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    Boss FAQ by Ravensoul Blackblade

    Version: 1.50 | Updated: 02/01/08 | Search Guide | Bookmark Guide

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    The Ravensoul Boss Guide, v 1.0
    
    Created By: Ravensoul Blackblade
    
    Completion Date: 
    
    Version: 1.50
    
    
    
    
    
    
    1.50 Major Updates- Status Weaknesses, Character Corrections, etc.
    
    1.0- Guide Complete
    
     
    
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    -------------------
    Contents
    -------------------
    1.0 - Intro-This guide contains SPOILERS
    2.0 - Legalese
    3.0 - Bibliography - Lufia_Maxims section
    4.0 - Bosses
    4.1 - World of Balance Bosses
    4.2 - World of Ruin Bosses
    4.3 - Final Battle
    4.4 - Legendary Dragons
    4.6 - Why aren't they bosses?
    5.0 - Frequently Asked Questions
    6.0 - Contacting Me (Why wouldn't you?)
    7.0 - Thank ya's
    8.0 - No More-I am done-The End
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    -----------------
    1.0 - Intro-This guide contains SPOILERS
    -----------------
    Welcome to my Final Fantasy 6 Boss FAQ for the Gameboy Advance. This guide
    contains SPOILERS
    
    You may be asking why I would decide to write one of these when there is 
    already one here on GameFAQs. You might say "Ravensoul, why did you 
    decide to write one of these when there is already one here on GameFAQs?"
    
    This guide contains SPOILERS
    
    Well, I just didn't find what I was looking for in that guide. His tactics
    were solid but generic, meaning the reccommended Quick + Ultima tactics will 
    work, but didn't really get into the meat of the fight.
    
    A bit about me. I have been playing FF3 since it's release on the SNES. I
    completed the game numerous times over the years in many different ways. I 
    always been a fan of Final Fantasy (though each game past 7 gets less
    interesting).
    
    This guide contains SPOILERS
    
    In regards to this sexy guide, I am going to cover my ideas on how each boss
    should be taken. I will also include a cheap players strategy when applicable.
    There will also be Pro Tips, free of charge, When I think about it, which
    hold information, not always about the game, but information none-the-less.
    
    This guide contains SPOILERS
    
    This guide contains SPOILERS
    
    This guide contains SPOILERS
    
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    ------------------
    2.0 - Legalese
    ------------------
    
    Read it, print it, share it with friends, give it as a gift, I don't care.
    Just don't sell it unless I get a cut. I mean, if you want to sell it and not
    share then go for it, don't share, be a meanie. But remember, I have a team of
    high priced lawyers with some type of air tight cases (justice cases I assume) 
    and names like Goldman and Wyzkowski. Ravensoul gets his share...one way...
    or the other!
    (queue scarey music and lightning)
    
    This FAQ is only allowed to be hosted by GameFAQs. If you would like to host
    this guide please contact me by the e-mail address listed in the Contacting
    Me (Why wouldn't you?) section.
    
    Final Fantasy name, characters, content, etc are property of Square Enix.
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    ------------------
    3.0 - Bibliography- Lufia_Maxims section
    ------------------
    
    Beastiary:
    http://www.gamefaqs.com/portable/gbadvance/file/930370/46956
    Author: Lufia_Maxim
    Last Update: 11/25/2007
    Version: 0.99
    
    Use: Status Immunities and Weaknesses and Stats for Kefkas Final Form.
    
    I want to extend special thanks to Lufia_Maxim. without his exhaustive
    work on the beastiary this guide wouldn't have the Status Immunities, 
    weaknesses, and Special Attacks, and Kefka wouldn't have stats.
    
    Look for "Tactic Submitted By:"
    
    This will be an indicator that I have copied and pasted a contributers
    contribution.
    
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    ------------------
    4.0 - Bosses
    ------------------
    This is listed in 4 sections. The World of Balance and World of Ruin, the
    Final Battle, and the Legendary Dragons.
    
    The World of Balance is mostly linear in when you encounter Bosses, the only 
    variation is in the Choose your Scenario stages.
    
    The World of Ruin is linear only in the beginning, then the world is 
    open to you. Every boss is optional, except the Triad, Kefka and the Tentacles,
    Dullahan. After the airship you can go try and end the game with just Edgar, 
    Setzer, and Celes.
    
    The Final Battle is a 3 part battle. In this you choose your battle order.
    Battle order will set a line-up of heroes to fight the final bosses. The 
    First four on the list go first. If a character falls then the 5th character
    in the line up will replace the fallen character. If another character falls
    the 6th character will step in. And so on.
    
    The 8 Legendary Dragons are past of a Side Quest. You don't have to fight
    them, but if you defeat all 8 you will unlock the Crusader esper. In addition
    you will also unlock the Dragons Den, a dungeon with the 8 dragons in uber 
    status and the Kaiser dragon. This FAQ will not be covering the Dragons
    Den bosses as there is already a couple excellent FAQs available.
    
    Dragons Den FAQs:
    
    **Reccomended**
    http://www.geocities.com/ancolinod/dragons_den.txt
    Author: Reyjavik
    
    http://www.gamefaqs.com/portable/gbadvance/file/930370/47002
    Author: Kinie Wings
    
    http://www.gamefaqs.com/portable/gbadvance/file/930370/47076
    Author: LightlessZero
    
    
    A few notes:
    
    Common sense would dictate that you don't want to take too much damage.
    Seeing as the back row halves physical damage, from and to, your character
    always assume I have told you to have everyone in the back row, even if I
    dont state to specifically. I just don't like repeatedly repeating myself 
    repeatedly. I don't work for the Department of Redundancy Department.
    
    Bosses don't give experience, just like real life.
    
    Bosses don't give much, if any gold, just like real life (2g for Ultros).
    
    Not all bosses need to be fought, many are optional. If you want to rush 
    through the game then get the airship and get 3 folks and go to Kefkas
    Tower. (Good Luck)
    
    I will not be giving character run downs for every Boss. Especially in the
    World of Ruin, where you pretty much choose your party. I will state who
    I used and how.
    
    There are numerous SUPER cheap strategies. I am one of those that go with it.
    You wanna rig your slots? Go for it! You want to see an imped Cyan beat 
    something to death? More power to you! I am not going to put these strategies 
    in the boss's section, but will list them in my F.A.Q.s Section.
    
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    4.1 - World of Balance Bosses
    -Listed in order of encounter (My playthrough)
    
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    Ymir (What happened to Whelk?)
    Guard Leader
    Magitek Armor x2
    Vargas
    Ultros
    Tunnel Armor
    Phantom Train
    Rhizopas
    Hells Rider
    Kefka
    Dadaluma
    Ultros (part duex)
    Number 128
    Cranes
    Flame Eater
    Ultros (Prequel to the FINAL COUNTDOWN!)
    Ultros (FINAL COUNTDOWN) featuring Typhon
    Air Force
    Ultima Weapon
    Nerapa
    
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    Ymir (What happened to Whelk?)
    ================
    
    HP: 1600
    MP: 1000
    LVL: 6
    
    Steal: Nothing
    Drop: Hi-Potion
    
    Immune To: ---
    Weak Against: ---
    Absorbs: ---
    
    Status Immunity: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Petrify
                     Death, Doom, Critical, Image, Silence, Berserk, Confusion
                     Sap, Sleep
    Vulnerable to: Slow, Stop
              
    Inherent Status: None
    Other Immunity: Meteor Strike, Libra, Control
    
    Strategy: 
    
    Don't attack the shell. Wedge tells you this. Killing the shell nets you 
    nothing of importance. Okay? okay! Anyway, Ymir will attack for minimal
    physical damage and randomly slime a character, which slows them. Tek Missile,
    Fire Beam,Fire Beam. Unload on the head. If I haven't Mentioned it, don't 
    attack the shell, it blasts you with Gigavolt.
    
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    Guard Leader
    ========================
    
    HP: 420
    MP: 150
    LVL: 8
    
    Steal: Mythril Knife
    Drop: Hi-Potion
    
    Gil: 350 gil
    
    Immune To: ---
    Weak Against: Poison
    Absorbs: ---
    
    Type: Humanoid
    Status Immunity: Poison, Invisible
    Vulnerable to: Darkness, Zombie, MagiTek, Imp, Petrify, Death, Doom
                   Critical, Image, Silence, Berserk, Confusion, Sap, Sleep
                   Slow, Stop
              
    Inherent Status: None
    Other Immunity: None
              
    Special Attack: Charge (200% damage)
    
    Strategy: 
    
    Before hitting the point where Terra falls you will want to unequip her. The
    Mythril Knife will be helpful to locke.
    
    This boss is pretty tough at the levels a player will generally meet him at.
    In addition he has two Silver Lobo that you must kill before you can even hit 
    him. As long as 1 Silver Lobo is alive the Leader won't use his stronger 
    attacks.
    
    Have Locke attack and Mog Dance. The Dancing will destroy this boss.
    
    He can cast stop on a character and do some pretty nasty damage. Just watch 
    your health and use a potion if needed,
    
    An all moogle team will be stronger than a team with Locke, but then you can't 
    steal the Mythril Knife. Do the right thing, take a guy who steals along for 
    the trip.
    
    Pro Tip: Relieve Mog of his spear and shield before engaging the Guard Leader.
    
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    MagiTek Armour x2
    =============================
    
    HP: 210...each
    MP: 250...each
    LVL: 8
    
    Steal: Hi-Potion, Potion
    Drop: Hi-Potion 
    
    Immune To: ---
    Weak Against: Lighting
    Absorbs: ---
    
    Status Immunity: Zombie, Poison, MagiTek, Invisible, Imp, Petrify, Death
                     Doom, Sap
    Vulnerable to: Darkness, Critical, Image, Silence, Berserk, Confusion, Sleep
                   Slow, Stop
              
    Inherent Status: Protect
    Other Immunity: Control
              
    Special Attack: Metal Kick (150% damage)
    
    Strategy: 
    
    Not really a Boss fight so much as a story driven event. The Magitek Armors
    can hit you for physical damage with Metal kick or blast you with a Magitek
    laser. Neither attack is much to worry about. I mean, you could never take
    an action and eventually they would beat you, but that just isn't a sound
    strategy.
    
    Edgar should use his Auto Crossbow. It does nice damage and hits both the 
    armours. Also,the Noise Blaster will confuse the armours, causing them
    to use Magitek laser against themselves.
    
    Locke should attack, or even steal for some healing potions, Hi or
    normal.
    
    Terra should use fire. Not only will this cause a cutscene but will do damage
    which is what I call the "Do Damage Theory (tm)".
    
    The little armours should go down with minimal fuss.
    
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    Vargas
    ==================
    
    HP: 11600
    MP: 220
    LVL: 12
    
    Steal: Mythril Claws, Potion
    Drop: ---
    
    Immune To: ---
    Weak Against: ---
    Absorbs: ---
    
    
    Type: Humanoid
    Status Immunity: Zombie, Poison, MagiTek, Invisible, Imp, Petrify, Death
                     Doom, Critical, Image, Silence, Berserk, Confusion, Sap
                     Sleep
    Vulnerable to: Darkness, Slow, Stop
              
    Inherent Status: None
    Other Immunity: Meteor Strike, Libra, Control
              
    Special Attack: Doom Fist (unblockable; standard damage, inflicts 'Doom')
    Strategy: 
    
    Vargas...much cooler looking than Sabin. Vargas comes equipped with two pet
    Ipoohs. Just as in the Guard Leader battle you must kill these silly ol'
    bears before you can attack Vargas. They arent too tough and go down with
    minimal effort. Auto Crossbow, Fire, Fight.
    
    While you beat on the pets Vargas will return the favor by beating on you.
    No matter what, after he loses a certain amount of HP a cut scene will ensue
    allowing Sabin to enter the fray. Continue the fight and Vargas will Doom
    Fist everyone but Sabin away. You are then clearly told what to do. Do as
    instructed, giving the Raging Fist of Justice to the butt of EVIL! You then 
    win.
    
    Pro Tip: Can't follow directions? I can't help with that but I will still try.
    
    		Raging Fist:
    		 - Choose Blitz with your pointer
    		 - Press A
    		 - Press <-
    		 - Press ->
    		 - Press <-
    		 - Press A
    
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    Ultros
    ==================
    
    HP: 3000
    MP: 640
    LVL: 13
    
    Steal: ---
    Drop: ---
    
    Immune To: ---
    Weak Against: Fire, Lightning
    Absorbs: ---
    
    Status Immunity: Zombie, Poison, MagiTek, Invisible, Imp, Petrify, Death
                     Doom, Critical, Silence, Berserk, Confusion, Sap, Sleep
                    
    Vulnerable to: Darkness, Image, Slow, Stop
              
    Inherent Status: None
    Other Immunity: Meteor Strike, Libra, Control
              
    Special Attack: Ink (standard damage, inflicts 'Darkness')
    
    Strategy: 
    
    One of my favorite characters in any Final Fantasy game beside Garland (Who
    will knock you all down). Ultros can actually be a bit of trouble for the
    new player. He attacks with Ink, which does a small amount of damage and causes
    blind status, a multi target Tentacle attack that hits pretty hard, and a 
    single target tentacle attack which could OHKO a weaker character.
    
