hide results

    Attack Guide by Master ZED

    Version: 1.02 | Updated: 04/08/07 | Printable Version | Search Guide | Bookmark Guide

    Final Fantasy 6 Advance Attack Guide v1.02
    By Master ZED (master.zed@gmail.com *OR* http://masterzed.cavesofnarshe.com/)
    
    0. Version History
    1. Intro
    2. General overview
       - Ctrl+F is your friend!
       - Key
       - Status explanations
       - Specialized status
    3. Command Attacks
    4. Magic
    5. Espers
    6. Items
    7. Bushido
    8. Blitz
    9. Dance
    10. Tools
    11. Slot
    12. MagiTek
    13. Lore
    14. Enemy Spells
    15. Critical attacks
    16. Interceptor
    17. Miscellaneous
    18. Dummy Spells
    19. Status
    20. Differences between FF6 Advance and the previous versions
       - Magics
       - Espers
    21. Credits
    Non-numbered. Legal bull
    
    -----------------------------------------------------------------------------
    0. Version History
    -----------------------------------------------------------------------------
    
    ------------
    v1.02
    
    Gil Toss listed.  This never appeared in any Attack guide prior to this version
    because I never noticed it's absence.
    
    Thanks to Djibriel for informing me of a Valor bug, which also alerted me to
    the above error (he used it as an example)!  Valor, of course, has also been
    updated.
    ------------
    
    ------------
    v1.01
    
    The bit on Relm having Interceptor at some point has been removed.  There's no
    evidence for it and it didn't turn up on my FC save.  I'm not sure why I even
    wrote that to begin with.
    
    Added relevant info on Rippler immunity to the appropriate sections.
    ------------
    
    ------------
    v1.0
    
    Initial release.
    
    From this version on, the guide will comply with the GameFAQs 80 character
    limit.
    
    A new intro has been written.
    
    2. General overview added, replacing 19. Status Explanations.
    
    Rippler's special effect byte has been added, along with Entice and Overture.
    
    20. Differences between FF6 Advance and the previous versions added.
    
    21. Greetz and Thanx renamed.  It wasn't funny anymore. :\
    
    General cleanup and a few redos or descriptions and such were made throughout
    the guide, mainly in the second half.
    ------------
    
    -----------------------------------------------------------------------------
    1. Intro
    -----------------------------------------------------------------------------
    
    This guide was originally the Attack guide for Final Fantasy 3 U.S./6j/6
    as appearing in Anthology.  However, there are a vast amount of changes from
    the previous versions mostly having to do with names, so to prevent any
    potential confusion I made this guide specifically for FF6 Advance.
    
    The guide's purpose is still the same; to cover what nearly every attack in the
    game does save for enemy Specials since those are part of enemy stats and not
    their own attacks (the same reason why, say, CatScratch/Holy isn't covered
    here).  I can't think of anything else to say, so....
    
    -----------------------------------------------------------------------------
    2. General overview
    -----------------------------------------------------------------------------
    
    -----
    Ctrl+F is your friend!
    -----
    
    First and foremost before using this guide, LEARN CTRL+F!!!  This is usually
    the shortcut for the Search function on your browser, which is also usually
    found under Edit.  You can use this to look up certain words, sentences, etc.,
    and is much easier than scrolling through the entire guide.
    
    -----
    Key
    -----
    
    Generally, this is what a spell will look like in the guide:
    
    ###. Spell/Esper name [Esper attack name]
    Physical/Magical attack
    Restorative
    Targeting
    Attack power/Effect
    Elemental properties
    Hit rate/unblockable/other hit detection, instant death protection
    Other properties
    Special effect
    
    ###.
    Spell index number.  This only applies to spells on the main spell listing in
    the ROM, and was here for quick lookup in FF3usME.  This is a relic from the
    FF3us Attack guide and may be removed in future releases.
    
    Spell/Esper name (Esper attack name)
    Self-explanitory.  In the Espers section, the spell name is replaced by the
    Esper's name, followed by the summon attack's name in parentheses.
    
    Physical/Magical attack
    Tells you if the given ability is physical or magical in nature.  Both types
    follow their own attack formulas.  Physicals tend to always miss Invisible
    targets while Magicals will always hit sans exceptions.  Note that there are
    exceptions to this, especially with physical attacks; physicals that ignore
    Invisible are noted on this same line.
    
    Restorative
    This appears with HP-healing spells to quickly seperate them from everything
    else.  Note that positive status, including Regen, are not listed as such.
    This may be followed by another property on the same line. 
    
          (Inverts damage if target is undead)
          Against undead, the spell will do damage instead of healing.  The
          opposite applies to HP/MP draining skills.
    
    Targeting
    Will tell you whether the attack hits allies or enemies, one target or all,
    whether it can hit both sides of a Side/Pincer attack, and if it only hits the
    dead.
    
    Attack power/Effect
    Tells you the Attack power of an attack.  This Attack power is just the same to
    any attack as it is to your equipped weapon, save for the fact that most
    attacks carry their own Attack power of course.  If there is no Attack power,
    the guide will just tell you the effect, and if both Attack power and an effect
    are present, the effect will be listed on the next line.  The effect is usually
    status-related, though some attacks do fractional damage and many have unique
    effects explained here.
    
    Elemental properties
    Tells you which of the eight elementals applies to an attack out of Fire, Ice,
    Lightning, Poison, Wind, Holy, Earth, and Water.  Note that the game ultimately
    goes with the *best* effect given out of all the elementals, so if an enemy
    absorbs either Fire, Ice, or Lightning for example, it doesn't matter how it
    reacts to the other two elementals, it will absorb a tri-elemental Fire/Ice/
    Lightning attack.
    
    Hit rate/unblockable/other hit detection, instant death protection
    Tells you the hit rate of an attack, if it's unblockable, or if it follows some
    other set of rules like the Lv. # Lores.  If instant death protection blocks an
    attack, it is listed afterward usually on the same line.  Some guidelines:
    
         Unblockable:
         Attack cannot be blocked by any means other than Jump.  If you're not off-
         screen, you'll be hit for sure unless other circumstances come into play
         like instant death protection.
    
         Perfect hit rate:
         Generally exactly the same as Unblockable.  This is another way of saying
         Hit Rate: 255.  There is only one instance where this and Unblockable
         differ and that's when Stamina becomes involved in the equation.  Stamina,
         if involved, is capable of letting a 128 Evade/M.Evade target dodge a 255
         hit rate attack, whereas Stamina has no effect against Unblockable either
         way.  This only becomes an issue with instant death Chainsaw and select
         enemies, mainly Cactuar.
    
         Level multiples:
         Against a target whose level is divisible by a given number, the attack is
         basically unblockable.  If the target's level isn't divisible, the attack
         won't ever connect.
    
         Dependent on target:
         Metamorphose's hit rate is dictated by the stats of the enemy it is trying
         to hit.  These are not given in this guide.
    
         Instant death protection:
         This is used to make many instant death attacks miss, along with many
         attacks that have nothing to do with instant death.  If you see this
         property on an attack, you can use a Safety Bit, Memento Ring, or an
         instant death-immune Rage to block said attack.  Such attacks will never
         break through this protection in FF6 Advance, though this was not the case
         in previous versions.
    
    Other properties
    Many other properties that weren't fit elsewhere go here.  A few are self-
    explanitory, so here are the slightly/much more vague examples.
    
         Ignore defense:
         The attack will ignore the defense parts of the equation almost entirely;
         only select attributes affect these attacks, including, but not limited
         to, elemental defenses and split damage.  Protect and Shell have no
         effect.  However, this will also cause said attack to ignore all damage
         multipliers except for Valor, if applicable.
    
         No split damage:
         Attacks usually divide damage done to their victims by 2 if there's more
         than one target.  Attacks with this property ignore that tidbit.
    
         Randomize target:
         Neither characters nor enemies can control what abilities with this stat
         target.  These follow their own targeting scheme regardless of the
         caster's wishes.
    
         Reflectable:
         Since there are many more attacks that are unreflectable than not, those
         that can be bounced off have that noted instead of the other way around.
    
         Vulnerable to Runic:
         If Runic/Enemy Runic is in play, the spell will automatically target them,
         attempting to heal their MP for their cost.  Note that such healing
         doesn't work very well when elemental protections come into play, at worst
         elemental absorption will *cost* the Runic user MP instead.
    
    Special effect
    Lists what the special effect of the attack does along with the value of the
    effect as listed in the ROM.  Note that the value of the effect is a relic from
    the FF3us guide and may be removed in future versions since there's really no
    use for it to the casual gamer.
    
    -----
    Status explanations
    -----
    
    There are 32 different status in the game not counting other specialized
    ailments and effects.  The first you should learn about are the normal 32, then
    a few other specialized status.  If you want more in-depth descriptions of
    these, check out the Algorithms FAQ:
    
    http://db.gamefaqs.com/console/snes/file/final_fantasy_iii_algorithms.txt
    
    Darkness
    Lowers Hit Rate of the affected, or would if it worked; its capability in FF6A
    is still being debated as no one who knows GBA's assembly language has looked
    into the matter.  Long time fanatics of Final Fantasy 6 may remember that
    fixing Evade does not fix Darkness and other status effects that affected hit
    rate; that is another matter entirely.  Darkness is one of the status that
    thwarts Strago from learning Lores, which is always fun to point out since in
    previous versions, this was definitely the only effect it had to be concerned
    about.
    
    Zombie
    Lowers HP to 0 and causes the victim to attack enemies and allies as if they
    were under Berserk status.  While missing Berserk's damage bonus, those that
    are zombified can occasionally cause Darkness or Poison with their attacks.
    The affected is effectively dead and Zombie can cause a game over.  Monsters
    with Zombie vanish from the battlefield as though they were dead or petrified,
    but will still attack.  Zombie characters cannot use Critical attacks.
    
    Poison
    Causes Poison-elemental damage at longer intervals than Regen/Sap/HP Leak.
    Damage upgrades from normal damage (what Sap and Regen would do) every
    interval, maxing out at 8X damage.
    
    Invisible
    Character cannot be hit by physical attacks with no exceptions other than a
    few commands like Trance and Runic (IOW, nothing to worry about).  Magics,
    however, will have a perfect hit rate against such targets.  Invisible
    characters cannot use Critical attacks.
    
    Imp
    Afflicted cannot use any Magic but the Imp spell or any special abilities save
    for Mimic (which is hindered accordingly).  For characters, Battle Power and
    Defense from equipment drop to pretty much nothing while other bonuses remain
    intact, though Imp equipment such as Impartisan are the reverse, their Battle
    Power and Defense only benefiting Imps.  For monsters, any ability that
    requires MP is offlimits save for Imp, though there are many skills available
    to enemies that do not have an MP cost and can therefore still be used under
    this status.  There is one additional note to add here that is specific to
    FF6A; immunity to Imp status also grants immunity to the Lore spell Rippler for
    reasons I can only speculate on.
    
    Petrify
    Affected is petrified and treated as dead.  Monsters with Petrify disappear
    from the battlefield as if they were dead, but characters remain standing and
    can still be targeted by either side.  Petrified characters do not take damage
    from any attack other than another character using Ultima Weapon (Ultima Weapon
    has a bug which allows it to inflict 1 damage versus Petrify targets), but can
    still lose the status and become KO if struck by an instant death skill.
    Petrify targets also cannot receive any other new status save for KO.  Against
    Petrify targets, attacks and such virtually have a perfect hit rate if they
    aren't already unblockable.
    
    KO
    Target is dead and can only be hit by skills meant for that condition, such as
    Raise.  Obviously if you only have Zombies, Petrify characters, and/or KO'ed
    characters remaining, it's game over.  This can be prevented in a good way by
    Reraise (casts Raise when the affected is KO'ed), or in a bad way by Cloudy
    Heaven (target turns into a Zombie when KO'ed regardless of Zombie immunity).
    KO occurs either via an instant death skill or when your HP drops to 0.  True
    KO immunity only technically exists and cannot be used by anyone in the normal
    game.  You'll have to rely on instant death protection to ward off things like
    Death and Banish, even if there are some flaws in that plan....
    
    Doom
    Affected has a timer over their head.  When it reaches 0, a modified version of
    Death is cast that can only be blocked by instant death protection such as
    Safety Bit.  However, this version of Death still revives the Undead, or anyone
    in an undead Rage or wearing the Lich's Ring has nothing to fear.
    
    Critical
    Affected has less than 1/8 of their max HP left.  This does nothing for enemies
    in particular, but characters with this status may be able to launch critical
    attacks (see section 15. Critical attacks).  There are restrictions on this,
    and the status-related ones are that Zombie, Invisible, Image, and Confuse
    prevent Critical attacks from occurring.  The rest you can find in the
    Algorithms FAQ.
    
