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Mazes of Fate

FAQ/Walkthrough


By: graymalkin2
Version 1.00
Copyright 2007, Sean Eaton


REVISION HISTORY

1.00 Completed the walkthrough all the way to the end of the game. Added to all
     equipment/spells/monsters lists and added a few more helpful hints.
0.96 Fixed boneheaded move in which I left out the xxxX markings past #31. Added
     this revision history section.
0.95 Added to the guide all the way to the castle. added addtional sections,
     such as the magic spells and monsters section. Changed varius mistakes all
     over the guide. 
0.40 First writing. Lots of boo-boos, still a ways to go to complete.


++++++++++++++++++++++
+++++Introduction+++++ XXX0
++++++++++++++++++++++

One important thing. I have played this game as all of the major 
character types. However, the mage and the rogue I played before I wrote this 
guide. The current walkthrough is based on a run through the game as a fighter 
with a zero and both eloquence and bargain. As such, your experience with the 
game may lead you to areas and events not listed in this guide at this time. 
The completed version of this guide will include those experiences.


+++++++++++++++++++++++++++
+++++Table of Contents+++++ XXX1
+++++++++++++++++++++++++++

Just like any good long guide, the group of letters next to each heading can be 
copy/paste into your search feature to quickly skip ahead to that section.

I     Table of Contents                                   XXX1
II    Guide Conventions                                   XXX2
III   So You Lost Your Manual                             XXX3
IV    Helpful Hints on How To Play                        XXX4
V     Getting Started/Character Choices                   XXX5
      A. Pre-made Characters VS Custom Character          XXX6
      B. Skills and What They Mean                        XXX7
      C. Leveling Up                                      XXX8
VI    Walkthrough of the Game                             XXX9
      A. City of Sumur                                    XXX10
         1- Old Lady's Cellar                             XXX11
         2- Getting out of Town/Frajon's House/Crypt      XXX12
         3- Sumur Sub-Quests                              XXX13
      B. Kingdom Of Karsh                                 XXX14
         1- Village of Falden                             XXX15
            1- Aminos Subquest                            XXX16
         2- Village of Tur                                XXX17
            1- Scribe Subquest                            XXX18
            2- Marriage Subquest                          XXX19
            3- Collector Subquest                         XXX20
         3- Forsaken Temple                               XXX21
            1- Temple of Dreams                           XXX22
         4- El Paso                                       XXX23
            1- Underground Cave Subquest                  XXX24
      C. Kingdom of Karsh - East                          XXX25
         1- Town of Tanud                                 XXX26
            1- Stand Keep                                 XXX27
         2- City of Zasterul                              XXX28
            1- Pota Subquest                              XXX29
            2- Mage's House Subquest                      XXX30
         3- Underground                                   XXX31
            1- Altreph's Subquest                         XXX32
         4- Underground Temple                            XXX33
         5- Underground Temple II                         XXX34
            1- Keep Your Time                             XXX35
            2- Cherish Your Space                         XXX36
            3- Pursue Your Dreams                         XXX37
            4- Sharpen Your Mind                          XXX38
         6- Underground Temple III                        XXX39
         7- Darkfort                                      XXX40
         8- Hidden City of Rulme                          XXX41
            1- Suriben's Subquest                         XXX42
         9- Forest Pass                                   XXX43
      D. Kingdom of Karsh - West                          XXX44
         1- Port of Felur                                 XXX45
            1- Shipmaster's Subquest                      XXX46
         2- Port of Zarki                                 XXX47
         3- Port of Lorerma                               XXX48
            1- Spirit of The Mountain                     XXX49
         4- City of Rashtel                               XXX50
         5- Ubar Na Kur                                   XXX51
         6- Dubuerk's Fortress                            XXX52
         7- Greks Revisited                               XXX53
         8- The Tower                                     XXX54
         9- City of Rashtel Revisited                     XXX55
        10- Port of Unbeb                                 XXX56
            1- Cursed Hat Subquest                        XXX57
        11- Castle                                        XXX58
            1- Shadow Lodge Dungeon                       XXX59
            2- Passeto                                    XXX60
            3- Castle                                     XXX61
            4- Castle Upper Level                         XXX62
            5- Castle Lower Level                         XXX63
            6- Castle Dungeons                            XXX64
            7- Castle Final Level                         XXX65   

VII   Items, Magic, and Monsters, Oh My!                  YYY1
      A. Potions, Plants and Normal Items                 YYY2
      B. Special Items                                    YYY3
      C. Equipment                                        YYY4
      D. Spells/Magic                                     YYY5
      E. Monsters                                         YYY6
      F. NPCs (non-player characters)                     YYY7
      G. Optional Party Members                           YYY8
VIII  Where to Shop                                       YYY9
IX    Fun Stuff!                                          YYY10
      A. Glitches
      B. Omissions
      C. Bugs
X     Thank You                                           YYY11
XI    Legal                                               YYY12



+++++++++++++++++++++++++++++
+++++ Guide Conventions +++++ XXX2
+++++++++++++++++++++++++++++

This guide is NOT designed as a step-by-step 'solution' on how to play the 
game. It is written as a guide, it does contain the answers to the puzzles and 
where you need to go next, but is hopefully written in such a way that you will 
play the game without it and only use it as a reference if you get lost or need 
help.  

Most Sub-Quests are optional events (similar to side quests), some however must 
be done to gain access to others. 
 

+++++++++++++++++++++++++++++++++++
+++++ So You Lost Your Manual +++++ XXX3
+++++++++++++++++++++++++++++++++++

Hey, it happens. Sometimes instruction manuals get lost, or you buy the game 
used from a friend or store and don't get a manual. Don't worry, that's what 
this section is for. Below is a basic rundown of how to play the game using a 
GBA (any version)

Control – Function

The A Button – In dungeons, brings up the action menu and confirms selection, 
               in towns and on the world map, it enters a know location.
The B Button – In dungeons, brings up item list, selects onscreen items,
               cancels action commands.
The + Pad    - Controls movement in dungeons and on town/world maps, selects
               responses in dialogues with NPCs.
Start Button – Opens the main menu/pauses the action.

Select Button- Opens the automap in dungeons.

L+R Buttons  - Strafe in the dungeons, switch characters in the menus.

 
++++++++++++++++++++++++++++++++++++++++
+++++ Helpful Hints on How to Play +++++ XXX4
++++++++++++++++++++++++++++++++++++++++

Here's some helpful information on ways to get things done while playing MoF   
                     ******POSSIBLE SPOILERS INSIDE*******

 - Become intimately familiar with the automap feature early on in the game. It 
constantly updates itself as you play, and often will reveal switches that 
cannot be seen on the mini-map displayed while traveling in the dungeons. If 
you cannot open a door/gate, check to see if you missed something on the 
automap.

 - Unlike a FPS game, camping in Mazes is often a really good idea. It can be 
done anywhere in a dungeon (press start to bring up the menu), and won't be 
interrupted unless and enemy spots you. Camping also allows you to sleep off 
poison attacks (if you are strong enough). Also, you won't need an awakening 
potion when a character gets sleepy if you camp for a while.

 - You are allowed to carry a limited number of items in you inventory, and a 
maximum of 32 of any given item. If you need to carry more than 32 of an item, 
you can, the game just allocates another inventory slot to the same item. You 
have a maximum of 56 inventory slots.

 - You can engage and retreat from any battle by running away. You do not have 
to do anything special to do this you just cannot be in the battle menu. If you 
are backed into a corner or otherwise unable to move, you must duke it out with 
the enemy. Good luck.

 - After you successfully travel through some dungeons for the first time, you 
can skip trudging back through them by selecting 'Pass through the known way' 
from the opening menu. You can also slug your way back through if you want.

 - Some party members, such a Ludren, will leave your group when certain events 
take place. You can find them in the same place you found them the first time, 
and they will still be at the level they were at when they left your group.

 - Ranged weapons, such as bows and slings are offensively weak in that they 
cause very little damage, but have the added bonuses of hitting enemies that 
are several paces away, and can hit all enemy party members simultaneously.

 - Magic and Health points recover over time, even while you are exploring.

 - When you leave a dungeon and enter the world map(or town map) your party 
will instantly recover all HP and MP.

 - Keep tabs on your recovery meter (green orb on player status display) it 
must be full for you to perform an action. Some actions take more time to 
recover from.

 - Save often. I cannot stress this enough. It should be common practice for 
any seasoned RPGer, but it still needs to be said. Note that in MoF you can 
save pretty darn close to anywhere (never during cut scenes/dialogs, some other 
select instances).

 - Enemies NEVER regenerate. Once you have cleared a dungeon of all enemies, 
you will never run into an enemy in that dungeon again.

 - Unlike most RPG games, how you interact with NPCs and the choices you make 
during dialogue sequences can have a profound effect on how the game is played. 
Answer a question in the wrong way, and you might lose the opportunity to take 
on a side quest, gain some experience, or acquire an item/spell/ability. Choose 
your options carefully.

 - Every once and a while, one of your party members will drop his/her weapon 
during battle. This can be comical (like if you are fighting Infernal Rats) or 
a complete disaster (during a Boss fight where you forgot to bring potions). 
After the battle, you can pick your weapon back up, but don't forget to re-
equip it.

 - You can press start to enter the character status screen during battle. 
While on the screen you can heal your party using potions, equip other items,
etc. without taking damage from the enemy. So, you can completely heal your
party in the middle of battle without taking any damage, the only drawback is
your recovery meter will be empty when you return to the battle screen.

+++++++++++++++++++++++++++++++++++++++++++++++
+++++ Getting Started - Character Choices +++++ XXX5
+++++++++++++++++++++++++++++++++++++++++++++++ 

When you first start a game of MoF, you start off by choosing one of three pre-
made characters (the typical Warrior/Fighter, Rogue and Mage/Magic User) or can 
make their own character. First, Lets start with the pre-made characters.


----Dumar - The Warrior/Fighter----

Dumar has the usual strengths and weaknesses usually applied to a warrior class 
character; He has high strength and endurance, passable dexterity and dismal 
Wisdom. He has great skill in 1-handed weaponry and Parry. If brute force is 
how you like to play, Dumar is your man.

Starting Stats -
     Strength - 39
     Endurance - 29
     Dexterity - 19
     Wisdom - 13

Bonus to skills -
     +1 1-Handed Weaponry - proficiency with single-handed weapons
     +1 Parry - Character's defense value when not attacking
     +1 Small Weapon - proficiency with small weapons
     +1 Evasion - defensive value

Skills Not available (initially)
     All Magic Skills
     Bargain
     Search
     Lock Picking

Starting Equipment/Items
     Bracers - armor
     Dagger - small weapon
     Soft boots - armor
     +2 Minor Black potion - healing potion
     +3 Nagora - poison attack item

     
----Katja - The Rogue----

Katja is a great thief-type character. She has high wisdom (just as high as 
Naveral) and dexterity, but very low Strength and Endurance. Her bonus skills 
are targeted at non-combat and non-magic skills.  A good character to use to 
find all the nooks and crannies in the dungeons, Katja is not a great fighter.

Starting Stats
     Strength - 13
     Endurance - 13
     Dexterity - 34
     Wisdom - 40

Bonus skills
     +1 Small Weaponry - Proficiency in small weapons, such as knives
     +1 Search - Find hidden passageways, locate hidden levers
     +1 Eloquence - Higher levels open up new dialogue choices with NPCs
     +1 Ranged Weapon - proficiency with bows, slings

Skills Not available (initially)
     All Magic Skills
     2-H Weapons
     Resist Poison
     
Starting Equipment/Items
     Dagger - small weapon
     Sandals - armor
     +2 Minor Black potion - healing potion
     +3 Nagora - poison attack item


---- Naveral - The Mage ----

Naveral is designed for magic use. His strength and endurance is higher than 
Katja, so he is better able to defend himself in a fight, and his bonus skills 
lean heavily towards the use of magic. If you prefer to blast your opponents 
into another world rather than slice them apart, then Naveral is a good choice.

Starting Stats
     Strength - 20
     Endurance - 22
     Dexterity - 18
     Wisdom - 40

Bonus skills
     +1 Akhina - One of the magic schools available in the game
     +1 Meditation - Rate which you recover/regain mana points (MP)
     +1 Mana Training - determines the number of mana points(MP)
     +1 Small Weapon - Proficiency in small weapons, such as knives

Skills Not available (initially)
     Evasion
     Parry
     Celerity
     Search
     Lock Picking
     
Starting Equipment/Items
     Dagger - small weapon
     Standard Cloak - armor
     Sandals - armor
     +2 Minor Black potion - healing potion
     +3 Nagora - poison attack item

Starting Spells
     Shock - attack spell


Any of the three pre-made characters are balanced enough to successfully 
complete the game, it really boils down to personal preference. You can also 
name them whatever you like after you choose one. However, more experienced or 
daring players may want to give the custom character choice a try.


---- Custom Character ----

You start out making your custom character by choosing a portrait, which are 
the three pictures of Dumar, Katja and Naveral. Some other choices would have 
been nice, but no matter. After you choose your picture, you get to assign 
attribute points. A custom character has default settings as follows:

     Strength - 20
         Strength determines how hard you hit with melee weapons (not bows,
         slings, or magic)
     Endurance - 20
         Endurance determines how many hit points(HP) you start out with and
         how well you handle attacks
     Dexterity - 20
         Dexterity determines how fast you are, and helps with lock picking,
         and other rogue skills
     Wisdom - 20
         Wisdom is essential for rogue and magic-users because it appears to
         affect all of their skills

You are also given 20 'extra' points that you can assign to the different 
attributes. NOTE - you can add or remove points from each of the four 
attributes to make them equal less than 20. You can then re-apply them however 
you wish. The lowest any attribute can be set at is 10. Notice that custom 
characters have access to 100 total attribute points, and that the pre-made 
characters also equal 100 total points. 

After you have finished distributing all of the points, you then get to name 
your character. After you have named your character, you get to assign 4 skill 
points. Since your character is at level 1, the maximum number of skill points 
you can apply to a skill is limited to 1.

After you have assigned your skill points, you're done! You have successfully 
created your own character. However, as you go through your character status 
screens, you will notice the only disadvantage to not using a pre-made 
character. You default starting equipment is just a dagger. No armor 
whatsoever. Oh well.


+++++++++++++++++++++++++++++++++++
++++ Skills and What They Mean ++++ XXX7
+++++++++++++++++++++++++++++++++++

Skills are broken up into four categories, Combat, Physical, Magic, and Rogue 
skills. Below is a brief explanation of each skill. 

---- Combat Skills ----

Small Weapon - Character's proficiency with a small weapon (daggers, knives).
               The higher the number, the more accurate your character is.

1-Handed Weapon - Character's proficiency with a 1-handed weapon (swords,
                  staff, axes) The higher the number, the more accurate.

2-Handed Weapon - Same as 1-handed, but only applies to 2-H weapons (sword,axe)

Ranged Weapon - Same as 1-handed, but only applies to ranged weapons(bow,sling)

Evasion - Affects character's defense when not over-encumbered. I have yet to
          see what makes a character over-encumbered, so this basically makes
          the character resist damage better.

Parry - Affects character's basic defense value when not attacking. When your
        character is in the middle of an attack move, he/she is more
        vulnerable.


---- Physical Skills ----

Fast Healing - The higher this number is, the faster your character will regain
               lost hit points(HP). This appears to also affect regen when
               camping.

Resist Poison - The higher the number is, the less damage you will take from
                each hit of poison. This does not affect the likelihood of
                getting poisoned or how often the poison attacks the character,
                just how many HP you lose each time.

Stamina - Increases the number of additional hit points you gain when you level
          up. Does not appear to be cumulative.

Celerity - Increases the speed in which you readiness orb/recovery meter fills
           up after an attack. The higher this number is, the more actions your
           character can get in between enemy actions.


---- Magic Skills ----

Meditation - This determines how fast you regain your mana points(MP) after
             casting a spell. The higher the number, the quicker you get them
             back.

Mana Training - This, along with Wisdom, determines how many mana points(MP)
                your character has.

Akhina - A school of magic related to energy, matter, and time. The higher the
         number, the more powerful spells become available to the user. You
         must have a 1 or higher here to have access to any spells from this
         school.

Daim - A school of magic related to the soul, knowledge and life itself. Some
       of the spells in this class overlap into other classes, but most are
       unique to this class. The higher the number, the more powerful spells
       become available to the user. You must have a 1 or higher here to have
       access to any spells from this school.

El - A school of magic related to life forms, space and stability. Some of the
     spells in this class overlap into other classes, but most are unique to
     this class. The higher the number, the more powerful spells become
     available to the user. You must have a 1 or higher here to have access to
     any spells from this school.



---- Rogue Skills ----

Lock Picking - How effective you are to opening locks and doors. You must have
               the lock pick item in your inventory to find this useful. The
               higher the number, the less effort is needed to open a lock, and
               the less likely you are to break your lock picks. 

Search - The higher the number, the more likely your character is to point out
         (via in game word balloons) traps, hidden doors and illusionary walls.

Bargain - The higher this is, the cheaper you can buy items/equipment for, and
          the better trade-in prices you will get. Useful early on, not so much
          later in the game.

Eloquence - This skill may appear at first to do nothing, but it has a very big
            impact on the game. High eloquence opens up side quests that you
            might otherwise miss, allows you to change the dynamic between your
            group and NPCs, and helps get more experience and better rewards on
            tasks.


+++++++++++++++++++++++++++++++++++++++
+++++ Leveling up your Characters +++++ XXX8
+++++++++++++++++++++++++++++++++++++++

As you adventure, you will get the chance to level-up your characters. When you 
get the chance to do this is determined by experience. Each monster you defeat 
in battle(and live through) will gain you experience. Exp can also be gained by 
completing side quests and sometimes from completing major storyline tasks. 
Please note that any character who is unconscious at the end of a battle will 
not gain experience from that battle. You can check the character status screen 
to see how much experience (XPs) each character needs to gain a level, and how 
close they are to attaining that level.

---- Distributing Points ----

Each time a character levels up, that character's basic attributes don't 
change, but HP and MP go up slightly, along with combat(attack power), might 
(attack strength) and defense stats.  The real benefit of going up a level is 
in the three skill points you get. These skill points can be distributed 
however you see fit, so long as not one skill goes above the Max number 
indicated in the upper right corner of the screen.

Note - In towns and on the world map, there is no indication that anyone has 
leveled up. You will have to check the character status screen and look for any 
party member who has 'skills' flashing on and off. If you are in a dungeon, 
party members with skill points to assign will have a flashing yellow start on 
their portrait.


+++++++++++++++++++++++++++++++++
+++++ Main Game Walkthrough +++++ XXX9
+++++++++++++++++++++++++++++++++

Starting Town: City of Sumur XXX10


---------------------------
---- Old Lady's Cellar ---- XXX11
---------------------------

Welcome! After you have picked/designed your character, the game starts you off 
in Big Tuna's tavern, talking with Big Tuna (the owner). Feel free to chat it 
up with Tuna, none of your choices here will have a negative effect on the 
game.  He mentions something about a temple that was unearthed a few weeks ago, 
and how everybody's having bad dreams and such since then. He tells you it's 
known as the forsaken temple. He'll also offer up the games first mini-quest, 
dealing with rats in aunt tuna's cellar. He'll suggest you talk to the Master 
Warrior and then points out his location on the map. Go talk to the Master 
Warrior. Turns out he's weak and needs you to go kill some rats in aunt tuna's 
cellar. He'll point out the old lady's house on your map. Go see the old lady. 
This is where your dialogue decisions affect the outcome. You are given a few 
choices here:

A- Tell her that the master warrior sent you and that you are there to help.

B- Tell her to call the guards, that's what they get paid for.

C- Tell her you don't have time for this stuff.

D- Ask about a reward.

If you picked A
  She says thank you and you automatically enter the dungeon. Happy fighting. 
While you are in the cellar, you can choose to take the money and the ring, or 
leave both. If you take either, you are given a chance to tell the old lady, if 
you just kill the rats, she will give you the ring for your troubles. If you 
take the ring, be sure to tell her you took it, otherwise she'll call you a 
thief.

If you picked B
  She says there aren't enough guards, then the dialogue goes back to the list 
above.

If you picked C
  She insults you, and you leave, only to return again.

If you picked D
  She says she's an old lady and doesn't have anything, you can then choose to 
haggle with her, leave or apologize and fight the rats (go up to 'if you picked 
A'). If you haggle, she tells you to keep her savings in the cellar, and then 
you get thrust into the cellar. After defeating the rats and leaving the 
dungeon, the old lady will thank you and you gain 10XP. 

===Dungeon Old Lady's Cellar

Pretty easy in here. There are two enormous rats to kill, an open chest with 
her life savings in it (7 gold) and a hidden area containing the 'old lady's 
ring' item. If you take the money and/or the ring, it will change the dialogue 
with the old lady when you leave.

The old lady's house will no longer be available to you after you complete the 
task.

After defeating the old lady's rats, go back and talk to Tuna. He'll thank you, 
and open up the rest of the tavern for you to explore. There are lots of things 
to do now. You can talk to the adventurers calling themselves the 'Party of the 
Rising Sun' in the back and talk your way into some extra coin and find out 
some information on the buried temple, the Goatmen, and Netherlings. Just don't 
tell them you find them unacceptable. You can spend some serious crowns getting 
the drunkard at the table to spill the password for the Thieves Guild. The 
notes on the wall offer up chances to do a side jobs and provide you with 
access to the next part of the quest. You can also revisit with the Master 
Warrior, who will now offer to train you on some skills. You can talk with the 
Bard, ask him to sing a song and he will tell you about his friend Draul, who 
has disappeared. Turns out he's being held for ransom, and the Butler might 
have something to do with it.


-----------------------------
---- Getting out of Town ---- XXX12
-----------------------------

By now I'm sure you have noticed that you cannot leave town, since the Captain 
has placed guards at the exit. So, you'll have to talk to the Captain in order 
to leave. Like everybody else, the Captain has things he wants you to do for 
him before you can leave. So, let's go talk to him. If you read the posters on 
the wall in the tavern, you will have an opportunity to do a couple of things 
here. But the one that is most important is to ask him if you can help in any 
way. This will open up Frajon's quest, which must be completed to continue. 
He'll give you background on Frajon, and where his house is. Be sure to ask 
what's in it for you, since there is payment for solving this quest. If you 
have read the note in the tavern, you can get 7 crowns, but only 4 if you did 
not read the note.

Frajon's House

Leave the Barracks and make your way to Frajon's House. Only thing to do here 
is pick up Frajon's Note and the Crypt Key. You can take the note to the 
Captain, he'll just take the note and send you to the Crypt to find Frajon.

===Dungeon Crypt

This is the first 'Real' Dungeon of the game. You'll need to unlock the door 
using the crypt key, then you can start to explore. 

In the first room, you'll find an Enormous Rat and a Dagger in one of the 
Niches.

The second room contains another Enormous Rat, along with a Bracer, a wooden 
shield, and Deathbed (which you will need later - do NOT sell). To the left of 
where you first came in you can search the wall and find a hidden button that 
will open a hidden area in this room (check your map to see it). The hidden 
area contains a huge number of awesome items this early in the game: 
      Longsword   Red potion   Black minor potion   Blue minor potion
      Blue Potion Green Major Potion  Black Major Potion
And two chests containing even more treasure, but are locked. If you have 
lockpicks you can open it, otherwise, leave them for later. You can return 
without any issues later in the game. 