    Auto-Crossbow, Aura Cannon (or Rising Phoenix if for some insane reason you 
    have it),Fire, and have Crazy Beard Bannon use Pray every turn. Also do 
    yourself a favor and make sure every character is in the back row, this will
    protect you from the physical damage of tentacle. With Banon healing this 
    fight is almost a guaranteed win.
    
    Pro Tip: I have been asked to tell you Seafood soup is NOT on the menu!
    
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    Tunnel Armour
    =========================
    
    HP: 1300
    MP: 900
    LVL: 16
    
    Steal: Bioblaster, Air Knife
    Drop: Elixir
    
    Gil: 250 gil
    
    Immune To: ---
    Weak Against: Lightning, Water
    Absorbs: ---
    
    Status Immunity: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Petrify
                     Death, Doom, Critical, Image, Silence, Berserk, Confusion
                     Sap, Sleep, Slow, Stop
    Vulnerable to: Nothing
              
    Inherent Status: None
    Other Immunity: Meteor Strike, Control
              
    Special Attack: Drill (200% damage)
    
    Strategy: 
    
    Tunnel Armor hits as hard as he plays. He casts Bolt and shoots you with a 
    Drill. Both cause alot of damage. 
    
    Locke is reccommended to be equipped with the Air Knife you own and the Genji
    Golve relic, as this will maximize the damage output.
    
    Celes should make with the Runic to take 
    care of the magic. Do this every turn. Every. Turn. Locke can waste some time 
    stealing, using potions to heal or even attacking to defeat the armor. It's a 
    pretty basic fight.
    
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    Phantom Train
    =========================
    
    HP: 1900
    MP: 350
    LVL: 14
    
    Steal: ---
    Drop: Tent
    
    Immune To: ---
    Weak Against: Fire, Holy, Lighting
    Absorbs: Poison
    
    Type: Undead
    Status Immunity: Darkness, Zombie, Poison, Invisible, Imp, Petrify, Silence
                     Berserk, Confusion, Sap, Sleep, Slow, Stop
    Vulnerable to: MagiTek, Death, Doom, Critical, Image
              
    Inherent Status: None
    Other Immunity: Control
              
    Special Attack: Wheel (200% damage)
    
    Strategy: 
    
    The Phanton Train is pretty tough, the toughest boss so far. He has a 
    physical attack in Wheel, Acid Rain, which can hit your party hard, and 
    Diabolic Whistle, which causes various status ailments to your party.
    
    So you know what it is going to throw at you, what shall you do?
    
    Sabin should use Aura Cannon, which does pretty damage to the locomotive...
    OF THE DEAD! (That was a joke, it's not really called that). Cyan needs to 
    use Fang. But he can also use the Bushido that uses Demi, as the Phantom
    Train isn't immune to Instant Death Attacks. Shadow should throw shurikens at
    the train. Repeat until the Train stops being alive...er... undead...whatever
    ...until you win.
    
    Use whatever you have to remove status ailments, I would only worry about 
    confuse and poison. If someone other than Cyan is confused use his FIGHT 
    command as Cyans FIGHT hits like a weak and tired kitten.
    
    Cheap Tactic: use a Phoenix Down or Elixer. This defeats the train instantly,
    it's undead.
    
    Pro Tip: In Sacramento, Ca. there is a historical train museum. Pretty cool.
    It's not haunted, and doesn't have ghost trains, but is still pretty neat.
    
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    Rhizopas
    ====================
    
    HP: 775
    MP: 39
    LVL: 13
    
    Steal: ---
    Drop: Remedy
    
    Immune To: ---
    Weak Against: Lightning
    Absorbs: Water
    
    Status Immunity: Zombie, Poison, Invisible, Imp, Petrify, Death, Doom
                     Silence
    Vulnerable to: Darkness, MagiTek, Critical, Image, Berserk, Confusion, Sap
                   Sleep, Slow, Stop
              
    Inherent Status: Float
    Other Immunity: Meteor Strike, Control
              
    Special Attack: Bite (150% damage)
    
    Strategy: 
    
    If it weren't for a music change you wouldn't know this was a boss.
    Fang and Aura Bolt/ Rising Phoenix for an easy victory.
    
    One thing to be aware of is El Nino. It is a powerful water based attack that
    does respectable damage. It generally won't get a chance to use this attack but
    I would be remiss if I didn't warn you.
    
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    Hell's Rider
    ========================
    
    HP: 1300
    MP: 170
    LVL: 14
    
    Steal: Elixir, Mythril Vest
    Drop: Remedy
    
    Immune To: ---
    Weak Against: Fire, Poison
    Absorbs: ---
    
    Type: Humanoid
    Status Immunity: Zombie, Invisible, Imp, Confusion
    Vulnerable to: Darkness, Poison, MagiTek, Petrify, Death, Doom, Critical
                   Image, Silence, Berserk, Sap, Sleep, Slow, Stop
                  
              
    Inherent Status: None
    Other Immunity: None
              
    Special Attack: Silver Lance (300% damage)
    
    Strategy: 
    
    Not too tough. Make sure Locke is around to steal a fancy Mythril Vest. Just 
    beat on the fella with Magic, as he has some massive physical defence.
    Other than attack, the Hell's Rider uses Venom Mist to cause Poison. The rider
    may use Acid Rain, but you still shouldn't have any trouble.
    
    Tactic Submitted By:
    Master_Gamer:
    I'd advice the Onion Rider strategy. Wherein you steal its crap and die until
    you have three Mythril Vests. And Snare is effective against him.
    
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    Kefka
    =================
    
    HP: 3000
    MP: 3000
    LVL: 18
    
    Steal: Elixir, Hi-Ether
    Drop: Peace Ring
    
    Immune To: ---
    Weak Against: ---
    Absorbs: ---
    
    Type: Humanoid
    Status Immunity: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Petrify
                     Death, Doom, Critical, Image, Silence, Berserk, Confusion
                     Sap, Sleep
    Vulnerable to: Slow, Stop
              
    Inherent Status: None
    Other Immunity: Meteor Strike, Libra, Control
              
    Special Attack: Hit (150% damage)
    
    Strategy: 
    
    Kefka, everyone who is anyone knows that Kefka is the best villan in the FF 
    series. Anyway. Kefka will cast Blizzard, Blizzara and try and poison your 
    team. Fire off everything you have. If Celes is in your group then use Runic
    every turn for a much easier win.
    
    I would use Edgar for his tools, Sabin for Aura Cannon, Celes for Runic, and
    Gau for his Stray Cat rage. You'll do tons of damage quickly and your attacks
    won't be absorbed by Runic.
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    Dadaluma
    ====================
    
    HP: 3270
    MP: 1005
    LVL: 22
    
    Steal: Thief's Bracer, Jeweled Ring
    Drops: Thief's Knife, Twist Headband
    
    Gil: 1210 gil
    
    Immune To: ---
    Weak Against: Poison
    Absorbs: ---
    
    Type: Humanoid
    Status Immunity: Zombie, Poison, Invisible, Death, Critical, Berserk, Confusion
                     Sap
    Vulnerable to: Darkness, MagiTek, Imp, Petrify, Doom, Image, Silence
                   Sleep, Slow, Stop
              
    Inherent Status: None
    Other Immunity: None
              
    Special Attack: Sweepkick (standard damage, inflicts 'Sap')
    
    Strategy: 
    
    This guy is pretty powerful. He has respectable Damage, will heal himself, 
    he can call for help from Brawlers, and can cast safe on himself.
    
    After a few rounds of fight he'll down multiple Hi-Potions and then toss two 
    daggers, almost guaranteeing OHKOs for 2 of your party members.
    
    So against this I would reccommend:
    
    Edgar for his Drill/Chainsaw
    Celes for healing and offensive magic
    Gau for Trillium (which casts Bio)
    Locke can attack and may steal a nice item from the boss
    Cyan can use Fang and his other Bushidos
    
    Just beat on him as fast as possible, healing as often as you need.
    
    Cheap Tactic: Confuse one of the Gobbledygook and  they will cast Vanish on one
    of your party members. Dadaluma will have nothing that he can hit you with but 
    Shockwave, and i've only had him use that once in all the time I have played.
    
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Ultros (part duex)
    ===========================
    
    HP: 2550
    MP: 500
    LVL: 19
    
    Gil: 2 gil
    
    Steal: ---
    Drop: ---
    
    Immune To: ---
    Weak Against: Fire, Lightning
    Absorbs: Water
    
    Status Immunity: Zombie, Poison, MagiTek, Invisible, Imp, Petrify, Death
                     Doom, Critical, Silence, Berserk, Confusion, Sap, Sleep
                    
    Vulnerable to: Darkness, Image, Slow, Stop
              
    Inherent Status: None
    Other Immunity: Meteor Strike, Libra, Control
              
    Special Attack: Ink (standard damage, inflicts 'Darkness')
    
    Strategy: 
    
    Apparantly Ultros was leveling up too. Perhaps for his live performance?
    
    Ultros is less of a pushover this time. He has Acid Rain, which will cause 
    you damage over time. He also casts Fire and, as is appropriate for the 
    Opera, he  can sing...in this case it's Imp Song. 
    (Rawk Fist). 
    Of course expect him to slap you with Tentacle.
    
    Odd Note: He seemes to only direct ST attacks against the character on the 
    left side of the screen. This happens in every game I play. Either I am
    extra special or there is a reason for this or it's just me.
    
    You know the drill, green cherry for imp, (or the imp spell if you know it)
    Heal as appropriate.
    
    For your team it's ladies choice, to a point. Locke should attack, or use 
    Ramah...or even Thunder, if you have it from Ramah. The other 2 members 
    can be whomever you want. I like Gau for his rages and Edgar for Drill.
    
    Aspiran is what I chose to use with Gau, the Gigavolt does major damage to 
    our purple friend....not quite OVER 9000!! but in the upper hundreds. 
    
    One thing to be aware of. Each time Ultros moves to a new position he has
    full HP again. Kill him before he can move for the easiest battle. It's
    not too hard.
    
    Note: Blitz and Bushido cause retaliation with Acid Rain. If you have Sabin
    and have collected the Burning Knuckle, then just have Sabin attack.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Ifrit & Shiva
    ==========================
    Ifrit:
    -----
    HP: 3300
    MP: 600
    LVL: 21
    
    Steal: ---
    Drops: ---
    
    Immune To: Lightning, Poison, Wind, Holy, Earth. Water
    Weak Against: Ice
    Absorbs: Fire
    
    Status Immunity: Zombie, Poison, MagiTek, Invisible, Imp, Petrify, Death
                     Doom, Critical, Image, Silence, Berserk, Confusion, Sap
                     Sleep, Stop
    Vulnerable to: Darkness, Slow
              
    Inherent Status: None
    Other Immunity: Meteor Strike, Libra, Control
              
    Special Attack: Hit (150% damage)
    
    Shiva:
    -----
    HP: 3000
    MP: 500
    LVL: 21
    
    Steal: ---
    Drops: ---
    
    Immune To: Lightning, Poison, Wind, Holy, Earth. Water
    Weak Against: Fire
    Absorbs: Ice
    
    Status Immunity: Zombie, Poison, MagiTek, Invisible, Imp, Petrify, Death
                     Doom, Critical, Image, Silence, Berserk, Confusion, Sap
                     Sleep, Stop
    Vulnerable to: Darkness, Slow
              
    Inherent Status: None
    Other Immunity: Meteor Strike, Libra, Control
              
    Special Attack: Hit (150% damage)
    
    Strategy: 
    
    I am sure you recognize these two folks. Ifrit is Fire elemental, both in the
    spells he uses, and his absorbtion. Reverse for Shiva, since she is Ice.
    Both are immune to everything, elemental spell wise, but their weakness.
    
    Use ice on Ifrit, fire on Shiva. This includes Rising Phoenix, Fira, whatever. 
    Celes can use runic to save you some heartache from the Espers spells.
    
    The pair isn't too tough, just do as instructed, healing when needed, and you 
    will win.
    
    A small excerpt from Lufia_Maximums Beastiary. This shows the Mechanics
    of Shiva and Ifrit tagging out (No, I don't know what it means);
    
    Ifrit:
    If Var3 >= 5:
      Set Var3 == 0
      Remove Ifrit, bring in Shiva
    
    Shiva:
    
    If Var3 >= 5:
      Set Var3 == 0
      Remove Shiva, bring in Ifrit
    
    
    Cheap Tactic: Just constantly and quickly unload only Fire spells, or only Ice
    spells. Don't worry about who you are attacking. Yes, you will heal one esper,
    but the ohter will be getting slammed. When one falls they both fall.
    
    Pro Tip: The Espers aren't undead, don't use a phoenix down.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Number 024
    ======================
    
    HP: 4777
    MP: 777
    LVL: 24
    
    Steal: Blood Sword or Rune Blade
    Drops: Flametongue or Ice Brand
    
    Immune To: ???
    Weak Against: ???
    Absorbs: ???
    