    Image
    Affected cannot be struck by physical attacks that don't have a perfect hit
    rate or are unblockable.  Each physical blow that misses because of Image,
    however, has a 1 in 4 chance of removing the status.  Characters with Image
    cannot use Critical attacks.
    
    Silence
    Affected cannot use anything that costs MP.  Characters are barred from
    accessing Magic and Lore, despite the fact that there is a Lore that can still
    be used with this status (Reflect ???) due to its 0 MP cost.  If you are in the
    Magic or Lore menu when Silence hits, you won't be kicked out of the menu, but
    if you're not going to use Reflect ??? then don't bother picking anything.
    
    Berserk
    Affected receives a physical damage bonus, but acts automatically.  Monsters
    can only use normal attacks, while characters can use normal attacks, and if
    available, Jump, Rage, Mug, or Magitek abilities.
    
    Confuse
    Affected acts automatically, targeting the opposite side of whatever they use
    is supposed to target (healing spells are directed at enemies while attacks are
    directed at allies, for example).  Monsters can use the same attacks available
    to them in the Coliseum and to Relm/Gogo when the monster is controlled (every
    monster has such a listing whether or not they're controllable or available in
    the Coliseum).  Characters can only use certain abilities, none of which affect
    item count at least, but if a character is confused after they've chosen an
    action to take, that action will proceed anyway but with Confuse's influence
    altering their targeting.  Confused characters can't use Critical attacks.
    This status can be dispelled by any damaging physical attack, in addition to
    appropriate status removal spells such as Esuna.
    
    Sap
    Affected loses HP at regular intervals, with a max of 255 lost each time.  Sap
    is the polar opposite of Regen, and either status will replace the other if
    one is applied to the same target that already bears the opposing status (if
    possible).  Note that immunity to one causes immunity to the other, so
    protection from Sap means protection from Regen, and if one is permanent, the
    other cannot be applied.
    
    Sleep
    Affected cannot take action for some time.  Sleeping targets can be awoken by
    damaging physical attacks in addition to appropriate status removing spells.
    When Sleep's timer reaches 0, the affected launches an unblockable, specialized
    version of the Tapir spell that only removes Sleep from the affected and
    nothing more.  Against Sleeping targets, attacks and such virtually have a
    perfect hit rate if they aren't already unblockable.
    
    Dance
    Character moves automatically and uses one of four attacks specified by their
    selected Dance each turn.  Dance can be broken by another dancing character,
    however, who uses a different Dance to change the background.  The previous
    dancer once again has a 50/50 chance to stumble, and if it happens, the status
    disappears.  Otherwise, the only cures are KO status and, due to a bug,
    Rippler.  Dance has no effect on any monster affected by the status.
    
    Regen
    Affected gains HP at regular intervals, with a max of 255 gained each time.
    However, if the affected is undead, Regen will cause damage instead.  Regen is
    the polar opposite of Sap, and either status will replace the other if one is
    applied to the same target that already bears the opposing status (if
    possible).  To the undead, though, they may as well be the same thing.  Note
    that immunity to one causes immunity to the other, so protection from Regen
    means protection from Sap, and if one is permanent, the other cannot be
    applied.
    
    Slow
    Character has a harder time filling the ATB gauge and takes longer to launch
    spells and attacks and such.  Slow is the polar opposite of Haste, and either
    status will replace the other if one is applied to the same target that already
    bears the opposing status (if possible).  Note that immunity to one causes
    immunity to the other, so protection from Slow means protection from Haste, and
    if one is permanent, the other cannot be applied.
    
    Haste
    Character fills the ATB gauge faster and is quicker to launch attacks once
    selected.  Haste is the polar opposite of Slow, and either status will replace
    the other if one is applied to the same target that already bears the opposing
    status (if possible).  Note that immunity to one causes immunity to the other,
    so protection from Haste means protection from Slow, and if one is permanent,
    the other cannot be applied.
    
    Stop
    Affected cannot take action for some time.  Against Stopped targets, attacks
    and such virtually have a perfect hit rate if they aren't already unblockable.
    Other status timers and those such as Regen are stopped as well, and will not
    count down or heal/do damage again until Stop wears off.
    
    Shell
    Affected takes less damage from Magical attacks.  Note that if an attack is
    defense-ignoring, Shell has no effect against it.
    
    Protect
    Affected takes less damage from Physical attacks.  Note that if an attack is
    defense-ignoring, Protect has no effect against it.
    
    Reflect
    Certain Magical attacks will bounce off the affected and at the opposite party.
    Most of these are under the Magic command with only one exception (TekBarrier).
    Note that Invisible status renders Reflect's protection inoperable, and an
    already-reflected attack will not bounce off Reflect a second time.  Reflect
    does not last forever and will fade away after awhile.
    
    <-----NOTE----->
    There is no immunity for any status listed beyond this point with exception to
    Float, which the Angel Wings relic only provides to make its given Float status
    permanent.
    <-----NOTE----->
    
    Rage
    Character acts automatically, using either a normal attack or another specified
    by the monster currently being used.  Rage characters also gain certain
    properties of their chosen monster, including elemental defenses and
    weaknesses, permanent status and status immunities, and miscellaneous others.
    Note that instant death protection, or lack thereof, replaces whatever the
    character already has, so if you're wearing a Safety Bit and choose a monster
    who has no such protection, the instant death protection part of Safety Bit no
    longer has an effect.  Other status immunities are added to yours, and any
    other status immunities you had before remain regardless of if the monster had
    them as well.  Rage can only be removed by KO or, due to a bug, Rippler.
    Monsters with Rage status are not affected by the status.
    
    Freeze
    Affected cannot take action for some time.  This lasts quite a bit longer than
    either Stop or Sleep, but can be removed by Fire-elemental skills of any kind
    in addition to very specific healing abilities, namely Soul Spiral and Wild
    Bear.  Against Frozen targets, attacks and such virtually have a perfect hit
    rate if they aren't already unblockable.
    
    Reraise
    Affected has Raise cast on itself automatically when KO'ed.  This also works
    for the undead, though Raise won't do anything when they're dead.  Undead
    monsters with Reraise, however, can no longer be revived by such attacks as
    Death and weapons like Wing Edge; their typical death/revival animation tricks
    Reraise into activating, launching the automatic Raise spell and killing the
    monster.  Reraise disappears once it casts Raise.
    
    Trance
    Character's attack and defense are boosted for a short period indicated by a
    green ATB gauge winding down to nothing.  At the end of it, the character uses
    Revert automatically to remove the status.  Monsters receive nothing from this
    status.
    
    "Hide"
    Affected is hidden from sight and cannot be manually targeted.  Characters with
    this status that are capable of movement (say from using Quetzalli's Sonic Dive
    on the enemy) act on their own as if they were in the Coliseum.  Life and
    Life 2 in previous versions could remove this status, but Raise and Arise in
    FF6 Advance no longer have that ability for unknown reasons.  My theory on this
    can be found in section 20. Differences between FF6 Advance and the previous
    versions.
    
    Interceptor
    A unique status only Shadow gets, this allows Interceptor to block physical
    attacks, and even gives the affected the ability to block attacks from behind
    during a Pincer attack.  Interceptor might even counterattack on his own (see
    section 16. Interceptor).  Note that due to a bug, Rippler can trade this
    status, and if it is in the hands of a monster at the end of combat, this very
    beneficial status is permanently lost.  The trade is preventable however simply
    by having Imp immunity as it also prevents Rippler from working, on top of the
    fact that Rippler can be blocked by high Magic Evade.  This status has no
    effect on monsters.
    
    Float
    Affected cannot be struck by land-based attacks such as Chocobo Stampede and
    Quake.  Note that the Earth elemental is NOT synonymous with an attack being
    land-based, as there are a few land-based non-elemental attacks, and LifeShaver
    and the Gravity Rod weapon have no problem hitting Floating targets.
    
    -----
    Specialized status
    -----
    
    These status are not handled like the others and are problematic to cure, if
    not outright impossible without ending the battle.  There is no immunity for
    most of these status either.  These aren't all the specialized status in the
    game, just some of the more common few you can get rid of or are worth
    knowing more about ahead of time.
    
    Enemy Float
    Same as Float, except this is usually unremovable.  There is one exception;
    Opinicus Fish have been known to lose this status for unknown reasons.
    
    Runic
    Affected can absorb one particular Magical attack vulnerable to the status, and
    have its MP cost's worth added to their own MP in turn.  Once a spell is
    absorbed or the affected chooses another action, however, Runic is lost.  Also,
    the MP gain, should the spell absorbed be elemental in nature, can be affected
    by elemental defenses.  Elemental absorption turns the gain into a loss, for
    example.
    
    Enemy Runic
    Same as Runic, but is with the monster from the beginning of battle and never
    fades.
    
    Entice
    Exactly the same as Confuse in effect.  However, Entice can only be cured by
    getting rid of the original caster or knocking out/petrifying/zombifying the
    affected.  Either one running away is just as effective.  Note that if someone
    has used Entice, that same enemy/ally cannot Entice another target until the
    status is broken.  If Confuse and Entice are affecting the same target, that
    target's aiming is affected twice over, and its behavior will be no different
    than in the Coliseum.
    
    Overture
    Affected covers for the caster, much like they would for a Critical character
    when wearing Knight's Code.  This can be broken by taking out either the
    original caster or the affected with KO, Zombie, Petrify, or making either run
    away.  It is also broken if Overture is used by the original caster again on
    another target and successfully connects.
    
    Heat
    Caused by Air Anchor, targets with this status die after their next action.
    While Air Anchor itself will not hit those with instant death protection, the
    status still works against those that gain it after Air Anchor strikes (Gau for
    instance).
    
    HP Leak
    Given only by Poltergeist, this status drains a small amount of HP from the
    target at quicker intervals than Regen and Sap, and can only be cured by KO,
    Zombie, and Petrify.
    
    Sky
    Causes physical attacks to virtually have a perfect hit rate against the
    affected, but once an applicable physical attack is used (normal and Special
    attacks), the affected counters with the Bushido attack Sky.  If the affected
    is an Imp, it will use a normal physical attack for the counter instead.  This
    status is lost once the Bushido Sky is used or the character chooses another
    action.  A character with Imp cannot lose the Sky status by countering with a
    normal physical attack, however, which is a bug.  If the character dies with
    Sky status active, is revived in the same battle, and allowed to restore the
    status, Sky will counter if any applicable physical attack is used on anyone,
    which is another bug.  The combination of the Imp and post-KO bugs creates the
    famous Psycho Cyan bug, which drives the affected Imp into a nearly-unstoppable
    frenzy of counterattacks.
    
    Grab
    The affected character is in the clutches of an enemy, who is draining a small
    amount of HP from its victim at regular intervals.  The caster can release the
    character on its own via Release, can be forced to when the character dies from
    the HP drain, or can be forced to by being KO'ed.
    
    -----------------------------------------------------------------------------
    3. Command Attacks
    -----------------------------------------------------------------------------
    
    Control
    Magical attack
    <-----NOTE----->
    It will not take control of Invisible monsters, but it will eliminate the
    status.
    <-----NOTE----->
    Hits one enemy
    Takes control of enemy.
    Unblockable
    Retargets if target is dead.
    Special Effect:
    53h = Takes control of enemy (Control)
    
    Gil Toss
    Physical attack
    Hits all enemies
    Takes user Level * 30 Gil and does Gil taken * 2 / # of targets as damage.
    <-----NOTE----->
    Mimicking this attack still takes Gil!  It is the only such attack that still
    drains resources under Mimic.
    <-----NOTE----->
    Unblockable
    Ignores defense, no split damage, retargets if target is dead.
    Special effect:
    51h = Takes user Level * 30 Gil, Gil taken * 2 / # of targets determines
    damage.
    
    Leap
    Magical attack
    Hits one enemy
    User leaps onto opponent and ends battle, Gau disappears from party roster.
    Unblockable
    Retargets if target is dead.
    Special Effect:
    54h = Caster leaps onto target, battle ends, Gau leaves party to learn target's
    Rage.
    
    Possess
    Physical attack
    Hits one enemy
    Kills enemy and removes caster from active party.
    Unblockable
    Retargets if target is dead.
    Special Effect:
    50 = Kill enemy and caster, remove caster from current party (Possess)
    
    Pray
    Restorative (Inverts damage if target is undead)
    Magical
    Hits one or all allies
    Attack power: 28
    Unblockable
    Ignores defense, reflectable, vulnerable to Runic.
    
    Revert
    Physical attack (ignores Invisible ala Item)
    Targets self
    Removes Morph status from target.
    Unblockable
    
    Roulette
    <-----NOTE----->
    This is the enemy version of the spell, as cast by a special command (1Eh in
    the menu if it were accessible from there).  The reason for two seperate
    listings is due to different properties (this Roulette is a modified Death).
    Please note that this can only be cast by an enemy if it comes from their
    command script or counterattack script, any other way will make use of the Lore
    version instead (although coming from an enemy, the aim will not be random).
    
