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    FAQ/Walkthrough by Dark Vortex

    Version: 0.9 | Updated: 08/22/08 | Search Guide | Bookmark Guide

                             
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                             The ancient War of the Magi...
                         When its flames at last receded, only
                         the charred husk of a world remained.
                          Even the power of magic was lost...
    
                          In the thousand years that followed,
                           iron, gunpowder, and steam engines
                        took the place of magic, and life slowly                  
                             returned to the barren land...
    
                           Yet there now stands one who would
                            reawaken the magic of ages past, 
                           and use its dread power as a means
                          by which to conquer all the world...
    
                                ... Could anyone truly 
                                   be foolish enough
                                to repeat that mistake?
    
    *=============================================================================*
       *~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ -*
                               Final Fantasy VI Advance
                                    FAQ/Walkthrough
                               By: Dark Vortex (Quan Jin)
                                darkvortexfaqs@ymail.com
                                      Version 0.9
       *~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ -*
    *=============================================================================*
    
    This guide may be found on the following sites:
    
    [http://www.gamefaqs.com]--------------------------------------------[GameFAQs]
    [http://www.gamespot.com]--------------------------------------------[GameSpot]
    [http://faqs.ign.com]------------------------------------------------[IGN FAQs]
    [http://www.neoseeker.com]------------------------------------------[Neoseeker]
    [http://www.dlh.net]--------------------------------------[Dirty Little Helper]
    [http://www.cheats.de]----------------------------------------------[Cheats.de]
    [http://www.supercheats.com]--------------------------------------[SuperCheats]
    [http://www.honestgamers.com]------------------------------------[HonestGamers]
    
    This guide is copyright (c)2007-2008 Quan Jin
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                                   Table Of Contents 
        +---------------------------------------------------------------------+
    *=============================================================================*
    
          1. Introduction...............................................[1000]
          2. FAQ........................................................[2000] 
          3. Basics.....................................................[3000] 
                3.1. Controls...........................................[3100] 
                3.2. Battle System......................................[3200] 
                3.3. Espers.............................................[3300]
          4. Characters.................................................[4000] 
          5. Walkthrough................................................[5000]
                5.1. The Esper..........................................[5100]
                5.2. Banon of the Returners.............................[5200]
                5.3. The Party Reunites.................................[5300]
                5.4. In Search of Terra.................................[5400]
                5.5. Infiltrating the Magitek Factory...................[5500]
                5.6. To the Sealed Gate!................................[5600] 
                5.7. The Banquet........................................[5700]
                5.8. Sanctuary of the Espers............................[5800]
                5.9. World of Ruin*.....................................[5900]
                5.10. Gerad*............................................[5010]
                5.11. A New Pair of Wings*..............................[5011]
                5.12. Deep Dreaming.....................................[5012]
                5.13. The Shadow Bandit.................................[5013]
                5.14. Relm and Gramps...................................[5014]
                5.15. The Treasure Hunter...............................[5015]
                5.16. Completing the Party..............................[5016]
                5.17. Preparations......................................[5017]
                5.18. The Culmination*..................................[5018]
          6. Extra Dungeons.............................................[6000]
                6.1. Dragon's Den.......................................[6100]
                6.2. Soul Shrine........................................[6200]
          7. Equipment Listing..........................................[7000]
                7.1. Weapons............................................[7100]
                7.2. Shields............................................[7200]
                7.3. Headwear...........................................[7300]
                7.4. Body Armor.........................................[7400]
          8. Relic Listing..............................................[8000]
          9. Magic Spells...............................................[9000]
                9.1. White Magic........................................[9100]
                9.2. Black Magic........................................[9200]
                9.3. Support Magic......................................[9300]
          10. Esper Listing............................................[10000]
          11. Shop Listing.............................................[11000]
                11.1. Weapon Shops.....................................[11100]
                11.2. Armor Shops......................................[11200]
                11.3. Relic Shops......................................[11300]
          12. Boss Listing.............................................[12000]
          13. Bestiary.................................................[13000]
          14. Version History..........................................[14000]
          15. Legal Disclaimers........................................[15000]
          16. Credits and Closing......................................[16000]
    
          To find a section quickly, press Ctrl-F and type in either the name 
          of the section along with its content number (ie. 1., 2., 3., etc.)
          OR you can use the codes on the far right. Simply type in the 
          brackets with the code number to get a jump. 
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                                    1. Introduction                   [1000]
        +---------------------------------------------------------------------+
    *=============================================================================*
    
    Final Fantasy VI is my favorite RPG. I've always been meaning to write up a 
    guide for the SNES version, but never really got the chance to. The GBA re-
    release of this game piqued my interest yet again and motivated me to finally 
    formulate this guide. 
    
    Every little thing that made the original Final Fantasy VI on the SNES such an
    endearing game is still intact, with a few tweaks. Some of the script has been 
    redone to touch over the minor mistakes of Ted Woolsey with the original cart.
    A few new Espers, magic spells, and even two new challenging dungeons have 
    been added. In addition, a "Quicksave" option has been added (consult the FAQ 
    section for more information). 
    
    As a side note, the fact that you can actually _run_ in this game (without 
    wearing a useless relic) is a godsend alone. 
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                                         2. FAQ                       [2000]
        +---------------------------------------------------------------------+
    *=============================================================================*
    
    +-----------------------------------------------------------------------------+
    
                 [Q] How can I get rid of freeze status?
    
                 [A] Use any fire-based ability on the affected unit to defrost
                     him/her. 
    
    +-----------------------------------------------------------------------------+
    
                 [Q] What are the four new Espers in the GBA version?
    
                 [A] They are Cactuar (attained by fighting Gigantaur in the 
                     desert where Cactuar's frequent), Leviathan (attained by
                     fighting Leviathan on the ferry between South Figaro and
                     Nikeah), Gilgamesh (attained by fighting Gilgamesh in the
                     Coliseum), and Diabolos (attained in the Dragon's Den 
                     dungeon). 
    
    +-----------------------------------------------------------------------------+
    
                 [Q] How do I get Gau to join my party on the Veldt?
    
                 [A] Go to Mobliz and purchase Dried Meat from the item shop. 
                     Then, return to the Veldt and keep fighting monsters until
                     Gau pops up after a battle. Throw him the Dried Meat and he
                     will join the party. 
    
    +-----------------------------------------------------------------------------+
    
                 [Q] Where can I see Shadow's dreams?
    
                 [A] You can see the first four as soon as you recruit Shadow in
                     Kohlingen. Simply sleep at the inn. There's a chance that
                     Shadow will have one of his dreams. The last one is impossible
                     to miss because it comes up when you find Shadow in the World
                     of Ruin (or Relm if Shadow's not available). 
    
    +-----------------------------------------------------------------------------+
    
                 [Q] Where can I find the Chainsaw?
    
                 [A] Head over to Zozo in the World of Balance and set the clock
                     in the inn to 6:10:50. A secret area will open up, revealing
                     a chest containing this Tool. 
    
    +-----------------------------------------------------------------------------+
    
                 [Q] How do I save Shadow on the Floating Continent?
    
                 [A] When you reach the Blackjack to escape, wait until the timer
                     runs down to six seconds. Shadow will show up to join you. If
                     you do not wait for him, he will not be recruitable in the
                     World of Ruin.
    
    +-----------------------------------------------------------------------------+
    
                 [Q] What events are mandatory in the World of Ruin?
    
                 [A] The follow quests are required in order to beat the game:
                        - Celes: Solitary Island
                        - Edgar: Figaro Castle
                        - Setzer: Darill's Tomb
    
                     Completing those quests will get you the airship, which is 
                     necessary to reach Kefka's Tower. 
     
    +-----------------------------------------------------------------------------+
    
                 [Q] How can I obtain an Organyx?
    
                 [A] Bet a Flametongue, Thunder Blade, or Icebrand at the 
                     Coliseum and win the fight. The Organyx will be the reward.
    
    +-----------------------------------------------------------------------------+
    
                 [Q] How do I obtain a Lightbringer?
    
                 [A] Bet the Ragnarok at the Coliseum and win the fight to attain
                     the Lightbringer. Alternatively, you can steal a Lightbringer
                     from Kefka in the final battle. 
    
    +-----------------------------------------------------------------------------+
    
                 [Q] Where can I obtain the Excalipoor?
    
                 [A] The Excalipoor has a very rare chance of appearing in the
                     auction house in Jidoor. It goes for 500000 Gil, so make sure
                     your wallet can handle the cost when it shows up. 
    
    +-----------------------------------------------------------------------------+
    
                 [Q] Where is the Seraph Esper? 
    
                 [A] The Seraph Esper can be purchased from a hidden man behind
                     the relic shop in Tzen. If you talk to him in the World of
                     Balance, his price will be 30000 gil, before going down to 
                     10000 gil later on. When you meet him in the World of Ruin,
                     he'll offer to sell the useless glowing stone for 10 gil.
    
    +-----------------------------------------------------------------------------+
    
                 [Q] Where do I learn Sabin's Phantom Rush?
    
                 [A] Visit Duncan's Cabin in the World of Ruin, which is located
                     northeast of Narshe. It's in the middle of five trees arranged
                     in a "+" shape. Bring along Sabin and he'll learn it there. 
     
                     Sabin will learn this technique on his own at level 70. 
    
    +-----------------------------------------------------------------------------+
    
                 [Q] What are the Dragons and where are they located?
    
                 [A] There are eight mythical Dragons. All of them can be fought 
                     in the World of Ruin. Upon defeating all of them, you will be
                     rewarded with the Crusader Esper, and the Dragon's Den will
                     be unlocked. 
    
                     Their locations are as follows:
    
                       - Storm Dragon: Mt. Zozo
                       - Blue Dragon: Ancient Castle
                       - Red Dragon: Phoenix Cave
                       - Ice Dragon: Narshe Cliffs
                       - Earth Dragon: Opera House
                       - Holy Dragon: Cultists' Tower
                       - Skull Dragon: Kefka's Tower
                       - Gold Dragon: Kefka's Tower
    
    +-----------------------------------------------------------------------------+
    
                 [Q] How do I attain the Odin Esper?
    
                 [A] Head to the Ancient Castle in the World of Ruin, which can be
                     reached by getting off at the break on the journey between 
                     Kohlingen and the desert when on the moving Figaro Castle.
    
    +-----------------------------------------------------------------------------+
    
                 [Q] How do I attain the Raiden Esper?
    
                 [A] After attaining the Odin Esper, find the petrified Queen and
                     she will turn Odin into Raiden, which is more powerful, but
                     does not come equipped with a speed bonus. 
    
    +-----------------------------------------------------------------------------+
    
                 [Q] Can I have both Odin and Raiden?
    
                 [A] No, you can only have one or the other. Odin can be 
                     transformed into Raiden at any point in the game. Once 
                     transformed, Raiden cannot be reverted back.
    
    +-----------------------------------------------------------------------------+
    
                 [Q] Where are the Espers Zona Seeker and Golem?
    
                 [A] These two Espers can be purchased at the Auction House in 
                     Jidoor after completing the Magitek Research Facility segment
                     of the game. Just keep visiting the Auction House until the
                     magicite comes up for auction. Zona Seeker goes for 10000 Gil 
                     and Golem goes for 20000 Gil. 
    
    +-----------------------------------------------------------------------------+
     
                 [Q] Where can I find a Growth Egg?
    
                 [A] There are two obtainable Growth Eggs in Final Fantasy VI
                     Advance. The first can be found in a hidden room inside 
                     Darill's Tomb and the second can be attained as a drop from
                     Gargantua in the Dragon's Den. 
    
    +-----------------------------------------------------------------------------+
    
                 [Q] What is Quicksave?
    
                 [A] The Quicksave option is essentially an emergency save feature
                     that saves and returns you to the main menu. This is useful 
                     when you are running low on battery power or simply when you 
                     must stop playing without any save point nearby. Once a 
                     Quicksave is loaded back up, the data will be deleted, so you 
                     can't abuse it as a normal save function. In order to 
                     permanently save data, you must utilize one of the many save 
                     points strewn throughout the game. 
    
    +-----------------------------------------------------------------------------+
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                                       3. Basics                      [3000]
        +---------------------------------------------------------------------+
    *=============================================================================*
    
    Before you begin playing Final Fantasy VI, I strongly suggest you read the 
    manual. For those of you emulating or playing a manual-less game, read the 
    text below before you begin. It isn't the best resource, but it should give
    you some basic knowledge to start with. 
    
    -------------------------------------------------------------------------------
                                     3.1. Controls                    [3100]
    -------------------------------------------------------------------------------
    
                 L Button ---|                         |--- R Button
                          ___|_________________________|___
                        .'______/ _________________ \______`.
                       /    _    |                 |         \
                       |  _| |_  |                 |     _   |
        Directional -----|_ O _| |                 |  _ |_|----- A Button
           Pad         |   |_|   |                 | |_| ----- B Button
                       |         |                 |         |
            Start ------------ o |                 |         |
            Select ---------- o  |________|________|        /
                         `._______________|_______________.'
                                          |
                                          |----Screen
    
    Directional Pad
    ---------------
    ~ Move the character.
    ~ Move the cursor. 
    
    A Button
    --------
    ~ Confirm.
    ~ Talk.
    ~ Examine.
    
    B Button
    --------
    ~ Cancel.
    ~ Return to previous screen.
    ~ Move faster in towns and dungeons (press and hold).
    
    L Button
    --------
    ~ Change pages (available in menus where [L] or [R] appears at the edge of
      the screen).
    ~ Hold both the L Button and R Button to _attempt_ to run from a battle. 
    
    R Button
    --------
    ~ Change pages (available in menus where [L] or [R] appears at the edge of
      the screen).
    ~ Hold both the L Button and R Button to _attempt_ to run from a battle. 
    
    Start
    -----
    ~ Display the main menu. 
    
    Select
    ------
    ~ Used to switch parties during a multi-party battle or dungeon. 
    
    -------------------------------------------------------------------------------
                                    3.2. Battle System                [3200]
    -------------------------------------------------------------------------------
    
    Below is an ASCII diagram of the battle system. The numbers correspond to the
    functions of the marked section, which are listed underneath the diagram. 
    
                   ,----------------------[1]-----------------------.
                   ||______________________________________________||
                   |                                           _____|
                   |,'--------------.           ,--------------'    |
                   |             [2] `----------'                   |
                   |                                       OOO      | 
                   |   O                                   -|-      |
                   |  \|/                                  / \      |
                   |   |                                            |
                   |  / \                                   O       |
                   |      [3]                             -oo-  [4] |
                   |   O                                   / \      |
                   |   |                                            |
                   |  \|/                                  8O8      |
                   |  / \                                  -|-      |
                   |                                       / \      |
                   |                                                |
                   |   O                                   *O*      |
                   |  \|/                                  -|-      |
                   |  / \                                  / \      |
                   |           __________                           | 
                   |,---------|          |-------------------------.|
                   | Quans    | Fight [6]|    Luther  999/999  |===||
                   |    [5]   | Runic [7]|    Hobbes  666/666  |===|| 
                   |          | Magic [8]|    Calvin  001/001  |===||
                   |          | Item  [9]|    Locke   069/069  |===|| 
                   |          |          |     [10]     [11]    [12]|
                   `----------'----------'--------------------------'
                 
                   [1] Battle Message Display --- Descriptions     of 
                       spells or  items will be located  here.  Also,
                       important battle text will also appear here. 
                   [2] Game Field --- All the action  and  appearance
                       happen on this board. Normally,  there will be
                       a background as the battle area.
                   [3] Enemy Side --- All  of  your  enemies  can  be
                       located on the left side.
                   [4] Your Side --- All of your  available units can
                       be located on the right side.
                   [5] Enemies --- All of  your  enemies  are  listed 
                       here. 
                   [6] Fight Option --- Attack  your   enemy  with  a 
                       physical attack.
                   [7] Skill Option --- Each  character in  FFVI  has 
                       his/her own unique skill.  Use this option  to
                       utilize whatever skill it happens to be. 
                   [8] Magic Option --- To  cast  a  spell, use  this
                       option. 
                   [9] Flee Option --- If  you need  to  use an  item 
                       during  any  given moment,  use  this  option.
                  [10] Name Column --- All of your characters'  names
                       are listed here.
                  [11] HP Column --- The remaining  HP for each  unit
                       is right here.
                  [12] ATB gauge --- Final Fantasy  VI is  more  than 
                       just a turn-based RPG.  When this gauge  fills 
                       up, your character can act.  The speed of  the
                       gauge is determined by your character's  speed
                       and any  status booster  (such as Haste).  ATB
                       stands for Active Time Battle. 
    
                  NOTE: When you are giving an order to an character,
                  be aware  that  you  can  press   left   to  change
                  Formation or press right to Defend for that round. 
    
    -------------------------------------------------------------------------------
                                      3.3. Espers                     [3300]
    -------------------------------------------------------------------------------
    
    First introduced in Final Fantasy VI, Espers are the creatures and monsters 
    capable of using magic. The forms you'll be using, called magicite, are the
    remains of an Esper after it has died. You won't be introduced to these Espers 
    until about a quarter of the way through the game. Only one Esper can be 
    equipped at a time. These Espers have three specific functions: 
    
         1. They can be activated in battles (an MP cost applies) to assist your
            party by dealing damage to the enemy (Shiva, Ramuh, Ifrit, etc.), 
            inflicting some status ailment upon the enemy (Stray, Siren, Shoat, 
            etc.), or helping your own party in some way (Carbunkle, Unicorn, 
            Seraphim, etc.). Note that Espers can only be activated ONCE per
            battle. 
         2. Equipping a character with an Esper allows the unit to learn the magic
            spells associated with that particular Esper. More information on that
            can be found below. 
         3. Equipping a character with an Esper allows the unit to benefit from
            the stat boost associated with that particular Esper when leveling up.
            More information on that can be found below. 
    
                             --- Magic Mastery Overview ---
    
    Certain characters, such as Terra and Celes, are capable of learning magic
    spells on their own through leveling. Other characters, such as Mog and Gau,
    have the potential to cast spells depending on what skills they're using. 
    
    However, the majority of your party has no innate ability to automatically 
    learn magic spells as they level up. Even the characters that do could still
    benefit from learning new magic spells as well. This is where the Esper comes
    in. 
    
    Each Esper has a list of spells that are associated with it. Alongside each 
    spell, you'll notice a number (x5, x10, x20, etc.). This number represents the
    rate at which the magic spell can be learned. 
    
    What exactly does that mean? Well, once you acquire access to Espers, your 
    party will begin to gather magic points from finishing battles. At the end of 
    some battles, in addition to the typical EXP and money gain, you'll begin to 
    slowly accumulate magic points as well (I'll refer to them as AP [ability 
    points] to avoid confusion with the MP used to cast spells). The AP are 
    multiplied by the rate of the spell (x5 means that 1 AP turns into 5 AP). When
    AP total hits 100% (that's 100 AP points total) for a spell, that spell will 
    be mastered, meaning that you don't need to equip an Esper just to use the
    spell associated with it. 
    
    Obviously, spells with a lower rate will be learned at a slower pace than 
    spells with a higher rate. You will usually find that weaker, less useful 
    spells have higher rates of mastery whereas a spell such as Ultima (learned
    from the Ragnarok Esper) has a rate of x1. 
    
    Acquired AP only goes towards mastery of a spell when the Esper is equipped!
    Should an Esper be de-equipped, any AP already gained will remain, but no more
    AP can go towards learning the spells on the de-equipped Esper until the Esper
    is re-equipped (or another Esper is equipped that has the same spells as the
    de-equipped Esper). 
    
    I know all of this sounds like a lot of information, but honestly, it's not 
    tough to understand. In summary, equip an Esper and accumulate 100 AP total
    (after being multiplied by the rates) to learn the spell. AP can only go to 
    spells when an Esper is equipped. One more thing: ANYONE can learn magic
    through Espers (except for Umaro, who just does whatever the hell he wants).
    
                             --- Stat Boost Overview ---
    
    Espers have one other function. Looking at an Esper, you'll notice that it 
    comes associated with a stat bonus (such as Magic +1, HP +10%). When an Esper
    is equipped on a particular unit, he/she will benefit from the stat boost of
    that Esper when he/she levels up. Simple, no?
    
    This is the reason why many experienced players prefer to level up their 
    characters later in the game, when Espers are more widely available. Leveling
    up early on means wasted levels that could have been augmented by using Espers
    to squeeze out a few extra stat points. 
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                                     4. Characters                    [4000]
        +---------------------------------------------------------------------+
    *=============================================================================*
    
    Final Fantasy VI has a whole gang of characters you can recruit through the
    game.  Some can only be acquired in the World of Ruin whereas others are 
    playable in both worlds. Every character has his/her individual skill that is
    unique (although in all honesty, overall usefulness varies from skill to 
    skill). 
    
    [-----------------------------------------------------------------------------]
    
         Terra Branford ~
         --------------
              "A mysterious young woman, born with the gift of magic, and 
               enslaved by the Gestahlian Empire..."
    
              Ability: 
                 Trance -- This ability is acquired after completing the Magitek
                 Research Facility. Using Trance transforms Terra into her Esper 
                 form. In order to use it, Terra must first accumulate AP points 
                 (magic points) from battles - this will fill up the Trance bar.
                 When activated, Terra's magic attack and attack will DOUBLE and
                 damage taken from magic attacks will be reduced by half. However,
                 Trance is only a temporary status, as Terra will revert back to
                 her human form when the green bar runs down. Since AP isn't easy
                 to come by, it is recommended that Trance only be used during boss
                 battles and the like. 
    
                 Magic -- Terra is one of two characters in Final Fantasy VI who
                 can learn magic without the use of Espers. 
    
                   Lvl. 1  - Cure           Lvl. 37  - Dispel
                   Lvl. 3  - Fire           Lvl. 43  - Firaga
                   Lvl. 6  - Poisona        Lvl. 49  - Arise
                   Lvl. 12 - Drain          Lvl. 57  - Holy
                   Lvl. 18 - Raise          Lvl. 68  - Break
                   Lvl. 22 - Fira           Lvl. 75  - Graviga
                   Lvl. 26 - Teleport       Lvl. 86  - Meltdown
                   Lvl. 33 - Cura           Lvl. 99  - Ultima
    
              Terra is very powerful. Her magic attack stat starts off very high, 
              surpassing most of the other units by a huge margin, making her a 
              potent spellcaster. In addition, her magic defense is far above-
              average. 
    
              Where Terra shines however is in her ability to wield a wide 
              variety of weapons. Terra can equip the strongest swords in the game,
              which can significantly boost her otherwise average attack stat. 
              Furthermore, she can equip shields and heavy armor. Given the right
              equipment, Terra's attack power can skyrocket. And because of the
              fact that she can equip heavy armor and shields, her defense, magic
              resistance, and evasion can be augmented.  
    
              What you have here is a very well-rounded character that excels in
              both magical and physical aspects. Her attributes can be even further
              boosted by her Trance ability (though admittedly, it should only be 
              used sparingly). 
    
         Locke Cole ~
         ----------
              "A treasure hunter and trail-worn traveler, searching the world over
               for relics of the past..."
    
              Ability: 
                 Steal -- Locke's ability to steal items from enemies can prove to
                 be extremely useful over the course of the entire game. A variety
                 of rare items can be attained through its use, though successful
                 steals are obviously not guaranteed. Though not practical in 
                 battle, it's a great skill to have. 
    
              Although Locke may not seem like much, he is frequently lauded as 
              one of the best (if not the best) characters in the game. His speed
              is where he excels the most. When first acquired, Locke boasts the
              fastest speed in the game. With a new Esper in this GBA re-release
              that boosts speed by two points, Locke becomes even more of a force 
              to be reckoned with. Leveled up properly, he can attack with
              lightning-quick speed, getting in multiple attacks before an enemy 
              can even attack once. 
    
              In addition to speed, Locke's weapon attack is very high, making him
              a powerful force on the battlefield. Couple that with the fact that
              he can equip a variety of ranged weapons (Boomerang, Wing Edge), 
              which can be used from the back row, and you have quite a formidable
              fighter. Locke should always be a staple member in your party - not 
              only for his attack power but also for his ability to steal. 
    
         Edgar Roni Figaro ~
         -----------------
              "The young king of Figaro Castle, imperial ally, and champion of
               the technological revolution..."
    
              Ability:
                 Tools -- Edgar employs Tools in battle. Apart from dealing damage,
                 these Tools can also be used to inflict various status ailments. 
                 Tools are quite useful early in the game, though they lose some
                 of their effectiveness as the game progresses. 
    
                   - Auto Crossbow: Strikes all enemies with a spray of crossbow 
                       bolts. 
                   - Noiseblaster: Confuses all enemies with a blast of sound.
                   - Bioblaster: Deals poison damage and sap status to all enemies.
                   - Flash: Inflicts darkness on all enemies with a brilliant 
                       flash.  
                   - Drill: Penetrates an enemy's armor to deal severe damage. 
                   - Chainsaw: Damages or instantly dispatches an enemy. 
                   - Debilitator: Assigns an enemy a random elemental weakness.
                   - Air Anchor: Causes an enemy to self-destruct upon moving.
    
              Edgar is a huge driving force early in the game because of his Tools.
              Auto Crossbow will make early battles a breeze due to its high power
              (compared to other characters early on) and ability to damage all
              enemy units on the screen. Noiseblaster, Bioblaster, and Flash all
              have their uses in random encounters due to the status ailments they
              inflict. 
    
              As the game progresses, Edgar's Tools become more powerful. Drill
              deals moderate damage to a single unit, and Chainsaw deals heavy
              damage to a single unit with a chance of killing the target outright.
              Debilitator is excellent, especially against bosses. Air Anchor, 
              however, rarely sees much use. 
    
              Edgar also boasts high attack stats. He can equip the most powerful
              spears and swords in the game, making him a fairly strong fighter.
              However, he eventually becomes overshadowed by the other units 
              primarily because his Tools lose their effectiveness. Tools don't
              gain any bonuses and will always deal the same damage. 
                    
         Sabin Rene Figaro ~
         -----------------
              "Edgar's twin brother, who traded the throne for his own freedom..."
    
              Ability:
                 Blitz -- Sabin's Blitzes are among the most powerful attacks in 
                 the game. A few of them have restorative properties, though they
                 are far less useful than conventional curative spells. For these
                 Blitzes, their only weakness lies in the fact that you have no 
                 control over who Sabin attacks. 
    
                   - Lvl. 1:
                     Raging Fist -- Unleashes a flurry of blows on a single enemy.
                       Command: Left, Right Left
                   - Lvl. 6:
                     Aura Cannon -- Blasts a single enemy with a bolt of holy 
                       energy.
                       Command: Down, Down, Left
                   - Lvl. 10:
                     Meteor Strike -- Hurls a single enemy into the ground.
                       Command: R-Button, L-Button, Down, Up
                   - Lvl. 15:
                     Rising Phoenix -- Engulfs all enemies in a spiritual flame.
                       Command: Left, Left, Down, Down, Right
                   - Lvl. 23:
                     Chakra -- Restores some HP to all other party members. 
                       Command: R-Button, L-Button, R-Button, L-Button, Up, Down 
                   - Lvl. 30:
                     Razor Gale -- Slashes at all enemies with a cutting wind.
                       Command: Up, Up, Right, Right, Down, Down, Left
                   - Lvl. 42:
                     Soul Spiral -- Sacrifices self to fully heal all other party
                       members. 
                       Command: R-Button, L-Button, Up, Down, Right, Left
                   - Lvl. 70:
                     Phantom Rush * -- Deals massive damage to a single enemy.
                       Command: Left, Left, Up, Up, Right, Right, Down, Down, Left
              
              * Phantom Rush can be acquired earlier by finding a certain someone
                in the World of Ruin. Consult the walkthrough for more detailed
                instructions.
    
              Sabin is an absolute powerhouse. His starting strength stat is the 
              single highest in the game. Equipped with a nice pair of claws, he
              can dish out damage like no other. However, though his strength stat
              is high, Sabin cannot equip most heavy armors, meaning his defense
              suffers as a result. Though, Sabin (as expected) has the highest
              starting defense stat as well. Plus, most of the armor that Sabin 
              can equip usually come with bonuses to strength, speed, etc. 
    
              More importantly, Sabin's Blitzes will end battles quite quickly. 
              Though he has eight total Blitzes, you'll find that, for the most
              part, you will only use a few of them (Raging Fist and Aura Cannon
              early in the game; Phantom Rush at the end of the game). Though some
              have their uses (Meteor Strike, for example, can replace Aura Cannon
              against enemies resistant to holy or with high magic resistance),
              many of them are downright useless (such as Soul Spiral). 
    
              I guess a potential downside to Sabin's Blitzes are the commands. If
              you hate memorizing button combinations, you may hate using Sabin
              (honestly, the button combinations are not that tough to remember,
              especially if you're just only using one or two specific Blitzes). 
              And of course, you have no control over who Sabin targets with his
              Blitzes. 
    
         Shadow ~
         ------
              "He comes and goes like the wind, swearing allegiance to no one.
               Hidden behind his wintry gaze lies a face known to none who live..."
    
              Ability:
                 Throw -- Throw allows you to chuck an item at the enemy for 
                 damage. The item will be lost in the process, so you obviously
                 shouldn't toss away your rare equipment. There are also Shurikens,
                 Fuma Shurikens, Pinwheels, and various elemental scrolls that are
                 designed specifically to be thrown. 
    
              Shadow is your typical ninja dude. He boasts high speed, a fairly 
              high attack stat, and a sleek dark garb that, of course, shrouds 
              much of the face. He also brings a dog, Interceptor, around with him.
              In battles, Interceptor may random block an enemy attack and may 
              subsequently counterattack with Wild Fang. Due to the randomness of
              Interceptor appearing to save the day though, you should not rely on
              it much. 
    
              Early in the game, Shadow's Throw ability can be useful because of
              Shurikens. Shurikens are always cheap, so you can stock up on them
              and throw them at every enemy that gets in your way for good damage.
              Since Shurikens ignore defense, they are extremely useful against
              enemies early in the game. However, in the second half, they will be
              much less useful, partially because other units attain much stronger
              attacks without the need to constantly restock. The Fuma Shurikens
              and Pinwheels deal more damage but are harder to come by. 
    
              Unfortunately, the weapons that Shadow equips are not as strong in
              comparison to swords and spears. For that reason, Shadow is not as
              great a fighter as other units. His above-average speed slightly
              makes up for it. It should also be noted that Shadow does have 
              average magic power as well, though it's nothing to rave about. 
    
         Celes Chere ~
         -----------
              "A Magitek knight forged by the Empire and tempered in battle. None
               have truly known the woman beneath the general's guise..."
    
              Ability:
                 Runic -- When equipped with the proper sword, Celes can use Runic
                    to negate most magic spells, sapping the MP in the process. 
                    Although situations where Runic is actually useful are hard to
                    come by, Runic can help significantly when the situation 
                    arises. 
    
                 Magic -- Celes is one of two characters in Final Fantasy VI who
                 can learn magic without the use of Espers. 
    
                   Lvl. 1  - Blizzard       Lvl. 32  - Confuse
                   Lvl. 4  - Cure           Lvl. 40  - Berserk
                   Lvl. 8  - Poisona        Lvl. 42  - Blizzaga
                   Lvl. 13 - Imp            Lvl. 48  - Vanish
                   Lvl. 18 - Libra          Lvl. 52  - Hastega
                   Lvl. 22 - Protect        Lvl. 72  - Holy 
                   Lvl. 26 - Blizzara       Lvl. 81  - Flare
                   Lvl. 32 - Haste          Lvl. 98  - Meteor
    
              Magic is clearly Celes' strong point - she starts with one of the
              highest magic stats in the game. Also, don't underestimate the 
              importance of Runic, which can completely own certain battles. This 
              ability negates most magic spells. For enemies that rely completely 
              on magic, Runic can effectively disable them. Though situations 
              where this is useful are far between, it can still save you in many 
              battles. 
    
              Along with a high magic stat, Celes also boasts high attack, 
              reflecting her Rune "Knight" class. She can equip the strongest
              swords in the game, along with heavy armor and shields. Celes can
              very well pose as a fighter, though her primary strength lies in her
              magic. Even so, her versatility makes her a prime candidate for 
              parties. 
    
         Cyan Garamonde ~
         -------------- 
              "A noble warrior of a foreign land. A faithful retainer to his lord
               and master, he fears not even death..."
    
              Ability: 
                 Bushido -- Bushido techniques essentially work with a charge 
                 meter that has eight values, each with a distinct action. While 
                 the meter charges, time does not stop, meaning enemies can still 
                 attack you, and the ATB gauges still runs. 
    
                   1 - Lvl. 1:
                     Fang -- Performs a rapid sword thrust against a single enemy.
                   
                   2 - Lvl. 6:
                     Sky -- Readies a devastating counterattack to unleash when
                       next attacked. 
     
                   3 - Lvl. 12:
                     Tiger -- Channels focused ki energy through the samurai's
                       blade to halve a single enemy's HP. 
    
                   4 - Lvl. 15:
                     Flurry -- Perform a flowing, 4-strike combo while floating
                       gracefully among enemies. 
    
                   5 - Lvl. 24:
                     Dragon -- Manipulates the flow of ki energy to draw HP and MP
                       from a single enemy. 
    
                   6 - Lvl. 34:
                     Eclipse -- Shapes ki energy into a shower of blades, which
                       rain down upon all enemies. 
                      
                   7 - Lvl. 44:
                     Tempest -- Unleash a powerful, 4-strike combo against multiple
                       enemies. 
     
                   8 - Lvl. 70:
                     Oblivion -- Cleaves all enemies in two. 
    
                   * NOTE: All of Cyan's Bushido techniques can be acquired by
                     completing the Ancient Castle in the World of Ruin. 
    
              Cyan starts with one of the highest attack stats in the game. He can
              equip katanas, which are unique weapons only to him. Unfortunately,
              all he is really good at is cutting stuff. He obviously doesn't meet
              the cut for a spellcaster (Hello, lowest starting magic power in the
              game?). Bushido is only useful early in the game, when Fang actually
              does decent damage against weak enemies. Beyond that...
    
              Excuse this break-off from my normally objective and unbiased 
              (hahaha) descriptions, but Jesus Christ, why does Bushido suck so 
              much? Not only are the actual attacks not all that powerful, but
              why is the player forced to wait so long for a mediocre attack? 
              Other characters have much better techniques that don't require a 
              ten second charge time. It's really a shame because Cyan is otherwise
              a decent character with his above-average attack and defense stats. 
    
         Gau ~
         --- 
              "A youth draped in monster hides, his eyes shining with a warm and 
               gentle light..."
    
              Ability:
                 Rage -- When Gau is enraged, he takes on the characteristics of
                 a certain monster. Not only will he be able to use the unique 
                 attack to that monster, but he also takes on any immunities or
                 weaknesses that the monster has. In order to acquire new Rages,
                 Gau must use Leap on an enemy in the Veldt. In order to pick him
                 up again, you must fight another battle on the Veldt to have Gau
                 join back. Also, certain monsters that you fight outside the 
                 Veldt can be transferred into the Veldt by defeating them in 
                 battle. 
    
              If you are going to use Gau, you are going to have to contend with a
              degree of randomness. Since Gau can't use standard attacks, his only
              means of damage are through his Rages. Using a Rage forfeits all 
              player control over Gau until he is killed and revived or the battle
              ends. 
    
              Sure, this randomness may throw him off from being among the best
              characters, but Gau is by no means a bad character. His Rages can be
              extremely powerful, casting spells and using abilities that can
              overpower many of your units, especially early in the game when the
              stronger weapons and spells are harder to come by. Even near the end
              of the game, Gau can be a formidable fighter if developed properly. 
              For example, with his Holy Dragon Rage, Gau could be casting Holy
              consistently (with no MP cost, mind!). There are numerous Rages 
              available, but only a few of them that deserve consistent use. I'm
              not going to go in-depth in this subject, since it would take up far
              too much space. I would recommend you consult the Rage Guide by
              Djibriel on the subject. 
    
              Gau's strength stat is excellent, as is his defense stat. However,
              note that Gau cannot equip weapons and can only equip light armor.
              Regardless, Gau, when used properly can be a significant force to be
              reckoned with on the battlefield. However, in situations where you
              need full control, Gau should not be used. 
    
         Setzer Gabbiani ~
         ---------------
              "A gambling vagabond who finds freedom from society's narrow views
               of morality aboard his airship, the Blackjack..."
    
              Ability:
                 Slots -- Use this command to bring a rolling slots screen. 
                 Depending on the combination you get, Setzer will pull off one of
                 eight possible moves. 
    
                   - Any Losing Combination:
                     Mysidian Rabbit -- Restores small amount of HP to party. 
     
                   - Chocobo / Chocobo / Chocobo:
                     Chocobo Stampede -- Sends in a stampede of chocobos to deal
                       damage to all enemies. 
    
                   - Diamond / Diamond / Diamond:
                     Prismatic Flash -- Deals moderate damage to all enemies. 
    
                   - Airship / Airship / Airship:
                     Dive Bomb -- Deals heavy damage to all enemies. 
    
                   - BAR / BAR / BAR:
                     Summon Esper -- A random Esper is summoned.
     
                   - Dragon / Dragon / Dragon:
                     Mega Flare -- Summons Bahamut. 
                   
                   - 7 / 7 / BAR:
                     Joker's Death -- Instant death to all party members. Game 
                       over.
     
                   - 7 / 7 / 7:
                     Joker's Death -- Instant death to all enemies. 
    
              Setzer's Slots have a degree of randomness to them, though with 
              careful timing, can be mastered to pull off the attacks that you 
              want. Personally, I suck at doing these slots, so I don't really
              bother with Setzer. However, the attacks attributed with Slots are
              not half bad. Dive Bomb deals excellent damage to all enemies. And
              who can really argue with Summon Esper and Mega Flare at NO MP cost?
              Of course, you always run the risk of killing your entire party
              instantly with Joker's Death. Setzer's a gambler though, through and 
              through. 
    
              In terms of stats, Setzer is fairly average. His stats aren't helped
              much by the fact that he can only equip cards, dice, and darts as
              weapons. His attack power won't be a significant factor, though he 
              can a moderately powerful spellcaster. I like Setzer for his 
              personality (and his awesome theme music), though his usefulness in
              battle is questionable. 
    
         Mog ~
         ---
              "A moogle who speaks the words of men, and can summon the earth's
               power through his dance..."
    
              Ability:
                 Dance -- Dances are essentially a terrain-based moveset of four
                 possible moves. Learning Dances requires Mog to fight on the
                 terrain of the respective Dance. Dances will always succeed if 
                 the terrain of the Dance corresponds with the current terrain, 
                 but Dances have a chance of failing if the terrain of the Dance
                 differs from the current terrain. Once activated, you lose 
                 control over Mog until he is killed and revived or the battle is
                 won. 
    
                   - Plains:
                     Wind Rhapsody -- Calls upon the power of the wind to attack
                       enemies and heal allies. 
    
                   - Desert:
                     Desert Lullaby -- Calls upon the power of the desert to attack
                       enemies and cast Hastega on allies. 
    
                   - Mountains:
                     Earth Blues -- Calls upon the power of the earth to attack
                       enemies and heal allies. 
    
                   - Caverns:
                     Twilight Requiem -- Calls upon the power of darkness to 
                       attack enemies. 
    
                   - Forest:
                     Forest Nocturne -- Calls upon the power of the forest to 
                       attack enemies and cure allies' status ailments. 
    
                   - Infrastructure/Towns:
                     Love Serenade -- Calls upon the power of love to attack 
                       enemies and cure allies' status ailments. 
    
                   - Underwater:
                     Water Harmony -- Call upon the power of the sea to heal 
                       allies and cure them of status ailments. 
    
                   - Tundra:
                     Snowman Rondo -- Calls upon the power of winter to attack
                       enemies and heal allies. 
    
              To tell the truth, Mog's Dances aren't very useful. The abilities
              attributed with each dance are nothing special and many don't even
              work on stronger enemies and bosses. They are very much a novelty
              ability that can be fun to play around with, but certainly nothing
              to fight a tough battle on. 
    
              Where Mog excels however, is in his defense stat, which has the
              highest raw value among every other unit. To further augment defense,
              Mog can equip the best armor in the game, making him the best tank 
              (which is ironic considering how small and cuddly he is) in the
              game. Both his strength and magic power are above-average, meaning
              he can be an effective spellcaster and fighter on the battlefield.
              Plus, Mog is the only character capable of equipping the Molulu's
              Charm, so he will probably be a staple member for that reason alone.
    
         Strago Magus ~
         ------------
              "An elderly gentleman who has spent his whole life pursuing the
               secrets of monsters..."
    
              Ability: 
                 Lore -- Strago can learn certain attacks from monsters he 
                 encounters just by being the target of such attacks. All Lores
                 cost MP, so consider Lores to be a secondary Magic category.
     
                   - Doom:
                       Dooms an enemy to be Ko'd in twenty seconds. MP Cost = 20
                   - Aqua Breath:
                       Engulfs enemies in a stream of bubbles, dealing both wind 
                       and water damage. MP Cost = 22
                   - Mighty Guard:
                       Casts Protect and Shell on all allies. MP Cost = 80
                   - Lv.5 Death:
                       Casts Death on enemies whose levels are divisible by 5. 
                       MP Cost = 22
                   - Reflect ???:
                       Inflicts various status ailments on enemies protected by
                       Reflect. MP Cost = 0
                   - Force Field:
                       Constructs a magic barrier that negates damage of a random
                       element. MP Cost = 24
                   - Transfusion:
                       Fully heals an ally at the cost of the caster's own life and
                       all MP. MP Cost = 1
                   - Quasar:
                       Calls down debris from outer space, dealing massive damage 
                       to all enemies. MP Cost = 50
                   - Roulette: 
                       Spins a roulette wheel that KO's the enemy or ally on which
                       it stops. MP Cost = 10
                   - Aero:
                       Creates a crushing gravitational vortex around enemies.
                       MP Cost = 41
                   - Revenge Blast:
                       Deals damage to an enemy equal to the caster's current 
                       amount of HP loss. MP Cost = 31
                   - Lv.4 Flare:
                       Casts Flare on enemies whose levels are divisible by 4.
                       MP Cost = 42
                   - Lv.? Holy:
                       Casts Holy on enemies whose levels are divisible by ? (the
                       last digit of gil amount). MP Cost = 50
                   - Dischord:
                       Unleashes sound waves of a special frequency that halves an
                       enemy's level. MP Cost: 68
                   - Rippler:
                       Exchanges an enemy's status effects with those of the 
                       caster. MP Cost = 66
                   - Grand Delta:
                       Creates a triangular energy field that deals massive damage
                       to all enemies. MP Cost = 64
                   - Tsunami:
                       Deluges enemies with a powerful tidal wave. MP Cost = 30
                   - 1000 Needles:
                       Shoots tiny needles at an enemy, dealing 1000 damage. 
                       MP Cost = 50
                   - White Wind:
                       Restores all allies' HP by an amount equal to the caster's
                       current HP. MP Cost = 45
                   - Lv.3 Confuse:
                       Casts Confuse on enemies whose levels are divisible by 3.
                       MP Cost = 28
                   - Traveler:
                       Deals damage to an enemy equal to 1/32 of the party's total
                       steps taken. MP Cost = 41
                   - Bad Breath: 
                       Spews foul breath that inflicts various status ailments on
                       enemies. MP Cost = 32
                   - Stone: 
                       Throws stones at enemies, dealing damage and inflicting
                       confusion. MP Cost = 22
                   - Self-Destruct:
                       Deals damage to an enemy at the cost of the caster's own
                       life. MP Cost = 1
    
              Strago is the blue mage of Final Fantasy VI, and his list of spells
              is huge! Some of them can be very effective, such as White Wind, 
              which can be a great healing spell if used when Strago's HP is 
              fairly high. Mighty Guard is an excellent buff spell, and all the
              Lv.? spells can be abused if you plan them out right. 
    
              However, Strago's stats leave much to be desired. At best, he's a
              mediocre spellcaster - he can do the job, but there are other units
              who can dish out more damage. Many of the Lores have ridiculously
              high MP costs, such as Mighty Guard (at 80 MP), which I previously 
              lauded for being such a great buff. Of course, this can easily be
              remedied through a Gold Hairpin or Celestriad relic. 
     
         Relm Arrowny ~
         ------------
              "In her pictures, she captures everything: forests, water, light...
               the very essence of the things she paints..."
    
              Ability:
                 Sketch -- When Sketch is used, Relm will attempt to draw a copy
                 of the selected enemy. If successful, then she can use an attack
                 against the enemy. 
    
              The general consensus on Sketch is that it's absolutely useless. The
              only thing it can potentially be useful for is learning Lores - 
              apart from that though, it's really too much trouble to be
              effectively used offensively. 
    
              Despite that, Relm is an amazing unit due to her raw magic power,
              which surpasses that of every other unit. She is the ideal 
              spellcaster, with her high magic power and magic resistance, though
              her strength and defense are comparatively low. That's to be 
              expected from the most powerful spellcaster in the game. Equip her
              with a Hero's Ring and Celestriad and you'll have yourself an 
              unstoppable mage, at eight years old...
     
              However, precautions should be taken to buff up her ridiculously
              low defenses. She can't brave through too much punishment, so make
              she's protected. Her physical attack is pathetic, so don't even
              bother with that. 
    
         Umaro ~
         -----
              "A yeti with a love for bone carvings. Stronger than a gigas... but
               a bit unruly."
    
              I still don't really see a point to this yeti creature. Umaro is
              constantly in berserk status, meaning you have no control over him.
              He just attacks the enemy relentlessly with physical attacks. If
              the Berserker Ring is equipped, he may occasionally pick up and 
              "toss" an ally at the enemy for greater damage. If the Blizzard Orb
              is equipped, Umaro may sometimes switch things up a bit and cast
              Snowstorm. 
    
              Umaro cannot equip any other weapons except for his starting 
              equipment, and he won't wear any armor either. He's naturally 
              absorbs ice and resistant to fire. 
    
              Really, I don't think I need to explain much more. Umaro is a unit
              who you have no control over, deals mediocre damage in comparison to
              other units, and talks like a caveman (though he's a yeti). 
    
         Gogo ~
         ----
              "A man shrouded in strange clothing... Or perhaps a woman? Perhaps
               not even human at all..."
    
              Ability:
                 Mimic -- Using this command causes Gogo to "mimic" the action of
                 the previous unit (on your team). If it's an action that cannot
                 possibly be mimicked due to limitations, then Gogo will default
                 to a standard attack. 
    
              It's well worth it to attain Gogo because of its ability to copy 
              three abilities of your choice. You can have Gogo using Blitz, Tools,
              Steal, etc. The only limitations are that Gogo cannot use Morph
              (clearly, it's not some half-Esper like Terra) and Leap (since it
              isn't a feral youth with funky green hair). Of course, in order to
              use Bushido and Runic, Gogo must have the proper equipment for the
              job. 
    
              Gogo's versatility, however, is hindered by its inability to equip
              Espers. Rather, its Magic ability is determined by what magic spells
              the other units in the current party know at the time, meaning Gogo
              can cast every spell that the other three units can. It cannot learn
              magic on his own. Because it can't equip Espers, it cannot attain
              the status bonuses. Therefore, Gogo's stats cannot be augmented. 
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                                     5. Walkthrough                   [5000]
        +---------------------------------------------------------------------+
    *=============================================================================*
    
    The big wall of text you see below is the walkthrough. I'd suggest you follow
    my steps to the word, but don't feel like you have to do EVERYTHING I say.
    Some of the quests are optional. With regards to the World of Ruin for
    example, many of the quests are not required to beat the game. This 
    walkthrough will assume that you want to 100% the game (as in collecting every
    single character, esper, and relic). 
    
    Yeah, there are spoilers in this walkthrough. 
    
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
                 5.1. The Esper -~-~-~-~-~-~-~-~-~-~-~-~-~-~ [5100]
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
                              "That's treasure hunter!"
    
    
    After watching the rather lengthy introduction, you'll witness a scene 
    between two of the Empire's Magitek soldiers (Wedge and Biggs) and a captured 
    "witch" by the name of Terra. The soldiers, with the help of the slave crown
    on Terra's head, are in the process of tracking down a magical Esper that has 
    been rumored to reside somewhere around Narshe. 
    
                             __________________________
                        ---=|          Narshe          |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    Once the opening credits are over, you'll take control of the two soldiers 
    and Terra at the gates of Narshe. Because the Magitek armor is so massive, 
    you can't really enter any buildings or step into any tight alleyways. 
    Proceed north until you reach the Inn. Try to continue and you'll be stopped 
    by a few Narshe guards. Just have Biggs and Wedge use whatever while having 
    Terra use Magitek Missile (all of these attacks are under the Magitek tab). 
    The Narshe guards should be no problem to defeat. Continue northward and 
    you'll be stopped yet again. Enter battle, wipe the floor with the Narshe 
    guards again, and continue. Repeat this process, and make your way through 
    town until you reach the Narshe Mines. 
    
                             __________________________
                        ---=|       Narshe Mines       |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    Be aware that there are random encounters in the mines. You can choose to run
    from them if you want, but the monsters themselves aren't too tough to defeat
    (especially with powerful Magitek skills). First off, head north and you'll 
    notice a flashing blue dot to the left. This is a save point. Use it to save 
    your game. Later on when you acquire items like Tents or Sleeping Bags that
    recover your HP/MP at save points, you can use save points as a resting spot.
     
    Following that, continue north until you come to a wall. One of the soldiers 
    will knock it down, creating a path. Upon trying to break through, a guard 
    will unleash Ymir. 
    
         BOSS : YMIR ~
         O---------O
              Ymir is the first boss you'll meet in Final Fantasy VI. Being so, it
              doesn't really put up much of a fight. Make sure that you attack 
              only the head. Hit the shell and Ymir will counter attack with a 
              rather devastating blow. Put bluntly, just make sure that you hit 
              ONLY the head! Ymir will occasionally retract its head back into its
              shell (it'll let out an obnoxious "Grawwwk" before it does so). 
              Avoid stacking your attacks and you'll avoid accidentally hitting 
              the shell when that happens. Don't worry about Ymir's own attacks.
              It is capable of using Slime, which slows down a target. Really
              though, the only way you can lose this fight is if you get hit with
              a counterattack. 
    
    Defeating Ymir will clear the path ahead. Continue (there won't be any more
    guards to bother you past that point) and you'll finally come across the
    Esper. Before Wedge and Biggs can examine it, the Esper begins to resonate.
    In the process, the two soldiers are killed instantly and Terra is knocked 
    unconscious.
    
    Later, Terra will wake up in a cottage. An old man by the name of Arvis will 
    appear and remove the slave crown. At this point, you'll have the opportunity 
    to name the character. Get used to this as you'll have to name every new 
    character that will hold a position in your party. Anyway, I'll refer to her 
    as Terra, but feel free to use whatever you feel like. 
    
    Outside, some of Narshe's guard dogs will attempt to enter the house to 
    apprehend Terra. Before you follow Arvis to the back door and leave the 
    cottage, check the guy's clock for an Elixir. Once you're outside, head west 
    across a wooden bridge. Below, some Narshe guards will notice you. Continue 
    and go through the cave entrance at the end. Again, random encounters are a 
    danger in this area. Most shouldn't pose a problem though as you can probably
    kill them in a single hit. Remember, Terra can use Cure to heal HP if it gets
    too low. 
    
    Follow the path to the northwest and ascend the steps. There will be a save
    point here that you can use. A bit past that, you'll notice a chest on a 
    ledge. This one contains a Phoenix Down.
    
         * NOTE: Though this chest holds a Phoenix Down at the moment, if you 
           wait for the world to transform later in the game, the contents will 
           change into an Elixir. There are a number of chests strewn throughout 
           the World of Balance that also abide by this. I'll notify you whenever 
           a chest will re-appear in the World of Ruin. 
    
    Head west across the wooden bridge and you'll notice another chest. This one
    holds a Sleeping Bag. If you wait until the world transformation, it'll be a 
    Pod Bracelet. Consider letting it stay unopened and proceed up and to the 
    right. Climb the steps and head down the narrow path. Just before you reach
    the exit though, some Narshe guards will surround Terra, forcing her into a 
    corner (which also happens to be a weak spot in the floor...). 
    
    You'll witness a flashback scene that introduces Kefka and his slave crown. 
    Get used to that maniacal laugh now. You'll hear it... many more times. 
    Emperor Gestahl, too, makes an appearance. The scene reverts to Terra on the
    ground, still unconscious obviously. 
    
    Back at Arvis's house, a young treasure hunter by the name of Locke will 
    barge in. After the man acknowledges him, you'll have the opportunity to name 
    the thief. The old man will bring up the girl that he brought in. Locke agrees
    to find her and bring her to Figaro. Once he does however, a good number of 
    Narshe guards will appear to make things difficult. Luckily, a group of 
    moogles, led by Mog, will come to the rescue. 
    
    This kicks off your first multi-party battle of the game. Use the 'Select 
    Button' to switch parties. All of them are pretty strong (with Locke's party
    being the weakest). Your objective is to defeat all of the enemy parties 
    before they can reach Terra. My suggestion would be leave a party behind by 
    Terra to prevent any sneaky enemies from getting past Locke or the other 
    moogle party. This battle isn't really too difficult. Just use regular 
    attacks to break through the enemies. Heal with whatever healing items you 
    have when necessary. Once you've effectively eliminated the monsters, you can 
    proceed to engage the commander. The battle is a cakewalk, but he'll likely 
    use Net a few times to put your units in the stop status. 
    
    Once you've killed him off, Locke will leave with Terra and open up a secret 
    entrance. Note the location of the switch. It can be pretty useful later on 
    when you feel like exploring. 
    
    Locke will stop at the entrance to Narshe, returning control back to you. 
    Figaro is where you want to go at the moment. However, first note the 
    building to the left with the man standing in front of it. Speak with him 
    and he'll let you enter. 
    
                             __________________________
                        ---=|    Adventuring School    |=---                    
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    In here, you can speak with the various people hanging around to learn more
    about the game. This is a great spot for beginners to learn the basics to
    battle. Utilize the bucket by the front desk to recover your HP/MP. If you
    go through the door on the far right, you'll find a monster-in-a-box chest.
    If you want, you can open it for a battle against a Silver Lobo. Monster-in-
    a-box chests can be found in a number of places. Most of the time, defeating
    the monster inside will net you some awesome item. There's nothing to be 
    gained from this particular chest though.
    
    Use the save point in this room and pick up the Ether in the gold pot. In
    the middle room (Battle Tactics), you'll find a chest with a Sleeping Bag. 
    The room on the far left (Advanced Battle Tactics) hides a Potion inside a 
    chest. That's it for the treasures here. When you're done, leave Narshe. 
    
    Keep in mind that there are random encounters out here. Note the world map
    at the lower-right corner. Towns and points of interest are marked with a 
    white dot. Figaro is to the southwest. Follow the path through the mountains
    and continue until you hit the edge of a desert. In the center, you'll find
    Figaro Castle in all its glory. 
    
                             __________________________
                        ---=|      Figaro Castle       |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    A guard will stop you at the entrance before letting you proceed. Ignore the
    stairs to the left and right in the first room and just go straight until you
    reach the throne room. Speak with Edgar, the young king of Figaro, and Locke
    will introduce Terra to him. You'll notice right away that our pal Edgar has 
    quite an affliction with women. Locke and Edgar will leave the room, allowing
    you some time to explore the castle. Head down and leave the throne room. To
    your left and right are two doorways. Go through either of them to find a 
    chest containing a Phoenix Down. The middle staircase only leads to the top of 
    the castle so ignore it for now. Return to the middle room and head down 
    again. You'll see two doors to the left and right leading to two separate
    Item Shops. One sells regular use items and the other sells some Tools 
    for Edgar. 
    
         Figaro Tool Shop
        @================@
              + Auto Crossbow -- Strikes all enemies with crossbow bolts. 
                   Cost: 250 Gil
                   Equip: Edgar
              + Noiseblaster -- Confuses all enemies with a blast of sound. 
                   Cost: 500 Gil
                   Equip: Edgar
              + Bioblaster -- Deals poison damage and sap status to all enemies.
                   Cost: 750 Gil
                   Equip: Edgar
    
    I'd suggest you purchase all of the Tools. They're all very useful in battle.
    You can also obtain a Potion, Antidote, and a Gold Needle from the chests 
    inside the shops. Ethers aren't worth buying now (at 1500 Gil apiece, ouch),
    but buy some Potions and pick up a few Phoenix Downs for emergencies. Once
    you're done, head back to the middle room and go through the south door. Back
    outside, go through the door on the left. You can rest in the castle inn for
    free if you want. Head down the steps and through the door. You're now back
    outside. Go a bit to the left and enter the west tower. Speak with the High
    Priestess and she'll tell you a bit about Edgar's past and his twin brother.
    Watch the flashback; it'll introduce you to Sabin, who ran away before Edgar
    took the throne. 
    
    Once that's done, return to the throne room to find Edgar again. A guard will
    appear to notify Edgar that someone from the Empire has arrived. Our favorite
    clown, Kefka, will appear to make some trouble. As Edgar, speak with Kefka's
    two soldiers and then to him. Kefka is in the process of locating a girl 
    "of no importance" who has allegedly fled to Figaro. Kefka leaves soon 
    afterwards. 
    
    Head back up toward the throne room and speak with Locke. Terra will appear
    and Locke will bring her to the east tower. Follow him down and enter the
    tower. Locke will explain to Terra the position Figaro is taking against the
    Empire and the Returners, a resistance movement against the Empire. Locke
    will leave afterwards. Later that night, Edgar will wake up to the smell of
    smoke. Kefka has torched the entire castle as a token of vengeance. Man, you
    got to love that guy! Head toward the throne room and speak with the guard. 
    
    As Kefka approaches, Edgar manages to pull off a pretty badass escape. As 
    Locke, Edgar, and Terra run off, the entire Figaro Castle submerges into the
    sand leaving Kefka and his lackeys sitting in the sand. You'll face some of
    Kefka's Magitek Armors. They can be annoying as they attack from your rear.
    Just have Edgar use Auto Crossbow and let the other two attack. Auto Crossbow 
    will rip the Magitek Armors apart. Once they're taken care of, you will be in
    the clear. 
    
    Edgar will note a cave to the south that leads to South Figaro. While on a
    chocobo, you won't have to deal with random encounters. The cave you're 
    looking for is to the southeast. Head down there and you'll notice a little
    indent in the rock wall. Dismount your chocobos here and enter the cave. Talk
    to the soldier waiting here and head through. 
    
                             __________________________
                        ---=|    South Figaro Cave     |=---                    
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    Random encounters in this cave aren't really too tough; most of them are 
    easily dispatched with Edgar's Auto Crossbow. From the beginning, head up
    until you reach a spring. If you touch it, your party will regain its HP/MP.
    Go through the door on the right. As I noted before in the Narshe Mines, if
    you wait until the world transformation, the contents of the chests in this
    area will change from two Tinctures and a Phoenix Down into a X-Potion, 
    Ether, and Hero Ring. 
    
    Walk down to a fork and opt for the east path. At the following fork, head 
    west and up the steps through the doorway. Follow the linear path and you'll
    eventually find yourself back outside again. The town of South Figaro is 
    directly to the southeast. Head there now. 
    
                             __________________________
                        ---=|       South Figaro       |=---   
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    Note that you can steal a good deal of items from the various crates and
    barrels sitting around in town. However, also note that their contents change
    following the world transformation. Again, if you feel like pillaging the
    better items later on, leave them alone. 
    
    The first building you should see from the town entrance is the chocobo 
    stable. Whenever you feel like renting one, that's the place to go. If you
    explore a bit more, you'll find a few shops (the inn is connected to the 
    relic shop for your information). 
    
         South Figaro Weapon Shop 
        @========================@
              + Dagger -- Light and well-balanced dagger. 
                   Cost: 150 Gil
                   Equip: Terra, Locke, Shadow, Edgar, Celes, Strago, Relm, Setzer,
                          Mog, Gogo
              + Mythril Knife -- Sturdy adventurer's knife forged from mythril.
                   Cost: 300 Gil
                   Equip: Terra, Locke, Shadow, Edgar, Celes, Strago, Relm, Setzer,
                          Mog, Gogo
              + Mythril Sword -- Simple sword forged from mythril. 
                   Cost: 450 Gil
                   Equip: Terra, Locke, Edgar, Celes
              + Great Sword -- Thick, broad-bladed sword.
                   Cost: 800 Gil
                   Equip: Terra, Edgar, Celes
              + Noiseblaster -- Confuses all enemies with a blast of sound. 
                   Cost: 500 Gil
                   Equip: Edgar
              + Bioblaster -- Deals poison damage and sap status to all enemies.
                   Cost: 750 Gil
                   Equip: Edgar
    
    You might want to buy a Mythril Knife for Locke and Great Swords for the
    rest of the party. However, don't feel obligated to. I don't know about you
    but at this point, I was rolling in the Gil. 
    
         South Figaro Armor Shop 
        @=======================@
              + Buckler -- Light and simple shield.
                   Cost: 200 Gil
                   Equip: All
              + Heavy Shield -- Large, sturdy shield made of steel. 
                   Cost: 400 Gil
                   Equip: Terra, Locke, Edgar, Cyan, Celes
              + Hairband -- Female's hairband.
                   Cost: 150 Gil
                   Equip: Terra, Celes, Relm
              + Plumed Hat -- Silk hat adorned with a flashy chocobo plume.
                   Cost: 250 Gil
                   Equip: All
              + Cotton Robe -- Multilayered cotton robe.
                   Cost: 200 Gil
                   Equip: Terra, Celes, Relm, Gogo
              + Kenpo Gi -- Martial arts uniform that offers excellent mobility.
                   Cost: 250 Gil
                   Equip: Locke, Sabin, Shadow, Gau
    
    New clothes aren't necessary at this point. However, feel free to purchase
    some Heavy Shields for your team. The extra defense bonus can help out in 
    battles to come. Now, if you enter the relic shop, you'll find a merchant
    who will show you his amazing speed skills. Mog will show up to introduce
    the relics system to you. 
    
         South Figaro Relic Shop 
        @=======================@
              + Sprint Shoes -- Doubles walking speed.
                   Cost: 1500 Gil
              + Silver Spectacles -- Prevents darkness.
                   Cost: 500 Gil
              + Star Pendant -- Prevents poison.
                   Cost: 500 Gil
              + Jeweled Ring -- Prevents petrification.
                   Cost: 1000 Gil
              + Knight's Code -- Causes bearer to cover critically wounded allies.
                   Cost: 1000 Gil
    
    Relics aren't really too important at this point. Not only that, but they're
    pretty damn expensive. Don't worry about buying anything at this point. If 
    you want, stay at the inn for 80 Gil. If you head down to the Pub, you can
    find Shadow and his dog, Interceptor at the table. Edgar recognizes him and
    tries to steer away from any trouble. 
    
    The last spot you want to visit is the rich guy's house at the north end of
    town. The entrance to his mansion is directly north of the relic shop. Head
    inside and speak with the lady if you want. Head upstairs and go through the
    first door you see. The lady in here will complain about a nasty draft that
    seems to come from nowhere. 
    
    If you go behind the bookcase, you'll notice a hidden staircase leading down.
    Follow this hidden path down to the basement. At the south end, you'll arrive
    at three doors. The middle door holds a save point and the door on the far
    right contains a bunch of chests with Gil. Before you go upstairs, head back
    to the "_|_" (No, that's not a butt) portion of the hallway. From the middle 
    path, move as far down as you can. Now, walk to the right and you'll notice
    another hidden staircase here as well. 
    
    You'll arrive in a jail of some sort. Who knows what goes on in here? 
    Regardless, snag the Hyper Wrist and Hermes Sandals. Equip the relics on 
    whoever you want. Backtrack through the basement and out of the house. There
    is nothing else to do in South Figaro. Leave the town and head northeast. 
    You should come across a solitary house with a blue roof. This is Duncan's
    Cabin. 
    
                             __________________________
                        ---=|      Duncan's Cabin      |=---   
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    
    
    Head inside the house and Edgar will smell (?) something. Check the bucket
    next to the stove for a Potion. Inspect the various items in the house and
    Edgar will remark at some of them. Yes, Sabin has been here, training under
    the master Duncan. Feel free to sleep in one of the empty beds. Leave the
    house to find an old man outside who was probably stalking you. He'll tell
    you that the inhabitant of this house went up into Mt. Kolts a couple of 
    days ago. 
    
    The aforementioned locale can be reached by heading east. 
    
                             __________________________
                        ---=|        Mt. Kolts         |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Note that the random encounters up here won't be such a pushover. The Gorgias
    can deal some heavy damage with their Gore attacks. Make sure that your units 
    are up at full health to avoid getting killed. Triliums can poison you, so 
    Terra's Poisona skill really helps. 
    
    Head on up and enter the cave you see. Follow the path through this small
    cavern and leave through the opening at the other end. Back outside, you'll
    notice another cave opening to your immediate right. Head through and you
    should arrive at a wooden bridge. Don't cross it just yet though. Instead,
    move over to the right of it to find a slightly hidden path along the side 
    of the chasm. The path will lead you to a chest containing a Gigas Glove.
    Now, return to the first wooden bridge you ignored and cross it to the other
    side. Exit through the opening and you'll notice a shadowy figure scaling
    along the upper side of the path. Follow him around to the other side of the
    mountain. 
    
    Go through the first cave opening all the way to find a chest containing a
    Tent. Return to the outside cliff again and head on through the second cave
    opening. Cross the wooden bridges inside and leave through the cave opening
    at the other end. Head up along the grassy side of the cliff and cross the
    rope bridge. The cave here has a save point inside; use a Tent if your units
    are in dire need of healing. Leave the cave through the other side and 
    continue along the side of the mountain. The path will spiral down all the
    way to a cave. And blocking your path is some ugly, green-haired punk. Heal
    yourself before speaking with him because he'll engage you. 
    
         BOSS : VARGAS ~
         O-----------O
              The first thing you'll want to do would be to eliminate his two
              Ipoohs. Simply have Terra rip them apart with her Fire spell and let
              Edgar use Auto Crossbow every turn. Locke is pretty much useless
              in this fight. Try to do this quickly because Vargas will be
              constantly laying down damaging attacks. Don't hesitate to heal
              with Cure or whatever Potions you have. Once the Ipoohs are taken
              care of, concentrate all attacks on Vargas himself. At this point,
              try to keep your units' HP above 75 at all times to avoid being
              KO'd in a single turn. Hold out until Sabin arrives and just let
              loose until a prompt explaining Blitzes comes up. Just pull off
              Raging Fist once to bring down Vargas. 
    
    After a bit of a reunion between brothers, Sabin'll agree to help your team out
    against the Empire. For now, just go through the cave that Vargas was 
    previously blocking and snag the Tent from the chest. Leave the cave to 
    finally finish with Mt. Kolts. 
    
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
                 5.2. Banon of the Returners -~-~-~--~-~-~-~ [5200]
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
                       "Wait he says. Do I look like a waiter?"
    
    
    Head north until you notice an entrance in the side of the mountain. Head 
    inside this cave to arrive at the Returner Hideout. 
    
                             __________________________
                        ---=|     Returner Hideout     |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Step up to the guard - he'll immediately recognize Edgar and lead you to a
    door. Go through to find a save point (use it of course) and a bearded man by
    the name of Banon. After a rather long-winded (and cheesy, to say the least)
    conversation between the five, everyone decides to take a rest. When Terra
    wakes up, you'll notice that Locke is standing nearby. Speak with him and he
    will tell you that the Empire stole something very important from him. 
    
    When the conversation ends, open up the nearby chest for a Phoenix Down. 
    Obviously, morals aren't too high on your list if you're stealing from the
    good guys. Leave the room, head down the steps into the galley area, and
    check the pot near Sabin to find a Green Cherry (yay, more pillaging!). Head
    up and into the room where you met Banon for the first time. Open the chest
    there for a Hi-Potion. Return to the last room and go over to the upper-left
    area of the hideout. Head through the doorway there and you'll arrive at three
    more chests containing an Air Knife, Phoenix Down, and a Knight's Code. Check
    the bucket nearby for an Antidote. 
    
    Before you go, there's one more chest that is quite well-hidden. Notice the 
    crates in the room. Have Terra stand to the right of the pile of crates and
    go straight down. Then, move to the right until you can't move any further.
    Move down, right, down, and right again through this hidden pathway to arrive
    at the chest. Open it for a White Cape. Now, return to the main room and speak 
    to the guard at the entrance. If he doesn't mention Banon, then make sure that 
    you speak with Sabin and Edgar and then return to him. 
    
    Leave the hideout and speak with Banon outside. Banon will ask if you will
    assist in the Returner's cause. Now, here's where you can do a little bit of
    manipulation. If you say yes, then you'll be given the Gauntlet relic. 
    However, if you say no three times, then you can pick up a much more valuable
    Genji Glove relic. If you opted for the Gauntlet, Banon will give it to you
    right then and there. If you said no three times, then you'll head back inside
    while an injured soldier will stumble in. He'll mention South Figaro and 
    pass out. Locke will agree to head back to South Figaro while Banon and the
    others take a raft to Narshe. One of the guards will give you the Genji Glove.
    
                             __________________________
                        ---=|        Lethe River       |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Make sure that everyone is at full health before jumping onto the raft. Also,
    consider putting Banon in the back row. You cannot allow Banon to die during
    the raft ride or it's all over for you. Once you're on the raft, you have
    minimal control. The only times you really have to do anything is at two forks
    in the river. Along the way, you'll encounter some rather annoying water
    monsters. Keep in mind that all of them are weak to fire. During every battle,
    you should just have Edgar using Auto Crossbow, Sabin using Raging Fist, and
    Terra attacking (or using magic). Leave Banon to just use Pray (it heals the
    entire party). 
    
    At the first fork, choose to go left and you'll eventually find yourself in
    a cave. The party will stop a rather conveniently placed save point along the
    way. Use the opportunity to re-equip or revive any units that happened to fall
    along the way. When you're ready to proceed, jump back on the raft and you'll
    continue. At the following split, choose to go left and you'll arrive at yet
    another save point. Do with it what you will and continue down the river. 
    Eventually, you'll come across a little purple octopus. 
    
         BOSS : ULTROS ~
         O-----------O
              Ultros is a real pain to defeat. His Tentacle attack deals heavy 
              damage to the character it hits. Ultros is weak to Fire - have Terra
              use that spell every turn until she runs out of MP. Let Edgar fire
              away with Auto Crossbow. Sabin can just use Raging Fist over and
              over again while Banon just sits in the back, using Pray. It's very
              important that you revive any units fallen to Tentacle immediately.
              When there's no need for Banon's Pray, just have him defend. Keep 
              him alive during this battle (because if you don't... well it's 
              kinda game over). Eventually, Ultros will fall back in the water.
    
    After the battle, Sabin will feel heroic and try to take on Ultros himself.
    He'll jump in the water and fly right out into some unknown direction. Hmm,
    the other party members don't seem to be making too much of that. At this
    point, the game splits into three separate scenarios. You can complete them
    in any order really. I personally chose to start with Terra, Edgar, and 
    Banon's scenario first...
    
                       --- TERRA / EDGAR / BANON SCENARIO ---
    
    ... The three of them are still heading down the river. You'll face a few 
    more water monsters before finally landing in the area outside Narshe. Walk
    around the lake and enter the town. Attempt to head in and you'll be stopped
    by some guards, recognizing Terra as an Imperial operative. Who didn't see
    that one coming? 
    
    Remember the secret passage Locke used in the beginning of the game? Yeah,
    head over to the left and find the indent in the rock wall. Edgar will tinker
    with it a little bit and the path will appear. Follow the path inside to a
    doorway leading back outside. The monsters haven't changed since the beginning 
    of the game - you should have no trouble dispatching them.
    
    Out here, continue along the path leading west up a few wooden steps. Go
    through the doorway at the top of the incline. Walk up through the next room
    and you'll come to a puzzle of some sort. Basically, the light denotes the
    path through the maze. Memorize it and follow it exactly to get through
    without any trouble. 
    
                        E X I T
                        @@ ^ @@
                    @@@@@@ | @@@@@@@@@    The arrows represent the path that
                   @@      `.        @@   the light takes. Just follow the path
              @@@@@@@   @@@ | @@@@   @@   touching each intersection only ONE 
             @@         @@@ ^ @@@@   @@   time. That means that you can't 
             @@   @@@   @@@ `---<--. @@   backtrack or anything. Should you screw
             @@   @@@ ,-->--. @@@@ | @@   up, you'll be thrusted into a battle
             @@   @@@ | @@@ | @@@@ ^ @@   against some pesky Darkside monsters.
             @@   @@@ ^ @@@ | @@@@ | @@   
             @@ ,-->--'     `.     | @@
             @@ ^ @@@@   @@@ | @@@ | @@
             @@ | @@@@   @@@ | @@@ ^ @@
             @@ `-<-.    @@@ `-->--' @@
              @@@@@@ `--<-.    @@@@@@@
                  @@@@@@@ | @@@@@
                       @@ | @@
                   E N T R A N C E
    
    In the next room, follow the path until you reach a doorway. This leads back
    to the site of your first multi-party battle with the moogles. Go through and
    walk through the battlefield. At the end, you'll find a bunch of moogles 
    having a party or something. Anyway, continue until you reach a chest. Inside
    is a Rune Blade. Note that if you wait until the World of Ruin to open the 
    chest, the Rune Blade will turn into a Ribbon, which is much more useful. Go
    through the opening nearby and follow the path southeast. Again, ignore the 
    chests because their contents will change in the World of Ruin. Save your game
    at the save point when you reach it. From here, make your way to the cave
    exit. Back outside, head east and walk into the back of Arvis's house. Once
    you meet up with him, the scenario will end. 
    
                                 --- LOCKE SCENARIO ---
    
    It seem that Locke has gotten himself into quite a situation. A guard will 
    chase him behind a house before giving up and leaving. Once you regain 
    control, head south and up the steps into the Item Shop. Buy some items if
    you're in dire need of them. Speak with the merchant next to the clock and
    he'll recognize you as a famous thief. Somehow, that offends Locke and the two
    engage in a heated battle. Now, just use Locke's Steal command until you
    manage to swipe him of his clothes. 
    
    Leave the Item Shop and head back down the first set of steps. Go through the
    door on this ledge. Once inside, go downstairs and speak with the boy. Seeing
    that you're a merchant, he'll let you through. Leave through the door here
    and find the stairs onto the wall surrounding the town. Once up there, move
    to the left until you run into a green soldier. Speak with him and he'll 
    engage you. Again, use Locke's Steal to steal his soldier clothes. Now with
    your new disguise, go back down the steps to the ground. Backtrack to the
    door you exited out of and head west. Speak with the soldier blocking your
    path and he'll leave. 
    
