didn't do so  |
        |           before the battle. Now, the attack pattern should be the  |
        |           same as most boss battles to this point. Have Sabin use   |
        |           one of his Blitz attacks. Have Cyan use his most powerful |
        |           Bushido skills. Finally, have Shadow use regular attacks  |
        |           and heal the party as needed with Potions and Hi-Potions. |
        |           You may want to toss a few Shurikens the train's way if   |
        |           get the chance using his "Throw" command to deal a bit    |
        |           more damage. However, there is an easy way to finish this |
        |           fight. If you happen to somehow miraculously have an Holy |
        |           Water or one of the Life spells (which you shouldn't),    |
        |           they will instantly kill him. This is also true of heal-  |
        |           ing items like Potions and Hi-Potions. In fact, try using |
        |           a Phoenix Down. The battle will end instantly! If you are |
        |           trying not to cheat, however, just keep attacking and     |
        |           healing until the fight's over. It might be tough, but it |
        |           can be done. As a side note, this battle forces all of    |
        |           your allies to suffer from the Sap status for the entire  |
        |           battle!
        O=====================================================================O
    
    Once the battle ends, the team unloads from the train only to see a new load of
    passengers get on board. Two of them look familiar to Cyan, and he quickly
    realizes that Elayne and Owain are getting on the train! Try as he might, there
    is no way to stop the train once it starts moving, however, and Cyan is crushed
    at the loss of his family all over again now that he had a chance -- however
    small -- to save them. When it's all over, the team pulls Cyan to his senses
    and they head out of the terminal.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /SABIN ROUTE/
    |            \-\                                               /-/            |
    | 02.01.06.05 ) )            B A R E N   F A L L S            ( ( ~barenfalls |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 049 Opinicus Fish     |      10 |     --- |     --- |  Yes  |  No   |   |
    |   | 285 RHIZOPAS          |     775 |     --- |     --- |  No   |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    The first battle you experience after the fight with the Phantom Train will
    convince Shadow that he is no longer needed, and he'll run away, leaving you
    with just two party members now. Baren Falls can be found by heading south,
    then east, then north into the valley in the mountains to the east. The trail
    leading into the mountains is a short one ending in a massive waterfall. If you
    manage to get here without a random encounter, Shadow will leave at this time.
    When you're ready, take the plunge down into the waterfall since it's the only
    way forward. However, the way down won't be that easy.
    
    You start by fighting a battle against two Opinicus Fish. They're easy enough,
    but they are immediately replaced by three more. Then three more after that!
    Another three! And another! Finally, these last three are replaced by a more
    difficult fish: the Rhizopas!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |              Rhizopas               |
        | | |_| | | |_| |  ___| |  ___| |      -Fishking of Baren Falls-      |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:     775    | STR: N/A  | MAG:   3  | ATT:  14  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:      39    | DEF: 110  | MDF: 175  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:   13    | EVA: ---  | MEV: ---  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [W] Lightning [ ] Wind      [ ] Restore   [W] Holy     |
        | [ ] Ice      [A] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [ ] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [ ] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [ ] Confuse  [*] Float     [I] Poison    [ ] Sap       [ ] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Remedy                 | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Baren Falls            | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Megavolt               |                                  |
        |           Blizzard               |                                  |
        |==================================o==================================|
        | APPEARANCE: A vicious, purple fish with razor-sharp teeth           |
        |=====================================================================|
        | STRATEGY: This thing can dish out some serious damage with its      |
        |           Water-based attacks, so make sure to deal major damage to |
        |           it as quickly as possible. Use Sabin's Blitz attacks and  |
        |           Cyan's Bushido skills if you can afford to, and make sure |
        |           to keep both party members healthy at all times because   |
        |           you can't afford to pull a revive-circle in this battle   |
        |           with only two characters. The quicker you defeat him, the |
        |           better.                                                   |
        O=====================================================================O
    
    The party washes up on along a    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    bank of the stream below the     < .----------------------------------------. >
    Baren Falls to the poking of a   < |      ~*~ NEW CHARACTER ALERT ~*~       | >
    wild child. However, the boy     < |========================================| >
    is frightened away as soon as    < | G A U                    (Feral Youth) | >
    your party begins to awaken.     < |========================================| >
    At least they survived the       < | "A youth draped in monster hides, his  | >
    trip down the falls! Now they    < | eyes shining with a warm and gentle    | >
    just need to head to Mobliz at   < | light..."                              | >
    the far end of the Veldt and     < '----------------------------------------' >
    search for a route back to the    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    town of Narshe. However, the
    Veldt is a wild place and you couldn't be farther away from Narshe at this
    point in your journey. Well, you might as well keep on keeping on.
    
    Once you're back on the world map, keep heading east until you reach the town
    of Mobliz. If you happen to encounter the kid from the scene earlier, just
    ignore him for now because you can't do anything about him quite yet. He will
    come into play soon, though. I promise. It's important to notice that the kid
    mentions his hunger. Perhaps you can find some food nearby to feed him?
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /SABIN ROUTE/
    |            \-\                                               /-/            |
    | 02.01.06.06 ) )                 M O B L I Z                 ( ( ~mobliz     |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   | { } Elixir        | Mail Carrier's House                    |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O================O==================O=========|   |
    |   |         ITEM          |      SHOP      |       TYPE       |  PRICE  |   |
    |   |=======================O================O==================O=========|   |
    |   | Mythril Knife         | Weapon Shop    | Knife            |     300 |   |
    |   | Mythril Sword         | Weapon Shop    | Sword            |     450 |   |
    |   | Mythril Claws         | Weapon Shop    | Claw             |     800 |   |
    |   | Kotetsu               | Weapon Shop    | Katana           |     800 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Buckler               | Armor Shop     | Shield           |     200 |   |
    |   | Heavy Shield          | Armor Shop     | Shield           |     400 |   |
    |   | Plumed Hat            | Armor Shop     | Helm             |     250 |   |
    |   | Magus Hat             | Armor Shop     | Helm             |     600 |   |
    |   | Bandana               | Armor Shop     | Helm             |     800 |   |
    |   | Iron Helm             | Armor Shop     | Helm             |   1,000 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Dried Meat            | Item Shop      | Item             |     150 |   |
    |   | Potion                | Item Shop      | Item             |      50 |   |
    |   | Hi-Potion             | Item Shop      | Item             |     300 |   |
    |   | Eye Drops             | Item Shop      | Item             |      50 |   |
    |   | Green Cherry          | Item Shop      | Item             |     150 |   |
    |   | Phoenix Down          | Item Shop      | Item             |     500 |   |
    |   | Sleeping Bag          | Item Shop      | Item             |     500 |   |
    |   | Tent                  | Item Shop      | Item             |   1,200 |   |
    |   |=======================O================O==================O=========|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    Mobliz is situated on the eastern edge of the continent that can be reached
    only by passing through the vast wasteland known as the Veldt. You'll probably
    be spending some time in this expanse soon enough, so don't worry about it just
    now until you've visited Mobliz first.
    
    The people of Mobliz are full of information. One woman mentions that the crazy
    man in the house to the northwest left his kid for dead in the Veldt. Sound
    familiar? Yes, that's the same old kook from the beginning of this scenario.
    Another man nearby explains that monsters from all over the world migrate to
    the Veldt, so you never know what you'll come up against. He's wrong about that
    last part, though. You'll always know what you're coming up against because the
    monsters on the Veldt will only be monsters you've already fought in battle
    previously. The man next to the item shop will mention that throwing a piece of
    dried meat into a pack of animals once resulted in a kid chasing after it. That
    should give you ideas considering the Item Shop's first sale item. The man in
    the northeast also mentions that the Serpent Trench to the southwest is an
    underwater channel that contains quick currents connecting the Veldt with the
    town of Nikeah, near Figaro. Yes, Figaro! Perhaps if you can get to Nikeah, you
    can then make your way back to Narshe finally? It can't hurt to try! However,
    you'll need to find the mask that allows a person to stay underwater for long
    periods of time first.
    
    \___                ____.-------------------------------.____              ___/
     ___)==============(___( MOBLIZ: WOUNDED SOLDIER'S HOUSE )___)============(___
    /                       "-------------------------------"                     \
    
    Finally, there is also a woman hiding behind some trees in the west that will
    mention an injured soldier who keeps receiving letters from Maranda that are
    keeping him going. If you head into the building nearby, you'll find the man
    curled up in bed. He mentions that he was part of the invasion of Doma, but he
    was injured while fleeing the battle by his own men. Do you remember the
    soldier who spoke with General Leo earlier about his love in Maranda? This is
    that same man. He will ask you to read the letter on the desk. Do so to ease
    his mind for now. When you visit Maranda later, you might want to stop by and
    speak with Lola about the soldier. The poor soldier would like to send a letter
    back to Lola, but he can't even lift a pen (that's some serious injury!), so
    why don't you head over to the mail carrier's house
    
    \___                 ____.----------------------------.____                ___/
     ___)===============(___( MOBLIZ: MAIL CARRIER'S HOUSE )___)==============(___
    /                        "----------------------------"                       \
    
    Speak with the mail carrier inside the house to compose a letter to Lola. The
    postage will cost you 500 Gil, but how could you refuse the last request of a
    dying man? While you're here, check the clock against the wall for an ELIXIR.
    You can sort of cheat the game here by sleeping in the bed of the mail carrier
    and then speaking with him again to receive a new letter from Lola. Do this
    three times to receive a Tintinnabulum from the wounded soldier for your hard
    efforts. Otherwise, if you want to do this as the story prefers, you'll need to
    basically travel back and forth between Lola and her soldier several times once
    you gain control of newer transportation. When you've sent that letter, head
    back out into the town proper. Now, you just need to purchase at least one
    Dried Meat, although the more the better, and head out of town back into the
    Veldt.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /SABIN ROUTE/
    |            \-\                                               /-/            |
    | 02.01.06.07 ) )              T H E   V E L D T              ( ( ~veldt      |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |=====================================================================|   |
    |   |                ~*~ AVAILABLE RAGES AT THIS POINT ~*~                |   |
    |   |======================O=======================O======================|   |
    |   |     MONSTER NAME     |     MONSTER NAME      |     MONSTER NAME     |   |
    |   |======================O=======================O======================|   |
    |   | Acrophies            | Gold Bear             | Sand Ray             |   |
    |   | Aepyornis            | Guard                 | Satellite            |   |
    |   | Alacran              | Guard Leader          | Silver Lobo          |   |
    |   | Angel Whisper        | Heavy Armor           | Spritzer             |   |
    |   | Bandit               | Hornet                | Stray Cat            |   |
    |   | Belmodar             | Imperial Soldier      | Templar              |   |
    |   | Bomb                 | Leaf Bunny            | Trillium             |   |
    |   | Cartagra             | Lesser Lopros         | Unseelie             |   |
    |   | Chippirabbit         | Living Dead           | Urok                 |   |
    |   | Cirpius              | Magitek Armor         | Valeor               |   |
    |   | Cloud                | Megalodoth            | Vector Hound         |   |
    |   | Commander            | Mu                    | Wererat              |   |
    |   | Darkwind             | Nautiloid             | Wild Rat             |   |
    |   | Exocite              | Nettlehopper          | Zaghrem              |   |
    |   | Foper                | Oversoul              | Gorgias (new!)       |   |
    |   | Ghost                | Poplium               | (Puzzle monsters)    |   |
    |   |======================O=======================O======================|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    If you've been keeping updated on your bestiary entries (and I hope you have!),
    it's about to pay off now. Most likely, in the next battle or two, you'll find
    yourself face to face with Gau, the kid from the river earlier. Now that you
    come prepared with some Dried Meat, toss one his way to lure him over to your
    team. The scene that ensues following this battle is possibly the most
    hilarious one in the game, especially when Gau starts to call Sabin "Mr. Thou"
    even though Cyan is the one using old-fashioned language. As a reward for
    feeding him, Gau is willing to lead the party to his shiny, shiny, shiny
    treasure at the Crescent Mountains.
    
    Before you take him up on his offer, however, you should spend plenty of time
    in the Veldt because Gau's special ability, Rage, can only be built up here,
    and Rage is one of the most versatile abilities in the entire game! To learn a
    Rage (or Rages), use Gau's "Leap" ability to send him back into the wilderness.
    Fight a few more battles, and he will eventually reappear after all the enemies
    are gone in the current battle. At this point, leave him alone for a moment and
    he will rejoin the party. Gau learn's both the abilities of the enemies you
    fought when he left and also those you defeated just before he arrived in the
    same battle.
    
    You can only fight enemies here that you have already defeated previously in
    the game, so make sure to fill out as much as your bestiary as possible. In
    theory, you should have everything filled in except Monster Number 024, the
    Heavy Armor that guarded sections of South Figaro during Locke's Scenario. 
    The game programmers were merciful in this case, however. As long as you have
    fought the Heavy Armor (even if you lose the battle, which doesn't actually
    result in death!), it counts as a defeat and the monster will appear in the
    Veldt even if it's not in the Bestiary yet. This is true of any enemy that you
    can lose to throughout the game, such as the battles in mazes where you have
    multiple teams at once. If you failed to fight the Heavy Armor, don't fret! You
    have another chance coming up when you return to Narshe for the last stand
    against the Empire.
    
    There is one other bonus to this area that makes this area different than any
    other. Whenever you fight a battle and win here, you'll gain the Gil reward for
    every monster and any drops or steals that you get normally, but you will never
    gain experience points in these battles. Essentially, you can build up Gau's
    entire Rage set without the risk of overlevelling if you're trying to build up
    perfect statistics by using the Espers Level-Up bonuses.
    
    There are some Rages that are very difficult to gather, however. The Oversoul
    is especially difficult. It took me two hours of regular battling to finally
    get one battle with them. The Sand Ray can be annoying as well. However, the
    Trilium is just as difficult as the Oversoul to encounter. For now, you might
    want to just wait on the more difficult Rages until later. Each of them only
    has one possible encounter out of 488 possibilities at this point in the game,
    so you might be at this for hours otherwise! Once other monsters are available
    in the Veldt, their encounter rates jump up quite a bit since the groups they
    appear in have advanced monsters and you can't make those groups appear until
    you've actually fought those advanced monsters.
    
    I have found a correction in the Rage list above recently. The Opinicus from
    the old game is not the Opinicus Fish in this game, therefore you cannot get
    the Opinicus Fish because it has no Rage (oddly). Instead, it was known as the
    Piranha in previous version of the game, which had no Rage either. Therefore,
    don't spend time searching for the Opinicus Fish because it will never appear
    on the Veldt. I'm sorry if I sent anyone on a wild goose chase searching for it
    here! I, myself, spent several hours trying to find it before giving up. Now I
    realize I could have moved on a long time beforehand! Bah. Also, you might have
    fought the three monsters in the Light Puzzle room during Terra's Scenario by
    running into the spinning stars if strayed from the correct path. These three
    monsters do not have bestiary entries in the in-game Bestiary, but they do have
    Rages still. They are called Darkside, Specter, and Eukaryote and are listed
    above as the "Puzzle monsters." However, I don't cover them in the guide until
    the next time you visit the Veldt since I personally don't like to fight them
    until later.
    
    One monster you may want to fight a few times is the Satellite, which drops the
    useful Green Beret, which is the strongest piece of helm armor you can have at
    this point in the game. You should already have at least one from the Satellite
    fight at the Imperial camp. You'll be getting one very soon from the next area,
    so try to find five more if you have the time and patience.
    
    I would highly recommend spending some time building up your Rages in this area
    before heading on. The Stray Cat provides you with the "Cat Scratch" attack,
    which deals quadruple damage to one enemy, and it will make Gau one of your
    strongest fighters throughout the game, so make sure to hunt this one down
    before moving on! For a full list of Rages and explanations about them, take a
    look at the Characters Section after the walkthrough for more detailed infor-
    mation about each Rage. For now, use the list at the beginning of the Veldt
    Section for a list of all possible Rages you can obtain at this point in time.
    Once you've claimed them all (or had your fill), it's time to track down that
    shiny, shiny, shiny treasure!
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /SABIN ROUTE/
    |            \-\                                               /-/            |
    | 02.01.06.08 ) ) C R E S C E N T   M O U N T A I N   C A V E ( ( ~crescent   |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   | X | < > Potion        | > Gau searches the southwest            |   |
    |   |   |   | < > Water Helmet  | > Gau searches the southeast            |   |
    |   |===O===O===================O=========================================|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    You can find the Crescent Mountains to the south of Mobliz. Enter the cave in
    these mountains to learn that this must be the hiding place of Gau's treasure.
    If you walk around most of this small map, Gau will search various areas for
    the cache since he can't seem to remember where he hid it either. The area to
    the southwest results in a POTION while the northwest corner results in a loss
    of 500 Gil (so skip it, of course). The treasure is across the bridge to the
    south. Gau unearths an old helmet. Can this be the same helmet the people of
    Mobliz had that allowed them to breathe underwater!?
    
    The team heads out to the river at the edge of the cave. Using the new helmet,
    they can now use the Serpent Trench to head across the continent closer to
    Narshe. We'll get there eventually!
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /SABIN ROUTE/
    |            \-\                                               /-/            |
    | 02.01.06.09 ) )         S E R P E N T   T R E N C H         ( ( ~serpent    |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   | X | [ ] X-Potion      | > take the first right fork             |   |
    |   |   | X | [ ] Green Beret   | > take the second right fork            |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O===============|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O===============|   |
    |   | 050 Anguiform         |     315 |     358 |      96 |  Yes  |  No   |   |
    |   | 051 Aspiran           |     220 |     115 |      48 |  Yes  |  No   |   |
    |   | 052 Actinian          |     230 |     125 |      57 |  Yes  |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    The creatures and treasures of the Serpent Trench can only be found in the
    World of Balance, so you might as well get all the treasures and defeat as many
    monsters as possible to open up more Rages on the Veldt for later while you
    have a chance. You'll return here later once you get another character who can
    benefit from the Serpent Trench, so don't worry if you don't get all of the
    monsters yet, though. However, it never hurts to save before you find the
    underwater helmet and just reset if you don't get the monster formations that
    you want the first time around. The Serpent Trench is short enough that there's
    little inconvenience in doing it over and over. If you're having trouble with
    these monsters, make sure that Sabin is using a Blitz, Cyan is instantly using
    his first Bushido for a cheap critical hit each time, and Gau is using the
    Stray Cat Rage (or another strong one if Cat Scratch feels too cheap).
    
    The path will take two forks along the way. Make sure to choose the right-hand
    fork each time to collect the missable treasures in each area. The first right
    fork leads you to a treasure chest with an X-POTION while the second leads you
    to a chest with a GREEN BERET. However, you'll need to step on a floor switch
    to drain the pool nearby and then drop down the hole to find this chest. The
    door nearby leads out into the Serpent Trench again, which will eventually wash
    up on the shores of Nikeah.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /SABIN ROUTE/
    |            \-\                                               /-/            |
    | 02.01.06.10 ) )                 N I K E A H                 ( ( ~nikeah     |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   | { } Elixir        | Inn                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O================O==================O=========|   |
    |   |         ITEM          |      SHOP      |       TYPE       |  PRICE  |   |
    |   |=======================O================O==================O=========|   |
    |   | Mytrhil Claws         | Weapon Shop    | Claws            |     800 |   |
    |   | Kotetsu               | Weapon Shop    | Katana           |     800 |   |
    |   | Mythril Spear         | Weapon Shop    | Spear            |     800 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Heavy Shield          | Armor Shop     | Shield           |     400 |   |
    |   | Plumed Hat            | Armor Shop     | Helm             |     250 |   |
    |   | Magus Hat             | Armor Shop     | Helm             |     600 |   |
    |   | Bandana               | Armor Shop     | Helm             |     800 |   |
    |   | Iron Helm             | Armor Shop     | Helm             |   1,000 |   |
    |   | Kenpo Gi              | Armor Shop     | Armor            |     250 |   |
    |   | Silk Robe             | Armor Shop     | Armor            |     600 |   |
    |   | Iron Armor            | Armor Shop     | Armor            |     700 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Potion                | Item Shop      | Item             |      50 |   |
    |   | Hi-Potion             | Item Shop      | Item             |     300 |   |
    |   | Echo Screen           | Item Shop      | Item             |     120 |   |
    |   | Smoke Bomb            | Item Shop      | Item             |     300 |   |
    |   | Green Cherry          | Item Shop      | Item             |     150 |   |
    |   | Phoenix Down          | Item Shop      | Item             |     500 |   |
    |   | Sleeping Bag          | Item Shop      | Item             |     500 |   |
    |   | Tent                  | Item Shop      | Item             |   1,200 |   |
    |   |=======================O================O==================O=========|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    You're almost done with this scenario! In Nikeah, you have a chance to purchase
    all the equipment and items you'll need once you get back to Narshe because a
    large-scale battle is just ahead. Visit the Armor Shop first, which is located
    in the eastern area of the bazaar. Make sure everyone's armor is ideal. Next,
    head west to the Weapon Shop and equip Cyan with a Kotetsu if you haven't al-
    ready. If you didn't unequip Mog earlier and give Edgar the Mythril Spear he
    carried, you can now purchase one for him, although his Tools may be more
    effective by now. Lastly, restock any supplies at the shop in the north. You
    can also visit the Inn and check the clock for an ELIXIR. If you need money for
    your purchase, the monsters outside Nikeah are easy enough: Unseelie, Belmodar,
    and Mu. Each of these battles should net around 400 to 500 Gil.
    
    When you're done shopping, it's time to book a cruise back to Narshe. You might
    as well arrive in style, right? First, head into the Pub for a funny scene
    between a "dancer" (read: hooker) and Cyan. The man sitting at the table will
    give you a bit more information about Gau's father if you're interested. Then
    the man at the counter explains that no ships are allowed south to the Empire.
    Finally, head down to the docks and speak with the captain of the ship to book
    a trip home. And that's the end of this lengthy scenario!
    
    
    
    
    
    ____________                  ____________________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  ___________
    |            \-\                                               /-/           \
    | 02.01.07.00 ) )   L A S T   S T A N D   A T   N A R S H E   ( ( ~laststand  )
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 053 Fidor             |     355 |     180 |     160 |  Yes  |  No   |   |
    |   | 054 Corporal          |     255 |      96 |      90 |  Yes  |  No   |   |
    |   | 055 Hunting Hound     |     285 |      55 |     115 |  Yes  |  No   |   |
    |   | 286 HELL'S RIDER      |   1,300 |   1,290 |     400 |  Yes  |  No   |   |
    |   | 287 KEFKA             |   3,000 |     --- |     --- |  No   |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    "The three groups have arrived in Narshe, and now a decisive battle is about to
    unfold..."
    
    Once all three scenarios have been completed, the game returns to Terra's
    location at Arvis' House in Narshe. It's only a matter of time before the
    Empire invades Narshe for the frozen Esper, and since your goal is the same,
    there's sure to be a confrontation ahead if you can't wake the Esper in time.
    Let's get to it.
    
    The game picks up in Narshe as Terra, Banon, Edgar, and Arvis are attempting to
    convince the Elder of Narshe to commit his troops to the rebellion against the
    Empire. However, the Elder is not ready to spill the blood of his people for a
    frozen Esper and a wisp of a chance that Terra can awaken the creature. Just at
    this moment, Sabin Cyan, and Gau show up followed shortly by Locke and Celes.
    Introductions are made between all of the allies until Cyan recognizes Celes.
    He claims that she was single-handedly responsible for the fall of Maranda, and
    he will do anything in his power to bring her down for her crimes. Locke steps
    in just in time to assure Cyan that Celes has joined the Returners, as well as
    Terra when it is revealed she was also an Imperial leader. Retributions are
    short-lived, however, when the Empire suddenly launches the attack everyone has
    feared!
    
    After a short scene between Kefka and his troops, Banon rallies everyone toget-
    her and heads into the mountains, where they moved the statue (although I can't
    imagine why they cared to move it except to hide it). Celes and Terra have an
    interesting reunion along the way. Both were once enemies of the Returners, and
    now both have become allies again through betrayal of the Empire. The world has
    an interesting way of weaving events together, doesn't it? Cyan is watching
    Celes closely, as well. There's no love lost between these two.
    
    \___                        ____.-------------.____                        ___/
     ___)======================(___( PROTECT BANON )___)======================(___
    /                               "-------------"                               \
    
    You'll find yourself near a save point. Make sure to use it! The enemies to
    come can be fairly difficult if you haven't been leveling up or upgrading your
    characters yet. For now, you can talk to the different characters lined up
    below to switch your primary characters. Doing so will allow you to prepare
    each character
    
    Before you start the battle, switch to each character and equip any new equip-
    ment, especially on Locke, Terra, and Celes. If you spent some time in the
    Veldt, you should encountered a few Satellites, which drop Green Berets. These
    make excellent helms for every character at this point in the game. Also equip
    a Mythril Spear on Edgar if you want, although his Tools are probably still
    more useful at this point. Lastly, make sure everyone's formation (row) is the
    way you want it. Don't put the magic users in the front and don't put the
    attackers in the back. Lastly, check to see that everyone has proper Relics on.
    Use the Earrings on your magic users, and the rest can be split up however you
    like. That pretty much covers the preparation. Speak to Banon when you're ready
    to start the fight. You'll be prompted to build three parties in order to fight
    all the soldiers. Basically, this is a redux of the moogle battle from the
    Prologue.
    
    Speak with Banon when you're ready to build up several parties from your avail-
    able allies. Try to put your two magic users (Terra and Celes) in different
    groups to provide MP-based healing so you don't have to rely on items except in
    one group. Next, split up your three hard-hitting special attack users (Cyan,
    Sabin, and Gau) to each of the three groups. Finally, toss in your thief
    (Locke) and tool user (Edgar) in the group without a magic user to compensate.
    Here's how I divided my groups:
    
        O=====================O O=====================O O=====================O
        |      GROUP ONE      | |      GROUP TWO      | |     GROUP THREE     |
        O==========O==========O O==========O==========O O==========O==========O
        |   NAME   | ABILITY  | |   NAME   | ABILITY  | |   NAME   | ABILITY  |
        O==========O==========O O==========O==========O O==========O==========O
        | Terra    | Magic    | | Celes    | Magic    | | Locke    | Item/Stl |
        | Cyan     | Bushido  | | Sabin    | Blitz    | | Gau      | Rage     |
        O==========O==========O O==========O==========O | Edgar    | Tool/Att |
                                                        O==========O==========O
    
    Now it's time to battle the Empire! There are many soldier sprites to destroy
    which means many battles to fight without a break. If you remember the strategy
    from last time, it is still recommended to place your parties near inter-
    sections so they can cover as many paths as possible. However, you may need to
    adjust the groups as you go this time because there are more routes to Banon
    than there are teams on your side. I highly recommend taking more of an offen-
    sive route this time, though. Every time a team member is not being bombarded
    by enemies, try to move them a bit closer to the enemy commander. Doing so will
    allow you more time to block a route to Banon should one of your groups fall.
    Thankfully, if a group does fall, it's not a game over here; only if all groups
    fall. Use the Select button to switch teams, by the way.
    
    There are several monsters you can fight that have rages back in the Veldt.
    The Corporal looks like a red soldier holding a sword. The Fidor is a giant
    bulldog with a spiky collar. The Hunting Hound is a Vector Pup palette swap.
    And if you missed the Heavy Armor from both South Figaro and the Veldt, you
    really should take the time to battle enough soldiers in this area until you
    encounter it. By now you should be well-prepared to deal with it.
    
    After all of the moving soldiers are destroyed, you'll need to bring one team
    down to the bottom of the map (if you aren't already there) to challenge the
    commander running back and forth to protect Kefka. The party you choose is up
    to you. Each one has its pros and cons. The two magic user teams may last a bit
    longer due to healing, but the offensive team will defeat the boss quicker.
    Don't forget about special abilities like Celes' Runic to absorb spells into MP
    or the ability to target-all with spells like Cure. Once you feel confident in
    your choice of parties, it's time to challenge the commander!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |             Hell's Rider            |
        | | |_| | | |_| |  ___| |  ___| |          -Demonic Harbinger-        |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:    1,300   | STR: N/A  | MAG:  10  | ATT:  48  | GIL:   1,290   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:      170   | DEF: 120  | MDF: 150  | STA: N/A  | EXP:     400   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    14   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [W] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [ ] Water     [ ] Earth     [W] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [ ] Berserk  [ ] Death     [I] Imp       [ ] Reflect   [ ] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [ ] Sleep    |
        | [ ] Bravery  [ ] Faith     [ ] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [ ] Poison    [ ] Sap       [ ] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Remedy                 | STEAL:    Elixir                 |
        |           ---                    |           Mythril Vest           |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Narshe: Narshe Cliffs  | TYPE:     Humanoid               |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Silver Lance           |                                  |
        |==================================o==================================|
        | APPEARANCE: An armored knight riding a fell beast from Hell         |
        |=====================================================================|
        | STRATEGY: This creature will probably be your first real challenge  |
        |           in the game if you've followed my advice so far. If you   |
        |           brought in the team with Locke, you might want to spend   |
        |           the first turn or two stealing until you get an item and  |
        |           then just go all out with your attacks. However, if you   |
        |           didn't choose that party, your tactics will be pretty     |
        |           static. Use the magic user to heal and the other person   |
        |           to attack using their special skill. It's that simple.    |
        O=====================================================================O
    
    After the fight, heal up your teams if you like, and then get ready to battle
    Kefka himself. For this battle, I would highly recommend using the team with
    Celes and Sabin. Celes can absorb all of Kefka's spells with her Runic ability
    while Sabin can deal major damage with his "Raging Fist" Blitz. However, you
    should be able to take him down with any party at this point as long as you're
    careful. It may help to have the Ribbon (if you got it earlier) equipped on one
    of your party members to avoid his status effects if you aren't using Runic.
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |                Kefka                |
        | | |_| | | |_| |  ___| |  ___| |        -Imperial Court Mage-        |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:    3,000   | STR: N/A  | MAG:   9  | ATT:  25  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:    3,000   | DEF:  55  | MDF: 160  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    18   | EVA:  30  | MEV:  30  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [ ] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [ ] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [I] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Peace Ring             | STEAL:    Elixir                 |
        |           ---                    |           Hi-Ether               |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Narshe: Narshe Cliffs  | TYPE:     Humanoid               |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Fire                   |                                  |
        |           Blizzard               |                                  |
        |           Thunder                |                                  |
        |           Drain                  |                                  |
        |           Confuse                |                                  |
        |           Poison                 |                                  |
        |==================================o==================================|
        | APPEARANCE: A caped dandy wearing jesterly theatrical makeup        |
        |=====================================================================|
        | STRATEGY: I highly recommend using Celes in this battle to absorb a |
        |           majority of Kefka's commands, which are spells. Basically |
        |           you just need to keep yourself healthy and attack when    |
        |           you're not healing. Using this method, he'll be a breeze. |
        |           If you're not using Celes, you'll need to constantly heal |
        |           with one character and attack with the other(s).          |
        O=====================================================================O
    
    After Kefka disappears (literally!), the team makes their way to the top of
    the Narshe mountains where the Esper is hidden. Terra reluctantly steps up to
    the Esper and tries to commune with it again, and this time the light envelops
    her and transforms her into something other than human! Shedding her skin,
    Terra becomes a pink, glowing creature! The shock of this change seems to break
    her mind, and she flies off screaming in rage and shock to the west.
    
    Well, that didn't go as planned!
    
    
    
    
    
    ____________                  ____________________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  ___________
    |            \-\                                               /-/           \
    | 02.01.08.00 ) )          F I N D I N G   T E R R A          ( ( ~findterra  )
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 056 Fossil Dragon     |   1,399 |   1,870 |     380 |  Yes  |  No   |   |
    |   | 057 Vulture           |     412 |     485 |     160 |  Yes  |  No   |   |
    |   | 058 Iron Fist         |     333 |     249 |     144 |  Yes  |  No   |   |
    |   | 059 Bloodfang         |     325 |     185 |     135 |  Yes  |  No   |   |
    |   | 060 Rock Wasp         |     290 |     168 |     128 |  Yes  |  No   |   |
    |   | 061 Paraladia         |     492 |     365 |     219 |  Yes  |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    O===========================O   Now that Terra has headed off into the West,
    |  ~*~ IN THIS SECTION ~*~  |   its up to Locke and his friends to find and
    o---------------------------o   help her before she gets into any trouble.
    | 01. Narshe                |   Locke has promised that he will protect her,
    | 02. Figaro Castle         |   and he is not one to break his promises. Terra
    | 03. Dragon's Neck Cabin   |   might have once been a soldier of the Empire,
    | 04. Kohlingen             |   but she's quickly become a good friend and a
    | 05. Jidoor                |   valuable ally in the fight against the Empire.
    | 06. Zozo                  |   And with Kefka and his troops still intent on
    O===========================O   taking the esper back to Emperor Gestahl, it's
                                    only a matter of time before either Kefka is
    able to capture the esper or Terra comes to her senses and makes her move
    first.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /FIND TERRA /
    |            \-\                                               /-/            |
    | 02.01.08.01 ) )                 N A R S H E                 ( ( ~narshe     |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   | [ ] 5000 Gil      | South Narshe: Treasury > south chest    |   |
    |   |   |   | [ ] Thief Knife   | South Narshe: Treasury > middle chest 1 |   |
    |   |   |   | [ ] Earring       | South Narshe: Treasury > middle chest 2 |   |
    |   |   |   | [ ] Hyper Wrist   | South Narshe: Treasury > north chest 1  |   |
    |   |   |   | [ ] Thief's Bracer| South Narshe: Treasury > north chest 2  |   |
    |   |   |   | [ ] Reflect Ring  | South Narshe: Treasury > north chest 3  |   |
    |   |   |   | { } Elixir        | South Narshe: Elder's House             |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O================O==================O=========|   |
    |   |         ITEM          |      SHOP      |       TYPE       |  PRICE  |   |
    |   |=======================O================O==================O=========|   |
    |   | Great Sword           | Weapon Shop    | Sword            |     800 |   |
    |   | Mythril Claws         | Weapon Shop    | Sword            |     800 |   |
    |   | Kotetsu               | Weapon Shop    | Katana           |     800 |   |
    |   | Mythril Spear         | Weapon Shop    | Spear            |     800 |   |
    |   | Air Knife             | Weapon Shop    | Knife            |     950 |   |
    |   | Chain Flail           | Weapon Shop    | Mystic Weapon    |   2,000 |   |
    |   | Moonring Blade        | Weapon Shop    | Thief Weapon     |   2,500 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Mythril Shield        | Armor Shop     | Shield           |   1,200 |   |
    |   | Magus Hat             | Armor Shop     | Helm             |     600 |   |
    |   | Bandana               | Armor Shop     | Helm             |     800 |   |
    |   | Iron Helm             | Armor Shop     | Helm             |   1,000 |   |
    |   | Silk Robe             | Armor Shop     | Armor            |     600 |   |
    |   | Iron Armor            | Armor Shop     | Armor            |     700 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Sprint Shoes          | Relic Shop     | Relic            |   1,500 |   |
    |   | Jeweled Ring          | Relic Shop     | Relic            |   1,000 |   |
    |   | Fairy Ring            | Relic Shop     | Relic            |   1,500 |   |
    |   | Barrier Ring          | Relic Shop     | Relic            |     500 |   |
    |   | Mythril Glove         | Relic Shop     | Relic            |     700 |   |
    |   | Knight's Code         | Relic Shop     | Relic            |   1,000 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Potion                | Item Shop      | Item             |      50 |   |
    |   | Hi-Potion             | Item Shop      | Item             |     300 |   |
    |   | Ether                 | Item Shop      | Item             |   1,500 |   |
    |   | Gold Needle           | Item Shop      | Item             |     200 |   |
    |   | Phoenix Down          | Item Shop      | Item             |     500 |   |
    |   | Smoke Bomb            | Item Shop      | Item             |     300 |   |
    |   | Sleeping Bag          | Item Shop      | Item             |     500 |   |
    |   | Tent                  | Item Shop      | Item             |   1,200 |   |
    |   |=======================O================O==================O=========|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    Back inside Arvis' House, the team reflects on Terra's sudden disappearance. It
    seems that something unsaid occured between the esper and Terra to make her
    suddenly changed, but what happened? Celes remarks that Terra looked just like
    an esper, which is odd because espers have been gone from the world since the
    War of the Magi until recently when the Empire began to unearth them again.
    The group comes to agree that some of them should remain in Narshe to protect
    the esper and Banon while the rest go in search of Terra. You'll be prompted at
    this time to develop a party to go in search of Terra. I highly recommend this
    setup for it's versatility: Celes (for her magic and Runic), Gau (for his Rages
    as long as you've built them up), Edgar (for his Tools), and the fourth spot is
    open to whoever else you might want. Additionally, if you leave the fourth spot
    open for now, you can pick up Shadow again along the way!
    
    Before you start off for Terra, however, you can finally explore Narshe fully.
    Start by heading south of Arvis' House until you reach a house all by itself in
    the southeast.
    
    \___                    ____.----------------------.____                   ___/
     ___)==================(___( SOUTH NARSHE: TREASURY )___)=================(___
    /                           "----------------------"                          \
    
    There are a whole load of treasure chests in this house! Basically, you should
    just open everything possible in here to reap the rewards. You won't be able to
    open the chest in the upper-left corner, however, until much later, so don't
    worry about the lock for now. The lowest chest contains 5000 GIL. The two just
    above that contain a THIEF'S KNIFE and an EARRING. Finally, the three chests
    above those contain a HYPER WRIST, THIEF'S BRACER, and REFLECT RING. If you
    decided to take Locke with you, I would recommend equipping the Thief's Knife
    and the Thief's Bracer on him since he's... well... a thief (read: treasure
    hunter). Otherwise, equip the relic Reflect Ring on a character if you want
    (although don't forget that they can't be healed by magic if you do this!) and
    then head back out of the Treasury.
    
    \___                 ____.---------------------------.____                 ___/
     ___)===============(___( SOUTH NARSHE: ELDER'S HOUSE )___)===============(___
    /                        "---------------------------"                        \
    
    To find the Elder's House, head to the far west side of town opposite your
    current location. Once inside, you can speak with the Elder about his mis-
    givings. Before you leave, make sure to check the grandfather clock to the left
    of the fireplace for an ELIXIR as well. Now, it's time to go shopping.
    
    \___                    ____.----------------------.____                   ___/
     ___)==================(___( SOUTH NARSHE: SHOPPING )___)=================(___
    /                           "----------------------"                          \
    
    Start by going the Armor Shop, as usual. Here, the only thing you might want to
    pick up is the upgraded Mythril Shield, which is applicable for every ally you
    have access to at this point in the game. However, you probably only need four
    for now (since you can't use more characters than that). Next, head over to the
    Weapon Shop and purchase at least the Moonring Blade for Locke if he's in your
    party or the Chain Flail for Celes (and eventually Terra) if she's in your
    party. There's really nothing new at the Relic Shop, although if you want you
    can visit it to increase your stock. Lastly, purchase any items if you need to
    build up your stock again. Just a word of warning: if you equip the Chain Flail
    on Celes, you lose the Relic ability!
    
    If you failed to fight the semi-hidden monsters in the moving-light maze during
    Terra's Scenario earlier, you might want to head back through the secret entry
    into the mines and head north until you find the maze with the moving light
    again. Now, instead of taking the correct path, try moving the wrong way to cue
    possible battles against Darkside, Specter, and Eukaryote. This can be done
    later as well, though, so it's your choice. I like to do this now rather than
    during Terra's Scenario just because you don't have to worry about Banon dying
    by some freak accident and losing the game because of it. On a side note, these
    monsters will not appear in your in-game bestiary at all, so you might not know
    about them unless you happen to run into them here. However, defeating them
    here is the only way to make them appear on the Veldt, of course.
    
    Once you're ready, it's time to start the search for Terra.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /FIND TERRA /
    |            \-\                                               /-/            |
    ( 02.01.08.02 ) )          F I G A R O   C A S T L E          ( ( ~figarocast )
     \___________/-/_______________________________________________\-\___________/
    
    You might be wondering why we're returning to Figaro after all this time. Well,
    if you remember last time we were here, the castle sank into the sand through
    the use of mechanics. As you head into the desert nearby, you'll see that it's
    back above ground again. Perhaps if it can sink beneath the sand it can also be
    used as a means of locomotion to other places with sand?
    
    Head into the castle and go exploring in the basements to find some interesting
    stuff. The basement to the right leads down to the dungeon where you'll find a
    familiar figure if you've played FINAL FANTASY V -- the Lone Wolf thief --
    among other criminals. However, the basement to the left leads to a control
    room that is capable of sinking the castle into the sand. Speak with the man
    here to navigate the castle to the west. Now it's time to explore a whole new
    part of the continent!
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /FIND TERRA /
    |            \-\                                               /-/            |
    | 02.01.08.03 ) )    D R A G O N ' S   N E C K   C A B I N    ( ( ~dragoncab  |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   | X | (_) Hero's Ring   | Dragon's Neck Cabin: Inside             |   |
    |   |===O===O===================O=========================================|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    Once you leave the castle, make a quick trip to the north to find a single home
    all by itself. This is the Dragon's Neck Cabin, thus named because of the shape
    the land takes (a dragon's head) in this area. Check a pot inside to find a
    valuable HERO'S RING. Speak with the man here to find out his intentions to
    build a coliseum to bring out the best in men. As for the Hero's Ring, I might
    recommend equipping the relic on Celes for now because it boosts both physical
    and magical power, which will benefit her more than anyone else.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /FIND TERRA /
    |            \-\                                               /-/            |
    | 02.01.08.04 ) )              K O H L I N G E N              ( ( ~kohlingen  |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   | { } Elixir        | northwestern house                      |   |
    |   |   |   | [ ] Green Beret   | Rachel's House > through the back door  |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O================O==================O=========|   |
    |   |         ITEM          |      SHOP      |       TYPE       |  PRICE  |   |
    |   |=======================O================O==================O=========|   |
    |   | Air Knife             | Weapon Shop    | Knife            |     950 |   |
    |   | Chain Flail           | Weapon Shop    | Mystic Weapon    |   2,000 |   |
    |   | Moonring Blade        | Weapon Shop    | Thief Weapon     |   2,500 |   |
    |   | Shuriken              | Weapon Shop    | Thrown Weapon    |      30 |   |
    |   | Flame Scroll          | Weapon Shop    | Thrown Weapon    |     500 |   |
    |   | Water Scroll          | Weapon Shop    | Thrown Weapon    |     500 |   |
    |   | Lightning Scroll      | Weapon Shop    | Thrown Weapon    |     500 |   |
    |   | Invisibility Scroll   | Weapon Shop    | Thrown Weapons   |     200 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Mythril Shield        | Armor Shop     | Shield           |   1,200 |   |
    |   | Magus Hat             | Armor Shop     | Helm             |     600 |   |
    |   | Bandana               | Armor Shop     | Helm             |     800 |   |
    |   | Twist Headband        | Armor Shop     | Helm             |   1,600 |   |
    |   | Iron Helm             | Armor Shop     | Helm             |   1,000 |   |
    |   | Silk Robe             | Armor Shop     | Armor            |     600 |   |
    |   | Iron Armor            | Armor Shop     | Armor            |     700 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Hi-Potion             | Item Shop      | Item             |     300 |   |
    |   | Ether                 | Item Shop      | Item             |   1,500 |   |
    |   | Holy Water            | Item Shop      | Item             |     300 |   |
    |   | Antidote              | Item Shop      | Item             |      50 |   |
    |   | Green Cherry          | Item Shop      | Item             |     150 |   |
    |   | Phoenix Down          | Item Shop      | Item             |     500 |   |
    |   | Sleeping Bag          | Item Shop      | Item             |     500 |   |
    |   | Tent                  | Item Shop      | Item             |   1,200 |   |
    |   |=======================O================O==================O=========|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    The village of Kohlingen is located just to the northwest of Figaro Castle's
    new position beyond the forests. As soon as you enter town, you should visit
    the Inn and Pub to find Shadow seated at a table with Interceptor next to him.
    If you speak with Shadow, he asks for you to pay for Interceptor's meals if you
    want him to join the party, which will cost 3000 Gil. Pay the fee to hire
    Shadow if you want. There's no reason not to if you have that fourth slot open.
    If you didn't leave a fourth party spot open, Shadow won't be willing to join
    your party, but you can always return to Narshe via Figaro Castle and dump a
    member before coming back if you really want him that badly. Just don't forget
    to optimize his equipment and make sure his relics are updated before you head
    out with him. The Thief Knife works great with Shadow (or Locke) because it
    allows that person to Mug (attack and steal) an enemy.
    
    Next, you should find the two treasures in town. First, head to the far north-
    west to find a house that contains an ELIXIR in the clock within. The other
    treasure is in the house to the northeast. However, there's a story behind this
    place.
    
    \___                  ____.-------------------------.____                  ___/
     ___)================(___( KOHLINGEN: RACHEL'S HOUSE )___)================(___
    /                         "-------------------------"                         \
    
    If you have Locke in your party at this time, you can view a scene when you
    enter the basement of this house about the history of the girl laid out on the
    bed with all the flowers around her. However, if you don't have him with you at
    the moment, don't fret. You can return here later once the Empire is dealt with
    and you won't lose out on anything. Essentially, the story is that this woman
    was once Locke's girlfriend, Rachel. One day, they went together into a mine,
    but Rachel was injured in the cave. Locke could do nothing to help her except
    bring her back to Kohlingen. As you would imagine, Rachel's father was furious
    with Locke and cast him out of the village. Meanwhile, in the intervening year,
    Rachel not only lost her memories, but died in an attack by the Empire. Rachel
    was put to rest in the basement of her house while a sealing was placed around
    her to prevent decay. There was a rumor that a cure to death existed somewhere
    in the world, hidden away in the depths of time. This power became Locke's last
    hope of reviving his love from her stasis, and so he became a thief and a
    treasure hunter in hopes of discovering a way to bring Rachel back to life. Now
    the team knows why Locke's promises are so binding and how he became so hateful
    of the Empire.
    
    Once the events are finished, you should head into the back door of the house
    using the bridge to the left of the house and open the treasure chest here for
    a GREEN BERET. That's it for the treasures here.
    
    Now that your party is complete, and the town has been thoroughly looted, you
    should explore around town. Speaking to the villagers reveals that a glowing
    creature was seen flying through the area recently, but was spotting heading
    south toward Jidoor most recently. Your only choice is to follow her route for
    now.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /FIND TERRA /
    |            \-\                                               /-/            |
    | 02.01.08.05 ) )                 J I D O O R                 ( ( ~jidoor     |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   | (_) Ether         | Owzer's Mansion  > the pot behind Owzer |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O================O==================O=========|   |
    |   |         ITEM          |      SHOP      |       TYPE       |  PRICE  |   |
    |   |=======================O================O==================O=========|   |
    |   | Kiku-ichimonji        | Weapon Shop    | Sword            |   1,200 |   |
    |   | Kaiser Knuckles       | Weapon Shop    | Claws            |   1,000 |   |
    |   | Kodachi               | Weapon Shop    | Katana           |   1,200 |   |
    |   | Moonring Blade        | Weapon Shop    | Thief Weapon     |   2,500 |   |
    |   | Flame Scroll          | Weapon Shop    | Thrown Weapon    |     500 |   |
    |   | Water Scroll          | Weapon Shop    | Thrown Weapon    |     500 |   |
    |   | Lightning Scroll      | Weapon Shop    | Thrown Weapon    |     500 |   |
    |   | Shadow Scroll         | Weapon Shop    | Thrown Weapon    |     400 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Mythril Shield        | Armor Shop     | Shield           |   1,200 |   |
    |   | Twist Headband        | Armor Shop     | Helm             |   1,600 |   |
    |   | Mythril Vest          | Armor Shop     | Armor            |   1,200 |   |
    |   | Ninja Gear            | Armor Shop     | Ninja Armor      |   1,100 |   |
    |   | White Dress           | Armor Shop     | Mystic Armor     |   2,200 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Peace Ring            | Relic Shop     | Relic            |   3,000 |   |
    |   | Barrier Ring          | Relic Shop     | Relic            |     500 |   |
    |   | Mythril Glove         | Relic Shop     | Relic            |     700 |   |
    |   | Earring               | Relic Shop     | Relic            |   5,000 |   |
    |   | Knight's Code         | Relic Shop     | Relic            |   1,000 |   |
    |   | Sniper Eye            | Relic Shop     | Relic            |   3,000 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Hi-Potion             | Item Shop      | Item             |     300 |   |
    |   | Ether                 | Item Shop      | Item             |   1,500 |   |
    |   | Antidote              | Item Shop      | Item             |      50 |   |
    |   | Gold Needle           | Item Shop      | Item             |     200 |   |
    |   | Holy Water            | Item Shop      | Item             |     300 |   |
    |   | Phoenix Down          | Item Shop      | Item             |     500 |   |
    |   | Echo Screen           | Item Shop      | Item             |     120 |   |
    |   | Tent                  | Item Shop      | Item             |   1,200 |   |
    |   |=======================O================O==================O=========|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    Jidoor is located far to the south of Kohlingen. It's a long walk, but you can
    also use this time to hunt down the six new monsters in this part of the world
    map. Once in town, you should spend a little time shopping, as usual, and try
    visiting the various houses around town. In the "rich district," the building
    on the right is the Auction House, which is currently out of session but will
    be a source of some rare goods once it opens up later in the game. However, the
    mansion at the top of the village is a good place to explore.
    
    \___                   ____.-----------------------.____                   ___/
     ___)=================(___( JIDOOR: OWZER'S MANSION )___)=================(___
    /                          "-----------------------"                          \
    
    Speak to the man inside to learn that Celes is the spitting image of the famed
    opera soprano Maria (even though you've never heard of her). For now, keep this
    information in the back of your thoughts. It will come into play a little later
    on. For now, sneak behind Owzer and take the ETHER from the clay pot. You might
    also want to take a tour through the strange art gallery on the other side of
    the house. Recognize one of the paintings? Yep, that's Ultros! Also note the
    reaction the team has to the painting of the flower still life. It's almost as
    if it's alive. Just another tidbit for later.
    
    Back in town, speak to people to learn that a girl bathed in light sped off
    toward the northern mountains. However, they warn the party that you can't
    trust anyone in Zozo. Now you're closing in on Terra! Just a little farther.
    Once you're done with Jidoor, head out of town.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /FIND TERRA /
    |            \-\                                               /-/            |
    | 02.01.08.06 ) )                   Z O Z O                   ( ( ~zozo       |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   | [ ] Ether         | Pub: Storeroom     > door on the right  |   |
    |   |   |   | [ ] Potion        | Armor Shop         > hidden in northwest|   |
    |   |   |   | [ ] Brigand's Glov| Grand Tower        > lower storeroom    |   |
    |   |   |   | (_) Ether         | Western Tower      > northwest corner   |   |
    |   |   |   | (_) Hi-Potion     | Western Tower      > northwest corner   |   |
    |   |   |   | [ ] Chainsaw      | Clock Puzzle Room  > solve the puzzle   |   |
    |   |   |   | [ ] Burning Fist  | Grand Tower        > upper storeroom    |   |
    |   |   |   | [ ] Hermes' Sandal| Grand Tower: Top F > western chest      |   |
    |   |   |   | [ ] X-Potion      | Grand Tower: Top F > eastern chest      |   |
    |   |   |   |  $  Kirin         | Grand Tower: Top F > left magicite      |   |
    |   |   |   |  $  Siren         | Grand Tower: Top F > middle magicite    |   |
    |   |   |   |  $  Cait Sith     | Grand Tower: Top F > right magicite     |   |
    |   |   |   |  $  Ramuh         | Grand Tower: Top F > lower magicite     |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 062 Harvester         |     428 |     314 |     291 |  Yes  |  No   |   |
    |   | 063 Hill Gigas        |   1,200 |     600 |     550 |  Yes  |  No   |   |
    |   | 064 Gobbledygook      |     350 |     126 |     104 |  Yes  |  No   |   |
    |   | 065 Veil Dancer       |     392 |     296 |     224 |  Yes  |  No   |   |
    |   | 288 DADALUMA          |   3,270 |   1,210 |     --- |  No   |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    To find Zozo, you'll need to head around the other coastline to the north. You
    certainly have explored the borders by now. The cursed town is located in a
    valley within the heart of the mountains to the west from the eastern coast.
    
    Well this is a dreary town, isn't it? Aside from the constant rain and muted
    colors, this place is packed full of strong monsters! Try to defeat one of each
    like usual. The Hill Gigas is especially lethal if your party isn't very strong
    at this point. His HP is equivalent to most bosses recently, and it packs a
    good punch to boot.
    
    \___                        ____.-------------.____                        ___/
     ___)======================(___( ZOZO: OUTSIDE )___)======================(___
    /                               "-------------"                               \
    
    Start your exploration of town by searching the grounds around the buildings.
    A man in the north part of town tells the party not to leap between buildings.
    Meanwhile, the man in the south tells you that you can trust everything said in
    town. But remember the warning from the people of Jidoor? Never trust the Zozo
    residents! That means that you should leap between buildings and never trust
    anything said in Zozo.
    
    There is a building at the north part of town that contains a clock whose time
    is not set. If you try to set the time at random, the clock returns to midnight
    and it appears that you've failed at some sort of puzzle. Perhaps if you can
    figure out the time it should be set to you can solve the puzzle?
    
    \___                      ____.------------------.____                     ___/
     ___)====================(___( ZOZO: CLOCK PUZZLE )___)===================(___
    /                             "------------------"                            \
    
    Start by heading into the Pub. Speak to the bartender here who says that the
    second hand on his watch is pointing to 30. Reverse that since he's a liar like
    the others, and that means that the second hand will not be on the 30. If you
    head upstairs, you can encounter the Veil Dancer, so be careful even indoors.
    She also carries the Thief Knife, which you can steal if you have Locke in your
    party and one just isn't enough. Be careful, though, when you fight the Veil
    Dancer because she has some very strong magic attacks that hit all allies and
    she can use Vanish, which makes her immune to physical attacks but weak to
    magic. That means you either use Celes' "Blizzard" or run away. On the top
    floor of this section, take the door to the right out onto the balcony and
    ascend to the top floor. Take the right door which leads into a storeroom with
    a chest containing an ETHER. If you try to open the door on the left it will be
    rusted shut at this point. For now, head back out of the Pub.
    
    There is a huge tower to the west that you'll need to explore to get some more
    clues to the clock puzzle. Head inside and speak with the attendant here to
    learn that he hasn't seen any girls lately and there's definitely not one on
    the top floor of the building (read: Terra's on the top floor!). You might as
    well head up the stairs for now to learn more.
    
    The stairs lead up to a strangely-shaped room where a continuous stream of
    Zozo's citizens keep walking through. If you want to move forward, you'll need
    to squeeze in between people and move at the same pace as the other folks. If
    you speak with the folks in this line, however, they will give you some very
    important tips on the clock puzzle. One says that it's already 12:00. Another
    says it's 10:00 and time to go home. Then 8:00. Then 4:00. Then 2:00. And with
    that, we can limit the time down quite a bit. The hour can only be an even
    number to begin with, and it can't be 12:00, 2:00, 4:00, 8:00, or 10:00. That
    leaves only 6:00!
    
    To find the last clue, you'll need to head a bit deeper into the Great Tower.
    If you've been battling a lot, however, you need to be careful should you have
    Shadow in your party. Once you meet a certain number of battles, Shadow will
    consider his job done for the money you paid and will leave at the end of the
    battle. There's a boss fight coming up, so you might want to defeat him before
    you finish the Clock Puzzle.
    
    If you make a quick detour during this time, you can collect a great item for
    Locke just above this room. The area with the line of citizens will lead you
    out onto the fire escape area of the Grand Tower. If you just keep going up the
    stairwells, you'll eventually end up about halfway up the tower. The door on
    the right leads into a storeroom which contains a treasure chest with a
    BRIGAND'S GLOVE inside.
    
    The last clues will require that you leap between two buildings once you head
    up the stairs at the end of the room with all the folks in it. Head into the
    last door on the westernmost tower. You should see a hallway partially hidden
    to the left as soon as you enter. By walking through the area overlapped by the
    wall below (due to the screen perspective), you can sneak behind the counter of
    the shop on this floor. The shopkeeper will tell you that the second hand on
    his watch is pointing at the 4. Well, now we know that the second hand is
    neither 00:00:30 or 00:00:20. If you head back to the entrance and then take
    the hall up and to the left at the top, you can also collect an ETHER from one
    of the ceramic pots here. Then sneak behind the bucket and claim a HI-POTION
    from the pot to the right.
    
    Head out the door by the counter and up to the next floor of the Western Tower.
    There should be a man here who will explain that the seconds hand is (not)
    divisible by 20. That leaves 00:00:10 or 00:00:50. With this in mind, the only
    mystery left is the minutes hand. At this point, I recommend backtracking to
    the crane on the Grand Tower and lowering to the ground. With just a little bit
    of guesswork, you should be able to work out the Clock Puzzle. We know the hour
    is 06:00:00 and the minute is either 00:00:10 or 00:00:50. The minutes hand has
    six possibilities, each one a multiple of 10. That leaves only twelve possible
    answers.
    
    To limit those down a bit more, you should locate the Weapon Shop. As you're
    going toward the Clock Puzzle in the north, there's a secret passage hidden
    behind the Grand Tower that leads to an open area in the northwest. First, head
    into the door directly north (which is the Armor Shop) to find a chest inside
    with a POTION waiting for you. Now, take the other doorway in this area. Inside
    the Weapon Shop, the clerk will inform you that the clock has no minute hand
    and that it certainly doesn't point to the right time. Check out the clock at
    the top this room to find that the clock's hand is pointing at the 2. That
    would be the minute hand, of course. Now we know that the hour hand is 06:00:00
    and the minute hand is 00:10:00. That leaves only two possible choices:
    06:10:10 or 06:10:50.
    
    The right one is 06:10:50. Beyond the Clock Puzzle is a chest containing a new
    Tool for Edgar, the CHAINSAW! This thing can dish out some serious damage, so
    make sure to use it in the battles to come. After you head out of the puzzle
    room, you might want to quickly head out of town, use a Tent to restore lost
    HP and MP, and then save. There's a boss battle soon, and it never hurts to be
    fully refreshed for those.
    
    \___                      ____.------------------.____                     ___/
     ___)====================(___( ZOZO: RESCUE TERRA )___)===================(___
    /                             "------------------"                            \
    
    Back at the Grand Tower, you've pretty much covered everything in this area, so
    head up as far as you can on the Grand Tower, then leap across the gaps over to
    the Western Tower, and then leap back to the Grand Tower once you get to the
    upper floor. At the top of the Grand Tower, there's a room just below the boss
    that contains a BURNING FIST in the treasure chest within, which is a great
    weapon if you have Sabin in your party. You'll find a man standing in the way
    of the final set of stairs. Speak to him to learn that he doesn't want to fight
    and he should let you pass. Lies, as usual!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |              Dadaluma               |
        | | |_| | | |_| |  ___| |  ___| |         -Guardian of Zozo-          |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:    3,270   | STR: N/A  | MAG:   3  | ATT:  12  | GIL:   1,210   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:    1,005   | DEF:  85  | MDF: 143  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    22   | EVA: ---  | MEV:  10  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [ ] Water     [ ] Earth     [W] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [ ] Death     [ ] Imp       [ ] Reflect   [ ] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [ ] Sleep    |
        | [ ] Bravery  [ ] Faith     [ ] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [ ] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Thief's Knife          | STEAL: Thief's Bracer            |
        |           Twist Headband         |        Jeweled Ring              |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Zozo: Grand Tower      | TYPE:     Humanoid               |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Shockwave              |                                  |
        |           <summon allies>        |                                  |
        |==================================o==================================|
        | APPEARANCE: It really looks like Vargas on steroids. No kidding!    |
        |=====================================================================|
        | STRATEGY: The fight against Dadaluma is fairly simple. If your      |
        |           characters have some hard-hitting attacks, this should be |
        |           no problem at all. For most of the fight, Dadaluma will   |
        |           just attack the party with regular attacks. Once about    |
        |           half of his HP is gone, he'll summon two Iron Fists to    |
        |           assist him. Quickly get rid of the Iron Fists and then    |
        |           try to use Edgar's Chainsaw or Gau's Stray Cat Rage to    |
        |           end the battle in one turn.                               |
        O=====================================================================O
    
    After the battle, make sure to heal everyone up just in case you have one more
    random encounter. It would be a shame to get a game over because of such a weak
    enemy! At the top of the Grand Tower, you'll find large chamber with Terra
    sleeping inside. Before approaching her, however, check the left and right
    hallways after the first set of columns to find treasure chests containing an
    HERMES' SANDALS and an X-POTION respectively. Equip the Hermes' Sandals on one
    of your party members right away to gain the benefits of Auto-Haste on two
    people now! When you're ready, move north to cue the story events.
    
    Terra, still in her pink creature form, is unresponsive. As the party attempts
    to awaken her, a voice from the shadows announces that Terra is frightened.
    The voice belongs to Ramuh, a name you might recognize if you've played other
    Final Fantasy games with summons in them. Ramuh seems interested in Terra and
    explains that although she seems terrified, she's in no real danger. She has
    simply tapped into a power -- an esper power -- that she didn't know she had.
    At this point, Ramuh reveals his identity as an esper himself.
    
    While espers once shared this world with humans, they long ago left for their
    own world at the end of the War of the Magi. During these turbulent times, the
    espers were forced to fight against humans who had been infused with the powers
    of other espers. However, to gain these powers, humans created machinery used
    for the sole purpose of draining espers of their powers. While this allowed the
    humans to enchant their machines and leaders with forbidden magical powers, it
    also weakened the espers to the point that any magic they leaked was much
    weaker than the powers they possessed when free. What the humans didn't know at
    the time was that the only way for an esper to pass along their full powers to
    a human was through self-sacrifice. Compacting body, mind, and spirit into holy
    crystal, the esper would become magicite. With these items in their possession,
    a human would be capable of controlling the souls of the sacrificed espers --
    either to summon them or to use their magic powers -- for their own purposes.
    
