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    FAQ/Walkthrough by KeyBlade999

    Version: Final | Updated: 06/10/12 | Search Guide | Bookmark Guide

      _____ _             _   _____           _                    __      _______
     |  ___(_)_ __   __ _| | |  ___|_ _ _ __ | |_  __ _ ___ _   _  \ \    / /_   _|
     | |_  | | '_ \ / _` | | | |_ / _` | '_ \|  _|/ _` / __| | | |  \ \  / /  | |
     |  _| | | | | | (_| | | |  _| (_| | | | | |_| (_| \__ \ |_| |   \ \/ /  _| |_
     |_|   |_|_| |_|\__,_|_| |_|  \__,_|_| |_|\__|\__,_|___/\__, |    \__/  |_____|
                                                            |___/
                          _       _
                         / \   __| |_    ____ _ _ __   ___  ___
                        / ^ \ / _` | \  / / _` | '_ \ / __|/ _ \
                       / ___ \ (_| |\ \/ / (_| | | | | (__|  __/
                      /_/   \_\__,_| \__/ \__,_|_| |_|\___|\___|
    
    
                      O---------------------------------------O
                      |        Final Fantasy VI Advance       |
                      |           An FAQ/Walkthrough          |
                      |             By KeyBlade999            |
                      |                                       |
                      |          File Size: ~1,655 KB         |
                      |         Current Version: Final        |
                      |   Time of Update: 11:50 PM 9/4/2012   |
                      O---------------------------------------O
    
     O===========================================================================O
     |    Please excuse the weird and dated ASCII section headers. They are a    |
     |     remnant of other Final Fantasy Advance FAQs I wrote based on the      |
     |   Crystal quests, and I couldn't think of anything else that would fit    |
     |                         Final Fantasy VI Advance.                         |
     O===========================================================================O
    
      
     /|\ ____________________________________________________________________ /|\
    |Ż|Ż|                                                                    |Ż|Ż|
    | | |                   Section Negative One: Donations                  | | |
    | | |                             **FF6A_-1**                            | | |
    |_|_|____________________________________________________________________|_|_|
     \|/                                                                      \|/
    
    While I do write all of my guides for free, it does take a lot of time and
    effort to put them together. If you're feeling generous and want to show your
    appreciation, I am gladly accepting donations. I don't know exactly what the
    donations will be used for, but just know that you would definitely be helping
    me make more quality FAQs! Even the smallest donation amounts are appreciated,
    and are a great way to say how much you appreciate the work I do. If you do
    decide you'd like to donate, please send the donations through PayPal at the
    e-mail address listed below. Thank you so very much for considering this!!
    
                              keyblade999.faqs@gmail.com
    
    By the way, this is also my contact e-mail, so if you want to contribute
    something to this or any of my other FAQs, or have a question to ask about one
    of them, go ahead and use this e-mail.
    
    
     /|\ ____________________________________________________________________ /|\
    |Ż|Ż|                                                                    |Ż|Ż|
    | | |                  Section Zero: Table of Contents                   | | |
    | | |                             **FF6A_0**                             | | |
    |_|_|____________________________________________________________________|_|_|
     \|/                                                                      \|/
    
      [Section Title] .............................................. [CTRL+F Tag]
    
      -1. Donations ................................................ **FF6A_-1**
       0. Table of Contents ........................................ **FF6A_0**
       1. Introduction ............................................. **FF6A_1**
       2. Version History .......................................... **FF6A_2**
       3. Legalities ............................................... **FF6A_3**
    
       4. Walkthrough .............................................. **FF6A_4**
         I - In the Beginning... ................................... **FF6A_41**
         II - A Meeting with the Returners ......................... **FF6A_42**
         III - Finding Terra ....................................... **FF6A_43**
         IV - World of the Espers .................................. **FF6A_44**
         V - The Floating Continent ................................ **FF6A_45**
         VI - Alone in a World of Ruin ............................. **FF6A_46**
         VII - Searching for More Friends .......................... **FF6A_47**
         VIII - A Big Sidequesting Section ......................... **FF6A_48**
         IX - The Endgame: Kefka's Tower ........................... **FF6A_49**
         X - What? There's More? ................................... **FF6A_410**
    
       5. Enemy Bestiary ........................................... **FF6A_5**
       6. Boss FAQ/Walkthrough ..................................... **FF6A_6**
         I - Ymir .................................................. **FF6A_61**
         II - Guard Leader, Silver Lobo (x2) ....................... **FF6A_62**
         III - Magitek Armor (x2) .................................. **FF6A_63**
         IV - Vargas, Ipooh (x2) ................................... **FF6A_64**
         V - Ultros ................................................ **FF6A_65**
         VI - Phantom Train ........................................ **FF6A_66**
         VII - Tunnel Armor ........................................ **FF6A_67**
         VIII - Kefka .............................................. **FF6A_68**
         IX - Dadaluma ............................................. **FF6A_69**
         X - Ultros ................................................ **FF6A_610**
         XI - Ifrit, Shiva ......................................... **FF6A_611**
         XII - Number 024 .......................................... **FF6A_612**
         XIII - Number 128, Left Blade, Right Blade ................ **FF6A_613**
         XIV - Crane (x2) .......................................... **FF6A_614**
         XV - Flame Eater, Balloons, Grenades ...................... **FF6A_615**
         XVI - Ultros .............................................. **FF6A_616**
         XVII - Ultros, Typhon ..................................... **FF6A_617**
         XVIII - Air Force, Laser Gun, Missile Bay, Bit ............ **FF6A_618**
         XIX - Ultima Weapon ....................................... **FF6A_619**
         XX - Nelepa ............................................... **FF6A_620**
         XXI - Tentacle (x4) ....................................... **FF6A_621**
         XXII - Dullahan ........................................... **FF6A_622**
         XXIII - Storm Dragon ...................................... **FF6A_623**
         XXIV - Humbaba ............................................ **FF6A_624**
         XXV - Humbaba ............................................. **FF6A_625**
         XXVI - Chadarnook ......................................... **FF6A_626**
         XXVII - Ice Dragon ........................................ **FF6A_627**
         XXVIII - Valigarmanda ..................................... **FF6A_628**
         XXIX - Yeti ............................................... **FF6A_629**
         XXX - Behemoth Kings ...................................... **FF6A_630**
         XXXI - Red Dragon ......................................... **FF6A_631**
         XXXII - Curlax, Laragorn, Moebius ......................... **FF6A_632**
         XXXIII - Wrexsoul, Soul Savers ............................ **FF6A_633**
         XXXIV - Master Tonberry ................................... **FF6A_634**
         XXXV - Samurai Soul ....................................... **FF6A_635**
         XXXVI - Blue Dragon ....................................... **FF6A_636**
         XXXVII - Deathgaze ........................................ **FF6A_637**
         XXXVIII - Leviathan ....................................... **FF6A_638**
         XXXIX - Gigantuar ......................................... **FF6A_639**
         XL - Gilgamesh ............................................ **FF6A_640**
         XLI - Hidon ............................................... **FF6A_641**
         XLII - Holy Dragon ........................................ **FF6A_642**
         XLIII - Magic Master ...................................... **FF6A_643**
         XLIV - Earth Dragon ....................................... **FF6A_644**
         XLV - Brachiosaur ......................................... **FF6A_645**
         XLVI - Ultima Buster ...................................... **FF6A_646**
         XLVII - Gold Dragon ....................................... **FF6A_647**
         XLVIII - Inferno, Ketu, Rahu .............................. **FF6A_648**
         XLIX - Skull Dragon ....................................... **FF6A_649**
         L - Guardian .............................................. **FF6A_650**
         LI - Demon ................................................ **FF6A_651**
         LII - Fiend ............................................... **FF6A_652**
         LIII - Goddess ............................................ **FF6A_653**
         LIV - Visage, Long Arm, Short Arm ......................... **FF6A_654**
         LV - Tiger, Machine, Magic, Power ......................... **FF6A_655**
         LVI - Lady, Rest .......................................... **FF6A_656**
         LVII - Kefka .............................................. **FF6A_657**
         LVIII - Ice Dragon ........................................ **FF6A_658**
         LIX - Storm Dragon ........................................ **FF6A_659**
         LX - Earth Dragon ......................................... **FF6A_660**
         LXI - Blue Dragon ......................................... **FF6A_661**
         LXII - Red Dragon ......................................... **FF6A_662**
         LXIII - Earth Eater ....................................... **FF6A_663**
         LXIV - Malboro Menance .................................... **FF6A_664**
         LXV - Gargantua ........................................... **FF6A_665**
         LXVI - Dark Behemoth ...................................... **FF6A_666**
         LXVII - Abyss Worm ........................................ **FF6A_667**
         LXVIII - Skull Dragon ..................................... **FF6A_668**
         LXIX - Holy Dragon ........................................ **FF6A_669**
         LXX - Gold Dragon ......................................... **FF6A_670**
         LXXI - Plague ............................................. **FF6A_671**
         LXXII - Neslug ............................................ **FF6A_672**
         LXXIII - Flan Princess (x5) ............................... **FF6A_673**
         LXXIV - Kaiser Dragon ..................................... **FF6A_674**
         LXXV - Omega Weapon ....................................... **FF6A_675**
    
       7. Items Listings ........................................... **FF6A_7** 
       8. Weapons Listings ......................................... **FF6A_8**
         I - Daggers/Short Swords .................................. **FF6A_81**
         II - Swords ............................................... **FF6A_82**
         III - Lances .............................................. **FF6A_83**
         IV - Katanas .............................................. **FF6A_84**
         V - Rods .................................................. **FF6A_85**
         VI - Brushes .............................................. **FF6A_86**
         VII - Maces/Thrown Weaponry ............................... **FF6A_87**
         VIII - Cards .............................................. **FF6A_88**
         IX - Claws ................................................ **FF6A_89**
         X - Edgar's Tools ......................................... **FF6A_810**
    
       9. Shields Listings ......................................... **FF6A_9**
       10. Headgear Listings ....................................... **FF6A_10**
       11. Torso Gear Listings ..................................... **FF6A_11**
       12. Relic Listings .......................................... **FF6A_12**
    
       13. Magic Listings .......................................... **FF6A_13**
       14. Esper Listings .......................................... **FF6A_14**
       15. Bushido Listings ........................................ **FF6A_15**
       16. Blitz Listings .......................................... **FF6A_16**
       17. Lore Listings ........................................... **FF6A_17**
       18. Rage Listings ........................................... **FF6A_18**
       19. Dance Listings .......................................... **FF6A_19**
    
    
     /|\ ____________________________________________________________________ /|\
    |Ż|Ż|                                                                    |Ż|Ż|
    | | |                      Section One: Introduction                     | | |
    | | |                             **FF6A_1**                             | | |
    |_|_|____________________________________________________________________|_|_|
     \|/                                                                      \|/
    
    Welcome to another FAQ of mine. This covers what is the most recently obtained
    of my Final Fantasy games, Final Fantasy VI Advance. This RPG is perhaps maybe
    the best FF game I've played thus far. Maybe I have said that in every FF
    Advance FAQ I have but, here, I truly mean it. Mainly because I can make an
    actual evaluation, based on the fact that I've written an FAQ for the other
    ones.
    
    This will be the fifth Final Fantasy FAQ I've written, preceded by Tactics
    Advance, Final Fantasy IV Advance, Final Fantasy V Advance, and Dawn of Souls.
    Yes, I have a somewhat decent reputation for writing for GBA Final Fantasies,
    though I think this may be the end for them.
    
    So, let's produce my best FAQ ever, shall we? Let's surpass all 145+ of the
    others (it was barely 110 when I started!) and make one that really is good.
    
    *scoff*  Yeah, right. I'll just do my best and leave it at that.
    
    Well, enjoy.
    
    
     /|\ ____________________________________________________________________ /|\
    |Ż|Ż|                                                                    |Ż|Ż|
    | | |                   Section Two: Version History                     | | |
    | | |                             **FF6A_2**                             | | |
    |_|_|____________________________________________________________________|_|_|
     \|/                                                                      \|/
    
    v0.10 - General format laid down; Intro, Legal, and Section I of the
            walkthrough completed.  1:06 AM 4/29/2012
    v0.15 - Almost done with Section II of the walkthrough; a little more of
            Sabin's scenario, finishing Locke's, and the Narshe battle will end it.
            12:18 AM 4/30/2012
    v0.20 - Section II of the walkthrough complete; at Jidoor in Section III.
            12:10 AM 5/1/2012
    v0.25 - Almost done with Section III of the walkthrough; need to escape from
            Vector to just about finish.  12:08 AM 5/3/2012
    v0.30 - Finished up Section III of the walkthrough; past the Section IV
            sidequests and starting the Cave to the Sealed Gate.
            12:30 AM 5/4/2012
    v0.40 - Section IV of the walkthrough completed.  12:40 AM 5/5/2012
    v0.50 - Section V of the walkthrough completed.  1:13 AM 5/6/2012
    v0.60 - Section VI of the walkthrough completed.  12:49 AM 5/7/2012
    v0.65 - Two more allies needed to finish Section VII of the walkthrough.
            12:12 AM 5/8/2012
    v0.70 - Section VII of the walkthrough complete; working on finding Alexander
            in the "Cyan's dream" thing.  12:20 AM 5/9/2012
    v0.80 - Been about two weeks since I last edited this; been FAQing a bunch of
            GameBoy games (about fifteen) and one 3DS game for the FAQ Bounty. So
            I brushed off the cyber-dust from this and ended Section VIII of the
            walkthrough.  1:50 AM 5/24/2012
    v1.00 - FAQing some more GameBoy Completion Project games lately and, tonight,
            I just couldn't concentrate on them long enough. So I went to this and
            finished Section IX of the walkthrough.  2:36 AM 5/29/2012
    v1.50 - (Yeah, ignore my weird version update numbering system.) Finally
            trudged through a few more GameBoy games and, since I'm out, I went
            ahead and got about halfway through Section X of the walkthrough.
            1:33 AM 5/31/2012
    v2.00 - Finished up the walkthrough and stopped here. Boss FAQ and Bestiary
            start tomorrow, with some luck.  2:23 AM 6/1/2012
    v2.10 - Finished up the Boss FAQ/Walkthrough and laid down a format for the
            Enemy Bestiary. 72/384 (18.75%) of the Bestiary entries are filled in.
            12:39 AM 6/2/2012
    v2.15 - 250/384 (~65.1%) of the Enemy Bestiary entries have been filled in.
            1:00 AM 6/3/2012
    v2.20 - Completed the Enemy Bestiary, items listings, and Section I of the
            weapons listings.  1:02 AM 6/5/2012
    v2.30 - Finished up the weapons listings.  1:20 AM 6/6/2012
    v2.40 - Finished the shields, headgear, and torso gear listings.
            12:08 AM 6/7/2012
    v2.50 - Finished the Relic, magic, and Esper listings.  12:44 AM 6/8/2012
    v2.60 - Finished the Bushido, Blitz, Lore, and Dance listings. Got some of the
            Rage entries down.  12:40 AM 6/9/2012
    Final - *groan*  Quite the long haul, eh? The longest start-end time since I
            wrote for Zelda: Wind Waker about eighteen months ago, and let's skip
            that big size marking. :)  And, of course, I also hit about 33 other
            FAQs since I started this. Anyhow, guide done by finishing the Rages.
              ~~ Start-End Time: One month, eleven days.
              ~~ File Size     : ~1,655 KB.
              ~~ Time of Update: 11:25 PM 6/9/2012.
    
    Post-Final Changes:
    - Changed a minor thing in the math of the Phantom Train car-jumping. I'm
      usually a lot better at math than that. *shame* *sob*  11:50 PM 9/4/2012
    
    
     /|\ ____________________________________________________________________ /|\
    |Ż|Ż|                                                                    |Ż|Ż|
    | | |                     Section Three: Legalities                      | | |
    | | |                             **FF6A_3**                             | | |
    |_|_|____________________________________________________________________|_|_|
     \|/                                                                      \|/
    
    This FAQ may not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any website or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    website or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    İ 2012-2014 Daniel Chaviers (a.k.a. KeyBlade999).
    
    If you would wish to contact me concerning this or my other FAQs, use this
    e-mail: keyblade999.faqs@gmail.com, or PM (Private Message) me on the GameFAQs
    message boards.
    
    O-----------------------------------O    O------------------------------------O
    |     Allowed sites for my FAQs     |    |        Forever-Banned Sites        |
    O-----------------------------------O    O------------------------------------O
    |    GameFAQs (www.gamefaqs.com)    |    |      CheatCC (www.cheatcc.com)     |
    |   Neoseeker (www.neoseeker.com)   |    |       www.cheat-database.com       |
    | SuperCheats (www.supercheats.com) |    |  Cheat Index (www.cheatindex.com)  |
    |                                   |    | Cheat Search (www.cheatsearch.com) |
    |                                   |    |    www.panstudio.com/cheatstop     |
    |                                   |    | Game Express (www.gameexpress.com) |
    |                                   |    |             Mega Games             |
    |                                   |    |  Cheats Guru (www.cheatsguru.com)  |
    O-----------------------------------O    O------------------------------------O
    
    
    
     /|\ ____________________________________________________________________ /|\
    |Ż|Ż|                                                                    |Ż|Ż|
    | | |                     Section Four: Walkthrough                      | | |
    | | |                             **FF6A_4**                             | | |
    |_|_|____________________________________________________________________|_|_|
     \|/                                                                      \|/
    
    Welcome to the bulk of this FAQ/Walkthrough. Within this section, you'll find
    a wealth of information, guiding you from start to finish for this game. All of
    the info is arranged in a semi-chronological order. This section has been
    arranged into ten smaller sub-sections so you can find what you want a bit
    more easily. What the sub-sections are can be found by looking in the Contents
    section near the top of the document.
    
    
        _______________________________________________________________________
       /\                                                                     /\
      |  |                  Section I - In the Beginning...                  |  |
      |  |                            **FF6A_41**                            |  |
       \/_____________________________________________________________________\/
    
    From the opening cutscenes, what we already get is that a War of the Magi
    occurred some long time ago. This war was centered around the mighty power of
    magic.
    
    This war became so violent that the planet itself became a shell of what it
    once was; a rocky, barren land. What's worse, to some, is that the power of
    magic was now lost, now a mere legend.
    
    Only with the advents of iron, gunpowder, and steam engines did the planet
    finally regain life. They were mere substitutes for what magic could do,
    though, and one man was not satisfied with the alternative.
    
    He now stands, able to revive the ancient magic ...
    
    ... able to take over the world ...
    
    ... and able to restart the War of the Magi.
    
    Could anyone truly be foolish enough to repeat that mistake...?
    
    We'll begin after these opening cutscenes, when we regain control in a town
    named Narshe.
    
    ===============================================================================
                                        Narshe
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Guard               |   40   |   15   |   16  |  100  |    48   |    48    |
    |  Megalodoth          |  115   |   30   |  110  |   75  |    90   |    50    |
    |  Silver Lobo         |   27   |    5   |   20  |   80  |    30   |    37    |
    |______________________|________|________|_______|_______|_________|__________|
    
    Weird, a town with a regional monster bestiary. What the heck's going on?
    
    Well, your party consists of soldiers from an Empire not in a galaxy far, far
    away. This Empire has learned that the miners in Narshe have unearthed a mystic
    crystal ... a crystal containing one of the legendary Espers that haven't been
    seen for many years.
    
    Obviously, they want it. But more than we?
    
    I think not.
    
    Anyhow, once you regain control, enter the menu and mess with your
    configurations. Also set all three characters in the back row of the party, as
    their attacks are long range (not affected by the -50% deduction for back row
    attacks), but their damage received will halve. Cool.
    
    Okay, let's begin by going northward. That's pretty much all I need to say on
    the matter. On the way, you'll fight a few forced battles (two to five) as you
    head towards the mine. Given that your attacks from the Magitek Beams are
    literally one-hit kills, have no fear. But, if you get low on HP, be sure to
    have the ?????? girl use Healing Force.
    
    So, let's fight them and go north into the mine.
    
    ===============================================================================
                                      Narshe Mine
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Bandit              |   35   |    0   |   19  |   90  |    25   |    25    |
    |  Spritzer            |   15   |    0   |   13  |   95  |    29   |    23    |
    |  Wererat             |   24   |    0   |   13  |  100  |    22   |    21    |
    |______________________|________|________|_______|_______|_________|__________|
    
    Once the mine, head northward, but pay attention on the left to find a blue
    sparkle. This is a Save Point. Here, you are able to use Sleeping Bags and
    Tents, and are able to save the game from the menu. I have an idea: use it.
    
    Afterwards, continue north for a while. Eventually, you'll reach a barrier.
    Examine it and Biggs will knock it aside, letting your first boss, of sorts,
    have a nice shot at you.
     ______________
    |  BOSS: Ymir  \
    |_______________\_____________________________________________________________
    |                           Ymir's Head's Bestiary                            |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 6        |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 1,600    |  - None            |  - Hi-Potion (Drop)        |
    |  Maximum MP    - 1,000    |                    |                            |
    |  Attack        - 22       |  Immunities:       |                            |
    |  Magic         - 10       |  - None            |                            |
    |  Defense       - 100      |                    |                            |
    |  Magic Defense - 155      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - None            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
     >--------------------------+--------------------+---------------------------<
    |                           Ymir's Shell's Bestiary                           |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 4        |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 50,000   |  - None            |  - Ether (Drop)            |
    |  Maximum MP    - 120      |                    |                            |
    |  Attack        - 13       |  Immunities:       |                            |
    |  Magic         - 5        |  - None            |                            |
    |  Defense       - 102      |                    |                            |
    |  Magic Defense - 155      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Thunder         |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Ymir can use a basic and weak physical attack, as well as Slime, which can |
    |  damage and induce Slow. Its shell is a separate entity; in other words, it |
    |  has its own attacks and stats, as above. However, all it does is use       |
    |  Megavolt, which can easily take out about 30% of your party's HP (rough    |
    |  estimate; no definite percentages are dealt with).                         |
    |                                                                             |
    |  I will also note that you can kill the shell. Megavolt can only be used    |
    |  six times on 120 MP, so it costs 17 ~ 20 MP. After that, you'll be safe in |
    |  attacking the shell. If you want an Ether that bad (it takes more time     |
    |  than you'd think), go right ahead you crazy person, you.                   |
    |                                                                             |
    |  If you opt for that strategy, go ahead, but don't use a Thunder-based      |
    |  attack unless you want to undo some work.                                  |
    |                                                                             |
    |  There is another way to go about this. Simply attack the head, instead. It |
    |  will take much less time. All you need to worry about is when, every now   |
    |  and then, the head retreats into the shell. Just let everyone's ATB gauge  |
    |  fill up until the head comes back out. Then continue attacking. By the by, |
    |  consider using Magitek Missile when it is ??????'s turn.                   |
    |_____________________________________________________________________________|
    
    Continue northward after the battle to come across a large crystal ... the
    Esper, frozen for a thousand years. As you approach, your ?????? character
    starts to act freaky and her companions vanish. Then the Esper does something
    to the ?????? character, making her Magitek Armor explode and her black out...
    
    ===============================================================================
                                        Narshe
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Elixir ............................................................... []  |
    |_____________________________________________________________________________|
    
    The ?????? character will wake up alone and confused. Apparently, some old man
    has found her in the mines and healed you. However, you also learn that she
    (Terra, as is soon revealed) was being enslaved by the Empire.
    
    And that, because of this, Terra has lost her memory. Greeeat...
    
    So, the old man prepares to explain the whole the situation to you, some guards
    knock on the door, cutting this short. You're going to need to leave. Examine
    the western clock to find an Elixir, then go outside through the back door.
    
    Once outside, go along the path west into another cave.
    
    ===============================================================================
                                      Narshe Mine
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Phoenix Down ......................................................... []  |
    |  Sleeping Bag ......................................................... []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Bandit              |   35   |    0   |   19  |   90  |    25   |    25    |
    |  Megalodoth          |  115   |   30   |  110  |   75  |    90   |    50    |
    |  Silver Lobo         |   27   |    5   |   20  |   80  |    30   |    37    |
    |  Spritzer            |   15   |    0   |   13  |   95  |    29   |    23    |
    |  Wererat             |   24   |    0   |   13  |  100  |    22   |    21    |
    |______________________|________|________|_______|_______|_________|__________|
    
    Once inside, head along the linear path for a while. Eventually, you'll reach a
    Save Point. Use it and go north to find some stairs to a higher ledge. Go up
    there and, from the chest, take the Phoenix Down.
    
    Go downstairs now and follow the path west to another chest, this one
    containing a Sleeping Bag. Continue along the linear path to a cutscene where
    Terra is cornered by the guards and falls below, likely injured.
    
    We then learn some of her backstory, and get to meet Locke in a separate scene
    that eventually leads him to Terra.
    
    We will now learn about Group Battles after Locke and some Moogles arrive.
    Basically, you'll get to control three parties and swap between them with the
    Select Button. Pretty simple, actually.
    
    The main purpose of this group battle is to defeat the Guard Leader before his
    cronies reach Terra (also known as a Game Over). I'd first prefer to around
    the room with Locke's party to kill all of the minor enemies (for the EXP. that
    only he will get to use) except for one.
    
    That one is not the Guard Leader, though. No, we need to let Mog's team take
    that one out so Mog will learn the Twilight Requiem Dance. This will be a
    critical component of the following battle. I also suggest you take away Mog's
    equipment for your own perusal.
    
    After you defeat all of the minor enemies, go south with Mog's team to fight
    the Guard Leader.
     ________________________________________
    |  BOSS: Guard Leader, Silver Lobo (x2)  \
    |_________________________________________\___________________________________
    |                           Guard Leader's Bestiary                           |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 8        |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 420      |  - Poison          |  - Hi-Potion (Drop)        |
    |  Maximum MP    - 150      |                    |  - Mythril Knife (Steal)   |
    |  Attack        - 60       |  Immunities:       |                            |
    |  Magic         - 9        |  - None            |                            |
    |  Defense       - 110      |                    |                            |
    |  Magic Defense - 140      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - None            |  Gil Earned : 350          |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
     >--------------------------+--------------------+---------------------------<
    |                           Silver Lobos' Bestiary                            |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 5        |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 27       |  - Fire            |  - Potion (Drop)           |
    |  Maximum MP    - 5        |                    |  - Potion (Steal)          |
    |  Attack        - 20       |  Immunities:       |                            |
    |  Magic         - 3        |  - None            |                            |
    |  Defense       - 80       |                    |                            |
    |  Magic Defense - 120      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - None            |  Gil Earned : 30           |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 37           |
    |=============================================================================|
    |  The Guard Leader can use a basic physical attack (which has 200+% more     |
    |  power than most of the other enemies here), Charge (which deals about      |
    |  double the damage of the basic physical), and Net (which can Stop party    |
    |  members).                                                                  |
    |                                                                             |
    |  The basic idea was this. Before starting this battle, have Mog participate |
    |  in one battle to learn the Twilight Requiem Dance, which is able to deal   |
    |  severe damage in this battle (and any other). For example, one attack is   |
    |  an instant-KO (which WILL affect the Guard Leader), another takes away 75% |
    |  of the target's current HP. Hint hint.                                     |
    |                                                                             |
    |  Since there ARE three other members of Mog's party, just have them remove  |
    |  the Silver Lobos at first, then help with the Guard Leader.                |
    |_____________________________________________________________________________|
    
    After the battle and the scene, you'll be back in Narshe.
    
    ===============================================================================
                                        Narshe
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Ether ................................................................ []  |
    |  Potion ............................................................... []  |
    |  Sleeping Bag ......................................................... []  |
    |_____________________________________________________________________________|
    
    After you regain control, head northwest and into the Adventuring School, a way
    of learning random crap you'll learn here anyways.
    
    But you can't get three items from this guide, can you? So, yes, go inside. In
    the easternmost room, you'll be able to find an Ether; in the center room, a
    Sleeping Bag; in the westernmost room, a Potion. You'll also be able to fight a
    monster by opening one of the other chests in the easternmost room.
    
    Before leaving, consider speaking with everyone here for some valuable
    knowledge (because knowledge is power!). Also, when entering, you'll notice
    some guy standing near a bucket. Examine the bucket to refill your HP and MP
    and remove all status effects.
    
    Afterwards, exit the building and leave town by heading south.
    
    ===============================================================================
                                       Overworld
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Alacran             |   87   |   15   |   20  |   80  |    94   |    37    |
    |  Darkwind            |   34   |    0   |   13  |   55  |    41   |    28    |
    |  Leaf Bunny          |   33   |    0   |   13  |   60  |    45   |    24    |
    |  Sand Ray            |   67   |   10   |   20  |  110  |    54   |    41    |
    |______________________|________|________|_______|_______|_________|__________|
    
    Ahhh... the overworld. A term coined despite the lack of a physically-found
    underworld in this game, unlike in Final Fantasy IV. :P
    
    Anyways, you can save out here and use Sleeping Bags or Tents. I suggest the
    former, for now. Head south and west into the center of the desert to find our
    destination of Figaro Castle.
    
    ===============================================================================
                                     Figaro Castle
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Antidote ............................................................. []  |
    |  Auto Crossbow ........................................................ []  |
    |  Gold Needle .......................................................... []  |
    |  Phoenix Down ......................................................... []  |
    |  Potion ............................................................... []  |
    |_____________________________________________________________________________|
     ______________
    |  Item Shops  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Potion ........................................................... 50 Gil  |
    |  Ether ......................................................... 1,500 Gil  |
    |  Antidote ......................................................... 50 Gil  |
    |  Gold Needle ..................................................... 200 Gil  |
    |  Echo Screen ..................................................... 120 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Sleeping Bag .................................................... 500 Gil  |
    |  Tent .......................................................... 1,200 Gil  |
    |-----------------------------------------------------------------------------|
    |  Auto Crossbow ................................................... 250 Gil  |
    |  Noiseblaster .................................................... 500 Gil  |
    |  Bioblaster ...................................................... 750 Gil  |
    |_____________________________________________________________________________|
    
    When you enter the castle area, you'll be allowed in. Once such has occurred,
    go north a few rooms to the throne room, where you'll meet with King Edgar.
    After an ... interesting ... conversation, you're left on your lonesome to loot
    the castle. (You'll also receive the Auto Crossbow.)
    
    Great.
    
    Go south and exit the throne room. In this area, head around and go north
    through the doors to find a chest with a Phoenix Down inside. Go south back
    into the previous area and, near the west-central and east-central part of the
    area, you'll find some doors.
    
    Go through the east door to find a couple of chests containing an Antidote and
    a Potion. Speak with the man nearby to shop for some Tools. You already have
    the Auto Crossbow; get the other two.
    
    Go back to the previous area and through the west-central door. Open the chest
    for a Gold Needle. Here, you can speak with the man nearby for some items. I
    recommend buying about five of each status item, getting two or three Tents,
    and spending the rest on Potions. Now, exit this room and go south from there
    back outside.
    
    Go south to find two doors previously blocked by soldiers. Go through the
    western one and north to find the Inn, which you can use free of charge. So
    use it. Then go downstairs and outside, then northwest into the tower. Here,
    speak with the old priestess to learn about Edgar's twin brother, Sabin.
    
    That's all for now. Backtrack back to the throne room and speak with Edgar. As
    a conversation begins, you'll receive a message: Kefka, a high-ranking member
    of the Empire it seems, is coming for a visit. So, we go to visit him. The
    discussion trends toward the girl (Terra) who ... well, we know its all bull,
    so why mention it? Point is, Edgar denies that Terra is here.
    
    This obviously angers Kefka, as is truly seen later on.
    
    Once you regain control of Terra, follow Locke through the eastern door,
    downstairs, and outside. Go east into the tower. You'll find your residence for
    the night.
    
    And so, once you regain control, Edgar will awaken to find his castle aflame.
    Either Terra went crazy or, more likely, Kefka came back. It seems to be the
    latter (this time?). Regardless, it seems that a plan was made up for such a
    situation -- sink the castle into the desert sand! (Don't ask how they'll deal
    with the windows or opened roof stairwells.)
    
    Edgar, Locke, and Terra will end up fleeing on a big symbol of Final Fantasy --
    the Chocobos. Sadly enough, two Magitek Armors are still sicced on you by Kefka
    and you get dragged into a battle.
     ____________________________
    |  BOSS: Magitek Armor (x2)  \
    |_____________________________\_______________________________________________
    |  Level         - 8        |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 210      |  - Thunder         |  - Hi-Potion (Drop)        |
    |  Maximum MP    - 250      |                    |  - Hi-Potion (Steal)       |
    |  Attack        - 18       |  Immunities:       |  - Potion (Steal)          |
    |  Magic         - 3        |  - None            |                            |
    |  Defense       - 30       |                    |                            |
    |  Magic Defense - 130      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - None            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  These Magitek Armors are far worse off than you were earlier on in the     |
    |  game. Their attacks consist of a basic weak physical, a Magitek Laser, and |
    |  Metal Kick (basically 50% more damage than a basic attack).                |
    |                                                                             |
    |  There is a simple strategy to this battle. Have Edgar use the Noiseblaster |
    |  to confuse both of your opponents, leading them to attack each other. Be   |
    |  sure to maintain that Confusion status as well, due to physical attacks    |
    |  removing the status. Other than that, you can have Locke Steal items and   |
    |  Terra hit both Magitek Armors with Fire for a quaint cutscene.             |
    |                                                                             |
    |  And if you did not buy a Noiseblaster as I requested? Well, first, shame   |
    |  upon you. Secondly, have Edgar use the Auto Crossbow you should still have |
    |  and Terra use Fire on both enemies. Locke can do whatever you want, I      |
    |  guess.                                                                     |
    |_____________________________________________________________________________|
    
    After the battle, you'll be in the overworld after a cutscene.
    
    ===============================================================================
                                       Overworld
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Alacran             |   87   |   15   |   20  |   80  |    94   |    37    |
    |  Darkwind            |   34   |    0   |   13  |   55  |    41   |    28    |
    |  Leaf Bunny          |   33   |    0   |   13  |   60  |    45   |    24    |
    |  Sand Ray            |   67   |   10   |   20  |  110  |    54   |    41    |
    |______________________|________|________|_______|_______|_________|__________|
    
    Here, you'll start out riding the Chocobo. Personally, I'd get off of it and
    just walk southeast to the South Figaro Cave, so we can fight a few battles for
    some Gil and EXP. Do what you want however.
    
    Head southeast and into the South Figaro Cave.
    
    ===============================================================================
                                   South Figaro Cave
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Ether ................................................................ []  |
    |  Ether ................................................................ []  |
    |  Phoenix Down ......................................................... []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Foper               |  119   |   10   |   13  |  100  |    80   |    53    |
    |  Hornet              |   92   |    0   |   16  |  100  |    64   |    48    |
    |  Urok                |  122   |    0   |   13  |   45  |   120   |    71    |
    |______________________|________|________|_______|_______|_________|__________|
    
    Once you enter the cavern, you'll find a recovery spring and will automatically
    make use of it. Continue east to the next area.
    
    Here, go south to the fork. Go west and north through the door to the next
    area, then along the path to an Ether. Return to the fork and go along the
    eastern branch. Go along the cave to an east/south fork. Go east to find an
    Ether.
    
    Then go south, taking the second staircase you find, and go along the path to
    find a Phoenix Down. Return to the first staircase, use it, and go along the
    linear path back outside.
    
    ===============================================================================
                                       Overworld
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Belmodar            |  232   |  100   |   25  |  100  |   186   |   246    |
    |  Mu                  |  119   |  100   |   11  |  100  |    80   |    59    |
    |  Unseelie            |  132   |  100   |   15  |  100  |   256   |    53    |
    |______________________|________|________|_______|_______|_________|__________|
    
    Not much to say, honestly.
    
    Just head southeast to the southern shore; South Figaro is somewhere nearby.
    
    ===============================================================================
                                     South Figaro
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  500 Gil .............................................................. []  |
    |  1,000 Gil ............................................................ []  |
    |  1,500 Gil ............................................................ []  |
    |  Antidote ............................................................. []  |
    |  Elixir ............................................................... []  |
    |  Eye Drops ............................................................ []  |
    |  Gold Needle .......................................................... []  |
    |  Green Cherry ......................................................... []  |
    |  Hermes Sandals ....................................................... []  |
    |  Hyper Wrist .......................................................... []  |
    |  Phoenix Down ......................................................... []  |
    |  Potion ............................................................... []  |
    |  Potion ............................................................... []  |
    |  Potion ............................................................... []  |
    |  Teleport Stone ....................................................... []  |
    |_____________________________________________________________________________|
     _____________
    |  Item Shop  \
    |______________\______________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Potion ........................................................... 50 Gil  |
    |  Ether ......................................................... 1,500 Gil  |
    |  Antidote ......................................................... 50 Gil  |
    |  Gold Needle ..................................................... 200 Gil  |
    |  Echo Screen ..................................................... 120 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Sleeping Bag .................................................... 500 Gil  |
    |  Tent .......................................................... 1,200 Gil  |
    |_____________________________________________________________________________|
     _______________
    |  Weapon Shop  \
    |________________\____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Dagger .......................................................... 150 Gil  |
    |  Mythril Knife ................................................... 300 Gil  |
    |  Mythril Sword ................................................... 450 Gil  |
    |  Great Sword ..................................................... 800 Gil  |
    |  Noiseblaster .................................................... 500 Gil  |
    |  Bioblaster ...................................................... 750 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Armor Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Buckler ......................................................... 200 Gil  |
    |  Heavy Shield .................................................... 400 Gil  |
    |  Hairband ........................................................ 150 Gil  |
    |  Plumed Hat ...................................................... 250 Gil  |
    |  Cotton Robe ..................................................... 200 Gil  |
    |  Kenpo Gi ........................................................ 250 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Relic Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Sprint Shoes .................................................. 1,500 Gil  |
    |  Silver Spectacles ............................................... 500 Gil  |
    |  Star Pendant .................................................... 500 Gil  |
    |  Jeweled Ring .................................................. 1,000 Gil  |
    |  Knight's Code ................................................. 1,000 Gil  |
    |_____________________________________________________________________________|
    
    Let's begin with shopping.
    
    Nothing much from the item shop; just have a stock of two Gold Needles and
    five or more Antidotes.
    
    Weapon-wise, get a Great Sword (Terra) and a Mythril Sword (Locke). And, if
    you did not do so earlier ... get the Noiseblaster and Bioblaster.
    
    As for your armor, get two Heavy Shields, three Plumed Hats, a Cotton Robe, and
    a Kenpo Gi, which should cover everyone.
    
    And the Relics... Honestly, that is more of your opinion. I, personally, would
    like to get all of them, just in case I felt like changing them.
    
    Next, head into the Pub. No, we're not shopping, but we are going to meet a
    future party member. Speak with the dark-clothed man on the east side of the
    Pub to meet Shadow, an assassin, who'll kill anyone for the right price.
    Lovely.
    
    Well, we now want to do some treasure hunting, right? Examine the barrel
    between the weapon and armor shops to find a Potion. Go north of the southern
    entrance to find some Eye Drops in a box; go north of there for an Antidote in
    a barrel.
    
    Head to the Chocobo stable to find a barrel nearby; examine it for a Potion.
    Examine a box north of there for a Green Cherry. Examine the southwestern box
    to find a Gold Needle. Get onto the town wall and, close to the Chocobo
    stable, are some barrels. Examine one for a Teleport Store. Now, go into the
    house of the old servant of the rich guy in town. You'll find a Potion there.
    
    Now, enter the large northern house through its western entrance and exit on
    the east side. Examine a barrel here for a Phoenix Down. Go around the corner
    of the house to a hidden room; examine the clock to find an Elixir! Now, go
    back to the main part of the house and upstairs.
    
    In one room, you'll find a man writing a letter. Behind the bookcase there is a
    secret stairwell, leading to another. So use them, then go to the far east side
    of the area. Once you smack into the wall, go south as far as possible, then
    east to find a hidden room. Open these chests for some helpful items: the Hyper
    Wrist (a Strength booster) and the Hermes Sandals (unremovable Haste).
    
    Go north to find a room with three doors. Go through the third door to find
    four chests that, altogether, contain 3,000 Gil. Go through the second to find
    a Save Point, which is probably useless as it is right now. After all, no
    battles here to induce Game Overs, and you can save everywhere in the
    overworld. Hm.
    
    Not much else to say. Unless you're REALLY low on HP, I recommend not using the
    Inn here. We're soon to have a free "Inn" anyways. Return to the overworld when
    you're done.
    
    Our next destination is found almost due north of here, at Duncan's Cabin.
    
    ===============================================================================
                                    Duncan's Cabin
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Potion ............................................................... []  |
    |_____________________________________________________________________________|
    
    When you arrive, head into the cabin. Edgar will claim to smell something
    familiar. (Given that this is probably his twin brother, Sabin, that's a little
    creepy.)
    
    So, when you arrive, examine the bucket nearby for a Potion, then run into the
    bed for the "free Inn" mentioned earlier. Then examine the cabinet, stove, and
    flowers for various comments. Then leave and Edgar will comment that he thinks
    Sabin lives here.
    
    Outside, speak with the man nearby to learn that Sabin has headed to Mt.
    Koltz. Apparently, his mentor, Duncan, has been killed and Duncan's son,
    Vargas, is missing. Hmmm...
    
    Return to the overworld and go east along the northern mountains to find our
    destination - Mt. Koltz.
    
    ===============================================================================
                                       Mt. Koltz
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Gigas Glove .......................................................... []  |
    |  Main Gauche .......................................................... []  |
    |  Tent ................................................................. []  |
    |  Tent ................................................................. []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Cirpius             |  134   |  100   |   13  |   80  |   102   |    82    |
    |  Gorgias             |  270   |  100   |   28  |  100  |   102   |   163    |
    |  Trillium            |  147   |  100   |   13  |  102  |   134   |    97    |
    |  Zaghrem             |  137   |  100   |   14  |  100  |    87   |    79    |
    |______________________|________|________|_______|_______|_________|__________|
    
    In the entrance area, go into the cave. Exit on the other side there and go
    east into another cave.
    
    Inside, go south and east, then past a crack in the wall. Take the southbound
    path to find a Main Gauche outside in a chest. Backtrack and, before going
    north across the bridge, there will be a path to the east. Use it to find the
    Gigas Glove* in a chest. Return to the main path and go north across the bridge
    to leave.
    
     * - Just would quickly like to thank rdtalon for correcting this item's
         location. :)
    
    Outside, follow the path around to the back of the cliff, then continue along
    the path and into the cavern. Go along the path to reach a Tent in a chest.
    Backtrack to the main path and go west, into the next cave you see.
    
    Here, go along the linear path outside. There, go along the path north, then
    east across the bridge and into the cavern. You'll find a Save Point here; use
    a Tent here and save. Then exit to the east.
    
    Back outside, go along the linear path to meet up with a man. Speak with him
    for a fight.
     ____________________________
    |  BOSS: Vargas, Ipooh (x2)  \
    |_____________________________\_______________________________________________
    |                              Vargas's Bestiary                              |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 12       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 11,600   |  - Poison          |  - Mythril Claws (Steal)   |
    |  Maximum MP    - 220      |                    |  - Potion (Steal)          |
    |  Attack        - 13       |  Immunities:       |                            |
    |  Magic         - 10       |  - None            |                            |
    |  Defense       - 85       |                    |                            |
    |  Magic Defense - 150      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - None            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
     >--------------------------+--------------------+---------------------------<
    |                              Ipoohs' Bestiary                               |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 11       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 360      |  - Fire            |  - Hi-Potion (Steal)       |
    |  Maximum MP    - 60       |                    |                            |
    |  Attack        - 18       |  Immunities:       |                            |
    |  Magic         - 10       |  - None            |                            |
    |  Defense       - 105      |                    |                            |
    |  Magic Defense - 150      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - None            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Vargas will stick to using a basic attack weaker than most normal enemies  |
    |  here (and his Ipoohs), as well as Gale Cut, which attacks the whole party  |
    |  for about 50 damage; 100+ when on one target. The Ipoohs only can use a    |
    |  basic attack and Claw (50% more power than a basic attack).                |
    |                                                                             |
    |  You'll have to begin by removing the Ipoohs. So have Terra focus on using  |
    |  enemy party-wide Fire attacks, Edgar using his Auto Crossbow, and Locke    |
    |  simply attacking.                                                          |
    |                                                                             |
    |  Afterwards, you'll be able to fight Vargas. Here, I continued with the old |
    |  strategy, except I used a party-wide Cure beforehand, just in case. After  |
    |  a little over 700 damage, Sabin (Edgar's twin brother) will appear. Vargas |
    |  will admit to his patricide over the fact that he thought Sabin was meant  |
    |  to be Duncan's successor.                                                  |
    |                                                                             |
    |  Vargas soon uses Blizzard Fist to get rid of everyone but Sabin, then uses |
    |  Doom Fist to damage Sabin and inflict Doom. He'll die in about sixty       |
    |  seconds.                                                                   |
    |                                                                             |
    |  Since you'll need to know how to use a Blitz to win, I'll just teach you   |
    |  now. Select "Blitz" from the command menu. When the hand cursor appears on |
    |  Sabin, press a button combination -- in this case, it must be Left, Right, |
    |  and Left on the D-Pad -- then press the A Button to execute the Blitz. If  |
    |  you did it right, you'll use the Blitz. With the aforementioned            |
    |  combination (Left, Right, Left), you'll use Raging Fist and end the        |
    |  battle.                                                                    |
    |_____________________________________________________________________________|
    
    After the battle, watch the scene, in which Sabin joins your party. Cool. Go
    into the cavern now and go along the linear path outside. Be sure to grab the
    chest with the Tent on the way.
    
    Outside of the cave, go south to leave. We're now going to ...
    
    
        _______________________________________________________________________
       /\                                                                     /\
      |  |             Section II - A Meeting with the Returners             |  |
      |  |                            **FF6A_42**                            |  |
       \/_____________________________________________________________________\/
    
    ===============================================================================
                                       Overworld
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Belmodar            |  232   |  100   |   25  |  100  |   186   |   246    |
    |  Mu                  |  119   |  100   |   11  |  100  |    80   |    59    |
    |  Unseelie            |  132   |  100   |   15  |  100  |   256   |    53    |
    |______________________|________|________|_______|_______|_________|__________|
    
    After leaving Mt. Koltz, go to the eastern chain of mountains and follow them
    north to find another entryway into the mountains.
    
    This is the Returner Hideout.
    
    ===============================================================================
                                   Returner Hideout
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Air Knife ............................................................ []  |
    |  Antidote ............................................................. []  |
    |  Ether ................................................................ []  |
    |  Gauntlet / Genji Glove ............................................... []  |
    |  Green Cherry ......................................................... []  |
    |  Hi-Potion ............................................................ []  |
    |  Knight's Code ........................................................ []  |
    |  Phoenix Down ......................................................... []  |
    |  Phoenix Down ......................................................... []  |
    |  White Cape ........................................................... []  |
    |_____________________________________________________________________________|
     _____________
    |  Item Shop  \
    |______________\______________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Eye Drops ........................................................ 50 Gil  |
    |  Potion ........................................................... 50 Gil  |
    |  Hi-Potion ....................................................... 300 Gil  |
    |  Ether ......................................................... 1,500 Gil  |
    |  Echo Screen ..................................................... 120 Gil  |
    |  Sleeping Bag .................................................... 500 Gil  |
    |  Tent .......................................................... 1,200 Gil  |
    |  Sprint Shoes .................................................. 1,500 Gil  |
    |_____________________________________________________________________________|
    
    Once you enter the Returner Hideout, go forward to the guard and speak with him
    to be allowed inside. He'll bring you to a door; go on through. Here, you'll
    find a Save Point nearby. Use it if you wish, then speak with the man, Banon,
    at the southern end of the room.
    
    He'll introduce himself to you and you'll watch a cutscene before regaining
    control of Terra, alone.
    
    Time for some treasure hunting. Begin in the room you awoke in and open the
    chest for a Phoenix Down. Exit the room and head north to find an Air Knife,
    a Knight's Code, and a Phoenix Down. Walk around to the east side of the chest
    trio and go east into the hidden passage; at the end, you'll find a White
    Cape. Now, exit the room. On the way, examine the pot and bucket next to each
    other to find an Antidote and an Ether.
    
    Outside of that room, go to the southeastern corner of the area and north a
    bit. You'll notice some armor with a pot nearby; examine the latter to find a
    Green Cherry. Go north to find Banon's room; open the chest within for a
    Hi-Potion.
    
    That should cover the majority of the Treasures Checklist. Go around the
    hideout and speak to Locke, Edgar, and Sabin. Then leave the cavern portion of
    the hideout to find Banon. Speak with him and you'll be able to make a choice.
    The following scenes still have the same end result, but follow different paths
    to get there, so to speak.
    
    If you answer "Yes" to his question on the first, second, or third try, you'll
    receive the Gauntlet. This allows you to hold one weapon in two hands to double
    your Attack power, more or less, though you lose the ability to use a Shield.
    However, it is also a bit more common than the other choice... Anywho, there
    will be a meeting. Banon keeps failing to understand Magitek power will not
    solve this problem, so turns towards pure magic. As he gets on the subject,
    a wounded Returner comes in. Locke heads to South Figaro, while Sabin, Edgar,
    Banon, and Terra will head to Narshe via the Lethe River.
    
    If you answer "No" three consecutive times to Banon, Terra will walk into the
    hideout and wonder how anyone could put hope in her. Suddenly, Banon and a
    wounded Returner walk in. Locke, Sabin, and Edgar also come in. Locke will
    leave for South Figaro; Sabin, Edgar, Terra, and Banon will head to Narshe via
    the Lethe River. During the conversation, it is interuptted by a Returner
    giving you the Genji Glove. Truly a good reason to do so, for it allows you
    equip two weapons at once, despite losing the ability to use a Shield.
    
    So, either way, you'll end up with Locke leaving the party (and his equipment),
    sticking Terra, Banon, Sabin, and Edgar on the Lethe River to Narshe. We'll end
    up controlling the latter party for the moment. When you regain control, go
    south and outside. Then board the raft.
    
    ===============================================================================
                                      Lethe River
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Exocite             |  196   |  100   |   19  |  100  |   153   |   162    |
    |  Lesser Lopros       |  380   |   70   |   25  |   65  |   325   |   464    |
    |  Nautiloid           |  236   |  100   |   18  |  100  |   173   |   216    |
    |______________________|________|________|_______|_______|_________|__________|
    
    A fair bit of trivia for you. The Lethe River, in Greek mythology, is one of
    the five rivers of the Underworld and the river of forgetfullness, from which
    all dead souls returning to the world above must drink from. This is an ancient
    idea as to why no one can remember anything prior to their birth. (Though you,
    as a human (I hope), can't really remember anything before you were three or
    four years old, for your brain was underdeveloped before then.)
    
    Anyways, another thing to note is Banon. For some stupid reason, if he is
    KO'ed, we can consider it a Game Over. So, if you want to be over-protective,
    switch him to the Back Row in a battle ASAP. Also note his technique "Pray". If
    you've played other Final Fantasies, you'll know that Pray heals the party's HP
    without MP cost. Abuse this  EACH  AND  EVERY  TURN with Baron; it's almost a
    full heal!
    
    So, anyways, you'll go along the river for a while, fighting a few battles.
    Soon, you'll reach a fork in the path. You can go three ways here. Whichever
    you choose doesn't matter; going left just has less enemies. I don't recommend
    heading that way (why not have extra Gil and EXP.?).
    
    Soon past the fork, you'll reach a Save Point. Save there and get back on the
    raft. You'll soon reach another fork. Going "Up" provokes a loop; going "Left"
    allows you proceed forward. You'll soon reach another Save Point; use it.
    
    Return to the raft and go along for a little longer to find your next boss...
     ________________
    |  BOSS: Ultros  \
    |_________________\___________________________________________________________
    |  Level         - 13       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 3,000    |  - Thunder         |  - None                    |
    |  Maximum MP    - 640      |  - Fire            |                            |
    |  Attack        - 15       |  Immunities:       |                            |
    |  Magic         - 3        |  - None            |                            |
    |  Defense       - 40       |                    |                            |
    |  Magic Defense - 140      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Water           |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Ultros can use a basic attack, Tentacle (a powerful attack that can hit    |
    |  one person or everyone), and Ink (50% more damage than an attack and may   |
    |  inflict darkness).                                                         |
    |                                                                             |
    |  Specifically with Tentacle, Ultros will only attack one person (and often  |
    |  KO them) after a speech specific to that person. Who is attacked is        |
    |  obvious. However, Edgar doesn't get hit with single-target Tentacles. =/   |
    |  Why couldn't it have been Baron?                                           |
    |                                                                             |
    |  Onto the strategy. Baron really needs to move into the Back Row and use    |
    |  Pray each and every turn. Have Edgar use one of his Tools or resort to     |
    |  healing or reviving when needed. Let Sabin use his Aura Cannon Blitz if    |
    |  you have it (or, better yet, Rising Phoenix), and let Terra use Fire on    |
    |  Ultros. Just note that these latter two Fire-based attacks induce Ink      |
    |  counterattacks.                                                            |
    |_____________________________________________________________________________|
    
    After the battle, you'll watch Ultros go back underwater and Sabin will chase
    him, later to leap from the water a little TOO far.
    
    ===============================================================================
                                      Dark Space
    ===============================================================================
    
    Taking a reference from the Enix game "Illusion of Gaia/Time", yes. Though this
    isn't really the Dark Space, not really as decorative (and that was a SNES
    game!), and is actually a menu.
    
    Here, there is a nice concept added to the game to provide a little more
    non-linearity. You'll be controlling Mog in this area for now and be able to
    move amongst the three parties of Locke, Sabin, and the Terra/Banon/Edgar trio.
    
    Why would you want to? Well, you have three scenarios to pick from, each based
    on the aforementioned parties. You can do them in any order you wish, but must
    do them all eventually.
    
    So, I'll be providing a more decorative sub-section format for each with some
    CTRL+F tags to each.
    
     -- Terra, Edgar, and Banon's Scenario ...................... **FF6A_42_TRIOS**
     -- Sabin's Scenario ........................................ **FF6A_42_SABIN**
     -- Locke's Scenario ........................................ **FF6A_42_LOCKE**
    
    That is also the order I'll cover them in.
    
    CTRL+F the tag  **FF6A_42_SCEND**  to go to the part beyond the scenarioes.
    
    _______________________________________________________________________________
    ===============================================================================
    --------------------- Terra, Edgar, and Banon's Scenario ---- **FF6A_42_TRIOS**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Still on the Lethe River, are we?
    
    ===============================================================================
                                      Lethe River
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Exocite             |  196   |  100   |   19  |  100  |   153   |   162    |
    |  Lesser Lopros       |  380   |   70   |   25  |   65  |   325   |   464    |
    |  Nautiloid           |  236   |  100   |   18  |  100  |   173   |   216    |
    |______________________|________|________|_______|_______|_________|__________|
    
    Guess what? Banon still can't be KO'ed. That really bites...
    
    Well, you'll just have to ride it for a little bit longer before exiting near
    Narshe.
    
    Go northwest to return to your beginning ... as far as this game is considered.
    
    ===============================================================================
                                        Narshe
    ===============================================================================
    
    Well, at least you don't have to fight any monsters in the town.
    
    However, the townspeople will push you out of town should you try to enter,
    despite the fact King Edgar himself is with you. Well, the Empire is on their
    way, so let's just let them drown in their own blood...
    
    What? We can't do that? Crap.
    
    Well, you remember that secret entrance Locke took out of at the beginning? Go
    as far south as possible without entering the overworld and head west to find
    it. Examine the northern alcove to open it up.
    
    ===============================================================================
                                      Narshe Mine
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Rune Blade ........................................................... []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Megalodoth          |  115   |   30   |  110  |   75  |    90   |    50    |
    |  Silver Lobo         |   27   |    5   |   20  |   80  |    30   |    37    |
    |  Spritzer            |   15   |    0   |   13  |   95  |    29   |    23    |
    |  Valeor              |  180   |   25   |   13  |   55  |   112   |   117    |
    |  Wererat             |   24   |    0   |   13  |  100  |    22   |    21    |
    |  Wild Rat            |  160   |   10   |   10  |   85  |   135   |   135    |
    |______________________|________|________|_______|_______|_________|__________|
    
    Back inside this cave, backtrack along the path Locke originally took you
    along to find yourself outside of the cave. Go west, upstairs, and into another
    one.
    
    Here, go along the linear path and through the first door you find to find a
    small maze with a light sparkle moving along. You'll have to follow the light
    exactly or you'll have to fight some Darksides, Eukaryotes, or Specters (all of
    which lack a Bestiary entry).
    
    So, to be precise...
    
    -- Go two steps north.
    -- Go one step west.
    -- Go one step north.
    -- Go four steps west.
    -- Go three steps north.
    -- Go three steps east.
    -- Go three steps north.
    -- Go three steps east.
    -- Go three steps south.
    -- Go three steps east.
    -- Go seven steps north.
    -- Go four steps west.
    -- Go three steps north.
    -- Go one step west.
    -- Go one step north and to the next area.
    
    In the next area, go along the path to pass by a door. Go through it to find
    that area where you had the first group battle. Go to the north side of the
    area and to the next one.
    
    Here, you'll find the Moogles. Make friends with them or whatever, but you're
    really here for the Rune Blade. Go to the northwestern corner of the room and
    circle around to the Rune Blade's chest. Follow the path to the east to find
    the main path, on which you can go southeast to exit the cavern.
    
    From there, I am quite sure you can manage to return to the old man's house --
    you know, the old man who rescued you at the beginning.
    
    Such ends the trio's scenario.
    
    
    _______________________________________________________________________________
    ===============================================================================
    ------------------------------ Sabin's Scenario ------------- **FF6A_42_SABIN**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    After having a not-uncommon moment of stupidity, Sabin jumped in the water
    after Ultros had obviously retreated and consequentially got separated from his
    friends.
    
    He ended up in the overworld...
    
    ===============================================================================
                                       Overworld
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Aepyornis           |  290   |   30   |   12  |   80  |    135  |   108    |
    |  Chippirabbit        |  135   |   40   |    9  |   70  |    110  |    53    |
    |  Nettlehopper        |  243   |   80   |   10  |   50  |    145  |    89    |
    |  Stray Cat           |  156   |   30   |    9  |   10  |     90  |    42    |
    |______________________|________|________|_______|_______|_________|__________|
    
    So, on the overworld. Begin by heading east to a cabin.
    
    ===============================================================================
                                         Cabin
    ===============================================================================
     _____________
    |  Item Shop  \
    |______________\______________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Potion ........................................................... 50 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Tent .......................................................... 1,200 Gil  |
    |  Plumed Hat ...................................................... 250 Gil  |
    |  Shuriken ......................................................... 30 Gil  |
    |  Invisibility Scroll ............................................. 200 Gil  |
    |  Shadow Scroll ................................................... 400 Gil  |
    |  Sprint Shoes .................................................. 1,500 Gil  |
    |_____________________________________________________________________________|
    
    When you arrive in the area, speak with the black-clothed man you met earlier
    at South Figaro, Shadow. You'll be allowed to let him join your party -- which
    you should. However, he'll be able to leave at random at the end of a random
    encounter (until you reach the Phantom Train), so I don't suggest fighting a
    random encounter until then. However, the random leaving also won't be able to
    start until you leave the Imperial Camp later on.
    
    Upgrade his equipment if you feel like, and also buy some Shurikens from the
    merchant nearby. These can be thrown with Shadow's Throw ability; some weapons
    can also be thrown. Cool.
    
    Go into the cabin and sleep in the bed for some full healing. Now, go back to
    the overworld.
    
    ===============================================================================
                                       Overworld
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Aepyornis           |  290   |   30   |   12  |   80  |    135  |   108    |
    |  Alacran             |   87   |   15   |   20  |   80  |     94  |    37    |
    |  Chippirabbit        |  135   |   40   |    9  |   70  |    110  |    53    |
    |  Nettlehopper        |  243   |   80   |   10  |   50  |    145  |    89    |
    |  Sand Ray            |   67   |   10   |   20  |  110  |     54  |    41    |
    |  Stray Cat           |  156   |   30   |    9  |   10  |     90  |    42    |
    |______________________|________|________|_______|_______|_________|__________|
    
    Back in the vast expanse of pixels and stuff, go southeast to the mountains.
    Head south on their west side to a small desert. Get on it and you'll be able
    to find a bridge to your west.
    
    This is your destination ... the Imperial Camp.
    
    ===============================================================================
                                     Imperial Camp
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Green Beret .......................................................... []  |
    |  Mythril Glove ........................................................ []  |
    |  Remedy ............................................................... []  |
    |  Star Pendant ......................................................... []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Captain             |   456  |   20   |   18  |    5  |    50   |     0    |
    |  Imperial Soldier    |   100  |   15   |   12  |   80  |    48   |     0    |
    |  Magitek Armor       |   210  |  250   |   18  |   30  |     0   |     0    |
    |  Satellite           | 1,800  |  250   |   20  |  120  |     0   |     0    |
    |  Templar             |   205  |   50   |   16  |   50  |    96   |     0    |
    |______________________|________|________|_______|_______|_________|__________|
    
    When you arrive, you'll automatically hide and spy on the enemy. General Leo is
    going to lead the attack on Doma, and he's apparently one of the few
    antagonists with any sort of ethics, and popular among the men. Kefka, however,
    is also nearby, planning to get Leo out of the way and play his own game.
    
    Suddenly, we watch the attack on Doma. We'll see that almost all hope is lost,
    until the king's retainer, Cyan, has a crazy plan - kill the leading officer on
    the battlefield and hopefully send his cadets back ... somewhere. You'll
    control Cyan now. Go outside and speak with the soldiers nearby (if you want)
    for some battles against two Imperial Soldiers per the eight soldiers. Then
    battle the Captain -- the one doing nothing. In this fight, simply use Bushido
    and press A when the "1" lights up.
    
    Back to the Imperial Camp.
    
    Once you regain control of Sabin, go into the east tent and examine the chest
    on its eastern half. "Kick it" for a fight, which I recommend; "Hit it" for an
    interesting scene. Either way, you'll receive a Star Pendant.
    
    By the way, feel free to speak with the Imperial Soldiers for some more fights.
    The more Gil, the better.
    
    Go south from the first two tents to find another scene with General Leo. It
    seems that he has to leave. He and Kefka meet as he leaves -- literally almost
    in front of you! -- and Kefka is told to play nice. Which he doesn't; rather,
    he decides to poison the river. An effective strategy for beating the Domans,
    we'll all admit, but not only is it immoral and wrong, but it is also going to
    likely kill the Imperials imprisoned at the castle.
    
    Not even you're willing to let the Imperials die like this! (Okay, maybe you
    are and are just doing this for the Domans. :) ) We now have to a fight a
    cowardly Kefka who will flee after being hit once. Follow him for a bit and
    rebattle. 
    
    Don't chase him again, okay? First, go north and into a tent to find a some
    chests, one with the Mythril Glove, the other with a Green Beret awarded after
    a battle versus the Satellite.
    
    Return to Kefka and speak with him again. Defeat the two Templars and the two
    Imperial Soldiers. Afterwards, you'll watch Kefka throw the poison into the
    water, making it turn a sickly pinkish-purple, and poison almost everyone
    within the Doma Castle. (How it happened THAT fast is amazing.)
    
    You'll control Cyan for a short time. Go downstairs in the castle and head into
    the throne room to find the king dying and muttering his last words. Now, when
    you regain control, outside the room, go to the southern portion of the room
    and through the eastern door here. Get the Remedy, then return to the throne
    room's entrance door. Go into the room to the east to find that Cyan's wife and
    child are now dead as well.
    
    This angers him beyond anything and sends Cyan straight to the Imperials' camp
    to take them on single-handedly. (Which is weird. There's more distance than
    you think between the two locales.) Have Sabin go to the north/south side of
    Cyan and speak with him to battle alongside him. Repeat this a few times.
    
    After the battle with the Officer and two Imperial Soldiers, you'll ...
    "borrow" some Magitek Armor. Awww yeah! Be sure to abuse this time in the next
    few battles for some free healing via Healing Force. Put everyone in the Back
    Row for now (until you get rid of the Magitek Armors). Go north for a while to
    meet some enemies dumb enough to get your way. Remember, enemy Magitek Armors
    are weak versus Lightning/Thunder-based attacks.
    
    Eventually, you'll have to leave the camp ... and leave the Magitek Armor
    behind? What the hell was Sabin, Shadow, and/or Cyan thinking when they did
    that!?
    
    *sigh*
    
    So, return to the overworld. Remember to readjust everyone to their pre-Magitek
    Armor positions.
    
    ===============================================================================
                                       Overworld
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Aepyornis           |  290   |   30   |   12  |   80  |    135  |   108    |
    |  Alacran             |   87   |   15   |   20  |   80  |     94  |    37    |
    |  Chippirabbit        |  135   |   40   |    9  |   70  |    110  |    53    |
    |  Nettlehopper        |  243   |   80   |   10  |   50  |    145  |    89    |
    |  Sand Ray            |   67   |   10   |   20  |  110  |     54  |    41    |
    |  Stray Cat           |  156   |   30   |    9  |   10  |     90  |    42    |
    |______________________|________|________|_______|_______|_________|__________|
    
    Once you reach the overworld, note that now Shadow can randomly leave at the
    end of a random encounter. So either kill him and fight without him or run from
    each battle. The former is more efficient.
    
    Anyways, onto the Phantom Forest. Cross the bridge nearby and go south and
    across another bridge. The entrance to the Phantom Forest is surrounded by some
    mountains.
    
    ===============================================================================
                                    Phantom Forest
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Ghost               |  226   |   70   |    1  |  105  |     75  |    48    |
    |  Poplium             |  145   |   25   |   13  |   55  |     55  |    55    |
    |______________________|________|________|_______|_______|_________|__________|
    
    Once you enter, go to the far east and north to the next area.
    
    There, you'll find a recovery spring. Use it and go east and south to the next
    area.
    
    Here, go to the far east side of the area, then NORTH to the next area.
    
    Follow this path to another sign pointing northward. Use it and you'll arrive
    at your next destination.
    
    ===============================================================================
                                     Phantom Train
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Earring .............................................................. []  |
    |  Hyper Wrist .......................................................... []  |
    |  Phoenix Down ......................................................... []  |
    |  Phoenix Down ......................................................... []  |
    |  Sniper Eye ........................................................... []  |
    |  Tent ................................................................. []  |
    |  Tent ................................................................. []  |
    |_____________________________________________________________________________|
     _____________
    |  Item Shop  \
    |______________\______________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Potion ........................................................... 50 Gil  |
    |  Hi-Potion ....................................................... 300 Gil  |
    |  Antidote ......................................................... 50 Gil  |
    |  Green Cherry .................................................... 150 Gil  |
    |  Invisibility Scroll ............................................. 200 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Sleeping Bag .................................................... 500 Gil  |
    |  Shuriken ......................................................... 30 Gil  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Angel Whisper       |   230  |     90 |   12  |   85  |   125   |    42    |
    |  Apparition          | 1,500  | 10,000 |   15  |  120  |     0   |     0    |
    |  Bomb                |   160  |     50 |   10  |   90  |    80   |    35    |
    |  Cloud               |   120  |    100 |    5  |  110  |   101   |    35    |
    |  Ghost               |   226  |     70 |    1  |  105  |    75   |    48    |
    |  Living Dead         |   200  |     84 |   10  |  100  |   135   |    54    |
    |  Oversoul            |   390  |    190 |   12  |   55  |   228   |    65    |
    |  Siegfried           |   100  |      5 |    1  |   50  |     1   |     0    |
    |______________________|________|________|_______|_______|_________|__________|
    
    As you approach the train, Sabin will think about seeing if there are survivors
    in this wreck of a train, while Cyan freaks out. For he has played FF: Dawn of
    Souls -- he knows of the Phantom Train, the train that takes the souls of the
    dead to the afterlife. Business must be good -- look at all of those Ghosts of
    monsters we once killed that (usually) want to kill us!
    
    But we ignore him and get on board. Note that, if you KO'ed Shadow to keep him
    whilst fighting battles, you can now revive him, for you can't really leave
    when on a moving train.
    
    What? This thing will be moving!?
    
    Guess I forgot to mention that.
    
    Anyways, once on the train, head inside by going west. The door closes and the
    train begins to move. Examine the doorway you came through and Cyan will
    comment on his knowledge of the Phantom Train and how it carries souls to the
    afterlife, as mentioned before.
    
    So, anyway, go east to head outside. Continue to the next car and go inside.
    There, you'll find one of the Ghosts that want to join your party.
    
    Ghosts will join as ?????? at a level around your own. It has no equipment in
    basic reasoning (except a single Relic, the Lich Ring) and can't really do
    damage. However, its ability, Possess, will instantly kill a target almost (but
    not quite) half of the time it is used, even if the enemy is immune to such.
    You cannot heal this thing in battle (it's Undead, due to the Relic), revive it
    in battle (the Phoenix Down misses), and, once "dead", it will leave the party.
    However, you can recruit more.
    
    Anyways, go through the door nearby and mess with the switch to put some fear
    in Cyan (as if we WEREN'T on a train to the underworld).  :)  Examine the book
    nearby for some dialogue and ask the conductor some questions if you feel like
    it. Finally, examine the northwest corner of the car to find a Tent somewhere.
    Use the Save Point in the area and leave.
    
    Go west to the car where you started to find some more ghosts. One is selling
    some items (the shop listed above); another is a recruit; the rest will fight
    you.
    
    Continue west to the next car, which is just like the previous one.
    
    Continue west to the next car and head inside. A ghost will then block the
    door soon after you enter! Kill him (again) and, once outside, you'll find a
    few more ghosts. I'd opt to take them, then more, and more, and more appear.
    ... Anyone have a Megalixir? No? Well, I guess it's time to get on the roof of
    the car and jump across a few cars.
    
    (Which I think is physically impossible. Odds are, the train is going about
     30 ~ 60 miles per hour, at a random guess from my own experience. It takes
     about three seconds for the jump to be completed. The train is moving, then,
     at 44 ~ 88 feet per second, 132 ~ 264 feet for the jump to be done. As such,
     Sabin must, with all that weight for Cyan and everything, move about ten whole
     feet to the next car (a guess), plus 132 ~ 264 feet for the train's movement,
     resulting in a 142 ~ 274-foot movement to account for the motion of the train.
    
     Over the course of three seconds, therefore, he must move at an average of
     about 47.3 ~ 91.3 feet per second. That is 32.25 ~ 62.25 miles per hour. As a
     reference point, the world record (as of 2002, my most recent source) was
     running the 100-meter (~328.1 feet) at around 33.5 feet per second. This is
     about 22.84 miles per hour. And he didn't really have two humans and a dog on
     his back, either!)
    
    *whew!*
    
    Anyways, excusing all my crazy math... Once you land, you find the ghosts
    stubbornly chasing you. We opt to detach the cars. So go into the train car
    nearby and flip the switch to get rid of these fools. Go outside to watch,
    then go back inside and flip the switch again to open the path into the main
    car. Here, you can find the Oversoul, you know.
    
    Continue to the next car to find the dining car. Sit at the table in the middle
    to be fed some ghastly food (Pokemon reference completely intended) that will
    refill your HP and MP, much like an Inn, but free.
    
    Exit the car now and walk around to the left side. Go inside from here and open
    the chest for an Earring. Then go west to the next car and head inside.
    
    Go into the first compartment and open the chest to find Siegfried. Defeat this
    "epic" swordsman before you die of boredom and watch him take some kind of
    treasure from you. >_<  Continue into the next compartment and examine the tile
    left of the bench to find a Tent.
    
    Funny note, though. If you have a walk-through-walls hacking code like me, you
    can find a Fairy Ring in the space nearby. Why do I mention that you need a
    code? Because you can't face the damn space with the Fairy Ring.
    
    Okay, continue westward to the next car to find another car similar to the
    previous one. Go into the second compartment (the first is empty) and open the
    chests for two Phoenix Downs, a Sniper Eye, and a battle against an Apparition.
    
    Continue to the next car. On the way, you'll lose your ghostly allies. Awww...
    In the next car, save at the Save Point and continue to the engine room. Here,
    flip the westernmost and easternmost switches, then go outside the car. Go left
    and flip the switch near the smokestack, which will cause you to face the train
    itself.
    
    And while running in front of it, no less! Just ... how?
     _______________________
    |  BOSS: Phantom Train  \
    |________________________\____________________________________________________
    |  Level         - 14       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 1,900    |  - Thunder         |  - Tent (Drop)             |
    |  Maximum MP    - 350      |  - Fire            |                            |
    |  Attack        - 10       |  - Holy            |                            |
    |  Magic         - 5        |                    |                            |
    |  Defense       - 30       |  Immunities:       |                            |
    |  Magic Defense - 210      |  - None            |                            |
    |  Evasion       - 0        |                    |                            |
    |  Magic Evasion - 0        |  Absorptions:      |  Gil Earned : 0            |
    |                           |  - Water           |  EXP. Earned: 0            |
    |=============================================================================|
    |  The Phantom Train can use a basic attack, Wheel (basically a double-power  |
    |  basic attack), Diabolic Whistle (random status), Saintly Beam (ironically  |
    |  deals Holy-based damage to your party), and Acid Rain (damage and inflicts |
    |  Sap status).                                                               |
    |                                                                             |
    |  The cheap way to win is to use a Phoenix Down until it hits.               |
    |                                                                             |
    |  Otherwise, have Cyan focus on using his #3 Bushido skill to continually    |
    |  halve the Phantom Train's HP. Let Sabin use Rising Phoenix or Aura Cannon  |
    |  for some extra damage, and Shadow ... eh, let him do his own thing.        |
    |_____________________________________________________________________________|
    
    After defeating the Phantom Train and watching the scene, where Cyan meets the
    souls of his wife and child, leave.
    
    ===============================================================================
                                       Overworld
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Aepyornis           |  290   |   30   |   12  |   80  |    135  |   108    |
    |  Nettlehopper        |  243   |   80   |   10  |   50  |    145  |    89    |
    |  Stray Cat           |  156   |   30   |    9  |   10  |     90  |    42    |
    |______________________|________|________|_______|_______|_________|__________|
    
    After returning to the overworld, on the other side of the Phantom Forest, head
    east to find Beren Falls. Save and heal outside, though.
    
    Also take Shadow's equipment if you still have him; he'll leave soon enough.
    
    ===============================================================================
                                      Beren Falls
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Opinicus Fish       |   10   |   60   |   13  |  100  |      0  |     0    |
    |  Rhizopas            |  775   |   39   |   14  |  110  |      0  |     0    |
    |______________________|________|________|_______|_______|_________|__________|
    
    Once you enter the area, go north to the main falls. Shadow will now leave.
    Head over to the ledge now, and, when prompted, suicidally jump off.
    
    On the way down, you'll fight groups of Opinicus Fish. After sixty seconds
    after the first encounter and finish off the current group, you'll fight the
    Rhizopas. So, yes, stick with the first group of Opinicus Fish for about sixty
    seconds and keep your HP near max. Once time's up, kill the fish and fight the
    Rhizopas by using the Aura Cannon Blitz and Cyan's #1/#4 Bushidos.
    
    ===============================================================================
                                       Overworld
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  All are ones you have fought before, so don't worry all too much of it.    |
    |_____________________________________________________________________________|
    
    When you awaken at the bottom of the Beren Falls, you'll find a strange boy in
    animal clothes. This is the feral child, Gau. Cool, I guess.
    
    Anyways, go to the overworld to find yourself on the Veldt. You will not get
    any EXP. from the fights here; rather, you'll be using these to gain Rages for
    Gau when he becomes a member of your party. More on that later on.
    
    For now, go east to find the town of Mobliz.
    
    ===============================================================================
                                        Mobliz
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Elixir ............................................................... []  |
    |  Tintinnabulum ........................................................ []  |
    |_____________________________________________________________________________|
     _____________
    |  Item Shop  \
    |______________\______________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Dried Meat ...................................................... 150 Gil  |
    |  Potion ........................................................... 50 Gil  |
    |  Hi-Potion ....................................................... 300 Gil  |
    |  Eye Drops ........................................................ 50 Gil  |
    |  Green Cherry .................................................... 150 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Tent .......................................................... 1,200 Gil  |
    |_____________________________________________________________________________|
     _______________
    |  Weapon Shop  \
    |________________\____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Mythril Knife ................................................... 300 Gil  |
    |  Mythril Sword ................................................... 450 Gil  |
    |  Mythril Claws ................................................... 800 Gil  |
    |  Kotetsu ......................................................... 800 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Armor Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Buckler ......................................................... 200 Gil  |
    |  Heavy Shield .................................................... 400 Gil  |
    |  Plumed Hat ...................................................... 250 Gil  |
    |  Magus Hat ....................................................... 600 Gil  |
    |  Bandana ......................................................... 800 Gil  |
    |  Iron Helm ..................................................... 1,000 Gil  |
    |  Kenpo Gi ........................................................ 250 Gil  |
    |  Iron Armor ...................................................... 700 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Relic Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Sprint Shoes .................................................. 1,500 Gil  |
    |  White Cape .................................................... 5,000 Gil  |
    |_____________________________________________________________________________|
    
    When you enter town, head straight to the item shop and buy at least one Dried
    Meat. You'll need this later. Then go to the other shops and buy some upgrades
    for your armor and weapons. The White Cape in the Relic shop is your choice.
    
    If you want to be healed for free, head into the back of the Relic shop and
    sleep on the bed in the back.
    
    Now, if you want, we can do a mini-sidequest here for a relic.
    
    -- Go speak with the wounded soldier in the northeastern house and bring him
       the requested letter. He'll speak of wanting to send a letter.
    
    -- Speak with the man in the center house, the one with the carrier pigeons.
       Hand over 500 Gil to send the message. Examine the clock near the man for
       your Elixir.
    
    -- You'll essentially have to sleep at the Inn or speak with a shopkeeper,
       then repeat the above steps a few more times, more or less.
    
    After finishing the sidequest, you'll receive the Tintinnabulum. This Relic is
    fairly useful as a filler Relic, for it heals the wearer's HP as he/she walks.
    
    Return to the overworld whenever you're done.
    
    ===============================================================================
                                       Overworld
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  All are ones you have fought before, so don't worry all too much of it.    |
    |_____________________________________________________________________________|
    
    We first must recruit Gau into our party.
    
    First enter a random battle here on the Veldt. Defeat any of the enemies in the
    battle, but do it SLOWLY -- don't execute an attack until the previous ally's
    has been completed. After the battle, Gau will appear. If you hit him, he'll
    flee like before (which is why you DON'T rush). When he appears, select the
    Dried Meat from your "Items" and use it on Gau. After a relatively long and
    tickling cutscene, Gau will join your party.
    
    Gau arrives naked. That's not a joke - he has no equipment, so put some on him
    and cover his shame.
    
    Now, he has the ability called Leap. If he uses it on an enemy (whom we'll call
    "X") in battle, he'll leave. He'll eventually come back after fighting a battle
    against enemies "Y" and "Z" (just random enemies, okay?). He'll then get Rages
    for the Leaped-upon enemy "X" and the enemies in the previous battle ("Y" and
    "Z").
    
    That being said, there are a ****-load of Rages. So, yeah, get started. Some of
    them are good, some not so much.
    
    Chase him around like that if you want for a while; eventually, you'll have to
    go to the Crescent Mountain, found south/southwest of Mobliz.
    
    ===============================================================================
                                   Crescent Mountain
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Potion ............................................................... []  |
    |_____________________________________________________________________________|
    
    We're looking for the treasure that Gau offered us. And no, it is not the
    Potion. :)
    
    Gau doesn't remember where it is, though. Go north to watch a scene, then west
    onto the ledge; Gau will find the Potion there. Go northeast (but not onto the
    small ledge, unless you want a negative-500 Gil). Go to the northeast and along
    the path to the east side. Step on some tile here to trigger the event where we
    find the "shiny shiny" -- a diving helmet.
    
    "A" is right. Apparently, when you three jump into the Serpent Trench, you're
    all sharing one helmet. Ouch. (No, I will not argue the impossibility of it
    like I did with Sabin jumping train cars.)
    
    ===============================================================================
                                    Serpent Trench
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Green Beret .......................................................... []  |
    |  X-Potion ............................................................. []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Actinian            |  230   |   98   |   13  |  100  |   125   |    57    |
    |  Anguiform           |  315   |  150   |   14  |   80  |   358   |    96    |
    |  Aspiran             |  220   |  330   |    2  |  100  |   115   |    48    |
    |______________________|________|________|_______|_______|_________|__________|
    
    We'll have another thing like with the Lethe River. You'll be dragged along a
    long oceanic current and fight a battle every relative now and then, having to
    choose a way to go on occasion.
    
    At the first fork, go right to find an X-Potion. At the next fork, go right and
    into the cave. Go north to the next area, then south and onto the switch to
    lower the water.
    
    Jump down and go north to find a chest with the Green Beret within. Exit to the
    north and continue to Nikeah.
    
    ===============================================================================
                                        Nikeah
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Elixir ............................................................... []  |
    |_____________________________________________________________________________|
     _____________
    |  Item Shop  \
    |______________\______________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Potion ........................................................... 50 Gil  |
    |  Hi-Potion ....................................................... 300 Gil  |
    |  Echo Screen ..................................................... 120 Gil  |
    |  Smoke Bomb ...................................................... 300 Gil  |
    |  Green Cherry .................................................... 150 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Sleeping Bag .................................................... 500 Gil  |
    |  Tent .......................................................... 1,200 Gil  |
    |_____________________________________________________________________________|
     _______________
    |  Weapon Shop  \
    |________________\____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Mythril Claws ................................................... 800 Gil  |
    |  Kotetsu ......................................................... 800 Gil  |
    |  Mythril Spear ................................................... 800 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Armor Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Heavy Shield .................................................... 400 Gil  |
    |  Plumed Hat ...................................................... 250 Gil  |
    |  Magus Hat ....................................................... 600 Gil  |
    |  Bandana ......................................................... 800 Gil  |
    |  Iron Helm ..................................................... 1,000 Gil  |
    |  Kenpo Gi ........................................................ 250 Gil  |
    |  Silk Robe ....................................................... 600 Gil  |
    |  Iron Armor ...................................................... 700 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Relic Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Silver Spectacles ............................................... 500 Gil  |
    |  Star Pendant .................................................... 500 Gil  |
    |  White Cape .................................................... 5,000 Gil  |
    |  Fairy Ring .................................................... 1,500 Gil  |
    |_____________________________________________________________________________|
    
    First things first ... go into the Pub and speak with the girl for a nice li'l
    scene. Ahh... Final Fantasy IV still burns brightly in my mind.
    
    *ahem*
    
    Head into the Inn at the northern end of town to find an Elixir. Go by the
    shops and see if any equipment will provide any upgrades, and stock up on the
    new Relics and refill your item supplies.
    
    Afterwards, go to the southern end of the town and exit southward onto the
    boat. Head to South Figaro.
    
    
    _______________________________________________________________________________
    ===============================================================================
    ------------------------------ Locke's Scenario ------------- **FF6A_42_LOCKE**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    So, Locke went to South Figaro to stall the Empire.
    
    He's done enough. Now he needs to get the hell outta there.
    
    ===============================================================================
                                     South Figaro
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Earring .............................................................. []  |
    |  Great Sword .......................................................... []  |
    |  Heavy Shield ......................................................... []  |
    |  Hi-Ether ............................................................. []  |
    |  Iron Armor ........................................................... []  |
    |  Ribbon ............................................................... []  |
    |  X-Potion ............................................................. []  |
    |_____________________________________________________________________________|
     _____________
    |  Item Shop  \
    |______________\______________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Potion ........................................................... 50 Gil  |
    |  Ether ......................................................... 1,500 Gil  |
    |  Antidote ......................................................... 50 Gil  |
    |  Gold Needle ..................................................... 200 Gil  |
    |  Echo Screen ..................................................... 120 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Sleeping Bag .................................................... 500 Gil  |
    |  Tent .......................................................... 1,200 Gil  |
    |_____________________________________________________________________________|
     _______________
    |  Weapon Shop  \
    |________________\____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Dagger .......................................................... 150 Gil  |
    |  Mythril Knife ................................................... 300 Gil  |
    |  Mythril Sword ................................................... 450 Gil  |
    |  Great Sword ..................................................... 800 Gil  |
    |  Noiseblaster .................................................... 500 Gil  |
    |  Bioblaster ...................................................... 750 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Armor Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Buckler ......................................................... 200 Gil  |
    |  Heavy Shield .................................................... 400 Gil  |
    |  Hairband ........................................................ 150 Gil  |
    |  Plumed Hat ...................................................... 250 Gil  |
    |  Cotton Robe ..................................................... 200 Gil  |
    |  Kenpo Gi ........................................................ 250 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Relic Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Sprint Shoes .................................................. 1,500 Gil  |
    |  Silver Spectacles ............................................... 500 Gil  |
    |  Star Pendant .................................................... 500 Gil  |
    |  Jeweled Ring .................................................. 1,000 Gil  |
    |  Knight's Code ................................................. 1,000 Gil  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Commander           |  102   |   50   |   13  |  100  |   153   |    85    |
    |  Heavy Armor         |  495   |  150   |   53  |  150  |   195   |    80    |
    |  Vector Hound        |  166   |   10   |   14  |   80  |    83   |   128    |
    |______________________|________|________|_______|_______|_________|__________|
    
    The three rules of South Figaro:
    
    (1) Never talk to the Heavy Armors' users.
    (2) Never talk to the Heavy Armors' users.
    (3) Be prepared to be pwned in failing to learn rules one and two.
    
    (The only exception is if you're wanting to Steal an Iron Helmet; if so, do as
     you wish. There is no real point to killing one anyways, except for the
     Bestiary. They don't move.)
    
    Begin by heading into the item shop. Speak with the merchant next to the
    counter. He'll call you a thief; you'll re-educate him in a hands-on manner.
    Quite literally, too -- Steal from him and, upon success, you'll steal his
    clothing.  O_O  I think that's a first for Final Fantasy. As would be expected,
    the ... Birthday Suit flees.
    
    Afterwards, leave the shop and go into the house of the servant of the richest
    man in town nearby. Go downstairs and speak with the kid to be let by. Back
    outside, go north and upstairs. Follow the path around the town to a soldier in
    green clothes. Speak with him and Steal his clothes. Still a bit startling.
    
    So, cadet, head into the Pub and go downstairs. You'll find a door with a
    merchant behind it. Speak with said merchant, battle, and Steal his clothing.
    You'll then take the Cider.
    
    Now, you remember that house where the kid let you through? Go back there and,
    on the top floor, speak with the old man in the southwest corner to hand over
    the Cider. After that small scene, go back downstairs and speak with the kid.
    Tell him the password ("Courage") or the kid will kill you or something. You'll
    be allowed through a secret path.
    
    Once on the path, go along it to the door. Exit, walk around to the door, and
    re-enter. Head to the second floor and the eastern room will have a girl
    mentioning something about winding clocks. The western room contains some sad
    ol' rich man. Use the secret staircases behind the bookcase.
    
    Continue to the basement (it doesn't matter if you change clothes). Continue to
    the next cutscene.
    