The third room contains another Enormous Rat, along with another Deathbed. The 
switch on the left will open the door that leads back to the entrance. The 
switch on the right opens the door to where Frajon's body is, and a battle with 
a Corpse.

Now that you have found Frajon's body, go back and talk with the Captain. He'll 
give you your 4 or 7 crowns, and you'll gain 30XP. The Captain will now allow 
you to leave the city. If you talk to him again, he'll give you a Sub-Quest to 
find some lost cargo, and tell you to start looking at the Thieves Guild.

Now that you can leave Sumur whenever you please, it is a good time to try and 
get all that you can out of Sumur. You can try several Sub-Quests, which are 
listed and detailed below.   


------------------------------
------ Sumur Sub-Quests ------ XXX13
------------------------------
 *NOTE - You can do all three Shadow Brotherhood quests at the same time, and 
save yourself a LOT of backtracking. 

---- Finding Draul - Sub-Quest ----

You'll first learn about this quest from the Bard in the Tavern, who tells you 
about his missing friend Draul. He'll also direct you to the Lord's House to 
talk with Draul's Father.
Start by going and talking to the Butler. You need to talk with the lord, but 
the butler is resisting. You'll be given three choices:

A- Say you'll come again another day.

B- Insist on seeing him

C- Mention you need to talk to him about his kidnapped son.

If you picked 'A', you exit the dialogue and find yourself back outside. It 
does not matter what day you come back, you'll never get any farther.

If you picked 'B'
    You'll get thrown out into the streets, same as 'A'

If you picked 'C'
    The butler will tell you to tell him what you know. This brings up 
additional dialogue choices:

A- Tell him nothing, just that you will save his son, and for that you need to 
talk to him, not some butler.

B- Tell the butler you don't have time for him and try to bust past him.

C- Tell the butler that you want to find his son.

If you picked 'A'
The butler will advise you to keep quiet and go away, which you can respond yes 
or no. Yes boots you back outside. No will have the butler ask you to go to the 
old house so you can 'talk'. If you say yes, he'll point out the old house on 
your map (Skip down to the Old House Dungeon), if no, then he'll just boot you 
back outside.

If you picked 'B', you get booted back outside.

If you picked 'C', it is the same outcome as if you picked 'A'

===Dungeon Old House

This dungeon is much easier if you have two party members, but you can beat it 
alone. It is very simple and laid out rather nice, with a couple of Scoundrel 
enemies to beat (total of 3), an Ibrinum laying on the floor, and two old 
pouches containing 80 crowns. There are no hidden areas in the dungeon. If you 
choose not to beat the enemies in the Old House and run away, you can tell the 
Captain at the Barracks and he will 'take care of it' closing off the Old House 
dungeon forever. The next time you talk to the Captain, you will gain 30XP! 
(you still gain the experience if you cleared out the dungeon and talked to the 
Captain).

After you beat dungeon, head back to the lord's house to 'talk' to that Butler. 
You will be greeted by the Lord himself since the Butler has run off. If you 
tell him about the Butler being in on the kidnapping and the Lord will tell you 
about Mardred and the Thieves Guild. He will then assume you will continue to 
find his son.  Time to check out the Thieves Guild if you haven't already done 
so. You can get the password for the front door from the Drunkard in the tavern 
if you don't already know it, or go back and the Lord that they would not let 
you in, and he'll tell you the password. When you enter, Hakina, the Thief 
leader, will not talk to you about much of anything until you join the guild 
(yet another Sub-Quest) or pay her 100 crowns. You can however talk to Mardred 
and he will tell you the Shadow Brotherhood took Draul, and Hakina will tell 
you about the Thieves Cave, and tell you to look there. *NOTE - It would NOT be 
wise to visit Tur and load up on some heavier armor and weapons before 
proceeding to the cave. Due to the cargo being stolen, both smithies have 
raised prices through the roof.


=====Dungeon Thieves Cave 

This is your first really big dungeon.  Inside you will find 10 Thief monsters, 
3 stones at the entrance (take them, you will need them later), and several 
chests which contain more treasure. There is one secret area that you can 
access by stepping on a plate (check your automap). Notice when you step off of 
the plate, the passageway closes back up. Use one of your stones from inventory 
to keep the plate down. On the wall opposite the chest hidden by the plate wall 
there is a button that will allow you to access the lower level.

On the lower level you will find 3 Infernal Rats, two searchable dead bodies 
(one has a staff) and two locked chests, which contain more treasure.  

As you fight your way through the cave, your character will occasionally 
mention about how many thieves are still alive inside. He/She will also tell 
you when they are all dead. After a complete search of the level, you will find 
no Draul, so make you way back to Sumur to the Thieves Guild.

Hakina will tell you it is strange that you did not find Draul in the cave, and 
tells you to find another hideout, and she will reward you. Also, if you did 
not pay to join the Guild earlier, she will now ask if you want to. Say yes, as 
she will now teach you some skills because you are a member.

You can then tell her that you have defeated the brotherhood in their cave, and 
she'll give you 50 crowns and 40XP for your work. Time to find out where else 
the Brotherhood might be hiding Draul.

So, go visit Tuna. Buy a drink, ask him about the brotherhood, pay him 10 
crowns (extortion!), and he'll tell you to talk to the 'Party of the Rising 
Sun' about the hidden Shadow Brotherhood Campsite. The PotRS are the 
adventurers just to the left of tuna. They will point out the campsite on your 
map.

=====Dungeon Thieves Campsite

Another dungeon, this time in a high grass setting.  Same thief enemies as 
before, but this time there's only 8 of them. There is a bag of 40 crowns 
hidden in one of the dead ends.  Not much else here, except the Draul tied to a 
stake! After you find him and free him, report back to Sumur.  

Visit the Lord's House and he will thank you for finding Draul.  You can ask 
for a reward if you like. He will give you an Amber for your troubles. You can 
also visit the Thieves Guild and tell Hakina that you have slain the rest of 
the Shadow Brotherhood. She will give you 100 crowns, 80XP and teach you a 
skill for free! 


---- Stolen Cargo - Sub-Quest ----

After finding Frajon's dead body and getting the Captain to open the exit of 
Sumur, You get the chance to ask if you can help out in any way. The Captain 
will tell you about some lost cargo, that he believes the Thieves Guild had 
something to do with the theft. NOTE- Whether you accept the mission or not it 
will get added to your Quest log and you cannot talk with the Captain until you 
find the cargo. NOTE- SUB-QUESTS IN TUR MUST BE DONE BEFORE YOU FIND THE CARGO 
OR THEY WILL NOT BE AVAILABLE/CHANGE. 

When you check with the Thieves Guild Leader Hakina, She informs you that she 
believes the Shadow Brotherhood is behind the stolen cargo. She then points out 
the Thieves Cave on your world map. *NOTE - It would NOT be wise to visit Tur 
and load up on some heavier armor and weapons before proceeding to the cave. 
Due to the cargo being stolen, both smithies have raised prices through the 
roof.

 =====Dungeon Thieves Cave 

This is your first really big dungeon.  Inside you will find 10 Thief monsters, 
3 stones at the entrance (take them, you will need them later), and several 
chests which contain more treasure. There is one secret area that you can 
access by stepping on a plate (check your automap). Notice when you step off of 
the plate, the passageway closes back up. Use one of your stones from inventory 
to keep the plate down. On the wall opposite the chest hidden by the plate wall 
there is a button that will allow you to access the lower level.

On the lower level you will find 3 Infernal Rats, two searchable dead bodies 
(one has a staff) and two locked chests, which contain more treasure.  

As you fight your way through the cave, your character will occasionally 
mention about how many thieves are still alive inside. He/She will also tell 
you when they are all dead. After a complete search of the level, you will find 
no Stolen Cargo. Once they are all dead, make you way back to Sumur to the 
Thieves Guild.

Hakina will tell you it is strange that you did not find the stolen cargo in 
the cave, and tells you to find another hideout, and she will reward you. Also, 
if you did not pay to join the Guild earlier, she will now ask if you want to. 
Say yes, as she will now teach you some skills because you are a member.

You can then tell her that you have defeated the brotherhood in their cave, and 
she'll give you 50 crowns and 40XP for your work. Time to find out where else 
the Brotherhood might be hiding the stolen cargo.

So, go visit Tuna. Buy a drink, ask him about the brotherhood, pay him 10 
crowns (extortion!), and he'll tell you to talk to the 'Party of the Rising 
Sun' about the hidden Shadow Brotherhood Campsite. The PotRS is sitting to the 
left of Tuna. They will point out the campsite on your map.

=====Dungeon Thieves Campsite

Another dungeon, this time in a high grass setting.  Same thief enemies as 
before, but this time there's only 8 of them. There is a bag of 40 crowns 
hidden in one of the dead ends.  Not much else here, except the Stolen Cargo! 
After you find it, report back to Sumur. 

Inform the Captain that you have found the cargo. He will reward you with 25 
Crowns and 120XP. If you did not complete the marriage quest in Tur, you can go 
tell the smithies that you found the cargo and they will stop bickering between 
each other. If you did complete the marriage quest, the Armorsmith will ask 
about the cargo and will give you 25XP for proving it was not Merock's fault. 
You can also visit the Thieves Guild and tell Hakina that you have slain the 
rest of the Shadow Brotherhood. She will give you 100 crowns, 80XP and teach 
you a skill for free!


---- Shadow Brotherhood - Sub-Quest ----  

At some point during your adventures you had to have visited the Thieves Guild 
in Sumur. This bunch is lead by a mohawked young lady named Hakina, who wants 
you to help take out her enemies, the Shadow Brotherhood. Turns out that the 
Shadow Brotherhood is responsible for quite a few of the problems in Sumur, and 
all the Sub-Quests here involve them.

While talking to Hakina, all of her conversations circle back to taking out the 
Brotherhood. Wanna join the Guild? Take out the brotherhood (or pay a steep 100 
crowns). Wanna know what happened to Draul? Ask the Brotherhood. Wanna find the 
stolen cargo? The Brotherhood is behind it. 

Any one you pick will send you to the Thieves Cave, which she will add to your 
world map. *NOTE - It would be wise NOT to visit Tur and load up on some 
heavier armor and weapons before proceeding to the cave. Due to the cargo being 
stolen, both smithies have raised prices through the roof.

=====Dungeon Thieves Cave 

This is your first really big dungeon.  Inside you will find 10 Thief monsters, 
3 stones at the entrance (take them, you will need them later), and several 
chests which contain more treasure. There is one secret area that you can 
access by stepping on a plate (check your automap). Notice when you step off of 
the plate, the passageway closes back up. Use one of your stones from inventory 
to keep the plate down. On the wall opposite the chest hidden by the plate wall 
there is a button that will allow you to access the lower level.
On the lower level you will find 3 Infernal Rats, two searchable dead bodies 
(one has a staff) and two locked chests, which contain more treasure.  

As you fight your way through the cave, your character will occasionally 
mention about how many thieves are still alive inside. He/She will also tell 
you when they are all dead. Once they are, make you way back to Sumur to the 
Thieves Guild.

Talk to Hakina. You can tell her that you have defeated the brotherhood in 
their cave, and she'll give you 50 crowns and 40XP for your work, and ask you 
if you want to join the Guild. Say yes, and she will now teach you a skill for 
100 crowns. 

----- Party of the Rising Sun - Sub-Quest -----

Not really a sub-quest, just a funny little side quest type thing. In Tuna's 
Tavern you can speak with some adventurers who call themselves the Party of the 
Rising Sun.  These goofballs at first are good for background information, and 
are essential to the Shadow Brotherhood Sub-Quests. But, if you say the right 
things, they will pay YOU a few crowns to tell everyone you meet just how great 
they are. Later in the game, at the hidden city you tell someone about the 
PotRS, but it doesn't seem to have any effect at all outside of making the guy 
laugh. However, when you go back to talk to the PotRS after telling the guy, 
they will thank you, which you can either insult them, or just leave. Neither 
action seems to have an effect.

I do know that if you tell them that their bribe is unacceptable, they will 
always call you 'Mr. Unacceptable' every time you talk to them.     

--------------------------
---- Kingdom of Karsh ---- XXX14
--------------------------

After you leave Sumur, You have a huge number of places to check out, including 
The Village of Tur, The El Paso Passage, The Tower, The Village of Falden, The 
Forest Pass, The Forsaken Temple, and if you are doing Sumur Sub-Quests, The 
Thieves Cave.

The Tower - Is currently not available to you yet, but it plays a big part 
later in the story.

El Paso - This area is closed off, since it is too dangerous for you right now.

Forest Pass - This area is closed off, since it is too dangerous for you right 
now.

---------------------------
---- Village of Falden ---- XXX15
---------------------------

This small village is just north of El Paso, and offers up a Sub-Quest if you 
are strong enough for Aminos, and has an Herbalist who will sell you supplies.

----- Aminos - Sub-Quest ----- XXX16

Once you have progress to a certain part of the game (i.e. beat the Forsaken 
Temple), you can visit Aminos who will ask you to clear out a cave north of 
town that is filled with Myrmecoleos monsters. Aminos will point out the cave 
location on your map.

===== Dungeon Myrmecoleos Cave

This is a small cave. There are only three Myrmecoleos monsters in it, but they 
are very strong enemies. Once you clear them out, go back to Aminos for your 
reward. Aminos gives you 50XP, 50 crowns, and will teach you some skills if you 
don't already know them.


------------------------
---- Village of Tur ---- XXX17
------------------------

Tur is located just above Sumur, and has several problems, just like Sumur. 
You'll notice that the Scribe is having some issues (see Sub-Quest), and both 
the Armorsmith and the Weaponsmith are at each other's throats.  Also, there is 
a Sub-Quest regarding their children. An Alchemist and a General Store can also 
be found here.

---- Scribe - Sub-Quest ---- XXX18

When you first talk to the scribe, he's in a bad mood. If you ask him why, 
he'll tell you that his Magic Quill has been stolen. This opens up the Scribe's 
Sub-Quest. It is imperative that you tell him you will find it, and not ask for 
a reward (he'll just throw you out).

Now, you can try asking around, but no one seems to care. So, head back to 
Sumur and talk with Hakina in the Thieves Guild. If Mardred is in your group, 
She'll sell it to you for a measly 20 crowns. Pay up, then go back to the 
Scribe.
 
You'll have a couple of different choices on how to deal with giving him back 
his quill, most end with him throwing you out. Best course of action is to just 
give him the quill (you get 10XP) and then ask for a reward. He'll give you 10 
crowns, which you can either take or argue with him that it cost you 20 crowns 
to get the damned thing. If you argue and tell him it cost you 20 crowns, 
you'll get all 20 crowns back.

----- Marriage Sub-Quest ----- XXX19

You'll notice wandering around Tur that you have a chance to talk to the 
Weaponsmith's Daughter Nalda and the Armorsmith's Son Packo. You can only do 
this quest if you have not told the smithies that you have found the stolen 
cargo. Also, if you want weapons/armor tutorials, you must speak to the 
smithies before the kids leave to go to their 'usual place'. These two kids 
serve an important purpose later in the game, and will be easier to deal with 
later in the game if you complete this Sub-Quest. Lets get down to what you 
should do.

Before talking to either of the Smithies, go talk to Nalda. She'll fill you in 
on what's going on, mentioning that both of the smithies are upset with the 
other because they believe the other is responsible for stealing it. 

So, ask her how you can help.  She'll give you a letter to give to Packo. Go 
give it to Packo, who will give you a letter to take to Nalda (see where this 
is going?).  Wander back over to Nalda and give her the letter. She'll now give 
you a ring to give Packo. Now, you could end the quest and keep the ring (it 
has no effects, provides no defense, and you can't sell it. So, might as well 
give it to Packo.  He'll tell you to tell her to meet her at the usual place at 
dawn.  Go talk to her again. She'll say thanks, and you'll gain 70XP!

HOWEVER, you're still not done with this quest.  If you visit the Weaponsmith, 
he'll ask you if you have seen his daughter (or you can skip the whole thing 
and just buy some weapons). Same thing with the Armorsmith. Glacko will just be 
stubborn, regardless of what you tell him. Merock will be much more forgiving, 
and ask where they went. He'll go get them, and both Nalda and Packo will be 
happy, because they are getting married. Both will thank you. 

NOTE - This Sub-quest is not available if you find the stolen cargo from the 
stolen cargo quest first, or if you tell the smithies you found the cargo 
first. Also, not completing this quest first will cost you money later when you 
try to enter the Forsaken Temple. 

----- Collector Sub-Quest ----- XXX20

After you return from the Forsaken Temple with a Small Statuette, talk with the 
Collector in the Tur General Store. Ask him about the statue and he'll give you 
some back story on them.  Turns out he's not willing to buy them individually, 
and wants the whole set of nine. NOTE - You can only complete this quest well 
into the game, and if you never find a small statuette, this quest will never 
become available.

Here's where to find them:

1- Hidden not-so-well in the Forsaken Temple on the first floor. You'll find it
   in a room in the upper-right corner.
2- Hidden in the El Paso Underground inside the first jail cell. (look for a 
   hidden button inside the cell.
3- Inside Stand Keep. Hidden behind a false wall where the rightmost vertical
   path meets the first horizontal path (search two spaces above the
   intersection for the hidden button) on the ground level.    
4- In the Underworld, you will find this statuette by searching the cave walls
   to the right of the entrance and below where you found Altreph.
5- On the final level of the Underground Temple, you will find this statuette
   by pressing two hidden buttons in a hallway just above the room where you
   find Jarius.
6- Inside Darkfort II, hidden behind a wall that is in the room with all of the 
   pits and switches.
7- Hidden in the back of a room in Ubar Na Kur. The room is to the west of the
   temple cellar entrance.
8- Found inside Dubuerk's Fortress on the second level. Hidden in a small
   passage off of the west wall of the second room from the left in the middle
   of the map. Press the hidden button on the west wall to open the passage.
9- In the southwest corner of the middle ring of Tower I. The hidden button is
   on the outer wall in the southwest corner.

After you have all nine statuettes visit the Collector in Tur. Tell him you 
have all nine statuettes, and he'll offer you the Golem Set. The Golem set is 
an enchanted set of bracers, boots, a helmet and armor. You can opt to keep the 
statuettes if you like, but they have no use outside of trading to the 
collector. The Golem set also offers up additional stat bonuses.

-------------------------
---- Forsaken Temple ---- XXX21
-------------------------

Now that you've explored around the map, time to visit the Forsaken Temple. The 
temple is guarded, and you can't get through. Time to go talk to the Captain 
back in Sumur. Again.

Tell the Captain you want to enter the Temple. He'll ask why. Tell him you 
believe it is the source of all the nightmares, otherwise he'll just throw you 
out. Now go back to the temple entrance. Now that you can get past the guards, 
you have other issues. The doors to the temple are locked, and cannot be lock 
picked. So, copy the inscriptions and find someone to translate them. A quick 
visit to the Scribe in Tur points you to the Hermit north of town. If you have 
not completed the Scribe Sub-Quest, you will have to do so before he will help 
you find the Hermit.

The Hermit will translate the inscriptions, and ask you to complete a small 
quest for him. He wants you to kill off the Shadow Brotherhood, who have been 
bothering the animals around his area.  If you have not found the Thieves 
Campsite from the Sumur Sub-Quests, he will point them out to you. If you have 
already beaten them, just tell his so, and he will thank you.

Now check the translated inscriptions in your inventory. Looks like you need a 
couple of things you don't have to enter the Temple:

Poem Never Before Read - this is easy, you can get it from the Bard in Sumur.

Drop of Ancient Water - This ones a little harder. Visit the Alchemist in Tur 
and ask him about making you ancestral water. He'll do it, but he needs 
Deathbed to do it, plus 20 crowns or another Deathbed for his efforts.

Tear Shed for Love - Remember Nalda?  She was crying tears because she's 
getting married. Go see her after you have the ancient water and she'll add a 
tear. If you screwed up and forgot to do her little sub-quest first, she'll 
need you to get her a bottle of wine for her wedding first (general store in 
Sumur has some). 

Now that you have everything you need to enter the temple, lets go back to the 
front gate.  Follow the instructions from the inscriptions and enter the 
temple. You will notice that the doors slammed closed behind you, and you are 
now stuck in here. 

=====Dungeon Forsaken Temple XXX22

   * Forsaken Temple I * 

In the first room, you'll fight some(2-3) Infernal Rats. Explore the level 
using you automap. Most of the enemies are low-level guys, like the rats. There 
is nothing too tricky about this floor. Make special note of the pool filled 
with evil though, it will be important later.  I will warn you about the Clay 
soldiers they are no pushovers. If you find yourself in trouble, don't forget 
you can run away and camp for a while. One of the Ruby Keys you need is in the 
large room in the upper left corner of the map. The lever to open the door 
leading to the stairs that go down is in the 3x5 room in the middle-left top of 
the map screen. You will find your first small statuette in one of the rooms in 
the middle-right top of the map. Once you feel you have explored the area 
fully, head down the stairs.

   * Forsaken Temple II *

You should be greeted by a corpse first thing down here. In the upper middle of 
the map, you will find Calus (he is not an enemy!). So up and speak to him. He 
will tell you of the Shade, a creature of Darkness, that has taken up residence 
on the third level. He will also tell you that you must speak the word 'Javel' 
in front of the front door in order to leave. Before you leave, Calus tells you 
of his brother, Cedrias. Cedrias can only be reached by going through the third 
level, but Calus warns you not to enter the graveyard, hinting that the 
graveyard is where you will find the Shade.

Now that you have the password to leave the temple, do so.  As you walk out you 
will be greeted by Ludren, a guard from Sumur, who wants to join your party.  
Considering the difficult task ahead, it would be wise to let him join. Don't 
forget to outfit him with equipment before re-entering the temple. Continue to 
explore the second level until you've seen all you can without taking the 
stairs down to the third level.

   * Forsaken Temple III *

This floor is dominated by the cemetery/graveyard in the center of the map. 
Follow Calus' advice and do not open it up for now. As you search the perimeter 
of the level you will fight dozens of corpses. The funny looking blue globe 
thing in the upper-right corner of the map is a teleporter, and will take you 
to a room with some goodies and no enemies. As you wander around the level, you 
will find three stairs that lead up (one, in the lower right corner, is found 
by going through an illusionary wall). 

The stairs in the lower-middle of the map takes you to a battle with Bieid, a 
huge two-headed dog. This can be a really tough battle. After you beat him, it 
appears as if there is nothing to do here, but in the right corner there is an 
illusionary wall that hides a Minor Ring of Magic, a Minor Blue Potion, and a 
Khopesh.

The one hidden behind the illusionary wall takes you to yet another Bieid. This 
one is protecting an Enchanted Helmet, a Bracer, and Leather Armor. The third 
stairwell takes you to the second half of the second floor. 

   * Forsaken Temple II (revisited) *

Now this is where you have to be careful. Directly south of the stairwell a 
couple of squares is where a shadeling lay dead beside a ruby key. You need 
that key, but Do NOT pick it up yet. Explore the remains of the level first. 
Starting in the upper right corner, where there are two puzzles for you to 
figure out. Reading the signs on the wall, the first one you run across says 
BBWBBW. That stands for Black-Black-White-Black-Black-White.  In the next room 
you will see the floor is made up of black and white plates. You must step on 
them in the correct order. Follow the x's below S is the start.

