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    FAQ/Walkthrough by Maybeth

    Version: 1 | Updated: 07/19/07 | Search Guide | Bookmark Guide

    Harry Potter and the Order of the Phoenix
    
    Gameboy Advance version
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    1) Copyright 2007 Mary Soni (Maybeth)
    
    This guide may be not be reproduced under any circumstances except for
    personal, private use. It may not be placed on any web site or otherwise
    distributed publicly without advance written permission. Use of this guide
    on any other web site or as a part of any public display is strictly
    prohibited, and a violation of copyright.
    
    Addendum:  I am submitting this guide for posting on www.gamefaqs.com, so if
    they choose to use it that is ok.  But no other website, or anywhere else for
    that matter, is allowed to use it.  Got it?
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
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    2) Version History:
    
    Tuesday, July 17, 2007
    V. 1.0 - This is the first version of the first walkthrough I've ever done.  I
    am calling it version 1 because I have completed the game to 100% completion
    and will be including everything in this guide.
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    3) Table of Contents:
    
    1) Copyright information
    2) Version history
    3) Table of contents
    4) Introduction
    5) Game Controls and Getting Started
    6) Main Characters
    7) Other Characters
    8) Lessons & Spells
    9) Game Walkthrough
       9.01) Little Whinging
       9.02) Grimmauld Place
       9.03) Hogwarts Pre - DA
       9.04) Go to DADA class
       9.05) Go to Detention
       9.06) Go to Charms
       9.07) Finding the Room of Requirement
       9.08) DA Meeting 1
       9.09) Angelina Johnson and the Trophy Room
       9.10) DA Meeting 2
       9.11) Astronomy
       9.12) DA Meeting 3
       9.13) Luna and the Thestrals
       9.14) DA Meeting 4
       9.15) Go to Transfiguration
       9.16) DA Meeting 5
       9.17) Padma, Parvati, and Hannah Abbot
       9.18) DA Meeting 6
       9.19) Go to Herbology
       9.20) DA Meeting 7
       9.21) Go to Care of Magical Creatures
       9.22) DA Meeting 8
       9.23) Ginny and the Doxy Venom
       9.24) DA Meeting 9
       9.25) Go to Divination Homework Meeting
       9.26) Ernie Macmillan and the Potion Ingredients
       9.27) DA Meeting 10
       9.28) Grimmauld Place at Christmas
       9.29) The Inquisitorial Squad
       9.30) OWLS 1
       9.31) Harry's Final Occlumency Lesson
       9.32) OWLS 2
       9.33) Swamping the Courtyards
       9.34) Ministry of Magic
    
    10) Collectibles and Other Stuff
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    4) Introduction:
    
    This video game is based on a lovely book by JK Rowling, as well as the movie
    by Warner Bros.  It's number five of a series that will soon be seven books
    long.  I'm not going to go too much into the storylines because that would take
    entirely too long, I don't want to spoil things for anyone who has not yet read
    the book or seen the movie, and anybody who already has read or watched will
    know the story already.
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    5) Game Controls and Getting Started:
    
    5a) Getting Started:
    
    To start playing your game, first you must have it correctly inserted into your
    Gameboy Advance (known from here on as GBA) and turn your GBA on.  The first
    thing you will see is the language selection screen.  Select whichever language
    you prefer and press start.  Next, press any button to skip the 'Health and 
    Safety' warning and you will be treated to a small slideshow.
    
    After the slideshow press start again and the main menu will be displayed. You
    have three options:
    
    Start Game - starts the game
    Options - brings up sound effects and music volume controls
    Credits - displays game credits
    
    To start playing, select 'start game' and press the 'a' button.  You will see
    two save slots and then the option to erase a slot.  Select any free slot and
    press 'a'.  Now your game will begin.
    
    5b) Controls:
    
    Control Pad - use this to walk.  Also used in casting some spells and for
    Transfiguration.
    
    Start Button - pauses the game.  Gives the option to resume play or quit to
    main menu.  Small warning - this game autosave at set intervals and there is no
    option to save at any other time.  So be careful when quitting because if it
    hasn't saved you could end up replaying a bunch.  Basically it saves at the end
    of each main task.
    
    Select Button - brings up the task menu.  This tells you which chapter of the
    game you are in and what your specific objective is.  It also lists whether or
    not you have to find anything (chocolate frogs, golden snitches, wizard cards,
    or spell books) during the chapter, and how many of them you have to find.
    Collecting all of the items in a specific chapter unlocks pictures from the
    movie.  Not every chapter has objects to find.
    
    B Button - brings out your wand, and puts it away.  Also used in casting some
    spells.
    
    A Button - this is the 'use' button.  Used to talk to people, cast a spell on
    something, and to activate things like the notice board in the common room and
    shortcut portraits.  Also used in Potions class.
    
    L and R Buttons - primarily used in spell casting.  Also used in Potions class.
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    6) Main Characters:
    
    Harry Potter - the main focus of the game.  You play as him for the entire
    game, but are joined by a few other characters during dueling.
    
    Ron Weasley - Harry's best friend.  He joins Harry for most of the game as well
    as most of the duels.
    
    Hermione Granger - Harry's other best friend.  She joins Harry for most of the
    game, as well as most of the duels.
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    7) Other Characters:
    
    Fred and George Weasley - Apart from just generally stirring up trouble, they
    are members of DA and join Harry for one duel in the early stages of the game.
    
    Sirius Black - Harry's godfather.  Seen at times during the game, he joins
    Harry for some duels and the very end of the game.  He is a member of the Order
    of the Phoenix.
    
    Remus Lupin - a friend of Harry's Dad, and Harry's former DADA teacher.  He is
    a member of the Order of the Phoenix.
    
    Albus Dumbledore - Headmaster at Hogwarts, leader and founder of the Order of
    the Phoenix, he is vastly ridiculed by the Ministry of Magic for most of this
    game.  He takes part in one duel in the game.
    
    Tonks - seen briefly at the beginning of the game, she is a member of the Order
    of the Phoenix.
    
    Severus Snape - Seen at time throughout the game.  Potions Master at Hogwarts.
    He teaches Harry Occlumency.  He is a member of the Order of the Phoenix.
    
    Professors McGonagall, Flitwick, Sprout, and Trelawny - Teachers at Hogwarts.
    Harry attends each of their lessons at times throughout the game.  I'm not sure
    if they are members of the Order or not.  McGonagall might be.
    
    Dolores Jane Umbridge - the new DADA teacher.  She works for the Ministry of
    Magic, and is part of the attempt to interfere at Hogwarts.
    
    Ginny Weasley - a member of DA, she is seen throughout the game.
    
    Padma and Parvati Patil - members of DA, they also sometimes help Harry with
    his homework.
    
    Angelina Johnson - Quidditch captain and member of DA, she is seen a couple of
    times in the game.
    
    Moaning Myrtle - ghost who haunts the girls' bathroom on the second floor, she
    pops up a couple times to say hello and ask for favours.
    
    Hannah Abbot, Ernie Macmillan, Colin Creevey, and Susan Bones - members of DA,
    Harry helps them out from time to time.
    
    Cho Chang - member of DA, Harry has a little bit of a crush on her.
    
    Luna (Loony) Lovegood - member of DA, she helps Harry at times during the game.
    She is thought to be a bit strange by most of her classmates.
    
    Neville Longbottom - a good friend of Harry's, and member of DA.  He really
    likes Herbology.
    
    Seamus Finnigan and Dean Thomas - members of the DA, at first not sure if they
    believe Harry but they come around later.
    
    Hagrid - gamekeeper at Hogwarts, and friend of Harry's.  He is seen a few times
    during the game.  He teaches Care of Magical Creatures, and may also be a
    member of the Order of the Phoenix.  He has a connection to the giants.
    
    Draco Malfoy, Vincent Crabbe, and Gregory Goyle - these guys are Harry's worst
    enemies at Hogwarts.  They are always looking for an excuse to duel with Harry.
    
    You-Know-Who (aka Voldemort, Lord Voldemort, The Dark Lord, He who must not be
    named, etc.) - the big bad.  He IS back.  He is Harry ultimate worst enemy.  He
    takes part in one duel in the game.
    
    Lucius Malfoy - Draco's dad and a death-eater, he takes part in a few duels in
    the game.
    
    Bellatrix Lestrange - a major death eater, she takes part in a duel later in
    the game.
    
    Cornelius Fudge - Minister for Magic and number 1 in the running for the "I'm
    in denial" awards.  He refuses to believe that Voldemort is back.
    
    Percy Weasley - one of Ron's older brothers.  He is loyal to the Ministry (to a
    fault) and as a result is estranged from the entire Weasley family.  He makes a
    brief, indirect appearance in the game.
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    8) Lessons and Spells:
    
    8a) Lessons:
    
    Defense Against the Dark Arts (DADA): this class has a different teacher every
    year.  This year's teacher (Umbridge) refuses to let the students learn any
    magic.
    