    Now, make your way southeast past the Inn entrance and head into the Pub. Once
    inside, go down the right set of steps and speak with the merchant down here. 
    He'll assume that you've come to steal his cider. When the fight starts, just 
    use Steal on him until you manage to get his clothes. You'll also be able to 
    take the cider on the table too. Return to the house with the little boy and 
    speak with the cider drinker upstairs. He'll reward you with a tip about a 
    secret passage from the mansion at the north end of town. Head back downstairs 
    and speak with the kid again. When he asks for a password, select the 
    'Courage' option. He will then open up a secret entrance for you. Secret 
    passages - yeah, this kind of stuff is right up Locke's alley. 
    
    Once you arrive at the mansion, check the nearby clock for an Elixir. Head
    upstairs now and enter the first floor of the mansion itself. From here, go
    to the second floor and enter the first door in the hallway. Behind the 
    bookcase is a hidden staircase (you've taken it before if you recall). Descend
    it and proceed until you're asked whether or not you'd like to change your
    disguise. It really doesn't matter either way, so pick whatever floats your
    boat. Head to the right and check the first door. Inside is Celes, who's
    currently being interrogated by Imperial soldiers. 
    
    The guard charged with guarding Celes will fall asleep on the job as one would
    typically expect. As Locke, sneak in and speak with Celes. She'll agree to 
    come with you. Before you leave, snag the clock key from the sleeping guard.
    Once you're back in the hallway, walk over to the right and enter the last
    door. In here, check the clock at the back of the room to reveal a secret 
    passage. Go through the opening and head down the hallway. Be careful - there
    are random encounters here.
    
    At the first fork, take the south path to find a chest containing Iron Armor.
    Return to the split and head east. You'll notice two more chests beyond a
    wall up ahead. You can reach those by heading north and around. Open them for
    a Great Sword and Heavy Shield. Now, in order to proceed, you'll need to find
    a hidden path along the south wall. Backtrack to the area where you were 
    separated from the two chests by a wall and try to walk into the south wall
    there. 
    
    Once you're "inside" the wall, walk south as you attempt to find another split
    that leads left. Eventually, you'll find a "hidden" path inside a hidden path
    that branches off. It'll lead to a staircase that you should descend. Down in
    the basement, check the nearby chest for an X-Potion. Now, from that chest, 
    step down into the wall and check for a hidden chest. You'll unearth a Ribbon,
    one of the most useful relics in the game. Equip it and head back upstairs. 
    
    Backtrack through the hidden path and head south. Ignore the first path to the 
    right and continue until you reach a split. Go left for an Earring. Then, head 
    to the right to find a staircase. It'll lead you to a door and freedom! Once
    you're out of South Figaro, make your way northwest to the South Figaro Cave.
    
    You probably remember this cave from earlier in the game. That time, you came
    from Narshe all the way down to South Figaro. The cave is still set up the 
    same way. If you haven't picked out the treasures from the chests before, they
    would have changed. However, note that if you wait until the second half of
    the game, the contents of the chests will be even more valuable. Anyway, make 
    your way through the first two rooms. At the split, head east (west leads to
    a chest) and up along the path to an opening in the wall. Go through the one
    on the right to reach the exit end of the cave. Here, drink from the spring to
    heal your HP/MP before attempting to leave...
    
         BOSS : TUNNEL ARMOR ~
         O-----------------O
              There's a very easy way to dispatch this boss without much of a 
              problem. Tunnel Armor relies on its arsenal of magic spells. With
              Runic (Celes), you can effectively negate any magic spell it uses
              on you. Simply have Celes use the aforementioned skill while Locke 
              attacks. However, it'd be a good idea to keep your units' HP up -
              Tunnel Armor is still capable of physically attacking your units,
              not to mention that Drill is a particularly damaging attack. 
    
    Defeating Tunnel Armor marks the end of Locke's journey at this point. From
    here, they can head to Narshe and meet up with Arvis and the others. 
    
                                 --- SABIN SCENARIO ---
    
    Sabin's scenario is ridiculously long, but it has one of my personal favorite
    segments of the game in it (which entails the awesomeness of the Phantom 
    Train, a freaking train who freaking fights you). 
    
    He'll begin washed up next to a cottage. Here, you'll find Shadow and his dog 
    by a well. There may also be an Imperial merchant on a chocobo. If you want, 
    you can talk to him to purchase some useful items. Don't worry if he isn't 
    there, he'll appear again and again. About Shadow, you can recruit him. Do 
    just that and enter the house if you'd like. There's a crazy man inside who's 
    quite amusing (hint: check the stove for some interesting dialogue). Anyway, 
    before you leave, make sure you purchase some Shurikens (from the merchant) 
    specifically for Shadow. 
    
    Back on the overworld, head in a generally southeast direction. You'll pass
    through a forest along the way. From here, just go south until you find an
    iron bridge next to a small patch of desert. Walk into it and you'll stumble 
    upon the Imperial Camp. 
    
                             __________________________
                        ---=|      Imperial Camp       |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    As soon as you enter, Sabin will note that there are a lot of Imperial 
    soldiers hanging around (no really?). You'll happen to catch a conversation
    between two bumbling soldiers that concerns General Leo. Along with that, it
    would appear that these soldiers are about to begin an assault. The scene 
    shifts to Doma Castle, where a warrior by the name of Cyan emerges to counter
    the Imperial offensive. Approach the Imperial commander and you'll enter 
    battle. This battle is simple - just repeatedly use Fang through the Bushido
    command ("1" on the line) until the commander falls. With that, the remaining
    soldiers will retreat. 
    
    Once you regain control of Sabin and Shadow inside the camp, head on in. Don't
    worry about the soldiers nearby because as long as you don't interact with
    them, they won't try to kill you or anything. Anyway, enter the tent on the
    right and attempt to open the chest. Kick it and the stupid dog outside will
    try to stop you. Once they're taken care of, open the chest for a Star 
    Pendant. Head further south into the center of the base where you'll see 
    a scene General Leo. Once he heads back inside his tent, attempt to intrude
    in. Kefka will appear to cause some trouble. His plan is to poison the water
    supply to kill the Domans. 
    
    As Kefka approaches, you'll engage him in a battle. Attack him once and he'll
    run off. Chase after him, but don't engage him just yet. Instead, check the
    tent to the upper-left. Inside are two chests containing a Mythril Glove and
    a Green Beret. You'll need to fight off a Satellite for the latter item. The
    battle isn't particularly tough. Use Shurikens to finish the fight more 
    quickly. Now you can speak with Kefka again and just chase him around. 
    Eventually, Kefka will manage to escape and carry out his evil deed. 
    
    You'll assume control of Cyan once again. Go up through the door and down the
    stairs. Proceed through the next door and Cyan will enter the throne room to
    find the king dying on the floor. Once you regain control, leave the throne
    room and head through the door to the right. It seems like Cyan's own family
    has fallen victim to Kefka's devilish deeds. Cyan will rush out to avenge his
    family and engage the Imperial soldiers by himself. Sabin just so happens to
    stumble in at the right time. Speak with Cyan and help him out in battle. 
    Repeat this process until the batches of enemies stop rushing in. 
    
    Afterwards, Sabin concocts a genius idea to use the idle Magitek Armor units
    to escape. Once in, make your way east and attempt to leave the camp the same
    way you came in. Along the way, some troops will get in the way. Just roast
    their asses with Fire Beam (or whatever other attack you choose to use), and
    continue on your merry way. To get to the Phantom Forest, which is your next
    destination, cross the stone bridge and head south. Then, cross the next stone
    bridge. Here, you'll find a forest in between two mountains. Enter the region.
    
                             __________________________
                        ---=|      Phantom Forest      |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The first area is rather nondescript. You'll encounter a few challenging 
    random encounters in this area. Use Sabin's Raging Fist and Cyan's Fang to
    quickly defeat them. At the end of the first area, you'll come across an 
    opening leading further into the forest. 
    
    There's a recovery spring here. Use it and proceed. A sign with an arrow on it
    will point you to another path. In the next area, take the upper path (the 
    lower path will only return you to the opening area). Follow the linear path
    and step through the opening in the direction of the sign. 
    
    The party will stumble upon the Phantom Train. It's a bit spooky, but the team
    decides to check it out anyway. When the door closes, attempt to leave to find
    the door locked. Welcome, friends, to the Phantom Train: your one-way stop to
    the afterlife. 
    
    In order to stop the train, you'll have to head towards the engine room. First
    off, go east off the train. Cross over to the caboose and enter the small room
    back here. The man here doesn't offer much assistance. Take advantage of the
    save point though. Then, step back into the caboose and speak with the ghost.
    Recruit him and he'll act as a temporary member of your party. These ??????
    can use a skill called Possess which automatically kills an enemy at the cost
    of sacrificing the ghost. 
    
    Make your way down to the other side of the train now. In the first car you
    enter (where you originally entered the train), you'll notice a whole bunch of
    ghosts hanging around. Beware! Some of them are malicious and will attack you
    if you attempt to talk to them. All of the ghosts in this car, except for the
    one wandering the aisle (who sells you items) and the one furthest to the left,
    will attack you. 
    
    Exit this car through the left side and continue on to the next car. Again,
    there are more ghosts here. I'd suggest just leaving them alone to avoid 
    engaging in any unnecessary scuffles. Leave this car at the other end and walk
    over to the next. Enter this next car through the door next to the ladder. 
    Move a few steps in and a ghost will appear to block the door you came from.
    Speak to it and defeat it in battle to free up the doorway. 
    
    Back outside, a whole gang of ghosts will attempt to swarm you. Only way out
    is up! Quickly climb up the ladder and walk over to its front end. With a good
    jump, the entire party manages to cross a few cars before landing outside
    another one. Enter the car here and hit the switch inside to detach the cars
    to the rear. Now, go back inside the car and hit the switch again to open up
    the wall. Use the save point here and make your way to the other end of the
    car. 
    
    The next car is the dining car. Sit at the middle table, and you can request 
    food to replenish HP/MP (wow, great service!). Whenever you need the healing,
    you can return here anytime. As for now, continue to the next car by leaving
    the same way you came in and walking along the side of the dining car. Also,
    if you enter the dining car from the other side, you will find a chest 
    containing an Earring. 
    
    Here on the next train, you'll notice two doors. Enter the first one and 
    attempt to open the chest, only to have that lovable guy, Siegfried, to come
    and steal your treasure. He will even fight you in the process. Brave through
    his rather weak attacks, and he'll flee. Once he's out of the way, leave the
    room and leave the car through the other side. Ignore the second door because
    there's nothing inside. 
    
    The next car is similar to the last. There's nothing of interest inside the
    first room. Inside the second room though, you'll hit the jackpot with four
    chests. Note that the left-most chest, which contains a Hyper Wrist, is a 
    monster-in-a-box! Defeat the Apparition by having Sabin use Raging Fist, Cyan
    use Fang, and Shadow throwing Shurikens. The other chests hold two Phoenix 
    Downs and a Sniper Eye.
    
    Now, leave this car through the left exit. The next car houses a save point
    and nothing else. Use it and proceed to the locomotive. Enter the engine room
    and hit the first and third switches. Then, go outside, climb on top of the
    locomotive, and hit the switch on the smokestack. This combination will end up
    stopping the Phantom Train... but it won't go down without a fight. 
    
         BOSS : PHANTOM TRAIN ~
         O------------------O
              The Phantom Train has a few dangerous attacks. Acid Rain is a pretty
              devastating attack that deals 100+ HP damage to all party members.
              Be especially careful of the Diabolic Whistle, which can inflict 
              a random status ailment on its target. Be sure to heal whenever your
              units' HP drops too low. It's best to have Cyan to heal because his
              Fang attack deals the lowest damage between Sabin's Raging Fist and
              Shadow's Shurikens. However, if Shadow does not have any Shurikens,
              then have him heal. The actual battle itself isn't too tough. A few
              rounds of attacks should quickly bring the Phantom Train down. If 
              you want to get it done the easy way though, simply use a Phoenix 
              Down to instantly defeat the Phantom Train. 
              
    Following the battle, the Phantom Train agrees to let the party go. As the 
    train stops to let the three of them off, the dead of Doma will come aboard. 
    Among them are Elayne and Owain, Cyan's wife and son. 
    
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
                 5.3. The Party Reunites -~-~-~-~-~--~-~-~-~ [5300]
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
                         "These rapids look quite... rapid."
    
    
    As Sabin, leave the station to find yourself on the other side of the Phantom
    Forest. Walk down and around the mountain to your east. Then, walk up into 
    Barren Falls. 
    
                             __________________________
                        ---=|       Barren Falls       |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Head over to the cliff and Shadow will leave the party. Sabin, being the bold
    fellow that he is, can jump off the cliff into the Veldt. Do just that and you
    will face a number of Opinicus Fish along the way. Regular attacks should be
    enough to finish them in a single hit, so don't worry about using Blitzes or
    Bushido techniques. After facing a few dozen of these vicious fishes, Rhizopas
    will appear. Use Fang and Raging Fist against it because it's slightly tougher
    than the other Opinicus Fish. 
    
    Wow, that was a long fall! Sabin and Cyan will eventually float out to land,
    where a young savage by the name of Gau will make his appearance. He's 
    immediately scared off as Sabin awakens though. Anyway, make your way on to 
    the Veldt, a huge expanse of open grassland. Travel east and head for the 
    white dot along the eastern border of the Veldt. This is Mobliz. Along the 
    way, you'll likely encounter Gau after one a random encounter. You can't
    recruit him yet, so just attack him to make him go away. 
    
                             __________________________
                        ---=|          Mobliz          |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The first thing you'll want to do in Mobliz is check out the various shops. 
    There's plenty of new equipment to upgrade your current party with. The weapon
    and armor shops are located just west of the inn, which is right in front of
    you when you enter Mobliz. 
    
         Mobliz Weapon Shop 
        @==================@
              + Mythril Knife -- Sturdy adventurer's knife forged from mythril.
                   Cost: 300 Gil
                   Equip: Terra, Locke, Shadow, Edgar, Celes, Strago, Relm, Setzer,
                          Mog, Gogo
              + Mythril Sword -- Simple sword forged from mythril.
                   Cost: 450 Gil
                   Equip: Terra, Locke, Edgar, Celes
              + Mythril Claws -- Mythril fighting claws.
                   Cost: 800 Gil
                   Equip: Sabin
              + Kotetsu -- Modest katana designed for ease of use.
                   Cost: 800 Gil
                   Equip: Cyan
    
         Mobliz Armor Shop 
        @=================@
              + Buckler -- Light and simple shield.
                   Cost: 200 Gil
                   Equip: All
              + Heavy Shield -- Large, sturdy shield made of steel. 
                   Cost: 400 Gil
                   Equip: Terra, Locke, Edgar, Cyan, Celes
              + Plumed Hat -- Silk hat adorned with a flashy chocobo plume.
                   Cost: 250 Gil
                   Equip: All
              + Magus Hat -- Conical hat made from cloth with magical properties.
                   Cost: 600 Gil
                   Equip: Terra, Celes, Strago, Relm, Mog, Gogo
              + Bandana -- Durable bandana woven from behemoth hair.
                   Cost: 800 Gil
                   Equip: Terra, Locke, Sabin, Celes, Gau, Relm
              + Iron Helm -- Heavy iron helm.
                   Cost: 1000 Gil
                   Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer, Gau
    
    I'd suggest purchasing a Kotetsu for Cyan. There's really no need to purchase
    Mythril Claws if you're just going to have Sabin rely on his Blitz skills. As
    for armor, a few Iron Helms will help significantly with defense. Be sure to 
    get Heavy Shields as well for an extra defense boost. Once you're finished
    shopping, sell off any unneeded equipment. The relic shop is located at the 
    north end of town, next to a cabbage patch. 
    
         Mobliz Relic Shop 
        @=================@
              + Sprint Shoes -- Doubles walking speed.
                   Cost: 1500 Gil
              + White Cape -- Flowing white cape. Prevents imp and silence.
                   Cost: 5000 Gil
    
    Lastly, the item shop is located at the northeast corner of town. Head inside
    and purchase a Dried Meat for 150 Gil. Then, leave Mobliz and head back out
    on to the Veldt. Keep fighting random encounters until Gau pops up after a
    battle. Use the Dried Meat in battle and the kid will join your party. Gau is
    a very useful unit at this point in the game because of his Rage skills. When
    you select this skill, Gau will take on the qualities of the selected Rage 
    monster and attack with a moveset depending on the selection. Keep in mind that
    you lose control of Gau when he's in this state.
    
    Gau mentions a shiny treasure somewhere on Crescent Mountain. Before you go 
    off in search of more adventures though, return to Mobliz and head to the 
    house at the northwest corner, where a kid is running circles around a flower
    garden. Go inside to find a wounded soldier, who requests that you read a 
    letter for him. Pick up the letter from the desk and make your way to the post
    office, which is the building in the middle of Mobliz. Speak with the man by
    the clock and send the letter for 500 Gil. Before you leave, inspect the clock
    for an Elixir. 
    
    Now, head to the inn and hit the sack for the night. Then, return to the home
    of the wounded soldier to find that another letter has arrived. Again, he will
    ask you to bring it to him. Head over to the post office again and ask the
    clerk to send another letter for 500 Gil. Pay up (c'mon, you're doing a good
    deed here!) and go to any random shop and speak with the shopkeeper (you don't
    have to purchase anything).
    
    Return to the wounded soldier's house and read him the next letter. Repeat 
    this process of going to the post office and returning to the soldier until at
    last he realizes that it's been you sending the letters to his girlfriend in
    his name. As a token of his appreciation, he will reward you with a 
    Tintinnabalum (wow, isn't that a mouthful?), a relic which recovers the 
    wearer's HP with every step. 
    
    The next place to head to is Crescent Mountain, which is located southwest of
    the Veldt. Before you go there though, you might want to take some time to 
    learn some new Rage skills for Gau. Learning them is simple - simply have Gau 
    leap on to an enemy. He will show up later if you keep fighting enemies on the
    Veldt. When you encounter him, he will automatically rejoin your party. Doing
    this is completely optional. Anyway, when you're ready, enter the cave to 
    Crescent Mountain. 
    
                             __________________________
                        ---=|     Crescent Mountain    |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Good news! There's no random encounters in this place. Anyway, walk forward a
    bit and Gau will start sniffing around for his shiny thing. Unfortunately, the
    little savage forgot (just typical) where exactly he put it. Head deeper into
    the cave, but don't step on to the ledge you come across. Gau will pickpocket
    Sabin of 500 Gil here. If you're willing to throw away a bit of money for a 
    pretty funny scene, I'd say go for it!
    
    Go further east, across the wooden bridge. Follow the path, and Gau will
    finally dig up his shiny treasure. It turns out to be one of those old-
    fashioned underwater breathing contraptions. Again, Sabin decides to make a 
    bold (and incredibly stupid) move. The entire party jumps into the perilous 
    Serpent Trench. 
    
                             __________________________
                        ---=|      Serpent Trench      |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    For the majority of the journey, your party will be at the mercy of the 
    rapids. However, at two junctions, you will be given the option of picking 
    which direction to go. Choose to go right at both instances to find two 
    chests containing an X-Potion and Green Beret, respectively. In the second
    cave, you'll have to hit a switch to lower the water level, allowing you to 
    access the opening in the ground. Along the actual rapids, you'll be thrust 
    into battle against various sea creatures. Eventually, your party will drift
    back to civilization. 
    
                             __________________________
                        ---=|          Nikeah          |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This is the last leg of the Sabin scenario (finally!). There are a few points
    of interest in Nikeah. First off, check the pub and speak with the girl 
    sitting at the counter for the trademark "licentious howler!" scene. There's
    a bit of... "questionable" dialogue as well. 
    
    The various shops of Nikeah are scattered around the marketplace. You can
    easily recognize the vendors by the signs next to them except for the relic
    shop, which is run by a kid. 
    
         Nikeah Weapon Shop 
        @==================@
              + Mythril Claws -- Mythril fighting claws.
                   Cost: 800 Gil
                   Equip: Sabin
              + Kotetsu -- Modest katana designed for ease of use.
                   Cost: 800 Gil
                   Equip: Cyan
              + Mythril Spear -- Simple spear forged from mythril.
                   Cost: 800 Gil
                   Equip: Edgar, Mog
    
         Nikeah Armor Shop 
        @=================@
              + Heavy Shield -- Large, sturdy shield made of steel. 
                   Cost: 400 Gil
                   Equip: Terra, Locke, Edgar, Cyan, Celes
              + Plumed Hat -- Silk hat adorned with a flashy chocobo plume.
                   Cost: 250 Gil
                   Equip: All
              + Magus Hat -- Conical hat made from cloth with magical properties.
                   Cost: 600 Gil
                   Equip: Terra, Celes, Strago, Relm, Mog, Gogo
              + Bandana -- Durable bandana woven from behemoth hair.
                   Cost: 800 Gil
                   Equip: Terra, Locke, Sabin, Celes, Gau, Relm
              + Iron Helm -- Heavy iron helm.
                   Cost: 1000 Gil
                   Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer, Gau
              + Kenpo Gi -- Martial arts uniform that offers excellent mobility.
                   Cost: 250 Gil
                   Equip: Locke, Sabin, Shadow, Gau
              + Silk Robe -- Simple, lightweight silken robe.
                   Cost: 600 Gil
                   Equip: Terra, Celes, Strago, Relm, Mog, Gogo
              + Iron Armor -- Suit of heavy iron armor.
                   Cost: 700 Gil
                   Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer
    
         Nikeah Relic Shop 
        @=================@
              + Silver Spectacles -- Silver-rimmed spectacles. Prevents darkness.
                   Cost: 500 Gil
              + White Cape -- Flowing white cape. Prevents imp and silence.
                   Cost: 5000 Gil
              + Star Pendant -- Star-shaped pendant. Prevents poison. 
                   Cost: 500 Gil
              + Fairy Ring -- Ring with fairy magic. Prevents poison and darkness.
                   Cost: 1500 Gil
    
    I wouldn't bother purchasing any weapons. However, do purchase some Iron Armor
    for the defense boost. Before you continue, you can steal an Elixir by 
    examining the clock in the inn at the north end of town. When you're ready to
    continue, speak to the guy on the boat and request to leave for South Figaro.
    
    Now, scene shift to Narshe. where the Returners have gathered to plead with
    the Elder of Narshe for his help. The entire group will reunite at this point,
    and Locke will deliver some bad news. Already, Kefka's forces have gathered
    outside of Narshe. And after some incredibly cheesy dialogue, you'll engage in
    your second multi-party battle. Be sure to save beforehand. Then, talk to 
    Banon to kick off the fight. 
    
    You'll have to form three parties between your seven units. If you have any
    grasp of basic math, you will realize that it's impossible to split seven 
    units into three groups... unless of course you cut someone into three pieces
    (anyone have a saw?). 
    
    It's best just to put all of your strongest units into one party. If you tried
    to distribute all of your units equally, you'll have three weak groups that
    won't be able to fight too effectively. Personally, I'd put Locke, Edgar, 
    Sabin, and Celes into your primary party. Terra and Cyan aren't too effective
    at this point and Gau is just annoying. Put the remaining units by themselves
    and stick their groups somewhere safe. 
    
    Plop your primary party in the middle of the battlefield and let Kefka's goons
    come to you. Be sure not to let any enemies slip through! There are a bunch of
    them, but they aren't tough at all. Just use your strongest attacks (Sabin
    should have learned Aura Cannon by this time, so use it). Be sure to heal when
    your HP begins to run low. Endure through the one and a half dozen or so enemy 
    groups, and the path to Kefka will become clear. 
    
    Once again, Kefka is so ridiculously easy to defeat, there's no need for a 
    boss strategy. He has an assortment of magic spells that may pose some 
    problems. Luckily, you have Celes on your team. Simply use Runic every turn
    with her to negate Kefka's magic spells. Kefka can use physical attacks, but
    he's so pathetically weak that you should not even need to worry about that.
    Just pound him until he runs away like a little girl. 
    
    After the battle, the party returns to the esper. Something odd happens, and
    Terra starts tripping on something... before turning into an esper herself and
    flying away. Yikes! 
    
    Afterwards, the group decides that some of them must stay behind to protect
    Narshe from any more potential Imperial attacks. Select the units for the 
    party. I'd suggest bringing Edgar, Sabin, and Locke (having all three will
    allow you to view some extra cutscenes... Celes also plays a role in the 
    cutscenes, but she doesn't have any huge impact), leaving an empty space
    because Shadow will show up later and join your party (only if there's an 
    empty slot). However, it's all up to you who you decide to bring along. If you
    bring Edgar along, be sure to have him lead the party. 
    
    Before you leave, note that the shops of Narshe are now open to you since no
    one is trying to run you out of town anymore. The item shop is located right
    in the middle of the town. The weapon shop can be found to the item shop's 
    southwest. The armor shop can be found just north of the item shop. Lastly,
    the relic shop is just north of the weapon shop. 
    
         Narshe Weapon Shop 
        @==================@
              + Great Sword -- Thick, broad-bladed sword. 
                   Cost: 800 Gil
                   Equip: Terra, Edgar, Celes
              + Mythril Claws -- Mythril fighting claws.
                   Cost: 800 Gil
                   Equip: Sabin
              + Kotetsu -- Modest katana designed for ease of use.
                   Cost: 800 Gil
                   Equip: Cyan
              + Mythril Spear -- Simple spear forged from mythril.
                   Cost: 800 Gil
                   Equip: Edgar, Mog
              + Air Knife -- Knife imbued with the power of wind.
                   Cost: 950 Gil
                   Equip: Locke, Strago, Relm, Gogo
              + Chain Flail -- Spiked steel ball connected by chain to a handle.
                   Cost: 2000 Gil
                   Equip: Terra, Celes, Relm, Strago, Gogo
              + Moonring Blade -- Steel throwing ring with a sharpened outer edge.
                   Cost: 2500 Gil
                   Equip: Locke
    
         Narshe Armor Shop 
        @=================@
              + Mythril Shield -- Lightweight shield forged from mythril.
                   Cost: 1200 Gil
                   Equip: All
              + Magus Hat -- Conical hat made from cloth with magical properties.
                   Cost: 600 Gil
                   Equip: Terra, Celes, Strago, Relm, Mog, Gogo
              + Bandana -- Durable bandana woven from behemoth hair.
                   Cost: 800 Gil
                   Equip: Terra, Locke, Sabin, Celes, Gau, Relm
              + Iron Helm -- Heavy iron helm.
                   Cost: 1000 Gil
                   Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer, Gau
              + Silk Robe -- Simple, lightweight silken robe.
                   Cost: 600 Gil
                   Equip: Terra, Celes, Strago, Relm, Mog, Gogo
              + Iron Armor -- Suit of heavy iron armor.
                   Cost: 700 Gil
                   Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer
    
         Narshe Relic Shop 
        @=================@
              + Sprint Shoes -- Doubles walking speed.
                   Cost: 1500 Gil
              + Jeweled Ring -- Prevents petrification.
                   Cost: 1000 Gil
              + Fairy Ring -- Ring with fairy magic. Prevents poison and darkness.
                   Cost: 1500 Gil
              + Barrier Ring -- Casts Shell when the wearer is critically wounded.
                   Cost: 500 Gil
              + Mythril Glove -- Casts Protect when wearer is critically wounded.
                   Cost: 700 Gil
              + Knight's Code -- Causes bearer to cover critically wounded allies.
                   Cost: 1000 Gil
    
    Purchase a Moonring Blade for Locke. It's expensive, but the attack boost is
    worth it. Plus, it has the added bonus of allowing Locke to attack from the
    back row without any loss in damage. At the armor shop, purchase Mythril
    Shields to equip on your units. Lastly, I'd suggest you pick up a few Mythril
    Gloves at the relic shop. They're cheap and can be very useful when the 
    situation arises. 
    
    When you're done shopping, head back to Arvis's house and travel south along
    the ledge's edge. Don't go down the wooden steps into town. At the end of the
    path is a house. Head inside to find a load of chests just waiting to be 
    opened. You can steal a whopping 5000 Gil here, along with an Earring, Thief's
    Knife, Reflect Ring, Thief's Bracer (very useful for Locke), and a Hyper 
    Wrist. The locked chest will stay locked, so ignore it. 
    
    Lastly, make your way to the Elder's house, which is located at the west end
    of Narshe, west of the relic shop. Inspect the clock inside to find an Elixir
    hidden away. 
    
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
                 5.4. In Search of Terra -~-~-~-~-~--~-~-~-~ [5400]
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
                           "Were you born on a farm, son?"
    
    
    Say goodbye to Narshe and begin making your way to Figaro Castle. What? You 
    forgot where Figaro Castle was already? From Narshe, head southwest until you
    reach a desert. The castle is located right in the middle of it. 
    
    You benefit from having Edgar as the head of the party because you'll get a 
    50% discount at the Figaro Castle stores. The stuff should actually be free,
    but since King Edgar is such a benevolent person, he'll gladly pay. Anyway, 
    now would be a great time to stock up on restorative items to prepare for the 
    coming journey. Also, check the Tool Shop to find some new Tools in stock. I'd
    suggest purchasing all of them because they're really useful. 
    
         Figaro Tool Shop
        @================@
              + Auto Crossbow -- Strikes all enemies with crossbow bolts. 
                   Cost: 250 Gil
                   Equip: Edgar
              + Noiseblaster -- Confuses all enemies with a blast of sound. 
                   Cost: 500 Gil
                   Equip: Edgar
              + Bioblaster -- Deals poison damage and sap status to all enemies.
                   Cost: 750 Gil
                   Equip: Edgar
              + Flash -- Inflicts darkness on all enemies with a brilliant flash.
                   Cost: 1000 Gil
                   Equip: Edgar
              + Drill -- Penetrates an enemy's armor to deal severe damage. 
                   Cost: 3000 Gil
                   Equip: Edgar
    
    Also note that if both Sabin and Edgar are in your party, you can see a little 
    extra scene. Sabin will wander off and explore the castle. To get him back, 
    just go sleep at the inn. The ensuing cutscene will tell you a bit more about
    Sabin's history. 
    
    Return to the castle entrance and go down the left set of stairs. Speak with
    the old man standing here, and he will give you the option of going to 
    Kohlingen. You see, Figaro Castle is one of the most technologically advanced
    castles of its day. It can actually submerge into the ground and move around.
    Pretty neat, huh? Anyway, unless you have something left to do in Narshe, go
    to Kohlingen. It's not a permanent move though - you can talk to the man 
    anytime to move again. 
    
    Now, leave Figaro Castle and travel north to a small town along the water's
    edge. Welcome to Kohlingen! 
    
                             __________________________
                        ---=|        Kohlingen         |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Shadow can be recruited here inside the pub. There will be a small fee of 3000
    Gil (to feed his hungry dog). Still, having Shadow in the party is worth it.
    If you don't happen to have an empty slot in your party, then you obviously
    can't recruit him at this point. Don't worry, the game progresses the same 
    regardless. 
    
    If you ask around, some of the townspeople will tell you of a pretty light 
    that flew through the sky. In fact, the "pretty light" actually trashed a 
    house along the west side of town! 
    
    Anyway, you can go check out the shops in town. They're all bunched together
    into one general store. 
    
         Kohlingen Weapon Shop 
        @=====================@
              + Air Knife -- Knife imbued with the power of wind.
                   Cost: 950 Gil
                   Equip: Locke, Strago, Relm, Gogo
              + Chain Flail -- Spiked steel ball connected by chain to a handle.
                   Cost: 2000 Gil
                   Equip: Terra, Celes, Relm, Strago, Gogo
              + Moonring Blade -- Steel throwing ring with a sharpened outer edge.
                   Cost: 2500 Gil
                   Equip: Locke
              + Shuriken -- Four-pointed ninja throwing star.
                   Cost: 30 Gil
                   Equip: Shadow (use with Throw command)
              + Flame Scroll -- Deals fire damage to all enemies. 
                   Cost: 500 Gil
                   Equip: Shadow (use with Throw command)
              + Water Scroll - Deals water damage to all enemies. 
                   Cost: 500 Gil
                   Equip: Shadow (use with Throw command)
              + Lightning Scroll -- Deals lightning damage to all enemies. 
                   Cost: 500 Gil
                   Equip: Shadow (use with Throw command)
              + Invisibility Scroll -- Grants invisibility when thrown.
                   Cost: 200 Gil
                   Equip: Shadow (use with Throw command)
    
         Kohlingen Armor Shop
        @====================@
              + Mythril Shield -- Lightweight shield forged from mythril.
                   Cost: 1200 Gil
                   Equip: All
              + Magus Hat -- Conical hat made from cloth with magical properties.
                   Cost: 600 Gil
                   Equip: Terra, Celes, Strago, Relm, Mog, Gogo
              + Bandana -- Durable bandana woven from behemoth hair.
                   Cost: 800 Gil
                   Equip: Terra, Locke, Sabin, Celes, Gau, Relm
              + Twist Headband -- Headband often worn by martial artists. 
                   Cost: 1600 Gil 
                   Equip: Locke, Cyan, Shadow, Sabin, Mog, Gau
              + Iron Helm -- Heavy iron helm.
                   Cost: 1000 Gil
                   Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer, Gau
              + Silk Robe -- Simple, lightweight silken robe.
                   Cost: 600 Gil
                   Equip: Terra, Celes, Strago, Relm, Mog, Gogo
              + Iron Armor -- Suit of heavy iron armor.
                   Cost: 700 Gil
                   Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer
    
    The scrolls in the weapon shop can be used by Shadow through his Throw 
    command. They're useful, but the price tag is a bit high. I wouldn't buy them
    in bulk at this point. Of course, Shurikens are still a must. At the armor 
    shop, you might want to pick up a few Twist Headbands. They aren't too great 
    in terms of defense, but they come with a nice attack boost. 
    
    Assuming you have Locke in your party, you can see a few cutscenes. Head to
    the house at the northwest corner of town first. This is Rachel's house,
    Locke's love interest, who was killed tragically in an Imperial attack. Before
    you leave the house, check the clock for an Elixir. Then, head over to the 
    house at the northeast corner of Kohlingen. Head downstairs to find a creepy
    little man with Rachel's body. After a short scene, you'll regain control.
    Make your around and enter the same building through the back. There's a chest
    here containing a Green Beret. 
    
    That's pretty much it for Kohlingen. Leave the town and head east and north
    along the water's edge. Do your best to stay out of the desert because there 
    are some tough monsters there that can really give you a beating. Anyway, 
    following the coast and continue north. Eventually, you'll come to a small
    building. Head inside and inspect the pot on the left for a Hero's Ring. The 
    man living here is planning on building a huge coliseum where people can duke 
    it out. That'll come into play later in the game. For now, leave and head 
    south back to Kohlingen. 
    
    Travel due south from Kohlingen. Again, stay out of the desert! Follow the
    mountain range along its west side until you reach the end of it. Jidoor is
    located here. 
    
                             __________________________
                        ---=|          Jidoor          |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Jidoor is a pretty boring town - not going to lie. There's an Auction House
    here that's not much interest at this point. Owzer's huge mansion can be found
    at the north end of town. There's nothing interesting there either except for
    an Ether that can be found inside a pot. Of course, there's always shopping to
    do! 
    
         Jidoor Weapon Shop 
        @==================@
              + Kiku-ichimonji -- Elegant katana with chrysanthemum scabbard motif.
                   Cost: 1200 Gil
                   Equip: Cyan
              + Kaiser Knuckles -- Set of spiked knuckles imbued with holy might.
                   Cost: 1000 Gil
                   Equip: Sabin
              + Kodachi -- Lightweight ninja sword with a medium-length blade.
                   Cost: 1200 Gil
                   Equip: Shadow
              + Moonring Blade -- Steel throwing ring with a sharpened outer edge.
                   Cost: 2500 Gil
                   Equip: Locke
              + Flame Scroll -- Deals fire damage to all enemies. 
                   Cost: 500 Gil
                   Equip: Shadow (use with Throw command)
              + Water Scroll - Deals water damage to all enemies. 
                   Cost: 500 Gil
                   Equip: Shadow (use with Throw command)
              + Lightning Scroll -- Deals lightning damage to all enemies. 
                   Cost: 500 Gil
                   Equip: Shadow (use with Throw command)
              + Shadow Scroll -- Creates illusionary images of the thrower.
                   Cost: 400 Gil
                   Equip: Shadow (use with Throw command)
    
    Definitely purchase a Kodachi for Shadow. Kaiser Knuckles wouldn't be a bad 
    investment either for Sabin. And, if you happen to use Cyan a lot, pick up a 
    Kiku-ichimonji (wow, what a mouthful) for him as well. 
    
         Jidoor Armor Shop 
        @=================@
              + Mythril Shield -- Lightweight shield forged from mythril.
                   Cost: 1200 Gil
                   Equip: All
              + Twist Headband -- Headband often worn by martial artists. 
                   Cost: 1600 Gil 
                   Equip: Locke, Cyan, Shadow, Sabin, Mog, Gau
              + Mythril Vest -- Incredibly lightweight mythril vest.
                   Cost: 1200 Gil
                   Equip: All
              + Ninja Gear -- Ninja clothing from a faraway land. 
                   Cost: 1100 Gil
                   Equip: Locke, Shadow, Sabin, Setzer, Gau, Gogo
              + White Dress -- White dress that boosts the wearer's magic.
                   Cost: 2200 Gil
                   Equip: Terra, Celes, Relm
    
    Upgrade all of your units to Mythril Vests. They're cheap and lightweight 
    (they come with a speed bonus, which is nice). Alternatively, you can get a 
    Ninja Gear for Locke if you prefer a greater speed bonus. 
    
         Jidoor Relic Shop 
        @=================@
              + Peace Ring -- Prevents berserk and confusion.
                   Cost: 3000 Gil
              + Barrier Ring -- Casts Shell when the wearer is critically wounded.
                   Cost: 500 Gil
              + Mythril Glove -- Casts Protect when wearer is critically wounded.
                   Cost: 700 Gil
              + Earring -- Boosts magic. Effect increases when worn in pairs. 
                   Cost: 5000 Gil
              + Knight's Code -- Causes bearer to cover critically wounded allies.
                   Cost: 1000 Gil
              + Sniper Eye -- Ensures that physical attacks never miss. 
                   Cost: 3000 Gil
    
    Rest up at the inn when you're finished shopping, and purchase some healing 
    items. The next segment of the game will require a healthy supply of Hi-
    Potions. Afterwards, go to the chocobo stable and rent some chocobos for 250
    Gil. Use them to travel north along the east side of the mountain (not the way
    you came from Kohlingen). At the end is the rather run-down town of Zozo. 
    Dismount the chocobos and enter. 
    
                             __________________________
                        ---=|           Zozo           |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    There are random encounters, so make sure you come in prepared. Watch out 
    especially for Veil Dancers. They can cast level 2 magic spells that can 
    easily kill some of your units in a single hit. If you have Celes with you,
    then Runic would be a good bet. If not, then you'll have to brave through 
    them. 
    
    Another thing to note is that all of the people here are filthy liars. Don't
    trust a word that comes out of their mouth. Of course, they can still help 
    because you know that the truth is exactly the opposite of what they say. 
    
    Begin by heading to the inn, which is a bit to the west and north of the
    entrance. In here, you'll find a clock that's stopped working. Set the hour as
    6:00, set the minutes as 0:10, and set the seconds at 0:00:50. Doing so will
    open up a secret compartment along the side of this room. Walk in and you'll
    find a chest containing a Chainsaw for Edgar. The Chainsaw deals very strong
    damage in battle, and it also has a chance of instantly killing the target. 
    
    Leave the inn and check the building on the left for a hidden area underneath
    it. There's a chest containing a Potion. Now, head south and enter the pub and
    climb up the steps to the back. Take the door on the right and head up the 
    stairs here to the top. There is a chest here containing an Ether. Now, leave 
    the pub the same way you came in and head south to the relic shop. The clerk 
    here will tell you that he has not seen a girl and there's definitely not a 
    girl on the top floor. Head on up!
    
    Make your way to the top of the tower, through a line of thieves. If you ask
    around, they'll all tell you different times! Therefore, in order to have 
    figured out that clock puzzle, you'd have to determine what time the liars
    didn't specify (what a tedious task). Continue climbing up the tower until you
    reach a door in the side of the building. Inside is a Brigand's Glove. This is
    a very useful relic for Locke because it allows him to steal while hurting the
    enemy in the process. 
    
    Go back outside and step inside the opening two floors down. Then, look to the
    window and your party will jump across the gap. Jump over the next gap as well
    and go through the doorway on the building you land on. Here, ignore the first
    split to the left and go further up. Follow the path up some stairs. Inspect
    the pots here to find an Ether and Hi-Potion. Then, exit through the opening
    at the end of the room, past the clerk. 
    
    Climb up the stairs outside and jump through the windows on the right to the
    building you originally jumped from before. Ascend the next set of stairs and 
    go through the door. Here, climb up the staircases until you reach the exit at
    the top. Go back outside and head up two flights of stairs. Enter the building
    through the door here to find a Burning Fist. Equip it on Sabin and continue
    up the building. Before you talk to the angry-looking dude, be sure your 
    entire party is healed up. 
    
         BOSS : DADALUMA ~
         O-------------O
              This dude is pretty easy to defeat. Dadaluma has a few somewhat
              strong attacks, but most of them won't deal enough damage to 
              significantly hinder your party. The one attack, however, that you
              do want to watch out for is Dagger. Unless you somehow buffed up 
              your characters to 600+ HP, Dagger is an instant kill attack. Just
              be prepared to use a Phoenix Down should one of your units fall in
              that instance. Also note that he'll occasionally summon two Iron
              Fist goons to assist him. Try to eliminate them as soon as they 
              appear because they can be an annoyance. You should be able to 
              quickly defeat Dadaluma using Edgar's Chainsaw and Sabin's Aura
              Cannon. Just have everyone else attack normally and heal whenever 
              necessary.
             
    After that joke of a fight, you'll be free to proceed. Enter the door at the
    top of the building. There are two chests located at the sides of the room. 
    The one on the left contains Hermes Sandals and the other contains an X-
    Potion. You'll find Terra lying in a bed at the end of the room. Speak to her,
    and a cutscene will ensue, dealing with a lot of the backstory behind the War
    of the Magi and the rift between humans and Espers. 
    
    The Esper Ramuh will then turn himself into magicite. You'll also be given 
    magicite for Cait Sith, Siren, and Kirin. Attempt to leave, and you'll find 
    the other party members waiting for you. With that, the entire party descends 
    the tower, and you'll be asked to create a new party. This time, Celes and 
    Locke must be in the party. For the remaining two, I'd suggest Sabin and 
    Edgar just because they're that amazing. Before you leave, talk to the ghost 
    if you want to learn about magicite. If you're already well-versed in the 
    subject, then there's obviously no need to deal with that. 
    
    Locke suggests going to Jidoor, where some of the wealthy aristocrats might 
    know a way to infiltrate the Magitek Factory. Leave Zozo and head back south. 
    Enter Jidoor when you reach it and head up north to Owzer's mansion. If you've 
    been here before, you should notice that there's a new figure pacing about 
    madly in the center of the room. Talk to the Impresario, and he'll mistake 
    Celes for a Maria. Hmm. Well, he'll leave and accidentally drop a letter by 
    the door. 
    
    Pick it up and you'll be introduced to Setzer, the Wandering Gambler. What's 
    important is the fact that this man is the owner of the world's only airship! 
    Alright, that sets your next destination. Finish whatever business you have 
    remaining in Jidoor and grab another chocobo. This time, head to the south 
    end of the peninsula, where you'll find the Opera House. 
    
                             __________________________
                        ---=|        Opera House       |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Speak with the Impresario and he'll recognize your party. Locke comes up with 
    a ingenious plan to protect Maria: they could use Celes in place of Maria!
    There are some objections (well, just from Celes), but she decides to go
    through with the plan anyway. 
    
    Meanwhile, everyone's favorite purple octopus will show up again. This time,
    he's concocted a new devilish plan to crash the party. 
    
    Watch the beginning of the opera as it plays out. Personally, I think this
    segment of the game is very well done. Unfortunately, voice acting was not
    exactly a viable option back in 1994, but you should enjoy the gibberish of
    the characters anyway. Eventually, you'll gain control of Locke. Leave the
    seats through the opening in the lower-right corner. Head over to the right
    side of the lobby and go through the door to the changing room. 
    
    The score is on the table if you want to read it. Since you're using a guide
    though, it's not like you actually have to memorize it. Speak to Celes for a
    rather scene. Afterwards, take control of Celes and walk out on to the stage
    through the opening in the next room. To save you the trouble of royally
    screwing things up, the three lines you have to recite are:
    
         1. O my hero...
         2. I'm the darkness...
         3. Must my...
    
    After that, a dude (Draco) will walk in. Speak with him and (attempt to) dance
    with him. You can just follow him around on stage or walk around in random
    directions - it doesn't really matter as long as you do it quickly because
    there is a time limit. After making a complete fool of yourself, Draco will 
    turn into a bouquet of flowers (but not before laughing in your face). Pick 
    them up and quickly walk to the balcony edge at the top of the screen. Celes
    will then drop the bouquet off the balcony. Ah, what a touching scene.
    
         * NOTE: If, for some reason, you screw the scene up, you'll be offered 
           three more chances to try again before you get a Game Over screen. 
    
    The next scene consists of Celes dancing with Ralse. Don't worry, there's no
    interaction here. Once you regain control of Locke, return to the dressing 
    room to find a *gasp* letter from Ultros. Quickly (well, you can take your 
    time if you want) run up to the Impresario and speak to him. After a bit more
    opera nonsense, Locke will notice Ultros, on the rafters above the stage with
    a weight. It'll take him exactly five minutes to push that weight off on to 
    the stage (I wonder how he got it there in the first place). Time to get
    moving!
    
    The five minute timer will run down even when you have the game paused, so
    there is not a second to waste! Run up the right side of the seats and enter
    the room at the end. Speak to the stagehand, and he'll instruct you to hit the
    switch on the far right. Why, for God's sake, the stagehand can't do it is 
    beyond me. For the record, since I know that you're curious, if you hit the
    second switch from the left, the lights will go off on the stage, and if you 
    hit the second switch from the right, your entire party will fall through a
    trapdoor and bounce around the audience before being kicked out. It's a pretty
    funny scene actually (it'll waste about 20 seconds though). 
    
    After hitting the switch, leave the room and go through the door on the
    opposite side of the balcony. This will lead you to the catwalk above the 
    stage. The rats here will fight you if you touch them. It is possible to avoid
    them, but it doesn't really matter either way. As long as you're not that
    pressed for time (you should have at least 4 minutes remaining), you will able
    to fight off all the rats and defeat Ultros in the end. Once you reach the
    purple octopus, he will attempt to knock your party off... only to fall down
    himself. 
    
    After an awkward situation, some bad improvisation, and a bit of terrible
    acting, Ultros will engage your party in battle. The Impresario even kicks off
    a music score for you to fight to. 
    
         BOSS : ULTROS ~
         O-----------O
              The good thing about this battle is fact that you have Ultros locked
              in a pincer pattern. Therefore, he can't hit your entire party with 
              his dreaded Tentacle attack anymore. That will be his most damaging 
              attack - it's capable of dealing a couple hundred HP points of damage
              to one side of your party. Ultros can also cast spells that inflict
              various status ailments (he usually does this after splashing around
              the stage a bit), but you should defeat him before he even gets a 
              chance to use them. Simply zap him with Thunder and use the Ramuh
              Esper if possible. Have Edgar use his strongest Tool (Drill or
              Chainsaw) and let Sabin use Aura Cannon. Everyone else can just 
              attack. 
    
    After a terrific victory, the Wandering Gambler will finally make his 
    appearance and whisk his precious Maria away. The plan works, and the party 
    manages to infiltrate the Blackjack. After a bit of encouragement and a clever
    use of Edgar's same-sided coin, Setzer joins the effort. 
    
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
                 5.5. Infiltrating the Magitek Factory -~-~- [5500]
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
                    "I'm a god! I'm all-powerful. Uwee-hee-hee..."
    
    
    Setzer will land the Blackjack outside a town on the Imperial continent since
    the Blackjack is far too big and bulky to infiltrate the Magitek Research
    Facility. Before you check it out, return to the airship and talk to the guy
    on the left to replenish HP/MP. The other guy on the right sells some items.
    Purchase them if you're running short. When you're ready, enter the town of
    Albrook, a city ravaged at the hands of the Empire. 
    
                             __________________________
                        ---=|         Albrook          |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    There are a number of Imperial guards stationed here. There's no point in 
    talking to them as they'll just spew Imperial threats. The item shop is right
    at the entrance to the town. You'll find the weapon and armor shops situated
    along the south end of Albrook. 
    
         Albrook Weapon Shop 
        @===================@
              + Kiku-ichimonji -- Elegant katana with chrysanthemum scabbard motif.
                   Cost: 1200 Gil
                   Equip: Cyan
              + Venom Claws -- Claws that may cast Poison upon striking an enemy.
                   Cost: 2500 Gil
                   Equip: Sabin
              + Bastard Sword -- Sword with long, narrow blade made for thrusting.
                   Cost: 3000 Gil
                   Equip: Terra, Edgar, Celes
              + Sakura -- Ninja sword imbued with the power of wind.
                   Cost: 3200 Gil
                   Equip: Shadow
              + Shuriken -- Four-pointed ninja throwing star.
                   Cost: 30 Gil
                   Equip: Shadow (use with Throw command)
              + Flame Scroll -- Deals fire damage to all enemies. 
                   Cost: 500 Gil
                   Equip: Shadow (use with Throw command)
              + Water Scroll - Deals water damage to all enemies. 
                   Cost: 500 Gil
                   Equip: Shadow (use with Throw command)
              + Lightning Scroll -- Deals lightning damage to all enemies. 
                   Cost: 500 Gil
                   Equip: Shadow (use with Throw command)
    
    The Bastard Sword is a good investment for Celes (buy one for Edgar if you'd
    like). The Burning Fist you picked up in Zozo is stronger than the Venom 
    Blade, so it isn't necessary, and Shadow isn't around to benefit from the 
    Sakura. Before you leave, be sure to inspect the pot for an Ether. 
    
         Albrook Armor Shop 
        @==================@
              + Twist Headband -- Headband often worn by martial artists. 
                   Cost: 1600 Gil 
                   Equip: Locke, Cyan, Shadow, Sabin, Mog, Gau
              + Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
                   Cost: 3000 Gil
                   Equip: All
              + Mythril Vest -- Incredibly lightweight mythril vest.
                   Cost: 1200 Gil
                   Equip: All
              + Ninja Gear -- Ninja clothing from a faraway land. 
                   Cost: 1100 Gil
                   Equip: Locke, Shadow, Sabin, Setzer, Gau, Gogo
              + White Dress -- White dress that boosts the wearer's magic.
                   Cost: 2200 Gil
                   Equip: Terra, Celes, Relm
    
    The Priest's Miter can be useful if you're a consistent magic user. It's 
    pretty expensive though, so only purchase it for your primary spellcasters. 
    As for the relic shop, you'll find it up the stairs next to the armor shop.
    
         Albrook Relic Shop 
        @==================@
              + Silver Spectacles -- Prevents darkness.
                   Cost: 500 Gil
              + Peace Ring -- Prevents berserk and confusion.
                   Cost: 3000 Gil
              + Earring -- Boosts magic. Effect increases when worn in pairs. 
                   Cost: 5000 Gil
              + Sniper Eye -- Ensures that physical attacks never miss. 
                   Cost: 3000 Gil
              + Reflect Ring -- Casts Reflect on the wearer. 
                   Cost: 6000 Gil
              + Amulet -- Prevents poison, darkness, and zombie.
                   Cost: 5000 Gil
            
    When you're done shopping, make your way to the pub. Inspect the clock for 
    an Elixir. Then, check a barrel next to the inn for a Hi-Potion. There's 
    nothing else of interest here in Albrook, so skedaddle out of here. 
    
    Head northwest a little bit, and you'll come across Vector, the Imperial
    fortress. You can go ahead and enter now, but I'd suggest you visit some of 
    the other towns to upgrade weapons and armor first. From Vector, head north
    until you are stopped by a mountain. Then, make your way east and north again
    until you come to a small town located at the very north end of the continent.
    
                             __________________________
                        ---=|           Tzen           |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Tzen, like every other town on this continent, has been overrun by Imperial
    forces. There are a few shops in town. 
    
         Tzen Weapon Shop 
        @================@
              + Air Knife -- Knife imbued with the power of wind.
                   Cost: 950 Gil
                   Equip: Locke, Strago, Relm, Gogo
              + Bastard Sword -- Sword with long, narrow blade made for thrusting.
                   Cost: 3000 Gil
                   Equip: Terra, Edgar, Celes
              + Moonring Blade -- Steel throwing ring with a sharpened outer edge.
                   Cost: 2500 Gil
                   Equip: Locke
              + Boomerang -- Curved, wooden throwing weapon.
                   Cost: 4500 Gil
                   Equip: Locke
    
    Purchase a Boomerang for Locke to replace his Moonring Blade. If you haven't 
    already upgraded your sword-wielders to Bastard Swords, now would be the time 
    to do so. The armor shop is located just a bit above the weapon shop. 
    
         Tzen Armor Shop 
        @===============@
              + Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
                   Cost: 3000 Gil
                   Equip: All
              + Mythril Helm -- Light but strong helm forged from mythril.
                   Cost: 2000 Gil
                   Equip: Terra, Locke, Cyan, Shadow, Edgar, Celes, Setzer, Gau
              + Mythril Vest -- Incredibly lightweight mythril vest.
                   Cost: 1200 Gil
                   Equip: All
              + Ninja Gear -- Ninja clothing from a faraway land. 
                   Cost: 1100 Gil
                   Equip: Locke, Shadow, Sabin, Setzer, Gau, Gogo
              + White Dress -- White dress that boosts the wearer's magic.
                   Cost: 2200 Gil
                   Equip: Terra, Celes, Relm
    
    Only thing of interest here is the Mythril Helm. Upgrade your units that can
    wear it for a nice boost in defense. Lastly, you'll find the relic shop at the
    northeast corner of town. 
    
         Tzen Relic Shop 
        @===============@
              + Earring -- Boosts magic. Effect increases when worn in pairs. 
                   Cost: 5000 Gil
              + Hermes Sandals -- Casts Haste on the wearer. 
                   Cost: 7000 Gil
              + Black Belt -- Wearer will sometimes counter physical attacks.
                   Cost: 5000 Gil
              + Amulet -- Prevents poison, darkness, and zombie.
                   Cost: 5000 Gil
    
    The Black Belt relic is quite useful in battle. It's best to equip it on 
    someone with a high attack stat to maximize counter damage potential. When 
    you're ready, leave town.
    
    There is one more town you'll want to check out. It's located directly 
    southwest of Tzen, at the other end of the continent. Take advantage of the
    random encounters along the route to raise levels for the coming battles. 
    The town of Maranda is located at the end of the southwest peninsula on the
    Imperial continent. 
    
                             __________________________
                        ---=|         Maranda          |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Check the crate to the left of the entrance for a Holy Water. There's another
    crate at the southeast corner of town that contains a Remedy. It's by an
    Imperial soldier chasing around a lady he wants to marry. 
    
    The influences of the Empire are pretty obvious here in Maranda. There's a dog
    fight going on just outside the weapon shop. Speaking of which, you should
    check it out (the shop, not the stupid dog fight). 
    
         Maranda Weapon Shop 
        @===================@
              + Mythril Spear -- Simple spear forged from mythril.
                   Cost: 800 Gil
                   Equip: Edgar, Mog
              + Trident -- Three-pronged military spear.
                   Cost: 1700 Gil
                   Equip: Edgar, Mog
              + Venom Claws -- Claws that may cast Poison upon striking an enemy.
                   Cost: 2500 Gil
                   Equip: Sabin
              + Bastard Sword -- Sword with long, narrow blade made for thrusting.
                   Cost: 3000 Gil
                   Equip: Terra, Edgar, Celes
              + Boomerang -- Curved, wooden throwing weapon.
                   Cost: 4500 Gil
                   Equip: Locke
    
    Get a Trident for Edgar. Don't bother purchasing anything else. The armor shop
    is located a bit to the west.
    
         Maranda Armor Shop 
        @==================@
              + Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
                   Cost: 3000 Gil
                   Equip: All
              + Green Beret -- Cap that provides a 12.5% bonus to maximum MP.
                   Cost: 3000 Gil
                   Equip: All
              + Mythril Helm -- Light but strong helm forged from mythril.
                   Cost: 2000 Gil
                   Equip: Terra, Locke, Cyan, Shadow, Edgar, Celes, Setzer, Gau
              + Mythril Vest -- Incredibly lightweight mythril vest.
                   Cost: 1200 Gil
                   Equip: All
              + Mythril Mail -- Dazzling plate mail forged entirely from mythril.
                   Cost: 3500 Gil
                   Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer
    
    I'd strongly suggest upgrading Edgar and Celes with Mythril Mail. If you'd 
    like, you can give it to Locke too. However, I prefer the speed boost he gets
    from lighter armor. Anyway, finish up anything else you need to finish here
    and leave town. Now, it's finally time to head for Vector. You can rent a 
    chocobo in the middle of the forest east of Maranda (the forest is actually
    shaped like a chocobo) to make the journey easier. In case you forgot where
    Vector was, it's the white dot on the map that's at the dead center of the
    continent. 
    
                             __________________________
                        ---=|          Vector          |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Wow, what an ugly place. There is an inn here, but you should not use it 
    because a thief may come steal your money in the middle of the night. Instead,
    if you need the healing, find the small house with an old lady located a bit
    to the left of the inn. She'll ask if you support the Empire. Say no and two
    angry guards will jump out at you. Wipe the floor with their puny bodies, and
    the old lady will heal you. You can come back whenever you want to replenish
    your HP/MP. 
    
    There are also various shops scattered around Vector. The items they carry
    really aren't too special though. Still, it might be a good idea to check them
    out anyway. 
    
         Vector Weapon Shop 
        @==================@
              + Kiku-ichimonji -- Elegant katana with chrysanthemum scabbard motif.
                   Cost: 1200 Gil
                   Equip: Cyan
              + Venom Claws -- Claws that may cast Poison upon striking an enemy.
                   Cost: 2500 Gil
                   Equip: Sabin
              + Bastard Sword -- Sword with long, narrow blade made for thrusting.
                   Cost: 3000 Gil
                   Equip: Terra, Edgar, Celes
              + Sakura -- Ninja sword imbued with the power of wind.
                   Cost: 3200 Gil
                   Equip: Shadow
    
         Vector Armor Shop 
        @=================@
              + Twist Headband -- Headband often worn by martial artists. 
                   Cost: 1600 Gil 
                   Equip: Locke, Cyan, Shadow, Sabin, Mog, Gau
              + Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
                   Cost: 3000 Gil
                   Equip: All
              + Mythril Vest -- Incredibly lightweight mythril vest.
                   Cost: 1200 Gil
                   Equip: All
              + Ninja Gear -- Ninja clothing from a faraway land. 
                   Cost: 1100 Gil
                   Equip: Locke, Shadow, Sabin, Setzer, Gau, Gogo
              + White Dress -- White dress that boosts the wearer's magic.
                   Cost: 2200 Gil
                   Equip: Terra, Celes, Relm
    
    Head over to the east side of town, where there are three Imperial guards
    blocking the railroad into the main Magitek Factory. Speak to the old man 
    nearby, who is a Returner. He will distract the guards (in a rather comic 
    display), giving you some time to climb on top of the boxes and scale the 
    catwalk above. When you manage to sneak past them, DON'T approach the 
    distracted guards (that would be a pretty bonehead thing to do). Doing so will
    initiate a battle and force you to redo the whole sneaking process. Follow
    the rails and you'll eventually reach the Magitek Factory. 
    
                             __________________________
                        ---=|     Magitek Factory      |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Most of the enemies encountered in this area are not tough except for the
    Proto Armor, which can use a variety of powerful Magitek skills. Against this
    enemy, regular physical attacks won't work too well, so use your strongest
    Blitzes and Tools to take them down. However, the facility is pretty big, so
    you'll have to endure through many, many fights. You should have a healthy 
    supply of restorative items to keep your party in the best shape possible. 
    
    Begin by walking down the two sets of steps. Then, enter the pipe and leave
    through the other end. You'll go across some rollers before landing at a 
    chest - open it for a Flametongue. Equip it on Celes. To get back, use the 
    hook nearby that is moving back and forth between the platforms. 
    
    Walk a bit to the right, where you'll find two pipes. The right pipe will lead
    you to a chest containing an Ether. Once you've picked that up, return through
    the same pipe and go through the other one. After rolling across a few more
    rollers, you will stop by another chest. This one contains an X-Potion. Then,
    hop on the rollers to the right (ignore the staircase) and let it carry you to
    the other side. There's a Thunder Blade here inside a chest. Walk a bit to the
    south, and you'll find a Remedy inside another chest. 
    
    Walk on to the roller to the left, and it'll transport you to the next area of
    the Magitek Factory. First, head a bit to the left. When you come across some
    stairs, check a bit below them for Dragoon Boots. At the top of the stairs is
    a door leading to a chest containing a Golden Shield. Now, backtrack to the
    bottom of the stairs. You'll notice a pit a bit to the right. Go past it and 
    then go down through a door. At the base of the stairs, look very carefully at
    the wall at the base of the raised pathway. You should make out a door.
    Position yourself so that you're directly above it and walk down through it.
    There is a chest here with a Golden Helm. 
    
    Leave the small room with the Golden Helm and walk a bit to the right. Again,
    look carefully at the wall of the base of the raised platform. You'll notice
    another door in the wall. Walk through and inspect the left side of this room
    to find Golden Armor. The actual chest itself isn't visible. Once you have
    that, leave the room and go up the stairs nearby on the right. The chest here
    contains a Tent. Now, backtrack to the area where the last roller dropped you
    off. 
    
    Here, go up the steps above the roller. Take care not to step on the roller
    just yet. The path will lead you to another pipe in the wall. Go through it
    and head right at the split. You'll find an Icebrand and a Zephyr Cloak in the
    two chests here. Now, return to the pipe and continue heading down. There'll 
    be a break in the pipe coming up. Fall through and you'll end back at the last
    roller. This time, step on to the roller to the right and let it bring you to
    none other than Kefka. 
    
    After throwing away two drained Espers, the power-hungry Kefka will leave the
    area. Head down to where he originally was and jump on the roller that he used
    to toss away the two Espers. Before you go on talking to the drained Espers,
    heal up your party. Reason being that the clearly pissed off Espers are about 
    to fight you. Also, if any of your characters are equipped with the Icebrand 
    or Flametongue, replace their weapons. 
    
         BOSS : IFRIT/SHIVA ~
         O----------------O
              The two Espers will rotate back and forth, so you won't be fighting
              both of them at the same time. Out of the two of them, Ifrit is more
              powerful, though both aren't exceedingly difficult to defeat. Ifrit
              is fire-based, and will frequently cast Fire/Fira on your party. 
              Shiva, on the other hand, is ice-based, and will cast Blizzard/
              Blizzara on your party. You can easily negate these spells by having 
              Celes use Runic every single turn. As for your other units, just 
              have them use their strongest, NON-MAGIC attack. Any sort of magic-
              based attack (this includes Sabin's Aura Cannon) will be useless. 
              Also, avoid using fire-based attacks on Ifrit and ice-based attacks
              on Shiva because they'll just absorb the damage. With the help of
              Celes' Runic, the battle will prove to be quite easy. 
    
    Having exchanged a few blows, the two Espers will realize that Ramuh's spirit
    is with you. Once you regain control, speak to both Ifrit and Shiva, and they
    will turn themselves into magicite. Pick up both of them and distribute them
    amongst your party as you see fit. It should be noted that Ifrit also comes 
    with a Strength +1 bonus. 
    
    The door on the left houses a save point. Use it before returning to the
    previous room and going through the other door. Random encounters are back!
    This time, the enemies are a bit tougher. Still, you should have little 
    trouble with the new Generals. Be wary of the Trappers though - they can cast
    Lv.5 Death, which automatically kills anyone with a level divisible by 5. 
    Proto Armor units won't show up anymore, which is the good news. 
    
    Climb the excessively long set of stairs and go through the door at the end.
    Welcome to the Magitek Research Facility. 
    
                             __________________________
                        ---=|Magitek Research Facility |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ooh, look at all the pretty tubes. In the past, these ugly devices had held
    Espers. Now, with all of the Espers drained, the tubes are empty. Walk until
    you pass the second tube on the bottom. Check the bottom wall here for a 
    secret passage. Hug the wall and walk to the left. Then, check the wall for
    a hidden Stoneblade. Once you have this, proceed through the door at the other
    end of the room. In the next room, you'll encounter Number 024, a guy who 
    really looks as if he needs to lighten up a bit. 
     
         BOSS : NUMBER 024 ~
         O---------------O
              This pushover should barely pose a challenge. He is quite fast, but
              he uses nothing except for physical attacks. Using Sabin's strongest
              Blitz and Edgar's Chainsaw should defeat Number 024 before he even
              gets any of your characters into a critical state. As always though,
              heal if any of your units are in any danger of dying. Occasionally,
              Number 024 will use Barrier Change, which alters his elemental 
              resistance. Unless you're relying on magic (which you really should
              not be), this won't affect your attack pattern in the slightest. 
    
         * NOTE: You have a chance of stealing a very rare Blood Sword from Number
           024.
    
    The next room is filled with Espers in their glass tubes. Walk up to the 
    control panel and hit it to release all of them. They'll turn themselves into
    magicite, following Ifrit's example. You'll receive Unicorn, Maduin, 
    Catoblepas, Phantom, Carbuncle, and Bismarck. It's at this point that the 
    staple Final Fantasy figure, Cid, makes his appearance. Kefka, too, will show 
    up to cause trouble. After a confrontation, Celes will use her magic to warp 
    Kefka, the Magitek Armor, and herself away. 
    
    Things go awry and the facility starts rumbling. Follow Cid over to a mine
    cart. Before you do that though, use the save point nearby. Then, talk to Cid
    and he'll toss you in. While on the track, some pesky Magna Roaders will appear
    to cause you trouble. Just get them out of the way with Edgar's Chainsaw and
    Sabin's most powerful Blitz. After a few of these battles and a ride through
    a mine shaft that's just painful to look at (these graphics were state of
    the art back in 1994), you'll encounter Number 128, one of the ugliest things
    you'll ever lay eyes on.
    
         BOSS : NUMBER 128 ~
         O---------------O
              Number 128 is made up of three body parts. The Right Blade and Left
              Blade are situated on the thing's side. They don't really serve much
              of a purpose except to attack you every once in a while. Number
              128's primary attack is just a slash that deals pretty pathetic
              damage. Occasionally, he will use Blood Feast, which drains a slight
              bit of HP. To defeat him, just use your strongest attacks. He can 
              also use Net, which inflicts stop status on its target, and Haste,
              which speeds up his speed. Edgar's Chainsaw and Drill are very 
              effective. Sabin should use his strongest Blitz. Everyone else can 
              just use regular attacks until the creature falls. 
    
         * NOTE: You have a chance of stealing a powerful Kazekiri from Number
           128.
    
    Your party's managed to successfully escape the Magitek Research Facility 
    alive. It's not over yet though! Run your way out of Vector. Be careful
    because the Empire's goons are out after you, so there will be random 
    encounters now. Setzer will meet you along the way and lead your party back to
    the Blackjack. 
    
    Kefka won't give that easily though. With the activation of a switch, the
    mechanical cranes (yes, those menacing cranes) take to the skies. Luckily,
    Setzer fills in the empty spot. 
    
         BOSS : CRANE ~
         O----------O
              The two Cranes have your party stuck in a pincer pattern, but the
              battle is still ridiculously easy. The Cranes will mostly attack
              you physically for a good portion of the battle. Occasionally, they
              will use some elemental magic spells such as Fira and Thundara. 
              Use Edgar's Drill or Chain and have Sabin use Aura Cannon. Setzer
              should use his slots skill. Any other characters can just attack.
              
    Setzer will fly the Blackjack back to Zozo to check on Terra where the 
    remainder of the group is still waiting...
    
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
                 5.6. To the Sealed Gate! ~-~-~-~-~-~-~-~-~- [5600]
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
                       "I... I... I've got a bad feeling about this!"
    
    
    When the team arrives, an odd thing will happen. The Esper Maduin will react
    to Terra. Okay, huge revelation time! Maduin actually turns out to be Terra's
    father!
    
                             __________________________
                        ---=|       Esper Realm        |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    As Maduin, walk out of the house/cave. Another Esper will show up and tell you
    that something's appeared at the gate. Head on up to find the collapsed body
    of a woman. Return with her, and you'll later learn her name, Madeline. She
    agrees to return to her own world. 
    
    The next morning, take control of Maduin again and go through the gate. You'll
    have to push an annoying youth out of the way first. Inside the cave, you will
    find Madeline again. Maduin convinces her to stay and the two fall in love, 
    eventually producing a child. This child is none other than Terra, who is half
    Esper and half human.
    
    The scene shifts to two years later, when Gestahl shows up to enslave the
    Espers. And this is how the Empire came to be what it is today. When you 
    regain control of Maduin, follow the Elder out to the gate. Then, enter the
    gate and watch the scene. 
    
    Afterwards, Terra will revert to her human form. At last, she will rejoin your
    party. She will now have the trance ability available to her. Using it in 
    battle will transform her into an Esper, but only for a short period of time.
    While in this state, her magic power doubles! It's very useful, especially for
    those tough boss battles. 
    
    The team decides to head back to Narshe to check on things. After returning to 
    the airship, Setzer will teach you a bit about flying. Feel free to 
    reconfigure your party as you see fit. I'd suggest bringing Terra along this 
    time around. Then, fly the Blackjack to Narshe. Once inside, a guard will lead
    you to Arvis's house. Banon will notify you that the people of Narshe have
    finally decided to assist in the fight (FINALLY). 
    
    Banon brings up the Sealed Gate, which he sees as the only way to beat the
    Empire. By opening it, they can ally themselves with the Espers and actually
    stand a chance against the Empire. Once again, Banon wants to use Terra, this
    time for her inherent connection to the Espers. She agrees. 
    
    If you visit the shops now, you'll notice that they have some new items. Go 
    nuts! 
    
         Narshe Weapon Shop 
        @==================@
              + Poison Rod -- Rod containing the power of Poison.
                   Cost: 1500 Gil
                   Equip: Relm, Strago, Gogo
              + Trident -- Three-pronged military spear.
                   Cost: 1700 Gil
                   Equip: Edgar, Mog
              + Venom Claws -- Claws that may cast Poison upon striking an enemy.
                   Cost: 2500 Gil
                   Equip: Sabin
              + Morning Star -- Weapon with heavy, steel ball at the end of chain.
                   Cost: 5000 Gil
                   Equip: Terra, Celes, Relm, Strago, Gogo
              + Hawkeye -- Versatile weapon that can be swung or thrown.
                   Cost: 6000 Gil
                   Equip: Locke
              + Sakura -- Ninja sword imbued with the power of wind.
                   Cost: 3200 Gil
                   Equip: Shadow
    
         Narshe Armor Shop 
        @=================@
              + Golden Shield -- Brilliant shield made of solid gold.
                   Cost: 2500 Gil
                   Equip: Terra, Edgar, Cyan, Celes, Mog, Setzer
              + Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
                   Cost: 3000 Gil
                   Equip: All
              + Green Beret -- Cap that provides a 12.5% bonus to maximum MP.
                   Cost: 3000 Gil
                   Equip: All
              + Mythril Helm -- Light but strong helm forged from mythril.
                   Cost: 2000 Gil
                   Equip: Terra, Locke, Cyan, Shadow, Edgar, Celes, Setzer, Gau
              + Tiara -- Female's tiara that provides a boost to magic.
                   Cost: 3000 Gil
                   Equip: Terra, Celes, Relm
              + Golden Helm -- Tough, steel helm plated with brilliant gold.
                   Cost: 4000 Gil
                   Equip: Terra, Cyan, Edgar, Celes, Mog
              + Mythril Mail -- Dazzling plate mail forged entirely from mythril.
                   Cost: 3500 Gil
                   Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer
              + Power Sash -- Sash that strengthens the wearer.
                   Cost: 5000 Gil
                   Equip: Locke, Cyan, Shadow, Sabin, Gau
    
         Narshe Relic Shop 
        @=================@
              + Earring -- Boosts magic. Effect increases when worn in pairs. 
                   Cost: 5000 Gil
              + Sniper Eye -- Ensures that physical attacks never miss. 
                   Cost: 3000 Gil
              + Hermes Sandals -- Casts Haste on the wearer. 
                   Cost: 7000 Gil
              + Reflect Ring -- Casts Reflect on the wearer. 
                   Cost: 6000 Gil
              + Black Belt -- Wearer will sometimes counter physical attacks.
                   Cost: 5000 Gil
    
    The gear is expensive, but it's worth. Power Sashes are excellent for your
    heavy hitters because they come with attack bonuses. I'd suggest getting a 
    Tiara for Terra as well. 
    
    Remember that house with all of the treasure chests? It's south of Arvis's
    house if you don't quite recall. There was a chest there couldn't be opened.
    Well, if you visit it again, you will find Lone Wolf, the pickpocket. Since
    he's got your treasure, you better give chase. Follow him outside, down into
    town, and up north into the mines. When you enter the cave, turn right at the
    first split. Afterwards, simply follow the linear path through some caves,
    across a wooden bridge, and back through the field where you fought Kefka. Ah,
    brings back memories, doesn't it? 
    
    At the end, you'll find Lone Wolf holding Mog hostage. After he threatens you
    for a little bit, just stand still. Mog will begin to wrestle his way out and
    push Lone Wolf to the cliff. Unfortunately, he lands on the cliff edge too.
    Now, you have a dilemma on your hands. Do you save Mog or do you steal the 
    Gold Hairpin from Lone Wolf? Even if you're a moogle-hater, there's no reason
    to opt for the Gold Hairpin because you can pick up so many more later on.
    Besides, Mog is your friend... yes your friend... right? 
    
    Anyway, if you pick Mog, you'll lose the Gold Hairpin. And wow, who knew he
    could talk? He will mention an "old dude" named Ramuh, who taught him the
    language of humans. Apparently, the geezer kept showing up in his dreams and
    asking him to help you, and what do you know? He's here to help you! Oh, and
    say goodbye to Lone Wolf. You won't be seeing him again. 
    