    O=============================================================================O
    |         NOTICE TO PLAYERS OF PREVIOUS VERSIONS OF FINAL FANTASY VI!         |
    |                                                                             |
    |  You may remember something missing here. You know ... the cutscene where   |
    |  the Imperial general, Celes, gets smacked around quite a bit. Why did      |
    |  Square Enix take it out? Few know, but the board's opinion goes something  |
    |  like this...                                                               |
    |                                                                             |
    |  I don't the finer details, so don't ask. Well, soon before the time of the |
    |  GBA port's release in Japan, two students from a school were kidnapped and |
    |  beaten, sort of like Celes in the previous Final Fantasy VI incarnations.  |
    |  Of course, that would be bad publicity (and, in my opinion, disrespectful) |
    |  for all involved when putting in such a similar scene, ESPECIALLY for      |
    |  first-time players, right? So Square Enix removed the scene from Final     |
    |  Fantasy VI Advance, apparently entirely, regardless of nationality.        |
    |                                                                             |
    |  That's the GameFAQs' Final Fantasy VI Advance message board's opinion on   |
    |  the matter, and I find it to be a reasonable conclusion. If you know the   |
    |  true reason (if this isn't it), and can undeniably back it up, contact me. |
    |                                                                             |
    O=============================================================================O
    
    Anyways, we do meet up with Celes, an Imperial general, who has committed
    treason. It seems not all antagonists are completely evil ... didn't I say that
    about General Leo, too?
    
    Anyways, go into the room to find that the guard who claimed to be able to stay
    awake for days on end is throwing up Z's without end.  :P  Speak with Celes to
    learn that her hands are bound. Before you even think of coming up with some
    funky new button combination, unbind her, then take the key from the nearby
    guard. (Seriously ... it's a bit late to say "stealing is wrong". I just stole
    a friggin' PRISONER.)
    
    Re-equip Celes after regaining control (for all she has right now is a
    Hairband). Walk out of the room here to find that the other rooms you looted
    to the east; the second door has the Save Point. Use it and continue to the
    third room. Examine the clock in the back that is not ticking to open a secret
    door. Go on through.
    
    ...
    
    Here in the underground passageway, you'll start to fight some battles and
    notice that Celes has magic. Like only one other human. Coincidence?
    
    Anyways, continue to find some rooms supposedly blocked from you. If you played
    Final Fantasy V, you'll probably understand that there are hidden invisible
    passages connecting them. So, head around and east through the overhead wall,
    then south to find the Iron Armor in a chest.
    
    Backtrack north and go east. At the northbound path, use it and circle around
    to two more chests - the Great Sword and the Heavy Shield are within. Backtrack
    and, while heading south, go into the wall and you'll go through. Take three
    steps into the south wall, then west three to go south and downstairs. Open the
    three chests here for an X-Potion, a Hi-Ether, and a Ribbon (you'll need to hug
    the south wall and look around for the Ribbon chest).
    
    Backtrack all of the way and continue heading south into the wall to find a
    path to the east. Skip it, as well as the next one. Go to the first westbound
    path to find an Earring. Backtrack to the second eastbound path and take it to
    some stairs. Take the door out and leave South Figaro.
    
    In the overworld, head northwest to the South Figaro Cave.
    
    ===============================================================================
                                   South Figaro Cave
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Ether ................................................................ []  |
    |  Ether ................................................................ []  |
    |  Phoenix Down ......................................................... []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Acrophies           |  145   |    0   |   13  |   50  |   115   |    90    |
    |  Cartagra            |  150   |   20   |   11  |   90  |   135   |   105    |
    |  Gold Bear           |  275   |   10   |   13  |   40  |   185   |   160    |
    |______________________|________|________|_______|_______|_________|__________|
    
    From the entrance, go north and around to the next area. There, circle around
    to the east and head north, then go west and along the northbound path to the
    next area.
    
    There, you'll go along the linear path towards a recovery spring. I suggest
    using it, as, when you go south towards the exit, you'll be ambushed.
     ______________________
    |  BOSS: Tunnel Armor  \
    |_______________________\_____________________________________________________
    |  Level         - 16       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 1,300    |  - Thunder         |  - Elixir (Drop)           |
    |  Maximum MP    - 900      |  - Water           |  - Air Knife (Steal)       |
    |  Attack        - 10       |  Immunities:       |  - Bioblaster (Steal)      |
    |  Magic         - 15       |  - None            |                            |
    |  Defense       - 29       |                    |                            |
    |  Magic Defense - 145      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - None            |  Gil Earned : 250          |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  The Tunnel Armor can use a basic attack (weaker than that of any enemy     |
    |  you've seen in a while), Drill (a double-powered attack), a Magitek Laser, |
    |  Fire, Thunder, and Poison. You should understand the latter three.         |
    |                                                                             |
    |  As Celes suggests, have her use her Runic ability (and hope that her       |
    |  weapon works with it) to absorb the magic attacks of the boss. Have Locke  |
    |  begin by Stealing away the Air Knife (and the Bioblaster, if you lack one) |
    |  before focusing him on the offensive. Keep Celes constantly using Runic    |
    |  (because its effects only apply to one spell at a time), unless a Cure is  |
    |  needed.                                                                    |
    |_____________________________________________________________________________|
    
    This scenario is ... *takes off sunglasses* ... over.
    
    *gunshot*
    
    _______________________________________________________________________________
    ===============================================================================
    ------------------------------ End of Scenarios ------------- **FF6A_42_SCEND**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    And so, after all three scenarios, the Breakfast Club is back together again
    for some more fun. Apparently, the Empire is coming to Narshe for nothing other
    than what you'd expect - the Esper.
    
    ===============================================================================
                                        Narshe
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Corporal            |   255  |   60   |  15   |  100  |     96  |    90    |
    |  Fidor               |   355  |   80   |  25   |   55  |    180  |   160    |
    |  Heavy Armor         |   495  |  150   |  53   |  150  |    195  |    80    |
    |  Hell's Rider        | 1,300  |  170   |  48   |  120  |  1,290  |   400    |
    |  Hunting Hound       |   285  |   50   |  16   |   75  |     55  |   115    |
    |______________________|________|________|_______|_______|_________|__________|
    
    So, before the fight begins, you'll first be in control of a lone Terra. You
    should go around the characters below you and de-equip everything everyone has.
    
    Then pick your four best characters and Optimize their stuff and put on some
    Relics. Then do the same with another two. That last one ... meh.
    
    Why are we doing this? Well, we'll have to form teams soon. Save at the Save
    Point and speak with Baron to form your teams.
    
    I recommend the following for teams...
    
    ~~ Terra, Locke, Sabin, Cyan
    ~~ Celes, Edgar
    ~~ Gau
    
    The top team is mainly for the boss; the second is for wiping out enemies with
    Edgar's tools and having some healing and decent offense with Celes.
    
    Gau is just Gau.
    
    So, once the group battle begins, you'll learn that you'll need to defend Baron
    from the Imperial troops. Do so by placing the two main teams at the only two
    entryways nearest Baron, facing south. Fight all twelve battles. Be sure to
    count.
    
    Then there will be two more left. One is the Hell's Rider near Kefka, so you'll
    probably be taking him out before Kefka. Eh, use Terra's team as mentioned
    above.
    
    Afterwards, get rid of all Terra's equipment and heal her team to full. Put
    Terra in the Back Row (remember, she'll be leaving soon) and head south to find
    Kefka.
     _______________
    |  BOSS: Kefka  \
    |________________\____________________________________________________________
    |  Level         - 18       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 3,000    |  - None            |  - Peace Ring (Drop)       |
    |  Maximum MP    - 3,000    |                    |  - Elixir (Steal)          |
    |  Attack        - 25       |  Immunities:       |  - Hi-Ether (Steal)        |
    |  Magic         - 9        |  - None            |                            |
    |  Defense       - 55       |                    |                            |
    |  Magic Defense - 160      |  Absorptions:      |                            |
    |  Evasion       - 30       |  - None            |  Gil Earned : 0            |
    |  Magic Evasion - 30       |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Kefka can use a basic attack, Thunder, Blizzard, Blizzara, Drain, Poison,  |
    |  and Confuse.                                                               |
    |                                                                             |
    |  Remember, I suggested a team of Terra, Sabin, Cyan, and Locke.             |
    |                                                                             |
    |  Have Terra focus either on using Cure or Fire; Sabin, using a Blitz of     |
    |  your choice (I used Aura Cannon); Cyan, using his #1/#4 Bushido; and have  |
    |  Locke Stealing, healing, or Attacking. It's a fairly simple, yet very      |
    |  effective, strategy. You should see Kefka Fleeing in about three turns, if |
    |  not less.                                                                  |
    |_____________________________________________________________________________|
    
    After the battle, you'll proceed north to meet up with the Esper.
    
    As before, Terra violently reacts to it, sending everyone almost off a cliff to
    their doom.
    
    Unlike before, Terra turns a ghostly white and flies like "a flying cat on
    fire" (quoted from an NPC) somewhere.
    
    And we're stuck finding her.
    
    
        _______________________________________________________________________
       /\                                                                     /\
      |  |                   Section III - Finding Terra                     |  |
      |  |                            **FF6A_43**                            |  |
       \/_____________________________________________________________________\/
    
    ===============================================================================
                                        Narshe
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  5,000 Gil ............................................................ []  |
    |  Earring .............................................................. []  |
    |  Elixir ............................................................... []  |
    |  Hyper Wrist .......................................................... []  |
    |  Reflect Ring ......................................................... []  |
    |  Thief's Bracer ....................................................... []  |
    |  Thief's Knife ........................................................ []  |
    |_____________________________________________________________________________|
     _____________
    |  Item Shop  \
    |______________\______________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Potion ........................................................... 50 Gil  |
    |  Hi-Potion ....................................................... 300 Gil  |
    |  Ether ......................................................... 1,500 Gil  |
    |  Gold Needle ..................................................... 200 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Smoke Bomb ...................................................... 300 Gil  |
    |  Sleeping Bag .................................................... 500 Gil  |
    |  Tent .......................................................... 1,200 Gil  |
    |_____________________________________________________________________________|
     _______________
    |  Weapon Shop  \
    |________________\____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Great Sword ..................................................... 800 Gil  |
    |  Mythril Claws ................................................... 800 Gil  |
    |  Kotetsu ......................................................... 800 Gil  |
    |  Mythril Spear ................................................... 800 Gil  |
    |  Air Knife ....................................................... 950 Gil  |
    |  Chain Flail ................................................... 2,000 Gil  |
    |  Moonring Blade ................................................ 2,500 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Armor Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Mythril Shield ................................................ 1,200 Gil  |
    |  Magus Hat ....................................................... 600 Gil  |
    |  Iron Helm ..................................................... 1,000 Gil  |
    |  Silk Robe ....................................................... 600 Gil  |
    |  Iron Armor ...................................................... 700 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Relic Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Sprint Shoes .................................................. 1,500 Gil  |
    |  Jeweled Ring .................................................. 1,000 Gil  |
    |  Fairy Ring .................................................... 1,500 Gil  |
    |  Barrier Ring .................................................... 500 Gil  |
    |  Mythril Glove ................................................... 700 Gil  |
    |  Knight's Code ................................................. 1,000 Gil  |
    |_____________________________________________________________________________|
    
    So, it's time to search for Terra. I suggest bringing Celes (we NEED a magic
    user), Edgar (his Tools, of course), Sabin (Blitzes!), and either Locke or
    Cyan (for thievery or Bushidos).
    
    So, before leaving, it seems Narshe is on our side. Let's pay them back with
    the same hospitality with which they treated us ... a few hours back, before
    we were allowed in.
    
    From Arvis's house, go south (but not downstairs) to find a single house. Go
    inside to find some chests. Open them for 5,000 Gil, an Earring, the Hyper
    Wrist, a Reflect Ring, a Thief's Bracer, and a Thief's Knife. Ignore the
    locked chest for now and leave.
    
    Go now to the elder's house on the west side of town; you'll need to go up some
    stairs and around the back. Inside, examine the clock for an Elixir. Does EVERY
    clock in this game have an Elixir?
    
    After this, head over to the shops. I recommend getting the Chain Flail and the
    Moonring Blade and putting their users in the Back Row. Also consider circling
    around the weapon shop and go into the south room to find a free bed to sleep
    in.
    
    Buy some armor upgrades, any Relics you want; DO NOT restock your items. Head
    out, troops! We'll figure out why we shouldn't restock our items now; you'd
    better bring Edgar along, though. Go southwest to Figaro Castle.
    
    ===============================================================================
                                     Figaro Castle
    ===============================================================================
     ______________
    |  Item Shops  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Hi-Potion ....................................................... 300 Gil  |
    |  Ether ......................................................... 1,500 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Holy Water ...................................................... 300 Gil  |
    |  Antidote ......................................................... 50 Gil  |
    |  Eye Drops ........................................................ 50 Gil  |
    |  Gold Needle ..................................................... 200 Gil  |
    |  Tent .......................................................... 1,200 Gil  |
    |-----------------------------------------------------------------------------|
    |  Auto Crossbow ................................................... 250 Gil  |
    |  Noiseblaster .................................................... 500 Gil  |
    |  Bioblaster ...................................................... 750 Gil  |
    |  Flash ......................................................... 1,000 Gil  |
    |  Drill ......................................................... 3,000 Gil  |
    |_____________________________________________________________________________|
    
    Now, do you remember where the shops were? Go to each of them, with EDGAR AS
    YOUR LEAD PARTY MEMBER to get a complete 50% discount; the above prices are
    without a discount, so cut them in half to find what it is with a discount. I
    seriously recommend buying the Flash and Drill tools, then spending the rest on
    Hi-Potions and whatever else you want.
    
    Afterwards, go speak with the man in the engine room (staircase downstairs from
    the entrance) to head to Kohlingen.
    
    ===============================================================================
                                       Overworld
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Alacran             |    87  |   15   |   20  |   80  |     94  |    37    |
    |  Bloodfang           |   325  |   20   |   13  |   95  |    185  |   135    |
    |  Fossil Dragon       | 1,399  |  219   |   25  |  100  |  1,870  |   380    |
    |  Iron Fist           |   333  |   65   |   13  |   75  |    249  |   144    |
    |  Paraladia           |   492  |  100   |   13  |  125  |    365  |   219    |
    |  Rock Wasp           |   290  |  100   |   14  |  105  |    168  |   128    |
    |  Sand Ray            |    67  |   10   |   20  |  110  |     54  |    41    |
    |  Vulture             |   412  |   60   |   13  |  100  |    485  |   160    |
    |______________________|________|________|_______|_______|_________|__________|
    
    Head over to the town nearby for now.
    
    It is our first stop on the long road to somewhere ... Kohlingen.
    
    ===============================================================================
                                       Kohlingen
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Elixir ............................................................... []  |
    |  Green Beret .......................................................... []  |
    |_____________________________________________________________________________|
     _____________
    |  Item Shop  \
    |______________\______________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Hi-Potion ....................................................... 300 Gil  |
    |  Ether ......................................................... 1,500 Gil  |
    |  Holy Water ...................................................... 300 Gil  |
    |  Antidote ......................................................... 50 Gil  |
    |  Green Cherry .................................................... 150 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Sleeping Bag .................................................... 500 Gil  |
    |  Tent .......................................................... 1,200 Gil  |
    |_____________________________________________________________________________|
     _______________
    |  Weapon Shop  \
    |________________\____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Air Knife ....................................................... 950 Gil  |
    |  Chain Flail ................................................... 2,000 Gil  |
    |  Moonring Blade ................................................ 2,500 Gil  |
    |  Shuriken ......................................................... 30 Gil  |
    |  Flame Scroll .................................................... 500 Gil  |
    |  Water Scroll .................................................... 500 Gil  |
    |  Lightning Scroll ................................................ 500 Gil  |
    |  Invisibility Scroll ............................................. 200 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Armor Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Mythril Shield ................................................ 1,200 Gil  |
    |  Magus Hat ....................................................... 600 Gil  |
    |  Bandana ......................................................... 800 Gil  |
    |  Twist Headband ................................................ 1,600 Gil  |
    |  Iron Helm ..................................................... 1,000 Gil  |
    |  Silk Robe ....................................................... 600 Gil  |
    |  Iron Armor ...................................................... 700 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Relic Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Sprint Shoes .................................................. 1,500 Gil  |
    |  Jeweled Ring .................................................. 1,000 Gil  |
    |  Fairy Ring .................................................... 1,500 Gil  |
    |  Barrier Ring .................................................... 500 Gil  |
    |  Mythril Glove ................................................... 700 Gil  |
    |  Knight's Code ................................................. 1,000 Gil  |
    |_____________________________________________________________________________|
    
    Here, you'll be able to recruit Shadow again. If you want to, note that he can
    leave after any random encounter -- heck, he left after my first one once! It
    is hardly worth 3,000 Gil; especially if you came with four people in your
    party already.
    
    But do as you wish. There is nothing new in the shop department at all; do as
    you will there.
    
    Now, if you have Locke in the party, go to the northwestern house a scene.
    Regardless, go in there and examine for none other than an Elixir. Enter the
    house from the hidden back door to find a Green Beret inside the chest hidden
    somewhat by the armor. Circle around to the front and do downstairs with Locke
    in your party for another scene; having Celes along adds to it.
    
    That's really it here.
    
    Talking to the various people here will tell you of a good choice for your
    destination - a town to the south, Jidoor.
    
    ===============================================================================
                                       Overworld
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Hero's Ring .......................................................... []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Alacran             |    87  |   15   |   20  |   80  |     94  |    37    |
    |  Bloodfang           |   325  |   20   |   13  |   95  |    185  |   135    |
    |  Fossil Dragon       | 1,399  |  219   |   25  |  100  |  1,870  |   380    |
    |  Iron Fist           |   333  |   65   |   13  |   75  |    249  |   144    |
    |  Paraladia           |   492  |  100   |   13  |  125  |    365  |   219    |
    |  Rock Wasp           |   290  |  100   |   14  |  105  |    168  |   128    |
    |  Sand Ray            |    67  |   10   |   20  |  110  |     54  |    41    |
    |  Vulture             |   412  |   60   |   13  |  100  |    485  |   160    |
    |______________________|________|________|_______|_______|_________|__________|
    
    Before heading south to Jidoor, however, we may want to go far to the north to
    find a cabin. In there, examine the pot left of the entrance within the cabin
    to find the Hero's Ring. Quite useful, too -- effectively, it's an Earring with
    a Gigas Glove inside. (So, there's a fist piercing your ear? XD)
    
    Note the location of this Dragon's Neck Cabin for future perusal.
    
    Now, go back to Kohlingen and use the Inn if needed. Go further south to find
    Jidoor. It'll be a small long trip, all right?
    
    ===============================================================================
                                        Jidoor
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Ether ................................................................ []  |
    |_____________________________________________________________________________|
     _____________
    |  Item Shop  \
    |______________\______________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Hi-Potion ....................................................... 300 Gil  |
    |  Ether ......................................................... 1,500 Gil  |
    |  Antidote ......................................................... 50 Gil  |
    |  Gold Needle ..................................................... 200 Gil  |
    |  Holy Water ...................................................... 300 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Echo Screen ..................................................... 120 Gil  |
    |  Tent .......................................................... 1,200 Gil  |
    |_____________________________________________________________________________|
     _______________
    |  Weapon Shop  \
    |________________\____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Kiku-ichimonji ................................................ 1,200 Gil  |
    |  Kaiser Knuckles ............................................... 1,000 Gil  |
    |  Kodachi ....................................................... 1,200 Gil  |
    |  Moonring Blade ................................................ 2,500 Gil  |
    |  Flame Scroll .................................................... 500 Gil  |
    |  Water Scroll .................................................... 500 Gil  |
    |  Lightning Scroll ................................................ 500 Gil  |
    |  Shadow Scroll ................................................... 400 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Armor Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Mythril Shield ................................................ 1,200 Gil  |
    |  Twist Headband ................................................ 1,600 Gil  |
    |  Mythril Vest .................................................. 1,200 Gil  |
    |  Ninja Gear .................................................... 1,100 Gil  |
    |  White Dress ................................................... 2,200 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Relic Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Peace Ring .................................................... 3,000 Gil  |
    |  Barrier Ring .................................................... 500 Gil  |
    |  Mythril Glove ................................................... 700 Gil  |
    |  Earring ....................................................... 5,000 Gil  |
    |  Knight's Code ................................................. 1,000 Gil  |
    |  Sniper Eye .................................................... 3,000 Gil  |
    |_____________________________________________________________________________|
    
    Once here, go to the northern end of town and into the large mansion. Examine
    the northwestern pot for the Ether.
    
    Go into the shops and upgrade your stuff, particularly the weapons for Cyan,
    Sabin, and Shadow. Armor-wise, the White Dress is a must for Terra and Celes;
    the Ninja Gear is another considerable option.
    
    Little else to do here, other than learn that what we can suppose is Terra (or
    the flying white cat mentioned back in Figaro) heading north to the mountains
    where Zozo is. Cool. Return to the overworld after a rest at the Inn.
    
    ===============================================================================
                                       Overworld
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Alacran             |    87  |   15   |   20  |   80  |     94  |    37    |
    |  Bloodfang           |   325  |   20   |   13  |   95  |    185  |   135    |
    |  Fossil Dragon       | 1,399  |  219   |   25  |  100  |  1,870  |   380    |
    |  Iron Fist           |   333  |   65   |   13  |   75  |    249  |   144    |
    |  Paraladia           |   492  |  100   |   13  |  125  |    365  |   219    |
    |  Rock Wasp           |   290  |  100   |   14  |  105  |    168  |   128    |
    |  Sand Ray            |    67  |   10   |   20  |  110  |     54  |    41    |
    |  Vulture             |   412  |   60   |   13  |  100  |    485  |   160    |
    |______________________|________|________|_______|_______|_________|__________|
    
    Head east to the shore and follow it northward for a while. Eventually, you'll
    come upon some mountains.
    
    Follow them into the center of the "spiral" to find a town.
    
    The town of poverty and insanity - Zozo.
    
    ===============================================================================
                                         Zozo
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Brigand's Glove ...................................................... []  |
    |  Burning Fist ......................................................... []  |
    |  Chainsaw ............................................................. []  |
    |  Ether ................................................................ []  |
    |  Ether ................................................................ []  |
    |  Hermes Sandals ....................................................... []  |
    |  Hi-Potion ............................................................ []  |
    |  Potion ............................................................... []  |
    |  X-Potion ............................................................. []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Gobbledygook        |   350  |   20   |   13  |   85  |    126  |   104    |
    |  Harvester           |   428  |   85   |   13  |  105  |    314  |   291    |
    |  Hill Gigas          | 1,200  |   60   |   18  |  125  |    600  |   550    |
    |  Veil Dancer         |   392  |  120   |   13  |  115  |    296  |   224    |
    |______________________|________|________|_______|_______|_________|__________|
    
    Once in the dark, rainy town, go west and into the Pub. Go north and upstairs,
    then go to the fork. There, go east and outside.
    
    Head upstairs and use the eastern door to find an Ether. Backtrack out to the
    ground level and go north to find the Inn. Go inside and you'll notice that
    there is a clock stopped here. Putting in the right time will allow you to get
    the powerful Chainsaw tool. There are clues to the puzzle, too, which are
    obtained by speaking to the always-lying residents...
    
    You can also just put in  6:10:50  as the time.
    
    Head to the Relic Shop, then upstairs and outside. Go upstairs and inside the
    next doorway to find a lot of people walking a designated path. Get in line and
    go north and outside when possible.
    
    There, you'll find a crane. This let's you back to the bottom of the building
    if you need to go there. Otherwise, go upstairs and skip the opened door.
    Continue upstairs and go into the closed door to find a Brigand's Glove. Go
    back to the open door and head west to jump some buildings. Go through the
    next door.
    
    There, go along the path to the second westbound path and use it to find. You
    will soon come across some stairs; examine the pots near their apex to find an
    Ether and a Hi-Potion. Then go south and outside.
    
    There, go upstairs and jump from the window again. Go upstairs and through the
    door. There, go upstairs and outside via the next door. Outside, go upstairs
    and through the next doorway to find the Burning Fist in a chest. Go back
    outside and continue upstairs. Heal up and speak with the person nearby for a
    battle.
     __________________
    |  BOSS: Dadaluma  \
    |___________________\_________________________________________________________
    |  Level         - 22       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 3,270    |  - Poison          |  - Thief's Knife (Drop)    |
    |  Maximum MP    - 1,005    |                    |  - Twist Headband (Drop)   |
    |  Attack        - 12       |  Immunities:       |  - Thief's Bracer (Steal)  |
    |  Magic         - 3        |  - None            |  - Jeweled Ring (Steal)    |
    |  Defense       - 85       |                    |                            |
    |  Magic Defense - 143      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - None            |  Gil Earned : 1,210        |
    |  Magic Evasion - 10       |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Dadaluma can use a basic attack, Sweep (damage and inflicts Sap), Jump     |
    |  (invincible, then deals damage), Shockwave, Throw (once or twice), Item    |
    |  (Potion or Hi-Potion), Protect, and Steal. Steal is only used to counter   |
    |  a Steal.                                                                   |
    |                                                                             |
    |  Have Celes use either Attack or party-wide Cures; Sabin uses a Blitz;      |
    |  Edgar uses the Chainsaw tool; Cyan uses his #1/#4 Bushido; and Locke uses  |
    |  Steal or Attack.                                                           |
    |_____________________________________________________________________________|
    
    After the battle, go upstairs and head into the room.
    
    In this room, as you head north, you'll notice branches to the west and the
    east. Use them to find an X-Potion and some Hermes Sandals in chests. Go to the
    north end of the room to find Terra; examine her and watch the scene with
    Ramuh.
    
    Afterwards, be sure to grab all four of the Esper Magicite (Ramuh, Kirin,
    Siren, and Cait Sith). Go south to meet up with the other party members and to
    make a new team that must include Locke and Celes; bring along Edgar and Sabin
    or Cyan.
    
    After Celes and Locke speak with each other, speak with the ghost nearby to get
    a good tutorial on Magicite and Espers. Equip some Espers, by the way - I'd put
    Kirin for sure on Locke. Do what you want with the others and return to the
    overworld.
    
    ===============================================================================
                                       Overworld
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Alacran             |    87  |   15   |   20  |   80  |     94  |    37    |
    |  Bloodfang           |   325  |   20   |   13  |   95  |    185  |   135    |
    |  Fossil Dragon       | 1,399  |  219   |   25  |  100  |  1,870  |   380    |
    |  Iron Fist           |   333  |   65   |   13  |   75  |    249  |   144    |
    |  Paraladia           |   492  |  100   |   13  |  125  |    365  |   219    |
    |  Rock Wasp           |   290  |  100   |   14  |  105  |    168  |   128    |
    |  Sand Ray            |    67  |   10   |   20  |  110  |     54  |    41    |
    |  Vulture             |   412  |   60   |   13  |  100  |    485  |   160    |
    |______________________|________|________|_______|_______|_________|__________|
    
    Back here in the overworld, go around the mountains to the east, then go south
    and along them for a while until you're near the southern shore. There, go
    further south into town and into Jidoor.
    
    ===============================================================================
                                        Jidoor
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Ether ................................................................ []  |
    |_____________________________________________________________________________|
     _____________
    |  Item Shop  \
    |______________\______________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Hi-Potion ....................................................... 300 Gil  |
    |  Ether ......................................................... 1,500 Gil  |
    |  Antidote ......................................................... 50 Gil  |
    |  Gold Needle ..................................................... 200 Gil  |
    |  Holy Water ...................................................... 300 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Echo Screen ..................................................... 120 Gil  |
    |  Tent .......................................................... 1,200 Gil  |
    |_____________________________________________________________________________|
     _______________
    |  Weapon Shop  \
    |________________\____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Kiku-ichimonji ................................................ 1,200 Gil  |
    |  Kaiser Knuckles ............................................... 1,000 Gil  |
    |  Kodachi ....................................................... 1,200 Gil  |
    |  Moonring Blade ................................................ 2,500 Gil  |
    |  Flame Scroll .................................................... 500 Gil  |
    |  Water Scroll .................................................... 500 Gil  |
    |  Lightning Scroll ................................................ 500 Gil  |
    |  Shadow Scroll ................................................... 400 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Armor Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Mythril Shield ................................................ 1,200 Gil  |
    |  Twist Headband ................................................ 1,600 Gil  |
    |  Mythril Vest .................................................. 1,200 Gil  |
    |  Ninja Gear .................................................... 1,100 Gil  |
    |  White Dress ................................................... 2,200 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Relic Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Peace Ring .................................................... 3,000 Gil  |
    |  Barrier Ring .................................................... 500 Gil  |
    |  Mythril Glove ................................................... 700 Gil  |
    |  Earring ....................................................... 5,000 Gil  |
    |  Knight's Code ................................................. 1,000 Gil  |
    |  Sniper Eye .................................................... 3,000 Gil  |
    |_____________________________________________________________________________|
    
    Back in Jidoor, rest up at the Inn if you want to, then go to the northern end
    of town and into the large mansion. Speak with the Impresario inside to learn
    that Celes looks a lot like the lead singer of the opera house he works at,
    Maria.
    
    On the way out, you'll notice a letter on the ground. Pick it up to learn that
    Setzer, a gambler and opera lover, plans on kidnapping Maria. Interesting... So
    that's what has the Impresario's silk underwear in a knot. Setzer also happens
    to own the world's only airship, the Blackjack, unlike the various Cid's of
    other Final Fantasies.
    
    Anyways, return to the overworld and head south to the Opera House.
    
    ===============================================================================
                                      Opera House
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Goetia              |   499  |   40   |   20  |  120  |    235  |   145    |
    |  Stunner             |   299  |   20   |   13  |  110  |    156  |   108    |
    |______________________|________|________|_______|_______|_________|__________|
    
    Here, speak with the Impresario to watch a scene. We basically decide that
    Celes will take Maria's place in the play and we'll want her to be kidnapped
    by Setzer so we can find him and mug him of his airship ... or something to
    that effect. Your party fails to notice that Ultros is nearby. How the **** can
    a squid live out of water?
    
    Anywho, all biological paradoxes aside...
    
    You'll gain control of Locke after watching a scene of the opera. Once you do,
    go southeast to the lobby, then go to the east side to find Celes in the
    dressing room (already done, I'm afraid). Speak with her to gain control of
    her.
    
    Examine the scene if you want; I decided just to post the whole thing here for
    ... some reason. Anyways, walk north and onto the stage. You'll have to fill in
    lines of the play. Whether they're randomized or not, I don't know; hence, the
    posting of the score, as per the book in the changing room...
    
                                "O my hero, my beloved,
                            Shall we still be made to part,
                           Though promises of perennial love
                              Yet sing here in my heart?
    
                        I'm the darkness, you're the starlight
                              Shining brightly from afar.
                               Through hours of despair,
                                  I offer this prayer
                               To you, my evening star.
    
                             Must my final vows exchanged
                             Be with him and not with you?
                        Were you only here to quiet my fear...
                               O speak! Guide me anew."
    
    How poetic.
    
    After finishing that, you'll need to dance with Draco; don't worry, it's not
    near so complicated as in Paper Mario: The Thousand-Year Door (my initial
    "fear"). After the dance, you'll notice a bunch of flowers. Pick them up and
    head to the highest balcony real quick.
    
    Now, you'll get control of Locke. Head through the dressing room and pick up
    the letter on the ground; apparently, he's going to drop a four-ton block on
    Celes, and never mind how he got it up in the rafters (or it that small).
    Return to the Impresario and tell him.
    
    You have five minutes starting ... now.
    
    Go to the northeast corner of the area and into the room here. Flip the
    easternmost switch here, return to the previous area, and go to the
    northwestern area. Go there and past the door to find the rafters. Don't move
    too far in one way to fall.
    
    Well, I guess there's glass walls or something, for you CAN'T fall. Aww...
    But there are some Goetias and Stunners up here, so try to avoid battles. You
    probably won't be able to avoid them, and that's okay -- I had three battles
    and reached Ultros with five seconds to spare. Try using magic, Espers, or
    Cyan's #1 Bushido.
    
    Still having trouble understanding how an octopus got in here, but whatever.
    When you speak to Ultros, the timer disappears and a battle begins.
     ________________
    |  BOSS: Ultros  \
    |_________________\___________________________________________________________
    |  Level         - 19       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 2,550+   |  - Thunder         |  - None                    |
    |  Maximum MP    - 500      |  - Fire            |                            |
    |  Attack        - 13       |  Immunities:       |                            |
    |  Magic         - 4        |  - None            |                            |
    |  Defense       - 105      |                    |                            |
    |  Magic Defense - 150      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Water           |  Gil Earned : 2            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Ultros can use a basic attack, Tentacle (a powerful attack that can hit    |
    |  one person or everyone), Acid Rain (damage with Sap), Ink (damage with     |
    |  Darkness), Lv. 3 Confuse (confusion on characters whose levels are         |
    |  multiples of three), Imp Song (causes Imp), Fire, Drain, and Megavolt.     |
    |                                                                             |
    |  Acid Rain is used as a counter for Blitzes and Bushidos, just so you know. |
    |                                                                             |
    |  This battle is one of those cool occasional cases where you start with a   |
    |  pincer attack. As such, physical attacks dealt to the boss's backside will |
    |  do double damage. If Cyan is ever facing the back, give him a chance to    |
    |  use his #4 Bushido, the four-hit Flurry, on him. Then again, with Edgar's  |
    |  Chainsaw and Sabin's Blitzes on your side, you'll probably be more         |
    |  concerned with just getting damage down.                                   |
    |                                                                             |
    |  So, for the majority of the battle, you'll want to use Cyan's #1 or #4     |
    |  Bushidos (Fang and Flurry), Sabin's Blitzes (such as Rising Phoenix),      |
    |  Edgar's Chainsaw, and Locke's Attack. Whenever needed, be ready to cure a  |
    |  status(es) or heal someone with a Hi-Potion or Cure, if you're using Kirin |
    |  as your Esper.                                                             |
    |                                                                             |
    |  Note that these will override any of these except the curing/healing:      |
    |  using Ramuh, Thundara, Slow (only once, though), and Thunder (with Locke). |
    |                                                                             |
    |  Also note that, every two or so turns for him, Ultros will move to another |
    |  spot on the battlefield (much like the Sandworm boss of Final Fantasy V).  |
    |  However, each of these four spots are separate Ultros monsters, each with  |
    |  2,550 HP. So, the faster you kill him, the better. This is also the reason |
    |  for the 2,550+ HP above, for you can deal AT LEAST 2,550 damage.           |
    |_____________________________________________________________________________|
    
    After the battle, the plan to squish Celes with a four-ton block is stopped.
    Setzer arrives in the theater and swoops Celes off her feet (literally) and
    puts her on his airship. The Blackjack.
    
    Obviously, Setzer's quite the gambler.
    
    ===============================================================================
                                       Blackjack
    ===============================================================================
     _____________
    |  Item Shop  \
    |______________\______________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Hi-Potion ....................................................... 300 Gil  |
    |  Ether ......................................................... 1,500 Gil  |
    |  Holy Water ...................................................... 300 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Remedy ........................................................ 1,000 Gil  |
    |  Smoke Bomb ...................................................... 300 Gil  |
    |  Teleport Stone .................................................. 700 Gil  |
    |  Tent .......................................................... 1,200 Gil  |
    |_____________________________________________________________________________|
    
    Setzer leaves his bride-to-be in a room alone to herself for a while. However,
    the other four suddenly hop in from below and meet up with Celes, then Setzer.
    After a bit of begging, he finally joins your cause. Finally...
    
    But there's a catch. Celes must become his wife.
    
    Celes turns this around by placing it all on the flip of a coin. (A Figaro
    coin, which has two heads.) If it lands on heads, Setzer will help without a
    wife; on tails, she marries him. What would you expect? It lands on heads and
    Setzer examines it. After admiring her wit, he fully joins and you get to use
    his airship.
    
    Sadly, it's a short trip you have no control over.
    
    When you land in the overworld, note that you can take on a free healing from a
    guy in the entrance room, and the other guy sells items.
    
    ===============================================================================
                                       Overworld
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Bug                 |   310  |   20   |   13  |  120  |    210  |   165    |
    |  Don                 |   620  |   10   |   14  |  135  |    345  |   255    |
    |  Fossil Dragon       | 1,399  |  219   |   25  |  100  |  1,870  |   380    |
    |  Grasswyrm           |   480  |   20   |   13  |  115  |    234  |   278    |
    |  Joker               |   467  |   90   |   13  |  125  |    320  |   194    |
    |  Litwor Chicken      |   545  |  155   |   11  |  150  |    279  |   190    |
    |  Wyvern              |   892  |   95   |   15  |  140  |    434  |   484    |
    |______________________|________|________|_______|_______|_________|__________|
    
    Once you exit the Blackjack and have done some free healing within, head into
    the town nearby.
    
    Be sure to re-equip Celes, too.
    
    ===============================================================================
                                        Albrook
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Elixir ............................................................... []  |
    |  Ether ................................................................ []  |
    |  Hi-Potion ............................................................ []  |
    |_____________________________________________________________________________|
     _____________
    |  Item Shop  \
    |______________\______________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Hi-Potion ....................................................... 300 Gil  |
    |  Ether ......................................................... 1,500 Gil  |
    |  Eye Drops ........................................................ 50 Gil  |
    |  Remedy ........................................................ 1,000 Gil  |
    |  Holy Water ...................................................... 300 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Tent .......................................................... 1,200 Gil  |
    |  Teleport Stone .................................................. 700 Gil  |
    |_____________________________________________________________________________|
     _______________
    |  Weapon Shop  \
    |________________\____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Kiku-ichimonji ................................................ 1,200 Gil  |
    |  Venom Claws ................................................... 2,500 Gil  |
    |  Bastard Sword ................................................. 1,200 Gil  |
    |  Sakura ........................................................ 3,200 Gil  |
    |  Shuriken ......................................................... 30 Gil  |
    |  Flame Scroll .................................................... 500 Gil  |
    |  Water Scroll .................................................... 500 Gil  |
    |  Lightning Scroll ................................................ 500 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Armor Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Twist Headband ................................................ 1,600 Gil  |
    |  Priest's Miter ................................................ 3,000 Gil  |
    |  Mythril Vest .................................................. 1,200 Gil  |
    |  Ninja Gear .................................................... 1,100 Gil  |
    |  White Dress ................................................... 2,200 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Relic Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Silver Spectacles ............................................... 500 Gil  |
    |  Peace Ring .................................................... 3,000 Gil  |
    |  Earring ....................................................... 5,000 Gil  |
    |  Sniper Eye .................................................... 3,000 Gil  |
    |  Reflect Ring .................................................. 6,000 Gil  |
    |  Amulet ........................................................ 5,000 Gil  |
    |_____________________________________________________________________________|
    
    Once you enter of the three Imperial-occupied towns, head upstairs and into the
    Pub. Follow the "path" to find a clock in the hall between the Pub and the
    armor shop; examine it for an Elixir. Examine a pot in the weapon shop for an
    Ether, and examine a barrel near the Inn for a Hi-Potion.
    
    Otherwise, shopping.
    
    It is rather disappointing. The Inn is pointless; the Blackjack is just outside
    of town. Buy some weapon upgrades -- most likely a Bastard Sword or two, maybe,
    and the Venom Claws for Sabin. Armor-wise, you can't really get much better
    than the Priest's Miters.
    
    ...
    
    That's all. Leave.
    
    ===============================================================================
                                       Overworld
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Bug                 |   310  |   20   |   13  |  120  |    210  |   165    |
    |  Don                 |   620  |   10   |   14  |  135  |    345  |   255    |
    |  Fossil Dragon       | 1,399  |  219   |   25  |  100  |  1,870  |   380    |
    |  Grasswyrm           |   480  |   20   |   13  |  115  |    234  |   278    |
    |  Joker               |   467  |   90   |   13  |  125  |    320  |   194    |
    |  Litwor Chicken      |   545  |  155   |   11  |  150  |    279  |   190    |
    |  Wyvern              |   892  |   95   |   15  |  140  |    434  |   484    |
    |______________________|________|________|_______|_______|_________|__________|
    
    Typically, I'd suggest you head northwest to Vector to get this over with.
    
    But I'm not typical. We have two other towns to visit. Optional, yes; crappy,
    also yes. But it's extra EXP. and AP., and you can't really argue with that or
    potential new equipment. Right?
    
    Head northwest to the ruined-castle-esque town of Vector, then north to find
    Tzen.
    
    ===============================================================================
                                         Tzen
    ===============================================================================
     _____________
    |  Item Shop  \
    |______________\______________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Hi-Potion ....................................................... 300 Gil  |
    |  Ether ......................................................... 1,500 Gil  |
    |  Eye Drops ........................................................ 50 Gil  |
    |  Green Cherry .................................................... 150 Gil  |
    |  Echo Screen ..................................................... 120 Gil  |
    |  Holy Water ...................................................... 300 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Tent .......................................................... 1,200 Gil  |
    |_____________________________________________________________________________|
     _______________
    |  Weapon Shop  \
    |________________\____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Air Knife ....................................................... 950 Gil  |
    |  Moonring Blade ................................................ 2,500 Gil  |
    |  Bastard Sword ................................................. 1,200 Gil  |
    |  Boomerang ..................................................... 4,500 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Armor Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Priest's Miter ................................................ 3,000 Gil  |
    |  Mythril Helm .................................................. 2,000 Gil  |
    |  Mythril Vest .................................................. 1,200 Gil  |
    |  Ninja Gear .................................................... 1,100 Gil  |
    |  White Dress ................................................... 2,200 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Relic Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Earring ....................................................... 5,000 Gil  |
    |  Hermes Sandals ................................................ 7,000 Gil  |
    |  Black Belt .................................................... 5,000 Gil  |
    |  Amulet ........................................................ 5,000 Gil  |
    |_____________________________________________________________________________|
    
    No items to find here.
    
    As for the shops, get a Boomerang and consider replacing your helmets with the
    Mythril Helm, unless said helmets are the Green Beret.
    
    Buy what you want, as far the Relics go.
    
    Once you're done, rest at the Inn if you wish, then go to the overworld.
    
    ===============================================================================
                                       Overworld
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Bug                 |   310  |   20   |   13  |  120  |    210  |   165    |
    |  Don                 |   620  |   10   |   14  |  135  |    345  |   255    |
    |  Fossil Dragon       | 1,399  |  219   |   25  |  100  |  1,870  |   380    |
    |  Grasswyrm           |   480  |   20   |   13  |  115  |    234  |   278    |
    |  Joker               |   467  |   90   |   13  |  125  |    320  |   194    |
    |  Litwor Chicken      |   545  |  155   |   11  |  150  |    279  |   190    |
    |  Wyvern              |   892  |   95   |   15  |  140  |    434  |   484    |
    |______________________|________|________|_______|_______|_________|__________|
    
    Back here, go south to Vector.
    
    Then go clockwise along the mountains and southwest until you reach the western
    third of the southern continent. Somewhere near the center there, you'll find
    the other major town of the continent ... Maranda.
    
    ===============================================================================
                                        Maranda
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Holy Water ........................................................... []  |
    |  Remedy ............................................................... []  |
    |_____________________________________________________________________________|
     _______________
    |  Weapon Shop  \
    |________________\____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Mythril Spear ................................................... 800 Gil  |
    |  Trident ....................................................... 1,700 Gil  |
    |  Venom Claws ................................................... 2,500 Gil  |
    |  Bastard Sword ................................................. 1,200 Gil  |
    |  Boomerang ..................................................... 4,500 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Armor Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Priest's Miter ................................................ 3,000 Gil  |
    |  Green Beret ................................................... 3,000 Gil  |
    |  Mythril Helm .................................................. 2,000 Gil  |
    |  Mythril Vest .................................................. 1,200 Gil  |
    |  Mythril Mail .................................................. 3,500 Gil  |
    |_____________________________________________________________________________|
    
    Not much to say. To find the Remedy, examine the crates near the fighting
    couple; to find the Holy Water, examine the crates west of the southern town
    entrance.
    
    Shop-wise, buy a Trident, and give everyone some Mythril Mail (except for
    Celes, who needs a White Dress).
    
    ...
    
    Return to the overworld afterwards.
    
    ===============================================================================
                                       Overworld
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Bug                 |   310  |   20   |   13  |  120  |    210  |   165    |
    |  Don                 |   620  |   10   |   14  |  135  |    345  |   255    |
    |  Fossil Dragon       | 1,399  |  219   |   25  |  100  |  1,870  |   380    |
    |  Grasswyrm           |   480  |   20   |   13  |  115  |    234  |   278    |
    |  Joker               |   467  |   90   |   13  |  125  |    320  |   194    |
    |  Litwor Chicken      |   545  |  155   |   11  |  150  |    279  |   190    |
    |  Wyvern              |   892  |   95   |   15  |  140  |    434  |   484    |
    |______________________|________|________|_______|_______|_________|__________|
    
    Once you reach the overworld, you can pretty much head along the path eastward
    to the main continent to find the ruined-castle-esque area of Vector.
    
    Head into town.
    
    ===============================================================================
                                        Vector
    ===============================================================================
     _______________
    |  Weapon Shop  \
    |________________\____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Kiku-ichimonji ................................................ 1,200 Gil  |
    |  Venom Claws ................................................... 2,500 Gil  |
    |  Bastard Sword ................................................. 1,200 Gil  |
    |  Sakura ........................................................ 3,200 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Armor Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Twist Headband ................................................ 1,600 Gil  |
    |  Priest's Miter ................................................ 3,000 Gil  |
    |  Mythril Vest .................................................. 1,200 Gil  |
    |  Ninja Gear .................................................... 1,100 Gil  |
    |  White Dress ................................................... 2,200 Gil  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Belzecue            |   615  |   45   |   13  |  220  |    343  |   228    |
    |  Onion Knight        |   250  |   50   |   13  |  200  |    100  |   115    |
    |  Proto Armor         |   670  |  125   |   12  |  230  |    296  |   499    |
    |  Sergeant            |   580  |   35   |   13  |  210  |    273  |   252    |
    |______________________|________|________|_______|_______|_________|__________|
    
    Oh, fun, towns with Monster Bestiary listings. And shops. Be wary. All of the
    shops are lower quality than Albrook's own, for they offer the same stuff minus
    a few items, and the Innkeeper will snatch 1,000 Gil from you if you sleep
    there about ~50% of the time (unless you have less than that, oddly enough).
    
    The soldiers on the north side of town will somehow recognize you as the
    Returners and attack if you get too close. The eastern railway, which is
    blocked, heads to our destination, the Magitek Research Facility... Speak with
    the man behind the box for a scene.
    
    As you may have noticed, three soldiers guard the railraod to the Research
    Facility. You probably also know *****-slapping them in broad daylight sends
    you back to the south side of town, win or lose. So, instead, the man pretends
    to vomit whilst you sneak past the soldiers on some rafters. Walk into the
    crates and you'll jump on them and walk past the soldiers. 
    
    Be sure not to get too close to the soldiers from earlier, lest you be forced
    to go back to the south side of town and such. Continue to the Research
    Facility.
    
    ===============================================================================
                               Magitek Research Facility
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Dragoon Boots ........................................................ []  |
    |  Ether ................................................................ []  |
    |  Flametongue .......................................................... []  |
    |  Golden Armor ......................................................... []  |
    |  Golden Helm .......................................................... []  |
    |  Golden Shield ........................................................ []  |
    |  Icebrand ............................................................. []  |
    |  Tent ................................................................. []  |
    |  Thunder Blade ........................................................ []  |
    |  Remedy ............................................................... []  |
    |  Stoneblade ........................................................... []  |
    |  X-Potion ............................................................. []  |
    |  Zephyr Cloak ......................................................... []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Belzecue            |   615  |   45   |   13  |  220  |    343  |   228    |
    |  Destroyer           |   800  |   35   |   13  |  200  |    400  |   592    |
    |  Flan                |   255  |  110   |   13  |   13  |    120  |   160    |
    |  General             |   650  |   30   |   13  |  155  |    308  |   232    |
    |  Lenergia            |   470  |   63   |   13  |  170  |    250  |   438    |
    |  Onion Knight        |   250  |   50   |   13  |  200  |    100  |   115    |
    |  Proto Armor         |   670  |  125   |   12  |  230  |    296  |   499    |
    |  Sergeant            |   580  |   35   |   13  |  210  |    273  |   252    |
    |  Trapper             |   555  |   80   |   13  |  180  |    200  |   235    |
    |______________________|________|________|_______|_______|_________|__________|
    
    Once you enter the Facility, go west and down the staircases. Enter the pipe
    to head to the western side of the room. Grab the Flametongue from within the
    chest nearby, then use the local crane to return to the other side. Go east and
    down the right tube to find a chest with an Ether. Go back through the tube and
    use the one on the left.
    
    Once you leave the conveyor belt, head to the chest nearby to find an X-Potion.
    Go east and across another conveyor to find another chest; open it to find the
    Thunder Blade. Go south of there to find a Remedy inside a third chest. Get on
    the conveyor belt to continue.
    
    After leaving said conveyor belt, head southwest to find some stairs. Ignore
    them for the moment and go south to find a chest; open it for the Dragoon Boots
    Relic, which makes you able to Jump. From the stairs, go to the far east and
    south, passing a crane on the way to a door. Go inside and open the chest for a
    Golden Helm. Leave and go to the east to find a small chamber where you only
    see the inner wall; there is a chest hidden here with the Golden Armor.
    
    Exit that room and go upstairs to find a chest with a Tent inside. Now, time
    to backtrack. Go back to the southeast corner where you found the Golden Helm,
    then go north some and west to the stairs near the Dragoon Boots. Go up the
    staircase and use it to find a door to the north.
    
    Go through this door and snatch the Golden Shield from the chest. Use the
    elevator to go down, then head north, east, south, and west a bit to find
    yourself in a familiar area. Use the conveyor belt to the east and ride.
    
    Once you exit from the conveyor belt, go up the stairs to the north of it to
    find a bunch of crates. Face the first crate you find, go south five steps, to
    the far east, and one step back. Go south to eventually find a hidden chamber
    with two chests; open them for the Zephyr Cloak and the Thunder Blade.
    
    Now, hike back to where the conveyor belt dropped you off before using the
    stairs as in the above paragraph. Okay, so go onto the east conveyor belt if
    you haven't done so already, then go south for a scene with Kefka.
    
    His basically states what is obvious. This Facility has the Espers, and their
    magical prowess is being sucked out of them. He also mentions some kind of
    Warring Triad...
    
    Anyways, when you regain control, take a look around. Seems ominous, don't it,
    almost with the stench of death and rotting skin in the air. Two dead Espers
    are even nearby... One of the doors is blocked by a blue Esper, Shiva, but she
    won't really respond to you for some reason.
    
    The west door leads to a small room with a Save Point; use it. A hook nearby
    also provides some form of escape... Anyhow, speak with the Esper on the left
    for a quaint battle.
     ______________________
    |  BOSS: Ifrit, Shiva  \
    |_______________________\_____________________________________________________
    |                              Ifrit's Bestiary                               |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 21       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 3,300    |  - Ice/Blizzard    |  - None                    |
    |  Maximum MP    - 600      |                    |                            |
    |  Attack        - 25       |  Immunities:       |                            |
    |  Magic         - 7        |  - All else        |                            |
    |  Defense       - 215      |                    |                            |
    |  Magic Defense - 115      |  Absorptions:      |                            |
    |  Evasion       - 20       |  - Fire            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
     >--------------------------+--------------------+---------------------------<
    |                              Shiva's Bestiary                               |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 21       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 3,000    |  - Fire            |  - None                    |
    |  Maximum MP    - 500      |                    |                            |
    |  Attack        - 15       |  Immunities:       |                            |
    |  Magic         - 7        |  - All else        |                            |
    |  Defense       - 200      |                    |                            |
    |  Magic Defense - 110      |  Absorptions:      |                            |
    |  Evasion       - 20       |  - Ice/Blizzard    |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Ifrit can use a basic attack, Hit (50% more powerful than basic attack),   |
    |  Blaze (Fire-based damage to all), Fire, Fira, and Firaga.                  |
    |                                                                             |
    |  Shiva will only appear once Ifrit is somewhat damaged; he'll then switch   |
    |  and the same can happen again in reverse. She can use a basic attack, Hit, |
    |  Snowstorm (Ice/Blizzard-based damage to all), Blizzard, Blizzara, and      |
    |  Reflect.                                                                   |
    |                                                                             |
    |  You'll begin by fighting Ifrit alone. Have Celes abuse the living crap out |
    |  of Runic; Edgar use the Chainsaw or Drill; Sabin use Raging Fist for a     |
    |  Blitz; and have Locke focus on healing or Attacking. Repeat this process   |
    |  when Shiva appears to battle, and back-and-forth, back-and-forth...        |
    |_____________________________________________________________________________|
    
    After the battle, the fight will end. You'll learn about the other Espers
    trapped in the Facility, then turn into Magicite for you to pick and use as you
    wish.
    
    Save at the Save Point from earlier, then go into the left door and advance.
    
    Head up all of the staircases to the next room. There, you'll notice the five
    empty tubes; two are on the bottom half of the room. Go to the southwestern
    tube and, hidden to the left of it, you'll find a chest with the Stoneblade.
    Continue on north to find...
     ____________________
    |  BOSS: Number 024  \
    |_____________________\_______________________________________________________
    |  Level         - 24       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 4,777    |  - ???             |  - Flametongue (Drop)      |
    |  Maximum MP    - 777      |                    |  - Icebrand (Drop)         |
    |  Attack        - 20       |  Immunities:       |  - Blood Sword (Steal)     |
    |  Magic         - 3        |  - ???             |  - Rune Blade (Steal)      |
    |  Defense       - 0        |                    |                            |
    |  Magic Defense - 100      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - ???             |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Number 024 has a wide variety of attacks, most of which you'll never see:  |
    |  a basic attack, Overflow (sets Confusion, too), Fire, Fira, Blizzard,      |
    |  Blizzara, Thunder, Thundara, Aqua Breath, Cave-In, Arctic Hare, Gale Cut,  |
    |  Fireball, Magnitude 8, Sunbath, Acid Rain, Reverse Polarity, Sonic Boom,   |
    |  Cure, Cura, Libra,, and, its usual move, Barrier Change, which changes its |
    |  elemental weakness/resistance data.                                        |
    |                                                                             |
    |  There is a way to know what his weakness is, too, based on his moves used: |
    |                                                                             |
    |  ~~ Weak to Fire             : Blizzard, Blizzara                           |
    |  ~~ Weak to Ice/Blizzard     : Fire, Fira, Fireball                         |
    |  ~~ Weak to Lightning/Thunder: Aqua Breath, Acid Rain                       |
    |  ~~ Weak to Poison           : Cure, Cura                                   |
    |  ~~ Weak to Wind/Aero        : Magnitude 8, Cave-In                         |
    |  ~~ Weak to Holy             : Basic attack, Reverse Polarity               |
    |  ~~ Weak to Earth            : Sonic Boom, Gale Cut                         |
    |  ~~ Weak to Water            : Thunder, Thundara                            |
    |                                                                             |
    |  So, yes, abuse these if possible. Use Espers for Fire (Ifrit),             |
    |  Ice/Blizzard (Shiva), and Lightning/Thunder (Ramuh), as well as any        |
    |  corresponding spells. Let everyone else focus on physical attacks: Edgar   |
    |  with the Chainsaw or Drill, Sabin with Raging Fist, Locke Attacking, and   |
    |  Celes actually has Blizzard automatically, so... Just heal when needed.    |
    |_____________________________________________________________________________|
    
    After the battle, go north into the next room.
    
    Go farther north and flip the switch here and watch the scene that ensues for a
    bit of a weird experience. You'll obtain the Bismarck, Carbuncle, Catoblepas, 
    Maduin, Phantom, and Unicorn Magicite in the process, so you know. Celes also
    warps Kefka, her, and the soldiers away...
    
    Anyhow, we have to leave. Go to Cid on the elevator and prepare to leave this
    God-forsaken hellhole.
    
    ===============================================================================
                          Magitek Research Facility <ESCAPE>
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Chaser              | 1,202  |  140   |   13  |  200  |    380  |   691    |
    |  Magna Roader        |   420  |  100   |   12  |   25  |    277  |   232    |
    |  Magna Roader        |   250  |  100   |   10  |   20  |    300  |   198    |
    |  Trapper             |   555  |   80   |   13  |  180  |    200  |   235    |
    |______________________|________|________|_______|_______|_________|__________|
    
    Once you arrive, take notice of the Save Point nearby and use it when you
    regain control. Soon, Cid starts to finally get all sentimental and stuff.
    Kefka is heard nearby and we get pushed into a mine cart.
    
    You'll soon have to fight five battles, then a boss, all in sequence without a
    break in-between. At the end of the fifth, try to heal up as much as possible,
    for, afterwards, you'll fight...
     _____________________________________________
    |  BOSS: Number 128, Left Blade, Right Blade  \
    |______________________________________________\______________________________
    |                            Number 128's Bestiary                            |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 23       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 3,276    |  - None            |  - Tent (Drop)             |
    |  Maximum MP    - 810      |                    |  - Kazekiri (Steal)        |
    |  Attack        - 13       |  Immunities:       |                            |
    |  Magic         - 3        |  - None            |                            |
    |  Defense       - 120      |                    |                            |
    |  Magic Defense - 125      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Ice/Blizzard    |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
     >--------------------------+--------------------+---------------------------<
    |                            Left Blade's Bestiary                            |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 22       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 700      |  - None            |  - Phoenix Down (Drop)     |
    |  Maximum MP    - 470      |                    |  - Ether (Steal)           |
    |  Attack        - 13       |  Immunities:       |                            |
    |  Magic         - 5        |  - None            |                            |
    |  Defense       - 120      |                    |                            |
    |  Magic Defense - 150      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Ice/Blizzard    |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
     >--------------------------+--------------------+---------------------------<
    |                           Right Blade's Bestiary                            |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 21       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 400      |  - None            |  - Phoenix Down (Drop)     |
    |  Maximum MP    - 150      |                    |  - Ether (Steal)           |
    |  Attack        - 20       |  Immunities:       |                            |
    |  Magic         - 5        |  - None            |                            |
    |  Defense       - 120      |                    |                            |
    |  Magic Defense - 150      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Ice/Blizzard    |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Number 128 has some attacks: a basic one, Blood Feast (50% more power than |
    |  basic attack; Drain effect), Blizzard, Blaster, Atomic Rays, Gale Cut,     |
    |  Net, Shockwave, and Haste.                                                 |
    |                                                                             |
    |  The Left Blade can use a basic attack, Shamshir, and Slash (double the     |
    |  basic attack power); the Right Blade can use a basic attack or Rapier,     |
    |  which has 50% more power.                                                  |
    |                                                                             |
    |  There is no real point to defeating the Blades, as they'll come back very  |
    |  soon. So begin by summoning Kirin to maintain a Regen and have its user    |
    |  dedicated to Cure/Cura on the party. Otherwise, use Edgar's Drill, Sabin's |
    |  Blitzes, and Locke's Attack. Try summoning Phantom to maintain a status of |
    |  Invisibility, and remember to try and use Slow to counteract Haste.        |
    |_____________________________________________________________________________|
    
    After the battle, you'll reappear outside the Magitek Research Facility. Heal
    up, then go south along the path.
    
    You'll eventually meet up with Setzer, who takes you back onto the Blackjack.
    Mission complete...?
    
    ===============================================================================
                                       Blackjack
    ===============================================================================
     _____________
    |  Item Shop  \
    |______________\______________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Hi-Potion ....................................................... 300 Gil  |
    |  Ether ......................................................... 1,500 Gil  |
    |  Holy Water ...................................................... 300 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Remedy ........................................................ 1,000 Gil  |
    |  Smoke Bomb ...................................................... 300 Gil  |
    |  Teleport Stone .................................................. 700 Gil  |
    |  Tent .......................................................... 1,200 Gil  |
    |_____________________________________________________________________________|
    
    Or so we thought. The mystical powers of general AI hatred against that of
    humans is always evident, isn't it? Especially when you end up fighting some
    cranes that somehow reach an airship.
     ____________________
    |  BOSS: Crane (x2)  \
    |_____________________\_______________________________________________________
    |                            Left Crane's Bestiary                            |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 23       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 1,800    |  - Water           |  - Noiseblaster (Steal)    |
    |  Maximum MP    - 447      |                    |                            |
    |  Attack        - 14       |  Immunities:       |                            |
    |  Magic         - 4        |  - None            |                            |
    |  Defense       - 145      |                    |                            |
    |  Magic Defense - 120      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Thunder         |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
     >--------------------------+--------------------+---------------------------<
    |                           Right Crane's Bestiary                            |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 24       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 2,300    |  - Thunder         |  - Debilitator (Steal)     |
    |  Maximum MP    - 447      |  - Water           |  - Hi-Potion (Steal)       |
    |  Attack        - 14       |  Immunities:       |                            |
    |  Magic         - 4        |  - None            |                            |
    |  Defense       - 125      |                    |                            |
    |  Magic Defense - 120      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Fire            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Both Cranes are able to use a basic attack, Wrecking Ball (basic attack    |
    |  with 1.5x or 2.0x damage), Thundara, Fira, Magnitude 8, and Magitek        |
    |  Barrier (Protect and Reflect). The left one can also use Thunder and       |
    |  Gigavolt, whereas the one on the right changes that for Fire and Firaga.   |
    |                                                                             |
    |  Firaga and Gigavolt are special, in that you must hit the Crane with the   |
    |  element it absorbs (Fire and Lightning/Thunder, respectively) before you   |
    |  will be able to be hit with either of these attacks. They can and will hit |
    |  hard; as such, I would not recommend using such elemental attacks except   |
    |  for Espers (only the one hit) unless you have a Reflect status party-wide. |
    |                                                                             |
    |  It is also worth noting that, with each three times you damage a Crane, it |
    |  will use Fira or Thundara on the other Crane to charge up the Firaga or    |
    |  Gigavolt.                                                                  |
    |                                                                             |
    |  Begin by using your Espers, which should be Kirin, Shiva, and another one. |
    |  This will put a single charge on one or both Cranes, so watch it if you    |
    |  use Ifrit or Ramuh. Have the Kirin user start using Cure or Cura as it is  |
    |  needed. Otherwise, Locke needs to Steal the Debilitator from the Right     |
    |  Crane, then Attack; Edgar needs to use his Chainsaw or Drill; Sabin needs  |
    |  to use the Aura Cannon Blitz; Cyan use his #1/#4 Bushido; Setzer, Attack.  |
    |                                                                             |
    |  The only things that should take priority over the above is using the      |
    |  weakness magic for a Crane, Espers, and healing via items.                 |
    |_____________________________________________________________________________|
    
    After the battle, you'll return to Zozo in your airship and watch a scene.
    
    ===============================================================================
                                         Zozo
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Gobbledygook        |   350  |   20   |   13  |   85  |    126  |   104    |
    |  Harvester           |   428  |   85   |   13  |  105  |    314  |   291    |
    |  Hill Gigas          | 1,200  |   60   |   18  |  125  |    600  |   550    |
    |  Veil Dancer         |   392  |  120   |   13  |  115  |    296  |   224    |
    |______________________|________|________|_______|_______|_________|__________|
    
    Once you return to Terra's room, the Magicite from the Research Facility
    suddenly begins to react. This is the Magicite of Maduin ... Terra's father.
    He suddenly starts up a flashback....
    
    ===============================================================================
                            World of the Espers (flashback)
    ===============================================================================
    
    For this, you'll be controlling Maduin, the Esper in the Magicite from before.
    You cannot enter the menu at all; if you need to save, I suggest hurrying up or
    putting your game on a charger if it's dying.
    
    Anyhow, Maduin is the gatekeeper of the Esper World; he is to keep what needs
    in inside, and keep out what needs to stay there. One particular night, some
    kind of storm is going on. Exit your residence, then go east and north to the
    gate to find a human has managed to stumble inside. Opt to take her with you.
    
    After you put her in a bed to rest, the Elder comes to see her. As would be
    expected, no one is happy about this human being here; after all, the reason
    why this separate world was made was to keep away from humans.
    
    Speak with the girl and she'll wake up, saying her name is Madeline. Maduin
    hands over a pendant and tells her that she's in the Esper World.
    
    Later on, Maduin wakes up to find Madeline gone. Leave and go back to the gate
    where you found her, and north some more to find her again. With a declaration
    of love, the two decide to elope. In effect, Madeline stays in the Esper World
    ... and they have a half-human, half-Esper child.
    
    This child ... is Terra.
    
    Two years later, another similar storm hits the world. Rather than some other
    female human, the army of the Empire, headed in person by the Emperor himself.
    By offering riches to any man capturing an Esper, the soldiers move in, beat
    the crap out of many Espers, and take them back to the human world.
    
    Madeline decides to escape with Terra -- after all, Terra is half-Esper, and
    subject the same powers, but more diluted. A plan to create a barrier is set up
    and executed. However, as Madeline leaves through the gate where you found her,
    you need to follow her out.
    
    The barrier ends up forcing Madeline and Terra out of the Esper World and near
    the Emperor himself. Madeline is murdered by his own hand, and Terra is taken
    by him to end up becoming the Magitek Elite from way back in the game.
    
    ===============================================================================
                                         Zozo
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Gobbledygook        |   350  |   20   |   13  |   85  |    126  |   104    |
    |  Harvester           |   428  |   85   |   13  |  105  |    314  |   291    |
    |  Hill Gigas          | 1,200  |   60   |   18  |  125  |    600  |   550    |
    |  Veil Dancer         |   392  |  120   |   13  |  115  |    296  |   224    |
    |______________________|________|________|_______|_______|_________|__________|
    
    Eventually, Terra finally wakes up. She rejoins the party in her more
    human-esque guise.
    
    We end up back on the Blackjack after this cutscene.
    
    
        _______________________________________________________________________
       /\                                                                     /\
      |  |                 Section IV - World of the Espers                  |  |
      |  |                            **FF6A_44**                            |  |
       \/_____________________________________________________________________\/
    
    ===============================================================================
                                       Overworld
    ===============================================================================
    
    Yes, so long as we travel to familiar territory via the Airship, or otherwise
    don't have to walk all that long due to it, we'll never see another overworld
    monster bestiary unless we're in a new region.
    
    Anyways, on the Blackjack, you'll learn how to control the Airship. FINALLY!
    It's not unlike controlling a Chocobo, and this game takes more of the
    inventiveness that Final Fantasy VIII did by allowing altitude adjustment. I
    don't remember it being in Final Fantasy VII; then again, I haven't played
    that in many years.
    
    Anywho, we now need to return to the town of Narshe. You remember where that
    is, don't you?
    
    ===============================================================================
                                        Narshe
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Gold Hairpin ......................................................... []  |
    |_____________________________________________________________________________|
     _____________
    |  Item Shop  \
    |______________\______________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Hi-Potion ....................................................... 300 Gil  |
    |  Ether ......................................................... 1,500 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Green Cherry .................................................... 200 Gil  |
    |  Tent .......................................................... 1,200 Gil  |
    |  Flame Scroll .................................................... 500 Gil  |
    |  Water Scroll .................................................... 500 Gil  |
    |  Lightning Scroll ................................................ 500 Gil  |
    |_____________________________________________________________________________|
     _______________
    |  Weapon Shop  \
    |________________\____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Poison Rod .................................................... 1,500 Gil  |
    |  Trident ....................................................... 1,700 Gil  |
    |  Boomerang ..................................................... 4,500 Gil  |
    |  Morning Star .................................................. 5,000 Gil  |
    |  Hawkeye ....................................................... 6,000 Gil  |
    |  Sakura ........................................................ 2,000 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Armor Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Golden Shield ................................................. 2,500 Gil  |
    |  Priest's Miter ................................................ 3,000 Gil  |
    |  Green Beret ................................................... 3,000 Gil  |
    |  Mythril Helm .................................................. 2,000 Gil  |
    |  Tiara ......................................................... 3,000 Gil  |
    |  Golden Helm ................................................... 4,000 Gil  |
    |  Mythril Mail .................................................. 3,500 Gil  |
    |  Power Sash .................................................... 5,000 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Relic Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Earring ....................................................... 5,000 Gil  |
    |  Sniper Eye .................................................... 3,000 Gil  |
    |  Hermes Sandals ................................................ 7,000 Gil  |
    |  Reflect Ring .................................................. 6,000 Gil  |
    |  Black Belt .................................................... 5,000 Gil  |
    |_____________________________________________________________________________|
    
    Once you return to Narshe, you'll learn that the town, originally neutral, has
    decided to side with the Returners. A plan is made where you'll release the
    Espers from their world in the eastern part of the south continent for an
    attack from the east; Narshe and Figaro will combine their armies for an attack
    from the north.
    
    The Esper thing is probably a problematic idea, but one we must try. For,
    despite that humans have so wronged Espers, Terra is the one link that may be
    able to turn things around.
    
    So, anyways, we know what we're doing, right? Let's go visit the shops...
    
    The weapon shop has a good weapon, the Hawkeye, for Locke -- there is a ~50%
    chance of it doing 50% more damage to non-Floaters and 200% more damage to
    those who ARE Floating. Interesting...
    
    As for armor, buy some Golden Shields and Golden Helms for everyone except for
    Terra; give her the Tiara instead. Then give the Power Sash to whosoever you
    think needs it.
    
    There's nothing new to mention in the Relics or the items; buy what you want
    and restock your supplies.
    
    Now, there's one more thing we need to do. Have you ever heard of the Lone
    Wolf? Final Fantasy V players probably remember him and how, when released, he
    would steal three treasures from unopened chests in the game. Annoying, right?
    It was the very reason why he was imprisoned and you stupidly released him.
    
    Now, do you remember the old man who gave you the small trove of treasures last
    time you were here? He worries about that locked chest. Go into the house and
    look to find the Lone Wolf running off. Follow him for a while; he'll soon head
    to the mines.
    
    Once you have him cornered, he'll end up taking a Moogle as a hostage,
    threatening to kill him should you come closer. You need to stay still for a
    moment and the Moogle will soon free himself and the resulting struggle sends
    the both of them over a cliff.
    
    You now have a choice -- either get the Gold Hairpin or recruit the Moogle into
    your party. The Gold Hairpin will reduce your MP usage by 50% and is used as a
    Relic; not really recommended to me. The superior choice is to recruit the
    Moogle, Mog, into your party - he was the leader of the Moogle party when they
    saved Terra alongside Locke.
    
    In a moment, we'll be doing some sidequesting. Part of this will be to get him
    some more Dance skills for him, for his Dance is rather powerful.
    
    Okay, head back into the overworld.
    
    ===============================================================================
                                       Overworld
    ===============================================================================
    
    My good friend, we have some sidequesting to start up. This will take a small
    while, at least as far as text goes. For this reason, if you don't want to
    partake in the bounty (you crazy person, you), CTRL+F the tag **FF6A_44_SQEND**
    until you end up next to an overworld header like the one above.
    
    For the wise ones willing to go off the main track for a while, we'll start
    with learning Mog's various Dances.
    
    -- You learn Desert Lullaby in the desert.
    -- You learn Earth Blues on a mountain, but not in the caverns.
    -- You learn Forest Nocturne in the forests.
    -- You learn Love Serenade in cities and inhabited places. Try Zozo.
    -- You learn Twilight Requiem in a cavern, though Mog probably already has it
       from the group battle way-back-when.
    -- You learn Water Harmony by learning it in the Lethe River or the Serpent
       Trench.
    -- You learn Wind Rhapsody in the grasslands.
    
    Now, when you're done with this, head over to Tzen, the northern town of the
    southern continent.
    
    ===============================================================================
                                         Tzen
    ===============================================================================
     _____________
    |  Item Shop  \
    |______________\______________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Hi-Potion ....................................................... 300 Gil  |
    |  Ether ......................................................... 1,500 Gil  |
    |  Eye Drops ........................................................ 50 Gil  |
    |  Green Cherry .................................................... 150 Gil  |
    |  Echo Screen ..................................................... 120 Gil  |
    |  Holy Water ...................................................... 300 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Tent .......................................................... 1,200 Gil  |
    |_____________________________________________________________________________|
     _______________
    |  Weapon Shop  \
    |________________\____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Air Knife ....................................................... 950 Gil  |
    |  Moonring Blade ................................................ 2,500 Gil  |
    |  Bastard Sword ................................................. 1,200 Gil  |
    |  Boomerang ..................................................... 4,500 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Armor Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Priest's Miter ................................................ 3,000 Gil  |
    |  Mythril Helm .................................................. 2,000 Gil  |
    |  Mythril Vest .................................................. 1,200 Gil  |
    |  Ninja Gear .................................................... 1,100 Gil  |
    |  White Dress ................................................... 2,200 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Relic Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Earring ....................................................... 5,000 Gil  |
    |  Hermes Sandals ................................................ 7,000 Gil  |
    |  Black Belt .................................................... 5,000 Gil  |
    |  Amulet ........................................................ 5,000 Gil  |
    |_____________________________________________________________________________|
    
    Head over to the Relic shop and into the trees nearby. You'll find some guy in
    there who apparently snuck a piece of Magicite out from the Research Facility.
    He's offering you it for a mere 3,000 Gil.
    
    I highly suggest taking it right now. (You can get it later, in the World of
    Ruin, for a mere(r) ten Gil. But it's useless by then.) Seraph is quite
    definitely the best Esper you can have right now. It can restore all allies'
    HP and teach Cure, Regen, Cura, Raise, and Esuna.
    
    Our next stop is Jidoor. It is on the southern tip of the northern continent,
    south of Zozo.
    
    ===============================================================================
                                        Jidoor
    ===============================================================================
     _____________
    |  Item Shop  \
    |______________\______________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Hi-Potion ....................................................... 300 Gil  |
    |  Ether ......................................................... 1,500 Gil  |
    |  Antidote ......................................................... 50 Gil  |
    |  Gold Needle ..................................................... 200 Gil  |
    |  Holy Water ...................................................... 300 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Echo Screen ..................................................... 120 Gil  |
    |  Tent .......................................................... 1,200 Gil  |
    |_____________________________________________________________________________|
     _______________
    |  Weapon Shop  \
    |________________\____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Kiku-ichimonji ................................................ 1,200 Gil  |
    |  Kaiser Knuckles ............................................... 1,000 Gil  |
    |  Kodachi ....................................................... 1,200 Gil  |
    |  Moonring Blade ................................................ 2,500 Gil  |
    |  Flame Scroll .................................................... 500 Gil  |
    |  Water Scroll .................................................... 500 Gil  |
    |  Lightning Scroll ................................................ 500 Gil  |
    |  Shadow Scroll ................................................... 400 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Armor Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Mythril Shield ................................................ 1,200 Gil  |
    |  Twist Headband ................................................ 1,600 Gil  |
    |  Mythril Vest .................................................. 1,200 Gil  |
    |  Ninja Gear .................................................... 1,100 Gil  |
    |  White Dress ................................................... 2,200 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Relic Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Peace Ring .................................................... 3,000 Gil  |
    |  Barrier Ring .................................................... 500 Gil  |
    |  Mythril Glove ................................................... 700 Gil  |
    |  Earring ....................................................... 5,000 Gil  |
    |  Knight's Code ................................................. 1,000 Gil  |
    |  Sniper Eye .................................................... 3,000 Gil  |
    |_____________________________________________________________________________|
    
    Here once more, the auction house can be finally entered and you can go inside
    to bid on items. Each item will basically allow you to raise your bid two 
    times; if you opt not to on any of them, you won't get it.
    
    Depending on the time or whatever -- it more of a percentage thing I haven't
    gotten down yet -- you'll see different items.
    
    -- The Angel Wings simply make the wearer Float. Costs 10,000 Gil.
    
    -- The Angel Ring puts Regen on the wearer. Costs 20,000 Gil.
    
    -- The Golem Magicite gives you Golem. He can use Earthen Wall to protect you
       physically, and teaches Cura, Protect, and Stop. Costs 20,000 Gil.
    
    -- The Zona Seeker Magicite hands over Zona Seeker. It uses Magic Shield to up
       your Magic Defense, and teachs Rasp, Osmose, and Shell. Costs 10,000 Gil.
    
    -- There are other times when stuff, such as talking Chocobos, appear. You
       cannot buy them... v_v
    
    Buy what you want; the first two items can later be bought at shops, and the
    Espers are mostly defensive. I'd at least go for the Espers, definitely -- if
    you need money, run around the overworld for a while.
    
    Now, return to the overworld and go to the town at the east end of the world,
    east of the Veldt ... Thamasa.
    
    ===============================================================================
                                        Thamasa
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Echo Screen .......................................................... []  |
    |  Eye Drops ............................................................ []  |
    |  Gold Needle .......................................................... []  |
    |  Green Cherry ......................................................... []  |
    |_____________________________________________________________________________|
    
    Once you arrive, note the lack of shops that will service you, and the fact
    that the Inn costs a whopping 1,500 Gil -- if you need to rest, be sure to use
    the damn Blackjack, you idiot.
    
    So, anyways, we can do something here rather than whine and cry. Examine the
    middle barrel east of the item shop for some Eye Drops. Examine the southern
    barrel east of the Relic shop to find a Gold Needle.
    
    Then go north of the Relic shop and northwest from the big mansion, then check
    the barrel for a Green Cherry. Go west and uphill, then examine the barrels
    near the house for an Echo Screen.
    
    Next up, monster hunting. Exit town.
    
    ===============================================================================
                                       Overworld
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Briareus            |   750  |  100   |   17  |  110  |    458  |    465   |
    |  Chimera             | 2,237  |  100   |   25  |  100  |    760  |  1,144   |
    |  Devourer            |   420  |  100   |   10  |  100  |    280  |    214   |
    |______________________|________|________|_______|_______|_________|__________|
    
    In the area surrounding Thamasa, you'll find the above monsters. Briareus is
    restricted to grasslands, whereas the Chimera is stuck in the forest.
    
    From these aforementioned two, you are able to steal the Gaia Gear from the
    Briareus, whereas you can steal the Golden Armor from the Chimera. I seriously
    consider getting enough of both to really help out your chosen team.
    
    Now, head over to the Veldt to your west, and into the forest to the west for
    THIS bestiary...
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Bomb                |   160  |   50   |   10  |   90  |     80  |     35   |
    |  Grenade             | 3,000  |  500   |   13  |    0  |    500  |    190   |
    |______________________|________|________|_______|_______|_________|__________|
    
    We'll mostly be here for the rare encounter of the Grenade. The Grenade will
    only appear about 6% of the time here, so you'll enjoy fighting around. You
    will possibly fight a Grenade in the future whether you want to or not; due to
    the "possibly", I suggest defeating it and getting the Rage here.
    
    One more. Go to the island in the northeastern corner of the map for this one:
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Darkwind            |     34 |      0 |   13  |   55  |    41   |    28    |
    |  Intangir            | 32,000 | 16,000 |   25  |  150  |     0   |     0    |
    |  Leaf Bunny          |     33 |      0 |   13  |   60  |    45   |    24    |
    |______________________|________|________|_______|_______|_________|__________|
    
    We're mostly here to fight the Intangir. You'll encounter it about half of the
    time, wherever you are.
    
    Taking note of the above bestiary, defeating this thing is going to be hard.
    Somewhat. I suggest simply using Stop each turn with someone, then have Edgar
    use the Drill, Cyan use Fang, and Sabin use his Meteor Strike Blitz.
    
    However, you want the Rage you can get with the Intangir. Silence it while
    it is Stopped, then let Gau Leap onto him and come back later. He'll learn
    Transfusion. If anything (i.e. don't use Gau), just get for completionism. This
    thing is hard enough to stop as it is at any point, given that it absorbs every
    element.
    
    ===============================================================================
                                       Overworld                  **FF6A_44_SQEND**
    ===============================================================================
    
    Did you finish the sidequests? I hope you did; the Gaia Gear is helpful in this
    next dungeon.
    
    We first need to head to the Imperial Observation Post on the southern
    continent, east of the other towns, to continue with the plot.
    
    Before going into town, make a team. I used Terra, Cyan, Locke, and Edgar. I
    guess you swap some around - for example, Sabin for Locke; I just chose Locke
    due to his higher level. In short, though, you'll need Terra in your party,
    and she needs some allies.
    
    Enter the outpost.
    
    ===============================================================================
                               Imperial Observation Post
    ===============================================================================
    
    Once you enter, go north and upstairs, then east and downstairs, then east for
    a longer and leave.
    
    I must wonder why the Imperials suddenly left. I remember coming here just to
    beat the crap out of soldiers once and couldn't do anything. Now it's a ghost
    town...
    
    ===============================================================================
                                Cave to the Sealed Gate
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  293 Gil .............................................................. []  |
    |  Assassin's Dagger .................................................... []  |
    |  Elixir ............................................................... []  |
    |  Genji Glove .......................................................... []  |
    |  Heiji's Jitte ........................................................ []  |
    |  Hi-Ether ............................................................. []  |
    |  Hi-Ether ............................................................. []  |
    |  Hi-Ether ............................................................. []  |
    |  Invisibility Scroll .................................................. []  |
    |  Magicite Shard ....................................................... []  |
    |  Magicite Shard ....................................................... []  |
    |  Magicite Shard ....................................................... []  |
    |  Kazekiri ............................................................. []  |
    |  Remedy ............................................................... []  |
    |  Tent ................................................................. []  |
    |  Ultima Weapon ........................................................ []  |
    |  Water Scroll ......................................................... []  |
    |  X-Potion ............................................................. []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Antares             |   480  |   15   |   20  |  120  |    270  |    290   |
    |  Lich                |   590  |   90   |    1  |   50  |    350  |    374   |
    |  Outcast             | 1,100  |   50   |   18  |  110  |    442  |    740   |
    |  Provoker            |   781  |   60   |   17  |  110  |    300  |    415   |
    |  Zombie Dragon       | 1,991  |  160   |   29  |  150  |    309  |  1,072   |
    |______________________|________|________|_______|_______|_________|__________|
    
    o=============================================================================O
    |                        IS THAT THE ULTIMA WEAPON?!?                         |
    |                                                                             |
    |  Yes, that's no ****. That is the Ultima Weapon in that list and we're only |
    |  less than halfway through the game. There is a catch to using it, however. |
    |                                                                             |
    |  Much like in Final Fantasy I, if I remember correctly, it is based on an   |
    |  HP ratio, though not like a percentage of the max HP; its moreso based on  |
    |  how much damage you have taken -- much like some of the Celestial Weapons  |
    |  of FFX, the more HP you have, the more damage you deal. It also gains      |
    |  power as you level up, and is known for some bug where using it with Mug   |
    |  let's be a normal sword with 255 Attack for that Mugging.                  |
    |                                                                             |
    |  In essence, unless you've been super-leveling, it's kinda useless right    |
    |  now ... but keep it on hand.                                               |
    |                                                                             |
    o=============================================================================O
    
    Once you enter the area, go around and head south. As you do, investigate the
    chest at the end of the eastern side-path to find an Assassin's Dagger. Exit
    via the southern door.
    
    On B1F, go south and along the wester side-path to find a Kazekiri in the
    chest; take the eastern path southward to the next area.
    
    On B2F, you'll notice that the bridges change every few seconds. The key to
    crossing is to note a tile that doesn't go away and get on it, then cross when
    the change is complete. To start one side changing, step on a bridge tile.
    There are two bridge sets; the western and eastern sets.
    
    From the path on the left, go east and onto the southern bridge. After the
    change, go south and east onto rock. Wait for the change, then go south and
    along the first westbound path. Continue west to find a chest with the Heiji's
    Jitte Relic within; only useful for Setzer.
    
    From here, backtrack onto the solid rock. Use the northern path to go eastward
    to find a rock platform with a chest; open it for an X-Potion. From here, go
    south onto the bridge and onto the bottom section. After the change, go south
    and west. After the next change, go to the east side and onto the south part,
    then wait for another change to go through the southeastern door.
    
    On B3F, go east at the fork to find a chest; open it for a Hi-Ether. Return to
    the fork and continue along the other path for a while. You'll reach a cave;
    you'll simply need to head north and east a bit. Go south, upstairs, and cross
    the bridge.
    
    Fiddle with the switch on the way to fall down and hear a distant sound. Go
    back west and north to find the bridge to the chest completed; open it up for
    a Genji Glove! Backtrack to the switch bridge, then go east and upstairs, along
    the main path.
    
    You'll reach a platform with two switches, and a bridge with a switch nearby.
    Go to the two platform switches; trigger both to open up a new room and fight a
    Ninja. Afterwards, head to the newly-opened room to find a Save Point and a
    chest with a Tent. I'd advise at least saving here.
    
    Back outside, go east and across the bridge. Trigger the switch on the bridge
    to open a ... a big stairway. Sound familiar? Follow it to the bottom. There,
    get on the tile south of the stairs (when going down them, the first tile no
    longer on stairs). Go west one step and examine that tile to find an
    Invisibility Scroll.
    
    Go four steps east and two south; examine the tile for a Water Scroll. Go four
    steps west and four south and examine the tile for a Gold Needle. Go south and
    around to the chest to get a Hi-Ether. Stand on the tile north of this chest
    and go three steps north; press A to find 293 Gil.
    
    Go into the cave to the east and go as far as you north, then east, then north,
    then west, then north, then east, then north, and east to exit. Go south to
    find an Elixir in a chest. Go east and note the switches here; step on them if
    you want, or don't. They're a waste of pixels anyways.
    
    Go southwest to find a switch here you should step on; it opens a room. Go on
    in to find four chests. Open them for two Magicite Shards, a Hi-Ether ... and
    the Ultima Weapon. Please see the note after the monster bestiary.
    
    Anywho, exit and go to the far east, then north across the two bridges. Hit
    the switch, then go east and north. Ignore the switch and go north to find a
    chest; open it for a third Magicite Shard. Go southeast and through the door.
    
    In this area, circle around and exit to the northeast.
    
    Out here, you'll find the Sealed Gate. Everything seems quiet ... too quiet, as
    you'd expect. As Terra proceeds towards the Gate, Kefka, apparently having
    followed you here with obvious motives, engages your other three characters in
    a battle. Smack him once to end said battle.
    
    After the one smack, Terra manages to contact the Espers on the other side of
    the Gate. The Gate opens and some Espers come out. Okay, more than a few, and
    it's more like "racing out the Gate". This isn't too good, especially given
    that the Gate gets barricaded.
    
    After the scene ends, go along to the new exit for a shortcut and return to the
    Imperial outpost.
    
    ===============================================================================
                               Imperial Observation Post
    ===============================================================================
    
    As you pass through the base to the western exit, you'll meet an ally at the
    other end. You'll learn that the Espers have flown towards Vector. Seemingly
    good, but they left in a rage; this can't necessarily be all that good...
    
    So anyways, you'll end up back in the overworld to fly to Vector.
    
    ===============================================================================
                                       Overworld
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Bug                 |   310  |   20   |   13  |  120  |    210  |   165    |
    |  Don                 |   620  |   10   |   14  |  135  |    345  |   255    |
    |  Fossil Dragon       | 1,399  |  219   |   25  |  100  |  1,870  |   380    |
    |  Grasswyrm           |   480  |   20   |   13  |  115  |    234  |   278    |
    |  Joker               |   467  |   90   |   13  |  125  |    320  |   194    |
    |  Litwor Chicken      |   545  |  155   |   11  |  150  |    279  |   190    |
    |  Wyvern              |   892  |   95   |   15  |  140  |    434  |   484    |
    |______________________|________|________|_______|_______|_________|__________|
    
    Back on the Blackjack, the fact that the Espers were furious is finally fully
    acknowledged in several ways. For one, it seems they've damaged the Blackjack
    (or Setzer can't build ****), for the Blackjack starts going out of control
    and soon crashes. It's also acknowledged, really, their anger.
    