000
XXX
00X
0XX
 S
    
Now that you have beaten that puzzle, go to the left and try the rock puzzle. 
Grab all 10 stones out of the cubby, then place 3 stones in the top shelf 
(northern most shelf on map) 1 stone in the middle shelf, then 6 in the bottom 
shelf.  Notice that the switch in here opens up a wall back over by the other 
puzzle. Now that the puzzles are out of the way, you can continue to explore. 
So lets head back to where we saw that dead shadeling. Save your game, then 
grab the ruby key. As you walk away, a cut scene will take place, and the fat 
armored statue looking thing behind the dead shadeling will turn into a fat 
armored monster and chase after you! RUN AWAY. You cannot defeat this monster 
right now. Don't be afraid to lock some gates/doors behind you while you are at 
it. Continue exploring the rest of the map.   

In the lower left area of the map, you will face yet another Bieid, and will 
run across a pit that drops you back in temple III.  In the bottom-center of 
the map, you will find Cedrias. Cedrias will send you to temple III to get a 
special key. Really, there is only one place left to look, in the cemetery.

   * Forsaken Temple III (revisited) *

Enter the cemetery and start cleaning it out.  There are quite a few enemies in 
here. You will notice that there is an open door leading to the upper-right 
section of the cemetery. This is not an accident. Once inside the door, you 
will be locked in, and will have to fight a Dark Minon. This will be you first 
real boss battle, so be prepared. After you kill him, collect the key and use 
the button to open the door. 

Now make your way over to one of the locked doors in the upper-left of the map. 
Use your new silver key to unlock one of the doors, and fight your way through 
the last few enemies in here. In the middle of the room, you will notice a 
locked door with two open-mouthed monkey heads on each side of the door. Place 
each ruby key in each head, and the door will open.  Inside the room you will 
find Cedrias' Key. Journey back to Cedrias on the second floor and talk to him 
again. He will give you Cedrias' Token and a message for Ade Matre. For your 
efforts you are given 120XP and instructions on how to get rid of the 
nightmares.  

Now it is time to leave the temple. On your way out, don't forget to use the 
token on the tainted pool to cure the nightmares.  

With the dungeon behind you, go visit the Captain in Sumur again. Tell him that 
you have cleaned the temple and the nightmares are gone and he will give you an 
audience with the Baron. The Baron will reward you with 100 crowns, and tell 
you to find out the fate of some guards he sent the Tanud who never returned. 
The Baron will point out the location of Tanud on your map. Before Heading to 
Tanud, you might want to do Aminos' Sub-Quest in Falden, as you are now strong 
enough to attempt it.


-----------------
---- El Paso ---- XXX23
-----------------

El Paso really isn't a place, it's more like three (well, four) dungeon levels 
built into one long path through the mountains. Each section contains a 
smattering of cool things to find and do.

===== Dungeon El Paso W

When you first enter El Paso, you start on the West section.  Here you will 
have to find your way through what is easily the largest single dungeon level 
in the game.   You will have to fight many Brut and Elite Bruts along with a 
few Living Rocks to reach the exit, which is at the upper-middle part of the 
right side of the map. That exit leads you to El Paso Central, not to the 
Kingdom of Karsh. Two other things to find in the West section are the Magic 
Shop Note, which you will find in a dead end just south of the exit to Central, 
and Matro.  Matro is at a dead end in the lower-middle left section of the map. 
He will tell you about the secret entrance to the lower level of El Paso, and 
that there are some prisoners trapped there. You will find the hidden entrance 
by searching the walls in the lower-right corner of the map. Look for a piece 
of wall with a large plate-shaped rock that looks out-of-place in the middle of 
one of the wall sections. At this point you can continue through to El Paso 
Central, or you can enter the underground and explore (see Sub-Quest).

===== Dungeon El Paso C

This section of El Paso is much smaller than the West section, and has the same 
enemies within. There are also a couple of Red potions (all types) scattered 
over this level. Also a Small Pearl, which is good to trade for cash. In the 
lower right section of the map you will find a niche with a purple flag next to 
it with a potion bottle on it. This, I assume, is the entrance to the Hidden 
Magic Shop. Here's the problem, there is no way to access it. The note says to 
donate a precious gem, which I have tried them all, and then if you press the 
button (hidden in the hallway to the left) the gem disappears, and nothing else 
happens.  If you find a way to do so (without cheating) please let me know. One 
thing of note in the section is that right in the middle of the map, just below 
the biggest room, there is a hidden button that will open up the wall, 
streamlining your later trips through Central.

====== Dungeon El Paso E

This section of El Paso is about the same size as Central, except it has an 
extra hidden entrance to the El Paso Underground where the prisoners are. Same 
enemies are found in here. There are a couple of potions lying around if you 
want to look for them. At the dead end in the upper right corner of the map, 
you'll find a hidden button that will grant you access to a room holding a 
major blue potion and some scale armor! To find the hidden second entrance to 
the El Paso Underground, go over to the dead end just above the right-most 
obstacle on the map. At the end of that path is an illusionary wall. 

Now, you can either leave El Paso and visit Tanud and Zasterul, or take the 
Underground Sub-Quest. NOTE - Now that you have fought all the way through El 
Paso, you can bypass trekking back through it by selecting 'Pass through the 
known way' during the opening dialogue.

---- El Paso Underground - Sub-Quest ----- XXX24

As you travel through El Paso W, you'll run across a little kid hiding behind a 
rock, whose name is Matro.  Matro will fill you in on why he is hiding, and 
tell you about the secret hidden underground level in El Paso, and how to find 
it.  You will find the hidden entrance by searching the walls in the lower-
right corner of the map. Look for a piece of wall with a large plate-shaped 
rock that looks out-of-place in the middle of one of the wall sections in El 
Paso W. There is also a second entrance in El Paso E at one of the dead ends. 
You will need to use both to fully explore the Underground.

If you decide not to enter the underground, you can visit the Baron in Sumur 
and tell him that you cleared the road and found no guards. He will then give 
you 80 Crowns for your efforts. Since the Guards never made it to Tanud, no one 
in that town will have anything to say about the guards.

===== Dungeon El Paso Underground

Starting from the first entrance you found, Explore the underground. This will 
be your first un-in with the Goatmen enemies, and there will be lots of them. 
There is a plate that you must step on to open the first door. There is an 
illusionary wall 4 steps to the right from the second cell from the top (about 
the middle of the map) that leads to a hidden room with an Enchanted Amber in 
it (the only enchanted amber in the whole game). 

To the right of the middle cell, there is a closed door. When you open it and 
enter the room, the door will close behind you, and you will find yourself in 
your second-ever boss battle! This fight is against Captain Braxis of the 
Goatmen. He's tough, REALLY tough if you are playing as Katja or Naveral. If 
you are playing a Dumar, Braxis actually remembers you from the Battle of 
Heart, and hates your guts! Braxis will leave you 40 Crowns, a red potion, and 
Braxis' Machete (a unique item) before running away. He promises you'll meet 
again though. 

With Braxis defeated, you can now continue to explore the underground. Near the 
middle-left of the map you will find a maintenance room and a storage room. 
Accessing these rooms appears impossible at first, but its really rather easy 
once you know what to do. To access the storage room, you only need to put an 
item in the niche next to the sign that says 'Access Storage Room'. Any item 
will do. Then stroll over into the storage room, kill the Tough Goatman in 
there, then place an item in the niche next to the sign that reads 'Access 
Maintenance Room'. Stroll back over to the Maintenance room, and kill the two 
Tough Goatmen that are inside.  *ALTERNATIVE METHOD* Flip the switch outside 
the maintenance room. This will allow you access to the Maintenance room. You 
can then gain access to the storage room by stepping on the plate in the 
maintenance room. 

With the key you found in the maintenance room, you can open the door to the 
adjacent hallway.  After you find the next silver key to unlock the door to the 
jail control room, you must figure out the lever puzzle. Remember back in the 
maintenance room there was a sign that read 'More Up Than Down'? Do you 
remember another sign that said 'Symmetric'? Well, that is the answer to this 
puzzle. Starting with the switch on the left, position the switches in this 
order:

Up - Down - Up - Down - Up

You will notice on your map that now all the cells are open. To leave, don't 
forget to step on the plate in the Jail lever room to unlock the door. Make 
your way back to the cells and search them, starting at the top.  The first 
cell has a hidden button that will uncover the second small statuette in the 
game. The second and third cells are empty. The fifth cell has a Goatman in it, 
and the fourth cell has prisoners in it.

Enter the cell with the prisoners and you will be greeted by Kareth, the 
warrior. If you ask him about the guards, he'll tell you that they are among 
the prisoners. He'll fill you in on some back story regarding the Goatmen, and 
how he got trapped. (I assume there is a way to get him to join the party, but 
I have not figured it out yet.) Now that you have some real information on the 
guards, you can visit the Baron in Sumur and he will give you 200 crowns for 
your efforts, along with 150XP.   


---------------------------------
---- Kingdom of Karsh - East ---- XXX25
---------------------------------

After you exit from El Paso (finally!) You will find yourself in the East 
section of Karsh. Having a quick look around you will see that you have two 
possible places to visit, The City of Zasterul and the Town of Tanud.  Tanud is 
where the Baron told you he had sent his Guards, so you should start there. 

-----------------------
---- Town of Tanud ---- XXX26
-----------------------

This sad little town has very little in it, consisting of a General Store, a 
Tavern (The Petitioner), a Healer and a Main House. The General Store has 
nothing special unless you want an Elegant Hat. Buying a drink from the Barkeep 
in the tavern will help you find the Healer's house. A visit to the Healer will 
bring up some background information on the town. Just don't call him a Rebel, 
if you do, you cannot access him again. Turns out, the town is preparing a 
ritual to help please the Gods, who they believe are upset that the town helped 
the Rebels. Find out more about this from Master Vatarius as the main house. 
After you show him the Token and ask about Ade Matre, his assistant Naigur will 
tell you to visit the Stand Keep. He will then add the Keep to your map. They 
will then kick you out of town. NOTE - You will never gain access to the town 
again. Take care of whatever business you have here before talking to Master 
Vatarius.

==== Dungeon Stand Keep XXX27

  * Stand Keep *

Welcome to Stand Keep. This is a pretty good-sized dungeon, with three small 
towers and a dungeon for you to explore. You will run into a few familiar faces 
in here, including Goatmen and Tough Goatmen. The large room in the middle of 
the map contains 4 Goatmen, who must all be defeated before you can use the 
'Big Button' behind Naigur to open the doors. Speak to Naigur, and you'll have 
a chance to make him talk or kill him. If you talk to him, he'll tell you that 
Captain Braxis paid him to have the townspeople of Tanud perform a ritual that 
will turn them all into Goatmen! After he tells you this, you can still kill 
him if you like. Whether you kill him or not, you cannot re-enter Tanud to save 
the town. 

Continue searching through the rooms in the Keep, killing everything you see 
along the way. There is a lot of great treasure in this dungeon. In one small 
room just up and to the left of the center room you will find the body of a 
dead rebel. He will be carrying a Note, along with an Orange Egg. Reading the 
note will explain what to do with the Orange Egg, but for now, just keep 
exploring the Keep.  You can find the third Small Statuette hidden behind a 
false wall where the rightmost vertical path meets the first horizontal path 
(search two spaces above the intersection for the hidden button). The pressure 
plate right next to the 'Big Button' will open the door to the room with the 
stairwell leading downstairs. If you want, you can visit the Keep's three 
towers for XP and treasure, but you don't have to (there are some neat things 
up there though, including a Bow of Accuracy).
    
   * Keep Dungeons *

After you have explored the upper towers, you can make you way to the Dungeons. 
There are a lot of monsters down here, along with quite a bit of treasure. If 
you don't have a bronze key to access the last locked door, you can find one in 
the Keep towers.

Now that you have found the Rebel's Note and the Orange Egg, make your way to 
Zasterul.  
     

--------------------------
---- City of Zasterul ---- XXX28
--------------------------

Zasterul is one of the bigger cities in the game. There is a lot to do here, 
and a few Sub-Quests as well. The Armorsmith and Weaponsmith have good 
equipment for sale. The market has a Gem shop and a General store as well. The 
guide's house will fill you in on the story of the Goatmen. 

Entering the tavern will open up the opportunity to do a Sub-Quest, and buying 
a few rounds will prompt Lanira, the barkeep to tell you about the Slayers, and 
where to find their Den on your map. A small chat with Pota will open up his 
Sub-Quest. If you don't want to start a fight, buy him a drink.

While visiting the market, you will see a guy who looks very downtrodden. If 
you talk to him, he will open up the Mage's House Sub-Quest.

A visit to the Diviner's post can tell you your future and if you've been to 
the Stand Keep, he wants something you might have found inside - the Orange 
Egg. He can tell you the meaning of the symbol you carry and open the next 
section of the game. If you don't have the Egg, he wants 500 crowns to tell 
you. Either way, Combad will tell you how to reach the Underworld, and then an 
old building that might hold some answers. Before leaving, you might want to 
complete some of the Sub-Quests here in town, since once you get to XXXXXX you 
cannot come back out the same way.
  
---- Pota - Sub-Quest ---- XXX29

Talking to the big jerk in the Tavern in Zasterul will open up a chance to go 
into the basement and kill this guy.

==== Dungeon - Tavern Cellar

Pota is no pushover. He's actually as strong as Braxis, and he doesn't use a 
weapon! After you defeat him, he leaves you with an Amulet of Older, Major Red 
potion, and 250 crowns. A quick search of the Cellar before leaving will net 
you some potions and a little more gold. Leave the same way you came in. 


---- Mage's House - Sub-Quest ---- XXX30

When you visit the Market in Zasterul, you will see a guy who looks pretty 
down. Turns out his name is Zalut, and he's accidentally killed several of his 
mates. He won't say much more, and actually disappears when you leave the 
market. When you return, a guy named Bledren is in his place. You can ask him 
about the token if you like, and he has very little information on Zalut. 
Instead, go ask the Barkeep, Lanira. She'll point you to the Guide. 

The Guide will tell you that Zalut found 500 crowns inside the Mage's House, 
and a creature killed all of his friends. The guide will offer to show you 
where the house is if you split the 500 crowns with him. You have to agree, 
otherwise you can't finish this quest. The Guide will point out the Mage's 
House on your map.

==== Dungeon - Mage's House

This is a small little dungeon filled with traps, illusionary walls and 
secrets. Watch you step in here. There is only one enemy, the Giant Lizard, who 
once defeated will give you an opal. Now, once you were attacked, the passage 
behind you closed up. You must now work your way out of the house.  Along the 
way you can find some cool rings and such, so look around. 

Now, I have never seen a reason to revisit the Guide past this point in the 
game. So, you don't need to split the winnings with him. Just tell him that he 
sent Zalut and his friends into a trap. The Guide will say you have offended 
the Gods, blah, blah, blah. Just keep the cash (after all it was a hard 
battle).

--------------------
---- Underworld ---- XXX31
--------------------

Welcome to the Underworld Dungeon. In here you will find a new enemy, the 
Fungoid which has the ability to poison your party members. Also, in here you 
can find Altreph, who has a sub-quest opportunity for you if you wish to take 
part.

==== Dungeon - Underworld

This is pretty simple, all you have to do is flip levers to advance. If you are 
working on the Collector's sub-quest, don't miss the statuette just east of the 
entrance down the hidden hallway. NOTE= All of the hidden buttons to enter 
hidden areas in the underworld appear as brown circles in the lower middle-
right of a wall section. You will find lots of treasure in here, including lots 
of bags of crowns, and even a Ruby.

As you explore, you may find yourself in the hidden area in the middle of the 
map, and have trapped yourself in the room and cannot exit because a pit has 
appeared in your way. You can jump in the pit (you will take some damage and 
have to kill 2 Fungoids) to explore it, or you can just flip the lever back up 
to close the pit.

 In the lower left corner of the map, you will find the entrance to Dark Fort, 
which at this time in inaccessible to you. You will also find some doors that 
have a red circle with a line across it.  To open this door, you must find a 
switch that has the same symbol adjacent to it. 

In the upper left corner of the map is the entrance to the Underground Temple, 
AKA The Temple of Hope. This is where your quest continues.

----- Altreph's Statue - Sub-Quest ----- XXX32

Just inside the underworld you will run into a funny-looking fellow with a 
request to make of you. He wants you to deliver a statue to his brother, who 
lives in Lorerma. If you are willing to do this, he will reward you by teaching 
you some magic skills. 

The Magic skill you learn appears to be random. My first play through he taught 
me Daim magic, my second time, El magic.

Note - Instead of returning the statue to Altreph's Brother, you can sell the 
statue to the Collector in Tur for 500 crowns.

When you finally reach Lorerma, you will find Krio's House, where Altreph's 
brother lives. Note that her looks exactly like Altreph. You can either give 
him the statue or lie and say you don't have it. If you lie, you lose 1 wisdom 
point. Each time you go back to Krio, he'll curse you again, and you will lose 
another wisdom point. It is possible to end up with a wisdom of 10, at which 
point Krio will insult you for being too dumb to curse. The same thing happens 
if you sold the statue to the Collector in Tur.

If you give Krio the statue, you gain 500XP, and 2500 crowns! 


----------------------------
---- Underground Temple ---- XXX33
----------------------------

Welcome to the Underground Temple. The real name is the Temple of Hope, as you 
will see when you search the main room. This temple, much like the Forsaken 
one, is full of monsters … initially. After you reach a certain point in the 
dungeon you will realize that it is in fact inhabited by ghosts.

==== Dungeon - Underground Temple 

You will notice when you first enter the dungeon that there are two locked 
doors, one with a blue lock next to it, and one with a red lock next to it. You 
can try the key you found inside this exact room, but it will not open either.  
You will find special keys later in the temple that will unlock these doors. 
For now you will have the pull both levers adjacent the east door to open the 
door.  

After you open the east door, you will be attacked by the first new enemy in 
the Temple, a Kesal.  After you fight your way through this room, you will 
notice two stairways that both lead down.  Before exploring any further, go 
down either one. You should run into a ghost of a priest named Verk, who will 
fill you in on some back story. You will also find Miarn's Store down here, run 
by Miarn, who is also a ghost, and he has some great stuff for sale. Wait- a 
dungeon with a store in it?  This should be a clue that things are not what 
they seem in this Temple.

Head back up stairs and start to wander around. You will find that the rusty 
key you picked up when you first came in can be used to open several locked 
doors in here. You will find the UG Blue key in a room just to the left of the 
bottom-middle of the map. This special key will fit in the Red lock in the 
first room of the Temple. You will need to use the rusty key to unlock the room 
with the UG Blue key in it.

In the upper-right corner of the map you will find a room with three skeletons 
hanging on the wall. Search the middle skeleton to find the Red UG key. This 
key will open up the blue lock in the first room of the temple. Note that if 
you found the illusionary wall in the south hallway area, you have no need for 
this key.  

The large room in the center of the first floor has a number of pressure plates 
lining the top and bottom of the room. This is a puzzle to open up hidden areas 
of the map that you need to uncover in order to continue. If you depress all 
three plates on the north side of the room starting from west to east (you will 
need to drop items to keep the plates depressed), a hidden passage will open on 
the south side of the room, which leads to a stairway to the lower level, which 
has some treasure lying around and inside a locked chest. If you depress the 
southern plates from east to west, a passage will open in the north wall. This 
passage also leads downstairs to some treasure and another locked chest.

The wall section in the middle of the east wall is also an illusionary wall 
that you can go through. Search well in this area, as there is a Flanged Mace 
to be found at the end of one of the hallways.  As you make your way to the 
upper-right corner of the map, you will be locked in an empty room that has an 
open-mouthed face in the middle of the north wall. In his mouth is the Sword of 
the Initiate. Go ahead and take it if you want. Now that you have the sword, 
you can leave by finding the hidden button in the upper-left corner of the 
room. There is another hidden button in the next area. 

As you wander around killing Kesals, you will eventually run into a guy named 
Igmuld, who's hanging out in the lower-middle right side of the map. He'll ask 
you to stop killing the Kesals, since he now knows you mean them no harm.  
After you talk with Igmuld, you will be free to explore the first floor of the 
Temple without being attacked.

In the bottom middle of the map you will run into Ocampa, who wants you to take 
a strange flask to Daruk, the chef to mix it with garlic. So, here is the start 
of another errand run.  There are a few different ways to do this, depending on 
which NPC you run into first.  Abcas, the old guy in the lower-middle part of 
the map, will ask you to find an old piece of parchment before he will help 
you. If you speak to Miarn after talking with Abcas, Miarn will inform you that 
Abcas likes old stuff in general, not just old parchments, Miarn even suggests 
finding him an old book. You'll also run into Borgen, who runs the library, and 
Daruk the Chef. Daruk's place is near the upper-middle of the map, and Borgen's 
place is close to Daruk's. Both live in the section of the map that is unlocked 
by the UG Blue key. Daruk is almost impossible to comprehend, but if you spoke 
with Ocampa first, you'll get the correct dialogues to pick to get the Heated 
Flask. Take the Flask back to Ocampa and she'll give you an Old Pendant for 
your troubles. Now go visit Abcas again. You can give him the old pendant, 
which he will accept and will then tell you that you need to travel to the 
lower levels to find the Ade Matre. He also tells you that Borgen knows how to 
get there. If you spoke with Borgen earlier you know that he is looking for a 
missing history book. Ask Abcas, and he will give you the book to return to 
Borgen.

Ask Borgen about the lower floors (after you give him back the History book) 
and he'll send you back to Abcas to have him read a passage out of the History 
book. Yes, this is a convoluted mess. Turns out you need a potion from Ocampa 
and then need to pull certain levers to gain access to the testing grounds. If 
you let Abcas keep the history book, he gives you back the old pendant to give 
back to Ocampa to pay for the potion you need to unlock the lower level. Give 
Ocampa the old pendant, and she'll give you the Oniric Potion. 

With potion in hand, make your way to the lower-right corner of the map, just 
below Igmuld.  Here you will find a statue and three levers. Now, if you screw 
this up, you'll all lose half of your hit points. What you need to do is flip 
the eastern-most switch, then the middle switch, then place the potion in the 
mouth of the statue. This will open up a hidden passage that leads downstairs.

==== Dungeon - Underground Temple II - The Tests XXX34

This part of the dungeon is totally different than the upper floor. Here you 
will run into a powerful and dangerous new enemy (Dream Demon), and will have 
to complete four rather complex tests, some of which will take several tries to 
complete.  It is preferred that you have access to a map of this level, as it 
will make half of these tests MUCH easier.  

The Lobby -

After making your way down the long corridor, you will find yourself in a large 
room with four small rooms laid out symmetrically. Each of those four rooms is 
the entrance to one of the four tests you must complete to reach the next level 
of the Temple.  Before you start one of the tests, make sure you take all of 
the potions out of the niches that line the lobby walls, and save your game. 
You can start with any of the tests you like, I just fid it easier to do them 
in this order.

Test #1 - Keep Your Time XXX35 

This is a timed event. The goal is to find the key hidden inside the maze and 
get back out before time runs out. You will find a new enemy in here, the 
Temporal Rat, who is only here to slow you down. What you are looking for is an 
item called the initiate key. You will find it at the end of one of the 
passages. You must find the key and return with it in under 100 seconds. When 
you have the key, you can place it into one of the slots in the main lobby.