    Type: Humanoid
    Status Immunity: Darkness, Zombie, Poison, MagiTek, Invisible, Petrify, Death
                     Doom, Critical, Silence, Berserk, Confusion, Sap, Slow
                     Stop
    Vulnerable to: Imp, Image, Sleep
              
    Inherent Status: None
    Other Immunity: Control
              
    Special Attack: Overflow (inflicts 'Confusion')
    
    Strategy: 
    
    Watch for wall change, it will change his elemental weakness. Beat him to 
    death with drill, Aspiran, fight.
    
    If you do use the Fight command be aware that 024 has high Def.
    
    Move along.
    
    He is slow, his attacks do minimal damage, and he hits like a sleepy puppy. 
    I don't think anyone on my team has ever, EVER been down to even half health 
    against him. I don't even bother to heal. Only the Holy Dragon is easier.
    
    Even with all that said the boss CAN use attacks such as the -ra spells and
    magnitude 8.
    
    
    Cheap Tactic: 024 is not immune to Imp and Sleep, so you can abuse him.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Number 128
    ======================
    
    HP: 3276
    MP: 810
    LVL: 23
    
    Steal: Kazekiri
    Drops: Tent
    
    Immune To: ---
    Weak Against: ---
    Absorbs: Ice
    
    Status Immunity: Zombie, Poison, MagiTek, Invisible, Imp, Petrify, Death
                     Doom, Image, Silence, Confusion, Sap, Sleep, Stop
                    
    Vulnerable to: Darkness, Critical, Berserk, Slow
              
    Inherent Status: None
    Other Immunity: Meteor Strike, Control
              
    Special Attack: Blood Feast (steals HP)
    
    Strategy: 
    
    Number 128, a multi part boss, this first you will fight.
    This fight is similar to Guard Leader or Vargas in that there are actually 3 
    creatures to fight, the beast it'self and it's arms. It's fair because there
    will only be three of you. The difference is that you can attack 128 without
    destroying his arms.
    
    First off, you can steal a fancy Kazekiri from #128. I would reccommend this 
    I am a completionist and it is really rare, but the choice is up to you.
    
    Number 128 has multiple atacks, from shrapnel to hit, and some spells. Locke 
    should use thunder. I can't say who you will have on your team at this point
    but I lean very heavily towards Gau myself. Anguiform, with it's fantastic 
    Aqua Breath. will be your main damage dealer. Anyone else is up to you.
    
    Now you have a couple of options here. You can kill the arms and then the boss.
    This will cause the team less damage overall, but since 128 can regenerate his
    appendages I never bother. I just kill the body, the arms go with it.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Cranes
    ===============
    
    Left
    
    HP: 1800
    MP: 447
    LVL: 23
    
    Steal: Noise Blaster
    Drops: ---
    
    Immune To: ---
    Weak Against: Water
    Absorbs: Lightning
    
    Status Immunity: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Petrify
                     Death, Doom, Critical, Image, Silence, Berserk, Confusion
                     Sap, Sleep, Stop
    Vulnerable to: Slow
              
    Inherent Status: None
    Other Immunity: Meteor Strike, Control
              
    Special Attack: Wrecking Ball (150% damage)
    
    
    Right
    
    HP: 2300
    MP: 447
    LVL: 24
    
    Steal: Hi-Potion, Debilitator
    Drops: ---
    
    Immune To: ---
    Weak Against: Lightning, Water
    Absorbs: Fire
    
    Status Immunity: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Petrify
                     Death, Doom, Critical, Image, Silence, Berserk, Confusion
                     Sap, Sleep, Stop
    Vulnerable to: Slow
              
    Inherent Status: None
    Other Immunity: Meteor Strike, Control
              
    Special Attack: Wrecking Ball (200% damage)
    
    Just when you thought you were safe you are thrust into yet another fight.
    This time you only get three people on your team. If you have
    reflect rings you can reflect some of the Cranes spells.
    
    The cranes are powerful foes, each can use Magnitude 8, the Left one will
    charge up and use Gigavolt and the Right will charge and use Fireaga. They
    can also use Magitek Barrier to increase their defences.
    
    The left generally uses Thunder,-ra and the right will generall hit with
    fire,-ra if they are not using physical attacks.
    
    Because Fireaga is so powerful it is reccommended that you kill the Right
    crane first.
    
    Setzer can use his slots for good damage, and Lock should try and get a
    Debilitator from the right crane before beginning to cast Ramah and Thunder
    spells or attacking. It is up to you as to who the third character will be.
    Gau should use Anguiform, Edgar should drill away, and Sabin should use
    Aura Canon.
    
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    
    Flame Eater
    =======================
    
    HP: 8400
    MP: 480
    LVL: 26
    
    Steal: Flametongue
    Drops: ---
    
    Immune To: Lightning, Poison, Holy, Earth
    Weak Against: Ice
    Absorbs: Fire
    
    Status Immunity: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Petrify
                     Death, Doom, Critical, Image, Silence, Berserk, Confusion
                     Sap, Sleep, Stop
    Vulnerable to: Slow
              
    Inherent Status: None
    Other Immunity: Meteor Strike, Control
              
    Special Attack: Hit (150% damage)
              
    
    Strategy: 
    
    This creature is of the Fire elment and will use Fire, Fira, Fireball, and
    can summon Gernades/Baloons.
    
    Terra: Use Blizzard/Blizzara
    Locke: Use Blizzard/Blizzara
    Strago: Use Aqua Rake
    
    Toss in Shiva if you want.
    
    Don't use Fire spells.
    
    You win.
    
    Flame Eater really doesn't do too much damage and you'll kill it before it can
    kill you. Unless you're underleveled, like in a LLG, then just heal or 
    something.
    
    Pro Tip: Steal from it if you get a chance,the Flame Tounge weapon is pretty 
    fancy.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Ultros (Prequel to the FINAL COUNTDOWN!)
    ===========================
    
    HP: 22000
    MP: 750
    LVL: 25
    
    Steal: White Cape
    Drops: ---
    
    Immune To: ---
    Weak Against: Fire, Lightning
    Absorbs: Water
    
    Status Immunity: Zombie, Poison, MagiTek, Invisible, Imp, Petrify, Death
                     Doom, Critical, Silence, Berserk, Confusion, Sap, Sleep
                    
    Vulnerable to: Darkness, Image, Slow, Stop
              
    Inherent Status: Float
    Other Immunity: Meteor Strike, Libra, Control
              
    Special Attack: Ink (standard damage, inflicts 'Darkness')
    
    Strategy: 
    
    Ultros is actually less powerful this time around. Just fight him until 
    the scripted event.
    
    Use Fire or thunder with Celes and Locke, and if you too the time, 
    with Strago too. You just need to survive until Relm shows up.
    
    Once the battle starts again just sketch with Relm over and over until it is
    successful. She will scketch Ultros, smack him with the drawings tentacle, 
    and you win.
    
    You could always steal the white cape that Ultros carries. It's a nice relic.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Ultros (FINAL COUNTDOWN) featuring Typhon
    ==============================================
    
    Ultros:
    ------
    HP: 17000
    MP: 8000
    LVL: 26
    
    Steal: Dried Meat
    Drops: ---
    
    Immune To: ---
    Weak Against: Fire, Poison
    Absorbs: Water
    
    Status Immunity: Zombie, Poison, MagiTek, Invisible, Imp, Petrify, Death
                     Doom, Critical, Silence, Berserk, Confusion, Sap, Sleep
                     Stop
    Vulnerable to: Darkness, Image, Slow
              
    Inherent Status: None
    Other Immunity: Meteor Strike, Libra, Control
              
    Special Attack: Octopus Ink (standard damage, inflicts 'Darkness')
    
    Typhon:
    ------
    HP: 10000
    MP: 40000
    LVL: 26
    
    Steal: Dagger
    Drops: ---
    
    Immune To: ---
    Weak Against: Ice, Water
    Absorbs: Fire
    
    Status Immunity: Zombie, Poison, MagiTek, Invisible, Imp, Petrify, Death
                     Doom, Critical, Confusion, Sap
    Vulnerable to: Darkness, Image, Silence, Berserk, Sleep, Slow, Stop
                  
              
    Inherent Status: None
    Other Immunity: Meteor Strike, Libra, Control
    
    Strategy: 
    
    For some reason this is one of my favorite boss battles.
    
    Ultros is really weak, even weaker than the last fight. You can poison him if
    you so choose, but it's not worth it unless you're in a LLG. Just cast Fira 
    on him constantly and after enough Damage he will call in Typhon (FUNGAH!).
    
    Typhon is weak to Ice. I always burn down Ultros then give the cold shoulder 
    to Typhon. You don't need to do that, it's just what I do.
    
    After you depelete all of Typhons HP he will snort your team out of the 
    battle. It's okay, you didn't lose. Calm down.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Air Force
    =====================
    
    HP: 8000
    MP: 750
    LVL: 25
    
    Steal: Elixir
    Drops: Princess Ring
    
    Immune To: ---
    Weak Against: Lightning, Water
    Absorbs: ---
    
    Status Immunity: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Petrify
                     Death, Doom, Critical, Image, Silence, Berserk, Confusion
                     Sap, Sleep, Slow, Stop
    Vulnerable to: Nothing
              
    Inherent Status: None
    Other Immunity: Meteor Strike, Control
              
    Special Attack: Hit (150% damage)
    
    Strategy: 
    
    Making up for the ease of Ultros and Typhon you are forced into battle with
    Air Force.
    
    This mechanical maniac is multi part. Not only must you battle him, but 
    also his Missile Bay and his Laser Gun. Missile Bay will TekMissile you, which
    causes wound and Laser Gun uses MagiTek laser. Air Force is fond of Atomic 
    Ray. All three hit hard and all three move fast.
    
    If you kill both the Missile Bay and the Laser Gun then Air Force will 
    release a Bit. Bit is always in Runic status, making spells susceptible 
    to Runic useless. The answer? Hit the thing until it dies, which it should, 
    quickly, as it only has a few HP.
    
    Leave it long enough and Air Force starts counting down from 5. Once it hits 
    0 the Air Force blasts you with Wave Cannon. It is in your best interest to 
    kill the machine before it does this.
    
    Thunder is the way to go, Water too. Aqua Rake will do tons of damage, 
    so Gau will be helpful with Anguiform. Once you kill off the Bay and Laser 
    just unload like mad. Make sure you take out the Bit. Heal as needed.
    
    While you can bring anyone, I really found that those who can effectivly
    cast Thunder,-ra and Water spells are really the most effective. If, for some
    reason you don't want that then bring heavy hitters, like Edgar with his Drill
    or Sabin for his Blitzes.
    
    Pro Tip: Notice how far you're falling? I realized that you will be falling 
    through the sky for as long as it takes to beat Air Force. I find that odd.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Ultima Weapon
    ============================
    
    HP: 24000
    MP: 5000
    LVL: 37
    
    Steal: Ribbon, Elixir
    Drops: Elixir
    
    Immune To: ---
    Weak Against: ---
    Absorbs: ---
    
    Status Immunity: Zombie, Poison, Invisible, Imp, Petrify, Death, Doom
                     Critical, Silence, Berserk, Confusion, Sleep, Stop
    Vulnerable to: Darkness, MagiTek, Image, Sap, Slow
              
    Inherent Status: Float
    Other Immunity: Meteor Strike, Control
              
    Special Attack: Full Power (200% damage)
    
    Strategy: 
    
    Fancy Music, impressive looks, daunting speech. Yes, this is a perfect 
    choice to  be an end boss...but he isn't. At least he get's to be the last 
    real boss of the World of Balance.
    
    Flare, Flare Star, Meteor, Mind Blast, Quake...sound frightening? 
    It should be,Every boss before this has been a cake walk (except Air Force). 
    Even worse, as Ultima Weapon loses his health he starts using stronger and 
    stronger attacks.
    
    I reccommend Float to avoid quake, or Gaia Gear to get some free healing. Be
    aware that no everyone can use Gaia Gear, so get Cyan and Edgar Angels Wings.
    Cast your strongest spells, have Shadow throw every turn. Make sure you keep 
    your health up or you will die. Should seem obvious, but generally most
    bosses are easy and you don't need to watch your health as much as you do
    here.
    
    Depending on your team you will do different things. If you have Gau and the
    Litwor Chicken rage you can do no nice damage since Ultima has float, but
    you get some great healing from Quake (assuming you thought ahead and
    equipped Gaia gear). Steal with Locke, you may get a Ribbon. Edgar should
    Drill, Sabin should Aura Cannon, Celes should Runic to absorb flare. Strago
    should use Stone, or if his HP are low, Revenge Blast. Mog should dance his
    little heart out. I like Water Rondo. Cyan...should hit Ultima? Relm and
    Terra are actually less useful here if Celes is on the team, as the
    ex-general will eat their magic.
    
    If you feel that Celes would be better used for Offence then you can equip
    Reflect Rings, or prepare to heal after the big hits that Ultima can land.
    
    It's pretty much a slug fest.
    
    Cheap Tactic: Well, the best and easiest way to kill Ulitma is to teach 
    EVERYONE Rasp/Osmose. The quickest way to do this is obtain Zona Seek from 
    the Auction House. Drain all of the weapons mana away and it will die. Not 
    only that, but you will be saving yourself from the nastier spells it uses 
    when it's HP drops.
    