    Of course, given the whole idea of having abused them and stuff, it's not too
    unexpected over the anger. In reality, they aren't angry yet. I'm spoiling this
    a bit early, but, when you later arrive in Vector, the damage is due to the
    fact that the Espers find their friends dead. THAT, my friend, is an angry
    Esper.
    
    I don't think we wanna make Terra angry, then -- even being half-Esper.
    
    Anyhow, you end up crashing the Blackjack near Maranda. Let's take a visit, in
    case you didn't do so earlier.
    
    ===============================================================================
                                        Maranda
    ===============================================================================
     _______________
    |  Weapon Shop  \
    |________________\____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Mythril Spear ................................................... 800 Gil  |
    |  Trident ....................................................... 1,700 Gil  |
    |  Venom Claws ................................................... 2,500 Gil  |
    |  Bastard Sword ................................................. 1,200 Gil  |
    |  Boomerang ..................................................... 4,500 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Armor Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Priest's Miter ................................................ 3,000 Gil  |
    |  Green Beret ................................................... 3,000 Gil  |
    |  Mythril Helm .................................................. 2,000 Gil  |
    |  Mythril Vest .................................................. 1,200 Gil  |
    |  Mythril Mail .................................................. 3,500 Gil  |
    |_____________________________________________________________________________|
    
    I'm honestly not going to mention a bunch here. Stock up on new weapons (if
    that is even possible) and leave.
    
    ===============================================================================
                                       Overworld
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Bug                 |   310  |   20   |   13  |  120  |    210  |   165    |
    |  Don                 |   620  |   10   |   14  |  135  |    345  |   255    |
    |  Fossil Dragon       | 1,399  |  219   |   25  |  100  |  1,870  |   380    |
    |  Grasswyrm           |   480  |   20   |   13  |  115  |    234  |   278    |
    |  Joker               |   467  |   90   |   13  |  125  |    320  |   194    |
    |  Litwor Chicken      |   545  |  155   |   11  |  150  |    279  |   190    |
    |  Wyvern              |   892  |   95   |   15  |  140  |    434  |   484    |
    |______________________|________|________|_______|_______|_________|__________|
    
    Once you return to the overworld, go northeast and through the mountain passage
    to find the ruined-castle-esque town of Vector.
    
    Head on inside.
    
    ===============================================================================
                                        Vector
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Alarm Earring ........................................................ []  |
    |  Ether ................................................................ []  |
    |  Gale Hairpin ......................................................... []  |
    |  Holy Water ........................................................... []  |
    |  Tintinnabulum ........................................................ []  |
    |  Ward Bangle .......................................................... []  |
    |  X-Potion ............................................................. []  |
    |_____________________________________________________________________________|
     _______________
    |  Weapon Shop  \
    |________________\____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Kiku-ichimonji ................................................ 1,200 Gil  |
    |  Venom Claws ................................................... 2,500 Gil  |
    |  Bastard Sword ................................................. 3,000 Gil  |
    |  Sakura ........................................................ 3,200 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Armor Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Twist Headband ................................................ 1,600 Gil  |
    |  Priest's Miter ................................................ 3,000 Gil  |
    |  Mythril Vest .................................................. 1,200 Gil  |
    |  Ninja Gear .................................................... 1,100 Gil  |
    |  White Dress ................................................... 2,200 Gil  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Imperial Elite      |   700  |   20   |   13  |  100  |      0  |   200    |
    |  Mega Armor          | 1,000  |   50   |   19  |  120  |      0  |   350    |
    |  Sergeant            |   580  |   35   |   13  |  210  |    273  |   252    |
    |______________________|________|________|_______|_______|_________|__________|
    
          O================================================================O
          |  Credits for the point values in this section go to Djibriel.  |
          O================================================================O
    
    -----------------
    Introduction Bits
    -----------------
    
    Once you enter town, you'll find Returners, Narshe Guards, and destruction,
    with the final element being caused (mostly?) by the Espers. Speak with them if
    you wish, and visit the crappy shops as well. When you're ready, go to the
    north side of town and upstairs towards the Imperial Palace. Apparently,
    Emperor Gestahl wants to see you; follow the guard to the Emperor.
    
    When you speak with Gestahl, we'll opt to settle our differences over a little
    bit of dinner. Cool, I guess -- free food. You'll have four minutes until
    dinner is ready -- I assume they already started cooking, and therefore knew
    you'd never turn down free food.
    
    Ahhh, America.
    
    ---------------------------------
    Warming Imperial Soldiers' Hearts
    ---------------------------------
    
    In the meantime, you'll have to speak with the various Imperial soldiers and
    bring them over to your side; there are twenty-four, and the more you bring
    along, the better your rewards. These rewards are determined by points; in
    turning Imperials to your side, you'll gain one point for each one spoken to;
    you'll gain five for winning a battle.
    
    I seriously recommend using the Sprint Shoes Relic and the Auto-Dash option in
    the Config menu.
    
    Upon starting, go south to the next room. Go south and speak with the two
    soldiers, then south to find two more. Go out of the door and you'll be
    outside. Go down the eastern staircase and speak with this guard, then go west
    to fight a Mega Armor guard. Speak with the southwestern guard and go back
    inside.
    
    Once back in, go west and through the door. Head up and go through the door on
    the second floor. Speak with five of the guards here, and defeat the other one.
    Go through the northern door and speak with the guard in the ... lavatory to
    fight.
    
    Backtrack and go upstairs to the third floor. Go through the door and speak
    with the guard on the way out. Outside, battle the Mega Armor and the soldier
    to the west. Go east and take the stairs northward to find two Magitek Armor
    guards. Go into the room to fight another guard. Go outside and downstairs;
    speak with the guard east of there.
    
    Go through the door nearby and downstairs. Go through the door and head down
    and through the door. Speak with BOTH guards here, then go into the south room
    to find another guard.
    
    This should complete all 24 guards and these 44 points. I managed with a few
    minutes to spare, given that my characters were a bit over-leveled at around
    Lv. 22 ~ 25 each.
    
    Once the timer runs out, dinner time!
    
    -----------
    The Banquet
    -----------
    
    Here, you'll start some peace talks with the Empire. Obviously, Gestahl is not
    just going to yap-yap-yap the whole time; you're going to fill in some blanks,
    too. Depending on your choices, your point values will go up. Combined with the
    44 from before, you can have up to 93 altogether by the end of this, providing
    the best rewards.
    
    So, onto the conversation.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Gestahl - "At last, we can all be together, sharing a meal at the same table!
               Let us make a toast! To what shall we raise our glasses?"
    
               --> To the Empire.    (+2 points)
               --> To the Returners. (+1 point)
               --> To our homelands. (+5 points)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Gestahl - "As you may know, I've imprisoned Kefka for his crime of using poison
               against Doma. What do you think should be done with him?"
    
               --> Leave him in jail. (+5 points)
               --> Pardon him.        (+1 point)
               --> Execute him.       (+3 points)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Gestahl - "I am truly sorry about what occured in Doma. No one ever dreamed
               Kefka would use poison."
    
               --> What's done is done.  (+1 point)
               --> That was inexcusable. (+5 points)
               --> Apologize again!      (+3 points)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Gestahl - "By the way... With regard to General Celes..."
    
               --> Was she an Imperial spy?               (+1 point)
               --> Celes is one of us!                    (+5 points)
               --> We trust her whether she spied or not. (+3 points)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Gestahl - "Was there anything else you wanted to ask?"
    
               --> Why'd you start the war?           (+2 points)
               --> Why do you want peace now?         (+2 points)
               --> Why'd we have to talk to your men? (+2 points)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Gestahl - "With your permission, I'd like to talk about the Espers..."
    
               --> I still have a few things to ask.
               --> Okay.
    
    (Opt to ask a few more questions. Remember, you can ask each question one time
     for the bonus two points. Repeat, though, and you'll lose TEN. Select
     "Okay, let's talk about the Espers..." when you're done.)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Gestahl - "The Empire has been decimated by the Espers that emerged from the
               Sealed Gate. They're just too powerful... If we don't do something,
               they'll tear the entire world apart!"
    
               --> They have gone a bit too far... (+5 points)
               --> You're the one who brought them here in the first place!
                   (+2 points)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Gestahl - "When the Espers came through on their rampage, all of my ambitions
               faded in an instant. Now I find myself asking why I ever wanted that
               much power in the first place. Of course, there is no excuse for the
               atrocities I committed in the name of conquest. By the way... what
               was that first question you asked me a minute ago?"
    
               --> Why'd you start the war?
               --> Why do you want peace now?
               --> Why'd we have to talk to your men?
    
    (You'll get a five-point bonus for getting this one right; nothing if you are
     wrong.)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Cid - "You must be getting tired... Why don't we take a short break?"
    
           --> Take a break.
           --> Keep talking.
    
    (Opt to "Take a break." and walk around. Speak with the Imperial Elite and
     defeat them in less than two minutes for five bonus points; failure earns you
     nothing. Resume the conversation by getting back in your chair.)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Gestahl - "Is there anything you wish to hear me say?"
    
               --> That you really want peace.  (+3 points)
               --> That your war is truly over. (+5 points)
               --> That you're sorry.           (+1 point)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Gestahl - "I have a Magitek armor transport ship moored in the port of
               Albrook... I had hoped to send it to Crescent Island with all haste.
               Would you please go on board?"
    
               --> Yes.
               --> No.
    
    (Say "Yes." for a three-point bonus. If you ever say "No.", you'll lose it.)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ---------------
    Everything Else
    ---------------
    
    And that ... ends the banquet. You could have earned up to 49 points, bringing
    your potential up to 93, as mentioned before.
    
    Apparently, we're now to head to Albrook. Terra alone was supposed to go until
    Locke decides to put himself into the mix. So, Locke and Terra will go catch
    the Albrook boat to head to Crescent Island to find Espers.
    
    As you leave, an Imperial will come up to you and reward you, based on the
    points you've earned. Remember, as your Minimum Point Value goes up, you'll
    gain the rewards for it, and the ones for lesser point values.
    
    O=================O===========================================================O
    |  Minimum Point  |                  Reward(s) You've Earned                  |
    |      Value      |                                                           |
    O=================O===========================================================O
    |     (none)      |  South Figaro is no longer occupied by the Empire.        |
    O-----------------O-----------------------------------------------------------O
    |       50        |  Doma Castle is no longer occupied by the Empire, which   |
    |                 |  opens up some items for you.                             |
    O-----------------O-----------------------------------------------------------O
    |       67        |  The Armory in the Imperial Observation Post is unlocked, |
    |                 |  opening up a wealth of items, namely 41,000 Gil!         |
    O-----------------O-----------------------------------------------------------O
    |       77        |  You receive a Tintinnabulum.                             |
    O-----------------O-----------------------------------------------------------O
    |       90        |  You receive a Ward Bangle.                               |
    O=================O===========================================================O
    
    Now, time to loot this place while the Emperor isn't looking. >:)
    
    From where you meet up with Edgar, go south and west. Go through the door and
    through the next one at the bottom of the staircase. Open the chests for an
    X-Potion and an Alarm Earring. Go outside, then upstairs to the second floor.
    Go into the room and open the chest for an Ether.
    
    Exit and go downstairs, leaving via the southern door. Go to the far east and
    through the door here. Go up to the second floor door and on through. Next to
    the bedstand is a Gale Hairpin. Go south via the red carpet to the restroom to
    find a Holy Water in a chest. Used for bathing?
    
    That's it for looting. You can go find the prison cell yourself where Kefka is
    being held for a humorous scene.
    
    Otherwise, return to the overworld.
    
    ===============================================================================
                                       Overworld
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Bug                 |   310  |   20   |   13  |  120  |    210  |   165    |
    |  Don                 |   620  |   10   |   14  |  135  |    345  |   255    |
    |  Fossil Dragon       | 1,399  |  219   |   25  |  100  |  1,870  |   380    |
    |  Grasswyrm           |   480  |   20   |   13  |  115  |    234  |   278    |
    |  Joker               |   467  |   90   |   13  |  125  |    320  |   194    |
    |  Litwor Chicken      |   545  |  155   |   11  |  150  |    279  |   190    |
    |  Wyvern              |   892  |   95   |   15  |  140  |    434  |   484    |
    |______________________|________|________|_______|_______|_________|__________|
    
    As per our new task, we are meant to go to Albrook and catch a ship there to
    the Crescent Island. So head southeast of there.
    
    However, if you unlocked the Imperial Observation Post's armory, go east from
    Albrook to the post. We need to grab some stuff.
    
    Some useful stuff.
    
    ===============================================================================
                               Imperial Observation Post
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  8,000 Gil ............................................................ []  |
    |  13,000 Gil ........................................................... []  |
    |  20,000 Gil ........................................................... []  |
    |  Alarm Earring ........................................................ []  |
    |  Angel Ring ........................................................... []  |
    |  Angel Wings .......................................................... []  |
    |  Elixir ............................................................... []  |
    |  Elixir ............................................................... []  |
    |  Flametongue .......................................................... []  |
    |  Hermes Sandals ....................................................... []  |
    |  Hi-Ether ............................................................. []  |
    |  Reflect Ring ......................................................... []  |
    |  X-Potion ............................................................. []  |
    |_____________________________________________________________________________|
    
    Once you enter town, enter the building that was once locked and plunder like
    hell to achieve the above list.
    
    Note that the Flametongue is found by examining the stove, and that a hidden
    Elixir is hidden by the southern wall.
    
    After you're finished, go back to the overworld and west to Albrook.
    
    ===============================================================================
                                        Albrook
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Teleport Stone ....................................................... []  |
    |_____________________________________________________________________________|
     _____________
    |  Item Shop  \
    |______________\______________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Hi-Potion ....................................................... 300 Gil  |
    |  Ether ......................................................... 1,500 Gil  |
    |  Eye Drops ........................................................ 50 Gil  |
    |  Remedy ........................................................ 1,000 Gil  |
    |  Holy Water ...................................................... 300 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Tent .......................................................... 1,200 Gil  |
    |  Teleport Stone .................................................. 700 Gil  |
    |_____________________________________________________________________________|
     _______________
    |  Weapon Shop  \
    |________________\____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Kiku-ichimonji ................................................ 1,200 Gil  |
    |  Venom Claws ................................................... 2,500 Gil  |
    |  Bastard Sword ................................................. 1,200 Gil  |
    |  Sakura ........................................................ 3,200 Gil  |
    |  Shuriken ......................................................... 30 Gil  |
    |  Flame Scroll .................................................... 500 Gil  |
    |  Water Scroll .................................................... 500 Gil  |
    |  Lightning Scroll ................................................ 500 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Armor Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Twist Headband ................................................ 1,600 Gil  |
    |  Priest's Miter ................................................ 3,000 Gil  |
    |  Mythril Vest .................................................. 1,200 Gil  |
    |  Ninja Gear .................................................... 1,100 Gil  |
    |  White Dress ................................................... 2,200 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Relic Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Silver Spectacles ............................................... 500 Gil  |
    |  Peace Ring .................................................... 3,000 Gil  |
    |  Earring ....................................................... 5,000 Gil  |
    |  Sniper Eye .................................................... 3,000 Gil  |
    |  Reflect Ring .................................................. 6,000 Gil  |
    |  Amulet ........................................................ 5,000 Gil  |
    |_____________________________________________________________________________|
    
    Once you arrive in Albrook, stock up some items and head south to the harbor.
    When you enter, head along to find General Leo on the ship. Speak with him
    and you'll be "introduced" to some "strangers" -- Celes and Shadow. Celes and
    Locke kinda freak each other out, with the former fleeing.
    
    Anyways, it seems arrangements have been made for you at the Inn, so it's free
    for a single night. Go back to the Inn. On the way, before exiting the harbor,
    be sure to examine the crates near the harbor entrance for a Teleport Stone.
    
    Head to the Inn and speak with the manager to sleep in for the night. There
    will be a scene in the night.
    
    In the morning, head to the ship in the harbor and set sail.
    
    ===============================================================================
                                       Overworld
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Briareus            |   750  |  100   |   17  |  110  |    458  |    465   |
    |  Chimera             | 2,237  |  100   |   25  |  100  |    760  |  1,144   |
    |  Devourer            |   420  |  100   |   10  |  100  |    280  |    214   |
    |______________________|________|________|_______|_______|_________|__________|
    
    (That bestiary is for where we land.)
    
    Just enjoy the scenes on the way to Crescent Island. I especially enjoyed
    Locke's. XD
    
    The next morning after ... that ... speak with Leo to be briefed on your
    mission. Celes will go with Leo for this mission; Terra, Locke, and Shadow will
    go as a separate group.
    
    When you make landfall, go north to find Thamasa.
    
    ===============================================================================
                                        Thamasa
    ===============================================================================
     _____________
    |  Item Shop  \
    |______________\______________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Potion ........................................................... 50 Gil  |
    |  Hi-Potion ....................................................... 300 Gil  |
    |  Ether ......................................................... 1,500 Gil  |
    |  Remedy ........................................................ 1,000 Gil  |
    |  Teleport Stone .................................................. 700 Gil  |
    |  Holy Water ...................................................... 300 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Tent .......................................................... 1,200 Gil  |
    |_____________________________________________________________________________|
     _______________
    |  Weapon Shop  \
    |________________\____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Mythril Rod ..................................................... 500 Gil  |
    |  Flame Rod ..................................................... 3,000 Gil  |
    |  Ice Rod ....................................................... 3,000 Gil  |
    |  Thunder Rod ................................................... 3,000 Gil  |
    |  Morning Star .................................................. 5,000 Gil  |
    |  Hawkeye ....................................................... 6,000 Gil  |
    |  Heavy Lance .................................................. 10,000 Gil  |
    |  Darts ........................................................ 10,000 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Armor Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Golden Shield ................................................. 2,500 Gil  |
    |  Tiger Mask .................................................... 2,500 Gil  |
    |  Tiara ......................................................... 3,000 Gil  |
    |  Golden Helm ................................................... 4,000 Gil  |
    |  Mystery Veil .................................................. 5,500 Gil  |
    |  Power Sash .................................................... 5,000 Gil  |
    |  Gaia Gear ..................................................... 6,000 Gil  |
    |  Golden Armor ................................................. 10,000 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Relic Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Earring ....................................................... 5,000 Gil  |
    |  Sniper Eye .................................................... 3,000 Gil  |
    |  Hermes Sandals ................................................ 7,000 Gil  |
    |  Reflect Ring .................................................. 6,000 Gil  |
    |  Black Belt .................................................... 5,000 Gil  |
    |  Dragoon Boots ................................................. 9,000 Gil  |
    |  Sprint Shoes .................................................. 1,500 Gil  |
    |_____________________________________________________________________________|
    
    I hope you saved your Imperial Observation Post Gil, for I think you may want
    to buy a bit of armor here, at least. The Hawkeye for Locke is still a great
    idea if you didn't get it in Narshe; the Morning Star for Terra if you somehow
    don't have a decent sword somehow.
    
    Anyways, that's really it for now.
    
    Head to the house on the northeastern side of town; the small house, not the
    big one. Inside, speak with the elderly man to learn that his name is Strago;
    you'll also meet his grand-daughter, Relm. Watch the scene.
    
    Apparently, Strago, the town "expert", has no idea was the heck an Esper is.
    Relm suddenly comes in and asks if they, too, can use magic. Hm... Relm
    manages to befriend Shadow's dog, which is odd as well. You'll leave the house
    not entirely satisified, but ever more wary.
    
    For some more oddities, go around behind Strago's house to find what seems to
    be a casting of Cure; behind the mansion nearby, a kid seems to be using Fire.
    What the ****!? I thought only Terra (due to being half-Esper) and Celes (due
    to being Esper-infused) could use magic!
    
    Anyways, head over to the Inn. UNEQUIP SHADOW OF EVERYTHING HE HAS, then go to
    rest at the Inn for a more generous price than the usual 1,500 Gil. Later that
    night, you're awakened by Strago, for the mansion has caught on fire and Relm
    is inside!
    
    You'll end up inside the mansion.
    
    ===============================================================================
                               Burning Mansion (Thamasa)
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Flame Rod ............................................................ []  |
    |  Ice Rod .............................................................. []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Balloon             |   555  |   80   |   11  |   20  |    300  |   369    |
    |______________________|________|________|_______|_______|_________|__________|
    
    Begin by putting some new gear on Strago, as well as an Esper to let him learn
    some basic spells. Speaking strictly of Strago, let him abuse Aqua Breath in
    this dungeon whenever you end up fighting the six-Balloon formation. You'll
    fight enemies by walking into the mobile flames.
    
    So, onto the dungeon.
    
    From the entrance, go north to the next room. Go north again to the next room.
    In this room, you'll find two doors. Go through the left one for a battle;
    through the right one to continue.
    
    In the next room, go through the right door for a Flame Rod, or through the
    left one to continue forward.
    
    This room repeats the same idea, but it is an Ice Rod rather than a Flame Rod.
    
    In this next room, the hall, go forward and heal up, for you have a boss soon
    to come.
     _________________________________________
    |  BOSS: Flame Eater, Balloons, Grenades  \
    |__________________________________________\__________________________________
    |                           Flame Eater's Bestiary                            |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 24       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 8,400    |  - Ice/Blizzard    |  - Flametongue (Steal)     |
    |  Maximum MP    - 480      |                    |                            |
    |  Attack        - 13       |  Immunities:       |                            |
    |  Magic         - 7        |  - Thunder         |                            |
    |  Defense       - 105      |  - Holy            |                            |
    |  Magic Defense - 150      |  - Poison          |                            |
    |  Evasion       - 20       |  - Earth           |                            |
    |  Magic Evasion - 0        |                    |                            |
    |                           |  Absorptions:      |                            |
    |                           |  - Fire            |  Gil Earned : 0            |
    |                           |                    |  EXP. Earned: 0            |
     >--------------------------+--------------------+---------------------------<
    |                             Balloons' Bestiary                              |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 22       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 555      |  - Ice/Blizzard    |  - Phoenix Down (Steal)    |
    |  Maximum MP    - 80       |  - Water           |                            |
    |  Attack        - 11       |  Immunities:       |                            |
    |  Magic         - 10       |  - None            |                            |
    |  Defense       - 20       |                    |                            |
    |  Magic Defense - 130      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Fire            |  Gil Earned : 300          |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 369          |
     >--------------------------+--------------------+---------------------------<
    |                             Grenades' Bestiary                              |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 17       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 3,000    |  - Ice/Blizzard    |  - Flame Scroll (Steal)    |
    |  Maximum MP    - 500      |  - Water           |                            |
    |  Attack        - 13       |  Immunities:       |                            |
    |  Magic         - 10       |  - None            |                            |
    |  Defense       - 0        |                    |                            |
    |  Magic Defense - 150      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Fire            |  Gil Earned : 500          |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 190          |
    |=============================================================================|
    |  The Flame Eater is able to use a basic attack, Hit (basic attack power     |
    |  +50%), Fire, Fira, Firaga, Fireball, Reflect, Protect, and Bomblet. This   |
    |  last one is unfamiliar to you; it signals the future coming of Balloons    |
    |  and/or Grenades. These monsters are unaltered from their usual selves.     |
    |                                                                             |
    |  Simple strategy here. Have Strago spam Aqua Breath. While this happens,    |
    |  summon Kirin with someone. If possible, also summon Shiva and another      |
    |  Esper (not Ifrit). Let Terra enter a Trance to be powered-up, and let      |
    |  Locke pretty much just Attack.                                             |
    |_____________________________________________________________________________|
    
    After the battle, head to the back of the house to find Relm.
    
    You get crushed by flaming rubble alongside her.
    
    Almost.
    
    Shadow comes in to save you. Greeeat... More for me to type down. :P
    
    ===============================================================================
                                        Thamasa
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Memento Ring ......................................................... []  |
    |_____________________________________________________________________________|
     _____________
    |  Item Shop  \
    |______________\______________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Potion ........................................................... 50 Gil  |
    |  Hi-Potion ....................................................... 300 Gil  |
    |  Ether ......................................................... 1,500 Gil  |
    |  Remedy ........................................................ 1,000 Gil  |
    |  Teleport Stone .................................................. 700 Gil  |
    |  Holy Water ...................................................... 300 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Tent .......................................................... 1,200 Gil  |
    |_____________________________________________________________________________|
     _______________
    |  Weapon Shop  \
    |________________\____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Mythril Rod ..................................................... 500 Gil  |
    |  Flame Rod ..................................................... 3,000 Gil  |
    |  Ice Rod ....................................................... 3,000 Gil  |
    |  Thunder Rod ................................................... 3,000 Gil  |
    |  Morning Star .................................................. 5,000 Gil  |
    |  Hawkeye ....................................................... 6,000 Gil  |
    |  Heavy Lance .................................................. 10,000 Gil  |
    |  Darts ........................................................ 10,000 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Armor Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Golden Shield ................................................. 2,500 Gil  |
    |  Tiger Mask .................................................... 2,500 Gil  |
    |  Tiara ......................................................... 3,000 Gil  |
    |  Golden Helm ................................................... 4,000 Gil  |
    |  Mystery Veil .................................................. 5,500 Gil  |
    |  Power Sash .................................................... 5,000 Gil  |
    |  Gaia Gear ..................................................... 6,000 Gil  |
    |  Golden Armor ................................................. 10,000 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Relic Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Earring ....................................................... 5,000 Gil  |
    |  Sniper Eye .................................................... 3,000 Gil  |
    |  Hermes Sandals ................................................ 7,000 Gil  |
    |  Reflect Ring .................................................. 6,000 Gil  |
    |  Black Belt .................................................... 5,000 Gil  |
    |  Dragoon Boots ................................................. 9,000 Gil  |
    |  Sprint Shoes .................................................. 1,500 Gil  |
    |_____________________________________________________________________________|
    
    Time to learn some Thamasa history.
    
    Remember the War of the Magi mentioned way-back-when? Well, Thamasa is a town
    composed of the Magis' descendents. At the end of the war, the Espers had to
    leave and the humans chased off the Magi (who were basically Esper-ish). After
    the millennium since the war, the residents still have a little bit of magic
    left.
    
    Strago then mentions that looking at the western mountains might be a good
    idea; then Shadow leaves to search for the Espers as he wishes. Hmm...
    Whatever.
    
    Once you regain control, head into Strago's house, on the second floor. Hidden
    in the western wall's bulge, near the small table with the chairs, you can find
    a Relic, the Memento Ring.
    
    Afterwards, rest up at the Inn and restock your supplies; consider upgrading
    Strago's equipment, too. Head to the overworld when you're ready; circle around
    the mountains to the south and go north to find the cavern we want.
    
    ===============================================================================
                                      Esper Caves
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Chocobo Suit ......................................................... []  |
    |  Healing Rod .......................................................... []  |
    |  Tabby Suit ........................................................... []  |
    |  X-Potion ............................................................. []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Adamankary          | 1,305  |   50   |   22  |  225  |    189  |  1,450   |
    |  Bonnacon            |   505  |   20   |   12  |   50  |    270  |    232   |
    |  Land Grillon        |   977  |   80   |   15  |  115  |    410  |    292   |
    |  Mandrake            | 1,150  |  104   |   16  |  115  |    450  |    378   |
    |  Venobennu           |   860  |   82   |   16  |  125  |    525  |    485   |
    |______________________|________|________|_______|_______|_________|__________|
    
    From the entrance, go northwest. Notice the chest off of the main path and open
    it to find a Healing Rod. Continue north and, at the fork, go east and through
    the doorway.
    
    Back outside, go along the path until you return inside. There, you'll find
    another linear path. Continue towards the three golden statues to watch Strago
    freak out; is his old age finally getting to him?
    
    No... Do you remember when Kefka once spoke of the Warring Triad? The statues
    are representations of them. Examine the statues if you want to read some neat
    text concerning them. Heal up and, as you leave, you'll fight a familiar
    octopus.
    
    This guy needs a new gig...
     ________________
    |  BOSS: Ultros  \
    |_________________\___________________________________________________________
    |  Level         - 25       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 22,000   |  - Fire            |  - White Cape (Steal)      |
    |  Maximum MP    - 750      |  - Thunder         |                            |
    |  Attack        - 22       |  Immunities:       |                            |
    |  Magic         - 7        |  - None            |                            |
    |  Defense       - 95       |                    |                            |
    |  Magic Defense - 155      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Water           |  Gil Earned : 3            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Ultros can use some expected attacks: a basic one, Tentacle, Ink, Protect, |
    |  and Haste. To add to this, you get Firaga, Blizzaga, Thundaga, Aqua        |
    |  Breath, Stone (7.5x more damage on Lv. 25 characters, here), Magnitude 8,  |
    |  and Hailstone. Hailstone is used every minute or so and takes away ~75% of |
    |  the target's current HP.                                                   |
    |                                                                             |
    |  After hitting him five times with magic, Ultros will screw around and turn |
    |  red -- using a Fire spell now will make him counter with Firaga, an        |
    |  Ice/Blizzard spell with Blizzaga, and a Lightning/Thunder spell with       |
    |  Thundaga.                                                                  |
    |                                                                             |
    |  I will note that Magnitude 8 and Aqua Breath are only used every sixteen   |
    |  turns. See, at the end of every other turn, he'll come closer to you.      |
    |  After eight movements, he'll use one of the above attacks. You can back    |
    |  him up by hitting him thrice with magic.                                   |
    |                                                                             |
    |  So, onto the strategy. Start off with Kirin, Ramuh, and Ifrit Espers being |
    |  used. Have Locke focus afterwards on Attacks, if he brought the Hawkeye.   |
    |  If Strago is Lv. 25, have him use Stone; if not, do some healing with him. |
    |  Terra should pretty much Attack as well. If someone has Fira, Firaga,      |
    |  Thundara, or Thundaga, have them use that until Ultros turns red, then     |
    |  revert to the above strategy.                                              |
    |                                                                             |
    |  After taking away about 10,000 HP, Relm will come in and a cutscene will   |
    |  be watched; basically, Relm joined the party. Use Sketch with her to end   |
    |  this fight.                                                                |
    |_____________________________________________________________________________|
    
    After the fight, have Relm re-equipped with better stuff, then go east, along
    the path, and through the door. Use the Save Point here and go downstairs.
    
    Here, you'll find three floor panels. Use the eastern one and go east, out
    through the door, and open the chest for an X-Potion. Backtrack and hop off of
    the broken bridge, then go to the southeast corner. Go along the path back to
    the three panels.
    
    Use the northern one this time. Upon landing, go north and out of the cave to
    find the Chocobo Suit. Go back in and use the southern panel, then exit the
    cave to find the Tabby Suit.
    
    Re-enter the cavern go jump down the bridge section southeast of you. Go along
    the path to the panels. Use the southern one, then go east, along the bridge,
    and outside. There, go along the path west into the cave. Follow the path to
    watch a scene.
    
    Apparently, you've just found where the Espers are gathering; in this mountain.
    And they are not very happy. They'll stop Strago and Relm from leaving, then
    slowly surround Terra. As you prepare for battle, an Esper who found Terra's
    mother so long ago recognizes Terra and her power, thereby saving you.
    
    This Esper is Yura. Now their talks have turned around. Apparently, the Espers
    were gathered near the Sealed Gate, plotting how to find their captured
    friends. Terra then called out on her trip there not too long ago, opened the
    gate, and everyone ... well, you remember what happened.
    
    Back to Thamasa...
    
    ===============================================================================
                                        Thamasa
    ===============================================================================
     _____________
    |  Item Shop  \
    |______________\______________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Potion ........................................................... 50 Gil  |
    |  Hi-Potion ....................................................... 300 Gil  |
    |  Ether ......................................................... 1,500 Gil  |
    |  Remedy ........................................................ 1,000 Gil  |
    |  Teleport Stone .................................................. 700 Gil  |
    |  Holy Water ...................................................... 300 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Tent .......................................................... 1,200 Gil  |
    |_____________________________________________________________________________|
     _______________
    |  Weapon Shop  \
    |________________\____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Mythril Rod ..................................................... 500 Gil  |
    |  Flame Rod ..................................................... 3,000 Gil  |
    |  Ice Rod ....................................................... 3,000 Gil  |
    |  Thunder Rod ................................................... 3,000 Gil  |
    |  Morning Star .................................................. 5,000 Gil  |
    |  Hawkeye ....................................................... 6,000 Gil  |
    |  Heavy Lance .................................................. 10,000 Gil  |
    |  Darts ........................................................ 10,000 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Armor Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Golden Shield ................................................. 2,500 Gil  |
    |  Tiger Mask .................................................... 2,500 Gil  |
    |  Tiara ......................................................... 3,000 Gil  |
    |  Golden Helm ................................................... 4,000 Gil  |
    |  Mystery Veil .................................................. 5,500 Gil  |
    |  Power Sash .................................................... 5,000 Gil  |
    |  Gaia Gear ..................................................... 6,000 Gil  |
    |  Golden Armor ................................................. 10,000 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Relic Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Earring ....................................................... 5,000 Gil  |
    |  Sniper Eye .................................................... 3,000 Gil  |
    |  Hermes Sandals ................................................ 7,000 Gil  |
    |  Reflect Ring .................................................. 6,000 Gil  |
    |  Black Belt .................................................... 5,000 Gil  |
    |  Dragoon Boots ................................................. 9,000 Gil  |
    |  Sprint Shoes .................................................. 1,500 Gil  |
    |_____________________________________________________________________________|
    
    So, it seems like things are finally wrapping up. The war's over, the Espers
    are calmed down, everybody is kinda-sorta happy. Leo and Yura apologize to
    each other, and Locke speaks with Celes.
    
    Wait. What are those other sub-sections for? Oh, ****, we're not done.
    
    Kefka, apparently escaped from jail, suddenly arrives. He sends some Magitek
    Armors to you that knock you all out, kill some more Espers, and ruin our
    semi-perfect ending. As Leo and Kefka converse, it is obvious that you were
    set up by the Empire ... those "peace talks" were all for naught.
    
    Remember when Shadow left? When he heard about the Espers and the mountains
    they were in, he reported to the Emperor, as per the contract. Since Kefka and
    Gestahl were still tight-knit, Kefka was released and sent along with a bunch
    of Magitek Armors to Thamasa.
    
    You wake up as Leo. You can't leave town, and every house has been emptied.
    So, what else to do? Speak with Kefka for a battle!
    
    It's one you can't really lose, and one that's not really hard. Put Leo in the
    front row if he isn't there already and spam the hell out of Attack, for he'll
    attack four times in one turn! Eventually, you'll defeat Kefka, but it's all
    for naught ... you end up losing Leo.
    
    And it gets worse from there. The Espers head straight to attack Kefka and
    fail; he kills them all, leaving you alive. He hints at how Shadow kinda is
    going to get his just desserts - for he betrayed you, he shall be betrayed,
    with Kefka executing the act. You are luckily saved from death by Edgar, but
    Banon, Arvis, and many other Returners are probably dead in Vector...
    
    ... Kefka will rue the day ...
    
    
        _______________________________________________________________________
       /\                                                                     /\
      |  |                Section V - The Floating Continent                 |  |
      |  |                            **FF6A_45**                            |  |
       \/_____________________________________________________________________\/
    
    ===============================================================================
                                       Overworld
    ===============================================================================
    
    Once you leave Thamasa, you'll watch another cutscene. Gestahl and Kefka reach
    the Warring Triad and use their power to set a large plot of land afloat, high
    above you in the air -- the Floating Continent.
    
    But you don't have to go quite right now. Especially if you feel like using
    Strago in the future for his Lores, exploring some areas, and such. If you do
    not want to do some more sidequesting, scroll down to the next overworld
    header.
    
    Otherwise, read on. We'll start with some Lore huntin'! You'll need Strago to
    do this, and using Relm's Sketch and Gau's Rages can makes these a bit easier.
    I'll simply list the Lore, the monster needed, and the location.
    
    -- Dischord: The Satellite on the Veldt.
    
    -- Doom: Zombie Dragon on the Veldt.
    
    -- Lv. 3 Confuse: Like Lv. 4 Flare; Sketch the Trapper on the Veldt or use the
                      Apocrypha on the Floating Continent Later.
    
    -- Lv. 4 Flare: Like Lv. 5 Death; from the Trapper on the Veldt, and you'll
                    need to Sketch it until it works, use Confuse, or try with the
                    Apocrypha on the Floating Continent later.
    
    -- Lv. 5 Death: From the Trapper, found on the Veldt. Use Sketch on it until
                    Lv. 5 Death is used.
    
    -- Roulette: The Onion Knight, found only on the Veldt now.
    
    -- Self-Destruct: Bombs or Grenades in the forest west of the Veldt; use
                      Sketch if you have troubles.
    
    -- Transfusion: From the Intangir on the northeasternmost island. However, if
                    Gau has the Intangir Rage, that's sufficient (and preferable).
    
    -- Traveler: Unseelie, in the South Figaro region.
    
    -- White Wind: Venobennu, found in the Esper Caves. There's only MP enough for
                   one cast, so you'll need Strago alive the first time around, or
                   you'll need to use an Ether on the Venobennu.
    
    Next, fly your way over to Doma Castle - if it got un-occupied during the peace
    talks. Despite his betrayal, Gestahl has still left it open. Good enough.
    
    You can find by heading northwest of the Veldt.
    
    ===============================================================================
                                      Castle Doma
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Elixir ............................................................... []  |
    |  Hi-Ether ............................................................. []  |
    |  Phoenix Down ......................................................... []  |
    |  Prayer Beads ......................................................... []  |
    |  Remedy ............................................................... []  |
    |  X-Potion ............................................................. []  |
    |_____________________________________________________________________________|
    
    From the castle entrance, go north and through the doors, then northwest and
    through some more doors.
    
    Inside, go through the west door, then north through another to find six beds.
    Examine the clock nearby for an Elixir; open the chest for a Hi-Ether. Leave
    and take the door to the east; rest here if you wish. Leave and go east;
    examine the pot for a Remedy.
    
    Go outside the south door and upstairs. Go northeast and through the door here,
    then open the chest for an X-Potion. Leave and go through the south door, then
    go south and along the path to another door. Go inside and open up the two
    chests for a Phoenix Down and some Prayer Beads.
    
    That'll be it. Return to the overworld.
    
    ===============================================================================
                                       Overworld
    ===============================================================================
    
    ------------
    Preparations
    ------------
    
    Before you head off to the Floating Continent, seriously consider some of this:
    
    -- As you'll need a team of three, I suggest bringing Terra, Cyan, and Locke.
       You'll meet Shadow up here; go to the shops and buy equipment for him. Do
       NOT bring Celes; she'll be forced into your party at the end; if you bring
       her along, you'll be forced to a party of three rather than four.
    
    -- Bring along about 99 Hi-Potions and 40 Ethers; you won't see a shop for a
       fair while.
    
    -- You will no longer be coming to this world as it is. For completionism, you
       will need: 
       ~ All of the Bestiary filled through #001 - #103; #279 - #297.
       ~ The Lores mentioned above.
       ~ Gau's Rages for enemies #001 - #103 (except #036, #048, #078, and #093);
         #278; #279; and #296.
    
    That's the major stuff, anyhow.
    
    Once you're ready, opt to head to the Floating Continent from the wheel of the
    Blackjack.
    
    -------------------
    Fighting in the Air
    -------------------
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Sky Armor           |   900  |  170   |   16  |  150  |    400  |    350   |
    |  Spitfire            | 1,400  |  180   |   17  |  155  |    300  |    550   |
    |______________________|________|________|_______|_______|_________|__________|
    
    Hey! Both of these enemies are weak to Lightning/Thunder and Wind/Aero attacks.
    Have someone be using the Ramuh Esper in the next battles to almost finish it,
    if not completely finish it.
    
    Anyways, you'll fight four battles in a row now, each versus one Spitfire and
    one or two Sky Armors. In each battle, enemies will be on both sides of you;
    hence the idea of using Espers, for they'll attack everyone at once. Between
    the battles, I suggest healing up from the menu.
    
    After some battling, you'll notice something strange up ahead. After another
    two battles, Ultros will hop onto the stern of the airship from whatever that
    thing was. Heal up and approach him for what will supposedly be your final
    fight versus him. Whatever, I don't care - I kinda like these easy fights. :P
     ________________________
    |  BOSS: Ultros, Typhon  \
    |_________________________\___________________________________________________
    |                              Ultros's Bestiary                              |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 26       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 17,000   |  - Fire            |  - Dried Meat (Steal)      |
    |  Maximum MP    - 8,000    |  - Poison          |                            |
    |  Attack        - 10       |  Immunities:       |                            |
    |  Magic         - 3        |  - None            |                            |
    |  Defense       - 20       |                    |                            |
    |  Magic Defense - 10       |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Water           |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
     >--------------------------+--------------------+---------------------------<
    |                              Typhon's Bestiary                              |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 26       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 10,000   |  - Ice/Blizzard    |  - Dagger (Steal)          |
    |  Maximum MP    - 40,000   |  - Water           |                            |
    |  Attack        - 13       |  Immunities:       |                            |
    |  Magic         - 10       |  - None            |                            |
    |  Defense       - 100      |                    |                            |
    |  Magic Defense - 55       |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Fire            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Ultros can has a crappy move repertoire: Attack, Octupus Ink (same as the  |
    |  usual Ink: attack +50%, may blind you), and Tentacle. =/                   |
    |                                                                             |
    |  Once Ultros takes around 4,500 damage, his buddy, Typhon, arrives. His     |
    |  moveset is worse! He only uses a basic attack or Fireball, ending with a   |
    |  party-wide Snort at battle's end -- it's a plot device, so don't worry.    |
    |                                                                             |
    |  Okay, let's end this quickly. Summon Phantom at the start and, until       |
    |  Typhon comes around, you'll be okay -- better than that, INVULERNABLE.     |
    |  You can do what you want from there; personally, I just used basic Attacks |
    |  as there was no point in wasting MP. (Of course, Cyan stuck to Bushido #1  |
    |  or #4 and Sabin should use the Rising Phoenix Blitz, but you get my        |
    |  point.)                                                                    |
    |                                                                             |
    |  Once Typhon arrives, things are more complicated, for his Fireball should  |
    |  get rid of your invulnerability from the Phantom's summoning. You can stop |
    |  such via Silencing or Berserking Typhon; using Siren is an option, too.    |
    |  Stick to basic attacks if your invulnerability is successfully persisted;  |
    |  otherwise, eliminate Ultros with single-target Fira/Bio spells, then go    |
    |  for Typhon once Ultros is gone. Use Bismarck, Shiva, and/or Blizzara him   |
    |  to death. If none of those can happen, focus on basic attacks, Cyan's      |
    |  #1/#4 Bushidos, or Sabin's Raging Fist Blitz.                              |
    |                                                                             |
    |  The battle ends with you being Snorted away. Ew.                           |
    |_____________________________________________________________________________|
    
    Literally right after that, I think you somehow get fully healed before the
    next boss.
     ________________________________________________
    |  BOSS: Air Force, Laser Gun, Missile Bay, Bit  \
    |_________________________________________________\___________________________
    |                            Air Force's Bestiary                             |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 25       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 8,000    |  - Thunder         |  - Princess Ring (Drop)    |
    |  Maximum MP    - 750      |  - Water           |  - Elixir (Steal)          |
    |  Attack        - 10       |  Immunities:       |                            |
    |  Magic         - 12       |  - None            |                            |
    |  Defense       - 150      |                    |                            |
    |  Magic Defense - 120      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - None            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
     >--------------------------+--------------------+---------------------------<
    |                            Laser Gun's Bestiary                             |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 24       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 3,300    |  - Thunder         |  - X-Ether (Steal)         |
    |  Maximum MP    - 335      |  - Water           |                            |
    |  Attack        - 12       |  Immunities:       |                            |
    |  Magic         - 9        |  - None            |                            |
    |  Defense       - 130      |                    |                            |
    |  Magic Defense - 140      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - None            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
     >--------------------------+--------------------+---------------------------<
    |                           Missile Bay's Bestiary                            |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 25       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 3,000    |  - Thunder         |  - Debilitator (Steal)     |
    |  Maximum MP    - 7,000    |  - Water           |                            |
    |  Attack        - 12       |  Immunities:       |                            |
    |  Magic         - 8        |  - None            |                            |
    |  Defense       - 135      |                    |                            |
    |  Magic Defense - 150      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - None            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
     >--------------------------+--------------------+---------------------------<
    |                               Bit's Bestiary                                |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 25       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 420      |  - Thunder         |  - Amulet (Steal)          |
    |  Maximum MP    - 285      |  - Water           |                            |
    |  Attack        - 12       |  Immunities:       |                            |
    |  Magic         - 8        |  - None            |                            |
    |  Defense       - 230      |                    |                            |
    |  Magic Defense - 160      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - None            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Air Force can hit with a basic attack, Hit (basic attack +50% power), a    |
    |  Diffractive Laser (party-wide damage), and Hyperwave Cannon (major damage, |
    |  once the countdown reaches zero).                                          |
    |                                                                             |
    |  The Laser Gun uses a basic attack, Hit, Magitek Laser, and Atomic Rays.    |
    |  After taking a little over 1,500 damage, it swaps Atomic Rays for the      |
    |  Diffractive Laser. They're the same thing, but the latter is weaker.       |
    |                                                                             |
    |  The Missile Bay can use Missile, which damages and may inflict Sap (which  |
    |  is a LOT better than its FFV counterpart, eh?), and Launcher is available  |
    |  after taking around 1,500 damage.                                          |
    |                                                                             |
    |  The Bit is special in that it is only summoned when the Laser Gun dies. It |
    |  will do nothing except be on eternal Runic duty -- during this time, none  |
    |  of your magic is effective. Then the Air Force will count down to its      |
    |  Hyperwave Cannon.                                                          |
    |                                                                             |
    |  First things first. Remember not to use Kirin for now. Instead, begin the  |
    |  battle by summoning Ramuh and Bismarck to abuse weaknesses. Characters     |
    |  should have a prioritization of using Thundara on the enemy party over a   |
    |  basic Attack (or, with Cyan, Bushido #1; with Sabin, Raging Fist or Rising |
    |  Phoenix). If brought down to basic attacks, focus firstly on the Missile   |
    |  Bay, our worst enemy insofar.                                              |
    |                                                                             |
    |  Once it's down, use Kirin to override any Sappings that are going on and   |
    |  effectively reverse them. From here on out, continue using party-wide      |
    |  Thundaras, party-wide (for you, this time) Curas, or Attacks as mentioned  |
    |  in the above paragraph. I will also note the usefulness of Strago's Aqua   |
    |  Breath throughout the whole battle.                                        |
    |                                                                             |
    |  If the Bit comes out, you'll have to attack it physically. Stick with the  |
    |  usual: Cyan's Bushido #1/#4 (bit risky here, though), Sabin's Raging Fist  |
    |  Blitz (still risky), and have everyone else just Attack.                   |
    |                                                                             |
    |  Alternatively, if you don't want to risk the Bit coming out, do not use    |
    |  multi-targeted attacks WHATSOEVER. Use single-target attacks (minus Espers |
    |  as they shouldn't be killing these in one hit) throughout the battle,      |
    |  first going for the Missile Bay, then the Air Force itself. Using Slow and |
    |  Stop on the Laser Gun to REALLY make this more effective.                  |
    |_____________________________________________________________________________|
    
    After the battle, you'll land on the Floating Continent.
    
    ===============================================================================
                                The Floating Continent
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Beret ................................................................ []  |
    |  Murasame ............................................................. []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Apocrypha           | 1,900  |   195  |   18  |   80  |    525  |  1,200   |
    |  Behemoth            | 5,800  |   180  |   25  |  100  |      0  |  2,055   |
    |  Brainpan            | 1,300  | 1,000  |   24  |  120  |    600  |    550   |
    |  Dragon              | 7,000  |   850  |   45  |  130  |      0  |  2,931   |
    |  Gigantos            | 6,000  | 1,120  |   20  |    1  |      0  |  7,550   |
    |  Misfit              | 1,750  |   140  |   26  |  105  |    786  |    750   |
    |  Ninja               | 1,650  |   130  |   22  |  135  |    520  |    694   |
    |  Platinum Dragon     | 2,802  |   200  |   35  |  150  |  1,300  |    895   |
    |______________________|________|________|_______|_______|_________|__________|
    
    Once you arrive, you'll notice that Shadow is nearby. Speak with him and he'll
    reluctantly join the party. Use the nearby Save Point, then re-equip Shadow
    with the equipment I told you to buy earlier. (Also note that, since his dog
    is back in Thamasa, he won't come in for those high-damage attacks for now.
    Damn.)
    
    From the Save Point, go east and upstairs, then a path will clear for you.
    Cool. Go east and along the path south; a northeastbound path will open up as
    you go. Follow it and head east for a bit. Divert yourself northward at one
    point to find a blue orb; examine it to find the Murasame.
    
    Go east and you'll open up another southbound path; it leads to a monster
    battle with Gigantos. Beat it for a Sasuke knife, if you feel like it. You can
    use Catoblepas's Demon Eye to (possibly) one-hit kill it, as well as Death,
    Break, and Lv. 5 Death. Your choice.
    
    Anywho, back to the subject. After the potential fight, backtrack some and go
    into the small alcove in the northern wall to make another path. Go along it
    to the center of the upper platform and, on that differently-colored spot, you
    will be transported to another area. Sort of like the Mario games' warp pipes,
    but without all the sewage. :)
    
    Once you exit, go south and downstairs. Go east now and step on the switch to
    open up a path to the southeast. Take this path, then the staircase to the
    south. Go along this path, skipping the stairs, until you find another
    transport platform atop some stairs. Use it.
    
    Once you exit from there, go south and onto the western platform to transport
    again.
    
    Once you exit for the third time, go southwest and onto the switch. Now go
    north, upstairs, and onto that switch to make a shortcut. Use it and go along
    the path south. Go down the first staircase, then the next one. Go along this
    path for a while and you'll eventually find a path and a switch to the south
    and east.
    
    Step on the switch, but ignore the opened path for the moment. Go east and
    examine the blue orb to find a Beret; quite a useless item, in my opinion, but,
    hey, it's my FAQ. Go south and onto the transport platform to find a Save
    Point. If you're like me, you're really needing to use a Tent here. Do so, and
    also be sure to save.
    
    Exit by heading towards the light (by the by, don't do this in real life) to
    return aboveground. Go onto the northern platform. Eventually, along the path,
    you'll descend a staircase and be allowed to return to the Blackjack. It's a
    decent option to undertake, for the three-boss series plus this did drain your
    Hi-Potions and Ethers, but probably compensated with Gil. But it's your choice,
    and you'll have to manually walk back. Personally, I did -- you won't see
    another shop for a while.
    
    Anyhow, from that point, go west and along the path. You'll see a beast in the
    middle of your path. Heal up, then speak with it to battle.
     _______________________
    |  BOSS: Ultima Weapon  \
    |________________________\____________________________________________________
    |  Level         - 37       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 24,000   |  - None            |  - Elixir (Drop)           |
    |  Maximum MP    - 5,000    |                    |  - Elixir (Steal)          |
    |  Attack        - 45       |  Immunities:       |  - Ribbon (Steal)          |
    |  Magic         - 5        |  - None            |                            |
    |  Defense       - 142      |                    |                            |
    |  Magic Defense - 97       |  Absorptions:      |                            |
    |  Evasion       - 20       |  - None            |  Gil Earned : 0            |
    |  Magic Evasion - 10       |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  The Ultima Weapon... This second variety (you encountered the first as a   |
    |  sword in the Cave to the Sealed Gate) is beast created during the War of   |
    |  the Magi a millennium ago, created for the sole purpose of carnage and     |
    |  destruction. Expect a hard fight.                                          |
    |                                                                             |
    |  Its attacks include a basic one, Full Power (basic attack power doubled),  |
    |  Fira, Flare, Bio, Quake (Earth damage to all), Tornado (Wind/Aero damage   |
    |  to all), Graviga (percentage damage), Rasp (MP damage), Blaze, Meteor,     |
    |  Mind Blast (random statuses), and Flare Star (Fire-based damage).          |
    |                                                                             |
    |  What he can use is fairly specific at a given time:                        |
    |                                                                             |
    |  ~~ Until ~50% HP: Attack, Blaze, and Flare.                                |
    |  ~~ After that, he'll use Bio/Quake/Meteor; then Attack/Full Power; then    |
    |     Fira on everyone; then Mind Blast; then self-Protect, Haste, and Shell; |
    |     then a while before Flare Star; then a loop from there.                 |
    |  ~~ Below ~25% HP: Attack, Blaze, Graviga, Rasp, and Tornado. Flare also    |
    |                    becomes a counterattack on occasion.                     |
    |                                                                             |
    |  What I did was this (I used Terra, Locke, Cyan, and Shadow) -- Terra was   |
    |  constantly on party-wide Cura duty after she has used Kirin. Locke was     |
    |  abusing the two Hawkeyes he had on, occasionally going for the party-wide  |
    |  Cura or a Phoenix Down when needed. Cyan was using his #1/#4 Bushido, and  |
    |  Shadow was tossing a few Scrolls I had built up over time. Dispel was used |
    |  once after the Haste/Protect/Shell thing, and Shadow had summoned Unicorn  |
    |  when the Mind Blast came around.                                           |
    |_____________________________________________________________________________|
    
    After the battle, Shadow will flee. Questionably late, but whatever. Go north
    to find what you came for all along...
    
    As you watch, Emperor Gestahl continues to take in the power of the Warring
    Triad before him. Celes suddenly rushes in (if not brought along) and manages
    to avoid the spell thrown at everyone else.
    
    She is offered amnesty in the eyes of the Empire, despite her "treachery", but
    she must kill her three partners before her. She takes the sword from Kefka and
    it looks like she might do it ... then she turns around and thrusts in into
    Kefka, albeit not fatally.  v_v
    
    Kefka gets angered and rushes amongst the Triad, demanding their power. Nothing
    happens and Kefka repeats himself. The Triad glow a little bit, about as much
    as a star (except the Sun) during the day in Los Angeles. Gestahl warns against
    reviving the Triad; even his evil behind knows it's wrong.
    
    Eventually, Gestahl realizes the uselessness in having Kefka around and engages
    him in battle. He fires a Firaga, Flare, and even Meltdown at him -- all in
    futility, for the Triad is protecting Kefka now. Kefka now has control over
    them and, eventually, they hit him with lightning.
    
    Kefka kicks Gestahl a little, then pushes him off the edge of the continent...
    Then the unthinkable happens. You remember how Strago warned about moving the
    statues and how it'd upset the balance of the world very, very severely?
    
    Kefka does that and havoc strikes the planet.
    
    Shadow then arrives and starts to move a statue, squishing Kefka between two
    of them, still not fatally. (And neglecting to slice off his head, or try to
    replace the statues properly.) Your party now can move, though, but Shadow is
    no longer (still) in your party, but Celes is.
    
    Time to leave.
    
    ===============================================================================
                            The Floating Continent <ESCAPE>
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Boomerang ............................................................ []  |
    |  Buckler .............................................................. []  |
    |  Elixir ............................................................... []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Naude               | 3,000  |   195  |   11  |  115  |      0  |      0   |
    |______________________|________|________|_______|_______|_________|__________|
    
    You have six minutes - 360 seconds, no more or less - to get off of this
    floating mass of land before it cracks apart and you end up dead or something.
    
    When you start, re-equip Celes with some equipment, if just some Earrings.
    
    Begin by going southeast and, once you get stopped by cracked ground, go north
    and east. Ignore the first southbound path and take the second one with the
    staircase. See that chest to the east? DO NOT GO STRAIGHT TO IT OR YOU'LL LOSE
    IT; instead, go south and around to it, approaching from the east to get the
    Elixir within.
    
    Go along the path for a while to find a big sparkly thing that seems to hate
    you for unknown reasons.
     ________________
    |  BOSS: Nelapa  \
    |_________________\___________________________________________________________
    |  Level         - 26       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 2,800    |  - Ice/Blizzard    |  - None                    |
    |  Maximum MP    - 280      |  - Thunder         |                            |
    |  Attack        - 11       |  - Holy            |                            |
    |  Defense       - 105      |                    |                            |
    |  Magic         - 10       |  Immunities:       |                            |
    |  Defense       - 105      |  - Poison          |                            |
    |  Magic Defense - 150      |  - Wind/Aero       |                            |
    |  Evasion       - 0        |  - Earth           |                            |
    |  Magic Evasion - 0        |  - Water           |                            |
    |                           |                    |                            |
    |                           |  Absorptions:      |                            |
    |                           |  - Fire            |  Gil Earned : 0            |
    |                           |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Nepala can use a basic attack, Hit (attack power +50%), Fira, Firaga,      |
    |  Fireball, and Roulette. It'll hit your party with Doom at the battle's     |
    |  start.                                                                     |
    |                                                                             |
    |  Now, this guy has Reflect on him as well as Float (hence the Earth         |
    |  immunity). If you want to abuse his weaknesses, you'll pretty much be      |
    |  stuck with the Ramuh and Shiva Espers. Beyond that, stick with basic       |
    |  Attacks or Bushido #1/#4 (with Cyan) or the Raging Fist Blitz (with        |
    |  Sabin).                                                                    |
    |                                                                             |
    |  Of course, if you feel threatened in sticking to physicals, it is worth    |
    |  noting that you can put Reflect on yourself, then bounce the spells off of |
    |  you. If that is a possibility, begin abusing Thundara and Blizzara.        |
    |_____________________________________________________________________________|
    
    After the battle, continue to the end of the path to get the option to jump.
    My adamant choice would have to be...
    
     WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT!
     WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT!
     WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT!
     WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT!
     WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT!
     WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT!
    
                                         WAIT!
    
    Seriously, wait for a while. If you don't, you'll lose the ability to use
    Shadow for the rest of the game; he may have screwed you over accidentally in
    Thamasa, but he's a character that can be in your party and is useful.
    
    It'll take a while, though. If you were like me and ended up having about
    three minutes left over, consider running around and fighting battles until
    about 25 seconds are left, depending on how long a typical battle will actually
    take against one Naude for you.
    
    When five seconds are left and you're near the exit, Shadow will come up and
    hop off with you onto the Blackjack.
    
    Which seems kind of a futile effort, for the airship is torn apart by the Fury
    of the Storm. (Yes, I must put one DragonForce reference in each major FAQ).
    But, seriously, everyone is scattered across the planet. (And you somehow
    received a Boomerang and Buckler by now. How the **** you got them, I dunno.
    Be thankful.)
    
    After that day, the world never was the same again.
    
    For it had become a World of Ruin.
    
    
        _______________________________________________________________________
       /\                                                                     /\
      |  |               Section VI - Alone in a World of Ruin               |  |
      |  |                            **FF6A_46**                            |  |
       \/_____________________________________________________________________\/
    
    ===============================================================================
                                  The Solitary Island
    ===============================================================================
    
    A year has passed since the cataclysm of events took place that ruined the face
    of the world forever, possibly the same cataclysm that tore the face of the
    earth in the first War of the Magi. (By now, I think it is sufficient to call
    this one the second.) Fires have scorched the planet; earthquakes tore cracks
    and holes in the ground; the tides have become so screwed up that much of the
    world's very MAP has changed...
    
    The world is but a husk of what it once was. Once brimming and green with life,
    it is now just a charred shell of what is once was. Once a place of relative
    peace and civility, it is now one of autocracy, war, and anarchy. It is hell on
    Earth.
    
    We find ourselves focusing on Celes. After her fall from the Blackjack one year
    ago today, she has been in a coma and tended to by Cid. Cid enters the building
    today on that anniversary of the accursed tragedy to find Celes waking up. He
    hasn't eaten in days and doesn't really care to live much longer really... he
    has already fallen ill, and the others have already thrown themselves from the
    northern cliffs in despair.
    
    Celes decides to embark on repaying Cid with what she can do, by feeding him
    some fish. Once you gain control of Celes, re-equip her, then exit the building
    and go to the southern beach.
    
    Here, you'll have to catch some fish for Cid by walking up to them in the water
    and examining them to grab them. There four kinds, two that are good for him,
    and two that are bad. Honestly, it doesn't really matter whether Cid lives or
    dies (as far as the game goes, okay?), so I'm not going to into too much
    detail here. I just will note that Cid does get more ill by the second, so the
    odds are against you for keeping him alive.
    
    Plus, the series of scenes when he dies is more interesting and deep. I'll just
    assume that you unintentionally killed him. To feed him the fish, you'll have
    to speak with him back in the house.
    
    Eventually, you'll enter the house and he'll be dead, as per the above
    paragraph. Celes will get really upset and flee the cabin, sobbing. She'll head
    north to the cliffs. Proceed to the top and examine the dead bird to remember
    how the other people here flung themselves from the cliff tops.
    
    Celes ... hesitantly does the same.
    
    Later on, she awakens at a beach, and not the "Plutonian shores" mentioned in
    Edgar Allan Poe's "The Raven". Rather, she finds herself awakened by a bird,
    who seems to have Locke's bandana tied around one of its wounds. This alone
    gives her hope enough to go on living.
    
    If you head into the house from earlier, you'll notice a letter from Cid on
    the ground. Read it, then go down the staircase near the stove to find a raft.
    Examine it to head out to sea.
    
    ===============================================================================
                                       Overworld
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Black Dragon        | 4,000  |  600   |   14  |  102  |    502  |    780   |
    |  Fafnir              | 1,112  |  130   |   13  |  110  |    456  |    459   |
    |  Gigantoad           |   458  |   20   |   11  |  100  |    340  |    235   |
    |  Killer Mantis       | 1,412  |  110   |   16  |  115  |    756  |    559   |
    |  Land Ray            |     1  |   18   |    6  |    5  |      0  |      1   |
    |  Luna Wolf           |   582  |   25   |   13  |  155  |    247  |    308   |
    |  Murussu             | 1,111  |   60   |   13  |  140  |    356  |    321   |
    |  Peeper              |     1  |   19   |    7  |    5  |      0  |      2   |
    |  Rukh                |   850  |  100   |   12  |  105  |    596  |    249   |
    |______________________|________|________|_______|_______|_________|__________|
    
    You'll end up making landfall sometime later. Save now, for the enemies around
    may be a bit tough for just Celes, then circle around counterclockwise to find
    the town of Albrook.
    
    ===============================================================================
                                        Albrook
    ===============================================================================
     _____________
    |  Item Shop  \
    |______________\______________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Hi-Potion ....................................................... 300 Gil  |
    |  Ether ......................................................... 1,500 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Holy Water ...................................................... 300 Gil  |
    |  Remedy ........................................................ 1,000 Gil  |
    |  Sleeping Bag .................................................... 500 Gil  |
    |  Smoke Bomb ...................................................... 300 Gil  |
    |  Teleport Stone .................................................. 700 Gil  |
    |_____________________________________________________________________________|
     _______________
    |  Weapon Shop  \
    |________________\____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Flametongue ................................................... 7,000 Gil  |
    |  Icebrand ...................................................... 7,000 Gil  |
    |  Thunder Blade ................................................. 7,000 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Armor Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Golden Shield ................................................. 2,500 Gil  |
    |  Priest's Miter ................................................ 3,000 Gil  |
    |  Green Beret ................................................... 3,000 Gil  |
    |  Golden Helm ................................................... 4,000 Gil  |
    |  Golden Armor ................................................. 10,000 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Relic Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Sprint Shoes .................................................. 1,500 Gil  |
    |  Gigas Glove ................................................... 5,000 Gil  |
    |  Earring ....................................................... 5,000 Gil  |
    |  Barrier Ring .................................................... 500 Gil  |
    |  Mythril Glove ................................................... 700 Gil  |
    |  Knight's Code ................................................. 1,000 Gil  |
    |  Reflect Ring .................................................. 6,000 Gil  |
    |  Jeweled Ring .................................................. 1,000 Gil  |
    |_____________________________________________________________________________|
    
    When you arrive ... there's not really anything to mention.
    
    You can rest up in the Inn, somehow upgrade Celes's equipment, but that's about
    it. Oh, and you'll learn about someone looking for someone that fits Celes's
    description; said person went north to Tzen.
    
    Well, tzen, let's go there. </bad pun>
    
    ===============================================================================
                                       Overworld
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Black Dragon        | 4,000  |  600   |   14  |  102  |    502  |    780   |
    |  Fafnir              | 1,112  |  130   |   13  |  110  |    456  |    459   |
    |  Gigantoad           |   458  |   20   |   11  |  100  |    340  |    235   |
    |  Killer Mantis       | 1,412  |  110   |   16  |  115  |    756  |    559   |
    |  Land Ray            |     1  |   18   |    6  |    5  |      0  |      1   |
    |  Luna Wolf           |   582  |   25   |   13  |  155  |    247  |    308   |
    |  Murussu             | 1,111  |   60   |   13  |  140  |    356  |    321   |
    |  Peeper              |     1  |   19   |    7  |    5  |      0  |      2   |
    |  Rukh                |   850  |  100   |   12  |  105  |    596  |    249   |
    |______________________|________|________|_______|_______|_________|__________|
    
    You remember how to go to Tzen, right? Northwest to Vector, north to Tzen.
    
    As you pass by what should be Vector, you'll notice a tower. See, a bunch of
    rubble fell there on Vector when the planet got messed up; Kefka made it into
    his Tower.
    
    So, basically, Kefka's Tower is a pile of trash.
    
    Anyhow, basically you can go north a while from Albrook, then west some to
    Tzen.
    
    ===============================================================================
                                         Tzen
    ===============================================================================
     _____________
    |  Item Shop  \
    |______________\______________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Hi-Potion ....................................................... 300 Gil  |
    |  Ether ......................................................... 1,500 Gil  |
    |  Green Cherry .................................................... 150 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Echo Screen ..................................................... 120 Gil  |
    |  Holy Water ...................................................... 300 Gil  |
    |  Sleeping Bag .................................................... 500 Gil  |
    |  Super Ball ................................................... 10,000 Gil  |
    |_____________________________________________________________________________|
     _______________
    |  Weapon Shop  \
    |________________\____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Kaiser Knuckles ............................................... 1,000 Gil  |
    |  Venom Claws ................................................... 2,500 Gil  |
    |  Flametongue ................................................... 7,000 Gil  |
    |  Icebrand ...................................................... 7,000 Gil  |
    |  Thunder Blade ................................................. 7,000 Gil  |
    |  Burning Fist ................................................. 10,000 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Armor Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Golden Shield ................................................. 2,500 Gil  |
    |  Beret ......................................................... 3,500 Gil  |
    |  Tiger Mask .................................................... 2,500 Gil  |
    |  Golden Helm ................................................... 4,000 Gil  |
    |  Power Sash .................................................... 5,000 Gil  |
    |  Golden Armor ................................................. 10,000 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Relic Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Dragoon Boots ................................................. 9,000 Gil  |
    |  Thief's Bracer ................................................ 3,000 Gil  |
    |  Black Belt .................................................... 5,000 Gil  |
    |  Alarm Earring ................................................. 7,000 Gil  |
    |  Sniper Eye .................................................... 3,000 Gil  |
    |  Peace Ring .................................................... 3,000 Gil  |
    |  Jeweled Ring .................................................. 1,000 Gil  |
    |_____________________________________________________________________________|
    
    Before entering town, seriously consider saving outside of it.
    
    As head upstairs into the main part of town, Kefka's dreaded Light of Judgment
    strikes a house in the town, trapping a child within as it prepares to
    collapse. Had it not been for Sabin's quick timing and strong legs, the child
    wouldn't need to be saved; he'd need a funeral.
    
    Don't approach the house yet, if you feel like shopping around and generally
    being lazy. You can heal up at the Inn, too. The only thing worth mentioning at
    the shops is the Jeweled Ring, which is a good idea, too. You should also bring
    along the Black Belt.
    
    Do what you want (which does exclude leaving town, of course) and equip the
    two Relics from earlier. Head in front of the collapsing house's door and speak
    with Sabin; after the conversation there, you'll have but six minutes to save
    the kid inside.
    
    After those six minutes, it is a game over, regardless of whether you're in or
    out of the house.
    
    ===============================================================================
                              The Collapsing House (Tzen)
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Blood Sword .......................................................... []  |
    |  Ether ................................................................ []  |
    |  Healing Rod .......................................................... []  |
    |  Holy Rod ............................................................. []  |
    |  Hyper Wrist .......................................................... []  |
    |  Magicite Shard ....................................................... []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Nightwalker         |   256  |   190  |    9  |  140  |    491  |    258   |
    |  Scorpion            |   290  |    19  |   10  |    5  |    336  |    199   |
    |  Zokka               |   305  |    35  |    5  |  150  |    400  |    267   |
    |______________________|________|________|_______|_______|_________|__________|
    
    Once you enter the house, go north and snatch the Healing Rod from the chest.
    Go southwest into this room and open the chest for a Holy Rod. Exit this room
    and go west to find another; head into it to find a chest. Open it for an
    Ether, then go to the southwestern corner of the area to find a chest with a
    Hyper Wrist inside. Go into the western room and downstairs -- open the other
    chest near the stairs for a battle, if you wish.
    
    Here, go west and open the chest to obtain the Blood Sword. Go to the northeast
    corner and you'll find the Magicite Shard in another chest. Notice the
    fireplace with the kid nearby? Ignore the reasons WHY he'd be up there and just
    grab 'im.
    
    Open the chest west of the fireplace for another battle, then go ahead and
    backtrack through the house to entrance.
    
    You should manage to do this in about four minutes; I managed to have a little
    over three minutes to spare. If you feel like it -- and you should -- consider
    fighting battles here. The monsters are easier than those in the overworld,
    but provide a similar level of Gil, which you want. Bismarck is good against
    the Zokkas; Scorpions should be run from unless you have the Black Belt on, in
    which case you'll want to fight with Attacks.
    
    Exit when you're done.
    
    ===============================================================================
                                         Tzen
    ===============================================================================
     _____________
    |  Item Shop  \
    |______________\______________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Hi-Potion ....................................................... 300 Gil  |
    |  Ether ......................................................... 1,500 Gil  |
    |  Green Cherry .................................................... 150 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Echo Screen ..................................................... 120 Gil  |
    |  Holy Water ...................................................... 300 Gil  |
    |  Sleeping Bag .................................................... 500 Gil  |
    |  Super Ball ................................................... 10,000 Gil  |
    |_____________________________________________________________________________|
     _______________
    |  Weapon Shop  \
    |________________\____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Kaiser Knuckles ............................................... 1,000 Gil  |
    |  Venom Claws ................................................... 2,500 Gil  |
    |  Flametongue ................................................... 7,000 Gil  |
    |  Icebrand ...................................................... 7,000 Gil  |
    |  Thunder Blade ................................................. 7,000 Gil  |
    |  Burning Fist ................................................. 10,000 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Armor Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Golden Shield ................................................. 2,500 Gil  |
    |  Beret ......................................................... 3,500 Gil  |
    |  Tiger Mask .................................................... 2,500 Gil  |
    |  Golden Helm ................................................... 4,000 Gil  |
    |  Power Sash .................................................... 5,000 Gil  |
    |  Golden Armor ................................................. 10,000 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Relic Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Dragoon Boots ................................................. 9,000 Gil  |
    |  Thief's Bracer ................................................ 3,000 Gil  |
    |  Black Belt .................................................... 5,000 Gil  |
    |  Alarm Earring ................................................. 7,000 Gil  |
    |  Sniper Eye .................................................... 3,000 Gil  |
    |  Peace Ring .................................................... 3,000 Gil  |
    |  Jeweled Ring .................................................. 1,000 Gil  |
    |_____________________________________________________________________________|
    
    Once you exit the house, the kid will be safe. Sabin will then let go of the
    collapsing house. And whoosh! - it hits the ground like ... well, a house
    hitting the ground.
    
    Sabin also rejoins the party, so that may be something to rejoice about. Or
    not; I don't use him much anyways. Buy him a Burning Fist and let's leave.
    
    Note that the guy in the northeastern trees will still sell you the Seraph
    magicite, now for just 10 Gil. It's own effect when summoned has little use,
    but the spells are always a nice touch.
    
    One friend found; let's return to the overworld.
    
    ===============================================================================
                                       Overworld
    ===============================================================================
     _____________________________________________________
    |  Regional Monster Bestiary  \  Tzen/Albrook Region  \
    |______________________________\_______________________\______________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Black Dragon        | 4,000  |  600   |   14  |  102  |    502  |    780   |
    |  Fafnir              | 1,112  |  130   |   13  |  110  |    456  |    459   |
    |  Gigantoad           |   458  |   20   |   11  |  100  |    340  |    235   |
    |  Killer Mantis       | 1,412  |  110   |   16  |  115  |    756  |    559   |
    |  Land Ray            |     1  |   18   |    6  |    5  |      0  |      1   |
    |  Luna Wolf           |   582  |   25   |   13  |  155  |    247  |    308   |
    |  Murussu             | 1,111  |   60   |   13  |  140  |    356  |    321   |
    |  Peeper              |     1  |   19   |    7  |    5  |      0  |      2   |
    |  Rukh                |   850  |  100   |   12  |  105  |    596  |    249   |
    |______________________|________|________|_______|_______|_________|__________|
     ___________________________________________________________________
    |  Regional Monster Bestiary  \  Serpent Trench (Mobliz to Nikeah)  \
    |______________________________\_____________________________________\________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Black Dragon        | 4,000  |  600   |   14  |  102  |    502  |    780   |
    |  Delta Beetle        |   612  |   80   |   11  |  220  |    211  |    288   |
    |  Devoahan            | 2,252  |  218   |   15  |  100  |    458  |    562   |
    |  Lizard              | 1,280  |   70   |   14  |  102  |    356  |    297   |
    |  Vampire Thorn       |    12  |  400   |   13  |  254  |    896  |    510   |
    |______________________|________|________|_______|_______|_________|__________|
    
    From Tzen, head east some to the northeastern corner of your mini-continent to
    find a bridge heading east to what resembles a snake, really - the opened mouth
    at the north end, and going to the tail at the southeast bit.
    
    Anyways, when you leave the bridge, you can either go north or south to Nikeah
    or Mobliz, respectively. The former will continue along the plot for you, and
    you'll end up going there anyways; the latter allows some extra EXP., Gil, and
    some Magicite.
    
    You can get to either one pretty easily. We'll just start with Mobliz, since
    there's no real going back from Nikeah.
    
    ===============================================================================
                                        Mobliz
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Phoenix Down ......................................................... []  |
    |_____________________________________________________________________________|
    
    Once you enter the town of Mobliz, ruined by Kefka's Light of Judgment, some
    dogs will begin to bark at you, warning the kid within. The kid comes out,
    then re-enters it.
    
    First, head to the ruined house west of the kid's house and examine one of the
    nearby barrels for a Phoenix Down, then head to the abandoned Relic shop to the
    north. Sleep in the bed in the back for a free healing, then go into the house
    the kid from earlier went into.
    
    Inside, head downstairs to find a bunch of kids, and Duane and Katarin (minor
    characters, but named from before). I doubt that they made them all, though.
    Anyhow, apparently, Terra will also be here, refusing to leave. Apparently, all
    of the kids' parents died protecting them from the Light of Judgment, and they
    can't really fend for themselves.
    
    (Yet Duane and Katarin are having kids (for she is pregnant)? Either Terra is
     not doing her job well, or Duane and Katarin are older than we think.)
    
    So, Terra, our (or at least MY) most valuable character, isn't going to join
    our fight. Disappointing, but we can't really just force her along. So just
    leave.
    
    As you do, a kid comes in screaming about that Humbaba, some demon unsealed by
    the planet's ruining, is coming this way. Terra alone goes out to fight it (and
    why not Celes or Sabin?).
    
    Terra is meant to lose this first fight against Humbaba, so just let it smack
    her around until she is KO'ed, then Celes and Sabin take over.
     _________________
    |  BOSS: Humbaba  \
    |__________________\__________________________________________________________
    |  Level         - 31       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 26,000   |  - Poison          |  - None                    |
    |  Maximum MP    - 10,000   |                    |                            |
    |  Attack        - 15       |  Immunities:       |                            |
    |  Magic         - 6        |  - None            |                            |
    |  Defense       - 100      |                    |                            |
    |  Magic Defense - 130      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Thunder         |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Humbaba can use a basic attack, Solar Plexus (which is three times as      |
    |  powerful), 1,000 Needles (1,000 damage on target), Thundara, and Thundaga. |
    |                                                                             |
    |  Begin the fight by using the Kirin and Zona Seeker Espers to provide Regen |
    |  and upped Magic Defense, respectively. Have Celes use Bio or a "-ra" spell |
    |  (except Thundara) until some healing is needed, which should be dealt with |
    |  via a party-wide Cura. Sabin should focus on using whatever Blitz you tend |
    |  to prefer, or, when using Venom Claws as a weapon, a basic Attack. Of      |
    |  course, if he has Bio, try that and see if its damage exceeds his physical |
    |  damage.                                                                    |
    |_____________________________________________________________________________|
    
    After that battle, Terra again says she won't join you, using this fight as an
    example. As you leave, you'll receive the Magicite for the Esper of Fenrir.
    Fenrir is moreso based on Fenris, I guess, the monstrous wolf of Loki's in
    Norse myth. He won't provide an offense, but rather make you invulnerable for
    a few hits.
    
    So, I guess we're done here. Heal up in the back of the ex-Relic shop, then
    return to the overworld. Go to the "head" of the Serpent Trench in the far
    north, Nikeah.
    
    ===============================================================================
                                        Nikeah
    ===============================================================================
     _____________
    |  Item Shop  \
    |______________\______________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Hi-Potion ....................................................... 300 Gil  |
    |  Ether ......................................................... 1,500 Gil  |
    |  Gold Needle ..................................................... 200 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Holy Water ...................................................... 300 Gil  |
    |  Remedy ........................................................ 1,000 Gil  |
    |  Sleeping Bag .................................................... 500 Gil  |
    |  Tent ...........................................................1,200 Gil  |
    |_____________________________________________________________________________|
     _______________
    |  Weapon Shop  \
    |________________\____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Rune Blade .................................................... 7,500 Gil  |
    |  Flametongue ................................................... 7,000 Gil  |
    |  Icebrand ...................................................... 7,000 Gil  |
    |  Thunder Blade ................................................. 7,000 Gil  |
    |  Enhancer ..................................................... 10,000 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Armor Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Diamond Shield ................................................ 3,500 Gil  |
    |  Priest's Miter ................................................ 3,000 Gil  |
    |  Green Beret ................................................... 3,000 Gil  |
    |  Diamond Helm .................................................. 8,000 Gil  |
    |  Gaia Gear ..................................................... 6,000 Gil  |
    |  Power Sash .................................................... 5,000 Gil  |
    |  Diamond Vest ................................................. 12,000 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Relic Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  White Cape .................................................... 5,000 Gil  |
    |  Angel Ring .................................................... 8,000 Gil  |
    |  Zephyr Cloak .................................................. 7,000 Gil  |
    |  Gale Hairpin .................................................. 8,000 Gil  |
    |  Hyper Wrist ................................................... 8,000 Gil  |
    |  Prayer Beads .................................................. 4,000 Gil  |
    |  Amulet ........................................................ 5,000 Gil  |
    |  Princess Ring ................................................. 3,000 Gil  |
    |_____________________________________________________________________________|
    
    Shopping time, finally.
    
    The armor shop is fairly decent; get some Diamond gear for your party. Also buy
    the Enhancer sword for Celes; it is quite good, as it raises her physical and
    magical power beyond pretty much anything else you can have right now.
    
    That's pretty much it. Stock up on the basics, too, and rest at the Inn if you
    need to.
    
    Afterwards, head to the Pub near the shopping center. Speak with the thief
    sitting at the table and he'll leave. Follow him outside and go north to find
    King Edgar! Speak with him and he'll ... claim to be named Gerad, having never
    heard of this Edgar?
    
    Odd. I mean, he looks like Edgar, (probably) sounds like Edgar, and couldn't
    really be so attached with the once-imprisoned Figaro thieves without having
    known of King Edgar (so his lack of knowledge is likely a lie). Not to mention
    the fact that "Gerad" is an anagram of "Edgar". The only real tie to the
    feasibility of ALL OF THIS is that it is only Celes that really reacts to the
    Gerad/Edgar character, and not Sabin, Edgar's twin brother.
    
    Well, whatever. Follow him and harrass for a while and you'll reach the harbor,
    then sneak on the boat with the Crimson Robbers.
    
    You'll make landfall in South Figaro.
    
    ===============================================================================
                                     South Figaro
    ===============================================================================
     _____________
    |  Item Shop  \
    |______________\______________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Hi-Potion ....................................................... 300 Gil  |
    |  Ether ......................................................... 1,500 Gil  |
    |  Eye Drops ........................................................ 50 Gil  |
    |  Echo Screen ..................................................... 120 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Holy Water ...................................................... 300 Gil  |
    |  Remedy ........................................................ 1,000 Gil  |
    |  Tent .......................................................... 1,200 Gil  |
    |_____________________________________________________________________________|
     _______________
    |  Weapon Shop  \
    |________________\____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Trident ....................................................... 1,700 Gil  |
    |  Heavy Lance .................................................. 10,000 Gil  |
    |  Enhancer ..................................................... 10,000 Gil  |
    |  Golden Spear ................................................. 12,000 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Armor Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Diamond Shield ................................................ 3,500 Gil  |
    |  Priest's Miter ................................................ 3,000 Gil  |
    |  Green Beret ................................................... 3,000 Gil  |
    |  Diamond Helm .................................................. 8,000 Gil  |
    |  Gaia Gear ..................................................... 6,000 Gil  |
    |  Diamond Vest ................................................. 12,000 Gil  |
    |  Diamond Armor ................................................ 15,000 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Relic Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Silver Spectacles ............................................... 500 Gil  |
    |  Star Pendant .................................................... 500 Gil  |
    |  Fairy Ring .................................................... 1,500 Gil  |
    |  Amulet ........................................................ 5,000 Gil  |
    |  Hermes Sandals ................................................ 7,000 Gil  |
    |  Reflect Ring .................................................. 6,000 Gil  |
    |  Angel Ring .................................................... 8,000 Gil  |
    |  Princess Ring ................................................. 3,000 Gil  |
    |_____________________________________________________________________________|
    
    There's not much to do here, like in Nikeah, except some shopping. You
    probably don't have a bunch of money, but you may want to consider grinding in
    the overworld for some of it.
    
    Or not. I don't care.
    
    Regardless, the Golden Spear is a good idea for Edgar in the future, so take
    note of such. The Enhancer is also a good idea if Edgar is more magically
    inclined for you, and there isn't much difference in the two except the
    Enhancer's Magic boost.
    
    From the armor shop, it is a good idea to buy at least one Diamond Armor -- two
    if possible. You'll thank me later, despite the loss of 15,000/30,000 Gil and
    the likely grinding.
    
    Nothing, really, from the Relic shop, and the item shops has the typical
    restocking attitude about it.
    
    Once you're done, head into the room inside the Inn to find Gerad. Speak with
    him and he'll leave alongside the Crimson Robbers, telling you persistently
    that he is not Edgar.
    
    Well, follow him anyways. He doesn't have a restraining order on us, and it's a
    free country, more or less.
    
    ===============================================================================
                                       Overworld
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Cancer              |   952  |  100   |   15  |  110  |    576  |    360   |
    |  Desert Hare         |    75  |  200   |    7  |  100  |      0  |      0   |
    |  Oceanus             | 1,700  |  100   |   15  |  125  |    971  |    612   |
    |  Sandhorse           | 1,025  |  100   |   15  |  135  |    726  |    475   |
    |______________________|________|________|_______|_______|_________|__________|
    
    Not much to say; just an excuse to tell you about new monsters.
    
    Head west, heading around the water, to the South Figaro Cave.
    
    ===============================================================================
                                   South Figaro Cave
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Cruller             | 1,334  |  100   |   11  |  110  |    797  |    419   |
    |  Dante               | 1,945  |  200   |   17  |  105  |    712  |  1,150   |
    |  Humpty              |   800  |  100   |    8  |  145  |    326  |    421   |
    |  Neck Hunter         | 1,334  |  150   |    5  |  102  |  1,330  |    588   |
    |______________________|________|________|_______|_______|_________|__________|
    
    Once you enter the cave, go north and speak with Ziegfried. He'll say that it
    is wise to stay back and let him go forward, clearing all of the vicious
    monsters out of your path before leaving to do so.
    
    Don't see why we'd stay here. I mean, there's Gil and EXP. to be had! Not to
    mention some potential treasures that have to come from a secret way to the
    castle.
    
    Not to mention that staying here will do absolutely nothing but up the play
    clock.
    
    So go along the path for a while until you reach an east/west fork. Head east,
    then north and through the northern exit. You'll reach tunnel; go along it to
    find the thieves at the dead end. Suddenly, they note the turtle in the water
    nearby. They opt to use it as a hopping stone to go across. Follow them; you
    will need to press the A button when the turtle is in your path.
    
    In the next area, process west to the next one, then repeat there, using the
    southwestern exit to find the oxygen-deprived Figaro Castle.
    
    ===============================================================================
                          Figaro Castle - Trapped Underground
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Crystal Helm ......................................................... []  |
    |  Hi-Ether ............................................................. []  |
    |  Gravity Rod .......................................................... []  |
    |  Royal Crown .......................................................... []  |
    |  Soul Sabre ........................................................... []  |
    |  X-Potion ............................................................. []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Cruller             | 1,334  |   100  |   11  |  110  |    797  |    419   |
    |  Dante               | 1,945  |   200  |   17  |  105  |    712  |  1,150   |
    |  Dropper             | 1,000  |    80  |    6  |  100  |    427  |    398   |
    |  Humpty              |   800  |   100  |    8  |  145  |    326  |    421   |
    |  Neck Hunter         | 1,334  |   150  |    5  |  102  |  1,330  |    588   |
    |______________________|________|________|_______|_______|_________|__________|
    
    As you enter, you see Gerad tending to one of the near-unconscious locals
    before heading to his crew. Follow him north and out of the prison cells, then
    down the western stairwell here. Repeat in the next area, which should take
    you to a brand-new area.
    
    Here, go north and downstairs. In the next area, go south into the next room.
    There, go south and open the chests to obtain a Crystal Helm and a Gravity Rod.
    Go into the room on the west side and open the chests for a Hi-Potion and an
    X-Potion. Go north out of this small room, then through the westernmost door.
    
    Here, go north and through the door to find a Royal Crown. Go back downstairs
    to B3F, then through the north-central door. Go north to the engine room, which
    seems to be teeming with ... stuff. Tentacles, I guess. This is probably why
    the castle can't move -- the engine is jammed, though I guess that might be
    hurting whatever's beneath it, too. (Wonder if Ultros grew in the past year?)
    
