Boss FAQ by Zerodius

Version: 1.00 | Updated: 11/06/07 | Printable Version

Boss Guide
Version 1.00
Date: 11/2/07
Game: The Legend of Spyro: The Eternal Night
Platform: Gameboy Advance

Contact information

Table of contents

1) Introduction
2) General strategies
3) Boss strategies
4) Updates?
5) End & Credits

1) Introduction

Hello and welcome! This is Zerodius, a long-time fan of countless video
game series.

I've been playing many games and well, I think that personally, I am relatively
good at video games. Although I've made many strategies for video games, I never
actually posted any of them on any site but well, I think it's a good time
to start.

Anyway... Spyro 7 (AKA Legend of Spyro: The Eternal Night) is a surprisingly
good game based on the rebooted Spyro franchise. Although the last few Spyro
games have been more or less good, there is no use in denying that A New
Beginning and this game especially are actually quite good. One point to note is
that while both games are actually quite short arcade-like platformers, The
Eternal Night is significantly tougher. In fact, although it is no Devil May Cry
material, The Eternal Night is by no mean an easy game and countless topics
asking questions on how to defeat bosses in the Wii/PS2 and GBA versions of the
games were brought up on many boards.

Seeing as there are no guides on how to defeat the bosses of the GBA version, I
decided to create this guide. I hope it will help you overcome the bosses!


NOTE: Do not be shy to send comments and suggestions about the guide. If you
have any alternate strategies on how to defeat some of the game's bosses, then
go right ahead and send me your strategies! I'll be sure to include credit for
all submitted strategies.

2) General strategies

This apply for all boss fights.

First, although it's slightly obvious, always try to arrive with as much health,
magic, and fury energy as possible. Most bosses are "announced" by having a
small hall with only one or no enemy in them and a bunch of small Spirit Gems.
Take the time to break all of them if your health and/or magic meters are low.
Always try to arrive with a full Fury meter if possible.

Second, know when to and when not to use the Fury mode. The Fury mode will
regenerate both your health and magic as well as increase your attack speed by a
VERY large margin for as long as the Fury mode lasts. During this time, you have
the opportunity to unleash massive damage since you will be able to attack
quickly enough to ignore most counter-attacks. Although you might be tempted to
use this time to bumrush the boss, it's best not to do so ; although some bosses
will be unable to counter-attack, most of them will still be able to land a few
counter-attacks thus cancelling the effects of the Fury mode's healing.

Third, always be sure to be properly prepared in terms of stats. Don't be afraid
and go out of your way to explore the stages fully. Relics and large Spirit Gems
are often hidden far from the beaten path. The more relics you will have, the
more maximum health and magic you will have. The more Spirit Gems you break, the
more spirit energy you will get, allowing you to level-up your breath attacks.
As you progress in the game and obtain new skills, be sure to revisit old stages
to get the relics and Spirit Gems you couldn't reach before. Although it's
possible to beat the game with low stats, it's common sense that the stronger
you are, the more chances you'll have of surviving the boss fights.

Finally, NEVER try to get into a war of attrition with a boss (except the Ice
Spirit)! Spyro is just a small dragon hatchling, Dragon of Prophecy or not, and
thus does not have the best endurance around even with a maximum amount of
upgrades. On another hand, the bosses are monstrous behemoths that take a whole
lot of punishment before going down. Most obviously, if you try to just slug it
out, you will almost always lose. No matter how good you are at chaining up
combos, strategy will get you through the fights unscathed. The only thing
you'll achieve by button mashing is finding out in just how many ways the bosses
can do Spyro in.

Oh and... don't give up and keep praticing. Some of the bosses, especially on
Hard mode, are actually very difficult so don't be discouraged if you don't win
the first few times you attempt to fight them.

3) Boss strategies

Fire Spirit
Fought: Stage 1-2 (Fire Temple)
-Fireball Toss

The first boss in the GBA game. The Spirits are DRASTICALLY different from their
console versions so do not expect them to be as lame... well, maybe except for
this one. Unless you fight him on Hard mode, he should pose absolutely no
threat. His strategy consist of floating slowly toward you, stopping once in a
while to toss a fireball at you. If you're far, simply dodge it by jumping. If
you're close, you can still jump. The only threatening attack is the firestorm,
which make fireballs rain from the ceiling at random. However, since he is
totally still during this time, it leaves you with the opportunity to open a
king-sized can of whoop-ass upon him.