    The remaining espers, afraid of     /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    what might happen should they      < .--------------------------------------. >
    fall into the hands of these       < |       ~*~ NEW ESPER ALERT ~*~        | >
    despotic humans, fled into their   < |======================================| >
    own world to escape persecution    < | R A M U H          (Lightning Esper) | >
    and death. It wasn't until the     < |======================================| >
    Emperor Gestahl came to power      < | An elderly esper guarding over Terra | >
    that the next threat arose to      < | in Zozo, he has been trapped in the  | >
    the esper world. The Imperial      < | human world since the sealing.       | >
    forces finally discovered the      < |                                      | >
    location of the esper's world,     < |======================================| >
    and they were intent on trying     < | K I R I N             (Mythic Esper) | >
    forces finally discovered the      < |======================================| >
    location of the esper's world,     < | An ancient creature from before the  | >
    and they were intent on trying     < | War of the Magi, capable of healing  | >
    to harness the last of these       < | even the gravest of wounds.          | >
    espers for their own purposes.     < |                                      | >
    In response, the espers sealed     < |======================================| >
    the gate between the two worlds.   < | S I R E N             (Silent Esper) | >
    This had several side effects,     < |======================================| >
    however. No one could pass         < | An alluring songstress, she has the  | >
    through the gate as long as it     < | power to silence all enemies and to  | >
    remained sealed. Therefore, no     < | negate all magic.                    | >
    esper could leave the esper's      < |                                      | >
    world, nor could any of those      < |======================================| >
    still outside in the human world   < | C A I T   S I T H      (Feline Esper)| >
    exil themselves to safety. So it   < |======================================| >
    was that Ramuh and several other   < | An automaton created in the image of | >
    espers were forced to hide in      < | a cat, it's howl is powerful enough  | >
    the human world, waiting for the   < | to drive even the sanest to madness. | >
    time when the gate between the     < '--------------------------------------' >
    worlds would finall become un-      \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    necessary once more.
    
    Unfortunately, some espers in this world did not escape the hands of the
    Empire, and they are even now being drained of their powers in the Imperial
    Magitek Facility. Ramuh asks the party to save these imprisoned espers in the
    hope that their presence around Terra might be enough to bring her back from
    the madness that has consumed her. To ensure that the party can do this, Ramuh
    announces that he will turn himself into magicite willingly so that they might
    use his powers for the good of the world. To help, three other magicite are
    revealed at the back of the hall as well.
    
    Once the sacrifice is complete, you can pick up all four magicite. These espers
    can now be equipped by your party members using the Ability menu. When equipped
    by an ally, you can summon the esper contained in that piece of magicite while
    in battle. In addition, each esper is able to teach you several magic spells at
    specific growth rates. By winning battles, you'll start to gain AP (Ability
    Points) good toward learning new magic spells. For instance, one esper might
    teach "Cure" at five times growth rate while another one teaches it at twenty
    times growth rate. Obviously, it will only take five battles with the second
    esper to teach the spell while it would take twenty battles with the first one
    to teach the same spell. Use these growth rates to your advantage and learn a
    spell as quickly as possible.
    
    The four magicite you'll have access to now are KIRIN, SIREN, CAIT SITH, and
    RAMUH. Make sure to equip one on each character as you go so you can begin to
    learn magic as soon as possible. When you're ready, head to the bottom of the
    room to find your other allies waiting for you. When did they arrive? The party
    will discuss the events that just occured between each other as they climb back
    down the Grand Tower and prepare to leave Zozo. Celes was one of the humans who
    has been infused with the esper's powers most recently, but she cannot remember
    the actual infusion due to being asleep for most of it. The game will force you
    to build a new party. You have to take Celes and Locke with you. The other two
    spots are open to any members you'd like to take along at this point. I would
    recommend Gau and Edgar, as usual, but it's up to you. Once you gain control,
    speak with the ghost to learn more about espers before heading off toward the
    town of Jidoor again.
    
    
    
    
    
    ____________                  ____________________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  ___________
    |            \-\                                               /-/           \
    | 02.01.09.00 ) )    I N T O   T H E   L I O N ' S   D E N    ( ( ~lionsden   )
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 068 Litwor Chicken    |     545 |     279 |     190 |  Yes  |  No   |   |
    |   | 069 Joker             |     467 |     320 |     194 |  Yes  |  No   |   |
    |   | 070 Don               |     620 |     345 |     255 |  Yes  |  No   |   |
    |   | 071 Wyvern            |     892 |     434 |     484 |  Yes  |  No   |   |
    |   | 072 Grasswyrm         |     480 |     234 |     278 |  Yes  |  No   |   |
    |   | 074 Bug               |     310 |     210 |     165 |  Yes  |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    O===========================O   The Empire's tactics have taken on a decidedly
    |  ~*~ IN THIS SECTION ~*~  |   darker twist now that their use of the espers
    o---------------------------o   has been revealed by Ramuh. If they manage to
    | 01. Jidoor                |   get their hands on the esper in Narshe, they
    | 02. The Opera House       |   will certainly use it for destructive purposes.
    | 03. Albrook               |   To stop the Empire before they can gain untold
    | 04. Maranda               |   power from the espers they have already caught,
    | 05. Tzen                  |   Celes, Locke, and company will need to travel
    | 06. Vector                |   south to the heart of the Empire and free the
    | 07. Magitek Factory       |   espers from the Magitek Research Facility be-
    | 08. Magitek Research Fac. |   fore it's too late. With the power of these
    | 09. Vector                |   espers in your grasp, it might just be possible
    | 10. Zozo                  |   to reawaken Terra from her madness and find a
    O===========================O   way to develop her link between humans and
                                    espers again.
    
    As for the new enemies, don't worry about them quite yet. You can't encounter
    any of them until you've found a way down to the Empire. They all appear on the
    southern continent.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /LION'S DEN /
    |            \-\                                               /-/            |
    ( 02.01.09.01 ) )                 J I D O O R                 ( ( ~jidoor     )
     \___________/-/_______________________________________________\-\___________/
    
    Back in Jidoor, some of the residents are more than willing to impart infor-
    mation about how to get to the Empire now that the sea routes are closed. If
    you can find an airship, you can get to the Empire by air! But where can you
    find an airship? Perhaps the richest man in Jidoor might know: Owzer. Head up
    to Owzer's Mansion only to find that the Impressario, director of the Opera
    House, is visiting with Owzer at the moment. Speak with him. It seems that he
    and Owzer are about to head south to the Opera House to watch Maria, the
    opera's greatest diva. There's also a rumor that a man with an airship is
    enamoured by her beauty! Do you remember what Owzer said the first time you met
    him? He proclaimed that Celes looked just like Maria! Perhaps if Celes took
    Maria's place, she could somehow gain control over the airship? It's worth a
    try! As you head out of the house, there's a letter you should read. It says:
    
              Dearest Maria,
    
              I've decided to take you as my wife, so I'll be coming to
              kidnap you.
    
                                                  The Wandering Gambler
    
    When you're ready, head out of      /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    town and continue south along      < .--------------------------------------. >
    the peninsula. The Opera House     < |     ~*~ NEW CHARACTER ALERT ~*~      | >
    is located near the southernmost   < |======================================| >
    cape of this continent. However,   < |        S E T Z E R         (Gambler) | >
    before you go traipsing off to     < |======================================| >
    the Empire, you should be aware    < | "A gambling vagabond who finds free- | >
    that this is your last chance to   < | dom from society's narrow views of   | >
    visit previous places for a bit.   < | morality aboard his airship, the     | >
    Once you land on Imperial soil,    < | Blackjack..."                        | >
    you'll be trapped there until      < '--------------------------------------' >
    you can infiltrate the Magitek      \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    Research Facility. Therefore, if
    you didn't complete some portion of this guide yet or you want to revisit the
    Veldt now that more monsters are available, feel free to do so now. Addition-
    ally, if you didn't send a letter from the soldier in Mobliz to Lola, you
    should do so now! Just remember that it'll be a long trek either way because
    you'll have to use Figaro Castle to get back and forth. You'll need to go to
    the Returner's Hideout and use the secret passage south of the save point in
    Banon's Room to sail down the Lethe River again. In order to get back, you'll
    have to retrace Sabin's route back to Nikeah to get a ship to South Figaro and
    then return south to Figaro Castle. It's a long route, so make sure you have
    the patience to travel the world before you go back. As for the Veldt, the
    newer monsters will be listed in the next Veldt section later on.
    
    On a side note, the encounter with the monster called Ghost in the Phantom
    Forest rewards you with 3 magic AP for each battle, which is a great way to
    build up your magic from espers this early in the game! The same goes for the
    Belmodar. Also, jumping off of Baren Falls a second time will result in a free
    full restoration of your HP and MP! If you want to learn every spell available
    so far without sacrificing possible level ups to weaker esper rewards (your
    stats increase when you level up with some espers equipped, by the way), the
    Veldt provides magic AP but no EXP, which means learning spells without gaining
    levels.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /LION'S DEN /
    |            \-\                                               /-/            |
    | 02.01.09.02 ) )        T H E   O P E R A   H O U S E        ( ( ~operahouse |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |=======================O================O==================O=========|   |
    |   |         ITEM          |      SHOP      |       TYPE       |  PRICE  |   |
    |   |=======================O================O==================O=========|   |
    |   | Hi-Potion             | Blackbird Shop | Item             |     300 |   |
    |   | Ether                 | Blackbird Shop | Item             |   1,500 |   |
    |   | Holy Water            | Blackbird Shop | Item             |     300 |   |
    |   | Phoenix Down          | Blackbird Shop | Item             |     500 |   |
    |   | Remedy                | Blackbird Shop | Item             |   1,000 |   |
    |   | Smoke Bomb            | Blackbird Shop | Item             |     300 |   |
    |   | Teleport Stone        | Blackbird Shop | Item             |     700 |   |
    |   | Tent                  | Blackbird Shop | Item             |   1,200 |   |
    |   |=======================O================O==================O=========|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 066 Stunner           |     299 |     156 |     108 |  Yes  |  No   |   |
    |   | 067 Goetia            |     499 |     235 |     145 |  Yes  |  No   |   |
    |   | 289 ULTROS            |   2,550 |       2 |     --- |  No   |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    Speak to the Impressario as soon as you enter the Opera House to confirm that
    Setzer is on his way to kidnap Maria. The Impressario is in a panic about it
    already, but as soon as Celes volunteers to take Maria's place, it not only
    solves his dilemna, but also your own. But look who's hiding behind the cur-
    tains! Ultros, the octopus! He throws a letter down near the party, but no one
    sees it. Poor Ultie! Just then, the opera begins. Isn't the music great!?
    
    Although the script writers changed the lyrics to match the singing (because
    they didn't sync up in the previous versions), it's basically the same story as
    previously written. Draco, a knight, is in love with Maria. However, their love
    is not meant to be. You'll quickly take over as Locke. It's time to go check on
    Mar... err... Celes. Celes asks Locke why he keeps standing up for her, and he
    lets slip that he can't keep losing the girls he likes.
    
    As Celes, you should spend a little time studying the score on the desk. It
    reads as follows:
    
              Scene 1
    
              O my hero, my beloved,
              Shall we still be made to part.
              Though promises of perennial love
              Yet sing here in my heart?
    
              I'm the darkness, you're the starlight
              Shining brightly from afar.
              Through hours of despair,
              I offer this prayer
              To you, my evening star.
    
              Must my final vows exchanged
              Be with him and not with you?
              Were you only here to quiet my fear...
              O speak! Guide me anew.
    
              <...this is where you pick up the flowers. Climb the stiars
               and toss the flowers from the highest balcony.>
              (Be sure to finish by the end of the interlude! There isn't
               much time before the start of Scene 2.)
    
    When you feel ready to continue, head on stage to the northwest to start the
    opera. You will be prompted to enter three of the lines in the opera. Essen-
    tially, just choose the beginning of each stanza above to cue the opera proper-
    ly. First, say "O my hero," then "I'm the darkness," and finally "Must my." In
    order to finish correctly, you'll need to dance with Prince Draco and then
    ascend to the top parapet where you'll throw the bouquet of roses left from
    Draco's ghost. If you fail to do these events in time, the music will go crazy
    and you'll have to do it all over again! Once you succeed, the game will auto-
    matically cue the last lines for you.
    
    As Locke again, head back to the rehearsal room to finally spot Ultros' note.
    It reads:
    
              I owe you guys one, so I'm gonna jam up your opera!
    
                                                           Ultros
    
    Uh oh! Head back to the Impressario in the balcony area and report your finding
    to him. This could be a disaster if Ultros isn't stopped in time. And it turns
    out that Ultros is waiting in the rafters above the stage ready to drop a heavy
    weight on Maria and Prince Ralse! You need to stop him before he can ruin your
    chance at an airship. Isn't that music great! Anyway, it will take Ultros five
    minutes to push the weight off (he's a weak octopus, after all), so you've got
    only a little time to complete this next section.
    
    \___                  ____.-------------------------.____                  ___/
     ___)================(___( OPERA HOUSE: SAVING CELES )___)================(___
    /                         "-------------------------"                         \
    
    First, you need to gain access to the rafters area. To do so, you'll need to
    visit the mechanic's room to the upper right of the balcony area and flip the
    switches there until you find the right one. For the sake of saving time in
    case you have trouble here, just flip the switch on the right and leave the
    others alone. This should unlock the door to the rafters. Now head back to the
    balcony and then take the route to the upper left.
    
    The rafters are littered with vermin, and you'll need to fight against some of
    them in order to get to Ultros in time. Plus, these enemies will appear on the
    Veldt, so don't hesitate to fight a few. Use any tactics you can to cut down
    the battle time. Eventually, you'll be able to speak with Ultros in the center
    of the rafters. He tries to heft the weight down onto the stage, but he's too
    late. As he slides forward, he runs right into the party and everyone falls to
    the stage below. It's time for another battle against Ultros!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |               Ultros                |
        | | |_| | | |_| |  ___| |  ___| |      -Phantom of the Operapus-      |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:    2,550   | STR: N/A  | MAG:   4  | ATT:  13  | GIL:       2   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:      500   | DEF: 105  | MDF: 150  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    19   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [W] Fire     [W] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [A] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [ ] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Opera House            | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Ink                    |                                  |
        |           Tentacle               |                                  |
        |==================================o==================================|
        | APPEARANCE: A giant, purple octopus with a sense of humor           |
        |=====================================================================|
        | STRATEGY: How weird is this fight!? Ultros splashes out of the wood |
        |           of the stage as if it's water. At least you have the ad-  |
        |           vantage with a pincer attack. Make sure to have the       |
        |           character facing his back use their strongest attacks     |
        |           since back attacks do double damage! The other characters |
        |           should use whatever they have at their disposal to take   |
        |           him out as quickly as possible. It should be too diffi-   |
        |           cult as long as you brought in some decent party members. |
        |           If you happen to have learned "Thundara" from Ramuh, you  |
        |           can inflict huge damage on Ultros, by the way.            |
        O=====================================================================O
    
    Just as the party thinks everything is saved, in pops Setzer! Celes is brought
    to his airship just as planned. Isn't this exciting!?
    
    \___                        ____.-------------.____                        ___/
     ___)======================(___( THE BLACKJACK )___)======================(___
    /                               "-------------"                               \
    
    On board the airship, Celes quickly lets the others on board. When Setzer re-
    turns, he discovers that he didn't kidnap Maria at all. Using flattery, the
    group manages to talk Setzer into taking a gamble. If Edgar's coin comes up
    heads, then Setzer will have to take them south to the Empire and Vector. If it
    comes up tails, then Celes will marry him! What he doesn't know is that Edgar's
    coin is a trick coin, though. It's the same one he used to decide Sabin's fate
    back in Figaro years ago. Instead of putting the burden of ruling Figaro on his
    brother's head, he used the fake coin to force Sabin to live the life he wanted
    while he (Edgar) took on the burden of the crown. But that's another story.
    
    The airship lifts off toward the Empire once Setzer gets hustled, and lands
    near the Imperial southern city of Albrook. If you head back into the airship,
    you can speak to the man on the left for a free full restoration of HP and MP
    while the man on the right sells some new items, including the useful Teleport
    Stone (which warps you out of a dungeon instantly) and Remedy (which cures all
    status ailments). Try to stock up a few of each item just in case. By now, I
    had over 60,000 Gil, so purchases weren't a problem at all! Don't forget to re-
    equip Celes with both equipment and relics as well as an esper once you regain
    control!
    
    The Southern Continent is home to a new set of monsters, which are listed at
    the beginning of this chapter. However, monster 073 will remain empty for now
    because it's located near the Veldt, which you can no longer get to until the
    espers are freed, so don't let the ????s bother you.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /LION'S DEN /
    |            \-\                                               /-/            |
    | 02.01.09.03 ) )                A L B R O O K                ( ( ~albrook    |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   | (_) Ether         | Weapon Shop                             |   |
    |   |   |   | [ ] <empty>       | Armor Shop                              |   |
    |   |   |   | [ ] <empty>       | Armor Shop                              |   |
    |   |   |   | {_} Hi-Potion     | Outside            > near the Inn       |   |
    |   |   |   | { } Elixir        | Relic Shop                              |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O================O==================O=========|   |
    |   |         ITEM          |      SHOP      |       TYPE       |  PRICE  |   |
    |   |=======================O================O==================O=========|   |
    |   | Kiku-ichimonji        | Weapon Shop    | Katana           |   1,200 |   |
    |   | Venom Claws           | Weapon Shop    | Claws            |   2,500 |   |
    |   | Bastard Sword         | Weapon Shop    | Sword            |   3,000 |   |
    |   | Sakura                | Weapon Shop    | Assassin Weapon  |   3,200 |   |
    |   | Shuriken              | Weapon Shop    | Thrown Weapon    |      30 |   |
    |   | Flame Scroll          | Weapon Shop    | Thrown Weapon    |     500 |   |
    |   | Water Scroll          | Weapon Shop    | Thrown Weapon    |     500 |   |
    |   | Lightning Scroll      | Weapon Shop    | Thrown Weapon    |     500 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Twist Headband        | Armor Shop     | Helm             |   1,600 |   |
    |   | Priest's Miter        | Armor Shop     | Helm             |   3,000 |   |
    |   | Mythril Vest          | Armor Shop     | Armor            |   1,200 |   |
    |   | Ninja Gear            | Armor Shop     | Ninja Armor      |   1,100 |   |
    |   | White Dress           | Armor Shop     | Mystic Armor     |   2,200 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Silver Spectacles     | Relic Shop     | Relic            |     500 |   |
    |   | Peace Ring            | Relic Shop     | Relic            |   3,000 |   |
    |   | Earring               | Relic Shop     | Relic            |   5,000 |   |
    |   | Sniper Eye            | Relic Shop     | Relic            |   3,000 |   |
    |   | Reflect Ring          | Relic Shop     | Relic            |   6,000 |   |
    |   | Amulet                | Relic Shop     | Relic            |   5,000 |   |
    |   |=======================O================O==================O=========|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    Welcome to Albrook, one of the Empire's occupied cities. The Magitek Armored
    soldiers near the entrance should give you a clue as to how business is con-
    ducted in the Empire. Most people here will be no-nonsense. Thankfully, that
    means that if you're looking for something in particular or a snippet of infor-
    mation, they'll probably be happy to tell you. However, if you mention your
    alliegance to the Returners, be ready for a fierce (not!) attack.
    
    For now, let's go shopping and treasure hunting in Albrook. Start by visiting
    the Item Shop and restocking your supplies if you didn't do so already in the
    airship. Next, head east on the lower level to find the Weapon Shop nearby.
    Inside is a ceramic pot with an ETHER inside. You should also purchase a pair
    of Venom Claws for Sabin and a few Bastard Swords for other members of the
    party since they are the best weapons you can have at this point in the game.
    It wouldn't hurt to also upgrade Shadow's weapon to a Sakura even though he's
    not in your party at the moment. When you're done shopping there, speak with
    the man that's wandering around the shop to learn that there were two Ultima
    Weapons created during the War of the Magi. One is an actual weapon that grows
    according to its wielder's strength while the other is a diabolic monster born
    for destruction. If you've played other Final Fantasy games, the Ultima Weapon
    duality should be fairly familiar.
    
    Keep heading east to find the Armor Shop. Inside there are two treasure chests,
    but each of them are <EMPTY>! No, there's no known way to get items out of
    them, so don't bother worrying about it. Instead, spend some more Gil on up-
    grades if you like. When you're done shopping here, head outside again. Just up
    the stairs to the right is the Relic Shop. Inside, you'll find an ELIXIR in the
    clock up the stairs. You can chat with the folks in the Pub if you like, but
    there's nothing to be gained by doing so. Instead, purchase any relics you'd
    like to add to your stock and head back outside. The man next to the relic shop
    will explain that the monsters of the Empire seem to be especially weak to
    magic. Check the barrel next to the Inn for a HI-POTION as well. That's all of
    the treasures for this area. If you ran out of Gil, fight a few battles outside
    town. Most of them will reward you with between 600 and 1000 Gil a fight!
    
    Perhaps we should visit the other Imperial cities before tackling Vector? It's
    always a good idea to gather information about an enemy before attacking, after
    all! Head west from Albrook to the opposite side of the continent to find the
    town of Maranda. Along the way, if you encounter any Wyverns, try to steal from
    since you have Locke in your party. If you're lucky, you'll steal a pair of
    Dragoon Boots, which allows a person to use the "Jump" command instead of the
    regular "Attack" command! Plus, if you equip this relic on Edgar while he's
    equipped with a spear weapon, your attack power is doubled!
    
    Also, don't forget to swap espers between characters once the spells an espers
    can teach have been mastered. The sooner you learn magic, the sooner you can
    use it in battle!
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /LION'S DEN /
    |            \-\                                               /-/            |
    | 02.01.09.04 ) )                M A R A N D A                ( ( ~maranda    |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   | [_] Holy Water    | Outside            > west of entrance   |   |
    |   |   |   | [_] Remedy        | Outside            > south of east exit |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O================O==================O=========|   |
    |   |         ITEM          |      SHOP      |       TYPE       |  PRICE  |   |
    |   |=======================O================O==================O=========|   |
    |   | Mythril Spear         | Weapon Shop    | Spear            |     800 |   |
    |   | Trident               | Weapon Shop    | Spear            |   1,700 |   |
    |   | Venom Claws           | Weapon Shop    | Claws            |   2,500 |   |
    |   | Bastard Sword         | Weapon Shop    | Sword            |   3,000 |   |
    |   | Boomerang             | Weapon Shop    | Thief Weapon     |   4,500 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Priest's Miter        | Armor Shop     | Helm             |   3,000 |   |
    |   | Green Beret           | Armor Shop     | Helm             |   3,000 |   |
    |   | Mythril Helm          | Armor Shop     | Helm             |   2,000 |   |
    |   | Mythril Vest          | Armor Shop     | Armor            |   1,200 |   |
    |   | Mythril Mail          | Armor Shop     | Armor            |   3,500 |   |
    |   |=======================O================O==================O=========|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    The music of Maranda should set the scene for the western Imperial city. Start
    by checking the crates to the west of the entrance for a free HOLY WATER. Then
    you should stop by the Armor Shop and purchase a few pieces of Mythril Mail.
    This armor is even better than the stuff back in Albrook. However, it doesn't
    come cheap, so you might need to spend some time fighting enemies outside town
    to build up a budget. The Weapon Shop has the useful Boomerang for Locke, but
    it's even more expensive! You should also purchase at least one Trident. If you
    ever decide to use the "Jump" command, the Trident is more powerful than the
    Mythril Spear. Before you head out of town, there are two more tasks to com-
    plete here. The first would be to check the lower crate where the soldier is
    chasing the woman to find a REMEDY. The other is to visit the house just north
    of that to find Lola, the girlfriend of the soldier sending letters from Mobliz
    much earlier in the game. If you speak with her, she'll be pleased that her
    boyfriend wrote back (as long as you paid the 500 Gil fee earlier to have it
    mailed!). When you're done shopping, you can leave town.
    
    There's a semi-secret Chocobo Stable in the forest to the southeast of Maranda.
    You might as well hire one to make your trip to the next city, Tzen, more
    comfortable. Tzen is in the far north of the continent, which is quite a trip.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /LION'S DEN /
    |            \-\                                               /-/            |
    | 02.01.09.05 ) )                   T Z E N                   ( ( ~tzen       |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |=======================O================O==================O=========|   |
    |   |         ITEM          |      SHOP      |       TYPE       |  PRICE  |   |
    |   |=======================O================O==================O=========|   |
    |   | Air Knife             | Weapon Shop    | Knife            |     950 |   |
    |   | Moonring Blade        | Weapon Shop    | Thief Weapon     |   2,500 |   |
    |   | Bastard Sword         | Weapon Shop    | Sword            |   3,000 |   |
    |   | Boomerang             | Weapon Shop    | Thief Weapon     |   4,500 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Priest's Miter        | Armor Shop     | Helm             |   3,000 |   |
    |   | Mythril Helm          | Armor Shop     | Helm             |   2,000 |   |
    |   | Mythril Vest          | Armor Shop     | Armor            |   1,200 |   |
    |   | Ninja Gear            | Armor Shop     | Ninja Armor      |   1,100 |   |
    |   | White Dress           | Armor Shop     | Mystic Armor     |   2,200 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Earring               | Relic Shop     | Relic            |   5,000 |   |
    |   | Hermes Sandals        | Relic Shop     | Relic            |   7,000 |   |
    |   | Black Belt            | Relic Shop     | Relic            |   5,000 |   |
    |   | Amulet                | Relic Shop     | Relic            |   5,000 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Hi-Potion             | Item Shop      | Item             |     300 |   |
    |   | Ether                 | Item Shop      | Item             |   1,500 |   |
    |   | Eye Drops             | Item Shop      | Item             |      50 |   |
    |   | Green Cherry          | Item Shop      | Item             |     150 |   |
    |   | Echo Screen           | Item Shop      | Item             |     120 |   |
    |   | Holy Water            | Item Shop      | Item             |     300 |   |
    |   | Phoenix Down          | Item Shop      | Item             |     500 |   |
    |   | Tent                  | Item Shop      | Item             |   1,200 |   |
    |   |=======================O================O==================O=========|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    The only reason to visit Tzen is to shop, really. If you don't see anything you
    like in the list above, you might as well not even waste your time visiting the
    city for now. There is an old man in town that will give you an interesting
    tidbit of information, though. The Empire has a secret weapon called the
    Guardian that's immobile but rediculously powerful. In fact, it has 60,000 HP!
    However, the true treasure of Tzen that makes it so worthwhile to visit, if you
    didn't notice already, is the Relic Shop, which is the first in the game to
    sell Hermes Sandals, which grant Auto-Haste on a character! Buy at least enough
    to cover all four active party members right away! When you're done here, it's
    time to finally head to the heart of the Empire: Vector.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /LION'S DEN /
    |            \-\                                               /-/            |
    | 02.01.09.06 ) )                 V E C T O R                 ( ( ~vector     |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |=======================O================O==================O=========|   |
    |   |         ITEM          |      SHOP      |       TYPE       |  PRICE  |   |
    |   |=======================O================O==================O=========|   |
    |   | Kiku-ichimonji        | Weapon Shop    | Katana           |   1,200 |   |
    |   | Venom Claws           | Weapon Shop    | Claws            |   2,500 |   |
    |   | Bastard Sword         | Weapon Shop    | Sword            |   3,000 |   |
    |   | Sakura                | Weapon Shop    | Assassin Weapon  |   3,200 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Twist Headband        | Armor Shop     | Helm             |   1,600 |   |
    |   | Priest's Miter        | Armor Shop     | Helm             |   3,000 |   |
    |   | Mythril Vest          | Armor Shop     | Armor            |   1,200 |   |
    |   | Ninja Gear            | Armor Shop     | Ninja Armor      |   1,100 |   |
    |   | White Dress           | Armor Shop     | Mystic Armor     |   2,200 |   |
    |   |=======================O================O==================O=========|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    Vector, the captial of the Gestahlian Empire, is an industrial nightmare. Full
    of metal and stone, the city is about as lifeless looking as the souls of its
    people. You might want to use a Tent outside town and save before entering be-
    cause the Inn will cost you 1000 Gil to use. Speaking to the people nearby will
    give you a glimpse into the power of the Empire. It seems that Cid, the head of
    research at the Magitek Facility, has become a master at draining espers of
    their power. The little boy above the Inn, for example, can cast Cure thanks to
    Cid's infusions. If common children are being infused with magic, that can only
    mean that Cid has progressed in his destruction of the espers!
    
    For now, explore the city at your leisure as long as you stay away from any
    area on the east. The plot will be advanced if you speak with the elderly man
    behind the crates, so avoid him for now. If you happen to encounter one of the
    soldiers wandering around the north side of town, you'll be forced into an en-
    counter against some Sergeants and Belzecues. Now, if you want a truly horrific
    challenge, try heading up into the Imperial Palace. You'll quickly be ambushed
    by the Magitek-powered weapon, Guardian! This thing hits for 7,000+ HP! You're
    lucky if you have 1,000 HP by this point. You might as well not even bother
    fighting this creature right now because you won't even be able to do physical
    damage against it, plus it has an innate Auto-Reflect attribute to means magic
    is useless unless you happen to have a Reflect Ring on one of your own charac-
    ters as well. Even so, your magic will either miss or hit for nothing or next
    to nothing. Moral of the story: don't bother fighting Guardian right now. You
    get a chance much later in the game if you really want to take it on then, plus
    it's available in one of the bonus dungeons of the game as well. Thankfully, if
    you do happen to somehow stumble upon it, you can flee from the battle.
    
    When you're satisfied with the town's exploration and you've bought what you
    want from the shops, it's time to seek out the Magitek Research Facility and
    free the espers. Speak with the old man behind the crates to reveal that he's
    part of the Returners. While he distracts the guards, you can climb up the
    crates and then across the metal beams before hopping back onto the path that
    leads up to the Magitek Research Facility. It's time to stop the Empire!
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /LION'S DEN /
    |            \-\                                               /-/            |
    | 02.01.09.07 ) )        M A G I T E K   F A C T O R Y        ( ( ~magitek    |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   | X | [ ] Ether         | Entrance           > right-hand pipe    |   |
    |   |   | X | [ ] Flametongue   | Entrance           > take the hook left |   |
    |   |   | X | [ ] X-Potion      | Basement One       > left of conveyor 1 |   |
    |   |   | X | [ ] Thunder Blade | Basement One       > right of conveyor 2|   |
    |   |   | X | [ ] Remedy        | Basement One       > below Thunder Blade|   |
    |   |   | X | [ ] Dragoon Boots | Basement Two       > southwest corner   |   |
    |   |   | X | [ ] Golden Shield | Basement One       > southern landing   |   |
    |   |   | X | [ ] Golden Helm   | Basement Three     > southwest corner   |   |
    |   |   | X | < > Golden Armor  | Basement Three     > hidden to south    |   |
    |   |   | X | [ ] Tent          | Basement Three     > southeast corner   |   |
    |   |   | X | [ ] Icebrand      | Basement Two       > hidden pipe room   |   |
    |   |   | X | [ ] Zephyr Cloak  | Basement Two       > hidden pipe room   |   |
    |   |   | X |  $  Ifrit         | Refuse Pit         > fight Ifrit/Shiva  |   |
    |   |   |   |  $  Shiva         | Refuse Pit         > fight Ifrit/Shiva  |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 075 Onion Knight      |     250 |     100 |     115 |  Yes  |  Yes  |   |
    |   | 076 Sergeant          |     580 |     273 |     252 |  Yes  |  No   |   |
    |   | 077 Belzecue          |     615 |     343 |     228 |  Yes  |  No   |   |
    |   | 078 Proto Armor       |     670 |     296 |     499 |  No   |  No   |   |
    |   | 079 Trapper           |     555 |     200 |     235 |  Yes  |  Yes  |   |
    |   | 080 Flan              |     255 |     120 |     160 |  Yes  |  No   |   |
    |   | 081 General           |     650 |     308 |     232 |  Yes  |  No   |   |
    |   | 290 IFRIT             |   3,300 |     --- |     --- |  No   |  No   |   |
    |   | 291 SHIVA             |   3,000 |     --- |     --- |  No   |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    The Magitek Factory is one crazy place, as you'll soon find out. The conveyor
    belts, pulleys, hooks, tubes, and catwalks make this place a virtual labyrinth.
    Start by heading west, the only direction you can go at first. Be careful of
    the random encounters in here. The Proto Armor is a very deadly enemy. It has
    an attack similar to Terra's old Tek Missile attack called "Launcher" that will
    send missiles exploding against everyone, dealing approximately 600 damage to
    each person! However, if you want a complete bestiary, you'll have to survive
    at least one of these fights. Also, you cannot return to this area once you
    advance, so make sure to collect every bestiary entry and treasure before you
    move on! Don't forget that magic is the weakness of most monsters here, and
    that includes the Proto Armor.
    
    \___                  ____.-------------------------.____                  ___/
     ___)================(___( MAGITEK FACTORY: ENTRANCE )___)================(___
    /                         "-------------------------"                         \
    
    The first treasure is located on the other end of a pair of pipes leading south
    from the main entrance area. Take the pipe on the right to end up at a treasure
    chest containing an ETHER. Then head back up the pipe and move left to the area
    where the hook keeps swinging back and forth. Catch hold of it with the action
    button once it nears you to swing across the gap. The treasure chest just to
    the west contains a FLAMETONGUE. Equip this on someone right away because it
    not only increases Attack power, but it has a chance of casting "Fire" as well.
    To get back, just grab the hook again and swing back across. Now, take the pipe
    on the left this time to drop down onto a conveyor belt leading to the next
    area.
    
    \___                ____.-----------------------------.____                ___/
     ___)==============(___( MAGITEK FACTORY: BASEMENT ONE )___)==============(___
    /                       "-----------------------------"                       \
    
    Down into the depths we go. As soon as you get off the first conveyor, check
    the chest to the left to find an X-POTION. Next, take the conveyor belt to the
    right, which leads to a chest containing a THUNDER BLADE. Make sure to also
    equip this on someone right away. The monsters here are weaker to magic than
    physical attacks, so these weapons with their inherent elemental properties are
    ideal. Directly below that chest is another with a REMEDY inside. Next, take
    the conveyor belt to the left down to the next floor.
    
    \___                ____.-----------------------------.____                ___/
     ___)==============(___( MAGITEK FACTORY: BASEMENT TWO )___)==============(___
    /                       "-----------------------------"                       \
    
    After unloading from the conveyor belt, head to the far southwest corner to
    discover a chest containing a pair of DRAGOON BOOTS. Now, take the stairs just
    above this chest until they lead to a door heading back into Basement One.
    
    \___                ____.-----------------------------.____                ___/
     ___)==============(___( MAGITEK FACTORY: BASEMENT ONE )___)==============(___
    /                       "-----------------------------"                       \
    
    The door leads to a landing overlooking the main floor of Basement One. There
    is a treasure chest on the right and a lift leading back down to Basement One
    on the left. For now, just open the chest to find a GOLDEN SHIELD. Equip this
    right away because it's superior to your other shields at this point. Instead
    of heading down the lift, just go back down the stairs.
    
    \___                ____.-----------------------------.____                ___/
     ___)==============(___( MAGITEK FACTORY: BASEMENT TWO )___)==============(___
    /                       "-----------------------------"                       \
    
    Just south of the stairs and east of the Dragoon Boots chest are two walkways
    leading into a new area. Take the walkway on the right.
    
    \___               ____.-------------------------------.____               ___/
     ___)=============(___( MAGITEK FACTORY: BASEMENT THREE )___)=============(___
    /                      "-------------------------------"                      \
    
    This path leads to the ground floor of Basement Three. If you walk down to the
    southwest corner of the room, there's a door you can enter that passes through
    the catwalk above. In the small area beyond is a treasure chest containing a
    GOLDEN HELM. Equip this, as usual. Now, if you follow the souther wall to the
    right a ways, you'll find a doorway hidden here as well. This one leads to a
    hidden chest containing a suit of GOLDEN ARMOR. Equip it. Now, if you work your
    way around the perimeter of the room until you find yourself on the southeast
    side, there's a treasure chest here that contains a TENT. The last treasures
    are on the floor above, so head back the way you came.
    
    \___                ____.-----------------------------.____                ___/
     ___)==============(___( MAGITEK FACTORY: BASEMENT TWO )___)==============(___
    /                       "-----------------------------"                       \
    
    If you head to the east, you'll find a hidden passage in the wall between the
    crates here. It's pretty obvious due to the pipes in the darkness beyond that
    seem to lead right to this area. Once in the pipes, head south a bit until you
    spot a room on the right. This room contains the last two chests for this area.
    The first on the left contains an ICEBRAND. The other contains a ZEPHYR CLOAK,
    which boosts both Evasion and Magic Evasion by ten points! This might be of use
    in the area ahead, so it's recommended to equip it on the group healer just to
    give them that extra chance of surviving an attack that might kill everyone
    else. By now you should have at least two people who have mastered Kirin, so
    the choice is yours on who to equip it to (if you do decide to equip it). The
    pipe eventually leads south, but somehow it ends up going to top of Basement
    Two! Freaky physics, huh?
    
    Now that you've found all of the treasures here, you need to make your way even
    deeper into the facility. Notice the Magitek Armor being pulled along the con-
    veyor belt to the right of the place you dropped down to? You can also stand on
    this conveyor belt and follow the route of the Magitek suits. As soon as you
    move forward in this next room, Kefka appears! He proclaims himself an all-
    powerful god for his use of the espers' powers. Using these powers, he plans to
    revive the "Warring Triad." What exactly that is, you don't know quite yet, but
    it can't be good with a word like "warring" in it! Tossing two espers into a
    pit within the factory, Kefka walks off laughing hysterically. Perhaps those
    are the espers you need to save? Follow them down the conveyor belt into the
    pit.
    
    \___                 ____.---------------------------.____                 ___/
     ___)===============(___( MAGITEK FACTORY: REFUSE PIT )___)===============(___
    /                        "---------------------------"                        \
    
    Before you speak with the espers, walk around until you encounter the Flan
    enemy. They are weak to Fire magic, so use the target-all feature to cast
    "Fire" on all of them at once to do the trick. When you're ready, speak with
    the red-colored esper to the left -- Ifrit -- to proceed.
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |                Ifrit                |
        | | |_| | | |_| |  ___| |  ___| |           -Lord of Flames-          |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:    3,300   | STR: N/A  | MAG:   7  | ATT:  25  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:      600   | DEF: 215  | MDF: 115  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    21   | EVA:  20  | MEV: ---  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [A] Fire     [I] Lightning [I] Wind      [ ] Restore   [I] Holy     |
        | [W] Ice      [I] Water     [I] Earth     [I] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Magitek Factory: Refus | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Fire                   |                                  |
        |           Fira                   |                                  |
        |==================================o==================================|
        | APPEARANCE: A demon of flame and ash with great, pointed horns      |
        |=====================================================================|
        | STRATEGY: The key to this battle is to figure out Ifrit's elemental |
        |           properties as soon as possible. It shouldn't take long,   |
        |           however, to figure out that he casts Fire-based magic     |
        |           every turn. Since you have Celes in your party by default |
        |           you might as well make use of her. Have her use the Runic |
        |           ability to absorb every one of Ifrit's spells and cast    |
        |           "Blizzard," use the Chainsaw, or just regularly attack to |
        |           achieve a quick and easy victory.                         |
        O=====================================================================O
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |                Shiva                |
        | | |_| | | |_| |  ___| |  ___| |           -Lady of Frost-           |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:    3,000   | STR: N/A  | MAG:   7  | ATT:  15  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:      500   | DEF: 200  | MDF: 110  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    21   | EVA:  20  | MEV: ---  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [W] Fire     [I] Lightning [I] Wind      [ ] Restore   [I] Holy     |
        | [A] Ice      [I] Water     [I] Earth     [I] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Magitek Factory: Refus | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Blizzard               |                                  |
        |           Blizzara               |                                  |
        |==================================o==================================|
        | APPEARANCE: A woman with blue skin holding aloft an ice crystal     |
        |=====================================================================|
        | STRATEGY: As soon as the fight against Ifrit is won, Shiva takes    |
        |           over where her fellow esper left off. This battle will be |
        |           even easier than Ifrit's because you can not only absorb  |
        |           her spells with Celes' Runic ability, but the others can  |
        |           spend their turns casting "Fire" learned from Cait Sith   |
        |           to quickly whittle down her HP. If you're low on MP, just |
        |           use regular tactics to bring her down. It should be easy. |
        O=====================================================================O
    
    Once the battles end, Ifrit and     /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    Shiva realize that you carry a     < .--------------------------------------. >
    kindred spirit: Ramuh. They come   < |       ~*~ NEW ESPER ALERT ~*~        | >
    to the conclusion that if Ramuh    < |======================================| >
    was willing to grant you the use   < | I F R I T               (Fire Esper) | >
    of his magicite spirit, they can   < |======================================| >
    only do the same. Sacrificing      < | A demon of ash and flame, Ifrit was  | >
    their bodies to further your ob-   < | born from the flames during the War  | >
    jectives, Ifrit and Shiva become   < | of the Magi to scorch the lands.     | >
    magicite crystals as well. The     < |                                      | >
    party is sad to see the espers     < |======================================| >
    reduced to such desperate mea-     < | S H I V A                (Ice Esper) | >
    sures, but at this point their     < |======================================| >
    powers seem to be the only way     < | A spirit of ice and frost, Shiva was | >
    that you can hope to fight the     < | born from the cold during the War of | >
    Empire face to face. Speak to      < | the Magi to freeze the seas.         | >
    Ifrit to learn that he and Shiva   < '--------------------------------------' >
    spent turns in the "capsules" to    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    drain their power, just like the
    other espers. Now speak with Shiva to gain their magicites once they explain
    that they were siblings with Ramuh, each of them being a master of a different
    element.
    
    Now, if you want to head back up for some reason, use the hook hanging against
    the northern wall to lift yourself back to the floor above. Otherwise, the door
    to the left contains a save point in the next room while the door to the right
    leads deeper into the facility.
    
    \___                  ____.-------------------------.____                  ___/
     ___)================(___( MAGITEK FACTORY: STAIRWAY )___)================(___
    /                         "-------------------------"                         \
    
    On the stairs lead up, you'll encounter two new enemies: General and Trapper.
    Make sure to defeat both of these enemies before proceeding! Be very careful of
    when you decide to fight the Trappers, however, because they can use the spell
    "Level 5 Death" which will instantly kill any character in your active party
    with a level divisible by 5! Once you're ready, head to the top of the stairs
    and exit to the south.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /LION'S DEN /
    |            \-\                                               /-/            |
    | 02.01.09.08 ) )      R E S E A R C H   F A C I L I T Y      ( ( ~research   |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   | X | < > Stoneblade    | Primary Containment > southwest of tube |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 082 Destroyer         |     800 |     400 |     592 |  Yes  |  No   |   |
    |   | 083 Lenergia          |     470 |     250 |     438 |  Yes  |  No   |   |
    |   | 084 Magna Roader      |     420 |     277 |     232 |  Yes  |  No   |   |
    |   | 085 Magna Roader      |     250 |     300 |     198 |  Yes  |  No   |   |
    |   | 292 NUMBER 024        |   4,777 |     --- |     --- |  No   |  Yes  |   |
    |   | 293 NUMBER 128        |   3,276 |     --- |     --- |  No   |  No   |   |
    |   | 294 RIGHT BLADE       |     400 |     --- |     --- |  No   |  No   |   |
    |   | 295 LEFT BLADE        |     700 |     --- |     --- |  No   |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    What a horrible place. Filled with glass tubes that once housed espers who have
    long since died in the refuse pits, the Magitek Research Facility is the only
    place left to look for the imprisoned espers. Hopefully they can survive the
    cruelty of Kefka and the Empire a short while longer.
    
    \___        ____.----------------------------------------------.____       ___/
     ___)======(___( MAGITEK RESEARCH FACILITY: PRIMARY CONTAINMENT )___)=====(___
    /               "----------------------------------------------"              \
    
    There are several new monsters in this area, which are listed above. Make sure
    to steal from the Destroyers when you find them because they carry the newest
    Tool for Edgar -- the Flash. Don't worry too much about their attacks. They
    tend to spend most of their turns uselessly attempting to cast Reraise, which
    they don't have enough MP for! Stupid monsters. The other monster you can find
    here is the Lenergia. Everything else will be encountered later, so don't worry
    about them for now.
    
    Before you leave this first portion of the Research Facility, the small plat-
    form leading south beyond the last glass tube hides a STONEBLADE. Equip this if
    you like since it has the affinity for the Earth element imbued in the blade.
    Otherwise, head west and use the exit there to continue forward.
    
    \___         ____.--------------------------------------------.____        ___/
     ___)=======(___( MAGITEK RESEARCH FACILITY: CLEANSING CHAMBER )___)======(___
    /                "--------------------------------------------"               \
    
    At the top of this small room is a robot standing guard. Speak with it to cue
    another boss fight! Make sure you're healthy first, of course.
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |             Number 024              |
        | | |_| | | |_| |  ___| |  ___| |     -Magitek Facility Security-     |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:    4,777   | STR: N/A  | MAG:   3  | ATT:  20  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:      777   | DEF: 170  | MDF: 100  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    24   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [?] Fire     [?] Lightning [?] Wind      [?] Restore   [?] Holy     |
        | [?] Ice      [?] Water     [?] Earth     [?] Poison    [?] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [ ] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [ ] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [I] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [I] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Flametongue            | STEAL:    Blood Sword            |
        |           Icebrand               |           Rune Blade             |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Magitek Research Facil | TYPE:     Humanoid               |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Barrier Change         |                                  |
        |           Fira                   |                                  |
        |           Blizzara               |                                  |
        |           Thundara               |                                  |
        |           Aqua Breath            |                                  |
        |==================================o==================================|
        | APPEARANCE: A pirate wielding two golden swords                     |
        |=====================================================================|
        | STRATEGY: This boss is the first in the game that uses the Barrier  |
        |           Change command, which has the capability of switching the |
        |           elemental affinities of the boss. Essentially, this makes |
        |           magic a dangerous option at best since you might end up   |
        |           healing the boss instead of harming it! Instead, use the  |
        |           tactics you generally use on strong monsters. Everyone    |
        |           should just use their strongest attacks while Celes can   |
        |           perform as a healer if needed. Don't forget to steal from |
        |           him to get a Blood Sword or a Rune Blade!                 |
        O=====================================================================O
    
    With the security gone, there's nothing to stop you from finally rescuing the
    espers! Head into the door to go deeper into the Research Facility.
    
    \___         ____.--------------------------------------------.____        ___/
     ___)=======(___( MAGITEK RESEARCH FACILITY: ESPER CONTAINMENT )___)======(___
    /                "--------------------------------------------"               \
    
    This is it! Each tube is filled     /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    with a different esper. You can    < .--------------------------------------. >
    examine each one if you like.      < |       ~*~ NEW ESPER ALERT ~*~        | >
    Otherwise, head to the top of      < |======================================| >
    the room and pull the lever to     < | B I S M A R C K        (Whale Esper) | >
    release the espers. However, the   < |======================================| >
    espers cannot survive the trip     < | A colossal creature hidden beneath   | >
    out, so they all agree to become   < | the waves, when it surfaces great    | >
    magicite shards just like Ifrit.   < | tides and sea foam overwhelm all.    | >
    Watch the genocide, knowing that   < |                                      | >
    there was nothing else you could   < |======================================| >
    do, and prepare to pick up the     < | C A R B U N C L E       (Ruby Esper) | >
    new espers. Before you can do      < |======================================| >
    anything, however, Cid appears     < | A beautiful sprite born from the eye | >
    to examine the remains of the      < | of a holy ruby, it has the power to  | >
    espers. This discovery thrills     < | turn magic against its caster.       | >
    him. At last he can harness the    < |                                      | >
    full power of the espers! They     < |======================================| >
    break free from the tubes and      < | C A T O B L E P A S   (Gorgon Esper) | >
    join together for the party to     < |======================================| >
    accept. Cid seems suspicious and   < | A creature whose very visage renders | >
    questions Celes about her in-      < | even the greatest knight fearful, it | >
    volvement with these traitors.     < | is said that one glance petrifies.   | >
    Somehow, Cid seems to be under     < |                                      | >
    the impression that Celes has      < |======================================| >
    worked herself in amonst the       < | M A D U I N         (Guardian Esper) | >
    rebels as a spy for the Empire!    < |======================================| >
    Poor Locke seems shattered by      < | The gate keeper between the worlds,  | >
    this revelation. He trusted her,   < | he was the last to blend human blood | >
    and now she has betrayed them      < | with esper flesh.                    | >
    all! Just then, Kefka enters to    < |                                      | >
    congratulate Cid on his dis-       < |======================================| >
    covery of magicite's true power.   < | P H A N T O M         (Unseen Esper) | >
    As Locke and company are dis-      < |======================================| >
    tracted by Celes, Kefka brings     < | Although he is nothing more than a   | >
    in his Magitek soldiers to end     < | wisp and a thought, the esper of the | >
    the rebellion once and for all.    < | shadows has power of sight itself.   | >
    As the Imperial forces finally     < |                                      | >
    have victory in their grasp,       < |======================================| >
    Celes swears that she's still on   < | U N I C O R N         (Equine Esper) | >
    Locke's side and casts the spell   < |======================================| >
    "Teleport" to banish herself and   < | A holy beast, blessed with the power | >
    Kefka's party to another place.    < | to heal, its horn is the font of its | >
    This action barely saves Locke     < | miraculous powers.                   | >
    and company, but in doing so,      < '--------------------------------------' >
    Celes has become isolated from      \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    her friends. Will they ever see
    or hear from her again!? There's no time to find out, though, because the power
    of the Magitek Armor has caused a reverse reaction with the esper tubes. As the
    Factory begins to tremble, Cid ushers the party out of the room to safety.
    
    Heading deeper into the facility, Cid recants his words and actions, saying
    that his betrayal of the espers is inexcusable, but perhaps by helping your
    party escape he can make some small amends. He also promises to speak with the
    Emperor after you leave to stop the foolish war between the Empire and the rest
    of the world. Espers shouldn't be sacrificed for the benefit of humanity.
    
    \___           ____.---------------------------------------.____           ___/
     ___)=========(___( MAGITEK RESEARCH FACILITY: ESCAPE ROUTE )___)=========(___
    /                  "---------------------------------------"                  \
    
    Before you take the emergency exit ride out, make sure to use the save point!
    There are several forced battles ahead, and if you don't fight both monsters
    in this area, you won't ever get the chance again! One is small and red, the
    other large and blue. Eventually, you'll be dragged into a boss fight against
    the ultimate roader: Number 128!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |             Number 128              |
        | | |_| | | |_| |  ___| |  ___| |    -Magitek Auxillary Security-     |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:    3,276   | STR: N/A  | MAG:   3  | ATT:  13  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:      810   | DEF: 120  | MDF: 125  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    23   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:        5   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [A] Ice      [ ] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [ ] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Tent                   | STEAL:    Kazekiri               |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Magitek Research Facil | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Blaster   (when alone) |                                  |
        |           Blizzard               |                                  |
        |           Blood Feast            |                                  |
        |           Net                    |                                  |
        |           ??? Speed Up ???       |                                  |
        |==================================o==================================|
        | APPEARANCE: A creation of twisted metal wielding two wicked blades  |
        |=====================================================================|
        | STRATEGY: This battle is actually against three different parts of  |
        |           one machine. The other two are listed below. Essentially, |
        |           the battle ends once the core is destroyed. However, in   |
        |           order to fill in your bestiary, you'll want to defeat     |
        |           each of the blades at least once. Start the battle by     |
        |           having Locke steal from Number 128 until he gets the      |
        |           Kazekiri. Next, you should the next two turns (since it   |
        |           probably won't take longer) defeating the two blades.     |
        |           Finally, take down the core as soon as possible to avoid  |
        |           its Stop-inflicting "Net" attack or the powerful "Blood   |
        |           Feast."                                                   |
        O=====================================================================O
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |             Right Blade             |
        | | |_| | | |_| |  ___| |  ___| |          -Western Weapon-           |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:      400   | STR: N/A  | MAG:   5  | ATT:  20  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:      150   | DEF: 120  | MDF: 150  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    21   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [A] Ice      [ ] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [ ] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [ ] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [ ] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [I] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    --- (Ether?)           |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Magitek Research Facil | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Rapier                 |                                  |
        |==================================o==================================|
        | APPEARANCE: A Magitek-infused weapon once found in the west         |
        |=====================================================================|
        | STRATEGY: The Right Blade, or Rapier, supposedly has no items to    |
        |           steal, yet I managed to steal an Ether from it during the |
        |           battle! This is the weaker of the two blades, so take it  |
        |           out first to avoid its "Rapier" attack.                   |
        O=====================================================================O
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |             Left Blade              |
        | | |_| | | |_| |  ___| |  ___| |          -Eastern Weapon-           |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:      700   | STR: N/A  | MAG:   5  | ATT:  13  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:      470   | DEF: 120  | MDF: 150  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    22   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [A] Ice      [ ] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [ ] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [ ] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [ ] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [I] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Magitek Research Facil | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Shamshir               |                                  |
        |           Slash                  |                                  |
        |==================================o==================================|
        | APPEARANCE: A Magitek-infused weapon once found in the east         |
        |=====================================================================|
        | STRATEGY: The Left Blade, or Shamshir, does not seem to have any    |
        |           items, just like the bestiary entry says, yet the game    |
        |           doesn't give the message "Enemy has no items." Instead,   |
        |           it just says "Failed to steal." This is the stronger of   |
        |           the two blades, so take it out after the other one. Its   |
        |           "Shamshir" attack is extremely powerful, however, dealing |
        |           approximately 500 HP damage to one person!                |
        O=====================================================================O
    
    The mine cart screams out of the emergency exit and crashes right into a Magi-
    tek soldier, sending him flying off the ledge into the chasm below. Now the
    party simply needs to escape Vector!
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /LION'S DEN /
    |            \-\                                               /-/            |
    | 02.01.09.09 ) )                 V E C T O R                 ( ( ~vector     |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 086 Chaser            |   1,202 |     380 |     691 |  Yes  |  No   |   |
    |   | 296 CRANE             |   1,800 |     --- |     --- |  No   |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    Before you head south, make sure to fight at least one Chaser to fill in that
    spot in your bestiary. When you arrive back at the crates the old man was at
    earlier, Setzer meets you just in time to help in the escape. But before the
    Blackjack can clear the skies of Vector, Kefka brings to life the mechanical
    arms of the Imperial Palace: the Cranes!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |                Crane                |
        | | |_| | | |_| |  ___| |  ___| |     -Palace Auxillary Security-     |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:    1,800   | STR: N/A  | MAG:   4  | ATT:  14  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:      447   | DEF: 145  | MDF: 120  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    23   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:        4   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [A] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [W] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [I] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    Noiseblaster           |
        |           ---                    |           --- (Hi-Potion?)       |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Vector                 | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Fire                   |                                  |
        |           Fira                   |                                  |
        |           Thunder                |                                  |
        |           Thundara               |                                  |
        |           Wrecking Ball          |                                  |
        |           Magitek Barrier        |                                  |
        |==================================o==================================|
        | APPEARANCE: A left hand of a crane capable of holding airships      |
        |=====================================================================|
        | STRATEGY: These things are so easy it's sad. If you want, you can   |
        |           try out Setzer's "Slot" command for a little fun. Other-  |
        |           wise, you can steal both a Noiseblaster from this crane.  |
        O=====================================================================O
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |                Crane                |
        | | |_| | | |_| |  ___| |  ___| |     -Palace Auxillary Security-     |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:    2,300   | STR: N/A  | MAG:   4  | ATT:  14  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:      447   | DEF: 125  | MDF: 120  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    24   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:        4   |
        |================o===========o===========o===========o================|
        | [A] Fire     [W] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [W] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [I] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    Debilitator            |
        |           ---                    |           Hi-Potion              |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Vector                 | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Fire                   |                                  |
        |           Fira                   |                                  |
        |           Thunder                |                                  |
        |           Thundara               |                                  |
        |           Wrecking Ball          |                                  |
        |           Magitek Barrier        |                                  |
        |==================================o==================================|
        | APPEARANCE: A right hand of a crane capable of holding airships     |
        |=====================================================================|
        | STRATEGY: These things are so easy it's sad. If you want, you can   |
        |           try out Setzer's "Slot" command for a little fun. Other-  |
        |           wise, you can steal a Debilitator from this crane.        |
        O=====================================================================O
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /LION'S DEN /
    |            \-\                                               /-/            |
    ( 02.01.09.10 ) )                   Z O Z O                   ( ( ~zozo       )
     \___________/-/_______________________________________________\-\___________/
    
    Back in Zozo, thanks to the speed of the Blackjack, Locke presents the magicite
    shards to Terra. Responding to the light emitted from the magicite, Terra comes
    to remember her past at long last. She was raised in the esper world!
    
    
    
    
    
    ____________                  ____________________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  ___________
    |            \-\                                               /-/           \
    ( 02.01.10.00 ) )        T H E   S E A L E D   G A T E        ( ( ~sealedgate )
     \___________/-/_______________________________________________\-\___________/
    
    O===========================O   Now that the espers have been "liberated" from
    |  ~*~ IN THIS SECTION ~*~  |   the hands of the Empire, Terra has regained her
    o---------------------------o   past through the memories locked within the
    | 01. The Esper World       |   magicite. Sealed away since the War of the Magi
    | 02. Narshe                |   and lost within the mists of legend, the Sealed
    | 03. Observation Post      |   Gate divides the world of the humans from the
    | 04. Sealed Gate Cave      |   world of the espers. Once Terra discovers her
    O===========================O   heritage, she'll need to seek out the espers to
                                    find a way to stop the Empire. The most logical
    place to start searching would be the Sealed Gate, but its location is a mys-
    tery to the party for now. Perhaps the memories within the crystals can shed
    some light on it.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /SEALED GATE/
    |            \-\                                               /-/            |
    ( 02.01.10.01 ) )        T H E   E S P E R   W O R L D        ( ( ~esperworld )
     \___________/-/_______________________________________________\-\___________/
    
    Terra's story begins with her       /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    pronouncement that she was born    < .--------------------------------------. >
    in the world of the espers. As     < |     ~*~ NEW CHARACTER ALERT ~*~      | >
    the tale unfolds, the game moves   < |======================================| >
    to the perspective of a familiar   < | M A D U I N          (Gate Guardian) | >
    figure: the esper Maduin. This     < |======================================| >
    can only be the past because he    < | Honored as one of the guardians of   | >
    is free and alive. Can these be    < | Sealed Gate between the worlds, he   | >
    the memories stored within the     < | is the Elder's most trusted friend.  | >
    magicite crystal he created upon   < '--------------------------------------' >
    death within the Magitek Re-        \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    Search Facility? There's only
    one way to find out. You'll need to search around this new world to see what it
    has to do with Terra and her link with the espers.
    
    During your visit to the esper world, there are no items, shops, or monsters.
    Basically, you can complete this section at your leisure without worrying about
    missing any certain thing from a checklist. Enjoy the freedom while you can
    because it won't last for long.
    
    Maduin is one of the espers in charge of the protection and maintenance of the
    Sealed Gate that links the worlds of humans and espers together. It just so
    happens that today is his day to watch the gates. If you speak with the various
    residents of the village, most of them seem pleasant enough. However, both the
    Elder and the previous guard feel a sense of apprehension in the air. Their
    misgivings are confirmed with the appearance of a woman lying unconcious at the
    entrance of the village! But how did she get through the Sealing?
    
    Maduin carries the woman to safety in the Elder's cave where she's put to bed.
    If you speak to any villager other than the human, you'll glean hints that the
    barrier placed on the Gate must have weakened over the past millenium. Some of
    the villagers seem intrigued and curious about the human while others are both
    highly offended and afraid that a human has breached the Sealing. If this weak
    mortal woman can do so, what hope is there of stopping an army? Perhaps if you
    speak with her she'll explain things.
    
    The human woman charms Maduin immediately. She seems so innocent and pure that
    he offers her his lucky charm. She introduces herself as Madeline and explains
    that she fled the world of humans due to the extreme corruption, greed, and
    hate that seemed to devour everyone. Maduin mentions that humans and espers
    can't coexist, and Madeline gets the hint, promising that she'll return to her
    own world in the morning.
    
    When Maduin awakens the next morning, everyone in town is anxious to report the
    news that Madeline has already left! The Sealed Gate is located north of the
    village, so head there to see if you can catch up with Madeline. In the cavern
    beyond the village, Maduin catches Madeline just before she leaves and promises
    that if she wants to stay in the village, he'll take care of her. Even with the
    omen that humans and espers cannot coexist together, the couple are willing to
    try. Their bond results in the birth of a child -- a daughter -- named Terra!
    
    Two short years later, the peace of the esper world is forever shattered when
    the Empire breaks through the Gate. The magic has worn down enough that even
    common soldiers can pass through, it would seem. Although the espers put up a
    fight, they are hauled off by the Imperial forces to be subjected to the horror
    of Doctor Cid's Magitek research. Emperor Gestahl revels in the discovery of
    the esper mother lode. Dispatching troops throughout the village, he orders the
    capture of any esper and riches for those who accomplish this task.
    
    Meanwhile, Maduin and the Elder are forced to resort to a desperate plan. If
    the Elder can focus his powers upon a single point -- the Gate -- it can be
    resealed once the humans have been removed. However, doing so is a one-time
    event and cannot be reversed in his lifetime (if he survives the sealing). Poor
    Madeline is torn between losing her last link to the human world forever or
    leaving the esper world never to return. In the end, she decides that her place
    is with Maduin and the espers. However, some of the espers don't sense her
    altruism and begin to whisper accusations that she led the troops here in the
    first place.
    
    Madeline, suddenly ostracized and outcast, flees with Terra to the Sealed Gate.
    If she isn't welcome in the esper world anymore, then there's no point in re-
    maining there. Head toward the exit to find the Elder waiting for you. The
    Elder informs you that it's too late to save Madeline now that the sealing has
    begun. Should you chase after her now, you'll both be unable to ever return.
    The only choice you have is to chase after Madeline. How can you know if the
    compatability of humans and espers doesn't work unless you try? And how can you
    hope to succeed if you don't help a human in need?
    
    The sealing begins to draw everyone and everything out of the caverns by the
    Gate as soon as Maduin enters. Slowly but surely, even Madeline is drawn closer
    to the Gate. In the end, everyone -- Maduin included -- is cast out from the
    esper world. Back in the human world, Gestahl awakens first to find Maduin,
    Madeline, and Terra unconscious. Intrigued by the half-esper child, Gestahl
    takes Terra for himself and murders Madeline. Maduin is, of course, shipped off
    to the Magitek Research Facility, and the rest is history.
    
    \___                            ____.----.____                             ___/
     ___)==========================(___( ZOZO )___)===========================(___
    /                                   "----"                                    \
    
    Back in Zozo, the party discusses what Terra has revealed. Celes' power could
    have only come at the cost of an esper as well. Now that Terra's link to the
    espers has been revealed, the next priority is to return to Narshe and report
    the findings to Banon and the Returners so that they can prepare a strategy to
    take down the Empire before all espers are enslaved and destroyed.
    