    Heal up before speaking with Gerad. Once you do, he'll finally reveal himself
    as Edgar (I knew it!) before attacking the tentacles.
     _______________________
    |  BOSS: Tentacle (x4)  \
    |________________________\____________________________________________________
    |                        Top-Left Tentacle's Bestiary                         |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 34       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 4,000    |  - None            |  - None                    |
    |  Maximum MP    - 500      |                    |                            |
    |  Attack        - 13       |  Immunities:       |                            |
    |  Magic         - 8        |  - None            |                            |
    |  Defense       - 102      |                    |                            |
    |  Magic Defense - 153      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Earth           |  Gil Earned : 0            |
    |  Magic Evasion - 0        |  - Water           |  EXP. Earned: 0            |
     >--------------------------+--------------------+---------------------------<
    |                        Top-Right Tentacle's Bestiary                        |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 33       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 5,000    |  - None            |  - None                    |
    |  Maximum MP    - 600      |                    |                            |
    |  Attack        - 13       |  Immunities:       |                            |
    |  Magic         - 8        |  - None            |                            |
    |  Defense       - 102      |                    |                            |
    |  Magic Defense - 153      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Thunder         |  Gil Earned : 0            |
    |  Magic Evasion - 0        |  - Water           |  EXP. Earned: 0            |
     >--------------------------+--------------------+---------------------------<
    |                       Bottom-Left Tentacle's Bestiary                       |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 32       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 6,000    |  - Fire            |  - None                    |
    |  Maximum MP    - 700      |                    |                            |
    |  Attack        - 13       |  Immunities:       |                            |
    |  Magic         - 8        |  - None            |                            |
    |  Defense       - 102      |                    |                            |
    |  Magic Defense - 153      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Ice/Blizzard    |  Gil Earned : 0            |
    |  Magic Evasion - 0        |  - Water           |  EXP. Earned: 0            |
     >--------------------------+--------------------+---------------------------<
    |                      Bottom-Right Tentacle's Bestiary                       |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 31       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 7,000    |  - Ice/Blizzard    |  - None                    |
    |  Maximum MP    - 800      |  - Water           |                            |
    |  Attack        - 13       |  Immunities:       |                            |
    |  Magic         - 8        |  - None            |                            |
    |  Defense       - 102      |                    |                            |
    |  Magic Defense - 153      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Fire            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Each Tentacle has the same moveset. They can use a basic attack, Stun      |
    |  (which can set Slow), Bio, Poison, Entwine (basically a party-wide Stun),  |
    |  and Grab. Grab will temporarily drain some of the character's HP for a     |
    |  while until the character is Released.                                     |
    |                                                                             |
    |  It's a good idea to start this battle by using Kirin, Fenrir, and Siren.   |
    |  Kirin is for the Regen; Fenrir for dodging attacks for a bit, and Siren is |
    |  to stop most of the magic spells.                                          |
    |                                                                             |
    |  Afterwards, set Edgar on using his Bioblaster for the rest of the fight,   |
    |  except once you're down to one Tentacle, at which point you'll want to use |
    |  the Drill. The other two need to try and focus on one Tentacle at a time.  |
    |  Let Celes use a "-ra" on the chosen Tentacle, opting to multi-target if it |
    |  is possible (all other Tentacles have max HP or won't absorb). Sabin can   |
    |  do what you want; use a strategy like Celes's or go to using Blitzes. I    |
    |  never really thought his strategy through. If needed, have Celes use Cura. |
    |_____________________________________________________________________________|
    
    After the battle, dry off the slime and you'll watch the Crimson Robbers leave
    the treasure chamber with full arms, believing that the monster ate Gerad. (I
    think the engine room is too clogged for him to be drawn through, but whatever
    floats our boat, I guess.)
    
    Go north into the nearly-emptied treasure chamber and examine the suit of armor
    to find the Soul Sabre. Then backtrack through the engine rooms to meet the old
    man who usually handles the underground travel. Apparently, the engine's been
    fixed and we'll return to the surface shortly.
    
    ===============================================================================
                                     Figaro Castle
    ===============================================================================
     ______________
    |  Item Shops  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Ether ......................................................... 1,500 Gil  |
    |  Antidote ......................................................... 50 Gil  |
    |  Eye Drops ........................................................ 50 Gil  |
    |  Echo Screen ..................................................... 120 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Remedy ........................................................ 1,000 Gil  |
    |  Tent .......................................................... 1,200 Gil  |
    |-----------------------------------------------------------------------------|
    |  Auto Crossbow ................................................... 250 Gil  |
    |  Noiseblaster .................................................... 500 Gil  |
    |  Bioblaster ...................................................... 750 Gil  |
    |  Flash ......................................................... 1,000 Gil  |
    |  Debilitator ................................................... 5,000 Gil  |
    |  Drill ......................................................... 3,000 Gil  |
    |_____________________________________________________________________________|
    
    If you plan on shopping around here, have Edgar as the lead member of your
    party; you'll still get the fifty-percent discount. The prices above reflect
    undiscounted prices.
    
    Not much to say, honestly. Restock a little and buy a Debilitator if you don't
    own one yet.
    
    Return to the engine room and make the man move the castle towards Kohlingen.
    Then leave.
    
    ===============================================================================
                                       Overworld
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Bogy                | 1,318  |  100   |   15  |  102  |  1,200  |    532   |
    |  Cancer              |   952  |  100   |   15  |  110  |    576  |    360   |
    |  Deepeye             | 1,334  |  100   |   14  |  100  |    485  |    385   |
    |  Marchosias          | 1,418  |  100   |   19  |  102  |    909  |    449   |
    |  Mousse              |   900  |  100   |   11  |  110  |    287  |    189   |
    |  Sandhorse           | 1,025  |  100   |   15  |  135  |    726  |    475   |
    |______________________|________|________|_______|_______|_________|__________|
    
    You know the deal. Just another excuse for local bestiaries.
    
    Go northwest to find Kohlingen; on the map, it is the eastern dot.
    
    ===============================================================================
                                       Kohlingen
    ===============================================================================
     _____________
    |  Item Shop  \
    |______________\______________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Hi-Potion ....................................................... 300 Gil  |
    |  Ether ......................................................... 1,500 Gil  |
    |  Antidote ......................................................... 50 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Holy Water ...................................................... 300 Gil  |
    |  Remedy ........................................................ 1,000 Gil  |
    |  Sleeping Bag .................................................... 500 Gil  |
    |  Tent .......................................................... 1,200 Gil  |
    |_____________________________________________________________________________|
     _______________
    |  Weapon Shop  \
    |________________\____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Darts ........................................................ 10,000 Gil  |
    |  Dice .......................................................... 5,000 Gil  |
    |  Viper Darts .................................................. 13,000 Gil  |
    |  Enhancer ..................................................... 10,000 Gil  |
    |  Golden Spear ................................................. 12,000 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Armor Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Diamond Shield ................................................ 3,500 Gil  |
    |  Priest's Miter ................................................ 3,000 Gil  |
    |  Green Beret ................................................... 3,000 Gil  |
    |  Diamond Helm .................................................. 8,000 Gil  |
    |  Diamond Vest ................................................. 12,000 Gil  |
    |  Diamond Armor ................................................ 15,000 Gil  |
    |_____________________________________________________________________________|
    
    Once you arrive, there is little else to do but shop. You've seen the armor
    shop before, but with one more item. As for the weapons, if you plan on using
    Setzer for a while after it's lack of requirement, buy him some Viper Darts.
    Then restock on items and rest in the Inn.
    
    Afterwards, head to the Pub and speak with Setzer. He's lost the will to fight,
    much like Terra, but moreso due to losing his airship, I guess, unless his
    "wings" have a deeper meaning. (As in, he's going to hell?) Eventually, he
    snaps out of it and we opt to find the Falcon, Setzer's late love's airship.
    
    Of all the strangest places, it's in her tomb. =/
    
    Can't we ever have an easy time? Re-equip Setzer and Edgar, then return to the
    overworld; go west to Darill's tomb.
    
    ===============================================================================
                                     Darill's Tomb
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Crystal Mail ......................................................... []  |
    |  Genji Helm ........................................................... []  |
    |  Growth Egg ........................................................... []  |
    |  Man-Eater ............................................................ []  |
    |  Regal Gown ........................................................... []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Borghese            | 1,584  |   250  |   45  |  105  |    716  |    510   |
    |  Cloudwraith         | 2,058  |   360  |   13  |  145  |    385  |    485   |
    |  Exoray              | 1,200  |   112  |   13  |  105  |    370  |    449   |
    |  Malboro             | 2,900  |   980  |   20  |   95  |  2,292  |    780   |
    |  Skeletal Horror     | 1,584  |   143  |   45  |  115  |    542  |    770   |
    |______________________|________|________|_______|_______|_________|__________|
    
    Now's probably a good time to mention that you'll pretty much NEED about 15
    Holy Waters (or Zombie-immunizing Relics) to get through here. Also note how
    every enemy here is weak to Fire, and all but one is weak to Holy. Have Celes
    abuse Fira, whereas Sabin should stick to Rising Phoenix.
    
    Once you reach the tomb entrance, Setzer will open it up. Head on in.
    
    Once you enter the inside of the tomb, go south to the next area. There, go
    south to the fork in the path, which effectively has five branches. Use the
    southeastern exit and open the chest for a Genji Helm.
    
    Back at the B2F fork, use the northeastern exit. In this next room, examine the
    tombstone to open up another path. Go along it to find a switch. Use it, then
    backtrack to the fork.
    
    Back at the B2F fork, use the southwestern exit to find a chest with some
    Crystal Mail. Use the stairs nearby and open the chest on B3F to find a Regal
    Gown. Go north to the next area and you'll notice the switch. Trigger it and
    return to the B2F fork.
    
    Back at the B2F fork, use the south-central exit. Hop on the turtle in this
    room to continue to the next room. There, go to the far south and into the next
    room. There, you'll find four gravestones. When read backwards, they say
    "THEW ORLD ISSQ UARE" or, more conveniently, "THE WORLD IS SQUARE".
    
    Return to the B2F fork and use the northwestern exit. Examine the gravestone
    and carve in the letters as shown before: "WEHT", "DLRO", "QSSI", and "ERAU".
    You'll learn of a new relic. Head south and downstairs to B3F.
    
    On B3F, go to the far east and straight into the eastern wall. If you have some
    trouble, stand south of the chest, go south one step, then east into the wall.
    Once you bump into another wall, go north to find a Growth Egg (SWEET!).
    
    Return once more to the B2F fork and use the south-central exit again. Use the
    turtle ride again and, in the next area, examine the switch to raise the water
    level. Use the nearby turtle to head to the next area.
    
    There, you'll find a Save Point to the north. Go to it, use a Tent, and save.
    Then open the chest to the north to find an Angler Whelk. You can easily kill
    it; it's like the Ymir from the start of the game, but also vulnerable to
    Break, Death, Catoblepas, Banish, and the like. Enjoy your Dragon Claws for
    Sabin!
    
    Open the otehr chest in the room to find the Man-Eater, then continue to the
    next area after saving and healing once more.
    
    In the next area, walk north to find a purple tombstone. Examine it (for you
    should have already saved and healed) to fight a battle:
     __________________
    |  BOSS: Dullahan  \
    |___________________\_________________________________________________________
    |  Level         - 37       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 23,450   |  - Fire            |  - Genji Glove (Steal)     |
    |  Maximum MP    - 1,721    |                    |  - X-Potion (Steal)        |
    |  Attack        - 55       |  Immunities:       |                            |
    |  Magic         - 7        |  - None            |                            |
    |  Defense       - 130      |                    |                            |
    |  Magic Defense - 160      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Ice/Blizzard    |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Dullahan can use a basic attack, Morning Star (which is twice as strong),  |
    |  Blizzara, Blizzaga, Absolute Zero (ice damage to all), Northern Cross      |
    |  (which can induce Freeze), Lv. ? Holy (the ? equals the one's digit of     |
    |  your Gil; those with levels divisible by it get hit hard), and Cura. Cura  |
    |  only starts at around 10,000 HP.                                           |
    |                                                                             |
    |  It's a good idea to start this battle by using Kirin, Fenrir, Ifrit, and   |
    |  someone else you want -- probably Zona Seeker.                             |
    |                                                                             |
    |  It's easy beyond that, very much so. Have Celes on constant Cura/Esuna     |
    |  duty, using Fira when nothing needs to be done. Let Sabin use Rising       |
    |  Phoenix; Edgar, the Drill; and Setzer ... well, I had already gotten Fira  |
    |  on him, and his attack sucked for some reason. So I let him use Fira,      |
    |  resorting to reviving characters with Phoenix Downs.                       |
    |_____________________________________________________________________________|
    
    After the battle, a room opens up in the back. Go along it and downstairs,
    watching some interesting scenes between Setzer and Darill in the background.
    
    At the bottom of the stairs, you'll find a new airship.
    
    Such ends this sub-section.
    
    
        _______________________________________________________________________
       /\                                                                     /\
      |  |             Section VII - Searching for More Friends              |  |
      |  |                            **FF6A_47**                            |  |
       \/_____________________________________________________________________\/
    
    So now, we have our "wings" back and Kefka's Tower is open. The time has come
    for this evil being to meet his end.
    
    But, then again, you are vastly underprepared. These next two sections may just
    be supplementary, but you will desperately thank me when the time comes, for,
    without some more friends, you'll probably end up stuck fighting Kefka with two
    or three characters, and after a three-tier boss chain. No Ultima Weapon will
    save you from that.
    
    So, time to find our friends. You can find them in any order you wish, but this
    is the order I suggest. You can also use the accompanying CTRL+F tags to "warp"
    there a bit quicker. The list...
    
     -- Cyan ................................................... **FF6A_47_CYAN**
     -- Gau .................................................... **FF6A_47_GAU**
     -- Terra .................................................. **FF6A_47_TERRA**
     -- Relm ................................................... **FF6A_47_RELM**
     -- Strago ................................................. **FF6A_47_STRAGO**
     -- Mog .................................................... **FF6A_47_MOG**
     -- Umaro .................................................. **FF6A_47_UMARO**
     -- Shadow ................................................. **FF6A_47_SHADOW**
     -- Locke .................................................. **FF6A_47_LOCKE**
     -- Gogo ................................................... **FF6A_47_GOGO**
    
    _______________________________________________________________________________
    ===============================================================================
    -------------------------------- Finding Cyan ---------------- **FF6A_47_CYAN**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    We'll begin by heading to the town of Maranda.
    
    ===============================================================================
                                        Maranda
    ===============================================================================
     _______________
    |  Weapon Shop  \
    |________________\____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Gravity Rod .................................................. 13,000 Gil  |
    |  Swordbreaker ................................................. 16,000 Gil  |
    |  Falchion ..................................................... 17,000 Gil  |
    |  Flame Scroll .................................................... 500 Gil  |
    |  Water Scroll .................................................... 500 Gil  |
    |  Lightning Scroll ................................................ 500 Gil  |
    |  Invisibility Scroll ............................................. 200 Gil  |
    |  Shadow Scroll ................................................... 400 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Armor Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Crystal Shield ................................................ 7,000 Gil  |
    |  Crystal Helm ................................................. 10,000 Gil  |
    |  Oath Veil ..................................................... 9,000 Gil  |
    |  Black Garb ................................................... 13,000 Gil  |
    |  Magus Robe ................................................... 13,000 Gil  |
    |  Crystal Mail ................................................. 17,000 Gil  |
    |_____________________________________________________________________________|
    
    Good stuff here to buy. The Falchion is a great sword for you to have on you
    for the rest of the game, bested only by a few others that are rare and
    one-of-a-kind. The Crystal equipment is a must; no discussion, grind in the
    overworld for what you need for your party.
    
    On the east side of town, go into the house to find Lola. If you remember, she
    had a paralyzed boyfriend in Mobliz that you had to do various tasks for to
    obtain a Tintinnabulum. She claims to be still receiving letters from him, too.
    
    But wasn't Mobliz utterly destroyed by the hand of Kefka? Something's amiss.
    
    Well, rest in the Inn and return to the overworld. Fly to Zozo by following the
    bird -- head northwest.
    
    ===============================================================================
                                         Zozo
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Gobbledygook        |   350  |   20   |   13  |   85  |    126  |   104    |
    |  Harvester           |   428  |   85   |   13  |  105  |    314  |   291    |
    |  Hill Gigas          | 1,200  |   60   |   18  |  125  |    600  |   550    |
    |  Veil Dancer         |   392  |  120   |   13  |  115  |    296  |   224    |
    |______________________|________|________|_______|_______|_________|__________|
    
    When you arrive, "speak" with the carrier pigeon and watch where it flies -- to
    Mt. Zozo. Great.
    
    Head towards the Inn in the area and speak with the guy nearby to be able to
    buy some Rust-Rid for 1,000 Gil. Buy it, then head into the Pub. Head upstairs,
    then through the east exit at the top. Outside, continue to the top and use the
    Rust-Rid to go through the western door, then go north to the mountain.
    
    ===============================================================================
                                       Mt. Zozo
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Aegis Shield ......................................................... []  |
    |  Gold Hairpin ......................................................... []  |
    |  Ice Shield ........................................................... []  |
    |  Red Cap .............................................................. []  |
    |  Thunder Shield ....................................................... []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Devil Fist          | 1,759  |   68   |   10  |  125  |  2,000  |    797   |
    |  Glasya Labolas      | 4,771  |  590   |   23  |  150  |  2,500  |  2,953   |
    |  Luridan             | 2,079  |  122   |   12  |  210  |  1,000  |    707   |
    |  Mugbear             | 2,409  |   74   |   15  |  165  |  2,000  |    882   |
    |  Punisher            | 2,191  |  136   |   28  |  100  |  3,000  |  1,242   |
    |______________________|________|________|_______|_______|_________|__________|
    
    NOTE: The enemies here have abnormally high Physical Evasion stats. You will
          be very unlikely to succeed here unless you rely entirely on magic,
          Espers, Sniper Eye Relics, Tools, or Blitzes. Otherwise, you'll be having
          one FUN time.
    
    Once you enter, go northwest and west to find a chest; open it for an Ice
    Shield. Go downstairs and southeast to find a Red Cap. Go south and along the
    linear path. You'll be able to open a chest on the way, in the light, which
    contains a Thunder Shield.
    
    Head upstairs and north through the doorway. Open the chest as you continue to
    find an Aegis Shield. Northwest of there should be a doorway; use it to find
    the Gold Gairpin. Go back through it, then northeast to find a path heading
    outside.
    
    Once outside, go west and into the mountain again. Inside, go west and look for
    a small floor switch. Using a small path to the west, you can head to a light,
    in which there is a Save Point. USE IT and step on the switch to trigger the
    release of the...
     ______________________
    |  BOSS: Storm Dragon  \
    |_______________________\_____________________________________________________
    |  Level         - 74       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 42,000   |  - Thunder         |  - Force Armor (Drop)      |
    |  Maximum MP    - 1,250    |                    |                            |
    |  Attack        - 13       |  Immunities:       |                            |
    |  Magic         - 9        |  - None            |                            |
    |  Defense       - 130      |                    |                            |
    |  Magic Defense - 150      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Wind/Aero       |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  The Storm Dragon can use a basic attack, Wing Sabre (three times as        |
    |  powerful), Wind Slash, Leaf Swirl, Aero, and Cyclonic (takes away almost   |
    |  all of your HP).                                                           |
    |                                                                             |
    |  It's a good idea to start this battle by using Golem, Zona Seeker, and     |
    |  Fenrir for self-protection. If you have a fourth character, use Ramuh.     |
    |                                                                             |
    |  Focus your party, for the first bits of the battle, on having someone(s)   |
    |  heal with party-wide Cura, while someone focuses on using Osmose or Rasp   |
    |  to lower the Storm Dragon's 1,250 MP. A fourth character can provide some  |
    |  party boosters -- Protect and Haste, namely.                               |
    |                                                                             |
    |  After his MP is gone, focus someone (probably your Osmose person) on using |
    |  party-wide Cura and other help, while everyone else focuses on using       |
    |  Thundara. If you have Edgar, using his Flash Tool to inflict Darkness will |
    |  help greatly.                                                              |
    |_____________________________________________________________________________|
    
    After the battle, re-use the Save Point and go along the path south,
    downstairs, and continue along to the path outside. Follow the path east to go
    inside.
    
    Here, you'll find plenty of flowers, a note, and a locked chest. The flowers
    are made of silk -- obviously fake, yet like those in Lolo's place -- and the
    note has Cyan (!) confessing for perpetuating this lie between Lolo and him.
    Hm. Exit the room to the right.
    
    Outside, Cyan will be found sending another letter before turning around and
    freaking out at the sight of you. He makes a mad dash into the previous area to
    clean everything up -- in vain, as it would happen, for you walk in. He ends up
    confessing and such.
    
    Now, go back to the cliff from before. Look around for the SHINY SHINY SHINY --
    *smack*  shut it, Gau -- and examine it to find a key. Return to Cyan's room
    and use it on the chest to find some of his books...
    
    "Machinery for Dunces"
    "A Pictorial Guide to Machines"
    "Everything About Machines"
    "Machines for the Mechanically Disinclined"
    
    ...
    
    "Bushido in the Bedroom"
    
    !?
    
    Cyan never ceases to amaze me.
    
    
    _______________________________________________________________________________
    ===============================================================================
    --------------------------------- Finding Gau ----------------- **FF6A_47_GAU**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Finding Gau is relatively simple. You need to find the Veldt.
    
    The Veldt can be found on the continent north of Mobliz; east of the Doman
    island; on the same continent as the Cave on the Veldt; east of Nikeah... Come
    on, it's the northeastern continent, guys.
    
    Anyways, you'll need to open up a slot in your party (i.e. have three or less
    party members) and fight some battles on the Veldt. You'll know if you're there
    if you get the funky overworld music.
    
    After every few battles, Gau will appear as he did so long ago. So long as you
    don't hit him, he'll join.
    
    
    _______________________________________________________________________________
    ===============================================================================
    -------------------------------- Finding Terra -------------- **FF6A_47_TERRA**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    You remember where the Serpent Trench is, right? It's south of the Veldt; go to
    its "tail" to find the town of Mobliz.
    
    Some of this you could've done earlier; I'll just copy-and-paste it anyways, in
    case you didn't do it.
    
    ===============================================================================
                                        Mobliz
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Phoenix Down ......................................................... []  |
    |_____________________________________________________________________________|
    
    Once you enter the town of Mobliz, ruined by Kefka's Light of Judgment, some
    dogs will begin to bark at you, warning the kid within. The kid comes out,
    then re-enters it.
    
    First, head to the ruined house west of the kid's house and examine one of the
    nearby barrels for a Phoenix Down, then head to the abandoned Relic shop to the
    north. Sleep in the bed in the back for a free healing, then go into the house
    the kid from earlier went into.
    
    Inside, head downstairs to find a bunch of kids, and Duane and Katarin (minor
    characters, but named from before). I doubt that they made them all, though.
    Anyhow, apparently, Terra will also be here, refusing to leave. Apparently, all
    of the kids' parents died protecting them from the Light of Judgment, and they
    can't really fend for themselves.
    
    (Yet Duane and Katarin are having kids (for she is pregnant)? Either Terra is
     not doing her job well, or Duane and Katarin are older than we think.)
    
    So, Terra, our (or at least MY) most valuable character, isn't going to join
    our fight. Disappointing, but we can't really just force her along. So just
    leave.
    
    As you do, a kid comes in screaming about that Humbaba, some demon unsealed by
    the planet's ruining, is coming this way. Terra alone goes out to fight it (and
    why not anyone of your party?).
    
    Terra is meant to lose this first fight against Humbaba, so just let it smack
    her around until she is KO'ed, then your party takes over.
     _________________
    |  BOSS: Humbaba  \
    |__________________\__________________________________________________________
    |  Level         - 31       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 26,000   |  - Poison          |  - None                    |
    |  Maximum MP    - 10,000   |                    |                            |
    |  Attack        - 15       |  Immunities:       |                            |
    |  Magic         - 6        |  - None            |                            |
    |  Defense       - 100      |                    |                            |
    |  Magic Defense - 130      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Thunder         |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Humbaba can use a basic attack, Solar Plexus (which is three times as      |
    |  powerful), 1,000 Needles (1,000 damage on target), Thundara, and Thundaga. |
    |                                                                             |
    |  Begin the fight by using the Kirin and Zona Seeker Espers to provide Regen |
    |  and upped Magic Defense, respectively. Have Celes use Bio or a "-ra" spell |
    |  (except Thundara) until some healing is needed, which should be dealt with |
    |  via a party-wide Cura. Sabin should focus on using whatever Blitz you tend |
    |  to prefer, or, when using Venom Claws as a weapon, a basic Attack. Of      |
    |  course, if he has Bio, try that and see if its damage exceeds his physical |
    |  damage.                                                                    |
    |_____________________________________________________________________________|
    
    After that battle, Terra again says she won't join you, using this fight as an
    example. As you leave, you'll receive the Magicite for the Esper of Fenrir.
    Fenrir is moreso based on Fenris, I guess, the monstrous wolf of Loki's in
    Norse myth. He won't provide an offense, but rather make you invulnerable for
    a few hits.
    
    Now exit town and re-enter.
    
    If you do some investigating, it seems that Duane, Katarin, and Terra are all
    missing. Go into the westernmost house and behind the staircase to find Terra
    and Katarin downstairs. After a scene there, it becomes apparent the Humbaba's
    back.
    
    That thing's getting almost as annoying as Ultros. Go outside so we can kill it
    or something.
     _________________
    |  BOSS: Humbaba  \
    |__________________\__________________________________________________________
    |  Level         - 31       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 26,000   |  - Poison          |  - None                    |
    |  Maximum MP    - 10,000   |                    |                            |
    |  Attack        - 15       |  Immunities:       |                            |
    |  Magic         - 6        |  - None            |                            |
    |  Defense       - 100      |                    |                            |
    |  Magic Defense - 130      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Thunder         |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Humbaba can use a basic attack, Solar Plexus (which is three times as      |
    |  powerful), 1,000 Needles (1,000 damage on target), Thundara, and Thundaga. |
    |                                                                             |
    |  Begin the fight by using the Kirin and Zona Seeker Espers to provide some  |
    |  defenses. Then simply batter the beast with some Poison/Bio spells until   |
    |  it eventually dies. It is a rather simple concept.                         |
    |                                                                             |
    |  Eventually, most of your party will be blown away and Terra will join the  |
    |  battle. Keep up the above strategy with the Trance Terra and you'll win    |
    |  fairly easily; her Attack alone deals over 1,000 damage easily.            |
    |_____________________________________________________________________________|
    
    After the battle, watch the interesting scene in which Terra becomes a member
    of your party once more.
    
    
    _______________________________________________________________________________
    ===============================================================================
    -------------------------------- Finding Relm ---------------- **FF6A_47_RELM**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    For Relm, you'll need to find Jidoor. It is southwest of Zozo; northeast of the
    Opera House; on the continent west of Tzen.
    
    ===============================================================================
                                        Jidoor
    ===============================================================================
     _____________
    |  Item Shop  \
    |______________\______________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Hi-Potion ....................................................... 300 Gil  |
    |  Ether ......................................................... 1,500 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Holy Water ...................................................... 300 Gil  |
    |  Remedy ........................................................ 1,000 Gil  |
    |  Teleport Stone................................................... 700 Gil  |
    |  Sleeping Bag .................................................... 500 Gil  |
    |  Tent .......................................................... 1,200 Gil  |
    |_____________________________________________________________________________|
     _______________
    |  Weapon Shop  \
    |________________\____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Man-Eater .................................................... 11,000 Gil  |
    |  Partisan ..................................................... 13,000 Gil  |
    |  Crystal Sword ................................................ 15,000 Gil  |
    |  Sniper ....................................................... 15,000 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Armor Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Circlet ....................................................... 7,000 Gil  |
    |  Black Cowl .................................................... 7,500 Gil  |
    |  Crystal Helm ................................................. 10,000 Gil  |
    |  Black Garb ................................................... 13,000 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Relic Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Princess Ring ................................................. 3,000 Gil  |
    |  Protect Ring .................................................. 5,000 Gil  |
    |  Gigas Glove ................................................... 5,000 Gil  |
    |  Angel Wings ................................................... 6,300 Gil  |
    |_____________________________________________________________________________|
    
    Not much to mention here; the Crystal Sword is inferior to the Falchion, but
    the Partisan ... is also inferior. The Man-Eater is an okay knife, but beyond
    that ... restock.
    
    You can also buy some items from the auction house:
    
    -- The Hero's Ring is available for 50,000 Gil. You should already have one.
    
    -- The Excalipoor requires 500,000 Gil. You'll use it to get an Esper later on.
    
    -- The Zephyr Cloak ... come on, you know these. They aren't worth the 10,000
       Gil.
    
    Do what you want, then enter the mansion on the north side of town when you're
    ready.
    
    ===============================================================================
                               Owzer's Mansion (Jidoor)
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  293 Gil .............................................................. []  |
    |  Ether ................................................................ []  |
    |  Gold Needle .......................................................... []  |
    |  Lich Ring ............................................................ []  |
    |  Moogle Suit .......................................................... []  |
    |  Potion ............................................................... []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Blade Dancer        | 2,539  |  100   |    1  |   60  |    769  |  1,531   |
    |  Caladrius           |   885  |   87   |   14  |  100  |    497  |    653   |
    |  Coeurl Cat          | 1,115  |   78   |   17  |  100  |    416  |    701   |
    |  Crusher             | 2,095  |  340   |   13  |  145  |    577  |    788   |
    |  Misty               | 3,580  |  500   |    1  |  110  |  1,260  |  1,151   |
    |  Rafflesia           | 2,200  |  305   |   13  |  110  |    767  |    872   |
    |  Still Life          | 4,889  |  390   |   13  |  150  |  1,574  |  2,331   |
    |______________________|________|________|_______|_______|_________|__________|
    
    Once you enter the mansion, go north to find a westbound staircase. Examine the
    light at the bottom of the staircase to be able to go on upstairs. Do so and
    examine the southwestern picture of the lady. Defeat the enemies and a doorway
    will appear.
    
    FIRST, THOUGH - Examine the painting of Emperor Gestahl twice to end up with
    the Emperor's Letter. (You'll understand what this has to do with anything if
    you visited the Coliseum earlier.) Read it... Hm. This might be useful in
    finding Locke. Anywho, continue to the basement.
    
    In the basement, go south and west. Examine the chair painting for a battle,
    then go west and north along that path. Go through the western door and open
    the chest for a Moogle Suit. Go back to the previous area and take the eastern
    door.
    
    Go north to find three doors alternating when they open. First, circle around
    to the back hall and examine the wall at the end of the path for a Lich Ring.
    Then go through the westernmost doorway when it opens up. After exiting, go
    through the left door and forward.
    
    You'll find a room with four chests in the air. Step beneath them and fight the
    battles for their loot: 293 Gil, an Ether, a Gold Needle, and a Potion. Examine
    the painting of the suit of armor to fight a battle. Go through the new door
    that appears.
    
    In then ext area, use the Save Point nearby, then go through the northeastern
    exit to the next area.
    
    There, go north and upstairs to find a Snorlax! Go, Pokéball!
    
    Oh, wait, that's just Owzer.  :P  Speak with him for a quick scene, then a
    fight against...
     ____________________
    |  BOSS: Chadarnook  \
    |_____________________\_______________________________________________________
    |                                Lakshmi Form                                 |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 37       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 56,000   |  - Fire            |  - None                    |
    |  Maximum MP    - 9,400    |                    |                            |
    |  Attack        - 13       |  Immunities:       |                            |
    |  Magic         - 10       |  - None            |                            |
    |  Defense       - 140      |                    |                            |
    |  Magic Defense - 150      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Holy            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |  - Water           |  EXP. Earned: 0            |
     >--------------------------+--------------------+---------------------------<
    |                               Chadarnook Form                               |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 41       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 30,000   |  - Fire            |  - None                    |
    |  Maximum MP    - 7,600    |  - Holy            |                            |
    |  Attack        - 18       |  Immunities:       |                            |
    |  Magic         - 10       |  - None            |                            |
    |  Defense       - 135      |                    |                            |
    |  Magic Defense - 130      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Thunder         |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  When Chadarnook is in his Lakshmi form, he can use a basic attack, Last    |
    |  Kiss (sets Doom), Lullaby (party-wide Sleep), Entice, and Poltergeist      |
    |  (which seems to set a Super-Sap kind of thing, because you can't remove it |
    |  for some reason).                                                          |
    |                                                                             |
    |  The Chadarnook's other form simply uses a basic attack, Hit (damage and    |
    |  Doom), Thundara, Thundaga, and Flash Rain (Water- and Ice/Blizzard-based   |
    |  damage to all ... and it's heavy).                                         |
    |                                                                             |
    |  It's a good idea to start this battle by using Kirin, Fenrir, and Siren.   |
    |  Kirin is for the Regen; Fenrir for dodging attacks for a bit, and Siren is |
    |  to stop most of the magic spells.                                          |
    |                                                                             |
    |  First things first. You really should ignore attacking the lighter Lakshmi |
    |  form - the HP regenerates, so your MP will be wasted very, very easily.    |
    |  Whenever this form comes up, for the next minute or so, focus on putting   |
    |  Protect, Shell, and Haste on everyone. Also focus on healing; Regen may be |
    |  a bit too far, because of the Poltergeist.                                 |
    |                                                                             |
    |  Once the uglier form comes about, let the bullets fly. Send Ifrit out;     |
    |  Bahamut and Phoenix are good ideas, too, though you therefore haven't been |
    |  playing along with my FAQ. Have your spellcasters, namely Celes and Terra, |
    |  focus on using Fira/Firaga; Sabin can use Rising Phoenix; and just let     |
    |  everyone else do their own thing. Don't be afraid to heal with some Cura   |
    |  or Curaga, either.                                                         |
    |                                                                             |
    |  One thing NOT to do, though, is use Thunder-based stuff. I seriously had   |
    |  not paid attention to the bestiary I hacked in prior to the fight and      |
    |  ended up fighting for about an hour because I was using Thundaga -- the    |
    |  Lakshmi would just regenerate, and the Chadarnook would absorb and my DS   |
    |  didn't have that good of a screen to notice a slight green tint. >_<       |
    |_____________________________________________________________________________|
    
    After the fight, you'll get the Lakshmi Magicite and Relm will join your
    party. Congratulations and stuff.
    
    
    _______________________________________________________________________________
    ===============================================================================
    ------------------------------- Finding Strago ------------- **FF6A_47_STRAGO**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Simplicity has never been so simple. Well, it has been about 50% "simple", but
    whatever - it's still fairly close.
    
    Anyways, you'll need Relm for this, and you'll need to find the Cultists'
    Tower. It is the tower south of Nikeah on the Serpent Trench. Land on it and
    head inside.
    
    Once you meet Strago inside, at the sight of Relm, he'll leap up in joy and
    becomes part of the party.
    
    By the by, you WILL NOT BE ABLE TO SURVIVE the Cultists' Tower ... yet.
    
    
    _______________________________________________________________________________
    ===============================================================================
    --------------------------------- Finding Mog ----------------- **FF6A_47_MOG**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    You'll need to find Narshe, which is located on the north-central continent on
    the west side. Enter with three characters, not four, for convenience.
    
    ===============================================================================
                                        Narshe
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Molulu's Charm ....................................................... []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Garm                | 1,510  |  110   |   10  |  155  |    412  |    687   |
    |  Lukhavi             | 1,877  |  100   |   13  |  145  |    298  |    697   |
    |  Magna Roader        | 1,777  |  100   |   13  |  115  |    352  |    621   |
    |  Magna Roader        | 1,380  |   70   |   14  |  105  |    284  |    647   |
    |  Psychos             |   900  |   55   |   14  |  165  |    275  |    347   |
    |  Test Rider          | 3,100  |  220   |   27  |  135  |    520  |  1,947   |
    |  Wizard              | 1,677  |  200   |   13  |   50  |    388  |    587   |
    |______________________|________|________|_______|_______|_________|__________|
    
    Once you enter town, you'll meet up with the Lone Wolf, who fills you in. Well,
    let's begin by heading to Arvis's house on the northeast side of town. Inside,
    go to the back and through the door to find a familiar path. Use it for a while
    and you'll soon come across Mog!
    
    After the scene, if you brought three characters as previously requested, Mog
    will join your party. Examine the wall Mog was staring at earlier to find
    Molulu's Charm.
    
    Quite the Relic this is -- it prevents all random encounters.
    
    
    _______________________________________________________________________________
    ===============================================================================
    -------------------------------- Finding Umaro -------------- **FF6A_47_UMARO**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Still in Narshe, still with Mog in your party?
    
    No? Fix that.
    
    ===============================================================================
                                        Narshe
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Garm                | 1,510  |  110   |   10  |  155  |    412  |    687   |
    |  Lukhavi             | 1,877  |  100   |   13  |  145  |    298  |    697   |
    |  Magna Roader        | 1,777  |  100   |   13  |  115  |    352  |    621   |
    |  Magna Roader        | 1,380  |   70   |   14  |  105  |    284  |    647   |
    |  Psychos             |   900  |   55   |   14  |  165  |    275  |    347   |
    |  Test Rider          | 3,100  |  220   |   27  |  135  |    520  |  1,947   |
    |  Wizard              | 1,677  |  200   |   13  |   50  |    388  |    587   |
    |______________________|________|________|_______|_______|_________|__________|
    
    At the town entrance, go north into the mines.
    
    There, go along the first eastbound path and along it to the outside again. Go
    along the bridge to the west, then go up the stairs to the north into the cave.
    Continue outside the cave and go up the mountain path. Also consider learning
    Mog's final Dance up here.
    
    If that blue enemy gets too close...
     ____________________
    |  BOSS: Ice Dragon  \
    |_____________________\_______________________________________________________
    |  Level         - 74       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 24,400   |  - Fire            |  - Force Shield (Drop)     |
    |  Maximum MP    - 9,000    |                    |                            |
    |  Attack        - 13       |  Immunities:       |                            |
    |  Magic         - 10       |  - None            |                            |
    |  Defense       - 110      |                    |                            |
    |  Magic Defense - 150      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Ice/Blizzard    |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  The Ice Dragon has the expected move repertoire, also rather short: a      |
    |  basic attack, Hit (twice as powerful), Absolute Zero, Avalanche, and       |
    |  Northern Cross.                                                            |
    |                                                                             |
    |  There is a VERY, VERY cheap strategy to end this very quickly, sort of.    |
    |  Inflict Berserk on the Ice Dragon -- a spell you should've had a long time |
    |  ago -- then summon the Phantom Esper to obtain invulnerability. Then just  |
    |  attack, attack, attack, attack, and loop from the first word on this line. |
    |                                                                             |
    |  Another way - use Confuse on it and sit back.                              |
    |                                                                             |
    |  Yet another - hit it with Darkness, Silence, Haste, and Poison. This will  |
    |  effectively make all but the rarest of Attacks/Hits hit, in which case a   |
    |  Hi-Potion may be in order. The Haste increases that risk, but also ups the |
    |  speed at which the Ice Dragon dies.                                        |
    |_____________________________________________________________________________|
    
    Whether you fight or not, go north and use the Save Point to heal up and ...
    well, not Load!
    
    Continue north and approach the frozen Esper from way-back-when. This time,
    though, Terra won't go crazy; rather, the Esper within goes crazy and attacks
    you.
     ______________________
    |  BOSS: Valigarmanda  \
    |_______________________\_____________________________________________________
    |  Level         - 74       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 30,000   |  - Fire            |  - None                    |
    |  Maximum MP    - 50,000   |                    |                            |
    |  Attack        - 19       |  Immunities:       |                            |
    |  Magic         - 4        |  - All others      |                            |
    |  Defense       - 254      |                    |                            |
    |  Magic Defense - 70       |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Ice/Blizzard    |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Valigarmanda can use a basic attack, Hit, Blizzaga, Freezing Dust, and     |
    |  Rasp -- all fairly basic attacks.                                          |
    |                                                                             |
    |  There is not a lot to say here. Begin by using Zona Seeker to raise your   |
    |  Magic Defense (like it needs it all too much), and Kirin for some Regen.   |
    |  Go to having Ifrit summoned for some Fire-elemental damage, and then       |
    |  proceed to cast Fire/Fira/Firaga, depending on what you have. In the case  |
    |  Sabin, the Rising Phoenix Blitz is preferred unless he DOES have a         |
    |  decent-powered Fira/Firaga.                                                |
    |_____________________________________________________________________________|
    
    After the battle, there will be a bit of conversing before Valigarmanda turns
    himself into a Magicite for your own perusal.  PUT.  HIM.  ON.  SOMEONE.
    He teaches "-ga" spells and has a decent summoning attack.
    
    Then hop into the cliff opening nearby.
    
    ===============================================================================
                                      Yeti's Cave
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Gauntlet ............................................................. []  |
    |  X-Ether .............................................................. []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Anemone             | 2,000  |    100 |   10  |  115  |    550  |  1,000   |
    |  Illuyankas          | 2,000  |    100 |   10  |  130  |    850  |  1,000   |
    |  Knotty              | 1,000  |    100 |    5  |  120  |    350  |    800   |
    |  Onion Dasher        | 2,000  |    100 |   10  |  150  |    150  |    500   |
    |  Tonberry            | 8,000  | 15,500 |   13  |  150  |  3,333  |  1,200   |
    |  Tzakmaqiel          | 2,000  |    100 |   10  |  105  |    750  |  1,000   |
    |______________________|________|________|_______|_______|_________|__________|
    
    When you land, you'll be able to go to three portions of the cave. Take the
    middle one to find a chest with an X-Ether in the upper chest. Return to the
    cavern entrance and go into the western cave. Look out for the dark tiles
    around there, for they are pitfalls. You don't wanna fall.
    
    Open the chest here to find three Tonberries. Personally, I'd avoid them, but
    do what you want. From the chest, go back to the cavern entrance.
    
    Now, go through the northeastern door to where you found the X-Ether. From
    the chest, go northeast and downstairs. Use the small staircase to reach the
    higher ledge, then go along the path southwest to find a Gauntlet in a chest
    on the way. Go east, north, and upstairs.
    
    In this area, go along the path eastward, triggering the second switch you
    find. In this new area, go north and heal up. Examine the bone statue to find
    some Midgardsormr magicite, then fight the Yeti.
     ______________
    |  BOSS: Yeti  \
    |_______________\_____________________________________________________________
    |  Level         - 33       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 17,000   |  - Fire            |  - None                    |
    |  Maximum MP    - 6,990    |  - Poison          |                            |
    |  Attack        - 25       |  Immunities:       |                            |
    |  Magic         - 11       |  - None            |                            |
    |  Defense       - 100      |                    |                            |
    |  Magic Defense - 150      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Ice/Blizzard    |  Gil Earned : 10           |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  The Yeti -- a.k.a. the Himalayan Abominable Snowman -- can use a basic     |
    |  attack, Tackle (triple-power attack), Jump, Hailstone, Snowstorm,          |
    |  Snowball, and Avalanche. At one point, he'll use a Green Cherry to put     |
    |  Haste, Protect, and Shell on itself.                                       |
    |                                                                             |
    |  Cheap strategy time! Like with the Ice Dragon, inflicting Berserk on the   |
    |  Yeti, summoning the Phantom, and attack works just fine.                   |
    |                                                                             |
    |  Otherwise... Meh. Use Fire-based stuff (Fire, Fira, Firaga, Ifrit, the     |
    |  usual) to deal some heavy damage. Use Dispel once the Yeti uses its Green  |
    |  Cherry, and just be sure to have someone healing when needed.              |
    |_____________________________________________________________________________|
    
    After the fight, speak with Umaro with Mog in your party. Mog "entices" Umaro
    to join your group, with that Yeti (who is Umaro, obviously) rushing off to the
    Falcon.
    
    
    _______________________________________________________________________________
    ===============================================================================
    ------------------------------- Finding Shadow ------------- **FF6A_47_SHADOW**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    TO BE ABLE TO GET SHADOW HERE, YOU MUST HAVE SAVED HIM BACK ON THE FLOATING
    CONTINENT. IF YOU DID NOT DO SO, PROCEED TO FEEL SHAME, FOR YOU REALLY DID LOSE
    SHADOW FOR THE REST OF THE GAME. RELM WILL BE HERE IN HIS PLACE, SHOULD YOU
    HAVE LOST SHADOW.
    
    Anyhow, we need to find the Cave on the Veldt. I think it might be on the Veldt
    of the northeastern continent!
    
    ===============================================================================
                                   Cave on the Veldt
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Berserker Ring ....................................................... []  |
    |  Ichigeki ............................................................. []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Death Warden        | 8,000  |  8,000 |   13  |  140  |      0  |      0   |
    |  Gorgimera           | 7,191  |    354 |   40  |  150  |  1,889  |  4,928   |
    |  Twinscythe          | 2,500  |    187 |   21  |  125  |    726  |  1,753   |
    |______________________|________|________|_______|_______|_________|__________|
    
    Once you enter, you'll see Interceptor (or so they say; all the dogs look alike
    in this game). If it IS Interceptor, Shadow may be here! (Or Relm.) Follow him
    through the northern exit and exit to the east.
    
    In the next area, go east to find a bunch of primitive-esque people speaking of
    what is probably Gau. Go northwest and pick up the Berserker Ring, then go
    through the door. Go down the stairs on the other side, then go west via the
    cavern tunnel. Head to the far west side of it, east twice, south and west to
    find a chest with a Death Warden inside. Defeat it (Break, Banish...) to get a
    free Tigerfang for Sabin.
    
    After the fight, go back a bit in the tunnel, then along the southern branch
    and along the linear path for a while. Eventually, you'll find a room with a
    chest and a switch. Open the chest for the Ichigeki.
    
    IF YOU ARE LOOKING FOR SHADOW -- KEEP THAT ICHIGEKI LIKE YOUR LIFE DEPENDS ON
    IT. You know, assuming you *have* a life. :P
    
    Flip the switch to open up a new path. Use it and follow it to eventually reach
    a Save Point. Use it and continue to find Shadow injured on the ground. The
    likely reason as to WHY he's injured attacks you.
     ________________________
    |  BOSS: Behemoth Kings  \
    |_________________________\___________________________________________________
    |                                 First Enemy                                 |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 33       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 19,000   |  - Fire            |  - Behemoth Suit (Drop)    |
    |  Maximum MP    - 1,600    |  - Poison          |  - Murasame (Steal)        |
    |  Attack        - 11       |  Immunities:       |                            |
    |  Magic         - 9        |  - None            |                            |
    |  Defense       - 120      |                    |                            |
    |  Magic Defense - 120      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Ice/Blizzard    |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
     >--------------------------+--------------------+---------------------------<
    |                                Second Enemy                                 |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 33       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 19,000   |  - Fire            |  - Behemoth Suit (Drop)    |
    |  Maximum MP    - 9,999    |  - Holy            |                            |
    |  Attack        - 27       |  Immunities:       |                            |
    |  Magic         - 10       |  - None            |                            |
    |  Defense       - 105      |                    |                            |
    |  Magic Defense - 150      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Poison          |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Your first Behemoth King can use a basic attack, Blizzara, Blizzaga,       |
    |  Imp, Meteor, Holy, and Devil Claw (damage and remove Reflect).             |
    |                                                                             |
    |  The second one sticks to a basic attack, Death, Hypno Gas (Sleep), and     |
    |  Meteor.                                                                    |
    |                                                                             |
    |  There is not a lot to say about the first fight. Put in Kirin, Ifrit, and  |
    |  Fenrir for damage and defense, then have someone on Cura/Curaga duty while |
    |  everyone else uses Fira/Firaga/etc. on the monster.                        |
    |                                                                             |
    |  For the second Behemoth King, a simple Phoenix Down settles it. :)         |
    |_____________________________________________________________________________|
    
    After the scene, you'll be in Thamasa. After the scene there, leave and go to
    the Coliseum to the southeast.
    
    At the Coliseum, speak with the man in front of the door and bet the Ichigeki
    for your fight to battle Shadow. After the easy fight, Shadow will join your
    party.
    
    
    _______________________________________________________________________________
    ===============================================================================
    -------------------------------- Finding Locke -------------- **FF6A_47_LOCKE**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    To find Locke, you'll need to find the Phoenix Cave. Go to the peninsula on the
    northern end of the continent containing Tzen, Albrook, and Kefka's Tower.
    There should be a bunch of mountains here; land at the green spot in the middle
    of them.
    
    You'll need to form two parties for this event. Technically, just having Celes
    and Edgar, as you should, is sufficient ... but HIGHLY a stupid idea. These are
    the parties I used:
    
    Party #1:
    - Terra
    - Cyan
    - Sabin
    
    Party #2:
    - Celes
    - Edgar
    - Shadow
    
    Admittedly, there were only three in each party where I could have more than
    easily provided a fourth for each. But I hadn't found many others yet with a
    decent weapon supply. Same goes for armor, and I was already emptying most of
    my resources without having to revive a useless fourth.
    
    ===============================================================================
                                     Phoenix Cave
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Dragon Horn .......................................................... []  |
    |  Ribbon ............................................................... []  |
    |  Teleport Stone ....................................................... []  |
    |  Teleport Stone ....................................................... []  |
    |  Wing Edge ............................................................ []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Chaos Dragon        | 9,013  | 1,300  |   13  |    5  |  1,000  |  4,881   |
    |  Clymenus            | 3,815  | 9,900  |   13  |  120  |    826  |  1,698   |
    |  Face                | 4,550  | 1,700  |   11  |  105  |    890  |  2,600   |
    |  Galypdes            | 6,013  |   820  |   13  |  120  |    906  |  2,781   |
    |  Ouroboros           |    50  |   760  |   13  |  252  |    390  |  1,780   |
    |  Necromancer         | 3,525  |   900  |   13  |  100  |    791  |  1,510   |
    |  Seaflower           | 4,200  |   200  |   13  |  135  |    670  |  1,315   |
    |  Zeveak              | 2,077  |   500  |   13  |   80  |    674  |  1,620   |
    |______________________|________|________|_______|_______|_________|__________|
    
    Remember earlier when you had to pick two parties? In your mind, designate one
    as Party #1 and another as Party #2 for this dungeon, for the easiest way to
    follow this walkthrough. Remember to press Select to switch parties.
    
    Also note that any spikes in this dungeon can be bypassed. However, you will
    get damaged, and for much more than in other Fianl Fantasies - 400 damage. So,
    yeah, I think you might want to avoid them.
    
    Finally, also note that many chests in here are empty, as Locke, being the
    super-epic thief -- sorry, treasure hunter! -- he is, has already plundered a
    large majority of them.
    
    <== Party #1 ==>
    
    Head north and into the cavern, then step on the switch.
    
    <== Party #2 ==>
    
    Also head north and into the cavern, then go through the newly-opened western
    door. Go upstairs and east, then along the southern path to a switch. Step on
    it.
    
    <== Party #1 ==>
    
    Go through the newly-opened door to the east, then go north and onto that
    switch.
    
    <== Party #2 ==>
    
    Go north past the sunken spikes, then east and south to find another switch.
    
    <== Party #1 ==>
    
    Now head southeast, but ignore the staircase for the moment. Rather, go east
    and south to find a chest; open it for a Teleport Stone. Return to the stairs
    and go downstairs.
    
    In this area, go northwest and onto the switch here. Backtrack now to the
    stairs you entered this hot area with, then go along the southern path to a
    giant wall. Stop there and switch.
    
    <== Party #2 ==>
    
    Head to the far west and downstairs.
    
    Go south and up some more stairs. Here, step on the switch to create a bridge
    for yourself; cross it to find the Wing Edge in the chest. Go back to the lava
    area from where you previously entered it, then go east and along the path.
    Jump across the lava stepping stones, then head to the switch. Step on, step
    off, and switch.
    
    <== Party #1 ==>
    
    Go north and into the next area, then circle around to the west. Go south and
    use this exit to find a switch. Step on it.
    
    <== Party #2 ==>
    
    Go north and into the next area. Go along the path, being sure to use the
    side-path north to find another switch.
    
    <== Party #1 ==>
    
    Go north to the previous area and along the path for a while, past the sunken
    spikes. Go south and through the doorway once reached.
    
    In this area, go west and hop across the stepping stones, then go south and
    repeat with the nearby stones. After stopping hopping, go east and take the 
    path northward. Go through the door and pull the lever within.
    
    <== Party #2 ==>
    
    Go south and use the Save Point.
    
    Then go northwest and step on the switch here.
    
    <== Party #1 ==>
    
    Go south along the new path and continue going south to the end of the path.
    Here, you'll notice a Red Dragon nearby. If you don't want to fight it, you
    can manage to bypass it to the staircase, atop which you'll find a chest with
    the Dragon Horn inside.
    
    Running into the Red Dragon forces a fight.
     ____________________
    |  BOSS: Red Dragon  \
    |_____________________\_______________________________________________________
    |  Level         - 67       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 30,000   |  - Ice/Blizzard    |  - Murakumo (Drop)         |
    |  Maximum MP    - 1,780    |  - Water           |                            |
    |  Attack        - 13       |  Immunities:       |                            |
    |  Magic         - 10       |  - None            |                            |
    |  Defense       - 110      |                    |                            |
    |  Magic Defense - 150      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Fire            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  The Red Dragon will be a fun one to fight ... if you're idea of fun is     |
    |  getting hurt a lot, in which case, you might need some help. :P Especially |
    |  given the super-strategies I manage to hand you every now and then.        |
    |                                                                             |
    |  Anyhow, it can use a basic attack, Fira, Firaga, Flare (a basic one),      |
    |  Lv. 4 Flare, Fireball, Eraser (damage and removes Reflect), Flare Star,    |
    |  and Southern Cross (Fire damage to all).                                   |
    |                                                                             |
    |  So, yeah, cheap strategy -- put Confuse on it and watch it beat the        |
    |  stuffings out of itself. You can also Poison it, in theory, while it is    |
    |  Confused -- I never tried that though, and all it'll do is speed up the    |
    |  process. You'll have to keep up the Confusion, though, so you'll want to   |
    |  have Edgar constantly using Noiseblaster, with a Bioblaster fit in at some |
    |  point to induce Poisoning, hopefully.                                      |
    |                                                                             |
    |  Otherwise, you might be in trouble. Start the fight by using Kirin and     |
    |  Zona Seeker; Shiva and Bismarck are good ideas for some quickie-damage.    |
    |  Next, use Osmose or Rasp to get rid of the boss's MP and force him down to |
    |  a shameful repertoire of attacks. Inflict Darkness on him and kick him     |
    |  while he's down and you'll have no problem. While the MP-draining goes on, |
    |  I suggest casting Cura/Curaga every turn to maintain good health, and      |
    |  refresh every few turns after the Darkness is inflicted.                   |
    |_____________________________________________________________________________|
    
    After that grueling battle -- it is so HARD to see enemies effectively commit
    suicide, no? -- open the chest atop the stairs for the Dragon Horn if you have
    not yet done so.
    
    Then go northwest and upstairs onto the platform, then north onto the switch
    there.
    
    <== Party #2 ==>
    
    Go south, downstairs, and west along the passage to some stairs. There, go down
    and head south. At the end of the fairly linear path, you'll find a chest; open
    it for a Ribbon. Then head to the northwest corner and outside of this
    cold-lava zone.
    
    Upstairs, go along the path around to the south. Hop across the rocks to find
    yourself united with the other party. Go south and onto one of the two switches
    you find here.
    
    <== Party #1 ==>
    
    Go south and step onto the second switch, then go south and use the stairs. Go
    along the path to meet up with Locke.
    
    He apparently came here for that mystical treasure that defies death itself. If
    you know basic mythology, the Phoenix is a bird that implies immortality; if
    you know Final Fantasy, the Phoenix summon can rise people from the dead. Locke
    has just found the Phoenix Magicite!
    
    We all know why he has it, and so we return to Kohlingen.
    
    ===============================================================================
                                       Kohlingen
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Elixir ............................................................... []  |
    |  Flame Shield ......................................................... []  |
    |  Phoenix Down ......................................................... []  |
    |  Valiant Knife ........................................................ []  |
    |  X-Ether .............................................................. []  |
    |  X-Potion ............................................................. []  |
    |_____________________________________________________________________________|
     _____________
    |  Item Shop  \
    |______________\______________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Hi-Potion ....................................................... 300 Gil  |
    |  Ether ......................................................... 1,500 Gil  |
    |  Antidote ......................................................... 50 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Holy Water ...................................................... 300 Gil  |
    |  Remedy ........................................................ 1,000 Gil  |
    |  Sleeping Bag .................................................... 500 Gil  |
    |  Tent .......................................................... 1,200 Gil  |
    |_____________________________________________________________________________|
     _______________
    |  Weapon Shop  \
    |________________\____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Darts ........................................................ 10,000 Gil  |
    |  Dice .......................................................... 5,000 Gil  |
    |  Viper Darts .................................................. 13,000 Gil  |
    |  Enhancer ..................................................... 10,000 Gil  |
    |  Golden Spear ................................................. 12,000 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Armor Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Diamond Shield ................................................ 3,500 Gil  |
    |  Priest's Miter ................................................ 3,000 Gil  |
    |  Green Beret ................................................... 3,000 Gil  |
    |  Diamond Helm .................................................. 8,000 Gil  |
    |  Diamond Vest ................................................. 12,000 Gil  |
    |  Diamond Armor ................................................ 15,000 Gil  |
    |_____________________________________________________________________________|
    
    Locke heads to where his dead love has been preserved for the long time since
    she died in an Imperial assault. He puts the Phoenix Magicite in her lifeless
    arms and, for a moment, it seems that the damage to the magicite is too great;
    that it may not function properly, if at all.
    
    Suddenly, it flashes and the room fills with a fire; not a fire of violence,
    but a fire of healing, of peace. The Phoenix, in its weakened state, has come
    and brought Rachel back from the afterlife. However, it is only able to give
    her and Locke a short time to speak...
    
    After the cutscene, Locke formally rejoins the party and hands you an Elixir,
    a Flame Shield, a Phoenix Down, the Valiant Knife, an X-Ether, and an X-Potion.
    
    I feel like mentioning the Valiant Knife here. It is much like the opposite of
    the Ultima Weapon, for it deals damage based on your HP, but moreso on how LOW
    it is. At high levels, this can become quite powerful, for the damage is
    calculated as follows: you'll get the typical no-ability damage added to the
    ability-based damage (how much HP you lack from your maximum HP). Also unlike
    the Ultima Weapon, using hats such as the Red Cap and Green Beret to boost your
    max HP will boost the damage dealt.
    
    
    _______________________________________________________________________________
    ===============================================================================
    -------------------------------- Finding Gogo ---------------- **FF6A_47_GOGO**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    One more to go-go. Heh.
    
    Anywho, to find Gogo, you'll need to head to the small northeastern island near
    the corner of the map. Land there and walk around, looking for the Zone Eater.
    In battle, rather than kill it, let it use Inhale on your whole party. Then
    you'll be inside a monster.
    
    Kinda reminds me of Mario & Luigi: Partners in Time (DS) (made two years before
    this remake, I think) when you went inside the Yoob. Of course, that was
    involuntary.
    
    ===============================================================================
                                  Zone Eater's Belly
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Fake Mustache ........................................................ []  |
    |  Genji Armor .......................................................... []  |
    |  Hero's Ring .......................................................... []  |
    |  Hi-Ether ............................................................. []  |
    |  Magical Brush ........................................................ []  |
    |  Thunder Shield ....................................................... []  |
    |  Pinwheel ............................................................. []  |
    |  Zephyr Cloak ......................................................... []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Amduscias           | 4,452  |   270  |   13  |  105  |    526  |  1,727   |
    |  Baalzephon          | 3,609  |   300  |   17  |  105  |    826  |  1,385   |
    |  Covert              | 4,530  |   240  |   25  |  100  |  1,768  |  1,757   |
    |  Kamui               | 4,211  |   219  |   19  |  100  |    869  |  1,583   |
    |  Purusa              | 3,300  |   188  |   13  |  115  |    773  |  1,396   |
    |  Shambling Corpse    | 3,850  |   185  |   13  |  105  |    826  |  1,399   |
    |  Wartpuck            | 3,559  |   330  |   15  |  120  |  1,169  |  1,595   |
    |______________________|________|________|_______|_______|_________|__________|
    
    Well, this thing must eat well. No Tapeworms, no Roundworms, or any other
    fictitious enemies (for this FF, anyhow). Anyways, equip some Relics that
    prevent Zombification.
    
    Upon entering, go north and into the light if you want to go outside.
    
    Otherwise, go south to the next area; there, go west. You'll reach some
    platforms. You'll have to face the desired direction and press A to move.
    Bumping into the guys on these platforms smacks you back to the lower level.
    You'll want to get smacked once, though, to reach the Hi-Ether and the Red
    Jacket on the other side of the blocked-off cave below.
    
    Now, go east and onto the switch go back up.
    
    On the platforms, go west and slip past the strange green men.  *cough*  Luigi
    *cough*  Be sure to grab the chests for the Genji Armor and the Magical Brush.
    Further west, go past two more guys to find a chest; open this one for the Fake
    Mustache. Sounds like an item from the Mario RPG games, no? (Yeah, I've got a
    theme going here.)
    
    Once on the main path, go east and take the stairs to head south. In the next
    room,  USE  THE  SAVE  POINT. If you screw up (i.e. off by one step), you'll
    probably have a Game Over. Also, I suggest turning the Auto-Dash to "On" (or
    you'll end up holding the B Button) and equipping the Sprint Shoes.
    
    Continue to the next room. Wait until the rock falls and head to the chest
    nearby quickly and open it up for the Zephyr Cloak. Let the rock rise, then
    rush to the next chest; open this up for a Hero's Ring. Let the rock rise and
    go five steps west and two steps south.
    
    Wait again for the rock and head west and south -- IGNORE THE CHEST. At the
    door, backtrack to the chest and open it to find the Pinwheel, then quickly
    get out of the way. Head south, past the small room to reach a larger room.
    
    In this larger room, go south and across the chest to another platform. Head
    north and circle around, then jump onto the switch platform. Stomp on this
    switch to open up some new paths. Get back on the main path, then go to the
    far west; open the chest on the way for a Thunder Shield. Return to the central
    platform and head north, this time continuing on the main path and going
    through the door.
    
    And finally, we meet up with Gogo -- and no, not necessarily the Famed Mimic
    Gogo with the glitched fight from Final Fantasy V. Though, given their
    similarities... Anyhow, he'll join your party. Epicness.
    
    
        _______________________________________________________________________
       /\                                                                     /\
      |  |             Section VIII - A Big Sidequesting Section             |  |
      |  |                            **FF6A_48**                            |  |
       \/_____________________________________________________________________\/
    
    Okay, we have a lot more stuff to cover now. We don't have to do any of this,
    and we can do it in any order if we choose to, and we choose what to do and
    what NOT to do, for the most part -- it usually depends on your characters.
    
    So this thing is going to be LONG. Long enough for its own sub-sections. And a
    lot of them.
    
     -- Quetzalli Magicite ...................................... **FF6A_48_QUET**
     -- Alexander Magicite ...................................... **FF6A_48_ALEX**
     -- Odin/Raiden Magicite .................................... **FF6A_48_ODIN**
     -- Bahamut Magicite ........................................ **FF6A_48_BAHA**
     -- Ragnarok Magicite ....................................... **FF6A_48_RAGN**
     -- Leviathan Magicite ...................................... **FF6A_48_LEVI**
     -- Cactuar Magicite ........................................ **FF6A_48_CACT**
     -- Gilgamesh Magicite ...................................... **FF6A_48_GILG**
    
     -- Sabin's Training ........................................ **FF6A_48_RUSH**
     -- Lores for Strago ........................................ **FF6A_48_LORE**
     -- "Special Item Shop": The Coliseum ....................... **FF6A_48_ITEM**
    
     -- Ebot's Rock ............................................. **FF6A_48_EBOT**
     -- The Cultists' Tower ..................................... **FF6A_48_CULT**
     -- The Earth Dragon ........................................ **FF6A_48_DRGN**
     -- Monster Hunting ......................................... **FF6A_48_HUNT**
     -- The Dinosaur Forest ..................................... **FF6A_48_DINO**
     -- Shadow's Dreams ......................................... **FF6A_48_ZZZZ**
     -- Gau and his Father ...................................... **FF6A_48_GDAD**
    
    _______________________________________________________________________________
    ===============================================================================
    ----------------------------- Quetzalli Magicite ------------- **FF6A_48_QUET**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Okay, this one is pretty easy. Go to the southwestern island on the map -- you
    know, the Solitary Island.
    
    ===============================================================================
                                  The Solitary Island
    ===============================================================================
    
    Once you arrive here, head to the vicinity of the cabin so that it appears as a
    somewhat-big building on your screen.
    
    Go south to the beach and examine the magicite crystal here to get Quetzalli.
    
    
    _______________________________________________________________________________
    ===============================================================================
    ----------------------------- Alexander Magicite ------------- **FF6A_48_ALEX**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    For this, you'll need to obtain Cyan.
    
    Next, you'll need to head to Doma Castle; it is found on an island between the
    Serpent Trench and the Veldt continent.
    
    ===============================================================================
                                      Castle Doma
    ===============================================================================
    
    Once you arrive inside the castle, take the west, then the east door. In this
    room, opt to take a rest.
    
    After the day comes and you've consequentially been healed, everyone gets up.
    Cyan, however, acts a bit more oddly than usual. When you head to check on him,
    three creatures, the Dream Stooges, appear. They leap into Cyan's mind and
    decide to screw around with you.
    
    Oh, fun.
    
    ===============================================================================
                                 Cyan's Dream Sequence
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Alluring Rider      | 1,200  |   330  |   13  |  125  |    531  |  1,323   |
    |  Coco                | 3,062  |   198  |   13  |  100  |    631  |  1,410   |
    |  Parasite            | 1,000  |   230  |    1  |  140  |    461  |    455   |
    |  Pandora             | 1,522  |   350  |   13  |  140  |    461  |    622   |
    |  Weredragon          | 3,000  |   300  |   10  |  105  |    731  |    953   |
    |______________________|________|________|_______|_______|_________|__________|
    
    You'll start this with the fourth character on your list -- or third, if Cyan
    was your fourth. Hence, I began with Terra, since I knew this. :)
    
    Use the Save Point nearby, then go north and along the path. At the trio of
    doors, take the one on the left to find the character that was first in your
    party (for me, Locke). Speak with them to have them rejoin the party. Go north
    and through the door.
    
    Upon reappearing, go north and into the northern door, then through the door on
    the right. You'll meet the character was that was second in your party (for me,
    Edgar). Speak with them to have them rejoin. Go northwest and through the door.
    
    Upon reappearing, go north and through the door to find the Save Point. Use it
    again, then go through the middle door. Go west to find a door now; go on
    through.
    
    Now, head south. At the door, heal up and re-equip if you feel it's needed. You
    will want element-absorbing/nullifying/resisting equipment. Once you go through
    the door, you'll have a boss battle.
     ___________________________________
    |  BOSS: Curlax, Laragorn, Moebius  \
    |____________________________________\________________________________________
    |                              Curlax's Bestiary                              |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 47       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 15,000   |  - Ice/Blizzard    |  - None                    |
    |  Maximum MP    - 2,000    |  - Water           |                            |
    |  Attack        - 1        |  Immunities:       |                            |
    |  Magic         - 4        |  - None            |                            |
    |  Defense       - 110      |                    |                            |
    |  Magic Defense - 110      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Fire            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
     >--------------------------+--------------------+---------------------------<
    |                             Laragorn's Bestiary                             |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 47       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 10,000   |  - Fire            |  - None                    |
    |  Maximum MP    - 2,000    |                    |                            |
    |  Attack        - 2        |  Immunities:       |                            |
    |  Magic         - 5        |  - None            |                            |
    |  Defense       - 90       |                    |                            |
    |  Magic Defense - 120      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Ice/Blizzard    |  Gil Earned : 0            |
    |  Magic Evasion - 0        |  - Wind/Aero       |  EXP. Earned: 0            |
     >--------------------------+--------------------+---------------------------<
    |                             Moebius's Bestiary                              |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 47       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 12,500   |  - None            |  - None                    |
    |  Maximum MP    - 2,000    |                    |                            |
    |  Attack        - 4        |  Immunities:       |                            |
    |  Magic         - 6        |  - None            |                            |
    |  Defense       - 80       |                    |                            |
    |  Magic Defense - 130      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Thunder         |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Curlax is able to use a basic attack, Hit (twice as powerful), Fira,       |
    |  Firaga, Delta Attack, Arise, Silence, Reflect, Stop, Slow, and White Wind. |
    |                                                                             |
    |  Laragorn is able to use a basic attack, Hit (twice as powerful), Blizzara, |
    |  Blizzaga, Delta Attack, and Reflect.                                       |
    |                                                                             |
    |  Moebius is able to use a basic attack, Hit (twice as powerful), Thundara,  |
    |  Thundaga, Delta Attack, Cura, Haste, Protect, Shell, and Reflect.          |
    |                                                                             |
    |  Just as a note - Delta Attack will Petrify whoever it hits, so long as     |
    |  they're vulnerable to Petrification.                                       |
    |                                                                             |
    |  It's a good idea to start this battle by using Kirin, Fenrir, and Siren.   |
    |  Kirin is for the Regen; Fenrir for dodging attacks for a bit, and Siren is |
    |  to stop most of the magic spells from Laragorn.                            |
    |                                                                             |
    |  Afterwards, start by trying to kill Curlax. Continually hit him with some  |
    |  Blizzara/Blizzaga spells and he'll go down quick enough; hit him with the  |
    |  Sleep status if you have trouble.                                          |
    |                                                                             |
    |  Next up is Laragorn, who should already be Silenced. His low Attack stat   |
    |  means that, after Silencing, you're in the clear for him - hit him with    |
    |  some Fira/Firaga spells.                                                   |
    |                                                                             |
    |  Finally, focus your remaining power on Moebius. He can be Berserked to be  |
    |  brought into a situation much like that of Laragorn when Silenced, and is  |
    |  how he should be treated; Berserk him at the start of the fight if it is   |
    |  possible. Beyond that, simply use your best attacks, for he lacks any      |
    |  weaknesses, to finish him off.                                             |
    |_____________________________________________________________________________|
    
    After the battle, go through the previously-guarded door.
    
    ===============================================================================
                                Phantom Train Sequence
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Flame Shield ......................................................... []  |
    |  Genji Glove .......................................................... []  |
    |  Ice Shield ........................................................... []  |
    |  X-Potion ............................................................. []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Al Jabr             | 2,722  |   180  |   13  |  110  |    485  |    890   |
    |  Coco                | 3,062  |   198  |   13  |  100  |    631  |  1,410   |
    |  Parasite            | 1,000  |   230  |    1  |  140  |    461  |    455   |
    |  Pandora             | 1,522  |   350  |   13  |  140  |    461  |    622   |
    |  Samurai             | 3,000  |   500  |   13  |   10  |    791  |  1,545   |
    |  Suriander           | 2,912  |   228  |   13  |  105  |    435  |  1,150   |
    |______________________|________|________|_______|_______|_________|__________|
    
    Once you arrive, go west. Head into the first car to find and use the Save
    Point. Continue to the west and you'll soon find a chest and a purplish switch;
    trigger the latter and open the former to obtain a Genji Glove. Go west some
    more to find a chest blocked by an open one...
    
    Get the Lump of Metal from the chest further west and examine the open chest
    blocking the Flame Shield chest behind it. This will stop that damn chest and
    allow you to reach the Flame Shield in the chest behind it. You'll see six
    open chests here; flip the switch and remember their positions and whether they
    are open or closed; I'll give the diagram when appropriate.
    
    Go west to the next car. There, go north and around to find a switch; throw it
    (metaphorically). Go south and open the hidden chest to find an X-Potion. Then
    go along the open path, opening the chest with the Ice Shield on the way, and
    hit the third switch. Go back to the first switch and hit it, then trigger the
    third switch.
    
    This will open a path on the southern end of the screen. If you messed up, make
    sure that switches one and two are down, and switch three is up. Go west to
    find a fourth switch. Notice those six chests nearby? That has to do with the
    previous six-chest puzzle:
    
                              [CLOSED] [CLOSED] [ OPEN ]
                              [ OPEN ] [ OPEN ] [CLOSED]
    
    Arrange them like that and THEN trigger the switch nearby to open up another
    path. Go west and exit the car.
    
    Continue to find another car with another Save Point. Use it and continue to
    the end of the train. Leave the room to continue to the next part of Cyan's
    maniacal dream.
    
    ===============================================================================
                                     Cavern Sequence
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Io                  | 7,862  | 1,550  |   13  |  110  |  1,995  |  3,253   |
    |  Pluto Armor         | 2,850  |   220  |   13  |  105  |    629  |    853   |
    |  Schmidt             | 3,262  |   200  |   13  |  105  |    441  |  1,253   |
    |______________________|________|________|_______|_______|_________|__________|
    
    When you arrive, you'll find yourself on some Magitek Armor. When in a fight,
    it is recommended to only use Thunder Beam (due to enemy weaknesses) or Healing
    Force (to heal). In fact, get in a fight just before you leave for that exact
    purpose.
    
    Walk along the path and watch the scene to find Cyan. Follow him south and,
    once you exit, turn around and circle around clockwise to find Cyan again.
    Follow him off the bridge.
    
    ===============================================================================
                                 Doma Castle Sequence
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Al Jabr             | 2,722  |   180  |   13  |  110  |    485  |    890   |
    |  Coco                | 3,062  |   198  |   13  |  100  |    631  |  1,410   |
    |  Pandora             | 1,522  |   350  |   13  |  140  |    461  |    622   |
    |  Parasite            | 1,000  |   230  |    1  |  140  |    461  |    455   |
    |  Samurai             | 3,000  |   500  |   13  |   10  |    791  |  1,545   |
    |  Suriander           | 2,912  |   228  |   13  |  105  |    435  |  1,150   |
    |______________________|________|________|_______|_______|_________|__________|
    
    You will end up falling into the guest room at Doma Castle; remember, where you
    were before Cyan got screwed around by the Dream Stooges.
    
    Once you regain control after the scene, you could go straight to the throne
    room and battle the Wrexsoul. If you want, though, you can side-track a little
    for some flashbacks about Cyan. You won't get anything but character
    development, though. (And some Gil, EXP., and AP from the battles as you move
    around.)
    
    The scenes can be found in Cyan's room to the east of the throne room, and
    outside at the east and west edges of the moat.
    
    Afterwards, return to the room in which you arrived. Save and heal at the Save
    Point and proceed into the throne room. You'll find the Wrexsoul sitting on the
    throne, with Cyan lying unconscious or dead next to him.
    
    Let's return the favor.
     _______________________________
    |  BOSS: Wrexsoul, Soul Savers  \
    |________________________________\____________________________________________
    |                             Wrexsoul's Bestiary                             |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 53       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 23,066   |  - Ice/Blizzard    |  - Guard Bracelet (Drop)   |
    |  Maximum MP    - 5,066    |                    |  - Memento Ring (Steal)    |
    |  Attack        - 27       |  Immunities:       |                            |
    |  Magic         - 5        |  - None            |                            |
    |  Defense       - 70       |                    |                            |
    |  Magic Defense - 220      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Fire            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |  - Holy            |  EXP. Earned: 0            |
     >--------------------------+--------------------+---------------------------<
    |                            Soul Savers' Bestiary                            |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 41       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 3,066    |  - Ice/Blizzard    |  - None                    |
    |  Maximum MP    - 566      |                    |                            |
    |  Attack        - 50       |  Immunities:       |                            |
    |  Magic         - 3        |  - None            |                            |
    |  Defense       - 150      |                    |                            |
    |  Magic Defense - 175      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Fire            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |  - Holy            |  EXP. Earned: 0            |
    |=============================================================================|
    |  The Wrexsoul can use a basic attack, Doom Strike (which can induce Doom),  |
    |  Thundaga, and Fury. Fury is his very first move, which will put him in one |
    |  of your characters until that character is KO'ed, Petrified, or Zombified. |
    |  We'll discuss this further momentarily.                                    |
    |                                                                             |
    |  The Soul Savers can use a basic attack, Magic Drain (like Osmose, but      |
    |  based seemingly on physical Attack), Firaga, Blizzaga, Thundaga, Reflect,  |
    |  and Cure. Additionally, these cannot be truly killed, for they'll come     |
    |  back almost right afterwards. So don't expect to be able to abuse their    |
    |  vulnerabilities to Petrify, Doom, or Death all too well.                   |
    |                                                                             |
    |  There is one way to abuse that weakness, though. Immediately use the spell |
    |  Banish to get rid of both of them simultaneously. You never truly beat     |
    |  Wrexsoul despite winning, so you won't gain the Guard Bracelet, which is   |
    |  useful as it puts Protect and Shell on the wearer.                         |
    |                                                                             |
    |  Otherwise...                                                               |
    |                                                                             |
    |  It's a good idea to start this battle by using Kirin, Zona Seeker, and     |
    |  Shiva. Maybe Kirin and the Zona Seeker's effects will soon wear off on one |
    |  character, but still, better to help two than none. If you have Hastega,   |
    |  throw that up, too. Note that Shiva is only mentioned as one for you to    |
    |  actually equip; don't use her yet...                                       |
    |                                                                             |
    |  The battle begins with the Wrexsoul taking over an character via Fury. As  |
    |  you may recall, Petrifying a character via Break works to get rid of it.   |
    |  I prefer that method and then using a Gold Needle to revive them with more |
    |  HP than otherwise. However, you'll have to do each character one by one to |
    |  figure out which one had Wrexsoul in him/her.                              |
    |                                                                             |
    |  Throughout this period of time, you'll be subject to the Soul Savers'      |
    |  attacks. Feel lucky that they often stick to the "-ga" spells for now,     |
    |  which are weak due to their low Magic stat. You'll only need to worry from |
    |  them about physical attacks and Magic Drain, which is used to take your MP |
    |  when they're low on their own MP. Personally, I'd just ignore them.        |
    |                                                                             |
    |  After the Wrexsoul is found, quickly begin to hammer him down. Use Shiva,  |
    |  Blizzara, Blizzaga, Throwing Ice/Blizzard-based weaponry (i.e. Icebrand),  |
    |  and anything else Ice/Blizzard-based you can think of; doing the magic     |
    |  with Terra in a Trance makes a large boost to the damage.                  |
    |                                                                             |
    |  Eventually, Wrexsoul will use Fury again to take over another character,   |
    |  so just repeat from the top.                                               |
    |_____________________________________________________________________________|
    
    After the battle, watch the scene.
    
    You'll soon return to the real world.
    
    ===============================================================================
                                      Castle Doma
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Masamune ............................................................. []  |
    |_____________________________________________________________________________|
    
    After the scene, you'll return to the real world, with a Masamune in your
    pocket. (Personally, it's not the best place to keep a sharp weapon.) You'll
    also have all of Cyan's Bushido skills now; his #7 is a high-damage four-hit
    attack, whereas #8 is effectively Death for all (who are vulnerable to it).
    You probably already had the other six.
    
    Afterwards, head up into the throne room to find the Alexander Magicite. Enjoy,
    for it teaches Esuna, Protect, Shell, Dispel, and Holy; not to mention that it
    can use Divine Judgment to hit all enemies with Holy-based damage.
    
    
    _______________________________________________________________________________
    ===============================================================================
    ---------------------------- Odin/Raiden Magicite ------------ **FF6A_48_ODIN**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Our next stop is the Ancient Castle.
    
    And, by the time I start this next sentence, some idiot is going to be flying
    around the overworld looking for it. It  ISN'T  on the overworld map, unless
    you have some ****ed-up game.
    
    Go to Figaro Castle, which should still be within walking distance from
    Kohlingen if you've followed the FAQ thus far. Speak with the guy near the
    engine room and opt to move towards South Figaro and you'll bump into
    something, and it isn't the big octopus from before.
    
    Exit the castle via the prison cells; the easternmost one, to be exact.
    
    Oh, and by the by... This is the same bit of information you can get from the
    thieves at the base of the Cultist's Tower by paying 100,000 Gil. Yeah, you
    owe me now. :)
    
    ===============================================================================
                              Cave to the Ancient Castle
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Death Tarot .......................................................... []  |
    |  Hi-Ether ............................................................. []  |
    |  Magicite Shard ....................................................... []  |
    |  Wing Edge ............................................................ []  |
    |  X-Potion ............................................................. []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Devil               | 5,555  | 1,150  |   18  |   70  |    960  |  2,189   |
    |  Enuo                | 4,635  |   280  |   13  |   50  |    968  |  1,429   |
    |  Figaro Lizard       | 4,220  |   140  |   29  |   90  |    554  |  1,219   |
    |______________________|________|________|_______|_______|_________|__________|
    
    Upon arriving, in this first room, you can find two chests. Go east to find one
    with the Hi-Ether inside; go west to find the Wing Edge weapon for Locke. Now,
    go back east from the Hi-Ether chest and through the door to find another
    chest. This one has a battle with the Master Tonberry in it... hard enough to
    be a boss.
     _________________________
    |  BOSS: Master Tonberry  \
    |__________________________\__________________________________________________
    |  Level         - 73       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 22,000   |  - ???             |  - Gladius (Drop)          |
    |  Maximum MP    - 1,200    |                    |  - Elixir (Steal)          |
    |  Attack        - 13       |  Immunities:       |  - Megalixir (Steal)       |
    |  Magic         - 6        |  - ???             |                            |
    |  Defense       - 100      |                    |                            |
    |  Magic Defense - 165      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - ???             |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Master Tonberry is a dangerous beast. It can use a basic attack, Knife     |
    |  (which effectively has an Attack stat of 104!), Firaga, Thundaga,          |
    |  Blizzaga, Tornado, Quake, Holy, Bio, Traveler, Tsunami, and Barrier        |
    |  Change, which changes it's elemental weaknesses and such.                  |
    |                                                                             |
    |  Okay, I REALLY think you need to begin first by casting Sleep and then     |
    |  Slow on the enemy. Use Libra to find out its weakness and begin to abuse   |
    |  this weakness. If you cannot, which is likely in the cases of Earth, Wind, |
    |  and Water, try using non-elemental magic (Flare, Ultima).                  |
    |                                                                             |
    |  If you still can't abuse the weakness, go ahead and first put Vanish on    |
    |  your party via Phantom to avoid the soon-to-come physicals. Attack the     |
    |  Master Tonberry ONCE to wake it up, then wait for Barrier Change, which    |
    |  seems to occur every 10 to 20 seconds.                                     |
    |                                                                             |
    |  After that, retry the second paragraph's strategy. Repeat as needed until  |
    |  you DO get an abusable weakness. Then abuse it with Espers and magic;      |
    |  remember, magic won't wake up a Sleeping target (though I think being      |
    |  burned alive might wake ME up) and continue until he's dead. If he         |
    |  awakens, put Sleep on him.                                                 |
    |                                                                             |
    |  Of course, you're probably wondering why we'd go to all this trouble to    |
    |  fight a monster found in a chest that is empty. Well, the Master Tonberry  |
    |  can drop a Gladius, the fourth most-powerful Knife in the game.            |
    |_____________________________________________________________________________|
    
    After the battle, go back to the previous area and west to where you found the
    Wing Edge. Use the nearby door.
    
    Here, go along the path to soon find a chest; open it for a Death Tarot. Go
    back some to find a path in the western wall. Take it and go northwest to find
    an alcove in the northwestern wall; use it to reach the next area.
    
    There, southwest of the stairs to find an X-Potion, then far to the south of
    the stairs to find the Magicite Shard. THEN go downstairs to find a Save Point.
    Use it and go up the next staircase to find a city.
    
    ===============================================================================
                                  The Ancient Castle
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Blizzard Orb ......................................................... []  |
    |  Gold Hairpin ......................................................... []  |
    |  Punisher ............................................................. []  |
    |  X-Ether .............................................................. []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Armored Weapon      | 9,200  | 1,956  |   18  |  190  |  1,189  |  5,848   |
    |  Coco                | 3,062  |   198  |   13  |  100  |    631  |  1,410   |
    |  Devil               | 5,555  | 1,150  |   18  |   70  |    960  |  2,189   |
    |  Figaro Lizard       | 4,220  |   140  |   29  |   90  |    554  |  1,219   |
    |  Lunatys             | 4,020  |   105  |   13  |   90  |    465  |  1,504   |
    |  Samurai             | 3,000  |   500  |   13  |   10  |    791  |  1,545   |
    |  Suriander           | 2,912  |   228  |   13  |  105  |    435  |  1,150   |
    |______________________|________|________|_______|_______|_________|__________|
    
    When you arrive, head to the entrance and you'll notice two black doors west of
    the main ones. Go into one of them and open the chest; you'll then fight a
    Samurai Soul.
     ______________________
    |  BOSS: Samurai Soul  \
    |_______________________\_____________________________________________________
    |  Level         - 61       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 37,260   |  - Poison          |  - Master's Scroll (Drop)  |
    |  Maximum MP    - 7,400    |                    |  - Murakumo (Steal)        |
    |  Attack        - 25       |  Immunities:       |  - Murasame (Steal)        |
    |  Magic         - 11       |  - None            |                            |
    |  Defense       - 115      |                    |                            |
    |  Magic Defense - 175      |  Absorptions:      |                            |
    |  Evasion       - 20       |  - None            |  Gil Earned : 30,000       |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  The Samurai Soul is a dangerous beast. It can use a basic attack, Assassin |
    |  Blade (which is Death), Throw (which easily hits for 6,000+ damage), Gil   |
    |  Toss (hits for about 1,000 damage), Item (elemental scroll), Gale Cut      |
    |  (Wind/Aero damage to all), Shockwave, and 1,000 Needles.                   |
    |                                                                             |
    |  There is a cheap way to win this. Use Confuse at the start of the fight    |
    |  and, hopefully, this boss will commit suicide (as per ancient Japanese     |
    |  peoples when shamed, so I guess Confusion = shame?) by using Assassin      |
    |  Blade on itself. (Which in itself seems weird - it's a soul and already    |
    |  dead.)                                                                     |
    |                                                                             |
    |  If he accidentally uses a basic Attack or something, just put Confuse on   |
    |  him again. The spell, Edgar's Noiseblaster, and Cait Sith are all methods  |
    |  of doing this. Since you're pretty much FORCED to have Cait Sith by this   |
    |  point in the game, that's why I'm not offering an alternate strategy.      |
    |_____________________________________________________________________________|
    
    So, why did we bother with this battle? To get the Master's Scroll. This item
    allows you to attack four times with each weapon you have; the attacks will not
    miss. However, the attacks' power is also halved FOR ALL ATTACKS. That in its
    own way is okay -- after all, it's still double damage. This basically is not
    all THAT good, though - the Drill and Flurry (not to mention Tempest) are good
    examples of why not to use it.
    
    If you opt to use the Genji Glove in combination, you get eight attacks; that
    is, a quadruple-power attack. That is the only reason to use this, honestly,
    especially if you're using the Ultima Weapon (a good idea by now) and something
    else powerful. However, this  WILL  severely end up lowering your defense by
    preventing the use of a shield. If you've been getting by without it, though,
    it's okay. However, that other Relic also has to go; that might not be very
    good if it is something like a Ribbon.
    
    After the battle, go outside and east of the main doors. Go through and pick up
    the Punisher from the chest.
    
    Exit again. Go through the main doors and north to find Odin. Before doing
    anything, through, go east and through the left black door; inside, grab the
    Blizzard Orb and the Gold Hairpin.
    
    Backtrack to Odin's statue.
    
    (Trivial note: In Final Fantasy V, you were able to instantly win against Odin
                   by using the Break spell on him; preferable, the Break
                   Spellblade, which always hit. Seeing Odin still stoned, it seems
                   kinda odd and makes me thing maybe this FFVI world is related
                   to FFV. I'll also note that Odin is the king of the Norse gods.)
    
    Anyways, examine the Odin statue to get the Odin Magicite.
    
    But don't leave yet... We have something to do with this.
    
    To east and south is a path to the queen's own room.
    