    Cheap Tactic: Just do nothing while the weapon casts all of it's magic. It 
    will kill  it'self or drop to so few MP that it won't be able to cast anymore. 
    This takes a loooong time.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Nerapa
    ==================
    
    HP: 2800
    MP: 280
    LVL: 26
    
    Steal: ---
    Drops: ---
    
    Immune To: Poison, Wind, Earth, Water
    Weak Against: Ice, Lightning, Holy
    Absorbs: Fire
    
    Type: Humanoid
    Status Immunity: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Petrify
                     Critical, Image, Silence, Sap, Sleep, Slow
    Vulnerable to: Death, Doom, Berserk, Confusion, Stop
              
    Inherent Status: Float, Reflect
    Other Immunity: Control
              
    Special Attack: Hit (150% damage)
    
    Strategy: 
    
    I don't count Nerapa as a Boss except that he appears in the boss section of 
    the Beastiary and isn't optional. 
    
    Nerapa likes to share. He gives, without asking anything in return, Doom 
    status to Everyone on your team, so not only are you on a timer to reach 
    the airship, but on a second timer to die.
    
    Don't cast magic as Nerapa has Reflect. Just beat on him fast. Throwing 
    shurikens will be the very fastest way. Don't worry, you pretty much can't 
    lose unless you take your sweet time to take action.
    
    Of course, you should still have your reflect rings on, so if Nerapa uses
    a death spell it may just kill it'self.
    
    Pro Tip: After beating Nerapa Wait for Shadow. WAIT FOR SHADOW! 
    He will automatically appear when you have 5 seconds on your countdown to the
    world ending timer. Then you will leave the Floating Continent. 
    
    Wait for Shadow.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    The End of the World of Balance Bosses- Enjoy the World of Ruin!
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    4.2 - World of Ruin Bosses
    - Listed Alphabetically
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Angler Whelk
    Behemoth King
    Chadarnook
    Curlax, Laragorn, Moebius
    DeathGaze
    Demon
    Dullahan
    Fiend
    Gigantaur
    Goddess
    Guardian
    Hidon
    Humbaba
    Inferno
    Leviathan
    Magic Master
    Master Tonberry
    Samurai Soul
    Tentacle x4
    Ultima Buster
    Valigarmanda
    Wrexsoul and Soul Saver x2
    Yeti
    
    Note:
    
    World of Ruin bosses and monsters seem to be more susceptible to status
    ailments than the World of Balance monsters. To get more bang for your buck,
    especiallin in games with lower level characters, you will want to abuse
    those weaknesses.
    
    In all honesty the WoR equipment breaks the game. You will be so powerful that
    only one or two of the more powerful enemies will give you trouble.
    
    If you over level you're going to just kinda breeze through everything.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Angler Whelk
    =================================
    
    Location - Darill's Tomb
    
    HP: 9845
    MP: 1600
    LVL: 31
    
    Steal: ---
    Drops: Dragon Claws
    
    Immune To: Poison
    Weak Against: Fire
    Absorbs: Ice, Lightning, Water
    
    Status Immunity: Zombie, Poison, MagiTek, Invisible, Imp, Critical, Image
                     Berserk, Confusion, Sap
    Vulnerable to: Darkness, Petrify, Death, Doom, Silence, Sleep, Slow
                   Stop
              
    Inherent Status: None
    Other Immunity: Meteor Strike, Control
              
    Special Attack: Petriblast (inflicts 'Petrify')
    
    Strategy: 
    
    Monster-In-A-Box!
    
    Simple- Don't attack the shell. Wedge told you this at Ymir. Okay? okay! 
    Anyway, Angler Whelk will hit you and cast spells like slow on you, Just
    beat it to death. It's more of a mini boss/ strong monster.
    If I haven't Mentioned it, don't attack the shell, it blasts you with 
    Magnitude 8. Of course, Float takes care of that.
    
    Pro Tip: If you can get Banish to kill both the Shell and Head in one shot
    you get 2 Dragons Claws instead of 1. Fancy pants!
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Behemoth King
    =========================
    
    Live
    
    HP: 19000
    MP: 1600
    LVL: 43
    
    Steal: Murasame
    Drops: Behemoth Suit 
    
    Immune To: ---
    Weak Against: Fire, Poison
    Absorbs: Ice 
    
    Status Immunity: Zombie, Poison, MagiTek, Invisible, Petrify, Death, Critical
                     Silence, Berserk, Confusion, Sap, Sleep
    Vulnerable to: Darkness, Imp, Doom, Image, Slow, Stop
              
    Inherent Status: None
    Other Immunity: Control
              
    Special Attack: Devil Claw (unblockable; standard damage, removes 'Reflect')
    
    Undead
    
    HP: 19000
    MP: 9999
    LVL: 49
    
    Steal: 
    Drops: Behemoth Suit
    
    Immune To: ---
    Weak Against: Holy
    Absorbs:Poison
    
    Type: Undead
    Status Immunity: Poison, Invisible, Imp, Petrify, Image, Silence, Berserk
                     Confusion, Sap, Sleep, Slow, Stop
    Vulnerable to: Darkness, Zombie, MagiTek, Death, Doom, Critical
              
    Inherent Status: None
    Other Immunity: Control
              
    Special Attack: Sleeping Gas (inflicts 'Sleep')
    Strategy: 
    
    Behemoth King will start in a live form. He will cast ice spells and can
    hit with Meteor. Actually, he's not too tough and I felt that regular
    Behemoths on the Floating Continent were harder.
    
    The king can be imped, but will cast it on himself, removing the effect.
    Cast Imp and then Silence to take care of that.
    
    Unload on him with whatever attacks you feel are best, except ice, as he
    absorbs it. Once you kill King off you will instantly get a back attack with
    an undead version. 
    
    This one is weak against holy and absorbs poison. You can use two tactics.
    Unload on this one with Fire and Aura Bolt, or use cure,-ra,-aga spells
    to damage this undead beast. The undead one uses Death, meteor and will try
    and put your team to sleep.
    
    Cheap Tactic: When the undead Behemoth King shows up just use a Phoenix Down.
    It re-dies and you win, no sweat.
    
    Note: If you somehow banish the live king you won't get to fight the second,
    undead one. Not only do you only get 1 Behemoth suit instead of 2, but the
    undead king will never appear on the Veldt. You won't get the rage.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    
    
    Chadarnook
    ======================
    
    HP: 56000
    MP: 9400
    LVL: 37
    
    Steal: ---
    Drops: ---
    
    Immune To: ---
    Weak Against: Fire
    Absorbs: Holy, Water
    
    Status Immunity: Zombie, Poison, Invisible, Imp, Petrify, Death, Doom
                     Silence, Berserk, Confusion, Sap, Sleep, Stop
    Vulnerable to: Darkness, MagiTek, Critical, Image, Slow
              
    Inherent Status: None
    Other Immunity: Meteor Strike, Control
              
    Special Attack: Hit (inflicts 'Doom')
    
    Strategy: 
    
    I hate this fight so much. Not because it is hard but because Chaddarnook
    shifts to goddess and back so randomly. Expect a long and irritating fight.
    
    Chaddarnook is hiding inside a painting of the goddess. Both use strong
    attacks, which can cause seizure status, and will also use Thundera.
    Both are weak against fire, so use that.
    
    Unload fire attacks and the demon goes down...if it were only that easy.
    
    Randomly Chadarnook will shift out, shifting the goddess in. It is pointless
    to fight her because even if you kill her, on the next shift she ressurrects
    with full health. This is really irritating because at times the shift from
    demon ot goddess will happen right before you cast, causing you to waste MP
    tagging Goddess. Worse is that she will retaliate with Poltergeist. This
    causes seizure status. Also she can charm a character, making them fight
    for her or cause your team to fall asleep,
    
    There is NOTHING worse than getting put to sleep and then having to watch
    her change to chaddarnook. Ribbons are always nice.
    
    Just take it slow. Select casts just as goddess is changing back. Heal
    when she appears. The biggest challenge is patience. Take it slow and
    you will win.
    
    
    Pro Tip: Do NOT bring Gau or Umaro, or a Dragoon. They may just provoke the
    Goddess with a misplaced attack.
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Curlax, Laragorn, Moebius
    =====================================
    
    HP: 15000 (Curlax), 10000 (Laragorn), Moebius (12500)
    MP: 2000 (all of them)
    LVL: 47 (all of them)
    
    Steal: ---
    Drops: ---
    
    Immune To: ---
    Curlax
    ------
    Weak Against: Ice, Water
    Absorbs: Fire
    
    Status Immunity: Zombie, Poison, MagiTek, Invisible, Imp, Petrify, Death
                     Doom, Critical, Image, Silence, Berserk, Confusion, Sap
                     Slow, Stop
    
    Laragorn
    --------
    Weak Against: Fire
    Absorbs: Ice, Wind
    
    Status Immunity: Zombie, Poison, MagiTek, Invisible, Imp, Petrify, Critical
                     Berserk, Sap, Sleep, Stop
    
    Moebius
    -------
    Weak Against: ---
    Absorbs: Lightning
    
    Status Immunity: Zombie, Poison, MagiTek, Invisible, Imp, Petrify, Death
                     Doom, Critical, Silence, Confusion, Sap, Sleep, Slow
    
    Strategy: 
    
    Curlax is your main target here. He will bring his brothers back to life if
    they are slain. Once he is out of the way you are set. This has the added
    bonus of nuliffying their Delta Attack.
    
    Laragorn will use magic, such as Blizzara and Blizzaga. He will also run
    away for a short time if either of his brothers die.
    
    Moe will cast Thundara and Thundaga. He will cast reflect on himself to
    and can cast Protect, haste and shell.
    
    Just unload on the living brothers weaknesses, healing as needed. Well,
    for Moebius just don't cast thunder spells. Physical attacks also works well
    I prefer slapstick, but you may prefer weapons.
    
    Heal as needed as they will cast damaging spells, but at this point it is
    nothing to be worried about...
    ...woop woop woop, nyuk nyuk nyuk.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Deathgaze
    ============================
    
    HP: 55555
    MP: 38000
    LVL: 68
    
    Steal: ---
    Drops: Bahamut magicite
    
    Immune To: ---
    Weak Against: Fire, Holy
    Absorbs: Ice, Poison
    
    Status Immunity: Darkness, Zombie, Poison, Invisible, Imp, Petrify, Death
                     Doom, Critical, Silence, Berserk, Confusion, Sap, Sleep
                     Slow, Stop
    Vulnerable to: MagiTek, Image
              
    Inherent Status: Float, Shell, Protect
    Other Immunity: Meteor Strike, Control
              
    Special Attack: Venom Claw (inflicts 'Poison')
    
    Strategy: 
    
    Note: Deathgaze appears randomly on the World Map as you fly around with the
    Air Ship. Each time you battle him he may flee on the 3rd turn. Luckily the
    monster cannot regenerate his HP between each of your fights.
    
    Deathgaze will always get the opening shot with lvl 5 Death. This will kill
    anyone who has a level that is a multiple of 5. He will then cast Blizzaga,
    attack, or use Aero.
    
    Other than preparing for lvl 5 Death you will have little to worry about. A
    safety bit and protection from ice will net you an eventual win.
    
    Pro Tip: Deathgaze will drop the Bahamut Esper when you finally rid the skys
    of his deathy mean deathness...DEATH!
    
    Tactic Submitted By:
    Master_Gamer
    "Deathgaze has auto-Shell, so advise breaking Holy Rods on it for 
    defense-ignoring Holy spells."
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Demon
    =================
    
    HP: 58000
    MP: 18900
    LVL: 67
    
    Steal: Red Jacket
    Drops: Radiant Lance
    
    Immune To: ---
    Weak Against: Poison
    Absorbs: Fire, Wind
    
    Status Immunity: Zombie, Poison, Invisible, Imp, Petrify, Death, Doom
                     Critical, Image, Silence, Berserk, Confusion, Sap, Sleep
                    
    Vulnerable to: Darkness, MagiTek, Slow, Stop
              
    Inherent Status: Image, Float, Haste, Protect
    Other Immunity: Meteor Strike, Control
              
    Special Attack: Tyrfing (200% damage)
    
    Strategy: 
    
    Demon is one of the three Goddess statues that Kefka...umm...liberated from
    the Floating Continent. In my opinion it is the strongest of the three,
    
    You will want Death Protection and Fire protection for this battle. Demon has
    access to Blaster, a low hit chance auto kill attack and Fireaga. 
    
    He, well I guess she, can also use Flarestar, Aero, Southern Cross, and can 
    hit physically with Metal Cutter or his...her weapon Tyrfing.
    