    Dumbledore's Army - the student's answer to Professor Umbridge, they nominate
    Harry as leader and learn magic on their own, in secret.
    
    Charms - taught by Professor Flitwick, this class is mainly about enchanting
    objects to do certain things (moving, repairing themselves, floating, bursting
    into flame, etc.)
    
    Astronomy - star gazing class, where students look at star maps and try to find
    different constellations.
    
    Care of Magical Creatures - taught by Hagrid, this class is all about looking
    after the different magical creatures in the world.
    
    Transfiguration - taught by Professor McGonagall, this class is all about
    transforming one object into something else.
    
    Herbology - taught by Professor Sprout, this class is all about magical plants,
    and how to grow and care for them.
    
    Potions - taught by Professor Snape, this class is all about mixing potions.
    
    Divination - taught by Professor Trelawny, this class is all about the future.
    This year mainly focuses on crystal ball gazing.
    
    History of Magic - taught by Professor Binns (who is a ghost and who does not
    actually appear anywhere in this game), this class deals with everything that
    happened in the past in the wizarding world.
    
    Occlumency - a special class of Harry's, taught by Professor Snape, when the
    need arises.  This class is to help Harry shield his mind to unwanted scrutiny.
    
    OWLS - Ordinary Wizarding Level exams, completed at the end of the fifth year
    at Hogwarts.  Passing these is usually the main focus of all fifth year
    students.
    
    8b) Spells:
    
    Dueling Spells:
    
    A major portion of the game is dedicated to dueling, so here's a basic rundown:
    
    A duel can be between anywhere from 2 to 6 people, and is completely turn-
    based.  The basic point is to reduce the other side's magic points to zero
    before they do the same to you.  Spell casting is fairly straightforward, you
    select a spell and then preform some randomly selected actions (pressing
    certain buttons in the order shown on the screen).  There are between 3 and 5
    actions depending on the level of the spell chosen, and the speeds for pushing
    the buttons vary depending on the spell.  Dueling spells are as follows:
    
    Ventus - a spiral of wind.  Does basic damage.
    
    Flipendo - the knockback jinx, this spell knocks opponents back.  Does basic
    damage.
    
    Rictusempra - the tickling charm.  This spell is hardest to cast and does the
    most damage.  It is well worth the trouble.
    
    Stupefy - the stunning spell.  When properly cast this spell will stun the
    target for at least one turn, rendering them unable to cast a spell for that
    turn.
    
    Protego - a basic shielding charm.  Allows the caster to repel spells.
    Effectiveness and duration of spell depends on the level and accuracy of the
    spell cast.
    
    Classroom Spells:
    
    These are the spells used during any part of the game that is not a duel.
    
    Accio - summoning charm.  Used to draw objects to Harry so he can pick them up.
    
    Incendio - used for igniting things, like torches.
    
    Reparo - this spell can be used to repair pretty much anything.  Used often
    throughout the game.
    
    Wingardium Leviosa - levitation spell.  Used to lift and move things.
    
    Depulso - this spell is used to push things away from you.
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    9) Walkthrough:
    
    Before I start, a quick warning.  There may be spoilers in the walkthrough.  I
    will try my best to keep it to a bare minimum, but sometimes it can't be
    helped.  Ok, you've been warned, so now onto the game.  I'm going to break it
    down by chapter names so it follows the game.
    
    9.01) Little Whinging
    
    You start (as Harry of course) in a playground.  Hit 'A' a couple of times to
    view the opening scenes.  You are left standing in the middle of the park,
    alone.  Look around if you want.  You'll notice somebody standing by the
    swings.  Go talk to him (stand next to him and press 'A').  It's Dudley.  After
    he insults you a bit, he leaves.  You have to go after him.  You'll notice an
    arrow flashing briefly on the bottom of the screen.  This arrow pops up from
    time to time to show you the way to go.  So follow it.  Walk south, out of the
    park.  There's that arrow again.  We're going up and to the left this time.
    Keep going up and you will eventually be in a tunnel.  Dudley is at the far
    end.  Go to him.  Talk to him and you will see a cutscene, after which the
    chapter will end and the game will save.
    
    9.02) Grimmauld Place
    
    After another short cutscene, you will be at Grimmauld Place.  You start off in
    a room with Sirius.  Talk to him.  After a short conversation, he tells you to
    go upstairs and find "the others".  Go up the stairs to the right and you'll be
    in a doorway.  Ahead of you is a stairway going up, behind you is an open door,
    and somebody is plainly visible in the room beyond.  Go into that room.  It's
    Hermione.  Seems they've all been cleaning up.  Right now she needs you to fix
    some vases.  To do this, press 'B' to bring out your wand, and use the control
    pad to move the wand over one of the broken vases.  Press 'A' to cast the
    Reparo spell.  (Just so you know, you cast all non-dueling spells this way, so
    when I say to cast a spell in future, this is what I mean.  Don't worry,
    you'll get used to it.)  Now, each spell has it's own little mini-game type
    activity that you must complete to successfully cast it.  I will cover each one
    as it is needed in the game.  For Reparo, you use the 'L' and 'R' buttons that
    are on top of the gameboy.  First bring your wand out with 'B' and position it
    over whatever you are trying to fix.  Press 'A" when the wand is in position.
    Then the mini game will open up.  What you must do is keep the wand from going
    off to one side by pushing the button on that side.  So, if the wand starts
    sliding to the left, push the 'L' button and it will start moving right.  If it
    starts going to far to the right, push the 'R' button to move it to the left.
    In a sense it's a little like Pong.  You will know if you are doing it right
    because the spell meter in the right top corner will fill up (and the 'L' and
    'R' icons will be green).  If you are doing it wrong, the 'L' and 'R' icons
    turn red and you'll hear a buzzing sound, and the meter will drain.  There are
    two vases to be fixed, and after you're done, Hermione tells you to go find
    Ron.  Leave the room and go upstairs.  You'll be on a landing, where there are
    yet another set of stairs going up, and a doorway with someone standing just
    inside it.  Go through the door and you're in a room with two bookshelves, and
    Ron.  Ron has a problem too it seems - he's lost his badges.  Apparently the
    house-elf is a bit strange and has hidden them.  You have to find them.  Oh,
    and Ron's a prefect now.  To find the badges, leave the room and go back to the
    stairs.  You can go either way from here, because one badge is upstairs and one
    is downstairs, in the room with Sirius.  I usually collect the downstairs one
    first.  Upstairs, you'll find the second badge in a room with Ginny.  Collect
    them both, say hi to Ginny if you want, if not don't worry, you'll be back,
    then go back to Ron. Return the badges and Ron will ask where Ginny is, and
    yes, that's a hint.  Since we know where she is, we'll go back and say hi now.
    Somehow a torch has appeared in the room since we left, which is good, since
    Ginny can't remember how to cast Incendio and we need the torch to practice on.
    So whip out your wand and cast Incendio at the torch.  The spell casting game
    here is simple: move the wand up and down with the control pad to block the
    oncoming balls of light.  Block enough to fill up the spell meter and the torch
    will be lit.  Ginny is happy now and says to go back to Sirius.  Go back
    downstairs and you will have a brief conversation with Sirius.  The game will
    then save and the chapter will end. 
    
    9.03) Hogwarts Pre - DA
    
    This chapter starts with a screenshot of Hedwig flying.  Press 'A' and you'll
    be in the common room.  Look around a bit if you want, nothing will happen
    until you talk to Ron or Hermione.
    
    First, I'm going to give a quick overview of the common room itself, because
    there are things to do here that might get missed if you don't look for them.
    The first thing to notice is the pair sitting at the table in front of you
    playing games.  They will ask if you want to play with them.  All this does is
    introduce you to the two minigames, Exploding Snap and Chocolate Frogs.
    Playing them will open up these games on the notice board in the back corner.
    The second thing to look at is the notice board itself.  Most of it can't be
    used right now, but it's worth a look just so you know it's there.  Walk to the
    back, and you'll see the notice board and the stairs leading up to the boys
    dormitory.  Walk up to the notice board and you will be given two options,
    Lessons and After School Games.  There are eight different lessons that you
    will be able to play later on in the game and two after school games.  Each
    lesson and game has three levels.  If you've played the games with the two
    boys at the table then you can play the after school games now, if not (or if
    you don't want to) then just know that you can go back there at any time when
    you are in the common room.  Lessons become available as you complete them in
    the main game.  Oh, and when you play them, each level completed unlocks the
    next level.  And when you exit the notice board, the game automatically saves.
    