         * NOTE: In case you weren't already aware, Mog's special skill is his 
           dance. He begins with Twilight Requiem. The others can be acquired by
           simply fighting in different regions of the game. However, there's one
           dance that can only be acquired in the World of Balance, Water Harmony.
           If you want to collect it now, visit the Serpent Trench or any other 
           water-based region where you can fight underwater. If you miss it, you
           won't be able to acquire it when the World of Balance ends, except 
           through one specific boss fight. 
    
    When you're ready to proceed with the quest, get back on the Blackjack and 
    fly to the Imperial continent. Make sure you've stocked up plenty of healing
    items, along with some Holy Water. Head to Vector and fly due east from there
    until you reach a stone bridge spanning a river. On the west side of the
    bridge is the Imperial Observation Post. 
    
                             __________________________
                        ---=|Imperial Observation Post |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    There's nothing of interest here. Not even a soldier in sight. If you head
    inside the single building located here, you'll find a treasure room 
    downstairs. Unfortunately, the door is locked. Leave the building and walk up
    on to the wall to get to the other side of the camp. You're free to cross the
    bridge. Walk into the mountain on the other side. 
    
                             __________________________
                        ---=| Cave to the Sealed Gate  |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Walk down the first set of steps and snag the Assassin's Dagger in the chest.
    It's a good weapon for Locke, but note that it can not be used from the back
    row. Proceed through the opening to the first basement floor. At the bottom
    of the screen, the chest on the left contains a Kazekiri, a strong weapon to
    equip on Cyan (if he's in your party). Leave through the next opening to the
    second basement floor. The next room has an odd puzzle - the planks over the
    lava will shift, creating different paths. Your goal is to manipulate the
    planks to get to the other side. 
    
       --- Phase One ---                   --- Phase Two ---
       
    E N T R A N C E                     E N T R A N C E    
       @@@@@@            @@@@@@            @@@@@@            @@@@@@
       @@@@@@%%%%%%  %%  @@@@@@@@@@        @@@@@@      %%%%%%@@@@@@@@@@
       @@@@@@  %%  %%%%%%@@@@@@@@@@        @@@@@@            @@@@@@@@@@
       @@@@@@  %%  @@@@    %%    XP        @@@@@@  %%  @@@@%%  %%    XP
       @@@@@@      @@@@    %%              @@@@@@  %%%%@@@@%%  %%
                   %%      %%                                  %%
           %%%%  %%%%    %%                      %%%%%%%%    %%
           HJ      %%    %%%%%%%%%%            HJ  %%  %%    %%%%%%%%%%
                 %%%%    %%      %%                  %%      %%      %%
               %%        %%  @@                    %%%%      %%  @@
                           @@@@@@                            %%@@@@@@
                           E X I T                             E X I T
    
    
       --- Phase Three ---             The stage will alternate between these 
                                       three phases. It will alternate between the
    E N T R A N C E                    first two when you're on the left side of
       @@@@@@            @@@@@@        stage, before you step on to the platform
       @@@@@@%%%%%%  %%  @@@@@@@@@@    at the upper-right corner. It will 
       @@@@@@  %%  %%%%%%@@@@@@@@@@    alternate between the last two phases when
       @@@@@@  %%  @@@@          XP    you're on the right side of the stage, 
       @@@@@@      @@@@        %%      after stepping on to the upper-right 
                   %%      %%  %%      platform. This may seem confusing, but it's
           %%%%  %%%%    %%%%  %%%%    really not all that tough to tackle. Just
           HJ      %%                  determine where the phase shifts meet and
                 %%%%        %%  %%    make sure that you're at the right spot.
               %%        %%  @@  %%    The rocks never shift. 
                           @@@@@@%%                          
                           E X I T     From the entrance, begin by stepping on to
                                       the first few planks. Quickly move to the
    bottom part of the "T" and wait for the phase shift. Then, walk on to the 
    middle island. If you want to get to the chest at the lower-left corner (it
    contains a Heiji's Jitte, a relic for Setzer), wait for the stage to shift 
    back to Phase One, and then follow the bottom plank path. Position yourself so 
    that you're facing left on the upper of the two planks jutting out to the 
    left. 
    
    Hold down the left button on the Control Pad and wait for the stage to shift.
    Then, quickly move as far to the left as possible and hold left on the Control
    Pad again. The stage will revert to Phase, allowing you to get to the 
    chest. Get back to the middle island the same way you came. This time, wait
    for Phase Two, and then step on to the plank path to the right. At the end of
    the path, hold up on the Control Pad. When the stage shifts, keep holding up
    until you can step on to the upper-right platform to the right. The chest here
    contains an X-Potion.
    
    Wait for the stage to shift to Phase Two and follow the wooden planks down.
    At the end of the path, hold down on the Control Pad and wait for the stage
    to shift to Phase Three. Then, move to the left-most segment of the path and
    hold down on the Control Pad. When the phase shifts back to Phase Two, quickly
    run down the length of the path all the way to the end. Hold down on the
    Control Pad and wait for the phase to shift to Phase Three. Once you're past
    that, you can finally step on to the platform with the exit. Phew!
    
    In the next room, the random encounters will start getting a bit tougher. 
    Watch out especially for the Zombie Dragons because they can inflict zombie
    status on your units. Hopefully, you've brought plenty of Holy Water just in
    case. Also, don't forget you can quickly dispatch undead enemies using Phoenix
    Downs. I don't know how many Phoenix Downs you have in stock exactly, but if
    you find yourself in a sticky situation, by all means. 
    
    Anyway, follow the path running to the right to find a chest containing Ether. 
    Return to the split and head down the steps. At the split that follows, opt 
    for the path leading down. Advance up the incline and hit the switch on the 
    bridge. The bridge will fall, causing your party to plummet to the floor 
    below. 
    
    Head up the path to the left. There's a Genji Glove inside the chest there!
    Return to the area where you originally fell and continue on the path to the
    right. On the next platform, you should notice two switches on the wall. The
    switch on the left opens up a room containing a save point with a Tent and the 
    switch on the right will let loose an angry Ninja. This guy is pretty tough,
    so you might want to fight him if you're low on HP. 
    
    Lastly, there's one more switch on the wall by the wooden bridge. Hit it to
    create a staircase on the path ahead. There are some buried treasure located
    in this area. Inspect around the area and you should find an Invisibility 
    Scroll, a Water Scroll, and a Gold Needle. Nothing too profound, but good 
    finds nonetheless. The chest to the left holds a Hi-Ether. 
    
    Enter the cave and walk up inside it to find a hidden path. Make your way to
    the top end until you reach a dead end. Then, step a bit to the right. There's
    a chest here containing an Elixir. To the right, you'll notice a switch in the
    ground. If you step on it, a staircase will form nearby. Don't ascend it. 
    Instead, walk around the rock to the right and head down the steps. Make your 
    way to the left, where you'll find a switch on top of a platform. Step on it 
    to open up a secret door!
    
    Inside, you'll find two Magitek Shards, a Hi-Ether, and the Ultima Weapon. The
    attack power of this powerful weapon is determined by the amount of HP its
    wielder has. Definitely equip it (I'd recommend Terra) for a nice boost in 
    attack. It won't be excessively strong at the moment, but later in the game,
    it'll prove to be the most powerful weapon of all. Afterwards, leave the room 
    and head right. Cross the wooden bridge and hit the switch. The rock to the 
    right will shift up, allowing you to cross over to it. Hit the switch here to
    shift the rock again. A new connection will be made to a treasure chest on a
    small island. The chest contains a switch that you should flick. 
    
    Flicking the switch will connect the path to the right. Follow it to a chest
    containing a Magicite Shard. Now, head south and leave through the doorway. 
    Here, simply climb the stairs and go through the huge cave to the Sealed Gate.
    
                             __________________________
                        ---=|        Sealed Gate       |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Just as your party reaches the Sealed Gate, Kefka manages to ruin things yet
    again. You'll be thrust into a battle against Kefka, who divulges the Empire's
    dirty plan of using Terra to lead him to the Sealed Gate. Before you actually
    deal much damage to Kefka though, Terra successfully manages to open the gate 
    and release the Espers. 
    
    The wave of Espers manages to push Kefka away, but the Sealed Gate is 
    subsequently sealed... even more than it already is! Go back through the cave
    opening. There is no need to backtrack all the way back though, for there is a
    new door at the base of the stairs. Use it to return to the first room. From
    here, it's just a short walk to the exit. 
    
    Return to the Imperial Observation Post and try to leave. One of your other
    party members will appear to tell you that all of the Espers flew off toward
    the Imperial capital. The Espers are clearly out for vengeance. Despite 
    Terra's attempts to calm them down, they tear right through the Blackjack,
    forcing it to make a crash landing near Maranda. Now you're down without an
    airship, so you'll have to make the rest of the journey on foot. 
    
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
                 5.7. The Banquet -~-~-~-~-~-~-~-~-~-~-~-~-~ [5700]
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
      "There are people in this world who have chosen to kill their own emotions.
                                     Remember that."
    
    
    Get off of the airship - there's no way this thing is flying again for a 
    while. Maranda is a little bit to the northwest. Stop in town to restock on
    any items that you need. Afterwards, head into the center of the chocobo-
    shaped forest nearby to rent a chocobo. From here, make your way to Vector...
    
    ... To find the entire city in ruins. The Returners managed to conquer the
    city of Vector, but by the looks of things, Vector couldn't really have put up
    much of a fight. The old lady in the small hut will still replenish your HP/MP
    if you need it. The various Returner soldiers wandering the grounds aimlessly
    don't have much valuable input on the situation, so don't even bother speaking
    with them. 
    
    If you head to the north end of town, you'll find Banon and Arvis. They, too,
    are just wandering around aimlessly, apparently baffled by the ruined city.
    According to Arvis, Vector was like this when they got here. Anyway, head on
    further north to the Imperial Palace. There won't be any guards to stop you.
    
                             __________________________
                        ---=|     Imperial Palace      |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    As you walk up to the top, a guard will stop you and ask you to follow him to
    the Emperor. Do just that and follow him inside the main palace. The soldiers
    around here certainly don't seem to be too optimistic. According to one, the
    whole war is over. Continue on through the palace doors to find Gestahl 
    waiting for you. 
    
    The old geezer has lost the will to fight. Well, after a beating from those
    Espers, who wouldn't be? Cid will then tell you of some soldiers who still
    refuse to let go of their war. Your job is to talk to as many of them as you
    can to turn them. There are 24 in all, and it's absolutely imperative that you 
    talk to all of them in order to reap the full benefits later on. 
    Unfortunately, this task would be nothing without a little challenge. You have
    only four minutes to do it!
    
         1-4: Quickly leave the throne room the same way you came. There will be
              four soldiers in the entrance room. All of them seem particularly
              willing to give up the cause, so there's no trouble here. 
         5-7: Leave the room through the south exit to find yourself back outside.
              There are two Magitek Armor units here, along with a single soldier
              to the lower-left. The Magitek Armor on the left will fight you, so
              be prepared to beat his Imperial ass. Try to do it quickly because
              you're on a time limit here. 
        8-10: Head back inside the fortress and turn to the right. There will be
              a door here. Go through it. Ignore the door next to the staircase
              because it will only lead to the jail cell. You can pay Kefka a 
              visit, but it'll waste a good chunk of time. Instead, climb the
              first set of steps and enter the door on the next floor. In the
              library, speak with the two soldiers. Then, go through the door at
              the lower-left corner of the room and speak with the soldier in 
              here. By the way, the chest in that room contains a Holy Water. The
              chest in the library holds a Gale Hairpin. 
       11-13: Leave the library and ascend the next set of steps. Follow the path
              until you find yourself on the roof. Speak to the Magitek Armor 
              nearby. There are two more Imperial soldiers on the left side of
              this ledge. 
       14-16: Climb up the stairs and speak to the two Magitek Armor units up 
              here. Then, go through the door to find another Imperial soldier.
              This one will also face you in battle. Wipe the floor with him 
              quickly. 
       17-23: Leave the room and make your way back to the ledge with the three
              Imperial soldiers on it (11-13). Instead of returning through the
              door you came from, go through the door on the left. Speak with the
              single Imperial soldier here. Then, proceed down the path and 
              descend the staircase to another door. In here is a whole gang of
              soldiers. Speak to all of them. Be careful because one of them will
              fight you. Be sure to snag the Ether from the chest. Upon completing
              this room, you should have 23 soldiers.
          24: At the upper-left corner of the same room is a door. Go through to
              find the last soldier. He, too, will engage you in battle. Finish
              him off to complete the task. If you have any time remaining, 
              quickly run out of the room with the big group of soldiers and 
              descend one more staircase. Enter the door here to find two chests.
              One contains an Alarm Earring and the other holds an X-Potion. 
    
    When the four minutes finally run out, the banquet will start. Assuming you
    talked to all 24 soldiers, Gestahl's opinion of you should already be
    pretty good. However, the testing isn't over yet. As soon as your party is
    seated, Gestahl will quiz you. Below, you'll find the "correct" answers to
    each of his questions. Answer the following and you'll be rewarded much better
    later on. 
    
         1: To whom shall we raise our glasses?
            - To our homelands.
         2: What do you think should be done with him [Kefka]?
            - Leave him in jail. 
         3: I am truly sorry about what occurred in Doma. No one ever dreamed 
            Kefka would use poison. 
            - That was inexcusable. 
         4: By the way... With regards to General Celes...
            - Celes is one of us!
    
    Afterwards, Gestahl will ask if you have any questions for him. Now, for this
    segment, ask him EACH of the questions (by telling him that you 'still have a
    few things to ask'), but make sure you DO NOT repeat any questions. Also, 
    remember the order in which you ask him the question because later on, he'll
    ask you to recall which question you asked first, etc.
    
    The next response, after Gestahl tells you about the Espers, should be
    
         1: - They have gone a bit too far...
         2: - Take a break.
    
    On your break, go ahead and speak with the Emperor's elite guard. Agree to
    fight with them. Finishing that, return to your seat and agree to resume the
    conversation. 
    
         1: Is there anything you wish to hear me say? 
            - That your war is truly over. 
         2: Would you please go on board (with regards to Crescent Island)?
            - Yes.
    
    Congratulations, you've braved through the Emperor's test of words. Afterwards,
    he'll call in General Leo to accompany you to Crescent Island. With that, 
    Terra and Locke agree to go to Crescent Island while the remainder of the
    party stays behind just in case the Emperor takes back his word. Then, leave
    the banquet hall, and a guard will approach you with the following rewards.
    
         - All Imperial troops will be withdrawn from South Figaro immediately.
         - In addition, Imperial forces will be withdrawn from the kingdom of 
           Doma.
         - We will also unlock the armory at the Imperial observation post to the
           east.
         - Tintinnabalum relic!
         - Ward Bangle!
    
    If you acquired all of those, that means your behavior and performance at 
    dinner was exceptional. Plus, you've managed to convert all those soldiers as
    well. 
    
    Before you head to Albrook, make your way to the Imperial Observation Post. If
    you recall, it was located at the east side of the continent, where the Sealed
    Gate was located. Since you don't have an airship available, you'll have to
    walk (cry moar). Once there, check inside the basement of the main building to
    find the armory unlocked! There are some pretty nice items here. In the 
    chests, you'll find Angel Wings, Hermes Sandals, a Reflect Ring, an Angel 
    Ring, an Alarm Earring, an Elixir, an X-Potion, a Hi-Ether, and a total of 
    41000 Gil! Don't forget to check the stove for a Flametongue. Also, there's a
    hidden chest at the lower-right corner of the room containing an Elixir. 
    
    Once you have all those treasures collected, you can head over to Albrook,
    where General Leo is waiting. Luckily for you, Albrook is fairly close to the
    Observation Post. Head southwest through the desert to reach it. 
    
    There's not much happening in Albrook nowadays. The Empire still occupies the
    city, but they're powerless to do anything at all. Make your way to the docks,
    which are now open. Make sure you are stocked up on healing items. You'll find
    Leo waiting on the boat, who calls in Celes...? And Shadow...? Well, this is a
    pleasant surprise. Leo suggests that you return to the inn for some rest. Do
    just that. 
    
    In the night, Locke decides to take a stroll. Watch the scene between him and
    Celes. Then, when the morning comes, return to the ship and speak to Leo. 
    During the night, you can take control of Terra. Have her speak to Leo and
    watch the rather touching scene. It seems like that General Leo guy is a 
    pretty good person. Shadow, too...
    
    A seasick Locke breaks the tense atmosphere. After he lets it all out, the
    boat finally arrives at Crescent Island. Speak to General Leo and he'll 
    divulge the plan. Celes will go with him while Shadow and Locke go with Terra.
    Speak to Locke, and the party will hit land. 
    
    The monsters here are quite tough, so you'll want to make it to Thamasa as
    quickly as possible. Where's Thamasa? It's a small town on the tip of the
    eastern peninsula. Make your way over there and enter. 
    
                             __________________________
                        ---=|         Thamasa          |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    First off, avoid the inn because the innkeeper likes to overcharge customers.
    Do check out the shops though because there are some new items you might be
    interested in. 
    
         Thamasa Weapon Shop 
        @===================@
              + Mythril Rod -- Plain rod forged from mythril. 
                   Cost: 500 Gil
                   Equip: Relm, Strago, Gogo
              + Flame Rod -- Rod containing the power of Fira.
                   Cost: 3000 Gil
                   Equip: Relm, Strago, Gogo
              + Ice Rod -- Rod containing the power of Blizzara.
                   Cost: 3000 Gil
                   Equip: Relm, Strago, Gogo
              + Thunder Rod -- Rod containing the power of Thundara.
                   Cost: 3000 Gil
                   Equip: Relm, Strago, Gogo
              + Morning Star -- Weapon with heavy, steel ball at the end of chain.
                   Cost: 5000 Gil
                   Equip: Terra, Celes, Relm, Strago, Gogo
              + Hawkeye -- Versatile weapon that can be swung or thrown.
                   Cost: 6000 Gil
                   Equip: Locke
              + Heavy Lance -- Heavy lance used primarily by mounted soldiers.
                   Cost: 10000 Gil
                   Equip: Edgar, Mog
              + Darts -- Darts modified for use as weapons. 
                   Cost: 10000 Gil
                   Equip: Setzer
    
    What's with all of these rods? No one in your party can equip them yet! Well,
    don't worry because someone new will join your party soon enough. 
    
         Thamasa Armor Shop 
        @==================@
              + Golden Shield -- Brilliant shield made of solid gold.
                   Cost: 2500 Gil
                   Equip: Terra, Edgar, Cyan, Celes, Mog, Setzer
              + Tiger Mask -- Mask shaped like a roaring tiger's head.
                   Cost: 2500 Gil
                   Equip: Sabin, Gau
              + Tiara -- Female's tiara that provides a boost to magic.
                   Cost: 3000 Gil
                   Equip: Terra, Celes, Relm
              + Golden Helm -- Tough, steel helm plated with brilliant gold.
                   Cost: 4000 Gil
                   Equip: Terra, Cyan, Edgar, Celes, Mog
              + Mystery Veil -- Female dancer's veil.
                   Cost: 5500 Gil
                   Equip: Terra, Celes, Relm
              + Power Sash -- Sash that strengthens the wearer.
                   Cost: 5000 Gil
                   Equip: Locke, Cyan, Shadow, Sabin, Gau
              + Gaia Gear -- Clothing that absorbs earth damage.
                   Cost: 6000 Gil
                   Equip: Terra, Locke, Shadow, Sabin, Celes, Setzer, Mog, Gau,
                          Strago, Relm, Gogo
              + Golden Armor -- Gold armor emblazoned with rearing unicorn.
                   Cost: 10000 Gil
                   Equip: Terra, Cyan, Edgar, Celes, Setzer, Mog
    
    There is plenty of new armor here to upgrade your party with. I'd recommend a
    Mystery Veil for Terra because it comes with a nice speed and magic boost. As
    for the rest of the party, upgrading everyone to Golden Shields, Golden Helms,
    and Golden Armor wouldn't hurt either (stock up on them since the others are
    not in your party at the moment). After collecting that huge sum of money
    from the Imperial Observation Post, you should have enough purchasing power.
    
         Thamasa Relic Shop 
        @==================@
              + Earring -- Boosts magic. Effect increases when worn in pairs. 
                   Cost: 5000 Gil
              + Sniper Eye -- Ensures that physical attacks never miss. 
                   Cost: 3000 Gil
              + Hermes Sandals -- Casts Haste on the wearer. 
                   Cost: 7000 Gil
              + Reflect Ring -- Casts Reflect on the wearer. 
                   Cost: 6000 Gil
              + Black Belt -- Wearer will sometimes counter physical attacks.
                   Cost: 5000 Gil
              + Dragoon Boots -- Changes the Attack command to Jump.
                   Cost: 9000 Gil
              + Sprint Shoes -- Doubles walking speed. 
                   Cost: 1500 Gil
    
    When you're done bumbling around the shops, you can check around town for a 
    few hidden items. The barrel next to the relic shop contains a Gold Needle.
    There's also a Green Cherry in a barrel next to the upper-center house. Also,
    if you stumble in to the back, you'll come across some rather... odd
    situations. It seems the inhabitants of Thamasa are hiding a secret...
    
    When you're ready to continue, head over to the house at the northeast corner
    of town next to the large house with the boy standing at the door. In here,
    you will meet Strago. This old man's behavior a bit odd to say the least. A
    little girl will also make her appearance. This little girl, Relm, has an 
    interesting ability to draw whatever she sees. This skill will come into play
    later on. You'll see.
    
    Relm will divulge a little secret to the dismay of her grandpa. Strago will
    shoo her away, and for some odd reason, Interceptor follows her. With that,
    Strago will apologize for not being of any further assistance. After all,
    Thamasa is just an "ordinary" little village. Nope, no one knows what Espers
    are in Thamasa! Well, now that you've talked to Strago, the innkeeper in town
    has coincidentally dropped his price to just 1 Gil. Take advantage of this
    deal and rest for the night. 
    
    As your group is enjoying its slumber, Strago will come with horrible news.
    According to him, Relm was on fire and then she caught the entire house on 
    fire (poor house)! Locke and Terra leave to help, but Shadow decides to catch
    up on some sleep. His little doggie, however, leaves with the party. Once 
    outside, hastily head to the big house next to Strago's house to find the
    entire thing set alight. In his desperation, Strago uses the forbidden magic
    in a vain attempt to douse the flames. Ah, the secret of Thamasa is out! But
    now is no time for questions, for you have a little girl to rescue. 
    
                             __________________________
                        ---=|       Burning Home       |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Since Strago has joined your party, take the time to equip him with the best
    equipment you have available (ice-based weapons will be most effective here).
    I'll provide a quick rundown of Strago. He is a Blue Mage, meaning he is 
    capable of learning magic from monsters by getting hit by the spell. Any 
    learned magic can subsequently be used in battle at the cost of some MP. These 
    are called 'Lores'? Got it? In addition, Strago can use regular magic as well.
    
    Luckily, there are no random encounters in this hot, hot house. However, there
    will be dancing flames. Touch them and you'll enter battle with some fire-
    based Balloons. Common sense would tell us that any water-based attacks would
    be quite effective against them. Avoid wasting too much MP though, for you
    will want to conserve it for the boss. 
    
    Go through the door in the first room. A few of those pesky Balloons can be
    found in this room. Get through them one way or another and go through the
    door at the other end of the room. The next area is a bit more complicated.
    Again, watch out for the wandering Balloons. Eventually, you will reach two
    doors. Go through the door on the right (the door on the left is a trap). In
    the next room, avoid or fight the Balloons and head through the door on the
    right. There's a chest in here that contains a Flame Rod. Return to the 
    previous room and proceed through the other door. 
    
    Watch out for the Balloons in here as well. Go through the door on the right
    for a chest containing an Ice Rod. Equip this on Strago for a good boost in 
    damage (against those ice-based Balloons). Then, leave and continue through
    the door on the left. At long last, you'll arrive at the source of the blaze,
    a huge fire eyeball thingy. Heal up your party and prepare for battle. 
    
         BOSS : FLAME EATER ~
         O----------------O
              The Flame Eater is a huge fireball with a load of fire-based spells 
              at its disposal. For that reason, any fire-resistant equipment would 
              be very useful in this battle. Occasionally, the Flame Eater will 
              summon four Balloons. Whenever this happens, use Strago's Aqua 
              Breath to quickly get rid of the group. Ice-based attacks that 
              affect the entire enemy party would work too, should Aqua Breath not 
              be available. As for the Flame Eater itself, any ice-based attacks 
              would be super-effective against it. Avoid casting any fire-based 
              spells on it for obvious reasons. If you take advantage of its 
              elemental weakness, the Flame Eater should go down in no time. But 
              pay attention for when it casts Reflect on itself. At this point, 
              stop casting any spells and switch to physical attacks. 
              Alternatively, you can use Dispel to rid it of reflect status. 
              Remember, be prepared to heal when necessary. Getting hit with Fira 
              over and over again can be devastating, especially if your magic 
              defense is less than adequate. 
    
    You'll finally find Relm, with Interceptor by her side. But the house begins 
    to collapse. Luckily, Shadow arrives in the nick of time to save everyone. 
    Afterwards, the gang reunites back at Strago's house. Since the secret's 
    already out, Strago explains the mysterious origins of this village. As a 
    token of his appreciation, Strago agrees to help your party out. With that,
    Strago recommends that you check out the mountains to the west, where 
    according to legends are the sacred place to the Espers. 
    
    Oh, in case you didn't notice Shadow slip out, he's no longer a part of your
    party. Even though he ditched, you ought to be fine with Strago taking his
    spot. Before you leave, be sure to check the wall in Strago's bedroom. Inspect
    the area just to the left of the table with two chairs set up by it to find a
    Memento Ring, a relic specifically for Shadow. 
    
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
                 5.8. Sanctuary of the Espers -~-~-~-~-~-~-~ [5800]
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
                                      "Fungahhh!!!"
    
    
            "My name is Ultima... I am power both ancient and unrivaled...
                  I do not bleed, for I am but strength given form...
                    Feeble creatures of flesh... Your time is nigh!"
    
    
    When you're ready, leave Thamasa and make your way southwest towards the
    mountains. Eventually, you'll reach a forest. From this point, head north
    until you reach a cave in the mountainside. 
    
                             __________________________
                        ---=|       Esper Caves        |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    A few of the monsters in this area are a bit tough. Watch out for Mandrakes,
    which are capable of using Drain to suck your HP to replenish their own. Also
    be wary of the Adamankary, a monster who has an almost impenetrable defense
    stat. While you're wasting your time trying to beat it to death, it'll use
    Snort to blow your units out of battle. Avoid having all of your units blown
    away or else it's game over. The best way to deal with this monster would be
    to simply capitalize on its weakness by using magic spells. 
    
    The first room is pretty straightforward. The first chest you come across
    contains a Healing Rod. If you're going to equip this, know that the function
    of this rod is to HEAL! Don't go smacking the enemy (unless of course, they
    are undead) because you'll only replenish their HP. Speaking of which, this
    rod is very useful in tougher fights because it has great healing power. 
    
    Walk up a little bit until you hit a fork. Take the path to the right and
    leave through the opening. Outside, follow the grassy path up and around to
    another cave opening in the rock face side. Once inside, follow the path to
    the right and leave through the other opening. Along the way, you may 
    encounter Relm a few times (she's pretty bad at sneaking). In the next area,
    you'll notice three statues on a platform in the middle. 
    
    Strago recognizes the gold thingies as statues of the Warring Triad. According
    to Strago, the Warring Triad is responsible for creating the essence of magic.
    It's a whole bunch of spiritual blah. If you want, you can read the three
    inscriptions on the statues for a better understanding of the origin of this
    mysterious magic. 
    
    Before you continue on to the left exit, heal your party. Why? As soon as your
    party descends the steps, that lovable octopus Ultros will make yet another
    appearance. 
    
         BOSS : ULTROS ~
         O-----------O
              This third fight against Ultros differs little from previous
              engagements. The key attack to watch out for is Tentacle, which can
              easily deal damage in the 300-400 HP range. Ultros can also use a few
              new moves: Stone, which consists of him throwing a rock at you (with 
              a chance at confusion) and Hailstone, which is a somewhat powerful
              attack that deals damage in the 200 range. As always, lightning-
              based attacks would be most effective in this battle. Ultros may 
              cast Protect on himself, so you might have to rely on magic spells 
              for a good segment of the battle. Be sure to heal after Ultros has 
              used Tentacle to keep your units alive. When Relm jumps in, have her
              use Sketch to finish the battle. 
    
    Relm, luckily, will jump in to help out. After a comic scene between Ultros 
    and her, the purple octopus will agree to let her draw his portrait. Use her
    sketch command in battle to finish him off. 
    
    Relm, the drawing virtuoso, has now joined the party. Equip her as you see fit
    and put an Esper on her. Then, leave through the left opening. In the next
    room, take advantage of the save point and step down. There are three holes in
    the floor. The upper two pits will drop you off by some nice treasure. Start
    with the upper-left hole. When you land, leave the cave through the opening 
    above you. Outside, you'll find a chest containing a Chocobo Suit. Then, 
    return to the cave and go through the other opening to the left. This chest
    contains a Tabby Suit. To return to the three pits, re-enter the cave and step
    off of the incomplete bridge below you. 
    
    From here, you can just follow the same path back. This time, fall through the
    hole on the right. Leave through the opening to the right and take the 
    X-Potion inside the chest. Then, return to the cave and jump off the
    incomplete bridge (just like before). Finally, jump down the last remaining
    hole (lower-left). When you land, make your way up across the wooden bridges.
    Leave through the cave opening and continue over the grassy ledge outside. In
    the next cave, you'll stumble upon an Esper...
    
    Ah, all of the Espers must have retreated to this sacred place. None of them,
    however, seem at all happy to see you. After a tense moment, an Esper named
    Yura will sense something different about Terra. With a confrontation averted,
    the Espers agree to make peace with the Empire. The team returns to General
    Leo in Thamasa. 
    
    All things appear to go well, with both the Espers and the Empire willing to
    negotiate peace. But, as luck would have it, things go horribly awry... as 
    Kefka, under orders from the Emperor, starts causing mayhem. The Espers are
    turned into magicite, and the entire town is torched. Afterwards, you will
    acquire control of General Leo. Confront Kefka to initiate a battle against
    the clown. Playing as Leo, use his shock ability repeatedly until Kefka... or
    rather his illusion dies. And thus, Leo is murdered by Kefka...
    
    In a furious response to the death of their friends, the Espers break open the 
    Sealed Gate and unleash themselves upon the world. But even their immense 
    power poses little threat to Kefka's newfound abilities. With a flick of his
    hand, Kefka turns them all into magicite. Their efforts, too, proved to be 
    futile...
    
    The party, after all that mayhem, is still alive. Unfortunately, it looks as
    if Shadow was killed in the chaos. The rest of the team, luckily, manages to
    fly in on the repaired Blackjack. Thanks to the mechanical knowledge of Edgar,
    the others managed to escape before the Empire could reach them. After a quick
    reunion, return to the Blackjack. 
    
    Kefka and Gestahl have managed to reach the Sealed Gate, which had been broken
    open in the Esper's rage. The two will enter, and an extraordinary thing will 
    happen. A piece of the continent breaks off and actually rises into the sky! 
    
    It's time to take the fight to the Floating Continent and stop Kefka and 
    Gestahl before they destroy the world! But before you do that, understand that
    finishing the Floating Continent means you WILL NOT be able to return to this 
    world again. I can't explain the details, but know that upon completion of the
    Floating Continent, there's no turning back!
    
        * NOTE: Mog's Water Harmony dance should be acquired in the World of
          Balance. If you haven't already learned it (and still wish to), then
          head to the Serpent Trench (or any other water-based area) via the 
          Cresent Mountain cave. Simply fight an underwater battle with Mog in
          your party to learn it. 
    
        * NOTE: You can return to Doma Castle and pillage the place for treasures.
          The Imperial soldiers that occupied it previously won't be there to stop
          you or anything. However, none of the treasures are particularly 
          valuable (save for an Elixir and a Prayer Beads relic [which can be 
          bought in stores later on]). 
    
    When you're ready, select the option: "Head to the Floating Continent." You'll
    be requested to form a party of three members. I'd recommend having Locke in
    your party because of his ability to steal. There are some valuable items to
    be stolen on the Floating Continent that I'm sure you don't want to miss out
    on. The remaining two slots are up to you. A strong and durable physical 
    attacker (Sabin, Mog) and an effective spellcaster (Terra, Celes) are
    recommended. 
    
    Before you can even make it to the Floating Continent though, your voyage will
    be cut short by the Empire's elite air force. These Sky Armors and Spitfires
    will come in waves. Be careful, for they are a bit tough. Watch out especially 
    for Propeller and Absolute Zero, which are both powerful attacks. Use your 
    strongest abilities to bring them down as quickly as possible. Note that they
    are vulnerable to lightning-based attacks. 
    
    After a few battles, something strange will land on your airship. Fight off a
    few more enemies until a familiar face lands on the back of the Blackjack.
    Looks like Ultros is back for more. This time, he's brought a friend!
    
         BOSS : ULTROS/CHUPON ~
         O------------------O
              The battle begins with your party facing against Ultros alone. This
              first segment is pretty easy to get through. Pound Ultros with your
              strongest attacks. Sabin's Aura Cannon will do quite nicely here. If
              Mog is in your party, then use Wind Rhapsody and leave him with 
              that. As for the spellcasters, roast Ultros with their most powerful
              fire attacks. After beating him around a little bit, Ultros will 
              bring in his (even uglier) friend, Typhon. Fungahhh!!! Unlike 
              Ultros, Typhon is weak to ice. Before you focus on him though, 
              finish Ultros off first. Once he's down, you can begin concentrating
              on Typhon. He is even less of a challenge than Ultros is. However,
              you should watch out for his Fireball attack, which deals just about
              the same amount of damage as Tentacle. When you've defeated Typhon,
              he will use Snort on your entire party. 
    
    Having been blown off the airship, you'll be freefalling through the skies. An
    Imperial airship, the Air Force, will approach you. Yes, it's another fight!
    
         BOSS : AIR FORCE ~
         O--------------O
              The Air Force is comprised of three different parts. The primary
              section is called the Air Force. This is the main part of the ship,
              and the only part you need to destroy in order to finish the fight.
              Be wary of its Wave Cannon weapon, a skill that takes five rounds to
              fully charge up. When it hits, it deals massive damage, so be 
              prepared to heal if it's coming up. The Missile Bay can use Launcher,
              which fires a stream of rockets at your party. Between the three
              units on the Air Force, this part is the least threatening. Lastly,
              the Laser Gun is really the most dangerous. It can use Diffractive
              Laser and Atomic Rays, both powerful attacks that can affect your
              entire party. Focus your strongest attacks on the Laser Gun first
              before moving on to the main body. 
    
              Every part is weak to lightning-based attacks, so take advantage of 
              that. Once the Laser Gun is destroyed, move on to the remaining two
              pieces. Over the course of the battle, the Air Force may summon a 
              Bit, a tiny little ball thing that absorbs all magic. If you're 
              relying on Thundara and other lightning-based spells, you'll need 
              to destroy the Bit in order to continue using magic. The Bit isn't 
              strong at all, so it should not be a problem. Anyway, just eliminate
              the Air Force (main body) to finish it off.
    
         * NOTE: You can steal a Debilitator Tool for Edgar from the Missile Bay. 
    
    Upon defeating the Air Force, your party will finally land on the Floating
    Continent. Luckily, there's a save point here. Use a Tent and do whatever you
    need to before proceeding. 
    
                             __________________________
                        ---=|    Floating Continent    |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    You will find Shadow lying nearby. Looks like he didn't eat it when the Empire
    rolled around. He will join to complete your party. Don't forget to re-equip
    him! 
    
    The Floating Continent is full of tough monsters, so I hope you've come
    prepared. Get in the habit of always keeping your HP as high as it can be to
    avoid surprises. Some of the monsters you'll want to watch out for are 
    Brainpans, Behemoths, who are just ridiculously powerful, Dragons, and Ninjas, 
    who can use a variety of Scrolls to inflict some serious pain. Don't forget 
    that fleeing is a completely viable option when you're in a sticky situation. 
    
         * NOTE: Many excellent items can be stolen from some of these tougher
           monsters. You can steal an Angel Ring from Aprocryphas, a Genji Glove
           from Dragons, Dragoon Boots from Platinum Dragons, and Angel Wings from
           Ninjas. 
    
    Follow the path east and up the steps. The rock will actually disappear to
    allow you access. Many of the rocks (are they actually rocks?) on this
    continent can be molded like this. Continue along the path until you hit what
    appears to be a dead end. Again, move through the rock to create a path. A bit
    further ahead, you'll notice a blue orb on the wall. Inspect it to find a
    Murasame. If Cyan is in your party, equip this on him. 
    
    A bit to the right of this blue orb is a platform. You should notice a little
    indent at the bottom of the platform. If you attempt to walk into it, it will
    disappear and form a staircase leading to the top. Before you climb up, walk
    a bit further to the right and head down the steps that materialize. There's
    another blue orb here, but before you do anything, make sure your party is
    healed up, for there's a monster-in-a-box protecting the treasure. 
    
    The Gigantos is fairly tough to defeat. Be very cautious because his attacks
    can deal devastating amounts of damage. Sometimes, he can attack a target two
    times in a row and then finish off with a Throat Jab, which inflicts heavy
    damage. When your units fall, revive them immediately because he'll likely
    follow up with a few more Throat Jabs in the process. Use your strongest 
    skills to deplenish his 6000 HP as quickly as possible. Your reward for
    beating Gigantos will be a Sasuke, which should be equipped on Shadow. 
    
    Return to that platform I told you to pass by before? When you climb to the
    top of it, you'll fall through a hole, which transports you to another section
    of the Floating Continent. Here, continue down the path and hit the switch. 
    The platform below you will connect to the other section of the continent as
    a result. Proceed down the new path and descend the first set of steps. Head
    east along this path until you reach one of those gooey transport devices.
    Step in and let it carry you to another portion of the continent. 
    
    Here, you will have a choice between two different transport devices. Opt for
    the one on the left to continue. Nearby, you will find a switch in the ground.
    Step on it to move around some platforms below. Then, follow the path to the
    upper-left, and you'll notice another floor switch. Step on it to move another
    piece of earth to bridge a gap. Head back down the steps and continue to the 
    west now. Go down the two sets of steps you come across and follow the path 
    east. 
    
    Eventually, you'll notice a floor switch. Step on it to open up a transport
    device to the upper-right. Before you go through it though, head east and open
    the chest for a Beret. Even further south, you'll find another save point. If
    I were you, I'd take full advantage of it because this Floating Continent is
    far from over. When you're ready, return to the last transport device you 
    uncovered and fall through it. 
    
    In the next area, you'll be allowed to return to your airship if you need to.
    I strongly suggest you don't because then you will be obliged to start it all
    over again. Instead, continue to the west and go through the rock. Up ahead is
    the Ultima Weapon. Make sure your party is fully healed before engaging it. 
    
         BOSS : ULTIMA WEAPON ~
         O------------------O
              This battle is tough. Ultima Weapon has a load of powerful skills
              at his disposal. Hell, even his physical attack deals damage in the
              500 HP range. Ultima Weapon has a tendency to use Flare, a spell 
              that can take huge chunks out of your HP. Make sure you have a unit 
              set aside specifically for healing and reviving fallen party members. 
              This unit should be someone with fairly high MP, such as Terra. If 
              Celes is in your party, have her use Runic every turn. It's not 
              guaranteed to block all damage, but it will prevent Ultima Weapon 
              from spamming Flare repeatedly. Towards the end of the battle, 
              Ultima Weapon will begin using Flare Star, a buffed up version of
              Flare. This spell, however, requires a separate turn to charge up,
              so be prepared when this indication shows up. 
    
              As for your units, just use their strongest abilities, for Ultima 
              Weapon has no weakness that you can exploit. Sabin should repeatedly
              use Aura Cannon. Edgar should use Drill/Chainsaw, and Mog should use
              his Earth Blues dance (this dance will also negate Ultima Weapon's 
              Quake spell on Mog). Have Shadow throw Shurikens. Keep this up until
              the Ultima Weapon is defeated. 
    
         * NOTE: You have a chance of stealing a Ribbon from the Ultima Weapon.
    
    After the fight, Shadow leaves the party, so you're back down one unit. Make
    your way further up to, at last, find Kefka and Gestahl. If Celes wasn't
    already in your party, she will show up now. 
    
    Gestahl will demonstrate the power of the Warring Triad. In the process 
    though, Kefka loses his cool completely, and attempts to move the statues, 
    despite the pleas of Gestahl. In an act of open defiance, Kefka throws Gestahl 
    to his death. And with that, no one remains to stop this madman from 
    destroying the world. 
    
    Shadow shows up at the last second to disable Kefka long enough to free the
    rest of the party. You must return to the Blackjack within the six minutes
    allocated. The monsters you'll fight now are Naudes. These are fairly weak,
    but you're running on a time limit here, so defeat them as quickly as 
    possible! You can't run from these fights, so don't even attempt it. 
    
    Follow the path until a piece of the ground breaks off. Continue along the
    linear path, through the crumbling continent and climb down the steps. Don't
    turn to the east here! If you go around the other way, you can access the 
    chest for an Elixir. Then, interact with the sparkling dot nearby to encounter
    Nelapa. 
    
         BOSS : NELAPA ~
         O-----------O
              There is nothing hard about this battle, except for the fact that
              Nelapa condemns your party right at the start. You should be able to
              defeat Nelapa within a single turn. Avoid casting magic though,
              because he has reflect status. 
    
    Head to the end of the continent and the Blackjack will fly in below. But
    WAIT! Don't jump yet. Wait until the timer runs to six seconds, and Shadow
    will show up. If you don't wait for him, he'll end up dying on the Floating
    Continent, meaning you won't ever see him again (and you'd be a huge dick for
    leaving him here). 
    
                                           ---
    
    The party manages to escape, but there's nothing anyone can do to reverse the
    effects of Kefka's insanity. The world is no match for the destructive power
    of the Warring Triads. Mountains are collapsed, continents are reshaped, and
    towns are ravaged. The destruction, in the process, destroys the Blackjack and
    scatters the party members all across the world. 
    
    When the chaos ends, the world is left a desolate husk of what it once was...
    
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
                 5.9. World of Ruin* ~-~-~-~-~-~-~--~-~-~-~- [5900]
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
                             "Did you think a little thing 
                     like the end of the world was gonna do me in?"
    
    
    Kefka's actions inflicted catastrophic damage on the world. The land has been
    rendered a dull green, and the sky is now permanently a hazy orange. With all
    of the party members scattered to different ends of the world, it's up to you
    now to reunite the team.
    
        * NOTE: From this point on, there will be many quests you can undertake to
          re-acquire all of your party members. However, only certain quests are
          actually required to beat the game. From this point on, all MANDATORY
          segments will be marked with an asterisk next to the chapter title. Even
          though many of the quests are optional, I still strongly suggest you
          take the time to go through with them. 
    
                             __________________________
                        ---=|     Solitary Island      |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Following a deep sleep of one year, Celes wakes up at last, thanks to the care
    of Cid. According to his account, in the aftermath of the world-altering 
    events, there were a number of people who took refuge on the island. One by 
    one though, they all flung themselves from the cliffs from despair. The only 
    two left were Celes and Cid himself. 
    
    But the burden on Cid has left him sick. He's not long for this world, but you
    can save him by catching fish for him to eat. The fish can be found on the 
    small shore just south of the cabin. Only the fast-swimming fish will recover
    his health. The sluggish fish will only further decrease his health. If you 
    run out of fish, you can talk to Cid again to reset them. However, note that
    every time you talk to Cid, his health decays more and more. 
    
    It really does not matter much whether or not Cid dies. However, you'll view a
    different cutscene depending on the outcome. I'll say this though, it is 
    easier to just let him die (as evil as it may sound).  
    
    If Cid survives, then he will show you the raft to get off the island. If he
    dies, then Celes will go to the northern cliffs. At the edge, Celes will find 
    a dead bird. Realizing that everyone is gone, she'll attempt to take her own 
    life, but she only washes up the shores again. There, she will come across a 
    bird with a familiar bandana wrapped around its body. Return to the cabin to 
    find a letter next to Cid's body, which details the location of a raft hidden
    away. Go down the steps in front of the stove to find it. 
    
    With a sense of renewed hope, Celes sets off. When you regain control, you'll
    find yourself on another continent. The nearest town is located a bit to the
    northwest of your current position. On the way there, you will probably 
    encounter a few random encounters. For now, it's best to just run away because
    you only have one unit in the party. 
    
                             __________________________
                        ---=|          Albrook         |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Albrook is pretty unlucky because it sits near Kefka's Tower, where Kefka
    can freely rain terror upon the earth with his Light of Judgment. Now, the
    tyrannical Kefka rules the world from the top of his tower, which was formed
    in the devastation caused by the Warring Triads. 
    
    There are a shops in town you can visit. The selection isn't superb, but there 
    may be some items you will want to pick up. 
    
         Albrook Weapon Shop 
        @===================@
              + Flametongue -- Sword that may cast Fire upon striking an enemy.
                   Cost: 7000 Gil
                   Equip: Terra, Locke, Edgar, Celes
              + Icebrand -- Sword that may cast Blizzard upon striking an enemy.
                   Cost: 7000 Gil
                   Equip: Terra, Locke, Edgar, Celes
              + Thunder Blade -- Sword that may cast Thunder upon striking enemy.
                   Cost: 7000 Gil
                   Equip: Terra, Locke, Edgar, Celes
    
         Albrook Armor Shop 
        @==================@
              + Golden Shield -- Brilliant shield made of solid gold.
                   Cost: 2500 Gil
                   Equip: Terra, Edgar, Cyan, Celes, Mog, Setzer
              + Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
                   Cost: 3000 Gil
                   Equip: All
              + Green Beret -- Cap that provides a 12.5% bonus to maximum MP.
                   Cost: 3000 Gil
                   Equip: All
              + Mythril Helm -- Light but strong helm forged from mythril.
                   Cost: 2000 Gil
                   Equip: Terra, Locke, Cyan, Shadow, Edgar, Celes, Setzer, Gau
              + Golden Helm -- Tough, steel helm plated with brilliant gold.
                   Cost: 4000 Gil
                   Equip: Terra, Cyan, Edgar, Celes, Mog
              + Golden Armor -- Gold armor emblazoned with rearing unicorn.
                   Cost: 10000 Gil
                   Equip: Terra, Cyan, Edgar, Celes, Setzer, Mog
    
         Albrook Relic Shop 
        @==================@
              + Sprint Shoes -- Doubles walking speed. 
                   Cost: 1500 Gil
              + Gigas Glove -- Boosts the wearer's physical attack power.
                   Cost: 5000 Gil
              + Earring -- Boosts magic. Effect increases when worn in pairs. 
                   Cost: 5000 Gil
              + Barrier Ring -- Casts Shell when the wearer is critically wounded.
                   Cost: 500 Gil
              + Mythril Glove -- Casts Protect when wearer is critically wounded.
                   Cost: 700 Gil
              + Knight's Code -- Causes bearer to cover critically wounded allies.
                   Cost: 1000 Gil
              + Reflect Ring -- Casts Reflect on the wearer. 
                   Cost: 6000 Gil
              + Jeweled Ring -- Prevents petrification.
                   Cost: 1000 Gil
    
    If you are short on healing items, be sure to stock up now. There's nothing 
    else to do in Albrook, so leave when you are ready. Outside, head north past
    Kefka's Tower. It's impossible to access it without an airship, so ignore it
    for now. You will find the town of Tzen next to a desert. 
    
                             __________________________
                        ---=|           Tzen           |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
        * NOTE: This segment of the game (where you acquire Sabin) is not 
          required to complete the game. 
    
    As soon as you enter town, you'll witness the true power of Kefka's Light of
    Judgment. Although Tzen is apparently in chaos, you can still visit the shops
    without any problem at all (unless of course you're prone to motion sickness).
    There is really nothing very valuable in the shops here (except for the relic
    shop), but check them out if you want to. 
    
         Tzen Weapon Shop 
        @================@
              + Kaiser Knuckles -- Set of spiked knuckles imbued with holy might.
                   Cost: 1000 Gil
                   Equip: Sabin
              + Venom Claws -- Claws that may cast Poison upon striking an enemy.
                   Cost: 2500 Gil
                   Equip: Sabin
              + Flametongue -- Sword that may cast Fire upon striking an enemy.
                   Cost: 7000 Gil
                   Equip: Terra, Locke, Edgar, Celes
              + Icebrand -- Sword that may cast Blizzard upon striking an enemy.
                   Cost: 7000 Gil
                   Equip: Terra, Locke, Edgar, Celes
              + Thunder Blade -- Sword that may cast Thunder upon striking enemy.
                   Cost: 7000 Gil
                   Equip: Terra, Locke, Edgar, Celes
              + Burning Fist -- Knuckles that may cast Fire upon striking enemy.
                   Cost: 10000 Gil
                   Equip: Sabin
    
         Tzen Armor Shop 
        @===============@
              + Golden Shield -- Brilliant shield made of solid gold.
                   Cost: 2500 Gil
                   Equip: Terra, Edgar, Cyan, Celes, Mog, Setzer
              + Beret -- Cap that increases the success rate of Sketch.
                   Cost: 3500 Gil
                   Equip: Relm
              + Tiger Mask -- Mask shaped like a roaring tiger's head.
                   Cost: 2500 Gil
                   Equip: Sabin, Gau
              + Golden Helm -- Tough, steel helm plated with brilliant gold.
                   Cost: 4000 Gil
                   Equip: Terra, Cyan, Edgar, Celes, Mog
              + Power Sash -- Sash that strengthens the wearer.
                   Cost: 5000 Gil
                   Equip: Locke, Cyan, Shadow, Sabin, Gau
              + Golden Armor -- Gold armor emblazoned with rearing unicorn.
                   Cost: 10000 Gil
                   Equip: Terra, Cyan, Edgar, Celes, Setzer, Mog
    
         Tzen Relic Shop 
        @===============@
              + Dragoon Boots -- Changes the Attack command to Jump.
                   Cost: 9000 Gil
              + Thief's Bracer -- Increases the success rate of the Steal command.
                   Cost: 3000 Gil
              + Black Belt -- Wearer will sometimes counter physical attacks.
                   Cost: 5000 Gil
              + Alarm Earring -- Prevents back attacks and attacks from the sides.
                   Cost: 7000 Gil
              + Sniper Eye -- Ensures that physical attacks never miss. 
                   Cost: 3000 Gil
              + Peace Ring -- Prevents berserk and confusion.
                   Cost: 3000 Gil
              + Jeweled Ring -- Prevents petrification.
                   Cost: 1000 Gil
              + Amulet -- Prevents poison, darkness, and zombie.
                   Cost: 5000 Gil
    
    Head to the center of town to find none other than Sabin actually holding up a
    house by himself. He can't move or else the house will topple over, so it's up
    to Celes alone to save the kid inside. You have six minutes to do so. 
    
                             __________________________
                        ---=|      Crumbling House     |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    To save time, you should flee from all random encounters inside the house. 
    It's also better to do so because a few of the monsters can use Rock when they
    are killed, which inflicts petrification. If Celes is petrified, then it's
    game over for you. 
    
    Begin by heading inside the house. Open the first chest you encounter by the
    fireplace for a Healing Rod. Then, head left and enter the first room. There
    is a chest in here containing a Holy Rod. Leave the room and go as far left as 
    possible for another chest containing an Ether. Now, make your way down the
    path in the middle and open the chest at the lower-left corner of the room for
    a Hyper Wrist. 
    
    Go through the door nearest the chest to enter a room with a staircase. Ignore
    the chest here because it's a monster-in-a-box with no reward. Head down the
    stairs now. You should still have well over four minutes to go. Once on the
    lower floor, proceed into the center of the room. Then, head down into the
    room at the lower-left corner to find a Blood Sword inside a chest by a clock.
    The last two chests can be found at the upper-left and upper-right corners.
    Note that the one on the left contains no treasures - it's just another
    useless monster-in-a-box engagement. The right chest holds a Magicite Shard. 
    
    That wraps it up for all of the treasures. You'll find the kid in between the
    two upper chests. Now, just backtrack through the house and leave the same way
    you came in. Once you're out, Sabin will let the house fall. With that, Celes 
    and Sabin will reunite. That makes two now! Be sure to re-equip him because 
    he's naked at the moment. 
    
    Before you leave, check behind the relic shop. There should be a guy hiding
    behind the trees here. He will offer to sell you a useless glowing stone. Buy
    it for 10 gil (it turns out to be the Seraph Esper). 
    
    Leave Tzen and head east. Remember the Serpent Trench? During the world
    transformation, the whole thing rose out of the water. It now forms a path to
    Nikeah and Mobliz. Cross over it and go toward the crescent-shaped landmass 
    further to the east. Head to the eastern-most town on the landmass, which is
    Mobliz. Along the way, you may encounter some tough monsters. I'd suggest you
    equip relics that block zombie status. 
    
         * NOTE: This segment of the game (where you acquire Terra) is not required
           to complete the game. If you choose to skip over it, then head to 
           Nikeah, which is at the opposite end of the crescent-shaped landmass.
           Nikeah follows in the next chapter. 
    
                             __________________________
                        ---=|          Mobliz          |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The town of Mobliz is in ruins. As you enter, some dogs will appear to alert
    the locals of your presence. Before you head into the house with the boy, pay
    the relic shop a visit. There's no shopkeeper in, but you can sleep in the bed
    at the back of the building. The barrel by the house at the lower-left corner
    has a Phoenix Down hidden inside it. 
    
    When you go inside the occupied building, head down the stairs to the 
    basement. Here, you'll find what appears to be a colony of little kids. Before
    you're forced to fight the kids (that certainly would be a sight to see), 
    Terra will make her appearance. She will at first be reluctant to rejoin your
    party. Attempt to talk to her, and she will tell you that she can't fight
    anymore. The day that the world was changed, Kefka had used his Light of
    Judgment on the village. In the process, all of the adults were killed, 
    leaving the children to fend for themselves. 
    
    For that reason, she feels she has to stay to take care of the kids. There's
    no convincing her at this point, so attempt to leave the establishment, only
    to find that Humbaba, an ancient monster spawned from the depths of Hell, is 
    quickly approaching. As Terra, you can't do anything to stop it. When she 
    falls, the rest of your party will be thrust into battle. 
    
         BOSS : HUMBABA ~
         O------------O
              Humbaba is fairly powerful - it has a number of spells available at
              its disposal. Almost all of them can be absorbed through Celes Runic
              ability, so it's recommended that you use that skill every turn. 
              However, it'll often use physical attacks as well, including the
              strong Solar Plexus move and 1000 Needles (which deals 1000 HP 
              damage regardless of defense). For that reason, you'll want to keep
              all of your units with a good amount of HP at all times. Be prepared
              to heal when necessary. In terms of weaknesses, Humbaba is 
              particularly susceptible to poison, so use Bio as much as possible.
              Keep up your attacks, and Humbaba will flee after taking enough 
              damage. Don't worry, you might just so happen to see him again. 
    
    Afterwards, Terra still refuses to come along, at least for now. Perhaps she
    will reconsider in the future. For now, leave the refuge. A kid will stop you
    on the way to give you the Fenrir Esper, which was dropped by Humbaba when he
    fled. 
    
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
                 5.10. Gerad* ~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~ [5010]
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
               "You have a family, don't you? Just be quiet and take it."
    
    
    Leave Mobliz for now and travel to the west side of the Serpent Trench (the
    crescent-shaped continent). After a lengthy walk, you'll end up outside the
    town of Nikeah. Along the way, you'll pass by a tower surrounded entirely by
    rocks. Don't worry about that structure at this point in the game - it'll 
    become important later on. 
    
                             __________________________
                        ---=|         Nikeah           |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    When you enter the town, a Returner will tip you off on four Espers that 
    allegedly managed to escape the Magitek Research Facility. These four Espers
    can be found later in the game. For now though, don't worry about it. 
    
    If you recall, Nikeah was a port town, where all of the merchants had set up
    shop outside in a marketplace. Things haven't changed. You will still find the
    venders in the town square. Head down there to check out the inventory. 
    
         Nikeah Weapon Shop 
        @==================@
              + Rune Blade -- Sword that draws MP From wielder to deal criticals.
                   Cost: 7500 Gil
                   Equip: Terra, Edgar, Celes
              + Flametongue -- Sword that may cast Fire upon striking an enemy.
                   Cost: 7000 Gil
                   Equip: Terra, Locke, Edgar, Celes
              + Icebrand -- Sword that may cast Blizzard upon striking an enemy.
                   Cost: 7000 Gil
                   Equip: Terra, Locke, Edgar, Celes
              + Thunder Blade -- Sword that may cast Thunder upon striking enemy.
                   Cost: 7000 Gil
                   Equip: Terra, Locke, Edgar, Celes
              + Enhancer -- Sword that boosts its wielder's magic. 
                   Cost: 10000 Gil
                   Equip: Terra, Edgar, Celes
    
    The Enhancer is a good investment for Celes if you cast a lot of magic with
    her. I personally wouldn't bother purchasing a Rune Blade because it saps MP
    that could go to more useful purposes. 
    
         Nikeah Armor Shop 
        @=================@
              + Diamond Shield -- Baroque shield with large inlaid diamonds. 
                   Cost: 3500 Gil
                   Equip: Terra, Cyan, Edgar, Celes, Mog, Setzer
              + Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
                   Cost: 3000 Gil
                   Equip: All
              + Green Beret -- Cap that provides a 12.5% bonus to maximum MP.
                   Cost: 3000 Gil
                   Equip: All
              + Diamond Helm -- Helm studded with diamonds of exceptional hardness.
                   Cost: 8000 Gil
                   Equip: Terra, Cyan, Edgar, Celes, Setzer
              + Gaia Gear -- Clothing that absorbs earth damage.
                   Cost: 6000 Gil
                   Equip: Terra, Locke, Shadow, Sabin, Celes, Setzer, Mog, Gau,
                          Strago, Relm, Gogo
              + Power Sash -- Sash that strengthens the wearer.
                   Cost: 5000 Gil
                   Equip: Locke, Cyan, Shadow, Sabin, Gau
              + Diamond Vest -- Breastplate with large diamonds set in its surface.
                   Cost: 12000 Gil
                   Equip: Terra, Locke, Cyan, Shadow, Edgar, Sabin, Celes, Setzer,
                          Mog, Gau, Gogo
    
    Diamond Shields, Diamond Helms, and Diamond Vests provide a nice defense 
    boost. However, I doubt you have enough gil to purchase one for every member
    in your party. Definitely upgrade your current members to Diamond Shields and
    Helms. A stronger armor can be found in shops to come, but consider purchasing
    a Diamond Vest for Sabin at the moment. 
    
         Nikeah Relic Shop 
        @=================@
              + White Cape -- Flowing white silk cape. Prevents imp and silence.
                   Cost: 5000 Gil
              + Angel Ring -- Casts Regen on the wearer.
                   Cost: 8000 Gil
              + Zephyr Cape -- Boosts evasion and magic evasion.
                   Cost: 7000 Gil
              + Gale Hairpin -- Increases the frequency of preemptive strikes. 
                   Cost: 8000 Gil
              + Hyper Wrist -- Boosts the wearer's strength.
                   Cost: 8000 Gil
              + Prayer Beads -- Beads used in meditation. Boosts evasion. 
                   Cost: 4000 Gil
              + Amulet -- Prevents poison, darkness, and zombie.
                   Cost: 5000 Gil
              + Princess Ring -- Casts Protect and Shell when critically wounded.
                   Cost: 3000 Gil
    
    When you're ready to continue, make your way over to the pub, which is located
    just below the marketplace. Inside, you'll meet a gang, led by a man named
    Gerad. Talk to all of the gangsters, and they will leave. Follow them outside
    on to the docks. You'll find the four lined up on the boat, apparently ready
    to set sail. 
    
    Return to the marketplace and scan the area for a new face (Hint: he looks 
    like Edgar). Speak to him and continue to annoy him. Then, follow him out to
    the docks again. As a stowaway, you'll be taken to South Figaro. Get off the
    ship and head off into town. 
    
                             __________________________
                        ---=|       South Figaro       |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The town of South Figaro does not appear to have changed much. For the most 
    part, almost all of the buildings are still in good condition. You can owe 
    that to the willpower of the town's citizens. 
    
        * NOTE: If you left the hidden treasures in South Figaro alone before, the
          new items will be much more valuable now. The crate and barrel left of 
          the entrance holds a Remedy and a Tent. There is an Elixir in the crate 
          to the far left. In the barrel next to the chocobo stable is a Holy
          Water. The crate on the other side of the stable holds another Tent. The
          barrel in between the weapon shop and armor shop holds an X-Potion. 
    
    Check the shops for a few valuable items. Some of the items are the same as
    previous stores, but there are a number of new weapons and armor. Most the
    weapons here are suited specifically for Edgar and Mog. 
    
         South Figaro Weapon Shop 
        @========================@
              + Trident -- Three-pronged military spear.
                   Cost: 1700 Gil
                   Equip: Edgar, Mog
              + Heavy Lance -- Heavy lance used primarily by mounted soldiers.
                   Cost: 10000 Gil
                   Equip: Edgar, Mog
              + Enhancer -- Sword that boosts its wielder's magic. 
                   Cost: 10000 Gil
                   Equip: Terra, Edgar, Celes
              + Golden Spear -- Decorative spear with a golden tip.
                   Cost: 12000 Gil
                   Equip: Edgar, Mog
    
         South Figaro Armor Shop 
        @=======================@
              + Diamond Shield -- Baroque shield with large inlaid diamonds. 
                   Cost: 3500 Gil
                   Equip: Terra, Cyan, Edgar, Celes, Mog, Setzer
              + Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
                   Cost: 3000 Gil
                   Equip: All
              + Green Beret -- Cap that provides a 12.5% bonus to maximum MP.
                   Cost: 3000 Gil
                   Equip: All
              + Diamond Helm -- Helm studded with diamonds of exceptional hardness.
                   Cost: 8000 Gil
                   Equip: Terra, Cyan, Edgar, Celes, Setzer
              + Gaia Gear -- Clothing that absorbs earth damage.
                   Cost: 6000 Gil
                   Equip: Terra, Locke, Shadow, Sabin, Celes, Setzer, Mog, Gau,
                          Strago, Relm, Gogo
              + Diamond Vest -- Breastplate with large diamonds set in its surface.
                   Cost: 12000 Gil
                   Equip: Terra, Locke, Cyan, Shadow, Edgar, Sabin, Celes, Setzer,
                          Mog, Gau, Gogo
              + Diamond Armor -- Brilliant suit of diamond-plated armor.
                   Cost: 15000 Gil
                   Equip: Terra, Cyan, Edgar, Celes, Setzer
    
    The Diamond Armor is expensive, so purchase it if you have the money. Apart
    from that, everything else is pretty much identical to the armor shop in 
    Nikeah. 
    
         South Figaro Relic Shop 
        @=======================@
              + Silver Spectacles -- Silver-rimmed spectacles. Prevents darkness.
                   Cost: 500 Gil
              + Star Pendant -- Star-shaped pendant. Prevents poison. 
                   Cost: 500 Gil
              + Fairy Ring -- Ring with fairy magic. Prevents poison and darkness.
                   Cost: 1500 Gil
              + Amulet -- Prevents poison, darkness, and zombie.
                   Cost: 5000 Gil
              + Hermes Sandals -- Casts Haste on the wearer. 
                   Cost: 7000 Gil
              + Reflect Ring -- Casts Reflect on the wearer. 
                   Cost: 6000 Gil
              + Angel Ring -- Casts Regen on the wearer.
                   Cost: 8000 Gil
              + Princess Ring -- Casts Protect and Shell when critically wounded.
                   Cost: 3000 Gil
    
    Now, head to the inn and go to sleep if you want. Check the room on the right
    to find Gerad. Again, he will try to lose you. Follow him out of South Figaro.
    The gang is on their way to Figaro Castle, so you need to go through the 
    South Figaro Cave (as you did a long time ago). From South Figaro, head a bit
    to the south. Then, cross over to the west through a forest. The cave entrance
    is just beyond. 
    
                             __________________________
                        ---=|    South Figaro Cave     |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    At the entrance, you'll discover Siegfried (yes, the same bandit from the
    Phantom Train). He will go ahead of you, but he will also steal all of the
    cave's treasures. Follow him into the cave. 
    
        * NOTE: If you didn't pick up the contents of the chest previously in the
          game, the new items will be much more valuable at this point. Along the
          way, open the chests for an X-Potion, Hi-Ether, and Hero Ring. 
    
    The first room should not be an issue to navigate. Simply go through the other
    exit. In this next cavern, go left and up the steps for an X-Potion inside a
    chest (assuming you read the note). If you go the other way, you'll find the
    chest containing a Hi-Ether. Return to the stairs you originally came from and
    head up the path to its right. At the end of the path, you can go up the 
    stairs to find a Hero Ring inside a chest. After getting that, leave and work
    your way up through the other path to the staircase's right. 
    
    In the next room, you'll find Gerad's gang. They will use a turtle to cross 
    the spring here. Follow suit to get to the other side of the spring. In the
    next few caverns, all of the treasure chests will be empty (thanks to Siegfried
    of course). From here on out, it's a pretty easy path to follow. At the split,
    take the bottom path to find your way into a jail cell inside Figaro Castle. 
    
                             __________________________
                        ---=|      Figaro Castle       |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Inside, you'll come across Gerad comforting a guard his gang apparently 
    knocked out. If it isn't obvious already, Gerad is clearly Edgar. Anyway, 
    follow Gerad up the stairs into the main castle. The doors are locked, so you
    will have to continue down the left set of steps. Oh, the old man here can't
    breathe, so don't try talking to him. 
    
    Continue to the bottom floor. Be careful, for there are random encounters down
    here. Follow the path, going down the stairs as you come across them. Then, go
    through the opening past the incapacitated guard by the desk. You will arrive
    in a room with four gold statues. In here, check the two bottom rooms to find
    four chests. From left to right, you can steal a Hi-Ether, X-Potion, Gravity
    Rod, and Crystal Helm. After taking those, go through the door at the upper-
    left corner. This will lead you to a small room with a single chest. Inside,
    you will find a Royal Crown. Now, return to the room with the four gold 
    statues and proceed through the middle door. 
    
    Go down this linear corridor and you'll arrive in the Engine Room. Before 
    speaking to Gerad (Edgar), be sure to heal up your party. At long last, Edgar
    will reveal his identity. With that, your party will be thrust into battle
    with the Tentacle thing that's been disabling the castle's engines. 
    
         BOSS : TENTACLE ~
         O-------------O
              There are four Tentacles in this battle. Each one has its own 
              individual elemental resistance. The upper-left Tentacle absorbs 
              earth-based attacks; the upper-right Tentacle absorbs lightning-based
              attacks; the lower-left Tentacle absorbs ice-based attacks; and the
              lower-right Tentacle absorbs fire-based attacks. If that's too much
              to remember, then don't bother using magic spells. The Tentacles use
              Stun very often to inflict slow status. The Tentacles can also use 
              Grab, which takes hold of one unit and grips that particular unit 
              temporarily, sapping HP. The gripped unit cannot act while in a 
              Tentacle's clutches. To prevent the four Tentacles from constantly 
              grabbing and incapacitating your units, do your best to focus all of 
              your attacks on one Tentacle at a time. The individual Tentacles 
              don't have all that much HP, so they will fall rapidly. 
    
    After the battle, Edgar will finally explain himself. Following that, the gang
    members leave, assuming their boss ate it (just like the previous guy), Edgar 
    will gladly join your team's effort against Kefka. Before you get topside, go 
    through the door that the thieves left out of. Inspect the statue here to find 
    a Soul Sabre. The thieves clearly hadn't looked hard enough. 
    
    Figaro Castle is now open. If you want discounts at the shops, simply have
    Edgar in the party. There is new merchandise at the tool shop. 
    
         Figaro Tool Shop
        @================@
              + Auto Crossbow -- Strikes all enemies with crossbow bolts. 
                   Cost: 250 Gil
                   Equip: Edgar
              + Noiseblaster -- Confuses all enemies with a blast of sound. 
                   Cost: 500 Gil
                   Equip: Edgar
              + Bioblaster -- Deals poison damage and sap status to all enemies.
                   Cost: 750 Gil
                   Equip: Edgar
              + Flash -- Inflicts darkness on all enemies with a brilliant flash.
                   Cost: 1000 Gil
                   Equip: Edgar
              + Debilitator -- Assigns an enemy a random elemental weakness. 
                   Cost: 5000 Gil
                   Equip: Edgar
              + Drill -- Penetrates an enemy's armor to deal severe damage. 
                   Cost: 3000 Gil
                   Equip: Edgar
    
    When you are ready to continue, talk to the old man who controls the castle's 
    movement to set a course for Kohlingen. 
    
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
                 5.11. A New Pair of Wings* ~-~-~-~-~--~-~-~ [5011]
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
                  "She's waiting for us... with a new pair of wings!"
    
    
    Kohlingen is located a little bit to the northwest of where Figaro Castle
    emerges. Note that on the world map, there's another white dot nearby. This is
    Darill's Tomb - it'll become important very soon. 
    
                             __________________________
                        ---=|        Kohlingen         |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The shops can be found along the west edge of the town. Before doing anything
    else, I'd suggest you pay them a quick visit. 
    
         Kohlingen Weapon Shop 
        @=====================@
              + Darts -- Darts modified for use as weapons. 
                   Cost: 10000 Gil
                   Equip: Setzer
              + Dice -- Pair of dice that deal more damage the higher they roll.
                   Cost: 5000 Gil
                   Equip: Setzer
              + Viper Darts -- Darts that may randomly dispatch enemy in one hit.
                   Cost: 13000 Gil
                   Equip: Setzer
              + Golden Spear -- Decorative spear with a golden tip.
                   Cost: 12000 Gil
                   Equip: Edgar, Mog
    
         Kohlingen Armor Shop 
        @====================@
              + Diamond Shield -- Baroque shield with large inlaid diamonds. 
                   Cost: 3500 Gil
                   Equip: Terra, Cyan, Edgar, Celes, Mog, Setzer
              + Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
                   Cost: 3000 Gil
                   Equip: All
              + Green Beret -- Cap that provides a 12.5% bonus to maximum MP.
                   Cost: 3000 Gil
                   Equip: All
              + Diamond Helm -- Helm studded with diamonds of exceptional hardness.
                   Cost: 8000 Gil
                   Equip: Terra, Cyan, Edgar, Celes, Setzer
              + Diamond Vest -- Breastplate with large diamonds set in its surface.
                   Cost: 12000 Gil
                   Equip: Terra, Locke, Cyan, Shadow, Edgar, Sabin, Celes, Setzer,
                          Mog, Gau, Gogo
              + Diamond Armor -- Brilliant suit of diamond-plated armor.
                   Cost: 15000 Gil
                   Equip: Terra, Cyan, Edgar, Celes, Setzer
    
    Judging by the selection at the weapon shop, you can probably deduce that 
    Setzer is somewhere around. You will find him at the pub, having a jolly old
    time getting drunk. He will at first be reluctant to join the effort against
    Kefka, but after a bit of convincing, he changes his mind. Now, off to Darill's
    Tomb! It's located a bit to the southwest of Kohlingen, in case the game's
    obvious direction didn't clue you in. 
    
                             __________________________
                        ---=|       Darill's Tomb      |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Once you arrive, Setzer will open up the secret entrance leading into Darill's
    Tomb. There's nothing interesting in the first room, so proceed to the next. On
    the next floor, you have a choice between two separate paths. Opt for the east
    path first and head down to the bottom corner. Inside is a chest containing a
    Genji Helm. Wow, that wasn't a bad find at all!
    
    Return to the previous room and make your way to the southwest corner. There's
    a door here that you should go through. Just beyond it is a chest containing
    Crystal Mail. Head down the steps here and open the chest in the next room for
    a Regal Gown. There is also a hidden path here. To find it, take one step down
    from the front of the chest and turn to the right. Then, walk into the wall.
    The chest in the hidden room contains a Growth Egg, a relic that doubles the
    amount of experience gained in battle. 
    
    Return to the room where you found the Regal Gown and head up through the 
    door. At the other end of this next room is a switch. Hit it and backtrack 
    back to the center room with all of the different paths. This time around, go
    through the door at the northeast corner. Inspect the headstone, and a secret
    path will appear. Go through it and hit the switch at the end. Once again, 
    return to the main room. Head down through the center door and use the turtle
    to get to the other side. When you regain control, hit the switch right next
    to the door. This will cause the water level to rise. 
    
    There's nothing in the room further to the south except for four headstones.
    If you read them in order, they will spell out "THEWORLDISSQUARE" backwards.
    Interesting, huh? Anyway, back to the task at hand. After the water level 
    rises, hop on the turtle and let it take you to the other door. In the room 
    that follows, you'll find a save point along with two chests. The one on the
    right contains a Man-Eater. The one on the left is a monster-in-a-box, so be
    prepared for a fight! 
    
    The Angler Whelk is similar to the Whelk monster you fought WAY back at the
    beginning of the game. As before, do not attack the shell or you'll suffer a
    nasty counterattack. Heed that, and you should be able to defeat it easily.
    When it retracts its head back into its shell, stop your attacks until it
    reappears. Avoid using randomized attacks, such as Sabin's Blitzes because 
    they might hit the shell inadvertently. Focus all of your attacks on the head 
    until the treasure-stealing abomination falls. The reward is a set of Dragon 
    Claws for Sabin. 
    
    When you're ready, continue through the door at the north end of the room. Be
    sure your party is healed and ready before you examine the monument...
    
         BOSS : DULLAHAN ~
         O-------------O
              Dullahan's abilities are mostly ice-based, so be prepared to eat a
              few Blizzagas. Also, he is capable of casting Lv.? Holy, a spell
              that picks a random number and attacks any unit with a level 
              divisible by that number. Since you have no control over that, be
              prepared to recover anytime he casts it. Because Dullahan is weak to
              weak to fire, cast any fire-based spells available. Have Celes use
              Runic to negate any spells that Dullahan attempts to throw at you. 
              As for Sabin, let him use his most powerful Blitz. Rising Phoenix 
              will be most effective in this case because it's fire-based. 
    