Test #2 - Cherish Your Space XXX36

This is also a timed event, only in a different way. You can only make 100 
steps. This includes going in and coming back out. If you make a wrong turn, 
you will be met by a Dark Minion. If you do not find the Key and make it back 
in under 100 steps, you must try again, but there is no other penalty. When you 
have the key, you can place it into one of the slots in the main lobby.
 
Test #3 - Pursue Your Dreams XXX37

This is the most combat-intensive of the tests. Like the first test, it 
introduces a new enemy, the Dream Demon. Dream Demons are the toughest enemies 
you have had to fight yet. They fire projectiles that put you party members to 
sleep. When you are asleep, you cannot defend or move. This entire section is 
made up of small rooms that are connected by illusionary passages. You need to 
carefully fight your way through the Dream Demons until you find the key. When 
you have the key, you can place it into one of the slots in the main lobby.

Test #4 - Sharpen Your Mind XXX38

This is a test of memory. In this section you will find three statues, Xeir, 
Xaer, and Xiar.  Each statue has something it wants you to tell one of the 
other statues. You must listen carefully to what they say, and then choose the 
correct dialogue to repeat to the other statue. They will not repeat what they 
say. If you make the wrong choice, they will take 1/4 of your HP. Start this by 
talking with Xaer.

Xaer - Xiar - What's the weather like in Lorerma
Xiar - Xeir - What's the weather like in Lorerma
Xeir - Xiar - Unpredictable, never too hot, sometimes cold
Xiar - Xaer - The weather of the island reminds me of the cousins of the sister
              of our brother in law
Xaer - Xeir - Were Paddy, Ruddy and Cuddy the names of the cousins?
Xeir - Xiar - Do you remember Paturu and Mutem?
Xiar - Xeir - of course I remember Mupelton and Tembromil
Xeir - Xaer - That he is right, has a good memory and a hard heart.

Xaer gives you the initiate key, and you have finished this test! Place the key 
in the last slot in the lobby and the stairway to the lower level will open.

==== Dungeon - Underground Temple III XXX39
 
Welcome to the final level of the Underground Temple (NOTE - Large sections of 
this map are inaccessible). As soon as you enter the level, you will be greeted 
by a new enemy, the Kaartie. You will notice that you appear to need two more 
initiate keys to open the doors to the left and right of the fist room. You can 
find the first one by taking the path to the left where the two plates are.  
The other key is protected by a Dream Demon in a room that is just to the left 
of the middle of the map. After you have opened these two doors you will need 
two more Initiate Keys to enter the large room on the right-middle of the map. 

In the lower-middle section of the level you will find a door that when you 
open it apparently goes nowhere. If you wall through the wall, you will find a 
huge section of the level that has several Kaarties and a Dream Demon 
protecting another Initiate Key. Also, just above the large room you need the 
two keys for is a smaller room that has the other key. The hallway that is just 
outside this small room has two hidden buttons that you must press to find a 
small statuette.

Now that you have the two keys, unlock the door, enter the room and save you 
game. Ahead of you is Jarius, who has been trapped. You can try talking to him, 
but he's trapped an unable to speak. Exploring the rest of the room, you find 
an altar tainted with evil.

NOTE - As soon as you meet Kaartora you cannot leave the Underground the way 
you came in. There is now an army of Goatmen camped outside the entrance, 
waiting to kill you.

Go ahead and use your token on the altar. Up comes dialogue with Kaartora, who 
doesn't seem right. No matter what you say to her, the ending is always the 
same. She takes Cedrias' Key and leaves you to fend for yourself against a 
bunch (four) of Dream Demons. You can run away if you like or you can fight it 
out (not recommended). 

After you fight off or run away from the Dream Demon trap, go back and speak 
with Jarius, who has now been released. Turns out that Jarius is the first Ade 
Matre and the leader of the rebellion. Give him Cedrias' message, he'll ask if 
you have the key (which Kaartora took), and then send you on a mission to stop 
Kaartora. Be sure to read all of the background dialogue with Jarius, this is 
the first real explanation of what is happening in Karsh and the reason humans 
are fighting the Goatmen. As part of your conversation, Jarius will point out 
the City of Rashtel on your map. 

Do as Jarius says and go visit Igmuld for help on catching Kaartora. Igmuld 
will show you how to get to Rulme, a hidden City on the other side of Darkfort. 
Igmuld will give you a wand that will allow you access to Darkfort.         

------------------
---- Darkfort ---- XXX40
------------------

As you leave the Temple, a dialogue will open up with Ludren (if he is still a 
part of your group). No matter what you say, Ludren will leave your group as 
soon as you get back to the world map. Also, you will now find the Underground 
is full of Tough Goatmen enemies. Make your way through them to the entrance to 
Darkfort, which is directly below the entrance to the Temple. 

==== Dungeon - Darkfort I

This dungeon introduces you to a new obstacle - the fire-breathing statues. Be 
careful, as you must time your moves right to avoid getting burned. Don't 
forget you can find a safe cubby-hole and camp for a while to recover HP. If 
you feel you need better equipment or run out of supplies, remember you can 
still visit Miarn's store in the Temple to re-supply. You will of course run 
into new enemies in here (Cerclo, Zeraii).

Since the front door is locked by two locks, you will need to find the two keys 
to enter. Turns out they are behind the closed gates just to the left and right 
of the entrance. To unlock them, you will have to carefully work your way down 
the hallways to the right and left to find the levers to open the gates. After 
you open the door you will be greeted by another Cerclo. 

Now, once again you will be in a room with a locked door and two hallways. If 
you take the hallway to the east, you will be attacked by three Zeraii. Then 
prompted with a sign that says 'I Always Lie'. All this means is do exactly the 
opposite of whatever each additional sign says. Fight your way through the 
passages, killing Zeraii and going the opposite of what each sign says. If you 
travel the wrong direction, you will be hit with a fireball. There is a hidden 
room in one of the hallways that you are not supposed to go down, inside you 
will find a Tiger Claw. Once you reach the end of the path, you will be in a 
room with six switches lined up in a row. Starting from the north, pull the 2nd 
and 5th switches. Then follow the path you just opened up to get the key. Note 
that just to the right of this room there is another hallway with a fireball-
shooting statue at the end of it. Hidden at the end of this is another key. Be 
careful, since this statue fires a twice the rate the normal ones do. Now that 
you have both keys, head back to the locked door.

Now that you have both keys, you can unlock the door. In here you will find yet 
another double locked door, but also some equipment. Now that you need two more 
keys, head down the west path. It appears to be a dead end, but actually has a 
number of illusionary walls. Take the north path up to the room with the 
fireball statues. Using the strafe feature (L and R buttons) work your way to 
the end of the room. Here you will find a switch, a black potion, and a Cerclo. 
Flip the switch and it will open the door hidden behind the west illusionary 
wall. Kill the Zeraii that you find in here, then make your way across the room 
and flip the switch. This will open the door hidden behind the southern 
illusionary wall. Make your way through that door to the next room.

In this room, each switch opens the door opposite from itself. You can only 
have one door open at a time. For now, start by pressing the switch directly in 
front of you.  This will lead you to another intersection of illusionary walls. 
The south wall hides a closed door. The west wall hides a switch that opens a 
door you cannot yet see (flip it anyways). The east wall hides one of the keys 
you need. You will have to run to get it, as there is another fireball statue 
in here. After you have the key, head back to the room with the four switches.

Back in here, find the switch that opens the west door. Here you will find 
another illusionary intersection. Follow the two hallways that lead south and 
west to flip the switches at the end of each. Once again, these will open doors 
you cannot yet see. The west hallway has a hidden area along the west wall that 
hides some potions and an extra Sword of the Initiate, if you missed it 
earlier.  After you have flipped the switches, head back to the room with the 
four switches.

Back in here again, find the switch that opens the east door. Once again, 
another illusionary wall intersection. Each one hides a teleporter. Ride each 
teleporter until you find all three levers that open the southern doors. Make 
your way through the southern doors kill the Zeraii, then grab the key. Now 
make your way back to the double-locked door. Use they keys to unlock the door. 
Fight your way through this section until you reach the teleporter to Darkfort 
II.

==== Dungeon - Darkfort II

Welcome to Darkfort II. Couple of things you'll notice is that there are four 
locks on a pillar in the middle of the room, and there is an incessant banging 
noise coming from somewhere. Turns out you need to find the illusionary walls 
(again) and make your way past fireball statues to teleporters that take you to 
rooms find the keys. Each wall in here (N,S,W,E) has a hidden hallway. You can 
choose whichever you want to start with, but I like to start with the south 
one.

South Teleporter - This takes you to a room with 5 Zeraii hiding in it. Kill 
them, then take the teleporter to the next area.  The next area is a long 
hallway filled with Kaarties and Cerclos. Fight your way through them until you 
find the key, then backtrack your way back to the room with the four locks.

West Teleporter - This will take you to a room filled with pits and switches. 
The goal is to reach the other side of the room without falling into pits (if 
you fall into a pit, you will land in the dungeons - see below). You must 
depress the first two switches you come across first. Then you can walk across 
and flip the lever to open the exit. On your way across, you will find a hidden 
button on the north wall that opens a passage on the south wall. This passage 
has a small statuette in it, along with a bog full of crowns. Now move the pits 
until there is a clear path along the south wall. Pick up the statuette, and 
leave via the teleporter. Now you will find yourself in another long hallway, 
fighting off Kaarties and Cerclos. Make your way to the end to pick up the key, 
then head back to the room with the four locks.   

==== Dungeon - Darkfort Dungeons

If you fall into one of the pits in the room the west teleporter dumps you I, 
you'll have to fight your way out of here. There are several niches and dead 
bodies down here, but they have all been picked clean. All there is down here 
are a bunch of Kaarties to kill. Ride the teleporter to get back up to Darkfort 
II.

East Teleporter - This takes you to a room that has four switches and a sign 
that says 'Nothing Should Be Reflected'. If you look in the next room, you will 
see a mirror on one of the walls. You will notice that each button you press 
changes the layout of the room with the mirror. You must find which button 
covers the mirror. Press the north button to cover the mirror. Leave this room 
via the teleporter.  Fight your way through this hallway until you find the 
key, then return to the room with the four locks.  

North Teleporter - This is the hardest of all the rooms to figure out. As soon 
as you take a step, your character will mention that the room is enchanted, and 
you will find yourself facing the wrong way. Every time you take a step, you 
will be repositioned. The following directions on how to leave must be done one 
step at a time, and you will need to check your compass after each step. 

WEST - SOUTH - EAST - SOUTH - SOUTH - EAST - EAST - SOUTH - SOUTH - SOUTH

The niche to the west of the room contains a blue potion and a small bag of 
crowns, which might or might not be worth the effort for you. Take the 
teleporter to leave this room. Once again, fight your way down this hallway to 
get the key. Then back to the room with the four locks. 

Now that you have all four keys, unlock all the locks, and the door in the 
middle of the map will open. Take the south teleporter to reach to door. Before 
entering the middle room, be sure to save your game, rest up, and prepared for 
a boss battle. 

BOSS BATTLE - Kaartora can be tough, depending on who is in your party. After 
you defeat her, you will get back Cedrias' key, a huge bag of crowns, a ring of 
persuasion and a Major red potion. Be sure to mop up in here, as Kaartora has 
an escort of two Kaarties and a Zeraii. There are also some potions on the wall 
in you need them.

Congratulations, you have finished the Underground and are now ready to enter 
The Hidden City of Rulme.

------------------------------
---- Hidden City of Rulme ---- XXX41
------------------------------

When you leave Darkfort, you will find yourself in the city of Rulme. Rulme is 
a rebel town, and has a few neat things to offer, along with a General store. 
The general store prices are steep, but hey, this is an illegal settlement. 

House of Gurel - Here you will meet Gurel. He is a possible party member who is 
good with ranged weapons, and knows several Daim spells.

House of Teuris - Here you'll meet Teuris, who is the leader of Rulme. Teuris 
offers to help you on your quest if you tell him that you are going to remove 
the Stone of Redemption from the tower. He'll offer this in two ways - one is 
money(500 crowns), the other is to offer help when you reach Rashtel. If you 
ask for help in Rashtel, he'll tell you to talk with Kolop. You can also tell 
Teuris about the events taking place in Tanud as well. He'll ask you to stop by 
there and see if you can prevent them from performing the ritual. When you 
travel to Tanud, you will see you are too late, and that the townsfolk are 
being transformed into Goatmen. When you tell Teuris this, he is not surprised, 
and tells you he just wanted you to see with your own eyes what the rebels are 
fighting to prevent.   

House of Suriben - Here you will meet Suriben, who is a priest of Ael. He will 
fill you in on some back story, then will teach you Daim magic if you give him 
a valuable item from your inventory (i.e. a Pearl) He also has a Sub-Quest for 
you if you wish to take it.
   
House of Sarina - Home of Sarina, who is a magic-user you can recruit for your 
party, but only if your eloquence skill is high enough. 

Note - As soon as you leave Rulme, Ludren makes good on his pledge to leave the 
group (if you did not replace him with Gurel or Sarina first). Now, you can 
replace him with either character here in town, or you can trek back to the 
Forsaken Temple and pick him up again if you like. Note that if you go get him 
again and then return to Rulme for any reason, he'll leave again and you'll 
have to go pick him back up at the Forsaken Temple again. This little glitch in 
the game gets really funny later on near the final act.
  
------- Suriben's Sub-Quest ------ XXX42

The first time you meet Suriben, he'll offer to teach you Daim magic if you 
give him something valuable. If you take him up on the offer, then speak with 
him later on, he will offer you a chance to find a ring one of his friends was 
carrying when they were attacked by brigands. The ring, called the Ring of 
Dreams, Suriben fears has fallen into the hands of the Brigands. He wishes for 
you to retrieve it. If you take him up on the quest, he will point out the 
Bandit Caves on your map. 
 
A quick visit to the bandit caves reveals Emark, a mean bandit leader who has 
very little patience for visitors. You can choose to pay him for the ring, or 
you can take it by force. If you take it by force, you will have to fight your 
way through the cave.

==== Dungeon - Bandit Cave

This dungeon consists of Emark and a few Rogues. Emark is kinda tough, 
especially if you have two new characters in your group. Once beaten, feel free 
to explore the rest of his cave, but be wary of the Rogue monsters. Emark 
himself has quite a stash of crowns, a major red potion, and his own special 
Bracers (Emark's Bracers). Check the opened chest guarded by on of the Rogues 
to find the ring. 

Now that you have the ring, return to Suriben and talk to him. If you tell him 
you got the ring, he will let you keep it. 

-----------------------
----- Forest Pass ----- XXX43
-----------------------

Since your quest requires you to go to Rashtel next, the Forest Pass is now 
open to you. Keep in mind you can stop at any of the towns you have already 
been to and load up on new equipment if you changed party members. 
==== Dungeon - Forest Pass

Welcome to Forest Pass. Here you will of course run into new enemies, and have 
to solve some puzzles in order to make your way out. Forest Pass is one of the 
larger maps, but it is only the one screen, unlike El Paso. There are of course 
there are several potions lying about in here as well. There is really very 
little to find here, and the route through the forest is pretty linear.

One thing important to note is that hidden buttons and switches in this dungeon 
are actually rogue tree branches that stick out of the walls. The first one of 
these that you run across is in the lower-middle of the map, and allows access 
to a large room that holds a yellow potion (which is believe is the first one 
in the game). You will find another switch north of this room, and the last 
switch is to the right of the exit. Flipping these three switches open up a 
quicker and more direct route through the map. 

---------------------------------
---- Kingdom of Karsh - West ---- XXX44
---------------------------------

Once you leave Forest Pass, you will find yourself on the world map, free to 
explore the western areas of the Kingdom. There is much to see and do here, and 
this is one of the places where the game gets a little non-linear, so have a 
look.

City of Rashtel - This is where you can continue the main quest. It is the city 
just to the left of the exit from Forest Pass.

Castle - You cannot enter here yet, since the guards require you to be a 
resident or have official business to enter. 

Port of Unbeb - A small fishing town just north of the Castle, Unbeb has 
several stores for you to visit, along with a tavern and a resident's home. 
Turns out there is not much happening here now, so you should come back later 
to see if anything's changed.

Port of Felur - Another port town, Felur has a general store, a tavern and 
actual ships that you can take to visit other towns on the islands. The islands 
offer up many sub-quests and other special items and such, but are not 
essential to the game. 

-----------------------
---- Port of Felur ---- XXX45
-----------------------

This little town has a lot of little things going on in it. You can visit the 
General Store and pick up some equipment, or visit the tavern and talk to the 
barkeep, Adrinho. There is also a port here, which actually contains a ship 
(Unbeb does not) that you can ride to the islands if you have a permit. 

So, you need a permit. There are quite a few ways to get one here. If your 
Eloquence is high enough, you can purchase one from Guimo for a very steep 
price (1000 crowns, or haggle down to 500). If you speak with Adrinho, he'll 
tell you to talk to the Shipmaster's Guild to get one, or for 200 crowns he'll 
help you out by telling you to talk to Guimo (see above). You can also speak 
with Marins in the Shipmaster's guild, and they will send you on a sub-quest to 
deal with Pete (in Zarki) in exchange for a travel permit.
Once you have a permit you are free to visit Zarki and Lorerma as many times as 
you like (there is a fee for travel though).  

--------- Shipmaster's Guild Sub-Quest ---------- XXX46

NOTE - If you have obtained a full travel permit already from Guimo, you can 
still complete this sub quest

Once you get to Felur, you'll find you need a travel permit to reach the 
islands. No problem, except how to get one. You have several options, one of 
which is helping out the Shipmaster's guild by defeating a bully named Pete in 
Zarki. Turns out Pete has been taxing the trade routes, and has soundly 
defeated the mercenaries the guild sent the first time. 

Take these guys up on their offer, and you will be given a temporary travel 
permit, and instructions on where to find Pete. If you have already prepped for 
the upcoming confrontation, go visit the shipmaster. 

You have to give the shipmaster your limited travel permit in order to leave 
Felur. When you get to Zarki, ask the shipmaster there where you can find the 
thug (Pete) he will then point out Pete's place on the map.  

Go speak to Pete. You can insult him if you'd like. You will have to kill him 
to win. 

==== Pete's Dungeon

You will find Pete waiting for you in the center of this dungeon. Kill him (he 
can be tough depending on who is in your group). Pete will leave you some 
crowns, an amulet, and potions when he dies. Leave the same way you came in. 

Go back to the Shipmaster in Zarki and tell him you need to get back to Felur. 
Go visit the Shipmaster's Guild, they will make you an honorary member, then 
give you a full travel permit! Now you can come and go from the islands as you 
please.

-----------------------
---- Port of Zarki ---- XXX47
-----------------------

Zarki is best described as a magic town. There is a General store (one that 
sells the Dust of Life), A magic school, and a magic lodge called Arcane 
Knowledge. Here is where you will find the djinn Pete if you took on the 
shipmaster's guide sub-quest. NOTE - A lot of the dialogue in Zarki revolves 
around Uruam, who you will find during the main quest in Ubar Na Kur. This 
section of the guide is written as if you have progressed far enough in the 
main quest to have met Uruam.

In the Arcane Knowledge lodge, you will meet Isticuam. You can ask to be a 
member of the lodge, but he'll just throw you out. You can also ask him about 
learning the unpetrify spell, but he will just tell you to visit the Magic 
School.

Magic School - Here you will find Khara, a student at the school, along with 
Master Yalom. Khara will talk with you about Uruam if you become a member of 
the school. You can join the school by paying the inscription fee (a measly 
10,000 crowns). This will gain you access to some magic spells. Now, when 
talking with master Yalom, you must be careful what you ask. If you ask if you 
can be a member (advanced student) and he tests you, if you fail, and have not 
paid the inscription fee, you will not be able to join the school. 

If you do pay the 10,000 crowns, Master Yalom will start teaching you magic 
(depending on your level, you might just get gibberish) you can now speak with 
Khara, who will tell you about Uruam, and send you back to the Arcane Knowledge 
lodge to speak with them. Now when you speak with Isticuam, you can tell him 
you need to unpetrify Uruam. Isticuam will ask if any of your party is 
proficient in El. If not, he'll kick you out. 


-------------------------
---- Port of Lorerma ---- XXX48
-------------------------

There are quite a few things to do here.  You can visit Strange Artifacts and 
the Weaponsmith to purchase/sell stuff. You can speak with Hurtha and go on a 
small sub-quest, or finish up an earlier sub-quest (Altreph's Sub-Quest) by 
visiting Krio's house.

If you visit Hurtha, she will teach you a skill for 500 crowns (some player 
might need to complete the Spirit of the Mountain sub-quest first). She will 
also tell you that they are having troubled times in Lorerma, and send you to 
see the Shaman. 

----- Spirit of the Mountain - Sub Quest ----- XXX49

When you speak with Hurtha in Lorerma, she'll fill you in on the Shaman, who 
lives outside of Lorerma on the other end of the island.

Go visit the Shaman, who will fill you in on what you need to do. The Shaman 
will give you an offering to take to the shrine at the top of the mountain, and 
will point out on your map how to get there. You can ask for a reward if you 
like. 

==== Dungeon - Spirit of the Mountain

This is a small map, but it is full of Mountain Bruts and has a constant 
Indiana Jones-style rolling boulder type thing going on, so watch your step. 
You can camp in the small nooks if you take on too much damage. In the middle 
nook on the south edge of the map, there is a hidden button on the eastern 
wall. I have no idea what this button does, as it does not seem to affect 
anything.

Once you reach the top, place the offering in the niche. This will turn off the 
boulders and you can now leave and visit the Shaman again. He will be pleased 
that you calmed the mountain, and will offer you a choice of a Dust of Life or 
a Ring of Stone. You can ask for both if you like.    

-------------------------
---- City of Rashtel ---- XXX50
-------------------------

Ah Rashtel. This is one of the largest cities in the game. Here you will find 
several stores, including an oddities store, an inn, a library and the Duke's 
house. Be sure to check the smithies and Curious Things for new items. The Inn 
has a few people to talk to, and you'll find your informant, Kolop, in the 
general store.

You can attempt to walk right up to the tower and enter it, but the entrance is 
guarded. So, go visit Kolop in the general store. Kolop will send you to 
Beldever, the librarian. The bard at the Inn will also suggest this (be careful 
when talking to the Bard, if you mention the rebellion he will no longer talk 
to you). 

When you talk with Beldever, he'll send you to the Inn to talk with Leronius. 
Depending on what you say to Leronius, you might catch the drift that he wants 
you to kill some Goatmen in their hideout just northwest of town. He'll point 
out their hideout on your map, and says he'll tell you more after you 'report' 
to them. Equip your group, then head for the hideout.

==== Dungeon - Goatmen Hideout

In here you will find the latest and most powerful Goatmen enemy yet, the Elite 
Goatmen. The goal here is to kill everyone, so be sure to explore the entire 
map. There are several chests with potions and crowns in here as well. Near the 
middle-left of the map, you will run across a set of plates. One will have a 
human bone on it, and when you step on the other, a hidden passage will open. 
There are several stones laying around the level that you can use to keep the 
second plate down. In the secret passage you will find some potions and some 
money. 

