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    FAQ/Walkthrough by GuideGuy

    Version: 0.55 | Updated: 01/06/07 | Search Guide | Bookmark Guide

    Yu-Gi-Oh! Ultimate Masters
    World Champion Tournament 2006
    Guide (Version 0.55)
    By B.J. - GuideGy@yahoo.com
    Last Updated: Jan. 6, 2006
    
    ---------------------
    --Table of Contents--
    ---------------------
    1. Intro and Updates
    2. Walkthrough
         A. Free Duel
         B. Challenge!
              I. Duel Puzzle
              II. Limited Duel
              III. Theme Duel
              IV. Survival Duel
    3. Useful Information
         A. Bonuses
         B. Starter Decks
         C. Pack Lists
         D. Card List
         E. Opponents' Decks
         F. Helpful Decks
    4. Closing
    
    ------------
    --1. Intro--
    ------------
    
    I copied this from the GameFAQs page:
    
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    
    Speaking of which, this guide is allowed to be at GameFAQs.com and now at
    SuperCheats.com, CheatCC.com, and 1UP.com as well.
    Also, my notes appear in square braces ([]) throughout this guide.
    One more thing, unless otherwise stated, cards are in order according to this
    scheme: Normal Monsters, Effect Monsters, Spell, Trap, Fusion, Ritual Monsters.
    
    A preliminary note
    
    
    --Updates--
    
    Version 0.10 - Just started.
    
    Version 0.12 - Added 96% of Legend of B.E.W.D. pack.
    
    Version 0.13 - Added 36% of Metal Raiders pack and another starter deck.
    
    Version 0.15 - Up to 83% of Metal Raiders, another starter, and Kuriboh done.
    
    Version 0.20 - Added 91% of Pharaoh's Servant, another starter deck (one left),
                 and Manticore of Darkness and White Magician Pikeru's decks done.
    
    Version 0.25 - Added 85% of Pharaonic Guardian and 90% of Spell Ruler.  All
                 starter decks done, another puzzle, and part of a few opp. decks.
    
    Version 0.30 - Added 85% of Labyrinth of Nightmare, 76% of Legacy of Darkness,
                 some more opponents' decks and some more puzzles.
    
    Version 0.35 - Added 75% of Magician's Force and 66% of Dark Crisis, and more
                 of the usual, I don't read this crap when I read a guide, so why
                 am I bothering typing it.  No one cares about this junk.
    
    Version 0.40 - More of the same.
    
    Version 0.45 - I noticed that in collecting cards and playing Free Duel I had
                 neglected the Limited and Theme Duel sections so the bulk of this
                 update is in there and completing pack lists. (Opp. Decks next.)
    
    Version 0.50 - I added a pretty evenly to each section, over a dozen decks,
                 many prizes, a couple puzzles, the first dozen pack lists are now
                 at 100%, and included some of my more useful decks at the end.
    
    Version 0.55 - All Puzzles completed, another three and a half packs worth of
                 cards, some decks, and other stuff.  Less than 600 cards to go...
    
    ------------------
    --2. Walkthrough--
    ------------------
    
    --Starting a New Game--
    
    Start a new game by entering your name (They don't have periods... If you're
    wondering why I point that out, check my name at the top.) and pick an icon to
    represent 'you.'  Don't worry too much about deciding as you can change them
    later, kind of like the Witness Protection Program for duelists.  Next select
    a starting deck.  I'd recommend Spellcaster's Judgement as it has a lot of
    card's you'd love to have in real life but can't affort to buy individually on
    the Internet; or possibly Blazing Destruction as if you can get a boatload of
    monsters on the field at the same time, your opponent's Life Points are toast,
    HA!  Honestly though, all of the starter decks are well constructed, so just
    pick the one that looks like it matches your playing style based on the cards
    it has.  You start with 3000DP.  These can be used to buy some packs of cards
    to augment your starting deck.  There are 11 packs available for purchase from
    the beginning ranging from 150DP to 350DP per pack; but watch your butt in this
    game.  You can't cheat the system like you usually can.  When you buy a pack
    (or 2, 3, or even 10 at once), the game automatically saves so you can't keep
    buying the same pack until you get what you need like in previous games.  This
    makes the game very annoying and very hard to write a guide for.  I feel sorry
    for the sucker who's got that job...  Not to mention that individual cards (via
    the password system) are insanely expensive.  Hmm, 7 Spell Ruler packs for 1400
    or a Skull Servant card for 1560... Anyway, you can still choose from the usual
    6 languages, but if you're reading this, why would you want to change from
    English?  When there are two options at the bottom (like when you open a pack
    of cards), the one on the left is what the B button does and the one on the
    right is what the A button does, also, when given a YES/NO choice, it defaults
    to YES so you can press A for YES and B for NO.  While dueling, hold A to check
    the field when you can't act and press B to change Phases on your turn.  Hold R
    to check a card's text when you can't select it.  That's all the important 
    controls that might not be second nature to someone who's never played before.
    NEW CONTROLS: Hold B and it won't ask you if you want to activate something at
    every opportunity.  (In Nightmare Troubadour, best Yu-Gi-Oh! game ever no
    no matter how flawed, you could hold R but I just realized it was B yesterday.)
    Also, it turns out you can buy many, many, MANY packs at once, merely select
    the packs you want to buy, then click return (B if you were paying attention)
    then select packs from another set, and continue the process until you've
    bought a huge amount of packs; and while it is a neat find, I like to see the
    cards that I get and that would involve a lot of scrolling so I'll stick to 10.
    
    Anyway, on to the fun part, DUELING!  I won't explain HOW to duel, 'cause if
    you don't know how, none of this has made any sense so you probably didn't make
    it this far.  You can make a good deal of progress with your Starter Deck if
    you like, but you'll soon want to pick up a few packs to reinforce (or even
    completely rework) your deck.  Most people who play will tell you to keep your
    Deck at 40 cards (sometimes OCDily so), but I prefer to stock my Deck with as
    many cards as the game will allow (I try to limit myself to 80-100 in duels
    in real life).  You have a better chance of picking the card you want if there
    are 3 in an 80 card deck then if there's one in a 40 card deck, and you never
    run the chance of running out of cards (to the point where if your opponent has
    built their Deck around making you run out of cards, you can still use all the
    cards you want to draw and Special Summon from your deck that you want without
    worrying about running out before them).  Example:  You opponent uses their
    best 20 cards to force you to discard 50 cards from your deck and they lose 10
    because of their Morphing Jars.  Someone with a 40 card deck would have run out
    of cards 5-10 turns ago, but with an 80 card deck, you can use Pot of Greed and
    Graceful Charity and still have 30-35 cards in your Deck to your opponent's 10.
    The point is, build your deck however you want to.  If you find a type of
    monster that works in your favor, put 'em all in.  If your Deck is based around
    an important card, throw 3 Different Dimension Capsules in your Deck and 
    'Booyaka!' there it is.  [Interesting fact:  If two monsters with 0 ATK battle,
    nothing happens.]
    
    By the way, some cards feel reeeeally overused in this game.  You'll come to
    hate Smashing Ground real quick.  Just about everyone you duel has 9 or 10 of
    the same cards (Call of the Haunted, Pot of Greed, Mystical Space Typhoon,
    Heavy Storm...).  So, next comes the different ways to duel in this game:
    
    
    ----------------
    --A. FREE DUEL--
    ----------------
    
    These are good old battles.  You take your deck and beat the crap out of
    another player.  There are several levels of Free Duel with increasing
    difficulty.
    
    --Level 1--
    
    Kuriboh     Scapegoat     Skull Servant     Watapon     White Magician Pikeru
    
    --Level 2--
    
    Batteryman C - Beat all Level 1 monsters.
    
    Ojama Yellow     Goblin King - Beat all Level 1 monsters 3 times.
    
    Des Frog        Water Dragon - Beat all Level 1 monsters 5 times.
    
    --Level 3--
    
    Red-Eyes Darkness Dragon - Beat all Level 2 monsters.
    
    Vampire Genesis     Infernal Flame Emperor - Beat all Level 2 monsters 3 times.
    
    Oceah Dragon Lord - Neo-Daedalus     Helios Duo Megiste - Beat all LV2 mnst 5x.
    
    --Level 4--
    
    Gilford the Legend - Beat all Level 3 monsters.
    
    Dark Eradicator Warlock     Guardian Exode - Beat all Level 3 monsters 3 times.
    
    Goldd, Wu-Lord of Dark World     Elemental Hero Erikshieler - Beat LV3 mnst 5x.
    
    --Level 5--
    
    Raviel, Lord of Phantasms     Horus the Black Flame Dragon LV8 - B. LV4 ms. 5x.
    
    Stronghold - Achieve a 60% game completion total.
    
    Sacred Phoenix of Nephthys - Achieve a 70% game completion total.
    
    More duelists as I unlock them.  They're mostly on the codes page if you really
    need to know.  Mainly, beating lower level duelists a certain number of times
    and completing the game to a certain percentage (which can be found in Your
    Status under the Options menu).  I.E. Duel, duel, and duel some more.  If
    you've beaten everybody ten times and every challenge at least once, you'll
    unlock everybody.
    
    -----------------
    --B. CHALLENGE!--
    -----------------
    
    Now these are fun.  Duels with certain cards, with certain conditions, or with
    the duel almost over, all to help you hone your skills as a duelist and become
    the King of Games! ... Okay, not really, but they're still fun.
    
    ------------------
    --I. DUEL PUZZLE--
    ------------------
    
    Yay, PUZZLES!  These all require you to hop into a game at the last second and
    pull out a victory against seemingly overwhelming odds, but that's what
    Yu-Gi-Oh! games are all about isn't it.  You get DP for clearing each puzzle
    the first time around, and I have compiled the answers here in case you can't
    seem to figure them out.  The "harder" the puzzle, the bigger the prize.
    [Note: There is more than one way to win some of these Battles so I've only
    listed the most obvious one each; and unless specifically stated, summon
    everything in Attack Position.  Also, whenever Mystic Wok is activated,
    obviously pick whichever stat is greater.]
    
    ---------
    --200DP--
    ---------
    
    Warriors of Darkness
    -Activate The Cheerful Coffin and select Sillva, Beiige, and Broww
    -Summon Zure
    -Enter Battle Phase
    -Have Scarr attack White Magical Hat
    -Choose to destroy both Blue-Eyes White Dragons
    -Have all remaining monsters attack
    
    ------------------------------------------------------------------------------
    
    Close-Up Conjuring 
    -Activate Summon Priest, discard Monster Reincarnation for Queen's Knight
    -Activate Reinforcement of the Army
    -Summon King's Knight and use its effect
    -Activate Generation Shift on Summon Priest
    -Activate Polymerization
    -Activate Premature Burial on Jack's Knight
    -Enter Battle Phase
    -Attack with Jack's Knight and Chain Alkana Knight Joker's effect
    -Attack with Alkana Knight Joker
    
    ------------------------------------------------------------------------------
    
    Ancient Mechanism
    -Activate Ancient Gear Castle
    -Summon Ancient Gear Soldier
    -Activate Ultimate Offering, by sacrifice Blue-Eyes Ultimate Dragon
         to summon Ancient Gear Beast
    -Activate Ultimate Offering, summon Ancient Gear Golem by activating the
         effect of Ancient Gear Castle
    -Enter Battle Phase
    -Attack with Ancient Gear Golem
    -Have all remaining monsters attack
    
    ------------------------------------------------------------------------------
    
    Open Fire!
    -Enter Battle Phase
    -Attack with Amazoness Chain Master and activate her effect
    -Enter Main Phase 2
    -Summon Kuriboh, activate Multiply
    -Use Cannon Soldier's effect on all monsters (Cannon Soldier LAST!)
    
    ------------------------------------------------------------------------------
    
    Defeat The Three Phantoms
    -Activate Raigeki Break, discard Aitsu to destroy Sangan and Chain Michizure
         to destroy Hamon
    -Flip Summon Dimension Jar to remove 3 of your opponent's traps from play
    -Summon Koitsu
    -Activate Metamorphosis
    -Enter Battle Phase
    -Attack anyone but Raviel
    
    ------------------------------------------------------------------------------
    
    Achilles Heel
    -Flip Summon Magician of Faith and take back The Cheerful Coffin
    -Activate the Forces of Darkness
    -Activate Magician's Unite on Magician of Faith
    -Sacrafice The Unhappy Girl to summon White Horns D.
    -Activate White Horns D.'s effect to remove 5 spell cards from play
    -Activate The Cheerful Coffin on both monsters
    -Enter Battle Phase
    -Have Magician of Faith attack Elemental Hero Rampart Blaster
    -Have White Horns D. attack Elemental Hero Tempest
    -Have all remaining monsters attack
    
    ------------------------------------------------------------------------------
    
    Reinforcement
    -Activate Cybernetic Magician's effect twice (discard your two monsters to
         destroy your two Spirit Reapers)
    -Activate Scapegoat
    -Put Cybernetic Magician into Defense Position
    -Activate Zero Gravity
    -Activate Backup Soldier to take back 3 monsters
    -Use Cybernetic Magician's effect on 3 Scapegoat Tokens
    -Enter Battle Phase
    -Have all monsters attack
    
    ---------
    --400DP--
    ---------
    
    Eternal Flame
    -Change Throwstone Unit to Attack Position
    -Enter Battle Phase
    -Have Throwstone Unit attack and activate Option Hunter
    -Have Ancient Gear Soldier attack
    -Enter Main Phase 2
    -Activate Tremendous Fire and Chain Serial Spell
    
    ------------------------------------------------------------------------------
    
    Frog Family
    -Activate Excavation of Mage Stones, discard T.A.D.P.O.L.E. and Treeborn Frog
         to take back Polymerization
    -Sacrifice Treeborn Frog to summon Des Frog and activate its effect to summon
         the Des Frog in your deck
    -Activate Polymerization
    -Activate Double Attack and designate D.3.S. Frog
    -Enter Battle Phase
    -Have D.3.S. Frog attack twice
    
    ------------------------------------------------------------------------------
    
    Equip Power
    -Sacrafice Gearfried and Ben Kei to summon Gilford the Legend
    -Use Gilford's effect to equip both cards to Hayabusa Knight
    -Enter Battle Phase
    -Have Hayabusa Knight attack twice
    -Attack with Gilford the Legend
    
    ------------------------------------------------------------------------------
    
    Eliminate F.G.D!
    To Unlock: 5 duels
    -Summon The Anciend Sun Helios
    -Special Summon Helios Duo Megiste
    -Change Banisher of the Light to Attack Position
    -Set Soul Release
    -Activate Giant Trunade
    -Activate Soul Release and select one of your opponent's monsters, your two 
         D.D. Assailants, and two of your D.D. Dynamites
    -Enter Battle Phase
    -Have Helios Duo Megiste attack Needle Worm
    -Have Homunculus Gold attack F.G.D.
    -Have Banisher of the Light attack
    
    ------------------------------------------------------------------------------
    
    Anteater Hunter
    To Unlock: 10 Duels
    -Activate Generation Shift on Disciple of the Forbidden Spell
    -Summon Disciple of the Forbidden Spell and select DARK
    -Special Summon Anteatereatingant and activate its effect
    -Enter Battle Phase
    -Have Disciple of the Forbidden Spell attack Spirit Reaper
    -Have Divine Dragon - Excelion attack
    -Have Chainsaw Insect attack
    
    ------------------------------------------------------------------------------
    
    The Elemental Hero
    To Unlock: 15 Duels
    -Activate King of the Swamp's effect
    -Activate both Polymerizations
    -Summon Wroughtweiler
    -Activate Premature Burial on King of the Swamp
    -Enter Battle Phase
    -Have Elemental Hero Shining Flare Wingman attack Blue-Eyes Ultimate Dragon
    -Have all remaining monsters attack
    
    ------------------------------------------------------------------------------
    
    Fight to the Death
    To Unlock: 20 Duels
    -Put Blue-Eyes White Dragon in Defense Position
    -Set Fissure
    -Activate Stop Defense on Yomi Ship
    -Summon Elemental Hero Wildheart
    -Activate Cyclone Boomerang
    -Enter Battle Phase
    -Have Elemental Hero Wildheart attack Yomi Ship
    
    ---------
    --600DP--
    ---------
    
    Towards Tomorrow
    To Unlock: 25 Duels
    [To save space, I will omit titles.  Cards in CAPS are in the Deck.]
    -Flip Summon Eria
    -Activate Aoi and select Gigobyte
    -Flip Summon Wynn, Special Summon WYNN
    -Flip Summon Aussa, Special Summon AUSSA
    -Flip Summon Hiita, Special Summon HIITA
    -Enter Battle Phase
    -Have Wynn attack Marshmallon
    -Activate Miyabi
    -Have all remaining monsters attack
    -Activate Kurenai
    -Activate Kurogane
    -Have Aussa attack
    
    ------------------------------------------------------------------------------
    
    Roll Out!
    To Unlock: 30 Duels
    -Summon Decayed Commander and activate its effect
    -Activate Zombie Tiger's effect
    -Enter Battle Phase
    -Have Decayed Commander attack Element Valkyrie
    -Activate Roll Out!
    -Activate Combination Attack
    -Have Zombie Tiger attack
    -Activate Formation Union
    -Have Decayed Commander attack
    
    ------------------------------------------------------------------------------
    
    To Catch a Sheep
    To Unlock: 35 Duels
    -Flip Summon Magician of Faith to take back Creature Swap
    -Activate Armed Dragon LV7's effect and select Soul Tiger
    -Tribute Magician of Faith and Man-Eater Bug to Summon The Creator
    -Activate The Creator's effect to Special Summon Soul Tiger, discard Tsukuyomi
    -Activate Creature Swap and select Soul Tiger
    -Enter Battle Phase
    -Have Elemental Hero Erikshieler attack Soul Tiger
    -Have all remaining monsters attack
    
    ------------------------------------------------------------------------------
    
    Wall of Zoa
    To Unlock: 40 Duels
    Discard, in any order, your Hysteric Fairy, Dark Hole, and Premature Burial.
    Always target Divine Dragon - Excelion with card effects.
    -Activate Tribute to The Doomed
    -Activate Back to Square One
    -Activate Next to be Lost
    -Activate Monster Reincarnation
    -Summon Divine Dragon - Excelion and select "Raise ATK by 1000." and
         "Cause damage equal to the ATK of the monster destroyed in battle."
    -Enter Battle Phase
    -Have Divine Dragon - Excelion attack a Metalzoa
    
    ------------------------------------------------------------------------------
    
    VWXYZ
    To Unlock: 45 Duels
    -Activate XYZ-Dragon Cannon's effect:  Discard Polymerization to destroy
         Lord of D.
    -Activate Call of the Haunted and select W-Wing Catapult
    -Summon V-Tiger Jet
    -Summon VW-Tiger Catapult from the Fusion Deck
    -Summon VWXYZ-Dragon Catapult Cannon from the Fusion Deck
    -Activate Premature Burial
    -Activate Giant Trunade
    -Activate D.D.M.'s effect to summon XYZ-Dragon Cannon
    -Activate XYZ-Dragon Cannon's effect to destroy a Blue-Eyes Ultimate Dragon
    -Activate VWXYZ-Dragon Catapult Cannon's effect to destroy the other
         Blue-Eyes Ultimate Dragon
    -Enter Battle Phase
    -Have VWXYZ-Dragon Catapult Cannon attack Big Shield Gardna and activate its
         effect
    -Have all remaining monsters attack
    
    ------------------------------------------------------------------------------
    
    Beginning of the End
    To Unlock: 50 Duels
    -Summon Petit Moth
    -Activate Multiplication of Ants
    -Activate End of the World to summon Ruin, Queen of Oblivion, sacrificing the
         two Army Ant Tokens
    -Flip summon Spirit Caller and activate its effect to special summon
         Elemental Hero Avian
    -Flip summon Magician of Faith to take back End of the World
    -Activate End of the World, sacraficing all but Ruin
    -Enter Battle Phase
    -Have Ruin attack Mystical Elf and activate her effect
    -Have Demise, King of Armageddon attack directly
    -Enter Main Phase 2
    -Activate Mystic Wok and tribute Ruin
    -Activate Ojama Trio
    -Activate Demise's effect
    
    ------------------------------------------------------------------------------
    
    Wriggle Out of That!
    To Unlock: 60 Duels
    -Activate Premature Burial
    -Activate Multiplication of Ants
    -Summon Parasitic Ticky
    -Equip Parasitic Ticky with Opti-Camouflage Armor
    -Set Statue of the Wicked
    -Activate Book of Taiyou and select Magical Plant Mandragola
    -Activate Breaker the Magical Warrior's effect to destroy Statue of the Wicked
    -Enter Battle Phase
    -Have a token attack Cobra Jar
    -Have Breaker the Magical Warrior attack Magical Plant Mandragola
    -Activate Ojama Trio
    -Have Parasitic Ticky attack directly
    
    ---------
    --800DP--
    ---------
    
    Commence Counterattack
    To Unlock: 70 Duels
    -Set Swords of Revealing Light
    -Activate Book of Taiyou on Skull Descovery Knight, chain Dust Tornado to
         destroy Bottomless Trap Hole, chain Emergency Provisions and select Swords
         of Revealing Light, Book of Taiyou, and Dust Tornado
    -Activate Brain Control to take control of Chiron the Mage
    -Activate Chiron the Mage's effect:  Discard Book of Moon, chain Divine Wrath:
         Discard Luminous Soldier, and activate the effect of Dark Ruler
         Vandalgyon
    -Flip summon Magician of Faith and take back Brain Control
    -Activate Brain Control to take control of Ancient Gear Golem
    -Activate System Down
    -Enter Battle Phase
    -Have all monsters attack
    
    ------------------------------------------------------------------------------
    
    Break the Seal!
    To Unlock: 80 Duels
    -Summon Emissary of the Afterlife
    -Equip Mystic Tomato with Axe of Despair
    -Enter Battle Phase
    -Attack Mine Golem with Emissary of the Afterlife
    -Attack Summoned Skull with Mystic Tomato, don't activate Mystic Tomato's
         effect, do activate Axe of Despair's effect
    -Activate Backup Soldier and take all pieces of the Forbidden One
    
    ------------------------------------------------------------------------------
    
    Dragon Killer
    To Unlock: 90 Duels
    -Activate Mystic Plasma Zone
    -Activate Raigeki Break:  Discard Penumbral Soldier Lady to destroy United We
         Stand
    -Activate Mystical Space Typhoon to destroy Gravity Bind
    -Equip Master of Dragon Soldier with Horn of the Unicorn
    -Sacrafice Mystic Swordsman LV4 & Zombyra the Dark to summon Gilford the
         Legend, activate his effect to equip both Twin Swords of Flashing Light -
         Tryce to Amazoness Swords Woman and United We Stand to Gilford the Legend
    -Enter Battle Phase
    -Have Amazoness Swords Woman attack the Master of Dragon Soldier equipped with
         Horn of the Unicorn twice
    
    ------------------------------------------------------------------------------
    
    Battleship Down
    To Unlock: 100 Duels
    -Activate A Legendary Ocean
    -Activate Stop Defense, target B.E.S. Tetran
    -Activate Book of Moon, target Big Core
    -Activate Monster Reincarnation:  Discard Nobleman of Crossout to take back
         Armed Samurai - Ben Kei
    -Summon Ben Kei
    -Equip Ben Kei with Axe of Despair and Mage Power
    -Enter Battle Phase
    -Have Ben Kei attack B.E.S. Tetran 3 times
    
    ------------------------------------------------------------------------------
    
    Indomitable Spirit
    To Unlock: 110 Duels
    -Activate Shield Crash to destroy Sand Moth
    -Activate Acid Trap Hole
    -Enter Battle Phase
    -Attack Millennium Scorpion with Sand Moth and activate Rope of Life
    -Activate Call of the Haunted
    -Have all monsters attack
    
    ------------------------------------------------------------------------------
    
    A Hero's Welcome
    To Unlock: 120 Duels
    -Set all Spell Cards
    -Summon Elemental Hero Avian
    -Activate Double Attack, discard Elemental Hero Neo Bubbleman
    -Special Summon Elemental Hero Bubbleman
    -Activate The Warrior Returning Alive
    -Activate Giant Trunade
    -Special Summon Elemental Hero Neo Bubbleman
    -Activate Bubble Blaster
    -Enter Battle Phase
    -Have Neo Bubbleman attack Perfectly Ultimate Great Moth
    -Have Elemental Hero Avian attack twice
    
    ------------------------------------------------------------------------------
    
    Summit Showdown
    To Unlock: 130 Duels
    -Activate Cyber Laser Dragon's effect to destroy itself
    -Special Summon Cyber Dragon
    -Summon Proto-Cyber Dragon
    -Activate Photon Generator Unit
    -Activate Cyber Laser Dragon's effect to destroy Master of Dragon Soldier
    -Activate Call of the Haunted to Special Summon Proto-Cyber Dragon; activate
         Inferno Reckless Summon
    -Activate Power Bond to summon Cyber End Dragon
    -Enter Battle Phase
    -Have Cyber End Dragon attack Blue-Eyes Shining Dragon
    -Have Cyber Laser Dragon attack
    
    ----------
    --1000DP--
    ----------
    
    A Hero's Farewell
    To Unlock: 140 Duels
    -Activate Monster Reincarnation, discard Full Salvo
    -Activate Polymerization
    -Summon Elemental Hero Sparkman
    -Set your Spell and Trap Cards
    -Special Summon Elemental Hero Bubbleman
    -Flip Summon Magician of Faith, take back Bubble Illusion
    -Activate Bubble Illusion
    -Activate Giant Trunade
    -Enter Battle Phase
    -Have Elemental Hero Flame Wingman attack Cyber Blader, and activate Cynthonian
         Blast to destroy Marshmallon
    -Have all remaining monsters attack
    -Enter Main Phase 2
    -Activate Thunder Crash
    
    ------------------------------------------------------------------------------
    
    Trio of Sheep
    To Unlock: 150 Duels
    -Activate Lightning Vortex, discard Makuya the Destructor
    -Activate Ultimate Offering
    -Activate Monster Reincarnation, discard Maju Garzett (take Makuya, duh)
    -Summon Makuya the Destructor
    -Change Gear Golem the Moving Fortress to Attack Position
    -Enter Battle Phase
    -Have all monsters attack
    -Enter Main Phase 2
    -Activate Ojama Trio
    -Activate Ultimate Offering to summon Crush D. Gandra and use its effect
    
    ------------------------------------------------------------------------------
    
    Splendorous Dance
    To Unlock: 160 Duels
    -Flip Summon Apprentice Magician
    -Flip Summon Lady Ninja Yae
    -Activate Mystical Space Typhoon to destroy Mirror Force
    -Enter Battle Phase
    -Have Apprentice Magician attack Troop Dragon, activating Apprentice Magician's
         effect, select Hurricail
    -Have Lady Ninja Yae attack Troop Dragon
    -Activate Spiritual Wind Art - Miyabi, sacrafice Lady Ninja Yae to destroy
         Skill Drain
    -Activate Desert Sunlight
    -Have all remaining monsters attack
    
    ------------------------------------------------------------------------------
    
    Revenge of Shien
    To Unlock: 170 Duels
    -Flip Summon all face-down monsters and take Salamandra and Chthonian Alliance
    -Activate Shien's Spy to give up control of Iron Blacksmith Kotetsu
    -Activate The League of Uniform Nomenclature
    -Sacrafice Iron Blacksmith Kotetsu and Kageningen to summon Metal Armored Bug
    -Activate A Rival Appears!, select Blue-Eyes White Dragon
    -Activate Book of Moon on Blue-Eyes White Dragon
    -Equip Kageningen with Chthonian Alliance
    -Equip Tenkabito Shien with Salamandra
    -Activate Molten Destruction
    -Enter Battle Phase
    -Have Tyrant Dragon attack Obnoxious Celtic Guard and Iron Blacksmith Kotetsu
    -Have Tenkabito Shien attack Blue-Eyes White Dragon 
    -Have all remaining monsters attack
    
    ------------------------------------------------------------------------------
    
    Match Point
    To Unlock: 180 Duels
    -Summon Harpie Girl
    -Activate Collapse to reduce Gogiga Gagagigo's attack
    -Flip Summon Tornado Bird and select Sakuretsu Armor and Bottomless Trap Hole
    -Activate White Dragon Ritual, tribute Tyrant Dragon
    -Activate Premature Burial to summon Goblin Attack Force
    -Activate Mystic Wok, select Goblin Attack Force
    -Enter Battle Phase
    -Attack Stone Statue of the Aztecs with Harpie Girl, activate Damage Condenser
    -Activate Windstorm of Etaqua
    -Have Tyrant Dragon attack Gogiga Gagagigo and Stone Statue of the Aztecs
    -Have Paladin of White Dragon attack Ultimate Obedient Fiend
    -Have Blade Knight attack
    
    ------------------------------------------------------------------------------
    
    Riddle Challenge
    To Unlock: 190 Duels
    [Every summon after the first is done by activating Ultimate Offering.]
    -Summon Bladefly
    -Enter Battle Phase
    -Have Jinzo attack Neo Bug
    -Enter Main Phase 2 (yeah, can you believe it?)
    -Flip Summon Penguin Soldier, return Jinzo to your hand
    -Summon Little Chimera
    -Activate Fuh-Rin-Ka-Zan to draw 2 cards
    -Sacrafice Bladefly to summon Catapult Turtle
    -Activate Great Spirit's effect
    -Flip Summon Great Spirit and use its effect to swap its ATK and DEF
    -Activate Mystic Wok, select Little Chimera
    -Summon Milus Radiant
    -Activate Catapult Turtle's effect, select Great Spirit
    -Summon Star Boy
    -Sacrafice Milus Radiant to summon Jinzo
    -Activate Catapult Tutrle's effect four times, Penguin Soldier first,
         Catapult Turtle last
    
    ----------
    --6730DP-- (WHAT!?!)
    ----------
    
    Interdimensional Invitation
    To Unlock: 200 Duels
    [Every summon after the first is done by activating Ultimate Offering.]
    -Activate Mystical Space Typhoon to destroy Widespread Ruin
    -Activate Dust Tornado to destroy Skill Drain
    -Activate Mystic Wok, select Double Coston
    -Flip Summon Hiro's Shadow Scout
    -Summon Zolga
    -Summon The Ancient Sun Helios
    -Sacrafice Hiro's Shadow Scout to summon Ancient Gear Beast
    -Sacrafice Zolga and The Ancient Sun Helios to summon Dark Magician of Chaos
         and activate its effect
    -Activate Mystical Space Typhoon to destroy Mirror Force
    -Activate Card Destruction
    -Sacrafice Banisher of the Light to summon Helios Duo Megiste
    -Enter Battle Phase
    -Have Ancient Gear Beast attack Nobleman-Eater Bug
    -Have Dark Magician of Chaos attack Mechanical Hound
    (One last time)
    -HAVE ALL REMAINING MONSTERS ATTACK!
    
    Congratulations, you've completed all puzzles.  Go rest your brain.
    
    
    --------------------
    --II. LIMITED DUEL--
    --------------------
    
    These duels all have certain restrictions that prevent you from using certain
    cards, tributing monsters, using small decks, etc.  In order to participate in
    these duels, your current deck must meet the qualifications.
    [I have a couple of Decks that should help with a LOT of these, I'll put them
    at the end of the guide.]
    
    --All except Level 4 forbidden--
    Only monsters with 4 stars can be used
    Prize: 500DP
    Just pad your DEF and rely on effect damage or Final Countdown or the like.
    
    --Medium/high Level forbidden--
    Monsters with 5 stars or more cannot be used
    Prize: 500DP
    Ditto.
    
    --ATK 1500 or more forbidden--
    Monsters with an ATK of 1500 or more cannot be used
    Prize: 500DP
    Read above notes.
    
    --Flip Effects forbidden--
    Flip Effect monsters cannot be used
    Prize: 500DP
    You could easily use the same deck for these first 5 duels.
    
    --Tributes forbidden--
    Monsters cannot be offered in Tribute for Tribute Summons or to pay costs.
    Prize: 500DP
    I recommend a bunch of 2000 DEF 4* monsters, Chorus of Sanctuary, Yellow Luster
    Shield, and 3 Wave-Motion Cannons and 3 Final Countdowns, SwofRevLight, etc.
    
    --Traps forbidden--
    Traps cannot be used
    Prize: 500DP
    I just used the deck I made with all monsters in it and won on the first try.
    
    --Large Deck A--
    Duel with 60 or more cards in your Deck
    Prize: 500DP
    If you can get Guardian Sphinx on the field early this should be super easy.
    
    --Large Deck B--
    Duel with 80 or more cards in your Deck
    Prize: 500DP
    Not altogether hard.
    
    --Sets forbidden--
    Cards cannot be Set during the duel
    Prize: 500DP
    Well isn't this duel just craptacular with a capital CRAP.  Take all your trap
    cards and put them in your side deck and remove all the defensive and flip
    effect monsters from your deck because they're all off limits.  It's attacking
    monsters and spell cards or nothing in this one.  Might I suggest the same deck
    you used for the Traps forbidden duel (assuming you beat that one).  You know
    what really grinds my gears?  Dark Paladin can set cards!  WHAT'S UP WITH THAT?
    Anyway, don't take your eyes off the game for a second.  It would suck to get
    him down to 500 LP, only to glance at a T.V. show, forget what you're doing,
    and set a monster before what would have been your final battle phase, because
    believe me, you won't need any help losing this duel.  You know what REALLY
    cheeses me off?  You can't even flip cards face down!  THAT'S NOT A SET!!!!!!!!
    Therefore the Swarms and their like-worded cousins are useless here.  The prize
    really isn't worth your time, do this one late, late in the game.
    
    --All Mnst except LV monsters forbidden--
    Only cards whose names contain "LV" can be included in your Deck
    Prize: 1000DP
    
    --All monsters except Fairies forbidden--
    Only Fairies can be included in your Deck
    Prize: 1000DP
    
    --All mnstrs ex. Wind monsters forbidden--
    Only Wind monsters can be included in your Deck
    Prize: 1000DP
    
    --All cards except monsters forbidden--
    You cannot include Spell or Trap cards in your Deck
    Prize: 1000DP
    Not too hard, snag 80 effect monsters (some Labyrinth Walls too) and be lucky.
    
    --Level 3 or below forbidden--
    Monsters with 3 stars or less cannot be used
    Prize: 1000DP
    
    --DEF 1500 or less forbidden--
    Monsters with a DEF of less than 1500 cannot be used
    Prize: 1000DP
    
    --Effect Monsters Forbidden--
    Effect monsters cannot be used
    Prize: 1000DP
    
    --Spells forbidden--
    Spells cannot be used
    Prize: 1000DP
    Finally, a match that's actually fair.
    
    --Attacks forbidden--
    Monsters cannot be used in battle
    Prize: 1500DP
    You want to focus on doing Life Point damage, so Ominous Fortunetelling and
    Stealth Bird are good cards to have.  This dingus really likes to increase his
    Life Points, so Bad Reaction to Simochi works wonders.  He has Spell Absorption
    also, so if you have ^^^^, all the cards like Tremendous Fire, Ookazi, and
    Poison of the Old Man will do even more damage.
    
    --All Monsters ex. Elem. Heroes forbidden--
    Only monster cards whose names begin with "Elemental Hero" can be included in
    your Deck
    Prize: 2000DP???
    I beat this and forgot how much I got for it; but I do know I did it with 5
    monsters in an 80 card Deck.
    
    --All monsters except Warriors forbidden--
    Only Warriors can be included in your Deck
    Prize: 1500DP
    
    --All mnstrs ex. Dark monsters forbidden--
    Only Dark monsters can be included in your Deck
    Prize: 1500DP
    
    --All Frbidn/Ltd/Semi-Ltd Cards forbidden--
    All Forbidden/Limited/Semi-Limited Cards are treated as Forbidden Cards
    Prize: 1500DP
    
    --?????--
    
    --Refer to Sept'04 Forbid & Ltd Card List--
    All cards except those on the September 2004 Forbidden and Limited Card List
    forbidden
    Prize: 1500DP
    Is that tricky wording on the description or what?  Not hard at all.
    
    --Low Life Points--
    Start with 2000 Life Points
    Prize: 1500DP
    Seriously?  Two turns with Stealth Bird or Wave-Motion Cannon and he's down.
    Thank goodness they actually made your opponent follow the same rules.
    
    --All Monsters except Toons Forbidden--
    Only Toon monsters can be included in your Deck
    Prize: 2000DP
    
    --All Monsters except Spirits forbidden--
    Only Spirit monsters can be included in your Deck
    Prize: 2000DP
    If you can manage to get Stumbling, Burning Land, and Chain Energy on the
    field, you'll win in a few turns with little to no effort.
    
    --All monsters ex. Dragons forbidden--
    Only Dragons can be included in your Deck
    Prize: 2000DP
    
    --All monsters ex. Spellcasters forbidden--
    Only Spellcasters can be included in your Deck
    Prize: 2000DP
    
    --All mnstrs ex Light monsters forbidden--
    Only Light monsters can be included in your Deck
    Prize: 2000DP
    
    --All mnstrs ex. Fire monsters forbidden--
    Only Fire monsters can be included in your Deck
    Prize: 2000DP
    
    --Decks with card multiples forbidden--
    Only one copy of each card can be kept in your Deck
    Prize: 2000DP
    
    --Special Summons forbidden--
    Special Summons cannot be used
    Prize: 2000DP
    Just don't Special Summon anything, his gadgets are pushovers.
    
    --Normal Summons forbidden--
    Normal Summons cannot be used
    Prize: 2500DP
    You know what really cheeses me off?  You can't SET either.  Now I understand
    that they like to let the computer cheat up and down these duels, but come on.
    
    --All monsters except Zombie forbidden--
    Only Zombie can be included in your Deck
    Prize: 2500DP
    I love Zombie-Type Monster Cards so this was cake for me.
    
    --All mnstrs ex Earth monsters forbidden--
    Only Earth monsters can be included in your Deck
    Prize: 2500DP
    I also love EARTH Monster Cards, some of these are a gimme.
    
    --All mnstrs ex Water monsters forbidden--
    Only Water monsters can be included in your Deck
    Prize: 2500DP
    Am I the only one that's tired of decks based around Water monsters and A
    Legendary Ocean already?
    
    --Refer to Mar'04 Forbid & Ltd Card List--
    All cards except those on the March 2004 Forbidden and Limited Card List
    forbidden
    Prize: 2500DP
    
    --?????--
    
    --Refer to Sept'05 Forbid & Ltd Card List--
    All cards except those on the September 2005 Forbidden and Limited Card List
    forbidden
    Prize: 2500DP
    
    --?????--
    
    
    I'll fill in the question marks as I unlock them.
    
    -------------------
    --III. THEME DUEL--
    -------------------
    
    These duels all require you fulfill some condition during the duel for a hefty
    prize.  
    
    --Battle Damage--
    Cause 10,000 or more points of battle damage during a duel.
    Prize: 1000DP
    This duel isn't all that hard.  Your opponent, Exarion Universe, will likely
    draw one of his Nimble Momonga and therefore, Special Summon the other two,
    increasing his LP to 11000 total (not to mention he has Solemn Wishes).  So all
    you mainly have to do is win to complete the objective.
    
    --Deflected Damage--
    Cause 4,000 or more points of deflected damage during a duel.
    Prize: 1000DP
    Absolute cake.  Just pack your deck full of high defense monsters, play a few
    DEF boosting cards like Yellow Luster Shield and Chorus of Sanctuary and let
    the damage roll in for him.  You may want to bring a few cards to get your
    monsters off the field, like 7 star monsters (set them or you won't be attacked
    and that's bad here), Dark Hole, or perhaps Penguin Soldier, so you can keep
    putting down monsters that they'll attack.
    
    --Normal Summon--
    Normal Summon 10 monsters during a duel.
    Prize: 1000DP
    Lots of 1900ATK monsters is an excellent idea.  He seems to have an inordinate
    amount of cards to kick your monsters' butts so you won't have to worry about
    filling the field and not being able to summon.  You may want to bring a few
    blocking cards as well (Draining Shield, Magic Cylinder, etc.) just in case.
    
    --Ritual Summon--
    Perform 10 Ritual Summons during a duel.
    Prize: ???
    
    --Special Summon A--
    Perform 10 Special Summons during a duel.
    Prize: 1000DP
    
    --20x Spell--
    Use Spell cards 20 times during a duel.
    Prize: 1000DP
    Tsukuyomi and Magician of Faith can make this reeeeeally easy.
    
    --10x Trap--
    Activate 10 Traps during a duel.
    Prize: 1000DP
    
    --Draw--
    End a duel in a draw.
    Prize: 1000DP
    I just stopped him from attacking and played Dark Snake Syndrome.
    
    --Hand Destruction--
    Make your opponent discard 20 cards from his/her hand.
    Prize: ???
    
    --During Opponent's Turn--
    Win during your opponent's turn.
    Prize: 1000DP
    Final Countdown anyone?
    
    --Recover--
    Restore 20,000 or more Life Points during a duel.
    Prize: 2000DP
    Solemn Wishes, an 80 card deck, and a lot of luck help a lot.
    
    --Remove Monsters by Effect--
    Remove 10 of your opponent's monsters from play using Effects during a duel.
    Prize: 2000DP
    Absolute cake.  I removed all 21 of his monsters from play on the first try.
    Just filter to give cards that remove monsters from play, pick ones that target
    your opponent, then pad your deck.
    
    --Flip Summon--
    Perform 10 Flip Summons during a duel.
    Prize: 2000DP
    Try to prevent him from attacking (Level Limit - Area B, Messenger of Peace...)
    until you can get Swarm of Scarabs on the field and it should be enough to take
    out all his monsters long enough for you to win by Final Countdown or no cards.
    
    --Special Summon B--
    Special Summon 10 times from the Graveyard during a duel.
    Prize: ???
    
    --Token--
    Special Summon 15 Tokens during a duel.
    Prize: 2000DP
    
    --Union--
    Equip 5 Union monsters during a duel.
    Prize: ???
    
    --10x Quick Spell--
    Use Quick-Play Spell cards 10 times in your opponent's turn during a duel.
    Prize: 2000DP
    I cannot stress the importance of the phrase "in your opponent's turn" enough.
    
    --The Forbidden--
    Win a duel using the Effects of "Exodia the Forbidden One".
    Prize: 2000DP
    If your deck consists of 3 - Heart of the Underdog, 5 - pieces of Exodia,
    16 - 1900ATK 4* or lower normal monsters, and 16 - 2000DEF or greater 4* or
    lower normal monsters, you'll win.  You just will.
    
    --20 Turns--
    Win a duel using the Effects of "Final Countdown".
    Prize: 2000DP
    Fairly easy for a Theme Duel (assuming you can draw Final Countdown early and
    prevent the King of Armageddon from destroying your monsters).  He'll probably
    summon several of himself (Demise), but I'd be surprised if he ever uses its
    effect, so if you can keep a strong monster on the field (pronounced, 'anything
    with Mage Power equipped'), you should be able keep him at bay long enough for
    Final Countdown to take effect.  Come to think of it, a deck full of 2000
    defense monsters, and a few defense boosting cards (with some Final Countdowns)
    should be able to win with very little trouble.
    
    --Deck Destruction--
    Make your opponent run out of cards and win the duel.
    Prize: 2000DP
    Just make good use of the Jars and be sure your deck has more cards than his to
    start with and you shouldn't have any problems.
    
    --?????--
    
    --The Preventers Fight Back--
    Successfully activate and maintain the Effect of "Ojama Delta Hurricane!!" and
    win the duel.
    Prize: ???
    
    --Huge Revolution--
    Successfully activate and maintain the Effect of "Huge Revolution" and win the
    duel.
    Prize: ???
    
    --Victory in 5 Turns--
    Win within 5 turns.
    Prize: 3000DP
    Come on, you can do it!  If all else fails, take the deck for The Forbidden,
    swap out two Heart of the Underdogs for 2 normal monsters and just keep trying
    it again and again until you draw Heart of the Underdog on the first turn.
    
    --?????--
    
    --?????--
    
    --?????--
    
    --Direct Damage--
    Cause 20,000 or more points of direct damage during a duel.
    Prize: ???
    
    --Destroy monsters in battle--
    Destroy 20 of your opponent's monsters in battle during a duel.
    Prize: ???
    
    --Tribute Summon--
    Tribute Summon 10 monsters during a duel.
    Prize: ???
    
    --Special Summon C--
    Special Summon by removing monsters from Graveyard 10 times during a duel.
    Prize: 4000DP
    
    --Toon--
    Cause 8,000 or more points of direct damage with Toon monsters during a duel.
    Prize: ???
    
    --10x Counter--
    Counter your opponent's Spells, Traps, Effects, Attacks, and Summons 10 times
    during a duel.
    Prize: ???
    
    --Destiny Board--
    Win a duel using the Effects of "Destiny Board".
    Prize: 4000DP
    WOO, that's a lot of DP for very little work.  It's Destiny Board, pack some
    Different Dimension Capsules and a bunch of 1900ATK monsters with a few copies
    of Destiny Board and Spirit Messages and bam (or just one).
    
    --Huge Damage in a turn--
    Cause 8,000 points or more of damage during a turn and win the duel.
    Prize: 4000DP
    WOO, Cash Money!  Seriously though, a couple Wave-Motion Cannons and Level
    Limit - Area B's and this guy'll go down like nothing.  He'll actually
    sacrifice F.G.D. to summon another F.G.D. for no reason.
    
    --?????--
    
    --?????--
    
    --?????--
    
    --?????--
    
    --Make a Chain--
    Form 5 Chains. [This means, make a chain of 5 or longer.  You can make 30
    chains of 2 (I actually tried that once) and it won't do you a lick of good.]
    Prize: 4000DP
    WOO HOO!  Four grand for activating 5 Quick-Play Spell cards at once!
    
    --The Gatekeeper Stands Tall--
    Successfully Summon "Gate Guardian" and win the duel.
    Prize: ???
    
    --Serious Damage--
    Cause 50,000 or more points of damage during a duel.
    Prize: ???
    
    --Return monsters with Effects--
    Return monsters from the Field to your opponent's Deck or Hand using Effects 10
    times during a duel.
    Prize: 5000DP
    This isn't all that hard.  In my first attempt I returned monsters over 20
    times.  Pack the Hanes and some Level Limit - Area B's and you're golden.
    [Crass Clown is also a great help.]  Woo, cash money!
    
    --Fusion Summon--
    Perform 10 Fusion Summons during a duel.
    Prize: ???
    
    --Big damage at once--
    Prize: 5000DP
    Cause 8,000 points or more of damage with a single attack or Effect and win the
    duel.
    Yeah, you read it right.  FIVE THOUSAND DP to keep Wave-Motion Cannon on the
    field for a while.
    
    --XYZ In The House--
    Summon every card in the XYZ Series and win the duel.
    Prize: ???
    
    --Spell Counter--
    Use 10 Spell Counters during a duel.
    Prize: ???
    
    --?????--
    
    --?????--
    
    --Dark Scorpion Combination--
    Successfully activate and maintain the Effect of "Dark Scorpion Combination"
    and win the duel.
    Prize: ???
    
    
    I'll fill in the question marks when they're unlocked.
    
    ---------------------
    --IV. SURVIVAL DUEL--
    ---------------------
    
    This mainly has you duel as many random opponents as you can before you lose.
    That's about it.  You'll earn DP depending on how many opponents you can defeat
    before losing.  Your Life Points at the end of one duel carry over into the
    next duel, so building up your Life Points against weaker opponents is a good
    strategy, but be sure to bring your A game, because if you waltz in with your
    starter deck thinking you'll be fine, not even starting a duel with 35,000 Life
    Points will save you from Vampire Genesis if you're unprepared. 
    
    Ironically enough, I designed a deck for looking through my opponent's deck so
    that I could have an easier time writing this guide, and that very deck took me
    through 20 survival duels and would have taken me further had it not been 2:30
    in the morning and me having an 8 hour day at school the next day.  (I had
    about 80,000 LP left when I quit.)  So I'm going to post this oddly fantastic
    deck at the end of the guide, under the opponents' decks section.
    
    [Note:  All of your opponents are from Free Duel LV1-5.]
    
    -------------------------
    --3. USEFUL INFORMATION--
    -------------------------
    
    --------------
    --A. BONUSES--
    --------------
    
    Total damage inflicted in battle - Battle Damage /100
    
    Battle Damage Only Bonus - x2
    
    Effect Damage Only Bonus - 300
    
    Max ATK Bonus - Highest ATK /100 (min ATK of 3000)
    
    Max Damage Bonus - Highest Damage /100 (min Damage of 3000)
    
    Destroy in Batttle Bonus - 80x Monsters Destroyed
    
    Tribute Summon Bonus - 80x Tribute Summons
    
    No Special Summon Bonus - 200
    
    Spell Card Bonus - 20x Spell Cards Activated
    
    No Spell Cards Bonus - 200
    
    Trap Card Bonus - 30x Trap Cards Activated
    
    No Trap Cards Bonus - 100
    
    Opponent's Turn Finish Bonus - 200
    
    Duelist Bonus
         Level 1 - 50
         Level 2 - 100
         Level 3 - 150
         Level 4 - 200
         Level 5 - 250
    
    Reversal Finish Bonus - 30
    
    No Damage Bonus - 100
    
    Exactly 0 LP Bonus - 100
    
    Quick Finish Bonus - 100
    
    Low LP Bonus - 200 (LP <= 500?)
    
    Extremely Low LP Bonus - 2000 (LP <= 100?)
    
    Over 20000 LP Bonus - 200
    
    Low Deck Bonus - 150 (have 1-? cards left)
    
    Extremely Low Deck Bonus - 1500 (have 0 cards left)
    
    No More Cards Bonus - 500 (your opponent runs out of cards)
    
    Exodia Finish Bonus - 1000
    
    Final Countdown Finish Bonus - 2000
    
    Quick Finish Bonus - 100 (End the duel by turn 5?)
    
    Draw?
    
    Lose - /10 [total points reduced to 10%]
    
    --------------------
    --B. STARTER DECKS--
    --------------------
    
    TRUNK
    
    Dark Blade
    Elemental Hero Avian
    Elemental Hero Burstinatrix
    Elemental Hero Clayman
    Elemental Hero Sparkman
    Gazelle the King of Mythical Beasts
    Luster Dragon
    Luster Dragon #2
    Warrior Dai Grepher
    Warrior of Zera
    
    Elemental Hero Bladedge
    Kuriboh
    Magician of Faith
    Mirage Draong
    Princess of Tsurugi
    Skelengel
    Spear Dragon
    Spirit Caller
    The Trojan Horse
    
    Black Pendant
    Brain Control
    Dark Factory of Mass Production
    Fissure
    Gaia Power
    Heavy Storm
    Monster Reincarnation
    Ookazi
    Premature Burial
    Red Medicine
    The Warrior Returning Alive
    Tribute to The Doomed
    
    Castle Walls
    Cemetary Bomb
    Compulsory Evacuation Device
    Dust Tornado
    Jar of Greed
    Magic Cylinder
    Ready for Intercepting
    Reinforcements
    Sakuretsu Armor
    
    
    
    DRAGON'S ROAR
    
    Luster Dragon (x2)
    
    Red-Eyes B. Dragon
    Armed Dragon LV3 (x2)
    Armed Dragon LV5 (x2)
    Element Dragon
    Masked Dragon (x3)
    Red-Eyes B. Chick
    Red-Eyes Darkness Dragon
    Twin-Headed Behemoth
    
    Creature Swap (x2)
    Heavy Storm
    Mystical Space Typhoon
    Nobleman of Crossout (x2)
    Pot of Greed
    Premature Burial
    Reload (x2)
    Snatch Steal
    Stamping Destruction (x3)
    Swords of Revealing Light
    The Graveyard in the Fourth Dimension
    
    Call of the Haunted
    Ceasefire
    Curse of Anubis
    Dragon's Rage (x2)
    Interdimensional Matter Transporter (x2)
    Reckless Greed
    The Dragon's Bead
    Trap Jammer
    
    
    
    ZOMBIE MADNESS
    
    Master Kyonshee
    
    Dark Dust Spirit
    Despair from the Dark (x2)
    Double Coston
    Pyramid Turtle (x3)
    Regenerating Mummy (x2)
    Ryu Kokki (x2)
    Soul-Absorbing Bone Tower
    Spirit Reaper
    Vampire Genesis
    Vampire Lady
    Vampire Lord
    
    Book of Life (x2)
    Call of the Mummy (x3)
    Card of Safe Return
    Creature Swap (x2)
    Giant Trunade
    Heavy Storm
    Mystical Space Typhoon
    Nobleman of Crossout
    Pot of Greed
    Reload (x2)
    Snatch Steal
    
    Compulsory Evacuation Device (x3)
    Dust Tornado
    Magic Jammer
    Reckless Greed
    Torrential Tribute
    
    
    
    BLAZING DESTRUCTION
    
    Blazing Inpachi
    Great Angus
    
    Fox Fire
    Gaia Soul the Combustible Collective
    Infernal Flame Emperor
    Inferno (x2)
    Little Chimera
    Molten Zombie
    Raging Flame Sprite
    Solar Flare Dragon (x2)
    Thestalos the Firestorm Monarch
    UFO Turtle (x3)
    Ultimate Baseball Kid (x2)
    
    Dark Room of Nightmare
    Heavy Storm
    Level Limit - Area B (x2)
    Meteor of Destruction
    Molten Destruction (x2)
    Mystical Space Typhoon
    Necklace of Command
    Nobleman of Crossout
    Pot of Greed
    Premature Burial
    Reload
    Snatch Steal
    Tribute to The Doomed
    
    Backfire (x2)
    Call of the Haunted
    Dust Tornado (x2)
    Jar of Greed
    Spell Shield Type-8
    
    
    
    FURY FROM THE DEEP
    
    7 Colored Fish
    Sea Serpent Warrior of Darkness
    Space Mombo
    
    Amphibious Bugroth MK-3
    Creeping Doom Manta
    Fenrir (x2)
    Levia-Dragon - Daedalus
    Mermaid Knight
    Mobius the Frost Monarch
    Mother Grizzly (x3)
    Ocean Dragon Lord - Neo-Daedalus
    Star Boy
    Tribe-Infecting Virus
    Unshaven Angler
    
    A Legendary Ocean (x3)
    Big Wave Small Wave
    Creature Swap
    Hammer Shot
    Heavy Storm
    Mystical Space Typhoon
    Pot of Greed
    Premature Burial
    Reload (x2)
    Salvage (x2)
    Snatch Steal
    
    Call of the Haunted
    Dust Tornado
    Gravity Bind (x2)
    Spell Shield Type-8
    Tornado Wall
    Torrential Tribute
    Xing Zhen Hu
    
    
    
    WARRIOR'S TRIUMPH
    
    Dark Blade
    
    Armed Samurai - Ben Kei
    Command Knight
    D.D. Warrior Lady
    Exiled Force
    Gearfried the Iron Knight (x2)
    Gearfried the Swordmaster
    Gilford the Legend
    Goblin Attack Force
    Marauding Captain (x2)
    Mataza the Zapper
    Mystic Swordsman LV2
    Mystic Swordsman LV4
    Ninja Grandmaster Sasuke
    Obnoxious Celtic Guard
    Swift Gaia the Fierce Knight
    Warrior Lady of the Wasteland
    
    Divine Sword - Phoenix Blade
    Fairy of the Spring
    Fusion Sword Murasame Blade
    Giant Trunade
    Heavy Storm
    Lightning Blade
    Lightning Vortex
    Mystical Space Typhoon
    Reinforcement of the Army (x2)
    Release Restraint
    Reload (x2)
    Snatch Steal
    Swords of Concealing Light
    The Warrior Returning Alive
    Wicked-Breaking Flamberge - Baou
    
    Blast with Chain
    Call of the Haunted
    Magic Jammer
    Royal Decree
    
    
    
    SPELLCASTER'S JUDGMENT
    
    Dark Magician
    Gemini Elf
    
    Apprentice Magician (x2)
    Blast Magician
    Breaker the Magical Warrior
    Chaos Command Magician
    Chaos Sorcerer
    Dark Eradicator Warlock
    Ebon Magician Curran
    Magician of Faith (x2)
    Mythical Beast Cerberus
    Rapid-Fire Magician
    Royal Magical Library
    Skilled Dark Magician (x2)
    Tsukuyomi
    White Magician Pikeru
    
    Dark Magic Attack
    Diffusion Wave-Motion
    Heavy Storm
    Lightning Vortex
    Mage Power
    Magical Blast
    Magical Dimension (x2)
    Mystic Box
    Mystical Space Typhoon
    Nightmare's Steelcage
    Nobleman of Crossout
    Premature Burial
    Reload
    Spell Absorption
    Swords of Revealing Light
    
    Call of the Haunted
    Divine Wrath
    Magic  Cylinder
    Pitch-Black Power Stone
    Spell Shield Type-8
    
    
    
    -----------------
    --C. PACK LISTS--
    -----------------
    
    The three sections of each list are Ultra Super-de-Duperly Shiny and Sparkly
    (the ones with kaleidoscopic words), Shiny&Sparkly, Shiny, Sparkly, and not
    fancy at all.  Then by Normal Monster, Effect Monster, Spell, Trap, Fusion
    Monster, and Ritual Monster.  Then alphabetically.
    [Note:  Packs that have a square on the front only have 3 cards in them.]
    
    
    --LEGEND OF B.E.W.D.--
    To Unlock: N/A
    Cost: 150DP/pack
    Currently at 100%
    106 cards
    
    --USDS&S
    -monster
    Blue-Eyes White Dragon
    -spell
    Raigeki
    
    --Sh&Sp
    -monster
    Blue-Eyes White Dragon
    Dark Magician
    -spell
    Dark Hole
    Monster Reborn
    
    --Sh
    -monster
    Red-Eyes B. Dragon
    Left Arm of the Forbidden One
    Left Leg of the Forbidden One
    Right Arm of the Forbidden One
    Right Leg of the Forbidden One
    -effect
    Exodia the Forbidden One
    -spell
    Swords of Revealing Light
    
    --Sp
    -monster
    Curse of Dragon
    Gaia The Fierce Knight
    Mystical Elf
    -effect
    Armed Ninja
    Hane-Hane
    Man-Eater Bug
    -spell
    Fissure
    Polymerization
    Pot of Greed
    Remove Trap
    Stop Defense
    Yami
    -trap
    Trap Hole
    Two-Pronged Attack
    -fusion
    Gaia the Dragon Champion
    
    --common
    -monster
    Aqua Madoor
    Armaill
    Armored Starfish
    Basic Insect
    Beaver Warrior
    Celtic Guardian
    Dark Gray
    Dark King of the Abyss
    Darkworld Thorns
    Dissolverock
    Drooling Lizard
    Enchanting Mermaid
    Fiend Reflection #2
    Firegrass
    Fireyarou
    Flame Manipulator
    Frenzied Panda
    Giant Soldier of Stone
    Green Phantom King
    Hard Armor
    Hinotama Soul
    Hitotsu-Me Giant
    Kagemusha of the Blue Flame
    King Fog
    Kumootoko
    Kurama
    Larvas
    Lesser Dragon
    M-Warrior #1
    M-Warrior #2
    Mammoth Graveyard
    Man Eater
    Masaki the Legendary Swordsman
    Meda Bat
    Monster Egg
    Mystical Sheep #2
    Nemuriko
    One-Eyed Shield Dragon
    Petit Angel
    Petit Dragon
    Ray & Temperature
    Root Water
    Silver Fang
    Skull Red Bird
    Skull Servant
    Spirit of the Harp
    Steel Ogre Grotto #1
    Terra the Terrible
    The 13th Grave
    The Furious Sea King
    Tri-Horned Dragon
    Trial of Nightmare
    Tripwire Beast
    Turtle Tiger
    Two-Mouth Darkruler
    Tyhone
    Uraby
    Witty Phantom
    -effect
    Reaper of the Cards
    -spell
    Forest
    Goblin's Secret Remedy
    Gravedigger Ghoul
    Mountain
    Red Medicine
    Sogen
    Sparks
    Umi
    Wasteland
    -trap
    Dragon Capture Jar
    -fusion
    Charubin the Fire Knight
    Darkfire Dragon
    Dragoness the Wicked Knight
    Flame Ghost
    Flame Swordsman
    Flower Wolf
    Fusionist
    Karbonala Warrior
    Metal Dragon
    
    
    
    --METAL RAIDERS--
    To Unlock: N/A
    Cost: 150DP/pack
    Currently at 100%
    114 cards
    
    --USDS&S
    -effect
    Witch of the Black Forest
    -spell
    Change of Heart
    -trap
    Mirror Force
    
    --Sh&Sp
    -effect
    Barrel Dragon
    Gate Guardian
    Sanga of the Thunder
    Sangan
    
    --Sh
    -monster
    Summoned Skull
    -effect
    Kazejin
    Suijin
    -trap
    Horn of Heaven
    Magic Jammer
    Seven Tools of the Bandit
    Solemn Judgment
    
    --Sp
    -effect
    Cannon Soldier
    Catapult Turtle
    Cocoon of Evolution
    Harpie Lady Sisters
    Kuriboh
    Magician of Faith
    Mask of Darkness
    The Unhappy Maiden
    Thunder Dragon
    Time Wizard
    -spell
    Heavy Storm
    Soul Release
    Tribute to The Doomed
    -trap
    Robbin' Goblin
    -fusion
    B. Skull Dragon
    
    --common
    -monster
    7 Colored Fish
    Ancient Elf
    Ancient Lizard Warrior
    Armored Lizard
    Armored Zombie
    Baby Dragon
    Blackland Fire Dragon
    Blue-Winged Crown
    Bottom Dweller
    Destroyer Golem
    Disk Magician
    Feral Imp
    Flame Cerebrus
    Garnecia Elefantis
    Gazelle the King of Mythical Beasts
    Giga-Tech Wolf
    Ground Attacker Bugroth
    Guardian of the Labyrinth
    Harpie Lady
    Illusionist Faceless Mage
    Jellyfish
    Killer Needle
    King of Yamimakai
    Kojikocy
    Lady of Faith
    Launcher Spider
    Mega Thunderball
    Mystic Horseman
    Niwatori
    Ocubeam
    Pale Beast
    Petit Moth
    Prevent Rat
    Protector of the Throne
    Rock Ogre Grotto #1
    Ryu-Kishin Powered
    Saggi the Dark Clown
    Tongyo
    Water Omotics
    Winged Dragon, Guardian of the Fortress #1
    -effect
    Bladefly
    Castle of Dark Illusions
    Crass Clown
    Dark Elf
    Dream Clown
    Great Moth
    Hoshiningen
    Insect Soldiers of the Sky
    Jinzo #7
    Jirai Gumo
    Larvae Moth
    Little Chimera
    Masked Sorcerer
    Milus Radiant
    Muka Muka
    Princess of Tsurugi
    Pumpking the King of Ghosts
    Rainbow Flower
    Shadow Ghoul
    Star Boy
    The Bistro Butcher
    The Immortal of Thunder
    The Little Swordsman of Aile
    White Magical Hat
    Witch's Apprentice
    -spell
    Block Attack
    Elegant Egotist
    Germ Infection
    Ring of Magnetism
    Share the Pain
    Shield & Sword
    Stim-Pack
    Sword of Deep-Seated
    The Cheerful Coffin
    Tremendous Fire
    -fusion
    Bickuribox
    Deepsea Shark
    Giltia the D. Knight
    Kaminari Attack
    Labyrinth Tank
    Musician King
    Punished Eagle
    Rabid Horseman
    Thousand Dragon
    Twin-Headed Thunder Dragon
    
    
    
    --PHARAOH'S SERVANT--
    To Unlock: N/A
    Cost: 200DP/pack
    Currently at 100%
    92 cards
    
    --USDS&S
    -trap
    Imperial Order
    
    --Sh&Sp
    -effect
    Jinzo
    -spell
    Limiter Removal
    Premature Burial
    -trap
    Call of the Haunted
    -fusion
    Thousand-Eyes Restrict
    
    --Sh
    -effect
    Buster Blader
    -spell
    Nobleman of Crossout
    Nobleman of Extermination
    -trap
    Backup Soldier
    Ceasefire
    Gravity Bind
    Lightforce Sword
    Mirror Wall
    
    --Sp
    -effect
    Gearfried the Iron Knight
    Goblin Attack Force
    Morphing Jar #2
    The Fiend Megacyber
    The Legendary Fisherman
    -spell
    Fairy Meteor Crush
    Monster Recovery
    The Shallow Grave
    -trap
    Appropriate
    Dust Tornado
    Graverobber
    Magical Hats
    Numinous Healer
    Shadow of Eyes
    
    --common
    -monster
    Beast of Talwar
    Cyber Falcon
    Dark Bat
    Darkfire Soldier #1
    Darkfire Soldier #2
    Dokuroyaiba
    Flying Kamakiri #2
    Girochin Kuwagata
    Gradius
    Harpie's Brother
    Island Turtle
    Mr. Volcano
    Oni Tank T-34
    Overdrive
    Science Soldier
    Skull Mariner
    Souls of the Forgotten
    Steel Ogre Grotto #2
    The All-Seeing White Tiger
    Thousand-Eyes Idol
    Three-Headed Geedo
    Twin-Headed Fire Dragon
    Wingweaver
    -effect
    4-Starred Ladybug of Doom
    Bombardment Beetle
    Bubonic Vermin
    Deepsea Warrior
    Drill Bug
    Hayabusa Knight
    Kiseitai
    Mad Sword Beast
    Parasite Paracide
    Red-Moon Baby
    Sword Hunter
    -spell
    Burning Land
    Cold Wave
    Dimensionhole
    Ground Collapse
    Insect Barrier
    Insect Imitation
    Rain of Mercy
    -trap
    Attack and Receive
    Chain Destruction
    DNA Surgery
    Driving Snow
    Enchanted Javelin
    Forced Requisition
    Gamble
    Gift of The Mystical Elf
    Gust
    Infinite Dismissal
    Light of Intervention
    Magic Drain
    Michizure
    Minor Goblin Official
    Respect Play
    Shift
    Skull Invitation
    Solemn Wishes
    Solomon's Lawbook
    The Eye of Truth
    The Regulation of Tribe
    Time Seal
    Type Zero Magic Crusher
    
    
    
    --PHARAONIC GUARDIAN--
    To Unlock: N/A
    Cost: 300DP/pack
    Currently at 100%
    91 cards
    
    --USDS&S
    -spell
    Mirage of Nightmare
    
    --Sh&Sp
    -effect
    Fushioh Richie
    Great Dezard
    Helpoemer
    -spell
    Metamorphosis
    
    --Sh
    -effect
    Don Zaloog
    Guardian Sphinx
    Pyramid Turtle
    -spell
    Book of Moon
    Necrovalley
    -trap
    Raigeki Break
    Reckless Greed
    
    --Sp
    -effect
    Dark Scorpion Burglars
    Gravekeeper's Guard
    Gravekeeper's Spear Soldier
    Maiden of the Aqua
    Nightmare Horse
    Sasuke Samurai
    Spirit Reaper
    -spell
    Book of Life
    Book of Taiyou
    Dark Room of Nightmare
    -trap
    Needle Wall
    Rope of Life
    Statue of the Wicked
    -fusion
    Reaper on the Nightmare
    
    --common
    -monster
    Inpachi
    Kabazauls
    Master Kyonshee
    Molten Behemoth
    Souleater
    -effect
    A Cat of Ill Omen
    A Man with Wdjat
    An Owl of Luck
    Arsenal Bug
    Birdface
    Byser Shock
    Charm of Shabti
    Cobra Jar
    Cobraman Sakuzy
    Dark Dusk Spirit
    Dark Jeroid
    Des Lacooda
    Dice Jar
    Giant Axe Mummy
    Gora Turtle
    Gravekeeper's Assailant
    Gravekeeper's Cannonholder
    Gravekeeper's Curse
    Gravekeeper's Spy
    Jowls of Dark Demise
    King Tiger Wanghu
    Kryuel
    Moisture Creature
    Mucus Yolk
    Mystical Knight of Jackal
    Newdoria
    Poison Mummy
    Royal Keeper
    Servant of Catabolism
    Swarm of Locusts
    Swarm of Scarabs
    Timeater
    Wandering Mummy
    Winged Sage Falcos
    Yomi Ship
    -spell
    Banner of Courage
    Buster Rancher
    Call of the Mummy
    Card Shuffle
    Dark Snake Syndrome
    Different Dimension Capsule
    Hieroglyph Lithograph
    Pyramid Energy
    Reasoning
    Reversal Quiz
    Royal Tribute
    Terraforming
    Timidity
    -trap
    Bottomless Shifting Sand
    Curse of Aging
    Curse of Royal
    D. Tribe
    Dark Coffin
    Disturbance Strategy
    Needle Ceiling
    Non Aggression Area
    Ordeal of a Traveler
    Rite of Spirit
    Trap Dustshoot
    Tutan Mask
    
    
    
    --SPELL RULER--
    To Unlock: N/A
    Cost: 200DP/pack
    Currently at 100%
    88 cards
    
    --USDS&S
    -spell
    Delinquent Duo
    Painful Choice
    The Forceful Sentry
    
    --Sh&Sp
    -effect
    Cyber Jar
    -spell
    Confiscation
    Mystical Space Typhoon
    Snatch Steal
    
    --Sh
    -effect
    Banisher of the Light
    Blue-Eyes Toon Dragon
    -spell
    Axe of Despair
    Megamorph
    Upstart Goblin
    -trap
    Spellbinding Circle
    -ritual
    Relinquished
    
    --Sp
    -monster
    Labyrinth Wall
    -effect
    Giant Germ
    Mystic Tomato
    Nimble Momonga
    Senju of the Thousand Hands
    Shining Angel
    Toon Summoned Skull
    -spell
    Black Illusion Ritual
    Black Pendant
    Giant Trunade
    Luminous Spark
    Messenger of Peace
    Mystic Plasma Zone
    Toon World
    -trap
    Fairy's Hand Mirror
    