    Use Bio against her and make sure to steal the Red Jacket.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Dullahan
    ====================
    
    Location - Darril's Tomb
    
    HP: 23450
    MP: 1721
    LVL: 37
    
    Steal: Genji Glove, X-Potion
    Drops: ---
    
    Immune To: ---
    Weak Against: Fire
    Absorbs: Ice
    
    Status Immunity: Zombie, Poison, Invisible, Imp, Petrify, Death, Doom
                     Critical, Silence, Berserk, Confusion, Sleep, Stop
    Vulnerable to: Darkness, MagiTek, Image, Sap, Slow
              
    Inherent Status: Float, Haste
    Other Immunity: Control
              
    Special Attack: Morning Star (200% damage)
    
    Strategy: 
    
    Dullahan is a fairly tough fight, one of the few that actually give me 
    trouble.
    This boss starts out the fight by casting lvl? Holy. This attack will hit
    characters with levels divisible by the las digit of your gil. Make sure you
    don't have a 1 as the last digit of your gil or it's a guaranteed hit.
    
    Dullahan will also cast other spells such as Northern Cross, blizzara, and
    absolute zero Prepare accordingly.
    
    Since you will generally have just Celes, Edgar, Sabin, and Setzer on your
    team you're pretty limited.
    
    Celes should be on Runic Duties or healing, Edgar should be drilling, Sabin 
    should be Rising Phoenexing and Setzer can use his slots or attacks. I made
    Setzer a caster so he had Fira.
    
    Just make sure you keep your health up as Dullahan hits like a truck.
    
    Pro Tip: You can drain Dullahans MP to kill him. He has a very small amount.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Fiend
    ====================
    
    HP: 63000
    MP: 4800
    LVL: 73
    
    Steal: Safety Bit
    Drops: Mutsunokami
    
    Immune To: ---
    Weak Against: Holy
    Absorbs: Ice, Poison
    
    Status Immunity: Zombie, Poison, MagiTek, Invisible, Imp, Petrify, Death
                     Doom, Critical, Silence, Berserk, Confusion, Sap, Sleep
                     Stop
    Vulnerable to: Darkness, Image, Slow
              
    Inherent Status: None
    Other Immunity: Meteor Strike, Control
              
    Special Attack: Fiendish Rage (unblockable; 400% damage)
    
    Strategy: 
    
    Fiend will use ice magic against you. Blizzaga, Northern Cross and Absolute
    Zero. Prepare against this and you will have an easy time. Also, Fiend can
    use Fiendish Rage for a powerful Physical attack.
    
    In battle you may get a message stating that :Fiend's aura is trembling 
    violently!". Now Fiend Gains Image, Reflect, and Haste status.
    
    If you can absorb Ice you will have little trouble. Holy Spear and Holy
    are very effective against this goddess.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Gigantuar
    ====================
    
    HP: 30000	
    MP: 4500
    LVL: 91
    
    Steal: ---
    Drops: ---
    
    Immune To: Fire
    Weak Against: Water
    Absorbs: Water
    
    Status Immunity: Darkness, Zombie, Poison, Invisible, Imp, Petrify, Death
                     Doom, Critical, Image, Silence, Berserk, Confusion, Sap
                     Sleep, Slow, Stop
    Vulnerable to: MagiTek
              
    Inherent Status: None
    Other Immunity: Control
              
    Special Attack: Knockdown (500% damage)
    
    Strategy: 
    
    Kill 10 cactaurs in the Miranda Desert and go to the west side of said desert.
    Now you get to encounter the esper Gigantaur. This beast will use 1000 Needles
    over and over twice on it's 1st and 2nd turns, 4 times on it's 3rd turn. The
    patter then just repeats.
    
    Gigantaur will also use Knockdown, a very powerful physical that can OHKO a
    character who is not at very high Defence.
    
    Just use your strongest non fire, not water attacks on it and heal constantly.
    remember, you can't block or absorb 1000 needles.
    
    When slain the esper will launch 10,000 needles, where he will attack with 1000
    needles 10 times in a row. This is more than enough to kill a moderatly leveled
    party and can even kill someone at lvl 99 with 9999 HP.
    
    I avoided this by having a character with the Dragoon Boots jump every round.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Goddess
    ====================
    
    HP: 44000
    MP: 19000
    LVL: 68
    
    Steal: Minerva Bustier
    Drops: Excalibur
    
    Immune To: ---
    Weak Against: ---
    Absorbs: Lightning, Holy
    
    Status Immunity: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Petrify
                     Death, Doom, Critical, Silence, Berserk, Confusion, Sap
                     Sleep, Slow, Stop
    Vulnerable to: Image
              
    Inherent Status: Haste, Shell
    Other Immunity: Meteor Strike, Control
              
    Special Attack: Hit (150% damage)
    
    Strategy
    
    The lovely Goddess, one of the smarter Bosses in the game. She isn't powerful
    inthe attacks department, but makes up for it by forcing your team to go to
    sleep, or even fight for her with Entice. He can use Flash Rain which will
    cause Seizure Status, and blast you with Thundaga. She also uses Quasar, but
    this doesn't happen often.
    
    The Goddess will also use Cloudy Heaven. This will cause a doom timer on all
    of your characters. Once they die the character will become a Zombie!
    
    Other than Entice you won't have too tough a time with her. If you can absorb
    lightning you pretty much win. Heal as needed to counter the seizure effect.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Guardian
    ====================
    
    HP: 60000
    MP: 5200
    LVL: 67
    
    Steal: Ribbon, Force Armour
    Drops: ---
    
    Immune To: ---
    Weak Against: Lightning, Water
    Absorbs: ---
    
    Status Immunity: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Petrify
                     Death, Doom, Critical, Image, Silence, Berserk, Confusion
                     Sap, Sleep, Stop
    Vulnerable to: Slow
              
    Inherent Status: None
    Other Immunity: Control
              
    Special Attack: Ink (150% damage)
    
    Strategy: 
    
    When you first encounter the Guardian, and the next time, it will tell you that
    "You will go no farther", and it means it. It is invincible, so just run.
    
    Guardian has 5 battle programs, including it's own. I am going to cut and paste
    Lufia_Maximums work as it is mapped outa nd easy to understand, much easier to
    understand than my rambling.
    
    "AI Script
              
    If Ultros Battle Program is activated:
      Display Message: LOADING BATTLE PROGRAM...
      Display Message: ACTIVATING ULTROS BATTLE PROGRAM
      1st Turn: Attack (33%) or Tentacle (66%)
      2nd Turn: Attack (33%) or Entwine (33%) or !Ink (33%)
      3rd Turn: Attack (33%) or Stone (33%) or !Ink (33%)
      4th Turn: Entwine (100%)
      Turn Bit0 of Var0 off (in other words: Go back to Default Battle Program)
    -
    If Dadaluma Battle Program is activated:
      Display Message: LOADING BATTLE PROGRAM...
      Display Message: ACTIVATING DADALUMA BATTLE PROGRAM
      1st Turn: Attack (33%) or Shockwave (66%)
      2nd Turn: Attack (33%) or Shockwave (66%)
      3rd Turn: Throw: Mythril Knife or Ashura
                Use: Potion or Hi-Potion
                Use: Potion or Hi-Potion
                Use: Potion or Hi-Potion
                Target: Self
                Magitek Barrier (100%)
      Turn Bit0 of Var0 off (in other words: Go back to Default Battle Program)
    -
    If Air Force Battle Program is activated:
      Display Message: LOADING BATTLE PROGRAM...
      Display Message: ACTIVATING AIR FORCE BATTLE PROGRAM
      1st Turn: Magitek Laser (33%) or Diffractive Laser (66%)
      2nd Turn: Magitek Laser (33%) or Diffractive Laser (66%)
      3rd Turn: Magitek Laser (33%) or Launcher (66%)
      4th Turn:
        Display Message: INITIALIZING WAVE CANNON COUNTDOWN COUNT: 3
        Display Message: COUNT: 2
        Display Message: Count: 1
        Wave Cannon (100%)
    -
    If Ultima Battle Program is activated:
      Display Message: LOADING BATTLE PROGRAM...
      Display Message: ACTIVATING ULTIMA BATTLE PROGRAM  
      1st Turn: Flare (33%) or Meteor (66%)
      2nd Turn: Attack (33%) or Flare (66%)
      3rd Turn: Attack (66%) or Meteor (33%)
      4th Turn:
        Display Message: Focusing energy.
        Flare Star (100%)
    -
    If Bit0 of Var0 is on:
      If Var3 == 0:
        Increase Var3 by 1
        Activate Ultros Battle Program
      If Var3 == 1:
        Increase Var3 by 1
        Activate Dadaluma Battle Program
      If Var3 == 2:
        Increase Var3 by 1
        Activate Air Force Battle Program
      If Var3 == 3:
        Set Var3 == 0
        Activate Ultima Battle Program
    -
    Attack Turns:
    1st Turn:
      Display message: ACTIVATING DEFAULT BATTLE PROGRAM
      Attack (33%) or Magitek Laser (33%) or Missile (33%)
    2nd Turn: Atomic Ray (33%) or Missile (33%) or Magitek Laser (33%)
              Turn Bit0 of Var0 on
    -
    If attacked by anything: Attack (33%)          
    --------------------"
    
    Battle Guardian as you would any of the bove bosses.
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    
    Hidon
    =================
    
    HP: 25000
    MP: 12500
    LVL: 43
    
    Steal: Thornlet, Teleport Stone
    Drops: Teleport Stone
    
    Immune To: ---
    Weak Against: Fire, Holy, Earth
    Absorbs: Poison
    
    Type: Undead
    Status Immunity: Darkness, Zombie, Poison, Invisible, Imp, Petrify, Silence
                     Berserk, Sleep
    Vulnerable to: MagiTek, Death, Doom, Critical, Image, Confusion, Sap
                   Slow, Stop
              
    Inherent Status: None
    Other Immunity: Control
              
    Special Attack: Zombie Claw (inflicts 'Zombie')
    
    Erebus
    =================
    
    HP: 3500
    MP: 1000
    LVL: 43
    
    Steal: ---
    Drops: ---
    
    Immune To: ---
    Weak Against: Fire, Holy
    Absorbs: Poison
    
    Status Immunity: Zombie, Invisible, Imp, Petrify, Critical
    Vulnerable to: Darkness, Poison, MagiTek, Death, Doom, Image, Silence
                   Berserk, Confusion, Sap, Sleep, Slow, Stop
              
    Inherent Status: Protect
    Other Immunity: Control
              
    Special Attack: Mega Claw (400% damage)
    Strategy: 
    
    Watch for poison attacks here, along with the mighty lore Grand Delta. You
    really want Strago to learn this as it ignores defence. Of course it ignores
    your defence too, so heal after this. Hidon can also cause your dead to come
    back as zombies with Crypt Dust, so keep a supply of holywater on hand.
    
    Hidon will also toss around Bio, Venommist, and poison.
    
    Hidon will aslo ressurrect all 4 Erebus if they are dead.
    
    Holy Spears, Firea/aga, Aura Bolt etc will do wonders here. Try and protect
    against poison and watch for the Erebus's. Kill them all to make this battle
    less hectic. 
    
    The Erebus will generally just try to poison you.
    
    Note: Hidon will not use Grand Delta unless all 4 Erebus are dead.
    
    Pro Tip: Kill all the Erebus with Quake (ala Litwor Chicken or Cluck rage). One
    of the Erebus's is immune to earth damage. Now Hidon won't kill and ressurrect 
    a teammate.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Humbaba
    ===================
    
    HP: 26000
    MP: 10000
    LVL: 31
    
    Steal: ---
    Drops: ---
    
    Immune To: ---
    Weak Against: Poison
    Absorbs: Lightning
    
    Status Immunity: Zombie, Poison, MagiTek, Invisible, Imp, Petrify, Death, Doom
                     Critical, Silence, Berserk, Confusion, Sap, Sleep, Slow, Stop
                    
    Inherent Status: None
    Other Immunity: Control
    
    Special Attack: Solar Plexus (300% damage)
    
    Strategy: 
    
    This boss starts out scripted and keeps going that way. First you have Terra.
    You can do nothing to harm Humbaba. Nada, zilch. All attacks do 0 damage. 
    Cheat and give yoursel Ultima and Quick, you can morph and still do 0 damage.
    Terra will eventually be overcome and your team will jump in.
    
    Hit Humbaba alot, cast Bio, if you have Gau use Trilium. Quickly he will be
    overcome and will run away. Terra will say she can't fight.
    
    If you decide to walk all the way here with just Sabin and Celes you can
    have Sabin attack with Poison Claws and Celes use Runic or cast Bio. Make
    sure you heal as you only have two character fighting for you.
    
    Leave the town and come back. Go talk to Dwayne and then go down into the
    little house in the south west of town. Humbaba will return. After a small
    fight with your team you will be blown away.
    
    Now it's time for revenge. Terra will Morph, with infinite morph time, and you
    can unload on the ancient evil. As long as Terra knows Bio you will destroy
    Humbaba.
    
    For attacks Humbaba uses a physical called Solar Plexus, he can also use
    the lore 1000 needles and uses thundara and thundaga.
    
