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    FAQ/Walkthrough by Elaine V.

    Version: 0.71 | Updated: 03/29/07 | Search Guide | Bookmark Guide

    Guide for Final Fantasy VI Advance
    FAQ/Walkthrough, Version 0.71
    
    Written by Elaine V.
    elainenara (insert AT mark here) yahoo . c o m
    Previous Update: February 18th, 2007
    Work Begun: February 4th, 2007
    Initial Release: February 10th, 2007
    
    ----------- What's New? ----------- 
    07/03/29 - Continued Walkthrough and Bestiary listings through Doma's Castle.
       v0.71 - Continued with Esper and Magic sections.
             - More corrections of minor errors.
    -----------------------------------
    
    ********************LEGAL NOTICE - PLEASE READ!***************************** 
    
    This FAQ is for personal use only, and is not to be sold or reintegrated into 
    any other guides for this game without explicit consent from myself.  Do not 
    ask for permission to host this guide.  It won't be granted.
    
    This guide is authorized for posting on the following websites.  
    
    www.gamefaqs.com
    www.ign.com
    
    This guide is owned and copyrighted by me, C. E. Van Epps, 2007. The game 
    "Final Fantasy VI Advance" is copyrighted by Square-Enix and Nintendo.  All 
    other copyrights and trademarks are acknowledged and respected that are not 
    specifically mentioned herein. 
    *****************************************************************************
    
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                                    Table of Contents
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    I.    Introduction                                                     [IN01]
    II.   Walkthrough - Main Game							     [WA02]
          Part 1 
             1. Narshe                                                     [01NA]
             2. Figaro Castle                                              [02FC]
             3. Cave of Figaro                                             [03CF]
             4. South Figaro                                               [04SF]
             5. Mt. Kolts                                                  [05MK]
             6. Hideout and Lethe River                                    [06HL]
             7. Threefold Path                                             [07TP]
                A. Locke's Scenario                                        [07LS]
                   South Figaro                                            [07SF]
                   Cave of Figaro                                          [07CF]
                B. Banon's Scenario                                        [07BS]
                   Lethe River                                             [07LR]
                   Narshe                                                  [07NC]
                C. Sabin's Scenario                                        [07SS]
                   1. Solitary House                                       [07SH]
                   2. Imperial Camp                                        [07IC]
                   3. Phantom Forest                                       [07PF]
                   4. Baren Falls/Veldt/Mobliz                             [07VM]
                   5. Crescent Cave/Serpent Trench                         [07ST]
                   6. Nikeah                                               [07NI]
             8. Reunion in Narshe                                          [08RN]
             9. Castle Figaro and Points West                              [09LS]
            10. Zozo                                                       [10ZO]
            11. Opera House                                                [11OH]
            12. Towns Across the Ocean                                     [12TO]
            13. Vector and the Factory                                     [13VF]
            14. Airship Round-Up #1                                        [14AR]
            15. Sealed Cave                                                [15SC]
            16. Banquet at Vector                                          [16DV]
            17. Journey to and Life in Thamasa                             [17TH]
            18. Esper Caves                                                [18EC]
            19. Airship Round-Up #2                                        [19AR]
            20. Floating Island                                            [20FI]
          Part 2
            21. Solitary Island                                            [21SI]
            22. Albrook                                                    [22AL]
            23. Tzen*                                                      [23TZ]
            24. Mobliz*                                                    [24MO]
            25. Nikeah & South Figaro                                      [25NS]
            26. Cave of Figaro/Castle Figaro                               [26CF]
            27. Kohlingen                                                  [27KO]
            28. Darill's Tomb                                              [28DT]
            29. Airship Round-Up #3*                                       [29AR]
                - Mobliz, Solitary Island, Deathgaze, Veldt
            30. Maranda and Mt. Zozo*                                      [30MZ]
            31. Cave on the Veldt*                                         [31CV]
            32. Jidoor - Owzer's House*                                    [32JI]
            33. Airship Round-Up #4*                                       [33AR]
                - Cultists' Tower, Jidoor, Coliseum
            34. Phoenix Cave*                                              [34PC]
            35. Narshe*                                                    [35NA]
            36. Triangle Island*                                           [36TI]
            37. Doma Castle*                                               [37DC]
                Escher Area                                                [37MC]
                Phantom Train                                              [37PT]
                Cave                                                       [37CA]
                Doma                                                       [37DO]
    -----Walkthrough still in progress-----
            38. Ancient Castle*                                            [38AC]
            39. Cultists' Tower*                                           [39FT]
            40. Ebot's Rock*                                               [40ER]
            41. Airship Round-Up #5*                                       [41AR]
                - Forest, Nikeah, south of Maranda, Opera House, Coliseum
            42. Final Tower                                                [42FT]
          Part 3
            43. Bonus Dungeons*                                            [43BD]
    -----End of Walkthrough still in progress-----
    III.  Bestiary Listing                                                 [BE03]
    IV.   Esper Listings                                                   [ES04]
    V.    Spell Listings                                                   [SP05]
    VI.   What's New archives.                                             [WN06]
    VII.  Acknowledgements                                                 [AC07]
    	
    A * indicates an optional area not required for completion of the game.
    
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    [IN01]                        I. Introduction
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    Originally released as Final Fantasy III for the Super Nintendo in November 
    of 1993 in the United States, Final Fantasy VI was the last of the sprite-
    based Final Fantasy games.  Afterwards, the series leapt to the PlayStation 
    with FF7 and to gamers' mainstream acceptance of Japanese-style RPGs.  Some 
    also argue that the series jumped the shark with FF7, but that's a whole 
    different story.  (I'm not one of them.)
    
    This guide is the first that I've written totally in an English typeset.  
    This guide is based on the NA release of Final Fantasy 6 Advance (henceforth 
    abbreviated as FF6A), though I've played the original SNES version 
    extensively and have played partially through the Super Famicom release as 
    well.  Therefore, many questions on items not already listed on this guide I 
    can answer.  
    
    If you're looking for specific information on how to get the best Rages for 
    Gau or milking the Colosseum late in the game, I would highly recommend the 
    guides on the original SNES game on gamefaqs.com.  FF6 is among the most 
    hacked games ever; every single statistic down to how many strands of hair 
    Starlet/Lakshmi's sprite has is documented.
    
    Well, okay, maybe NOT that, but I'm sure someone will count and figure it out 
    right now for me now that I've mentioned it!
    
    Plot spoilers are kept to a minimum in the walkthrough section of the guide, 
    with the exception of what's in the Table of Contents.  Puzzle spoilers 
    abound, because that's the whole point of a walkthrough.  If you don't wish 
    to spoiled on these - don't read this guide.
    
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    [WA02]                        II. Walkthrough
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    [01NA]                   1 - Narshe - Mining Town
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    =============================================================================
    Required Characters: Many, most of which will either leave or bite the dust 
    shortly.
    Enemies: #1-6 
    - Guard, Silver Lobo, Megalodoth, Wererat, Spritzer, Bandit
    Bosses: #276-278
    =============================================================================
    
    After you watch the initial cutscene, you'll have control of three 
    characters: Biggs and Wedge, both Imperial Soldiers; and a mysterious green-
    tressed girl whose name is veiled in ?????? marks.  During this beginning 
    phase of the game, all of your characters will be equipped in Magitek armors, 
    used by the Gestahlian Empire to cause mass destruction.  You cannot be 
    forced out of them.  Enjoy them while they last, because you will have them 
    for about 10-15 minutes.  In battle, you will have access to two commands, 
    while the green-haired girl will have access to three:
    o-------o
    |Magitek| 
    |       |
    |(Magic)| <---green-haired girl only
    |Item   |
    o-------o
    Selecting Magitek will bring up the following options.  Those with an * are 
    skills only available to the green-haired girl in Magitek Armor, while the 
    other four are available to anyone piloting one of those gears:
    
    o-----------------------------------o
    |Fire Beam         Thunder Beam     |
    |Ice Beam          Bio Blast*       |
    |Healing Force     Confuser*        |
    |Banisher*         Magitek Missile* |
    o-----------------------------------o
    
    Fire Beam, Thunder Beam, and Ice Beam all release an elemental attack 
    corresponding to their names.  Healing Force defaults to your allies, healing 
    them for a lot of HP recovery.  Confuser temporarily confuses your enemies, 
    but its usefulness is about nil here.  The big winners are the green-haired 
    girl's Bio Blast, which attack all enemies on screen for poison damage, and 
    Magitek Missile, which is a non-elemental attack to any single enemy.  
    Banisher, which insta-kills any monster, is fun, but ineffective against 
    bosses.
    
    You have your orders, soldiers!  You should use your big Magitek armors and 
    head north.  Step just past the inn, and you'll encounter your first battle.  
    Turning right from the inn will force you into the one optional battle in the 
    town area of Narshe.  Continue heading north to the mine area when you get 
    through the first five fights here.
    
    #1 - Guard x 2
    #2 (Optional) - Silver Lobo
    #3 - Silver Lobo x 2
    #4 - Guard x 2
    #5 - Guard, Silver Lobo + Guard (Surrounded Attack)
    
    After you step up the first flight of stairs in the second area, you'll be 
    engaged again in a non-escapable fight.  Bio Blast them with the girl.
    
    #6 - Megalodoth x 2, Guard x 2
    
    Continue north into the mines.  You'll get stopped by a brief dialogue before 
    you enter.  Once you're inside the cave, you will begin to encounter random 
    enemies.  Note that the Wererats in this area are resistant to Bio Blast; use 
    one of the standard Magitek armor attacks to defeat them.  
    
    Head north.  You'll see a bright blue light west of you, and mine tracks 
    heading to the east.  While you can't squeeze your way through the shaft to 
    your right in your armors - mobility is far from their strong suit - you can 
    go and touch that blue dot.  This is the first of several save points.  Press 
    on the light to get a thorough explanation about their mysterious properties, 
    then press the start button and select Save.  Head north along the mine cart 
    tracks and walk up to the gate at the northernmost point.  It will be opened.  
    Head through, and you'll encounter the first boss.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Ymir - Bestiary # 276 & 277
    -----------------------------------------------------------------------------
    Stats:
    
    "Shell"                       "Squishy"		
    Level: 4                      Level: 6
    HP: 50000                     HP: 1600
    MP: 120                       MP: 1000
    ATK: 13                       ATK: 22
    DEF: 102                      DEF: 100
    EVA: 0                        EVA: 0
    MAG: 5                        MAG: 10
    MDF: 155                      MDF: 155
    MEV: 0                        MEV: 0
    Gil: 0                        Gil: 0
    Steal: ----                   Steal: ----
    Drops: Ether                  Drops: Hi-Potion
    
    Ah, the pesky little lightning whelk!  Biggs and Wedge will give you advice 
    on how to handle him.  The Final Fantasy series seems to LOVE to throw a boss 
    like this as your very first one, just to teach you the virtues of not 
    pummeling a monster to death immediately.  Apparently the moral you should 
    draw from this is that death is a dish best served slowly.  
    
    Ymir will pop his head out of his shell at the start of the fight.  After you 
    do damage to it, however, it will pop it back in.  If you entered your 
    commands in too quickly, your characters will default to attacking the only 
    remaining thing, its shell, causing it to do its Megavolt attack for 30 
    damage to every character.  Thunder attacks heal its shell.  Its slime move 
    slows you, but this presents more of an annoyance than an actual hazard.
    
    Thus, whenever its head is in the shell, wait, put down your GBA or DS and 
    twiddle your thumbs, then nail it with Magitek Missile.  Four shots of that 
    should win you the day.
    
    While it is possible if you're incredibly bored to defeat the shell (it runs 
    out of sufficient MP to do Megavolt fairly quickly), it is NOT worth your 
    time to do so, as should clearly be apparent by looking at the shell's HP 
    total.  Killing only the squishy part nets you bestiary credit for both.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    **********
    Treasures: Elixir, Phoenix Down, Sleeping Bag
    **********
    
    Once the Ymir is dead, head the rest of the way through the tunnel and north.  
    Touch the object in ice on the alcove, and Biggs and Wedge will leave your 
    party.  You'll find yourself transported to inside a house.  Talk to the man 
    to your right by walking up to him and pressing the A button.  After a brief 
    dialogue, you will be able to name the green-haired girl.  Her name defaults 
    to Terra.  Before you leave, be sure and check the clock by the door for a 
    valuable Elixir.  Head outside via the back door the old man is standing next 
    to.
    
    Go west along the path, over the bridge, and into the cave.  The Spritzers 
    and Bandits in this area are easily dispatched using Terra's Fire spell.  
    Press L or R to have the spell target multiple enemies.  Follow the path 
    there northwest until you reach a save point.  Cross the bridge and go up the 
    stairs to your right to pick up a Phoenix Down from inside the chest there.  
    Head west across the bridge, pop the chest to get a Sleeping Bag, then go 
    across the north bridge and up the staircase to your right.  Continue north 
    and you'll be forced into a corner down a hole.  Your perspective will 
    temporarily change at this point to a new character - a thie...er, treasure 
    hunter named Locke - and a host of happy, ebullient Moogles, all who are 
    willing to protect a girl they've never seen before in their lives.
    
    -----------------------------------------------------------------------------
    Assault #1 - Protect Terra!
    -----------------------------------------------------------------------------
    
    Your task is simple.  You will divide up into three teams, which you can 
    position to block the six teams of enemies on screen moving slowly towards 
    Terra.  You can also move them straight for the boss to avoid fighting the 
    rest of the enemies.
    
    Team 1:          Team 2:          Team 3:
    Locke            Mog              Mogsy
    Moglin           Molulu           Mogwin
    Mogret           Moghan           Mugmug
    Moggie           Moguel           Cosmog
    
    Your first priority should be to move Locke's team forward and to a side 
    corridor, then have Mog's team move to intercept one of the enemies along the 
    side.  Mog has a special ability, Dance, where he can unleash powerful 
    attacks based on scenery areas he's been to before.  He learns a new dance 
    any time he lives through a fight in a new area.  The dance he learns here, 
    Twilight Requiem, allows him to do a huge amount of damage to the boss.
    
    After he's learned it, mop up the remaining enemies with teams one and three, 
    clearing a path for Mog's team to attack the leader of the guards.  If you 
    were lucky, you got through Mog's team's first fight without a single 
    scratch, leaving them in prime health for:
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Guard Leader - Bestiary #278
    -----------------------------------------------------------------------------
    
    Level: 8
    HP: 420
    MP: 150
    ATK: 60
    DEF: 110
    EVA: 0
    MAG: 9
    MDF: 140
    MEV: 0				
    Gil: 350
    Steal: Mythril Knife
    Drops: Hi-Potion
    Weaknesses: Poison
    Immune to: Poison
    
    Two Silver Lobos will also attack with the Guard Leader.  The Net attack from 
    the Guard Leader will levy the Stop effect on one of your allies.  Other than 
    that, he's a piece of cake.  Have Mog Dance Twilight Requiem, and if you're 
    lucky, he'll use Snare and defeat the Guard Leader in a single blow.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    ****************
    Nearby Treasures: Potion, Sleeping Bag, Ether.
    ****************
    
    After this, Terra will join Locke, and you'll head outside the mines to the 
    front of Narshe.  Enter the Beginner's House for some sound adventuring 
    advice.  There are three rooms inside - the lefternmost contains a Potion in 
    the chest inside; the middle room's chest a Sleeping Bag, and the pot in the 
    right room contains an Ether.  The box on the left side of that final room 
    has a Silver Lobo-in-a-box, and the mangy mutt doesn't leave anything behind 
    when you beat him.
    
    After you've talked to everyone and taken a sip out of the bucket in the main 
    lobby to refill your HP, leave Narshe.  Your adventure begins...
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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    [02FC]                        2 - Castle Figaro
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    =============================================================================
    Required Characters: Terra, Locke, ?????
    Enemies: #7-10
    - Leaf Bunny, Darkwind, Sand Ray, Alacran
    Bosses: #279
    =============================================================================
    
    The next stop on your journey is to Figaro, a desert country to the southwest 
    of Narshe.  En route there, you'll find Leaf Bunnies and Darkwinds on the 
    grassy plains and forest areas, and hitting the desert you'll encounter Sand 
    Rays and Alacrans.  Look on your world map in your lower right-hand portion 
    of your screen for a white dot southwest of Narshe, and you'll have no 
    trouble arriving to a big castle.  Southwest of the castle is a small forest 
    with a Chocobo Stable for the price of 100 gil per ride.  Hardly worthwhile 
    at this point, but good to know all the same, eh?
    
    -----------------------------------------------------------------------------
    Castle Figaro
    -----------------------------------------------------------------------------
    
    **********
    Treasures: Phoenix Down, Gold Needle, Potion, Antidote
    **********
    
    Enter the castle.  You can explore very slightly, but you're better off 
    heading straight and plowing through every double-door in your path to speak 
    with the King.  Approach the throne and speak to him, and you'll make Edgar's 
    acquaintance formally.
    
    Take the staircase outside the throne room to a Phoenix Down, then go back 
    into the carpeted corridor into either of the two side rooms for some quality 
    shopping.  The store on the left specializes in recovery items, and the chest 
    next to the merchant holds a Gold Needle.  The store on the right has a 
    series of items that are used by Edgar.  Buy the Noise and Bioblaster, but do 
    not buy the Auto Crossbow.  You will receive that automatically shortly.  
    Next to the merchant are chests containing a Potion and an Antidote, 
    respectively.
    
    ================               ================
    Item Store West:               Item Store East:
    ================               ================
    Potion: 50                     Auto Crossbow: 250
    Ether: 1500                    Noiseblaster: 500
    Antidote: 50                   Bioblaster: 750
    Gold Needle: 200
    Echo Screen: 120
    Phoenix Down: 500
    Sleeping Bag: 500
    Tent: 1200
    
    After you buy those items plus any other you want, go south out, then head 
    outside to the two doors blocked previously by the guards.  Go west, down the 
    staircase to outside, then head northwest in the building.  Talk to the 
    matronly High Priestess standing north of the table for some background about 
    Edgar and his brother, Sabin.  Go back the way you came towards the throne 
    room.  Talk to the green-caped Chancellor in the carpeted corridor, then go 
    inside and talk to Edgar.  A brief CS will occur, switching you to Edgar's 
    point of view.  Talk to the individuals that have just come to Figaro, then 
    head back north to talk to Locke.  You'll switch back to Terra.  Follow Locke 
    outside, then go northeast to the small tower.  Climb the stairs and talk to 
    Locke inside.
    
    After you're done, you'll switch back to Edgar again.  Talk to the green-clad 
    character south of you, then run north and talk to the one Figaro soldier not 
    running around standing guard in front of the doors to the Throne Room.  
    After another CS, you'll be thrust into a battle versus two Magitek Armors:
    
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Magitek Armor x 2 - Bestiary #279
    -----------------------------------------------------------------------------
    
    Level: 8
    HP: 210
    MP: 250
    ATK: 18
    DEF: 30
    EVA: 0
    MAG: 3
    MDF: 130
    MEV: 0				
    Gil: 0
    Steal: Hi-Potion, Potion
    Drops: Hi-Potion
    Weaknesses: Lightning
    Immune to: Poison, Imp, Petrify, Death
    
    I don't even think these guys qualify as bosses, really.  If you have Terra 
    cast a spell during this battle, Edgar and Locke will go into a brief mid-
    battle dialogue.  If you miss it here, no worries; the first time you have 
    Terra cast a spell in battle in both of their presence, they'll express their 
    shock.
    
    Otherwise, just have Edgar pummel them with a couple rounds of his Auto 
    Crossbow.  They'll fall as rapidly as leaves on an autumn day.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [03CF]                      3 - Cave of Figaro 
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    =============================================================================
    Required Characters: Terra, Locke, Edgar
    Enemies: #11-13
    - Foper, Hornet, Urok
    Bosses: None.
    =============================================================================
    **********
    Treasures: Variable (see below).
    **********
    
    As you enter the cave area, Edgar will talk to the soldier standing guard and 
    bid him to go back to Figaro. Enter the cave, and drink the water to refill 
    your hit points.  Head east and south to the next part of the cave.
    
    DO NOT OPEN ANY CHESTS.  Normally I would recommend going to get every 
    treasure chest - a detour northwest and upstairs will lead you to an Ether.  
    Two more chests, an Ether due southeast and a Phoenix Down west up a short 
    staircase from that, are ripe for the plundering!  Resist the urge.  DO NOT 
    OPEN THESE CHESTS.  If you wait for just a little bit, they can grow to be 
    more powerful than you can possibly imagine!
    
    To get out of the cave, all you need to do is follow the path east and south, 
    then take the western fork and follow it until you see a stairwell tunnel 
    north.  Take that, head west and down, and then follow the path outside.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [04SF]                      4 - South Figaro
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    =============================================================================
    Required Characters: Terra, Locke, Edgar
    Enemies: #14-16
    - Belmodar, Unseelie, Mu
    Bosses: None.
    =============================================================================
    *********
    Treasure: Antidote, Gold Needle, Potion, Green Cherry, Potion, Teleport 
    Stone, Potion (and more - see 7A Locke's Scenario for details below)
    *********
    After you've exited the cave, head southeasterly to enter the town of South 
    Figaro.  There are a few more enemies ripe for the killing in the plains 
    surrounding town for Bestiary completionists.
    
    As you enter South Figaro, you'll see a navy-clad figure heading southwards.  
    Follow him into the Pub, talk to him, and Edgar will identify him as the 
    assasin, Shadow.  While talking to him now is not strictly necessary.
    
    Go outside the pub the way you came, and head west to check the barrel north 
    of two crates for an Antidote.  Head further west to the two crates at the 
    edge of town to pick up a Gold Needle.  Run back up to by the Chocobo Stable 
    to pick up a Potion in one of the two barrels, and inside one of the crates 
    by it will be a Green Cherry.  Head northeast towards the weapon and armor 
    shop, then pull a Potion out of the barrel in between them outside.  Go up 
    the stairs to your right and head west along the outer walls all the around 
    to above the Chocobo Stable.  Check the southeast barrel for a Teleport 
    Stone.  Finally, go to the left house in the southeast part of town, where an 
    old man lives, and go downstairs and check in the bucket for a Potion.
    
    While there are other treasures available here now, we'll pick them up when 
    you get a bit further along in the game.  See section 7 for more details.
    
    ========================
    Shops & Stuff
    ========================
    Inn: 80 gil 
    Chocobo: 80 gil
    
    ===========               ================         =====
    Accessories               Weapons                  Armor
    ===========               ================         =====
    
    Sprint Shoes: 1500        Dagger: 150              Buckler: 200
    Silver Spectacles: 500    Mythril Knife: 300       Heavy Shield: 400
    Star Pendant: 500         Mythril Sword: 450       Hairband: 150
    Jeweled Ring: 1000        Great Sword: 800         Plumed Hat: 250
    Knight's Code: 1000       Noiseblaster: 500        Cotton Robe: 200
                              Bioblaster: 750          Kenpo Gi: 250
    
    =====
    Items
    =====
    
    Potion: 50
    Antidote: 50
    Gold Needle: 200
    Eye Drops: 50
    Echo Screen: 120
    Phoenix Down: 500
    Sleeping Bag: 500
    Tent: 1200
    
    There's a house northeast of South Figaro.  Enter it.  Smell the flowers.  
    Look in the cabinet.  Look on top of the stove.  Look inside of the bucket 
    for a Potion.  Leave and talk to a man to find out where to head next...east 
    to Mt. Kolts.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [05MK]                         5 - Mt. Kolts
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    Required Characters: Terra, Locke, Edgar, ?????
    Enemies: #17-20
    - Zaghrem, Trillium, Gorgias, Cirpius
    Bosses: #280, #281
    =============================================================================
    *********
    Treasure: Main Gauche, Gigas Glove, Tent, Tent
    *********
    
    Head straight into the cave, up the stairs, and head east outside.  Go 
    directly east to the next cave, and then slip south of the rectangular 
    boulder and go south outside.  Open the chest there to get a Main Gauche for 
    Locke.  Go back inside the cave and head north to the bridge, but instead of 
    going across, travel east along the north ledge to find a passageway to a 
    Gigas Glove.  Travel back the way you came and NOW travel north and west 
    outside.  Follow the shadowy figure around the cliff.
    
    Once you're around the cliff, go through the first cave opening you see all 
    the way through to get to a chest with a Tent.  Travel to the second opening 
    due west, and head east across the bridge inside to the next bit of daylight.
    Travel north, cross the bridge to the next peak, and go inside yet ANOTHER 
    cave in an altogether predictable pattern.
    
    ...or not, because you've arrived at a save point!  Have Terra heal everyone 
    up to full, use a Sleeping Bag on her, and then save and travel onwards.  Due 
    east is a downward spiral towards your next boss...
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Vargas - Bestiary #280/281
    -----------------------------------------------------------------------------
    Vargas:                       Ipooh:
    Level: 12                     Level: 11
    HP: 11600                     HP: 360
    MP: 220                       MP: 60
    ATK: 13                       ATK: 18
    DEF: 85                       DEF: 105
    EVA: 0                        EVA: 0
    MAG: 10                       MAG: 10
    MDF: 150                      MDF: 150
    MEV: 0                        MEV: 0
    Gil: 0                        Gil: 0
    Steal: Mythril Claws, Potion  Steal: Hi-Potion
    Drops: ------                 Drops: ------
    Weak Against: Poison          Weak Against: Fire
    Immune: Poison, Imp,          Immune: Poison, Petrify, Death
    Petrify, Death, Silence,      Berserk, Confusion, Sleep
    Berserk, Confusion, Sleep
    
    Vargas has two Ipooh bears in front of him as an ursine shield.  Have Edgar 
    attack with his Auto Crossbow, Locke attack, and Terra alternate between 
    Cures and Fires as appropriate.  Once the bears fall, pound on Vargas for a 
    bit until Sabin intervenes.
    