    --common
    -monster
    Fire Kraken
    Guardian of the Throne Room
    High Tide Gyojin
    Hyozanryu
    Liquid Beast
    Mechanical Snail
    Psychic Kappa
    Red Archery Girl
    Ryu-Ran
    Serpent Night Dragon
    Slot Machine
    Twin Long Rods #2
    Whiptail Crow
    -effect
    Ameba
    Ceremonial Bell
    Electric Snake
    Flash Assailant
    Flying Kamakiri #1
    Giant Rat
    Griggle
    Hiro's Shadow Scout
    Invader of the Throne
    Karate Man
    Kotodama
    Maha Vailo
    Manga Ryu-Ran
    Minar
    Mother Grizzly
    Penguin Knight
    Sonic Bird
    Spear Cretin
    Toon Mermaid
    UFO Turtle
    Wall Shadow
    -spell
    Chain Energy
    Chorus of Sanctuary
    Commencement Dance
    Eternal Rest
    Final Destiny
    Gaia Power
    Gravekeeper's Servant
    Hamburger Recipe
    Horn of Light
    Horn of the Unicorn
    Magical Labyrinth
    Malevolent Nuzzler
    Molten Destruction
    Rising Air Current
    Rush Recklessly
    Tailor of the Fickle
    The Reliable Guardian
    Toll
    Turtle Oath
    Umiiruka
    -trap
    House of Adhesive Tape
    Snake Fang
    -ritual
    Crab Turtle
    Hungry Burger
    Performance of Sword
    
    
    
    --LABYRINTH OF NIGHTMARE--
    To Unlock: N/A
    Cost: 250DP/pack
    Currently at 100%
    96 cards
    
    --Sh&Sp
    -spell
    Mage Power
    United We Stand
    -trap
    Magic Cylinder
    Torrential Tribute
    -fusion
    The Last Warrior from Another Planet
    
    --Sh
    -effect
    Dark Necrofear
    -spell
    Spirit Message "A"
    Spirit Message "I"
    Spirit Message "L"
    Spirit Message "N"
    -trap
    Destiny Board
    Fairy Box
    Royal Command
    
    --Sp
    -monster
    Amphibian Beast
    Gemini Elf
    -effect
    Summoner of Illusions
    Zombyra the Dark
    -spell
    Card of Safe Return
    Curse of the Masked Beast
    De-Fusion
    Fusion Gate
    Infinite Cards
    -trap
    Jar of Greed
    Mask of Restrict
    Tornado Wall
    -ritual
    The Masked Beast
    
    --common
    -monster
    Bio-Mage
    Boneheimer
    Earthbound Spirit
    Empress Mantis
    Flame Dancer
    Flying Fish
    Gadget Soldier
    Grand Tiki Elder
    Headless Knight
    Humaniod Slime
    Lightning Conger
    Melchid the Four-Face Beast
    Shining Abyss
    Spherous Lady
    Swordsman of Landstar
    The Earl of Demise
    The Gross Ghost of Fled Dreams
    The Portrait's Secret
    Worm Drake
    -effect
    Amazon Archer
    Aqua Spirit
    Bazoo the Soul-Eater
    Cure Mermaid
    Dancing Fairy
    Dreamsprite
    Fire Princess
    Garuda the Wind Spirit
    Gilasaurus
    Hysteric Fairy
    Jowgen the Spiritualist
    Kycoo the Ghost Destroyer
    Marie the Fallen One
    Maryokutai
    Nuvia the Wicked
    Revival Jam
    Soul of Purity and Light
    Spirit of Flames
    Spirit of the Breeze
    Supply
    The Forgiving Maiden
    The Rock Spirit
    Tornado Bird
    -spell
    Bait Doll
    Cyclon Laser
    Ekibyo Drakmord
    Jam Breeding Machine
    Lightning Blade
    Mask of Brutality
    Mask of Dispell
    Mask of the Accursed
    Miracle Dig
    Offerings to the Doomed
    Return of the Doomed
    Scroll of Bewitchment
    Spiritualism
    The Dark Door
    Vengeful Bog Spirit
    -trap
    Blind Destruction
    Collected Power
    Dark Spirit of the Silent
    Deal of Phantom
    Destruction Punch
    Graverobber's Retribution
    Jam Defender
    Mask of Weakness
    Riryoku Field
    Skull Lair
    The Emperor's Holiday
    -fusion
    Humaniod Worm Drake
    St. Joan
    
    
    
    --LEGACY OF DARKNESS--
    To Unlock: N/A
    Cost: 250DP/pack
    Currently at 100%
    92 cards
    
    --USDS&S
    -effect
    Fiber Jar
    Yata-Garasu
    
    --Sh&Sp
    -effect
    Exiled Force
    Inaba White Rabbit
    Injection Fairy Lily
    -spell
    Creature Swap
    Emergency Provisions
    
    --Sh
    -effect
    Asura Priest
    Dark Ruler Ha Des
    Maharaghi
    Marauding Captain
    Susa Soldier
    Tyrant Dragon
    -spell
    A Legendary Ocean
    Reinforcement of the Army
    
    --Sp
    -effect
    Airknight Parshath
    Hino-Kagu-Tsuchi
    Spear Dragon
    Yamata Dragon
    -spell
    Array of Revealing Light
    -trap
    Blast with Chain
    Bottomless Trap Hole
    Fatal Abacus
    Last Turn
    -fusion
    Fiend Skull Dragon
    Super Robolady
    Super Roboyarou
    
    --common
    -monster
    Lizard Soldier
    Luster Dragon #2
    Opticlops
    Robolady
    Robotic Knight
    Roboyarou
    The Dragon dwelling in the Cave
    The Illusory Gentleman
    Warrior Dai Grepher
    Wolf Axwielder
    -effect
    Cave Dragon
    Dragon Manipulator
    Freed the Matchless General
    Frontier Wiseman
    Fushi No Tori
    Gradius' Option
    Gray Wing
    Great Long Nose
    Lesser Fiend
    Otohime
    Patrician of Darkness
    Possessed Dark Soul
    Ryu-Kishin Clown
    Serpentine Princess
    Shadow Tamer
    Spirit Ryu
    The Hunter with 7 Weapons
    Throwstone Unit
    Thunder Nyan Nyan
    Troop Dragon
    Twin-Headed Behemoth
    Twin-Headed Wolf
    Winged Minion
    Woodland Sprite
    -spell
    A Wingbeat of Giant Dragon
    After the Struggle
    Convulsion of Nature
    Double Snare
    Dragon's Gunfire
    Fengsheng Mirror
    Fusion Sword Murasame Blade
    Heart of Clear Water
    Second Coin Toss
    Smoke Grenade of the Thief
    Spiritual Energy Settle Machine
    Stamping Destruction
    Super Rejuvenation
    The A. Forces
    The Secret of the Bandit
    The Warrior Returning Alive
    -trap
    A Feint Plan
    Bad Reaction to Simochi
    Bark of Dark Ruler
    Burst Breath
    Disappear
    Dragon's Rage
    Drop Off
    Fiend Comedian
    Life Absorbing Machine
    Nutrient Z
    Ominous Fortunetelling
    Ready for Intercepting
    The Dragon's Bead
    -fusion
    Dark Balter the Terrible
    Ryu Senshi
    
    
    
    --MAGICIAN'S FORCE--
    To Unlock: N/A
    Cost: 300DP/pack
    Currently at 100%
    92 cards
    
    --USDS&S
    -effect
    Magical Scientist
    
    --Sh&Sp
    -effect
    Breaker the Magical Warrior
    Dark Magician Girl
    Tribe-Infecting Virus
    -fusion
    Dark Paladin
    -ritual
    Paladin of White Dragon
    
    --Sh
    -effect
    Royal Magical Library
    Spell Canceller
    -spell
    Autonomous Action Unit
    -fusion
    XY-Dragon Cannon
    XYZ-Dragon Cannon
    XZ-Tank Cannon
    YZ-Tank Dragon
    
    --Sp
    -monster
    Luster Dragon
    X-Head Cannon
    -effect
    Amazoness Swords Woman
    Apprentice Magician
    Des Koala
    Skilled Dark Magician
    Skilled White Magician
    Y-Dragon Head
    Z-Metal Tank
    -spell
    Big Bang Shot
    Continuous Destruction Punch
    Wave-Motion Cannon
    White Dragon Ritual
    
    --common
    -monster
    Aitsu
    Dark Blade
    Great Angus
    Oppressed People
    People Running About
    Sonic Duck
    United Resistance
    -effect
    Amazoness Blowpiper
    Amazoness Fighter
    Amazoness Paladin
    Amazoness Tiger
    Armor Exe
    Burning Beast
    Cat's Ear Tribe
    Chaos Command Magician
    Cliff the Trap Remover
    D.D. Crazy Beast
    Decayed Commander
    Des Dendle
    Dimension Jar
    Freezing Beast
    Giant Orc
    Helping Robo For Combat
    Kiryu
    Koitsu
    Magical Marionette
    Magical Merchant
    Magical Plant Mandragola
    Old Vindictive Magician
    Roulette Barrel
    Pitch-Dark Dragon
    Second Goblin
    Ultimate Obedient Fiend
    Vampire Orchis
    Zombie Tiger
    -spell
    Combination Attack
    Dark Core
    Demotion
    Diffusion Wave-Motion
    Emblem of Dragon Destroyer
    Frontline Base
    Gather Your Mind
    Jar Robber
    Kishido Spirit
    Mass Driver
    Mega Ton Magical Cannon
    Poison of the Old Man
    Raregold Armor
    Senri Eye
    Tribute Doll
    -trap
    Adheasion Trap Hole
    Amazoness Archers
    Anti-Spell
    Disarmament
    Exhausting Spell
    Formation Union
    Hidden Book of Spell
    Huge Revolution
    Meteorain
    Miracle Restoring
    Pineapple Blast
    Pitch-Black Power Stone
    Secret Barrel
    Spell Shield Type-8
    The Spell Absorbing Life
    Thunder of Ruler
    
    
    
    --DARK CRISIS--
    To Unlock: N/A
    Cost: 300DP/pack
    Currently at 100%
    101 cards
    
    --USDS&S
    -spell
    Butterfly Dagger - Elma
    
    --Sh&Sp
    -effect
    D.D. Warrior Lady
    Reflect Bounder
    Tsukuyomi
    Vampire Lord
    
    --Sh
    -effect
    Exodia Necross
    Great Maju Garzett
    Mirage Knight
    Skull Archfiend of Lightning
    Terrorking Archfiend
    -fusion
    Dark Flare Knight
    -ritual
    Dark Master - Zorc
    
    --Sp
    -effect
    Dark Scorpion - Chick the Yellow
    Dark Scorpion - Meanae the Thorn
    Despair from the Dark
    Desrook Archfiend
    Fear from the Dark
    Guardian Ceal
    Guardian Grarl
    Infernalqueen Archfiend
    Maju Garzett
    Sasuke Samurai #2
    -spell
    Final Countdown
    Gravity Axe - Grarl
    Twin Swords of Flashing Light - Tryce
    -trap
    Sakuretsu Armor
    Skill Drain
    
    --common
    -monster
    Acrobat Monkey
    Archfiend Soldier
    Battle Footballer
    D. D. Trainer
    Gagagigo
    Nin-Ken Dog
    Ojama Green
    -effect
    Agido
    Arsenal Summoner
    Berserk Dragon
    Blindly Loyal Goblin
    Cyber Raider
    Dark Scorpion - Gorg the Strong
    Darkbishop
    Des Feral Imp
    Guardian Baou
    Guardian Elma
    Guardian Kay'est
    Guardian Tryce
    Gyaku-Gire Panda
    Iron Blacksmith Kotetsu
    Little-Winguard
    Kaiser Glider
    Kelbek
    Keldo
    Mefist the Infernal General
    Metallizing Parasite - Lunatite
    Mudora
    Outstanding Dog Marron
    Pandemonium Watchbear
    Shadowknight Archfiend
    Thousand Needles
    Vilepawn Archfiend
    Zolga
    -spell
    A Deal with Dark Ruler
    Cestus of Dagla
    Checkmate
    Contract with Exodia
    Contract with the Abyss
    Contract with the Dark Master
    Cost Down
    Dragged Down into the Grave
    Fairy of the Spring
    Falling Down
    Incancescent Ordeal
    Mustering of the Dark Scorpions
    Non-Spellcasting Area
    Pandemonium
    Precious Cards from Beyond
    Rod of Silence - Kay'est
    Rod of the Mind's Eye
    Shinato's Ark
    Shooting Star Bow - Ceal
    Spell Reproduction
    Token Thanksgiving
    Wicked-Breaking Flamberge - Baou
    -trap
    Altar for Tribute
    Archfiend's Roar
    Arsenal Robber
    Battle-Scarred
    Blast Held by a Tribute
    Dark Scorpion Combination
    Dice Re-Roll
    Final Attack Orders
    Frozen Soul
    Interdimensional Matter Transporter
    Judgement of Anubis
    Ojama Trio
    Ray of Hope
    Really Eternal Rest
    Spell Vanishing
    Staunch Defender
    -ritual
    Legendary Flame Lord
    Shinato, King of a Higher Plane
    
    
    
    --INVASION OF CHAOS--
    To Unlock: N/A
    Cost: 350DP/pack
    Currently at 100%
    107 cards
    
    --USDS&S
    -effect
    Black Luster Soldier - Envoy of the Beginning
    Chaos Emperor Dragon - Envoy of the End
    
    --Sh&Sp
    -effect
    Chaos Sorcerer
    Dark Magician of Chaos
    Manju of the Ten Thousand Hands
    Manticore of Darkness
    
    --Sh
    -effect
    Amphibious Bugroth MK-3
    Guardian Angel Joan
    Levia-Dragon - Daedalus
    Witch Doctor of Chaos
    -spell
    Primal Seed
    Smashing Ground
    -trap
    DNA Transplant
    
    --Sp
    -monster
    Terrorking Salmon
    -effect
    Berserk Gorilla
    Getsu Fuhma
    Gigantes
    Gren Maju Da Eiza
    Insect Princess
    Ryu Kokki
    Sasuke Samurai #3
    Stealth Bird
    -spell
    Chaos End
    Heart of the Underdog
    -trap
    Dark Mirror Force
    Robbin' Zombie
    Self-Destruct Button
    Trap Jammer
    
    --common
    -monster
    Big Koala
    Blazing Inpachi
    Giga Gagagigo
    Mad Dog of Darkness
    Neo Bug
    Ojama Black
    Ojama Yellow
    Sea Serpent Warrior of Darkness
    Soul Tiger
    -effect
    Anti-Aircraft Flower
    Black Tyranno
    Bowganian
    Burning Algae
    Cannonball Spear Shellfish
    Chaos Necromancer
    Chaosrider Gustaph
    Chopman the Desperate Outlaw
    Crimson Ninja
    D. D. Scout Plane
    Dark Driceratops
    Des Kangaroo
    Don Turtle
    Drillago
    Enraged Battle Ox
    Fenrir
    Freed the Brave Wanderer
    Gale Lizard
    Granadora
    Hyper Hammerhead
    Inferno
    Invader of Darkness
    Lekunga
    Lord Poison
    Mataza the Zapper
    Molten Zombie
    Orca Mega-Fortress of Darkness
    Pinch Hopper
    Prickle Fairy
    Sacred Crane
    Silpheed
    Skull-Mark Ladybug
    Strike Ninja
    The Thing in the Crater
    Torpedo Fish
    -spell
    Chaos Greed
    D. D. Borderline
    Dedication through Light and Darkness
    Dimension Distortion
    Dimension Fusion
    Earth Chant
    Fuhma Shuriken
    Gryphon's Feather Duster
    Jade Insect Whistle
    Multiplication of Ants
    Ojama Delta Hurricane!!
    Recycle
    Reload
    Salvage
    Soul Absorption
    Stray Lambs
    Stumbling
    Thunder Crash
    Ultra Evolution Pill
    Wild Nature's Release
    Yellow Luster Shield
    -trap
    A Hero Emerges
    Begone, Knave!
    Big Burn
    Blasting the Ruins
    Chain Disappearance
    Compulsory Evacuation Device
    Curse of Darkness
    Cursed Seal of the Forbidden Spell
    Destruction Ring
    Energy Drain
    Fiend's Hand Mirror
    Spatial Collapse
    Tower of Babel
    Zero Gravity
    
    
    
    --ANCIENT SANCTUARY--
    To Unlock: N/A
    Cost: 350DP/pack
    Currently at 100%
    103 cards
    
    --Sh&Sp
    -effect
    Archlord Zerato
    Spirit of the Pharaoh
    The End of Anubis
    Zaborg the Thunder Monarch
    
    --Sh
    -effect
    Blowback Dragon
    The Agent of Judgement - Saturn
    White Magician Pikeru
    -spell
    Enemy Controller
    Level Limit - Area B
    The Sanctuary in the Sky
    -trap
    Wall of Revealing Light
    
    --Sp
    -monster
    Sealmaster Meisei
    -effect
    Double Coston
    Gear Golem the Moving Fortress
    King of the Swamp
    Mazera DeVille
    Piranha Army
    Stone Statue of the Aztecs
    The Agent of Force - Mars
    The Unhappy Girl
    Vampire Lady
    -spell
    Monster Gate
    Special Hurricane
    The Second Sarcophagus
    The Third Sarcophagus
    -trap
    The First Sarcophagus
    
    --common
    -monster
    Fiend Scorpion
    Gigobyte
    Gogiga Gagagigo
    Kozaky
    Metal Armored Bug
    Mokey Mokey
    Mystical Shine Ball
    Pharaoh's Servant
    Pharaonic Protector
    Warrior of Zera
    -effect
    Absorbing Kid from the Sky
    Arcane Archer of the Forest
    Aswan Apparition
    Atomic Firefly
    Avatar of the Pot
    Desertapir
    Disc Fighter
    Elephant Statue of Blessing
    Elephant Statue of Disaster
    Emissary of the Afterlife
    Emissary of the Oasis
    Ghost Knight of Jackal
    Goblin King
    KA-2 Des Scissors
    Lady Ninja Yae
    Legendary Jujitsu Master
    Man-Thro' Tro'
    Mermaid Knight
    Needle Burrower
    Night Assailant
    Nubian Guard
    Protector of the Sanctuary
    Regenerating Mummy
    Rocket Jumper
    Sand Gambler
    Solar Flare Dragon
    Sonic Jammer
    Soul-Absorbing Bone Tower
    Spirit Caller
    The Agent of Creation - Venus
    The Agent of Wisdom - Mercury
    The Kick Man
    Theban Nightmare
    Two Thousand Needles
    -spell
    7
    Amplifier
    Burst Stream of Destruction
    Dark Magic Attack
    Delta Attacker
    Des Counterblow
    Dust Barrier
    Earthquake
    Enchanting Fitting Room
    Goblin Thief
    Mystic Wok
    Opti-Camouflage Armor
    Order to Charge
    Soul Reversal
    Spell Economics
    Sword of the Soul-Eater
    The Law of the Normal
    Thousand Energy
    Triangle Power
    -trap
    Armor Break
    Backfire
    Beckoning Light
    Curse of Anubis
    Desert Sunlight
    Draining Shield
    Human-Wave Tactics
    Labyrinth of Nightmare
    Light of Judgement
    Micro Ray
    Order to Smash
    Ninjitsu Art of Transformation
    Solar Ray
    Soul Resurrection
    
    
    
    --SOUL OF THE DUELIST--
    To Unlock: Beat all Level 1 monsters 3 times
    Cost: 400DP/pack
    Currently at 100%
    57 cards
    
    --Sh&Sp
    -effect
    Armed Dragon LV7
    Horus the Black Flame Dragon LV6
    Horus the Black Flame Dragon LV8
    Inferno Fire Blast
    Mystic Swordsman LV4
    
    --Sh
    -effect
    Horus the Black Flame Dragon LV4
    Mobius the Frost Monarch
    Penumbral Soldier Lady
    -spell
    Ectoplasmer
    -trap
    Greed
    Hallowed Life Barrier
    
    --Sp
    -monster
    Charcoal Inpachi
    -effect
    Armed Dragon LV5
    Dark Mimic LV3
    Mind on Air
    Mystic Swordsman LV2
    Ninja Grandmaster Sasuke
    Rafflesia Seduction
    Ultimate Insect LV1
    -spell
    Hammer Shot
    -trap
    Enervating Mist
    Spirit Barrier
    -fusion
    Master of Oz
    Ojama King
    
    --common
    -monster
    Goblin Calligrapher
    Neo Aqua Madoor
    Skull Dog Marron
    -effect
    Armed Dragon LV3
    Dark Mimic LV1
    Element Dragon
    Element Soldier
    Enraged Muka Muka
    Hade-Hane
    Horus' Servant
    Howling Insect
    Masked Dragon
    Nobleman-Eater Bug
    Red-Eyes B. Chick
    The Trojan Horse
    Ultimate Baseball Kid
    Unshaven Angler
    -spell
    Abyssal Designator
    Big Wave Small Wave
    Dark Factory of Mass Production
    Fusion Weapon
    Level Up!
    Mind Wipe
    Ritual Weapon
    The Graveyard in the Fourth Dimension
    Two-Man Cell Battle
    -trap
    Absolute End
    Cemetary Bomb
    Gorgon's Eye
    Heavy Slump
    Ninjitsu Art of Decoy
    Taunt
    -fusion
    Sanwich
    
    
    
    --RISE OF DESTINY--
    To Unlock: Beat all Level 2 monsters 1 time
    Cost: 400DP/pack
    Currently at 100%
    59 cards
    
    --Sh&Sp
    -effect
    Perfect Machine King
    Mystic Swordsman LV6
    Silent Swordsman LV3
    The Creator
    
    --Sh
    -effect
    Big Core
    Thestalos the Firestorm Monarch
    -spell
    Monster Reincarnation
    Triangle Ecstasy Spark
    -trap
    Divine Wrath
    Pikeru's Circle of Enchantment
    Tragedy
    
    --Sp
    -effect
    A-Team: Trap Disposal Unit
    Dekoichi the Battlechanted Locomotive
    Fusilier Dragon, the Dual-Mode Beast
    Gaia Soul the Combustible Collective
    Sasuke Samurai #4
    Ultimate Insect LV3
    -spell
    Flint
    Machine Duplication
    Necklace of Command
    Serial Spell
    -trap
    Chain Burst
    Covering Fire
    Rare Metalmorph
    -fusion
    Dark Blade the Dragon Knight
    
    --common
    -monster
    Bokoichi the Freightening Car
    Harpie Girl
    Mighty Guard
    Woodborg Inpachi
    -effect
    Creeping Doom Manta
    Eagle Eye
    Element Magician
    Element Saurus
    Fox Fire
    Harpie Lady 1
    Harpie Lady 2
    Harpie Lady 3
    Heavy Mech Support Platform
    Homunculus the Alchemic Being
    Invasion of Flames
    Mirage Dragon
    Nightmare Penguin
    Pitch-Black Warwolf
    Raging Flame Sprite
    Roc from the Valley of Haze
    Tactical Espionage Expert
    The Creator Incarnate
    -spell
    Back to Square One
    Ballista of Rampart Smashing
    Harpies' Hunting Ground
    Lighten the Load
    Malice Dispersion
    Mokey Mokey Smackdown
    -trap
    Astral Barrier
    Fuh-Rin-Ka-Zan
    Mind Haxorz
    Spell Purification
    Xing Zhen Hu
    -fusion
    Mokey Mokey King
    
    
    
    --FLAMING ETERNITY--
    To Unlock: Beat all Level 3 monsters 1 time
    Cost: 450DP/pack
    Currently at 100%
    58 cards
    
    --Sh&Sp
    -effect
    Gearfried the Swordmaster
    Sacrad Phoenix of Nephthys
    Silent Swordsman LV5
    -fusion
    Gatling Dragon
    
    --Sh
    -effect
    Behemoth the King of All Animals
    Blast Magician
    Granmarg the Rock Monarch
    -spell
    A Feather of the Phoenix
    Lightning Vortex
    -trap
    Deck Devastation Virus
    -fusion
    King Dragun
    
    --Sp
    -effect
    Big-Tusked Mammoth
    Brain Jacker
    Chiron the Mage
    Shadow Slayer
    Ultimate Insect LV5
    -spell
    Meteor of Destruction
    Spell Absorption
    Spiral Spear Strike
    Swords of Concealing Light
    -trap
    Assault on GHQ
    Cross Counter
    Forced Ceasefire
    Phoenix Wing Wind Blast
    
    --common
    -monster
    Chu-Ske the Mouse Fighter
    Divine Dragon Ragnarok
    Insect Knight
    Space Mambo
    -effect
    Abare Ushioni
    Armed Samurai - Ben Kei
    Blade Rabbit
    Catnipped Kitty
    Element Doom
    Element Valkyrie
    Firebird
    Flame Ruler
    Golem Sentry
    Hand of Nephthys
    Hyena
    Kangaroo Champ
    Maji-Gire Panda
    Mecha-Dog Marron
    Rescue Cat
    The Dark - Hex-Sealed Fusion
    The Earth - Hex-Sealed Fusion
    The Light - Hex-Sealed Fusion
    Whirlwind Prodigy
    -spell
    Centrifugal Field
    Fulfillment of the Contract
    Poison Fangs
    Re-Fusion
    Release Restraint
    The Big March of Animals
    -trap
    Beast Soul Swap
    D.D. Dynamite
    Elemental Burst
    Good Goblin Housekeeping
    Threatening Roar
    
    
    
    --THE LOST MILLENIUM--
    To Unlock: Beat all Level 3 monsters 3 times
    Cost: 450DP/pack
    Currently at 100%
    58 cards
    
    --Sh&Sp
    -effect
    Ancient Gear Golem
    -fusion
    Elemental Hero Flame Wingman
    Elemental Hero Thunder Giant
    -ritual
    Reshef the Dark Being
    
    --Sh
    -effect
    Hieracosphinx
    Master Monk
    Megarock Dragon
    Ultimate Insect LV7
    Winged Kuriboh
    -spell
    Brain Control
    Card of Sanctity
    
    --Sp
    -effect
    Ancient Gear Beast
    Crioshpinx
    D.D. Survivor
    Grave Ohja
    Mid Shield Gardna
    Millennium Scorpion
    -spell
    Legendary Black Belt
    Nitro Unit
    -trap
    Hero Signal
    Kozaky's Self-Destruct Button
    Royal Surrender
    Spell-Stopping Statute
    Token Feastevil
    -ritual
    Elemental Mistress Doriado
    
    --common
    -monster
    Elemental Hero Avian
    Elemental Hero Burstinatrix
    Elemental Hero Clayman
    Elemental Hero Sparkman
    -effect
    Ancient Gear Soldier
    Aussa the Earth Charmer
    Batteryman AA
    Des Wombat
    Dummy Golem
    Eria the Water Charmer
    Guardian Statue
    Hiita the Fire Charmer
    King of the Skull Servants
    Lost Guardian
    Medusa Worm
    Mine Golem
    Moai Interceptor Cannons
    Monk Fighter
    White Ninja
    Wynn the Wind Charmer
    -spell
    Battery Charger
    Doriado's Blessing
    Double Attack
    Final Ritual of the Ancients
    Gift of the Martyr
    Impenetrable Formation
    Kaminote Blow
    Shifting Shadows
    -trap
    Level Conversion Lab
    Minefield Eruption
    Mispolymerization
    Pikeru's Second Sight
    Rock Bombardment
    
    
    
    --CYBERNETIC REVOLUTION--
    To Unlock: Beat all Level 4 monsters 1 time
    Cost: 500DP/pack
    Currently at 91%
    
    
    --USDS&S
    
    
    --Sh&Sp
    -effect
    Cyber End Dragon
    Winged Kuriboh LV10
    -spell
    Power Bond
    
    --Sh
    -effect
    Cyber Dragon
    Cyber Twin Dragon
    Cybernetic Magician
    Goblin Elite Attack Force
    UFOroid
    
    --Sp
    -effect
    D.D.M. - Different Dimension Master
    Elemental Hero Bubbleman
    Wroughtweiler
    -spell
    Bubble Shuffle
    Miracle Fusion
    System Down
    Transcendent Wings
    -trap
    D.D. Trap Hole
    Dimension Wall
    Fire Darts
    Magical Explosion
    Rising Energy
    
    --common
    -monster
    Cycroid
    Jerry Beans Man
    Mad Lobster
    Soitsu
    -effect
    Batteryman C
    Cyber Archfiend
    Cybernetic Cyclopean
    Des Frog
    Doitsu
    Drillroid
    Ebon Magician Curran
    Giant Kozaky
    Gyroid
    Indomitable Fighter Lei Lei
    Jetroid
    Mechanical Hound
    Patroid
    Poison Draw Frog
    Protective Soul Ailin
    Steamroid
    T.A.D.P.O.L.E.
    Tyranno Infinity
    -spell
    Des Croaking
    Dragon's Mirror
    Fusion Recovery
    Pot of Generosity
    Shien's Spy
    -trap
    A Rival Appears!
    Conscription
    Prepare to Strike Back
    Spiritual Earth Art - Kurogane
    Spiritual Fire Art - Kurenai
    Spiritual Water Art - Aoi
    Spiritual Wind Art - Miyabi
    -fusion
    Steam Gyroid
    
    
    
    --ELEMENTAL ENERGY--
    To Unlock: Beat all Level 4 monsters 3 times
    Cost: 500DP/pack
    Currently at 58%
    
    
    --USDS&S
    
    
    --Sh&Sp
    -fusion
    Elemental Hero Tempest
    
    --Sh
    -effect
    Goldd, Wu-Lord of Dark World
    Water Dragon
    
    --Sp
    -effect
    Rapid-Fire Magician
    -spell
    Armed Changer
    Feather Shot
    -trap
    Chthonian Blast
    Hero Barrier
    
    --common
    -monster
    Blade Skater
    V-Tiger Jet
    Zure, Knight of Dark World
    -effect
    Elemental Hero Wildheart
    Etoile Cyber
    Familiar-Possessed - Aussa
    Familiar-Possessed - Eria
    Hydrogeddon
    Nanobreaker
    Oxygeddon
    Reborn Zombie
    W-Wing Catapult
    -spell
    Bonding - H2O
    Boss Rush
    Level Modulation
    Ojamagic
    Ojamuscle
    -trap
    Chthonian Polymer
    Dark Deal
    Non-Fusion Area
    Roll Out!
    Simultaneous Loss
    The Forces of Darkness
    The League of Uniform Nomenclature
    -fusion
    VW-Tiger Catapult
    
    
    
    --SHADOW OF INFINITY--
    To Unlock: Beat all Level 4 monsters 5 times
    Cost: 500DP/pack
    Currently at 0%
    
    --GAME GIFT COLLECTION--
    To Unlock: Get 15 wins in Survival Duel
    Cost: 1000DP/pack
    Currently at 0%
    
    --Special Gift Collection--
    To Unlock: Get 20 wins in Survival Duel
    Cost: 1000DP/pack
    Currently at 0%
    
    --Fairy Collection--
    To Unlock: Total 60%
    Cost: 500DP/pack
    Currently at 0%
    
    --Dragon Collection--
    To Unlock: Total 60%
    Cost: 500DP/pack
    Currently at 0%
    
    --Warrior Collection A--
    To Unlock: Beat all Level 2 monsters 1 time
    Cost: 400DP/pack
    Currently at 0%
    
    --Warrior Collection B--
    To Unlock: Total 65%
    Cost: 600DP/pack
    Currently at 0%
    
    --Fiend Collection A--
    To Unlock: Beat all Level 1 monsters 3 times
    Cost: 400DP/pack
    Currently at 0%
    
    --Fiend Collection B--
    To Unlock: Total 55%
    Cost: 600DP/pack
    Currently at 0%
    
    --Machine Collection A--
    To Unlock: Beat all Level 1 monsters 3 times
    Cost: 400DP/pack
    Currently at 0%
    
    --Machine Collection B--
    To Unlock: Total 55%
    Cost: 600DP/pack
    Currently at 0%
    
    --Spellcaster Collection A--
    To Unlock: Beat all Level 2 monsters 1 time
    Cost: 400DP/pack
    Currently at 0%
    
    --Spellcaster Collection B--
    To Unlock: Total 65%
    Cost: 600DP/pack
    Currently at 0%
    
    --Zombie Collection--
    To Unlock: Total 65%
    Cost: 500DP/pack
    Currently at 0%
    
    --Special Monsters A--
    To Unlock: Beat all Level 1 monsters 3 times
    Cost: 800DP/pack
    Currently at 0%
    
    --Special Monsters B--
    To Unlock: Total 55%
    Cost: 1000DP/pack
    Currently at 0%
    
    --Reverse Collection--
    To Unlock: Total 30%
    Cost: 450DP/pack
    Currently at 0%
    
    --LP Recovery Collection--
    To Unlock: Total 20%
    Cost: 300DP/pack
    Currently at 0%
    
    --Special Summon Collection A--
    To Unlock: Beat all Level 1 monsters 3 times
    Cost: 600DP/pack
    Currently at 0%
    
    --Special Summon Collection B--
    To Unlock: Beat all Level 4 monsters 5 times
    Cost: 800DP/pack
    Currently at 0%
    
    --Equipment Collection--
    To Unlock: Get 8 wins in Survival Duel
    Cost: 400DP/pack
    Currently at 0%
    
    --Continuous Spell/Trap A--
    To Unlock: Get 8 wins in Survival Duel
    Cost: 300DP/pack
    Currently at 0%
    
    --Continuous Spell/Trap B--
    To Unlock: Get 12 wins in Survival Duel
    Cost: 500DP/pack
    Currently at 0%
    
    --Quick/Counter Collection--
    To Unlock: Get 20 wins in Survival Duel
    Cost: 800DP/pack
    Currently at 0%
    
    --Direct Damage Collection--
    To Unlock: Get 12 wins in Survival Duel
    Cost: 600DP/pack
    Currently at 0%
    
    --Direct Attack Collection--
    To Unlock: Get 15 wins in Survival Duel
    Cost: 500DP/pack
    Currently at 0%
    
    --Monster Destroy Collection--
    To Unlock: Total 75%
    Cost: 800DP/pack
    Currently at 0%
    
    --All Normal Monsters--
    To Unlock: Total 10%
    Cost: 300DP/pack
    Currently at 0%
    
    --All Effect Monsters--
    To Unlock: Total 70%
    Cost: 800DP/pack
    Currently at 0%
    
    --All Fusion Monsters--
    To Unlock: Total 70%
    Cost: 800DP/pack
    Currently at 0%
    
    I can only assume that it contains All Normal Monsters, hence the name.
    
    
    More info on packs as I unlock them.
    
    ----------------
    --D. CARD LIST--
    ----------------
    
    Note: In some of the card descriptions, there are grammatical, spelling, and/or
    consistency errors.  I left them in anyway when I typed them out.
    
    --Normal Monsters--
    
    
    7 Colored Fish
    *4 Fish Water
    ATK 1800 DEF 800
    A rare rainbow fish that has never been caught by mortal man.
    
    -----------------------------------------------------------------------------
    
    Acrobat Monkey
    *3 Machine Earth
    ATK 1000 DEF 1800
    An autonomous monkey type robot which was developed with cutting-edge
    technology.  It moves very acrobatically.
    
    -----------------------------------------------------------------------------
    
    Aitsu
    *5 Fairy Fire
    ATK 100 DEF 100
    He seems to be very unreliable, but he might have incredible potential.
    
    -----------------------------------------------------------------------------
    
    Amphibian Beast
    *6 Fish Water
    ATK 2400 DEF 2000
    On land or in the sea, the speed of this monster is unmatchable.
    
    -----------------------------------------------------------------------------
    
    Ancient Elf
    *4 Spellcaster Light
    ATK 1450 DEF 1200
    This elf is rumored to have lived for thousands of years.  He leads an army of
    spirits against his enemies.
    
    -----------------------------------------------------------------------------
    
    Ancient Lizard Warrior
    *4 Reptile Earth
    ATK 1400 DEF 1100
    Before the dawn of man, this lizard warrior ruled supreme.
    
    -----------------------------------------------------------------------------
    
    Aqua Madoor
    *4 Spellcaster Water
    ATK 1200 DEF 2000
    A wizard of the waters that conjures a liquid wall to crush any enemies that
    oppose him.
    
    -----------------------------------------------------------------------------
    
    Archfiend Marmot of Nefariousness
    *2 Beast Earth
    ATK 400 DEF 600
    An air marmot that has a nefarious horn and wings.  It attacks by throwing
    acorns.
    
    -----------------------------------------------------------------------------
    
    Archfiend Soldier
    *4 Fiend Dark
    ATK 1900 DEF 1500
    An expert at battle who belongs to a crack diabolical unit.  He's famous
    because he always gets the job done.
    
    -----------------------------------------------------------------------------
    
    Armaill
    *3 Warrior Earth
    ATK 700 DEF 1300
    A strange warrior who manipulates three deadly blades with both hands and his
    tail.
    
    -----------------------------------------------------------------------------
    
    Armored Lizard
    *4 Reptile Earth
    ATK 1500 DEF 1200
    A lizard with a very tough hide and a vicious bite.
    
    -----------------------------------------------------------------------------
    
    Armored Starfish
    *4 Aqua Water
    ATK 850 DEF 1400
    A bluish starfish with a solid hide capable of fending off attacks.
    
    -----------------------------------------------------------------------------
    
    Armored Zombie
    *3 Zombie Dark
    ATK 1500 DEF 0
    This warrior blindly swings a deadly blade with devastating force.
    
    -----------------------------------------------------------------------------
    
    Baby Dragon
    *3 Dragon Wind
    ATK 1200 DEF 700
    Much more than just a child, this dragon is gifted with untapped power.
    
    -----------------------------------------------------------------------------
    
    Basic Insect
    *2 Insect Earth
    ATK 500 DEF 700
    Usually found traveling in swarms, this creature's ideal environment is the
    forest.
    
    -----------------------------------------------------------------------------
    
    Battle Footballer
    *4 Machine Fire
    ATK 1000 DEF 2100
    A cyborg with high defense power.  Originally it was invented for a football
    machine.
    
    -----------------------------------------------------------------------------
    
    Beast of Talwar
    *6 Fiend Dark
    ATK 2400 DEF 2150
    Only the master of the sword among Fiend-Type monster is permitted to hold the
    Talwar.
    
    -----------------------------------------------------------------------------
    
    Beaver Warrior
    *4 Beast-Warrior Earth
    ATK 1200 DEF 1500
    What this creature lacks in size it makes for in defense when battling in the
    prairie.
    
    -----------------------------------------------------------------------------
    
    Big Koala
    *7 Beast Earth
    ATK 2700 DEF 2000
    A species of huge Des Koala.  He's meek, but people are afraid of him because
    he's very powerful.
    
    -----------------------------------------------------------------------------
    
    Bio-Mage
    *3 Fairy Light
    ATK 1150 DEF 1000
    A mysterious priest created as a result of the latest advances in
    biotechnology.
    
    -----------------------------------------------------------------------------
    
    Blackland Fire Dragon
    *4 Dragon Dark
    ATK 1500 DEF 800
    A dragon that dwells in the depths of darkness, its vulnerability lies in its
    poor eyesight.
    
    -----------------------------------------------------------------------------
    
    Blade Skater
    *4 Warrior Earth
    ATK 1400 DEF 1500
    An image of beauty on ice, this gorgeous warrior rips her opponents into pieces
    with her stylish Accel Slicer attack.
    
    -----------------------------------------------------------------------------
    
    Blazing Inpachi
    *4 Pyro Fire
    ATK 1850 DEF 0
    A wicked wooden spirit now burning in flames.  Its fire attack is powerful, but
    it will soon be nothing but ashes.
    
    -----------------------------------------------------------------------------
    
    Blue-Eyes White Dragon
    *8 Dragon Light
    ATK 3000 DEF 2500
    This legendary dragon is a powerful engine of destruction.  Virtually
    invincible, very few have faced this awesome creature and lived to tell the
    tale.
    [There are two versions of this card.]
    
    -----------------------------------------------------------------------------
    
    Blue-Winged Crown
    *4 Winged Beast Wind
    ATK 1600 DEF 1200
    With hair shaped like a crown and a body encased in white flames, this bird is
    a formidable sight.
    
    -----------------------------------------------------------------------------
    
    Bokoichi the Freightening Car
    *2 Machine Dark
    ATK 500 DEF 500
    A freight car that is exclusively for Dekoichi.  It can transport anything, but
    most cargo arrives broken.
    
    -----------------------------------------------------------------------------
    
    Boneheimer
    *3 Aqua Water
    ATK 850 DEF 400
    This monster wanders the seas, sucking dry any creature it may encounter.
    
    -----------------------------------------------------------------------------
    
    Bottom Dweller
    *5 Fish Water
    ATK 1650 DEF 1700
    This is one sea creature whose wrath is something monsters fear to face.
    
    -----------------------------------------------------------------------------
    
    Celtic Guardian
    *4 Warrior Earth
    ATK 1400 DEF 1200
    An elf who learned to wield a sword, he baffles enemies with lightning-swift
    attacks.
    
    -----------------------------------------------------------------------------
    
    Charcoal Inpachi
    *1 Pyro Fire
    ATK 100 DEF 2100
    A wicked wooden spirit that has burned out.  The barbecue grilled with this
    charcoal is so awesome that everybody thinks it's priceless.
    
    -----------------------------------------------------------------------------
    
    Chu-Ske the Mouse Fighter
    *3 Beast Earth
    ATK 1200 DEF 0
    A fiery mouse, travelling the world to become the strongest fighter in the
    world of mice.  Be careful not to touch him, or you will get burned.
    
    -----------------------------------------------------------------------------
    
    Curse of Dragon
    *5 Dragon Dark
    ATK 2000 DEF 1500
    A wicked dragon that taps into dark forces to execute a powerful attack.
    
    -----------------------------------------------------------------------------
    
    Cyber Falcon
    *4 Machine Wind
    ATK 1400 DEF 1200
    A jet-powered hawk that travels at the speed of sound.
    
    -----------------------------------------------------------------------------
    
    Cyber-Tech Alligator
    *5 Machine Wind
    ATK 2500 DEF 1600
    A winged dragon brought back to life by means of modern technology.
    
    -----------------------------------------------------------------------------
    
    Cycroid
    *3 Machine Earth
    ATK 800 DEF 1000
    The most lovable and friendly of all the Vehicroids.  It can arm itself with
    training wheels!
    
    -----------------------------------------------------------------------------
    
    Dark Bat
    *3 Winged Beast Wind
    ATK 1000 DEF 1000
    Bats from the netherworld that use their hyper senses to detect their enemies.
    
    -----------------------------------------------------------------------------
    
    Dark Blade
    *4 Warrior Dark
    ATK 1800 DEF 1500
    They say he is a dragon manipulation warrior from the dark world.  His attack
    is tremendous, using his great swords with vicious power.
    
    -----------------------------------------------------------------------------
    
    Dark Gray
    *3 Beast Earth
    ATK 800 DEF 900
    Entirely gray, this beast has rarely been seen by mortal eyes.
    
    -----------------------------------------------------------------------------
    
    Dark King of the Abyss
    *3 Fiend Dark
    ATK 1200 DEF 800
    It's said that this King of the Netherworld once had the power to rule over the
    dark.
    
    -----------------------------------------------------------------------------
    
    Dark Magician
    *7 Spellcaster Dark
    ATK 2500 DEF 2100
    The ultimate wizard in terms of attack and defense.
    
    -----------------------------------------------------------------------------
    
    Darkfire Soldier #1
    *4 Pyro Fire
    ATK 1700 DEF 1150
    An explosive expert from a special elite force.
    
    -----------------------------------------------------------------------------
    
    Darkfire Soldier #2
    *4 Pyro Fire
    ATK 1700 DEF 1100
    A warrior who gained immeasurable power from the heart of a volcano.
    
    -----------------------------------------------------------------------------
    
    Darkworld Thorns
    *3 Plant Earth
    ATK 1200 DEF 900
    A thorny plant found in the darklands that wraps itself around any unwary
    traveler.
    
    -----------------------------------------------------------------------------
    
    Destroyer Golem
    *4 Rock Earth
    ATK 1500 DEF 1000
    A golem with a massive right hand for crushing its victims.
    
    -----------------------------------------------------------------------------
    
    Disk Magician
    *4 Machine Dark
    ATK 1350 DEF 1000
    This monster hides in a saucer and only appears when executing an attack.
    
    -----------------------------------------------------------------------------
    
    Dissolverock
    *3 Rock Earth
    ATK 900 DEF 1000
    A monster born in the lava pits, it generates intense heat that can melt away
    its enemies.
    
    -----------------------------------------------------------------------------
    
    Divine Dragon Ragnarok
    *4 Dragon Light
    ATK 1500 DEF 1000
    A Legendary Dragon sent by the gods as their instrument.  Legends say that if
    provoked, the whole world will sink beneath the sea.
    
    -----------------------------------------------------------------------------
    
    Dokuroyaiba
    *3 Fiend Fire
    ATK 1000 DEF 400
    A boomerand with brains that will pursue a target to the ends of the earth.
    
    -----------------------------------------------------------------------------
    
    Drillroid
    *4 Machine Earth
    ATK 1600 DEF 1600
    If this card attacks a Defense Position monster, destroy the monster with this
    card's effect without applying damage calculation.
    
    -----------------------------------------------------------------------------
    
    Drooling Lizard
    *3 Reptile Earth
    ATK 900 DEF 800
    A blood-sucking snake in human form that attacks any living being that passes
    nearby.
    
    -----------------------------------------------------------------------------
    
    Dunames Dark Witch
    *4 Fairy Light
    ATK 1800 DEF 1050
    Even when the odds are against this brave fairy, this monster will engage in
    battle and never run away.
    
    -----------------------------------------------------------------------------
    
    Earthbound Spirit
    *4 Fiend Earth
    ATK 500 DEF 2000
    A vengeful creature formed by the spirits of fallen warriors, it drags any who
    dare approach it into the deepest bowels of the earth.
    
    -----------------------------------------------------------------------------
    
    Elemental Hero Avian
    *3 Warrior Wind
    ATK 1000 DEF 1000
    A winged Elemental Hero who wheels through the sky and manipulates the wind.
    His signature move, Featherbreak, gives villainy a blow from sky-high.
    
    -----------------------------------------------------------------------------
    
    Elemental Hero Burstinatrix
    *3 Warrior Fire
    ATK 1200 DEF 800
    A flame manipulator who is the only woman among the Elemental Heroes.  Her
    Burstfire burns away villainy.
    
    -----------------------------------------------------------------------------
    
    Elemental Hero Clayman
    *4 Warrior Earth
    ATK 800 DEF 2000
    An Elemental Hero with a clay body built-to-last.  He'll preserve his Elemental
    Hero colleagues at any cost.
    
    -----------------------------------------------------------------------------
    
    Elemental Hero Sparkman
    *4 Warrior Light
    ATK 1600 DEF 1400
    An Elemental Hero  and a warrior of light who proficiently wields many kinds of
    armaments. His Shining Surge Flash cust off the path of villainy. 
    
    -----------------------------------------------------------------------------
    
    Empress Mantis
    *6 Insect Wind
    ATK 2200 DEF 1400
    Queen of an army of giant mantises whose command moves legions.
    
    -----------------------------------------------------------------------------
    
    Enchanting Mermaid
    *3 Fish Water
    ATK 1200 DEF 900
    A beautiful mermaid that lures voyagers to a watery grave.
    
    -----------------------------------------------------------------------------
    
    Feral Imp
    *4 Fiend Dark
    ATK 1300 DEF 1400
    A playful little fiend that lurks in the dark, waiting to attack an unwary
    enemy.
    
    -----------------------------------------------------------------------------
    
    Fiend Scorpion
    *2 Insect Earth
    ATK 900 DEF 200
    A huge scorpion inhabited by the soul of a fiend.  Usually it holds back, but
    has untapped potential.
    
    -----------------------------------------------------------------------------
    
    Fiend Reflection #2
    *4 Winged Beast Light
    ATK 1100 DEF 1400
    A bird-beast that summons reinforcements with a hand mirror.
    
    -----------------------------------------------------------------------------
    
    Fire Kraken
    *4 Aqua Fire
    ATK 1600 DEF 1500
    A squid that thrives on fire and heat.
    [An Aqua-Type FIRE monster, you don't see that every day.]
    
    -----------------------------------------------------------------------------
    
    Firegrass
    *2 Plant Earth
    ATK 700 DEF 600
    A fire-breathing plant found growing near volcanoes.
    
    -----------------------------------------------------------------------------
    
    Fireyarou
    *4 Pyro Fire
    ATK 1300 DEF 1000
    A malevolent creature wrapped in flames that attacks enemies with intense fire.
    
    -----------------------------------------------------------------------------
    
    Flame Cerebrus
    *6 Pyro Fire
    ATK 2100 DEF 1800
    Known to many as the "Burning Executioner", this monster is capable of burning
    enemies to cinders.
    
    -----------------------------------------------------------------------------
    
    Flame Dancer
    *2 Pyro Fire
    ATK 550 DEF 450
    This monster moves while swinging its burning rope.
    
    -----------------------------------------------------------------------------
    
    Flame Manipulator
    *3 Spellcaster Fire
    ATK 900 DEF 1000
    This Spellcaster attacks enemies with fire-related spells such as "Sea of
    Flames"and"Wall of Fire".
    [Spaces^ ^are missing.]
    
    -----------------------------------------------------------------------------
    
    Flying Fish
    *4 Fish Wind
    ATK 800 DEF 500
    Three wishes are granted to those fortunate enough to see this monster in
    flight.
    
    -----------------------------------------------------------------------------
    
    Flying Kamakiri #2
    *4 Insect Wind
    ATK 1500 DEF 800
    A flying mantis that feeds primarily on insects.
    
    -----------------------------------------------------------------------------
    
    Frenzied Panda
    *4 Beast Earth
    ATK 1200 DEF 1000
    A savage beast that carries a big bamboo stick for beating down its enemies.
    
    -----------------------------------------------------------------------------
    
    Gadget Soldier
    *6 Machine Fire
    ATK 1800 DEF 2000
    A rust-free machine warrior born to battle.
    
    -----------------------------------------------------------------------------
    
    Gagagigo
    *4 Reptile Water
    ATK 1850 DEF 1000
    This young evildoer used to have an evil heart, but by meeting a special
    person, he discovered justice.
    
    -----------------------------------------------------------------------------
    
    Gaia The Fierce Knight
    *7 Warrior Earth
    ATK 2300 DEF 2100
    A knight whose horse travels faster than the wind.  His battle-charge is a
    force to be reckoned with.
    
    -----------------------------------------------------------------------------
    
    Garnecia Elefantis
    *7 Beast-Warrior Earth
    ATK 2400 DEF 2000
    A monster so heavy that each step rocks the earth.
    
    -----------------------------------------------------------------------------
    
    Gazelle the King of Mythical Beasts
    *4 Beast Earth
    ATK 1500 DEF 1200
    This monster moves so fast that it looks like an illusion to mortal eyes.
    
    -----------------------------------------------------------------------------
    
    Gemini Elf
    *4 Spellcaster Earth
    ATK 1900 DEF 900
    Elf twins that alternate their attacks.
    
    -----------------------------------------------------------------------------
    
    Giant Angus
    *4 Beast Fire
    ATK 1800 DEF 600
    A very violent beast, it is always berserk.  People say that they have never
    seen it silent.
    
    -----------------------------------------------------------------------------
    
    Giant Soldier of Stone
    *3 Rock Earth
    ATK 1300 DEF 2000
    A giant warrior made of stone.  A punch from this creature has earth-shaking
    results.
    
    -----------------------------------------------------------------------------
    
    Giga Gagagigo
    *5 Reptile Water
    ATK 2450 DEF 1500
    In order to fight tremendous evil, he gained formidable power through body
    reconstruction, but lost his heart and his redemption.
    
    -----------------------------------------------------------------------------
    
    Giga-Tech Wolf
    *4 Machine Fire
    ATK 1200 DEF 1400
    An iron wolf with razor-sharp fangs that can penetrate any armor.
    
    -----------------------------------------------------------------------------
    
    Gigobyte
    *1 Reptile Water
    ATK 350 DEF 300
    He has a tranquil soul, but carries a destiny that one day his heart shall be
    tainted by evil..
    
    -----------------------------------------------------------------------------
    
    Girochin Kuwagata
    *4 Insect Wind
    ATK 1700 DEF 1000
    Despite its small size, this monster has powerful jaws that can rip metal to
    shreds.
    
    -----------------------------------------------------------------------------
    
    Goblin Calligrapher
    *1 Fiend Dark
    ATK 400 DEF 400
    A Goblin who devotes himself to perfect Calligraphy of the word "False".  He
    gives his all to each stroke.
    
    -----------------------------------------------------------------------------
    
    Gogiga Gagagigo
    *8 Reptile Water
    ATK 2950 DEF 2800
    His soul long-since collapsed, his body recklessly continues onward, driven by
    a lust for more power.  He no longer resembles his former self..
    
    -----------------------------------------------------------------------------
    
    Gradius
    *4 Machine Light
    ATK 1200 DEF 800
    A high-performance jet fighter with power capsules for variable attack
    capabilities.
    
    -----------------------------------------------------------------------------
    
    Grand Tiki Elder
    *4 Fiend Dark
    ATK 1500 DEF 800
    A masked monster that wields the most deadly of curses.
    
    -----------------------------------------------------------------------------
    
    Great Angus
    *4 Beast Fire
    ATK 1800 DEF 600
    A very violent beast, it is always berserk.  People say that they have never
    seen it silent.
    
    -----------------------------------------------------------------------------
    
    Green Phantom King
    *3 Plant Earth
    ATK 500 DEF 1600
    This youthful king of the forests live in a green world, abundant with trees
    and wildlife.
    
    -----------------------------------------------------------------------------
    
    Ground Attacker Bugroth
    *4 Machine Earth
    ATK 1500 DEF 1000
    A sruface battle robot that was once used for sea warfare.
    
    -----------------------------------------------------------------------------
    
    Guardian of the Throne Room
    *4 Machine Light
    ATK 1650 DEF 1600
    A robot guard built to protect throne rooms, it is armed with homing missiles.
    
    -----------------------------------------------------------------------------
    
    Hard Armor
    *3 Warrior Earth
    ATK 300 DEF 1200
    A living suit of armor that attacks enemies with a bone-jarring tackle.
    
    -----------------------------------------------------------------------------
    
    Harpie Girl
    *2 Winged Beast Wind
    ATK 500 DEF 500
    A Harpie chick who aspires to flit about beautifully and gorgeously, but attack
    sharply.
    
    -----------------------------------------------------------------------------
    
    Harpie Lady
    *4 Winged Beast Wind
    ATK 1300 DEF 1400
    This human-shaped animal with wings is beautiful to watch but deadly in battle.
    
    -----------------------------------------------------------------------------
    
    Harpie's Brother
    *4 Winged Beast Wind
    ATK 1800 DEF 600
    With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a
    master of the sky.
    
    -----------------------------------------------------------------------------
    
    Headless Knight
    *4 Fiend Earth
    ATK 1450 DEF 1700
    A haunted spirit of a falsely accused knight who wanders in search of truth and
    justice.
    
    -----------------------------------------------------------------------------
    
    High Tide Gyojin
    *4 Aqua Water
    ATK 1650 DEF 1300
    A very agile half-fish warrior known for its relentless attacks.
    
    -----------------------------------------------------------------------------
    
    Hitotsu-Me Giant
    *4 Beast-Warrior Earth
    ATK 1200 DEF 1000
    A one-eyed behemoth with thick, powerful arms made for delivering punishing
    blows.
    
    -----------------------------------------------------------------------------
    
    Hinotama Soul
    *2 Pyro Fire
    ATK 600 DEF 500
    An intensly hot flame creature that rams anything standing in its way.
    
    -----------------------------------------------------------------------------
    
    Humanoid Slime
    *4 Aqua Water
    ATK 800 DEF 2000
    This slime apparently has some human genes in its genetic makeup.
    
    -----------------------------------------------------------------------------
    
    Hyozanryu
    *7 Dragon Light
    ATK 2100 DEF 2800
    A dragon created from a massibe diamond that sparkles with blinding light.
    [I think they meant  'a massive diamond' and so does my spellchecker.]
    
    -----------------------------------------------------------------------------
    
    Illusionist Faceless Mage
    *5 Spellcaster Dark
    ATK 1200 DEF 2200
    Manipulates enemy attacks with the power of illusion.
    
    -----------------------------------------------------------------------------
    
    Inpachi
    *4 Machine Earth
    ATK 1600 DEF 1900
    A log that attacks lost travelers in the forest.  Originally a big tree, it was
    cut down and possessed by a wicked spirit.
    
    -----------------------------------------------------------------------------
    
    Insect Knight
    *4 Insect Earth
    ATK 1900 DEF 1500
    Of all Insect fighters, he is the paragon of the Indestructible Insect
    Invaders, which only the elite of the elite can join.  We can no longer ignore
    their unmatched battle prowess.
    
    -----------------------------------------------------------------------------
    
    Island Turtle
    *4 Aqua Water
    ATK 1100 DEF 2000
    A huge turtle that is often mistaken for an island.
    
    -----------------------------------------------------------------------------
    
    Jack's Knight
    *5 Warrior Light
    ATK 1900 DEF 1000
    A strong master swordsman.  His loyalty is to justice, his duty to protect the
    weak.
    
    -----------------------------------------------------------------------------
    
    Jellyfish
    *4 Aqua Water
    ATK 1200 DEF 1500
    An almost invisible, semi-transparent jellyfish that drifts in the sea.
    
    -----------------------------------------------------------------------------
    
    Jerry Beans Man
    *3 Plant Earth
    ATK 1750 DEF 0
    Jerry, a bean soldier, believes he is the strongest warrior in the world, but
    his true abilities are still untested.
    
    -----------------------------------------------------------------------------
    
    Kabazauls
    *4 Dinosaur Water
    ATK 1700 DEF 1500
    A huge monster in the shape of a hippopotamus.  The sneezing from his gigantic
    body is so fierce that people mistake it for a hurricane.
    
    -----------------------------------------------------------------------------
    
    Kagemusha of the Blue Flame
    *2 Warrior Earth
    ATK 800 DEF 400
    Serving as a double for the Ruler of the Blue Flame, he's a master swordsman
    that wields a fine blade.
    
    -----------------------------------------------------------------------------
    
    Killer Needle
    *4 Insect Wind
    ATK 1200 DEF 1000
    A huge bee with exceptional strength that's particularly dangerous in a swarm.
    
    -----------------------------------------------------------------------------
    
    King Fog
    *3 Fiend Dark
    ATK 1000 DEF 900
    A fiend that dwels in a blinding curtain of smoke.
    
    -----------------------------------------------------------------------------
    
    King of the Swamp
    *3 Aqua Water
    ATK 500 DEF 1100
    You can substitute this card for any 1 Fusion Material Monster.  When you do
    this, the other Fusion Material Monster(s) must be the correct one(s).  Discard
    this card from your hand to the Graveyard to add a "Polymerization" from your
    Deck to your hand.  The Deck is then shuffled.
    
    -----------------------------------------------------------------------------
    
    King of Yamimakai
    *5 Fiend Dark
    ATK 2000 DEF 1530
    Wields the power of darkness to destroy its enemies.
    
    -----------------------------------------------------------------------------
    
    Kojikocy
    *4 Warrior Earth
    ATK 1500 DEF 1200
    A man-hunter with powerful arms that can crush boulders.
    
    -----------------------------------------------------------------------------
    
    Kozaky
    *1 Fiend Dark
    ATK 400 DEF 400
    A workaholic fiend who devotes everything to his research into the languages of
    Dark World.  His mind has collapsed because of working too hard.
    
    -----------------------------------------------------------------------------
    
    Kumootoko
    *3 Insect Earth
    ATK 700 DEF 1400
    A massive, intelligent spider that traps enemies with webbing.
    
    -----------------------------------------------------------------------------
    
    Kurama
    *3 Winged Beast Wind
    ATK 800 DEF 800
    A vicious bird that attacks from the skies with its whip-like tail.
    
    -----------------------------------------------------------------------------
    
    Labyrinth Wall
    *5 Rock Earth
    ATK 0 DEF 3000
    These walls form a labyrinth no exit for enemies.
    [Methinks they're missing  ^^^ 'with'.]
    
    -----------------------------------------------------------------------------
    
    Lady of Faith
    *3 Spellcaster Light
    ATK 1100 DEF 800
    Soothes the souls of others by chanting a mysterious spell.
    
    -----------------------------------------------------------------------------
    
    Larvas
    *3 Beast Earth
    ATK 800 DEF 1000
    A fast-moving, bird-like creature that strangles opposing monsters with its
    long, thin arms.
    
    -----------------------------------------------------------------------------
    
    Launcher Spider
    *7 Machine Fire
    ATK 2200 DEF 2500
    A mechanical spider iwth rocket launchers capable of random fire.
    
    -----------------------------------------------------------------------------
    
    Left Arm of the Forbidden One
    Limited
    *1 Spellcaster Dark
    ATK 200 DEF 300
    A forbidden left arm sealed by magic.  Whosoever breaks this seal will know
    infinite power.
    
    -----------------------------------------------------------------------------
    
    Left Leg of the Forbidden One
    Limited
    *1 Spellcaster Dark
    ATK 200 DEF 300
    A forbidden left Leg sealed by magic.  Whosoever breaks this seal will know
    infinite power.
    
    -----------------------------------------------------------------------------
    
    Lesser Dragon
    *4 Dragon Wind
    ATK 1200 DEF 1000
    A minor dragon incapable of breathing fire.
    
    -----------------------------------------------------------------------------
    
    Lightning Conger
    *3 Thunder Water
    ATK 350 DEF 750
    This massive eel generates huge charges of electricity and unleashes them as
    thunderbolts.
    
    -----------------------------------------------------------------------------
    
    Liquid Beast
    *3 Aqua Water
    ATK 950 DEF 800
    A liquid life form that thrives on water.
    
    -----------------------------------------------------------------------------
    
    Lizard Soldier
    *3 Dragon Wind
    ATK 1100 DEF 800
    A beast soldier derived from dragons, it is small for a Dragon-Type.  Moving
    very quickly, this monster is an excellent strategist.
    
    -----------------------------------------------------------------------------
    
    Luster Dragon
    *4 Dragon Wind
    ATK 1900 DEF 1600
    A very beautiful dragon covered with sapphire.  It does not like fights, but
    has incredibly high attack power.
    
    -----------------------------------------------------------------------------
    
    Luster Dragon #2
    *6 Dragon Wind
    ATK 2400 DEF 1400
    This dragon feeds on emerald.  Enchanted by this monster even when attacked,
    few people live to tell of its beauty.
    
    -----------------------------------------------------------------------------
    
    M-Warrior #1
    *3 Warrior Earth
    ATK 1000 DEF 500
    Specializing in combination attacks, this warrior uses magnetism to block an
    enemy's escape.
    
    -----------------------------------------------------------------------------
    
    M-Warrior #2
    *3 Warrior Earth
    ATK 500 DEF 1000
    Specializing in combination attacks, this warrior is equipped with a tough,
    magnetically coated armor.
    
    -----------------------------------------------------------------------------
    
    Mad Dog of Darkness
    *4 Beast Dark
    ATK 1900 DEF 1400
    He used to be a normal dog who played around in a park, but was corrupted by
    the powers of darkness.
    
    -----------------------------------------------------------------------------
    
    Mad Lobster
    *3 Aqua Water
    ATK 1700 DEF 1000
    A gourmet food renowned by the Dark World upper crust.  It has sensational
    flavor.
    
    -----------------------------------------------------------------------------
    
    Mammoth Graveyard
    *3 Dinosaur Earth
    ATK 1200 DEF 800
    A mammoth that protects the graves of its pack and is absolutely merciless when
    facing grave-robbers.
    
    -----------------------------------------------------------------------------
    
    Man Eater
    *2 Plant Earth
    ATK 800 DEF 600
    Man-eating plant with poison feelers for attacking enemies.
    
    -----------------------------------------------------------------------------
    
    Masaki the Legendary Swordsman
    *4 Warrior Earth
    ATK 1100 DEF 1100
    Legendary swordmaster Masaki is a veteran of over 100 battles.
    
    -----------------------------------------------------------------------------
    
    Master Kyonshee
    *4 Zombie Earth
    ATK 1750 DEF 1000
    A wandering Kyonshee searching for a strong rival to defeat.  They say he was
    known as the master of all martial arts.
    
    -----------------------------------------------------------------------------
    
    Mechanical Snail
    *3 Machine Dark
    ATK 800 DEF 1000
    A cyborg snail that still travels at a slow pace.
    
    -----------------------------------------------------------------------------
    
    Meda Bat
    *2 Fiend Dark
    ATK 800 DEF 400
    An eyeball fiend created by a servant of the wicked, it uses "Dark Blasts" to
    blow away its enemies.
    
    -----------------------------------------------------------------------------
    
    Mega Thunderball
    *2 Thunder Wind
    ATK 750 DEF 600
    Rolls along the ground releasing bolts of electricity to attack its enemies.
    
    -----------------------------------------------------------------------------
    
    Melchid the Four-Face Beast
    *4 Fiend Dark
    ATK 1500 DEF 1200
    This monster has four different masks for four different attacks.
    
    -----------------------------------------------------------------------------
    
    Metal Armored Bug
    *8 Insect Earth
    ATK 2800 DEF 1500
    A gigantic insect-like creature covered by thick armor.  Everything in his path
    is destroyed.
    
    -----------------------------------------------------------------------------
    
    Mighty Guard
    *4 Machine Earth
    ATK 500 DEF 1200
    A machine soldier that was developed as a guard.  It is made of rust-proof
    metal.
    
    -----------------------------------------------------------------------------
    
    Mokey Mokey
    *1 Fairy Light
    ATK 300 DEF 100
    An outcast angel.  Nobody knows what he is thinking at all.  Sometimes he gets
    mad and that is dreadful.
    
    -----------------------------------------------------------------------------
    
    Molten Behemoth
    *5 Pyro Fire
    ATK 1000 DEF 2200
    A giant born from magma, it attacks with a magma punch.
    
    -----------------------------------------------------------------------------
    
    Monster Egg
    *3 Warrior Earth
    ATK 600 DEF 900
    A warrior hidden within an egg that attacks enemies by flinging eggshells.
    
    -----------------------------------------------------------------------------
    
    Mr. Volcano
    *5 Pyro Fire
    ATK 2100 DEF 1300
    This seemingly mild-mannered creature has an extremely volatile temper.
    
    -----------------------------------------------------------------------------
    
    Mystical Elf
    *4 Spellcaster Light
    ATK 800 DEF 2000
    A delicate elf that lacks offense, but has a terrific defense backed by
    mistical power.
    [You'd think they could spell mystical right, seeing as it's in the card name.]
    
    -----------------------------------------------------------------------------
    
    Mystical Sheep #2
    *3 Beast Earth
    ATK 800 DEF 1000
    A monstrous sheep with a long tail for hypnotizing emeies.
    
    -----------------------------------------------------------------------------
    
    Mystical Shine Ball
    *2 Fairy Light
    ATK 500 DEF 500
    A sould of light covered by mystical shine.  When you see its beautiful shape,
    your dream will come true.
    
    -----------------------------------------------------------------------------
    
    Nemuriko
    *3 Spellcaster Dark
    ATK 800 DEF 700
    A child-like creature that controls a sleep fiend to beckon enemies into
    eternal slumber.
    
    -----------------------------------------------------------------------------
    
    Neo Aqua Madoor
    *6 Spellcaster Water
    ATK 1200 DEF 3000
    The true nature of this wizard, who rules all water.  It defends itself with a
    vast, impenetrable wall of ice.
    
    -----------------------------------------------------------------------------
    
    Neo Bug
    *4 Insect Earth
    ATK 1800 DEF 1700
    A huge bug-like monster said to come from another planet.  It gathers in
    swarms.
    
    -----------------------------------------------------------------------------
    
    Nin-Ken Dog
    *4 Beast-Warrior Wind
    ATK 1800 DEF 1000
    A Ninja dog who has mastered Ninjutsu.  Trhough hard training, it learned the
    technique to metamorphose into a human being.
    
    -----------------------------------------------------------------------------
    
    Niwatori
    *3 Winged Beast Earth
    ATK 900 DEF 800
    Swallows enemies whole and uses their essence as energy.
    
    -----------------------------------------------------------------------------
    
    Ocubeam
    *5 Fairy Light
    ATK 1550 DEF 1650
    Frightning in appearance, this creature uses its large eyes and ears to keep
    track of any movement.
    
    -----------------------------------------------------------------------------
    
    Ojama Black
    *2 Beast Light
    ATK 0 DEF 1000
    He's one of the Ojama Trio.  It's said that he butts in by any means necessary.
    It's also said that when the three are together, something happens.
    
    -----------------------------------------------------------------------------
    
    Ojama Green
    *2 Beast Light
    ATK 0 DEF 1000
    He's one of the Ojama Trio.  It's said that he butts in by any means necessary.
    It's also said that when the three are together, something happens.
    
    -----------------------------------------------------------------------------
    
    Ojama Yellow
    *2 Beast Light
    ATK 0 DEF 1000
    He's one of the Ojama Trio.  It's sait that he butts in by any means necessary.
    It's also said that when the three are together, something happens.
    
    -----------------------------------------------------------------------------
    
    One-Eyed Shield Dragon
    *3 Dragon Wind
    ATK 700 DEF 1300
    This dragon wears a shield not only for its own protection, but also for
    ramming its enemies.
    