At the end of the second passage from the east, you will find a hidden button 
on the eastern wall. This will open up a hidden room with a couple of items, 
including Dekron's Flail (a unique item) and a yellow potion.

After you have killed all of the Goatmen, return to Leronius in Rashtel. 
Pleased that you have killed the Goatmen, You'll gain 100 XP from Leronius 
(lame!) and he'll tell you to go see the Duke. A quick conversation with the 
Duke leads you back to Beldever. Beldever will send you to see the Greks, who 
helped build the tower. Beldever will then point out the Gray Swamp and the 
Greks on your world map.

==== Dungeon - Gray Swamp

As usual, you'll meet new enemies in here, and will find some free stuff. There 
are three hidden rooms in the swamp, all are found behind illusionary walls. 
The one hidden off of the upper of the two large areas in the middle of the map 
contains a ring of healing. The one off of the lower area has enchanted soft 
boots. The passage hidden in the upper-left of the map contains a silver hand 
axe. 

After fighting you way through the gray swamp, you will find yourself by the 
Greks settlement. When you talk to the Greks, they ask if you are bringing back 
the Infinite Crystal. When you ask about it, they'll offend the human race 
(great bunch of guys these fellas). When you do finally ask them for help, they 
refuse to do so until you return to them the infinite crystal. Great. Now you 
have to find the crystal, only you don't have any clue where to start. 

Best thing to do is head back to Rashtel and talk with the librarian. He's a 
bit difficult to deal with, but he is very smart and knows a lot about the 
tower. Beldever tells you that Uruam, a mage, was asking for the crystal. Also, 
Beldever tells you that Uruam was making his way to Ubar Na Kur. He tells you 
to ask the Oracle in Ubar Na Kur when you get there.   


-----------------------
----- Ubar Na Kur ----- XXX51
-----------------------

Technically a dungeon, Ubar Na Kur used to be a huge underground city. It is 
broken up into two parts, Uptown and downtown. You start off in uptown. There 
are a few new enemies in here as well. Of special note, the Fkar Gar Zad can 
cause your party members to drop their weapons of they attack while he is 
spinning. 

==== Dungeon Ubar Na Kur Uptown

As you explore, you will run across an open door flanked by two female mermaid 
statues. Inside the room you will find a Fkar Gar Zad, and another door. Kill 
the monster, open the door, and check the northwest wall in the new room for a 
hidden switch. This will lead to a stairwell that goes down. This will drop you 
in the UNK cellar, where you will find lots of enemies, and some treasure. 
Also in uptown, you will run across a statue of a man and his dog. You can talk 
to this statue, and ask him about a great many things, most of which he won't 
know. He does inform you that Uruam and the Oracle can both be found downtown.

If you are collecting the small statuettes for the Collector in Tur, you will 
find a statue hidden in the room to the west of the room with the mermaids at 
the front door. There is a hidden button on the west wall at the ed of the 
room. 

The northern-most room has a hidden button in the southwestern corner that 
leads to a room with… nothing in it.

The northeast room has a niche with a set of plate mail armor on it. A good 
find if you still have a warrior in your group.

Continue to explore uptown, checking behind the many locked doors until you are 
ready to make your way to downtown. You will find the rooms to be full of 
treasure and monsters.  
  
==== Dungeon Ubar Na Kur Downtown

There are two entrances to downtown from uptown, and it does not matter which 
one you take. Continue exploring this map just as you did with Uptown.

About the middle of the map, you will be thrown into a dialogue with an unknown 
hooded being that warns you not to continue on your current path. After this is 
over, continue to explore the level. You will find a room to the far west of 
where the dialogue occurred that has a hidden button in the southwest corner. 

In the northern-most room second from the right you will find a glowing blue 
plate on one of the walls. This will open up a hidden room with a dagger 
inside.

In the middle of the map, just to the east of the large open area, you will 
find a small pool of water, which is the Oracle. Ask whatever you please, but 
the important information is that Uruam is somewhere in uptown, has been 
petrified, and that you will need the dust of life or the unpetrify spell to 
help him. She also tells you that you will need to cross water to find either. 
She also tells you that the infinite crystal is locked up somewhere in the 
desert. 

In the west room in the middle, you will find the petrified Uruam. Since you 
have neither the Dust of Life or the Unpetrify spell, it is time to leave Ubar 
Na Kur and find something to use on Uruam.

Now, you have a few options here on how to acquire the Dust of Life. If you 
have 3000 crowns just laying around, you can visit the Alchemy Emporium in Tur 
and the alchemist will make it for you. Or you can get it from the General 
Store in Zarki for a whopping 6000 crowns. Another, cheaper alternative is to 
complete the Spirit of The Mountain sub-quest in Lorerma (see above section on 
Lorerma). Whichever way you choose to get it, come back to Uruam with the Dust 
of Life. 

After using the dust of life, Uruam will come to life and a dialogue will open. 
He'll tell you about Dubuerk and how he has the infinite crystal. Uruam will 
point out where you can find Dubuerk's Fortress in the desert. Turns out Uruam 
has some teleport dust, and can transport you directly there, or you can have 
him replace one of the members of your party. Uruam, as you would expect, is a 
dedicated magic-user. NOTE - if you still have Ludren in you party, and replace 
him with Uruam, Ludren will NOT be waiting at the Forsaken Temple anymore. He 
cannot re-join our group. If you decide not to talk Uruam with you, he will not 
be available to join your group later. 

----------------------------
---- Dubuerk's Fortress ---- XXX52
----------------------------

==== Dungeon - Dubuerk's Fortress

You start out just inside the front door of the fortress. In here, you will 
meet a few new enemies, some of which are pretty tough, since they have attacks 
that can cause negative status effects. You will also find a large number of 
amulets in here if you look around enough.

* Dubuerk's Fortress I *

Make your way through the map until you find a full-length mirror at the end of 
a hallway. Pass through the mirror and you will find a black plate on the 
floor. Place something on it to keep it open, this will open the north just to 
the north of the entrance (alternate method - you can skip the door by passing 
through the illusionary north wall in the room with the four pillars). 

Explore until you reach the room with a plate that is already depressed. Remove 
the stone, enter the next room, and place the stone on the plate found inside. 
Travel through the door that you just opened.

Continue exploring until you find a sign that says 'Between two torches'. Along 
the south wall in the passage ahead, between two torches you will find a hidden 
button. The room directly behind you opens up, and has many treasures inside. 

There is another hidden room accessible through an illusionary wall 4 steps to 
the west from the sign that says 'Near the Spider web'.

Continue working your way through the level, using plates and hidden buttons to 
unlock doors. When you run into a sign that reads 'Three Doors For Adventurer', 
you are presented with four doors. The three along the one wall all contain 
switches that will open the next. You can only open them in a specific order. 

Behind the fourth door you are presented with a long hallway. At the end of the 
hallway on the south wall there is a hidden button. Press it and fight your way 
through the rooms leading east until you find the stairs to the second floor.

* Dubuerk's Fortress II *

Make you way around the map counterclockwise. You will notice there is a 'Room 
One' that you cannot access right now. Keep exploring, and you will find a 
plate at the end of a passage that will open the door to 'Room One'. In the 
room where almost all the wall sections have torches, the one section without a 
torch is an illusionary wall. 

If you are collecting the small statuettes for the Collector's sub-quest, you 
will find one hidden in a small passage off of the west wall of the second room 
from the left in the middle of the map. Press the hidden button on the west 
wall to open the passage. 

When you are finished exploring the level, you will find the real Dubuerk in 
the large room in the center of the map. If you have a high enough eloquence 
skill, you can actually attack Dubuerk during one of his monologues and catch 
him off guard. Defeat him, and you will receive 300XP, some crowns, a potion, 
and a Staff of Greater Magic. Don't forget to explore the area behind Dubuerk 
to find the Infinite Crystal. Once you have the crystal, you can leave and 
return to the Greks. 

-------------------------
---- Greks Revisited ----  XXX53
-------------------------

Now that you have the Infinite Crystal, travel back through the Gray Swamp and 
visit the Greks. Speak with them and they will open an entrance to the tower 
near Sumur. You will also receive 200XP for your troubles. Slog your way back 
through the Gray Swamp (for the last time! Yay!) and make your way to the Tower 
near Sumur. 

-------------------
---- The Tower ---- XXX54
-------------------   

Welcome to seven floors of hell. Luckily, each floor here is smaller than the 
one before. Still, this trek through the tower will take quite some time.

==== Dungeon Tower I

Like every dungeon so far, you will meet new enemies in here, including the 
Wraith, which has a high tendency of poisoning your party members. The 
outermost ring of this map has a lot of Wraiths waiting for you. There are also 
four hidden areas, none of which contain any items. The two small rooms 
accessible from the outer ring both have some recovery items in them, if you 
need them. 

Progress your way into the next ring of the map (we'll call it the middle 
ring). Here you will find more rooms with recovery items, guarded by Wraiths. 
The two short hallways on the east and west inner walls of the ring have 
illusionary walls hiding rooms with even more Wraiths and recovery items. One 
of the outer walls on the south-west corner of this ring has a hidden button 
that leads to the final small statuette if you are collecting them. The White 
Key, which you need to unlock the door to the inner ring, can be found in the 
niche in the north room off of the middle ring. 

Use the White Key to enter the inner ring.  The door just to the left of where 
you enter the ring has the White Key you need to unlock the door along the 
north passage of this ring. The rooms on the east and west walls have recovery 
items and Wraiths in them. Use the white key on the lock to enter the room with 
a teleporter in it. Take the teleporter, then take the stairs up to the next 
floor.

==== Dungeon - Tower II

Follow the teleporters until you find yourself in a long hallway with an open 
door at the end. Go thru the doorway, then flip the switch on the left to turn 
off the teleporter on the right. You will now see a lock the was hiding behind 
the teleporter. Now go back to the other side of the open doorway. Head north 
thru the door (opens via the pressure plate). Watch out for the projectile 
attacks from the Lesser Dream Demons, as they will put your party to sleep. 
Follow the path, flipping switches until you come across a door in a square 
room with a column of walls in the middle. On the center column, you will find 
a hidden button opposite the closed door. This will open up the door, giving 
you access to the outer ring of the map. 

While exploring the outer ring, you will find many awakening potions, along 
with a few Wraiths. The doors in the northwest and southeast corners of the map 
both are 'traps' where the door closes behind you and you must work your way 
out to the outer ring again. Both areas also have hidden buttons that connect 
to the middle section of the map. The northeast door on the outer ring leads to 
a room with a niche holding the key you need. You'll notice that the pit is 
right in the way. There is an illusionary wall along the north wall in this 
room that hides a switch. Flip the switch, the pit will move and you can 
retrieve the key. With key in hand, you will notice you cannot leave the room. 
Go back and flip the switch again, then fall into the pit. Kill the Wraith, and 
search the west wall for a button to activate the teleporter. Go thru the 
teleporter to find yourself in the middle ring of Tower I. Make your way back 
upstairs, then use your new key on the lock, and enter the unlocked door. You 
will find the switch to open the door to the stairs on the north side of the 
column. Take the stairs to Tower III

==== Dungeon Tower III

If you need recovery items, make you way around the outer ring of this map, and 
check the rooms as you come to them. The southern door leads you to a 
teleporter that will take you to the first of four teleporter chambers. Each 
chamber has two teleporters in it. If you make the wrong choice, you will find 
yourself standing in the outer ring again. You will need to use items to hold 
down the plates to keep the teleporters active. 

The fourth teleporter will drop you in the inner ring of the map. There are two 
hidden buttons (one on the outer west wall, another on the outer east wall) 
that lead to hidden rooms. Both contain Dream Demons and recovery items. There 
are two teleporters here. The south one leads back to the outer ring, the north 
one leads to Mentakor. 

Speak with Mentakor. Mentakor is here to defend the stone. If you tell him that 
you are here to make sure Harlac does not get the stone, he will help you by 
giving you Dreamspheres for every member in your party. It is important that 
you equip these before venturing up to the fourth floor. 

Take the teleporter behind you to the next area, then take the stairs to Tower 
IV.

==== Dungeon - Tower IV

If you did not equip the Dreamspheres, your party will lose HP at an alarming 
rate. You will also notice a change in the screen graphics to indicate the 
effects of the magical barriers here in the tower. This level is filled with 
items and enemies. There are no hidden areas, and no puzzles. Just keep 
flipping switches until you find the stairs to Tower V.

==== Dungeon - Tower V

This level consists of two puzzles, and the creature and item filled outer 
ring. Explore the outer ring until you find a small hallway with two levers and 
two gates. Either way will be a trap, and you only need to complete one to make 
it to the next floor.

RIGHT DOOR
Enter the one on the right, then search for a hidden button. Keep searching the 
walls in here until you find the hidden buttons. Eventually you will open up 
the entire room, and be attacked by two Greater Dream Demons. Defeat the 
Demons, then press the hidden buttons on the east and west walls from the 
closed door. One will open the door, the other will open the gate leading to 
the stairway up to Tower VI.   

LEFT DOOR
Enter the door and kill the two Dream Demons. Now, along the west wall, flip 
the two northern-most switches. This will open up a wall behind you. Kill the 
Dream Demon hiding in there, then read the sign. Now, go back and flip all 
three switches on the west wall (even the ones you have already flipped). Then 
come back and flip the switch next to the sign. Both the closed door and the 
gate leading to the stairway are now open.


==== Dungeon - Tower VI

Make your way around the outer ring, killing Dream Demons. When you enter the 
open doorway on the south wall, the door will lock behind you, leaving you to 
find a way out. There are two hallways in this room, one on the right and one 
on the left. The one on the right has a switch at the end of it that will open 
up a passage to get out of the room and back into the outer ring. The hallway 
on the left leads to a switch that opens the gate to Tower VII.

==== Dungeon - Tower VII

There are no enemies on this floor. The two niches along the south wall contain 
a Staff of Greater Magic and a Bracers of Agility. The niche in the middle of 
the map contains the Stone of Redemption. 

Once you grab the Stone of Redemption and try to leave, you will be greeted by 
Jarius' Ghost. Jarius tells you that you must now confront Harlac and defeat 
him. Jarius will tell you to speak with the Duke in Rashtel for help in getting 
to Harlac. You'll then gain 500XP and Jarius will transport you out of the 
Tower. 


-------------------------------------
----- City of Rashtel Revisited ----- XXX55
------------------------------------- 

* NOTE * Now that you have finished the Tower, the Hat Sub-Quest is available 
in the Port of Unbeb.

Jarius told you to speak with the Duke in Rashtel, so go visit him. Tell the 
Duke what happened, and he'll give you a Castle Authorization Form to enter the 
castle. Now travel to the castle. 


-------------------------
----- Port of Unbeb ----- XXX56
-------------------------

This little town is available to you much earlier in the game, however there is 
very little to do there other than shop. You can talk to Javro, the tavern 
keeper, and unless you have completed the Tower, he'll just tell you nothing is 
going on right now, and to come back later when something might be going on. If 
you talk with him then, you'll start the Hat Sub-Quest.

----- Cursed Hat - Sub-Quest ----- XXX57

You start this quest by talking with Javro. He'll mention that Farna got a very 
important package in the mail, so go talk with her. Note that you must have a 
high Eloquence skill in order to attempt this sub-quest. Otherwise, when you 
talk with Farna, that will be the end of the quest. 
 

------------------
----- Castle -----  XXX58
------------------

Show your form to the guards, and they will let you enter the castle. In here 
you will find an Armorsmith, and a Weaponsmith, both of which carry new items, 
and a general store with a wide selection, both including new, never-before 
seen items. 

If you try and walk right into the castle, you'll be met by the guards, and 
cannot get in. So, a trip to the Tavern is in order. 

There are quite a few things to do in the tavern. You'll notice that there is a 
wanted poster hanging on the left. Examine it. You'll see that Ludren has a 
bounty on his head for 10,000 crowns. Funny thing is, you might have Ludren in 
you party. Speak with Jupe, the bartender. He'll tell you of the city's issues, 
and mention that one of the castle guards has gone mad, then refer you to the 
guy sitting at the table. The guy at the table, Hunter, will tell you to speak 
with Delrus, a guard he knows. Remember you must ask Delrus about shoes. Don't 
forget to ask how to find Delrus. The Hunter will point out the Hole on your 
map. 

Visit the hole and speak with Delrus. Delrus will fill you in on where you can 
find Ludren, who has been taken prisoner by the Shadow Brotherhood, and is 
hiding him in the Shadow Lodge at the castle. Delrus will point this out on 
your map. 

Go to the Shadow Lodge and speak with the Lodge Leader. You can offer money, or 
just fight for Ludren. Since it could cost you as much as 7,000 crowns to free 
Ludren, you might just want to fight. If you choose to fight, You will be 
transported to the basement. 

==== Dungeon - Shadow Lodge XXX59

You'll start off facing three Thugs. Take out these guys and make your way up 
to the Lodge Leader. Once they are all defeated, the Lodge leader will leave 
you a bag of crowns, a major red potion, and a Claymore of Dawn. Be sure to 
check all of the niches in the level before leaving, as you can never return to 
this dungeon once you leave. One unique item can be found in here as well, the 
Lockpicking bracers, which give +2 to lockpicking when equipped. You can also 
search the northeast corner and find a hidden button unlocking a hidden area 
with loads of crowns in it.

As soon as you leave, you will find Ludren tied to a chair. Talk with him. This 
could be hilarious if you already have Ludren in you party. Ludren will 
apologize for being such an idiot, And you can accept his apology or just shun 
him. Ludren will show you the Passeto on the map, which is the hidden entrance 
to the castle. If you accepted Ludren's apology, he can now re-join your group 
if you wish. You'll gain 500XP for your troubles. 

Now, entering the Passeto leads to the castle and your final battle with 
Harlac. You can exit the castle and Passeto at any time to attempt side quests 
or visit old areas you have fought through. If you wanted to complete a quest 
or just goof off trying to discover new things, fell free to do it now.

==== Dungeon - Passeto XXX60

Keep in mind that this is a secret passage. As such, most of the map is behind 
hidden buttons. There is one on the north wall when you first enter. Once you 
open the door using the lever, you will meet your first Shadow Knight. These 
guys can be tough, so be careful. The first reasonably long corridor has a 
hidden button on the east wall near the middle of the hallway. Inside the 
hidden room is another button on the north wall that leads to… an empty chest. 
Take the stairs to the north to leave Passeto and enter the Castle. 

==== Dungeon - Castle  XXX61

Once you leave Passeto, you will find yourself in a hidden hallway just inside 
first floor of the castle. You'll run into some familiar enemies in here, the
Elite Goatmen. You will find an amulet of War in a locked chest in the 
northeast room.  You will fidn the small castle key that you need to unlock
the north door in one of the rooms on the west side of the map.Once you unlock
the door, you can fight your way through the Shadow Knights to take the stairs
up to the upper level of the castle, or down to the lower level of the castle.

==== Dungeon Castle Upper Level XXX62

You'll start at the top of this map. The enemies in here are the same old Elite
Goatmen and a new one, the Tortured Soul. Make your way around the outer hallway
until you come across the room in the lower left corner (ingore the locked door
for now). The south door cannot be opened yet either. In the middle of the 
north wall is an illusionary wall leading to another room with a swtch and a 
chest full of lockpicks and a bracer. flip the switch, and a pit will appear in
the previous room. Go fall into the pit. You'll find a hidden button in the NE
corner of this room, which will open the way to another room with two switches.
The first switch merely opens the door to the main floor, while the other opens 
up yet another pit in the room you just fel into. Fall into this pit as well. 
In this new room you will find a small castle ke, which you need for the locked
door on the upper level. You will find a hidden button on the east wall. Enter
the next room and take the stairs back up. Make your way back up to the upper
level of the castle. 

Use the small castle key to unlock the north door. Once you enter the door
you used the lever to operate, the door will lock behind you. Both to the right
and left are samll open areas that have a lot of enemies in them. proceed with
caution. The two gates on the east wing cannot be opened, so don't worry about
entering them. The large room on the west side however, has a chest in it with
the Dagger of Dexterity (a unique item). Now, you will notice you ned another
key to access the room in the middle of this level, so lets travel into the 
basement to find it.     

==== Dungeon Castle Lower Level   XXX63

You'll run into no new enemies down here, so no surprises. In the large room in
the northeast corner you'll find a chest which contains enchanted plate mail.
The closed door at the end of the hallway you start out in leads to an area
that is filled with baddies, including Shadow Knights. The door closes and locks
behind you as well, so be prepared to fight many enemies without rest. You will
run across a lever near the middle of the map that you cannot get to open the 
door. Your character will mention that you need to find a different way in. So,
travel to the crypt area of this map, and search the area for an illusionary
wall. Travel through the walls and you will find a room with a teleporter at
the sourthern of it. along one of the columns on the west side you will find a 
hidden button that will turn off the teleporter and reveal a niche with a key
in it. Grab the key and make your way back up to the upper level (notice the 
key will not work in the lock found on this level.

Back on the upper level, use the kay to unlock the door to the middle of the 
map. Wander inside, collect all of the items on the outer niches, then grab 
the big castle key and prepare to battle . . . Captain Braxis! Yep he's back.
This time you actually get to kill him. After you defeat him, he'll leave
you a pile of good stuff, including The Armor fo Darkness (a unique item), and
a pile of crowns. 

With Braxis dead, head back down to the lower level. Use the big castle key on
the locked door. Step on the plate to the west to open the passage to the east.
The niches in this next room have some treasure if you want it. Press the head
button to open the next passage. If you venture into the east room, the door
will close behind you. use the switch on the east wall to open it back up.
The north passage leads to a teleporter. 

The teleporter will dump you in a room with four teleporters, four plates, and
three stones. Place the stones on the west, south and east plates, then take 
the only working teleporter. 

The telporter dumps you in a new area of the lower level. Use the switch to 
open the door to the east, and raid the niches for treasure and another small
castle key. Leave the room with the niches and unlock the locked door. 

The door will lock behind you, and you will find yourself battling a Shadow
General. This guy is no pushover, so hit him with everything you've got. Once
he's dead, you'll get soem crowns, a potion and a Ring of Daim. After you have
beaten the General, grab the big castle key and make your way to the stairs
down to the dungeon.

==== Dungeon - Castle Dungeons   XXX64

Make your way north until you reach the room with the three locks. Notice that
your big castle key will open them. If you choose the north lock, you will not
get to explore the rest of the level, and can proceed to the stairs leading to
Harlac's chamber and the final battle (ONCE YOU GO DOWN THE STAIRS YOU CANNOT
RETURN AND MUST COMPLETE THE GAME). 

Note that the only reasons for going in the west and east doors is to gain EXP
fighting the monsters inside the rooms. there are no more items or treasure to
be found in either room. Make your way through them and then go throught the 
north door. You can pick up recovery items in the niches before the stairs if
you need them. Proceed down the stairs when you are ready. ****** NOTE ******
ONCE YOU GO DOWN THE STAIRS YOU CANNOT RETURN. DO NOT SAVE OVER YOUR GAME AFTER
YOU GO DOWN THE STAIRS. DO ANY SIDE QUESTS/OTHER STUFF BEFORE GOING DOWN.

==== Dungeon - Castle Final Level    XXX65

Nothing to see in here really. You can wander around the room a little before
you confront Harlac if you like. The niches in here all contain healing items
if you need them. When you are ready, step into Harlac's image to talk with 
him.