    Pro Tip: You can't get Terra on your team until you get the Airship. You can
    do the first part of this quest, getting Fenrir Magicite, but you'll still
    have to come back after getting the airship.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Inferno
    ===================
    
    HP: 30800
    MP: 9700
    LVL: 67
    
    Steal: Ice Shield
    Drops: ---
    
    Immune To: ---
    Weak Against: Lightning
    Absorbs: Fire
    
    Status Immunity: Zombie, Poison, MagiTek, Invisible, Imp, Petrify, Death
                     Doom, Silence, Berserk, Confusion, Sap, Sleep, Stop
                    
    Vulnerable to: Darkness, Critical, Image, Slow
              
    Inherent Status: None
    Other Immunity: Meteor Strike, Control
              
    Special Attack: Sobat (300% damage)
    
    Strategy: 
    
    This beast is pretty strong, he is a three part boss with a torso and 2 arms.
    Any time you hit him you may be countered by Sobat, a powerful physical attack.
    If all three parts are alive then Inferno has access to Delta Attack. If only
    the body is alive then Inferno will cast Magitek Barrier.
    
    For attacks he can cast Thundaga, Gigavolt, Atomic Ray and Shockwave.
    Lightning protection will make those attacks a breeze.
    
    Rahu, one of Infernos arms will attack or use Raiper for solid physical damage.
    
    Ketu, the other arm, can attack or use Slash, another solid physical attack.
    
    After a time Inferno will reactivate both of his arms.
    
    You have a few ways to victory, one being you can kill his arms and keep them
    dead, lessening the damage you will recieve, or do as I did and just unload
    thundaga into the main body. If you have a solid healer this is the quickest
    way.
    
    Pro Tip: I actually like this pallete over #128.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Leviathan
    ======================
    
    HP: 32000
    MP: 7000
    LVL: 91
    
    Steal: ---
    Drops: ---
    
    Immune To: ---
    Weak Against: ---
    Absorbs: Water
    
    Status Immunity: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Petrify
                     Death, Doom, Critical, Image, Silence, Berserk, Confusion
                     Sap, Sleep, Slow, Stop
    Vulnerable to: Nothing
              
    Inherent Status: None
    Other Immunity: Meteor Strike, Control
              
    Special Attack: Entangle (inflicts 'Slow')
    
    Strategy: 
    
    Leviathan will always open with Tsunami,and will follow with Aquabreath or
    El Nino the next turns. He can also strike with a decent physical attack,
    i've had him hit twice in a row and then use Aquabreath. Leviathan can also
    use Entangle, which causes slow.
    
    Since Leviathan has no weaknesses just strike with whatever you can. Since
    Leviathan is so quick you can always put Marvel shoes to good use. Just
    heal as needed (every round) and strike hard.
    
    For equipment, the Imp Equipment absorbs Water, so you will just have to use
    other gear for Defence. Yes, the Reed Coat can be worn by a non imp.
    
    Pro Tip: Locate the little fish by taking the boat from South Figaro to Nikeah
    after you get the Airship.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Magic Master
    ========================
    
    HP: 50000
    MP: 50000
    LVL: 68
    
    Steal: Crystal Orb, Elixir
    Drops: Megalixir
    
    Immune To: ???
    Weak Against: ???
    Absorbs: ???
    
    Type: Humanoid
    Status Immunity: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Petrify
                     Death, Doom, Critical, Image, Silence, Confusion, Sap
                     Sleep, Slow, Stop
    Vulnerable to: Berserk
              
    Inherent Status: None
    Other Immunity: Meteor Strike, Control
              
    Special Attack: Hit (150% damage)
    
    Strategy:
    
    First off, you should still have reflect rings from when you were making
    your way up the tower. Bounce offensive spells off your team to damage
    the Magic Master.
    
    Magic Master, at the top of a tower that only allows magical spells...guess
    what kind of attacks he uses. If you guessed physical then you are wrong.
    
    The master uses numerous spells to pelt your team. Watch for Blizzard, fire 
    and thunder and their stronger versions. You must also be prepared for Death,
    Silence, and Bio.
    
    He will also change his weaknesses if you use elemental spells on him. Libra
    will keep you in the know as to what to use on him. Of course non elemental 
    spells will always work.
    
    Since you are limited to magic you'll be using alot of MP. Lucky for you the
    Magic Master has a ton of MP to go around, so use Osmose. Just do like you
    did on the way up and bounce spells off of yourself to hurt him, and off of
    him to heal you. 
    
    At the end of the fight it gets tricky. Once he dies he will cast Ultima with
    his last breath. You die, game over. You have a few ways around this. You can
    keep track of your damage by casting Libra every few rounds to keep track of
    his HP and then cast the esper that causes the whole team to jump. 
    
    Your other option is Re-Raise, which will bring you back to life after you
    are slain by Ultima.
    
    Pro Tip: You can drain the MP of the Magic Master to kill it. Just be aware
    that this will take a loooooong time.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Master Tonberry
    ====================================
    
    Where you at?! - Cave To The Ancient Castle
    
    HP: 22000
    MP: 1200
    LVL: 73
    
    Steal: Elixir, Megalixir
    Drops: Gladius
    
    Immune To: ---
    Weak Against: ---
    Absorbs: Water
    
    Status Immunity: Zombie, MagiTek, Invisible, Imp, Petrify, Death, Doom
                     Critical, Silence, Berserk, Confusion, Sap, Stop
    Vulnerable to: Darkness, Poison, Image, Sleep, Slow
              
    Inherent Status: None
    Other Immunity: Control
              
    Special Attack: Knife (800% damage)
    
    Strategy: 
    
    Monster-In-A-Box!
    
    The Master of Tonberries is a very tough customer. 
    
    He will counterattack with a lore called Traveller, a non -elemental and 
    unblockable spell that does damage based on the number of steps you have 
    taken. He can also hit you with his knife attack, this does alot of physical 
    damage. Tonberry can change his weaknesses with Barrier Change.Finally this 
    jerk can toss about spells like the agas, bio, quake, holy, and tornado. 
    
    This is one of the stronger of the "boss" monsters, so prepare for him.
    Equip as much defence as you can and have 1-2 characters attack with their
    strongest attacks. I had Setzer with the Fixed Dice. The other two should
    concentrate on healing.
    
    If you win you get the Gladius, a weapon i've never used.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Samurai Soul
    =================================
    
    Where you at?! - Ancient Castle
    
    HP: 37620
    MP: 7400
    LVL: 61
    
    Steal: Murakumo, Murasame
    Drops: Master's Scroll
    
    Immune To: ---
    Weak Against: Poison
    Absorbs: ---
    
    Type: Humanoid
    Status Immunity: Zombie, MagiTek, Invisible, Imp, Petrify, Death, Doom
                     Critical, Silence, Berserk, Sleep, Slow, Stop
    Vulnerable to: Darkness, Poison, Image, Confusion, Sap
              
    Inherent Status: None
    Other Immunity: Control
              
    Special Attack: Assassin Blade (inflicts 'Death')
    
    Strategy: 
    
    Monster-In-A-Box!
    
    This boss is one of the easier of the Monsters in a Box, but should still
    be taken somewhat seriously. He can toss water, lightning, and fire scrolls.
    he can also use gale cut, or shockwave. 
    
    If the battle runslong then Samurai Soul will flash and will Gain Image, 
    Reflect, and Haste status.
    
    Abuse his weakness to poison with Bio and he should fall quickly, just make
    sure you keep healing up or he can kill you.
    
    Cheap Tactic: Muddle the Samurai and watch him kill himself.
    
    
    Pro Tip: The Masters Scroll works very well with Setzers Fixed-Dice. Once I
    equipped him with it I have never taken it off. Even at low to moderate levels
    setzer can do 39996 with 4 lucky shots, but look more in the 5000-11000 range.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Tentacle x4
    ========================
    -Bottom Right
    
    HP: 7000
    MP: 800
    LVL: 31
    
    Steal: ---
    Drops: ---
    
    Immune To: ---
    Weak To: Ice, Water
    Absorbs: Fire
    
    Status Immunity: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Death
                     Doom, Silence, Berserk, Confusion, Sleep
    Vulnerable to: Petrify, Critical, Image, Sap, Slow, Stop
              
    Inherent Status: None
    Other Immunity: Meteor Strike, Control
              
    Special Attack: Stun (inflicts 'Slow')
    
    -Top Right
    
    HP: 5000
    MP: 600
    LVL: 33
    
    Steal: ---
    Drops: ---
    
    Immune To: ---
    Weak To: ---
    Absorbs: Lightning, Water
    
    Status Immunity: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Death
                     Doom, Silence, Berserk, Confusion, Sleep
    Vulnerable to: Petrify, Critical, Image, Sap, Slow, Stop
              
    Inherent Status: None
    Other Immunity: Meteor Strike, Control
              
    Special Attack: Stun (inflicts 'Slow')
    
    
    -Bottom Left
    
    HP: 6000
    MP: 700
    LVL: 32
    
    Steal: ---
    Drops: ---
    
    Immune To: ---
    Weak To: Fire
    Absorbs: Ice, Water
    
    Status Immunity: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Death
                     Doom, Silence, Berserk, Confusion, Sleep
    Vulnerable to: Petrify, Critical, Image, Sap, Slow, Stop
              
    Inherent Status: None
    Other Immunity: Meteor Strike, Control
              
    Special Attack: Stun (inflicts 'Slow')
    
    -Top Left
    
    HP: 4000
    MP: 500
    LVL: 34
    
    Steal: ---
    Drops: ---
    
    Immune To: ---
    Weak To: ---
    Absorbs: Earth, Water
    
    Status Immunity: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Death
                     Doom, Silence, Berserk, Confusion, Sleep
    Vulnerable to: Petrify, Critical, Image, Sap, Slow, Stop
              
    Inherent Status: None
    Other Immunity: Meteor Strike, Control
              
    Special Attack: Stun (inflicts 'Slow')
    
    Strategy: Each tentacle has an elemental absorbtion. You can cast Libra to
    figure out who is weak to what and cast accordingly. Non elemental spells
    help too, if you have them
    
    Tentacles can hit you, or sap you. Once this happens a tentacle will grab
    a character, effectivly taking that character out of battle until it feels
    like letting go. I call this a friendly hug. The grasp can only be used
    when a character is slowed, so hermes shoes will be of benefit, as you
    cannot be slowed. A bonus is that the tentacle will then begin to absorb
    health from the hugged character. Eventually the tencacle gets bored with the
    love and will drop whomever it holds. They will also lose their grip if they 
    die.
    
    Edgar should use Drill, Sabin can use Aura Cannon, Celes can use whatever
    weakness is applicable.
    
    Cheap Tactic: Choose an element and just blast all 4 with it. Fire is the best
    as sabin has Fire Dance. Yes, one will be healed, but the rest will go down
    almost at the same time. This will make this battle end much more quickly.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Ultima Buster
    =========================
    
    Location: - Kefka's Tower
    
    HP: 55000
    MP: 19000
    LVL: 67
    
    Steal: Crystal Orb, Blood Sword
    Drops: ---
    
    Immune To: ---
    Weak Against: ---
    Absorbs: Poison, Wind, Holy, Earth, Water
    
    Status Immunity: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Death
                     Doom, Silence, Berserk, Confusion, Sleep
    Vulnerable to: Petrify, Critical, Image, Sap, Slow, Stop
              
    Inherent Status: None
    Other Immunity: Meteor Strike, Control
              
    Special Attack: Stun (inflicts 'Slow')
    
    Strategy: 
    
    "I am the one known as Ultima... Forged an eternity ago and left here... 
    Forgotten in the mists of time... Long have I pondered what I should do... 
    Long, long have I pondered...But now it seems I have an answer..."
    
    A visit tothe Jail in Kefkas tower will allow you to hear the above from the
    big brother of Ultima Weapon.
    
    This beast will flash three times during this battle, and on the third he
    will unleash Ultima. Otherwise He is similar in his attacks to Ultima Weapon.
    
    Watch for Flare, Flarestar, Quake, the -aga spells, Tsunami, and Southern/
    Norhter cross. There is really not many ways to prepare defences. Float will
    nullify Quake, Reflect can defeat Flare and the -aga's, and ice immunity will
    handle the Southern/Northern Cross.
    
    Don't use Poison, Wind, Holy, Earth, or Water attacks. Heal as needed, use
    Arise or Re-Raise as needed.
    
    Cheap Tactic: Ultima Buster has the same weakness as Ultima Weapon. namely a
    dependence on MP to survive. You can drain the monsters MP to defeat him. This
    method has the added bonus of lessening his ability to toss spells around.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Valigarmanda
    =========================
    
    HP: 30000
    MP: 50000
    LVL: 62
    
    Steal: ---
    Drops: ---
    
    Immune To: Lightning, Poison, Wind, Holy, Earth, Water
    Weak Against: Fire
    Absorbs: Ice
    
    Status Immunity: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Petrify
                     Death, Doom, Critical, Image, Silence, Berserk, Confusion
                     Sap, Sleep, Slow, Stop
    
    Inherent Status: None
    Other Immunity: Meteor Strike, Libra, Control
    
    Special Attack: Hit (150% damage)
    
    Strategy: 
    
    This snake/bird/roman will use many ice based attacks such as Blizzard,-ra,
    -aga and freezing dust, this will freeze a character. Use fire to thaw them.
    Prepare to ward against ice and you will be fine.
    