    Also, please note that the MP cost and Learn if cast property are assumed and
    not in this spell's stats, they come from the Lore Roulette because its stats
    are loaded for the initial cast (just before the random cursor is launched),
    probably just for those two reasons.  Finally, Learn if cast is listed since
    this spell isn't in the Lore section, where the property is just assumed to
    exist in all listed spells.
    <-----NOTE----->
    Magical attack (ignores Invisible ala Item)
    Hits a random target
    MP cost: 10
    Causes instant death
    Unblockable (Will miss targets invulnerable to instant death)
    Learn if cast (Strago).
    Special effect:
    35 = Restores undead target's HP to full (Death, enemy Roulette, Death (Doom
    status))
    
    Runic
    <-----NOTE----->
    While Runic the command cannot be used without a sword, this only goes so far
    as to gray out the command when you have no sword.  If you are muddled, etc.,
    you can still use Runic automatically.
    <-----NOTE----->
    Physical attack (ignores Invisible ala Item)
    Targets self
    Casts Runic status onto target.
    Unblockable
    Retargets if target is dead.
    
    Shock
    Magical attack
    Hits all enemies, both sides
    Attack power: 128
    Unblockable
    
    Sketch
    Physical attack
    Hits one enemy
    Randomly uses one of two attacks given in a monster's stats
    Unblockable
    Retargets if target is dead.
    Special effect:
    55 = Randomly uses one of two attacks given in a monster's stats (Sketch)
    
    Trance
    Physical attack (ignores Invisible ala Item)
    Targets self
    Casts Trance status onto target.
    Unblockable
    
    -----------------------------------------------------------------------------
    4. Magic
    -----------------------------------------------------------------------------
    
    49: Arise
    Restorative (Inverts damage if target is undead)
    Hits one dead ally
    MP cost: 60
    Restores target's HP to full
    Lifts KO
    Unblockable
    Ignores defense, can be used outside of battle, vulnerable to Runic.
    
    18: Banish
    Hits all enemies
    MP cost: 53
    Causes instant death
    Hit Rate: 85 (Will miss targets invulnerable to instant death)
    Retargets if target is dead, Stamina involved in defense equation.
    Special effect:
    23 = Stall enemy final attacks 1 turn (Banish, Odin, Raiden, Oblivion, Snare,
    Banisher)
    
    33: Berserk
    Hits one ally
    MP cost: 16
    Causes Berserk
    Hit Rate: 150
    Reflectable, vulnerable to Runic.
    
    8: Bio
    Hits one or all enemies
    MP cost: 26
    Attack power: 53
    Poison-elemental, causes Poison
    Hit Rate: 120
    Vulnerable to Runic, reflectable, retargets if target is dead.
    
    12: Break
    Hits one enemy
    MP cost: 25
    Causes Petrify
    Hit Rate: 120 (will miss targets invulnerable to instant death)
    Reflectable, vulnerable to Runic, retargets if target is dead, Stamina involved
    in defense equation.
    
    10: Blizzaga
    Hits one or all enemies
    MP cost: 52
    Attack power: 122
    Ice-elemental
    Hit Rate: 150
    Reflectable, vulnerable to Runic, retargets if target is dead.
    
    6: Blizzara
    Hits one or all enemies
    MP cost: 21
    Attack power: 62
    Ice-elemental
    Hit Rate: 150
    Reflectable, vulnerable to Runic, retargets if target is dead.
    
    1: Blizzard
    Hits one or all enemies
    MP cost: 5
    Attack power: 22
    Ice-elemental
    Hit Rate: 150
    Reflectable, vulnerable to Runic, retargets if target is dead.
    
    30: Confuse
    Hits one enemy
    MP cost: 8
    Causes Confuse
    Hit Rate: 94
    Reflectable, vulnerable to Runic.
    
    46: Cura
    Restorative (Inverts damage if target is undead)
    Hits one or all allies
    MP cost: 25
    Attack power: 28
    Unblockable
    Ignores defense, can be used outside of battle, reflectable, vulnerable to
    Runic.
    
    47: Curaga
    Restorative (Inverts damage if target is undead)
    Hits one or all allies
    MP cost: 40
    Attack power: 66
    Unblockable
    Ignores defense, can be used outside of battle, reflectable, vulnerable to
    Runic.
    
    45: Cure
    Restorative (Inverts damage if target is undead)
    Hits one or all allies
    MP cost: 5
    Attack power: 10
    Unblockable
    Ignores defense, can be used outside of battle, reflectable, vulnerable to
    Runic.
    
    13: Death
    Hits one enemy
    MP cost: 35
    Causes instant death
    Hit Rate: 95 (Will miss targets invulnerable to instant death)
    Reflectable, vulnerable to Runic, retargets if target is dead, Stamina involved
    in defense equation.
    Special effect:
    35 = Restores undead target's HP to full (Death, enemy Roulette, Death (Doom
    status))
    
    44: Dispel
    Hits one enemy
    MP cost: 25
    Lifts Invisible, Image, Berserk, Regen, Slow, Haste, Stop, Shell, Protect,
    Reflect, Reraise, Float
    Unblockable
    Can be used outside of battle, vulnerable to Runic.
    
    4: Drain
    Hits one enemy (Inverts damage if target is undead)
    Drains HP
    MP cost: 15
    Attack power: 38
    Hit Rate: 120
    Vulnerable to Runic, retargets if target is dead.
    
    51: Esuna
    Hits one ally
    MP cost: 15
    Lifts Darkness, Poison, Petrify, Silence, Confuse, Sap, Sleep, Slow, Stop
    Unblockable
    Can be used outside of battle, vulnerable to Runic.
    
    0: Fire
    Hits one or all enemies
    MP cost: 4
    Attack power: 21
    Fire-elemental
    Hit Rate: 150
    Reflectable, vulnerable to Runic, retargets if target is dead.
    
    5: Fira
    Hits one or all enemies
    MP cost: 20
    Attack power: 60
    Fire-elemental
    Hit Rate: 150
    Reflectable, vulnerable to Runic, retargets if target is dead.
    
    9: Firaga
    Hits one or all enemies
    MP cost: 51
    Attack power: 121
    Fire-elemental
    Hit Rate: 150
    Reflectable, vulnerable to Runic, retargets if target is dead.
    
    15: Flare
    Hits one enemy
    MP cost: 45
    Attack power: 60
    Hit Rate: 150
    Ignores defense, reflectable, vulnerable to Runic, retargets if target is dead.
    
    34: Float
    Hits one or all allies
    MP cost: 17
    Causes Float
    Unblockable
    Can be used outside of battle, vulnerable to Runic.
    
    54: Flood
    Hits all enemies, both sides
    MP cost: 60
    Attack power: 100 
    Water-elemental 
    Unblockable
    
    17: Graviga
    Hits all enemies, both sides
    MP cost: 48
    Lowers target's HP to 1/4 of current total
    Hit Rate: 100 (Will miss targets invulnerable to instant death)
    No split damage, vulnerable to Runic, retargets if target is dead, Stamina
    involved in defense equation.
    
    55: Gravija
    Hits all enemies, both sides
    MP cost: 70
    Lowers target's HP to 1/8 of current total
    No split damage, vulnerable to Runic, retargets if target is dead.
    
    16: Gravity
    Hits one enemy
    MP cost: 33
    Lowers target's HP by 1/2 of current total
    Hit Rate: 120 (will miss targets invulnerable to instant death)
    Vulnerable to Runic, retargets if target is dead, Stamina involved in defense
    equation.
    
    31: Haste
    Hits one ally
    MP cost: 10
    Causes Haste
    Unblockable
    Reflectable, vulnerable to Runic.
    
    39: Hastega
    Hits one or all allies
    MP cost: 38
    Causes Haste
    Unblockable
    Reflectable, vulnerable to Runic.
    
    14: Holy
    Hits one enemy
    MP cost: 40
    Attack power: 108
    Pearl-elemental
    Hit Rate: 150
    Reflectable, vulnerable to Runic, retargets if target is dead.
    
    35: Imp
    Hits one enemy
    MP cost: 10
    Toggles Imp (it can cause or lift the status)
    Hit Rate: 100
    Can be used outside of battle, reflectable.
    
    24: Libra
    Hits one enemy
    MP cost: 3
    Gives target's level, current/max HP/MP, elemental weaknesses
    Hit Rate: 222
    Reflectable, vulnerable to Runic.
    Special effect:
    10 = Gives target's level, current/max HP/MP, elemental weaknesses (Libra)
    <-----NOTE----->
    May not be accurate against enemies with more than 65535 HP.
    <-----NOTE----->
    
    23: Meltdown
    Hits all targets, both sides
    MP cost: 85
    Attack power: 138
    Fire/Wind-elemental
    Unblockable
    Randomizes target, ignores defense.
    
    19: Meteor
    Hits all enemies, both sides
    MP cost: 62
    Attack power: 36
    Unblockable
    Ignores defense, no split damage, retargets if target is dead.
    
    41: Osmose
    Hits one enemy (Inverts damage if target is undead)
    Drains MP
    MP cost: 1
    Attack power: 26
    Hit Rate: 150
    Vulnerable to Runic, retargets if target is dead.
    
    3: Poison
    Hits one enemy
    MP cost: 3
    Attack power: 25
    Poison-elemental, causes Poison
    Hit Rate: 100
    Reflectable, vulnerable to Runic, retargets if target is dead.
    
    50: Poisona
    Hits one ally
    MP cost: 3
    Lifts Poison and Sap
    Unblockable
    Can be used outside of battle, vulnerable to Runic.
    
    28: Protect
    Hits one ally
    MP cost: 12
    Causes Protect
    Unblockable
    Reflectable, vulnerable to Runic.
    
    21: Quake
    Hits all targets, both sides
    MP cost: 50
    Attack power: 111
    Earth-elemental
    Unblockable
    Randomizes target, ignores defense.
    Special effect:
    25 = Spell can't hit anything with float status (Many attacks and Earth
    -elementals)
    
    43: Quick
    Hits caster
    MP cost: 99
    Gives caster 2 extra turns, stops all others from moving until finished
    Unblockable
    Special effect:
    43 = Gives caster 2 extra turns without interruption, stops all others from
    moving until finished, only works on player-controlled characters (Quick)
    <-----NOTE----->
    Enemies with more than 65535 HP may still counterattack between the first and
    second turn if their HP drops beyond a certain mark.
    <-----NOTE----->
    
    48: Raise
    Restorative (Inverts damage if target is undead)
    Hits one dead ally
    MP cost: 30
    Restores target's HP by 1/8 of total
    Lifts KO
    Unblockable
    Ignores defense, can be used outside of battle, vulnerable to Runic.
    
    26: Rasp
    Hits one enemy
    Damages MP
    MP cost: 12
    Attack power: 10
    Hit Rate: 150
    Reflectable, vulnerable to Runic, retargets if target is dead.
    
    36: Reflect
    Hits one ally
    MP cost: 22
    Causes Reflect
    Unblockable
    Reflectable, vulnerable to Runic.
    
    52: Regen
    Hits one ally
    MP cost: 10
    Causes Regen
    Unblockable
    Reflectable, vulnerable to Runic.
    
    53: Reraise
    Hits one ally
    MP cost: 50
    Causes Reraise
    Unblockable
    Vulnerable to Runic.
    
    37: Shell
    Hits one ally
    MP cost: 15
    Causes Shell
    Unblockable
    Reflectable, vulnerable to Runic.
    
    27: Silence
    Hits one enemy
    MP cost: 8
    Causes Silence
    Hit Rate: 100
    Reflectable, vulnerable to Runic.
    
    29: Sleep
    Hits one enemy
    MP cost: 5
    Causes Sleep
    Hit Rate: 111
    Reflectable, vulnerable to Runic.
    
    25: Slow
    Hits one enemy
    MP cost: 5
    Causes Slow
    Hit Rate: 120
    Reflectable, vulnerable to Runic.
    
    40: Slowga
    Hits one or all enemies
    MP cost: 26
    Causes Slow
    Hit Rate: 150
    Reflectable, vulnerable to Runic.
    
    32: Stop
    Hits one enemy
    MP cost: 10
    Causes Stop
    Hit Rate: 100
    Reflectable, vulnerable to Runic.
    
    42: Teleport
    Hits random ally
    MP cost: 20
    Lets party escape from battle or dungeon, can get out of Pincer attacks
    Unblockable
    Can be used outside of battle.
    Special effect:
    18 = Lets party escape from battle or dungeon, can get out of Pincer attacks
    (Teleport)
    
    11: Thundaga
    Hits one or all enemies
    MP cost: 53
    Attack power: 120
    Lightning-elemental
    Hit Rate: 150
    Vulnerable to Runic, reflectable, retargets if target is dead.
    