If you choose, you can attack Harlac right away, or you can listen to him talk
about how the two of you are similar. If you wish, you can give Harlac the 
Stone of Redemption. If you do, you'll end the game, and get to see one of the
two possible endings without having to battle Harlac. If you choose to battle 
Harlac, prepare for a big battle. You'll see Harlac turn into a cool looking
monster, and then attack.

Harlac has only one life bar, so go at it. Hack away at him until you deplete
his 250 HP, and your group gains 466 EXP. Then revel in fear, as it turns out
that was just his LEFT ARM! Once again, attack! Knock another 250 HP off of
him and gain another 466 EXP. Now, you must fight armless Harlac! Now, since
he has no arms, Harlac's attacks rarely land, but he seems to become much
harder to hit. Once you hav depleted his 250 HP, the battle ends, and the 
game's end cutscenes begin. Note, you cannot save your game after you win.  
  


******** END OF WALKTHROUGH *********

     


++++++++++++++++++++++++++++++++++++++++++++
+++++ Items, Magic and Monsters Oh My! +++++ YYY1
++++++++++++++++++++++++++++++++++++++++++++

Here's a listing of all the items and such in the game that I have found. Stuff 
is most surely missing, since I have not played through the whole game yet as 
all three characters. Some items appear only if you play as a certain 
character. 


-----------------------------------
---- Potions, Plants and Items ---- YYY2
-----------------------------------

----- Potions -----

Black Potions - Black potions restore both hit points (HP) and mana points (MP)

    Name           HP       MP      Quickness
 Minor             10       05         50%
 Regular           20       10         50%
 Major             40       20         50%


Blue Potions - Blue potions restore mana points (MP)
     Name         MP     Quickness
 Minor           5-10       50%
 Regular        10-20       50%
 Major          20-40       50%

Red Potions - Red potions restore hit points (HP)

     Name         HP     Quickness
 Minor           5-10       50%
 Regular        20-40       50%
 Major          40-80       50%

Green Potions - Green potions cure poison status

     Name         Chances     Quickness
 Minor           May work        50%
 Regular         Often           50%
 Major           Always          50%

Yellow Potion - Yellow potions increase dexterity for a limited period of time

     Name         Duration
 Regular         1 minute
 Major           5 minutes

Awakening Potion - Wakes up a single ally

---- Plants ----

Akura - Restores 10-20 HP Quickness 50%
Markia - Restores 10-20 MP Quickness 50%
Ibrinum - Restores 10-20 MP and HP Quickness 50%
Nagora - Can be used to make a toxic attack Quickness 50%


---- Normal Items ----

Lockpick - standard lockpicking tool. Sometimes breaks.
Quality Lockpick - an upgraded lockpicking tool. Breaks less often, and
                   requires less attempts to open chests.
Wine Bottle - A bottle of bad wine
Opal - an opal gemstone that is worth a lot of crowns to some merchants
Amber - an amber gemstone that is worth a lot of crowns to some merchants
Tools - A set of tools. Basically these are unbreakable lockpicks.
Quality Lockpick - professional/upgraded version of the standard lockpicks
Pearl - a valuable stone that is worth a lot of crowns to some merchants
Shock Gem - Electrical attack item, does 5-15 hp damage
Diamond - a valuable stone that is worth a lot of crowns to some merchants
Small Diamond - A valuable stone worth a lot of crowns to some merchants
Ruby - A valuable stone that is worth a lot of crowns to some merchants
Small Ruby - A valuable stone that is worth a lot of crowns to some merchants
Wand of Minor Healing - a small wand that cures 10 HP. One time use only.
Dust of Life - Available for sale from the General store in Zarki, this cures
               petrification.
Aqua Philastera - Magical herb that I don't know what to do with, can be used 
to attack during battle.
Magic Dust - Unknown use can be bought in Tur.
Magical Component - Unknown Use. Can be bought in Tur.


-------------------------------
---- Other Inventory Items ---- YYY3
-------------------------------

These are important to the story/can't be purchased items found under the 
'Other Items' tab in the character status menu

Cedrias Token - This token has a special symbol carved in it.

Cedrias Message - A Message from Cedrias to the Ade Matre. 

Magic Shop Note - A note from Ivan explaining how to get into his shop. 
(doesn't work)

Altreph's Statue - Given to you by Altreph, to give to his brother in Lorerma.

Enchanted Amber - A normal amber stone that has been enchanted.

Dead Rebel's Note - Tells you what to give Combad in payment for information.

Deathbed - A special plant you can use as payment to an NPC.

Bronze Key - Used to open locked chests in the Dungeons

Rusted Key - Used to open a door in the Dungeon

UG Red Key - a special key used to unlock a door in the underground temple.

Cedrias Key - Opens the door to the tower. You will also need help from the 
Greks to get inside. Found inside the Forsaken Temple.

Limited Travel Permit - allows you to travel across the sea to Zarki to deal 
with Pete the bully. Given to you by the Shipmen's guild. ONE TIME USE ONLY.

Travel Permit - can be purchased from Guimo or is a reward for helping the 
Shipmen's guild by killing Pete. Allows unlimited travel to all ports.

Small Statuette - There are 9 of these hidden in the game. If you collect them 
all, you can visit the general store in Tur and trade them in for a set of 
Golem armor.

Stone of Redemption - Very important part of the game. Use this to access the 
last boss. 

Castle Authorization - Needed to enter the castle. You can get this from the 
Duke in Rashtel after you have collected the Stone of Redemption.

Crypt Key - Found in Frajon's House, this is the only way to unlock the Crypt 
Dungeon.

Frajon's Note - Found in Frajon's House, you can give this to the Captain, and 
he will send you to the crypt.

Magic Quill - Seems the Scribe in Tur has lost this, better ask Hakina where 
you might find it. 

Nalda's Letter - Given to you to give to Packo in Tur.

Packo's Letter - Given to you to give to Nalda in Tur.

Inscriptions - Taken from the doors to enter the Forsaken Temple, take these to 
the scribe in Tur for help translating them.

Translated Inscriptions - Given to you by the Hermit, they explain what needs 
to be done to enter the Forsaken Temple.

Ancestral Water - Made by the Alchemist, you need this to enter the Forsaken 
Temple.

Tear of Love - Made from Nalda's Tears. Needed item to enter the Forsaken 
Temple.

Poem - Written by the Bard in Sumur, this helps you get into the Forsaken 
Temple.

Strange Flask - Given to you by Ocampa, you need to take this to Daruk for 
mixing.

Heated Flask - After giving the Strange Flask to Daruk, he gives you this to 
give to Ocampa.

History Book - Borgen in the Underground Temple is looking for this.

Oniric Potion - You need this to reach the tests inside the Underground Temple. 
Place it inside the statue's mouth then pull the middle and east levers.

Initiate Key - There are four of these in the underground Temple II that are 
used to unlock the third floor. There are four more to be found in underground 
Temple III.

Darkfort Wand - Special wand given to you by Igmuld that allows access to 
Darkfort.

Dark Key - Special keys used to open doors to enter Darkfort.


-------------------
---- Equipment ---- YYY4 
-------------------

---- Rings ----

Name - Diamond Ring
Description - Ring has a diamond stone
Effects - none, just worth a pile of crowns
Location - Felur, get it from Adrinho the barkeep after killing the Goatmen.

Name - Minor Ring of Magic
Description - Adds 5 points to your MP
Effects - +1 Defense, +5 MP
Location - 

Name - Nalda's Ring
Description - You should give this to Packo
Effects - None
Location - Nalda, Village of Tur

Name - Ring
Description - Just a standard ring
Effects - none
Location - Dubuerk's Fortress

Name - Ring of Akhina
Description - This ring raises your knowledge of Akhina by 2
Effects - +1 Defense, +2 Akhina, may grant access to additional spells
Location - 

Name - Ring of Daim
Description - This ring raises your knowledge of Daim by 2
Effects - +1 Defense, +2 Daim, may grant access to additional spells

Name - Ring of Dreams
Description - the ring has an AeL symbol on it
Effects - +8 Defense
Location -

Name - Ring of Healing
Description - This ring cures the user
Effects - Defense +1, healing rate increased
Location - 

Name - Ring of Persuasion
Description - This ring will raise the bearer's Eloquence by 1
Effects - +1 to eloquence
Location - Kaartora in Darkfort II

Name - Ring of Stone
Description - Raises you strength by 1
Effects - +1 Strength
Location -  

Name - Old Lady's Ring
Description - You feel protected by this ring
Effects - Defense bonus 4
Location - Hidden area in the old lady's cellar (city of Sumur)



---- Amulets ----

Name - Amulet
Description - An Amulet without any ornaments
Effects - Nothing
Location - Underground

Name - Amulet of Agility
Description - +1 Endurance
Effects - +1 Endurance
Location - Alchemy Emporium

Name - Amulet of Arcane Arts
Description - gives +4 mana points
Effects - +4 MP
Location - Strange Artifacts(Lorerma),

Name - Amulet of Archmagic
Description - Gives +6 mana points
Effects - +6 MP
Location -

Name - Amulet of Endurance
Description - Gives +2 of endurance
Effects - +2 Endurance
Location - Curious Things(Rashtel),

Name - Amulet of Dexterity
Description - Gives +2 of dexterity
Effects - +2 dexterity
Location - Curious Things(Rashtel),

Name - Amulet of Fast Move
Description - gives +1 to dexterity
Effects - +1 Dexterity
Location - Curious Things(Rashtel), 

Name - Amulet of Giants
Description - Gives +1 to strength
Effects - +1 Strength
Location - 

Name - Amulet of Healing
Description - Gives 2 skill levels in fast healing
Effects - +2 Fast healing skill
Location - 

Name - Amulet of Older
Description - gives +1 wisdom
Effects - +1 Wisdom
Location - Alchemy Emporium

Name - Amulet of Strength
Description - Gives +2 Strength
Effects - +2 Strength
Location - Curious Things(Rashtel),

Name - Amulet of War
Description - Enhances your fighting ability
Effects - +3 base combat, +1 defense
Location - Castle

Name - Amulet of Wisdom
Description - Gives +2 to wisdom
Effects - +2 wisdom
Location - Alchemy Emporium

Name - Dreamsphere
Description - irradiates a magical protection
Effects - protects you group from the magic used on the upper levels of the 
tower
Location - given to you when in the tower.

Name - Dropedia's Amulet
Description - Gives +3 to Endurance
Effects - +3 Endurance
Location - Alchemy Emporium

Name - Colossus's Amulet
Description - Gives +3 to strength
Effects - +3 Strength
Location - Curious Things(Rashtel),

Name - Merchant's Amulet
Description - raise bearer's bargaining skill by 1
Effect - +1 Bargain Skill
Location - Strange Artifacts(Lorerma),

Name - Minor Arcane Arts
Description - gives +2 mana points
Effects - +2 MP
Location - 

Name - Old Pendant 
Description - This is a really old pendant
Effects - none
Location - Ocampa in the Underground Temple


---- Armor - Bracers ----

Name               Defense Boost             Other Effects
----------------------------------------------------------------------------
Bracer                   3                   None
Enchanted Bracer         6                   None
Bracers of The Dancer    2                   +2 Celerity Skill
Bracers of Agility       3                   +3 Dexterity
Bracers of Strength      1                   +3 Strength
Bracers of Kelethius    12                   Belonged to Katja's Father
Lockpicking Bracers      1                   +2 Lockpicking skill
Emark's Bracers          3                   +2 Strength
Golem Bracers           12                   +2 Celerity


---- Armor - Footwear ----

Name               Defense Boost             Other Effects
----------------------------------------------------------------------------
Sandals                  1                   None
Light Boots              1                   +1 Dexterity
Soft Boots               2                   None
Hard Boots               3                   None
Enchanted Hard Boots     6                   None
Enchanted Soft Boots     4                   None
Boots of Truth           2                   +1 Search Skill
Golem Boots              8                   +2 Dexterity

---- Armor - Armor ----

Name               Defense Boost             Other Effects
----------------------------------------------------------------------------
Shirt                    3                   None
Padded Shirt             6                   None
Leather Armor           15                   None
Enchanted Leather       20                   None
Assassin Leather        20                   Light weight (no encumberment)
Wind Armor              20                   Light weight (no encumberment)
Scale Armor             20                   None
Banded Mail             35                   None
Enchanted Banded        40                   None
Chain Mail              30                   None
Enchanted Chain         35                   None
Enchanted Scale         25                   None
Plate Mail              40                   None
Enchanted Plate         50                   None
Golem Armor             60                   +1 Fast Healing, +2 Wisdom
Armor of Darkness       60                   +25 Base combat, -10 Wisdom 

---- Armor - Shields ----

Name               Defense Boost             Other Effects
----------------------------------------------------------------------------
Wooden Shield            9                   None
Small Shield            12                   None
Shield                  15                   None
Enchanted Shield        17                   +5 Defense
Enchanted Grand Shield  20                   None
Black Kite Shield       23                   None
Sharp Shield            17                   +4 Combat, +7 Might
Feather Shield          15                   Light weight (no encumberment)
Golden Shield           22                   +1 Parry skill


---- Armor - Headgear ----

Name               Defense Boost             Other Effects
----------------------------------------------------------------------------
Hat                      1                   None
Elegant Hat              1                   +1 Eloquence
Mage Hat                 3                   +1 Meditation
Archmage Hat             5                   +3 Meditation
Small Helmet             3                   None
Leather Helmet           1                   None
Great Helmet             5                   None
Enchanted Helmet         5                   None
Casque of Meditation     1                   +4 Meditation skill
Enchanted Great Helm    10                   None
Brute Helmet            14                   -1 Wisdom
Barbarian Helmet        10                   +1 Strength
Helm of Inspiration     10                   +2 Wisdom
Golem Helmet            14                   +2 Search

---- Armor - Cloaks ----

Name                Defense boost            Other Effects
-----------------------------------------------------------------------------
Cloak                    5                   None
Mage Robe               10                   +5 MP
Cloak of Protection     10                   None
Cloak of Wisdom         15                   None

---- Weapons - Small Weapons ----

Name                    Base Combat      Base Might     Def Bonus   Quickness
------------------------------------------------------------------------------
Hand Axe                     9               40                        62%
Silver Hand Axe              9               40                        62%
Quality Hand Axe            10               50             1          62%
Enchanted Hand Axe          12               50             1          66%
Knife                                        15                        75%
Quality Knife                2               20                        70%
Silver Knife                 4               23                        75%
Enchanted Knife              6               30             2          77%
Dagger                       2               20                        69%
Quality Dagger               4               30             2          74%
Silver Dagger                6               30             2          69%
Enchanted Dagger             8               40             4          72%
Tiger Claw                   2               30             1          74%
Silver Hammer                8               40                        61%
Silver/Black Hammer          8               50                        64%
Quality Hammer               9               50                        61%
Enchanted Hammer            11               50                        65%
Stilleto                    11               50                        56%
Khopesh                      8               40             3             
Dagger of Accuracy          20               22             2             
Dagger of Dexterity          3               22             2         FAST
    

---- Weapons - 1-Handed ----

Name                    Base Combat      Base Might     Def Bonus   Quickness
------------------------------------------------------------------------------
Machete                      5               40             2          50%
Quality Machete              6               50             3          52%
Enchanted Machete            8               50             3          55%
Braxis' Machete              6               55                        43%
Scimitar                     5               50             4          58%
Quality Scimitar             6               60             5          58%
Silver Scimitar              8               60             4          58%
Enchanted Scimitar           8               60             5          62%
Short Sword                 12               30             4          63%
Quality Short Sword         11               40             4          63%
Silver Short Sword          12               50             6          63%
Rusted Longsword                             40             4          54%
Longsword                    8               50             4          56%
Quality Longsword            9               60             5          56%
Silver Longsword             8               50             4          56%
Goat Axe                    10               56             2          62%
Battle Axe                  10               40             1          52%
Quality Battle Axe           3               60                        52%
Silver Battle Axe           12               50             3          52%
Enchanted Battle Axe        14               60             3          57%
Club                         8               20             2          65%
Enchanted Club              11               30             3          69%
Morning Star                 3               60                        49%
Quality Morning Star         4               70                        49%
Silver Morning Star          5               60                        49%
Enchanted Morning Star       8               90                        54%
Mattock                      7               40                        52%
Quality Mattock              1               50                        52%
Enchanted Mattock            3               50                        57%
Mace                         8               40             5          64%
Silver Mace                  8               40                        64%
Quality Mace                 9               50                        64%
Enchanted Mace              11               50                        68%
Giant Mace                   8              102                        49%
War Hammer                   8               40                        61%
Claymore of Dawn*           11               90             3
Flanged Mace                 1               20                        70% 
Sword of the Initiate       10               60             3          56%
Dekron's Flail              10              121

* +2 parry when equipped

---- Weapons - 2-Handed ----

Name                    Base Combat      Base Might     Def Bonus   Quickness
------------------------------------------------------------------------------
Dual Machetes                8               50             5
2-H Mattock                  3               80                        29%
Quality 2-H Mattock          5               90                        29%
Silver 2-H Mattock           3               80                        29%
Enchanted 2-H Mattock        7               90                        36%
2-H Sword                    6               80             2          35%
Quality 2-H Sword            8               80             3          35%
Silver 2-H Sword             8               90             2          35%
Enchanted 2-H Sword         14               50             6          67%
2-H Axe                      5               80                        41%
Silver 2-H Axe               6               90             3          41%
Quality 2-H Axe              7               80                        41%
Enchanted 2-H Axe           10               90             1          47%
Hammer of Ages              12              112             5             
Heavy Flamberge*            10               90             3          

* -1 Dexterity when equipped


---- Weapons - Staffs ----

Name                    Base Combat      Base Might     Def Bonus   Quickness
------------------------------------------------------------------------------
Staff                        2               20             2          62%
Quality Staff                5               30             8          62%
Enchanted Staff             17               40             7          66%
Staff of Greater Magic      10               30             7          
Staff of Glory              13               30             7          74%


---- Weapons - Ranged ----

Name                    Base Combat      Base Might     Def Bonus   Quickness
------------------------------------------------------------------------------
Sling                                        30                        56%
Quality Sling                1               40                        56%
Enchanted Sling              3               40                        61%
Bow                          2               30                        64%
Quality Bow                  3               40                        64%
Enchanted Bow                5               40                        68%
Composite Bow                3               40                        60%
Quality Composite Bow        4               50                        60%
Enchanted Composite Bow      6               50                        64%
Forest Bow*                  2               30                        64%
Crossbow                     7               40                        47%
Quality Crossbow             8               50                        47%
Enchanted Crossbow          10               50                        52%
Heavy Crossbow              10               70                        21%
Quality Heavy Crossbow      11               80                        21%
Enchanted Heavy Crossbow    13               80                        29%
Bow of Accuracy**           25               20                        64%

* Increases your HP recovery rate when equipped
** Raises users accuracy when equipped


------------------------
---- Spells / Magic ---- YYY5
------------------------
 This section has been broken down by schools of magic.  You can get the Daim 
Skill from Altreph in the Underground, or from Suriben in Rulme. The LVL column 
is what skill level you need for that spell, not the level your character is 
at.

School = El

Name            Type           Cost(MP)  Effect                          LVL  
----------------------------------------------------------------------------
Weaken          Basic             3      Lowers Strength of Target        1
Strength        Basic             8      Raises Strength of Target        3
Slow            Basic            12      Slows Target Enemy               5
Quickness       Basic            10      Increases Target Quickness       7
Endurance       Intermediate     10      Increases Target Endurance       9
Mass Strength   Intermediate     25      Increases Party Strength        13
Sacrifice       Intermediate      0      Lose HP to Increase MP          15
Invisibility    Intermediate     40      Makes the Party Invisible       19
Mass Slow       Intermediate     36      Slows all enemies in range      23
Mass Weaken     Advanced         20      Lowers Strength of all enemies  11 
Mass Quickness  Advanced         30      Raises party quickness          17
Mass Endurance  Advanced         30      Raises party endurance          21
Paralyze        Advanced         40      Paralyzes target creature       25
----------------------------------------------------------------------------

School = Daim

Name            Type           Cost(MP)  Effect                          LVL  
----------------------------------------------------------------------------
Heal            Basic             3      Cures target                      1
Shield of Life  Basic             6      Reduces Damage from attacks       3
Holy Light      Basic             8      Holy light that damages enemies   5
Cure Poison     Basic            12      Cures all poison effects          7
Restore         Basic            30      Heals all conditions on target   19
Bless           Intermediate     14      Raises combat + Defense           9
Awakening       Intermediate     12      Wakes sleeping characters        11
Divine Warrior  Intermediate     24      Raises combat + Might of caster  13
Divine Sight    Intermediate     20      Raises party search skills       15
Punishment      Intermediate     35      Damages all close opponents      25
Life Drain      Advanced         35      Drains life from opponent        17
Shields of Life Advanced         35      Reduces damage from attacks      21
Mass Heal       Advanced         50      Heals entire party               23
Major Bless     Advanced         40      Greatly improves Combat/Defense  27
----------------------------------------------------------------------------

School = Akhina

Name            Type           Cost(MP)  Effect                          LVL  
----------------------------------------------------------------------------
Shock           Basic             3      Short range electrical attack     1
Armor           Basic             6      Increases target defense
Magic Weapon    Basic            10      Improves weapon's might
Fire Wall       Basic            25      Wall of Fire                     11
Fireball        Intermediate      8      Explosive fireball
Lightning Bolt  Intermediate     13      Electrical attack (whole party)



------------------
---- Monsters ---- YYY6
------------------

 On your journey you will inevitably run into these. Kill them well. Also note 
that enemies will often drop items after they die, so be sure to check the 
ground after a battle to see if they left anything (bows are often overlooked 
since they blend into the ground so well).