    Once Sabin shows up, Vargas banishes the rest of your party for a one-on-one 
    battle with just Sabin.  If you attack, the game will prompt you on how to do 
    a Blitz technique.  Nothing but Raging Fists will defeat Vargas.  Select 
    Sabin's Blitz move, then press Left, Right, Left, and then A to end the 
    battle.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Exit through the opening, grab the Tent in the chest just south of you, then 
    head east and down the staircase outside.  Go north on the overworld map, and 
    you should soon see the path leading to the Returner Hideout.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [06HL]              6 - Returner Hideout + Lete River
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    Required Characters: Terra, Edgar, Sabin, ?????
    Enemies: #21-23
    - Lesser Lopros, Nautiloid, Exocite
    Bosses: #282
    =============================================================================
    ****************
    Treasures: Green Cheery, Phoenix Down, Hi-Potion, Air Knife, Phoenix Down, 
    Knight's Code, Antidote, Ether, White Cape
    ****************
    
    As soon as you enter, talk to the fellow at the gate. When he stops leading 
    you around, check in the pot next to the suit of armor for a Green Cherry.  
    Go inside the room just west of that to get a Phoenix Down.  Go back to the 
    door where the Returner stopped at, go through, save on the save point, and 
    pop the chest for a Hi-Potion.  Talk to Banon.  Talk to Locke afterwards.  Go 
    out the door, then north to three chests that contain an Air Knife, Phoenix 
    Down, and a Knight's Code.  Check in the bucket for an Antidote, the pot for 
    an Ether, and then wiggle your way between the rightmost wall and the crates 
    to discover a secret passage to a White Cape.
    
    Return back to the main room's table and talk to Sabin, then go to where you 
    met with Banon to talk with Edgar.  When you're done with that, talk to the 
    goggled Returner and go outside.  When you talk to Banon, there are two 
    possible scenarios.  Answering yes to his request at any time results in a 
    dialogue giving a brief explanation about the War of the Magi, but you 
    receive a Gauntlet from Banon.  Refusal to aid him three times results in 
    Terra walking back in dejected and your party earning the far superior Genji 
    Glove, which allows you to equip two weapons at once.
    
    When the scene is over, Locke will leave your party, and Banon will join your 
    group.  Save your game, stay at the free! inn two rooms south, and buy any 
    last minute items you wish for the river.  Move Banon to the back rank of 
    your party in the menu using the Formation command.  Go directly south from 
    where you first met Banon to go to the Lethe River.
    
    ========================
    Items - Returner Hideout
    ========================
    
    Eye Drops: 50
    Potion: 50
    Hi-Potion: 300
    Ether: 1500
    Echo Screen: 120
    Sleeping Bag: 500
    Tent: 1200
    Sprint Shoes: 1500
    
    
    -----------------------------------------------------------------------------
    Lete River
    -----------------------------------------------------------------------------
    
    The best thing about the Lete River is its potential for pure level gain.  
    Within 20 minutes, you can boost your characters' levels to 13-15, high 
    enough for Sabin to obtain Rising Phoenix, a multi-enemy fire-based Blitz 
    attack.  Doing this will also guarantee one of your later characters will be 
    sufficiently leveled to get a powerful multi-attack of his own.  You could 
    level up higher on here if you wished, but after 20 minutes of it on a 
    
    For your first decision point, choose any of the three directions you're 
    presented with.  All three lead to the same destination.  You'll enter a 
    cave.  Hop off, save, and then get back on the raft once you heal up as you 
    see appropriate.
    
    The second decision point is the fabled infinite step-free, thinking-free 
    experience loop.  If you select Up, you will go around in a circle again and 
    again and again.  Hold down the A button, glance up every two minutes or so 
    to press the A button to go up again, and chill out for a bit glancing at 
    whatever you like reading on the Internet.  (Or reading this guide.)
    
    When you're ready to break the loop, select "Left", wait until you get booted 
    off the raft automatically to save at the second save point, then save.  Then 
    hop on the raft to head down river to your first meeting with the venerable 
    and multi-talented (armed)...
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Ultros - Bestiary #282
    -----------------------------------------------------------------------------
    
    Level: 13
    HP: 3000
    MP: 640
    ATK: 15
    DEF: 40
    EVA: 0
    MAG: 3
    MDF: 140
    MEV: 0				
    Gil: 0
    Steal: -----
    Drops: ----
    Weaknesses: Fire/Lightning
    Absorbs: Water
    Immune: Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, Sleep
    
    Ahh, adorable Ulty.  Have Sabin punch it to bits (I recommend using his Aura 
    Cannon Blitz), Edgar shoot at it with his Auto Crossbow, Terra hack at it, 
    and Banon Pray to recover hit points.  When Terra uses Fire or when Sabin 
    uses his Rising Phoenix attack, it will retaliate with a single person Ink 
    attack upon the initiating character.  It will also use a tentacle attack to 
    hit one ally for about ~250 HP, starting with Terra; be sure to have Banon 
    spamming Pray, and you will be safe for most of the fight.  If you're on 
    level 13 or above as I suggested, he will give you no problems at all.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    After the battle, wave bye-bye to Sabin as he gets washed down the river.  
    You'll switch to Mog's vantage point temporarily to choose one of three 
    scenarios: Locke, Banon, or Sabin.  These scenarios can be completed in any 
    order, but I personally recommend going from left to right in the order I 
    originally stated.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [07TP]                     7 - Scenario Split
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    _____________________________________________________________________________
    [07LS]                    7A. Locke's Scenario
    _____________________________________________________________________________
    =============================================================================
    Required Characters: Locke, ?????
    Enemies: 
    South Figaro - #24-26
    - Heavy Armor*, Vector Hound, Commander
    Cave of Figaro - #27-29
    - Cartagra, Acrophies, Gold Bear
    Bosses: #283
    *Heavy Armor should be skipped for now.  You will get an opportunity to 
    battle one in Narshe later.
    =============================================================================
    -----------------------------------------------------------------------------
    [07FS]                        South Figaro
    -----------------------------------------------------------------------------
    *****************
    Deferred Treasure: Elixir, Phoenix Down, Hyper Wrist, Hermes Sandals, 500 
    gil, 1000 gil, 1500 gil, empty
    *****************
    *****************
    Scenario Treasure: Iron Armor, Heavy Shield, Great Sword, X-Potion, Hi-Ether, 
    Ribbon, Earring
    *****************
    
    Locke starts off in the southeastern part of South Figaro.  A guard blocks 
    the easy way out.  Go into the old lady's house immediately next to your 
    starting point and go downstairs to find a Save Point, then head back 
    outside.  The soldier in the Magitek Armor, a Heavy Armor, will slaughter 
    Locke with ease.  Don't talk to it.  Instead, go up the staircase past the 
    old man's house and into the item shop.  Talk to the merchant there, then use 
    Locke's Steal in battle to take his too-small clothes.  It may take a couple 
    of tries, but you will eventually do it.  Merchants will sometimes drop items 
    like Plumed Hats and Main Gauches.  Go back to the old man's house, then go 
    downstairs.  The kid there will let you pass now that he sees you're a 
    merchant.
    
    Note that the Merchant and any other NPC you steal clothes from do NOT count 
    as Bestiary monsters.  Therefore, don't bother killing them.
    
    Once you exit out the back of the house, go to the weapon and armor shops, 
    then climb the staircase outside there.**  Go around the upper wall leftwards 
    until you reach a Green Imperial Soldier.  Talk to him and steal his large 
    clothes.  No, you're never going to find the clothes that are JUST right for 
    Locke, but enjoy the price of these garments!  Go back downstairs and talk to 
    the soldier standing south of the Magitek Armor in front of the mansion by 
    the chocobo stable.  Enter the Pub and walk downstairs, then accost the 
    merchant there for his cider.  Head back to the old man's house, hand him the 
    cider, then go downstairs and tell the little boy the password: "Courage".  
    Walk down the hidden staircase he shows you.
    
    ** (Folks who have done this before can just slip across the river after the 
    first Merchant change by going seven units west, two units south, and then 
    west behind the Pub after exiting the old man's house, skipping the Imperial 
    Soldier switch entirely.  However, the lines from stealing their clothing are 
    so cheesy that going after them is worth it.)
    
    You'll exit out in the back room of the mansion.  Check the clock for an 
    Elixir, then go out the door and around.  Check in the bottom barrel south of 
    the door for a Phoenix Down.  Go in the house, walk upstairs, then go into 
    the first room.  Walk behind the bookcase for a hidden passage.  After you 
    get downstairs, walk down the path, and you'll be prompted to choose to 
    remove your disguise or leave your mercantile clothing on.  No matter what 
    you choose, overshoot south to find a secret passageway.  Walk right to find 
    a dungeon with chests that contain a Hyper Wrist and Hermes Sandals.  
    
    Go back upstairs and walk up to the first door to see a brief scene.  Celes 
    will join you.  Talk to the soldier and swipe the Clock Key in his pocket.  
    Go over to the next room to save.  Go to the room at the end of the hallway 
    and scrounge the four chests here for a net 3000 gil (one will be empty).  
    After you've looted what you can, go to the northernmost clock and use your 
    Old Clock Key to wind it up.  A hidden passageway will be revealed. Be sure 
    and equip Celes before you enter.
    
    Parts of the passageway here are hidden.  Head straight east, then after the 
    first overhang, head south to get an Iron Armor.  Go back north, continue 
    east, then head north to get around to the trio of treasure chests.  One is 
    already open, but the other two contain a Heavy Shield and a Great Sword.  
    Head back the way you came to the intersection west of the treasure chest 
    trio, then head two units south and go west to another hidden passage.  Take 
    those stairs down to an X-Potion and Hi-Ether.  South of the X-Potion room is 
    a hidden passage to a Ribbon.  Go back to the intersection, then head all the 
    way south and then west to get the last chest down here, an Earring.  Go east 
    to climb the stairs out of South Figaro.
    
    -----------------------------------------------------------------------------
    [07SF]                          Cave of Figaro
    -----------------------------------------------------------------------------
    
    *****************
    Scenario Treasure: X-Potion (formerly Phoenix Down), Ether (no change), 
    Thunder Rod (formerly Ether)
    *****************
    
    There's not much change here from when you were last, other than that there 
    are harder enemies lurking inside now.  The treasure chests in the south part 
    of the cave can be picked up safely now, as they will not change again.  If 
    you don't want a Thunder Rod, you can leave the northern chest be until the 
    latter half of the game, where it will turn into a Hero's Ring.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Tunnel Armor - Bestiary #283
    -----------------------------------------------------------------------------
    Level: 16
    HP: 1300
    MP: 900
    ATK: 10
    DEF: 29
    EVA: 0
    MAG: 15
    MDF: 145
    MEV: 0				
    Gil: 250
    Steal: Bioblaster, Air Knife
    Drops: Elixir
    Weaknesses: Water/Lightning
    Immune: Darkness, Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, 
    Sleep, Slow, Stop
    
    Have Celes Runic if you want to absorb its spells and have Locke attack.  
    This thing will go down relatively fast.
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    After the fight ends, you will end the scenario.
    
    _____________________________________________________________________________
    [07BS]                    7B. Banon's Scenario
    _____________________________________________________________________________
    =============================================================================
    Required Characters: Edgar, Terra, Banon
    Enemies: #30-31
    - Valeor, Wild Rat, (Darkside), (Specter), (Eukaryote)
    Bosses: None
    =============================================================================
    
    Fight the same enemies you did on the Lethe River before on the way out.  
    Once you exit the river area, head northwest to Narshe.  Go to the passageway 
    west of the beginner's building that Locke took Terra out of earlier.  When 
    you examine it, you reopen it.  Travel northeast inside of the caves.  When 
    you exit, head up the stairwell to yet another cavern.  This particular cave 
    has some new enemies, so slaughter them.  
    
    The next room is a memory trap room.  The proper route is illustrated poorly 
    below.  The little o's stand for the boulders.  The game illustrates this, 
    then notes that if you fail to follow it directly, you'll be surrounded by 
    eight lights.  You must tag the orange dot that appears to be permitted to 
    backtrack to the proper route; otherwise, you'll be forced into a battle and 
    then moved back to the start immediately afterwards.
    
           EXIT
            |
            \--\
            o  | o
               |      
               \---\   
         /----\    |         
       o |  o |  o |
         |    |    |    
      /--/    |    |        
      |       \----/         
      |o    o    o
      |     
      \-----\          
            |         
          START
    
    Three enemies are only available here from failure to hit the orange dot- 
    Darksides, Specter, and Eukaryote.  They are not included in the Bestiary 
    itself, but they ARE available as Rages later in the game.
    
    Take a side trip to get a Rune Blade in the small Moogle cave outside of the 
    exit from this room, and go east out.  You'll find yourself clear as day back 
    where Terra was running at the beginning of the game in Narshe.  Head east 
    outside across the bridge to the old man's house to end this scenario.
    
    _____________________________________________________________________________
    [07SS]                  7C. Sabin's Scenario
    _____________________________________________________________________________
    =============================================================================
    Required Characters: Sabin, (??????), ????, ???
    Enemies: LOTS - many are unique to this area.
    Area around the Lone House: #32-35
    - Stray Cat, Aepyornis, Nettlehopper, Chippirabbit
    Imperial Camp: #36-39
    - Captain, Imperial Soldier, Templar, Satellite, (Doberman), (Kefka), 
    (Soldier)
    Phantom Forest: #40-41
    - Ghost, Poplium
    Phantom Train: #42-48
    - Cloud, Angel Whisper, Oversoul, Bomb, Living Dead, Apparition, Siegfried
    Baren Falls: #49
    - Opinicus Fish
    Serpent Trench: #50-52
    - Anguiform, Aspiran, Actinian
    Bosses: #284-285
    =============================================================================
    
    As you begin this scenario, you'll be alone with Sabin.  You'll see a house 
    nearby.  Enter it.
    
    -----------------------------------------------------------------------------
    [07SH]                        7C1. Solitary House
    -----------------------------------------------------------------------------
    
    Outside the well to this house you see a familiar face - Shadow.  Shadow is 
    purely optional for this scenario.  You can recruit him into your group any 
    time up to (and maybe past?) the Phantom Forest during this scenario, but 
    realize that he has a small probability of bailing on your party after any 
    given battle, and once he bails, he is gone for the near future.  He'll be 
    good to have as an extra pt member, but realize that he'll be leeching xp.  
    If Sabin has Rising Phoenix (level 15+), I advise against recruiting him.  
    Otherwise, add him in.
    
    Talk to the crazy old man in the house for some kicks and giggles.  The 
    soldier on the chocobo outside sells a variety of useful items.  He'll leave 
    the house after a set number of seconds, but if you exit the house area and 
    reenter, he'll be back.  Be sure and purchase some curative items before you 
    depart on your journey.  If you added Shadow, grab as many Shuriken as you 
    can muster, plus a handful of scrolls.
    
    ========================
    Items - Chocobo Imperial
    ========================
    Potion - 50
    Phoenix Down - 500
    Tent - 1200
    Plumed Hat - 250 
    Shuriken - 30
    Invisibility Scroll - 200
    Shadow Scorll - 400
    Sprint Shoes - 1500
    
    Head southeast.  You'll eventually see a small yellow desert next to a 
    bridge.  Approach the bridge and you'll enter the Imperial Camp.
    
    -----------------------------------------------------------------------------
    [07IB]                        7C2. Imperial Base
    -----------------------------------------------------------------------------
    **************
    Camp Treasures: Star Pendant, Green Beret, Barrier Ring
    Doma Treasures: Remedy
    **************
    
    As you enter and walk south, you'll run into a pair of Imperial Soldiers 
    fighting.  After they're done, you'll switch temporarily to Cyan, a new 
    Samurai character.  If you talk to one of the Imperial Soldiers in Brown, 
    you'll engage them.  However, all you need to kill is the Captain in the 
    black uniform to drive them all off.  Both the Imperial Soldiers and Captain 
    count towards your Bestiary.
    
    Control will switch back to Cyan.  Talk to the guard in front of the tent to 
    your left to engage Imperial Soldier x 2, Magitek Armor in a battle.  Enter 
    the tent to your right.  Kick the chest inside to cause the Doberman dogs to 
    attack you: note that this is your only shot to fight them in the game.  They 
    do not count towards your Bestiary, however, they WERE a Rage for earlier 
    games (presumably still here as well), so Rage completionists, do NOT hit the 
    chest.  Hitting the chest would get you the chest anguish free. After you 
    defeat them, pop the chest open to get a Star Pendant.  
    
    Go south across the bridge.  Watch another brief scene.  Try to walk past the 
    wall to see yet ANOTHER scene.  Afterwards, you'll confront Kefka, who 
    appears with no formal enemy listing.  Attack him once and he'll run away 
    like a baby.
    
    Do NOT talk to Kefka right away after he runs away the first time.  Instead, 
    quickly explore the other tents.  Run west first off to the chest north of 
    the lone soldier in your way left to engage the ONE-SHOT ONLY enemy, a 
    Satellite.  This enemy IS a Bestiary only enemy.  This is the ONLY PLACE for 
    it.  Be wary if you fight it solo, as the Satellite will Berserk you and then 
    call for help.  You'll get a Green Beret for winning.  Go around to the spot 
    north of the northwest corner of that tent, then press up to jump off the 
    back of the wall to the tent north of you.  Opening it will give you a 
    Barrier Ring.  Walk south and outside the tent to automatically jump back up.
    
    Talk to Kefka.  He'll dash off again.  Talk to him to reengage, and smack him 
    upside the head again to make him scamper off.  Continue west and he'll have 
    a pair of Templars and Imperial Soldiers attack you.  After you defeat them, 
    you'll be thrust into yet another scene.
    
    You'll control Cyan again.  Enter the castle, turn left and go down the 
    stairs, then enter the Throne Room.  Talk to the king, then exit the Throne 
    Room.  Go to one of the southern doors and enter the room there.  Examine the 
    jar next to the dead soldier for a Remedy.  Enter the room east of the Throne 
    Room to continue the story.
    
    The POV (point of view) will return back to the Imperial Camp. Talk to Cyan 
    from behind him or from his side to join him in battle.  Talking to him from 
    the front and offering aid will result in you getting shunted to the side. 
    You'll need to fight three before Cyan will join you officially:
    
    Fight #1 - Soldier x 4?
    Fight #2 - Soldier x 3?
    Fight #3 - Officer, Soldier
    
    Afterwards, you'll find yourself in Magitek Armor again - this time with 
    Sabin and Cyan (and Shadow if you have him).  They'll have access to the same 
    commands Biggs and Wedge did earlier.  Go east and blast the Magitek Armor in 
    the first automatic fight, then the Magitek Armor and two Imperial Soldiers, 
    and finally two Magitek Armors, heading back towards the entrance.
    
    Once you leave, head across the bridge and southwest until you see a bridge.  
    Cross it east, and head south to the forest there.  Be sure and save before 
    you enter.
    
    -----------------------------------------------------------------------------
    [07PF]                       7C3. Phantom Forest
    -----------------------------------------------------------------------------
    
    Almost all of the enemies on the train are only accessible now, so be sure 
    and get random encounters as much as possible before you disembark from the 
    train.
    
    As you enter the forest, walk east all the way, then go north.  In the next 
    area, you'll walk automatically to a spring and refill your hit points.  You 
    can refill them as often as you like if you walk over here again.  Go east 
    and head south to the next small area.
    
    The next area is a bit of a conundrum.  Heading south will lead you in a loop 
    back outside of the forest, so head northeast.  Walk east, then go north to a 
    train.  Enter the first car you can access.  Once you enter, it'll start 
    moving.  Run off and try to go through the way you came.  You can't.
    
    Instead of heading towards the engine, first go east towards the caboose.  
    You'll see a ghost wandering around.  Talk to it, and it will temporarily 
    join your party.  If you don't have Shadow, you can have up to two ghosts 
    join you.  Enter the interior room, talk to the conductor, save, and mess 
    around there to your heart's content.  Once you step outside of the 
    conductor's room, you can recruit another ghost if there's space in your 
    party.  However, ghosts will die for good if they fall in battle, and cannot 
    be revived.  Ghosts also have a handy suicide attack - Possess - where they 
    kill the enemy they inhabit.
    
    ==============
    Ghost Shop
    ==============
    Potion - 50
    Hi-Potion - 300
    Antidote - 50
    Green Cherry - 150
    Phoenix Down - 500
    Sleeping Bag - 500
    Shuriken - 30
    ================
    
    Caboose - One joiner
    Car 1 - Three fights, one shop, one joiner
    Car 2 - Two joiners, one shop, one fight
    Car 3 - Five fights, one shop
    
    As you enter car #3, you'll see a ghost come in to block the exit.  If you 
    don't need to buy any items, fight it and go outside.  Climb up on the roof 
    of the car using the ladder.  Press all the way west.  You'll advance 
    immediately to car #5.  Enter car #5, then flip the switch on the north wall.  
    You'll walk outside. Reenter car #5 and hit the switch again to advance.  The 
    random enemies will change slightly from this point forward.
    
    Car 5 - Two fights, one joiner.
    
    Car 6 has no ghosts to fight, enlist, or shop at.  Instead, you'll hit the 
    dining car!  Enter from the east side and sit down at the table for a 
    refilling meal! When you're done, exit outside, then enter through the west 
    exit to pick up an Earring.
    
    Car 7 - 2 fights, one joiner.
    
    Car 7 is a set of sleeping cars.  The only room with anything inside is the 
    east door.  Attempt to open the chest, and you'll get in a fight with 
    Siegfried.  You'll get a Green Cherry for winning.  Unfortunately, Siegfried 
    will... you'll see.
    
    Car 8 - 2 fights.
    
    This car looks outwardly identical to Car 7.  The left room contains four 
    treasure chests.  The left one is a monster-in-a-box that will drop a Hyper 
    Wrist, and the rest are a Phoenix Down, Sniper Eye, and Phoenix Down, 
    respectively.  Nothing is in the right room.  Be sure and talk to the 
    conductor.
    
    Car 9 is a save point.  As you cross the boundary between cars 8 and 9, any 
    ghosts in your party will leave.  Walk over to the Engine.  Walk to either 
    the northwest or southwest part of this room, face where the "front" of the 
    train would be, and read the directions there to learn how to advance.  Throw 
    the first and third pressure valves down, then head outside and west to press 
    the smokestack switch.  Throwing it will cause you to fight the Phantom 
    Train.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Phantom Train - Bestiary #284
    -----------------------------------------------------------------------------
    
    Level: 14
    HP: 1900
    MP: 350
    ATK: 10
    DEF: 30
    EVA: 0
    MAG: 5
    MDF: 210
    MEV: 0				
    Gil: 0
    Steal: -----
    Drops: Tent
    Weaknesses: Fire/Lightning/Holy
    Absorbs: Poison
    Immune: Darkness, Poison, Imp, Petrify, Silence, Berserk, Confusion, Sleep, 
    Slow, Stop
    
    Sadly, this boss is the easiest in the entire game if you realize that it's 
    undead.  Curative items and spells have an opposite effect on them, so heal 
    it by throwing a Phoenix Down at it.  That's it.  That's all you have to do.  
    Dead.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    After you defeat the train, watch the brief scene. Talk to Cyan, then walk 
    east to automatically exit.  Walk south and loop east back north to your next 
    destination.
    
    -----------------------------------------------------------------------------
    [07BV]                 7C4. Baren Falls/ Veldt / Mobliz
    -----------------------------------------------------------------------------
    
    As you enter Baren Falls, you'll enter a brief scenario.  If you have 
    (still?) have Shadow in your party, he'll leave your group before you make 
    the jump.  Move your character all the way against the northern edge, and 
    you'll be presented with a choice - Jump, or Stay Put.  Jump.  Make sure your 
    characters are fully healed before you do so.
    
    You'll be thrust into a series of automatic battles, as follows.  Just make 
    sure you stay healthy, and you'll have no problems prevailing.
    
    -----------------
    Opinicus Fish x 2
    Opinicus Fish x 3
    Opinicus Fish x 3
    Opinicus Fish x 3
    Opinicus Fish x 2
    Rhizopas x 1 <----Technically a boss.
    -----------------
    
    When you're done, you'll get your first glance of a young man - Gau.  Welcome 
    to the Veldt!  The Veldt is a special area of the game specifically designed 
    for Gau.  A significant proportion of the regular enemies of the game will 
    show up on it, but when you fight them, all you will get are gil and later 
    on, AP - you will not receive any experience points.  As you battle in this 
    area, you'll see Gau pop up after battle on occasion.  You can't get him yet.  
    Instead, head to Mobliz:
    
    o--------o
    | Mobliz |
    o--------o
    Inn - 100 gil
    
    **********
    Treasures: Elixir, Tintinnabulum
    **********
    
    ============              =============           ===========
    Weapon Store              Armor Store             Item Shop
    ============              =============           ===========
    Mythril Knife - 300       Buckler - 250           Dried Meat - 150
    Mythril Sword - 450       Heavy Shield - 400      Potion - 50
    Mythril Claws - 800       Plumed Hat - 250        Hi-Potion - 300
    Kotetsu - 800             Magus Hat - 600         Eye Drops - 50
                              Bandana - 800           Green Cherry - 150
    ============              Iron Helm - 1000        Phoenix Down - 500
    Relic Shop                Kenpo Gi - 250          Sleeping Bag - 500
    ============              Iron Armor - 700        Tent - 1200
    Sprint Shoes - 1500
    White Cape - 5000
    
    Buy at least one Dried Meat from the item store.  Talk to the citizens in 
    town.  Be sure and visit the west house and talk to the soldier there.  Bring 
    him the letter, read it, and then go to the house at the center of town and 
    pay 500 gil to the mailman there.  Check that house's clock for an Elixir.  
    The purpose of the inn here is not to refill your HP and MP - you can go to 
    the back room of the Relic Shop and sleep for free.  Rather, staying at the 
    inn advances the soldier scenario, as you'll get letters in the soldier's 
    room after each inn visit.  
    