    -----------------------------------------------------------------------------
    
    Oni Tank T-34
    *4 Machine Earth
    ATK 1400 DEF 1700
    An armored tank possessed by a fiend that will pursue enemies until they're
    crushed.
    
    -----------------------------------------------------------------------------
    
    Oppressed People
    *1 Aqua Water
    ATK 400 DEF 2000
    They are oppressed, but believe they will have their freedom someday.
    
    -----------------------------------------------------------------------------
    
    Opticlops
    *4 Fiend Dark
    ATK 1800 DEF 1700
    A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies
    with its sharp horn, shattering them to pieces.
    
    -----------------------------------------------------------------------------
    
    Overdrive
    *4 Machine Earth
    ATK 1600 DEF 1500
    An all-terrain armored vehicle armed with a heavy-duty machine gun.
    
    -----------------------------------------------------------------------------
    
    Pale Beast
    *4 Beast Earth
    ATK 1500 DEF 1200
    With skin tinged a bluish-white, this strange creature is a fearsome sight to
    behold.
    
    -----------------------------------------------------------------------------
    
    People Running About
    *2 Pyro Fire
    ATK 600 DEF 600
    Although they always suffer in silence, they swear an oath to inevitably
    revolt.
    
    -----------------------------------------------------------------------------
    
    Petit Angel
    *3 Fairy Light
    ATK 600 DEF 900
    A quick-moving and tiny fairy that's very difficult to hit.
    
    -----------------------------------------------------------------------------
    
    Petit Dragon
    *2 Dragon Wind
    ATK 600 DEF 700
    A very small dragon known for its vicious attacks.
    
    -----------------------------------------------------------------------------
    
    Petit Moth
    *1 Insect Earth
    ATK 300 DEF 200
    This small but deadly creature is better off avoided.
    
    -----------------------------------------------------------------------------
    
    Pharaoh's Servant
    *2 Zombie Dark
    ATK 900 DEF 0
    An apparition of those said to formerly serve the Pharaoh.  It has tremendous
    loyalty that does not waiver.
    
    -----------------------------------------------------------------------------
    
    Pharaonic Protector
    *2 Zombie Earth
    ATK 900 DEF 0
    The mummy of a soldier that has been guarding the royal family for thousands of
    years.  Even now, its spirit does not allow anybody to trespass.
    
    -----------------------------------------------------------------------------
    
    Prevent Rat
    *4 Beast Earth
    ATK 500 DEF 2000
    This creature is shielded with a tough hide of hair and is excellent at
    defending itself.
    
    -----------------------------------------------------------------------------
    
    Protector of the Throne
    *4 Warrior Earth
    ATK 800 DEF 1500
    While the king is away, this queen protects his throne with a mighty defense.
    
    -----------------------------------------------------------------------------
    
    Psychic Kappa
    *2 Aqua Water
    ATK 400 DEF 1000
    An amphibian with a myriad of powers to shield it from enemy attacks.
    
    -----------------------------------------------------------------------------
    
    Queen's Knight
    *4 Warrior Light
    ATK 1500 DEF 1600
    This Knight catches her opponent's off guard, dominating them with swift yet
    graceful attacks.
    
    -----------------------------------------------------------------------------
    
    Ray & Temperature
    *3 Fairy Light
    ATK 1000 DEF 1000
    The Sun and the North Wind join hands to deliver a devastating combination of
    heat and gale-force winds.
    
    -----------------------------------------------------------------------------
    
    Red Archery Girl
    *4 Aqua Water
    ATK 1400 DEF 1500
    A mermaid archer that hides in a protective shell, waiting for the right moment
    to strike.
    
    -----------------------------------------------------------------------------
    
    Red-Eyes B. Dragon
    *7 Dragon Dark
    ATK 2400 DEF 2000
    A ferocious dragon with a deadly attack.
    
    -----------------------------------------------------------------------------
    
    Right Arm of the Forbidden One
    Limited
    *1 Spellcaster Dark
    ATK 200 DEF 300
    A forbidden right arm sealed by magic.  Whosoever breaks this seal will know
    infinite power.
    
    -----------------------------------------------------------------------------
    
    Right Leg of the Forbidden One
    Limited
    *1 Spellcaster Dark
    ATK 200 DEF 300
    A forbidden right leg sealed by magic.  Whosoever breaks this seal will know
    infinite power.
    
    -----------------------------------------------------------------------------
    
    Robolady
    *3 Machine Earth
    ATK 450 DEF 900
    A warrior fully covered with metal.  It upgrades by fusing with "Roboyarou".
    
    -----------------------------------------------------------------------------
    
    Robotic Knight
    *4 Machine Fire
    ATK 1600 DEF 1800
    The Commander of Machine-Types, he serves the Machine King.  He is famous for
    the way he controls his troops.
    
    -----------------------------------------------------------------------------
    
    Roboyarou
    *3 Machine Earth
    ATK 900 DEF 450
    A warrior fully covered with metal.  It upgrades by fusing with "Robolady".
    
    -----------------------------------------------------------------------------
    
    Rock Ogre Grotto #1
    *3 Rock Earth
    ATK 800 DEF 1200
    Protected by a solid body of rock, this monster throws a bone-shattering punch.
    
    -----------------------------------------------------------------------------
    
    Root Water
    *3 Fish Water
    ATK 900 DEF 800
    An amphibian capable of calling up a massive tidal wave from the dark seas to
    wipe out enemy monsters.
    
    -----------------------------------------------------------------------------
    
    Ryu-Ran
    *7 Dragon Fire
    ATK 2200 DEF 2600
    A vicious little dragon sheltered in an egg that looks deceptively harmless.
    
    -----------------------------------------------------------------------------
    
    Saggi the Dark Clown
    *3 Spellcaster Dark
    ATK 600 DEF 1500
    This clown appears from nowhere and executes very strange moves to avoid enemy
    attacks.
    
    -----------------------------------------------------------------------------
    
    Science Soldier
    *3 Warrior Dark
    ATK 800 DEF 800
    Soldiers equipped with state-of-the-art weaponry to face unknown creatures.
    
    -----------------------------------------------------------------------------
    
    Sea Serpent Warrior of Darkness
    *4 Sea Serpent Water
    ATK 1800 DEF 1500
    A warrior who defends the world of the Sea of Darkness.  He prides himself on
    his fighting prowess both on the ground and, of course, in the water.
    [Is it odd that this card is neither Warrior-Type nor DARK?]
    
    -----------------------------------------------------------------------------
    
    Sealmaster Meisei
    *3 Spellcaster Dark
    ATK 1100 DEF 900
    One of the few people who has a good command of Talismans.  His history is a
    mystery.
    
    -----------------------------------------------------------------------------
    
    Serpent Night Dragon
    *7 Dragon Dark
    ATK 2350 DEF 2400
    A dragon created from the soul of a wicked knight.
    
    -----------------------------------------------------------------------------
    
    Shining Abyss
    *4 Fairy Light
    ATK 1600 DEF 1800
    This monster employs the powers of both Light and Darkness.
    
    -----------------------------------------------------------------------------
    
    Silver Fang
    *3 Beast Earth
    ATK 1200 DEF 800
    A snow wolf that's beautiful to the eye, but absolutely vicious in battle.
    
    -----------------------------------------------------------------------------
    
    Skull Dog Marron
    *4 Beast Earth
    ATK 1350 DEF 2000
    A lost dog that wandered off 1000 years ago.  He's still waiting for his master
    to come for him.
    
    -----------------------------------------------------------------------------
    
    Skull Mariner
    *4 Warrior Water
    ATK 1600 DEF 900
    A pirate ship that appears out of the mist and sinks any seagoing vessels.
    
    -----------------------------------------------------------------------------
    
    Skull Red Bird
    *4 Winged Beast Wind
    ATK 1550 DEF 1200
    This monster swoops down and attacks with a rain of knives stored in its wings.
    
    -----------------------------------------------------------------------------
    
    Skull Servant
    *1 Zombie Dark
    ATK 300 DEF 200
    A skeletal ghost that isn't strong but can mean trouble in large numbers.
    
    -----------------------------------------------------------------------------
    
    Slot Machine
    *7 Machine Dark
    ATK 2000 DEF 2300
    The machine's apility is said to very according to its slot results.
    
    -----------------------------------------------------------------------------
    
    Soitsu
    *3 Fairy Wind
    ATK 0 DEF 0
    Apparently totally unreliable, he wonders if he has incredible potential.
    
    -----------------------------------------------------------------------------
    
    Sonic Duck
    *3 Winged Beast Wind
    ATK 1700 DEF 700
    A duck which can walk at a sonic speed.  Sometimes, he cannot deal with his
    incredible pace and loses control.
    
    -----------------------------------------------------------------------------
    
    Soul Tiger
    *4 Beast Earth
    ATK 0 DEF 2100
    The soul of a tiger that is said to devour human souls.  He is a famous soul
    that you wouldn't want to run into in a dark alley.
    
    -----------------------------------------------------------------------------
    
    Souleater
    *4 Fish Earth
    ATK 1200 DEF 0
    A living wonder of mystery.
    
    -----------------------------------------------------------------------------
    
    Souls of the Forgotten
    *2 Fiend Dark
    ATK 900 DEF 200
    A wicked spirit created by the hateful souls of those who fell in battle.  It
    grows by assimilating the souls of its enemies.
    
    -----------------------------------------------------------------------------
    
    Space Mambo
    *4 Fish Water
    ATK 1700 DEF 1000
    A Space Mambo floating in the vast universe.  This living relic was found in
    the ruins of a super civilization on Alphard 4.
    
    -----------------------------------------------------------------------------
    
    Spherous Lady
    *3 Rock Earth
    ATK 400 DEF 1400
    Many have been deceived by the beauty of this vampire.
    
    -----------------------------------------------------------------------------
    
    Spirit of the Harp
    *4 Fairy Light
    ATK 800 DEF 2000
    A spirit that soothes the soul with the music of its heavenly harp.
    
    -----------------------------------------------------------------------------
    
    Steel Ogre Grotto #1
    *5 Machine Earth
    ATK 1400 DEF 1800
    A steel idol worshipped in the Land of Machines.
    
    -----------------------------------------------------------------------------
    
    Steel Ogre Grotto #2
    *6 Machine Earth
    ATK 1900 DEF 2200
    A mechanized iron doll with tremendous strength.
    
    -----------------------------------------------------------------------------
    
    Swordsman of Landstar
    *3 Warrior Earth
    ATK 500 DEF 1200
    An amateur with a sword, this fairy warrior relies on its mysterious powers.
    
    -----------------------------------------------------------------------------
    
    Terra the Terrible
    *4 Fiend Dark
    ATK 1200 DEF 1300
    Known as a swamp dweller, this creature is a minion of the dark forces.
    
    -----------------------------------------------------------------------------
    
    Terrorking Salmon
    *5 Fish Water
    ATK 2400 DEF 1000
    A feared salmon, master of the Sea of Darkness.  Its roe is the best delicacy
    in the World of Darkness.
    
    -----------------------------------------------------------------------------
    
    The 13th Grave
    *3 Zombie Dark
    ATK 1200 DEF 900
    A zombie that suddenly appeared from plot #13 - an empty grave.
    
    -----------------------------------------------------------------------------
    
    The All-Seeing White Tiger
    *3 Beast Wind
    ATK 1300 DEF 500
    A proud ruler of the jungle that some fear and others respect.
    
    -----------------------------------------------------------------------------
    
    The Dragon dwelling in the Cave
    *4 Dragon Wind
    ATK 1300 DEF 2000
    A huge dragon dwelling in a cave.  It is horrible when it gets angry, although
    it is usually quiet.  It is said to preserve certain treasures.
    
    -----------------------------------------------------------------------------
    
    The Earl of Demise
    *5 Fiend Dark
    ATK 2000 DEF 700
    This gentlemanly creature is extremely wicked, feared by man and fiend alike.
    
    -----------------------------------------------------------------------------
    
    The Furious Sea King
    *3 Aqua Water
    ATK 800 DEF 700
    Grand King of the Seven Seas, he's able to summon massive tidal waves to drown
    the enemy.
    
    -----------------------------------------------------------------------------
    
    The Gross Ghost of Fled Dreams
    *4 Fiend Dark
    ATK 1300 DEF 1800
    This monster feeds on the dreams of an unwary sleeper, draging the victim into
    eternal slumber.
    
    -----------------------------------------------------------------------------
    
    The Illusory Gentleman
    *4 Spellcaster Dark
    ATK 1500 DEF 1600
    Wearing odd fashions, this gentleman is very fickle.  He sometimes saves people
    and at other times commits crimes.
    
    -----------------------------------------------------------------------------
    
    The Portrait's Secret
    *4 Fiend Earth
    ATK 1200 DEF 1500
    A portrait cursed by the artist, it is said to bring ill fortune to anyone who
    owns it.
    
    -----------------------------------------------------------------------------
    
    Thousand-Eyes Idol
    *1 Spellcaster Dark
    ATK 0 DEF 0
    A wicked entity that controls the hearts of men, its thousand eyes are able to
    see and expand the negative influences in an individual's soul.
    
    -----------------------------------------------------------------------------
    
    Three-Headed Geedo
    *4 Fiend Dark
    ATK 1200 DEF 1400
    A three-headed nocturnal monster that is absolutely ruthless when fighting.
    
    -----------------------------------------------------------------------------
    
    Tongyo
    *4 Fish Water
    ATK 1350 DEF 800
    This monster captures other fish with its long tongue and sucks the energy out
    of them.
    
    -----------------------------------------------------------------------------
    
    Tri-Horned Dragon
    *8 Dragon Dark
    ATK 2850 DEF 2350
    An unworthy dragon with three sharp horns sprouting from its head.
    
    -----------------------------------------------------------------------------
    
    Trial of Nightmare
    *4 Fiend Dark
    ATK 1300 DEF 900
    This fiend passes judgement on enemies that are locked in coffins.
    
    -----------------------------------------------------------------------------
    
    Tripwire Beast
    *4 Thunder Earth
    ATK 1200 DEF 1300
    This creature attacks with electromagnetic waves.
    
    -----------------------------------------------------------------------------
    
    Turtle Tiger
    *4 Aqua Water
    ATK 1000 DEF 1500
    A tiger encased in a protective shell that attacks with razor-sharp fangs.
    
    -----------------------------------------------------------------------------
    
    Twin Long Rods #2
    *3 Aqua Water
    ATK 850 DEF 700
    An amphibious creature with two whip-like tails.
    
    -----------------------------------------------------------------------------
    
    Twin-Headed Fire Dragon
    *6 Pyro Fire
    ATK 2200 DEF 1700
    Two dragons fused as one from the effects of the Big Bang.
    
    -----------------------------------------------------------------------------
    
    Two-Mouth Darkruler
    *3 Dinosaur Earth
    ATK 900 DEF 700
    A dinosaur with two deadly jaws, it stores electricity in its horn and releases
    high voltage bolts from the mouth on its back.
    
    -----------------------------------------------------------------------------
    
    Tyhone
    *4 Winged Beast Wind
    ATK 1200 DEF 1400
    Capable of firing cannonballs from its mouth for long-range attacks, this
    creature is particularly effective in mountain battles.
    
    -----------------------------------------------------------------------------
    
    United Resistance
    *3 Thunder Wind
    ATK 1000 DEF 400
    The people that gather to swear to fight their oppressors.  A revolution is
    coming.
    
    -----------------------------------------------------------------------------
    
    Uraby
    *4 Dinosaur Earth
    ATK 1500 DEF 800
    Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.
    
    -----------------------------------------------------------------------------
    
    V-Tiger Jet
    *4 Machine Light
    ATK 1600 DEF 1800
    This ace fighter is unbeatable in a dogfight.  It combines with other monsters
    to launch an array of encircling attacks.
    
    -----------------------------------------------------------------------------
    
    Warrior Dai Grepher
    *4 Warrior Earth
    ATK 1700 DEF 1600
    The warrior who can manipulate dragons.  Nobody knows his mysterious past.
    
    -----------------------------------------------------------------------------
    
    Warrior of Zera
    *4 Warrior Earth
    ATK 1600 DEF 1600
    A wandering warrior who seeks the sanctuary where he can gain the power of the
    archlords.  To escape the temptation of evil fiends, he fights solo day by day.
    
    -----------------------------------------------------------------------------
    
    Water Omotics
    *4 Aqua Water
    ATK 1400 DEF 1200
    Transforms the water overflowing from a jar into attacking dragons.
    
    -----------------------------------------------------------------------------
    
    Whiptail Crow
    *4 Fiend Dark
    ATK 1650 DEF 1600
    Attacks from the skies with a whip-like tail.
    
    -----------------------------------------------------------------------------
    
    Winged Dragon, Guardian of the Fortress #1
    *4 Dragon Wind
    ATK 1400 DEF 1200
    A dragon commonly found guarding mountain fortresses.  Its signature attack is
    a sweeping dive from out of the blue.
    
    -----------------------------------------------------------------------------
    
    Wingweaver
    *7 Fairy Light
    ATK 2750 DEF 2400
    A six-winged fairy who prays for peace and hope.
    
    -----------------------------------------------------------------------------
    
    Witty Phantom
    *4 Fiend Dark
    ATK 1400 DEF 1300
    Dressed in a night-black tuxedo, this creature presides over the darkness.
    
    -----------------------------------------------------------------------------
    
    Wolf Axwielder
    *4 Beast-Warrior Earth
    ATK 1650 DEF 1000
    Once it has started battle, this monster attacks fiercely and cannot stop.
    
    -----------------------------------------------------------------------------
    
    Woodborg Inpachi
    *5 Machine Fire
    ATK 500 DEF 2500
    The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World
    technology.  Maneuverability has been sacrificed for strong armor, which was
    considered more important.
    
    -----------------------------------------------------------------------------
    
    Worm Drake
    *4 Reptile Earth
    ATK 1400 DEF 1500
    Once this monster wraps itself around a victim, there is no escape.
    
    -----------------------------------------------------------------------------
    
    Wroughtweiler
    *3 Machine Earth
    ATK 800 DEF 1200
    When this card is destroyed as a result of battle and sent to the Graveyard,
    add from your Graveyard to your hand 1 card that includes "Elemental Hero" in
    its card name, and 1 "Polymerization".
    
    -----------------------------------------------------------------------------
    
    Zure, Knight of Dark World
    *4 Fiend Dark
    ATK 1800 DEF 1500
    The name of this illustrious knight is known by all of Dark World.  He never
    oppresses the commoners.
    
    -----------------------------------------------------------------------------
    
    
    --Effect Monsters--
    
    
    4-Starred Ladybug of Doom
    *3 Insect Wind
    ATK 800 DEF 1200
    FLIP:  Destroy all face-up Level 4 monsters on your opponent's side of the
    field.
    
    -----------------------------------------------------------------------------
    
    A Cat of Ill Omen
    *2 Beast Dark
    ATK 500 DEF 300
    FLIP:  Select 1 Trap Card from your Deck and place it on top of your Deck.  If
    "Necrovalley" is on the field, you can add the selected Trap Card to your hand
    instead.
    
    -----------------------------------------------------------------------------
    
    A Man with Wdjat
    *4 Spellcaster Dark
    ATK 1600 DEF 1600
    When you Normal Summon this card, and during each of your Standby Phases,
    select 1 Set card on your opponent's side of the field.  Pick it up and look at
    it, then return it to its original position.
    
    -----------------------------------------------------------------------------
    
    A-Team: Trap Disposal Unit
    *2 Machine Fire
    ATK 300 DEF 400
    This effect can be used during either player's turn.  When your opponent
    activates a Trap Card, Tribute this face-up card to negate the activation of
    the Trap Card and destroy it.
    
    -----------------------------------------------------------------------------
    
    Abare Ushioni
    *4 Beast-Warrior Earth
    ATK 1200 DEF 1200
    Toss a coin and call it.  If you call it right, inflict 1000 points of damage
    to your opponent's Life Points.  If you call it wrong, you take 1000 points of
    damage.  You can only use this effect once per turn, during your Main Phase.
    
    -----------------------------------------------------------------------------
    
    Absorbing Kid from the Sky
    *4 Fairy Light
    ATK 1300 DEF 1000
    When this card destroys a monster and sends it to the Graveyard as a result of
    battle, increase your Life Points by the Level of the destroyed monster x 300
    points.
    
    -----------------------------------------------------------------------------
    
    Agido
    *4 Fairy Earth
    ATK 1500 DEF 1300
    When this card is destroyed and sent to the Graveyard as a result of battle,
    roll a six-sided die.  You can Special Summon 1 Fairy-Type monster from your
    Graveyard whose Level is equal to the number rolled.  (If the result is 6, you
    can Special Summon a Level 6 or higher monster.)
    
    -----------------------------------------------------------------------------
    
    Airknight Parshath
    *5 Fairy Light
    ATK 1900 DEF 1400
    When this card attacks with an ATK higher than the DEF of a Defense Position
    monster, inflict the difference as Battle Damage to your opponent's Life
    Points.  When this card inflicts Battle Damage to your opponent's Life Points,
    draw 1 card from your Deck.
    
    -----------------------------------------------------------------------------
    
    Amazon Archer
    *4 Warrior Earth
    ATK 1400 DEF 1000
    Offer 2 monsters on your side of the field as a Tribute to inflict 1200 points
    of damage to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Amazoness Blowpiper
    *3 Warrior Earth
    ATK 800 DEF 1500
    Select 1 face-up monster on your opponent's side of the field during each of
    your Standby Phases.  Decrease the ATK of the selected monster 500 points until
    the end of this turn.
    
    -----------------------------------------------------------------------------
    
    Amazoness Chain Master
    *4 Warrior Earth
    ATK 1500 DEF 1300
    When this monster is destroyed as a result of battle and sent to the Graveyard,
    by paying 1500 Life Points, look at your opponent's hand and select 1 Monster
    Card from it.  Add the selected card to your hand, and you can use it in this
    Duel.  (When the card is sent to the Graveyard, it is sent to the Graveyard of
    the owner.)
    
    -----------------------------------------------------------------------------
    
    Amazoness Fighter
    *4 Warrior Earth
    ATK 1500 DEF 1300
    All Battle Damage to this card's controller that he/she takes from a battle
    involving this monster becomes 0.
    
    -----------------------------------------------------------------------------
    
    Amazoness Paladin
    *4 Warrior Earth
    ATK 1700 DEF 300
    Increase the ATK of this monster by 100 points for each monster on your side of
    the field that includes "Amazoness" in its card name, or is named "Amazon
    Archer".
    
    -----------------------------------------------------------------------------
    
    Amazoness Swords Woman
    *4 Warrior Earth
    ATK 1500 DEF 1600
    The opponent takes all Battle Damage to this card's controller that he/she
    would take from a battle involving this card.
    
    -----------------------------------------------------------------------------
    
    Amazoness Tiger
    *4 Beast Earth
    ATK 1100 DEF 1500
    You can only have 1 "Amazoness Tiger" on your side of the field.  Increase the
    ATK of this card by 400 points for each monster on your side of the field that
    includes "Amazoness" in its name, or is names "Amazon Archer".  As long as this
    card remains face-up on the field, your opponent cannot attack another monster
    that includes "Amazoness" in its name, or is named "Amazon Archer".
    
    -----------------------------------------------------------------------------
    
    Ameba
    *1 Aqua Water
    ATK 300 DEF 350
    When control of this face-up card on the field shifts to your opponent, inflict
    2000 points of damage to your opponent's Life Points.  This effect can only be
    used once as long as this card remains face-up on the field.
    
    -----------------------------------------------------------------------------
    
    Amphibious Bugroth MK-3
    *4 Machine Water
    ATK 1500 DEF 1300
    As long as "Umi" remains face-up on the field, this card can attack your
    opponent's Life Points directly.
    
    -----------------------------------------------------------------------------
    
    An Owl of Luck
    *2 Winged Beast Wind
    ATK 300 DEF 500
    FLIP:  Select 1 Field Spell Card from your Deck and place it on top of your
    Deck.  If "Necrovalley" is on the field, you can add the selected Field Spell
    Card to your hand instead.
    
    -----------------------------------------------------------------------------
    
    Ancient Gear Beast
    *6 Machine Earth
    ATK 2000 DEF 2000
    This card cannot be Special Summoned.  The effects of your opponent's Effect
    Monster that this monster destroys as a result of battle are negated.  If this
    card attacks, your opponent cannot activate any Spell or Trap Cards until the
    end of the Damage Step.
    
    -----------------------------------------------------------------------------
    
    Ancient Gear Golem
    *8 Machine Earth
    ATK 3000 DEF 3000
    This card cannot be Special Summoned.  When this card attacks with an ATK that
    is higher than the DEF of a Defense Position monster, inflict the difference as
    Battle Damage to your opponent's Life Points.  If this card attacks, your
    opponent cannot activate any Spell or Trap Cards until the end of the Damage
    Step.
    
    -----------------------------------------------------------------------------
    
    Ancient Gear Soldier
    *4 Machine Earth
    ATK 1300 DEF 1300
    If this card attacks, your opponent cannot activate any Spell or Trap Cards
    until the end of the Damage Step.
    
    -----------------------------------------------------------------------------
    
    Andro Sphinx
    *10 Beast Light
    ATK 3000 DEF 2500
    You can pay 500 Life Points to Special Summon this card when "Pyramid of Light"
    is on the field.  This card cannot attack during the turn that it is Normal
    Summoned or Special Summoned.  This card cannot be Special Summoned from the
    Graveyard.  If this card destroys a Defense Position monster as a result of
    battle, inflict damage to your opponent's Life Points equal to half of the ATK
    of the destroyed monster.
    
    -----------------------------------------------------------------------------
    
    Anteatereatingant
    *5 Insect Earth
    ATK 2000 DEF 500
    This card cannot be Normal Summoned or Set.  This card cannot be Special
    Summoned except by sending 2 Spell or Trap Cards on your side of the field to
    the Graveyard.  This card can destroy 1 Spell or Trap Card on your opponent's
    side of the field, but it cannot attack this turn if you activate this effect.
    
    -----------------------------------------------------------------------------
    
    Anti-Aircraft Flower
    *3 Plant Earth
    ATK 0 DEF 1600
    By tributing 1 Insect-Type monster on your side of the field, inflict 800
    points of damage to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Apprentice Magician
    *2 Spellcaster Dark
    ATK 400 DEF 800
    When this card is successfully Normal Summoned, Flip Summoned, or Special
    Summoned, put 1 Spell Counter on a face-up card on the field that you can put a
    Spell Counter on.  If this card is destroyed in battle, you can select 1 Level
    2 or lower Spellcaster-Type monster from your Deck and Special Summon it to the
    field in face-down Defense Position.
    
    -----------------------------------------------------------------------------
    
    Aqua Spirit
    *4 Aqua Water
    ATK 1600 DEF 1200
    This card cannot be Normal Summoned or Set.  This card can only be Special
    Summoned by removing 1 WATER monster in your Graveyard from play.  During each
    of your opponent's Standby Phases, you can change the battle position of 1 of
    your opponent's face-up Monster Cards.  Once changed, the monster must remain
    in this position for the rest of the turn.
    
    -----------------------------------------------------------------------------
    
    Arcane Archer of the Forest
    *3 Warrior Earth
    ATK 900 DEF 1400
    While there is a Plant-Type monster on your side of the field, this card cannot
    be attacked.  By Tributing 1 Plant-Type monster on your side of the field,
    destroy 1 Spell or Trap Card on the field.
    
    -----------------------------------------------------------------------------
    
    Archlord Zerato
    *8 Fairy Light
    ATK 2800 DEF 2300
    This card cannot be Normal Summoned or Set.  This card cannot be Special
    Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the
    field while "The Sanctuary in the Sky" is on the field.  If "The Sanctuary in
    the Sky" is on your side of the field, by discarding 1 LIGHT Monster Card from
    your hand to the Graveyard, destroy all monsters on your opponent's side of the
    field.  If "The Sanctuary in the Sky" is not on your side of the field, this
    effect is not applied.
    
    -----------------------------------------------------------------------------
    
    Armed Dragon LV3
    *3 Dragon Wind
    ATK 1200 DEF 900
    During your Standby Phase, by sending this face-up card to the Graveyard,
    Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
    
    -----------------------------------------------------------------------------
    
    Armed Dragon LV5
    *5 Dragon Wind
    ATK 2400 DEF 1700
    By sending 1 Monster Card from your hand to the Graveyard, destroy 1 face-up
    monster on your opponent's side of the field with an ATK equal to or less than
    the ATK of the sent monster.  During the End Phase of a turn that this card
    destroyed a monster as a result of battle, by sending this card to the
    Graveyard, Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
    
    -----------------------------------------------------------------------------
    
    Armed Dragon LV7
    *7 Dragon Wind
    ATK 2800 DEF 1000
    This card cannot be Normal Summoned or Set.  This card cannot be Special
    Summoned except by the effect of "Armed Dragon LV5".  By sending 1 Monster Card
    from your hand to the Graveyard, destroy all face-up monsters on your
    opponent's side of the field with ATK equal to or less than the ATK of the sent
    monster.
    
    -----------------------------------------------------------------------------
    
    Armed Ninja
    *1 Warrior Earth
    ATK 300 DEF 300
    FLIP:  Select 1 Spell Card on the field and destroy it.  If the selected card
    is Set, pick up and see the card.  If it is a Spell Card, it is destroyed.  If
    it is a Trap Card, return it to its original position.
    
    -----------------------------------------------------------------------------
    
    Armed Samurai - Ben Kei
    *4 Warrior Dark
    ATK 500 DEF 800
    In addition to a normal attack, this card can attack during the same Battle
    Phase as many times as the number of Equip Cards equipped to this card.
    
    -----------------------------------------------------------------------------
    
    Armor Exe
    *4 Rock Light
    ATK 2400 DEF 1400
    This card cannot attack in the same turn it is Normal Summoned, Flip Summoned,
    or Special Summoned.  During each of your and your opponent's Standby Phases,
    remove 1 Spell Counter on your side of the field.  If you do not, destroy this
    card.
    
    -----------------------------------------------------------------------------
    
    Arsenal Bug
    *3 Insect Earth
    ATK 2000 DEF 2000
    If there are no face-up Insect-Type monsters (except this monster) on your side
    of the field, both the ATK and DEF of this monster become 1000 points.
    
    -----------------------------------------------------------------------------
    
    Arsenal Summoner
    *4 Spellcaster Wind
    ATK 1600 DEF 1600
    FLIP:  Add 1 card that includes "Guardian" in its card name from your Deck to
    your hand.  You cannot add "Celtic Guardian", "Winged Dragon, Guardian of the
    Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the
    Labyrinth", "The Reliable Guardian", or "Guardian Exode".
    
    -----------------------------------------------------------------------------
    
    Asura Priest
    *4 Fairy Light
    ATK 1700 DEF 1200
    This card cannot be Special Summoned.  This card returns to the owner's hand
    during the End Phase of the turn that this card is Normal Summoned or flipped
    face-up.  This card can attack all monsters on your opponent's side of the
    field.  You cannot attack your opponent directly if you attack any monsters
    first.
    
    -----------------------------------------------------------------------------
    
    Aswan Apparition
    *3 Fiend Dark
    ATK 500 DEF 500
    If this card inflicts Battle Damage to your opponent's Life Points, you can
    return 1 Trap Card from your Graveyard to the top of your Deck.
    
    -----------------------------------------------------------------------------
    
    Atomic Firefly
    *1 Insect Light
    ATK 100 DEF 200
    When this face-up card on the field attacks or is attacked and it is destroyed
    as a result of battle, the player who destroyed it takes 1000 points of damage.
    
    -----------------------------------------------------------------------------
    
    Aussa the Earth Charmer
    *3 Spellcaster Earth
    ATK 500 DEF 1500
    FLIP:  Take control of 1 EARTH monster on your opponent's side of the field,
    for as long as this card remains face-up on the field.
    
    -----------------------------------------------------------------------------
    
    Avatar of the Pot
    *3 Rock Earth
    ATK 1200 DEF 1300
    By sending 1 "Pot of Greed" from your hand to the Graveyard, draw 3 cards from
    your Deck.
    
    -----------------------------------------------------------------------------
    
    B.E.S. Crystal Core
    *5 Machine Water
    ATK 2100 DEF 1000
    Put 3 counters on this card when you Normal Summon it.  This card is not
    destroyed as a result of battle.  If this card battles a monster, remove 1
    counter from this card at the end of the Damage Step.  If this card battles
    without a counter, destroy this card at the end of the Damage Step.  Once per
    turn, during your Main Phase, you can change 1 face-up Attack Position monster
    on your opponent's side of the field to face-up Defense Position.
    
    -----------------------------------------------------------------------------
    
    B.E.S. Tetran
    *6 Machine Wind
    ATK 1800 DEF 2300
    Put 3 counters on this card when you Normal Summon it.  This card is not
    destroyed as a result of battle.  If this card battles a monster, remove 1
    counter from this card at the end of the Damage Step.  If this card battles
    without a counter, destroy this card at the end of the Damage Step.  Also, by
    removing 1 counter on this card, destroy 1 Spell or Trap Card on the field.
    You can only use this effect once per turn.
    
    -----------------------------------------------------------------------------
    
    Banisher of the Light
    *3 Fairy Light
    ATK 100 DEF 2000
    As long as this card remains face-up on the field, any card sent to the
    Graveyard is removed from play instead.
    
    -----------------------------------------------------------------------------
    
    Barrel Dragon
    *7 Machine Dark
    ATK 2600 DEF 2200
    Toss a coin 3 times.  If 2 out of 3 results are Heads, destroy 1 monster on
    your opponent's side of the field.  You can only use this effect once per turn,
    during your Main Phase.
    
    -----------------------------------------------------------------------------
    
    Batteryman AA
    *3 Thunder Light
    ATK 0 DEF 0
    If all "Batteryman AA"(s) on your side of the field are in Attack Position,
    increase the ATK of this card by 1000 points for each "Batteryman AA" on your
    side of the field.  If all "Batteryman AA"(s) on your side of the field are in
    Defense Position, increase the DEF of this card by 1000 points for each
    "Batteryman AA" on your side of the field.
    
    -----------------------------------------------------------------------------
    
    Batteryman C
    *2 Thunder Light
    ATK 0 DEF 0
    If all "Batteryman C"(s) on your side of the field are in Attack Position,
    increase the ATK of all Machine-Type monsters on your side of the field by 500
    points for each "Batteryman C" on your side of the field.  If all "Batteryman
    C"(s) on your side of the field are in Defense Position, increase the DEF of
    all Machine-Type monsters on your side of the field  by 500 points for each
    "Batteryman C" on your side of the field.
    
    -----------------------------------------------------------------------------
    
    Bazoo the Soul-Eater
    *4 Beast Earth
    ATK 1600 DEF 900
    You can remove up to 3 Monster Cards in your Graveyard from play to increase
    the ATK of this monster by 300 points for each card removed from play until the
    end of your opponent's next turn.  This effect can only be used once during
    your turn.
    
    -----------------------------------------------------------------------------
    
    Behemoth the King of All Animals
    *7 Beast Earth
    ATK 2700 DEF 1500
    This card can be Normal Summoned or Set with 1 Tribute Monster.  In that case,
    the original ATK of this card becomes 2000.  When this card is Tribute Summoned
    successfully, you can return from your Graveyard to the owner's hand a number
    of Beast-Type monsters equal to the number of Tributed monsters.
    
    -----------------------------------------------------------------------------
    
    Beiige, Vanguard of Dark World
    *4 Fiend Dark
    ATK 1600 DEF 1300
    If this card is discarded from the hand to the Graveyard by a card effect,
    Special Summon this card to your side of the field.
    
    -----------------------------------------------------------------------------
    
    Berserk Dragon
    *8 Zombie Dark
    ATK 3500 DEF 0
    This card cannot be Normal Summoned or Set.  This card cannot be Special
    Summoned except by the effect of "A Deal with Dark Ruler".  This card can
    attack all monsters on your opponent's side of the field once each.  Decrease
    the ATK of this card by 500 points during the End Phase of each of your turns.
    
    -----------------------------------------------------------------------------
    
    Berserk Gorilla
    *4 Beast Earth
    ATK 2000 DEF 1000
    If this card is in face-up Defense Position on the field, destroy this card.
    The controller of this card must attack with this card if possible.
    
    -----------------------------------------------------------------------------
    
    Big Core
    *6 Machine Dark
    ATK 2300 DEF 1100
    Put 3 counters on this card when you Normal Summon it.  This card is not
    destroyed as a result of battle.  If this card battles a monster, remove 1
    counter from this card at the end of the Damage Step.  If this card battles
    without a counter, destroy this card at the end of the Damage Step.
    
    -----------------------------------------------------------------------------
    
    Big Shield Gardna
    *4 Warrior Earth
    ATK 100 DEF 2600
    Negate the activation of a Spell Card that designates this 1 face-down monster.
    At that time, flip this card into face-up Defense Position.  If this card is
    attacked, change the Battle Position of this card to Attack Position at the end
    of the Damage Step.
    
    -----------------------------------------------------------------------------
    
    Big-Tusked Mammoth
    *5 Beast Earth
    ATK 2000 DEF 1000
    As long as this card remains face-up on the field, monsters on your opponent's
    side of the field cannot attack during the same turn that they are Normal
    Summoned, Flip Summoned, or Special Summoned.
    
    -----------------------------------------------------------------------------
    
    Birdface
    *4 Winged Beast Wind
    ATK 1600 DEF 1600
    When this card is sent to the Graveyard as a result of battle, you can add 1
    "Harpie Lady" from your Deck to your hand.  Then shuffle your Deck.
    
    -----------------------------------------------------------------------------
    
    Black Luster Soldier - Envoy of the Beginning
    Forbidden
    *8 Warrior Light
    ATK 3000 DEF 2500
    This card cannot be Normal Summoned or Set.  This card can only be Special
    Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard.
    Once during each of your turns, you can select and activate 1 of the following
    effects:
    @Remove from play 1 monster on the field.  If you activate this effect, this
    card cannot attack during this turn.
    @If this card destroyed your opponent's monster as a result of battle, it can
    attack once again in a row.
    
    -----------------------------------------------------------------------------
    
    Black Tyranno
    *7 Dinosaur Earth
    ATK 2600 DEF 1800
    If the only cards on your opponent's side of the field are Defense Position
    Monster Cards, this card can attack your opponent's Life Points directly.
    [I for one am holding out for an Azala union card.]
    
    -----------------------------------------------------------------------------
    
    Blade Rabbit
    *2 Beast Earth
    ATK 400 DEF 300
    When this card is changed from Attack Position to face-up Defenes Position,
    destroy 1 monster on your opponent's side of the field.
    
    -----------------------------------------------------------------------------
    
    Bladefly
    *2 Insect Wind
    ATK 600 DEF 700
    As long as this card remains face-up on the field, increase the ATK of all WIND
    monsters by 500 points and decrease the ATK of all EARTH monsters by 400
    points.
    
    -----------------------------------------------------------------------------
    
    Blast Magician
    *4 Spellcaster Fire
    ATK 1400 DEF 1700
    Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on
    this card.  By removing any number of Spell Counters from this card, destroy 1
    face-up monster on the field with an ATK equal to or less than 700 points x the
    number of removed Spell Counters.
    
    -----------------------------------------------------------------------------
    
    Blindly Loyal Goblin
    *4 Warrior Earth
    ATK 1800 DEF 1500
    As long as this card remains face-up on the field, control of this card cannot
    switch.
    
    -----------------------------------------------------------------------------
    
    Blowback Dragon
    *6 Machine Dark
    ATK 2300 DEF 1200
    Toss a coin 3 times.  If at least 2 of the results are Heads, select 1 card on
    your opponent's side of the field and destroy it.  You can only activate this
    effect once per turn, during your Main Phase.
    
    -----------------------------------------------------------------------------
    
    Blue-Eyes Toon Dragon
    *8 Dragon Light
    ATK 3000 DEF 2500
    This card cannot be Normal Summoned or Set.  This card can only be Special
    Summoned while "Toon World" is on your side of the field.  You can Special
    Summon this monster from your hand, but Tributes are required for monsters
    Level 5 or more.  This card cannot attack in the turn that it is Summoned.
    Unless you pay 500 Life Points, this monster cannot attack.  When "Toon World"
    on the field is destroyed, this card is also destroyed.  If your opponent
    doesn't control a Toon Monster, this card can attack your opponent's Life
    Points directly.  If a face-up Toon Monster is on your opponent's side of the
    field, you must select the Toon Monster as an attack Target.
    [The text on this card is so long that they switched to a smaller font :)]
    
    -----------------------------------------------------------------------------
    
    Bombardment Beetle
    *2 Insect Wind
    ATK 400 DEF 900
    FLIP:  Pick up and see 1 face-down Defense Position Monster Card on your
    opponent's side of the field.  If it is an Effect Monster, destroy it (its Flip
    Effect is not activated), and if the card is not, return it to its original
    position.
    
    -----------------------------------------------------------------------------
    
    Bowganian
    *3 Machine Dark
    ATK 1300 DEF 1000
    During each of your Standby Phases, inflict 600 points of damage to your
    opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Brain Jacker
    *2 Fiend Dark
    ATK 200 DEF 900
    FLIP:  Equip this card to a monster on your opponent's side of the field and
    treat it as an Equip Card.  Take control of the monster that is equipped with
    this card.  Increase your opponent's Life Points by 500 points during each of
    his/her Standby Phases.
    
    -----------------------------------------------------------------------------
    
    Breaker the Magical Warrior
    Limited
    *4 Spellcaster Dark
    ATK 1600 DEF 1000
    When this card is Normal Summoned, put 1 Spell Counter on it (max. 1).
    Increase the ATK of this card by 300 points for each Spell Counter on this
    card.  By removing 1 Spell Counter from this card, destroy 1 Spell or Trap Card
    on the field.
    
    -----------------------------------------------------------------------------
    
    Broww, Huntsman of Dark World
    *3 Fiend Dark
    ATK 1400 DEF 800
    If this card is discarded from the hand to the Graveyard by a card effect, draw
    1 card from your Deck.  If this card is discarded from the hand to the
    Graveyard by your opponent's card effect, draw 1 more card from your Deck.
    
    -----------------------------------------------------------------------------
    
    Bubonic Vermin
    *3 Beast Earth
    ATK 900 DEF 600
    FLIP:  You can Special Summon 1 "Bubonic Vermin" from your Deck in face-down
    Defense Position.  Then shuffle your Deck.
    
    -----------------------------------------------------------------------------
    
    Burning Algae
    *3 Pyro Fire
    ATK 500 DEF 1500
    When this card is sent to the Graveyard, increase your opponent's Life Points
    by 1000 points.
    
    -----------------------------------------------------------------------------
    
    Burning Beast
    *4 Pyro Fire
    ATK 1500 DEF 1000
    Once per turn, during your Main Phase, if you control this monster on the
    field, you can equip it to your "Freezing Beast" as an Equip Spell Card, OR
    unequip the Union Equipment and Special Summon this card in face-up Attack
    Position.  While equipped to a monster by this card's effect, each time the
    equipped monster inflicts Battle Damage to your opponent, destroy 1 face-up
    Spell or Trap card on the field.  (1 monster can only be equipped with 1 Union
    Monster at a time.  If the equipped monster is destroyed as a result of battle,
    destroy this card instead.
    
    -----------------------------------------------------------------------------
    
    Buster Blader
    *7 Warrior Earth
    ATK 2600 DEF 2300
    Increase the ATK of this card by 500 points for each Dragon-Type monster on
    your opponent's side of the field and in your opponent's Graveyard.
    
    -----------------------------------------------------------------------------
    
    Byser Shock
    *5 Fiend Dark
    ATK 800 DEF 600
    When this card is Normal Summoned, Flip Summoned, or Special Summoned, return
    all Set cards on the field to their owner's respective hands.
    
    -----------------------------------------------------------------------------
    
    Cannon Soldier
    *4 Machine Dark
    ATK 1400 DEF 1300
    Tribute 1 monster on your side of the field to inflict 500 points of damage to
    your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Cannonball Spear Shellfish
    *2 Aqua Water
    ATK 1000 DEF 1000
    While "Umi" is face-up on the field, this card is unaffected by any Spell
    Cards.
    
    -----------------------------------------------------------------------------
    
    Castle of Dark Illusions
    *4 Fiend Dark
    ATK 920 DEF 1930
    FLIP:  Increase the ATK and DEF of all Zombie-Type monsters by 200 points.  As
    long as this card remains face-up on the field, the ATK and DEF of Zombie-Type
    monsters continues to increase by 200 points during each of your Standby
    Phases.  This effect continues until your 4th turn after the card is activated.
    
    -----------------------------------------------------------------------------
    
    Cat's Ear Tribe
    *1 Beast-Warrior Earth
    ATK 200 DEF 100
    The original ATK of your opponent's monster(s) that battles with this card
    during his/her turn becomes 200 points during the Damage Step.
    
    -----------------------------------------------------------------------------
    
    Catapult Turtle
    *5 Aqua Water
    ATK 1000 DEF 2000
    Tribute 1 monster on your side of the field.  Inflict damage equal to half of
    the Tributed monster's ATK to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Catnipped Kitty
    *2 Beast Earth
    ATK 0 DEF 500
    This card cannot be attacked if there is another Beast-Type monster on your
    side of the field.  Make the DEF of 1 monster on your opponent's side of the
    field 0 until the End Phase.  This effect can only be used once per turn.
    
    -----------------------------------------------------------------------------
    
    Cave Dragon
    *4 Dragon Wind
    ATK 2000 DEF 100
    If there is a monster on your side of the field, you cannot Normal Summon this
    monster.  In addition, if there are no Dragon-Type monsters except this card on
    your side of the field, this card cannot declare an attack.
    
    -----------------------------------------------------------------------------
    
    Ceremonial Bell
    *3 Spellcaster Light
    ATK 0 DEF 1850
    As long as this card remains face-up on hte field, both players must show their
    respective hands.
    
    -----------------------------------------------------------------------------
    
    Chainsaw Insect
    *4 Insect Earth
    ATK 2400 DEF 0
    If this card battles a monster, your opponent draws 1 card at the end of the
    Damage Step.
    [For some reason, you draw a card even if this card attacks directly.]
    
    -----------------------------------------------------------------------------
    
    Chaos Command Magician
    *6 Spellcaster Light
    ATK 2400 DEF 1900
    Negate the effect of a Monster Card that targets this 1 card.
    
    -----------------------------------------------------------------------------
    
    Chaos Emperor Dragon - Envoy of the End
    Forbidden
    *8 Dragon Dark
    ATK 3000 DEF 2500
    This card cannot be Normal Summoned or Set.  This card can only be Special
    Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard.
    By paying 1000 Life Points, send all cards in both players' hands and on the
    field to the Graveyard.  Inflict 300 points of damage to your opponent's Life
    Points for each card that is sent to the Graveyard by this effect.
    
    -----------------------------------------------------------------------------
    
    Chaos Necromancer
    *1 Fiend Dark
    ATK 0 DEF 0
    The ATK of this card becomes the number of Monster Cards in your Graveyard x
    300 points.
    
    -----------------------------------------------------------------------------
    
    Chaos Sorcerer
    *6 Spellcaster Light
    ATK 2300 DEF 2000
    This card cannot be Normal Summoned or Set.  This card can only be Special
    Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard.
    Once per turn during your Main Phase, you can remove 1 face-up monster on the
    field from play.  If you activate this effect, this card cannot attack during
    this turn.
    
    -----------------------------------------------------------------------------
    
    Chaosrider Gustaph
    *4 Warrior Wind
    ATK 1400 DEF 1500
    By removing from play up to 2 Spell Cards in your Graveyard, increase the ATK
    of this card by 300 points for each card removed from play, until the end of
    your opponent's next turn.  This effect can only be used once during your turn.
    
    -----------------------------------------------------------------------------
    
    Charm of Shabti
    *1 Rock Earth
    ATK 100 DEF 100
    Discard this card from your hand.  Until the End Phase, make the Battle Damage
    to monsters that include "Gravekeeper's" in their card name to 0.
    
    -----------------------------------------------------------------------------
    
    Chiron the Mage
    *4 Beast-Warrior Earth
    ATK 1800 DEF1000 
    Discard 1 Spell Card from your hand.  Destroy 1 Spell or Trap Card on your
    opponent's side of the field.  This effect can only be used once per turn.
    
    -----------------------------------------------------------------------------
    
    Chopman the Desperate Outlaw
    *3 Zombie Dark
    ATK 1100 DEF 500
    When this card is Flip Summoned, you can equip 1 Equip Spell Card in your
    Graveyard to this card.
    
    -----------------------------------------------------------------------------
    
    Cliff the Trap Remover
    *3 Warrior Dark
    ATK 1200 DEF 1000
    When this card inflicts Battle Damage to your opponent's Life Points, you can
    activate 1 of the following effects:
    @Destroy 1 Spell Card or Trap Card on the field.
    @Send 2 cards from the top of your opponent's Deck to his/her Graveyard.
    
    -----------------------------------------------------------------------------
    
    Cobra Jar
    *2 Reptile Earth
    ATK 600 DEF 300
    FLIP:  Special Summon 1 "Poisonous Snake Token" (Reptile-Type/EARTH/3 Stars/ATK
    1200/DEF 1200).  When the "Poisonous Snake Token" is destroyed as a result of
    battle, inflict 500 points of damage to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Cobraman Sakuzy
    *3 Reptile Earth
    ATK 800 DEF 1400
    You can flip this card into face-down Defense Position once per turn during
    your Main Phase.  When this card is flipped face-up, look at all Set Spell and
    Trap Cards on your opponent's side of the field and then return them to their
    original position.
    
    -----------------------------------------------------------------------------
    
    Cocoon of Evolution
    *3 Insect Earth
    ATK 0 DEF 2000
    You can equip this card from your hand as an Equip Spell Card to a face-up
    "Petit Moth" on hte field.  If equipped, the ATK and DEF of "Cocoon of
    Evolution" is applied to "Petit Moth".
    
    -----------------------------------------------------------------------------
    
    Command Knight
    *4 Warrior Fire
    ATK 1200 DEF 1900
    While at least 1 other monster exists on your side of the field, your opponent
    cannot select this card as an attack target.  Also, while this card remains
    face-up on the field, increase the ATK of all your Warrior-Type monsters by 400
    points.
    
    -----------------------------------------------------------------------------
    
    Copycat
    *1 Spellcaster Light
    ATK 0 DEF 0
    When this card is Summoned (including Special Summon) it adopts the original
    ATK and DEF of 1 opponent's monster.
    
    -----------------------------------------------------------------------------
    
    Crass Clown
    *4 Fiend Dark
    ATK 1350 DEF 1400
    When this card is changed from Defense Position to Attack Position, return 1
    monster on your opponent's side of the field to the owner's hand.
    
    -----------------------------------------------------------------------------
    
    Creeping Doom Manta
    *3 Fish Water
    ATK 1300 DEF 1200
    When this card is Normal Summoned successfully, no Trap Cards can be activated.
    
    -----------------------------------------------------------------------------
    
    Crimson Ninja
    *1 Warrior Earth
    ATK 300 DEF 300
    FLIP:  Select 1 Trap Card on the field and destroy it.  If the selected card is
    Set, pick up and look at the card.  If it is a Trap Card, destroy it.  If it is
    a Spell Card, return it to its original position.
    
    -----------------------------------------------------------------------------
    
    Criosphinx
    *6 Rock Earth
    ATK 1200 DEF 2400
    As long as this card remains face-up on your side of the field, when a monster
    is returned from the field to the owner's hand, the owner of the returned
    monster selects and sends 1 card in his/her hand to the Graveyard.
    
    -----------------------------------------------------------------------------
    
    Cure Mermaid
    *4 Fish Water
    ATK 1500 DEF 800
    As long as this card remains face-up on your side of the field, increase your
    Life Points by 800 points during each of your Standby Phases.
    
    -----------------------------------------------------------------------------
    
    Cyber Archfiend
    *4 Fiend Dark
    ATK 1000 DEF 2000
    At the beginning of your Draw Phase, if you have no cards in your hand, draw 1
    more card in addition to the normal draw.  During your End Phase, if you have
    1 or more card(s) in your hand, destroy this card.
    
    -----------------------------------------------------------------------------
    
    Cyber Dragon
    *5 Machine Light
    ATK 2100 DEF 1600
    If there is a monster on your opponent's side of the field and there are no
    monsters on your side of the field, you can Special Summon this card from your
    hand.
    
    -----------------------------------------------------------------------------
    
    Cyber Jar
    *3 Rock Dark
    ATK 900 DEF 900
    FLIP:  Destroy all monsters on the field.  Both players then pick up 5 cards
    from the top of their respective Decks and Special Summon all Level 4 or lower
    Monster Cards among them on the field in face-up Attack Position or face-down
    Defense Position.  The rest of the cards picked up are added to thir respective
    hands.
    [Should someone not have 5 cards in the deck, they won't immediately lose.
    They will lose during their next draw phase.]
    
    -----------------------------------------------------------------------------
    
    Cyber Raider
    *4 Machine Dark
    ATK 1400 DEF 1000
    When this card is Normal Summoned, Flip Summoned, or Special Summoned
    successfully, select and activate 1 of the following effects:
    @Select 1 Equip Card equipped to 1 monster on the field and destroy it.
    @Select 1 Equip Card equipped to 1 monster on the field and equip it to this
    card.
    
    -----------------------------------------------------------------------------
    
    Cybernetic Magician
    *6 Spellcaster Light
    ATK 2400 DEF 1000
    Discard 1 card from your hand.  That ATK of 1 face-up monster on the field
    becomes 2000 until the End Phase of this turn.
    
    -----------------------------------------------------------------------------
    
    Cybernetic Cyclopean
    *4 Beast-Warrior Earth
    ATK 1400 DEF 200
    While you have no cards in your hand, increase the ATK of this card by 1000
    points.
    
    -----------------------------------------------------------------------------
    
    Cybernetic Magician
    *6 Spellcaster Light
    ATK 2400 DEF 1000
    Discard 1 card from your hand.  The ATK of 1 face-up monster on the field
    becomes 2000 until the End Phase of this turn.
    
    -----------------------------------------------------------------------------
    
    D. D. Scout Plane
    *2 Machine Dark
    ATK 800 DEF 1200
    If this card is removed from play, Special Summon this card in face-up Attack
    Position on your side of the field during the End Phase of this turn.
    
    -----------------------------------------------------------------------------
    
    D. D. Trainer
    *1 Fiend Dark
    ATK 100 DEF 2000
    A poor goblin that was sucked into a different dimension.  However, he's doing
    his best with his new destiny.
    
    -----------------------------------------------------------------------------
    
    D.D. Assailant
    *4 Warrior Earth
    ATK 1700 DEF 1600
    When this card is destroyed as a result of battle with your opponent's monster,
    remove from play both this card and the opponent's monster that destroyed this
    card.
    
    -----------------------------------------------------------------------------
    
    D.D. Crazy Beast
    *3 Beast Earth
    ATK 1400 DEF 1400
    A monster that this card destroys as a result of battle is removed from play.
    
    -----------------------------------------------------------------------------
    
    D.D. Survivor
    *4 Warrior Dark
    ATK 1800 DEF 200
    If this face-up card on your side of the field is remove from play, this card
    is Special Summoned to the owner's side of the field during the End Phase.
    
    -----------------------------------------------------------------------------
    
    D.D. Warrior Lady
    Limited
    *4 Warrior Light
    ATK 1500 DEF 1600
    When this card battles with your opponent's monster, after damage calculation
    you can remove from play the opponent's monster and this card.
    
    -----------------------------------------------------------------------------
    
    D.D.M. - Different Dimension Master
    *5 Spellcaster Light
    ATK 1700 DEF 1500
    Discard 1 Spell Card from your hand.  Special Summon 1 of your monsters that is
    currently removed from play.  You can only activate this effect once per turn,
    during your Main Phase.
    
    -----------------------------------------------------------------------------
    
    Dancing Fairy
    *4 Fairy Wind
    ATK 1700 DEF 1000
    As long as this card remains in face-up Defense Position on your side of the
    field, increase your Life Points by 1000 points during each of your Standby
    Phases.
    
    -----------------------------------------------------------------------------
    
    Dark Driceratops
    *6 Dinosaur Earth
    ATK 2400 DEF 1500
    During battle between this attacking card and a Defense Position monster whose
    DEF is lower than the ATK of this card, inflict the difference as Battle Damage
    to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Dark Dust Spirit
    *6 Zombie Earth
    ATK 2200 DEF 1800
    This card cannot be Special Summoned.  This card returns to the owner's hand
    during the End Phase of the turn that this card is Normal Summoned or flipped
    face-up.  When this card is Normal Summoned or flipped face-up, destroy all
    face-up monsters on the field except this card.
    
    -----------------------------------------------------------------------------
    
    Dark Elf
    *4 Spellcaster Dark
    ATK 2000 DEF 800
    This card requires a cost of 1000 of your own Life Points to attack.
    
    -----------------------------------------------------------------------------
    
    Dark Eradicator Warlock
    *7 Spellcaster Dark
    ATK 2500 DEF 2100
    This card cannot be Normal Summoned or Set.  This card cannot be Special
    Summoned except by Tributing 1 "Dark Magician" on your side of the field.
    While this card is face-up on the field, inflict 1000 points of damage to your
    opponent's Life Points each time either player activates 1 Normal Spell Card.
    
    -----------------------------------------------------------------------------
    
    Dark Jeroid
    *4 Fiend Dark
    ATK 1200 DEF 1500
    When this card is Normal Summoned, Flip Summoned, or Special Summoned
    successfully, select 1 face-up monster on the field.  As long as the monster
    remains face-up on the field, decrease its ATK by 800 points.
    
    -----------------------------------------------------------------------------
    
    Dark Magician Girl
    *6 Spellcaster Dark
    ATK 2000 DEF 1700
    Increase the ATK of this monster by 300 points for each "Dark Magician" or
    "Magician of Black Chaos" in either player's Graveyard.
    
    -----------------------------------------------------------------------------
    
    Dark Magician of Chaos
    Limited
    *8 Spellcaster Dark
    ATK 2800 DEF 2600
    When this card is Normal Summoned or Special Summoned, you can add 1 Spell Card
    from your Graveyard to your hand.  A monster that is destroyed by this monster
    as a result of battle is removed from play instead of going to the Graveyard.
    If this face-up card is destroyed or removed from the field, it is removed from
    play.
    
    -----------------------------------------------------------------------------
    
    Dark Mimic LV1
    *1 Fiend Dark
    ATK 100 DEF 1000
    FLIP:  Draw 1 card from your Deck.  Also, during your Standby Phase, send this
    face-up card to the Graveyard to Special Summon 1 "Dark Mimic LV3" from your
    hand or Deck.
    
    -----------------------------------------------------------------------------
    
    Dark Mimic LV3
    *3 Fiend Dark
    ATK 1000 DEF 1000
    If this card is sent to the Graveyard as a result of battle, the controller of
    this card draws 1 card from his/her Deck.  If this card was Special Summoned by
    the effect of "Dark Mimic LV1", he/she draws 2 cards instead.
    
    -----------------------------------------------------------------------------
    
    Dark Necrofear
    *8 Fiend Dark
    ATK 2200 DEF 2800
    This card cannot be Normal Summoned or Set.  This card can only be Special
    Summoned by removing 3 Fiend-Type monsters in your Graveyard from play.  If
    this card is destroyed as a result of battle or by your opponent's card effect,
    it is treated as an Equip Card during the End Phase of this turn, and equip 1
    of your opponent's monsters with this card.  As long as it is equipped with
    this card, you control the equipped monster.
    
    -----------------------------------------------------------------------------
    
    Dark Ruler Ha Des
    *6 Fiend Dark
    ATK 2450 DEF 1600
    As long as this card remains face-up on the field, negate the effects of Effect
    Monsters destroyed by Fiend-Type monsters on your side of the field as a result
    of battle.  This card cannot be Special Summoned from the Graveyard.
    [Read it a few times, it'll make sense eventually.]
    
    -----------------------------------------------------------------------------
    
    Dark Scorpion - Chick the Yellow
    *3 Warrior Dark
    ATK 1000 DEF 1000
    When this card inflicts Battle Damage to your opponent's Life Points, you can
    select and activate 1 of the following effects:
    @Return 1 card on the field to its owner's hand.
    @Pick up 1 card on the top of your opponent's Deck (Your opponent does not look
    at the card).  Select the top or bottom of the Deck and return the card there.
    
    -----------------------------------------------------------------------------
    
    Dark Scorpion - Gorg the Strong
    *5 Warrior Dark
    ATK 1800 DEF 1500
    When this card inflicts Battle Damage to your opponent's Life Points, you can
    select and activate 1 of the following effects:
    @Return 1 Monster Card on your opponent's side of the field to the top of its
    owner's Deck.
    @Send 1 card from the top of your opponent's Deck to the Graveyard.
    
    -----------------------------------------------------------------------------
    
    Dark Scorpion - Meanae the Thorn
    *4 Warrior Dark
    ATK 1000 DEF 1800
    When this card inflicts Battle Damage to your opponent's Life Points, you can
    select and activate 1 of the following effects:
    @Add 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff
    the Trap Remover", from your Deck to your hand.
    @Add 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff
    the Trap Remover", from your Graveyard to your hand.
    
    -----------------------------------------------------------------------------
    
    Dark Scorpion Burglars
    *4 Warrior Dark
    ATK 1000 DEF 1000
    When this card inflicts Battle Damage to your opponent's Life Points, your
    opponent selects 1 Spell Card from his/her Deck and sends it to the Graveyard.
    Then shuffle the Deck.
    
    -----------------------------------------------------------------------------
    
    Dark Ruler Vandalgyon
    *8 Dragon Dark
    ATK 2800 DEF 2500
    This card can be Special Summoned from your Hand after you have canceled the
    effects of a card controlled by your opponent using a Counter Trap Card.  When
    this card is successfully Special Summoned in this way, the following effects
    are activated, depending on the card whose effects were originally cancelled.
    @Spell:  reduce your opponent's Life Points by 1500.
    @Trap:  choose one card on your opponent's Field and destroy it.
    @Effect Monster:  choose one card from your Graveyard and Special Summon it to
    your Field.
    
    -----------------------------------------------------------------------------
    
    Darkbishop Archfiend
    *3 Fiend Water
    ATK 300 DEF 1400
    The controller of this card pays 500 Life Points during each of his/her Standby
    Phases (this is not optional).  When an Archfiend Monster Card on your side of
    the field is targeted by the effect of a card controlled by your opponent, when
    resolving the effect, roll a six-sided die.  If the result is 1, 3, or 6,
    negate the effect and destroy the opponent's card.
    
    -----------------------------------------------------------------------------
    
    Decayed Commander
    *4 Zombie Earth
    ATK 1000 DEF 1500
    When this card is Normal Summoned successfully, you can Special Summon 1
    "Zombie Tiger" from your hand.  If this card successfully attacks your
    opponent's Life Points directly, your opponent discards 1 card randomly from
    his/her hand.
    
    -----------------------------------------------------------------------------
    
    Deepsea Warrior
    *5 Warrior Water
    ATK 1600 DEF 1800
    As long as "Umi" is face-up on the field, this card is unaffected by any Spell
    Cards.
    
    -----------------------------------------------------------------------------
    
    Dekoichi the Battlechanted Locomotive
    *4 Machine Dark
    ATK 1400 DEF 1000
    FLIP:  Draw 1 card.  If you have face-up "Bokoichi the Freightening Car"
    card(s) on your side of the field, draw an additional card for each of them.
    
    -----------------------------------------------------------------------------
    
    Des Dendle
    *4 Plant Earth
    ATK 300 DEF 2000
    Once per turn, during your Main Phase, if you control this monster on the
    field, you can equip it to your "Vampire Orchis" as an Equip Spell Card, OR
    unequip the Union equipment and Special Summon this card in face-up Attack
    Position.  While equipped to a monster by this card's effect, each time the
    equipped monster destroys 1 of your opponent's monsters, Special Summon 1
    "Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK 800/DEF 800).  (1 monster can
    only be equipped with 1 Union Monster at a time.  If the equipped monster is
    destroyed as a result of battle, destroy this card instead.)
    
    -----------------------------------------------------------------------------
    
    Des Feral Imp
    *4 Reptile Dark
    ATK 1600 DEF 1800
    FLIP:  Select 1 card from your Graveyard, add it to your Deck, and shuffle your
    Deck.
    
    -----------------------------------------------------------------------------
    
    Des Frog
    *5 Aqua Water
    ATK 1900 DEF 0
    When this card is Tribute Summoned successfully, you can Special Summon "Des
    Frog"(s) from your hand or Deck up to the same number of "T.A.D.P.O.L.E."(s) in
    your Graveyard.
    
    -----------------------------------------------------------------------------
    
    Des Kangaroo
    *4 Beast Dark
    ATK 1500 DEF 1700
    If the ATK of a monster that attacks this monster is lower than the DEF of this
    card, destroy the attacking monster.  (Damage calculation is applied normally.)
    
    -----------------------------------------------------------------------------
    
    Des Koala
    *3 Beast Dark
    ATK 1100 DEF 1800
    FLIP:  Inflict 400 points of damage to your opponent's Life Points for each
    card in your opponent's hand.
    
    -----------------------------------------------------------------------------
    
    Des Lacooda
    *3 Zombie Earth
    ATK 500 DEF 600
    You can flip this card into face-down Defense Position once per turn during
    your Main Phase.  When this card is Flip Summoned, you draw 1 card from your
    Deck.
    
    -----------------------------------------------------------------------------
    
    Des Wombat
    *3 Beast Earth
    ATK 1600 DEF 300
    As long as this card remains face-up on the field, any damage by a card effect
    to the controller of this card becomes 0.
    
    -----------------------------------------------------------------------------
    
    Desertapir
    *3 Beast Earth
    ATK 900 DEF 300
    FLIP:  Flip 1 face-up monster on the field into face-down Defense Position.
    You cannot select "Desertapir".
    
    -----------------------------------------------------------------------------
    
    Despair from the Dark
    *8 Zombie Dark
    ATK 2800 DEF 3000
    When this card is sent from your hand or Deck to your Graveyard by your
    opponent's card effect, Special Summon this card to the field.
    
    -----------------------------------------------------------------------------
    
    Desrook Archfiend
    *3 Fiend Light
    ATK 1100 DEF 1800
    The controller of this card pays 500 Life Points during each of his/her Standby
    Phases (this is not optional).  When this card is targeted by the effect of a
    card controlled by your opponent, when resolving the effect, roll a six-sided
    die.  If the result is 3, negate the effect and destory the opponent's card.
    When a "Terrorking Archfiend" on your side of the field is destroyed and sent
    to the Graveyard, you can send this card from your hand to the Graveyard to
    Special Summon the "Terrorking Archfiend".
    
    -----------------------------------------------------------------------------
    
    Dice Jar
    *3 Rock Light
    ATK 200 DEF 300
    FLIP:  Both players roll a six-sided die once.  The player with the lowest
    result takes damage equal to his/her opponent's result x 500 Life Points.
    However, if a winner's result is 6, the loser takes 6000 points of damage.  If
    the results are the same, both players roll again.
    
    -----------------------------------------------------------------------------
    
    Dimension Jar
    *2 Machine Dark
    ATK 200 DEF 200
    FLIP:  Both players can remove up to 3 monsters from their opponent's
    Graveyard.
    [For some reason, in this game, you can remove 3 cards in your opponent's
    graveyard from play.  They don't have to be monsters.]
    
    -----------------------------------------------------------------------------
    
    Disc Fighter
    *4 Warrior Earth
    ATK 1000 DEF 1000
    If this card attacks a Defense Position monster with a DEF of 2000 or more,
    destroy the monster with this card's effect without applying Damage
    Calculation.
    
    -----------------------------------------------------------------------------
    
    Disciple of the Forbidden Spell
    *4 Warrior Light
    ATK 1700 DEF 800
    When this card is Normal Summoned, Flip Summoned, or Special Summoned, declare
    different Monster Card Attributes equal to the number of "Disciple of the
    Forbidden Spell"(s) in your Graveyard.  If this card attacks a monster that has
    a declared Attribute, destroy the monster without applying damage calculation.
    
    -----------------------------------------------------------------------------
    
    Divine Dragon - Excelion
    *5 Dragon Light
    ATK 1500 DEF 900
    When this card is Normal Summoned, it gets 1 of the following effects for each
    "Divine Dragon - Excelion" in your Graveyard when this effect resolves (your
    choice).  These effects cannot accumulate.
    @Increase the ATK of this card by 1000 points.
    @If this card destroys your opponent's monster as a result of battle, it can
    attack once again in a row.
    @When this card destroys a monster as a result of battle and sends it to the
    Graveyard, inflict damage to your opponent's Life Points equal to the ATK of
    the destroyed monster.
    
    -----------------------------------------------------------------------------
    
    Doitsu
    *4 Fairy Earth
    ATK 100 DEF 200
    Once per turn, during your Main Phase, if you control this card on the field,
    you can equip it to your "Soitsu" as an Equip Card, OR unequip the Union
    equipment and Special Summon this card in face-up Attack Position.  While
    equipped to a monster by this card's effect, increase the ATK of the equipped
    monster by 2500 points.  (1 monster can only be equipped with 1 Union Monster
    at a time.  If the equipped monster is destroyed as a result of battle, destroy
    this card instead.)
    
    -----------------------------------------------------------------------------
    
    Don Turtle
    *3 Reptile Water
    ATK 1100 DEF 1200
    When this card is Normals Summoned of Flip Summoned, you can Special Summon any
    number of "Don Turtle"(s) fro your hand.
    