    7: Thundara
    Hits one or all enemies
    MP cost: 22
    Attack power: 61
    Lightning-elemental
    Hit Rate: 150
    Vulnerable to Runic, reflectable, retargets if target is dead.
    
    2: Thunder
    Hits one or all enemies
    MP cost: 6
    Attack power: 20
    Lightning-elemental
    Hit Rate: 150
    Vulnerable to Runic, reflectable, retargets if target is dead.
    
    22: Tornado
    Hits all targets, both sides
    MP cost: 75
    Lowers target's HP to 1/16 of current total
    Hit Rate: 100 (Will miss targets invulnerable to instant death)
    Randomizes target, no split damage, Stamina involved in defense equation.
    
    20: Ultima
    Hits all enemies, both sides
    MP cost: 80
    Attack power: 150
    Unblockable
    Ignores defense, vulnerable to Runic, retargets if target is dead.
    
    56: Valor
    Hits one or all allies
    MP cost: 20
    Causes target's next successfully damaging physical hit to do 3X more damage
    regardless of its nature.
    <-----NOTE----->
    Valor only affects the first hit of any attack, whether it be a combo using
    Master's Scroll or a multi-target attack like Gil Toss.  Also, regardless of
    its nature should be taken quite literally, as it will even effect Tiger, which
    is a fractional HP attack.
    <-----NOTE----->
    Unblockable
    Retargets if target is dead.
    Special effect:
    5B = Causes target's next successfully damaging physical hit to do 3X more
    damage regardless of its nature.
    
    38: Vanish
    Hits one ally
    MP cost: 18
    Toggles Invisible (it can cause or lift the status)
    Unblockable
    Vulnerable to Runic.
    
    -----------------------------------------------------------------------------
    5. Espers
    -----------------------------------------------------------------------------
    
    68: Alexander (Divine Judgment)
    Hits all enemies, both sides
    MP cost: 90
    Attack power: 114
    Pearl-elemental
    Unblockable
    Only hits monsters, aborts on characters.
    
    67: Bahamut (Mega Flare)
    Hits all enemies, both sides
    MP cost: 86
    Attack power: 92
    Unblockable
    Ignores defense, only hits monsters, aborts on characters.
    
    61: Bismarck (Breach Blast)
    Hits all enemies, both sides
    MP cost: 50
    Attack power: 58
    Water-elemental
    Unblockable
    Only hits monsters, aborts on characters.
    
    Cactuar (1000 Needles)
    Hits all enemies, both sides
    MP cost: 50
    Does 1000 damage
    Unblockable
    Only hits monsters, aborts on characters.
    Special effect:
    1A = Does 1000 damage (Cactuar (1000 Needles), 1000 Needles)
    
    Cactuar (10,000 Needles?)
    Hits all enemies, both sides
    MP cost: 50
    Does 9999 damage
    Unblockable
    Only hits monsters, aborts on characters.
    Special effect:
    59 = Does 9999 damage (Cactuar (10,000 Needles?))
    
    62: Cait Sith (Cat Rain)
    Hits all enemies, both sides
    MP cost: 28
    Causes Confuse
    Hit Rate: 128
    Only hits monsters, aborts on characters.
    
    73: Carbuncle (Ruby Light)
    Hits all allies, both sides
    MP cost: 36
    Causes Reflect status
    Unblockable
    
    59: Catoblepas (Demon Eye)
    Hits all enemies, both sides
    MP cost: 45
    Causes Petrify status
    Hit Rate: 96 (will miss targets invulnerable to instant death)
    Only hits monsters, aborts on characters, Stamina involved in defense equation.
    
    69: Crusader (Cleansing)
    Hits everyone, both sides
    MP cost: 96
    Attack power: 190
    Unblockable
    No split damage.
    Special effect:
    24 = No effect (Crusader)
    
    Diabolos (Dark Messenger)
    Hits all enemies, both sides
    MP cost: 90
    Lowers target's HP to 1/16 of current total
    Causes Sap
    Unblockable
    Only hits monsters, aborts on characters, no split damage.
    
    78: Fenrir (Howling Moon)
    Hits all allies, both sides
    MP cost: 70
    Causes Image status
    Unblockable
    
    Gilgamesh (Enkidu)
    Hits all enemies, both sides
    MP cost: 99
    Attack power: 200
    Unblockable
    Ignores defense, only hits monsters, aborts on characters.
    
    Gilgamesh (Excalibur)
    Hits all enemies, both sides
    MP cost: 99
    Attack power: 120
    Holy-elemental
    Unblockable
    Only hits monsters, aborts on characters.
    
    Gilgamesh (Excalipoor)
    Hits all enemies, both sides
    MP cost: 99
    Does 1 damage
    Unblockable
    Only hits monsters, aborts on characters.
    Special effect:
    5A = Does 1 damage (Gilgamesh (Excalipoor))
    
    Gilgamesh (Masamune)
    Hits all enemies, both sides
    MP cost: 99
    Attack power: 99
    Unblockable
    Ignores defense, only hits monsters, aborts on characters.
    
    76: Golem (Earthen Wall)
    Hits all allies, both sides
    MP cost: 33
    Defends party against all physical attacks using caster's HP when cast.
    IOW: if caster has 5000 HP when it uses Golem, Golem will withstand 5000 damage.
    Unblockable
    Special effect:
    11 = Defends party against all physical attacks using caster's HP when cast.
    (Golem)
    
    Ifrit (Hellfire)
    Hits all enemies, both sides
    MP cost: 26
    Attack power: 51
    Fire-elemental
    Unblockable
    Only hits monsters, aborts on characters.
    
    71: Kirin (Holy Aura)
    Hits all allies, both sides (Inverts damage if target is undead (?))
    MP cost: 18
    Causes Regen status
    Unblockable
    
    79: Lakshmi (Alluring Embrace)
    Restorative (Inverts damage if target is undead)
    Hits all allies, both sides
    MP cost: 74
    Attack power: 34
    Unblockable
    Ignores defense.
    
    Leviathan (Tidal Wave)
    Hits all enemies, both sides
    MP cost: 70
    Attack power: 130
    Water-elemental
    Unblockable
    Only hits monsters, aborts on characters.
    
    60: Maduin (Chaos Wave)
    Hits all enemies, both sides
    MP cost: 44
    Attack power: 55
    Unblockable
    Only hits monsters, aborts on characters.
    
    58: Midgardsormr (Abyssal Maw)
    Hits all enemies, both sides
    MP cost: 40
    Attack power: 93
    Earth-elemental
    Unblockable (Will not hit Floating targets)
    Only hits monsters, aborts on characters.
    Special effect:
    25 = Spell can't hit anything with float status (Many attacks and Earth
    -elementals)
    
    65: Odin (Zantetsuken)
    Hits all enemies, both sides
    MP cost: 70
    Causes instant death
    Hit Rate: 110 (will miss targets invulnerable to instant death)
    Only hits monsters, aborts on characters, Stamina involved in defense equation.
    Special effect:
    23 = Stall enemy final attacks 1 turn (Banish, Odin, Raiden, Oblivion, Snare,
    Banisher)
    
    74: Phantom (Ghostly Veil)
    Hits all allies, both sides
    MP cost: 38
    Causes Invisible status
    Unblockable
    
    80: Phoenix (Flames of Rebirth)
    Restorative (Inverts damage if target is undead)
    Hits all dead allies, both sides
    MP cost: 110
    Restores 1/4 of HP
    Lifts KO
    Unblockable
    
    63: Quetzalli (Sonic Dive)
    Hits all allies, both sides
    MP cost: 61
    Makes target(s) Jump; causes "Hide" status
    Unblockable
    Retargets if target is dead, randomize target, ignores defense(?), no split
    damage(?)
    Special effect:
    13 = Makes target jump (Quetzalli)
    
    70: Ragnarok (Metamorphose)
    Hits one enemy
    MP cost: 6
    Morphs enemy into a random Item
    Hit Rate is dependent on target
    Only hits monsters, aborts on characters.
    Special effect:
    12 = Morph enemy into a random Item (Ragnarok)
    
    66: Raiden (Shin-Zantetsuken)
    Hits all enemies, both sides
    MP cost: 80
    Causes instant death
    Hit Rate: 140 (will miss targets invulnerable to instant death)
    Only hits monsters, aborts on characters, Stamina involved in defense equation.
    Special effect:
    23 = Stall enemy final attacks 1 turn (Banish, Odin, Raiden, Oblivion, Snare,
    Banisher)
    
    Ramuh (Judgment Bolt)
    Hits all enemies, both sides
    MP cost: 25
    Attack power: 50
    Lightning-elemental
    Unblockable
    Only hits monsters, aborts on characters.
    
    75: Seraph (Angel Feathers)
    Restorative (Inverts damage if target is undead)
    Hits all allies, both sides
    MP cost: 40
    Attack power: 18
    Unblockable
    Ignores defense.
    
    Shiva (Diamond Dust)
    Hits all enemies, both sides
    MP cost: 27
    Attack power: 52
    Ice-elemental
    Unblockable
    Only hits monsters, aborts on characters.
    
    57: Siren (Lunatic Voice)
    Hits all enemies, both sides
    MP cost: 16
    Causes Silence
    Hit Rate: 136
    Only hits monsters, aborts on characters.
    
    77: Unicorn (Healing Horn)
    Hits all allies, both sides
    MP cost: 30
    Lifts Darkness, Poison, Petrify, Silence, Muddle, Sap, Sleep, Slow, and Stop
    status
    Unblockable
    
    64: Valigarmanda (Tri-Disaster)
    Hits all enemies, both sides
    MP cost: 68
    Attack power: 110
    Tri-elemental (Fire, Ice, Lightning)
    Unblockable
    Only hits monsters, aborts on characters.
    
    72: Zona Seeker (Magic Shield)
    Hits all allies, both sides
    MP cost: 30
    Causes Shell status
    Unblockable
    
    -----------------------------------------------------------------------------
    6. Items
    -----------------------------------------------------------------------------
    
    <-----NOTE----->
    Spell-casting items such as Fire Rod, etc. are not included.  See the spells
    stats in the Magic section, but remember that they do not remove Invisible, are
    unblockable, ignore defense, and only deal maximum damage possible if used
    by breaking an item (they're known as Item magics by some, and Item is
    referenced with Invisible-ignoring physicals in this guide because of similar
    behavior).
    
    About items in general; they ignore the Invisible status and usually don't miss
    on their own unless something else interferes, like Fenix Down being used on a
    living target for example.
    <-----NOTE----->
    
    Antidote
    Hits one ally
    Lifts Poison
    Unblockable
    Ignore defense (?), retargets if target is dead.
    
    Dried Meat
    Restorative
    Hits one ally
    Heals 150 HP
    Unblockable
    Ignore defense, retargets if target is dead.
    Special effect:
    4E = ??? (Dried Meat)
    
    Elixir
    Restorative (Inverts damage if target is undead)
    Hits one ally
    Heals full HP/MP
    Unblockable
    Ignore defense, retargets if target is dead.
    Special effect:
    4C = affect HP and MP (Elixir, Megalixir)
    
    Echo Screen
    Hits one ally
    Lifts Silence
    Unblockable
    Ignore defense (?), retargets if target is dead.
    
    Ether
    Restorative
    Hits one ally
    Heals 50 MP
    Unblockable
    Ignore defense, retargets if target is dead.
    
    Eye Drops
    Hits one ally
    Lifts Darkness
    Unblockable
    Ignore defense (?), retargets if target is dead.
    
    Gold Needle
    Hits one ally
    Lifts Petrify
    Unblockable
    Ignore defense (?), retargets if target is dead.
    
    Green Cherry
    Hits one ally
    Lifts Imp
    Unblockable
    Ignore defense (?), retargets if target is dead.
    
    Hi-Ether
    Restorative
    Hits one ally
    Heals 150 MP
    Unblockable
    Ignore defense, retargets if target is dead.
    
    Hi-Potion
    Restorative (Inverts damage if target is undead)
    Hits one ally
    Heals 250 HP
    Unblockable
    Ignore defense, retargets if target is dead.
    
    Holy Water
    Restorative (Inverts damage if target is undead)
    Hits one dead ally
    Restores 1/8 of HP
    Lifts Zombie
    <-----NOTE----->
    Although there are no indications of
    it, Revivify will kill an Undead.
    I don't know why yet, though.
    <-----NOTE----->
    Unblockable
    Ignore defense, retargets if target is dead.
    
    Megalixir
    Restorative (Inverts damage if target is undead)
    Hits all allies, both sides
    Heals full HP/MP
    Unblockable
    Ignore defense, retargets if target is dead.
    Special effect:
    4C = affect HP and MP (Elixir, Megalixir)
    
    Phoenix Down
    Restorative (Inverts damage if target is undead)
    Hits one dead ally
    Restores 1/8 of HP
    Lifts KO
    Unblockable
    Ignore defense, retargets if target is dead.
    