    Examine the bucket to find an X-Ether, then examine the sparkly-thing on the
    bookcase to read the queen's diary. Now, onto the trick with the throne, which
    you probably don't know of yet. Anyways, stand on the eastern throne, face it,
    go five steps south. Examine the tile to ... something happens, making a
    staircase appear. Use it.
    
    Here, go along the path to the statue of the queen. Examine it and your Odin
    Magicite will turn into the Raiden Magicite. This is a GOOD thing, okay? The
    summoning attack is the same; Odin's Meteor can be taught by someone else;
    Raiden has a better spell to teach; and his level-up increase is Strength +2,
    rather than Speed +1.
    
    You'll also find the Blue Dragon roaming around down here.
     _____________________
    |  BOSS: Blue Dragon  \
    |______________________\______________________________________________________
    |  Level         - 65       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 26,900   |  - Thunder         |  - Zantetsuken (Drop)      |
    |  Maximum MP    - 3,800    |                    |                            |
    |  Attack        - 13       |  Immunities:       |                            |
    |  Magic         - 10       |  - None            |                            |
    |  Defense       - 110      |                    |                            |
    |  Magic Defense - 150      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Water           |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  The Blue Dragon is probably the first dangerous dragon thus far, I think.  |
    |  It can use a basic attack, Hit (which Drains some MP), Aqua Breath, Acid   |
    |  Rain (can cause Sap), Flash Rain, Rippler (status-swap), Tsunami, and      |
    |  Slow.                                                                      |
    |                                                                             |
    |  Start this fight by using Kirin, Ramuh, Zona Seeker, and Valigarmanda. Do  |
    |  NOT at all put Haste/Hastega on anyone; the Blue Dragon will try to use    |
    |  Rippler after putting Slow on itself, thereby putting Slow on you and      |
    |  Haste on it. Go ahead and put Shell and Protect, though.                   |
    |                                                                             |
    |  Due to wide array of party-wide attacks, someone needs to on constant Cura |
    |  or Curaga duty; personally, I put Locke on that, because Celes and Terra   |
    |  were bound to be my biggest damage dealers. Let them be such; have Terra   |
    |  enter a Trance and let them both blast the Blue Dragon with some Thundaga  |
    |  spells. Both having two Earrings and being around Lv. 35 by now, it only   |
    |  took me four or five spells to win (which is about two-and-a-half turns).  |
    |_____________________________________________________________________________|
    
    Afterwards, you'll need to backtrack out of here, on foot.
    
    Hey, at least you get some decent Gil, EXP., and AP.
    
    
    _______________________________________________________________________________
    ===============================================================================
    ------------------------------ Bahamut Magicite -------------- **FF6A_48_BAHA**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This one will be one of the more annoying ones. I suggest having a lot of
    Hi-Potions and Phoenix Downs, as well as having at least Celes and Terra know
    Holy and/or Firaga.
    
    Also, anyone in your fighting party should NOT have a level divisible by five
    (that is, ends in "5" or "0"), for ease. Level them up otherwise.
    
    Okay, hunting it. You'll want to land the airship so that it is perpendicular
    with the northern border of the map. Restart flying and tap the D-Pad left so
    it turns a few degrees and speed ahead.
    
    Why? Well, there are 4,096 tiles on the world map; only two that are next to
    each other are occupied by the Deathgaze, who cannot be seen. Eventually, you
    will run into him and fight.
     ___________________
    |  BOSS: Deathgaze  \
    |____________________\________________________________________________________
    |  Level         - 31       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 55,555   |  - Fire            |  - None                    |
    |  Maximum MP    - 38,000   |  - Holy            |                            |
    |  Attack        - 35       |  Immunities:       |                            |
    |  Magic         - 8        |  - None            |                            |
    |  Defense       - 150      |                    |                            |
    |  Magic Defense - 170      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Ice/Blizzard    |  Gil Earned : 0            |
    |  Magic Evasion - 0        |  - Poison          |  EXP. Earned: 0            |
    |=============================================================================|
    |  Deathgaze can use a basic attack, Venom Claw (which can cause Poisoning),  |
    |  Aero, Death, and Lv. 5 Death. Each battle begins with Lv. 5 Death.         |
    |                                                                             |
    |  Okay, for the majority of this battle, you'll just want to focus on having |
    |  Terra, Celes, and other major spellcasters use Firaga and/or Holy. Your    |
    |  others have certain other ways to go if they aren't good with magic: Sabin |
    |  can use his Phantom Rush (if you have it), Cyan can use his Tempest (if    |
    |  you have it), Edgar can use his Drill, and Gau can use his Io Rage.        |
    |                                                                             |
    |  There are very high odds of the Deathgaze Fleeing battle, so there is very |
    |  little point in doing anything but attacking, unless you get very low on   |
    |  HP. With each second turn, there is a one in three chance that the enemy   |
    |  will stick around. Progressively, your_chance_to get an X-turn (where X    |
    |  is another even number) are: 100%, 33.3%, 11.1%, ~3.7%, ~1.2%, ~0.4%...    |
    |                                                                             |
    |  So, no more Deathgaze? No; he'll just occupy another place on the          |
    |  overworld map. He'll remain with the same stuff as he did at the end of    |
    |  the previous fight - much like the roaming Latios, Latias, Raikou, Entei,  |
    |  Suicune, Tornadus, Thundurus, Mesprit, Uxie, and Azelf of the various      |
    |  Pokemon games.                                                             |
    |                                                                             |
    |  Find him as before: you'll want to land the airship so that it is          |
    |  perpendicular with the northern border of the map. Restart flying and tap  |
    |  the D-Pad left so it turns a few degrees and speed ahead.                  |
    |                                                                             |
    |  Eventually, you'll find him and battle him. Keep on battling him until he  |
    |  is defeated; shouldn't take but about three battles.                       |
    |_____________________________________________________________________________|
    
    After the battle, you'll receive the Bahamut Magicite. SWEET!
    
    
    _______________________________________________________________________________
    ===============================================================================
    ------------------------------ Ragnarok Magicite ------------- **FF6A_48_RAGN**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    For this one, you'll need to head to Narshe.
    
    Remember, it is on the north-central continent, towards the west side. It is
    marked by a mountain path.
    
    You'll also need Locke for this, so CTRL+F the tag  **FF6A_47_LOCKE**  if you
    haven't found him yet.
    
    ===============================================================================
                                        Narshe
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Cursed Shield ........................................................ []  |
    |  Ragnarok (Sword or Magicite) ......................................... []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Garm                | 1,510  |  110   |   10  |  155  |    412  |    687   |
    |  Lukhavi             | 1,877  |  100   |   13  |  145  |    298  |    697   |
    |  Magna Roader        | 1,777  |  100   |   13  |  115  |    352  |    621   |
    |  Magna Roader        | 1,380  |   70   |   14  |  105  |    284  |    647   |
    |  Psychos             |   900  |   55   |   14  |  165  |    275  |    347   |
    |  Test Rider          | 3,100  |  220   |   27  |  135  |    520  |  1,947   |
    |  Wizard              | 1,677  |  200   |   13  |   50  |    388  |    587   |
    |______________________|________|________|_______|_______|_________|__________|
    
    If you've followed my FAQ thus far, you should have pretty much everything else
    here.
    
    So, anyways, if you investigated the buildings last time you were here, you
    probably noticed that they were locked. Only Locke (pardon the pun) can unlock
    them, so you need to bring him along.
    
    The only building worth going for is the weapon shop, west of the main
    northbound path. Unlock it and head inside. Inside, go into through the hidden
    path east of the main one to find a man. Speak with him ... you'll be offered
    a Magicite. The man, showing his stupidity, offers to give it to you or grind
    6it into a sword.
    
    
                                  GET  THE  MAGICITE!
                                  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    You can get more Ragnarok swords in other places; the Magicite is one-of-a-kind
    and not taking it now means losing it FOREVER.
    
    Do you really want to pass up on this? After all, the Esper will teach you
    Ultima (needs 100 AP, though) and can use Metamorphose in battle, which turns
    enemies into items. Sometimes, you'll get nice equipment, too -- I'd suggest
    looking at Lufia_Maxim's Bestiary FAQ for such details.
    
    If you're fool enough to get the sword, proceed to throw your gaming console
    and yourself in front of an 18-wheeler. Yes, the Esper owns the sword that
    badly.
    
    Anyways, leave the weapon shop and go north to an unmarked house. Go inside to
    find a man; speak with him to receive the Cursed Shield.
    
    This shield is rather terrible, for several reasons. First, you'll inherently
    get Doom, Sap, Silence, Confusion, and Berserk, so you'll want to put a Ribbon
    and a Lich Ring on. Secondly, it REDUCES some stats. And it makes you weak to
    ALL elements.
    
    However, after around 250 battles, it'll transform into the Paladin Shield. 
    (The character must be alive at the end of the battle and not be Gogo for it to
    count.) The Paladin Shield absorbs Fire, Ice/Blizzard, Lightning/Thunder, and
    Holy, and nullifies the rest. It has one of the highest Defense and Magic
    Defense increases anywhere, and boosts both Evasions by 40%. It'll even teach
    you Ultima (requires 100 AP, still).
    
    So, yes, I suggest you go out for about two or three hours to try and uncurse
    that Shield. There are two suggestions for more meaning to this. One is to go
    to a hard area (you take your pick; I'd choose Kefka's Tower and teleport out
    with a Teleport Stone) to level everyone up, or go to Solitary Island in the
    southwest corner of the map and have Locke Steal bunches of Elixirs and
    Megalixirs. Both get you the AP, too.
    
    Anyways, we're done here.
    
    
    _______________________________________________________________________________
    ===============================================================================
    ----------------------------- Leviathan Magicite ------------- **FF6A_48_LEVI**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    First, for the upcoming battle, you'll want Water-absorbing or Reflect-inherent
    equipment on. I'd use the Reed Cloak and/or Tortoise Shield for my party,
    personally. They aren't good for non-Imps' stats (and we kinda need non-Imps),
    but they'll become a god in the face of Leviathan's (another god) Water
    attacks. Try battling Sprinters on the northeastern continent for Reed Cloaks.
    
    Take your pick. Lotsa healing or lotsa pain.
    
    Anyways, head to either Nikeah or South Figaro. Save outside, then go into town
    and opt to ride the ship to the other port. You'll find the legendary sea
    serpent on the way. Don't you feel special?
     ___________________
    |  BOSS: Leviathan  \
    |____________________\________________________________________________________
    |  Level         - 65       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 32,000   |  - None            |  - None                    |
    |  Maximum MP    - 7,000    |                    |                            |
    |  Attack        - 22       |  Immunities:       |                            |
    |  Magic         - 14       |  - None            |                            |
    |  Defense       - 140      |                    |                            |
    |  Magic Defense - 120      |  Absorptions:      |                            |
    |  Evasion       - 20       |  - Water           |  Gil Earned : 10,000       |
    |  Magic Evasion - 20       |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Remember, I did suggest that you bring Reed Cloaks or Tortoise Shields for |
    |  everyone to prevent their being effectively drowned. I'd also bring along  |
    |  Fenrir and Golem (if possible).                                            |
    |                                                                             |
    |  Leviathan normally will use a basic attack, Aqua Breath, or El Nino (super |
    |  Aqua Breath). When hit with non-magic, he'll use Entangle (sets Slow).     |
    |  With hit with Magic/Lore, he'll hit with El Nino. Tsunami is also used     |
    |  every now and then, sometimes twice.                                       |
    |                                                                             |
    |  Since you have the Water-absorbing equipment, 60% of this boss's attack    |
    |  repertoire is good for you. Given that his Magic Defense is weaker, I'd    |
    |  opt to just cast whatever you want; that El Nino is very good for you in   |
    |  this state. To counteract the odd physical, cast Fenrir and Golem.         |
    |                                                                             |
    |  That's pretty much it. I suggest having Terra or Celes along for the help  |
    |  in healing from physicals -- once they eventually hit, they will hurt.     |
    |_____________________________________________________________________________|
    
    After the battle, enjoy the Leviathan Magicite that hits the deck.
    
    
    _______________________________________________________________________________
    ===============================================================================
    ------------------------------ Cactuar Magicite -------------- **FF6A_48_CACT**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Slagworm            | 12,018 | 10,500 |   54  |  130  |  10,000 |  7,524   |
    |  Cactuar             |      3 | 60,000 |    1  |  255  |  10,000 |      0   |
    |______________________|________|________|_______|_______|_________|__________|
    
    Let's back up a moment. First get some things in the game for me: Reraise,
    Curaga, and 2,000+ HP per character. Do that or get Ultima doing 9,999 damage
    and characters with 2,001+ HP and you'll be okay. Personally, I like the
    latter - those spells are faster to learn, mainly because, after all of this
    sidequesting, you'll have them... Hopefully.
    
    First, head into Maranda and find a man speaking about Cactuars. (Maranda is
    the southern town of the west continent.) Speak with the man, then head into
    the desert. Kill 10 Cactuars (physically or via Ragnarok), then head to the
    southwestern bit of the desert. You'll eventually fight something else...
     ___________________
    |  BOSS: Gigantuar  \
    |____________________\________________________________________________________
    |  Level         - 91       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 30,000   |  - None            |  - None                    |
    |  Maximum MP    - 4,500    |                    |                            |
    |  Attack        - 15       |  Immunities:       |                            |
    |  Magic         - 18       |  - Fire            |                            |
    |  Defense       - 200      |                    |                            |
    |  Magic Defense - 200      |  Absorptions:      |                            |
    |  Evasion       - 200      |  - Water           |  Gil Earned : 1,111        |
    |  Magic Evasion - 200      |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  The Gigantuar has a simple move reportoire. His own turns are filled with  |
    |  two uses of 1,000 Needles (except on the third, seventh, eleventh... turns |
    |  where he uses it four times). He'll counter attacks with Knockdown (which  |
    |  is powerful beyond sense) almost all of the time, and will use 10,000      |
    |  Needles (ten 1,000-Needles attacks) upon dying. More on that later.        |
    |                                                                             |
    |  There are two strategies to this fight I'm providing. One needs Curaga,    |
    |  Reraise, and preferably Quick. The other: Ultima. With each, you will want |
    |  at least 2,000 HP for all (the first only *requires* 1,001+, but that will |
    |  not be very good).                                                         |
    |                                                                             |
    |  With the first strategy, you'll simply want to put Reraise on everyone and |
    |  keep the fully healed while attacking. Ultima is nice idea, but not at all |
    |  needed. Usage of Fenrir, Golem, and Hastega are good ideas as well for     |
    |  some defensive help; Ultima and Bahamut are the best offense. And, to deal |
    |  with 10,000 Needles, having party-wide Reraise on characters having 1,001+ |
    |  HP is sufficient.                                                          |
    |                                                                             |
    |  The other strategy is trickier. All you need is Ultima and 2,001+ HP per   |
    |  character. Continually use Ultima and the boss will be down shortly. If    |
    |  you did it fast enough (using Quick or having multiple Ultima users), you  |
    |  shouldn't be able to take damage. If you do, BEFORE THAT FOURTH ULTIMA,    |
    |  heal and then use it. Reraise is also a good idea.                         |
    |_____________________________________________________________________________|
    
    After the battle, you'll receive the Cactuar Magicite.
    
    
    _______________________________________________________________________________
    ===============================================================================
    ----------------------------- Gilgamesh Magicite ------------- **FF6A_48_GILG**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    For this, you'll first need the Excalipoor (irony - play FFV to learn why) to
    get Gilgamesh to come. You can get it at the Auction House in Jidoor; speak to
    the guy outside to make it available... and you'll need 500,000 Gil. Fight 50
    Cactuars (25 with the Cat-Ear Hood and Relm) to get it.
    
    Also try to supply Hermes Shoes and Prayer Beads to your party. It might a good
    aide. Fenrir, Phantom, and Zona Seeker are musts...
    
    ... AND, FOR GOD'S SAKE, BRING LOCKE TO STEAL GENJI EQUIPMENT!
    
    Anyways, head to the Dragon's Neck Coliseum (north side of the northwest
    continent). Save outside and bring your fighting party (which really needs to
    have Locke; I can't stress it enough), then bet the Excalipoor at the front
    desk. After the resulting battle, you'll fight Gilgamesh.
    
    Far from his days of taking Excalipoors in chests, he now just mugs people
    for them. (Reference to FFV and FF: Dawn of Souls.)
     ___________________
    |  BOSS: Gilgamesh  \
    |____________________\________________________________________________________
    |  Level         - 97       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 38,000   |  - None            |  - Genji Shield (Steal)    |
    |  Maximum MP    - 3,200    |                    |  - Genji Glove (Steal)     |
    |  Attack        - 51       |  Immunities:       |  - Genji Armor (Drop)      |
    |  Magic         - 8        |  - None            |  - Genji Helm (Drop)       |
    |  Defense       - 173      |                    |                            |
    |  Magic Defense - 212      |  Absorptions:      |                            |
    |  Evasion       - 45       |  - None            |  Gil Earned : 0            |
    |  Magic Evasion - 30       |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Gilgamesh also has more impressive attacks than in previous FF's. He can   |
    |  use a basic attack, Blade Dance (basic attack with 50% more power), Aqua   |
    |  Breathe, 1,000 Needles, Quasar, Revenge Blast, Throw, Jump, Aero,          |
    |  Dischord, and Stone. Haste, Protect, and Shell are used at one point.      |
    |                                                                             |
    |  Locke needs to do nothing but Steal the two Genji items first. Plain 'n'   |
    |  simple.                                                                    |
    |                                                                             |
    |  Now, for a while, begin to boost your defenses: use Fenrir and Zona Seeker |
    |  to start with; Phantom will lie in reserve for a second. Then just attack  |
    |  Gilgamesh for a bit with some physical attacks, preferably. Flare and      |
    |  Bahamut are still good for this, too.                                      |
    |                                                                             |
    |  After Gilgamesh stops playing around, he'll cast Protect, Shell, and Haste |
    |  and proceed to use a Jump, some quick Attacks, two turns of 9,999-damage   |
    |  Throws, and loop from there. To avoid this, once his protective spells are |
    |  cast, use Phantom and simply Attack from there on out ... or use more      |
    |  potent  *cough*  Ultima  *cough*  forms of violence; doesn't matter, as    |
    |  you can't be hit. :)                                                       |
    |_____________________________________________________________________________|
    
    After the battle, you'll receive the Gilgamesh Magicite, which teaches some of
    the best spells in the game.
    
    Take Valor for instance, which triples the damage of the character's next
    attack. Cyan's Tiger Bushido halves the target's current HP; now the damage is
    1.5x that! Excellent. </Burns>
    
    
    _______________________________________________________________________________
    ===============================================================================
    ------------------------------ Sabin's Training -------------- **FF6A_48_RUSH**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Small section. You already should have Sabin, so no prep work.
    
    You'll need to find Duncan's house, which is found northeast of Narshe, which
    is on the north-central continent. You'll see five trees; walk into the center
    one. Remember to bring Sabin.
    
    Once you arrive, Duncan will come out of the house and proceed to teach Sabin
    how to use the final (and most lethal) Blitz - Phantom Rush. Normally, you'd
    have to wait until Level 70 for this magical (yes, MAGICAL) attack of insane
    power.
    
    Enjoy.
    
    
    _______________________________________________________________________________
    ===============================================================================
    ------------------------------ Lores for Strago -------------- **FF6A_48_LORE**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Next up, we need to find some Lores for Strago. You can greatly aide this
    process by using the Control ability Relm gets when equipping a Fake Mustache.
    
    So, what are the Lores?
    
    -- 1,000 Needles: Learned from a Cactuar or the Gigantuar. Deals 1,000 damage.
    
    -- Aero: Learned from Marchosias outside Thamasa's forests or Vasegiatta near
             Kohlingen. Deals Wind/Aero-based damage on the level with the "-ga"
             Black Magic.
    
    -- Bad Breath: Learned from Malboros in Darill's Tomb west of Kohlingen.
                   Induces random negative statuses.
    
    -- Mighty Guard: Found on desert Land Rays. Quickly Stop it and Sketch it for
                     a good chance at using this. Induces Protect and Shell on all
                     party members.
    
    -- Rippler: Found from the Leap Frogs in the forest north of Jidoor. Become
                Invisible with Phantom and just wait. This attack, with almost no
                exception, trades statuses. The problem with this is that WEIRD
                things can also be traded -- Terra's Trance, Shadow's dog, and so
                on. Be VERY wary when using this.
    
    -- Transfusion: (If you missed it) can now be found on the Mousse near
                    Kohlingen. Causes the user to vacate battle, fully restore the
                    target's MP, heal the target's HP equal to the user's, and
                    remove many bad statuses.
    
    And I'm pretty sure the others were mentioned before now.
    
    
    _______________________________________________________________________________
    ===============================================================================
    ---------------------- "Special Item Shop": The Coliseum ----- **FF6A_48_ITEM**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The Dragon's Neck Coliseum is found the northwestern continent on the west
    side. There, you can bet items, win battles, and then get better items. See, a
    special kind of item shop, for lot's of stuff can be won there. Good stuff.
    
    We'll first be covering a few battles, using notes only as needed. And, no, I
    will not cover needless items... just the good ones. You'll see why when you
    get them.
    
    If you feel another item needs to be listed, go right ahead and tell me. I did
    fine with stock-ups on these alone.
    
    ~~~
    
    Ragnarok -> Lightbringer
    
    For the idiot who took the sword over the Magicite, here's redemption. Bring
    along a Reflect Ring, Safety Bit, Ice Shield and/or the Minerva Bustier to
    take care of things.
    
    ~~~
    
    Impartisan -> Cat-Ear Hood
    
    Bring along a Reflect Ring and a Ribbon. After that, you're really golden.
    
    ~~~
    
    Regal Gown -> Minerva Bustier
    
    Bring a Reflect Ring and send in a character. Have them run and they'll never
    attack; just reflect Death to win.
    
    ~~~
    
    Rising Sun -> Bone Club
    
    No, we're just doing this for a future item. Bring a Reflect Ring. Then...
    
    ~~~
    
    Bone Club -> Red Jacket
    
    Bring along an Ice Shield, Tortoise Shield, or something that absorbs Water or
    Ice/Blizzard.
    
    ~~~
    
    Fuma Shuriken -> Pinwheel
    
    Well... Come on, it is more powerful. Use the strategy above.
    
    ~~~
    
    Rename Card -> Miracle Shoes
    
    First, I'll explain about these Miracle Shoes.
    
    They have inherent Regen, Haste, Protect, and Shell; reduce non-barrier-
    piercing attacks' damage by ~33%; and immunize from Slow and Sap. Good...
    
    Anyways, bring a Flame Shield and use the above strategy.
    
    ~~~
    
    Masamune -> Murakumo
    
    Another one, like the Bone Club. Bring along a Flame Shield.
    
    ~~~
    
    Murakumo -> Holy Lance
    
    Bring along Edgar with the Dragoon Boots and Dragon Horn and hope. Save before
    trying, though.
    
    ~~~
    
    Again, that's all I found to be useful. Got any, let me know.
    
    
    _______________________________________________________________________________
    ===============================================================================
    --------------------------------- Ebot's Rock ---------------- **FF6A_48_EBOT**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Let's begin by heading to Thamasa. It is on a lone southeastern island.
    
    ===============================================================================
                                        Thamasa
    ===============================================================================
     _____________
    |  Item Shop  \
    |______________\______________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Hi-Potion ....................................................... 300 Gil  |
    |  Ether ......................................................... 1,500 Gil  |
    |  Phoenix Down .................................................... 500 Gil  |
    |  Holy Water ...................................................... 300 Gil  |
    |  Remedy ........................................................ 1,000 Gil  |
    |  Smoke Bomb ...................................................... 300 Gil  |
    |  Sleeping Bag .................................................... 400 Gil  |
    |  Tent .......................................................... 1,200 Gil  |
    |_____________________________________________________________________________|
     _______________
    |  Weapon Shop  \
    |________________\____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Da Vinci Brush ................................................ 7,000 Gil  |
    |  Gravity Rod .................................................. 13,000 Gil  |
    |  Holy Rod ..................................................... 12,000 Gil  |
    |  Viper Darts .................................................. 13,000 Gil  |
    |  Golden Spear ................................................. 12,000 Gil  |
    |  Man-Eater .................................................... 11,000 Gil  |
    |  Shuriken ......................................................... 30 Gil  |
    |  Fuma Shuriken ................................................... 500 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Armor Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Mystery Veil .................................................. 5,500 Gil  |
    |  Circlet ....................................................... 7,000 Gil  |
    |  Black Cowl .................................................... 7,500 Gil  |
    |  Luminous Robe ................................................ 11,000 Gil  |
    |  Diamond Vest ................................................. 12,000 Gil  |
    |_____________________________________________________________________________|
     ______________
    |  Relic Shop  \
    |_______________\_____________________________________________________________
    |  Item Name .......................................................... Cost  |
    |=============================================================================|
    |  Barrier Ring .................................................... 500 Gil  |
    |  Fairy Ring .................................................... 1,500 Gil  |
    |  Reflect Ring .................................................. 6,000 Gil  |
    |  Jeweled Ring .................................................. 1,000 Gil  |
    |  Princess Ring ................................................. 3,000 Gil  |
    |  Protect Ring .................................................. 5,000 Gil  |
    |  Peace Ring .................................................... 3,000 Gil  |
    |  Angel Ring .................................................... 8,000 Gil  |
    |_____________________________________________________________________________|
    
    When you arrive with Strago and Relm, do whatever shopping you may wish. If you
    haven't done the Cultists' Tower, consider four Reflect Rings at least, and the
    general upgrades in equipment if it is somehow possible.
    
    As you pass between the armor and item shops, Relm will get excited about being
    in Thamasa. We soon learn that Gungho, Strago's ex-partner (life partner?), got
    the insanity virus (the same one that makes me write big FAQs) took on Hidon, a
    legendary beast that Strago and Gungho once both fought. And failed (on both
    occasions mentioned).
    
    Hidon and Ebot's Rock were forced underwater after that first fight, but,
    because of Kefka and all that crap a little over a year ago, the rock has
    resurfaced. Gungho then went and failed and is now stuck in bed. We opt to go,
    having caught the insanity virus.
    
    To reach the dungeon, land on the mountains north of Thamasa somewhere.
    
    ===============================================================================
                                      Ebot's Rock
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Aspidochelon        | 3,210  |   514  |   22  |  135  |    519  |  1,270   |
    |  Creature            | 2,470  |   145  |   13  |  110  |    550  |    775   |
    |  Mahadeva            | 3,826  | 1,327  |   13  |  150  |    393  |  1,510   |
    |  Medusa Chicken      | 2,366  |   185  |   13  |  105  |    422  |    770   |
    |  Moonform            | 2,444  |    82  |   15  |  115  |    669  |    981   |
    |  Sorath              | 2,600  |    97  |   13  |  125  |    415  |    830   |
    |  Warlock             | 1,300  | 1,250  |   10  |  180  |    333  |    970   |
    |______________________|________|________|_______|_______|_________|__________|
    
    Firstly, you'll need Strago for this dungeon. Relm is strangely not required,
    so I don't recommend bringing her. Personally, I brought Terra, Celes, and
    Cyan. Locke also sounded like a good idea, but I'm cautious with new dungeons
    and wanted two good healers. So, take your pick.
    
    Oh, fun. Reminds me of the extra dungeons in FF1 from Dawn of Souls, except a
    bit darker. You can't see around you, and the first warp to your north will
    take you a chest. Examine it to speak with it. Apparently, it wants coral.
    
    To find coral, you'll open chests in other rooms across Ebot's Rock. Each
    chest has 1, 2, 3, or 5 pieces of coral -- given the four options, I'd assume
    there is a 25% chance of finding any amount, though I could be wrong.
    
    You'll need 22 pieces of coral to be fed to the chest in one serving. You can
    not feed it 21, then 1 -- with such a case, you'll need to meet the condition
    again of 22. (More is allowed.) I think you'll want to keep track on a piece of
    paper or make cuts in your skin or something.
    
    Anyways, you'll be warping throughout the place. And the warps are fairly
    randomized. So how will I guide you? Well, actually, Action, in his own FAQ,
    put in some maps for a bunch of rooms he encountered. These same maps are in
    this FAQ and are made by him. Granted, they are probably not all of the rooms,
    but there are very many here.
    
    Thanks!!
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    E = Entrance to the area (you appear here after stepping on a stone)
    S = Step Stone (transfers you to a new area)
    C = Treasure chest (contains coral)
    X = Treasure chest (send coral here)
    P = Save Point
                                                                 ___  
            _________                                           | P | 
           |         |                                          |   |__ 
           |    S    |                                        __|      | 
           |__     __|                                       |         |  
              |   |                                          |__     S_|  
              |   |                                             |___| 
            __|   |__                        ___               ____________
           |         |                      | S |__         __|          S |__
           |    E    |                      |      |       |                C |
           |___   ___|                    __|      |       |__                |__
                ^                        |       __|          |                  |
            Entrance                     |__    |             |_____           __|
                                            |   |                   |         |
                                            |   |                   |__     __|
          _____________________             |   |                      |   |
         | S                   |            |   |                      |   |
         |__     C             |          __|   |                      |   |
            |__                |       __|      |_____                 |   |__
               |             __|    __|       C       |__            __|      |
               |          __|      |_____________   E  S |        __|    S    |
               |__       |                       |__   __|       |__  E     __|
                  |    __|                          |_|             |      |
                  |   |                                             |______|
                  |   |                    _____
            ______|   |                 __|     |______
         __|          |________________|      C        |_______
        |    S                          _______________    S   |
        |                     _________|               |__   __|
        |__                __|                            |_|
           |______________|
    
                                           ___
                                          | S |__
       _________________                  |      |
      | S               |_________________|      |
      |       C     E                          __|
      |__              _______________________|
         |          __|                                     _________
         |__       |                                     __|         |_____
            |    __|                                    |    C             |
            |   |             ___________________       |                  |
            |   |          __| S                 |__    |__     E          |
            |   |         |__      C              __|      |             __|
         ___|   |            |___              __|         |            |
        |       |____            |          __|            |__        __|
        | C          |           |__       |                  |      |
        |            |              |    __|                  |__    |
        |__          |              |   |                        |   |_____
           |_________|              |   |                        |         |
                              ______|   |                      __|         |
                           __|          |____                 | S  C       |
                          |   S              |                |____________|
                          |                  |
         Hidon            |__                |
          | |                |             __|
         |   |               |            |
         |   |               |__        __|
         | X |                  |      |
       __|   |__                |__    |
      |__     __|                  |   |_____
         |   |                     |         |
         |_T_|                   __|         |
                                | S  C       |
                                |       E  __|
                                |_________|
    
                ___
               | S |__                 ________
               |      |_______________|      S |___
             __|                                 C |
            |       ____________                   |__
            |__    |            |__             ______|
               |   |               |___________|
               |   |
               |   |
               |   |
             __|   |
          __|      |_____
       __|       C       |__
      |_____________   E  S |
                    |__   __|
                       |_|
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Seriously consider warping around for a while after getting the 22+ coral and
    saving at a Save Point.
    
    After reaching the talking chest again and feeding it 22+ pieces of coral,
    continue northward to soon find Hidon.
     _______________
    |  BOSS: Hidon  \
    |________________\____________________________________________________________
    |  Level         - 68       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 25,000   |  - Earth           |  - Thornlet (Steal)        |
    |  Maximum MP    - 12,500   |  - Fire            |  - Teleport Stone (Steal)  |
    |  Attack        - 13       |  - Holy            |  - Teleport Stone (Drop)   |
    |  Magic         - 10       |  Immunities:       |                            |
    |  Defense       - 110      |  - None            |                            |
    |  Magic Defense - 160      |                    |                            |
    |  Evasion       - 0        |  Absorptions:      |  Gil Earned : 0            |
    |  Magic Evasion - 0        |  - Poison          |  EXP. Earned: 0            |
    |=============================================================================|
    |  I will note that four Erebus enemies accompany Hidon. A quick Ultima will  |
    |  extinguish their flame for a bit -- not long though... about one minute.   |
    |                                                                             |
    |  Hidon typically will only use a basic Attack and Bio. However, when alone, |
    |  he'll quickly prepare for Grand Delta (close to 1,000 damage to all), then |
    |  open up the rest of his repertoire -- Leech (Drain, basically), Venomist   |
    |  (party-wide Poison attack), and also his ability to restore Erebus back    |
    |  to his side. He will also use Crypt Dust on KO'ed party members to turn    |
    |  them into Zombies and alive again (sort of).                               |
    |                                                                             |
    |  Begin your fight with the usual stuff: Haste, Kirin, Fenrir, and Mighty    |
    |  Guard primarily. Using Slow on Hidon is effective. Use Ultima or Bahamut   |
    |  to then get rid of the Erebus enemies. Since I'm guessing you have a       |
    |  fourth person with Esper along, why not Valigarmanda?                      |
    |                                                                             |
    |  Beyond the nice opening, your offense goes to being pretty dull. Focus on  |
    |  using Fira, Firaga, Quake, Holy, and stuff like that. Flame Scrolls are    |
    |  nice to throw, as are Holy Rods and Flametongues; Mog's/Edgar's Holy Lance |
    |  is awesomeness... so long as you have some Fire-elemental to use for a     |
    |  fair while, you should be okay. Be ready to heal when needed, and get rid  |
    |  of Zombification!                                                          |
    |_____________________________________________________________________________|
    
    After the fight, Strago runs off to tell Gungho about his awesome victory (as
    if he did it single-handedly, practically). Gungho is surprised about this and
    the two stay up and celebrate. Relm eventually explains that Gungho was
    obviously faking his wounds.
    
    Congrats; that's about it.
    
    
    _______________________________________________________________________________
    ===============================================================================
    ----------------------------- The Cultists' Tower ------------ **FF6A_48_CULT**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    NOTE THAT YOU ONLY GET TO USE MAGIC IN THIS AREA, AS DO YOUR ENEMIES. FOCUS
    YOUR EQUIPMENT TO BOOST MAGIC/MAGIC DEFENSE/MAGIC EVASION. Also consider
    grabbing four Reflect Rings from Thamasa - it's only 24,000 Gil, which can be
    gotten by beating three Cactuars. Ribbons and Safety Bits are also good ideas.
    Casting Float before entering - also good.
    
    Reraise - almost a requirement.
    
    Anyways, you should know where the Cultists' Tower is. We picked Strago up
    there.
    
    Don't remember? It's along the Serpent Trench between Nikeah and Mobliz,
    surrounded by mountains. Land on the ground around the tower, save, and head on
    in.
    
    ===============================================================================
                                    Cultists' Tower
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Air Anchor ........................................................... []  |
    |  Force Armor .......................................................... []  |
    |  Genji Shield ......................................................... []  |
    |  Kagenui .............................................................. []  |
    |  Safety Bit ........................................................... []  |
    |  Soul of Thamasa ...................................................... []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name    |   HP   |   MP   |  MAG  |  MDEF  |   Gil   |   EXP.   |
    |---------------------+--------+--------+-------+--------+---------+----------|
    |  Level 10 Magic     | 1,000  |    300 |   22  |   150  |    0    |     0    |
    |  Level 20 Magic     | 2,000  |    500 |   21  |   145  |    0    |     0    |
    |  Level 30 Magic     | 3,000  |    700 |   20  |   140  |    0    |     0    |
    |  Level 40 Magic     | 4,000  |  1,000 |   19  |   135  |    0    |     0    |
    |  Level 50 Magic     | 5,000  |  2,000 |   18  |   130  |    0    |     0    |
    |  Level 60 Magic     | 6,000  |  5,000 |   17  |   125  |    0    |     0    |
    |  Level 70 Magic     | 7,000  |  3,000 |   16  |   120  |    0    |     0    |
    |  Level 80 Magic     | 8,000  |  2,800 |   15  |   115  |    0    |     0    |
    |  Level 90 Magic     | 9,000  |  9,000 |   14  |   110  |    0    |     0    |
    |  Magic Urn          |   100  | 10,000 |   35  |   190  |    0    |     0    |
    |_____________________|________|________|_______|________|_________|__________|
    
    Obviously, I opted to include more magic-related stats. As the enemies are
    forbidden (in general) to use physicals, Attack is no longer an issue; the same
    thing, swapped around, applies to Defense.
    
    Anywho, go up the tower to the first door. Go inside and grab the Safety Bit
    from within. Go east of the chest and press A to find another room. Go outside
    and downstairs to another to find the Air Anchor.
    
    Worth mentioning is how the Air Anchor (not usable here, sadly) pwns most
    anything else you can do. It effectively kills all enemies (that can be hit
    with Death), damages them redundantly, and that's about it. The catch is that
    they do get one more turn.  *scoff*  Not like they have much of a chance of
    killing four super-warriors in one turn.
    
    Let's continue up the tower, shall we? In the next portion, you'll find a room
    with the Genji Shield.
    
    Further up, in the third section, you'll find a room with the Kagenui knife in
    a chest, plus one of the eight dragons:
     _____________________
    |  BOSS: Holy Dragon  \
    |______________________\______________________________________________________
    |  Level         - 97       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 18,500   |  - None            |  - Holy Lance (Steal)      |
    |  Maximum MP    - 12,000   |                    |  - X-Potion (Steal)        |
    |  Attack        - 13       |  Immunities:       |                            |
    |  Magic         - 9        |  - None            |                            |
    |  Defense       - 110      |                    |                            |
    |  Magic Defense - 150      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Holy            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  The Holy Dragon can use Holy and Dispel. And ... that's about it.          |
    |                                                                             |
    |  There are two strategies to this fight I'm providing. One is the one with  |
    |  you having four Reflect Rings, as you should. Basically, just continue to  |
    |  use spells and there you go. Holy is a mild heal for it, and Dispel won't  |
    |  get rid of inherent effects.                                               |
    |                                                                             |
    |  The other simply haves you Silence the beast. No spells ... there ya go.   |
    |  Use Silence or Siren are sufficient.                                       |
    |                                                                             |
    |  And, even worse, it is possible to use Ragnarok's Metamorphose on this     |
    |  Dragon and have a 1 in 8 chance of getting a Crystal item.                 |
    |                                                                             |
    |  Worst. Dragon. Ever.                                                       |
    |_____________________________________________________________________________|
    
    Continue up the tower. In the fourth area, go into the room for some Force
    Armor.
    
    Continue up the tower. In the fifth area, you'll find another room. Heal up and
    go inside. Take the Soul of Thamasa from within. Go outside and you'll soon
    battle the Magic Master.
     ______________________
    |  BOSS: Magic Master  \
    |_______________________\_____________________________________________________
    |  Level         - 68       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 50,000   |  - ???             |  - Crystal Orb (Steal)     |
    |  Maximum MP    - 50,000   |                    |  - Elixir (Steal)          |
    |  Attack        - 1        |  Immunities:       |  - Megalixir (Drop)        |
    |  Magic         - 25       |  - ???             |                            |
    |  Defense       - 250      |                    |                            |
    |  Magic Defense - 100      |  Absorptions:      |                            |
    |  Evasion       - 100      |  - ???             |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  The Magic Master can use Fira, Firaga, Blizzara, Blizaaga, Thundara,       |
    |  Thundaga, Bio, Death, Silence, and Barrier Change. Ultima is his final     |
    |  attack, happening upon his loss.                                           |
    |                                                                             |
    |  There are two strategies to this fight I'm providing. One is the one with  |
    |  you having four Reflect Rings, as you should. Watch the idiot kill himself |
    |  and eat popcorn. Hell, put Haste on him for fun!                           |
    |                                                                             |
    |  Another allows you to Berserk him and watch him smack you for a few points |
    |  of damage each turn. Again, popcorn and Haste... Well, actually, you'll    |
    |  need to do a bit of work here, so... Flare and Ultima?                     |
    |                                                                             |
    |  Of course, your main problem is the Ultima at the end. With either of the  |
    |  two strategies, simply put Reraise on at least one person and you'll have  |
    |  effectively won.                                                           |
    |_____________________________________________________________________________|
    
    Nothing left but to walk back down.
    
    
    _______________________________________________________________________________
    ===============================================================================
    ------------------------------ The Earth Dragon -------------- **FF6A_48_DRGN**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This pretty easy. Head to the Opera House, found on the southwest portion of
    the southwestern continent; south of Jidoor and west of Maranda.
    
    Some good ideas before the fight include Float pre-fight and Gaia Gear. Having
    some Water/Wind-based is good, too. And, of course, save before entering the
    building.
    
    ===============================================================================
                                      Opera House
    ===============================================================================
    
    Once inside, speak with the Impresario and he'll speak of the dragon. As you
    head northeast to the switch room, notice how that the orchestra is playing
    despite a dragon being mere feet from them. It's odd; maybe the Impresario
    was in the middle of some odd satanic sacrificial ritual before we arrived?
    
    Continue into the switch room, questions unanswered (and upside-down
    pentagrams unfound), and trigger the second switch from the right to start a
    fight with...
     ______________________
    |  BOSS: Earth Dragon  \
    |_______________________\_____________________________________________________
    |  Level         - 53       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 28,500   |  - Wind/Aero       |  - X-Potion (Steal)        |
    |  Maximum MP    - 16,500   |  - Water           |  - Magus Rod (Drop)        |
    |  Attack        - 23       |  Immunities:       |                            |
    |  Magic         - 12       |  - None            |                            |
    |  Defense       - 110      |                    |                            |
    |  Magic Defense - 150      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - None            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  The Dirt Dragon -- erm, EARTH Dragon can use a basic attack, Honed Tusk    |
    |  (which is about five times as powerful), Quake, Landslide, Magnitude 8,    |
    |  and 50 Gs (which will cancel Float). Honed Tusk will often appear as a     |
    |  counterattack.                                                             |
    |                                                                             |
    |  Begin the fight with the usual -- Kirin, Fenrir, and Hastega will settle   |
    |  defense. Bismarck and Leviathan are good fill-in Espers for offense. Your  |
    |  offense probably can't consist of Wind/Aero or Water spells unless you     |
    |  brung along Strago, which I myself didn't. Flood is a possible spell,      |
    |  though probably not taught yet. Then again, it all depends.                |
    |                                                                             |
    |  Not like it matters all that much. Casting Sleep and Slow on the beast     |
    |  will circumvent damage for a fair while. Beyond that, spells are the best  |
    |  for this, to prevent reawakening. Pretty much any will work -- Ultima,     |
    |  Flare, and Flood are my preferences; if you have Strago, think of Aero;    |
    |  Shadow, Water Scrolls; Mog, Water Rondo or Wind Rhapsody.                  |
    |_____________________________________________________________________________|
    
    Yep, that's it.
    
    
    _______________________________________________________________________________
    ===============================================================================
    ------------------------------- Monster Hunting -------------- **FF6A_48_HUNT**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Okay, so we've finished all of the more-involved sidequests by this point. Now,
    it's just fairly easy cruising until the end of the section. (Except for one
    bump in the road.)
    
    Here, you'll find the Bestiaries for areas unlisted thus far in the FAQ that
    have monsters not yet in the Bestiary if you've followed the walkthrough.
     ______________________________________________
    |  Regional Monster Bestiary  \  Maranda Area  \
    |______________________________\________________\_____________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Basilisk            | 5,000  | 1,020  |   13  |  135  |  1,120  |  2,400   |
    |  Crawler             | 3,200  |   620  |   13  |  115  |  1,224  |  1,456   |
    |  Leap Frog           | 3,511  |   220  |   13  |  130  |  2,600  |  1,550   |
    |______________________|________|________|_______|_______|_________|__________|
     __________________________________________________________________
    |  Regional Monster Bestiary  \  Dinosaur Forest Surrounding Area  \
    |______________________________\____________________________________\_________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Greater Mantis      | 4,500  |   420  |  180  |  145  |    501  |  4,612   |
    |  Lyacon              |   250  |    20  |   30  |  100  |  1,524  |  1,356   |
    |  Sprinter            | 4,500  |   350  |   13  |  100  |  1,420  |  2,293   |
    |  Tumbleweed          | 6,200  |   600  |   10  |  120  |  1,333  |  2,554   |
    |______________________|________|________|_______|_______|_________|__________|
     ________________________________________________________
    |  Regional Monster Bestiary  \  Dinosaur Forest Itself  \
    |______________________________\__________________________\___________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Brachiosaur         | 46,050 | 51,420 |   55  |  190  |      0  |  14,396  |
    |  Tyrannosaur         | 12,770 |    420 |   33  |  125  |      0  |   8,800  |
    |______________________|________|________|_______|_______|_________|__________|
    
    The next sub-sub-section covers Dinosaur Forest.
    
    
    _______________________________________________________________________________
    ===============================================================================
    ----------------------------- The Dinosaur Forest ------------ **FF6A_48_DINO**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     __________________________________________________________________
    |  Regional Monster Bestiary  \  Dinosaur Forest Surrounding Area  \
    |______________________________\____________________________________\_________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Greater Mantis      | 4,500  |   420  |  180  |  145  |    501  |  4,612   |
    |  Lyacon              |   250  |    20  |   30  |  100  |  1,524  |  1,356   |
    |  Sprinter            | 4,500  |   350  |   13  |  100  |  1,420  |  2,293   |
    |  Tumbleweed          | 6,200  |   600  |   10  |  120  |  1,333  |  2,554   |
    |______________________|________|________|_______|_______|_________|__________|
     ________________________________________________________
    |  Regional Monster Bestiary  \  Dinosaur Forest Itself  \
    |______________________________\__________________________\___________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Brachiosaur         | 46,050 | 51,420 |   55  |  190  |      0  |  14,396  |
    |  Tyrannosaur         | 12,770 |    420 |   33  |  125  |      0  |   8,800  |
    |______________________|________|________|_______|_______|_________|__________|
    
    The Dinosaur Forest can be found by going north of the Veldt to the old man's
    house, then east to a forest.
    
    Inside is the main focus of our journey here. The Brachiosaur... Here's some
    data comparison between it and the Tyrannosaur for trivia:
    
                    O===========================O===========================O
                    |       Brachiosaurus       |     Tyrannosaurus Rex     |
         O==========O===========================O===========================O
         |  Height  |  ~12.6 meters (~43 feet)  |  ~5.0 meters (~16 feet)   |
         O----------O---------------------------O---------------------------O
         |  Length  |  ~24.0 meters (~80 feet)  |  ~12.5 meters (~41 feet)  |
         O----------O---------------------------O---------------------------O
         |  Weight  |  ~80 metric tons          |  ~5 metric tons           |
         |          |  (~88.2 imperial tons)    |  (~5.5 imperial tons)     |
         O==========O===========================O===========================O
         |       Source: Microsoft Encarta Encyclopedia 2005 Edition.       |
         O==================================================================O
    
    Scared yet?
    
    No?
    
    Well, this boss box you'll be using shortly if you find it might.
     _____________________
    |  BOSS: Brachiosaur  \
    |______________________\______________________________________________________
    |  Level         - 68       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 46,050   |  - Ice/Blizzard    |  - Ribbon (Steal)          |
    |  Maximum MP    - 51,420   |                    |  - Celestriad (Drop)       |
    |  Attack        - 55       |  Immunities:       |                            |
    |  Magic         - 25       |  - None            |                            |
    |  Defense       - 190      |                    |                            |
    |  Magic Defense - 145      |  Absorptions:      |                            |
    |  Evasion       - 70       |  - None            |  Gil Earned : 0            |
    |  Magic Evasion - 50       |                    |  EXP. Earned: 14,396       |
    |=============================================================================|
    |  The Brachiosaur will easily shatter you. For quickies, it can use Meteor   |
    |  and Ultima as NORMAL spells; as in, it'll use them repeatedly if it wants  |
    |  to. Oh, and it wants to. Given that the Ultima is at the level of the      |
    |  Magic Master's -- 6,000+ damage to all -- you'll want to be careful.       |
    |                                                                             |
    |  There was only one suitable method to this I could figure out that did not |
    |  involve intense grinding without Diabolos -- I doubt you have higher than  |
    |  3,500 unboosted HP on anyone. Anywho, I'd save before trying to fight and, |
    |  during the battle, I'd use Ragnarok's Metamorph ASAP. Given that this      |
    |  thing has a hit rate easily around 50%... Come on. Just do it.             |
    |_____________________________________________________________________________|
    
    
    _______________________________________________________________________________
    ===============================================================================
    ------------------------------- Shadow's Dreams -------------- **FF6A_48_ZZZZ**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Not a bunch to say about this section, for I don't like to spoil special stuff.
    
    Y'know, except bosses, storyline cutscenes, dungeons, monster stats... :)
    
    But I'm serious this time.
    
    Anyways, whenever you sleep in a Inn, with Shadow in the your party, there are
    some times when he'll have a dream. It's just a scene that ends up revealing
    more about him as Clyde.
    
    In fact, there are five. Four are seen via sleeping at Inns (except in
    Thamasa); the fifth automatically occurs in the storyline itself.
    
    
    _______________________________________________________________________________
    ===============================================================================
    ----------------------------- Gau and his Father ------------- **FF6A_48_GDAD**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Like with Shadow's own dreams, the scene with Gau requires him in the party.
    Just another character depth scene, so... yeah, no spoilers.
    
    Go north of the Veldt to find the crazy old guy's house. Face him and speak
    with him. The rest will unfold.
    
    Okay, all that stuff's over with. Now, to the thing we've been avoiding for the
    past fifteen hours of game time...
    
    
        _______________________________________________________________________
       /\                                                                     /\
      |  |              Section IX - The Endgame: Kefka's Tower              |  |
      |  |                            **FF6A_49**                            |  |
       \/_____________________________________________________________________\/
    
    ===============================================================================
                                      Preparation
    ===============================================================================
    
    First, teams. Each team will be able to need to fight independently and be able
    to rely on its own characters. The party will need be able to fight some bosses
    as well. I balanced mine out like the below. Please note I had fully completed
    all the sidequests in the above sections. Further reasoning momentarily.
    
      Team #1:                         Team #2:                         Team #3:
      - Celes                          - Terra                          - Strago
      - Shadow                         - Edgar                          - Cyan
      - Gau                            - Locke                          - Sabin
      - Mog                            - Setzer                         - Relm
    
    So, yes, why these?
    
    Well, Terra, Celes, and Strago were placed to be healers. Strago, remember,
    should've had White Wind AND Mighty Guard at this point.
    
    Edgar does nice damage with the Drill.
    
    Shadow gave want for more elemental variety and control, as well as some nice
    damage. Plus, Gau and Mog were kinda level-low, so had to boost it somehow.
    
    Cyan does some nice physical damage, as does Sabin.
    
    Gau, Rages. Come on, you knew that.
    
    Locke, well... He does nice damage AND can have some nice steals: Ribbon, Force
    Armor, and the Minerva Bustier for the most part.
    
    Mog... Well, given that this, more or less, is my weakest team, his Molulu's
    Charm came in handy.
    
    Setzer - had to put 'im somewhere.
    
    And Relm is good with Strago to learn some Lores from the Dark Force. She can
    Control it and help him learn up to 19 of the 24 Lores.
    
    Granted, this is probably not the best strategy. Oh well; I'm not really going
    to assume team members individually in the walkthrough all too much anyways.
    
    Okay, cool, so you've got your teams together? Well, next, time to waste that
    100,000+ Gil we built up in the sidequesting section. (Or, at least, I had
    that much.) Go around and buy....
    
    -- 99x Hi-Potions
    -- 99x Ethers
    -- 50x Remedies
    -- 25x Holy Waters
    -- 25x Green Cherries
    -- 99x All Elemental Scrolls
    -- 99x Shurikens
    -- 99x Fuma Shurikens
    -- 35x Tents
    -- 1x Teleport Stone
    
    Yes, seriously, bring a Teleport Stone. If you get stuck at low HP, no MP, and
    no items, your only saving grace will be that one Teleport Stone. The situation
    itself is very unlikely given all the building up from the sidequesting...
    
    ...but, then again, you ARE looking at someone else's FAQ aren't you? I think
    you might want to listen to my help. :)
    
    Finally, if you have any plans to use Lv. ? Holy - and you should - you'll want
    to manipulate your Gil to have a one's digit of "1". In this way, the attack
    will always hit whatever it hits. (This is because all enemies here will give
    ###0 Gil.)
    
    Any more to do?
    
    I think not. Go find Kefka's Tower and land on it.
    
    ===============================================================================
                                     Kefka's Tower
    ===============================================================================
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Fixed Dice ........................................................... []  |
    |  Force Armor .......................................................... []  |
    |  Force Armor .......................................................... []  |
    |  Force Shield ......................................................... []  |
    |  Gauntlet ............................................................. []  |
    |  Hero's Ring .......................................................... []  |
    |  Hypno Crown .......................................................... []  |
    |  Megalixir ............................................................ []  |
    |  Minerva Bustier ...................................................... []  |
    |  Nutkin Suit .......................................................... []  |
    |  Pinwheel ............................................................. []  |
    |  Pinwheel ............................................................. []  |
    |  Rainbow Brush ........................................................ []  |
    |  Red Cap .............................................................. []  |
    |  Ribbon ............................................................... []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Yojimbo             |  7,050 |  2,600 |   13  |  100  |  2,000  |  2,300   |
    |  Dark Force          |  8,940 |    700 |   12  |  105  |    600  |  2,950   |
    |  Muud Suud           | 25,000 |    350 |   13  |    5  |    100  |  4,200   |
    |  Fiend Dragon        | 18,008 | 10,000 |   13  |  110  |  2,700  |  8,500   |
    |  Mover               |    120 | 10,500 |   20  |  115  |      0  |  1,500   |
    |  Cherry              |  8,150 |    900 |    8  |  100  |    700  |  2,200   |
    |  Vector Lythos       |  2,800 |    180 |   13  |  110  |    350  |  1,400   |
    |  Primeval Dragon     | 10,050 | 12,850 |   15  |  130  |  1,200  |  3,000   |
    |  Landworm            | 12,000 |  1,300 |   13  |   80  |      0  |  4,600   |
    |  Gamma               | 27,000 |  9,000 |   13  |  175  |      0  |  9,000   |
    |  Great Malboro       |  7,000 |    500 |   13  |  115  |  1,320  |  2,800   |
    |  Outsider            |  8,050 |    400 |   15  |  105  |  2,800  |  2,600   |
    |  Demon Knight        |  6,800 |  1,600 |   12  |  110  |    200  |  3,090   |
    |  Duel Armor          |  7,200 |  1,600 |   13  |  185  |    800  |  2,500   |
    |  Great Behemoth      | 11,000 |    700 |    7  |   90  |  2,900  |  4,100   |
    |  Vector Chimera      |  7,500 |    880 |   22  |  110  |    900  |  2,900   |
    |  Fortis              |  9,800 |    700 |    5  |  160  |    250  |  3,500   |
    |  Junk                |  2,000 |    200 |    2  |  190  |  1,100  |  2,200   |
    |  InnoSent            |  6,600 |    390 |   13  |  155  |  1,950  |  2,400   |
    |  Daedalus            | 12,280 |    100 |   13  |  105  |      0  |  3,500   |
    |  Ahriman             | 10,000 |    300 |   11  |  110  |      0  |  2,820   |
    |  Death Machine       |  6,000 |    550 |   10  |  140  |    670  |  2,300   |
    |  Metal Hitman        |  2,000 |    800 |   13  |   20  |    700  |  2,000   |
    |  Prometheus          | 14,500 |  2,050 |   13  |  170  |  1,300  |  5,200   |
    |______________________|________|________|_______|_______|_________|__________|
    
    <== Party #1 ==>
    
    Go south and follow the path to the north. You'll notice a small structure in
    the wall. Before going through it, however, go north and open the chest to find
    a Hypno Crown. Then go south and west through the door. Follow the path when
    inside.
    
    Eventually, you'll end up grabbing the Fixed Dice. Continue on back outside.
    There, go south and along the path. (Ignore the chests you see, for you cannot
    yet reach them.) Go through the door and you'll see a dead end. Switch.
    
    <== Party #2 ==>
    
    Go along the path into the door.
    
    Once inside, go around and west. Open the chest for a Minerva Bustier. Go along
    the southbound path and, at the fork, go north for a chest; open it for the
    Pinwheel. Go south and out the door.
    
    Here, you'll notice you're in an area like the restrooms of the Imperial Palace
    from Vector. (You know, before all of the trash and stuff.) Go into the left
    area and you'll notice a beast in there.
    
    Under normal circumstances, I'd tell you not to go in there. But I'm not normal
    and neither are you -- get in there and slay that beast! Cast Float beforehand,
    of course.
     _______________________
    |  BOSS: Ultima Buster  \
    |________________________\____________________________________________________
    |  Level         - 67       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 55,000   |  - None            |  - Crystal Orb (Steal)     |
    |  Maximum MP    - 19,000   |                    |  - Blood Sword (Steal)     |
    |  Attack        - 20       |  Immunities:       |                            |
    |  Magic         - 10       |  - None            |                            |
    |  Defense       - 75       |                    |                            |
    |  Magic Defense - 70       |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Poison          |                            |
    |  Magic Evasion - 0        |  - Holy            |                            |
    |                           |  - Aero/Wind       |                            |
    |                           |  - Water           |  Gil Earned : 0            |
    |                           |  - Earth           |  EXP. Earned: 0            |
    |=============================================================================|
    |  Most of its attacks are nothing new to you. There is a basic attack, Hit   |
    |  (50% more powerful), Firaga, Blizzaga, Thundaga, Quake, Tsunami, Northern  |
    |  Cross, Southern Cross, Flare Star, Meteor, and Ultima.                     |
    |                                                                             |
    |  Lucky (or unlucky?) you, Ultima is not some random attack Ultima Buster    |
    |  can use a whim like Brachiosaur. Rather, it is only used every twelve      |
    |  times you hurt him. Two turns later, he'll attack you with Ultima, easily  |
    |  able to deal 2,500 damage. Unless Celes/Gogo uses Runic.                   |
    |                                                                             |
    |  Strategies? The good one you should be able to access by now is a very     |
    |  lazy but effective one. Put Reflect on everyone and, for the most part,    |
    |  Ultima Buster will destroy himself with Reflected attacks. Granted, you    |
    |  will need to heal somehow from Meteor, etc., but eventually Ultima will    |
    |  come up. To survive it, you'll need Reraise on yourself prior to that,     |
    |  have someone use Runic, or use Quetzalli at the second yellow flash.       |
    |                                                                             |
    |  And if you don't like being lazy, or just can't heal like this? Have       |
    |  someone dedicated to casting Reraise on your party, then Hastega and       |
    |  hopefully Mighty Guard. Put Reflect on the party members most prone to     |
    |  magical damage, then simply use combos of Quick and Ultima/Meteor/Flare,   |
    |  or something. You know, high damage stuff. You should know what works. Be  |
    |  sure to replace Reraise after Ultima, though!                              |
    |_____________________________________________________________________________|
    
    After Ultima Buster falls, you'll be able to use a Save Point. Granted, a Save
    Point on a bloody battlefield is not my first choice of sleeping places, but,
    hey, you take what you can get. Use a Tent, Save, and let's go.
    
    Go south and out of the door. After that nice falls, go upstairs into another
    room, which happens to have a bunch of pipes. Ah, just like Mario. But more
    violent? Anywho, go into the leftmost one.
    
    Back outside (not necessarily a good thing), go southwest to find a Force
    Shield. Go south and through the door.
    
    Here, open the chest for a Ribbon and step on the switch nearby. This will let
    the first party advance, but let's wait a bit. Go back outside and go west to
    find some Force Armor. Go east and through the doorway.
    
    Inside, go north to find a red-carpeted area. Heal up and head over to the
    dragon.
     _____________________
    |  BOSS: Gold Dragon  \
    |______________________\______________________________________________________
    |  Level         - 62       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 32,400   |  - Water           |  - Crystal Orb (Drop)      |
    |  Maximum MP    - 4,000    |                    |                            |
    |  Attack        - 13       |  Immunities:       |                            |
    |  Magic         - 10       |  - None            |                            |
    |  Defense       - 110      |                    |                            |
    |  Magic Defense - 190      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Thunder         |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Attack-wise, the Gold Dragon does little more than meet expectations. It   |
    |  can use a basic attack, Hit (quadruple-powered Attack), Thunder, Thundara, |
    |  Thundaga, and Gigavolt. Additionally, if you put Reflect on your party,    |
    |  he'll put Reflect on himself to bypass its effects. So don't waste your    |
    |  time.                                                                      |
    |                                                                             |
    |  There are a few easy ways to go about this. One is using Ragnarok's        |
    |  Metamorphose - there's a fair chance, about 1 in 10 or so, that it'll      |
    |  work. Though that's more of a last-ditch effort, in my opinion.            |
    |                                                                             |
    |  The other is highly more obvious and has been spammed more often. Berserk. |
    |  This boss can be hit with Berserk and forced into just Attack. Then use    |
    |  Phantom and you're golden, pardon the pun.                                 |
    |                                                                             |
    |  And, of course, there is another strategy that simply requires a little    |
    |  more effort and Celes/Gogo. Try putting Shell on the party (Mighty Guard   |
    |  is efficient) to reduce damage from any screw-ups. Then simply have Runic  |
    |  be used every turn -- with Celes and Gogo, you're practically invincible.  |
    |  Put Vanish on and you ARE invincible, for the most part.                   |
    |                                                                             |
    |  With either of the latter two methods, you'll need to manually deal damage |
    |  somehow. With the former, given what's to come, I'd REALLY just stick to   |
    |  basic Attacks. Flood, Leviathan, Aqua Breath, and similar Lores make some  |
    |  nice damage. Valor will really help physicals, too.                        |
    |_____________________________________________________________________________|
    
    If you've followed this walkthrough thus far, you should have just  *ONE*
    dragon left. 
    
    Anywho, after slaying the dragon and shaving off its gold plating or something,
    go through the doorway to the west. Go along the path for a while to soon
    return outside. Go north and onto the switch, then swap teams.
    
    <== Party #3 ==>
    
    Go along the path south to soon see a door to the west. Open the chest near it
    and grab the Red Cap from within. Go through the door and go north two areas to
    find yourself in an area oddly reminiscent of the Magitek Research Facility. Go
    north to find two chests; open them for the Gauntlet and Nutkin Suit.
    
    Backtrack all of the way south, then go further south to find another door. Go
    through and along the path west. You'll soon find a chest with the Hero's Ring.
    Then go north to the next area.
    
    Here, go west and use the Save Point, Tent and Save. Then continue towards the
    steps and you'll fight...
     _____________________________
    |  BOSS: Inferno, Ketu, Rahu  \
    |______________________________\______________________________________________
    |                             Inferno's Bestiary                              |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 67       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 30,800   |  - Thunder         |  - Ice Shield (Steal)      |
    |  Maximum MP    - 9,700    |                    |                            |
    |  Attack        - 13       |  Immunities:       |                            |
    |  Magic         - 10       |  - None            |                            |
    |  Defense       - 130      |                    |                            |
    |  Magic Defense - 145      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Fire            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
     >--------------------------+--------------------+---------------------------<
    |                              Ketu's Bestiary                                |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 67       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 11,000   |  - Fire            |  - Ice Shield (Steal)      |
    |  Maximum MP    - 2,600    |                    |                            |
    |  Attack        - 13       |  Immunities:       |                            |
    |  Magic         - 7        |  - None            |                            |
    |  Defense       - 75       |                    |                            |
    |  Magic Defense - 185      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Ice/Blizzard    |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
     >--------------------------+--------------------+---------------------------<
    |                              Rahu's Bestiary                                |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 67       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 8,000    |  - Ice/Blizzard    |  - Flame Shield (Steal)    |
    |  Maximum MP    - 770      |                    |                            |
    |  Attack        - 13       |  Immunities:       |                            |
    |  Magic         - 10       |  - None            |                            |
    |  Defense       - 80       |                    |                            |
    |  Magic Defense - 190      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Thunder         |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Inferno can use a basic attack, Sobat (triple-powered Attack), Thundara,   |
    |  Thundaga, Gigavolt, Shockwave, Magitek Barrier, Atomic Rays, Delta Attack, |
    |  and Meteor.                                                                |
    |                                                                             |
    |  Ketu can use a basic attack, Slash (double-powered Attack), and Metal      |
    |  Cutter.                                                                    |
    |                                                                             |
    |  Rahu can use a basic attack and Rapier, which is a basic attack with 50%   |
    |  more power.                                                                |
    |                                                                             |
    |  Begin your battle with Hastega and Slowga (on the enemy, of course!).      |
    |  Using Mighty Guard may help as well. Given that Inferno has a weird idea   |
    |  of using attacks its weak to, put on Reflect as well.                      |
    |                                                                             |
    |  You have no business in worrying about Rahu and Ketu; they'll regenerate   |
    |  anyways. So focus on using Thundaga, Ramuh, Lightning Scrolls, etc. Have   |
    |  no worries about the blades' weaknesses and such. Eventually, with a few   |
    |  decent Thundagas, you'll win. Just focus them on the main body and don't   |
    |  target all enemies.                                                        |
    |_____________________________________________________________________________|
    
    After the fight, go south and through the door. Then go south and through
    another to head outside.
    
    Go south along the east path to find a Megalixir. Then go along the west path
    and bypass the door to find a chest. Open it to be able to let Party #1 go even
    further. Get on the northbound conveyor belt and open the chest for a Rainbow
    Brush. Then circle around to the door you bypassed earlier and use it.
    
    Inside, go north to a new area. Equip some Death/Confuse-protecting equipment,
    then heal up. Then head over to the next dragon.
     ______________________
    |  BOSS: Skull Dragon  \
    |_______________________\_____________________________________________________
    |  Level         - 62       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 32,800   |  - Fire            |  - Muscle Belt (Drop)      |
    |  Maximum MP    - 1,999    |  - Holy            |                            |
    |  Attack        - 15       |  Immunities:       |                            |
    |  Magic         - 10       |  - None            |                            |
    |  Defense       - 140      |                    |                            |
    |  Magic Defense - 120      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Poison          |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Attack-wise, the Skull Dragon is ... meh. It can use a basic attack, Hit   |
    |  (which can remove Reflect), Doom, Disaster, Will o' the Wisp, and          |
    |  Apparition.                                                                |
    |                                                                             |
    |  There are a few easy ways to go about this. One is using Ragnarok's        |
    |  Metamorphose - there's a fair chance, about 1 in 10 or so, that it'll      |
    |  work. Though that's more of a last-ditch effort, in my opinion.            |
    |                                                                             |
    |  The other is not so easy, but more effective-ish. Put on Hastega, then     |
    |  spam Firaga, Holy, Ifrit, Valigarmanda, Alexander, and so on. The boss is  |
    |  not all THAT hard, really. Putting on Reflect might help, though it can    |
    |  get removed with Hit.                                                      |
    |_____________________________________________________________________________|
    
    If you finish this dragon off, and have been following my walkthrough thus far,
    it will be your last. A message will appear on-screen saying such and saying
    that the "Eightfold Seal" has been broken. Then the area vibrates violently --
    though not enough to shake down the tower -- and you'll obtain the magicite for
    Crusader. Then a stone slab falls to the ground, giving you access to the
    Dragon's Den, the extra dungeon of Final Fantasy VI Advance. Woo.
    
    Anywho...
    
    Take the eastern exit and go along the path. Once outside, step on the northern
    switch and swap teams.
    
    <== Party #1 ==>
    
    Let's go south and continue to the next area. There, go east and along the path
    until you head outside. You'll notice the chest you already opened with the
    previous team. There, go north and west at the fork to find the Pinwheel. Then
    backtrack some and go east along the path.
    
    You'll reach your other allies eventually ... but kinda be cut off. Put both
    teams on the switches to open up the door. Go north and you'll also need to be
    put on another switch. Step on it and, afterwards, you can go either left or
    right.
    
    O=============================================================================O
    |  B E F O R E   C H O O S I N G   E I T H E R   P A T H,  R E A D   T H I S: |
    |                                                                             |
    |  First and foremost, you can freely choose what teams go down what path. I  |
    |  personally sent my first team down the east path; my third down the west   |
    |  path; and my second down the middle.                                       |
    |                                                                             |
    |  How it should be is like this... Your second-strongest team goes to the    |
    |  right; your weakest goes to the left; and your strongest down the middle.  |
    |  Such is how it was for me.                                                 |
    |                                                                             |
    |  For the record, going left leads you to the Fiend boss; down the middle,   |
    |  to the Guardian and Goddess bosses; and right goes to the Demon.           |
    |                                                                             |
    |  For this, I will be assuming stuff as stated in the first paragraph of     |
    |  this box. Do what you want, but be careful to note who's who for you.      |
    |                                                                             |
    O=============================================================================O
    
    So, Party #1, you'll go right. Go to the far south and move Party #3 aside,
    then have Party #1 send the four-ton weight onto the switch. Go to the far
    north and onto the switch. Then swap teams to...
    
    <== Party #3 ==>
    
    Go upstairs and to the north. Step on the switch and go west. Go to the far
    south and move Party #2 aside. Make Party #3 put the four-ton weight onto that
    switch. Go to the far north and step on the switch. Then swap teams to...
    
    <== Party #2 ==>
    
    Go north and onto the final switch. Go south on the new path, then, outside,
    step on another switch. This will open two new paths for the other teams. Go
    north and heal up.
    
    Continue into the next room for a battle.
     __________________
    |  BOSS: Guardian  \
    |___________________\_________________________________________________________
    |  Level         - 62       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 60,000   |  - Thunder         |  - Ribbon (Steal)          |
    |  Maximum MP    - 5,200    |  - Water           |  - Force Armor (Steal)     |
    |  Attack        - 13       |  Immunities:       |                            |
    |  Magic         - 25       |  - None            |                            |
    |  Defense       - 150      |                    |                            |
    |  Magic Defense - 150      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - None            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  The Guardian runs out several battle programs to determine its attacks:    |
    |                                                                             |
    |  ~~ Air Force Battle Program: Diffractive Laser, Launcher, Magitek Laser,   |
    |                               Wave Cannon (including a countdown)           |
    |                                                                             |
    |  ~~ Dadaluma Battle Program: Ashura, Hi-Potion, Magitek Barrier, Mythril    |
    |                              Knife, Potion, Shockwave                       |
    |                                                                             |
    |  ~~ Default Battle Program: Atomic Rays, Magitek Laser, Missile             |
    |                                                                             |
    |  ~~ Ultima Battle Program: Flare, Flare Star, Meteor, Ultima                |
    |                                                                             |
    |  ~~ Ultros Battle Program: Ink, Entwine, Stone, Tentacle                    |
    |                                                                             |
    |  Begin with a self-Hastega and an enemy Slowga. Toss up Mighty Guard if you |
    |  can, and Reraise is always a cool idea.                                    |
    |                                                                             |
    |  On offense, focus on Thundaga, Ramuh, Lightning Scrolls, Throwing other    |
    |  Thunder/Lightning crap, Valigarmanda, Bahamut, Flood, Leviathan, etc. Not  |
    |  too much to say except the faster you go, the better. (And not like that,  |
    |  you perverts.)                                                             |
    |_____________________________________________________________________________|
    
    Once you're done, use the nearby Save Point.
    
    Use a Tent there and Save.
    
    Then go north into the next area. There, go west and south through the door.
    Back outside, go north and heal up. Continue to the statue for another fight...
     _______________
    |  BOSS: Demon  \
    |________________\____________________________________________________________
    |  Level         - 67       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 58,000   |  - Poison          |  - Red Jacket (Steal)      |
    |  Maximum MP    - 18,900   |                    |  - Radiant Lance (Drop)    |
    |  Attack        - 15       |  Immunities:       |                            |
    |  Magic         - 13       |  - None            |                            |
    |  Defense       - 180      |                    |                            |
    |  Magic Defense - 145      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Fire            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |  - Wind/Aero       |  EXP. Earned: 0            |
    |=============================================================================|
    |  The Demon doesn't have much new in terms of attacks. It can use a basic    |
    |  attack, Tyrfing (double-powered attack), Firaga, Aero, Southern Cross,     |
    |  Flare Star, Meteor, Metal Cutter, and Stop. People afflicted with Stop     |
    |  soon with get killed by Blaster.                                           |
    |                                                                             |
    |  Begin with Stop on the enemy, then toss up Hastega and Mighty Guard (or    |
    |  somehow put Shell on all). Then continue to batter the Demon with various  |
    |  things -- Blizzaga, Thundaga, Flare, Meteor, Ultima -- while keeping it in |
    |  check with Stop.                                                           |
    |_____________________________________________________________________________|
    
    After the battle, go north to the Save Point. Use it!
    
    Then drop down into the hole to the north. After landing, step on the switch
    and swap to...
    
    <== Party #3 ==>
    
    If you've followed the walkthrough, you should still be on the switch. Go south
    and through the door, then west to return inside. Go north and through another
    door. Go north through yet another and go north some more.
    
    At the statue, heal and prepare for another fight. Lotta boss boxes lately,
    huh?
     _______________
    |  BOSS: Fiend  \
    |________________\____________________________________________________________
    |  Level         - 73       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 63,000   |  - Holy            |  - Safety Bit (Steal)      |
    |  Maximum MP    - 4,800    |                    |  - Mutsunokami (Drop)      |
    |  Attack        - 60       |  Immunities:       |                            |
    |  Magic         - 9        |  - None            |                            |
    |  Defense       - 110      |                    |                            |
    |  Magic Defense - 160      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Ice/Blizzard    |  Gil Earned : 0            |
    |  Magic Evasion - 0        |  - Poison          |  EXP. Earned: 0            |
    |=============================================================================|
    |  This one of the Warring Triad can use a basic attack, Fiendish Rage (which |
    |  is four times as powerful), Blizzaga, Northern Cross, Absolute Zero, Force |
    |  Field, Reverse Polarity, and Targeting. Force Field you are not familiar   |
    |  with - it randomly nullifies an element, and is a Lore Strago should get.  |
    |  Targeting simply tells you who will be hit by Fiendish Rage.               |
    |                                                                             |
    |  Begin with Slow on the enemy, then self-Hastega and Mighty Guard are quite |
    |  helpful. Offense should consist of Lv. ? Holy, Holy itself, Flare, Meteor, |
    |  or Ultima. Golem may be helpful, as could Alexander and Bahamut. Also try  |
    |  to note that you will want to cast Dispel when the message about Fiend's   |
    |  aura shaking appears.                                                      |
    |_____________________________________________________________________________|
    
    Two down, one to go.
    
    Use the Save Point nearby, then move into the pipe behind where Fiend was.
    Get on the switch within, then swap teams to...
    
    <== Party #1 ==>
    
    Assuming you haven't moved, you're still on the switch. Go south and out the
    door. Go east and inside, then go north and through another door. Go north
    again and through another door.
    
    You'll find the final statue. Heal and equip anti-Zombie Relics. Once near the
    statue, the fight to end the Warring Triad -- or you -- will begin.
     _________________
    |  BOSS: Goddess  \
    |__________________\__________________________________________________________
    |  Level         - 68       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 44,000   |  - None            |  - Minerva Bustier (Steal) |
    |  Maximum MP    - 19,000   |                    |  - Excalibur (Drop)        |
    |  Attack        - 13       |  Immunities:       |                            |
    |  Magic         - 14       |  - None            |                            |
    |  Defense       - 85       |                    |                            |
    |  Magic Defense - 150      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Thunder         |  Gil Earned : 0            |
    |  Magic Evasion - 0        |  - Holy            |  EXP. Earned: 0            |
    |=============================================================================|
    |  The final member, and perhaps the most difficult, Goddess can use a basic  |
    |  attack, Hit (basic attack +50%), Thundara, Thundaga, Flash Rain, Quasar,   |
    |  Lullaby, Entice, Overture (an occasional counter; makes your other allies' |
    |  hit the targeted character), and Cloudy Heaven (only used are being hurt   |
    |  eight times late in the fight; gives Doom to all, and forces them into a   |
    |  Zombie upon dying, which Reraise DOES NOT HELP AGAINST).                   |
    |                                                                             |
    |  Begin ready for hell. Start off with Hastega and Mighty Guard. You'll want |
    |  to probably focus on physical attacks, preferably NOT a basic Attack, as   |
    |  that may induce Overture. Everything else is cool. Those focusing on the   |
    |  physical attacks will relish Valor; I'd prefer to keep everyone else on a  |
    |  healing duty.                                                              |
    |                                                                             |
    |  Of course, probably your biggest question is how the **** to deal with     |
    |  Cloudy Heaven. There are but two solutions. One: have Zombie-immunizing    |
    |  equipment on and use Reraise (or also have Death-immunizing equipment).    |
    |  Two: if you lack that stuff, quickly kill someone (won't induce Zombie;    |
    |  only Doom-death will) and use Arise (preferably).                          |
    |                                                                             |
    |  Your offense will tend to remain the same throughout the fight, though.    |
    |_____________________________________________________________________________|
    
    After winning, you'll get a message if you've followed the walkthrough so far.
    In short, you acknowledge that the Warring Triad is gone... But the magic isn't
    fading. Perhaps the source of this residual power was not the Warring Triad
    themselves, but Kefka, having absorbed their power?
    
    Could it be possible...? If it is, this whole fight just got a ****-load more
    complicated and hard. This is not good.
    
    Anyways, use the nearby Save Point. Go north... See that switch? Use it and
    you'll be dragged into the final series of battles. Save, save again, and save
    a third time to make sure you have a back-up. Heal and place great equipment
    on everyone.
    
    You ready?
    
    Let's finish this!
    
    ===============================================================================
                           Kefka's Tower <THE FINAL BATTLE>
    ===============================================================================
    
    One year and some days ago, Kefka was a high-ranking officer in the Empire
    led by Gestahl. Gestahl, staying true to the evil stereotypes of wanting greed
    and power, lusted for the power of the Espers in an effort to control the
    world. Behind his back, Kefka also lusted.
    
    And lust he did. One year ago, the power of the Espers was finally harnessed by
    the Empire and the Floating Continent rose into the sky. The Warring Triad
    bestowed their power unto the Empire. The Empire, for those brief moments, was
    an unstoppable force.
    
    Then Gestahl began to have second thoughts. Could world power truly be what
    will satisfy him? He soon told Kefka and met his end. Kefka took control of the
    power of the Warring Triad and turned the world into a charred, barren husk of
    what it was. Our heroes barely escaped with their lives, scattered across the
    face of the dead planet, without a hope for the future.
    
    Only with some nudging, in some cases, did anyone bother to fight... to fight
    for the future of the world. We grouped together, we gathered our forces, we
    got the power of many Espers on our own side. We ascended Kefka's Tower and to
    note that he had absorbed the Warring Triad's powers within him.
    
    What started as a heroic revolution has now turned into a suicide mission. If
    we win, the world will have managed to see the Second War of the Magi and lived
    through it thanks to but a dozen souls, and have a chance to repair itself...
    But should we lose...? Kefka's intense fury will obliterate us, and then he'll
    proceed to become further insane, and eventually end all life on the planet.
    
    All hangs in the balance... It is all or nothing... Are you ready?
    
    Let's begin.
    
    First, you're in a menu with all of the characters on the left. You'll be
    selecting an order for them to battle in. The first four are your initial
    battlers. After a tier of battles, if someone is KO'ed, Petrified, or
    Zombified, the next person in the line-up (from the initial line-up, person
    number five) will replace them in the next tier.
    
    After each tier, you'll get lifted up to the next battle. Between these two
    tiers, you'll retain some things:
    
    -- HP/MP
    -- Statuses (except a few)
    -- Espers (whether they've been used or not)
    -- Jumping characters (via Jump or Quetzalli)
    
    Some things are not retained:
    
    -- Rage/Dance; in other words, you can select new ones in the next fight
    -- Doom
    -- Runic and Sky "statuses"
    -- Force Field
    -- Golem's or Fenrir's summoning effects
    -- Cyan's Bushido bar
    
    Of course, as I said earlier, characters are replaced at the end of the tier if
    in KO, Petrification, or Zombification. Still note, though, that if all four
    party members are in one of those three states simultaneously, it is still a
    Game Over.
    
    You set? Let's do this.
    
    O~~~~~~~~~~~O
    |  Tier #1  |
    O~~~~~~~~~~~O
     _____________________________________
    |  BOSS: Visage, Long Arm, Short Arm  \
    |______________________________________\______________________________________
    |                              Visage's Bestiary                              |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 74       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 30,000   |  - Fire            |  - Elixir (Steal)          |
    |  Maximum MP    - 10,000   |                    |                            |
    |  Attack        - 63       |  Immunities:       |                            |
    |  Magic         - 12       |  - Earth           |                            |
    |  Defense       - 140      |                    |                            |
    |  Magic Defense - 140      |  Absorptions:      |                            |
    |  Evasion       - 10       |  - None            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
     >--------------------------+--------------------+---------------------------<
    |                             Long Arm's Bestiary                             |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 73       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 33,000   |  - Wind/Aero       |  - Elixir (Steal)          |
    |  Maximum MP    - 10,000   |                    |                            |
    |  Attack        - 35       |  Immunities:       |                            |
    |  Magic         - 30       |  - None            |                            |
    |  Defense       - 110      |                    |                            |
    |  Magic Defense - 150      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - None            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
     >--------------------------+--------------------+---------------------------<
    |                            Short Arm's Bestiary                             |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 68       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 27,000   |  - Water           |  - Elixir (Steal)          |
    |  Maximum MP    - 10,000   |                    |                            |
    |  Attack        - 50       |  Immunities:       |                            |
    |  Magic         - 10       |  - None            |                            |
    |  Defense       - 115      |                    |                            |
    |  Magic Defense - 155      |  Absorptions:      |                            |
    |  Evasion       - 10       |  - None            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Visage can use Sapping Strike, Magnitude 8, Quake, Dread Gaze (Petrify),   |
    |  Reverse Polarity, Protect, and Haste.                                      |
    |                                                                             |
    |  The Long Arm only uses a basic attack, Blood Claw (Drains HP), and         |
    |  Shockwave.                                                                 |
    |                                                                             |
    |  The Short Arm will only use a basic attack and Razor Gale, which hits for  |
    |  50% more damage than the basic attack.                                     |
    |                                                                             |
    |  Begin the fight by first ridding yourself of that annoying Long Arm -- the |
    |  use Break or the Air Anchor work well enough. Putting Slow on the Short    |
    |  Arm will kinda-sorta put it out of commission.                             |
    |                                                                             |
    |  Now, toss up Hastega, Mighty Guard, Reraise, and Regen -- you've got a     |
    |  fair amount of time after Hastega. Since these carry to the next battle,   |
    |  why not save time? Single-target Firaga a few times on the Visage and it   |
    |  will pretty much die right there. If you want, I suggest casting Float on  |
    |  everyone as well, to avoid the potential Earth-based attack upon Visage's  |
    |  death.                                                                     |
    |_____________________________________________________________________________|
    
    O~~~~~~~~~~~O
    |  Tier #2  |
    O~~~~~~~~~~~O
     ______________________________________
    |  BOSS: Tiger, Machine, Magic, Power  \
    |_______________________________________\_____________________________________
    |                              Tiger's Bestiary                               |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 74       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 30,000   |  - Ice/Blizzard    |  - Elixir (Steal)          |
    |  Maximum MP    - 10,000   |                    |                            |
    |  Attack        - 13       |  Immunities:       |                            |
    |  Magic         - 14       |  - Earth           |                            |
    |  Defense       - 85       |                    |                            |
    |  Magic Defense - 150      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - None            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
     >--------------------------+--------------------+---------------------------<
    |                             Machine's Bestiary                              |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 73       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 24,000   |  - Earth           |  - Elixir (Steal)          |
    |  Maximum MP    - 10,000   |                    |                            |
    |  Attack        - 13       |  Immunities:       |                            |
    |  Magic         - 10       |  - None            |                            |
    |  Defense       - 105      |                    |                            |
    |  Magic Defense - 153      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - None            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
     >--------------------------+--------------------+---------------------------<
    |                              Magic's Bestiary                               |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 72       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 41,000   |  - Earth           |  - Elixir (Steal)          |
    |  Maximum MP    - 10,000   |                    |                            |
    |  Attack        - 1        |  Immunities:       |                            |
    |  Magic         - 8        |  - None            |                            |
    |  Defense       - 145      |                    |                            |
    |  Magic Defense - 155      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - None            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
     >--------------------------+--------------------+---------------------------<
    |                              Power's Bestiary                               |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 73       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 28,000   |  - Poison          |  - Elixir (Steal)          |
    |  Maximum MP    - 10,000   |                    |                            |
    |  Attack        - 6        |  Immunities:       |                            |
    |  Magic         - 9        |  - None            |                            |
    |  Defense       - 115      |                    |                            |
    |  Magic Defense - 153      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - None            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Tiger can use a basic attack, Zombie Fang, Southern Cross, Northern Cross, |
    |  and Flare. Familiar stuff - moving on.                                     |
    |                                                                             |
    |  The Machine will use Absolute Zero, Missile, Gravity Bomb, Atomic Rays,    |
    |  Magitek Laser, Delta Attack, and Diffractive Laser.                        |
    |                                                                             |
    |  Magic will use a load of magic: Blizzara, Firaga, Blizzaga, Thundaga, Bio, |
    |  Drain, Rasp, Graviga, Holy, Flare, Dispel, Stop, Reflect, Hastega, Sleep,  |
    |  Confuse, Silence, Imp, and Reraise.                                        |
    |                                                                             |
    |  Power simply uses Attack each turn, except when it dies -- it'll use       |
    |  10-Hit Combo (Attack +50%), then nine Attacks. In effect, it'll do 10.5x   |
    |  the normal damage versus one Attack when it dies, okay?                    |
    |                                                                             |
    |  We definitely want to start our battle by killing the Machine -- Air       |
    |  Anchor or another instant-death attack works. (Though Air Anchor won't     |
    |  miss.) Then cast Silence on Magic. Then use Slow on Power.                 |
    |                                                                             |
    |  BOOM! You've killed one enemy and crippled two severely. Simply focus now  |
    |  on killing Tiger -- Blizzaga, etc. You know the deal by now, right? Then   |
    |  go to Magic and finish it off. You will finish it pretty easily, though    |
    |  not without pain -- final counters will happen there.                      |
    |                                                                             |
    |  And Power? Oh, we're saving the best for last. Use this time as a healing  |
    |  session. Fill up your HP and MP via items and stuff -- Power's meager      |
    |  Attack won't do much. Reinstate Haste, Protect, Shell, Regen, and Float.   |
    |  Hell, just for the irony of watching Power squirm, use Osmose on it to     |
    |  restore MP and do all your healing via spells, refilling MP from it when   |
    |  needed. Put Vanish on your party when ready to continue, then finish off   |
    |  Power. NEXT TIER!                                                          |
    |_____________________________________________________________________________|
    
    O~~~~~~~~~~~O
    |  Tier #3  |
    O~~~~~~~~~~~O
     ____________________
    |  BOSS: Lady, Rest  \
    |_____________________\_______________________________________________________
    |                               Lady's Bestiary                               |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 58       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 9,999    |  - All Elements    |  - Ragnarok (Steal)        |
    |  Maximum MP    - 10,000   |                    |                            |
    |  Attack        - 73       |  Immunities:       |                            |
    |  Magic         - 9        |  - None            |                            |
    |  Defense       - 150      |                    |                            |
    |  Magic Defense - 156      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - All Elements    |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
     >--------------------------+--------------------+---------------------------<
    |                               Rest's Bestiary                               |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 71       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 40,000   |  - None            |  - Ultima Weapon (Steal)   |
    |  Maximum MP    - 10,000   |                    |                            |
    |  Attack        - 63       |  Immunities:       |                            |
    |  Magic         - 6        |  - None            |                            |
    |  Defense       - 140      |                    |                            |
    |  Magic Defense - 120      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - None            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  QUICK NOTE - NOTICE HOW RAGNAROK AND ULTIMA WEAPON ARE STEAL-ABLE? THOSE   |
    |  ARE COMMON STEALS!!                                                        |
    |                                                                             |
    |  Lady can use Repose (induces Sleep) and White Wind. If you kill Rest       |
    |  before her, she'll use Arise to bring him back with 9,999 HP.              |
    |                                                                             |
    |  Rest can use a basic attack, his own version of Repose (Death), Doom,      |
    |  Trine (induces Darkness and Silence), Tornado, Meltdown, and Meteor.       |
    |  Meteor only becomes in use after a while... But that's bad. Because then   |
    |  that'll be ALL it uses, and may even counter with it (or Trine)!! o_o;     |
    |                                                                             |
    |  Begin the fight by first ridding yourself of that annoying b-- I mean      |
    |  Lady. Non-elemental is the way to go - Flare and Ultima, notably. In the   |
    |  meantime, start up Golem or Fenrir. Personally, if you want to do some     |
    |  side damage and speed this up some, use Ultima and Meteor too also help    |
    |  hurt Rest.                                                                 |
    |                                                                             |
    |  Rest himself isn't exactly hard to deal with; just tedious. You'll need to |
    |  heal yourself a bunch, especially later in the fight when he goes into     |
    |  an all-Meteor phase. The best way to simply note when he hits that phase   |
    |  and go all out. He'll use some of his Reposes upon dying, which Golem or   |
    |  Generir should be able to take over.                                       |
    |_____________________________________________________________________________|
    
    And so, the time has come.
    