    -----------------------------------------------------------------------------
    
    Don Zaloog
    *4 Warrior Dark
    ATK 1400 DEF 1500
    When this card inflicts Battle Damage to your opponent's Life Points, you can
    select and activate 1 of the following effects:
    @Select 1 card from your opponent's hand randomly and discard it to the
    Graveyard.
    @Send 2 cards from the top of your opponent's Deck to the Graveyard.
    
    -----------------------------------------------------------------------------
    
    Double Coston
    *4 Zombie Dark
    ATK 1700 DEF 1650
    If you Tribute Summon a DARK monster, you can treat this 1 monster as 2 Tribute
    Monsters for the Tribute Summon.
    
    -----------------------------------------------------------------------------
    
    Dragon Manipulator
    *3 Warrior Earth
    ATK 700 DEF 800
    FLIP:  Take control of 1 face-up Dragon-Type monster on your opponent's side of
    the field until the end of End Phase.
    
    -----------------------------------------------------------------------------
    
    Dream Clown
    *3 Warrior Earth
    ATK 1200 DEF 900
    When this card is changed from Attack Position to Defense Position, destroy 1
    monster on your opponent's side of the field.
    
    -----------------------------------------------------------------------------
    
    Dreamsprite
    *2 Plant Light
    ATK 300 DEF 200
    When attacked by your opponent's monster, select another 1 of your Monster
    Cards and designate it as the attack's target, then calculate damage.
    
    -----------------------------------------------------------------------------
    
    Drill Bug
    *2 Insect Earth
    ATK 1100 DEF 200
    When this card inflicts Battle Damage to your opponent's Life Points, you can
    select 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place
    "Parasite Paracide" on top of the Deck.
    
    -----------------------------------------------------------------------------
    
    Drillago
    *4 Machine Dark
    ATK 1600 DEF 1100
    If the only cards on your opponent's side of the field are face-up monsters
    with ATK 1600 or more, this monster can attack your opponent's Life Points
    directly.
    
    -----------------------------------------------------------------------------
    
    Drillroid
    *4 Machine Earth
    ATK 1600 DEF 1600
    If this card attacks a Defense Position monster, destroy the monster with this
    card's effect without applying damage calculation.
    
    -----------------------------------------------------------------------------
    
    Dummy Golem 
    *2 Rock Earth
    ATK 800 DEF 800
    FLIP:  Your opponent selects 1 monster he/she controls.  Switch control of the
    selected monster and this card.
    
    -----------------------------------------------------------------------------
    
    Eagle Eye
    *3 Winged Beast Wind
    ATK 1300 DEF 1200
    When this card is Normal Summoned successfully, no Trap Cards can be activated.
    
    -----------------------------------------------------------------------------
    
    Ebon Magician Curran
    *2 Spellcaster Dark
    ATK 1200 DEF 0
    During your Standby Phase, inflict 300 points of damage to your opponent's Life
    Points for each monster on your opponent's side of the field.
    
    -----------------------------------------------------------------------------
    
    Electric Snake
    *3 Thunder Light
    ATK 800 DEF 900
    When this card is discarded from your hand to the Graveyard by an effect of a
    card controlled by your opponent, draw 2 cards from your Deck.
    
    -----------------------------------------------------------------------------
    
    Element Doom
    *4 Fiend Dark
    ATK 1500 DEF 1200
    This monster gets the following effect(s) while there is a monster(s) with the
    following Attribute(s) on the field:
    @EARTH:  Negate the effect of an Effect Monster that is destroyed by this
    monster as a result of battle.
    @WIND:  If this card destroyed your opponent's monster as a result of battle,
    it can attack once again in a row.
    
    -----------------------------------------------------------------------------
    
    Element Dragon
    *4 Dragon Light
    ATK 2400 DEF 1200
    This monster gets the following effect(s) while there is a monster(s) with the
    following Attribute(s) on the field:
    @FIRE:  Increase the ATK of this card by 500 points.
    @WIND:  If this card destroyed your opponent's monster as a result of battle,
    it can attack once again in a row.
    
    -----------------------------------------------------------------------------
    
    Element Magician
    *4 Spellcaster Light
    ATK 1500 DEF 1200
    This monster gets the following effect(s) while there is a monster(s) with the
    following Attribute(s) on the field:
    @WATER:  Control of this card cannot switch.
    @WIND:  If this card destroyed your opponent's monster as a result of battle,
    it can attack once again in a row.
    
    -----------------------------------------------------------------------------
    
    Element Saurus
    *4 Dinosaur Dark
    ATK 1500 DEF 1200
    This monster gets the following effect(s) while there is a monster(s) with the
    following Attribute(s) on the field:
    @FIRE:  Increase the ATK of this card by 500 points.
    @EARTH:  Negate the effect of an Effect Monster that is destroyed by this
    monster as a result of battle.
    
    -----------------------------------------------------------------------------
    
    Element Soldier
    *4 Fiend Dark
    ATK 1500 DEF 1200
    This monster gets the following effect(s) while there is a monster(s) with the
    following Attribute(s) on the field:
    @WATER:  Control of this card cannot switch.
    @EARTH:  Negate the effect of an Effect Monster that is destroyed by this
    monster as a result of battle.
    
    -----------------------------------------------------------------------------
    
    Element Valkyrie
    *4 Fairy Light
    ATK 1500 DEF 1200
    This monster gets the following effect(s) while there is a monster(s) with the
    following Attribute(s) on the field:
    @FIRE:  Increase the ATK of this card by 500 points.
    @WATER:  Control of this card cannot switch.
    
    -----------------------------------------------------------------------------
    
    Elemental Hero Bladedge
    *7 Warrior Earth
    ATK 2600 DEF 1800
    During battle between this attacking card and a Defense Position monster whose
    DEF is lower than the ATK of this card, inflict the difference as Battle Damage
    to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Elemental Hero Bubbleman
    *4 Warrior Water
    ATK 800 DEF 1200
    If this is the only card in your hand, you can Special Summon this card from
    your hand.  When this card is Normal Summoned, Flip Summoned or Special
    Summoned successfully, if there are no other cards on your side of the field
    and in your hand, you can draw 2 cards from your Deck.
    
    -----------------------------------------------------------------------------
    
    Elemental Hero Wildheart
    *4 Warrior Earth
    ATK 1500 DEF 1600
    This card is unaffected by the effects of Trap Cards.
    
    -----------------------------------------------------------------------------
    
    Elephant Statue of Blessing
    *3 Rock Earth
    ATK 1500 DEF 0
    When this card is sent directly from your hand to the Graveyard by an effect of
    a card controlled by your opponent, increase your Life Points by 2000 points.
    
    -----------------------------------------------------------------------------
    
    Elephant Statue of Disaster
    *3 Rock Earth
    ATK 1500 DEF 0
    When this card is sent directly from your hand to the Graveyard by an effect of
    a card controlled by your opponent, inflict 2000 points of damage to your
    opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Emissary of the Afterlife
    *4 Fiend Dark
    ATK 1600 DEF 600
    When this card is sent from the field to the Graveyard, each player selects 1
    Level 3 or lower Normal Monster from their Deck, and adds it to their hand
    after showing it to the opponent.  The Decks are then shuffled.
    
    -----------------------------------------------------------------------------
    
    Emissary of the Oasis
    *3 Spellcaster Light
    ATK 600 DEF 400
    While a face-up Level 3 or lower Normal Monster is on your side of the field,
    your opponent cannot select this card as an attack target.  While this card is
    face-up on your side of the field, any Battle Damage to the controller of this
    card from battle involving a Level 3 or lower Normal Monster becomes 0.
    
    -----------------------------------------------------------------------------
    
    Enraged Battle Ox
    *4 Beast-Warrior Earth
    ATK 1700 DEF 1000
    During battle between attacking Beast, Beast-Warrior or Winged Beast-Type
    monsters on your side of the field and a Defense Position monster whose DEF is
    lower than the ATK of the attacking monster, inflict the difference as Battle
    Damage to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Enraged Muka Muka
    *5 Rock Earth
    ATK 1200 DEF 600
    Increase the ATK and DEF of this card by 400 points for each card in your hand.
    
    -----------------------------------------------------------------------------
    
    Eria the Water Charmer
    *3 Spellcaster Water
    ATK 500 DEF 1500
    FLIP:  Take control of 1 WATER monster on your opponent's side of the field,
    for as long as this card remains face-up on the field.
    
    -----------------------------------------------------------------------------
    
    Etoile Cyber
    *4 Warrior Earth
    ATK 1200 DEF 1600
    If this card attacks your opponent's Life Points directly, increase the ATK of
    this card by 500 points during the Damage Step only.
    
    -----------------------------------------------------------------------------
    
    Exiled Force
    Limited
    *4 Warrior Earth
    ATK 1000 DEF 1000
    By Tributing this face-up card, destroy 1 monster on the field.
    
    -----------------------------------------------------------------------------
    
    Exodia Necross
    *4 Spellcaster Dark
    ATK 1800 DEF 0
    This card cannot be Normal Summoned or Set.  This card cannot be Special
    Summoned except by the effect of "Contract with Exodia".  This card is not
    destroyed as a result of battle or by the effects of Spell or Trap Cards, and
    during each of your Standby Phases, increase the ATK of this card by 500
    points.  This card is destroyed when any of "Exodia the Forbidden One", "Right
    Arm of the Forbidden One", "Left Arm of the Forbidden One", Right Leg of the
    Forbidden One" or "Left Leg of the Forbidden One" is not in your Graveyard.
    
    -----------------------------------------------------------------------------
    
    Exodia the Forbidden One
    Limited
    *3 Spellcaster Dark
    ATK 1000 DEF 1000
    When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden
    One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in
    addition to this card in your hand, you win the Duel.
    
    -----------------------------------------------------------------------------
    
    Familiar Knight
    *3 Warrior Dark
    ATK 1200 DEF 1400
    When this card is destroyed and sent to the Graveyard as a result of battle,
    each player can Special Summon 1 Level 4 monster from their hand.
    
    -----------------------------------------------------------------------------
    
    Familiar-Possessed - Aussa
    *4 Spellcaster Earth
    ATK 1850 DEF 1500
    By sending 1 "Aussa the Earth Charmer" and 1 EARTH monster from your side of
    the field to the Graveyard, you can Special Summon this card from your hand or
    Deck.  If you Special Summon this card in this way, this card gets the
    following effect:  During battle between this attacking card and a Defense
    Position monster whose DEF is lower than the ATK of this card, inflict the
    difference as Battle Damage to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Familiar-Possessed - Eria
    *4 Spellcaster Water
    ATK 1850 DEF 1500
    By sending 1 "Eria the Water Charmer" and 1 WATER monster from your side of the
    field to the Graveyard, you can Special Summon this card from your hand or
    Deck.  If you Special Summon this card in this way, this card gets the
    following effect:  During battle between this attacking card and a Defense
    Position monster whose DEF is lower than the ATK of this card, inflict the
    difference as Battle Damage to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Familiar-Possessed - Hiita
    *4 Spellcaster Fire
    ATK 1850 DEF 1500
    By sending 1 "Hiita the Fire Charmer" and 1 FIRE monster from your side of the
    field to the Graveyard, you can Special Summon this card from your hand or
    Deck.  If you Special Summon this card in this way, this card gets the
    following effect:  During battle between this attacking card and a Defense
    Position monster whose DEF is lower than the ATK of this card, inflict the
    difference as Battle Damage to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Familiar-Possessed - Wynn
    *4 Spellcaster Wind
    ATK 1850 DEF 1500
    By sending 1 "Wynn the Wind Charmer" and 1 WIND monster from your side of the
    field to the Graveyard, you can Special Summon this card from your hand or
    Deck.  If you Special Summon this card in this way, this card gets the
    following effect:  During battle between this attacking card and a Defense
    Position monster whose DEF is lower than the ATK of this card, inflict the
    difference as Battle Damage to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Fear from the Dark
    *4 Zombie Dark
    ATK 1700 DEF 1500
    When this card is sent from your hand or Deck to your Graveyard by your
    opponent's card effect, Special Summon this card to the field.
    
    -----------------------------------------------------------------------------
    
    Fenrir
    *4 Beast Water
    ATK 1400 DEF 1200
    This card cannot be Normal Summoned or Set.  This card can only be Special
    Summoned by removing 2 WATER monsters in your Graveyard from play.  When this
    card destroys an opponent's monster as a result of battle, your opponent skips
    his/her next Draw Phase.
    
    -----------------------------------------------------------------------------
    
    Fiber Jar
    *3 Plant Earth
    ATK 500 DEF 500
    FLIP:  Both players unite all their respective cards on the field, in their
    hands, and in their Graveyards with their respective Decks and shuffle them.
    Then both players draw 5 cards from their shuffled Decks.
    
    -----------------------------------------------------------------------------
    
    Fire Princess
    *4 Pyro Fire
    ATK 1300 DEF 1500
    Each time you increase your Life Points, inflict 500 points of damage to your
    opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Firebird
    *4 Winged Beast Fire
    ATK 1000 DEF 800
    As long as this card remains face-up on the field, each time a Winged
    Beast-Type monster(s) on your side of the field is destroyed, increase the ATK
    of this card by 500 points.
    
    -----------------------------------------------------------------------------
    
    Flame Ruler
    *4 Pyro Fire
    ATK 1500 DEF 1600
    If you Tribute Summon a FIRE monster, you can treat this 1 monster as 2 Tribute
    Monsters for the Tribute Summon.
    
    -----------------------------------------------------------------------------
    
    Flash Assailant
    *4 Fiend Dark
    ATK 2000 DEF 2000
    Decrease the ATK and DEF of this card by 400 points for each card in your hand.
    
    -----------------------------------------------------------------------------
    
    Flying Kamakiri #1
    *4 Insect Wind
    ATK 1400 DEF 900
    When this card is sent to the Graveyard as a result of battle, you can Special
    Summon 1 WIND monster with an ATK of 1500 or less in face-up Attack Position
    from your Deck.  Then shuffle your Deck.
    
    -----------------------------------------------------------------------------
    
    Fox Fire
    *2 Pyro Fire
    ATK 300 DEF 200
    During the End Phase of a turn when this face-up card was destroyed as a result
    of battle, Special Summon this card from the Graveyard to your side of the
    field.  This card cannot be Tributed for a Tribute Summon.
    
    -----------------------------------------------------------------------------
    
    Freed the Brave Warrior
    *4 Warrior Light
    ATK 1700 DEF 1200
    By removing from play 2 LIGHT monsters in your Graveyard, destroy 1 face-up
    monster on the field with higher ATK than this card.  You can only use this
    effect once per turn.
    
    -----------------------------------------------------------------------------
    
    Freed the Matchless General
    *5 Warrior Earth
    ATK 2300 DEF 1700
    Negate the effect of any Spell Card that targets this card and destroy it.  As
    long as this card remains face-up on the field, you can add 1 Level 4 or lower
    Warrior-Type monster from your Deck to your hand per turn instead of drawing 1
    card from your Deck during your Draw Phase.  Then shuffle your Deck.
    
    -----------------------------------------------------------------------------
    
    Freezing Beast
    *4 Aqua Water
    ATK 1500 DEF 1000
    Once per turn, during your Main Phase, if you control this monster on the
    field, you can equip it to your "Burning Beast" as an Equip Spell Card, OR
    unequip the Union equipment and Special Summon this card in face-up Attack
    Position.  While equipped to a monster by this card's effect, eqch time the
    equipped monster inflicts Battle Damage to your opponent, destroy 1 face-down
    Spell or Trap Card on the field.  (1 monster can only be equipped with 1 Union
    Monster at a time.  If the equipped monster is destroyed as a result of battle,
    destroy this card instead.)
    
    -----------------------------------------------------------------------------
    
    Fushi No Tori
    *4 Winged Beast Fire
    ATK 1200 DEF 0
    This card cannot be Special Summoned.  This card returns to the owner's hand
    during the End Phase of the turn that this card is Normal Summoned or flipped
    face-up.  When this card inflicts Battle Damage to your opponent's Life Points,
    increase your Life Points by an amount equal to the Battle Damage.
    
    -----------------------------------------------------------------------------
    
    Fushioh Richie
    *7 Zombie Dark
    ATK 2600 DEF 2900
    This card cannot be Normal Summoned or Set.  This card can only be Special
    Summoned from your hand or your Deck by Tributing 1 "Great Dezard" that has
    fulfilled the condition.  You can flip this card into face-down Defense
    Position once per turn during your Main Phase.  As long as this monster remains
    face-up on the field, negate the activation and effects of all Spell or Trap
    Cards that target this card and destroy them.  When this card is flipped
    face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard in
    face-up Attack or Defense Position.
    
    -----------------------------------------------------------------------------
    
    Frontier Wiseman
    *3 Spellcaster Earth
    ATK 1600 DEF 800
    As long as this card remains face-up on your side of the field, negate the
    effects of Spell Cards that target face-up Warrior-Type monsters on your side
    of the field and destroy the Spell Card.
    
    -----------------------------------------------------------------------------
    
    Fusilier Dragon, the Dual-Mode Beast
    *7 Machine Dark
    ATK 2800 DEF 2000
    This card can be Normal Summoned or Set without Tribute.  In that case, the
    original ATK/DEF of this card become halved.
    
    -----------------------------------------------------------------------------
    
    Gaia Soul the Combustible Collective
    *4 Pyro Fire
    ATK 2000 DEF 0
    You can tribute up to 2 Pyro-Type Monsters on your side of the field.  If you
    do this, increase the ATK of this monster by the number of Tributed monsters x
    1000 points.  When this card attacks with an ATK that is higher than the DEF of
    your opponent's Defense Position monster, inflict the difference as Battle
    Damage to your opponent's Life Points.  Destroy this card during the End Phase.
    
    -----------------------------------------------------------------------------
    
    Gale Lizard
    *4 Reptile Water
    ATK 1400 DEF 700
    FLIP:  Select 1 Monster Card on your opponent's side of the field and return
    it to its owner's hand.
    
    -----------------------------------------------------------------------------
    
    Garuda the Wind Spirit
    *4 Winged Beast Wind
    ATK 1600 DEF 1200
    This monster can only be Special Summoned by removing 1 WIND monster in your
    Graveyard from play.  As long as this monster remains face-up on the field, you
    may change the battle position of 1 of your opponent's face-up Monster Cards at
    each End Phase of your opponent's turn.
    
    -----------------------------------------------------------------------------
    
    Gear Golem the Moving Fortress
    *4 Machine Earth
    ATK 800 DEF 2200
    Once per turn, during your Main Phase 1, by paying 800 Life Points, this card
    can attack your opponent's Life Points directly this turn.
    
    -----------------------------------------------------------------------------
    
    Gearfried the Iron Knight
    *4 Warrior Earth
    ATK 1800 DEF 1600
    When an Equip Card is equipped to this card, destroy the Equip Card.
    
    -----------------------------------------------------------------------------
    
    Gearfried the Swordmaster
    *7 Warrior Light
    ATK 2600 DEF 2200
    This card cannot be Normal Summoned or Set.  This card cannot be Special
    Summoned except by the effect of "Release Restraint".  When this card is
    equipped with an Equip Card, destroy 1 monster on your opponent's side of the
    field.
    
    -----------------------------------------------------------------------------
    
    Getsu Fuhma
    *4 Warrior Dark
    ATK 1700 DEF 1200
    If a monster that battles with this monster is a Fiend or Zombie-Type monster,
    destroy that monster at the end of the Damage Step.
    
    -----------------------------------------------------------------------------
    
    Ghost Knight of Jackal
    *5 Beast-Warrior Earth
    ATK 1700 DEF 1600
    You can Special Summon an opponent's monster that is destroyed and sent to the
    Graveyard by this card as a result of battle to your side of the field in
    face-up Defense Position.
    
    -----------------------------------------------------------------------------
    
    Giant Axe Mummy
    *5 Zombie Earth
    ATK 1700 DEF 2000
    You can flip this card into face-down Defense Position once per turn during
    your Main Phase.  If the ATK of a monster on your opponent's side of the field
    that attacks this card in face-down Defense Position is lower than the DEF of
    this monster, the attacking monster is destroyed.
    
    -----------------------------------------------------------------------------
    
    Giant Germ
    *2 Fiend Dark
    ATK 1000 DEF 100
    When this card is sent to the Graveyard as a result of battle, inflict 500
    points of damage to your opponent's Life Points.  You can also Special Summon
    up to 2 "Giant Germ" cards from your Deck to your side of the field in face-up
    Attack Position.  Then shuffle your Deck.
    
    -----------------------------------------------------------------------------
    
    Giant Kozaky
    *4 Fiend Dark
    ATK 2500 DEF 2400
    If there is no face-up "Kozaky" on the field, destroy this card.  If this
    face-up card on the field is destroyed, inflict damage to the current
    controller's Life Points equal to the original ATK of this card.
    
    -----------------------------------------------------------------------------
    
    Giant Orc
    *4 Fiend Dark
    ATK 2200 DEF 0
    If this card attacks, it is changed to Defense Position at the end of the
    Battle Phase.  You cannot change this battle position until the end of your
    next turn.
    
    -----------------------------------------------------------------------------
    
    Giant Rat
    *4 Beast Earth
    ATK 1400 DEF 1450
    When this card is sent to the Graveyard as a result of battle, you can Special
    Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position
    from your Deck.  Then shuffle your Deck.
    
    -----------------------------------------------------------------------------
    
    Gigantes
    *4 Rock Earth
    ATK 1900 DEF 1300
    This card cannot be Normal Summoned or Set.  This card can only be Special
    Summoned by removing 1 EARTH monster in your Graveyard.  When this card is
    destroyed as a result of battle and sent to the Graveyard, destroy all Spell
    and Trap Cards on the field.
    
    -----------------------------------------------------------------------------
    
    Gilasaurus
    *3 Dinosaur Earth
    ATK 1400 DEF 400
    You can treat the Normal Summon of this card as a Special Summon.  If you
    select Special Summon, your opponent can Special Summon 1 monster from his/her
    Graveyard.
    
    -----------------------------------------------------------------------------
    
    Gilford the Legend
    *8 Warrior Earth
    ATK 2600 DEF 2000
    This card cannot be Special Summoned.  When this card is Normal Summoned, you
    can equip as many Equip Spell Cards from your Graveyard as possible to
    Warrior-Type monster(s) on your side of the field.
    
    -----------------------------------------------------------------------------
    
    Goblin Attack Force
    *4 Warrior Earth
    ATK 2300 DEF 0
    If this card attacks, it is changed to Defense Position at the end of the
    Battle Phase.  This card's battle position cannot be changed until the end of
    your next turn, except with a card effect.
    
    -----------------------------------------------------------------------------
    
    Goblin Elite Attack Force
    *4 Fiend Earth
    ATK 2200 DEF 1500
    If this card attacks, it is changed to Defense Position at the end of the
    Battle Phase.  This card's battle position cannot be changed until the end of
    your next turn, except with a card effect.
    
    -----------------------------------------------------------------------------
    
    Goblin King
    *1 Fiend Dark
    ATK 0 DEF 0
    While there is another Fiend-Type monster on your side of the field, this card
    cannot be attacked.  The ATK and DEF of this card become the number of
    Fiend-Type monsters on the field (excluding this card) x 1000 points.
    
    -----------------------------------------------------------------------------
    
    Goblin Zombie
    *4 Zombie Dark
    ATK 1100 DEF 1050
    When this card causes battle damage to your opponent, they must send the
    topmost card from their Deck to the Graveyard.  When this card is sent from the
    Field to the Graveyard, you can choose one Zombie-type card with a DEF of 1200
    or less and show it to your opponent before adding it to your Hand.  The Deck
    is then shuffled.
    [Who had the keyboard with the broken 'Shift' key?]
    
    -----------------------------------------------------------------------------
    
    Goldd, Wu-Lord of Dark World
    *5 Fiend Dark
    ATK 2300 DEF 1400
    If this card is discarded from the hand to the Graveyard by a card effect,
    Special Summon this card to your side of the field.  If this card is discarded
    from the hand to the Graveyard by your opponent's card effect, you can select
    up to 2 cards on your opponent's side of the field and destroy them.
    
    -----------------------------------------------------------------------------
    
    Golem Sentry
    *4 Rock Earth
    ATK 800 DEF 1800
    You can flip this card into face-down Defense Position once per turn.  When
    this card is Flip Summoned successfully, return 1 monster on your opponent's
    side of the field to the owner's hand.
    
    -----------------------------------------------------------------------------
    
    Gora Turtle
    *3 Aqua Water
    ATK 1100 DEF 1100
    As long as this card remains face-up on the field, monsters with an ATK equal
    to 1900 or more cannot declare an attack.
    
    -----------------------------------------------------------------------------
    
    Gradius' Option
    *1 Machine Light
    ATK ? DEF ?
    This card cannot be Normal Summoned or Set.  This monster can only be Special
    Summoned by selecting 1 face-up "Gradius" on your side of the field.  The ATK
    and DEF of this card becomes the same as the ATK and DEF of the selected
    "Gradius".  If the selected "Gradius" is removed from the field, destroy this
    card.
    
    -----------------------------------------------------------------------------
    
    Granadora
    *4 Reptile Water
    ATK 1900 DEF 700
    When this monster is Normal Summoned, Flip Summoned or Special Summoned,
    increase your Life Points by 1000 points.  When this card is destroyed and sent
    to the Graveyard, you take 2000 points of damage.
    
    -----------------------------------------------------------------------------
    
    Granmarg the Rock Monarch
    *6 Rock Earth
    ATK 2400 DEF 1000
    When this card is Tribute Summoned successfully, destroy 1 face-down card on
    the field.
    
    -----------------------------------------------------------------------------
    
    Grave Ohja
    *4 Rock Earth
    ATK 1600 DEF 1500
    As long as a face-down Defense Position monster(s) remains on your side of the
    field, a player cannot select this card as an attack target.  Each time a
    monster on your side of the field is Flip Summoned, inflict 300 points of
    damage to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Gravekeeper's Assailant
    *4 Spellcaster Dark
    ATK 1500 DEF 1500
    You cannot activate this card's effect unless "Necrovalley" is on the field.
    When this card declares an attack, you can change the battle position of 1
    face-up monster on your opponent's side of the field.
    
    -----------------------------------------------------------------------------
    
    Gravekeeper's Cannonholder
    *4 Spellcaster Dark
    ATK 1400 DEF 1200
    Tribute 1 Monster Card on your side of the field that includes "Gravekeeper's"
    in its card name to inflict 700 points of damage to your opponent's Life
    Points.  You cannot Tribute "Gravekeeper's Cannonholder" for this effect.
    
    -----------------------------------------------------------------------------
    
    Gravekeeper's Curse
    *3 Spellcaster Dark
    ATK 800 DEF 800
    When this card is Normal Summoned, Flip Summoned, or Special Summoned, inflict
    500 points of damage to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Gravekeeper's Guard
    *4 Spellcaster Dark
    ATK 1000 DEF 1900
    FLIP:  Return 1 monster on your opponent's side of the field to its owner's
    hand.
    
    -----------------------------------------------------------------------------
    
    Gravekeeper's Spear Soldier
    *4 Spellcaster Dark
    ATK 1500 DEF 1000
    When this card attacks with an ATK that is higher than the DEF of your
    opponent's Defense Position monster, inflict the difference as Battle Damage to
    your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Gravekeeper's Spy
    *4 Spellcaster Dark
    ATK 1200 DEF 2000
    FLIP:  Special Summon 1 Monster Card that includes "Gravekeeper's" in its card
    name with an ATK of 1500 or less from your Deck.
    
    -----------------------------------------------------------------------------
    
    Gray Wing
    *3 Dragon Wind
    ATK 1300 DEF 700
    Discard 1 card from your hand during Main Phase 1.  This monster can attack
    twice during the Battle Phase of any turn this effect is used.
    
    -----------------------------------------------------------------------------
    
    Great Dezard
    *6 Spellcaster Dark
    ATK 1900 DEF 2300
    When this monster destroys the following number of monsters as a result of
    battle, the following effects are activated in order:
    One:  As long as this card remains face-up on the field, negate the activation
    and effects of all Spell and Trap Cards that target this card and destroy them.
    Two:  you can Special Summon 1 "Fushioh Richie" from your hand or Deck by
    Tributing this card during your Main Phase.
    
    -----------------------------------------------------------------------------
    
    Great Long Nose
    *5 Beast-Warrior Dark
    ATK 1900 DEF 1700
    This card cannot be Special Summoned.  This card returns to the owner's hand
    during the End Phase of the turn that this card is Normal Summoned or flipped
    face-up.  If this card inflicts Battle Damage to your opponent's Life  Points,
    your opponent skips his/her next Battle Phase.
    
    -----------------------------------------------------------------------------
    
    Great Maju Garzett
    *6 Fiend Dark
    ATK 0 DEF 0
    The ATK of this card becomes twice the original ATK of 1 monster that you
    Tributed for the Tribute Summon of this card.
    
    -----------------------------------------------------------------------------
    
    Great Moth
    *8 Insect Earth
    ATK 2600 DEF 2500
    This monster cannot be Normal Summoned or Set.  This card can only be Special
    Summoned by Tributing "Petit Moth" on the 4th of your turns after "Petit Moth"
    has been equipped with "Cocoon of Evolution".
    
    -----------------------------------------------------------------------------
    
    Gren Maju Da Eiza
    *3 Fiend Fire
    ATK ? DEF ?
    The ATK and the DEF of this card become the number of your cards that are
    removed from play x 400 points.
    
    -----------------------------------------------------------------------------
    
    Griggle
    *1 Plant Earth
    ATK 350 DEF 300
    When control of this face-up card on the field shifts to your opponent,
    increase your Life Points by 3000 points.  This effect can only be used once as
    long as this card remains face-up on the field.
    
    -----------------------------------------------------------------------------
    
    Guardian Angel Joan
    *7 Fairy Light
    ATK 2800 DEF 2000
    When this card destroys a monster and sends it to the Graveyard as a result of
    battle, increase your Life Points by an amount equal to the original ATK of the
    destroyed monster.
    
    -----------------------------------------------------------------------------
    
    Guardian Baou
    *4 Fiend Dark
    ATK 800 DEF 400
    This card can only be Normal Summoned, Flip Summoned, or Special Summoned when
    there is a "Wicked-Breaking Flamberge - Baou" on your side of the field.  Each
    time this card destroyes 1 of your opponent's monsters and sends it to the
    Graveyard as a result of battle, increase the ATK of this card by 1000 points.
    Also, the effects of an Effect Monster that this card destroys as a result of
    battle are negated.
    
    -----------------------------------------------------------------------------
    
    Guardian Ceal
    *4 Pyro Fire
    ATK 1700 DEF 1400
    This card can only be Normal Summoned, Flip Summoned, or Special Summoned when
    there is a "Shooting Star Bow - Ceal" on your side of the field.  Send an Equip
    Spell Card on your side of the field equipped to this card to the Graveyard to
    destroy 1 monster on your opponent's side of the field.
    
    -----------------------------------------------------------------------------
    
    Guardian Elma
    *3 Fairy Wind
    ATK 1300 DEF 1200
    This card can only be Normal Summoned, Flip Summoned, or Special Summoned when
    there is a "Butterfly Dagger - Elma" on your side of the field.  When this card
    is Normal Summoned or Special Summoned successfully, you can equip 1
    appropriate Equip Spell Card in your Graveyard to this card.
    
    -----------------------------------------------------------------------------
    
    Guardian Grarl
    *5 Dinosaur Earth
    ATK 2500 DEF 1000
    This card can only be Normal Summoned, Flip Summoned, or Special Summoned when
    there is a "Gravity Axe - Grarl" on your side of the field.  If this is the
    only card in your hand, you can Special Summon it.
    
    -----------------------------------------------------------------------------
    
    Guardian Kay'est
    *4 Sea Serpent Water
    ATK 1000 DEF 1800
    This card can only be Normal Summoned, Flip Summoned, or Special Summoned when
    there is a "Rod of Silence - Kay'est" on your side of the field.  This card is
    unaffected by any Spell Cards.  Also, this card cannot be an attack target of
    your opponent's monsters.
    
    -----------------------------------------------------------------------------
    
    Guardian Sphinx
    *5 Rock Earth
    ATK 1700 DEF 2400
    You can flip this card into face-down Defense Position once per turn during
    your Main Phase.  When this card if Flip Summoned successfully, return all
    monsters on your opponent's side of the field to the owner's hand.
    
    -----------------------------------------------------------------------------
    
    Guardian Statue
    *4 Rock Earth
    ATK 800 DEF 1400
    You can flip this card into face-down Defense Position once per turn during
    your Main Phase.  When this card is Flip Summoned successfully, return 1
    monster on your opponent's side of the field to the owner's hand.
    
    -----------------------------------------------------------------------------
    
    Guardian Tryce
    *5 Thunder Light
    ATK 1900 DEF 1700
    This card can only be Normal Summoned, Flip Summoned, or Special Summoned when
    there is a "Twin Swords of Flashing Light - Tryce" on your side of the field.
    When this card is destroyed and sent to the Graveyard, Special Summon to your
    side of the field the monster in the Graveyard that was used for the Tribute
    Summon of this card.
    
    -----------------------------------------------------------------------------
    
    Gyaku-Gire Panda
    *3 Beast Earth
    ATK 800 DEF 1600
    Increase the ATK of this card by 500 points for each monster on your opponent's
    side of the field.  When this card attacks with an ATK that is higher than the
    DEF of your opponent's Defense Position monster, inflict the difference as
    Battle Damage to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Gyroid
    *3 Machine Wind
    ATK 1000 DEF 1000
    Once per turn, if this card would be destroyed as a result of battle, it is not
    destroyed.  (Damage calculation is applied normally).
    
    -----------------------------------------------------------------------------
    
    Hade-Hane
    *5 Beast Earth
    ATK 900 DEF 1000
    FLIP:  You can return up to 3 monsters on the field to the owner's hand.
    
    -----------------------------------------------------------------------------
    
    Hamon, Lord of Striking Thunder
    *10 Thunder Light
    ATK 4000 DEF 4000
    This card cannot be Normal Summoned or Set.  This card cannot be Special
    Summoned except by sending 3 face-up Continuous Spell Cards from your side of
    the field to the Graveyard.  When this card destroys your opponent's monster
    and sends it to the Graveyard, inflict 1000 points of damage to your opponent's
    Life Points.  While this card is in face-up Defense Position on your side of
    the field, your opponent cannot select another monster as an attack target.
    
    -----------------------------------------------------------------------------
    
    Hand of Nephthys
    *2 Spellcaster Wind
    ATK 600 DEF 600
    Tribute 2 monsters on your side of the field, including this card, to Special
    Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.
    
    -----------------------------------------------------------------------------
    
    Hane-Hane
    *2 Beast Earth
    ATK 450 DEF 500
    FLIP:  Select 1 monster on the field and return it to its owner's hand.
    
    -----------------------------------------------------------------------------
    
    Harpie Lady 1
    *4 Winged Beast Wind
    ATK 1300 DEF 1400
    This card's name is treated as "Harpie Lady".  As long as this card remains on
    the field, increase the ATK of all WIND monsters by 300 points.
    
    -----------------------------------------------------------------------------
    
    Harpie Lady 2
    *4 Winged Beast Wind
    ATK 1300 DEF 1400
    This card's name is treated as "Harpie Lady".  Negate the effects of any Flip
    Effect Monsters that are destroyed by this monster as a result of battle.
    
    -----------------------------------------------------------------------------
    
    Harpie Lady 3
    *4 Winged Beast Wind
    ATK 1300 DEF 1400
    This card's name is treated as "Harpie Lady".  Your opponent's monster that
    battles with this card cannot declare an attack for your opponent's next 2
    turns.
    
    -----------------------------------------------------------------------------
    
    Harpie Lady Sisters
    *6 Winged Beast Wind
    ATK 1950 DEF 2100
    This card cannot be Normal Summoned or Set.  This card can only be Special
    Summoned by the effect of "Elegant Egotist".
    
    -----------------------------------------------------------------------------
    
    Hayabusa Knight
    *3 Warrior Earth
    ATK 1000 DEF 700
    This card can attack twice during the same Battle Phase.
    
    -----------------------------------------------------------------------------
    
    Heavy Mech Support Platform
    *3 Machine Dark
    ATK 500 DEF 500
    Once per turn, during your Main Phase, if you control this monster on the
    field, you can equip it to a face-up Machine-Type monster on your side of the
    field as an Equip Spell Card, OR unequip the Union equipment and Special
    Summon this card in face-up Attack Position.  When equipped to a monster by
    this card's effect, that monster's ATK/DEF is increased by 500 points.  (1
    monster can only be equipped with 1 Union Monster at a time.  If the monster
    that this card is equipped to is destroyed, this card is destroyed instead.)
    
    -----------------------------------------------------------------------------
    
    Helios Duo Megiste
    *6 Pyro Light
    ATK ? DEF ?
    This card can be Tribute Summoned by giving one "The Ancient Sun Helios" card
    from your Field as a Tribute.  The ATK and DEF of this card are equal to the
    total of the number of Monster Cards that have been removed from the game x
    200.  If this card is destroyed in battle and sent to the Graveyard, it is
    automatically Special Summoned in the End Phase and its ATK/DEF increase by 300
    points.
    [The 'Tribute Summon' in the first line is treated as a Special Summon.]
    
    -----------------------------------------------------------------------------
    
    Helping Robo For Combat
    *4 Machine Light
    ATK 1600 DEF 0
    Each time this card destroys your opponent's monster as a result of battle,
    draw 1 card, then select and return 1 card from your hand to the bottom of your
    Deck.
    
    -----------------------------------------------------------------------------
    
    Helpoemer
    *5 Fiend Dark
    ATK 2000 DEF 1400
    If this card is destroyed and sent to the Graveyard as a result of battle, this
    card's effect is activated.  As long as this card is in the Graveyard, your
    opponent discards 1 card randomly from his/her hand at the end of his/her
    Battle Phase.  This card cannot be Special Summoned from the Graveyard.
    
    -----------------------------------------------------------------------------
    
    Hieracosphinx
    *6 Rock Earth
    ATK 2400 DEF 1200
    As long as this card remains face-up on your side of the field, your opponent
    cannot select a face-down Defense Position monster as an attack target.
    
    -----------------------------------------------------------------------------
    
    Hiita the Fire Charmer
    *3 Spellcaster Fire
    ATK 500 DEF 1500
    FLIP:  Take control of 1 FIRE monster on your opponent's side of the field, for
    as long as this card remains face-up on the field.
    
    -----------------------------------------------------------------------------
    
    Hino-Kagu-Tsuchi
    *8 Pyro Fire
    ATK 2800 DEF 2900
    This card cannot be Special Summoned.  This card returns to the owner's hand
    during the End Phase of the turn that this card is Normal Summoned or flipped
    face-up.  If this card inflicts Battle Damage to your opponent's Life Points,
    your opponent discards all cards in his/her hand during the next Draw Phase
    before he/she draws.
    
    -----------------------------------------------------------------------------
    
    Hiro's Shadow Scout
    *2 Fiend Dark
    ATK 650 DEF 500
    FLIP:  Your opponent draws 3 cards.  Both players look at the cards.  If there
    are any Spell Cards among them, discard all those Spell Card(s) to the
    Graveyard.
    
    -----------------------------------------------------------------------------
    
    Homunculus Gold
    *6 Warrior Light
    ATK 1500 DEF 1500
    The ATK and DEF of this card increase by the total of the number of your cards
    removed from the game x 300.
    
    -----------------------------------------------------------------------------
    
    Homunculus the Alchemic Being
    *4 Plant Light
    ATK 1800 DEF 1600
    You can change the Attribute of this monster.  This effect can only be used
    once per turn.
    
    -----------------------------------------------------------------------------
    
    Horus the Black Flame Dragon LV4
    *4 Dragon Fire
    ATK 1600 DEF 1000
    As long as this card remains face-up on your side of the field, control of this
    card cannot switch.  During the End Phase of a turn that this card destroyed a
    monster as a result of battle, send this card to the Graveyard to Special
    Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.
    
    -----------------------------------------------------------------------------
    
    Horus the Black Flame Dragon LV6
    *6 Dragon Fire
    ATK 2300 DEF 1600
    As long as this card remains face-up on the field, it is unaffected by any
    Spell Cards.  During the End Phase of a turn that this card destroyed a monster
    as a result of battle, send this card to the Graveyard to Special Summon 1
    "Horus the Black Flame Dragon LV8" from your hand or Deck.
    
    -----------------------------------------------------------------------------
    
    Horus the Black Flame Dragon LV8
    *8 Dragon Fire
    ATK 3000 DEF 1800
    This card cannot be Normal Summoned or Set.  This card cannot be Special
    Summoned except by the effect of "Horus the Black Flame Dragon LV6".  As long
    as this card remains face-up on your side of the field, you can negate the
    activation and effect of any Spell Cards and destroy them.
    
    -----------------------------------------------------------------------------
    
    Horus' Servant
    *1 Beast-Warrior Fire
    ATK 100 DEF 100
    As long as this card remains face-up on your side of the field, your opponent
    cannot designate "Horus the Black Flame Dragon" (of any LV) as the target of
    the effect of a Spell, Trap, or Monster Card.
    
    -----------------------------------------------------------------------------
    
    Hoshiningen
    *2 Fairy Light
    ATK 500 DEF 700
    As long as this card remains face-up on hte field, increase the ATK of all
    LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400
    points.
    
    -----------------------------------------------------------------------------
    
    Howling Insect
    *3 Insect Earth
    ATK 1200 DEF 1300
    When this card is destroyed and sent to the Graveyard as a result of battle,
    you can Special Summon 1 Insect-Type monster with an ATK of 1500 or less to
    your side of the field from your Deck.  Then shuffle your Deck.
    
    -----------------------------------------------------------------------------
    
    Hydrogeddon
    *4 Dinosaur Water
    ATK 1600 DEF 1000
    When this card destroys an opponent's monster as a result of battle and sends
    it to the Graveyard, you can Special Summon 1 "Hydrogeddon" from your Deck.
    
    -----------------------------------------------------------------------------
    
    Hyena
    *3 Beast Earth
    ATK 1000 DEF 300
    When this card is sent to the Graveyard as a result of battle, you can Special
    Summon any "Hyena"(s) from your Deck to the field.  Then shuffle your Deck.
    
    -----------------------------------------------------------------------------
    
    Hyper Hammerhead
    *4 Dinosaur Earth
    ATK 1500 DEF 1200
    When this monster battles an opponent's monster, if the opponent's monster is
    not destroyed as a result of battle, the opponent's monster is returned to the
    owner's hand at the end of the Damage Step.
    
    -----------------------------------------------------------------------------
    
    Hysteric Fairy
    *4 Fairy Light
    ATK 1800 DEF 500
    Offer 2 monsters on your side of the field as a Tribute to increase your Life
    Points by 1000 points.
    
    -----------------------------------------------------------------------------
    
    Inaba White Rabbit
    *3 Beast Earth
    ATK 700 DEF 500
    This card cannot be Special Summoned.  This card returns to the owner's hand
    during the End Phase of the turn that this card is Normal Summoned or flipped
    face-up.  This monster attacks your opponent's Life Points directly.
    
    -----------------------------------------------------------------------------
    
    Indomitable Fighter Lei Lei
    *4 Beast-Warrior Earth
    ATK 2300 DEF 0
    If this card attacks, it is changed to Defense Position at the end of the
    Battle Phase.  This card's battle position cannot be changed until the end of
    your next turn, except with a card effect.
    
    -----------------------------------------------------------------------------
    
    Infernal Flame Emperor
    *9 Pyro Fire
    ATK 2700 DEF 1600
    This card cannot be Special Summoned.  When this card is Tribute Summoned
    successfully, you can remove from play up to 5 Fire monsters in your Graveyard.
    Destroy a number of Spell or Trap Cards equal to the number of cards that you
    remove from play by this effect.
    
    -----------------------------------------------------------------------------
    
    Infernalqueen Archfiend
    *4 Fiend Fire
    ATK 900 DEF 1500
    The controller of this card pays 500 Life Points during each of his/her Standby
    Phases (this is not optional).  When this card is targeted by the effect of a
    card controlled by your opponent, when resolving the effect, roll a six-sided
    die.  If the result is 2 or 5, negate the effect and destroy the opponent's
    card.  As long as this card remains on the field, during each Standby Phase,
    increase the ATK of 1 Archfiend Monster Card by 1000 points until the End
    Phase.
    
    -----------------------------------------------------------------------------
    
    Inferno
    *4 Pyro Fire
    ATK 1100 DEF 1900
    This card cannot be Normal Summoned or Set.  This card can only be Special
    Summoned by removing from play 1 FIRE monster in your Graveyard.  When this
    card destroys an opponent's monster as a result of battle and sends it to the
    Graveyard, inflict 1500 points of damage to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Injection Fairy Lily
    *3 Spellcaster Earth
    ATK 400 DEF 1500
    This card's effect can only be activated only during the Damage Step of either
    player's turn that this card battles.  Pay 2000 Life Points to increase the ATK
    of this monster by 3000 points only during the Damage Step.
    
    -----------------------------------------------------------------------------
    
    Insect Princess
    *6 Insect Wind
    ATK 1900 DEF 1200
    While this card is face-up on the field, battle positions of all face-up
    Insect-Type monsters on your opponent's side of the field are changed into
    Attack Position.  Each time this card destroys an Insect-Type monster as a
    result of battle, increase the ATK of this card by 500 points.
    
    -----------------------------------------------------------------------------
    
    Insect Soldiers of the Sky
    *3 Insect Wind
    ATK 1000 DEF 800
    The ATK of this card increases by 1000 points whenever it attacks a WIND
    monster.
    
    -----------------------------------------------------------------------------
    
    Invader of Darkness
    *8 Fiend Dark
    ATK 2900 DEF 2500
    While this card is face-up on the field, your opponent cannot activate 
    Quick-Play Spell Cards.
    
    -----------------------------------------------------------------------------
    
    Invader of the Throne
    *4 Warrior Earth
    ATK 1350 DEF 1700
    FLIP:  Select 1 monster on your opponent's side of the field and switch control
    of it with this card.  This effect cannot be activated during the Battle Phase.
    
    -----------------------------------------------------------------------------
    
    Invasion of Flames
    *3 Pyro Fire
    ATK 1300 DEF 1200
    When this card is Normal Summoned successfully, no Trap Cards can be activated.
    
    -----------------------------------------------------------------------------
    
    Iron Blacksmith Kotetsu
    *2 Beast-Warrior Fire
    ATK 500 DEF 500
    FLIP:  Select 1 Equip Spell Card from your Deck and add it to your hand.
    
    -----------------------------------------------------------------------------
    
    Jetroid
    *4 Machine Wind
    ATK 1200 DEF 1800
    At the time this card is selected as an attack target by your opponent's
    monster, the controller of this card can activate Trap Card(s) from their hand.
    
    -----------------------------------------------------------------------------
    
    Jinzo
    *6 Machine Dark
    ATK 2400 DEF 1500
    As long as this card remains face-up on the field, Trap Cards cannot be
    activated.  The effects of all face-up Trap Cards are negates.
    
    -----------------------------------------------------------------------------
    
    Jinzo #7
    *2 Machine Dark
    ATK 500 DEF 400
    This monster can attack your opponent's Life Points directly.
    
    -----------------------------------------------------------------------------
    
    Jirai Gumo
    *4 Insect Earth
    ATK 2200 DEF 100
    When you declare an attack with this card, toss a coin and call it.  If you
    call it right, attack normally.  If you call it wrong, decrease your Life
    Points by half before attacking.
    
    -----------------------------------------------------------------------------
    
    Jowgen the Spiritualist
    *3 Spellcaster Light
    ATK 200 DEF 1300
    Discard 1 card from your hand to the Graveyard randomly to destroy all Special
    Summoned monsters on the field.  In addition, as long as this card remains
    face-up on the field, no monsters can be Special Summoned.
    
    -----------------------------------------------------------------------------
    
    Jowls of Dark Demise
    *2 Fiend Water
    ATK 200 DEF 100
    FLIP:  Take control of 1 monster on your opponent's side of the field until the
    end of the turn that this card's effect is activated.  When the controlled
    monster attacks, it can attack your opponent's Life Points directly.
    
    -----------------------------------------------------------------------------
    
    KA-2 Des Scissors
    *4 Machine Dark
    ATK 1000 DEF 1000
    When this card destroys a monster and sends it to the Graveyard as a result of
    battle, inflict damage to your opponent's Life Points equal to the Level of the
    destroyed monster x 500 points.
    
    -----------------------------------------------------------------------------
    
    Kaiser Glider
    *6 Dragon Light
    ATK 2400 DEF 2200
    This card is not destroyed as a result of battle when this card battles with a
    monster with the same ATK.  When this card is destroyed and sent to the
    Graveyard, return 1 monster on the field to its owner's hand.
    
    -----------------------------------------------------------------------------
    
    Kangaroo Champ
    *4 Beast Earth
    ATK 800 DEF 700
    A monster that battles with this card is changed to Defense Position after
    damage calculation.
    
    -----------------------------------------------------------------------------
    
    Karate Man
    *3 Warrior Earth
    ATK 1000 DEF 1000
    You can double the original ATK of this card once per turn.  If you used this
    effect, destroy this card during the End Phase
    
    -----------------------------------------------------------------------------
    
    Kazejin
    *7 Spellcaster Wind
    ATK 2400 DEF 2200
    You can only activate this card's effect during your opponent's damage
    calculation.  Make the ATK of a monster attacking this card 0 during damage
    calculation.  This effect can only be used once as long as this card remains
    face-up on the field.
    
    -----------------------------------------------------------------------------
    
    Kelbek
    *4 Fairy Earth
    ATK 1500 DEF 1800
    A monster that attacks this card returns to its owner's hand.  Damage
    calculation is applied normally.
    
    -----------------------------------------------------------------------------
    
    Keldo
    *4 Fairy Earth
    ATK 1200 DEF 1600
    When this card is destroyed and sent to the Graveyard as a result of battle,
    select 2 cards from your opponent's Graveyard, add them to your opponent's Deck
    and the Deck is then shuffled.
    
    -----------------------------------------------------------------------------
    
    King Tiger Wanghu
    *4 Beast Earth
    ATK 1700 DEF 1000
    As long as this card remains face-up on the field, destroy all monsters with an
    ATK equal to 1400 or less that are Normal Summoned or Special Summoned
    (excluding Flip Summon).
    
    -----------------------------------------------------------------------------
    
    King of the Skull Servants
    *1 Zombie Dark
    ATK ? DEF 0
    The original ATK of this card becomes the number of "King of the Skull
    Servants" and "Skull Servant" cards in your Graveyard x 1000 points.  When this
    card is destroyed and sent to the Graveyard as a result of battle, remove from
    play 1 other "King of the Skull Servants" or "Skull Servant" card in your
    Graveyard to Special Summon this card.
    
    -----------------------------------------------------------------------------
    
    King of the Swamp
    *3 Aqua Water
    ATK 500 DEF 1100
    You can substitute this card for any 1 Fusion Material Monster.  When you do
    this, the other Fusion Material Monster(s) must be the correct one(s).  Discard
    this card from your hand to the Graveyard to add a "Polymerization" from your
    Deck to your hand.  The Deck is then shuffled.
    
    -----------------------------------------------------------------------------
    
    King's Knight
    *4 Warrior Light
    ATK 1600 DEF 1400
    While "Queen's Knight" is on your side of the field, when this card is Normal
    Summoned, you can Special Summon 1 "Jack's Knight" from your Deck.
    
    -----------------------------------------------------------------------------
    
    Kiryu
    *5 Dragon Dark
    ATK 2000 DEF 1500
    Once per turn, during your Main Phase, if you control this card on the field,
    you can equip it to your "Dark Blade" as an Equip Spell Card, OR unequip the
    Union equipment and Special Summon this card in face-up Attack Position.  While
    equipped to a monster by this card's effect, increase the ATK/DEF of the
    equipped monster by 900 points, and you can Tribute this card to allow the
    equipped monster to attack your opponent's Life Points directly this turn.  (1
    monster can only be equipped with 1 Union Monster at a time.  If the equipped
    monster is destroyed as a result of battle, destroy this card instead.)
    
    -----------------------------------------------------------------------------
    
    Kiseitai
    *2 Fiend Dark
    ATK 300 DEF 800
    When your opponent's monster attacks this card in face-down Defense Position,
    this card becomes an Equip Spell Card equipped to the attacking monster (No
    damage calculation is conducted).  During each of your opponent's Standby
    Phases, increase your Life Points by half of the ATK of the monster equipped
    with this card.
    
    -----------------------------------------------------------------------------
    
    Koitsu
    *10 Fairy Water
    ATK 200 DEF 100
    Once per turn, during your Main Phase, if you control this card on the field,
    you can equip it to your "Aitsu" as an Equip Spell Card, OR unequip the Union
    equipment and Special Summon this card in face-up Attack Position.  While
    equipped to a monster by this car's effect, increase the ATK of the equipped
    monster by 3000 points.  When it attacks with an ATK that is higher than the
    DEF of a Defense Position monster, inflict the difference as Battle Damage to
    your opponent's Life Points.  (1 monster can only be equipped with 1 Union
    Monster at a time.  If the equipped monster is destroyed as a result of battle,
    destroy this card instead.)
    
    -----------------------------------------------------------------------------
    
    Kotodama
    *3 Fairy Earth
    ATK 0 DEF 1600
    As long as this card remains face-up on the field, more than 1 monster with the
    same name cannot exist face-up on hte field.  If a monster with the same name
    as a face-up monster on the field is Normal Summoned, Flip Summoned, Special
    Summoned or flipped face-up later, it is destroyed.  (If monsters with the same
    name are Summoned or flipped face-up at the same time, they are all destroyed.)
    
    -----------------------------------------------------------------------------
    
    Kryuel
    *4 Fiend Dark
    ATK 1000 DEF 1700
    When this card is sent to the Graveyard as a result of battle, toss a coin and
    call it.  If you call it right, destroy 1 monster on your opponent's side of
    the field.
    
    -----------------------------------------------------------------------------
    
    Kuriboh
    *1 Fiend Dark
    ATK 300 DEF 200
    Discard this card from your hand.  Make the Battle Damage inflicted to your
    Life Points by 1 of your opponent's monsters 0.  You can only use this effect
    during your opponent's Battle Phase.
    
    -----------------------------------------------------------------------------
    
    Kycoo the Ghost Destroyer
    *4 Spellcaster Dark
    ATK 1800 DEF 700
    Each time this card inflicts Battle Damage to your opponent's Life Points, you
    car remove up to 2 Monster Cards in your opponent's Graveyard from play.  In
    addition, as long as this card remains face-up on the field, your opponent
    cannot remove any cards in either Graveyard from paly.
    
    -----------------------------------------------------------------------------
    
    Lady Ninja Yae
    *3 Warrior Wind
    ATK 1100 DEF 200
    By discarding 1 WIND monster from your hand to the Graveyard, return all Spell
    and Trap cards on your opponent's side of the field to the owner's hand.
    
    -----------------------------------------------------------------------------
    
    Larvae Moth
    *2 Insect Earth
    ATK 500 DEF 400
    This monster cannot be Normal Summoned or Set.  This card can only be Special
    Summoned by offering "Petit Moth" as a Tribute on the 2nd of your turns after
    "Petit Moth" has been equipped with "Cocoon of Evolution".
    
    -----------------------------------------------------------------------------
    
    Legendary Jujitsu Master
    *3 Rock Earth
    ATK 1300 DEF 1800
    A monster that battles with this Defense Position card is returned to the top
    of the owner's Deck at the end of the Damage Step.
    
    -----------------------------------------------------------------------------
    
    Lekunga
    *4 Plant Water
    ATK 1700 DEF 500
    By removing from play 2 WATER monsters in your Graveyard, Special Summon 1
    "Lekunga Token" (Plant-Type/WATER/Level 2/ATK 700/DEF 700) in Attack Position
    on your side of the field.
    
    -----------------------------------------------------------------------------
    
    Lesser Fiend
    *5 Fiend Dark
    ATK 2100 DEF 1000
    As long as this monster remains face-up on the field, monsters destroyed by
    this monster as a result of battle are removed from play instead of being sent
    to the Graveyard.
    
    -----------------------------------------------------------------------------
    
    Levia-Dragon - Daedalus
    *7 Sea Serpent Water
    ATK 2600 DEF 1500
    Send "Umi" on your side of the field to the Graveyard to destroy all cards on
    the field except this card.
    
    -----------------------------------------------------------------------------
    
    Little-Winguard
    *4 Warrior Wind
    ATK 1400 DEF 1800
    Once during each of your End Phases, you can change the battle position of this
    card.
    
    -----------------------------------------------------------------------------
    
    Little Chimera
    *2 Beast Fire
    ATK 600 DEF 550
    As long as this card remains face-up on the field, increase the ATK of all FIRE
    monsters by 500 points and decrease the ATK of all WATER monsters by 400
    points.
    
    -----------------------------------------------------------------------------
    
    Lord of D.
    *4 Spellcaster Dark
    ATK 1200 DEF 1100
    As long as this card remains face-up on the field, all Dragon-Type monsters
    cannot be targeted by Spell Cards, Trap Cards, or effects of monsters that
    designate a target.
    
    -----------------------------------------------------------------------------
    
    Lord Poison
    *4 Plant Water
    ATK 1500 DEF 1000
    When this card is destroyed as a result of battle and sent to the Graveyard,
    Special Summon 1 Plant-Type monster from your Graveyard to your side of the
    field, except "Lord Poison".
    
    -----------------------------------------------------------------------------
    
    Lost Guardian
    *4 Rock Earth
    ATK 100 DEF ?
    The original DEF of this card becomes the number of your Rock-Type monsters
    that are removed from play x 700 points.
    
    -----------------------------------------------------------------------------
    
    Luminous Soldier
    *5 Warrior Light
    ATK 2100 DEF 1400
    If this card battles with a DARK monster, increase the ATK of this card by 500
    points during the Damage Step.
    
    -----------------------------------------------------------------------------
    
    Mad Sword Beast
    *4 Dinosaur Earth
    ATK 1400 DEF 1200
    When this card attacks with an ATK that is higher than the DEF of your
    opponent's Defense Position monster, inflict the difference as Battle Damage to
    your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Magical Marionette
    *5 Spellcaster Dark
    ATK 2000 DEF 1000
    Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on
    this card.  Increase the ATK of this card by 200 points for each Spell Counter
    on this card.  Also, remove 2 Spell Counters from this card to destroy 1
    monster on the field.
    
    -----------------------------------------------------------------------------
    
    Magical Merchant
    *1 Insect Light
    ATK 200 DEF 700
    FLIP:  Pick up cards from the top of your Deck until a Spell Card or Trap Card
    is picked up.  Add that card to your hand.  Send the remaining cards to the
    Graveyard.
    
    -----------------------------------------------------------------------------
    
    Magical Plant Mandragola
    *2 Spellcaster Dark
    ATK 500 DEF 200
    FLIP:  Put 1 Spell Counter on each face-up card on the field that you can put a
    Spell Counter on.
    
    -----------------------------------------------------------------------------
    
    Magical Scientist
    *1 Spellcaster Dark
    ATK 300 DEF 300
    Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from
    your Fusion Deck in face-up Attack or Defense Position.  That Fusion Monster
    cannot attack your opponent's Life Points directly, and is returned to your
    Fusion Deck at the end of the turn.
    
    -----------------------------------------------------------------------------
    
    Magician of Faith
    *1 Spellcaster Light
    ATK 300 DEF 400
    FLIP:  Select 1 Spell Card from your Graveyard.  Add the selected card to your
    hand.
    
    -----------------------------------------------------------------------------
    
    Magician's Valkyrie
    *4 Spellcaster Light
    ATK 1600 DEF 1800
    As long as this monster remains face-up on the field, your opponent cannot
    select another Spellcaster-Type monster on your side of the field as an attack
    target.
    
    -----------------------------------------------------------------------------
    
    Maha Vailo
    *4 Spellcaster Light
    ATK 1550 DEF 1400
    Increase the ATK of this card by 500 points for each Equip Spell Card equipped
    to this card.
    
    -----------------------------------------------------------------------------
    
    Maharaghi
    *4 Rock Earth
    ATK 1200 DEF 1700
    This card cannot be Special Summoned.  This card returns to the owner's hand
    during the End Phase of the turn that this card is Normal Summoned or flipped
    face-up.  If this card is Normal Summoned or flipped face-up, see 1 card on the
    top of your Deck during your next Draw Phase before your draw, and return the
    card to the top or bottom of your Deck.
    
    -----------------------------------------------------------------------------
    
    Maiden of the Aqua
    *4 Aqua Water
    ATK 700 DEF 2000
    As long as this card remains face-up on the field, the field is treated as
    "Umi" (however there is no increasing or decreasing ATK/DEF due to "Umi"'s
    effect).  If there is an active Field Spell Card on the field, this effect is
    not applied.
    
    -----------------------------------------------------------------------------
    
    Maji-Gire Panda
    *4 Beast Earth
    ATK 1000 DEF 800
    As long as this card remains face-up on the field, each time a Beast-Type
    monster(s) on the field is destroyed, increase the ATK of this card by 500
    points.
    
    -----------------------------------------------------------------------------
    
    Maju Garzett
    *7 Fiend Dark
    ATK ? DEF 0
    The ATK of this card becomes equal to the combined original ATK of the 2
    monsters you Tributed for the Tribute Summon of this card.
    
    -----------------------------------------------------------------------------
    
    Man-Eater Bug
    *2 Insect Earth
    ATK 450 DEF 600
    FLIP:  Destroy 1 monster on the field.
    
    -----------------------------------------------------------------------------
    
    Man-Thro' Tro'
    *4 Beast-Warrior Earth
    ATK 1000 DEF 1000
    By tributing 1 Normal Monster (except a Token) on your side of the field,
    inflict 800 points of damage to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Manga Ryu-Ran
    *7 Dragon Fire
    ATK 2200 DEF 2600
    This card cannot be Normal Summoned or Set.  This card can only be Special
    Summoned while "Toon World" is on your side of the field.  You can Special
    Summon this monster from your hand, but Tributes are required for monsters
    Level 5 or more.  This card cannot attack in the turn that it is Summoned.
    Unless you pay 500 Life Points, this monster cannot attack.  When "Toon World"
    on the field is destroyed, this card is also destroyed.  If your opponent
    doesn't control a Toon Monster, this card can attack your opponent's Life
    Points directly.  If a face-up Toon Monster is on your opponent's side of the
    field, you must select the Toon Monster as an attack Target.
    
    -----------------------------------------------------------------------------
    
    Manju of the Ten Thousand Hands
    *4 Fairy Light
    ATK 1400 DEF 1000
    When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual
    Monster Card or 1 Ritual Spell Card from your Deck and add it to your hand.
    
    -----------------------------------------------------------------------------
    
    Manticore of Darkness
    Semi-Limited
    *6 Beast-Warrior
    ATK 2300 DEF 1000
    During the End Phase of the turn this card is sent to the Graveyard, send 1
    Beast, Beast-Warrior or Winged Beast-Type Monster Card from your hand or your
    side of the field to the Graveyard to Special Summon this card from the
    Graveyard.
    
    -----------------------------------------------------------------------------
    
    Marauding Captain
    *3 Warrior Earth
    ATK 1200 DEF 400
    While this monster is face-up on the field, you opponent cannot select another
    Warrior-Type monster on your side of the field as an attack target.  When this
    monster is Normal Summoned successfully, you can Special Summon 1 Level 4 or
    lower monster from your hand.
    
    -----------------------------------------------------------------------------
    
    Marie the Fallen One
    *5 Fiend Dark
    ATK 1700 DEF 1200
    As long as this card is in the Graveyard, increase your Life Points by 200
    points during each of your Standby Phases.
    
    -----------------------------------------------------------------------------
    
    Marshmallon
    *3 Fairy Light
    ATK 300 DEF 500
    When this card is attacked while face-down, the attacker's controller receives
    1000 damage after damage is calculated.  This card cannot be destroyed during
    battle (calculated damage is applied).
    
    -----------------------------------------------------------------------------
    
    Maryokutai
    *3 Aqua Water
    ATK 900 DEF 900
    You can only activate this card's effect during your opponent's turn.  When
    your opponent activates a Spell Card, Tribute this face-up card to negate the
    activation of the Spell Card and destroy it.
    
    -----------------------------------------------------------------------------
    
    Mask of Darkness
    *2 Fiend Dark
    ATK 900 DEF 400
    FLIP:  Select 1 Trap Card from your Graveyard.  Add the selected card to your
    hand.
    
    -----------------------------------------------------------------------------
    
    Masked Dragon
    *3 Dragon Fire
    ATK 1400 DEF 1100
    When this card is drstroyed and sent to the Graveyard as a result of battle,
    you can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to
    your side of the field from your Deck.  Then shuffle your deck.
    
    -----------------------------------------------------------------------------
    
    Masked Sorcerer
    *4 Spellcaster Dark
    ATK 900 DEF 1400
    When this card inflicts Battle Damage to your opponent's Life Points, draw 1
    card from your Deck.
    
    -----------------------------------------------------------------------------
    
    Master Monk
    *5 Rock Earth
    ATK 1900 DEF 1000
    This card cannot be Normal Summoned or Set.  This card cannot be Special
    Summoned except by Tributing 1 "Monk Fighter" on your side of the field.  This
    card can attack twice during the same turn.
    
    -----------------------------------------------------------------------------
    
    Mataza the Zapper
    *3 Warrior Dark
    ATK 1300 DEF 800
    This monster can attack twice during the same Battle Phase.  While this card is
    face-up on the field, control of this card cannot switch.
    
    -----------------------------------------------------------------------------
    
    Mazera DeVille
    *8 Fiend Dark
    ATK 2800 DEF 2300
    This card cannot be Normal Summoned or Set.  This card cannot be Special
    Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the
    field while "Pandemonium" is on the field.  If "Pandemonium" is on your side of
    the field when you Special Summon this card, your opponent discards 3 random
    cards from their hand.  If "Pandemonium" is not on your side of the field, this
    effect is not applied.
    
    -----------------------------------------------------------------------------
    
    Mecha-Dog Marron
    *4 Machine Light
    ATK 1000 DEF 1000
    When this card on the field is destroyed and sent to the Graveyard as a result
    of battle, inflict 1000 points of damage to both players' Life Points.  When
    this card on the field is destroyed and sent to the Graveyard except as a
    result of battle, inflict 1000 points of damage to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Mechanical Hound
    *7 Machine Earth
    ATK 2800 DEF 1500
    While you have no cards in your hand, your opponent cannot activate Spell
    Cards.
    
    -----------------------------------------------------------------------------
    
    Medusa Worm
    *2 Rock Earth
    ATK 500 DEF 600
    You can flip this card into face-down Defense Position once per turn during
    your Main Phase.  When this card is Flip Summoned successfully, destroy 1
    monster on your opponent's side of the field.
    
    -----------------------------------------------------------------------------
    
    Mefist the Infernal General
    *5 Fiend Dark
    ATK 1800 DEF 1700
    When this card attacks with an ATK that is higher than the DEF of your
    opponent's Defense Position monster, inflict the difference as Battle Damage to
    your opponent's Life Points.  When this card inflicts Battle Damage to your
    opponent's Life Points, discard 1 card randomly from your opponent's hand.
    
    -----------------------------------------------------------------------------
    
    Megarock Dragon
    *7 Rock Earth
    ATK ? DEF ?
    This card cannot be Normal Summoned or Set.  This card cannot be Special
    Summoned except by removing from play a Rock-Type monster(s) in your Graveyard.
    The original ATK and DEF of this card become the number of Rock-Type monsters
    you removed from play when you Special Summoned this card x 700 points.
    
    -----------------------------------------------------------------------------
    
    Mermaid Knight
    *4 Aqua Water
    ATK 1500 DEF 700
    As long as "Umi" remains face-up on the field, this card can attack twice
    during the same Battle Phase.
    
    -----------------------------------------------------------------------------
    
    Metallizing Paracite - Lunatite
    *7 Aqua Water
    ATK 1000 DEF 500
    Once per turn, during your Main Phase, if you control this monster on the
    field, you can equip it to a face-up monster on your side of the field as an
    Equip Spell Card, OR unequip the Union equipment and Special Summon this card
    in face-up Attack Position.  While equipped to a monster by this card's effect,
    that monster will be unaffected by the effects of Spell Cards controlled by
    your opponent.  (1 monster can only be equipped with 1 Union Monster at a time.
    If the monster that this card is equipped to is destroyed as a result of
    battle, destroy this card instead.)
    
    -----------------------------------------------------------------------------
    
    Metalzoa
    *8 Machine Dark
    ATK 3000 DEF 2300
    This monster can only be Special Summoned from your Deck to your side of the
    field by offering "Zoa" equipped with "Metalmorph" as a Tribute.
    
    -----------------------------------------------------------------------------
    
    Mid Shield Gardna
    *4 Warrior Earth
    ATK 100 DEF 1800
    You can flip this card into face-down Defense Position once per turn during
    your Main Phase.  Negate the activation of a Spell Card that targets this 1
    face-down monster.  At that time, flip this card into face-up Defense Position.
    
    -----------------------------------------------------------------------------
    
    Millennium Scorpion
    *5 Insect Earth
    ATK 2000 DEF 1800
    Each time this card destroys 1 monster on your opponent's side of the field and
    sends it to the Graveyard as a result of battle, increase the ATK of this card
    by 500 points.
    
    -----------------------------------------------------------------------------
    
    Milus Radiant
    *1 Beast Earth
    ATK 300 DEF 250
    As long as this card remains face-up on the field, increase tha ATK of all
    EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400
    points.
    
    -----------------------------------------------------------------------------
    
    Minar
    *3 Insect Earth
    ATK 850 DEF 750
    When this card is discarded directly from your hand to the Graveyard by an
    effect of a card controlled by your opponent, inflict 1000 points of damage to
    your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Mind on Air
    *6 Spellcaster Dark
    ATK 1000 DEF 1600
    As long as this card remains face-up on the field, your opponent must show
    his/her hand.
    