    Potion
    Restorative (Inverts damage if target is undead)
    Hits one ally
    Heals 50 HP
    Unblockable
    Ignore defense, retargets if target is dead.
    
    Remedy
    Hits one ally
    Lifts Darkness, Poison, Imp, Petrify, Silence, Sap
    Unblockable
    Ignore defense (?), retargets if target is dead.
    
    Smoke Bomb
    Hits all allies, both sides
    Forces targets to run away if possible
    Unblockable
    Ignore defense, retargets if target is dead.
    Special effect:
    4B = ??? (Smoke Bomb)
    
    Super Ball
    Magical attack
    Hits random enemy target(s) multiple times, both sides
    Always does multiples of 256 as damage
    Unblockable
    Ignores defense, retargets if target is dead.
    Special Effect:
    4A = makes Super Ball attack out of spell (Super Ball)
    
    Warp Stone
    Hits all allies, both sides
    Forces party to run away if possible
    Unblockable
    Ignore defense, retargets if target is dead.
    Special effect:
    4D = ??? (Warp Stone)
    
    X-Ether
    Restorative
    Hits one ally
    Heals full MP
    Unblockable
    Ignore defense, retargets if target is dead.
    
    X-Potion
    Restorative (Inverts damage if target is undead)
    Hits one ally
    Heals full HP
    Unblockable
    Ignore defense, retargets if target is dead.
    
    -----------------------------------------------------------------------------
    7. Bushido
    -----------------------------------------------------------------------------
    
    <-----NOTE----->
    Bushido the command can't be used without a sword, however, you can still use
    it through Mimic.  Without a sword, the command is grayed out and can't be used
    from the menu or automatically.
    <-----NOTE----->
    
    89: Dragon
    Magical attack
    Hits one random enemy (Inverts damage if target is undead)
    Drains HP/MP
    Attack power (HP draining): 49
    Attack power (MP draining): 12
    Unblockable
    Ignores defense, retargets if target is dead.
    Special effect:
    36 = Allows one to drain both HP and MP if Byte 4, Bit 7 and Byte 5, Bit 1 are
    set, drains MP with 1/4 Attack power (Dragon)
    
    90: Eclipse
    Magical attack
    Hits all enemies
    Attack power: 97
    Causes Stop
    Unblockable damage
    Ailment Hit Rate: 140
    No split damage, retargets if target is dead.
    Special effect:
    3F = Ailment uses spell hit rate to determine a hit or miss (Eclipse)
    
    85: Fang
    Physical attack
    Hits one random enemy
    Attack power: 120
    Unblockable
    Ignores defense, retargets if target is dead.
    
    88: Flurry
    Physical attack
    Hits 4 random enemies, both sides
    Attack power: 72
    Unblockable
    Retargets if target is dead.
    Special effect:
    32 = Spell hits 4 seperate times (Flurry, Tempest)
    
    92: Oblivion
    Magical attack
    Hits all enemies
    Causes instant death
    Hit rate: 182 (will miss targets invulnerable to instant death)
    Ignores defense, retargets if target is dead.
    Special effect:
    23 = Stall enemy final attacks 1 turn (Banish, Odin, Raiden, Oblivion, Snare,
    Banisher)
    
    86: Sky
    Magical attack
    Counters opponent's physical attack
    Attack power: 56
    Unblockable
    Ignores defense, retargets if target is dead.
    <-----NOTE----->
    When Sky is used in Bushido, it invokes a special status that, when Cyan is
    struck, will perform the actual attack.  This is in the game's programming, not
    the spell itself.
    <-----NOTE----->
    Special effect:
    3C = No effect (Sky)
    
    91: Tempest
    Physical attack
    Hits 4 random enemies, both sides
    Attack power: 70
    Unblockable
    Ignores defense, retargets if target is dead.
    Special effect:
    32 = Spell hits 4 seperate times (Flurry, Tempest)
    
    87: Tiger
    Physical attack
    Hits one random enemy
    Lowers target's HP to half of current HP
    Causes Sap
    Unblockable (will miss targets invulnerable to instant death)
    Ignores defense, retargets if target is dead.
    
    -----------------------------------------------------------------------------
    8. Blitz
    -----------------------------------------------------------------------------
    
    94: Aura Cannon
    Magical attack
    Hits one enemy
    Attack power: 68
    Pearl-elemental
    Unblockable
    Retargets if target is dead.
    
    97: Chakra
    Restorative (Inverts damage if target is undead)
    Magical attack
    Hits all allies except caster, both sides
    <-----NOTE----->
    Though the caster cannot be hit by Chakra, it still counts as a target.
    <-----NOTE----->
    Heals with: Caster's HP / # of targets - 1
    Lifts Darkness, Poison, Silence, Sap
    Unblockable
    Randomizes target, ignores defense, retargets if target is dead.
    Special effect:
    15 = Skill does not work on the caster (Chakra)
    
    95: Meteor Strike
    Physical attack
    Hits one enemy
    Attack power: 180
    <-----NOTE----->
    Meteor Strike does 1/2 damage if the target is not alone.  As for how that was
    done, the aiming byte specifies that the skill should hit all enemies, and the
    animation corrects that to a random enemy target.  The game still recognizes
    the *intention* to hit multiple targets, however, and imposes the split damage
    penalty.
    <-----NOTE----->
    Unblockable (will not hit all enemies)
    Ignores defense, retargets if target is dead.
    Special effect:
    30 = Cannot hit certain enemies. (Meteor Strike)
    
    100: Phantom Rush
    Magical attack
    Hits one enemy
    Attack power: 128
    Unblockable
    Ignores defense, retargets if target is dead.
    
    93: Raging Fist
    Physical attack
    Hits one enemy
    Attack power: 110
    Unblockable
    Ignores defense, retargets if target is dead.
    
    98: Razor Gale
    Magical attack
    Hits all enemies
    Attack power: 78
    Wind-elemental
    Unblockable
    Randomizes target, no split damage, retargets if target is dead.
    
    96: Rising Phoenix
    Magical attack
    Hits all enemies
    Attack power: 42
    Fire-elemental
    Unblockable
    Randomizes target, no split damage, retargets if target is dead.
    
    99: Soul Spiral
    Restorative (Inverts damage if target is undead, drains all HP/MP from, kills,
    and eliminates caster from battlefield)
    Magical attack
    Hits all allies, both sides
    Attack power: 200
    Lifts Darkness, Zombie, Poison, Imp, Petrify, Doom, Silence, Berserk, Confuse,
    Sap, Sleep, Slow, Stop, and Freeze
    Unblockable
    Randomizes target, ignores defense, retargets if target is dead.
    Special effect:
    16 = Drains all HP/MP from, kills, and eliminates caster from battlefield
    (Soul Spiral)
    
    -----------------------------------------------------------------------------
    9. Dance
    -----------------------------------------------------------------------------
    
    The Dances use the following spells:
    
    Wind Rhapsody    : Wind Slash, Sunbath, Plasma, Cockatrice
    Forest Nocturne  : Leaf Swirl, Forest Healing, Will o' the Wisp, Wombat
    Desert Lullaby   : Sandstorm, Antlion, Wind Slash, Meercat
    Love Serenade    : Will o' the Wisp, Apparition, Snare, Tapir
    Earth Blues      : Rock Slide, Sonic Boom, Sunbath, Boar Brigade
    Water Harmony    : El Nino, Plasma, Apparition, Raccoon
    Twilight Requiem : Cave In, Snare, Will o' the Wisp, Poisonous Frog
    Snowman Rondo    : Snowball, Avalanche, Snare, Arctic Hare
    
    106: Antlion
    Hits one enemy
    Causes instant death
    Hit Rate: 100 (Will miss targets invulnerable to instant death)
    Retargets if target is dead, Stamina involved in defense equation.
    
    108: Apparition
    Hits one enemy
    Causes Muddle
    Hit Rate: 120
    Retargets if target is dead.
    
    124: Arctic Hare
    Restorative (Inverts damage if target is undead)
    Hits all allies, both sides
    Attack power: 60
    Unblockable
    Randomizes target, ignores defense.
    
    116: Avalanche
    Hits all enemies, both sides
    Attack power: 55
    Ice-elemental
    Unblockable
    Randomizes target, no split damage.
    
    121: Boar Brigade
    Hits one enemy
    Attack power: 53
    Unblockable (Will not hit Floating targets)
    Ignores defense, retargets if target is dead.
    Special effect:
    25 = Spell can't hit anything with float status (Many attacks and Earth
    -elementals)
    
    114: Cave In
    Hits one enemy
    Lowers target's HP to 1/4 of current total
    Causes Sap
    Unblockable (Will miss targets invulnerable to instant death)
    Retargets if target is dead.
    
    117: Cockatrice
    Hits one enemy
    Attack power: 50
    Causes Petrify
    Hit Rate: 96 (Will miss targets invulnerable to instant death)
    Ignores defense, retargets if target is dead.
    
    111: El Nino
    Hits all enemies, both sides
    Attack power: 61
    Water-elemental
    Unblockable
    Randomizes target, no split damage.
    
    104: Forest Healing
    Hits all allies, both sides
    Lifts Darkness, Poison, Petrify, Silence, Muddle, Sap, Sleep, Slow, and Stop.
    Unblockable
    Randomizes target.
    
    119: Meercat
    Hits all allies, both sides
    Causes Haste
    Unblockable
    Randomizes target.
    
    112: Plasma
    Hits one enemy
    Attack power: 70
    Lightning-elemental
    Unblockable
    Rtargets if target is dead.
    
    123: Poisonous Frog
    Hits one enemy
    Attack power: 56
    Poison-elemental, causes Poison
    Unblockable
    Retargets if target is dead.
    
    122: Raccoon
    Restorative (Inverts damage if target is undead)
    Hits all allies, both sides
    Attack power: 100
    Lifts Darkness, Zombie, Poison, Petrify, Doom, Silence, Berserk, Confuse, Sap,
    Sleep, Slow, Stop, and Freeze.
    Randomizes target, ignores defense.
    
    103: Rage
    Hits all enemies, both sides
    Attack power: 50
    Unblockable
    Randomizes target, no split damage.
    
    109: Rock Slide
    Hits one enemy
    Attack power: 65
    Unblockable
    Ignores defense, retargets if target is dead.
    
    105: Sandstorm
    Hits all enemies, both sides
    Attack power: 45
    Wind-elemental
    Hit Rate: 100
    Randomizes target, no split damage.
    
    113: Snare
    Hits one enemy
    Causes instant death
    Hit Rate: 100 (Will miss targets invulnerable to instant death)
    Retargets if target is dead, Stamina involved in defense equation.
    Special effect:
    23 = Stall enemy final attacks 1 turn (Banish, Odin, Raiden, Oblivion, Snare,
    Banisher)
    
    115: Snowball
    Hits one enemy
    Lowers target's HP to half of current total
    Causes Sap
    Unblockable (Will miss targets invulnerable to instant death)
    Retargets if target is dead.
    
    110: Sonic Boom
    Hits one enemy
    Lowers target's HP to 3/8 of current total
    Causes Sap
    Unblockable (Will miss targets invulnerable to instant death)
    Retargets if target is dead.
    
    102: Sunbath
    Restorative (Inverts damage if target is undead)
    Hits all allies, both sides
    Attack power: 50
    Unblockable
    Randomizes target, ignores defense.
    
    120: Tapir
    Hits all allies, both sides
    Restores HP and MP to full if target has Sleep status
    Lifts Darkness, Zombie, Poison, Imp, Petrify, Doom, Silence, Berserk, Confuse,
    Sap, Sleep, Slow, and Stop
    Unblockable
    <-----NOTE----->
    Tapir falsely reports a Miss against any target that doesn't have Sleep status.
    While these targets gain no HP or MP from Tapir, the skill will attempt to cure
    their ailments anyway.
    <-----NOTE----->
    Randomizes target.
    Special effect:
    17 = Restore HP and MP to full if target has Sleep status (Tapir)
    
    107: Will o' the Wisp
    Hits one enemy
    Attack power: 72
    Fire-elemental
    Unblockable
    Retargets if target is dead.
    
    101: Wind Slash
    Hits all enemies, both sides
    Attack power: 48
    Wind-elemental
    Unblockable
    Randomizes target, no split damage.
    
    118: Wombat
    Hits one enemy
    Attack power: 88
    Unblockable (Will not hit Floating targets)
    Ignores defense, retargets if target is dead.
    Special effect:
    25 = Spell can't hit anything with float status (Many attacks and Earth
    -elementals)
    
    -----------------------------------------------------------------------------
    10. Tools
    -----------------------------------------------------------------------------
    
    Air Anchor
    Physical attack
    Hits one enemy
    Attack power: 128
    Inflicts Heat
    Perfect hit rate (Will miss targets invulnerable to instant death)
    Retargets if target is dead.
    Special effect:
    57 = Inflicts Heat status.  Automatically misses those invulnerable to instant
    death. (Air Anchor)
    
    Auto Crossbow
    Physical attack
    Hits all enemies
    Attack power: 125
    Perfect hit rate
    No split damage, retargets if target is dead.
    