   Name          First Appear             HP     EXP      Other
----------------------------------------------------------------------------
Enormous Rat     Old Lady Cellar           2       7
Scoundrel        Old House                 5      10
Corpse           Crypt                    20       7      Boss
Thief            Thieves Cave              7       5
Infernal Rat     Thieves Cave              5       3
Clay Soldier     Forsaken Temple          25      12
Shadeling        Forsaken Temple          15      15
Bieid            Forsaken Temple          40      15
Dark Minion      Forsaken Temple          40      23      Boss
Myrmercdeos      Myrmercdeos Cave         33      15      Optional
Brut             El Paso                  40      26
Elite Brut       El Paso                  60      33
Living Rock      El Paso                  35      15      Does not move
Goatmen          El Paso Underground      25      15
Tough Goatmen    El Paso Underground      40      26
Capt Braxis      El Paso Underground     120              Boss
Pota             Tavern Cellar            60      66      Optional
Giant Lizard     Mages House             200      40      Optional
Fungoid          Underworld               45      40      Can poison party
Kesal            Underground Temple I     56      50      Projectiles
Temporal Rat     Underground Temple II    30      50
Dream Demon      Underground Temple II   120     116      Projectile: Sleep
Kaartie          Underground Temple III   45      66
Cerclo           Darkfort I               70      60
Zeraii           Darkfort I               60      70
Kaartora         Darkfort II             145     110      Boss
Emark            Bandit Cave             150      83      Optional Boss
Rogue            Bandit Cave              48      66      Optional
Red Barran       Forest Pass              55      60      Projectile: Stones
Green Barran     Forest Pass              60      60      Projectile: Stones
Pete             Pete's Dungeon (Zarki)   85     160      Optional Boss
Mountain Brut    Spirit of The Mountain   75     176
Elite Goatmen    Goatmen Hideout         100     116
Slither          Gray Swamp               55      96      Can poison party
Hur Manai        Gray Swamp               95     126            
Chaosium         Ubar Na Kur              70     110       
Fkar Gar Zad     Ubar Na Kur              90     140      Drop weapon
Green Djinn      Dubuerk's Fortress       75     176      
Pseudo Dubuerk   Dubuerk's Fortress       50     210      Neg. Status effects
Blue Djinn       Dubuerk's Fortress       75     156      
Dubuerk          Dubuerk's Fortress      165     300      Neg. Status effects
Wraith           Tower                   120     133      Can poison party
Lesser Drm Demn  Tower II                 40      40      Projectile: Sleep
Greater Drm Demn Tower V                 150     166      Projectile: Sleep
Thug             Shadow Lodge            100     166      Optional
Lodge Leader     Shadow Lodge            150     250      Optional Boss
Shadow Knight    Passeto                 140     166      
Tortured soul    Castle Upper Level       80     150
Capt Braxis (2)  Castle Upper Level      190     400      Boss
Shadow General   Castle Lower Level      200     333      Boss 
Harlac           Castle Final Level      250     466      Boss
1-Armed Harlac   Castle Final Level      250     466      Boss
Armless Harlac   Castle Final Level      250     466      Boss
-----------------------------------------------------------------------------

--------------------------------------
---- NPCs (non-player characters) ---- YYY7
--------------------------------------

Abcas - Lives in the Underground Temple. Wants you to find an old parchment 
before he will help you. Also has the book Borgen wants returned.

Adrinho - Barkeep in Felur. Will ask you to deal with some Goatmen, and give 
you a diamond ring for your troubles. Also has lots of background information. 
Will also help you gain a permit to cross to the islands.

Alchemist - Runs the Alchemy Emporium in Tur. Talks a little bit about the 
Tower. Provides you with ancestral water to enter the Forsaken Temple, if you 
have enough Deathbed on you. He'll also later be willing to make you some Dust 
of Life, at the steep price of 3000 crowns!

Altreph - Found just inside the Underworld, Altreph wants you to give his 
brother Krio a statue (called Altreph's Statue). 

Bard - First found in Big Tuna's Tavern, he will help you out by giving you a 
poem to read at the gates to the forsaken temple. He also opens up the quest to 
help find Draul, who has been kidnapped. Later you run into him in Rashtel to 
swap stories.

Baron - Big cheese in the city of Sumur.  He gives you a reward after you clean 
out the Forsaken Temple. Will send you on a mission to find the guards he sent 
to Tanud.

Beldever - The librarian in Rashtel. He plays an important role in gaining 
access to the tower in the city, and knows quite a bit about it, if you can get 
him to talk.

Bledren - Found in the Zasterul Market after you've talked to Zalut.

Big Tuna - Barkeep at Big Tuna Tavern in the city of Sumur. Gives you a min-
quest to help his aunt(Old Lady). Shows you where the Master Warrior lives. 
Also can show you where the Thieves Guild is in Sumur, and where to find 
Mardred.

Borgen - Lives in the Underground Temple. He is a librarian, and asks you about 
a book you need to return to him.  

Calus - One of the defenders in the Forsaken Temple (Temple of Dreams). He will 
tell you how to leave the Temple, and where to find his brother Cedrias.

Captain - Found at the Barracks in the city of Sumur, He will not let you leave 
the town until you help him find out about Frajon's fate in the crypt. He is 
also in command of the guards at the exit to Sumur. He will send you on a Sub-
Quest to find some stolen cargo.

Captain Braxis - One of the Goatmen leadership. You must fight him in the 
Underground caves in order to free the prisoners. Seems to know Dumar from an 
earlier battle.

Cedrias - Brother of Calus. One of the Defenders in the Forsaken Temple (Temple 
of Dreams). 

Collector - Runs the General Store in Tur. Is very interested in the small 
statuettes, and will trade for them if you have all nine. 

Daruk - Lives in the Underground Temple. Ocampa wants you to have him mix one 
of her potions. He is very difficult to understand.

Draul - Kidnapped son of the Lord in Sumur. He is good friends with the Bard, 
which is how you find out about his disappearance. 

Drunkard - Found in Big Tuna's Tavern, this 'professional thief' will let slip 
the password for the thieves guild if you buy him enough rounds. For those of 
you too lazy to do it, the password is NADRA. 

Emark - Bandit caves leader. Found just west of Tanud, He has the ring Suriben 
lost. 

Farna - Woman in Unbeb who has a unique problem with a gift she got in the 
mail.

Frajon - Crypt keeper in Sumur. You can find a key in his house to enter the 
Crypt. The Captain wants you to find out what happened to him before you can 
leave town.  

Goatman (Zasterul Tavern) - Just a Goatman hanging out in the tavern. So far 
only good for some terrible conversation. 

Greks - Otherworldly beings who helped build the tower. They will help you 
enter the tower, but they need you to retrieve something first. They live to 
the east of the Gray Swamp.

Guide - A Goatman in Zasterul who helps you uncover the Mage's House sub-quest 
and fills you in on the Goatmen back story. Also plays a role in the 

Guimo - Shipbuilder who will sell you a Travel Permit.

Hakina - Leader of the thieves guild in Sumur. Will let you join the guild if 
you accomplish a task for her first. All she wants is for you to wipe out the 
Shadow Brotherhood. She also has information on the stolen cargo, where Draul 
is, and points out the Thieves Cave on your map. Once you become a member of 
the Guild, She can teach you a skill for 100 crowns (choices are search, lock 
picking, resist poison, bargain)

Healer - Has a shop in Tanud that offers pretty standard fare, but is the first 
place you can purchase Major potions.

Hermit - Lives north of Tur. Can translate old inscriptions. Find out where he 
lives from the Scribe.

Hurtha - Lives in Lorerma. Will teach you some skills if you calm the Spirit on 
the Mountain. For 500 crowns she'll teach you one of the following: Fast 
healing, resist poison, celerity, or stamina.

Igmuld - Lives in the Underground Temple, talk to him to have the Kesals stop 
attacking you.

Isticuam - Headmaster of the Arcade Knowledge Lodge in Zarki. May possibly 
teach you how to unpetrify someone.

Ivan - Owner of the Hidden Magic Shop in El Paso C. Can't seem to access this 
place.

Javro - Runs the tavern in Unbeb Says there's not much going on until late in 
the game, then talks about a cursed hat.

Karcos - Barkeep of The Petitioner, the tavern in Tanud. Buy a drink and he'll 
point out where the healer lives in Tanud.

Khara - Student at the Magic School in Zarki.   

Kolop - Runs the General Store in Rashtel. Teuris suggests talking to him about 
a way to get into the tower in Rashtel.

Krio - Altreph's identical brother who lives in Lorerma. He wants the statue 
Altreph gave you.

Lanira - Barkeep for the tavern in Zasterul. Shows you where the Slayers' Den 
is, provides lots of info on the Goatmen.

Leronius - Found in the Inn at Rashtel,

Lord - Found in Sumur, his son is missing. Help him find his son as a sub quest 
and he will reward you.  He can also tell you the location of the thieves guild 
and about Mardred. Also will tell you the password if you can't find it 
elsewhere. 

Marins - Spokesman for the Shipmen's Guild. Will offer you a travel permit if 
you help him out by killing Pete.  

Master Vatarius - Leader of the Town of Tanud. 

Master Warrior - Old fighter who lives in Sumur. Knows a lot about fighting and 
about the Old Lady's rat problem. Offers up advice on how to fight. For 50 
crowns he'll teach you a skill (choices are Parry, 2-H weapon or Ranged Weapon)

Master Yalom - Head teacher at the school of magic in Zarki. Can test you to 
see if you can become a student at the school. He will only test you once.

Matro - Found in El Paso West, this little boy will fill you in on the entrance 
to the lower-level of El Paso, and that there are prisoners hidden there.

Merock - Weaponsmith in Tur. Has a daughter named Nalda.

Miarn - Cursed shop owner in the Underground Temple. Has a nice selection of 
stuff available for sale.

Naigur - Religious zealot who has the town of Tanud all wrapped up in 
performing a ritual to appease the Gods. Shows you where to find the Stand Keep 
if you ask about Ade Matre.

Nalda - The Weaponsmith's daughter in Tur. She wants so badly to be married to 
Packo, Glacko's Son. Gives you a letter to give to Packo, and a ring too. Also 
provides you with the Tear of Love, which you need to enter the Forsaken 
Temple.

Ocampa - Lives in the Underground Temple.  She asks you to take a strange flask 
to Daruk the Chef to make a potion.

Old Lady - She is Big Tuna's Aunt. Has an enormous rat problem in her cellar, 
and just might give you a special ring if you help her out.

Packo - Son of Glacko. Lives in Tur, and wants to get married to Nalda.

Party of The Rising Sun - Found in Big Tuna's Tavern, these guys are pretty 
crappy adventurers. When you meet them early in the game they have seen more 
than you, and provide you with great back story.

Pete - Guy in Zarki who has been bullying the shipmen's guild and cutting into 
profits. You'll need to kill him in order to get a Travel Permit from the 
shipmen's guild.

Pota - Found in the Zasterul Tavern, this guy wants to fight you in the cellar 
if you don't buy him a drink. Sub-Quest.

Scribe - Mean old man who lives in Tur. His Magic Quill has been stolen. 

Shadow Brotherhood - not really a character, more like a guild that plays an 
important role early in the game.

Shaman - Gives you an offering basket to take to the Spirit of the Mountain. Be 
sure to see him when you are done.

Shipmaster (any) - All these guys want is to see a valid travel permit. They 
can provide a little bit of background information about the destinations. The 
one in Zarki will point out where to find Pete.

Slayers - Found in the Slayer's Den in Zasterul.  These guys will put a curse 
or a minor ill prayer on someone for money. So far only choice for a curse is 
Captain Braxis. 

Suriben - A priest in the City of Rulme, will teach you the magic of Daim if 
you give him something valuable.

Teuris - Leader of the city of Rulme. Tells you a great deal about the war and 
what troubles the Kingdom is facing.

The Baron - Found in the City of Sumur, he is recruiting warriors to explore 
the Ancient temple. 

Uribor - Runs the General Store in the City of Rulme.

Verk - Cursed priest in the Underground Temple. Tells you background on AeL and 
the Temple of Hope.

Zalut - Found in the Market in Zasterul, He helps you access the Mage's House 
sub-quest.


-------------------------------------
------- Optional Party Members ------ YYY8
-------------------------------------

**Mardred - Thief - City of Sumur**

Found in Sumur at the Thieves Guild, Mardred is the first person you are 
allowed to recruit for your party.  Mardred is easy to get to join, he only has 
to be asked once you gain entry to the thieves guild (you do not have to be a 
member). Mardred is a good rogue-type character, and has access to El spells.

        Mardred's Basic Stats - Default Level 1

              Strength -  21     Endurance - 20
              Dexterity - 30     Wisdom -    29
              HP -        11     Mp -        14
              Combat -     7     Might -     20
              Defense -   12

        Mardred's Basic Starting skills -
              
  Small Weapon - 1     Fast Healing - 0     Meditation - 0    Lock Picking - 1
  1-H Weapon -   1     Resist Poison -0     Mana Train - 0    Search -       1
  2-H Weapon -   0     Stamina -      0     El -         0
  Ranged Weapon -0     Celerity -     1
  Evasion -      0
  Parry -        0

        Mardred's Basic Equipment/Spells -

  Padded Shirt, Sandals, Quality Knife


**Ludren - Warrior - Forsaken Temple**

Found waiting for you outside of the Forsaken Temple the first time you leave, 
Ludren is a guard from the city of Sumur. Ludren is easy to get to join, since 
he is all for it. He will later leave your party when you exit the Hidden City 
of Rulme.  You can always pick him back up by traveling back to the Forsaken 
Temple.

        Ludren's Basic Stats - Default Level 3
              
              Strength -  34     Endurance - 29
              Dexterity - 20     Wisdom -    17
              HP -        19     MP -        11
              Combat -    22     Might -     58
              Defense -   26 

        Ludren's Basic Starting skills -
              
  Small Weapon - 1     Fast Healing - 1     Meditation - 0    Lock Picking - 0
  1-H Weapon -   1     Resist Poison -1     Mana Train - 0    Search -       0
  2-H Weapon -   1     Stamina -      0     
  Ranged Weapon -0     Celerity -     0
  Evasion -      1
  Parry -        1

        Ludren's Basic Equipment/Spells -

  Leather Armor, Longsword

**Uruam - Wizard - Ubar Na Kur**

Found petrified by Dubuerk inside Ubar Na Kur, Uruam is willing to join your 
party after you unpetrify him. 

        Uruam's Basic Stats - Default Level 16
              
              Strength -  18     Endurance - 23
              Dexterity - 19     Wisdom -    35
              HP -        46     MP -       105
              Combat -    10     Might -     34
              Defense -   18 

        Uruam's Basic Starting skills -
              
  Small Weapon - 6     Fast Healing - 0     Meditation - 8    Lock Picking - 0
  1-H Weapon -   0     Resist Poison -0     Mana Train - 8    Search -       0
  2-H Weapon -   0     Stamina -      0     Akhina -    10
  Ranged Weapon -0     Celerity -     0     El -        16
  Evasion -      0                          Daim -       0
  Parry -        0

        Uruam's Basic Equipment/Spells -

  Mage Robe, Minor Ring of Magic, Enchanted Staff
  Spells - Shock, Armor, Magic Weapon, Weaken, Strength, Slow, Quickness,
           Fireball, Lightning Bolt, Endurance, Mass Strength, Sacrifice, Mass
           Weaken
       

**Gurel - Bowman - Hidden City of Rulme**

Found hanging out in his house in Rulme, Gurel wants to see the world and 
become an adventurer. He is a middle-of-the road character, has some skill with 
ranged weapons and knows Daim spells.

        Gurel's Basic Stats - Default Level 11
              
              Strength -  23     Endurance - 22
              Dexterity - 34     Wisdom -    21
              HP -        36     MP -        31
              Combat -    69     Might -     40
              Defense -   59 

        Gurel's Basic Starting skills -
              
  Small Weapon - 1     Fast Healing - 2     Meditation - 4    Lock Picking - 1
  1-H Weapon -   1     Resist Poison -0     Mana Train - 0    Search -       1
  2-H Weapon -   0     Stamina -      2     Daim -       8
  Ranged Weapon-12     Celerity -     1
  Evasion -      6
  Parry -        0

        Gurel's Basic Equipment/Spells -
        
  Banded Mail, Crossbow, Hard Boots
  Spells - Heal, Shield of Life, Holy Light, Cure Poison

**Sarina - Mage - Hidden City of Rulme**

Found hanging out in her house in Rulme, Sarina wants to see the world and 
become an adventurer. She is a middle-of-the road character, has some skill 
with small weapons and knows many spells.

        Sarina's Basic Stats - Default Level XX
              
              Strength -  00     Endurance - 00
              Dexterity - 00     Wisdom -    00
              HP -        00     MP -        00
              Combat -    00     Might -     00
              Defense -   00 

        Sarina's Basic Starting skills -
              
  Small Weapon - 0     Fast Healing - 0     Meditation - 0    Lock Picking - 0
  1-H Weapon -   0     Resist Poison -0     Mana Train - 0    Search -       0
  2-H Weapon -   0     Stamina -      0     
  Ranged Weapon- 0     Celerity -     0
  Evasion -      0
  Parry -        0

        Sarina's Basic Equipment/Spells -
        
  Equipment list -
  Spells - 


+++++++++++++++++++++++++
+++++ Where to Shop +++++ YYY9
+++++++++++++++++++++++++

This section lists all of the stores in the game, where to find them, and what 
they offer for sale. Base cost and Base resale charts are based off having 
Bargain=0 under rogue skills. Some stores are vital to continuing a quest, and 
are indicated as such. Some stores feature randomized inventory content as well 
(any item with an x(qty) next to it may not be available the next time you go 
in). You cannot sell any item you have equipped unless you remove it first. 
Items can be sold at any store, but I only listed resale items for those sold 
at that store.


---- Alchemy Emporium - Tur ----

Location - Village of Tur
Owner - Unknown/not displayed
Sub Quest involvement - NO
Main Quest involvement - YES
Randomized inventory - YES

Items for sale                         Base Cost      Base Resale
------------------------------------------------------------------
Akura                                     28             10
Markia                                    42             15
Ibrinum                                   56             20
Nagora                                    70             25
Magic Dust                                 1              1
Black Potion Minor                       168             60
Blue Potion Minor                         56             20
Red Potion Minor                          35             12
Green Potion Minor                        70             25
Green Potion                             140             50
Red Potion                               100             36
Black Potion                             224             80
Blue Potion                               84             30
Magical Component                        196             70
Blue Potion Major**                      210             75
Green Potion Major**                     280            100
Black Potion Major**                     910            325
Red Potion Major**                       280            100
Small Ruby***                         Varies         Varies    
Amulet of _________***                Varies         Varies         
Dust of Life*                           3000
-----------------------------------------------------------------
* This is only available when you reach the point in the game where you need 
the Dust of Life, and you must ask for it through dialogue.
** Show up later in the game, after finding the Underground.
*** Random items that show up later in the game.

---- Curious Things ----

Location - City of Rashtel
Owner - Unknown/not displayed
Sub Quest involvement - NO
Main Quest involvement - NO
Randomized inventory - YES

Items for sale                         Base Cost      Base Resale
------------------------------------------------------------------
Enchanted Soft Boots                      47
Silver Short Sword                       283
Amulet of Fast Move                      252
Shock Gem                                 94
Cloak                                     26
Mage Robe                                 84
Hat                                       15
Elegant Hat                              336
Cloak of Protection                      131
Mage Hat                                 472
Archmage Hat                             997
Random Jewel*                            Varies        Varies
Random Amulet*                           Varies        Varies
------------------------------------------------------------------
* Random items.


---- Gem Trader - Zasterul ----

Location - City of Zasterul
Owner - Unknown/not displayed
Sub Quest involvement - NO
Main Quest involvement - NO
Randomized inventory - NO

Items for sale                         Base Cost      Base Resale
------------------------------------------------------------------
Amber                                      52            30
Diamond                                  2100
Opal                                      210
Ruby                                     1942
Small Diamond                             892
Small Ruby                                630
Sapphire                                 1152
Pearl                                     945
------------------------------------------------------------------

---- General Store - Castle ----

Location - Castle
Owner - N/A
Sub Quest involvement - NO
Main Quest involvement - NO
Randomized inventory - NO

Items for sale                         Base Cost      Base Resale
------------------------------------------------------------------
Lockpick                                 116             
Quality Lockpicks                        290             
Akura                                     29             
Markia                                    43             
Ibrinum                                   58             
Nagora                                    72             
Black Potion Minor                       174             
Blue Potion Minor                         58             
Red potion Minor                          36             
Green Potion Minor                        72             
Green Potion                             145             
Red Potion                               104             
Black Potion                             232             
Blue Potion                               87
Blue Potion Major                        217
Green Potion Major                       290
Black Potion Major                       942
Red Potion Major                         290
Wand of Minor Healing                    253
Cloak                                     36
Mage Robe                                116
Hat                                       21
Elegant Hat                              464
Cloak of Protection                      181
Mage Hat                                 652
Archmage Hat                            1377               
------------------------------------------------------------------


---- General Store - Felur ----

Location - Port of Felur
Owner - Unknown/not displayed
Sub Quest involvement - NO
Main Quest involvement - NO
Randomized inventory - YES - Later in the game

Items for sale                         Base Cost      Base Resale
------------------------------------------------------------------
Lockpick                                  88              48
Quality Lockpick                         220             120
Akura                                     22              12
Markia                                    33              18
Ibrinum                                   44              24
Nagora                                    55              30
Black Potion Minor                       132              72
Blue Potion Minor                         44              24
Red Potion Minor                          27              15
Green Potion Minor                        55              30
Green Potion                             110              60
Red Potion                                79              43
Black Potion                             176              96
Blue Potion                               66              36
Cloak                                     27
Mage Robe                                 88
Hat                                       16
Elegant Hat                              352
Blue Potion Major*
Green Potion Major*
Red Potion Major*
Cloak of Protection*
Mage Hat*
Archmage Hat*                
------------------------------------------------------------------
* These items show up later in the game


---- General Store - Sumur ----

Location - City of Sumur
Owner - Unknown/not displayed
Sub Quest involvement - NO
Main Quest involvement - NO
Randomized inventory - KINDA - Later in the game

Items for sale                         Base Cost      Base Resale
------------------------------------------------------------------
Lockpick                                  96             32
Akura                                     24              8
Markia                                    36             12
Ibrinum                                   48             16
Nagora                                    60             20
Black Potion, Minor                      144             48
Blue Potion, Minor                        48             16
Red Potion, Minor                         30             10
Green Potion, Minor                       60             20
Wine Bottle                               36             12
Green Potion*                            120             40
Red Potion*                               86             28
Black Potion*                            192             64
Blue Potion*                              72             24
Cloak*                                    30             
Mage Robe*                                96             
Hat*                                      18             
Elegant Hat*                             384            
------------------------------------------------------------------
* These items show up later in the game


---- General Store - Tanud ----

Location - Town of Tanud
Owner - N/A
Sub Quest involvement - NO
Main Quest involvement - NO
Randomized inventory - NO

Items for sale                         Base Cost      Base Resale
------------------------------------------------------------------
Lockpick                                  84             48
Akura                                     21             12
Markia                                    31             18
Ibrinum                                   42             24
Nagora                                    52             30
Black Potion Minor                       126             72
Blue Potion Minor                         42             24
Red potion Minor                          26             15
Green Potion Minor                        52             30
Green Potion                             105             60
Red Potion                                75             43
Black Potion                             168             96
Blue Potion                               63             36
Cloak                                     26             15
Mage Robe                                 84             48
Hat                                       15              9
Elegant Hat                              336            192
------------------------------------------------------------------


---- General Store - Tur ----

Location - Village of Tur
Owner - The Collector
Sub Quest involvement - YES - Small Statuettes - Altreph's Quest
Main Quest involvement - NO
Randomized inventory - NO

Items for sale                         Base Cost      Base Resale
------------------------------------------------------------------
Lockpick                                  96             32
Akura                                     24              8
Markia                                    36             12
Ibrinum                                   48             16
Nagora                                    60             20
Black Potion Minor                       144             48
Blue Potion Minor                         48             16
Red potion Minor                          30             10
Green Potion Minor                        60             20
Green Potion*                            120             40
Red Potion*                               86             28
Black Potion*                            192             64
Blue Potion*                              72             24
------------------------------------------------------------------
* These show up much later in the game


---- General Store - Unbeb ----

Location - Port of Unbeb
Owner - N/A
Sub Quest involvement - NO
Main Quest involvement - NO
Randomized inventory - NO

Items for sale                         Base Cost      Base Resale
------------------------------------------------------------------
Lockpick                                  96             32
Quality Lockpicks                        240             80
Akura                                     24              8
Markia                                    36             12
Ibrinum                                   48             16
Nagora                                    60             20
Black Potion Minor                       144             48
Blue Potion Minor                         48             16
Red potion Minor                          30             10
Green Potion Minor                        60             20
Green Potion                             120             40
Red Potion                                86             28
Black Potion                             192             64
Blue Potion                               72             24
------------------------------------------------------------------