    -----------------------------------------------------------------------------
    
    Mine Golem
    *3 Rock Earth
    ATK 1000 DEF 1900
    When this card is sent to the Graveyard as a result of battle, inflict 500
    points of damage to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Mirage Dragon
    *4 Dragon Light
    ATK 1600 DEF 600
    As long as this card remains face-up on your side of the field, your opponent
    cannot activate Trap Cards during the Battle Phase.
    
    -----------------------------------------------------------------------------
    
    Mirage Knight
    *8 Warrior Light
    ATK 2800 DEF 2000
    This card cannot be Normal Summoned or Set.  This card cannot be Special
    Summoned except by the effect of "Dark Flare Knight".  When this card battles
    another monster, during damage calculation increase the ATK of this card by the
    original ATK of the opponent's monster.  During the End Phase after this card
    was involved in battle, remove this card from play.
    
    -----------------------------------------------------------------------------
    
    Moai Interceptor Cannons
    *4 Rock Earth
    ATK 1100 DEF 2000
    You can flip this card into face-down Defense Position once per turn during
    your Main Phase.
    
    -----------------------------------------------------------------------------
    
    Mobius the Frost Monarch
    *4 Aqua Water
    ATK 2400 DEF 1000
    When this card is Tribute Summoned successfully, you can destroy up to 2 Spell
    or Trap Cards on the field.
    
    -----------------------------------------------------------------------------
    
    Moisture Creature
    *9 Fairy Light
    ATK 2800 DEF 2900
    If you Tribute Summon this monster by Tributing 3 monsters on the field,
    destroy all Spall and Trap Cards on your opponent's side of the field.
    
    -----------------------------------------------------------------------------
    
    Molten Zombie
    *4 Pyro Fire
    ATK 1600 DEF 400
    When this card is Special Summoned from the Graveyard, the controller of this
    card draws 1 card.
    
    -----------------------------------------------------------------------------
    
    Monk Fighter
    *3 Rock Earth
    ATK 1300 DEF 1000
    Battle Damage to this card's controller that he/she takes from a battle
    involving this card becomes 0.
    
    -----------------------------------------------------------------------------
    
    Morphing Jar #2
    *3 Rock Earth
    ATK 800 DEF 700
    FLIP:  Return all Monster Cards on the field to their respective Decks and
    shuffle them.  You and your opponent then pick up cards until you both have the
    same number of Monster Cards that were returned to each Deck.  Special Summon
    the Level 4 or lower monsters to the field in face-down Defense Position.  The
    rest of the cards picked up are discarded to the Graveyard.
    
    -----------------------------------------------------------------------------
    
    Mother Grizzly
    *4 Beast-Warrior Water
    ATK 1400 DEF 1000
    When this card is sent to the Graveyard as a result of battle, you can Special
    Summon 1 WATER monster with an ATK of 1500 or less in face-up Attack Position
    from your Deck.  Then shuffle your Deck.
    
    -----------------------------------------------------------------------------
    
    Mucus Yolk
    *3 Aqua Dark
    ATK 0 DEF 100
    This card can attack your opponent's Life Points directly.  Each time this card
    inflicts Battle Damage to your opponent's Life Points, increase the ATK of this
    card by 1000 points during your next Standby Phase.  The ATK increase lasts as
    long as this card remains face-up on the field.
    
    -----------------------------------------------------------------------------
    
    Mudora
    *4 Fairy Earth
    ATK 1500 DEF 1800
    The ATK of this card increases by 200 points for every Fairy-Type monster in
    your Graveyard.
    
    -----------------------------------------------------------------------------
    
    Muka Muka
    *2 Rock Earth
    ATK 600 DEF 300
    As long as this card remains face-up on the field, increase the ATK and DEF of
    this card by 300 points for every card in the controller's hand.
    
    -----------------------------------------------------------------------------
    
    Mystic Swordsman LV2
    *4 Warrior Earth
    ATK 900 DEF 0
    If this card attacks a face-down Defense Position monster, destroy the monster
    immediately with this card's effect without flipping it face-up or applying
    damage calculation.  During the End Phase of a turn that this card destroyed a
    monster as a result of battle, by sending this card to the Graveyard, Special
    Summon 1 "Mystic Swordsman LV4" from your hand or Deck.
    
    -----------------------------------------------------------------------------
    
    Mystic Swordsman LV4
    *4 Warrior Earth
    ATK 1900 DEF 1600
    If you Normal Summon this card, you must place it in face-down Defense
    Position.  If this card attacks a face-down Defense Position monster, destroy
    the monster immediately with this card's effect without flipping it face-up or
    applying damage calculation.  During the End Phase of a turn that this card
    destroyed a monster as a result of battle, by sending this card to the
    Graveyard, Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.
    
    -----------------------------------------------------------------------------
    
    Mystic Swordsman LV6
    *6 Warrior Earth
    ATK 2300 DEF 1700
    If you Normal Summon this card, you must place it in face-down Defense
    Position.  If this card attacks a face-down Defense Position monster, destroy
    the monster immediately with this card's effect without flipping it face-up or
    applying damage calculation.  You can return the monster destroyed with this
    effect to the top of your opponent's Deck instead of sending it to the
    Graveyard.
    
    -----------------------------------------------------------------------------
    
    Mystic Tomato
    *4 Plant Dark
    ATK 1400 DEF 1100
    When this card is sent to the Graveyard as a result of battle, you can Special
    Summon 1 DARK monster with an ATK of 1500 or less in face-up Attack Position
    from your Deck.  Then shuffle your Deck.
    
    -----------------------------------------------------------------------------
    
    Mystical Knight of Jackal
    *7 Beast-Warrior Light
    ATK 2700 DEF 1200
    When this card destroys 1 monster on your opponent's side of the field and
    sends it to your opponent's Graveyard as a result of battle, you can then
    return the card to the top of your opponent's Deck.
    
    -----------------------------------------------------------------------------
    
    Mythical Beast Cerberus
    *4 Spellcaster Light
    ATK 1400 DEF 1400
    Each time you or your opponent activates a Spell Card, put 1 Spell Counter on
    this card.  Increase the ATK of this card by 500 points for each Spell Counter
    on this card.  At the end of the Battle Phase of the turn this card battles,
    remove all Spell Counters from this card.
    
    -----------------------------------------------------------------------------
    
    Nanobreaker
    *4 Machine Earth
    ATK 1600 DEF 1800
    If this card attacks a face-up Level 3 or lower monster, destroy the monster
    with this card's effect without applying damage calculation.
    
    -----------------------------------------------------------------------------
    
    Needle Burrower
    *5 Machine Dark
    ATK 1700 DEF 1700
    When this card destroys a monster and sends it to the Graveyard as a result of
    battle, inflict damage to your opponent's Life Points equal to the Level of the
    destroyed monster x 500 points.
    
    -----------------------------------------------------------------------------
    
    Needle Worm
    *2 Insect Earth
    ATK 750 DEF 600
    FLIP:  Discard 5 cards from the top of your opponent's Deck to his/her
    Graveyard.
    
    -----------------------------------------------------------------------------
    
    Newdoria
    *4 Fiend Dark
    ATK 1200 DEF 800
    When this card is destroyed and sent to the Graveyard as a result of battle,
    destroy 1 monster on the field.
    
    -----------------------------------------------------------------------------
    
    Night Assailant
    *3 Fiend Dark
    ATK 200 DEF 500
    FLIP:  Select 1 monster on your opponent's side fo the field and destroy it.
    When this card is sent directly from your hand to the Graveyard, return 1 Flip
    Effect Monster from your Graveyard to your hand.
    
    -----------------------------------------------------------------------------
    
    Nightmare Horse
    *2 Zombie Dark
    ATK 500 DEF 400
    This card can attack your opponent's Life Points directly even if there is a
    monster on your opponent's side of the field.
    [Isn't the part after directly implied by the word 'directly'?]
    
    -----------------------------------------------------------------------------
    
    Nightmare Penguin
    *4 Aqua Water
    ATK 900 DEF 1800
    When this card is flipped face-up, return 1 card on your opponent's side of the
    field to the owner's hand.  As long as this card remains face-up on the field,
    increase the ATK of all WATER monster on your side of the field by 200 points.
    
    -----------------------------------------------------------------------------
    
    Nimble Momonga
    *2 Beast Earth
    ATK 1000 DEF 100
    When this card is sent to the Graveyard as a result of battle, increase your
    Life Points by 1000 points.  You can also Special Summon up to 2 "Nimble
    Momonga" cards from your Deck to your side of the field in face-down Defense
    Position.  Then shuffle your Deck.
    
    -----------------------------------------------------------------------------
    
    Ninja Grandmanster Sasuke
    *4 Warrior Light
    ATK 1800 DEF 1000
    If this card attacks a face-up Defense Position monster, destroy the monster
    with this card's effect without applying damage calculation.
    
    -----------------------------------------------------------------------------
    
    Nobleman-Eater Bug
    *5 Insect Earth
    ATK 900 DEF 1200
    FLIP:  Destroy 2 monsters on the field.
    
    -----------------------------------------------------------------------------
    
    Nubian Guard
    *2 Warrior Fire
    ATK 500 DEF 500
    If this card inflicts Battle Damage to your opponent's Life Points, you can
    return 1 Continuous Spell Card from your Graveyard to the top of your Deck.
    
    -----------------------------------------------------------------------------
    
    Nuvia the Wicked
    *4 Fiend Dark
    ATK 2000 DEF 800
    If this monster is Normal Summoned, destroy this card.  If your opponent
    controls any monster, decrease the ATK of this card by 200 points for each
    monster on your opponent's side of the field.
    
    -----------------------------------------------------------------------------
    
    Obnoxious Celtic Guard
    *4 Warrior Earth
    ATK 1400 DEF 1200
    This card is not destroyed as a result of battle when this card battles with a
    monster with an ATK of 1900 or more.  (Damage calculation is applied normally.)
    
    -----------------------------------------------------------------------------
    
    Ocean Dragon Lord - Neo Daedalus
    *8 Sea Serpent Water
    ATK 2900 DEF 1600
    This card cannot be Normal Summoned or Set.  This card cannot be Special
    Summoned except by Tributing 1 "Levia-Dragon - Daedalus" on your side of the
    field.  Send "Umi" on your side of the field to the Graveyard to send all cards
    in both players' hands and on the field to the Graveyard, except this card.
    
    -----------------------------------------------------------------------------
    
    Old Vindictive Magician
    *2 Spellcaster Dark
    ATK 450 DEF 600
    FLIP:  Destroy 1 monster on your opponent's side of the field.
    
    -----------------------------------------------------------------------------
    
    Orca Mega-Fortress of Darkness
    *5 Sea Serpent Water
    ATK 2100 DEF 1200
    By tributing 1 "Torpedo Fish" on your side of the field, destroy 1 monster on
    the field.  By Tributing 1 "Cannonball Spear Shellfish" on your side of the
    field, destroy 1 Spell or Trap Card on the field.
    
    -----------------------------------------------------------------------------
    
    Otohime
    *3 Spellcaster Light
    ATK 0 DEF 100
    This card cannot be Special Summoned.  This card returns to the owner's hand
    during the End Phase of the turn that this card is Normal Summoned or flipped
    face-up.  When this card is Normal Summoned or flipped face-up, you can change
    the battle position of 1 face-up monster on your opponent's side of the field.
    
    -----------------------------------------------------------------------------
    
    Outstanding Dog Marron
    *1 Beast Light
    ATK 100 DEF 100
    When this card is sent to your Graveyard, add it to your Deck and shuffle it.
    
    -----------------------------------------------------------------------------
    
    Oxygeddon
    *4 Dinosaur Wind
    ATK 1800 DEF 800
    When this card is destroyed as a result of battle with a Pyro-Type monster and
    sent to the Graveyard, inflict 800 points of damage to both players' Life
    Points.
    
    -----------------------------------------------------------------------------
    
    Pandemonium Watchbear
    *4 Beast Dark
    ATK 1300 DEF 1800
    As long as this card remains face-up on your side of the field, "Pandemonium"
    on your side of the field is not destroyed by your opponent's card effects.
    
    -----------------------------------------------------------------------------
    
    Parasite Paracide
    *2 Insect Earth
    ATK 500 DEF 300
    FLIP:  Put this card face-up in your opponent's Deck and shuffle it.  When your
    opponent draws this card, it is Special Summoned on your opponent's Side of the
    field in face-up Defense Position and inflicts 1000 points of damage to your
    opponent's Life Points.  Then all face-up monsters on your opponent's side of
    the field become Insect-Type as long as this card remains face-up on the field.
    
    -----------------------------------------------------------------------------
    
    Patrician of Darkness
    *5 Zombie Dark
    ATK 2000 DEF 1400
    As long as this monster remains face-up on the field, the controller of this
    card selects the targets of his/her opponent's attacks.
    
    -----------------------------------------------------------------------------
    
    Patroid
    *4 Machine Earth
    ATK 1200 DEF 1200
    Pick up and look at 1 Set card on your opponent's side of the field, then
    return it to its original position.  You can only activate this effect once per
    turn, during your Main Phase.
    
    -----------------------------------------------------------------------------
    
    Penguin Knight
    *3 Aqua Water
    ATK 900 DEF 800
    When this card is sent directly from your Deck to the Graveyard by an effect of
    a card controlled by your opponent, unite your Graveyard cards and your own
    Deck, shuffle them and form a new Deck.
    
    -----------------------------------------------------------------------------
    
    Penumbral Soldier Lady
    *6 Warrior Dark
    ATK 2100 DEF 1400
    If this card battles with a LIGHT monster, increase the ATK of this card by
    1000 points during the Damage Step.
    
    -----------------------------------------------------------------------------
    
    Perfect Machine King
    *8 Machine Earth
    ATK 2700 DEF 1500
    Increase the ATK of this card by 500 points for each Machine-Type monster on
    the field other than this card.
    
    -----------------------------------------------------------------------------
    
    Pinch Hopper
    *4 Insect Earth
    ATK 1000 DEF 1200
    When this card on your side of the field is sent to your Graveyard, you can
    Special Summon 1 Insect-Type Monster from your hand.
    
    -----------------------------------------------------------------------------
    
    Piranha Army
    *2 Fish Water
    ATK 800 DEF 200
    The Battle Damage this card inflicts by attacking your opponent's Life Points
    directly is doubled.
    
    -----------------------------------------------------------------------------
    
    Pitch-Black Warwolf
    *4 Beast-Warrior Dark
    ATK 1600 DEF 600
    As long as this card remains face-up on your side of the field, your opponent
    cannot activate Trap Cards during the Battle Phase.
    
    -----------------------------------------------------------------------------
    
    Pitch-Dark Dragon
    *3 Dragon Dark
    ATK 900 DEF 600
    Once per turn, during your Main Phase, if you control this card on the field,
    you can equip it to your "Dark Blade" as an Equip Spell Card, OR unequip the
    Union equipment and Special Summon this card in face-up Attack Position.  While
    equipped to a monster by this card's effect, increase the ATK/DEF of the
    equipped monster by 400 points.  When it attacks with an ATK that is higher
    than the DEF of a Defense Position monster, inflict the difference as Battle
    Damage to your opponent's Life Points.  (1 monster can only be equipped with 1
    Union Monster at a time.  If the equipped monster is destroyed as a result of
    battle, destroy this card instead.)
    
    -----------------------------------------------------------------------------
    
    Poison Draw Frog
    *2 Aqua Water
    ATK 100 DEF 100
    When this face-up card on the field is sent to the Graveyard (unless it was
    attacked while face-down and destroyed as a result of battle), you can draw 1
    card from your Deck.
    
    -----------------------------------------------------------------------------
    
    Poison Mummy
    *4 Zombie Dark
    ATK 1000 DEF 1800
    FLIP:  Inflict 500 points of Direct Damage to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Possessed Dark Soul
    *3 Fiend Dark
    ATK 1200 DEF 800
    Tribute this face-up card.  Take control of all face-up Level 3 or lower
    monsters on your opponent's side of the field until they are removed from the
    field.
    
    -----------------------------------------------------------------------------
    
    Prickle Fairy
    *4 Plant Earth
    ATK 300 DEF 2000
    While this card is face-up on your side of the field, your opponent cannot
    attack Insect-Type monsters.  The battle position of a monster that battles
    with this card is changed to Defense Position at the end of the Damage Step.
    
    -----------------------------------------------------------------------------
    
    Princess Curran
    *4 Spellcaster Dark
    ATK 2000 DEF 0
    This card cannot be Normal Summoned or Set.  This card cannot be Special
    Summoned except by the effect of "Trial of the Princesses".  During your
    Standby Phase, inflict 600 points of damage to your opponent's Life Points for
    each monster on your opponent's side of the field.
    
    -----------------------------------------------------------------------------
    
    Princess of Tsurugi
    *3 Warrior Wind
    ATK 900 DEF 700
    FLIP:  Inflict 500 points of damage to your opponent's Life Points for each
    Spell and Trap Card on your opponent's side of the field.
    
    -----------------------------------------------------------------------------
    
    Princess Pikeru
    *4 Spellcaster Light
    ATK 2000 DEF 0
    This card cannot be Normal Summoned or Set.  This card cannot be Special
    Summoned except by the effect of "Trial of the Princesses".  During your
    Standby Phase, increase your Life Points by 800 points for each monster on your
    side of the field.
    
    -----------------------------------------------------------------------------
    
    Protective Soul Ailin
    *1 Fairy Light
    ATK 0 DEF 0
    Once per turn, during your Main Phase, if you control this card on the field,
    you can equip it to your "Indomitable Fighter Lei Lei" as an Equip Card, OR
    unequip the Union equipment and Special Summon this card in face-up Attack
    Position.  While equipped to a monster by this card's effect, you can change
    the equipped monster's battle position once per turn.  (1 monster can only be
    equipped with 1 Union Monster at a time.  If the equipped monster is destroyed
    as a result of battle, destroy this card instead.)
    
    -----------------------------------------------------------------------------
    
    Protector of the Sanctuary
    Limited
    *4 Fiend Earth
    ATK 1100 DEF 1900
    While this card is face-up on the field, your opponent cannot draw a card(s)
    except during Draw Phases.
    
    -----------------------------------------------------------------------------
    
    Pumpking the King of Ghosts
    *6 Zombie Dark
    ATK 1800 DEF 2000
    If "Castle of Dark Illusions" is face-up on the field, increase the ATK and DEF
    of this card by 100 points.  As long as this "Castle of Dark Illusions" remains
    face-up on the field, the ATK and DEF of this card continues to increase by 100
    points during each of your Standby Phases.  This effect continues until your
    4th turn after the card is activated.
    
    -----------------------------------------------------------------------------
    
    Pyramid Turtle
    *4 Zombie Earth
    ATK 1200 DEF 1400
    When this card is sent to the Graveyard as a result of battle, you can Special
    Summon 1 Zombie-Type monster with a DEF 2000 or less from the Deck to the
    field.  Then shuffle your Deck.
    
    -----------------------------------------------------------------------------
    
    Rafflesia Seduction
    *2 Plant Earth
    ATK 300 DEF 900
    FLIP:  Take control of 1 face-up monster on your opponent's side of the field
    until the end of the turn.
    
    -----------------------------------------------------------------------------
    
    Raging Flame Sprite
    *3 Pyro Fire
    ATK 100 DEF 200
    This card can attack your opponent's Life Points directly.  Each time this card
    successfully attacks directly, increase the ATK of this card by 1000 points.
    
    -----------------------------------------------------------------------------
    
    Rainbow Flower
    *2 Plant Earth
    ATK 400 DEF 500
    This monster may attack your opponent's Life Points directly.
    
    -----------------------------------------------------------------------------
    
    Rancer Dragonute
    *4 Dragon Dark
    ATK 1500 DEF 1800
    During battle between this attacking card and a Defense Position monster whose
    DEF is lower than the ATK of this card, inflict the difference as Battle Damage
    to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Rapid-Fire Magician
    *4 Spellcaster Dark
    ATK 1600 DEF 1200
    While this card is face-up on the field, inflict 400 points of damage to your
    opponent's Life Points each time you activate 1 Normal Spell Card.
    
    -----------------------------------------------------------------------------
    
    Raviel, Lord of Phantasms
    *10 Fiend Dark
    ATK 4000 DEF 4000
    This card cannot be Normal Summoned or Set.  This card cannot be Special
    Summoned except by Tributing 3 Fiend-Type monsters on your side of the field.
    Each time your opponent Normal Summons a monster(s), Special Summon 1 "Phantasm
    Token (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) on your side of the field.
    This token cannot declare an attack.  Once per turn, by Tributing 1 monster on
    your side of the field, increase the ATK of this card by the original ATK of
    the Tributed monster, until the End Phase of this turn.
    
    -----------------------------------------------------------------------------
    
    Reaper of the Cards
    *5 Fiend Dark
    ATK 1380 DEF 1930
    FLIP:  Select 1 Trap Card on the field and destroy it.  If the selected card is
    Set, pick up and see the card.  If it is a Trap Card, it is destroyed.  If it
    is a Spell Card, return it to its original position.
    
    -----------------------------------------------------------------------------
    
    Reborn Zombie
    *4 Zombie Dark
    ATK 1000 DEF 1600
    While you have no cards in your hand, this card is not destroyed as a result of
    battle while in Attack Position.  (Damage calculation is applied normally.)
    
    -----------------------------------------------------------------------------
    
    Red-Eyes B. Chick
    *1 Dragon Dark
    ATK 800 DEF 500
    Send this face-up card on your side of the field to the Graveyard to Special
    Summon 1 "Red-Eyes B. Dragon" from your hand.
    
    -----------------------------------------------------------------------------
    
    Red-Eyes Darkness Dragon
    *9 Dragon Dark
    ATK 2400 DEF 2000
    This card cannot be Normal Summoned or Set.  This card cannot be Special
    Summoned except by Tributing 1 "Red-Eyes B. Dragon" on your side of the field.
    Increase the ATK of this card by 300 points for each Dragon-Type monster in
    your Graveyard.
    
    -----------------------------------------------------------------------------
    
    Red-Moon Baby
    *3 Zombie Dark
    ATK 700 DEF 1000
    You can Special Summon to your side of the field a monster destroyed and sent
    to the Graveyard as a result of battle by this card at the end of the Battle
    Phase.
    
    -----------------------------------------------------------------------------
    
    Reflect Bounder
    Limited
    *4 Machine Light
    ATK 1700 DEF 1000
    When this face-up Attack Position card is attacked by a monster on your
    opponent's side of the field, before damage calculation is resolved in the
    Damage Step, this card inflicts damage to your opponent's Life Points equal to
    the ATK of the attacking monster.  Then, after damage calculation is resolved,
    this card is destroyed.
    
    -----------------------------------------------------------------------------
    
    Regenerating Mummy
    *4 Zombie Dark
    ATK 1800 DEF 1500
    When this card is sent from your hand to the Graveyard by an effect of a card
    controlled by your opponent, return this card from the Graveyard to your hand.
    
    -----------------------------------------------------------------------------
    
    Rescue Cat
    *4 Beast Earth
    ATK 300 DEF 100
    Send this face-up card on your side of the field to the Graveyard to Special
    Summon 2 Level 3 or lower Beast-Type monsters from your Deck to the field.  The
    monsters Special Summoned in this way are destroyed during the End Phase.
    
    -----------------------------------------------------------------------------
    
    Revival Jam
    *4 Aqua Water
    ATK 1500 DEF 500
    When this card is sent to the Graveyard as a result of battle, you can pay 1000
    Life Points.  Then, Special Summon this card in face-up Defense Position during
    your next Standby Phase.
    
    -----------------------------------------------------------------------------
    
    Roc from the Valley of Haze
    *6 Winged Beast Wind
    ATK 2400 DEF 1400
    When this card is sent directly from your hand to the Graveyard, add this card
    to the Deck and shuffle it.
    
    -----------------------------------------------------------------------------
    
    Rocket Jumper
    *3 Rock Earth
    ATK 1000 DEF 800
    If the only cards on your opponent's side of the field are Defense Position
    monsters, this card can attack your opponent's Life Points directly.
    
    -----------------------------------------------------------------------------
    
    Rocket Warrior
    *4 Warrior Light
    ATK 1500 DEF 1300
    The effect of this card can only be applied during the Battle Phase of your own
    turn.  Any damage this monster takes is reduced to 0.  Any monster attacked by
    this card has its ATK decreased by 500 points until the end of that turn.
    
    -----------------------------------------------------------------------------
    
    Roulette Barrel
    *4 Machine Light
    ATK 1000 DEF 2000
    Once per turn, during your Main Phase, you can roll a six-sided die twice.
    Select one result and destroy 1 face-up monster on the field whose level is
    equal to the result.
    
    -----------------------------------------------------------------------------
    
    Royal Keeper
    *4 Zombie Earth
    ATK 1600 DEF 1700
    You can flip this card into face-down Defense Position once per turn during
    your Main Phase.  When this card if flipped face-up, increase the ATK and DEF
    of this card by 300 points until the end of the turn that this card is flipped
    face-up.
    
    -----------------------------------------------------------------------------
    
    Royal Magical Library
    *4 Spellcaster Light
    ATK 0 DEF 2000
    Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on
    this card (max. 3).  By removing 3 Spell Counters from this card, draw 1 card
    from your Deck.
    
    -----------------------------------------------------------------------------
    
    Ryu Kokki
    *6 Zombie Dark
    ATK 2400 DEF 2000
    If a monster that battles with this monster is a Warrior or Spellcaster-Type
    monster, destroy that monster at the end of the Damage Step.
    
    -----------------------------------------------------------------------------
    
    Ryu-Kishin Clown
    *2 Fiend Dark
    ATK 800 DEF 500
    When this card is Summoned (including Flip Summon and Special Summon), select 1
    face-up monster on the field and change its battle position.
    
    -----------------------------------------------------------------------------
    
    Sacred Crane
    *4 Winged Beast Light
    ATK 1600 DEF 400
    When this card is Normal Summoned, the controller of this card draws 1 card.
    
    -----------------------------------------------------------------------------
    
    Sacred Phoenix of Nephthys
    Limited
    *8 Winged Beast Fire
    ATK 2400 DEF 1600
    If this card is destroyed by a card effect, Special Summon this card during
    your next Standby Phase.  If you Special Summon this card successfully in this
    way, destroy all Spell and Trap Cards on the field.
    
    -----------------------------------------------------------------------------
    
    Sand Gambler
    *3 Spellcaster Light
    ATK 300 DEF 1600
    Toss a coin 3 times.  If all 3 results are heads, destroy all monsters on your
    opponent's side of the field.  If all 3 are Tails, destroy all monsters on your
    side of the field.  You can only activate this effect once per turn, during
    your Main Phase.
    
    -----------------------------------------------------------------------------
    
    Sanga of the Thunder
    *7 Thunder Light
    ATK 2600 DEF 2200
    You can only activate this card's effect during your opponent's damage
    calculation.  Make the ATK of a monster attacking this card 0 during damage
    calculation.  This effect can only be used once as long as this card remains
    face-up on the field.
    
    -----------------------------------------------------------------------------
    
    Sangan
    Limited
    *3 Fiend Dark
    ATK 1000 DEF 600
    When this card is sent from the field to the Graveyard, select 1 monster with
    an ATK of 1500 or less from your Deck, show it to your opponent, and add it to
    your hand.  Then shuffle your Deck.
    
    -----------------------------------------------------------------------------
    
    Sasuke Samurai
    *2 Warrior Wind
    ATK 500 DEF 800
    If this monster attacks a face-down Defense Position monster, destroy the face-
    down monster immediately with this card's effect without flipping it face-up or
    damage calculation.
    
    -----------------------------------------------------------------------------
    
    Sasuke Samurai #2
    *1 Warrior Wind
    ATK 200 DEF 300
    Once per turn, during your Main Phase, you can pay 800 Life Points.  If you do
    this, until the End Phase, Spell and Trap Cards cannot be activated.
    
    -----------------------------------------------------------------------------
    
    Sasuke Samurai #3
    *3 Warrior Light
    ATK 1000 DEF 1000
    When this card inflicts Battle Damage to your opponent's Life Points, your
    opponent draws cards until their hand has 7 cards.
    
    -----------------------------------------------------------------------------
    
    Sasuke Samurai #4
    *4 Warrior Wind
    ATK 1200 DEF 1200
    If this card battles a monster, toss a coin and call heads or tails before
    damage calculation.  If you call it right, destroy the opponent's monster with
    this effect.
    
    -----------------------------------------------------------------------------
    
    Scarr, Scout of Dark World
    *2 Fiend Dark
    ATK 500 DEF 500
    When this card is destroyed as a result of battle and sent to the Graveyard,
    add 1 Level 4 or lower monster that includes "Dark World" in its card name from
    your Deck to your hand.
    
    -----------------------------------------------------------------------------
    
    Second Goblin
    *1 Fiend Dark
    ATK 100 DEF 100
    Once per turn, during your Main Phase, if you control this card on the field,
    you can equip it to your "Giant Orc" as an Equip Spell Card, OR unequip the
    Union equipment and Special Summon this card in face-up Attack Position.  While
    equipped to a monster by this card's effect, you can change the equipped
    monster's battle position once per turn.  (1 monster can only be equipped with
    1 Union Monster at a time.  If the equipped monster is destroyed as a result of
    battle, destroy this card instead.)
    
    -----------------------------------------------------------------------------
    
    Senju of the Thousand Hands
    *4 Fairy Light
    ATK 1400 DEF 1000
    When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual
    Monster Card from your Deck and add it to your hand.  Then shuffle your Deck.
    
    -----------------------------------------------------------------------------
    
    Serpentine Princess
    *4 Reptile Water
    ATK 1400 DEF 2000
    If this face-up card is returned from the field to your Deck, select and
    Special Summon 1 Level 3 or lower monster from your Deck to the field.  Then
    shuffle your Deck.
    
    -----------------------------------------------------------------------------
    
    Servant of Catabolism
    *3 Aqua Light
    ATK 700 DEF 500
    This monster may attack your opponent's Life Points directly.
    
    -----------------------------------------------------------------------------
    
    Shadow Ghoul
    *5 Zombie Dark
    ATK 1600 DEF 1300
    Increase the ATK of this monster by 100 points for each monster in your
    Graveyard.
    
    -----------------------------------------------------------------------------
    
    Shadow Tamer
    *3 Warrior Earth
    ATK 800 DEF 700
    FLIP:  Take control of 1 face-up Fiend-Type monster on your opponent's side of
    the field until the end of the End Phase.
    
    -----------------------------------------------------------------------------
    Shadowknight Archfiend
    *4 Fiend Wind
    ATK 2000 DEF 1600
    The controller of this card pays 900 Life Points during each of his/her Standby
    Phases (this is not optional).  When this card is targeted by the effect of a
    card controlled by your opponent, when resolving the effect, roll a six-sided
    die.  If the result is 3, negate the effect and destroy the opponent's card.
    The Battle Damage this card inflicts to your opponent is halved.
    
    -----------------------------------------------------------------------------
    
    Shadowslayer
    *4 Fiend Dark
    ATK 1400 DEF 200
    If the only cards in your opponent's Monster Card Zones are Defense Position
    monsters, this card can attack your opponent's Life Points directly.
    
    -----------------------------------------------------------------------------
    
    Shining Angel
    *4 Fairy Light
    ATK 1400 DEF 800
    When this card is sent to the Graveyard as a result of battle, you can Special
    Summon 1 LIGHT monster with an ATK of 1500 or less in face-up Attack Position
    from your Deck.  Then shuffle your Deck.
    
    -----------------------------------------------------------------------------
    
    Silent Magician LV4
    *4 Spellcaster Light
    ATK 1000 DEF 1000
    Each time your opponent draws a card(s), put 1 Spell Counter on this card (max.
    5).  Increase the ATK of this card by 500 points for each Spell Counter on this
    card.  If 5 Spell Counters are on this card, during the Standby Phase of your
    next turn, by sending this face-up card with 5 Spell Counters on it to the
    Graveyard, Special Summon 1 "Silent Magician LV8" from your hand or Deck.
    
    -----------------------------------------------------------------------------
    
    Silent Magician LV8
    *8 Spellcaster Light
    ATK 3500 DEF 1000
    This card cannot be Normal Summoned or Set.  This card cannot be Special
    Summoned except by the effect of "Silent Magician LV4".  This card is
    unaffected by the effects of your opponent's Spell Cards.
    
    -----------------------------------------------------------------------------
    
    Silent Swordsman LV3
    *3 Warrior Light
    ATK 1000 DEF 1000
    Negate the effects of your opponent's Spell Cards that designate this card.
    During your Standby Phase, send this face-up card to the Graveyard to Special
    Summon 1 "Silent Swordsman LV5" from your hand or Deck.  (You cannot activate
    this effect the turn this card is Normal Summoned, Special Summoned, or flipped
    face-up.)
    
    -----------------------------------------------------------------------------
    
    Silent Swordsman LV5
    *5 Warrior Light
    ATK 2300 DEF 1000
    This card is unaffected by your opponent's Spell Cards.  If this card
    successfully attacks your opponent's Life Points directly, during your next
    Standby Phase, send this face-up card to the Graveyard to Special Summon 1
    "Silent Swordsman LV7" from your hand or Deck.
    
    -----------------------------------------------------------------------------
    
    Silent Swordsman LV7
    *7 Warrior Light
    ATK 2800 DEF 1000
    This card cannot be Normal Summoned or Set.  This card cannot be Special
    Summoned except by the effect of "Silent Magician LV5".  As long as this card
    remains face-up on your side of the field, negate the effects of all Spell
    Cards on the field.
    
    -----------------------------------------------------------------------------
    
    Sillva, Warlord of Dark World
    *5 Fiend Dark
    ATK 2300 DEF 1400
    If this card is discarded from the hand to the Graveyard by a card effect,
    Special Summon this card to your side of the field.  If this card is discarded
    from the hand to the Graveyard by your opponent's card effect, your opponent
    selects 2 cards in their hand, and returns them to the bottom of their Deck in
    any order.
    
    -----------------------------------------------------------------------------
    
    Silpheed
    *4 Fairy Wind
    ATK 1700 DEF 700
    This card cannot be Normal Summoned or Set.  This card can only be Special
    Summoned by removing from play 1 WIND monster in your Graveyard.  When this
    card is destroyed as a result of battle and sent to the Graveyard, your
    opponent discards 1 random card from their hand.
    
    -----------------------------------------------------------------------------
    
    Skelengel
    *2 Fairy Light
    ATK 900 DEF 400
    FLIP:  You can draw 1 card from your deck.
    
    -----------------------------------------------------------------------------
    
    Skilled Dark Magician
    *4 Spellcaster Dark
    ATK 1900 DEF 1700
    Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on
    this card (max. 3).  By Tributing this card with 3 Spell Counters on it,
    Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.
    
    -----------------------------------------------------------------------------
    
    Skilled White Magician
    *4 Spellcaster Light
    ATK 1700 DEF 1900
    Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on
    this card (max. 3).  Tribute this card with 3 Spell Counters on it to Special
    Summon 1 "Buster Blader" from your hand, Deck, or Graveyard.
    
    -----------------------------------------------------------------------------
    
    Skull Archfiend of Lightning
    *6 Fiend Dark
    ATK 2500 DEF 1200
    The controller of this card pays 500 Life Points during each of his/her Standby
    Phases (this is not optional).  When this card is targeted by the effect of a
    card controlled by your opponent, when resolving the effect, roll a six-sided
    die.  If the result is 1, 3, or 6, negate the effect and destroy the opponent's
    card.
    
    -----------------------------------------------------------------------------
    
    Skull Descovery Knight
    *4 Fiend Dark
    ATK 1900 DEF 1800
    This card cannot be Special Summoned.  When the effects of an Effect Monster
    are activated, this card must be given in Tribute if it is face-up on the
    Field.  It cancels the activation and effects of the Effect Monster, destroying
    it.
    [Descovery?  Seriously?]
    
    -----------------------------------------------------------------------------
    
    Skull-Mark Ladybug
    *4 Insect Earth
    ATK 500 DEF 1500
    When this card is sent to the Graveyard, increase your Life Points by 1000
    points.
    
    -----------------------------------------------------------------------------
    
    Solar Flare Dragon
    *4 Pyro Fire
    ATK 1500 DEF 1000
    While there is another Pyro-Type monster on your side of the field, this card
    cannot be attacked.  This card inflicts 500 points of damage to your opponent's
    Life Points during the End Phase of your turn.
    
    -----------------------------------------------------------------------------
    
    Sonic Bird
    *4 Winged Beast Wind
    ATK 1400 DEF 1000
    When this card is Normal Summoned of Flip Summoned, you can select 1 Ritual
    Spell Card from your Deck and add it to your hand.  Then shuffle your Deck.
    
    -----------------------------------------------------------------------------
    
    Sonic Jammer
    *2 Machine Wind
    ATK 350 DEF 650
    FLIP:  Your opponnet cannot activate any Spell Cards until the end of the End
    Phase of the next turn.
    
    -----------------------------------------------------------------------------
    
    Soul of Purity and Light
    *6 Fairy Light
    ATK 2000 DEF 1800
    This card cannot be Normal Summoned or Set.  This card can only be Special
    Summoned by removing 2 LIGHT monsters in your Graveyard from play.  As long as
    this card remains face-up on the field, decrease the ATK of all monsters on
    your opponent's side of the field by 300 points during his/her Battle Phase.
    
    -----------------------------------------------------------------------------
    
    Soul-Absorbing Bone Tower
    *3 Zombie Dark
    ATK 400 DEF 1500
    While there is another Zombie-Type monster on your side of the field, your
    opponent cannot select this card as an attack target.  Each time a Zombie-Type
    monster(s) is Special Summoned, send 2 cards from the top of your opponent's
    Deck to the Graveyard.
    
    -----------------------------------------------------------------------------
    
    Spear Cretin
    *2 Fiend Dark
    ATK 500 DEF 500
    FLIP:  After this card is flipped, when it is sent to the Graveyard, both you
    and your opponent select 1 monster from your respective Graveyards and Special
    Summon it on the field in face-up Attack Position or face-down Defense Position
    (no Tribute is required for monsters of Level 5 or more).
    
    -----------------------------------------------------------------------------
    
    Spear Dragon
    *4 Dragon Wind
    ATK 1900 DEF 0 
    If this card attacks with an ATK that is higher than the DEF of a Defense
    Position monster, inflict the difference as Battle Damage to your opponent's
    Life Points.  If this card attacks, it is changed to Defense Position at the
    end of the Damage Step.
    
    -----------------------------------------------------------------------------
    
    Spell Canceller
    *5 Machine Wind
    ATK 1800 DEF 1600
    As long as this card remains face-up on the field, Spell Cards cannot be
    activated.  The effects of all Spell Cards are also negated.
    
    -----------------------------------------------------------------------------
    
    Sphinx Teleia
    *10 Beast Light
    ATK 2500 DEF 3000
    You can pay 500 Life Points to Special Summon this card when "Pyramid of Light"
    is on the field.  This card cannot attack during the turn that it is Normal
    Summoned or Special Summoned.  This card cannot be Special Summoned from the
    Graveyard.  If this card destroys a Defense Position Monster as a result of
    battle, inflict damage to your opponent's Life Points equal to half of the DEF
    of the destroyed monster.
    
    -----------------------------------------------------------------------------
    
    Spirit Caller
    *3 Spellcaster Light
    ATK 1000 DEF 1000
    FLIP:  You can Special Summon 1 Level 3 or lower Normal Monster from your
    Graveyard to your side of the field.
    
    -----------------------------------------------------------------------------
    
    Spirit of Flames
    *4 Pyro Fire
    ATK 1700 DEF 1000
    This card can only be Special Summoned by removing 1 FIRE monster in your
    Graveyard from play.  Increase the ATK of this monster by 300 points during
    your Battle Phase.
    
    -----------------------------------------------------------------------------
    
    Spirit of the Breeze
    *3 Fairy Wind
    ATK 0 DEF 1800
    As long as this card remains in face-up Attack Position on your side of the
    field, increase your Life Points by 1000 points during each of your Standby
    Phases.
    
    -----------------------------------------------------------------------------
    
    Spirit of the Pharaoh
    *6 Zombie Light
    ATK 2500 DEF 2000
    This card cannon be Normal Summoned or Set.  This card cannot be Special
    Summoned except by the effect of "The First Sarcophagus".  When this card is
    Special Summoned, you can Special Summon up to 4 Level 2 or lower Zombie-Type
    Normal Monsters from your Graveyard.
    
    -----------------------------------------------------------------------------
    
    Spirit Reaper
    *3 Zombie Dark
    ATK 300 DEF 200
    This card is not destroyed as a result of battle.  Destroy this card when it is
    designated as a target of the effect of a Spell, Trap, or Effect Monster.  If
    this card successfully attacks your opponent's Life Points directly, your
    opponent discards 1 card randomly from his/her hand.
    
    -----------------------------------------------------------------------------
    
    Spirit Ryu
    *4 Dragon Wind
    ATK 1000 DEF 1000
    You can only activate this effect during your Battle Step if this card battles
    during your turn.  Discard 1 Dragon-Type monster from your hand to the
    Graveyard to increase the ATK and DEF of this card by 1000 points until the End
    Step.
    
    -----------------------------------------------------------------------------
    
    Star Boy
    *2 Aqua Water
    ATK 550 DEF 500
    As long as this card remains face-up on the field, increase the ATK of all
    WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400
    points.
    
    -----------------------------------------------------------------------------
    
    Stealth Bird
    *3 Winged Beast Dark
    ATK 700 DEF 1700
    You can flip this card into face-down Defense Position once per turn during
    your Main Phase.  When this card is Flip Summoned, inflict 1000 points of
    damage to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Steamroid
    *4 Machine Earth
    ATK 1800 DEF 1800
    If this card attacks your opponent's monster, increase the ATK of this card by
    500 points during the Damage Step only.  If this card is attacked by your
    opponent's monster, decrease the ATK of this card by 500 points during the
    Damage Step only.
    
    -----------------------------------------------------------------------------
    
    Stone Statue of the Aztecs
    *4 Rock Earth
    ATK 300 DEF 2000
    Any Battle Damage your opponent takes when they attack this monster is doulbed.
    
    -----------------------------------------------------------------------------
    
    Strike Ninja
    *4 Warrior Dark
    ATK 1700 DEF 1200
    You can remove this card from play until the End Phase of this turn by removing
    from play 2 DARK monsters in your Graveyard.  You can use this effect during
    either player's turn.  You can only use this effect once per turn.
    
    -----------------------------------------------------------------------------
    
    Suijin
    *7 Aqua Water
    ATK 2500 DEF 2400
    You can only activate this card's effect during your opponent's damage
    calculation.  Make the ATK of a monster attacking this card 0 during damage
    calculation.  This effect can only be used once as long as this card remains
    face-up on the field.
    
    -----------------------------------------------------------------------------
    
    Summon Priest
    *4 Spellcaster Dark
    ATK 800 DEF 1600
    This card cannot be given as a Tribute.  When this card is successfully
    Summoned or Flip Summoned, it appears on the Field in Defense Position.  By
    discarding one Spell Card from your Hand you can Special Summon one Level 4
    Monster Card from your Deck.  The Monster Card Special Summoned using this
    effect cannot attack for the Duration of the Turn.  You can only activate the
    effect of this card once each turn, during your Main Phase.
    
    -----------------------------------------------------------------------------
    
    Summoner of Illusions
    *3 Spellcaster Light
    ATK 800 DEF 900
    FLIP:  Offer 1 monster on your side of the field as a Tribute (excluding this
    monster).  Special Summon 1 Fusion Monster Card from your Fusion Deck.  The
    Fusion Monster is destroyed at the end of the turn this card is activated.
    
    -----------------------------------------------------------------------------
    
    Supply
    *4 Warrior Earth
    ATK 1300 DEF 800
    FLIP:  Return 2 Fusion-Material monsters that were sent to the Graveyard as a
    result of a Fusion Summon to your hand.
    
    -----------------------------------------------------------------------------
    
    Susa Soldier
    *4 Thunder Earth
    ATK 2000 DEF 1600
    This card cannot be Special Summoned.  This card returns to the owner's hand
    during the End Phase of the turn that this card is Normal Summoned or flipped
    face-up.  The Battle Damage this card inflicts to your opponent's Life Points
    is halved.
    
    -----------------------------------------------------------------------------
    
    Swarm of Locusts
    *3 Insect Dark
    ATK 1000 DEF 500
    You can flip this card into face-down Defense Position once per turn during
    your Main Phase.  When this card is Flip Summoned successfully, destroy 1 Spell
    or Trap Card on your opponent's side of the field.
    
    -----------------------------------------------------------------------------
    
    Swarm of Scarabs
    *3 Insect Dark
    ATK 500 DEF 1000
    You can flip this card into face-down Defense Position once per turn during
    your Main Phase.  When this card is Flip Summoned successfully, destroy 1
    monster on your opponent's side of the field.
    
    -----------------------------------------------------------------------------
    
    Swift Gaia the Fierce Knight
    *7 Warrior Dark
    ATK 2300 DEF 2100
    If this card is the only card in your hand, you can Summon this card in face-up
    Attack Position without Tributing monsters.  This is treated as a Normal
    Summon.
    
    -----------------------------------------------------------------------------
    
    Sword Hunter
    *7 Warrior Earth
    ATK 2450 DEF 1700
    A monster destroyed by this card as a result of battle becomes an Equip Spell
    Card at the end of the Battle Phase that increases the ATK of this card by 200
    points.
    
    -----------------------------------------------------------------------------
    
    T.A.D.P.O.L.E.
    *1 Aqua Water
    ATK 0 DEF 0
    When this card on your side of the field is destroyed as a result of battle and
    sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to
    your hand.  Then shuffle your Deck.
    
    -----------------------------------------------------------------------------
    
    Tactical Espionage Expert
    *3 Warrior Earth
    ATK 1300 DEF 1200
    When this card is Normal Summoned successfully, no Trap Cards can be activated.
    
    -----------------------------------------------------------------------------
    
    Terrorking Archfiend
    *4 Fiend Dark
    ATK 2000 DEF 1500
    This card cannot be Normal Summoned or Flip Summoned unless you have an
    Archfiend Monster Card on your side of the field.  The controller of this card
    pays 800 Life Points during each of his/her Standby Phases (this is not
    optional).  When this card is targeted by the effect of a card controlled by
    your opponent, when resolving the effect, roll a six-sided die.  If the result
    is 2 or 5, negate the effect and destroy the opponent's card.  The effects of
    an Effect Monster that this card destroyed as a result of battle are negated.
    
    -----------------------------------------------------------------------------
    
    The Agent of Creation - Venus
    *3 Fairy Light
    ATK 1600 DEF 0
    By paying 500 Life Points, select 1 "Mystical Shine Ball" from your hand or
    Deck, and Special Summon it to your side of the field.
    
    -----------------------------------------------------------------------------
    
    The Agent of Force - Mars
    *3 Fairy Light
    ATK 0 DEF 0
    This card is unaffected by any Spell Cards.  While "The Sanctuary in the Sky"
    is on your side of the field, and your Life Points are higher than your
    opponent's Life Points, increase the ATK and DEF of this card by the difference
    between your and your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    The Agent of Judgement - Saturn
    *6 Fairy Light
    ATK 2400 DEF 0
    If your Life Points are higher than your opponent's Life Points, activate this
    card's effect by Tributing this card from your side of the field.  Inflict
    damage to your opponent's Life Points equal to the difference between your and
    your opponent's Life Points.  If "The Sanctuary in the Sky" is not on your side
    of the field, this effect is not applied.  When you activate this effect, you
    cannot conduct your Battle Phase this turn.
    
    -----------------------------------------------------------------------------
    
    The Agent of Wisdom - Mercury
    *4 Fairy Light
    ATK 0 DEF 1700
    If you have no cards in your hand at the end of your opponent's End Phase, draw
    1 card from your Deck during your next Standby Phase.
    
    -----------------------------------------------------------------------------
    
    The Ancient Sun Helios
    *4 Pyro Light
    ATK ? DEF ?
    The ATK and DEF of this card increase by the total of the number of Monster
    Cards removed from the game x 100.
    
    -----------------------------------------------------------------------------
    
    The Bistro Butcher
    *4 Fiend Dark
    ATK 1800 DEF 1000
    When this card inflicts Battle Damage to your opponent's Life Points, your
    opponent draws 2 cards from his/her Deck.
    
    -----------------------------------------------------------------------------
    
    The Creator
    *8 Thunder Light
    ATK 2300 DEF 3000
    Select 1 monster from your Graveyard.  Send 1 card from your hand to the
    Graveyard and Special Summon the selected monster.  You can only use this
    effecct once per turn.  This card cannot be Special Summoned from the
    Graveyard.
    
    -----------------------------------------------------------------------------
    
    The Creator Incarnate
    *4 Warrior Light
    ATK 1600 DEF 1500
    Tribute this card to Special Summon 1 "The Creator" from your hand.
    
    -----------------------------------------------------------------------------
    
    The Dark - Hex-Sealed Fusion
    *3 Rock Dark
    ATK 1000 DEF 1600
    You can substitute this  card for any 1 Fusion-Material Monster.  When you do
    this, the other Fusion-Material Monster(s) must be the correct one(s).  Tribute
    Fusion-Material Monsters on the field, including this card, to Special Summon 1
    DARK Fusion Monster from your Fusion Deck.
    
    -----------------------------------------------------------------------------
    
    The Earth - Hex-Sealed Fusion
    *3 Rock Earth
    ATK 1000 DEF 1600
    You can substitute this  card for any 1 Fusion-Material Monster.  When you do
    this, the other Fusion-Material Monster(s) must be the correct one(s).  Tribute
    Fusion-Material Monsters on the field, including this card, to Special Summon 1
    EARTH Fusion Monster from your Fusion Deck.
    
    -----------------------------------------------------------------------------
    
    The End of Anubis
    *6 Fiend Dark
    ATK 2500 DEF 0
    While this card is face-up on the field, all effects of Spell, Trap, and
    Monster Cards that target a card(s) in the Graveyard or that activate in the
    Graveyard are negated.
    
    -----------------------------------------------------------------------------
    
    The Fiend Megacyber
    *6 Warrior Dark
    ATK 2200 DEF 1200
    You can Special Summon this card from your hand if your opponent has at least 2
    more monsters on the field than you do.
    
    -----------------------------------------------------------------------------
    
    The Forgiving Maiden
    *4 Fairy Light
    ATK 850 DEF 2000
    Offer this face-up card as a Tribute to return to your hand 1 of your monsters
    destroyed as a result of battle during this turn.
    
    -----------------------------------------------------------------------------
    
    The Hunter with 7 Weapons
    *3 Warrior Earth
    ATK 1000 DEF 600
    When this card is Normal Summoned, declare 1 Type of monster.  When battling
    that Type of monster, increase the ATK of this card by 1000 points during
    Damage Calculation.
    
    -----------------------------------------------------------------------------
    
    The Immortal of Thunder
    *4 Thunder Light
    ATK 1500 DEF 1300
    FLIP:  Increase 3000 Life Points.  When this card is sent from the field to the
    Graveyard, you lose 5000 Life Points.
    
    -----------------------------------------------------------------------------
    
    The Kick Man
    *3 Zombie Dark
    ATK 1300 DEF 300
    When this card is Special Summoned, you can equip 1 appropriate Equip Spell
    Card from your Graveyard to this card.
    
    -----------------------------------------------------------------------------
    
    The Legendary Fisherman
    *5 Warrior Water
    ATK 1850 DEF 1600
    As long as "Umi" is face-up on the field, this card is unaffected by any Spell
    Cards.  Monsters on your opponent's side of the field cannot select this card
    as an attack target.
    
    -----------------------------------------------------------------------------
    
    The Light - Hex-Sealed Fusion
    *3 Rock Light
    ATK 1000 DEF 1600
    You can substitute this  card for any 1 Fusion-Material Monster.  When you do
    this, the other Fusion-Material Monster(s) must be the correct one(s).  Tribute
    Fusion-Material Monsters on the field, including this card, to Special Summon 1
    LIGHT Fusion Monster from your Fusion Deck.
    
    -----------------------------------------------------------------------------
    
    The Little Swordsman of Aile
    *3 Warrior Water
    ATK 800 DEF 1300
    Offer 1 monster on your side of the field as a Tribute to increase this
    monster's ATK by 700 points until the end of the turn.
    
    -----------------------------------------------------------------------------
    
    The Rock Spirit
    *4 Rock Earth
    ATK 1700 DEF 1000
    This card cannot be Normal Summoned or Set.  This monster can only be Special
    Summoned by removing 1 EARTH monster in your Graveyard from play.  Increase the
    ATK of this monster by 300 points during your opponent's Battle Phase.
    
    -----------------------------------------------------------------------------
    
    The Thing in the Crater
    *4 Pyro Fire
    ATK 1000 DEF 1200
    When this card is destroyed and sent from the field to the Graveyard, you can
    Special Summon 1 Pyro-Type Monster from your hand.
    
    -----------------------------------------------------------------------------
    
    The Trojan Horse
    *4 Beast Earth
    ATK 1600 DEF 1200
    If you Tribute Summon an EARTH monster, you can treat this 1 monster as 2
    Tribute Monsters for the Tribute Summon.
    
    -----------------------------------------------------------------------------
    
    The Unhappy Girl
    *2 Spellcaster Light
    ATK 400 DEF 300
    While this card is in face-up Attack Position on the field, this card is not
    destroyed as a result of battle.  (Damage calculation is applied normally.)  A
    monster that battled with this card cannot change its battle position, except
    with a card effect, or attack while this card is in face-up Attack Position on
    the field.
    
    -----------------------------------------------------------------------------
    
    The Unhappy Maiden
    *1 Spellcaster Light
    ATK 0 DEF 100
    When this card is sent to the Graveyard as a result of battle, the Battle Phase
    for that turn ends immediately.
    
    -----------------------------------------------------------------------------
    
    Theban Nightmare
    *4 Fiend Light
    ATK 1500 DEF 500
    While there are no cards in the hand and in the Spell & Trap Card Zones of this
    card's controller, increase the ATK of this card by 1500 points.
    
    -----------------------------------------------------------------------------
    
    Theinen the Great Sphinx
    *10 Beast Light
    ATK 3500 DEF 3000
    This card cannot be Normal Summoned or Set.  This card cannot be Special
    Summoned except by paying 500 Life Points when both "Andro Sphinx" and "Sphinx
    Teleia" on your side of the field are destroyed at the same time; then you can
    Special Summon this monster from your hand or Deck.  When this card is Special
    Summoned successfully, pay 500 Life Points to increase the ATK of this card by
    3000 points until the end of the End Phase.
    
    -----------------------------------------------------------------------------
    
    Thestalos the Firestorm Monarch
    *6 Pyro Fire
    ATK 2400 DEF 1000
    When this card is Tribute Summoned successfully, randomly discard 1 card from
    your opponent's hand to the Graveyard.  If the discarded card was a Monster
    Card, inflict damage to your opponent's Life Points equal to the Level of the
    monster x 100 points.
    
    -----------------------------------------------------------------------------
    
    Thousand Needles
    *4 Beast Earth
    ATK 1000 DEF 1800
    When this Defense Position card is attacked and if the DEF of this card is
    higher than the ATK of the attacking monster, destroy the attacking monster at
    the end of the Damage Step.
    
    -----------------------------------------------------------------------------
    
    Throwstone Unit
    *4 Warrior Earth
    ATK 900 DEF 2000
    Offer 1 Warrior-Type monster on your side of the field as a Tribute to destroy
    1 face-up monster on the field whose DEF is equal to or lower than the ATK of
    this monster.
    
    -----------------------------------------------------------------------------
    
    Thunder Dragon
    *5 Thunder Light
    ATK 1600 DEF 1500
    Discard this card from your hand to the Graveyard to add up to 2 "Thunder
    Dragon" cards from your Deck to your hand.  Then shuffle your Deck.  You can
    only use this effect during your Main Phase.
    
    -----------------------------------------------------------------------------
    
    Thunder Nyan Nyan
    *4 Thunder Light
    ATK 1900 DEF 800
    If there is a non-LIGHT monster on your side of the field, destroy this face-up
    card.
    
    -----------------------------------------------------------------------------
    
    Time Wizard
    *2 Spellcaster Light
    ATK 500 DEF 400
    Toss a coin and call it.  If you call it right, destroy all monsters on your
    opponent's side of the field.  If you call it wrong, destroy all monsters on
    your side of the field.  In addition, you lose Life Points equal to half the
    total ATK of the destroyed monsters.  You can only use this effect once per
    turn, during your Main Phase.
    
    -----------------------------------------------------------------------------
    
    Timeater
    *4 Machine Dark
    ATK 1900 DEF 1700
    If this monster destroys a monster on your opponent's side of the field in
    battle, your opponent skips his/her next Main Phase 1.
    
    -----------------------------------------------------------------------------
    
    Toon Cannon Soldier
    *4 Machine Dark
    ATK 1400 DEF 1300
    This card cannot attack during the turn that it is Normal Summoned, Flip
    Summoned, or Special Summoned.  When "Toon World" on the field is destroyed,
    destroy this card.  If "Toon World" is on your side of the field and your
    opponent does not control a Toon Monster, this card can attack your opponent's
    Life Points directly.  Tribute 1 monster on your side of the field to inflict
    500 points of damage to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Toon Gemini Elf
    *4 Spellcaster Earth
    ATK 1900 DEF 900
    This card cannot attack during the turn that it is Normal Summoned, Flip
    Summoned, or Special Summoned.  When "Toon World" on the field is destroyed,
    destroy this card.  If "Toon World" is on your side of the field and your
    opponent does not control a Toon Monster, this card can attack your opponent's
    Life Points directly.  When this card inflicts Battle Damage to your opponent's
    Life Points, your opponent discards 1 card randomly from his/her hand.
    
    -----------------------------------------------------------------------------
    
    Toon Mermaid
    *4 Aqua Water
    ATK 1400 DEF 1500
    This card cannot be Normal Summoned or Set.  This card can only be Special
    Summoned while "Toon World" is on your side of the field.  You can Special
    Summon this monster from your hand, but Tributes are required for monsters
    Level 5 or more.  This card cannot attack in the turn that it is Summoned.
    Unless you pay 500 Life Points, this monster cannot attack.  When "Toon World"
    on the field is destroyed, this card is also destroyed.  If your opponent
    doesn't control a Toon Monster, this card can attack your opponent's Life
    Points directly.  If a face-up Toon Monster is on your opponent's side of the
    field, your must select the Toon Monster as an attack target.
    [The word ^^^ 'opponent' is missing.]
    
    -----------------------------------------------------------------------------
    
    Toon Summoned Skull
    *6 Fiend Dark
    ATK 2500 DEF 1200
    This card cannot be Normal Summoned or Set.  This card can only be Special
    Summoned while "Toon World" is on your side of the field.  You can Special
    Summon this monster from your hand, but Tributes are required for monsters
    Level 5 or more.  This card cannot attack in the turn that it is Summoned.
    Unless you pay 500 Life Points, this monster cannot attack.  When "Toon World"
    on the field is destroyed, this card is also destroyed.  If your opponent
    doesn't control a Toon Monster, this card can attack your opponent's Life
    Points directly.  If a face-up Toon Monster is on your opponent's side of the
    field, you must select the Toon Monster as an attack Target.
    
    -----------------------------------------------------------------------------
    
    Tornado Bird
    *4 Winged Beast Wind
    ATK 1100 DEF 1000
    FLIP:  Return 2 Spell or Trap Cards on the field to the hands of their owner.
    
    -----------------------------------------------------------------------------
    
    Torpedo Fish
    *3 Fish Water
    ATK 1000 DEF 1000
    While "Umi" is face-up on the field, this card is unaffected by any Spell
    Cards.
    
    -----------------------------------------------------------------------------
    
    Treeborn Frog
    *1 Aqua Water
    ATK 100 DEF 100
    If this card is in your Graveyard during your Standby Phase and there are no
    Spell or Trap Cards on your side of the field, you can Special Summon this card
    to your side of the field.  This effect cannot be activated if there is a
    face-up "Treeborn Frog" on your side of the field.
    
    -----------------------------------------------------------------------------
    
    Tribe-Infecting Virus
    Limited
    *4 Aqua Water
    ATK 1600 DEF 1000
    Discard 1 card from your hand and declare 1 Type of monster.  Destroy all
    face-up monsters of the declared Type on the field.
    
    -----------------------------------------------------------------------------
    
    Troop Dragon
    *2 Dragon Wind
    ATK 700 DEF 800
    If this card is destroyed and sent to the Graveyard as a result of battle,
    select and Special Summon 1 "Troop Dragon" from your Deck to your side of the
    field.  Then shuffle your Deck.
    
    -----------------------------------------------------------------------------
    
    Tsukuyomi
    *4 Spellcaster Dark
    ATK 1100 DEF 1400
    This card cannot be Special Summoned.  This card returns to the owner's hand
    during the End Phase of the turn that it is Normal Summoned or flipped face-up.
    When this card is Normal Summoned or flipped face-up, select 1 monster on the
    field and flip it into face-down Defense Position.
    
    -----------------------------------------------------------------------------
    
    Twin-Headed Behemoth
    Limited
    *3 Dragon Wind
    ATK 1500 DEF 1200
    If this card is destroyed and sent from the field to the Graveyard, it will be
    Special Summoned during the End Phase with ATK and DEF of 1000.  You can only
    use this effect once in the Duel.
    
    -----------------------------------------------------------------------------
    
    Twin-Headed Wolf
    *4 Fiend Dark
    ATK 1500 DEF 1000
    When there is another face-up Fiend-Type monster on your side of the field,
    negate the effect of Flip Effect Monsters destroyed by this card as a result of
    battle.
    
    -----------------------------------------------------------------------------
    
    Two Thousand Needles
    *5 Beast Earth
    ATK 2000 DEF 1800
    When this Defense Position card is attacked and the ATK of the attacking
    monster is lower than the DEF of this card, destroy the attacking monster at
    the end of the Damage Step.
    
    -----------------------------------------------------------------------------
    
    Tyranno Infinity
    *4 Dinosaur Earth
    ATK ? DEF 0
    The original ATK of this card becomes the number of your Dinosaur-Type monsters
    that are removed from play x 1000 points.
    
    -----------------------------------------------------------------------------
    
    Tyrant Dragon
    *8 Dragon Fire
    ATK 2900 DEF 2500
    When there is a monster on your opponent's side of the field after this
    monster's first attack of your Battle Phase, this monster can attack once again
    during the same Battle Phase.  In addition, negate the effect of a Trap Card
    that targets this card and destroy it.  If this card is Special Summoned from
    the Graveyard by another card's effect, you must Tribute 1 Dragon-Type monster
    on your side of the field.
    
    -----------------------------------------------------------------------------
    
    UFO Turtle
    *4 Machine Fire
    ATK 1400 DEF 1200
    When this card is sent to the Graveyard as a result of battle, you can Special
    Summon 1 FIRE monster with an ATK of 1500 or less in face-up Attack Position
    from your Deck.  Then shuffle your Deck.
    
    -----------------------------------------------------------------------------
    
    UFOroid
    *6 Machine Light
    ATK 1200 DEF 1200
    When this card is destroyed as a result of battle and sent to the Graveyard,
    you can Special Summon from your Deck 1 Machine-Type monster with an ATK of
    1500 or less in face-up Attack Position.  Then shuffle your Deck.
    
    -----------------------------------------------------------------------------
    
    Ultimate Baseball Kid
    *3 Warrior Fire
    ATK 500 DEF 1000
    Increase the ATK of this card by 1000 points for each FIRE monster on the field
    other than this card.  Send a FIRE monster other than this card to the
    Graveyard to inflict 500 points of damage to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Ultimate Insect LV1
    *1 Insect Wind
    ATK 0 DEF 0
    As long as this card remains face-up on your side of the field, it is
    unaffected by any Spell Cards.  During your Standby Phase, send this face-up
    card to the Graveyard to Special Summon 1 "Ultimate Insect LV3" from your hand
    or Deck.  (You cannot activate this effect the turn this card is Normal
    Summoned, Special Summoned, or flipped face-up.)
    
    -----------------------------------------------------------------------------
    
    Ultimate Insect LV3
    *3 Insect Wind
    ATK 1400 DEF 900
    If this card was Special Summoned by the effect of "Ultimate Insect LV1", as
    long as this card remains on the field, decrease the ATK of all your opponent's
    monsters by 300 points.  During your Standby Phase, send this face-up card to
    the Graveyard to Special Summon 1 "Ultimate Insect LV5" from your hand or Deck.
    (You cannot activate this effect the turn this card is Normal Summoned, Special
    Summoned, or flipped face-up.)
    
    -----------------------------------------------------------------------------
    
    Ultimate Insect LV5
    *5 Insect Wind
    ATK 2300 DEF 900
    If this card was Special Summoned by the effect of "Ultimate Insect LV3", as
    long as this card remains on the field, decrease the ATK of all your opponent's
    monsters by 500 points.  During your Standby Phase, send this face-up card to
    the Graveyard to Special Summon 1 "Ultimate Insect LV7" from your hand or Deck.
    (You cannot activate this effect the turn this card is Normal Summoned, Special
    Summoned, or flipped face-up.)
    
    -----------------------------------------------------------------------------
    
    Ultimate Insect LV7
    *7 Insect Wind
    ATK 2600 DEF 1200
    If this card was Special Summoned by the effect of "Ultimate Insect LV5", as
    long as this card remains face-up on your side of the field, decrease the ATK
    and DEF of all your opponent's monsters by 700 points.
    
    -----------------------------------------------------------------------------
    
    Ultimate Obedient Fiend
    *10 Fiend Fire
    ATK 3500 DEF 3000
    This card can only attack if this card is the only card on your side of the
    field and if you also have no cards in your hand.  The effects of Effect
    Monsters that this card destroys are negated.
    
    -----------------------------------------------------------------------------
    
    Unshaven Angler
    *4 Fish Water
    ATK 1500 DEF 1600
    If you Tribute Summon a WATER monster, you can treat this 1 monster as 2
    Tribute Monsters for the Tribute Summon.
    
    -----------------------------------------------------------------------------
    
    Uria, Lord of Searing Flames
    *10 Pyro Fire
    ATK 0 DEF 0
    This card cannot be Normal Summoned or Set.  This card cannot be Special
    Summoned except by sending 3 face-up Trap Cards from your side of the field to
    the Graveyard.  Increase the ATK of this card by 1000 points for each
    Continuous Trap Card in your Graveyard.  Once per turn, you can destroy 1 Set
    Spell or Trap Card on your opponent's side of the field.  Spell and Trap Cards
    cannot be activated in response to this effect's activation.
    
    -----------------------------------------------------------------------------
    
    Vampire Genesis
    *8 Zombie Dark
    ATK 3000 DEF 2100
    This card cannot be Normal Summoned or Set.  This card cannot be Special
    Summoned except by removing 1 "Vampire Lord" on your side of the field from
    play.  Discard 1 Zombie-Type monster from your hand to the Graveyard to select
    and Special Summon 1 Zombie-Type monster from your Graveyard with a Level less
    than the discarded Zombie-Type monster.  You can only use this effect once per
    turn.
    
    -----------------------------------------------------------------------------
    
    Vampire Lady
    *4 Zombie Dark
    ATK 1550 DEF 1550
    Each time this card inflicts Battle Damage to your opponent's Life Points,
    declare 1 card type (Monster, Spell, or Trap).  Your opponent selects 1 card of
    that type from their Deck and sends it to the Graveyard.
    
    -----------------------------------------------------------------------------
    
    Vampire Lord
    *5 Zombie Dark
    ATK 2000 DEF 1500
    Each time this card inflicts Battle Damage to your opponent's Life Points,
    declare 1 card type (Monster, Spell, or Trap).  Your opponent selects 1 card of
    that type from their Deck and sends it to the Graveyard.  Also, if this card is
    destroyed and sent to your Graveyard by your opponent's card effect, it is
    Special Summoned to the field during your next Standby Phase.
    
    -----------------------------------------------------------------------------
    
    Vampire Orchis
    *4 Plant Earth
    ATK 1700 DEF 1000
    When this monster is Normal Summoned successfully, you can Special Summon 1
    "Des Dendle" from your hand.
    
    -----------------------------------------------------------------------------
    
    Vilepawn Archfiend
    *2 Fiend Earth
    ATK 1200 DEF 200
    The controller of this card pays 500 Life Points during each of his/her Standby
    Phases (this is not optional).  When this card is targeted by the effect of a
    card controlled by your opponent, when resolving the effect, roll a six-sided
    die.  If the result is 3, negate the effect and destroy the opponent's card.
    As long as this card remains on the field, your opponent cannot attack any
    Archfiend Monster Card on your side of the field except "Vilepawn Archfiend".
    
    -----------------------------------------------------------------------------
    
    W-Wing Catapult
    *4 Machine Light
    ATK 1300 DEF 1500
    Once per turn, during your Main Phase, if you control this card on the field,
    you can equip it to your "V-Tiger Jet" as an Equip Card, OR unequip the Union
    equipment and Special Summon this card in face-up Attack Position.  While
    equipped to a monster by this card's effect, increase the ATK and DEF of the
    equipped monster by 400 points.  (1 monster can only be equipped with 1 Union
    Monster at a time.  If the equipped monster is destroyed as a result of battle,
    destroy this card instead.)
    
    -----------------------------------------------------------------------------
    
    Wall Shadow
    *7 Warrior Dark
    ATK 1600 DEF 3000
    You cannot Normal Summon this monster.  This card can only be Special Summoned
    by offering "Labyrinth Wall" equipped with "Magical Labyrinth" as a Tribute.
    No other Tribute Monsters are necessary.
    