    When Dullahan is out of the way, continue beyond the monument through the
    secret entrance in the back. In the next segment, watch the flashback scenes
    of Setzer and Darill. At the end of the path is the Falcon, Darill's airship.
    The skies are, at last, yours once again! 
    
         * NOTE: While flying around in the Falcon, you may encounter Deathgaze, a
           monster with 55555 HP! However, Deathgaze will quickly flee after you 
           deal enough damage to it. His HP does not regenerate however, so the
           next time you encounter him, his HP will be what remained from any
           previous encounters. Defeating him will net you a Bahamut Esper. 
    
    It should be noted that, at this point in the game, you can head straight to
    Kefka's Tower and face him. However, there are still plenty of places to 
    explore and many characters to recruit, not to mention the fact that your 
    party is probably too underpowered to even get through the tower. 
    
    All quests from this point on, with the exception of Kefka's Tower obviously,
    are optional. 
    
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
                 5.12. Deep Dreaming ~-~-~-~~-~-~-~-~-~-~-~- [5012]
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
                    "Memories of the world before the fall remain...
                         But the light of dawn doth never change, 
                              nor e'er the hearts of men..."
    
    
    The segments covered in this section include:
     
      - Fight Storm Dragon.
      - Recruit Cyan. 
      - Acquire all of Cyan's Bushido abilities.
      - Recruit Gau.
    
    After getting the Falcon, Setzer will fly it towards Maranda. Land and make
    your way into town. 
    
                             __________________________
                        ---=|         Maranda          |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    If you talk to the people in Maranda, some of them will tell you of a peculiar
    fellow who talked funny (Thoo...? Tao...? Yow...? Meow???). Heh, that would be
    Cyan alright! Anyway, check the shops in Maranda for some new gear. 
    
         Maranda Weapon Shop 
        @===================@
              + Gravity Rod -- Rod containing the power of Graviga.
                   Cost: 13000 Gil
                   Equip: Setzer, Relm, Gogo
              + Swordbreaker -- Shortsword that sometimes deflects enemy attacks.
                   Cost: 16000 Gil
                   Equip: Locke, Shadow, Strago, Relm, Gogo
              + Falchion -- Single-edged sword that sometimes blocks attacks. 
                   Cost: 17000 Gil
                   Equip: Terra, Locke, Edgar, Celes
              + Flame Scroll -- Deals fire damage to all enemies. 
                   Cost: 500 Gil
                   Equip: Shadow (use with Throw command)
              + Water Scroll - Deals water damage to all enemies. 
                   Cost: 500 Gil
                   Equip: Shadow (use with Throw command)
              + Lightning Scroll -- Deals lightning damage to all enemies. 
                   Cost: 500 Gil
                   Equip: Shadow (use with Throw command)
              + Invisibility Scroll -- Grants invisibility when thrown. 
                   Cost: 200 Gil
                   Equip: Shadow (use with Throw command)
              + Shadow Scroll -- Creates illusionary images of the thrower.
                   Cost: 400 Gil
                   Equip: Shadow (use with Throw command)
    
    The Falchion would be a great investment for your sword-wielders. I'd also
    recommend purchasing a Gravity Rod for Strago, who can join later on. 
    
         Maranda Armor Shop 
        @==================@
              + Crystal Shield -- Glimmering shield cut from enormous crystal.
                   Cost: 7000 Gil
                   Equip: Terra, Cyan, Edgar, Celes, Setzer
              + Crystal Helm -- Helm constructed of fused crystal shards.
                   Cost: 10000 Gil
                   Equip: Terra, Edgar, Celes, Setzer
              + Oath Veil -- White bridal veil.      
                   Cost: 9000 Gil
                   Equip: Terra, Celes, Relm
              + Black Garb -- Solid black clothing from a distant land.
                   Cost: 13000 Gil
                   Equip: Locke, Shadow, Sabin, Setzer, Gau, Gogo
              + Magus Robe -- Remnant from the age when magic still flourished.
                   Cost: 13000 Gil
                   Equip: Strago, Relm, Gogo
              + Crystal Mail -- Resplendent suit of crystal plate mail.
                   Cost: 17000 Gil
                   Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer
    
    Go to the house at the upper-right corner of town. The two birds that are 
    hanging around outside should give you an indication. Inside, you will find a 
    girl named Lola, who tells you about her boyfriend in Mobliz. Read the letter
    on the table, which should clue you in on who is writing these. 
    
    Agree to send the letter and give it to the carrier pigeon outside. It will 
    fly to Zozo. Follow it using the airship and head into Zozo. 
    
                             __________________________
                        ---=|           Zozo           |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Zozo is still a decaying town of thieves. Random encounters still occur here,
    so watch your step! Anyway, as soon as you enter, you will notice the pigeon
    at the entrance. Interact with it, and it will fly off north. Also, the ghost
    that teaches you about Espers is still here. 
    
    Head a bit to the west and then north up to the inn. There's a man here who
    will offer to sell you Rust-Rid for 1000 gil. If the man is nowhere in sight,
    then he's probably hiding behind the building. Wait for him to show his face.
    Purchase the Rust-Rid and then head south towards the pub. Enter and climb the
    steps until you are back outside on the upper floor. Take the door on the 
    right and use the Rust-Rid on the door at the upper-left. The rust will 
    dissolve, allowing you to enter. 
    
                             __________________________
                        ---=|         Mt. Zozo         |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Be careful! Many of the monsters here have very high evade, meaning regular
    fight attacks may not be the best to go about fighting them. Tools, Blitzes,
    magic, and other abilities still work fine though. If you insist on using 
    fight commands though, then equip a Sniper Eye relic to guarantee 100% 
    accuracy.
    
    From the entrance, head down the steps to the left and open the two chests for
    a Red Cap and Ice Shield. Then, from the chest containing the Red Cap, go down
    the steps nearby into the next area, where rays of sunlight penetrate the cave
    ceiling. Here, follow the linear path until you come across a chest. It may be
    hard to see because the sun's rays are shining directly on it. Open it for a
    Thunder Shield. Then, climb up the steps and head through the cave opening.
    This path will put you on the other side of the room that you first entered 
    the cave in. 
    
    Continue north along the path and you should come across another chest. This
    one contains an Aegis Shield. After snagging that, head through the first cave
    opening directly above the chest. You will find a Gold Hairpin outside. This
    excellent relic halves the MP cost of any spell casted. Return to the cave and
    leave through the other opening further to the upper-right. 
    
    Once outside, cross the bridge and head into the cave on the other side. At 
    the split, head a bit to the left and use the save point under the shaft of
    light. Make sure your party is healed at this point. Move further up and step
    on the switch to open a chest, causing the Storm Dragon to appear!
    
         BOSS : STORM DRAGON ~
         O-----------------O
              The Storm Dragon is very tough. It's element is wind, meaning all 
              wind-based attacks against it will be absorbed. Since most of its 
              attacks are wind-based, it would be smart to bring in any equipment 
              that absorbs or negates wind damage (Paladin Shield, Minerva 
              Bustier). The Storm Dragon's attacks are powerful and can often hit 
              your entire party for well over 1000 HP damage. Wind Slash and Aero 
              are particularly devastating. Be prepared to heal immediately after
              the Storm Dragon uses this ability. As for its other attacks, they 
              are not as dangerous, but can still pose a threat. Leaf Swirl is 
              essentially a weaker version of Wind Slash. 
    
              You will have to fight defensively here. Set aside one or two units 
              specifically for healing and reviving fallen team members. As for 
              everyone else, use their strongest possible attacks. Note that the 
              Storm Dragon has a weakness to lightning-based attacks, so exploit 
              that with your spellcasters. This is a very difficult fight, but 
              with the right strategy, it can be defeated. 
    
    After that hell of a boss fight, you will receive a Force Armor for your 
    toils. Assuming you've been following this walkthrough in order, the Storm
    Dragon should have been your very first Dragon. 
    
    Now, backtrack to the save point and take the south path at the fork. Leave
    the cave through the opening at the south end of the cave. Once outside, go
    through the other cave opening in the cliff face to find what appears to be 
    Cyan's refuge in the mountains. If you read the letter, you'll discover that
    Cyan's been writing to Lola because her boyfriend had died in Mobliz of his
    wounds. 
    
    The chest is locked, so leave the cave to find Cyan at the cliff edge, in the
    process of sending one of his last letters. Cyan joins you and points you in 
    the direction of the Veldt, where a determined Gau is training to one day 
    climb Kefka's Tower and smash his face up. 
    
    Return to the cliff edge and you should notice a little sparkling dot on the
    left side. This is the key to Cyan's chest. Use it to open the chest in the
    cave to find a collection of... uh... machinery books along with another
    book of questionable purposes ("Bushido in the Bedroom"?). 
    
    Your next destination should be Doma Castle, once the home of Cyan. Doma 
    Castle is located on a small island to the right of the west tip of the 
    Serpent Trench. Fly the airship over there. Make sure Cyan is in your party
    before entering. 
    
                             __________________________
                        ---=|        Doma Castle       |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The castle is empty. If you hadn't taken the treasures in the World of 
    Balance, they will still be available now. 
    
    If you want the treasures, enter the castle and go through the door on the
    left, which is flanked by four pillars. Once inside, head through either of
    the two doors at the front. At the left side of this room are two more doors.
    The left door leads to a chest containing a Hi-Ether and a clock with an 
    Elixir and the right door leads to a bedroom. If you still want to scavenge
    for treasures, don't sleep yet. There's also a Remedy inside the pot in the
    last room. 
    
    Backtrack to the first room and go further up. The double door in the middle
    leads to the throne room. Ignore it for now and go through the bottom door to
    the right. Follow the path down the castle wall until you reach a door. Inside
    are two chests containing a Phoenix Down and Prayer Beads. 
    
    Return to the center room and head through the upper-right door. Inside is a
    chest containing an X-Potion. Interestingly enough, the fire in the fireplace
    is still burning strong. 
    
    Now, return to the bedroom and go to sleep. When the party awakes, they'll 
    find that Cyan is still resting. With that, an odd thing will happen. Three
    goons, Laragorn, Curlax, and Moebius, will jump into Cyan's head. All of them
    are clearly modeled after the Three Stooges themselves. You have no choice but
    to jump into Cyan's mind after them!
    
                             __________________________
                        ---=|        Dreamscape        |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    You will only regain control of one character. Don't worry, for the other 
    party members can be recruited momentarily. Utilize the save point before
    following the path left to three doors. 
    
    Choose the door on the left to reach your first party member. The stooge here
    will flee without a fight. Reunite with your second party member before
    leaving through the other door. You will next appear on a pathway with two 
    doors. The bottom door will only you loop you back to this same pathway, so
    opt for the upper door. 
    
    There are two doors here for you to choose between. Go through the right door
    to come across your third party member. Again, scare off the goon and re-
    acquire your third member. Then, proceed through the door at the upper-left.
    On the next platform, go up the steps to find a door in the middle of the
    platform. Head through and follow the path to one final door. Heal up your 
    party and prepare yourself for a boss fight. 
    
         BOSS : CURLAX/LARAGORN/MOEBIUS ~
         O----------------------------O
              Each of the Dream Stooges has his own distinct role. The first one,
              Curlax (the floating pink kid) is the primary debuffer and healer.
              Out of all of them, he should be your first target because he can
              inflict various restrictive status ailments on your party. Among 
              them are Silence, Stop, and Slow. He can also use White Wind, which
              replenishes the enemy party's HP to full, and Arise, which revives
              a teammate. As for Laragorn, he doesn't really do much except attack
              and cast black magic. I'd suggest leaving him for last. Moebius is 
              the primary buffer - he can cast Haste, Protect, and Shell. It's 
              recommended that you focus on only one Stooge at a time because when
              all three are alive, they can use Delta Attack, an unblockable 
              (unless equipped with relics that block it) ability that petrifies a
              unit. None of them have a lot of HP, so the fight should not be too 
              difficult.
    
    After the fight, step through the open door to find yourself on the Phantom
    Train again! Oh my, it seems like this dream sequence never ends. 
    
    Go left into the first car and save your game. Then, proceed to the next car.
    Cyan will make an appearance, and a ghost will follow suit. In the next car,
    hit the switch twice to access the chest, which contains a Genji Glove. Then,
    continue further through the train. You should notice another chest, but it's 
    inaccessible because of the moving chest. Head further to the left and acquire
    the Lump of Metal from the chest. Then, throw the Lump of Metal into the 
    moving chest to disable it. The chest beyond it contains a Flame Shield. 
    
    If you hit the switch by the group of six treasure chests, three of them will
    close. You are supposed to remember this formation for later, but I'll save
    you the trouble and draw them out for you. 
    
    
                       [ ] [ ] [=]           [ ] = Open Chest
    
                       [=] [=] [ ]           [=] = Closed Chest
    
    
    Proceed further to the left and enter the next car. You have to enter through
    the door this time in case you were not aware. In here, you will have to pull
    a series of switches to move some furniture around. Pull the first switch to
    move a seat to the left. This will allow you access a chest containing an Ice
    Shield. Now, pull the third switch from the right. This will move the boxes to
    the right.
    
    Return to the first switch and hit it to move the couch back into its original
    position. Then, hit the second switch from the right. Then, go back and hit 
    the first switch before hitting the third switch again. This should create a
    path to the next puzzle, which is the same set of six chests you saw before.
    Arrange them as you saw previously and flip the switch nearby to open up the
    wall. Continue to the next car. 
    
    There's a save point in the small car that you should use before continuing.
    When you are ready, continue into the engine room and hit the switch on the
    right. All of the switches should be facing down. Then, leave the room and
    you'll end up in a whole new area. 
    
    You are in Magitek Armor this time (yeah, I really don't get it). To the 
    south, you'll find the dream Cyan being chased around. Follow him through the
    south opening, fighting off enemies with your Magitek weaponry (the Pluto 
    Armors are weak to Thunder Beam). Continue along the path, heading down the 
    steps when you reach them. Then, go up through the opening.
    
    This part could get confusing if you didn't have a guide. As soon as you enter
    the next cave, walk back through the same way you came in to find a new area.
    Attempt to follow Cyan across the bridge only to have the bridge collapse 
    under your weight...
    
    After that, you will wake up in the dream version of Doma Castle. The deceased
    Owain and Elayne will appear and ask you to banish Wrexsoul from Cyan's mind.
    Use the save point that appears subsequently and leave the room. Head out 
    into the main hall and continue north. Cyan's room is on the right side of the
    throne room door. Enter to witness a scene between Cyan and his family. Once
    that concludes, leave the room and head into the throne room to find Wrexsoul
    and Cyan...
    
         BOSS : WREXSOUL ~
         O-------------O
              Wrexsoul doesn't play fair. At the beginning of the battle, he will
              possess one of your units. The idea here is to kill off each of your
              characters until Wrexsoul is revealed. The process is random, so you
              will never know exactly which one of your characters is possessed.
              At the same time, you will have to deal with Wrexsoul's annoying 
              Soul Saver lackeys. They are weak and easy to defeat, but they will
              regenerate within the same turn. For that reason, there's no point
              in even trying to defeat them. The Soul Savers will both use high-
              level black magic spells, so be prepared to heal when necessary. 
              When Wrexsoul appears, pound him with your strongest attacks. He is
              weak to ice-based magic, so use that to your advantage! Wrexsoul
              will use Thundaga primarily, so equipment that absorbs lightning-
              based attacks would be a good bet (even though that leaves you 
              susceptible to the Soul Saver's magic, they are too weak to even 
              pose a threat). After some time, Wrexsoul will again use Fury and
              possess one of your units to start the process all over again.
    
              Alternatively, a much easier and cheaper strategy would be to simply
              cast Banish on the two Soul Savers until they both disappear. Even
              though you don't actually fight Wrexsoul, the game will consider it
              a victory when both Soul Savers have been defeated. 
              
    With Wrexsoul's defeat, Cyan will finally be free. Afterwards, the images of 
    his departed wife and child will appear to give him hope and reassurance. As a
    reward for your toils, Cyan will acquire all of his Bushido techniques!
    
    Head back to the throne room and take the Alexander Esper. And that concludes
    Cyan's chapter in the grand scheme of things!
    
    Prior to coming to Doma Castle, Cyan alluded to seeing Gau training in the 
    Veldt with the intention to smash Kefka. Luckily for you, recruiting Gau this
    time around is just as easy it was the first time. 
    
    Fly to the Veldt, which is located at the northeast corner of the world map.
    It is the huge piece of grassland. You will know the Veldt by its signature
    music theme. 
    
                             __________________________
                        ---=|          Veldt           |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Make sure that there are only three members in your party and begin fighting
    random encounters on the Veldt. Eventually, Gau will show his face and join
    your effort. 
    
         * NOTE: With Gau in your party, you can take him to meet his father, 
           whose house is also on the Veldt. This is an interesting little segment
           that has no reward but is still worth doing for laughs. 
    
    Take this time to learn more Rages for Gau if you'd like. At the south end of
    the Veldt is the Cave on the Veldt. This location will have more significance 
    in the very next chapter!
    
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
                 5.13. The Shadow Bandit ~-~-~-~~-~-~-~-~-~- [5013]
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
                            "You came to try and stop me... 
                       I'm sorry, but I can't turn back, boy..."
    
    
    The segments covered in this section include:
     
      - Fight Blue Dragon.
      - Recruit Shadow (if he was saved on the Floating Continent).
    
    As mentioned in the previous chapter, there is a cave at the south end of the
    Veldt. Make your way down to it and enter. 
    
                             __________________________
                        ---=|    Cave on the Veldt     |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    As you enter, Interceptor will appear and lead you down the path. Follow him
    north (ignore the east path for it leads nowhere) and go through the opening.
    Be sure to grab the contents of the chest here (Berserker Ring). There are 
    also some vagabonds taking refuge here as well. They will all hint towards
    acquiring Gau, but that doesn't help you since you already have him in your
    party. 
    
    Go through the wooden door and take the steps down. Follow the opening through
    the rock and head as far left as possible. There's a little room here with a
    chest. Be sure to heal up your units before opening it because it hides a
    monster-in-a-box! The Death Warden is pretty easy to defeat, but watch out for
    its Doom and Death spells, which can really be problematic. Your reward for
    defeating it is a Tigerfang, a very powerful claw for Sabin. 
    
    Now, return through the same path and follow it down into the other part of
    the cave. Then, go down the steps and through the opening. Keep heading south
    until you are stopped by a three rocks. This issue is easily remedied by going
    through the wooden door nearby and hitting the switch. Before proceeding 
    though, go further down to find a chest containing an Ichigeki. This weapon
    will become instrumental to recruiting Shadow later on. 
    
    Go through the path that was originally blocked by the boulders. Go through
    the door and should notice Shadow (or Relm if you were an asshole and 
    neglected to save Shadow on the Floating Continent) lying wounded next to
    Interceptor. Follow the path up the steps. The next room has a save point you
    should utilize before proceeding, for the Behemoth King will ambush you!
    
         BOSS : BEHEMOTH KING ~
         O------------------O
              This battle is actually in two parts. After defeating the first
              Behemoth King, an undead Behemoth King will ambush you from behind!
              Neither of them are particularly difficult to defeat though. The
              first Behemoth King will use mostly ice-based attacks such as 
              Blizzara and Blizzaga. It will rarely use Meteor and Holy, but be
              prepared to take some damage should it cast them. All of these spells
              can be blocked by Celes' Runic ability, but it also employs physical
              attacks often, so don't expect Runic to be able to save your butt
              every time. The Behemoth King is weak to fire-based attacks, so use
              them to deal extra damage. As for the second Behemoth King, the
              strategy does not really change much. It does acquire a new attack,
              Sleeping Gas, which obviously inflicts sleep status. Since it is
              undead, restorative spells will deal damage. In fact, casting Raise
              on it will kill it instantly!
    
    Your party will fly Shadow (or Relm) back to Thamasa to rest up. 
    
                             __________________________
                        ---=|         Thamasa          |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    There, you will view one of Shadow's dreams that detail his rocky past as a 
    bandit. 
    
        * NOTE: If you were not already aware, you can view Shadow's other four
          dreams by sleeping anywhere with Shadow in your party. Every time you do
          so, there's a random chance that a dream will commence. 
    
    Shadow needs to rest for now, so leave the house into town. Feel free to check
    the shops before you exit. 
    
         Thamasa Weapon Shop 
        @===================@
              + Da Vinci Brush -- Standard artist's paintbrush.
                   Cost: 7000 Gil
                   Equip: Relm
              + Gravity Rod -- Rod containing the power of Graviga.
                   Cost: 13000 Gil
                   Equip: Strago, Relm, Gogo
              + Holy Rod -- Rod containing the power of Holy.
                   Cost: 12000 Gil
                   Equip: Strago, Relm, Gogo
              + Viper Darts -- Darts that may random dispatch an enemy in one hit.
                   Cost: 13000 Gil
                   Equip: Setzer
              + Golden Spear -- Decorative spear with a golden tip.
                   Cost: 12000 Gil
                   Equip: Edgar, Mog
              + Man-Eater -- Dagger that is especially effective against humanoids.
                   Cost: 11000 Gil
                   Equip: Terra, Locke, Shadow, Edgar, Celes, Strago, Relm, Setzer
              + Shuriken -- Four-pointed ninja throwing star.
                   Cost: 30 Gil
                   Equip: Shadow (use with Throw command)
              + Fuma Shuriken -- Five-pointed ninja throwing star.
                   Cost: 500 Gil
                   Equip: Shadow (use with Throw command)
    
         Thamasa Armor Shop 
        @==================@
              + Mystery Veil -- Female dancer's veil.
                   Cost: 5500 Gil
                   Equip: Terra, Celes, Relm
              + Circlet -- Metal band that boosts the wearer's attributes.
                   Cost: 7000 Gil
                   Equip: All
              + Black Cowl -- Solid black hood from a distant land.
                   Cost: 7500 Gil
                   Equip: Locke, Shadow, Sabin, Mog, Gau, Gogo
              + Luminous Robe -- Robe that shines with a mysterious inner light.
                   Cost: 11000 Gil
                   Equip: Strago, Relm
              + Diamond Vest -- Breastplate with large diamonds set in its surface.
                   Cost: 12000 Gil
                   Equip: Terra, Locke, Cyan, Shadow, Edgar, Sabin, Celes, Setzer,
                          Mog, Gau, Gogo
    
         Thamasa Relic Shop 
        @==================@
              + Barrier Ring -- Casts Shell when the wearer is critically wounded.
                   Cost: 500 Gil
              + Fairy Ring -- Ring with fairy magic. Prevents poison and darkness.
                   Cost: 1500 Gil
              + Reflect Ring -- Casts Reflect on the wearer. 
                   Cost: 6000 Gil
              + Jeweled Ring -- Prevents petrification. 
                   Cost: 1000 Gil
              + Princess Ring -- Casts Protect and Shell when critically wounded.
                   Cost: 3000 Gil
              + Protect Ring -- Casts Protect on the wearer.
                   Cost: 5000 Gil
              + Peace Ring -- Prevents berserk and confusion.
                   Cost: 3000 Gil
              + Angel Ring -- Casts Regen on the wearer.
                   Cost: 8000 Gil
    
    In order to acquire Shadow, you must head to the Coliseum, which is located at
    the northwest corner of the world map. However, you should stop at Figaro 
    Castle again. It's location depends on where you left it - it could be by
    Kohlingen or in the middle of the huge desert at the northwest corner of the
    map. Regardless of its location, talk to the old man in the engine room and
    ask him to move the castle. In the middle of the journey, he will stop it and
    ask if you'd like to get off. Agree to do so. 
    
    You can't exit through the entrance (considering you are under the surface),
    so make your way to the jail, which is down the right set of steps at the
    entrance. There, leave through the hole in the jail cell to find yourself in
    the Cave to the Ancient Castle. 
    
                             __________________________
                        ---=|Cave to the Ancient Castle|=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    From where you appear, head down to the southeast corner of the cave. Here,
    open the chest for a Hi-Ether. Go through the southeast opening to find a 
    chest. This one is a monster-in-a-box, so make sure you are prepared for a 
    fight! The Master Tonberry is almost as tough as a typical boss fight, so make
    sure you are prepared to heal when necessary. It is really only dangerous when
    you attack it because it will counterattack with a powerful Traveler attack,
    which deals 1000+ HP damage to the single unit. Your reward for defeating it
    will be a Gladius.
    
    Return to the last cave and make your way over to the lower-left corner. The
    chest here contains a Wing Edge. Here, head through the opening and follow the
    path to some steps. Descend them and make your way up to the chest containing
    a Death Tarot. Then, go a bit south and follow the path west. The path is 
    impossible to see because it's obstructed by the rock wall. At the end of the
    path, it would be appear to be a dead end, but you can actually walk into the
    wall to find an opening. 
    
    In this next area, there is a ladder leading down into a hole. Before 
    descending into the depths, scan the left side of the cave to find a chest
    containing an X-Potion. There is also a Magicite Shard in a chest along the
    bottom edge of the cave as well. When you are ready to continue, climb the
    ladder down into the hole. Utilize the save point before leaving through the
    other opening to the left.
    
                             __________________________
                        ---=|      Ancient Castle      |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Here, you will witness the scene of a battle that occurred a thousand years
    ago. When you regain control, walk up to the main entrance, but don't head in
    just yet. First, go through the door on the right to find a chest with a 
    Punisher. Then, leave and head through the arched openings on the left side of
    the main entrance. The chest here is a monster-in-a-box, so come prepared!
    
    The Samurai Soul is fairly difficult. He will use various scrolls to deal 
    elemental damage. If you are having trouble against this speedy bastard, cast
    Haste on your units to even things out a bit. Your reward for beating him is a
    Master's Scroll, an awesome relic that allows the carrier to attack FOUR times
    per turn!
    
    With the Master's Scroll collected, head into the throne room where you will
    find the Esper Odin on the throne. Examine it to transform the petrified Odin
    to magicite. Before you leave, there are a few more things to do. 
    
    It may be impossible to see, but there's actually a hidden switch exactly five
    steps below the Queen's throne (on the right). Hitting it will open up a
    secret room on the right side of the room. Head through the doorway at the 
    upper-right corner of the room. The left doorway leads to two chests containing
    a Blizzard Orb and Gold Hairpin. Then, leave the room and go south along the
    right side of the room. The path branches off to the library of the castle. 
    Examine the shining dot on the bookcase to obtain the Queen's Diary. Then,
    examine the bucket for a X-Ether. Then, go down the steps (which appear after
    hitting the hidden switch). In this chamber, you will encounter the Blue
    Dragon! 
    
         BOSS : BLUE DRAGON ~
         O----------------O
              The Blue Dragon is water-based, so all water spells against it will 
              be absorbed. By the same token, the Blue Dragon is logically weak to
              lightning-based attacks! It is capable of using a wide variety of
              water-based attacks, which include Aqua Breath, Tsunami, and Flash
              Rain. All are strong attacks that can easily kill your units if you 
              let your guard down. Casting Shell on your party to negate some of 
              the damage would be a good idea. Be wary of Acid Rain as well - it 
              has a chance of inflicting poison status on your party. Though it
              boasts some strong attacks, the Blue Dragon is not remarkably 
              difficult to defeat. As stated before, lightning-based attacks can
              make the battle go much more quickly. 
    
    Defeating the Blue Dragon will get you a Zantetsuken, a very powerful weapon
    that can randomly dispatch enemies in a single hit. Assuming you have been
    following this walkthrough up to this point, you should now have six dragons
    remaining. 
    
    At the other end of the room, you will find the Queen, who has also been
    petrified. If you examine her, a tear from her eye will react with the Odin
    Esper, causing it to transform into Raiden. This transformation is 
    irreversible, so don't go through with it if you are not ready to let go of
    Odin! Personally, I don't see why not, considering the fact that Raiden is
    much more powerful, teaches Quick, and has a Strength +2 bonus. 
    
    With that, you can make the journey all the way back to Figaro Castle. 
    Unfortunately, you can't just Teleport out of here, so you will have to walk.
    Back at the castle, talk to the old man again and tell him to resume the 
    journey. 
    
    The next destination is the Coliseum, which is located at the northwestern
    most point on the world map. 
    
                             __________________________
                        ---=|  Dragon Neck's Coliseum  |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Well what do you know? It looks as if Ultros has finally given up his evil 
    ways (instead working as a receptionist). He'll tell you to not bet any cheap
    stuff or Mr. Typhon will have to take care of you! 
    
    Before proceeding, make sure you SAVE the game. If you fail this next segment,
    you will never be able to acquire Shadow (without hacking or something). When
    you are ready, speak to the guy in front of the door and offer to bet the
    Ichigeki. Your opponent will turn out to be Shadow! 
    
    Now, in case you were not already familiar with the Coliseum, you are only 
    allowed to select one character to fight. You won't have any control over the
    character, so you will have to see who the most powerful unit in your party
    is. Shadow is not difficult to defeat though. In fact, he is pretty pathetic.
    Expect him to go down quickly. 
    
    After defeating him, you will regain your Ichigeki, and Shadow agrees to join
    again! 
    
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
                 5.14. Relm and Gramps ~-~-~-~-~-~-~-~-~-~-~ [5014]
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
        "Did you really I was gonna check out before you, you old geezebag!?"
    
    
    The segments covered in this section include:
     
      - Recruit Relm.
      - Recruit Strago.
    
    Return to the Falcon and set a course for Jidoor, which is located on the 
    continent directly south of your current position. It's the first town before 
    the narrow peninsula on that island. 
    
                             __________________________
                        ---=|          Jidoor          |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    First, go check the shops for any new equipment. At this point in the game, I
    doubt that money should be much of an issue, considering how many monsters you
    have fought prior to arriving here. The weapon shop is located in the middle 
    of town, next to the inn, and the armor shop is located to the left of the
    town's entrance. You will find the relic shop at the northwest corner of town.
    
         Jidoor Weapon Shop 
        @==================@
              + Man-Eater -- Dagger that is especially effective against humanoids.
                   Cost: 11000 Gil
                   Equip: Terra, Locke, Shadow, Edgar, Celes, Strago, Relm, Setzer
              + Partisan -- Ornate spear with a twin-headed axe blade on its head.
                   Cost: 13000 Gil
                   Equip: Edgar, Mog
              + Crystal Sword -- Glittering blade cute from enormous crystal shard.
                   Cost: 15000 Gil
                   Equip: Terra, Edgar, Celes
              + Sniper -- Throwing weapon that can also be held and swung.
                   Cost: 15000 Gil
                   Equip: Locke
    
         Jidoor Armor Shop 
        @=================@
              + Circlet -- Metal band that boosts the wearer's attributes.
                   Cost: 7000 Gil
                   Equip: All
              + Black Cowl -- Solid black hood from a distant land.
                   Cost: 7500 Gil
                   Equip: Locke, Shadow, Sabin, Mog, Gau, Gogo
              + Crystal Helm -- Helm constructed of fused crystal shards.
                   Cost: 10000 Gil
                   Equip: Terra, Edgar, Celes, Setzer
              + Black Garb -- Solid black clothing from a distant land.
                   Cost: 13000 Gil
                   Equip: Locke, Shadow, Sabin, Setzer, Gau, Gogo
    
         Jidoor Relic Shop 
        @=================@
              + Princess Ring -- Casts Protect and Shell when critically wounded.
                   Cost: 3000 Gil
              + Protect Ring -- Casts Protect on the wearer.
                   Cost: 5000 Gil
              + Gigas Glove -- Boosts the wearer's physical attack power.
                   Cost: 5000 Gil
              + Angel Wings -- Casts Float on the wearer.
                   Cost: 6300 Gil
    
    Another place of interest is the Auction House. Prior, there really wasn't
    much to do here, but now you can actually participate in bids. Some of the
    items really aren't too significant, such as random relics and the like.
    However, you also run the chance of coming across one of two Espers, Zona
    Seeker and Golem! The former runs for 10000 Gil and the latter runs for 
    20000 Gil. You will have to outbid the others to acquire these two Espers!
    
    Also keep your eyes peeled for Excalipoor, a rare sword that is instrumental 
    in attaining an Esper later in the game. This sword will require 500000 Gil, 
    so make sure you can pay the fee. 
    
         * NOTE: If you do not acquire either the Zona Seeker and Golem Esper when
           they show up in the auction, you run the risk of NEVER being able to
           acquire that particular Esper. Therefore, make sure you have enough 
           money to win them. 
    
    When you are ready, heal up your party and make your way up to Owzer's Mansion
    at the north end of town. 
    
                             __________________________
                        ---=|      Owzer's Mansion     |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    It's dark and spooky in here. Ignore the first set of steps and attempt go up
    the second staircase. A disembodied voice will turn you back though. Read the
    diary sitting on the table nearby to learn that Owzer had hired an eccentric
    artist to do some paintings for him. However, strange things have been 
    happening as of late...
    
    Examine the lamp on the wall to turn on the lights. Then, attempt to climb the
    steps again to find that the voice has gone! Go down into the art gallery and
    examine Gestahl's painting. You will acquire the Emperor's Letter, which tells
    of a legendary treasure where the mountains form a star. This will relate to
    getting Locke (where there's a treasure, you can be sure to find Locke nearby) 
    later on, so keep it in the back of your mind. 
    
         * NOTE: The picture of pink flowers hides a battle with some Rafflesias. 
           This is the only place you can fight these monsters, so if you're 
           looking for a complete bestiary, make sure you get their entry here.
    
    Now, check out the picture of the "lovely lady" just under Gestahl's portrait.
    You will be forced to fight two Misty enemies. Defeating them will create a
    door. Go through and make your way down the steps. There are random encounters
    now, so keep your guard up. On the next floor, you will come across two 
    paintings. Avoid stepping near the chair painting. If you do, you will slowly
    get sucked in and be forced to fight off some monsters. 
    
    At the other side of the room are two doors. Go through the left door for a 
    Moogle Suit. Then, continue through the remaining door. This next area is 
    pretty odd. The doors will disappear and reappear at random, so you will have
    to experiment to get through them. First though, go to the end of the right-
    most opening and inspect the wall for a Lich Ring. Then, return to the three
    disappearing doors and go through the one on the left. You will have to wait
    for the door to disappear first though. 
    
    In the next room, go through the door on the left to be dropped in a room with
    floating chests. If you stand underneath the chests, you can fight some
    monsters to attain the contents of the chest. From left to right, you can net 
    293 Gil, a Potion, an Ether, and a Gold Needle. 
    
    Next, examine the painting of a suit of armor. You will be thrust into battle
    with a Still Life. It can use Doom, so try to finish the battle quickly to
    avoid any complications. Defeating it will create a door in its place. Just
    beyond it will be a save point you should utilize, along with two more doors.
    Consider using a Tent here because there will be a boss fight coming up 
    momentarily. When you are ready, go through the right door to find Owzer and
    Relm... and a demon-possessed painting! 
    
         BOSS : CHADARNOOK ~
         O---------------O
              This is an irritating fight for a few reasons. First of all, you
              cannot attack the woman form, only the demon form. Chadarnook will
              flip flop between these two forms, so you will have to take extra
              care not to hit the woman. If you do, Chadarnook will counterattack
              with Poltergeist. She can also use Last Kiss, which inflicts doom
              status, and Entice, which charms! Since you cannot attack the
              woman form, you're powerless to stop these attacks, so be sure to
              take active measures to quickly cleanse affected units of any
              status ailments through Esuna or similar abilities, and have someone
              ready to use a Phoenix Down or cast Raise whenever someone falls to
              doom status. Otherwise, just take the time to heal and cast buffs on
              your party. Then, when Chadarnook switches to demon form, you can go 
              on the offensive. 
    
              The demon form has some powerful lightning magic. Equipment that is
              resistant to lightning-based attacks would be well-suited here. Cast
              Shell to raise magic resistance if you find his Thundaga skill to be
              too powerful. Chadarnook is weak to fire-based attacks, so hit him
              as many times with Firaga as possible. He absorbs water-based
              attacks, so avoid using those by any means. Have everyone use their
              strongest attacks while he remains in his demon form. However, do 
              not stack attacks because he may switch back to woman form while you
              are in the middle of a chain! 
    
    Owzer will explain just how that demon came to possess the painting. It was
    attracted by an odd stone he picked up at the Auction House. He doesn't want
    anything to do with it anymore, so he gladly gifts you the Lakshmi Esper. 
    Inspect the bookcase to snag it. Afterwards, Relm will join your party. 
    
    Now it's time to pick up Strago (Gramps!). When you are ready, fly the Falcon 
    to Cultist's Tower, which is located south of Nikeah, along the Serpent
    Trench. It is surrounded by rock, so you will need to land the Falcon inside 
    its boundaries. 
    
    Make sure Relm is in your party when you get off. You will find Strago 
    marching with the Cult of Kefka - apparently he went a bit loony after the
    world's transformation. But finding Relm alive has renewed his spirit, and he
    happily joins your party. 
    
    I don't recommend you attempt to tackle the Cultists' Tower just yet. Many of
    the monsters inside will probably wipe the floor with your party. Wait until
    later in the game when you are more experienced before trying to climb it. 
    Trust me on this! 
    
    Anyway, return to Thamasa, which is located on the tiny little island at the
    lower-right corner of the world map. Have both Strago and Relm in the party at
    the same time and enter town. Relm will head to the house before quickly 
    running back out to tell Strago that Gungho's been badly hurt by Hidon, a 
    legendary beast that Strago and Gungho had hunted in their youth. Though 
    Strago vows to go alone, you can choose to bring a full party anyway. I'd
    suggest you do so to make life easier for yourself. 
    
    Get some restorative items if you're running low. Then, get on the Falcon and
    fly to the small island north of Thamasa. This Ebot's Rock, home of the beast,
    Hidon. 
    
                             __________________________
                        ---=|       Ebot's Rock        |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    It's very dark in this cave so your visibility is reduced to only a small
    circle. Walk up, step on the switch, and examine the talking chest. It will
    demand coral. In order to get past it, you'll need to find enough pieces of
    coral to satisfy this hungry chest. 
    
    These pieces are strewn through the cave in various chests. Backtrack and step
    on the switch to warp to another part of the cave. Walk around, opening any
    chests you find to snag some coral. Most chests contain multiple pieces. 
    Basically, all you need to do is wander aimlessly around until you've
    collected enough coral. You will need around 25 pieces to satisfy the chest.
    Make sure you do not feed him until you've obtained this amount!
    
    When you are ready, keep stepping on the switches until you randomly appear 
    back by the talking chest again. If you satisfy it, it'll gladly get out of
    the way. The beast Hidon is just a short walk up. Make sure your party is
    prepared for the fight. 
    
         BOSS : HIDON ~
         O----------O
              Hidon comes with four Erebus lackeys. They will be pretty annoying,
              so deal with them first before moving on to Hidon. They are all very
              weak and should go down within a few turns. Be careful though - the
              Erebuses can use Zombie Claw to inflict zombie status. Should that
              happen, get the Holy Water out! As for Hidon itself, expect mostly
              poison-based attacks. This includes Bio and (obviously) Poison. It
              may be a good idea to wear equipment resistant to poison, but it is
              not really necessary, for Hidon can be taken down pretty quickly. 
              Since Hidon is undead, any curative spell will deal damage. Raise
              will instantly kill it, so use that spell if you want to get the 
              battle done quickly. Otherwise, just focus all of your strongest 
              attacks on it until it falls. 
    
         * NOTE: The Grand Delta lore can be learned in this battle. Make sure
           Hidon uses it (and Strago learns it) before kicking his green, skeletal
           ass.
    
    An ecstatic Strago will celebrate, before returning to Gungho to brag in his
    face, although Gungho's behavior is a bit questionable (yeah, severely wounded
    alright!). What a terrible actor! 
    
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
                 5.15. The Treasure Hunter ~-~-~-~-~-~-~-~-~ [5015]
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
                "Please, let go of the chains that bind your heart...
            Give your love to the one who now dwells within your heart..."
    
    
    The segments covered in this section include:
     
      - Fight Red Dragon.
      - Recruit Locke.
      - Attain Sabin's strongest Blitz. 
      - Recruit Mog. 
      - Fight Ice Dragon.
      - Recruit Umaro.
    
    The Phoenix Cave is a complex dungeon that requires two parties to get 
    through. Before attempting it, try to level up all of your units to a 
    favorable mark while improving their spell libraries. 
    
    When you are ready, head to Tzen (which if you don't recall, is located on the
    lower-middle continent). A bit to the northwest of Tzen is a star-shaped 
    mountain (okay, that's a stretch). In the middle is a green patch you can land
    the Falcon in. You'll be prompted to form two parties here. Here's a tip: the 
    first party should be stronger than the second. 
    
                             __________________________
                        ---=|       Phoenix Cave       |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    With your first party, go inside and step on the switch. Then, change to the
    second group and go through the opening on the left. Make your way up the 
    steps. Ignore the chest to the left because there's a trap pit in front of it.
    Instead, turn a bit to the right and go down back towards the entrance. Step
    on the switch here to open the other opening.
    
    Switch back to the first party and head through the right opening. Step on the
    switch to lower the spikes to the left. Revert back to the second party and
    cross over the spikes. Then, head to the right, go down the stairs, and step
    on the switch here. This will lower the spikes on the upper level. Switch back
    to the first party and cross over the lowered spikes. The chest at the end is
    empty. Backtrack to the staircase and inspect the wall to the right of it to
    find a secret area with a single chest. There's a Teleport Stone here. After
    that, return to the staircase and head down. 
    
    In this magma-filled chamber, head to the left across the wooden bridge. Open
    the "empty" chest. Here, step on the floor switch nearby and return to the
    staircase. This time around, follow the wooden bridge that spans to the south,
    east, and north. Be sure to open the empty chest along the way. Continue until
    you hit a dead end. At this point, switch to the other party. 
    
    Get off the switch, climb back up the steps, and proceed west. Then, descend
    the staircase at the other side, near the pool of water. Go all the way down
    until you reach another staircase at the southwest corner of this magma 
    chamber. On the upper level, step on the switch to form a bridge to a chest.
    Open it for a Wing Edge. Now, backtrack down the steps and return to the magma
    chamber. 
    
    Head back up a bit and walk to the end of the wooden bridge extending to the
    right. Hop over the six rocks (they appeared after hit the switch with your
    other party) and continue. The chest behind the spikes is empty as well. 
    Anyway, step on the floor switch at the end to create a path for your other
    party. Switch again!
    
    With your first party, follow the newly created path north through an opening.
    Go down the other set of stairs to the left. Step on the switch here. Then,
    revert to your second party. Continue up the newly formed path to a staircase.
    There's a save point nearby that you can utilize. Press the switch across the
    wooden bridge and revert to your first party. 
    
    Return to the water-filled room and follow the path over the lowered spikes.
    Then, descend the staircase. Here is a set of rocks that you'll have to
    utilize in order to cross the magma. Jump on the first line of rocks. Then,
    jump south, east, and north again. The chest here is empty as well. Go back
    one line of stones and jump on the line of rocks further to the left. This'll
    bring you to a staircase leading to a switch. Hit it to drain the water and
    clear the magma from the chamber. 
    
    Revert to the second party and make your way west. There will be a floor 
    switch on the ledge overlooking some rocks. Once this is done, change back to
    the first party. Go down the steps and through the cleared path. You'll find
    the Red Dragon loitering further to the south. 
    
         BOSS : RED DRAGON ~
         O---------------O
              Expect loads and loads of fire-based spells from the Red Dragon. You
              can easily negate most of its attacks by equipping armor that
              resists fire (Flame Shield, Ice Shield, etc.). Expect to be hit by
              high-level fire spells including Firaga. Also be wary of Flare and 
              Southern Cross, both are extremely powerful spells that can knock 
              off tons of HP. If Celes is in your party, Runic would be extremely 
              effective here. As for everyone else, try to hit the Red Dragon with
              water and ice-based attacks. Avoid using fire for obvious reasons. 
    
    As a reward, you'll receive the Murakumo, a very powerful weapon for Cyan. Do
    not forget to inspect the chest at the top of the steps. Inside is a Dragon
    Horn relic. Now, go back to the area with the rocks that you moved using the
    switch and climb the staircase nearby. There are three floor switches on this
    one plateau. Move this first party on to the upper switch. Change parties. 
    
    As the second party, step off the switch and descend the steps nearby. Then,
    walk to the left through the rock path. Head up the steps and go down the 
    staircase just ahead. Back down in the magma chamber, you'll find the magma
    cooled, making it safe to traverse. Here, you can open the chest on the small
    island a bit to the south. It holds a Ribbon relic. 
    
    Now, make your way to the upper-left corner of this cavern. Climb the steps
    here and go through the opening. Cross the path and use the two rocks to get
    to the same plateau as your first party. Move this party on to one of the two
    lower floor switches. Then, switch to the party and move them on to the other
    floor switch. The fallen rock will stay in place, so it's okay to move the
    party off of the switch now. 
    
    Continue heading south and descend the staircase at the end. Here in the
    underground cavern, follow the path and cross the wooden bridge. You will, at
    last, find Locke. The treasure hunter has been searching the world for the
    Phoenix Esper, which has the ability to revive the dead. His intention was to
    use the Phoenix Esper to revive Rachel, his greatest mistake. However, the
    Esper has been damaged, so it's unclear whether or not it can still work. 
    
    The party returns to Kohlingen, where Rachel still sleeps. The Phoenix Esper
    reacts, but it only revives her for a few moments. After a touching scene, 
    Locke will give your party all of the items you never collected back at the
    Phoenix Cave. Remember all those empty chests?
    
    Now, it's time to head to Narshe, where a few more characters are waiting to
    be recruited. Narshe is located at the western tip of the center island as a 
    cave in the mountain. Before you enter though, fly a little bit further 
    northeast of Narshe. Scan the ground for five trees arranged in a "+" sign. 
    This is Duncan's Cabin. 
    
                             __________________________
                        ---=|      Duncan's Cabin      |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Attempt to enter the cabin to find Master Duncan, who is actually alive and
    kickin'! After a tearful reunion between Sabin and Duncan, Duncan agrees to
    teach Sabin his ultimate technique. After the two brawl it out for a bit, you
    will acquire Sabin's most powerful Blitz, the Phantom Rush. This is arguably
    the most powerful attack in the game. From this point on, Sabin should be a
    staple member of the party. 
    
    Now, get to Narshe!
    
                             __________________________
                        ---=|          Narshe          |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    As you enter Narshe, a familiar pickpocket will appear to tell you that there
    is not much of interest left in Narshe. Its inhabitants have disappeared, so
    the streets are now infested with monsters. Be prepared to face some random
    encounters around here. 
    
    All of the doors are locked, but they can be unlocked by Locke. First, go to
    the weapon shop, which is south of the relic shop and a bit northwest of the
    inn. Inside, go through the door behind the counter to find the original 
    clerk, who has been waiting for you specifically. He will bring out an Esper,
    which he offers to turn into the powerful Ragnarok weapon. However, you can
    choose to take it in its original Esper form. 
    
    Let's weigh the benefits of each option now. The Ragnarok is one of the most
    powerful weapons in the game. It boosts nearly every attribute, rendering the
    wielder a real force to be reckoned with. It can also cast Flare randomly
    whenever it is swung. Also, if you bet the Ragnarok at the Coliseum and win
    the fight, you can obtain the Lightbringer, the most powerful sword in the
    game! The Ragnarok Esper, on the other hand, teaches Ultima, the most powerful 
    spell in the game. 
    
    Personally, I'd go with the magicite, but that's only because I love blasting 
    foes away with Ultima. 
    
    Leave the weapon shop and head up the steps to the right of the relic shop.
    There is another house here that you should unlock, Inside, you will find a 
    man in the bed. Talk to him to receive a Cursed Shield. He will vaguely 
    suggest that if the curse on the shield were lifted, it could become the
    finest shield in the world. 
    
         * NOTE: Fight 256 battles with the Cursed Shield equipped and it will
           turn into the Paladin's Shield, the strongest shield in the game! Since
           the Cursed Shield comes with a variety of debuffs attached, consider
           fighting in areas where monsters are generally weaker and easier to
           kill. 
    
    Now, make your way to the Narshe Mines. You can access it by heading to 
    Arvis's House, located near the northeast end of town. The door is already 
    unlocked, so you can just walk in. The house is empty. Leave through the back
    door and walk west across the bridge to find the entrance to the mines. 
    
         * NOTE: If you happened to leave the chests here back earlier in the game
           (as per my instructions), you can open them now to find a Guard 
           Bracelet, Elixir, and Ribbon.
    
    Once inside, go in a generally northwest direction. Cross the wooden bridge.
    There will be a chest on the raised rock platform here. Next, go across the
    wooden bridge to the west. Be sure to open the chest at the opposite end 
    before proceeding further up. Follow the right path up the staircase. Go 
    through the first opening you come to. You'll find yourself in a familiar
    room. Remember, this was the location of that annoying light puzzle at the
    very beginning of the game. Ah, memories. 
    
    Continue through the opening at the north end of this cavern. In here, you'll
    find an old friend, Mog. He'll express his surprise at seeing your whole party
    actually alive! Mog will also mention a yeti creature who is hiding somewhere
    in these mines. Perhaps he could be of some use? 
    
    Inspect the wall that Mog was originally staring at to find the Molulu's 
    Charm. This relic, which can only be equipped on Mog, will actually prevent
    any random encounters from attacking you! Needless to say, this relic can be
    abused to your heart's content. 
    
    Move over to the west side of this cavern to find a chest along the wall. This
    one (if it is unopened) will hold a Ribbon. With that, you can leave the mines
    and return to the Falcon. In order to recruit Mog's yeti friend, you will need
    Mog to be in your party. Change up your party as you see fit, with Mog in one
    of the spots, and head back into Narshe. 
    
    Consider equipping the Molulu's Charm to prevent any random encounters from
    bugging you. This time, go through the center of Narshe and head as far north
    as possible. Eventually, you'll reach another segment of the Narshe Mines. In
    this cavern, go through the opening on the right at the intersection of the
    mine cart tracks. This is completely off-topic - interestingly enough, the
    machinery in these mines is still functioning, and the lanterns are still lit.
    Hmm?
    
    Follow the mine tracks to a staircase. From here, just follow the linear path
    outside, across a bridge, back into the mines, back outside, and finally to 
    the location of the multi-party battle against Kefka way earlier in this game.
    Make sure your party is healed up here, for there is an Ice Dragon wandering
    the grounds...
    
         BOSS : ICE DRAGON ~
         O---------------O
              Equipment resistant to ice will help tremendously in this battle.
              The Ice Dragon likes to throw around Blizzara/Blizzaga spells quite
              often. In addition, you will want to be wary of Absolute Zero and
              Northern Cross, both dangerous attacks. The latter spell also has
              the ability to inflict freeze status - you can get rid of this by
              using a fire-based attack on the affected unit. Consider casting 
              Shell on your party to negate some of the damage of the Ice Dragon's
              spells. Fight back with fire-based attacks if possible for some
              boosted damage. Other than that, there's not much to say. The Ice
              Dragon has very low HP, so defeating it should not take long. 
    
    A Force Shield is the reward this time. And assuming you've been following 
    this guide thus far, you should have four dragons remaining! Make your way 
    further to the north and utilize the save point. Consider using a Tent here if
    your party is still hurting from the Ice Dragon fight. Then, head up and go
    across the bridge to find the Valigarmanda Esper...
    
         BOSS : VALIGARMANDA ~
         O-----------------O
              Honestly, I don't know why the translator chose to change this 
              Esper's name. Tritoch just sounded so much cooler. 
    
              Anyway, this Esper is ice-based, meaning fire spells deal extra
              damage. Be prepared to be hit by Blizzaga quite often. Equipment
              that is immune to ice-based attacks would be useful here. It also
              likes to cast Rasp often for MP damage. The reason this is 
              irritating is because Valigarmanda's high defense will render your 
              physical attacks useless, meaning you'll have to rely on magic and 
              abilities, such as Sabin's Blitz or Edgar's Tools. Rasp can really
              hinder your ability to cast spells. If Celes is in your party, use 
              her Runic ability to negate most of Valigarmanda's magic. Another
              ability you should be wary of is Freezing Dust, which inflicts 
              freeze status. In the event that one of your units is turned into an
              ice cube, simply cast fire magic to thaw him/her. 
    
    Valigarmanda, realizing your good intentions, will transform itself into 
    magicite. Once it disappears, a break in the cliff will appear. Approach it, 
    and you will be given the option of jumping down. Do just that.
    
                             __________________________
                        ---=|       Yeti's Cave        |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    In this unfamiliar cave, walk up the left set of steps. Here, note the 
    discoloration in the floor. They hide trap pits that your party will fall 
    through if you aren't careful. Well, trigger it and fall to the lower floor.
    In this deep cavern, grab the Gauntlets from the chest at the lower-left
    corner. Then, go down the small set of steps so you can access the other 
    staircase leading back up. 
    
    Back on this floor, go a bit to the left. This chest holds an X-Ether. Don't
    attempt to grab the chest further down, for there is a trap pit in the path.
    Instead, go down the set of steps to the right and through the opening. You
    will appear back in the first room that you landed in. Again, step on to the 
    ledge with the discolored floor tiles. Walk ABOVE them to avoid them. Then,
    proceed through the opening to reach the chest. This one is a monster-in-a-
    box versus three Tonberries. Be careful with these monsters - they are speedy
    and quite powerful. DO NOT let them get too close to you or else they'll use
    their Knife technique, which deals extremely heavy damage. Your reward SHOULD
    be a Minerva Bustier, but there is a chance you may get nothing. If that 
    happens, well, I feel for ya, man. 
    
    Return to the first room and fall through one of the pits again. On this 
    level, head all the way to the upper-right region of the cavern. There is a 
    staircase here. Ignore the first switch and hit the second across the wooden
    bridge. You will fall into what appears to be a dwelling of some sort. Heal
    your party before examining the skull on a stick. Your party will discover what
    appears to be magicite in the eye socket. Remove it to obtain the Midgardsormr
    (Honestly, what is with these horrid Esper translations?) Esper. 
    
    Your larceny just so happens to attract the attention of a yeti...
    
         BOSS : YETI ~
         O---------O
              Umaro has a variety of ice-based attacks, including Snowstorm and 
              Avalanche. None of them, however, are particularly threatening. You 
              can quickly defeat him by casting strong fire-based magic. If you
              are fast, the Yeti should go down in no time at all. This is a very
              easy fight, no matter what point in the game you fight him in. 
    
    After the fight, talk to the defeated yeti, and Mog will order Umaro to join
    the party. With Umaro in your party, leave by simply walking up the steps to 
    find a hole in the cliff. Once your party lands outside, you can make your 
    way back to the Falcon. More adventures await! 
    
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
                 5.16. Completing the Party ~-~-~-~-~-~-~-~- [5016]
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
          "I'll fight! I'll make this world a place where life can flourish,
                           and children can grow up in peace!"
    
    
    The segments covered in this section include:
     
      - Recruit Terra.
      - Recruit Gogo. 
      - Fight Earth Dragon. 
      - Complete Cultists' Tower.
    
    Return to Mobliz, where Terra is still looking over the orphaned children. 
    Prior to this point, she had refused to join the party - perhaps she has 
    reconsidered...
    
    The children in the house will tell you that Katarin has gone missing. Terra
    and Duane aren't here either, so leave the underground dwelling and check the
    house to the lower-left. In here, you'll find Duane. Apparently, Katarin is
    pregnant! Notice the dog as it goes behind the bookcase. Follow it to a secret
    passage beneath the house. 
    
    Down here, you'll find Terra and Katarin. Before anyone can say much, Humbaba
    makes his presence known. Before you head outside, check the pot for a Hi-
    Ether. Terra doesn't have the strength to fight so it's up to you to fend off
    the monster once and for all. Leave the house and confront the monster 
    directly!
    
         BOSS : HUMBABA ~
         O------------O
              This fight with Humbaba differs little from the first time. It still
              retains many of the magic spells, in addition to Solar Plexus, which
              is a powerful physical attack, and 1000 Needles, which inflicts 1000
              HP damage regardless of defense. Humbaba's magic can easily be 
              averted by using Celes' Runic ability. Alternatively, you can cast
              Reflect on your party to send its magic back but Humbaba absorbs
              lightning, so that may not be the most effective strategy. Shell is
              also helpful because it negates some of the magic damage. Fight back
              by casting Bio as often as possible because Humbaba is weak to 
              poison. It shouldn't take too many castings of that to bring its HP
              down. Eventually, it'll use Humbaba Breath to blow away two of your
              units. Terra will join at this point. The rest of the battle is 
              essentially the same. Use the same strategy as before and bring down
              Humbaba once and for all. 
    
    After the fight, the children will run out to find Terra in her Esper form. 
    Terra will, at long last, join your party, leaving the care of the children in
    the hands of Duane and Katarin. 
    
    And with that, the party is complete... uh not quite. There is actually one 
    final secret character who you can find. To find him/her (yes, his/her gender
    is ambiguous), get back on the Falcon and fly to the northeast corner of the 
    world map. There, you should find a peculiar triangular island. 
    
                             __________________________
                        ---=|     Triangle Island      |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Once you've landed, walk around until you encounter a Zone Eater enemy. You
    can defend, but don't do anything else! Eventually, it'll use Inhale on all of
    your units. Let it do this until no one remains. Your party will end up inside
    Zone Eater's Belly. 
    
                             __________________________
                        ---=|    Zone Eater's Belly    |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Well, bet you didn't expect anything like this! Notice the light at the north
    end of this cave (or belly, I should say). If you ever want to return to the
    surface, this is the way out. 
    
    Head south and go into the next room. Here, walk over on to the wooden bridges
    to the left. There are some weird men running around (maybe they're just lost,
    angry travelers?) who will knock you off if you run into them. Let them do
    that the first time to land in a cavern below. Open up the two chests here for
    a Hi-Ether and Red Jacket. Then, step on the switch nearby to lower the rock
    blocking the exit staircase. 
    
    Once you're back on the first floor, attempt to cross the bridges again. This
    time, don't let the men touch you (How wrong did that sound?). There are two
    chests near the middle of the set of bridges. The one on the left holds a 
    Genji Armor and the one on the right holds a Magical Brush. Try to collect
    these without getting knocked off. If you do, you can always climb back up the
    same way. Near the end of the bridges is a Fake Mustache in a chest. You will
    have to use the lower-left bridge to reach it though. When you've collected 
    all the treasures, go down the stairs at the other end.
    
    Use the save point here before continuing. There's a huge falling ceiling in
    the next room. Before attempting to get through it, wait for it to fall and
    notice the holes. These are the only safe spots (obviously) you can stand. If
    you get crushed, it's game over automatically, so try to cross carefully. A
    bit further to the west is a chest containing a Zephyr Cape. Standing in front
    of this chest puts you in a safe spot, so wait for the ceiling to fall before
    attempting to go for the next chest, which contains a Hero's Ring. Again, the
    area in front of this chest is safe ground. Notice the hole further to the 
    west and run over to it quickly before the ceiling falls again. 
    
    There is another chest further to the west. Run to it and open it for a 
    Pinwheel. Then, quickly run south to escape the ceiling before it falls. Once
    you've gotten past it, exit through the opening in the wall. In this next 
    cavern, you will see a whole bunch of opened chests in between gaps in the 
    bridges. Use these chests as a means to cross the breaks. Hop over the first 
    one and then jump north across two chests. Follow the wooden bridge until you
    are standing directly above the floor switch on the island. Then, jump to the
    platform and step on the switch. This will form a bridge to your right that 
    you can use to jump back on to the wooden bridge. Follow it across the first
    gap. This time, jump further to the west and snag the contents of the chest
    (Thunder Shield). With the treasure collected, follow the same path as before,
    ignoring the switch this time, to land in front of the exit door. 
    
    At last, you will find Gogo the Mimic! This character, straight from Final
    Fantasy V, is capable of imitating your units' abilities!
    
    Leave the Zone Eater's Belly (you can cast Teleport to quickly get out of 
    there) and board the Falcon. Fly over to the Opera House, which is located a
    bit to the south of Jidoor, on the southwestern continent. 
    
                             __________________________
                        ---=|       Opera House        |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Inside, the receptionist will tell you go find the Impresario, who can be 
    found on the balcony seats overlooking the stage. It's the same seats where
    the rest of the party watched Celes' performance earlier in the game. Pacing
    madly, the Impresario will tell you of a dragon sitting right in the middle
    of his stage. This looks like a job for you! Go to the room at the upper-
    right corner and hit the third switch from the left. You know what to do...
     
         BOSS : EARTH DRAGON ~
         O-----------------O
              As its name suggests, this dragon uses earth-based attacks primarily.
              Quake, Magnitude 8, and Landslide are among the various abilities it
              can use, in addition to standard physical attacks and Honed Tusk, an
              attack that deals moderate to heavy damage to a single unit. If you
              cast Float on your units, you can avoid almost all of the Earth 
              Dragon's attacks since Float negates any earth-based attacks. In
              this status, you can essentially attack the Earth Dragon with 
              impunity. Though Honed Tusk and standard attacks will still hit, 
              those can easily be remedied by healing whenever necessary. However,
              the Earth Dragon can use 50 G's to remove any of these buffs, so be
              prepared to recast Float should the situation arise. The Earth 
              Dragon is weak to wind and water. Take advantage of these weaknesses 
              to finish the battle quickly. 
    
    With the defeat of the Earth Dragon, you should now have three dragons 
    remaining. That wraps it up for the Opera House. 
    
    Return to the Falcon and fly back to Solitary Island, which is the tiny 
    landmass at the southwest corner of the world map. Here, return to the shore
    where you originally collected fish for Cid to eat. There should now be a 
    piece of magicite laying on the beach. This is the Quetzalli Esper, which 
    teaches Hastega and Slowga, both very useful spells to master. 
    
    There is one final dungeon you can go through before Kefka's Tower. Remember
    where you picked up Strago? It was that odd tower surrounded by rock - clearly
    impossible to get to without an airship. At this point, your party should be
    at a high enough level to tackle this dungeon without much trouble. Before 
    you head over there, make sure you stock up on MP-restoring items. You will 
    need them! Also, MAKE SURE that you have both the Reflect and Reraise spells
    mastered!
    
                             __________________________
                        ---=|     Cultists' Tower      |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Start making your way up the rusty stairs towards the top of the tower. This
    whole place is fairly linear, and there aren't really too many places you can
    get lost in. However, you can only use magic and items. You heard me right:
    fight commands and other skills cannot be used here. Therefore, any relics
    that conserve MP and/or boost magic attack can be helpful here. 
    
    The lower levels contain weaker monsters. Be wary of the Level 20 Magics -
    they all start with reflect status. Deal with this by reducing their MP to 0. 
    Most monsters here will be killed automatically when you bring down their MP, 
    so Osmose is quite useful. Note that Rasp, on the other hand, won't be 
    effective against Level 20 Magics because they'll just reflect it. 
    Alternatively, you can cast Reflect on one of your units and cast offensive
    magic against the reflected unit. This will damage the Level 20 Magics because
    they can't reflect magic that's been already reflected. Get it?
    
    As you climb the tower, the monsters gradually get harder (the Level # Magic
    starts getting higher). After a bit of climbing, you will reach a door. Head
    inside to find a chest containing a Safety Bit. Note that there are Level 90
    Magics in here so move with caution. Level 90 Magics, too, automatically start
    with reflect status. After collecting the treasure, inspect the wall to the 
    right of the chest. There's a hidden switch here that will open up a door one 
    floor below. Go back outside and descend one set of stairs. Go through the new
    door here and open the chest for an Air Anchor, another tool for Edgar. With
    that collected, leave and continue to climb the tower into the next screen.
    
    Expect to fight stronger enemies around here. Most of them have more powerful
    spells that can be quite potent. A few of them are capable of inflicting
    various status ailments on your party as well, so be prepared to cast Esuna
    whenever necessary. Eventually, you will reach another door on the way up. 
    Inside, you will find a Genji Shield. Unfortunately, there's no secret hidden
    switch here. Leave the room and continue up the tower. 
    
    In the next segment, you will meet some Level 70 Magics. These also have 
    reflect status, so deal with them the same way you took care of the Level 
    20/90 Magics. When you reach a door, heal up your party before entering. 
    Inside is a dragon guarding a chest. Quickly open the chest for a Kagenui. 
    Then, engage the Holy Dragon. 
    
         BOSS : HOLY DRAGON ~
         O----------------O
              Even though this fight takes place in a tower where only magic is
              allowed, the Holy Dragon is very easy to take down. The Holy Dragon
              is capable of casting Holy and Dispel. Use your own strongest 
              attacks to take it down before it can even move. It has very low HP,
              so it can't take much punishment. Unfortunately, it has no 
              weaknesses for you to exploit. 
    
    Your reward for defeating it is a Holy Lance. With that, two dragons remain.
    Both can be found inside Kefka's Tower. Leave the room and continue your 
    journey up to the top of the Cultists' Tower. 
    
    The next door you cross will lead to a chest containing Force Armor. From here,
    it's a brief climb to the top of the tower. Inside the room on the roof is a
    chest containing Soul of Thamasa, a special relic that allows you to cast 
    twice per turn! However, as you try to leave, the Cultists surround you...
    
         BOSS : MAGIC MASTER ~
         O-----------------O
              The Magic Master is capable of casting Thundaga, Blizzaga, Firaga,
              and all of the weaker versions of those elemental spells. In 
              addition, he may rarely cast Death. Every time you attack him with
              elemental magic, he'll use Barrier Change to randomly switch his
              elemental weaknesses and immunities. Upon defeating him, he will use
              one final Ultima spell, which can easily kill your entire party if
              you aren't prepared. 
    
              There is a very easy way to deal with this fight, but it requires 
              the spells Reraise and Reflect. At the very start, immediately cast
              Reraise on one of your units. Then, cast Reflect on all of your
              units. Reflect essentially makes you immune to all of the Magic
              Master's regular spells. His attacks will just bounce off of you
              and reflect back to him, dealing heavy damage. If you just have 
              your entire party wait, you can defeat the Magic Master without 
              even attacking (though it may take a while)! You can, of course, 
              expedite the process by casting offensive magic against him while
              waiting. Note that reflect status wears off over time, so recast 
              when necessary. The important thing is to make sure that one of your
              units is always in reraise status because at the end, the Magic 
              Master will unleash Ultima, which goes through the reflect barrier 
              and deals unforgivable damage. However, the unit who you casted 
              Reraise on will survive, meaning the battle is still won.
    
              In the event that you don't have both Reraise and Reflect, you may
              be in for a bit of a challenge. The Magic Master's magic attack is
              ridiculously high, so you will need Shell to help negate some of the
              damage. Even if you do manage to get the Magic Master's HP down, 
              surviving Ultima can very well be your downfall. Without Reraise, 
              the only ways to survive Ultima are to either maintain high enough
              HP so that Ultima doesn't kill you outright OR to have a character
              in jump status (which can only be achieved through the Quetzalli
              Esper). The HP necessary to survive Ultima exceeds 5500 HP, so 
              unless your characters are very overleveled, I highly doubt you can 
              brave through a casting of Ultima. 
    
    Defeating the Magic Master will dispel the cultists from the area, allowing 
    you to make the journey back down. 
    
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
                 5.17. Preparations -~-~-~-~-~-~-~-~-~-~-~-~ [5017]
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
                 "Hey, that's quite a rare sword you've got there...
                     I think... I'll take that sword for my own!"
    
    
    The segments covered in this section include:
     
      - Obtain Cactuar Esper.
      - Obtain Gilgamesh Esper.
      - Obtain Leviathan Esper.
      - Recommended preparations for Kefka's Tower. 
    
    Take the Falcon to the town of Maranda. If you weren't already aware, the 
    desert by Maranda is home to Cactuars. These monsters, although boasting high
    evade, are easy to defeat. They also net you 10 AP points upon defeat! This 
    is clearly a great place to level up magics. 
    
    A new addition in this GBA re-release of Final Fantasy VI is a new Cactuar
    Esper, an homage to these running Caryophyllales that frequent the desert 
    by Maranda. In order to get it, you must fight at least ten Cactuars in order
    to make a new monster appear. This "giant" Cactuar (for lack of better term)
    will appear somewhere in the western section of the desert, so just keep 
    running around until you can find it. Some words of caution: Gigantuar is a 
    difficult cactus to take down, so make sure your party is strong enough. 
    
         BOSS : GIGANTUAR ~
         O--------------O
              This huge Cactuar is a tough one to take down because it'll use 1000
              Needles almost EVERY SINGLE turn. This attack deals 1000 HP damage
              regardless of defense or status (though jump status can avoid it).
              For that reason, you will need to have one or two units stand aside 
              to heal your party at all times. However, the pain doesn't end
              there. It can also use Knockdown, which deals extremely heavy damage
              to a single unit in the range of 4000-7000 HP.
    
              Even if your characters are at 9999 HP, 1000 Needles is still deadly
              because Gigantuar will often use it in quick succession! If you 
              aren't diligent in your healing, your units may fall before you even
              know it. Use your strongest attacks to deal as much damage as 
              possible. Sabin's Phantom Rush is excellent here because it knocks
              off so much HP (approximately four to six uses of Phantom Rush will
              kill Gigantuar). Regular fight attacks won't be too effective
              because, like regular Cactuars, Gigantuar boasts high evade stats.
              Anyway, when you have almost depleted Gigantuar's HP, be sure to 
              heal your entire party to full health! As soon as its HP is gone, it
              will fire off TEN successive 1000 Needle attacks. This final attack
              can easily catch your party off guard if you weren't prepared to 
              take 10000 HP damage! 
    
              Note that using Dragoon Boots and Jump can help to avoid Gigantuar's
              endless barrage of 1000 Needles. This is especially useful at the 
              end of the battle - simply have one unit in jump status while 
              Gigantuar fires off his final barrage to avoid it completely. Jump
              can be abused over the course of the entire battle. 
    
    Defeating Gigantuar will net you a Cactuar Esper. This excellent relic comes
    with a Speed +2 bonus, the highest speed bonus in the game! It also teaches
    Hastega, an excellent buff that increases the speed of all allies. 
    
    Next, head over to the Auction House in Jidoor. If you recall, I noted earlier
    in the guide that a sword called Excalipoor can be attained through this 
    auction for a whopping 500000 Gil! It may take a while to come up. You'll
    probably pull your hair out due to how many 1/1200 scale model airships (and
    imps, fully robotic might I add!) will pop up, but it will show eventually. 
    
    With the Excalipoor, head over to the Coliseum, which is located on the 
    northwest continent. Make sure you save your game beforehand because it's
    imperative that you successfully complete the next few battles or else you 
    lose the Excalipoor forever (along with something far more important). 
    
    When you are ready, wager the Excalipoor. Choose a combatant to face the weak
    Onion Dasher and defeat it. Upon taking it down, you will receive a Merit
    Award relic. With that, a mysterious voice will decide to steal that rare 
    sword for himself...
        
         BOSS : GILGAMESH ~
         O--------------O
              So this a Gilgamesh, a renowned treasure hunter that rivals even 
              Locke! He is a tough boss to take down. His physical attack is very 
              strong, so cast Protect on your entire party to buff up defenses. In
              addition to that, expect to be hit by numerous Lores, including 1000
              Needles, Aero, and Aqua Breath. If Strago is in your party, he can 
              learn these Lores if he hasn't already. Gilgamesh will also throw 
              various weapons at you for very heavy damage, and he can even use 
              Jump to attack you from above! 
    
              Set off one or two units for healing and reviving duties. Reraise is
              useful here because many of Gilgamesh's attacks can overpower your
              weaker units. Maintain a constant Protect barrier to increase your
              defenses against his attacks. Gilgamesh isn't very fast, so you have
              plenty of time to buff up your units. Unfortunately, Gilgamesh 
              himself doesn't have any weaknesses you can exploit, so you will 
              have to slowly wear away his HP with conventional means. Utilize 
              your strongest attacks to finish the battle as quickly as possible.
              Sabin's Phantom Rush is excellent because it deals 6000+ HP damage.
              Ultima and other powerful spells work wonders as well. 
    
         * NOTE: You can steal a Genji Shield or a Genji Glove off of Gilgamesh.
           This guy is absolutely loaded with Genji equipment, and will drop either
           a Genji Helm or Genji Armor upon defeat. 
    
    Defeating him will net you the Gilgamesh Esper, in addition to one of two
    possible Genji armors. The Gilgamesh Esper teaches Valor, which raises the
    attack power of each ally's next attack. This is an excellent buff spell and
    should definitely be mastered. 
    
    Now, there is one final Esper to collect before moving on. This one luckily 
    won't take as long as the previous two to find. To get it, you will have to
    fight a water beast. Head over to either South Figaro or Nikeah and take the
    ferry. Along the way, you will encounter the Leviathan!
    
         * NOTE: If you neglected to get Mog's Water Harmony dance back in the
           World of Balance, this next boss fight is your ONLY other opportunity
           to attain it. 
    
         BOSS : LEVIATHAN ~
         O--------------O
              This water-beast will give you trouble with its wide range of water-
              based attacks. Most of them damage your entire party, so be prepared
              to take those hits. The Leviathan often casts Tsunami twice in quick
              succession, making that its most dangerous ability. Be wary of 
              Entangle as well, which inflicts slow status. Clear it with Esuna 
              because you can't afford to have units lagging behind. The Leviathan
              seems to often use Entangle as a counterattack after one of your 
              units hits it. There's not much else to say here. Use your strongest
              possible abilities and spells to take it down. 
    
    After defeating Leviathan, it will come flying into the ferry as magicite. The
    Leviathan Esper teaches Flood, the most powerful water-based spell in the 
    game! Really, there definitely needed to be more powerful water-based spells
    apart from Strago's Lores. Oh, if you're looking for your precious Falcon, 
    just take the ferry back to where you started. Did I really need to explain 
    that? 
    
    That wraps it up for literally everything you can do prior to Kefka's Tower. 
    Now all that remains is the preparation for the final fight. You need to have 
    a total of twelve units prepared for the final dungeon because it will prompt
    you to form three parties of four. 
    
    There are, of course, ways to expedite the leveling process. 
    
      - LEVELING EXP: There is a forest west of Narshe and to the north of the
        Veldt. This is the ideal place to level up because you'll face 
        Tyrannosaurs, which give 8800 EXP total, and Brachiosaurs, which give a
        huge 14396 EXP total! As an added bonus, you can steal Ribbons from
        Brachiosaurs, and Brachiosaurs drop Celestriads. However, there is a
        catch - Brachiosaurs are capable of casting Ultima and are overall very
        powerful monsters. Make sure you have some units strong enough to fight
        them. If you find that they're too tough for you, the monsters just 
        outside the forest are weaker and give comparable EXP. 
      - LEVELING AP: Head to the Cactuar desert by Maranda. The Cactuars there
        give 10 AP each. The more common enemy is the Slagworm though, which gives
        5 AP. Still, it's not a bad deal!
    