---- General Store - Zarki ----

Location - Port of Zarki
Owner - Unknown/not displayed
Sub Quest involvement - NO
Main Quest involvement - NO
Randomized inventory - YES

Items for sale                         Base Cost      Base Resale
------------------------------------------------------------------
Lockpick                                 120              40
Quality Lockpicks                        300             100
Akura                                     30              10
Markia                                    45              15
Ibrinum                                   60              20
Nagora                                    75              25
Aqua Philastera                          750             250
Black Potion Minor                       180              60
Blue Potion Minor                         60              20
Red potion Minor                          37              12
Green Potion Minor                        75              25
Green Potion                             150              50
Red Potion                               108              36
Black Potion                             240              80
Blue Potion                               90              30
Green Potion Major*                                      100
Red Potion Major*                                        100
Black Potion Major*                                      325
Blue Potion Major*                                        75
Dust of Life                            6000            2000
------------------------------------------------------------------
* These become available later in the game


---- General Store - Zasterul ----

Location - City of Zasterul
Owner - Unknown/not displayed
Sub Quest involvement - NO
Main Quest involvement - NO
Randomized inventory - KINDA - Quest dependant

Items for sale                         Base Cost      Base Resale
------------------------------------------------------------------
Lockpick                                  84              48
Akura                                     21              12
Markia                                    31              18
Ibrinum                                   42              24
Nagora                                    52              30
Black Potion Minor                       126              72
Blue Potion Minor                         42              24
Red potion Minor                          26              15
Green Potion Minor                        52              30
Green Potion                             105              60
Red Potion                                75              43
Black Potion                             168              96
Blue Potion                               63              36
Green Potion Major*                                      120
Red Potion Major*                                        120
Black Potion Major*                                      390
Blue Potion Major*                                        90
------------------------------------------------------------------
* Appear later in the game


---- General Store - Rashtel ----

Location - City of Rashtel
Owner - Kolop
Sub Quest involvement - NO
Main Quest involvement - YES
Randomized inventory - YES

Items for sale                         Base Cost      Base Resale
------------------------------------------------------------------
Lockpick                                  84              48
Quality Lockpick                         210             120
Akura                                     21              12
Markia                                    31              18
Ibrinum                                   42              24
Nagora                                    52              30
Black Potion Minor                       126              72
Blue Potion Minor                         42              24
Red potion Minor                          26              15
Green Potion Minor                        52              30
Green Potion                             105              60
Red Potion                                75              43
Black Potion                             168              96
Blue Potion                               63              36
Green Potion Major*
Red Potion Major*
Black Potion Major*
Blue Potion Major*
------------------------------------------------------------------
* These become available later in the game

---- General Store - Rulme ----

Location - Hidden City of Rulme
Owner - Uribor
Sub Quest involvement - YES - PotRS Sub-Quest
Main Quest involvement - NO
Randomized inventory - NO

Items for sale                         Base Cost      Base Resale
------------------------------------------------------------------
Lockpick                                 108              32
Akura                                     27               8
Markia                                    40              12
Ibrinum                                   54              
Nagora                                    67              20
Black Potion Minor                       162              48
Blue Potion Minor                         54              16
Red Potion Minor                          33              10
Green Potion Minor                        67              20
Green Potion                             135              40
Red Potion                                97              28
Black Potion                             216              64
Blue Potion                               81              24
------------------------------------------------------------------


---- Healer - Tanud ----

Location - Town of Tanud
Owner - Healer
Sub Quest involvement - NO
Main Quest involvement - NO
Randomized inventory - NO

Items for sale                         Base Cost      Base Resale
------------------------------------------------------------------
Akura                                     21             12
Markia                                    31             18
Ibrinum                                   42             24
Black Potion Minor                       126             72
Blue Potion Minor                         42             24
Red potion Minor                          26             15
Green Potion Minor                        52             30
Green Potion                             105             60
Red Potion                                75             43
Black Potion                             168             96
Blue Potion                               63             36
Green Potion Major                       210            120
Red Potion Major                         210            120
Black Potion Major                       682            390
Blue Potion Major                        157             90
------------------------------------------------------------------



---- Herbalist - Falden ----

Location - Village of Falden
Owner - Unknown/not displayed
Sub Quest involvement - NO
Main Quest involvement - NO
Randomized inventory - NO

Items for sale                         Base Cost      Base Resale
------------------------------------------------------------------
Akura                                     22             12
Markia                                    33             18
Ibrinum                                   44             24
Nagora                                    55             30
------------------------------------------------------------------


---- Miarn's Store - Underground Temple ----

Location - Underground Temple II
Owner - Miarn
Sub Quest involvement - NO
Main Quest involvement - NO
Randomized inventory - NO

Items for sale                         Base Cost      Base Resale
------------------------------------------------------------------
Akura                                     21              6
Tools                                     52
Lockpick                                  84
Red Potion                                75             24
Blue Potion                               63             20
Black Potion                             168             54
Battle Axe                                89
2-H Axe                                  189
Silver Hand Axe                          115
Quality Hand Axe                         173
Goat Axe                                 173
Composite Bow                            168
Forest Bow                               204
Quality Bow                              299             96
Club                                       5              1
Enchanted Club                            84
Heavy Crossbow                           294
Quality Crossbow                         472
Quality Heavy Crossbow                   882
Knife                                     10
Quality Knife                             31
Quality Dagger                            84
Silver Knife                              94
Morning Star                              99
Silver Morning Star                      283
Quality Morning Star                     299
War Hammer                                47
Mattock                                   63
2-H Mattock                              126
Quality Hammer                           141
Silver Mace                              147
Quality Mattock                          189
Sling                                     15
Quality Sling                             47
Staff                                     21
Quality Staff                             63               20
Short Sword                               68
Longsword                                105
2-H Sword                                189               61
Scimitar                                  94
Quality Short Sword                      204
Silver Scimitar                          252
Quality Machete                          262
-------------------------------------------------------------------

---- Weaponsmith - Castle ----

Location - Castle
Owner - Unknown/not displayed
Sub Quest involvement - NO
Main Quest involvement - NO
Randomized inventory - NO

Items for sale                         Base Cost      Base Resale
------------------------------------------------------------------
Quality Hand Axe                         198
Goat Axe                                 198
Quality Battle Axe                       306
Silver Battle Axe                        360
Enchanted Hand Axe                       396
Quality 2-H Axe                          456
Silver 2-H Axe                           612
Enchanted Battle Axe                     612
Enchanted 2-H Axe                       1296
Quality Bow                              342
Quality Composite Bow                    576
Enchanted Bow                            684
Enchanted Composite Bow                 1152
Bow of Accuracy                         1152
Enchanted Club                            96
Quality Crossbow                         540
Quality Heavy Crossbow                  1008
Enchanted Crossbow                      1080
Enchanted Heavy Crossbow                2016
Enchanted Knife                          120
Tiger Claw                               150
Enchanted Dagger                         180
Stilleto                                 180
Khopesh                                  240
Dagger of Accuracy                       624
Silver Morning Star                      324
Quality Morning Star                     342
Enchanted Morning Star                  1020
Quality Mattock                          216
Quality Mace                             252
Silver 2-H Mattock                       288
Enchanted Hammer                         324
Silver Black Hammer                      396
Sling                                     17
Quality 2-H Mattock                      432
Enchanted Mattock                        432
Enchanted Mace                           504
Enchanted 2-H Mattock                    864
Giant Mace                              1020
Sling                                     18
Quality Sling                             54
Enchanted Sling                          180
Staff                                     24
Quality Staff                             72
Staff of Glory                           684
Quality Machete                          300
Quality Scimitar                         324
Silver Short Sword                       324
Quality Longsword                        360
Enchanted Machete                        360
Silver Longsword                         408
Dual Machetes                            420
Quality 2-H Sword                        456
Enchanted Short Sword                    504
Heavy Flamberge                          540
Enchanted Scimitar                       600
Silver 2-H Sword                         612
------------------------------------------------------------------



---- Weaponsmith - Lorerma ----

Location - Port of Lorerma
Owner - Unknown/not displayed
Sub Quest involvement - NO
Main Quest involvement - NO
Randomized inventory - NO

Items for sale                         Base Cost      Base Resale
------------------------------------------------------------------
Quality Hand Axe                         189
Goat Axe                                 189
Quality Battle Axe                       293
Silver Battle Axe                        345
Enchanted Hand Axe                       379
Quality 2-H Axe                          437
Quality Bow                              327
Quality Composite Bow                    552
Enchanted Bow                            655
Enchanted Composite Bow                 1104
Enchanted Club                            92
Quality Crossbow                         517
Quality Heavy Crossbow                   966
Enchanted Crossbow                      1035
Silver Knife                             103
Silver Dagger                            109
Enchanted Knife                          115
Tiger Claw                               143
Enchanted Dagger                         172
Stilleto                                 172
Khopesh                                  230
Silver Morning Star                      310
Quality Morning Star                     327
Quality Hammer                           155
Silver Mace                              161
Quality Mattock                          207
Quality Mace                             241
Silver 2-H Mattock                       276
Enchanted Hammer                         310
Silver Black Hammer                      379
Sling                                     17
Quality Sling                             51
Staff                                     23
Quality Staff                             69
Quality Short Sword                      224
Silver Scimitar                          276
Quality Machete                          287
Quality Scimitar                         310
Silver Short Sword                       310
Quality Longsword                        345
Enchanted Machete                        345
Silver Longsword                         391
Dual Machetes                            402
------------------------------------------------------------------


---- Weaponsmith - Rashtel ----

Location - City of Rashtel
Owner - Unknown/not displayed
Sub Quest involvement - NO
Main Quest involvement - NO
Randomized inventory - NO

Items for sale                         Base Cost      Base Resale
------------------------------------------------------------------
Silver Hand Axe                           132
Quality Hand Axe                          198
Goat Axe                                  198
Quality Battle Axe                        306
Silver Battle Axe                         360
Forest Bow                                234
Quality Bow                               342
Quality Composite Bow                     576
Enchanted Bow                             684
Club                                        6
Enchanted Club                             96
Heavy Crossbow                            336
Quality Crossbow                          540
Quality Heavy Crossbow                   1008
Enchanted Crossbow                       1080
Quality Knife                              36
Quality Dagger                             96
Silver Knife                              108
Silver Dagger                             114
Enchanted Knife                           120
Tiger Claw                                150
Morning Star                              114
Silver Morning Star                       324
Quality Morning Star                      342
Mattock                                    72
2-H Mattock                               144
Quality Hammer                            162
Silver Mace                               168
Quality Mattock                           216
Quality Mace                              252
Silver 2-H Mattock                        288
Sling                                      18
Quality Sling                              54
Staff                                      24
Quality Staff                              72
2-H Sword                                 216
Scimitar                                  108
Quality Short Sword                       234
Silver Scimitar                           288
Quality Machete                           300
Quality Scimitar                          324
Silver Short Sword                        324
Quality Longsword                         360
Silver 2-H Axe*
Silver 2-H Sword*
Silver Hammer*
------------------------------------------------------------------
* Appear later in the game


---- Weaponsmith - Tur ----

Location - Village of Tur
Owner - Merock
Sub Quest involvement - YES
Main Quest involvement - NO
Randomized inventory - KINDA - Depending on Sub-Quest status?

Items for sale                         Base Cost      Base Resale
------------------------------------------------------------------
Hand Axe                                 110 (66)
Battle Axe                               170 (102)
2-H Axe                                  360 (216)       72
Bow                                      190 (114)
Composite Bow                            320 (192)
Club                                      10 (6)
Crossbow                                 300 (180)
Heavy Crossbow                           560 (336)
Dagger                                    50 (30)        15(10)
Knife                                     20 (12)         4
Morning Star                             190 (114)
Mace                                     140 (84)
War Hammer                                90 (54)
Mattock                                  120 (72)
2-H Mattock                              240 (144)
Sling                                     30 (18)
Staff                                     40 (24)         8
Machete                                   80 (48)        16
Short Sword                              130 (78)
Longsword                                200 (120)
Rusted Longsword                         110 (66)        22
2-H Sword                                360 (216)
Silver Dagger*                           190 (114)
Quality Longsword*                       600 (360)
----------------------------------------------------------------- 
* Appear to be random items, maybe dependant on stolen cargo?
NOTE - Numbers in Parenthesis are post Stolen Cargo recovery


---- Weaponsmith - Unbeb ----

Location - Port of Unbeb
Owner - Unknown/not displayed
Sub Quest involvement - NO
Main Quest involvement - NO
Randomized inventory - NO

Items for sale                         Base Cost      Base Resale
------------------------------------------------------------------
Silver Hand Axe                          132
Quality Hand Axe                         198
Goat Axe                                 198
Quality Battle Axe                       306
Silver Battle Axe                        360
Forest Bow                               234
Quality Bow                              342
Quality Composite Bow                    576
Enchanted Bow                            684
Club                                       6
Enchanted Club                            96
Heavy Crossbow                           336
Quality Crossbow                         540
Quality Heavy Crossbow                  1008
Enchanted Crossbow                      1080
Quality Knife                             36
Silver Knife                             108
Quality Dagger                            96
Silver Dagger                            114
Enchanted Knife                          120
Tiger Claw                               150
Morning Star                             114
Silver Morning Star                      324
Quality Morning Star                     342
Quality Hammer                           162
Silver Mace                              168
Quality Mattock                          216
Quality Mace                             252
Mattock                                   72
2-H Mattock                              144
Silver 2-H Mattock                       288
Sling                                     18
Quality Sling                             54
Staff                                     24
Quality Staff                             72
2-H Sword                                216
Scimitar                                 108
Quality Short Sword                      234
Silver Scimitar                          288
Quality Machete                          300
Quality Scimitar                         324
Silver Short Sword                       324
Quality Longsword                        360
------------------------------------------------------------------


---- Weaponsmith - Zasterul ----

Location - City of Zasterul
Owner - Unknown/not displayed
Sub Quest involvement - NO
Main Quest involvement - NO
Randomized inventory - NO

Items for sale                         Base Cost      Base Resale
------------------------------------------------------------------
Battle Axe                              102
2-H Axe                                 216             120
Silver Hand Axe                         132
Quality Hand Axe                        198
Goat Axe                                198
Composite Bow                           192             107
Forest Bow                              234
Quality Bow                             342
Club                                      6
Enchanted Club                           96
Heavy Crossbow                          336
Quality Crossbow                        540
Quality Heavy Crossbow                 1008
Knife                                    12               6
Quality Knife                            36              20
Quality Dagger                           96
Silver Knife                            108
Morning Star                            114
Silver Morning Star                     324
Quality Morning Star                    342
War Hammer                               54
Mattock                                  72
2-H Mattock                             144
Quality Hammer                          162
Silver Mace                             168
Quality Mattock                         216
Sling                                    18
Quality Sling                            54
Staff                                    24              13
Quality Staff                            72
Short Sword                              78
Longsword                               120
2-H Sword                               216
Scimitar                                108              60
Quality Short Sword                     234
Silver Scimitar                         288
Quality Machete                         300
------------------------------------------------------------------


---- Strange Artifacts - Lorerma ----

Location - Port of Lorerma
Owner - Unknown/not displayed
Sub Quest involvement - NO
Main Quest involvement - NO
Randomized inventory - YES

Items for sale                         Base Cost      Base Resale
------------------------------------------------------------------
Boots of Truth                           747
Bracers of the Dancer                    402
Cloak of Wisdom                          747
Mage Hat                                 517
Elegant Hat                              368
Merchant's Amulet                        402
Brute Helmet                             402
Amulet of the Archmage                  1081
Silver Black Hammer                      379
Hammer of Ages                          3105
Random Amulet**                        varies
Random Jewel**                         varies
------------------------------------------------------------------
** Different items each time you enter


---- Armorsmith - Tur ----

Location - Village of Tur
Owner - Gacko
Sub Quest involvement - YES - Marriage Sub-Quest, Stolen Cargo
Main Quest involvement - NO
Randomized inventory - KINDA - Sub-Quest dependant



Items for sale                         Base Cost      Base Resale
------------------------------------------------------------------
Sandals                                   12 (6)           2
Soft Boots                                28 (14)
Hard Boots                                69 (34)
Enchanted Soft Boots                     108 (54)
Bracer                                    36 (18)          6
Enchanted Bracer                         240 (120)
Leather Armor                            156 (78)         26
Scale Armor                              600 (300)
Banded Mail                             2040 (1020)
Chain Mail                              1320 (660)
Great Helmet                             144 (72)
Small Helmet                              72 (36)
Leather Helmet                            24 (12)
Shirt                                     24 (12)          4
Padded Shirt                              48 (24)          8
Small Shield                             168 (84)
Shield                                   360 (180)
Wooden Shield                            108 (54)
Enchanted Leather Armor*                  (540)
Plate Mail*                               (1920)
-----------------------------------------------------------------
* Appear to be random items, maybe dependant on stolen cargo?
NOTE - Numbers in Parenthesis are post Stolen Cargo recovery 


---- Armorsmith - Castle ----

Location - Castle
Owner - Unknown/not displayed
Sub Quest involvement - NO
Main Quest involvement - NO
Randomized inventory - NO

Items for sale                         Base Cost      Base Resale
------------------------------------------------------------------
Enchanted Hard Boots                     125
Light Boots                              302
Bracer                                    16
Enchanted Bracer                         108
Assassin Leather Armor                   486
Wind Armor                              1339
Banded Mail                              918
Chain Mail                               594
Enchanted Scale Armor                   1080
Enchanted Chain Mail                    1296
Casque of Mediation                      129
Enchanted Great Helmet                   270
Brute Helmet                             378
Barbarian Helmet                         594
Helmet of Inspiration                    594
Enchanted Shield                         378
Enchanted Grand Shield                   486
Black Kite Shield                        540
Sharp Shield                             594
Feather Shield                           637
Golden Shield                            648
Enchanted Plate Mail                    3240
------------------------------------------------------------------



---- Armorsmith - Zasterul ----

Location - City of Zasterul
Owner - Unknown/not displayed
Sub Quest involvement - NO
Main Quest involvement - NO
Randomized inventory - NO

Items for sale                         Base Cost      Base Resale
------------------------------------------------------------------
Sandals                                    5              3
Soft Boots                                12              7
Hard Boots                                31
Enchanted Soft Boots                      48             28
Enchanter Hard Boots                     125
Bracer                                    16              9
Enchanted Bracer                         108             63
Leather Armor                             70             40
Enchanted Leather Armor                  486
Assassin Leather Armor                   486
Scale Armor                              270
Banded Mail                              918
Chain Mail                               594
Enchanted Scale Armor                   1080
Enchanted Chain Mail                    1296
Great Helmet                              64
Small Helmet                              32             18
Leather Helmet                            10
Enchanted Helmet                         129
Casque of Meditation                     129
Enchanted Great Helmet                   270
Small Shield                              75
Shield                                   162
Wooden Shield                             48
Enchanted Shield                         378
Enchanted Grand Shield                   486
------------------------------------------------------------------


                     
---- Armorsmith - Rashtel ----

Location - City of Rashtel
Owner - Unknown/not displayed
Sub Quest involvement - NO
Main Quest involvement - NO
Randomized inventory - YES

Items for sale                         Base Cost      Base Resale
------------------------------------------------------------------
Hard Boots                                31
Enchanted Soft Boots                      48
Enchanted Hard Boots                     125
Light Boots                              302
Bracer                                    16
Enchanted Bracer                         108
Bracers of the Dancer                    378
Leather Armor                             15
Enchanted Leather Armor                  486
Assassin Leather Armor                   486
Wind Armor                              1339
Banded Mail                              918
Chain Mail                               594
Enchanted Scale Armor                   1080
Enchanted Chain Mail                    1296
Leather Helmet                            10
Enchanted Helmet                         129
Casque of Mediation                      129
Enchanted Great Helmet                   270
Small Shield                              75
Shield                                   162
Wooden Shield                             48
Enchanted Shield                         378
Enchanted Grand Shield                   486
Enchanted Banded Mail*
Enchanted Plate Mail*
-----------------------------------------------------------------
* These items show up later in the game


---- Armorsmith - Unbeb ----

Location - Port of Unbeb
Owner - Unknown/not displayed
Sub Quest involvement - NO
Main Quest involvement - NO
Randomized inventory - NO

Items for sale                         Base Cost      Base Resale
------------------------------------------------------------------
Hard Boots                                34
Enchanted Soft Boots                      54
Enchanted Hard Boots                     139
Light Boots                              336
Bracer                                    18
Enchanted Bracer                         120
Leather Armor                             78
Enchanted Leather Armor                  540
Assassin Leather Armor                   540
Wind Armor                              1488
Banded Mail                             1020
Chain Mail                               660
Enchanted Scale Armor                   1200
Enchanted Chain Mail                    1440
Leather Helmet                            12
Enchanted Helmet                         144
Casque of Meditation                     144
Enchanted Great Helmet                   300
Small Shield                              84
Shield                                   180
Wooden Shield                             54
Enchanted Shield                         420
Enchanted Grand Shield                   540
----------------------------------------------------------------------------

++++++++++++++++++++
++++ Fun Stuff! ++++ YYY10
++++++++++++++++++++

   As great as this game is, there are quite a few mistakes, bugs and errors in 
the game. None of these actually prevent you from playing the game, they just 
give it 'character'. Examples below:

- There is no way to enter the Hidden Magic shop in El Paso.

- Some item descriptions are so long, they didn't have room to display the item 
stats.

- Travel from Lorerma to Zarki is listed as being 5 crowns, but actually costs 
15

-  Many items you can equip are bugged. For example, the Elegant hat gives +1 
to Wisdom when you wear it. If you un-equip it, then re-equip it, you will 
permanently gain +1 to you stats.

- The save/load game status screens display how many times you have 
saved/loaded each file. If you saved or loaded a title for more than 255 times, 
the counter resets back to zero.

- Myrmelions, Myrmecdeos, Myrmecoleos. Same creature, different spellings. Same 
thing goes for the spelling of 'maintenance' in the El Paso Underground. 

- In El Paso, if you tell Matro that you have freed the prisoners, he will say 
thanks and 'leave' However, his graphic will still be on the screen, but you 
will not be able to talk to him.


+++++++++++++++++++
++++ Thank You ++++ YYY11
+++++++++++++++++++

Special Thanks go out to Sabarasa Entertainment for putting out this game.

Thanks and credit to Artificial Raven for his fantastic maps of the dungeons. 
Find them here - 
www.freewebs.com/artificial_raven/other/mazes_of_fate_maps.html



+++++++++++++++
++++ Legal ++++ YYY12
+++++++++++++++

This FAQ/Document is copyright 2007 Sean Eaton. No part of this guide can be 
used without my permission. Unacceptable use includes, but is not limited to, 
Using it in your own guide (in whole or in part), linking to it, posting it on 
your website, or removing this copyright information.  The only site currently 
authorized to post this guide is www.gamefaqs.com

Mazes of Fate is Copyright 2006 Graffiti Entertainment, LLC.

+++++++++++++++++++++++ End of GUIDE +++++++++++++++++++++++
Hope you liked it!