    So now we'll start the next chapter.  Something to note, when starting each new
    chapter of the game, you must talk to either Ron or Hermione, depending who's
    there with you.  You will then receive a prompt, listing the name of the
    chapter and then two options, yes (to start the chapter) or no (to cancel).  So
    talk to one of them (they are both there right now) and say yes.  Your first
    objective (and you can check your current objective at any time by pressing
    select) is to go to the Great Hall for the Welcome Feast.  If you did press
    select, you would notice that there are two things you must find during this
    chapter, a chocolate frog and a book (the books are found flying in the air,
    they've apparently all been enchanted).  It is generally good to check this
    at the start of each chapter, so you know what (if anything) you need to find.
    Of course, you could not look, but finding them unlocks pictures from the
    movie, so look for the listed objects if you want the pictures.  Now, off to
    the feast!
    
    To get to the Great Hall, exit the common room (there will an arrow pointing
    the way) and enter the Grand Staircase.  Go down until there are two ways to
    go.  You'll notice an arrow pointing down, so go that way.  Keep going down,
    ignoring all the doors along the way.  Part way down, you'll meet Cho Chang,
    and have a brief chat.  AFterwards, keep going down the stairs.  When you get
    to the bottom, go through the doorway into the Entrance Hall.  Walk towards
    the Great Hall (it's on the right).  Just outside the door you'll see a
    chocolate frog hopping around.  Grab it and continue to the feast.  After a
    cutscene, you'll be left in the Great Hall.  Before leaving, have a look up to
    the left.  You may notice the flying book.  Cast Accio at it to collect it.
    Once you cast the spell, you will see three balls of energy in the top left,
    and the spell meter in the top right.  What you want to do is moving the wand
    left and right with the control pad, and touch the ball of energy that pops up.
    They will pop up at random and you will have to hit at least 4 of them to fill
    up the meter.  Once the meter is full the book will float down to you.  Exit
    the Great Hall.  Your next task is to finish unpacking, so head back upstairs
    to the common room.  For those keeping track, we've collected both items for
    this chapter.  The trip back up is shortened for us, when you walk up the first
    flight of stairs the game automatically jumps to outside the common room.
    This happens a few times, but isn't always helpful for finding all of the
    collectibles.  Anyway, Enter the common room and you'll get some more info
    from Ron.  Then go to the dormitory.  You'll meet Neville, who wants to play
    Exploding Snap.  You have no choice, so play along.  It's basically a memory
    match game, with five rounds (although in later levels it increases to seven).
    Beat the game and go back to the common room.  Hermione is waiting and you have
    a new goal: double potions class.
    
    Go back to the Grand Staircase and start going down.  A few flights down you'll
    jump to just outside the entrance hall. Go through it and outside into the
    Entrance Courtyard.  Go right and you'll see the arrow pointing down a path to
    the side.  Follow it.  Go through the archway into the Viaduct.  Go south and
    right across the bridge and through the doors.  You are now (or at least you
    should be) in the Viaduct Entrance.  Go left and you'll see a doorway in the
    back wall.  Go through it.  Walk through the little outer room and into the
    Potions Classroom.  Go all the way to the left and say hello to Snape.  He's
    his usual charming self.  Now you get to make your first potion.  To make a
    potion, just follow the directions.  Possible commands are: using the
    control pad to add ingredients (pushing the pad in the direction of the
    required ingredient for the exact number of times the ingredient is to be
    added), using the 'L' or 'R' buttons to stir the cauldron, or using 'A' to
    stoke the fire under the cauldron.  In the case of the latter two you must
    hit the button repeatedly to achieve the desired effect.  And of course you
    must do all of this before time runs out.
    
    So to put that into practice, a standard potion will have several steps.  The
    first is usually to add an ingredient.  On the left side will be four possible
    ingredients, but only one is the correct one.  Somewhere on the screen it will
    tell you which one it is looking for and how many it wants, I believe it is
    along the bottom.  So push the control pad in the direction of the ingredient
    it wants.  Keep pushing until you've added the right number of that ingredient.
    Then you'll be asked to do something else, either add another ingredient, stir
    the cauldron, or stoke the flames to make them hotter.  To stoke the flames,
    push 'A' repeatedly until a new task is displayed.  To stir the cauldron, first
    check the direction it wants you to stir in, then press the 'L' or 'R' button
    accordingly.  Like when stoking the flames, you must push the button
    repeatedly.  If you aren't sure, the 'L' and 'R' buttons are the ones on the
    top of the gameboy.  In both of those cases (stoking the flames and stirring
    the cauldron) you can tell if it's working because the potion will change
    colour.  So basically just keep repeating the above steps (as required) until
    the potion is finished.
    
    After you mix your potion and receive your grade, you automatically return to
    the common room and the game saves.  The chapter is now over, you may play some
    after school games or practice Potions (which is now available on the lessons
    screen), or you may simply start the next chapter.
    
    9.04) Go to DADA class
    
    When this chapter starts you are looking for Angelina Johnson.  Something about
    Quidditch practice.  You have one frog and one book to find during this
    chapter.
    
    Exit the common room and head downstairs.  You'll meet up with Colin Creevey a
    few flights down.  Eventually he tells you that he saw Angelina heading for the
    hospital wing on the fourth floor.  Go down the next flight of stairs and
    follow the arrow that's pointing through the doorway.  Walk down the hallway
    and up the stairs at the far end.  Walk past the portrait and through the door
    into the next hallway.  Keep going, down the hall, through the door, up the
    stairs and you will reach a hallway that goes in two directions.  Follow the
    arrow o the right.  Now you are in the hospital wing but Angelina is not here.
    Talk to the kid - he knows where she went but isn't talking, at least not until
    Harry goes and gets his gobstone back for him.  So backtrack the way you came
    and walk down the hall the other way, until you find the kid who won the
    gobstone off the other kid.  You can collect the chocolate frog on the way by
    fixing the broken statue.  The kid says he'll only give back the gobstone if
    you beat him at Exploding Snap.  Indulge him.  It'll only take a moment.  Then
    go give the other kid his gobstone back, and he'll tell you that Angelina went
    to the Entrance Hall Courtyard.  Make your way back out to the Grand Staircase
    (following the arrows when they appear), and go downstairs.  Part way down you
    will jump to just outside the Entrance Hall.  Go through the Entrance Hall,
    casting Accio to collect the flying book by the door to the courtyard if you
    want to collect it, and go outside to the courtyard.  You find Angelina with
    Fred and George.  Ron leaves, trying to avoid his brothers, and Angelina
    proceeds to berate you for being impossible to find.  Never mind that you've
    been looking for her.  She then tells you about an upcoming practice and
    leaves you with Fred and George, who notice some Slytherins picking on
    another student.  They start taunting you and the Weasleys and you all get into
    a duel.
    
    The duel consists of Harry, Fred, and George, against Draco, Crabbe, and Goyle.
    Everybody has 100 magic points and everybody knows the same spells (although
    Fred and George are fully trained and the others are not).  Now, everybody is
    going to do this differently, depending on their fighting style, but basically
    you use up and down to pick a target and left and right to pick a spell.  When
    you've made your choices press 'A' to attempt to cast the spell.  When casting,
    you will see commands scrolling across the screen at varying speeds.  Follow
    the commands successfully to cast the spell, miss commands and the spell won't
    work.  Keep going and eventually you will win the duel.
    
    After the duel, Hermione shows up to take Harry to DADA class.  Go back inside
    and back to the Grand Staircase.  Follow the stairs up until the arrow appears
    to direct you through a doorway.  Go through it and you'll be out on the
    Suspension Bridge, where Draco and his pals are apparently back for more
    punishment.  Beat them again (this time it's Harry and Hermione against Draco
    and someone I think is Crabbe).  Then walk across the bridge and you will jump
    to just outside the DADA classroom.  Enter the classroom.  The game will save
    and you will see a cutscene during which Harry winds up with a detention.  You
    then arrive back in the common room.  End of Chapter, and if you picked the
    frog and book when I mentioned them, you should have all items so far.
    
    9.05) Go to Detention
    
    In this chapter you need to find one frog and one book.  Talk to Ron or
    Hermione as usual to start and Hermione sends you to the Great Hall to get a
    book from Padma.  Exit the common room, start down the stairs, and you will
    jump to directly outside the Great Hall.  Go in and she's right there, talk to
    her and she wants Transfiguration help before she'll give up the book.  Help
    her.
    
    Transfiguration is a little bit tricky.  The spell meter is in the top left.
    In the centre is a rat, and the wand is hovering over it.  You must use the
    control pad (by pushing back and forth from one side to the other) to keep the
    wand centered.  The more in the middle it stays, the faster the meter fills up.
    If the meter drains before you finish the spell won't cast but if you fill it
    you get a mug instead of a rat.  And Padma will give you the book.  Now it's
    off to the library.
    