    There's no limit as to how much you choose to level. Level 99 would certainly
    be perfect. However, anywhere above level 50 should be fine for the most part.
    
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
                 5.18. The Culmination* -~-~-~-~-~-~-~-~-~-~ [5018]
        [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
    
          "Why do people cling to life, knowing that they must someday die?"
    
    
    Before you head to Kefka's Tower, stock up on as many restorative items as you
    can possibly hold. Cost should not be an issue at this point since you've
    probably been fighting so many monsters in preparation. 
    
    Kefka's Tower is located on the south-center island. It's impossible to miss -
    just look for the huge tower situated in the middle of a spiral of rock. When
    you fly the Falcon over it and attempt to land, you will be prompted to form
    three parties of four. Pick out your twelve strongest units, distributing them
    evenly over the three parties, and jump in...
    
                             __________________________
                        ---=|      Kefka's Tower       |=---
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Notice the crane next to your starting position - it can be used to leave 
    Kefka's Tower for any reason. For now, go down the conveyor belt and follow
    the path. Grab the Hypno Crown from the chest and go through the orange door. 
    In the next area, go down the conveyor belt and continue to another door. This
    one will lead you into the tower itself. 
    
    As you proceed, you'll encounter another chest. Open it for Setzer's Fixed
    Dice weapon. Then, continue to the exit. Again, you should find yourself back
    outside. Head down the steps here and go through the door at the end. This is
    a dead end for your first party, so switch over to your second party. 
    
    With your second group, head down the steps nearby and go through the door.
    In the next area, go up the steps. Don't miss the chest at the upper-left
    corner containing a Minerva Bustier! After getting that, go down the other set
    of stairs and through the upper door. In here is a chest containing a 
    Pinwheel. Backtrack to the previous area and proceed through the lower door.
    You should arrive in a jail cell. It should be noted that inside the castle, 
    the enemies get much harder, so don't let your guard down. 
    
    In the jail cell to the far left is the fearsome Ultima Buster. It's not a 
    mandatory fight, but defeating it will net you a save point. Heal up and 
    engage. 
    
         BOSS : ULTIMA BUSTER ~
         O------------------O
              The Ultima Buster is a fearsome beast to behold. Its list of 
              abilities include all of the "-aga" elemental spells, Flare, Quake,
              Northern Star (ice damage with a chance of freezing), Tsunami, and 
              Ultima. Pay very close attention to when it flashes - on the third
              or fourth flash, it'll unleash Ultima for massive damage! 
              Furthermore, the Ultima Buster has resistance to poison, wind, holy, 
              earth, and water, effectively negating a few powerful spells and 
              rendering certain weapons completely useless in this battle. 
    
              Shell is absolutely necessary here. Cast it over your entire party
              to reduce damage from magic spells. Runic is not very effective here
              because a few of the Ultima Buster's spells bypass it. It's much
              better to have Celes either heal the party or cast powerful magic of
              her own. Ultima Buster's Quake spell can be averted by casting Float
              on your party, and his other ice-based attacks can be absorbed by
              wearing the proper equipment (Ice Shields, etc.). Unfortunately, 
              there's not much you can do to deal with its other attacks except to
              heal as often as possible. 
     
              Sabin should definitely be pulling off Phantom Rush every turn. For 
              the fighters, Valor really helps to boost damage. Cast Hastega if 
              possible to churn out more attacks per turn. Dish out as much damage 
              as possible, casting your most potent magics and using your strongest 
              attacks. 
    
    Use a Tent at the save point to replenish your wounded units and save your
    game. Then, leave the jail cell and exit through the door on the lower wall.
    The door apparently leads to nothing, and your party will fall to a platform
    below. Continue south and follow the path as it leads up to another door. The
    next area holds a collection of pipes. Go up through the pipe to the left. 
    You will subsequently be dumped back outside in a new section. Nearby is a 
    chest with a Force Shield. 
    
    Go down the conveyor belt to the right. At the fork, take the path leading 
    down and to the left. At the end will be a chest with Force Armor. Now, 
    backtrack to the fork. Go through the door on the left to find yourself in the
    same room as the first party. Give them a helping hand by stepping on the 
    green switch to move the platform. Then, snag the contents of the chest 
    (yes, a Ribbon!) before leaving. Once back outside, head through the door on
    the right. Follow the linear path until you encounter another dragon. Heal 
    your party and prepare yourself for a fight. Since this is the Gold Dragon you
    are fight against, equipment resistant to lightning would be best! 
    
         BOSS : GOLD DRAGON ~
         O----------------O
              This dragon has an affinity for lightning, so equipment that absorbs
              said element would be perfect here. Expect to be hit consistently
              with Thundaga and another powerful lightning attack, Gigavolt. The
              Gold Dragon, of course, absorbs lightning-based attacks. It is weak
              to water though, so take advantage of it the best you can. Strago's
              Tsunami and Aqua Breath Lores are very useful here, as is the Flood
              spell. 
    
    You will be rewarded with a Crystal Orb following its demise. The Gold Dragon's
    defeat should now leave you with one final dragon remaining. Not to worry, for
    it can be encountered later in this same tower. 
    
    Head up the stairs at the upper-left corner of this room and continue to a 
    large room with two green switches at its north end. Step on the left green
    switch and change to your third party. 
    
    Now in control of the third group, go down the conveyor belt and continue 
    until you find a chest containing a Red Cap. After taking that, go through the
    nearby door, following the path through the cavern. You should then find 
    yourself back inside the tower. Continue along the catwalk and open the chest
    up ahead for a Nutkin Suit. Further to the right is another chest with a 
    Gauntlet. Now backtrack through the cavern until you are back outside. Head
    east and proceed down the path to another door at the south end. Head right on
    through. 
    
    Once inside the tower again, open the nearby chest for a Hero's Ring. Now,
    note the spinning gear nearby. Stand so that you are directly below it and
    attempt to walk south into the wall. You'll end up finding a secret passage.
    As you progress further south, continually hold down the left button on the
    directional pad until you find a path. From here it's just a simple matter of
    following it to a chest. It contains the legendary Aegis Shield. Once you have
    it, return to the stairs that you originally came from. Make your way north to
    a conveyor belt. Jump on to it and let it carry you deeper into the facility.
    In the room you land in, use a Tent at the save point because as soon as you
    attempt to descend the staircase to the left, you'll face Inferno/Ketu/Rahu!
    
         BOSS : INFERNO/KETU/RAHU ~
         O----------------------O
              This boss consists of three distinct segments. Inferno is the
              primary body that needs to be destroyed in order to defeat the boss.
              The two outlying arms are Ketu (right arm) and Rahu (left arm). 
              The right arm, Ketu, can use Metal Cutter, which deals moderate 
              damage to the target. The left arm, Rahu, is capable of using 
              Rapier. Neither of the arms are particularly dangerous, and they will
              be regenerated when destroyed, so it's best to just ignore them and
              focus primarily on Inferno. 
    
              When all three arms are alive however, Inferno can use Delta Attack,
              which inflicts stone status on a single unit. Should only one arm be
              alive, then Inferno can cast Meteor. Lastly, if neither of the arms
              are alive, then Inferno will cast Magitek Barrier on itself, which
              can easily be cleared by casting Dispel. Without its two arms, 
              Inferno is hardly a threat. It can use Thundara, Atomic Wave, 
              Shockwave, or Gigabolt. Inferno is weak to lightning-based attacks,
              so abuse those to take him down quickly. 
    
    Save your game before continuing down the steps. Then, leave through the door.
    After passing through a cavern, you will end up back outside by a conveyor
    belt. Head down the non-moving steps (if you look closely, it's actually a 
    broken conveyor belt) and open the chest for a Megalixir. Once you have that,
    continue to the southwest, where you'll notice a treasure chest with a 
    sparkling dot on it. Examine it to repair a staircase further to the left -
    this will allow your other party to continue later on. Now, head up the 
    conveyor belt to the right and open the chest for a Rainbow Brush. Grab it and
    then make your way back around to the chest with the sparkling dot. Go through
    the door here. Then, continue along the linear path, and you will encounter 
    the eighth and final dragon!
    
         BOSS : SKULL DRAGON ~
         O-----------------O
              The Skull Dragon is undead-based, but restorative spells don't 
              actually damage it (unfortunately, you can't just Phoenix Down it to
              death). It often casts Doom and Disaster to inflict status ailments
              on you. Disaster is particularly annoying since it comes attached
              with a multitude of debuffs. Be prepared to use Esuna to remove
              debuffs attached with Disaster. Revive any fallen members to Doom as
              soon as they die. Apart from these spells though, Skull Dragon is 
              not very powerful. Occasionally, he will use Will o' the Wisp,
              dealing fire damage. Use fire and holy-based attacks in this battle
              to bring it down quickly. 
    
    With the defeat of the Skull Dragon, you will receive a Muscle Belt and the
    Crusader Esper (assuming you've followed this walkthrough and defeated all the
    previous dragons already). Also, a stone tablet left behind will direct you to
    the Dragon's Horn. This is in reference to the Dragon's Den, a challenging 
    dungeon you can choose to tackle right now if you'd like. However, you will
    still have a chance after completing the game, so I'd suggest you finish 
    Kefka's Tower first since you're already so far in. 
    
    Now, go up the staircase at the upper-right corner of the room and continue
    until you reach the green switch opposite your second party. Step on the 
    switch to open the door in the middle. If it doesn't, check to make sure your
    second party is stepping on the left switch. With the door open, switch to 
    your first party. 
    
    As party one, Proceed down the path which was brought down by your other group
    and leave through the opening. This next corridor is reminiscent of the 
    Magitek Research Facility. Perhaps some segments of the old Imperial city,
    Vector, were reused to form sections of Kefka's Tower? The broken tubes only
    stand as testaments to the struggle of the Espers and the atrocities committed
    by the Empire under Gestahl and Kefka... Anyway, continue through this hall.
    Eventually, you'll find yourself back outside. Climb the staircase that was
    repaired thanks to your other party. Collect the Pinwheel from the chest to
    the left. Then, go down the other path through the door. 
    
    You will find yourself in the same room as your other two parties, except on
    the middle path. Continue through the open door to find three more switches.
    Choose either of the two outlying switches and step on it. A barrier will 
    close behind you, preventing you from going back. Before stepping on this
    switch, head south through the door. You will emerge overlooking the party
    below. Switch to that party and move them off of their switch. Then, revert
    back to the first party and drop the weight on to the switch. With that task
    done, return to the switch and step on it. 
    
    Now, change to the party that you just moved off of the switch. Head south a
    little bit to find that the railing blocking the staircase has disappeared!
    Climb on to the middle platform and follow the same path the first party took.
    This time, pick the side switch that is unoccupied at the moment. Again, the
    railing will form behind you as soon as you pass it. Repeat the same process
    as the first party with the weight. Move your last party off of the switch and
    drop the weight on it to remove the railing on the other side of the middle
    path. 
    
    Follow the same procedure as the last party by heading on to the middle 
    platform and going through the door. Step on this middle switch, and a path
    will form. Before proceeding, head back south to find that a new switch has
    formed in place of the middle pathway. Step on this switch to open up two more
    doors to the side. These will become important later on. For now, return to
    the room with the three switches and continue up the staircase. Be sure to 
    heal yourself right now because just ahead is Guardian!
    
         BOSS : GUARDIAN ~
         O-------------O
              Guardian has a unique method of attack. What it does is it loads up
              the battle programs of various bosses you've fought in the past. It 
              is easy to tell which it is using because the name of the program
              will flash across the top of the screen. If you understand what 
              abilities each program includes, then this battle should be a 
              relative breeze. 
    
              Guardian will always start with its DEFAULT BATTLE PROGRAM. The
              attacks in this phase include Magitek Laser, Missile, and Atomic
              Rays. All of these abilities deal moderate to heavy damage. Between 
              all of its phases, this is its most common phase, and it will often
              emerge in between the other programs. Luckily, it's not very tough 
              to deal with. Use this phase whenever it comes up as an opportunity 
              to heal and buff your units. 
    
              Next, it will activate its ULTROS BATTLE PROGRAM. As you might have
              expected, it'll start with Tentacle, which still isn't a powerful
              attack. If necessary, heal right after it uses Tentacle before 
              attempting to fight. The rest of the moves in this phase include 
              Ink, which damages and inflicts blind status, and Entwine, which
              inflicts slow status on all of your units. Make sure that you clear
              any status ailments with Esuna before it switches programs. 
    
              The DADALUMA BATTLE PROGRAM is a pretty dangerous one. Expect to be
              hit with Shockwave for moderate damage. In this phase, the Guardian
              can throw weapons at you for very heavy damage. However, it also 
              wastes a few turns using items on itself that recover such little HP
              that the effect is negligible. When it does this, take advantage of
              the free turns to heal and revive any units that have fallen. The
              final ability that Guardian will use in this phase is Magitek 
              Barrier - clear it with Dispel. 
    
              The AIR FORCE BATTLE PROGRAM is a difficult program to deal with. 
              The attacks in this phase include Diffractive Laser, Magitek Laser,
              and Launcher. Out of all of them, Launcher is the most powerful 
              attack - it deals heavy damage to all. You won't have much time to 
              heal though because Guardian will soon start the count down for Wave
              Cannon, a devastating attack that may leave some of your units dead 
              if their HP was reduced previously.
    
              Finally, the ULTIMA BATTLE PROGRAM has the Guardian casting high-
              level spells. It can cast Flare, Meteor, or Flare Star. Strangely
              enough, it doesn't cast Ultima. Flare can be blocked with Runic, but
              you'll have no such luck with the other two spells. This is by far
              the most difficult phase, but if you've been hitting Guardian with
              all you've got, then it shouldn't even have survived to this 
              program. After it completes the ULTIMA BATTLE PROGRAM, Guardian will
              revert back to the start. 
    
              As you can see, the programs seem to gradually increase in difficulty
              as the battle wears on. For that reason, you should throw all you've
              got at Guardian early in the battle to defeat it before it can even
              initiate its later phases. Guardian is weak to lightning and water-
              based attacks. Its HP is high, but with the effort of your entire
              party, you should be able to defeat it pretty quickly. 
    
    Utilize the save point that appears before proceeding. In the cave, ignore the
    conveyor belt and leave through the door on the left. When you are back 
    outside, scan the bottom wall for a hidden chest containing a Ribbon. With
    that collected, continue up the staircase to the right to find the first of
    the Warring Triad statues: Demon!
    
         BOSS : DEMON ~
         O----------O
              Demon uses many fire-based attacks, so equipment resistant to said
              element would prove to be useful here. He often uses Firaga, Flare
              Star, and Southern Cross, all of which deal fire damage, in addition
              to Meteor. However, his most dangerous technique is Blaster, which 
              inflicts instant death. It is easy to predict when he will use this 
              ability though, for he will always cast Stop on the unit he plans to
              target prior to using Blaster. You can read ahead of him by casting 
              Arise before he even uses the Blaster (or if the targeted unit is 
              equipped with a Safety Bit, then there's no need to even worry)! 
    
              Demon's weakness is poison, meaning Bio will deal extra damage. Do
              not hesitate to use stronger spells and abilities if you find that
              Bio just isn't doing enough damage. All of his spells deal heavy
              damage, so have a unit ready to heal and revive whenever the 
              situation arises. 
    
    You will receive a Radiant Lance as a reward, in addition to another save
    point. After the fight, fall through the hole and step on the switch in the
    cavern. There's nothing else to do for now, so change to the party that's
    currently standing on the left switch back in the other room. 
    
    With this party, head south and leave through the door. Then, go through the
    other door that the previous party unlocked before. Continue along the linear
    path, making sure that the party is healed up in preparation for another boss
    fight. Next in line is Fiend, another one of the Warring Triad. 
    
         BOSS : FIEND ~
         O----------O
              Equipment resistant to ice can be helpful because Fiend utilizes 
              many ice-based attacks. They include Absolute Zero, Blizzaga, and
              Northern Cross. You will also have to deal with the possibility
              of freeze. Should that happen, use a fire-based attack on the
              frozen unit to thaw him or her out. Fiend's most powerful attack is
              Fiendish Rage, which inflicts devastating physical damage to a 
              single unit. He will always use Targeting prior to using Fiendish
              Rage, so you will know for sure when he's prepared to bring the 
              pain. Occasionally, he will also use Reverse Polarity to switch
              front-row units to back-row and vice versa. This is irritating 
              because you'll have to manually set the units in position again (or
              you can choose to just leave them as they are if formation doesn't
              matter to you). Force Field is a move that changes Fiend's elemental 
              resistances. Pay attention to the text when it shows to know exactly
              what his new resistance is. 
     
              Cast Protect on your entire party to defend against Fiendish Rage.
              Shell can reduce damage from some of his ice magic as well. After
              dealing enough damage to Fiend, he will begin to glow and form an
              aura (gaining haste, reflect, and evade up bonuses). Clear these
              buffs by casting Dispel on him. Fiend is weak to holy-based attacks,
              so casting Holy would be a good idea. Likewise, holy-based weapons
              are effective as well. Hit Fiend with your strongest attacks until
              he falls. 
    
    A Mutsunokami is the reward for defeating Fiend. Once the statue disappears, a
    save point will take its place. Utilize it before going through the pipe. You
    will find yourself in the same area as your other party again. Step on this
    switch (this party should be on the left) before switching to your final party.
    
    Repeat the same process as the previous party. Head south, go through the 
    other door, and continue until you reach the third and last of the Warring
    Triad. Before you fight her though, make sure that at least one of your units
    is equipped with a Safety Bit or Memento Ring. 
     
         BOSS : GODDESS ~
         O------------O
              Although Goddess is not as physically powerful as the other three
              statues of the Warring Triad, she is the by far the most difficult.
              Her abilities inflict annoying status ailments on units. Among her
              abilities is Entice, which inflicts charm status on a unit. Lullaby
              inflicts sleep status to one side, and Overture forces the targeted
              unit to defend for her, taking your own physical damage in the 
              process. Cloudy Heaven inflicts what appears to be doom status on 
              all units, but it actually turns them into zombies! This can only be
              blocked by wearing relics that prevent instant death (Safety Bit, 
              etc.). Be prepared to use Holy Waters immediately after to get rid
              of the zombie status. Goddess can also cast Thundaga, Flash Rain, 
              and Quasar. All are standard magic spells that deal heavy damage. A
              Shell barrier would be helpful.
    
              Attack only with magic spells or other abilities. Just refrain from
              using the standard attack command. If Goddess has any of your units
              held with Overture, dealing damage to her through magic spells won't
              cause your own unit to take damage. Entice can be particularly 
              annoying as well. It is usually best to just kill off the charmed 
              unit and revive. This is not an easy mission by any stretch of the
              mind. Unfortunately, you will have to just contend with Goddess's 
              ailment-inducing abilities. 
    
    The almighty Excalibur is the reward for beating this final statue. With that,
    utilize the save point. Continue through the door and step on the final switch
    to be taken to the top of the tower... to find Kefka at last.
    
    Watch the final scene that commences here. Prior to the final battle, you will
    be prompted to order your units in preparation for the boss fight. The first
    four units on the list will start the battle. If a unit is killed in battle
    without being revived immediately, the next person on the list will take the
    fallen one's place. Ideally, you will want to put your top four units in the
    first four spots, but it's entirely your call. Start the battle when you are
    ready!
    
        * NOTE: It is possible to steal a Ragnarok (from Lady) and an Ultima 
          Weapon (from Fiend) on the third round of this final fight. If you want
          to get an extra Ragnarok (or obtain your first if you opted for the 
          Ragnarok Esper previously), then bring in Locke or Gogo to steal. It's 
          always good to have another Ultima Weapon as well. 
    
         BOSS : SHORT ARM/LONG ARM/VISAGE ~
         O------------------------------O
              This first battle pits you against three distinct sections. They are
              not named in the battle, but they can be targeted separately. The 
              Short Arm is the arm on the right (from your perspective), and the
              Long Arm is the arm on the left. The Visage is obviously the face. 
              
              Begin with the Short Arm first since it has the least HP. This 
              section isn't difficult to defeat at all. Expect to be hit with
              physical attacks for the most part. At times, it may cast Razor Gale
              to deal moderate wind damage. The Short Arm is weak to water, so use
              water-elemental spells to your advantage. It should not take more 
              than two turns to defeat this first arm. The Long Arm is just as 
              easy to beat as the Short Arm. It mostly use physical attacks, 
              though it can sometimes throw in a Shockwave as well. Defeat it 
              quickly. Note that it is weak to wind-based attacks. 
    
              Finally, you can focus on the Visage. The face can sometimes cast
              Reverse Polarity to switch up your front-row and back-row units to
              the opposite formation. Other than that, it is not much of a threat.
              Sapping Strike inflicts sap status and Dread Gaze inflicts stone
              status. Visage is weak to fire-based attacks. Keep in mind that upon
              defeat, the Visage will use Quake. You can avoid this by casting 
              Float on your party before dealing the final blow.
    
         BOSS : TIGER/MACHINE/MAGIC/POWER ~
         O------------------------------O
              Tiger is the tiger head. Machine is the complex-looking contraption
              just to the upper-left of the Tiger's head. Magic is the figure 
              facing left with his hand point in the same direction. Lastly, Power
              is the nude blue figure sitting on top of the Tiger's head. 
    
              Start the fight by targeting Tiger. It can use a variety of powerful
              spells including Southern Cross, Flare Star, and Northern Cross. 
              Luckily for you, it's so slow that it probably won't even have 
              enough time to attack once if you focus your strongest abilities
              against it at the beginning. The Tiger is weak to ice-based attacks,
              so make use of Blizzaga. 
    
              Next, I'd suggest you go after the Machine, which is the primary
              offensive section of this fight. Expect to be attacked with numerous
              abilities that hit for heavy damage, including Atomic Rays, 
              Diffractive Laser, and Gravity Bomb (deals 50% HP damage). It can 
              also use the dreaded Delta Attack to petrify its target. Be sure to 
              rid any affected units of stone status immediately. Absolute Zero 
              can potentially freeze targets - cast fire-based magic on frozen 
              units to thaw them out. The Machine has the least amount of HP 
              among the other four sections, and it is weak to lightning. 
    
              Magic, as its name suggests, casts magic. Its spell list contains
              all of the black magic elemental spells (including the "-aga" 
              spells), offensive magic, various debuff spells, and buff spells.
              It is capable of casting Haste and Reflect, among other boosters, on
              the other sections. In addition, it can afflict you with some 
              irritating status ailments such as silence, poison, and sleep 
              status. Magic is weak to earth-based attacks. 
    
              Lastly, Power is the least threatening section overall. For the
              majority of the battle, it will just hit you with physical attacks.
              However, upon defeat, Power will unleash his 10-Hit Combo, which
              consists of ten consecutive strikes. Though it may sound brutal,
              it's actually not very dangerous at all. Most of the hits in the
              10-Hit Combo end up missing. Those that do hit deal pathetic damage. 
    
         BOSS : LADY/REST ~
         O--------------O
              Prioritize Lady first. If Rest dies before she does, she will cast
              Arise on Rest to revive him to full HP. She doesn't have very much
              HP. However, she does absorb every single element, meaning you'll
              either have to resort to non-elemental spells or attack physically.
              Whatever the case, you will need to defeat her quickly to prevent
              her from using White Wind to heal herself back to full health. 
    
              Rest, on the other hand, can be very tough to deal with. His magic
              spells include Tornado, which deals heavy wind damage to all units,
              Meltdown, Flare Star, Meteor, and Trine. Trine inflicts blind status
              and silence status, so use Esuna should any of your units be 
              affected. Unfortunately, there's not much you can do to avoid his
              spells (Runic only blocks Tornado and Meltdown), though Shell can 
              help to negate some of the damage. Upon death, Rest can cast Repose 
              to instantly kill one of your units. Cast Reraise on all of your 
              units prior to killing Rest for that reason. 
    
         FINAL BOSS : KEFKA ~
         O----------------O
              Well, this is the final battle! Kefka will start off with Heartless
              Angel, which automatically reduces every character's HP down to one.
              Spend the first turn or two casting Curaga over the entire party to
              bring everyone back to full HP. Also, put up a Protect and Shell
              barrier. Cast Hastega over your party as well. 
    
              Kefka is rather unforgiving in this fight. (Why shouldn't he be? 
              This is the final battle after all.) His abilities include the three 
              elemental "-aga" spells, all of which can be blocked with Runic. 
              Hyperdrive and Havoc Wing are both powerful attacks to watch out 
              for - they can deal excessive damage to a single target. Trine can 
              inflict blind and silence status. Also, Kefka will also use 
              Heartless Angel again and again to bring your units back down to 1 
              HP. Vengeance is essentially a dispel spell that removes all the
              positive buffs you have casted. Follow up whenever he uses Vengeance
              by recasting the buffs. 
    
              About halfway through the fight, Kefka will say, "The end draws
              near..." Immediately following that, he will use Forsaken, which
              deals extremely heavy damage to all units. Heal and revive as 
              necessary and resume the fight. From this point on, Kefka can cast
              Meteor and Ultima. A strong Shell barrier is imperative here. Keep
              throwing your strongest attacks against Kefka, and he will eventually
              die. 
    
    Congratulations, you've defeated Kefka and brought peace and justice back to
    the world! Enjoy your well-deserved ending (it is truly an excellent ending). 
    
    Don't rest just yet. There still remains the Dragon's Den and Soul Shrine to
    tackle. Are you up for the challenge?
    
    
                                  ~ - * The End * - ~
    
    
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                                  6. Extra Dungeons                   [6000]
        +---------------------------------------------------------------------+
    *=============================================================================*
    
    Final Fantasy VI Advance comes with two extra dungeons (although one of them
    shouldn't really count as a dungeon because it's just a series of 128 
    battles... 128 FREAKING BATTLES). 
    
    Both can be unlocked late in the game (after defeating all eight of the
    dragons). It's recommended that you finish the game first before actually
    attempting these dungeons because they are quite challenging. Even 
    experienced players might run into some trouble against a few of those 
    ridiculously over-buffed monsters. 
    
    For that reason, optimal equipment and high levels, along with a complete 
    library of magic spells and a crapload of Phoenix Downs (along with every
    other restorative item under the sun), are highly recommended before 
    attempting to tackle these dungeons. 
    
    +-----------------------------------------------------------------------------+
                                  6.1. Dragon's Den                   [6100]
    +-----------------------------------------------------------------------------+
    
     - Coming Soon -
    
    +-----------------------------------------------------------------------------+
                                  6.2. Soul Shrine                    [6200]
    +-----------------------------------------------------------------------------+
    
     - Coming Soon - 
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                                7. Equipment Listing                  [7000]
        +---------------------------------------------------------------------+
    *=============================================================================*
    
    Below is a list of all the equipment that you will come across throughout
    Final Fantasy VI. Weapons consists of all swords, staves, etc. Shields consist
    of all forms of hand-held shields. Headwear is made up of all helms and hats.
    Body Armor includes any form of clothes or plating on the body. Finally, 
    Gloves include platings or gloves worn on the hand. 
    
    Note that Umaro cannot equip ANYTHING (except some specific items). He 
    therefore won't be included in the 'Equip' segment under each piece of 
    weapon/armor/etc. 
    
         * NOTE: Damage Type is the element of the weapon (if no affiliation, then
           it is neutral); Runic is whether or not weapon can be used with Runic;
           Two-handed is whether or not weapon can be wielded with two hands; 
           Bushido is whether or not weapon can be used with Bushido techniques.
    
         * NOTE: Equipment marked with an asterisk can only be obtained in the 
           Dragon's Den/Soul Shrine.
    
    +-----------------------------------------------------------------------------+
                                     7.1. Weapons                     [7100]
    +-----------------------------------------------------------------------------+
    
         Dagger ~
         =----=
              Attack   : 26          Damage Type : Neutral
              Defense  : 0           Runic       : Yes
              Evasion  : 0           Two-handed  : Yes
              M. Def   : 0           Bushido     : No
              M. Eva   : 0
    
              Type: Knife
              Attributes: N/A
              Description: Light and well-balanced dagger. 
              
              Equip: Terra, Locke, Shadow, Edgar, Celes, Strago, Relm, Setzer, Mog,
                     Gogo
    
         Mythril Knife ~
         =-----------=
              Attack   : 30           Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Knife
              Attributes: N/A
              Description: Sturdy adventurer's knife forged from pure mythril.
              
              Equip: Terra, Locke, Shadow, Edgar, Celes, Strago, Relm, Setzer, Mog,
                     Gogo
    
         Main Gauche ~
         =---------=
              Attack   : 59           Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 10           Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Knife
              Attributes: Speed +4
              Description: Short dagger that sometimes parries enemy attacks.
              
              Equip: Locke
    
         Air Knife ~
         =-------=
              Attack   : 76           Damage Type : Wind
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Knife
              Attributes: N/A
              Description: Knife imbued with the power of wind.
              
              Equip: Locke, Strago, Relm, Gogo
    
         Thief's Knife ~
         =-----------=
              Attack   : 88           Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 10           Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 10
    
              Type: Knife
              Attributes: Speed +3
              Description: Knife that sometimes steals from an enemy. 
              
              Equip: Locke, Shadow
    
         Assassin's Dagger ~
         =---------------=
              Attack   : 106          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 10           Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Knife
              Attributes: Speed +3, Magic +2
              Description: Blade that may randomly dispatch an enemy in one hit.
              
              Equip: Locke, Shadow
    
         Man-Eater ~
         =-------=
              Attack   : 146          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 10
    
              Type: Knife
              Attributes: N/A
              Description: Dagger that is especially effective against humanoids.
              
              Equip: Terra, Locke, Shadow, Edgar, Celes, Strago, Relm, Setzer, Gogo
    
         Swordbreaker ~
         =----------=
              Attack   : 164          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 30           Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 0
    
              Type: Knife
              Attributes: N/A
              Description: Shortsword that sometimes deflects enemy attacks. 
              
              Equip: Locke, Shadow, Strago, Relm, Gogo
    
         Gladius ~
         =-----=
              Attack   : 204          Damage Type : Holy
              Defense  : 0            Runic       : Yes
              Evasion  : 10           Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 0
    
              Type: Knife
              Attributes: N/A
              Description: Blessed dagger with the power to smite evil foes. 
              
              Equip: Terra, Locke, Shadow, Edgar, Celes, Strago, Relm, Setzer, Mog,
                     Gogo
    
         Valiant Knife ~
         =-----------=
              Attack   : 145          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 10           Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Knife
              Attributes: N/A
              Description: Knife that grows in power as its wielder's HP dwindles.
              
              Equip: Locke
    
         Zwill Crossblade * ~
         =----------------=
              Attack   : 220          Damage Type : Wind
              Defense  : 0            Runic       : Yes
              Evasion  : 30           Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 20
    
              Type: Knife
              Attributes: Strength +3, Speed +7, Stamina +3
              Description: Twin-bladed dagger sought by a legendary adventurer.
              
              Equip: Locke
    
         Mythril Sword ~
         =-----------=
              Attack   : 38           Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 0
    
              Type: Sword
              Attributes: N/A
              Description: Simple sword forged from mythril. 
              
              Equip: Terra, Locke, Edgar, Celes
    
         Great Sword ~
         =---------=
              Attack   : 54           Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 0
    
              Type: Sword
              Attributes: N/A
              Description: Thick, broad-bladed sword. 
              
              Equip: Terra, Edgar, Celes
    
         Rune Blade ~
         =--------=
              Attack   : 55           Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 10           Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 0
    
              Type: Sword
              Attributes: N/A
              Description: Sword that draws MP from its wielder to deal criticals.
              
              Equip: Terra, Edgar, Celes
    
         Flametongue ~
         =---------=
              Attack   : 108          Damage Type : Fire
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 0
    
              Type: Sword
              Attributes: Magic +2
              Description: Sword that may cast Fire upon striking an enemy. 
              
              Equip: Terra, Locke, Edgar, Celes
    
         Icebrand ~
         =------=
              Attack   : 108          Damage Type : Ice
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 0
    
              Type: Sword
              Attributes: Magic +2
              Description: Sword that may cast Blizzard upon striking an enemy. 
              
              Equip: Terra, Locke, Edgar, Celes
    
         Thunder Blade ~
         =-----------=
              Attack   : 108          Damage Type : Lightning
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 0
    
              Type: Sword
              Attributes: Magic +2
              Description: Sword that may cast Thunder upon striking an enemy. 
              
              Equip: Terra, Locke, Edgar, Celes
    
         Bastard Sword ~
         =-----------=
              Attack   : 98           Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 0
    
              Type: Sword
              Attributes: N/A
              Description: Sword with a long, narrow blade made for thrusting. 
              
              Equip: Terra, Edgar, Celes
    
         Stone Blade ~
         =---------=
              Attack   : 117          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 0
    
              Type: Sword
              Attributes: N/A
              Description: Sword that may cast Break upon striking an enemy. 
              
              Equip: Terra, Edgar, Celes
    
         Blood Sword ~
         =---------=
              Attack   : 121          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 10           Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 0
    
              Type: Sword
              Attributes: N/A
              Description: Sword that absorbs HP from its victims. 
              
              Equip: Terra, Locke, Edgar, Celes
    
         Enhancer ~
         =------=
              Attack   : 135          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 20
    
              Type: Sword
              Attributes: Magic +7
              Description: Sword that boosts its wielder's magic. 
              
              Equip: Terra, Edgar, Celes
    
         Crystal Sword ~
         =-----------=
              Attack   : 167          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 0
    
              Type: Sword
              Attributes: N/A
              Description: Glittering blade cut from an enormous crystal shard. 
              
              Equip: Terra, Edgar, Celes
    
         Falchion ~
         =------=
              Attack   : 176          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 10           Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 0
    
              Type: Sword
              Attributes: N/A
              Description: Single-edged sword that sometimes blocks attacks. 
              
              Equip: Terra, Locke, Edgar, Celes
    
         Soul Sabre ~
         =--------=
              Attack   : 125          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 10           Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 0
    
              Type: Sword
              Attributes: N/A
              Description: Drains MP and may cast Death upon striking an enemy.
              
              Equip: Terra, Locke, Edgar, Celes
    
         Organyx ~
         =-----=
              Attack   : 182          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 0
    
              Type: Sword
              Attributes: N/A
              Description: Organic blade that uses MP to deal criticals. May break.
              
              Equip: Terra, Edgar, Celes
    
         Excalibur ~
         =-------=
              Attack   : 217          Damage Type : Holy
              Defense  : 0            Runic       : Yes
              Evasion  : 20           Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 0
    
              Type: Sword
              Attributes: Strength +2, Speed +2, Stamina +1, Magic +1
              Description: Legendary holy sword. 
              
              Equip: Terra, Locke, Edgar, Celes
    
         Zantetsuken ~
         =---------=
              Attack   : 208          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 0
    
              Type: Sword
              Attributes: N/A
              Description: May randomly dispatch an enemy in one hit. 
              
              Equip: Terra, Cyan, Edgar, Celes
    
         Ragnarok ~
         =------=
              Attack   : 255          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 30           Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 30
    
              Type: Sword
              Attributes: Strength +7, Speed +3, Stamina +7, Magic +7
              Description: Sword that may cast Flare upon striking an enemy.  
              
              Equip: Terra, Locke, Edgar, Celes
    
         Lightbringer ~
         =----------=
              Attack   : 255          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 50           Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 50
    
              Type: Sword
              Attributes: Strength +7, Speed +7, Stamina +7, Magic +7
              Description: Legendary sword of the heavens. Randomly casts Holy.
              
              Equip: Terra, Locke, Edgar, Celes
    
         Ultima Weapon ~
         =-----------=
              Attack   : ???          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 0
    
              Type: Sword
              Attributes: N/A
              Description: May randomly dispatch an enemy in one hit. 
              
              Equip: Terra, Locke, Edgar, Celes
    
         * NOTE: The Ultima Weapon's attack is determined solely by the amount of
           HP the wielder has. The higher the HP, the higher the damage. 
    
         Apocalypse * ~
         =----------=
              Attack   : 250          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 20           Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 20
    
              Type: Sword
              Attributes: Strength +7, Magic +7
              Description: Mighty blade forged in a bygone era. 
              
              Equip: Terra
    
         Save The Queen * ~
         =--------------=
              Attack   : 240          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 40           Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 40
    
              Type: Sword
              Attributes: Speed +4, Stamina +3, Magic +7
              Description: Treasured sword of a renowned general. 
              
              Equip: Celes
    
         Excalipoor ~
         =--------=
              Attack   : 1            Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 0
    
              Type: Sword
              Attributes: N/A
              Description: Legendary holy sword...?
              
              Equip: Terra, Locke, Edgar, Celes
    
         * NOTE: This fake holy sword can be traded in the Coliseum to fight 
           Gilgamesh for the Gilgamesh Esper. 
    
         Mythril Spear ~
         =-----------=
              Attack   : 70           Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Spear
              Attributes: N/A
              Description: Simple spear forged from mythril. 
              
              Equip: Edgar, Mog
    
         Trident ~
         =-----=
              Attack   : 93           Damage Type : Water
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Spear
              Attributes: N/A
              Description: Three-pronged military spear.
              
              Equip: Edgar, Mog
    
         Heavy Lance ~
         =---------=
              Attack   : 112          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Spear
              Attributes: N/A
              Description: Heavy lance used primarily by mounted soldiers. 
              
              Equip: Edgar, Mog
    
         Partisan ~
         =------=
              Attack   : 150          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Spear
              Attributes: N/A
              Description: Ornated spear with a twin-headed axe blade on its head.
              
              Equip: Edgar, Mog
    
         Holy Lance ~
         =--------=
              Attack   : 194          Damage Type : Holy
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Spear
              Attributes: Magic +3
              Description: Lance that may cast Holy upon striking an enemy. 
              
              Equip: Edgar, Mog
    
         Golden Spear ~
         =----------=
              Attack   : 139          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Spear
              Attributes: N/A
              Description: Decorative spear with a golden tip. 
              
              Equip: Edgar, Mog
    
         Radiant Lance ~
         =-----------=
              Attack   : 227          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Spear
              Attributes: Strength +3, Speed +2, Stamina +1, Magic +3
              Description: Mighty spear that glows with an inner light. 
              
              Equip: Edgar, Mog
    
         Impartisan ~
         =--------=
              Attack   : 253          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Spear
              Attributes: N/A
              Description: Crude, crescent-tipped fishing spear used by imps. 
              
              Equip: All
    
         Longinus * ~
         =--------=
              Attack   : 235          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Spear
              Attributes: Strength +7, Speed +3, Stamina +3
              Description: Legendary spear said to hold sway over the world. 
              
              Equip: Edgar
    
         Gungnir * ~
         =-------=
              Attack   : 240          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Spear
              Attributes: Stamina +7, Magic +7
              Description: Legendary lance of the gods. 
              
              Equip: Mog
    
         Kunai ~
         =---=
              Attack   : 82           Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Ninja Knife
              Attributes: N/A
              Description: Basic, straight-bladed ninja dagger. 
              
              Equip: Shadow
    
         Kodachi ~
         =-----=
              Attack   : 93           Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Ninja Knife
              Attributes: N/A
              Description: Lightweight ninja sword with a medium-length blade. 
              
              Equip: Shadow
     
         Sakura ~
         =----=
              Attack   : 112          Damage Type : Wind
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Ninja Knife
              Attributes: N/A
              Description: Ninja sword imbued with the power of wind. 
              
              Equip: Shadow
    
         Sasuke ~
         =----=
              Attack   : 121          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Ninja Knife
              Attributes: N/A
              Description: Blade thought to have belonged to a famous ninja. 
              
              Equip: Shadow
    
         Ichigeki ~
         =------=
              Attack   : 190          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Ninja Knife
              Attributes: N/A
              Description: May randomly dispatch an enemy in one hit. 
              
              Equip: Shadow
    
         Kagenui ~
         =-----=
              Attack   : 220          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Ninja Knife
              Attributes: N/A
              Description: Ninja sword that may cast Stop upon striking an enemy. 
              
              Equip: Shadow
    
         Oborozuki ~
         =-------=
              Attack   : 225          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 50           Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 10
    
              Type: Ninja Knife
              Attributes: Strength +7, Speed +7
              Description: Ninja blade that shines silver like the moon. 
              
              Equip: Shadow
    
         Ashura ~
         =----=
              Attack   : 57           Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 0
    
              Type: Katana
              Attributes: N/A
              Description: Katana named for an avatar of war. 
              
              Equip: Cyan
    
         Kotetsu ~
         =-----=
              Attack   : 66           Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 0
    
              Type: Katana
              Attributes: N/A
              Description: Modest katana designed for ease of use. 
              
              Equip: Cyan
    
         Kiku-ichimonji ~
         =------------=
              Attack   : 81           Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 0
    
              Type: Katana
              Attributes: N/A
              Description: Elegant katana with a chrysanthemum scabbard motif. 
              
              Equip: Cyan
    
         Kazekiri ~
         =------=
              Attack   : 101          Damage Type : Wind
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 0
    
              Type: Katana
              Attributes: N/A
              Description: May invoke a razor gale upon striking an enemy. 
              
              Equip: Cyan
    
         Murasame ~
         =------=
              Attack   : 110          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 10           Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 0
    
              Type: Katana
              Attributes: N/A
              Description: Dancing blade that helps deflect enemy attacks. 
              
              Equip: Cyan
    
         Masamune ~
         =------=
              Attack   : 162          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 0
    
              Type: Katana
              Attributes: N/A
              Description: Masterfully made katana. 
              
              Equip: Cyan
    
         Murakumo ~
         =------=
              Attack   : 199          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 0
    
              Type: Katana
              Attributes: N/A
              Description: Ancient Doman blade lost during the War of the Magi. 
              
              Equip: Cyan
    
         Mutsunokami ~
         =---------=
              Attack   : 215          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 20           Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 0
    
              Type: Katana
              Attributes: N/A
              Description: Mysterious katana that sometimes deflects enemy attacks.
              
              Equip: Cyan
    
         Zanmato * ~
         =-------=
              Attack   : 245          Damage Type : Holy
              Defense  : 0            Runic       : Yes
              Evasion  : 30           Two-handed  : Yes
              M. Def   : 0            Bushido     : Yes
              M. Eva   : 0
    
              Type: Katana
              Attributes: Strength +7, Stamina +7
              Description: Legendary katana tempered in the depths of the earth.
              
              Equip: Cyan
    
         Healing Rod ~
         =---------=
              Attack   : 200          Damage Type : Neutral
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Rod
              Attributes: N/A
              Description: Rod that restores HP to whomever it taps. 
              
              Equip: Strago, Relm, Gogo
    
         Mythril Rod ~
         =---------=
              Attack   : 60           Damage Type : Neutral
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Rod
              Attributes: Magic +2
              Description: Plain rod forged from mythril. 
              
              Equip: Strago, Relm, Gogo
    
         Flame Rod ~
         =-------=
              Attack   : 79           Damage Type : Fire
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Rod
              Attributes: N/A
              Description: Rod containing the power of Fira. 
              
              Equip: Strago, Relm, Gogo
    
         Ice Rod ~
         =-----=
              Attack   : 79           Damage Type : Ice
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Rod
              Attributes: N/A
              Description: Rod containing the power of Blizzara. 
              
              Equip: Strago, Relm, Gogo
    
         Thunder Rod ~
         =---------=
              Attack   : 79           Damage Type : Lightning
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Rod
              Attributes: N/A
              Description: Rod containing the power of Thundara. 
              
              Equip: Strago, Relm, Gogo
    
         Poison Rod ~
         =--------=
              Attack   : 86           Damage Type : Poison
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Rod
              Attributes: N/A
              Description: Rod containing the power of Poison. 
              
              Equip: Strago, Relm, Gogo
    
         Holy Rod ~
         =------=
              Attack   : 124          Damage Type : Holy
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Rod
              Attributes: N/A
              Description: Rod containing the power of Holy. 
              
              Equip: Strago, Relm, Gogo
    
         Gravity Rod ~
         =---------=
              Attack   : 120          Damage Type : Earth
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Rod
              Attributes: N/A
              Description: Rod containing the power of Graviga. 
              
              Equip: Strago, Relm, Gogo
    
         Punisher ~
         =------=
              Attack   : 111          Damage Type : Neutral
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Rod
              Attributes: N/A
              Description: Rod that draws MP from its wielder to deal criticals. 
              
              Equip: Strago, Relm, Gogo
    
         Magus Rod ~
         =-------=
              Attack   : 168          Damage Type : Neutral
              Defense  : 0            Runic       : Yes
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 30
    
              Type: Rod
              Attributes: Magic +7
              Description: Rod that boosts its wielder's magic. 
              
              Equip: Strago, Relm, Gogo
    
         Stardust Rod * ~
         =------------=
              Attack   : 180          Damage Type : Neutral
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Rod
              Attributes: Stamina +4, Magic +7
              Description: Legendary rod tipped with a swirling orb of stardust. 
              
              Equip: Strago
    
         Chocobo Brush ~
         =-----------=
              Attack   : 60           Damage Type : Neutral
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Brush
              Attributes: Magic +1
              Description: Vintage paintbrush.
    
              Equip: Relm
    
         Da Vinci Brush ~
         =------------=
              Attack   : 100          Damage Type : Neutral
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Brush
              Attributes: Speed +1, Magic +1
              Description: Standard artist's paintbrush
              
              Equip: Relm
    
         Magical Brush ~
         =-----------=
              Attack   : 130          Damage Type : Neutral
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Brush
              Attributes: Speed +1, Stamina +1, Magic +1
              Description: Paintbrush that enhances the user's abilities. 
    
              Equip: Relm
    
         Rainbow Brush ~
         =-----------=
              Attack   : 146          Damage Type : Neutral
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Brush
              Attributes: Strength +1, Speed +2, Stamina +1, Magic +2
              Description: Paintbrush with a beautifully patterned handle. 
    
              Equip: Relm
    
         Angel Brush * ~
         =-----------=
              Attack   : 170          Damage Type : Neutral
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Brush
              Attributes: Speed +7, Magic +7
              Description: Mysterious brush made from an angel's quill. 
    
              Equip: Relm
    
         Chain Flail ~
         =---------=
              Attack   : 86           Damage Type : Neutral
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Blunt Weapon
              Attributes: N/A
              Description: Spiked steel ball connected by chain to a handle. 
    
              Equip: Terra, Celes, Strago, Relm, Gogo
    
         Moonring Blade ~
         =------------=
              Attack   : 95           Damage Type : Neutral
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : No
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Ranged
              Attributes: N/A
              Description: Steel throwing ring with a sharpened outer edge.
    
              Equip: Locke
    
         Morning Star ~
         =----------=
              Attack   : 109          Damage Type : Neutral
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Blunt Weapon
              Attributes: N/A
              Description: Weapon with a heavy, steel ball at the end of its chain.
    
              Equip: Terra, Celes, Strago, Relm, Gogo
    
         Boomerang ~
         =-------=
              Attack   : 102          Damage Type : Neutral
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : No
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Ranged
              Attributes: N/A
              Description: Curved, wooden throwing weapon. 
    
              Equip: Locke
    
         Rising Sun ~
         =--------=
              Attack   : 117          Damage Type : Neutral
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : No
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Ranged
              Attributes: N/A
              Description: Steel throwing ring with a serrated outer edge. 
    
              Equip: Locke
    
         Hawkeye ~
         =-----=
              Attack   : 111          Damage Type : Neutral
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : No
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Ranged
              Attributes: N/A
              Description: Versatile weapon that can be swung or thrown. 
    
              Equip: Locke
    
         Bone Club ~
         =-------=
              Attack   : 151          Damage Type : Neutral
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Blunt Weapon
              Attributes: N/A
              Description: Bone club covered in beautiful engravings. 
    
              Equip: Umaro
    
         Sniper ~
         =----=
              Attack   : 172          Damage Type : Neutral
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : No
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Ranged
              Attributes: N/A
              Description: Throwing weapon that can also be held and swung. 
    
              Equip: Locke
    
         Wing Edge ~
         =-------=
              Attack   : 198          Damage Type : Neutral
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : No
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Ranged
              Attributes: Strength +7, Speed +7, Stamina +1, Magic +2
              Description: Boomerang that may dispatch an enemy in one hit. 
    
              Equip: Locke
    
         Scorpion Tail * ~
         =-------------=
              Attack   : 225          Damage Type : Poison
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : Yes
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Blunt Weapon
              Attributes: Strength +4, Speed +4, Stamina +4, Magic +4
              Description: Flail shaped like a stinger and enchanted with Bio.
    
              Equip: Gogo
    
         Cards ~
         =---=
              Attack   : 104          Damage Type : Neutral
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : No
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Gambling Paraphernalia
              Attributes: N/A
              Description: Deck of playing cards sporting the mark of a casino. 
    
              Equip: Setzer
    
         Darts ~
         =---=
              Attack   : 114          Damage Type : Neutral
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : No
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Gambling Paraphernalia
              Attributes: N/A
              Description: Darts modified for use as weapons. 
    
              Equip: Setzer
    
         Death Tarot ~
         =---------=
              Attack   : 187          Damage Type : Neutral
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : No
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Gambling Paraphernalia
              Attributes: N/A
              Description: Cards that may cast Death upon striking an enemy. 
    
              Equip: Setzer
    
         Viper Darts ~
         =---------=
              Attack   : 133          Damage Type : Neutral
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : No
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Gambling Paraphernalia
              Attributes: N/A
              Description: Darts that may randomly dispatch an enemy in one hit. 
    
              Equip: Setzer
    
         Dice ~
         =--=
              Attack   : ???          Damage Type : Neutral
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : No
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Gambling Paraphernalia
              Attributes: N/A
              Description: Pair of dice that deal more damage the higher they roll.
    
              Equip: Setzer
    
         * NOTE: With Dice, the numbers you roll are multiplied together to 
           determine the damage. 
    
         Fixed Dice ~
         =--------=
              Attack   : ???          Damage Type : Neutral
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : No
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Gambling Paraphernalia
              Attributes: N/A
              Description: Trio of dice that deal more damage the higher they roll.
    
              Equip: Setzer
    
         * NOTE: Works the same as Dice, except Fixed Dice typically deal more 
           damage per roll. 
    
         Final Trump * ~
         =-----------=
              Attack   : 215          Damage Type : Neutral
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : No
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Gambling Paraphernalia
              Attributes: Strength +3, Speed +4, Stamina +4
              Description: Legendary gambler's lucky deck. 
    
              Equip: Setzer
    
         Metal Knuckles ~
         =------------=
              Attack   : 55           Damage Type : Neutral
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : No
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Claw
              Attributes: N/A
              Description: Iron Knuckles that put extra weight behind a punch. 
    
              Equip: Sabin
    
         Mythril Claws ~
         =-----------=
              Attack   : 65           Damage Type : Neutral
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : No
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Claw
              Attributes: N/A
              Description: Mythril fighting claws. 
    
              Equip: Sabin
    
         Kaiser Knuckles ~
         =-------------=
              Attack   : 83           Damage Type : Holy
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : No
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Claw
              Attributes: N/A
              Description: Set of spiked knuckles imbued with holy might. 
    
              Equip: Sabin
    
         Venom Claws ~
         =---------=
              Attack   : 95           Damage Type : Poison
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : No
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Claw
              Attributes: N/A
              Description: Claws that may cast Poison upon striking an enemy. 
    
              Equip: Sabin
    
         Burning Fist ~
         =----------=
              Attack   : 122          Damage Type : Fire
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : No
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Claw
              Attributes: N/A
              Description: Knuckles that may cast Fire upon striking an enemy. 
    
              Equip: Sabin
    
         Dragon Claws ~
         =----------=
              Attack   : 188          Damage Type : Holy
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : No
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Claw
              Attributes: Strength +2, Magic +1
              Description: Claws infused with holy power. 
    
              Equip: Sabin
    
         Tigerfang ~
         =-------=
              Attack   : 215          Damage Type : Neutral
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : No
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Claw
              Attributes: Strength +3, Speed +2, Stamina +2, Magic +3
              Description: Long, incredibly sharp fighting claws. 
    
              Equip: Sabin
    
         Godhand * ~
         =-------=
              Attack   : 220          Damage Type : Holy
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : No
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Claw
              Attributes: Strength +7, Speed +3, Stamina +7
              Description: Legendary fighting knuckles imbued with holy might.
    
              Equip: Sabin
    
         Shuriken ~
         =------=
              Attack   : 86           Damage Type : Neutral
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : No
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Throwing Star
              Attributes: N/A
              Description: Four-pointed ninja throwing star. 
    
              Equip: Shadow (single use with Throw command)
    
         Fuma Shuriken ~
         =-----------=
              Attack   : 132          Damage Type : Neutral
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : No
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Throwing Star
              Attributes: N/A
              Description: Five-pointed ninja throwing star. 
    
              Equip: Shadow (single use with Throw command)
    
         Pinwheel ~
         =------=
              Attack   : 190          Damage Type : Neutral
              Defense  : 0            Runic       : No
              Evasion  : 0            Two-handed  : No
              M. Def   : 0            Bushido     : No
              M. Eva   : 0
    
              Type: Throwing Star
              Attributes: N/A
              Description: Pinwheel with sharp, cutting blades. 
    
              Equip: Shadow (single use with Throw command)
    
    +-----------------------------------------------------------------------------+
                                     7.2. Shields                     [7200]
    +-----------------------------------------------------------------------------+
    
    +-----------------------------------------------------------------------------+
                                    7.3. Headwear                     [7300]
    +-----------------------------------------------------------------------------+
    
    +-----------------------------------------------------------------------------+
                                   7.4. Body Armor                    [7400]
    +-----------------------------------------------------------------------------+
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                                    8. Relic Listing                  [8000]
        +---------------------------------------------------------------------+
    *=============================================================================*
    
    Relics are special objects that can be equipped on characters to cast a
    special effect. There are relics that can block status ailments, cast boosters
    on the equipped characters, lower MP use, etc. Some Relics can be acquired in
    shops whereas others can only be found in treasure chests or stolen off of
    monsters. 
    
    [-----------------------------------------------------------------------------]
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                                    9. Magic Spells                   [9000]
        +---------------------------------------------------------------------+
    *=============================================================================*
    
    Magic spells in Final Fantasy VI can be learned through the use of Espers. As
    you progress through the game, you'll come across a number of different 
    Espers. Every Esper has a list of spells that any character equipped with it
    can learn. As your character obtains more and more magic points, he or she
    will gradually learn the skill. The speed at which a character learns a magic
    spell is determined by the x[insert number value here] next to each spell. 
    The amount of magic points you obtain in a battle is multiplied by the number
    and compounded into the spell. When you obtain 100 magic points (after 
    compounding), the spell is mastered and you can use it in battle.
    
    For example, if you're trying to master the spell Regen using the Seraph 
    Esper (Regen Learn Rate = x10), you would need to obtain 10 magic points in
    all (from various battles) before you can master it because 10*10 = 100. More
    powerful skills, such as Meltdown and Firaga, typically have lower learn 
    rates. A skill such as Meltdown (Meltdown Learn Rate = x1) would require a 
    hefty 100 magic points to master because 1*100 = 100. It's really not that 
    hard to understand. Really!
    
    Two characters, Terra and Celes, can learn some magic spells as they level up.
    However, to make them more effective spell casters, you're going to need a
    more diverse library of spells. 
    
    [-----------------------------------------------------------------------------]
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                                   10. Esper Listing                 [10000]
        +---------------------------------------------------------------------+
    *=============================================================================*
    
    Espers act as summons in Final Fantasy VI. They can only be used once per
    battle and ONLY by the character it is equipped on. In addition to being very
    powerful in that respect, Espers are used to teach magic spells. Some of them
    are even attributed with stat bonuses (such as Strength +1, Speed +1) that are
    compounded onto the equipped character's stats every level-up. 
    
    [-----------------------------------------------------------------------------]
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                                   11. Shop Listing                  [11000]
        +---------------------------------------------------------------------+
    *=============================================================================*
    
    Below are all the shops found throughout the Final Fantasy VI world. For 
    equipment-specific information, refer to the Equipment Listing section. For
    relic-specific information, refer to the Relic Listing section. 
    
    Because shops differ between the World of Balance and the World of Ruin, shops
    for the towns that exist in both WoB and WoR will be listed separate. 
    
    Note that Umaro cannot equip ANYTHING (except some specific relics and a
    weapon). He therefore won't be included in the 'Equip' segment under each 
    piece of weapon/armor/etc. 
    
    +-----------------------------------------------------------------------------+
                                  11.1. Weapon Shops                 [11100]
    +-----------------------------------------------------------------------------+
    
                               --- World of Balance ---
    
    
         Figaro Tool Shop
        @================@
              + Auto Crossbow -- Strikes all enemies with crossbow bolts. 
                   Cost: 250 Gil
                   Equip: Edgar
              + Noiseblaster -- Confuses all enemies with a blast of sound. 
                   Cost: 500 Gil
                   Equip: Edgar
              + Bioblaster -- Deals poison damage and sap status to all enemies.
                   Cost: 750 Gil
                   Equip: Edgar
              * Flash -- Inflicts darkness on all enemies with a brilliant flash.
                   Cost: 1000 Gil
                   Equip: Edgar
              * Drill * -- Penetrates an enemy's armor to deal severe damage. 
                   Cost: 3000 Gil
                   Equip: Edgar
    
              * - Only becomes available after the recruitment of Cyan and Gau. 
    
         South Figaro Weapon Shop 
        @========================@
              + Dagger -- Light and well-balanced dagger. 
                   Cost: 150 Gil
                   Equip: Terra, Locke, Shadow, Edgar, Celes, Strago, Relm, Setzer,
                          Mog, Gogo
              + Mythril Knife -- Sturdy adventurer's knife forged from mythril.
                   Cost: 300 Gil
                   Equip: Terra, Locke, Shadow, Edgar, Celes, Strago, Relm, Setzer,
                          Mog, Gogo
              + Mythril Sword -- Simple sword forged from mythril. 
                   Cost: 450 Gil
                   Equip: Terra, Locke, Edgar, Celes
              + Great Sword -- Thick, broad-bladed sword.
                   Cost: 800 Gil
                   Equip: Terra, Edgar, Celes
              + Noiseblaster -- Confuses all enemies with a blast of sound. 
                   Cost: 500 Gil
                   Equip: Edgar
              + Bioblaster -- Deals poison damage and sap status to all enemies.
                   Cost: 750 Gil
                   Equip: Edgar
    
         Mobliz Weapon Shop 
        @==================@
              + Mythril Knife -- Sturdy adventurer's knife forged from mythril.
                   Cost: 300 Gil
                   Equip: Terra, Locke, Shadow, Edgar, Celes, Strago, Relm, Setzer,
                          Mog, Gogo
              + Mythril Sword -- Simple sword forged from mythril.
                   Cost: 450 Gil
                   Equip: Terra, Locke, Edgar, Celes
              + Mythril Claws -- Mythril fighting claws.
                   Cost: 800 Gil
                   Equip: Sabin
              + Kotetsu -- Modest katana designed for ease of use.
                   Cost: 800 Gil
                   Equip: Cyan
    
         Nikeah Weapon Shop 
        @==================@
              + Mythril Claws -- Mythril fighting claws.
                   Cost: 800 Gil
                   Equip: Sabin
              + Kotetsu -- Modest katana designed for ease of use.
                   Cost: 800 Gil
                   Equip: Cyan
              + Mythril Spear -- Simple spear forged from mythril.
                   Cost: 800 Gil
                   Equip: Edgar, Mog
    
         Narshe Weapon Shop 
        @==================@
              + Great Sword -- Thick, broad-bladed sword. 
                   Cost: 800 Gil
                   Equip: Terra, Edgar, Celes
              + Mythril Claws -- Mythril fighting claws.
                   Cost: 800 Gil
                   Equip: Sabin
              + Kotetsu -- Modest katana designed for ease of use.
                   Cost: 800 Gil
                   Equip: Cyan
              + Mythril Spear -- Simple spear forged from mythril.
                   Cost: 800 Gil
                   Equip: Edgar, Mog
              + Air Knife -- Knife imbued with the power of wind.
                   Cost: 950 Gil
                   Equip: Locke, Strago, Relm, Gogo
              + Chain Flail -- Spiked steel ball connected by chain to a handle.
                   Cost: 2000 Gil
                   Equip: Terra, Celes, Relm, Strago, Gogo
              + Moonring Blade -- Steel throwing ring with a sharpened outer edge.
                   Cost: 2500 Gil
                   Equip: Locke
    
         Kohlingen Weapon Shop 
        @=====================@
              + Air Knife -- Knife imbued with the power of wind.
                   Cost: 950 Gil
                   Equip: Locke, Strago, Relm, Gogo
              + Chain Flail -- Spiked steel ball connected by chain to a handle.
                   Cost: 2000 Gil
                   Equip: Terra, Celes, Relm, Strago, Gogo
              + Moonring Blade -- Steel throwing ring with a sharpened outer edge.
                   Cost: 2500 Gil
                   Equip: Locke
              + Shuriken -- Four-pointed ninja throwing star.
                   Cost: 30 Gil
                   Equip: Shadow (use with Throw command)
              + Flame Scroll -- Deals fire damage to all enemies. 
                   Cost: 500 Gil
                   Equip: Shadow (use with Throw command)
              + Water Scroll - Deals water damage to all enemies. 
                   Cost: 500 Gil
                   Equip: Shadow (use with Throw command)
              + Lightning Scroll -- Deals lightning damage to all enemies. 
                   Cost: 500 Gil
                   Equip: Shadow (use with Throw command)
              + Invisibility Scroll -- Grants invisibility when thrown.
                   Cost: 200 Gil
                   Equip: Shadow (use with Throw command)
    
         Jidoor Weapon Shop 
        @==================@
              + Kiku-ichimonji -- Elegant katana with chrysanthemum scabbard motif.
                   Cost: 1200 Gil
                   Equip: Cyan
              + Kaiser Knuckles -- Set of spiked knuckles imbued with holy might.
                   Cost: 1000 Gil
                   Equip: Sabin
              + Kodachi -- Lightweight ninja sword with a medium-length blade.
                   Cost: 1200 Gil
                   Equip: Shadow
              + Moonring Blade -- Steel throwing ring with a sharpened outer edge.
                   Cost: 2500 Gil
                   Equip: Locke
              + Flame Scroll -- Deals fire damage to all enemies. 
                   Cost: 500 Gil
                   Equip: Shadow (use with Throw command)
              + Water Scroll - Deals water damage to all enemies. 
                   Cost: 500 Gil
                   Equip: Shadow (use with Throw command)
              + Lightning Scroll -- Deals lightning damage to all enemies. 
                   Cost: 500 Gil
                   Equip: Shadow (use with Throw command)
              + Shadow Scroll -- Creates illusionary images of the thrower.
                   Cost: 400 Gil
                   Equip: Shadow (use with Throw command)
    
         Albrook Weapon Shop 
        @===================@
              + Kiku-ichimonji -- Elegant katana with chrysanthemum scabbard motif.
                   Cost: 1200 Gil
                   Equip: Cyan
              + Venom Claws -- Claws that may cast Poison upon striking an enemy.
                   Cost: 2500 Gil
                   Equip: Sabin
              + Bastard Sword -- Sword with long, narrow blade made for thrusting.
                   Cost: 3000 Gil
                   Equip: Terra, Edgar, Celes
              + Sakura -- Ninja sword imbued with the power of wind.
                   Cost: 3200 Gil
                   Equip: Shadow
              + Shuriken -- Four-pointed ninja throwing star.
                   Cost: 30 Gil
                   Equip: Shadow (use with Throw command)
              + Flame Scroll -- Deals fire damage to all enemies. 
                   Cost: 500 Gil
                   Equip: Shadow (use with Throw command)
              + Water Scroll - Deals water damage to all enemies. 
                   Cost: 500 Gil
                   Equip: Shadow (use with Throw command)
              + Lightning Scroll -- Deals lightning damage to all enemies. 
                   Cost: 500 Gil
                   Equip: Shadow (use with Throw command)
    
         Tzen Weapon Shop 
        @================@
              + Air Knife -- Knife imbued with the power of wind.
                   Cost: 950 Gil
                   Equip: Locke, Strago, Relm, Gogo
              + Bastard Sword -- Sword with long, narrow blade made for thrusting.
                   Cost: 3000 Gil
                   Equip: Terra, Edgar, Celes
              + Moonring Blade -- Steel throwing ring with a sharpened outer edge.
                   Cost: 2500 Gil
                   Equip: Locke
              + Boomerang -- Curved, wooden throwing weapon.
                   Cost: 4500 Gil
                   Equip: Locke
    
         Maranda Weapon Shop 
        @===================@
              + Mythril Spear -- Simple spear forged from mythril.
                   Cost: 800 Gil
                   Equip: Edgar, Mog
              + Trident -- Three-pronged military spear.
                   Cost: 1700 Gil
                   Equip: Edgar, Mog
              + Venom Claws -- Claws that may cast Poison upon striking an enemy.
                   Cost: 2500 Gil
                   Equip: Sabin
              + Bastard Sword -- Sword with long, narrow blade made for thrusting.
                   Cost: 3000 Gil
                   Equip: Terra, Edgar, Celes
              + Boomerang -- Curved, wooden throwing weapon.
                   Cost: 4500 Gil
                   Equip: Locke
    
         Vector Weapon Shop 
        @==================@
              + Kiku-ichimonji -- Elegant katana with chrysanthemum scabbard motif.
                   Cost: 1200 Gil
                   Equip: Cyan
              + Venom Claws -- Claws that may cast Poison upon striking an enemy.
                   Cost: 2500 Gil
                   Equip: Sabin
              + Bastard Sword -- Sword with long, narrow blade made for thrusting.
                   Cost: 3000 Gil
                   Equip: Terra, Edgar, Celes
              + Sakura -- Ninja sword imbued with the power of wind.
                   Cost: 3200 Gil
                   Equip: Shadow
    
         Narshe Weapon Shop *
        @====================@
              + Poison Rod -- Rod containing the power of Poison.
                   Cost: 1500 Gil
                   Equip: Relm, Strago, Gogo
              + Trident -- Three-pronged military spear.
                   Cost: 1700 Gil
                   Equip: Edgar, Mog
              + Venom Claws -- Claws that may cast Poison upon striking an enemy.
                   Cost: 2500 Gil
                   Equip: Sabin
              + Morning Star -- Weapon with heavy, steel ball at the end of chain.
                   Cost: 5000 Gil
                   Equip: Terra, Celes, Relm, Strago, Gogo
              + Hawkeye -- Versatile weapon that can be swung or thrown.
                   Cost: 6000 Gil
                   Equip: Locke
              + Sakura -- Ninja sword imbued with the power of wind.
                   Cost: 3200 Gil
                   Equip: Shadow
    
              * - New items become available after infiltrating the Magitek 
                  Research Facility. 
    