    Use fire spells only. Valigarmanda, or as I like to call it, Valley Girl Amanda
    has 250 defence, you will be lookin at 0-1 damage with physical attacks.
    
    A pretty easy fight.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Wrexsoul w/Soul Saver x2
    =============================================
    
    HP: 23066
    MP: 5066
    LVL: 53
    
    Steal: Memento Ring
    Drops: Guard Bracelet
    
    Immune To: ---
    Weak Against: Ice
    Absorbs: Fire, Holy
    
    Status Immunity: Zombie, Poison, MagiTek, Invisible, Imp, Petrify, Death
                     Doom, Critical, Silence, Berserk, Confusion, Sap, Sleep
                     Slow, Stop
    Vulnerable to: Darkness, Image
              
    Inherent Status: None
    Other Immunity: Control
              
    Special Attack: Doom Strike (inflicts 'Doom')
    
    Soul Saver
    ================================
    
    HP: 3066
    MP: 566
    LVL: 41
    
    Steal: ---
    Drops: ---
    
    Immune To: ---
    Weak Against: Ice
    Absorbs: Fire, Holy
    
    Type: Humanoid
    Status Immunity: Poison, Invisible, Imp, Silence, Sap, Sleep, Stop
                    
    Vulnerable to: Darkness, Zombie, MagiTek, Petrify, Death, Doom, Critical
                   Image, Berserk, Confusion, Slow
              
    Inherent Status: None
    Other Immunity: Control
              
    Special Attack: Magic Drain (steals MP)
    
    Strategy: 
    
    First move in the battle will be Wrexsoul possessing a companion. That
    character will then take small amounts of damage over time. This leaves you
    to battle the Soul Savers. These little buggers cast strong spells and will
    ressurrect one another, so you need to kill them at once. Easier said than
    done. Once they are dead and gone kill your possessed teammate. This will
    force Wrexsoul out into the open.
    
    Now unload ice spells as fast as you can, taking a moment to ressurrect the
    sacrifical lamb of a dead character. Wrexsoul will cast spells at you and
    eventually repossess a character. Without the Soul Savers to bother with you
    can just start with the team killing again.
    
    Keep doing this and you will win, welcome to the Alexander Esper!
    
    Cheap Tactic: Banish the Soul Savers to remove them completly from the battle.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Yeti
    ================
    
    HP: 17200
    MP: 6990
    LVL: 33
    
    Steal: ---
    Drops: ---
    Gil: 10
    
    Immune To: ---
    Weak Against: Fire, Poison
    Absorbs: Ice
    
    Status Immunity: Zombie, MagiTek, Invisible, Imp, Petrify, Death, Doom
                     Critical, Silence, Confusion, Sap, Stop
    
    Inherent Status: None
    Other Immunity: Control
    
    Special Attack: Tackle (300% damage)
    
    Strategy: 
    
    Umaro in his cooler form. He can hit physically for decent damage, and if the
    fight goes long enough he will pop a green cherry, enhancing his physical
    prowress.
    
    He can also use a MT Snowstorm adn tackle against you. Tackle is a physical
    attack with enough damage to threaten a low armored character.
    
    Just cast fire or use strong physical attacks. He is as pathetic a boss as he
    is a character.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    The End of World of Ruin Bosses- Enjoy the Final Battle!
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    4.3 - Final Battle
    
    For the Final Battle you will choose your battle order.
    Battle order will set a line-up of heroes to fight the final bosses. The 
    First four on the list go first. If a character falls then the 5th character
    in the line up will replace the fallen character. If another character falls
    the 6th character will step in. And so on.
    
    Strong hitter should be your first priority, meaning your strongest and most
    well equipped characters. Followed by lesser and lesser characters.
    
    My order would look something like:
    
    Relm - Terra - Mog - Setzer - Celes - Locke - Shadow - Edgar - Gau - 
    Gogo - Strago.
    
    If you get all the secret characters...well all two of them, you will have
    to leave 2 people on the Airship.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Visage
    ==========================
    
    Visage
    ------
    HP: 30000
    MP: 10000
    LVL: 74
    
    Steal: Elixir
    Drops: ---
    
    Immune To: Earth
    Weak Against: Poison
    Absorbs: ---
    
    Type: Humanoid
    Status Immunity: Zombie, Poison, MagiTek, Invisible, Imp, Petrify, Death
                     Critical, Image, Silence, Berserk, Confusion, Sap, Sleep
                     Slow, Stop
    Vulnerable to: Darkness, Doom
              
    Inherent Status: None
    Other Immunity: Meteor Strike, Libra, Sketch, Control
              
    Special Attack: Sapping Strike (inflicts 'Sap')
    
    Short Arm: 27000HP
    Long Arm: 33000HP
    
    Strategy: 
    
    Ready for the first tier of the final battle? Okay.
    Visage isnt too bad, he has his fists of fury and his face of...facing?
    
    The face can cast Sapping Strike, Dread Gaze, and Reverse Polarity. 
    The fists can use shockwave, physical attacks, and other magics. 
    I think I saw a Quake Spell.
    
    When Visage dies he casts Quake, so prepare for that.
    
    Concentrate on the fists first as they are the real damage dealers. Drill,
    magics, whatever, it's an open buffet of damage dealing for you! Once you
    kill them just work the visage over, just make sure to have equipment to
    absorb Earth, or cast float on everyone.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Tiger, Machine, Magic, & Power
    ==========================
    
    Tiger
    =========
    
    HP: 30000
    MP: 10000
    LvL: 70
    
    Machine
    =========
    
    HP: 24000
    MP: 10000
    LvL: 73
    
    Magic
    =========
    
    HP: 41000
    MP: 10000
    LvL: 72
    
    Power
    =========
    
    HP: 28000
    MP: 10000
    LvL: 73
    
    
    Steal: Elixir
    Drops: ---
    
    Strategy: 
    
    Tiger can use Southern Cross and Flarestar
    
    Machine can use Missile, Delta Attack, Gravity Bomb, Absolute Zero and
    Diffractive Laser.
    
    Magic uses the -aga spells, poison, drain, bio, flare, and other spells.
    
    Power will use 10 hit combo on you, which hits 10 times. It's physical only so
    you can evade or block all 10 seperate hits. Otherwise it just attacks.
    
    Quake is your friend. It will do heavy damage to every part except Tiger, who
    will absorb it. Quake will mess up the other three and kill it fast, leaving 
    you having to only deal with Tiger.
    
    
    Cheap Tactic: Bad Breath, the Lore, will cripple this boss.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Lady & Rest
    ==========================
    
    Lady
    ----
    HP: 9999
    MP: 10000
    LVL: 58
    
    Steal: Ragnarok
    Drops: ---
    
    Status Immunity: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Petrify
                     Death, Doom, Critical, Image, Silence, Berserk, Confusion
                     Sap, Sleep, Slow, Stop, Haste, Shell, Safe, Reflect
    Vulnerable to: Nothing
              
    Inherent Status: Float, Regen
    Other Immunity: Meteor Strike, Libra, Sketch, Control
              
    Special Attack: Repose (inflicts 'Sleep')
    
    Rest
    ----
    HP: 40000
    MP: 10000
    LVL: 71
    
    Steal: Ultima Weapon
    Drops: ---
    
    Type: Humanoid
    Status Immunity: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Petrify
                     Death, Doom, Critical, Image, Silence, Berserk, Confusion
                     Sap, Sleep, Slow, Stop, Haste, Shell, Safe
    Vulnerable to: Nothing
              
    Inherent Status: Float
    Other Immunity: Meteor Strike, Libra, Sketch, Control
              
    Special Attack: Repose (inflicts 'Death')
    
    Strategy: 
    I would reccommend Locke or Gogo on this battle. Why? Because you can steal 
    the Ragnarok from Lady and Ultima Weapon from Rest. 
    
    Lady is the "White Mage" She can cast White Wind, healing 9999hp per cast and
    will ressurrect Rest every time you kill her. Lady can absorb every element so
    stick with non elemental damage, such as non elemental weapons and magic, eve
    *shudder* Ultima.
    
    Rest is the other half. He is more based on offence. He will cast such
    spells as Meteor and Meltdown which do hurt. Even worse, he will constantly 
    be healed by Lady and will be ressurrected if he dies. 
    
    Finally, if rest dies for good then he will take one of the team with him,
    using Repose.
    Make sure you have Re-Raise on everyone if you actually want to keep your
    team intact.
    
    So you know what you are up against, now what? I'll sound like Gau;
    
    Kill Lady Kill Rest Uwooooo!
    
    Keep your defences up, heal when necessary, kill good.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    KEFKA
    ========================================
    
    Kefka
    ----
    HP: 62000
    MP: 38000
    LVL: 71
    
    Steal: Megalixer
    Drops: ---
    
    Immune To: Poison
    Weak Against: None
    Absorbs: None
    
    Type: Humanoid
    Status Immunity: Darkness, Zombie, Poison, MagiTek, Invisible, Imp, Petrify
                     Death, Doom, Critical, Image, Silence, Berserk, Confusion
                     Sap, Sleep, Slow, Stop, Haste, Shell, Safe, Reflect
    Vulnerable to: Nothing
              
    Inherent Status: Float
    Other Immunity: Meteor Strike, Libra, Control
              
    Special Attack: Havoc Wing (400% damage)
    
    Strategy: 
    
    The Final Battle, Kefka and you, Man/God thing vs. Your team.
    I am not going to tell you what to do to beat the mad clown, i'll
    just give you some pointers and some things to watch out for.
    
    Hyperdrive: Heavy Damage to the whole team.
    
    Fallen One: Drops the HP of the whole team to 1
    
    Havok Wing: Strong Physical Damage
    
    He will also use the -aga spells, Trine, Vengance, and Ultima.
    
    Make sure you bring resists and MDef equipment. Kefka tosses around many
    many spells. Jump will be helpful here, as you can dodge his attacks. Just
    hammer away at him however you would like.
    
    Beat him and you beat the game.
    
    Enjoy.
    
    
    
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    The End of Final Battle- Enjoy the End Credits!
    
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    4.4 Legendary Dragons
    
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    Storm Dragon
    ====================================
    
    Where you at?!:  Mt Zozo
    
    HP: 24000
    MP: 1250
    LVL: 74
    
    Steal: ---
    Drops: Force Armour
    
    Immune To: ---
    Weak Against: Lightning
    Absorbs: Wind
    
    Status Immunity: Zombie, Poison, MagiTek, Invisible, Imp, Petrify, Death
                     Doom, Critical, Silence, Berserk, Confusion, Sleep, Slow
                     Stop
    Vulnerable to: Darkness, Image, Sap
              
    Inherent Status: Float
    Other Immunity: Meteor Strike, Control
              
    Special Attack: Wing Sabre (300% damage)
    
    Strategy: 
    
    The Storm Dragon is a nasty little bugger. He can use aero, which hits for
    massive damage, he can just hit you, and can use his special, the unblockable,
    multi target, Rage. Rage will hurt you badly and is his worst attack.
    
    What do you do? If you already have Mog and some Dragoon Boots you can have the
    Moogle and Edgar just use Jump constantly. This will keep them out of harms
    way while still doing damage. If you have Gau I would use Destroyer rage. This
    will cast Re-Raise quite often, an especially helpful thing in a LLG.
    
    Everyone else should use thunder, as thats the beasts weakness.
    
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    Ice Dragon
    ==================================
    
    Where you at?!: Snowfield above Narshe
    
    HP: 24400
    MP: 9000
    LVL: 74
    
    Steal: ---
    Drops: Force Shield
    
    Immune To: ---
    Weak Against: Fire
    Absorbs: Ice
    
    Status Immunity: Zombie, MagiTek, Invisible, Imp, Petrify, Death, Critical
                     Sleep, Stop
    Vulnerable to: Darkness, Poison, Doom, Image, Silence, Berserk, Confusion
                   Sap, Slow
              
    Inherent Status: None
    Other Immunity: Control
              
    Special Attack: Hit (200% damage)
    
    Strategy: 
    
    The Ice Dragon uses, as I am sure at least some of you can tell, Ice spells.
    Blizzard,-a,-aga are his main attacks.He can also use Northern Cross...or
    Southern, I can't remember. Either way it will freeze a character or two.
    
    If a character does become frozen you can thaw them instantly with a fire
    spell...just use fire, not Fira or Fireaga.
    
    Use fire like crazy and you will win. Fur Muffler, Minerva Bustier, Fire
    Shields, these are your friends.
    
    If you feel like physical attacks a flame sword will work wonders.
    
    Cheap Tactic: Bad Breath it and Forget it. The dragon can be muted, blinded, 
    poisoned, etc. Once you muzzle the thing it's a cakewalk.
    