    When you leave the Great Hall you'll meet a first year who's lost his scarf,
    thanks to Peeves.  He's afraid of Harry but Harry helps him anyway.  Cast Accio
    to fetch the scarf (it's on top of the big statue).  The kid's happy now so
    exit to the Grand Staircase.  Start going up and follow the arrow through the
    doorway to the Tapestry Corridor.  Follow the path (there's only one way to go
    for now) until you meet Moaning Myrtle.  Apparently the Slytherins have
    smashed up her bathroom and she wants Harry to fix it.  Go inside and cast
    Reparo on the toilets.  When everything is fixed leave the bathroom and go down
    the hall.  You will see an arrow point off to the right.  Don't follow it.  Go
    straight down the hallway instead.  You should see a book flying above a torch.
    Cast Accio at the book to collect it, and cast Incendio to light the torch and
    make a frog appear.  Collect that and you will have collected everything for
    this chapter.  Now go back the way you came and follow the arrow this time.  Go
    down that little hallway and out the door to find yourself in the
    Transfiguration Courtyard.  Draco & company await.  Beat them again and move
    on.  And yes, you will be dueling them quite frequently during the course of
    this game.
    
    Follow the arrows and go through the door.  Go up the stairs and through the
    next door.  Follow the arrow and go through the big doorway at the very end of
    the hallway.  Now you should be in the Library.  Go up the right side and head
    straight back.  Keep going and you will find Hermione, who has come to make
    sure you do your homework.  She will give you a short History of Magic quiz and
    send you off to detention.  The game immediately jumps to directly outside the
    DADA classroom.  Enter and the game saves.  You see a cutscene of Harry's
    detention and then are back in the common room.  End of Chapter.  NOTE: History
    of Magic and Transfiguration should now be available to play on the lessons
    screen of the notice board.
    
    9.06) Go to Charms
    
    This is a short chapter, and there are no objects to collect.  To start talk to
    Ron or Hermione as usual.  They will have a short chonversation and then Harry
    has to go to Charms.  Exit the common room and you will automatically be in
    Charms class.  Professor Flitwick will give Harry an exercise to complete.  You
    will see a brief rundown of how to perform a couple of spells and the activity
    will start.  The activity consists of performing several spells on a barrel
    that is on the floor in front of you.  First, you must cast Reparo.  By now you
    will have done this spell several times so hopefully you have no trouble with
    it.  Next, you must cast Depulso.  To cast this, watch the screen.  A series of
    commands will be shown (eg: press 'A' follow by left on the control pad).  Do
    what is shown and you will succeed.  The third spell is Accio.  You will have
    cast this one before as well.  Fourth is Wingardium Leviosa.  This one is a
    bit tricky, you will see a spiral, mostly black with a red patch.  You must
    press 'A' to stop the spiral when the wand is over the red part.  The last
    spell is Incendio.  You will have done this one before also.  In each case,
    you will have to repeat the requested action until the spell meter is filled
    up.  Since this is the first Charms class it should be easier.  Once you have
    completed the lesson the game will save and go to a cutscene.  Afterwards, you
    will be back in the common room and Charms will be unlocked on the Lessons
    screen of the notice board.  End of Chapter.
    
    9.07) Finding the Room of Requirement
    
    This chapter is a bit longer, and there is one frog and one book to be found.
    To start talk to Ron or Hermione as usual.  After Ron reads his mail you must
    go and find Neville.  Seems he's found somewhere for the DA to practice.  Exit
    the common room and head downstairs.  After descending the first flight you
    will see the flying book in the top left corner.  Cast Accio to collect it if
    you want to.  Keep walking downstairs and after descending a few flights of
    stairs the game will automatically jump to the Tapestry Corridor.  Walk down it
    and you will bump into Snape, who blames you for some Slytherin vandalism,
    right outside Moaning Myrtle's bathroom.  Now you have to fix it.  Cast Reparo
    on the statue and the portrait next to it will tell of another statue.  But it
    won't tell you where it is until you pass a test.  He gives you an Astronomy
    test.  To pass, you must find three constellations on the star map before the
    time runs out.  It can be a bit tricky, but basically you have to line up the
    wand over the glowing stars and press 'A'.  You'll know you lined it up right
    because the wand tip will glow a brighter shade of gold when it's in the right
    spot.  Now, I'm not sure the names of the constellations but they look like
    two fish, a set of scales, and a scorpion.  After finding them the portrait
    tells you that the other broken statue is in the Viaduct Entrance.  Walk past
    Moaning Myrtle's bathroom and all the way down the hall.  You should be at the
    end of the hall that is covered in portraits.  Go around the corner and through
    the door.  You should now be in the Viaduct Entrance.  Go down the stairs and
    to the left.  You should see the broken statue.  Fix it and you will be back at
    the portrait.  He congratulates you.  Now to find Neville.  First, follow the
    arrow down the hall.  You'll see another arrow pointing right, follow it.  Go
    down the hall and through the door into the Transfiguration Courtyard.  Follow
    the arrow again, and keep following it.  Go across the courtyard and keep
    following the arrow.  Go through the doorway and into the Herbology classroom.
    Go down the stairs and you will see Neville, but before talking to him there's
    something you should do.  Do you see the pile of what appears to be either
    leaves or fertilizer?  Cast Depulso at it.  There is your chocolate frog for
    this level.  Collect it and talk to Neville.  He needs help, and you are now
    going to get your first Herbology lesson.  You'll see five plant pots.  Your
    goal is to grow nice, healthy plants in all of them.  To do this, watch the
    pots.  A golden ring will appear around the top of one of them.  Using the
    control pad, move left or right until the wand is over the golden ring, and
    press 'A'.  Follow the rings and tap each one as it lights up, and each plant
    should grow.  If you miss one or more rings, not all the plants will grow fully
    and you will have to try it again.  After you successfully grow the plants,
    Neville tells you that the Room of Requirement is on the seventh floor, and he
    will meet you there.  Exit Herbology and Harry will ask the portrait just
    outside of it about his shortcut.  The portrait, however, is extremely skittish
    and won't say anything because he feels he's being watched.  You have to fix
    the problem before the portrait lets you through.  To do this, you must go back
    across the courtyard to the other side.  Do you recall the portrait that looks
    like a big eye, next to the bookshelf on the other side of the courtyard?  Well
    this 'eye' has been, apparently, 'staring' at the shortcut portrait (they are
    right across the courtyard from each other) and was very upsetting to the
    shortcut portrait.  To make him happy, cast Depulso at the bookshelf to move it
    in front of the 'eye'.  The shortcut portrait will be overjoyed and let you
    through.  You will end up right outside the common room, and to reach the Room
    of Requirement go down the stairs.  Keep going until you see the stairs that
    split off and go up.  There should be an arrow pointing up as well.  Go up
    those stairs and you'll meet up with Neville.  Talk to him and go through the
    door.  Go down the hall and you'll see the door to the Room of Requirement.  Go
    inside.  The game will save, you'll see a cutscene, and be back in the common
    room.  End of Chapter, and Herbology and Astronomy are now unlocked on the
    notice board.  If you've been collecting what I've said you'll have all the
    items for this chapter as well.
    
    9.08) DA Meeting 1
    
    To start this chapter talk to Ron or Hermione as usual and then you'll end up
    on the seventh floor.  Go into the Room of Requirement and across the room to
    the lectern.  Press 'A' to begin training.  You will then be given 2 points (3
    in the later meetings) to train with.  Use the control pad to choose who you
    want to train (you can choose Ron, Hermione, or Harry), and press 'A'.  Then
    use the control pad again to choose a spell.  You can train any of the five
    dueling spells.  To train a spell, just follow the commands as they move
    across the screen.  As you complete the commands you will charge up the spell,
    which is shown on the right (the purple dots).  Fully charge the spell and you
    will cast it.  Casting it means you have successfully learned the next level of
    that spell.  After you have used up all of your training points the game
    saves and the chapter will end.  (NOTE: I am going to use this paragraph for
    each DA meeting.  You'll likely get tired of reading it but there's no point in
    writing down the exact training that I did, because everybody will do it
    differently.  So feel free to skip the DA meeting paragraphs after this one.
    Except the last one.)
    