         Thamasa Weapon Shop 
        @===================@
              + Mythril Rod -- Plain rod forged from mythril. 
                   Cost: 500 Gil
                   Equip: Relm, Strago, Gogo
              + Flame Rod -- Rod containing the power of Fira.
                   Cost: 3000 Gil
                   Equip: Relm, Strago, Gogo
              + Ice Rod -- Rod containing the power of Blizzara.
                   Cost: 3000 Gil
                   Equip: Relm, Strago, Gogo
              + Thunder Rod -- Rod containing the power of Thundara.
                   Cost: 3000 Gil
                   Equip: Relm, Strago, Gogo
              + Morning Star -- Weapon with heavy, steel ball at the end of chain.
                   Cost: 5000 Gil
                   Equip: Terra, Celes, Relm, Strago, Gogo
              + Hawkeye -- Versatile weapon that can be swung or thrown.
                   Cost: 6000 Gil
                   Equip: Locke
              + Heavy Lance -- Heavy lance used primarily by mounted soldiers.
                   Cost: 10000 Gil
                   Equip: Edgar, Mog
              + Darts -- Darts modified for use as weapons. 
                   Cost: 10000 Gil
                   Equip: Setzer
    
    
                                 --- World of Ruin ---
    
    
         Albrook Weapon Shop 
        @===================@
              + Flametongue -- Sword that may cast Fire upon striking an enemy.
                   Cost: 7000 Gil
                   Equip: Terra, Locke, Edgar, Celes
              + Icebrand -- Sword that may cast Blizzard upon striking an enemy.
                   Cost: 7000 Gil
                   Equip: Terra, Locke, Edgar, Celes
              + Thunder Blade -- Sword that may cast Thunder upon striking enemy.
                   Cost: 7000 Gil
                   Equip: Terra, Locke, Edgar, Celes
    
         Nikeah Weapon Shop 
        @==================@
              + Rune Blade -- Sword that draws MP From wielder to deal criticals.
                   Cost: 7500 Gil
                   Equip: Terra, Edgar, Celes
              + Flametongue -- Sword that may cast Fire upon striking an enemy.
                   Cost: 7000 Gil
                   Equip: Terra, Locke, Edgar, Celes
              + Icebrand -- Sword that may cast Blizzard upon striking an enemy.
                   Cost: 7000 Gil
                   Equip: Terra, Locke, Edgar, Celes
              + Thunder Blade -- Sword that may cast Thunder upon striking enemy.
                   Cost: 7000 Gil
                   Equip: Terra, Locke, Edgar, Celes
              + Enhancer -- Sword that boosts its wielder's magic. 
                   Cost: 10000 Gil
                   Equip: Terra, Edgar, Celes
    
         South Figaro Weapon Shop 
        @========================@
              + Trident -- Three-pronged military spear.
                   Cost: 1700 Gil
                   Equip: Edgar, Mog
              + Heavy Lance -- Heavy lance used primarily by mounted soldiers.
                   Cost: 10000 Gil
                   Equip: Edgar, Mog
              + Enhancer -- Sword that boosts its wielder's magic. 
                   Cost: 10000 Gil
                   Equip: Terra, Edgar, Celes
              + Golden Spear -- Decorative spear with a golden tip.
                   Cost: 12000 Gil
                   Equip: Edgar, Mog
    
         Figaro Tool Shop
        @================@
              + Auto Crossbow -- Strikes all enemies with crossbow bolts. 
                   Cost: 250 Gil
                   Equip: Edgar
              + Noiseblaster -- Confuses all enemies with a blast of sound. 
                   Cost: 500 Gil
                   Equip: Edgar
              + Bioblaster -- Deals poison damage and sap status to all enemies.
                   Cost: 750 Gil
                   Equip: Edgar
              + Flash -- Inflicts darkness on all enemies with a brilliant flash.
                   Cost: 1000 Gil
                   Equip: Edgar
              + Debilitator -- Assigns an enemy a random elemental weakness. 
                   Cost: 5000 Gil
                   Equip: Edgar
              + Drill -- Penetrates an enemy's armor to deal severe damage. 
                   Cost: 3000 Gil
                   Equip: Edgar
    
         Kohlingen Weapon Shop 
        @=====================@
              + Darts -- Darts modified for use as weapons. 
                   Cost: 10000 Gil
                   Equip: Setzer
              + Dice -- Pair of dice that deal more damage the higher they roll.
                   Cost: 5000 Gil
                   Equip: Setzer
              + Viper Darts -- Darts that may randomly dispatch enemy in one hit.
                   Cost: 13000 Gil
                   Equip: Setzer
              + Golden Spear -- Decorative spear with a golden tip.
                   Cost: 12000 Gil
                   Equip: Edgar, Mog
    
         Maranda Weapon Shop 
        @===================@
              + Gravity Rod -- Rod containing the power of Graviga.
                   Cost: 13000 Gil
                   Equip: Setzer, Relm, Gogo
              + Swordbreaker -- Shortsword that sometimes deflects enemy attacks.
                   Cost: 16000 Gil
                   Equip: Locke, Shadow, Strago, Relm, Gogo
              + Falchion -- Single-edged sword that soemtimes blocks attacks. 
                   Cost: 17000 Gil
                   Equip: Terra, Locke, Edgar, Celes
              + Flame Scroll -- Deals fire damage to all enemies. 
                   Cost: 500 Gil
                   Equip: Shadow (use with Throw command)
              + Water Scroll - Deals water damage to all enemies. 
                   Cost: 500 Gil
                   Equip: Shadow (use with Throw command)
              + Lightning Scroll -- Deals lightning damage to all enemies. 
                   Cost: 500 Gil
                   Equip: Shadow (use with Throw command)
              + Invisibility Scroll -- Grants invisibility when thrown. 
                   Cost: 200 Gil
                   Equip: Shadow (use with Throw command)
              + Shadow Scroll -- Creates illusionary images of the thrower.
                   Cost: 400 Gil
                   Equip: Shadow (use with Throw command)
    
         Thamasa Weapon Shop 
        @===================@
              + Da Vinci Brush -- Standard artist's paintbrush.
                   Cost: 7000 Gil
                   Equip: Relm
              + Gravity Rod -- Rod containing the power of Graviga.
                   Cost: 13000 Gil
                   Equip: Strago, Relm, Gogo
              + Holy Rod -- Rod containing the power of Holy.
                   Cost: 12000 Gil
                   Equip: Strago, Relm, Gogo
              + Viper Darts -- Darts that may random dispatch an enemy in one hit.
                   Cost: 13000 Gil
                   Equip: Setzer
              + Golden Spear -- Decorative spear with a golden tip.
                   Cost: 12000 Gil
                   Equip: Edgar, Mog
              + Man-Eater -- Dagger that is especially effective against humanoids.
                   Cost: 11000 Gil
                   Equip: Terra, Locke, Shadow, Edgar, Celes, Setzer, Relm, Setzer
              + Shuriken -- Four-pointed ninja throwing star.
                   Cost: 30 Gil
                   Equip: Shadow (use with Throw command)
              + Fuma Shuriken -- Five-pointed ninja throwing star.
                   Cost: 500 Gil
                   Equip: Shadow (use with Throw command)
    
         Jidoor Weapon Shop 
        @==================@
              + Man-Eater -- Dagger that is especially effective against humanoids.
                   Cost: 11000 Gil
                   Equip: Terra, Locke, Shadow, Edgar, Celes, Strago, Relm, Setzer
              + Partisan -- Ornate spear with a twin-headed axe blade on its head.
                   Cost: 13000 Gil
                   Equip: Edgar, Mog
              + Crystal Sword -- Glittering blade cute from enormous crystal shard.
                   Cost: 15000 Gil
                   Equip: Terra, Edgar, Celes
              + Sniper -- Throwing weapon that can also be held and swung.
                   Cost: 15000 Gil
                   Equip: Locke
    
    +-----------------------------------------------------------------------------+
                                  11.2. Armor Shops                  [11200]
    +-----------------------------------------------------------------------------+
    
                               --- World of Balance ---
    
    
         South Figaro Armor Shop 
        @=======================@
              + Buckler -- Light and simple shield.
                   Cost: 200 Gil
                   Equip: All
              + Heavy Shield -- Large, sturdy shield made of steel. 
                   Cost: 400 Gil
                   Equip: Terra, Locke, Edgar, Cyan, Celes
              + Hairband -- Female's hairband.
                   Cost: 150 Gil
                   Equip: Terra, Celes, Relm
              + Plumed Hat -- Silk hat adorned with a flashy chocobo plume.
                   Cost: 250 Gil
                   Equip: All
              + Cotton Robe -- Multilayered cotton robe.
                   Cost: 200 Gil
                   Equip: Terra, Celes, Relm, Gogo
              + Kenpo Gi -- Martial arts uniform that offers excellent mobility.
                   Cost: 250 Gil
                   Equip: Locke, Sabin, Shadow, Gau
    
         Mobliz Armor Shop 
        @=================@
              + Buckler -- Light and simple shield.
                   Cost: 200 Gil
                   Equip: All
              + Heavy Shield -- Large, sturdy shield made of steel. 
                   Cost: 400 Gil
                   Equip: Terra, Locke, Edgar, Cyan, Celes
              + Plumed Hat -- Silk hat adorned with a flashy chocobo plume.
                   Cost: 250 Gil
                   Equip: All
              + Magus Hat -- Conical hat made from cloth with magical properties.
                   Cost: 600 Gil
                   Equip: Terra, Celes, Strago, Relm, Mog, Gogo
              + Bandana -- Durable bandana woven from behemoth hair.
                   Cost: 800 Gil
                   Equip: Terra, Locke, Sabin, Celes, Gau, Relm
              + Iron Helm -- Heavy iron helm.
                   Cost: 1000 Gil
                   Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer, Gau
    
         Nikeah Armor Shop 
        @=================@
              + Heavy Shield -- Large, sturdy shield made of steel. 
                   Cost: 400 Gil
                   Equip: Terra, Locke, Edgar, Cyan, Celes
              + Plumed Hat -- Silk hat adorned with a flashy chocobo plume.
                   Cost: 250 Gil
                   Equip: All
              + Magus Hat -- Conical hat made from cloth with magical properties.
                   Cost: 600 Gil
                   Equip: Terra, Celes, Strago, Relm, Mog, Gogo
              + Bandana -- Durable bandana woven from behemoth hair.
                   Cost: 800 Gil
                   Equip: Terra, Locke, Sabin, Celes, Gau, Relm
              + Iron Helm -- Heavy iron helm.
                   Cost: 1000 Gil
                   Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer, Gau
              + Kenpo Gi -- Martial arts uniform that offers excellent mobility.
                   Cost: 250 Gil
                   Equip: Locke, Sabin, Shadow, Gau
              + Silk Robe -- Simple, lightweight silken robe.
                   Cost: 600 Gil
                   Equip: Terra, Celes, Strago, Relm, Mog, Gogo
              + Iron Armor -- Suit of heavy iron armor.
                   Cost: 700 Gil
                   Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer
    
         Narshe Armor Shop 
        @=================@
              + Mythril Shield -- Lightweight shield forged from mythril.
                   Cost: 1200 Gil
                   Equip: All
              + Magus Hat -- Conical hat made from cloth with magical properties.
                   Cost: 600 Gil
                   Equip: Terra, Celes, Strago, Relm, Mog, Gogo
              + Bandana -- Durable bandana woven from behemoth hair.
                   Cost: 800 Gil
                   Equip: Terra, Locke, Sabin, Celes, Gau, Relm
              + Iron Helm -- Heavy iron helm.
                   Cost: 1000 Gil
                   Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer, Gau
              + Silk Robe -- Simple, lightweight silken robe.
                   Cost: 600 Gil
                   Equip: Terra, Celes, Strago, Relm, Mog, Gogo
              + Iron Armor -- Suit of heavy iron armor.
                   Cost: 700 Gil
                   Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer
    
         Kohlingen Armor Shop
        @====================@
              + Mythril Shield -- Lightweight shield forged from mythril.
                   Cost: 1200 Gil
                   Equip: All
              + Magus Hat -- Conical hat made from cloth with magical properties.
                   Cost: 600 Gil
                   Equip: Terra, Celes, Strago, Relm, Mog, Gogo
              + Bandana -- Durable bandana woven from behemoth hair.
                   Cost: 800 Gil
                   Equip: Terra, Locke, Sabin, Celes, Gau, Relm
              + Twist Headband -- Headband often worn by martial artists. 
                   Cost: 1600 Gil 
                   Equip: Locke, Cyan, Shadow, Sabin, Mog, Gau
              + Iron Helm -- Heavy iron helm.
                   Cost: 1000 Gil
                   Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer, Gau
              + Silk Robe -- Simple, lightweight silken robe.
                   Cost: 600 Gil
                   Equip: Terra, Celes, Strago, Relm, Mog, Gogo
              + Iron Armor -- Suit of heavy iron armor.
                   Cost: 700 Gil
                   Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer
    
         Jidoor Armor Shop 
        @=================@
              + Mythril Shield -- Lightweight shield forged from mythril.
                   Cost: 1200 Gil
                   Equip: All
              + Twist Headband -- Headband often worn by martial artists. 
                   Cost: 1600 Gil 
                   Equip: Locke, Cyan, Shadow, Sabin, Mog, Gau
              + Mythril Vest -- Incredibly lightweight mythril vest.
                   Cost: 1200 Gil
                   Equip: All
              + Ninja Gear -- Ninja clothing from a faraway land. 
                   Cost: 1100 Gil
                   Equip: Locke, Shadow, Sabin, Setzer, Gau, Gogo
              + White Dress -- White dress that boosts the wearer's magic.
                   Cost: 2200 Gil
                   Equip: Terra, Celes, Relm
    
         Albrook Armor Shop 
        @==================@
              + Twist Headband -- Headband often worn by martial artists. 
                   Cost: 1600 Gil 
                   Equip: Locke, Cyan, Shadow, Sabin, Mog, Gau
              + Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
                   Cost: 3000 Gil
                   Equip: All
              + Mythril Vest -- Incredibly lightweight mythril vest.
                   Cost: 1200 Gil
                   Equip: All
              + Ninja Gear -- Ninja clothing from a faraway land. 
                   Cost: 1100 Gil
                   Equip: Locke, Shadow, Sabin, Setzer, Gau, Gogo
              + White Dress -- White dress that boosts the wearer's magic.
                   Cost: 2200 Gil
                   Equip: Terra, Celes, Relm
    
         Tzen Armor Shop 
        @===============@
              + Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
                   Cost: 3000 Gil
                   Equip: All
              + Mythril Helm -- Light but strong helm forged from mythril.
                   Cost: 2000 Gil
                   Equip: Terra, Locke, Cyan, Shadow, Edgar, Celes, Setzer, Gau
              + Mythril Vest -- Incredibly lightweight mythril vest.
                   Cost: 1200 Gil
                   Equip: All
              + Ninja Gear -- Ninja clothing from a faraway land. 
                   Cost: 1100 Gil
                   Equip: Locke, Shadow, Sabin, Setzer, Gau, Gogo
              + White Dress -- White dress that boosts the wearer's magic.
                   Cost: 2200 Gil
                   Equip: Terra, Celes, Relm
    
         Maranda Armor Shop 
        @==================@
              + Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
                   Cost: 3000 Gil
                   Equip: All
              + Green Beret -- Cap that provides a 12.5% bonus to maximum MP.
                   Cost: 3000 Gil
                   Equip: All
              + Mythril Helm -- Light but strong helm forged from mythril.
                   Cost: 2000 Gil
                   Equip: Terra, Locke, Cyan, Shadow, Edgar, Celes, Setzer, Gau
              + Mythril Vest -- Incredibly lightweight mythril vest.
                   Cost: 1200 Gil
                   Equip: All
              + Mythril Mail -- Dazzling plate mail forged entirely from mythril.
                   Cost: 3500 Gil
                   Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer
    
         Vector Armor Shop 
        @=================@
              + Twist Headband -- Headband often worn by martial artists. 
                   Cost: 1600 Gil 
                   Equip: Locke, Cyan, Shadow, Sabin, Mog, Gau
              + Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
                   Cost: 3000 Gil
                   Equip: All
              + Mythril Vest -- Incredibly lightweight mythril vest.
                   Cost: 1200 Gil
                   Equip: All
              + Ninja Gear -- Ninja clothing from a faraway land. 
                   Cost: 1100 Gil
                   Equip: Locke, Shadow, Sabin, Setzer, Gau, Gogo
              + White Dress -- White dress that boosts the wearer's magic.
                   Cost: 2200 Gil
                   Equip: Terra, Celes, Relm
    
         Narshe Armor Shop *
        @===================@
              + Golden Shield -- Brilliant shield made of solid gold.
                   Cost: 2500 Gil
                   Equip: Terra, Edgar, Cyan, Celes, Mog, Setzer
              + Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
                   Cost: 3000 Gil
                   Equip: All
              + Green Beret -- Cap that provides a 12.5% bonus to maximum MP.
                   Cost: 3000 Gil
                   Equip: All
              + Mythril Helm -- Light but strong helm forged from mythril.
                   Cost: 2000 Gil
                   Equip: Terra, Locke, Cyan, Shadow, Edgar, Celes, Setzer, Gau
              + Tiara -- Female's tiara that provides a boost to magic.
                   Cost: 3000 Gil
                   Equip: Terra, Celes, Relm
              + Golden Helm -- Tough, steel helm plated with brilliant gold.
                   Cost: 4000 Gil
                   Equip: Terra, Cyan, Edgar, Celes, Mog
              + Mythril Mail -- Dazzling plate mail forged entirely from mythril.
                   Cost: 3500 Gil
                   Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer
              + Power Sash -- Sash that strengthens the wearer.
                   Cost: 5000 Gil
                   Equip: Locke, Cyan, Shadow, Sabin, Gau
    
              * - New items become available after infiltrating the Magitek 
                  Research Facility. 
    
         Thamasa Armor Shop 
        @==================@
              + Golden Shield -- Brilliant shield made of solid gold.
                   Cost: 2500 Gil
                   Equip: Terra, Edgar, Cyan, Celes, Mog, Setzer
              + Tiger Mask -- Mask shaped like a roaring tiger's head.
                   Cost: 2500 Gil
                   Equip: Sabin, Gau
              + Tiara -- Female's tiara that provides a boost to magic.
                   Cost: 3000 Gil
                   Equip: Terra, Celes, Relm
              + Golden Helm -- Tough, steel helm plated with brilliant gold.
                   Cost: 4000 Gil
                   Equip: Terra, Cyan, Edgar, Celes, Mog
              + Mystery Veil -- Female dancer's veil.
                   Cost: 5500 Gil
                   Equip: Terra, Celes, Relm
              + Power Sash -- Sash that strengthens the wearer.
                   Cost: 5000 Gil
                   Equip: Locke, Cyan, Shadow, Sabin, Gau
              + Gaia Gear -- Clothing that absorbs earth damage.
                   Cost: 6000 Gil
                   Equip: Terra, Locke, Shadow, Sabin, Celes, Setzer, Mog, Gau,
                          Strago, Relm, Gogo
              + Golden Armor -- Gold armor emblazoned with rearing unicorn.
                   Cost: 10000 Gil
                   Equip: Terra, Cyan, Edgar, Celes, Setzer, Mog
    
    
                                 --- World of Ruin ---
    
    
         Albrook Armor Shop 
        @==================@
              + Golden Shield -- Brilliant shield made of solid gold.
                   Cost: 2500 Gil
                   Equip: Terra, Edgar, Cyan, Celes, Mog, Setzer
              + Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
                   Cost: 3000 Gil
                   Equip: All
              + Green Beret -- Cap that provides a 12.5% bonus to maximum MP.
                   Cost: 3000 Gil
                   Equip: All
              + Mythril Helm -- Light but strong helm forged from mythril.
                   Cost: 2000 Gil
                   Equip: Terra, Locke, Cyan, Shadow, Edgar, Celes, Setzer, Gau
              + Golden Helm -- Tough, steel helm plated with brilliant gold.
                   Cost: 4000 Gil
                   Equip: Terra, Cyan, Edgar, Celes, Mog
              + Golden Armor -- Gold armor emblazoned with rearing unicorn.
                   Cost: 10000 Gil
                   Equip: Terra, Cyan, Edgar, Celes, Setzer, Mog
    
         Nikeah Armor Shop 
        @=================@
              + Diamond Shield -- Baroque shield with large inlaid diamonds. 
                   Cost: 3500 Gil
                   Equip: Terra, Cyan, Edgar, Celes, Mog, Setzer
              + Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
                   Cost: 3000 Gil
                   Equip: All
              + Green Beret -- Cap that provides a 12.5% bonus to maximum MP.
                   Cost: 3000 Gil
                   Equip: All
              + Diamond Helm -- Helm studded with diamonds of exceptional hardness.
                   Cost: 8000 Gil
                   Equip: Terra, Cyan, Edgar, Celes, Setzer
              + Gaia Gear -- Clothing that absorbs earth damage.
                   Cost: 6000 Gil
                   Equip: Terra, Locke, Shadow, Sabin, Celes, Setzer, Mog, Gau,
                          Strago, Relm, Gogo
              + Power Sash -- Sash that strengthens the wearer.
                   Cost: 5000 Gil
                   Equip: Locke, Cyan, Shadow, Sabin, Gau
              + Diamond Vest -- Breastplate with large diamonds set in its surface.
                   Cost: 12000 Gil
                   Equip: Terra, Locke, Cyan, Shadow, Edgar, Sabin, Celes, Setzer,
                          Mog, Gau, Gogo
    
         South Figaro Armor Shop 
        @=======================@
              + Diamond Shield -- Baroque shield with large inlaid diamonds. 
                   Cost: 3500 Gil
                   Equip: Terra, Cyan, Edgar, Celes, Mog, Setzer
              + Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
                   Cost: 3000 Gil
                   Equip: All
              + Green Beret -- Cap that provides a 12.5% bonus to maximum MP.
                   Cost: 3000 Gil
                   Equip: All
              + Diamond Helm -- Helm studded with diamonds of exceptional hardness.
                   Cost: 8000 Gil
                   Equip: Terra, Cyan, Edgar, Celes, Setzer
              + Gaia Gear -- Clothing that absorbs earth damage.
                   Cost: 6000 Gil
                   Equip: Terra, Locke, Shadow, Sabin, Celes, Setzer, Mog, Gau,
                          Strago, Relm, Gogo
              + Diamond Vest -- Breastplate with large diamonds set in its surface.
                   Cost: 12000 Gil
                   Equip: Terra, Locke, Cyan, Shadow, Edgar, Sabin, Celes, Setzer,
                          Mog, Gau, Gogo
              + Diamond Armor -- Brilliant suit of diamond-plated armor.
                   Cost: 15000 Gil
                   Equip: Terra, Cyan, Edgar, Celes, Setzer
    
         Kohlingen Armor Shop 
        @====================@
              + Diamond Shield -- Baroque shield with large inlaid diamonds. 
                   Cost: 3500 Gil
                   Equip: Terra, Cyan, Edgar, Celes, Mog, Setzer
              + Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
                   Cost: 3000 Gil
                   Equip: All
              + Green Beret -- Cap that provides a 12.5% bonus to maximum MP.
                   Cost: 3000 Gil
                   Equip: All
              + Diamond Helm -- Helm studded with diamonds of exceptional hardness.
                   Cost: 8000 Gil
                   Equip: Terra, Cyan, Edgar, Celes, Setzer
              + Diamond Vest -- Breastplate with large diamonds set in its surface.
                   Cost: 12000 Gil
                   Equip: Terra, Locke, Cyan, Shadow, Edgar, Sabin, Celes, Setzer,
                          Mog, Gau, Gogo
              + Diamond Armor -- Brilliant suit of diamond-plated armor.
                   Cost: 15000 Gil
                   Equip: Terra, Cyan, Edgar, Celes, Setzer
    
         Maranda Armor Shop 
        @==================@
              + Crystal Shield -- Glimmering shield cut from enormous crystal.
                   Cost: 7000 Gil
                   Equip: Terra, Cyan, Edgar, Celes, Setzer
              + Crystal Helm -- Helm constructed of fused crystal shards.
                   Cost: 10000 Gil
                   Equip: Terra, Edgar, Celes, Setzer
              + Oath Veil -- White bridal veil.      
                   Cost: 9000 Gil
                   Equip: Terra, Celes, Relm
              + Black Garb -- Solid black clothing from a distant land.
                   Cost: 13000 Gil
                   Equip: Locke, Shadow, Sabin, Setzer, Gau, Gogo
              + Magus Robe -- Remnant from the age when magic still flourished.
                   Cost: 13000 Gil
                   Equip: Strago, Relm, Gogo
              + Crystal Mail -- Resplendent suit of crystal plate mail.
                   Cost: 17000 Gil
                   Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer
    
         Thamasa Armor Shop 
        @==================@
              + Mystery Veil -- Female dancer's veil.
                   Cost: 5500 Gil
                   Equip: Terra, Celes, Relm
              + Circlet -- Metal band that boosts the wearer's attributes.
                   Cost: 7000 Gil
                   Equip: All
              + Black Cowl -- Solid black hood from a distant land.
                   Cost: 7500 Gil
                   Equip: Locke, Shadow, Sabin, Mog, Gau, Gogo
              + Luminous Robe -- Robe that shines with a mysterious inner light.
                   Cost: 11000 Gil
                   Equip: Strago, Relm
              + Diamond Vest -- Breastplate with large diamonds set in its surface.
                   Cost: 12000 Gil
                   Equip: Terra, Locke, Cyan, Shadow, Edgar, Sabin, Celes, Setzer,
                          Mog, Gau, Gogo
    
         Jidoor Armor Shop 
        @=================@
              + Circlet -- Metal band that boosts the wearer's attributes.
                   Cost: 7000 Gil
                   Equip: All
              + Black Cowl -- Solid black hood from a distant land.
                   Cost: 7500 Gil
                   Equip: Locke, Shadow, Sabin, Mog, Gau, Gogo
              + Crystal Helm -- Helm constructed of fused crystal shards.
                   Cost: 10000 Gil
                   Equip: Terra, Edgar, Celes, Setzer
              + Black Garb -- Solid black clothing from a distant land.
                   Cost: 13000 Gil
                   Equip: Locke, Shadow, Sabin, Setzer, Gau, Gogo
    
    +-----------------------------------------------------------------------------+
                                  11.3. Relic Shops                  [11300]
    +-----------------------------------------------------------------------------+
    
                               --- World of Balance ---
    
    
         South Figaro Relic Shop 
        @=======================@
              + Sprint Shoes -- Doubles walking speed.
                   Cost: 1500 Gil
              + Silver Spectacles -- Prevents darkness.
                   Cost: 500 Gil
              + Star Pendant -- Prevents poison.
                   Cost: 500 Gil
              + Jeweled Ring -- Prevents petrification.
                   Cost: 1000 Gil
              + Knight's Code -- Causes bearer to cover critically wounded allies.
                   Cost: 1000 Gil
    
         Mobliz Relic Shop 
        @=================@
              + Sprint Shoes -- Doubles walking speed.
                   Cost: 1500 Gil
              + White Cape -- Flowing white cape. Prevents imp and silence.
                   Cost: 5000 Gil
    
         Nikeah Relic Shop 
        @=================@
              + Silver Spectacles -- Silver-rimmed spectacles. Prevents darkness.
                   Cost: 500 Gil
              + White Cape -- Flowing white cape. Prevents imp and silence.
                   Cost: 5000 Gil
              + Star Pendant -- Star-shaped pendant. Prevents poison. 
                   Cost: 500 Gil
              + Fairy Ring -- Ring with fairy magic. Prevents poison and darkness.
                   Cost: 1500 Gil
    
         Narshe Relic Shop 
        @=================@
              + Sprint Shoes -- Doubles walking speed.
                   Cost: 1500 Gil
              + Jeweled Ring -- Prevents petrification.
                   Cost: 1000 Gil
              + Fairy Ring -- Ring with fairy magic. Prevents poison and darkness.
                   Cost: 1500 Gil
              + Barrier Ring -- Casts Shell when the wearer is critically wounded.
                   Cost: 500 Gil
              + Mythril Glove -- Casts Protect when wearer is critically wounded.
                   Cost: 700 Gil
              + Knight's Code -- Causes bearer to cover critically wounded allies.
                   Cost: 1000 Gil
    
         Jidoor Relic Shop 
        @=================@
              + Peace Ring -- Prevents berserk and confusion.
                   Cost: 3000 Gil
              + Barrier Ring -- Casts Shell when the wearer is critically wounded.
                   Cost: 500 Gil
              + Mythril Glove -- Casts Protect when wearer is critically wounded.
                   Cost: 700 Gil
              + Earring -- Boosts magic. Effect increases when worn in pairs. 
                   Cost: 5000 Gil
              + Knight's Code -- Causes bearer to cover critically wounded allies.
                   Cost: 1000 Gil
              + Sniper Eye -- Ensures that physical attacks never miss. 
                   Cost: 3000 Gil
    
         Albrook Relic Shop 
        @==================@
              + Silver Spectacles -- Prevents darkness.
                   Cost: 500 Gil
              + Peace Ring -- Prevents berserk and confusion.
                   Cost: 3000 Gil
              + Earring -- Boosts magic. Effect increases when worn in pairs. 
                   Cost: 5000 Gil
              + Sniper Eye -- Ensures that physical attacks never miss. 
                   Cost: 3000 Gil
              + Reflect Ring -- Casts Reflect on the wearer. 
                   Cost: 6000 Gil
              + Amulet -- Prevents poison, darkness, and zombie.
                   Cost: 5000 Gil
    
         Tzen Relic Shop 
        @===============@
              + Earring -- Boosts magic. Effect increases when worn in pairs. 
                   Cost: 5000 Gil
              + Hermes Sandals -- Casts Haste on the wearer. 
                   Cost: 7000 Gil
              + Black Belt -- Wearer will sometimes counter physical attacks.
                   Cost: 5000 Gil
              + Amulet -- Prevents poison, darkness, and zombie.
                   Cost: 5000 Gil
    
         Narshe Relic Shop *
        @===================@
              + Earring -- Boosts magic. Effect increases when worn in pairs. 
                   Cost: 5000 Gil
              + Sniper Eye -- Ensures that physical attacks never miss. 
                   Cost: 3000 Gil
              + Hermes Sandals -- Casts Haste on the wearer. 
                   Cost: 7000 Gil
              + Reflect Ring -- Casts Reflect on the wearer. 
                   Cost: 6000 Gil
              + Black Belt -- Wearer will sometimes counter physical attacks.
                   Cost: 5000 Gil
    
              * - New items become available after infiltrating the Magitek 
                  Research Facility. 
    
         Thamasa Relic Shop 
        @==================@
              + Earring -- Boosts magic. Effect increases when worn in pairs. 
                   Cost: 5000 Gil
              + Sniper Eye -- Ensures that physical attacks never miss. 
                   Cost: 3000 Gil
              + Hermes Sandals -- Casts Haste on the wearer. 
                   Cost: 7000 Gil
              + Reflect Ring -- Casts Reflect on the wearer. 
                   Cost: 6000 Gil
              + Black Belt -- Wearer will sometimes counter physical attacks.
                   Cost: 5000 Gil
              + Dragoon Boots -- Changes the Attack command to Jump.
                   Cost: 9000 Gil
              + Sprint Shoes -- Doubles walking speed. 
                   Cost: 1500 Gil
    
    
                                 --- World of Ruin ---
    
    
         Albrook Relic Shop 
        @==================@
              + Sprint Shoes -- Doubles walking speed. 
                   Cost: 1500 Gil
              + Gigas Glove -- Boosts the wearer's physical attack power.
                   Cost: 5000 Gil
              + Earring -- Boosts magic. Effect increases when worn in pairs. 
                   Cost: 5000 Gil
              + Barrier Ring -- Casts Shell when the wearer is critically wounded.
                   Cost: 500 Gil
              + Mythril Glove -- Casts Protect when wearer is critically wounded.
                   Cost: 700 Gil
              + Knight's Code -- Causes bearer to cover critically wounded allies.
                   Cost: 1000 Gil
              + Reflect Ring -- Casts Reflect on the wearer. 
                   Cost: 6000 Gil
              + Jeweled Ring -- Prevents petrification.
                   Cost: 1000 Gil
    
         Nikeah Relic Shop 
        @=================@
              + White Cape -- Flowing white silk cape. Prevents imp and silence.
                   Cost: 5000 Gil
              + Angel Ring -- Casts Regen on the wearer.
                   Cost: 8000 Gil
              + Zephyr Cape -- Boosts evasion and magic evasion.
                   Cost: 7000 Gil
              + Gale Hairpin -- Increases the frequency of preemptive strikes. 
                   Cost: 8000 Gil
              + Hyper Wrist -- Boosts the wearer's strength.
                   Cost: 8000 Gil
              + Prayer Beads -- Beads used in meditation. Boosts evasion. 
                   Cost: 4000 Gil
              + Amulet -- Prevents poison, darkness, and zombie.
                   Cost: 5000 Gil
              + Princess Ring -- Casts Protect and Shell when critically wounded.
                   Cost: 3000 Gil
    
         South Figaro Relic Shop 
        @=======================@
              + Silver Spectacles -- Silver-rimmed spectacles. Prevents darkness.
                   Cost: 500 Gil
              + Star Pendant -- Star-shaped pendant. Prevents poison. 
                   Cost: 500 Gil
              + Fairy Ring -- Ring with fairy magic. Prevents poison and darkness.
                   Cost: 1500 Gil
              + Amulet -- Prevents poison, darkness, and zombie.
                   Cost: 5000 Gil
              + Hermes Sandals -- Casts Haste on the wearer. 
                   Cost: 7000 Gil
              + Reflect Ring -- Casts Reflect on the wearer. 
                   Cost: 6000 Gil
              + Angel Ring -- Casts Regen on the wearer.
                   Cost: 8000 Gil
              + Princess Ring -- Casts Protect and Shell when critically wounded.
                   Cost: 3000 Gil
    
         Thamasa Relic Shop 
        @==================@
              + Barrier Ring -- Casts Shell when the wearer is critically wounded.
                   Cost: 500 Gil
              + Fairy Ring -- Ring with fairy magic. Prevents poison and darkness.
                   Cost: 1500 Gil
              + Reflect Ring -- Casts Reflect on the wearer. 
                   Cost: 6000 Gil
              + Jeweled Ring -- Prevents petrification. 
                   Cost: 1000 Gil
              + Princess Ring -- Casts Protect and Shell when critically wounded.
                   Cost: 3000 Gil
              + Protect Ring -- Casts Protect on the wearer.
                   Cost: 5000 Gil
              + Peace Ring -- Prevents berserk and confusion.
                   Cost: 3000 Gil
              + Angel Ring -- Casts Regen on the wearer.
                   Cost: 8000 Gil
    
         Jidoor Relic Shop 
        @=================@
              + Princess Ring -- Casts Protect and Shell when critically wounded.
                   Cost: 3000 Gil
              + Protect Ring -- Casts Protect on the wearer.
                   Cost: 5000 Gil
              + Gigas Glove -- Boosts the wearer's physical attack power.
                   Cost: 5000 Gil
              + Angel Wings -- Casts Float on the wearer.
                   Cost: 6300 Gil
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                                   12. Boss Listing                  [12000]
        +---------------------------------------------------------------------+
    *=============================================================================*
    
    Below are the main bosses of Final Fantasy VI. They are listed in the order 
    which you would engage them in the main walkthrough. For stat-specific 
    information on each boss, refer to the Bestiary and search for the boss name. 
    
         * NOTE: Probable spoilers below. Read ahead with caution. 
    
    [-----------------------------------------------------------------------------]
    
                               --- World of Balance ---
    
    
         Ymir -- 1600 HP ~
         =-------------=
              Location: Narshe Mines
              Description: Ymir is the first boss you'll meet in Final Fantasy VI.
                           Being so, it doesn't really put up much of a fight. 
                           Make sure that you attack only the head. Hit the shell 
                           and Ymir will counter attack with a rather devastating 
                           blow. Put briefly, just make sure that you hit ONLY the 
                           head! Ymir will occasionally retract its head back into
                           its shell (it'll let out an obnoxious "Grawwwk" before 
                           it does so). Avoid stacking your attacks and you'll 
                           avoid accidentally hitting the shell when that happens. 
                           Don't worry about Ymir's own attacks. It is capable of 
                           using Slime, which slows down a target. Really though, 
                           the only way you can lose this fight is if you get hit 
                           with a counter attack. 
    
         Vargas -- 11600 HP ~
         =----------------=
              Location: Mt. Kolts
              Description: The first thing you'll want to do would be to eliminate 
                           his two Ipoohs. Simply have Terra rip them apart with 
                           her Fire spell and Edgar use Auto Crossbow every turn. 
                           Locke is pretty much useless in this fight. Try to do 
                           this quickly because Vargas will be constantly laying
                           down damaging attacks. Don't hesitate to heal with Cure 
                           or whatever Potions you have. Once the Ipoohs are taken
                           care of, concentrate all attacks on Vargas himself. At 
                           this point, try to keep your units' HP above 75 at all 
                           times to avoid being KO'd in a single turn. Hold out 
                           until Sabin arrives and just let loose until a prompt 
                           explaining Blitzes comes up. Just pull off Raging Fist 
                           once to bring down Vargas. 
    
         Ultros Pt. 1 -- 3000 HP ~
         =---------------------=
              Location: Lethe River
              Description: Ultros is a real pain to defeat. His Tentacle attack 
                           deals heavy damage to the character it hits. Ultros is 
                           weak to Fire - have Terra use that spell every turn 
                           until she runs out of MP. Let Edgar fire away with Auto 
                           Crossbow. Sabin can just use Raging Fist over and over
                           again while Banon just sits in the back, using Pray. 
                           It's very important that you revive any units fallen to 
                           Tentacle immediately. When there's no need for Banon's 
                           Pray, just have him defend. Keep him alive during this 
                           battle (because if you don't... well it's kinda game 
                           over). Eventually, Ultros will fall back in the water.
    
         Phantom Forest -- 1900 HP ~
         =-----------------------=
              Location: Phantom Forest
              Description: The Phantom Train has a few dangerous attacks. Acid Rain
                           is a pretty devastating attack that deals 100+ HP 
                           damage to all party members. Be especially careful of 
                           the Diabolic Whistle, which can inflict a random status 
                           ailment on its target. Be sure to heal whenever your
                           units' HP drops too low. It's best to have Cyan to heal
                           because his Fang attack deals the lowest damage between
                           Sabin's Raging Fist and Shadow's Shurikens. However, if
                           Shadow does not have any Shurikens, then have him heal.
                           The actual battle itself isn't too tough. A few rounds 
                           of attacks should quickly bring the Phantom Train down.
                           If you want to get it done the easy way though, simply 
                           use a Phoenix Down to instantly defeat the Phantom 
                           Train. 
    
         Dadaluma -- 3270 HP ~
         =-----------------=
              Location: Zozo
              Description: This dude is pretty easy to defeat. Dadaluma has a few 
                           somewhat strong attacks, but most of them won't deal 
                           enough damage to significantly hinder your party. The 
                           one attack, however, that you do want to watch out for 
                           is Dagger. Unless you somehow buffed up your characters 
                           to 600+ HP, Dagger is an instant kill attack. Just be 
                           prepared to use a Phoenix Down should one of your units 
                           fall in that instance. Also note that he'll 
                           occasionally summon two Iron Fist goons to assist him. 
                           Try to eliminate them as soon as they appear because 
                           they can be an annoyance. You should be able to quickly 
                           defeat Dadaluma using Edgar's Chainsaw and Sabin's 
                           Aura Cannon. Just have everyone else attack normally and 
                           heal whenever necessary.
    
         Ultros Pt. 2 -- 2550 HP ~
         =---------------------=
              Location: Opera House
              Description: The good thing about this battle is fact that you have 
                           Ultros locked in a pincer pattern. Therefore, he can't 
                           hit your entire party with his dreaded Tentacle attack 
                           anymore. That will be his most damaging attack - it's 
                           capable of dealing a couple hundred HP points of damage
                           to one side of your party. Ultros can also cast spells 
                           that inflict various status ailments (he usually does 
                           this after splashing around the stage a bit), but you 
                           should defeat him before he even gets a chance to use 
                           them. Simply zap him with Thunder and use the Ramuh
                           Esper if possible. Have Edgar use his strongest Tool 
                           (Drill or Chainsaw) and let Sabin use Aura Cannon. 
                           Everyone else can just attack. 
    
         Ifrit/Shiva -- 3300 HP/3000 HP ~
         =----------------------------=
              Location: Magitek Factory
              Description: The two Espers will rotate back and forth, so you won't
                           be fighting both of them at the same time. Out of the 
                           two of them, Ifrit is more powerful, though both aren't 
                           exceedingly difficult to defeat. Ifrit is fire-based, 
                           and will frequently cast Fire/Fira on your party. 
                           Shiva, on the other hand, is ice-based, and will cast 
                           Blizzard/Blizzara on your party. You can easily negate 
                           these spells by having Celes use Runic every single 
                           turn. As for your other units, just have them use their
                           strongest, NON-MAGIC attack. Any sort of magic-based 
                           attack (this includes Sabin's Aura Cannon) will be 
                           useless. Also, avoid using fire-based attacks on Ifrit 
                           and ice-based attacks on Shiva because they'll just 
                           absorb the damage. With the help of Celes' Runic, the 
                           battle will prove to be quite easy. 
    
         Number 024 -- 4777 HP ~
         =-------------------=
              Location: Magitek Research Facility
              Description: This pushover should barely pose a challenge. He is 
                           quite fast, but he uses nothing except for physical 
                           attacks. Using Sabin's strongest Blitz and Edgar's 
                           Chainsaw should defeat Number 024 before he even gets 
                           any of your characters into a critical state. As always
                           though, heal if any of your units are in any danger of 
                           dying. Occasionally, Number 024 will use Barrier 
                           Change, which alters his elemental resistance. Unless 
                           you're relying on magic (which you really should not 
                           be), this won't affect your attack pattern in the 
                           slightest. 
    
         Number 128 -- 3276 HP ~
         =-------------------=
              Location: Magitek Research Facility
              Description: Number 128 is made up of three body parts. The Right 
                           Blade and Left Blade are situated on the thing's side. 
                           They don't really serve much of a purpose except to 
                           attack you every once in a while. Number 128's primary 
                           attack is just a slash that deals pretty pathetic
                           damage. Occasionally, he will use Blood Feast, which 
                           drains a slight bit of HP. To defeat him, just use your 
                           strongest attacks. He can also use Net, which inflicts 
                           stop status on its target, and Haste, which speeds up 
                           his speed. Edgar's Chainsaw and Drill are very 
                           effective. Sabin should use his strongest Blitz. 
                           Everyone else can just use regular attacks until the 
                           creature falls. 
    
         Crane -- 1800 HP/2300 HP ~
         =----------------------=
              Location: Blackjack (after leaving Vector)
              Description: The two Cranes have your party stuck in a pincer 
                           pattern, but the battle is still ridiculously easy. The 
                           Cranes will mostly attack you physically for a good 
                           portion of the battle. Occasionally, they will use some 
                           elemental magic spells such as Fira and Thundara. Use 
                           Edgar's Drill or Chain and have Sabin use Aura Cannon. 
                           Setzer should use his slots skill. Any other characters
                           can just attack.
              
         Flame Eater -- 8400 HP ~
         =--------------------=
              Location: Burning House (Thamasa)
              Description: The Flame Eater is a huge fireball with a load of fire-
                           based spells at its disposal. For that reason, any 
                           fire-resistant equipment would be very useful in this 
                           battle. Occasionally, the Flame Eater will summon four 
                           Balloons. Whenever this happens, use Strago's Aqua
                           Breath to quickly get rid of the group. Ice-based 
                           attacks that affect the entire enemy party would work 
                           too, should Aqua Breath not be available. As for the 
                           Flame Eater itself, any ice-based attacks would be 
                           super-effective against it. Avoid casting any fire-
                           based spells on it for obvious reasons. If you take 
                           advantage of its elemental weakness, the Flame Eater 
                           should go down in no time. But pay attention for when 
                           it casts Reflect on itself. At this point, stop casting
                           any spells and switch to physical attacks. 
                           Alternatively, you can use Dispel to rid it of reflect
                           status. Remember, be prepared to heal when necessary. 
                           Getting hit with Fira over and over again can be 
                           devastating, especially if your magic defense is less 
                           than adequate. 
    
         Ultros Pt. 3 -- 22000 HP ~
         =----------------------=
              Location: Esper Caves
              Description: This third fight against Ultros differs little from 
                           previous engagements. The key attack to watch out for 
                           is Tentacle, which can easily deal damage in the 300-
                           400 HP range. Ultros can also use a few new moves: 
                           Stone, which consists of him throwing a rock at you 
                           (with a chance at confusion) and Hailstone, which is a 
                           somewhat powerful attack that deals damage in the 200 
                           range. As always, lightning-based attacks would be most 
                           effective in this battle. Ultros may cast Protect on 
                           himself, so you might have to rely on magic spells for 
                           a good segment of the battle. Be sure to heal after 
                           Ultros has used Tentacle to keep your units alive. When 
                           Relm jumps in, have her use Sketch to finish the 
                           battle. 
    
         Ultros/Chupon -- 17000 HP/10000 HP ~
         O--------------------------------O
              Location: To Floating Continent
              Description: The battle begins with your party facing against Ultros
                           alone. This first segment is pretty easy to get 
                           through. Pound Ultros with your strongest attacks. 
                           Sabin's Aura Cannon will do quite nicely here. If Mog 
                           is in your party, then use Wind Rhapsody and leave him 
                           with that. As for the spellcasters, roast Ultros with 
                           their most powerful fire attacks. After beating him 
                           around a little bit, Ultros will bring in his (even 
                           uglier) friend, Typhon. Fungahhh!!! Unlike Ultros, 
                           Typhon is weak to ice. Before you focus on him though, 
                           finish Ultros off first. Once he's down, you can begin 
                           concentrating on Typhon. He is even less of a challenge
                           than Ultros is. However, you should watch out for his 
                           Fireball attack, which deals just about the same amount
                           of damage as Tentacle. When you've defeated Typhon, he 
                           will use Snort on your entire party. 
    
         Air Force -- 8000 HP ~
         =------------------=
              Location: To Floating Continent
              Description: The Air Force is comprised of three different parts. 
                           The primary section is called the Air Force. This is 
                           the main part of the ship, and the only part you need 
                           to destroy in order to finish the fight. Be wary of its
                           Wave Cannon attack, a weapon that takes five rounds to
                           fully charge up. When it hits, it deals massive damage,
                           so be prepared to heal if it's coming up. The Missile 
                           Bay can use Launcher, which fires a stream of rockets at
                           your party. Between the three units on the Air Force, 
                           this part is the least threatening. Lastly, the Laser 
                           Gun is really the most dangerous. It can use Diffractive
                           Laser and Atomic Rays, both powerful attacks that can 
                           affect your entire party. Focus your strongest attacks 
                           on the Laser Gun first before moving on to the main 
                           body. 
    
                           Every part is weak to lightning-based attacks, so take 
                           advantage of that. Once the Laser Gun is destroyed, 
                           move on to the remaining two pieces. Over the course of
                           the battle, the Air Force may summon a Bit, a tiny 
                           little ball thing that absorbs all magic. If you're 
                           relying on Thundara and other lightning-based spells, 
                           you'll need to destroy the Bit in order to continue 
                           using magic. The Bit isn't strong at all, so it should 
                           not be a problem. Anyway, just eliminate the Air Force 
                           (main body) to finish it off.
    
         Ultima Weapon -- 24000 HP ~
         =-----------------------=
              Location: Floating Continent
              Description: This battle is tough. Ultima Weapon has a load of 
                           powerful skills at his disposal. Hell, even his 
                           physical attack deals damage in the 500 HP range. 
                           Ultima Weapon has a tendency to use Flare, a spell that 
                           can take huge chunks out of your HP. Make sure you 
                           have a unit set aside specifically for healing and 
                           reviving fallen party members. This unit should be 
                           someone with fairly high MP, such as Terra. If Celes is
                           in your party, have her use Runic every turn. It's not 
                           guaranteed to block all damage, but it will prevent 
                           Ultima Weapon from spamming Flare repeatedly. Towards 
                           the end of the battle, Ultima Weapon will begin using 
                           Flare Star, a buffed up version of Flare. This spell, 
                           however, requires a separate turn to charge up, so be 
                           prepared when this indication shows up. 
    
                           As for your units, just use their strongest abilities, 
                           for Ultima Weapon has no weakness that you can exploit.
                           Sabin should repeatedly use Aura Cannon. Edgar should 
                           use Drill/Chainsaw, and Mog should use his Earth Blues
                           dance (this dance will also negate Ultima Weapon's 
                           Quake spell on Mog). Have Shadow throw Shurikens. Keep 
                           this up until the Ultima Weapon is defeated. 
    
         Nelapa -- 2800 HP ~
         =---------------=
              Location: Floating Continent
              Description: There is nothing hard about this battle, except for the
                           fact that Nelapa condemns your party right at the 
                           start. You should be able to defeat Nelapa within a 
                           single turn. Avoid casting magic though, because he has
                           reflect status. 
    
    
                                 --- World of Ruin ---
    
    
         Humbaba Pt. 1 -- ??? HP ~
         =---------------------=
              Location: Mobliz
              Description: Humbaba is fairly powerful - it has a number of spells 
                           available at its disposal. Almost all of them can be 
                           absorbed through Celes Runic ability, so it's 
                           recommended that you use that skill every turn. However,
                           it'll often use physical attacks as well, including the
                           strong Solar Plexus move and 1000 Needles (which deals 
                           1000 HP damage regardless of defense). For that reason,
                           you'll want to keep all of your units with a good 
                           amount of HP at all times. Be prepared to heal when 
                           necessary. In terms of weaknesses, Humbaba is 
                           particularly susceptible to poison, so use Bio as much 
                           as possible. Keep up your attacks, and Humbaba will 
                           flee after taking enough damage. Don't worry, you might
                           just so happen to see him again. 
    
         Tentacle -- 7000 HP/5000 HP/6000 HP/4000 HP ~
         =-----------------------------------------=
              Location: Figaro Castle
              Description: There are four Tentacles in this battle. Each one has 
                           its own individual elemental resistance. The upper-left 
                           Tentacle absorbs earth-based attacks; the upper-right 
                           Tentacle absorbs lightning-based attacks; the lower-
                           left Tentacle absorbs ice-based attacks; and the lower-
                           right Tentacle absorbs fire-based attacks. If that's
                           too much to remember, then don't bother using magic 
                           spells. The Tentacles use Stun very often to inflict 
                           slow status. The Tentacles can also use Grab, which 
                           takes hold of one unit and grips that particular unit 
                           temporarily, sapping HP. The gripped unit cannot act 
                           while in a Tentacle's clutches. To prevent the four 
                           Tentacles from constantly grabbing and incapacitating 
                           your units, do your best to focus all of your attacks 
                           on one Tentacle at a time. The individual Tentacles 
                           don't have all that much HP, so they will fall rapidly.
    
         Dullahan -- 23450 HP ~
         =------------------=
              Location: Darill's Tomb
              Description: Dullahan's abilities are mostly ice-based, so be 
                           prepared to eat a few Blizzagas. Also, he is capable of
                           casting Lv.? Holy, a spell that picks a random number 
                           and attacks any unit with a level divisible by that 
                           number. Since you have no control over that, be 
                           prepared to recover anytime he casts it. Because 
                           Dullahan is weak to weak to fire, cast any fire-based 
                           spells available. Have Celes use Runic to negate any 
                           spells that Dullahan attempts to throw at you. As for 
                           Sabin, let him use his most powerful Blitz. Rising 
                           Phoenix will be most effective in this case because 
                           it's fire-based. 
    
         Storm Dragon -- 42000 HP ~
         =----------------------=
              Location: Mt. Zozo
              Description: The Storm Dragon is very tough. It's element is wind, 
                           meaning all wind-based attacks against it will be 
                           absorbed. Since most of its attacks are wind-based, it
                           would be smart to bring in any equipment that absorbs 
                           or negates wind damage (Paladin Shield, Thunder Shield).
                           The Storm Dragon's attacks are powerful and can often 
                           hit your entire party for well over 1000 HP damage. 
                           Wind Slash and Aero are particularly devastating. Be
                           prepared to heal immediately after the Storm Dragon 
                           uses these abilities. As for its other attacks, they 
                           are not as dangerous, but can still pose a threat. Leaf
                           Swirl is essentially a weaker version of Wind Slash. 
    
                           You will have to fight defensively here. Set aside one 
                           or two units specifically for healing and reviving 
                           fallen team members. As for everyone else, use their 
                           strongest possible attacks. Note that the Storm Dragon 
                           has a weakness to lightning-based attacks, so exploit 
                           that with your spellcasters. This is a very difficult 
                           fight, but with the right strategy, it can be defeated.
    
         Curlax/Laragorn/Moebius -- 15000 HP/10000 HP/12500 HP ~
         =---------------------------------------------------=
              Location: Dreamscape
              Description: Each of the Dream Stooges has his own distinct role. 
                           The first one, Curlax (the floating pink kid) is the 
                           primary debuffer and healer. Out of all of them, he 
                           should be your first target because he can inflict 
                           various restrictive status ailments on your party. 
                           Among them are Silence, Stop, and Slow. He can also use
                           White Wind, which replenishes the enemy party's HP to 
                           full, and Arise, which revives a teammate. As for 
                           Laragorn, he doesn't really do much except attack and 
                           cast black magic. I'd suggest leaving him for last. 
                           Moebius is the primary buffer - he can cast Haste, 
                           Protect, and Shell. It's recommended that you focus on 
                           only one Stooge at a time because when all three are 
                           alive, they can use Delta Attack, an unblockable (unless
                           equipped with relics that block it) ability that 
                           petrifies a unit. None of them have a lot of HP, so the
                           fight should not be too difficult.
    
         Wrexsoul -- 23066 HP ~
         =------------------=
              Location: Dreamscape
              Description: Wrexsoul doesn't play fair. At the beginning of the 
                           battle, he will possess one of your units. The idea 
                           here is to kill off each of your characters until 
                           Wrexsoul is revealed. The process is random, so you
                           will never know exactly which one of your characters is
                           possessed. At the same time, you will have to deal with
                           Wrexsoul's annoying Soul Saver lackeys. They are weak 
                           and easy to defeat, but they will regenerate within the
                           same turn. For that reason, there's no point in even 
                           trying to defeat them. The Soul Savers will both use 
                           high-level black magic spells, so be prepared to heal 
                           when necessary. When Wrexsoul appears, pound him with 
                           your strongest attacks. He is weak to ice-based magic, 
                           so use that to your advantage! Wrexsoul will use 
                           Thundaga primarily, so equipment that absorbs lightning-
                           based attacks would be a good bet (even though that 
                           leaves you susceptible to the Soul Saver's magic, they 
                           are too weak to even pose a threat). After some time, 
                           Wrexsoul will again use Fury and possess one of your 
                           units to start the process all over again.
    
                           Alternatively, a much easier and cheaper strategy would
                           be to simply cast Banish on the two Soul Savers until 
                           they both disappear. Even though you don't actually 
                           fight Wrexsoul, the game will consider it a victory 
                           when both Soul Savers have been defeated. 
    
         Behemoth King -- 19000 HP/19000 HP ~
         =--------------------------------=
              Location: Cave on the Veldt
              Description: This battle is actually in two parts. After defeating 
                           the first Behemoth King, an undead Behemoth King will 
                           ambush you from behind! Neither of them are particularly
                           difficult to defeat though. The first Behemoth King 
                           will use mostly ice-based attacks such as Blizzara and 
                           Blizzaga. It will rarely use Meteor and Holy, but be
                           prepared to take some damage should it cast them. All 
                           of these spells can be blocked by Celes' Runic ability,
                           but it also employs physical attacks often, so don't 
                           expect Runic to be able to save your butt every time. 
                           The Behemoth King is weak to fire-based attacks, so use
                           them to deal extra damage. As for the second Behemoth 
                           King, the strategy does not really change much. It does
                           acquire a new attack, Sleeping Gas, which obviously 
                           inflicts sleep status. Since it is undead, restorative 
                           spells will deal damage. In fact, casting Raise on it 
                           will kill it instantly!
    
         Blue Dragon -- 26900 HP ~
         =---------------------=
              Location: Ancient Castle
              Description: The Blue Dragon is water-based, so all water spells 
                           against it will be absorbed. By the same token, the 
                           Blue Dragon is logically weak to lightning-based 
                           attacks! It is capable of using a wide variety of 
                           water-based attacks, which include Aqua Breath, 
                           Tsunami, and Flash Rain. All are strong attacks that 
                           can easily kill your units if you let your guard down. 
                           Casting Shell on your party to negate some of the 
                           damage would be a good idea. Be wary of Acid Rain as 
                           well - it has a chance of inflicting poison status on 
                           your party. Though it boasts some strong attacks, the 
                           Blue Dragon is not remarkably difficult to defeat. As 
                           stated before, lightning-based attacks can make the 
                           battle go much more quickly. 
    
         Chadarnook -- 56000 HP ~
         =--------------------=
              Location: Owzer's Mansion
              Description: This is an irritating fight for a few reasons. First of
                           all, you cannot attack the woman form, only the demon 
                           form. Chadarnook will flip flop between these two 
                           forms, so you will have to take extra care not to hit 
                           the woman. If you do, Chadarnook will counterattack
                           with Poltergeist. She can also use Last Kiss, which 
                           inflicts doom status, and Entice, which charms! Since 
                           you cannot attack the woman form, you're powerless to 
                           stop these attacks, so be sure to take active measures 
                           to quickly cleanse affected units of any status 
                           ailments through Esuna or similar abilities, and have 
                           someone ready to use a Phoenix Down or cast Raise 
                           whenever someone falls to doom status. Otherwise, just
                           take the time to heal and cast buffs on your party. 
                           Then, when Chadarnook switches to demon form, you can go
                           on the offensive. 
    
                           The demon form has some powerful lightning magic. 
                           Equipment that is resistant to lightning-based attacks
                           would be well-suited here. Cast Shell to raise magic 
                           resistance if you find his Thundaga skill to be too 
                           powerful. Chadarnook is weak to fire-based attacks, so 
                           hit him as many times with Firaga as possible. He 
                           absorbs water-based attacks, so avoid using those by 
                           any means. Have everyone use their strongest attacks 
                           while he remains in his demon form. However, do not 
                           stack attacks because he may switch back to woman form 
                           while you are in the middle of a chain! 
    
         Hidon -- 25000 HP ~
         =---------------=
              Location: Ebot's Rock
              Description: Hidon comes with four Erebus lackeys. They will be 
                           pretty annoying, so deal with them first before moving 
                           on to Hidon. They are all very weak and should go down
                           within a few turns. Be careful though - the Erebuses
                           can use Zombie Claw to inflict zombie status. Should 
                           that happen, get the Holy Water out! As for Hidon 
                           itself, expect mostly poison-based attacks. This 
                           includes Bio and (obviously) Poison. It may be a good 
                           idea to wear equipment resistant to poison, but it is
                           not really necessary, for Hidon can be taken down 
                           pretty quickly. Since Hidon is undead, any curative 
                           spell will deal damage. Raise will instantly kill it, 
                           so use that spell if you want to get the battle done
                           quickly. Otherwise, just focus all of your strongest 
                           attacks on it until it falls. 
    
         Red Dragon -- 30000 HP ~
         =--------------------=
              Location: Phoenix Cave
              Description: Expect loads and loads of fire-based spells from the 
                           Red Dragon. You can easily negate most of its attacks 
                           by equipping armor that resists fire (Flame Shield, 
                           Ice Shield, etc.). Expect to be hit by high-level fire 
                           spells including Firaga. Also be wary of Flare and
                           Southern Cross, both extremely powerful spells that can 
                           knock off tons of HP. If Celes is in your party, Runic 
                           would be extremely effective here. As for everyone 
                           else, try to hit the Red Dragon with water and ice-
                           based attacks. Avoid using fire for obvious reasons. 
    
         Ice Dragon -- 24400 HP ~
         =--------------------=
              Location: Narshe Cliffs
              Description: Equipment resistant to ice will help tremendously in 
                           this battle. The Ice Dragon likes to throw around 
                           Blizzara/Blizzaga spells quite often. In addition, you 
                           will want to be wary of Absolute Zero and Northern 
                           Cross, both dangerous attacks. The latter spell also 
                           has the ability to inflict freeze status - you can get 
                           rid of this by using a fire-based attack on the 
                           affected unit. Consider casting Shell on your party to 
                           negate some of the damage of the Ice Dragon's spells. 
                           Fight back with fire-based attacks if possible for some
                           boosted damage. Other than that, there's not much to 
                           say. The Ice Dragon has very low HP, so defeating it 
                           should not take long. 
    
         Valigarmanda -- 30000 HP ~
         =----------------------=
              Location: Narshe Cliffs
              Description: Honestly, I don't know why the translator chose to 
                           change this Esper's name. Tritoch just sounded so much 
                           cooler. 
    
                           Anyway, this Esper is ice-based, meaning fire spells 
                           deal extra damage. Be prepared to be hit by Blizzaga 
                           quite often. Equipment that is immune to ice-based 
                           attacks would be useful here. It also likes to cast 
                           Rasp often for MP damage. The reason this is irritating
                           is because Valigarmanda's high defense will render your 
                           physical attacks useless, meaning you'll have to rely 
                           on magic and abilities, such as Sabin's Blitz or Edgar's
                           Tools. Rasp can really hinder your ability to cast 
                           spells. If Celes is in your party, use her Runic 
                           ability to negate most of Valigarmanda's magic. Another
                           ability you should be wary of is Freezing Dust, which 
                           inflicts freeze status. In the event that one of your 
                           units is turned into an ice cube, simply cast fire 
                           magic to thaw him/her. 
    
         Yeti -- 17200 HP ~
         =--------------=
              Location: Yeti's Cave
              Description: Umaro has a variety of ice-based attacks, including 
                           Snowstorm and Avalanche. None of them, however, are 
                           particularly threatening. You can quickly defeat him by
                           casting strong fire-based magic. If you are fast, the 
                           Yeti should go down in no time at all. This is a very
                           easy fight, no matter what point in the game you fight 
                           him in. 
    
         Humbaba -- 26000 HP ~
         =-----------------=
              Location: Mobliz
              Description: This fight with Humbaba differs little from the first 
                           time. It still retains many of the magic spells, in 
                           addition to Solar Plexus, which is a powerful physical 
                           attack, and 1000 Needles, which inflicts 1000 HP damage
                           regardless of defense. Humbaba's magic can easily be 
                           averted by using Celes' Runic ability. Alternatively, 
                           you can cast Reflect on your party to send its magic 
                           back but Humbaba absorbs lightning, so that may not be 
                           the most effective strategy. Shell is also helpful 
                           because it negates some of the magic damage. Fight back
                           by casting Bio as often as possible because Humbaba is 
                           weak to poison. It shouldn't take too many castings of 
                           that to bring its HP down. Eventually, it'll use 
                           Humbaba Breath to blow away two of your units. Terra 
                           will join at this point. The rest of the battle is 
                           essentially the same. Use the same strategy as before 
                           and bring down Humbaba once and for all. 
    
         Earth Dragon -- 28500 HP ~
         =----------------------=
              Location: Opera House
              Description: As its name suggests, this dragon uses earth-based 
                           attacks primarily. Quake, Magnitude 8, and Landslide 
                           are among the various abilities it can use, in addition
                           to standard physical attacks and Honed Tusk, an attack
                           that deals moderate to heavy damage to a single unit. 
                           If you cast Float on your units, you can avoid almost 
                           all of the Earth Dragon's attacks since Float negates 
                           any earth-based attacks. In this status, you can
                           essentially attack the Earth Dragon with impunity. 
                           Though Honed Tusk and standard attacks will still hit, 
                           those can easily be remedied by healing whenever 
                           necessary. However, the Earth Dragon can use 50 G's to
                           remove any of these buffs, so be prepared to recast 
                           Float should the situation arise. The Earth Dragon is 
                           weak to wind and water. Take advantage of these 
                           weaknesses to finish the battle quickly. 
    
         Holy Dragon -- 18500 HP ~
         =---------------------=
              Location: Cultists' Tower
              Description: Even though this fight takes place in a tower where 
                           only magic is allowed, the Holy Dragon is very easy to
                           take down. The Holy Dragon is capable of casting Holy 
                           and Dispel. Use your own strongest attacks to take it 
                           down before it can even move. It has very low HP, so it
                           can't take much punishment. Unfortunately, it has no
                           weaknesses for you to exploit. 
    
         Magic Master -- 50000 HP ~
         =----------------------=
              Location: Cultists' Tower
              Description: The Magic Master is capable of casting Thundaga, 
                           Blizzaga, Firaga, and all of the weaker versions of 
                           those elemental spells. In addition, he may rarely cast
                           Death. Every time you attack him with elemental magic, 
                           he'll use Barrier Change to randomly switch his
                           elemental weaknesses and immunities. Upon defeating 
                           him, he will use one final Ultima spell, which can 
                           easily kill your entire party if you aren't prepared. 
    
                           There is a very easy way to deal with this fight, but 
                           it requires the spells Reraise and Reflect. At the very
                           start, immediately cast Reraise on one of your units. 
                           Then, cast Reflect on all of your units. Reflect 
                           essentially makes you immune to all of the Magic
                           Master's regular spells. His attacks will just bounce 
                           off of you and reflect back to him, dealing heavy 
                           damage. If you just have your entire party wait, you 
                           can defeat the Magic Master without even attacking 
                           (though it may take a while)! You can, of course, 
                           expedite the process by casting offensive magic against
                           him while waiting. Note that reflect status wears off 
                           over time, so recast when necessary. The important 
                           thing is to make sure that one of your units is always 
                           in reraise status because at the end, the Magic Master 
                           will unleash Ultima, which goes through the reflect
                           barrier and deals unforgivable damage. However, the 
                           unit who you casted Reraise on will survive, meaning 
                           the battle is still won.
    
                           In the event that you don't have both Reraise and 
                           Reflect, you may be in for a bit of a challenge. The 
                           Magic Master's magic attack is ridiculously high, so 
                           you will need Shell to help negate some of the damage. 
                           Even if you do manage to get the Magic Master's HP down, 
                           surviving Ultima can very well be your downfall. 
                           Without Reraise, the only ways to survive Ultima are to
                           either maintain high enough HP so that Ultima doesn't 
                           kill you outright OR to have a character in jump status
                           (which can only be achieved through the Quetzalli 
                           Esper). The HP necessary to survive Ultima exceeds 
                           5500 HP, so unless your characters are overleveled, I 
                           highly doubt you can brave through a casting of Ultima. 
    
         Gigantuar -- 30000 HP ~
         =-------------------=
              Location: Desert by Maranda
              Description: This huge Cactuar is a tough one to take down because 
                           it'll use 1000 Needles almost EVERY SINGLE turn. This 
                           attack deals 1000 HP damage regardless of defense or 
                           status (though jump status can avoid it). For that 
                           reason, you will need to have one or two units stand 
                           aside to heal your party at all times. However, the 
                           pain doesn't end there. It can also use Knockdown, 
                           which deals extremely heavy damage to a single unit in 
                           the range of 4000-7000 HP. 
    
                           Even if your characters are at 9999 HP, 1000 Needles is
                           still deadly because Gigantuar will often use it in 
                           quick succession! If you aren't diligent in your 
                           healing, your units may fall before you even know it. 
                           Use your strongest attacks to deal as much damage as 
                           possible. Sabin's Phantom Rush is excellent here 
                           because it knocks off so much HP (approximately four to
                           six uses of Phantom Rush will kill Gigantuar). Regular 
                           fight attacks won't be too effective because, like 
                           regular Cactuars, Gigantuar boasts high evade stats.
                           Anyway, when you have almost depleted Gigantuar's HP, 
                           be sure to heal your entire party to full health! As 
                           soon as its HP is gone, it will fire off TEN successive
                           1000 Needle attacks. This final attack can easily catch
                           your party off guard if you weren't prepared to take 
                           10000 HP damage! 
    
                           Note that using Dragoon Boots and Jump can help to 
                           avoid Gigantuar's endless barrage of 1000 Needles. This
                           is especially useful at the end of the battle - simply 
                           have one unit in jump status while Gigantuar fires off 
                           his final barrage to avoid it completely. Jump can be 
                           abused over the course of the entire battle.  
    
         Gilgamesh -- 38000 HP ~
         =-------------------=
              Location: Coliseum
              Description: So this a Gilgamesh, a renowned treasure hunter that 
                           rivals even Locke! He is a tough boss to take down. His 
                           physical attack is very strong, so cast Protect on your
                           entire party to buff up defenses. In addition to that, 
                           expect to be hit by numerous Lores, including 1000
                           Needles, Aero, and Aqua Breath. If Strago is in your 
                           party, he can learn these Lores if he hasn't already. 
                           Gilgamesh will also throw various weapons at you for 
                           very heavy damage, and he can even use Jump to attack 
                           you from above! 
    
                           Set off one or two units for healing and reviving 
                           duties. Reraise is useful here because many of 
                           Gilgamesh's attacks can overpower your weaker units. 
                           Maintain a constant Protect barrier to increase your
                           defenses against his attacks. Gilgamesh isn't very 
                           fast, so you have plenty of time to buff up your units.
                           Unfortunately, Gilgamesh himself doesn't have any 
                           weaknesses you can exploit, so you will have to slowly 
                           wear away his HP with conventional means. Utilize your 
                           strongest attacks to finish the battle as quickly as 
                           possible. Sabin's Phantom Rush is excellent because it
                           deals 6000+ HP damage. Ultima and other powerful spells
                           work wonders as well. 
    
         Leviathan -- 32000 HP ~
         =-------------------=
              Location: Ferry between South Figaro and Nikeah
              Description: This water-beast will give you trouble with its wide 
                           range of water-based attacks. Most of them damage your
                           entire party, so be prepared to take those hits. The 
                           Leviathan often casts Tsunami twice in quick
                           succession, making that its most dangerous ability. Be 
                           wary of Entangle as well, which inflicts slow status. 
                           Clear it with Esuna because you can't afford to have 
                           units lagging behind. The Leviathan seems to often use 
                           Entangle as a counterattack after one of your units 
                           hits it. There's not much else to say here. Use your 
                           strongest possible abilities and spells to take it 
                           down. 
    
         Ultima Buster -- 55000 HP ~
         =-----------------------=
              Location: Kefka's Tower
              Description: The Ultima Buster is a fearsome beast to behold. Its 
                           list of abilities include all of the "-aga" elemental 
                           spells, Flare, Quake, Northern Star (ice damage with a 
                           chance of freezing), Tsunami, and Ultima. Pay very 
                           close attention to when it flashes - on the third or
                           fourth flash, it'll unleash Ultima for massive damage! 
                           Furthermore, the Ultima Buster has resistance to 
                           poison, wind, holy, earth, and water, effectively 
                           negating a few powerful spells and rendering certain
                           weapons completely useless in this battle. 
    
                           Shell is absolutely necessary here. Cast it over your 
                           entire party to reduce damage from magic spells. Runic 
                           is not very effective here because a few of the Ultima 
                           Buster's spells bypass it. It's much better to have 
                           Celes either heal the party or cast powerful magic of
                           her own. Ultima Buster's Quake spell can be averted by 
                           casting Float on your party, and his other ice-based 
                           attacks can be absorbed by wearing the proper equipment
                           (Ice Shields, etc.). Unfortunately, there's not much 
                           you can do to deal with its other attacks except to
                           heal as often as possible. 
     
                           Sabin should definitely be pulling off Phantom Rush 
                           every turn. For the fighters, Valor really helps to 
                           boost damage. Cast Hastega if possible to churn out 
                           more attacks per turn. Dish out as much damage as 
                           possible, casting your most potent magics and using your
                           strongest attacks. 
    
         Gold Dragon -- 32400 HP ~
         =---------------------= 
              Location: Kefka's Tower
              Description: This dragon has an affinity for lightning, so equipment
                           that absorbs said element would be perfect here. Expect
                           to be hit consistently with Thundaga and another 
                           powerful lightning attack, Gigavolt. The Gold Dragon, 
                           of course, absorbs lightning-based attacks. It is weak
                           to water though, so take advantage of it the best you 
                           can. Strago's Tsunami and Aqua Breath Lores are very 
                           useful here, as is the Flood spell. 
    
         Inferno/Ketu/Rahu -- 30800 HP/8000 HP/11000 HP ~
         =--------------------------------------------= 
              Location: Kefka's Tower
              Description: This boss consists of three distinct segments. Inferno
                           is the primary body that needs to be destroyed in order
                           to defeat the boss. The two outlying arms are Ketu 
                           (right arm) and Rahu (left arm). The right arm, Ketu, 
                           can use Metal Cutter, which deals moderate damage to 
                           the target. The left arm, Rahu, is capable of using 
                           Rapier. Neither of the arms are particularly dangerous,
                           and they will be regenerated when destroyed, so it's
                           best to just ignore them and focus primarily on 
                           Inferno. 
    
                           When all three arms are alive however, Inferno can use 
                           Delta Attack, which inflicts stone status on a single 
                           unit. Should only one arm be alive, then Inferno can 
                           cast Meteor. Lastly, if neither of the arms are alive, 
                           then Inferno will cast Magitek Barrier on itself, which
                           can easily be cleared by casting Dispel. Without its 
                           two arms, Inferno is hardly a threat. It can use 
                           Thundara, Atomic Wave, Shockwave, or Gigabolt. Inferno 
                           is weak to lightning-based attacks, so abuse those to 
                           take him down quickly. 
    
         Skull Dragon -- 32800 HP ~
         =----------------------= 
              Location: Kefka's Tower
              Description: The Skull Dragon is undead-based, but restorative 
                           spells don't actually damage it (unfortunately, you 
                           can't just "Phoenix Down" it to death). It often casts 
                           Doom and Disaster to inflict status ailments on you. 
                           Disaster is particularly annoying since it comes 
                           attached with a multitude of debuffs. Be prepared to 
                           use Esuna to remove debuffs attached with Disaster. 
                           Revive any fallen members to Doom as soon as they die. 
                           Apart from these spells though, Skull Dragon is not 
                           very powerful. Occasionally, he will use Will o' the 
                           Wisp, dealing fire damage. Use fire and holy-based 
                           attacks in this battle to bring it down quickly. 
    
         Guardian -- 60000 HP ~
         =------------------=
              Location: Kefka's Tower
              Description: Guardian has a unique method of attack. What it does is
                           it loads up the battle programs of various bosses 
                           you've fought in the past. It is easy to tell which it 
                           is using because the name of the program will flash 
                           across the top of the screen. If you understand what 
                           abilities each program includes, then this battle 
                           should be a relative breeze. 
    
                           Guardian will always start with its DEFAULT BATTLE 
                           PROGRAM. The attacks in this phase include Magitek 
                           Laser, Missile, and Atomic Rays. All of these abilities
                           deal moderate to heavy damage. Between all of its 
                           phases, this is its most common phase, and it will 
                           often emerge in between the other programs. Luckily, 
                           it's not very tough to deal with. Use this phase 
                           whenever it comes up as an opportunity to heal and buff
                           your units. 
    
                           Next, it will activate its ULTROS BATTLE PROGRAM. As 
                           you might have expected, it'll start with Tentacle, 
                           which still isn't a powerful attack. If necessary, heal
                           right after it uses Tentacle before attempting to 
                           fight. The rest of the moves in this phase include Ink, 
                           which damages and inflicts blind status, and Entwine, 
                           which inflicts slow status on all of your units. Make 
                           sure that you clear any status ailments with Esuna 
                           before it switches programs. 
    
                           The DADALUMA BATTLE PROGRAM is a pretty dangerous one. 
                           Expect to be hit with Shockwave for moderate damage. In
                           this phase, the Guardian can throw weapons at you for 
                           very heavy damage. However, it also wastes a few turns 
                           using items on itself that recover such little HP that 
                           the effect is negligible. When it does this, take 
                           advantage of the free turns to heal and revive any 
                           units that have fallen. The final ability that Guardian 
                           will use in this phase is Magitek Barrier - clear it 
                           with Dispel. 
    
                           The AIR FORCE BATTLE PROGRAM is a difficult program to 
                           deal with. The attacks in this phase include 
                           Diffractive Laser, Magitek Laser, and Launcher. Out of 
                           all of them, Launcher is the most powerful attack - it 
                           deals heavy damage to all. You won't have much time to 
                           heal though because Guardian will soon start the count 
                           down for Wave Cannon, a devastating attack that may 
                           leave some of your units dead if their HP was reduced 
                           previously.
    
                           Finally, the ULTIMA BATTLE PROGRAM has the Guardian 
                           casting high-level spells. It can cast Flare, Meteor, 
                           or Flare Star. Strangely enough, it doesn't cast 
                           Ultima. Flare can be blocked with Runic, but you'll 
                           have no such luck with the other two spells. This is by
                           far the most difficult phase, but if you've been 
                           hitting Guardian with all you've got, then it shouldn't
                           even have survived to this program. After it completes 
                           the ULTIMA BATTLE PROGRAM, Guardian will revert back to
                           the start. 
    
                           As you can see, the programs seem to gradually increase 
                           in difficulty as the battle wears on. For that reason, 
                           you should throw all you've got at Guardian early in 
                           the battle to defeat it before it can even initiate 
                           its later phases. Guardian is weak to lightning and 
                           water-based attacks. Its HP is high, but with the
                           effort of your entire party, you should be able to 
                           defeat it pretty quickly. 
    
         Demon -- 58000 HP ~
         =---------------=
              Location: Kefka's Tower
              Description: Demon uses many fire-based attacks, so equipment 
                           resistant to said element would prove to be useful 
                           here. He often uses Firaga, Flare Star, and Southern 
                           Cross, all of which deal fire damage, in addition to 
                           Meteor. However, his most dangerous technique is 
                           Blaster, which inflicts instant death. It is easy to 
                           predict when he will use this ability though, for he 
                           will always cast Stop on the unit he plans to target 
                           prior to using Blaster. You can read ahead of him by 
                           casting Arise before he even uses the Blaster (or if 
                           the targeted unit is equipped with a Safety Bit, then
                           there's no need to even worry)! 
    
                           Demon's weakness is poison, meaning Bio will deal extra
                           damage. Do not hesitate to use stronger spells and 
                           abilities if you find that Bio just isn't doing enough 
                           damage. All of his spells deal heavy damage, so have a 
                           unit ready to heal and revive whenever the situation 
                           arises. 
    
         Fiend -- 63000 HP ~
         =---------------=
              Location: Kefka's Tower
              Description: Equipment resistant to ice can be helpful because Fiend
                           utilizes many ice-based attacks. They include Absolute 
                           Zero, Blizzaga, and Northern Cross. You will also have 
                           to deal with the possibility of freeze. Should that 
                           happen, use a fire-based attack on the frozen unit to 
                           thaw him or her out. Fiend's most powerful attack is
                           Fiendish Rage, which inflicts devastating physical 
                           damage to a single unit. He will always use Targeting 
                           prior to using Fiendish Rage, so you will know for sure 
                           when he's prepared to bring the pain. Occasionally, he 
                           will also use Reverse Polarity to switch front-row 
                           units to back-row and vice versa. This is irritating 
                           because you'll have to manually set the units in 
                           position again (or you can choose to just leave them as
                           they are if formation doesn't matter to you). Force 
                           Field is a move that changes Fiend's elemental
                           resistances. Pay attention to the text when it shows to
                           know exactly what his new resistance is. 
     
                           Cast Protect on your entire party to defend against 
                           Fiendish Rage. Shell can reduce damage from some of his
                           ice magic as well. After dealing enough damage to 
                           Fiend, he will begin to glow and form an aura (gaining 
                           haste, reflect, and evade up bonuses). Clear these
                           buffs by casting Dispel on him. Fiend is weak to holy-
                           based attacks, so casting Holy would be a good idea. 
                           Likewise, holy-based weapons are effective as well. Hit
                           Fiend with your strongest attacks until he falls. 
    
         Goddess -- 44000 HP ~
         =-----------------=
              Location: Kefka's Tower
              Description: Although Goddess is not as physically powerful as the 
                           other three statues of the Warring Triad, she is the by
                           far the most difficult. Her abilities inflict annoying 
                           status ailments on units. Among her abilities is 
                           Entice, which inflicts charm status on a unit. Lullaby
                           inflicts sleep status to one side, and Overture forces
                           the targeted unit to defend for her, taking your own 
                           physical damage in the process. Cloudy Heaven inflicts 
                           what appears to be doom status on all units, but it 
                           actually turns them into zombies! This can only be
                           blocked by wearing relics that prevent instant death 
                           (Safety Bit, etc.). Be prepared to use Holy Waters 
                           immediately after to get rid of the zombie status. 
                           Goddess can also cast Thundaga, Flash Rain, and Quasar.
                           All are standard magic spells that deal heavy damage. A
                           Shell barrier would be helpful. 
    
                           Attack only with magic spells or other abilities. Just 
                           refrain from using the standard attack command. If 
                           Goddess has any of your units held with Overture, 
                           dealing damage to her through magic spells won't cause 
                           your own unit to take damage. Entice can be particularly 
                           annoying as well. It is usually best to just kill off 
                           the charmed unit and revive. This is not an easy 
                           mission by any stretch of the mind. Unfortunately, you
                           will have to just contend with Goddess's ailment-
                           inducing abilities. 
    
         Short Arm/Long Arm/Visage -- 27000 HP/33000 HP/30000 HP ~
         =-----------------------------------------------------=
              Location: Kefka's Tower
              Description: This first battle pits you against three distinct 
                           sections. They are not named in the battle, but they 
                           can be targeted separately. The Short Arm is the arm on
                           the right (from your perspective), and the Long Arm is 
                           the arm on the left. The Visage is obviously the face. 
              
                           Begin with the Short Arm first since it has the least 
                           HP. This section isn't difficult to defeat at all. 
                           Expect to be hit with physical attacks for the most 
                           part. At times, it may cast Razor Gale to deal moderate
                           wind damage. The Short Arm is weak to water, so use
                           water-elemental spells to your advantage. It should not
                           take more than two turns to defeat this first arm. The
                           Long Arm is just as easy to beat as the Short Arm. It 
                           mostly use physical attacks, though it can sometimes 
                           throw in a Shockwave as well. Defeat it quickly. Note 
                           that it is weak to wind-based attacks. 
    