    As a side note, from this point on, you have full control over the game as long
    as you're in the World of Balance. With the airship, you can instantly leap to
    areas all across the world without having to walk the distance or ride chocobos
    or ships. While this makes world exploration more freeform (and I encourage you
    to revisit old areas if you missed something earlier or if you need to fill in
    bestiary entries still), it also makes it much easier. For now, I'll assume
    that you're still on track with the game. We'll get to the miscellaneous stuff
    soon enough. For now, let's continue the story.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /SEALED GATE/
    |            \-\                                               /-/            |
    | 02.01.10.02 ) )                 N A R S H E                 ( ( ~narshe     |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   | [ ] <empty>       | Treasury        > locked treasure chest |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O================O==================O=========|   |
    |   |         ITEM          |      SHOP      |       TYPE       |  PRICE  |   |
    |   |=======================O================O==================O=========|   |
    |   | Poison Rod            | Weapon Shop    | Rod              |   1,500 |   |
    |   | Trident               | Weapon Shop    | Spear            |   1,700 |   |
    |   | Boomerang             | Weapon Shop    | Thief Weapon     |   4,500 |   |
    |   | Morning Star          | Weapon Shop    | Mystic Weapon    |   5,000 |   |
    |   | Hawkeye               | Weapon Shop    | Thief Weapon     |   6,000 |   |
    |   | Sakura                | Weapon Shop    | Assassin Weapon  |   3,200 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Golden Shield         | Armor Shop     | Shield           |   2,500 |   |
    |   | Priest's Miter        | Armor Shop     | Helm             |   3,000 |   |
    |   | Green Beret           | Armor Shop     | Helm             |   3,000 |   |
    |   | Mythril Helm          | Armor Shop     | Helm             |   2,000 |   |
    |   | Tiara                 | Armor Shop     | Female Helm      |   3,000 |   |
    |   | Golden Helm           | Armor Shop     | Helm             |   4,000 |   |
    |   | Mythril Mail          | Armor Shop     | Armor            |   3,500 |   |
    |   | Power Sash            | Armor Shop     | Armor            |   5,000 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Earring               | Relic Shop     | Relic            |   5,000 |   |
    |   | Sniper Eye            | Relic Shop     | Relic            |   3,000 |   |
    |   | Hermes Sandals        | Relic Shop     | Relic            |   7,000 |   |
    |   | Reflect Ring          | Relic Shop     | Relic            |   6,000 |   |
    |   | Black Belt            | Relic Shop     | Relic            |   5,000 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Hi-Potion             | Item Shop      | Item             |     300 |   |
    |   | Ether                 | Item Shop      | Item             |   1,500 |   |
    |   | Phoenix Down          | Item Shop      | Item             |     500 |   |
    |   | Green Cherry          | Item Shop      | Item             |     150 |   |
    |   | Tent                  | Item Shop      | Item             |   1,200 |   |
    |   | Flame Scroll          | Item Shop      | Thrown Weapon    |     500 |   |
    |   | Water Scroll          | Item Shop      | Thrown Weapon    |     500 |   |
    |   | Lightning Scroll      | Item Shop      | Thrown Weapon    |     500 |   |
    |   |=======================O================O==================O=========|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    As soon as you enter Narshe, a soldier arrives to escort your party back to
    Banon's retreat with the Elder. Banon is pleased to inform the party that the
    people of Narshe have finally joined in the resistance against the Empire after
    the cruelty of Kefka and his troops. The party relates the events that occured
    while in Vector. Now, the only problem left is to find a way to combine the
    resources of Narshe with the machinery of Figaro in the most effective way to
    stop the Empire in its tracks. And even if they manage to develop a strategy,
    they still don't have the troops necessary to implement the stratgey. The only
    feasible solution is to open the Sealed Gate and call upon the espers to assist
    in the battle to come. And the only one capable of possibly breaking the Seal
    is Terra.
    
    \___                        ____.------------.____                         ___/
     ___)======================(___( SOUTH NARSHE )___)=======================(___
    /                               "------------"                                \
    
    Once the meeting concludes, you're free to do as you please in the city. You'll
    notice that the shops are now carrying updated goods, so it would definitely be
    worthwhile to make some purchases with your likely abundance of Gil. Once you
    feel satisfied, make sure to pay a visit to the Treasury (it's located to the
    east all alone on the bluff) to find that Lone Wolf, a previous inmate from
    Figaro Castle, seems to have broken free. Just as the party enters, Lone Wolf
    breaks the lock on the chest you were unable to open earlier and runs away with
    the item. If you check the treasure chest now, it will be <EMPTY>.
    
    Don't let the thief get away with his crime! When you head out of the Treasury
    and move north, he runs away again. Just as you might think you've lost his
    trail, you can spot him if you try to head into North Narshe. Follow him!
    
    
    \___                         ____.------------.____                        ___/
     ___)=======================(___( NORTH NARSHE )___)======================(___
    /                                "------------"                               \
    
    There's only one way he could have gone, and that's into the mines. Just before
    you enter, he'll peek out of a cave in the cliff face to pester you again.
    
    
    \___                      ____.------------------.____                     ___/
     ___)====================(___( NORTH NARSHE MINES )___)===================(___
    /                             "------------------"                            \
    
    When you reach the crossroads, head to the east. This chamber seems to loop
    around itself, leading up a set of stairs to the upper mines. Follow the path
    out of the mines and cross the wooden bridge before entering the next set of
    mine shafts. There's only one way to go still, so follow the route to the east
    and then north.
    
    \___                     ____.--------------------.____                    ___/
     ___)===================(___( NARSHE: FROSTED MAZE )___)==================(___
    /                            "--------------------"                           \
    
    Remember this area? The last time you visited this scenic area, Kefka was
    breathing down your throat. Now you're the one breathing down someone else's!
    The thief can only go up from here. At the top of the maze, head north.
    
    \___                        ____.--------------.____                       ___/
     ___)======================(___( NARSHE: SUMMIT )___)=====================(___
    /                               "--------------"                              \
    
    There's nowhere else for Lone       /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    Wolf to go now! Cornered, he       < .--------------------------------------. >
    tells you not to move an inch or   < |     ~*~ NEW CHARACTER ALERT ~*~      | >
    else the moogle he's holding as    < |======================================| >
    a hostage will get it. If you      < | M O G                       (Moogle) | >
    stay still for a few moments,      < |======================================| >
    the moogle will come to just in    < | "A moogle who speaks the world of    | >
    time to get thrown to the edge     < | men, and can summon the earth's      | >
    of the cliff. You now have to      < | power through his dance..."          | >
    make one of the few choices in     < '--------------------------------------' >
    the game that is an either/or       \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    choice. You can only get one of
    the two options. If you save Lone Wolf, he'll give you the extremely powerful
    Gold Hairpin relic that greatly augments your magic power. However, if you
    speak with the moogle, he will join your party as a permanent member. Although
    the choice is yours, it's really no choice at all. You can get Gold Hairpins
    near the end of the game if you have the patience, but you can never get this
    unique character if you fail to help him now. With that said, you should go
    speak to the moogle to lift him back up to safety, and with that he'll join the
    party.
    
    The game returns to normal once Mog leaves for the airship and Lone Wolf takes
    a free-dive into the chasm below. You can get a good look at the esper in the
    ice if you like, but it serves no other purpose than eye candy... for now. Once
    you get back to the airship, you can bring Mog into your active party for good.
    
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /SEALED GATE/
    |            \-\                                               /-/            |
    ( 02.01.10.03 ) )       O B S E R V A T I O N   P O S T       ( ( ~observe    )
     \___________/-/_______________________________________________\-\___________/
    
    The Imperial Observation Post is located east of Vector. If you tried to visit
    this place earlier in the game, it was packed full of soldiers moving very
    quickly. Should you have encountered one, you would have fought a battle
    against some strong Sergeants and then been kicked out of town. However, when
    you enter now you'll find that the Empire's presence has suddenly disappeared
    here. Isn't that odd?
    
    For now, everything in the Observation Port is locked away by the Empire still,
    so just head to the east and exit out the other side of the screen. Back on the
    world map, just head east to enter the Cave to the Sealed Gate.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /SEALED GATE/
    |            \-\                                               /-/            |
    | 02.01.10.04 ) )C A V E   T O   T H E   S E A L E D   G A T E( ( ~sealedcave |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   | X | [ ] Assassin's Dag| First Descent                           |   |
    |   |   | X | [ ] Kazekiri      | Second Descent                          |   |
    |   |   | X | [ ] Heiji's Jitte | Bridge Puzzle       > lower left chest  |   |
    |   |   | X | [ ] X-Potion      | Bridge Puzzle       > upper right chest |   |
    |   |   | X | [ ] Hi-Ether      | Magma Chamber       > lower left chest  |   |
    |   |   | X | [ ] Genji Glove   | Magma Chamber       > pull 1st switch   |   |
    |   |   | X | [ ] Tent          | Magma Chamber       > save point room   |   |
    |   |   | X | < > Invisibility S| Magma Chamber       > 1S, 1W of stairs  |   |
    |   |   | X | < > Gold Needle   | Magma Chamber       > 7S, 1W of stairs  |   |
    |   |   | X | [ ] Hi-Ether      | Magma Chamber       > below big stairs  |   |
    |   |   | X | < > 293 Gil       | Magma Chamber       > 3N of Hi-Ether    |   |
    |   |   | X | < > Water Scroll  | Magma Chamber       > 3S, 3E of stairs  |   |
    |   |   | X | [ ] Elixir        | Magma Chamber       > east of stairs    |   |
    |   |   | X | [ ] Magicite Shard| Treasury            > left chest        |   |
    |   |   | X | [ ] Hi-Ether      | Treasury            > middle chest      |   |
    |   |   | X | [ ] Magicite Shard| Treasury            > right chest 1     |   |
    |   |   | X | [ ] Ultima Weapon | Treasury            > right chest 2     |   |
    |   |   | X | [ ] Magicite Shard| Magma Chamber       > upper right corner|   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 087 Outcast           |   1,100 |     442 |     740 |  Yes  |  No   |   |
    |   | 088 Provoker          |     781 |     300 |     415 |  Yes  |  No   |   |
    |   | 089 Zombie Dragon     |   1,991 |     309 |   1,072 |  Yes  |  Yes  |   |
    |   | 090 Antares           |     480 |     270 |     290 |  Yes  |  No   |   |
    |   | 091 Lich              |     590 |     350 |     374 |  Yes  |  No   |   |
    |   | 112 Ninja             |   1,650 |     520 |     694 |  No   |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    It's finally time to meet the espers face to face. But first, you'll need to
    traverse the myriad dangers of the caverns leading to the Sealed Gate deep
    within the earth. As a side note, make sure to defeat all of the enemies listed
    above and get any treasures inside before you leave. Once you do, you can't
    come back.
    
    \___                  ____.--------------------------.____                 ___/
     ___)================(___( SEALED GATE: FIRST DESCENT )___)===============(___
    /                         "--------------------------"                        \
    
    Start by opening the treasure chest just inside the caves for an ASSASSIN'S
    DAGGER. Then just go deeper into the caves to the south.
    
    \___                 ____.---------------------------.____                 ___/
     ___)===============(___( SEALED GATE: SECOND DESCENT )___)===============(___
    /                        "---------------------------"                        \
    
    The Outcast enemy often appears in this cave and it carries the useful Amulet
    relic, which you can steal from it if you have Locke in your party. I would
    highly recommend stealing at least one if not more. You can always sell them if
    you're running low on Gil for 2,500 a pop. At the bottom of this cave is a
    chest containing a KAZEKIRI. Keep going deeper into the caves.
    
    \___                  ____.--------------------------.____                 ___/
     ___)================(___( SEALED GATE: BRIDGE PUZZLE )___)===============(___
    /                         "--------------------------"                        \
    
    The caverns finally open up into a subter-      O=============================O
    ranean chamber filled with magma which is       |  BRIDGE PUZZLE: PHASE ONE   |
    spanned by several broken bridges. If you       O=============================O
    wait for a moment, you'll notice that the       | IN@@ _____   _              |
    bridges seem to fluctuate. Every few seconds    | @@@@ _   _|_|X|_ @@@@@@  @  |
    one portion of a bridge disappears and an-      | @@    | | | ____|@@@@@@@@@  |
    other appears in its place. The problem is,     | @@    |X|  @@@    @@@   TC  |
    there are only a few constant portions of the   |            @@@    | |       |
    bridge that are "safe." The maps to the right   |    ___   _| |     | |       |
    display the two bridge patterns with the safe   |   | _X| |X X|    _|_|       |
    spots marked with "X"s. The "@"s stand for      |   TC     _|X|   | |_______  |
    solid ground, while the "TC"s are treasure      |        _|X__|   |_______  | |
    chests.                                         |       |X|        _      |_| |
                                                    |    @@@@@        |_|  @@@@   |
    Start by heading east across the upper "T"      '-----------------------------'
    bridge and then heading down to the bottom
    of the "T." When it switches to phase two,      O=============================O
    move down and then right to get to the isle     |  BRIDGE PUZZLE: PHASE TWO   |
    in the middle of the room. Now, if you head     O=============================O
    down two spaces on either bridge phase and      | @@@@       ______           |
    then one space west, you'll be on a safe        | @@@@      |__X___@@@@@@  @  |
    square. When it switches to phase two, use      | @@     _       _ @@@@@@@@@  |
    the small "T" to move left and wait on the      | @@    |X|__@@@| | @@@   TC  |
    last square of that bridge for phase one to     |       |____@@@__| | |       |
    reappear. Now collect the HEIJI'S JITTE, a      |      _______      | |       |
    relic which changes Setzer's "Slot" command     |     |X   X X|    _|X|       |
    to "Gil Toss," and then dash back to the safe   |   TC  |_|_|X|   |X|_______  |
    square again. Make your way back to the isle    |        _|X|     |_______  | |
    in the middle.                                  |       |X__|      _      |X| |
                                                    |    @@@@@        |_|  @@@@   |
    To get to the other treasure chest, you'll      '-----------------------------'
    need to make your way to the safe square on
    the top. Once the puzzle switches back to       O=============================O
    phase two, you can run east to reach the next   | BRIDGE PUZZLE: PHASE THREE  |
    land mass. From there, just move east to open   O=============================O
    the treasure chest which contains an X-POTION   | @@@@       ______           |
    inside. Now, when you step onto the bridge      | @@@@      |______@@@@@@  @  |
    leading south from this land mass, it will      | @@     _       _ @@@@@@@@@  |
    cue the beginning of phase three. Now, the      | @@    | |__@@@| | @@@  _TC  |
    bridges on the right side of the screen will    |       |____@@@__|     | |   |
    switch between phases two and three. Use the    |      _______       _  | |   |
    safe points marked on the maps to navigate      |     |_   _  |    _|X| | |_  |
    your way south to the exit.                     |   TC  |_|_|_|   |X__| |___| |
                                                    |        _| |          _   _  |
    If you happen to fall in the magma along the    |       | __|      _  | | |X| |
    way, you'll need to head to the upper left to   |    @@@@@        |_|  OUT@_| |
    climb the stairs and start all over again.      '-----------------------------'
    
    \___                 ____.--------------------------.____                  ___/
     ___)===============(___( SEALED GATE: MAGMA CHAMBER )___)================(___
    /                        "--------------------------"                         \
    
    In the next cavern, you have a choice to make near the beginning. You can start
    by either taking the lower path which runs close to the magma or you can take
    the higher path which is suspended farther above and often crosses of the lower
    path. Start by taking the higher path to the east and then south to find a
    chest containing a HI-ETHER. Now just head back to the start and take the lower
    path east, crossing under the higher path along the way. You'll end up at a
    crossroads just ahead where you can again choose to take a lower or higher
    path. Take the higher one again to find a switch along a wooden bridge. Pull
    the switch to break the bridge. After falling back down to the lower path, you
    hear a distant sound. This sound is that of a bridge appearing nearby. If you
    head northwest from the place you landed, you'll find a new bridge leading to
    the treasure chest on the island in the lava containing a GENJI GLOVE!
    
    Now head east on the lower path to find a pair of switches once you climb the
    nearby stairs. Start by pulling the switch to the left which will open up a
    cave between the switches. Inside the cave is a save point and a treasure chest
    containing a TENT. You might as well use the new Tent at the save point to
    restore your HP and MP and then save. Now, head back out to pull the second
    switch. This one cues a forced encounter against a Ninja. Be careful to keep
    your HP above 500 HP at all times because he can use Scrolls which can deal
    about 350 damage to every party member. If you can manage to successfully steal
    from him (which is pretty hard), you can claim a new relic called Angel Wings.
    When he falls, he mumbles about a whole load of treasure beneath the big stair-
    way that he was going to collect. Hmm. Perhaps you can find the treasure in-
    stead?
    
    Halfway across the next wooden bridge is another switch. Pull this one to re-
    veal a staircase leading down to an open area with a treasure chest to the left
    and an exit to the right. Before you go to either location, there are some
    hidden treasures to find. That staircase you just came down can only be the
    "big stairway" that the Ninja was talking about earlier. While standing on the
    last step, move one square south and one square west. Press the action button
    here to find a hidden INVISIBILITY SCROLL. Next, move six more steps to the
    south and check here for a hidden GOLD NEEDLE. Now go open the chest to the
    west for a HI-ETHER. If you go around the chest and then stand above it, take
    three steps north and check the ground there to find a hidden cache of 293 GIL.
    Now head back to the first step again and take three steps east and three steps
    south to find the last hidden treasure: a WATER SCROLL.
    
    Use the exit to the right to enter a secret passage which leads north and then
    east into the second half of the Magma Chamber. Open the chest nearby to claim
    the ELIXIR inside. Pay attention to the floor here. You'll notice that several
    panels on the ground are a different shade of gray. If you step on them, they
    will cause various reactions in the chamber, some of the not advantageous to
    your treasure collection! For now, head down the nearby stairs and go left to
    find a floor switch on a raised platform. Step on the switch to reveal a cave
    to the right. Head inside.
    
    \___                    ____.---------------------.____                    ___/
     ___)==================(___( SEALED CAVE: TREASURY )___)==================(___
    /                           "---------------------"                           \
    
    Inside are several chests. The chests to the lower left contains a MAGICITE
    SHARD. The chest in the middle contains a HI-ETHER. The two chests up above
    contain a MAGICITE SHARD and the ULTIMA WEAPON! Make sure to equip this fan-
    tastic weapon as soon as possible! Head back out when you're done.
    
    \___                  ____.--------------------------.____                 ___/
     ___)================(___( SEALED CAVE: MAGMA CHAMBER )___)===============(___
    /                         "--------------------------"                        \
    
    Back in the Magma Chamber, head right and take the second bridge north to an
    island in the sea of magma. Pull the switch here to move a section of land to
    the east and connect the two bridges. Cross the bridge and pull the switch on
    the next island to disengage that first bridge but connect another one above it
    which leads to the treasure chest you skipped earlier. When you examine the
    chest, it will ask if you want to pull the switch inside or not. Do so to
    reveal a new treasure chest to the east. Now, cross the bridge back to the
    island with the second switch and pull it again to reconnect the bridge to the
    east. Finally, head north once you're back on the mainland to find the new
    chest with a MAGICITE SHARD inside and then take the exit south.
    
    \___                 ____.----------------------------.____                ___/
     ___)===============(___( SEALED CAVE: THE SEALED GATE )___)==============(___
    /                        "----------------------------"                       \
    
    Follow the last path around the corner and up to the Sealed Gate. Here, the
    party can see the actual Gate in the distance. Knowing that the esper world is
    just beyond, Terra approaches the Gate to open it at last. Just then, Kefka and
    his troops appear behind the party and are drawn into battle with Kefka. Before
    any fighting begins, however, Kefka informs the party that they have been
    played by the Emperor. When Terra was freed from her Magitek Armor, it provided
    a perfect opportunity for them to plant her in the Returners with the intent
    that she would eventually be drawn to the espers that raised her. The Empire
    was correct in this assumption, of course. Thanks to Terra, she has led them to
    the Sealed Gate and been forced into a checkmate situation. If she opens the
    Sealed Gate, there's a chance that the last espers could be captured by the
    Empire. But if she doesn't open the Gate, the Empire will certainly continue to
    dominate the rest of the world. The party fights against Kefka for about two
    turns before Terra changes to her half-esper form. She calls out to the espers,
    and amazingly, the Sealed Gate opens!
    
    The espers that come from the gate are less than please, however. Enraged even
    after all these years, they see Imperial soldiers and simply go mad. Dragons,
    beasts, fey creatures, and demons spill from the door one after another, all
    intent on bringing down the Empire. The resulting cataclysm causes a landslide
    in front of the gates, effectively re-sealing them in stone. After Terra comes
    to, the party decides to head back to the airship to see the consequences of
    their actions. Back in the cave before the Sealed Gate, if you head south you
    should find a new exit that will lead you to First Descent. From here, just use
    the leftmost exit to leave. However, make sure that you've got every treasure
    and bestiary entry here first!
    
    Just before you get back to your airship while in the Observation Port, Cyan
    will meet you at the entrance with a report that the espers have gone wild and
    are destroying Vector, the Imperial Capital as they speak. Back on the airship,
    Terra tries to calm the espers, but there's just no reasoning with them. The
    sky seems to burn as the espers send their powers in every direction. The air-
    ship is damaged in the resulting explosions and crashes near Maranda, brining
    this chapter to a close.
    
    
    
    
    
    ____________                  ____________________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  ___________
    |            \-\                                               /-/           \
    | 02.01.11.00 ) )       T H E   E S P E R   T R E A T Y       ( ( ~treaty     )
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 094 Briareus          |     750 |     458 |     465 |  Yes  |  No   |   |
    |   | 095 Devourer          |     420 |     280 |     214 |  Yes  |  No   |   |
    |   | 096 Chimera           |   2,237 |     760 |   1,144 |  Yes  |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    O===========================O   The first wave of attacks between the forces of
    |  ~*~ IN THIS SECTION ~*~  |   the Empire and the espers favored the espers.
    o---------------------------o   Their rage over the deaths of their friends was
    | 01. Vector                |   the fuel that fired their vengeance. However,
    | 02. Observation Post      |   if the Returners and the Empire can agree to a
    | 03. Albrook               |   truce, perhaps a bloody war can be averted with
    | 04. Tzen                  |   a little diplomacy and wisdom. First, there
    | 05. Albrook               |   must be a meeting of minds. However, can the
    | 06. Transport Ship        |   party agree to peacfully coexist with the cruel
    | 07. Thamasa               |   Emperor Gestahl and the vile Kefka? And even if
    | 08. Esper Caves           |   they agree, can the two sects also agree to a
    | 09. Thamasa               |   plan of action? Perhaps if all goes well, the
    | 10. The Blackjack         |   espers can be calmed as well. However, such a
    O===========================O   task is going to take a lot of hard work and
                                    dedication form everyone involved. Let's hope
    that the Empire can keep their part of the bargain!
    
    As a side note, the monsters found on the world map for this section are all on
    Crescent Island, so don't bother searching for them in the Empire area.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /THE TREATY /
    |            \-\                                               /-/            |
    | 02.01.11.01 ) )                 V E C T O R                 ( ( ~vector     |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   | X | [ ] Alarm Earring | Imperial Palace          > SW storeroom |   |
    |   |   | X | [ ] X-Potion      | Imperial Palace          > SW storeroom |   |
    |   |   | X | [ ] Ether         | Imperial Palace          > Barracks     |   |
    |   |   | X | [ ] Gale Hairpin  | Imperial Palace          > Library      |   |
    |   |   | X | [ ] Holy Water    | Imperial Palace          > Library bath |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 092 Imperial Elite    |     700 |     --- |     200 |  Yes  |  No   |   |
    |   | 093 Mega Armor        |   1,000 |     --- |     350 |  Yes  |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    The trip back to Vector is a long one. You can choose to walk there if you'd
    like, or you can explore the forest to the southeast of Maranda again to find a
    hidden chocobo stable. Either way, head to the Imperial capital to find out
    what happened between the Empire and the espers.
    
    As soon as you enter town, you'll see that most of the buildings are in flames
    and the Returners have taken over much of the city in the confusion following
    the espers' attack. You can shop still if you would like to upgrade any old
    equipment, but the inventory is the same as it was earlier. The old woman in
    the one-room shack near the exit will also heal you for free still. Once you're
    ready to move on, head north and enter the Imperial Palace itself. Just inside
    you will be escorted to the Emperor, who would like to speak with your party as
    the respresentatives of the Returners. This is just the chance you've waited
    for!
    
    \___                   ____.-----------------------.____                   ___/
     ___)=================(___( VECTOR: IMPERIAL PALACE )___)=================(___
    /                          "-----------------------"                          \
    
    Follow the minister into the Palace. For now, all you can do is approach the
    Emperor, so head north into the doorway ahead.
    
    \___          ____.-------------------------------------------.____        ___/
     ___)========(___( VECTOR: IMPERIAL PALACE: SOLDIER CONVERSION )___)======(___
    /                 "-------------------------------------------"               \
    
    Speak with Gestahl to learn that he has lost his will to fight and has brought
    an end to his petty war after conferring with Cid following the events at the
    Magitek Research Facility. However, even his command for a ceasefire has not
    penetrated all ranks of his military yet, so Cid requests that you speak with
    the soldiers in the Palace before dinner to bring them over to your way of
    thinking. Your task now is to speak to as many soldiers as possible in the next
    four minutes. Obviously, the task has a short timer on it, so you might want to
    read the next section before attempting it on your own. As a side note, you can
    learn a new Dance here if you like by having Mog in your party when you speak
    with any hostile soldier later. Another thing to note is that you should set
    the configuration to Auto-Dash to make navigation quicker, or at least equip a
    Spring Shoes relic on one person.
    
    There are five treasures you can find during your time in the palace, so your
    aim should really be to always be moving toward those, only speaking to any
    soldiers you encounter along the way. You can also view a scene in the bathroom
    to the east of the main hall with Kefka, so if your last treasure is nearby,
    you can probably get this scene in as well just as the timer is about to run
    out. Obviously, you want to defeat any enemies you run into as quickly as you
    possibly can to conserve time. Finally, the more soldiers you convert, the more
    points you gain in the Emperor's eyes, which can result in better rewards to
    come.
    
    Start by heading to the south to leave the Throne Room. Back in the main hall,
    speak to each soldier as you head south until you reach the exit. Use it to
    move farther south. Here, you can speak with two Magitek Armored soldiers and
    one regular soldier. Be aware that the Magitek Armor on the left will challenge
    you to a fight before he'll give in. When you're done here, head north to re-
    turn to the main hall. Now, the two paths just beyond the exit are open to the
    left and right as long as your timer is active, so start by heading left. There
    is a doorway built into the wall here that you can use to move into the west
    wing of the palace. This portion of the palace has three landings connected by
    stairways, and each landing also has a doorway leading to a separate room. You
    should essentially visit ever place along your route to find as many soldiers
    as possible in the shortest amount of time.
    
    SOLDIERS FOUND SO FAR: 7
    
    The door on the ground floor of the west wing leads to a small storeroom that
    contains two treasure chests filled with an ALARM EARRING and an X-POTION. The
    floor above that has a door that leads to the Barracks. Inside, you'll find six
    soldiers to speak to as well as a treasure chest that contains an ETHER. If you
    go into the door at the back of the room, you can fight the soldier sitting on
    the toilet as well. Now, head back out to the second landing and take the last
    flight up to the top floor. Before leaving the palace here, speak with another
    soldier.
    
    SOLDIERS FOUND SO FAR: 15
    
    Outside, you'll find yourself on the roof of the ugly palace. Speak with both
    of the soldiers to the left and then ascend to the top floor by going up the
    stairs on the center of the roof. Speak with the two Magitek Armors here and
    then go into the door beyond to find another soldier wandering near the crane
    operations. Once you've fought him, head back to the rooftop and speak to the
    soldier on the east side of the roof before taking the door opposite the one
    you came in from to return to the palace interior.
    
    SOLDIERS FOUND SO FAR: 21
    
    Now that you're in the east wing of the palace, the layout is exactly the same
    as the west wing regarding the stairs and doorways. The second floor doorway
    leads to the Library. Speak with the two soldiers here (one of them being a
    minister), don't miss the treasure chest near the table at the back of the room
    that contains a GALE HAIRPIN, and then head through the door to the south (the
    left one) to find a small bathroom with a soldier and a treasure chest contain-
    ing a HOLY WATER. Next, head back to the east wing and descend to the main
    floor. The door here leads to the dungeon. Inside, you can view a scene with
    Kefka if you have a bit of spare time by approaching the left stall. Otherwise,
    you don't need to visit this room because there aren't any soldiers or
    treasures to be found here. Another amusing thing to do is examine one of the
    toilets in the two other stalls to go potty, complete with sound effects!
    
    SOLDIERS FOUND SO FAR: 24
    
    That's all of the soldiers and treasures. If you still have time left, just let
    it run out. Otherwise, if you happened to miss a treasure, you might be able to
    make it back to that area in time. It's not too hard to get all twenty-four
    soldiers and the treasures, so if you don't do it the first time, try again be-
    fore you move on to dinner with Gestahl. When you're satisfied with your run,
    continue on to the dinner.
    
    \___             ____.------------------------------------.____            ___/
     ___)===========(___( VECTOR: IMPERIAL PALACE: DINING ROOM )___)==========(___
    /                    "------------------------------------"                   \
    
    If you found all twenty-four soldiers earlier, you will receive twenty-four
    points toward gaining favor with Gestahl, although the game won't really tell
    you this. Now, you need to plead your case before the Emperor over dinner to
    convince him since his soldiers are on your side. However, every question and
    answer has important ramifications on the success of your meeting. One wrong
    answer could cost you dearly in gaining the maximum rewards here, so the script
    that follows will list each question Gestahl asks and the possible answers you
    can give along with the point rewards (or penalties) that go along with each
    option.
    
    Q: To what shall we toast?
       (+02 Points) A: "To the Empire."           <--- upsets the Returners
       (+01 Points) B: "To the Returners."        <--- upsets the Empire
       (+05 Points) C: "To our homelands."        <--- pleases everyone
    
    Q: What should be done with Kefka?
       (+05 Points) A: "Leave him in jail."       <--- pleases everyone
       (+01 Points) B: "Pardon him."              <--- upsets the Returners
       (+02 Points) C: "Execute him."             <--- upsets the Empire
    
    Q: I'm sorry about what happened in Doma.
       (+01 Points) A: "What's done is done."     <--- upsets the Returners
       (+05 Points) B: "That was inexcusable."    <--- pleases everyone
       (+03 Points) C: "Apologize again!"         <--- upsets the Empire
    
    Q: With regards to General Celes...
       (+01 Points) A: "Was she an Imperial spy?" <--- upsets the Returners
       (+05 Points) B: "Celes is one of us!"      <--- pleases everyone
       (+03 Points) C: "We trust her whether she  <--- upsets the Empire
                        spied or not."
    
    Q: Was there anything else you wanted to ask?
       (+02 Points) A: "Why did you start the war?"
       (+02 Points) B: "Why do you want peace now?"
       (+02 Points) C: "Why did we have to talk to your men?"
       (-10 Points) D: <repeating a question>
    
    As a side note here, you can refuse his request to speak about the Espers two
    times to ask the other two questions you didn't get around to once you chose
    your first question. However, make sure that you accept his subject change
    after you've asked all three questions just once. If you happen to repeat a
    question you previously already asked, you'll be docked ten points!
    
    Q: If we don't stop them, the espers could tear the world apart.
       (+05 Points) A: "They have gone a bit too  <--- pleases everyone
                        far..."
       (+02 Points) B: "You're the one who        <--- upsets the Empire
                        brought them here in the
                        first place!"
    
    Q: What was the first question you asked me a minute ago?
       (+05 Points) A: <answering correctly>      <--- pleases the Empire
       (No Points)  B: <answering incorrectly>    <--- upsets the Empire
    
    As a side note here, he's asking you to choose the first question you asked him
    earlier. Basically, if you started at the top and worked, down, just choose the
    answer at the top again. Otherwise, choose the question you asked first. Don't
    worry if you get it wrong. You're not docked any points... you just don't get
    any extra points.
    
    Q: Why don't we take a short break?
       (+05 Points) A: (Take a break.)            <--- pleases everyone
       (No Points)  B: (Keep talking.)            <--- upsets everyone
    
    Now that dinner's over, you can speak with the ministers on each side of the
    Emperor to battle a new enemy type: the Imperial Elite. Make sure to do so as
    they are hard to come by otherwise. Plus, they often drop Magicite Shards as a
    reward! When you're done fighting, take a seat again to finish the treaty.
    
    Q: Is there anything that you wish to hear me say?
       (+03 Points) A: "That you really want       <--- upsets the Empire
                        peace."
       (+05 Points) B: "That your war is truly     <--- pleases everyone
                        over."
       (+01 Points) C: "That you're sorry."        <--- upsets the Returners
    
    Q: Would you please go on board [the ship to Crescent Island]?
       (+03 Points) A: "Yes"                       <--- pleases everyone
       (No Points)  B: "No"                        <--- upsets everyone
    
    At this point, you should agree to Gestahl's plan to visit Crescent Island and
    find out what the espers are up to before they attack again. Gestahl will have
    an escort waiting for you in Albrook led by General Leo. Once agreed, the meal
    ends and your party decides to send Locke with Terra while the rest stay in
    Vector to keep an eye on the Emperor. Don't worry about your small party. You
    will soon recruit a few more members.
    
    As for your success at forging a treaty, you gain rewards based on how many
    points you accumulated both during your battles with the soldiers and during
    your conversation with Gestahl. Note that if you score a higher category, all
    the rewards from the categories before it are also rewarded (ex: If you
    liberate Doma, you also liberate South Figaro by default). Here are all of the
    possible rewards by point score:
    
       00 - 39 Points <--- South Figaro is liberated
       40 - 49 Points <--- Doma is also liberated
       50 - 59 Points <--- Observation Post is also unlocked
       60 - 69 Points <--- Obtain Tintinnabulum
       70+     Points <--- Obtain Ward Bangle
    
    As you leave the palace, these rewards will be bestowed upon your party. Try to
    at gain both relics because they are both excellent! Although this Tintinna-
    bulum might be your second if you cheated back in Mobliz, a second one never
    hurts. It will restore HP with each step taken on the field. The Ward Bangle
    acts as a monster deterrent, allowing you to suffer fewer random encounters.
    This relic will be very useful in later dungeons if your party is having some
    trouble due to high difficulty of monster encounters. Once you are properly re-
    warded, head out of Vector.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /           /
    |            \-\                                               /-/            |
    | 02.01.11.02 ) )       O B S E R V A T I O N   P O S T       ( ( ~observe    |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   | X | [ ] X-Potion      | Armor Shop          > upper chest 1     |   |
    |   |   | X | [ ] Angel Wings   | Armor Shop          > upper chest 2     |   |
    |   |   | X | [ ] 8,000 Gil     | Armor Shop          > middle chest 1    |   |
    |   |   | X | [ ] Hi-Ether      | Armor Shop          > middle chest 2    |   |
    |   |   | X | [ ] Reflect Ring  | Armor Shop          > middle chest 3    |   |
    |   |   | X | [ ] 13,000 Gil    | Armor Shop          > middle chest 4    |   |
    |   |   | X | [ ] Hermes Sandals| Armor Shop          > center chest 1    |   |
    |   |   | X | [ ] Elixir        | Armor Shop          > center chest 2    |   |
    |   |   | X | [ ] 20,000 Gil    | Armor Shop          > center chest 3    |   |
    |   |   | X | [ ] Angel Ring    | Armor Shop          > lower chest 1     |   |
    |   |   | X | [ ] Alarm Earring | Armor Shop          > lower chest 2     |   |
    |   |   | X | < > Flametongue   | Armor Shop          > check the stove   |   |
    |   |   | X | < > Elixir        | Armor Shop          > SE corner         |   |
    |   |===O===O===================O=========================================|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    If you unlocked the Observation Post's vault during the treaty with Gestahl
    earlier, you should make a detour to claim your rewards before heading down to
    Albrook because you're about to take a one-way trip north (until you finish
    this chapter of the guide). Once inside, you can now enter the building in the
    center of the post and open the vault in the basement. The treasure chests here
    contain the following items starting at the top left and working down to the
    right, just like reading a book: an X-POTION; ANGEL WINGS; 8,000 GIL; HI-
    ETHER; REFLECT RING; 13,000 GIL; HERMES SANDALS; ELIXIR; 20,000 GIL; ANGEL
    RING; and an ALARM EARRING. Then, check the stove at the top of the room for a
    hidden FLAMETONGUE and search the southeastern corner of the room for a hidden
    ELIXIR. That's it. Head back to the world map now and make your way southwest
    to Albrook.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /THE TREATY /
    |            \-\                                               /-/            |
    | 02.01.11.03 ) )                A L B R O O K                ( ( ~albrook    |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   | [_] Teleport Stone| Docks      > check the northmost crate  |   |
    |   |===O===O===================O=========================================|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    It's time to set sail for Crescent Island. Before you go, though, try speaking
    with the old gentleman walking along the side of the waterfront to the south to
    learn about a man trying to sell a "glowing stone." Could that possibly be a
    piece of magicite!? The man apparently went to Tzen recently, so you should now
    track him to Tzen in order to see if your suspicions are correct. Before you
    leave, check the crate at the beginning of the docks to find a TELEPORT STONE.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /THE TREATY /
    |            \-\                                               /-/            |
    | 02.01.11.04 ) )                   T Z E N                   ( ( ~tzen       |
    |    ________/-/_______________________________________________\-\________    |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   |  $  Seraph        | > speak to the man hiding in the forest |   |
    |   |===O===O===================O=========================================|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    Back in Tzen, you can find a man    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    hiding in the forests on the       < .--------------------------------------. >
    northeast side of town. Speak to   < |       ~*~ NEW ESPER ALERT ~*~        | >
    him to learn that during your      < |======================================| >
    infiltration of the Magitek Re-    < | S E R A P H          (Angelic Esper) | >
    search Facility, he snuck in       < |======================================| >
    during the chaos and stole one     < | Descended from the heavens to serve  | >
    of the magicite crystals left      < | the Warring Triad long ago, Seraph   | >
    behind when the espers died. He    < | is the Angel of Life.                | >
    is willing to sell the esper to    < '--------------------------------------' >
    you for a mere 3,000 Gil. You       \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    might as well take the offer.
    If you speak with him after confronting Kefka and cuing the second half of the
    game, the price goes down dramatically to 10 Gil, but by now 3,000 Gil is
    nothing already. Plus, it teaches "Cura," "Raise," and "Esuna" much faster than
    your current espers do, so that alone is worth the price. Now that you have a
    new esper on your side, it's time to return to Albrook again.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /THE TREATY /
    |            \-\                                               /-/            |
    ( 02.01.11.05 ) )                A L B R O O K                ( ( ~albrook    )
     \___________/-/_______________________________________________\-\___________/
    
    Back in Albrook, head southeast to find the docks. There is a ship waiting for
    you here, and General Leo is on board speaking with his troops. Leo informs the
    party that he has recruited the help of another Imperial general. Surprise! The
    general is none other than Celes! And Shadow is traveling with her, it seems!
    Before Locke can confront Celes, she runs off. There's nothing left to do but
    get some rest before the trip tomorrow. Speak with the innkeeper to go to your
    pre-arranged room. However, in the middle of the night, Locke heads out to get
    some fresh air and discovers Celes standing on the nearby walkway overlooking
    the marina. Can he ever trust her again after her betrayal at Vector, or was
    Gestahl telling the truth? And can Celes ever trust Locke after he doubted her
    so easily? Aw, the angst...
    
    The night ends quickly enough, and it's time to finally set sail for Crescent
    Island. When you're ready (shop if you want), speak to General Leo again to set
    the course.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /THE TREATY /
    |            \-\                                               /-/            |
    ( 02.01.11.06 ) )         T R A N S P O R T   S H I P         ( ( ~transport  )
     \___________/-/_______________________________________________\-\___________/
    
    You gain control of Terra after some dialogue. Speak to General Leo to discuss
    something that's been bothering Terra for a long time: her emotions. Once, she
    was a slave of the Empire seeking to get away. Now, she's a Returner seeking to
    help the Empire. Fate is strange. This feeling of confusion is easy to figure
    out, but her lack of attraction to others is the real problem. When she asks
    Leo if he thinks a half-esper and a human can find love, he assures her that
    one day she will find love, but she can't force it.
    
    Shadow arrives just as the conversation ends. Although he accidentally over-
    heard the conversation, Shadow warns Terra that suppressing or killing your own
    emotions may not always be a bad thing. Just because Terra hasn't found love
    doesn't mean that she won't, but it also doesn't mean that she needs love to
    survive.
    
    As Terra leaves, Locke comes onto the deck just in time to hurl! And with that
    lovely image, the party arrives at Crescent Island just as scheduled. Celes and
    Leo will invesitage together while Terra, Locke, and Shadow will make up the
    other team. Once you land, head northeast to find the town of Thamasa. Perhaps
    the folks here will know where the espers are hiding.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /THE TREATY /
    |            \-\                                               /-/            |
    | 02.01.11.07 ) )                T H A M A S A                ( ( ~thamasa    |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   | {_} Eye Drops     | Outside        > next to Item Shop      |   |
    |   |   |   | {_} Gold Needle   | Outside        > next to Relic Shop     |   |
    |   |   |   | {_} Green Cherry  | Outside        > next to Strago's House |   |
    |   |   |   | {_} Echo Screen   | Outside        > next to Mayor's House  |   |
    |   |   |   | {_} Phoenix Down  | Outside        > next to Inn            |   |
    |   |   |   | < > Memento Ring  | Strago's House > W of table upstairs    |   |
    |   |   | X | [ ] Flame Rod     | Burning Mansio > second room on right   |   |
    |   |   | X | [ ] Ice Rod       | Burning Mansio > third room on right    |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O================O==================O=========|   |
    |   |         ITEM          |      SHOP      |       TYPE       |  PRICE  |   |
    |   |=======================O================O==================O=========|   |
    |   | Mythril Rod           | Weapon Shop    | Rod              |     500 |   |
    |   | Flame Rod             | Weapon Shop    | Rod              |   3,000 |   |
    |   | Ice Rod               | Weapon Shop    | Rod              |   3,000 |   |
    |   | Thunder Rod           | Weapon Shop    | Rod              |   3,000 |   |
    |   | Morning Star          | Weapon Shop    | Mystic Weapon    |   5,000 |   |
    |   | Hawkeye               | Weapon Shop    | Thief Weapon     |   6,000 |   |
    |   | Heavy Lance           | Weapon Shop    | Spear            |  10,000 |   |
    |   | Darts                 | Weapon Shop    | Gambler Weapon   |  10,000 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Golden Shield         | Armor Shop     | Shield           |   2,500 |   |
    |   | Tiger Mask            | Armor Shop     | Berserker Helm   |   2,500 |   |
    |   | Tiara                 | Armor Shop     | Female Helm      |   3,000 |   |
    |   | Golden Helm           | Armor Shop     | Helm             |   4,000 |   |
    |   | Mystery Veil          | Armor Shop     | Female Helm      |   5,000 |   |
    |   | Power Sash            | Armor Shop     | Armor            |   5,000 |   |
    |   | Gaia Gear             | Armor Shop     | Armor            |   6,000 |   |
    |   | Golden Armor          | Armor Shop     | Armor            |  10,000 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Earring               | Relic Shop     | Relic            |   5,000 |   |
    |   | Sniper Eye            | Relic Shop     | Relic            |   3,000 |   |
    |   | Hermes Sandals        | Relic Shop     | Relic            |   7,000 |   |
    |   | Reflect Ring          | Relic Shop     | Relic            |   6,000 |   |
    |   | Black Belt            | Relic Shop     | Relic            |   5,000 |   |
    |   | Dragoon Boots         | Relic Shop     | Relic            |   9,000 |   |
    |   | Sprint Shoes          | Relic Shop     | Relic            |   1,500 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Potion                | Item Shop      | Item             |      50 |   |
    |   | Hi-Potion             | Item Shop      | Item             |     300 |   |
    |   | Ether                 | Item Shop      | Item             |   1,500 |   |
    |   | Remedy                | Item Shop      | Item             |   1,000 |   |
    |   | Teleport Stone        | Item Shop      | Item             |     700 |   |
    |   | Holy Water            | Item Shop      | Item             |     300 |   |
    |   | Phoenix Down          | Item Shop      | Item             |     500 |   |
    |   | Tent                  | Item Shop      | Item             |   1,200 |   |
    |   |=======================O================O==================O=========|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 094 Balloon           |     555 |     300 |     369 |  Yes  |  Yes  |   |
    |   | 298 FLAME EATER       |   8,400 |     --- |     --- |  No   |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    The strange music in this village should initially clue you into the fact that
    something is not quite right here. For now, you should spend some time hunting
    down the various items hidden in barrels around the town. Start by heading to
    the right and checking the center barrel to the east of the Item Shop for an
    EYE DROPS. Head east over the bridge here and check the barrel beyond the
    flower patches to find a GOLD NEEDLE next to the Relic Shop. Now head up to the
    central north portion of town. There is a barrel next to the house here. As you
    go to check it, the party will accidentally witness a young child casting the
    "Fire" spell! How can this boy know magic? He certainly couldn't have been
    altered by the Empire using espers. Anyway, check the barrel once you regain
    control to find a GREEN CHERRY inside. The house to the upper left of this one
    also has a barrel next to the plowed fields that contains an ECHO SCREEN. The
    last barrel to search is next to the Item Shop in the west, and it contains a
    PHOENIX DOWN.
    
    Your next priority should be to visit the shops to pick up new items and up-
    grade your old equipment for better wares. This is the first opportunity you
    have to buy Golden Armor, and it's a great piece of equipment for almost every
    person in your party. However, at 10,000 Gil a pop, it's certainly a lofty goal
    to get one for every person. If you visited the Observation Post earlier, you
    should have reaped about 41,000 Gil from that alone, so that equates to four
    Golden Armors without factoring in previous Gil or random encounter rewards
    along the way here. Now is a good time to also purchase a set of Mystery Veils
    for Terra and Celes. Lastly, the Tiger Mask makes a good helm for Gau and Sabin
    even though neither are part of your party at present.
    
    Done shopping? Let's continue.      /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    If you walk north and try to       < .--------------------------------------. >
    pass by the left side of the       < |     ~*~ NEW CHARACTER ALERT ~*~      | >
    fenced yard of the central house   < |======================================| >
    in town, you'll view another       < | S T R A G O              (Blue Mage) | >
    strange scene. In this one, a      < |======================================| >
    young girl gets hurt and asks      < | "An elderly gentleman who has spent  | >
    her mother to use "Cure" on her.   < | his whole life pursuing the secrets  | >
    Does everyone in this village      < | of monsters..."                      | >
    know magic? Perhaps someone will   < |                                      | >
    be willing to speak with you on    < |======================================| >
    the topics of magic and espers     < | R E L M                (Pictomancer) | >
    since they seem so knowledgeable   < |======================================| >
    about magic already. You can't     < | "In her pictures, she captures       | >
    approach the mansion in the east   < | everything: forests, water, light... | >
    because a little boy is blocking   < | the very essence of the things she   | >
    the door. The house in the upper   < | paints..."                           | >
    left corner doesn't offer any      < '--------------------------------------' >
    information either, which leaves    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    only the central house. If you
    speak with the elderly gentleman in the central house, you will be introduced
    to your newest character: Strago! The old man seems to have heard of espers in
    the past, but suddenly comes down with a convenient case of amnesia about them.
    Just then, a little girl comes downstairs. This is your second new character:
    Relm! Little Relm is a funny kid. She makes instant friends with Interceptor
    even after Shadow warns her that he bites. Odd, huh? We'll find out much, much
    later in the game all about that. For now, just accept that Interceptor has a
    fondness for her that he only also has for Shadow. The party decides to visit
    more of the town in an effort to find more information.
    
    If you speak to other people in town now, they seem to be more forthcoming once
    Strago has met you. In fact, the Innkeeper is willing to drop his price from
    1,500 Gil to just 1 Gil. What a deal! Take him up on his offer and rest for a
    "spell." Oh, the irony! In the middle of the night, Strago comes running in to
    recruit the party to help the girl, Relm, who has been trapped with her friend
    inside the mansion to the east. The house is on fire, and no one else in the
    village seems to be lending a hand. Shadow doesn't seem willing to go with you,
    but Interceptor's bond with Relm is more than enough to convince the pup to run
    away from Shadow for now. Poor ninja.
    
    Head east once you regain control to speak with Strago outside the burning man-
    sion. Strago reveals the town's secret by casting magic spells to stop the con-
    flagration, but it does no good with just one spellcaster fighting such a large
    fire. The mayor comes over just in time to witness the use of magic and de-
    nounces it, saying that magic is forbidden. However, Strago will none of that
    with Relm still inside the burning house. But even with the help of the entire
    village, the flames are too strong, and the house begins to cave inward. The
    only choice left is to make a quick exploration inside and rescue Relm before
    she's nothing more than ash.
    
    \___                   ____.------------------------.____                  ___/
     ___)=================(___( THAMASA: BURNING MANSION )___)================(___
    /                          "------------------------"                         \
    
    Inside, the walls of the house are nothing but seething flames. Head north from
    the entryway to find the first hallway just beyond a door in the flames. You'll
    start to see moving flames throughout the rest of the mansion now. If you run
    into any of these flames, they will force you into an encounter. At this point,
    I would also recommend equipping Strago with Shiva and if you bought an Ice Rod
    earlier, you can equip him with that as well. Otherwise, use his Blue Magic
    spells, known as "Lores," and choose "Aqua Breath" to deal major damage to the
    fire-based monsters in this area. Also, if you cast any fire-based magic on the
    Balloon enemies, they might use "Self Destruct," which is a Lore that Strago
    can learn!
    
    When you arrive at a pair of doors, opening the left one will cue the arrival
    of four Balloon enemies. It's just more of the same, though, if you try to go
    inside again. Basically, just skip the first door unless you really want to
    fight some Balloons. Instead, take the door to the right to proceed to the next
    area. Again you are presented with two doors to take. The door on the right
    leads to a treasure chest containing a FLAME ROD. Much good that'll do you,
    right? Now, take the door on the left to (surprise!) face two more doors in the
    room ahead. The one on the right leads to another treasure chest, this one with
    an ICE ROD. If you didn't buy and equip one earlier, make sure to equip Strago
    with this now. His physical attacks will always critical on the enemies here if
    he has this equipped. Now, take the doorway to the left to ascend to the upper
    floor of the mansion.
    
    In the loft, the party discovers a single flame that seems to be feeding all of
    the other flames within the mansion. It's time to do battle against the source
    of the blaze!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |             Flame Eater             |
        | | |_| | | |_| |  ___| |  ___| |        -Source of the Blaze-        |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:    8,400   | STR: N/A  | MAG:   7  | ATT:  13  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:      480   | DEF: 105  | MDF: 150  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    26   | EVA:  20  | MEV: ---  | SPD: N/A  | AP:        4   |
        |================o===========o===========o===========o================|
        | [A] Fire     [I] Lightning [ ] Wind      [ ] Restore   [I] Holy     |
        | [W] Ice      [ ] Water     [I] Earth     [I] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [I] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    Flametongue            |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Thamasa: Burning Mansi | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Bomblet                |                                  |
        |           Fire                   |                                  |
        |           Fira                   |                                  |
        |           Firaga                 |                                  |
        |           Protect                |                                  |
        |           Reflect                |                                  |
        |==================================o==================================|
        | APPEARANCE: A great sphere of seething flames                       |
        |=====================================================================|
        | STRATEGY: The strategy for this boss is simple. If you use any      |
        |           attack or spell with an Ice or Water base, you'll do more |
        |           damage than without. Summon Shiva if you like with Strago |
        |           or try out his "Aqua Breath" Lore if you haven't yet. The |
        |           others will probably do more damage with "Blizzara" or    |
        |           simple physical attacks, depending on your current level. |
        |           Flame Eater's "Bomblet" attack summons four Balloons to   |
        |           protect it from harm. This is a great time to use the     |
        |           "Aqua Breath" Lore since it deals damage to all enemies   |
        |           on screen! You can also steal a Flametongue sword from    |
        |           the boss if you like. Otherwise, he'll go down quickly.   |
        O=====================================================================O
    
    After the battle, Strago calls out for Relm. It seems that Interceptor has
    found her first, however. The party runs to her rescue only to be caught in the
    midst of the house's collapse. As the flames advance, Interceptor protects the
    party. At the last second, Shadow drops down from the ceiling and rescues the
    party using a smoke bomb.
    
    \___                   ____.-----------------------.____                   ___/
     ___)=================(___( THAMASA: STRAGO'S HOUSE )___)=================(___
    /                          "-----------------------"                          \
    
    In the bedroom of Strago's house, Relm comes to. After thanking everyone for
    their hard work and near self-sacrifice, Strago agrees to accompany the party
    in their search for the espers since they've proven their loyalty. You would
    think that possessing magicite would do it. Guess not. However, the village of
    the magi has long been wary of outsiders. Left to fend for themselves after the
    exile of the espers, they have always been the final guardians between humans
    and espers. However, fear of magic by those without the gift turned into
    hysteria, and the magi were hunted down and killed. The few who survived this
    holocaust moved to Crescent Island and agreed to hide their powers from anyone
    outside the village. While in the bedroom, you should check the wall to the
    left of the table and chairs to discover a hidden MEMENTO RING. It's a useful
    relic that protects against several status ailments, the most important being
    Death.
    
    When you're ready, head out of the house. Shadow is waiting outside. He says
    that he only came into the burning mansion to save Interceptor, but we all know
    that's a lie. The ninja decides to search for the espers in "his own way," and
    the rest of the party must go on without him. With that, it's time to head west
    to find the esper's sacred grounds in the mountains.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /THE TREATY /
    |            \-\                                               /-/            |
    | 02.01.11.08 ) )            E S P E R   C A V E S            ( ( ~espercaves |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   | X | [ ] Healing Rod   | Entrance                                |   |
    |   |   | X | [ ] Chocobo Suit  | Chasm      > N after the north trapdoor |   |
    |   |   | X | [ ] Tabby Suit    | Chasm      > W after the north trapdoor |   |
    |   |   | X | [ ] X-Potion      | Chasm      > after the east trapdoor    |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 099 Bonnacon          |     505 |     270 |     232 |  Yes  |  No   |   |
    |   | 100 Land Grillon      |     977 |     410 |     292 |  Yes  |  No   |   |
    |   | 101 Adamankary        |   1,305 |     189 |   1,450 |  Yes  |  No   |   |
    |   | 102 Mandrake          |   1,150 |     450 |     378 |  Yes  |  No   |   |
    |   | 103 Venobennu         |     860 |     525 |     485 |  Yes  |  Yes  |   |
    |   | 299 ULTROS            |  22,000 |       3 |     --- |  No   |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    You might have noticed some bestiary entries missing between your arrival on
    Crescent Island and Thamasa, but that's okay. They are located on another isle
    that you can't get to quite yet, so don't worry about them. The only three you
    should still have missed are 073 and 097. As a side note, some of the monsters
    in the Esper Caves are weak to magic but very protected against normal physical
    attacks, so make sure that you conserve MP here. Also, the Adamankary enemy can
    use the special command "Snort," which removes one of your party from the
    battle without killing them. Make sure to defeat it using strong magics before
    it can do this three times! Also, you should seek out the Vennobennu enemy be-
    cause it will teach Strago the "White Wind" Lore after three turns in battle.
    
    \___                    ____.---------------------.____                    ___/
     ___)==================(___( ESPER CAVES: ENTRANCE )___)==================(___
    /                           "---------------------"                           \
    
    Just to the west of the main entrance is a treasure chest which contains a
    HEALING ROD. When used as an equipped weapon, the rod will actually heal its
    target, so you would want to target your own party if you have this equipped.
    Now, head out of the door to the right to find yourself on a grassy slope that
    rises up into the mountains.
    
    \___                 ____.---------------------------.____                 ___/
     ___)===============(___( ESPER CAVES: MOUNTAIN SLOPE )___)===============(___
    /                        "---------------------------"                        \
    
    Make your way around the curve of the mountain slope and then enter the cave on
    the upper right.
    
    \___                      ____.------------------.____                     ___/
     ___)====================(___( ESPER CAVES: CHASM )___)===================(___
    /                             "------------------"                            \
    
    Once inside the main corridor of the mountain, you'll almost run into Relm!
    What is she doing here? Is she spying on you? For now, take the southeastern
    exit down into the heart of the mountain fastness.
    
    \___              ____.----------------------------------.____             ___/
     ___)============(___( ESPER CAVES: SHRINE TO THE TRIAD   )___)===========(___
    /                     "----------------------------------"                    \
    
    The beautiful, golden statues in the middle of this room should be more than
    enough to intrigue you into moving farther along the wooden walkway. Strago is
    the one to finally reveal who the Warring Triad is. They are the gods (or
    goddesses in the original version, which I still prefer) who created magic. The
    statues here exude a magical field that attracts espers, which would explain
    why the espers suddenly disappeared after their attack on Vector. The actual
    Warring Triad, according to legend, tired of fighting and turned themselves to
    stone in order to prevent the destruction of the world and were hidden beyond
    the Sealed Gate. Now, examine the three statues to learn more about the Warring
    Triad and magic. Start with the one on the left:
    
              "The dawn of magic... Three godes descended from the
               heavens. Fearing one another's power, the gods began
               to war. Those mortals caught amongst their fighting
               became espers, and were forced to fight endlessly as
               slaves to the gods."
    
    Now isn't that interesting? The espers were once mortals who were changed by
    the power of the Triad. Now read the inscription of the statue on the right:
    
              "Realizing their power begot naught but strife, the gods
               at last agreed to seal away their strength. With the
               last of their fading magic, the gods returned the esper's
               free will, then turned themselves to stone. The last
               words they left to the espers were these: 'Never must we
               be woken.'"
    
    So it appears that the gods agreed to a stalemate. As long as none of them were
    active, they would all slumber in stone to protect the world from their powers.
    Now, read the inscription on the middle statue:
    
              "In reverence towards the gods were these statues made,
               and in prayer that their power would ne'er again be
               stirred. Let them serve as a warning to future genera-
               tions of the three gods who once descended from the
               heavens..."
    
    Now we know who and what the Warring Triad are. Let's hope that they are never
    awakened! As you head down from the shrine, a familiar face appears from above
    to fight the party: Ultros!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |               Ultros                |
        | | |_| | | |_| |  ___| |  ___| |            -Uncle Ulty-             |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   22,000   | STR: N/A  | MAG:   7  | ATT:  22  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:      750   | DEF:  95  | MDF: 156  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    25   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:        4   |
        |================o===========o===========o===========o================|
        | [W] Fire     [W] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [A] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [ ] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    White Cape             |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Esper Caves: Shrine to | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Hailstone              |                                  |
        |           Haste                  |                                  |
        |           Ink                    |                                  |
        |           Protect                |                                  |
        |           Stone                  |                                  |
        |           Tentacle               |                                  |
        |==================================o==================================|
        | APPEARANCE: A giant, purple octopus with a sense of humor           |
        |=====================================================================|
        | STRATEGY: Spend the first portion of this battle using regular      |
        |           physical attacks on Ultros. You can easily score at least |
        |           600 to 1,000 damage on him each time if your level is in  |
        |           the 20s or 30s. Eventually, Ultros will cast Haste and    |
        |           Protect on himself, which will limit your damage quite a  |
        |           bit, so you might want to resort to Thundara to deal more |
        |           damage at this point. Avoid using Strago's "Aqua Breath"  |
        |           attack since Ultros is a water-based creature! Just when  |
        |           the fight starts to get tough, Relm drops down from out   |
        |           of nowhere to help! You'll be treated to a hilarious      |
        |           scene where Relm wants to paint Ultros' picture, but he   |
        |           just won't agree to it. In the end, Terra demands that    |
        |           the octopus do as Relm asks to not hurt her feelings. He  |
        |           reluctantly agrees and tells Relm that "Uncle Ulty" is    |
        |           ready for his portrait! Ha ha! Now, use Relm's "Sketch"   |
        |           command to show Ultros what an ugly octopus he is! The    |
        |           fight ends with him fleeing battle.                       |
        O=====================================================================O
    
    After the battle, the party agrees to take Relm along for the ride. Now you
    finally have all four party members again! Don't forget to equip Relm with the
    best equipment available at this point, update her Relics, and give her an
    esper. Then, head northwest to leave the shrine.
    
    \___                  ____.-------------------------.____                  ___/
     ___)================(___( ESPER CAVES: TRAPPED ROOM )___)================(___
    /                         "-------------------------"                         \
    
    Use the save point nearby if you like, and then look around the room. You'll
    probably notice that several sections of the floor are slightly different from
    the rest of the stone. If you step on any of these sections, you will fall
    through a hidden trapdoor to the Chasm below. Although it sounds dangerous,
    it's your only way forward at this point. Start by falling down the trapdoor to
    the east (far right).
    
    \___                      ____.------------------.____                     ___/
     ___)====================(___( ESPER CAVES: CHASM )___)===================(___
    /                             "------------------"                            \
    
    After you pick yourself up from the long fall to the Chasm below, walk along
    the wooden path to the right and out of the cave to find a chest containing an
    X-POTION. Then head back inside and jump off the far end of the walkway to re-
    turn to the main path. Now you need to head around the Shrine of the Triad and
    ascend back up to the Trapped Room again. This time, take the trapdoor to the
    north (top one).
    
    Back in the Chasm again, take the path to the north first. This brings you back
    outside again. Note that this grassy area is the best place to hunt down the
    Land Grillon and Mandrake monsters. Open the treasure chest here for a CHOCOBO
    SUIT. Equip this on Relm to increase her stats. Now, head back into the Chasm
    and take the left path to find another chest just ouside that contains a TABBY
    SUIT. Now, you can either leap off the path back in the Chasm to the middle
    bridge or you can go the roundabout way and take the south (bottom one) trap-
    door in the Trapped Room. Exit the caves to the north here. However, be warned
    that you cannot return to the Esper Caves once you move upward here due to
    storyline events!
    
    \___                 ____.----------------------------.____                ___/
     ___)===============(___( ESPER CAVES: ESPER SANCTUARY )___)==============(___
    /                        "----------------------------"                       \
    
    In this next cavern, the party discovers a living fairy-type esper! As soon as
    Relm speaks with the fairy, other espers appear: a red dragon, a blue dragon,
    a green dragon, three wolves, and another fairy. However, it seems that the
    espers do not want to deal with humans after so many betrayals in the past, and
    they begin to surround the party! Before they can exact their revenge, a voice
    from the bottom of the cave stops them. Yura, an esper similar to Maduin,
    commands that the espers cease. There is some sort of communication between
    Terra and Yura, but only they seem to understand it.
    
    Afterward, Yura recognizes Terra as a kindred spirit and welcomes her. He ex-
    plains that although passing through the Sealed Gate was forbidden by the Elder
    of the espers, they could not just sit by while their friends were turned to
    magicite in the human world. When Terra arrived at the Sealed Gate, they were
    also about to open it. The combination of esper powers on both sides allowed
    the gate to open without a struggle, and the espers tore free from the Sealing
    to wreak havoc on Vector. A madness took them as soon as they entered the world
    of the humans. It seems similar to Terra's first time using her esper powers in
    the human world, doesn't it? Perhaps the esper world has some way of dampening
    magic? That would explain why the espers' powers are so much stronger here and
    also why the Warring Triad was hidden away there.
    