    As an alternative route of advancement in this quest, you could also do the 
    following per a correspondent of mine, Draven: In Mobliz, while doing the 
    letter side-quest you can talk with the man who asks if you know about the 
    Serpent Trench.  Saying no, will go into the explanation and therefore mini-
    cut scene, which also updates the letter quest!
    
    The sequence of stuff that you'll send with the mailman is as follows:
    
    Letter > Record > Potion > Letter > Book
    
    After the last delivery and inn visit, talking to the soldier will net you a 
    Tintinnabulum, which recovers your HP automatically for every step you take.
    
    Go back on the Veldt and fight until you see Gau appear again.  Don't attack 
    him.  Instead, give him a Dried Meat (select Item, select the meat, select 
    Gau and press A).  You'll get a brief scenario and he'll join you.
    
    The game explains Gau so well that I'll simply quote/paraphrase here:
    
    Choose Leap, a command that appears only when you're on the Veldt.  Keep 
    fighting on the Veldt.  When he reappears, he will have learned the attacks 
    of the monsters you had him leap upon, plus the enemies you're fighting 
    during the battle he returns.  Choose Rage to have Gau use any of the attacks 
    he has learned.
    
    Gau starts off with the following rages: Zaghrem, Angel Whisper, Wererat, 
    Belmodar, Silver Lobo, Hornet, Cartagra, Exocite, Magitek Armor.  Leap all 
    over the Veldt to your heart's content and get as many Rages as you can 
    stomach, because you won't be able to come back here for a long while.  When 
    you're ready to go on, head towards the southern part of the Veldt to the 
    Crescent Cave.
    
    -----------------------------------------------------------------------------
    [07CC]               7C5. Crescent Cave/Serpent Trench
    -----------------------------------------------------------------------------
    
    Explore the cave to your heart's content.  There are five possible scenarios 
    you can get into if Gau is in your party here:
    
    1) Three up - triggers as you enter.  Explains what you must do.
    2) Four units up and one unit right from #1 - nothing special.
    3) Five west, two up, and three west from #2 - potion.
    4) 3e, 4n, 6e, 4n, and 4w from #3 - 500 gil loss, but funny.
    5) 8 north of the Serpent trench-bound exit.
    
    Once you trigger event #5 to get the Diving Helmet, you are forced to head 
    into the Serpent Trench.  Like the Lethe River, you will move automatically 
    through the Trench, being forced automatically into battles.  There will be 
    two times in the Serpent Trench you will be pressed to choose which way you 
    wish to go.  Press right both times to get the treasure.  
    
    As you enter the first cave after selecting the first right turn, head right 
    for an X-Potion.  Heal yourself if you need to with items, then exit north to 
    continue down river.  Press right at the second mid-river intersection point.  
    
    Follow the path upstairs when you arrive at the second cave.  Hit the switch 
    in the bottom right corner, draining the water, then go back up and climb 
    down the staircase. Drop down the now exposed hole.  Head west and up the 
    stairs to get a Green Beret from the chest, equip it to whoever you like for 
    the def and HP boost, then follow the path south out of the cave.  Continue 
    traveling down the river.
    
    -----------------------------------------------------------------------------
    [07NI]                       7C6. Nikeah
    -----------------------------------------------------------------------------
    **********
    Treasures: Elixir
    **********
    Inn: 150 gil
    Chocobos: 80 gil
    
    ============              =============           ===========
    Weapon Store              Armor Store             Item Shop
    ============              =============           ===========
    Mythril Claws - 800       Heavy Shield - 400      Potion - 50
    Kotetsu - 800             Plumed Hat - 250        Hi-Potion - 300
    Mythril Spear - 800       Magus Hat - 600         Echo Screen - 120
                              Bandana - 800           Smoke Bomb - 300
    ============              Iron Helm - 1000        Green Cherry - 150
    Relic Shop                Kenpo Gi - 250          Phoenix Down - 500
    ============              Silk Robe - 600         Sleeping Bag - 500
    Silver Spectacles - 500   Iron Armor - 700        Tent - 1200
    Star Pendant - 500
    White Cape - 5000
    Fairy Ring - 1500
    
    Once you come to after drifting ashore, head north into town.  Excluding the 
    shops here, there is not really that much to do in Nikeah itself.  Step in 
    the Pub for a bit of comic relief from the lady at the bar and for an 
    interesting story detail from the old lady seated at one of the side tables.  
    An Elixir can be found in the clock in the Inn, but other than that, Nikeah 
    itself is relatively bare.
    
    When you're ready, get on the boat to reunite with the rest of your 
    compatriots in Narshe itself...
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [08RN]                     8 - Reunion in Narshe
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    Required Characters: Terra, Locke, Edgar, Sabin, Celes, Cyan, Gau
    Enemies: #24, #53-55
    - Heavy Armor, Fidor, Corporal, Hunting Hound
    Bosses: #286-287
    =============================================================================
    **********
    Treasure: Elixir in Elder's House (clock), 5000 gil, Earring, Thief's Knife, 
    Hyper Wrist, Thief's Bracer, Reflect Ring
    **********
    
    After watching a brief scenario, you'll find yourself on a battlefield 
    controlling Terra.  When you talk to one of your allies, you'll switch 
    control to that person, enabling you to equip him or her with items to your 
    heart's content.  Saving your game resets your present character to Terra.
    
    Talk to Banon when you are ready.  Mog will explain to you the ins and outs 
    of what will happen next.  You'll be fielding three separate teams, each of 
    which must consist of at least one member.
    
    If Sabin is above level 15 and if you feel confident in executing Rising 
    Phoenix, he can solo as his own group.  If not, toss Gau in with him.
    
    I recommend the following setup:
    
    Celes          Edgar      Sabin
    Locke          Terra      (Gau)
    Cyan
    (Gau)
    
    Edgar and Sabin are extraordinarily good at decimating multiple enemy units 
    as they move up the battlefield: Edgar by using Bioblaster, and Sabin by 
    using Rising Phoenix.  Cyan's Flurry Bushido is decent as well, but it takes 
    a long time to prepare.
    
    Move your allies down the field when you get started.  There are three "gap" 
    points, so to speak, where the enemies can slip through to engage Banon and 
    force the scenario to end.  If you move forward enough, you can reduce that 
    down to two.  There are two types of soldiers: Green and Brown.  Each can 
    spawn two possible fights, as follows:
    
    Green Soldiers (12 on the field)
    
    - Corporal x 4
    - Hunting Hound + Corporal x 2
    
    Brown Soldiers (11 on the field)
    
    - Heavy Armor + Corporal x 2
    - Fidor + Corporal (?)
    
    There is one more Brown Soldier in addition to these who runs back and forth 
    in front of Kefka, located at the southernmost point in this zone.  He will 
    always spawn a Hell Rider fight.  If you're quick, you can totally avoid him 
    to fight Kefka, but Bestiary completionists must get him here.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Hell's Rider - Bestiary #286
    -----------------------------------------------------------------------------
    Level: 14
    HP: 1300
    MP: 170
    ATK: 48
    DEF: 120
    EVA: 0
    MAG: 10
    MDF: 155
    MEV: 0				
    Gil: 1290
    XP: 400
    Steal: Elixir, Mythril Vest
    Drops: Remedy
    Weaknesses: Fire/Poison
    Immune: Imp, Confusion
    
    This "boss", who is nominally optional in that you can avoid him if you're 
    quick enough to dash straight to Kefka, shows up on the Veldt.  He's trivial 
    to defeat.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Have your party with the most members advance forth to fight:
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Kefka - Bestiary #287
    -----------------------------------------------------------------------------
    
    Level: 18
    HP: 3000
    MP: 3000
    ATK: 25
    DEF: 55
    EVA: 30
    MAG: 9
    MDF: 160
    MEV: 30				
    Gil: 0
    Steal: Elixir, Hi-Ether
    Drops: Peace Ring
    Immune: Darkness, Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, 
    Sleep
    
    Genuinely annoying.  If you have Celes in your group, she should use Runic to 
    absorb Kefka's powerful Blizzara spells.  Other than that, spam Cure spells 
    and Hi-Potions to keep your HP high and keep your fingers crossed that you'll 
    defeat him before he kills you.
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Witness the scenario.  Afterwards, Terra will leave your group temporarily.  
    Choose the members of your party.  You can come back to his house at any time 
    to switch out members.  Most people will take four, but if you only have 
    three, you can recruit a special fourth member very shortly.
    
    Wander around Narshe.  Go into the Elder's House and search the clock there 
    to get an Elixir.  Go up the stairs to the eastern house to find 5000 gil, 
    Earring, Thief's Knife, Hyper Wrist, Thief's Bracer, and a Reflect Ring.  
    There will be one more chest there that is locked.  You cannot open it until 
    later in the game.
    
    ===============================================================
    Inn: 200 gil, but don't bother.  Remember the Beginner's House?
    
    ===========           ===============
    Weapon Shop           Armor Shop
    ===========           ===============
    Great Sword - 800     Mythril Shield - 1200
    Mythril Claws - 800   Magus Hat - 600
    Kotetsu - 800         Bandana - 800
    Mythril Spear - 800   Iron Helm - 1000
    Air Knife - 950       Silk Robe - 600
    Chain Flail - 2000    Iron Armor - 700
    Moonring Blade - 2500
    
    ============          =============
    Item Shop             Relic Shop
    ============          =============
    Potion - 50           Sprint Shoes - 1500
    Hi-Potion - 300       Jeweled Ring - 1000
    Ether - 1500          Fairy Ring - 1500
    Gold Needle - 200     Barrier Ring - 500
    Phoenix Down - 500    Mythril Glove - 700
    Smoke Bomb - 300      Knight's Code - 1000
    Sleeping Bag - 500
    Tent - 1200
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [09CF]                 9 - Castle Figaro and Points West
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    Required Characters: None
    Possible Characters: Edgar, Celes, Locke, Gau, Cyan, Sabin, (Shadow)
    Enemies: #56-61
    - Fossil Zombie, Vulture, Iron Fist, Bloodfang, Paraladia, Rock Wasp
    Bosses: None
    =============================================================================
    
    -----------------------------------------------------------------------------
                                   Castle Figaro
    -----------------------------------------------------------------------------
    =================              ===========
    West Shop                      East Shop
    =================              ===========
    Hi-Potion - 300                Auto Crossbow - 250
    Ether - 1500                   Noiseblaster - 500
    Phoenix Down - 500             Bioblaster - 750
    Holy Water - 300               Flash - 1000
    Antidote - 50                  Drill - 3000
    Eye Drops - 50
    Gold Needle - 200
    Tent - 1200
    
    If you have Edgar in your party, you can get a 50% discount off of any of the 
    items at either of the shops here.  Buy the Flash and the Drill and all the 
    curative items you can - BECAUSE THEY'RE DIRT CHEAP HERE.  
    
    Talk to the fellow down the west staircase immediately as you enter.  He'll 
    offer to take you to the Kohlingen side of the desert.  Accept his offer - 
    you can always change your mind and reverse it.
    
    If both Edgar and Sabin are in your party, Sabin will leave your party 
    temporarily as you enter.  You can get an interesting scene by sleeping in 
    the inn room in the west side of the castle.
    
    -----------------------------------------------------------------------------
                                     Kohlingen
    -----------------------------------------------------------------------------
    **********
    Treasures: Elixir, Green Beret.
    **********
    
    If Locke is in your party, you'll get a pair of special scenarios.  Go to the 
    NW House to trigger the first.  There'll be an elixir inside.  Cross the 
    bridge behind the northeast mansion and check the back for a secret 
    passageway to a Green Beret.  Enter the house through the front door for 
    another secret scene.
    
    If you enter the Pub, you'll meet Shadow and Interceptor.  If there's a spare 
    slot in your party, Shadow will join at a cost of only 3000 gil.  Like 
    before, he has a random chance of leaving every battle, but it's not often 
    enough to really worry about it.  When he joins, sleep in the Inn for good 
    times in slumber... not.
    
    ============
    Inn: 200 gil
    ============
    
    ===========                 ===============
    Weapon Shop                 Armor Shop
    ===========                 ===============
    Air Knife - 950             Mythril Shield - 1200
    Chain Flail - 2000          Magus Hat - 600
    Moonring Blade - 2500       Bandana - 800
    Shuriken - 30               Twist Headband - 1600
    Flame Scroll - 500          Iron Helm - 1000
    Water Scroll - 500          Silk Robe - 600
    Lightning Scroll - 500      Iron Armor - 700
    Invisibility Scroll - 200
    
    ============         
    Item Shop       
    ============
    Hi-Potion - 300       
    Ether - 1500    
    Holy Water - 300
    Antidote - 50       
    Green Cherry - 150     
    Phoenix Down - 500    
    Sleeping Bag - 500
    Tent - 1200
    
    -----------------------------------------------------------------------------
                             House North of Kohlingen
    -----------------------------------------------------------------------------
    **********
    Treasures: Hero's Ring
    **********
    
    Talk to the guy inside of there.  Check in the west pot for a Hero's Ring.
    
    -----------------------------------------------------------------------------
                                      Jidoor
    -----------------------------------------------------------------------------
    **********
    Treasures: Ether
    **********
    
    Jidoor doesn't have much going for it right now, but look around and talk 
    with the locals.  At the northern end of town is a huge mansion owned by a 
    man named Owzer.  Inside of a pot there is an Ether.
    
    Later on in the game, the Auction House will open, but until then, you'll 
    just have to save your gil.  Leave NE and follow the road north to Zozo.
    
    Inn: 250 gil
    Chocobo: 250 gil
    
    ===========             ===============
    Weapon Shop             Armor Shop
    ===========             ===============
    Kiku-ichimonji - 1200   Mythril Shield - 1200
    Kaiser Knuckles - 1000  Twist Headband - 1600
    Kodachi - 1200          Mythril Vest - 1600
    Moonring Blade - 2500   Ninja Gear - 1100
    Flame Scroll - 500      White Dress - 2200
    Water Scroll - 500      Iron Armor - 700
    Lightning Scroll - 500
    Shadow Scroll - 400
    
    ============            =============
    Item Shop               Relic Shop
    ============            =============
    Hi-Potion - 300         Peace Ring - 3000
    Ether - 1500            Barrier Ring - 500
    Antidote - 50           Mythril Glove - 700
    Gold Needle - 200       Earring - 5000
    Holy Water - 300        Knight's Code - 1000
    Phoenix Down - 500      Sniper Eye - 3000
    Echo Screen - 120      
    Tent - 1200
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [10ZO]                          10 - Zozo
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    Required Characters: None
    Possible Characters: Edgar, Celes, Locke, Gau, Cyan, Sabin, (Shadow)
    Enemies: #62-65
    Harvester, Hill Gigas, Gobbledygook, Veil Dancer
    Bosses: #288
    =============================================================================
    **********
    Treasures: Ether, Potion, Chainsaw, Brigand's Glove, Ether, Hi-Potion, 
    Burning Fist, Hermes Sandals, X-Potion
    **********
    
    Enter the Pub building as you arrive in town.  Climb all the way upstairs, 
    then go right out of the door closest to the armor sign.  Go upstairs and 
    into the right door for an Ether.  The left door is rusted over and cannot be 
    opened until the second half of the game.  Go back downstairs. 
    
    Turn north and turn west at the inn, walking all the way over behind the 
    large tower.  Enter the armor shop for a Potion.  Head back east into the 
    inn.  The citizens of Zozo, perpetual liars that they are, will give you 
    hints for the proper time for the clock inside.  Scroll to the bottom of this 
    section past the below boss to discover what that time is, but if you do a 
    bit of research, you can narrow it down to only one possible time.  When you 
    punch it in, you can obtain a Chainsaw, a new tool for Edgar that does either 
    big damage or instantly kills an opponent. 
    
    Head south to the accessory shop on your left.  Follow the path upwards and 
    walk back outside, then up another flight of stairs.  You'll see a lot of 
    thieves spouting hints for the clock...and causing you a load of grief when 
    you try to walk ahead.
    
    Once you cut your way in line and get out, climb up the stairs four stories, 
    then enter the closed door there.  The hook takes you back downstairs if you 
    need to leave town for whatever reason.   You'll get a Brigand's Glove in the 
    chest beyond the closed door..  Equip this to Locke so that he can use the 
    Mug command.  Go back down two floors, and enter the open door.  Press to the 
    left so that you jump out the window.  Continue left in this fashion.
    
    Enter the first room you come across.  Head north and climb up the stairs.  
    Check the back two pots for an Ether and Hi-Potion.  Walk south to get back 
    outside, then climb the stairs and jump through the windows back east to the 
    main tower.  Climb the flight of stairs, then enter the room.
    
    It's time... to climb another flight of stairs!  Go up the interior three 
    flights, then mosy west and back outside.  Climb two flights of stairs.  
    Enter the room there to get a Burning Fist for Sabin.  Go back outside and 
    climb one more of stairs.  A dark-skinned NPC is blocking the final flight.  
    Refill your HPs and then talk to him.  You'll remember that everyone in Zozo 
    is a pathological liar about the time your screen flashes to signal that 
    you're about to engage in battle...
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Dadaluma - Bestiary #288
    -----------------------------------------------------------------------------
    
    Level: 22
    HP: 3270
    MP: 1005
    ATK: 12
    DEF: 85
    EVA: 0
    MAG: 3
    MDF: 143
    MEV: 10				
    Gil: 1210
    Steal: Thief's Bracer, Jeweled Ring
    Drops: Thief's Knife, Twist Headband
    Weaknesses: Poison
    Immune: Poison, Berserk, Confusion
    
    If you have Edgar, have him use his brand new Chainsaw on Dadaluma.  Locke 
    should steal, Cyan should spam Fang, Shadow should use his Shuriken, and 
    Sabin ought to use Aura Missile.  He'll crumple faster than a paper ball.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Climb that last flight of steps.  You'll enter a large room.  Open the chests 
    to your left and right past the first set of walls for a pair of Hermes 
    Sandals and an X-Potion, then talk to the figure in bed.  After a brief 
    scenario, you will get your first four shards of magicite: Cait Sith, Kirin, 
    Siren, and Ramuh.
    
    After this, if Shadow was in your party, he'll depart.  You'll be forced into 
    using Locke and Celes for the next section of the game.  Your other two 
    allies are up to you, but I recommend Edgar and Sabin for a special, minor 
    piece of info if you saw their earlier scenario in Figaro.  You can change 
    your remaining two pt members at any time - if you're willing to trek all the 
    way back to Narshe.
    
    The time for the clock, by the way, was 6:10:50.
    
    Return to Jidoor.  Go to Owzer's house at the north end of town and talk to 
    the man in black, the Impresario.  Read the letter south of you after the man 
    wanders off.  Leave Jidoor and head south until you reach...
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [11OH]                        11 - Opera House
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    Required Characters: Celes, Locke
    Possible Characters: Edgar, Gau, Cyan, Sabin
    Enemies: #66-67
    - Stunner, Goetia
    Bosses: #289
    =============================================================================
    
    Enter the opera house and talk to the Impresario at the entrance.  After the 
    opera's overture, leave the balcony section and walk to the main lobby, then 
    climb the east staircase and enter the dressing room.  Talk to Celes to 
    switch control over to her, then read the script.  Exit northwest to get on 
    stage.
    
    When Celes starts singing, select the following choices:
    
    Decision 1: First Choice
    Decision 2: Second Choice
    Decision 3: First Choice
    
    Afterwards, Draco will come down.  Talk to him, and he'll move.  When he 
    stops, talk to him again, and rinse and repeat this until he turns into a 
    bouquet of flowers.  Touch them to collect them, then climb up the stairs and 
    to the edge of the balcony.  Watch the rest of the opera, and have fun 
    singing along!
    
    After the singing scene, walk Locke outside of the dressing room, have him 
    read the letter on the floor before you leave south of the script.  Go back 
    to the balcony and talk to the Impresario.  You'll cut to a scene with 
    Ultros.  You'll have five mintues to prevent him from... well, you'll see.  
    Bolt northeast up to the control room.
    
    Only flip the switch the stagehand tells you to hit - the far right one.  The 
    other three can be flipped to time-consuming and humorous effects.  Head back 
    south past the Impersario and northwest to the door that was locked before.  
    You'll find yourself on top of the stage, with five sets of rats wandering 
    around.  Fight them if you must for your bestiary's sake, but realize that 
    each group only has two possible sorts of rats.  Avoid the rest and head 
    straight to Ultros.  Heal your party before you do so.  
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Ultros - Bestiary #289
    -----------------------------------------------------------------------------
    Level: 19
    HP: 2550
    MP: 500
    ATK: 13
    DEF: 105
    EVA: 0
    MAG: 4
    MDF: 150
    MEV: 0				
    Gil: 2
    Steal: -----
    Drops: -----
    Weaknesses: Fire/Lightning
    Absorbs: Water
    Immune: Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, Sleep
    
    Hopefully, one of your three characters (preferably Locke) has learned Cure.  
    If not, use Kirin at the start of the fight for Regen, or use Locke as your 
    Potion-spammer, since his attack is rotten, anyways.  Using Ramuh for 
    Judgment Bolt and his Thunder spells, and if Siren has taught any of your 
    characters Fire, use that as well.  As usual, watch out for his tentacles, 
    because Ultros does spam damage quickly.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    After defeating Ulty, watch the scene that follows.  Talk to Setzer.  Your 
    present party will be carried across the ocean on the airship.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [12TO]                   12 - Towns Across the Ocean 
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    Required Characters: Locke, Celes
    Possible Characters: Edgar, Gau, Cyan, Sabin
    Enemies: #68-72, 74
    - Litwor Chicken, Joker, Don, Wyvern, Grasswyrm, Bug
    Bosses: None
    =============================================================================
    
    -----------------------------------------------------------------------------
    Airship
    -----------------------------------------------------------------------------
    
    Finally, on the southern continent!  The only two things of note here are the 
    cheap-as-in-free fellow at the opening of the airship who will heal your 
    party members... for free!  The fellow on the right sells items:
    
    ===========  
    Item Shop
    ===========
    Hi-Potion - 300
    Ether - 1500
    Holy Water - 300
    Phoenix Down - 500
    Remedy - 1000
    Smoke Bomb - 300
    Teleport Stone - 700
    Tent - 1200
    
    This airship will not take off for anything right now.  Head over to Albrook, 
    Tzen, and Maranda for some fun plot bits and items, then head to the center 
    of the continent to the Imperial Capital, Vector.
    
    -----------------------------------------------------------------------------
    Albrook
    -----------------------------------------------------------------------------
    ***********
    Treasures - Ether, Empty, Empty, Hi-Potion
    ***********
    Check the barrel by the inn for a Hi-Potion.  Search the pot in the Weapon 
    shop for an Ether.  The two treasure chests in Albrook's armory are and will 
    always remain empty.  Check the clock in the Pub for an Elixir.  Other than 
    that, enjoy the music at the pub.
    
    ===========
    Services
    ===========
    Inn: 300 gil
    Chocobo: None
    
    ===========                 =============
    Weapon Shop                 Armor Shop
    ===========                 =============
    Kiku-ichimonji - 1200       Twist Headband - 1600
    Venom Claws - 2500          Priest's Miter - 3000 
    Bastard Sword - 3000        Mythril Vest - 1200
    Sakura - 3200               Ninja Gear - 1100
    Shuriken - 30               White Dress - 2200
    Flame Scroll - 500           
    Water Scroll - 500         
    Lightning Scroll - 500     
    
    ===========                 =============
    Item Shop                   Relic Shop
    ===========                 =============
    Hi-Potion - 300             Silver Spectacles - 500
    Ether - 1500                Peace Ring - 3000
    Eye Drops - 50              Earring - 5000
    Remedy - 1000               Sniper Eye - 3000
    Holy Water - 300            Reflect Ring - 6000
    Phoenix Down - 500          Amulet - 5000
    Tent - 1200                 
    Teleport Stone - 700
    
    -----------------------------------------------------------------------------
                                       Tzen
    -----------------------------------------------------------------------------
    
    No items of interest here, though there is some good conversation.  Outside 
    of town, if you move one unit south and go straight east into the forest, 
    you'll run into a Chocobo stable.
    
    ===========
    Services
    ===========
    Inn: 350 gil
    Chocobo: None
    
    ===========                 =============
    Weapon Shop                 Armor Shop
    ===========                 =============
    Air Knife - 950             Priest's Miter - 3000
    Moonring Blade - 2500       Mythril Helm - 2000
    Bastard Sword - 3000        Mythril Vest - 1200
    Boomerang - 4500            Ninja Gear - 1100
                                White Dress - 2200
    
    ===========                 =============
    Item Shop                   Relic Shop
    ===========                 =============
    Hi-Potion - 300             Earring - 5000
    Ether - 1500                Hermes Sandals - 7000
    Eye Drops - 50              Black Belt - 5000
    Green Cherry - 150          Amulet - 5000
    Echo Screen - 120
    Holy Water - 300
    Phoenix Down - 500
    Tent - 1200
    
    -----------------------------------------------------------------------------
                                     Maranda
    -----------------------------------------------------------------------------
    ***********
    Treasures: Remedy, Holy Water
    ***********
    
    You can find a Remedy in the crates on the east side of town, and a Holy 
    Water in the crates close to the entrance.  The only person of note here in 
    town is the lady who leaves in the northeast house, Laura, who is the 
    girlfriend of the soldier stuck in Mobliz.  If you mailed the letter earlier, 
    you'll get a special message... in fact, you'll become a bit of a messenger.
    