                           Finally, you can focus on the Visage. The face can 
                           sometimes cast Reverse Polarity to switch up your front-
                           row and back-row units to the opposite formation. Other
                           than that, it is not much of a threat. Sapping Strike 
                           inflicts sap status and Dread Gaze inflicts stone 
                           status. Visage is weak to fire-based attacks. Keep in 
                           mind that upon defeat, the Visage will use Quake. You 
                           can avoid this by casting Float on your party before 
                           dealing the final blow.
    
         Tiger/Machine/Magic/Power -- 30000 HP/24000 HP/41000 HP/28000 HP ~
         =--------------------------------------------------------------=
              Location: Kefka's Tower
              Description: Tiger is the tiger head. Machine is the complex-looking
                           contraption just to the upper-left of the Tiger's head.
                           Magic is the figure facing left with his hand point in 
                           the same direction. Lastly, Power is the nude blue 
                           figure sitting on top of the Tiger's head. 
    
                           Start the fight by targeting Tiger. It can use a 
                           variety of powerful spells including Southern Cross, 
                           Flare Star, and Northern Cross. Luckily for you, it's 
                           so slow that it probably won't even have enough time to 
                           attack once if you focus your strongest abilities
                           against it at the beginning. The Tiger is weak to ice-
                           based attacks, so make use of Blizzaga. 
    
                           Next, I'd suggest you go after the Machine, which is 
                           the primary offensive section of this fight. Expect to 
                           be attacked with numerous abilities that hit for heavy 
                           damage, including Atomic Rays, Diffractive Laser, and 
                           Gravity Bomb (deals 50% HP damage). It can also use the
                           dreaded Delta Attack to petrify its target. Be sure to
                           rid any affected units of stone status immediately. 
                           Absolute Zero can potentially freeze targets - cast 
                           fire-based magic on frozen units to thaw them out. The 
                           Machine has the least amount of HP among the other four
                           sections, and it is weak to lightning. 
    
                           Magic, as its name suggests, casts magic. Its spell 
                           list contains all of the black magic elemental spells 
                           (including the "-aga" spells), offensive magic, various
                           debuff spells, and buff spells. It is capable of 
                           casting Haste and Reflect, among other boosters, on the
                           other sections. In addition, it can afflict you with 
                           some irritating status ailments such as silence, 
                           poison, and sleep status. Magic is weak to earth-based 
                           attacks. 
    
                           Lastly, Power is the least threatening section overall.
                           For the majority of the battle, it will just hit you 
                           with physical attacks. However, upon defeat, Power will 
                           unleash his 10-Hit Combo, which consists of ten
                           consecutive strikes. Though it may sound brutal, it's
                           actually not very dangerous at all. Most of the hits in
                           the 10-Hit Combo end up missing. Those that do hit deal
                           pathetic damage. 
    
         Lady/Rest -- 9999 HP/40000 HP ~
         =---------------------------=
              Location: Kefka's Tower
              Description: Prioritize Lady first. If Rest dies before she does, 
                           she will cast Arise on Rest to revive him to full HP. 
                           She doesn't have very much HP. However, she does absorb
                           every single element, meaning you'll either have to 
                           resort to non-elemental spells or attack physically.
                           Whatever the case, you will need to defeat her quickly 
                           to prevent her from using White Wind to heal herself
                           back to full health. 
    
                           Rest, on the other hand, can be very tough to deal 
                           with. His magic spells include Tornado, which deals 
                           heavy wind damage to all units, Meltdown, Flare Star, 
                           Meteor, and Trine. Trine inflicts blind status and 
                           silence status, so use Esuna should any of your units 
                           be affected. Unfortunately, there's not much you can do
                           to avoid his spells (Runic only blocks Tornado and 
                           Meltdown), though Shell can help to negate some of the 
                           damage. Upon death, Rest can cast Repose to instantly 
                           kill one of your units. Cast Reraise on all of your 
                           units prior to killing Rest for that reason. 
    
         Kefka -- 65000 HP ~
         =---------------=
              Location: Kefka's Tower
              Description: Well, this is the final battle! Kefka will start off 
                           with Heartless Angel, which automatically reduces every
                           character's HP down to one. Spend the first turn or two 
                           casting Curaga over the entire party to bring everyone 
                           back to full HP. Also, put up a Protect and Shell
                           barrier. Cast Hastega over your party as well. 
    
                           Kefka is rather unforgiving in this fight. (Why 
                           shouldn't he be? This is the final battle after all.) 
                           His abilities include the three elemental "-aga" spells,
                           all of which can be blocked with Runic. Hyperdrive and 
                           Havoc Wing are both powerful attacks to watch out for - 
                           they can deal excessive damage to a single target. 
                           Trine can inflict blind and silence status. Also, Kefka
                           will also use Heartless Angel again and again to bring 
                           your units back down to 1 HP. Vengeance is essentially 
                           a dispel spell that removes all the positive buffs you 
                           have casted. Follow up whenever he uses Vengeance by 
                           recasting the buffs. 
    
                           About halfway through the fight, Kefka will say, "The 
                           end draws near..." Immediately following that, he will 
                           use Forsaken, which deals extremely heavy damage to all
                           units. Heal and revive as necessary and resume the 
                           fight. From this point on, Kefka can cast Meteor and 
                           Ultima. A strong Shell barrier is imperative here. Keep
                           throwing your strongest attacks against Kefka, and he 
                           will eventually die. 
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                                     13. Bestiary                    [13000]
        +---------------------------------------------------------------------+
    *=============================================================================*
    
    To find the bestiary in the game, go the menu screen in-game and select Config.
    There's an option that allows you to view to Bestiary. Alternatively, you can
    just select Bestiary from the main game menu. 
    
    All of the entries are numbered for easy reference. The numbers here 
    correspond with the game's numbers. 
    
         * NOTE: Possible spoilers below. Read ahead with caution. 
    
    [-----------------------------------------------------------------------------]
    
               [001] Guard ~
               =---------=
                      [Steal]: Hi-Potion, Potion
                      [Drops]: Potion
                    Level....................................... 5
                    HP ........................................ 40
                    MP ........................................ 15
                    Attack .................................... 16
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ...................................... 6
                    Magic Defense ............................ 140
                    Magic Evasion .............................. 0
                    Gil ....................................... 48
                    EXP ....................................... 48
    
               [002] Silver Lobo ~
               =---------------=
                      [Steal]: Potion
                      [Drops]: Potion
                    Level....................................... 5
                    HP ........................................ 27
                    MP ......................................... 5
                    Attack .................................... 20
                    Defense ................................... 80
                    Evasion .................................... 0
                    Magic ...................................... 3
                    Magic Defense ............................ 120
                    Magic Evasion .............................. 0
                    Gil ....................................... 30
                    EXP ....................................... 37
    
               [003] Megalodoth ~
               =--------------=
                      [Steal]: Hi-Potion, Potion
                      [Drops]: Potion
                    Level....................................... 1
                    HP ....................................... 115
                    MP ........................................ 30
                    Attack ................................... 110
                    Defense ................................... 75
                    Evasion .................................... 0
                    Magic ...................................... 0
                    Magic Defense ............................ 160
                    Magic Evasion .............................. 0
                    Gil ....................................... 90
                    EXP ....................................... 50
    
               [004] Wererat ~
               =-----------=
                      [Steal]: Potion
                      [Drops]: Potion
                    Level....................................... 4
                    HP ........................................ 24
                    MP ......................................... 0
                    Attack .................................... 13
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ....................................... 22
                    EXP ....................................... 21
    
               [005] Spritzer ~
               =------------=
                      [Steal]: Potion
                      [Drops]: Potion
                    Level....................................... 5
                    HP ........................................ 15
                    MP ......................................... 0
                    Attack .................................... 13
                    Defense ................................... 95
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ....................................... 29
                    EXP ....................................... 23
    
               [006] Bandit ~
               =----------=
                      [Steal]: Potion
                      [Drops]: Potion
                    Level....................................... 5
                    HP ........................................ 35
                    MP ......................................... 0
                    Attack .................................... 19
                    Defense ................................... 90
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 120
                    Magic Evasion .............................. 0
                    Gil ....................................... 25
                    EXP ....................................... 25
    
               [007] Leaf Bunny ~
               =--------------=
                      [Steal]: Potion
                      [Drops]: Potion
                    Level....................................... 5
                    HP ........................................ 33
                    MP ......................................... 0
                    Attack .................................... 13
                    Defense ................................... 60
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 140
                    Magic Evasion .............................. 0
                    Gil ....................................... 45
                    EXP ....................................... 24
    
               [008] Darkwind ~
               =------------=
                      [Steal]: Potion
                      [Drops]: ---
                    Level....................................... 5
                    HP ........................................ 34
                    MP ......................................... 0
                    Attack .................................... 13
                    Defense ................................... 55
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 140
                    Magic Evasion .............................. 0
                    Gil ....................................... 41
                    EXP ....................................... 28
    
               [009] Sand Ray ~
               =------------=
                      [Steal]: Antidote
                      [Drops]: Antidote
                    Level....................................... 6
                    HP ........................................ 67
                    MP ........................................ 10
                    Attack .................................... 20
                    Defense .................................. 110
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 145
                    Magic Evasion .............................. 0
                    Gil ....................................... 54
                    EXP ....................................... 41
    
               [010] Alacran ~
               =-----------=
                      [Steal]: Potion
                      [Drops]: Potion
                    Level....................................... 6
                    HP ........................................ 87
                    MP ........................................ 15
                    Attack .................................... 20
                    Defense ................................... 80
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 135
                    Magic Evasion .............................. 0
                    Gil ....................................... 94
                    EXP ....................................... 37
    
               [011] Foper ~
               =---------=
                      [Steal]: Potion
                      [Drops]: Potion
                    Level....................................... 7
                    HP ....................................... 119
                    MP ........................................ 10
                    Attack .................................... 13
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 155
                    Magic Evasion .............................. 0
                    Gil ....................................... 80
                    EXP ....................................... 53
    
               [012] Hornet ~
               =----------=
                      [Steal]: Potion
                      [Drops]: ---
                    Level....................................... 6
                    HP ........................................ 92
                    MP ......................................... 0
                    Attack .................................... 16
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ....................................... 64
                    EXP ....................................... 48
    
               [013] Urok ~
               =--------=
                      [Steal]: Remedy, Potion
                      [Drops]: ---
                    Level....................................... 7
                    HP ....................................... 122
                    MP ......................................... 0
                    Attack .................................... 13
                    Defense ................................... 45
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 155
                    Magic Evasion .............................. 0
                    Gil ...................................... 120
                    EXP ....................................... 71
    
               [014] Belmodar ~
               =------------=
                      [Steal]: Mythril Claws, Potion
                      [Drops]: Hi-Potion
                    Level....................................... 8
                    HP ....................................... 232
                    MP ....................................... 100
                    Attack .................................... 25
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 155
                    Magic Evasion .............................. 0
                    Gil ...................................... 186
                    EXP ...................................... 246
    
               [015] Unseelie ~
               =------------=
                      [Steal]: Buckler, Potion
                      [Drops]: ---
                    Level....................................... 8
                    HP ....................................... 132
                    MP ....................................... 100
                    Attack .................................... 15
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 256
                    EXP ....................................... 53
    
               [016] Mu ~
               =------=
                      [Steal]: Potion, Antidote
                      [Drops]: ---
                    Level....................................... 7
                    HP ....................................... 119
                    MP ....................................... 100
                    Attack .................................... 11
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 155
                    Magic Evasion .............................. 0
                    Gil ....................................... 80
                    EXP ....................................... 59
    
               [017] Zaghrem ~
               =-----------=
                      [Steal]: Bandana
                      [Drops]: Potion
                    Level....................................... 9
                    HP ....................................... 137
                    MP ....................................... 100
                    Attack .................................... 14
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................. 70
                    Magic Evasion .............................. 0
                    Gil ....................................... 84
                    EXP ....................................... 79
    
               [018] Trillium ~
               =------------=
                      [Steal]: Remedy, Potion
                      [Drops]: ---
                    Level....................................... 9
                    HP ....................................... 147
                    MP ....................................... 100
                    Attack .................................... 13
                    Defense .................................. 102
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 170
                    Magic Evasion .............................. 0
                    Gil ...................................... 134
                    EXP ....................................... 97
    
               [019] Gorgias ~
               =-----------=
                      [Steal]: Hi-Potion, Potion
                      [Drops]: Gold Needle
                    Level...................................... 10
                    HP ....................................... 270
                    MP ....................................... 100
                    Attack .................................... 28
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 135
                    Magic Evasion .............................. 0
                    Gil ...................................... 102
                    EXP ...................................... 163
    
               [020] Cirpius ~
               =-----------=
                      [Steal]: Potion, Antidote
                      [Drops]: ---
                    Level...................................... 10
                    HP ....................................... 134
                    MP ....................................... 100
                    Attack .................................... 13
                    Defense ................................... 80
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 110
                    Magic Evasion .............................. 0
                    Gil ...................................... 102
                    EXP ....................................... 82
    
               [021] Lesser Lopros ~
               =-----------------=
                      [Steal]: Main Gauche, Mythril Knife
                      [Drops]: Hi-Potion
                    Level...................................... 12
                    HP ....................................... 380
                    MP ........................................ 70
                    Attack .................................... 25
                    Defense ................................... 65
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 180
                    Magic Evasion .............................. 0
                    Gil ...................................... 325
                    EXP ...................................... 464
    
               [022] Nautiloid ~
               =-------------=
                      [Steal]: Hi-Potion, Potion
                      [Drops]: Eye Drops
                    Level...................................... 11
                    HP ....................................... 236
                    MP ....................................... 100
                    Attack .................................... 18
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 173
                    EXP ...................................... 216
    
               [023] Exocite ~
               =-----------=
                      [Steal]: Mythril Claws, Potion
                      [Drops]: Potion
                    Level...................................... 11
                    HP ....................................... 196
                    MP ....................................... 100
                    Attack .................................... 19
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 153
                    EXP ...................................... 162
    
               [024] Heavy Armor ~
               =---------------=
                      [Steal]: Iron Helm, Potion
                      [Drops]: ---
                    Level...................................... 13
                    HP ....................................... 495
                    MP ....................................... 150
                    Attack .................................... 53
                    Defense .................................. 150
                    Evasion .................................... 0
                    Magic ..................................... 11
                    Magic Defense ............................ 110
                    Magic Evasion .............................. 0
                    Gil ...................................... 195
                    EXP ....................................... 80
    
               [025] Commander ~
               =-------------=
                      [Steal]: Potion
                      [Drops]: ---
                    Level...................................... 10
                    HP ....................................... 102
                    MP ........................................ 50
                    Attack .................................... 13
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 153
                    EXP ....................................... 85
    
               [026] Vector Hound ~
               =----------------=
                      [Steal]: Potion
                      [Drops]: ---
                    Level...................................... 11
                    HP ....................................... 166
                    MP ........................................ 10
                    Attack .................................... 14
                    Defense ................................... 80
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ....................................... 83
                    EXP ...................................... 128
    
               [027] Cartagra ~
               =------------=
                      [Steal]: Potion, Antidote
                      [Drops]: ---
                    Level...................................... 12
                    HP ....................................... 150
                    MP ........................................ 20
                    Attack .................................... 11
                    Defense ................................... 90
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 135
                    EXP ...................................... 105
    
               [028] Acrophies ~
               =-------------=
                      [Steal]: Potion, Eye Drops
                      [Drops]: ---
                    Level...................................... 11
                    HP ....................................... 145
                    MP ........................................ 10
                    Attack .................................... 13
                    Defense ................................... 50
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 115
                    EXP ....................................... 90
    
               [029] Gold Bear ~
               =-------------=
                      [Steal]: Hi-Potion, Potion
                      [Drops]: Hi-Potion
                    Level...................................... 13
                    HP ....................................... 275
                    MP ......................................... 0
                    Attack .................................... 13
                    Defense ................................... 40
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 140
                    Magic Evasion .............................. 0
                    Gil ...................................... 185
                    EXP ...................................... 160
    
               [030] Valeor ~
               =----------=
                      [Steal]: Potion
                      [Drops]: ---
                    Level...................................... 11
                    HP ....................................... 180
                    MP ........................................ 25
                    Attack .................................... 13
                    Defense ................................... 55
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 135
                    Magic Evasion .............................. 0
                    Gil ...................................... 112
                    EXP ...................................... 117
    
               [031] Wild Rat ~
               =------------=
                      [Steal]: Potion
                      [Drops]: ---
                    Level...................................... 12
                    HP ....................................... 160
                    MP ........................................ 10
                    Attack .................................... 10
                    Defense ................................... 85
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 100
                    Magic Evasion .............................. 0
                    Gil ...................................... 135
                    EXP ...................................... 135
    
               [032] Stray Cat ~
               =-------------=
                      [Steal]: Hi-Potion
                      [Drops]: Potion
                    Level...................................... 10
                    HP ....................................... 156
                    MP ........................................ 30
                    Attack ..................................... 9
                    Defense ................................... 10
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 135
                    Magic Evasion .............................. 0
                    Gil ....................................... 90
                    EXP ....................................... 42
    
               [033] Aepyornis ~
               =-------------=
                      [Steal]: Hi-Potion, Eye Drops
                      [Drops]: Hi-Potion
                    Level...................................... 11
                    HP ....................................... 290
                    MP ........................................ 30
                    Attack .................................... 12
                    Defense ................................... 80
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 135
                    EXP ...................................... 108
    
               [034] Nettlehopper ~
               =----------------=
                      [Steal]: Antidote
                      [Drops]: Hi-Potion
                    Level...................................... 11
                    HP ....................................... 243
                    MP ........................................ 80
                    Attack .................................... 10
                    Defense ................................... 50
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 155
                    Magic Evasion .............................. 0
                    Gil ...................................... 145
                    EXP ....................................... 89
    
               [035] Chippirabbit ~
               =----------------=
                      [Steal]: Hi-Potion
                      [Drops]: Potion
                    Level...................................... 10
                    HP ....................................... 135
                    MP ........................................ 40
                    Attack ..................................... 9
                    Defense ................................... 70
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 140
                    Magic Evasion .............................. 0
                    Gil ...................................... 110
                    EXP ....................................... 53
    
               [036] Captain ~
               =-----------=
                      [Steal]: ---
                      [Drops]: Phoenix Down, Black Belt
                    Level...................................... 12
                    HP ....................................... 456
                    MP ........................................ 20
                    Attack .................................... 18
                    Defense .................................... 5
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 110
                    Magic Evasion .............................. 0
                    Gil ....................................... 50
                    EXP ........................................ 0
    
               [037] Imperial Soldier ~
               =--------------------=
                      [Steal]: Potion, Antidote
                      [Drops]: Potion
                    Level...................................... 11
                    HP ....................................... 100
                    MP ........................................ 15
                    Attack .................................... 12
                    Defense ................................... 80
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ....................................... 48
                    EXP ........................................ 0
    
               [038] Templar ~
               =-----------=
                      [Steal]: Potion
                      [Drops]: Hi-Potion
                    Level...................................... 11
                    HP ....................................... 205
                    MP ........................................ 50
                    Attack .................................... 16
                    Defense ................................... 50
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ....................................... 96
                    EXP ........................................ 0
    
               [039] Satellite ~
               =-------------=
                      [Steal]: X-Potion
                      [Drops]: Green Beret
                    Level...................................... 14
                    HP ...................................... 1800
                    MP ....................................... 250
                    Attack .................................... 20
                    Defense .................................. 120
                    Evasion .................................... 0
                    Magic ..................................... 13
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [040] Ghost ~
               =---------=
                      [Steal]: Potion
                      [Drops]: Potion
                    Level...................................... 10
                    HP ....................................... 226
                    MP ........................................ 70
                    Attack ..................................... 1
                    Defense .................................. 105
                    Evasion .................................... 0
                    Magic ...................................... 1
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ....................................... 75
                    EXP ....................................... 48
    
               [041] Poplium ~
               =-----------=
                      [Steal]: Hi-Potion
                      [Drops]: Potion
                    Level...................................... 11
                    HP ....................................... 145
                    MP ........................................ 25
                    Attack .................................... 13
                    Defense ................................... 55
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ....................................... 55
                    EXP ....................................... 55
    
               [042] Cloud ~
               =---------=
                      [Steal]: Hi-Potion
                      [Drops]: Potion
                    Level...................................... 12
                    HP ....................................... 120
                    MP ....................................... 100
                    Attack ..................................... 5
                    Defense .................................. 110
                    Evasion .................................... 0
                    Magic ...................................... 7
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 101
                    EXP ....................................... 35
    
               [043] Angel Whisper ~
               =-----------------=
                      [Steal]: Hi-Potion
                      [Drops]: Gold Needle
                    Level...................................... 12
                    HP ....................................... 230
                    MP ........................................ 90
                    Attack .................................... 12
                    Defense ................................... 95
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 125
                    EXP ....................................... 42
    
               [044] Oversoul ~
               =------------=
                      [Steal]: Hi-Potion
                      [Drops]: Holy Water, Green Cherry
                    Level...................................... 13
                    HP ....................................... 390
                    MP ....................................... 190
                    Attack .................................... 12
                    Defense ................................... 55
                    Evasion .................................... 0
                    Magic ...................................... 7
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 228
                    EXP ....................................... 65
    
               [045] Bomb ~
               =--------=
                      [Steal]: Hi-Potion, Potion
                      [Drops]: Hi-Potion
                    Level....................................... 8
                    HP ....................................... 160
                    MP ........................................ 50
                    Attack .................................... 10
                    Defense ................................... 90
                    Evasion .................................... 0
                    Magic ...................................... 1
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ....................................... 80
                    EXP ....................................... 35
    
               [046] Living Dead ~
               =---------------=
                      [Steal]: ---
                      [Drops]: Hi-Potion
                    Level...................................... 12
                    HP ....................................... 200
                    MP ........................................ 84
                    Attack .................................... 10
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 135
                    EXP ....................................... 34
    
               [047] Apparition ~
               =--------------=
                      [Steal]: ---
                      [Drops]: Hyper Wrist
                    Level...................................... 19
                    HP ...................................... 1500
                    MP ..................................... 10000
                    Attack .................................... 15
                    Defense .................................. 120
                    Evasion .................................... 0
                    Magic ...................................... 8
                    Magic Defense ............................ 180
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [048] Siegfried ~
               =-------------=
                      [Steal]: ---
                      [Drops]: Green Cherry
                    Level....................................... 7
                    HP ....................................... 100
                    MP ......................................... 5
                    Attack ..................................... 1
                    Defense ................................... 50
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ........................................ 1
                    EXP ........................................ 0
    
               [049] Opinicus Fish ~
               =-----------------=
                      [Steal]: ---
                      [Drops]: Potion
                    Level....................................... 9
                    HP ........................................ 10
                    MP ........................................ 60
                    Attack .................................... 13
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [050] Anguiform ~
               =-------------=
                      [Steal]: Hi-Potion
                      [Drops]: Phoenix Down
                    Level...................................... 13
                    HP ....................................... 315
                    MP ....................................... 150
                    Attack .................................... 14
                    Defense ................................... 80
                    Evasion .................................... 0
                    Magic ...................................... 6
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 358
                    EXP ....................................... 96
    
               [051] Aspiran ~
               =-----------=
                      [Steal]: Potion
                      [Drops]: X-Potion
                    Level...................................... 12
                    HP ....................................... 220
                    MP ....................................... 330
                    Attack ..................................... 2
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ...................................... 2
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 115
                    EXP ....................................... 48
    
               [052] Actinian ~
               =------------=
                      [Steal]: Hi-Potion
                      [Drops]: ---
                    Level...................................... 12
                    HP ....................................... 230
                    MP ........................................ 98
                    Attack .................................... 13
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 125
                    EXP ....................................... 57
    
               [053] Fidor ~
               =---------=
                      [Steal]: Hi-Potion, Phoenix Down
                      [Drops]: ---
                    Level...................................... 13
                    HP ....................................... 355
                    MP ........................................ 80
                    Attack .................................... 25
                    Defense ................................... 55
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 170
                    Magic Evasion .............................. 0
                    Gil ...................................... 180
                    EXP ...................................... 160
    
               [054] Corporal ~
               =------------=
                      [Steal]: Mythril Sword, Potion
                      [Drops]: ---
                    Level...................................... 13
                    HP ....................................... 255
                    MP ........................................ 60
                    Attack .................................... 15
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 125
                    Magic Evasion .............................. 0
                    Gil ....................................... 96
                    EXP ....................................... 90
    
               [055] Hunting Hound ~
               =-----------------=
                      [Steal]: Hi-Potion
                      [Drops]: ---
                    Level...................................... 13
                    HP ....................................... 285
                    MP ........................................ 50
                    Attack .................................... 16
                    Defense ................................... 75
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 140
                    Magic Evasion .............................. 0
                    Gil ....................................... 55
                    EXP ...................................... 115
    
               [056] Fossil Dragon ~
               =-----------------=
                      [Steal]: Remedy, Holy Water
                      [Drops]: ---
                    Level...................................... 20
                    HP ...................................... 1399
                    MP ....................................... 219
                    Attack .................................... 25
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ...................................... 3
                    Magic Defense ............................ 165
                    Magic Evasion .............................. 0
                    Gil ..................................... 1870
                    EXP ...................................... 380
    
               [057] Vulture ~
               =-----------=
                      [Steal]: Phoenix Down, Hi-Potion
                      [Drops]: Phoenix Down
                    Level...................................... 15
                    HP ....................................... 412
                    MP ........................................ 60
                    Attack .................................... 13
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 155
                    Magic Evasion .............................. 0
                    Gil ...................................... 485
                    EXP ...................................... 160
    
               [058] Iron Fist ~
               =-------------=
                      [Steal]: Twist Headband, Potion
                      [Drops]: Mythril Knife
                    Level...................................... 15
                    HP ....................................... 333
                    MP ........................................ 65
                    Attack .................................... 13
                    Defense ................................... 75
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 145
                    Magic Evasion .............................. 0
                    Gil ...................................... 249
                    EXP ...................................... 144
    
               [059] Bloodfang ~
               =-------------=
                      [Steal]: Potion
                      [Drops]: Dried Meat
                    Level...................................... 14
                    HP ....................................... 325
                    MP ........................................ 20
                    Attack .................................... 13
                    Defense ................................... 95
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 185
                    EXP ...................................... 135
    
               [060] Rock Wasp ~
               =-------------=
                      [Steal]: Potion, Gold Needle
                      [Drops]: Gold Needle
                    Level...................................... 15
                    HP ....................................... 290
                    MP ....................................... 100
                    Attack .................................... 14
                    Defense .................................. 105
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 165
                    Magic Evasion .............................. 0
                    Gil ...................................... 168
                    EXP ...................................... 128
    
               [061] Paraladia ~
               =-------------=
                      [Steal]: Remedy, Hi-Potion
                      [Drops]: ---
                    Level...................................... 15
                    HP ....................................... 492
                    MP ....................................... 100
                    Attack .................................... 13
                    Defense .................................. 125
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 125
                    Magic Evasion .............................. 0
                    Gil ...................................... 365
                    EXP ...................................... 219
    
               [062] Harvester ~
               =-------------=
                      [Steal]: Dragoon Boots, Silver Spectacles
                      [Drops]: Barrier Ring
                    Level...................................... 16
                    HP ....................................... 428
                    MP ........................................ 85
                    Attack .................................... 13
                    Defense .................................. 105
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 314
                    EXP ...................................... 219
    
               [063] Hill Gigas ~
               =--------------=
                      [Steal]: Gigas Glove
                      [Drops]: ---
                    Level...................................... 16
                    HP ...................................... 1200
                    MP ........................................ 60
                    Attack .................................... 18
                    Defense .................................. 125
                    Evasion .................................... 0
                    Magic ...................................... 5
                    Magic Defense ............................ 115
                    Magic Evasion .............................. 0
                    Gil ...................................... 600
                    EXP ...................................... 550
    
               [064] Gobbledygook ~
               =----------------=
                      [Steal]: Phoenix Down, Eye Drops
                      [Drops]: ---
                    Level...................................... 15
                    HP ....................................... 350
                    MP ........................................ 20
                    Attack .................................... 13
                    Defense ................................... 85
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 155
                    Magic Evasion .............................. 0
                    Gil ...................................... 126
                    EXP ...................................... 104
    
               [065] Veil Dancer ~
               =---------------=
                      [Steal]: Thief's Knife, Hi-Potion
                      [Drops]: ---
                    Level...................................... 15
                    HP ....................................... 392
                    MP ....................................... 120
                    Attack .................................... 13
                    Defense .................................. 115
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 145
                    Magic Evasion .............................. 0
                    Gil ...................................... 296
                    EXP ...................................... 224
    
               [066] Stunner ~
               =-----------=
                      [Steal]: Hi-Potion
                      [Drops]: ---
                    Level...................................... 16
                    HP ....................................... 299
                    MP ........................................ 20
                    Attack .................................... 13
                    Defense .................................. 110
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 160
                    Magic Evasion .............................. 0
                    Gil ...................................... 156
                    EXP ...................................... 108
    
               [067] Goetia ~
               =----------=
                      [Steal]: Antidote, Hi-Potion
                      [Drops]: Hi-Potion
                    Level...................................... 16
                    HP ....................................... 499
                    MP ........................................ 40
                    Attack .................................... 20
                    Defense .................................. 120
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 190
                    Magic Evasion .............................. 0
                    Gil ...................................... 235
                    EXP ...................................... 145
    
               [068] Litwor Chicken ~
               =------------------=
                      [Steal]: Sleeping Bag, Potion
                      [Drops]: ---
                    Level...................................... 18
                    HP ....................................... 545
                    MP ....................................... 155
                    Attack .................................... 11
                    Defense .................................. 150
                    Evasion .................................... 0
                    Magic ...................................... 3
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 279
                    EXP ...................................... 190
    
               [069] Joker ~
               =---------=
                      [Steal]: Green Beret, Potion
                      [Drops]: Mythril Rod
                    Level...................................... 17
                    HP ....................................... 467
                    MP ........................................ 90
                    Attack .................................... 13
                    Defense .................................. 125
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 320
                    EXP ...................................... 194
    
               [070] Don ~
               =-------=
                      [Steal]: Tiger Mask, Potion
                      [Drops]: Hi-Potion
                    Level...................................... 17
                    HP ....................................... 620
                    MP ........................................ 10
                    Attack .................................... 14
                    Defense .................................. 135
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 145
                    Magic Evasion .............................. 0
                    Gil ...................................... 345
                    EXP ...................................... 255
    
               [071] Wyvern ~
               =----------=
                      [Steal]: Dragoon Boots, Potion
                      [Drops]: ---
                    Level...................................... 18
                    HP ....................................... 892
                    MP ........................................ 95
                    Attack .................................... 15
                    Defense .................................. 140
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 155
                    Magic Evasion .............................. 0
                    Gil ...................................... 434
                    EXP ...................................... 484
    
               [072] Grasswyrm ~
               =-------------=
                      [Steal]: Antidote
                      [Drops]: Echo Screen
                    Level...................................... 17
                    HP ....................................... 480
                    MP ........................................ 20
                    Attack .................................... 13
                    Defense .................................. 115
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 234
                    EXP ...................................... 278
    
               [073] Grenade ~
               =-----------=
                      [Steal]: Flame Scroll
                      [Drops]: ---
                    Level...................................... 17
                    HP ...................................... 3000
                    MP ....................................... 500
                    Attack .................................... 13
                    Defense .................................... 0
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 500
                    EXP ...................................... 190
    
               [074] Bug ~
               =-------=
                      [Steal]: Hi-Potion, Gold Needle
                      [Drops]: ---
                    Level...................................... 16
                    HP ....................................... 310
                    MP ........................................ 20
                    Attack .................................... 13
                    Defense .................................. 120
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 210
                    EXP ...................................... 165
    
               [075] Onion Knight ~
               =----------------=
                      [Steal]: Potion
                      [Drops]: ---
                    Level...................................... 18
                    HP ....................................... 250
                    MP ........................................ 50
                    Attack .................................... 13
                    Defense .................................. 200
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 100
                    EXP ...................................... 115
    
               [076] Sergeant ~
               =------------=
                      [Steal]: Mythril Vest, Tent
                      [Drops]: Tent
                    Level...................................... 18
                    HP ....................................... 580
                    MP ........................................ 35
                    Attack .................................... 13
                    Defense .................................. 210
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 145
                    Magic Evasion .............................. 0
                    Gil ...................................... 273
                    EXP ...................................... 252
    
               [077] Belzecue ~
               =------------=
                      [Steal]: Phoenix Down, Potion
                      [Drops]: ---
                    Level...................................... 19
                    HP ....................................... 615
                    MP ........................................ 45
                    Attack .................................... 13
                    Defense .................................. 220
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 140
                    Magic Evasion .............................. 0
                    Gil ...................................... 343
                    EXP ...................................... 228
    
               [078] Proto Armor ~
               =---------------=
                      [Steal]: Mythril Mail, Hi-Potion
                      [Drops]: Bioblaster
                    Level...................................... 19
                    HP ....................................... 670
                    MP ....................................... 125
                    Attack .................................... 12
                    Defense .................................. 230
                    Evasion .................................... 0
                    Magic ...................................... 7
                    Magic Defense ............................ 110
                    Magic Evasion .............................. 0
                    Gil ...................................... 296
                    EXP ...................................... 499
    
               [079] Trapper ~
               =-----------=
                      [Steal]: Auto Crossbow
                      [Drops]: ---
                    Level...................................... 19
                    HP ....................................... 555
                    MP ........................................ 80
                    Attack .................................... 13
                    Defense .................................. 180
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 135
                    Magic Evasion .............................. 0
                    Gil ...................................... 200
                    EXP ...................................... 235
    
               [080] Flan ~
               =--------=
                      [Steal]: Magicite Shard, Potion
                      [Drops]: ---
                    Level...................................... 19
                    HP ....................................... 255
                    MP ....................................... 110
                    Attack .................................... 13
                    Defense ................................... 13
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 100
                    Magic Evasion .............................. 0
                    Gil ...................................... 120
                    EXP ...................................... 160
    
               [081] General ~
               =-----------=
                      [Steal]: Mythril Shield, Potion
                      [Drops]: Green Cherry
                    Level...................................... 19
                    HP ....................................... 650
                    MP ........................................ 30
                    Attack .................................... 13
                    Defense .................................. 155
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 105
                    Magic Evasion .............................. 0
                    Gil ...................................... 308
                    EXP ...................................... 232
    
               [082] Destroyer ~
               =-------------=
                      [Steal]: Flash
                      [Drops]: ---
                    Level...................................... 19
                    HP ....................................... 800
                    MP ........................................ 35
                    Attack .................................... 13
                    Defense .................................. 200
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 100
                    Magic Evasion .............................. 0
                    Gil ...................................... 400
                    EXP ...................................... 592
    
               [083] Lenergia ~
               =------------=
                      [Steal]: Hi-Potion, Green Cherry
                      [Drops]: ---
                    Level...................................... 19
                    HP ....................................... 470
                    MP ........................................ 63
                    Attack .................................... 13
                    Defense .................................. 170
                    Evasion .................................... 0
                    Magic ...................................... 8
                    Magic Defense ............................ 120
                    Magic Evasion .............................. 0
                    Gil ...................................... 250
                    EXP ...................................... 438
    
               [084] Magna Roader V.1 ~
               =--------------------=
                      [Steal]: Shuriken, Lightning Scroll
                      [Drops]: Water Scroll
                    Level...................................... 19
                    HP ....................................... 420
                    MP ....................................... 100
                    Attack .................................... 12
                    Defense ................................... 25
                    Evasion .................................... 0
                    Magic ...................................... 1
                    Magic Defense ............................ 140
                    Magic Evasion .............................. 0
                    Gil ...................................... 277
                    EXP ...................................... 232
    
               [085] Magna Roader V.2 ~
               =--------------------=
                      [Steal]: Shuriken, Lightning Scroll
                      [Drops]: Flame Scroll
                    Level...................................... 18
                    HP ....................................... 250
                    MP ....................................... 100
                    Attack .................................... 10
                    Defense ................................... 20
                    Evasion .................................... 0
                    Magic ...................................... 1
                    Magic Defense ............................ 140
                    Magic Evasion .............................. 0
                    Gil ...................................... 300
                    EXP ...................................... 198
    
               [086] Chaser ~
               =----------=
                      [Steal]: Bioblaster
                      [Drops]: ---
                    Level...................................... 19
                    HP ...................................... 1202
                    MP ....................................... 140
                    Attack .................................... 13
                    Defense .................................. 200
                    Evasion .................................... 0
                    Magic ...................................... 8
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 380
                    EXP ...................................... 691
    
               [087] Outcast ~
               =-----------=
                      [Steal]: Amulet
                      [Drops]: Holy Water
                    Level...................................... 21
                    HP ...................................... 1100
                    MP ........................................ 50
                    Attack .................................... 18
                    Defense .................................. 110
                    Evasion .................................... 0
                    Magic ..................................... 12
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 442
                    EXP ...................................... 740
    
               [088] Provoker ~
               =------------=
                      [Steal]: Hi-Potion, Holy Water
                      [Drops]: Holy Water
                    Level...................................... 20
                    HP ....................................... 781
                    MP ........................................ 60
                    Attack .................................... 17
                    Defense .................................. 110
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 300
                    EXP ...................................... 415
    
               [089] Zombie Dragon ~
               =-----------------=
                      [Steal]: Hi-Potion, Phoenix Down
                      [Drops]: Phoenix Down
                    Level...................................... 21
                    HP ...................................... 1991
                    MP ....................................... 160
                    Attack .................................... 29
                    Defense .................................. 150
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 100
                    Magic Evasion .............................. 0
                    Gil ...................................... 309
                    EXP ..................................... 1072
    
               [090] Antares ~
               =-----------=
                      [Steal]: Hi-Potion, Antidote
                      [Drops]: Antidote
                    Level...................................... 20
                    HP ....................................... 480
                    MP ........................................ 15
                    Attack .................................... 20
                    Defense .................................. 120
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 130
                    Magic Evasion .............................. 0
                    Gil ...................................... 270
                    EXP ...................................... 290
    
               [091] Lich ~
               =--------=
                      [Steal]: Poison Rod, Green Cherry
                      [Drops]: Green Cherry
                    Level...................................... 20
                    HP ....................................... 590
                    MP ........................................ 90
                    Attack ..................................... 1
                    Defense ................................... 50
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 190
                    Magic Evasion .............................. 0
                    Gil ...................................... 350
                    EXP ...................................... 374
    
               [092] Imperial Elite ~
               =------------------=
                      [Steal]: Potion
                      [Drops]: Magicite Shard
                    Level...................................... 21
                    HP ....................................... 700
                    MP ........................................ 20
                    Attack .................................... 13
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 140
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ...................................... 200
    
               [093] Mega Armor ~
               =--------------=
                      [Steal]: Hi-Potion
                      [Drops]: ---
                    Level...................................... 21
                    HP ...................................... 1000
                    MP ........................................ 50
                    Attack .................................... 19
                    Defense .................................. 120
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 100
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ...................................... 350
    
               [094] Briareus ~
               =------------=
                      [Steal]: Gaia Gear
                      [Drops]: Hi-Potion
                    Level...................................... 22
                    HP ....................................... 750
                    MP ....................................... 100
                    Attack .................................... 17
                    Defense .................................. 110
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 120
                    Magic Evasion .............................. 0
                    Gil ...................................... 458
                    EXP ...................................... 465
    
               [095] Devourer ~
               =------------=
                      [Steal]: Remedy, Hi-Potion
                      [Drops]: ---
                    Level...................................... 21
                    HP ....................................... 420
                    MP ....................................... 100
                    Attack .................................... 10
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 140
                    Magic Evasion .............................. 0
                    Gil ...................................... 280
                    EXP ...................................... 214
    
               [096] Chimera ~
               =-----------=
                      [Steal]: Hyper Wrist
                      [Drops]: Golden Armor
                    Level...................................... 22
                    HP ...................................... 2237
                    MP ....................................... 100
                    Attack .................................... 25
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 110
                    Magic Evasion .............................. 0
                    Gil ...................................... 760
                    EXP ..................................... 1144
    
               [097] Intangir ~
               =------------=
                      [Steal]: Magicite Shard
                      [Drops]: Antidote
                    Level...................................... 26
                    HP ..................................... 32000
                    MP ..................................... 16000
                    Attack .................................... 25
                    Defense .................................. 150
                    Evasion ................................... 50
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [098] Balloon ~
               =-----------=
                      [Steal]: Phoenix Down
                      [Drops]: ---
                    Level...................................... 22
                    HP ....................................... 555
                    MP ........................................ 80
                    Attack .................................... 11
                    Defense ................................... 20
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 130
                    Magic Evasion .............................. 0
                    Gil ...................................... 300
                    EXP ...................................... 369
    
               [099] Bonnacon ~
               =------------=
                      [Steal]: Hi-Potion
                      [Drops]: ---
                    Level...................................... 23
                    HP ....................................... 505
                    MP ........................................ 20
                    Attack .................................... 12
                    Defense ................................... 50
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................. 50
                    Magic Evasion .............................. 0
                    Gil ...................................... 270
                    EXP ...................................... 232
    
               [100] Land Grillon ~
               =----------------=
                      [Steal]: Echo Screen
                      [Drops]: Smoke Bomb
                    Level...................................... 23
                    HP ....................................... 977
                    MP ........................................ 80
                    Attack .................................... 15
                    Defense .................................. 115
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 155
                    Magic Evasion .............................. 0
                    Gil ...................................... 410
                    EXP ...................................... 292
    
               [101] Adamankary ~
               =--------------=
                      [Steal]: Golden Shield
                      [Drops]: ---
                    Level...................................... 24
                    HP ...................................... 1305
                    MP ........................................ 50
                    Attack .................................... 22
                    Defense .................................. 225
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................. 45
                    Magic Evasion .............................. 0
                    Gil ...................................... 189
                    EXP ..................................... 1450
    
               [102] Mandrake ~
               =------------=
                      [Steal]: Hi-Potion
                      [Drops]: Remedy
                    Level...................................... 23
                    HP ...................................... 1150
                    MP ....................................... 104
                    Attack .................................... 16
                    Defense .................................. 115
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 125
                    Magic Evasion .............................. 0
                    Gil ...................................... 450
                    EXP ...................................... 378
    
               [103] Venobennu ~
               =-------------=
                      [Steal]: Antidote
                      [Drops]: Phoenix Down
                    Level...................................... 24
                    HP ....................................... 860
                    MP ........................................ 82
                    Attack .................................... 16
                    Defense .................................. 125
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 525
                    EXP ...................................... 485
    
               [104] Sky Armor ~
               =-------------=
                      [Steal]: Ether
                      [Drops]: ---
                    Level...................................... 24
                    HP ....................................... 900
                    MP ....................................... 170
                    Attack .................................... 16
                    Defense .................................. 150
                    Evasion .................................... 0
                    Magic ...................................... 7
                    Magic Defense ............................ 120
                    Magic Evasion .............................. 0
                    Gil ...................................... 400
                    EXP ...................................... 350
    
               [105] Spitfire ~
               =------------=
                      [Steal]: Elixir, Ether
                      [Drops]: Ether
                    Level...................................... 25
                    HP ...................................... 1400
                    MP ....................................... 180
                    Attack .................................... 17
                    Defense .................................. 155
                    Evasion .................................... 0
                    Magic ...................................... 4
                    Magic Defense ............................ 130
                    Magic Evasion .............................. 0
                    Gil ...................................... 300
                    EXP ...................................... 550
    
               [106] Brainpan ~
               =------------=
                      [Steal]: Earring
                      [Drops]: ---
                    Level...................................... 25
                    HP ...................................... 1300
                    MP ...................................... 1000
                    Attack .................................... 24
                    Defense .................................. 120
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 110
                    Magic Evasion .............................. 0
                    Gil ...................................... 600
                    EXP ...................................... 550
    
               [107] Misfit ~
               =----------=
                      [Steal]: Alarm Earring
                      [Drops]: ---
                    Level...................................... 26
                    HP ...................................... 1750
                    MP ....................................... 140
                    Attack .................................... 26
                    Defense .................................. 105
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 155
                    Magic Evasion .............................. 0
                    Gil ...................................... 786
                    EXP ...................................... 750
    
               [108] Apocrypha ~
               =-------------=
                      [Steal]: Angel Ring
                      [Drops]: ---
                    Level...................................... 26
                    HP ...................................... 1900
                    MP ....................................... 195
                    Attack .................................... 18
                    Defense ................................... 80
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 525
                    EXP ..................................... 1200
    
               [109] Dragon ~
               =----------=
                      [Steal]: Genji Glove, Hi-Potion
                      [Drops]: ---
                    Level...................................... 29
                    HP ...................................... 7000
                    MP ....................................... 850
                    Attack .................................... 45
                    Defense .................................. 130
                    Evasion ................................... 40
                    Magic ..................................... 10
                    Magic Defense ............................ 110
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ..................................... 2931
    
               [110] Platinum Dragon ~
               =-------------------=
                      [Steal]: Dragoon Boots
                      [Drops]: ---
                    Level...................................... 26
                    HP ...................................... 2802
                    MP ....................................... 200
                    Attack .................................... 35
                    Defense .................................. 150
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 115
                    Magic Evasion .............................. 0
                    Gil ..................................... 1300
                    EXP ...................................... 895 
    
               [111] Behemoth ~
               =------------=
                      [Steal]: Hermes Sandals
                      [Drops]: X-Potion
                    Level...................................... 28
                    HP ...................................... 5800
                    MP ....................................... 180
                    Attack .................................... 25
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ...................................... 7
                    Magic Defense ............................ 135
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ..................................... 2055
    
               [112] Ninja ~
               =---------=
                      [Steal]: Angel Wings
                      [Drops]: Fuma Shuriken
                    Level...................................... 27
                    HP ...................................... 1650
                    MP ....................................... 130
                    Attack .................................... 22
                    Defense .................................. 135
                    Evasion ................................... 50
                    Magic ...................................... 5
                    Magic Defense ............................ 140
                    Magic Evasion .............................. 0
                    Gil ...................................... 520
                    EXP ...................................... 694
    
               [113] Naude ~
               =---------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 24
                    HP ...................................... 3000
                    MP ....................................... 195
                    Attack .................................... 11
                    Defense .................................. 115
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 145
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [114] Fafnir ~
               =----------=
                      [Steal]: Antidote
                      [Drops]: ---
                    Level...................................... 26
                    HP ...................................... 1112
                    MP ....................................... 130
                    Attack .................................... 13
                    Defense .................................. 110
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 456
                    EXP ...................................... 459
    
               [115] Killer Mantis ~
               =-----------------=
                      [Steal]: Venom Claws
                      [Drops]: ---
                    Level...................................... 26
                    HP ...................................... 1412
                    MP ....................................... 110
                    Attack .................................... 16
                    Defense .................................. 115
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 140
                    Magic Evasion .............................. 0
                    Gil ...................................... 756
                    EXP ...................................... 559
    
               [116] Peeper ~
               =----------=
                      [Steal]: Elixir
                      [Drops]: ---
                    Level...................................... 23
                    HP ......................................... 1
                    MP ........................................ 19
                    Attack ..................................... 7
                    Defense .................................... 5
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense .............................. 5
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 2
    
               [117] Murussu ~
               =-----------=
                      [Steal]: Hi-Potion
                      [Drops]: Remedy
                    Level...................................... 26
                    HP ...................................... 1111
                    MP ........................................ 60
                    Attack .................................... 13
                    Defense .................................. 140
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................. 80
                    Magic Evasion .............................. 0
                    Gil ...................................... 356
                    EXP ...................................... 321
    
               [118] Gigantoad ~
               =-------------=
                      [Steal]: ---
                      [Drops]: Sleeping Bag
                    Level...................................... 26
                    HP ....................................... 458
                    MP ........................................ 20
                    Attack .................................... 11
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 130
                    Magic Evasion .............................. 0
                    Gil ...................................... 340
                    EXP ...................................... 235
    
               [119] Land Ray ~
               =------------=
                      [Steal]: Megalixir
                      [Drops]: ---
                    Level...................................... 23
                    HP ......................................... 1
                    MP ........................................ 18
                    Attack ..................................... 6
                    Defense .................................... 5
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense .............................. 5
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 1
    
               [120] Luna Wolf ~
               =-------------=
                      [Steal]: Hi-Potion
                      [Drops]: ---
                    Level...................................... 26
                    HP ....................................... 582
                    MP ........................................ 25
                    Attack .................................... 13
                    Defense .................................. 155
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 145
                    Magic Evasion .............................. 0
                    Gil ...................................... 247
                    EXP ...................................... 308
    
               [121] Black Dragon ~
               =----------------=
                      [Steal]: Holy Water
                      [Drops]: Tent
                    Level...................................... 26
                    HP ...................................... 4000
                    MP ....................................... 600
                    Attack .................................... 14
                    Defense .................................. 102
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................. 20
                    Magic Evasion .............................. 0
                    Gil ...................................... 502
                    EXP ...................................... 780
    
               [122] Rukh ~
               =--------=
                      [Steal]: ---
                      [Drops]: Echo Screen
                    Level...................................... 26
                    HP ....................................... 850
                    MP ....................................... 100
                    Attack .................................... 12
                    Defense .................................. 105
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 120
                    Magic Evasion .............................. 0
                    Gil ...................................... 596
                    EXP ...................................... 249
    
               [123] Zokka ~
               =---------=
                      [Steal]: Hi-Potion
                      [Drops]: Teleport Stone
                    Level...................................... 26
                    HP ....................................... 305
                    MP ........................................ 35
                    Attack ..................................... 5
                    Defense .................................. 150
                    Evasion .................................... 0
                    Magic ...................................... 5
                    Magic Defense ............................. 80
                    Magic Evasion .............................. 0
                    Gil ...................................... 400
                    EXP ...................................... 267
    
               [124] Nightwalker ~
               =---------------=
                      [Steal]: X-Potion
                      [Drops]: ---
                    Level...................................... 26
                    HP ....................................... 265
                    MP ....................................... 190
                    Attack ..................................... 9
                    Defense .................................. 140
                    Evasion .................................... 0
                    Magic ...................................... 6
                    Magic Defense ............................ 115
                    Magic Evasion .............................. 0
                    Gil ...................................... 491
                    EXP ...................................... 258
    
               [125] Scorpion ~
               =------------=
                      [Steal]: Potion
                      [Drops]: Potion
                    Level...................................... 26
                    HP ....................................... 290
                    MP ........................................ 19
                    Attack .................................... 10
                    Defense .................................... 5
                    Evasion .................................... 0
                    Magic ...................................... 9
                    Magic Defense ............................ 215
                    Magic Evasion .............................. 0
                    Gil ...................................... 336
                    EXP ...................................... 199
    
               [126] Delta Beetle ~
               =----------------=
                      [Steal]: Potion
                      [Drops]: Sleeping Bag
                    Level...................................... 26
                    HP ....................................... 612
                    MP ........................................ 80
                    Attack .................................... 11
                    Defense .................................. 220
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense .............................. 5
                    Magic Evasion .............................. 0
                    Gil ...................................... 211
                    EXP ...................................... 288
    
               [127] Vampire Thorn ~
               =-----------------=
                      [Steal]: Echo Screen
                      [Drops]: Smoke Bomb
                    Level...................................... 26
                    HP ........................................ 12
                    MP ....................................... 400
                    Attack .................................... 13
                    Defense .................................. 254
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 254
                    Magic Evasion .............................. 0
                    Gil ...................................... 896
                    EXP ...................................... 510
    
               [128] Lizard ~
               =----------=
                      [Steal]: Blood Sword
                      [Drops]: Gold Needle
                    Level...................................... 26
                    HP ...................................... 1280
                    MP ........................................ 70
                    Attack .................................... 14
                    Defense .................................. 102
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 153
                    Magic Evasion .............................. 0
                    Gil ...................................... 356
                    EXP ...................................... 297
    
               [129] Devoahan ~
               =------------=
                      [Steal]: Diamond Vest, Ether
                      [Drops]: ---
                    Level...................................... 26
                    HP ...................................... 2252
                    MP ....................................... 218
                    Attack .................................... 15
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 458
                    EXP ...................................... 562
    
               [131] Cancer ~
               =----------=
                      [Steal]: Potion
                      [Drops]: ---
                    Level...................................... 26
                    HP ....................................... 952
                    MP ....................................... 100
                    Attack .................................... 15
                    Defense .................................. 110
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 145
                    Magic Evasion .............................. 0
                    Gil ...................................... 576
                    EXP ...................................... 360
    
               [132] Oceanus ~
               =-----------=
                      [Steal]: Gaia Gear
                      [Drops]: Antidote
                    Level...................................... 27
                    HP ...................................... 1700
                    MP ....................................... 100
                    Attack .................................... 15
                    Defense .................................. 125
                    Evasion .................................... 0
                    Magic ...................................... 9
                    Magic Defense ............................ 140
                    Magic Evasion .............................. 0
                    Gil ...................................... 971
                    EXP ...................................... 612
    
               [133] Desert Hare ~
               =---------------=
                      [Steal]: Remedy
                      [Drops]: Hi-Potion
                    Level...................................... 26
                    HP ........................................ 75
                    MP ....................................... 200
                    Attack ..................................... 7
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ..................................... 30
                    Magic Defense ............................ 100
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [134] Humpty ~
               =----------=
                      [Steal]: Green Cherry
                      [Drops]: ---
                    Level...................................... 27
                    HP ....................................... 800
                    MP ....................................... 100
                    Attack ..................................... 8
                    Defense .................................. 145
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 135
                    Magic Evasion .............................. 0
                    Gil ...................................... 326
                    EXP ...................................... 421
    
               [135] Cruller ~
               =-----------=
                      [Steal]: Potion
                      [Drops]: ---
                    Level...................................... 28
                    HP ...................................... 1334
                    MP ....................................... 100
                    Attack .................................... 11
                    Defense .................................. 110
                    Evasion .................................. 100
                    Magic ...................................... 4
                    Magic Defense ............................. 70
                    Magic Evasion .............................. 0
                    Gil ...................................... 797
                    EXP ...................................... 419
    
               [136] Dropper ~
               =-----------=
                      [Steal]: Ether
                      [Drops]: Ether
                    Level...................................... 27
                    HP ...................................... 1000
                    MP ........................................ 80
                    Attack ..................................... 6
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 427
                    EXP ...................................... 398
    
               [137] Neck Hunter ~
               =---------------=
                      [Steal]: Black Cowl
                      [Drops]: Peace Ring
                    Level...................................... 28
                    HP ...................................... 1334
                    MP ....................................... 150
                    Attack ..................................... 5
                    Defense .................................. 102
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 153
                    Magic Evasion .............................. 0
                    Gil ..................................... 1330
                    EXP ...................................... 588
    
               [138] Dante ~
               =---------=
                      [Steal]: Diamond Helm
                      [Drops]: Golden Shield
                    Level...................................... 28
                    HP ...................................... 1945
                    MP ....................................... 200
                    Attack .................................... 17
                    Defense .................................. 105
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 712
                    EXP ..................................... 1150
    
               [139] Bogy ~
               =--------=
                      [Steal]: Hi-Potion
                      [Drops]: ---
                    Level...................................... 29
                    HP ...................................... 1318
                    MP ....................................... 100
                    Attack .................................... 15
                    Defense .................................. 102
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 153
                    Magic Evasion .............................. 0
                    Gil ..................................... 1200
                    EXP ...................................... 532
    
               [140] Marchosias ~
               =--------------=
                      [Steal]: Phoenix Down
                      [Drops]: ---
                    Level...................................... 29
                    HP ...................................... 1418
                    MP ....................................... 100
                    Attack .................................... 19
                    Defense .................................. 102
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 153
                    Magic Evasion .............................. 0
                    Gil ...................................... 909
                    EXP ...................................... 449
    
               [141] Deepeye ~
               =-----------=
                      [Steal]: Eye Drops
                      [Drops]: ---
                    Level...................................... 28
                    HP ...................................... 1334
                    MP ....................................... 100
                    Attack .................................... 14
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 485
                    EXP ...................................... 385
    
               [142] Mousse ~
               =----------=
                      [Steal]: Magicite Shard
                      [Drops]: ---
                    Level...................................... 28
                    HP ....................................... 900
                    MP ....................................... 100
                    Attack .................................... 11
                    Defense .................................. 110
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 105
                    Magic Evasion .............................. 0
                    Gil ...................................... 287
                    EXP ...................................... 189
    
               [143] Borghese ~
               =------------=
                      [Steal]: Amulet
                      [Drops]: Amulet, Holy Water
                    Level...................................... 30
                    HP ...................................... 1584
                    MP ....................................... 250
                    Attack .................................... 45
                    Defense .................................. 105
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 140
                    Magic Evasion .............................. 0
                    Gil ...................................... 716
                    EXP ...................................... 510
    
               [144] Malboro ~
               =-----------=
                      [Steal]: X-Potion
                      [Drops]: Remedy, Holy Water
                    Level...................................... 30
                    HP ...................................... 2900
                    MP ....................................... 980
                    Attack .................................... 20
                    Defense ................................... 95
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 145
                    Magic Evasion .............................. 0
                    Gil ..................................... 2292
                    EXP ...................................... 780
    
               [145] Cloudwraiths ~
               =----------------=
                      [Steal]: Diamond Vest, Hi-Potion
                      [Drops]: Amulet, Holy Water
                    Level...................................... 29
                    HP ...................................... 2058
                    MP ....................................... 360
                    Attack .................................... 13
                    Defense .................................. 145
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 140
                    Magic Evasion .............................. 0
                    Gil ...................................... 385
                    EXP ...................................... 485
    
               [146] Exoray ~
               =----------=
                      [Steal]: ---
                      [Drops]: Holy Water
                    Level...................................... 29
                    HP ...................................... 1200
                    MP ....................................... 112
                    Attack .................................... 13
                    Defense .................................. 105
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 105
                    Magic Evasion .............................. 0
                    Gil ...................................... 370
                    EXP ...................................... 449
    
               [147] Skeletal Horror ~
               =-------------------=
                      [Steal]: Remedy
                      [Drops]: Holy Water
                    Level...................................... 30
                    HP ...................................... 1584
                    MP ....................................... 143
                    Attack .................................... 45
                    Defense .................................. 115
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 155
                    Magic Evasion .............................. 0
                    Gil ...................................... 542
                    EXP ...................................... 770
    
               [148] Mugbear ~
               =-----------=
                      [Steal]: Thief's Bracer
                      [Drops]: ---
                    Level...................................... 34
                    HP ...................................... 2409
                    MP ........................................ 74
                    Attack .................................... 15
                    Defense .................................. 165
                    Evasion .................................. 110
                    Magic ..................................... 10
                    Magic Defense ............................ 140
                    Magic Evasion .............................. 0
                    Gil ..................................... 2000
                    EXP ...................................... 882
    
               [149] Devil Fist ~
               =--------------=
                      [Steal]: Brigand's Glove
                      [Drops]: Air Knife
                    Level...................................... 34
                    HP ...................................... 1749
                    MP ........................................ 68
                    Attack .................................... 10
                    Defense .................................. 125
                    Evasion .................................. 120
                    Magic ..................................... 10
                    Magic Defense ............................ 145
                    Magic Evasion .............................. 0
                    Gil ..................................... 2000
                    EXP ...................................... 797
    
               [150] Luridan ~
               =-----------=
                      [Steal]: Hi-Potion
                      [Drops]: ---
                    Level...................................... 34
                    HP ...................................... 2079
                    MP ....................................... 122
                    Attack .................................... 12
                    Defense .................................. 210
                    Evasion ................................... 25
                    Magic ..................................... 10
                    Magic Defense ............................ 125
                    Magic Evasion .............................. 0
                    Gil ..................................... 1000
                    EXP ...................................... 707
    
               [151] Punisher ~
               =------------=
                      [Steal]: Bone Club, Rising Sun
                      [Drops]: ---
                    Level...................................... 35
                    HP ...................................... 2191
                    MP ....................................... 136
                    Attack .................................... 28
                    Defense .................................. 100
                    Evasion .................................. 115
                    Magic ..................................... 10
                    Magic Defense ............................ 155
                    Magic Evasion .............................. 0
                    Gil ..................................... 3000
                    EXP ..................................... 1242
    
               [152] Glasya Labolas ~
               =------------------=
                      [Steal]: Muscle Belt, Hi-Potion
                      [Drops]: ---
                    Level...................................... 35
                    HP ...................................... 4771
                    MP ....................................... 590
                    Attack .................................... 23
                    Defense .................................. 150
                    Evasion .................................. 105
                    Magic ..................................... 10
                    Magic Defense ............................ 145
                    Magic Evasion ............................. 10
                    Gil ..................................... 2500
                    EXP ..................................... 2953
    
               [153] Gorgimera ~
               =-------------=
                      [Steal]: Golden Spear
                      [Drops]: ---
                    Level...................................... 36
                    HP ...................................... 7191
                    MP ....................................... 354
                    Attack .................................... 40
                    Defense .................................. 150
                    Evasion .................................... 0
                    Magic ..................................... 15
                    Magic Defense ............................ 160
                    Magic Evasion .............................. 0
                    Gil ..................................... 1889
                    EXP ..................................... 4928
    
               [154] Twinscythe ~
               =--------------=
                      [Steal]: Poison Rod
                      [Drops]: Poison Rod
                    Level...................................... 36
                    HP ...................................... 2500
                    MP ....................................... 187
                    Attack .................................... 21
                    Defense .................................. 125
                    Evasion ................................... 20
                    Magic ..................................... 12
                    Magic Defense ............................ 140
                    Magic Evasion .............................. 0
                    Gil ...................................... 726
                    EXP ..................................... 1753
    
               [155] Death Warden ~
               =----------------=
                      [Steal]: Hi-Potion, Potion
                      [Drops]: Tigerfang
                    Level...................................... 19
                    HP ...................................... 8000
                    MP ...................................... 8000
                    Attack .................................... 13
                    Defense .................................. 140
                    Evasion .................................... 0
                    Magic ..................................... 55
                    Magic Defense ............................ 160
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [156] Misty ~
               =---------=
                      [Steal]: Moogle Suit
                      [Drops]: ---
                    Level...................................... 37
                    HP ...................................... 3580
                    MP ....................................... 500
                    Attack ..................................... 1
                    Defense .................................. 110
                    Evasion ................................... 20
                    Magic ...................................... 8
                    Magic Defense ............................ 145
                    Magic Evasion .............................. 0
                    Gil ..................................... 1260
                    EXP ..................................... 1151
    
               [157] Rafflesia ~
               =-------------=
                      [Steal]: Nutkin Suit
                      [Drops]: ---
                    Level...................................... 37
                    HP ...................................... 2200
                    MP ....................................... 305
                    Attack .................................... 13
                    Defense .................................. 110
                    Evasion .................................... 0
                    Magic ...................................... 9
                    Magic Defense ............................ 140
                    Magic Evasion .............................. 0
                    Gil ...................................... 767
                    EXP ...................................... 872
    
               [158] Still Life ~
               =--------------=
                      [Steal]: Fake Mustache
                      [Drops]: ---
                    Level...................................... 37
                    HP ...................................... 4889
                    MP ....................................... 390
                    Attack .................................... 13
                    Defense .................................. 150
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ..................................... 1574
                    EXP ..................................... 2331
    
               [159] Coeurl Cat ~
               =--------------=
                      [Steal]: Tabby Suit
                      [Drops]: ---
                    Level...................................... 36
                    HP ...................................... 1115
                    MP ........................................ 78
                    Attack .................................... 17
                    Defense .................................. 100
                    Evasion ................................... 10
                    Magic ..................................... 10
                    Magic Defense ............................ 140
                    Magic Evasion .............................. 0
                    Gil ...................................... 416
                    EXP ...................................... 701
    
               [160] Crusher ~
               =-----------=
                      [Steal]: Super Ball
                      [Drops]: Super Ball
                    Level...................................... 36
                    HP ...................................... 2095
                    MP ....................................... 340
                    Attack .................................... 13
                    Defense .................................. 145
                    Evasion .................................... 0
                    Magic ...................................... 5
                    Magic Defense ............................. 85
                    Magic Evasion .............................. 0
                    Gil ...................................... 577
                    EXP ...................................... 788
    
               [161] Blade Dancer ~
               =----------------=
                      [Steal]: Moogle Ball
                      [Drops]: ---
                    Level...................................... 22
                    HP ...................................... 2539
                    MP ....................................... 100
                    Attack ..................................... 1
                    Defense ................................... 60
                    Evasion .................................... 0
                    Magic ..................................... 30
                    Magic Defense ............................ 170
                    Magic Evasion .............................. 0
                    Gil ...................................... 769
                    EXP ..................................... 1531
    
               [162] Caladrius ~
               =-------------=
                      [Steal]: Chocobo Suit
                      [Drops]: ---
                    Level...................................... 36
                    HP ....................................... 885
                    MP ........................................ 87
                    Attack .................................... 14
                    Defense .................................. 100
                    Evasion ................................... 90
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 497
                    EXP ...................................... 653
    
               [163] Ouroboros ~
               =-------------=
                      [Steal]: Phoenix Down
                      [Drops]: Phoenix Down
                    Level...................................... 48
                    HP ........................................ 50
                    MP ....................................... 760
                    Attack .................................... 13
                    Defense .................................. 252
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 252
                    Magic Evasion .............................. 0
                    Gil ...................................... 390
                    EXP ..................................... 1780
    
               [164] Face ~
               =--------=
                      [Steal]: Phoenix Down
                      [Drops]: Phoenix Down
                    Level...................................... 47
                    HP ...................................... 4550
                    MP ...................................... 1700
                    Attack .................................... 11
                    Defense .................................. 105
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 890
                    EXP ..................................... 2600
    
               [165] Zeveak ~
               =----------=
                      [Steal]: Phoenix Down
                      [Drops]: Phoenix Down
                    Level...................................... 47
                    HP ...................................... 2077
                    MP ....................................... 500
                    Attack .................................... 13
                    Defense ................................... 80
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 674
                    EXP ..................................... 1620
    
               [166] Seaflower ~
               =-------------=
                      [Steal]: Phoenix Down
                      [Drops]: Phoenix Down
                    Level...................................... 47
                    HP ...................................... 4200
                    MP ....................................... 200
                    Attack .................................... 13
                    Defense .................................. 135
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 100
                    Magic Evasion .............................. 0
                    Gil ...................................... 670
                    EXP ..................................... 1315
    
               [167] Galypdes ~
               =------------=
                      [Steal]: Celestriad, Phoenix Down
                      [Drops]: Phoenix Down
                    Level...................................... 49
                    HP ...................................... 6013
                    MP ....................................... 820
                    Attack .................................... 13
                    Defense .................................. 120
                    Evasion ................................... 30
                    Magic ..................................... 10
                    Magic Defense ............................ 145
                    Magic Evasion .............................. 0
                    Gil ...................................... 906
                    EXP ..................................... 2781
    
               [168] Necromancer ~
               =---------------=
                      [Steal]: Phoenix Down
                      [Drops]: Holy Water
                    Level...................................... 48
                    HP ...................................... 3525
                    MP ....................................... 900
                    Attack .................................... 13
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ...................................... 7
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 791
                    EXP ..................................... 1510
    
               [169] Clymenus ~
               =------------=
                      [Steal]: Phoenix Down
                      [Drops]: Phoenix Down
                    Level...................................... 49
                    HP ...................................... 3815
                    MP ...................................... 9900
                    Attack .................................... 13
                    Defense .................................. 120
                    Evasion .................................... 0
                    Magic ...................................... 7
                    Magic Defense ............................ 165
                    Magic Evasion .............................. 0
                    Gil ...................................... 826
                    EXP ..................................... 1698
    
               [170] Chaos Dragon ~
               =----------------=
                      [Steal]: Phoenix Down
                      [Drops]: Phoenix Down
                    Level...................................... 44
                    HP ...................................... 9013
                    MP ...................................... 1300
                    Attack .................................... 13
                    Defense .................................... 5
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................. 85
                    Magic Evasion .............................. 0
                    Gil ..................................... 1000
                    EXP ..................................... 4881
    
               [171] Brachiosaur ~
               =---------------=
                      [Steal]: Ribbon
                      [Drops]: Celestriad
                    Level...................................... 77
                    HP ..................................... 46050
                    MP ..................................... 51420
                    Attack .................................... 55
                    Defense .................................. 190
                    Evasion ................................... 70
                    Magic ..................................... 25
                    Magic Defense ............................ 145
                    Magic Evasion ............................. 50
                    Gil ........................................ 0
                    EXP .................................... 14396
    
               [172] Tyrannosaur ~
               =---------------=
                      [Steal]: Reed Cloak
                      [Drops]: Impartisan
                    Level...................................... 57
                    HP ..................................... 12770
                    MP ....................................... 420
                    Attack .................................... 33
                    Defense .................................. 125
                    Evasion .................................... 0
                    Magic ..................................... 16
                    Magic Defense ............................ 160
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ..................................... 8800
    
               [173] Tumbleweed ~
               =--------------=
                      [Steal]: Saucer
                      [Drops]: ---
                    Level...................................... 55
                    HP ...................................... 6200
                    MP ....................................... 600
                    Attack .................................... 10
                    Defense .................................. 120
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................. 90
                    Magic Evasion .............................. 0
                    Gil ..................................... 1333
                    EXP ..................................... 2554
    
               [174] Leap Frog ~
               =-------------=
                      [Steal]: Pinwheel, Hi-Potion
                      [Drops]: ---
                    Level...................................... 52
                    HP ...................................... 3511
                    MP ....................................... 220
                    Attack .................................... 13
                    Defense .................................. 130
                    Evasion .................................... 0
                    Magic ...................................... 7
                    Magic Defense ............................ 145
                    Magic Evasion .............................. 0
                    Gil ..................................... 2600
                    EXP ..................................... 1550
    
               [175] Slagworm ~
               =------------=
                      [Steal]: Remedy
                      [Drops]: ---
                    Level...................................... 49
                    HP ..................................... 12018
                    MP ..................................... 10500
                    Attack .................................... 54
                    Defense .................................. 130
                    Evasion ................................... 30
                    Magic ..................................... 22
                    Magic Defense ............................. 60
                    Magic Evasion .............................. 0
                    Gil .................................... 10000
                    EXP ..................................... 7524
    
               [176] Cactuar ~
               =-----------=
                      [Steal]: Gold Needle
                      [Drops]: Gold Needle
                    Level...................................... 27
                    HP ......................................... 3
                    MP ..................................... 60000
                    Attack ..................................... 1
                    Defense .................................. 255
                    Evasion .................................. 250
                    Magic ..................................... 50
                    Magic Defense ............................ 255
                    Magic Evasion ............................ 250
                    Gil .................................... 10000
                    EXP ........................................ 0
    
               [177] Crawler ~
               =-----------=
                      [Steal]: Remedy
                      [Drops]: ---
                    Level...................................... 51
                    HP ...................................... 3200
                    MP ....................................... 620
                    Attack .................................... 13
                    Defense .................................. 115
                    Evasion .................................... 0
                    Magic ...................................... 8
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ..................................... 1224
                    EXP ..................................... 1456
    
               [178] Sprinter ~
               =------------=
                      [Steal]: ---
                      [Drops]: Reed Cloak
                    Level...................................... 53
                    HP ...................................... 4500
                    MP ....................................... 350
                    Attack .................................... 13
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ..................................... 1420
                    EXP ..................................... 2293
    
               [179] Basilisk ~
               =------------=
                      [Steal]: Tortoise Shield
                      [Drops]: Tortoise Shield
                    Level...................................... 54
                    HP ...................................... 5000
                    MP ...................................... 1020
                    Attack .................................... 13
                    Defense .................................. 135
                    Evasion ................................... 10
                    Magic ..................................... 10
                    Magic Defense ............................ 155
                    Magic Evasion ............................. 10
                    Gil ..................................... 1120
                    EXP ..................................... 2400
    
               [180] Lycaon ~
               =----------=
                      [Steal]: X-Potion
                      [Drops]: ---
                    Level...................................... 50
                    HP ....................................... 250
                    MP ........................................ 20
                    Attack .................................... 30
                    Defense .................................. 100
                    Evasion ................................... 50
                    Magic ..................................... 10
                    Magic Defense ............................ 200
                    Magic Evasion .............................. 0
                    Gil ..................................... 1524
                    EXP ..................................... 1356
    
               [181] Greater Mantis ~
               =------------------=
                      [Steal]: Impartisan
                      [Drops]: ---
                    Level...................................... 54
                    HP ...................................... 4500
                    MP ....................................... 420
                    Attack ................................... 180
                    Defense .................................. 145
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 100
                    Magic Evasion .............................. 0
                    Gil ...................................... 501
                    EXP ..................................... 4612
    
               [182] Test Rider ~
               =--------------=
                      [Steal]: Partisan
                      [Drops]: Heavy Lance
                    Level...................................... 32
                    HP ...................................... 3100
                    MP ....................................... 220
                    Attack .................................... 27
                    Defense .................................. 135
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 155
                    Magic Evasion .............................. 0
                    Gil ...................................... 520
                    EXP ..................................... 1947
    
               [183] Wizard ~
               =----------=
                      [Steal]: Ice Rod, Thunder Rod
                      [Drops]: Flame Rod
                    Level...................................... 32
                    HP ...................................... 1677
                    MP ....................................... 200
                    Attack .................................... 13
                    Defense ................................... 50
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 160
                    Magic Evasion .............................. 0
                    Gil ...................................... 388
                    EXP ...................................... 587
    
               [184] Lukhavi ~
               =-----------=
                      [Steal]: Hi-Potion, Potion
                      [Drops]: Hi-Potion
                    Level...................................... 32
                    HP ...................................... 1877
                    MP ....................................... 100
                    Attack .................................... 13
                    Defense .................................. 145
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 105
                    Magic Evasion .............................. 0
                    Gil ...................................... 298
                    EXP ...................................... 697
    
               [185] Magna Roader V.3 ~
               =--------------------=
                      [Steal]: Shuriken, Lightning Scroll
                      [Drops]: Water Scroll
                    Level...................................... 32
                    HP ...................................... 1777
                    MP ....................................... 100
                    Attack .................................... 13
                    Defense .................................. 115
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 145
                    Magic Evasion .............................. 0
                    Gil ...................................... 352
                    EXP ...................................... 621
    