    Locke offers the terms of the treaty to the espers after the explanation of
    their actions. He says that the Empire is willing to forgive the espers if they
    will meet with General Leo and forge a truce.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /THE TREATY /
    |            \-\                                               /-/            |
    ( 02.01.11.09 ) )                T H A M A S A                ( ( ~thamasa    )
     \___________/-/_______________________________________________\-\___________/
    
    Back in Thamasa, the espers and General Leo both apologize for the past actions
    of their groups. It seems that peace is finally in grasp. Celes and Locke seem
    to have made up after spending some time apart, which is good too. Relm's com-
    ment about Locke and Celes being "hot and heavy" gets the group laughing just
    in time for the true king of laughter, Kefka, to appear!
    
    Commanding his Magitek Armored soldiers, Kefka orders the extermination of all
    the espers to fuel his drive for more magicite! Using eldritch powers, Kefka
    begins to transform the espers into magicite crystals. Meanwhile, the Magitek
    soldiers begin to burn the village to the ground.
    
    Command his Magitek Armored army    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    into battle, Kefka orders the      < .--------------------------------------. >
    extermination of all the espers    < |     ~*~ NEW CHARACTER ALERT ~*~      | >
    to fuel his drive for more and     < |======================================| >
    more magicite. Using eldritch      < | L E O                      (General) | >
    powers, Kefka begins to trans-     < |======================================| >
    form the espers into magicite      < | As leader of the Imperial army and   | >
    crystals. Meanwhile, the Magitek   < | the officer in charge of the truce,  | >
    soldiers begin to burn the town    < | Leo is the esper's last defense      | >
    to the ground. Only General Leo    < '--------------------------------------' >
    seems to have the strength to       \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    stop Kefka from this madness.
    When you gain control of General Leo, speak to Kefka to draw him into battle.
    If you try to escape the town, you'll face a Guardian, which, like last time,
    has 60,000 HP and will definitely kill you!
    
    You can really only do three things in this fight. Choose the "Attack" command
    to do four physical attacks in one turn. Choose the "Shock" command to do a
    powerful Bushido-type attack. Or you can choose the "Item" command to use the
    party's item supply if you need to. Basically, just alternate between Attack
    and Shock to see the different attacks. Within three or four turns, Kefka will
    fall. Even though it looks like a boss battle, it's really more of an event
    battle. Plus, he doesn't appear in your bestiary afterwards, so I haven't made
    a boss battle sheet for Kefka.
    
    After the battle, Kefka summons Emperor Gestahl to save him. General Leo, being
    a good soldier, can only obey his emperor. Gestahl explains that the deception
    of the espers was the only way to lure them into range of Kefka's powers. The
    Empire must have magicite to survive and become victorious in their war. So the
    Returners were right in not trusting Gestahl after all! However, before Leo has
    a chance of confronting the Emperor, the illusion fades away to reveal Kefka in
    the Emperor's place! It seems that both the previous Kefka and the Emperor here
    have been phantoms used to lure Leo into Kefka's trap. Using a forbidden power,
    Kefka slays Leo where he stands.
    
    Just then, the earth trembles with the coming of the greater espers! Waves of
    magical energy burst free of the earth as the most powerful espers break past
    the Sealed Gate to save their magicite friends. However, they are no match for
    Kefka's power! One by one, the espers are rendered into magicite crystal which
    he diligently collects. Neutralizing their powers with a Paling at the expense
    of destroying his own soldiers, he then compacts them into magicite. What kind
    of a man would sacrifice his own men for himself? Another Ifrit esper tries to
    challenge Kefka but is transmuted like the others. With one last wave of power,
    all of the espers are destroyed and Kefka leaves with a whole mother lode of
    magicite. He mentions that there's one last treasure beyond the Sealed Gate
    left to find. Could that be... the Warring Triad!?
    
    After the destruction of the espers, the party lays down a memorial for General
    Leo, citing his bravery and the petty lust for power that he fought against to
    the end. Interceptor arrives in a wounded state. That can only mean that Shadow
    has passed as well! The Empire must pay for these deaths! But first, the party
    needs to speak with Edgar and the others back in Vector about the betrayal and
    a new course of action.
    
    After the others fly in on the newly-repaired Blackjack, they explain that they
    were had by the Emperor as well. Thanks to Edgar's skills with the ladies, he
    managed to learn of the Emperor's plot before his hand was revealed, and they
    escaped before the Emperor could execute them. Of course, Sabin suspects more
    than "pleasantries" passed between Edgar and the maid, but that's another story
    for another time. Strago and Relm make their acquaintance with the others in
    your party, explaining that Strago's knowledge of magic might be of some use in
    the Empire's defeat. Relm asks to go as well, but everyone seems to just laugh
    her off. However, when she threatens to "paint Sabin's picture," your active
    party is more than happy to oblige, seeing what her pictures did to poor Uncle
    Ulty! Before Edgar leaves, he makes a nasty comment about hoping that Relm's
    still around in eight years, which would make her of legal age. Ha ha! What a
    lech!
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /THE TREATY /
    |            \-\                                               /-/            |
    ( 02.01.11.10 ) )          T H E   B L A C K J A C K          ( ( ~blackjack  )
     \___________/-/_______________________________________________\-\___________/
    
    Once you board the airship, Setzer informs everyone that the Imperial army is
    headed for the Sealed Gate to recover some "statues." Your suspicions are con-
    firmed. The scene switches to Emperor Gestahl and Kefka as they approach the
    Sealed Gate. Thanks to the espers' rash actions, the Seal has been broken and
    the gates stand wide open for the Imperial army to march right through. The
    emperor and Kefka head into the world of the espers to find the Triad. Back on
    board the airship, Terra gets a horrible premonition just before the Imperial
    army causes a catastrophic series of events leading to the rise of the land
    mass where the Sealed Gate was and the destruction of much of the world else-
    where! This is the Floating Continent, a land of ethereal power and ancient
    misery.
    
    
    
    
    
    ____________                  ____________________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  ___________
    |            \-\                                               /-/           \
    ( 02.01.12.00 ) )       O T H E R   O B J E C T I V E S       ( ( ~otherobj   )
     \___________/-/_______________________________________________\-\___________/
    
    O===========================O   With the rise of the Floating Continent, the
    |  ~*~ IN THIS SECTION ~*~  |   Warring Triad are at risk of being moved out of
    o---------------------------o   alignment. This could mean the very destruction
    | 01. Doma Castle           |   of the world itself! In order to ensure that
    | 02. New Monsters          |   peace has a chance to thrive, the party must
    | 03. More Lores            |   confront Gestahl and Kefka upon their new,
    | 04. Fancy Dances          |   twisted fortress in the sky and stop the gods
    | 05. The Veldt             |   from awakening. However, before this can be
    | 06. Wrapping Things Up    |   done, you should spend some time completing any
    O===========================O   last minute quests and building up each of your
                                    characters adaquately before you decide to take
    on the power of the Empire itself. The following chapter will list any items,
    monsters, and skills you are probably still missing that can be found up to
    this point. A few of these skills, such as Mog's "Water Harmony" Dance, can
    only be found before going to the Floating Continent, so make sure to get them!
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /OTHER STUFF/
    |            \-\                                               /-/            |
    | 02.01.12.01 ) )            D O M A   C A S T L E            ( ( ~domacastle |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   | { } Elixir        | Barracks            > check the clock   |   |
    |   |   |   | [ ] Hi-Ether      | Barracks            > open the chest    |   |
    |   |   |   | [ ] X-Potion      | Cyan's Chamber      > open the chest    |   |
    |   |   |   | [ ] Phoenix Down  | Storage Room        > left chest        |   |
    |   |   |   | [ ] Prayer Beads  | Storage Room        > right chest       |   |
    |   |===O===O===================O=========================================|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    There are some treasures that have been upgraded since you last visited Doma
    Castle. As long as you liberated Doma Castle during your treaty with Gestahl in
    Vector earlier, you can now visit it without being stopped by Imperial troops.
    The first three items can be picked up later in the game if you fail to get
    them now, but the last two cannot be found once you go to the Floating Conti-
    nent.
    
    Start by heading into the castle and taking the first door to the left to enter
    the main keep. The door on the lower left (the 7:00 door) leads to a hallway
    where the sentry was blocking your way earlier. Go into the first door here to
    find the Barracks.
    
    \___                    ____.---------------------.____                    ___/
     ___)==================(___( DOMA CASTLE: BARRACKS )___)==================(___
    /                           "---------------------"                           \
    
    Check the granfather clock in this room for an ELIXIR. Next, open the treasure
    chest to find a HI-ETHER. Now, head back out of the Barracks and take the door
    to the upper right in the main hall (the 1:00 door), which leads to Cyan's
    Chamber.
    
    \___                 ____.---------------------------.____                 ___/
     ___)===============(___( DOMA CASTLE: CYAN'S CHAMBER )___)===============(___
    /                        "---------------------------"                        \
    
    Open the treasure chest that you couldn't get earlier due to the death of Owain
    and Elayne to find an X-POTION here. Finally, there are two other treasures to
    find. Head through the door on the right (the 2:00 door) which leads down to
    the castle walls. Here, head to the southeast to find a Storage Room you were
    barred from earlier by rubble.
    
    \___                  ____.-------------------------.____                  ___/
     ___)================(___( DOMA CASTLE: STORAGE ROOM )___)================(___
    /                         "-------------------------"                         \
    
    Inside, open the two treasures chests for a PHOENIX DOWN and some PRAYER BEADS.
    Those are all of the treasures you can find here for now. Head back out of the
    castle and board the airship again to continue on.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /OTHER STUFF/
    |            \-\                                               /-/            |
    | 02.01.12.02 ) )           N E W   M O N S T E R S           ( ( ~newmonster |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 073 Grenade           |   3,000 |     500 |     190 |  Yes  |  No   |   |
    |   | 097 Intangir          |  32,000 |     --- |     --- |  Yes  |  Yes  |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    There are two monsters that you probably haven't collected yet unless you de-
    cided to hunt them down when you first got your airship earlier. However, I
    left them until now because it's easier to summarize all of the miscellaneous
    objectives at once. There are two locations that you haven't visited yet in the
    world, and each of them are home to special monsters that you probably haven't
    fought yet.
    
    \___                         ____.-----------.____                         ___/
     ___)=======================(___( BOMB FOREST )___)=======================(___
    /                                "-----------"                                \
    
    There is a large forest to the west of the Veldt that is home to massive num-
    bers of bomb-type enemies. You have already fought most of them, but there is
    a special monster called the Grenade that you have a very low chance of en-
    countering here if you didn't fight it earlier during your fight against the
    Flame Eater in Thamasa. I didn't encounter it there, so I've included it here
    for safety.
    
    \___                       ____.---------------.____                       ___/
     ___)=====================(___( TRIANGLE ISLAND )___)=====================(___
    /                              "---------------"                              \
    
    NEW STRATEGY: Intangir is susceptible to "Stop!" Although the status doesn't
    last very long, it helps tremendously as opposed to "Snare." Just have one
    person cast "Stop" then the other three attack and repeat until Intangir runs
    out of HP. Just beware that it has the Final Attack "Meteor" that cannot be
    avoided, so make sure you can survive this one way or another!
    
    There is a triangular island to the north of Thamasa that you can visit only
    with your airship. The monster here is known as the Intangir, and it has the
    most HP of any enemy in this world except for the Guardian. If you try to fight
    it normally, it has an inherent Auto-Vanish equipped, so your physical attacks
    will always fail. If you try to use magic on it, the create will counter with
    "Meteor," which will likely kill everyone. What is an adventurer to do!? The
    easiest way to take down Intangir with little trouble is to bring Gau along and
    have him use the "Mu" Rage, which has a chance of using the special skill
    "Snare" that can reveal Intangir without causing his counterattack "Meteor."
    However, you now need to do as much damage as possible in one set of turns
    immediately following Snare because Intangir will use Meteor on the its next
    turn following any damage dealt to it. Meteor will do about 1,000 damage to
    every character. If you can't handle this damage, you might want to level up
    or think about fighting this beast later. Once it casts Meteor, it will
    immediately become Auto-Vanished again until Gau uses Snare again. During this
    time, you should either use healing spells or equip someone with the Healing
    Rod, which can heal upwards of 1,500 HP in one hit! I recommend not targetting
    Gau with every other healing round so that he eventually dies. While he's dead,
    the Intangir will just sit there invisible while you fully heal your team. Then
    you can revive and fully heal Gau as well without the risk of him using Snare
    until you choose the Mu Rage again.
    
    Just keep doing this over and over again until you whittle down all 32,000 HP.
    It will take some time, but the rush you'll probably feel after taking down
    such a major monster this early in the game without any real cheating is worth
    it! Just to summarize, here's a usual set of turns in this battle:
    
    Character One:    Equipped with a) two weapons, b) Genji Glove, c) Hyper Wrist
    Character Two:    Equipped with a) two weapons, b) Genji Glove, c) Hyper Wrist
    Character Three:  Equipped with a) Healing Rod and b) Hermes Sandals
    Character Four:   Gau using the Mu Rage
    Intangir:         The invisible enemy that counters with Meteor
    
    Hint:             Equipping Thief's Knife x 2 on Locke or Shadow will grant a
                      bonus of +20 points to your Magic Evasion, which can help you
                      avoid taking damage occasionally from "Meteor"
    
    ROUND ONE - before Gau Rages
    -----------------------------------
      C1: Skip turn
      C2: Skip turn
      C3: Skip turn (or heal if you need to by attacking with the Healing Rod)
     Gau: Use the Mu Rage and hope for Snare
     Int: Skip turn
    
    ROUND TWO - when Snare has been used
    ------------------------------------
      C1: Attack (two times, one for each weapon)
      C2: Attack (two times, one for each weapon)
      C3: Attack ally to start the healing circle
     Gau: Will either Attack or use Snare again
     Int: Counters with Meteor, then Vanish
    
    ROUND THREE - after successful round
    ------------------------------------
      C1: Skip turn (or heal with magic)
      C2: Skip turn (or heal with magic)
      C3: Attack another ally to heal them
     Gau: Hope that he just attacks (and fails)
     Int: Skip turn
    
    ...rinse and repeat...
    
    The battle will end eventually. The beast rewards you with 10 AP and will now
    appear on the Veldt! You can also steal Magicite Shards from this monster if
    you have the patience, but be prepared for a "Meteor" counter-attack! Although
    I have not verified this, if the monster flees the battle once it gets weak, it
    still seems to appear on the Veldt since you did encounter it and live to tell
    the tale. By the way, the Intangir Rage teaches the "Transfusion" Lore and by
    Sketching it you can also learn the "Traveler" Lore.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /OTHER STUFF/
    |            \-\                                               /-/            |
    ( 02.01.12.03 ) )             M O R E   L O R E S             ( ( ~morelores  )
     \___________/-/_______________________________________________\-\___________/
    
    When you first pick up Strago, he comes pre-equipped with three Lores:
     * Aqua Breath
     * Revenge Blast
     * Stone
    
    You can gain ten more Lores before you ever take a step on the Floating Conti-
    nent:
     * Self-Destruct
     * White Wind
     * Doom
     * Transfusion
     * Traveler
     * Dischord
     * Roulette
     * Level 3 Confuse
     * Level 4 Flare
     * Level 5 Death
    
    There is also one Lore found on the Floating Continent:
     * 1000 Needles
    
    For now, I will explain how to get the first ten. The eleventh one will be ex-
    plained in the Floating Continent chapter.
    
    \___                   ____.-----------------------.____                   ___/
     ___)=================(___( NEW LORE: SELF-DESTRUCT )___)=================(___
    /                          "-----------------------"                          \
    
    This one you probably got earlier when you were exploring the Burning Mansion
    in Thamasa. To learn it, you need to cast a Fire-based magic on the Balloon
    enemy. If you forgot to do this, don't fret. As long as you defeated one Bal-
    loon in the mansion, you can refight it on the Veldt. It may take some time,
    but you can spend that time learning new Rages as well. You might want to
    glance down at the next section, which deals with Rages, while you're waiting
    for the Balloon to appear. Once it does, just cast "Fire" on it to heal it and
    it will use "Self-Destruct" in return. Bingo!
    
    As a side note here, you can also learn this Lore from the Onion Knight on the
    Veldt, but it might be a little more difficult to cue the "Self-Destruct"
    attack.
    
    \___                     ____.--------------------.____                    ___/
     ___)===================(___( NEW LORE: WHITE WIND )___)==================(___
    /                            "--------------------"                           \
    
    This one you probably got earlier when you were exploring the Esper Caves on
    Crescent Island. To learn it, you simply need to encounter a Bonnacon and let
    it live for three turns. On its third turn it will always cast "White Wind,"
    which will heal it. Now, just defeat the monster to learn the Rage after the
    battle. If you forgot to do this, don't fret. As long as you defeated one in
    the Esper Caves, you can also refight it on the Veldt as well. Again, you might
    as well spend some time learning Rages until you encounter it. Once you do,
    just leave it alone for three turns to learn "White Wind" and then destroy it.
    
    \___                        ____.--------------.____                       ___/
     ___)======================(___( NEW LORE: DOOM )___)=====================(___
    /                               "--------------"                              \
    
    Doom can be learned easiest by encountering the Zombie Dragon on the Veldt
    first. After learning its Rage, you can use the rage in battle to cast "Doom"
    on an enemy, but it also teaches Strago the "Doom" Lore at the same time. Easy
    enough.
    
    \___                    ____.---------------------.____                    ___/
     ___)==================(___( NEW LORE: TRANSFUSION )___)==================(___
    /                           "---------------------"                           \
    
    Transfusion is easiest to learn by first mastering the Intangir Rage, which is
    a task in itself. First, you need to defeat the Intangir (which you should have
    done in the last section), which has 32,000 HP, and then you have to manage to
    Leap while encountering it in the Veldt. By using the Intangir Rage, it's
    special ability is to use "Transfusion," which fully heals one ally's HP at the
    cost of the caster's HP and MP. Even if Strago is not targetted as the bene-
    ficiary of the Transfusion, he still learns the Lore as long as it is used once
    in battle.
    
    \___                      ____.------------------.____                     ___/
     ___)====================(___( NEW LORE: TRAVELER )___)===================(___
    /                             "------------------"                            \
    
    This Lore can be found by returning to the fields outside of South Figaro (or
    the Veldt if you really want to) and encountering the Unseelie. If you either
    cast "Confuse" on it or summon "Cait Sith" or use the "Stone" Lore to do it for
    you, the Unseelie will most likely use the "Traveler" command, which you can
    learn as your newest Lore. Of course, you can also learn this by encountering
    the Unseelie on the Veldt, and it might be recommended to do so since every
    other Lore can only be gained here for now too.
    
    \___                      ____.------------------.____                     ___/
     ___)====================(___( NEW LORE: DISCHORD )___)===================(___
    /                             "------------------"                            \
    
    This Lore requires that you run around the Veldt for a while until you run into
    either the Satellite or the Chaser. These two UFO-looking mechanisms will use
    "Dischord" if you let them sit there for a while. The Satellite requires that
    you wait ten turns while the Chaser might use it earlier. Either way, this
    should be a simple Lore to get as long as you're willing to spend some time on
    the Veldt, which you should be now that you have over fifty new monsters to
    learn Rages from as well.
    
    \___                      ____.------------------.____                     ___/
     ___)====================(___( NEW LORE: ROULETTE )___)===================(___
    /                             "------------------"                            \
    
    You'll need Relm in your party for this one. If you encounter the Onion Knight
    on the Veldt (because you can't get back to the Magitek Factory now), use her
    "Sketch" command to draw it. The sketched portrait will use the special skill
    "Roulette," which Strago can learn as his newest Lore.
    
    \___                   ____.-----------------------.____                   ___/
     ___)=================(___( NEW LORES: LEVEL SPELLS )___)=================(___
    /                          "-----------------------"                          \
    
    The easiest enemy to learn the Level Lores from is the Trapper. For now, the
    only place to encounter one is on the Veldt, but be warned that an encounter
    with one is extremely rare still (almost 1 in 500!). However, you'll be able to
    fight them again soon, so you might want to wait until you go to the Floating
    Continent to get these Lores. To get them, just leave the Trapper alone. It
    will eventually cast all three spells. Make sure that at least one character is
    immune to each one by avoiding multiples of 3, 4, and 5. "Level 3 Confuse" can
    cause some trouble because it might result in your party killing itself, but
    "Level 5 Death" is even worse if your entire party has a level is divisible by
    five! Finally, "Level 4 Flare" can cause some serious damage. Once you learn
    all three Lores, you can defeat (or Leap over) the Trapper. However, make sure
    that Strago is alive at the end of the battle!
    
    As a side note, you can also learn "Level 3 Confuse" by using the Trapper Rage
    if you already have it. Gau will essentially teach Strago the spell.
    
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /OTHER STUFF/
    |            \-\                                               /-/            |
    ( 02.01.12.04 ) )           F A N C Y   D A N C E S           ( ( ~fancydance )
     \___________/-/_______________________________________________\-\___________/
    
    Chances are, you either haven't used Mog at all or just barely, so you'll need
    to do some make-up work to get him up-to-date. Since Mog's only versatility is
    in his Dance command, you should learn as many Dances as you can before taking
    off for the Floating Continent. The following list will detail all of the
    Dances you can learn up until your arrival at the Floating Continent. Dances
    are learned by fighting a battle in a specific background locale. Basically,
    you just have to travel to an exotic location and fight one 
    
    \___                   ____.------------------------.____                  ___/
     ___)=================(___( NEW DANCE: WIND RHAPSODY )___)================(___
    /                          "------------------------"                         \
    
    The "Wind Rhapsody" Dance can be found by fighting on any plain or grassland.
    Try fighting outside Narshe to find weak monsters to make things easier.
    
    \___                  ____.-------------------------.____                  ___/
     ___)================(___( NEW DANCE: FOREST REQUIEM )___)================(___
    /                         "-------------------------"                         \
    
    As you would expect, the "Forest Requiem" Dance can be learned by fighting in
    any forest. Try the Bomb Forest if you haven't been there yet, which will give
    you a chance to also fight the Grenade if you haven't fought it yet.
    
    \___                  ____.-------------------------.____                  ___/
     ___)================(___( NEW DANCE: DESERT LULLABY )___)================(___
    /                         "-------------------------"                         \
    
    This Dance is found in any desert region. Any one is as good as the next.
    
    \___                   ____.------------------------.____                  ___/
     ___)=================(___( NEW DANCE: LOVE SERENADE )___)================(___
    /                          "------------------------"                         \
    
    This dance can be tricky to gain if you don't think outside the box. While the
    other dances are found primarily on the World Map, the "Love Serenade" Dance
    can only be mastered if you fight in a town. The best place to learn this one,
    if you haven't already, is Zozo. However, if you failed to liberate one of the
    towns earlier, you can fight the soldiers inside as well. You can also gain
    this dance easily later since there are plenty of enemies left, and some of
    them will be located in towns.
    
    \___                    ____.----------------------.____                   ___/
     ___)==================(___( NEW DANCE: EARTH BLUES )___)=================(___
    /                           "----------------------"                          \
    
    Although "Earth Blues" seems to conjure up images of being deep in the earth
    and of stone and soil, you really need to be on top of the earth to learn the
    Dance, otherwise you're just repeating the conditions for the "Twilight
    Requiem" instead. The easiest place to learn the "Earth Blues" Dance is on the
    mountain slopes of some dungeons, such as Mount Kolts. By mountain slopes, I'm
    referring to the grassy locales while you're outside the caves of a mountain.
    
    \___                   ____.------------------------.____                  ___/
     ___)=================(___( NEW DANCE: WATER HARMONY )___)================(___
    /                          "------------------------"                         \
    
    In previous versions of the game, the "Water Harmony" Dance could only be found
    in this world, so you had to choose Mog at the Narshe showdown with Lone Wolf
    in order to get this Dance. However, one of the brand new espers is fought in a
    watery environment, which means you can learn this Dance later in the game as
    well. However, for completion's sake, I'll include it here. There are only two
    water-based environments you've fought in so far: the Lethe River and the Ser-
    pent Trench. However, to get to either, you will also have to go through the
    other, and I'll explain why. The route to either area is a one-way journey,
    which means that you have to choose to land somewhere and walk the rest of the
    distance to get back. If you land in the Veldt, you'll have to walk from South
    Figaro all the way through Mount Kolts, the Returner's Hideout, Lethe River,
    Doma lands, the Phantom Forest, and Baren Falls to get back. My recommendation
    is to land near South Figaro, however, just so you don't have to risk a bad
    encounter after mastering the Dance and returning to South Figaro. That means
    you'll end up mastering the Dance along the Lethe River, in truth, and the rest
    of the journey is just to get back to the airship.
    
    \___                 ____.---------------------------.____                 ___/
     ___)===============(___( NEW DANCE: TWILIGHT REQUIEM )___)===============(___
    /                        "---------------------------"                        \
    
    You should have already mastered this Dance way earlier in the game. However,
    on the off chance that you didn't, it's an easy one to do. Although twilight
    seems to infer sunset or sunrise, it would be more accurate to describe it as
    low light. The primary place to find low light so far is the cavern locale. If
    you head into any cave-based dungeon, such as Mount Kolts or Narshe Mines, you
    can master this Dance with ease.
    
    There is one more Dance left to learn, but you can't get it until later in the
    game because it can only be found in an icy locale.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /OTHER STUFF/
    |            \-\                                               /-/            |
    | 02.01.12.05 ) )              T H E   V E L D T              ( ( ~veldt      |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |=====================================================================|   |
    |   |                ~*~ AVAILABLE RAGES AT THIS POINT ~*~                |   |
    |   |======================O=======================O======================|   |
    |   |     MONSTER NAME     |     MONSTER NAME      |     MONSTER NAME     |   |
    |   |======================O=======================O======================|   |
    |   | Actinian             | Flan                  | Litwor Chicken       |   |
    |   | Adamankary           | Fossil Dragon         | Magna Roader (purple)|   |
    |   | Anguiform            | General               | Magna Roader (red)   |   |
    |   | Antares              | Gobbledygook          | Mandrake             |   |
    |   | Aspiran              | Goetia                | Onion Knight         |   |
    |   | Balloon              | Grasswyrm             | Outcast              |   |
    |   | Bannacon             | Grenade               | Paraladia            |   |
    |   | Belzecue             | Harvester             | Provoker             |   |
    |   | Blood Fang           | Hell's Rider          | Rock Wasp            |   |
    |   | Briareus             | Hill Gigas            | Sergeant             |   |
    |   | Bug                  | Hunting Hound         | Stunner              |   |
    |   | Chaser               | Imperial Elite        | Trapper              |   |
    |   | Chimera              | Intangir              | Veil Dancer          |   |
    |   | Corporal             | Iron Fist             | Vennobennu           |   |
    |   | Destroyer            | Joker                 | Vulture              |   |
    |   | Devourer             | Land Grillon          | Wyvern               |   |
    |   | Don                  | Lenergia              | Zombie Dragon        |   |
    |   | Fidor                | Lich                  | (Puzzle monsters)    |   |
    |   |======================O=======================O======================|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    All of the monsters listed above can be found in the Veldt at this point in the
    game that weren't available the first time you visited. If you check it against
    the bestiary, you'll probably notice that there are three enemies that don't
    have Rages available here that do have bestiary entries and aren't bosses. The
    first is the Ninja. Unfortunately, the one encounter possible thus far in the
    game was in the Sealed Cave, and the game doesn't consider it a valid fight to
    open the Rage on the Veldt. However, once you defeat Ninjas later, the Rage
    will open up. The other two monsters are the Proto Armor and Mega Armor. Both
    of these monsters simply don't have Rages. Proto Armor is the tricky one be-
    cause it appears in the formation with the Onion Knights fairly often, but you
    can never learn a Rage from it.
    
    Several monsters are also somewhat difficult to encounter. The Hill Gigas has a
    low encounter rate, but it's not impossible by any means to fight at least one
    during your time mastering all of the other Rages here. Antares, the red
    scorpion, only has three encounters out of about five-hundred on the Veldt, so
    it might take some time to encounter as well. The Trapper only has two en-
    counters possible. That means you'll have to fight at least 250 fights to even
    stand a chance of meeting one Trapper! Good luck with that.
    
    I have again listed the "Puzzle Monsters" in this section because they are ac-
    tually covered after your first visit to the Veldt in this guide, although you
    could have gotten those Rages last time you were here if you wanted. These
    monsters are known as Darkside, Specter, and Eukaryote. They have no bestiary
    entries in the in-game Bestiary, but they do have Rages.
    
    All of the following monsters have only one possible monster formation on the
    Veldt, which makes them extremely rare encounters and very difficult to even
    find. I might recommend skipping any of these you don't encounter by the time
    the other Rages in this section are mastered and coming back to them once all
    the bestiary is filled in until the end of the game. Or at least until the next
    time you visit the Veldt. These are the extremely rare monsters:
     * Fidor
     * Grasswyrm
     * Lenergia
     * Magna Roader (purple)
     * Magna Roader (red)
     * Imperial Elite
     * Chimera
     * Venobennu
     * Hunting Hound
    
    If you really want to spend the time fighting on the Veldt, you can eventually
    get every Rage listed above, even the ultra-rare ones, but it will absolutely
    take hours (I'm talking probably five to ten hours!) to get them all. I'll
    leave it up to you to choose which route you want to take.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /OTHER STUFF/
    |            \-\                                               /-/            |
    | 02.01.12.06 ) )     W R A P P I N G   T H I N G S   U P     ( ( ~wrappingup |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   |  $  Golem         | Jidoor: Auction Hou > win the auction   |   |
    |   |   |   |  $  Zona Seeker   | Jidoor: Auction Hou > win the auction   |   |
    |   |   | X | < > Tintinnabulum | Mobliz: Wounded Sol > Lola's mail reward|   |
    |   |===O===O===================O=========================================|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    There are a few last things to do before you take off for the Floating Conti-
    nent. Now that the Floating Continent has appeared, Jidoor seems to have
    snapped to, and the auction is now in full swing again. Plus, now that you have
    consistent transportation between Mobliz and Maranda, you can exchange letters
    between the wounded soldier and Lola. Let's begin.
    
    \___                      ____.-----------------.____                      ___/
     ___)====================(___( THE AUCTION HOUSE )___)====================(___
    /                             "-----------------"                             \
    
    O======================O=============O   Head over to Jidoor and go inside the
    |         ITEM         |    PRICE    |   Auction House. Speak with the man near
    O======================O=============O   the door to start the bidding of the
    | Angel Ring           |  20,000 Gil |   next item. As you take your seat, the
    | Angel Wings          |  10,000 Gil |   item is presented to the crowd and the
    | Golem Magicite       |  20,000 Gil |   bidding begins. The game will give you
    | Talkobo              | <can't win> |   two options in which to bid on the
    | Zona Seeker Magicite |  10,000 Gil |   item. If you decline the first bid,
    O======================O=============O   one of the other bidders will take it.
                                             Therefore, if you really want an item,
    you'll have to bid the lower and upper prices in order to get the item. The
    chart above lists the price you're required to pay in order to win each item.
    Plan to spend approximately 60,000 Gil if you want to buy at least one of each
    item the auction holds at this point. The most important things to buy are the
    two new magicite crystals that washed up after the espers escaped from the
    Sealed Gate. In fact, you can see these espers escaping during the scene with
    Terra if you watch closely. It may take some time, but both magicite will go on
    auction eventually.
    
    You'll find that the auction can    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    be a bother at times because it    < .--------------------------------------. >
    tends to sell the same item over   < |       ~*~ NEW ESPER ALERT ~*~        | >
    and over again. This is true of    < |======================================| >
    the annoying Talkobo because you   < | G O L E M              (Earth Esper) | >
    can't even win the bidding on it   < |======================================| >
    due to the greedy child in the     < | Born from the word "EMETH" which is  | >
    next seat. Basically, you just     < | carved into its forehead, the Golem  | >
    need to keep going into the auc-   < | is an indestructable war automaton.  | >
    tion until the item changes. I     < |                                      | >
    find that it sometimes helps to    < |======================================| >
    leave town for a moment and then   < | Z O N A   S E E K E R   (Wind Esper) | >
    come back in. Another strategy     < |======================================| >
    is to bid the lower price and      < | Dead and long since decayed to bones | >
    refuse the actual price on the     < | and ash, this esper holds sway over  | >
    repeating item, which forces one   < | the power of magical defense.        | >
    of the computer bidders to take    < '--------------------------------------' >
    the item and seems to convince      \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    the artificial idiocy...err...
    intelligence that you're ready for the next item. Eventually, GOLEM and ZONA
    SEEKER magicites will come available. Golem is especially useful because it
    provides a shield that can nullify some physical damage. Zona Seeker does the
    same thing for magic, but since most monsters tend to rely on physical attacks,
    Golem is the more useful of the two in my opinion.
    
    \___                       ____.---------------.____                       ___/
     ___)=====================(___( LETTERS TO LOLA )___)=====================(___
    /                              "---------------"                              \
    
    Remember the wounded soldier back in Mobliz who was sending mail to Lola? Well,
    now you can finally complete this quest if you didn't do so earlier and use the
    bed trick during your first visit to Mobliz. Basically, just fly to Mobliz and
    speak with the soldier to read the most recent letter from Lola. She's kind of
    greedy, and she always wants something (news, music, a potion, an update, and a
    book), so you'll need to send her a letter in return with the offered help.
    Each letter will cost 500 Gil, and you'll need to send a total of five letters,
    which comes out to 2,500 Gil in postage. After sending the letter, go visit
    Lola in Maranda to find out the results of each letter and her reaction to it.
    
    To cue the next letter in the series, you'll need to sleep somewhere to pass
    the time. Although there are free beds aplenty in the game, just use the Inn
    each time since it's only 100 Gil per night, which comes out to 500 Gil in
    accomodations. What a world they live in when an Inn costs five times less than
    a letter! Ha ha! After you sleep, a new letter will have arrived at the wounded
    soldier's house again. In total, this mission will cost 3,000 Gil, as you can
    see, so make sure to save up before trying to complete it. The Gil is a small
    price to pay for the reward the wounded soldier will offer you after the last
    letter though: a TINTINNABULUM!
    
    
    
    
    
    ____________                  ____________________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  ___________
    |            \-\                                               /-/           \
    ( 02.01.13.00 ) ) T H E   F L O A T I N G   C O N T I N E N T ( ( ~floating   )
     \___________/-/_______________________________________________\-\___________/
    
    O===========================O   It's finally time to take on the might of the
    |  ~*~ IN THIS SECTION ~*~  |   Emperor and Kefka upon their kingdom in the
    o---------------------------o   clouds! Hopefully, you've completed all of the
    | 01. The Blackjack         |   sidequests available up to now and you're
    | 02. The Continent         |   satisified with your progress. Once you com-
    O===========================O   plete this chapter, there's no going back! The
                                    best course of action is to use the first game
    save file right now to lock in your progress right before you've visited the
    continent and then immediately save in the second save file as well. Why the
    second file? Because it will become the default file next time you save, and
    you don't want to accidentally rush your save and overwrite the save for the
    World of Balance just in case you forgot to do something here. The party that I
    recommend taking (as long as you've spent a little time with each character and
    feel comfortable using them and they know a little magic):
    
     * Locke  <--- He can use strong weapons and can steal from bosses
     * Celes  <--- She can use strong weapons and can absorb magic with Runic
     * Strago <--- He can use Lores, the Healing Rod, and can learn a new Lore here
    
    When you're ready, board the airship, go to the main deck, and choose (Head to
    the Floating Continent) as your destination.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  / FLOATING  /
    |            \-\                                               /-/            |
    | 02.01.13.01 ) )          T H E   B L A C K J A C K          ( ( ~blackjack  |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 104 Sky Armor         |     900 |     400 |     350 |  Yes  |  No   |   |
    |   | 105 Spitfire          |   1,400 |     300 |     550 |  Yes  |  No   |   |
    |   | 300 TYPHON            |  10,000 |     --- |     --- |  No   |  No   |   |
    |   | 301 ULTROS            |  17,000 |     --- |     --- |  No   |  No   |   |
    |   | 302 AIR FORCE         |   8,000 |     --- |     --- |  No   |  No   |   |
    |   | 303 LASER GUN         |   3,300 |     --- |     --- |  No   |  No   |   |
    |   | 304 MISSILE BAY       |   3,000 |     --- |     --- |  No   |  No   |   |
    |   | 305 BIT               |     420 |     --- |     --- |  No   |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    The group gathers on the deck of the Blackjack as they approach the Floating
    Continent. You're asked to form a party of three. Use the one listed above or
    make your own. However, I highly recommend taking Locke so you can steal or if
    not, plan to use the Thief Knife on the character you'll meet on the Floating
    Continent along the way. I also recommend taking Strago because there is a new
    enemy here that can teach him a Rage. Finally, Celes is really the only shoe-in
    for an optional character. However, her ability to absorb magic is very useful,
    so I've placed her in the party for that reason.
    
    \___                     ____.-------------------.____                     ___/
     ___)===================(___( THE BLACKJACK: DECK )___)===================(___
    /                            "-------------------"                            \
    
    On the deck, the Imperial air force approaches, and battle begins. You'll have
    to fight off several waves of Sky Armor and Spitfire machines. It's worth it to
    steal from every enemy here. You are guaranteed at least an Ether from each
    one, and the Spitfire also has a chance of giving an Elixir instead. After a
    few fights, the party will spot something strange flying through the air just
    ahead. It looks like a strange, pink monster! As it approaches from the back,
    it will toss a familiar face onto the airship deck.
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |               Ultros                |
        | | |_| | | |_| |  ___| |  ___| |        -Flying Aeronautopus-        |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   17,000   | STR: N/A  | MAG:   3  | ATT:  10  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:    8,000   | DEF:  20  | MDF:  10  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    26   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [W] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [A] Water     [ ] Earth     [W] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    Dried Meat             |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    The Blackjack: Deck    | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Octopus Ink            |                                  |
        |           Tentacle               |                                  |
        |==================================o==================================|
        | APPEARANCE: A giant, purple octopus with a sense of humor           |
        |=====================================================================|
        | STRATEGY: This is just too easy. Just attack the poor octopus king  |
        |           a few times to cue the arrival of his buddy, Typhon. When |
        |           he arrives, keep fighting against Ultros until he falls.  |
        O=====================================================================O
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |               Typhon                |
        | | |_| | | |_| |  ___| |  ___| |        -The Greatest Storm-         |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   10,000   | STR: N/A  | MAG:  10  | ATT:  13  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:   40,000   | DEF: 100  | MDF:  55  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    26   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [A] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [W] Ice      [W] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [ ] Berserk  [I] Death     [I] Imp       [ ] Reflect   [ ] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [ ] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [ ] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    Dagger                 |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    The Blackjack: Deck    | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Fireball               |                                  |
        |           Snort                  |                                  |
        |==================================o==================================|
        | APPEARANCE: A twisted, pink creature with two wicked faces          |
        |=====================================================================|
        | STRATEGY: You can steal a Dagger if you want from Typhon as this    |
        |           phase of the battle begins, otherwise focus your atten-   |
        |           tions first on Ultros and defeat him before turning your  |
        |           attentions to Typhon. The battle will end when Typhon     |
        |           uses his "Snort" attack, which will knock your party off  |
        |           the Blackjack and down toward the Floating Continent!     |
        O=====================================================================O
    
    \___                     ____.--------------------.____                    ___/
     ___)===================(___( THE BLACKJACK: SKIES )___)==================(___
    /                            "--------------------"                           \
    
    The party is sent flying beyond the airship and begins to fall toward the
    Floating Continent. However, it is immediately targetted by another boss: the
    Air Force!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |              Air Force              |
        | | |_| | | |_| |  ___| |  ___| |        -Imperial Air Sentry-        |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:    8,000   | STR: N/A  | MAG:  12  | ATT:  10  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:      750   | DEF: 150  | MDF: 120  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    25   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:        3   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [W] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [W] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [I] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [I] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Princess Ring          | STEAL:    Elixir                 |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    The Blackjack: Skies   | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Count: 5               |                                  |
        |           Count: 4               |                                  |
        |           Count: 3               |                                  |
        |           Count: 2               |                                  |
        |           Count: 1               |                                  |
        |           Wave Cannon            |                                  |
        |==================================o==================================|
        | APPEARANCE: A massive airship made from mythril and adamantium      |
        |=====================================================================|
        | STRATEGY: Although you can choose to target only the Air Force to   |
        |           end the battle quickly, be warned that doing so will mean |
        |           that you'll have an incomplete bestiary! Instead, make    |
        |           sure to destroy both the Laser Gun and the Missile Bay.   |
        |           The boss will also launch a machine into the air after a  |
        |           while that will absorb magic. Defeat the Bit with one     |
        |           attack to complete that part of your bestiary as well.    |
        |           Be careful of the "Wave Cannon" attack, which will com-   |
        |           mence after a five-point countdown. This attack can cause |
        |           around 500 HP damage to all characters!                   |
        O=====================================================================O
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |              Laser Gun              |
        | | |_| | | |_| |  ___| |  ___| |           -Magicite Laser-          |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:    3,300   | STR: N/A  | MAG:   9  | ATT:  12  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:      335   | DEF: 130  | MDF: 140  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    24   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [W] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [W] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [ ] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [I] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    X-Ether                |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    The Blackjack: Skies   | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Atomic Ray             |                                  |
        |           Magitek Laser          |                                  |
        |==================================o==================================|
        | APPEARANCE: The blue machinery capable of firing Magitek Lasers     |
        |=====================================================================|
        | STRATEGY: Make sure to try stealing from this part of the machine   |
        |           before you destroy it. There's a chance that you can      |
        |           steal an X-Ether from it, which will fully refill some-   |
        |           one's MP when used! Otherwise, defeat it as quickly as    |
        |           possible to avoid its damaging Atomic Ray, which can do   |
        |           upwards of 300 HP damage to every character.              |
        O=====================================================================O
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |             Missile Bay             |
        | | |_| | | |_| |  ___| |  ___| |   -Weapon of Magitek Destruction-   |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:    3,000   | STR: N/A  | MAG:   8  | ATT:  12  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:    7,000   | DEF: 135  | MDF: 150  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    25   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [W] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [W] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [ ] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [I] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    Debilitator            |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    The Blackjack: Skies   | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Missile                |                                  |
        |==================================o==================================|
        | APPEARANCE: A red door leading to the missile stockpile             |
        |=====================================================================|
        | STRATEGY: Make sure to try stealing from this part of the machine   |
        |           before you destroy it. There's a chance that you can      |
        |           steal a Debilitator from it! Otherwise, defeat it as      |
        |           quickly as possible to avoid its damaging Missile attack, |
        |           which can do about 200 HP damage to one character.        |
        O=====================================================================O
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |                 Bit                 |
        | | |_| | | |_| |  ___| |  ___| |        -Magic-Absorbing Orb-        |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:      420   | STR: N/A  | MAG:  10  | ATT:  12  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:      285   | DEF: 230  | MDF: 160  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    25   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [W] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [W] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [*] Float     [I] Poison    [ ] Sap       [ ] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [I] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    Amulet                 |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    The Blackjack: Skies   | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: <absorbs all magic>    | LEARN:    ---                    |
        |==================================o==================================|
        | APPEARANCE: A small, yellow orb that hovers above the Air Force     |
        |=====================================================================|
        | STRATEGY: This machine is capable of absorbing all magic the party  |
        |           casts (since the enemies don't use magic), so if you need |
        |           to heal you'll either have to rely on items, special      |
        |           skills like Sabin's "Chakra" Blitz, or defeat the Bit to  |
        |           break the Paling. Make sure to defeat at least one. You   |
        |           can also steal an Amulet from it if you like.             |
        O=====================================================================O
    
    Afterward, the party lands on the Floating Continent, leaving behind the air-
    ship and the battle in the skies above.
    
    
    
    ____________                  ____________________                 ____________
    \WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  / FLOATING  /
    |            \-\                                               /-/            |
    | 02.01.13.02 ) )          T H E   C O N T I N E N T          ( ( ~continent  |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   | X | ( ) Murasame      | Floating Continent  > W of 1st stairs   |   |
    |   |   | X | (!) Sasuke        | Floating Continent  > E of 1st stairs   |   |
    |   |   | X | ( ) Beret         | Floating Continent  > N of save platform|   |
    |   |   | X | ( ) Elixir        | Floating Continent  > escape route      |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 106 Brainpan          |   1,300 |     600 |     550 |  Yes  |  Yes  |   |
    |   | 107 Misfit            |   1,750 |     786 |     750 |  Yes  |  No   |   |
    |   | 108 Apocrypha         |   1,900 |     525 |   1,200 |  Yes  |  Yes  |   |
    |   | 109 Dragon            |   7,000 |     --- |   2,931 |  Yes  |  No   |   |
    |   | 110 Platinum Dragon   |   2,802 |   1,300 |     895 |  Yes  |  No   |   |
    |   | 111 Behemoth          |   5,800 |     --- |   2,055 |  Yes  |  No   |   |
    |   | 112 Ninja (again)     |   1,650 |     520 |     694 |  Yes  |  No   |   |
    |   | 113 Naude             |   3,000 |     --- |     --- |  No   |  No   |   |
    |   | 306 GIGANTOS          |   6,000 |     --- |   7,550 |  Yes  |  No   |   |
    |   | 307 ULTIMA WEAPON     |  24,000 |     --- |     --- |  No   |  No   |   |
    |   | 308 NELAPA            |   2,800 |     --- |     --- |  No   |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    Heal up if you need to using the menu, and then get ready for a long trek to
    the heart of the continent through some rough terrain and rougher battles. You
    will spot a dark shape just ahead. Can that be Shadow!? After learning that he
    was double-crossed by the Empire once he had served his purpose, the party asks
    that he join them in their journey to get revenge. He will gladly join now that
    it's become personal. Make sure to equip him with weapons, armor, relics, and
    an esper before moving on.
    
    The monsters here are pretty tough compared with those you faced up to now. If
    you encounter the Brainpan enemy, make sure to defeat everything around it to
    cue it's special attack, "1000 Needles." You can learn this Lore if you have
    Strago in your party, which you should if you followed my recommendations
    earlier. This Lore is guaranteed to do 1000 HP damage to anything, which is
    great if you run into a monster with extremely high defense or you don't want
    to exceed a certain amount of damage at the risk of defeating a monster before
    you can whittle down its HP. Also, almost every one of the monsters here has
    an excellent item to steal. The Brainpan has the Earring relic, the Misfit has
    the Alarm Earring relic, the Apocrypha has the Angel Ring relic, the Dragon has
    the extremely useful Genji Glove relic, the Platinum Dragon has the Dragoon
    relic, the Behemoth has the Hermes Sandal relic, and the Ninja has the Angel
    Wings relic (and this time it also counts toward your Rage appearances on the
    Veldt). You can also learn the "Level 4 Flare" and "Level 5 Death" Lores from
    Apocrypha if you failed to do so earlier from the Trapper.
    
    The path is pretty straightforward at first. As you move along, the continent
    will give way to your progress. Clearly this place is not very stable, being
    aloft in the sky and all. Around the first corner, you'll spot a blue orb in
    the wall at the top of the screen. These orbs are the treasure chests of this
    dungeon, so make sure to open each one. This one contains the MURASAME, which
    is a great katana for Cyan. Now, if you move right you can cue the appearance
    of some stairs leading onto a platform above. Don't go up them just yet. To the
    right of that is another blue orb. Before you open it, make sure to heal up
    because it is trapped, drawing out a Gigantos!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |              Gigantos               |
        | | |_| | | |_| |  ___| |  ___| |          -The Gigas King-           |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:    6,000   | STR: N/A  | MAG:  10  | ATT:  20  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:    1,120   | DEF:   1  | MDF:   1  | STA: N/A  | EXP:   7,550   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    25   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [ ] Water     [ ] Earth     [W] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [ ] Berserk  [ ] Death     [ ] Imp       [ ] Reflect   [ ] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [ ] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [ ] Poison    [ ] Sap       [ ] Stop     |
        | [ ] Counter  [ ] Frozen    [*] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Sasuke                 | STEAL:    Elixir                 |
        |           ---                    |           X-Potion               |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    The Floating Continent | TYPE:     Humanoid               |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Throat Jab             |                                  |
        |==================================o==================================|
        | APPEARANCE: An earthy Gigas that has been shackled and chained      |
        |=====================================================================|
        | STRATEGY: Although this enemy doesn't get the boss music that other |
        |           bosses usually get, it's difficult enough that it should  |
        |           count as a boss, and in fact is listed with them in the   |
        |           in-game bestiary. This gigas has incredible speed, able   |
        |           to perform two or three attacks to every one of yours! I  |
        |           highly recommend using the Phantom esper or "Vanish" to   |
        |           make sure his strong attacks don't penetrate. Each Throat |
        |           Jab can take off 500 HP or more, so keep one person on    |
        |           full-time healing duty! Now, just all-out attack with any |
        |           commands you prefer to defeat him quickly. Try using the  |
        |           "1000 Needles" Lore if you have it, and Throw a few       |
        |           Shurikens at him to bring the giant down. Thanks to Vegh- |
        |           Esther for pointing out that Gigantos is Level 25, which  |
        |           means he's susceptible to the "Level 5 Death" Lore!       |
        O=====================================================================O
    
    Once the Gigantos falls, you will receive a SASUKE. Equip this on Shadow right
    away to benefit from its strong attack rating.
    
    Now, go up the stairs you passed by before to get sucked into the ground and
    spit out to the south. Continue south to find a floor switch in the small al-
    cove just below the place you came out from. This will cause the path just
    below to grow to connect the southwest with the southeast. Now head east until
    you reach the next transport platform. Enter it to find two more platforms
    just ahead. Take the one on the left to skip to the next area.
    
    Here, you will spot another floor switch just below the transport platform that
    you came from. Step on this switch to lower the platform to the south that you
    crossed earlier to get here. Now, continue to the northwest to find another
    floor switch that lowers the small platform blocking your way west. Continue to
    the west now that it has been unblocked and then head down both sets of stairs
    to reach the lowest area of the map. Now that this section has been lowered by
    the switch you hit earlier, you can cross over to the east side of the lower
    section. Take several sets of stairs up to the level above. You'll see another
    floor switch ahead. Skip this one for now and continue east to find a BERET in
    the blue orb on the wall. Head south down the stairs here to find a save point
    in the mountain-like platform. Make sure to use a Tent and save your game (in
    the second save file) be cause there's a difficult boss fight just ahead.
    
    Now, go back to the floor switch you skipped and press it. This will bring you
    to the heart of the continent. As you head down from the transport platform,
    you will have the option of returning to the airship below if you like or you
    can just continue on. If you decide to get back on the airship, you can learn a
    few new Rages at the Veldt and you can restock your supplies if you like. How-
    ever, doing so means that you'll have to venture through the entire Floating
    Continent again to get back here! I'm not going to bother with the few new
    Rages right now because none of them are that great. We'll cover those later.
    Instead, continue on to the left to find a dragon-like monster guarding the way
    to the top of the continent. Your only choice is to engage it in battle!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |            Ultima Weapon            |
        | | |_| | | |_| |  ___| |  ___| |          -Ancient Warmech-          |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   24,000   | STR: N/A  | MAG:   5  | ATT:  45  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:    5,000   | DEF: 142  | MDF:  97  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    37   | EVA:  20  | MEV:  10  | SPD: N/A  | AP:       10   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [ ] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [*] Float     [I] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Elixir                 | STEAL:    Ribbon                 |
        |           ---                    |           Elixir                 |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    The Floating Continent | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Bio                    |                                  |
        |           Blaze                  |                                  |
        |           Blizzara               |                                  |
        |           Fira                   |                                  |
        |           Flare                  |                                  |
        |           Flare Star             |                                  |
        |           <focuses energy>       |                                  |
        |           Full Power             |                                  |
        |           Graviga                |                                  |
        |           Meteor                 |                                  |
        |           Mind Blast             |                                  |
        |           Thundara               |                                  |
        |           Ultima                 |                                  |
        |==================================o==================================|
        | APPEARANCE: A behemoth covered with intricate designs and sigils    |
        |=====================================================================|
        | STRATEGY: "My name is Ultima... I am power both ancient and un-     |
        |           rivaled... I do not bleed, for I am but strength given    |
        |           form... Feeble creatures of flesh... Your time is nigh!"  |
        |                                                                     |
        |           So says the beast of the abyss! If you glance at this     |
        |           creature's stats, you'll see why it boasts so much. This  |
        |           is going to be a difficult fight. This boss uses several  |
        |           devastating attacks, and its power is high enough that    |
        |           you would be well-advised to keep your HP above 800 if at |
        |           all possible. If you steal from the monster, there is a   |
        |           chance that you'll get another Ribbon relic from it! How- |
        |           ever, you're more likely to get an Elixir instead. It     |
        |           never hurts to try, though. This fight is the primary     |
        |           reason why I recommended bringing Celes along. Using her  |
        |           Runic ability, you can absorb his powerful spell, Flare.  |
        |           Although you can defeat the boss the normal way, by de-   |
        |           pleting its HP, you can also destroy it by depleting its  |
        |           MP! Plus, since it casts Flare often, it will wear out    |
        |           its own MP while you use "Rasp" over and over to help the |
        |           process. Frankly, though, I find that defeating it the    |
        |           normal way is quicker still. Be very careful once it      |
        |           starts to focus its energy. This means that it will cast  |
        |           one of the greatest forbidden magics in the game, "Flare  |
        |           "Star!" If you have Celes alive, make sure she stays on   |
        |           constant Runic duty to absorb this!                       |
        O=====================================================================O
    
    After that war of attrition, I would highly recommend healing your party as
    soon as possible. It might not hurt to visit the save point again if you need
    to as well. As soon as the battle is done, Shadow feels that he is not worthy
    of traveling with the party due to his defection to the Empire earlier, so he
    runs off. Now, you just need to head north to confront Emperor Gestahl and
    Kefka.
    
    The party is just in time, it would appear. Gestahl begins to absorb the power
    of the Warring Triad, just as he had planned. Celes begs the emperor to re-
    consider his plan, but he knocks her away with a blast of godly power. While
    your other two party members are trapped by the blast of magic, Celes climbs
    back to the platform to confront them again. The emperor suggests that Kefka
    and Celes procreate to populate the new Magitek Empire that awaits them. Kefka
    promises that if Celes slays her companions, she will be pardoned for her be-
    trayal. Celes prepares to plunge the sword into the hearts of her companions,
    but at the last second she races forward and stabs Kefka instead! A hilarious
    little scene ensues where Kefka, in his death throes, expresses his hate for
    Celes. Kefka attempts to usurp the very power of the gods, but he is denied. In
    an act of pure desperation, the emperor tries to stop Kefka. The court mage is
    more than a match for the old man, however, and the emperor is cast down to his
    death far below. Just as predicted by prophecy, when Kefka moves the statues,
    the power of the Warring Triad is released, and the very world begins to
    tremble at their power. Shadow comes to the rescue just in time, though, and
    traps Kefka between the three statues! The spell holding the party is broken,
    and it's time to high-tail it off this rock before things go to pot.
    
    With Shadow left behind to delay Kefka, you now have six minutes to make it off
    the Floating Continent before it collapses. Basically, you just need to keep
    going east to find the airship at the end of the path. There is one last blue
    orb that you can collect along the way, however, you must approach it from the
    east, otherwise the ground around it will collapse and you won't be able to
    collect the treasure inside, which is an ELIXIR. You'll also have to fight
    several battles against Naude enemies. Defeat them as quickly as possible. The
    final enemy is represented by a sparkle of magical energy. Examine it to find
    a final enemy waiting for you.
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |               Nelapa                |
        | | |_| | | |_| |  ___| |  ___| |           -Demon of Lust-           |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:    2,800   | STR: N/A  | MAG:  10  | ATT:  11  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:      280   | DEF: 105  | MDF: 150  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    26   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [A] Fire     [W] Lightning [I] Wind      [ ] Restore   [W] Holy     |
        | [W] Ice      [I] Water     [I] Earth     [I] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [ ] Berserk  [ ] Death     [I] Imp       [*] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [I] Slow     |
        | [ ] Confuse  [*] Float     [I] Poison    [ ] Sap       [ ] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [I] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    The Floating Continent | TYPE:     Humanoid               |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |==================================o==================================|
        | APPEARANCE: A lithe demon with skin of red, white, and black        |
        |=====================================================================|
        | STRATEGY: This thing is a joke compared to the bosses you just have |
        |           faced already. Attack it a few times to end this demon's  |
        |           suffering almost before it starts.                        |
        O=====================================================================O
    
    Once this creature is dead, you have the choice of either jumping down to the
    airship or waiting. Logically, you would want to jump off as soon as possible.
    However, Shadow is still back there somewhere, and you wouldn't be a very good
    friend if you didn't wait for him. Keep waiting, approaching the edge once or
    twice during this time until the choice (Wait for Shadow) appears. Once the
    timer reaches 04 seconds, Shadow will come running, and everyone will leap onto
    the airship just as the cataclysm begins!
    
    
    
     _____   ___________      ________________________________     _______________
    |\ /\ | /\   /\   /|     |  /\   /\   /\   /\   / \   /\   \  _/\   /\   /\  /|
    |/_\/_|/\/___\/___\\     |__\/___\/___\/___\/__/  \___\/___\\/_\/___\/___\/__\|
    |            ______/     \____________________/     \_____________            |
    \\\ \ | / / /                                                     \ \ \ | / ///
     \\\ \|/ / /                                                       \ \ \|/ ///
      ||| | | |          _   _   _____   _____   _       ____           \/\ | __/
      ||| | | |         | | | | |  _  | |  _  | | |     |  _ \             \_/
      ||| | | |         | |_| | | | | | | |_| | | |     | | \ \          /\
      ||| | | /         | | | | | | | | |    _| | |     | | | |         / |\
      ||| /\|/          |  _  | | |_| | | |\ \  | |___  | |_/ /         | | \/\  
      ||| \             |_/ \_| |_____| |_| \_\ |_____| |____/          | | | |\ 
      ||| |\                                                            | | | ||\
      ||| |/                         _____   _____                      | | | |||
      ||| /                         |  _  | |  ___|                     | | | |||
      \||/                          | | | | | |__                       | | | |||
       \/                           | | | | |  __|                      | | | |||
                                    | |_| | | |                         | | | |||
                                    |_____| |_|                         | | | |||
                                                                        | | | |||
                             _____   _   _   _____   _   _              | | | |||
        /\___               |  _  | | | | | |_   _  | \ | |             | | | |||
       /| | |\              | |_| | | | | |   | |   |  \| |             | | | |||
      /|| | | \             |    _| | | | |   | |   | \ \ |             | | | |||
      ||| | | |             | |\ \  | |_| |  _| |_  | |\  |             | | | |||
      ||| | | |             |_| \_\ |_____| |_____| |_| \_|             | | | |||
     /// /|\ \ \                                                       / / /|\ \\\
    /// / | \ \ \___           ___________________________________     \/ / | \ \\\
    |______________/ _        |___________________________________\  __/_________/
    |\ /\   /\   /\\/ \        \/\   /\   /\   /\__ /\   /\   /\   \/   /\   /\_/
    |/_\/___\/___\/___\\_/\_   /\/___\/___\/____/  |\/___\/___\/___\/___\/___\/
    ____________
    \WALKTHROUGH\  _________________________________________________  ___________
    |            \-\                                               /-/           \
    ( 02.02.00.00 ) )          W O R L D   O F   R U I N          ( ( ~ruin       )
     \___________/-/_______________________________________________\-\___________/
    
    O===========================O   The world begins to erupt with power as the
    |  ~*~ IN THIS SECTION ~*~  |   wrath of the gods sunders the land. Setzer
    o---------------------------o   tries to guide the airship out of harm's way,
    | 01. Solitary Island       |   but with so much magic in the air, there's no
    | 02. Three's A Party       |   way to avoid all of the blasts. The airship is
    | 03. Daryl's Legacy        |   torn in two and everyone is sent tumbling down
    | 04. Familiar Faces        |   to the earth below, scattered like wheat chaff
    | 05. The Last Espers       |   in a strong wind. Entire continents shift and
    | 06. Other Objectives      |   break apart, and the seas rise up to swallow
    | 07. Kefka's Tower         |   the land while the land break apart to cover
    | 08. Finale                |   other seas.
    O===========================O
                                    On that day, the world was changed forever...
    
    
    
    
    
    ____________                   _________________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  ___________
    |            \-\                                               /-/           \
    | 02.02.01.00 ) )        S O L I T A R Y   I S L A N D        ( ( ~solitary   )
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 116 Peeper            |       1 |     --- |       2 |  Yes  |  Yes  |   |
    |   | 119 Land Ray          |       1 |     --- |       1 |  Yes  |  Yes  |   |
    |   | 121 Black Dragon      |   4,000 |     502 |     780 |  Yes  |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    The game returns with Celes laying in bed. Cid comes in from the seashore with
    a meal of fresh fish. Just then, Celes wakes up to Cid's great surprise. It
    appears that Celes has been in a coma for exactly one year following the mar-
    ring of the world. Cid found Celes, but the island they are on is deserted and
    there's no word of any other party members that Cid knows of. There were other
    people here at one time, but they all flung themselves to their deaths on the
    northern cliffs when the light of hope vanished for each of them. Cid seems to
    have gotten sick while taking care of Celes, though, and now it's his turn to
    lay down while Celes takes care of him.
    
    The monsters in this area, known as Solitary Island, are all on the world map
    and are easiest to encounter in the desert to the east of Cid's House. Beware
    the Black Dragon, however. It uses an attack that can turn Celes into a zombie.
    If you are turned into a zombie, it's a Game Over because your HP is zero!
    Therefore, you must equip a Ribbon or an Amulet prior to fighting it to ensure
    that you don't suffer the negative status effect.
    
    \___                         ____.-----------.____                         ___/
     ___)=======================(___( FEEDING CID )___)=======================(___
    /                                "-----------"                                \
    
    NOTE: Time is of the essence in this next challenge. If you fail to do this as
    soon as you regain control, you risk losing Cid. While getting the fast fish is
    the best way to go, try not to wander from the area to fight battles or go back
    and forth between the house and the beach unless there aren't any fish to grab.
    You may want to quickly save outside first, though, just in case the bad out-
    come happens.
    