    A chocobo stable is located 11 east and 8 south of Maranda's central blue 
    houses on the World Map.
    
    ===========
    Services
     ===========
    Inn: 200 gil
    Chocobo: (100 gil)
    
    ===========                 =============
    Weapon Shop                 Armor Shop
    ===========                 =============
    Mythril Spear - 800         Priest's Miter - 3000
    Trident - 1700              Green Beret - 3000
    Venom Claws - 2500          Mythril Helm - 2000
    Bastard Sword - 3000        Mythril Vest - 1200
    Boomerang - 4500            Mythril Mail - 3500
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [13VF]                  13 - Vector and the Factory
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    Required Characters: Locke, Celes, ??????
    Possible Characters: Edgar, Gau, Cyan, Sabin
    Enemies: #75-86
    - Onion Knight, Sergeant, Belzecue, Proto Armor, Trapper, Flan, General, 
    Destroyer, Lenergia, Magna Roader (P), Magna Roader (Red), Chaser
    Bosses: #290-297
    =============================================================================
    ===========
    Services
    ===========
    Inn: (1000 gil)
    Chocobo: None
    
    ===========                 =============
    Weapon Shop                 Armor Shop
    ===========                 =============
    Kiku-Ichimonji - 1200       Twist Headband - 1600
    Venom Claws - 2500          Priest's Miter - 3000
    Bastard Sword - 3000        Mythril Vest - 1200
    Sakura - 3200               Ninja Gear - 1100
                                White Dress - 2200
    
    You can talk to the folks in some town for some very interesting background 
    about the Empire, but if you run into someone in an Imperial soldier suit, 
    you'll get engaged in a battle and coerced back to the entrance.
    
    The inn here is nominally free, but if you stay, the innkeeper will rob you 
    of 1000 gil.  Go to the narrow outhouse-like building southwest of the inn.  
    Say no to the lady there, and she will send two guards after you.  Slice them 
    twice, and then she'll heal your HP whenever you talk to her.
    
    Go northeast of the inn.  You'll see an old man in blue hiding behind two 
    crates.  Say yes to what he says, then watch him put on a great routine.  
    Climb up on the left crate by going behind it and pushing down.  Go north.  
    If you go south to where they can see you, they'll catch you and drag you out 
    front again.
    
    -----------------------------------------------------------------------------
                                       Factory
    -----------------------------------------------------------------------------
    **************
    Treasures: Flametongue, Ether, X-Potion, Thunder Blade, Remedy, Dragoon 
    Boots, Golden Shield, Golden Helm, Golden Armor, Tent, Ice Brand, Zephyr 
    Cloak, Stoneblade
    **************
    
    Head east as you enter, and go through the pipe west all the way to the 
    conveyor belt.  After you get off, open the chest south of you to get a 
    Flametongue sword.  Catch the crane north of you to head back east.  To your 
    right, you'll see two pipes.  Go in the right one first so you can get an 
    Ether, then go back through and go down the left one to get stuck on another 
    conveyor belt leading south.  If you messed up, no worries.  Just go through 
    the pipe west of you (the chest by it contains an X-Potion), go north, and 
    take the elevator back up, then loop back around to here.
    
    Take the conveyor belt east.  Pop the chest for a Thunder Blade, then go 
    south and pick up a Remedy.  Go west on the conveyor belt to a new area.  
    
    Next, head southwest until you see a stairwell.  Pop the chest southwest of 
    it to get a pair of Dragoon Boots, then take the stairwell and go north 
    through the door.  Open the chest there for a Golden Shield, then head back 
    south down the stairs.  Head all the way east, and then go south down a 
    staircase.  You should see a door south of you.  Go through that and open the 
    chest there for a Golden Helm.  Continue east until you see another door like 
    that.  Go through it, then go all the west and turn/press the A button until 
    you unearth a set of Golden Armor.  Climb the stairs due east and go north 
    slightly until you see a chest for a Tent.  Turn around and go back at this 
    point, since you've reached a dead end.
    
    Go back to where you entered this area, due north, but do NOT take the 
    conveyor belt east.   Instead, go to the stairs northeast and follow the path 
    they create.  Slip between the barrels down the pipe, then go east at the 
    first intersection to get an Icebrand and a Zephyr Cloak.  Head back west and 
    go south - all the way, and you'll be ejected back by those pesky conveyor 
    belts again!
    
    Finally, go ahead and go down the conveyor belts.  Walk south a bit past the 
    crates to see a scene.  If you've gotten all the treasure, continue south and 
    drop down via the conveyor belt.  Do NOT talk to the Espers immediately.  
    Instead, use the door west of the blue creature and heal up at the save 
    point.  When you talk to the red creature (maybe the blue as well), you'll be 
    thrust into battle.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Ifrit and Shiva - Bestiary # 290 & 291
    -----------------------------------------------------------------------------
    
    Ifrit:                        Shiva:
    Level: 21                     Level: 21
    HP: 3300                      HP: 3000
    MP: 600                       MP: 500
    ATK: 25                       ATK: 15
    DEF: 215                      DEF: 200
    EVA: 20                       EVA: 20
    MAG: 7                        MAG: 7
    MDF: 115                      MDF: 110
    MEV: 0                        MEV: 0
    Gil: 0                        Gil: 0
    Steal: -----                  Steal: -----
    Drops: -----                  Drops: -----
    Immune: Lightning, Poison, Wind, Holy, Earth, Water
    Immune: Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, Sleep, Stop
    Absorbs: Fire                 Absorbs: Ice
    Weak Against: Ice             Weak Against: Fire
    
    Ifrit and Shiva will switch back and forth in this battle.  Have Celes use 
    Ice spells when Ifrit is fighting, and if anyone's memorized Fire from Siren, 
    have them use that on Shiva.  Sabin's Rising Phoenix is also very effective 
    versus Shiva.  Otherwise, keep healthy, and have everyone else pummel away 
    with physical attacks.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    After this battle, you'll get the Ifrit and Shiva magicites.  Save again at 
    the first door,  then go through the second door and climb the stairs... all 
    the way up.  You'll enter a room with lots of containment cylinders.  If you 
    go south of the westernmost one and all the way to the left, you can find a 
    chest with a Stoneblade.  Go through the door and forward for yet another 
    boss...
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Number 024 - Bestiary #292
    -----------------------------------------------------------------------------
    
    Level: 24
    HP: 4777
    MP: 777
    ATK: 20
    DEF: 170
    EVA: 0
    MAG: 3
    MDF: 100
    MEV: 0				
    Gil: 0
    Steal: Blood Sword, Rune Blade
    Drops: Flametongue, Ice Brand
    Weaknesses: ????
    Absorbs: ????
    Immune: Darkness, Poison, Petrify, Death, Silence, Berserk, Confusion, Slow, 
    Stop
    
    Number 24 changes his elemental weakness every time you attack him with an 
    elementally-based spell or attack.  Though you can cast Libra to figure out 
    what spells he's vulnerable to, make life simple: just pummel him with non-
    elemental attacks.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Go north after you defeat Number 024.  Pass by the Espers, and press the big 
    button on the device at the front of the room.  Celes will leave you 
    temporarily, and you will obtain six new Espers: Unicorn, Maduin, Catoblepas, 
    Phantom, Carbuncle, and Bismarck.  Head east and get on the elevator with 
    Cid.  Save when you get to the bottom, and talk to Cid.  He'll shove you into 
    a mine cart, which will result in five continuous fights as you go down the 
    tunnel on your way out.
    
    There are two enemies located only here - a Purple-hued Magna Roader and a 
    Red-hued Magna Roader.  The Purple-hued one is virtually guaranteed, but the 
    Red-hued Magna Roader is not.  If you fail to get a red one within the five 
    forced fights, reset your game.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Number 128, Right Blade, Left Blade - Bestiary #293-295
    -----------------------------------------------------------------------------
    
    Number 128             Right Blade          Left Blade
    Level: 23              Level: 21            Level: 22
    HP: 3276               HP: 400              HP: 700
    MP: 810                MP: 150              MP: 470
    ATK: 13                ATK: 20              ATK: 13
    DEF: 120               DEF: 120             DEF: 120
    EVA: 0                 EVA: 0               EVA: 0
    MAG: 3                 MAG: 5               MAG: 5
    MDF: 125               MDF: 150             MDF: 150
    MEV: 0                 MEV: 0               MEV: 0
    Gil: 0                 Gil: 0               Gil: 0
    Steal: Kazekiri                   Steal: -----
    Drops: Tent                       Drops: -----
    Absorbs: Ice-----------------------------------------
    Immune: Poison, Imp               Immune: Darkness, Poison, Imp,
    Petrify, Death, Silence,          Silence, Berserk, Confusion, Sleep
    Confusion, Sleep, Stop
    
    Hit all three with any damage spells you have besides Blizzard-element, 
    taking out the Left and Right arms as quickly as possible, then pummel the 
    main body.  The blades will eventually regenerate, but by the time they do, 
    Number 128 should be fairly close to being dead.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    After the last fight, turn north, save your game, then head south until you 
    meet Setzer.  He'll join your group.  You'll be forced into yet another boss 
    fight.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Crane - Bestiary #296 & 297
    -----------------------------------------------------------------------------
    Left Crane:                   Right Crane:
    Level: 23                     Level: 24
    HP: 1800                      HP: 2300
    MP: 447                       MP: 447
    ATK: 14                       ATK: 14
    DEF: 145                      DEF: 125
    EVA: 0                        EVA: 0
    MAG: 4                        MAG: 4
    MDF: 120                      MDF: 120
    MEV: 0                        MEV: 0
    Gil: 0                        Gil: 0
    Steal: Noiseblaster           Steal: Debilitator, Hi-Potion
    Drops: -----                  Drops: -----
    Weak Against: Water           Weak Against: Lightning, Water
    Absorbs: Lightning            Absorbs: Fire
    Immune: Darkness, Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, 
    Sleep, Stop
    
    Have Setzer go nuts with slots.  Ideally, one of your characters is equipped 
    with Bismarck for his Breach Blast attack.  Eliminate the left one first, and 
    then zap the right one with lightning.  Be sure and have Locke steal from the 
    right Crane for an opportunity to get the Debilitator for Edgar far earlier 
    than normally possible.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Once you defeat the crane, you'll fly straight to Zozo.  You'll be thrust 
    into a flashback scenario.
    
    You'll be in control of a mysterious Esper named Maduin.  Exit your hovel and 
    head north.  Choose to return with the woman, Madeline, you find there.  Talk 
    to her in bed.  Talk to everyone, then push past the youth guarding the gate.  
    Talk to Madeline.  After another scene, talk to the Elder.  Talk to the Esper 
    blocking the doorway, and wait and watch to end the scene.
    
    Terra will rejoin your group afterwards.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [14AR]                   14. Airship Round-Up #1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    Required Characters: None 
    Possible Characters: Terra, Locke, Edgar, Gau, Cyan, Sabin, Setzer, ???
    Enemies: #73, #97
    - Grenade, Intangir
    Bosses: None
    =============================================================================
    
    Press the A button to lift of or move forward.  Press the B button to land.  
    Press right or left to turn.  Press up or down to adjust your altitude.  
    Press Start to go amidships.
    
    Press Select to view the world map.  Hold L and left or the R button and 
    right to make sharp turns.  Hold L and R both to move without turning.
    
    Now that you have an airship... you ought to go places and show it off!
    
    -----------------------------------------------------------------------------
                                     Narshe
    -----------------------------------------------------------------------------
    
    Go back to Narshe and enter.  After a scene, go to the locked place and watch 
    Lone Wolf be his normal, pickpockety self.
    
    Follow Lone Wolf through the Narshe Mines where you messed around with the 
    frozen esper earlier on.  He'll tell you to stop or the Moogle gets it.  
    Stand still for a moment, and Mog will go nuts.  You have a choice - get a 
    Gold Hairpin that will half your MP consumption, or get a sexy white Moogle.
    
    Most of you will probably choose to get Mog, mainly because later in the game 
    you'll get items that easily strip a Gold Hairpin's abilities.  He's not a 
    required character at all, but darn, who doesn't love a Moogle that can 
    dance?
    
    -----------------------------------------------------------------------------
                                   Miscellany
    -----------------------------------------------------------------------------
    
    Now that you have Mog and your airship, it's time to do a few more things 
    before continuing with the game.  First, Mog needs some new moves to fit his 
    new groove in your party.  He gets new dances if you end the fight in a 
    particular "background" for an area.  He can get all but one in this part of 
    the game - the final one is available during the latter half only.
    
    Wind Rhapsody: Fight in any plains area.
    
    Forest Nocturne: Fight in any forest area.
    
    Desert Lullaby: Fight in any desert area.
    
    Love Serenade: Fight in any town area.  Zozo will prove to be the quickest 
    area to reach to unlock this one.
    
    Earth Blues: Go back to Mt. Kolts and fight in an outside mountain area.
    
    Water Harmony: This Dance used to be obtainable in the first half of the game 
    only, but you do get a second chance later on in the game.  The quickest 
    route to get it. Land your airship on the Veldt by Crescent Cave.  Enter the 
    Serpent Trench, and enjoy.  After you exit, get a Chocobo in Nikeah, then 
    head east and south back to Baren Falls, retracing Sabin's scenario.  Jump 
    down the falls, and you'll be back on the Veldt.  If you miss it now, 
    fighting for a summon in Nikeah later in the game with Mog in your party will 
    also enable you to get it.
    
    Twilight Requiem: Mog should already have this one from your time spent in 
    the caves of Narshe, but if not, the quickest spot is to go inside of the 
    Cave of Figaro and fight inside of there.  Otherwise, just snag it in a few 
    minutes in the next area.
    
    
    In Jidoor, you can now go to the auction house and bid on a number of 
    possible prizes.  While most of them are marked up and are ignorable (and 
    some are just there for humor, like the Talkobo and the 1/12000 model 
    airship), keep your eyes open for two pieces of magicite.  Zona Seeker will 
    cost you about 10k at auction, and teaches you Rasp and Osmose ridiculously 
    fast.  Golem will cost around 20000 gil, and teaches you Stop magic, 
    unobtainable no other way until the World of Ruin.
    
    Return to Tzen.  A thief will be wandering around behind the trees offering 
    you a piece of Magicite now in the northeast corner.  He charges 3000 gil for 
    it.  If you wait until the World of Ruin, he only charges 10 gil, but 
    goodness knows that getting the Seraph Magicite now will save you a LOT of 
    time in obtaining spells with its ridiculously high teach rates.
    
    Once you've done these things, land on the island northwest of the Veldt.  
    When you enter the forest, you should engage a number of bombs.  Fight up 
    there until you encounter a Grenade.  Kill it to get #73 on your Bestiary 
    list.
    
    Finally, go fight Intangir.  Though he's not the immediate kill that he was 
    in the SNES and PSX versions of the game, he's worth fighting at least once 
    to get him on your Rage and Bestiary lists.  Have at least two of your party 
    members learn Stop from Golem, then have them constantly cast that while your 
    other party members do non-elemental damage of some sort.  As long as Stop is 
    constantly applied, you can easily whittle down all 32000 of Intangir's HP in 
    a matter of moments.  You'll get 10 AP for winning the fight.
    
    Once you've done these things and anything else that tickles your fancy 
    (completing any last minute bestiary additions, for example), go back to the 
    south continent and to the...
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [15SC]                        15. Sealed Cave
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    Required Characters: Terra
    Possible Characters: Locke, Edgar, Gau, Cyan, Sabin, Setzer, Mog
    Enemies: #87-91, 112
    - Outcast, Provoker, Zombie Dragon, Antares, Lich, Ninja
    Bosses: None
    =============================================================================
    *************
    Treasures: Assassin's Dagger, Kazekiri, X-Potion, Heiji's Jitte, Hi-Ether, 
    Genji Glove, Invisibility Scroll, Water Scroll, Gold Needle, Hi-Ether, 293 
    gil, Elixir, Magicite Shard, Hi-Ether, Magicite Shard, Ultima Weapon, 
    Magicite Shard
    *************
    
    Go to the Imperial Base northeast of Albrook.  There's no one there.  
    Shocking!  You are not forced into having Terra in your party, but if you 
    fail to enter without Terra in your group, you'll get a message stating that 
    the Espers won't give you the time of day without her around.  Therefore, you 
    must have her when you enter the cave itself.
    
    Enter the cave, remembering to save beforehand, and snag the treasure chest 
    from the right to get an Assassin's Dagger.  Go south.  On B1F, open the 
    chest down the left path to get a Kazekiri (windcutter).  Walk down the right 
    path.
    
    The next room is very remniscient of a room back in FFV.  If you look  
    carefully at each of the spots, you'll see about half a dozen bridge  
    locations that never vanish.  Once you've determined where those are, move  
    out to them and stay there until the bridge changes.  There are only two  
    major patterns.  The two chests in this room are an X-Potion to the upper  
    right, and southwest has a Heiji's Jitte, which transforms Setzer's Slot  
    command into Gil Toss.  Go to the southeast area by way of the northeast land 
    mass to continue out of this room.  If you mess up, you'll fall in the lava 
    and will have to start all over again.
    
    This large room next has a variety of traps and pitfalls.  First head 
    southeast above ground to reach a Hi-Ether in a chest.  Return back to the 
    entry and head down the stairs instead.  Follow the path to an eastbound 
    staircase.  If you climb and pull the switch on the bridge, you'll drop 
    straight down, triggering a distant sound.  Head west and north across the 
    bridge to a chest containing a Genji Glove.  Going back the way you came and 
    going slightly north of the staircase leads you back to the entrance.  
    However, for now, backtrack to where you fell down and head east up the 
    stairs there.
    
    Once you get to the far side of the collapsed bridge, head north to two 
    skullhead switches.  Pull the left one to open a hidden passageway.  Enter 
    inside to find a Save Point and a tent.  Hit the right switch to cause a 
    ninja to drop down from the heavens.  He'll give you a hint as to what to do 
    next.
    
    Cross the bridge right and pull the skeleton switch to cause a stairwell to 
    appear due east.  Cross it.
    
    In the ground by the stairwell, you can find lots of treasures.  The 
    following locations are all from the end of the staircase, save for the last 
    one:
    
    One left: Invisibility Scroll
    Two down, three right: Water Scroll
    Six? down, one left: Gold Needle
    Four north of the Hi-Ether Chest: 293 gil
    
    "And I was just about to claim all the treasure buried in the ground beneath 
    the big stairway for my own..."
    
    Go down the path through the door and head northeast.  There's an Elixir in 
    the chest.  The two switches east of you have no real effect - other than 
    annoying you as that chest Head east and hit the first switch to your left.  
    Walk around the second switch and flick the switch on the inside of the chest 
    across the bridge up .  If you hit the second switch, the bridge to the chest 
    on the northern island would vanish
    
    Go southwesterly across the bridge below switch two.  Hit the switch on the 
    hill there, and a door back east will open up to a room with four chests, 
    containing a Magicite Shard, Hi-Ether, Magicite Shard, and the Ultima Weapon, 
    one of the most powerful weapons in the game.
    
    Go east and to the bridge north.  Pull the switch to cause the islands to 
    move, then go east.  Pull the switch on the island there, then head north.  
    The sole purpose of the chest west is to cause part of the bridge west of you 
    to vanish.  Go north of the last bridge and open the chest for a Magicite 
    Shard, then head south to another area.  Go up the stairs to arrive at the 
    Sealed Gate.  Attack whoever you meet there once.  When the scenario is over, 
    walk back outside.  You'll see an archway out due south that wasn't there 
    before, enabling you to exit out the front.  Watch the scene that follows.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [16BC]                      16. Banquet at Vector
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    Required Characters: None
    Possible Characters: Terra, Locke, Edgar, Gau, Cyan, Sabin, Setzer, Mog
    Enemies: #92, #93 (AVAILABLE HERE ONLY)
    - Imperial Elite, Mega Armor
    Bosses: None
    =============================================================================
    **********
    Treasures: Alarm Earring, X-Potion, Ether, Gale Hairpin, Holy Water
    **********
    
    Hope you got everything taken care of before you went to the Sealed Cave, 
    because your airship is in shambles now!  Walk or ride a chocobo from your 
    present position by Maranda to Vector to see what exactly you've left in your 
    wake because you just HAD to have Terra go to the Sealed Cave.  Those poor 
    little Imperials!
    
    Go north into the Palace area.  After you've climbed the first staircase 
    there, a guard will escort you to the Emperor.  Follow him.  Before you go 
    on, it is highly advised you read the below information first.
    
    Talk to Gestahl.  He invites you to dinner.  However, he wants you to talk to 
    a lot of Imperial Soldiers before dinner time.  You will have four minutes to 
    talk to 20 soldiers, gather all the treasure from the Imperial Palace you 
    can, and to fight four more soldiers into acknowledging your superior 
    strength.  Or something like that.
    
    ----------------------------------------------------------------------------
                                Banquet Preparations
    ----------------------------------------------------------------------------
    
    The locations of the soldiers are as follows:
    
    1 - Interior Room, immediately outside throne room (regular soldier)
    2 - Interior Room, immediately outside throne room (regular soldier)
    3 - Interior Room, immediately outside throne room (Magitek)
    4 - Interior Room, immediately outside throne room (Magitek)
    
    Continue south and outside.  You'll see three more soldiers there.  #6 as 
    listed below is a Mega Armor, which is a Bestiary mark that I believe is only 
    possible here.
    
    5 - Guarding the staircase back to town (regular soldier)
    6 - Standing by the double staircase into the Palace, left. (Magitek, FIGHT)
    7 - Standing by the double staircase into the Palace, right. (Magitek)
    
    Dispatch the armor as quickly as possible.  Go back inside, turn left 
    immediately and go through the door.  Go in the door immediately ahead of you 
    to get an Alarm Earring and X-Potion, then walk out and up the stairs to your 
    left.  Enter the door you see there into the dormitory.  
    
    There will be six visible soldiers in here.  Be careful and talk to everyone 
    here - it's very easy to miss one with how they move about so.   Open the 
    chest on the right side of the room for an Ether.
    
    8 - Left side dormitories, walking around. (soldier)
    9 - Left side dormitories, walking around. (soldier)
    10 - Left side dormitories, walking around. (soldier)
    11 - Left side dormitories, walking around. (soldier)
    12 - Left side dormitories, walking around. (soldier, FIGHT)
    13 - Left side dormitories, in bed.
    
    When you've talked to everyone, go to the room north of you and talk to the 
    soldier on the toilet.  If you do NOT register him as soldier #14 afterwards, 
    you missed one of the soldiers in the other room.
    
    14 - Left side dormitories, in the W.C. due north (FIGHT)
    
    Walk out of the dorms.  Head east and north up the stairs to the top of the 
    palace.
    
    15 - Stairwell west (soldier)
    
    Upstairs, talk to all the soldiers, then go in the room all the way at the 
    top of the stairwell.  In this room, where you saw Terra get 
    
    16 - Soldier walking left side upstairs
    17 - Left Side Magitek, upstairs
    18 - Right Side Magitek, upstairs
    19 - Guarding Door upstairs, left side Magitek
    20 - Guarding Door upstairs, right side Magitek
    21 - Slave Crown Soldier (fight)
    
    Go back inside through the door by the Magitek soldier on the right side.  
    Walk downstairs back to the main room, then go down the stairs and into the 
    first door you see.  Head north into a roomy dormitory.  Open the chest there 
    for a Gale Hairpin.
    
    22 - Right Dormitory (robed Imperial)
    23 - Right Dormitory (soldier)
    
    Go through the passageway south.  There is a Holy Water in the chest in the 
    W.C. 
    
    24 - Right Dormitory, W.C. (soldier)
    
    And you're done!  Head back downstairs and enter the last room.  There's no 
    one in here but Kefka.  Go up to the door to his cell to watch a moderately 
    amusing scene, then make sure that you have talked to everyone.  Time is 
    probably very short by now.
    
    ----------------------------------------------------------------------------
                                   Banquet Negotiating
    ----------------------------------------------------------------------------
    
    Gestahl will sit you down and ask you a series of questions at the banquet.
    
    Question #1) To what shall we raise our glasses?
     A) To the Empire.    
     B) To the Returners. 
    *C) To our homelands. 
    Question #2) What do you think should be done with him?
    *A) Leave him in jail.
     B) Pardon him.
     C) Execute him.
    Question #3) No one ever dreamed Kefka would use poison...
     A) What's done is done...
    *B) That was inexcuseable.
     C) Apologize agan!
    Question #4) By the way, with regards to General Celes...
     A) Was she an Imperial spy?
    *B) Celes is one of us!
     C) We trust her whether she spied or not.
    Question #5) Was there anything else you wanted to ask?
     - Answering any of the questions is fine.  Just be sure and note to yourself
       what question you asked first.
    Question #6) With your permission, I'd like to move on to discussing the 
    espers...
    *A) I still have a few things to ask.
     B) Okay.
     - Ask the remaining two questions you have here, making sure to not repeat
       a question at any time that you've asked previously.  He'll repeat
       question #6 until you select Okay.  If you ask a previously asked
       question, it will result in a penalty.
    Question #7) They're just too powerful... if we don't do something, they'll 
    tear the entire world apart!
    *A) They've gone a bit too far...
     B) You're the one who brought them here in the first place!
    Question #8) By the way... what was that first question you asked me a minute 
    ago?
     - If you answer correctly, you'll get credit.
    Question #9) Why don't we take a short break?
    *A) Take a break.
     B) Keep talking.
     - When you take a break, go around and fight the Imperial soldiers sitting 
       next to Gestahl.  You have two minutes to win.  I don't believe fighting 
       here has any impact on your final score, but the soldiers here are ONLY 
       available to fight here for your Bestiary.  Sit back down at the center 
       chair when you're done.
    Question #10) Is there anything you wish to hear me say?
     A) That you really want peace.
    *B) That your war is truly over.
     C) That you're sorry.
    Question #11) Would you please go on board?
    *A) Yes
     B) No
    
    ----------------------------------------------------------------------------
                                     Aftermath
    ----------------------------------------------------------------------------
    
    After the banquet, your party will be reduced to Terra and Locke for the 
    journey to Albrook.  Exit the banquet room and throne room, and in the main 
    area, you'll talk to a robed Imperial.  Depending on your performance and 
    ability to talk to all the soldiers, you'll get the following prizes, in the 
    following order.  You must do perfectly at the banquet and have talked to 
    almost everyone to get the last of these prizes.
    