               [186] Magna Roader V.4 ~
               =--------------------=
                      [Steal]: Shuriken, Lightning Scroll
                      [Drops]: Flame Scroll
                    Level...................................... 32
                    HP ...................................... 1380
                    MP ........................................ 70
                    Attack .................................... 14
                    Defense .................................. 105
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 284
                    EXP ...................................... 647
    
               [187] Psychos ~
               =-----------=
                      [Steal]: Potion
                      [Drops]: Potion
                    Level...................................... 32
                    HP ....................................... 900
                    MP ........................................ 55
                    Attack .................................... 14
                    Defense .................................. 165
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 125
                    Magic Evasion .............................. 0
                    Gil ...................................... 275
                    EXP ...................................... 347
    
               [188] Garm ~
               =--------=
                      [Steal]: Potion
                      [Drops]: Potion
                    Level...................................... 32
                    HP ...................................... 1510
                    MP ....................................... 110
                    Attack .................................... 10
                    Defense .................................. 155
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 140
                    Magic Evasion .............................. 0
                    Gil ...................................... 412
                    EXP ...................................... 687
    
               [189] Tonberry ~
               =------------=
                      [Steal]: ---
                      [Drops]: Tintinnabalum
                    Level...................................... 27
                    HP ...................................... 8000
                    MP ..................................... 15500
                    Attack .................................... 13
                    Defense .................................. 150
                    Evasion ................................... 50
                    Magic ..................................... 10
                    Magic Defense ............................ 180
                    Magic Evasion ............................. 50
                    Gil ..................................... 3333
                    EXP ..................................... 1200
    
               [190] Onion Dasher ~
               =----------------=
                      [Steal]: ---
                      [Drops]: Green Cherry
                    Level...................................... 33
                    HP ...................................... 2000
                    MP ....................................... 100
                    Attack .................................... 10
                    Defense .................................. 150
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 120
                    Magic Evasion .............................. 0
                    Gil ...................................... 150
                    EXP ...................................... 500
    
               [191] Anemone ~
               =-----------=
                      [Steal]: ---
                      [Drops]: Green Cherry
                    Level...................................... 33
                    HP ...................................... 2000
                    MP ....................................... 100
                    Attack .................................... 10
                    Defense .................................. 115
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 145
                    Magic Evasion .............................. 0
                    Gil ...................................... 550
                    EXP ..................................... 1000
    
               [192] Illuyankas ~
               =--------------=
                      [Steal]: ---
                      [Drops]: White Cape, Green Cherry
                    Level...................................... 33
                    HP ...................................... 2000
                    MP ....................................... 100
                    Attack .................................... 10
                    Defense .................................. 130
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 850
                    EXP ..................................... 1000
    
               [193] Knotty ~
               =----------=
                      [Steal]: ---
                      [Drops]: Green Cherry
                    Level...................................... 33
                    HP ...................................... 1000
                    MP ....................................... 100
                    Attack ..................................... 5
                    Defense .................................. 120
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 140
                    Magic Evasion .............................. 0
                    Gil ...................................... 350
                    EXP ...................................... 800
    
               [194] Tzakmaqiel ~
               =--------------=
                      [Steal]: ---
                      [Drops]: White Cape, Green Cherry
                    Level...................................... 33
                    HP ...................................... 2000
                    MP ....................................... 100
                    Attack .................................... 10
                    Defense .................................. 105
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 145
                    Magic Evasion .............................. 0
                    Gil ...................................... 750
                    EXP ..................................... 1000
    
               [195] Zone Eater ~
               =--------------=
                      [Steal]: Teleport Stone
                      [Drops]: ---
                    Level...................................... 61
                    HP ...................................... 7700
                    MP ..................................... 57000
                    Attack .................................... 23
                    Defense .................................. 120
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ..................................... 2000
                    EXP ..................................... 2000
    
               [196] Vasegiatta ~
               =--------------=
                      [Steal]: Phoenix Down
                      [Drops]: ---
                    Level...................................... 42
                    HP ...................................... 3615
                    MP ....................................... 233
                    Attack .................................... 13
                    Defense .................................. 115
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 145
                    Magic Evasion .............................. 0
                    Gil ..................................... 1221
                    EXP ..................................... 1994
    
               [197] Gloomwind ~
               =-------------=
                      [Steal]: Hi-Potion
                      [Drops]: ---
                    Level...................................... 41
                    HP ...................................... 2905
                    MP ....................................... 175
                    Attack .................................... 13
                    Defense .................................. 115
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 421
                    EXP ..................................... 1096
    
               [198] Purusa ~
               =----------=
                      [Steal]: Moonring Blade
                      [Drops]: ---
                    Level...................................... 41
                    HP ...................................... 3300
                    MP ....................................... 188
                    Attack .................................... 13
                    Defense .................................. 115
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 155
                    Magic Evasion .............................. 0
                    Gil ...................................... 773
                    EXP ..................................... 1396
    
               [199] Covert ~
               =----------=
                      [Steal]: Pinwheel, Shuriken
                      [Drops]: ---
                    Level...................................... 44
                    HP ...................................... 4530
                    MP ....................................... 240
                    Attack .................................... 25
                    Defense .................................. 100
                    Evasion ................................... 50
                    Magic ..................................... 11
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ..................................... 1768
                    EXP ..................................... 1757
    
               [200] Kamui ~
               =---------=
                      [Steal]: Murasame, Ashura
                      [Drops]: Holy Water
                    Level...................................... 44
                    HP ...................................... 4211
                    MP ....................................... 219
                    Attack .................................... 19
                    Defense .................................. 100
                    Evasion ................................... 30
                    Magic ..................................... 11
                    Magic Defense ............................ 150
                    Magic Evasion ............................. 30
                    Gil ...................................... 869
                    EXP ..................................... 1583
    
               [201] Wartpuck ~
               =------------=
                      [Steal]: Dried Meat, Chain Flail
                      [Drops]: ---
                    Level...................................... 44
                    HP ...................................... 3559
                    MP ....................................... 330
                    Attack .................................... 15
                    Defense .................................. 120
                    Evasion .................................... 0
                    Magic ..................................... 11
                    Magic Defense ............................ 160
                    Magic Evasion .............................. 0
                    Gil ..................................... 1169
                    EXP ..................................... 1595
    
               [202] Shambling Corpse ~
               =--------------------=
                      [Steal]: Soul Sabre, Mythril Sword
                      [Drops]: ---
                    Level...................................... 43
                    HP ...................................... 3850
                    MP ....................................... 185
                    Attack .................................... 13
                    Defense .................................. 105
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 155
                    Magic Evasion .............................. 0
                    Gil ...................................... 826
                    EXP ..................................... 1399
    
               [203] Amduscias ~
               =-------------=
                      [Steal]: Swordbreaker, Dagger
                      [Drops]: ---
                    Level...................................... 43
                    HP ...................................... 4452
                    MP ....................................... 270
                    Attack .................................... 13
                    Defense .................................. 105
                    Evasion .................................... 0
                    Magic ..................................... 11
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 526
                    EXP ..................................... 1727
    
               [204] Baalzephon ~
               =--------------=
                      [Steal]: Sasuke, Kunai
                      [Drops]: ---
                    Level...................................... 43
                    HP ...................................... 3609
                    MP ....................................... 300
                    Attack .................................... 17
                    Defense .................................. 105
                    Evasion ................................... 20
                    Magic ..................................... 11
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 826
                    EXP ..................................... 1385
    
               [205] Samurai ~
               =-----------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 40
                    HP ...................................... 3000
                    MP ....................................... 500
                    Attack .................................... 13
                    Defense ................................... 10
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................. 20
                    Magic Evasion .............................. 0
                    Gil ...................................... 791
                    EXP ..................................... 1545
    
               [206] Al Jabr ~
               =-----------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 39
                    HP ...................................... 2722
                    MP ....................................... 180
                    Attack .................................... 13
                    Defense .................................. 110
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 145
                    Magic Evasion ............................. 30
                    Gil ...................................... 485
                    EXP ...................................... 890
    
               [207] Suriander ~
               =-------------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 40
                    HP ...................................... 2912
                    MP ....................................... 228
                    Attack .................................... 13
                    Defense .................................. 105
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 155
                    Magic Evasion .............................. 0
                    Gil ...................................... 435
                    EXP ..................................... 1150
    
               [208] Weredragon ~
               =--------------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 38
                    HP ...................................... 3000
                    MP ....................................... 300
                    Attack .................................... 10
                    Defense .................................. 105
                    Evasion .................................... 0
                    Magic ...................................... 3
                    Magic Defense ............................. 50
                    Magic Evasion .............................. 0
                    Gil ...................................... 731
                    EXP ...................................... 953
    
               [209] Schmidt ~
               =-----------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 40
                    HP ...................................... 3262
                    MP ....................................... 200
                    Attack .................................... 13
                    Defense .................................. 105
                    Evasion .................................... 0
                    Magic ...................................... 8
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 441
                    EXP ..................................... 1253
    
               [210] Pluto Armor ~
               =---------------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 39
                    HP ...................................... 2850
                    MP ....................................... 220
                    Attack .................................... 13
                    Defense .................................. 105
                    Evasion .................................... 0
                    Magic ...................................... 9
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 629
                    EXP ...................................... 853
    
               [211] Alluring Rider ~
               =------------------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 40
                    HP ...................................... 1200
                    MP ....................................... 330
                    Attack .................................... 13
                    Defense .................................. 125
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 531
                    EXP ..................................... 1323
    
               [212] Pandora ~
               =-----------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 39
                    HP ...................................... 1522
                    MP ....................................... 350
                    Attack .................................... 13
                    Defense .................................. 140
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................. 80
                    Magic Evasion .............................. 0
                    Gil ...................................... 461
                    EXP ...................................... 622
    
               [213] Parasite ~
               =------------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 39
                    HP ...................................... 1000
                    MP ....................................... 230
                    Attack ..................................... 1
                    Defense .................................. 140
                    Evasion .................................... 0
                    Magic ...................................... 1
                    Magic Defense .............................. 5
                    Magic Evasion .............................. 0
                    Gil ...................................... 461
                    EXP ...................................... 455
    
               [214] Coco ~
               =--------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 39
                    HP ...................................... 3062
                    MP ....................................... 198
                    Attack .................................... 13
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 160
                    Magic Evasion .............................. 0
                    Gil ...................................... 631
                    EXP ..................................... 1410
    
               [215] Io ~
               =------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 39
                    HP ...................................... 7862
                    MP ...................................... 1550
                    Attack .................................... 13
                    Defense .................................. 110
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ..................................... 1995
                    EXP ..................................... 3253
    
               [216] Armored Weapon ~
               =------------------=
                      [Steal]: Debilitator
                      [Drops]: ---
                    Level...................................... 47
                    HP ...................................... 4700
                    MP ...................................... 1956
                    Attack .................................... 18
                    Defense .................................. 190
                    Evasion ................................... 10
                    Magic ..................................... 15
                    Magic Defense ............................ 125
                    Magic Evasion ............................. 10
                    Gil ..................................... 1189
                    EXP ..................................... 5848
    
               [217] Lunatys ~
               =-----------=
                      [Steal]: Antidote
                      [Drops]: ---
                    Level...................................... 45
                    HP ...................................... 4050
                    MP ....................................... 105
                    Attack .................................... 13
                    Defense ................................... 90
                    Evasion .................................... 0
                    Magic ...................................... 7
                    Magic Defense ............................ 250
                    Magic Evasion .............................. 0
                    Gil ...................................... 465
                    EXP ..................................... 1504
    
               [218] Figaro Lizard ~
               =-----------------=
                      [Steal]: Hi-Potion
                      [Drops]: ---
                    Level...................................... 45
                    HP ...................................... 4220
                    MP ....................................... 140
                    Attack .................................... 29
                    Defense ................................... 90
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 250
                    Magic Evasion .............................. 0
                    Gil ...................................... 554
                    EXP ..................................... 1219
    
               [219] Devil ~
               =---------=
                      [Steal]: Mythril Glove
                      [Drops]: ---
                    Level...................................... 46
                    HP ...................................... 5555
                    MP ...................................... 1150
                    Attack .................................... 18
                    Defense ................................... 70
                    Evasion .................................... 0
                    Magic ...................................... 7
                    Magic Defense ............................ 250
                    Magic Evasion .............................. 0
                    Gil ...................................... 960
                    EXP ..................................... 2189
    
               [220] Envo ~
               =--------=
                      [Steal]: X-Potion
                      [Drops]: ---
                    Level...................................... 46
                    HP ...................................... 4635
                    MP ....................................... 280
                    Attack .................................... 13
                    Defense ................................... 50
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 250
                    Magic Evasion .............................. 0
                    Gil ...................................... 968
                    EXP ..................................... 1429
    
               [221] Magic Urn ~
               =-------------=
                      [Steal]: Elixir, Potion
                      [Drops]: ---
                    Level...................................... 31
                    HP ....................................... 100
                    MP ..................................... 10000
                    Attack ..................................... 5
                    Defense .................................. 220
                    Evasion .................................. 100
                    Magic ..................................... 35
                    Magic Defense ............................ 190
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [222] Level 10 Magic ~
               =------------------=
                      [Steal]: Ether
                      [Drops]: Ether
                    Level...................................... 48
                    HP ...................................... 1000
                    MP ....................................... 300
                    Attack .................................... 10
                    Defense .................................. 200
                    Evasion .................................. 100
                    Magic ..................................... 22
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [223] Level 20 Magic ~
               =------------------=
                      [Steal]: Ether
                      [Drops]: Ether
                    Level...................................... 51
                    HP ...................................... 2000
                    MP ....................................... 500
                    Attack .................................... 10
                    Defense .................................. 200
                    Evasion .................................. 100
                    Magic ..................................... 21
                    Magic Defense ............................ 145
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [224] Level 30 Magic ~
               =------------------=
                      [Steal]: Ether
                      [Drops]: Ether
                    Level...................................... 54
                    HP ...................................... 3000
                    MP ....................................... 700
                    Attack .................................... 10
                    Defense .................................. 200
                    Evasion .................................. 100
                    Magic ..................................... 20
                    Magic Defense ............................ 140
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [225] Level 40 Magic ~
               =------------------=
                      [Steal]: Ether
                      [Drops]: Ether
                    Level...................................... 55
                    HP ...................................... 4000
                    MP ...................................... 1000
                    Attack .................................... 10
                    Defense .................................. 200
                    Evasion .................................. 100
                    Magic ..................................... 19
                    Magic Defense ............................ 135
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [226] Level 50 Magic ~
               =------------------=
                      [Steal]: Hi-Ether
                      [Drops]: Ether
                    Level...................................... 57
                    HP ...................................... 5000
                    MP ...................................... 2000
                    Attack .................................... 10
                    Defense .................................. 200
                    Evasion .................................. 100
                    Magic ..................................... 18
                    Magic Defense ............................ 130
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [227] Level 60 Magic ~
               =------------------=
                      [Steal]: Hi-Ether
                      [Drops]: Ether
                    Level...................................... 58
                    HP ...................................... 6000
                    MP ...................................... 5000
                    Attack .................................... 10
                    Defense .................................. 200
                    Evasion .................................. 100
                    Magic ..................................... 17
                    Magic Defense ............................ 125
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [228] Level 70 Magic ~
               =------------------=
                      [Steal]: Hi-Ether
                      [Drops]: Ether
                    Level...................................... 56
                    HP ...................................... 7000
                    MP ...................................... 3000
                    Attack .................................... 10
                    Defense .................................. 200
                    Evasion .................................. 100
                    Magic ..................................... 16
                    Magic Defense ............................ 126
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [229] Level 80 Magic ~
               =------------------=
                      [Steal]: Hi-Ether
                      [Drops]: Ether
                    Level...................................... 53
                    HP ...................................... 8000
                    MP ...................................... 2800
                    Attack .................................... 10
                    Defense .................................. 200
                    Evasion .................................. 100
                    Magic ..................................... 15
                    Magic Defense ............................ 115
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [230] Level 90 Magic ~
               =------------------=
                      [Steal]: Hi-Ether
                      [Drops]: Ether
                    Level...................................... 55
                    HP ...................................... 9000
                    MP ...................................... 9000
                    Attack .................................... 10
                    Defense .................................. 200
                    Evasion .................................. 100
                    Magic ..................................... 14
                    Magic Defense ............................ 110
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [231] Warlock ~
               =-----------=
                      [Steal]: Teleport Stone
                      [Drops]: Teleport Stone
                    Level...................................... 38
                    HP ...................................... 1300
                    MP ...................................... 1250
                    Attack .................................... 10
                    Defense .................................. 180
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 225
                    Magic Evasion .............................. 0
                    Gil ...................................... 333
                    EXP ...................................... 970
    
               [232] Mahadeva ~
               =------------=
                      [Steal]: Teleport Stone
                      [Drops]: Teleport Stone
                    Level...................................... 38
                    HP ...................................... 3826
                    MP ...................................... 1327
                    Attack .................................... 13
                    Defense .................................. 150
                    Evasion ................................... 30
                    Magic ..................................... 10
                    Magic Defense ............................ 135
                    Magic Evasion .............................. 0
                    Gil ...................................... 393
                    EXP ..................................... 1510
    
               [233] Sorath ~
               =----------=
                      [Steal]: Teleport Stone
                      [Drops]: Teleport Stone
                    Level...................................... 37
                    HP ...................................... 2600
                    MP ........................................ 97
                    Attack .................................... 13
                    Defense .................................. 125
                    Evasion ................................... 20
                    Magic ..................................... 10
                    Magic Defense ............................ 145
                    Magic Evasion .............................. 0
                    Gil ...................................... 415
                    EXP ...................................... 830
    
               [234] Medusa Chicken ~
               =------------------=
                      [Steal]: Teleport Stone
                      [Drops]: Teleport Stone
                    Level...................................... 38
                    HP ...................................... 2366
                    MP ....................................... 185
                    Attack .................................... 13
                    Defense .................................. 105
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 155
                    Magic Evasion .............................. 0
                    Gil ...................................... 422
                    EXP ...................................... 770
    
               [235] Creature ~
               =------------=
                      [Steal]: Teleport Stone
                      [Drops]: Teleport Stone
                    Level...................................... 37
                    HP ...................................... 2470
                    MP ....................................... 145
                    Attack .................................... 13
                    Defense .................................. 110
                    Evasion ................................... 10
                    Magic ..................................... 10
                    Magic Defense ............................ 155
                    Magic Evasion .............................. 0
                    Gil ...................................... 550
                    EXP ...................................... 775
    
               [236] Moonform ~
               =------------=
                      [Steal]: Teleport Stone
                      [Drops]: Teleport Stone
                    Level...................................... 37
                    HP ...................................... 2444
                    MP ........................................ 82
                    Attack .................................... 15
                    Defense .................................. 115
                    Evasion ................................... 20
                    Magic ..................................... 10
                    Magic Defense ............................ 160
                    Magic Evasion .............................. 0
                    Gil ...................................... 669
                    EXP ...................................... 981
    
               [237] Aspidochelon ~
               =----------------=
                      [Steal]: Teleport Stone
                      [Drops]: Teleport Stone
                    Level...................................... 38
                    HP ...................................... 3210
                    MP ....................................... 514
                    Attack .................................... 22
                    Defense .................................. 135
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion ............................. 20
                    Gil ...................................... 519
                    EXP ..................................... 1270
    
               [238] Siegfried ~
               =-------------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 53
                    HP ..................................... 32760
                    MP ...................................... 6000
                    Attack .................................... 53
                    Defense .................................. 160
                    Evasion ................................... 25
                    Magic ..................................... 25
                    Magic Defense ............................ 150
                    Magic Evasion ............................. 25
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [239] Yojimbo ~
               =-----------=
                      [Steal]: Masamune
                      [Drops]: ---
                    Level...................................... 59
                    HP ...................................... 7050
                    MP ...................................... 2600
                    Attack .................................... 13
                    Defense .................................. 100
                    Evasion ................................... 40
                    Magic ...................................... 5
                    Magic Defense ............................ 180
                    Magic Evasion .............................. 0
                    Gil ..................................... 2000
                    EXP ..................................... 2300
    
               [240] Dark Force ~
               =--------------=
                      [Steal]: Crystal Sword
                      [Drops]: ---
                    Level...................................... 55
                    HP ...................................... 8940
                    MP ....................................... 700
                    Attack .................................... 12
                    Defense .................................. 105
                    Evasion .................................... 0
                    Magic ...................................... 7
                    Magic Defense ............................ 155
                    Magic Evasion .............................. 0
                    Gil ...................................... 600
                    EXP ..................................... 2950
    
               [241] Muud Suud ~
               =-------------=
                      [Steal]: Thunder Shield
                      [Drops]: ---
                    Level...................................... 54
                    HP ..................................... 25000
                    MP ....................................... 350
                    Attack .................................... 13
                    Defense .................................... 5
                    Evasion .................................... 0
                    Magic ..................................... 15
                    Magic Defense ............................. 70
                    Magic Evasion .............................. 0
                    Gil ...................................... 100
                    EXP ..................................... 4200
    
               [242] Fiend Dragon ~
               =----------------=
                      [Steal]: Guard Bracelet
                      [Drops]: ---
                    Level...................................... 54
                    HP ..................................... 18008
                    MP ..................................... 10000
                    Attack .................................... 13
                    Defense .................................. 110
                    Evasion .................................... 0
                    Magic ..................................... 13
                    Magic Defense ............................. 90
                    Magic Evasion .............................. 0
                    Gil ..................................... 2700
                    EXP ..................................... 8500
    
               [243] Mover ~
               =---------=
                      [Steal]: Super Ball
                      [Drops]: Magicite Shard
                    Level...................................... 51
                    HP ....................................... 120
                    MP ..................................... 10500
                    Attack .................................... 20
                    Defense .................................. 115
                    Evasion .................................. 225
                    Magic ..................................... 10
                    Magic Defense ............................ 254
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ..................................... 1500
    
               [244] Cherry ~
               =----------=
                      [Steal]: Silver Spectacles
                      [Drops]: ---
                    Level...................................... 53
                    HP ...................................... 8150
                    MP ....................................... 900
                    Attack ..................................... 8
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ..................................... 12
                    Magic Defense ............................ 155
                    Magic Evasion .............................. 0
                    Gil ...................................... 700
                    EXP ..................................... 2200
    
               [245] Vector Lythos ~
               =-----------------=
                      [Steal]: Fuma Shuriken
                      [Drops]: ---
                    Level...................................... 59
                    HP ...................................... 2800
                    MP ....................................... 180
                    Attack .................................... 13
                    Defense .................................. 110
                    Evasion .................................... 0
                    Magic ...................................... 7
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 350
                    EXP ..................................... 1400
    
               [246] Primeval Dragon ~
               =-------------------=
                      [Steal]: Dried Meat
                      [Drops]: ---
                    Level...................................... 50
                    HP ..................................... 10050
                    MP ..................................... 12850
                    Attack .................................... 15
                    Defense .................................. 130
                    Evasion .................................... 0
                    Magic ..................................... 12
                    Magic Defense ............................ 110
                    Magic Evasion .............................. 0
                    Gil ..................................... 1200
                    EXP ..................................... 3000
    
               [247] Landworm ~
               =------------=
                      [Steal]: X-Potion
                      [Drops]: ---
                    Level...................................... 59
                    HP ..................................... 12000
                    MP ...................................... 1300
                    Attack .................................... 13
                    Defense ................................... 80
                    Evasion .................................... 0
                    Magic ...................................... 8
                    Magic Defense ............................ 120
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ..................................... 4600
    
               [248] Gamma ~
               =---------=
                      [Steal]: Air Anchor
                      [Drops]: ---
                    Level...................................... 57
                    HP ..................................... 27000
                    MP ...................................... 9000
                    Attack .................................... 13
                    Defense .................................. 175
                    Evasion .................................... 0
                    Magic ..................................... 15
                    Magic Defense ............................ 145
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ..................................... 9000
    
               [249] Great Malboro ~
               =-----------------=
                      [Steal]: Teleport Stone
                      [Drops]: ---
                    Level...................................... 56
                    HP ...................................... 7000
                    MP ....................................... 500
                    Attack .................................... 13
                    Defense .................................. 115
                    Evasion .................................... 0
                    Magic ...................................... 6
                    Magic Defense ............................ 105
                    Magic Evasion .............................. 0
                    Gil ..................................... 1320
                    EXP ..................................... 2800
    
               [250] Outsider ~
               =------------=
                      [Steal]: Stoneblade
                      [Drops]: ---
                    Level...................................... 18
                    HP ...................................... 8050
                    MP ....................................... 400
                    Attack .................................... 15
                    Defense .................................. 105
                    Evasion .................................... 0
                    Magic ...................................... 4
                    Magic Defense ............................ 155
                    Magic Evasion .............................. 0
                    Gil ..................................... 2800
                    EXP ..................................... 2600
    
               [251] Demon Knight ~
               =----------------=
                      [Steal]: Pinwheel
                      [Drops]: ---
                    Level...................................... 56
                    HP ...................................... 6800
                    MP ...................................... 1600
                    Attack .................................... 12
                    Defense .................................. 110
                    Evasion .................................... 0
                    Magic ..................................... 14
                    Magic Defense ............................ 145
                    Magic Evasion .............................. 0
                    Gil ...................................... 200
                    EXP ..................................... 3090
    
               [252] Duel Armor ~
               =--------------=
                      [Steal]: Chainsaw
                      [Drops]: ---
                    Level...................................... 53
                    HP ...................................... 7200
                    MP ...................................... 1600
                    Attack .................................... 13
                    Defense .................................. 185
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 145
                    Magic Evasion .............................. 0
                    Gil ...................................... 800
                    EXP ..................................... 2500
    
               [253] Great Behemoth ~
               =------------------=
                      [Steal]: Tigerfang
                      [Drops]: ---
                    Level...................................... 58
                    HP ..................................... 11000
                    MP ....................................... 700
                    Attack ..................................... 7
                    Defense ................................... 90
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 105
                    Magic Evasion .............................. 0
                    Gil ..................................... 2900
                    EXP ..................................... 4100
    
               [254] Vector Chimera ~
               =------------------=
                      [Steal]: Swordbreaker
                      [Drops]: ---
                    Level...................................... 57
                    HP ...................................... 7500
                    MP ....................................... 880
                    Attack .................................... 22
                    Defense .................................. 110
                    Evasion ................................... 30
                    Magic ...................................... 9
                    Magic Defense ............................ 150
                    Magic Evasion ............................. 30
                    Gil ...................................... 900
                    EXP ..................................... 2900
    
               [255] Fortis ~
               =----------=
                      [Steal]: Drill
                      [Drops]: ---
                    Level...................................... 54
                    HP ...................................... 9800
                    MP ....................................... 700
                    Attack ..................................... 5
                    Defense .................................. 160
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 250
                    EXP ..................................... 3500
    
               [256] Junk ~
               =--------=
                      [Steal]: Noiseblaster
                      [Drops]: ---
                    Level...................................... 53
                    HP ...................................... 2000
                    MP ....................................... 200
                    Attack ..................................... 2
                    Defense .................................. 190
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 170
                    Magic Evasion .............................. 0
                    Gil ..................................... 1100
                    EXP ..................................... 2200
    
               [257] InnoSent ~
               =------------=
                      [Steal]: Bioblaster
                      [Drops]: ---
                    Level...................................... 52
                    HP ...................................... 6600
                    MP ....................................... 390
                    Attack .................................... 13
                    Defense .................................. 155
                    Evasion .................................... 0
                    Magic ..................................... 12
                    Magic Defense ............................ 155
                    Magic Evasion .............................. 0
                    Gil ..................................... 1950
                    EXP ..................................... 2400
    
               [258] Daedalus ~
               =------------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 59
                    HP ..................................... 12280
                    MP ....................................... 100
                    Attack .................................... 13
                    Defense .................................. 105
                    Evasion .................................... 0
                    Magic ..................................... 12
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ..................................... 3500
    
               [259] Ahriman ~
               =-----------=
                      [Steal]: Earring
                      [Drops]: ---
                    Level...................................... 51
                    HP ..................................... 10000
                    MP ....................................... 300
                    Attack .................................... 11
                    Defense .................................. 110
                    Evasion .................................... 0
                    Magic ..................................... 17
                    Magic Defense ............................ 145
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ..................................... 2820
    
               [260] Death Machine ~
               =-----------------=
                      [Steal]: Flash
                      [Drops]: ---
                    Level...................................... 52
                    HP ...................................... 6000
                    MP ....................................... 550
                    Attack .................................... 10
                    Defense .................................. 140
                    Evasion .................................... 0
                    Magic ...................................... 5
                    Magic Defense ............................ 140
                    Magic Evasion .............................. 0
                    Gil ...................................... 670
                    EXP ..................................... 2300
    
               [261] Metal Hitman ~
               =----------------=
                      [Steal]: Auto Crossbow
                      [Drops]: ---
                    Level...................................... 52
                    HP ...................................... 2000
                    MP ....................................... 800
                    Attack .................................... 13
                    Defense ................................... 20
                    Evasion .................................... 0
                    Magic ..................................... 25
                    Magic Defense ............................ 165
                    Magic Evasion .............................. 0
                    Gil ...................................... 700
                    EXP ..................................... 2000
    
               [262] Prometheus ~
               =--------------=
                      [Steal]: Debilitator
                      [Drops]: ---
                    Level...................................... 56
                    HP ..................................... 14500
                    MP ...................................... 2050
                    Attack .................................... 13
                    Defense .................................. 170
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ..................................... 1300
                    EXP ..................................... 5200
    
               [263] Zurvan ~
               =----------=
                      [Steal]: X-Potion
                      [Drops]: ---
                    Level...................................... 72
                    HP ..................................... 24000
                    MP ....................................... 300
                    Attack .................................... 33
                    Defense ................................... 80
                    Evasion .................................... 0
                    Magic ...................................... 8
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ..................................... 5200
                    EXP ..................................... 5000
    
               [264] Vilia ~
               =---------=
                      [Steal]: X-Ether
                      [Drops]: ---
                    Level...................................... 81
                    HP ..................................... 23000
                    MP ...................................... 1800
                    Attack .................................... 22
                    Defense .................................. 100
                    Evasion ................................... 10
                    Magic ..................................... 14
                    Magic Defense ............................ 160
                    Magic Evasion .............................. 0
                    Gil ..................................... 3333
                    EXP ..................................... 5000
    
               [265] Great Dragon ~
               =----------------=
                      [Steal]: Elixir, Phoenix Down
                      [Drops]: Dragon Horn
                    Level...................................... 77
                    HP ..................................... 28000
                    MP ...................................... 2200
                    Attack .................................... 53
                    Defense .................................. 155
                    Evasion .................................... 0
                    Magic ..................................... 11
                    Magic Defense ............................ 100
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ..................................... 5000
    
               [266] Abaddon ~
               =-----------=
                      [Steal]: Hi-Ether
                      [Drops]: Lich Ring
                    Level...................................... 71
                    HP ..................................... 25000
                    MP ...................................... 8000
                    Attack .................................... 30
                    Defense .................................. 160
                    Evasion .................................... 0
                    Magic ..................................... 30
                    Magic Defense ............................ 180
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ..................................... 5000
    
               [267] Dragon Aevis ~
               =----------------=
                      [Steal]: Dragon Horn
                      [Drops]: ---
                    Level...................................... 77
                    HP ..................................... 23000
                    MP ....................................... 500
                    Attack .................................... 25
                    Defense ................................... 80
                    Evasion ................................... 50
                    Magic ..................................... 15
                    Magic Defense ............................ 180
                    Magic Evasion ............................. 20
                    Gil ..................................... 1200
                    EXP ..................................... 5000
    
               [268] Dinozombie ~
               =--------------=
                      [Steal]: Hi-Ether, Holy Water
                      [Drops]: ---
                    Level...................................... 60
                    HP ..................................... 25000
                    MP ....................................... 600
                    Attack .................................... 25
                    Defense .................................. 150
                    Evasion .................................... 0
                    Magic ...................................... 3
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ..................................... 3700
                    EXP ..................................... 5000
    
               [269] Death Rider ~
               =---------------=
                      [Steal]: ---
                      [Drops]: Red Jacket
                    Level...................................... 76
                    HP ..................................... 30000
                    MP ...................................... 1200
                    Attack .................................... 48
                    Defense .................................. 150
                    Evasion ................................... 20
                    Magic ..................................... 19
                    Magic Defense ............................ 150
                    Magic Evasion ............................. 20
                    Gil ..................................... 6600
                    EXP ..................................... 5000
    
               [270] Shield Dragon ~
               =-----------------=
                      [Steal]: ---
                      [Drops]: Force Armor
                    Level...................................... 71
                    HP ..................................... 40000
                    MP ..................................... 20000
                    Attack .................................... 22
                    Defense .................................. 200
                    Evasion .................................... 0
                    Magic ..................................... 22
                    Magic Defense ............................ 120
                    Magic Evasion .............................. 0
                    Gil ..................................... 6300
                    EXP ..................................... 5000
    
               [271] Maximera ~
               =------------=
                      [Steal]: Hi-Ether
                      [Drops]: ---
                    Level...................................... 89
                    HP ..................................... 32000
                    MP ...................................... 2000
                    Attack .................................... 31
                    Defense .................................. 110
                    Evasion ................................... 30
                    Magic ...................................... 9
                    Magic Defense ............................ 150
                    Magic Evasion ............................. 30
                    Gil ........................................ 0
                    EXP ..................................... 5000
    
               [272] Hexadragon ~
               =--------------=
                      [Steal]: X-Potion, Remedy
                      [Drops]: ---
                    Level...................................... 73
                    HP ..................................... 26000
                    MP ....................................... 750
                    Attack .................................... 55
                    Defense ................................... 95
                    Evasion .................................... 0
                    Magic ..................................... 16
                    Magic Defense ............................. 50
                    Magic Evasion .............................. 0
                    Gil ..................................... 1500
                    EXP ..................................... 5000
    
               [273] Magic Dragon ~
               =----------------=
                      [Steal]: X-Ether
                      [Drops]: ---
                    Level...................................... 72
                    HP ..................................... 18000
                    MP ..................................... 10000
                    Attack .................................... 14
                    Defense .................................. 180
                    Evasion .................................... 0
                    Magic ..................................... 18
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ...................................... 950
                    EXP ..................................... 5000
    
               [274] Armodullahan ~
               =----------------=
                      [Steal]: Genji Glove
                      [Drops]: X-Potion
                    Level...................................... 83
                    HP ..................................... 35000
                    MP ...................................... 2500
                    Attack .................................... 60
                    Defense .................................. 140
                    Evasion ................................... 20
                    Magic ..................................... 22
                    Magic Defense ............................ 200
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ..................................... 5000
    
               [275] Crystal Dragon ~
               =------------------=
                      [Steal]: Elixir
                      [Drops]: X-Ether
                    Level...................................... 89
                    HP ..................................... 32000
                    MP ..................................... 30000
                    Attack .................................... 35
                    Defense .................................. 155
                    Evasion ................................... 30
                    Magic ..................................... 26
                    Magic Defense ............................. 80
                    Magic Evasion ............................. 10
                    Gil ..................................... 7700
                    EXP ..................................... 5000
    
               [276] Ymir (Shell) ~
               =----------------=
                      [Steal]: ---
                      [Drops]: Ether
                    Level....................................... 4
                    HP ..................................... 50000
                    MP ....................................... 120
                    Attack .................................... 13
                    Defense .................................. 102
                    Evasion .................................... 0
                    Magic ...................................... 5
                    Magic Defense ............................ 155
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [277] Ymir (Head) ~
               =---------------=
                      [Steal]: ---
                      [Drops]: Hi-Potion
                    Level....................................... 6
                    HP ...................................... 1500
                    MP ...................................... 1000
                    Attack .................................... 22
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 155
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [278] Guard Leader ~
               =----------------=
                      [Steal]: Mythril Knife
                      [Drops]: Hi-Potion
                    Level....................................... 8
                    HP ....................................... 420
                    MP ....................................... 150
                    Attack .................................... 60
                    Defense .................................. 110
                    Evasion .................................... 0
                    Magic ...................................... 9
                    Magic Defense ............................ 140
                    Magic Evasion .............................. 0
                    Gil ...................................... 350
                    EXP ........................................ 0
    
               [279] Magitek Armor ~
               =-----------------=
                      [Steal]: Hi-Potion, Potion
                      [Drops]: Hi-Potion
                    Level....................................... 8
                    HP ....................................... 210
                    MP ....................................... 250
                    Attack .................................... 18
                    Defense ................................... 30
                    Evasion .................................... 0
                    Magic ...................................... 3
                    Magic Defense ............................ 130
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [280] Vargas ~
               =----------=
                      [Steal]: Mythril Claws, Potion
                      [Drops]: ---
                    Level...................................... 12
                    HP ..................................... 11600
                    MP ....................................... 220
                    Attack .................................... 13
                    Defense ................................... 85
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [281] Ipooh ~
               =---------=
                      [Steal]: Hi-Potion
                      [Drops]: ---
                    Level...................................... 11
                    HP ....................................... 360
                    MP ........................................ 60
                    Attack .................................... 18
                    Defense .................................. 105
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [282] Ultros Pt. 1 ~
               =----------------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 13
                    HP ...................................... 3000
                    MP ....................................... 640
                    Attack .................................... 15
                    Defense ................................... 40
                    Evasion .................................... 0
                    Magic ...................................... 3
                    Magic Defense ............................ 140
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [283] Tunnel Armor ~
               =----------------=
                      [Steal]: Bioblaster, Air Knife
                      [Drops]: Elixir
                    Level...................................... 16
                    HP ...................................... 1300
                    MP ....................................... 900
                    Attack .................................... 10
                    Defense ................................... 29
                    Evasion .................................... 0
                    Magic ..................................... 15
                    Magic Defense ............................ 145
                    Magic Evasion .............................. 0
                    Gil ...................................... 250
                    EXP ........................................ 0
    
               [284] Phantom Train ~
               =-----------------=
                      [Steal]: ---
                      [Drops]: Tent
                    Level...................................... 14
                    HP ...................................... 1900
                    MP ....................................... 350
                    Attack .................................... 10
                    Defense ................................... 30
                    Evasion .................................... 0
                    Magic ...................................... 5
                    Magic Defense ............................ 210
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [285] Rhizopas ~
               =------------=
                      [Steal]: ---
                      [Drops]: Remedy
                    Level...................................... 13
                    HP ....................................... 775
                    MP ........................................ 39
                    Attack .................................... 14
                    Defense .................................. 110
                    Evasion .................................... 0
                    Magic ...................................... 3
                    Magic Defense ............................ 175
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [286] Hell's Rider ~
               =----------------=
                      [Steal]: Elixir, Mythril Vest
                      [Drops]: Remedy
                    Level...................................... 14
                    HP ...................................... 1300
                    MP ....................................... 170
                    Attack .................................... 48
                    Defense .................................. 120
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ..................................... 1290
                    EXP ...................................... 400
    
               [287] Kefka (Narshe) ~
               =------------------=
                      [Steal]: Elixir, Hi-Ether
                      [Drops]: Peace Ring
                    Level...................................... 18
                    HP ...................................... 3000
                    MP ...................................... 3000
                    Attack .................................... 25
                    Defense ................................... 55
                    Evasion ................................... 30
                    Magic ...................................... 9
                    Magic Defense ............................ 160
                    Magic Evasion ............................. 30
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [288] Dadaluma ~
               =------------=
                      [Steal]: Thief's Bracers, Jeweled Ring
                      [Drops]: Thief's Knife, Twist Headband
                    Level...................................... 22
                    HP ...................................... 3270
                    MP ...................................... 1005
                    Attack .................................... 12
                    Defense ................................... 85
                    Evasion .................................... 0
                    Magic ...................................... 3
                    Magic Defense ............................ 143
                    Magic Evasion ............................. 10
                    Gil ..................................... 1210
                    EXP ........................................ 0
    
               [289] Ultros Pt. 2 ~
               =----------------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 19
                    HP ...................................... 2550
                    MP ....................................... 500
                    Attack .................................... 13
                    Defense .................................. 105
                    Evasion .................................... 0
                    Magic ...................................... 4
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ........................................ 2
                    EXP ........................................ 0
    
               [290] Ifrit ~
               =---------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 21
                    HP ...................................... 3300
                    MP ....................................... 600
                    Attack .................................... 25
                    Defense .................................. 215
                    Evasion ................................... 20
                    Magic ...................................... 7
                    Magic Defense ............................ 115
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [291] Shiva ~
               =---------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 21
                    HP ...................................... 3000
                    MP ....................................... 500
                    Attack .................................... 15
                    Defense .................................. 200
                    Evasion ................................... 20
                    Magic ...................................... 7
                    Magic Defense ............................ 110
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [292] Number 024 ~
               =--------------=
                      [Steal]: Blood Sword, Rune Blade
                      [Drops]: Flametongue, Icebrand
                    Level...................................... 24
                    HP ...................................... 4777
                    MP ....................................... 777
                    Attack .................................... 20
                    Defense .................................. 170
                    Evasion .................................... 0
                    Magic ...................................... 3
                    Magic Defense ............................ 100
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [293] Number 128 ~
               =--------------=
                      [Steal]: Kazekiri
                      [Drops]: Tent
                    Level...................................... 23
                    HP ...................................... 3276
                    MP ....................................... 810
                    Attack .................................... 13
                    Defense .................................. 120
                    Evasion .................................... 0
                    Magic ...................................... 3
                    Magic Defense ............................ 125
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [294] Right Blade ~
               =---------------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 21
                    HP ....................................... 400
                    MP ....................................... 150
                    Attack .................................... 20
                    Defense .................................. 120
                    Evasion .................................... 0
                    Magic ...................................... 5
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [295] Left Blade ~
               =--------------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 22
                    HP ....................................... 700
                    MP ....................................... 470
                    Attack .................................... 13
                    Defense .................................. 120
                    Evasion .................................... 0
                    Magic ...................................... 5
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [296] Crane (Left) ~
               =----------------=
                      [Steal]: Noiseblaster
                      [Drops]: ---
                    Level...................................... 23
                    HP ...................................... 1800
                    MP ....................................... 447
                    Attack .................................... 14
                    Defense .................................. 145
                    Evasion .................................... 0
                    Magic ...................................... 4
                    Magic Defense ............................ 120
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [297] Crane (Right) ~
               =-----------------=
                      [Steal]: Debilitator, Hi-Potion
                      [Drops]: ---
                    Level...................................... 24
                    HP ...................................... 2300
                    MP ....................................... 447
                    Attack .................................... 14
                    Defense .................................. 125
                    Evasion .................................... 0
                    Magic ...................................... 4
                    Magic Defense ............................ 120
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [298] Flame Eater ~
               =---------------=
                      [Steal]: Flametongue
                      [Drops]: ---
                    Level...................................... 26
                    HP ...................................... 8400
                    MP ....................................... 480
                    Attack .................................... 13
                    Defense .................................. 105
                    Evasion ................................... 20
                    Magic ...................................... 7
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [299] Ultros Pt. 3 ~
               =----------------=
                      [Steal]: White Cape
                      [Drops]: ---
                    Level...................................... 25
                    HP ..................................... 22000
                    MP ....................................... 750
                    Attack .................................... 22
                    Defense ................................... 95
                    Evasion .................................... 0
                    Magic ...................................... 7
                    Magic Defense ............................ 155
                    Magic Evasion .............................. 0
                    Gil ........................................ 3
                    EXP ........................................ 0
    
               [300] Typhon ~
               =----------=
                      [Steal]: Dagger
                      [Drops]: ---
                    Level...................................... 26
                    HP ..................................... 10000
                    MP ..................................... 40000
                    Attack .................................... 13
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................. 55
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [301] Ultros (with Typhon) ~
               =------------------------=
                      [Steal]: Dried Meat
                      [Drops]: ---
                    Level...................................... 16
                    HP ..................................... 17000
                    MP ...................................... 8000
                    Attack .................................... 10
                    Defense ................................... 20
                    Evasion .................................... 0
                    Magic ...................................... 3
                    Magic Defense ............................. 10
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [302] Air Force ~
               =-------------=
                      [Steal]: Elixir
                      [Drops]: Princess Ring
                    Level...................................... 25
                    HP ...................................... 8000
                    MP ....................................... 750
                    Attack .................................... 10
                    Defense .................................. 150
                    Evasion .................................... 0
                    Magic ..................................... 12
                    Magic Defense ............................ 120
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [303] Laser Gun ~
               =-------------=
                      [Steal]: X-Ether
                      [Drops]: ---
                    Level...................................... 24
                    HP ...................................... 3300
                    MP ....................................... 335
                    Attack .................................... 12
                    Defense .................................. 130
                    Evasion .................................... 0
                    Magic ...................................... 9
                    Magic Defense ............................ 140
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [304] Missile Bay ~
               =---------------=
                      [Steal]: Debilitator
                      [Drops]: ---
                    Level...................................... 25
                    HP ...................................... 3000
                    MP ...................................... 7000
                    Attack .................................... 12
                    Defense .................................. 135
                    Evasion .................................... 0
                    Magic ...................................... 8
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [305] Bit ~
               =-------=
                      [Steal]: Amulet
                      [Drops]: ---
                    Level...................................... 25
                    HP ....................................... 420
                    MP ....................................... 285
                    Attack .................................... 12
                    Defense .................................. 230
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 160
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [306] Gigantos ~
               =------------=
                      [Steal]: Elixir, X-Potion
                      [Drops]: Sasuke
                    Level...................................... 25
                    HP ...................................... 6000
                    MP ...................................... 1120
                    Attack .................................... 20
                    Defense .................................... 1
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense .............................. 1
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ..................................... 7550
    
               [307] Ultima Weapon ~
               =-----------------=
                      [Steal]: Ribbon, Elixir
                      [Drops]: Elixir
                    Level...................................... 37
                    HP ..................................... 24000
                    MP ...................................... 5000
                    Attack .................................... 45
                    Defense .................................. 142
                    Evasion ................................... 20
                    Magic ...................................... 5
                    Magic Defense ............................. 97
                    Magic Evasion ............................. 10
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [308] Nelapa ~
               =----------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 26
                    HP ...................................... 2800
                    MP ....................................... 280
                    Attack .................................... 11
                    Defense .................................. 105
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [309] Humbaba ~
               =-----------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 31
                    HP ..................................... 26000
                    MP ..................................... 10000
                    Attack .................................... 15
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ...................................... 6
                    Magic Defense ............................ 130
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [310] Tentacle (Lower-Right) ~
               =--------------------------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 31
                    HP ...................................... 7000
                    MP ....................................... 800
                    Attack .................................... 13
                    Defense .................................. 102
                    Evasion .................................... 0
                    Magic ...................................... 8
                    Magic Defense ............................ 153
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [311] Tentacle (Upper-Right) ~
               =--------------------------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 33
                    HP ...................................... 5000
                    MP ....................................... 600
                    Attack .................................... 13
                    Defense .................................. 102
                    Evasion .................................... 0
                    Magic ...................................... 8
                    Magic Defense ............................ 153
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [312] Tentacle (Lower-Left) ~
               =-------------------------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 32
                    HP ...................................... 6000
                    MP ....................................... 700
                    Attack .................................... 13
                    Defense .................................. 102
                    Evasion .................................... 0
                    Magic ...................................... 8
                    Magic Defense ............................ 153
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [313] Tentacle (Upper-Left) ~
               =-------------------------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 34
                    HP ...................................... 4000
                    MP ....................................... 500
                    Attack .................................... 13
                    Defense .................................. 102
                    Evasion .................................... 0
                    Magic ...................................... 8
                    Magic Defense ............................ 153
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [314] Angler Whelk (Shell) ~
               =------------------------=
                      [Steal]: ---
                      [Drops]: Dragon Claws
                    Level...................................... 19
                    HP ...................................... 9230
                    MP ...................................... 1600
                    Attack .................................... 53
                    Defense .................................. 160
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 195
                    Magic Evasion .............................. 0
                    Gil ..................................... 1000
                    EXP ........................................ 0
    
               [315] Angler Whelk (Head) ~
               =-----------------------=
                      [Steal]: ---
                      [Drops]: Dragon Claws
                    Level...................................... 31
                    HP ...................................... 9845
                    MP ...................................... 1600
                    Attack .................................... 75
                    Defense ................................... 80
                    Evasion .................................... 0
                    Magic ...................................... 7
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ..................................... 1000
                    EXP ........................................ 0
    
               [316] Dullahan ~
               =------------=
                      [Steal]: Genji Glove, X-Potion
                      [Drops]: ---
                    Level...................................... 37
                    HP ..................................... 23450
                    MP ...................................... 1721
                    Attack .................................... 55
                    Defense .................................. 130
                    Evasion ................................... 10
                    Magic ...................................... 7
                    Magic Defense ............................ 160
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [317] Behemoth King ~
               =-----------------=
                      [Steal]: Murasame
                      [Drops]: Behemoth Suit
                    Level...................................... 43
                    HP ..................................... 19000
                    MP ...................................... 1600
                    Attack .................................... 11
                    Defense .................................. 120
                    Evasion .................................... 0
                    Magic ...................................... 9
                    Magic Defense ............................ 130
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [318] Behemoth King (Undead) ~
               =--------------------------=
                      [Steal]: ---
                      [Drops]: Behemoth Suit
                    Level...................................... 49
                    HP ..................................... 19000
                    MP ...................................... 9999
                    Attack .................................... 27
                    Defense .................................. 105
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [319] Chadarnook ~
               =--------------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 37
                    HP ..................................... 56000
                    MP ...................................... 9400
                    Attack .................................... 13
                    Defense .................................. 140
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [320] Valigarmanda ~
               =----------------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 62
                    HP ..................................... 30000
                    MP ..................................... 50000
                    Attack .................................... 19
                    Defense .................................. 254
                    Evasion .................................... 0
                    Magic ...................................... 4
                    Magic Defense ............................. 70
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [321] Tonberries ~
               =--------------=
                      [Steal]: Minerva Bustier
                      [Drops]: Minerva Bustier
                    Level...................................... 99
                    HP ..................................... 14001
                    MP ..................................... 11000
                    Attack ..................................... 5
                    Defense .................................. 100
                    Evasion .................................. 150
                    Magic ...................................... 1
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [322] Yeti ~
               =--------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 33
                    HP ..................................... 17200
                    MP ...................................... 6990
                    Attack .................................... 25
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ..................................... 11
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ....................................... 10
                    EXP ........................................ 0
    
               [323] Curlax ~
               =----------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 47
                    HP ..................................... 15000
                    MP ...................................... 2000
                    Attack ..................................... 1
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ...................................... 4
                    Magic Defense ............................ 110
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [324] Laragorn ~
               =------------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 47
                    HP ..................................... 10000
                    MP ...................................... 2000
                    Attack ..................................... 2
                    Defense ................................... 90
                    Evasion .................................... 0
                    Magic ...................................... 5
                    Magic Defense ............................ 120
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [325] Moebius ~
               =-----------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 47
                    HP ..................................... 12500
                    MP ...................................... 2000
                    Attack ..................................... 4
                    Defense ................................... 80
                    Evasion .................................... 0
                    Magic ...................................... 6
                    Magic Defense ............................ 130
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [326] Wrexsoul ~
               =------------=
                      [Steal]: Memento Ring
                      [Drops]: Guard Bracelet
                    Level...................................... 53
                    HP ..................................... 23066
                    MP ...................................... 5066
                    Attack .................................... 27
                    Defense ................................... 70
                    Evasion .................................... 0
                    Magic ...................................... 5
                    Magic Defense ............................ 220
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [327] Soul Saver ~
               =--------------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 41
                    HP ...................................... 3066
                    MP ....................................... 566
                    Attack .................................... 50
                    Defense .................................. 150
                    Evasion .................................... 0
                    Magic ...................................... 3
                    Magic Defense ............................ 175
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [328] Master Tonberry ~
               =-------------------=
                      [Steal]: Megalixir, Elixir
                      [Drops]: Gladius
                    Level...................................... 73
                    HP ..................................... 22000
                    MP ...................................... 1200
                    Attack .................................... 13
                    Defense .................................. 100
                    Evasion .................................... 0
                    Magic ...................................... 9
                    Magic Defense ............................ 165
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [329] Samurai Soul ~
               =----------------=
                      [Steal]: Murakumo, Murasame
                      [Drops]: Master's Scroll
                    Level...................................... 61
                    HP ..................................... 37620
                    MP ...................................... 7400
                    Attack .................................... 25
                    Defense .................................. 115
                    Evasion ................................... 20
                    Magic ..................................... 11
                    Magic Defense ............................ 175
                    Magic Evasion .............................. 0
                    Gil .................................... 30000
                    EXP ........................................ 0
    
               [330] Magic Master ~
               =----------------=
                      [Steal]: Crystal Orb, Elixir
                      [Drops]: Megalixir
                    Level...................................... 68
                    HP ..................................... 50000
                    MP ..................................... 50000
                    Attack ..................................... 1
                    Defense .................................. 250
                    Evasion .................................. 100
                    Magic ..................................... 25
                    Magic Defense ............................ 100
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [331] Deathgaze ~
               =-------------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 68
                    HP ..................................... 55555
                    MP ..................................... 38000
                    Attack .................................... 35
                    Defense .................................. 150
                    Evasion ................................... 30
                    Magic ...................................... 8
                    Magic Defense ............................ 170
                    Magic Evasion ............................. 30
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [332] Hidon ~
               =---------=
                      [Steal]: Thornlet, Teleport Stone
                      [Drops]: Teleport Stone
                    Level...................................... 43
                    HP ..................................... 25000
                    MP ..................................... 12500
                    Attack .................................... 13
                    Defense .................................. 110
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 160
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [333] Erebus ~
               =----------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 43
                    HP ...................................... 3500
                    MP ...................................... 1000
                    Attack .................................... 13
                    Defense ................................... 85
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [334] Erebus ~
               =----------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 12
                    HP ...................................... 3500
                    MP ...................................... 1000
                    Attack .................................... 13
                    Defense .................................. 115
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 120
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [335] Erebus ~
               =----------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 43
                    HP ...................................... 3500
                    MP ...................................... 1000
                    Attack .................................... 13
                    Defense .................................. 105
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 130
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [336] Erebus ~
               =----------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 43
                    HP ...................................... 3500
                    MP ...................................... 1000
                    Attack .................................... 13
                    Defense ................................... 95
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 140
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [337] Red Dragon ~
               =--------------=
                      [Steal]: ---
                      [Drops]: Murakumo
                    Level...................................... 67
                    HP ..................................... 30000
                    MP ...................................... 1780
                    Attack .................................... 13
                    Defense .................................. 110
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [338] Blue Dragon ~
               =---------------=
                      [Steal]: ---
                      [Drops]: Zantetsuken
                    Level...................................... 65
                    HP ..................................... 26900
                    MP ...................................... 3800
                    Attack .................................... 13
                    Defense .................................. 110
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [339] Gold Dragon ~
               =---------------=
                      [Steal]: ---
                      [Drops]: Crystal Orb
                    Level...................................... 62
                    HP ..................................... 32400
                    MP ...................................... 4000
                    Attack .................................... 13
                    Defense .................................. 110
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [340] Ice Dragon ~
               =--------------=
                      [Steal]: ---
                      [Drops]: Force Shield
                    Level...................................... 74
                    HP ..................................... 24400
                    MP ...................................... 9000
                    Attack .................................... 13
                    Defense .................................. 110
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [341] Storm Dragon ~
               =----------------=
                      [Steal]: ---
                      [Drops]: Force Armor
                    Level...................................... 74
                    HP ..................................... 42000
                    MP ...................................... 1250
                    Attack .................................... 13
                    Defense .................................. 110
                    Evasion .................................... 0
                    Magic ...................................... 9
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [342] Earth Dragon ~
               =----------------=
                      [Steal]: X-Potion
                      [Drops]: Magus Rod
                    Level...................................... 53
                    HP ..................................... 28500
                    MP ..................................... 16500
                    Attack .................................... 23
                    Defense .................................. 110
                    Evasion .................................... 0
                    Magic ..................................... 12
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [343] Skull Dragon ~
               =----------------=
                      [Steal]: ---
                      [Drops]: Muscle Belt
                    Level...................................... 62
                    HP ..................................... 32800
                    MP ...................................... 1999
                    Attack .................................... 15
                    Defense .................................. 140
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 120
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [344] Holy Dragon ~
               =---------------=
                      [Steal]: Holy Lance, X-Potion
                      [Drops]: ---
                    Level...................................... 71
                    HP ..................................... 18500
                    MP ..................................... 12000
                    Attack .................................... 13
                    Defense .................................. 110
                    Evasion .................................... 0
                    Magic ...................................... 9
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [345] Gigantuar ~
               =-------------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 91
                    HP ..................................... 30000
                    MP ...................................... 4500
                    Attack .................................... 15
                    Defense .................................. 200
                    Evasion .................................. 200
                    Magic ..................................... 18
                    Magic Defense ............................ 200
                    Magic Evasion ............................ 200
                    Gil ..................................... 1111
                    EXP ........................................ 0
    
               [346] Leviathan ~
               =-------------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 91
                    HP ..................................... 32000
                    MP ...................................... 7000
                    Attack .................................... 22
                    Defense .................................. 140
                    Evasion ................................... 20
                    Magic ..................................... 14
                    Magic Defense ............................ 120
                    Magic Evasion ............................. 20
                    Gil .................................... 10000
                    EXP ........................................ 0
    
               [347] Gilgamesh ~
               =-------------=
                      [Steal]: Genji Shield, Genji Glove
                      [Drops]: Genji Armor, Genji Helm
                    Level...................................... 97
                    HP ..................................... 38000
                    MP ...................................... 3200
                    Attack .................................... 51
                    Defense .................................. 173
                    Evasion ................................... 45
                    Magic ...................................... 8
                    Magic Defense ............................ 212
                    Magic Evasion ............................. 30
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [348] Inferno ~
               =-----------=
                      [Steal]: Ice Shield
                      [Drops]: ---
                    Level...................................... 67
                    HP ..................................... 30800
                    MP ...................................... 9700
                    Attack .................................... 13
                    Defense .................................. 130
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 145
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [349] Rahu ~
               =--------=
                      [Steal]: Flame Shield
                      [Drops]: ---
                    Level...................................... 69
                    HP ...................................... 8000
                    MP ....................................... 770
                    Attack .................................... 13
                    Defense ................................... 80
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 190
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [350] Ketu ~
               =--------=
                      [Steal]: Flame Shield
                      [Drops]: ---
                    Level...................................... 67
                    HP ..................................... 11000
                    MP ...................................... 2600
                    Attack .................................... 13
                    Defense ................................... 75
                    Evasion .................................... 0
                    Magic ...................................... 7
                    Magic Defense ............................ 185
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [351] Ultima Buster ~
               =-----------------=
                      [Steal]: Crystal Orb, Blood Sword
                      [Drops]: ---
                    Level...................................... 67
                    HP ..................................... 55000
                    MP ..................................... 19000
                    Attack .................................... 20
                    Defense ................................... 75
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................. 70
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [352] Guardian ~
               =------------=
                      [Steal]: Ribbon, Force Armor
                      [Drops]: ---
                    Level...................................... 67
                    HP ..................................... 60000
                    MP ...................................... 5200
                    Attack .................................... 13
                    Defense .................................. 150
                    Evasion .................................... 0
                    Magic ..................................... 25
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [353] Fiend ~
               =---------=
                      [Steal]: Safety Bit
                      [Drops]: Mutsunokami
                    Level...................................... 73
                    HP ..................................... 63000
                    MP ...................................... 4800
                    Attack .................................... 60
                    Defense .................................. 110
                    Evasion .................................... 0
                    Magic ...................................... 9
                    Magic Defense ............................ 160
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [354] Goddess ~
               =-----------=
                      [Steal]: Minerva Bustier
                      [Drops]: Excalibur
                    Level...................................... 68
                    HP ..................................... 44000
                    MP ..................................... 19000
                    Attack .................................... 13
                    Defense ................................... 85
                    Evasion .................................... 0
                    Magic ..................................... 14
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [355] Demon ~
               =---------=
                      [Steal]: Red Jacket
                      [Drops]: Radiant Lance
                    Level...................................... 67
                    HP ..................................... 58000
                    MP ..................................... 18900
                    Attack .................................... 15
                    Defense .................................. 180
                    Evasion .................................... 0
                    Magic ..................................... 13
                    Magic Defense ............................ 145
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [356] Short Arm ~
               =-------------=
                      [Steal]: Elixir
                      [Drops]: ---
                    Level...................................... 73
                    HP ..................................... 27000
                    MP ..................................... 10000
                    Attack .................................... 50
                    Defense .................................. 115
                    Evasion ................................... 10
                    Magic ..................................... 10
                    Magic Defense ............................ 155
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [357] Long Arm ~
               =------------=
                      [Steal]: Elixir
                      [Drops]: ---
                    Level...................................... 73
                    HP ..................................... 33000
                    MP ..................................... 10000
                    Attack .................................... 35
                    Defense .................................. 110
                    Evasion .................................... 5
                    Magic ..................................... 30
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [358] Visage ~
               =----------=
                      [Steal]: Elixir
                      [Drops]: ---
                    Level...................................... 74
                    HP ..................................... 30000
                    MP ..................................... 10000
                    Attack .................................... 63
                    Defense .................................. 140
                    Evasion ................................... 10
                    Magic ..................................... 12
                    Magic Defense ............................ 140
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [359] Tiger ~
               =---------=
                      [Steal]: Elixir
                      [Drops]: ---
                    Level...................................... 70
                    HP ..................................... 30000
                    MP ..................................... 10000
                    Attack .................................... 13
                    Defense .................................. 120
                    Evasion .................................... 0
                    Magic ...................................... 7
                    Magic Defense ............................ 153
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [360] Machine ~
               =-----------=
                      [Steal]: Elixir
                      [Drops]: ---
                    Level...................................... 73
                    HP ..................................... 24000
                    MP ..................................... 10000
                    Attack .................................... 13
                    Defense .................................. 105
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 153
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [361] Magic ~
               =---------=
                      [Steal]: Elixir
                      [Drops]: ---
                    Level...................................... 72
                    HP ..................................... 41000
                    MP ..................................... 10000
                    Attack ..................................... 1
                    Defense .................................. 145
                    Evasion .................................... 0
                    Magic ...................................... 8
                    Magic Defense ............................ 125
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [362] Power ~
               =---------=
                      [Steal]: Elixir
                      [Drops]: ---
                    Level...................................... 73
                    HP ..................................... 28000
                    MP ..................................... 10000
                    Attack ..................................... 6
                    Defense .................................. 115
                    Evasion .................................... 0
                    Magic ...................................... 9
                    Magic Defense ............................ 153
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [363] Lady ~
               =--------=
                      [Steal]: Ragnarok
                      [Drops]: ---
                    Level...................................... 58
                    HP ...................................... 9999
                    MP ..................................... 10000
                    Attack .................................... 73
                    Defense .................................. 150
                    Evasion .................................... 0
                    Magic ...................................... 9
                    Magic Defense ............................ 155
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [364] Rest ~
               =--------=
                      [Steal]: Ultima Weapon
                      [Drops]: ---
                    Level...................................... 71
                    HP ..................................... 40000
                    MP ..................................... 10000
                    Attack .................................... 63
                    Defense .................................. 140
                    Evasion .................................... 0
                    Magic ...................................... 6
                    Magic Defense ............................ 120
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [365] Kefka (Final) ~
               =-----------------=
                      [Steal]: Megalixir
                      [Drops]: ---
                    Level...................................... 71
                    HP ..................................... 62000
                    MP ..................................... 38000
                    Attack .................................... 80
                    Defense .................................. 117
                    Evasion ................................... 45
                    Magic ...................................... 8
                    Magic Defense ............................ 135
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [366] Plague (Dragon's Den) ~
               =-------------------------=
                      [Steal]: ---
                      [Drops]: Angel Brush
                    Level...................................... 79
                    HP ..................................... 22000
                    MP ..................................... 12000
                    Attack .................................... 31
                    Defense .................................. 130
                    Evasion .................................. 250
                    Magic ..................................... 20
                    Magic Defense ............................ 160
                    Magic Evasion ............................ 180
                    Gil ........................................ 0
                    EXP ..................................... 5000
    
               [367] Flan Princess (Dragon's Den) ~
               =--------------------------------=
                      [Steal]: Megalixir, Super Ball
                      [Drops]: Oborozuki
                    Level...................................... 91
                    HP ..................................... 12345
                    MP ...................................... 1000
                    Attack .................................... 13
                    Defense .................................. 250
                    Evasion .................................... 0
                    Magic ..................................... 15
                    Magic Defense ............................ 100
                    Magic Evasion .............................. 0
                    Gil .................................... 11111
                    EXP ..................................... 5000
    
               [368] Neslug (Shell/Dragon's Den) ~
               =-------------------------------=
                      [Steal]: ---
                      [Drops]: ---
                    Level...................................... 97
                    HP ..................................... 62000
                    MP ..................................... 62000
                    Attack .................................... 60
                    Defense .................................. 255
                    Evasion .................................... 0
                    Magic ..................................... 20
                    Magic Defense ............................ 255
                    Magic Evasion .............................. 0
                    Gil .................................... 50000
                    EXP ........................................ 0
    
               [369] Neslug (Head/Dragon's Den) ~
               =------------------------------=
                      [Steal]: ---
                      [Drops]: Gungnir
                    Level...................................... 97
                    HP ..................................... 62000
                    MP ..................................... 62000
                    Attack .................................... 50
                    Defense .................................. 180
                    Evasion ................................... 50
                    Magic ..................................... 20
                    Magic Defense ............................ 195
                    Magic Evasion ............................. 50
                    Gil .................................... 50000
                    EXP ........................................ 0
    
               [370] Earth Eater (Dragon's Den) ~
               =------------------------------=
                      [Steal]: Teleport Stone
                      [Drops]: ---
                    Level...................................... 97
                    HP ..................................... 36000
                    MP ...................................... 1400
                    Attack .................................... 70
                    Defense ................................... 10
                    Evasion .................................... 0
                    Magic ..................................... 30
                    Magic Defense ............................. 80
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ..................................... 5000
    
               [371] Gargantua (Dragon's Den) ~
               =----------------------------=
                      [Steal]: ---
                      [Drops]: Growth Egg
                    Level...................................... 85
                    HP ..................................... 30000
                    MP ...................................... 1500
                    Attack .................................... 67
                    Defense .................................. 100
                    Evasion ................................... 55
                    Magic ...................................... 0
                    Magic Defense ............................ 100
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ..................................... 5000
    
               [372] Malboro Menace (Dragon's Den) ~
               =---------------------------------=
                      [Steal]: Hi-Potion, Potion
                      [Drops]: Potion
                    Level...................................... 92
                    HP ..................................... 15000
                    MP ...................................... 2000
                    Attack .................................... 13
                    Defense .................................. 144
                    Evasion .................................... 0
                    Magic ...................................... 9
                    Magic Defense ............................ 109
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ..................................... 5000
    
               [373] Abyss Worm (Dragon's Den) ~
               =-----------------------------=
                      [Steal]: Elixir
                      [Drops]: Phoenix Down
                    Level...................................... 91
                    HP ..................................... 34000
                    MP ..................................... 60000
                    Attack .................................... 23
                    Defense .................................. 180
                    Evasion .................................... 0
                    Magic ..................................... 10
                    Magic Defense ............................ 150
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ..................................... 5000
    
               [374] Dark Behemoth (Dragon's Den) ~
               =--------------------------------=
                      [Steal]: Behemoth Suit, Phoenix Down
                      [Drops]: Phoenix Down
                    Level...................................... 91
                    HP ..................................... 38000
                    MP ...................................... 9999
                    Attack .................................... 27
                    Defense .................................. 115
                    Evasion .................................... 0
                    Magic ..................................... 15
                    Magic Defense ............................ 151
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ..................................... 5000
    
               [375] Red Dragon (Dragon's Den) ~
               =-----------------------------=
                      [Steal]: X-Ether
                      [Drops]: Apocalypse
                    Level...................................... 97
                    HP ..................................... 59000
                    MP ..................................... 12000
                    Attack .................................... 40
                    Defense .................................. 150
                    Evasion ................................... 20
                    Magic ..................................... 15
                    Magic Defense ............................ 150
                    Magic Evasion ............................. 10
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [376] Blue Dragon (Dragon's Den) ~
               =------------------------------=
                      [Steal]: X-Potion
                      [Drops]: Save the Queen
                    Level...................................... 97
                    HP ..................................... 57000
                    MP ..................................... 16000
                    Attack .................................... 40
                    Defense .................................. 150
                    Evasion ................................... 20
                    Magic ..................................... 15
                    Magic Defense ............................ 150
                    Magic Evasion ............................. 10
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [377] Gold Dragon (Dragon's Den) ~
               =------------------------------=
                      [Steal]: X-Ether
                      [Drops]: Zwill Crossblade
                    Level...................................... 97
                    HP ..................................... 60000
                    MP ..................................... 18000
                    Attack .................................... 40
                    Defense .................................. 150
                    Evasion ................................... 20
                    Magic ..................................... 15
                    Magic Defense ............................ 150
                    Magic Evasion ............................. 10
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [378] Ice Dragon (Dragon's Den) ~
               =-----------------------------=
                      [Steal]: ---
                      [Drops]: Final Trump
                    Level...................................... 97
                    HP ..................................... 32000
                    MP ..................................... 20000
                    Attack .................................... 40
                    Defense .................................. 150
                    Evasion ................................... 20
                    Magic ..................................... 15
                    Magic Defense ............................ 150
                    Magic Evasion ............................. 20
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [379] Storm Dragon (Dragon's Den) ~
               =-------------------------------=
                      [Steal]: Hi-Ether
                      [Drops]: Longinus
                    Level...................................... 97
                    HP ..................................... 62000
                    MP ..................................... 10000
                    Attack .................................... 40
                    Defense .................................. 150
                    Evasion ................................... 20
                    Magic ..................................... 12
                    Magic Defense ............................ 150
                    Magic Evasion ............................. 80
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [380] Earth Dragon (Dragon's Den) ~
               =-------------------------------=
                      [Steal]: X-Potion
                      [Drops]: Godhand
                    Level...................................... 97
                    HP ..................................... 58000
                    MP ..................................... 24000
                    Attack ................................... 100
                    Defense .................................. 220
                    Evasion ................................... 10
                    Magic ..................................... 18
                    Magic Defense ............................ 150
                    Magic Evasion ............................. 20
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [381] Skull Dragon (Dragon's Den) ~
               =-------------------------------=
                      [Steal]: Holy Water
                      [Drops]: Scorpion's Tail
                    Level...................................... 97
                    HP ..................................... 61000
                    MP ..................................... 14000
                    Attack .................................... 40
                    Defense .................................. 200
                    Evasion .................................... 0
                    Magic ..................................... 15
                    Magic Defense ............................ 120
                    Magic Evasion ............................. 20
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [382] Holy Dragon (Dragon's Den) ~
               =------------------------------=
                      [Steal]: Elixir
                      [Drops]: Zanmato
                    Level...................................... 97
                    HP ..................................... 55000
                    MP ..................................... 22000
                    Attack .................................... 30
                    Defense .................................. 150
                    Evasion ................................... 10
                    Magic ..................................... 22
                    Magic Defense ............................ 200
                    Magic Evasion ............................. 40
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [383] Kaiser Dragon (Dragon's Den) ~
               =--------------------------------=
                      [Steal]: Celestriad
                      [Drops]: ---
                    Level...................................... 97
                    HP ..................................... 65500
                    MP ..................................... 60000
                    Attack .................................... 30
                    Defense .................................. 200
                    Evasion .................................... 0
                    Magic ..................................... 22
                    Magic Defense ............................ 200
                    Magic Evasion .............................. 0
                    Gil ........................................ 0
                    EXP ........................................ 0
    
               [384] Omega Weapon (Dragon's Den) ~
               =-------------------------------=
                      [Steal]: Megalixir
                      [Drops]: Murakumo
                    Level...................................... 97
                    HP ..................................... 65000
                    MP ..................................... 65000
                    Attack ................................... 111
                    Defense .................................. 222
                    Evasion ................................... 55
                    Magic ..................................... 30
                    Magic Defense ............................ 222
                    Magic Evasion ............................. 55
                    Gil ........................................ 0
                    EXP ........................................ 0
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                                 14. Version History                 [14000]
        +---------------------------------------------------------------------+
    *=============================================================================*
    
       Version 0.1 -- The guide skeleton has been completed. 11 KB
    
       Version 0.9 -- Walkthrough is complete. Progress has not been made on the
                      Dragon's Den or Soul Shrine yet. Also, certain appendices
                      (Shields, Armor, Gloves, Magic, Espers, Relis) have not 
                      been completed because they were somehow erased, meaning I
                      will have to retype them and everything (*angry*). 874 KB
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                                15. Legal Disclaimers                [15000]
        +---------------------------------------------------------------------+
    *=============================================================================*
    
    This FAQ is the property of its author, Quan Jin. All rights reserved. 
    
    Any stealing, selling for profit or altering of this document without the
    author's expressed consent is strictly prohibited. You may download this file 
    for personal and private use only. 
    
    Final Fantasy VI Advanced is a registered trademark of Square-Enix. The author 
    (Quan Jin) is not affiliated with Square-Enix in any way or form. All other 
    trademarks are the property of their respective owners. 
    
    *=============================================================================*
        +---------------------------------------------------------------------+
                               16. Credits and Closing               [16000]
        +---------------------------------------------------------------------+
    *=============================================================================*
    
    I've never been good with closings and all that stuff. Hope you enjoyed this
    amazing game and I certainly hope that you found this guide helpful to some
    extent. Peace out. 
    
                             "What's wrong, lover-boy?"
    
                                                  ~ Relm Arrowny
    
    [-----------------------------------------------------------------------------]
    
    Lufim_Maxim - Bestiary FAQ provided the stats for Kefka in his Final Form and
                  the Kaiser Dragon. Without his guide, all of Kefka's and Kaiser 
                  Dragon's stats would still be ???.
    
    The FCSB - They didn't help too much but what can I say, where would I be 
               without a few of them? Major props to these great board members who 
               are also prized FAQ writers.
    
    [-----------------------------------------------------------------------------]
                  ____             __      _    __           __           
                 / __ \____ ______/ /__   | |  / /___  _____/ /____  _  __
                / / / / __ `/ ___/ //_/   | | / / __ \/ ___/ __/ _ \| |/_/
               / /_/ / /_/ / /  / ,<      | |/ / /_/ / /  / /_/  __/>  <  
              /____.'\__,_/_/  /_/|_|     |___/\____/_/   \__/\___/_/|_|  
    
                                 -= Game on Forever =-
    
    

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