    Your task now is to find fish for Cid to keep him healthy. If you exit Cid's
    House and head south, you'll find yourself on the shore. Here, you can examine
    fish when they swim near to catch them. You can only carry one fish at a time,
    however, so you better make each catch a good one. There are basically three
    types of fish. The slow ones move lazily about and are easy to catch. However,
    they subtract one point from Cid's health! The normal fish move quicker and
    might require some movement to catch. They don't do anything good or bad for
    Cid's health, though. The fastest fish are very quick and require fast reflexes
    to catch. They add two points to Cid's health. The trick, if you want to save
    Cid, is to only catch the fastest fish. If you enter the beach and only have
    slower fish or none at all, speak to Cid again to reset the fish. However, each
    time you speak to Cid, he will lose one point of health. Basically, as long as
    you can feed him the fastest fish, he will lose one point but gain two. There
    are eight stages to his health. These are the comments he makes at each stage:
    
       O=====================================================O=================O
       |                      CID SAYS:                      |      HEALTH     |
       O=====================================================O=================O
       | <Cid is dead>                                       | 00 HP           |
       | "Don't worry about me when I'm gone..."             | 01 HP to  04 HP |
       | "I'm not long for this world..."                    | 05 HP and 06 HP |
       | "I just can't seem to shake this..."                | 07 HP and 08 HP |
       | "I'm feeling much better..."                        | 09 HP and 10 HP |
       | "Thank you for taking care of me, day after day..." | 11 HP and 12 HP |
       | "I can feel my strength returning..."               | 13 HP and 14 HP |
       | "I'm all better now..."                             | 15 HP           |
       O=====================================================O=================O
    
    Although the game will lean toward the worse outcome, starting you off at the
    "I just can't seem to shake this..." phase, if you dedicate a little time to
    catching only the fastest fish, it's definitely possible to save him. I did in
    my game, so I can guarantee it. If you save him, Cid will show you a raft in
    the basement that will get you off the island.
    
    However, if Cid dies, there is an additional scene in which Celes, feeling
    heartbroken at the lost of the only other person on the island, her "granddad,"
    throws herself from the cliffs to the north. Death is not to be, though. She
    washes up on the shore south of Cid's House and awakens to the pecking of a
    gull with a bandana wrapped around its neck. That looks awfully similar to
    Locke's, doesn't it!? When you go back to Cid's House, you'll find that Cid
    must have dropped a letter on the floor after his body gave way. Reading the
    letter, Celes discovers that Cid had a raft built and ready to use, but he
    stayed on the island to take care of her even though it cost him his life. With
    a heavy heart, Celes takes the raft to the beach and promises to do Cid proud.
    
    
    
    
    
    ____________                   _________________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  ___________
    |            \-\                                               /-/           \
    | 02.02.02.00 ) )        T H R E E ' S   A   P A R T Y        ( ( ~threeparty )
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 114 Fafnir            |   1,112 |     456 |     459 |  Yes  |  Yes  |   |
    |   | 115 Killer Mantis     |   1,412 |     756 |     559 |  Yes  |  No   |   |
    |   | 117 Murussu           |   1,111 |     356 |     321 |  Yes  |  No   |   |
    |   | 118 Gigantoad         |     458 |     340 |     235 |  Yes  |  Yes  |   |
    |   | 120 Luna Wolf         |     582 |     247 |     308 |  Yes  |  No   |   |
    |   | 122 Rukh              |     850 |     596 |     249 |  Yes  |  No   |   |
    |   | 126 Delta Beetle      |     612 |     211 |     288 |  Yes  |  No   |   |
    |   | 127 Vampire Thorn     |      12 |     896 |     510 |  Yes  |  No   |   |
    |   | 128 Lizard            |   1,280 |     356 |     297 |  Yes  |  Yes  |   |
    |   | 129 Devoahan          |   2,252 |     458 |     562 |  Yes  |  No   |   |
    |   |-----------------------+---------+---------+---------+-------+-------|   |
    |   | 130 Sandhorse         |   1,025 |     726 |     475 |  Yes  |  No   |   |
    |   | 131 Cancer            |     952 |     576 |     360 |  Yes  |  No   |   |
    |   | 132 Oceanus           |   1,700 |     971 |     612 |  Yes  |  No   |   |
    |   | 133 Desert Hare       |      75 |     --- |     --- |  Yes  |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    O===========================O   Taking the raft out to sea, Celes sets off in
    |  ~*~ IN THIS SECTION ~*~  |   search of her friends, even if she doesn't know
    o---------------------------o   where they are or if they survived the disaster
    | 01. Albrook               |   that Kefka caused. All she has is her hopes for
    | 02. Tzen                  |   a better future and the belief that Locke is
    | 03. Mobliz                |   out there somewhere looking for her.
    | 04. Nikeah                |
    | 05. South Figaro          |   The raft washes ashore on a new continent to
    | 06. South Figaro Cave     |   the east. The land has been torn apart and the
    | 07. Figaro Castle         |   world is lost in a permanent twilight. But hope
    O===========================O   is still kindled in the thought that one day,
                                    the party can be reassembled and vengeance can
    be had on Kefka and the Empire for the destruction and pain they've caused in
    the lives of everyone in this brave new world.
    
    As for the monsters in this section, there are several different areas where
    you have to search to encounter them. The Fafnir, Luna Wolf, and Rukh seem to
    appear around Kefka's Tower. Gigantoad and Killer Mantis are easiest to find in
    the forest to the west, but can appear on the plains occasionally too. The
    Murussu, Delta Beetle, and Devoahan can be found along the Serpent Trench to
    the east. Finally, the Vampire Thorn and Lizard are found in the forest south
    of Mobliz.
    
    The other monsters can't be found until you catch a ship to the desert island
    to the west, so don't worry about them until later. One interesting monster
    there is the Desert Hare, which will cast beneficial spells like "Cura" and
    "Esuna" on the party upon being defeated. You might want to use these for free
    healing and curing status effects once you get a quicker form of transportation
    later.
    
    
    
    ____________                   _________________                   ____________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  /THREE PARTY/
    |            \-\                                               /-/            |
    | 02.02.02.01 ) )                A L B R O O K                ( ( ~albrook    |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |=======================O================O==================O=========|   |
    |   |         ITEM          |      SHOP      |       TYPE       |  PRICE  |   |
    |   |=======================O================O==================O=========|   |
    |   | Flametongue           | Weapon Shop    | Sword            |   7,000 |   |
    |   | Icebrand              | Weapon Shop    | Sword            |   7,000 |   |
    |   | Thunder Blade         | Weapon Shop    | Sword            |   7,000 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Golden Shield         | Armor Shop     | Shield           |   3,500 |   |
    |   | Priest's Miter        | Armor Shop     | Helm             |   3,000 |   |
    |   | Green Beret           | Armor Shop     | Helm             |   3,000 |   |
    |   | Golden Helm           | Armor Shop     | Helm             |   4,000 |   |
    |   | Golden Armor          | Armor Shop     | Armor            |  10,000 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Sprint Shoes          | Relic Shop     | Relic            |   1,500 |   |
    |   | Gigas Glove           | Relic Shop     | Relic            |   5,000 |   |
    |   | Earring               | Relic Shop     | Relic            |   5,000 |   |
    |   | Barrier Ring          | Relic Shop     | Relic            |     500 |   |
    |   | Mythril Glove         | Relic Shop     | Relic            |     700 |   |
    |   | Knight's Code         | Relic Shop     | Relic            |   1,000 |   |
    |   | Reflect Ring          | Relic Shop     | Relic            |   6,000 |   |
    |   | Jeweled Ring          | Relic Shop     | Relic            |   1,000 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Hi-Potion             | Item Shop      | Item             |     300 |   |
    |   | Ether                 | Item Shop      | Item             |   1,500 |   |
    |   | Phoenix Down          | Item Shop      | Item             |     500 |   |
    |   | Holy Water            | Item Shop      | Item             |     300 |   |
    |   | Remedy                | Item Shop      | Item             |   1,500 |   |
    |   | Sleeping Bag          | Item Shop      | Item             |     500 |   |
    |   | Smoke Bomb            | Item Shop      | Item             |     300 |   |
    |   | Teleport Stone        | Item Shop      | Item             |     700 |   |
    |   |=======================O================O==================O=========|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    The people of Albrook can help fill you in on the information you're missing
    since sleeping on Solitary Island for so long. It appears that Kefka has since
    learned to master the power of the Warring Triad, and now he rules everything
    from his tower at the heart of this continent. Using his "Light of Judgment,"
    Kefka is capable of burning anyone where they stand, and he can destroy entire
    villages with one sweep of his hand if he wished. Even worse, several great
    monsters were released from ancient seals when the earth was sundered: Humbaba,
    Deathgaze, and the eight legendary dragons being just a few. In fact, the eight
    dragons were once used to seal the power of a being known as Crusader, but now
    that they are free, only be defeating them can Crusader be resealed. But most
    important of all for Celes is the news that a martial artist that looks similar
    to her was seen heading toward Tzen recently. Martial artist... similar looks?
    Could that be...!?
    
    Before you head off toward Tzen, however, make time to go shopping. Everything
    here has upgraded their stock since a year has technically passed since you
    last visited. When you're done here, head back outside town. Do you remember
    the layout of the World of Balance? Tzen was directly north of Vector, which is
    now Kefka's Tower. And Vector/Kefka's Tower was directly north of Albrook. In
    other words, just head north to find Tzen after passing by Kefka's Tower.
    
    
    
    ____________                   _________________                   ____________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  /THREE PARTY/
    |            \-\                                               /-/            |
    | 02.02.02.02 ) )                   T Z E N                   ( ( ~tzen       |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   | X | [ ] Healing Rod   | Collapsing House    > 1st floor, NE     |   |
    |   |   | X | [ ] Ether         | Collapsing House    > 1st floor, NW     |   |
    |   |   | X | [ ] Holy Rod      | Collapsing House    > 1st floor, center |   |
    |   |   | X | [ ] Hyper Wrist   | Collapsing House    > 1st floor, SW     |   |
    |   |   | X | [!] <empty>       | Collapsing House    > 1st floor, stairs |   |
    |   |   | X | [ ] Blood Sword   | Collapsing House    > Basement, S       |   |
    |   |   | X | [ ] Magicite Shard| Collapsing House    > Basement, NE      |   |
    |   |   | X | [!] <empty>       | Collapsing House    > Basement, NW      |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O================O==================O=========|   |
    |   |         ITEM          |      SHOP      |       TYPE       |  PRICE  |   |
    |   |=======================O================O==================O=========|   |
    |   | Kaiser Knuckles       | Weapon Shop    | Claws            |   1,000 |   |
    |   | Venom Claws           | Weapon Shop    | Claws            |   2,500 |   |
    |   | Flametongue           | Weapon Shop    | Sword            |   7,000 |   |
    |   | Icebrand              | Weapon Shop    | Sword            |   7,000 |   |
    |   | Thunder Blade         | Weapon Shop    | Sword            |   7,000 |   |
    |   | Burning Fist          | Weapon Shop    | Claws            |  10,000 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Golden Shield         | Armor Shop     | Shield           |   2,500 |   |
    |   | Beret                 | Armor Shop     | Helm             |   3,500 |   |
    |   | Tiger Mask            | Armor Shop     | Helm             |   2,500 |   |
    |   | Golden Helm           | Armor Shop     | Helm             |   4,000 |   |
    |   | Power Sash            | Armor Shop     | Armor            |   5,000 |   |
    |   | Golden Armor          | Armor Shop     | Armor            |  10,000 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Dragoon Boots         | Relic Shop     | Relic            |   9,000 |   |
    |   | Thief's Bracer        | Relic Shop     | Relic            |   3,000 |   |
    |   | Black Belt            | Relic Shop     | Relic            |   5,000 |   |
    |   | Alarm Earring         | Relic Shop     | Relic            |   7,000 |   |
    |   | Sniper Eye            | Relic Shop     | Relic            |   3,000 |   |
    |   | Peace Ring            | Relic Shop     | Relic            |   3,000 |   |
    |   | Jeweled Ring          | Relic Shop     | Relic            |   1,000 |   |
    |   | Amulet                | Relic Shop     | Relic            |   5,000 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Hi-Potion             | Item Shop      | Item             |     300 |   |
    |   | Ether                 | Item Shop      | Item             |   1,500 |   |
    |   | Green Cherry          | Item Shop      | Item             |     150 |   |
    |   | Phoenix Down          | Item Shop      | Item             |     500 |   |
    |   | Echo Screen           | Item Shop      | Item             |     120 |   |
    |   | Holy Water            | Item Shop      | Item             |     300 |   |
    |   | Sleeping Bag          | Item Shop      | Item             |     500 |   |
    |   | Super Ball            | Item Shop      | Thrown Weapon    |  10,000 |   |
    |   |=======================O================O==================O=========|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 123 Zokka             |     305 |     400 |     267 |  Yes  |  No   |   |
    |   | 124 Nightwalker       |     265 |     491 |     258 |  Yes  |  No   |   |
    |   | 125 Scorpion          |     290 |     336 |     199 |  Yes  |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    The people of Tzen have some more information for you. The Serpent Trench has
    risen above the waves, and a group of fanatics called the Cult of Kefka have
    built a tower there. However, before the others will share any information, the
    Light of Judgment comes raining down on the village, and the villages go crazy
    with fright.
    
    When you run up to the house in the north of town, you'll spot a familiar face:
    Sabin! That must be the martial artist spotted in Albrook earlier. However, be-
    fore any reunion can take place, Sabin needs your help. The house he's standing
    next to is collapsing thanks to the Light of Judgment, and there is a small
    child inside that needs help getting out. He can only hold up the house (yeah,
    I know, like anyone could hold up a house...) for six minutes before everything
    collapses. Your task is to race into the house and find the child and then get
    back outside before the timer runs out. While the task of getting in and out
    with the child is easy enough, the real difficulty comes in getting all of the
    treasures inside without running out of time. Plus, you cannot return to this
    area after you leave it, so all of the treasures are missable! Basically, this
    is another section you should read before attempting.
    
    Make sure to also pay attention to the advice one villager gives as he races
    around town. There are monsters inside the house to the north (lord knows how
    they got there), and several of them use magic that petrifies. Therefore, you
    should absolutely equip a relic that protects against petrification. The Ribbon
    is a great option, but the Jeweled Ring also works.
    
    \___                     ____.--------------------.____                    ___/
     ___)===================(___( THE COLLAPSING HOUSE )___)==================(___
    /                            "--------------------"                           \
    
    Start by entering the house to cue the timer. Head directly north to spot your
    first treasure chests, which contains a HEALING ROD. Next, head directly west
    to find another treasure chest, this one containing an ETHER. Now, head into
    the middle room of the first floor to spot a third chest, this one with a HOLY
    ROD inside. The treasure chest in the southwest corner of the room contains a
    HYPER WRIST. Finally, head to the stairway in the west to find a final treasure
    chest on this floor. This one is trapped, however, and will summon four Night-
    walkers for no reward except the knowledge that you opened every treasure chest
    in the game.
    
    In the basement, there are a few more treasure chests to find. There is a room
    in the south that contains a treasure chest with a BLOOD SWORD, but you have to
    enter this room from the north. Finally, the last two treasure chests are in
    the north part of the basement, one on each side of the kid you're supposed to
    be saving. The one on the right contains a MAGICITE SHARD while the one on the
    left is trapped with four more Nightwalkers another no reward again.
    
    Now that the treasures have been found, you're probably running very short of
    time. Speak with the child to have him join Celes. Now, race back up the stairs
    and leave through the door you came in from to the southeast. However, before
    you succeed in this mission, make sure that you've not only found all of the
    treasure chests here, but also that you've encountered each type of monster in
    the house. Chance are, you have. When you succeed, Celes will race out of the
    house just as Sabin's strength runs out, and the house collapses.
    
    Back in town, Sabin thanks Celes for her help and agrees to join her in the
    search for their friends. There's a long way to go, but at least you have a
    companion now! If you visit the shops, you'll find that they've also upgraded
    their merchandise. This is true of every town in this new world. If you didn't
    get the Seraph esper earlier, you can do so now by finding the man hiding in
    the forest in the northwest corner of town and offer him 10 Gil to buy his
    magicite. When you're ready, head out of town.
    
    
    
    ____________                   _________________                   ____________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  /THREE PARTY/
    |            \-\                                               /-/            |
    | 02.02.02.03 ) )                 M O B L I Z                 ( ( ~mobliz     |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   | {_} Phoenix Down  | Outside             > soldier's house   |   |
    |   |   |   |  $  Fenrir        | > reward for fighting Humbaba           |   |
    |   |===O===O===================O=========================================|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    Remember the words of the folks in Tzen earlier about the Serpent Trench rising
    above the sea? Well, that path will allow you to travel from what once was the
    Empire's continent to Mobliz without the need for an airship or boat. To get
    there, just keep heading east from Tzen. You'll need to cross a short bridge
    that connects the Empire's continent to Serpent Trench. From there, just keep
    traveling east to find the village near the eastern sea.
    
    Although the folks in Tzen warned you that Mobliz was ravaged by the Light of
    Judgment, nothing can prepare you for the devastation this place has suffered.
    Kefka's power has torn apart most of the buildings in town, and the place seems
    to be deserted until you enter it. A pair of dogs start barking, and a young
    boy comes running out of the house nearby just in time to see the party enter.
    He runs away screaming. Clearly visitors are not welcome here anymore. Check
    the barrel next to the house in the west to find a PHOENIX DOWN inside.
    
    Head into the Postman's House to find the child. However, the place seems to be
    empty as you search around. When you head into the storage room in the base-
    ment, you'll find what you are search for, though. A group of children have
    gathered in the caverns below the town and are ready and willing to defend the
    town from strangers. Before a fight breaks out, another familiar face appears
    in the doorway to the north. That's Terra! Mama... Terra...? She must be the
    one taking care of all these kids.
    
    Speak with them to learn more about the town's past after the sundering. Most
    of the parents sacrificed themselves to save the children when Kefka brought
    down the Light of Judgment on the village. The only adults are Duane and his
    new bride, Katarin. It seems that Katarin is pregnant, however, so Terra has
    been performing the function of mother-figure lately. This past year, Terra has
    discovered something in herself that she didn't think she had: compassion. By
    protecting these children, she has developed a bond with them that seems to be
    exactly the thing she has been looking for since she recovered her memories. It
    seems that she can feel love after all, and this love is what binds her to the
    village and the children. However, Terra expresses some confusion about the
    emotion. It seems that there's something deeper to her bond with the children
    than just watching over them. Every time she tries to figure it out, she seems
    to lose her will to fight.
    
    As the party leaves with a heavy heart, Humbaba, one of the legendary demons
    released during the sundering, attacks! Terra races out of the house to stop
    the creature, and a fight ensues!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |               Humbaba               |
        | | |_| | | |_| |  ___| |  ___| |           -Demon of Wrath-          |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   28,000   | STR: N/A  | MAG: ???  | ATT: ???  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:      ???   | DEF: ???  | MDF: ???  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:   ???   | EVA: ???  | MEV: ???  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [?] Fire     [?] Lightning [?] Wind      [?] Restore   [?] Holy     |
        | [?] Ice      [?] Water     [?] Earth     [?] Poison    [?] Evil     |
        |---------------------------------------------------------------------|
        | [?] Berserk  [?] Death     [?] Imp       [?] Reflect   [?] Silence  |
        | [?] Blink    [?] Doom      [*] Paling    [?] Regen     [?] Sleep    |
        | [?] Bravery  [?] Faith     [?] Petrify   [?] Reraise   [?] Slow     |
        | [?] Confuse  [?] Float     [?] Poison    [?] Sap       [?] Stop     |
        | [?] Counter  [?] Frozen    [?] Protect   [?] Shell     [?] Vanish   |
        | [?] Darkness [?] Haste     [?] Quick     [*] Shield    [?] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Mobliz: Outside        | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Blizzaga               |                                  |
        |           Firaga                 |                                  |
        |           Flee                   |                                  |
        |           Solar Plexus           |                                  |
        |           Thundaga               |                                  |
        |==================================o==================================|
        | APPEARANCE: A massive, green demon with curved horns and spines     |
        |=====================================================================|
        | STRATEGY: The first phase of this fight is a battle between Terra   |
        |           and Humbaba. However, Terra has lost her will to fight,   |
        |           as she told the party earlier, and you are forced to lose |
        |           this fight no matter what you do. The second phase begins |
        |           when the party comes to Terra's aid. Humbaba attacks      |
        |           again, but this time its Shield and Paling are down. Now  |
        |           you can either use regular attacks and healing or you can |
        |           have Celes absorb Humbaba's spells while Sabin attacks or |
        |           uses his Blitzes. Either way, the boss will flee after he |
        |           takes about 10,000 HP of damage. "Bio" is particularly    |
        |           effective since you'll later find out that Humbaba has a  |
        |           weakness to Poison.                                       |
        O=====================================================================O
    
    After the battle, Terra thanks      /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    the party and apologizes for her   < .--------------------------------------. >
    weakness. She begs the party to    < |       ~*~ NEW ESPER ALERT ~*~        | >
    leave her in the village for now   < |======================================| >
    until she can figure out her own   < | F E N R I R           (Lupine Esper) | >
    emotions. She has lost the will    < |======================================| >
    to fight, and she would only be    < | Born from the union between a wolf   | >
    a liability instead of an asset    < | and a god, Fenrir was once bound by  | >
    now. Notice that Humbaba doesn't   < | the chain, Gleipnir, until now.      | >
    appear in your in-game bestiary?   < '--------------------------------------' >
    That's because he fled the fight    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    instead of being defeated. Until
    you actually defeat it later, I won't list him in the bestiary at the beginning
    of this section either. As you leave, the little boy guarding the main exit
    congratulates the party on their fighting prowess and presents them with a
    treasure that dropped from the chain around Humbaba's neck: the esper Fenrir!
    
    That's all you can do in Mobliz for now. It's time to explore the north now.
    Head out of town and take the Serpent Trench valley west and then north past
    the Cultist Tower to find the city of Nikeah on the northern coast.
    
    
    
    ____________                   _________________                   ____________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  /THREE PARTY/
    |            \-\                                               /-/            |
    | 02.02.02.04 ) )                 N I K E A H                 ( ( ~nikeah     |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |=======================O================O==================O=========|   |
    |   |         ITEM          |      SHOP      |       TYPE       |  PRICE  |   |
    |   |=======================O================O==================O=========|   |
    |   | Rune Blade            | Weapon Shop    | Sword            |   7,500 |   |
    |   | Flametongue           | Weapon Shop    | Sword            |   7,000 |   |
    |   | Icebrand              | Weapon Shop    | Sword            |   7,000 |   |
    |   | Thunder Blade         | Weapon Shop    | Sword            |   7,000 |   |
    |   | Enhancer              | Weapon Shop    | Sword            |  10,000 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Diamond Shield        | Armor Shop     | Shield           |   3,500 |   |
    |   | Priest's Miter        | Armor Shop     | Helm             |   3,000 |   |
    |   | Green Beret           | Armor Shop     | Helm             |   3,000 |   |
    |   | Diamond Helm          | Armor Shop     | Helm             |   8,000 |   |
    |   | Gaia Gear             | Armor Shop     | Armor            |   6,000 |   |
    |   | Power Sash            | Armor Shop     | Armor            |   5,000 |   |
    |   | Diamond Vest          | Armor Shop     | Armor            |  12,000 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Hi-Potion             | Item Shop      | Item             |     300 |   |
    |   | Ether                 | Item Shop      | Item             |   1,500 |   |
    |   | Gold Needle           | Item Shop      | Item             |     200 |   |
    |   | Phoenix Down          | Item Shop      | Item             |     500 |   |
    |   | Holy Water            | Item Shop      | Item             |     300 |   |
    |   | Remedy                | Item Shop      | Item             |   1,000 |   |
    |   | Sleeping Bag          | Item Shop      | Item             |     500 |   |
    |   | Tent                  | Item Shop      | Item             |   1,200 |   |
    |   |=======================O================O==================O=========|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    As soon as you enter Nikeah, a man will stop you when he recognizes you as a
    fellow Returner. He informs the party that during the infiltration of the Magi-
    tek Research Facility, four espers managed to escape without turning into magi-
    cite like the others. These four espers may be willing to lend you their powers
    if you can find them. This is essentially your first tipoff about the four new
    espers added to this edition of the game. Although they can be found pretty
    soon, all four of them are very difficult to defeat (yes, you have to fight
    them), so it might be a while before you get a chance to recruit them.
    
    You might want to spend some Gil purchasing the new Diamond equipment. The
    Diamond Vest, in particular, is an excellent upgrade that will drastically cut
    down on the damage your party takes for now. Also think about buying a new
    weapon, the Enhancer, for Celes. This sword has the extra property of boosting
    your Magic statistic, which can be very helpful now that you probably have a
    large stock of magic learned from espers.
    
    Speak with the lady near the Armor Shop to learn that there are a bunch of
    thieves and cutthroats hanging out in the Pub that came from Figaro Castle.
    Perhaps you should investigate. Inside, the thieves are more than willing to
    talk, oddly. They apparently escaped from the dungeon of Figaro Castle during
    the cataclysm. Although most of them escape, their previous leader was captured
    by sandworms. When they arrived at Nikeah, they met Gerad, and he has since be-
    come the new leader of the gang. Gerad, huh? Perhaps you should speak with him
    to learn more about Figaro Castle. It would certainly help to have some form of
    transportation, even if it's only between deserts.
    
    When you leave the Pub, the thieves start to file down onto the docks. Follow
    them south to learn that the ship docked there has been chartered by the
    Crimson Robbers. That must be Gerad's gang. Head back into the bazaar to find
    Gerad examining some crates near the Weapon Shop. One good look at Gerad con-
    firms Celes' suspicion that Gerad is in fact Edgar! Keep pestering Gerad/
    Edgar until he heads to the docks. While Gerad explains the route to Figaro
    Castle to his men by using the South Figaro Cave, Celes and Sabin sneak on
    board the ship to follow after the Crimson Robbers.
    
    
    
    ____________                   _________________                   ____________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  /THREE PARTY/
    |            \-\                                               /-/            |
    | 02.02.02.05 ) )           S O U T H   F I G A R O           ( ( ~southfig   |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   | [_] Remedy        | Outside             > north of docks    |   |
    |   |   |   | {_} Tent          | Outside             > north of docks    |   |
    |   |   |   | {_} Holy Water    | Outside             > W of stable       |   |
    |   |   |   | [_] Tent          | Outside             > E of stable       |   |
    |   |   |   | [_] Elixir        | Outside             > SW corner         |   |
    |   |   |   | {_} X-Potion      | Outside             > between armories  |   |
    |   |   |   | {_} Phoenix Down  | Outside             > SW end of wall    |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O================O==================O=========|   |
    |   |         ITEM          |      SHOP      |       TYPE       |  PRICE  |   |
    |   |=======================O================O==================O=========|   |
    |   | Trident               | Weapon Shop    | Spear            |   1,700 |   |
    |   | Heavy Lance           | Weapon Shop    | Spear            |  10,000 |   |
    |   | Enhancer              | Weapon Shop    | Sword            |  10,000 |   |
    |   | Golden Spear          | Weapon Shop    | Spear            |  12,000 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Diamond Shield        | Armor Shop     | Shield           |   3,500 |   |
    |   | Priest's Miter        | Armor Shop     | Helm             |   3,000 |   |
    |   | Green Beret           | Armor Shop     | Helm             |   3,000 |   |
    |   | Diamond Helm          | Armor Shop     | Helm             |   8,000 |   |
    |   | Gaia Gear             | Armor Shop     | Armor            |   6,000 |   |
    |   | Diamond Vest          | Armor Shop     | Armor            |  12,000 |   |
    |   | Diamond Armor         | Armor Shop     | Armor            |  15,000 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Silver Spectacles     | Relic Shop     | Relic            |     500 |   |
    |   | Star Pendant          | Relic Shop     | Relic            |     500 |   |
    |   | Fairy Ring            | Relic Shop     | Relic            |   1,500 |   |
    |   | Amulet                | Relic Shop     | Relic            |   5,000 |   |
    |   | Hermes Sandals        | Relic Shop     | Relic            |   7,000 |   |
    |   | Reflect Ring          | Relic Shop     | Relic            |   6,000 |   |
    |   | Angel Ring            | Relic Shop     | Relic            |   8,000 |   |
    |   | Princess Ring         | Relic Shop     | Relic            |   3,000 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Hi-Potion             | Item Shop      | Item             |     300 |   |
    |   | Ether                 | Item Shop      | Item             |   1,500 |   |
    |   | Eye Drops             | Item Shop      | Item             |      50 |   |
    |   | Echo Screen           | Item Shop      | Item             |     120 |   |
    |   | Phoenix Down          | Item Shop      | Item             |     500 |   |
    |   | Holy Water            | Item Shop      | Item             |     300 |   |
    |   | Remedy                | Item Shop      | Item             |   1,000 |   |
    |   | Tent                  | Item Shop      | Item             |   1,200 |   |
    |   |=======================O================O==================O=========|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    It's time to do some more treasure hunting! If you followed my directions in
    the previous visits to South Figaro and skipped all of the treasures that up-
    grade, they did so in the time between your last visit and now. Otherwise, if
    you grabbed up all of the items earlier, none of these will be available now.
    Sorry!
    
    Start by checking the crate just to the left of the docks entrance to find a
    REMEDY inside. The barrel just above that contains a TENT. Head west along the
    side of the marina to spot a pair of crates in the southwest corner of town.
    Check the crate here to find an ELIXIR. From here, head north to the Chocobo
    Stable. The barrel to the left contains a HOLY WATER while the crate to the
    right contains a TENT. Now move northeast to spot the Weapon Shop and Armor
    Shop. The barrel between the doorways contains an X-POTION now. Finally,
    climb onto the wall and head west and then south. If you go underneath the
    barrels here, you can check the one in the corner for a PHOENIX DOWN. That's
    all of the treasure you can find here.
    
    Speak with the man near the docks to learn that Gerad can be found on the top
    floor of the Inn, so head over there to speak with him again. Celes tries to
    pin him down as Edgar again, but the thieves are ready to head out of town, so
    Gerad is saved from another explanation except that Celes is suffering from a
    case of mistaken identity. At this point, if you want to shop, feel free. The
    Diamond Armor is a nice upgrade, but if you already bought the Diamond Vest in
    Nikeah, it might not be worth it right now. The new relic, Fairy Ring is just
    an upgrade that protects against poison and darkness. However, the Princess
    Ring is a useful accessory that cues Auto-Protect and Auto-Shell if you are in
    critical status. You should have got one after the battle against Air Force,
    but another can't hurt. Before you go, speak with the man near the exit to the
    west to find out that he saw a shadow in the water last time he went sailing.
    We'll find out about this shadow in a while.
    
    
    
    ____________                   _________________                   ____________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  /THREE PARTY/
    |            \-\                                               /-/            |
    | 02.02.02.06 ) )      S O U T H   F I G A R O   C A V E      ( ( ~figarocave |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   | [ ] Hi-Ether      | Winding Cave        > east end of cave  |   |
    |   |   |   | [ ] Hero Ring     | Winding Cave        > up stairs to NW   |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 134 Humpty            |     800 |     326 |     421 |  Yes  |  No   |   |
    |   | 135 Cruller           |   1,334 |     797 |     419 |  Yes  |  No   |   |
    |   | 137 Neck Hunter       |   1,334 |   1,330 |     588 |  Yes  |  No   |   |
    |   | 138 Dante             |   1,945 |     712 |   1,150 |  Yes  |  Yes  |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    The South Figaro Cave is still in the same place as it used to be. If you head
    northwest, you'll find it just on this side of the giant desert beyond the
    Figaro Mountains. However, you can fight several new monsters in the desert as
    well. Inside the cave, the enemy called Neck Hunter carries the Black Cowl, but
    you can only steal it. Just keep this in mind until you get Locke or Shadow
    back so you can reap the rewards then.
    
    Inside the cave, there's a man blocking the way forward. Speak with him to find
    out that this is Siegfried, the thief you met much earlier on the Phantom Train
    during Sabin's Scenario! He asks you to stay behind while he clears out the
    monsters deeper in the cave. He must think you're part of the Crimson Robbers.
    Instead of listening to a thief, though, head into the cave.
    
    \___               ____.-------------------------------.____               ___/
     ___)=============(___( SOUTH FIGARO CAVE: WINDING CAVE )___)=============(___
    /                      "-------------------------------"                      \
    
    Back in the main cavern, you can now open the two treasure chests that you
    hopefully skipped out on the last two times you were here. The treasure chest
    on the east side of the cavern contains a HI-ETHER. Now, instead of taking the
    exit to the north, keep going west to find a stairway leading up to the level
    above. Across the wooden bridge here you'll find a treasure chest containing a
    HERO'S RING. That's all of the treasure for this area as well. Now it's time to
    get down to business. Head back down to the main level and take the exit you
    passed by a moment ago.
    
    \___                  ____.-------------------------.____                  ___/
     ___)================(___( SOUTH FIGARO CAVE: SPRING )___)================(___
    /                         "-------------------------"                         \
    
    As soon as you enter, the party will almost walk in on the thieves as they
    discuss the next leg of their journey. Gerad uses some food to lure the turtle
    in the spring closer, and then he and his men use the turtle's shell to hop
    over to the doorway beyond the spring. Once they're gone, follow after them.
    
    \___               ____.--------------------------------.____              ___/
     ___)=============(___( SOUTH FIGARO CAVE: THIEF'S ROUTE )___)============(___
    /                      "--------------------------------"                     \
    
    The area beyond the turtle is littered with opened treasure chests. Something
    tells me that we've found Siegfried's old hideout. Just head west to find the
    exit. In the next room, you can exit to the south. However, before you do that,
    there's a semi-secret route north that leads to Siegfried and his newest claim.
    Follow him out of the cave and into the area beyond.
    
    
    
    ____________                   _________________                   ____________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  /THREE PARTY/
    |            \-\                                               /-/            |
    | 02.02.02.07 ) )          F I G A R O   C A S T L E          ( ( ~figarocast |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   | [ ] Crystal Helm  | Basement: Treasury  > far right chest   |   |
    |   |   |   | [ ] Gravity Rod   | Basement: Treasury  > middle right chest|   |
    |   |   |   | [ ] X-Potion      | Basement: Treasury  > middle left chest |   |
    |   |   |   | [ ] Hi-Ether      | Basement: Treasury  > far left chest    |   |
    |   |   |   | [ ] Royal Crown   | Basement: West Wing > upstairs room     |   |
    |   |   |   | < > Soul Sabre    | Basement: Vault     > check the statue  |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 136 Dropper           |   1,000 |     427 |     398 |  Yes  |  No   |   |
    |   | 310 TENTACLE          |   7,000 |     --- |     --- |  No   |  No   |   |
    |   | 311 TENTACLE          |   5,000 |     --- |     --- |  No   |  No   |   |
    |   | 312 TENTACLE          |   6,000 |     --- |     --- |  No   |  No   |   |
    |   | 313 TENTACLE          |   4,000 |     --- |     --- |  No   |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    Gerad and his team are standing around in the dungeon of Figaro Castle when you
    enter the cells. As the Crimson Robbers make their way into the heart of the
    castle, Gerad secretly comforts one of the soldiers along the way. That's not
    something a thief would do! It has to be Edgar. Follow him to the main hall and
    then west to the area where you control the movement of the castle. Previously,
    you couldn't go down the next set of stairs because the engineer would stop
    you. Now that he's sick, you have free access to the basement of the castle.
    
    \___              ____.----------------------------------.____             ___/
     ___)============(___( FIGARO CASTLE: BASEMENT: EAST WING )___)===========(___
    /                     "----------------------------------"                    \
    
    This first section of the basement is pretty straightforward. You can only go
    north and take the stairs here down to the next level. Here, you can only go
    south, so do it.
    
    \___              ____.---------------------------------.____              ___/
     ___)============(___( FIGARO CASTLE: BASEMENT: TREASURY )___)============(___
    /                     "---------------------------------"                     \
    
    There are two rooms at the bottom of this area, and each contain two treasure
    chests. Starting in the room on the right, the chest on the right contains a
    CRYSTAL HELM. Make sure to equip this on one of your characters right away be-
    cause it's a great piece of equipment. The treasure chest on the left contains
    a GRAVITY ROD. IN the room on the left, the chest on the right contains an X-
    POTION while the chest on the left contains a HI-ETHER. When you're done here,
    take the door to the left before going up the middle door.
    
    \___              ____.----------------------------------.____             ___/
     ___)============(___( FIGARO CASTLE: BASEMENT: WEST WING )___)===========(___
    /                     "----------------------------------"                    \
    
    Head up the stairs in this next room and go through the door on the floor above
    to find a very small room that contains one treasure chest with a ROYAL CROWN.
    Equip this as well because it's a great new helm. Now, go back to the treasury
    and take the central door. Go north through the final corridor to exit into the
    Engine Room.
    
    \___             ____.------------------------------------.____            ___/
     ___)===========(___( FIGARO CASTLE: BASEMENT: ENGINE ROOM )___)==========(___
    /                    "------------------------------------"                   \
    
    Before you speak with Gerad, make sure to walk around a bit until you get drawn
    into a random encounter with the rare Dropper enemy! This is your only chance
    to fight it! Once that's done, speak with Gerad. It seems that the Engine Room
    has been overtaken by monsters. Until those are defeated, the castle can't be
    brought to the surface. While the thieves go into the vault to claim the
    castle's treasure, Gerad is ready to make a stand now that he's all alone. He
    reveals himself to be Edgar after all and with Celes and Sabin at his side,
    he's ready to rid the castle of the monsters.
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |              Tentacle               |
        | | |_| | | |_| |  ___| |  ___| |          -Ultros Wannabe-           |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:     7,000  | STR: N/A  | MAG:   8  | ATT:  13  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:       800  | DEF: 102  | MDF: 153  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:     31  | EVA: ---  | MEV: ---  | SPD: N/A  | AP:        5   |
        |================o===========o===========o===========o================|
        | [A] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [W] Ice      [W] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [ ] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [ ] Sleep    |
        | [ ] Bravery  [ ] Faith     [ ] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [ ] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Figaro Castle: Basemen | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Bio                    |                                  |
        |           Entwine                |                                  |
        |           Grab                   |                                  |
        |           Poison                 |                                  |
        |           Release                |                                  |
        |           Stun                   |                                  |
        |==================================o==================================|
        | APPEARANCE: A writhing mass of slimy, yellow tentacles              |
        |=====================================================================|
        | STRATEGY: There are actually four of these tentacles to start with. |
        |           Each of the tentacles has a different elemental affinity, |
        |           which makes elemental spells somewhat dangerous to use.   |
        |           In addition, they have the "Grab" command which can dis-  |
        |           able a character temporarily. This tentacle has the most  |
        |           HP of all four, so save this one for last. Make sure not  |
        |           to use Fire-based magic, and if Sabin has the Fire        |
        |           Knuckle claws equipped he needs to use Blitz attacks.     |
        |           This one is located to the lower-right, by the way.       |
        O=====================================================================O
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |              Tentacle               |
        | | |_| | | |_| |  ___| |  ___| |          -Ultros Wannabe-           |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:    5,000   | STR: N/A  | MAG:   8  | ATT:  13  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:      600   | DEF: 102  | MDF: 153  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    33   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [A] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [A] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [ ] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [ ] Sleep    |
        | [ ] Bravery  [ ] Faith     [ ] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [ ] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Figaro Castle: Basemen | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Bio                    |                                  |
        |           Entwine                |                                  |
        |           Grab                   |                                  |
        |           Poison                 |                                  |
        |           Release                |                                  |
        |           Stun                   |                                  |
        |==================================o==================================|
        | APPEARANCE: A writhing mass of slimy, yellow tentacles              |
        |=====================================================================|
        | STRATEGY: This is the second of the four tentacles. This one is on  |
        |           the upper-right and absorbs Lightning and Water, so make  |
        |           sure not to use those attacks or spells. Defeat this one  |
        |           second since it has low HP.                               |
        O=====================================================================O
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |              Tentacle               |
        | | |_| | | |_| |  ___| |  ___| |          -Ultros Wannabe-           |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:    6,000   | STR: N/A  | MAG:   8  | ATT:  13  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:      700   | DEF: 102  | MDF: 153  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    32   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [W] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [A] Ice      [A] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [ ] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [ ] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Figaro Castle: Basemen | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Bio                    |                                  |
        |           Entwine                |                                  |
        |           Grab                   |                                  |
        |           Poison                 |                                  |
        |           Release                |                                  |
        |           Stun                   |                                  |
        |==================================o==================================|
        | APPEARANCE: A writhing mass of slimy, yellow tentacles              |
        |=====================================================================|
        | STRATEGY: This is the third of the four tentacles. This one is on   |
        |           the lower-left and absorbs Ice and Water but is weak to   |
        |           Fire, so make sure to keep that in mind. Since this one   |
        |           has higher HP, make it your third target.                 |
        O=====================================================================O
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |              Tentacle               |
        | | |_| | | |_| |  ___| |  ___| |          -Ultros Wannabe-           |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:    4,000   | STR: N/A  | MAG:   8  | ATT:  13  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:      500   | DEF: 102  | MDF: 153  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    34   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [A] Water     [A] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [ ] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [ ] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [I] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Figaro Castle: Basemen | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Bio                    |                                  |
        |           Entwine                |                                  |
        |           Grab                   |                                  |
        |           Poison                 |                                  |
        |           Release                |                                  |
        |           Stun                   |                                  |
        |==================================o==================================|
        | APPEARANCE: A writhing mass of slimy, yellow tentacles              |
        |=====================================================================|
        | STRATEGY: This is the fourth of the four tentacles. This one is on  |
        |           the upper-left and absorbs Earth and Water, so make sure  |
        |           not to use those attacks or spells. Defeat this one first |
        |           since it has the lowest HP.                               |
        O=====================================================================O
    
    After the battle, Edgar reveals that the only way he could find Figaro Castle
    again was to recruit the help of the thieves that escaped from the dungeons.
    As the only people who know the whereabouts of the castle, he convinced them
    that he was a thief in search of great treasure within the castle's basement in
    order to gain their trust. Now that he's defeated the monster infesting the
    ship's controls, the castle can be brought to the surface again. Before you go
    back upstairs, head into the vault where the thieves came from.
    
    \___                ____.------------------------------.____               ___/
     ___)==============(___( FIGARO CASTLE: BASEMENT: VAULT )___)=============(___
    /                       "------------------------------"                      \
    
    It looks like the thieves made off with all of the treasure in the castle. Or
    so they thought! There is one treasure hidden in this room still. If you check
    the suit of armor in the middle of the room, it will reveal a SOUL SABRE within
    that you can equip on someone if you like. Where the Blood Sword drains an
    enemy's HP, the Soul Sabre drains an enemy's MP and has a possibility of
    casting the "Death" spell! This is a perfect weapon for any magic-user in your
    party.
    
    When you're done here, head back upstairs and access the controls to raise the
    castle to the surface. Now, speak with the engineer again to set the course for
    Kohlingen. Doesn't this feel familiar? Now you have three party members and
    it's time to find a way to travel the world a little faster than your own two
    feet. Too bad the Blackjack was destroyed, huh?
    
    
    
    
    
    ____________                   _________________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  ___________
    |            \-\                                               /-/           \
    | 02.02.03.00 ) )        D A R I L L ' S   L E G A C Y        ( ( ~legacy     )
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 139 Bogy              |   1,318 |   1,200 |     532 |  Yes  |  No   |   |
    |   | 140 Marchosias        |   1,418 |     909 |     449 |  Yes  |  Yes  |   |
    |   | 141 Deepeye           |   1,334 |     485 |     385 |  Yes  |  No   |   |
    |   | 142 Mousse            |     900 |     287 |     189 |  Yes  |  Yes  |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    O===========================O   Even when everything else has been destroyed in
    |  ~*~ IN THIS SECTION ~*~  |   this world, it seems that hope is more alive
    o---------------------------o   than ever. Celes' fears have proven unfounded
    | 01. Kohlingen             |   so far now that she's found Sabin, Terra, and
    | 02. Darill's Tomb         |   Edgar. Hopefully the others are faring as well
    | 03. The Falcon            |   as these three. In time, there's little doubt
    O===========================O   in Celes' mind that she'll find them all again.
                                    Now the only problem is getting the mobility to
    search for them without having to hire ships and chocobos. Plus, there are also
    several areas that can't be reached except by air. Perhaps if the party can
    find Setzer in this new world, he will find a way to get a new airship again.
    He was the only person in the World of Balance with access to an airship, so
    there's no reason why he couldn't have one here as well.
    
    
    
    ____________                   _________________                   ____________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  /  LEGACY   /
    |            \-\                                               /-/            |
    | 02.02.03.01 ) )              K O H L I N G E N              ( ( ~kohlingen  |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |=======================O================O==================O=========|   |
    |   |         ITEM          |      SHOP      |       TYPE       |  PRICE  |   |
    |   |=======================O================O==================O=========|   |
    |   | Darts                 | Weapon Shop    | Gambler Weapon   |  10,000 |   |
    |   | Dice                  | Weapon Shop    | Gambler Weapon   |   5,000 |   |
    |   | Viper Darts           | Weapon Shop    | Gambler Weapon   |  13,000 |   |
    |   | Enhancer              | Weapon Shop    | Sword            |  10,000 |   |
    |   | Golden Spear          | Weapon Shop    | Spear            |  12,000 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Diamond Shield        | Armor Shop     | Shield           |   3,500 |   |
    |   | Priest's Miter        | Armor Shop     | Helm             |   3,000 |   |
    |   | Green Beret           | Armor Shop     | Helm             |   3,000 |   |
    |   | Diamond Helm          | Armor Shop     | Helm             |   8,000 |   |
    |   | Diamond Vest          | Armor Shop     | Armor            |  12,000 |   |
    |   | Diamond Armor         | Armor Shop     | Armor            |  15,000 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Hi-Potion             | Item Shop      | Item             |     300 |   |
    |   | Ether                 | Item Shop      | Item             |   1,500 |   |
    |   | Antidote              | Item Shop      | Item             |      50 |   |
    |   | Phoenix Down          | Item Shop      | Item             |     500 |   |
    |   | Holy Water            | Item Shop      | Item             |     300 |   |
    |   | Remedy                | Item Shop      | Item             |   1,000 |   |
    |   | Sleeping Bag          | Item Shop      | Item             |     500 |   |
    |   | Tent                  | Item Shop      | Item             |   1,200 |   |
    |   |=======================O================O==================O=========|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    The people in Kohlingen have little tidbits for you, as you would expect.
    Apparently, a man who often says "thou" was spotted recently in Maranda. Could
    that be Cyan!? We'll have to put Maranda on our agenda soon. Another person
    says that there's a fine warrior fighting in the Coliseum to the north who is
    looking for an "Itchy Gecky." What exactly is an "itchy gecky, you might ask?
    We'll have to get back to that later as well. If you visit Rachel's House again
    in the northeast, the caretaker will mention that Locke is a treasure hunter,
    so if you find treasure you'll probably find Locke nearby. Well, that's a very
    cryptic response, but at least it's something to go by.
    
    Head into the Inn to spot another familiar face seated at the table nearby:
    Setzer! Speaking to Setzer is a real downer, though. Similar to Terra, Setzer
    has lost his will to fight because he lost his "wings" (airship) and therefore
    his freedom. Celes suggests that Setzer make a new dream instead of living for
    the old ones: taking back the world from Kefka. That seems to do the trick, and
    Setzer agrees to join the party again. However, he has a task that needs to be
    done before he's willing to go on, and it's at Darill's tomb. To get there,
    just head a little southwest of Kohlingen and check out the house along the
    bluffs.
    
    
    
    ____________                   _________________                   ____________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  /  LEGACY   /
    |            \-\                                               /-/            |
    | 02.02.03.02 ) )          D A R I L L ' S   T O M B          ( ( ~darilltomb |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   | [ ] Genji Helm    | Main Hall           > SE storage room   |   |
    |   |   |   | [ ] Crystal Mail  | Main Hall           > SW storage room   |   |
    |   |   |   | [ ] Regal Gown    | Lower Crypt         > beyond SW storage |   |
    |   |   |   | [ ] EXP Egg       | Lower Crypt         > E of Regal Gown   |   |
    |   |   |   | [!] Dragon Claws  | Upper Crypt         > left chest        |   |
    |   |   |   | [ ] Man-Eater     | Upper Crypt         > right chest       |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 143 Borghese          |   1,584 |     716 |     510 |  Yes  |  No   |   |
    |   | 144 Malboro           |   2,900 |   2,292 |     780 |  Yes  |  Yes  |   |
    |   | 145 Cloudwraith       |   2,058 |     385 |     485 |  Yes  |  No   |   |
    |   | 146 Exoray            |   1,200 |     370 |     449 |  Yes  |  No   |   |
    |   | 147 Skeletal Horror   |   1,584 |     542 |     770 |  Yes  |  No   |   |
    |   | 314 ANGLER WHELK      |   9,230 |   1,000 |     --- |  No   |  NO   |   |
    |   | 315 ANGLER WHELK      |   9,845 |   1,000 |     --- |  No   |  Yes  |   |
    |   | 316 DULLAHAN          |  23,450 |   1,721 |     --- |  No   |  Yes  |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    At the site of Darill's grave, Setzer opens the way into her tomb and warns you
    that anything could be down there. Uh oh, more monsters!
    
    In the very first room, walk around until you have encountered both the Bor-
    gheseh and the Skeletal Horror, both of which may have an innate Reraise status
    that you'll have to nullify by killing them twice per battle. Once they are
    filled in on your bestiary, continue on to the next area.
    
    \___                   ____.------------------------.____                  ___/
     ___)=================(___( DARILL'S TOMB: MAIN HALL )___)================(___
    /                          "------------------------"                         \
    
    This place has a whole bunch of exits, and you'll find out soon enough that the
    entire tomb is one big maze. Let's start by going to the east and then south to
    find a small room with a treasure chest in the center. Open the chest for your
    first GENJI HELM! Make sure to equip this immediately because it raises your
    defenses greatly.
    
    Now, head back to the Main Hall and go straight up to find a tombstone in the
    next room. Examine it to reveal a door leading north. In this new room, you'll
    discover a switch on the wall that raises the water level on this upper floor.
    Pull the switch and watch the water on each side of the room rise. Next, head
    back to the Main Hall and take the door south in the center. Hop on the turtle
    to ride it across the newly-flooded passage. In the next room, don't pull the
    switch. Instead, walk south to find a room beyond this one. You'll see four
    tombstones here. Examine each of them to receive clues as to a password you'll
    need soon. After seeing all four series of letters, head back to the Main Hall
    using the turtle again and then take the exit to the northwest. In this room,
    you'll see a tombstone. When you examine it, you can actually write on this one
    as long as you've examined the four tombstones a moment ago. If you look at the
    letters closely, they appear to spell something backwards. Therefore, choose
    to enter "WEHT" then "DLRO" then "QSSI" and finally "ERAU." This will spell out
    "ERAUQS SI DLROW EHT" which, when reversed, is "THE WORLD IS SQUARE." You'll
    receive a clue as to the secret treasure in this dungeon for completing the
    puzzle. Apparently the "growth egg" is hidden in a side room in the basement.
    
    Now, head back to the Main Hall and then go west and south to the door in the
    opposite corner. The treasure chest on this upper floor contains a suit of
    CRYSTAL MAIL. Equip this as well since it's the best armor to date. Now, head
    down the stairs.
    
    \___                  ____.--------------------------.____                 ___/
     ___)================(___( DARILL'S TOMB: LOWER CRYPT )___)===============(___
    /                         "--------------------------"                        \
    
    Beyond the southwest storage room that you just came from is a small room with
    an exit to the north and a treasure chest in the center of the room. Open this
    for a REGAL GOWN, which works well on girls, but not Celes (go figure!). Now,
    before you go into the door above, you can actually walk through the wall to
    the east to find a hidden chest that contains a GROWTH EGG. This relic doubles
    your experience points gained during battle, which makes leveling up much
    easier now! However, I wouldn't recommend using it until you have all of the
    espers you need to maximize your statistics.
    
    In the room to the north is a turtle and a switch on the wall. For now, just
    hit the switch to open a door on the upper floor and then leave via the exit
    you came in from. Walk back upstairs to the Main Hall.
    
    \___                   ____.------------------------.____                  ___/
     ___)=================(___( DARILL'S TOMB: MAIN HALL )___)================(___
    /                          "------------------------"                         \
    
    Now, back in the Main Hall, take the central exit leading south which leads to
    a narrow corridor. Now that the Lower Crypt is flooded, you can use the turtle
    in this hall to cross over the water. In the next room, pull the switch on the
    wall to raise the water level in the Lower Crypt here as well. Use the turtle
    here to cross over to the opposite side of the room. As long as you flipped the
    switch in the flooded room below, the door here should be open.
    
    \___                  ____.--------------------------.____                 ___/
     ___)================(___( DARILL'S TOMB: UPPER CRYPT )___)===============(___
    /                         "--------------------------"                        \
    
    In the next room there are two treasure chests at the top of the room and a
    save point in the center. Make sure to use the save point before you check the
    treasure chests because one of them -- the one on the left -- is trapped by a
    monster-in-a-box!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |            Angler Whelk             |
        | | |_| | | |_| |  ___| |  ___| |      -Treasure-Stealing Whelk-      |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:    9,230   | STR: N/A  | MAG:  10  | ATT:  53  | GIL:   1,000   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:    1,600   | DEF: 160  | MDF: 195  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    19   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [W] Fire     [A] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [A] Ice      [A] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [ ] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [ ] Petrify   [ ] Reraise   [I] Slow     |
        | [I] Confuse  [*] Float     [I] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [I] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Dragon Claws           | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Darill's Tomb: Upper C | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Megavolt               | LEARN:    ---                    |
        |           Gigavolt               |                                  |
        |           Magnitude 8            |                                  |
        |==================================o==================================|
        | APPEARANCE: A spiky, golden shell                                   |
        |=====================================================================|
        | STRATEGY: Do not attack this part of the boss! It will always use a |
        |           powerful counter-attack called "Gigavolt" which deals a   |
        |           lot of Lightning-based damage to all of your party. How-  |
        |           ever, it will use the weaker "Megavolt" attack even if    |
        |           you don't attack the shell at all. Just defeat the other  |
        |           part of the boss to make this disappear.                  |
        O=====================================================================O
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |            Angler Whelk             |
        | | |_| | | |_| |  ___| |  ___| |      -Treasure-Stealing Whelk-      |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:    9,845   | STR: N/A  | MAG:   7  | ATT:  75  | GIL:   1,000   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:    1,600   | DEF:  80  | MDF: 150  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    31   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:        5   |
        |================o===========o===========o===========o================|
        | [W] Fire     [A] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [A] Ice      [A] Water     [ ] Earth     [I] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [ ] Death     [I] Imp       [ ] Reflect   [ ] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [ ] Sleep    |
        | [ ] Bravery  [ ] Faith     [ ] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [*] Float     [I] Poison    [ ] Sap       [ ] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Dragon Claws           | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Darill's Tomb: Upper C | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    "1000 Needles" Lore    |
        |           1000 Needles (control) |                                  |
        |==================================o==================================|
        | APPEARANCE: A teal-hued whelk (snail) with a treasure chest         |
        |=====================================================================|
        | STRATEGY: Attack this portion of the boss only! Use your strongest  |
        |           attacks and magic on the body of the whelk until it draws |
        |           itself into its shell again. At this point, spend your    |
        |           time using "Cura" to heal your characters and then wait   |
        |           for the whelk to reappear before attacking again. The     |
        |           Whelk shouldn't take long to fall. Note that you can't    |
        |           learn the Lore here due to a lack of Strago in your party |
        |           for now. However, if you take on the second optional      |
        |           dungeon of the game, you have a chance of replaying this  |
        |           fight and can get the Lore that way. However, there are   |
        |           plenty of other options for "1000 Needles" anyway.        |
        O=====================================================================O
    
    After the battle, equip the DRAGON CLAWS on Sabin to increase his attack power.
    Now, check the chest on the right for a MAN-EATER. This works great on Humanoid
    types. Now, head through the door at the top of the room.
    
    \___              ____.--------------------------------.____               ___/
     ___)============(___( DARILL'S TOMB: DARILL'S MEMORIAL )___)=============(___
    /                     "--------------------------------"                      \
    
    Examine the satin-draped crypt in the center of the room to discover that
    Darill has a happy new friend: Dullahan!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |              Dullahan               |
        | | |_| | | |_| |  ___| |  ___| |          -Demon of Sloth-           |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   23,450   | STR: N/A  | MAG:   7  | ATT:  55  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:    1,721   | DEF: 130  | MDF: 160  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    37   | EVA:  10  | MEV: ---  | SPD: N/A  | AP:        5   |
        |================o===========o===========o===========o================|
        | [W] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [A] Ice      [ ] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [*] Float     [I] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [*] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Genji Glove            | STEAL:    ---                    |
        |           X-Potion               |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Darill's Tomb: Darill' | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Absolute Zero          |                                  |
        |           Blizzaga               |                                  |
        |           Blizzara               |                                  |
        |           Cura                   |                                  |
        |           Level ? Holy           |                                  |
        |           Northern Cross         |                                  |
        |==================================o==================================|
        | APPEARANCE: A mace-wielding skeleton riding a flaming chariot       |
        |=====================================================================|
        | STRATEGY: Dullahan is a tough customer since most of the fights to  |
        |           date have been against monsters with few skills and lower |
        |           statistics. Dullahan has the powerful "Level ? Holy" Lore |
        |           that casts "Holy" on anyone that has a level which is a   |
        |           multiple of a mystery number (3, 4, or 5). You never know |
        |           which number it's actually using until it's too late, so  |
        |           you either need to have enough HP to survive it, hope     |
        |           that you're not a multiple of that number, or level up to |
        |           a prime number. Anyway, use Celes' Runic command to ab-   |
        |           sorb Dullahan's Ice-based magic if you want while the     |
        |           rest of the party attacks using anything you like. Try    |
        |           out Sabin's "Phoenix Rising" Blitz if you like because it |
        |           inflicts Fire-based damage, which Dullahan is weak to. If |
        |           he uses "Northern Cross," which inflicts the Freeze       |
        |           status on one of your party members, cast a low-level     |
        |           Fire-based spell on the character to warm them up again.  |
        O=====================================================================O
    
    After the fight, head into the door above Darill's Memorial. Setzer will relay
    the tale of Darill's final, fateful days. Once, she was his lover and friend.
    Together, they would fly around the world in their airships: Setzer in his
    Blackjack and Darill in her Falcon. One day, they decided to race each other to
    see how fast each airship was and who would make it home faster. Darill made
    Setzer promise to take care of the Falcon if something ever happened to her.
    The race went forward as planned and the two lovers raced each other. As they
    passed over the eastern Veldt, Darill vowed to break all the records. Setzer
    left her to go back home and made her promise to be back by sunset.
    
    She never returned.
    
    A year later, the wreckage of the Falcon was found far away. Although Setzer
    restored the ship and hid it below Darill's Memorial, he never found her body
    and could not forgive himself for her apparent death.
    
    
    
    ____________                   _________________                   ____________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  /  LEGACY   /
    |            \-\                                               /-/            |
    ( 02.02.03.03 ) )             T H E   F A L C O N             ( ( ~falcon     )
     \___________/-/_______________________________________________\-\___________/
    
    Aboard the Falcon, Setzer vows to fly faster than ever to honor Darill's
    memory. The Falcon rises above the waves, and once more Setzer is the sole
    owner of an airship!
    
    The party discusses the plan of action on the deck. Edgar mentions that with an
    airship the party can now land on Kefka's Tower and launch an assault directly
    on the corrupt dictator and maddened mage. Plus, with speed and mobility on
    their side now, finding the rest of the party shouldn't be quite as difficult.
    With a feeling of hope blooming at last, it's time to take off!
    
    \___                    ____.---------------------.____                    ___/
     ___)==================(___( IT'S UP TO YOU NOW... )___)==================(___
    /                           "---------------------"                           \
    
    That brings an end to this chapter. At this point, everything is optional. If
    you want, you can skip right to the chapter about Kefka's Tower and just finish
    the game. Doing so may be quite difficult, though, because you'll have to split
    into three groups to complete the Tower! With one group of two people and two
    groups with only one person, completing the Tower will probably be almost im-
    possible. However, it's up to you. For now, I'll assume that you probably want
    to find some more allies to help out in the final assault, so first things
    first. Let's find our friends!
    
    
    
    
    
    ____________                   _________________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  ___________
    |            \-\                                               /-/           \
    ( 02.02.04.00 ) )         F A M I L I A R   F A C E S         ( ( ~familiar   )
     \___________/-/_______________________________________________\-\___________/
    
    O===========================O   Now that you have the airship at your disposal,
    |  ~*~ IN THIS SECTION ~*~  |   it's time to first hunt down the rest of your
    o---------------------------o   friends and find a few new ones in the process.
    | 01. Finding Cyan          |   At the end of the last chapter, you may have
    | 02. Finding Gau           |   noticed that a gull flew past the ship, similar
    | 03. Finding Shadow        |   to the one that you might have seen if you let
    | 04. Finding Relm          |   Cid die earlier. The last time you saw it, the
    | 05. Finding Locke         |   gull had a bandana similar to Locke's tied
    | 06. Finding Terra         |   around its head. With the airship, it might be
    | 07. Finding Mog           |   possible to follow the gull to track down its
    | 08. Finding Umaro         |   origin. It might even lead back to Locke if
    | 09. Finding Strago        |   you're lucky! The gull flies to the south and
    | 10. Finding Gogo          |   lands in a city on a continent to the south.
    O===========================O   If you've noticed that the cities have remained
                                    in the same places as they used to be so far
    (even though the continents have been greatly altered), this city must be the
    old Imperial city of Maranda.
    