    -----------------------------------------------------------------------------
    
    Wandering Mummy
    *4 Zombie Earth
    ATK 1500 DEF 1500
    You can flip this card into face-down Defense Position once per turn during
    your Main Phase.  After you use this effect, rearrange the face-down Defense
    Position monsters on your side of the field, then return them in face-down
    Defense Position.
    
    -----------------------------------------------------------------------------
    
    Warrior Lady of the Wasteland
    *4 Warrior Earth
    ATK 1100 DEF 1200
    When this card is destroyed as a result of battle and sent to the Graveyard,
    you can Special Summon 1 EARTH Warrior-Type monster with an ATK of 1500 or less
    in face-up Attack Position from your Deck to your side of the field.  Then
    shuffle your Deck.
    
    -----------------------------------------------------------------------------
    
    Watapon
    *1 Fairy Light
    ATK 200 DEF 300
    If this card is added to your hand from your Deck by the effect of a Spell,
    Trap, or Monster Card, you can Special Summon this card on your side of the
    field.
    
    -----------------------------------------------------------------------------
    
    Water Dragon
    *8 Sea Serpent Water
    ATK 2800 DEF 2600
    This card cannot be Normal Summoned or Set.  This card cannot be Special
    Summoned except by the effect of "Bonding - H2O".  While this card is face-up
    on the field, the ATK of FIRE monsters and Pyro-Type monsters becomes 0.  When
    this card is destroyed and sent to the Graveyard, you can Special Summon 2
    "Hydrogeddon"s and 1 "Oxygeddon" from your Graveyard.
    
    -----------------------------------------------------------------------------
    
    Whirlwind Prodigy
    *4 Fairy Wind
    ATK 1500 DEF 1600
    If you Tribute Summon a WIND monster, you can treat this 1 monster as 2 Tribute
    Monsters for the Tribute Summon.
    
    -----------------------------------------------------------------------------
    
    White Horns D.
    *6 Dragon Dark
    ATK 2200 DEF 1400
    When this card is Summoned or Special Summoned successfully, you can choose up
    to 5 Spell Cards from your opponent's Graveyard and remove them from the game.
    For each card removed using this effect, the ATK of this card increases by 300
    points.
    
    -----------------------------------------------------------------------------
    
    White Magician Pikeru
    *2 Spellcaster Light
    ATK 1200 DEF 0
    During your Standby Phase, increase your Life Points by 400 points for each
    monster on your side of the field.
    
    -----------------------------------------------------------------------------
    
    White Magical Hat
    *3 Spellcaster Light
    ATK 1000 DEF 700
    When this card inflicts Battle Damage to your opponent's Life Points, your
    opponent discards 1 card randomly from his/her hand.
    
    -----------------------------------------------------------------------------
    
    White Ninja
    *4 Warrior Light
    ATK 1500 DEF 800
    FLIP:  Destroy 1 Defense Position monster on the field.
    
    -----------------------------------------------------------------------------
    
    Winged Kuriboh
    *1 Fairy Light
    ATK 300 DEF 200
    When this card on the field is destroyed and sent to the Graveyard, its effect
    is activated.  After activation, during this turn, any Battle Damage that the
    controller of this card takes becomes 0.
    
    -----------------------------------------------------------------------------
    
    Winged Kuriboh LV10
    *10 Fairy Light
    ATK 300 DEF 200
    This card cannot be Normal Summoned or Set.  This card cannot be Special
    Summoned except by the effect of "Transcendent Wings".  By Tributing this
    face-up card on your side of the field, destroy all face-up Attack Position
    monsters on your opponent's side of the field and inflict damage to your
    opponent's Life Points equal to the original ATK of those destroyed monster(s).
    You can only activate this effect during your opponent's Battle Phase.
    
    -----------------------------------------------------------------------------
    
    Winged Minion
    *2 Fiend Dark
    ATK 700 DEF 700
    Tribute this face-up card.  Select 1 face-up Fiend-Type monster on the field.
    Increase the ATK and DEF of the monster by 700 points as long as it remains
    face-up on the field.
    
    -----------------------------------------------------------------------------
    
    Winged Sage Falcos
    *4 Winged Beast Wind
    ATK 1700 DEF 1200
    You can return your opponent's face-up Attack Position monster that is sent to
    the Graveyard by this monster as a result of battle to the top of his/her Deck.
    
    -----------------------------------------------------------------------------
    
    Witch Doctor of Chaos
    *2 Spellcaster Dark
    ATK 500 DEF 500
    FLIP:  Select 1 Monster Card from you or your opponent's Graveyard.  Remove it
    from play.
    
    -----------------------------------------------------------------------------
    
    Witch of the Black Forest
    Forbidden
    *4 Spellcaster Dark
    ATK 1100 DEF 1200
    When this card is sent from the field to the Graveyard, select 1 monster with a
    DEF of 1500 or less from your Deck, show it to your opponent, and add it to
    your hand.  Then shuffle your Deck.
    
    -----------------------------------------------------------------------------
    
    Witch's Apprentice
    *2 Spellcaster Dark
    ATK 550 DEF 500
    As long as this card remains face-up on the field, increase the ATK of all DARK
    monsters by 500 points and decrease the ATK of all LIGHT monsters by 400
    points.
    
    -----------------------------------------------------------------------------
    
    Woodland Sprite
    *3 Plant Earth
    ATK 900 DEF 400
    Send 1 Equip Card equipped to this card to the Graveyard.  Inflict 500 points
    of damage for each Equip Card to your opponent's Life Points.
    [For each Equip Card what?]
    
    -----------------------------------------------------------------------------
    
    Wroughtweiler
    *3 Machine Earth
    ATK 800 DEF 1200
    When this card is destroyed as a result of battle and sent to the Graveyard,
    add from your Graveyard to your hand 1 card that includes "Elemental Hero" in
    its card name, and 1 "Polymerization".
    
    -----------------------------------------------------------------------------
    
    Wynn the Wind Charmer
    *3 Spellcaster Wind
    ATK 500 DEF 1500
    FLIP:  Take control of 1 WIND monster on your opponent's side of the field, for
    as long as this card remains face-up on the field.
    
    -----------------------------------------------------------------------------
    
    X-Head Cannon
    *4 Machine Light
    ATK 1800 DEF 1500
    A monster with a mighty cannon barrel, it is able to integrate its attacks.  It
    attacks in many ways by combining and separating with other monsters.
    
    -----------------------------------------------------------------------------
    
    Y-Dragon Head
    *4 Machine Light
    ATK 1500 DEF 1600
    Once per turn, during your Main Phase, if you control this card on the field,
    you can equip it to your "X-Head Cannon" as an Equip Card, OR unequip the Union
    equipment and Special Summon this card in face-up Attack Position.  While
    equipped to a monster by this card's effect, increase the ATK and DEF of the
    equipped monster by 400 points.  (1 monster can only be equipped with 1 Union
    Monster at a time.  If the equipped monster is destroyed as a result of battle,
    destroy this card instead.)
    
    -----------------------------------------------------------------------------
    
    Yamata Dragon
    *7 Dragon Fire
    ATK 2600 DEF 3100
    This card cannot be Special Summoned.  This card returns to the owner's hand
    during the End Phase of the turn that this card is Normal Summoned or flipped
    face-up.  When this card inflicts Battle Damage to your opponent's Life Points,
    draw cards from your Deck until you have 5 cards in your hand.
    
    -----------------------------------------------------------------------------
    
    Yata-Garasu
    *2 Fiend Wind
    ATK 200 DEF 100
    This card cannot be Special Summoned.  This card returns to the owner's hand
    during the End Phase of the turn that this card is Normal Summoned or flipped
    face-up.  When this card inflicts Battle Damage to your opponent's Life Points,
    your opponent skips his/her next Draw Phase.
    
    -----------------------------------------------------------------------------
    
    Yomi Ship
    *3 Aqua Water
    ATK 800 DEF 1400
    When this card is destroyed and sent to the Graveyard as a result of battle,
    destroy the monster that destroyed this card.
    
    -----------------------------------------------------------------------------
    
    Z-Metal Tank
    *4 Machine Light
    ATK 1500 DEF 1300
    Once per turn, during your Main Phase, if you control this card on the field,
    you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Card,
    OR unequip the Union equipment and Special Summon this card in face-up Attack
    Position.  While equipped to a monster by this card's effect, increase the ATK
    and DEF of the equipped monster by 600 points.  (1 monster can only be equipped
    with 1 Union Monster at a time.  If the equipped monster is destroyed as a
    result of battle, destroy this card instead.)
    
    -----------------------------------------------------------------------------
    
    Zaborg the Thunder Monarch
    *5 Thunder Light
    ATK 2400 DEF 1000
    When this card is Tribute Summoned, destroy 1 monster on the field.
    
    -----------------------------------------------------------------------------
    
    Zolga
    *4 Fairy Earth
    ATK 1700 DEF 1200
    When you Tribute Summon a monster by Tributing this card, increase the Life
    Points of the player who controlled this card on the field by 2000 points.
    
    -----------------------------------------------------------------------------
    
    Zombie Tiger
    *3 Zombie Earth
    ATK 1400 DEF 1600
    Once per turn, during your Main Phase, if you control this card on the field,
    you can equip it to your "Decayed Commander" as an Equip Spell Card, OR unequip
    the Union equipment and Special Summon this card in face-up Attack Position.
    While equipped to a monster by this card's effect, increase the ATK/DEF of the
    equipped monster by 500 points, and each time it destroys 1 of your opponent's
    monsters, your opponent discards 1 card randomly from his/her hand.  (1 monster
    can only be equipped with 1 Union Monster at a time.  If the equipped monster
    is destroyed as a result of battle, destroy this card instead.)
    
    -----------------------------------------------------------------------------
    
    Zombyra the Dark
    *4 Warrior Dark
    ATK 2100 DEF 500
    This card cannot attack a player directly.  Each time this card destroys 1
    monster as a result of battle, decrease the ATK of this card by 200 points.
    
    -----------------------------------------------------------------------------
    
    
    --Spell Cards--
    
    
    7
    Continuous
    When there are 3 face-up "7" cards on your side of the field, draw 3 cards from
    your Deck.  Then destroy all "7" cards.  When this card is sent directly from
    the field to your Graveyard, increase your Life Points by 700 points.
    
    -----------------------------------------------------------------------------
    
    A Deal with Dark Ruler
    Quick-Play
    You can only activate this card during a turn in which a Level 8 or higher
    monster on your side of the field was sent to the Graveyard.  Special Summon 1
    "Berserk Dragon" from your hand or Deck.
    
    -----------------------------------------------------------------------------
    
    A Feather of the Phoenix
    Discard 1 card from your hand.  Select 1 card from your Graveyard and return it
    to the top of your Deck.
    
    -----------------------------------------------------------------------------
    
    A Legendary Ocean
    Field
    This card's name is treated as "Umi".  Downgrade all WATER monsters in both
    player's hands and on the field by 1 Level.  Increase the ATK and DEF of all
    WATER monsters by 200 points.
    
    -----------------------------------------------------------------------------
    
    A Wingbeat of Giant Dragon
    Return 1 face-up Level 5 or higher Dragon-Type monster on your side of the
    field to the owner's hand and destroy all Spell and Trap Cards on the field.
    
    -----------------------------------------------------------------------------
    
    Abyssal Designator
    Pay 1000 Life Points.  Declare a Type and an Attribute.  Your opponent must
    send 1 monster with both the Type and Attribute declared from his/her hand or
    Deck to the Graveyard.
    
    -----------------------------------------------------------------------------
    
    After the Struggle
    This card can only be activated during Main Phase 1.  All monsters on both
    sides of the field that have been involved in damage calculation are destroyed
    during the End Step of the turn.
    
    -----------------------------------------------------------------------------
    
    Amplifier
    Equip
    You can only equip this card to "Jinzo".  As long as this card is equipped, the
    effects of Trap Cards controlled by the equipped monster's controller are not
    negated by the effect of the equipped monster.  When this card is removed from
    the field, the equipped monster is destroyed.  This card's activation cannot be
    negated by any other card.
    
    -----------------------------------------------------------------------------
    
    Ancient Gear Castle
    Continuous
    Increase the ATK of each face-up monster on the field that includes "Ancient
    Gear" in its card name by 300 points.  Each time a monster(s) is Normal
    Summoned, put 1 counter on this card.  If you Tribute Summon a monster that
    includes "Ancient Gear in its card name, you can substitute this card for a
    Tribute(s), if the number of counters is equal to or greater than the number
    of required Tribute(s).
    
    -----------------------------------------------------------------------------
    
    Armed Charger
    Equip
    Send 1 Equip Spell Card from your hand to the Graveyard to activate this card.
    If the equipped monster destroys a monster as a result of battle, the
    controller of this Equip Card can add 1 monster with ATK equal to or less than
    the equipped monster from their Graveyard to their hand.
    
    -----------------------------------------------------------------------------
    
    Array of Revealing Light
    Field
    Declare 1 Type of monster.  Any monster of the declared Type cannot declare an
    attack during the turn it is Normal Summoned, Flip Summoned or Special
    Summoned.
    
    -----------------------------------------------------------------------------
    
    Autonomous Action Unit
    Equip
    Pay 1500 Life Points.  Select 1 monster from your opponent's Graveyard, Special
    Summon it to your side of the field in Attack Position, and equip it with this
    card.  When this card is removed from the field, destroy the equipped monster.
    
    -----------------------------------------------------------------------------
    
    Axe of Despair
    Equip
    Increase the ATK of a monster equipped with this card by 1000 points.  When
    this card is sent from the field to the Graveyard, if you offer 1 monster on
    your side of the field as a Tribute, this card returns to the top of your Deck.
    
    -----------------------------------------------------------------------------
    
    Back to Square One
    Discard 1 card from your hand.  Return 1 monster on the field to the top of the
    owner's Deck.
    
    -----------------------------------------------------------------------------
    
    Bait Doll
    Force the activation of one face-down Trap Card.  If the timing of the
    activation of the Trap Card is incorrect, negate the effect and destroy it.  If
    it is not a Trap Card, it is returned to its original position.  After this
    card is activated, it is placed into the Deck (not the Graveyard).  The Deck is
    then shuffled.
    
    -----------------------------------------------------------------------------
    
    Ballista of Rampart Smashing
    Equip
    If a monster equipped with this card attacks a face-down Defense Position
    monster, increase the ATK of the equipped monster by 1500 points.
    
    -----------------------------------------------------------------------------
    
    Banner of Courage
    Continuous
    During your Battle Phase only, increase the ATK of all monsters on your side of
    the field by 200 points.
    
    -----------------------------------------------------------------------------
    
    Battery Charger
    Pay 500 Life Points to Special Summon 1 monster from your Graveyard that
    includes "Batteryman" in its card name.
    
    -----------------------------------------------------------------------------
    
    Big Bang Shot
    Equip
    Increase the ATK of a monster equipped with this card by 400 points.  When the
    equipped monster attacks with an ATK higher than the DEF of your opponent's
    Defense Position monster, inflict the difference as Battle Damage to your
    opponent's Life Points.  When this card is removed from the field, remove the
    equipped monster from play.
    
    -----------------------------------------------------------------------------
    
    Big Wave Small Wave
    Destroy all face-up WATER monsters on your side of the field.  Then your can
    Special Summon WATER monsters from your hand, up to the same number of monsters
    destroyed by this effect.
    
    -----------------------------------------------------------------------------
    
    Black Illusion Ritual
    Ritual
    This card is used to Ritual Summon "Relinquished".  You must also Tribute
    monsters whose total Level Stars equal 1 or more from the field or your hand.
    
    -----------------------------------------------------------------------------
    
    Black Pendant
    Equip
    Increase the ATK of a monster equipped with this card by 500 points.  When this
    card is sent from the field to the Graveyard, inflict 500 points of damage to
    your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Block Attack
    Select 1 face-up Attack Position monster on your opponent's side of the field
    and change it to Defense Position.
    
    -----------------------------------------------------------------------------
    
    Bonding - H2O
    Tribute 2 "Hydrogeddon"s and 1 "Oxygeddon" on your side of the field.  Special
    Summon 1 "Water Dragon" from your hand, Deck or Graveyard.
    
    -----------------------------------------------------------------------------
    
    Book of Life
    Special Summon 1 Zombie-Type monster from your Graveyard to the field and
    remove 1 monster in your opponent's Graveyard from play.
    
    -----------------------------------------------------------------------------
    
    Book of Moon
    Quick-Play
    Flip 1 face-up monster on the field into face-down Defense Position.
    
    -----------------------------------------------------------------------------
    
    Book of Taiyou
    Flip 1 face-down monster on the field into face-up Attack Position.
    
    -----------------------------------------------------------------------------
    
    Boss Rush
    Continuous
    The controller of this card cannot Normal Summon or Set.  During the End Phase
    of the turn that a monster on your side of the field that includes "B.E.S." in
    its card name, or is named "Big Core", is destroyed and sent to the Graveyard,
    you can Special Summon from your Deck 1 monster that includes "B.E.S." in its
    card name, or is named "Big Core".
    
    -----------------------------------------------------------------------------
    
    Brain Control
    Pay 800 Life Points.  Select 1 face-up monster on your opponent's side of the
    field.  Take control of the selected card until the End Phase of the turn this
    card is activated.
    
    -----------------------------------------------------------------------------
    
    Bubble Shuffle
    Quick-Play
    You can only activate this card when there is a face-up "Elemental Hero
    Bubbleman" on the field.  Change 1 "Elemental Hero Bubbleman" in face-up Attack
    Position on your side of the field and 1 monster in face-up Attack Position on
    your opponent's side of the field to Defense Position.  Tribute the "Elemental
    Hero Bubbleman" that was changed to Defense Position and Special Summon 1
    monster from your hand that includes "Elemental Hero" in its card name.
    
    -----------------------------------------------------------------------------
    
    Burning Land
    Continuous
    Destroy all Field Spell Cards on the field.  Inflict 500 points of direct
    damage to each player's Life Points during his/her Standby Phase.
    
    -----------------------------------------------------------------------------
    
    Burst Stream of Destruction
    You can only activate this card while there is a face-up "Blue-Eyes White
    Dragon" on your side of the field.  Destroy all monsters on your opponent's
    side of the field.  No "Blue-Eyes White Dragon" can attack during the turn you
    activate this card.
    
    -----------------------------------------------------------------------------
    
    Buster Rancher
    Equip
    Only a monster with an ATK of 1000 points or less can be equipped with this
    card.  During damage calculation, increase the ATK of the monster equipped with
    this card by 2500 points if the opponent's monster that battles it is in Attack
    Position and its ATK is 2500 or more, OR if the opponent's monster that battles
    it is in Defense Position and its DEF is 2500 or more.
    
    -----------------------------------------------------------------------------
    
    Butterfly Dagger - Elma
    Forbidden - Equip
    Increase the ATK of a monster equipped with this card by 300 points.  When this
    card is equipped to a monster, and is destroyed and sent to the Graveyard, this
    card can be returned to the owner's hand.
    
    -----------------------------------------------------------------------------
    
    Call of the Mummy
    Continuous
    If there is no monster on your side of the field, you can Special Summon 1
    Zombie-Type monster from your hand.  You can use this effect only once per
    turn.
    
    -----------------------------------------------------------------------------
    
    Card of Safe Return
    Continuous
    When a monster is Special Summoned to the field from your Graveyard, you can
    draw 1 card from your Deck.
    
    -----------------------------------------------------------------------------
    
    Card of Sanctity
    Remove all cards in your hand and on your field from play.  Draw cards until
    you have 2 cards in your hand.
    
    -----------------------------------------------------------------------------
    
    Card Shuffle
    Continuous
    Pay 300 Life Points to use this card's effect.  Shuffle either your or your
    opponent's Deck.  You can only use this effect during your turn, once per turn.
    
    -----------------------------------------------------------------------------
    
    Cathedral of Nobles
    Continuous
    The controller of this card can activate Traps on the turn they are set.
    Additionally, by sending this card and "Mystical Beast Serket" to the Graveyard
    when they are on your Field, you may select one Monster card from your Hand,
    Deck, or Fusion Deck and Special Summon it.
    
    -----------------------------------------------------------------------------
    
    Centrifugal Field
    Field
    When a Fusion Monster is destroyed and sent to the Graveyard by a card effect,
    select 1 of the Fusion-Material Monsters written in the card text of that
    Fusion Monster from your Graveyard and Special Summon it to your side of the
    field.
    
    -----------------------------------------------------------------------------
    
    Cestus of Dagla
    Equip
    You can only equip this card to a Fairy-Type monster.  Increase the ATK of a
    monster equipped with this card by 500 points.  When the monster equipped with
    this card inflicts Battle Damage to your opponent's Life Points, increase your
    Life Points by an equal amount.
    
    -----------------------------------------------------------------------------
    
    Chain Energy
    Continuous
    Each player must pay 500 Life Points to Normal Summon, Special Summon, Set or
    activate cards from his/her respective hand.
    
    -----------------------------------------------------------------------------
    
    Change of Heart
    Forbidden
    Select 1 monster on your opponent's side of the field.  Take control of the
    selected monster until the End Phase of this turn.
    
    -----------------------------------------------------------------------------
    
    Chaos End
    You can only activate this card if 7 or more of your cards are currently
    removed from play.  Destroy all Monster Cards on the field.
    
    -----------------------------------------------------------------------------
    
    Chaos Greed
    You can only activate this card if 4 or more of your cards are currently
    removed from play and there are no cards in your Graveyard.  Draw 2 cards from
    your Deck.
    
    -----------------------------------------------------------------------------
    
    Checkmate
    Tribute 1 Archfiend monster on your side of the field.  During this turn, 1
    "Terrorking Archfiend" on your side of the field can attack your opponent's
    Life Points directly.
    
    -----------------------------------------------------------------------------
    
    Chorus of Sanctuary
    Field
    Increase the DEF of all Defense Position monsters by 500 points.
    
    -----------------------------------------------------------------------------
    
    Cold Wave
    This card can only be activated at the start of Main Phase 1.  Until your next
    turn, neither you nor your opponent can play or Set any Spell or Trap Cards.
    
    -----------------------------------------------------------------------------
    
    Collapse
    Quick-Play
    Select one face-up Monster Card on the Field.  That Monster's original ATK is
    halved until the End Phase.
    
    -----------------------------------------------------------------------------
    
    Combination Attack
    Quick-Play
    During a Battle Phase, you can use this effect on 1 monster that has attacked
    this turn and is equipped with a Union Monster.  Change the Union Monster back
    to a monster in face-up Attack or Defense Position.  Also, the monster that was
    equipped with the Union Monster may attack again this turn.
    
    -----------------------------------------------------------------------------
    
    Commencement Dance
    Ritual
    This card is used to Ritual Summon "Performance of Sword".  You must also offer
    monsters whose total Level Stars equal 6 or more as a Tribute from the field or
    your hand.
    
    -----------------------------------------------------------------------------
    
    Confiscation
    Limited
    Pay 1000 Life Points.  Look at your opponent's hand, select 1 card among them
    and discard it to the Graveyard.
    
    -----------------------------------------------------------------------------
    
    Continuous Destruction Punch
    Continuous
    If the DEF of the attacked Defense Position monster on your side of the field
    is higher than the ATK of the attacking monster on your opponent's side of the
    field, destroy the attacking monster.  Damage calculation is applied normally.
    
    -----------------------------------------------------------------------------
    
    Contract with Exodia
    You can only activate this card witn you have "Exodia the Forbidden One",
    "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg
    of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard.
    Special Summon 1 "Exodia Necross" from your hand.
    
    -----------------------------------------------------------------------------
    
    Contract with the Abyss
    Ritual
    This card is used to Ritual Summon any DARK Ritual Monster.  You must also
    Tribute monsters for the field or your hand whose total Levels equals the Level
    of the Ritual Monster you are Ritual Summoning.
    
    -----------------------------------------------------------------------------
    
    Contract with the Dark Master
    Ritual
    This card is used to Ritual Summon "Dark Master - Zorc".  You must also Tribute
    monsters whose total Levels equal 8 or more from the field or your hand.
    
    -----------------------------------------------------------------------------
    
    Convulsion of Nature
    Continuous
    As long as this card remains face-up on the field, both players must turn their
    respective Decks upside down and continue the current Duel.
    
    -----------------------------------------------------------------------------
    
    Cost Down
    Discard 1 card from your hand.  Downgrade all Monster Cards in your hand by 2
    Levels until the End Phase of the turn this card is activated.
    
    -----------------------------------------------------------------------------
    
    Creature Swap
    Semi-Limited
    Both players select 1 monster from their respective sides of the field and
    switch control of those monsters with each other.  The selected monsters
    cannot change their battle positions this turn.
    
    -----------------------------------------------------------------------------
    
    Curse of the Masked Beast
    Ritual
    This card is used to Ritual Summon "The Masked Beast".  You must also offer
    monsters whose total Level Stars equal 8 or more as a Tribute from the field or
    your hand.
    
    -----------------------------------------------------------------------------
    
    Cyclon Laser
    Equip
    This card can only be equipped to "Gradius".  Increase the ATK of "Gradius" by
    300 points.  When "Gradius" attacks with an ATK that is higher than the DEF of
    a Defense Position monster, inflict the difference as Battle Damage to your
    opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Cyclone Boomerang
    Equip
    You can only equip this card to "Elemental Hero Wildheart".  Increase the ATK
    of the equipped monster by 500 points.  When the equipped monster is destroyed
    by a card effect and sent to the Graveyard, destroy all Spell and Trap Cards on
    the field.  Inflict 100 points of damage to your opponent's Life Points for
    each Spell or Trap Card destroyed by this effect.
    
    -----------------------------------------------------------------------------
    
    D. D. Borderline
    Continuous
    While there are no Spell Cards in your Graveyard, neither player can conduct
    their Battle Phase.
    
    -----------------------------------------------------------------------------
    
    Dark Core
    Discard 1 card from your hand.  Remove 1 face-up monster on the field from
    play.
    
    -----------------------------------------------------------------------------
    
    Dark Factory of Mass Production
    Select 2 Normal Monsters from your Graveyard and add them to your hand.
    
    -----------------------------------------------------------------------------
    
    Dark Hole
    Limited
    Destroy all monsters on the field.
    
    -----------------------------------------------------------------------------
    
    Dark Magic Attack
    You can only activate this card while there is a face-up "Dark Magician" on
    your side of the field.  Destroy all Spell and Trap Cards on your opponent's
    side of the field.
    
    -----------------------------------------------------------------------------
    
    Dark Room of Nightmare
    Continuous
    Each time damage, except Battle Damage, is inflicted to your opponent's Life
    Points, inflict 300 points of Damage to your opponent's Life Points.  This
    card's effect is not applied to the effect of "Dark Room of Nightmare".
    
    -----------------------------------------------------------------------------
    
    Dark Snake Syndrome
    Continuous
    Inflict damage to both players' Life Points during each of your Standby Phases.
    The first damage begins at 200 points and is doubled during each of your
    following Standby Phases.
    
    -----------------------------------------------------------------------------
    
    De-Fusion
    Quick-Play
    Return 1 Fusion Monster on the field to the Fusion Deck.  In addition, if all
    the Fusion Material Monsters for the returned Fusion Monster Card are in your
    Graveyard, you can Special Summon them all to the field in face-up Attack or
    Defense Position.
    
    -----------------------------------------------------------------------------
    
    De-Spell
    Select 1 Spell Card on the field and destroy it.  If the selected card is Set,
    pick up and see that card.  If it is a Spell Card, it is destroyed.  If it is a
    Trap Card, return it to its original position.
    
    -----------------------------------------------------------------------------
    
    Dedication through Light and Darkness
    Quick-Play
    You can only activate this card by Tributing "Dark Magician" on your side of
    the field.  Select 1 "Dark Magician of Chaos" from your hand, your Graveyard or
    your Deck and Special Summon it.
    
    -----------------------------------------------------------------------------
    
    Delinquent Duo
    Forbidden
    Pay 1000 Life Points.  Your opponent randomly selects and discards 1 card from
    his/her hand and then selects and discards another card from his/her hand.
    
    -----------------------------------------------------------------------------
    
    Delta Attacker
    You can only activate this card while there are 3 Normal Monsters of the same
    name (except Tokens) on your side of the field.  The 3 Normal Monsters of the
    same name can attack your opponent's Life Points directly during the turn this
    card is activated.
    
    -----------------------------------------------------------------------------
    
    Demotion
    Equip
    Downgrade the monster equipped with this card by 2 Levels.
    
    -----------------------------------------------------------------------------
    
    Des Croaking
    You can only activate this card when there are 3 face-up "Des Frog" on your
    side of the field.  Destroy all cards on your opponent's side of the field.
    
    -----------------------------------------------------------------------------
    
    Different Dimension Capsule
    Select 1 card from your Deck and remove it from play face-down.  During your
    2nd Standby Phase after activation, destroy this card and add the removed card
    to your hand.
    
    -----------------------------------------------------------------------------
    
    Diffusion Wave-Motion
    Pay 1000 Life Points.  Select 1 Level 7 or higher Spellcaster-Type monster on
    your side of the field.  During this turn, only the selected monster can attack
    and it attacks all monsters on your opponent's side of the field once each.
    The effects of Effect Monsters destroyed by this attack(s) are not activated.
    
    -----------------------------------------------------------------------------
    
    Dimension Distortion
    You can only activate this card if there are no cards in your Graveyard.
    Select 1 removed from play monster and Special Summon it on your side of the
    field.
    
    -----------------------------------------------------------------------------
    
    Dimension Fusion
    Pay 2000 Life Points.  Both players Special Summon as many of their removed
    from play monsters as possible.
    
    -----------------------------------------------------------------------------
    
    Dimensionhole
    Select 1 monster on your side of the field and remove it from play until your
    next Standby Phase.  While the monster is removed from play, the Monster Card
    Zone of the selected monster cannot be used.
    
    -----------------------------------------------------------------------------
    
    Divine Sword - Phoenix Blade
    Equip
    You can only equip this card to a Warrior-Type monster.  Increase the ATK of
    the equipped monster by 300 points.  If this card is in your Graveyard during
    your Main Phase, by removing from play 2 Warrior-Type monsters from your
    Graveyard, add this card to your hand.
    
    -----------------------------------------------------------------------------
    
    Doriado's Blessing
    Ritual
    This card is used to Ritual Summon "Elemental Mistress Doriado".  You must also
    Tribute monsters whose total Levels equal 3 or more from the field or your
    hand.
    
    -----------------------------------------------------------------------------
    
    Double Attack
    Discard 1 Monster Card from your hand to the Graveyard.  Select 1 monster on
    your side of the field with a lower Level than the discarded monster.  The
    selected monster can attack twice this turn.
    
    -----------------------------------------------------------------------------
    
    Double Snare
    Destroy 1 face-up card on the field that has the effect that negates Trap
    Cards' effects.
    
    -----------------------------------------------------------------------------
    
    Dragged Down into the Grave
    You and your opponent look at each other's hands, select 1 card from each
    other's hands and discard them to the Graveyard, and each draw 1 card.
    
    -----------------------------------------------------------------------------
    
    Dragon's Gunfire
    You can activate this card only when you have a face-up Dragon-Type monster on
    your side of the field.  Select and activate 1 of the following effects:
    @Inflict 800 points of damage to your opponent's Life Points.
    @Destroy 1 face-up monster with a DEF of 800 points or less.
    
    -----------------------------------------------------------------------------
    
    Dragon's Mirror
    Remove from play, from your side of the field or your Graveyard, Fusion
    Material Monsters that are listed on a Dragon-Type Fusion Monster Card, and
    Special Summon that Fusion Monster from your Fusion Deck.  (This Special
    Summon is treated as a Fusion Summon).
    
    -----------------------------------------------------------------------------
    
    Dust Barrier
    Continuous
    Face-up Normal Monsters on the field are unaffected by your opponent's Spell
    Cards.  This card is destroyed during your second Standby Phase after
    activation.
    
    -----------------------------------------------------------------------------
    
    Earth Chant
    Ritual
    This card is used to Ritual Summon any EARTH Ritual Monster.  You must also
    Tribute monsters from the field or your hand whose total Levels equal the Level
    of the Ritual Monster you are attempting to Ritual Summon.
    
    -----------------------------------------------------------------------------
    
    Earthquake
    All face-up monsters on the field are changed to Defense Position.
    
    -----------------------------------------------------------------------------
    
    Ectoplasmer
    Continuous
    Only once during each player's End Phase, each player Tributes 1 face-up
    monster on his/her side of the field and inflicts damage to the opponent's Life
    Points equal to half the original ATK of the Tributed Monster.
    
    -----------------------------------------------------------------------------
    
    Ekibyo Drakmord
    Equip
    A monster equipped with this card cannot attack.  Destroy the equipped monster
    at the end of the 2nd turn of the controller of the equipped monster.  At that
    time, this card is returned to the owner's hand.
    
    -----------------------------------------------------------------------------
    
    Elegant Egotist
    You can only activate this card when there are 1 or more "Harpie Lady" on the
    field.  Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand
    or Deck.
    
    -----------------------------------------------------------------------------
    
    Emblem of Dragon Destroyer
    Add 1 "Buster Blader" from your Deck or your Graveyard to your hand.
    
    -----------------------------------------------------------------------------
    
    Emergency Provisions
    Quick-Play
    Send Spell or Trap Cards on your side of the field to the Graveyard except this
    card.  Increase your Life Points by 1000 points for each card sent to the
    Graveyard.
    
    -----------------------------------------------------------------------------
    
    Enchanting Fitting Room
    Pay 800 Life Points.  Pick up 4 cards from the top of your Deck and Special
    Summon to your side of the field all Level 3 or lower Normal Monsters among the
    picked-up cards.  Return all the other picked-up cards to your Deck and the
    Deck is then shuffled.
    
    -----------------------------------------------------------------------------
    
    End of the World
    Ritual
    This card can be used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise,
    Kinf of Armageddon".  You must also Tribute monsters from the field or your
    hand whose total Levels equal the Level of the Ritual Monster you are
    attempting to Ritual Summon.
    
    -----------------------------------------------------------------------------
    
    Enemy Controller
    Quick-Play
    Select and activate 1 of the following effects:
    @Change the battle position of 1 face-up monster on your opponent's side of the
    field.
    @Tribute 1 monster on your side of the field.  Select 1 face-up monster on your
    opponent's side of the field.  Take control of the selected card until the End
    Phase of the turn this card is activated.
    
    -----------------------------------------------------------------------------
    
    Eternal Rest
    Destroy all monsters equipped with Equip Spell Cards.
    
    -----------------------------------------------------------------------------
    
    Excavation of Mage Stones
    Discard 2 cards from your Hand to return one Spell Card from your Graveyard to
    your Hand.
    
    -----------------------------------------------------------------------------
    
    Fairy Meteor Crush
    Equip
    When a monster equipped with this card attacks with an ATK that is higher than
    the DEF of a Defense Position monster, inflict the difference as Battle Damage
    to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Fairy of the Spring
    Add 1 Equip Spell Card from your Graveyard to you hand.  You cannot activate
    that Equip Spell Card this turn.
    
    -----------------------------------------------------------------------------
    
    Falling Down
    Equip
    Destroy this card if there is no Archfiend card on your side of the field.
    Take control of 1 of your opponent's monsters that is equipped with this card.
    You take 800 points of damage during each of your opponent's Standby Phases.
    
    -----------------------------------------------------------------------------
    
    Feather Shot
    Select 1 face-up "Elemental Hero Avian" on your side of the field to activate
    this card.  This turn, the selected card can attack as many times as the number
    of monster(s) on your side of the field when this card resolves.  In that case,
    it cannot attack your opponent's Life Points directly, and your other
    monster(s) cannot attack.
    
    -----------------------------------------------------------------------------
    
    Fengsheng Mirror
    Look at your opponent's hand.  Select and discard 1 Spirit monster to the
    Graveyard if Spirit monsters exist in his/her hand.
    
    -----------------------------------------------------------------------------
    
    Final Countdown
    Pay 2000 Life Points.  After 20 turns have passed after you activate this card
    (counting the turn you activate this card as the 1st turn), you win the Duel.
    
    -----------------------------------------------------------------------------
    
    Final Destiny
    Discard 5 cards from your hand.  Destroy all cards on the field.
    
    -----------------------------------------------------------------------------
    
    Final Ritual of the Ancients
    Ritual
    This card is used to Ritual Summon "Reshef the Dark Being".  You must also
    Tribute monsters whose total Levels equal 8 or more from the field or your
    hand.
    
    -----------------------------------------------------------------------------
    
    Fissure
    Destroy 1 face-up monster with the lowest ATK on your opponent's side of the
    field.
    
    -----------------------------------------------------------------------------
    
    Flint
    Equip
    A monster equipped with this card cannot change its Battle Position or attack,
    and has its ATK decreased by 300 points.  If the equipped monster is destroyed,
    select 1 monster on the field and equip this card to that monster.
    
    -----------------------------------------------------------------------------
    
    Forest
    Field
    Increase the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type
    monsters by 200 points.
    
    -----------------------------------------------------------------------------
    
    Frontline Base
    Continuous
    Once per turn, during your Main Phase, you can Special Summon 1 Union Monster
    of Level 4 or lower from your hand.
    
    -----------------------------------------------------------------------------
    
    Fuhma Shuriken
    Equip
    You can only equip this card to a monster that includes "Ninja" in its name.
    Increase the ATK of the equipped monster by 700 points.  When this card is sent
    from the field to the Graveyard, inflict 700 points of damagt to your
    opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Fulfillment of the Contract
    Equip
    Pay 800 Life Points.  Select 1 Ritual Monster from your Graveyard, Special
    Summon it to your side of the field and equip it with this card.  When this
    card is destroyed, remove the equipped monster from play.
    
    -----------------------------------------------------------------------------
    
    Fusion Gate
    Field
    As long as this card remains face-up on the field, a Fusion Monster can be
    Special Summoned without using "Polymerization" Spell Card.  The
    Fusion-Material monsters used in the Fusion Summon are not sent to the
    Graveyard, but are removed from play.
    
    -----------------------------------------------------------------------------
    
    Fusion Recovery
    Add 1 "Polymerization" and 1 Fusion Material Monster that was used for a Fusion
    Summon, from your Graveyard to your hand.
    
    -----------------------------------------------------------------------------
    
    Fusion Sage
    Add 1 "Polymerization" card from your Deck to your hand.  Then shuffle your
    Deck.
    
    -----------------------------------------------------------------------------
    
    Fusion Recovery
    Add 1 "Polymerization", and 1 Fusion Material Monster that was used for a
    Fusion Summon, from your Graveyard to your hand.
    
    -----------------------------------------------------------------------------
    
    Fusion Sword Murasame Blade
    Equip
    You can only equip this card to a Warrior-Type monster.  Increase the ATK of
    the equipped monster by 800 points.  This card cannot be destroyed by effects
    that destroy Spell Cards.
    
    -----------------------------------------------------------------------------
    
    Fusion Weapon
    Equip
    This card can only be equipped to a Fusion Monster of Level 6 or less.
    Increase the ATK and DEF of the equipped monster by 1500 points.
    
    -----------------------------------------------------------------------------
    
    Gaia Power
    Field
    Increase the ATK of all EARTH monsters by 500 points and decrease their DEF by
    400 points.
    
    -----------------------------------------------------------------------------
    
    Gather Your Mind
    Add 1 "Gather Your Mind" card from your Deck to your hand.  Your Deck is then
    shuffled.  You can only use 1 "Gather Your Mind" per turn.
    
    -----------------------------------------------------------------------------
    
    Germ Infection
    Equip
    The ATK of a non Machine-Type monster equipped with this card is decreased by
    300 points at each of its Standby Phases.
    
    -----------------------------------------------------------------------------
    
    Giant Trunade
    Return all Spell and Trap Cards on the field to the respective owners' hands.
    
    -----------------------------------------------------------------------------
    
    Gift of the Martyr
    Send 1 monster on your side of the field to the Graveyard.  Select 1 monster on
    your side of the field.  Increase the ATK of the selected monster by an amount
    equal to the ATK of the sent monster until the End Phase of the turn this card
    is activated.
    
    -----------------------------------------------------------------------------
    
    Gift of The Mystical Elf
    Increase your Life Points by 300 points for each monster on the field.
    
    -----------------------------------------------------------------------------
    
    Goblin Thief
    Inflict 500 points of damage to your opponent's Life Points and increase your
    Life Points by 500 points.
    
    -----------------------------------------------------------------------------
    
    Goblin's Secret Remedy
    Increase a selected player's Life Points by 600 points.
    
    -----------------------------------------------------------------------------
    
    Gravedigger Ghoul
    Select 2 Monster Cards from your opponent's Graveyard.  These Monster Cards are
    removed from play for the remainder of the Duel.
    
    -----------------------------------------------------------------------------
    
    Gravekeeper's Servant
    Continuous
    Unless your opponent sends 1 card from the top of his/her Deck to the
    Graveyard, he/she cannot declare an attack.
    
    -----------------------------------------------------------------------------
    
    Gravity Axe - Grarl
    Equip
    Increase the ATK of a monster equipped with this card by 500 points.  As long
    as this card remains on the field, monsters on your opponent's side of the
    field cannot change their battle positions.
    
    -----------------------------------------------------------------------------
    
    Ground Collapse
    Continuous
    Select 2 Monster Card Zones on the field.  Neither player can use the selected
    zones.  You cannot select a zone that is occupied by a Monster Card.
    
    -----------------------------------------------------------------------------
    
    Gryphon's Feather Duster
    Destroy all Spell and Trap Cards on your side of the field.  Increase your Life
    Points by the number of destroyed cards x 500 points.
    
    -----------------------------------------------------------------------------
    
    Hamburger Recipe
    Ritual
    This card is used to Ritual Summon "Hungry Burger".  You must also offer
    monsters whose total Level Stars equal 6 or more as a Tribute from the field or
    your hand.
    
    -----------------------------------------------------------------------------
    
    Hammer Shot
    Destroy 1 face-up Attack Position monster with the highest ATK on the field.
    
    -----------------------------------------------------------------------------
    
    Harpies' Hunting Ground
    Field
    When "Harpie Lady" or "Harpie Lady Sisters" is Normal Summoned or Special
    Summoned to the field, destroy 1 Spell or Trap Card on the field.  Increase the
    ATK and DEF of all face-up Winged Beast-Type monsters on the field by 200
    points.
    
    -----------------------------------------------------------------------------
    
    Heart of Clear Water
    Equip
    If the equipped monster's ATK is 1300 or higher, this card is destroyed.  The
    monster equipped with this card is not destroyed as a result of battle or by
    the effect of a card that targets the monster.  (Damage calculation is applied
    normally.)
    
    -----------------------------------------------------------------------------
    
    Heart of the Underdog
    Continuous
    During your Draw Phase, when you draw a Normal Monster Card(s), you can draw 1
    more card by showing it to your opponent.
    
    -----------------------------------------------------------------------------
    
    Heavy Storm
    Limited
    Destroy all Spell and Trap Cards on the field.
    
    -----------------------------------------------------------------------------
    
    Horn of Light
    Equip
    Increase the DEF of a monster equipped with this card by 800 points.  When this
    card is sent from the field to the Graveyard, if you pay 500 Life Points, this
    card returns to the top of your Deck.
    
    -----------------------------------------------------------------------------
    
    Horn of the Unicorn
    Equip
    Increase the ATK and DEF of a monster equipped with this card by 700 points.
    When this card is sent from the field to the Graveyard, it returns to the top
    of your Deck.
    
    -----------------------------------------------------------------------------
    
    Heiroglyph Lithograph
    Pay 1000 Life Points.  During the current Duel, your hand size limit becomes 7.
    
    -----------------------------------------------------------------------------
    
    Incandescent Ordeal
    Ritual
    This card is used to Ritual Summon "Legendary Flame Lord".  You must also
    Tribute monsters whose total Levels equal 7 or more from the field or your
    hand.
    
    -----------------------------------------------------------------------------
    
    Inferno Fire Blast
    Select 1 face-up "Red-Eyes B. Dragon" on your side of the field to activate
    this card.  Inflict damage to your opponent's Life Points equal to the original
    ATK of the selected "Red-Eyes B. Dragon".  "Red-Eyes B. Dragon" cannot attack
    during the turn you use this card.
    
    -----------------------------------------------------------------------------
    
    Infinite Cards
    Continuous
    As long as this card remains face-up on the field, there is no limit to the
    number of cards in both players' hands.
    
    -----------------------------------------------------------------------------
    
    Insect Barrier
    Continuous
    You opponent cannot declare an attack with any Insect-Type monsters on his/her
    side of the field.
    
    -----------------------------------------------------------------------------
    
    Insect Imitation
    Offer 1 monster on your side of the field as a Tribute.  Select 1 Insect-Type
    monster from your Deck that is 1 Level higher than the Tribute monster and
    Special Summon it on the field in face-up Attack Position or face-down Defense
    Position.  The Deck is then shuffled.
    
    -----------------------------------------------------------------------------
    
    Impenetrable Formation
    Continuous
    Select 1 monster on your side of the field to activate this card.  While you
    have 2 or more monsters on your side of the field, and all monsters on your
    side of the field are in Defense Position, increase the DEF of the selected
    monster by 700 points.  When the selected monster is removed from the field,
    destroy this card.
    
    -----------------------------------------------------------------------------
    
    Jade Insect Whistle
    You opponent selects 1 Insect-Type Monster from their Deck.  After shuffling
    the Deck, place the card on top of the Deck.
    
    -----------------------------------------------------------------------------
    
    Jam Breeding Machine
    Continuous
    During each of your Standby Phases, Special Summon 1 "Slime Token" (Aqua-Type/
    WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position to your side of the field.
    As long as this card remains face-up on the field, you cannot Normal Summon,
    Flip Summon or Special Summon any other monster (except Slime Tokens).
    
    -----------------------------------------------------------------------------
    
    Jar Robber
    Quick-Play
    You can only activate this card when "Pot of Greed" is activated.  Negate the
    effect of the "Pot of Greed" and draw 1 card from your Deck.
    
    -----------------------------------------------------------------------------
    
    Kaminote Blow
    You can only activate this card if there is at least 1 face-up "Chu-Ske the
    Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field.
    Destroy the monster(s) that battle with these monsters on your side of the
    field this turn, at the end of each Damage Step.
    
    -----------------------------------------------------------------------------
    
    Kishido Spirit
    Continuous
    Monsters on your side of the field cannot be destroyed in a battle if the
    monsters' ATK are equal.
    
    -----------------------------------------------------------------------------
    
    Legendary Black Belt
    Equip
    You can only equip this card to "Chu-Ske the Mouse Fighter", "Monk Fighter", or
    "Master Monk".  When the equipped monster destroys your opponent's monster and
    sends it to the Graveyard as a result of battle, inflict damage to your
    opponent's Life Points equal to the DEF of the destroyed monster.
    
    -----------------------------------------------------------------------------
    
    Level Limit - Area B
    Semi-Limited - Continuous
    All face-up Level 4 or higher monsters on the field are in Defense Position
    while this card is active.
    
    -----------------------------------------------------------------------------
    
    Level Modulation
    Your opponent draws 2 cards.  Special Summon 1 monster from your Graveyard that
    includes "LV" in its card name, ignoring the Summoning conditions.  The monster
    that was Special Summoned cannot attack, nor activate or apply its effect this
    turn.
    
    -----------------------------------------------------------------------------
    
    Level Up!
    Send 1 face-up monster on your side of the field that has "LV" in its card name
    to the Graveyard to activate this card.  Special Summon the monster that is
    written in the card text of that monster from your hand or Deck, ignoring the
    Summoning conditions.
    
    -----------------------------------------------------------------------------
    
    Lighten the Load
    Continuous
    Add 1 Level 7 or higher monster from your hand to your Deck and shuffle it,
    then draw 1 card.  You can only use this effect once per turn.
    
    -----------------------------------------------------------------------------
    
    Lightning Blade
    Equip
    You can only equip this card to a Warrior-Type monster.  Increase the ATK of
    the equipped monster by 800 points and decrease the ATK of all WATER monsters
    on the field by 500 points.
    
    -----------------------------------------------------------------------------
    
    Lightning Vortex
    Limited
    Discard 1 card from your hand.  Destroy all face-up monsters on your opponent's
    side of the field.
    
    -----------------------------------------------------------------------------
    
    Limiter Removal
    Limited - Quick-Play
    Double the ATK of all face-up Machine-Type monsters that are on your side of
    the field when you activate this card.  During the End Phase, destroy all
    Monster Cards that were affected by this effect.
    
    -----------------------------------------------------------------------------
    
    Luminous Spark
    Field
    Increase the ATK of all LIGHT monsters by 500 points and decrease their DEF by
    400 points.
    
    -----------------------------------------------------------------------------
    
    Machine Duplication
    Select 1 Machine-Type monster with an ATK of 500 or less on your side of the
    field and activate this card.  You can Special Summon up to 2 cards with the
    same name from your Deck.
    
    -----------------------------------------------------------------------------
    
    Mage Power
    Equip - Limited
    Increase the ATK and DEF of the equipped monster by 500 points for each Spell
    and Trap Card on your side of the field.
    
    -----------------------------------------------------------------------------
    
    Magical Blast
    You can only activate this card while there is a Spellcaster-Type monster(s) on
    your side of the field.  Inflice 200 points of damage to your opponent's Life
    Points for each Spellcaster-Type monster on your side of the field.  If this
    card is in the Graveyard, you can add this card to your hand instead of
    conducting your normal draw during your Draw Phase.
    [If you can keep a Spellcaster on the field, you'll never run out of cards :)]
    
    -----------------------------------------------------------------------------
    
    Magical Dimension
    Quick-Play
    You can only activate this card while there is a face-up Spellcaster-Type
    monster(s) on your side of the field.  Tribute 1 monster on your side of the
    field and Special Summon 1 Spellcaster-Type monster from your hand.  Then you
    can destroy 1 monster on the field.
    
    -----------------------------------------------------------------------------
    
    Magical Labyrinth
    Equip
    Equip "Labyrinth Wall" with this card.  If you offer "Labyrinth Wall" equipped
    with this card as a Tribute, you can Special Summon "Wall Shadow" from your
    Deck.
    
    -----------------------------------------------------------------------------
    
    Magician's Unite
    If there are 2 or more face-up Attack Position Spellcaster-Type monsters on
    your side of the field, select 1 of them and activate this card.  The ATK of
    the selected Spellcaster-Type monster becomes 3000 points until the end of this
    turn.  The Spellcaster-Type monster(s) that you did not selected cannot attack
    during this turn.
    
    -----------------------------------------------------------------------------
    
    Malevolent Nuzzler
    Equip
    Increase the ATK of a monster equipped with this card by 700 points.  When this
    card is sent from the field to the Graveyard, if you pay 500 Life Points, this
    card returns to the top of your Deck.
    
    -----------------------------------------------------------------------------
    
    Malice Dispersion
    Quick-Play
    Discard 1 card from your hand.  Destroy all face-up Continuous Trap Cards on
    the field.
    
    -----------------------------------------------------------------------------
    
    Mask of Brutality
    Equip
    Increase the ATK of a monster equipped with this card by 1000 points and
    decrease its DEF by 1000 points.  Pay 1000 Life Points during each of your
    Standby Phases.  If you do not, destroy this card.
    
    -----------------------------------------------------------------------------
    
    Mask of Dispel
    Continuous
    Select 1 face-up Spell Card on the field.  The controller of the Spell Card
    takes 500 points of damage during each of your Standby Phases.  When the
    selected card is removed from the field, destroy this card.
    
    -----------------------------------------------------------------------------
    
    Mask of the Accursed
    Equip
    The monster equipped with this card cannot attack.  The controller of the
    equipped monster takes 500 points of damage during each of your Standby Phases.
    
    -----------------------------------------------------------------------------
    
    Mask of Weakness
    Decrease the ATK of 1 attacking monster by 700 points until the end of the
    turn.
    
    -----------------------------------------------------------------------------
    
    Mass Driver
    Continuous
    Tribute 1 monster on your side of the field to inflict 400 points of damage to
    your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Mega Ton Magical Cannon
    Remove 10 Spell Counters on your side of the field.  Destroy all cards on your
    opponent's side of the field.
    
    -----------------------------------------------------------------------------
    
    Megamorph
    Equip
    While your Life Points are lower than your opponent's, double the original ATK
    of a monster equipped with this card.  While your Life Points are higher, halve
    the original ATK.
    
    -----------------------------------------------------------------------------
    
    Metamorphosis
    Limited
    Tribute 1 monster on your side of the field.  Special Summon 1 Fusion Monster
    of the same Level as the Tributed monster from your Fusion Deck.
    
    -----------------------------------------------------------------------------
    
    Messenger of Peace
    Continuous
    Neither player can declare attacks with face-up monsters with an ATK of 1500 or
    more.  Pay 100 Life Points during each of your Standby Phases.  If you do not,
    destroy this card.
    
    -----------------------------------------------------------------------------
    
    Meteor of Destruction
    Inflict 1000 points of Damage to your opponent's Life Points.  You cannot
    activate this card if your opponent's Life Points are 3000 or less.
    
    -----------------------------------------------------------------------------
    
    Mind Wipe
    Quick-Play
    You can only activate this card if your opponent has 3 or less cards in his/her
    hand.  You opponent adds his/her hand to the Deck and shuffles it, then draws
    the same number of cards he/she added to the Deck.
    
    -----------------------------------------------------------------------------
    
    Miracle Dig
    If 5 or more of your monsters have been removed from play, return 3 of them to
    the Graveyard.
    
    -----------------------------------------------------------------------------
    
    Miracle Fusion
    Remove from play, from your side of the field or your Graveyard, Fusion
    Material Monsters that are listed on a Fusion Monster Card that includes
    "Elemental Hero" in its card name, and Special Summon that Fusion Monster from
    your Fusion Deck.  (This Special Summon is treated as a Fusion Summon).
    [Poor period placement perturbs precocious perfectionists.]
    
    -----------------------------------------------------------------------------
    
    Mirage of Nightmare
    Continuous
    During your opponent's Standby Phase, draw cards until your hand has 4 cards.
    During your Standby Phase, randomly discard the same number of cards you drew
    with this card's effect to the Graveayard.
    
    -----------------------------------------------------------------------------
    
    Mistobody
    Equip
    While this card is equipped to a Monster Card, that Monster Card cannot be
    destroyed in battle.  (Damage calculation is still applied.)
    
    -----------------------------------------------------------------------------
    
    Mokey Mokey Smackdown
    Continuous
    While a face-up "Mokey Mokey" is on your side of the field, if a Fairy-Type
    monster on your side of the field is destroyed, the ATK of all "Mokey Mokey" on
    your side of the field becomes 3000 until the End Phase of this turn.
    
    -----------------------------------------------------------------------------
    
    Molten Destruction
    Field
    Increase the ATK of all FIRE monsters by 500 points and decrease their DEF by
    400 points.
    
    -----------------------------------------------------------------------------
    
    Monster Gate
    Tribute 1 monster on your side of the field.  Pick up cards from your Deck
    until you pick up a monster that can be Normal Summoned and Special Summon it.
    Send any other cards picked up to the Graveyard.
    
    -----------------------------------------------------------------------------
    
    Monster Reborn
    Forbidden
    Select 1 monster from either you or your opponent's Graveyard.  Special Summon
    the selected monster on your side of the field.
    
    -----------------------------------------------------------------------------
    
    Monster Recovery
    Quick-Play
    Unite 1 of your own monsters on your side of the field and your hand with your
    Deck and then shuffle it.  Draw the same number of cards that were in your hand
    from the Deck.  (You cannot activate this card if you have your opponent's card
    in your hand.)
    
    -----------------------------------------------------------------------------
    
    Monster Reincarnation
    Discard 1 card from your hand.  Add 1 Monster Card from your Graveyard to your
    hand.
    
    -----------------------------------------------------------------------------
    
    Mooyan Curry
    Increase your Life Points by 200 points.
    
    -----------------------------------------------------------------------------
    
    Mountain
    Field
    Increase the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters
    by 200 points.
    
    -----------------------------------------------------------------------------
    
    Multiplication of Ants
    Tribute 1 Insect-Type Monster on your side of the field.  Special Summon 2
    "Army Ant Tokens" (Insect-Type/EARTH/Level 4/ATK 500/DEF 1200) on your side of
    the field.  The tokens cannot be used as a Tribute for a Tribute Summon.
    
    -----------------------------------------------------------------------------
    
    Multiply
    Quick-Play
    Offer 1 face-up "Kuriboh" as a Tribute.  Place a "Kuriboh Token" (Fiend-Type/
    DARK/1 Star/ATK 300/DEF 200) in Defense Position on each open Monster Card
    Zone.  These tokens cannot be used as Tribute Monsters.
    
    -----------------------------------------------------------------------------
    
    Mustering of the Dark Scorpions
    You can only activate this card when there is a face-up "Don Zaloog"(s) on your
    side of the field.  You can Special Summon from your hand any of the cards that
    include "Dark Scorpion" in their card name, or are named "Cliff the Trap
    Remover".  (You can only Special Summon up to 1 card with each card name.)
    
    -----------------------------------------------------------------------------
    
    Mystic Box
    Select 1 monster on each side of the field.  Destroy the selected opponent's
    monster and shift control of your selected monster to your opponent.
    
    -----------------------------------------------------------------------------
    
    Mystic Plasma Zone
    Field
    Increase the ATK of all DARK monsters by 500 points and decrease their DEF by
    400 points.
    
    -----------------------------------------------------------------------------
    
    Mystic Wok
    Quick-Play
    Tribute 1 monster on your side of the field and select its ATK or DEF.
    Increase your Life Points by the same amount.
    
    -----------------------------------------------------------------------------
    
    Mystical Space Typhoon
    Limited - Quick-Play
    Destroy 1 Spell or Trap Card on the field.
    
    -----------------------------------------------------------------------------
    
    Necklace of Command
    Equip
    When a monster on your side of the field equipped with this card is destroyed
    as a result of battle, and this card is sent to the Graveyard, select and
    activate 1 of the following effects:
    @Draw 1 card from your Deck.
    @Randomly discard 1 card from your opponent's hand to the Graveyard.
    
    -----------------------------------------------------------------------------
    
    Necrovalley
    Field
    As long as this card remains on the field, negate the effects of Spell, Trap,
    and Monster Cards that affect a card(s) in the Graveyard, and neither player
    can remove cards in the Graveyard from play.  Also, as long as this card
    remains on the field, increase the ATK and DEF of all monsters that include
    "Gravekeeper's" in their card name by 500 points.
    
    -----------------------------------------------------------------------------
    
    Nightmare's Steelcage
    This card remains face-up on the field for 2 of your opponent's turns.  No
    monsters can attack.  Destroy this card during your opponent's 2nd End Phase
    after this card was activated.
    
    -----------------------------------------------------------------------------
    
    Nitro Unit
    Equip
    You can only equip this card to a monster on your opponent's side of the field.
    When a monster destroys the equipped monster and sends it to the Graveyard as a
    result of battle, inflict damage to your opponent's Life Points equal to the
    ATK of the equipped monster.
    
    -----------------------------------------------------------------------------
    
    Nobleman of Crossout
    Semi-Limited
    Destroy 1 face-down monster and remove it from play.  If the monster is a Flip
    Effect Monster, both players must check their respective Decks and remove from
    play all monsters with the same name as the destroyed monster.  Then shuffle
    the Decks.
    
    -----------------------------------------------------------------------------
    
    Nobleman of Extermination
    Destroy 1 face-down Spell or Trap Card and remove it from play.  If the card is
    a Trap Card, both players must check their respective Decks and remove all
    cards of the same name from play.  Then shuffle the Decks.
    
    -----------------------------------------------------------------------------
    
    Non-Spellcasting Area
    Continuous
    All face-up Monster Cards on the field, except for Effect Monsters, are
    unaffected by any Spell Card (excluding this card).
    
    -----------------------------------------------------------------------------
    
    Offerings to the Doomed
    Quick-Play
    Destroys 1 face-up monster.  Skip your next Draw Phase.
    
    -----------------------------------------------------------------------------
    
    Ojama Delta Hurricane!!
    You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama
    Black" are face-up on your side of the field.  Destroy all cards on your
    opponent's side of the field.
    
    -----------------------------------------------------------------------------
    
    Ojamagic
    When this card is sent from the hand or the field to the Graveyard, add 1 each
    of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.
    
    -----------------------------------------------------------------------------
    
    Ojamuscle
    Select 1 face-up "Ojama King" on the field.  Destroy all monster(s) on the
    field that include "Ojama" in their card name, except the selected "Ojama
    King".  Increase the ATK of the selected "Ojama King" by 1000 points for each
    destroyed monster.
    
    -----------------------------------------------------------------------------
    
    Ookazi
    Inflict 800 points of damage to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Opti-Camouflage Armor
    Equip
    You can only equip this card to a Level 1 monster.  A monster equipped with
    this card can attack your opponent's Life Points directly.
    
    -----------------------------------------------------------------------------
    
    Order to Charge
    Quick-Play
    Select 1 face-up Normal Monster (except a Token) on your side of the field when
    you activate this card.  When this card resolves, Tribute the selected Normal
    Monster and destroy 1 monster on your opponent's side of the field.
    
    -----------------------------------------------------------------------------
    
    Painful Choice
    Select 5 cards from your Deck and show them to your opponent.  Your opponent
    selects 1 card among them.  Add that card to your hand and discard the
    remaining cards to the Graveyard.
    
    -----------------------------------------------------------------------------
    
    Pandemonium
    Field
    Neither player has to pay Life Points during the Standby Phase for Archfiend
    monsters.  Each time a player's Archfiend Monster Card(s) are destroyed and
    sent to the Graveyard, except as a result of battle, that player can select 1
    Archfiend Monster Card from his/her Deck that has a lower Level than the
    destroyed card and add it to his/her hand.
    
    -----------------------------------------------------------------------------
    
    Poison Fangs
    Continuous
    Each time a Beast-Type monster inflicts Battle Damage to your opponent's Life
    Points, inflict 500 points of damage to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Poison of the Old Man
    Quick-Play
    Select and activate 1 of the following effects:
    @Increase your Life Points by 1200 points.
    @Inflict 800 points of damage to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Polymerization
    Send Fusion Material Monsters that are listed by a Fusion Monster Card from
    your hand or your side of the field to the Graveyard, and Special Summon the
    Fusion monster from your Fusion Deck.
    
    -----------------------------------------------------------------------------
    
    Pot of Generosity
    Return 2 cards from your hand to your Deck.  Then shuffle your Deck.
    
    -----------------------------------------------------------------------------
    
    Pot of Greed
    Limited
    Draw 2 cards from your Deck.
    
    -----------------------------------------------------------------------------
    
    Power Bond
    Send, from your hand or your side of the field to the Graveyard, Fusion
    Material Monsters that are listed on a Machine-Type Fusion Monster Card, and
    Special Summon that Fusion Monster from your Fusion Deck.  (This Special Summon
    is treated as a Special Summon).  Increase the ATK of this Special Summoned
    Fusion Monster by an amount equal to its original ATK.  During the End Phase of
    this turn, thr player who activated this card takes damage equal to the
    original ATK of the Special Summoned monster.
    
    -----------------------------------------------------------------------------
    
    Precious Cards from Beyond
    Continuous
    When you successfully Tribute Summon or Set a monster that required 2 or more
    Tributes, draw 2 cards from your Deck.
    
    -----------------------------------------------------------------------------
    
    Premature Burial
    Limited - Equip
    Pay 800 Life Points.  Select 1 monster from your Graveyard, Special Summon it
    on the field in face-up Attack Position, and equip it with this card.  When
    this card is destroyed, destroy the equipped monster.
    
    -----------------------------------------------------------------------------
    
    Primal Seed
    You can only activate this card if there is a "Black Luster Soldier - Envoy of
    the Beginning" or "Chaos Emperor Dragon - Envoy of the End" on the field.  Add
    2 of your removed from play cards to your hand.
    
    -----------------------------------------------------------------------------
    
    Pyramid Energy
    Quick-Play
    You can select and activate 1 of the following effects:
    @Increase the ATK of all face-up monsters on your side of the field by 200
    points until the End Phase of the turn this card is activated.
    @Increase the DEF of all face-up monsters on your side of the field by 500
    points until the End Phase of the turn this card is activated.
    
    -----------------------------------------------------------------------------
    
    Raigeki
    Forbidden
    Destroy all monsters on your opponent's side of the field.
    
    -----------------------------------------------------------------------------
    
    Rain of Mercy
    Increase the Life Points of both players by 1000 points.
    
    -----------------------------------------------------------------------------
    
    Raregold Armor
    Equip
    As long as you control the monster equipped with this card, your opponent
    cannot attack other monsters other than the equipped monster.
    
    -----------------------------------------------------------------------------
    
    Re-Fusion
    Equip
    Pay 800 Life Points.  Select 1 Fusion Monster from your Graveyard, Special
    Summon it to your side of the field and equip it with this card.  When this
    card is destroyed, remove the equipped monster from play.
    
    -----------------------------------------------------------------------------
    
    Reasoning
    Your opponent declares a monster Level.  Then pick up cards from the top of
    your Deck until a monster that can be Normal Summoned is picked up.  If that
    monster is the same Level as the one declared by your opponent, send all picked
    up cards to the Graveyard.  If not, Special Summon the picked up monster and
    send the remaining cards to the Graveyard.
    
    -----------------------------------------------------------------------------
    
    Recycle
    Continuous
    During your Standby Phase, by paying 300 Life Points, select 1 non-Monster Card
    in your Graveyard and return it to the bottom of your Deck.
    
    -----------------------------------------------------------------------------
    
    Red Medicine
    Increase your Life Points by 500 Points.
    
    -----------------------------------------------------------------------------
    
    Reinforcement of the Army
    Semi-Limited
    Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. Then
    shuffle your Deck.
    
    -----------------------------------------------------------------------------
    
    Release Restraint
    Tribute 1 "Gearfried the Iron Knight" on your side of the field to Special
    Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
    
    -----------------------------------------------------------------------------
    
    Reload
    Quick-Play
    Add all cards in your hand to your Deck and shuffle it.  Then draw the same
    number of cards that you added to your Deck.
    
    -----------------------------------------------------------------------------
    
    Remove Trap
    Select 1 face-up Trap Card on the field and destroy it.
    
    -----------------------------------------------------------------------------
    
    Return of the Doomed
    Discard 1 Monster Card from your hand to the Graveyard.  Return 1 of your
    monsters destroyed and sent to your Graveyard as a result of battle during this
    turn to your hand at the end of this turn.
    
    -----------------------------------------------------------------------------
    
    Reversal Quiz
    Send all cards in your hand and on your side of the field to the Graveyard.
    Call the type of card (Spell, Trap, or Monster) on top of your Deck.  If you
    call it right, exchange your current Life Points with your opponent's current
    ones.
    
    -----------------------------------------------------------------------------
    
    Ring of Magnetism
    Equip
    This card can only be equipped to a monster on your side of the field.
    Decrease the ATK and DEF of a monster equipped with this card by 500 points.
    In addition, all the monsters on your opponent's side of the field can only
    attack the monster equipped with this card.
    
    -----------------------------------------------------------------------------
    
    Rising Air Current
    Field
    Increase the ATK of all WIND monsters by 500 points and decrease their DEF by
    500 points.
    
    -----------------------------------------------------------------------------
    
    Ritual Weapon
    Equip
    This card can only be equipped to a Ritual Monster of Level 6 or less.
    Increase the ATK and DEF of the equipped monster by 1500 points.
    
    -----------------------------------------------------------------------------
    
    Rod of Silence - Kay'est
    Equip
    Increase the DEF of a monster equipped with this card by 500 points.  Negate
    the effect of a Spell Card (excluding this card) that targets the monster
    equipped with this card and destroy the Spell Card.
    
    -----------------------------------------------------------------------------
    
    Rod of the Mind's Eye
    Equip
    If a monster equipped with this card inflicts Battle Damage to your opponent,
    the damage becomes 1000 points.
    
    -----------------------------------------------------------------------------
    
    Royal Tribute
    This card can only be activated when "Necrovalley" is on your side of the
    field.  Both players discard all Monster Cards in their hands to the Graveyard.
    
    -----------------------------------------------------------------------------
    
    Rush Recklessly
    Quick-Play
    Increase 1 face-up monster's ATK by 700 points until the end of this turn.
    
    -----------------------------------------------------------------------------
    
    Salvage
    Add 2 WATER monsters with an ATK of 1500 or less each in your Graveyard to your
    hand.
    
    -----------------------------------------------------------------------------
    
    Scapegoat
    Quick-Play
    When this card is activated, you cannot summon any monster in the same turn
    (including Flip Summon and Special Summon).  Place 4 "Sheep Tokens"
    (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on your side of the
    field.  The tokens cannot be used as a Tribute for a Tribute Summon.
    
    -----------------------------------------------------------------------------
    
    Scroll of Bewitchment
    Equip
    Select 1 Attribute.  Change the Attribute of the equipped monster to the one
    you select.
    
    -----------------------------------------------------------------------------
    
    Second Coin Toss
    Continuous
    As long as this card remains face-up on the field, you can negate the effects
    of a card requiring a coin toss once per turn and redo the coin toss.
    
    -----------------------------------------------------------------------------
    
    Senri Eye
    Continuous
    Once per turn, during each of your Standby Phases, you can pay 100 Life Points
    to look at 1 card on the top of your opponent's Deck and return it to its
    original position.  You opponent cannot look at the card.
    
    -----------------------------------------------------------------------------
    
    Serial Spell
    Quick-Play
    You can only activate this card when you activate one of your Normal Spell
    Cards.  Discard all the cards in your hand to the Graveyard.  The effect of
    this card becomes the same as the Normal Spell Card.
    