    9.09) Angelina Johnson and the Trophy Room
    
    This chapter has two frogs and two wizard cards to find.  To start talk to Ron
    or Hermione as usual.  Now it is time to start recruiting people to the cause.
    First up is Angelina Johnson.  Ron says we need to make sure that DA meetings
    don't conflict with Quidditch.  Exit the common room and make your way down to
    the Great Hall.  Angelina is in the Trophy room which is through the Great
    Hall.  Once you are in the Great Hall go all the way through to the back.  You
    will see a blocked doorway and Angelina will start shouting.  Before you save
    her, however, look over to the right.  You should see a broken statue, and if
    you are collecting all the items, fix it to get a wizard card.  Now go back to
    the blocked door.  Cast Wingardium Leviosa at the chair to move it and enter
    the Trophy Room.  You'll see Angelina who tells you that the Slytherins have
    smashed up the Trophy Room and gone for Filch.  There are two trophies to
    fix so cast Reparo on them.  You will also notice a broken vase, fix that to
    collect a chocolate frog.  Then Ron says Filch is coming so you must leave.
    Find the portrait to take the shortcut out of there.  You'll come out on the
    fourth floor.  You'll see an arrow but don't follow it.  Instead go the other
    way and down the stairs.  You'll see a broken statue at beside the stairs.  Go
    down and fix it to collect another wizard card.  Go back up and now follow the
    arrow.  Keep going until you come to the junction, follow the arrow to the
    left.  Go down the hall and you'll see Colin Creevey.  Draco stole his camera
    so you must get it back.  Follow the arrow.  When you go through the door you
    will in the Clock Tower area.  Just inside the door is a torch.  Cast Incendio
    at it to collect another chocolate frog (the last item for this chapter).  Now
    go forward a little and then down the stairs.  You'll be in the Clock Tower
    Entrance.  Go through the doorway, and then out into the Clock Tower
    Courtyard.  There should also be an arrow pointing the way.  The arrow can be
    confusing when you first go down the stairs, because it looks like it's
    pointing back upstairs.  It isn't.  Anyway, go into the courtyard and you will
    duel (again) with Draco and his cronies.  After you beat them Colin gets his
    camera back and he and his brother are recruited to the DA.  Next up on the
    list is Cho Chang, and Harry goes this one alone.  Go back the way you came,
    all the way through the fourth floor, and back out to the Grand Staircase.
    Follow the arrows when they appear.  And if you didn't get the second wizard
    card before you can now, as you pass by it on your way out.  Once on the
    staircase go down until you find Cho on one of the landings.  Harry has a chat
    with her and the game saves.  You appear back in the common room and this
    chapter is over.
    
    9.10) DA Meeting 2
    
    To start this chapter talk to Ron or Hermione as usual and then you'll end up
    on the seventh floor.  Go into the Room of Requirement and across the room to
    the lectern.  Press 'A' to begin training.  You will then be given 2 points (3
    in the later meetings) to train with.  Use the control pad to choose who you
    want to train (you can choose Ron, Hermione, or Harry), and press 'A'.  Then
    use the control pad again to choose a spell.  You can train any of the five
    dueling spells.  To train a spell, just follow the commands as they move
    across the screen.  As you complete the commands you will charge up the spell,
    which is shown on the right (the purple dots).  Fully charge the spell and you
    will cast it.  Casting it means you have successfully learned the next level of
    that spell.  After you have used up all of your training points the game
    saves and the chapter will end.
    
    9.11) Astronomy
    
    There are no hidden objects to find in this chapter.  To start talk to Hermione
    because Ron isn't there.  She will tell you to go to the library for a homework
    meeting.  Exit the common room and you will be in the Library.  Go straight
    back up the left side to find Padma and Parvati, Harry's homework buddies.
    Talk to them and they'll give you a star map.  Find the constellations and the
    game will save.  If you are curious they are the same constellations as last
    time.  After saving you are back in the common room and the chapter is over.
    
    9.12) DA Meeting 3
    
    To start this chapter talk to Ron or Hermione as usual and then you'll end up
    on the seventh floor.  Go into the Room of Requirement and across the room to
    the lectern.  Press 'A' to begin training.  You will then be given 2 points (3
    in the later meetings) to train with.  Use the control pad to choose who you
    want to train (you can choose Ron, Hermione, or Harry), and press 'A'.  Then
    use the control pad again to choose a spell.  You can train any of the five
    dueling spells.  To train a spell, just follow the commands as they move
    across the screen.  As you complete the commands you will charge up the spell,
    which is shown on the right (the purple dots).  Fully charge the spell and you
    will cast it.  Casting it means you have successfully learned the next level of
    that spell.  After you have used up all of your training points the game
    saves and the chapter will end.
    
    9.13) Luna and the Thestrals
    
    In this chapter there are two frogs and two books to find.  To start talk to
    Ron or Hermione as usual.  You will find out that Hagrid is back.  Let's go see
    him.  To get there, exit the common room and start walking down the stairs.
    Part way down you will meet a girl who (when you talk to her) will say that you
    can't go down that hallway.  Harry says there's another way so just keep going
    downstairs.  A few flights down from there you will find a portrait.  He can
    let you through if you tell him the headline from the Daily Prophet.  You don't
    know it so you must find a copy.  There should be one in the Great Hall, so go
    there.  Just inside the door is a broken statue.  Fix it for the first frog.
    Keep going and you will find the newspaper.  Read the headline make your way
    back up the stairs to the portrait.  He will let you through and you'll come
    out in the Clock Tower Courtyard.  Seamus is waiting there, talk to him and he
    will join DA.  If you look up from where you're standing you will notice a
    flying book, cast Accio at it to collect it.  Then follow the arrows, making
    your way through the courtyard and out to the Stone Circle.  At the very far
    end of the wooden bridge, just before you walk out to the Stone Circle, you
    will see a broken barrel.  Cast Reparo to fix it and collect the second frog.
    Now keep going and as soon as you step off the bridge Draco and his buddies are
    waiting for you.  Fight them again and you can continue to Hagrid's.  Basically
    just follow the path to the next screen.  You will see Luna Lovegood and a
    flying book.  Cast Accio to collect the book and then talk to Luna.  You have
    now collected everything for this chapter, by the way.  Luna tells you about
    the Thestrals.  Go with her into the Forbidden Forest for your first Care of
    Magical Creatures session.  It isn't an official class but it is exactly the
    same as what the class will be like.  What you have to do is feed the
    Thestrals.  A Thestral will appear on screen and a series of food items will
    be displayed across the bottom.  A though bubble will appear next to the
    Thestral's head displaying what it wants to eat.  Scroll through the food
    using left and right on the control pad.  When the food it wants is in the
    middle box press 'A' to feed it.  Once it's eaten another food item will be
    shown.  Keep matching up the food to fill the Thestral's happiness bar (like
    the spell meter).  When the meter is full you are done.  After that Luna joins
    the DA and Hagrid shows up.  You will have a talk with him and then the game
    will save.  You'll be back in the common room and the chapter is done.  Also,
    Care of Magical Creatues is now open on the notice board (it's called
    'Feeding').
    
    9.14) DA Meeting 4
    
    To start this chapter talk to Ron or Hermione as usual and then you'll end up
    on the seventh floor.  Go into the Room of Requirement and across the room to
    the lectern.  Press 'A' to begin training.  You will then be given 2 points (3
    in the later meetings) to train with.  Use the control pad to choose who you
    want to train (you can choose Ron, Hermione, or Harry), and press 'A'.  Then
    use the control pad again to choose a spell.  You can train any of the five
    dueling spells.  To train a spell, just follow the commands as they move
    across the screen.  As you complete the commands you will charge up the spell,
    which is shown on the right (the purple dots).  Fully charge the spell and you
    will cast it.  Casting it means you have successfully learned the next level of
    that spell.  After you have used up all of your training points the game
    saves and the chapter will end.
    
    9.15) Go to Transfiguration
    
    There is nothing to find in this chapter.  To start talk to Ron or Hermione as
    usual.  Time for Transfiguration class now so exit the common room.  You will
    automatically be in the classroom so just go talk to McGonagall.  Do the lesson
    and the game will save and you'll be back in the common room.  End of chapter.
    
    9.16) DA Meeting 5
    
    To start this chapter talk to Ron or Hermione as usual and then you'll end up
    on the seventh floor.  Go into the Room of Requirement and across the room to
    the lectern.  Press 'A' to begin training.  You will then be given 2 points (3
    in the later meetings) to train with.  Use the control pad to choose who you
    want to train (you can choose Ron, Hermione, or Harry), and press 'A'.  Then
    use the control pad again to choose a spell.  You can train any of the five
    dueling spells.  To train a spell, just follow the commands as they move
    across the screen.  As you complete the commands you will charge up the spell,
    which is shown on the right (the purple dots).  Fully charge the spell and you
    will cast it.  Casting it means you have successfully learned the next level of
    that spell.  After you have used up all of your training points the game
    saves and the chapter will end.
    