    
    
    ____________                   _________________                   ____________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  /FIND ALLIES/
    |            \-\                                               /-/            |
    | 02.02.04.01 ) )           F I N D I N G   C Y A N           ( ( ~findcyan   |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   | [ ] Ice Shield    | Mount Zozo: Entry C > center of room    |   |
    |   |   |   | [ ] Red Cap       | Mount Zozo: Entry C > near south exit   |   |
    |   |   |   | [ ] Thunder Shield| Mount Zozo: Sunlit  > in the sunlight   |   |
    |   |   |   | [ ] Aegis Shield  | Mount Zozo: Entry C > on broken bridge  |   |
    |   |   |   | [ ] Gold Hairpin  | Mount Zozo: Misty O > take smaller door |   |
    |   |   |   | [ ] <five books>  | Mount Zozo: Misty O > Cyan's locked box |   |
    |   |   |   | [ ] <empty>       | Mount Zozo: Misty O > Cyan's locked box |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O================O==================O=========|   |
    |   |         ITEM          |      SHOP      |       TYPE       |  PRICE  |   |
    |   |=======================O================O==================O=========|   |
    |   | Gravity Rod           | Maranda: Weapon| Rod              |  13,000 |   |
    |   | Swordbreaker          | Maranda: Weapon| Knife            |  16,000 |   |
    |   | Falchion              | Maranda: Weapon| Sword            |  17,000 |   |
    |   | Flame Scroll          | Maranda: Weapon| Thrown Weapon    |     500 |   |
    |   | Water Scroll          | Maranda: Weapon| Thrown Weapon    |     500 |   |
    |   | Lightning Scroll      | Maranda: Weapon| Thrown Weapon    |     500 |   |
    |   | Invisibility Scroll   | Maranda: Weapon| Thrown Weapon    |     200 |   |
    |   | Shadow Scroll         | Maranda: Weapon| Thrown Weapon    |     400 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Crystal Shield        | Maranda: Armor | Shield           |   7,000 |   |
    |   | Crystal Helm          | Maranda: Armor | Helm             |  10,000 |   |
    |   | Oath Veil             | Maranda: Armor | Helm             |   9,000 |   |
    |   | Black Garb            | Maranda: Armor | Armor            |  13,000 |   |
    |   | Magus Robe            | Maranda: Armor | Armor            |  13,000 |   |
    |   | Crystal Mail          | Maranda: Armor | Armor            |  17,000 |   |
    |   |=======================O================O==================O=========|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 174 Leap Frog         |   3,511 |   2,600 |   1,550 |  Yes  |  Yes  |   |
    |   | 175 Slagworm          |  12,018 |  10,000 |   7,524 |  Yes  |  No   |   |
    |   | 176 Cactuar           |       3 |  10,000 |     --- |  Yes  |  Yes  |   |
    |   | 177 Crawler           |   3,200 |   1,224 |   1,456 |  Yes  |  No   |   |
    |   | 178 Sprinter          |   4,500 |   1,420 |   2,293 |  Yes  |  No   |   |
    |   | 179 Basilisk          |   5,000 |   1,120 |   2,400 |  Yes  |  No   |   |
    |   | 180 Lycaon            |     250 |   1,524 |   1,356 |  Yes  |  No   |   |
    |   | 181 Greater Mantis    |   4,500 |     501 |   4,612 |  Yes  |  No   |   |
    |   |-----------------------+---------+---------+---------+-------+-------|   |
    |   | 148 Mugbear           |   2,409 |   2,000 |     882 |  Yes  |  No   |   |
    |   | 149 Devil Fist        |   1,759 |   2,000 |     797 |  Yes  |  No   |   |
    |   | 150 Luridan           |   2,079 |   1,000 |     707 |  Yes  |  No   |   |
    |   | 151 Punisher          |   2,191 |   3,000 |   1,242 |  Yes  |  No   |   |
    |   | 152 Glasya Labolas    |   4,771 |   2,500 |   2,953 |  Yes  |  No   |   |
    |   | 341 STORM DRAGON      |  42,000 |     --- |     --- |  No   |  Yes  |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    Before you head into town, you'll notice that there are some new monsters in
    the land surrounding Maranda. The bestiary above actually lists every monster
    found on this continent entirely (with the exception of a boss that will be
    discussed later on in the next chapter). In the south, you can fight the first
    four monsters: Leap Frog in the forest, Slagworm and Cactuar in the desert, and
    Crawler in the grassland. In the north, you can fight the last four monsters:
    Sprinter, Basilisk, and Lycaon are found in the grassland while Greater Mantis
    is found in the forest.
    
    Be careful of the two desert enemies here: Slagworms and Cactuars! If you were
    looking to make some good Gil and AP, this is the place. Each encounter here
    should net you at least 10,000 Gil with both enemies. The Slagworm also gives
    you 5 AP while the Cactuar gives you 10 AP! With this calibre of rewards, you
    should easily maximize everyone's equipment, relics, and master every spell
    possible so far in no time. However, be careful with the Cactuars. If you de-
    feat ten of them, the next encounter that isn't a Slagworm will be against a
    massive Cactuar known as the Gigantuar, which is one of the new bosses added in
    this edition of the game. I'll cover him later, though, during the Last Espers
    chapter.
    
    The Cactuar enemy and the Slagworm enemy are both tough customers in their own
    right if you don't know what to do on each of them. Cactuars have the highest
    Evasion in the game, so your regular physical attacks will almost always miss.
    However, you can get around this by using special skills and magic. Sabin's
    Blitzes, Edgar's Tools, and Setzer's Slots will always hit. You can also equip
    the Sniper Eye, which guarantees every hit will land on it. Basically, you
    should always be able to kill a Cactuar as long as you're not stuck with Celes
    only. The Slagworm is another problem entirely. This beast has 12,000 HP, so
    regular attacks will take a while to bring him down. He also has very powerful
    attacks. "Sandstorm" can inflict 1000+ HP damage on every party member while
    "Crush" can inflict 3000+ HP damage on one party member, and Slagworm can use
    these commands indiscriminately, often twice in one turn. The easiest way to
    defeat these creatures at this point is to use any instant-kill command in your
    arsenal. Edgar's Chainsaw has a chance of inflicting Death status and Setzer
    has a slot (albeit a tough one) that instantly kills. Plus, any character can
    cast "Death" if they've learned it because Slagworm is not immune to that spell
    either.
    
    When you're done farming Gil and AP, head into Maranda.
                 _   _   _____   _____   _____   _   _   ____    _____
                | \_/ | |  _  | |  _  | |  _  | | \ | | |  _ \  |  _  |
                |     | | |_| | | |_| | | |_| | |  \| | | | \ \ | |_| |
                | \_/ | |  _  | |    _| |  _  | | \ \ | | | | | |  _  |
                | | | | | | | | | |\ \  | | | | | |\  | | |_/ / | | | |
                |_| |_| |_| |_| |_| \_\ |_| |_| |_| \_| |____/  |_| |_|
    
    You can visit the new shops if you want and spend your masses of Gil now if you
    like. In fact, it wouldn't be a bad idea at all to also max out the throwable
    items from the shop. Now, spend some time talking to people in town. These fine
    folk have a whole bunch to say about things, and all of them provide very
    valuable insight into both the stranger who passed through town recently and
    how to get rid of your inner demons.
    
    If you speak with the man in the southwest corner of town, he will tell you
    about his recent adventure in the desert nearby. He explains that he was
    hunting Cactuars when a giant one suddenly attacked him. If you didn't read the
    section just above this one, this again confirms that you might want to stay
    away from the Cactuars for now because if you defeat ten of them, a giant one
    will appear, and that battle is not something you want to just leap into with-
    out a little preparation beforehand! One of the men in the courtyard just to
    the north also talks about a swordsman who traveled through town recently. The
    man says that the swordsman could become a master of swordcraft if he were to
    conquer his troubled past. Hmm. We'll get back to that later too. Next, the man
    on the raised area to the north will mention a man who passed through town re-
    cently that spoke with a strange accent, calling people something like Thoo,
    Tao, Yow, Meow, etc. Perhaps he means "thou?" That would definitely be Cyan!
    Also, if you need to get your bearings, speak with the old woman at the top of
    town to get map locations for several places in this new world. The man on the
    east side of town will mention that the man in Zozo who says "This place is
    dangerous!" is the only truthful person and you should ask him your questions
    if you have any. The girl nearby mentions that you should look into your past
    to solve inner mental problems. Perhaps that has something to do with Cyan's
    "troubled past?" Finally, the lady in the southeast mentions that Lola has been
    receiving tons of letters and gifts recently. If you visited the soldier's home
    in Mobliz earlier, you'll know he's dead. The question is, who's been sending
    Lola these gifts?
    
    Head into Lola's house in the northeast and speak with her to find out that her
    gentleman caller has been sending silk flowers and fancy letters for a while
    now. She offers to show you one of her letters. Take a look at it:
    
              My beloved Lola,
    
              Art thou well? We have rebuilt as much of the village as we
              could hope to...
    
              I believe I should be able to return to thy side before too
              long...
    
    Thou? Thy? That can only be Cyan! When Lola asks you to send a reply, agree to
    it. Perhaps you can track the bird to Cyan's location! Head outside the house
    and attach the message to the gull to the left and watch as it heads off into
    the skies. The game will show you its route. It appears that the gull lands in
    Zozo. When you're ready, take the airship to Zozo.
                             _____   _____   _____   _____
                            |___  | |  _  | |___  | |  _  |
                               / /  | | | |    / /  | | | |
                              / /   | | | |   / /   | | | |
                             / /__  | |_| |  / /__  | |_| |
                            |_____| |_____| |_____| |_____|
    
    Funny, it still rains in Zozo even after the world is shattered. Examine the
    bird near the entrance to watch it fly north into the mountains. The town is
    still full of thieves, liars, and monsters. Thankfully, none of them are new at
    this point still. Last time you visited Zozo, you explored everything in town
    except for one room that was rusted shut. Do you remember the comment from one
    of the townsfolk of Maranda earlier about the man telling the truth in Zozo? He
    apparently says that the "town is dangerous." This man, you'll find, is walking
    around selling Rust-Rid for 1,000 Gil. Buy a can and use it on the rusted door
    above the Pub. Now you can enter the caves of Mount Zozo!
        _   _   _____   _   _   _   _   _____     _____   _____   _____   _____
       | \_/ | |  _  | | | | | | \ | | |_   _|   |___  | |  _  | |___  | |  _  |
       |     | | | | | | | | | |  \| |   | |        / /  | | | |    / /  | | | |
       | \_/ | | | | | | | | | | \ \ |   | |       / /   | | | |   / /   | | | |
       | | | | | |_| | | |_| | | |\  |   | |      / /__  | |_| |  / /__  | |_| |
       |_| |_| |_____| |_____| |_| \_|   |_|     |_____| |_____| |_____| |_____|
    
    Just when you thought the monsters finally got easy again, Mount Zozo provides
    a whole new list of beasties to fight. In the bestiary above, everything below
    the dotted line applies to Mount Zozo. Hopefully you paid attention to the
    advice the man who sold you the Rust-Rid gave, which was to equip the Sniper
    whatchamacallit (Sniper Eye), which guarantees 100% Accuracy. The reason for
    this is that most of the monsters in Mount Zozo have high Evasion statistics.
    I'm talking above 100! Regular attacks just won't work without the Sniper Eye
    relic. Again, you can also use special commands like Blitzes, Tools, and Slots
    if you like as well. With that said, let's continue.
    
    \___                    ____.----------------------.____                   ___/
     ___)==================(___( MOUNT ZOZO: ENTRY CAVE )___)=================(___
    /                           "----------------------"                          \
    
    In this first cave, head north a few steps to see a set of stairs leading up to
    a raised section of this cave. Instead of taking them, move left until you find
    a treasure chest near the center of the room on the lower level. Open it to
    find an ICE SHIELD. Now, head east again and then south to find another chest
    here with a RED CAP inside. For now, that's all you can do in this room so take
    the exit just to the south into the next area.
    
    \___                   ____.-----------------------.____                   ___/
     ___)=================(___( MOUNT ZOZO: SUNLIT CAVE )___)=================(___
    /                          "-----------------------"                          \
    
    The cave drops down along the south into a deeper area that is penetrated by
    rays of sunlight. If you follow the path around from the northeast to the south
    to the northwest, you'll find a treasure chest in the second ray of sunshine.
    Open it to claim the THUNDER SHIELD within. Now head up the stairs nearby to
    reenter the Entry Cave.
    
    \___                    ____.----------------------.____                   ___/
     ___)==================(___( MOUNT ZOZO: ENTRY CAVE )___)=================(___
    /                           "----------------------"                          \
    
    Head north from here to find another treasure chest along the way. This one
    contains an AEGIS SHIELD. If you haven't done so already, make sure to equip
    these shields on your characters because they are excellent at this point in
    the game. When you arrive at the north end of the cave, take the smaller door
    to the left.
    
    \___                  ____.--------------------------.____                 ___/
     ___)================(___( MOUNT ZOZO: MISTY OVERLOOK )___)===============(___
    /                         "--------------------------"                        \
    
    The only thing to do here is open the treasure chest which contains a GOLD
    HAIRPIN. This is an excellent accessory that halves the cost of all magic cast
    by that character both in battle and out! Now head back through the doorway and
    take the larger door to the north. Head across the bridge here and enter the
    new cave to the west.
    
    \___                   ____.-----------------------.____                   ___/
     ___)=================(___( MOUNT ZOZO: DRAGON CAVE )___)=================(___
    /                          "-----------------------"                          \
    
    At the west side of the cave is a save point. Use it! Now, head north and then
    east to find a switch on the floor. Before you step on it, make sure that you
    feel comfortable with your party's setup (equipment, relics, espers, etc.). If
    you're happy with it, step on the switch. A treasure chest opens just above the
    switch and a dragon gets released!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |            Storm Dragon             |
        | | |_| | | |_| |  ___| |  ___| |       -Legendary Wind Dragon-       |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   42,000   | STR: N/A  | MAG:   9  | ATT:  13  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:    1,250   | DEF: 110  | MDF: 150  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    74   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:       10   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [W] Lightning [A] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [ ] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [I] Slow     |
        | [I] Confuse  [*] Float     [I] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Force Armor            | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Mount Zozo: Dragon Cav | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    "White Wind" Lore      |
        |           Aero                   |                                  |
        |           Leaf Swirl             |                                  |
        |           White Wind             |                                  |
        |           Wind Slash             |                                  |
        |==================================o==================================|
        | APPEARANCE: A gray dragon with golden-hued wings                    |
        |=====================================================================|
        | STRATEGY: This battle will be pretty tough at this point in the     |
        |           game. You can always fight this beast later during the    |
        |           "Eight Dragons" chapter later on if you like. Otherwise,  |
        |           I'll assume that you're taking him on.                    |
        |                                                                     |
        |           Start by putting up a decent defense. Until now, there's  |
        |           been little point of using Protect and Shell. Now is a    |
        |           great time to start. Protect halves physical damage while |
        |           Shell halves magical damage. Now, use your strongest      |
        |           attacks and skills to take him down as quickly as you can |
        |           because Storm Dragon can do some serious damage still.    |
        |           His "Wind Slash" attack does moderate damage to every     |
        |           party member, but "Leaf Swirl" does almost double the     |
        |           damage! Hopefully you can deal with him by now, but don't |
        |           be afraid to try later if you can't.                      |
        O=====================================================================O
    
    After the battle, the game announces that there are "7 Remaining." Remember the
    man in Albrook who mentioned the "eight legendary dragons?" This must have been
    one of them! You see his HP and statistics? Just know that this is by far the
    easiest one! Anyway, equip the Force Armor that he drops on someone to halve
    elemental damage for Fire, Ice, Lightning, Wind, and Earth. This will be a
    great piece of armor throughout the rest of the game, of course, because if its
    inherent elemental affinities.
    
    Now, head to the south to find an exit along the righthand wall. In the misty
    area just head right and enter the next cave.
    
    \___                   ____.-----------------------.____                   ___/
     ___)=================(___( MOUNT ZOZO: CYAN'S CAVE )___)=================(___
    /                          "-----------------------"                          \
    
    As soon as you enter, you'll notice that this cave looks similar to Lola's home
    back in Maranda. This has to be Cyan's abode! Examine the letter on the desk to
    start:
    
              Dear Lola,
    
              I am writing to beg for your forgiveness. I am guilty of
              perpetuating a terrible lie. I have only now realized the
              error of my ways, and taken up this quill in hopes of
              correcting a great wrong. Your boyfriend, who you believe
              to be in Mobliz, passed away some time ago. I have been
              writing to you in his stead. We humans have a tendency to
              become trapped in the past and refuse to move on. I implore
              you not to let this happen. Now is a time for you to look
              forward and rediscover love and all of the other joys of
              life...
    
              Cyan
    
    So, Cyan seems to have taken up where the wounded soldier left off because Lola
    seemed so happy when she received her soldier's letters. Notice that he makes
    mention of being trapped in the past. Remember what the folks in Maranda said
    about him being trapped in the past? Maybe Cyan should listen to his own ad-
    vice. We'll get back to that later, though. If you try to open the treasure
    chest now, you'll find that it's locked. You might as well head east for now.
    
    Standing on a bluff, Cyan has just sent his most recent letter via gull back
    to Lola when the party approaches him. Cyan is overjoyed that the party has
    survived the sundering, but he suddenly realizes that they passed through his
    room to get here and runs back inside to collect all of his flowers and letters
    before they get the wrong impression about him. He assures Celes that making
    silk flowers is just a "minor diversion." Uh huh... right. Cyan mentions that
    he recently saw Gau in Maranda. The orphan mentioned getting strong to defeat
    Kefka. And where does Gau go to get strong? The Veldt! We'll have to make that
    our next target. First, head back out to the bluffs once you regain control and
    pick up the key sparkling in the grass to the upper-left. Now use it on the
    locked chest to find five books inside: "MACHINERY FOR DUNCES" and "A PICTORIAL
    GUIDE TO MACHINES," "EVERYTHING ABOUT MACHINES," "MACHINES FOR THE MECHANICALLY
    DISINCLINED," and "BUSHIDO IN THE BEDROOM." Oddly, if you try to open the chest
    again you'll find that it does so only to reveal that it's <EMPTY>!
    
    With that, you can now head out of Mount Zozo either back walking back or use
    the "Teleport" spell if you have the MP to make the journey easier. Now that
    you have Cyan in the party, it's time to find Gau.
    
    
    
    ____________                   _________________                   ____________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  /FIND ALLIES/
    |            \-\                                               /-/            |
    ( 02.02.04.02 ) )            F I N D I N G   G A U            ( ( ~findgau    )
     \___________/-/_______________________________________________\-\___________/
    
    Finding Gau is quite simple. If you remember him from the World of Balance
    earlier, you already know exactly what to do. If not, I'll explain it again
    here. First of all, you need to fly your airship to the Veldt which is the
    large land mass of grassy plains on the northeast area of the world map. Next,
    you need to make sure that you have a spot open in your active party for Gau to
    take over. To do this you need to find a way to get three members in your
    party. If you have more than four people available, you can go below deck and
    speak with an ally to rearrange your party, then just place three people in the
    party instead of four. Otherwise, if you have four people still -- assuming you
    neglected Cyan above -- you would probably want to land in the center of the
    star-shaped mountains near the middle of the map. The game will prompt you to
    form two parties. Now you can take out a person from the main party.
    
    Once you have at least one spot open, land on the Veldt and walk around until
    you encounter some monsters. If you're lucky, Gau will arrive once you defeat
    the enemies and will happily join the party again. That's it!
    
    
    
    ____________                   _________________                   ____________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  /FIND ALLIES/
    |            \-\                                               /-/            |
    | 02.02.04.03 ) )         F I N D I N G   S H A D O W         ( ( ~findshadow |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   | [ ] Berserker Ring| Cave on the Veldt   > Ground Level      |   |
    |   |   |   | [!] Tigerfang     | Cave on the Veldt   > Upper Level       |   |
    |   |   |   | [ ] Ichigeki      | Cave on the Veldt   > Lower Level       |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O================O==================O=========|   |
    |   |         ITEM          |      SHOP      |       TYPE       |  PRICE  |   |
    |   |=======================O================O==================O=========|   |
    |   | Da Vinci Brush        | Thamasa Weapon | Paintbrush       |   7,000 |   |
    |   | Gravity Rod           | Thamasa Weapon | Rod              |  13,000 |   |
    |   | Holy Rod              | Thamasa Weapon | Rod              |  12,000 |   |
    |   | Viper Darts           | Thamasa Weapon | Gambler Weapon   |  13,000 |   |
    |   | Golden Spear          | Thamasa Weapon | Spear            |  12,000 |   |
    |   | Man-Eater             | Thamasa Weapon | Knife            |  11,000 |   |
    |   | Shuriken              | Thamasa Weapon | Thrown Weapon    |      30 |   |
    |   | Fuma Shuriken         | Thamasa Weapon | Thrown Weapon    |     500 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Mystery Veil          | Thamasa Armor S| Female Helm      |   5,500 |   |
    |   | Circlet               | Thamasa Armor S| Helm             |   7,000 |   |
    |   | Black Cowl            | Thamasa Armor S| Helm             |   7,500 |   |
    |   | Luminous Robe         | Thamasa Armor S| Mystic Armor     |  11,000 |   |
    |   | Diamond Vest          | Thamasa Armor S| Armor            |  12,000 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Barrier Ring          | Thamasa Relic  | Relic            |     500 |   |
    |   | Fairy Ring            | Thamasa Relic  | Relic            |   1,500 |   |
    |   | Reflect Ring          | Thamasa Relic  | Relic            |   6,000 |   |
    |   | Jeweled Ring          | Thamasa Relic  | Relic            |   1,000 |   |
    |   | Princess Ring         | Thamasa Relic  | Relic            |   3,000 |   |
    |   | Protect Ring          | Thamasa Relic  | Relic            |   5,000 |   |
    |   | Peace Ring            | Thamasa Relic  | Relic            |   3,000 |   |
    |   | Angel Ring            | Thamasa Relic  | Relic            |   8,000 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Hi-Potion             | Thamasa Item   | Item             |     300 |   |
    |   | Ether                 | Thamasa Item   | Item             |   1,500 |   |
    |   | Phoenix Down          | Thamasa Item   | Item             |     500 |   |
    |   | Holy Water            | Thamasa Item   | Item             |     300 |   |
    |   | Remedy                | Thamasa Item   | Item             |   1,000 |   |
    |   | Smoke Bomb            | Thamasa Item   | Item             |     300 |   |
    |   | Sleeping Bag          | Thamasa Item   | Item             |     500 |   |
    |   | Tent                  | Thamasa Item   | Item             |   1,200 |   |
    |   |=======================O================O==================O=========|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 153 Gorgimera         |   7,191 |   1,889 |   4,928 |  Yes  |  Yes  |   |
    |   | 154 Twinscythe        |   2,500 |     726 |   1,753 |  Yes  |  No   |   |
    |   | 155 Death Warden      |   8,000 |     --- |     --- |  No   |  Yes  |   |
    |   | 318 BEHEMOTH KING     |  19,000 |     --- |     --- |  No   |  No   |   |
    |   | 319 BEHEMOTH KING     |  19,000 |     --- |     --- |  No   |  No   |   |
    |   |-----------------------+---------+---------+---------+-------+-------|   |
    |   | 196 Vasegiatta        |   3,615 |   1,221 |   1,994 |  Yes  |  Yes  |   |
    |   | 197 Gloomwind         |   2,905 |     421 |   1,096 |  Yes  |  No   |   |
    |   | 198 Purusa            |   3,300 |     773 |   1,396 |  Yes  |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    While you're on the Veldt, you might as well explore the cave nearby as well.
    Located on the southern edge of the continent, this cave used to be the hiding
    place of Gau's shiny treasure. However, in the past year many things could have
    changed in this area. It can't hurt to do a little exploration to find out for
    yourself. As for the monsters in the bestiary above, the first set is found in
    the Cave on the Veldt while the second set is found on the continent where
    Thamasa is located in the southeast.
    
       _____   _____   _   _   _____     _____   _   _     _____   _   _   _____
      |  ___| |  _  | | | | | |  ___|   |  _  | | \ | |   |_   _| | | | | |  ___|
      | |     | |_| | | | | | | |_      | | | | |  \| |     | |   | |_| | | |_
      | |     |  _  | \ \ / / |  _|     | | | | | \ \ |     | |   |  _  | |  _|
      | |___  | | | |  \ ' /  | |___    | |_| | | |\  |     | |   | | | | | |___
      |_____| |_| |_|   \_/   |_____|   |_____| |_| \_|     |_|   |_| |_| |_____|
                         _   _   _____   _       ____    _____
                        | | | | |  ___| | |     |  _ \  |_   _|
                        | | | | | |_    | |     | | | |   | |
                        \ \ / / |  _|   | |     | | | |   | |
                         \ ' /  | |___  | |___  | |_| |   | |
                          \_/   |_____| |_____| |____/    |_|
    
    As soon as you head into the cave, Interceptor appears then turns back around
    and heads north. It seems that he wants you to follow him, so you might as well
    follow. If you head east, you'll quickly find yourself at a dead-end, so head
    north.
    
    \___               ____.-------------------------------.____               ___/
     ___)=============(___( CAVE ON THE VELDT: GROUND LEVEL )___)=============(___
    /                      "-------------------------------"                      \
    
    In the next room, you'll find four men gathered around a fire. Speak to
    them to learn some important information about getting Gau back into your party
    if you haven't already. One man mentions that whenever three of them go hunting
    they encounter a boy on the Veldt. Another man mentions that whenever four of
    them go out hunting they don't see any boy out there. This is a clue pointing
    out that you need to have a party of three or less people in order to find Gau
    on the Veldt. Another man mentions that there's a forest to the north full of
    dinosaurs, but no one can possibly defeat these creatures, although it would be
    something to brag about if you did. Later on once we finish all of the other
    quests in the game we'll get back to this challenge. When you're done speaking
    with them, open the chest nearby for a BERSERKER RING. This relic won't come
    into play until later, but if you check its description in the Items list, the
    ring can only be equipped on a yeti. Hmm. That must be a character you have yet
    to meet. For now, head through the door to the north.
    
    \___                ____.------------------------------.____               ___/
     ___)==============(___( CAVE ON THE VELDT: UPPER LEVEL )___)=============(___
    /                       "------------------------------"                      \
    
    In the other half of the cave, you can head north a little to find a cave with
    a hidden passage leading into the darkness. Although the game wants you to head
    south here, you can actually head west another two steps and then south there
    to find a hidden alcove to the west. The chest here contains a TIGERFANG claw,
    but you have to fight the Death Warden first! This enemy tends to use spells
    like "Death" and "Doom" to kill your party without actually harming them. How-
    ever, it's an easy fight because this creature has an incredibly slow Speed
    rating and can only target one character at a time with its spells, so you have
    plenty of time to revive and restore any character that goes down and still get
    in a good attack or two. The Tigerfang claw is a great weapon for Sabin, so if
    he's in your party make sure to equip it right away. By the way, this is the
    one chance you have to fight this enemy, so make sure to challenge it if you
    get the chance. You can always come back later if you need, but you won't find
    it anywhere else except for this chest (although there's a chance to fight it
    in the Soul Shrine, which is one of the two new sidequests to complete after
    the main game).
    
    \___                ____.------------------------------.____               ___/
     ___)==============(___( CAVE ON THE VELDT: LOWER LEVEL )___)=============(___
    /                       "------------------------------"                      \
    
    Keep heading south until you enter a lower level of the cave. You'll notice
    that the cave to the east is blocked by stones right now. To open that area up
    you'll need to pull the lever just to the south. Before you go into the newly-
    opened cave, though, head south to find a treasure chest containing an ICHIGEKI
    dagger. Ichigeki? Itchy Gecky!? Do you remember that comment earlier about a
    warrior in the coliseum who only fights when an "itchy gecky" is offered? Well,
    now you have the weapon to offer up. We'll get back to that little quest in a
    moment, but for now let's lead to the east through the new cave you just opened
    up.
    
    In the cave nearby you'll notice a familiar figure on the ledge to the east. If
    you followed the guide so far and saved Shadow at the end of the Floating Con-
    tinent earlier, he will appear here next to Shadow. However, if you failed to
    wait for him earlier, Relm will be laying on the ground with Interceptor to her
    left. It looks like Shadow (or Relm) is in trouble! Head up the stairs nearby.
    
    \___                ____.-----------------------------.____                ___/
     ___)==============(___( CAVE ON THE VELDT: SAVE POINT )___)==============(___
    /                       "-----------------------------"                       \
    
    At the top of these stairs is a staircase leading down to a save point. Make
    sure to save before you head into the cave to the west because there's a boss
    fight coming up! Once you're ready (make sure to equip good weapons, armor,
    relics, and an esper you want to learn from or use), head west to check on the
    character near Interceptor. Before the party can bring Shadow or Relm around, a
    beast attacks the party from behind!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |            Behemoth King            |
        | | |_| | | |_| |  ___| |  ___| |         -Lord of Behemoths-         |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   19,000   | STR: N/A  | MAG:   9  | ATT:  11  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:    1,600   | DEF: 120  | MDF: 130  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    43   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:        5   |
        |================o===========o===========o===========o================|
        | [W] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [A] Ice      [ ] Water     [ ] Earth     [W] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [ ] Death     [ ] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [ ] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Behemoth Suit          | STEAL:    Murasame               |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Cave on the Veldt: Sav | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Blizzaga               |                                  |
        |           Holy                   |                                  |
        |==================================o==================================|
        | APPEARANCE: An enormous, muscular beast with blue hide and horns    |
        |=====================================================================|
        | STRATEGY: Just take a glance at this creature's commands to see     |
        |           that this is not going to be an easy battle by any means! |
        |           Thankfully, the Behemoth King is somewhat slow in its     |
        |           attacks, and his "Holy" attack -- while strong -- gives   |
        |           you plenty of time to select your attacks or healing for  |
        |           every character due to its longer animation. Of course,   |
        |           you can make these two battles really simple by bringing  |
        |           Celes in and having her use the Runic command every turn  |
        |           to absorb Behemoth King's "Holy" spell now and "Meteor"   |
        |           spell later. As long as your characters are at a decent   |
        |           you shouldn't have much of a problem with him. In fact, I |
        |           was at Level 40 due to writing this walkthrough, and this |
        |           battle was a breeze! However, don't think that you've won |
        |           yet! As soon as the Behemoth King falls, his shade rises  |
        |           from the underworld to overtake the party!                |
        O=====================================================================O
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |            Behemoth King            |
        | | |_| | | |_| |  ___| |  ___| |        -Undead Behemoth Lord-       |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   19,000   | STR: N/A  | MAG:  10  | ATT:  27  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:    9,999   | DEF: 105  | MDF: 150  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    49   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [W] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [W] Holy     |
        | [ ] Ice      [ ] Water     [ ] Earth     [A] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [ ] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [I] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Behemoth Suit          | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Cave on the Veldt: Sav | TYPE:     Undead                 |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Death                  |                                  |
        |           Meteor                 |                                  |
        |           Sleeping Gas           |                                  |
        |==================================o==================================|
        | APPEARANCE: An enormous, muscular beast with golden hide and horns  |
        |=====================================================================|
        | STRATEGY: If you didn't fight the Intangir monster on Triangle Is-  |
        |           land in the World of Balance, get ready to experience the |
        |           joy of the "Meteor" spell. This wicked spell can inflict  |
        |           1000+ HP damage on every character! This means that if    |
        |           you want to survive the attack, you'll need to make sure  |
        |           that you either have Shell cast on your party already or  |
        |           that you have at least 1000 HP, although more is better.  |
        |           You might also benefit from Regen and Protect. Otherwise, |
        |           use your best attacks and magic to take this beast down   |
        |           before he does the same to you. Check his elemental weak- |
        |           nesses to notice that Holy magic deals double damage. If  |
        |           you think logically, a monster weak to Holy is usually    |
        |           undead. That means that if you use any healing spell like |
        |           "Cura" or a revival spell like "Life" or a Phoenix Down,  |
        |           you can actually kill this form of the Behemoth King in   |
        |           seconds!                                                  |
        O=====================================================================O
    
    After the battle with the Behemoth King, your party assists Shadow or Relm in
    getting to safety. The closest town is Thamasa, so the party heads there. For
    some reason, the airship decides to fly across the world fifty times over to
    travel what should have been a few miles to the northeast otherwise. But that's
    another story.
                   _____   _   _   _____   _   _   _____   _____   _____
                  |_   _| | | | | |  _  | | \_/ | |  _  | |  ___| |  _  |
                    | |   | |_| | | |_| | |     | | |_| | | |___  | |_| |
                    | |   |  _  | |  _  | | \_/ | |  _  | |___  | |  _  |
                    | |   | | | | | | | | | | | | | | | |  ___| | | | | |
                    |_|   |_| |_| |_| |_| |_| |_| |_| |_| |_____| |_| |_|
    
    The party puts Shadow (or Relm) to rest in Strago's house, but it looks like
    the person they rescued is having a nightmare. If you found Shadow, you'll see
    a scene where Interceptor tries to stop him (without a mask!) from leaving the
    village long ago. So Shadow once lived in Thamasa, eh? That tidbit will come
    into play a bit later on.
    
    You now have the freedom to explore Thamasa. Visit the shops if you like, but
    make sure not to sell the Ichigeki you found in the Cave on the Veldt recently!
    When you're done shopping, spend a night at the Inn or sleep in a Tent outside.
    When you return to town, Shadow will be gone from Strago's house. If you speak
    with the thief on the west side of town, he'll tell you that he awoke in Doma
    Castle after the Cataclysm but had horrible nightmares while in the castle. The
    woman in the east will also tell you about Ebot's Rock, which has risen out of
    the water for the first time in years recently. In addition, a man near the Inn
    will talk about the triangular island to the northeast of the Veldt and the
    monster that makes the island its home. Apparently, the monster swallows any-
    one who lands on the island. The man wonders what happens to those who get
    sucked in. These tidbits will become sidequests later on.
    
    For now, you should speak with the man wandering in the middle of town to learn
    that the man "dressed all in black" headed for the coliseum recently. It looks
    like you'll have to head to this coliseum now. But where could that be? Do you
    remember the Dragon's Neck Cabin just above Kohlingen a long time ago? That man
    was hoping to set up a monster arena at that time. It's been a year now, so
    perhaps he fulfilled his dream of a coliseum. Take the airship west until you
    find Kohlingen and then head just north to spot a single, purple house all by
    itself. Land outside the coliseum and head inside.
             _____   _____   _       _____   _____   _____   _   _   _   _
            |  ___| |  _  | | |     |_   _| |  ___| |  ___| | | | | | \_/ |
            | |     | | | | | |       | |   | |___  | |_    | | | | |     |
            | |     | | | | | |       | |   |___  | |  _|   | | | | | \_/ |
            | |___  | |_| | | |___   _| |_   ___| | | |___  | |_| | | | | |
            |_____| |_____| |_____| |_____| |_____| |_____| |_____| |_| |_|
    
    Just inside the Coliseum you'll see old Uncle Ulty now being forced to work as
    a receptionist! Ha ha! Poor octopus. He also mentions that you shouldn't bet
    any cheap items because Typhon will be your opponent and he's not easy in a
    one-on-one battle, as you might imagine. The guard wandering around upstairs
    will also tell you that he met your friend with the bandana recent (Locke!?)
    and told him a secret: talk to the emperor twice. We'll get back to that in a
    bit as well.
    
    You can explore the rooms to the north if you like, and in the room on the
    upper-left you'll find that Siegfried, the thief you saw in both the Phantom
    Train and the South Figaro Cave. However, he mentions that an impostor has been
    masquerading as himself recently and not to be fooled if you meet (or met) him.
    That explains why Siegfried was so easy to defeat when you defeated him a while
    back!
    
    When you're ready, speak with the man at the main doors to learn about how the
    coliseum works. Choose to bid an item and then select the Ichigeki. You'll see
    your opponent now. It's Shadow! Choose the character you want to fight Shadow
    with and then enter the battle. Your commands will automatically be selected,
    so make sure to use the character you think will have the best chance of
    winning this fight. Make sure to factor in the use of magic as well as regular
    attacks. If a character knows a lot of magic, they will be more likely to use
    magic more often, and some spells can be pretty worthless. You could also use
    Gau, although you'll just have to hope that he chooses a good Rage. If you
    selectively Jumped on the Veldt earlier and only choose Rages like Stray Cat,
    this battle could be over in seconds. Either way, choose a character and hope
    for the best. I hope you saved before this just in case you lose the fight be-
    cause you won't be getting another Ichigeki any time soon, so this is your only
    chance to regain Shadow! When you do win, you get back the Ichigeki, thank-
    fully, and Shadow finally decides to rejoin your party once and for all!
    
    Now, perhaps you should follow the clues you've received recently to find more
    friends. One clue was in the Cave on the Veldt. The Rage Ring only fits a yeti,
    but you don't have a yeti in your party yet. The other major clue is that a
    man with a bandana received the secret of the emperor's stash. While you don't
    know about any yetis yet, you certainly know Locke. However, the only clues we
    have about Locke are that he knows the secret of Emperor Gestahl's cache and he
    went searching for a way to help Rachel. For now, you still don't have enough
    information to go on to logically find him. Perhaps you should search the near-
    by towns first? You've already made a visit to South Figaro, Kohlingen, Zozo,
    and Miranda. You have yet to visit Jidoor, though, so let's make our way there.
    
    
    
    ____________                   _________________                   ____________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  /FIND ALLIES/
    |            \-\                                               /-/            |
    | 02.02.04.04 ) )           F I N D I N G   R E L M           ( ( ~findrelm   |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   | < > Emperor's Lett| Jidoor: Owzer's Man > Gestahl's portrait|   |
    |   |   |   | [ ] Moogle Suit   | Jidoor: Owzer's Man > 1st cellar door   |   |
    |   |   |   | < > Lich Ring     | Jidoor: Owzer's Man > Random door hall  |   |
    |   |   |   | [ ] 293 Gil       | Jidoor: Owzer's Man > 1st floating chest|   |
    |   |   |   | [ ] Potion        | Jidoor: Owzer's Man > 2nd floating chest|   |
    |   |   |   | [ ] Ether         | Jidoor: Owzer's Man > 3rd floating chest|   |
    |   |   |   | [ ] Gold Needle   | Jidoor: Owzer's Man > 4th floating chest|   |
    |   |   |   |  $  Lakshmi       | Jidoor: Owzer's Man > Owzer's bookshelf |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O================O==================O=========|   |
    |   |         ITEM          |      SHOP      |       TYPE       |  PRICE  |   |
    |   |=======================O================O==================O=========|   |
    |   | Man-Eater             | Jidoor: Weapon | Knife            |  11,000 |   |
    |   | Partisan              | Jidoor: Weapon | Spear            |  13,000 |   |
    |   | Crystal Sword         | Jidoor: Weapon | Sword            |  15,000 |   |
    |   | Sniper                | Jidoor: Weapon | Thief Weapon     |  15,000 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Circlet               | Jidoor: Armor S| Helm             |   7,000 |   |
    |   | Black Cowl            | Jidoor: Armor S| Helm             |   7,500 |   |
    |   | Crystal Helm          | Jidoor: Armor S| Helm             |  10,000 |   |
    |   | Black Garb            | Jidoor: Armor S| Armor            |  13,000 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Princess Ring         | Jidoor: Relic  | Relic            |   3,000 |   |
    |   | Protect Ring          | Jidoor: Relic  | Relic            |   5,000 |   |
    |   | Gigas Glove           | Jidoor: Relic  | Relic            |   5,000 |   |
    |   | Angel Wings           | Jidoor: Relic  | Relic            |   6,300 |   |
    |   |-----------------------+----------------+------------------+---------|   |
    |   | Hi-Potion             | Jidoor: Item S | Item             |     300 |   |
    |   | Ether                 | Jidoor: Item S | Item             |   1,500 |   |
    |   | Phoenix Down          | Jidoor: Item S | Item             |     500 |   |
    |   | Holy Water            | Jidoor: Item S | Item             |     300 |   |
    |   | Remedy                | Jidoor: Item S | Item             |   1,000 |   |
    |   | Teleport Stone        | Jidoor: Item S | Item             |     700 |   |
    |   | Sleeping Bag          | Jidoor: Item S | Item             |     500 |   |
    |   | Tent                  | Jidoor: Item S | Item             |   1,200 |   |
    |   |=======================O================O==================O=========|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 156 Misty             |   3,580 |   1,260 |   1,151 |  Yes  |  No   |   |
    |   | 157 Rafflesia         |   2,200 |     767 |     872 |  Yes  |  No   |   |
    |   | 158 Still Life        |   4,889 |   1,574 |   2,331 |  Yes  |  Yes  |   |
    |   | 159 Coeurl Cat        |   1,115 |     416 |     701 |  Yes  |  No   |   |
    |   | 160 Crusher           |   2,095 |     577 |     788 |  Yes  |  No   |   |
    |   | 161 Blade Dancer      |   2,539 |     769 |   1,531 |  Yes  |  No   |   |
    |   | 162 Caladrius         |     885 |     497 |     653 |  Yes  |  No   |   |
    |   | 319 CHADARNOOK        |  56,000 |     --- |     --- |  No   |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    Jidoor is located to the south of Zozo and north of the Opera House, if you can
    remember the old world map. From the Coliseum, head almost directly south until
    you're over the mid-western continent. Jidoor is located on the east side of
    the northern half of this continent.
                     _____   _____   ____    _____   _____   _____
                    |_   _| |_   _| |  _ \  |  _  | |  _  | |  _  |
                      | |     | |   | | | | | | | | | | | | | |_| |
                      | |     | |   | | | | | | | | | | | | |    _|
                     _| |    _| |_  | |_| | | |_| | | |_| | | |\ \
                    |___|   |_____| |____/  |_____| |_____| |_| \_\
    
    Shop in the stores if you like, otherwise your first task is to speak to the
    people in town to learn what they know about this brave new world. Although the
    first few seem to spew out the same old "I hate my life" sentiments, a man to
    the west mentions that he saw Emperor Gestahl the other day, but it was a
    painting of him. Remember the comment back in the Coliseum about speaking with
    the Emperor twice to find his treasure? This would be a great place to start!
    The man says that Owzer has the painting hanging in his house. Now, speak with
    the folks on the upper level to learn a bit more. One man mentions that Owzer
    lives in the mansion on the north side of town and that he's an art collector.
    The girl nearby mentions that she saw a girl go to the art collector's house
    recently. Hmm. A girl? Art? Painting? Could it really be...? Finally, the woman
    nearby mentions that she read Owzer's diary in his house because it was just
    sitting out in the open. With all this information, you should visit Owzer.
    
    \___            ____.-------------------------------------.____            ___/
     ___)==========(___( JIDOOR: OWZER'S MANSION: GROUND FLOOR )___)==========(___
    /                   "-------------------------------------"                   \
    
    You'll notice something wrong as soon as you enter Owzer's Mansion: darkness.
    If you try to climb up the stairs to the art collection on the left, a ghostly
    voice will tell you to stay away. What did that woman say a moment ago? To read
    Owzer's diary? It's on the table just below the stairs, so check it out:
    
              Just spent an absolute fortune on a new painting. It's
              quite a large one, so I won't be able to put it on the
              first floor with the others. I'll have to think about
              where to display it later.
    
              An artist came from Zozo today. Showed me his "work."
              What a waste of time.
    
              Lamp on the stairwell was broken, so I bought a new one
              at the item shop. 'Twas a tad pricey, but now everything's
              all bright and cheery with just a flip of the switch.
    
              I invited an artist here from Kohlingen. Skills weren't
              quite up to par... I guess it's asking too much to expect
              a painter to have more talent than a wet sponge.
    
              I've been feeling strange lately. Ever since I had that
              picture painted... I've been hearing things, too --
              strange sounds. They seem to be coming from the cellar.
    
    So, it looks like Owzer has been hiring people to do a painting for him. Could
    it be possible that he somehow attracted the attention of Relm, the painter?
    The only way to know is to speak to Owzer himself, and he's not on the ground
    floor. Perhaps you should check the cellar where the sounds are coming from.
    The problem is that you can't climb the stairs. However, if you flip the switch
    on the wall like he says, the room becomes bright and cheery again, and the
    ghostly voice disappears.
    
    \___           ____.---------------------------------------.____           ___/
     ___)=========(___( JIDOOR: OWZER'S MANSION: ART COLLECTION )___)=========(___
    /                  "---------------------------------------"                  \
    
    First things first, let's check the painting of Gestahl. The first time you
    look at it, there's merely a commentary about it being a portrait of Emperor
    Gestahl. However, if you "speak" to it a second time, you'll discover a hidden
    cache containing the EMPEROR'S LETTER. The letter reveals this:
    
              "The legendary treasure sleeps where the mountains form a
              star..."
    
    Legendary treasure, eh? Isn't that what Locke was looking for? Well, keep that
    in the back of your mind for now. Instead, check the other paintings now. If
    you examine the painting of the pink flowers, you'll be pulled into a battle
    against three Rafflesia enemies. This is the only point in the game where you
    can do so, and once you find Owzer you can't fight them, so do it now! If you
    equip Shadow with the Thief's Knife before or during the battle, there's a
    chance that you can steal the Nutkin Suit from it as well. Next, examine the
    portrait of the woman in the lower-left corner to fight some Misty enemies. As
    soon as they fall, the painting disappears to reveal a doorway! By the way, the
    Misty enemy has a Moogle Suit to steal if you want as well using Shadow and
    the Thief's Knife, but it's just as hard to get as the Nutkin Suit, so you
    might want to just skip it. Beyond the door is a set of stairs. Take them down.
    
    \___               ____.-------------------------------.____               ___/
     ___)=============(___( JIDOOR: OWZER'S MANSION: CELLAR )___)=============(___
    /                      "-------------------------------"                      \
    
    Downstairs, it's dark again, and more of the same. Check the painting of the
    chair to be attacked by a Blade Dancer and four Coeurl Cats. Of course, these
    both have more suits to steal. The Coeurl Cats have Tabby Suits while the Blade
    Dancer has a Moogle Suit. Once you defeat them, a woman appears in the chair in
    the picture and kicks you back out of the painting. Now, head west and then
    north to find a pair of doorways.
    
    First, take the one on the left to find a treasure chest on the other side that
    contains a MOOGLE SUIT. Then, take the door to the right. In the next hallway,
    you'll find that there are four exits leading north, but two of them are al-
    ways blocked by doors that switch at random. Basically, you just need to time
    it so that you can go through the opening of your choice when there's not a
    door in the way. Start by going up the first one on the right. At the end of
    the dead end you can actually check the wall here for a hidden LICH RING. If
    you take either the two middle doors, you'll find that they deposit you back in
    the hallway with the chair painting again, so take the last opening on the left
    instead. In the next area, take the only exit you can, which is the door on the
    left side of the corridor.
    
    You'll promptly get dumped out in a room to the west with four floating chests
    and a painting of Maria on the right. By standing under each treasure chest you
    can somehow cause each to fall. After fighting a battle for each one, you can
    open the treasure chests to claim the rewards. They have, from left to right:
    293 GIL, a POTION, an ETHER, and a GOLD NEEDLE. Now, examine the picture of the
    suit of armor to fight another new enemy: Still Life. This is your only chance
    to fight this monster as well, so make sure to do so before moving on. As you
    would expect, the Still Life also has a Fake Mustache relic which you can
    steal with Shadow if you have the patience. Still Life uses a Lore, but with-
    out Strago you can't get it anyway. However, you can learn it in the bonus
    dungeon if you happen to fight it there. Afterward, the picture will vanish
    to reveal a doorway. Did you notice that the picture of Maria seems to switch
    around from different perspectives? That's because she's trying to guide you to
    the right locations to proceed further into the cellar. She will generally face
    the direction of the next door or hallway. This must be Owzer's way of pointing
    out the correct route since it's well known that he seems to have a fetish for
    Maria.
    
    In the final hallway, make sure to take the second, higher doorway because the
    first one just leads back to Maria's room again.
    
    \___               ____.-------------------------------.____               ___/
     ___)=============(___( JIDOOR: OWZER'S MANSION: STUDIO )___)=============(___
    /                      "-------------------------------"                      \
    
    Speak to Owzer (the fat man) in the next room to discover that the painting
    Relm is working on has been possessed by a demon. If you glance at the painting
    you'll notice that it resembles a picture of a woman being kidnapped by a black
    demon. Owzer warns Relm that she can only attack the demon when it shows it-
    self, but not to attack the Goddess. The demon, Chadarnook, mentions a prize
    that he seeks and warns you not to get in his way. You might as well get in his
    way for the fun of it, eh?
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |             Chadarnook              |
        | | |_| | | |_| |  ___| |  ___| |          -Demon of Envy-            |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   56,000   | STR: N/A  | MAG:  10  | ATT:  13  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:    9,400   | DEF: 140  | MDF: 150  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    37   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:        6   |
        |================o===========o===========o===========o================|
        | [W] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [A] Holy     |
        | [ ] Ice      [A] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Jidoor: Owzer's Mansio | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack         (Demon) | LEARN:    ---                    |
        |           Entice       (Goddess) |                                  |
        |           Flash Rain     (Demon) |                                  |
        |           Last Kiss    (Goddess) |                                  |
        |           Lullaby      (Goddess) |                                  |
        |           Poltergeist  (Goddess) |                                  |
        |           Thundara       (Demon) |                                  |
        |           Thundaga       (Demon) |                                  |
        |==================================o==================================|
        | APPEARANCE: An alternating portrait of a goddess and a demon        |
        |=====================================================================|
        | STRATEGY: In this battle, you'll have two possible targets. The     |
        |           first is a misty image of a goddess stepping from the     |
        |           painting. The other is a cruel demon that replaces her    |
        |           from time to time. Basically, you need to follow Owzer's  |
        |           advice to only attack the demon, not the goddess. Spend   |
        |           your turns during the Goddess phase healing and casting   |
        |           support spells like Protect and Shell on the party, and   |
        |           use the turns during the Demon phase to inflict as much   |
        |           damage as possible. Try using Shadow's Fuma Shuriken,     |
        |           Sabin's Blitzes, Cyan's Bushido, Edgar's Tools, Celes'    |
        |           Runic, and Gau's Rages depending on who you have in your  |
        |           party. This fight isn't too hard as long as you keep up a |
        |           good defense and offensive alternately.                   |
        O=====================================================================O
    
    After the fight, Relm assures       /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    Owzer that the painting is safe    < .--------------------------------------. >
    fromt he demon at last. Owzer      < |       ~*~ NEW ESPER ALERT ~*~        | >
    explains that he recently won a    < |======================================| >
    stone from the Auction House in    < | L A K S H M I        (Painted Esper) | >
    town that seemed to possess un-    < |======================================| >
    natural powers. The demon, en-     < | An ancient goddess revered for her   | >
    vious of the painting and the      < | beauty, Lakshmi was painted by Owzer | >
    stone, held Lakshmi hostage in     < | to commemorate his newest magicite.  | >
    the painting hoping to gain con-   < '--------------------------------------' >
    trol over the stone's power. It     \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    was right around this time that
    Relm had painted the official portrait, which is why it came to life. Owzer
    mentions that the stone is still on the bookshelf nearby, but he wants nothing
    to do with it now after it has caused so much trouble already. Once Relm joins
    the party, head over to the bookshelf and check it to find the magicite for the
    esper LAKSHMI. With that, the party leave's Owzer's Mansion and returns to
    Jidoor.
    
    
    
    ____________                   _________________                   ____________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  /FIND ALLIES/
    |            \-\                                               /-/            |
    | 02.02.04.05 ) )          F I N D I N G   L O C K E          ( ( ~findlocke  |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   | [ ] <empty>       | Phoenix Cave: 1st P > E of downed spikes|   |
    |   |   |   | [ ] <empty>       | Phoenix Cave: 1st P > magma cave W      |   |
    |   |   |   | [ ] <empty>       | Phoenix Cave: 1st P > magma cave E      |   |
    |   |   |   | [ ] Wing Edge     | Phoenix Cave: 2nd P > extend the bridge |   |
    |   |   |   | [ ] <empty>       | Phoenix Cave: 2nd P > stand on spikes   |   |
    |   |   |   | [ ] <empty>       | Phoenix Cave: 1st P > stepping stone E  |   |
    |   |   |   | [ ] Dragon Horn   | Phoenix Cave: 1st P > beyond Red Dragon |   |
    |   |   |   | [ ] Ribbon        | Phoenix Cave: 2nd P > stepping stone mid|   |
    |   |   |   |  $  Phoenix       | Kohlingen: Rachel's > after Rachel scene|   |
    |   |   |   | < > X-Potion      | Kohlingen: Outside  > Locke's gift      |   |
    |   |   |   | < > Phoenix Down  | Kohlingen: Outside  > Locke's gift      |   |
    |   |   |   | < > X-Ether       | Kohlingen: Outside  > Locke's gift      |   |
    |   |   |   | < > Elixir        | Kohlingen: Outside  > Locke's gift      |   |
    |   |   |   | < > Flame Shield  | Kohlingen: Outside  > Locke's gift      |   |
    |   |   |   | < > Valiant Knife | Kohlingen: Outside  > Locke's gift      |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 163 Ouroboros         |      50 |     390 |   1,780 |  Yes  |  No   |   |
    |   | 164 Face              |   4,550 |     890 |   2,600 |  Yes  |  Yes  |   |
    |   | 165 Zeveak            |   2,077 |     674 |   1,620 |  Yes  |  No   |   |
    |   | 166 Seaflower         |   4,200 |     670 |   1,315 |  Yes  |  No   |   |
    |   | 167 Galypdes          |   6,013 |     906 |   2,781 |  Yes  |  No   |   |
    |   | 168 Necromancer       |   3,525 |     791 |   1,510 |  Yes  |  No   |   |
    |   | 169 Clymenus          |   3,815 |     826 |   1,698 |  Yes  |  No   |   |
    |   | 170 Chaos Dragon      |   9,013 |   1,000 |   4,881 |  Yes  |  No   |   |
    |   | 337 RED DRAGON        |  30,000 |     --- |     --- |  No   |  Yes  |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    Remember the clue you received from Emperor Gestahl's painting in Owzer's Man-
    sion a while back about the legendary treasure being in the mountains shaped
    like a star. The reason is that you'll need two parties to navigate this area,
    and you might as well have eight people so you can form two full parties to
    avoid a game over inside. Now that you have Celes, Sabin, Edgar, Setzer, Cyan,
    Gau, Shadow, and Relm, you can tackle the dungeon with a full two parties. For
    now, save your game on the world map, use a Tent if you like, and then land in
    the green area at the center of the star-shaped mountains north of Tzen.
                 _____   _   _   _____   _____   _   _   _____  __   __
                |  _  | | | | | |  _  | |  ___| | \ | | |_   _| \ \ / /
                | |_| | | |_| | | | | | | |_    |  \| |   | |    \ ' /
                |  ___| |  _  | | | | | |  _|   | \ \ |   | |     > <
                | |     | | | | | |_| | | |___  | |\  |  _| |_   / ' \
                |_|     |_| |_| |_____| |_____| |_| \_| |_____| /_/ \_\
                             _____   _____   _   _   _____
                            |  ___| |  _  | | | | | |  ___|
                            | |     | |_| | | | | | | |_
                            | |     |  _  | \ \ / / |  _|
                            | |___  | | | |  \ ' /  | |___
                            |_____| |_| |_|   \_/   |_____|
    
    The game will prompt you to form two parties. Make sure to make one your pri-
    mary party because you'll be fighting a tough boss inside, and you want to have
    one group that does great in battle (assuming all of your characters aren't
    great already). When the two parties land on the ledge, make sure to equip
    everyone with weapons, armor, relics, and an esper. If they've already learned
    all of the magic available to this point, equip an esper that boosts one of
    your stats to gain a benefit from any leveling you do here. I would recommend
    choosing an esper that boosts MP or Magic because you'll need both when you
    search out one of your other allies soon.
    
    \___                  ____.-------------------------.____                  ___/
     ___)================(___( PHOENIX CAVE: FIRST PARTY )___)================(___
    /                         "-------------------------"                         \
    
    With your primary party, head north into the Phoenix Cave and step on the floor
    switch in this room. Now switch over to your other party once the door to the
    left is open.
    
    \___                  ____.--------------------------.____                 ___/
     ___)================(___( PHOENIX CAVE: SECOND PARTY )___)===============(___
    /                         "--------------------------"                        \
    
    Take your second party through the doorway you just opened. For now, ignore the
    treasure chest to the west and instead head east and then south to step on the
    floor switch just above your first party in the entryway. This will open the
    door on the right. By the way, there is an enemy found rarely in this area
    called the Galypdes that has the extremely-useful relic "Celestriad" that can
    be stolen. However, the steal rate for this is abysmal compared to the easier
    Phoenix Down and Galypdes isn't exactly the most common of encounters either.
    However, for those of you who don't want to spend the time fighting Brachiosaur
    monsters later (which I'll get to in a while), this is another option.
    
    \___                  ____.-------------------------.____                  ___/
     ___)================(___( PHOENIX CAVE: FIRST PARTY )___)================(___
    /                         "-------------------------"                         \
    
    Head into the door on the right and walk up a few steps beyond the doorway to
    find another floor switch ahead. Step on it to lower the spikes above the
    second party and then switch back to them.
    
    \___                  ____.--------------------------.____                 ___/
     ___)================(___( PHOENIX CAVE: SECOND PARTY )___)===============(___
    /                         "--------------------------"                        \
    
    Head north past the lowered spikes and then east until you spot another floor
    switch in a rounded alcove. Step on it to lower the spikes in this area.
    
    \___                  ____.-------------------------.____                  ___/
     ___)================(___( PHOENIX CAVE: FIRST PARTY )___)================(___
    /                         "-------------------------"                         \
    
    Head east past the newly-lowered spikes to find a treasure chest that is
    <EMPTY>. Now, head down the stairway just to the south. The stairway leads down
    to a cavern filled with magma and spanned by various bridges. Start by heading
    west and then north a little to spot a treasure chest at the end of one of the
    bridges that's <EMPTY> as well. Hmm. It looks like someone has already beat us
    to the treasure so far. Perhaps they're still in the caves. We'll see soon
    enough. For now, step on the floor switch just east of the treasure chest to
    raise three stones from the magma above. Now head back to the stairway and move
    east this time. Follow the long bridge north, opening the treasure chest along
    the way even though it's <EMPTY> again. You'll reach a dead end at the top of
    the room, so switch over to your other party at this point.
    
    \___                  ____.--------------------------.____                 ___/
     ___)================(___( PHOENIX CAVE: SECOND PARTY )___)===============(___
    /                         "--------------------------"                        \
    
    Now that your first party has passed by the lowered spikes, you can step off
    the switch here and head west. You'll spot a set of stairs near a pool of water
    just above the first set of spikes. Take that staircase to the magma room. Here
    you can head south to find a staircase. Take this back up to the watery cave
    above. You can step on the floor switch here to form a bridge leading over to
    the treasure chest you skipped earlier. If you tried to open it earlier, the
    ground would have collapsed below you, dropping you on the spikes in the magma
    cave below, but now you can approach it safely with the bridge extended. The
    chest contains a WING EDGE. Now, head back down the stairs. For now head east.
    As long as you pushed the floor switch nearby earlier, you can cross over the
    magma using the raised stones, making your way back and forth across the lava
    pool until you reach the other side of the block from your first party. Make
    sure you have at least 400 HP for every party member. Now, walk over to the
    treasure chest here and stand on the spikes (which will take off 400 HP) and
    check the chest to find it's <EMPTY> like the others. Now, stand on the floor
    switch to move the boulder nearby.
    
    \___                  ____.-------------------------.____                  ___/
     ___)================(___( PHOENIX CAVE: FIRST PARTY )___)================(___
    /                         "-------------------------"                         \
    
    Head north through the newly-opened passage to the watery cave to the north.
    Head west and then south to end up on the overlook above the boulder. Step on
    the switch here to move it back to its original position, opening up a passage
    for your other party now.
    
    \___                  ____.--------------------------.____                 ___/
     ___)================(___( PHOENIX CAVE: SECOND PARTY )___)===============(___
    /                         "--------------------------"                        \
    
    Head north through the new passage and then move west a little in the watery
    cave to find an island with a floor switch. Step on this one to lower the spike
    field to the north. Now your other party can pass through by this area without
    taking tons of damage.
    
    \___                  ____.-------------------------.____                  ___/
     ___)================(___( PHOENIX CAVE: FIRST PARTY )___)================(___
    /                         "-------------------------"                         \
    
    Move north and then cross over the lowered spikes to the west to find a new
    stairway leading even deeper into the Phoenix Cave at the far end. Take the
    stairs down to another magma cavern, this one littered with stones. Follow the
    route west, then south, then east to arrive on the southeastern side of the
    room. Here, you have two choices. Take the left set of stepping stones north to
    find another treasure chest on an island in the north that's <EMPTY> as usual.
    Now, hop back and take the right set of stepping stones north and then exit
    this cave through the stairway nearby. Back in the watery cave, you've made it
    to the other side of the wall now. Pull the switch on the wall to drain the
    water, hardening the magma in the previous room.
    
    \___                  ____.--------------------------.____                 ___/
     ___)================(___( PHOENIX CAVE: SECOND PARTY )___)===============(___
    /                         "--------------------------"                        \
    
    Back to the second party on the island, you'll notice that the water is drained
    from this area as well. Head west a little and then south to spot a save point.
    Make sure to use it because there's a boss battle coming up soon. Head west to
    find another floor switch (getting old, huh?) that opens a passage through the
    rocks below. Now switch back to your primary party again.
    
    \___                  ____.-------------------------.____                  ___/
     ___)================(___( PHOENIX CAVE: FIRST PARTY )___)================(___
    /                         "-------------------------"                         \
    
    Head south through the rocks to get to the other side of the cleft. If you're
    up for the boss fight here, head south and run into the dragon walking around
    the cave to the south to cue the fight.
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |             Red Dragon              |
        | | |_| | | |_| |  ___| |  ___| |       -Legendary Fire Dragon-       |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   30,000   | STR: N/A  | MAG:  10  | ATT:  13  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:    1,780   | DEF: 110  | MDF: 150  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    67   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:       10   |
        |================o===========o===========o===========o================|
        | [A] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [W] Ice      [W] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [ ] Confuse  [ ] Float     [ ] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Murakumo               | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Phoenix Cave: 1st Part | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    "Level 4 Flare" Lore   |
        |           Fira                   |                                  |
        |           Firaga                 |                                  |
        |           Fireball               |                                  |
        |           Flare                  |                                  |
        |           Flare Star             |                                  |
        |           Level 4 Flare          |                                  |
        |==================================o==================================|
        | APPEARANCE: A red dragon with silver-hued wings                     |
        |=====================================================================|
        | STRATEGY: This dragon is Fire-based, so expect to see plenty of     |
        |           magic from this category. Thankfully, you should have     |
        |           plenty of Ice-based magic by now as well as the esper     |
        |           Shiva, so use them if you like. Otherwise, your best      |
        |           course of action is to set up a defense of Protect and    |
        |           Shell as usual and just attack away. If you brought Celes |
        |           with you, make sure to use her Runic ability every round  |
        |           once Protect and Shell go up to absorb most of the Red    |
        |           Dragon's powerful spells. He'll fall pretty easily as     |
        |           long as you make sure to conserve your HP in this battle. |
        O=====================================================================O
    
    Head east once the dragon falls (or skip it if you didn't fight it yet) to find
    a treasure chest that contains a DRAGON HORN at the top of a dead-end stairway.
    Now, head west to find the stairway leading up to the raised platform in the
    middle of the room. There are three switches here: two on the bottom and one on
    top. Step on the top one to raise two stones from the ground to the west. Now
    switch back to the main party.
    
    \___                  ____.--------------------------.____                 ___/
     ___)================(___( PHOENIX CAVE: SECOND PARTY )___)===============(___
    /                         "--------------------------"                        \
    
    Step off the switch to move the rocks back into position. Now you can move
    through the passage between them to get to the left side of the room. There is
    a stairway here that leads down to the stepping stone room below. Now that the
    water has been drained, this magma will be hardened, so walk around the room
    until you reach the island in the middle. Approach it from the south to open
    the chest and find a RIBBON! Hurray, you finally have a second one (or third if
    you managed to steal one from Ultima Weapon earlier). Now go up the stairs at
    the northwestern corner of the room. Now you can move south through the cavern
    nearby and cross over the raised stones to meet with your first party at last.
    