    -----------------------------------------------------------------------------
    
    Share the Pain
    Tribute 1 monster on your side of the field.  Your opponent must Tribute 1
    monster on his/her side of the field.
    
    -----------------------------------------------------------------------------
    
    Shield & Sword
    Switch the original ATK and DEF of all face-up monsters on the field until the
    End Phase.  Any additions and subtractions to ATK and/or DEF due to card
    effects are applied to the new ATK and DEF.  Monsters summoned after this
    card's activation are excluded.
    
    -----------------------------------------------------------------------------
    
    Shien's Spy
    Select 1 face-up monster on your side of the field to activate this card.
    Until the End Phase of this turn, shift control of the selected monster to your
    opponent.
    
    -----------------------------------------------------------------------------
    
    Shifting Shadows
    Continuous
    Pay 300 Life Points to rearrange the face-down Defense Position monsters on 
    your side of the field, then return them in face-down Defense Position.  You
    can only use this effect once per turn.
    
    -----------------------------------------------------------------------------
    
    Shinato's Ark
    Ritual
    This card is used to Ritual Summon "Shinato, King of a Higher Plane".  You must
    also Tribute monsters whose total Levels equal 8 or more from the field or your
    hand.
    
    -----------------------------------------------------------------------------
    
    Shooting Star Bow - Ceal
    Equip
    Decrease the ATK of a monster equipped with this card by 1000 points.  A
    monster equipped with this card can attack your opponent's Life Points
    directly.
    
    -----------------------------------------------------------------------------
    
    Skyscraper
    Field
    When a monster that includes "Elemental Hero" in its card name attacks, if its
    ATK is lower than the attack of the target, increase the ATK of the attacking
    monster by 1000 points during damage calculation only.
    
    -----------------------------------------------------------------------------
    
    Smashing Ground
    Destroy 1 monster with the highest DEF on your opponent's side of the field.
    
    -----------------------------------------------------------------------------
    
    Smoke Grenade of the Thief
    Equip
    When this Equip Spell Card is active and is destroyed by a card effect, look at
    your opponent's hand.  Select 1 card from his/her hand and discard it to the
    Graveyard.
    
    -----------------------------------------------------------------------------
    
    Snatch Steal
    Limited - Equip
    Take control of a monster on your opponent's side of the field that is equipped
    with this card.  Increase your opponent's Life Points by 1000 during each of
    their Standby Phases.
    
    -----------------------------------------------------------------------------
    
    Sogen
    Field
    Increases the ATK and DEF of all Beast-warrior and Warrior-Type monsters by 200
    points.
    
    -----------------------------------------------------------------------------
    
    Soul Absorption
    Continuous
    Each time a card is removed from play, increase your Life Points by 500 points
    for each card removed from play.
    
    -----------------------------------------------------------------------------
    
    Soul Release
    Select up to 5 cards from either your or your opponenet's Graveyard(s) and
    remove them from play.
    
    -----------------------------------------------------------------------------
    
    Soul Reversal
    Quick-Play
    Return 1 Flip Effect Monster from your Graveyard to the top of your Deck.
    
    -----------------------------------------------------------------------------
    
    Sparks
    Inflicts 200 points of Direct Damage to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Special Hurricane
    Discard 1 card from your hand.  Destroy all Special Summoned monsters on the
    field.
    
    -----------------------------------------------------------------------------
    
    Spell Absorption
    Continuous
    Each time a Spell Card is activated, increase the Life Points of this card's
    controller by 500 points.
    
    -----------------------------------------------------------------------------
    
    Spell Economics
    Continuous
    You do not have to pay any Life Points to activate a Spell Card.
    
    -----------------------------------------------------------------------------
    
    Spell Reproduction
    Send 2 Spell Cards from your hand to the Graveyard.  Select 1 Spell Card from
    your Graveyard and add it to your hand.
    
    -----------------------------------------------------------------------------
    
    Spiral Spear Strike
    Continuous
    When "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight" or "Gaia the
    Dragon Champion" on your side of the field attacks a Defense Position monster,
    if the ATK of that card is higher than the DEF of the Defense Position monster,
    inflict the difference as Battle Damage to your opponent's Life Points.  If
    "Gaia the Dragon Champion" inflicts Battle Damage with this effect, draw 2
    cards from your Deck and discard 1 card from your hand.
    
    -----------------------------------------------------------------------------
    
    Spirit Message "A"
    Continuous
    This card can only be placed on the field by the effect of "Destiny Board".
    
    -----------------------------------------------------------------------------
    
    Spirit Message "I"
    Continuous
    This card can only be placed on the field by the effect of "Destiny Board".
    
    -----------------------------------------------------------------------------
    
    Spirit Message "L"
    Continuous
    This card can only be placed on the field by the effect of "Destiny Board".
    
    -----------------------------------------------------------------------------
    
    Spirit Message "N"
    Continuous
    This card can only be placed on the field by the effect of "Destiny Board".
    
    -----------------------------------------------------------------------------
    
    Spiritual Energy Settle Machine
    Continuous
    As long as this card remains face-up on the field, all Spirit monsters remain
    face-up on the field and do not return to their owners' hands during the End
    Phase even if they are Normal Summoned or flipped face-up.  Discard 1 card from
    your hand during each of your End Phases.  If you do not, destroy this card.
    When this card is removed from the field, all face-up Spirit monsters return to
    the owners' hands.
    
    -----------------------------------------------------------------------------
    
    Spiritualism
    Return 1 Spell or Trap Card on your opponent's side of the field to the owner's
    hand.  This card's activation cannot be negated by any other card.
    
    -----------------------------------------------------------------------------
    
    Stamping Destruction
    You can only activate this card when you have a face-up Dragon-Type monster on
    your side of the field.  Destroy 1 Spell or Trap Card on the field and inflict
    500 points of damage to the controller of that card.
    
    -----------------------------------------------------------------------------
    
    Stim-Pack
    Equip
    A monster equipped with this card increases its ATK by 700 points.  Its ATK is
    then decreased by 200 points at each of its Standby Phases.
    
    -----------------------------------------------------------------------------
    
    Stop Defense
    Select 1 Defense Position monster on your opponent's side of the field and
    change it to Attack Position.
    
    -----------------------------------------------------------------------------
    
    Stray Lambs
    If you activate this card, you cannot Normal Summon, Flip Summon or Special
    Summon during this turn.  Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/
    Level 1/ATK 0/DEF 0) in Defense Position on your side of the field.
    
    -----------------------------------------------------------------------------
    
    Stumbling
    Continuous
    Any monster that is Normal Summoned, Flip Summoned or Special Summoned is
    changed to Defense Position.
    
    -----------------------------------------------------------------------------
    
    Super Rejuvenation
    Quick-Play
    During the End Phase of the turn this card is activated, draw 1 card from your
    Deck for each Dragon-Type monster discarded from your hand and/or Tributed
    during this turn.
    
    -----------------------------------------------------------------------------
    
    Sword of Deep-Seated
    Equip
    A Monster Card equipped with this card increases its ATK and DEF by 500 points.
    When this card is sent to the Graveyard, place it on top of your Deck.
    
    -----------------------------------------------------------------------------
    
    Sword of the Soul-Eater
    Equip
    You can only equip this card to a Level 3 or lower Normal Monster on your side
    of the field.  When you activate this card, Tribute all Normal Monsters (except
    Tokens) on your side of the field, except the equipped monster.  Increase the
    ATK of the equipped monster by 1000 points for each Normal Monster that you
    Tributed.
    
    -----------------------------------------------------------------------------
    
    Swords of Concealing Light
    Continuous
    When you activate this card, change all monsters on your opponent's side of the
    field to face-down Defense Position.  While this card is face-up on the field,
    monsters on your opponent's side of the field cannot change their battle
    positions, except with a card effect.  Destroy this card during your 2nd
    Standby after activation.
    
    -----------------------------------------------------------------------------
    
    Swords of Revealing Light
    Limited
    Flip all face-down monsters on your opponent's side of the field face-up.  This
    card remains face-up on hte field for 3 of your opponent's turns.  As long as
    this card remains face-up on the field, your opponent cannot declare an attack.
    
    -----------------------------------------------------------------------------
    
    System Down
    Pay 1000 Life Points.  Remove from play all Machine-Type monsters on your
    opponent's side of the field and in their Graveyard.
    
    -----------------------------------------------------------------------------
    
    Tailor of the Fickle
    Quick-Play
    Switch 1 Equip Spell Card equipped to a monster to another correct target.
    
    -----------------------------------------------------------------------------
    
    Terraforming
    Add 1 Field Spell Card from your Deck to your hand.
    
    -----------------------------------------------------------------------------
    
    The A. Forces
    Continuous
    Increase the ATK of all Warrior-Type monsters on your side of the field by 200
    points for each face-up Warrior-Type and Spellcaster-Type monster on your side
    of the field.
    
    -----------------------------------------------------------------------------
    
    The Big March of Animals
    Quick-Play
    Until the End Phase, increase the ATK of all face-up Beast-Type monsters on
    your side of the field by 200 points for each Beast-Type monster on your side
    of the field.
    
    -----------------------------------------------------------------------------
    
    The Cheerful Coffin
    Discard up to 3 Monster Cards from your hand to the Graveyard.
    
    -----------------------------------------------------------------------------
    
    The Dark Door
    Continuous
    Both players can only attack with 1 monster during their respective Battle
    Phases.
    
    -----------------------------------------------------------------------------
    
    The Flute of Summoning Kuriboh
    Quick-Play
    You can add one "Kuriboh" or "Winged Kuriboh" to your Hand or Special Summon
    them to the Field from your Deck.
    
    -----------------------------------------------------------------------------
    
    The Forceful Sentry
    Forbidden
    Look at your opponent's hand.  Select 1 card among them and return it to
    his/her Deck.  The Deck is then shuffled.
    
    -----------------------------------------------------------------------------
    
    The Graveyard in the Fourth Dimension
    Add 2 monsters in your Graveyard that have "LV" in their card name to your Deck
    and shuffle it.
    
    -----------------------------------------------------------------------------
    
    The Law of the Normal
    You can only activate this card when there are 5 face-up Level 2 or lower
    Normal Monsters on your side of the field.  Both players discard all cards in
    their hands and destroy all cards on the field except Level 2 or lower Normal
    Monsters.
    
    -----------------------------------------------------------------------------
    
    The Reliable Guardian
    Quick-Play
    Increase 1 face-up monster's DEF by 700 points until the end of this turn.
    
    -----------------------------------------------------------------------------
    
    The Sanctuary in the Sky
    Field
    Battle Damage to the controller of a Fairy-Type monster from a battle involving
    that Fairy-Type monster becomes 0.
    
    -----------------------------------------------------------------------------
    
    The Second Sarcophagus
    Continuous
    This card can only be placed on the field by the effect of "The First
    Sarcophagus".
    
    -----------------------------------------------------------------------------
    
    The Secret of the Bandit
    This card can only be activated during Main Phase 1.  Select 1 face-up monster
    on the field.  Each time the selected monster inflicts Battle Damage to your
    opponent's Life Points this turn, your opponent randomly discards 1 card.
    
    -----------------------------------------------------------------------------
    
    The Shallow Grave
    Both players select 1 monster from their respective Graveyards and Special
    Summon them to the field in face-down Defense Position.
    
    -----------------------------------------------------------------------------
    
    The Third Sarcophagus
    Continuous
    This card can only be placed on the field by the effect of "The First
    Sarcophagus".
    
    -----------------------------------------------------------------------------
    
    The Warrior Returning Alive
    Select 1 Warrior-Type monster in your Graveyard and add it to your hand.
    
    -----------------------------------------------------------------------------
    
    Thousand Energy
    Increase the original ATK and DEF of all face-up Level 2 Normal Monsters
    (except Tokens) on your side of the field by 1000 points until the End Phase.
    Destroy all Level 2 Normal Monsters on your side of the field during the End
    Phase.
    
    -----------------------------------------------------------------------------
    
    Thunder Crash
    Destroy all monsters on your side of the field.  Inflict damage to your
    opponent's Life Points equal to the number of monsters destroyed x 300 points.
    
    -----------------------------------------------------------------------------
    
    Timidity
    Both players cannot destroy Set Spell and/or Trap Cards on the field until your
    opponent's next End Phase.
    
    -----------------------------------------------------------------------------
    
    Token Thanksgiving
    Destroy all tokens on the field.  Increase your Life Points by the number of
    tokens destroyed x 800 points.
    
    -----------------------------------------------------------------------------
    
    Toll
    Continuous
    Each player must pay 500 Life Points to declare an attack.
    
    -----------------------------------------------------------------------------
    
    Transcendent Wings
    Quick-Play
    Send to the Graveyard 1 "Winged Kuriboh" from your side of the field and 2
    cards from your hand.  Special Summon 1 "Winged Kuriboh LV10" from your hand or
    Deck.
    
    -----------------------------------------------------------------------------
    
    Tremendous Fire
    Inflict 1000 points of damage to your opponent's Life Points and 500 points of
    damage to your Life Points.
    
    -----------------------------------------------------------------------------
    
    Trial of the Princesses
    Equip
    You can only equip this card to "White Magician Pikeru" or "Ebon Magician
    Curran".  Increase the ATK of the equipped monster by 800 points.  During a
    turn that the equipped monster destroyed a Level 5 or higher monster as a
    result of battle, by Tributing the equipped monster and this card, Special
    Summon from your hand or Deck:  1 "Princess Pikeru" if you Tributed "White
    Magician Pikeru", or 1 "Princess Curran" if you Tributed "Ebon Magician
    Curran".
    
    -----------------------------------------------------------------------------
    
    Triangle Ecstasy Spark
    Until the End Phase of this turn, the ATK of all "Harpie Lady Sisters" becomes
    2700, your opponent cannot activate any Trap Cards, and the effect of every
    Trap Card on your opponent's side of the field is negated.
    
    -----------------------------------------------------------------------------
    
    Triangle Power
    Increase the original ATK and DEF of all face-up Level 1 Normal Monsters
    (except Tokens) on your side of the field by 2000 points until the End Phase.
    Destroy all Level 1 Normal Monsters on your side of the field during the End
    Phase.
    
    -----------------------------------------------------------------------------
    
    Tribute Doll
    Tribute 1 monster on your side of the field to activate this card.  Special
    Summon 1 Level 7 monster that can be Normal Summoned from your hand.  That
    monster cannot attack this turn.
    
    -----------------------------------------------------------------------------
    
    Tribute to The Doomed
    Discard 1 card from your hand.  Select 1 monster on the field and destroy it.
    
    -----------------------------------------------------------------------------
    
    Turtle Oath
    Ritual
    This card is used to Ritual Summon "Crab Turtle".  You must also offer monsters
    whose total Level Stars equal 8 or more as a Tribute from the field or your
    hand.
    
    -----------------------------------------------------------------------------
    
    Twin Swords of Flashing Light - Tryce
    Equip
    Send 1 card from your hand to your Graveyard to equip this card.  Decrease the
    ATK of a monster equipped with this card by 500 points.  A monster equipped
    with this card can attack twice during the same Battle Phase.
    
    -----------------------------------------------------------------------------
    
    Two-Man Cell Battle
    Continuous
    During eacy player's End Phase, each player can Special Summon 1 Level 4 Normal
    Monster from his/her hand.
    
    -----------------------------------------------------------------------------
    
    Ultra Evolution Pill
    Tribute 1 Reptile-Type monster on your side of the field.  Special Summon 1
    Dinosaur-Type monster from your hand.
    
    -----------------------------------------------------------------------------
    
    Umi
    Field
    Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type
    monsters by 200 points.  Decrease the ATK and DEF of all Machine and Pyro-Type
    monsters by 200 points.
    
    -----------------------------------------------------------------------------
    
    Umiiruka
    Field
    Increase the ATK of all WATER monsters by 500 points and decrease their DEF by
    400 points.
    
    -----------------------------------------------------------------------------
    
    United We Stand
    Equip
    Increase the ATK and DEF of the equipped monster by 800 points for each face-up
    monster you control.
    
    -----------------------------------------------------------------------------
    
    Upstart Goblin
    Draw 1 card from your Deck.  Increase your opponent's Life Points by 1000 Life
    Points.
    
    -----------------------------------------------------------------------------
    
    Vengeful Bog Spirit
    Continuous
    All monsters on the field cannot attack during the same turn they are Normal
    Summoned, Flip Summoned or Special Summoned.
    
    -----------------------------------------------------------------------------
    
    Wasteland
    Field
    Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by
    200 points.
    
    -----------------------------------------------------------------------------
    
    Wave-Motion Cannon
    Continuous
    Send this card on the field to the Graveyard during your Main Phase.  Inflict
    damage to your opponent's Life Points equal to the number of your Standby
    Phases that have passed after this card's activation x 1000 points.
    
    -----------------------------------------------------------------------------
    
    White Dragon Ritual
    Ritual
    This card is used to Ritual Summon "Paladin of White Dragon".  You must also
    Tribute monsters whose total Levels equal 4 or more from the field or your
    hand.
    
    -----------------------------------------------------------------------------
    
    Wicked-Breaking Flamberge - Baou
    Equip
    Send 1 card from your hand to the Graveyard to equip this card.  Increase the
    ATK of the equipped monster by 500 points.  If a monster equipped with this
    card destroyes a monster as a result of battle, the effect of that monster is
    negated.
    
    -----------------------------------------------------------------------------
    
    Wild Nature's Release
    Increase the ATK of 1 face-up Beast-Type or Beast-Warrior-Type monster on the
    field by an amount equal to its DEF until the end of the turn.  Destroy the
    monster during the End Phase.
    
    -----------------------------------------------------------------------------
    
    Yami
    Field
    Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200
    points.  Also decreases the ATK and DEF of all Fairy-Type monsters by 200
    points.
    
    -----------------------------------------------------------------------------
    
    Yellow Luster Shield
    Continuous
    Increase the DEF of all monsters on your side of the field by 300 points.
    
    -----------------------------------------------------------------------------
    
    
    --Trap Cards--
    
    
    A Feint Plan
    A player cannot attack face-down monsters during this turn.
    
    -----------------------------------------------------------------------------
    
    A Hero Emerges
    You can only activate this card when your opponent declares an attack.  Select
    1 random card from your hand.  If it is a Monster Card, Special Summon it on
    your side of the field.  If not, send it to the Graveyard.
    
    -----------------------------------------------------------------------------
    
    A Rival Appears!
    Select 1 face-up monster on your opponent's side of the field.  Special Summon
    from your hand 1 monster that has the same Level as the selected monster.
    
    -----------------------------------------------------------------------------
    
    Absolute End
    You can only activate this card during your opponent's turn.  This turn, the
    attacks from your opponent's monsters become direct attacks to your Life
    Points.
    
    -----------------------------------------------------------------------------
    
    Adheasion Trap Hole
    You can only activate this card when your opponent successfully Normal Summons,
    Flip Summons, or Special Summons a monster(s).  As long as the monster(s)
    remains on the field, the original ATK of the monster(s) is halved.
    
    -----------------------------------------------------------------------------
    
    Alter for Tribute
    Select 1 monster on your side of the field and send it to the Graveyard.
    Increase your Life Points by an amount equal to the original ATK of the
    monster.
    
    -----------------------------------------------------------------------------
    
    Amazoness Archers
    You can only activate this card when your opponent declares an attack and if
    there is a monster(s) on your side of the field that includes "Amazoness" in
    its card name, or is named "Amazon Archer".  All monsters on your opponent's
    side of the field are changed to face-up Attack Position (Flip Effects are not
    activated), and as long as they remain face-up on the field, their ATK(s) are
    decreased by 500 points.  Your opponent must attack with all of his/her
    monsters.
    
    -----------------------------------------------------------------------------
    
    Anti-Spell
    Counter
    Remove 2 Spell Counters on your side of the field.  Negate the activation of a
    Spell Card and destroy it.
    
    -----------------------------------------------------------------------------
    
    Appropriate
    Continuous
    You can activate this card when your opponent draws a card outside of his/her
    Draw Phase.  Draw 2 cards from your Deck.
    
    -----------------------------------------------------------------------------
    
    Archfiend's Roar
    Pay 500 Life Points to activate this card.  Special Summon 1 Archfiend Monster
    Card from your Graveyard.  This monster cannot be Tributed under any conditions
    and is destroyed during the End Phase of this turn.
    
    -----------------------------------------------------------------------------
    
    Armor Break
    Counter
    Negate the activation of an Equip Spell Card and destroy it.
    
    -----------------------------------------------------------------------------
    
    Arsenal Robber
    Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the
    Graveyard.
    
    -----------------------------------------------------------------------------
    
    Assault on GHQ
    Select 1 monster on your side of the field to activate this card.  Destroy the
    selected card and send 2 cards from the top of your opponent's Deck to the
    Graveyard.
    
    -----------------------------------------------------------------------------
    
    Astral Barrier
    Continuous
    If your opponent's monster attacks a monster on your side of the field, you can
    make the attack a direct attack to your Life Points.
    
    -----------------------------------------------------------------------------
    
    Attack and Receive
    You can only activate this card when you take damage to your Life Points.
    Inflict 700 points of damage to your opponent's Life Points.  Also, inflict 300
    points of damage to your opponent's Life Points for each "Attack and Receive"
    card in your Graveyard.
    
    -----------------------------------------------------------------------------
    
    Backfire
    Continuous
    When a FIRE monster(s) on your side of the field is destroyed and sent to the
    Graveyard, inflict 500 points of damage to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Backup Soldier
    You can activate this card when there are 5 or more Monster Cards in your
    Graveyard.  Select up to 3 Monster Cards with an ATK of 1500 points or less
    (except Effect Monster Cards) from your Graveyard and add them to your hand.
    
    -----------------------------------------------------------------------------
    
    Bad Reaction to Simochi
    Continuous
    As long as this card remains face-up on the field, the effect of increasing
    your opponent's Life Points is changed to inflict the same amount of points in
    damage to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Bark of Dark Ruler
    You can only activate this card during the Damage Step of the Battle Phase that
    a Fiend-Type monster on your side of the field attacks or is attacked.  Pay
    Life Points (in multiples of 100 points) to decrease 1 of your opponent's
    monster's ATK and DEF by the same amount of points until the End Phase of that
    turn.
    
    -----------------------------------------------------------------------------
    
    Battle-Scarred
    Continuous
    Select 1 Archfiend monster on your side of the field to activate this card.
    Your opponent also pays the same Life Points that you pay for the selected
    monster during the Standby Phase.  If this card is removed from the field,
    destroy the selected monster.  When the selected monster is removed from the
    field, destroy this card.
    
    -----------------------------------------------------------------------------
    
    Beast Sould Swap
    Return to the owner's hand 1 face-up Beast-Type monster on your side of the
    field, and the owner of that card Special Summons 1 Beast-Type monster that has
    the same Level as the monster you returned.
    
    -----------------------------------------------------------------------------
    
    Beckoning Light
    Discard all the cards in your hand to the Graveyard, then select a number of
    LIGHT monsters from your Graveyard equal to the number of cards you discarded,
    and add them to your hand.
    
    -----------------------------------------------------------------------------
    
    Begone, Knave!
    Continuous
    If a monster inflicts Battle Damage to a player, return the monster to its
    owner's hand.
    
    -----------------------------------------------------------------------------
    
    Big Burn
    You can only activate this card when your opponent activates a card that
    targets a monster in the Graveyard.  Remove from play all monsters in both
    players' Graveyards.
    
    -----------------------------------------------------------------------------
    
    Blast Held by a Tribute
    You can only activate this card when your opponent declares an attack with a
    monster on his/her side of the field that has been Tribute Summoned or Set.
    Destroy all face-up Attack Position monsters on your opponent's side of the
    field and inflict 1000 points of damage to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Blast with Chain
    After activation, this card is treated as an Equip Card that increases the ATK
    of the equipped monster by 500 points.  Equip a monster on your side of the
    field with this card.  If this card is destroyed by the effect of another card
    while it is an Equip Card, select 1 card on the field and destroy it.
    
    -----------------------------------------------------------------------------
    
    Blasting the Ruins
    You can only activate this card if there are 30 or more cards in your
    Graveyard.  Inflict 3000 points of damage to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Blind Destruction
    Continuous
    During your Standby Phase, roll 1 six-sided die once.  Destroy all monsters
    whose Level Stars are equal to the number rolled.  (If the number is "6",
    destroy all face-up Level 6 or higher monsters on the field.)
    
    -----------------------------------------------------------------------------
    
    Bottomless Shifting Sand
    Continuous
    At the end of your opponent's turn, destroy the face-up monster(s) with the
    highest ATK on the field.  During your own Standby Phase, if you have 4 or less
    cards in your hand, this card is destroyed.
    
    -----------------------------------------------------------------------------
    
    Bottomless Trap Hole
    When your opponent Normal Summons, Flip Summons, or Special Summons a
    monster(s) with an ATK of 1500 or more, destroy and remove from play the
    monster(s).
    
    -----------------------------------------------------------------------------
    
    Burst Breath
    Tribute 1 Dragon-Type monster on your side of the field.  Destroy all face-up
    monsters on the field whose DEF is equal to or less than the ATK of the
    Trubited monster.
    
    -----------------------------------------------------------------------------
    
    Call of the Haunted
    Limited - Continuous
    Select 1 monster from your Graveyard and Special Summon it in face-up Attack
    Position.  When this card is removed from the field, destroy the monster.  When
    the monster is destroyed, destroy this card.
    
    -----------------------------------------------------------------------------
    
    Castle Walls
    Increase a selected monster's DEF by 500 points during the turn this card is
    activated.
    
    -----------------------------------------------------------------------------
    
    Ceasefire
    Limited
    Flip all face-down Defense Position monsters on the field face-up.  Flip
    Effects are not activated at this time.  Inflict 500 points of damage to your
    opponent's Life Points for each Effect Monster on the field.
    
    -----------------------------------------------------------------------------
    
    Cemetary Bomb
    Inflict 100 points of damage to your opponent's Life Points for each card in
    his/her Graveyard.
    
    -----------------------------------------------------------------------------
    
    Chain Burst
    Continuous
    Inflict 1000 points of damage to each player who activates a Trap Card.
    
    -----------------------------------------------------------------------------
    
    Chain Destruction
    You can activate this card when a monster with an ATK 2000 or less is Normal
    Summoned, Flip Summoned or Special Summoned.  Destroy all monsters with the
    same name in the summoning player's hand and Deck.  The Deck is then shuffled.
    
    -----------------------------------------------------------------------------
    
    Chain Disappearance
    You can only activate this card when a monster with an ATK of 1000 or less is
    Normal Summoned, Flip Summoned or Special Summoned.  Remove from play the
    monster, and your opponent removes from play all monsters of the same name in
    their hand and Deck.  Their Deck is then shuffled.
    
    -----------------------------------------------------------------------------
    
    Chthonian Blast
    You can only activate this card when a face-up monster on your side of the
    field is destroyed and sent to the Graveyard.  Destroy 1 face-up monster with
    the lowest ATK on the field, and both players take damage equal to half of its
    ATK.
    
    -----------------------------------------------------------------------------
    
    Chthonian Polymer
    You can only activate this card when your opponent Fusion Summons a Fusion
    Monster.  Tribute 1 monster on your side of the field to take control of that
    Fusion Monster.
    
    -----------------------------------------------------------------------------
    
    Collected Power
    Select 1 face-up monster on the field.  Equip this monster with all face-up
    Equip Spell Cards on the field.  If the target of the Equip Spell Card is not
    correct, destroy the Equip Spell Card.
    
    -----------------------------------------------------------------------------
    
    Compulsory Evacuation Device
    Return 1 monster on the field to its owner's hand.
    
    -----------------------------------------------------------------------------
    
    Conscription
    Pick up the top card of your opponent's Deck.  If the picked-up card can be
    Normal Summoned, Special Summon it to your side of the field.  If not, add that
    card to your opponent's hand.
    
    -----------------------------------------------------------------------------
    
    Covering Fire
    If your opponent's monster attacks a monster on your side of the field, you can
    activate this card during the Damage Step.  Increase the ATK of your attacked
    monster by the ATK of 1 other face-up monster on your side of the field during
    the Damage Step.
    
    -----------------------------------------------------------------------------
    
    Cross Counter
    If the DEF of an attacked Defense Position monster is higher than the ATK of
    your opponent's attacking monster, the Battle Damage inflicted to your opponent
    is doubled.  Destroy the attacking monster after damage calculation
    
    -----------------------------------------------------------------------------
    
    Curse of Aging
    Discard 1 card from your hand.  Decrease the ATK and DEF of all monsters on
    your opponent's side of the field by 500 points until the end of the turn this
    card is activated.
    
    -----------------------------------------------------------------------------
    
    Curse of Anubis
    All face-up Effect Monsters on the field are changed to Defense Position.
    During the turn this card is activated, the original DEF of those Effect
    Monsters become 0 and their battle positions cannot be changed, except with a
    card effect.
    
    -----------------------------------------------------------------------------
    
    Curse of Darkness
    Continuous
    Each time a Spell Card is activated, the controller of that Spell Card takes
    1000 points of damage.
    
    -----------------------------------------------------------------------------
    
    Curse of Royal
    Counter
    Negate the activation and the effect of a Spell or Trap card that includes the
    effect of destroying 1 Spell or Trap Card and destroy it.
    
    -----------------------------------------------------------------------------
    
    Cursed Seal of the Forbidden Spell
    Counter
    Discard 1 Spell Card from your hand to negate the activation and the effect of
    a Spell Card and destroy it.  Your opponent cannot activate Spell Cards of the
    same name (including the Spell Card that is destroyed by this card's effect)
    during the rest of this Duel.
    
    -----------------------------------------------------------------------------
    
    D. Tribe
    All monsters on your side of the field are treated as Dragon-Types until the
    End Phase of this turn.
    
    -----------------------------------------------------------------------------
    
    D.D. Dynamite
    Inflict 300 points of damage to your opponent's Life Points for each of your
    opponent's cards that has been removed from play.
    
    -----------------------------------------------------------------------------
    
    D.D. Trap Hole
    You can only activate this card when your opponent Sets 1 monster in Defense
    Position.  Destroy and remove from play the Set monster and 1 monster on your
    side of the field.
    
    -----------------------------------------------------------------------------
    
    Dark Coffin
    When this face-down card is destroyed and sent to the Graveyard, your opponent
    selects and executes 1 of the following effects:
    @Discard 1 card in his/her hand randomly.
    @Select 1 monster on his/her side of the field and destroy it.
    
    -----------------------------------------------------------------------------
    
    Dark Deal
    You can only activate this card by paying 1000 Life Points when your opponent
    activates a Normal Spell Card.  The effect of the Normal Spell Card that your
    opponent activated at that time becomes "Your opponent discards 1 random card
    from their hand".
    
    -----------------------------------------------------------------------------
    
    Dark Mirror Force
    You can only activate this card when your opponent's monster declares an
    attack.  Remove from play all monsters in Defense Position on your opponent's
    side of the field.
    
    -----------------------------------------------------------------------------
    
    Dark Scorpion Combination
    You can only activate this card witn there are "Don Zaloog", "Clif the Trap
    Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the
    Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the
    field.  During this turn, any of these 5 cards can attack your opponent's Life
    Points directly.  In that case, the Battle Damage inflicted to your opponent by
    each of those cards becomes 400 points.
    
    -----------------------------------------------------------------------------
    
    Dark Spirit of the Silent
    This card can only be activated during your opponent's Battle Step.  Negate the
    attack of 1 monster and select another of your opponent's face-up monsters and
    have it attack.  (If the new targeted attacking monster is in face-up Defense
    Position, change it to Attack Position.)
    
    -----------------------------------------------------------------------------
    
    Deal of Phantom
    Select 1 monster face-up on the field.  Increase the selected monster's ATK by
    100 points for each monster in your Graveyard during the turn this card is
    activated.  The number of monster is applied when this card is activated.
    [The number of monster?]
    
    -----------------------------------------------------------------------------
    
    Deck Devastation Virus
    Limited
    Tribute 1 DARK monster with an ATK of 2000 points or more on your side of the
    field.  Check all monsters on your opponent's side of the field, your
    opponent's hand, and all cards he/she draws during your opponent's next 3
    turns, and destroy all monsters with an ATK of 1500 or less.
    
    -----------------------------------------------------------------------------
    
    Des Counterblow
    Continuous
    Destroy any monster that inflicts Battle Damage to a player's Life Points by
    attacking directly.
    
    -----------------------------------------------------------------------------
    
    Desert Sunlight
    All monsters on your side of the field are changed to face-up Defense Position.
    
    -----------------------------------------------------------------------------
    
    Destiny Board
    Continuous
    At the end of each of your opponent's turns, place 1 "Spirit Message" card from
    your hand or Deck face-up on the field.  If it is from your Deck, then shuffle
    your Deck.  When "Spirit Message" cards "I", "N", "A", "L" are all on your side
    of the field in their proper order, you are declared the winner.  If any of the
    cards are removed fro mthe field while constructing the message, they are all
    sent to your Graveyard immediately.
    
    -----------------------------------------------------------------------------
    
    Destruction Punch
    If the ATK of an attacking monster on your opponent's side of the field is
    lower than the DEF of the attacked Defense Position monster, destroy the
    attacking monster at the end of the Damage Step.  (Damage calculation is
    applied normally.)
    
    -----------------------------------------------------------------------------
    
    Destruction Ring
    Destroy 1 face-up monster on your side of the field to inflict 1000 points of
    damage to both players' Life Points.
    
    -----------------------------------------------------------------------------
    
    Devine Wrath
    Counter
    Discard 1 card from your hand.  Negate the activation and the effect of an
    Effect Monster and destroy the monster.
    
    -----------------------------------------------------------------------------
    
    Dice Re-Roll
    Once this turn, negate 1 six-sided die roll and re-roll it.
    
    -----------------------------------------------------------------------------
    
    Dimension
    You can only activate this card when your opponent declares an attack with a
    monster.  Instead of you, your opponent takes the Battle Damage you would have
    taken as a result of this battle.
    
    -----------------------------------------------------------------------------
    
    Disappear
    Remove 1 card from your opponent's Graveyard from play.
    
    -----------------------------------------------------------------------------
    
    Disarmament
    Destroy all Equip Spell Cards on the field.
    
    -----------------------------------------------------------------------------
    
    Disturbance Strategy
    Your opponent adds all cards in his/her hand to the Deck and shuffles the Deck.
    Your opponent then draws the same number of cards that he/she added to the
    Deck.
    
    -----------------------------------------------------------------------------
    
    Divine Wrath
    Counter
    Discard 1 card from your hand.  Negate the activation and the effect of an
    Effect Monster and destroy the monster.
    
    -----------------------------------------------------------------------------
    
    DNA Surgery
    Continuous
    When you activate this card, declare 1 Type of monster.  As long as this card
    remains face-up on the field, all face-up monsters become the Type you
    declared.
    
    -----------------------------------------------------------------------------
    
    DNA Transplant
    Continuous
    Declare 1 Attribute when you activate this card.  While this card is face-up on
    the field, the Attribute of all face-up monsters on the field becomes the one
    you declared.
    
    -----------------------------------------------------------------------------
    
    Dragon Capture Jar
    Continuous
    As long as this card remains face-up on the field, all face-up Dragon-Type
    monsters are changed to Defense Position and cannot change their Battle
    Position.
    
    -----------------------------------------------------------------------------
    
    Dragon's Rage
    Continuous
    When a Dragon-Type monster on your side of the field attacks with an ATK that
    is higher than the DEF of a Defense Position monster, inflict the difference as
    Battle Damage to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Draining Shield
    Negate the attack of 1 of your opponent's monsters and increase your Life
    Points by the attacking monster's ATK.
    
    -----------------------------------------------------------------------------
    
    Driving Snow
    You can activate this card when 1 or more of your Trap Cards are destroyed and
    sent from the field to the Graveyard by a card effect your opponent controls.
    Destroy 1 Spell or Trap Card on the field.
    
    -----------------------------------------------------------------------------
    
    Drop Off
    This card can only be activated during your opponent's Draw Phase.  Your
    opponent discards the card he/she drew to the Graveyard from their hand
    immediately.
    
    -----------------------------------------------------------------------------
    
    Dust Tornado
    Destroy 1 Spell or Trap Card on your opponent's side of the field.  You can
    then Set 1 Spell or Trap Card from your hand.
    
    -----------------------------------------------------------------------------
    
    Elemental Burst
    Tribute 1 each of WIND, EARTH, FIRE, and EARTH monsters on your side of the
    field to activate this card.  Destroy all cards on your opponent's side of the
    field.
    
    -----------------------------------------------------------------------------
    
    Enchanted Javelin
    Increase your Life Points by the ATK of 1 attacking monster.
    
    -----------------------------------------------------------------------------
    
    Energy Drain
    Select 1 face-up monster on your side of the field.  Increase the ATK and DEF
    of the monster by an amount equal to the number of cards in your opponent's
    hand x 200 points, until the End Phase.
    
    -----------------------------------------------------------------------------
    
    Enervating Mist
    Continuous
    Your opponent's hand size limit becomes 5.
    
    -----------------------------------------------------------------------------
    
    Exhausting Spell
    Remove all Spell Counters on both sides of the field.
    
    -----------------------------------------------------------------------------
    
    Fairy Box
    Continuous
    Each time a monster on your opponent's side of the field attacks, toss a coin
    and call Heads or Tails.  If you call it right, the attacking monster's ATK
    becomes 0 only during the Battle Phase.  Pay 500 Life Points during each of
    your Standby Phases.  If you do not, this card is destroyed.
    
    -----------------------------------------------------------------------------
    
    Fairy's Hand Mirror
    Switch the opponent's Spell Card effect that specifically designates 1 monster
    as a target to another correct target.
    
    -----------------------------------------------------------------------------
    
    Fatal Abacus
    Continuous
    Each time 1 monster is sent from the field to the Graveyard, inflict 500 points
    of damage per card to the respective card owner's Life Points.
    
    -----------------------------------------------------------------------------
    
    Fiend Comedian
    Toss a coin and call it.  If you call it right, all your opponent's cards in
    the Graveyard are removed from play immediately.  If you call it wrong, send a
    number of cards equal to the cards in your opponent's Graveyard from your Deck
    to your Graveyard.
    
    -----------------------------------------------------------------------------
    
    Fiend's Hand Mirror
    Swicth the opponent's Spell Card effect that targets 1 Spell or Trap Card to
    another correct target.
    
    -----------------------------------------------------------------------------
    
    Final Attack Orders
    Continuous
    As long as this card remains face-up on the field, all face-up monsters on the
    field are changed to Attack Position and their battle positions cannot be
    changed.
    
    -----------------------------------------------------------------------------
    
    Fire Darts
    You can only activate this card when you have no cards in your hand.  Roll a
    six-sided die 3 times, and inflict damage to your opponent's Life Points equal
    to the total result of the die rolls x  100 points.
    [Yeah, there's an extra space there   ^, I know.]
    
    -----------------------------------------------------------------------------
    
    Forced Ceasefire
    Discard 1 card from your hand.  No Trap Cards can be activated until the End
    Phase of this turn.
    
    -----------------------------------------------------------------------------
    
    Forced Requisition
    Continuous
    You can activate this card when you discard from your hand.  After that, each
    time you discard from your hand, your opponent must also discard the same
    number of cards from his/her hand.
    
    -----------------------------------------------------------------------------
    
    Formation Union
    Select and activate 1 of the following effects:
    @Equip 1 Union Monster on your side of the field to an appropriate monster on
    your side of the field as an Equip Spell Card.
    @Unequip 1 of your equipped Union Monsters and Special Summon it to your side
    of the field in face-up Attack Position.
    
    -----------------------------------------------------------------------------
    
    Frozen Soul
    You can only activate this card when your Life Points are at least 2000 lower
    than your opponent's.  Skip your opponent's next Battle Phase.
    
    -----------------------------------------------------------------------------
    
    Fuh-Rin-Ka-Zan
    You can only activate this card when there are at least 1 monster each of WIND,
    WATER, FIRE and EARTH Attributes face-up on the field.  Select and apply 1 of
    the following effects:
    @Destroy all monsters on your opponent's side of the field.
    @Destroy all Spell and Trap Cards on your opponent's side of the field.
    @Randomly discard 2 cards from your opponent's hand.
    @Draw 2 cards.
    
    -----------------------------------------------------------------------------
    
    Gamble
    You can only activate this card when your opponent's hand is 6 or more cards
    and your hand is 2 or less.  Toss a coin and call heads or tails.  If you call
    it right, draw until your hand has 5 cards.  If you call it wrong, skip your
    next turn.
    
    -----------------------------------------------------------------------------
    
    Generation Shift
    Destroy 1 face-up monster on your side of the field.  Add 1 card from your Deck
    to your hand wiht the same name as the destroyed card.
    
    -----------------------------------------------------------------------------
    
    Good Goblin Housekeeping
    Semi-Limited
    Draw a number of cards from your Deck equal to the number of "Good Goblin
    Housekeeping" cards in your Graveyard+1, select 1 card from your hand, and
    return it to the bottom of your Deck.
    
    -----------------------------------------------------------------------------
    
    Gorgon's Eye
    Until the end of the End Phase, all effects of monsters on the field in Defense
    Position are negated.
    
    -----------------------------------------------------------------------------
    
    Graverobber
    Select 1 Spell Card from your opponent's Graveyard.  You can use it as your
    hand until the end of the turn.  If you use it, you take 2000 points of damage.
    
    -----------------------------------------------------------------------------
    
    Graverobber's Retribution
    Continuous
    During each of your Standby Phases, inflict 100 points of damage to your
    opponent's Life Points for each of your opponent's monsters that have been
    removed from play.
    
    -----------------------------------------------------------------------------
    
    Gravity Bind
    Semi-Limited - Continuous
    All Level 4 or higher monsters on the field cannot attack.
    
    -----------------------------------------------------------------------------
    
    Greed
    Continuous
    Each time a player draws cards because of a card effect, he/she takes 500
    points of damage during the End Phase for each card drawn by the card effect.
    
    -----------------------------------------------------------------------------
    
    Gust
    You can activate this card when 1 or more of your Spell Cards are sent from the
    field to the Graveyard by a card effect your opponent controls.  Destroy 1
    Spell or Trap Card on the field.
    
    -----------------------------------------------------------------------------
    
    Hallowed Life Barrier
    Discard 1 card from your hand.  During this turn, any damage you take from your
    opponent becomes 0.
    
    -----------------------------------------------------------------------------
    
    Heavy Slump
    You can only activate this card when your opponent has 8 or more cards in
    his/her hand.  Your opponent adds his/her hand to the Deck, shuffles it, and
    draws 2 cards.
    
    -----------------------------------------------------------------------------
    
    Hero Barrier
    If there is a face-up monster on your side of the field that includes
    "Elemental Hero" in its card name, negate 1 attack from your opponent's
    monster.
    
    -----------------------------------------------------------------------------
    
    Hero Signal
    You can only activate this card when a monster on your side of the field is
    destroyed as a result of battle and sent to the Graveyard.  Special Summon 1
    Level 4 or lower monster from your hand or Deck that includes "Elemental Hero"
    in its card name.
    
    -----------------------------------------------------------------------------
    
    Hidden Book of Spell
    You can only activate this card during your turn.  Select 2 Spell cards from
    your Graveyard and add them to your Deck.  Your Deck is then shuffled.
    
    -----------------------------------------------------------------------------
    
    Horn of Heaven
    Counter
    Tribute 1 monster on your isde of the field.  Negate the Normal SUmmon/Flip
    Summon/Special Summon of a monster and destroy it.
    
    -----------------------------------------------------------------------------
    
    House of Adhesive Tape
    If the DEF of a monster summoned by your opponent (excluding Special Summon) is
    500 points or less, the monster is destroyed.
    
    -----------------------------------------------------------------------------
    
    Huge Revolution
    This card can only be activated during your Main Phase when "People Running
    About", "Oppressed People", and "United Resistance" are face-up on your side of
    the field.  Send all cards in your opponent's hand to the Graveyard and destroy
    all cards your opponent controls on the field.
    
    -----------------------------------------------------------------------------
    
    Human Wave Tactics
    Continuous
    During the End Phase of each turn, select a number of Level 2 or lower Normal
    Monsters from your Deck equal to the number of your Level 2 or lower Normal
    Monsters destroyed as a result of battle during that turn, and Special Summon
    them to your side of the field.  The Deck is then shuffled.
    
    -----------------------------------------------------------------------------
    
    Imperial Order
    Forbidden - Continuous
    As long as this care remains face-up on the field, negate the effects of all
    Spell Cards on the field.  Pay 700 Life Points during each of your Standby
    Phases.  If you do not, this card is destroyed.
    
    -----------------------------------------------------------------------------
    
    Infintie Dismissal
    Continuous
    Level 3 or lower monsters are destroyed during the End Phase of the turn that
    they are Normal Summoned or Flip Summoned.
    
    -----------------------------------------------------------------------------
    
    Interdimensional Matter Transporter
    Select 1 face-up monster on your side of the field and remove it from play
    until the End Phase of this turn.
    
    -----------------------------------------------------------------------------
    
    Jam Defender
    Continuous
    When a monster on your opponent's side of the field attacks a monster on your
    side of the field and there is a face-up "Revival Jam" on your side of the
    field, you can switch the attack target to the "Revival Jam".
    
    -----------------------------------------------------------------------------
    
    Jar of Greed
    Draw 1 card from you deck.
    
    -----------------------------------------------------------------------------
    
    Judgement of Anubis
    Counter
    Discard 1 card from your hand.  Negate the activation and the effect of a Spell
    Card controlled by your opponent that has the effect of destroying Spell and/or
    Trap Card(s) on the field and destroy it.  After that, you can destroy 1
    face-up monster on your opponent's side of the field and inflict damage to your
    opponent equal to the ATK of the destroyed monster.
    
    -----------------------------------------------------------------------------
    
    Kozaky's Self-Destruct Button
    Inflict 1000 points of damage to the Life Points of the player who destroyed
    this set card.
    
    -----------------------------------------------------------------------------
    
    Labyrinth of Nightmare
    Continuous
    During the End Phase of each turn, change the battle positions of all face-up
    monsters on the turn player's side of the field.
    
    -----------------------------------------------------------------------------
    
    Last Turn
    This card can only be activated during your opponent's turn when your Life
    Points are 1000 or less.  Select 1 monster on your side of the field and send
    all other cards on the field and in their respective owners' hands to their
    respective Graveyards.  Your opponent then Special Summons 1 monster from
    his/her Deck in face-up Attack Position and attack your selected monster.  (Any
    Battle Damage from this battle is treated as 0.)  The player whose monster
    remains alone on the field at the End Phase of this turn wins the Duel.  Any
    other case results in a DRAW.
    
    -----------------------------------------------------------------------------
    
    Level Conversion Lab
    Select 1 monster in your hand and show it to your opponent, then roll a
    six-sided die.  If the result is 1, send the selected monster to the
    Graveyard.  If the result is 2-6, the Level of the selected monster becomes
    equal to the result until the End Phase of this turn.
    
    -----------------------------------------------------------------------------
    
    Life Absorbing Machine
    Continuous
    As long as this card remains face-up on the field, increase your Life Points by
    an amount equal to half the total Life Points you have paid in your very last
    turn.
    
    -----------------------------------------------------------------------------
    
    Light of Intervention
    Continuous
    Monster Cards cannot be Set face-down.  Monsters Set in Defense Position are
    Normal Summoned in face-up Defense Position.
    
    -----------------------------------------------------------------------------
    
    Light of Judgement
    Activate this card by discarding 1 LIGHT Monster Card from your hand to the
    Graveyard while "The Sanctuary in the Sky" is on the field.  Select 1 card on
    the field controlled by your opponent or 1 card in your opponent's hand (you
    can look at your opponent's hand), and send it to the Graveyard.
    
    -----------------------------------------------------------------------------
    
    Magic Cylinder
    Limited
    Negate the attack of 1 of your opponent's monsters and inflict damage equal to
    the attacking monster's ATK to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Magic Drain
    Counter
    You can activate this card when your opponent activates a Spell Card.  Your
    opponent can discard 1 Spell Card from his/her hand to negate the effect of
    this card.  If your opponent does not, negate the activation of the Spell Card
    of your opponent and destroy it.
    
    -----------------------------------------------------------------------------
    
    Magic Jammer
    Counter
    Discard 1 card from your hand.  Negate the activation of a Spell Card and
    destroy it.
    
    -----------------------------------------------------------------------------
    
    Magical Explosion
    You can only activate this card when you have no cards in your hand.  Inflict
    200 points of damage to your opponent's Life Points for each Spell Card in your
    Graveyard.
    
    -----------------------------------------------------------------------------
    
    Magical Hats
    Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the
    field, then shuffle your Deck.  Shuffle the 3 selected cards and Set them on
    the field in face-down Defense Position.  The 2 cards selected from your Deck
    are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the
    Battle Phase.  You can only use this effect during your opponent's Battle
    Phase.
    
    -----------------------------------------------------------------------------
    
    Magician's Circle
    You can only activate this card when a Spellcaster-Type monster declares an
    attack.  Each player selects one Spellcaster-Type monster from their Deck with
    an ATK of 2000 or less, and Special Summons it in face-up Attack Position to
    their side of the field.
    
    -----------------------------------------------------------------------------
    
    Mask of Restrict
    Continuous
    Neither player can offer any monster as a Tribute under any conditions.
    
    -----------------------------------------------------------------------------
    
    Metal Reflect Slime
    Continuous
    This card becomes a Monster card when activated (Aqua-Type/WATER/10 star/ATK 0/
    DEF 3000), and is Special Summoned into your Monster Card Zone in Defense
    Position.  This card cannot attack.  (Also treated as a Trap Card).
    
    -----------------------------------------------------------------------------
    
    Metalmorph
    After activation, this card is used to equip a face-up monster.  The monster
    equipped with this card increases its ATK and DEF by 300 points.  When
    attacking with a monster equipped with this card, you can further increase its
    ATK by an amount equal to half the ATK of your target.
    
    -----------------------------------------------------------------------------
    
    Meteorain
    During this turn, when your monsters attack with an ATK that is higher than the
    DEF of your opponent's Defense Position monster, inflict the difference as
    Battle Damage to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Michizure
    You can activate this card when your monster is sent from the field to the
    Graveyard.  Destroy 1 monster on the field.
    
    -----------------------------------------------------------------------------
    
    Micro Ray
    The DEF of 1 face-up monster on the field becomes 0 until the end of the End
    Phase.
    
    -----------------------------------------------------------------------------
    
    Mind Haxorz
    Pay 500 Life Points.  Look at your opponent's hand and all Set cards on his/her
    side of the field.
    
    -----------------------------------------------------------------------------
    
    Minefield Eruption
    Inflict 1000 points of damage to your opponent's Life Points for each face-up
    "Mine Golem" on your side of the field.  After that, destroy all face-up "Mine
    Golem"(s) on your side of the field.
    
    -----------------------------------------------------------------------------
    
    Minor Goblin Official
    Continuous
    You can only activate this card when your opponent's Life Points are 3000 or
    less.  Inflict 500 points of damage to your opponent's Life Points during each
    of his/her Standby Phases.
    
    -----------------------------------------------------------------------------
    
    Miracle Restoring
    Remove 2 Spell Counters on your side of the field.  Special Summon 1 "Dark
    Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense
    Position.
    
    -----------------------------------------------------------------------------
    
    Mirror Force
    Forbidden
    You can only activate this card when your opponent's monster declares an
    attack.  Destroy all Attack Position monsters on your opponent's side of the
    field.
    
    -----------------------------------------------------------------------------
    
    Mispolymerization
    You can only activate this card when a Fusion Monster is Special Summoned.
    Return all face-up Fusion Monsters on the field to their respective Fusion
    Decks.
    
    -----------------------------------------------------------------------------
    
    Needle Ceiling
    You can activate this card only when there are 4 or more monsters on the field.
    Destroy all face-up monsters on the field.
    
    -----------------------------------------------------------------------------
    
    Needle Wall
    Continuous
    During your Standby Phase, roll a six-sided die once.  Treat your opponent's
    Monster Card Zone as #'s 1-5, counting from your right.  Destroy the monster
    that is in the same Monster Card Zone as the die result.  If the result is 6,
    roll again.
    
    -----------------------------------------------------------------------------
    
    Next to be Lost
    Select 1 face-up monster on your side of the field.  Send 1 card from your Deck
    to the Graveyard with the same name as the selected card.
    
    -----------------------------------------------------------------------------
    
    Nightmare Wheel
    Continuous
    Select 1 face-up monster on your opponent's side of the field.  As long as this
    card remains face-up on the field, the selected monster cannot attack or change
    its battle position.  During each of your standby phases, this card inflicts
    500 points of damage to your opponent's Life Points.  When the selected monster
    is removed from the field, destroy this card.
    
    -----------------------------------------------------------------------------
    
    Ninjitsu Art of Decoy
    Continuous
    Select 1 face-up monster on your side of the field that includes "Ninja" in its
    card name to activate this card.  As long as this card remains face-up on the
    field, the selected monster is not destroyed as a result of battle (damage
    calculation is applied normally).
    
    -----------------------------------------------------------------------------
    
    Ninjitsu Art of Transformation
    Continuous
    Activate this card by Tributing 1 face-up monster on your side of the field
    that includes "Ninja" in its card name.  Special Summon 1 Beast-Type, Winged
    Beast-Type, or Insect-Type monster with a Level equal to or less than the Level
    of the Tributed card + 3 from your hand or Deck to your side of the field.
    When this card is removed from your side of the field, destroy the monster.
    
    -----------------------------------------------------------------------------
    
    Non Aggression Area
    You can only activate this card during your Standby Phase.  Discard 1 card from
    your hand.  Your opponent cannot Normal Summon, Set, and/or Special Summon
    during his/her next turn.
    
    -----------------------------------------------------------------------------
    
    Non-Fusion Area
    Continuous
    Neither player can Fusion Summon.
    
    -----------------------------------------------------------------------------
    
    Numinous Healer
    You can only activate this card when you take damage to your Life Points.
    Increase your Life Points by 1000 points.  Also, increase your Life Points by
    500 points foe each "Numinous Healer" card in your Graveyard.
    
    -----------------------------------------------------------------------------
    
    Nutrient Z
    This card can only be activated during your opponent's Damage Step.  During
    this turn, if you take Battle Damage of 2000 points or more, increase your Life
    Points by 4000 points before the damage is subtracted from your Life Points.
    
    -----------------------------------------------------------------------------
    
    Ojama Trio
    Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) in
    Defense Position on your opponent's side of the field.  The tokens cannot be
    Tributed for a Tribute Summon.  When an "Ojama Token" is destroyed, the
    controller of that Token takes 300 points of damage.
    
    -----------------------------------------------------------------------------
    
    Ominous Fortunetelling
    Continuous
    During your Standby Phase, select 1 card randomly from your opponent's hand.
    Call the type of card (Monster, Spell, or Trap).  If you call it right, inflict
    700 points of damage to your opponent's Life Points.  You can use this effect
    only once per turn.
    
    -----------------------------------------------------------------------------
    
    Option Hunter
    You can only activate this card when a monster on your side of the field is
    destroyed as a result of battle and sent to the Graveyard.  Increase your Life
    Points by the original ATK of the destroyed monster.
    
    -----------------------------------------------------------------------------
    
    Ordeal of a Traveler
    Continuous
    You can activate this card's effect when your opponent declares an attack.
    Your opponent randomly selects 1 card in your hand and calls the type of the
    card (Monster, Spell, or Trap).  If your opponent calls it wrong, the attacking
    monster is returned to its owner's hand.
    
    -----------------------------------------------------------------------------
    
    Order to Smash
    Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side
    of the field when you activate this card.  When this card resolves, you can
    Tribute the selected Normal Monster and destroy 1 or 2 Spell or Trap Cards on
    your opponent's side of the field.
    
    -----------------------------------------------------------------------------
    
    Phoenix Wing Wind Blast
    Discard 1 card from your hand.  Return 1 card on your opponent's side of the
    field to the top of the owner's Deck.
    
    -----------------------------------------------------------------------------
    
    Pikeru's Circle of Enchantment
    Damage to the controller of this card from card effects becomes 0 until the End
    Phase of this turn.
    
    -----------------------------------------------------------------------------
    
    Pikeru's Second Sight
    Until your opponent's second End Phase, your opponent shows you all cards that
    he/she draws and then add them to his/her hand.
    
    -----------------------------------------------------------------------------
    
    Pineapple Blast
    You can only activate this card when you Normal Summon a monster successfully.
    If there are more monsters on your opponent's side of the field than your side,
    destroy your opponent's monsters so that your opponent controls the same number
    of monsters as you.  You opponent selects which monsters are destroyed.
    
    -----------------------------------------------------------------------------
    
    Pitch Black Power Stone
    Continuous
    After activation, put 3 Spell Counters on this card.  During each of your turns
    you can move 1 of this card's Spell Counters to another face-up card on the
    field that you can put a Spell Counter on.  When there are no Spell Counters on
    this card, this card is destroyed.
    
    -----------------------------------------------------------------------------
    
    Prepare to Strike Back
    Continuous
    Each time your opponent declares an attack on a face-up Defense Position
    monster, toss a coin and call it.  If you call it right, change the targeted
    face-up Defense Position monster to Attack Position.  If you call it wrong, the
    controller of this card takes damage equal to the difference between the ATK of
    the attacking monster and the DEF of the attacked monster.
    
    -----------------------------------------------------------------------------
    
    Pyramid of Light
    Continuous
    If this face-up card is removed from your side of the field, destroy "Andro
    Sphinx" and "Sphinx Teleia" on your side of the field and remove them from
    play.
    
    -----------------------------------------------------------------------------
    
    Raigeki Break
    Discard 1 card from your hand.  Destroy 1 card on the field.
    
    -----------------------------------------------------------------------------
    
    Rare Metalmorph
    Continuous
    Increase the ATK of 1 Machine-Type monster on the field by 500 points.  Only
    once, negate the effect of a Spell Card that designates the monster.  When the
    selected monster is removed from the field, destroy this card.
    
    -----------------------------------------------------------------------------
    
    Ray of Hope
    Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it.
    
    -----------------------------------------------------------------------------
    
    Ready for Intercepting
    Flip 1 face-up Warrior or Spellcaster-Type monster on the field into face-down
    Defense Position.
    
    -----------------------------------------------------------------------------
    
    Really Eternal Rest
    Destroy all monsters equipped with Equip Cards.
    
    -----------------------------------------------------------------------------
    
    Reckless Greed
    Limited
    Draw 2 cards, and after that skip your next 2 Draw Phases.
    
    -----------------------------------------------------------------------------
    
    Reinforcements
    Increase 1 selected monster's ATK by 500 points during the turn this card is
    activated.
    
    -----------------------------------------------------------------------------
    
    Respect Play
    Continuous
    During their respective turns, each player must show their opponent their hand.
    
    -----------------------------------------------------------------------------
    
    Rite of Spirit
    Select 1 Monster Card that includes "Gravekeeper's" in its card name from your
    Graveyard and Special Summon it.  This card's activation and effect are
    unaffected by "Necrovalley".
    
    -----------------------------------------------------------------------------
    
    Riryoku Field
    Counter
    Negate the activation of a Spell Card that targets 1 monster on the field and
    destroy the Spell Card.
    
    -----------------------------------------------------------------------------
    
    Rising Energy
    Discard 1 card from your hand.  Increase the ATK of 1 face-up monster by 1500
    points until the End Phase of this turn.
    
    -----------------------------------------------------------------------------
    
    Robbin' Goblin
    Continuous
    Each time 1 monster on your side of the field inflicts Battle Damage to your
    opponent's Life Points, your opponent discards 1 card rancomly from his hand.
    
    -----------------------------------------------------------------------------
    
    Robbin' Zombie
    Continuous
    Each time 1 monster on your side of the field inflicts Battle Damage to your
    opponent's Life Points, your opponent sends 1 card from the top of their Deck
    to the Graveyard.
    
    -----------------------------------------------------------------------------
    
    Rock Bombardment
    Select 1 Rock-Type monster in your Deck and send it to the Graveyard.  Inflict
    500 points of damage to your opponent's Life Points.  The Deck is then
    shuffled.
    
    -----------------------------------------------------------------------------
    
    Roll Out!
    Select 1 Union Monster in your Graveyard and equip it to an appropriate monster
    on your side of the field.
    
    -----------------------------------------------------------------------------
    
    Rope of Life
    When 1 of your monsters is sent to the Graveyard as a result of battle, discard
    your entire hand to activate this card.  Special Summon the monster to the
    field, increasing the ATK of the monster by 800 points.
    
    -----------------------------------------------------------------------------
    
    Royal Command
    Continuous
    Negate the activation and effects of all Flip Effect monsters' effects.
    
    -----------------------------------------------------------------------------
    
    Royal Decree
    Continuous
    While this card is face-up on the field, negate the effects of all Trap Cards
    on the field except this card.
    
    -----------------------------------------------------------------------------
    
    Royal Surrender
    Counter
    You can only activate this card when your opponent activates a Continuous Trap
    Card.  Negate the activation and effect of the card and destroy it.
    
    -----------------------------------------------------------------------------
    
    Sakuretsu Armor
    You can only activate this card when your opponent declares an attack.  Destroy
    the attacking monster.
    
    -----------------------------------------------------------------------------
    
    Secret Barrel
    Inflict damage to your opponent's Life Points equal to the total number of 
    cards on your opponent's side of the field and in your opponent's hand x 200
    points.
    
    -----------------------------------------------------------------------------
    
    Self-Destruct Button
    You can only activate this card while your Life Points are lower than your
    opponent's Life Points and the difference is 7000 points or more.  Both
    players' Life Points become 0.
    
    -----------------------------------------------------------------------------
    
    Seven Tools of the Bandit
    Counter
    Pay 1000 of your Life Points.  Negate the activation of a Trap Card and destroy
    it.
    
    -----------------------------------------------------------------------------
    
    Shadow of Eyes
    You can only activate this card when your opponent Sets a Monster Card in
    Defense Position.  Change it to face-up Attack Position.  If the monster has a
    Flip Effect, it is not activated.
    
    -----------------------------------------------------------------------------
    
    Shadow Spell
    Continuous
    Select 1 face-up monster on your opponent's side of the field.  Decrease the
    ATK of the selected monster by 700 points.  The monster cannot attack or change
    its battle position.  When the selected monster is destroyed or removed from
    the field, this card is also destroyed.
    
    -----------------------------------------------------------------------------
    
    Shift
    You can activate this card when your opponent designates 1 monster on your side
    of the field as a target of a Spell, Trap, or battle attack.  Switch the target
    to another monster on your side of the field.
    
    -----------------------------------------------------------------------------
    
    Simultaneous Loss
    Each player sends the top card from their Deck to the Graveyard.
    
    -----------------------------------------------------------------------------
    
    Skill Drain
    Continuous
    Pay 1000 Life Points.  As long as this card remains on the field, the effects
    of all face-up Effect Monsters on the field are negated.
    
    -----------------------------------------------------------------------------
    
    Skull Invitation
    Continuous
    Each time a card is sent to the Graveyard, inflict 300 points of damage to its
    owner's Life Points per card.
    
    -----------------------------------------------------------------------------
    
    Skull Lair
    Continuous
    Remove from play any number of monsters in your Graveyard to destroy 1 face-up
    monster on the field whose Level Stars are equal to the number of the cards you
    removed from play.
    
    -----------------------------------------------------------------------------
    
    Snake Fang
    Decrease 1 selected monster's DEF by 500 points during the turn this card is
    activated.
    
    -----------------------------------------------------------------------------
    
    Solar Ray
    Inflict 600 points of damage to your opponent's Life Points for each face-up
    LIGHT monster on your side of the field.
    
    -----------------------------------------------------------------------------
    
    Solemn Judgement
    Counter
    Pay half of your Life Points.  Negate an activation of a Spell/Trap Card/Normal
    Summon/Flip Summon/Special Summon and destroy the Spell Card Trap Card, or
    Summoned Monster.
    
    -----------------------------------------------------------------------------
    
    Solemn Wishes
    Continuous
    Increase your Life Points by 500 points each time you draw a card (or cards).
    
    -----------------------------------------------------------------------------
    
    Solomon's Lawbook
    Skip your own Standby Phase.
    
    -----------------------------------------------------------------------------
    
    Soul Resurrection
    Continuous
    Special Summon 1 Normal Monster from your Graveyard in Defense Position.  When
    this card is removed from the field, the monster is destroyed.  When the
    monster is destroyed, destroy this card.
    
    -----------------------------------------------------------------------------
    
    Spatial Collapse
    Continuous
    You can only activate this card if both you and your opponent have 5 or less
    cards on the field.  The maximum number of cards that each player can have on
    the field is 5.
    
    -----------------------------------------------------------------------------
    
    Spell Purification
    Discard 1 card from your hand.  Destroy all face-up Continuous Spell Cards on
    the field.
    
    -----------------------------------------------------------------------------
    
    Spell Shield Type-8
    Counter
    Select and activate one of the following effects:
    @Negate the activation and the effect of a Spell Card that targets 1 monster on
    the field and destroy the Spell Card.
    @Send 1 Spell Card from your hand to the Graveyard to negate the activation and
    the effect of a Spell Card and destroy it.
    
    -----------------------------------------------------------------------------
    
    Spell Vanishing
    Counter
    Discard 2 cards from your hand.  Negate the activation of a Spell Card and
    destroy it.  Also, look at your opponent's hand and Deck and if you find any
    Spell Cards of the same name as the destroyed Spell Card, send all of them to
    the Graveyard.
    
    -----------------------------------------------------------------------------
    
    Spell-Stopping Statute
    Counter
    You can only activate this card when your opponent activates a Continuous Spell
    Card.  Negate the activation and the effect of the card and destroy it.
    
    -----------------------------------------------------------------------------
    
    Spellbinding Circle
    Continuous
    Select 1 monster.  As long as this card remains face-up on the field, the
    selected monster cannot attack or change its battle position.  When the
    selected monster is destroyed, this card is also destroyed.
    [elect** monster* Wow, that won't happen again.]
    
    -----------------------------------------------------------------------------
    
    Spirit Barrier
    Continuous
    As long as a monster(s) remain(s) on your side of the field, battle damage to
    the controller of this card becomes 0.
    
    -----------------------------------------------------------------------------
    
    Spiritual Earth Art - Kurogane
    Tribute 1 EARTH monster on your side of the field.  Special Summon 1 Level 4 or
    lower EARTH monster from your Graveyard, except for the Tributed monster.
    
    -----------------------------------------------------------------------------
    
    Spiritual Fire Art - Kurenai
    Tribute 1 FIRE monster on your side of the field.  Inflict damage to your
    opponent's Life Points equal to the original ATK of the Tributed Monster.
    
    -----------------------------------------------------------------------------
    
    Spiritual Water Art - Aoi
    Tribute 1 WATER monster on your side of the field.  Look at your opponent's
    hand, select 1 card from it, and send that card to the Graveyard.
    
    -----------------------------------------------------------------------------
    
    Spiritual Wind Art - Miyabi
    Tribute 1 WIND monster on your side of the field.  Select 1 card on your
    opponent's side of the field, and return it to the bottom of the owner's Deck.
    
    -----------------------------------------------------------------------------
    
    Statue of the Wicked
    When this face-down card is destroyed and sent to the Graveyard, Special Summon
    1 "Wicked Token" (Fiend-Type/DARK/4 Stars/ATK 1000/DEF 1000) in Attack or
    Defense Position on your side of the field.
    
    -----------------------------------------------------------------------------
    
    Staunch Defender
    You can only activate this card when your opponent declares an attack.  Select
    1 face-up monster on your side of the field.  During this turn, your opponent
    can only designate the selected monster as an attack target and your opponent
    must attack the selected monster with all face-up monsters.
    
    -----------------------------------------------------------------------------
    
    Taunt
    During your opponent's Main Phase 1, select 1 monster on your side of the field
    to activate this card.  As long as the selected card remains on the field, if
    your opponent attacks with a monster(s) this turn, he/she must select the
    selected monster as the attack target.
    
    -----------------------------------------------------------------------------
    
    The Dragon's Bead
    Continuous
    Discard 1 card from your hand.  Negate the effect of a Trap Card that targets
    1 face-up Dragon-Type monster and destroy the Trap Card.
    
    -----------------------------------------------------------------------------
    
    The Emperor's Holiday
    Continuous
    Negate the effects of all Equip Cards.
    
    -----------------------------------------------------------------------------
    
    The Eye of Truth
    Continuous
    As long as this card remains face-up on the field, your opponent must show
    his/her hand.  Your opponent increases his/her Life Points by 1000 points
    during each of his/her Standby Phases if he/she has a Spell Card in his/her
    hand.
    
    -----------------------------------------------------------------------------
    
    The First Sarcophagus
    Continuous
    During each of your opponent's End Phases, place 1 card on the field from your
    hand or Deck in this order:  "The Second Sarcophagus", "The Third Sarcophagus".
    If 1 Sarcophagus card is removed from your side of the field, all of them on
    your side of the field are sent to the Graveyard.  When you have all 3
    Sarcophagus cards on your side of the field, send all Sarcophagus cards on your
    side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh"
    from your hand or Deck.
    
    -----------------------------------------------------------------------------
    
    The Forces of Darkness
    Return 2 monsters from your Graveyard to your hand that include "Dark World" in
    their card names.
    
    -----------------------------------------------------------------------------
    
    The League of Uniform Nomenclature
    Select 1 face-up Level 2 or lower Normal Monster on your side of the field to
    activate this card.  Special Summon from your Deck to your side of the field as
    many cards as possible with the same name as the selected monster.
    
    -----------------------------------------------------------------------------
    
    The Regulation of Tribe
    Continuous
    Select 1 Type of monster.  Any monster of the selected Type cannot attack.  To
    keep this card in effect, you must offer 1 monster from the field as a Tribute
    at each of your Standby Phases.  If you cannot, this card is destroyed.
    