    The time has come...
    
    ... to end this fight ...
    
    ... and the Second War of the Magi ...
    
    ... once and for all.
    
    You ready? Because you don't have a choice!
     _______________
    |  BOSS: Kefka  \
    |________________\____________________________________________________________
    |  Level         - ???      |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - ???      |  - ???             |  - Megalixir (Steal)       |
    |  Maximum MP    - ???      |                    |                            |
    |  Attack        - ???      |  Immunities:       |                            |
    |  Magic         - ???      |  - Poison (tested) |                            |
    |  Defense       - ???      |                    |                            |
    |  Magic Defense - ???      |  Absorptions:      |                            |
    |  Evasion       - ???      |  - None (tested)   |  Gil Earned : 0            |
    |  Magic Evasion - ???      |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Kefka... He can use a basic attack, Havoc Wing (quadruple-power Attack),   |
    |  Firaga, Blizzaga, Thundaga, Meteor, Ultima, Trine, Forsaken (party-wide    |
    |  magic attack), Vengence (party-wide Dispel for positive statuses),         |
    |  Heartless Angel (infamous move in Kingdom Hearts; reduces HP to 1 for all  |
    |  party members), and Hyperdrive (a super-powered, unblockable,              |
    |  barrier-piercing attack; you'll probably get killed by it).                |
    |                                                                             |
    |  Begin ready for hell. Kefka begins with Heartless Angel; if you have any   |
    |  Megalixirs, use it RIGHT ****ING THEN. Otherwise, Curaga and move on.      |
    |                                                                             |
    |  You're lucky on offense; Kefka won't absorb anything or change his         |
    |  elemental data. Not much to be happy about, though. Since you SHOULD have  |
    |  used a damn Megalixir, you'll be okay-ish for a little bit. You'll be able |
    |  to put Reraise on. That's a priority.                                      |
    |                                                                             |
    |  Anyways, offense... Bahamut, Quick -> Ultima, Flare, Meteor, other         |
    |  non-healing Espers... Celes should be the one exception, sticking on Runic |
    |  duty constantly to fend off the brunt of the attacks.                      |
    |                                                                             |
    |  Granted, I did just generalize the strategy. But it IS kinda hard to do    |
    |  more than that. Maintain your offense, heal when needed, and good luck.    |
    |_____________________________________________________________________________|
    
    After the battle, you'll watch a nice, lengthy ending. Take the time to blink
    so you can read this:
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                CONGRATULATIONS! YOU HAVE BEATEN THE MAIN STORYLINE OF
                               FINAL FANTASY VI ADVANCE!
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    Save your game, though.
    
    We have more to do. ;)
    
    
        _______________________________________________________________________
       /\                                                                     /\
      |  |                  Section X - What? There's More?                  |  |
      |  |                           **FF6A_410**                            |  |
       \/_____________________________________________________________________\/
    
    This section is fairly long, so we'll divide into more than a few pieces for
    your viewing sake. At the right side are the CTRL+F tags that'll get you where
    you want to be. Note the "Dragon's Den: Seal of Ice" corresponds to its start.
    The Omega Weapon will be skipped at the end of it, so we can delve into the
    Soul Shrine for leveling, then we'll take a quick way back to Omega.
    
    -- Dragon's Den: Foreword and Preparation .................. **FF6A_410_DPREP**
    -- Dragon's Den: Dungeon Overview .......................... **FF6A_410_DOVER**
    -- Dragon's Den: Seal of Ice ............................... **FF6A_410_DCOLD**
    -- Dragon's Den: Seal of Wind .............................. **FF6A_410_DWIND**
    -- Dragon's Den: Seal of Earth ............................. **FF6A_410_DERTH**
    -- Dragon's Den: Seal of Water ............................. **FF6A_410_DAQUA**
    -- Dragon's Den: Seal of Fire .............................. **FF6A_410_DFIRE**
    -- Dragon's Den: Cloister of Trials ........................ **FF6A_410_DCOTR**
    -- Dragon's Den: Seal of Darkness .......................... **FF6A_410_DDARK**
    -- Dragon's Den: Seal of Heaven ............................ **FF6A_410_DHOLY**
    -- Dragon's Den: Seal of Lightning ......................... **FF6A_410_DTHDR**
    -- Dragon's Den: The Treasure Room ......................... **FF6A_410_DTREA**
    -- Dragon's Den: The Kaiser Dragon ......................... **FF6A_410_DKAIS**
    
    -- The Soul Shrine ......................................... **FF6A_410_SOULS**
    
    -- Dragon's Den: Omega Weapon .............................. **FF6A_410_OMEGA**
    
    The walkthrough of the Dragon's Den is meant to be used moreso in a complete
    start-to-end kind of deal. Doing it out of order may screw things up a little
    for you, so reader beware.
    
    _______________________________________________________________________________
    ===============================================================================
    ~~~~~~~~~~~~~~~~~~~ Dragon's Den: Foreword and Preparation ~ **FF6A_410_DPREP**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    So, you've taken a year-long journey across the planet. You've seen the worst
    and came out with your lives. You've taken down the cause of them all - the
    most evil man on this world, Kefka.
    
    So what else is there TO do?
    
    Oh... So much more. When you defeated the final dragon (see the previous
    sub-sections for details), the eighth one, a stone tablet fell and access to
    the Dragon's Den was given to you, as well as an invitation to beat the
    god-dragon of god-dragons, beyond even Bahamut - the Kaiser Dragon.
    
    However, the Dragon's Den is an extensive dungeon. We need some supplies...
                                        _
    -- 99x Hi-Potions                    |
    -- 99x Ethers                        |
    -- 99x Phoenix Downs                 |--- Standard restoration items.
    -- 25x Tents                         |
    -- 99x all status items you can buy _|
    -- 99x all elemental scrolls         |
    -- 99x Fuma Shuriken                 |--- Your standard Shadow's Throw stuff.
    -- 99x Pinwheels (optional)         _|
    -- 10x Flametongues                  |
    -- 10x Thunder Blades                |--- Awesome for boss fights with Shadow.
    -- 10x Icebrands                    _|
    -- Lightbringers                     |
    -- Paladin Shield                    |
    -- Flame Shields/Ice Shields         |
    -- Thunder Shields                   |
    -- Tortoise Shields                  |--- Awesome equipment you want to use.
    -- Gaia Gear                         |
    -- Prayer Beads                      |
    -- Angel Wings                       |
    -- Ribbons                          _|
    
    Spell-wise, the obvious is this. You'll want Curaga, Reraise, Arise; Esuna,
    Valor, Hastega, Vanish, Protect and Shell or Mighty Guard, Osmose, Ultima,
    Flare, Meteor, Quick, Meltdown, and Flood are fairly standard. You will want
    these at minimum. Elemental "-gas" are quite helpful as well.
    
    Okay, I think that's good enough. Grind in Kefka's Tower until you're around
    Level 40 with the twelve characters you used in there, for we'll do another
    three-party thing here, then let's go.
    
    _______________________________________________________________________________
    ===============================================================================
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dragon's Den: Overview ~~~~~~~~~ **FF6A_410_DOVER**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     _______________________
    |  Treasures Checklist  \
    |________________________\____________________________________________________
    |  Bone Wrist ........................................................... []  |
    |  Celestriad ........................................................... []  |
    |  Crystal Orb .......................................................... []  |
    |  Dueling Mask ......................................................... []  |
    |  Elixir ............................................................... []  |
    |  Elixir ............................................................... []  |
    |  Elixir ............................................................... []  |
    |  Force Armor .......................................................... []  |
    |  Genji Glove .......................................................... []  |
    |  Hi-Ether ............................................................. []  |
    |  Magicite Shard ....................................................... []  |
    |  Magus Robe ........................................................... []  |
    |  Megalixir ............................................................ []  |
    |  Phoenix Down ......................................................... []  |
    |  Remedy ............................................................... []  |
    |  Rename Card .......................................................... []  |
    |  Ribbon ............................................................... []  |
    |  Ribbon ............................................................... []  |
    |  Stardust Rod ......................................................... []  |
    |  Teleport Stone ....................................................... []  |
    |  X-Ether .............................................................. []  |
    |  X-Potion ............................................................. []  |
    |  X-Potion ............................................................. []  |
    |_____________________________________________________________________________|
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Chimera             |  2,237 |    100 |   25  |  100  |    760  |  1,144   |
    |  Vector Lythos       |  2,800 |    180 |   13  |  110  |    350  |  1,400   |
    |  Great Malboro       |  7,050 |    500 |   13  |  115  |  1,320  |  2,800   |
    |  Great Behemoth      | 11,000 |    700 |    7  |   90  |  2,900  |  4,100   |
    |  Vector Chimera      |  7,500 |    880 |   22  |  110  |    900  |  2,900   |
    |  Ahriman             | 10,000 |    300 |   11  |  110  |      0  |  2,820   |
    |  Zurvan              | 24,000 |    300 |   33  |   80  |  5,200  |  5,000   |
    |  Vilia               | 23,000 |  1,800 |   22  |  100  |  3,333  |  5,000   |
    |  Great Dragon        | 28,000 |  2,200 |   53  |  155  |      0  |  5,000   |
    |  Abaddon             | 25,000 |  8,000 |   30  |  160  |      0  |  5,000   |
    |  Dragon Aevis        | 23,000 |    500 |   25  |   80  |  1,200  |  5,000   |
    |  Dinozombie          | 25,000 |    600 |   25  |  150  |  3,700  |  5,000   |
    |  Death Rider         | 30,000 |  1,200 |   48  |  150  |  6,600  |  5,000   |
    |  Shield Dragon       | 40,000 | 20,000 |   22  |  200  |  6,300  |  5,000   |
    |  Maximera            | 32,000 |  2,000 |   31  |  110  |      0  |  5,000   |
    |  Hexadragon          | 26,000 |    750 |   55  |   95  |  1,500  |  5,000   |
    |  Magic Dragon        | 18,000 | 10,000 |   14  |  180  |    950  |  5,000   |
    |  Armodullahan        | 35,000 |  2,500 |   60  |  140  |      0  |  5,000   |
    |  Crystal Dragon      | 32,000 | 30,000 |   35  |  155  |  7,700  |  5,000   |
    |______________________|________|________|_______|_______|_________|__________|
    
    ===============================================================================
                               Dragon's Den: Seal of Ice         **FF6A_410_DCOLD**
    ===============================================================================
    
    Sure you're ready for this? Here are some monster stat averages for you, just
    so you know:
    
    ~~ HP     : 21,136.16
    ~~ MP     :  4,342.63
    ~~ Attack :     28.63
    ~~ Defense:    125.79
    ~~ Gil    :  2,248.05
    ~~ EXP.   :  4,219.16
    
    Anyways, let's begin.
    
    <== Party #1 ==>
    
    When you enter the Dragon's Den area, go right to the next area. Go along the
    path for a bit; you'll pass a Seal of Ice as you do. Soon enough, you'll come
    to a staircase. Don't go up; it's blocked by a Seal of Wind.
    
    Continue along the path to find a dragon. Whelp, we came here to fight some
    dragons, we're going to fight some dragons.
     ____________________
    |  BOSS: Ice Dragon  \
    |_____________________\_______________________________________________________
    |  Level         - 97       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 32,000   |  - Fire            |  - Final Trump (Drop)      |
    |  Maximum MP    - 20,000   |                    |                            |
    |  Attack        - 40       |  Immunities:       |                            |
    |  Magic         - 15       |  - None            |                            |
    |  Defense       - 150      |                    |                            |
    |  Magic Defense - 150      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Ice/Blizzard    |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  The Ice Dragon will be able to use a basic Attack, Freeze (which can cause |
    |  Stop), Blizzaga, Snowstorm, Freezing Dust, Northern Cross, Avalanche, and  |
    |  Absolute Zero.                                                             |
    |                                                                             |
    |  The fight will begin with the Ice Dragon creating three mirror images of   |
    |  himself. Given that light reflects ice, you probably expected this. (If    |
    |  not from that, the pre-battle statement.) All four Ice Dragons take up the |
    |  same space on the screen, so you never really notice this. However, you    |
    |  might notice the rapid attacking they do. As you attack them, you'll       |
    |  slowly get rid of them and cause them to get progressively more aggressive |
    |  with their attacks. Be careful.                                            |
    |                                                                             |
    |  Pre-battle preparation needs to consist of Ice/Blizzard-immunizing or      |
    |  absorbing equipment: Flame Shields, Ice Shields, Snow Scarves, and Minerva |
    |  Bustiers come to mind. Prayer Beads are a nice addition as well for the    |
    |  physical evasion.                                                          |
    |                                                                             |
    |  The fight should begin with the summoning of Fenrir for defensive purposes |
    |  as well as Golem and Zona Seeker if you're that scared. Offensive Espers   |
    |  should be restricted to Bahamut, really, though Phoenix is also a GREAT    |
    |  fourth slot, though only should be reserved for emergencies.               |
    |                                                                             |
    |  Also starting off, use Hastega and Mighty Guard and Reraise. Given the way |
    |  these Ice Dragons counterattack, I highly suggest focusing your offense on |
    |  one Ice Dragon at a time. This will even boost Firaga damage. So, your     |
    |  offense is pretty simplistic: Ifrit, Firaga, and thrown Flametongues.      |
    |                                                                             |
    |  Keep all party-wide crap in the back-row until the end, except maybe Ifrit |
    |  (it's moreso your call there if you even brought him). Once you have one   |
    |  Ice Dragon down, you can go ahead and toss out Flame Scrolls, too (though  |
    |  it might be pointless with more Flametongues).                             |
    |                                                                             |
    |  Also given the way these things counter (one attack on one of them will    |
    |  trigger a basic attack, and, with 40 Attack, that'll hurt), you'll want    |
    |  someone casting Curaga a lot.                                              |
    |_____________________________________________________________________________|
    
    After the battle, you'll break the Seal of Ice. Cool; seven more to go.
    
    ===============================================================================
                              Dragon's Den: Seal of Wind         **FF6A_410_DWIND**
    ===============================================================================
    
    <== Party #1 ==>
    
    Continue along the path and, in another area, you'll find the Burning Labyrinth
    area. You'll be able to spot a dragon there but not get to him. Open the chest
    here with the Hi-Ether.
    
    Backtrack now along the dungeon (nothing to do there) until you reach the area
    with the Seal of Ice you bypassed before. Go along this path to find a switch.
    Stand on and switch parties.
    
    <== Party #2 ==>
    
    Go along the western path and you'll reach a three-pronged fork in the path.
    Two of these paths (west and east) were previously blocked by Seals of Ice,
    wheras the middle one is being held open by Party #1. Let's use the middle
    path.
    
    You'll return to the Burning Labyrinth. Step on the switch here and you'll
    make some rocks rise in the lava to the south. Switch parties.
    
    <== Party #3 ==>
    
    Go along the path Party #2 just took and use the rocks south of their switch
    to reach a Rename Card. =/
    
    Backtrack to the start of the dungeon, then go along the right path and past
    where you fought the Ice Dragon to find the Burning Labyrinth again. Stand on
    the switch here and switch to...
    
    <== Party #2 ==>
    
    Move these guys outside the Burning Labyrinth so Party #1 can move around and
    not trap them. Don't need burnt-up party members, right?
    
    <== Party #1 ==>
    
    Get off your switch and go back to the entrance. Go through the left entrance,
    then continue along the eastern path. Go along it to find another switch. How
    about standing on it and pressing that magnificent Select Button?
    
    <== Party #3 ==>
    
    Return to the entrance and go along the left path twice. Go past the Seal of
    Water and up and around the lava to find some more switches. You can walk
    around here and fight the Storm Dragon with Party #3, or switch to Party #2
    while on the switch and let them fight.
    
    Either way, I'm gonna have to put a boss box.
     ______________________
    |  BOSS: Storm Dragon  \
    |_______________________\_____________________________________________________
    |  Level         - 97       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 62,000   |  - Thunder         |  - Hi-Ether (Steal)        |
    |  Maximum MP    - 10,000   |                    |  - Longinus (Drop)         |
    |  Attack        - 40       |  Immunities:       |                            |
    |  Magic         - 12       |  - None            |                            |
    |  Defense       - 150      |                    |                            |
    |  Magic Defense - 150      |  Absorptions:      |                            |
    |  Evasion       - 200      |  - Wind/Aero       |  Gil Earned : 0            |
    |  Magic Evasion - 80       |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  The Storm Dragon can use a basic attack, Icarus Wing (triple-powered basic |
    |  attack), Aero, Leaf Swirl, Wind Slash, Cyclonic, and Tornado. You'll also  |
    |  love the fact that he'll counter with up to two basic attacks (anything    |
    |  can be countered). Later on, when cloaks himself in wind around 25,000 HP, |
    |  he'll proceed to get more aggressive with his moves and even use two per   |
    |  turn. *gulp*                                                               |
    |                                                                             |
    |  Pre-battle preparation needs to consist of Thunder Shields all around,     |
    |  or preferably a Paladin Shield. And, as per before, Prayer Beads all       |
    |  around. There's going to be a crapload of physicals coming your way.       |
    |  Primarily-physical fighters will be highly wanting a Master's Scroll. Only |
    |  those using one of them, a Sniper Eye, Bushido, Blitz, Jump, or Throw will |
    |  have any actual chance of landing physical hits. Gogo *may* want to come   |
    |  in copy one Bushido, Blitz, or, my preference, Throw.                      |
    |                                                                             |
    |  The fight should begin with the summoning of Fenrir for defensive purposes |
    |  as well as Golem. Offensive Espers should be restricted to Bahamut,        |
    |  though Phoenix or Ramuh are decent additions.                              |
    |                                                                             |
    |  Also starting off, use Hastega and Mighty Guard and Reraise. Have Shadow   |
    |  toss Thunder Blades like there's no tomorrow (then again, how would you    |
    |  notice in this cavern?). Lucky you, it won't miss -- remember, Evasion of  |
    |  200 is near-perfect or IS perfect. Few things WILL hit: Blitzes, Bushido,  |
    |  those with the Master Scroll, and those using Jump.                        |
    |                                                                             |
    |  Those using those commands should use something good. Bushido, Tempest;    |
    |  Throw, Lightning Scrolls or Thunder Blades; and Blitzes, Phantom Rush.     |
    |  Spellcasters will probably go through hell, so Thundaga (the good spell    |
    |  here) and other spells may not hit too well. Given all the physical        |
    |  countering plus the Storm Dragon's own turns (easily around five per turn  |
    |  with two physical fighters), I'd set spellcasters aside for Curaga and/or  |
    |  Arise, then (re-)applying Reraise.                                         |
    |_____________________________________________________________________________|
    
    Afterwards, you'll break the Seal of Wind. Completely mind-blowing.
    
    ===============================================================================
                              Dragon's Den: Seal of Earth        **FF6A_410_DERTH**
    ===============================================================================
    
    <== Party #3 ==>
    
    Go west (either Party #2 or #3, as before; you can switch if you want, but I
    will still assume Party #3) and into the hole on the island west of the Storm
    Dragon's previous residence.
    
    In here, the Earth Labyrinth, go through the hole in front of you to find the
    Dirt -- I mean, EARTH Dragon in front of you.
     ______________________
    |  BOSS: Earth Dragon  \
    |_______________________\_____________________________________________________
    |  Level         - 97       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 58,000   |  - Wind/Aero       |  - X-Potion (Steal)        |
    |  Maximum MP    - 24,000   |  - Water           |  - Godhand (Drop)          |
    |  Attack        - 100      |  Immunities:       |                            |
    |  Magic         - 18       |  - None            |                            |
    |  Defense       - 220      |                    |                            |
    |  Magic Defense - 150      |  Absorptions:      |                            |
    |  Evasion       - 10       |  - Earth           |  Gil Earned : 0            |
    |  Magic Evasion - 20       |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  The Earth Dragon will use a basic attack, Savage (quadruple-power basic    |
    |  attack, which, at 100 Attack, is probably a OHKO), Magnitude 8, Quake,     |
    |  50 Gs, and Landslide. Note that Quake, being barrier-piercing and          |
    |  battlefield-wide, will deal easily 1,000's of damage to you and well over  |
    |  3,000 ~ 5,000 healing to itself. So, in essence, oh crap.                  |
    |                                                                             |
    |  Pre-battle preparation practically MUST consist of party-wide Angel Wings. |
    |  Why? Whenever you have Float on (removable or otherwise), you'll be hit    |
    |  with a combination of 50 Gs (to remove it, if possible (which cannot occur |
    |  with the Angel Wings)), then Magnitude 8 and Quake. Also note that, so     |
    |  long as you have just one person with the Angel Wings, this will happen.   |
    |  So, if you're short on them, Gaia Gear for the other 1 ~ 3 will suffice    |
    |  and provide free healing!                                                  |
    |                                                                             |
    |  After hitting about 25,000 HP, the Earth Dragon will get enraged and go    |
    |  for all-out Rocky-esque physicals, as Earth didn't beat the living ****    |
    |  out of you. He'll start with four Attacks, four more Attacks or three of   |
    |  them and a Savage, then two Savages, then loop. If you're not immune to    |
    |  physicals, YOU WILL VERY LIKELY DIE. You'll PRACTICALLY NEED Phantom for   |
    |  this fight. Or Vanish, as one character needs to stay alive. Though four   |
    |  makes it faster. And not in that way, pervs. >_>                           |
    |                                                                             |
    |  The fight should begin with you Floating, as per the above, so you're fine |
    |  for a while. Reraise is nice precaution for the post-25,000 HP phase, so   |
    |  you know. Just go ahead and just launch your stuff at him: Leviathan,      |
    |  Flood, Aero, and so on. Of course, you can also just put Float on the      |
    |  Earth Dragon to stop his Quake-based healings and make your life a whole   |
    |  lot easier. Heh.                                                           |
    |                                                                             |
    |  Once you see the message about the Earth Dragon becoming enraged, that's   |
    |  your cue. After seeing one or two party members fall from some physicals,  |
    |  ignore them and cast Phantom on your remaining party. Continue to ignore   |
    |  the KO'ed members -- reviving them and putting on Float probably will      |
    |  waste too much time, and they aren't missing out on too much. From here on |
    |  out, so long as you don't idiotically hit yourself with magic, you're      |
    |  invincible with Invisible. So I guess you can try conserving MP for the    |
    |  rest of this long dungeon by just using Attacks.                           |
    |_____________________________________________________________________________|
    
    After the fight, you'll break the Seal of the Earth. It just rocks your world,
    no?
    
    ===============================================================================
                              Dragon's Den: Seal of Water        **FF6A_410_DAQUA**
    ===============================================================================
    
    <== Party #3 ==>
    
    Go southeast to find a passage to the Burning Labyrinth. Go along it and grab
    the Elixir from the chest, and return. Continue and you'll notice a switch and
    two ways to go. Take the opening above. You'll arrive at the Shrine of Serenity.
    Here, you'll be able to save, use Tents, and swap party members around.
    
    Let's unite three parties for my FAQing sake, shall we? Stand on the switch
    outside and swap to Party #2.
    
    <== Party #2 ==>
    
    Go outside, then back to the Dragon's Den entrance. Go through the east path
    and past the Ice Dragon's old locale to the Burning Labyrinth. (I wonder why
    it was so close to there in the first place?) There, go past the bridge and
    into the Shrine of Serenity for the aforementioned.
    
    <== Party #1 ==>
    
    Go outside the Burning Labyrinth and you'll be close enough to the bridge to
    the Shrine of Serenity. Get yourself in there.
    
    <== Party #3 ==>
    
    Finally, put Party #3 in there. Regroup, screw around metaphorically with the
    party members, but importantly... USE A TENT. SAVE. This dungeon is hard
    enough having to do it the first time; it's much worse a second time when you
    know what to do AND lost hours of work.
    
    Now, there is a switch outside the Shrine of Serenity, as you probably have
    noticed. We'll need someone to hold down the fort there. For reference, we'll
    put Party #1 there. Swap to Party #2 when you're done.
    
    <== Party #2 ==>
    
    Backtrack to the area where the Ice Dragon was fought, then go up the stairs
    that were blocked by the Seal of Wind; they were found after the path blocked
    by the Seal of Ice. Using the stairs should bring you to the Dragon Temple.
    
    You can kinda-sorta go two ways here. The path to the right is okay... until
    you ram into the Seal of Lightning, so forget that. You'll just have to mess
    with the turtle...
    
    On the other side, going up will head you to a skeleton switch. Haven't seen
    those since FFV; all too many references abound. </hyperbole>  Go ahead and
    press it. A far-off door will open up.
    
    Let's continue. To the left, a gravestone. How ominous. To the right, the Seal
    of Fire. And between the two? The Blue Dragon.
     _____________________
    |  BOSS: Blue Dragon  \
    |______________________\______________________________________________________
    |  Level         - 97       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 57,000   |  - Thunder         |  - X-Potion (Steal)        |
    |  Maximum MP    - 16,000   |                    |  - Save the Queen (Drop)   |
    |  Attack        - 40       |  Immunities:       |                            |
    |  Magic         - 15       |  - None            |                            |
    |  Defense       - 150      |                    |                            |
    |  Magic Defense - 150      |  Absorptions:      |                            |
    |  Evasion       - 20       |  - Water           |  Gil Earned : 0            |
    |  Magic Evasion - 10       |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  The Blue Dragon will use a basic attack, Blue Fang (which may induce Stop  |
    |  status), Tsunami, Flash Rain, El Nino, Aqua Breath, and Rippler. He'll     |
    |  attack twice each turn, and may counter damage with a basic attack. Plus,  |
    |  anytime you have Haste/Shell/Protect, he'll put Darkness, Poison, and Slow |
    |  on itself and use Rippler on that character. Remember the glitches around  |
    |  this status-swapping move ... NOT a good idea.                             |
    |                                                                             |
    |  Pre-battle preparation includes the stuff with Leviathan: Tortoise Shields |
    |  or Reed Cloaks; whatever absorbs or nullifies Water, so toss in the        |
    |  Paladin Shield with the listings.                                          |
    |                                                                             |
    |  Let the fight begin with Golem, Fenrir, and Zona Seeker. Casting Slow on   |
    |  the Blue Dragon should suffice for your own Haste, and the previous        |
    |  summons halfway cover Protect and Shell. Nice, I guess. The Tortoise       |
    |  Shields or other Water-absorbers will take care of your healing for the    |
    |  most part, but don't let that be a reason to be lazy.                      |
    |                                                                             |
    |  Now, seeing that you are absorbing the majority of this boss's attacks,    |
    |  why not put the last ones in submission? Inflict Darkness and, for the     |
    |  whole battle, you're practically as golden as the Gold Dragon. You'll be   |
    |  unlike to leave this battle without full health!                           |
    |                                                                             |
    |  So, anyhow, offense. Simply toss around some Thundara/Thundaga spells and  |
    |  basic attacks after fulfilling the above. Don't waste Thunder Blades here  |
    |  by Throwing; you're just not taking enough damage to make this boss much   |
    |  more difficult than it was the first time. =/                              |
    |_____________________________________________________________________________|
    
    And so, the Seal of Water breaks.
    
    <_<  Man, I hope that doesn't mean someone just went into labor.  >_>
    
    ===============================================================================
                              Dragon's Den: Seal of Fire         **FF6A_410_DFIRE**
    ===============================================================================
    
    <== Party #2 ==>
    
    Return to the Shrine of Serenity. Do what you want there, then swap to
    Party #3. You can pick anyone you want; I just chose them to try to keep
    leveling even.
    
    <== Party #3 ==>
    
    Exit the Shrine of Serenity and head east to the staircase; use it to reach the
    Flame Labyrinth.
    
    Go around and ignore the other staircase. At the inner curve in the southwest
    corner, you'll be able to reach a hidden chest with a Magicite Shard. You can
    also find a convenient Teleport Stone in this room.
    
    After this, use the previously-ignored stairwell. If you pushed the button in
    the Dragon Temple, as per my request, you'll be able to go forward to the Red
    Dragon.
     ____________________
    |  BOSS: Red Dragon  \
    |_____________________\_______________________________________________________
    |  Level         - 97       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 59,000   |  - Ice/Blizzard    |  - X-Ether (Steal)         |
    |  Maximum MP    - 12,000   |  - Water           |  - Apocalypse (Drop)       |
    |  Attack        - 40       |  Immunities:       |                            |
    |  Magic         - 15       |  - None            |                            |
    |  Defense       - 150      |                    |                            |
    |  Magic Defense - 150      |  Absorptions:      |                            |
    |  Evasion       - 20       |  - Fire            |  Gil Earned : 0            |
    |  Magic Evasion - 10       |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  The Red Dragon will be able to use a basic attack, Red Fang (Death),       |
    |  Firaga, Blaze, Meltdown, Flare, and Flare Star. Ultima is used upon its    |
    |  "death". Flare is also used then, but also sometimes regularly.            |
    |                                                                             |
    |  Pre-battle preparation should include Flame Shields. If you lack those,    |
    |  Ice Shields and Red Jackets are acceptable, but lack the absorbing effect  |
    |  from Fire-based attacks. If you're using Gau, using the Bomb, Grenade, or  |
    |  other Fire-absorbing Rages is also acceptable for himself. Prayer Beads    |
    |  are nice to go around the party, and then either go for Safety Bits (they  |
    |  prevent Red Fang's Death effect) as your second Relic. Don't worry about   |
    |  anything offensive unless it boosts Magic.                                 |
    |                                                                             |
    |  This fight is fairly unique. Given that the Red Dragon just gave up its    |
    |  life force and is still fighting, it is technically dead. It should then   |
    |  be damage-able, but Square Enix decided to step it up a notch. It's more   |
    |  of a ghost now -- nothing can hurt it at all.                              |
    |                                                                             |
    |  Rather, to win, you just must survive the whole fight. It doesn't seem to  |
    |  last excessively long -- about three to four minutes -- but you must       |
    |  SURVIVE that time.                                                         |
    |                                                                             |
    |  Start with Golem, Zona Seeker, and Fenrir for summons. Since you can't do  |
    |  any damage, you can have a fourth for help. Phoenix (Raise for all),       |
    |  Lakshmi (HP healing to all), or Kirin (Regen for all) come to mind. Take   |
    |  your pick; just know when to use them.                                     |
    |                                                                             |
    |  You'll also want to use Hastega on your party. Your main goal is to make   |
    |  it out of this fight, so just continue to put up some defenses. Reraise is |
    |  the first priority, so we can make it out of the final Ultima alive. You   |
    |  can also put up Protect and Shell if you want, if you have spare time.     |
    |  Beyond this, you'll want to keep your HP up and Reraise active. You can    |
    |  pretty much just sit around until something needs to happen or, in the     |
    |  case of Celes, abuse Runic. Non-spellcasters pretty much just need to sit  |
    |  there and help with the healing by passing along some Hi-Potions or        |
    |  Phoenix Downs, or probably even Ethers, when the need arises.              |
    |_____________________________________________________________________________|
    
    After the battle, the Seal of Fire will break. [Epic joke here.]
    
    ===============================================================================
                           Dragon's Den: Cloister of Trials      **FF6A_410_DCOTR**
    ===============================================================================
    
    <== Party #3 ==>
    
    After the fight, you can use a secret passage to reach a Megalixir. Get it and
    put Party #3 on the switch in this room. 
    
    <== Party #2 ==>
    
    Walk back now to the entrance of the Dragon's Den and go along the left path,
    then repeat in the next area. Go along the path and you'll find a chest,
    containing an X-Potion within.
    
    Send this party now to where Party #3 stayed after fighting the Red Dragon.
    Stand on the switch there since they're awesome enough to open up the path for
    you. Another rock will disappear. Let's take Party #1 there, huh?
    
    <== Party #1 ==>
    
    Once we get to continue, past the whole entire thing with the opening and
    whatnot, we'll reach the Grand Cavern. As you go along, you'll notice a bunch
    of paths to the right; ignore them for now. Ignore the fork at the end of the
    path as well and go through the opening to find the Shrine of Repose.
    
    Return your three parties here, set up a campfire, and roast some marshmallows.
    In other words, use Tents, screw metaphorically with the parties, and use that
    Save Point.
    
    For some reason, I feel like taking Party #3, because ... oh, come on. Cloister
    of Trials is up next. Do you think I'm going to risk it? They're my strongest.
    
    <== Party #3 ==>
    
    Exit the shrine of Repose and go into the opening to the west. This happens to
    be the Inner Eye Labyrinth. So I guess we're in the iris or retina or something
    of some dragon?
    
    Anyways, if you happened to check a gravestone found past the Blue Dragon's
    carcass, you'll have notice that you need to "search between the molten pools
    within the Inner Eye" to "face a drake devine". Just a nice bit of trivia,
    though we'll hold off momentarily.
    
    Go east and around the rock to find an out-of-place four-ton block. Ignore it
    and go along the bridge below. In the corner, if you look around, you can open
    a chest for an X-Potion. Return now to the four-ton block and push it to
    reveal a rock. Oh fun.
    
    Past the four-ton weight, you'll notice a Seal of Darkness blocking an opening,
    as well as two lava pools, red as the eyes of the Red Dragon himself. Of
    course, that one's dead, so it might mean someone else. Anywho, examine some
    space between the two pools to hear a sound. Return to the Grand Cavern.
    
    Return to the Shrine of Repose if you wish to heal and such, then go southeast
    on the bridges. Go along and across to the other side. There, you'll find an
    opening to the Dragon Temple, but it's just the same turtle pond from before.
    Head on back to face Zone Eater, Part 2.
    
    Yep, same thing, but harder, longer, and failure results in a detour through
    the Cloister of Trials, and not the simplistic Final Fantasy X ones. We'll
    cover the route from here to the Skull Dragon. Then we'll speak on the Cloister
    of Trials, then back to (re-(re-))kill the Skull Dragon. Cool with that?
    
    I figured not. Deal with it.
    
    Jump to the right of the green guy and all of the way down. Open the chest for
    a Celestriad. Now that you're on the bridge with the green dude, jump to the
    other one and then left of the green guy to continue. After the curve, you'll
    be safe.
    
    Take two jumps and land on the right of the green dude. Jump to the other
    bridge and take three more safe jumps to find another green dude. Now, look
    left and you'll see a bridge occupied by south from the one occupied by the
    green dude? You will need to get there and, to do that, you'll to jump right
    of the green dude, making him go left enough for you to jump to the other
    bridge.
    
    There, you can jump to a chest with an Elixir within. Going south yields
    nothuing, and north has a Seal of Light, an X-Ether chest, and, further along
    the logical path, the Skull Dragon.
    
    Of course, I'm assuming you fell your first time, like me, so that's why we'll
    deal with the Cloister of Trials first. If wanna deal with the Skull Dragon, go
    right ahead, but his strategy is under the next header.
    
    So, Cloister of Trials.
    
    Go along the linear path to find a blue flame. This here is a boss.
    
    (Trivial note: You remember that reference I made to Final Fantasy X a little
                   bit ago? In case you haven't noticed, these little buggers are
                   some of THE hardest enemies in that game. They were in the
                   Monster Arena and all that. Remember? They were HARD. Not so
                   hard here, though.)
     _____________________
    |  BOSS: Earth Eater  \
    |______________________\______________________________________________________
    |  Level         - 97       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 36,000   |  - Holy            |  - Teleport Stone (Steal)  |
    |  Maximum MP    - 1,400    |                    |                            |
    |  Attack        - 70       |  Immunities:       |                            |
    |  Magic         - 30       |  - None            |                            |
    |  Defense       - 10       |                    |                            |
    |  Magic Defense - 80       |  Absorptions:      |                            |
    |  Evasion       - 0        |  - None            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 5,000        |
    |=============================================================================|
    |  The Earth Eater has the same stuff as in Final Fantasy X - a basic attack  |
    |  and Megaton Punch. Both hurt pretty hard, especially with two attacks each |
    |  turn, and Megaton Punch will inflict Death (or high damage if immunized    |
    |  from it).                                                                  |
    |                                                                             |
    |  But some thought wasn't put into the fight like in Final Fantasy X. Where, |
    |  there, Vanish was but a myth... Use Phantom HERE and you're invincible, as |
    |  both attacks are physical. Alternatively, you can use Berserk to stop the  |
    |  Megaton Punch and Slow and Stop to make it a bit easier. If you brought    |
    |  Relm, her Sketch can kill the Earth Eater with its own Megaton Punch. ^_^  |
    |_____________________________________________________________________________|
    
    After the fight, there will be a split in the road -- east or down. The former
    brings you to the Malboro Menace; the latter, to the Gargantua. Take your pick;
    they're both pretty easy.
     ________________________
    |  BOSS: Malboro Menace  \
    |_________________________\___________________________________________________
    |  Level         - 92       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 15,000   |  - Fire            |  - Hi-Potion (Steal)       |
    |  Maximum MP    - 2,000    |                    |  - Potion (Steal)          |
    |  Attack        - 13       |  Immunities:       |  - Potion (Drop)           |
    |  Magic         - 9        |  - None            |                            |
    |  Defense       - 144      |                    |                            |
    |  Magic Defense - 109      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - All but Fire    |  Gil Earned : 0            |
    |  Magic Evasion - 0        |        ŻŻŻ         |  EXP. Earned: 5,000        |
    |=============================================================================|
    |  The Malboro Menace has the typical: a basic attack, Tentacle (which may    |
    |  cause Poison), Bad Breath (random statuses), Blaster, and Diabolic Whistle |
    |  (one random status).                                                       |
    |                                                                             |
    |  Inflict Death and you win. Death, Doom, Air Anchor, Odin, Raiden, Banish,  |
    |  take your pick. Alternatively, you could put it to Sleep and, while        |
    |  reinstating it on occasion, attack with plain ol' Magic.                   |
    |_____________________________________________________________________________|
     ___________________
    |  BOSS: Gargantua  \
    |____________________\________________________________________________________
    |  Level         - 85       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 30,000   |  - Poison          |  - Growth Egg (Drop)       |
    |  Maximum MP    - 1,500    |                    |                            |
    |  Attack        - 67       |  Immunities:       |                            |
    |  Magic         - 0        |  - None            |                            |
    |  Defense       - 100      |                    |                            |
    |  Magic Defense - 100      |  Absorptions:      |                            |
    |  Evasion       - 55       |  - None            |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 5,000        |
    |=============================================================================|
    |  Gargantua can use a basic attack, Evil Eye (induces slow), Quake, and      |
    |  Gravity (takes away 1/4 of your current HP).                               |
    |                                                                             |
    |  Not very hard. You can put Berserk on it (to bring about only the basic    |
    |  physical attack), then Phantom on yourself for invulnerability. You can    |
    |  also try Slow, Sleep, and Magic.                                           |
    |_____________________________________________________________________________|
    
    After a fight, you'll be able to go left for Dark Behemoth, or right to the
    Abyss Worm. The Dark Behemoth is by far the easier of the two.
     _______________________
    |  BOSS: Dark Behemoth  \
    |________________________\____________________________________________________
    |  Level         - 91       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 38,000   |  - Fire            |  - Behemoth Suit (Steal)   |
    |  Maximum MP    - 9,999    |  - Holy            |  - Phoenix Down (Steal)    |
    |  Attack        - 27       |  Immunities:       |  - Phoenix Down (Drop)     |
    |  Magic         - 15       |  - None            |                            |
    |  Defense       - 115      |                    |                            |
    |  Magic Defense - 151      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Poison          |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 5,000        |
    |=============================================================================|
    |  The Dark Behemoth can use a basic attack or Heave (quadruple-powered basic |
    |  attack). Mighty Guard is used for initial stat boosts. Meteor or Ultima    |
    |  can be used upon death.                                                    |
    |                                                                             |
    |  You'll probably want to work around this boss by using Banish, Death,      |
    |  Doom, Air Anchor, Odin, Raiden, etc. Just be careful in case you trigger   |
    |  the "final attack" switch; I'd probably have at least one Reraise used     |
    |  in case.                                                                   |
    |_____________________________________________________________________________|
     ____________________
    |  BOSS: Abyss Worm  \
    |_____________________\_______________________________________________________
    |  Level         - 91       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 34,000   |  - Holy            |  - Elixir (Steal)          |
    |  Maximum MP    - 60,000   |                    |  - Phoenix Down (Drop)     |
    |  Attack        - 23       |  Immunities:       |                            |
    |  Magic         - 10       |  - Everything else |                            |
    |  Defense       - 180      |                    |                            |
    |  Magic Defense - 150      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Ice/Blizzard    |  Gil Earned : 0            |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 5,000        |
    |=============================================================================|
    |  The Abyss Worm can use a basic attack, Acid (which causes Sap, too),       |
    |  Gravity Bomb, 50 Gs, Landslide, and Shockwave. A lotta Earth-based moves   |
    |  up there, so you may want to bring along the Angel Wings or Gaia Gear.     |
    |                                                                             |
    |  Despite the beast's complexities, your strategy remains fairly basic       |
    |  compared to other recent bosses. If you have random Lightbringers or such  |
    |  Holy Throwables lying around, Shadow will be fairly having fun. The use of |
    |  Lv. ? Holy won't be useful, sadly (91 is a prime number), so you'll need   |
    |  to stick with Holy. You can also use Alexander, Bahamut, Flare, Meteor,    |
    |  and Ultima, all of which are pretty okay. You'll probably want someone to  |
    |  do a nice chunk of healing each turn or turn, even if you brought Gaia     |
    |  Gear - there are physical attacks, and the potential for Sap. If you bring |
    |  Kirin, that'll stop the Sap, and Phoenix is nice if you end up with some   |
    |  party members down.                                                        |
    |_____________________________________________________________________________|
    
    
    ===============================================================================
                            Dragon's Den: Seal of Darkness       **FF6A_410_DDARK**
    ===============================================================================
    
    <== Party #3 ==>
    
    Well, it seems you've finished the Cloister of Trials. Use the light beam to
    return to the Grand Cavern. You'll have to cross the path as mentioned prior to
    the bosses with perfection, or you'll return to the Cloister.
    
    What's worse - the bosses return.
    
    But, eventually, you'll make it to the Skull Dragon. You'll LOVE this one.
     ______________________
    |  BOSS: Skull Dragon  \
    |_______________________\_____________________________________________________
    |  Level         - 97       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 61,000   |  - Fire            |  - Elixir (Steal)          |
    |  Maximum MP    - 14,000   |  - Holy            |  - Zanmato (Drop)          |
    |  Attack        - 40       |  Immunities:       |                            |
    |  Magic         - 15       |  - None            |                            |
    |  Defense       - 200      |                    |                            |
    |  Magic Defense - 120      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Poison          |  Gil Earned : 0            |
    |  Magic Evasion - 20       |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  The Skull Dragon will be able to use a basic attack, Fear (causes Zombie), |
    |  Will o' the Wisp, Disaster, Bio, and Lv. 5 Death.                          |
    |                                                                             |
    |  Pre-battle preparation: If you have characters at Lv. #5 or #0, you'll     |
    |  want to level them up pre-battle. Ribbons are a good idea all-around.      |
    |  Given the circumstances of this fight, you'll also want, perhaps, some     |
    |  Earrings to boost your Magic. You'll want it, trust me.                    |
    |                                                                             |
    |  You remember the second fight versus the Red Dragon where we had to wait   |
    |  around for a while for it to die because it had already given up its life  |
    |  force and couldn't be damaged? This is kinda like that. You'll need to     |
    |  get rid of ALL of the boss's MP to kill it. Granted, 14,000 is only about  |
    |  23% of 61,000; but there are only a few ways to drain it.                  |
    |                                                                             |
    |  Given that the Ribbons protect you from the statuses, for the most part,   |
    |  and you'll receive damage on rare occasions, you'll be kinda-sorta okay.   |
    |  However, just in case, shoot up some Golem, Zona Seeker, Hastega, Fenrir,  |
    |  and Mighty Guard. Whenever you need to, go ahead and heal with some Curaga |
    |  or something.                                                              |
    |                                                                             |
    |  However, you want to get rid of that 14,000 MP. So, Osmose is my highest   |
    |  preference, given that it'll give the MP to you. Rasp is a nice idea as    |
    |  well. The Soul Sabre, in theory, could work pretty damn well if you had    |
    |  the Master's Scroll and a Gauntlet/Hyper Wrist/Genji Glove and another     |
    |  one. But that's all I think you get. =/                                    |
    |                                                                             |
    |  Be ready to sit there for a while.                                         |
    |_____________________________________________________________________________|
    
    And so, this will cause the Seal of Darkness to break, and reveal some stairs
    that allow us to bypass the green dudes from before. Nice.
    
    ===============================================================================
                             Dragon's Den: Seal of Heaven        **FF6A_410_DHOLY**
    ===============================================================================
    
    <== Party #3 ==>
    
    Return to the Shrine of Repose now and heal up.
    
    Then go back to the Inner Eye Labyrinth -- you know, with the two pools of
    lava and all? -- and stand on the western switch. Then go to Party #2.
    
    <== Party #2 ==>
    
    Get off of the switch and head north into the Shrine of Repose if you're not
    there already. Swap...
    
    <== Party #1 ==>
    
    Go into the opening, ignoring the switch, to head into the Inner Eye Labyrinth.
    There, a stone is being held up by Party #3. Hop across to the lower level and
    open the chest for the Force Armor. Swap...
    
    <== Party #3 ==>
    
    Get off of the switch and head north. Remember the rock made by the four-ton
    weight some time back? Cross and you'll reach a switch. Use it and swap...
    
    <== Party #1 ==>
    
    A new stone appears! Go onto the small ledge and jump up a bit. You'll be able
    to reach the Shrine of Repose. Meet up with Party #2 there, then...
    
    <== Party #3 ==>
    
    Reach the Shrine of Repose with the rest of the group.
    
    (Hey, I just noticed something. Remember the final fights with Kefka and the
     battle just before that with Lady and the Rest? The latter could use Repose
     and it would inflict Death. Is this an omen?)
    
    Anyhow, regrouping. You'll want to use a Tent, Save, etc.
    
    Then set up a party that is your strongest and, for goodness sake, can use
    Arise and Reraise at least. We'll just call this your Strongest Party for the
    sake of the rest of what it's needed for.
    
    <== Strongest Party ==>
    
    Go into the Inner Eye Labyrinth now and go to the far north and you'll notice
    your path unimpeded, mainly because the Skull Dragon's dead for, technically,
    the third time. You'll soon reach the Holy Palace.
    
    Go to the northwest corner to find the Magus Robe, then to the northeast
    corner for the Holy Dragon.
    
    And he ain't so easy this time around.
     _____________________
    |  BOSS: Holy Dragon  \
    |______________________\______________________________________________________
    |  Level         - 97       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 55,000   |  - None            |  - Elixir (Steal)          |
    |  Maximum MP    - 22,000   |                    |  - Zanmato (Drop)          |
    |  Attack        - 30       |  Immunities:       |                            |
    |  Magic         - 22       |  - None            |                            |
    |  Defense       - 150      |                    |                            |
    |  Magic Defense - 200      |  Absorptions:      |                            |
    |  Evasion       - 10       |  - Holy            |  Gil Earned : 0            |
    |  Magic Evasion - 40       |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  The Holy Dragon can use a basic attack, Heavenly Wrath (a triple-powered   |
    |  basic attack), Saintly Beam, and Holy. Notably, it can use Holy a few      |
    |  times each minute (it's on a timer, seemingly) and Saintly Beam two or     |
    |  three times without breaking a sweat. Then it can sometimes counter your   |
    |  attacks with Curaga on itself, or even Heartless Angel. o_o;               |
    |                                                                             |
    |  Pre-battle preparation: You want a party that has some Megalixirs on them. |
    |  Curaga, Reraise, Hastega, and Arise are of the UTMOST priority to have.    |
    |  Phoenix is a must to bring. If you can, try putting Tortoise Shields, Reed |
    |  Cloaks, Paladin Shields, Force Shields, and/or Minerva Bustiers to up the  |
    |  crap out of your Magic Defense -- you'll need it; Golem, Fenrir, and Zona  |
    |  Seeker will take care of the rest. Prayer Beads are an exceptional idea.   |
    |  Reflect is also a good idea to circumvent the Curaga counter, though you   |
    |  will need to put Reflect on someone else in your party to cast magic off   |
    |  of.                                                                        |
    |                                                                             |
    |  Okay, start the fight with Reraises, Hastega, Golem, Fenrir, and Zona      |
    |  Seeker. Put Reflect on both the Holy Dragon and someone already Reraised   |
    |  that is also very sturdy. If you can slip in a Mighty Guard, that'll help  |
    |  immensely. Or at least Protect on the Reraised guy before Reflect hits.    |
    |                                                                             |
    |  Offensely, anyone with Quick will be your best ally. Have them go with it  |
    |  and toss Ultima or Meteor directly at the boss (un-Reflectable) or toss    |
    |  Flare/"-gas" off of the Reflected ally. That's all I can really say on     |
    |  magic. Physical needs basic Attacks, Jumps, Phantom Rush (though it is     |
    |  technically magical), Tempest, and Throwing Elemental Swords at the boss   |
    |  if you feel you won't use them versus Kaiser Dragon.                       |
    |                                                                             |
    |  Other than that, you'll want to use Curaga when needed (the Reflect ally   |
    |  probably will make you want to single-target it or use Megalixirs when in  |
    |  dire emergency), and always reinstate Reraise when someone dies the first  |
    |  time.                                                                      |
    |_____________________________________________________________________________|
    
    Afterwards, you'll end up breaking the Seal of Heaven. Holy crap.
    
    ===============================================================================
                            Dragon's Den: Seal of Lightning      **FF6A_410_DTHDR**
    ===============================================================================
    
    So, the last dragon to slay (again) has to be the Gold Dragon! He's been
    unlocked way back in the dungeon. You can either walk there or Teleport out via
    the spell or your Teleport Stone grabbed earlier in the dungeon.
    
    Personally, I left so I could save and use a Tent. Do what you want, but I'll
    start at the dungeon entrance.
    
    Also, you'll want to reform your party so you can rely moreso on physical power
    than magical. Most magical attacks can be absorbed -- except, notably, Meteor,
    Flood, Meltdown, Quick, and all Espers -- so, yeah, physical power.
    
    We'll arbitrarily name this Party #1 for now.
    
    <== Party #1 ==>
    
    Anywho, from the entrance, go along the right path and head up the staircase
    further along. Ride the turtle here to the other side of the pond and head
    east.
    
    Go downstairs and read the four gravestones here - the letters, similarly to
    the ones in Darill's Tomb, will read "THE KING OF DRAGONS" once properly messed
    with. It doesn't refer to the Gold Dragon, either. Continue along to the end of
    the hallway where the eighth dragon resides, ready to shock you with its
    awesome power or something like that.
     _____________________
    |  BOSS: Gold Dragon  \
    |______________________\______________________________________________________
    |  Level         - 97       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 60,000   |  - Water           |  - X-Ether (Steal)         |
    |  Maximum MP    - 18,000   |                    |  - Zwill Crossblade (Drop) |
    |  Attack        - 40       |  Immunities:       |                            |
    |  Magic         - 15       |  - None            |                            |
    |  Defense       - 150      |                    |                            |
    |  Magic Defense - 150      |  Absorptions:      |                            |
    |  Evasion       - 20       |  - Thunder         |  Gil Earned : 0            |
    |  Magic Evasion - 10       |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  The Gold Dragon has a rather simplistic move repertoire for our final      |
    |  dragon: a basic attack, Mighty Claw (which can cause Confusion), Wave      |
    |  Cannon, and Plasma.                                                        |
    |                                                                             |
    |  If you're reading this from the Boss FAQ/Walkthrough, we already noted in  |
    |  the walkthrough how this boss is able to effectively use Runic by itself   |
    |  each turn. In other words, you really should only be using Espers, Quake,  |
    |  Flood, Quick, Meteor, and Meltdown. Use a physical party.                  |
    |                                                                             |
    |  You don't really get much choice here. Summon Golem, Zona Seeker, and      |
    |  Fenrir. Summon Leviathan for a nice blow, and then prepare to be healing   |
    |  by items or another Esper if you swapped one of them on this list. You can |
    |  Throw Water Scrolls, use Flood, and that'll sum up your offense asides     |
    |  from the obvious basic physical, Phantom Rush, and Tempest.                |
    |_____________________________________________________________________________|
    
    Finally, all eight dragons and their respective seals are gone. Just shocking;
    absolutely shocking.
    
    Just one more to go.
    
    Kaiser Dragon.
    
    But first, treasure hunting!
    
    ===============================================================================
                            Dragon's Den: The Treasure Room      **FF6A_410_DTREA**
    ===============================================================================
    
    <== Party #1 ==>
    
    Remember, Party #1 is the arbitrarily-named party used to defeat the Gold
    Dragon. We'll start where you fought-ish, and the other two are still at the
    start of the dungeon.
    
    Go north of the turtle pond of the Dragon Temple, then to the far right where
    you'll find a blank gravestone. Examine it and carve into it...
    
                   "THEK INGO FDRA GONS"  ->  "THE KING OF DRAGONS"
    
    Go through the door. In here, you'll find two chests; open them for an Elixir
    and a Phoenix Down. Other than this, it's just a bunch of stairs down to the
    treasure room itself. So head on down.
    
    In the Treasure Room, go into the glowing light and you'll be west of four
    chests. Open the western two to get a Ribbon and a Bone Wrist. Cool. (That's
    not sarcasm. Ribbons are rare and that Bone Wrist is like Ultima Weapon for
    Umaro, given he can't have an Ultima Weapon.)
    
    And the other two chests? Both are tough battles. The northern one contains the
    Plague, and the other contains Neslug.
     ________________
    |  BOSS: Plague  \
    |_________________\___________________________________________________________
    |  Level         - 79       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 22,000   |  - None            |  - Angel Brush (Drop)      |
    |  Maximum MP    - 12,000   |                    |                            |
    |  Attack        - 31       |  Immunities:       |                            |
    |  Magic         - 20       |  - None            |                            |
    |  Defense       - 130      |                    |                            |
    |  Magic Defense - 160      |  Absorptions:      |                            |
    |  Evasion       - 250      |  - None            |  Gil Earned : 0            |
    |  Magic Evasion - 180      |                    |  EXP. Earned: 5,000        |
    |=============================================================================|
    |  Plague can use a basic attack, Gaze (sets Confusion), Roulette, Trine      |
    |  (Darkness and Silence), and party-wide Dooms. It'll even put Haste on you  |
    |  when you physically strike it; note, however, that this speeds up Doom.    |
    |                                                                             |
    |  Pre-battle prearation: Safety Bits/Memento Rings and Ribbons for all. That |
    |  will literally take care of everything but the basic attack. You'll want   |
    |  to have unblockable attacks: Sniper Eyes, Master Scrolls, Flood, Meteor,   |
    |  Ultima, anything disregarding Accuracy/Evasion.                            |
    |                                                                             |
    |  Your offense, once you're covered from statuses, is ridiculous. You can    |
    |  use Curaga on occasion, but start with Hastega. Protect and the like is    |
    |  nothing to worry over given 30 Attack. Use stuff like Throw (Fuma          |
    |  Shuriken, Pinwheels, non-Elemental Blades), Tempest, and Phantom Rush for  |
    |  your secondary skills. Magic: Ultima, Meteor, and Flood are good ideas.    |
    |  Espers: Phoenix (if you screw up), Bahamut, Leviathan, and a fourth could  |
    |  be Crusader if you're willing deal with the bounce-back damage.            |
    |_____________________________________________________________________________|
     ________________
    |  BOSS: Neslug  \
    |_________________\___________________________________________________________
    |                          Neslug's Head's Bestiary                           |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 97       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 62,000   |  - Fire            |  - Gungnir (Drop)          |
    |  Maximum MP    - 62,000   |                    |                            |
    |  Attack        - 50       |  Immunities:       |                            |
    |  Magic         - 20       |  - None            |                            |
    |  Defense       - 180      |                    |                            |
    |  Magic Defense - 195      |  Absorptions:      |                            |
    |  Evasion       - 50       |  - Ice/Blizzard    |                            |
    |  Magic Evasion - 50       |  - Thunder         |  Gil Earned : 50,000       |
    |                           |  - Water           |  EXP. Earned: 0            |
     >--------------------------+--------------------+---------------------------<
    |                          Neslug's Shell's Bestiary                          |
     >--------------------------+--------------------+---------------------------<
    |  Level         - 97       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 62,000   |  - Fire            |  - None                    |
    |  Maximum MP    - 62,000   |                    |                            |
    |  Attack        - 60       |  Immunities:       |                            |
    |  Magic         - 20       |  - None            |                            |
    |  Defense       - 255      |                    |                            |
    |  Magic Defense - 255      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - Ice/Blizzard    |                            |
    |  Magic Evasion - 0        |  - Thunder         |  Gil Earned : 50,000       |
    |                           |  - Water           |  EXP. Earned: 0            |
    |=============================================================================|
    |  The head and shell are separate entities, though you only are supposed to  |
    |  kill the head. The head can use a basic attack, Tongue Bath (sets Stop),   |
    |  Sticky Goo (sets Slow), and Slowga.                                        |
    |                                                                             |
    |  The shell can use a basic attack, Megaton Smash (same as Death), and White |
    |  Wind. Note that, given its invulnerability to all attacks, it will always  |
    |  have 62,000 HP. Since White Wind and all attacks are limited to four       |
    |  digits, White Wind will always heals for 9,999 points. Also note that all  |
    |  damage to the shell is countered with Megaton Smash.                       |
    |                                                                             |
    |  Your offense can actually be kinda fun. Start up with Golem and Fenrir,    |
    |  then toss up Reraise, Hastega, and Mighty Guard so the fun will begin. You |
    |  need to use Valor a lot for winning in a decent time; this can make a lot  |
    |  of attacks more powerful: Throwing Flametongues or Fuma Shurikens or       |
    |  Pinwheels, Cyan's Tempest, Edgar's Drill, and general attacks. I wouldn't  |
    |  recommend using other special skills because of their lack of targeting    |
    |  ability - YOU DO NOT WANT TO HIT THE SHELL.                                |
    |                                                                             |
    |  Those not being boosted by Valor need to either cast it, focus on healing  |
    |  the party, or use Meltdown.                                                |
    |_____________________________________________________________________________|
    
    After those two fights, go into the southwest corner of the room to find
    another chest, this one containing the Stardust Rod. Go right of the empty
    chest quartet to find a warp. Use it.
    
    Continue along until you return to the Cloister in the Dragon Temple. Open the
    chest nearby for a Ribbon, then step on the switch nearby. You'll need to
    switch to another party now, arbitrarily numbered #2.
    
    <== Party #2 ==>
    
    Go through the right path to the stairway and you'll reach the Dragon Temple.
    Use the turtle and, there, go right past the "THE KING OF DRAGONS" slab to the
    Dragon Temple's Cloister. Don't worry about the Treasure Room; go through the
    new door and into the light.
    
    Here, you'll find three chests nearby. Ignore them momentarily and go south to
    the chest; open it for the Dueling Mask, quite easily one of the, if the THE,
    best helmets, all for Gau.
    
    Return to the three chests. Open the left one for a Genji Glove, the middle one
    for the Crystal Orb, and the one on the right for -- OH CRAP! (Not really. But
    they were kinda-sorta annoying in Final Fantasy IV Advance.)
     ____________________________
    |  BOSS: Flan Princess (x5)  \
    |_____________________________\_______________________________________________
    |  Level         - 91       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 12,345   |  - Fire            |  - Megalixir (Steal)       |
    |  Maximum MP    - 1,000    |                    |  - Super Ball (Steal)      |
    |  Attack        - 13       |  Immunities:       |  - Oborozuki (Drop)        |
    |  Magic         - 15       |  - All else except |                            |
    |  Defense       - 250      |    Thunder and Ice |                            |
    |  Magic Defense - 100      |  Absorptions:      |                            |
    |  Evasion       - 0        |  - None            |  Gil Earned : 11,111       |
    |  Magic Evasion - 0        |                    |  EXP. Earned: 5,000        |
    |=============================================================================|
    |  This quintet of monsters can use a basic attack, Mystery Waltz (which is   |
    |  like Osmose), Lullaby, Entice, Imp Song, and Mega Berserk.                 |
    |                                                                             |
    |  Your offense pretty much be the Air Anchor and you've won. Or you can use  |
    |  Odin/Raiden, then Death/etc. or repeated Firagas on the remaining ones.    |
    |                                                                             |
    |  You can also set in Silence with the spell, the Noiseblaster, or Siren to  |
    |  force basic attacks; Berserk will do the same. Then you can summon Phantom |
    |  to be invulnerable and just cast Firaga/Ultima/etc.                        |
    |                                                                             |
    |  If you lack any of those (shameful!), you'll need Ribbons all around for   |
    |  your party. Then simply use Firaga, Ultima, etc. Seriously, this fight is  |
    |  very simple. And don't tell me you don't have Ribbons when you have more   |
    |  than a few to grab in this dungeon.                                        |
    |_____________________________________________________________________________|
    
    
    ===============================================================================
                            Dragon's Den: The Kaiser Dragon      **FF6A_410_DKAIS**
    ===============================================================================
    
    <== Party #2 ==>
    
    That will end our Treasure Room sidequesting; we'll head to the god-dragon of
    god-dragons, Kaiser Dragon, now.
    
    Return to the Dragon Temple and go west of the Cloister entrance, then stand
    on the switch.
    
    <== Party #1 ==>
    
    Backtrack through the Treasure Room to the Dragon Temple. Past the Save Point,
    you'll find an entranceway held open by the previous party. Use a Tent and Save
    there, then go into the next area, Kaiser's Breath.
    
    Ew. Stinks of thousand-year-old carcasses. Doesn't he brush his teeth? :)
    
    Here, stand on the switch and swap to Party #3.
    
    <== Party #3 ==>
    
    Head to the Dragon Temple and walk around the turtle pond. Speak with the
    turtle from the east. You'll be able to reach the Grand Cavern. Go south and
    west.
    
    Past the bridges, go into the area with the Save Point. Save, Tent, etc. Exit
    and head into the Inner Eye Labyrinth to the west.
    
    Head to the east and around the big rock to find the four-ton weight. Push it
    off and return to the entrance and walk past the Holy Palace, then find the
    rock you can jump over. Get on the switch and swap to Party #2.
    
    <== Party #2 ==>
    
    Get off of the switch and go over to Party #3 in the Inner Eye Labyrinth; use
    the same path.
    
    Now, walk to the right and around the walk. Go across the bridge and then west
    and north to find the rock held up by Party #3. Jump across to the lowest
    level. Go north to find a Save Point and the entrance to Kaiser's Breath. Save,
    Tent, etc. Then stand on the switch.
    
    <== Party #3 ==>
    
    Go out of the Inner Eye Labyrinth. Save, Text, etc. in the Shrine nearby.
    Backtrack your way to the entrance of the Dragon Temple, then go up the stairs
    that led to the Skull Dragon. Go along the bridge to the right and flip the
    green dudes the bird as you bypass them the easy way.
    
    Go along the path to entrance that was earlier blocked by the Seal of
    Lightning. Take it.
    
    ---
    
    Now, note this. The last party that stands on a switch-turned-warp will be the
    one to fight Kaiser Dragon. We're done with party numbers, hence the --- above
    here. Let your best fight 'im.
    
    In Kaiser's Lair, approach him for a rather confusing conversation before
    battling him. You're going to love it, too...
     _______________________
    |  BOSS: Kaiser Dragon  \
    |________________________\____________________________________________________
    |  Level         - ???      |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - ~65,000  |  - Varies          |  - Celestriad (Steal)      |
    |  Maximum MP    - ~60,000  |                    |                            |
    |  Attack        - ???      |  Immunities:       |                            |
    |  Magic         - ???      |  - Varies          |                            |
    |  Defense       - ???      |                    |                            |
    |  Magic Defense - ???      |  Absorptions:      |                            |
    |  Evasion       - ???      |  - Varies          |  Gil Earned : 0            |
    |  Magic Evasion - ???      |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Pre-battle preparation: Ribbons and Thunder Shields are an absolute must.  |
    |  Bringing Shadow along with a bunch of Elemental Blades to toss in the case |
    |  of Fire, Ice/Blizzard, or Lightning/Thunder weaknesses is a huge help.     |
    |  The use of Valor, Quick, Reraise, Ultima, Curaga, Hastega, Mighty Guard or |
    |  Protect and Shell, Arise, the "-ga" spells, Meteor... You can tell what    |
    |  I'm saying. Come in locked and loaded, best equipment, and so on. Prayer   |
    |  Beads might be a nice one to toss on if you don't plan on using any        |
    |  Master's Scrolls or the like.                                              |
    |                                                                             |
    |  Of exceptional note, I found that Locke with the Valiant Knife and the     |
    |  Master's Scroll to be extremely effective in the second phase. If you can  |
    |  end up auto-reviving him with Reraise or a Phoenix Down, he'll start with  |
    |  low HP. Say he had around 5,000 like he did with me, then gets up with     |
    |  about 150-ish. That's a round of 19,400 damage, almost one-third of the    |
    |  final phase's HP!! Heartless Angel makes it better by making it 19,996.    |
    |  With Valor on, these theoretically go to 9,999 per hit - 39,996 damage!    |
    |  (I didn't try Valor, though, so I don't know if it works on fixed damage.) |
    |                                                                             |
    |  Note that this boss has more like five lives for it to go through. So that |
    |  ~65,000 HP (had to estimate; Bestiary sucks) is more like ~325,000 HP. o_o |
    |  He also has two phases. We'll cover his first one first. His first phase   |
    |  covers four of these lives and his elemental data is based on his moves:   |
    |                                                                             |
    |  ~~ Weak to Fire: Firaga, Flare, Meltdown, Meteor, Southern Cross (counter) |
    |                                                                             |
    |  ~~ Weak to Ice/Blizzard: Absolute Zero, Avalanche, Blizzaga, Freezing      |
    |                           Dust (counter)                                    |
    |                                                                             |
    |  ~~ Weak to Lightning/Thunder: Gigavolt, Plasma, Thundaga, Wave Cannon      |
    |                                (counter)                                    |
    |                                                                             |
    |  ~~ Weak to Wind/Aero: Aero, basic attacks, Cyclonic, Torando, Wind Slash   |
    |                        (counter)                                            |
    |                                                                             |
    |  ~~ Weak to Water: Aqua Breath, El Nino, Flash Rain, Tsunami, Acid Rain     |
    |                    (counterattack)                                          |
    |                                                                             |
    |  ~~ Weak to Earth: Physical combos every turn except the third, which ends  |
    |                    up yields two Last Breaths, which are about eight times  |
    |                    more powerful than a basic physical. Quake is the        |
    |                    potential counterattack.                                 |
    |                                                                             |
    |  ~~ Weak to Poison: Doom, Scintillation, and Venomist on the first turn;    |
    |                     Crypt Dust, Disaster, and Lullaby on the second turn;   |
    |                     Cloudy Heaven on the third turn; loop from there, with  |
    |                     Bio as a potential counterattack                        |
    |                                                                             |
    |  ~~ Weak to Holy: First, he'll use Reflect on a character then use the Lore |
    |                   Reflect ??? for some various statuses. On the second      |
    |                   turn, Protect and Shell will take effect or, if this has  |
    |                   already occurred, basic physicals, Holy, and Lv. ? Holy.  |
    |                   Hyperdrive is a potential counterattack.                  |
    |                                                                             |
    |  Now, the way this fight works is that you can just really wait this whole  |
    |  part of the battle (four lives/first phase) out. After seeing Barrier      |
    |  Change five times, you're ready for the second phase. Until then, ride out |
    |  the attacks.  DO  NOT  ATTACK  UNTIL  THE  SECOND  PHASE  AT  ALL!         |
    |                                                                             |
    |  So, first phase needs to have SOME meaning. Toss up Reraise on everyone,   |
    |  Hastega, Mighty Guard or Protect and Shell, Golem, Zona Seeker, and Fenrir |
    |  should be on. Your fourth Esper will need to be Phoenix in case of a       |
    |  screw-up. Trust me, it'll happen. Afterwards, just kick back for a moment  |
    |  and watch the Barrier Changes. But, seriously, KEEP AWARE OF YOUR HP. It   |
    |  is not a good idea to let HP get excessive low here, so why not cast Regen |
    |  if as a minor fail-safe?                                                   |
    |                                                                             |
    |  BUT,  AGAIN,  NEVER  ATTACK  UNTIL  THE  SECOND  PHASE!! You will bring    |
    |  about needless counterattacks. The HP damage will not affect him. The life |
    |  is sort of "shed off" after the Barrier Change. He'll come back with full  |
    |  HP and all. Always keep your positive statuses up-to-date as well.         |
    |                                                                             |
    |                                                                             |
    |                                                                             |
    |  The second phase is more simplistic with its attacks because it is that    |
    |  final life after Barrier Change number five. He'll have to stick with what |
    |  weakness he got. However, every now and then, he will use Heartless Angel  |
    |  and/or Mind Blast. Mind Blast after Heartless Angel will quite effectively |
    |  hand you a Game Over, so you will    NEED    party-wide Ribbons.           |
    |                                                                             |
    |  Also, he tends to add Quake, Meltdown, Overdrive, Flash Rain, Absolute     |
    |  Zero, Gale Cut, Hyperdrive, and Last Breath to his repertoire. (Remember   |
    |  that Last Breath is eight-times more powerful than his basic attack.) He   |
    |  can counter anything using Revenge Blast or Last Breath. Revenge Blast     |
    |  will tend to instantly kill you as the second phase wears on.              |
    |                                                                             |
    |  Here in the second phase, you'll need to prioritize properly: reviving is  |
    |  before healing, and healing before offense. The Kaiser Dragon will be      |
    |  unlike to heal unless it's unlucky and via Meltdown. At this point, your   |
    |  general positive statuses -- Haste, Shell, Protect, etc. -- don't need to  |
    |  be maintained. That will take too much time; just keep Reraise up, and     |
    |  Valor when you manage to find time.                                        |
    |                                                                             |
    |  Once you manage to find time for offense, it'll need to consist of the     |
    |  best you bring out. Valiant Knife + Master's Scroll (+ Valor?) tends to    |
    |  deal well over 10,000 damage, especially right after Heartless Angel. In   |
    |  theory, two of them can win it for you; see earlier on in the strategy.    |
    |                                                                             |
    |  Quick and just about anything good -- Ultima, Meteor, Valiant Knife -- is  |
    |  great and provides two free turns for it. That can be about 7,500 ~ 10,000 |
    |  damage per use. And Quick usually bypasses counterattacks, so bonus!       |
    |  Quick and Osmose can be nice for some MP restoration, and some healing.    |
    |                                                                             |
    |  Quick with Shadow's Throw can also deal about 10,000 damage with some good |
    |  power and knowledge of the Kaiser Dragon's weakness -- needs to be Fire,   |
    |  Ice/Blizzard, or Lightning/Thunder for it to work.                         |
    |                                                                             |
    |  Healing with Quick also is fun enough. Two quick Curagas is nice. When     |
    |  the others are dead, Phoenix and Curaga or a few Arises is always cool.    |
    |  It's nice to reset Reraise. You starting to get my idea with all of this   |
    |  Quick stuff? Quick will DEFINITELY be your best friend in this fight.      |
    |                                                                             |
    |  As I said earlier, your main priority is to stay alive and just deal some  |
    |  damage where you can. This fight will be fairly based on luck, though. You |
    |  remember the move repertoires above, right? Meteor at the wrong time, or   |
    |  Cloudy Heaven (with you in Ribbon, it'll make it irremovable due to some   |
    |  kind of glitch), or Heartless Angel and Mind Blast without Ribbons... This |
    |  guy truly makes his mark as the god-dragon. Game Overs and smashed GBAs    |
    |  (and probably holes in walls) will result from this fight across the large |
    |  majority of players, so don't expect a first-time win.                     |
    |                                                                             |
    |  One final note. Kaiser Dragon will have one chance to end your game by     |
    |  using Ultima when it dies - easily dealing upwards of 5,000 damage to all  |
    |  and causing the Game Over. If you're keeping Reraise on everyone as I      |
    |  requested (which, in itself, is whole 'nother boss fight), you'll be able  |
    |  to survive. Just one person needs Reraise on them to survive it... But you |
    |  want it on ALL four party members ALL of the time.                         |
    |                                                                             |
    |  Good luck!!                                                                |
    |_____________________________________________________________________________|
    
    Holy crap, you won!?
    
    Congratulations. You have be allowed to obtain the final Magicite, Diabolos.
    Perhaps the ultimate grinder Magicite, Diabolos doubles your HP upon a level-up
    and his summoning spell reduces the enemies' HP to 6.25% of its current amount
    AND set Sap. It also will teach Graviga (reduces enemies' HP to 25% of the
    current amount) and Gravija (reduces enemies' HP to 12.5% of the current
    amount).
    
    So, wanna go further into the Dragon's Den? After all, there is that sparkling
    bright light.
    
    But, as everyone always says, stay away from the light or you'll die, perhaps
    more true in this case than any other. We'll go to the Soul Shrine now for some
    insane, 128-battle grinding.
    
    
    _______________________________________________________________________________
    ===============================================================================
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Soul Shrine ~~~~~~~~~~~~ **FF6A_410_SOULS**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    So, you've spent the past ten hours trudging through the Dragon's Den and
    and wasted a few hundred bucks on pizzas and Mountain Dew all to receive a Game
    Over?
    
    Then thought over your life, looked at my FAQ, and sped through in about
    fifteen minutes and won with flying colors.
    
    So, in short, you've been through some tough crap with this game in the past
    while when you've played it, most recently beating Kaiser Dragon to obtain the
    Diabolos Magicite.
    
    We're going to try to put it to good use here. The Soul Shrine is found west of
    Mobliz in a shrine on an island. The Soul Shrine is much like the Cloister of
    Trials in Final Fantasy V Advance or the Battle Tower of Pokemon games - you go
    through a long series of battles.
    
    Here in the Soul Shrine, you'll gain EXP. and AP, which the main attraction
    for me, because the monsters come to me and not the other way around. You'll
    progressively work your way through ten waves of enemies, and they also get
    progressively stronger. You can also steal items from them, so look at the
    longer Bestiary for some nice ones if you wish -- for instance, Master's
    Scrolls, Safety Bits, Mexalixirs, Celestriads, and Souls of Thamasa.
    
    Remember, the big reason to be here is grinding for the Omega Weapon, harder
    than the Kaiser Dragon in some respects. Try to shift Diabolos between your
    characters for the double-HP level-up bonus; Gilgamesh and Raiden for
    Strength +2; Crusader for +50% MP on spellcasters; Zona Seeker for Magic +2; 
    and those are the main ones. Growth Eggs are exceptionally helpful, so you
    know.
    
    And, gosh, don't forget the spells! Phoenix, Ragnarok, and Gilgamesh toss up
    some of the best spells you can possibly get: Reraise, Arise, Curaga, Ultima,
    Valor, and Quick. Given that there's a little over 300 AP up for grabs here,
    you can toss a character through each of those three easily enough in one trip
    through here.
    
    You ready? Good luck. I've actually opted not to cover each and every one of
    the battles, because that would be a waste of needless space, especially in the
    first few waves of battles. Rather, I'll just mention some stuff:
    
    -- Wave #1: Steal Celestriad from the Blue Urn Glutturn.
    
    -- Wave #2: Steal Megalixirs from the Land Ray; you can also do this at the
                Solitary Island. Also steal the Force Shield from the Green Urn
                Glutturn.
    
    -- Wave #3: Steal a Soul of Thamasa from the Pink Urn Glutturn.
    
    -- Wave #4: Steal Reed Cloaks from Tyrannosaurs, Impartisans from the Greater
                Mantis, Tortoise Shields from the Basilisk, and a Master's Scroll
                from the Yellow Urn Glutturn.
    
    -- Wave #5: End the Angler Whelk fight easily with Banish or the like. Steal
                Ribbons from the Brachiosaur.
    
    -- Wave #6: Nothing to mention.
    
    -- Wave #7: The seven original elemental dragons... You'll want to have Ribbons
                all-around, and come in with Angel Wings or Gaia Gear. 
                 ~~ Ice Dragon: Silence, Confuse, and go for it.
                 ~~ Storm Dragon: Thundagas and get ready for healing.
                 ~~ Earth Dragon: Sleep and Magic (Flood, etc.).
                 ~~ Gold Dragon: Berserk, Phantom, then basic attacks.
                 ~~ Skull Dragon: Ragnarok's Metamorphose, or bunch of Firaga/Holy.
                 ~~ Holy Dragon: Silence and go from there.
                 ~~ Blue Dragon: Bunch of Thundagas, really, and some healing.
                 ~~ Red Dragon: Keep it Confused.
    
    -- Wave #8: Just a bunch of old bosses. The only real problem is Magic Master;
                you'll want Reraise to avoid the end Ultima.
    
    -- Wave #9: Stomp on through. Same stuff as before.
    
    -- Wave #10: Holy crap, the nine Dragon's Den dragons. All nine -- that means
                 Kaiser Dragon, too! You'll want Ribbons and Thunder Shields all
                 all-around. Reraise, Hastega, Arise, Quick are good to use. The
                 Force Field Lore can nullify elements, and Gogo makes a nice one
                 for Magic and Lore. The use of Hastega, Mighty Guard, Golem, and
                 Zona Seeker is an implied start for each fight, as is a party-wide
                 Reraise. Also bring Angel Wings/Gaia Gear for the Earth Dragon.
                  ~~ Ice Dragon: Nullify Ice/Blizzard and use abuse weaknesses.
                  ~~ Storm Dragon: You'll want unblockable stuff, like before.
                                   Tossing Thunder Blades, for instance.
                  ~~ Earth Dragon: If you brought along the Angel Wings or Gaia
                                   Gear, a winner is you.
                  ~~ Gold Dragon: Still Runics the magic, so watch it! Use Flood,
                                  Meteor, and Ultima to end it fairly easily.
                  ~~ Skull Dragon: Not a lot to say. You may want to put on some
                                   Tortoise Shields mid-fight for upcoming ones.
                  ~~ Holy Dragon: Force Field out Holy and don't attack 'til then;
                                  don't want any more Heartless Angel than what'll
                                  occur. Heal a lot, and, when Holy's gone, put
                                  Reflect on the Holy Dragon can kill it.
                  ~~ Blue Dragon: Woo - Tortoise Shield fun! Let the Water attacks
                                  heal you well and use the time for MP healing
                                  with Osmose. Once done, evaporate 'im!
                  ~~ Red Dragon: Just keep your defenses up throughout the fight.
                                 Still timed as well, so look out for that end
                                 Ultima. Put up Reraise and just stay healed.
                  ~~ Kaiser Dragon: ... Just the same as before, really. It seems
                                    to work pretty well. Just hope Cloudy Heaven
                                    doesn't come your way or you are ****ed.
    
    Phew! Get enough levels after that?
    
    For winning, you lucky person, you'll receive the Master Crown, a rare item
    commemorating your beating of the Soul Shrine.
    
    Do it again. We wanna be well prepped for this final boss.
    
    
    _______________________________________________________________________________
    ===============================================================================
    ~~~~~~~~~~~~~~~~~~~~~~~~~ Dragon's Den: Omega Weapon ~~~~~~~ **FF6A_410_OMEGA**
    ===============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
              "The roiling skies let loose a vile beast without a soul;
                                 Omega was its name."
    
    It may be text from Final Fantasy V Advance, but it still fits. :)
    
    Anywho...
    
    So, we beat the eight elemental dragons.
    
    Then we beat the eight souped-up elemental dragons and their god, Kaiser.
    
    Then we beat the nine all consecutively without a break in-between.
    
    Then we thought about our life and how lame we have to be to do this.
    
    Then we comtemplated getting a life.
    
    Then we tried to go out with someone and got beat up by their spouse.
    
    Then we -- hold on, I'm getting kinda off-topic here, huh? :)
    
    So, really, I must congratulate you on beating the Dragon's Den Dragons in
    consecutive order. Been nice to level up some and take out senseless rage from
    a few dozen Game Overs on the weak Imperial Soldiers from so long ago, eh?
    
    Well, then, as they say: "To every Alpha, there is an Omega; to any beginning,
    there is an end." Our journey had a beginning and it will end by fighting the
    ultimate boss of Final Fantasy VI Advance -- or, this walkthrough will. You're
    more than welcome to kill Kefka again afterwards. :)
    
    Let's go. Your Soul Shrine team is DEFINITELY the best one you have now. Put
    them in Party #1, your second-bests in Party #2, and a Molulu's Charm team with
    your worst in Party #3. Back to the Dragon's Den we go!
    
    ===============================================================================
                                     Dragon's Den
    ===============================================================================
     _____________________________
    |  Regional Monster Bestiary  \
    |______________________________\______________________________________________
    |     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
    |----------------------+--------+--------+-------+-------+---------+----------|
    |  Chimera             |  2,237 |    100 |   25  |  100  |    760  |  1,144   |
    |  Vector Lythos       |  2,800 |    180 |   13  |  110  |    350  |  1,400   |
    |  Great Malboro       |  7,050 |    500 |   13  |  115  |  1,320  |  2,800   |
    |  Great Behemoth      | 11,000 |    700 |    7  |   90  |  2,900  |  4,100   |
    |  Vector Chimera      |  7,500 |    880 |   22  |  110  |    900  |  2,900   |
    |  Ahriman             | 10,000 |    300 |   11  |  110  |      0  |  2,820   |
    |  Zurvan              | 24,000 |    300 |   33  |   80  |  5,200  |  5,000   |
    |  Vilia               | 23,000 |  1,800 |   22  |  100  |  3,333  |  5,000   |
    |  Great Dragon        | 28,000 |  2,200 |   53  |  155  |      0  |  5,000   |
    |  Abaddon             | 25,000 |  8,000 |   30  |  160  |      0  |  5,000   |
    |  Dragon Aevis        | 23,000 |    500 |   25  |   80  |  1,200  |  5,000   |
    |  Dinozombie          | 25,000 |    600 |   25  |  150  |  3,700  |  5,000   |
    |  Death Rider         | 30,000 |  1,200 |   48  |  150  |  6,600  |  5,000   |
    |  Shield Dragon       | 40,000 | 20,000 |   22  |  200  |  6,300  |  5,000   |
    |  Maximera            | 32,000 |  2,000 |   31  |  110  |      0  |  5,000   |
    |  Hexadragon          | 26,000 |    750 |   55  |   95  |  1,500  |  5,000   |
    |  Magic Dragon        | 18,000 | 10,000 |   14  |  180  |    950  |  5,000   |
    |  Armodullahan        | 35,000 |  2,500 |   60  |  140  |      0  |  5,000   |
    |  Crystal Dragon      | 32,000 | 30,000 |   35  |  155  |  7,700  |  5,000   |
    |______________________|________|________|_______|_______|_________|__________|
    
    <== Party #1 ==>
    
    Go through the right entrance and go along the path. Go up the stairs into the
    Dragon Temple. Cross the turtle pond to the dark tile near the gravestone that
    once had "THE KING OF DRAGONS" in it. Stand on that dark switch and switch.
    
    <== Party #2 ==>
    
    Follow Party #1 to where they are. Then go through the door they've opened back
    to Kaiser's Breath. (Guy's dead twice or more and it STILL smells. :) )
    
    <== Party #3 ==>
    
    Follow Party #1/#2 to the turtle pond. Put the turtle in the middle of it, then
    ride the turtle from the east side to the west so you can head to the Grand
    Cavern.
    
    Past the bridges, go into the area with the Save Point. Save, Tent, etc. Exit
    and head into the Inner Eye Labyrinth to the west.
    
    Head to the east and around the big rock to find the four-ton weight. Push it
    off and return to the entrance and walk past the Holy Palace, then find the
    rock you can jump over. Get on the switch and swap to Party #2.
    
    <== Party #2 ==>
    
    Get off of the switch and go over to Party #3 in the Inner Eye Labyrinth; use
    the same path.
    
    Now, walk to the right and around the walk. Go across the bridge and then west
    and north to find the rock held up by Party #3. Jump across to the lowest
    level. Go north to find a Save Point and the entrance to Kaiser's Breath. Save,
    Tent, etc. Then stand on the switch.
    
    <== Party #3 ==>
    
    Go out of the Inner Eye Labyrinth. Save, Text, etc. in the Shrine nearby.
    Backtrack your way to the entrance of the Dragon Temple, then go up the stairs
    that led to the Skull Dragon. Go along the bridge to the right and flip the
    green dudes the bird as you bypass them the easy way.
    
    Go along the path to entrance that was earlier blocked by the Seal of
    Lightning. Take it.
    
    ---
    
    As with the doubly-late Kaiser Dragon, the last party to stand on a switch will
    be the one to fight the Omega Weapon, who is far beyond any Ultima Weapon
    your mortal eyes will ever see.
    