    \___                  ____.--------------------------.____                 ___/
     ___)================(___( PHOENIX CAVE: BOTH PARTIES )___)===============(___
    /                         "--------------------------"                        \
    
    Now position both parties on the two switches to the lower the boulder to the
    south and reveal a path to an even lower cavern. Here, you can only go around
    the edge of the room until you reach the southern point. Move up the bridge to
    the island in the center of the room to spot Locke opening the treasure chest
    here. He explains that he's been searching for a magicite crystal that can undo
    death itself. The party guesses that Locke must want to revive Rachel with it,
    so they decide to accompany him back to Kohlingen.
         _   __  _____   _   _   _       _____   _   _   _____   _____   _   _
        | | / / |  _  | | | | | | |     |_   _| | \ | | |  ___| |  ___| | \ | |
        | |/ /  | | | | | |_| | | |       | |   |  \| | | |     | |_    |  \| |
        |   <   | | | | |  _  | | |       | |   | \ \ | | |  _  |  _|   | \ \ |
        | |\ \  | |_| | | | | | | |___   _| |_  | |\  | | |_| | | |___  | |\  |
        |_| \_\ |_____| |_| |_| |_____| |_____| |_| \_| |_____| |_____| |_| \_|
    
    The game resumes with Locke pre-    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    senting the Phoenix magicite to    < .--------------------------------------. >
    Rachel. Although the magicite is   < |       ~*~ NEW ESPER ALERT ~*~        | >
    flawed, Phoenix arises for a few   < |======================================| >
    moments and brings back Rachel's   < | P H O E N I X        (Rebirth Esper) | >
    spirit to commune with Locke.      < |======================================| >
    She says her last goodbyes, ex-    < | Born from its own ashes, this avian  | >
    plaining that in her last lucid    < | lives for 500 years, then immolates  | >
    moments of life she thought only   < | itself to be reborn again from ash.  | >
    of Locke and was truly happy to    < '--------------------------------------' >
    have known him, even if he had      \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    been cast out of the village and
    couldn't see her in her last moments of life. She thanks him for his dedication
    to her and then transforms herself into a new magicite since she has the spirit
    of the Phoenix within her. With Locke released from his promises to Rachel, he
    can finally love Celes without the guilt of believing that he has betrayed
    Rachel. With that, the party receives the treasure that they should have found
    but Locke beat them to in the Phoenix Cave: an X-POTION, a PHOENIX DOWN, an
    X-ETHER, an ELIXIR, a FLAME SHIELD, and the VALIANT KNIFE. And with that, Locke
    joins the party and you're free to search for more allies again.
    
    
    
    ____________                   _________________                   ____________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  /FIND ALLIES/
    |            \-\                                               /-/            |
    | 02.02.04.06 ) )          F I N D I N G   T E R R A          ( ( ~findterra  |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   | (_) Hi-Ether      | Mobliz: Wounded Sol > pot in basement   |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 309 HUMBABA           |  26,000 |     --- |     --- |  No   |  Yes  |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    It's about time to check on Terra again, don't you think? Last time we saw her,
    she was tending to the children of Mobliz along with Katarin and Duane, so head
    back to Mobliz again.
                     _   _   _____   ____    _       _____   _____
                    | \_/ | |  _  | |  _ \  | |     |_   _| |___  |
                    |     | | | | | | |_| | | |       | |      / /
                    | \_/ | | | | | |  _ <  | |       | |     / /
                    | | | | | |_| | | |_| | | |___   _| |_   / /__
                    |_| |_| |_____| |____/  |_____| |_____| |_____|
    
    When you check on the children in the Postman's House, you'll find that Terra,
    Katarin, and Duane have all gone missing! However, they can't have gotten far
    because Terra seems too attached to these kids to just abandon them. Perhaps if
    you check the rest of the town you can find them. Although most of the town is
    as empty as ever, you'll find Duane in the house to the southwest. Speak with
    him to learn that Katarin is pregnant. Follow the dog through the secret pass-
    age in the wall to find the two women speaking about the child. Duane follows
    you downstairs and finally apologizes to Katarin for his poor reaction to the
    news of her pregnancy and explains that he's just worried because he doesn't
    know what to do since no adults are in town. Just as the couple reconciles, the
    sound of giant footsteps shakes the house to its foundation and a little boy
    runs down to tell everyone that Humbaba has returned! Before you head upstairs,
    check the ceramic jar nearby for a HI-ETHER. Finally, go upstairs to start the
    final face-off against Humbaba!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |               Humbaba               |
        | | |_| | | |_| |  ___| |  ___| |           -Demon of Wrath-          |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   26,000   | STR: N/A  | MAG:   6  | ATT:  15  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:   10,000   | DEF: 100  | MDF: 130  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    31   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:        5   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [A] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [ ] Water     [ ] Earth     [W] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [ ] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [I] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Mobliz: Outside        | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           1000 Needles           |                                  |
        |           Blizzara               |                                  |
        |           Blizzaga               |                                  |
        |           Fira                   |                                  |
        |           Firaga                 |                                  |
        |           Humbaba Breath         |                                  |
        |           Solar Plexus           |                                  |
        |           Thundara               |                                  |
        |           Thundaga               |                                  |
        |==================================o==================================|
        | APPEARANCE: A massive, green demon with curved horns and spines     |
        |=====================================================================|
        | STRATEGY: This fight will be much easier than you think. If you     |
        |           already have Shadow and you bought some Fuma Shurikens in |
        |           Thamasa already, just throw about three or four of these  |
        |           to deal almost 20,000 HP damage total! That should do the |
        |           demon in for the first phase. At this point, Humbaba will |
        |           use his special skill, "Humbaba Breath," which banishes   |
        |           two members of your party. At this point, Terra will be   |
        |           forced to help the party out if she wants to save the     |
        |           children. Transforming into her esper form, she joins the |
        |           the battle. Now you just have to complete the fight for   |
        |           real. Essentially, you've now fought four Humbabas total! |
        |           Thankfully, this was the final fight.                     |
        O=====================================================================O
    
    After the battle, Terra -- in her esper form still -- is confronted by the
    children. Although most of them are afraid of her, thinking her to be a monster
    or a freak, one little girl recognizes her as "Mama." From there, the rest of
    the kids run up to her in gratitude. At this point, Terra realizes why she
    fought and needs to fight in the future: to protect those she loves. Finally,
    she begins to understand what love is. And with that, she agrees to join the
    party at last in their struggle against Kefka to ensure that the children of
    Mobliz and the rest of the world can live in a world of peace on day soon.
    
    
    
    ____________                   _________________                   ____________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  /FIND ALLIES/
    |            \-\                                               /-/            |
    | 02.02.04.07 ) )            F I N D I N G   M O G            ( ( ~findmog    |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   |  $  Ragnarok      | Narshe: Weapon Shop > shopkeeper below  |   |
    |   |   |   | < > Cursed Shield | Narshe              > above Relic Shop  |   |
    |   |   |   | [ ] Guard Bracelet| Narshe: West Narshe > NW of entrance    |   |
    |   |   |   | [ ] Elixir        | Narshe: West Narshe > W of Guard Bracel |   |
    |   |   |   | [ ] Ribbon        | Narshe: West Narshe > in Moogle Cave    |   |
    |   |   |   | < > Molulu's Charm| Narshe: West Narshe > wall behind Mog   |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 182 Test Rider        |   3,100 |     520 |   1,947 |  Yes  |  No   |   |
    |   | 183 Wizard            |   1,677 |     388 |     587 |  Yes  |  No   |   |
    |   | 184 Lukhavi           |   1,877 |     298 |     697 |  Yes  |  No   |   |
    |   | 187 Psychos           |     900 |     275 |     347 |  Yes  |  No   |   |
    |   | 188 Garm              |   1,510 |     412 |     687 |  Yes  |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    Well, there are only two members of your original party left to find: Strago
    and Mog. Without any real clues about the location of either person, you might
    end up searching for a little while to find either of them. However, if you
    think logically about Mog, he probably headed back to Narshe where the other
    moogles are, so let's head over to Narshe and pay the moogles a visit!
                     _   _   _____   _____   _____   _   _   _____
                    | \ | | |  _  | |  _  | |  ___| | | | | |  ___|
                    |  \| | | |_| | | |_| | | |___  | |_| | | |_
                    | \ \ | |  _  | |    _| |___  | |  _  | |  _|
                    | |\  | | | | | | |\ \   ___| | | | | | | |___
                    |_| \_| |_| |_| |_| \_\ |_____| |_| |_| |_____|
    
    The first thing you'll notice about Narshe is that it's foggy and filled with
    monsters! What's going on here? As soon as you move north, you'll be confronted
    by Lone Wolf again. He doesn't quite recognize you, but he does mention a lone
    moogle somewhere nearby! That has to be Mog! He warns the party that all of the
    doors in town are locked and it would take a "treasure hunter" to open them.
    Well, now that you have Locke with you, that's shouldn't be a problem at all.
    
    In town, you'll have to fight       /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    battles as you progress through    < .--------------------------------------. >
    the streets. The first target      < |       ~*~ NEW ESPER ALERT ~*~        | >
    you should head toward is the      < |======================================| >
    Weapon Shop to the northwest.      < | R A G N A R O K        (Sword Esper) | >
    Once Locke unlocks the door --     < |======================================| >
    ironic, I know, Locke doing the    < | Given the form of a great sword from | >
    unlocking -- head inside and go    < | myth and legend, Ragnarok has the    | >
    downstairs to find the shop-       < | power to transmutate living things.  | >
    keeper waiting for you in the      < '--------------------------------------' >
    basement. He says that he's run     \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    this shop for seventy years, and
    never has he felt the power in his weapons that emanates from the stone he
    found recently. That's a magicite crystal he's holding! The shopkeeper explains
    that he could either grind the stone down into a sword of great power, RAG-
    NAROK, or leave it as a crystal that will summon the esper, RAGNAROK. The
    choice is yours. However, I highly recommend choosing the esper because in this
    version of the game you'll be getting more powerful weapons if you play the two
    final sidequests of the game. Plus, Ragnarok the esper is your first chance (if
    you're following the list of events in this order) to learn the greatest spell
    in the game, Ultima!
    
    The next destination is the house above the Relic Shop. Speak to the man in bed
    on the lower level to receive the CURSED SHIELD. The party figures that if the
    curse could be somehow broken, this could possibly be the finest shield in the
    world! We'll get back to that later, though.
    
    For now, head over to Arvis' House in the northeast. It should already be un-
    locked, so just head inside. Take the back exit and cross the bridge to enter
    the mines where the moogles can be found.
    
    \___                      ____.-----------------.____                      ___/
     ___)====================(___( WEST NARSHE MINES )___)====================(___
    /                             "-----------------"                             \
    
    Do you remember those treasure chests you skipped several times along the way
    in previous visits to Narshe? Now it's finally time to claim them! Starting at
    the mount of the mines, head northwest to find the first treasure chest, which
    contains a GUARD BRACELET, which grants Auto-Protect and Auto-Shell on the
    wearer! This is an excellent relic, so equip it immediately on whomever you
    like. The chest just to the west contains an ELIXIR. Now, head north a bit more
    to find the stairway leading down to the puzzle room below.
    
    \___              ____.---------------------------------.____              ___/
     ___)============(___( WEST NARSHE MINES: PUZZLE CHAMBER )___)============(___
    /                     "---------------------------------"                     \
    
    Head north here to find the exit at the top of the room.
    
    \___               ____.------------------------------.____                ___/
     ___)=============(___( WEST NARSHE MINES: MOOGLE CAVE )___)==============(___
    /                      "------------------------------"                       \
    
    Before you talk to the moogle standing against the wall, head to the west side
    of the cave to discover the final treasure chest in the mines. Open it to re-
    ceive your third (or fourth) RIBBON! Now, speak with Mog back on the east side
    of the cave to have him join the party once again. He also mentions that "the
    yeti" will probably be willing to come along as well. That must be the same
    yeti that the Berserker Ring fits! Do you also remember the white creature in
    the Narshe Mines back in the World of Balance that peeked out of the cave above
    the entrance to the North Narshe Mines earlier? That has to be the yeti! Now,
    it's time to explore the rest of the Narshe Mines to find him. First, check the
    wall that Mog was looking at to find a hidden treasure: MOLULU'S CHARM! This
    great relic prevents all random encounters when worn! When you're done here,
    either head out of the mines normally or cast "Teleport" to jump out of town
    quickly.
    
    
    
    ____________                   _________________                   ____________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  /FIND ALLIES/
    |            \-\                                               /-/            |
    | 02.02.04.08 ) )          F I N D I N G   U M A R O          ( ( ~findumaro  |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   |  $  Valigarmanda  | Narshe: Summit      > after esper fight |   |
    |   |   |   | [ ] Gauntlet      | Narshe: Yeti's Cave > fall down pit     |   |
    |   |   |   | [ ] X-Ether       | Narshe: Yeti's Cave > above pit room    |   |
    |   |   |   | [!] Minerva Bustie| Narshe: Yeti's Cave > below X-Ether     |   |
    |   |   |   |  $  Midgardsormr  | Narshe: Yeti's Cave > check the skull   |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 185 Magna Roader      |   1,777 |     352 |     621 |  Yes  |  Yes  |   |
    |   | 186 Magna Roader      |   1,380 |     284 |     647 |  Yes  |  No   |   |
    |   | 189 Tonberry          |   8,000 |   3,333 |   1,200 |  Yes  |  Yes  |   |
    |   | 190 Onion Dasher      |   2,000 |     150 |     500 |  Yes  |  Yes  |   |
    |   | 191 Anemone           |   2,000 |     550 |   1,000 |  Yes  |  No   |   |
    |   | 192 Illuyankas        |   2,000 |     850 |   1,000 |  Yes  |  No   |   |
    |   | 193 Knotty            |   1,000 |     350 |     800 |  Yes  |  No   |   |
    |   | 194 Tzakmaqiel        |   2,000 |     750 |   1,000 |  Yes  |  No   |   |
    |   | 320 VALIGARMANDA      |  30,000 |     --- |     --- |  No   |  No   |   |
    |   | 321 TONBERRIES        |  14,001 |     --- |     --- |  No   |  No   |   |
    |   | 322 YETI              |  17,200 |      10 |     --- |  No   |  No   |   |
    |   | 340 ICE DRAGON        |  24,400 |     --- |     --- |  No   |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    Head back on board the Falcon for a moment and switch out members of your party
    so that Mog is included in the team. Make sure to equip weapons, armor, relics,
    and an esper on everyone again. You can speak to the man at the top of the room
    with all the characters if you want to unequip other non-active party members,
    by the way. When you're ready, head back into Narshe to find Mog's yeti pal.
                     _   _   _____   _____   _____   _   _   _____
                    | \ | | |  _  | |  _  | |  ___| | | | | |  ___|
                    |  \| | | |_| | | |_| | | |___  | |_| | | |_
                    | \ \ | |  _  | |    _| |___  | |  _  | |  _|
                    | |\  | | | | | | |\ \   ___| | | | | | | |___
                    |_| \_| |_| |_| |_| \_\ |_____| |_| |_| |_____|
    
    You've already explored town and the West Narshe Mines, so head into the North
    Narshe Mines. In the first room, you can encounter two new forms of Magna
    Roader, so don't confuse these with the old ones from the Magitek Research
    Facility. At the crossroads, you should head to the right into the next cave.
    Keep following the path along the mountains and through the caves since there's
    only one way to go. Eventually, you'll end up back at the frosty maze that you
    fought Kefka in a while back.
    
    \___                    ____.---------------------.____                    ___/
     ___)==================(___( NARSHE: NARSHE CLIFFS )___)==================(___
    /                           "---------------------"                           \
    
    Before you enter the maze, make sure you're either ready for a boss battle or
    have some Sprint Shoes equipped to avoid the dragon running through the maze.
    I'll assume that you want to fight another of the legendary dragons, so let's
    get to it!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |             Ice Dragon              |
        | | |_| | | |_| |  ___| |  ___| |        -Legendary Ice Dragon-       |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   24,400   | STR: N/A  | MAG:  10  | ATT:  13  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:    9,000   | DEF: 110  | MDF: 150  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    74   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:       10   |
        |================o===========o===========o===========o================|
        | [W] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [A] Ice      [ ] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [ ] Berserk  [ ] Death     [I] Imp       [ ] Reflect   [ ] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [ ] Confuse  [ ] Float     [ ] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Force Shield           | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Narshe: Narshe Cliffs  | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Absolute Zero          |                                  |
        |           Blizzara               |                                  |
        |           Blizzaga               |                                  |
        |           Northern Cross         |                                  |
        |==================================o==================================|
        | APPEARANCE: A hatchling wyrm with blue skin and no wings            |
        |=====================================================================|
        | STRATEGY: Although this little dragon certainly looks weak, it can  |
        |           pack a punch, so be ready for a tough fight unless you've |
        |           already fought some of the other legendary dragons. As    |
        |           usual, put up a defense of Protect and Shell if you get a |
        |           chance and then pummel him with your strongest Fire-based |
        |           spells and attacks. If you managed to learn Ultima from   |
        |           the Ragnarok esper already, it can do serious damage to   |
        |           this boss (and any other for that matter)! Beware of the  |
        |           Ice Dragon's "Northern Cross" command, which will inflict |
        |           the Freeze status on an ally, causing them to lose their  |
        |           Defense rating and preventing them from issuing commands. |
        |           Cast "Fire" on the afflicted target to thaw them out or   |
        |           hope that the dragon doesn't target them with an attack.  |
        |           In time this dragon will fall like the others.            |
        O=====================================================================O
    
    Whether you fight the Ice Dragon or not, head north from the frosty maze to
    finally reach the summit. By the way, Mog can learn his final Dance, "Snowman
    Rondo," here since the locale is snowy.
    
    \___                        ____.--------------.____                       ___/
     ___)======================(___( NARSHE: SUMMIT )___)=====================(___
    /                               "--------------"                              \
    
    The last area you haven't checked is just ahead. Perhaps you should check the
    frozen esper again to see if anything has changed. As you approach it, the
    esper begins to react and the screen fades to blue. It seems that this esper,
    like Ifrit and Shiva, must test your will before it's willing to join you.
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |            Valigarmanda             |
        | | |_| | | |_| |  ___| |  ___| |           -Frozen Esper-            |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   30,000   | STR: N/A  | MAG:   4  | ATT:  19  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:   50,000   | DEF: 254  | MDF:  70  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    62   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:        7   |
        |================o===========o===========o===========o================|
        | [W] Fire     [I] Lightning [I] Wind      [ ] Restore   [I] Holy     |
        | [A] Ice      [I] Water     [I] Earth     [I] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [I] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Narshe: Summit         | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Blizzaga               |                                  |
        |           Firaga                 |                                  |
        |           Freezing Dust          |                                  |
        |           Rasp                   |                                  |
        |           Thundaga               |                                  |
        |==================================o==================================|
        | APPEARANCE: A winged serpent trapped in sheets of ice               |
        |=====================================================================|
        | STRATEGY: In this battle, most regular physical attacks barely do   |
        |           any damage due to Valigarmanda's high Defense rating. The |
        |           best course of action is to either use special skills     |
        |           such as Shadow's Throw using a Fuma Shuriken or Sabin's   |
        |           Blitzes. Be careful of using magic in this battle, how-   |
        |           ever, because the esper likes to use Rasp, which will do  |
        |           damage to your MP! Plus, it's immune to several elements, |
        |           which makes it hard to choose an effective spell except   |
        |           for Ultima, of course. If you have Celes in your party,   |
        |           use her Runic ability every turn to absorb all of Vali-   |
        |           garmanda's various spells, making this fight much easier. |
        |           Don't forget that Valigarmanda is frozen in ice, which    |
        |           means that Fire-based magic will do double damage to it.  |
        O=====================================================================O
    
    After the battle, Valigarmanda      /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    asks the party why it took so      < .--------------------------------------. >
    long for someone to awaken it.     < |       ~*~ NEW ESPER ALERT ~*~        | >
    After realizing that the War of    < |======================================| >
    the Magi never really ended and    < | V A L I G A R M A N D A  (Tri Esper) | >
    has flared back to life recently   < |======================================| >
    due to Kefka's influence, the      < | Frozen in ice since the War of the   | >
    esper decides to join the party    < | Magi 1000 years ago, this triune     | >
    and offers up its powers to help   < | of magic will only aid those worthy. | >
    in the fight against Kefka and     < '--------------------------------------' >
    the remains of the Imperial army    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    technology. As the esper fades
    away, the section of the cliff it was sitting on falls away, revealing a new
    passage down into a lost section of the mines. Hop down to continue the search
    for the yeti.
    
    \___                     ____.-------------------.____                     ___/
     ___)===================(___( NARSHE: YETI'S CAVE )___)===================(___
    /                            "-------------------"                            \
    
    Inside the Yeti's Cave, start by heading left to get onto the raised platform.
    As you approach the cave to the left, you'll fall through the floor into the
    room below. Walk along the bridge to the west and then south to find a treasure
    chest containing a GAUNTLET. Now, take the stairs you passed a moment ago to
    get to the lower level and take the stairway in the middle of the room up back
    up to the cave above. Head left here to find a treasure chest holding an X-
    ETHER. As you head south to find the next chest, the floor gives way again.
    Back in the bridges room, take the stairs back up to the floor above again. Now
    we know that you can't use that that route to get to the treasure chest, so try
    heading west a little but going south before the first treasure chest to find
    a cave leading east. Enter the cave to end up back in the first cave you landed
    in after diving down from the Summit.
    
    Now that you're back here, head west again, but this time avoid the collapsing
    floors which are easy to spot due to their darker nature. Now, enter the cave
    in the left wall to come out just next to the treasure chest you couldn't get
    to earlier. When you open it, a trio of Tonberries will pop out to surprise you
    and attack!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |             Tonberries              |
        | | |_| | | |_| |  ___| |  ___| |          -Murderous Monks-          |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   14,001   | STR: N/A  | MAG:   1  | ATT:   5  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:   11,000   | DEF: 100  | MDF: 150  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    99   | EVA: 150  | MEV: ---  | SPD: N/A  | AP:        7   |
        |================o===========o===========o===========o================|
        | [W] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [A] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [ ] Imp       [ ] Reflect   [ ] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [ ] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Minerva Bustier        | STEAL:    Minerva Bustier        |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Narshe: Yeti's Cave    | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |==================================o==================================|
        | APPEARANCE: Traditional tonberries dressed in robes with lanterns   |
        |=====================================================================|
        | STRATEGY: This fight can be quite difficult if you're not well-     |
        |           prepared for it. There are three Tonberries you'll have   |
        |           to fight at once, and each one slowly advances toward the |
        |           party. Focus on one at a time and make sure that you have |
        |           Protect up on all characters as much as possible because  |
        |           these creatures can hit for 500+ HP damage per hit! If    |
        |           you steal from them, you'll eventually get a Minerva Bus- |
        |           tier, plus there's a chance that you'll get one from the  |
        |           the chest as well, but it's not a guarantee. This is the  |
        |           only other chest in the game that does this just like the |
        |           one in the Adventurer's Hall at the game's beginning. If  |
        |           you can keep your HP up and do some serious damage to one |
        |           at a time, this should be survivable.                     |
        O=====================================================================O
    
    Hopefully you get lucky and the     /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    Tonberries drop a MINERVA BUS-     < .--------------------------------------. >
    TIER from the chest, but your      < |       ~*~ NEW ESPER ALERT ~*~        | >
    chances are pretty slim. Make      < |======================================| >
    sure to steal one from the boss    < | M I D G A R D S O R M R (Snake Esper)| >
    to ensure that you get one in      < |======================================| >
    the end either way. After the      < | Also known as the World Serpent, the | >
    battle, head back out of the       < | Midgardsormr guards the realm of the | >
    cave here and then fall down one   < | mortals until the end of time.       | >
    of the holes on purpose this       < '--------------------------------------' >
    time. Instead of going up the       \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    middle stairs, take the bridges
    to the east until you arrive at the eastern stairs. At the top, don't pull the
    lever here! Just cross the bridge and continue east to find another lever. Pull
    this one to drop down into a new room. Here, examine the skull on the pole to
    discover a piece of magicite stuck into the eye socket: MIDGARDSORMR! However,
    before you get a chance to enjoy the new magicite, the yeti you were searching
    for attacks!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |                Yeti                 |
        | | |_| | | |_| |  ___| |  ___| |       -The Abomdible Snowman-       |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   17,200   | STR: N/A  | MAG:  11  | ATT:  25  | GIL:      10   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:    6,990   | DEF: 100  | MDF: 150  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    33   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [W] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [A] Ice      [ ] Water     [ ] Earth     [W] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [ ] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [ ] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [ ] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Narshe: Yeti's Cave    | TYPE:     Humanoid               |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Hailstone              |                                  |
        |           Snowstorm              |                                  |
        |           Tackle                 |                                  |
        |==================================o==================================|
        | APPEARANCE: A furry, white giant                                    |
        |=====================================================================|
        | STRATEGY: This battle is simple as long as you don't allow the Yeti |
        |           to eat a Green Cherry near the end! If he does so, his    |
        |           statistics will all increase greatly, which means his     |
        |           attacks will probably be stronger. To avoid this, use     |
        |           strong Fire-based magic and physical attacks to defeat    |
        |           him before he gets the chance to power up. His attacks    |
        |           are so weak that you'll be "lucky" to see any damage over |
        |           400 HP!                                                   |
        O=====================================================================O
    
    After the fight, speak to the       /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    yeti. As long as Mog is in your    < .--------------------------------------. >
    party, which I recommended at      < |     ~*~ NEW CHARACTER ALERT ~*~      | >
    the beginning of this section,     < |======================================| >
    he will speak with the yeti and    < | U M A R O                     (Yeti) | >
    command him to join the party      < |======================================| >
    because Mog's his boss! Go         < | "A yeti with a love for bone car-    | >
    figure! After the introduction     < | vings, Stronger than a gigas... but  | >
    to your new character, he heads    < | a bit unruly."                       | >
    for the airship. Before you        < '--------------------------------------' >
    head up the stairs, make sure       \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    to wander around until you en-
    counter the rare Tonberry (not the boss, the regular monster). This creature is
    extremely difficult, using skills like "Traveler" and "Knife" to deal 1,500+ HP
    damage each hit! Basically you'll have at least one character dead at all times
    unless you have learned Reraise and keep casting it on people. However, the
    monster doesn't have much HP, so it shouldn't be too difficult to defeat. Now,
    take the stairs past the yeti's home to discover that you've landed outside the
    mines! Well, that was an easy way back out. Your adventures in Narshe are at an
    end, so head back out of town and then board the airship. There's only one
    person left from your original party now that you have yet to find: Strago.
    
    
    
    ____________                   _________________                   ____________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  /FIND ALLIES/
    |            \-\                                               /-/            |
    | 02.02.04.09 ) )         F I N D I N G   S T R A G O         ( ( ~findstrago |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   | [ ] Safety Bit    | Cultist's Tower: 1s > 7th Floor room    |   |
    |   |   |   | [ ] Air Anchor    | Cultist's Tower: 1s > 6th Floor room    |   |
    |   |   |   | [ ] Genji Shield  | Cultist's Tower: 2n > 16th Floor room   |   |
    |   |   |   | [ ] Stunner       | Cultist's Tower: 3r > 25th Floor room   |   |
    |   |   |   | [ ] Force Armor   | Cultist's Tower: 4t > 34th Floor room   |   |
    |   |   |   | [!] Soul of Thamas| Cultist's Tower: To > Top Floor room    |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 221 Magic Urn         |     100 |     --- |     --- |  Yes  |  No   |   |
    |   | 222 Level 10 Magic    |   1,000 |     --- |     --- |  No   |  No   |   |
    |   | 223 Level 20 Magic    |   2,000 |     --- |     --- |  No   |  No   |   |
    |   | 224 Level 30 Magic    |   3,000 |     --- |     --- |  No   |  No   |   |
    |   | 225 Level 40 Magic    |   4,000 |     --- |     --- |  No   |  No   |   |
    |   | 226 Level 50 Magic    |   5,000 |     --- |     --- |  No   |  No   |   |
    |   | 227 Level 60 Magic    |   6,000 |     --- |     --- |  No   |  No   |   |
    |   | 228 Level 70 Magic    |   7,000 |     --- |     --- |  No   |  No   |   |
    |   | 229 Level 80 Magic    |   8,000 |     --- |     --- |  No   |  No   |   |
    |   | 230 Level 90 Magic    |   9,000 |     --- |     --- |  No   |  No   |   |
    |   | 330 MAGIC MASTER      |  50,000 |     --- |     --- |  No   |  No   |   |
    |   | 344 HOLY DRAGON       |  18,500 |     --- |     --- |  Yes  |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    Do you remember walking past a tower on your way north from Mobliz to Nikeah a
    while back while searching for an airship? Well, it's time to explore that
    tower now that you have an airship that can get you close to it. The reason I
    haven't brought you here so far is that you'll need Relm here, so she has to be
    found first, and if you decide to tackle the tower itself, you'll need high
    Magic and MP levels to survive. However, if you've already found the Molulu
    Charm from the moogle cave in Narshe, you can actually equip this and have a
    battle-free ascent up the tower until the two bosses within, but that would be
    cheap. Plus, you want to fill out your entire bestiary, right?
    
    While on the airship, choose a party that accomodates magic-based attacks and
    defense. Generally, the female characters tend to excel here. As for equipment,
    these are my best recommendations:
    
            O========O================O====================================O
            |  TYPE  |      NAME      |               REASON               |
            O========O================O====================================O
            | Shield | Aegis Shield   | Sometimes repels magical attacks   |
            |        +----------------+------------------------------------|
            |        | Force Shield   | Shield that defends only magic     |
            |        +----------------+------------------------------------|
            |        | Flame Shield   | Absorbs Fire-based magic           |
            |        +----------------+------------------------------------|
            |        | Ice Shield     | Absorbs Ice-based magic            |
            |        +----------------+------------------------------------|
            |        | Thunder Shield | Absorbs Lightning-based magic      |
            |--------+----------------+------------------------------------|
            | Helm   | Genji Helm     | Raises Magic Defense by 38 points  |
            |        +----------------+------------------------------------|
            |        | Mystery Veil   | Raises Mag. Def. and Mag. Evasion  |
            |        +----------------+------------------------------------|
            |        | Oath Veil      | Raises Magic Defense by 31 points  |
            |        +----------------+------------------------------------|
            |        | Tiara          | Provides a boost to magic          |
            |--------+----------------+------------------------------------|
            | Armor  | Behemoth Suit  | Raises Magic Defense by 75 points  |
            |        +----------------+------------------------------------|
            |        | Crystal Mail   | Raises Magic Defense by 49 points  |
            |        +----------------+------------------------------------|
            |        | Force Armor    | Halves damage of multiple elements |
            |        +----------------+------------------------------------|
            |        | Magus Robe     | Raises Magic Defense by 50 points  |
            |        +----------------+------------------------------------|
            |        | Regal Gown     | Raises Magic Defense by 64 points  |
            |        +----------------+------------------------------------|
            |        | White Dress    | Provides a boost to magic          |
            |--------+----------------+------------------------------------|
            | Relics | Angel Ring     | Auto-Regen                         |
            |        +----------------+------------------------------------|
            |        | Barrier Ring   | Auto-Shell when critical           |
            |        +----------------+------------------------------------|
            |        | Celestriad     | MP Cost = 1                        |
            |        +----------------+------------------------------------|
            |        | Earring        | Boosts magic, better when paired   |
            |        +----------------+------------------------------------|
            |        | Gold Hairpin   | MP Cost = 50%                      |
            |        +----------------+------------------------------------|
            |        | Guard Bracelet | Auto-Protect and Auto-Shell        |
            |        +----------------+------------------------------------|
            |        | Hermes Sandals | Auto-Haste                         |
            |        +----------------+------------------------------------|
            |        | Hero's Ring    | Provides a boost to magic          |
            |        +----------------+------------------------------------|
            |        | Princess Ring  | Auto-Protect-and-Shell if critical |
            |        +----------------+------------------------------------|
            |        | Reflect Ring   | Auto-Reflect                       |
            |        +----------------+------------------------------------|
            |        | Ribbon         | Full status immunity except Doom   |
            |        +----------------+------------------------------------|
            |        | Zephyr Cloak   | Boost Magic Evasion by 10 points   |
            O========O================O====================================O
    
    While you should have most of these items already, if you haven't visited the
    Dinosaur Forest yet, you probably don't have the Celestriad yet. It's a drop
    from the Brachiosaur enemy, but defeating this monstrosity is extremely hard.
    If you have levelled up and feel confident in your battle skills, you can try
    to tackle these monsters at this point if you like. Refer to the section to
    come on the Dinosaur Forest for information on this area of the world map. If
    you manage to get a Celestriad, you'll find it a superb relic that drops MP
    cost to 1 point for any spell, even Ultima or Reraise! However, it's not neces-
    sary to do so in order to tackle the tower, but it certainly makes it easier.
    You should also try to master Curaga, Arise, Reraise, and Ultima at least once,
    either on one person or a combination of people in your party. I also recom-
    mend maximizing your Ether stock from a shop if possible because you'll need
    as much MP as possible, and you can't always rely on Osmose to absorb more than
    1 MP at times. Oh, and did I mention that you can't use the Attack command?
           _____   _   _   _       _____   _____   _____   _____   __   _____
          |  ___| | | | | | |     |_   _| |_   _| |  ___| |_   _| |_ | |  ___|
          | |     | | | | | |       | |     | |   | |___    | |     |/ | |___
          | |     | | | | | |       | |     | |   |___  |   | |        |___  |
          | |___  | |_| | | |___    | |    _| |_   ___| |   | |         ___| |
          |_____| |_____| |_____|   |_|   |_____| |_____|   |_|        |_____|
                         _____   _____   _   _   _____   _____
                        |_   _| |  _  | | | | | |  ___| |  _  |
                          | |   | | | | | |_| | | |_    | |_| |
                          | |   | | | | | / \ | |  _|   |    _|
                          | |   | |_| | |  _  | | |___  | |\ \
                          |_|   |_____| |_/ \_| |_____| |_| \_\
    
    As soon as you enter, you'll spot Strago doing a conga dance with some evil
    monks. What a freak! If you have Relm in your party, she will bring Strago back
    to his senses and he'll join the party. If you don't have her with you, Strago
    will just mumble and continue walking around. At this point, Strago has been
    found and you can leave if you like. However, for the purpose of this walk-
    through, I'm going to assume that you're probably intrigued about the tower by
    now, so we're going to tackle it. You might want to save once Strago's in your
    party first just outside, however, and use a Tent if you haven't already. Now,
    head up the stairs to begin your ascent up the Cultist's Tower!
    
    \___                  ____.-------------------------.____                  ___/
     ___)================(___( CULTIST'S TOWER: 1ST TIER )___)================(___
    /                         "-------------------------"                         \
    
    Your trip up this tower will be difficult since you can't use any special skill
    or attack. Your choices are limited to Magic and Item. Thankfully, most monster
    formations here will drop an Ether after battle. In addition, there are also
    some monsters that can be killed simply by removing all of their MP. Osmose is
    a wonderful spell here because it will kill monsters and refill your MP! Plus,
    if you equipped a Reflect Ring on at least one character, most enemy spells on
    the lower floors will bounce back and you can reflect your own spells onto the
    enemies for a guaranteed hit each time. Monsters such as Level 20 Magic may
    have an innate Auto-Reflect, so using your own reflected spells or Osmose are
    the easiest ways to harm it.
    
    On the seventh floor you'll see a doorway leading into the tower. Enter this
    room to find a treasure chest containing a SAFETY BIT, which prevents instant-
    death attacks and spells. Before you leave this room, check the wall above and
    to the right of the chest to find a hidden lever. Pull it to open a secret door
    on the sixth floor. Now, head down one floor and go into the new room to claim
    the treasure here, an AIR ANCHOR, which is Edgar's ultimate tool! Continue on
    up to the next screen.
    
    \___                  ____.-------------------------.____                  ___/
     ___)================(___( CULTIST'S TOWER: 2ND TIER )___)================(___
    /                         "-------------------------"                         \
    
    Continue up until you reach the sixteenth floor. The door here leads to another
    treasure chest, this one containing a GENJI SHIELD. Equip this immediately as
    it increases both Magic Defense and Magic Evasion. Now, just continue up to the
    next screen.
    
    \___                  ____.-------------------------.____                  ___/
     ___)================(___( CULTIST'S TOWER: 3RD TIER )___)================(___
    /                         "-------------------------"                         \
    
    Just continue up the stairs here until you find the door on the twenty-fifth
    floor. Inside is a treasure chest and a dragon! Open the treasure chest first
    to claim the KAGENUI inside and then run into the dragon if you like to face
    another of the legendary wyrms.
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |             Holy Dragon             |
        | | |_| | | |_| |  ___| |  ___| |       -Legendary Holy Dragon-       |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   18,500   | STR: N/A  | MAG:   9  | ATT:  13  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:   12,000   | DEF: 110  | MDF: 150  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    71   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:       10   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [A] Holy     |
        | [ ] Ice      [ ] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [ ] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [ ] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Holy Lance             | STEAL:    ---                    |
        |           X-Potion               |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Cultist's Tower: 3rd T | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Dispel                 |                                  |
        |           Holy                   |                                  |
        |==================================o==================================|
        | APPEARANCE: A silver dragon with blue-hued wings                    |
        |=====================================================================|
        | STRATEGY: As you would imagine, this battle might can be difficult  |
        |           because you can only use the Magic and Item commands. If  |
        |           you've mastered Ultima, make sure to use it here to end   |
        |           the battle as quickly as possible. If you start to run    |
        |           low on magic, just use "Osmose" to draw MP from it since  |
        |           it has plenty to spare. Putting up Shell or Reflect does  |
        |           little, though, because Holy Dragon can use "Dispel" to   |
        |           remove any positive status effects. Really, as long as    |
        |           you keep your party members on the offensive, this battle |
        |           will be over before it begins.                            |
        O=====================================================================O
    
    If you've been fighting the dragons so far, that's four down and four to go.
    Halfway there! Make sure to heal up after the battle and restore lost MP with
    Ethers if you need to and then head back out to the staircases. Ascend up to
    the next tier as usual.
    
    \___                  ____.-------------------------.____                  ___/
     ___)================(___( CULTIST'S TOWER: 4TH TIER )___)================(___
    /                         "-------------------------"                         \
    
    By now you'll be facing Level 80 and Level 90 Magic enemies, so good luck! The
    Ultima spell is useful, as always. You can also abuse the Berserk trick. What's
    that, you ask? Basically, if you have "Berserk" in your spell list, you can
    cast that on one of your party members to make them physically attack even when
    the Attack command is not an option! On the thirty-fourth floor, you'll find a
    room with a treasure chest that contains a suit of FORCE ARMOR. Equip this
    immediately because it halves the damage of several elements, which makes this
    tower a lot easier! When you're ready, head to the top of the screen and get
    ready for a final boss battle.
    
    \___                 ____.--------------------------.____                  ___/
     ___)===============(___( CULTIST'S TOWER: TOP FLOOR )___)================(___
    /                        "--------------------------"                         \
    
    On the top floor, finally, move to open the treasure chest. Inside is the great
    relic, SOUL OF THAMASA, which allows you to Dualcast! Equip this on your best
    spellcaster immediately (or at least the one with Reraise) so that they can
    cast two spells in one turn. Now, heal up your party with magic and then use
    Ethers until you have both full HP and MP. When you attempt to leave the room,
    you'll be ambushed by the monks of the Cultist's Tower for stealing their
    prized treasure!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |            Magic Master             |
        | | |_| | | |_| |  ___| |  ___| |      -Lord of the Arcane Arts-      |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   50,000   | STR: N/A  | MAG:  25  | ATT:   1  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:   50,000   | DEF: 250  | MDF: 100  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    68   | EVA: 100  | MEV: ---  | SPD: N/A  | AP:       10   |
        |================o===========o===========o===========o================|
        | [?] Fire     [?] Lightning [?] Wind      [ ] Restore   [?] Holy     |
        | [?] Ice      [?] Water     [?] Earth     [?] Poison    [?] Evil     |
        |---------------------------------------------------------------------|
        | [ ] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [I] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [I] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Megalixir              | STEAL:    Crystal Orb            |
        |           ---                    |           Elixir                 |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Cultist's Tower: Top F | TYPE:     Humanoid               |
        |----------------------------------+----------------------------------|
        | COMMANDS: All elemental spells   | LEARN:    ---                    |
        |           Barrier Change         |                                  |
        |           Ultima  (final attack) |                                  |
        |==================================o==================================|
        | APPEARANCE: A pirate wielding two ancient swords                    |
        |=====================================================================|
        | STRATEGY: The primary rule to follow during this battle is to keep  |
        |           up Reraise on as many party members as you can! When the  |
        |           Magic Master falls, he'll cast one final spell: Ultima!   |
        |           Distributed between four people, it will likely cause     |
        |           5000+ HP damage! On one person, it's guaranteed to do the |
        |           9999 maximum! Therefore, unless you're in Reraise status, |
        |           your chances of survival are slim to none. There is one   |
        |           other way to avoid Ultima: Jump. As long as you're in the |
        |           air, you won't be harmed by its final attack. However,    |
        |           the only ways to Jump in this battle are to cast Berserk  |
        |           on a character equipped with Dragoon Boots or to summon   |
        |           Quetzalli, which you haven't found yet if you're follow-  |
        |           ing this guide. As for attacks, the Magic Master is       |
        |           exactly that, a master of magic. It can use any elemental |
        |           spell in the game. To top it off, the "Barrier Change"    |
        |           command allows it to alter its elemental affinities at    |
        |           will. You can tell which element it's weak to by the one  |
        |           it casts, though. If it uses "Firaga," for example, it's  |
        |           weak to Fire-based magic. Use this to your advantage. In  |
        |           the end, the Magic Master will fall and cast "Ultima." If |
        |           you can survive it, this difficult dungeon will be all    |
        |           but over.                                                 |
        O=====================================================================O
    
    After the battle, if you have Mog in your party, place the Molulu Charm relic
    on him to make the trip down the tower uneventful. Otherwise, you have to walk
    all the way back down the regular way because "Teleport" doesn't work here.
    Once you reach the bottom of the tower, head outside and make sure to use a
    Tent and then save your game after this difficult dungeon! Oh, and by the way,
    the information the thief gives you if you offer him 100,000 Gil for a clue to
    a secret treasure is this:
    
              "There's an ancient castle buried beneath the desert of
              Figaro... and no doubt loaded with treasure! By the way,
              I heard that the old man who lives in the weapon shop in
              Narshe was looking for ya..."
    
    The first clue will come into play a little later when we search out the final
    espers. However, the second clue should have already been fulfilled when you
    spoke with the man beneath the weapon shop to obtain the Ragnarok esper/sword.
    You can thank me later for saving you 100,000 Gil.
    
    
    
    ____________                   _________________                   ____________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  /FIND ALLIES/
    |            \-\                                               /-/            |
    | 02.02.04.10 ) )           F I N D I N G   G O G O           ( ( ~findgogo   |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   | [ ] Hi-Ether      | Zone Eater's Belly  > drop to basement  |   |
    |   |   |   | [ ] Red Jacket    | Zone Eater's Belly  > drop to basement  |   |
    |   |   |   | [ ] Genji Armor   | Zone Eater's Belly  > bridge puzzle     |   |
    |   |   |   | [ ] Magical Brush | Zone Eater's Belly  > bridge puzzle     |   |
    |   |   |   | [ ] Fake Mustache | Zone Eater's Belly  > bridge puzzle     |   |
    |   |   |   | [ ] Zephyr Cloak  | Zone Eater's Belly  > ceiling puzzle    |   |
    |   |   |   | [ ] Hero's Ring   | Zone Eater's Belly  > ceiling puzzle    |   |
    |   |   |   | [ ] Pinwheel      | Zone Eater's Belly  > ceiling puzzle    |   |
    |   |   |   | [ ] Thunder Shield| Zone Eater's Belly  > platform puzzle   |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 195 Zone Eater        |   7,700 |   2,000 |   2,000 |  Yes  |  No   |   |
    |   |-----------------------+---------+---------+---------+-------+-------|   |
    |   | 199 Covert            |   4,530 |   1,768 |   1,757 |  Yes  |  No   |   |
    |   | 200 Kamui             |   4,211 |     869 |   1,583 |  Yes  |  No   |   |
    |   | 201 Wartpuck          |   3,559 |   1,169 |   1,595 |  Yes  |  Yes  |   |
    |   | 202 Shambling Corpse  |   3,850 |     826 |   1,399 |  Yes  |  No   |   |
    |   | 203 Amduscias         |   4,452 |     526 |   1,727 |  Yes  |  No   |   |
    |   | 204 Baalzephon        |   3,609 |     826 |   1,385 |  Yes  |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
     _____   _____   _____   _____   _   _   _____   _   _   _       _____   _____
    |_   _| |  _  | |_   _| |  _  | | \ | | |  ___| | | | | | |     |  _  | |  _  |
      | |   | |_| |   | |   | |_| | |  \| | | |     | | | | | |     | |_| | | |_| |
      | |   |    _|   | |   |  _  | | \ \ | | |  _  | | | | | |     |  _  | |    _|
      | |   | |\ \   _| |_  | | | | | |\  | | |_| | | |_| | | |___  | | | | | |\ \
      |_|   |_| \_\ |_____| |_| |_| |_| \_| |_____| |_____| |_____| |_| |_| |_| \_\
                     _____   _____   _       _____   _   _   ____
                    |_   _| |  ___| | |     |  _  | | \ | | |  _ \
                      | |   | |___  | |     | |_| | |  \| | | | | |
                      | |   |___  | | |     |  _  | | \ \ | | | | |
                     _| |_   ___| | | |___  | | | | | |\  | | |_| |
                    |_____| |_____| |_____| |_| |_| |_| \_| |____/
    
    Who the heck is Gogo, you might be wondering. Well, Gogo is the only really
    secret character of the game. If you don't know to look for Gogo, you probably
    won't be able to find the mimic. Remember the advice from the man in Thamasa
    about the Triangular Island and it's special monster that devours people? It's
    time to visit this mysterious area. This island is located in the northeast
    (the one where Intangir used to play). The only monster of worth is the Zone
    Eater in the forest here. Allow it to swallow the team, which will pull every-
    one into a secret dungeon beneath the island!
        _____   _____   _   _   _____     _____   _____   _____   _____   _____
       |___  | |  _  | | \ | | |  ___|   |  ___| |  _  | |_   _| |  ___| |  _  |
          / /  | | | | |  \| | | |_      | |_    | |_| |   | |   | |_    | |_| |
         / /   | | | | | \ \ | |  _|     |  _|   |  _  |   | |   |  _|   |    _|
        / /__  | |_| | | |\  | | |___    | |___  | | | |   | |   | |___  | |\ \
       |_____| |_____| |_| \_| |_____|   |_____| |_| |_|   |_|   |_____| |_| \_\
                         _____   _____   _       _       _   _
                        |  _  | |  ___| | |     | |     | | | |
                        | |_| | | |_    | |     | |     \ \_/ /
                        |  _ <  |  _|   | |     | |      \   /
                        | |_| | | |___  | |___  | |___    | |
                        |_____| |_____| |_____| |_____|   |_|
    
    Isn't this music just cute!? The dungeon ahead is short, but tricky, so get
    ready to make some fast moves and avoid some quick enemies in return. From the
    area where you land, if you head north you'll exit the Zone Eater Belly and
    come back to the world map, but for now we want to go deeper into the belly, so
    head south instead.
    
    The challenge of the next room is to hop across all of the bridges without
    running into any of the green men in the area. They move quickly, though, so
    you'll need to time your jumps perfectly to avoid them. If you do happen to get
    hit by one, you'll be knocked off the bridge and sent down to the lower level.
    In fact, I recommend starting that way by purposefully hitting a green man be-
    cause there are some treasures below that can only be found by dropping down
    here from above. The first treasure chest contains a HI-ETHER while the other
    contains a RED JACKET. Once both of these treasures have been collected, step
    on the floor switch here to open the way back upstairs to the bridge puzzle
    again.
    
    Back at the bridge maze, head left along the first bridge and leap up to the
    top bridge while avoiding the green man here. Head to the left side of the
    upper bridge and then hop back to the lowest bridge, again avoiding the same
    green man. The treasure chest here contains a suit of GENJI ARMOR! Equip it
    immediately since it's some of the best armor in the game. Hop over to the next
    chest using the various bridges to claim a MAGICAL BRUSH for Relm. Finally, the
    treasure chest to the left of the short bridge can be tricky to get, but it
    contains a FAKE MUSTACHE relic. Now, use the bridges to hop over to the ledge
    on the left and head downstairs to face the next puzzle.
    
    Feel free to use the save point here to restore everyone's HP and MP with a
    Tent and then save before going to the next area. In this room, the ceiling
    repeatedly falls and then rises. If you happen to be under it when it falls,
    the party will be crushed and you'll get a game over, which is why it's im-
    portant to save before starting this puzzle. You'll see a treasure chest to the
    west. The space below it and the space to the right of that are safe, so stand
    on either of those before the ceiling falls in this area. Open the treasure
    chest for a ZEPHYR CLOAK. When the ceiling rises, dash to the left until you're
    directly below the next treasure chest. Open it for a HERO'S RING and wait for
    the ceiling to fall since this is also a safe square. From here, head left five
    steps, then down two, then left one more step before the ceiling falls. This is
    another safe square. Now, when the ceiling rises again, head left and then down
    to the lower ledge where the roof doesn't fall at all. As for the treasure
    chest along the way, you'll need to dash up as soon as the ceiling rises from
    here, open it for a PINWHEEL, and then dash back down before the ceiling falls.
    
    After heading downstairs again, you'll face one final puzzle, but this one is
    much easier than the others, thankfully. Start by heading to the southern
    bridge and jump across the gap by using the treasure chest as a springboard.
    Now, hop north at the intersection and go around the perimeter of the wall
    along the bridge until it turns left again. Instead of continuing on, jump to
    the island just south of your position to land safely on it. Step on the floor
    switch here to extend the bridge on this island and also one on the lower
    bridge. Now, head back to the first interesection and leap left this time to
    claim the THUNDER SHIELD in the chest at the end. Finally, head back to the
    intersection and take the route north and then west to find the door out of
    this easy maze.
    
    Speak to the red-robed person at    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    the top of this room to recruit    < .--------------------------------------. >
    your final party member in the     < |     ~*~ NEW CHARACTER ALERT ~*~      | >
    game: Gogo! This man/woman has     < |======================================| >
    the ability to mimic the most      < | G O G O                      (Mimic) | >
    recent action your party has       < |======================================| >
    taken for free, regardless of      < | "A man shrouded in strange clothing, | >
    whether or not Gogo knows that     < | ...Or perhaps a woman? Perhaps not   | >
    skill, spell, or attack. Es-       < | even human at all..."                | >
    sentially, you can abuse just      < '--------------------------------------' >
    about anything in the game with     \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    Gogo. A good example would be to
    use Dualcast and then cast Quick and Ultima. You can essentially get five casts
    of Ultima in one turn, and then Gogo can mimic it for five more... for free! On
    top of that, you can also set Gogo's two elective abilities with anything your
    other characters can do, which makes Gogo even more versatile! Giving Gogo the
    Magic and Rage abilities, for instance, can create a great character just as
    giving him/her the Blitz and Lore abilities could as well. It is commonly
    believed that Gogo is actually Darill in disguise since her airship was flying
    over Triangle Island before Setzer took off, and Setzer remarked that he found
    the Falcon "far away" from the Kohlingen area.
    
    To leave, either use the "Teleport" spell or make your way back through the
    mazes and head north out of the cave in the east. That's it. All of your party
    members have been found!
    
    
    
    
    
    ____________                   _________________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  ___________
    |            \-\                                               /-/           \
    ( 02.02.05.00 ) )        T H E   L A S T   E S P E R S        ( ( ~lastespers )
     \___________/-/_______________________________________________\-\___________/
    
    O===========================O   With your party complete at last, it's time to
    |  ~*~ IN THIS SECTION ~*~  |   hunt down the last of those elusive espers so
    o---------------------------o   that you can stand a chance against the might
    | 01. Cid's Legacy          |   of Kefka and his minions. While tracking down
    | 02. High In The Sky       |   your party members, you've already received
    | 03. Cyan's Nightmare      |   most of the clues leading you toward the espers
    | 04. The Ancient Castle    |   you have yet to find. The books you found while
    | 05. The Greatest Cactus   |   searching out Cyan will act as a factor in his
    | 06. Lord Of The Seas      |   return to Doma Castle, of course. The clue from
    | 07. The Sword Thief       |   the thief at the Cultist's Tower should also
    | 08. The Eight Dragons     |   lead you toward a secret area beneath the sands
    O===========================O   of Figaro. And, of course, you still need to
                                    defeat the other four legendary dragons. How-
    ever, this edition of the game has added four extra espers, and you can find
    three of them now as well. They will be covered at the end of this chapter as
    the "Greatest Cactus," the "Lord of the Seas," and the "Sword Thief." Well, we
    have a lot to do still, so let's get to it!
    
    
    
    ____________                   _________________                   ____________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  /LAST ESPERS/
    |            \-\                                               /-/            |
    | 02.02.05.01 ) )           C I D ' S   L E G A C Y           ( ( ~cidlegacy  |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   |  $  Quetzalli     | Solitary Island     > washed up on beach|   |
    |   |===O===O===================O=========================================|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    The first esper to find is back on Solitary Island, the small isle where Cid
    took care of you after the Cataclysm that changed this to the World of Ruin.
    The island is located to the west of Albrook and can only be reached with the
    airship after you've left it on the raft. Now that you have an airship at your
    disposal, land on the rocky area near the house.
             _____   _____   _       _____   _____   _____   _____   _   _
            |  ___| |  _  | | |     |_   _| |_   _| |  _  | |  _  | | | | |
            | |___  | | | | | |       | |     | |   | |_| | | |_| | \ \_/ /
            |___  | | | | | | |       | |     | |   |  _  | |    _|  \   /
             ___| | | |_| | | |___   _| |_    | |   | | | | | |\ \    | |
            |_____| |_____| |_____| |_____|   |_|   |_| |_| |_| \_\   |_|
                     _____   _____   _       _____   _   _   ____
                    |_   _| |  ___| | |     |  _  | | \ | | |  _ \
                      | |   | |___  | |     | |_| | |  \| | | | | |
                      | |   |___  | | |     |  _  | | \ \ | | | | |
                     _| |_   ___| | | |___  | | | | | |\  | | |_| |
                    |_____| |_____| |_____| |_| |_| |_| \_| |____/
    
    Head to Cid's cabin first. If       /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    you managed to rescue him by       < .--------------------------------------. >
    feeding him enough fast fish       < |       ~*~ NEW ESPER ALERT ~*~        | >
    earlier, you can speak with him    < |======================================| >
    now to hear his thanks to Celes    < | Q U E T Z A L L I      (Avian Esper) | >
    for all she did for him. Other-    < |======================================| >
    wise, head south to the beach to   < | Known as a bird of paradise in myth  | >
    spot a magicite crystal that       < | and legend, Quetzalli has dominion   | >
    must have washed up recently.      < | over the heavens.                    | >
    Pick it up to claim the esper      < '--------------------------------------' >
    and then head back to the house     \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    and out to your airship to con-
    tinue your journey for the next esper. That was easy, wasn't it!?
    
    
    
    ____________                   _________________                   ____________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  /LAST ESPERS/
    |            \-\                                               /-/            |
    | 02.02.05.02 ) )        H I G H   I N   T H E   S K Y        ( ( ~highinsky  |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   |  $  Bahamut       | The Falcon: Deck    > defeat Deathgaze  |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | ??? DEATHGAZE         |  55,555 |     --- |     --- |  No   |  Yes  |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    If you speak to the man in the Inn at Jidoor next to the desk, he will tell you
    about the secret of a monster known as "Deathgaze:" that he can't renew his
    health between battles. However, you might not have fun into this monster yet.
    If you've spent some time in your airship flying around, however, you might
    have already fought him. Basically, if you just cruise through the sky for a
    while, you'll eventually run into the rare enemy, Deathgaze! This demon roams
    the skies and can be found multiple times throughout the game depending on
    whether or not you've defeated it yet. In other words, if you don't defeat it
    the first time you fight it, the creature will flee and you'll be forced to
    chase after it. Once you enter battle again, you'll find that the damage you
    inflicted the last time you fought it has carried over to this battle. This is
    true every time you fight it, so even if you only do a little bit of damage
    each time you can eventually defeat it as long as you survive each battle. The
    problem with defeating it is that you can only fight it for four or five turns
    before it flies away. Here's the monster's file:
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |              Deathgaze              |
        | | |_| | | |_| |  ___| |  ___| |           -Demon of Pride-          |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   55,555   | STR: N/A  | MAG:   8  | ATT:  35  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:   38,000   | DEF: 150  | MDF: 170  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    68   | EVA:  30  | MEV:  30  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [W] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [W] Holy     |
        | [A] Ice      [ ] Water     [ ] Earth     [A] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [I] Slow     |
        | [I] Confuse  [*] Float     [I] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [*] Protect   [*] Shell     [ ] Vanish   |
        | [I] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    The Falcon: Deck       | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Aero                   |                                  |
        |           Blizzaga               |                                  |
        |           Firaga                 |                                  |
        |           Level 5 Death          |                                  |
        |           Thundaga               |                                  |
        |==================================o==================================|
        | APPEARANCE: A flying, ethereal spirit damned for eternity           |
        |=====================================================================|
        | STRATEGY: The battle against Deathgaze will always begin with the   |
        |           monster casting "Level 5 Death" on the party. Make sure   |
        |           you can survive this by not having all your party members |
        |           as multiples of five level-wise. Now, launch an offensive |
        |           as quickly and strongly as you can. The monster has no    |
        |           items to steal, so don't waste any time Stealing or Mug-  |
        |           ging. If you have the Dualcast ability from the Soul of   |
        |           Thamasa item, launch two "Ultima" spells to inflict some  |
        |           serious damage -- possibly 9999 per spell -- which is     |
        |           further enhanced if you have the Gold Hairpin to decrease |
        |           the cost of each spell on top of that. The battle isn't   |
        |           very difficult as long as you're properly leveled and     |
        |           equipped beforehand.                                      |
        O=====================================================================O
    
    After the battle ends and Death-    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    gaze fades away at last, a piece   < .--------------------------------------. >
    of magicite falls from his maw     < |       ~*~ NEW ESPER ALERT ~*~        | >
    onto the Falcon's deck. It seems   < |======================================| >
    that it was the magicite causing   < | B A H A M U T         (Dragon Esper) | >
    his rampage. This is the BAHAMUT   < |======================================| >
    esper, a powerful ally indeed.     < | King of the Dragons and Lord of the  | >
    Congratulations, you now control   < | Skies, Bahamut metes out justice to  | >
    the King of Dragons!               < | those who break the universal laws.  | >
                                       < '--------------------------------------' >
                                        \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    
    
    
    ____________                   _________________                   ____________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  /LAST ESPERS/
    |            \-\                                               /-/            |
    | 02.02.05.03 ) )       C Y A N ' S   N I G H T M A R E       ( ( ~cyansnight |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   | X | [ ] Genji Glove   | Phantom Train: 2nd  > crate puzzle      |   |
    |   |   | X | [ ] Lump of Metal | Phantom Train: 2nd  > far left          |   |
    |   |   | X | [ ] Flame Shield  | Phantom Train: 2nd  > moving box puzzle |   |
    |   |   | X | [ ] Ice Shield    | Phantom Train: 3rd  > couch puzzle      |   |
    |   |   | X | [ ] X-Potion      | Phantom Train: 3rd  > couch puzzle      |   |
    |   |   |   |  $  Alexander     | Doma Castle: Throne > on the throne     |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 173 Tumbleweed        |   6,200 |   1,333 |   2,554 |  Yes  |  No   |   |
    |   |-----------------------+---------+---------+---------+-------+-------|   |
    |   | 208 Weredragon        |   3,000 |     731 |     953 |  Yes  |  No   |   |
    |   | 211 Alluring Rider    |   1,200 |     531 |   1,323 |  Yes  |  No   |   |
    |   | 212 Pandora           |   1,522 |     461 |     622 |  Yes  |  Yes  |   |
    |   | 213 Parasite          |   1,000 |     461 |     455 |  Yes  |  No   |   |
    |   | 214 Coco              |   3,062 |     631 |   1,410 |  Yes  |  No   |   |
    |   | 323 CURLAX            |  15,000 |     --- |     --- |  No   |  No   |   |
    |   | 324 LARAGORN          |  10,000 |     --- |     --- |  No   |  Yes  |   |
    |   | 325 MOEBIUS           |  12,500 |     --- |     --- |  No   |  No   |   |
    |   |-----------------------+---------+---------+---------+-------+-------|   |
    |   | 205 Samurai           |   3,000 |     791 |   1,545 |  Yes  |  No   |   |
    |   | 206 Al Jabr           |   2,722 |     485 |     890 |  Yes  |  No   |   |
    |   | 207 Suriander         |   2,912 |     435 |   1,150 |  Yes  |  No   |   |
    |   |-----------------------+---------+---------+---------+-------+-------|   |
    |   | 209 Schmidt           |   3,262 |     441 |   1,253 |  Yes  |  No   |   |
    |   | 210 Pluto Armor       |   2,850 |     629 |     853 |  Yes  |  No   |   |
    |   | 215 Io                |   7,862 |   1,995 |   3,253 |  Yes  |  No   |   |
    |   |-----------------------+---------+---------+---------+-------+-------|   |
    |   | 326 WREXSOUL          |  23,066 |     --- |     --- |  Yes  |  No   |   |
    |   | 327 SOUL SAVER        |   3,066 |     --- |     --- |  Yes  |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    It's time to start following those clues you been receiving throughout the game
    about sidequests for several characters. One of the first clues you recieved
    was located in the treasure chest in Cyan's chamber at the peak of Mount Zozo.
    If you found the five books and spoke with the folks in Maranda, you should
    have a clue that there's something in Cyan's past that he needs to deal with
    in order to get on with his life in the present, and the most logical event is
    the death of his family during the Seige of Doma. With that said, put Cyan in
    your active party and then head over to Doma Castle.
    