    1) All Imperial troops will be withdrawn from South Figaro immediately.
    2) In addition, Imperial forces will be withdrawn from the kingdom of Doma.
    3) We will also unlock the armory at the Imperial observation post to the 
    East.
    4) Tintinabullum
    5) Ward Bangle
    
    Head southeast to Albrook and the Observation Post.  If you unlocked the 
    armory at the post, you can get the following items in the chests there:
    
    X-Potion, Angel Wings, 8000 gil, Angel Ring, Alarm Earring, Elixir, Hi-Ether, 
    Hermes Sandals, Reflect Ring, 13000 gil, 20000 gil, box in corner with 
    another Elixir, Flametongue in stove(!)
    
    You can also go to airship and talk to Setzer for a special scene, giving 
    some background on him.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [17TH]               17. Journey to and Life in Thamasa
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    Required Characters: Terra, Locke, (Shadow), (??????)
    Possible Characters: None
    Enemies: #94-96, 98
    - Briareus, Devourer, Chimera, Balloon
    Bosses: #298
    =============================================================================
    ********************
    Treasures (Albrook): Teleport Stone, north crate in dock area.
    Treasures (Thamasa): Eye Drops, Gold Needle, Phoenix Down, Echo Screen, Green 
    Cherry
    ********************
    
    Go to Albrook.  The north crate at dock has a Teleport Stone.  Talk to the 
    general on the boat.  Afterwards, go to town and talk to the innkeeper.  Go 
    back to the ship.  Talk to the general again.
    
    On the ship, talk to the general.  Watch the scene, talk to him again, then 
    talk to Locke.  Disembark from the ship, then head north to Thamasa.
    
    -----------------------------------------------------------------------------
                                     Thamasa
    -----------------------------------------------------------------------------
    ===========
    Services
    ===========
    Inn: 1500 gil
    Chocobo: None
    
    ===========                 =============
    Weapon Shop                 Armor Shop
    ===========                 =============
    Mythril Rod - 500           Golden Shield - 2500
    Flame Rod - 3000            Tiger Mask - 2500
    Ice Rod - 3000              Tiara - 3000 
    Thunder Rod - 3000          Golden Helm - 4000
    Morning Star - 5000         Mystery Veil - 5500
    Hawkeye - 6000              Power Sash - 5000
    Heavy Lance - 10000         Gaia Gear - 6000
    Darts - 10000               Golden Armor - 10000
    
    ===========                 =============
    Item Shop                   Relic Shop
    ===========                 =============
    Potion - 50                 Earring - 5000
    Hi-Potion - 300             Sniper Eye - 3000
    Ether - 1500                Hermes Sandals - 7000
    Remedy - 1000               Reflect Ring - 6000
    Teleport Stone - 700        Black Belt - 5000
    Holy Water - 300            Dragoon Boots - 9000
    Phoenix Down - 500          Sprint Shoes - 1500
    Tent - 1200                 
    
    Everyone here in Thamasa is a little...odd.  Search the barrel in the middle 
    east of the Item Shop for some Eye Drops, and check the bottom barrel east of 
    the Relic Shop for a Gold Needle.  The top barrel east of the inn has a 
    Phoenix Down, and the top barrel west of the Mayor's House has an Echo 
    Screen.
    
    Walk between the two houses on the east side of town for a small scene.  
    Check the barrel in between for a Green Cherry.  Walk left of the fence of 
    that left house to see another scene.
    
    Finally, enter that center house and talk to the old man inside.  Go to the 
    inn.  You'll notice that the price is a lot cheaper now...
    
    -----------------------------------------------------------------------------
                                      Fire!
    -----------------------------------------------------------------------------
    
    In the middle of the night, you'll get woken up by Strago.  Follow him 
    outside to the mansion on the east side of town.  Talk to Strago.
    
    When you enter the house, be sure and equip Strago with an Esper and Relics.  
    If either Terra or Locke don't know Blizzara, it'd be a great idea to have 
    them learn it.
    
    Walk straight through.  Be sure to fight at least one of the flames to get 
    Balloons added to your bestiary, and fight the rest as you run into them for 
    AP.  In the third room of the house, you'll see two doors.  The left one 
    causes flames to shoot out, always throwing you into a fight.  Take the right 
    door instead.
    
    You'll come to another intersection.  Take the right door to get a Flame Rod, 
    then backtrack and go through the left door.  You'll be in another small room 
    with two doors due north.  The right one this time has an Ice Rod.  Take the 
    left one, go up the stairwell, and inch forward to talk to the flame before 
    you.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Flame Eater - Bestiary #298
    -----------------------------------------------------------------------------
    
    Level: 26
    HP: 8400
    MP: 480
    ATK: 13
    DEF: 105
    EVA: 20
    MAG: 7
    MDF: 150
    MEV: 0				
    Gil: 0
    Steal: Flametongue
    Drops: -----
    Immune: Lightning, Poison, Holy, Earth
    Weaknesses: Ice
    Absorbs: Fire
    Immunity: Darkness, Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, 
    Sleep, Stop
    
    Spam Ice spells.  Use Ice-based weapons.  Just be sure and eliminate the 
    Balloons the Flame Eater creates as quickly as possible.
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Watch the scene that follows.  Exit the house and watch another scene.  Leave 
    Thamasa and head northwest to the mountain and a path that wasn't available 
    until now...
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [18EC]                        18. Esper Caves
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    Required Characters: Terra, Locke, Strago, (????)
    Enemies: #99-103
    - Bonnacon, Land Grillon , Adamankary, Mandrake, Venobennu
    Bosses: #299
    Lores: ???
    =============================================================================
    **********
    Treasures: Healing Rod, X-Potion, Chocobo Suit, Tabby Suit
    **********
    
    Open the chest to your left as you enter to get a Healing Rod.  Going north 
    or west from the intersection due north of you results in a loop, so go east 
    instead.  Walk uphill to the next cave entry, then head east.  Go south, and 
    investigate the three gold objects in the center of the room.  Head south 
    after you read them down the stairs.  You'll run into an old friend.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Ultros - Bestiary #299
    -----------------------------------------------------------------------------
    
    Level: 25
    HP: 22000
    MP: 750
    ATK: 22
    DEF: 95
    EVA: 0
    MAG: 7
    MDF: 155
    MEV: 0				
    Gil: 3
    Steal: White Cape
    Drops: -----
    Weaknesses: Fire, Lightning
    Absorbs: Water
    Immunity: Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, Sleep
    
    Ultros will change his elemental composition in the middle of the fight, so 
    don't simply spam Thunder spells like you did in the past.  Whack him, and 
    Relm will join your fight after a bit.  Use Relm's sketch command to end the 
    fight, or you can just defeat him the old fashioned way...if you want to take 
    forever and a day.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Relm joins your party after the fight.  Go north, use the save point, then 
    walk down the stairs. You'll see three holes here.  Go down the far east one 
    first.  Walk east and outside to get an X-Potion, then follow the bridge back 
    until you see a bit that arcs downward.  Walk across that to jump down to the 
    area below...which is just north of the Warring Triad Statues you glanced at 
    earlier.  Head back upstairs.
    
    This time, drop down the north hole and head north to get a Chocobo Suit, 
    then go back and head west through the crevice there to obtain a Tabby Suit.  
    Don't drop down the broken bridge all the way south - instead, drop down the 
    part that leads to the center section.  Doing so absolves you of any need to 
    drop down the southern hole from upstairs.  Walk north outside, then west 
    into the cave.  Go south for a VERY long scenario.
    
    When you wake up, engage your favorite maniacal clown for yet another long 
    scenario.  When the scenario is finally done, get on the airship outside, and 
    watch yet ANOTHER scenario...
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [19AR]                     19. Airship Round-up
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Before you go up to the Floating Island, there are a few final things you 
    need to take care of.
    
    1) If you're going for a complete bestiary, you should have every monster 
    from #1-103 and #274-299 by this point.
    
    2) Explore Doma for a few new items.  If you succeeded at the Banquet, odds 
    are that Doma is open for pilfering.  Go into Cyan's room to get an X-Potion.  
    Go out the doorway south of his room and follow the path until you hit a 
    storage room with chests containing a Phoenix Down and Prayer Beads.
    
    3) Make sure that you pillaged the Imperial Observation Post.  See above for 
    a list of items from there.
    
    4) Buy all the restorative items you can in Figaro with Edgar in the lead.
    
    When you've done all these things, get on the airship, equip your three 
    favorite party members, touch the wheel, and choose "Head to the Floating 
    Continent."
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [20FI]                      20. Floating Island
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    Required Characters: Shadow, (Celes for part)
    Possible Characters: Terra, Locke, Edgar, Gau, Cyan, Sabin, Setzer, Mog, 
    Relm, Strago, Celes
    Enemies: 104-113
    - Sky Armor, Spitfire, Brainpan, Misfit, Apocrypha, Dragon, Platinum Dragon, 
    Behemoth, Ninja
    Bosses: #300-308
    Lores: Level 3 Confuse, Lv. 4 Flare, Lv. 5 Death (Apocrypha), 1000 Needles 
    (Brainpan), Doom (Nelapa)
    =============================================================================
    
    Once you've chosen your main three (I recommend including Strago for Lore 
    learning), you'll be automatically engaged in a series of battles versus Sky 
    Armors and Spitfires.  After about the third or fourth battle, you'll spot 
    something coming towards the airship.  You'll fight a few more fights 
    automatically as it moves around.  When it moves to the back, it'll drop off 
    a familiar face.  Touch it to engage it.
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Ultros and Typhon - Bestiary #300+301
    -----------------------------------------------------------------------------
    
    Typhon                        Ultros
    Level: 26                     Level: 26
    HP: 10000                     HP: 17000
    MP: 40000                     MP: 8000
    ATK: 13                       ATK: 10
    DEF: 100                      DEF: 20
    EVA: 0                        EVA: 0
    MAG: 10                       MAG: 3
    MDF: 55                       MDF: 10
    MEV: 0                        MEV: 0
    Gil: 0                        Gil: 0
    Steal: Dagger                 Steal: Dried Meat
    Drops: -----                  Drops: -----
    Weak Against: Ice, Water      Weak Against: Fire, Poison
    Absorbs: Fire                 Absorbs: Water
    S. Immune: Poison, Imp,       S. Immune: Poison, Imp, Petrify, Death, 
    Petrify, Death, Confusion     Silence, Berserk, Confusion, Sleep, Stop.
    
    After you do about 5000 damage, Typhon appears.  Focus your attacks on Typhon 
    instead to make him sneeze.  When he does, you'll automatically be ejected 
    from the battle...
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    You'll be forced off the airship once Typhon snorts, but healed by that very 
    same attack, MP and all!  You'll be forced automatically into another boss 
    fight.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Air Force, Laser Gun, Missile Bay, Bit - Bestiary #302-305
    -----------------------------------------------------------------------------
    
    Air Force              Laser Gun            Missile Bay         Bit
    Level: 25              Level: 24            Level: 25           Level: 25
    HP: 8000               HP: 3300             HP: 3000            HP: 420
    MP: 750                MP: 335              MP: 7000            MP: 285
    ATK: 10                ATK: 12              ATK: 12             ATK: 12
    DEF: 150               DEF: 130             DEF: 135            DEF: 230
    EVA: 0                 EVA: 0               EVA: 0              EVA: 0
    MAG: 12                MAG: 9               MAG: 8              MAG: 10
    MDF: 120               MDF: 140             MDF: 150            MDF: 160
    MEV: 0                 MEV: 0               MEV: 0              MEV: 0
    Gil: 0                 Gil: 0               Gil: 0              Gil: 0
    Steal: Elixir          Steal: X-Ether       Steal: Debiitator   Steal: Amulet
    Drops: Princess Ring                        Drops: -----
    Weaknesses (All): Lightning, Water
    Immune (All): Darkness, Poison, Imp, Petrify, Death, Silence, Berserk, 
    Confusion, Sleep (Air Force only: Slow and Stop)
    
    Complete Bestiary fans will need to be careful in this battle.  Destroy the 
    Laser Gun and the Missile Bay to spawn a Bit.  The Bit is on perma-Runic 
    mode, meaning it will absorb any spells you throw at it.  Use physical moves 
    like Edgar's Tools, Sabin's Blitzes, or Cyan's Bushido to make short work of 
    it.  Also, when the Bit is spawned, Air Force will begin a countdown from 6 
    downwards.  Kill off the Air Force with spells once the Bit is eliminated so 
    that you're not assaulted with damage at the end of the countdown.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    After this fight, you'll land on the edge of the Floating Continent.  Save 
    and add Shadow to your party by talking to him.  Be sure and equip him before 
    you move on.
    
    The Floating Continent is made up of numerous hidden passageways and trigger 
    points.  The first of these is due east up the stairway.  As you walk up, a 
    path will open due east.  Follow the path southwards to a dead end, and push 
    east.  A zigzag path will open to the northeast.  You'll come to a 
    north/west/east fork.  Head north and push the blue button to get a Murasame.  
    If you go east a few squares from there and push up into the gap, a stairwell 
    will be revealed.  Continue east and a staircase down will appear.  It has a 
    Monster-In-a-Box with a Gigantos inside.  Fight it for a Sasuke, then head 
    back northwest to that stairwell upwards.  Touch the center.
    
    You'll be transported a bit south.  Climb down the stairs and go south, then 
    hop down one more short flight of stairs southwest.  Push the rock-like 
    switch by stepping on it, then continue walking east.  Go down the staircase 
    at the fork, then head straight east until you find a short stairwell heading 
    up to a transport platform.
    
    Going down that platform takes you to two other ones.  Entering the right one 
    leads you to a dead end, so enter the left one instead.  Go south from the 
    left's exit point to hit a rock-switch to lower one of the paths.  Head north 
    from that rock switch to press another rock switch up a stairwell, then go 
    west across the newly lowered platform.  Climb southerly down the stairwells 
    as far as possible, then head all the way east.  Go down the bridge staircase 
    and follow the island stairs due northeast.  Keep going northeast when you 
    hit the first fork.
    
    Hit the switch due north of you.  A transport platform will be unearthed.  Go 
    south first, however, and then east to pick up a Beret for Relm.  Head back, 
    go south, then step on the transport platform there to access a save point.  
    Take the north transport now, then head down the stairs.  You'll see the 
    airship below.  If you feel any need to go back down to the main world, you 
    can, but realize that you'll start at the beginning of the floating continent 
    again when you return.
    
    Push your way west to open a passage.  Before you go past this point too far, 
    make sure that you've gotten enemies 106-112.  Cast Float on yourself, or 
    equip some Angel Wings, or have Gau do a Rage of an airborne enemy in a fight 
    beforehand, then go forward and touch the visible enemy to fight.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Ultima Weapon - Bestiary #307
    -----------------------------------------------------------------------------
    
    Level: 37
    HP: 24000
    MP: 5000
    ATK: 45
    DEF: 142
    EVA: 20
    MAG: 5
    MDF: 97
    MEV: 10				
    Gil: 0
    Steal: Ribbon, Elixir
    Drops: Elixir
    Immunity: Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, Sleep, 
    Slow 
    
    Ultima Weapon... is not really all that ultimate.  He casts the occasional 
    Flare spell, but that's about it.
    
    There are two ways to beat him:
    1) Reduce his hit points to nothing.  If you go this route, realize that he 
    uses Quake, which will pretty much obliterate your party unless you have cast 
    Float beforehand.
    2) Reduce his MP to nothing.  This requires either waiting him out, or 
    casting Rasp and Osmose.  Once he loses all 5000 of his MP, he's dead.  Rasp 
    does around 200 MP damage per cast.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Shadow will bail your group once you're finished with Ultima Weapon.  
    Typical.  Walk forward and Celes will join your group.  Watch fecal matter 
    hit a rotating cooling device.
    
    After a long scenario, you'll have 6 minutes to get off the island 
    successfully.  Follow the path east.  The path behind you will break away.  
    The fights versus the Naude are not escapeable.  You must dispatch them as 
    quickly as possible so that you can escape the island in time.
    
    When you climb down the stairs, you'll see the ground crumble.  Head south, 
    then around back to the left up the stairs for an Elixir.  If you head 
    straight east, the Elixir goes away for good.
    
    Once you have the Elixir, go east to the dot to engage...
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Nelapa - Bestiary #308
    -----------------------------------------------------------------------------
    
    Level: 26
    HP: 2800
    MP: 280
    ATK: 11
    DEF: 105
    EVA: 0
    MAG: 10
    MDF: 150
    MEV: 0				
    Gil: 0
    Steal: -----
    Drops: -----
    Immune: Poison, Wind, Earth, Water
    Weaknesses: Ice, Lightning, Holy
    Absorbs: Fire
    Immunity: Darkness, Poison, Imp, Petrify, Silence, Sleep, Slow
    
    At the start of the fight, Nelapa will cast Doom on nearly everyone.  Just 
    attack it as quickly as possible with weapons, since it has Reflect cast upon 
    it.  If you have Strago, casting 1000 Needles is highly effective.  Strago 
    will learn Doom after this fight.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    After this fight is PIVOTAL.  Walk all the way east.  You'll be given an 
    option to jump or wait.  If you have at least 15 seconds remaining on your 
    clock, choose to wait.  If you do not wait, Shadow is gone, dead, forever and 
    ever.  Amen.  If you want Shadow back, CHOOSE TO WAIT.  
    
    There is NO WAY to get him back if you do not wait.  None.  I cannot stress 
    that enough.
    
    Thankfully, if you choose to wait, Shadow will pop around with about 5 
    seconds to spare.  Watch what happens afterwards.  When you awaken, it will 
    be controlling Celes, in a brand new world...
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [21SI]                      21 - Solitary Island
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    Required Characters: Celes
    Possible Characters: None
    Enemies: #116, #121
    Peeper, Black Dragon
    Bosses: None
    Lores:  ??? (Peeper)
    =============================================================================
    
    You'll awaken as Celes one year after the Cataclysm, stuck in bed.  The toll 
    on Cid is visible - just as soon as you get out of bed, he'll end up lying 
    down in it, and it's your job to nurse him back to health!  There are three 
    major screens that you'll be dancing between: the house, outside of the 
    house, and on the beach.  Exiting north, west, or east from the house puts 
    you on the overworld map.  Do this first, save your game, and equip Celes 
    with your favorite items.  Being stuck in a suit of armor doesn't aid the 
    recovery process.
    
    The only tools you have to make Cid better are the fish on the beach.  
    Moreover, while you're any place EXCEPT on the overworld map, Cid will 
    gradually weaken by the second.  Therefore, time is of the essence.  There 
    are four types of fish that can be found in the water off the beach.  The 
    only way you can tell them apart is by judging their relative speed.  When 
    you pick them up, they'll go into your rare item list, meaning you can't get 
    rid of them UNLESS you give them to Cid.  You can only collect one of each at 
    a time.
    
    Fish: Fish (low speed)              - very harmful
          Foul-tasting Fish (med speed) - slightly harmful
          Ordinary Fish (med speed)     - slightly helpful
          Delicious Fish (fast)         - very helpful
    
    Foul-tasting fish and ordinary fish swim at the same speed, so it's blind 
    luck as to which you get when you touch one.  Every time you talk to Cid 
    during one visit in a house, the fish reset.  If you want to kill him off, 
    just sit in the house for a few minutes and do nothing, then walk outside and 
    back in.  If, however, you want to save his life, then your strategy is 
    simple - never give him anything but delicious fish.  The game will progress 
    in the same manner whether or not Cid is alive.  If you pick up any other 
    fish, they'll work against the recovery process (with the exception of 
    ordinary).  
    
    Since every second counts, what you should do is run down, look and see if 
    any delicious fish are swimming.  If so, get into position to touch and get 
    it, then dash back to Cid to give it to him.  If there are not, run back to 
    him as quickly as possible to reset the fish stock.  It will take a while to 
    get this to work: probably about 20 minutes.  I believe the timer pauses 
    while you're talking to him, but don't take my word on that.
    
    This is the list of messages possible to let you know his health:
    
    -3) (Nothing - you killed him!)
    -2) *cough*...*hack*...Celes...while I can still talk, I...*cough*...want 
    to...*wheeze*...thank you...*gasp*! 
    -1) No matter what happens to me... you mustn't lose hope!  
    *cough*...*wheeze*... 
    0) I'm afraid... I may not be long for this world...
    1) *cough*...*hack*...I just can't seem to shake this thing...
    2) *cough*...I'm starting to feel a lot better.
    3) Celes... Thank you for taking caring (sic)of me like this, day after 
    day...
    4) I can feel my strength returning.
    5) I'm all better now!  Thank you, Celes!
    
    If he dies, Celes will become very depressed.  Climb to the top of the cliff.  
    Touch the dead bird there.  When you wake up, go back into the house and read 
    the letter.  You'll discover a route off the island.  If he lives, Cid will 
    show you what he's done himself: built a raft from leftover driftwood.
    
    Get on the raft, and travel away.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [22AL]                         22 - Albrook
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    Required Characters: Celes
    Possible Characters: None
    Enemies: #114-122
    - Fafnir, Killer Mantis, Peeper, Murussu, Gigantoad, Land Ray, Luna Wolf, 
    Black Dragon, Rukh.
    Bosses: None
    Lores: None known.
    =============================================================================
    
    Talk to the citizens of Albrook to learn about what's happened to the world.  
    Other than exploring the shops (which will be added here in the next version 
    of the guide)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [23TZ]                         23 - Tzen*
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    Required Characters: Celes
    Possible Characters: (Sabin)
    Enemies: #123-125
    - Zokka, Nightwalker, Scorpion
    Bosses: None
    Lores: None known.
    =============================================================================
    
    Information on the shops here will be added on a later date.
    
    As you enter Tzen, Kefka channels his inner two year old and throws a 
    tantrum, zapping the hapless citizens there for not worshipping him.  
    Shameful!  Follow the advice of one of the denizens and equip an anti-
    petrification relic (Jeweled Ring, Ribbon), then enter the mansion on the 
    verge of collapse.  I also recommend equipping Hermes Sandals for Haste 
    during battle.  You'll see a familiar face holding up the house itself.  Once 
    you enter the house, you'll have six minutes to get in, save the child from 
    the basement, then get back out.
    
    The Scorpions inside are highly resistant to spells - Celes will need to use 
    two level 2 spells to kill them off during a battle.  Enter straight through 
    the first door.  Open the first chest there to get a Healing Rod.  Turn south 
    into the room with two beds and open the chest there to get a Holy Rod, then 
    scoot back out.  Do not bother opening the chest by the stairwell - it 
    contains four Nightwalkers in a box, and you don't get a prize afterwards.  
    Open the chest north to get an Ether, and the chest south to get a Hyper 
    Wrist.  Head downstairs.
    
    Go west from the staircase and open the chest in the alcove to get a Blood 
    Sword.  Head up the right stairwell north of you, open the chest to get a 
    Magicite Shard, then talk to the little boy to pick him up and enlist him.  
    If you have time and are bored, open the left chest to fight four Nightmares.  
    You still won't get anything, though.
    
    Walk back outside.  Sabin will join your party.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [24MO]                       24 - Mobliz*
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    Required Characters: Celes
    Possible Characters: (Sabin)
    Enemies: #126-129
    - Delta Beetle, Vampire Thorn, Lizard, Devoahan
    Bosses: None
    Lores: None known.
    =============================================================================
    
    The enemies listed here are those on the Serpent Road as you head towards 
    Mobliz.  When you enter the town, you'll be stopped by dogs.  Enter the house 
    the boy entered, then head downstairs.  Enter the door.  Talk to the boy, all 
    the children, and then Terra.  Attempt to go outside.  Terra will be forced 
    to fight Humbaba.  Die.  Celes and company will engage.  Humbaba will run 
    away after you do a set amount of damage.  Leave, and one of the boys will 
    hand you the Fenrir Magicite.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [25NS]                  25 - Nikeah & South Figaro
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    Required Characters: Celes
    Possible Characters: (Sabin)
    Enemies: (between South Figaro and Cave of Figaro) #130-133
    - Sandhorse*, Cancer, Oceanus*, Desert Hare*
    Bosses: None
    Lores: None known.
    =============================================================================
    
    Information on the shops in these two towns will be added on a later date.
    
    To get to Nikeah, travel the Serpent Road back from Mobliz west, then north 
    once you hit the bridge to the Southern Continent.  You'll pass by a tower 
    surrounded by a circle of mountains, and make it to Nikeah right about the 
    time you run out of land to traverse.
    
    As you enter Nikeah, one of the old Returners tells you a secret.  Go to the 
    Pub and talk to the thieves there.  Follow them out to the dock.  Go back to 
    the bazaar and talk to a dark-clothed fellow south of the weapon merchant and 
    west of the armor merchant.  Talk to him again when he starts nodding his 
    head at the item merchant.  Talk to him in front of the docks.  Go on to the 
    docks, and you'll sneak automatically on to the boats.
    