    9.17) Padma, Parvati, and Hannah Abbot
    
    In this chapter there are two books and two wizard cards to find.  To start
    chapter talk to Hermione, Ron isn't there.  You need to recruit more people to
    DA so get going.  First is Padma and Parvati in the Library.  Exit the common
    room and walk downstairs.  Eventually you will meet a girl who won't let you
    pass.  Apparently Fred and George have been doing good business, because the
    stairs are blocked off due to some 'Puking Pastilles'.  Harry knows another way
    so go back upstairs.  Go through the first doorway you come to and onto the
    fourth floor.  Draco and company are there waiting for round...what is it now,
    5, 10?  No matter, beat them again and keep going.  Go up the stairs and past
    the portrait, into the next hallway where you will see a flying book.  Cast
    Accio to collect it and keep going.  Go up the next stairs and towards the
    portrait.  In front of it is a broken vase, fix it for a wizard card.  Follow
    the arrow left and keep going into the clock tower.  Go up the stairs and to
    the portrait.  He's hiding a shortcut, but won't let you use it until you
    prove yourself.  He send off to the hospital wing to help the person there, so
    go back the way you came.  When you reach the next portrait go right this time,
    and you'll be in the hospital wing.  Hannah Abott is there.  Light the torch to
    help her and go back to the portrait.  He'll let you through now and you'll
    come out by the Library.  Before you go in, walk the other way a bit, down the
    hall, and you will find the second flying book (it is a couple of screens over,
    past the Charms classroom).  Cast Accio to collect it and go back to the
    Library.  Just inside it is a chest.  Cast Depulso at it and it will move,
    revealing the second wizard card.  You've now got everything for this chapter.
    From here walk straight back up the left side and you will find Padma and
    Parvati.  They will join the DA now if you help them with their Divination
    homework.  Divination is sort of like Exploding Snap.  An image will appear in
    the crystal ball, and you must choose the one that matches it.  To do this just
    press the control pad towards the matching picture.  Keep doing this until you
    are finished.  Afterwards, the game will save and you will be back in the
    common room.  End of Chapter, and Divination will now be open on the notice
    board.  This is the last one to be unlocked, so you should be able to finish
    the whole board if you want to.
    
    9.18) DA Meeting 6
    
    To start this chapter talk to Ron or Hermione as usual and then you'll end up
    on the seventh floor.  Go into the Room of Requirement and across the room to
    the lectern.  Press 'A' to begin training.  You will then be given 2 points (3
    in the later meetings) to train with.  Use the control pad to choose who you
    want to train (you can choose Ron, Hermione, or Harry), and press 'A'.  Then
    use the control pad again to choose a spell.  You can train any of the five
    dueling spells.  To train a spell, just follow the commands as they move
    across the screen.  As you complete the commands you will charge up the spell,
    which is shown on the right (the purple dots).  Fully charge the spell and you
    will cast it.  Casting it means you have successfully learned the next level of
    that spell.  After you have used up all of your training points the game
    saves and the chapter will end.
    
    9.19) Go to Herbology
    
    There are no hidden objects in this chapter.  To start talk to Ron or Hermione
    as usual.  It is time for Herbology class.  Exit the common room and you will
    be automatically put in the greenhouse.  Talk to Professor Sprout and complete
    the lesson.  It is just like what you did for Neville.  Afterwards, the game
    will save, the chapter will end, and you'll be back in the common room.
    
    9.20) DA Meeting 7
    
    To start this chapter talk to Ron or Hermione as usual and then you'll end up
    on the seventh floor.  Go into the Room of Requirement and across the room to
    the lectern.  Press 'A' to begin training.  You will then be given 2 points (3
    in the later meetings) to train with.  Use the control pad to choose who you
    want to train (you can choose Ron, Hermione, or Harry), and press 'A'.  Then
    use the control pad again to choose a spell.  You can train any of the five
    dueling spells.  To train a spell, just follow the commands as they move
    across the screen.  As you complete the commands you will charge up the spell,
    which is shown on the right (the purple dots).  Fully charge the spell and you
    will cast it.  Casting it means you have successfully learned the next level of
    that spell.  After you have used up all of your training points the game
    saves and the chapter will end.
    
    9.21) Go to Care of Magical Creatures
    
    There are no hidden objects in this chapter.  To start talk to Ron or Hermione
    as usual.  It is time for Care of Magical Creatures class.  Exit the common
    room and you will be automatically put in the Forbidden Forest.  Talk to
    Hagrid and complete the lesson.  It is just like what you did for Luna.
    Afterwards, the game will save, the chapter will end, and you'll be back in
    the common room.
    
    9.22) DA Meeting 8
    
    To start this chapter talk to Ron or Hermione as usual and then you'll end up
    on the seventh floor.  Go into the Room of Requirement and across the room to
    the lectern.  Press 'A' to begin training.  You will then be given 2 points (3
    in the later meetings) to train with.  Use the control pad to choose who you
    want to train (you can choose Ron, Hermione, or Harry), and press 'A'.  Then
    use the control pad again to choose a spell.  You can train any of the five
    dueling spells.  To train a spell, just follow the commands as they move
    across the screen.  As you complete the commands you will charge up the spell,
    which is shown on the right (the purple dots).  Fully charge the spell and you
    will cast it.  Casting it means you have successfully learned the next level of
    that spell.  After you have used up all of your training points the game
    saves and the chapter will end.
    
    9.23) Ginny and the Doxy Venom
    
    There are two frogs and two wizard cards to find in this chapter.  To start
    talk to Ron or Hermione as usual.  The chapter starts with Hermione wanting to
    talk to Fred and George.  Seems they're trying to test their products on other
    students.  So you have to find them.  Exit the common room.  Go downstairs, and
    about half-way down, you'll see a broken barrel.  Fix it for a chocolate frog.
    Keep going downstairs to the Entrance Hall.  Talk to Fred and George and find
    out that Filch caught them with some doxy venom and they could get expelled for
    it.  It's up to Harry to save the day (yet again) so you have to get that venom
    back.  Apparently they told Filch it was a potion, so you have to make one to
    replace it with.  Go outside to the Entrance Courtyard.  To the left of the
    door is a pile of something, cast Depulso at it to move it and reveal a wizard
    card.  Collect it and head off to the right, where the Slytherins are harassing
    Susan Bones.  Duel them again, send them packing, and Susan will join DA.  Keep
    going off to the right now, and go down, then out, onto the Viaduct.  Start
    walking across the Viaduct, stopping on the way to light the torch for a frog.
    Keep going and you will discover that the Viaduct is blocked off.  Now it is
    time for what I think is one of the hardest parts of the game, balancing.  To
    do this, use the left and right arrows on the control pad, like you would for
    Transfiguration.  Only this is harder than Transfiguration.  Try your best to
    stay balanced, and don't worry too much, when he falls he climbs back up.
    Keep going and you will eventually reach the other side.  Thank goodness thats
    over, and thanks even more for that being the only time it has to be done.  Now
    walk forward and enter the Viaduct Entrance.  Don't worry about the torch near
    the portrait just yet, for now go left.  Fix the broken statue for the second
    wizard card (and last item of the chapter), then try walking through the door
    to reach the Potions classroom.  Oops, it's locked.  Instead, try talking to
    the person standing by the wall.  It's Ginny, who's going to help you make the
    potion you need.  Follow her directions, and you will have the potion.  Now you
    must get to Professor Umbridge's storeroom, and get back the venom.  Go back
    towards the Viaduct, a student will tell you it's blocked off.  Well, remember
    the portrait I told you not to bother with?  Go to it.  He's asleep, so cast
    Incendio to light the torch next to him and he'll wake up.  Go through and you
    will be automatically jumped to right outside Umbridge's door.  Go inside and
    Harry will put on his invisibilty cloak.  Now for the other hardest task in the
    game, sneaking.  Harry will be at the left side of the screen, and in between
    him and Umbridge's office is Draco and another Slytherin who may as well be his
    twin (except I know he doesn't have one).  You must press left on the control
    pad, very softly.  This will make Harry walk slowly, so he can sneak by the
    Slytherins.  Except this is very hard to do and if you walk to fast, a big red
    and yellow flashing exclamation point appears in the top right corner and you
    must freeze until it goes away.  Which means that the timer in the top left
    corner will continue to drain with you doing nothing.  Which makes it very easy
    to run out of time and have to start over.  However, when you are not directly
    in front of someone you can walk a little faster, and you can take a step or
    two after the exclamation point starts flashing before you must stop or be
    caught.  So just keep trying, and you will get it eventually.  When you've
    done it, you'll be in Umbridge's office, so just walk across it and through the
    next doorway and you'll be in her storeroom.  Harry will immediately grab the
    venom and you will be back out in the hallway.  Now you have to return the
    venom to it's rightful (albiet slightly illegal) owners.  Head back downstairs.
    Keep going down (all the way) and out the door, onto the Suspension Bridge.
    Cross the bridge and go through the door.  You should now be on the Grand
    Staircase.  Fred and George are still in the Entrance Hall; go back downstairs
    to find them.  Return the venom, and Fred and George join the DA.  The game
    will now save and you'll be back in the common room.  End of chapter.
    