    About the bestiary above: the first entry is for the new monster outside Doma
    on the world map, the second section can be found in the first areas of the
    Dreamscape before the Phantom Train section, the third section is on the Phan-
    tom Train, the fourth section is found in the Caves area, and the fifth section
    is found in Doma Castle.
                             ____    _____   _   _   _____
                            |  _ \  |  _  | | \_/ | |  _  |
                            | | | | | | | | |     | | |_| |
                            | | | | | | | | | \_/ | |  _  |
                            | |_| | | |_| | | | | | | | | |
                            |____/  |_____| |_| |_| |_| |_|
                     _____   _____   _____   _____   _       _____
                    |  ___| |  _  | |  ___| |_   _| | |     |  ___|
                    | |     | |_| | | |___    | |   | |     | |_
                    | |     |  _  | |___  |   | |   | |     |  _|
                    | |___  | | | |  ___| |   | |   | |___  | |___
                    |_____| |_| |_| |_____|   |_|   |_____| |_____|
    
    You've already collected all of the treasures in Doma Castle itself if you've
    followed the guide so far. If not, read the other Doma Castle sections to find
    all of the treasure chests that might have been blocked by Imperial soldiers if
    you failed to get them during the World of Balance. For now, head into the main
    keep, go through either of the lower doors at 5:00 or 7:00, and then enter the
    right-hand door in this hallway to find a room that the party can rest in. Say
    "yes" to take a nap here. During Cyan's nap, the rest of the party wakes up. As
    they try to rouse him, a trio of children enter the room and introduce them-
    selves as Laragorn, Curlax, and Moebius, the Dream Stooges! They claim owner-
    ship over Cyan's soul while he remains asleep in Doma Castle. With that, the
    three boys leap into Cyan's head and the party follows suit, entering Cyan's
    dream state.
     ____    _____   _____   _____   _   _   _____   _____   _____   _____   _____
    |  _ \  |  _  | |  ___| |  _  | | \_/ | |  ___| |  ___| |  _  | |  _  | |  ___|
    | | | | | |_| | | |_    | |_| | |     | | |___  | |     | |_| | | |_| | | |_
    | | | | |    _| |  _|   |  _  | | \_/ | |___  | | |     |  _  | |  ___| |  _|
    | |_| | | |\ \  | |___  | | | | | | | |  ___| | | |___  | | | | | |     | |___
    |____/  |_| \_\ |_____| |_| |_| |_| |_| |_____| |_____| |_| |_| |_|     |_____|
    
    You'll find yourself in a psychedelic area with only one party member available
    at the moment. You'll be able to see another ally just to the east, but they're
    unreachable at the moment. Use the save point if you like, and then head west a
    few steps to find a trio of doors. For now, start by going through the door on
    the left. This should bring you to an area to the north where one of your other
    party members is lying on the ground with one of the Dream Stooges standing
    over them. Go help your ally to learn from the Stooge that they won't fight you
    until they're all together again. Once you pick up your second party member, go
    into the door on the upper-right. Now you'll be faced with another choice of
    doors. Ignore the door on the bottom and choose the one at the top of the map.
    Finally, in the small room beyond, you have two more doors to choose from. Go
    into the door on the right to be taken to your third party member. Another of
    the Dream Stooges runs off and you have three allies now. Head into the only
    door in this area (on the left) and follow the stairs going left (either set)
    to find a doorway in the middle of this platform. Go inside to be taken to the
    last platform area here. Before you approach the door at the heart of this
    area, make sure you've fought the first group of monsters in the bestiary
    above. When you're ready, head into the door to be ambushed by the Dream
    Stooges!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |               Curlax                |
        | | |_| | | |_| |  ___| |  ___| |        -Dream Stooge "Curly"-       |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   15,000   | STR: N/A  | MAG:   4  | ATT:   1  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:    2,000   | DEF: 100  | MDF: 110  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    47   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:        2   |
        |================o===========o===========o===========o================|
        | [A] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [W] Ice      [W] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [ ] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [I] Slow     |
        | [I] Confuse  [*] Float     [I] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Dreamscape             | TYPE:     Humanoid               |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    "White Wind" Lore      |
        |           Arise      (ally dead) |                                  |
        |           Fira         (Counter) |                                  |
        |           Silence                |                                  |
        |           Slow                   |                                  |
        |           Stop                   |                                  |
        |           White Wind             |                                  |
        |           Delta Attack     (all) |                                  |
        |==================================o==================================|
        | APPEARANCE: A twisted human child with pink skin and red pants      |
        |=====================================================================|
        | STRATEGY: This Stooge prefers to use negative Gray/Status magic on  |
        |           your party throughout the battle. If you equipped the     |
        |           Hermes Sandals relic on your characters prior to this     |
        |           battle, you'll be immune to "Slow" and "Stop." Otherwise, |
        |           this Stooge is not really that dangerous. Since he has    |
        |           the most HP of the three, you may want to whittle him     |
        |           down to 10,000 HP so that he's equal to Laragorn in terms |
        |           of health. That way, when you begin your target-all spell |
        |           assault, all three Stooges will die in one turn to avoid  |
        |           the use of "Arise" to bring back their fallen comrades.   |
        |           Ideally, you should have Ultima taught to at least two    |
        |           party members by now. Use the Dualcast command if you've  |
        |           already conquered the Cultist's Tower and cast "Ultima"   |
        |           twice with that character and then once more with the     |
        |           other ally to do close to 15,000 HP damage if you're at   |
        |           a sufficient level. All three Stooges should die in the   |
        |           same turn if successful, avoiding their "Arise" spell.    |
        |           However, be careful of their "Delta Attack," which can    |
        |           turn one of your allies to stone. As long as all three of |
        |           them live, they can use this command, so be sure to bring |
        |           in a few Gold Needles just in case.                       |
        O=====================================================================O
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |              Laragorn               |
        | | |_| | | |_| |  ___| |  ___| |        -Dream Stooge "Larry"-       |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   10,000   | STR: N/A  | MAG:   5  | ATT:   2  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:    2,000   | DEF:  90  | MDF: 120  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    47   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:        2   |
        |================o===========o===========o===========o================|
        | [W] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [A] Ice      [A] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [ ] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [ ] Confuse  [*] Float     [I] Poison    [ ] Sap       [ ] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Dreamscape             | TYPE:     Humanoid               |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Arise      (ally dead) |                                  |
        |           Blizzara     (Counter) |                                  |
        |           Delta Attack     (all) |                                  |
        |==================================o==================================|
        | APPEARANCE: A mischevious child wearing blue pants                  |
        |=====================================================================|
        | STRATEGY: Of the three Dream Stooges, Laragorn is the easiest to    |
        |           fight. He doesn't seem to cast any spell except these:    |
        |           "Arise" when an ally is dead, "Blizzara" when attacked,   |
        |           and "Delta Attack" occasionally when all his allies are   |
        |           alive. Since he has the lowest amount of HP to start, use |
        |           him as a guide to bring the others to an equal HP level.  |
        O=====================================================================O
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |               Moebius               |
        | | |_| | | |_| |  ___| |  ___| |         -Dream Stooge "Moe"-        |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   12,500   | STR: N/A  | MAG:   6  | ATT:   4  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:    2,000   | DEF:  80  | MDF: 130  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    47   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:        2   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [A] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [ ] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [ ] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [I] Slow     |
        | [I] Confuse  [*] Float     [I] Poison    [ ] Sap       [ ] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Dreamscape             | TYPE:     Humanoid               |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Arise      (ally dead) |                                  |
        |           Haste                  |                                  |
        |           Protect                |                                  |
        |           Shell                  |                                  |
        |           Thundara     (counter) |                                  |
        |           Delta Attack     (all) |                                  |
        |==================================o==================================|
        | APPEARANCE: A snobbish child wearing yellow pants                   |
        |=====================================================================|
        | STRATEGY: While Curlax focused on using negative Gray/Status magic, |
        |           Moebius prefers to cast positive Gray/Status magic on his |
        |           allies to help them out instead. With an arsenal of Gray  |
        |           spells like "Haste," "Protect," and "Shell," he can keep  |
        |           his allies buffed at all times. He counterattacks with    |
        |           his absorbing element just like the others, but he can    |
        |           also counterattack with his three Gray spells as well!    |
        |           For this reason, you might want to just leave his HP at   |
        |           full to avoid him spamming his buffs on his allies to     |
        |           make the battle easier. All three Stooges will fall to-   |
        |           gether or not at all, so focus your target-all spells at  |
        |           the end and hope for the best! Good luck!                 |
        O=====================================================================O
    
    After the battle, the door remains open, allowing you passage deeper into the
    subconscious realm of Cyan's mind.
    
    \___                  ____.-------------------------.____                  ___/
     ___)================(___( DREAMSCAPE: PHANTOM TRAIN )___)================(___
    /                         "-------------------------"                         \
    
    As you would expect, Cyan seems focused on the events following the Seige of
    Doma. The party will awaken on the Phantom Train once through the door, but
    this version of the Phantom Train isn't quite the same as the original, as
    you'll find out once you head into the cars. For now, head left to begin your
    trek to the engine again. Use the save point if you need/want to and then con-
    tinue west. As you progress, you'll be able to watch the original journey of
    Cyan and company through the train as sprites in the background. After Cyan and
    the ghost head into the car on the left, follow after them.
    
    Inside is your first puzzle. Equip the Sprint Shoes relic on one of your party
    members first, and then pull the switch on the wall near the entrance. You'll
    see the crate to the left of the treasure chest drop down one space. Now, you
    need to sprint south, then west, then north to go around the sofa and open the
    treasure chest from the space that just opened up before the crate resets it-
    self, but you only have a moment, which is why I recommended the Sprint Shoes.
    Inside is a GENJI GLOVE! You may want to take off the Sprint Shoes now to make
    maneuvering easier again.
    
    The next puzzle is just to the left. You'll spot an opened treasure chest just
    below an unopened one. However, when you try to go around the opened treasure
    chest to get to the one above, it will move to block you every time. The only
    way to get past this puzzle is to open the treasure chest on the far left side
    of the room to find a LUMP OF METAL inside. Now, place this item in the moving
    chest to weigh it down. Now you can go around it to open the treasure chest
    above for a FLAME SHIELD. Before you move on, read the diary on the table to
    learn that it would be wise to memorize the "positions." Now, pull the switch
    on the wall above the treasure chest puzzle to show the solution you'll have
    to input soon:
    
     [ ] = Opened Chest                 [ ][ ][X]
     [X] = Closed Chest
                                        [X][X][ ]
    
    Head west and go through the door into the next car in line. You'll see several
    switches on the northern wall of the train car. When you pull one, it will move
    one of the couches in the room to accomodate passage to either a treasure or
    another switch. Start by pulling the first switch on the right to split the
    couch to the left into two sections. Now you can access the treasure chest to
    the left from above for an ICE SHIELD. Then, pull the third switch to lower the
    crates to the right and then pull the first switch again to move the couch back
    into position. Now that the crates are moved, you can slip past the couch and
    pull the second switch that was blocked by the couch earlier to open the way to
    the other half of this car. Finally, pull the first switch to move the couch
    again and then pull the third switch to move the crates back as well. Now you
    can walk beneath the crates and past the couches. Don't forget to pick up the
    X-POTION in the chest below the first couch along the way. Below is a map of
    the area in case you're confused:
    
                                   ___ 3rd __ 2nd ______ 1st
     [a] = X-Potion               |_  |   |__|   |  __  |
     [b] = Ice Shield               | |          |_|  |_|    ____
     [_] = Crate                    |_|___     ____         |__  |
                                      |  _|[b]|____|[_]   ( )  | |
                                      | |           [_]        |_|
                                      |_|                      [a]
    
    Now, you just need to input the code into the treasure chests to the left to
    open the way forward. Close the two chests on the lower level to the left and
    the chest on the upper right, then pull the lever above. In the next car, use
    the save point if you like and restore HP and MP with a Tent before moving on.
    Make sure you've fought all of the enemies listed in the second portion of the
    bestiary section here, and then head into the engine room. Pull the switch on
    the right to even them all out again and head back out of the engine room.
    
    \___                       ____.----------------.____                      ___/
     ___)=====================(___( DREAMSCAPE: CAVE )___)====================(___
    /                              "----------------"                             \
    
    You'll find yourself in Magitek Armor now. While your regular party members
    only have access to the commands that Biggs and Wedge did in the Prologue, if
    you have Terra in your party you'll have access to all of her commands when she
    was known as ???? such as Confuser and Magitek Missile! In the first cave, just
    head south and watch as Cyan is chased through his dreams some more. Outside
    the mine, follow the ledge east and then north into the mountains again. In
    the caves you can fight three new monsters: Pluto Armor, Io, and Schmidt. After
    entering this cave, just head back out to suddenly appear in a new area. If you
    attempt to explore the cave instead, you'll just end up in an infinite loop
    until you head out of the cave right after entering it. When you try to cross
    the bridge in this new area, the Magitek Armor will cause the boards to snap,
    and you drop into the chasm below.
    
    \___                   ____.-----------------------.____                   ___/
     ___)=================(___( DREAMSCAPE: DOMA CASTLE )___)=================(___
    /                          "-----------------------"                          \
    
    Just when things seem to be back to normal (except for the sepia screen, of
    course), Owain and Elayne appear before the party to beg that you save Cyan's
    soul. They explain that a monster formed from the souls of the damned known as
    Wrexsoul is possessing Cyan. Now, where would Cyan be? Perhaps where his family
    once lived? Go visit his room to view a scene between the couple. When they
    disappear, you need to chase him down again. The only other important event in
    the castle was the death of the king, so perhaps you should check out the
    Throne Room! You'll find Cyan laying where the throne was and Wrexsoul looming
    over him.
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |              Wrexsoul               |
        | | |_| | | |_| |  ___| |  ___| |         -Demon of Gluttony-         |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   23,066   | STR: N/A  | MAG:   5  | ATT:  27  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:    5,066   | DEF:  70  | MDF: 220  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    53   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:        7   |
        |================o===========o===========o===========o================|
        | [A] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [A] Holy     |
        | [W] Ice      [ ] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [I] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Guard Bracelet         | STEAL:    Memento Ring           |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Dreamscape: Doma Castl | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           Fury                   |                                  |
        |           Thundaga               |                                  |
        |==================================o==================================|
        | APPEARANCE: A diabolic devil wrapped in flames and wicked halos     |
        |=====================================================================|
        | STRATEGY: The boss will give you a clue as to how to defeat it be-  |
        |           fore the battle begins: "I'll possess one of your bodies! |
        |           Perhaps I'll return to this form once you've expired..."  |
        |           Basically, Wrexsoul will possess someone in the party.    |
        |           Now, your job is to kill off one character at a time un-  |
        |           til he reappears. During this time, the party will be at  |
        |           the mercy of Soul Saver's attacks as well, so be careful. |
        |           Once you kill off the right character, Wrexsoul will re-  |
        |           appear. Now, focus all your attacks on him until he pos-  |
        |           sesses your party again. Now, repeat the process again.   |
        |           It may help to use the "Death" spell to make killing your |
        |           party a little quicker. Eventually, Wrexsoul will fall.   |
        |           You can also cast "Banish" on it to instantly win, by the |
        |           way, but what's the fun in that.
        O=====================================================================O
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |             Soul Saver              |
        | | |_| | | |_| |  ___| |  ___| |          -Minion of Hell-           |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:    3,066   | STR: N/A  | MAG:   3  | ATT:  50  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:      566   | DEF: 150  | MDF: 175  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    41   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [A] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [A] Holy     |
        | [W] Ice      [ ] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [ ] Berserk  [ ] Death     [I] Imp       [ ] Reflect   [ ] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [*] Reraise   [ ] Slow     |
        | [ ] Confuse  [ ] Float     [I] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Dreamscape: Doma Castl | TYPE:     Humanoid               |
        |----------------------------------+----------------------------------|
        | COMMANDS: Cure                   | LEARN:    ---                    |
        |           Reflect                |                                  |
        |           Thundaga               |                                  |
        |==================================o==================================|
        | APPEARANCE: A masked face wringed in flames                         |
        |=====================================================================|
        | STRATEGY: The Soul Savers are eternal beings. If you defeat one, it |
        |           will come back to life in seconds, which is why I marked  |
        |           it as Auto-Reraise in the status affinities section. You  |
        |           should defeat one just to get it in your bestiary before  |
        |           defeating Wrexsoul.                                       |
        O=====================================================================O
    
    After the battle, Cyan will have the final reunion with his family that he has
    searched for ever since the Seige of Doma. Elayne assures Cyan that even if he
    can't stop their deaths, he still retains his honor, and they love him for the
    compassion he's showed in trying to save them even if it can't be. Their souls
    fade away and turn into a blinding light which travels north. The camera will
    pan up as the scene ends to reveal a sword stuck into the ground and a magicite
    crystal seated on the vacant throne. After Cyan wakes up, he casts away his
    doubt and regret and gains his full power at last. Now, you can use his eighth
    and final Bushido skill, "Oblivion."
    
    When you gain control again, go     /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    explore the Throne Room again to   < .--------------------------------------. >
    pick up the magicite crystal be-   < |       ~*~ NEW ESPER ALERT ~*~        | >
    longing to the esper ALEXANDER.    < |======================================| >
    With that, you've finally freed    < | A L E X A N D E R       (Holy Esper) | >
    Cyan from his binding past and     < |======================================| >
    brought justice to his family      < | Protector of the souls of martyrs,   | >
    and king. And you found an esper   < | Alexander and his famed white wings  | >
    in the process. Now, onto the      < | bring the righteous to the heavens.  | >
    next task!                         < '--------------------------------------' >
                                        \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    
    
    
    ____________                   _________________                   ____________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  /LAST ESPERS/
    |            \-\                                               /-/            |
    | 02.02.05.04 ) )     T H E   A N C I E N T   C A S T L E     ( ( ~ancient    |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   | [ ] Wing Edge     | Cave to the Ancient > 1st room, SW      |   |
    |   |   |   | [ ] Hi-Ether      | Cave to the Ancient > 1st room, SE      |   |
    |   |   |   | [!] Gladius       | Cave to the Ancient > 2nd room, E       |   |
    |   |   |   | [ ] Death Tarot   | Cave to the Ancient > 2nd room, middle  |   |
    |   |   |   | [ ] X-Potion      | Cave to the Ancient > 3rd room, W       |   |
    |   |   |   | [ ] Magicite Shard| Cave to the Ancient > 3rd room, S       |   |
    |   |   |   | [!] Master's Scrol| Ancient Castle      > W arch room       |   |
    |   |   |   | [ ] Punisher      | Ancient Castle      > E arch room       |   |
    |   |   |   |  $  Odin          | Ancient Castle: Thr > examine statue    |   |
    |   |   |   | [ ] Blizzard Orb  | Ancient Castle      > N of Throne Room  |   |
    |   |   |   | [ ] Gold Hairpin  | Ancient Castle      > N of Throne Room  |   |
    |   |   |   | \_/ X-Ether       | Ancient Castle: Lib > check the bucket  |   |
    |   |   |   |  $  Raiden        | Ancient Castle: Dun > examine the queen |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 218 Figaro Lizard     |   4,220 |     554 |   1,219 |  Yes  |  No   |   |
    |   | 219 Devil             |   5,555 |     960 |   2,189 |  Yes  |  Yes  |   |
    |   | 220 Enuo              |   4,635 |     968 |   1,429 |  Yes  |  Yes  |   |
    |   | 328 MASTER TONBERRY   |  22,000 |     --- |     --- |  No   |  Yes  |   |
    |   |-----------------------+---------+---------+---------+-------+-------|   |
    |   | 216 Armored Weapon    |   9,200 |   1,189 |   5,848 |  Yes  |  No   |   |
    |   | 217 Lunatys           |   4,020 |     465 |   1,504 |  Yes  |  No   |   |
    |   | 329 SAMURAI SOUL      |  37,620 |  30,000 |     --- |  No   |  No   |   |
    |   | 338 BLUE DRAGON       |  26,900 |   3,800 |     --- |  No   |  Yes  |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    Now it's time to follow up on the clue that there's a secret beneath the sands
    of Figaro. The only way to get beneath the sands of Figaro is via Figaro
    Castle, so head for the castle first. It should still be outside Kohlingen if
    you last left it to go to Darill's Tomb. Head into the castle.
    
    \___                        ____.-------------.____                        ___/
     ___)======================(___( FIGARO CASTLE )___)======================(___
    /                               "-------------"                               \
    
    Speak with the engineer to steer the castle back toward Figaro. A short way
    along the trip, the castle runs into a rough stratum. Choose to "stop here" and
    go investigate. This must be the secret beneath the sands. Do you remember how
    you got into the castle last time it was buried in the sand? The dungeon! Head
    to the dungeon and check out the opening in the back of the rightmost cell to
    find a new area.
    
    \___                  ____.--------------------------.____                 ___/
     ___)================(___( CAVE TO THE ANCIENT CASTLE )___)===============(___
    /                         "--------------------------"                        \
    
    Start by heading down to the bottom of the screen to find a treasure chest here
    that contains a WING EDGE. Now, head to the lower-right side of the screen to
    find another treasure chest, this one with an HI-ETHER. Now, head to the right
    and move down through the exit to the south to enter the next area. You'll find
    yourself in an isolated section of the next cave with a treasure chest in the
    middle of the area. Beware of opening it because you'll be fighting one of the
    toughest boss fights in the game: Master Tonberry!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |           Master Tonberry           |
        | | |_| | | |_| |  ___| |  ___| |      -King of the Tonberries-       |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   22,000   | STR: N/A  | MAG:   9  | ATT:  13  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:    1,200   | DEF: 100  | MDF: 165  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    73   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:        5   |
        |================o===========o===========o===========o================|
        | [?] Fire     [?] Lightning [?] Wind      [ ] Restore   [?] Holy     |
        | [?] Ice      [?] Water     [?] Earth     [?] Poison    [?] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [ ] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [ ] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Gladius                | STEAL:    Megalixir              |
        |           ---                    |           Elixir                 |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Cave to the Ancient Ca | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    "Traveler" Lore        |
        |           Barrier Change         |                                  |
        |           Traveler     (counter) |                                  |
        |==================================o==================================|
        | APPEARANCE: A blue tonberry with the usual lantern and knife        |
        |=====================================================================|
        | STRATEGY: This will be a very difficult fight if you don't know     |
        |           what to do here! Make sure you have at least one way to   |
        |           heal throughout this battle because you're going to need  |
        |           it if you fight a normal battle! If you attack Master     |
        |           Tonberry with any attack or spell, he will counter with   |
        |           the "Traveler" Lore, which can do nearly 1,500 HP damage  |
        |           on one character! For this reason, you'll need to heal    |
        |           between every attack or risk characters dying on you. If  |
        |           you're at a level too low to survive Traveler, expect to  |
        |           revive a lot! There are a few options, though, that can   |
        |           ease the pain. While the Barrier Change ability allows    |
        |           Master Tonberry to change his elemental affinities at     |
        |           will, you can use spells like "Flare" and "Ultima" to in- |
        |           flict a lot of damage in one turn without him absorbing   |
        |           it by accident. Even better is Strago's "Grand Delta"     |
        |           Lore (which you haven't learned yet unless you skipped    |
        |           ahead) that deals decent damage and doesn't even elicit a |
        |           counterattack! However, the boss you have to fight to get |
        |           "Grand Delta" has a lot of HP, so it's a toss-up as to    |
        |           whether it's easier to get the Lore of just defeat Master |
        |           Tonberry the normal way. However, by far the easiest way  |
        |           to win this fight is to Dualcast two "Ultima" spells and  |
        |           then cast another one (or Flare) your next turn. He'll be |
        |           lucky to get one turn in before he dies because "Ultima"  |
        |           on one enemy will most likely inflict 9999 damage each    |
        |           time! One round should do him in easily.                  |
        O=====================================================================O
    
    After claiming the Gladius from the battle (equip it if you like), head back to
    the first chest you opened and go south through that exit to enter the other
    half of the second cave. Follow the path to the lower-right and open the chest
    here for a DEATH TAROT. Next, head west by passing just above the southern
    wall to find a set of stairs to the left. Take them up and then northwest to
    find a secret passage leading west.
    
    In the next room, head west before going down the long set of stairs. You'll
    find a treasure chest with an X-POTION inside. Now, head south a bit to find
    another chest with a MAGICITE SHARD. Finally, you can head down the long set of
    stairs.
    
    \___                        ____.--------------.____                       ___/
     ___)======================(___( ANCIENT CASTLE )___)=====================(___
    /                               "--------------"                              \
    
    As soon as you head north toward the Ancient Castle, you'll view a scene where
    several soldiers make a last stand against an esper attack. Terra explains that
    this castle is the site of a battle during the War of the Magi one-thousand
    years ago. The scene returns to the Chancellor of the castle ordering the
    issue of Odin in battle, even though he's too weak to survive. In battle, Odin
    cuts his way through any enemy that gets in his way until a magus, presumably
    summoning the opposing esper, manages to petrify him.
    
    Once the flashback ends, head up toward the castle but don't enter the main
    door. Do you see the two arches to the left? Head into either of those to find
    a secret area in the castle with a treasure chest. Attempting to open it cues a
    battle against another boss!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |            Samurai Soul             |
        | | |_| | | |_| |  ___| |  ___| |        -Daimyo Samurai Lord-        |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   37,620   | STR: N/A  | MAG:  11  | ATT:  25  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:    7,400   | DEF: 115  | MDF: 175  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    61   | EVA:  20  | MEV: ---  | SPD: N/A  | AP:        5   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [ ] Water     [ ] Earth     [W] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [*] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [I] Slow     |
        | [ ] Confuse  [ ] Float     [ ] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Master's Scroll        | STEAL:    Murakumo               |
        |           ---                    |           Murasame               |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Ancient Castle         | TYPE:     Humanoid               |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    "1000 Needles" Lore    |
        |           Flame Scroll           |                                  |
        |           Lightning Scroll       |                                  |
        |           Water Scroll           |                                  |
        |           1000 Needles           |                                  |
        |           Assassin Blade         |                                  |
        |           Gale Cut               |                                  |
        |           Shockwave              |                                  |
        |==================================o==================================|
        | APPEARANCE: A samurai dressed in a purple kimono                    |
        |=====================================================================|
        | STRATEGY: This is a pretty straightforward battle for the most part |
        |           since Samurai Soul doesn't have any especially strong     |
        |           attacks. In fact, the "1000 Needles" Lore is probably the |
        |           most damaging, although the scrolls can inflict about 500 |
        |           HP damage to every member of your party. I would recom-   |
        |           mend dedicating one character to healing the entire party |
        |           either every round or every other round while the rest of |
        |           the party uses their strongest attacks and spells to      |
        |           bring down the daimyo as quickly as possible. About half- |
        |           way through the battle, Samurai Soul will increase his    |
        |           power (read: stats), and he's essentially in Auto-Blink   |
        |           mode, which allows him to evade your attacks more often.  |
        |           He also has a chance of using the "Assassin Blade" attack |
        |           to instantly kill one of your characters, but that can be |
        |           remedied with Reraise or the Safety Bit relic.            |
        O=====================================================================O
    
    Your reward for this battle is the incredible relic, the MASTER'S SCROLL! This
    awesome relic allows most of one of your party members to attack four times in
    one turn! Yes, four times. Equip this immediately on your strongest attacker
    (or your weakest if you want to make them more useful, I suppose) right away.
    In addition, if you also equip the Genji Glove relic to equip two weapons, that
    will actually double your attacks. Yes, eight attacks now! If you can't beat
    the game with a person doing eight attacks by now, you're doing something very
    wrong. What's also nice about this combination is that the Master's Scroll
    allows you to target multiple enemies (although randomly), so you can actually
    clear the entire battlefield in one round with regular attacks this way instead
    of being forced to use target-all magic.
    
    Now, head out of this room and go to the other side of the main door to find an
    arch here you can head through as well. In the room beyond the arch, open the
    treasure chest for a PUNISHER. Now you can head back out and finally take the
    main doorway into the keep. Inside, just head north because the first room is
    empty.
    
    \___                 ____.---------------------------.____                 ___/
     ___)===============(___( ANCIENT CASTLE: THRONE ROOM )___)===============(___
    /                        "---------------------------"                        \
    
    Head to the top of the Throne       /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    Room to spot the statue of Odin    < .--------------------------------------. >
    near the thrones. Examine the      < |       ~*~ NEW ESPER ALERT ~*~        | >
    statue to watch it crumble away    < |======================================| >
    into a magicite crystal for the    < | O D I N                (Death Esper) | >
    esper ODIN. Originally, this       < |======================================| >
    esper was the only one to grant    < | A powerful horseman wielding the     | >
    the party the Level-Up Bonus for   < | dread sword Zantetsuken, Odin led a  | >
    Speed, which made him indispen-    < | final defense to save his beloved.   | >
    sable until you either maxed out   < '--------------------------------------' >
    your Speed or were at least sat-    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    isfied with it. However, Odin
    must be sacrificed to gain another esper in this castle. Basically, you can
    either have Odin or the esper to come, but not both. Don't worry about losing
    the Speed bonus, though, because one of the four new espers in this edition has
    a Level-Up bonus of +2 to Speed, which is even better than Odin's +1. Plus,
    Odin teaches the "Meteor" spell, but you can also learn this from another esper
    to come at ten times the speed, so don't worry about that either.
    
    Before you go exploring outside this room, there is a secret switch nearby that
    might be hard to find unless you happen to examine every step you take here.
    Also, if you happen to go back to Figaro Castle and rise above the sand, you
    can speak with someone in the Library to learn that there's a secret five steps
    beneath where the queen stands. Well, the queen's throne is on the right, so
    head down five steps just as it says and then examine the floor here to hear a
    click. Now, head north to find two arches to the right of the thrones. Head
    north through the left arch to find a hidden room beyond. Inside the room are
    two chests that contain a BLIZZARD ORB and a GOLD HAIRPIN. Then head back into
    the Throne Room.
    
    \___                   ____.-----------------------.____                   ___/
     ___)=================(___( ANCIENT CASTLE: LIBRARY )___)=================(___
    /                          "-----------------------"                          \
    
    Now, head to the room on the right side of the throne room (you'll have to go
    east and then south into the indent in the wall here because the room is ac-
    tually downstairs). In this room, you'll find a bookshelf with a sparkle on it.
    Examine the books here to discover the Queen's Diary. Reading it reveals that
    the queen was in love with Odin and that she was going to reveal her feelings
    to him once the battle was over. However, Odin didn't survive the battle, nor
    did the queen. Terra remarks that this proves that a human and an esper can
    fall in love. Now, check the bucket to the right to discover an X-ETHER inside.
    As long as you pulled the switch and examined the bookshelf already, there
    should now be a staircase leading even deeper into the Ancient Castle. Head
    downstairs.
    
    \___                   ____.-----------------------.____                   ___/
     ___)=================(___( ANCIENT CASTLE: DUNGEON )___)=================(___
    /                          "-----------------------"                          \
    
    This room contains another of the legendary dragons. If you feel like fighting
    it, go ahead.
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |             Blue Dragon             |
        | | |_| | | |_| |  ___| |  ___| |       -Legendary Water Dragon-      |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   26,900   | STR: N/A  | MAG:  10  | ATT:  13  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:    3,800   | DEF: 110  | MDF: 150  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    65   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:       10   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [W] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [A] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [ ] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Zantetsuken            | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Ancient Castle: Dungeo | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    "Aqua Breath" Lore     |
        |           Aqua Breath            |           "Rippler" Lore         |
        |           Rippler                |           "Tsunami" Lore         |
        |           Slow                   |                                  |
        |           Tsunami                |                                  |
        |==================================o==================================|
        | APPEARANCE: A scaled, blue and lavender wyrm a la Shinryu           |
        |=====================================================================|
        | STRATEGY: As you would imagine, since this dragon is blue it has an |
        |           affinity to Water. Therefore, if you stick to Lightning-  |
        |           based magic, regular attacks, and non-elemental commands, |
        |           you should be fine. Beware of his "Tsunami" Lore, which   |
        |           can deal about double the damage that Aqua Rake can, and  |
        |           it's even more damaging if you're holding a Thunder       |
        |           Shield! You can learn both the "Rippler" and "Tsunami"    |
        |           Lores in this battle if you have Strago, though. Other-   |
        |           wise, you'll have to wait until later to learn them. If   |
        |           you already have the Master's Scroll and Genji Glove on   |
        |           one of your party members, just have them attack three    |
        |           times and you'll probably end the battle before it really |
        |           gets underway.                                            |
        O=====================================================================O
    
    Equip the new Zantetsuken weapon    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    if you like since it can kill a    < .--------------------------------------. >
    foe instantly. Now, before you     < |       ~*~ NEW ESPER ALERT ~*~        | >
    check out the queen's statue,      < |======================================| >
    make sure that you are ready to    < | R A I D E N            (Death Esper) | >
    lose Odin permanently! If you're   < |======================================| >
    willing to lose Odin for a newer   < | Born from a wish by Odin for redem-  | >
    esper, examine the queen's form    < | tion, Raiden carries Odin's soul and | >
    to discover she still mourns the   < | powers in a newer, stronger form.    | >
    loss of Odin even after one-       < '--------------------------------------' >
    thousand years. When her tears      \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    fall onto the Odin magicite, it
    changes the Odin esper into the more-powerful RAIDEN! That's all you can do
    here. Unfortunately, you can't teleport out of this area, so you'll have to
    walk all the way back to Figaro Castle and speak to the engineer again to start
    the engine again and head the rest of the way to the desert island. Now, you
    need to go back to Kohlingen with the castle again so you can get back to your
    airship. And with that, you found two more espers (although really only one)!
    
    
    
    ____________                   _________________                   ____________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  /LAST ESPERS/
    |            \-\                                               /-/            |
    | 02.02.05.05 ) )    T H E   G R E A T E S T   C A C T U S    ( ( ~cactuar    |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   |  $  Cactuar       | World Map: Maranda  > desert to the west|   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 345 GIGANTUAR         |  30,000 |   1,111 |     --- |  No   |  Yes  |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    If you spent some time fighting Cactuars earlier, you might have accidentally
    run into the Gigantuar, a huge cactus. This is one of the new monsters added to
    this version of the game. The fight against this creature can be daunting,
    though, because of the advanced tactics it uses and the powerful attacks that
    it has access to. Of course, there are some ways to prepare for this battle in
    order to make things easier on the party.
    
    1. SURVIVING 10,000 NEEDLES - the boss has a nasty attack where it uses ten
          "1,000 Needles" attacks in a row, which will decimate the party if you
          aren't prepared for it. Basically, it will focus on one character until
          that character dies and then it will randomly select its next target. If
          you're where I am in the game level-wise, your party is probably between
          45 and 50. That means that most of your characters will survive four or
          five of these attacks before falling if they have maximum HP. Now, if you
          have Reraise on all four characters, that means that there's a guaranteed
          loss of at least two Reraises and the possible death of one character if
          he randomly selects that reraised character again. Otherwise, if at least
          one person is in the air by using the Jump command (from the Dragoon
          Boots or the Quetzalli esper), they can avoid the attack entirely, but
          that takes some luck in knowing when the attack is coming. The same is
          true for the "Knockdown" attack, which will do between 4,500 and 8,000 HP
          damage to one character.
    
    2. SURVIVING 1,000 NEEDLES - the other problem is the boss's penchant for using
          "1,000 Needles" almost every turn. Unless you can heal over 1,000 HP
          with one cast of "Curaga," you'll have to either rely on evasion tactics
          like Jump or the use of full-restore items like Elixirs and X-Potions.
          You can also equip several things such as the Angel Ring to inflict the
          Auto-Regen status, the Green Beret to boost your HP by 12,5%, or the Red
          Cap to boost your HP by 25%.
    
    Here's the usual sheet to help you get through the battle:
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |              Gigantuar              |
        | | |_| | | |_| |  ___| |  ___| |        -The Greatest Cactus-        |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   30,000   | STR: N/A  | MAG:  18  | ATT:  15  | GIL:   1,111   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:    4,500   | DEF: 200  | MDF: 200  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    91   | EVA: 200  | MEV: 200  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [I] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [A] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [I] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [I] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    World Map: Maranda Des | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    "1000 Needles" Lore    |
        |           1000 Needles           |                                  |
        |           Knockdown              |                                  |
        |==================================o==================================|
        | APPEARANCE: A gigantic cactus towering over the desert around it    |
        |=====================================================================|
        | STRATEGY: Check out the tips above for more information on sur-     |
        |           viving the strong attacks from this king of the cacti.    |
        |           Basically, keep Reraise on at least one person at all     |
        |           times for safety's sake and try to use the Jump command   |
        |           as well to avoid an untimely end if you can.              |
        O=====================================================================O
    
    After the battle, the party ends    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    up alone in the desert. However,   < .--------------------------------------. >
    there is something shining in      < |       ~*~ NEW ESPER ALERT ~*~        | >
    the dunes. It turns out to be a    < |======================================| >
    magicite crystal (of course) for   < | C A C T U A R         (Cactus Esper) | >
    the newest member of your esper    < |======================================| >
    team, CACTUAR! Too bad he isn't    < | Guardian of the deserts, Cactuar was | >
    the giant cactus you just fought   < | once known as the Great Haboob and   | >
    though. Congratulations. Now,      < | was revered as an ancient deity.     | >
    onto the next of the new espers.   < '--------------------------------------' >
                                        \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    
    
    
    ____________                   _________________                   ____________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  /LAST ESPERS/
    |            \-\                                               /-/            |
    | 02.02.05.06 ) )       L O R D   O F   T H E   S E A S       ( ( ~lordofseas |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   |  $  Leviathan     | World Map: Sea      > take a ship ride  |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 346 LEVIATHAN         |  32,000 |  10,000 |     --- |  No   |  Yes  |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    Do you remember the man in South Figaro that mentioned a problem in the seas
    when taking a ship between Figaro and Nikeah? Well, it's finally time to in-
    vesitage this mystery. Land your airship outside South Figaro or Nikeah and
    prepare your party for a tough battle against Leviathan, the water-based fiend.
    If you have equipment that absorbs Water-based attacks and magic, equip it! If
    you have weapons that deal Thunder-based damage and are fairly strong, equip
    them too!
    
    WARNING: If you didn't get the "Water Harmony" Dance with Mog earlier, this is
    your only other chance to get it! Make sure to put him in your party if you
    need that Dance still! In addition, this is also a great time to learn the
    "Tsunami" Lore if you didn't have it already, so bring Strago as well if you
    still need it.
    
    Now, board the ferry from either port and start your journey by ship to the
    other city. Halfway across the ocean, the party will be ambushed by the great
    sea serpent himself!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |              Leviathan              |
        | | |_| | | |_| |  ___| |  ___| |          -Lord of the Seas-         |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   32,000   | STR: N/A  | MAG:  14  | ATT:  22  | GIL:  10,000   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:    7,000   | DEF: 140  | MDF: 120  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    91   | EVA:  20  | MEV:  20  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [A] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [I] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [I] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    World Map: Sea         | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           El Nino                |                                  |
        |           Entangle               |                                  |
        |           Tsunami                |                                  |
        |==================================o==================================|
        | APPEARANCE: A coiled, blue serpent with fanciful fins and whiskers  |
        |=====================================================================|
        | STRATEGY: This beast can be tough to take down no matter how you go |
        |           about it! It's "Tsunami" attack can easily do over 1,000  |
        |           HP damage to every member of your party at once, and it   |
        |           uses the attack often. However, "El Nino" is even worse!  |
        |           This water-based attack can easily do double what Tsunami |
        |           does! Basically, the only sure-fire way to defeat this    |
        |           boss is to use your strongest attacks such as Dualcasting |
        |           Ultima (or Thundaga), attacking with Master's Scroll and  |
        |           Genji Glove, or using strong skills and Rages. If you're  |
        |           well-prepared, though, it's definitely possible to win    |
        |           this without losing a single party member. Heck, using    |
        |           Dualcast "Ultima" will do almost 20,000 damage for you in |
        |           one turn!                                                 |
        O=====================================================================O
    
    After the battle, the party comes   /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    to back on the ship's deck (al-    < .--------------------------------------. >
    though how they got back on is     < |       ~*~ NEW ESPER ALERT ~*~        | >
    beyond me). A piece of magicite    < |======================================| >
    flies onto the deck suddenly as    < | L E V I A T H A N      (Water Esper) | >
    Leviathan dissipates. Congrats,    < |======================================| >
    you now have the LEVIATHAN esper   < | The great sea serpent Leviathan swam | >
    and have conquered another new     < | the primordial seas long before any  | >
    boss! This esper has the newest    < | other life walked across the lands.  | >
    spell, "Flood," which dishes out   < '--------------------------------------' >
    Water-based damage. Surprisingly    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    to this genre, this is the only
    spell available to everyone in the game that uses the Water element, so this
    spell may come in handy if you run into any Lightning-based enemies to come.
    Now, just take the same ferry back to the original city you left from and re-
    board your airship. There are still two more espers to go, so let's find them.
    
    
    
    ____________                   _________________                   ____________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  /LAST ESPERS/
    |            \-\                                               /-/            |
    | 02.02.05.07 ) )        T H E   S W O R D   T H I E F        ( ( ~swordthief |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   | < > Excalipoor    | Jidoor: Auction Hou > bid on the item   |   |
    |   |   |   |  $  Gilgamesh     | Coliseum            > bet "Excalipoor"  |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 347 GILGAMESH         |  38,000 |     --- |     --- |  No   |  Yes  |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    The next quest is somewhat odd in that you neither need to explore anywhere nor
    do you have to technically battle anything other than the esper itself (or at
    least, not with your entire party). The game doesn't really give any indication
    of how to get this esper unless you spend some time at the Auction House in
    Jidoor. Before you go there, make sure you have 500,000 Gil to spare! Now that
    Gigantuar is defeated, you can quickly make Gil in the desert west of Maranda if
    you need some.
    
    \___                    ____.---------------------.____                    ___/
     ___)==================(___( JIDOOR: AUCTION HOUSE )___)==================(___
    /                           "---------------------"                           \
    
    Although most of the items in the Auction house are just expensive relics and
    unbiddable oddities like the Robotic Imp and the 1/2000th Airship, there is a
    new addition in this game: Excalipoor. Although it might take a while, the
    famed sword will eventually appear. You'll know you're in for a tough bidding
    process, though, because the bidding begins at 10,000 Gil and then leaps up to
    100,000 Gil immediately! Offer the first bid of 150,000 Gil to continue the
    bidding. Next, accept the bids for 300,000 Gil and 400,000 Gil. Finally, the
    auctioneer will ask for 500,000 Gil. Once you make that bid, you will win the
    sword, EXCALIPOOR! Sadly, for such an expensive sword, it actually alters your
    attacks greatly in a negative way. You'll be lucky to do more than 500 damage
    with the sword and a maxed out Attack rating. However, it's use isn't in being
    equipped, but in how you can use it in turn to get something else. Do you re-
    member the Coliseum from your journey to recruit Shadow earlier? Perhaps with
    this rarest of swords you might be able to battle an equally rare foe?
    
    By the way, the other auction items will be covered later in the Auction House
    section of the Other Objectives chapter ahead.
    
    \___                           ____.--------.____                          ___/
     ___)=========================(___( COLISEUM )___)========================(___
    /                                  "--------"                                 \
    
    WARNING: Before completing this step, make sure to save your game! When you bet
    the Excalipoor, you'll need to fight a difficult foe in the arena. If you lose
    the battle, you lose the Excalipoor!
    
    Equip your party with your best items, relics, and espers and get ready for a
    tough battle, as you would expect. I would highly recommend having Locke in
    your party with the Thief's Bracer and the Brigand's Glove to make stealing
    easier in this battle. Why? Because Gilgamesh, being a Genji warrior, is the
    only source of a second set of Genji equipment. Unfortunately, you can either
    get a Genji Helm or a Genji Armor drop, but not both. If you really want one
    over the other, you'll have to reset the game and try this battle several times
    until you get the one you want. If you don't want to bring in Locke, you can
    always bring in Shadow instead and equip him with the Thief's Knife so that he
    can have a chance to steal. Or bring both for double the effect.
    
    When you're ready (and you've saved just in case!), speak with the man at the
    arena doors and bet the Excalipoor. You'll fight an easy battle against an
    Onion Dasher. After the victory, you receive the awesome relic, Merit Award.
    However, before you get a chance to enjoy the victory, a mysterious voice will
    announce that they like your rare sword and they're going to steal it!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |              Gilgamesh              |
        | | |_| | | |_| |  ___| |  ___| |    -World's Greatest Sword Thief-   |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   38,000   | STR: N/A  | MAG:   8  | ATT:  51  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:    3,200   | DEF: 173  | MDF: 212  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    97   | EVA:  45  | MEV:  30  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [ ] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [I] Slow     |
        | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [I] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Genji Armor            | STEAL:    Genji Shield           |
        |           Genji Helm             |           Genji Glove            |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: Excalipoor             |
        |==================================o==================================|
        | FOUND:    Coliseum               | TYPE:     Humanoid               |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    "1000 Needles" Lore    |
        |           1000 Needles           |           "Aqua Breath" Lore     |
        |           Aqua Breath            |           "Dischord" Lore        |
        |           Blade Dance            |           "Quasar" Lore          |
        |           Dischord               |                                  |
        |           Excalibur      (Throw) |                                  |
        |           Excalipoor     (Throw) |                                  |
        |           Haste                  |                                  |
        |           Jump                   |                                  |
        |           Lightbringer   (Throw) |                                  |
        |           Mutsunokami    (Throw) |                                  |
        |           Protect                |                                  |
        |           Ragnarok       (Throw) |                                  |
        |           Quasar                 |                                  |
        |           Shell                  |                                  |
        |           Zantetsuken    (Throw) |                                  |
        |==================================o==================================|
        | APPEARANCE: The most powerful of the Genji warriors                 |
        |=====================================================================|
        | STRATEGY: If you've brought your best party with your best equip-   |
        |           ment and relics, you should stand a chance here. Use your |
        |           best attacks, skills, and spells here. Dualcast "Ultima"  |
        |           does wonders, as does the Genji Glove/Master's Scroll     |
        |           combination. If Shadow's in your group, you can Throw     |
        |           Fuma Shurikens for decent damage as well or any weapon    |
        |           you no longer use. Gilgamesh will use strong physical     |
        |           attacks most turns, but he can also use several Lores and |
        |           he can even Jump like a dragoon and land on one of your   |
        |           allies to deal major damage to them. His "Quasar" attack  |
        |           is probably the only one to be worried about since it in- |
        |           flicts about 1,000 HP damage to every party member. How-  |
        |           ever, his most painful attacks come when he grows weaker. |
        |           As with previous (and future) incarnations, Gilgamesh     |
        |           wields six legendary swords. In this version, he can also |
        |           Throw these swords at you for 9999 damage! They are the   |
        |           Excalibur, Excalipoor, Lightbringer, Mutsukomai, Rag-     |
        |           narok, and Zantetsuken. If you can survive the onslaught  |
        |           toward the end, you'll be rewarded with a piece of Genji  |
        |           equipment!                                                |
        O=====================================================================O
    
    Once the battle ends, Gilgamesh     /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    acknowledges your prowess in       < .--------------------------------------. >
    battle and turns himself into a    < |       ~*~ NEW ESPER ALERT ~*~        | >
    new piece of magicite to add to    < |======================================| >
    your collection (oddly). Now,      < | G I L G A M E S H      (Thief Esper) | >
    you can summon him at your will!   < |======================================| >
    With the GILGAMESH esper added     < | Master sword thief and slayer of the | >
    to the stash, there's only one     < | fell serpent, Tiamat, Gilgamesh is   | >
    other esper to find, so let's      < | searching for legendary blades.      | >
    get to it!                         < '--------------------------------------' >
                                        \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    
    
    
    ____________                   _________________                   ____________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  /LAST ESPERS/
    |            \-\                                               /-/            |
    | 02.02.05.08 ) )      T H E   E I G H T   D R A G O N S      ( ( ~dragons    |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   |   |  $  Crusader      | > after defeating the Eight Dragons     |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 342 EARTH DRAGON      |  28,500 |     --- |     --- |  No   |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    Well, if you've followed the guide so far, you should have either fought or at
    least seen five of the eight dragons. If not, here are the locations and the
    easiest key phrase to find them by using the Control+F Find menu:
    
         Storm Dragon - Mount Zozo           (look up -Legendary Wind Dragon-)
         Red Dragon   - Phoenix Cave         (look up -Legendary Fire Dragon-)
         Ice Dragon   - Narshe                (look up -Legendary Ice Dragon-)
         Holy Dragon  - Cultist's Tower      (look up -Legendary Holy Dragon-)
         Blue Dragon  - Ancient Castle      (look up -Legendary Water Dragon-)
    
    To save space, I'm not going to go into the first five dragons here because
    they're already explained in depth above. For now, I'll assume that you've
    already defeated them. Now, it's time to find the last three. But where could
    they be? If you look at the world map, there's really only two obvious places
    you haven't been to yet: the Opera House and Kefka's Tower. And -- surprise,
    surprise! -- that's where they are. However, the two in Kefka's Tower will be
    covered when we get to them in the game as well, so here are their key phrases:
    
         Gold Dragon  - Kefka's Tower   (look up -Legendary Lightning Dragon-)
         Skull Dragon - Kefka's Tower      (look up -Legendary Undead Dragon-)
    
    The only other Dragon not covered so far is in the Opera House, and since that
    area is still new to us, let's head over there.
    
    \___                         ____.-----------.____                         ___/
     ___)=======================(___( OPERA HOUSE )___)=======================(___
    /                                "-----------"                                \
    
    Inside the Opera House, speak with the desk clerk to learn that the Impresario
    would like to speak with you. Head up to the balcony and speak with him to
    learn that there's a dragon wreaking havoc on the stage! Since you can't enter
    the doors on the main floor, you'll have to rely on the stage switches that
    allowed access to the scaffolding earlier in the game to hopefully get you down
    to the stage. Head to the east side of the balcony and up the stairs to speak
    with the stagehand. He says not to choose the wrong switch or you'll be in for
    a nasty surprise. However, that's exactly the switch we want, obviously. Before
    you pull any switches, though, it would be smart to cast "Float" on your party
    first using the menu's Magic. Once that's done, equip your best weapons, armor,
    relics, and an esper you want to gain AP on and then pull the third switch if
    you count from left to right (although the second switch amusingly turns off
    the lights in the theatre). The party will fall through a hole in the floor and
    arrive in front of the next legendary dragon!
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |            Earth Dragon             |
        | | |_| | | |_| |  ___| |  ___| |       -Legendary Earth Dragon-      |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:   28,500   | STR: N/A  | MAG:  12  | ATT:  23  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:   16,500   | DEF: 110  | MDF: 150  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    53   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:       10   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [ ] Lightning [W] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [W] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [ ] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [*] Float     [ ] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    Magus Rod              | STEAL:    X-Potion               |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Opera House            | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |           50 Gs                  |                                  |
        |           Honed Tusk             |                                  |
        |           Landslide              |                                  |
        |           Magnitude 8            |                                  |
        |           Quake                  |                                  |
        |==================================o==================================|
        | APPEARANCE: A brown-skinned dinosaur a la T-Rex                     |
        |=====================================================================|
        | STRATEGY: Basically, as long as you can maintain your Float status  |
        |           in this battle, you'll stand a good chance of winning     |
        |           this fight. Landslide, Magnitude 8, and Quake are all     |
        |           Earth-based attacks, which can therefore be avoided if    |
        |           you're floating in the air. However, if he uses "50 Gs"   |
        |           on your party, it will nullify the Float status on every- |
        |           one, which means you'll either have to recast it on them  |
        |           all again or just go all out and hope for the best. Just  |
        |           be careful of Earth Dragon's Earth-based attacks while    |
        |           you're on the ground because they'll likely cause over    |
        |           1,000 HP damage to each person! If you maintain Float,    |
        |           though, the only thing to worry about is Earth Dragon's   |
        |           physical attacks and his "Honed Tusk," which are both     |
        |           fairly weak.                                              |
        O=====================================================================O
    
    Once you defeat the other two       /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    dragons in Kefka's Tower, you      < .--------------------------------------. >
    will receive the CRUSADER esper    < |       ~*~ NEW ESPER ALERT ~*~        | >
    immediately after the last fight   < |======================================| >
    against the dragon! This is the    < | C R U S A D E R       (Divine Esper) | >
    last esper you can get until you   < |======================================| >
    complete the game, so we're done   < | The Sealed Esper, Crusader brings to | >
    searching out characters and new   < | life the Warring Triad's feud be-    | >
    espers now. The only thing left    < | tween Fiend, Demon, and Goddess!     | >
    to do is prepare for the final     < '--------------------------------------' >
    confrontation with Kefka by         \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    building up characters, learning
    their final abilities such as Lores, Rages, Blitzes, and leveling up if you
    like before taking on Kefka's Tower and defeating the mad magus himself!
    
    
    
    
    
    ____________                   _________________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  ___________
    |            \-\                                               /-/           \
    ( 02.02.06.00 ) )       O T H E R   O B J E C T I V E S       ( ( ~otherobj   )
     \___________/-/_______________________________________________\-\___________/
    
    O===========================O   All of the following tasks are completely
    |  ~*~ IN THIS SECTION ~*~  |   optional and will only either gain you the last
    o---------------------------o   abilities you haven't gotten yet for your
    | 01. Ebot's Rock           |   allies or fill in the final monsters in the
    | 02. Gau's Father          |   bestiary before the assault on Kefka's Tower.
    | 03. Master Duncan         |   The first four sections will cover more of the
    | 04. Shadow's Past         |   character's personal challenges. Earlier, you
    | 05. The Auction House     |   helped out Cyan by conquering his inner demons
    | 06. The Coliseum          |   (literally). Now, you can do so for several
    | 07. Dinosaur Forest       |   other "troubled" characters. The Auction House
    | 08. More Lores            |   and Coliseum sections will cover everything
    | 09. Fancy Dances          |   available to gain in those areas, as you would
    | 10. The Veldt             |   expect. The Dinosaur Forest is the section that
    | 11. Leveling Up           |   covers the two monsters in the forest above the
    O===========================O   Veldt that might give you problems, similar to
                                    Triangle Island's Intangir. Finally, the last
    sections cover the usual Lores, Dances, Rages, and other ways to prepare for
    the final confrontation.
    
    
    
    ____________                   _________________                   ____________
    \WALKTHROUGH\  _______________/THE WORLD OF RUIN\_______________  /OTHER STUFF/
    |            \-\                                               /-/            |
    | 02.02.06.01 ) )            E B O T ' S   R O C K            ( ( ~ebotsrock  |
    |    ________/-/_______________________________________________\-\________    |
    |   |                                                                     |   |
    |   |===O===O===================O=========================================|   |
    |   |Skp|Mis|        NAME       |                LOCATION                 |   |
    |   |===O===O===================O=========================================|   |
    |   |   | X | [ ] Coral         | > any chest in Ebot's Rock              |   |
    |   |===O===O===================O=========================================|   |
    |   |                                                                     |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   | 231 Warlock           |   1,300 |     333 |     970 |  Yes  |  No   |   |
    |   | 232 Mahadeva          |   3,826 |     393 |   1,510 |  Yes  |  No   |   |
    |   | 233 Sorath            |   2,600 |     415 |     830 |  Yes  |  No   |   |
    |   | 234 Medusa Chicken    |   2,366 |     422 |     770 |  Yes  |  No   |   |
    |   | 235 Creature          |   2,470 |     550 |     775 |  Yes  |  No   |   |
    |   | 236 Moonform          |   2,444 |     669 |     981 |  Yes  |  No   |   |
    |   | 237 Aspidochelon      |   3,210 |     519 |   1,270 |  Yes  |  No   |   |
    |   | 332 HIDON             |  25,000 |     --- |     --- |  No   |  Yes  |   |
    |   | 333 EREBUS            |   3,500 |     --- |     --- |  No   |  No   |   |
    |   | 334 EREBUS            |   3,500 |     --- |     --- |  No   |  No   |   |
    |   | 335 EREBUS            |   3,500 |     --- |     --- |  No   |  No   |   |
    |   | 336 EREBUS            |   3,500 |     --- |     --- |  No   |  No   |   |
    |   |=======================O=========O=========O=========O=======O=======|   |
    |   |_____________________________________________________________________|   |
    |                                                                             |
     \___________________________________________________________________________/
    
    Ebot's Rock is the island with the mountain that doesn't seem to have a purpose
    located in the far southeast just north of Thamasa. Normally, you cannot get
    to the island because it's so isolated from the mainland and there doesn't seem
    to be anything on the island anyway. However, now that you have Strago and Relm
    in your party, perhaps these two Thamasa residents will know a way of getting
    over to the island. Put both Strago and Relm in your party and then head into
    Thamasa.
    
    \___                           ____.-------.____                           ___/
     ___)=========================(___( THAMASA )___)=========================(___
    /                                  "-------"                                  \
    
    Once you enter town, Relm heads back home. However, before she gets far she
    comes running back with news that Gungho, an old friend, has been injured. The
    man is resting in Strago's bedroom. Speak with him to learn that an old monster
    known as Hidon did this to him. Strago and Gungho used to hunt Hidon in their
    prime. Gungho asks that Strago avenge him while he recovers. Strago announces
    that Hidon can be found in Ebot's Rock. Now, head out of town to discover that
    a cave has opened up within the mountains of Ebot's Rock. With Strago and Relm
    still in the party, of course, head into the cave to begin the hunt for Hidon.
    
    \___                         ____.-----------.____                         ___/
     ___)=======================(___( EBOT'S ROCK )___)=======================(___
    /                                "-----------"                                \
    
    You'll notice that this dungeon only allows you to see a step beyond your party
    representative in every direction before darkness obscures the rest of the
    screen. Basically, you'll have to be careful not to get lost in here. To start,
    head north a few steps to find a floor switch. Step on it to appear in the main
    cave. The chest to the north will speak to you (I know... talking chests...)
    and ask for coral to eat. However, at the moment, you don't have any coral to
    give it, so you'll need to search around the caves to find some. The trick to
    this dungeon is that it randomly generates. Each time you step on the floor
    switch, it will choose one of several different caves to drop you into. Each
    cave either has a save point, at least one treasure chest with some CORAL, or
    possibly the exit of the cave again. Your task is to use the floor switch to
    gather as much coral as possible to feed to the treasure chest. It will require
    a lot of coral, so round up at least 40 pieces because the treasure chest likes
    to eat as much as possible at once to satisfy himself. Once he gorges himself
    on coral, he'll move out of the way to reveal Hidon just above. When you're
    ready, either go save and heal up or head north and speak with Hidon to cue the
    battle.
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |                Hidon                |
        | | |_| | | |_| |  ___| |  ___| |           -Demon of Greed-          |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:            | STR: N/A  | MAG:      | ATT:      | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:            | DEF:      | MDF:      | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:         | EVA:      | MEV:      | SPD: N/A  | AP:        6   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [ ] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [ ] Berserk  [ ] Death     [ ] Imp       [ ] Reflect   [ ] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [ ] Sleep    |
        | [ ] Bravery  [ ] Faith     [ ] Petrify   [ ] Reraise   [ ] Slow     |
        | [ ] Confuse  [ ] Float     [ ] Poison    [ ] Sap       [ ] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:                           | STEAL:                           |
        |           ---                    |                                  |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Ebot's Rock            | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    "Grand Delta" Lore     |
        |           Bio                    |                                  |
        |           Grand Delta            |                                  |
        |           Leech                  |                                  |
        |==================================o==================================|
        | APPEARANCE: A mass of bones, green flesh, and ribs                  |
        |=====================================================================|
        | STRATEGY: By now, the strategy should be pretty linear. Use your    |
        |           best attacks and spells to defeat the enemies easily. The |
        |           four Erebuses are fairly weak, so you might want to cast  |
        |           a target-all spell like "Ultima" to get rid of all of     |
        |           them right away. However, before you destroy Hidon, make  |
        |           sure that he casts the "Grand Delta" Lore, which Strago   |
        |           can learn in this battle only! Once it's cast, make sure  |
        |           that Strago survives the battle to learn it and then de-  |
        |           feat the monster. If you happen to miss this Lore, you    |
        |           can actually fight Hidon again by heading into the caves  |
        |           again, so don't worry if you miss it the first time.      |
        O=====================================================================O
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |               Erebus                |
        | | |_| | | |_| |  ___| |  ___| |           -Hidon's Spawn-           |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:    3,500   | STR: N/A  | MAG:  10  | ATT:  13  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:    1,000   | DEF:  85  | MDF: 150  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    43   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [ ] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
        | [ ] Ice      [ ] Water     [W] Earth     [A] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [ ] Death     [I] Imp       [ ] Reflect   [ ] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [ ] Petrify   [ ] Reraise   [ ] Slow     |
        | [I] Confuse  [ ] Float     [ ] Poison    [ ] Sap       [ ] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Ebot's Rock            | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |==================================o==================================|
        | APPEARANCE: A wizened, green goblin-like creature                   |
        |=====================================================================|
        | STRATEGY: These little guys are easy to defeat. Just focus a strong |
        |           physical attack or two on each of them or cast a target-  |
        |           all spell to deal with them all at once. Just be careful  |
        |           of the "Zombie Claw" attack, which inflicts the Zombie    |
        |           status on one character. If this happens to all living    |
        |           party members, it's considered a game over.               |
        O=====================================================================O
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |               Erebus                |
        | | |_| | | |_| |  ___| |  ___| |           -Hidon's Spawn-           |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:    3,500   | STR: N/A  | MAG:  10  | ATT:  13  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:    1,000   | DEF: 115  | MDF: 120  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    43   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [A] Fire     [A] Lightning [A] Wind      [ ] Restore   [A] Holy     |
        | [A] Ice      [A] Water     [ ] Earth     [A] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [ ] Berserk  [I] Death     [I] Imp       [*] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [ ] Petrify   [ ] Reraise   [I] Slow     |
        | [I] Confuse  [ ] Float     [ ] Poison    [ ] Sap       [I] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================o==================================|
        | DROPS:    ---                    | STEAL:    ---                    |
        |           ---                    |           ---                    |
        |----------------------------------+----------------------------------|
        | KEY ITEM: ---                    | REQUESTS: ---                    |
        |==================================o==================================|
        | FOUND:    Ebot's Rock            | TYPE:     ---                    |
        |----------------------------------+----------------------------------|
        | COMMANDS: Attack                 | LEARN:    ---                    |
        |==================================o==================================|
        | APPEARANCE: A wizened, green goblin-like creature                   |
        |=====================================================================|
        | STRATEGY: Just be warned that this Erebus has Auto-Reflect, so it   |
        |           will reflect most spells aside from "Ultima."             |
        O=====================================================================O
           _____   _____   _____   _____
          |  _  | |  _  | |  ___| |  ___|
        O=| |_| |=| | | |=| |=====| |=========================================O
        | |  _ <  | | | | |___  | |___  |               Erebus                |
        | | |_| | | |_| |  ___| |  ___| |           -Hidon's Spawn-           |
        O=|_____|=|_____|=|_____|=|_____|=====================================O
        |                                                                     |
        |================o===========o===========o===========o================|
        | HP:    3,500   | STR: N/A  | MAG:  10  | ATT:  13  | GIL:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | MP:    1,000   | DEF: 105  | MDF: 130  | STA: N/A  | EXP:     ---   |
        |----------------+-----------+-----------+-----------+----------------|
        | LEVEL:    43   | EVA: ---  | MEV: ---  | SPD: N/A  | AP:      ---   |
        |================o===========o===========o===========o================|
        | [W] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [W] Holy     |
        | [ ] Ice      [ ] Water     [ ] Earth     [A] Poison    [ ] Evil     |
        |---------------------------------------------------------------------|
        | [I] Berserk  [ ] Death     [I] Imp       [ ] Reflect   [I] Silence  |
        | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
        | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
        | [ ] Confuse  [ ] Float     [I] Poison    [ ] Sap       [ ] Stop     |
        | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
        | [I] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
        |==================================