    When you arrive in South Figaro, go to the second floor of the inn.  Head 
    into the east room of the inn.  Wander around outside of South Figaro for a 
    set of four new enemies, then enter the nearby cave.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [26CF]               26 - Cave of Figaro/Castle Figaro
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    Required Characters: Celes
    Possible Characters: Sabin
    Enemies: #134-138
    - Humpty, Cruller, Dropper, Neck Hunter, Dante
    Bosses: #310-313
    Lores: None known.
    =============================================================================
    
    The layout hasn't changed from before.  Talk to Siegfried, and he'll walk 
    ahead to clear out all the vile enemies, or so he claims.  Walk out the way 
    you always have.  However, this time, the turtle that's long been in the lake 
    will move, thanks to some thiefly coaxing!
    
    Unfortunately, either the thieves, or Siegfried, or both, have looted and 
    plundered this place dry already.  Head west, and in the next room, move 
    north and catch Siegfried red-handed.  He'll scamper away.  Head west into 
    Castle Figaro - in the basement where all the criminals were before!
    
    Head upstairs, and then west to the control room where the engineer is.  
    Continue climbing downstairs, then go north and downstairs again.  Go out the 
    door to see a trio of doorways.  First, though, head south and get your 
    pillaging fix.  Siegfried and those thieves have been denying you of it for 
    too long!  South of you are a Gravity Rod and Crystal Helm.  The two chests 
    west of those are an X-Potion and Hi-Ether, respectively.  Go through the 
    left door, up the stairs, and through the northern door to get a Royal Crown.
    
    Return to that little room.  Go through the northern door and walk through 
    the gap.  When you get into the Engine room, wander about until you run into 
    Droppers, which only appear here.  Afterwards, talk to the man at the Engine 
    Room.  You'll get into a boss fight, and Edgar will join your party.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Tentacles x 4 - Bestiary #310-313
    -----------------------------------------------------------------------------
    
    Air Force              Laser Gun            Missile Bay         Bit
    Level: 25              Level: 24            Level: 25           Level: 25
    HP: 8000               HP: 3300             HP: 3000            HP: 420
    MP: 750                MP: 335              MP: 7000            MP: 285
    ATK: 10                ATK: 12              ATK: 12             ATK: 12
    DEF: 150               DEF: 130             DEF: 135            DEF: 230
    EVA: 0                 EVA: 0               EVA: 0              EVA: 0
    MAG: 12                MAG: 9               MAG: 8              MAG: 10
    MDF: 120               MDF: 140             MDF: 150            MDF: 160
    MEV: 0                 MEV: 0               MEV: 0              MEV: 0
    Gil: 0                 Gil: 0               Gil: 0              Gil: 0
    Steal: Elixir          Steal: X-Ether       Steal: Debiitator   Steal: Amulet
    Drops: Princess Ring                        Drops: -----
    Weaknesses (All): Lightning, Water
    Immune (All): Darkness, Poison, Imp, Petrify, Death, Silence, Berserk, 
    Confusion, Sleep (Air Force only: Slow and Stop)
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    After the fight, search the statue in the interior room to get a Soul Saber, 
    then go out the way you came in.  The engineer will stop you, and you'll 
    surface!  Talk to the engineer again to submerge and head to Kohlingen.
    
    Information on the shops in Castle Figaro will be added on a later date.  As 
    long as you have Edgar in the lead of your party, just like before, you could 
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [27KO]                       27 - Kohlingen
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    Required Characters: Celes, Edgar, ??????
    Possible Characters: Sabin
    Enemies: #139-142
    - Bogy*, Marchosias, Deepeye*, Mousse*
    Bosses: None
    Lores: Aero (Marchosias)
    =============================================================================
    
    Enter town and talk to the townsfolk for more clues.  Enter the Pub and talk 
    to a familiar face - Setzer.  He'll tell you to head to Darill's tomb, 
    southwest of town.
    
    Information on the shops here will be added on a later date.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [28DT]                    28 - Darill's Tomb
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    Required Characters: Celes, Edgar, Setzer
    Possible Characters: Sabin
    Enemies: #143-147
    - Borghese, Malboro, Cloudwraith, Exoray, Skeletal Horror
    Bosses: #314-316
    Lores: None known.
    =============================================================================
    
    When you enter, touch the big rock, and Setzer will pop the grave open.  Walk 
    south to switch rooms once you enter.  Head southeast first, and open the 
    chest there to obtain the Genji Helm.
    
    Head towards the east door.  Touch the tomb there to open a hidden door 
    behind it, then follow the path north and hit the switch to cause water to 
    rise.
    
    Go down the middle path.  Hop across the turtle.  You'll see a switch that 
    will raise the water level.  Don't hit it yet.  Go south and read all the 
    tombstones.  Head back north.
    
    ERAU QSSI DLRO WEHT
    
    Enter the northeast room.  Carve in the following order: Erau, Qssi, Dlro, 
    Weht (you might have to do it vice versa - can't remember).
    
    Go south.  Get the Crystal Mail, then go down the stairs and get the Regal 
    Gown.  Walk through the east wall to get the Growth Egg.  Go north through 
    the door and hit the switch.  A door will appear above.  Go out, back north, 
    and then through the central exit back to the turtles.  This time, hit the 
    switch to raise the water level, then ride the back of the turtle over.
    
    Go north.  You'll see two treasure chests and a save point.  Save, then open 
    the chest closest to the save point to fight an Angler Whelk.  The strategy 
    for this guy is much the same as the Ymir at the beginning of the game, 
    except the shell has far fewer HP.  Defeat it to get a setr of Dragon Claws 
    for Sabin.  Open the chest on the right for a Man Eater.  Go through the door 
    right next to you.  Touch the tomb in the center of the room.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Dullahan - Bestiary #316
    -----------------------------------------------------------------------------
    
    Level: 37
    HP: 2800
    MP: 280
    ATK: 11
    DEF: 105
    EVA: 0
    MAG: 10
    MDF: 150
    MEV: 0				
    Gil: 0
    Steal: -----
    Drops: -----
    Immune: Poison, Wind, Earth, Water
    Weaknesses: Ice, Lightning, Holy
    Absorbs: Fire
    Immunity: Darkness, Poison, Imp, Petrify, Silence, Sleep, Slow
    
    Dullahan has the useful Lv. ? Holy, but unfortunately Strago is elsewhere.  
    Drats.  Dullahan focuses primarily on Holy and Ice based attacks, and will 
    occasionally freeze your allies with certain moves of his.  Use a minor fire 
    spell to cure yourself of that condition.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Go north afterwards to get your airship!
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [29AR]                     29 - Airship Round-Up #3*
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    Required Characters: Sabin
    Possible Characters: Celes, Edgar, Setzer, (Gau), (Terra)
    Enemies: #174-181, #196-198
    - Jidoor/Zozo/Maranda/Narshe Environs: 
      - Leap Frog, Slagworm, Cactuar, Crawler, Sprinter, Basilisk, Lycaeon,
        Greater Mantis
    - Thamasa Environs: 
      - Vasegiatta, Gloomwind, Purusa
    Bosses: #309
    Lores: None known.
    =============================================================================
    
    Technically, from this point forward you can skip down to section 42 and go 
    to Kefka's Tower and beat the game, but you'd have a really difficult time 
    doing so unless you've played through the game previously.  
    
    Follow the hint to go to Maranda from the pigeon flying off in the distance.  
    Talk to the citizens there to get a hint as to where to go next... not that I 
    won't tell you anyways, but you can't claim that the game didn't bother 
    trying to tell you! 
    
    Return to the Solitary Island.  On the beach, regardless of whether Cid 
    lived, you'll find a single piece of magicite - Quetzalli, formerly known as 
    the far more spellable Palidor in the Super Nintendo and PS1 versions of the 
    game.
    
    Make sure Sabin is in your party.  Go to the continent with Narshe on it.  
    Fly northeast of Nashe until you see a small, almost bowtie-shaped mountain 
    with five trees located south of it.  Land your airship there and go to the 
    middle tree.  You'll meet someone there and obtain Sabin's ultimate Blitz 
    move, the Phantom Rush, which is normally unavailable to him naturally for 
    several tens of levels.
    
    Now, fly your airship to the big eastern region of the map and land there to 
    get on the Veldt.  Reduce your party size so that you only have three or less 
    members.  Wander around, fight the monsters here, and you'll eventually get 
    Gau to rejoin your party.
    
    Go to Mobliz, and talk to kids in the hovel from earlier in the center house.  
    Go into the old soldier house, follow dog downstairs behind the bookcase, 
    then talk to Terra and Katarin.  You'll hear a familiar pounding outside.  Go 
    up and investigate.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Humbaba - Bestiary #309
    -----------------------------------------------------------------------------
    
    Level: 31
    HP: 26000
    MP: 10000
    ATK: 15
    DEF: 100
    EVA: 0
    MAG: 6
    MDF: 150
    MEV: 0				
    Gil: 0
    Steal: -----
    Drops: -----
    Weaknesses: Poison
    Absorbs: Lightning
    Immunity: Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, Slow, 
    Stop
    
    When you start the fight, attack with your party members.  Partially through 
    the fight, Humbaba will start sneezing and randomly ejecting members, leaving 
    you with only two in your party.  Presumably he wouldn't do this if you had 
    less than that to begin with.  At that point, Terra will join your party in a 
    permanent Trance form - for this fight only, sadly.  Use Bio spells if you 
    have them, and regular attacks if you don't, and Humbaba falls.
    
    You won't get anything special for defeating him this time, but Terra will 
    join your party.  Huzzah!
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Finally, as you're flying around on your airship, you'll occasionally 
    encounter a creature known as Deathgaze.  As you fly around, make sure that 
    your characters are at disparate levels, with as few of them on a multiple of 
    five level as possible.  When Deathgaze engages you, he will immediately cast 
    Lvl 5 Death, potentially wiping out your entire party if you're stuck on 
    level 30 for all of them.  Deathgaze is unusual in that while he will run 
    away after about 3 combat rounds, he will not recover HP.  Therefore, you can 
    whittle away at him gradually as you fly around in the World of Ruin.  Once 
    you deplete all 56000(?) HP (number will be redetermined soon enough - don't 
    e-mail), you'll receive the Bahamut Esper.
    
    <stats not yet written>
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [30MZ]                        30 - Mt. Zozo
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    Required Characters: None
    Possible Characters: Celes, Edgar, Setzer, Sabin, Gau, Terra
    Enemies: #148-152
    - Mugbear, Devil Fist, Luridan, Punisher, Glasya Labolas
    Bosses: #341
    Lores: None known.
    =============================================================================
    
    Once you enter Mt. Zozo, head north and talk to the fellow in merchant 
    clothes in front of the inn.  He'll sell you a Rust-Rid for 1000 gil.  Buy 
    it, then go upstairs to the top of the pub.  Remember that rusted door when 
    you went out the armory exit?  Touch the door with rust-rid in your hands, 
    and it'll rust out.
    
    In the first room there, head west to open a chest containing an Ice Shield, 
    then backtrack east and down the stairs to get a Red Cap.  Go down the stairs 
    west of you, then follow the path south and west.  Beneath one of the pillars 
    of light is a Thunder Shield.  Follow the path north to an Aegis Shield.  The 
    opening closest to you leads to a chest with a Gold Hairpin relic.  Walk 
    northeast to the next opening, head outside, then go west across the bridge.
    
    In the second major cave room, head west, and use the save point underneath 
    the beam of light.  Push the switch northeast of you, and a dragon will pop 
    out of the chest north of you and will start flying around you in circles.  
    Intercept it over by the save point for a non-essential boss fight.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Storm Dragon - Bestiary #341
    -----------------------------------------------------------------------------
    
    Level: 74
    HP: 42000
    MP: 1250
    ATK: 13
    DEF: 110
    EVA: 0
    MAG: 9
    MDF: 150
    MEV: 0				
    Gil: 0
    Steal: -----
    Drops: Force Armor
    Weaknesses: Lightning
    Absorbs: Wind
    Immunity: Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, Sleep, 
    Slow, Stop
    
    Storm Dragon, the first and easiest of the Eight Dragons, is highly 
    susceptible to lightning damage, despite his name.  He regularly uses multi-
    ally wind attacks.  Make sure at least one member is equipped with the Aegis 
    Shield you picked up earlier, to fend them off partially, and prioritize 
    keeping your party alive.  If your HPs are full or near full, then and only 
    then use Thundara and your most powerful attacks for an offensive.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Follow the path south and outside.  Go east and back into a cave...with many 
    flowers inside.  Read the letter on the desk.  Walk outside to the east and 
    watch the subsequent scenario.  Go back outside to the cliff and pick up the 
    blue shiny thing in the upper left area.  Go open the chest for a bit of 
    humor, then head out.  Cyan has now joined your party.  Get back on your 
    airship, and head out back towards the Veldt.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [31CV]                      31 - Cave of the Veldt
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    Required Characters: None
    Possible Characters: Celes, Edgar, Setzer, Sabin, Gau, Terra, Cyan
    Enemies: #153-155
    - Gorgimera, Twinscythe, Death Warden
    Bosses: 
    Lores: None known.
    =============================================================================
    
    Bestiary completionists will be interested to know that Gorgimeras show up in 
    here very rarely.  I've only seen one show up in the cave with the Ichigeki 
    in it, but other parts of the cave may be possible spawn points.
    
    Land back on the Veldt and head to the southwest part, where you see a large 
    white dot on your map.  Enter the cave, and you'll spot a familiar friend.  
    Walk north and go through the passage on your right, then head east until you 
    see a band of bandits around a campfire.  Talking with them will prove 
    amusing.
    
    The chest northwest of them contains the Berserker Ring.  Walk through the 
    northern door, then go down the stairs and mosy west into the passageway.  
    This passageway is really a T-shaped fork.  Walk straight west and open the 
    chest there to fight a Death Warden.  Feel free to be cheap and use a Phoenix 
    Down to defeat it, because that thing uses Death spells like crazy.  You'll 
    get a Tigerfang afterwards for Sabin.  Head back east and south down the fork 
    area down the stairwell.
    
    Walk south.  You'll find yourself back in the large room, albeit on the lower 
    path.  Continue heading southerly and walk down another staircase to yet 
    another area.  Walk south through the door, then pull the switch to your 
    right.  Open the chest south of you to get the Ichigeki, then go back through 
    the doorway and head east through the previously out-of-reach opening.  When 
    you get to a dead end, turn south and go through a door.  To your southeast 
    you should see a familiar face with Interceptor.
    
    IF you saved Shadow before now, you'll see him lying on the ground.  
    Otherwise, you'll see Relm here.  If Shadow is NOT here, that is proof that 
    you were an impatient jerk who could not wait to get off of the Floating 
    Island earlier.  Good job.  You'll never get him back, and now you've got 
    additional verification of that fact.
    
    Don't go to him right away.  Instead, take the staircase down south of the 
    door, and loop around underneath the natural rock bridge above you and climb 
    up those stairs.  You'll see a save point in the next room.  Walk east and 
    south down the stairs, then go east all the way up against the wall and walk 
    north to find an underpass to access it.  Walk southwest through the passage 
    back to Interceptor and your friend.  You'll be attacked by:
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Behemoth King - Bestiary #317-318
    -----------------------------------------------------------------------------
    
    Initial                       Zombie
    Level: 43                     Level: 49
    HP: 19000                     HP: 19000
    MP: 1600                      MP: 9999
    ATK: 11                       ATK: 27
    DEF: 120                      DEF: 105
    EVA: 0                        EVA: 0
    MAG: 9                        MAG: 10
    MDF: 130                      MDF: 150
    MEV: 0                        MEV: 0
    Gil: 0                        Gil: 0
    Steal: Murasame               Steal: -----
    Drops: Behemoth Suit          Drops: Behemoth Suit
    Weak Against: Fire, Poison    Weak Against: Fire, Holy
    Absorbs: Ice                  Absorbs: Poison
    S. Immune: Poison, Petrify,   S. Immune: Poison, Imp, Petrify, Silence, 
    Silence, Berserk, Confusion,  Berserk, Confusion, Sleep, Slow, Stop.
    Sleep    
    
    The Behemoth King is just a standard boss.  Slap it silly.  After you defeat 
    him, he'll rise from the dead and engage you from behind, not giving you a 
    moment's pause.  Use a Phoenix Down on it, and laugh as it dies in one blow.
    
    Yes, it's cheap.  It saves time.
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    After you win, you'll awaken in Thamasa.  Leave whoever you found in bed 
    under Interceptor's loving watch, check out the shops and talk to the locals, 
    then leave town and head towards Jidoor.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [32JI]                32 - Jidoor - Owzer's Mansion
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    Required Characters: None
    Possible Characters: Celes, Edgar, Setzer, Sabin, Gau, Terra, Cyan
    Enemies: #156-162
    Bosses: Misty, Rafflesia, Still Life, Coeurl Cat, Crusher, Blade Dancer,
    Caladrius 
    Lores: None known.
    =============================================================================
    
    Information on the Auction House and the shops will be added on a later date.
    
    Enter Owzer's mansion.  You'll see it's pitch black.  Go up the stairs.  
    You'll get pushed back down by a mysterious force.  Read the diary, then turn 
    on the light switch by the stairwell.  You can now go upstairs safely.
    
    Investigate the paintings.  Touch the painting of the pink flowers to fight a 
    group of Rafflesias.  Touch the picture of Emperor Gestahl for an in-game 
    hint of where you ought to go after here.  Touch the picture of the lovely 
    lady to fight a pair of Misties.  After you kill the Misties, a door will 
    appear.  Enter it.  Walk down the stairwell, then head south.  Don't linger 
    for too long in front of the painting with a chair due left, or else you'll 
    find yourself a little too much involved in it - with a battle.  Walk north 
    when you're done to two doors.  Enter the left one to get a Moogle Suit, then 
    walk out and enter the right door.
    
    Walk forward.  You'll hear a clicking noise.  As you continue north, you'll 
    see that the clicking noise is caused by the switching trio of doors.  Take 
    the passageway right of them and search the end of it for a Lich Ring.  When 
    it cycles through, go through the left door - the other two doors drop you 
    back in the earlier room with the two paintings.  Walk forward after that, 
    and you'll warp to a lit room with chests floating in the air.  Walk into the 
    shadows of those four chests and they'll fall down with four Couerl Cats and 
    a Blade Dancer in tow.  Open them from left to right to get 293 gil, a 
    Potion, an Ether, and a Remedy.  
    
    Touch the statue painting to fight the Still Life within.  Go through the 
    door that takes its place once you win the fight, then save at the save 
    point.  Do NOT go through the door immediately north of you - it leads you 
    back to an earlier point here.  Instead, walk through the door northeast of 
    the save point, then walk forward.  Talk to the fat man on the ground to 
    fight the boss for this area.
    
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Chadarnook - Bestiary #319
    -----------------------------------------------------------------------------
    
    Lady                          Demon
    Level: 37                     Level: 41
    HP: 56000                     HP: 30000
    MP: 9400                      MP: 7600
    ATK: 13                       ATK: 18
    DEF: 140                      DEF: 135
    EVA: 0                        EVA: 0
    MAG: 10                       MAG: 10
    MDF: 150                      MDF: 130
    MEV: 0                        MEV: 0
    Gil: 0                        Gil: 0
    Steal: -----                  Steal: -----
    Drops: -----                  Drops: -----
    Weak Against: Fire            Weak Against: Fire, Holy
    Absorbs: Holy, Water          Absorbs: Lightning
    S. Immune (both): Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, 
    Sleep, Stop.
    
    Let it never be said that this game doesn't have a leg up on the Mother 
    series for sheer inanity of bosses.  You're fighting... a painting. 
    Chadarnook has two forms, but unlike other bosses in the game, both of its 
    forms are listed under one bestiary entry.  It has two HP pools for its Lady 
    and Demon forms.  Whittle either to zero, and you win.  It switches between 
    the two haphazardly, meaning you should avoid using Holy- and Lightning- 
    based attacks if at all possible.
    
    Its lady form has a number of annoying attacks.  Poltergeist causes general 
    damage drain - the only way the slip damage ceases is if you die.  Lullaby 
    will sleep your allies, and Chadarnook (Lakshmi) form also has a charm attack 
    which is NOT BLOCKABLE, even by a Ribbon.  Thankfully, it fizzles a lot, but 
    when it goes through, either kill off that ally or brace yourself for a world 
    of hurt until that ally comes to his or her senses.
    
    The Demon form, on the other hand, uses primarily Lightning based attacks, 
    and will counter with single-target Thundaras.  Keep your HP at all times to 
    defend against this.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    After this battle, you'll enlist Relm back into your party.  Check the 
    bookshelf to get the Lakshmi Esper, and exit out.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [33AR]                  33. Airship Round-Up #4
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    Required Characters: "Relm"
    Possible Characters: Celes, Edgar, Setzer, Sabin, Gau, Terra, Cyan, (Shadow), 
    (Strago)
    Enemies: None new.
    Bosses: Deathgaze. 
    Lores: None known.
    =============================================================================
    
    Go back into Jidoor.  There's a whole variety of other items for sale now on 
    the Auction House, and all the previous offerings from the World of Balance 
    are still there now as well.  The item to save up for this time is the 
    Excalipoor, a knock-off of the Excalibur that costs mega-gil - 500,000, in 
    fact.  You'll need this for later on.
    
    The next thing is possible as soon as you finish the Cave on the Veldt.  If 
    you saw Shadow there, go to the Colosseum and talk to the fellow guarding the 
    door at the front.  Bet the Ichigeki.  Fight Shadow, and he'll join your 
    party.
    
    Finally, to get Strago, put Relm in your party and fly south of Nikeah along 
    the Serpent Trench to the tower you passed earlier in the game.  Land there 
    and enter.  Relm will see Strago and pounce on top of him in glee... well, 
    not really, but she'll slap some sense into him and make him join your group 
    again.  Cute granddaughters, the anti-drug for religious fanaticism!
    
    Deathgaze
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [34PC]                    34. Phoenix Cave
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    Required Characters: None
    Possible Characters: Celes, Edgar, Setzer, Sabin, Gau, Terra, Cyan, Relm, 
    (Shadow), (Strago)
    Enemies: #163-170
    Ouroboros, Face, Zeveak*, Seaflower, Galypdes, Necromancer, Clymenus, Chaos 
    Dragon
    Bosses: None. 
    Lores: 1000 Needles (Face)
    =============================================================================
    
    To get to the Phoenix Cave, follow the directions you got in Jidoor and fly 
    there - the mysterious big mountain range with a donut hole in the middle 
    northwest of Kefka's Tower.  When you enter, you'll be asked to choose two 
    teams - up to four people in each.  Switch between them using the Select 
    button.  You can leave the area by touching the hook.
    
    First, equip everyone with the appropriate Espers, Relics, weapons, and 
    armor, then choose your favorite second team.  Move them inside the cave onto 
    the switch.
    
    Team #1: Move them into the cave into the left passage.  Have them walk left 
    in front of the treasure chest.  You'll fall down a hole.  Walk southwest to 
    the stairs, climb them, and hit the switch when you reenter the main room.  A 
    bridge will form, crossing over the hole in front of the chest.  Open it to 
    get a Wing Edge.  Walk back east towards the spikes, then head south and 
    through a door to hit a switch.  While you COULD walk across the spikes, 
    you'll suffer a horrid HP hit if you do so.
    
    Team #2: Once the east door opens, go through straight north and hit the 
    switch you see there to lower the spikes.
    
    Team #1: Have them go north and all the way east to hit the switch.
    
    Team #2: Move them east.  The chest due northeast is empty, so don't bother. 
    Befor you walk down the stairwell, walk southeast to find a hidden chest with 
    a Teleport Stone inside.  Go down the stairs.  When you walk northwest, 
    you'll find an empty chest and a switch.  Hit it to cause three rocks to 
    appear.  You do not need to stay here for the other team.  Follow the path 
    from southwest of the staircase, then head north, open yet another empty 
    treasure chest.  Follow the path north to a dead end.
    
    Team #1: Walk west and go down the stairs.  Follow the path east and hop 
    across the rocks.  Keep winding your way north until you sea Team #2 and a 
    switch.  Hit it.  
    
    Team #2: Walk upstairs, then climb the stairs downstairs to your left.  Hit 
    the switch.
    
    Team #1: Walk off the switch and upstairs.  To your immediate south is a save 
    point.  A special feature of multi-field team areas is that if you're on a 
    save point, ANY of the teams are considered to be on one, meaning you can, as 
    long as least one team is one, use tents and save on any of your teams.  The 
    only trick is that you must do so immediately as you switch to a new team.Run 
    north and hit the switch.
    
    Team #2: Go back up the stairs, then head north and follow the path west 
    across a previously-spike ridden area.  Go down the stairs, then skip west on 
    the rocks across the lava.  Jump south off the platform you arrive it, then 
    east.  Go north from the first platform you see to get to... an Empty chest.  
    Surprise, surprise...  Leap across the cavern north, go up the stairs, and 
    then pull the switch there.  Walk down the stairs south of you.
    
    Team #1: Go down and save again for good measure.  Walk west and hit the 
    switch on the floor.
    
    Team #2: Move south.  You'll see a stairwell leading to three switches to 
    your left. Climb up and hit the north one.
    
    Team #1: Walk off the switch.  Go down the stairs and follow the path north 
    and west.  Go down the stairs.  Walk south and go to the central island to 
    get a Ribbon.  Walk back northwest and climb those set of stairs.  Turn left 
    and go through a passage south.  Jump the rocks that appeared when you hit 
    the switch with Team #2.  Voila!
    