    9.24) DA Meeting 9
    
    To start this chapter talk to Ron or Hermione as usual and then you'll end up
    on the seventh floor.  Go into the Room of Requirement and across the room to
    the lectern.  Press 'A' to begin training.  You will then be given 2 points (3
    in the later meetings) to train with.  Use the control pad to choose who you
    want to train (you can choose Ron, Hermione, or Harry), and press 'A'.  Then
    use the control pad again to choose a spell.  You can train any of the five
    dueling spells.  To train a spell, just follow the commands as they move
    across the screen.  As you complete the commands you will charge up the spell,
    which is shown on the right (the purple dots).  Fully charge the spell and you
    will cast it.  Casting it means you have successfully learned the next level of
    that spell.  After you have used up all of your training points the game
    saves and the chapter will end.
    
    9.25) Go to Divination Homework Meeting
    
    There are no hidden objects in this chapter.  To start talk to Ron or Hermione
    as usual.  Harry is told to go to another homework meeting, Divination this
    time.  Exit the common room and you will automatically be in the Library.
    Walk straight back up the left side and you will find Padma and Parvati.  Do
    the lesson they give you and the game will save.  Harry will be back in the
    common room and the chapter is over.
    
    9.26) Ernie Macmillan and the Potion Ingredients
    
    There are three golden snitches (they'll be flying like the books) and three
    wizard cards to find in this chapter.  To start talk to Ron or Hermione as
    usual.  Dual purpose goal here, do some Potions homework and recruit Ernie
    Macmillan to DA.  To find him, exit the common room and go downstairs.  You
    will see a torch on the first landing, light it for a wizard card.  Keep going
    and you will find Moaning Myrtle.  This time she wanted to haunt the Prefects'
    Bathroom, but someone was in there and she wants him to leave.  She asks Harry
    to talk to him.  Go inside and you'll meet Ernie, who is also trying to do his
    Potions assignment.  He agrees to join DA if you help him.  So now you must go
    out to the Forbidden Forest to find ingredients.  First thought, walk to the
    right side of the screen and move off screen into the next area.  Above you,
    you will see the first golden snitch.  Cast Accio to collect it.  Exit the
    bathroom and follow the arrows.  Keep going and you'll be in the clock tower
    area.  You will see a chest, cast Depulso to move it and collect a wizard card.
    Move forward and go down the stairs.  Go down the first three flights but don't
    go down the fourth.  Instead go and explore the fourth floor.  Walk all the way
    through to the other end, past the hospital wing and almost to the Grand
    Staircase.  On the way you will find the second snitch.  Cast Accio to collect
    it.  Then you must walk all the way back to the clock tower and go down the
    stairs the rest of the way, to the Clock Tower Courtyard.  When you get there
    you must fight Draco yet again, recruit another DA member, and then continue
    across the courtyard to the Stone Circle.  Follow the arrows to get out of the
    courtyard.  Then just follow the path toward Hagrid's.  Take a quick trip
    behind his hut to collect the last snitch before following the arrow into the
    Forest.  Once you are in the forest, you need to cast Wingardium Leviosa on the
    tree stumps to collect the plants you need.  But before you begin, go to the
    screen off to the far left to repair a broken barrel and collect the last
    wizard card.  Go back a screen and cast Wingardium Leviosa at the two stumps to
    move them and grab the plants.  Keep going to the right through the forest,
    into the next screen.  There is one stump there, move it, collect the plant,
    and go straight into the next screen.  Collect the plant from under the stump
    there, and go ahead and left to the next screen.  Keep going straight and
    you'll wind up in the Care of Magical Creatures clearing to find the last tree
    stump.  Move it, collect the plant, and you will jump to the Potions classroom.
    Talk to Ernie, make the potion, and the game will save.  You'll be back in the
    common room.  End of Chapter.
    
    9.27) DA Meeting 10
    
    To start this chapter talk to Ron or Hermione as usual and then you'll end up
    on the seventh floor.  Go into the Room of Requirement and across the room to
    the lectern.  Press 'A' to begin training.  You will then be given 2 points (3
    in the later meetings) to train with.  Use the control pad to choose who you
    want to train (you can choose Ron, Hermione, or Harry), and press 'A'.  Then
    use the control pad again to choose a spell.  You can train any of the five
    dueling spells.  To train a spell, just follow the commands as they move
    across the screen.  As you complete the commands you will charge up the spell,
    which is shown on the right (the purple dots).  Fully charge the spell and you
    will cast it.  Casting it means you have successfully learned the next level of
    that spell.  After you have used up all of your training points the game
    saves and the chapter will end.
    
    9.28) Grimmauld Place at Christmas
    
    Before this chapter starts you will see a cutscene.  You will then be back in
    Grimmauld Place.  Walk to the back of the room to talk to Professor Lupin, then
    go upstairs.  Go up the next flight, then into the room there (the one where
    you found Ron in back at the start of the game).  You'll find Sirius there, so
    talk to him.  Talk to him a second time, and the game will save.  You'll see
    a shot of Hedwig flying, press 'A' to skip it.  Then you'll be back in the
    common room.  End of chapter.
    
    9.29) The Inquisitorial Squad
    
    There are three books and three wizard cards to find in this chapter.  To start
    talk to Ron or Hermione like usual.  Time to start Occlumency lessons.  Exit
    the common room.  Go all the way downstairs to the Entrance Hall.  Part way
    down (on the landing with the shortcut portrait) is a broken vase.  Fix it for
    a wizard card.  In the Entranct Hall beside the big statue is a broken statue.
    Fix it for another wizard card.  Go outside to the courtyard for another duel
    with Draco.  Beat him and go out onto the Viaduct.  You'll see another broken
    vase; fix it for the last wizard card.  Then continue across the viaduct and
    into the Viaduct Entrance.  Go left and through the door into the Potions
    classroom.  You will see the first flying book in the anteroom; cast Accio to
    collect it.  Continue inside and all the way to the left to meet Snape.  To
    start the lesson press 'A'.  To complete the lesson, follow the commands as
    they scroll across the bottom of the screen.  Your goal is to protect your
    memory.  Successfully complete each series of commands and the lesson will be
    over.  Talk to Snape for a few more minutes and then leave.  Hermione is
    waiting.  She wants you to go to the Room of Requirement.  There's a shortcut
    behind the portrait there; take it.  You jump to the Room of Requirement.
    Finish your last bit of training and then you'll see a long cutscene.  I won't
    go into details, but when it's over you are in the Great Hall.  You must now go
    to Hagrid's Hut.  Take the shortcut through the Trophy Room.  To get there, go
    through the Great Hall all the way to the far end and through the door.  In the
    trophy room you'll find another flying book, cast Accio to collect it and go to
    the portrait.  You'll come out in the fourth floor, follow the arrows to get to
    the CLock Tower area.  Go forward and around to the left to find the last book
    flying around in front of the clock mechanism.  Then go back a screen and go
    down the stairs.  Go out the door and around into the clock tower courtyard.
    Go through the courtyard and follow the path out to the stone circle area.
    Keep going and you'll get to Hagrid's but Draco has beaten you there.  Duel
    him again.  Once you've beaten him the game will save and you'll be back in
    the common room.  End of chapter.
    
    9.30) OWLS 1
    
    There are no hidden objects to find in this chapter.  To start talk to Hermione
    (Ron's not there).  Time for your first bunch of Owls.  They are in the Great
    Hall, so leave the common room and walk down all the stairs to get there.  If
    want to look around a bit, all of the floors are open for exploration, but
    since there's nothing to find and no one around there's not a lot of point to
    it.  There are no shortcuts here, so you must walk the entire way.  When you
    get there the Owls begin.  This lot consists of: Transfiguration, Charms,
    History of Magic, and Potions.  If you have been doing the notice board lessons
    you should have no trouble at all.  And since you have done all of these at
    least twice during the main game you should know how to do them anyway.  So
    complete the OWLs and the game will save.  You'll be back in the common room
    and the chapter is now over.
    
    9.31) Harry's Final Occlumency Lesson
    
    There are no hidden objects to find in this chapter.  To start talk to Hermione
    (Ron's not there).  No conversation this time, just exit the common room and
    you will be in the Potions classroom.  Go all the way to the left to find
    Snape and start the lesson.  It's the same as last time.  Finish the lesson and
    Snape will order you out of the room.  Start to leave and the game will save.
    You're now back in the common room and the chapter is over.
    