    125: Bioblaster
    Magical attack
    Hits all enemies
    Attack power: 20
    Poison-elemental, causes Poison
    Unblockable
    No split damage, aborts on allies, retargets if target is dead.
    
    Chainsaw (damage)
    Physical attack
    Hits one enemy
    Attack power: 252
    Perfect hit rate
    Ignores Defense, retargets if target is dead.
    
    Chainsaw (instant death)
    Physical attack
    Hits one enemy
    Causes instant death (deals no damage)
    Perfect hit rate (Will miss targets invulnerable to instant death)
    Ignores Defense, retargets if target is dead, Stamina involved in defense
    equation.
    
    Debilitator
    Physical attack
    Hits one enemy
    Makes opponent weak against one new element.
    Perfect hit rate (misses targets that are weak to all elements)
    Retargets if target is dead.
    Special effect:
    56 = Makes opponent weak against one new element (Debilitator)
    
    Drill
    Physical attack
    Hits one enemy
    Attack power: 191
    Perfect hit rate
    Ignores defense, retargets if target is dead.
    
    126: Flash
    Magical attack
    Hits all enemies
    Attack power: 42
    Causes Darkness
    Unblockable (128 hit rate in spell stats).
    No split damage, abort on allies, retarget if target is dead.
    
    Noiseblaster
    Physical attack
    Hits all enemies
    Muddles all opponents
    Perfect hit rate
    Retargets if target is dead.
    
    -----------------------------------------------------------------------------
    11. Slot
    -----------------------------------------------------------------------------
    
    67: Bahamut (Mega Flare) [3 dragons]
    Hits all enemies, both sides
    Attack power: 92
    Unblockable
    Ignores defense, only hits monsters, aborts on characters.
    
    127: Chocobo Stampede [3 Chocobos]
    Hits all enemies, both sides
    Attack power: 36
    Unblockable
    Randomize target, ignores defense, no split damage.
    Special effect:
    25 = Spell can't hit anything with float status (Many attacks and Earth
    -elementals)
    
    128: Dive Bomb [3 airships]
    Hits all enemies, both sides
    Attack power: 130
    Unblockable
    Randomize target
    
    Joker's Death [7-7-BAR]
    Hits all allies, both sides
    Causes instant death
    Unblockable
    Learn if cast
    <-----NOTE----->
    Teaches Lv. 5 Death to Strago, as Joker's Death is merely a modified version of
    the Lore.
    <-----NOTE----->
    Special effect:
    Forces caster to hit all allies (Joker's Death (7-7-BAR))
    
    Joker's Death [7-7-7]
    Hits all enemies, both sides
    Causes instant death
    Unblockable
    Learn if cast
    <-----NOTE----->
    Teaches Lv. 5 Death to Strago, as Joker's Death is merely a modified version of
    the Lore.
    <-----NOTE----->
    Special effect:
    Forces caster to hit all enemies (Joker's Death (7-7-7))
    
    254: Mysidian Rabbit [any wrong combination]
    Restorative
    Hits all allies, both sides
    Attack power: 10
    Lifts Darkness, Poison, Sleep
    Unblockable
    
    129: Prismatic Flash [3 diamonds]
    Hits all enemies, both sides
    Attack power: 84
    Unblockable
    Randomize target
    
    -----------------------------------------------------------------------------
    12. MagiTek
    -----------------------------------------------------------------------------
    
    137: Banisher
    Hits one enemy
    Causes instant death
    Hit Rate: 120 (Will miss targets invulnerable to instant death)
    Stamina involved in defense equation.
    Special effect:
    23 = Stall enemy final attacks 1 turn (Banish, Odin, Raiden, Oblivion, Snare,
    Banisher)
    
    134: Bio Blast
    Hits all enemies
    Attack power: 60
    Poison-elemental, causes Poison and Sap
    Unblockable
    No split damage, retargets if target is dead.
    
    136: Confuser
    Hits all enemies
    Causes Confuse
    Hit Rate: 128
    Retargets if target is dead.
    
    131: Fire Beam
    Hits one enemy
    Attack power: 60
    Fire-elemental
    Unblockable
    Retargets if target is dead.
    
    135: Healing Force
    Restorative (Inverts damage if target is undead)
    Hits one ally
    Attack power: 50
    Unblockable
    Ignores defense.
    
    133: Ice Beam
    Hits one enemy
    Attack power: 61
    Ice-elemental
    Unblockable
    Retargets if target is dead.
    
    138: Magitek Missile
    Hits one enemy
    Attack power: 58
    Causes Sap
    Unblockable
    Ignores defense, retargets if target is dead.
    
    132: Thunder Beam
    Hits one enemy
    Attack power: 62
    Lightning-elemental
    Unblockable
    Retargets if target is dead.
    
    -----------------------------------------------------------------------------
    13. Lore
    -----------------------------------------------------------------------------
    
    NOTE: All spells are also assumed to have the Learn if cast property in
          addition to being Magical attacks.  Learn if cast only works for these
          spells alone, and is used to teach Strago the spells.
    
    144: 1000 Needles
    Hits one enemy
    MP cost: 50
    Does 1000 damage
    Unblockable
    Ignores defense, no split damage, retargets if target is dead.
    Special effect:
    1A = Does 1000 damage (1000 Needles)
    
    143: Aero
    Hits all enemies
    MP cost: 41
    Attack power: 125
    Wind-elemental
    Hit Rate: 150
    Retargets if target is dead.
    
    142: Aqua Breath
    Hits all enemies
    MP cost: 22
    Attack power: 71
    Wind/Water-elemental
    Hit Rate: 150
    Retargets if target is dead.
    
    156: Bad Breath
    Hits one enemy
    MP cost: 32
    Causes Darkness, Poison, Imp, Silence, Muddle, Sleep
    Hit Rate: 100
    Retargets if target is dead.
    
    155: Dischord
    Hits one enemy
    MP cost: 68
    Halves level of target
    Hit Rate: 100 (Will miss targets invulnerable to instant death)
    Retargets if target is dead.
    Special effect:
    1F = Halves level of target, rounding up (Dischord)
    
    139: Doom
    Hits one enemy
    MP cost: 20
    Causes Doom
    Unblockable (Will miss targets invulnerable to instant death)
    
    154: Force Field
    Hits everyone, both sides
    MP cost: 24
    Nulls damage done by a random element
    Unblockable
    Special effect:
    31 = Nulls damage done by a random element (Force Field)
    
    161: Grand Delta
    Hits all enemies, both sides
    MP cost: 64
    Attack power: 84
    Unblockable
    Ignores defense
    
    150: Lv. 3 Confuse
    Hits all enemies, both sides
    MP cost: 28
    Causes Confuse
    Hits those with a level that is a multiple of 3
    
    149: Lv. 4 Flare
    Hits all enemies, both sides
    MP cost: 42
    Attack power: 66
    Hits those with a level that is a multiple of 4
    Ignores defense, no split damage.
    
    148: Lv. 5 Death
    Hits all enemies, both sides
    MP cost: 22
    Causes instant death
    Hits those with a level that is a multiple of 5 (Will miss targets invulnerable
    to instant death)
    
    152: Lv. ? Holy
    Hits all enemies, both sides
    MP cost: 50
    Attack power: 120
    Pearl-elemental
    Hits those with a level that is a multiple of the last digit of your GP/Gil
    total
    Special effect:
    1D = Hits those with a level that is a multiple of the last digit of your
    GP/Gil total (Lv. ? Holy)
    
    160: Quasar
    Hits all enemies, both sides
    MP cost: 50
    Attack power: 57
    Unblockable
    Ignores defense
    
    151: Reflect ???
    Hits all enemies, both sides
    Causes Darkness, Silence, Slow
    Hits those with Reflect status
    Special effect:
    1C = Causes spell to only target those with Reflect status (Reflect ???)
    
    146: Revenge Blast
    Hits one enemy
    MP cost: 31
    Does Maximum HP of caster minus Current HP of caster as damage
    Unblockable
    Ignores defense, no split damage, retargets if target is dead.
    Special effect:
    3D = Do Maximum HP of caster minus Current HP of caster as damage (Revenge
    Blast)
    
    158: Rippler
    Hits one enemy
    MP cost: 66
    Switches statuses of caster and target
    <-----NOTE----->
    Due to a bug, Rippler switches all statuses in bytes 1-4 (Darkness to Float)
    instead of just those listed in its stats.  If you're curious, here are the
    statuses that Rippler has listed:
    
    Darkness, Zombie, Poison, Invisible, Imp, Doom, Image, Silence, Berserk,
    Confuse, Sap, Sleep, Regen, Slow, Haste, Stop, Shell, Protect, Reflect,
    Reraise, Float.
    
    Others (Rage, Trance, Dance, etc.) can be traded but only because of the bug.
    This isn't all bad, if you want more than one morphed character or want Strago
    to Dance....
    <-----NOTE----->
    Hit Rate: 111 (Will miss targets immune to Imp)
    Retargets if target is dead.
    Special effect:
    21 = Switches statuses of caster and target (Rippler)
    
    140: Roulette
    Hits a random target (cursor starts on enemy)
    <-----NOTE----->
    The random target bit doesn't work outside of a menu command.  Try the Ahriman
    Rage for example, it will hit an enemy automatically, completely ignoring the
    bit.  Enemies use a special command (1Eh) to cast a unique version of Roulette
    whenever they come to the spell in their scripts.  See its stats in section 3.
    Command Attacks.
    <-----NOTE----->
    MP cost: 10
    Causes instant death
    Unblockable (Will miss targets invulnerable to instant death)
    Retargets if target is dead.
    
    162: Self-Destruct
    Hits one enemy and caster
    MP cost: 1
    Do current HP of caster as damage
    Unblockable
    Ignores defense, retargets if target is dead, kills caster.
    Special effect:
    19 = Hit caster and target(s), do current HP of caster as damage
    (Self-Destruct)
    
    159: Stone
    Hits one or all enemies
    MP cost: 22
    Attack power: 40
    Causes Confuse
    Hit Rate: 75
    Retargets if target is dead.
    Special effect:
    22 = Do much more damage if target is same level as caster (Stone)
    
    157: Transfusion
    Restorative
    Hits one ally
    MP cost: 1
    Restores HP/MP, zeroes out HP/MP of and removes caster from battle
    Lifts Darkness, Zombie, Poison, Petrify, Doom, Critical, Silence, Berserk,
    Confuse, Sap, Sleep, Slow, Stop
    Unblockable
    Retargets if target is dead, kills caster.
    Special effect:
    20 = Affects HP/MP, zeroes out HP/MP of and removes caster from battle
    (Transfusion)
    
    153: Traveler
    Hits one enemy
    MP cost: Minutes played / 30 for characters, 1 for monsters
    Does Steps / 32 as damage
    Unblockable
    Ignores defense.
    Special effect:
    1E = Does Steps / Attack power as damage, minutes played / 30 for MP cost to
    characters (Traveler)
    
    141: Tsunami
    Hits all enemies, both sides
    MP cost: 30
    Attack power: 50
    Water-elemental
    Hit Rate: 150
    No split damage, retargets if target is dead.
    
    147: White Wind
    Restorative (Inverts damage if target is undead)
    Hits all allies, both sides
    MP cost: 45
    Uses current HP of caster to heal HP
    Unblockable
    Ignores defense, no split damage.
    Special effect:
    1B = Uses current HP of caster to affect target's HP (White Wind)
    
    -----------------------------------------------------------------------------
    14. Enemy Spells
    -----------------------------------------------------------------------------
    
    195: 50 Gs
    Magical attack
    Hits all enemies, both sides
    MP cost: 20
    Lifts Float
    Unblockable
    Vulnerable to Runic
    
    187: Absolute Zero
    Magical attack
    Hits all enemies
    MP cost: 20
    Attack power: 110
    Ice-elemental
    Hit Rate: 140
    Retargets if target is dead.
    
    169: Acid Rain
    Magical attack
    Hits all enemies
    MP cost: 20
    Attack power: 25
    Poison/Water-elemental, causes Sap
    Hit Rate: 100
    No split damage, retargets if target is dead.
    
    180: Atomic Rays
    Magical attack
    Hits all enemies
    MP cost: 20
    Attack power: 80
    Fire-elemental
    Hit Rate: 150
    Vulnerable to Runic, retargets if target is dead.
    
    193: Barrier Change
    Magical attack
    Hits caster
    Changes elemental properties of caster at random to one element absorbed, six
    nulled, one weakness.
    Unblockable
    Special effect:
    26 = Changes elemental properties of caster to include one absorb, six null,
    one weakness (Barrier Change)
    
    177: Blaster
    Magical attack
    Hits one or all enemies
    MP cost: 20
    Causes instant death
    Hit Rate: 70 (Will miss targets invulnerable to instant death)
    Vulnerable to Runic, retargets if target is dead.
    