    Either Team: Take your favorite team and go down the staircase and south.  
    You'll see a dragon flying in front of a treasure chest.  Engage it.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Red Dragon - Bestiary #337
    -----------------------------------------------------------------------------
    
    Level: 67
    HP: 30000
    MP: 1780
    ATK: 13
    DEF: 110
    EVA: 0
    MAG: 10
    MDF: 150
    MEV: 0				
    Gil: 0
    Steal: -----
    Drops: Murakumo
    Weaknesses: Ice, Water
    Absorbs: Fire
    Immunity: Imp, Petrify, Death, Silence, Berserk, Sleep, Stop
    
    More physically imposing and yet surprisingly easier than its smaller Storm 
    Dragon cousin, all the Red Dragon does is the stock dragon routine.  Fire, 
    fire, and more fire.  Keep yourself healthy and blast away with ice-based 
    spells, and use Strago's Aqua Breath if you have him.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Open the chest north of you to get a Dragon's Horn.  Go back to your other 
    team and move both teams south onto the two switches there.  If each team 
    stands on one, the blockade in front of you will drop down.  Move south with 
    one of your teams and go down the stairs.  Walk west and across the bridge to 
    start a scenario.
    
    When that scene is over, you'll be in Kohlingen, in possession of the Phoenix 
    Esper and with Locke in your party again.  You'll also get an X-Potion, 
    Phoenix Down, X-Ether, Elixir, Flame Shield, and a Valiant Knife - all the 
    treasures that Locke filched before you could get to the Phoenix Cave!
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [35NA]                       35. Narshe
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    Required Characters: "Locke"
    Possible Characters: Celes, Edgar, Setzer, Sabin, Gau, Terra, Cyan, Relm, 
    Shadow, Strago, (Mog), (?????)
    Enemies: #182-194, #321
    Town/Cave: #182-186 
    -Test Rider, Wizard, Lukhavi, Magna Roader (gold), Magna Roader (brown)
    Ice Cliffs: #187-188
    -Psychos, Garm, 
    Umaro's Cave: #189-194, #321
    -Tonberry, Onion Dasher, Anemone, Illuyanas, Knotty, Tzakmaqiel, Tonberries
    Bosses: #320, #340, #322
    Lores: Traveler (Tonberry), others possible
    =============================================================================
    
    Make sure Locke is in your party.  When you enter the town proper, have him 
    pick the lock to the weapon shop (just walk up and touch the door), then talk 
    to the man in the southeast room inside.  Choose to receive the Ragnorok 
    Magicite.  The Ragnorok Sword itself can be obtained off of the last boss in 
    the game for use in the bonus dungeons via Steal, so there's no need to 
    choose this now for the true completionist.
    
    Go back to the cave where all the moogles were.  (See Edgar's Scenario for a 
    reminder on how to get there).  When you arrive there, all that you'll see is 
    a single, lonesome moogle due north.  Talk to him to get Mog.  Before you 
    leave, check behind him to pick up one of the best items in the game - a 
    Molulu Charm - formerly known as the Moogle Charm.  This item, equipable only 
    by Mog, allows your party to AVOID EVERY SINGLE RANDOM ENCOUNTER.  Every one.  
    All you have to worry about are enemies triggered from treasure chests and 
    bosses with this thing on.  Leave Narshe, go back on the airship, and add him 
    into your party.  You may or may not want to use his Molulu Charm, depending 
    on how badly you want to finish the bestiary.
    
    Head out the north part of Narshe, then turn into the caves and work your way 
    back to the area where you fought Kefka earlier in the game with the Tri-
    Party assault.  At the northern end of this zone you'll find a save point.  
    Save, then walk into the Ice Dragon scouting out the area.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Ice Dragon - Bestiary #340
    -----------------------------------------------------------------------------
    
    Level: 74
    HP: 24400
    MP: 9000
    ATK: 13
    DEF: 110
    EVA: 0
    MAG: 10
    MDF: 150
    MEV: 0				
    Gil: 0
    Steal: -----
    Drops: Force Shield
    Weaknesses: Fire
    Absorbs: Ice
    Immunity: Imp, Petrify, Sleep, Stop
    
    The Ice Dragon is surprisingly vulnerable to a variety of status ailments.  
    More importantly, however, he's vulnerable to Fire-spells and attacks.  Use a 
    simple Fire spell on your allies if his attacks freeze you; otherwise nuke 
    with your strongest Fire spells.
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Continue north to the precipice where Lone Wolf took off to (and where Terra 
    took off FROM) earlier in the game.  You'll see the Esper from the start of 
    the game.  Talk to it to engage it.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Valigarmanda - #320
    -----------------------------------------------------------------------------
    
    Level: 62
    HP: 30000
    MP: 50000
    ATK: 19
    DEF: 254
    EVA: 0
    MAG: 4
    MDF: 70
    MEV: 0				
    Gil: 0
    Steal: -----
    Drops: -----
    Immune: Lightning, Poison, Wind, Holy, Earth, Water
    Weaknesses: Fire
    Absorbs: Ice
    Immunity: Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, Berserk, 
    Sleep, Slow, Stop
    
    Again, just spam fire spells, and make sure you stay healthy.  This is a very 
    straightforward battle.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Hop down the opening in the back of the cliff.  You'll be in a new cavern 
    area.  Go into the western cave, being careful to avoid the brownish-spots in 
    the ground, and go through to fight a chest full of Tonberries.  You may get 
    the Minerva Bustier for winning.  Go either north or back out and fall down a 
    hole!  Go off of the platform, up the stairs, and then head right to get a 
    chest with an X-Ether.  Head back downstairs, then walk across the bridges 
    easterly and then north.  Go upstairs, and ignore the first switch - it drops 
    you back downstairs.  Pull the second switch instead.
    
    You'll find yourself in a room with a skull on a stick in the center of a 
    large mat. Touch it to take out the Midgardsormr Magicite.  When you do so, 
    you'll be engaged by... a Yeti.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Yeti - #322
    -----------------------------------------------------------------------------
    
    Level: 33
    HP: 17200
    MP: 6990
    ATK: 25
    DEF: 100
    EVA: 0
    MAG: 11
    MDF: 50
    MEV: 0				
    Gil: 10
    Steal: -----
    Drops: -----
    Weaknesses: Fire, Poison
    Absorbs: Ice
    Immunity: Imp, Petrify, Death, Silence, Confusion, Stop
    
    Just pummel him to death.  If he eats a Green Cherry, cast Dispel to get rid 
    of his Berserk status.  There are really no special tricks to this fight.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    After you defeat the Yeti, have Mog in your party and talk to him.  Umaro 
    will join your group as the first of two bonus characters available in the 
    World of Ruin.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [36TI]                  36. Triangle Island
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    Required Characters: None
    Possible Characters: Celes, Edgar, Setzer, Sabin, Gau, Terra, Cyan, Relm, 
    Shadow, Strago, Locke, Mog, Umaro
    Enemies: #195, #199-204
    - Zone Eater, Covert, Kamui, Wartpuck, Shambling Corpse, Amduscias, 
    Baalzephon
    Bosses: None. 
    Lores: Self-Destruct (Wartpuck), White Wind (Kamui) (+ others?)
    =============================================================================
    
    Land on Triangle Island, which is the northeasternmost island on the map.  
    Wander around until you run into a Zone Eater.  Kill one for kicks.  What 
    you'll notice is that the Zone Eater will vacuum in your allies using its 
    Imhale attack.  Let him suck everyone in, and you'll find yourself inside... 
    someplace very, very odd.  Go north, and you'll find a beam of light that 
    will transport you outside when you're ready to leave.  
    
    Walk down the stairs.  To your left will be a series of bridges, illustrated 
    poorly by the below diagram.  x's and s's indicate the bridges, T's indicate 
    treasure chests, and |'s indicate the end of a piece of bridge.  An s 
    indicates the area a soldier walks across. If you don't view the below in a 
    fixed font, it will look incredibly odd.
    
    end:xxxxxx|---|xxxxxxxxxx|
         |ssssssssssx||xssssx|  
    Txx|xxssss||xxxxxTTxx||xxxxx: start
    
    Walk on the first bridge.  Position yourself on the fourth unit, then jump 
    when the soldier has gone as far left as he can, then jump north twice.  
    Position yourself north of the west end of that bridge, then jump south to 
    open the first chest for Genji Armor when the soldier heads east.  Leap back 
    north when it's safe.
    
    Head to the north of the middle bridge again, then jump south when the coast 
    is clear for a Magical Brush.  Walk all the way left, then jump on the next 
    soldier-ridden bridge and bolt left and jump north when the soldier heads all 
    the way east.  You can now continue on northwest.
    
    But wait!  What about that last treasure chest due south of you?  It's 
    obtainable, but you have to be careful.  Wait until the soldier on the long 
    bridge goes all the way west, then jump south when the soldier on the lower 
    bridge goes all the way east, too.  Zip left and jump to get a Fake Mustache, 
    one of Relm's best possible relics.
    
    Try to get pushed off once to get forced into the basement.  You can pick up 
    a Hi-Ether and a Red Jacket.  Once you have them, hit the switch on the right 
    side of the area to lower the block ahead of you, then go back upstairs to 
    get back to the bridge room.
    
    Be sure and save and the next room once you get past the bridges.  There are 
    no enemies in this room - because you're going into the "digestive" area of 
    the Zone Eater!  If you get stuck underneath the platform as it comes 
    hurtling down, you're dead!  Game Over!
    
    Go back and save again.  I think you forgot to, didn't you?  Put on your 
    Sprint Shoes.
    
    When you enter the area, the first 3 x 3 area is safe.  You have slightly 
    more than 8 beats of the background music to move once the platform raises 
    fully again.  First, dash to the spot in front of the treasure chest.  Open 
    it to get a Zephyr Cloak.  Walk to in front of the next chest west of you and 
    open it to get a Hero's Ring.
    
    To get to the next spot, walk six units left and two or three units south.  
    The spot after that is five units west and all the way north.  You'll see a 
    final treasure chest - with no room for you to get it safely!  Dash to it, 
    pop it to a pinwheel, then go back to the corner.  The next time it raises 
    again, zip southwest to get out.
    
    Walk south through to the next major area.  Follow the path around, jumping 
    on top of the chests and heading north.  Jump around until you're north of 
    the switch on the center platform, then jump south on to that.  When you hit 
    it, two more bridge bits will appear.  Jump off to your right, then go south 
    and all the way west and north to get a Thunder Shield.  Work your way back 
    to the w/n/e intersection, and follow the loop around to the door.  Go 
    forward and talk to the figure there.  The mysterious Gogo will join your 
    party.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [37DC]                           37. Doma Castle
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    Required Characters: Cyan
    Possible Characters: Celes, Edgar, Setzer, Sabin, Gau, Terra, Relm, Shadow, 
    Strago, Locke, Umaro
    Enemies: 
    
    Escher Area: #208, 211-214
    - Weredragon, Alluring Rider, Pandora, Parasite, Coco
    Phantom Train Area: #205-207, 214
    - Samurai, Al Jabr, Suriander (Coco)
    Bosses: #323-325
    Lores: Doom (Alluring Rider), Roulette (Alluring Rider - uncontrollable), Lvl 
    ? Holy (Coco)
    =============================================================================
    
    Make sure Cyan is in your party, then enter Doma Castle and head over to the 
    main entryway with the long red carpet flowing down the stairs.  My 
    recommendation for your other three party members are Terra, Strago, and 
    Relm.  Enter the left door, then the left door in front of you to get an 
    until-now unaccessable chest with a Hi-Ether.  Check the clock for an Elixir.  
    Walk out, then go in the right door.  You'll be prompted as to whether or not 
    you wish to rest for a bit.  Choose "Yes".
    
    When you wake up from your nap, you will see a trio of little boys state that 
    they're going to take over Cyan's soul.  Throughout this scenario, you will 
    not be able to access Cyan at all - you'll be forced to use three characters.  
    _____________________________________________________________________________
    [37MC]                            Escher Area
    _____________________________________________________________________________
    
    You'll jump on (into?) Cyan, and find yourself with only ONE of your 
    previously chosen characters in a dream dimension - whichever one was listed 
    last on your character list once you took out Cyan.  The second party member 
    on that list will be to your east on another island.  The first party member 
    is on the island north of you. Thankfully, on your present island, there's a 
    save point.  Make use of it.
    
    This first area is so named because it looks vaguely like an M.C. Escher 
    picture with the staircase arrangements.
    
    As you go west and up, you will see three doors.  The left doors and right 
    doors are one-way only doors that will lead you to your allies, while the 
    central door leads you out.  There are no treasure chests in this area, so 
    the most direct route to getting all of your characters is written below.
    
    First, go through the left door in the trio.  You'll be teleported to the 
    first character.  Approach him/her, watch the little kid scamper off, then 
    touch him/her to have him/her join your party.  Go through the only door you 
    see there to the northeast of the island.
    
    On the third island, climb the stairs and go through the door at the top - 
    the other door leads to an infinite loop back to the island you're on right 
    now.  On the fourth island, go into the east door - the western one leads to 
    an infinite loop as well.  On island #5 of this route, you'll meet your other 
    party member.  Approach him the same way you did the last one, then enter the 
    left door.
    
    On this sixth island, you can easily head back to start if you wish to save.  
    Simply go through the east door to go back to the starting island, then go in 
    the middle door in the door trio to get back here.  If, however, you wish to 
    continue, climb the stairs due west and go through the door.  Head south and 
    go to the door in the center.  You can only attempt to go through if you have 
    all three of your characters that you entered the dream with.
    
    As you attempt to go in, you'll be engaged by the Three Dream Stooges...
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Laragorn, Curlax, Moebius: Dream Stooges - #323-325
    -----------------------------------------------------------------------------
    Laragorn, Curlax, Moebius - Dream Stooges
    
    Curlax                 Laragorn             Moebius
    Level: 47              Level: 47            Level: 47
    HP: 15000              HP: 10000            HP: 12500
    MP: 2000               MP: 2000             MP: 2000
    ATK: 1                 ATK: 2               ATK: 4
    DEF: 100               DEF: 90              DEF: 80
    EVA: 0                 EVA: 0               EVA: 0
    MAG: 4                 MAG: 5               MAG: 6
    MDF: 110               MDF: 120             MDF: 130
    MEV: 0                 MEV: 0               MEV: 0
    Gil: 0                 Gil: 0               Gil: 0
    Steal: --------------------------------------------
    Drops: --------------------------------------------
    Weak: Ice/Water        Weak: Fire           Weak: ----
    Absorbs: Fire          Absorbs: Ice/Wind    Absorbs: Lightning
    Immune (All): Poison, Imp, Petrify,
    Immune (Curlax): Death, Silence, Berserk, Confusion, Slow, Stop
    Immune (Laragorn): Berserk, Sleep, Stop
    Immune (Moebius): Death, Silence, Confusion, Sleep, Slow
    
    Formerly and cleverly known in previous FF6 iterations as Larry, Curly, and 
    Moe, each of the three Stooges is colored in accordance with their primary 
    element.  Laragorn is in bright pink for fire, Curlax is in blue for ice, and 
    Moebius is in yellow for lightning.
    
    The most difficult thing about this battle is making sure you kill these 
    buggers in the proper order.  You can't really use any of your normal 
    elemental attack spells, as Curlax has a disgusting habit of throwing up 
    Reflect spells.  If you have Strago in your party, have him use Tsunami 
    liberally, as Curlax is weak to that and the other two do not absorb Water 
    damage.  Have your other two members focus on killing Curlax, as he also 
    casts healing spells such as White Wind.
    
    If all three are alive, they will occasionally do a Delta Attack, which 
    randomly petrifies one member of your party.  Poke that party member with a 
    Gold Needle or throw an Esuna that way, and keep pummeling them.  After you 
    defeat Curlax, kill whoever you like next.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    _____________________________________________________________________________
    [37PT]                           Phantom Train
    _____________________________________________________________________________
    
    Walk west into the next passenger car to hit a save point.  As you exit the 
    train, go west into the next car - a dining car.  You'll see a chest with a 
    hole in front of it.  Pull the switch two steps to its right and the crates 
    to its left will move south - for a very short time.  Run around and behind 
    the large couch and open the chest to receive a Genji Glove.
    
    As you move east, you'll see a chest with another chest directly south of it.  
    If you try to go around this southern chest, it will obstruct your path.
    Read the book to your west.  Open the chest left of it to get a Lump of 
    Metal.  Touch the chest in front of the central one to dump the lump inside, 
    then open the chest to get a Flame Shield.  Finally, pull the switch on the 
    west side to cause the chests to form the following pattern:
    
    OOX
    XXO - Where X = closed, O= open.
    
    Go into the next car and hit the first switch you see.  Head east, open the 
    chest from the north side to get an Ice Shield, then hit the third switch 
    from the right.  Go back south, and open the chest in the lower right corner 
    of that area to get an X-Potion.  Go back north and hit the first switch (the 
    rightmost one) a second time.  Ease your way to the second switch in the 
    middle, then rehit the first switch.  Finally, hit the third (leftmost) 
    switch, then walk around and go south of the crates.  Head straight west. 
    
    In summary again, your switches are:
    
    3  2  1
    
    Hit them in this order: 1, 3, 1, 2, 1, 3
    
    You'll see a series of six chests, just like the ones you saw in the last 
    car!  Close the lids in the exact same fashion - last one all the way on the 
    right in the top row, first two in the bottom, then hit the switch.  The 
    passageway forward will open.  Go into the next car and save.
    _____________________________________________________________________________
    [37CA]                           Cave
    _____________________________________________________________________________
    
    For this sequence, your characters will be outfitted in Magitek armor.  If 
    Terra is in your party, she'll be able to use the additional four commands 
    that she had back at the beginning of the game.  This is of moderate 
    usefulness; however, if you just hit all the enemies with Thunder Beam, 
    they'll die in one or two shots.
    
    Head south outside, then head east and north into a new cavern.  Follow that 
    all the way north, then head outside again...to an infinite loop?  Bah, you 
    say!  Head east one last time (hopefully, you've fought all three enemy types 
    by this point), go in the cave, then head south immediately back out.  Yes, 
    you could've done this to begin with, but this way was more fun.  Follow Cyan 
    across the bridge... and back into Doma.
    
    _____________________________________________________________________________
    [37DO]                           Doma
    _____________________________________________________________________________
    
    When you arrive back in the castle, you'll have the situation explained to 
    you, slowly.  Walk out of the lodging room, head south out either passage, 
    then loop around up the stairs into the throne room.  You'll encounter 
    Wrexsoul there.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    -----------------------------------------------------------------------------
    Boss - Wrexsoul + 2 Soul Savers - #326-327
    -----------------------------------------------------------------------------
    
    Wrexsoul                   Soul Saver
    Level: 53                  Level: 41            
    HP: 23066                  HP: 3066
    MP: 5066                   MP: 566 
    ATK: 27                    ATK: 50  
    DEF: 70                    DEF: 150  
    EVA: 0                     EVA: 0         
    MAG: 5                     MAG: 3          
    MDF: 220                   MDF: 175         
    MEV: 0                     MEV: 0           
    Gil: 0                     Gil: 0          
    Steal: Memento Ring        Steal: -----
    Drops: Guard Bracelet      Drops: -----
    Weaknesses: Ice------------------------>
    Absorbs: Fire/Holy--------------------->
    Immune: Poison, Imp        Immune: Poison, Imp, Silence
    Petrify, Death, Silence,           Sleep, Stop
    Berserk, Confusion, 
    Sleep, Slow, Stop
    
    There are two ways to win this fight.  One is easy (~10-15 seconds for the 
    fight), and one is hard (~5-10 minutes for the fight).  Before you do 
    anything, kill at least one Soul Saver to guarantee an addition to your 
    bestiary.
    
    1) Cast Banish at the start.  Instant win, but you do not get the Guard 
    Bracelet.
    
    2) Move your characters to the front row.  This way, you can have them deal 
    out more melee damage and can also have them be killed more easily.
    
    What?  Killing your own party members, you say?  Wrexsoul will randomly 
    inhabit one party member shortly after the start of the fight, and the only 
    way to get him to come out again is to kill that party member.  The trick is 
    that you don't know WHICH person he inhabited.  Cast Reraise on your allies, 
    then off them  one at a time until Wrexsoul comes out.  
    
    When he rears his head, throw your strongest Ice spells and attacks at him, 
    making sure to remember to heal up your allies before the next round of 
    slaughtering.  He will generally need to be drawn out this way two or three 
    times total.
    
    You cannot defeat the Soul Savers permanently unless Wrexsoul is out.  They 
    will keep respawning if Wrexsoul is possessing one of your allies.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                   III. Bestiary
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    The purpose of this Bestiary is not to list out every single piece of data on 
    every single enemy.  Rather, it is to list out the first possible locations 
    of all enemies in this guide to date so that you can complete your very own 
    Bestiary, as well as get any and all possible Rages.  It is possible that 
    they will be found in other areas in the game besides what's listed here, but 
    these were the first places *I* found them.  Later on, I will note which 
    enemies can be missed permanently.
    
    XXX are characters that are not numbered in the bestiary.  RR# are characters 
    not numbered in the bestiary that are confirmed possible Rages.  ??? 
    indicates no confirmation one way or the other.
    