    Prepare with party-wide Ribbons for your best party, and Float. Now, fight.
     ______________________
    |  BOSS: Omega Weapon  \
    |_______________________\_____________________________________________________
    |  Level         - 97       |  Weaknesses:       |  Treasures Awarded:        |
    |  Maximum HP    - 65,000   |  - None            |  - Megalixir (Steal)       |
    |  Maximum MP    - 65,000   |                    |  - Murakumo (Drop)         |
    |  Attack        - 111      |  Immunities:       |                            |
    |  Magic         - 30       |  - None            |                            |
    |  Defense       - 222      |                    |                            |
    |  Magic Defense - 222      |  Absorptions:      |                            |
    |  Evasion       - 55       |  - None            |  Gil Earned : 0            |
    |  Magic Evasion - 55       |                    |  EXP. Earned: 0            |
    |=============================================================================|
    |  Pre-battle preparation: Ribbons and pre-fight Float are practically a      |
    |  necessity. If you can't avoid Lv. 5 Death, go elsewhere and level up.      |
    |  Locke can prove to be key in this fight if he knows Quick, has the Valiant |
    |  Knife, and a Master's Scroll.                                              |
    |                                                                             |
    |  Like Kaiser Dragon, this boss will go through three lives. However, they   |
    |  will not change upon using Barrier Change. You'll have to trudge through   |
    |  them and the whole 195,000 HP normally. In each life, he'll have a set     |
    |  moveset:                                                                   |
    |                                                                             |
    |  ~~ First Life: Aero, Tsunami, Lv. 3 Confuse, Lv. 4 Flare, Lv. 5 Death,     |
    |                 Quake, Meteor, Tornado, Grand Delta, Freezing Dust (counter |
    |                 only), Dischord (counter only), Vengence (upon death; it    |
    |                 removes all good statuses, including Reraise).              |
    |                                                                             |
    |  ~~ Second Life: Atomic Ray, Blaster, Gravity Bomb, Launcher, Metal Cutter, |
    |                  Wave Cannon, Absolute Zero, Missile (counter only), basic  |
    |                  physical (counter). Blaster can also be a counter. Note    |
    |                  that two counterattacks will occur. Upon its death, there  |
    |                  will be usage of Heartless Angel.                          |
    |                                                                             |
    |  ~~ Third Life: All attacks from the others. Counters become Freezing Dust  |
    |                 or Omega Drive (eight times the power of basic attack),     |
    |                 followed by Blaster or Omega Drive. Forsaken is also used   |
    |                 at times.                                                   |
    |                                                                             |
    |  There is one very simplistic strategy here that the game developers        |
    |  probably should've thought of. Like I used with the Kaiser Dragon, Quick's |
    |  first move will bypass all counterattacks. That's the key to this fight.   |
    |  If you can manage to get enough people in Quick, you're golden.            |
    |                                                                             |
    |  Specifically, low-HP Locke with the Valiant Knife and a Master's Scroll.   |
    |  If he has 9,999 max HP like with me, and is just revived and around 200    |
    |  HP, that first attack during Quick will end up causing a little over       |
    |  39,000 damage!! Six of those and the game is won!! Remember, it has to be  |
    |  the first one to circumvent counters; devote the second one to healing.    |
    |  ALWAYS devote the second one to healing, no matter who does it.            |
    |                                                                             |
    |  So, this strategy is more easily summed up than Kaiser's. Begin the fight  |
    |  with Hastega, Mighty Guard, Fenrir, Golem, and Zona Seeker. (Bring along   |
    |  Phoenix as a fourth, just in case.) Once everyone's nicely-healed (unless  |
    |  it's Locke with the Valiant Knife), begin offense! Locke does the previous |
    |  paragraph.                                                                 |
    |                                                                             |
    |  Everyone else? Their first move should be Gravija, Tempest, Ultima, Flare, |
    |  Meteor, or something super-powerful. Osmose is a nice idea when you start  |
    |  to run low on MP, which you might. It'll take 20 times of this if you're   |
    |  done just the one 9,999-damage hit after all. That second turn still needs |
    |  to be some form of healing or SOMETHING that isn't an attack. Granted, a   |
    |  1/9,999 HP Locke with the Valiant Knife and Master's Scroll, thereby doing |
    |  39,992 damage with each of his turns is kind of an exception -- he takes   |
    |  out whole LIVES that way, though I'd seriously only risk this with the     |
    |  third and final life.                                                      |
    |                                                                             |
    |  Good luck!!                                                                |
    |_____________________________________________________________________________|
    
    And for winning, what do you get?
    
    Immortality? No.
    
    An Omega Weapon pet? As cool as that would be, no.
    
    One bajillion Gil? No.
    
    Rather, you earn a Murakumo. Granted, it is kind of rare, but to get to this
    point, you already won the many-times-better Zanmato.
    
    Oh well. You still comprehensively beat the game, if you followed this FAQ.
    
    Thanks for reading and stuff!
    
    
    
     /|\ ____________________________________________________________________ /|\
    |Ż|Ż|                                                                    |Ż|Ż|
    | | |                    Section Five: Enemy Bestiary                    | | |
    | | |                             **FF6A_5**                             | | |
    |_|_|____________________________________________________________________|_|_|
     \|/                                                                      \|/
    
    This section is pretty simple to explain. It lists the details of every
    monster in the game (for the most part), taken straight from the in-game
    Bestiary. You'll get the monster's stats, item drops/steals, and elemental and
    status data. Good enough?
    
    No? Well, too bad. Lufia_Maxim has a nice Bestiary FAQ on GameFAQs; it provides
    more info than I ever could!
    
    So, anyhow...
    
    Below, you'll find a quick-reference list for the monsters in the game. This is
    basically the list of the monsters. More often than not, CTRL+F'ing the monster
    number and name as below will bring you straight to the proper Bestiary entry.
    Of course, be sure to note that #000 is not a monster (but can be CTRL+F'ed).
    Enjoy, and beware the length of this section - it's longer than the walkthrough
    above here!
    
    #000. [section format]
    #001. Guard
    #002. Silver Lobo
    #003. Megalodoth
    #004. Wererat
    #005. Spritzer
    #006. Bandit
    #007. Leaf Bunny
    #008. Darkwind
    #009. Sand Ray
    #010. Alacran
    #011. Foper
    #012. Hornet
    #013. Urok
    #014. Belmodar
    #015. Unseelie
    #016. Mu
    #017. Zaghrem
    #018. Trillium
    #019. Gorgias
    #020. Cirpius
    #021. Lesser Lopros 
    #022. Nautiloid
    #023. Exocite
    #024. Heavy Armor
    #025. Commander
    #026. Vector Hound
    #027. Cartagra
    #028. Acrophies
    #029. Gold Bear
    #030. Valeor
    #031. Wild Rat
    #032. Stray Cat
    #033. Aepyornis
    #034. Nettlehopper
    #035. Chippirabbit
    #036. Captain
    #037. Imperial Soldier
    #038. Templar
    #039. Satellite
    #040. Ghost
    #041. Poplium
    #042. Cloud
    #043. Angel Whisper 
    #044. Oversoul
    #045. Bomb
    #046. Living Dead
    #047. Apparition
    #048. Siegfried
    #049. Opinicus Fish
    #050. Anguiform
    #051. Aspiran
    #052. Actinian
    #053. Fidor
    #054. Corporal
    #055. Hunting Hound
    #056. Fossil Dragon 
    #057. Vulture
    #058. Iron Fist
    #059. Bloodfang
    #060. Rock Wasp
    #061. Paraladia
    #062. Harvester
    #063. Hill Gigas
    #064. Gobbledygook
    #065. Veil Dancer
    #066. Stunner
    #067. Goetia
    #068. Litwor Chicken 
    #069. Joker
    #070. Don
    #071. Wyvern
    #072. Grasswyrm
    #073. Grenade
    #074. Bug
    #075. Onion Knight
    #076. Sergeant
    #077. Belzecue
    #078. Proto Armor
    #079. Trapper
    #080. Flan
    #081. General
    #082. Destroyer
    #083. Lenergia
    #084. Magna Roader
    #085. Magna Roader
    #086. Chaser
    #087. Outcast
    #088. Provoker
    #089. Zombie Dragon 
    #090. Antares
    #091. Lich
    #092. Imperial Elite
    #093. Mega Armor
    #094. Briareus
    #095. Devourer
    #096. Chimera
    #097. Intangir
    #098. Balloon
    #099. Bonnacon
    #100. Land Grillon
    #101. Adamankary
    #102. Mandrake
    #103. Venobennu
    #104. Sky Armor
    #105. Spitfire
    #106. Brainpan
    #107. Misfit
    #108. Apocrypha
    #109. Dragon
    #110. Platinum Dragon
    #111. Behemoth
    #112. Ninja
    #113. Naude
    #114. Fafnir
    #115. Killer Mantis 
    #116. Peeper
    #117. Murussu
    #118. Gigantoad
    #119. Land Ray
    #120. Luna Wolf
    #121. Black Dragon
    #122. Rukh
    #123. Zokka
    #124. Nightwalker
    #125. Scorpion
    #126. Delta Beetle
    #127. Vampire Thorn 
    #128. Lizard
    #129. Devoahan
    #130. Sandhorse
    #131. Cancer
    #132. Oceanus
    #133. Desert Hare
    #134. Humpty
    #135. Cruller
    #136. Dropper
    #137. Neck Hunter
    #138. Dante
    #139. Bogy
    #140. Marchosias
    #141. Deepeye
    #142. Mousse
    #143. Borghese
    #144. Marlboro
    #145. Cloudwraith
    #146. Exoray
    #147. Skeletal Horror 
    #148. Mugbear
    #149. Devil Fist
    #150. Luridan
    #151. Punisher
    #152. Glasya Labolas
    #153. Gorgimera
    #154. Twinscythe
    #155. Death Warden
    #156. Misty
    #157. Rafflesia
    #158. Still Life
    #159. Coeurl Cat
    #160. Crusher
    #161. Blade Dancer
    #162. Caladrius
    #163. Ouroboros
    #164. Face
    #165. Zeveak
    #166. Seaflower
    #167. Galypdes
    #168. Necromancer
    #169. Clymenus
    #170. Chaos Dragon
    #171. Brachiosaur
    #172. Tyrannosaur
    #173. Tumbleweed
    #174. Leap Frog
    #175. Slagworm
    #176. Cactuar
    #177. Crawler
    #178. Sprinter
    #179. Basilisk
    #180. Lycaon
    #181. Greater Mantis
    #182. Test Rider
    #183. Wizard
    #184. Lukhavi
    #185. Magna Roader
    #186. Magna Roader
    #187. Psychos
    #188. Garm
    #189. Tonberry
    #190. Onion Dasher
    #191. Anemone
    #192. Illuyankas
    #193. Knotty
    #194. Tzakmaqiel
    #195. Zone Eater
    #196. Vasegiatta
    #197. Gloomwind
    #198. Purusa
    #199. Covert
    #200. Kamui
    #201. Wartpuck
    #202. Shambling Corpse
    #203. Amduscias
    #204. Baalzephon
    #205. Samurai
    #206. Al Jabr
    #207. Suriander
    #208. Weredragon
    #209. Schmidt
    #210. Pluto Armor
    #211. Alluring Rider 
    #212. Pandora
    #213. Parasite
    #214. Coco
    #215. Io
    #216. Armored Weapon
    #217. Lunatys
    #218. Figaro Lizard
    #219. Devil
    #220. Enuo
    #221. Magic Urn
    #222. Level 10 Magic
    #223. Level 20 Magic
    #224. Level 30 Magic
    #225. Level 40 Magic
    #226. Level 50 Magic
    #227. Level 60 Magic
    #228. Level 70 Magic
    #229. Level 80 Magic
    #230. Level 90 Magic
    #231. Warlock
    #232. Mahadeva
    #233. Sorath
    #234. Medusa Chicken
    #235. Creature
    #236. Moonform
    #237. Aspidochelon
    #238. Siegfried
    #239. Yojimbo
    #240. Dark Force
    #241. Muud Suud
    #242. Fiend Dragon
    #243. Mover
    #244. Cherry
    #245. Vector Lythos 
    #246. Primeval Dragon
    #247. Landworm
    #248. Gamma
    #249. Great Marlboro 
    #250. Outsider
    #251. Demon Knight
    #252. Duel Armor
    #253. Great Behemoth 
    #254. Vector Chimera
    #255. Fortis
    #256. Junk
    #257. InnoSent
    #258. Daedalus
    #259. Ahriman
    #260. Death Machine
    #261. Metal Hitman
    #262. Prometheus
    #263. Zurvan
    #264. Vilia
    #265. Great Dragon
    #266. Abaddon
    #267. Dragon Aevis
    #268. Dinozombie
    #269. Death Rider
    #270. Shield Dragon
    #271. Maximera
    #272. Hexadragon
    #273. Magic Dragon
    #274. Armodullahan
    #275. Crystal Dragon
    #276. Ymir
    #277. Ymir
    #278. Guard Leader
    #279. Magitek Armor
    #280. Vargas
    #281. Ipooh
    #282. Ultros
    #283. Tunnel Armor
    #284. Phantom Train
    #285. Rhizopas
    #286. Hell's Rider
    #287. Kefka
    #288. Dadaluma
    #289. Ultros
    #290. Ifrit
    #291. Shiva
    #292. Number 024
    #293. Number 128
    #294. Right Blade
    #295. Left Blade
    #296. Crane
    #297. Crane
    #298. Flame Eater
    #299. Ultros
    #300. Typhon
    #301. Ultros
    #302. Air Force
    #303. Laser Gun
    #304. Missile Bay
    #305. Bit
    #306. Gigantos
    #307. Ultima Weapon
    #308. Nelapa
    #309. Humbaba
    #310. Tentacle
    #311. Tentacle
    #312. Tentacle
    #313. Tentacle
    #314. Angler Whelk
    #315. Angler Whelk
    #316. Dullahan
    #317. Behemoth King
    #318. Behemoth King
    #319. Chadarnook
    #320. Valigarmanda
    #321. Tonberries
    #322. Yeti
    #323. Curlax
    #324. Laragorn
    #325. Moebius
    #326. Wrexsoul
    #327. Soul Saver
    #328. Master Tonberry
    #329. Samurai Soul
    #330. Magic Master
    #331. Deathgaze
    #332. Hidon
    #333. Erebus
    #334. Erebus
    #335. Erebus
    #336. Erebus
    #337. Red Dragon
    #338. Blue Dragon
    #339. Gold Dragon
    #340. Ice Dragon
    #341. Storm Dragon
    #342. Earth Dragon
    #343. Skull Dragon
    #344. Holy Dragon
    #345. Gigantuar
    #346. Leviathan
    #347. Gilgamesh
    #348. Inferno
    #349. Rahu
    #350. Ketu
    #351. Ultima Buster
    #352. Guardian
    #353. Fiend
    #354. Goddess
    #355. Demon
    #356. Short Arm
    #357. Long Arm
    #358. Visage
    #359. Tiger
    #360. Machine
    #361. Magic
    #362. Power
    #363. Lady
    #364. Rest
    #365. Kefka
    #366. Plague
    #367. Flan Princess
    #368. Neslug
    #369. Neslug
    #370. Earth Eater
    #371. Gargantua
    #372. Marlboro Menace
    #373. Abyss Worm
    #374. Dark Behemoth
    #375. Red Dragon
    #376. Blue Dragon
    #377. Gold Dragon
    #378. Ice Dragon
    #379. Storm Dragon
    #380. Earth Dragon
    #381. Skull Dragon
    #382. Holy Dragon
    #383. Kaiser Dragon
    #384. Omega Weapon
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #000. [section format]
    
    Basic Stats:
    ~~ Level        : The monster's level.
    ~~ Maximum HP   : The numerical measure of the monster's health.
    ~~ Maximum MP   : The numerical measure of the monster's magic points.
    ~~ Attack       : The numerical measure of the monster's physical strength.
    ~~ Defense      : The numerical measure of the monster's physical resistance.
    ~~ Evasion      : The numerical measure of the monster's ability to dodge.
    ~~ Magic        : The numerical measure of the monster's magical power.
    ~~ Magic Defense: The numerical measure of the monster's magical resistance.
    ~~ Magic Evasion: The numerical measure of the monster's ability to dodge
                      magical attacks.
    
    ~~ Gil Earned : The amount of money earned for defeating one of these.
    ~~ EXP. Earned: The amount of experience earned for defeating one of these.
    
    Potential Item Steals: Items that may be taken with the Steal or Mug abilities.
    
    Potential Item Drops: Items you may receive after battle from this enemy.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: What elements do not affect the monster whatsoever?
    ~~ Elemental Weaknesses: What elements deal extra damage to the monster?
    ~~ Elemental Absorptions: What elements heal the monster?
    ~~ Monster Type(s): Used to determine weaponry strengths.
    ~~ Status Immunities: What statuses do not affect the enemy whatsoever?
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #001. Guard
    
    Basic Stats:
    ~~ Level        : 5
    ~~ Maximum HP   : 40
    ~~ Maximum MP   : 15
    ~~ Attack       : 16
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 6
    ~~ Magic Defense: 140
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 48
    ~~ EXP. Earned: 48
    
    Potential Item Steals: 
    -- Hi-Potion
    -- Potion
    
    Potential Item Drops: 
    -- Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: None.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #002. Silver Lobo
    
    Basic Stats:
    ~~ Level        : 5
    ~~ Maximum HP   : 27
    ~~ Maximum MP   : 5
    ~~ Attack       : 20
    ~~ Defense      : 80
    ~~ Evasion      : 0
    ~~ Magic        : 3
    ~~ Magic Defense: 120
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 30
    ~~ EXP. Earned: 37
    
    Potential Item Steals: 
    -- Potion
    
    Potential Item Drops: 
    -- Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: None.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #003. Megalodoth
    
    Basic Stats:
    ~~ Level        : 1
    ~~ Maximum HP   : 115
    ~~ Maximum MP   : 30
    ~~ Attack       : 110
    ~~ Defense      : 75
    ~~ Evasion      : 0
    ~~ Magic        : 0
    ~~ Magic Defense: 160
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 90
    ~~ EXP. Earned: 50
    
    Potential Item Steals: 
    -- Hi-Potion
    -- Potion
    
    Potential Item Drops: 
    -- Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #004. Wererat
    
    Basic Stats:
    ~~ Level        : 4
    ~~ Maximum HP   : 24
    ~~ Maximum MP   : 0
    ~~ Attack       : 13
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 22
    ~~ EXP. Earned: 21
    
    Potential Item Steals: 
    -- Potion
    
    Potential Item Drops: 
    -- Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #005. Spritzer
    
    Basic Stats:
    ~~ Level        : 5
    ~~ Maximum HP   : 15
    ~~ Maximum MP   : 0
    ~~ Attack       : 13
    ~~ Defense      : 95
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 29
    ~~ EXP. Earned: 23
    
    Potential Item Steals: 
    -- Potion
    
    Potential Item Drops: 
    -- Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Lightning/Thunder
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Sleep
       - Silence
       - Poison
       - Petrify
       - Berserk
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #006. Bandit
    
    Basic Stats:
    ~~ Level        : 5
    ~~ Maximum HP   : 35
    ~~ Maximum MP   : 0
    ~~ Attack       : 19
    ~~ Defense      : 90
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 120
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 25
    ~~ EXP. Earned: 25
    
    Potential Item Steals: 
    -- Potion
    
    Potential Item Drops: 
    -- Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: None.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #007. Leaf Bunny
    
    Basic Stats:
    ~~ Level        : 5
    ~~ Maximum HP   : 33
    ~~ Maximum MP   : 0
    ~~ Attack       : 13
    ~~ Defense      : 60
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 140
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 45
    ~~ EXP. Earned: 24
    
    Potential Item Steals: 
    -- Potion
    
    Potential Item Drops: 
    -- Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Water
    ~~ Elemental Absorptions: 
       - Ice/Blizzard
    ~~ Monster Type(s): None.
    ~~ Status Immunities: None.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #008. Darkwind
    
    Basic Stats:
    ~~ Level        : 5
    ~~ Maximum HP   : 34
    ~~ Maximum MP   : 0
    ~~ Attack       : 13
    ~~ Defense      : 55
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 140
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 41
    ~~ EXP. Earned: 28
    
    Potential Item Steals: 
    -- Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #009. Sand Ray
    
    Basic Stats:
    ~~ Level        : 6
    ~~ Maximum HP   : 67
    ~~ Maximum MP   : 10
    ~~ Attack       : 20
    ~~ Defense      : 110
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 145
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 54
    ~~ EXP. Earned: 41
    
    Potential Item Steals: 
    -- Antidote
    
    Potential Item Drops: 
    -- Antidote
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: None.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #010. Alacran
    
    Basic Stats:
    ~~ Level        : 6
    ~~ Maximum HP   : 87
    ~~ Maximum MP   : 15
    ~~ Attack       : 20
    ~~ Defense      : 80
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 135
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 94
    ~~ EXP. Earned: 37
    
    Potential Item Steals: 
    -- Potion
    
    Potential Item Drops: 
    -- Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: None.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #011. Foper
    
    Basic Stats:
    ~~ Level        : 7
    ~~ Maximum HP   : 119
    ~~ Maximum MP   : 10
    ~~ Attack       : 13
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 155
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 80
    ~~ EXP. Earned: 53
    
    Potential Item Steals: 
    -- Potion
    
    Potential Item Drops: 
    -- Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: None.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #012. Hornet
    
    Basic Stats:
    ~~ Level        : 6
    ~~ Maximum HP   : 92
    ~~ Maximum MP   : 0
    ~~ Attack       : 16
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 64
    ~~ EXP. Earned: 48
    
    Potential Item Steals: 
    -- Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #013. Urok
    
    Basic Stats:
    ~~ Level        : 7
    ~~ Maximum HP   : 122
    ~~ Maximum MP   : 0
    ~~ Attack       : 13
    ~~ Defense      : 45
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 155
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 120
    ~~ EXP. Earned: 71
    
    Potential Item Steals: 
    -- Remedy
    -- Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: None.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #014. Belmodar
    
    Basic Stats:
    ~~ Level        : 8
    ~~ Maximum HP   : 232
    ~~ Maximum MP   : 100
    ~~ Attack       : 25
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 155
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 186
    ~~ EXP. Earned: 246
    
    Potential Item Steals: 
    -- Mythril Claws
    -- Potion
    
    Potential Item Drops: 
    -- Hi-Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: 
       - Lightning/Thunder
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Petrify
       - Slow
       - Stop
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #015. Unseelie
    
    Basic Stats:
    ~~ Level        : 8
    ~~ Maximum HP   : 132
    ~~ Maximum MP   : 100
    ~~ Attack       : 15
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 256
    ~~ EXP. Earned: 53
    
    Potential Item Steals: 
    -- Buckler
    -- Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: None.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #016. Mu
    
    Basic Stats:
    ~~ Level        : 7
    ~~ Maximum HP   : 119
    ~~ Maximum MP   : 100
    ~~ Attack       : 11
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 155
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 80
    ~~ EXP. Earned: 59
    
    Potential Item Steals: 
    -- Potion
    -- Antidote
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Silence
       - Berserk
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #017. Zaghrem
    
    Basic Stats:
    ~~ Level        : 9
    ~~ Maximum HP   : 137
    ~~ Maximum MP   : 100
    ~~ Attack       : 14
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 70
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 84
    ~~ EXP. Earned: 79
    
    Potential Item Steals: 
    -- Bandana
    
    Potential Item Drops: 
    -- Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Poison
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #018. Trillium
    
    Basic Stats:
    ~~ Level        : 9
    ~~ Maximum HP   : 147
    ~~ Maximum MP   : 100
    ~~ Attack       : 13
    ~~ Defense      : 102
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 170
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 134
    ~~ EXP. Earned: 97
    
    Potential Item Steals: 
    -- Remedy
    -- Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: 
       - Water
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #019. Gorgias
    
    Basic Stats:
    ~~ Level        : 10
    ~~ Maximum HP   : 270
    ~~ Maximum MP   : 100
    ~~ Attack       : 28
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 135
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 102
    ~~ EXP. Earned: 163
    
    Potential Item Steals: 
    -- Hi-Potion
    -- Potion
    
    Potential Item Drops: 
    -- Gold Needle
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: None.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #020. Cirpius
    
    Basic Stats:
    ~~ Level        : 10
    ~~ Maximum HP   : 134
    ~~ Maximum MP   : 100
    ~~ Attack       : 13
    ~~ Defense      : 80
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 110
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 102
    ~~ EXP. Earned: 82
    
    Potential Item Steals: 
    -- Potion
    -- Antidote
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #021. Lesser Lopros 
    
    Basic Stats:
    ~~ Level        : 12
    ~~ Maximum HP   : 380
    ~~ Maximum MP   : 70
    ~~ Attack       : 25
    ~~ Defense      : 65
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 180
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 325
    ~~ EXP. Earned: 464
    
    Potential Item Steals: 
    -- Main Gauche
    -- Mythril Knife
    
    Potential Item Drops: 
    -- Hi-Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #022. Nautiloid
    
    Basic Stats:
    ~~ Level        : 11
    ~~ Maximum HP   : 236
    ~~ Maximum MP   : 100
    ~~ Attack       : 18
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 173
    ~~ EXP. Earned: 216
    
    Potential Item Steals: 
    -- Hi-Potion
    -- Potion
    
    Potential Item Drops: 
    -- Eye Drops
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Thunder/Lightning
    ~~ Elemental Absorptions: 
       - Water
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #023. Exocite
    
    Basic Stats:
    ~~ Level        : 11
    ~~ Maximum HP   : 196
    ~~ Maximum MP   : 100
    ~~ Attack       : 19
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 153
    ~~ EXP. Earned: 162
    
    Potential Item Steals: 
    -- Mythril Claws
    -- Potion
    
    Potential Item Drops: 
    -- Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Lightning/Thunder
    ~~ Elemental Absorptions: 
       - Water
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #024. Heavy Armor
    
    Basic Stats:
    ~~ Level        : 13
    ~~ Maximum HP   : 495
    ~~ Maximum MP   : 150
    ~~ Attack       : 53
    ~~ Defense      : 150
    ~~ Evasion      : 0
    ~~ Magic        : 11
    ~~ Magic Defense: 110
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 195
    ~~ EXP. Earned: 80
    
    Potential Item Steals: 
    -- Iron Helm
    -- Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Imp
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #025. Commander
    
    Basic Stats:
    ~~ Level        : 10
    ~~ Maximum HP   : 102
    ~~ Maximum MP   : 50
    ~~ Attack       : 13
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 153
    ~~ EXP. Earned: 85
    
    Potential Item Steals: 
    -- Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: None.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #026. Vector Hound
    
    Basic Stats:
    ~~ Level        : 11
    ~~ Maximum HP   : 166
    ~~ Maximum MP   : 10
    ~~ Attack       : 14
    ~~ Defense      : 80
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 83
    ~~ EXP. Earned: 128
    
    Potential Item Steals: 
    -- Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: None.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #027. Cartagra
    
    Basic Stats:
    ~~ Level        : 12
    ~~ Maximum HP   : 150
    ~~ Maximum MP   : 20
    ~~ Attack       : 11
    ~~ Defense      : 90
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 135
    ~~ EXP. Earned: 105
    
    Potential Item Steals: 
    -- Potion
    -- Antidote
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #028. Acrophies
    
    Basic Stats:
    ~~ Level        : 11
    ~~ Maximum HP   : 145
    ~~ Maximum MP   : 10
    ~~ Attack       : 13
    ~~ Defense      : 50
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 115
    ~~ EXP. Earned: 90
    
    Potential Item Steals: 
    -- Potion
    -- Eye Drops
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: 
       - Lightning/Thunder
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #029. Gold Bear
    
    Basic Stats:
    ~~ Level        : 13
    ~~ Maximum HP   : 275
    ~~ Maximum MP   : 0
    ~~ Attack       : 13
    ~~ Defense      : 40
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 140
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 185
    ~~ EXP. Earned: 160
    
    Potential Item Steals: 
    -- Hi-Potion
    -- Potion
    
    Potential Item Drops: 
    -- Hi-Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: None.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #030. Valeor
    
    Basic Stats:
    ~~ Level        : 11
    ~~ Maximum HP   : 180
    ~~ Maximum MP   : 25
    ~~ Attack       : 13
    ~~ Defense      : 55
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 135
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 112
    ~~ EXP. Earned: 117
    
    Potential Item Steals: 
    -- Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: None.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #031. Wild Rat
    
    Basic Stats:
    ~~ Level        : 12
    ~~ Maximum HP   : 160
    ~~ Maximum MP   : 10
    ~~ Attack       : 10
    ~~ Defense      : 85
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 100
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 135
    ~~ EXP. Earned: 135
    
    Potential Item Steals: 
    -- Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): None.
    ~~ Status Immunities: None.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #032. Stray Cat
    
    Basic Stats:
    ~~ Level        : 10
    ~~ Maximum HP   : 156
    ~~ Maximum MP   : 30
    ~~ Attack       : 9
    ~~ Defense      : 10
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 135
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 90
    ~~ EXP. Earned: 42
    
    Potential Item Steals: 
    -- Hi-Potion
    
    Potential Item Drops: 
    -- Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: None.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #033. Aepyornis
    
    Basic Stats:
    ~~ Level        : 11
    ~~ Maximum HP   : 290
    ~~ Maximum MP   : 30
    ~~ Attack       : 12
    ~~ Defense      : 80
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 135
    ~~ EXP. Earned: 108
    
    Potential Item Steals: 
    -- Hi-Potion
    -- Eye Drops
    
    Potential Item Drops: 
    -- Hi-Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #034. Nettlehopper
    
    Basic Stats:
    ~~ Level        : 11
    ~~ Maximum HP   : 243
    ~~ Maximum MP   : 80
    ~~ Attack       : 10
    ~~ Defense      : 50
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 155
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 145
    ~~ EXP. Earned: 89
    
    Potential Item Steals: 
    -- Antidote
    
    Potential Item Drops: 
    -- Hi-Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Wind/Aero
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #035. Chippirabbit
    
    Basic Stats:
    ~~ Level        : 10
    ~~ Maximum HP   : 135
    ~~ Maximum MP   : 40
    ~~ Attack       : 9
    ~~ Defense      : 70
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 140
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 110
    ~~ EXP. Earned: 53
    
    Potential Item Steals: 
    -- Hi-Potion
    
    Potential Item Drops: 
    -- Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: None.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #036. Captain
    
    Basic Stats:
    ~~ Level        : 12
    ~~ Maximum HP   : 456
    ~~ Maximum MP   : 20
    ~~ Attack       : 18
    ~~ Defense      : 5
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 110
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 50
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: 
    -- Phoenix Down
    -- Black Belt
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: None.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #037. Imperial Soldier
    
    Basic Stats:
    ~~ Level        : 11
    ~~ Maximum HP   : 100
    ~~ Maximum MP   : 15
    ~~ Attack       : 12
    ~~ Defense      : 80
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 48
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Potion
    -- Hi-Potion
    
    Potential Item Drops: 
    -- Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Darkness
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #038. Templar
    
    Basic Stats:
    ~~ Level        : 11
    ~~ Maximum HP   : 205
    ~~ Maximum MP   : 50
    ~~ Attack       : 16
    ~~ Defense      : 50
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 96
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Potion
    
    Potential Item Drops: 
    -- Hi-Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: None.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #039. Satellite
    
    Basic Stats:
    ~~ Level        : 14
    ~~ Maximum HP   : 1,800
    ~~ Maximum MP   : 250
    ~~ Attack       : 20
    ~~ Defense      : 120
    ~~ Evasion      : 0
    ~~ Magic        : 13
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- X-Potion
    
    Potential Item Drops: 
    -- Green Beret
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Death
       - Berserk
       - Sleep
       - Poison
       - Petrify
       - Silence
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #040. Ghost
    
    Basic Stats:
    ~~ Level        : 10
    ~~ Maximum HP   : 226
    ~~ Maximum MP   : 70
    ~~ Attack       : 1
    ~~ Defense      : 104
    ~~ Evasion      : 0
    ~~ Magic        : 1
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 75
    ~~ EXP. Earned: 48
    
    Potential Item Steals: 
    -- Potion
    
    Potential Item Drops: 
    -- Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Berserk
       - Sleep
       - Poison
       - Petrify
       - Silence
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #041. Poplium
    
    Basic Stats:
    ~~ Level        : 11
    ~~ Maximum HP   : 145
    ~~ Maximum MP   : 25
    ~~ Attack       : 13
    ~~ Defense      : 55
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 55
    ~~ EXP. Earned: 55
    
    Potential Item Steals: 
    -- Hi-Potion
    
    Potential Item Drops: 
    -- Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Berserk
       - Sleep
       - Poison
       - Petrify
       - Silence
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #042. Cloud
    
    Basic Stats:
    ~~ Level        : 12
    ~~ Maximum HP   : 120
    ~~ Maximum MP   : 100
    ~~ Attack       : 5
    ~~ Defense      : 110
    ~~ Evasion      : 0
    ~~ Magic        : 7
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 101
    ~~ EXP. Earned: 35
    
    Potential Item Steals: 
    -- Hi-Potion
    
    Potential Item Drops: 
    -- Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Holy
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Imp
       - Death
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #043. Angel Whisper 
    
    Basic Stats:
    ~~ Level        : 12
    ~~ Maximum HP   : 230
    ~~ Maximum MP   : 90
    ~~ Attack       : 12
    ~~ Defense      : 85
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 125
    ~~ EXP. Earned: 42
    
    Potential Item Steals: 
    -- Hi-Potion
    
    Potential Item Drops: 
    -- Gold Needle
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Berserk
       - Sleep
       - Poison
       - Petrify
       - Silence
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #044. Oversoul
    
    Basic Stats:
    ~~ Level        : 13
    ~~ Maximum HP   : 390
    ~~ Maximum MP   : 190
    ~~ Attack       : 12
    ~~ Defense      : 55
    ~~ Evasion      : 0
    ~~ Magic        : 7
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 228
    ~~ EXP. Earned: 65
    
    Potential Item Steals: 
    -- Hi-Potion
    
    Potential Item Drops: 
    -- Holy Water
    -- Green Cherry
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead 
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Berserk
       - Sleep
       - Poison
       - Petrify
       - Silence
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #045. Bomb
    
    Basic Stats:
    ~~ Level        : 8
    ~~ Maximum HP   : 160
    ~~ Maximum MP   : 50
    ~~ Attack       : 10
    ~~ Defense      : 90
    ~~ Evasion      : 0
    ~~ Magic        : 1
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 80
    ~~ EXP. Earned: 35
    
    Potential Item Steals: 
    -- Hi-Potion
    -- Potion
    
    Potential Item Drops: 
    -- Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
       - Water
    ~~ Elemental Absorptions: 
       - Fire
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Poison
       - Imp
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #046. Living Dead
    
    Basic Stats:
    ~~ Level        : 12
    ~~ Maximum HP   : 200
    ~~ Maximum MP   : 84
    ~~ Attack       : 10
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 135
    ~~ EXP. Earned: 54
    
    Potential Item Steals: None.
    
    Potential Item Drops: 
    -- Hi-Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead
       - Humanoid
    ~~ Status Immunities: 
       - Darkness
       - Poison
       - Imp
       - Silence
       - Berserk
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #047. Apparition
    
    Basic Stats:
    ~~ Level        : 19
    ~~ Maximum HP   : 1,500
    ~~ Maximum MP   : 10,000
    ~~ Attack       : 15
    ~~ Defense      : 120
    ~~ Evasion      : 0
    ~~ Magic        : 8
    ~~ Magic Defense: 180
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: 
    -- Hyper Wrist
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Sleep
       - Berserk
       - Confusion
       - Slow
       - Stop
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #048. Siegfried
    
    Basic Stats:
    ~~ Level        : 7
    ~~ Maximum HP   : 100
    ~~ Maximum MP   : 5
    ~~ Attack       : 1
    ~~ Defense      : 50
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 1
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: 
    -- Green Cherry
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Death
       - Sleep
       - Berserk
       - Poison
       - Petrify
       - Confusion
       - Silence
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #049. Opinicus Fish
    
    Basic Stats:
    ~~ Level        : 9
    ~~ Maximum HP   : 10
    ~~ Maximum MP   : 60
    ~~ Attack       : 13
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: 
    -- Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Thunder/Lightning
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Imp
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #050. Anguiform
    
    Basic Stats:
    ~~ Level        : 13
    ~~ Maximum HP   : 315
    ~~ Maximum MP   : 150
    ~~ Attack       : 14
    ~~ Defense      : 80
    ~~ Evasion      : 0
    ~~ Magic        : 6
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 358
    ~~ EXP. Earned: 96
    
    Potential Item Steals: 
    -- Hi-Potion
    
    Potential Item Drops: 
    -- Phoenix Down
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
    ~~ Elemental Absorptions: 
       - Water
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #051. Aspiran
    
    Basic Stats:
    ~~ Level        : 12
    ~~ Maximum HP   : 220
    ~~ Maximum MP   : 330
    ~~ Attack       : 2
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 2
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 115
    ~~ EXP. Earned: 48
    
    Potential Item Steals: 
    -- Potion
    
    Potential Item Drops: 
    -- X-Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: 
       - Water
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Confusion
       - Silence
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #052. Actinian
    
    Basic Stats:
    ~~ Level        : 12
    ~~ Maximum HP   : 230
    ~~ Maximum MP   : 98
    ~~ Attack       : 13
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 125
    ~~ EXP. Earned: 57
    
    Potential Item Steals: 
    -- Hi-Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Lightning/Thunder
    ~~ Elemental Absorptions: Water
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Berserk
       - Confusion
       - Silence
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #053. Fidor
    
    Basic Stats:
    ~~ Level        : 13
    ~~ Maximum HP   : 355
    ~~ Maximum MP   : 80
    ~~ Attack       : 25
    ~~ Defense      : 55
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 170
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 180
    ~~ EXP. Earned: 160
    
    Potential Item Steals: 
    -- Hi-Potion
    -- Phoenix Down
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Petrify
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #054. Corporal
    
    Basic Stats:
    ~~ Level        : 13
    ~~ Maximum HP   : 255
    ~~ Maximum MP   : 60
    ~~ Attack       : 15
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 125
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 96
    ~~ EXP. Earned: 90
    
    Potential Item Steals: 
    -- Mythril Sword
    -- Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: None.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #055. Hunting Hound
    
    Basic Stats:
    ~~ Level        : 13
    ~~ Maximum HP   : 285
    ~~ Maximum MP   : 50
    ~~ Attack       : 16
    ~~ Defense      : 75
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 140
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 55
    ~~ EXP. Earned: 115
    
    Potential Item Steals: 
    -- Hi-Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: None.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #056. Fossil Dragon 
    
    Basic Stats:
    ~~ Level        : 20
    ~~ Maximum HP   : 1,399
    ~~ Maximum MP   : 219
    ~~ Attack       : 25
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 3
    ~~ Magic Defense: 165
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 1,870
    ~~ EXP. Earned: 380
    
    Potential Item Steals: 
    -- Remedy
    -- Holy Water
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Ice/Blizzard
       - Holy
       - Water
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Darkness
       - Poison
       - Imp
       - Silence
       - Sleep
       - Petrify
       - Berserk
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #057. Vulture
    
    Basic Stats:
    ~~ Level        : 15
    ~~ Maximum HP   : 412
    ~~ Maximum MP   : 60
    ~~ Attack       : 13
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 155
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 485
    ~~ EXP. Earned: 160
    
    Potential Item Steals: 
    -- Phoenix Down
    -- Hi-Potion
    
    Potential Item Drops: 
    -- Phoenix Down
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Wind/Aero
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #058. Iron Fist
    
    Basic Stats:
    ~~ Level        : 15
    ~~ Maximum HP   : 333
    ~~ Maximum MP   : 65
    ~~ Attack       : 13
    ~~ Defense      : 75
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 145
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 249
    ~~ EXP. Earned: 144
    
    Potential Item Steals: 
    -- Twist Headband
    -- Potion
    
    Potential Item Drops: 
    -- Mythril Knife
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: None.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #059. Bloodfang
    
    Basic Stats:
    ~~ Level        : 14
    ~~ Maximum HP   : 325
    ~~ Maximum MP   : 20
    ~~ Attack       : 13
    ~~ Defense      : 95
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 185
    ~~ EXP. Earned: 135
    
    Potential Item Steals: 
    -- Potion
    
    Potential Item Drops: 
    -- Dried Meat
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: None.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #060. Rock Wasp
    
    Basic Stats:
    ~~ Level        : 15
    ~~ Maximum HP   : 290
    ~~ Maximum MP   : 100
    ~~ Attack       : 14
    ~~ Defense      : 105
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 165
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 168
    ~~ EXP. Earned: 128
    
    Potential Item Steals: 
    -- Potion
    -- Gold Needle
    
    Potential Item Drops: 
    -- Gold Needle
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Wind
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #061. Paraladia
    
    Basic Stats:
    ~~ Level        : 15
    ~~ Maximum HP   : 492
    ~~ Maximum MP   : 100
    ~~ Attack       : 13
    ~~ Defense      : 125
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 125
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 365
    ~~ EXP. Earned: 219
    
    Potential Item Steals: 
    -- Remedy
    -- Hi-Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Berserk
       - Sleep
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #062. Harvester
    
    Basic Stats:
    ~~ Level        : 16
    ~~ Maximum HP   : 428
    ~~ Maximum MP   : 85
    ~~ Attack       : 13
    ~~ Defense      : 105
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 314
    ~~ EXP. Earned: 291
    
    Potential Item Steals: 
    -- Dragoon Boots
    -- Silver Spectacles
    
    Potential Item Drops: 
    -- Barrier Ring
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Imp
       - Stop
       - Slow
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #063. Hill Gigas
    
    Basic Stats:
    ~~ Level        : 16
    ~~ Maximum HP   : 1,200
    ~~ Maximum MP   : 60
    ~~ Attack       : 18
    ~~ Defense      : 125
    ~~ Evasion      : 0
    ~~ Magic        : 5
    ~~ Magic Defense: 115
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 600
    ~~ EXP. Earned: 550
    
    Potential Item Steals: 
    -- Gigas Glove
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: 
       - Earth
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: None.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #064. Gobbledygook
    
    Basic Stats:
    ~~ Level        : 15
    ~~ Maximum HP   : 350
    ~~ Maximum MP   : 20
    ~~ Attack       : 13
    ~~ Defense      : 85
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 155
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 126
    ~~ EXP. Earned: 104
    
    Potential Item Steals: 
    -- Phoenix Down
    -- Eye Drops
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: None.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #065. Veil Dancer
    
    Basic Stats:
    ~~ Level        : 15
    ~~ Maximum HP   : 392
    ~~ Maximum MP   : 120
    ~~ Attack       : 13
    ~~ Defense      : 115
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 145
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 296
    ~~ EXP. Earned: 224
    
    Potential Item Steals: 
    -- Thief's Knife
    -- Hi-Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Poison
       - Imp
       - Berserk
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #066. Stunner
    
    Basic Stats:
    ~~ Level        : 16
    ~~ Maximum HP   : 299
    ~~ Maximum MP   : 20
    ~~ Attack       : 13
    ~~ Defense      : 110
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 160
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 156
    ~~ EXP. Earned: 108
    
    Potential Item Steals: 
    -- Hi-Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): None.
    ~~ Status Immunities: None.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #067. Goetia
    
    Basic Stats:
    ~~ Level        : 16
    ~~ Maximum HP   : 499
    ~~ Maximum MP   : 40
    ~~ Attack       : 20
    ~~ Defense      : 120
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 190
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 235
    ~~ EXP. Earned: 145
    
    Potential Item Steals: 
    -- Antidote
    -- Hi-Potion
    
    Potential Item Drops: 
    -- Hi-Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): None.
    ~~ Status Immunities: None.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #068. Litwor Chicken 
    
    Basic Stats:
    ~~ Level        : 18
    ~~ Maximum HP   : 545
    ~~ Maximum MP   : 155
    ~~ Attack       : 11
    ~~ Defense      : 150
    ~~ Evasion      : 0
    ~~ Magic        : 3
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 279
    ~~ EXP. Earned: 190
    
    Potential Item Steals: 
    -- Sleeping Bag
    -- Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Imp
       - Death
       - Silence
       - Sleep
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #069. Joker
    
    Basic Stats:
    ~~ Level        : 17
    ~~ Maximum HP   : 467
    ~~ Maximum MP   : 90
    ~~ Attack       : 13
    ~~ Defense      : 125
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 320
    ~~ EXP. Earned: 194
    
    Potential Item Steals: 
    -- Green Beret
    -- Potion
    
    Potential Item Drops: 
    -- Mythril Rod
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Imp
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #070. Don
    
    Basic Stats:
    ~~ Level        : 17
    ~~ Maximum HP   : 320
    ~~ Maximum MP   : 10
    ~~ Attack       : 14
    ~~ Defense      : 135
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 145
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 345
    ~~ EXP. Earned: 255
    
    Potential Item Steals: 
    -- Tiger Mask
    -- Potion
    
    Potential Item Drops: 
    -- Hi-Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #071. Wyvern
    
    Basic Stats:
    ~~ Level        : 18
    ~~ Maximum HP   : 892
    ~~ Maximum MP   : 95
    ~~ Attack       : 15
    ~~ Defense      : 140
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 155
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 434
    ~~ EXP. Earned: 484
    
    Potential Item Steals: 
    -- Dragoon Boots
    -- Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #072. Grasswyrm
    
    Basic Stats:
    ~~ Level        : 17
    ~~ Maximum HP   : 480
    ~~ Maximum MP   : 20
    ~~ Attack       : 13
    ~~ Defense      : 115
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 234
    ~~ EXP. Earned: 278
    
    Potential Item Steals: 
    -- Antidote
    
    Potential Item Drops: 
    -- Echo Screen
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Wind/Aero
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Silence
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #073. Grenade
    
    Basic Stats:
    ~~ Level        : 17
    ~~ Maximum HP   : 3,000
    ~~ Maximum MP   : 500
    ~~ Attack       : 13
    ~~ Defense      : 0
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 500
    ~~ EXP. Earned: 190
    
    Potential Item Steals: 
    -- Flame Scroll
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
       - Water
    ~~ Elemental Absorptions: 
       - Fire
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #074. Bug
    
    Basic Stats:
    ~~ Level        : 16
    ~~ Maximum HP   : 310
    ~~ Maximum MP   : 20
    ~~ Attack       : 13
    ~~ Defense      : 120
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 210
    ~~ EXP. Earned: 165
    
    Potential Item Steals: 
    -- Hi-Potion
    -- Gold Needle
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Sleep
       - Silence
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #075. Onion Knight
    
    Basic Stats:
    ~~ Level        : 18
    ~~ Maximum HP   : 250
    ~~ Maximum MP   : 50
    ~~ Attack       : 13
    ~~ Defense      : 200
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 100
    ~~ EXP. Earned: 115
    
    Potential Item Steals: 
    -- Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Poison
       - Imp
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #076. Sergeant
    
    Basic Stats:
    ~~ Level        : 18
    ~~ Maximum HP   : 580
    ~~ Maximum MP   : 35
    ~~ Attack       : 13
    ~~ Defense      : 210
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 145
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 273
    ~~ EXP. Earned: 252
    
    Potential Item Steals: 
    -- Mythril Vest
    -- Tent
    
    Potential Item Drops: 
    -- Tent
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Poison
       - Imp
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #077. Belzecue
    
    Basic Stats:
    ~~ Level        : 19
    ~~ Maximum HP   : 615
    ~~ Maximum MP   : 45
    ~~ Attack       : 13
    ~~ Defense      : 220
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 140
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 343
    ~~ EXP. Earned: 228
    
    Potential Item Steals: 
    -- Phoenix Down
    -- Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Imp
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #078. Proto Armor
    
    Basic Stats:
    ~~ Level        : 19
    ~~ Maximum HP   : 670
    ~~ Maximum MP   : 125
    ~~ Attack       : 12
    ~~ Defense      : 230
    ~~ Evasion      : 0
    ~~ Magic        : 7
    ~~ Magic Defense: 110
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 296
    ~~ EXP. Earned: 499
    
    Potential Item Steals: 
    -- Mythril Mail
    -- Hi-Potion
    
    Potential Item Drops: 
    -- Bioblaster
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Imp
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #079. Trapper
    
    Basic Stats:
    ~~ Level        : 19
    ~~ Maximum HP   : 555
    ~~ Maximum MP   : 80
    ~~ Attack       : 13
    ~~ Defense      : 180
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 135
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 200
    ~~ EXP. Earned: 235
    
    Potential Item Steals: 
    -- Auto Crossbow
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Imp
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #080. Flan
    
    Basic Stats:
    ~~ Level        : 19
    ~~ Maximum HP   : 255
    ~~ Maximum MP   : 110
    ~~ Attack       : 13
    ~~ Defense      : 13
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 135
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 120
    ~~ EXP. Earned: 160
    
    Potential Item Steals: 
    -- Magicite Shard
    -- Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: 
       - Poison
       - Earth
       - Holy
       - Water
       - Wind/Aero
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Petrify
       - Poison
       - Imp
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #081. General
    
    Basic Stats:
    ~~ Level        : 19
    ~~ Maximum HP   : 650
    ~~ Maximum MP   : 30
    ~~ Attack       : 13
    ~~ Defense      : 155
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 105
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 308
    ~~ EXP. Earned: 232
    
    Potential Item Steals: 
    -- Mythril Shield
    -- Potion
    
    Potential Item Drops: 
    -- Green Cherry
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: None.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #082. Destroyer
    
    Basic Stats:
    ~~ Level        : 19
    ~~ Maximum HP   : 800
    ~~ Maximum MP   : 35
    ~~ Attack       : 13
    ~~ Defense      : 200
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 100
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 400
    ~~ EXP. Earned: 592
    
    Potential Item Steals: 
    -- Flash 
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: 
       - Lightning/Thunder
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Petrify
       - Death
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #083. Lenergia
    
    Basic Stats:
    ~~ Level        : 19
    ~~ Maximum HP   : 470
    ~~ Maximum MP   : 63
    ~~ Attack       : 13
    ~~ Defense      : 170
    ~~ Evasion      : 0
    ~~ Magic        : 8
    ~~ Magic Defense: 120
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 250
    ~~ EXP. Earned: 438
    
    Potential Item Steals: 
    -- Hi-Potion
    -- Green Cherry
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #084. Magna Roader
    
    Basic Stats:
    ~~ Level        : 19
    ~~ Maximum HP   : 420
    ~~ Maximum MP   : 100
    ~~ Attack       : 12
    ~~ Defense      : 25
    ~~ Evasion      : 0
    ~~ Magic        : 1
    ~~ Magic Defense: 140
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 277
    ~~ EXP. Earned: 232
    
    Potential Item Steals: 
    -- Shuriken
    -- Lightning Scroll
    
    Potential Item Drops: 
    -- Water Scroll
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: 
       - Ice/Blizzard
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Petrify
       - Death
       - Sleep
       - Confusion
       - Silence
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #085. Magna Roader
    
    Basic Stats:
    ~~ Level        : 18
    ~~ Maximum HP   : 250
    ~~ Maximum MP   : 100
    ~~ Attack       : 10
    ~~ Defense      : 20
    ~~ Evasion      : 0
    ~~ Magic        : 1
    ~~ Magic Defense: 140
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 300
    ~~ EXP. Earned: 198
    
    Potential Item Steals: 
    -- Shuriken
    -- Lightning Scroll
    
    Potential Item Drops: 
    -- Flame Scroll
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Silence
       - Petrify
       - Death
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #086. Chaser
    
    Basic Stats:
    ~~ Level        : 19
    ~~ Maximum HP   : 1,202
    ~~ Maximum MP   : 140
    ~~ Attack       : 13
    ~~ Defense      : 200
    ~~ Evasion      : 0
    ~~ Magic        : 8
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 380
    ~~ EXP. Earned: 691
    
    Potential Item Steals: 
    -- Bioblaster
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Imp
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #087. Outcast
    
    Basic Stats:
    ~~ Level        : 21
    ~~ Maximum HP   : 1,100
    ~~ Maximum MP   : 50
    ~~ Attack       : 18
    ~~ Defense      : 110
    ~~ Evasion      : 0
    ~~ Magic        : 12
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 442
    ~~ EXP. Earned: 740
    
    Potential Item Steals: 
    -- Amulet
    
    Potential Item Drops: 
    -- Holy Water
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Holy
       - Water
    ~~ Elemental Absorptions: 
       - Fire
       - Poison
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Darkness
       - Poison
       - Imp
       - Petrify
       - Silence
       - Sleep
       - Berserk
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #088. Provoker
    
    Basic Stats:
    ~~ Level        : 20
    ~~ Maximum HP   : 781
    ~~ Maximum MP   : 60
    ~~ Attack       : 17
    ~~ Defense      : 110
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 300
    ~~ EXP. Earned: 415
    
    Potential Item Steals: 
    -- Hi-Potion
    -- Holy Water
    
    Potential Item Drops: 
    -- Holy Water
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
       - Holy
    ~~ Elemental Absorptions: 
       - Fire
       - Poison
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Darkness
       - Poison
       - Imp
       - Petrify
       - Silence
       - Sleep
       - Slow
       - Berserk
       - Stop
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #089. Zombie Dragon 
    
    Basic Stats:
    ~~ Level        : 21
    ~~ Maximum HP   : 1,991
    ~~ Maximum MP   : 160
    ~~ Attack       : 29
    ~~ Defense      : 150
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 100
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 309
    ~~ EXP. Earned: 1,072
    
    Potential Item Steals: 
    -- Hi-Potion
    -- Phoenix Down
    
    Potential Item Drops: 
    -- Phoenix Down
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Darkness
       - Poison
       - Imp
       - Petrify
       - Silence
       - Sleep
       - Berserk
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #090. Antares
    
    Basic Stats:
    ~~ Level        : 20
    ~~ Maximum HP   : 480
    ~~ Maximum MP   : 15
    ~~ Attack       : 20
    ~~ Defense      : 120
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 130
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 270
    ~~ EXP. Earned: 290
    
    Potential Item Steals: 
    -- Hi-Potion
    -- Antidote
    
    Potential Item Drops: 
    -- Antidote
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: 
       - Fire
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Silence
       - Berserk
       - Confusion
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #091. Lich
    
    Basic Stats:
    ~~ Level        : 20
    ~~ Maximum HP   : 590
    ~~ Maximum MP   : 90
    ~~ Attack       : 1
    ~~ Defense      : 50
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 190
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 350
    ~~ EXP. Earned: 374
    
    Potential Item Steals: 
    -- Poison Rod
    -- Green Cherry
    
    Potential Item Drops: 
    -- Green Cherry
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Holy
    ~~ Elemental Absorptions: 
       - Fire
       - Poison
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Darkness
       - Poison
       - Silence
       - Sleep
       - Slow
       - Stop
       - Berserk
       - Petrify
       - Imp
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #092. Imperial Elite
    
    Basic Stats:
    ~~ Level        : 21
    ~~ Maximum HP   : 700
    ~~ Maximum MP   : 20
    ~~ Attack       : 13
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 140
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 200
    
    Potential Item Steals: 
    -- Potion
    
    Potential Item Drops: 
    -- Magicite Shard
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Darkness
       - Poison
       - Petrify
       - Death
       - Silence
       - Berserk
       - Confusion
       - Sleep
       - Slow
       - Stop
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #093. Mega Armor
    
    Basic Stats:
    ~~ Level        : 21
    ~~ Maximum HP   : 1,000
    ~~ Maximum MP   : 50
    ~~ Attack       : 19
    ~~ Defense      : 120
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 100
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 350
    
    Potential Item Steals: 
    -- Hi-Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Imp
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #094. Briareus
    
    Basic Stats:
    ~~ Level        : 22
    ~~ Maximum HP   : 750
    ~~ Maximum MP   : 100
    ~~ Attack       : 17
    ~~ Defense      : 110
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 120
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 458
    ~~ EXP. Earned: 465
    
    Potential Item Steals: 
    -- Gaia Gear
    
    Potential Item Drops: 
    -- Hi-Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Death
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #095. Devourer
    
    Basic Stats:
    ~~ Level        : 21
    ~~ Maximum HP   : 420
    ~~ Maximum MP   : 100
    ~~ Attack       : 10
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 140
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 280
    ~~ EXP. Earned: 214
    
    Potential Item Steals: 
    -- Remedy
    -- Hi-Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Death
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #096. Chimera
    
    Basic Stats:
    ~~ Level        : 22
    ~~ Maximum HP   : 2,237
    ~~ Maximum MP   : 100
    ~~ Attack       : 25
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 110
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 760
    ~~ EXP. Earned: 1,144
    
    Potential Item Steals: 
    -- Hyper Wrist
    
    Potential Item Drops: 
    -- Golden Armor
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Death
       - Confusion
       - Slow
       - Poison
       - Petrify
       - Silence
       - Sleep
       - Stop
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #097. Intangir
    
    Basic Stats:
    ~~ Level        : 26
    ~~ Maximum HP   : 32,000
    ~~ Maximum MP   : 16,000
    ~~ Attack       : 25
    ~~ Defense      : 150
    ~~ Evasion      : 50
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Magicite Shard
    
    Potential Item Drops: 
    -- Antidote
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: 
       - Fire
       - Ice/Blizzard
       - Lightning/Thunder
       - Wind/Aero
       - Holy
       - Earth
       - Poison
       - Water
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Death
       - Sleep
       - Berserk
       - Poison
       - Petrify
       - Silence
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #098. Balloon
    
    Basic Stats:
    ~~ Level        : 22
    ~~ Maximum HP   : 555
    ~~ Maximum MP   : 80
    ~~ Attack       : 11
    ~~ Defense      : 20
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 130
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 300
    ~~ EXP. Earned: 369
    
    Potential Item Steals: 
    -- Phoenix Down
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
       - Water
    ~~ Elemental Absorptions: 
       - Fire
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #099. Bonnacon
    
    Basic Stats:
    ~~ Level        : 23
    ~~ Maximum HP   : 505
    ~~ Maximum MP   : 20
    ~~ Attack       : 12
    ~~ Defense      : 50
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 50
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 270
    ~~ EXP. Earned: 232
    
    Potential Item Steals: 
    -- Hi-Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Silence
       - Berserk
       - Confusion
       - Sleep
       - Stop
       - Slow
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #100. Land Grillon
    
    Basic Stats:
    ~~ Level        : 23
    ~~ Maximum HP   : 977
    ~~ Maximum MP   : 80
    ~~ Attack       : 15
    ~~ Defense      : 115
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 155
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 410
    ~~ EXP. Earned: 292
    
    Potential Item Steals: 
    -- Echo Screen
    
    Potential Item Drops: 
    -- Smoke Bomb
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Wind/Aero
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Silence
       - Confusion
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #101. Adamankary
    
    Basic Stats:
    ~~ Level        : 24
    ~~ Maximum HP   : 1,305
    ~~ Maximum MP   : 50
    ~~ Attack       : 22
    ~~ Defense      : 225
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 45
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 189
    ~~ EXP. Earned: 1,450
    
    Potential Item Steals: 
    -- Golden Shield
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Petrify
       - Death
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #102. Mandrake
    
    Basic Stats:
    ~~ Level        : 23
    ~~ Maximum HP   : 1,150
    ~~ Maximum MP   : 104
    ~~ Attack       : 16
    ~~ Defense      : 115
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 125
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 450
    ~~ EXP. Earned: 378
    
    Potential Item Steals: 
    -- Hi-Potion
    
    Potential Item Drops: 
    -- Remedy
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: 
       - Water
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Poison
       - Imp
       - Petrify
       - Death
       - Silence
       - Berserk
       - Confusion
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #103. Venobennu
    
    Basic Stats:
    ~~ Level        : 24
    ~~ Maximum HP   : 860
    ~~ Maximum MP   : 82
    ~~ Attack       : 16
    ~~ Defense      : 125
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 525
    ~~ EXP. Earned: 485
    
    Potential Item Steals: 
    -- Antidote
    
    Potential Item Drops: 
    -- Phoenix Down
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Petrify
       - Silence
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #104. Sky Armor
    
    Basic Stats:
    ~~ Level        : 24
    ~~ Maximum HP   : 900
    ~~ Maximum MP   : 170
    ~~ Attack       : 16
    ~~ Defense      : 150
    ~~ Evasion      : 0
    ~~ Magic        : 7
    ~~ Magic Defense: 120
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 400
    ~~ EXP. Earned: 350
    
    Potential Item Steals: 
    -- Ether
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Wind/Aero
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Imp
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #105. Spitfire
    
    Basic Stats:
    ~~ Level        : 25
    ~~ Maximum HP   : 1,400
    ~~ Maximum MP   : 180
    ~~ Attack       : 17
    ~~ Defense      : 155
    ~~ Evasion      : 0
    ~~ Magic        : 4
    ~~ Magic Defense: 130
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 300
    ~~ EXP. Earned: 550
    
    Potential Item Steals: 
    -- Elixir
    -- Ether
    
    Potential Item Drops: 
    -- Ether
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Wind/Aero
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Slow
       - Imp
       - Stop
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #106. Brainpan
    
    Basic Stats:
    ~~ Level        : 25
    ~~ Maximum HP   : 1,300
    ~~ Maximum MP   : 1,000
    ~~ Attack       : 24
    ~~ Defense      : 120
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 110
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 660
    ~~ EXP. Earned: 550
    
    Potential Item Steals: 
    -- Earring
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
       - Lightning/Thunder
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Berserk
       - Sleep
       - Silence
       - Poison
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #107. Misfit
    
    Basic Stats:
    ~~ Level        : 26
    ~~ Maximum HP   : 1,750
    ~~ Maximum MP   : 140
    ~~ Attack       : 26
    ~~ Defense      : 105
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 155
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 786
    ~~ EXP. Earned: 750
    
    Potential Item Steals: 
    -- Alarm Earring
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Darkness
       - Poison
       - Imp
       - Silence
       - Berserk
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #108. Apocrypha
    
    Basic Stats:
    ~~ Level        : 26
    ~~ Maximum HP   : 1,900
    ~~ Maximum MP   : 195
    ~~ Attack       : 18
    ~~ Defense      : 80
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 525
    ~~ EXP. Earned: 1,200
    
    Potential Item Steals: 
    -- Angel Ring
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Holy
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Death
       - Confusion
       - Imp
       - Berserk
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #109. Dragon
    
    Basic Stats:
    ~~ Level        : 29
    ~~ Maximum HP   : 7,000
    ~~ Maximum MP   : 850
    ~~ Attack       : 45
    ~~ Defense      : 130
    ~~ Evasion      : 40
    ~~ Magic        : 10
    ~~ Magic Defense: 110
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 2,931
    
    Potential Item Steals: 
    -- Genji Glove
    -- Hi-Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Petrify
       - Death
       - Silence
       - Berserk
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #110. Platinum Dragon
    
    Basic Stats:
    ~~ Level        : 26
    ~~ Maximum HP   : 2,802
    ~~ Maximum MP   : 200
    ~~ Attack       : 35
    ~~ Defense      : 150
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 115
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 1,300
    ~~ EXP. Earned: 895
    
    Potential Item Steals: 
    -- Dragoon Boots
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #111. Behemoth
    
    Basic Stats:
    ~~ Level        : 28
    ~~ Maximum HP   : 5,800
    ~~ Maximum MP   : 180
    ~~ Attack       : 25
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 7
    ~~ Magic Defense: 135
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 2,055
    
    Potential Item Steals: 
    -- Hermes Sandals
    
    Potential Item Drops: 
    -- X-Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Silence
       - Sleep
       - Stop
       - Poison
       - Death
       - Confusion
       - Slow
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #112. Ninja
    
    Basic Stats:
    ~~ Level        : 27
    ~~ Maximum HP   : 1,650
    ~~ Maximum MP   : 130
    ~~ Attack       : 22
    ~~ Defense      : 135
    ~~ Evasion      : 50
    ~~ Magic        : 5
    ~~ Magic Defense: 140
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 520
    ~~ EXP. Earned: 694
    
    Potential Item Steals: 
    -- Angel Wings
    
    Potential Item Drops: 
    -- Fuma Shuriken
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Water
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Darkness
       - Petrify
       - Confusion
       - Sleep
       - Slow
       - Stop
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #113. Naude
    
    Basic Stats:
    ~~ Level        : 24
    ~~ Maximum HP   : 3,000
    ~~ Maximum MP   : 195
    ~~ Attack       : 11
    ~~ Defense      : 115
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 145
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: 
       - Poison
       - Earth
       - Water
       - Wind/Aero
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
       - Lightning/Thunder
    ~~ Elemental Absorptions: 
       - Ice/Blizzard
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Death
       - Berserk
       - Confusion
       - Slow
       - Stop
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #114. Fafnir
    
    Basic Stats:
    ~~ Level        : 26
    ~~ Maximum HP   : 1,112
    ~~ Maximum MP   : 130
    ~~ Attack       : 13
    ~~ Defense      : 110
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 456
    ~~ EXP. Earned: 459
    
    Potential Item Steals: 
    -- Antidote
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: None.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #115. Killer Mantis 
    
    Basic Stats:
    ~~ Level        : 26
    ~~ Maximum HP   : 1,412
    ~~ Maximum MP   : 110
    ~~ Attack       : 16
    ~~ Defense      : 115
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 140
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 756
    ~~ EXP. Earned: 559
    
    Potential Item Steals: 
    -- Venom Claws
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Death
       - Confusion
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #116. Peeper
    
    Basic Stats:
    ~~ Level        : 23
    ~~ Maximum HP   : 1
    ~~ Maximum MP   : 19
    ~~ Attack       : 7
    ~~ Defense      : 5
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 5
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 2
    
    Potential Item Steals: 
    -- Elixir
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #117. Murussu
    
    Basic Stats:
    ~~ Level        : 26
    ~~ Maximum HP   : 1,111
    ~~ Maximum MP   : 60
    ~~ Attack       : 13
    ~~ Defense      : 140
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 80
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 356
    ~~ EXP. Earned: 321
    
    Potential Item Steals: 
    -- Hi-Potion
    
    Potential Item Drops: 
    -- Remedy
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Petrify
       - Silence
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #118. Gigantoad
    
    Basic Stats:
    ~~ Level        : 26
    ~~ Maximum HP   : 458
    ~~ Maximum MP   : 20
    ~~ Attack       : 11
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 130
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 340
    ~~ EXP. Earned: 235
    
    Potential Item Steals: None.
    
    Potential Item Drops: 
    -- Sleeping Bag
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Death
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #119. Land Ray
    
    Basic Stats:
    ~~ Level        : 23
    ~~ Maximum HP   : 1
    ~~ Maximum MP   : 18
    ~~ Attack       : 6
    ~~ Defense      : 5
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 5
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 1
    
    Potential Item Steals: 
    -- Megalixir
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Petrify
       - Death
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #120. Luna Wolf
    
    Basic Stats:
    ~~ Level        : 26
    ~~ Maximum HP   : 582
    ~~ Maximum MP   : 25
    ~~ Attack       : 13
    ~~ Defense      : 155
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 145
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 247
    ~~ EXP. Earned: 308
    
    Potential Item Steals: 
    -- Hi-Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Death
       - Silence
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #121. Black Dragon
    
    Basic Stats:
    ~~ Level        : 26
    ~~ Maximum HP   : 4,000
    ~~ Maximum MP   : 600
    ~~ Attack       : 14
    ~~ Defense      : 102
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 20
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 502
    ~~ EXP. Earned: 780
    
    Potential Item Steals: 
    -- Holy Water
    
    Potential Item Drops: 
    -- Tent
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Silence
       - Sleep
       - Poison
       - Petrify
       - Berserk
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #122. Rukh
    
    Basic Stats:
    ~~ Level        : 26
    ~~ Maximum HP   : 850
    ~~ Maximum MP   : 100
    ~~ Attack       : 12
    ~~ Defense      : 105
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 120
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 596
    ~~ EXP. Earned: 249
    
    Potential Item Steals: None.
    
    Potential Item Drops: 
    -- Echo Screen
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Death
       - Sleep
       - Silence
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #123. Zokka
    
    Basic Stats:
    ~~ Level        : 26
    ~~ Maximum HP   : 305
    ~~ Maximum MP   : 35
    ~~ Attack       : 5
    ~~ Defense      : 150
    ~~ Evasion      : 0
    ~~ Magic        : 5
    ~~ Magic Defense: 80
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 400
    ~~ EXP. Earned: 267
    
    Potential Item Steals: 
    -- Hi-Potion
    
    Potential Item Drops: 
    -- Teleport Stone
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Silence
       - Petrify
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #124. Nightwalker
    
    Basic Stats:
    ~~ Level        : 26
    ~~ Maximum HP   : 265
    ~~ Maximum MP   : 190
    ~~ Attack       : 9
    ~~ Defense      : 140
    ~~ Evasion      : 0
    ~~ Magic        : 6
    ~~ Magic Defense: 115
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 491
    ~~ EXP. Earned: 256
    
    Potential Item Steals: 
    -- X-Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Darkness
       - Poison
       - Imp
       - Petrify
       - Silence
       - Berserk
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #125. Scorpion
    
    Basic Stats:
    ~~ Level        : 26
    ~~ Maximum HP   : 290
    ~~ Maximum MP   : 19
    ~~ Attack       : 10
    ~~ Defense      : 5
    ~~ Evasion      : 0
    ~~ Magic        : 9
    ~~ Magic Defense: 215
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 336
    ~~ EXP. Earned: 199
    
    Potential Item Steals: 
    -- Potion
    
    Potential Item Drops: 
    -- Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Petrify
       - Silence
       - Sleep
       - Confusion
       - Berserk
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #126. Delta Beetle
    
    Basic Stats:
    ~~ Level        : 26
    ~~ Maximum HP   : 612
    ~~ Maximum MP   : 80
    ~~ Attack       : 11
    ~~ Defense      : 220
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 5
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 211
    ~~ EXP. Earned: 288
    
    Potential Item Steals: 
    -- Potion
    
    Potential Item Drops: 
    -- Sleeping Bag
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Poison
       - Berserk
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #127. Vampire Thorn 
    
    Basic Stats:
    ~~ Level        : 26
    ~~ Maximum HP   : 12
    ~~ Maximum MP   : 400
    ~~ Attack       : 13
    ~~ Defense      : 254
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 254
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 896
    ~~ EXP. Earned: 510
    
    Potential Item Steals: 
    -- Echo Screen
    
    Potential Item Drops: 
    -- Smoke Bomb
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: 
       - Water
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Silence
       - Sleep
       - Poison
       - Petrify
       - Berserk
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #128. Lizard
    
    Basic Stats:
    ~~ Level        : 26
    ~~ Maximum HP   : 1,280
    ~~ Maximum MP   : 70
    ~~ Attack       : 14
    ~~ Defense      : 102
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 153
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 356
    ~~ EXP. Earned: 297
    
    Potential Item Steals: 
    -- Blood Sword
    
    Potential Item Drops: 
    -- Gold Needle
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Petrify
       - Silence
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #129. Devoahan
    
    Basic Stats:
    ~~ Level        : 26
    ~~ Maximum HP   : 2,512
    ~~ Maximum MP   : 218
    ~~ Attack       : 15
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 458
    ~~ EXP. Earned: 562
    
    Potential Item Steals: 
    -- Diamond Vest
    -- Ether
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Petrify
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #130. Sandhorse
    
    Basic Stats:
    ~~ Level        : 27
    ~~ Maximum HP   : 1,025
    ~~ Maximum MP   : 100
    ~~ Attack       : 15
    ~~ Defense      : 135
    ~~ Evasion      : 0
    ~~ Magic        : 9
    ~~ Magic Defense: 155
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 726
    ~~ EXP. Earned: 475
    
    Potential Item Steals: 
    -- Hi-Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Petrify
       - Death
       - Silence
       - Berserk
       - Confusion
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #131. Cancer
    
    Basic Stats:
    ~~ Level        : 26
    ~~ Maximum HP   : 952
    ~~ Maximum MP   : 100
    ~~ Attack       : 15
    ~~ Defense      : 110
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 145
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 576
    ~~ EXP. Earned: 360
    
    Potential Item Steals: 
    -- Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
       - Lightning/Thunder
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Petrify
       - Silence
       - Confusion
       - Imp
       - Death
       - Berserk
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #132. Oceanus
    
    Basic Stats:
    ~~ Level        : 27
    ~~ Maximum HP   : 1,700
    ~~ Maximum MP   : 100
    ~~ Attack       : 15
    ~~ Defense      : 125
    ~~ Evasion      : 0
    ~~ Magic        : 9
    ~~ Magic Defense: 140
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 971
    ~~ EXP. Earned: 612
    
    Potential Item Steals: 
    -- Gaia Gear
    
    Potential Item Drops: 
    -- Antidote
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Poison
       - Imp
       - Sleep
       - Berserk
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #133. Desert Hare
    
    Basic Stats:
    ~~ Level        : 26
    ~~ Maximum HP   : 75
    ~~ Maximum MP   : 200
    ~~ Attack       : 7
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 30
    ~~ Magic Defense: 100
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Remedy
    
    Potential Item Drops: 
    -- Hi-Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Death
       - Silence
       - Berserk
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #134. Humpty
    
    Basic Stats:
    ~~ Level        : 27
    ~~ Maximum HP   : 800
    ~~ Maximum MP   : 100
    ~~ Attack       : 8
    ~~ Defense      : 145
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 135
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 326
    ~~ EXP. Earned: 421
    
    Potential Item Steals: 
    -- Green Cherry
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Darkness
       - Poison
       - Imp
       - Petrify
       - Berserk
       - Silence
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #135. Cruller
    
    Basic Stats:
    ~~ Level        : 28
    ~~ Maximum HP   : 1,334
    ~~ Maximum MP   : 100
    ~~ Attack       : 11
    ~~ Defense      : 110
    ~~ Evasion      : 100
    ~~ Magic        : 4
    ~~ Magic Defense: 70
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 797
    ~~ EXP. Earned: 419
    
    Potential Item Steals: 
    -- Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Darkness
       - Poison
       - Petrify
       - Slow
       - Berserk
       - Imp
       - Silence
       - Stop
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #136. Dropper
    
    Basic Stats:
    ~~ Level        : 27
    ~~ Maximum HP   : 1,000
    ~~ Maximum MP   : 80
    ~~ Attack       : 6
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 427
    ~~ EXP. Earned: 398
    
    Potential Item Steals: 
    -- Ether
    
    Potential Item Drops: 
    -- Ether
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Poison
       - Death
       - Berserk
       - Sleep
       - Petrify
       - Silence
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #137. Neck Hunter
    
    Basic Stats:
    ~~ Level        : 28
    ~~ Maximum HP   : 1,334
    ~~ Maximum MP   : 150
    ~~ Attack       : 5
    ~~ Defense      : 102
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 153
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 1,330
    ~~ EXP. Earned: 588
    
    Potential Item Steals: 
    -- Black Cowl
    
    Potential Item Drops: 
    -- Peace Ring
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Imp
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #138. Dante
    
    Basic Stats:
    ~~ Level        : 28
    ~~ Maximum HP   : 1,945
    ~~ Maximum MP   : 200
    ~~ Attack       : 17
    ~~ Defense      : 105
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 712
    ~~ EXP. Earned: 1,150
    
    Potential Item Steals: 
    -- Diamond Helm
    
    Potential Item Drops: 
    -- Golden Shield
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Undead
       - Humanoid
    ~~ Status Immunities: 
       - Darkness
       - Poison
       - Imp
       - Petrify
       - Silence
       - Berserk
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #139. Bogy
    
    Basic Stats:
    ~~ Level        : 29
    ~~ Maximum HP   : 1.318
    ~~ Maximum MP   : 100
    ~~ Attack       : 15
    ~~ Defense      : 102
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 153
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 1,200
    ~~ EXP. Earned: 532
    
    Potential Item Steals: 
    -- Hi-Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #140. Marchosias
    
    Basic Stats:
    ~~ Level        : 29
    ~~ Maximum HP   : 1,418
    ~~ Maximum MP   : 100
    ~~ Attack       : 19
    ~~ Defense      : 102
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 153
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 909
    ~~ EXP. Earned: 449
    
    Potential Item Steals: 
    -- Phoenix Down
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Wind/Aero
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Petrify
       - Death
       - Sleep
       - Slow
       - Stop
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #141. Deepeye
    
    Basic Stats:
    ~~ Level        : 28
    ~~ Maximum HP   : 1,334
    ~~ Maximum MP   : 100
    ~~ Attack       : 14
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 485
    ~~ EXP. Earned: 385
    
    Potential Item Steals: 
    -- Eye Drops
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #142. Mousse
    
    Basic Stats:
    ~~ Level        : 28
    ~~ Maximum HP   : 900
    ~~ Maximum MP   : 100
    ~~ Attack       : 11
    ~~ Defense      : 110
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 105
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 287
    ~~ EXP. Earned: 189
    
    Potential Item Steals: 
    -- Magicite Shard
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: 
       - Poison
       - Holy
       - Water
       - Earth
       - Wind/Aero
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Death
       - Confusion
       - Sleep
       - Berserk
       - Petrify
       - Poison
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #143. Borghese
    
    Basic Stats:
    ~~ Level        : 30
    ~~ Maximum HP   : 1,584
    ~~ Maximum MP   : 250
    ~~ Attack       : 45
    ~~ Defense      : 105
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 140
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 716
    ~~ EXP. Earned: 512
    
    Potential Item Steals: 
    -- Amulet
    
    Potential Item Drops: 
    -- Amulet
    -- Holy Water
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead
       - Humanoid
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Silence
       - Sleep
       - Poison
       - Petrify
       - Berserk
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #144. Marlboro
    
    Basic Stats:
    ~~ Level        : 30
    ~~ Maximum HP   : 2,900
    ~~ Maximum MP   : 980
    ~~ Attack       : 20
    ~~ Defense      : 95
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 145
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 2,292
    ~~ EXP. Earned: 780
    
    Potential Item Steals: 
    -- X-Potion
    
    Potential Item Drops: 
    -- Remedy
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: 
       - Poison
       - Water
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Death
       - Silence
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #145. Cloudwraith
    
    Basic Stats:
    ~~ Level        : 29
    ~~ Maximum HP   : 2,058
    ~~ Maximum MP   : 360
    ~~ Attack       : 13
    ~~ Defense      : 145
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 140
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 385
    ~~ EXP. Earned: 485
    
    Potential Item Steals: 
    -- Diamond Vest
    -- Hi-Potion
    
    Potential Item Drops: 
    -- Amulet
    -- Holy Water
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Silence
       - Sleep
       - Stop
       - Poison
       - Petrify
       - Berserk
       - Slow
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #146. Exoray
    
    Basic Stats:
    ~~ Level        : 29
    ~~ Maximum HP   : 1,200
    ~~ Maximum MP   : 112
    ~~ Attack       : 13
    ~~ Defense      : 105
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 105
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 370
    ~~ EXP. Earned: 449
    
    Potential Item Steals: None.
    
    Potential Item Drops: 
    -- Holy Water
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Silence
       - Confusion
       - Petrify
       - Berserk
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #147. Skeletal Horror 
    
    Basic Stats:
    ~~ Level        : 30
    ~~ Maximum HP   : 1,584
    ~~ Maximum MP   : 143
    ~~ Attack       : 45
    ~~ Defense      : 115
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 155
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 542
    ~~ EXP. Earned: 770
    
    Potential Item Steals: 
    -- Remedy
    
    Potential Item Drops: 
    -- Holy Water
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Berserk
       - Sleep
       - Silence
       - Imp
       - Darkness
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #148. Mugbear
    
    Basic Stats:
    ~~ Level        : 34
    ~~ Maximum HP   : 1,409
    ~~ Maximum MP   : 74
    ~~ Attack       : 14
    ~~ Defense      : 165
    ~~ Evasion      : 110
    ~~ Magic        : 10
    ~~ Magic Defense: 140
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 2,000
    ~~ EXP. Earned: 882
    
    Potential Item Steals: 
    -- Thief's Bracer
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Silence
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #149. Devil Fist
    
    Basic Stats:
    ~~ Level        : 34
    ~~ Maximum HP   : 1.759
    ~~ Maximum MP   : 68
    ~~ Attack       : 10
    ~~ Defense      : 125
    ~~ Evasion      : 120
    ~~ Magic        : 10
    ~~ Magic Defense: 145
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 2,000
    ~~ EXP. Earned: 797
    
    Potential Item Steals: 
    -- Brigand's Glove
    
    Potential Item Drops: 
    -- Air Knife
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Petrify
       - Death
       - Berserk
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #150. Luridan
    
    Basic Stats:
    ~~ Level        : 34
    ~~ Maximum HP   : 1,079
    ~~ Maximum MP   : 122
    ~~ Attack       : 12
    ~~ Defense      : 210
    ~~ Evasion      : 25
    ~~ Magic        : 10
    ~~ Magic Defense: 125
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 1,000
    ~~ EXP. Earned: 707
    
    Potential Item Steals: 
    -- Hi-Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Wind/Aero
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Berserk
       - Sleep
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #151. Punisher
    
    Basic Stats:
    ~~ Level        : 35
    ~~ Maximum HP   : 2,191
    ~~ Maximum MP   : 136
    ~~ Attack       : 28
    ~~ Defense      : 100
    ~~ Evasion      : 115
    ~~ Magic        : 10
    ~~ Magic Defense: 155
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 3,000
    ~~ EXP. Earned: 1,242
    
    Potential Item Steals: 
    -- Bone Club
    -- Rising Sun
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Imp
       - Sleep
       - Slow
       - Stop
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #152. Glasya Labolas
    
    Basic Stats:
    ~~ Level        : 35
    ~~ Maximum HP   : 4,771
    ~~ Maximum MP   : 590
    ~~ Attack       : 23
    ~~ Defense      : 150
    ~~ Evasion      : 105
    ~~ Magic        : 10
    ~~ Magic Defense: 145
    ~~ Magic Evasion: 10
    
    ~~ Gil Earned : 2,500
    ~~ EXP. Earned: 2,953
    
    Potential Item Steals: 
    -- Muscle Belt
    -- Hi-Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Death
       - Silence
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #153. Gorgimera
    
    Basic Stats:
    ~~ Level        : 36
    ~~ Maximum HP   : 7,191
    ~~ Maximum MP   : 354
    ~~ Attack       : 40
    ~~ Defense      : 150
    ~~ Evasion      : 0
    ~~ Magic        : 15
    ~~ Magic Defense: 160
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 1,889
    ~~ EXP. Earned: 4,928
    
    Potential Item Steals: 
    -- Golden Spear
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Death
       - Petrify
       - Silence
       - Berserk
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #154. Twinscythe
    
    Basic Stats:
    ~~ Level        : 36
    ~~ Maximum HP   : 2,500
    ~~ Maximum MP   : 187
    ~~ Attack       : 21
    ~~ Defense      : 125
    ~~ Evasion      : 20
    ~~ Magic        : 12
    ~~ Magic Defense: 140
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 726
    ~~ EXP. Earned: 1.753
    
    Potential Item Steals: 
    -- Poison Rod
    
    Potential Item Drops: 
    -- Poison Rod
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Aero/Wind
    ~~ Elemental Absorptions: 
       - Ice/Blizzard
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Silence
       - Confusion
       - Sleep
       - Berserk
       - Poison
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #155. Death Warden
    
    Basic Stats:
    ~~ Level        : 19
    ~~ Maximum HP   : 8,000
    ~~ Maximum MP   : 8,000
    ~~ Attack       : 13
    ~~ Defense      : 140
    ~~ Evasion      : 0
    ~~ Magic        : 55
    ~~ Magic Defense: 160
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Hi-Potion
    -- Potion
    
    Potential Item Drops: 
    -- Tigerfang
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead
       - Humanoid
    ~~ Status Immunities: 
       - Poison
       - Imp
       - Silence
       - Berserk
       - Sleep
       - Stop
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #156. Misty
    
    Basic Stats:
    ~~ Level        : 37
    ~~ Maximum HP   : 3,850
    ~~ Maximum MP   : 500
    ~~ Attack       : 1
    ~~ Defense      : 110
    ~~ Evasion      : 20
    ~~ Magic        : 8
    ~~ Magic Defense: 145
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 1,260
    ~~ EXP. Earned: 1,151
    
    Potential Item Steals: 
    -- Moogle Suit
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Death
       - Berserk
       - Sleep
       - Confusion
       - Silence
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #157. Rafflesia
    
    Basic Stats:
    ~~ Level        : 37
    ~~ Maximum HP   : 2,200
    ~~ Maximum MP   : 305
    ~~ Attack       : 13
    ~~ Defense      : 110
    ~~ Evasion      : 0
    ~~ Magic        : 9
    ~~ Magic Defense: 140
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 767
    ~~ EXP. Earned: 872
    
    Potential Item Steals: 
    -- Nutkin Suit
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: 
       - Water
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Death
       - Berserk
       - Stop
       - Slow
       - Sleep
       - Confusion
       - Silence
       - Poison
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #158. Still Life
    
    Basic Stats:
    ~~ Level        : 37
    ~~ Maximum HP   : 4,889
    ~~ Maximum MP   : 390
    ~~ Attack       : 13
    ~~ Defense      : 150
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 1,574
    ~~ EXP. Earned: 2,334
    
    Potential Item Steals: 
    -- Fake Mustache
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Death
       - Berserk
       - Sleep
       - Slow
       - Stop
       - Confusion
       - Silence
       - Petrify
       - Poison
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #159. Coeurl Cat
    
    Basic Stats:
    ~~ Level        : 36
    ~~ Maximum HP   : 1,115
    ~~ Maximum MP   : 78
    ~~ Attack       : 17
    ~~ Defense      : 100
    ~~ Evasion      : 10
    ~~ Magic        : 10
    ~~ Magic Defense: 140
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 416
    ~~ EXP. Earned: 701
    
    Potential Item Steals: 
    -- Tabby Suit
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Silence
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #160. Crusher
    
    Basic Stats:
    ~~ Level        : 36
    ~~ Maximum HP   : 2,095
    ~~ Maximum MP   : 340
    ~~ Attack       : 13
    ~~ Defense      : 145
    ~~ Evasion      : 0
    ~~ Magic        : 5
    ~~ Magic Defense: 85
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 577
    ~~ EXP. Earned: 788
    
    Potential Item Steals: 
    -- Super Ball
    
    Potential Item Drops: 
    -- Super Ball
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Death
       - Confusion
       - Sleep
       - Darkness
       - Petrify
       - Berserk
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #161. Blade Dancer
    
    Basic Stats:
    ~~ Level        : 22
    ~~ Maximum HP   : 2,539
    ~~ Maximum MP   : 100
    ~~ Attack       : 1
    ~~ Defense      : 60
    ~~ Evasion      : 0
    ~~ Magic        : 30
    ~~ Magic Defense: 170
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 769
    ~~ EXP. Earned: 1,531
    
    Potential Item Steals: 
    -- Moogle Suit
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Imp
       - Petrify
       - Death
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #162. Caladrius
    
    Basic Stats:
    ~~ Level        : 36
    ~~ Maximum HP   : 885
    ~~ Maximum MP   : 87
    ~~ Attack       : 14
    ~~ Defense      : 100
    ~~ Evasion      : 90
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 497
    ~~ EXP. Earned: 653
    
    Potential Item Steals: 
    -- Chocobo Suit
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #163. Ouroboros
    
    Basic Stats:
    ~~ Level        : 48
    ~~ Maximum HP   : 50
    ~~ Maximum MP   : 760
    ~~ Attack       : 13
    ~~ Defense      : 252
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 252
    ~~ Magic Evasion: 10
    
    ~~ Gil Earned : 390
    ~~ EXP. Earned: 1,780
    
    Potential Item Steals: 
    -- Phoenix Down
    
    Potential Item Drops: 
    -- Phoenix Down
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: 
       - Fire
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Petrify
       - Imp
       - Silence
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #164. Face
    
    Basic Stats:
    ~~ Level        : 47
    ~~ Maximum HP   : 4,550
    ~~ Maximum MP   : 1,700
    ~~ Attack       : 11
    ~~ Defense      : 105
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 890
    ~~ EXP. Earned: 2,600
    
    Potential Item Steals: 
    -- Phoenix Down
    
    Potential Item Drops: 
    -- Phoenix Down
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: 
       - Fire
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Sleep
       - Silence
       - Death
       - Imp
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #165. Zeveak
    
    Basic Stats:
    ~~ Level        : 47
    ~~ Maximum HP   : 2,077
    ~~ Maximum MP   : 500
    ~~ Attack       : 13
    ~~ Defense      : 80
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 674
    ~~ EXP. Earned: 1,620
    
    Potential Item Steals: 
    -- Phoenix Down
    
    Potential Item Drops: 
    -- Phoenix Down
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: 
       - Fire
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Imp
       - Silence
       - Stop
       - Slow
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #166. Seaflower
    
    Basic Stats:
    ~~ Level        : 47
    ~~ Maximum HP   : 4,200
    ~~ Maximum MP   : 13
    ~~ Attack       : 135
    ~~ Defense      : 0
    ~~ Evasion      : 10
    ~~ Magic        : 100
    ~~ Magic Defense: 0
    ~~ Magic Evasion: 
    
    ~~ Gil Earned : 670
    ~~ EXP. Earned: 1,315
    
    Potential Item Steals: 
    -- Phoenix Down
    
    Potential Item Drops: 
    -- Phoenix Down
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
       - Lightning/Thunder
    ~~ Elemental Absorptions: 
       - Fire
       - Water
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Poison
       - Confusion
       - Silence
       - Imp
       - Berserk
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #167. Galypdes
    
    Basic Stats:
    ~~ Level        : 49
    ~~ Maximum HP   : 6,013
    ~~ Maximum MP   : 820
    ~~ Attack       : 13
    ~~ Defense      : 120
    ~~ Evasion      : 30
    ~~ Magic        : 10
    ~~ Magic Defense: 145
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 906
    ~~ EXP. Earned: 2,781
    
    Potential Item Steals: 
    -- Celestriad
    -- Phoenix Down
    
    Potential Item Drops: 
    -- Phoenix Down
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: 
       - Fire
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Petrify
       - Sleep
       - Death
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #168. Necromancer
    
    Basic Stats:
    ~~ Level        : 48
    ~~ Maximum HP   : 3,525
    ~~ Maximum MP   : 900
    ~~ Attack       : 13
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 7
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 791
    ~~ EXP. Earned: 1,510
    
    Potential Item Steals: 
    -- Phoenix Down
    
    Potential Item Drops: 
    -- Holy Water
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead
       - Humanoid
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Berserk
       - Darkness
       - Imp
       - Silence
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #169. Clymenus
    
    Basic Stats:
    ~~ Level        : 49
    ~~ Maximum HP   : 3,815
    ~~ Maximum MP   : 9,900
    ~~ Attack       : 13
    ~~ Defense      : 120
    ~~ Evasion      : 0
    ~~ Magic        : 7
    ~~ Magic Defense: 165
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 826
    ~~ EXP. Earned: 1,698
    
    Potential Item Steals: 
    -- Phoenix Down
    
    Potential Item Drops: 
    -- Phoenix Down
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Holy
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Death
       - Silence
       - Confusion
       - Sleep
       - Stop
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #170. Chaos Dragon
    
    Basic Stats:
    ~~ Level        : 44
    ~~ Maximum HP   : 9,013
    ~~ Maximum MP   : 1,300
    ~~ Attack       : 13
    ~~ Defense      : 5
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 85
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 1,000
    ~~ EXP. Earned: 4,881
    
    Potential Item Steals: 
    -- Phoenix Down
    
    Potential Item Drops: 
    -- Phoenix Down
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: 
       - Fire
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Petrify
       - Death
       - Sleep
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #171. Brachiosaur
    
    Basic Stats:
    ~~ Level        : 77
    ~~ Maximum HP   : 46,050
    ~~ Maximum MP   : 51,420
    ~~ Attack       : 55
    ~~ Defense      : 190
    ~~ Evasion      : 70
    ~~ Magic        : 25
    ~~ Magic Defense: 145
    ~~ Magic Evasion: 50
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 14,396
    
    Potential Item Steals: 
    -- Ribbon
    
    Potential Item Drops: 
    -- Celestriad
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Petrify
       - Silence
       - Confusion
       - Stop
       - Imp
       - Death
       - Sleep
       - Berserk
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #172. Tyrannosaur
    
    Basic Stats:
    ~~ Level        : 57
    ~~ Maximum HP   : 12,770
    ~~ Maximum MP   : 420
    ~~ Attack       : 33
    ~~ Defense      : 125
    ~~ Evasion      : 0
    ~~ Magic        : 16
    ~~ Magic Defense: 160
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 8,800
    
    Potential Item Steals: 
    -- Reed Cloak
    
    Potential Item Drops: 
    -- Impartisan
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Death
       - Berserk
       - Stop
       - Poison
       - Petrify
       - Silence
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #173. Tumbleweed
    
    Basic Stats:
    ~~ Level        : 55
    ~~ Maximum HP   : 6,200
    ~~ Maximum MP   : 600
    ~~ Attack       : 10
    ~~ Defense      : 120
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 90
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 1,333
    ~~ EXP. Earned: 2,554
    
    Potential Item Steals: 
    -- Saucer
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: 
       - Water
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Berserk
       - Sleep
       - Poison
       - Silence
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #174. Leap Frog
    
    Basic Stats:
    ~~ Level        : 52
    ~~ Maximum HP   : 3,511
    ~~ Maximum MP   : 220
    ~~ Attack       : 13
    ~~ Defense      : 130
    ~~ Evasion      : 0
    ~~ Magic        : 7
    ~~ Magic Defense: 145
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 2,600
    ~~ EXP. Earned: 1,550
    
    Potential Item Steals: 
    -- Pinwheel
    -- Hi-Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Berserk
       - Sleep
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #175. Slagworm
    
    Basic Stats:
    ~~ Level        : 49
    ~~ Maximum HP   : 12,018
    ~~ Maximum MP   : 10,500
    ~~ Attack       : 54
    ~~ Defense      : 130
    ~~ Evasion      : 30
    ~~ Magic        : 22
    ~~ Magic Defense: 60
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 10,000
    ~~ EXP. Earned: 7,524
    
    Potential Item Steals: 
    -- Remedy
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #176. Cactuar
    
    Basic Stats:
    ~~ Level        : 27
    ~~ Maximum HP   : 3
    ~~ Maximum MP   : 60,000
    ~~ Attack       : 1
    ~~ Defense      : 255
    ~~ Evasion      : 250
    ~~ Magic        : 50
    ~~ Magic Defense: 255
    ~~ Magic Evasion: 250
    
    ~~ Gil Earned : 10,000
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Gold Needle
    
    Potential Item Drops: 
    -- Gold Needle
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Death
       - Sleep
       - Berserk
       - Poison
       - Petrify
       - Silence
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #177. Crawler
    
    Basic Stats:
    ~~ Level        : 51
    ~~ Maximum HP   : 3,200
    ~~ Maximum MP   : 620
    ~~ Attack       : 13
    ~~ Defense      : 115
    ~~ Evasion      : 0
    ~~ Magic        : 8
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 1,224
    ~~ EXP. Earned: 1,456
    
    Potential Item Steals: 
    -- Remedy
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #178. Sprinter
    
    Basic Stats:
    ~~ Level        : 53
    ~~ Maximum HP   : 4,500
    ~~ Maximum MP   : 350
    ~~ Attack       : 13
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 1,420
    ~~ EXP. Earned: 2,293
    
    Potential Item Steals: None.
    