    228: Blaze
    Magical attack
    Hits one or all enemies
    MP cost: 20
    Attack power: 68
    Fire-elemental
    Hit Rate: 120
    Retargets if target is dead.
    
    216: Bomblet
    <-----NOTE----->
    Flame Eater summons minions with the F5 commmand.  Bomblet itself actually
    doesn't do anything.  Therefore, knowing the few stats it has is pointless.
    <-----NOTE----->
    
    220: Cloudy Heaven
    Magical attack
    Hits all enemies, both sides
    MP cost: 20
    Makes target gain Zombie instead of KO at death
    Causes Doom
    Unblockable (Will miss targets invulnerable to instant death)
    Retargets if target is dead.
    Special effect:
    37 = Makes target gain Zombie instead of KO at death (Cloudy Heaven)
    
    166: Crypt Dust
    Magical attack
    Hits one dead enemy
    MP cost: 20
    Causes Zombie
    Unblockable
    
    178: Cyclonic
    Magical attack
    Hits all enemies
    MP cost: 20
    Lowers target's HP to 1/16 of current total
    Causes Critical
    Hit Rate: 75 (Will miss targets invulnerable to instant death)
    No split damage, retargets if target is dead.
    
    236: Dancing Flame
    Magical attack
    Hits one enemy
    MP cost: 20
    Attack power: 50
    Fire-elemental
    Unblockable
    Vulnerable to Runic, retargets if target is dead.
    
    175: Delta Attack
    Magical attack
    Hits one enemy
    MP cost: 20
    Causes Petrify
    Unblockable
    Retargets if target is dead.
    
    211: Diabolic Whistle
    Magical attack
    Hits all enemies, both sides
    MP cost: 20
    Causes one of the following in each target: Darkness, Poison, Imp, Doom,
    Berserk, Confuse, Sap, Slow
    Hit Rate: 120
    Special effect:
    3B = Randomly cause only one of the checked status (Diabolic Whistle)
    
    182: Diffractive Laser
    Magical attack
    Hits all enemies
    MP cost: 20
    Attack power: 62
    Lightning-elemental
    Hit Rate: 150
    Vulnerable to Runic, retargets if target is dead.
    
    214: Disaster
    Magical attack
    Hits one or all enemies
    MP cost: 20
    Causes Darkness, Imp, Doom, Silence, Confuse, Float
    Hit Rate: 62
    Vulnerable to Runic, retargets if target is dead.
    
    219: Release
    <-----NOTE----->
    All this does is lift the Grab status from the caster's seized victim.  The
    rest of the stats are irrelevant since the spell doesn't even need a target.
    <-----NOTE----->
    Special effect:
    44 = Lifts Grab from caster's victim. (Release)
    
    226: Dread Gaze
    Magical attack
    Hits one enemy
    MP cost: 20
    Causes Petrify
    Hit Rate: 75
    Retargets if target is dead.
    
    206: Entice
    Magical attack
    Hits one enemy
    Causes Entice
    Hit Rate: 80
    Retargets if target is dead.
    Special effect:
    34 = Causes Entice, a special ailment that acts like Confuse but can only be
    cured when either the original caster or the victim dies (Entice)
    
    176: Entwine
    Magical attack
    Hits all enemies
    MP cost: 20
    Causes Slow
    Unblockable
    Retargets if target is dead.
    
    194: Flee
    Magical attack
    Hits caster
    Causes caster to run away
    Causes "Hide"
    Unblockable
    Special effect:
    27 = Causes caster to run away (Flee)
    
    179: Fireball
    Magical attack
    Hits all enemies
    MP cost: 20
    Attack power: 50
    Fire-elemental
    Hit Rate: 150
    Retargets if target is dead.
    
    198: Flare Star
    Magical attack
    Hits all enemies
    MP cost: 20
    Does lowest targets' level * 80 as damage
    Fire-elemental
    Unblockable
    Ignores defense, no split damage, retargets if target is dead.
    Special effect:
    2A = Lowest target's level * spell Attack power determines total damage (Flare
    Star)
    
    190: Flash Rain
    Magical attack
    Hits all enemies
    MP cost: 20
    Attack power: 60
    Ice/Water-elemental
    Hit Rate: 140
    Retargets if target is dead.
    
    222: Forsaken
    Magical attack
    Hits all enemies, both sides
    MP cost: 20
    Attack power: 220
    Unblockable
    Retargets if target is dead.
    
    207: Freezing Dust
    Magical attack
    Hits one enemy
    MP cost: 20
    Causes Freeze
    Unblockable
    Retargets if target is dead.
    
    218: Fury
    Magical attack
    Hits one enemy
    Possesses the target; caster becomes inoperable, and if caster is an enemy,
    disappears until target is killed
    Unblockable
    Retargets if target is dead.
    Special effect:
    3A = Caster possesses the victim until the latter dies (Fury)
    
    230: Gale Cut
    Magical attack
    Hits all enemies, both sides
    Attack power: 15
    Wind-elemental
    Unblockable
    Retargets if target is dead.
    
    185: Gigavolt
    Magical attack
    Hits one or all enemies
    MP cost: 20
    Attack power: 110
    Lightning-elemental
    Hit Rate: 130
    Vulnerable to Runic, retargets if target is dead.
    
    212: Gravity Bomb
    Magical attack
    Hits one enemy
    MP cost: 20
    Lowers target's HP to half of current total
    Hit Rate: 100 (Will miss targets invulnerable to instant death)
    Randomizes target, retargets if target is dead, Stamina involved in defense
    equation.
    
    232: Hailstone
    Magical attack
    Hits one enemy
    MP cost: 20
    Lowers target's HP to 1/4 of current total
    Unblockable (Will miss if target is invulnerable to instant death)
    Retargets if target is dead.
    
    192: Heartless Angel
    Magical attack
    Hits all enemies, both sides
    MP cost: 20
    Drops all target's HP to 1
    Unblockable
    Retargets if target is dead.
    Special effect:
    40 = Sets target's HP to 1 (Heartless Angel)
    
    234: Humbaba Breath
    Magical attack
    Hits one enemy
    Removes target from battle; treated the same as if they ran away.
    Causes "Hide"
    Unblockable
    Retargets if target is dead.
    Special effect:
    33 = Removes character from current party if target is a character (Humbaba
    Breath)
    
    209: Hyperdrive
    Magical attack
    Hits one enemy
    Attack power: 118
    Causes Sap
    Unblockable
    Ignores defense, vulnerable to Runic, retargets if target is dead.
    
    163: Imp Song
    Magical attack
    Hits all enemies
    MP cost: 20
    Toggles Imp (it can cause or lift the status)
    Hit Rate: 100
    Retargets if target is dead.
    
    213: Inhale
    Magical attack
    Hits one enemy
    Removes target from battle; treated the same as if they ran away.
    Unblockable
    Randomizes target, retargets if target is dead.
    Special effect:
    39 = Takes character/enemy out of battle, if all characters are hit, transports
    the party to Zone Eater's Belly.  Victims treated as if they ran away (Inhale)
    
    237: Landslide
    Magical attack
    Hits all enemies, both sides
    MP cost: 20
    Attack power: 75
    Earth-elemental
    Unblockable (Will miss floating targets)
    Retargets if target is dead.
    Special effect:
    25 = Spell can't hit anything with Float status (Many attacks and Earth
    -elementals)
    
    205: Launcher
    Magical attack
    Hits 8 times against random enemies, both sides
    MP cost: 20
    Lowers target's HP to half of current total every hit; damage is finally dealt
    at spell's end.
    Hit Rate: 100 (Will miss if target is invulnerable to instant death)
    Randomizes target, ignores defense, no split damage, retargets if target is
    dead.
    Special effect:
    2C = Spell hits 8 times, total damage dealt at spell's end (Launcher)
    
    189: Leech
    Magical attack (Inverts damage if target is undead)
    Hits one enemy
    Drains HP
    MP cost: 20
    Attack power: 40
    Hit Rate: 100
    Retargets if target is dead.
    
    235: Lifeshaver
    Magical attack (Inverts damage if target is undead)
    Hits one enemy
    Drains HP
    MP cost: 20
    Attack power: 84
    Earth-elemental
    Unblockable
    Retargets if target is dead.
    
    168: Lullaby
    Magical attack
    Hits all enemies
    MP cost: 20
    Causes Sleep
    Hit Rate: 90
    Retargets if target is dead.
    
    191: Magitek Barrier
    Magical attack
    Hits one ally
    MP cost: 20
    Causes Protect and Reflect
    Unblockable
    Reflectable, retargets if target is dead.
    
    181: Magitek Laser
    Magical attack
    Hits one enemy
    MP cost: 20
    Attack power: 20
    Lightning-elemental
    Hit Rate: 150
    Vulnerable to Runic, retargets if target is dead.
    
    188: Magnitude 8
    Magical attack
    Hits all enemies
    MP cost: 20
    Attack power: 100
    Earth-elemental
    Hit Rate: 130 (Will not hit Floating targets)
    Retargets if target is dead.
    Special effect:
    25 = Spell can't hit anything with float status (Many attacks and Earth
    -elementals)
    
    184: Megavolt
    Magical attack
    Hits one or all enemies
    MP cost: 20
    Attack power: 20
    Lightning-elemental
    Hit Rate: 150
    Vulnerable to Runic, retargets if target is dead.
    
    171: Mega Berserk
    Magical attack
    Hits all enemies, both sides
    MP cost: 20
    Causes Berserk
    Unblockable
    Vulnerable to Runic, retargets if target is dead.
    
    215: Metal Cutter
    Magical attack
    Hits one or all enemies
    MP cost: 20
    Attack power: 120
    Hit Rate: 120
    Retargets if target is dead.
    
    223: Meteor
    <-----NOTE----->
    Yes, it is named exactly the same as the attack Magic spell.
    <-----NOTE----->
    Magical attack
    Hits all enemies
    MP cost: 20
    Attack power: 60
    Hit Rate: 80
    Ignores defense, no split damage, retargets if target is dead.
    
    196: Mind Blast
    Magical attack
    <-----NOTE----->
    This won't usually remove Invisible because the special effect resets status to
    set/clear before determining what to inflict.
    <-----NOTE----->
    Hits all enemies, both sides
    MP cost: 20
    Causes some of the following in each target: Darkness, Zombie, Poison, Imp,
    Petrify, Doom, Silence, Berserk, Confuse, Sap, Sleep, Slow, Stop
    Hit Rate: 110
    Special effect:
    28 = Hits with random checked status (Mind Blast)
    
    221: Missile
    Magical attack
    Hits one enemy
    MP cost: 20
    Lowers target's HP to 3/4 of current total
    Causes Sap
    Hit Rate: 126 (Will miss if target is invulnerable to instant death)
    Retargets if target is dead.
    
    197: Northern Cross
    Magical attack
    Hits all enemies, both sides
    MP cost: 20
    Causes Freeze
    Hit Rate: 90 (Randomly misses completely, even against Invisible targets)
    Vulnerable to Runic, retargets if target is dead.
    Special effect:
    29 = Randomly misses target completely, even against Invisible targets
    (Northern Cross)
    
    173: Net
    Magical attack
    Hits one enemy
    MP cost: 20
    Causes Stop
    Hit Rate: 100
    Retargets if target is dead.
    
    199: Overture
    Magical attack
    Hits one enemy
    MP cost: 20
    Makes target take physical blows for caster
    Unblockable
    Retargets if target is dead.
    Special effect:
    2D = Makes target take physical blows for caster (Overture)
    
    225: Poltergeist
    Magical attack
    Hits all enemies
    MP cost: 20
    Causes HP Leak
    Unblockable
    Retargets if target is dead.
    Special effect:
    3E = Causes uncurable HP drain (Phantasm)
    
    201: Reverse Polarity
    Magical attack
    Hits all enemies, both sides
    MP cost: 20
    Toggles Row position of all targets
    Unblockable
    Retargets if target is dead.
    Special effect:
    2B = Toggles Row position of target(s) (R.Polarity)
    
    172: Silence
    Hits all enemies
    MP cost: 20
    Causes Silence
    Hit Rate: 90
    Retargets if target is dead.
    
    204: Southern Cross
    Magical attack
    Hits all enemies
    MP cost: 20
    Attack power: 120
    Fire-elemental
    Hit Rate: 120
    No split damage, retargets if target is dead.
    
    233: Saintly Beam
    Magical attack
    Hits all enemies, both sides
    MP cost: 20
    Attack power: 28
    Pearl-elemental
    Unblockable
    No split damage, vulnerable to Runic, retargets if target is dead.
    
    167: Scintillation
    Magical attack
    Hits all enemies
    MP cost: 20
    Causes Darkness
    Hit Rate: 80
    Retargets if target is dead.
    