    001 Guard       - Initial Magitek assault on Narshe (automatic)
    002 Silver Lobo - Initial Magitek assault on Narshe (automatic)
    003 Megalodoth  - Initial Magitek assault on Narshe (automatic)
    004 Wererat     - Initial Magitek assault on Narshe, first cave
    276 Ymir        - Initial Magitek assault on Narshe, first cave
    277 Ymir        - Initial Magitek assault on Narshe, first cave
    005 Spritzer    - Solo as Terra through west Narshe cavern
    006 Bandit      - Solo as Terra through west Narshe cavern
    278 Guard Leader - Moogle 3 PT Assault Boss in Narshe
    007 Leaf Bunny   - Grasslands and forests south of Narshe
    008 Darkwind     - Grasslands and forests south of Narshe
    009 Sand Ray - Desert around Figaro's original location (southeast locale)
    010 Alacran  - Desert around Figaro's original location (southeast locale)
    279 Magitek Armor - Boss after Figaro's departure.
    011 Foper         - Cave of Figaro, start until Scenario Split
    012 Hornet        - Cave of Figaro, start until Scenario Split
    013 Urok          - Cave of Figaro, start until Scenario Split
    014 Belmodar      - Plains areas around South Figaro
    015 Unseelie      - Plains areas around South Figaro
    016 Mu            - Plains areas around South Figaro
    017 Zaghrem       - Mt. Kolts, interior only?
    018 Trillium      - Mt. Kolts, around Vargas's area?
    019 Gorgias       - Mt. Kolts
    020 Cirpius       - Mt. Kolts
    280 Vargas        - Boss of Mt. Kolts
    281 Ipooh         - Boss of Mt. Kolts
    021 Lesser Lopros - Lethe River
    022 Nautiloid     - Lethe River
    023 Exocite       - Lethe River
    282 Ultros        - Boss of Lethe River
    024 Heavy Armor   - South Figaro in Locke's Scenario, Narshe 3 PT Assault
    XXX Merchant      - South Figaro in Locke's Scenario
    XXX Cadet         - South Figaro in Locke's Scenario
    XXX Birthday Suit - South Figaro in Locke's Scenario
    025 Vector Hound - Hidden passage beneath South Figaro, Locke's Scenario
    026 Commander    - Hidden passage beneath South Figaro, Locke's Scenario
    027 Cartagra     - Cave of Figaro, Locke's Scenario to ??
    028 Acrophies    - Cave of Figaro, Locke's Scenario to ??
    029 Gold Bear?   - Cave of Figaro, Locke's Scenario to ??
    283 Tunnel Armor - Boss of Cave of Figaro, Locke's Scenario
    030 Valeor       - Mines of Narshe, Locke's hidden passage, Banon's Scenario
    031 Wild Rat     - Mines of Narshe, Locke's hidden passage, Banon's Scenario
    RR1 Darkside     - Mines of Narshe, Memory Trap Area, Banon's Scenario
    RR2 Specter      - Mines of Narshe, Memory Trap Area, Banon's Scenario
    RR3 Eukaryote    - Mines of Narshe, Memory Trap Area, Banon's Scenario
    032 Stray Cat    - Plains and forests of overworld in Sabin's Scenario 
    033 Aepyornis    - Plains and forests of overworld in Sabin's Scenario 
    034 Nettlehopper - Plains and forests of overworld in Sabin's Scenario 
    035 Chippirabbit - Plains and forests of overworld in Sabin's Scenario 
    036 Captain          - Outside of Castle Doma (automatic)
    037 Imperial Soldier - Outside of Castle Doma
    RR4 Doberman         - Imperial Camp
    038 Templar          - Imperial Camp (automatic)
    039 Satellite        - Imperial Camp
    XXX Kefka            - Imperial Camp
    040 Ghost            - Phantom Forest
    041 Poplium          - Phantom Forest
    042 Cloud            - Phantom Train
    043 Angel Whisper    - Phantom Train
    044 Oversoul         - Phantom Train 
    045 Bomb             - Phantom Train
    046 Living Dead      - Phantom Train
    047 Apparition       - Phantom Train
    048 Siegfried        - Phantom Train
    284 Phantom Train    - Boss of Phantom Train area
    049 Opinicus Fish   - Baren Falls
    285 Rhizopas        - Boss of Baren Falls
    050 Anguiform       - Serpent Trench
    051 Aspiran         - Serpent Trench
    052 Actinian        - Serpent Trench
    053 Fidor           - Narshe Three-Party Assault vs. Kefka
    054 Corporal        - Narshe Three-Party Assault vs. Kefka
    055 Hunting Hound   - Narshe Three-Party Assault vs. Kefka
    286 Hell's Rider    - Boss in Narshe (missable)
    287 Kefka           - Boss in Narshe
    056 Fossil Dragon   - Desert east of Kohlingen (Figaro Castle Location #2)
    057 Vulture        - Plains around Kohlingen, Jidoor, and Zozo
    058 Iron Fist      - Plains around Kohlingen, Jidoor, and Zozo
    059 Bloodfang      - Plains around Kohlingen, Jidoor, and Zozo
    060 Rock Wasp      - Forests around Kohlingen, Jidoor, and Zozo
    061 Paraladia      - Forests around Kohlingen, Jidoor, and Zozo
    062 Harvester      - Zozo
    063 Hill Gigas     - Zozo
    064 Gobbledygook   - Zozo
    065 Veil Dancer    - Interior Buildings of Zozo
    066 Stunner        - Opera House - above the stage
    067 Goetia         - Opera House - above the stage
    289 Ultros         - Boss of Opera House
    068 Litwor Chicken - Southern Continent 
    069 Joker          - Southern Continent
    070 Don            - Southern Continent
    071 Wyvern         - Southern Continent
    072 Grasswyrn      - Southern Continent
    074 Bug            - Desert west of Albrook 
    075 Onion Knight   - Magitek Factory
    076 Sergeant       - Vector / Magitek Factory
    077 Belzecue       - Vector / Magitek Factory
    078 Proto Armor    - Vector / Magitek Factory
    079 Trapper        - Magitek Factory (beyond Shiva/Ifrit only?)
    080 Flan           - Magitek Factory, Junk Heap area
    290 Ifrit          - Magitek Factory, Junk Heap area
    291 Shiva          - Magitek Factory, Junk Heap area
    081 General        - Magitek Factory (beyond Shiva/Ifrit only?)
    082 Destroyer      - Magitek Research Facility
    083 Lenergia       - Magitek Research Facility
    292 Number 024     - Magitek Research Facility
    084 Magna Roader P - Magitek Research Facility, Cart 
    085 Magna Roader R - Magitek Research Facility, Cart 
    293 Number 128     - Magitek Research Facility, Cart 
    294 Right Blade    - Magitek Research Facility, Cart 
    295 Left Blade     - Magitek Research Facility, Cart 
    086 Chaser         - Vector, after Magitek Research Facility siege
    073 Grenade        - Forest northwest of the Veldt (rare)
    097 Intangir       - Triangle Island (NE most island on map)
    087 Outcast        - Sealed Cave
    088 Provoker       - Sealed Cave
    089 Zombie Dragon  - Sealed Cave
    090 Antares        - Sealed Cave
    091 Lich           - Sealed Cave
    112 Ninja          - Sealed Cave Switch, Floating Island
    XXX Kefka          - Sealed Cave, before the Sealed Gate
    092 Imperial Elite - Imperial Palace, During Banquet
    093 Mega Armor     - Imperial Palace, Before Banquet
    094 Briareus       - Crescent Island
    095 Devourer       - Crescent Island
    096 Chimera        - Crescent Island 
    098 Balloon        - Thamasa, Burning House
    298 Flame Eater    - Thamasa, Burning House
    099 Bonnacon       - Esper Caves
    100 Land Grillon   - Esper Caves
    101 Adamankary     - Esper Caves
    102 Mandrake       - Esper Caves
    103 Venobennu      - Esper Caves
    299 Ultros         - Boss of Esper Caves
    XXX Kefka           - Thamasa
    104 Sky Armor       - Approach to Floating Continent
    105 Spitfire        - Approach to Floating Continent
    300 Ultros          - Boss, Approach to Floating Continent
    301 Typhon          - Boss, Approach to Floating Continent
    302 Air Force       - Boss, Approach to Floating Continent
    303 Laser Gun       - Boss, Approach to Floating Continent
    304 Missile Bay     - Boss, Approach to Floating Continent
    305 Bit             - Boss, Approach to Floating Continent
    106 Brainpan        - Floating Continent
    107 Misfit          - Floating Continent
    108 Apocrypha       - Floating Continent
    109 Dragon          - Floating Continent
    110 Platinum Dragon - Floating Continent
    111 Behemoth        - Floating Continent
    306 Gigantos        - Floating Continent, Chest 
    307 Ultima Weapon   - Boss of Floating Continent
    113 Naude           - Floating Continent (Escape off only) 
    308 Nelapa          - Boss of Floating Continent
    ---------------------------WOR-----------------------------------------------
    116 Peeper          - South Continent, around Kefka's Tower.
                          Also on Solitary Island
    121 Black Dragon    - South Continent, around Kefka's Tower (Desert)
                          Also on Solitary Island
    114 Fafnir          - South Continent, around Kefka's Tower (Plains)
    115 Killer Mantis   - South Continent, around Kefka's Tower (Plains)
    117 Murussu         - South Continent, around Kefka's Tower
    118 Gigantoad       - South Continent, around Kefka's Tower
    119 Land Ray        - South Continent, around Kefka's Tower
    120 Luna Wolf       - South Continent, around Kefka's Tower
    122 Rukh            - South Continent, around Kefka's Tower
    123 Zokka           - Tzen, Collapsing House
    124 Nightwalker     - Tzen, Collapsing House
    125 Scorpion        - Tzen, Collapsing House
    126 Delta Beetle    - Serpent Road between Nikeah and Mobliz
    127 Vampire Thorn   - Serpent Road between Nikeah and Mobliz
    128 Lizard          - Serpent Road between Nikeah and Mobliz
    129 Devoahan        - Serpent Road between Nikeah and Mobliz 
    XXX Humbaba         - Mobliz, before getting the Airship
    130 Sandhorse       - Desert of Figaro
    131 Cancer          - Desert of Figaro, South Figaro environs
    132 Oceanus         - South Figaro environs
    133 Desert Hare     - South Figaro environs
    134 Humpty          - Cave of Figaro
    135 Cruller         - Cave of Figaro
    137 Neck Hunter     - Cave of Figaro
    138 Dante           - Cave of Figaro
    136 Dropper         - Castle Figaro, Engine Room
    310 Tentacle        - Boss of Castle Figaro, Engine Room
    311 Tentacle        - Boss of Castle Figaro, Engine Room
    312 Tentacle        - Boss of Castle Figaro, Engine Room
    313 Tentacle        - Boss of Castle Figaro, Engine Room
    139 Bogy            - Overworld, Kohlingen region
    140 Marchosias      - Overworld, Kohlingen region
    141 Deepeye         - Overworld, Kohlingen region
    142 Mousse          - Overworld, Kohlingen region
    143 Borghese        - Darill's Tomb
    144 Malboro         - Darill's Tomb
    145 Cloudwraith     - Darill's Tomb
    146 Exoray          - Darill's Tomb
    147 Skeletal Horror - Darill's Tomb
    314 Angler Whelk    - Darill's Tomb, Box Monster
    315 Angler Whelk    - Darill's Tomb, Box Monster
    316 Dullahan        - Boss of Darill's Tomb 
    309 Humbaba         - Mobliz, after getting Airship
    174 Leap Frog       - Overworld by Jidoor, Zozo, Maranda, and Narshe
    175 Slagworm        - Desert by Maranda
    176 Cactuar         - Desert by Maranda
    177 Crawler         - Overworld by Narshe, Maranda
    178 Sprinter        - Overworld by Jidoor and Zozo
    179 Basilisk        - Overworld by Narshe
    180 Lycaon          - Overworld by Jidoor and Zozo
    181 Greater Mantis  - Overworld by Jidoor, Zozo, Maranda, and Narshe
    196 Vasegiatta      - Overworld by Thamasa
    197 Gloomwind       - Overworld by Thamasa
    198 Purusa          - Forest southwest of Thamasa
    148 Mugbear         - Mt. Zozo
    149 Devil Fist      - Mt. Zozo
    150 Luridan         - Mt. Zozo
    151 Punisher        - Mt. Zozo
    152 Glasya Labolas  - Mt. Zozo
    341 Storm Dragon    - Mt. Zozo, Switch
    153 Gorgimera       - Cave on the Veldt
    154 Twinscythe      - Cave on the Veldt
    155 Death Warden    - Cave on the Veldt, Treasure Chest
    317 Behemoth King   - Boss, Cave on the Veldt (Original)
    318 Behemoth King   - Boss, Cave on the Veldt (Undead)
    156 Misty           - Owzer's Mansion, Painting only
    157 Rafflesia       - Owzer's Mansion, Painting only
    158 Still Life      - Owzer's Mansion, Painting only
    159 Coeurl Cat      - Owzer's Mansion
    160 Crusher         - Owzer's Mansion
    161 Blade Dancer    - Owzer's Mansion
    162 Caladrius       - Owzer's Mansion
    319 Chadarnook      - Boss of Owzer's Mansion
    163 Ouroboros       - Phoenix Cave
    164 Face            - Phoenix Cave
    165 Zeveak          - Phoenix Cave
    166 Seaflower       - Phoenix Cave
    167 Galypdes        - Phoenix Cave
    168 Necromancer     - Phoenix Cave
    169 Clymenus        - Phoenix Cave
    170 Chaos Dragon    - Phoenix Cave
    337 Red Dragon      - Phoenix Cave, near the exit
    171 ???             
    172 Tyrannosaur     - Forest north of the Veldt
    173 Tumbleweed      - Plains north of the Veldt
    182 Test Rider      - Town of Narshe
    183 Wizard          - Narshe Ice Cliffs (Three-Party Assault Area)
    184 Lukhavi         - Town of Narshe
    185 Magna Roader Y  - Caves of Narshe
    186 Magna Roader B  - Caves of Narshe
    187 Psychos         - Narshe Ice Cliffs (Three-Party Assault Area)
    188 Garm            - Town of Narshe
    340 Ice Dragon      - Narshe, Ice Cliffs (Three-Party Assault Area)
    320 Valigarmanda    - Narshe, Ice Cliffs
    189 Tonberry        - Narshe, Umaro's Cave
    190 Onion Dasher    - Narshe, Umaro's Cave
    191 Anemone         - Narshe, Umaro's Cave
    192 Illuyankas      - Narshe, Umaro's Cave
    193 Knotty          - Narshe, Umaro's Cave
    194 Tzakmaqiel      - Narshe, Umaro's Cave
    321 Tonberries      - Narshe, Umaro's Cave (treasure chest)
    322 Umaro           - Boss of Narshe, Umaro's Cave
    195 Zone Eater       - Triangle Island
    199 Covert           - Zone Eater's Belly
    200 Kamui            - Zone Eater's Belly
    201 Wartpuck         - Zone Eater's Belly
    202 Shambling Corpse - Zone Eater's Belly
    203 Amduscias        - Zone Eater's Belly
    204 Baalzephon       - Zone Eater's Belly
    208 Weredragon       - Cyan's Dream, Escher Dreamscape
    211 Alluring Rider   - Cyan's Dream, Escher Dreamscape
    212 Pandora          - Cyan's Dream, Escher Dreamscape
    213 Parasite         - Cyan's Dream, Escher Dreamscape
    214 Coco             - Cyan's Dream, Escher Dreamscape 
    323 Curlax           - Boss, Cyan's Dream, Escher Dreamscape 
    324 Laragorn         - Boss, Cyan's Dream, Escher Dreamscape 
    325 Moebius          - Boss, Cyan's Dream, Escher Dreamscape 
    205 Samurai          - Cyan's Dream, Phantom Train Dreamscape
    206 Al Jabr          - Cyan's Dream, Phantom Train Dreamscape 
    207 Suriander        - Cyan's Dream, Phantom Train Dreamscape
    209 Schmidt          - Cyan's Dream, Magitek Armor Dreamscape
    210 Pluto Armor      - Cyan's Dream, Magitek Armor Dreamscape
    215 Io               - Cyan's Dream, Magitek Armor Dreamscape
    326 Wrexsoul         - Boss, Cyan's Dream, Doma Dreamscape
    327 Soul Saver       - Boss, Cyan's Dream, Doma Dreamscape
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                   IV. Esper List
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    World of Balance Espers
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Name         | Spells        | Special Move (MP Required):
    (SNES name)  |(Learn Rate)   | Description of Summon Ability
    Lvl Up       |               | 
    Bonus        |               | Location of Summon
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ramuh        | Thunder  (x10)| Judgment Bolt (25MP)
                 | Thundara  (x2)| Bathes all enemies in lightning.
                 | Poison    (x5)|
    Stamina +1   |               | Top of the tower in Zozo.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Kirin        | Cure      (x5)| Holy Aura (18MP)
                 | Cura      (x1)| Gradually restores the party's HP.
                 | Regen     (x3)|
                 | Poisona   (x4)| 
    NO BONUS     | Libra     (x5)| Top of the tower in Zozo.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Siren        | Sleep    (x10)| Lunatic Voice (16MP)
                 | Silence   (x8)| Silences all enemies.
                 | Slow      (x7)|
    HP + 10%     | Fire      (x6)| Top of the tower in Zozo.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Cait Sith    | Confuse   (x7)| Cat Rain (26MP)
    (Stray)      | Imp       (x5)| Confuses all enemies.
                 | Float     (x2)|
    Magic +1     |               | Top of the tower in Zozo.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ifrit        | Fire     (x10)| Hellfire (26MP)
                 | Fira      (x5)| Scorches all enemies in a fiery blaze.
                 | Drain     (x1)|
    Magic +1     |               | Magitek Factory, Junk Room
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Shiva        | Blizzard (x10)| Diamond Dust (27MP)
                 | Blizzara  (x5)| Envelops all enemies in an arctic chill.
                 | Rasp      (x4)|
                 | Osmose    (x4)|
    NO BONUS     | Cure      (x3)| Magitek Factory, Junk Room
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Unicorn      | Cura      (x4)| Healing Horn (30MP)
                 | Esuna     (x3)| Cures party of most status ailments.
                 | Dispel    (x2)|
                 | Protect   (x1)|
    NO BONUS     | Shell     (x1)| Magitek Research Facility, Back Room
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Maduin       | Fira      (x3)| Chaos Wave (44 MP)
                 | Blizzara  (x3)| Unleashes a tide of anger on enemies.
                 | Thundara  (x3)|
    Magic +1     |               | Magitek Research Facility, Back Room
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Catoblepas   | Bio       (x8)| Demon Eye (45 MP)
    (Shoat)      | Break     (x5)| Petrifies all enemies.
                 | Death     (x2)|
    HP +10%      |               | Magitek Research Facility, Back Room
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Phantom      | Berserk   (x3)| Ghostly Veil (38 MP)
                 | Vanish    (x3)| Turns all allies invisible.
                 | Gravity   (x5)|
    MP + 10%     |               | Magitek Research Facility, Back Room
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Carbuncle    | Reflect   (x5)| Ruby Light (36 MP)
    (Carbunkl)   | Haste     (x3)| Casts Reflect on all allies.
                 | Shell     (x2)|
                 | Protect   (x2)|
    Magic +1     | Teleport  (x2)| Magitek Factory, Junk Room
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Bismarck     | Fire     (x10)| Breach Blast (50 MP)
                 | Blizzard (x20)| Slams all enemies with giant bubbles.
                 | Thunder  (x20)|
    Strength +2  | Raise     (x2)| Magitek Factory, Junk Room
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Golem        | Protect   (x5)| Earthen Wall (33 MP)
                 | Stop      (x5)| Protects party from physical attacks.
                 | Cura      (x5)|
    Strength +2  |               | Jidoor Auction House, ~20,000 Gil
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Zona Seeker  | Rasp     (x20)| Magic Shield (30 MP)
    (Zoneseek)   | Osmose   (x15)| Increases the party's magic defense.
                 | Shell     (x5)|
    Magic +2     |               | Jidoor Auction House, ~10,000 Gil
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Seraph       | Raise     (x5)| Angel Feathers (40 MP)
    (Sraphim)    | Cura      (x8)| Restores HP to all allies.
                 | Cure     (x20)|
                 | Regen    (x10)| Tzen, after Vector: 3000 gil (WOB) 
    NO BONUS     | Esuna     (x4)|                       10 gil (WOR)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    World of Ruin Espers (Incomplete)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Quetzalli    | Haste    (x20)| Sonic Dive (61 MP)
    (Palidor)    | Slow     (x20)| Lifts the party up for an aerial attack.
                 | Hastega   (x2)|
                 | Slowga    (x2)|
    NO BONUS     | Float     (x5)| Solitary Island, after Airship
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Fenrir       | Teleport (x10)| Howling Moon (70 MP)
                 | Banish    (x5)| Creates illusionary images of the party.
                 | Stop      (x3)|
    MP + 30%     |               | Mobliz, Battle with Humbaba
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Valigarmanda | Firaga    (x1)| Tri-Disaster (68 MP)
    (Tritoch)    | Blizzaga  (x1)| Hits enemies with fire, ice and lightning
                 | Thundaga  (x1)| 
    Magic +2     |               | Narshe, after defeating Valigarmanda
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Midgardsormr | Quake     (x3)| Alluring Embrace (40 MP)
    (Terrato)    | Graviga   (x1)| Crushes enemies with seismic waves.
                 | Tornado   (x1)| 
    HP + 30%     |               | Narshe, Umaro's Cave, in skull.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lakshmi      | Cure     (x25)| Alluring Embrace (74 MP)
    (Starlet)    | Cura     (x20)| Restores HP to all allies.
                 | Curaga    (x1)|
                 | Regen    (x20)| Jidoor, Owzer's Mansion
    Stamina +2   | Esuna    (x20)| Bookshelf after defeating Chadarnook.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Alexander    | Holy      (x2)| Divine Judgment (90 MP)
                 | Shell    (x10)| Sears enemies with a beam of holy light.
                 | Protect  (x10)|
                 | Dispel   (x10)| Throne Room, Doma.
    NO BONUS     | Esuna    (x15)| After finishing Cyan's Dreamscape.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Phoenix      | Raise    (x10)| Flames of Rebirth (110 MP)
                 | Arise     (x2)| Revives all KO'd allies.
                 | Reraise   (x1)|
                 | Curaga    (x2)| 
    NO BONUS     | Firaga    (x3)| After finishing Phoenix Cave.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                   V. Magic List
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    This list is incomplete to this point in the guide.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Name         | Espers           | Spell Description
    Spell Type   |(Learn Rate)      | MP Required 
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Cure         | Kirin        (x5)| Restores HP.
    Restore      | Shiva        (x3)| 5 MP 
                 | Seraph      (x20)| 
                 | Lakshmi     (x25)|
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Cura         | Kirin        (x1)| Restores HP.
    Restore      | Unicorn      (x4)| 25 MP
                 | Golem        (x5)|
                 | Seraph       (x8)|
                 | Lakshmi     (x20)|
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Curaga       | Lakshmi      (x1)| Restores HP.
    Restore      |                  | 40 MP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Raise        | Bismarck     (x2)| Revives a KO'd target.
    Restore      | Seraph      (x10)| 30 MP
                 | Phoenix     (x10)|
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Arise        | Phoenix      (x2)| Revives and fully restores the HP of a
    Restore      |                  |   KO'd target.
                 |                  | 60 MP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Poisona      | Kirin        (x4)| Removes poison status from the target.
    Restore      |                  | 3 MP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Esuna        | Unicorn      (x3)| Removes most status ailments from the      
    Restore      | Seraph       (x4)|   target.
                 | Lakshmi     (x20)| 15 MP 
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Regen        | Kirin        (x4)| Gradually restores the target's HP.
    Restore      | Seraph      (x10)| 10 MP
                 | Lakshmi     (x20)|
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Reraise      | Phoenix      (x1)| Automatically revives the target the next 
                 |                  |   time he or she is KO'd.
    Restore      |                  | 50 MP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Fire         | Siren       (x6) | Attacks with fire.
    Attack       | Ifrit       (x10)| 4 MP 
                 | Bismarck    (x20)| 
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Blizzard     | Shiva       (x10)| Attacks with ice.
    Attack       | Bismarck    (x20)| 5 MP 
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Thunder      | Ramuh       (x10)| Attacks with lightning.
    Attack       | Bismarck    (x20)| 6 MP 
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Poison       | Ramuh        (x5)| Inflicts poison on the target.
    Attack       |                  | 3 MP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Drain        | Ifrit        (x1)| Absorbs HP from the target.
    Attack       |                  | 15 MP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Fira         | Ifrit        (x5)| Attacks with fire.
    Attack       | Maduin       (x3)| 20 MP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Blizzara     | Shiva        (x5)| Attacks with ice.
    Attack       | Maduin       (x3)| 21 MP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Thundara     | Ramuh        (x2)| Attacks with lightning.
    Attack       | Maduin       (x3)| 22 MP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Bio          | Catoblepas   (x8)| Releases a bacterial cloud.
    Attack       |                  | 26 MP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Firaga       | Valigarmanda (x1)| Attacks with fire.
    Attack       | Phoenix      (x3)| 51 MP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Blizzaga     | Valigarmanda (x1)| Attacks with ice.
    Attack       |                  | 52 MP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Thundaga     | Valigarmanda (x1)| Attacks with lightning.
    Attack       |                  | 53 MP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Break        | Catoblepas   (x5)| Inflicts petrification on the target.
    Attack       |                  | 25 MP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Death        | Catoblepas   (x2)| KO's the target.
    Attack       |                  | 35 MP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Holy         | Alexander    (x2)| Attacks with holy energy.
    Attack       |                  | 40 MP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Gravity      | Phantom      (x5)| Reduces the target's HP by 1/2.
    Attack       |                  | 33 MP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Graviga      | Midgardsormr (x1)| Reduces the target's HP by 3/4.
    Attack       |                  | 48 MP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Banish       | Fenrir       (x5)| Banishes enemies to another dimension.
    Attack       |                  | 53 MP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ultima       | Ragnarok     (x1)| Attacks all enemies with powerful, lost
                 |                  |   magic.
    Attack       |                  | 80 MP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Quake        | Midgardsormr (x3)| Opens a rift in the earth that swallows up
                 |                  |   and damages all enemies and allies.
    Attack       |                  | 50 MP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Tornado      | Midgardsormr (x1)| Evokes scouring winds that reduce all
                 |                  |   enemies and allies to critical HP levels.
    Attack       |                  | 75 MP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Libra        | Kirin        (x5)| Reveals the target's level, HP, MP, and 
    Assist       |                  | elemental weaknesses.
                 |                  | 3 MP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Slow         | Siren        (x7)| Reduce's the target's speed.
    Assist       | Quetzalli   (x20)| 5 MP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Rasp         | Shiva        (x5)| Damage's the target's MP.
    Assist       | Zona Seeker (x20)| 12 MP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Silence      | Siren        (x8)| Inflicts silence on the target.
    Assist       |                  | 5 MP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Protect      | Unicorn      (x1)| Places a magical shield around the target
    Assist       | Carbuncle    (x2)| that boosts defense.
                 | Golem        (x5)| 12 MP
                 | Alexander   (x10)|
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Sleep        | Siren       (x10)| Inflicts sleep on the target.
    Assist       |                  | 5 MP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Confuse      | Cait Sith    (x7)| Inflicts confusion on the target.
    Assist       |                  | 8 MP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Haste        | Carbuncle    (x3)| Increases the target's speed.
    Assist       | Quetzalli   (x20)| 10 MP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stop         | Cait Sith    (x7)| Stops the flow of time around the target
                 |                  | preventing it from acting.
    Assist       |                  | 10 MP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Berserk      | Phantom      (x3)| Inflicts berserk status on the target.
    Assist       |                  | 16 MP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    [WN06]                      VI. What's New Archives
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    07/02/22 - Continued Walkthrough and Bestiary listings to Kefka's Tower   
       v0.57   access, plus some.
             - Completed Walkthrough TOC.
             - Continued with Esper and Magic sections.
             - Corrections of typographical errors throughout.
             - Minor errors corrected - see Acknowledgement section.
             - Corrected some information in section 12 on Albrook.
             - Added in shortcut tags.
    07/02/18 - Continued Walkthrough and Bestiary listings to the midpoint of 
       v0.37   the game.  Version numbers will be determined by bestiary 
               completion % by that point in the walkthrough.
             - Added in Esper section, listing all Espers to this point in the
               walkthrough.
             - Added partially complete Magic section.
             - Corrected some information in section 7C (fleshed out Phantom 
               Train material, added Mobliz soldier info).
             - Shunted previous What's New segments to their own spot at the end 
               of this file.
    07/02/10 - Wrote up Sabin scenario for initial release.
       v0.15 - Added Bestiary section that runs until the present end of the 
               walkthrough.
    07/02/08 - Wrote up Locke/Banon scenarios. 
       v0.12 - Numerous edits to some previous information.
    07/02/07 - Obtained the game from WalMart!  Huzzah!
       v0.08 - Wrote walkthrough through to Lethe River.
    07/02/04 - Created outline for guide.
       v0.01 
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    [AC07]                      VII. Acknowledgements
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Thanks go out to CJayC, because they're almost required for any FAQ on 
    GameFAQs.
    
    Thanks to Steve Kennedy, for reminding me about the conditions for triggering 
    the scenes in Mobliz with the soldier.  Thanks to Draven for pointing out the 
    alternative way of going about this.
    
    Thanks to the following folks for catching errors: Draven, noting that the 
    fellow that holds the Seraph Magicite is a thief, not a soldier; Mike22376, 
    for catching a bestiary numbering error in Banon's scenario; and to 
    Lizardguyin209 for noting item drop errors for the Vargas and the 3rd Ultros 
    fights.
    
    Cheers and jeers go to the fine folks of Nintendo Power.  The cheers are for 
    that excellent strategy guide for FF3US produced 13 years ago, which I'm 
    inevitably drawing from in my writing whether I want to or not.  The jeers 
    are for the spoilers in the three issues of Nintendo Power that had FF3 
    strategies listed.  You guys didn't HAVE to say what Terra's background 
    was!!!!!!  Jerks.  The point data for the banquet was pulled from that guide, 
    but the description is wholly mine.  Yes, I played FF6 so many times that I 
    STILL remember the point values for each of the questions, even though that 
    guide has long been lost to the black hole of my book collection, and even 
    after five or so years since my last playthrough. >.>
    
    Cheers and jeers to Square and Square-Enix - for making my favorite game of 
    all time.  The jeers are for making a game so good that it can distract me 
    from all the other ones that I've ever bought.
    ==================================EOF========================================
    
    

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