    -----------------------------------------------------------------------------
    
    The Spell Absorbing Life
    Flip all face-down Defense Position Monster Cards on the field face-up.  Flip
    Effects are not activated at this time.  Increase your Life Points by 400
    points for each Effect Monster Card on the field.
    
    -----------------------------------------------------------------------------
    
    Threatening Roar
    Your opponent cannot declare an attack during this turn.
    
    -----------------------------------------------------------------------------
    
    Thunder of Ruler
    You can only activate this card during your opponent's Standby Phase.  Your
    opponent cannot conduct his/her Battle Phase this turn.
    
    -----------------------------------------------------------------------------
    
    Time Seal
    Skip the Draw Phase of your opponent's next turn.
    
    -----------------------------------------------------------------------------
    
    Token Feastevil
    You can only activate this card when a Token(s) is Special Summoned.  Destroy
    all Tokens on the field, and inflict 300 points of damage to your opponent's
    Life Points foe each destroyed Token.
    
    -----------------------------------------------------------------------------
    
    Tornado Wall
    Continuous
    This card can only be activated when "Umi" is active on the field.  As long as
    "Umi" remains face-up on the field, any damage from attacking monsters to your
    Life Points becomes 0.  When "Umi" is removed from the field, this card is also
    destroyed.
    
    -----------------------------------------------------------------------------
    
    Torrential Tribute
    Limited
    You can only activate this card when a monster is Normal Summoned, Flip
    Summoned or Special Summoned.  Destroy all monsters on the field.
    
    -----------------------------------------------------------------------------
    
    Tower of Babel
    Continuous
    Each time you or your opponent activates a Spell Card, put 1 Spell Counter on
    this card.  When the 4th Spell Counter is put on this card, destroy this card
    and inflict 3000 points of damage to the player that activated the Spell Card
    at that time.
    
    -----------------------------------------------------------------------------
    
    Tragedy
    You can only activate this card when a monster on your opponent's side of the
    field in face-up Attack Position is changed to face-up Defense Position.
    Destroy all Defense Position monsters on your opponent's side of the field.
    
    -----------------------------------------------------------------------------
    
    Trap Dustshoot
    You can activate this card only when your opponent has 4 or more cards in
    his/her hand.  Look at your opponent's hand, then select 1 Monster card and
    return it to its owner's Deck.  Then shuffle the Deck.
    
    -----------------------------------------------------------------------------
    
    Trap Hole
    When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000
    points or more, destroy the monster.
    
    -----------------------------------------------------------------------------
    
    Trap Jammer
    Counter
    You can only activate this card when your opponent activates a Trap Card during
    the Battle Phase.  Negate the activation of the Trap Card and destroy it.
    
    -----------------------------------------------------------------------------
    
    Tutan Mask
    Counter
    Negate the activation and the effect of a Spell or Trap Card that targets 1
    face-up Zombie-Type monster and destroy it.
    
    -----------------------------------------------------------------------------
    
    Two-Pronged Attack
    Select and destroy 2 of your monsters and 1 of your opponent's monsters.
    
    -----------------------------------------------------------------------------
    
    Type Zero Magic Crusher
    Continuous
    Discard 1 Spell Card from your hand to inflict 500 points of damage to your
    opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Ultimate Offering
    Continuous
    At the cost of 500 Life Points per monster a player is allowed an extra Normal
    Summon or Set.
    
    -----------------------------------------------------------------------------
    
    Wall of Revealing Light
    Continuous
    When you activate this card, pay any multiple of 1000 Life Points.  None of
    your opponent's monsters with ATK equal to or less than the Life points you
    paid can attack.
    
    -----------------------------------------------------------------------------
    
    Widespread Ruin
    You can only activate this card when your opponent declares an attack.  Destroy
    1 monster with the highest ATK among your opponent's Attack Position monsters.
    
    -----------------------------------------------------------------------------
    
    Xing Zhen Hu
    Continuous
    Select 2 Set Spell or Trap Cards on hte field and activate this card.  As long
    as this card remains on the field, the selected Spell or Trap Cards cannot be
    activated.
    
    -----------------------------------------------------------------------------
    
    Zero Gravity
    Change the battle positions of all face-up monsters on the field.
    
    -----------------------------------------------------------------------------
    
    
    --Fusion Monsters--
    
    
    Alkana Knight Joker
    *9 Warrior Light
    ATK 3800 DEF 2500
    "Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this
    card can only be conducted with the above Fusion Material Monsters.  While this
    card remains on the Field in face-up position, you can cancel the effect of
    Spell, Trap, and Effect Monster Cards by discarding a card of the same type
    from your Hand (any Monster Card can be discarded to cancel the effect of an
    Effect Monster Card).  This effect can only be used once per turn.
    
    -----------------------------------------------------------------------------
    
    Bickuribox
    *7 Fiend Dark
    ATK 2300 DEF 2000
    "Crass Clown" + "Dream Clown"
    
    -----------------------------------------------------------------------------
    
    B. Skull Dragon
    *9 Dragon Dark
    ATK 3200 DEF 2500
    "Summoned Skull" + "Red-Eyes B. Dragon"
    
    -----------------------------------------------------------------------------
    
    Blue-Eyes Ultimate Dragon
    *12 Dragon Light
    ATK 4500 DEF 3800
    "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
    
    -----------------------------------------------------------------------------
    
    Charubin the Fire Knight
    *3 Pyro Fire
    ATK 1100 DEF 800
    "Monster Egg" + "Hinotama Soul"
    
    -----------------------------------------------------------------------------
    
    Cyber End Dragon
    *10 Machine Light
    ATK 4000 DEF 2800
    "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card
    can only be conducted with the above Fusion Material Monsters.  During battle
    between this card and a Defense Position monster whose DEF is lower than the
    ATK of this card, inflict the difference as Battle Damage to your opponent's
    Life Points.
    
    -----------------------------------------------------------------------------
    
    Cyber Twin Dragon
    *8 Machine Light
    ATK 2800 DEF 2100
    "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be
    conducted with the above Fusion Material Monsters.  This card can attack twice
    during the same Battle Phase.
    
    -----------------------------------------------------------------------------
    
    D.3.S. Frog
    *8 Aqua Water
    ATK 2500 DEF 2000
    "Des Frog" + "Des Frog" + "Des Frog" A Fusion SUmmon of this card can only be
    conducted with the above Fusion Material Monsters.  Increase the ATK of this
    card by 500 points for each "Treeborn Frog" in your Graveyard.
    
    -----------------------------------------------------------------------------
    
    Dark Balter the Terrible
    *5 Fiend Dark
    ATK 2000 DEF 1200
    "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can
    only be conducted with the above Fusion Material Monsters.  When a Normal Spell
    Card is activated, negate the effect by paying 1000 Life Points.  The effect of
    an Effect Monster that this monster destroys as a result of battle is negated.
    
    -----------------------------------------------------------------------------
    
    Dark Blade the Dragon Knight
    *6 Warrior Dark
    ATK 2200 DEF 1500
    "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage
    to your opponent, you can select up to 3 Monster Cards from your opponent's
    Graveyard and remove them from play.
    
    -----------------------------------------------------------------------------
    
    Dark Flare Knight
    *6 Warrior Dark
    ATK 2200 DEF 800
    "Dark Magician" + "Flame Swordsman" Any damage to this card's controller caused
    as a result of battle involving this monster becomes 0.  When this card is
    destroyed and sent to the Graveyard as a result of battle, Special Summon 1
    "Mirage Knight" from your hand or Deck.
    
    -----------------------------------------------------------------------------
    
    Dark Paladin
    *8 Spellcaster Dark
    ATK 2900 DEF 2400
    "Dark Magician" + "Buster Blader" This monster cannot be Special Summoned
    except by Fusion Summon.  As long as this card remains face-up on the field,
    you can discard 1 card from your hand to negate the activation of a Spell Card
    and destroy it.  Increase the ATK of this card by 500 points for each
    Dragon-Type monster on the field and in either player's Graveyard.
    
    -----------------------------------------------------------------------------
    
    Darkfire Dragon
    *4 Dragon Dark
    ATK 1500 DEF 1250
    "Firegrass" + "Petit Dragon"
    
    -----------------------------------------------------------------------------
    
    Deepsea Shark
    *5 Fish Water
    ATK 1900 DEF 1600
    "Bottom Dweller" + "Tongyo"
    
    -----------------------------------------------------------------------------
    
    Dragoness the Wicked Knight
    *3 Warrior Wind
    ATK 1200 DEF 900
    "Armaill" + "One-Eyed Shield Dragon"
    
    -----------------------------------------------------------------------------
    
    Elemental Hero Flame Wingman
    *6 Warrior Wind
    ATK 2100 DEF 1200
    "Elemental Hero Avian" + "Elemental Hero Burstinatrix" This monster cannot be
    Special Summoned except by Fusion Summon.  When this card destroys a monster as
    a result of battle and sends it to the Graveyard, inflict damage to your
    opponent's Life Points equal to the ATK of the destroyed monster.
    
    -----------------------------------------------------------------------------
    
    Elemental Hero Rampart Blaster
    *6 Warrior Earth
    ATK 2000 DEF 2500
    "Elemental Hero Clayman" + "Elemental Hero Burstinatrix" This monster cannot be
    Special Summoned except by Fusion Summon.  While this card is in face-up
    Defense Position, this card can attack your opponent's Life Points directly.
    In that case, apply half of the ATK of this card for damage calculation.
    
    -----------------------------------------------------------------------------
    
    Elemental Hero Shining Flare Wingman
    *8 Warrior Light
    ATK 2500 DEF 2100
    "Elemental Hero Flame Wingman" + "Elemental Hero Sparkman" This monster cannot
    be Special Summoned except by Fusion Summon.  Increase the ATK of this card by
    300 points for each card in your Graveyard that includes "Elemental Hero" in
    its card name.  When this card destroys a monster as a result of battle and
    sends it to the Graveyard, inflict damage to your opponent's Life Points equal
    to the ATK of the destroyed monster.
    
    -----------------------------------------------------------------------------
    
    Elemental Hero Tempest
    *8 Warrior Wind
    ATK 2800 DEF 2800
    "Elemental Hero Avian" + "Elemental Hero Sparkman" + "Elemental Hero Bubbleman"
    This monster cannot be Special Summoned except by Fusion Summon.  By sending 1
    card (except this card) from your side of the field to the Graveyard, select 1
    monster on your side of the field.  While this card is face-up on the field,
    the selected monster is not destroyed as a result of battle.  (Damage
    Calculation is applied normally.)
    
    -----------------------------------------------------------------------------
    
    Elemental Hero Thunder Giant
    *6 Warrior Light
    ATK 2400 DEF 1500
    "Elemental Hero Sparkman" + "Elemental Hero Clayman" This monster cannot be
    Special Summoned except by Fusion Summon.  By discarding 1 card from your hand,
    select and destroy 1 face-up monster on the field with an original ATK that is
    less than the ATK of this card.  You can only use this effect once per turn,
    during your Main Phase.
    
    -----------------------------------------------------------------------------
    
    F.G.D.
    *12 Dragon Dark
    ATK 5000 DEF 5000
    This card can only be Special Summoned with a Fusion Summon.  This card is
    Fusion Summoned with 5 Dragon monsters.  This card does not take battle damage
    from EARTH, WATER, FIRE, WIND, or DARK monsters.
    
    -----------------------------------------------------------------------------
    
    Fiend Skull Dragon
    *5 Dragon Wind
    ATK 2000 DEF 1200
    "Cave Dragon" + "Lesser Fiend" A Fusion Summon of this monster can only be
    conducted with the above Fusion Material Monsters.  As long as this card
    remains face-up on the field, negate the effects of Flip Effect Monsters.
    Negate the effects of a Trap Card that targets this card and destroy it.
    
    -----------------------------------------------------------------------------
    
    Flame Ghost
    *3 Zombie Dark
    ATK 1000 DEF 800
    "Skull Servant" + "Dissolverock"
    
    -----------------------------------------------------------------------------
    
    Flame Swordsman
    *5 Warrior Fire
    ATK 1800 DEF 1600
    "Flame Manipulator" + "Masaki the Legendary Swordsman"
    
    -----------------------------------------------------------------------------
    
    Flower Wolf
    *5 Beast Earth
    ATK 1800 DEF 1400
    "Silver Fang" + "Darkworld Thorns"
    
    -----------------------------------------------------------------------------
    
    Fusionist
    *3 Beast Earth
    ATK 900 DEF 700
    "Petit Angel" + "Mystical Sheep #2"
    
    -----------------------------------------------------------------------------
    
    Gaia the Dragon Champion
    *7 Dragon Wind
    ATK 2600 DEF 2100
    "Gaia The Fierce Knight" + "Curse of Dragon"
    
    -----------------------------------------------------------------------------
    
    Gatling Dragon
    *8 Machine Dark
    ATK 2600 DEF 1200
    "Barrel Dragon" + "Blowback Dragon"
    Toss a coin 3 times.  Destroy a number of monsters on the field equal to the
    number of Heads.  This effect can only be used once per turn, during your Main
    Phase.
    
    -----------------------------------------------------------------------------
    
    Giltia the D. Knight
    *5 Warrior Light
    ATK 1850 DEF 1500
    "Guardian of the Labyrinth" + "Protector of the Throne"
    
    -----------------------------------------------------------------------------
    
    Humanoid Worm Drake
    *7 Aqua Water
    ATK 2200 DEF 2000
    "Worm Drake"+"Humanoid Slime"
    [Spacing   ^ ^   people!]
    
    -----------------------------------------------------------------------------
    
    Kaminari Attack
    *5 Thunder Wind
    ATK 1900 DEF 1400
    "Ocubeam" + "Mega Thunderball"
    
    -----------------------------------------------------------------------------
    
    Karbonala Warrior
    *4 Warrior Earth
    ATK 1500 DEF 1200
    "M-Warrior #1" + "M-Warrior #2"
    
    -----------------------------------------------------------------------------
    
    King Dragun
    *7 Dragon Dark
    ATK 2400 DEF 1100
    "Lord of D."+"Divine Dragon Ragnarok" As long as this card remains face-up on
    the field, your opponent cannot designate Dragon-Type monsters as a target of a
    Spell, Trap, or Monster Card.  Once per turn, you can Special Summon 1
    Dragon-Type monster from your hand to your side of the field.
    
    -----------------------------------------------------------------------------
    
    Labyrinth Tank
    *7 Machine Dark
    ATK 2400 DEF 2400
    "Giga-Tech Wolf" + "Cannon Soldier"
    
    -----------------------------------------------------------------------------
    
    Master of Dragon Soldier
    *12 Dragon Light
    ATK 5000 DEF 5000
    "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" This monster can only be
    Special Summoned with a Fusion Summon.  For each Dragon monster on your Field,
    not including this one, this card receives a 500 points ATK bonus.
    
    -----------------------------------------------------------------------------
    
    Master of Oz
    *9 Beast Earth
    ATK 4200 DEF 3700
    "Big Koala" + "Des Kangaroo"
    
    -----------------------------------------------------------------------------
    
    Metal Dragon
    *6 Machine Wind
    ATK 1850 DEF 1700
    "Steel Ogre Grotto #1" + "Lesser Dragon"
    
    -----------------------------------------------------------------------------
    
    Mokey Mokey King
    *6 Fairy Light
    ATK 300 DEF 100
    "Mokey Mokey" + "Mokey Mokey" + "Mokey Mokey" When this card is removed from
    the field, you can Special Summon as many "Mokey Mokey" as possible from your
    Graveyard.
    [Number of times the word 'Mokey' appears on this card: 10]
    
    -----------------------------------------------------------------------------
    
    Musician King
    *5 Spellcaster Light
    ATK 1750 DEF 1500
    "Witch of the Black Forest" + "Lady of Faith"
    [Does anyone else find it odd that you fuse two girls and get a guy out? o_0]
    
    -----------------------------------------------------------------------------
    
    Ojama King
    *6 Beast Light
    ATK 0 DEF 3000
    "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your
    Opponent's Monster Card Zones.  As long as this card remains face-up on the
    field, the selected zones cannot be used.
    
    -----------------------------------------------------------------------------
    
    Punished Eagle
    *6 Winged Beast Wind
    ATK 2100 DEF 1800
    "Blue-Winged Crown" + "Niwatori"
    
    -----------------------------------------------------------------------------
    
    Rabid Horseman
    *6 Beast-Warrior Earth
    ATK 2000 DEF 1700
    "Battle Ox" + "Mystic Horseman"
    
    -----------------------------------------------------------------------------
    
    Reaper on the Nightmare
    *5 Zombie Dark
    ATK 800 DEF 600
    "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of
    battle.  Destroy this card when it is targeted by the effect of a Spell, Trap,
    or Effect Monster.  This card can attack your opponent's Life Points directly
    even if there is a monster on your opponent's side of the field.  If this card
    successfully attacks your opponent's Life Pointd directly, your opponent
    discards 1 card randomly from his/her hand.
    
    -----------------------------------------------------------------------------
    
    Ryu Senshi
    *6 Warrior Earth
    ATK 2000 DEF 1200
    "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this monster can only
    be conducted with the above Fusion Material Monsters.  As long as this card
    remains face-up on the field, negate the effect of a Normal Trap Card by paying
    1000 Life Points.  Negate the effects of a Spell Card that targets this card
    and destroy it.
    
    -----------------------------------------------------------------------------
    
    Sanwich
    *6 Spellcaster Dark
    ATK 2100 DEF 1800
    "Sangan" + "Witch of the Black Forest"
    
    -----------------------------------------------------------------------------
    
    St. Joan
    *7 Fairy Light
    ATK 2800 DEF 2000
    "The Forgiving Maiden" + "Marie the Fallen One"
    
    -----------------------------------------------------------------------------
    
    Steam Gyroid
    *6 Machine Earth
    ATK 2200 DEF 1600
    "Gyroid" + "Steamroid"
    
    -----------------------------------------------------------------------------
    
    Super Robolady
    *6 Machine Earth
    ATK 1200 DEF 500
    "Robolady" + "Roboyarou" You can Special Summon "Super Roboyarou" by returning
    this card from the field to the Fusion Deck.  You cannot use this effect during
    the same turn this monster is Special Summoned.  In addition, increase the ATK
    of this monster by 1000 points during the Damage Step when this monster
    inflicts Direct Damage to your opponent's Life Points.
    
    -----------------------------------------------------------------------------
    
    Super Roboyarou
    *6 Machine Earth
    ATK 1200 DEF 500
    "Robolady" + "Roboyarou" You can Special Summon "Super Robolady" by returning
    this card from the field to the Fusion Deck.  You cannot use this effect during
    the same turn this monster is Special Summoned.  In addition, increase the ATK
    of this monster by 1000 points during the Damage Step when this monster battles
    with a monster.
    
    -----------------------------------------------------------------------------
    
    The Last Warrior from Another Planet
    *7 Warrior Earth
    ATK 2350 DEF 2300
    "Zombyra the Dark" + "Maryokutai"  When this card is Special Summoned, destroy
    all monsters on your side of the field except this card.  As long as this card
    remains face-up on the field, neither player can Normal Summon, Flip Summon or
    Special Summon any monster.
    
    -----------------------------------------------------------------------------
    
    Thousand Dragon
    *7 Dragon Wind
    ATK 2400 DEF 2000
    "Time Wizard" + "Baby Dragon"
    
    -----------------------------------------------------------------------------
    
    Thousand-Eyes Restrict
    Limited
    *1 Spellcaster Dark
    ATK 0 DEF 0
    "Relinquished" + "Thousand-Eyes Idol" As long as this card remains face-up on
    the field, other monsters cannot change their Battle Positions or attack.
    Select 1 monster on your opponent's side of the field and equip it to this card
    (this effect can only be used once per turn and you can only equip 1 monster at
    a time to this card).  The ATK and DEF of this card become the same amounts as
    the monster equipped to this card.  If this card is destroyed as a result of
    battle, the equipped monster is destroyed instead.
    [Why limit Thousand-Eyes Restrict?  I say, if someone's stupid enough to summon
    2 so that they can't attack, I say, let the idiot run out of cards.]
    
    -----------------------------------------------------------------------------
    
    Twin-Headed Thunder Dragon
    *7 Thunder Light
    ATK 2800 DEF 2100
    "Thunder Dragon" + "Thunder Dragon"
    
    -----------------------------------------------------------------------------
    
    VW-Tiger Catapult
    *6 Machine Light
    ATK 2000 DEF 2100
    "V-Tiger Jet" + "W-Wing Catapult" This card can only be Special Summoned from
    your Fusion Deck by removing from play the above cards on your side of the
    field.  (You do not use "Polymerization").  By discarding 1 card from your
    hand, change the battle position of 1 monster on your opponent's side of the
    field.  (Flip Effects are not activated at this time.)
    
    -----------------------------------------------------------------------------
    
    VWXYZ-Dragon Catapult Cannon
    *8 Machine Light
    ATK 3000 DEF 2800
    "VW-Tiger Catapult" + "XYZ-Dragon Cannon" This card can only be Special
    Summoned from your Fusion Deck by removing from play the above cards on your
    side of the field.  (You do not use "Polymerization").  Once per turn, remove
    from play 1 card on your opponent's side of the field.  When this card attacks,
    you can change the battle-position of the attack-target monster.  (Flip Effects
    are not activated at this time.)
    
    -----------------------------------------------------------------------------
    
    XY-Dragon Cannon
    *6 Machine Light
    ATK 2200 DEF 1900
    "X-Head Cannon" + "Y-Dragon Head" This card cannot be Special Summoned except
    by removing from play the above cards on your side of the field; then you can
    Special Summon this card from your Fusion Deck (You do not use
    "Polymerization").  Discard 1 card from your hand to destroy 1 face-up Spell or
    Trap Card on your opponent's side of the field.
    
    -----------------------------------------------------------------------------
    
    XYZ-Dragon Cannon
    *8 Machine Light
    ATK 2800 DEF 2600
    "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" This card can only be
    Special Summoned from your Fusion Deck by removing from play the above cards
    on your side of the field.  (You do not use "Polymerization").  This card
    cannot be Special Summoned from the Graveyard.  By discarding 1 card from your
    hand, destroy 1 card on your opponent's side of the field.
    
    -----------------------------------------------------------------------------
    
    XZ-Tank Cannon
    *6 Machine Light
    ATK 2400 DEF 2100
    "X-Head Cannon" + "Z-Metal Tank" This card cannot be Special Summoned except by
    removing from play the above cards on your side of the field; then you can
    Special Summon this card from your Fusion Deck (You do not use
    "Polymerization").  Discard 1 card from your hand to destroy 1 face-down Spell
    or Trap Card on your opponent's side of the field.
    
    -----------------------------------------------------------------------------
    
    YZ-Tank Dragon
    *6 Machine Light
    ATK 2100 DEF 2200
    "Y-Dragon Head" + "Z-Metal Tank" This card cannot be Special Summoned except by
    removing from play the above cards on your side of the field; then you can
    Special Summon this card from your Fusion Deck (You do not use
    "Polymerization").  Discard 1 card from your hand to destroy 1 face-down
    Monster Card on your opponent's side of the field.
    
    -----------------------------------------------------------------------------
    
    
    --Ritual Monsters--
    
    
    Crab Turtle
    *8 Aqua Water
    ATK 2550 DEF 2500
    This monster can only be Ritual Summoned with the Ritual Spell Card, "Turtle
    Oath".  You muse also offer monsters whose total Level Stars equal 8 or more as
    a Tribute from the field or your hand.
    
    -----------------------------------------------------------------------------
    
    Dark Master - Zorc
    *8 Fiend Dark
    ATK 2700 DEF 1500
    This card can only be Ritual Summoned with the Ritual Spell Card, "Contract
    with the Dark Master".  You must also Tribute monsters whose total Levels equal
    8 or more from the field or your hand.  During your turn, you can roll 1
    six-sided die.  If the result is 1 or 2, destroy all monsters on your
    opponent's side of the field.  If the result is 3, 4, or 5, destroy 1 monster
    on your opponent's side of the field.  If the result is 6, destroy all monsters
    on your side of the field.
    
    -----------------------------------------------------------------------------
    
    Demise, King of Armageddon
    *8 Fiend Dark
    ATK 2400 DEF 2000
    This card can only be Ritual Summoned with the Ritual Spell Card, "End of the
    World".  By paying 2000 Life Points, destroy all cards on the field.
    
    -----------------------------------------------------------------------------
    
    Elemental Mistress Doriado
    *3 Spellcaster Light
    ATK 1200 DEF 1400
    This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's
    Blessing".  The Attribute of this card is also treated as WIND, WATER, FIRE,
    and EARTH.
    
    -----------------------------------------------------------------------------
    
    Hungry Burger
    *6 Warrior Dark
    ATK 2000 DEF 1850
    This monster can only be Ritual Summoned with the Ritual Spell Card, "Hamburger
    Recipe".  You muse also offer monsters whose total Level Stars equal 6 or more
    as a Tribute from the field or your hand.
    
    -----------------------------------------------------------------------------
    
    Legendary Flame Lord
    *7 Spellcaster Fire
    ATK 2400 DEF 2000
    This card can only be Ritual Summoned with the Ritual Spell Card, "Incandescent
    Ordeal".  You must also Tribute monsters whose total Levels equal 7 or more
    from the field to your hand.  Each time you or your opponent activates 1 Spell
    Card, put 1 Spell Counter on this card.  Remove 3 Spell Counters from this card
    to destroy all monsters on the field except this card.
    
    -----------------------------------------------------------------------------
    
    Paladin of White Dragon
    *4 Dragon Light
    ATK 1900 DEF 1200
    This monster can only be Ritual Summoned with the Ritual Spell Card, "White
    Dragon Ritual".  You must also Tribute monsters whose total Levels equal 4 or
    more from the field or your hand.  When this monster attacks a face-down
    Defense Position monster, destroy the face-down monster with this card's
    effect.  You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon"
    from your hand or your Deck.  ("Blue-Eyes White Dragon" cannot attack during
    that turn.)
    
    -----------------------------------------------------------------------------
    
    Performance of Sword
    *6 Warrior Earth
    ATK 1950 DEF 1850
    This monster can only be Ritual Summoned with the Ritual Spell Card, 
    "Commencement Dance".  You muse also offer monsters whose total Level Stars
    equal 6 or more as a Tribute from the field or your hand.
    
    -----------------------------------------------------------------------------
    
    Relinquished
    *1 Spellcaster Dark
    ATK 0 DEF 0
    Select 1 monster on your opponent's side of the field and equip it to this card
    (this effect can only be used once per turn and you can only equip 1 monster at
    a time to this card).  The ATK and DEF of this card become the same amounts as
    the monster equipped to this card.  If this card is destroyed as a result of
    battle, the equipped monster is destroyed instead, and any battle damage you
    received from the battle is also inflicted to your opponent's Life Points.
    [Anyone notice no mention of only being able to be summoned with a spell card?]
    
    -----------------------------------------------------------------------------
    
    Reshef the Dark Being
    *8 Fiend Light
    ATK 2500 DEF 1500
    This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual
    of the Ancients".  Discard 1 Spell Card from your hand.  Take control of 1
    monster on your opponent's side of the field until the End Phase.  You can only
    use this effect once per turn.
    
    -----------------------------------------------------------------------------
    
    Ruin, Queen of Oblivion
    *8 Fairy Light
    ATK 2300 DEF 2000
    This card can only be Ritual Summoned with the Ritual Spell Card, "End of the
    World".  If this card destroys your opponent's monster as a result of battle,
    it can attack once again in a row.
    
    -----------------------------------------------------------------------------
    
    Shinato, King of a Higher Plane
    *8 Light Fairy
    ATK 3300 DEF 3000
    This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's
    Ark".  You must also offer Tribute monsters whose total Levels equal 8 or more
    from the field or your hand.  When this card destroys a Defense Position
    monster and sends it to the Graveyard as a result of battle, inflict damage to
    your opponent's Life Points equal to the original ATK of the destroyed monster.
    
    -----------------------------------------------------------------------------
    
    The Masked Beast
    *8 Fiend Dark
    ATK 3200 DEF 1800
    This monster can only be Ritual Summoned with the Ritual Spell Card, "Curse of
    the Masked Beast".  You must also offer monsters whose total Level Stars equal
    8 or more as a Tribute from the field or your hand.
    
    -----------------------------------------------------------------------------
    
    
    --Tokens--
    
    
    Army Ant Token
    *4 Insect Earth
    ATK 500 DEF 1200
    Special Summon with the effect of "Multiplication of Ants".  This Token cannot
    be used as a Tribute for a Tribute Summon.
    
    -----------------------------------------------------------------------------
    
    Kuriboh Token
    *1 Fiend Dark
    ATK 300 DEF 200
    Special Summon with the effect of "Multiply".  This Token cannot be used for a
    Tribute for a Tribute Summon.
    
    -----------------------------------------------------------------------------
    
    Ojama Token
    *2 Beast Light
    ATK 0 DEF 1000
    Special Summon with the effects of "Ojama Trio".  This Token cannot be used as
    a Tribute for a Tribute Summon.  When it is destroyed, the controller will take
    300 points of damage to their Life Points.
    
    -----------------------------------------------------------------------------
    
    Phantasm Token
    *1 Fiend Dark
    ATK 1000 DEF 1000
    Special Summon with the effect of "Raviel, Lord of Phantasms".  This Token
    cannot declare an attack.
    
    -----------------------------------------------------------------------------
    
    Poisonous Snake Token
    *3 Reptile Earth
    ATK 1200 DEF 1200
    Special Summon with the effect of "Cobra Jar".  When this Token is destroyed as
    a result of battle, inflict 500 points of damage to your opponent's Life
    Points.
    
    -----------------------------------------------------------------------------
    
    Sheep Token
    *1 Beast Earth
    ATK 0 DEF 0
    Special Summon with the effect of "Scapegoat".  This Token cannot be used as a
    Tribute for a Tribute Summon.
    
    -----------------------------------------------------------------------------
    
    Wicked Token
    *4 Fiend Dark
    ATK 1000 DEF 1000
    Special Summon with the effect of "Statue of the Wicked".
    
    -----------------------------------------------------------------------------
    
    
    -----------------------
    --E. OPPONENTS' DECKS--
    -----------------------
    
    
    --FREE DUEL--
    
    
    --Level 1--
    
    
    Kuriboh
    Kuriboh & Friends
    40/40
    
    -monster
    Blue-Eyes White Dragon
    Dark Magician
    Giant Soldier of Stone (x2)
    La Jinn the Mystical Genie of the Lamp (x2)
    Mystical Elf
    Red-Eyes B. Dragon
    -effect
    Big Shield Gardna
    Double Coston (x2)
    Gearfried the Iron Knight (x2)
    Kuriboh (x3)
    Maha Vailo (x2)
    Reflect Bounder
    Rocket Warrior
    -spell
    Axe of Despair (x2)
    Black Pendant
    Multiply (x2)
    Mystical Space Typhoon
    Pot of Greed
    Premature Burial
    Remove Trap
    Snatch Steal
    Swords of Revealing Light
    The Flute of Summoning Kuriboh (x2)
    Tribute to the Doomed
    -trap
    Call of the Haunted
    Magic Cylinder
    Metalmorph
    Negate Attack
    Reinforcements
    Trap Hole
    
    
    Scapegoat
    Adversity Monsters
    40/40
    
    -effect
    A Cat of Ill Omen (x3)
    Behemoth the King of All Animals (x2)
    Chainsaw Insect (x2)
    Fusilier Dragon, the Dual-Mode Beast (x3)
    Giant Orc
    Goblin Attack Force (x2)
    Goblin Elite Attack Force (x2)
    Indomitable Fighter Lei Lei (x2)
    Jirai Gumo
    Mask of Darkness
    Sangan
    -spell
    A Feather of the Phoenix (x2)
    Bait Doll
    Cathedral of Nobles
    Giant Trunade
    Magical Mallet (x2)
    Mystical Space Typhoon
    Pot of Greed
    Scapegoat
    -trap
    Judgement of Anubis
    Magic Jammer 
    Royal Surrender
    Seven Tools of the Bandit
    Skill Drain (x3)
    Solemn Judgement (x2)
    Ultimate Offering
    
    
    Skull Servant
    Skull Servant Kingdom
    40/40
    
    -monster
    Skull Servant (x3)
    -effect
    Des Lacooda (x2)
    Exiled Force
    Goblin Zombie (x2)
    King of the Skull Servants (x3)
    Magician of Faith
    Mystic Tomato
    Sangan
    Spirit Reaper (x2)
    Stealth Bird (x2)
    Stone Statue of the Aztecs (x2)
    -spell
    Foolish Burial
    Heavy Storm
    Level Limit - Area B (x2)
    Lightning Vortex
    Mystical Space Typhoon
    Opti-Camouflage Armor
    Pot of Greed
    Premature Burial
    Reload (x2)
    Smashing Ground (x2)
    -trap
    Call of the Haunted
    Dust Tornado
    Gravity Bind
    Next to be Lost
    The League of Uniform Nomenclature
    
    
    Watapon
    Shining Power
    40/40
    
    -monster
    Dunames Dark Witch
    -effect
    Airknight Parshath
    Asura Priest
    Copycat
    D.D. Warrior Lady
    Magician of Faith
    Marshmallon
    Ninja Grandmaster Sasuke (x2)
    Reflect Bounder
    Royal Magical Library
    Sangan
    Shining Angel (x2)
    Silent Swordsman LV3 (x2)
    Silent Swordsman LV5
    Soul of Purity and Light
    Watapon
    Zaborg the Thunder Monarch
    -spell
    Hammer Shot
    Heavy Storm
    Mistobody
    Monster Reincarnation
    Mystical Space Typhoon
    Nobleman of Crossout
    Nobleman of Extermination
    Pot of Greed
    Smashing Ground
    Snatch Steal
    Swords of Revealing Light
    The Sanctuary in the Sky
    -trap
    Beckoning Light
    Bottomless Trap Hole
    Call of the Haunted
    Raigeki Break
    Sakuretsu Armor
    Seven Tools of the Bandit
    Wall of Revealing Light
    Widespread Ruin
    
    
    White Magician Pikeru
    Friends From the Magic Land
    40/40
    
    -monster
    Gemini Elf (x2)
    -effect
    Apprentice Magician
    Ebon Magician Curran (x2)
    Injection Fairy Lily
    Magician's Valkyrie (x2)
    Magician of Faith (x2)
    Princess Curran
    Princess Pikeru
    Sangan
    Silent Magician LV4
    Silent Magician LV8
    The Unhappy Girl (x2)
    Toon Gemini Elf (x2)
    White Magician Pikeru (x2)
    -spell
    Axe of Despair
    Heavy Storm
    Lightning Vortex
    Mage Power
    Mystical Space Typhoon
    Pot of Greed
    Scapegoat
    Smashing Ground
    Snatch Steal
    Trial of the Princesses (x2)
    Yami
    -trap
    A Rival Appears!
    Bottomless Trap Hole
    Call of the Haunted
    Dust Tornado (x2)
    Magician's Circle
    Sakuretsu Armor
    
    
    --Level 2--
    
    
    Batteryman C
    Full Charge Deck
    40/40
    
    -monster
    Mechanical Chaser
    -effect
    Ancient Gear Golem
    Batteryman AA (x3)
    Batteryman C (x3)
    Cyber Dragon (x2)
    Drillroid
    Gyroid
    Heavy Mech Support Platform (x2)
    Machine King
    Machine King Prototype
    Magician of Faith
    Perfect Machine King
    The Trojan Horse (x2)
    -spell
    Battery Charger (x2)
    Collapse
    Hammer Shot
    Heavy Storm
    Inferno Reckless Summon (x2)
    Limiter Removal
    Mystical Space Typhoon
    Pot of Greed
    Premature Burial
    Snatch Steal
    -trap
    Call of the Haunted
    DNA Surgery
    Dust Tornado
    Rare Metalmorph (x2)
    Roll Out! (x2)
    Sakuretsu Armor
    
    
    Ojama Yellow
    Preventers Deck
    40/40
    
    -monster
    Ojama Yellow
    -effect
    A Cat of Ill Omen (x3)
    A-Team: Trap Disposal Unit
    Bowganian (x2)
    Ebon Magician Curran (x2)
    Maryokutai
    Mask of Darkness
    Mystic Tomato (x2)
    Sangan
    Solar Flare Dragon (x2)
    Stealth Bird (x2)
    -spell
    Dark Room of Nightmare
    Ground Collapse (x2)
    Hammer Shot
    Level Limit - Area B (x2)
    Lightning Vortex
    Magical Mallet
    Mystical Space Typhoon
    Pot of Greed
    Scapegoat
    -trap
    Dust Tornado (x2)
    Gravity Bind (x2)
    Ojama Trio (x3)
    Spacial Collapse (x2)
    Xing Zhen Hu (x2)
    
    
    Goblin King
    Dark Feast Deck
    40/40
    
    -monster
    Archfiend Soldier (x3)
    -effect
    D.D. Warrior Lady
    Dark Necrofear
    Dark Ruler Ha Des (x2)
    Exiled Force
    Giant Germ (x3)
    Goblin Elite Attack Force (x3)
    Goblin King
    Great Maju Garzett
    Mystic Tomato
    Sangan
    Slate Warrior (x2)
    -spell
    Collapse
    Hammer Shot
    Heavy Storm
    Magical Mallet
    Mystical Space Typhoon
    Pot of Greed
    Premature Burial
    Rush Recklessly
    Scapegoat
    Smashing Ground
    Snatch Steal
    Yami
    -trap
    Bark of Dark Ruler (x3)
    Call of the Haunted
    Dust Tornado (x2)
    Magic Drain
    Sakuretsu Armor
    
    
    Des Frog
    Frog Warning Deck
    40/40 + 1 Fusion
    
    -effect
    Abyss Soldier (x2)
    Beelze Frog (x2)
    Des Frog (x3)
    Gora Turtle
    Magician of Faith
    Mother Grizzly (x3)
    Nightmare Penguin (x2)
    Penguin Soldier
    Sangan
    T.A.D.P.O.L.E. (X3)
    Treeborn Frog
    Tribe-Infecting Virus
    -spell
    Big Wave Small Wave
    Brain Control
    Creature Swap
    Des Croaking (x2)
    Hammer Shot
    Mystical Space Typhoon
    Polymerization
    Pot of Greed
    Premature Burial
    Salvage (x2)
    Snatch Steal
    Swords of Revealing Light
    Umiiruka (x2)
    -trap
    Call of the Haunted
    Royal Decree
    Torrential Tribute
    -Fusion
    D.3.S. Frog
    
    
    Water Dragon
    Elixer Deck
    40/40
    
    -monster
    Gagagigo
    Giga Gagagigo (x2)
    Sea Serpent Warrior of Darkness
    -effect
    Abyss Soldier (x2)
    D. D. Assailant
    D.D. Warrior Lady
    Hydrogeddon (x3)
    Levia-Dragon - Daedalus
    Magician of Faith
    Nightmare Penguin
    Oxygeddon (x2)
    Penguin Soldier
    Tribe-Infecting Virus
    Unshaven Angler
    Water Dragon
    -spell
    A Legendary Ocean (x3)
    Bonding - H2O (x2)
    Hammer Shot
    Heavy Storm
    Lightning Vortex
    Magical Mallet (x2)
    Mystical Space Typhoon
    Pot of Greed
    Premature Burial
    -trap
    Bottomless Trap Hole
    Call of the Haunted
    Dust Tornado
    Sakuretsu Armor
    Seven Tools of the Bandit
    Solemn Judgement
    Tornado Wall
    
    
    --Level 3--
    
    
    Red-Eyes Darkness Dragon
    Pride of Dragons
    40/40
    
    -monster
    Luster Dragon (x3)
    -effect
    Armed Dragon LV3 (x2)
    Armed Dragon LV5 (x2)
    Armed Dragon LV7
    Armed Dragon LV10
    Axe Dragonute (x2)
    D.D. Warrior Lady
    Element Dragon
    Exiled Force
    Masked Dragon (x2)
    Red-Eyes B. Chick
    Red-Eyes Darkness Dragon
    Sangan
    Twin-Headed Behemoth
    -spell
    Heavy Storm
    Magical Mallet
    Mystical Space Typhoon
    Nobleman of Crossout
    Pot of Greed
    Premature Burial
    Rush Recklessly
    Scapegoat
    Snatch Steal
    Stamping Destruction (x3)
    The Graveyard in the Fourth Dimension
    -trap
    Bottomless Trap Hole
    Call of the Haunted
    Ceasefire
    Dragon's Rage (x2)
    Sakuretsu Armor
    The Dragon's Bead
    
    [I believe someone made a gross error in constructing this deck.  Red-Eyes
    Black Dragon isn't in it.  Therefore, Red-Eyes Darkness Dragon can't be
    summoned and Red-Eyes B. Chick is a waste of space.  Bad Developers!  Bad!]
    
    
    Vampire Genesis
    The Resurrected
    40/40
    
    -effect
    Curse of Vampire
    D.D. Warrior Lady
    Goblin Zombie (x2)
    Magician of Faith
    Pyramid Turtle (x3)
    Regenerating Mummy (x3)
    Ryu Kokki (x2)
    Sangan
    Soul-Absorbing Bone Tower
    Spirit Reaper (x3)
    Tribe-Infecting Virus
    Vampire Genesis
    Vampire Lord (x2)
    -spell
    Book of Life (x3)
    Call of the Mummy (x2)
    Card of Safe Return
    Heavy Storm
    Lightning Vortex
    Mystical Space Typhoon
    Nobleman of Crossout
    Overpowering Eye
    Pot of Greed
    Rush Recklessly
    Snatch Steal
    -trap
    Bottomless Trap Hole
    Call of the Haunted
    Dust Tornado
    Torrential Tribute
    
    
    Infernal Flame Emperor
    Ring of Fire
    40/40
    
    -monster
    Blazing Inpachi
    Charcoal Inpachi
    -effect
    Fire Fox (x2)
    Gaia Soul the Combustivle Collective
    Infernal Flame Emperor
    Invasion of Flames
    Lava Golem (x2)
    Raging Flame Sprite (x3)
    Sangan
    Solar Flare Dragon (x3)
    UFO Turtle (x2)
    Ultimate Baseball Kid (x2)
    -spell
    Dark Room of Nightmare (x2)
    Heavy Storm
    Level Limit - Area B (x2)
    Mystical Space Typhoon
    Nobleman of Crossout
    Pot of Greed
    Premature Burial
    Smashing Ground
    Snatch Steal
    -trap
    Bottomless Trap Hole (x2)
    Dust Tornado (x2)
    Gravity Bind (x2)
    Nightmare Wheel (x2)
    Solemn Judgement
    
    
    Ocean Dragon Lord - Neo-Daedalus
    Deep Blue
    40/40
    
    -monster
    Gagagigo (x2)
    Giga Gagagigo (x2)
    -effect
    Abyss Soldier (x2)
    D.D. Warrior Lady
    Fenrir
    Levia-Dragon - Daedalus
    Magician of Faith
    Mermaid Knight (x2)
    Mobius the Frost Monarch
    Mother Grizzly (x2)
    Nightmare Penguin
    Ocean Dragon Lord - Neo-Daedalus
    Penguin Soldier
    Tribe-Infecting Virus
    Unshaven Angler (x2)
    -spell
    A Legendary Ocean (x3)
    Big Wave Small Wave
    Heavy Storm
    Mystical Space Typhoon
    Pot of Greed
    Premature Burial
    Salvage
    Smashing Ground
    Snatch Steal
    -trap
    Bottomless Trap Hole
    Call of the Haunted
    Dust Tornado
    Gravity Bind (x2)
    Tornado Wall (x2)
    Torrential Tribute
    
    
    Helios Duo Megiste
    Final Frontier
    40/40
    
    -effect
    Banisher of the Light (x3)
    D. D. Assailant (x2)
    D.D. Survivor (x2)
    D.D. Warrior Lady
    Dimension Jar
    Dimensional Warrior
    Gren Maju Da Eiza (x2)
    Helios Duo Megiste (x2)
    Helios Tris Megiste
    Homunculus Gold (x2)
    Magician of Faith
    The Ancient Sun Helios (x2)
    -spell
    Card Destruction
    Collapse
    Heavy Storm
    Lightning Vortex
    Mystical Space Typhoon
    Nobleman of Crossout (x2)
    Pot of Greed
    Soul Release (x2)
    -trap
    Big Burn
    Bottomless Trap Hole (x2)
    Call of the Haunted
    Dust Tornado (x2)
    Fiend Comedian
    Karma Cut (x2)
    Sakuretsu Armor
    
    
    --Level 4--
    
    
    Gilford the Legend
    Past Platoons
    40/40
    
    -effect
    Armed Samurai - Ben Kei
    Command Knight
    D. D. Assailant (x2)
    D.D. Warrior Lady
    Exiled Force
    Gilford the Legend
    Goblin Attack Force (x2)
    Marauding Captain (x3)
    Mataza the Zapper
    Ninja Grandmaster Sasuke (x3)
    Silent Swordsman LV3 (x2)
    Silent Swordsman LV5
    Zombyra the Dark
    -spell
    Divine Sword - Phoenix Blade
    Fusion Sword Murasame Blade
    Giant Trunade
    Heavy Storm
    Lightning Vortex
    Mage Power
    Mystical Space Typhoon
    Premature Burial
    Reinforcement of the Army (x2)
    Rush Recklessly
    Smashing Ground
    Snatch Steal
    The A. Forces
    The Warrior Returning Alive
    United We Stand
    Wicked-Breaking Flamberge - Baou
    -trap
    Dust Tornado
    Royal Decree (x2)
    
    
    Dark Eradicator Warlock
    The Mage's Successor
    40/40
    
    -effect
    Apprentice Magician (x2)
    Breaker the Magical Warrior
    Call of the Haunted
    Chaos Sorcerer (x2)
    D.D. Warrior Lady
    Dark Eradicator Warlock
    Dark Magician
    Exiled Force
    Injection Fairy Lily
    Kycoo the Ghost Destroyer (x2)
    Magician of Faith (x2)
    Magician's Valkyrie
    Premature Burial
    Royal Magical Library
    Skilled Dark Magician (x3)
    Toon Gemini Elf
    -spell
    Heavy Storm
    Lightning Vortex
    Mage Power
    Magical Dimension (x2)
    Monster Reincarnation
    Mystical Space Typhoon
    Nobleman of Crossout
    Premature Burial
    Smashing Ground
    Spell Absorption
    Swords of Revealing Light
    United We Stand
    Yami
    -trap
    Bottomless Trap Hole
    Dust Tornado
    Magician's Circle
    Sakuretsu Armor
    
    
    Guardian Exode
    The Driving Force
    
    
    Goldd, Wu-Lord of Dark World
    Logic of the Underworld
    
    
    Elemental Hero Erikshieler
    High-rise Hero
    
    
    --Level 5--
    
    
    Raviel, Lord of Phantasms
    Spell King Rising
    
    
    Horus the Black Flame Dragon LV8
    Blaze of the Black Flames
    40/40
    
    -monster
    Blazing Inpachi (x2)
    Charcoal Inpachi
    -effect
    Chiron the Mage
    D.D. Warrior Lady
    Horus the Black Flame Dragon LV4 (x3)
    Horus the Black Flame Dragon LV6 (x2)
    Horus the Black Flame Dragon LV8 (x2)
    Magician of Faith
    Solar Flare Dragon
    Tenkabito Shien (x2)
    The Thing in the Crater
    Tribe-Infecting Virus
    UFO Turtle (x2)
    -magic
    Collapse (x2)
    Heavy Storm
    Level Modulation
    Level Up! (x2)
    Lightning Vortex
    Molten Destruction (x2)
    Mystical Space Typhoon
    Nobleman of Crossout
    Pot of Greed
    Premature Burial
    Swords of Revealing Light
    The Graveyard in the Fourth Dimension
    -trap
    Call of the Haunted
    Dust Tornado
    Royal Decree (x3)
    
    
    Stronghold
    Deus Ex Machina
    40/40
    
    -effect
    Breaker the Magical Warrior
    Chiron the Mage
    Green Gadget (x3)
    Red Gadget (x3)
    Tribe-Infecting Virus
    Yellow Gadget (x3)
    -spell
    Collapse (x2)
    Dark Hole
    Fissure
    Heavy Storm
    Limiter Removal
    Mystical Space Typhoon
    Nobleman of Crossout (x2)
    Pot of Avarice
    Pot of Greed
    Premature Burial
    Reload
    Rush Recklessly (x2)
    Shield Crash
    Smashing Ground (x2)
    -trap
    Bottomless Trap Hole (x2)
    Call of the Haunted
    Raising Energy
    Sakuretsu Armor (x2)
    Solemn Judgement
    Stronghold (x2)
    Widespread Ruin
    
    
    Sacred Phoenix of Nephthys
    Flight of the Phoenix
    39/40
    
    -effect
    Chiron the Mage
    Curse of Vampire
    D. D. Assailant
    D.D. Warrior Lady
    Hand of Nephthys (x2)
    Magician of Faith
    Pyramid Turtle (x3)
    Regenerating Mummy (x2)
    Ryu Kokki
    Sacred Phoenix of Nephthys
    Sangan
    Spirit Reaper (x2)
    Vampire Lord (x2)
    -spell
    Book of Life (x2)
    Call of the Mummy
    Hammer Shot
    Heavy Storm
    Lightning Vortex
    Magical Mallet
    Mistobody (x2)
    Mystical Space Typhoon
    Pot of Greed
    Scapegoat
    Smashing Ground
    Snatch Steal
    -trap
    Bottomless Trap Hole
    Call of the Haunted
    Dust Tornado
    Raigeki Break
    Sakuretsu Armor (x2)
    Waboku
    
    
    
    --CHALLENGE!--
    
    
    --Limited Duel--
    
    
    --All except Level 4 forbidden
    
    Goblin Attack Force
    LV4 only Deck
    
    
    --Medium/high Level forbidden
    
    Giant Kozaky
    LV4 and under Deck
    
    
    --ATK 1500 or more forbidden
    
    Big Shield Gardna
    Cast Aside the Iron Curtain!
    
    
    --Flip Effects forbidden
    
    Silent Magician LV4
    Technical Attack
    
    
    --Tributes forbidden
    
    Chaos Sorcerer
    A Tribute Too Far
    
    
    --Traps forbidden
    
    Dark Magician of Chaos
    Artificial Seal
    8/40
    
    -monster
    -effect
    Breaker the Magical Warrior
    Exiled Force
    Sangan
    Silent Swordsman LV3
    Silent Swordsman LV5
    Silent Swordsman LV7
    -spell
    Mystical Space Typhoon
    Smashing Ground
    -trap
    
    
    --Large Deck A
    
    Morphing Jar #2
    Embrace You Potential A
    25/60
    
    -monster
    -effect
    D.D. Assailant
    D.D. Warrior Lady
    Giant Germ (x3)
    Goblin Zombie
    Morphing Jar #2
    Nimble Momonga (x3)
    Regenerating Mummy
    Ryu Kokki
    Spirit Reaper
    Toon Cannon Soldier
    Tribe Infecting Virus
    -spell
    Book of Life
    Heavy Storm
    Lightning Vortex
    Mystical Space Typhoon
    Smashing Ground (x2)
    -trap
    Call of the Haunted
    Magic Drain
    Raigeki Break
    Sakuretsu Armor
    
    
    --Large Deck B
    
    Cyber Jar
    Embrace Your Potential B
    
    
    --Sets forbidden
    
    Dark Paladin
    No Holds Barred
    10/40
    
    -monster
    -effect
    D.D. Warrior Lady
    Element Dragon
    Exiled Force
    King of the Swamp
    -spell
    Collapse
    De-Spell
    Polymerization
    Scapegoat
    Smashing Ground (x2)
    -trap
    
    
    --All Mnst except LV monsters forbidden
    
    Silent Swordsman LV3
    Evolution of Monsters
    
    
    --All monsters except Fairies forbidden
    
    Shinato, King of a Higher Plane
    Fairy Paradise
    
    
    --All mnstrs ex. Wind monsters forbidden
    
    Ultimate Insect LV7
    Windy City
    
    
    --All cards except monsters forbidden
    
    Gilford the Lightning
    Hand-to-Hand Combat
    
    
    --Level 3 or below forbidden
    
    Zombyra the Dark
    LV4 and over Deck
    
    
    --DEF 1500 or less forbidden
    
    Panther Warrior
    Gathering of the Great
    
    
    --Effect monsters forbidden
    
    Summoned Skull
    Head-On Collision
    
    
    --Spells forbidden
    
    Breaker the Magical Warrior
    Magic Seal
    
    
    --Attacks forbidden
    
    Stealth Bird
    No Man's Land
    38/40
    
    -monster
    -effect
    Bowganian (x2)
    Des Koala (x2)
    Des Lacooda (x2)
    Lava Golem
    Parasite Paracide (x2)
    Solar Flare Dragon (x2)
    Stealth Bird (x3)
    -spell
    Fissure (x2)
    Lightning Vortex
    Meteor of Destruction
    Mystical Space Typhoon
    Nobleman of Crossout
    Ookazi (x2)
    Poison of the Old Man (x3)
    Pot of Greed
    Smashing Ground
    Spell Absorption
    Tremendous Fire (x2)
    Wave Motion Cannon
    -trap
    Dust Tornado (x2)
    Magic Drain (x2)
    Nightmare Wheel (x2)
    Raigeki Break
    Trap Hole
    
    
    --All Monsters ex. Elem. Heroes forbidden
    
    Elemental Hero Flame Wingman
    Element Square
    
    
    --All monsters except Warriors forbidden
    
    Alkana Knight Joker
    Warrior's Ordeal
    
    
    --All mnstrs ex. Dark monsters forbidden
    
    Dark Dreadroute
    The Permadark
    
    
    --All Frbidn/Ltd/Semi-Ltd Cards forbidden
    
    Airknight Parshath
    Forbid Them All
    
    
    --?????
    
    
    --Refer to Sept'04 Forbid & Ltd Card List
    
    Red-Eyes B. Dragon
    September 2004 Deck
    
    
    --Low Life Points
    
    Rapid-Fire Magician
    Burning Bridges
    36/40
    
    -effect
    Cannon Soldier (x2)
    Chainsaw Insect (x2)
    Giant Germ (x2)
    Gilasaurus (x3)
    Goblin Attack Force
    Indomitable Fighter Lei Lei (x2)
    Jirai Gumo
    Kuriboh
    Rapid-Fire Magician
    Servant of Catabolism (x2)
    -spell
    Collapse
    Fissure (x2)
    Mystical Space Typhoon
    Poison of the Old Man (x2)
    Pot of Greed
    Smashing Ground (x2)
    -trap
    Draining Shield
    Dust Tornado
    Magic Cylinder
    Magic Drain (x2)
    Option Hunter
    Trap Hole (x2)
    Waboku (x2)
    
    
    --All Monsters except Toons forbidden
    
    Blue-Eyes Toon Dragon
    Toon Box
    
    
    --All Monsters except Spirits forbidden
    
    Tsukuyomi
    Wandering Spirits
    
    
    --All monsters ex. Dragons forbidden
    
    Armed Dragon LV7
    Dragon's Lair
    
    
    --All monsters ex. Spellcasters forbidden
    
    Sorcerer of Dark Magic
    Magician's Hearth
    
    
    --All mnstrs ex Light monsters forbidden
    
    Cyber Dragon
    Flash of Light
    
    
    --All mnstrs ex. Fire monsters forbidden
    
    Thestalos the Firestorm Monarch
    Fire's Red Tongues
    
    
    --Decks with card multiples forbidden
    
    Dark Scorpion Burglars
    Single Deck
    
    
    --Special Summons forbidden
    
    Ancient Gear Golem
    The Art of War
    
    
    --Normal Summons forbidden
    
    F.G.D.
    Seek the Unique
    
    
    --All monsters except Zombie forbidden
    
    Ryu Kokki
    Ruler of the Underworld
    
    
    --All mnstrs ex Earth monsters forbidden
    
    Master of Oz
    Born of Earth
    
    
    --All mnstrs ex Water monsters forbidden
    
    Orca Mega-Fortress of Darkness
    Rhythm of Ocean
    
    
    --Refer to Mar'04 Forbid & Ltd Card List
    
    Blue-Eyes White Dragon
    March 2004 Deck
    
    --?????
    
    --Refer to Sept'05 Forbid & Ltd Card List
    
    Great Maju Garzett
    September 2005 Deck
    40/40
    
    -effect
    Breaker the Magical Warrior
    Chainsaw Insect (x3)
    Chiron the Mage
    Cyber Jar
    D.D. Warrior Lady
    Giant Orc
    Goblin Attack Force (x2)
    Goblin Elite Attack Force (x2)
    Great Maju Garzett (x3)
    Indomitable Fighter Lei Lei (x2)
    Jirai Gumo
    Morphing Jar
    Sangan
    Tribe-Infecting Virus
    -spell
    Big Bang Shot (x2)
    Collapse
    Dark Hole
    Heavy Storm
    Mystical Space Typhoon
    Nobleman of Crossout (x2)
    Pot of Greed
    Premature Burial
    Shield Crash
    Special Hurricane
    -trap
    Bottomless Trap Hole
    Riryoku Field
    Sakuretsu Armor (x2)
    Solemn Judgement
    Trap Jammer (x2)
    
    
    --Theme Duel--
    
    
    --Battle Damage
    
    Exarion Universe
    Healing Universe
    40/40
    
    -monster
    Divine Dragon Ragnarok
    Dunames Dark Witch (x2)
    -effect
    Absorbing Kid from the Sky (x2)
    Exarion Universe
    Guardian Angel Joan (x2)
    Kaiser Sea Horse (x2)
    Magician of Faith
    Mecha-Dog Marron
    Nimble Momonga (x3)
    Rocket Warrior
    Shining Angel (x2)
    Watapon
    White Magician Pikeru
    Winged Kuriboh
    -spell
    Collapse
    Hammer Shot
    Heavy Storm
    Mooyan Curry
    Mystical Space Typhoon
    Pot of Greed
    Premature Burial
    Rain of Mercy
    Rush Recklessly
    Spell Absorption
    -trap
    Call of the Haunted
    Dust Tornado
    Ray of Hope (x2)
    Sakuretsu Armor
    Solar Ray
    Solemn Wishes (x2)
    Waboku
    
    
    --Deflected damage
    
    Stone Statue of the Aztecs
    Fight or Flight
    
    
    --Normal Summon
    
    Green Gadget
    Gadget Storm
    
    
    --Ritual Summon
    
    Relinquished
    Eternal Contract
    
    
    --Special Summon A
    
    Manticore of Darkness
    Mr. Unique
    40/40
    
    -monster
    Skull Dog Marron (x2)
    Prevent Rat (x2)
    -effect
    Abare Ushioni
    Andro Sphinx (x2)
    Bubonic Vermin (x3)
    Eagle Eye
    Hyena (x3)
    Manitcore of Darkness (x2)
    Sphinx Teleia (x2)
    Theinen the Great Sphinx (x2)
    Tornado Bird
    -spell
    Back to Square One
    Bait Doll
    Black Pendant
    Emergency Provisions
    Ground Collapse
    Heavy Storm
    Mystical Space Typhoon
    Nobleman of Extermination
    Pot of Greed
    Premature Burial
    Swords of Concealing Light
    -trap
    Call of the Haunted
    Dust Tornado
    Pyramid of Light (x3)
    Sakuretsu Armor
    Spellbinding Circle
    Waboku
    
    
    --20x Spell
    
    Iron Blacksmith Kotetsu
    Spellmaster
    
    
    --10x Trap
    
    Mask of Darkness
    ???
    29/40 + 2/6 Fusion
    
    -monster
    Dark Blade (x2)
    Gil Garth
    La Jinn the Mystical Genie of the Lamp
    Vorse Raider
    -effect
    Blowback Dragon
    Exarion Universe
    Inferno Hammer
    King of the Swamp
    Kiryu
    Mask of Darkness
    Pitch-Dark Dragon (x2)
    Rancer Dragonute
    Sangan
    The Dark - Hex-Sealed Fusion
    -spell
    Centrifugal Field
    Fissure
    Fusion Gate
    Heavy Storm
    Malevolent Nuzzler
    Meteor of Destruction (x2)
    Polymerization (x2)
    -trap
    Call of the Haunted
    Reinforcements (x2)
    Roll Out!
    -fusion
    Dark Blade the Dragon Knight (x2)
    
    
    --Draw
    
    Yamata Dragon
    Spirits of Yore
    
    
    --Hand Destruction
    
    Spirit Reaper
    Visitor From Beyond
    
    
    --During Opponent's Turn
    
    Winged Kuriboh LV10
    Kuriboh Party
    
    
    --Recover
    
    Princess Curran
    Crime and Punishment
    
    
    --Remove monsters by Effect
    
    Kycoo the Ghost Destroyer
    Magus Brigade
    
    
    --Flip Summon
    
    Guardian Sphinx
    Everlasting Kingdom
    
    
    --Special Summon B
    
    Vampire Lord
    Return From Below
    
    
    --Token
    
    Insect Queen
    Deep In The Forest
    
    
    --Union
    
    Second Goblin
    Flat-Pack Fate
    
    
    --10x Quick Spell
    
    Magician of Faith
    Spell Professor
    
    
    --The Forbidden
    
    Exodia Necross
    Resurrection of the Summoned Lord
    
    
    --20 Turns
    
    Demise, King of Armageddon
    Fading Fate
    41/41
    
    -monster
    Earthbound Spirit (x2)
    Zure, Knight of Dark World (x2)
    -effect
    Breaker the Magical Warrior
    D.D. Warrior Lady
    Don Zaloog
    Familiar Knight
    Magician of Faith
    Manju of the Ten Thousand Hands (x2)
    Newdoria
    Rancer Dragonute (x2)
    Sangan
    Senju of the Thousand Hands
    Sonic Bird (x2)
    -spell
    End of the World (x3)
    Fulfillment of the Contract
    Heavy Storm
    Lightning Vortex
    Mystical Space Typhoon
    Necklace of Command
    Nobleman of Extermination
    Pot of Greed
    Premature Burial
    Rush Recklessly
    Snatch Steal
    -trap
    Bottomless Trap Hole
    Call of the Haunted
    Divine Wrath
    Dust Tornado
    Energy Drain
    Sakuretsu Armor
    Time Seal
    -ritual
    Demise, King of Armageddon (x3)
    
    
    --Deck Destruction
    
    Morphing Jar
    From Inside the Jar...
    
    
    --?????
    
    
    --The Preventers Fight Back
    
    
    --Huge Revolution
    
    
    --Victory in 5 Turns
    
    Cyber-Stein
    Blitz Tactics
    
    
    --?????
    
    
    --?????
    
    
    --?????
    
    
    --Direct Damage
    
    Raging Flame Sprite
    Spirit Smile
    
    
    --Destroy monsters in battle
    
    Gearfried the Iron Knight
    Steel Knights
    
    
    --Tribute Summon
    
    Cyber-Tech Alligator
    Cyber Attack
    
    
    --Special Summon C
    
    Gigantes
    Truly Monstrous Deck
    
    
    --Toon
    
    Toon Summoned Skull
    Crazy Toons
    
    
    --10x Counter
    
    Dark Ruler Vandalgyon
    Roar of Pluto
    40/40
    
    -monster
    Archfiend Soldier
    Armored Zombie
    D. D. Trainer (x2)
    Dragon Zombie (x2)
    Mad Dog of Darkness
    Summoned Skull
    Vorse Raider
    -effect
    D.D. Survivor
    Dark Ruler Vandalgyon (x2)
    Dimension Jar
    Emissary of the Afterlife (x2)
    Old Vindictive Magician
    Peten the Dark Clown (x2)
    Sangan
    The Fiend Megacyber
    Zombyra the Dark
    -spell
    Enchanted Arrow
    Fairy Meteor Crush
    Giant Trunade
    Heavy Storm
    Magical Mallet
    Mind Control
    Monster Reincarnation
    Mystic Plasma Zone
    Offerings to the Doomed
    Pot of Greed
    Premature Burial
    Snatch Steal
    Soul Taker
    -trap
    Adhesion Trap Hole
    Call of the Haunted
    Divine Wrath
    Magic Jammer
    Seven Tools of the Bandit
    Solemn Judgement
    
    
    --Destiny Board
    
    
    --Huge damage in a turn
    
    Blue-Eyes Ultimate Dragon
    Deadly Impact
    
    
    --?????
    
    
    --?????
    
    
    --?????
    
    
    --?????
    
    
    --Make a Chain
    
    Blue-Eyes Shining Dragon
    Shining Dragon Awakes!
    
    
    --The Gatekeeper Stands Tall
    
    
    --Serious damage
    
    Princess Pikeru
    Rest & Relaxation
    
    
    --Return monsters with Effects
    
    Penguin Soldier
    Beast Monsters
    
    
    --Fusion Summon
    
    UFOroid Fighter
    All For One
    
    
    --Big damage at once
    
    Wave-Motion Cannon
    Final Impact
    
    
    --XYZ In The House
    
    
    --Spell Counter
    
    Blast Magician
    Source of Sorcery
    
    
    --?????
    
    
    --?????
    
    
    --Dark Scorpion Combination
    
    
    
    --------------------
    --F. HELPFUL DECKS--
    --------------------
    
    These are a few of my favorite decks.  [Okay, they're not; but they're useful.]
    
    
    --The Deck I Used For 20 Wins in Survival Duel Without Ever Attacking--
    
    -effect
    Cyber Jar
    D.D. Warrior Lady
    Exiled Force
    Injection Fairy Lily
    Magician of Faith (x3)
    Man-Eater Bug (x3)
    Morphing Jar #2 (x3)
    Nimble Momonga (x3)
    Reflect Bounder
    Sangan
    Spirit Reaper (x3)
    Stealth Bird (x3)
    Tribe-Infecting Virus
    Tsukuyomi
    -spell
    Different Dimension Capsule (x3)
    Final Countdown (x2)
    Gravekeeper's Servant (x2)
    Level Limit - Area B (x2)
    Lightning Vortex
    Mystical Space Typhoon
    Nightmare's Steelcage
    Nobleman of Crossout (x2)
    Nobleman of Extermination (x2)
    Pot of Greed
    Premature Burial
    Swords of Revealing Light
    -trap
    Draining Shield (x3)
    Magic Cylinder
    Solemn Wishes (x3)
    Spell Vanishing (x2)
    Torrential Tribute
    Wall of Revealing Light
    
    (I know it's missing cards like Call of the Haunted and Graceful Charity, but I
    gotta tell ya, this wasn't made for real hard-core dueling, its original
    purpose was not getting killed long enough to counter a spell with Spell
    Vanishing or using Nobleman of Crossout on a Flip-Effect Monster, etc. so that
    I could type out the contents of my opponents' Decks.)
    
    
    --Heart of The Forbidden--
    
    -monster
    Aqua Madoor (x2)
    Archfiend Soldier (x2)
    Battle Footballer (x3)
    Gagagigo (x2)
    Gemini Elf (x2)
    Giant Soldier of Stone (x2)
    Giga Gagagigo (x3)
    Island Turtle (x3)
    Labyrinth Wall
    Left Arm of the Forbidden One
    Left Leg of the Forbidden One
    Luster Dragon (x2)
    Mad Dog of Darkness (x2)
    Right Arm of the Forbidden One
    Right Leg of the Forbidden One
    -effect
    Exodia the Forbidden One
    -spell
    Different Dimension Capsule (x3)
    Heart of the Underdog (x3)
    Level Limit - Area B (x2)
    -trap
    Solemn Wishes (x3)
    
    (Obviously, use Different Dimension Capsule to grab a Spell or Trap Card.)
    
    
    --Only 1 Kind--
    
    This Deck is used primarily for Limited Duels in which you are only allowe to
    use one type of monster in your Deck.  You'll notice there are no monsters
    here.  This Deck is merely a skeleton, you need to add 23 Monster Cards of the
    appropriate type to it.  I suggest sorting by DEF and limiting search to only
    monsters of the kind you need.
    
    -spell
    Chorus of Sanctuary (x3)
    Dark Hole
    Dark Snake Syndrome (x3)
    Different Dimension Capsule (x3)
    Final Countdown (x3)
    Heavy Storm
    Level Limit - Area B (x2)
    Lightning Vortex
    Mage Power
    Mask of the Accursed (x3)
    Messenger of Peace (x3)
    Mystical Space Typhoon
    Pot of Greed
    Swords of Revealing Light
    United We Stand
    Wave-Motion Cannon (x3)
    Yellow Luster Shield (x3)
    -trap
    Call of the Haunted
    Draining Shiled (x3)
    Fairy Box
    Magic Cylinder
    Magic Drain
    Magic Jammer
    Mirror Wall (x2)
    Ominous Fortunetelling (x3)
    Ordeal of a Traveler (x3)
    Raigeki Break
    Seven Tools of the Bandit
    Solemn Wishes (x3)
    Torrential Tribute
    Wall of Revealing Light
    
    
    --------------
    --4. CLOSING--
    --------------
    
    Number of times the word 'Mokey' appears in this guide: 26
    Number of times the word 'Ojama' appears in this guide: 33
    Number of times the word 'Potato' appears in this guide: 1  (Can you find it?)
    
    Thanks to DieHAHahaDie for the numbers of survival duels to unlock the packs
    (as I went from 7 to 20 in one go) and for telling me it's spelled "Momonga",
    AND for telling me that I had Castle of Dark Illusions in Metal Raiders twice,
    AND for telling me it's spelled "Absorption" and a bunch of other crap.
    
    Well, that's it for now.  Thanks for reading whatever parts you did.  Thanks to
    Konami for making such a great game.  All cards, characters, and whatnot in the
    game are copyright them.  This guide copyright me.
    

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