    200: Grab
    Magical attack
    Hits one enemy
    Causes Seize, lifts Slow
    Unblockable
    Special effect:
    2E = Paralyze and drain HP from target [Cause Grab] (Grab)
    
    231: Shamshir
    Magical attack
    Hits one enemy
    MP cost: 20
    Lowers target's HP to half of current total
    Unblockable (Will miss targets invulnerable to instant death)
    Vulnerable to Runic, retargets if target is dead.
    
    227: Shockwave
    Magical attack
    Hits one enemy
    MP cost: 20
    Attack power: 25
    Hit Rate: 120
    Retargets if target is dead.
    
    186: Snowstorm
    Magical attack
    Hits all enemies
    MP cost: 20
    Attack power: 25
    Ice-elemental
    Hit Rate: 140
    Retargets if target is dead.
    
    203: Snort
    Magical attack
    Hits one or all enemies
    Removes target from battle; treated the same as if they ran away.
    Causes "Hide"
    Unblockable
    Retargets if target is dead.
    Special effect:
    38 = Banish target from battle (Snort)
    
    229: Soul Extraction
    Magical attack
    Hits one enemy
    MP cost: 20
    Causes Zombie
    Unblockable
    Retargets if target is dead.
    
    174: Sticky Goo
    Magical attack
    Hits one enemy
    MP cost: 20
    Causes Slow
    Hit Rate: 100
    Retargets if target is dead.
    
    202: Targeting
    Magical attack
    Hits one enemy
    Unblockable
    Retargets if target is dead.
    Special effect:
    2F = Victim can now be chosen by attacks by using aiming method 4D; effect
    wears off after said aiming method is employed once (Targeting)
    
    208: Tentacle
    Physical attack
    Hits one or all enemies
    Attack power: 146
    Unblockable
    Retargets if target is dead.
    
    210: Trine
    Magical attack
    Hits all enemies, both sides
    Causes Darkness and Silence
    Unblockable
    Retargets if target is dead.
    
    224: Vengeance
    Magical attack
    Hits all enemies
    Lifts Invisible, Image, Regen, Haste, Protect, Shell, Reflect, Reraise, Float
    Unblockable
    Retargets if target is dead.
    
    165: Venomist
    Magical attack
    Hits all enemies
    MP cost: 20
    Attack power: 20
    Poison-elemental, causes Poison
    Hit Rate: 80
    Retargets if target is dead.
    
    183: Wave Cannon
    Magical attack
    Hits all enemies
    MP cost: 20
    Attack power: 110
    Lightning-elemental
    Hit Rate: 150
    Retargets if target is dead.
    
    -----------------------------------------------------------------------------
    15. Critical attacks
    -----------------------------------------------------------------------------
    
    241: Mirage Dive
    Hits one enemy
    Attack power: 139
    Unblockable
    Ignores defense, only hits monsters, aborts on characters, retargets if target
    is dead.
    
    250: Moogle Rush
    Hits one enemy
    Attack power: 150
    Unblockable
    Ignores defense, only hits monsters, aborts on characters, retargets if target
    is dead.
    
    251: Punishing Meteor
    Hits one enemy
    Attack power: 146
    Unblockable
    Ignores defense, only hits monsters, aborts on characters, retargets if target
    is dead.
    
    249: Red Card
    Hits one enemy
    Attack power: 147
    Unblockable
    Ignores defense, only hits monsters, aborts on characters, retargets if target
    is dead.
    
    240: Riot Blade
    Hits one enemy
    Attack power: 142
    Unblockable
    Ignores defense, only hits monsters, aborts on characters, retargets if target
    is dead.
    
    244: Royal Shock
    Hits one enemy
    Attack power: 143
    Unblockable
    Ignores defense, only hits monsters, aborts on characters, retargets if target
    is dead.
    
    247: Sabre Soul
    Hits one enemy
    Causes instant death
    Unblockable (Will miss targets invulnerable to instant death)
    Only hits monsters, aborts on characters, retargets if target is dead.
    
    243: Shadow Fang
    Hits one enemy
    Attack power: 140
    Causes Sap
    Unblockable
    Ignores defense, only hits monsters, aborts on characters, retargets if target
    is dead.
    
    246: Spinning Edge
    Hits one enemy
    Attack power: 143
    Unblockable
    Ignores defense, only hits monsters, aborts on characters, retargets if target
    is dead.
    
    248: Star Prism
    Hits one enemy
    Causes instant death
    Unblockable (Will miss targets invulnerable to instant death)
    Only hits monsters, aborts on characters, retargets if target is dead.
    
    245: Tiger Break
    Hits one enemy
    Attack power: 140
    Unblockable
    Ignores defense, only hits monsters, aborts on characters, retargets if target
    is dead.
    
    242: Tsubame Gaeshi
    Hits one enemy
    Attack power: 140
    Unblockable
    Ignores defense, only hits monsters, aborts on characters, retargets if target
    is dead.
    
    -----------------------------------------------------------------------------
    16. Interceptor
    -----------------------------------------------------------------------------
    
    252: Takedown
    Hits one enemy
    Attack power: 55
    Unblockable (Will not hit Floating targets)
    Ignores defense, only hits monsters, aborts on characters, retargets if target
    is dead.
    Special effect:
    25 = Spell can't hit anything with float status (Many attacks and Earth
    -elementals)
    
    253: Wild Fang
    Hits one enemy
    Attack power: 66
    Unblockable (Will not hit Floating targets)
    Ignores defense, only hits monsters, aborts on characters, retargets if target
    is dead.
    Special effect:
    25 = Spell can't hit anything with float status (Many attacks and Earth
    -elementals)
    
    -----------------------------------------------------------------------------
    17. Miscellaneous
    -----------------------------------------------------------------------------
    
    Death (Doom status)
    <-----NOTE----->
    This is exactly the same as enemy Roulette, but instead of simply referencing
    that spell, I decided to list this on its own to get rid of implied properties.
    <-----NOTE----->
    Magical attack (ignores Invisible ala Item)
    Hits Doom target when timer reaches 0
    Causes instant death
    Unblockable (Will miss targets invulnerable to instant death)
    Special effect:
    35 = Restores undead target's HP to full (Death, enemy Roulette, Death (Doom
    status))
    
    81: Flame Scroll
    Magical attack
    Hits all enemies, both sides
    Attack power: 100 
    Fire-elemental 
    Unblockable 
    
    Invisible Scroll
    Physical attack
    Hits caster
    Causes Invisible
    Unblockable
    Retargets if target is dead (?).
    
    83: Lightning Scroll 
    Magical attack
    Hits all enemies, both sides
    Attack power: 100 
    Lightning-elemental 
    Unblockable 
    
    Shadow Scroll
    Physical attack
    Hits caster
    Causes Image
    Unblockable
    Retargets if target is dead (?).
    
    84: Snowstorm 
    Magical attack
    Hits all enemies, both sides
    Attack power: 100 
    Ice-elemental 
    Unblockable 
    Randomizes target, retargets if target is dead. 
    
    Tapir (called during Sleep status)
    Physical attack (ignores Invisible)
    Hits a person whose time in Sleep status has run out
    Lifts Sleep
    Unblockable
    
    Umaro's tackle 
    Physical attack 
    Hits one enemy 
    Attack power: 198
    <-----NOTE----->
    This is actually dependent on Umaro's Attack power stat. However, since Umaro
    cannot equip another weapon, I went ahead and listed Umaro's Attack power with
    the Bone Club so you wouldn't have to go look it up.
    <-----NOTE----->
    Unblockable 
    Ignores defense, retargets if target is dead.
    
    Umaro's throw 
    Physical attack 
    Hits one random enemy (uses an ally as a weapon)
    Attack power: Variable, no less than 198
    <-----NOTE----->
    Specifically, (projectile left hand) + (projectile right hand) + 198
    The 198 again comes from Umaro's Attack power.
    <-----NOTE----->
    Unblockable 
    Ignores defense, retargets if target is dead. 
    Special effect: 
    If Mog is thrown, increase damage
    <-----NOTE----->
    Due to ignore defense, the damage multiplier this effect employs is also
    ignored, rendering it useless.  It would have been 3X damage.
    <-----NOTE----->
    
    82: Water Scroll
    Magical attack
    Hits all enemies, both sides
    Attack power: 100 
    Water-elemental 
    Unblockable
    
    -----------------------------------------------------------------------------
    18. Dummy Spells
    -----------------------------------------------------------------------------
    
    170: Confusion
    Hits all enemies
    MP cost: 20
    Causes Confuse
    Hit Rate: 68
    Retargets if target is dead.
    
    217: Digestive Fluid
    Magical attack
    Hits one or all enemies
    MP cost: 20
    Attack power: 30
    Hit Rate: 120
    Retargets if target is dead.
    
    164: Vanish
    Hits caster
    MP cost: 20
    Causes Darkness, Poison, Imp, Doom, Silence, Confuse, Sap, Sleep, and Stop
    Unblockable
    Special effect:
    45 = No effect (Vanish)
    
    -----------------------------------------------------------------------------
    19. Status
    -----------------------------------------------------------------------------
    
    NOTE - This just details the attack properties.  For the actual algorithms, see
    Terii's Algorithms doc (either at GameFAQs or at his site:
    http://www.rpglegion.com/).
    
    HP Leak (Phantasm)
    Causes damage occasionally to afflicted
    Unblockable
    Ignores defense, no split damage, retargets if target is dead.
    
    Poison
    Causes damage occasionally to afflicted, multiplies damage on subsequent
    occasions by 1, up to 8X damage.
    Poison-elemental
    Unblockable
    Ignores defense, no split damage, retargets if target is dead.
    
    Regen
    Restorative (Inverts damage if target is undead)
    Restores HP occasionally to afflicted
    Unblockable
    Ignores defense, no split damage, retargets if target is dead.
    
    Sap
    Causes damage occasionally to afflicted
    Unblockable
    Ignores defense, no split damage, retargets if target is dead.
    
    -----------------------------------------------------------------------------
    20. Differences between FF6 Advance and the previous versions
    -----------------------------------------------------------------------------
    
    A quick lookup for those curious about how attacks differ from FF3us and such.
    Keep in mind that some difference explanations contain slight spoilers for
    late-game monster abilities.
    
    -----
    Magics
    -----
    
    Banish - Can no longer be absorbed by Runic.  This is to prevent a
    disappearance bug from popping up with Bit and Gold Dragon (second form).
    
    Imp    - Can no longer be absorbed by Runic.  This prevents a monster sprite
    bug from occurring with Gold Dragon (second form) and solves the same bug with
    Bit from prior releases.
    
    Raise  - Cannot heal "Hide" status.  May have to do with the monster
    disappearance bugfix for what's commonly known as Reraise/X-Zone (Reraise/
    Banish), but I'm not certain.*
    
    Arise  - Cannot heal "Hide" status.  May have to do with the monster
    disappearance bugfix for what's commonly known as Reraise/X-Zone (Reraise/
    Banish), but I'm not certain.*
    
    New additions - Flood, Gravija, and Valor
    
    * Reraise/X-Zone simply refers to the fact that enemies hit with X-Zone/Banish
    in other releases lose their sprite entirely.  If these beasts are revived,
    there's nothing for the cursor to point at anymore, making manual targeting
    impossible.  However, solving the bug means enemies hit with Banish are
    unrevivable, and at least one other bug has crept up as a result of this fix
    (Curlax will get stuck casting Arise constantly if Laragorn falls to Banish).
    
    -----
    Espers
    -----
    
    New additions - Leviathan (Tidal Wave), Cactuar (1000 Needles and 10,000
    Needles?), Diabolos (Dark Messenger), and Gilgamesh (Excalibur, Excalipoor,
    Masamune, Enkidu)
    
    -----------------------------------------------------------------------------
    21. Credits
    -----------------------------------------------------------------------------
    
    Djibriel - Informing me of the Gil Toss/Valor bug.
    
    Meeplelard - Suggestions and such.
    
    For past contributions to the FF3us Attack guide, see... well, it.  It's at my
    site, which you can find four lines down.
    
    -----------------------------------------------------------------------------
    Copyright 2002 thru 2007 Master ZED
    The Unoriginal White Sheet: http://masterzed.cavesofnarshe.com/
    Final Fantasy 6 Advance and its previous versions copyright 1994-2007
    Squaresoft.
    I'm not responsible should anything stated in this FAQ/guide do anything.
    I'm not responsible should anything stated in this FAQ/guide do nothing.
    I'm not responsible for whatever you or anyone else do with this FAQ/guide or
    the contents within it.
    I'm not responsible for whatever you or anyone else don't do with this FAQ
    /guide or the contents within it.
    The only places you should find this guide are GameFAQs and ZED's Unoriginal
    White Sheet.
    All rights reserved.
    -----------------------------------------------------------------------------