    9.32) OWLS 2
    
    There are no hidden objects to find in this chapter.  To start talk to Hermione
    (Ron's not there).  Time for your first bunch of Owls.  They are in the Great
    Hall, so leave the common room and walk down all the stairs to get there.  If
    want to look around a bit, all of the floors are open for exploration, but
    since there's nothing to find and no one around there's not a lot of point to
    it.  There are no shortcuts here, so you must walk the entire way.  When you
    get there the Owls begin.  There are three this time: Herbology, Divination,
    and Astronomy.  Again, if you have been doing the notice board lessons you
    should have no trouble at all.  And since you have done all of these at
    least twice during the main game you should know how to do them anyway.  So
    complete the OWLs and the game will save.  You'll be back in the common room
    and the chapter is now over.
    
    9.33) Swamping the Courtyards
    
    There are three books and three snitches to find in this chapter.  To start
    talk to Ron or Hermione.  Hmm...seems Fred and George are up to something.  To
    find out what, go meet them in the Trophy Room.  To get there, exit the common
    room and go down the Grand Staircase to the Entrance Hall.  Enter the Great
    Hall and walk through to the Trophy Room.  Cast Accio to collect the snitch
    that you will see flying around in the middle of the Great Hall.  Fred and
    George have a favour to ask of you, and part of it is apparently waiting in the
    Clock Tower Courtyard.  Hermione mentions the portrait shortcut; walk across
    the room to it and go through.  You'll come out on the fourth floor, so make
    way around to the clock tower area.  Go down the stairs and outside into the
    courtyard.  Draco is waiting for another duel (is it me or do they come up
    with some of the flimsiest excuses to fight ever?)  Beat him and you'll see
    Luna.  She tells you that the Weasleys left a message - there's a Portable
    Swamp in the courtyard and you have to set it off.  Go to the other end of the
    courtyard and you'll what appears to be a trunk sitting on the ground.  Cast
    Incendio at it and watch the cutscene.  You will then be just inside the clock
    tower area, at the base of the stairs.  You'll be next to a portrait, talk to
    it and you'll be back on the Grand Staircase.  Your next goal is the
    Transfiguration Courtyard.  We can get there by going through the Viaduct, so
    go down to the Entrance Hall and out into the Entrance Courtyard.  There is a
    flying book here, so collect it with Accio before heading out onto the Viaduct.
    Draco is waiting on partway across the Viaduct this time.  We're definitely
    getting lots of dueling practice in this game.  Beat them again and keep going.
    Just before you go back inside there is another flying snitch.  Use Accio to
    grab it and head through the door.  Go up the stairs to find another flying
    book.  Use Accio get it and keep going up, and through the door.  You'll be in
    the Tapestry Corridor now.  Follow the hallway around and when have the option
    of either going straight or turning right, turn right.  Go down the hall and
    out into the Transfiguration Courtyard.  You should immediately see a flying
    book down the hall, cast Accio to grab it.  Walk towards the bookshelf and go
    through the archway and into the courtyard.  You will see a flying snitch just
    above you, grab it with Accio.  You should now have everything for this
    chapter.  All that's left here is to find the Swamp.  It is in one of the
    corners, just look around till you see it.  Cast Incendio at it to set it off.
    Once it's done, you'll be back in the Tapestry Corridor.  You have to go meet
    Fred and George in the Entrance Hall.  The way to the Grand Staircase is locked
    so just go back the way you came.  After you talk to them, the game will save.
    End of Chapter.
    
    9.34) Ministry of Magic
    
    This chapter begins with a long cutscene.  At the end of it you will be at the
    Ministry of Magic.  You (Harry) will be with Ron, Hermione, Ginny, Luna, and
    Neville.  Go left, and keep going left until you jump to the Hall of Prophecy.
    Then go straight, right, up and left, straight, left, and right.  Walk up to
    the glowing prophecy to start another cutscene.  When it ends you will be in
    the Veil Room, and will be fighting as Sirius against three death eaters.  If
    you beat them (I advise sticking to Rictusempra, it does the most damage), you
    will start a duel (as Sirius) against Lucius Malfoy.  Beat him and it's now
    Harry and Sirius against three more death eaters.  Finish that duel and you
    will be Sirius (with considerably lower health) against Bellatrix Lestrange.
    You will then see another cutscene and after that, you will be fighting the
    final battle, as Dumbledore, against Voldemort.  After you beat him, you will
    face him as Harry, but not in a duel.  You will be trying to use Occlumency.
    Beat that and you will see a series of cutscenes, after which the game will
    save and you will reappear in the common room.  Congratulations!  You have now
    beat the game.  From here you can play games with the students sitting at the
    table, finish off the activities on the noticeboard, or talk to Hermione to
    replay any chapter of the game.  Useful for finding objects you didn't find the
    first time around.  You can not leave the common room, however, so if you want
    to explore the castle you will have to talk to Hermione to replay a chapter.
    -------------------------------------------------------------------------------
    
    10) Collectibles and Other Stuff
    
    In this section I am going to list the unlockable pictures by chapter and what
    you need to find to get them.  I will also address a couple of issues I found
    while playing the game.
    
    10a) Collectibles:
    
    Picture 1: Harry and Dudley - unlocked by finding the frog in the chapter
    "Hogwarts pre-DA"
    
    Picture 2: Harry and Dudley - unlocked by finding the book in the chapter
    "Hogwarts pre-DA"
    
    Picture 3: Mad-Eye Moody - unlocked by finding the frog in the chapter "Go to
    DADA class"
    
    Picture 4: Ron and Hermione - unlocked by finding the book in the chapter "Go
    to DADA class"
    
    Picture 5: Harry and Sirius - unlocked by finding the frog in the chapter "Go
    to Detention"
    
    Picture 6: Dumbledore - unlocked by finding the book in the chapter "Go to
    Detention"
    
    Picture 7: The Great Hall - unlocked by finding the frog in the chapter 
    "Finding the Room of Requirement"
    
    Picture 8: The Professors - unlocked by finding the book in the chapter 
    "Finding the Room of Requirement"
    
    Picture 9: Divination class - unlocked by finding the frogs in the chapter
    "Angelina Johnson and the Trophy Room"
    
    Picture 10: Professor Flitwick - unlocked by finding the wizard cards in the
    chapter "Angelina Johnson and the Trophy Room"
    
    Picture 11: Professor Snape - unlocked by finding the frogs in the chapter
    "Luna and the Thestrals"
    
    Picture 12: Ron Weasley - unlocked by finding the books in the chapter "Luna
    and the Thestrals"
    
    Picture 13: Hermione Granger - unlocked by finding the books in the chapter
    "Padma, Parvati and Hannah Abbot"
    
    Picture 14: The Inquisitorial Squad - unlocked by finding the wizard cards in
    the chapter "Padma, Parvati and Hannah Abbot"
    
    Picture 15: Dumbledore's Army - unlocked by finding the frogs in the chapter
    "Ginny and the Doxy Venom"
    
    Picture 16: Luna Lovegood - unlocked by finding the wizard cards in the chapter
    "Ginny and the Doxy Venom"
    
    Picture 17: Neville casts a spell - unlocked by finding the snitches in the
    chapter "Ernie Macmillan and the Potion Ingredients"
    
    Picture 18: Trelawny gets sacked - unlocked by finding the wizard cards in the
    chapter "Ernie Macmillan and the Potion Ingredients"
    
    Picture 19: Ginny Weasley - unlocked by finding the books in the chapter "The
    Inquisitorial Squad"
    
    Picture 20: Fred and George Weasley - unlocked by finding the wizard cards in
    the chapter "The Inquisitorial Squad"
    
    Picture 21: Harry and Dumbledore - unlocked by finding the books in the
    chapter "Swamping the Courtyards"
    
    Picture 22: Draco Malfoy - unlocked by finding the snitches in the chapter
    "Swamping the Courtyards"
    
    10b) Other Stuff:
    
    Ok, I don't really have a lot to say here.  I may add more if I think of
    anything.  The main two things I want to say are:
    
    Number one - about the navigation.  The navigation is fairly straightforward,
    however, occasionally when switching screens it can stick a little, so it
    sometimes takes a few tries to make the switch.  It doesn't mess up the game as
    fas as I can tell, it's just a minor annoyance, but it is worth mentioning.
    
    Number two - about quidditch.  Some of you will notice that on the box it says
    you can play quidditch in this game.  I can pretty much assure you, you can't.
    I've played the game through twice, been everywhere, done everything, and never
    found it.  I firmly believe that it was a mistake on the box, and I've even
    asked Tech Support at Electronic Arts about it.  I will update this section
    if I receive a response from them.
    -------------------------------------------------------------------------------
    
    So that is my guide.  I hope that it has been helpful for any one who reads it.
    -Maybeth

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