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    Blue Dragon
    ===================================
    
    Where you at?!: Ancient Castle
    
    HP: 26900
    MP: 3800
    LVL: 65
    
    Steal: ---
    Drops: Zantetsuken
    
    Immune To: ---
    Weak Against: Lightning
    Absorbs: Water
    
    tatus Immunity: Zombie, MagiTek, Invisible, Imp, Petrify, Death, Doom
                     Critical, Silence, Berserk, Confusion, Sap, Sleep, Stop
                    
    Vulnerable to: Darkness, Poison, Image, Slow
              
    Inherent Status: None
    Other Immunity: Control
              
    Special Attack: Hit (steals MP)
    
    Strategy: 
    
    Blue dragon is a water dragon. It will cast Flash Rain, Aqua Rake, and the 
    like. Watch out for Rippler if you have Shadow as it will permanently steal 
    Interceptor.
    
    
    Use Thunder spells against him. Imp armor can absorb water spells, your're set.
    Gau will once again have use in Aspiran rage. It absorbs water and uses 
    Gigavolt.
    
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    Holy Dragon
    ===================================
    
    Where you at?!: The Kefka Cult Tower
    
    HP: 18500
    MP: 12000
    LVL: 71
    
    Steal: Holy Lance, X-Potion
    Drops: ---
    
    Immune To: ---
    Weak Against: ---
    Absorbs: Holy
    
    Status Immunity: Poison, Invisible, Imp, Petrify, Death, Doom, Critical
                     Image, Berserk, Confusion, Sap, Sleep
    Vulnerable to: Darkness, Zombie, MagiTek, Silence, Slow, Stop
              
    Inherent Status: None
    Other Immunity: Control
              
    Special Attack: Hit (150% damage)
    
    Strategy: 
    Easiest boss fight in any game. Seriously. Cast mute, you win. Wear reflect
    rings, you win (it'll take longer).
    
    Oh, and the dragon can cast Dispel...OH NOES!
    
    Holy Dragon absorbs holy and only attacks with Holy. Mute it and it's useless.
    Reflect it's holy spell and it heals it'self, but doesn't hurt you.
    
    
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    Red Dragon
    ==================================
    
    Where you at?!: Phoenix (not Arizona) Cave
    
    HP: 30000
    MP: 1780
    LVL: 67
    
    Steal: ---
    Drops: Murakumo
    
    Immune To: ---
    Weak Against: Ice, Water
    Absorbs: Fire
    
    Status Immunity: Zombie, MagiTek, Invisible, Imp, Petrify, Death, Doom
                     Critical, Silence, Berserk, Sleep, Stop
    Vulnerable to: Darkness, Poison, Image, Confusion, Sap, Slow
              
    Inherent Status: None
    Other Immunity: Control
              
    Special Attack: Eraser (unblockable; standard damage, removes 'Reflect')
    
    Strategy: 
    
    Fire is a friend of this Dragon. It uses Fire,-a,-aga and will cast lvl4 Flare
    at times.All of it's attacks can be ignored with an ice shield and levels that
    are not multiples of 4.
    
    Use Blizzard magic and water magic. Tridents and Jump, Gaus Chimera Rage. etc,
    
    Generally if you are protected from fire you won't lose. Ice Shields, even
    Reflect will serve well. 
    
    Pro Tip: Lockes back, go raid Narshe!
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    Earth Dragon
    ====================================
    
    Where you at?!: Opera House
    
    HP: 28500
    MP: 16500
    LVL: 53
    
    Steal: X-Potion
    Drops: Magus Rod
    
    Immune To: ---
    Weak Against: Wind, Water
    Absorbs: ---
    
    Status Immunity: Zombie, Invisible, Imp, Petrify, Death, Doom, Critical
                     Silence, Berserk, Confusion, Sap, Stop
    Vulnerable to: Darkness, Poison, MagiTek, Image, Sleep, Slow
              
    Inherent Status: Float
    Other Immunity: Control
              
    Special Attack: Honed Tusk (500% damage)
    
    Strategy: 
    
    Earth Dragon will use earth attacks (shocking). expect quake, and Magnitude
    8. He can also hit like a truck with Honed Tusk.
    
    It is reccommended that you cast float in this battle. This will let you
    avoid his stronger attacks. Just be prepared to cast it again as the dragon
    isn't stupid and will cast a spell called 50g. This will dispel your float.
    
    For attacks you can use Tridents with Jump, as Tridents are Water Elemental,
    which is this dragons weakness. Cast Leviathan, use Gaus Chimera rage. Heal as
    needed. 
    
    Cheap Strategy: Use Angel Wings on everyone. Earth Dragon will waste turns with
    50g's to try and dispell your relic induced float.
    
    Cheap Strategy: Still have Gaia gear? Equip that and all those quakes that the
    Earth Dragon casts will heal you.
    
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    Gold Dragon
    ===================================
    
    Where you at?!: Kefka's Tower
    
    HP: 32400
    MP: 4000
    LVL: 62
    
    Steal: ---
    Drops: Crystal Orb
    
    Immune To: ---
    Weak Against: Water
    Absorbs: Lightning
    
    Status Immunity: Zombie, MagiTek, Invisible, Imp, Petrify, Death, Doom
                     Critical, Silence, Confusion, Sap, Sleep, Slow, Stop
                    
    Vulnerable to: Darkness, Poison, Image, Berserk
              
    Inherent Status: None
    Other Immunity: Control
              
    Special Attack: Hit (400% damage)
    
    Strategy: 
    
    Lightning is pretty much all you have to expect. Thunder Shields, Force
    Shields and Armor, Minerva Bustier, etc, will make this a cake walk.
    
    For attacks you can use Tridents with Jump, as Tridents are Water Elemental,
    which is this dragons weakness. Cast Leviathan, use Gaus Chimera rage. 
    
    This is a very basic and easy battle. 
    
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    Skull Dragon
    ====================================
    
    Where you at?!: Kefka's Tower
    
    HP: 32800
    MP: 1999
    LVL: 62
    
    Steal: ---
    Drops: Muscle Belt
    
    Immune To: ---
    Weak Against: Fire, Holy
    Absorbs: Poison
    
    Status Immunity: Darkness, Zombie, Poison, Invisible, Imp, Petrify, Death
                     Critical, Silence, Berserk, Confusion, Sap, Sleep, Slow
                     Stop
    Vulnerable to: MagiTek, Doom, Image
              
    Inherent Status: None
    Other Immunity: Meteor Strike, Control
              
    Special Attack: Hit (unblockable; effect unknown)
    
    Strategy: 
    
    The Skull Dragon is not undead, contrary to it's appearance. Skull uses
    Doom, which can be ignored with a Safty Bit, Momento Ring, Lich Ring or 
    re-raise. Also, any of Gau's undead rages will get around this. Skull can
    also use Will o' the wisp and his most powerful move "Disaster" which is
    an insta-kill if it hits. Lucky us it rarely does.
    
    For offence use fire and pearl. Edgar and Mog can leap with a holy lance,
    Illumina does tons of damage, or you can use Fire 3, Holy, or Merton if
    properly prepared. 
    
    Gau, with the Lich Ring, can use his Holy Dragon rage and cast Holy for free
    often without having to worry about doom.
    
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    The End of Legendary Dragons- Enjoy Crusader.
    
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    4.5 - Why aren't they bosses?
    
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    Sometimes you come across a monster that is so powerful it's like a boss fight.
    These monsters reign supreme in whatever area they choose to live. I am going
    to list them in no particular order.
    
    These guys are random and never need to be battled. No stats or strategies,
    just some names to look out for.
    
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    Intangir-
    
    This big fellow abosrbs every element and is immune to most status effects.
    He has a boatload of HP and MP, and has nice defence.
    
    In addition if you kill him he launches a salvo of meteors against his slayer.
    
    
    Cactaur-
    
    This little guy only has 3hp but makes up for it with near perfect defence 
    and magic defence, attach to that a perfect evasion and you aren't hitting him, 
    but he can hit you! 1000 needles does a guaranteed unblockable 1000 damage to a 
    character. Unless you are creative he will poke you to death.
    
    Brachiosaur-
    
    Rare and drops the celestriad relic. Starts with Disaster, which has a low
    chance of hitting but is an auto kill. He can also hit multiple targets with a
    powerful physical attack called Tail. In addition he can cast the mighty Ultima
    spell. He carries a ton of HP and defence. I consider this monster one of
    the biggest challenges in the game.
    
    
    Note: Want me to add more? E-mail me and I will. My contact info is below.
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    ------------------
    5.0 - Frequently Asked Questions
    ------------------
    
    
    Q: How early can I get all the sweet Treasure from Kefkas Tower?
    
    A: Get Mog, get his Molulu charm and go raid Kefkas tower. Celes with a Minerva
    Bustier is a wonderful thing. Same goes for Setzer with his fixed Dice.
    
    Q: Where's Mog?
    
    A: Same place he was in the World of Balance, in the Narshe Mines. As soon as
    you get the Airship just fly to Narshe and battle your way to the mines.
    Narshe is overrun with monsters this time. You can take the back entrance
    through the mines, or go the same way Terra did, through the old mans
    house.
    
    Q: Where is Molulus Charm?
    
    A: Once you re-obtain Mog press A on the spot he was standing, against the
    wall.
    
    Q: How do I rig my slots?
    
    A: Rigging Slots: Normally the Jokes Death attack from getting 777 on Setzers
    slot command is rigged against you, meaning you have little chance of ever
    getting it naturally. You can, though, rig your chances.
    
    Note: Joke Death kills anything, even those things immune to death. Yes,
    This means undead, bosses, even final Kefka.
    
    -Echo Screen: Use an echo screen on Setzer, this unlocks the 777 for your use.
    Now it's just up to you to actually get it.
    
    -Casting: Have a character cast any spell, and as the name of the spell 
    appears on the screen and the character begins the casting animation you 
    get your first 7 on the Slots. THis 7 must be gotten before the name of the 
    spell dissapears from the screen. Now the other two 7's are unlocked for 
    you. Same as above, the actual getting it is up to you.
    
    Q: How do I use the Psyco Cyan glitch?
    
    A: Psyco Cyan: Kill Cyan, Bring him back to life, have him use his lvl 2
    Bushido and then imp him. THe next time an action is taken Cyan will lose
    his friggin mind and start to attack, constantly, non stop. You don't get
    to take any more turns, nor does the monster. Cyan will slowly beat whatever
    it is he is attacking to death. Combine this with his swords with the built
    in Wind Slash, the Tempest, and you will be breaking wind and skulls.
    
    Q: What's an easy way to kill MP dependant bosses?
    
    A: Stand and don't gun: If you are under leveled and you are fighting a boss 
    with MP fuled attacks that you can't run from then just do nothing. Perhaps
    you can heal if needed. See, generally bosses will start using nastier and 
    nastier spells as their HP drops (I'm looking at you Ultima Weapon). If you 
    don't harm them then they will waste MP on their weaker spells. Now they are 
    meek squirrels to your smiting might.
    
    Q: How do I make gold for the Excalipoor and get enough AP to learn spells?
    
    A: Need cash, AP, or experience in the World of Ruin? 
    
    The desert just below Maranda houses Cactaurs, which give up 10000 gold and
    a whopping 10AP per kill. The buggers have high Def, MDef, and evade so use
    weapons that ignore defence and a snipers eye relic. or better yet use Setzer
    and his Fixed Dice. It's an auto kill.
    
    Speaking of Cactaurs, stay away from the left side of the desert or you will
    end up battling the daddy cactaur, Gigantaur. He is an esper, and he is
    powerful.
    
    Also, look for the Slag Worms. They give a respectable 5AP a nice amount of
    exp, and 10000 gold per kill. The best part? They are susceptable to death
    spells.]
    
    Above the Veldt is a small dinosaur shaped forest. In here are the mighty
    Tyranosaur. These beasts fling Meteor and do respectable physical damage.
    The dinos give excellent exp. 
    
    In addition there are rare Brachiosaur. These monsters cast Ultima and will
    randomly sneeze your teammates away. They can also do a multi target hit with
    Tail. If you beat one you get excellent exp. You also have a chance of getting
    a celestriad.
    
    Q: Why did you stop mentioning Gau?
    
    A: I don't know, I just did.
    
    Q: Do you8 like me? Yes No Maybe
    
    A: Yes
    
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    -------------------
    6.0 - Contacting Me
    -------------------
    
    ravensoulblackblade at yahoo dot com
    
    Please put something regarding Final Fantasy in the subject.
    
    Feel free to e-mail me with;
    
    Questions: I will answer them
    
    Comments: I will read them
    
    Additions: I will add them if they contribute
    
    Compliments: I will read them
    
    Flames: I will laugh at you
    
    
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    -------------------
    7.0 - Thank Ya's
    -------------------
    
    Me - I'm friggin awesome
    
    Master_Gamer - He reminded me of many things and gave me some good ideas.
                   One could say he is the reason for v1.5
    
    GameFAQs - for hosting
    
    DashJr- Because it's funny
    
    Vegh- For the Imp/Silence strategy on the Behemoth King
    
    
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    -----------------------------------
    8.0 - No More- I am Done- The End
    -----------------------------------
    
    Version 1.5- General updates based on contributions.
                 Added the Crane Boss.
    
    Version 1.0-Guide Comlete
    
    
    I guess I hope you enjoyed the guide. I mean, I don't need your validation, but
    it might be a bummer to know that someone had their life made worse just
    because they read something I wrote.
    Uhhhh..I love you long time? Go away now.
    
    =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=
    
    

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