    Potential Item Drops: 
    -- Reed Cloak
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Slow
       - Stop
       - Petrify
       - Poison
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #179. Basilisk
    
    Basic Stats:
    ~~ Level        : 54
    ~~ Maximum HP   : 5,000
    ~~ Maximum MP   : 1,020
    ~~ Attack       : 13
    ~~ Defense      : 135
    ~~ Evasion      : 10
    ~~ Magic        : 10
    ~~ Magic Defense: 155
    ~~ Magic Evasion: 10
    
    ~~ Gil Earned : 1,120
    ~~ EXP. Earned: 2,400
    
    Potential Item Steals: 
    -- Tortoise Shield
    
    Potential Item Drops: 
    -- Tortoise Shield
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #180. Lycaon
    
    Basic Stats:
    ~~ Level        : 50
    ~~ Maximum HP   : 250
    ~~ Maximum MP   : 20
    ~~ Attack       : 30
    ~~ Defense      : 100
    ~~ Evasion      : 50
    ~~ Magic        : 10
    ~~ Magic Defense: 200
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 1,524
    ~~ EXP. Earned: 1,356
    
    Potential Item Steals: 
    -- X-Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Death
       - Silence
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #181. Greater Mantis
    
    Basic Stats:
    ~~ Level        : 54
    ~~ Maximum HP   : 4,500
    ~~ Maximum MP   : 420
    ~~ Attack       : 180
    ~~ Defense      : 145
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 100
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 501
    ~~ EXP. Earned: 4,612
    
    Potential Item Steals: 
    -- Impartisan
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Death
       - Petrify
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #182. Test Rider
    
    Basic Stats:
    ~~ Level        : 32
    ~~ Maximum HP   : 3,100
    ~~ Maximum MP   : 220
    ~~ Attack       : 27
    ~~ Defense      : 135
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 155
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 520
    ~~ EXP. Earned: 1,947
    
    Potential Item Steals: 
    -- Partisan
    
    Potential Item Drops: 
    -- Heavy Lance
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Imp
       - Death
       - Silence
       - Confusion
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #183. Wizard
    
    Basic Stats:
    ~~ Level        : 32
    ~~ Maximum HP   : 1,677
    ~~ Maximum MP   : 200
    ~~ Attack       : 13
    ~~ Defense      : 50
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 160
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 388
    ~~ EXP. Earned: 587
    
    Potential Item Steals: 
    -- Ice Rod
    -- Thunder Rod
    
    Potential Item Drops: 
    -- Flame Rod
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Petrify
       - Death
       - Confusion
       - Berserk
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #184. Lukhavi
    
    Basic Stats:
    ~~ Level        : 32
    ~~ Maximum HP   : 1,877
    ~~ Maximum MP   : 100
    ~~ Attack       : 13
    ~~ Defense      : 145
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 105
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 298
    ~~ EXP. Earned: 697
    
    Potential Item Steals: 
    -- Hi-Potion
    -- Potion
    
    Potential Item Drops: 
    -- Hi-Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Death
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #185. Magna Roader
    
    Basic Stats:
    ~~ Level        : 32
    ~~ Maximum HP   : 1,777
    ~~ Maximum MP   : 100
    ~~ Attack       : 13
    ~~ Defense      : 115
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 145
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 352
    ~~ EXP. Earned: 621
    
    Potential Item Steals: 
    -- Shuriken
    -- Lightning Scroll
    
    Potential Item Drops: 
    -- Water Scroll
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Imp
       - Silence
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #186. Magna Roader
    
    Basic Stats:
    ~~ Level        : 32
    ~~ Maximum HP   : 1,380
    ~~ Maximum MP   : 70
    ~~ Attack       : 14
    ~~ Defense      : 105
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 284
    ~~ EXP. Earned: 647
    
    Potential Item Steals: 
    -- Shuriken
    -- Lightning Scroll
    
    Potential Item Drops: 
    -- Flame Scroll
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Poison
       - Silence
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #187. Psychos
    
    Basic Stats:
    ~~ Level        : 32
    ~~ Maximum HP   : 900
    ~~ Maximum MP   : 55
    ~~ Attack       : 14
    ~~ Defense      : 165
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 125
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 275
    ~~ EXP. Earned: 347
    
    Potential Item Steals: 
    -- Potion
    
    Potential Item Drops: 
    -- Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: 
       - Fire
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Death
       - Petrify
       - Sleep
       - Poison
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #188. Garm
    
    Basic Stats:
    ~~ Level        : 32
    ~~ Maximum HP   : 1,510
    ~~ Maximum MP   : 110
    ~~ Attack       : 10
    ~~ Defense      : 155
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 140
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 412
    ~~ EXP. Earned: 687
    
    Potential Item Steals: 
    -- Potion
    
    Potential Item Drops: 
    -- Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Petrify
       - Silence
       - Slow
       - Stop
       - Confusion
       - Sleep
       - Berserk
       - Death
       - Poison
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #189. Tonberry
    
    Basic Stats:
    ~~ Level        : 27
    ~~ Maximum HP   : 8,000
    ~~ Maximum MP   : 15,500
    ~~ Attack       : 13
    ~~ Defense      : 150
    ~~ Evasion      : 50
    ~~ Magic        : 10
    ~~ Magic Defense: 180
    ~~ Magic Evasion: 50
    
    ~~ Gil Earned : 3,333
    ~~ EXP. Earned: 1,200
    
    Potential Item Steals: None.
    
    Potential Item Drops: 
    -- Tintinnabulum
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Lightning/Thunder
    ~~ Elemental Absorptions: 
       - Water
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Silence
       - Confusion
       - Slow
       - Stop
       - Berserk
       - Death
       - Berserk
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #190. Onion Dasher
    
    Basic Stats:
    ~~ Level        : 33
    ~~ Maximum HP   : 2,000
    ~~ Maximum MP   : 100
    ~~ Attack       : 10
    ~~ Defense      : 150
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 120
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 150
    ~~ EXP. Earned: 500
    
    Potential Item Steals: None.
    
    Potential Item Drops: 
    -- Green Cherry
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Petrify
       - Imp
       - Poison
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #191. Anemone
    
    Basic Stats:
    ~~ Level        : 33
    ~~ Maximum HP   : 2,000
    ~~ Maximum MP   : 100
    ~~ Attack       : 10
    ~~ Defense      : 115
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 145
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 550
    ~~ EXP. Earned: 1,000
    
    Potential Item Steals: None.
    
    Potential Item Drops: 
    -- Green Cherry
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: 
       - Lightning/Thunder
       - Water
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Berserk
       - Confusion
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #192. Illuyankas
    
    Basic Stats:
    ~~ Level        : 33
    ~~ Maximum HP   : 2,000
    ~~ Maximum MP   : 100
    ~~ Attack       : 10
    ~~ Defense      : 130
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 850
    ~~ EXP. Earned: 1,000
    
    Potential Item Steals: None.
    
    Potential Item Drops: 
    -- White Cape
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: 
       - Lightning/Thunder
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Poison
       - Petrify
       - Death
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #193. Knotty
    
    Basic Stats:
    ~~ Level        : 33
    ~~ Maximum HP   : 1,000
    ~~ Maximum MP   : 100
    ~~ Attack       : 5
    ~~ Defense      : 120
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 140
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 350
    ~~ EXP. Earned: 800
    
    Potential Item Steals: None.
    
    Potential Item Drops: 
    -- Green Cherry
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #194. Tzakmaqiel
    
    Basic Stats:
    ~~ Level        : 33
    ~~ Maximum HP   : 2,000
    ~~ Maximum MP   : 100
    ~~ Attack       : 10
    ~~ Defense      : 105
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 145
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 750
    ~~ EXP. Earned: 1,000
    
    Potential Item Steals: None.
    
    Potential Item Drops: 
    -- White Cape
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Petrify
       - Silence
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #195. Zone Eater
    
    Basic Stats:
    ~~ Level        : 61
    ~~ Maximum HP   : 7,700
    ~~ Maximum MP   : 57,000
    ~~ Attack       : 23
    ~~ Defense      : 120
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 2,000
    ~~ EXP. Earned: 2,000
    
    Potential Item Steals: 
    -- Teleport Stone
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: 
       - Fire
       - Poison
       - Water
       - Earth
       - Wind/Aero
       - Lightning/Thunder
    ~~ Elemental Weaknesses: 
       - Holy
    ~~ Elemental Absorptions: 
       - Ice/Blizzard
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Death
       - Berserk
       - Sleep
       - Slow
       - Stop
       - Poison
       - Silence
       - Petrify
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #196. Vasegiatta
    
    Basic Stats:
    ~~ Level        : 42
    ~~ Maximum HP   : 3,615
    ~~ Maximum MP   : 233
    ~~ Attack       : 13
    ~~ Defense      : 115
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 145
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 1,221
    ~~ EXP. Earned: 1,994
    
    Potential Item Steals: 
    -- Phoenix Down
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Petrify
       - Death
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #197. Gloomwind
    
    Basic Stats:
    ~~ Level        : 41
    ~~ Maximum HP   : 2,905
    ~~ Maximum MP   : 175
    ~~ Attack       : 13
    ~~ Defense      : 115
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 421
    ~~ EXP. Earned: 1,096
    
    Potential Item Steals: 
    -- Hi-Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Confusion
       - Sleep
       - Imp
       - Darkness
       - Berserk
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #198. Purusa
    
    Basic Stats:
    ~~ Level        : 41
    ~~ Maximum HP   : 3,300
    ~~ Maximum MP   : 188
    ~~ Attack       : 13
    ~~ Defense      : 115
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 155
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 773
    ~~ EXP. Earned: 1,396
    
    Potential Item Steals: 
    -- Moonring Blade
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Petrify
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #199. Covert
    
    Basic Stats:
    ~~ Level        : 44
    ~~ Maximum HP   : 4,530
    ~~ Maximum MP   : 240
    ~~ Attack       : 25
    ~~ Defense      : 100
    ~~ Evasion      : 50
    ~~ Magic        : 11
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 1,768
    ~~ EXP. Earned: 1,757
    
    Potential Item Steals: 
    -- Shuriken
    -- Pinwheel
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Petrify
       - Death
       - Confusion
       - Silence
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #200. Kamui
    
    Basic Stats:
    ~~ Level        : 44
    ~~ Maximum HP   : 4,211
    ~~ Maximum MP   : 219
    ~~ Attack       : 19
    ~~ Defense      : 100
    ~~ Evasion      : 30
    ~~ Magic        : 11
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 30
    
    ~~ Gil Earned : 869
    ~~ EXP. Earned: 1,583
    
    Potential Item Steals: 
    -- Murasame
    -- Ashura
    
    Potential Item Drops: 
    -- Holy Water
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Petrify
       - Death
       - Silence
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #201. Wartpuck
    
    Basic Stats:
    ~~ Level        : 44
    ~~ Maximum HP   : 3,559
    ~~ Maximum MP   : 330
    ~~ Attack       : 15
    ~~ Defense      : 120
    ~~ Evasion      : 0
    ~~ Magic        : 11
    ~~ Magic Defense: 160
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 1,169
    ~~ EXP. Earned: 1,595
    
    Potential Item Steals: 
    -- Dried Meat
    -- Chain Flail
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Imp
       - Berserk
       - Slow
       - Poison
       - Death
       - Confusion
       - Stop
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #202. Shambling Corpse
    
    Basic Stats:
    ~~ Level        : 43
    ~~ Maximum HP   : 3,850
    ~~ Maximum MP   : 185
    ~~ Attack       : 13
    ~~ Defense      : 105
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 155
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 826
    ~~ EXP. Earned: 1,399
    
    Potential Item Steals: 
    -- Soul Sabre
    -- Mythril Sword
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Death
       - Darkness
       - Imp
       - Berserk
       - Confusion
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #203. Amduscias
    
    Basic Stats:
    ~~ Level        : 43
    ~~ Maximum HP   : 4,452
    ~~ Maximum MP   : 270
    ~~ Attack       : 13
    ~~ Defense      : 105
    ~~ Evasion      : 0
    ~~ Magic        : 11
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 526
    ~~ EXP. Earned: 1,727
    
    Potential Item Steals: 
    -- Swordbreaker
    -- Dagger
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Confusion
       - Darkness
       - Imp
       - Berserk
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #204. Baalzephon
    
    Basic Stats:
    ~~ Level        : 43
    ~~ Maximum HP   : 3,609
    ~~ Maximum MP   : 300
    ~~ Attack       : 17
    ~~ Defense      : 105
    ~~ Evasion      : 20
    ~~ Magic        : 11
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 829
    ~~ EXP. Earned: 1,385
    
    Potential Item Steals: 
    -- Sasuke
    -- Kunai
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: 
       - Earth
       - Poison
       - Water
       - Ice/Blizzard
       - Lightning/Thunder
       - Wind/Aero
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Berserk
       - Slow
       - Stop
       - Confusion
       - Poison
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #205. Samurai
    
    Basic Stats:
    ~~ Level        : 40
    ~~ Maximum HP   : 3,000
    ~~ Maximum MP   : 500
    ~~ Attack       : 13
    ~~ Defense      : 10
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 20
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 791
    ~~ EXP. Earned: 1,545
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Imp
       - Death
       - Berserk
       - Petrify
       - Confusion
       - Silence
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #206. Al Jabr
    
    Basic Stats:
    ~~ Level        : 39
    ~~ Maximum HP   : 2,722
    ~~ Maximum MP   : 180
    ~~ Attack       : 13
    ~~ Defense      : 110
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 145
    ~~ Magic Evasion: 30
    
    ~~ Gil Earned : 485
    ~~ EXP. Earned: 890
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Holy
       - Water
       - Ice/Blizzard
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Imp
       - Petrify
       - Silence
       - Berserk
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #207. Suriander
    
    Basic Stats:
    ~~ Level        : 40
    ~~ Maximum HP   : 2,912
    ~~ Maximum MP   : 228
    ~~ Attack       : 13
    ~~ Defense      : 105
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 155
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 453
    ~~ EXP. Earned: 1,150
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Holy
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Death
       - Berserk
       - Stop
       - Slow
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #208. Weredragon
    
    Basic Stats:
    ~~ Level        : 38
    ~~ Maximum HP   : 3,000
    ~~ Maximum MP   : 300
    ~~ Attack       : 10
    ~~ Defense      : 105
    ~~ Evasion      : 0
    ~~ Magic        : 3
    ~~ Magic Defense: 50
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 731
    ~~ EXP. Earned: 953
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Berserk
       - Darkness
       - Imp
       - Silence
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #209. Schmidt
    
    Basic Stats:
    ~~ Level        : 40
    ~~ Maximum HP   : 3,262
    ~~ Maximum MP   : 200
    ~~ Attack       : 13
    ~~ Defense      : 105
    ~~ Evasion      : 0
    ~~ Magic        : 8
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 441
    ~~ EXP. Earned: 1,253
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Wind/Aero
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Imp
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #210. Pluto Armor
    
    Basic Stats:
    ~~ Level        : 39
    ~~ Maximum HP   : 2,850
    ~~ Maximum MP   : 220
    ~~ Attack       : 13
    ~~ Defense      : 105
    ~~ Evasion      : 0
    ~~ Magic        : 9
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 629
    ~~ EXP. Earned: 853
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Imp
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #211. Alluring Rider 
    
    Basic Stats:
    ~~ Level        : 40
    ~~ Maximum HP   : 1,200
    ~~ Maximum MP   : 330
    ~~ Attack       : 13
    ~~ Defense      : 125
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 531
    ~~ EXP. Earned: 1,323
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Berserk
       - Slow
       - Stop
       - Sleep
       - Imp
       - Sleep
       - Darkness
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #212. Pandora
    
    Basic Stats:
    ~~ Level        : 39
    ~~ Maximum HP   : 1,522
    ~~ Maximum MP   : 350
    ~~ Attack       : 13
    ~~ Defense      : 140
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 80
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 461
    ~~ EXP. Earned: 622
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Berserk
       - Sleep
       - Imp
       - Darkness
       - Silence
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #213. Parasite
    
    Basic Stats:
    ~~ Level        : 39
    ~~ Maximum HP   : 1,000
    ~~ Maximum MP   : 230
    ~~ Attack       : 1
    ~~ Defense      : 140
    ~~ Evasion      : 0
    ~~ Magic        : 1
    ~~ Magic Defense: 5
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 461
    ~~ EXP. Earned: 455
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Berserk
       - Darkness
       - Imp
       - Silence
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #214. Coco
    
    Basic Stats:
    ~~ Level        : 39
    ~~ Maximum HP   : 3,062
    ~~ Maximum MP   : 198
    ~~ Attack       : 13
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 160
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 631
    ~~ EXP. Earned: 1,410
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Death
       - Berserk
       - Sleep
       - Poison
       - Petrify
       - Silence
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #215. Io
    
    Basic Stats:
    ~~ Level        : 39
    ~~ Maximum HP   : 7,862
    ~~ Maximum MP   : 1,550
    ~~ Attack       : 13
    ~~ Defense      : 110
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 1,995
    ~~ EXP. Earned: 3,253
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: 
       - Poison
       - Earth
       - Wind/Aero
    ~~ Elemental Weaknesses: 
       - Holy
       - Water
       - Lightning/Thunder
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Silence
       - Confusion
       - Stop
       - Sleep
       - Imp
       - Berserk
       - Darkness
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #216. Armored Weapon
    
    Basic Stats:
    ~~ Level        : 47
    ~~ Maximum HP   : 9,200
    ~~ Maximum MP   : 1,956
    ~~ Attack       : 18
    ~~ Defense      : 190
    ~~ Evasion      : 10
    ~~ Magic        : 15
    ~~ Magic Defense: 125
    ~~ Magic Evasion: 10
    
    ~~ Gil Earned : 1,189
    ~~ EXP. Earned: 5,848
    
    Potential Item Steals: 
    -- Debilitator
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Imp
       - Berserk
       - Confusion
       - Sleep
       - Silence
       - Petrify
       - Darkness
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #217. Lunatys
    
    Basic Stats:
    ~~ Level        : 45
    ~~ Maximum HP   : 4,020
    ~~ Maximum MP   : 105
    ~~ Attack       : 13
    ~~ Defense      : 90
    ~~ Evasion      : 0
    ~~ Magic        : 7
    ~~ Magic Defense: 250
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 465
    ~~ EXP. Earned: 1,504
    
    Potential Item Steals: 
    -- Antidote
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Holy
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Imp
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #218. Figaro Lizard
    
    Basic Stats:
    ~~ Level        : 45
    ~~ Maximum HP   : 4,220
    ~~ Maximum MP   : 140
    ~~ Attack       : 29
    ~~ Defense      : 90
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 250
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 554
    ~~ EXP. Earned: 1,219
    
    Potential Item Steals: 
    -- Hi-Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #219. Devil
    
    Basic Stats:
    ~~ Level        : 45
    ~~ Maximum HP   : 5,555
    ~~ Maximum MP   : 1,150
    ~~ Attack       : 18
    ~~ Defense      : 70
    ~~ Evasion      : 0
    ~~ Magic        : 7
    ~~ Magic Defense: 250
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 960
    ~~ EXP. Earned: 2,189
    
    Potential Item Steals: 
    -- Mythril Glove
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Holy
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Berserk
       - Sleep
       - Silence
       - Death
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #220. Enuo
    
    Basic Stats:
    ~~ Level        : 46
    ~~ Maximum HP   : 4,635
    ~~ Maximum MP   : 280
    ~~ Attack       : 13
    ~~ Defense      : 50
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 250
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 968
    ~~ EXP. Earned: 1,429
    
    Potential Item Steals: 
    -- X-Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Holy
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Berserk
       - Stop
       - Sleep
       - Slow
       - Confusion
       - Imp
       - Darkness
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #221. Magic Urn
    
    Basic Stats:
    ~~ Level        : 31
    ~~ Maximum HP   : 100
    ~~ Maximum MP   : 10,000
    ~~ Attack       : 5
    ~~ Defense      : 220
    ~~ Evasion      : 100
    ~~ Magic        : 35
    ~~ Magic Defense: 190
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Elixir
    -- Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: 
       - Fire
       - Ice/Blizzard
       - Lightning/Thunder
       - Wind/Aero
       - Holy
       - Earth
       - Water
       - Poison
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Death
       - Berserk
       - Sleep
       - Stop
       - Poison
       - Slow
       - Petrify
       - Silence
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #222. Level 10 Magic
    
    Basic Stats:
    ~~ Level        : 48
    ~~ Maximum HP   : 1,000
    ~~ Maximum MP   : 300
    ~~ Attack       : 10
    ~~ Defense      : 200
    ~~ Evasion      : 100
    ~~ Magic        : 22
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Ether
    
    Potential Item Drops: 
    -- Ether
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead
       - Humanoid
    ~~ Status Immunities: 
       - Imp
       - Death
       - Sleep
       - Slow
       - Stop
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #223. Level 20 Magic
    
    Basic Stats:
    ~~ Level        : 51
    ~~ Maximum HP   : 2,000
    ~~ Maximum MP   : 500
    ~~ Attack       : 10
    ~~ Defense      : 200
    ~~ Evasion      : 100
    ~~ Magic        : 21
    ~~ Magic Defense: 145
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Ether
    
    Potential Item Drops: 
    -- Ether
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Imp
       - Berserk
       - Petrify
       - Silence
       - Sleep
       - Stop
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #224. Level 30 Magic
    
    Basic Stats:
    ~~ Level        : 54
    ~~ Maximum HP   : 3,000
    ~~ Maximum MP   : 700
    ~~ Attack       : 10
    ~~ Defense      : 200
    ~~ Evasion      : 100
    ~~ Magic        : 20
    ~~ Magic Defense: 140
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Ether
    
    Potential Item Drops: 
    -- Ether
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: 
       - Holy
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Silence
       - Stop
       - Confusion
       - Imp
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #225. Level 40 Magic
    
    Basic Stats:
    ~~ Level        : 55
    ~~ Maximum HP   : 4,000
    ~~ Maximum MP   : 1,000
    ~~ Attack       : 10
    ~~ Defense      : 200
    ~~ Evasion      : 100
    ~~ Magic        : 19
    ~~ Magic Defense: 135
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Ether
    
    Potential Item Drops: 
    -- Ether
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Death
       - Berserk
       - Sleep
       - Slow
       - Stop
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #226. Level 50 Magic
    
    Basic Stats:
    ~~ Level        : 57
    ~~ Maximum HP   : 5,000
    ~~ Maximum MP   : 2,000
    ~~ Attack       : 10
    ~~ Defense      : 200
    ~~ Evasion      : 100
    ~~ Magic        : 18
    ~~ Magic Defense: 130
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Hi-Ether
    
    Potential Item Drops: 
    -- Ether
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Berserk
       - Sleep
       - Poison
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #227. Level 60 Magic
    
    Basic Stats:
    ~~ Level        : 58
    ~~ Maximum HP   : 6,000
    ~~ Maximum MP   : 5,000
    ~~ Attack       : 10
    ~~ Defense      : 200
    ~~ Evasion      : 100
    ~~ Magic        : 17
    ~~ Magic Defense: 125
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Hi-Ether
    
    Potential Item Drops: 
    -- Ether
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: 
       - Ice/Blizzard
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Poison
       - Death
       - Confusion
       - Stop
       - Berserk
       - Imp
       - Darkness
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #228. Level 70 Magic
    
    Basic Stats:
    ~~ Level        : 56
    ~~ Maximum HP   : 7,000
    ~~ Maximum MP   : 3,000
    ~~ Attack       : 10
    ~~ Defense      : 200
    ~~ Evasion      : 100
    ~~ Magic        : 16
    ~~ Magic Defense: 120
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Hi-Ether
    
    Potential Item Drops: 
    -- Ether
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
       - Water
    ~~ Elemental Absorptions: 
       - Fire
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Poison
       - Imp
       - Berserk
       - Confusion
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #229. Level 80 Magic
    
    Basic Stats:
    ~~ Level        : 53
    ~~ Maximum HP   : 8,000
    ~~ Maximum MP   : 2,800
    ~~ Attack       : 10
    ~~ Defense      : 200
    ~~ Evasion      : 100
    ~~ Magic        : 15
    ~~ Magic Defense: 115
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Hi-Ether
    
    Potential Item Drops: 
    -- Ether
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Imp
       - Stop
       - Slow
       - Silence
       - Berserk
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #230. Level 90 Magic
    
    Basic Stats:
    ~~ Level        : 55
    ~~ Maximum HP   : 9,000
    ~~ Maximum MP   : 9,000
    ~~ Attack       : 10
    ~~ Defense      : 200
    ~~ Evasion      : 100
    ~~ Magic        : 14
    ~~ Magic Defense: 110
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Hi-Ether
    
    Potential Item Drops: 
    -- Ether
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: 
       - Holy
       - Earth
       - Water
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: 
       - Wind/Aero
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Imp
       - Petrify
       - Death
       - Silence
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #231. Warlock
    
    Basic Stats:
    ~~ Level        : 38
    ~~ Maximum HP   : 1,300
    ~~ Maximum MP   : 1,250
    ~~ Attack       : 10
    ~~ Defense      : 180
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 225
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 333
    ~~ EXP. Earned: 970
    
    Potential Item Steals: 
    -- Teleport Stone
    
    Potential Item Drops: 
    -- Teleport Stone
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Imp
       - Death
       - Petrify
       - Silence
       - Berserk
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #232. Mahadeva
    
    Basic Stats:
    ~~ Level        : 38
    ~~ Maximum HP   : 3,826
    ~~ Maximum MP   : 1,327
    ~~ Attack       : 13
    ~~ Defense      : 150
    ~~ Evasion      : 30
    ~~ Magic        : 10
    ~~ Magic Defense: 135
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 393
    ~~ EXP. Earned: 1,510
    
    Potential Item Steals: 
    -- Teleport Stone
    
    Potential Item Drops: 
    -- Teleport Stone
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Berserk
       - Darkness
       - Imp
       - Silence
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #233. Sorath
    
    Basic Stats:
    ~~ Level        : 37
    ~~ Maximum HP   : 2,600
    ~~ Maximum MP   : 97
    ~~ Attack       : 13
    ~~ Defense      : 125
    ~~ Evasion      : 20
    ~~ Magic        : 10
    ~~ Magic Defense: 145
    ~~ Magic Evasion: 10
    
    ~~ Gil Earned : 415
    ~~ EXP. Earned: 930
    
    Potential Item Steals: 
    -- Teleport Stone
    
    Potential Item Drops: 
    -- Teleport Stone
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Holy
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Petrify
       - Death
       - Silence
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #234. Medusa Chicken
    
    Basic Stats:
    ~~ Level        : 38
    ~~ Maximum HP   : 2,366
    ~~ Maximum MP   : 185
    ~~ Attack       : 13
    ~~ Defense      : 105
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 155
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 422
    ~~ EXP. Earned: 770
    
    Potential Item Steals: 
    -- Teleport Stone
    
    Potential Item Drops: 
    -- Teleport Stone
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Berserk
       - Sleep
       - Darkness
       - Imp
       - Silence
       - Confuse
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #235. Creature
    
    Basic Stats:
    ~~ Level        : 37
    ~~ Maximum HP   : 2,470
    ~~ Maximum MP   : 145
    ~~ Attack       : 13
    ~~ Defense      : 110
    ~~ Evasion      : 10
    ~~ Magic        : 10
    ~~ Magic Defense: 155
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 550
    ~~ EXP. Earned: 775
    
    Potential Item Steals: 
    -- Teleport Stone
    
    Potential Item Drops: 
    -- Teleport Stone
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #236. Moonform
    
    Basic Stats:
    ~~ Level        : 37
    ~~ Maximum HP   : 2,444
    ~~ Maximum MP   : 82
    ~~ Attack       : 15
    ~~ Defense      : 115
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 160
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 669
    ~~ EXP. Earned: 981
    
    Potential Item Steals: 
    -- Teleport Stone
    
    Potential Item Drops: 
    -- Teleport Stone
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Stop
       - Sleep
       - Silence
       - Poison
       - Petrify
       - Berserk
       - Slow
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #237. Aspidochelon
    
    Basic Stats:
    ~~ Level        : 38
    ~~ Maximum HP   : 3,210
    ~~ Maximum MP   : 214
    ~~ Attack       : 22
    ~~ Defense      : 135
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 20
    
    ~~ Gil Earned : 519
    ~~ EXP. Earned: 1,270
    
    Potential Item Steals: 
    -- Teleport Stone
    
    Potential Item Drops: 
    -- Teleport Stone
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Berserk
       - Darkness
       - Imp
       - Silence
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #238. Siegfried
    
    Basic Stats:
    ~~ Level        : 53
    ~~ Maximum HP   : 32,760
    ~~ Maximum MP   : 6,000
    ~~ Attack       : 53
    ~~ Defense      : 160
    ~~ Evasion      : 25
    ~~ Magic        : 25
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 25
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Ice/Blizzard
       - Lightning/Thunder
       - Wind/Aero
       - Holy
       - Poison
       - Earth
       - Earth
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Petrify
       - Death
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #239. Yojimbo
    
    Basic Stats:
    ~~ Level        : 59
    ~~ Maximum HP   : 7,050
    ~~ Maximum MP   : 2,600
    ~~ Attack       : 13
    ~~ Defense      : 100
    ~~ Evasion      : 40
    ~~ Magic        : 5
    ~~ Magic Defense: 180
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 2,000
    ~~ EXP. Earned: 2,300
    
    Potential Item Steals: 
    -- Masamune
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Darkness
       - Death
       - Sleep
       - Petrify
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #240. Dark Force
    
    Basic Stats:
    ~~ Level        : 55
    ~~ Maximum HP   : 8,940
    ~~ Maximum MP   : 700
    ~~ Attack       : 12
    ~~ Defense      : 105
    ~~ Evasion      : 0
    ~~ Magic        : 7
    ~~ Magic Defense: 155
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 600
    ~~ EXP. Earned: 2,950
    
    Potential Item Steals: 
    -- Crystal Sword
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Holy
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Imp
       - Berserk
       - Silence
       - Sleep
       - Stop
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #241. Muud Suud
    
    Basic Stats:
    ~~ Level        : 54
    ~~ Maximum HP   : 25,000
    ~~ Maximum MP   : 350
    ~~ Attack       : 13
    ~~ Defense      : 5
    ~~ Evasion      : 0
    ~~ Magic        : 15
    ~~ Magic Defense: 70
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 100
    ~~ EXP. Earned: 4,200
    
    Potential Item Steals: 
    -- Thunder Shield
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Holy
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Silence
       - Sleep
       - Death
       - Imp
       - Darkness
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #242. Fiend Dragon
    
    Basic Stats:
    ~~ Level        : 54
    ~~ Maximum HP   : 18,008
    ~~ Maximum MP   : 10,000
    ~~ Attack       : 13
    ~~ Defense      : 110
    ~~ Evasion      : 0
    ~~ Magic        : 13
    ~~ Magic Defense: 90
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 2,700
    ~~ EXP. Earned: 8,500
    
    Potential Item Steals: 
    -- Guard Bracelet
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Death
       - Berserk
       - Sleep
       - Slow
       - Stop
       - Confusion
       - Silence
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #243. Mover
    
    Basic Stats:
    ~~ Level        : 51
    ~~ Maximum HP   : 120
    ~~ Maximum MP   : 10,500
    ~~ Attack       : 20
    ~~ Defense      : 115
    ~~ Evasion      : 225
    ~~ Magic        : 10
    ~~ Magic Defense: 254
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 1,500
    
    Potential Item Steals: 
    -- Super Ball
    
    Potential Item Drops: 
    -- Magicite Shard
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Petrify
       - Silence
       - Confusion
       - Berserk
       - Sleep
       - Death
       - Imp
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #244. Cherry
    
    Basic Stats:
    ~~ Level        : 53
    ~~ Maximum HP   : 8,150
    ~~ Maximum MP   : 900
    ~~ Attack       : 8
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 12
    ~~ Magic Defense: 155
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 700
    ~~ EXP. Earned: 2,200
    
    Potential Item Steals: 
    -- Silver Spectacles
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Darkness
       - Death
       - Petrify
       - Silence
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #245. Vector Lythos 
    
    Basic Stats:
    ~~ Level        : 59
    ~~ Maximum HP   : 2,800
    ~~ Maximum MP   : 180
    ~~ Attack       : 13
    ~~ Defense      : 110
    ~~ Evasion      : 0
    ~~ Magic        : 7
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 350
    ~~ EXP. Earned: 1,400
    
    Potential Item Steals: 
    -- Fuma Shuriken
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Berserk
       - Sleep
       - Stop
       - Slow
       - Confusion
       - Death
       - Darkness
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #246. Primeval Dragon
    
    Basic Stats:
    ~~ Level        : 50
    ~~ Maximum HP   : 10,050
    ~~ Maximum MP   : 12,850
    ~~ Attack       : 15
    ~~ Defense      : 130
    ~~ Evasion      : 0
    ~~ Magic        : 12
    ~~ Magic Defense: 110
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 1,200
    ~~ EXP. Earned: 3,000
    
    Potential Item Steals: 
    -- Dried Meat
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Death
       - Confusion
       - Berserk
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #247. Landworm
    
    Basic Stats:
    ~~ Level        : 59
    ~~ Maximum HP   : 12,000
    ~~ Maximum MP   : 1,300
    ~~ Attack       : 13
    ~~ Defense      : 80
    ~~ Evasion      : 0
    ~~ Magic        : 8
    ~~ Magic Defense: 120
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 4,600
    
    Potential Item Steals: 
    -- X-Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: 
       - Earth
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #248. Gamma
    
    Basic Stats:
    ~~ Level        : 57
    ~~ Maximum HP   : 27,000
    ~~ Maximum MP   : 9,000
    ~~ Attack       : 13
    ~~ Defense      : 175
    ~~ Evasion      : 0
    ~~ Magic        : 15
    ~~ Magic Defense: 145
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 9,000
    
    Potential Item Steals: 
    -- Air Anchor
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Death
       - Berserk
       - Sleep
       - Poison
       - Petrify
       - Silence
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #249. Great Marlboro 
    
    Basic Stats:
    ~~ Level        : 56
    ~~ Maximum HP   : 7,000
    ~~ Maximum MP   : 500
    ~~ Attack       : 13
    ~~ Defense      : 115
    ~~ Evasion      : 0
    ~~ Magic        : 6
    ~~ Magic Defense: 105
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 1,320
    ~~ EXP. Earned: 2,800
    
    Potential Item Steals: 
    -- Teleport Stone
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: 
       - Ice/Blizzard
       - Lightning/Thunder
       - Wind/Aero
       - Holy
       - Earth
       - Water
       - Poison
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Silence
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #250. Outsider
    
    Basic Stats:
    ~~ Level        : 18
    ~~ Maximum HP   : 8,050
    ~~ Maximum MP   : 400
    ~~ Attack       : 15
    ~~ Defense      : 105
    ~~ Evasion      : 0
    ~~ Magic        : 4
    ~~ Magic Defense: 155
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 2,800
    ~~ EXP. Earned: 2,600
    
    Potential Item Steals: 
    -- Stoneblade
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Confusion
       - Berserk
       - Sleep
       - Poison
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #251. Demon Knight
    
    Basic Stats:
    ~~ Level        : 56
    ~~ Maximum HP   : 6,800
    ~~ Maximum MP   : 1,600
    ~~ Attack       : 12
    ~~ Defense      : 110
    ~~ Evasion      : 0
    ~~ Magic        : 14
    ~~ Magic Defense: 145
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 200
    ~~ EXP. Earned: 3,090
    
    Potential Item Steals: 
    -- Pinwheel
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Imp
       - Petrify
       - Death
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #252. Duel Armor
    
    Basic Stats:
    ~~ Level        : 53
    ~~ Maximum HP   : 7,200
    ~~ Maximum MP   : 1,600
    ~~ Attack       : 13
    ~~ Defense      : 185
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 145
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 800
    ~~ EXP. Earned: 2,500
    
    Potential Item Steals: 
    -- Chainsaw
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Imp
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #253. Great Behemoth 
    
    Basic Stats:
    ~~ Level        : 58
    ~~ Maximum HP   : 11,000
    ~~ Maximum MP   : 700
    ~~ Attack       : 7
    ~~ Defense      : 90
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 105
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 2,900
    ~~ EXP. Earned: 4,100
    
    Potential Item Steals: 
    -- Tigerfang
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Petrify
       - Death
       - Silence
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #254. Vector Chimera
    
    Basic Stats:
    ~~ Level        : 57
    ~~ Maximum HP   : 7,500
    ~~ Maximum MP   : 880
    ~~ Attack       : 22
    ~~ Defense      : 110
    ~~ Evasion      : 30
    ~~ Magic        : 9
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 30
    
    ~~ Gil Earned : 900
    ~~ EXP. Earned: 2,900
    
    Potential Item Steals: 
    -- Swordbreaker
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Death
       - Darkness
       - Imp
       - Petrify
       - Silence
       - Berserk
       - Slow
       - Stop
       - Sleep
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #255. Fortis
    
    Basic Stats:
    ~~ Level        : 54
    ~~ Maximum HP   : 9,800
    ~~ Maximum MP   : 700
    ~~ Attack       : 5
    ~~ Defense      : 160
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 250
    ~~ EXP. Earned: 3,500
    
    Potential Item Steals: 
    -- Drill
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Imp
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #256. Junk
    
    Basic Stats:
    ~~ Level        : 53
    ~~ Maximum HP   : 2,000
    ~~ Maximum MP   : 200
    ~~ Attack       : 2
    ~~ Defense      : 190
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 170
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 1,100
    ~~ EXP. Earned: 2,200
    
    Potential Item Steals: 
    -- Noiseblaster
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Imp
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #257. InnoSent
    
    Basic Stats:
    ~~ Level        : 52
    ~~ Maximum HP   : 6,600
    ~~ Maximum MP   : 390
    ~~ Attack       : 13
    ~~ Defense      : 155
    ~~ Evasion      : 0
    ~~ Magic        : 12
    ~~ Magic Defense: 155
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 1,950
    ~~ EXP. Earned: 2,400
    
    Potential Item Steals: 
    -- Bioblaster
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Imp
       - Petrify
       - Stop
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #258. Daedalus
    
    Basic Stats:
    ~~ Level        : 59
    ~~ Maximum HP   : 12,280
    ~~ Maximum MP   : 100
    ~~ Attack       : 13
    ~~ Defense      : 105
    ~~ Evasion      : 0
    ~~ Magic        : 12
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 3,500
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead 
    ~~ Status Immunities: 
       - Darkness
       - Petrify
       - Berserk
       - Stop
       - Poison
       - Imp
       - Silence
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #259. Ahriman
    
    Basic Stats:
    ~~ Level        : 51
    ~~ Maximum HP   : 10,000
    ~~ Maximum MP   : 300
    ~~ Attack       : 11
    ~~ Defense      : 110
    ~~ Evasion      : 0
    ~~ Magic        : 17
    ~~ Magic Defense: 145
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 2,820
    
    Potential Item Steals: 
    -- Earring
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Petrify
       - Death
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #260. Death Machine
    
    Basic Stats:
    ~~ Level        : 52
    ~~ Maximum HP   : 6,000
    ~~ Maximum MP   : 550
    ~~ Attack       : 10
    ~~ Defense      : 140
    ~~ Evasion      : 0
    ~~ Magic        : 5
    ~~ Magic Defense: 140
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 670
    ~~ EXP. Earned: 2,300
    
    Potential Item Steals: 
    -- Flash
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Imp
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #261. Metal Hitman
    
    Basic Stats:
    ~~ Level        : 52
    ~~ Maximum HP   : 2,000
    ~~ Maximum MP   : 800
    ~~ Attack       : 13
    ~~ Defense      : 20
    ~~ Evasion      : 0
    ~~ Magic        : 25
    ~~ Magic Defense: 165
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 700
    ~~ EXP. Earned: 2,000
    
    Potential Item Steals: 
    -- Auto Crossbow
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Imp
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #262. Prometheus
    
    Basic Stats:
    ~~ Level        : 56
    ~~ Maximum HP   : 14,500
    ~~ Maximum MP   : 2,050
    ~~ Attack       : 13
    ~~ Defense      : 170
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 1,300
    ~~ EXP. Earned: 5,200
    
    Potential Item Steals: 
    -- Debilitator
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Sleep
       - Berserk
       - Death
       - Stop
       - Poison
       - Petrify
       - Confusion
       - Silence
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #263. Zurvan
    
    Basic Stats:
    ~~ Level        : 72
    ~~ Maximum HP   : 24,000
    ~~ Maximum MP   : 300
    ~~ Attack       : 33
    ~~ Defense      : 80
    ~~ Evasion      : 0
    ~~ Magic        : 8
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 5,200
    ~~ EXP. Earned: 5,000
    
    Potential Item Steals: 
    -- X-Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Death
       - Confusion
       - Poison
       - Stop
       - Petrify
       - Berserk
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #264. Vilia
    
    Basic Stats:
    ~~ Level        : 81
    ~~ Maximum HP   : 23,000
    ~~ Maximum MP   : 1,800
    ~~ Attack       : 22
    ~~ Defense      : 100
    ~~ Evasion      : 10
    ~~ Magic        : 14
    ~~ Magic Defense: 160
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 3,333
    ~~ EXP. Earned: 5,000
    
    Potential Item Steals: 
    -- X-Ether
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Death
       - Poison
       - Sleep 
       - Berserk
       - Stop
       - Silence 
       - Petrify
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #265. Great Dragon
    
    Basic Stats:
    ~~ Level        : 77
    ~~ Maximum HP   : 28,000
    ~~ Maximum MP   : 2,200
    ~~ Attack       : 53
    ~~ Defense      : 155
    ~~ Evasion      : 0
    ~~ Magic        : 11
    ~~ Magic Defense: 100
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 5,000
    
    Potential Item Steals: 
    -- Elixir
    -- Phoenix Down
    
    Potential Item Drops: 
    -- Dragon Horn
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Petrify
       - Death
       - Confusion
       - Silence
       - Berserk
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #266. Abaddon
    
    Basic Stats:
    ~~ Level        : 71
    ~~ Maximum HP   : 25,000
    ~~ Maximum MP   : 8,000
    ~~ Attack       : 30
    ~~ Defense      : 160
    ~~ Evasion      : 0
    ~~ Magic        : 30
    ~~ Magic Defense: 180
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 5,000
    
    Potential Item Steals: 
    -- Hi-Ether
    
    Potential Item Drops: 
    -- Lich Ring
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead
       - Humanoid
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Silence
       - Sleep
       - Slow
       - Stop
       - Confusion
       - Imp
       - Death
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #267. Dragon Aevis
    
    Basic Stats:
    ~~ Level        : 77
    ~~ Maximum HP   : 23,000
    ~~ Maximum MP   : 500
    ~~ Attack       : 25
    ~~ Defense      : 80
    ~~ Evasion      : 50
    ~~ Magic        : 15
    ~~ Magic Defense: 180
    ~~ Magic Evasion: 20
    
    ~~ Gil Earned : 1,200
    ~~ EXP. Earned: 5,000
    
    Potential Item Steals: 
    -- Dragon Horn
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Petrify
       - Death
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #268. Dinozombie
    
    Basic Stats:
    ~~ Level        : 60
    ~~ Maximum HP   : 25,000
    ~~ Maximum MP   : 600
    ~~ Attack       : 25
    ~~ Defense      : 150
    ~~ Evasion      : 0
    ~~ Magic        : 3
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 3,700
    ~~ EXP. Earned: 5,000
    
    Potential Item Steals: 
    -- Hi-Ether
    -- Holy Water
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Water
       - Holy
       - Ice/Blizzard
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Imp
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #269. Death Rider
    
    Basic Stats:
    ~~ Level        : 76
    ~~ Maximum HP   : 30,000
    ~~ Maximum MP   : 1,200
    ~~ Attack       : 48
    ~~ Defense      : 150
    ~~ Evasion      : 20
    ~~ Magic        : 19
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 20
    
    ~~ Gil Earned : 6,600
    ~~ EXP. Earned: 5,000
    
    Potential Item Steals: None.
    
    Potential Item Drops: 
    -- Red Jacket
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Undead
       - Humanoid
    ~~ Status Immunities: 
       - Imp
       - Death
       - Stop
       - Petrify
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #270. Shield Dragon
    
    Basic Stats:
    ~~ Level        : 71
    ~~ Maximum HP   : 40,000
    ~~ Maximum MP   : 20,000
    ~~ Attack       : 22
    ~~ Defense      : 200
    ~~ Evasion      : 0
    ~~ Magic        : 22
    ~~ Magic Defense: 120
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 6,300
    ~~ EXP. Earned: 5,000
    
    Potential Item Steals: None.
    
    Potential Item Drops: 
    -- Force Armor
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Petrify
       - Death
       - Berserk
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #271. Maximera
    
    Basic Stats:
    ~~ Level        : 89
    ~~ Maximum HP   : 32,000
    ~~ Maximum MP   : 2,000
    ~~ Attack       : 31
    ~~ Defense      : 110
    ~~ Evasion      : 30
    ~~ Magic        : 9
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 30
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 5,000
    
    Potential Item Steals: 
    -- Hi-Ether
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Petrify
       - Slow
       - Confusion
       - Silence
       - Stop
       - Death
       - Berserk
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #272. Hexadragon
    
    Basic Stats:
    ~~ Level        : 73
    ~~ Maximum HP   : 26,000
    ~~ Maximum MP   : 750
    ~~ Attack       : 55
    ~~ Defense      : 95
    ~~ Evasion      : 0
    ~~ Magic        : 16
    ~~ Magic Defense: 50
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 1,500
    ~~ EXP. Earned: 5,000
    
    Potential Item Steals: 
    -- X-Potion
    -- Remedy
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Silence
       - Sleep
       - Stop
       - Slow
       - Berserk
       - Poison
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #273. Magic Dragon
    
    Basic Stats:
    ~~ Level        : 72
    ~~ Maximum HP   : 18,000
    ~~ Maximum MP   : 10,000
    ~~ Attack       : 14
    ~~ Defense      : 180
    ~~ Evasion      : 0
    ~~ Magic        : 18
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 950
    ~~ EXP. Earned: 5,000
    
    Potential Item Steals: 
    -- X-Ether
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Stop
       - Slow
       - Sleep
       - Confusion
       - Death
       - Darkness
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #274. Armodullahan
    
    Basic Stats:
    ~~ Level        : 83
    ~~ Maximum HP   : 35,000
    ~~ Maximum MP   : 2,500
    ~~ Attack       : 60
    ~~ Defense      : 140
    ~~ Evasion      : 20
    ~~ Magic        : 22
    ~~ Magic Defense: 200
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 5,000
    
    Potential Item Steals: 
    -- Genji Glove
    
    Potential Item Drops: 
    -- X-Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: 
       - Ice/Blizzard
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Silence
       - Confusion
       - Slow
       - Stop
       - Sleep
       - Imp
       - Berserk
       - Death
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #275. Crystal Dragon
    
    Basic Stats:
    ~~ Level        : 89
    ~~ Maximum HP   : 32,000
    ~~ Maximum MP   : 30,000
    ~~ Attack       : 35
    ~~ Defense      : 155
    ~~ Evasion      : 30
    ~~ Magic        : 26
    ~~ Magic Defense: 80
    ~~ Magic Evasion: 10
    
    ~~ Gil Earned : 7,700
    ~~ EXP. Earned: 5,000
    
    Potential Item Steals: 
    -- Elixir
    
    Potential Item Drops: 
    -- X-Ether
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Death
       - Berserk
       - Sleep
       - Slow
       - Stop
       - Petrify
       - Confusion
       - Silence
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #276. Ymir
    
    Basic Stats:
    ~~ Level        : 4
    ~~ Maximum HP   : 50,000
    ~~ Maximum MP   : 120
    ~~ Attack       : 13
    ~~ Defense      : 102
    ~~ Evasion      : 0
    ~~ Magic        : 5
    ~~ Magic Defense: 155
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: 
    -- Ether
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: 
       - Lightning/Thunder
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Death
       - Berserk
       - Sleep
       - Darkness
       - Poison
       - Petrify
       - Confusion
       - Silence
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #277. Ymir
    
    Basic Stats:
    ~~ Level        : 6
    ~~ Maximum HP   : 1,600
    ~~ Maximum MP   : 1,000
    ~~ Attack       : 22
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 155
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: 
    -- Hi-Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Death
       - Berserk
       - Sleep
       - Darkness
       - Poison
       - Petrify
       - Confusion
       - Silence
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #278. Guard Leader
    
    Basic Stats:
    ~~ Level        : 8
    ~~ Maximum HP   : 420
    ~~ Maximum MP   : 150
    ~~ Attack       : 60
    ~~ Defense      : 110
    ~~ Evasion      : 0
    ~~ Magic        : 9
    ~~ Magic Defense: 140
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 350
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Mythril Knife
    
    Potential Item Drops: 
    -- Hi-Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Poison
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #279. Magitek Armor
    
    Basic Stats:
    ~~ Level        : 8
    ~~ Maximum HP   : 210
    ~~ Maximum MP   : 250
    ~~ Attack       : 18
    ~~ Defense      : 30
    ~~ Evasion      : 0
    ~~ Magic        : 3
    ~~ Magic Defense: 130
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Hi-Potion
    -- Potion
    
    Potential Item Drops: 
    -- Hi-Potion
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Imp
       - Petrify
       - Death
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #280. Vargas
    
    Basic Stats:
    ~~ Level        : 12
    ~~ Maximum HP   : 11,600
    ~~ Maximum MP   : 220
    ~~ Attack       : 13
    ~~ Defense      : 85
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Mythril Claws
    -- Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Confusion
       - Silence
       - Imp
       - Death
       - Berserk
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #281. Ipooh
    
    Basic Stats:
    ~~ Level        : 11
    ~~ Maximum HP   : 360
    ~~ Maximum MP   : 60
    ~~ Attack       : 18
    ~~ Defense      : 105
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Hi-Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Death
       - Sleep
       - Berserk
       - Petrify
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #282. Ultros
    
    Basic Stats:
    ~~ Level        : 13
    ~~ Maximum HP   : 3,000
    ~~ Maximum MP   : 640
    ~~ Attack       : 15
    ~~ Defense      : 40
    ~~ Evasion      : 0
    ~~ Magic        : 3
    ~~ Magic Defense: 140
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Lightning/Thunder
    ~~ Elemental Absorptions: 
       - Water
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Imp
       - Petrify
       - Silence
       - Death
       - Sleep
       - Berserk
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #283. Tunnel Armor
    
    Basic Stats:
    ~~ Level        : 16
    ~~ Maximum HP   : 1,300
    ~~ Maximum MP   : 900
    ~~ Attack       : 10
    ~~ Defense      : 29
    ~~ Evasion      : 0
    ~~ Magic        : 14
    ~~ Magic Defense: 145
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 250
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Bioblaster
    -- Air Knife
    
    Potential Item Drops: 
    -- Elixir
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Death
       - Berserk
       - Sleep
       - Slow
       - Stop
       - Silence
       - Confusion
       - Poison
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #284. Phantom Train
    
    Basic Stats:
    ~~ Level        : 14
    ~~ Maximum HP   : 1,900
    ~~ Maximum MP   : 350
    ~~ Attack       : 10
    ~~ Defense      : 30
    ~~ Evasion      : 0
    ~~ Magic        : 5
    ~~ Magic Defense: 210
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: 
    -- Tent
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
       - Lightning/Thunder
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Poison
       - Petrify
       - Slow
       - Stop
       - Sleep
       - Silence
       - Confusion
       - Berserk
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #285. Rhizopas
    
    Basic Stats:
    ~~ Level        : 13
    ~~ Maximum HP   : 775
    ~~ Maximum MP   : 39
    ~~ Attack       : 14
    ~~ Defense      : 110
    ~~ Evasion      : 0
    ~~ Magic        : 3
    ~~ Magic Defense: 175
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: 
    -- Remedy
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
    ~~ Elemental Absorptions: 
       - Water
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Imp
       - Death
       - Silence
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #286. Hell's Rider
    
    Basic Stats:
    ~~ Level        : 14
    ~~ Maximum HP   : 1,300
    ~~ Maximum MP   : 170
    ~~ Attack       : 48
    ~~ Defense      : 120
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 1,290
    ~~ EXP. Earned: 400
    
    Potential Item Steals: 
    -- Elixir
    -- Mythril Vest
    
    Potential Item Drops: 
    -- Remedy
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Imp
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #287. Kefka
    
    Basic Stats:
    ~~ Level        : 18
    ~~ Maximum HP   : 3,000
    ~~ Maximum MP   : 3,000
    ~~ Attack       : 25
    ~~ Defense      : 55
    ~~ Evasion      : 30
    ~~ Magic        : 9
    ~~ Magic Defense: 160
    ~~ Magic Evasion: 30
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Elixir
    -- Hi-Ether
     
    Potential Item Drops: 
    -- Peace Ring
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Sleep
       - Death
       - Berserk
       - Poison
       - Silence
       - Petrify
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #288. Dadaluma
    
    Basic Stats:
    ~~ Level        : 22
    ~~ Maximum HP   : 3,270
    ~~ Maximum MP   : 1,005
    ~~ Attack       : 12
    ~~ Defense      : 85
    ~~ Evasion      : 0
    ~~ Magic        : 3
    ~~ Magic Defense: 143
    ~~ Magic Evasion: 10
    
    ~~ Gil Earned : 1,210
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Thief's Bracer
    -- Jeweled Ring
    
    Potential Item Drops: 
    -- Thief's Knife
    -- Twist Headband
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Berserk
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #289. Ultros
    
    Basic Stats:
    ~~ Level        : 19
    ~~ Maximum HP   : 2,550
    ~~ Maximum MP   : 500
    ~~ Attack       : 13
    ~~ Defense      : 105
    ~~ Evasion      : 0
    ~~ Magic        : 4
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 2
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Lightning/Thunder
    ~~ Elemental Absorptions: 
       - Water
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Silence
       - Petrify
       - Confusion
       - Imp
       - Sleep
       - Death
       - Berserk
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #290. Ifrit
    
    Basic Stats:
    ~~ Level        : 21
    ~~ Maximum HP   : 3,300
    ~~ Maximum MP   : 600
    ~~ Attack       : 25
    ~~ Defense      : 215
    ~~ Evasion      : 20
    ~~ Magic        : 7
    ~~ Magic Defense: 115
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: 
       - Holy
       - Earth
       - Poison
       - Water
       - Lightning/Thunder
       - Wind/Aero
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: 
       - Fire
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Silence
       - Confusion
       - Stop
       - Sleep
       - Imp
       - Death
       - Berserk
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #291. Shiva
    
    Basic Stats:
    ~~ Level        : 21
    ~~ Maximum HP   : 3,000
    ~~ Maximum MP   : 500
    ~~ Attack       : 15
    ~~ Defense      : 200
    ~~ Evasion      : 20
    ~~ Magic        : 7
    ~~ Magic Defense: 110
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: 
       - Holy
       - Earth
       - Poison
       - Water
       - Lightning/Thunder
       - Wind/Aero
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: 
       - Ice/Blizzard
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Silence
       - Confusion
       - Stop
       - Sleep
       - Imp
       - Death
       - Berserk
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #292. Number 024
    
    Basic Stats:
    ~~ Level        : 24
    ~~ Maximum HP   : 4,777
    ~~ Maximum MP   : 777
    ~~ Attack       : 20
    ~~ Defense      : 170
    ~~ Evasion      : 0
    ~~ Magic        : 3
    ~~ Magic Defense: 100
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Blood Sword
    -- Rune Blade
    
    Potential Item Drops: 
    -- Flametongue
    -- Icebrand
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: ???
    ~~ Elemental Weaknesses: ???
    ~~ Elemental Absorptions: ???
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Darkness
       - Petrify
       - Silence
       - Confusion
       - Stop
       - Sleep
       - Death
       - Poison
       - Berserk
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #293. Number 128
    
    Basic Stats:
    ~~ Level        : 23
    ~~ Maximum HP   : 3,276
    ~~ Maximum MP   : 810
    ~~ Attack       : 13
    ~~ Defense      : 120
    ~~ Evasion      : 0
    ~~ Magic        : 3
    ~~ Magic Defense: 125
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Kazekiri
    
    Potential Item Drops: 
    -- Tent
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: 
       - Ice/Blizzard
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Imp
       - Death
       - Petrify
       - Silence
       - Confusion
       - Sleep
       - Stop
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #294. Right Blade
    
    Basic Stats:
    ~~ Level        : 21
    ~~ Maximum HP   : 400
    ~~ Maximum MP   : 150
    ~~ Attack       : 20
    ~~ Defense      : 120
    ~~ Evasion      : 0
    ~~ Magic        : 5
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: 
       - Fire
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Silence
       - Confusion
       - Darkness
       - Imp
       - Berserk
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #295. Left Blade
    
    Basic Stats:
    ~~ Level        : 22
    ~~ Maximum HP   : 700
    ~~ Maximum MP   : 470
    ~~ Attack       : 13
    ~~ Defense      : 120
    ~~ Evasion      : 0
    ~~ Magic        : 5
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: 
       - Fire
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Silence
       - Confusion
       - Imp
       - Berserk
       - Darkness
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #296. Crane
    
    Basic Stats:
    ~~ Level        : 23
    ~~ Maximum HP   : 1,800
    ~~ Maximum MP   : 447
    ~~ Attack       : 14
    ~~ Defense      : 145
    ~~ Evasion      : 0
    ~~ Magic        : 4
    ~~ Magic Defense: 120
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Noiseblaster
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Water
    ~~ Elemental Absorptions: 
       - Lightning/Thunder
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Death
       - Berserk
       - Sleep
       - Poison
       - Petrify
       - Silence
       - Stop
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #297. Crane
    
    Basic Stats:
    ~~ Level        : 24
    ~~ Maximum HP   : 2,300
    ~~ Maximum MP   : 447
    ~~ Attack       : 14
    ~~ Defense      : 125
    ~~ Evasion      : 0
    ~~ Magic        : 4
    ~~ Magic Defense: 120
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Debilitator
    -- Hi-Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Water
    ~~ Elemental Absorptions: 
       - Fire
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Sleep
       - Death
       - Berserk
       - Stop
       - Confusion
       - Silence
       - Poison
       - Silence
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #298. Flame Eater
    
    Basic Stats:
    ~~ Level        : 26
    ~~ Maximum HP   : 8,400
    ~~ Maximum MP   : 480
    ~~ Attack       : 13
    ~~ Defense      : 105
    ~~ Evasion      : 20
    ~~ Magic        : 7
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Flametongue
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: 
       - Earth
       - Poison
       - Holy
       - Lightning/Thunder
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: 
       - Fire
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Poison
       - Petrify
       - Death
       - Silence
       - Stop
       - Sleep
       - Berserk
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #299. Ultros
    
    Basic Stats:
    ~~ Level        : 25
    ~~ Maximum HP   : 22,000
    ~~ Maximum MP   : 750
    ~~ Attack       : 22
    ~~ Defense      : 95
    ~~ Evasion      : 0
    ~~ Magic        : 7
    ~~ Magic Defense: 155
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 3
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- White Cape
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Lightning/Thunder
    ~~ Elemental Absorptions: 
       - Water
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Silence
       - Confusion
       - Imp
       - Death
       - Berserk
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #300. Typhon
    
    Basic Stats:
    ~~ Level        : 26
    ~~ Maximum HP   : 10,000
    ~~ Maximum MP   : 40,000
    ~~ Attack       : 13
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 55
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Dagger
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
       - Water
    ~~ Elemental Absorptions: 
       - Fire
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Imp
       - Death
       - Confusion
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #301. Ultros
    
    Basic Stats:
    ~~ Level        : 26
    ~~ Maximum HP   : 17,000
    ~~ Maximum MP   : 8,000
    ~~ Attack       : 10
    ~~ Defense      : 20
    ~~ Evasion      : 0
    ~~ Magic        : 3
    ~~ Magic Defense: 10
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Dried Meat
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Poison
    ~~ Elemental Absorptions: 
       - Water
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Silence
       - Stop
       - Confusion
       - Imp
       - Sleep
       - Death
       - Berserk
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #302. Air Force
    
    Basic Stats:
    ~~ Level        : 25
    ~~ Maximum HP   : 8,000
    ~~ Maximum MP   : 750
    ~~ Attack       : 10
    ~~ Defense      : 150
    ~~ Evasion      : 0
    ~~ Magic        : 12
    ~~ Magic Defense: 120
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Elixir
    
    Potential Item Drops: 
    -- Princess Ring
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Death
       - Imp
       - Sleep
       - Stop
       - Slow
       - Poison
       - Silence
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #303. Laser Gun
    
    Basic Stats:
    ~~ Level        : 24
    ~~ Maximum HP   : 3,300
    ~~ Maximum MP   : 335
    ~~ Attack       : 12
    ~~ Defense      : 130
    ~~ Evasion      : 0
    ~~ Magic        : 9
    ~~ Magic Defense: 140
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- X-Ether
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Silence
       - Darkness
       - Imp
       - Death
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #304. Missile Bay
    
    Basic Stats:
    ~~ Level        : 25
    ~~ Maximum HP   : 3,000
    ~~ Maximum MP   : 7,000
    ~~ Attack       : 12
    ~~ Defense      : 135
    ~~ Evasion      : 0
    ~~ Magic        : 8
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Debilitator
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Silence
       - Petrify
       - Imp
       - Death
       - Sleep
       - Darkness
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #305. Bit
    
    Basic Stats:
    ~~ Level        : 25
    ~~ Maximum HP   : 420
    ~~ Maximum MP   : 285
    ~~ Attack       : 12
    ~~ Defense      : 230
    ~~ Evasion      : 0
    ~~ Magic        : 8
    ~~ Magic Defense: 160
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Amulet
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
       - Water
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Silence
       - Poison
       - Darkness
       - Imp
       - Death
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #306. Gigantos
    
    Basic Stats:
    ~~ Level        : 25
    ~~ Maximum HP   : 6,000
    ~~ Maximum MP   : 1,120
    ~~ Attack       : 20
    ~~ Defense      : 1
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 1
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 7,550
    
    Potential Item Steals: 
    -- Elixir
    -- X-Potion
    
    Potential Item Drops: 
    -- Sasuke
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: None.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #307. Ultima Weapon
    
    Basic Stats:
    ~~ Level        : 37
    ~~ Maximum HP   : 24,000
    ~~ Maximum MP   : 5,000
    ~~ Attack       : 45
    ~~ Defense      : 142
    ~~ Evasion      : 20
    ~~ Magic        : 5
    ~~ Magic Defense: 97
    ~~ Magic Evasion: 10
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Ribbon
    -- Elixir
    
    Potential Item Drops: 
    -- Elixir
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Stop
       - Silence
       - Confusion
       - Petrify
       - Sleep
       - Death
       - Imp
       - Berserk
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #308. Nelapa
    
    Basic Stats:
    ~~ Level        : 26
    ~~ Maximum HP   : 2,800
    ~~ Maximum MP   : 280
    ~~ Attack       : 11
    ~~ Defense      : 105
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 140
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: 
       - Poison
       - Earth
       - Water
       - Wind/Aero
    ~~ Elemental Weaknesses: 
       - Holy
       - Ice/Blizzard
       - Lightning/Thunder
    ~~ Elemental Absorptions: 
       - Fire
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Darkness
       - Sleep
       - Imp 
       - Poison
       - Slow
       - Petrify
       - Silence
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #309. Humbaba
    
    Basic Stats:
    ~~ Level        : 31
    ~~ Maximum HP   : 26,000
    ~~ Maximum MP   : 10,000
    ~~ Attack       : 15
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 6
    ~~ Magic Defense: 130
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: 
       - Lightning/Thunder
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Stop
       - Confusion
       - Petrify
       - Silence
       - Imp
       - Death
       - Berserk
       - Slow
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #310. Tentacle
    
    Basic Stats:
    ~~ Level        : 31
    ~~ Maximum HP   : 7,000
    ~~ Maximum MP   : 800
    ~~ Attack       : 13
    ~~ Defense      : 105
    ~~ Evasion      : 0
    ~~ Magic        : 8
    ~~ Magic Defense: 153
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
       - Water
    ~~ Elemental Absorptions: 
       - Fire
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Death
       - Berserk
       - Stop
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #311. Tentacle
    
    Basic Stats:
    ~~ Level        : 33
    ~~ Maximum HP   : 5,000
    ~~ Maximum MP   : 600
    ~~ Attack       : 13
    ~~ Defense      : 102
    ~~ Evasion      : 0
    ~~ Magic        : 8
    ~~ Magic Defense: 153
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: 
       - Lightning/Thunder
       - Water
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Death
       - Stop
       - Confusion
       - Berserk
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #312. Tentacle
    
    Basic Stats:
    ~~ Level        : 31
    ~~ Maximum HP   : 6,000
    ~~ Maximum MP   : 700
    ~~ Attack       : 13
    ~~ Defense      : 102
    ~~ Evasion      : 0
    ~~ Magic        : 8
    ~~ Magic Defense: 153
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: 
       - Ice/Blizzard
       - Water
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Petrify
       - Sleep
       - Berserk
       - Confusion
       - Stop
       - Silence 
       - Imp
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #313. Tentacle
    
    Basic Stats:
    ~~ Level        : 34
    ~~ Maximum HP   : 4,000
    ~~ Maximum MP   : 500
    ~~ Attack       : 13
    ~~ Defense      : 102
    ~~ Evasion      : 0
    ~~ Magic        : 8
    ~~ Magic Defense: 153
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: 
       - Earth
       - Water
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Silence
       - Confusion
       - Poison
       - Sleep
       - Berserk
       - Death
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #314. Angler Whelk
    
    Basic Stats:
    ~~ Level        : 19
    ~~ Maximum HP   : 9,230
    ~~ Maximum MP   : 1,600
    ~~ Attack       : 53
    ~~ Defense      : 160
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 195
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 1,000
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: 
    -- Dragon Claws
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: 
       - Water
       - Lightning/Thunder
       - Ice/Blizzard
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Sleep
       - Stop
       - Berserk
       - Poison
       - Silence
       - Confusion
       - Slow
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #315. Angler Whelk
    
    Basic Stats:
    ~~ Level        : 31
    ~~ Maximum HP   : 9,485
    ~~ Maximum MP   : 1,600
    ~~ Attack       : 75
    ~~ Defense      : 80
    ~~ Evasion      : 0
    ~~ Magic        : 7
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 1,000
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: 
    -- Dragon Claws
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: 
       - Poison
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: 
       - Ice/Blizzard
       - Lightning/Thunder
       - Water
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Imp
       - Berserk
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #316. Dullahan
    
    Basic Stats:
    ~~ Level        : 37
    ~~ Maximum HP   : 23,450
    ~~ Maximum MP   : 1,721
    ~~ Attack       : 55
    ~~ Defense      : 130
    ~~ Evasion      : 10
    ~~ Magic        : 7
    ~~ Magic Defense: 160
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Genji Glove
    -- X-Potion
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: 
       - Ice/Blizzard
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Silence
       - Confusion
       - Stop
       - Sleep
       - Berserk
       - Death
       - Imp
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #317. Behemoth King
    
    Basic Stats:
    ~~ Level        : 43
    ~~ Maximum HP   : 19,000
    ~~ Maximum MP   : 1,600
    ~~ Attack       : 11
    ~~ Defense      : 120
    ~~ Evasion      : 0
    ~~ Magic        : 9
    ~~ Magic Defense: 130
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Murasame
    
    Potential Item Drops: 
    -- Behemoth Suit
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Poison
    ~~ Elemental Absorptions: 
       - Ice/Blizzard
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Silence
       - Confusion
       - Petrify
       - Berserk
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #318. Behemoth King
    
    Basic Stats:
    ~~ Level        : 49
    ~~ Maximum HP   : 19,000
    ~~ Maximum MP   : 9,999
    ~~ Attack       : 27
    ~~ Defense      : 105
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: 
    -- Behemoth Suit
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Berserk
       - Sleep
       - Slow
       - Stop
       - Imp
       - Silence
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #319. Chadarnook
    
    ~~~ Lakshmi Form ~~~
    
    Basic Stats:
    ~~ Level        : 37
    ~~ Maximum HP   : 56,000
    ~~ Maximum MP   : 9,400
    ~~ Attack       : 13
    ~~ Defense      : 140
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: 
       - Holy
       - Water
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Silence
       - Confusion
       - Stop
       - Imp
       - Sleep
       - Berserk
       - Death
    
    ~~~ Chadarnook Form ~~~
    
    Basic Stats:
    ~~ Level        : 41
    ~~ Maximum HP   : 30,000
    ~~ Maximum MP   : 7,600
    ~~ Attack       : 18
    ~~ Defense      : 135
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 130
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Lightning/Thunder
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Silence
       - Confusion
       - Stop
       - Imp
       - Sleep
       - Berserk
       - Death
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #320. Valigarmanda
    
    Basic Stats:
    ~~ Level        : 74
    ~~ Maximum HP   : 30,000
    ~~ Maximum MP   : 50,000
    ~~ Attack       : 19
    ~~ Defense      : 254
    ~~ Evasion      : 0
    ~~ Magic        : 4
    ~~ Magic Defense: 70
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: 
       - Lightning/Thunder
       - Wind/Aero
       - Earth
       - Water
       - Poison
       - Holy
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: 
       - Ice/Blizzard
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Silence
       - Confusion
       - Slow
       - Stop
       - Imp
       - Death
       - Berserk
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #321. Tonberries
    
    Basic Stats:
    ~~ Level        : 99
    ~~ Maximum HP   : 14,001
    ~~ Maximum MP   : 11,000
    ~~ Attack       : 5
    ~~ Defense      : 100
    ~~ Evasion      : 150
    ~~ Magic        : 1
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Minerva Bustier
    
    Potential Item Drops: 
    -- Minerva Bustier
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: 
       - Water
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Petrify
       - Stop
       - Death
       - Sleep
       - Berserk
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #322. Yeti
    
    Basic Stats:
    ~~ Level        : 33
    ~~ Maximum HP   : 17,000
    ~~ Maximum MP   : 6,990
    ~~ Attack       : 25
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 11
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 10
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Imp
       - Sleep
       - Petrify
       - Confusion
       - Death
       - Silence
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #323. Curlax
    
    Basic Stats:
    ~~ Level        : 47
    ~~ Maximum HP   : 15,000
    ~~ Maximum MP   : 2,000
    ~~ Attack       : 1
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 4
    ~~ Magic Defense: 110
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
       - Water
    ~~ Elemental Absorptions: 
       - Fire
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Poison
       - Stop
       - Slow
       - Silence
       - Confusion
       - Petrify
       - Imp
       - Death
       - Berserk
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #324. Laragorn
    
    Basic Stats:
    ~~ Level        : 47
    ~~ Maximum HP   : 10,000
    ~~ Maximum MP   : 2,000
    ~~ Attack       : 2
    ~~ Defense      : 90
    ~~ Evasion      : 0
    ~~ Magic        : 5
    ~~ Magic Defense: 120
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: 
       - Ice/Blizzard
       - Wind/Aero
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Poison
       - Imp
       - Berserk
       - Sleep
       - Stop
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #325. Moebius
    
    Basic Stats:
    ~~ Level        : 47
    ~~ Maximum HP   : 12,500
    ~~ Maximum MP   : 2,000
    ~~ Attack       : 4
    ~~ Defense      : 80
    ~~ Evasion      : 0
    ~~ Magic        : 6
    ~~ Magic Defense: 130
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: 
       - Lightning/Thunder
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Sleep
       - Silence
       - Imp
       - Death
       - Confusion
       - Slow
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #326. Wrexsoul
    
    Basic Stats:
    ~~ Level        : 53
    ~~ Maximum HP   : 23,066
    ~~ Maximum MP   : 5,066
    ~~ Attack       : 27
    ~~ Defense      : 70
    ~~ Evasion      : 0
    ~~ Magic        : 5
    ~~ Magic Defense: 220
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Memento Ring
    
    Potential Item Drops: 
    -- Guard Bracelet
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: 
       - Fire
       - Holy
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Silence
       - Slow
       - Confusion
       - Stop
       - Imp
       - Sleep
       - Death
       - Berserk
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #327. Soul Saver
    
    Basic Stats:
    ~~ Level        : 41
    ~~ Maximum HP   : 3,066
    ~~ Maximum MP   : 566
    ~~ Attack       : 50
    ~~ Defense      : 150
    ~~ Evasion      : 0
    ~~ Magic        : 3
    ~~ Magic Defense: 175
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
    ~~ Elemental Absorptions: 
       - Fire
       - Holy
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Poison
       - Imp
       - Silence
       - Stop
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #328. Master Tonberry
    
    Basic Stats:
    ~~ Level        : 73
    ~~ Maximum HP   : 22,000
    ~~ Maximum MP   : 1,200
    ~~ Attack       : 13
    ~~ Defense      : 100
    ~~ Evasion      : 0
    ~~ Magic        : 9
    ~~ Magic Defense: 165
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Megalixir
    -- Elixir
    
    Potential Item Drops: 
    -- Gladius
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: ???
    ~~ Elemental Weaknesses: ???
    ~~ Elemental Absorptions: ???
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Petrify
       - Confusion
       - Silence
       - Imp
       - Stop
       - Death
       - Berserk
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #329. Samurai Soul
    
    Basic Stats:
    ~~ Level        : 61
    ~~ Maximum HP   : 37,620
    ~~ Maximum MP   : 7,400
    ~~ Attack       : 25
    ~~ Defense      : 115
    ~~ Evasion      : 20
    ~~ Magic        : 11
    ~~ Magic Defense: 175
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 30,000
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Murakumo
    -- Murasame
    
    Potential Item Drops: 
    -- Master's Scroll
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Poison
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Imp
       - Petrify
       - Death
       - Silence
       - Berserk
       - Sleep
       - Slow
       - Stop
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #330. Magic Master
    
    Basic Stats:
    ~~ Level        : 68
    ~~ Maximum HP   : 50,000
    ~~ Maximum MP   : 50,000
    ~~ Attack       : 1
    ~~ Defense      : 250
    ~~ Evasion      : 100
    ~~ Magic        : 25
    ~~ Magic Defense: 100
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Crystal Orb
    -- Elixir
    
    Potential Item Drops: 
    -- Megalixir
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: ???
    ~~ Elemental Weaknesses: ???
    ~~ Elemental Absorptions: ???
    ~~ Monster Type(s): 
       - Humanoid
    ~~ Status Immunities: 
       - Darkness
       - Poison
       - Petrify
       - Imp
       - Death
       - Silence
       - Sleep
       - Confusion
       - Slow
       - Stop
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #331. Deathgaze
    
    Basic Stats:
    ~~ Level        : 31
    ~~ Maximum HP   : 55,555
    ~~ Maximum MP   : 38,000
    ~~ Attack       : 35
    ~~ Defense      : 150
    ~~ Evasion      : 30
    ~~ Magic        : 8
    ~~ Magic Defense: 170
    ~~ Magic Evasion: 30
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
       - Ice/Blizzard
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Death
       - Sleep
       - Berserk
       - Slow
       - Stop
       - Poison
       - Petrify
       - Silence
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #332. Hidon
    
    Basic Stats:
    ~~ Level        : 43
    ~~ Maximum HP   : 25,000
    ~~ Maximum MP   : 12,500
    ~~ Attack       : 13
    ~~ Defense      : 110
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 160
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: 
    -- Thornlet
    -- Teleport Stone
    
    Potential Item Drops: 
    -- Teleport Stone
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
       - Earth
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Darkness
       - Imp
       - Death
       - Berserk
       - Sleep
       - Stop
       - Poison
       - Petrify
       - Silence
       - Confusion
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #333. Erebus
    
    Basic Stats:
    ~~ Level        : 43
    ~~ Maximum HP   : 3,500
    ~~ Maximum MP   : 1,000
    ~~ Attack       : 13
    ~~ Defense      : 85
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Earth
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Berserk
       - Sleep
       - Confusion 
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #334. Erebus
    
    Basic Stats:
    ~~ Level        : 43
    ~~ Maximum HP   : 3,500
    ~~ Maximum MP   : 1,000
    ~~ Attack       : 13
    ~~ Defense      : 115
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 120
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: None.
    ~~ Elemental Absorptions: 
       - Fire
       - Ice/Blizzard
       - Lightning/Thunder
       - Wind/Aero
       - Water
       - Holy
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Death
       - Confusion
       - Slow
       - Imp
       - Silence
       - Sleep
       - Stop
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #335. Erebus
    
    Basic Stats:
    ~~ Level        : 43
    ~~ Maximum HP   : 3,500
    ~~ Maximum MP   : 1,000
    ~~ Attack       : 13
    ~~ Defense      : 105
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 130
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Holy
    ~~ Elemental Absorptions: 
       - Poison
    ~~ Monster Type(s): 
       - Undead
    ~~ Status Immunities: 
       - Poison
       - Petrify
       - Berserk
       - Darkness
       - Imp
       - Silence
       - Sleep
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #336. Erebus
    
    Basic Stats:
    ~~ Level        : 43
    ~~ Maximum HP   : 3,500
    ~~ Maximum MP   : 1,000
    ~~ Attack       : 13
    ~~ Defense      : 95
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 140
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: None.
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
       - Ice/Blizzard
       - Lightning/Thunder
       - Wind/Aero
       - Poison
       - Earth
       - Water
       - Holy
    ~~ Elemental Absorptions: None.
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Petrify
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #337. Red Dragon
    
    Basic Stats:
    ~~ Level        : 67
    ~~ Maximum HP   : 30,000
    ~~ Maximum MP   : 1,780
    ~~ Attack       : 13
    ~~ Defense      : 110
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: 
    -- Murakumo
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Ice/Blizzard
       - Water
    ~~ Elemental Absorptions: 
       - Fire
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Petrify
       - Silence
       - Sleep
       - Stop
       - Death
       - Berserk
       - Imp 
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #338. Blue Dragon
    
    Basic Stats:
    ~~ Level        : 65
    ~~ Maximum HP   : 26,900
    ~~ Maximum MP   : 3,800
    ~~ Attack       : 13
    ~~ Defense      : 110
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
     
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: 
    -- Zantetsuken
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
    ~~ Elemental Absorptions: 
       - Water
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Petrify
       - Silence
       - Confusion
       - Death
       - Berserk
       - Sleep
       - Stop
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #339. Gold Dragon
    
    Basic Stats:
    ~~ Level        : 62
    ~~ Maximum HP   : 32,400
    ~~ Maximum MP   : 4,000
    ~~ Attack       : 13
    ~~ Defense      : 110
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: 
    -- Crystal Orb
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Water
    ~~ Elemental Absorptions: 
       - Lightning/Thunder
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Petrify
       - Silence
       - Death
       - Confusion
       - Sleep
       - Stop
       - Slow
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #340. Ice Dragon
    
    Basic Stats:
    ~~ Level        : 74
    ~~ Maximum HP   : 24,400
    ~~ Maximum MP   : 9,000
    ~~ Attack       : 13
    ~~ Defense      : 110
    ~~ Evasion      : 0
    ~~ Magic        : 10
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: 
    -- Force Shield
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Fire
    ~~ Elemental Absorptions: 
       - Ice/Blizzard
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Imp
       - Petrify
       - Sleep
       - Stop
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #341. Storm Dragon
    
    Basic Stats:
    ~~ Level        : 74
    ~~ Maximum HP   : 42,000
    ~~ Maximum MP   : 1,250
    ~~ Attack       : 13
    ~~ Defense      : 110
    ~~ Evasion      : 0
    ~~ Magic        : 9
    ~~ Magic Defense: 150
    ~~ Magic Evasion: 0
    
    ~~ Gil Earned : 0
    ~~ EXP. Earned: 0
    
    Potential Item Steals: None.
    
    Potential Item Drops: 
    -- Force Armor
    
    Elemental/Status Data: 
    ~~ Elemental Immunities: None.
    ~~ Elemental Weaknesses: 
       - Lightning/Thunder
    ~~ Elemental Absorptions: 
       - Wind/Aero
    ~~ Monster Type(s): None.
    ~~ Status Immunities: 
       - Poison
       - Imp
       - Petrify
       - Death
       - Silence
       - Berserk
       - Confusion
       - Sleep
       - Slow
       - Stop
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    #342. Earth Dragon
    
    Basic Stats:
    ~~ Level        : 53
    ~~ Maximum HP   : 25,800
    ~~ Maximum MP   : 16,500
    ~~ Attack       : 23
    ~~ Defense      : 110