This guy is truly not a real challenge. Simply stay away and wait for him to
throw a fireball. Then, get close to him and melee him non-stop. As he has no
way of breaking out of hit stun, the sole thing preventing you from infinite-ing
him to oblivion are the lava pools on the side of the arena. No big deal ; stop
attacking when you get near them and get back the opposite edge and wait for him
to once again get in range.

Repeat 'til he's toast.

Earth Spirit
Fought: Stage 2-2 (Earth Temple)
-Low Punch
-Crushing Blow

This guy is more tedious than difficult. Whenever you win seems to be merely a
matter of whenever or not you've been collecting relics whenever you could. With
all of them, you should cream this boss. Without an upgraded health meter and a
few magic upgrades, this fight will be very difficult.

The Earth Spirit has an extremely basic pattern. He walk slowly toward you and
then use either his low punch or crushing blow. On Easy and Normal, the attacks
do moderate damage but on Hard, they take a big chunk off your health meter...
which is a problem as both attacks come off quite quickly. Still, due to his low
range, dodging them shouldn't be a problem... as long as you got the space to do
so, that is. You see, this boss will continuously walk toward you the whole
fight and due to his large size, corner you against a wall and then smack you to
oblivion. Although it IS possible to roll through him, his sheer size means that
you have to do it from awfully close. The better is to unload everything you got
and try to kill him before he can corner you. Just be sure not to combo him too
much and to take breathers ; unlike the Fire Spirit, the Earth Spirit CAN break
out of hit stun and counter-attack.

Fought: Stage 2-3 (Deep Grove)
-Sword Slash
-Strong Slash
-Acid Spit
-Shield Bash

What? No Arborick? Yep, this guy is the big boss instead and he's actually a
great deal harder. Naga is the first really difficult boss on this version and
is a MAJOR step-up from the two first Elemental Spirit bosses.

This huge snake-like thing will start on elevated terrain and slowly move toward
you, unleashing Strong Slash and Acid Spit attacks to keep you busy. The Acid
Spit fire a single ball of acid toward you with relatively good aim ; be sure to
jump AFTER the ball has been fired. The Strong Slash is the most threatening
attack ; if it smacks you directly, it will deal major damage and if it strikes
air, then it will cause an earthquake that will cause rocks to rain down at
random. If that happens, roll repeatedly until the screen stop shaking to dodge
all incoming rocks.

Now, just like the Earth Spirit, getting cornered is a bad thing... especially
that the Naga does a LOT more damage and thus, can finish you off quickly if you
allow it to. Now, there's three strategies to beat it.

Shield Breaker:
Notice what happens if you smack the shield? Those marks are not for
show ; Spyro IS damaging the shield as he attacks. Now, your goal here is to
break the shield. To do so, run up to Naga whenever he is not winding up for an
attack and combo him up. Keep striking even when he's blocking but be sure not
to do a longer combo than 4-5 hits ; if you strike Naga too much, he will
counter with the Shield Bash attack, knocking you away from him and damaging
you in the process. If you can manage to break the shield, get in close and
infinite Naga to oblivion.

Hit & Run:
If you don't want to deal with the Shield Bash counter, you can choose to take
advantage of Naga's recovery time after his Sword Slash attack. This strategy
works only if you do not let Naga come off the high ledge at the beginning of
the fight. Quite simply, duck at the base of the small hill and wait for Naga to
use a Sword Slash attack. His sword will get stuck, allowing you to run up to
him and combo him up. Do a full combo and then retreat back to the base of the
hill ; if you strike him too much, he'll start blocking and if you're using this
strategy, it's that you do not want to see the Shield Bash attack ; stop
attacking and retreat. If Naga use the Acid Spit or Strong Slash attacks, jump
over the former and roll through the latter as usual. Just be sure to stay at
the base of the hill, ducking most of the time. Note that you might want to turn
off the Slope Slide attack for this fight so Spyro doesn't start sliding rather
than ducking in the middle of the fight.

Near-Infinite Combo:
This is the fastest but most risky tactic. Simply put, if you pull this one off
correctly, you can finish off the boss without it doing a single move... but if
you screw up, you'll be in a bad shape for the rest of the fight. Quite simply,
run up to the boss at the start of the fight and bum-rush him ; do not let him
attack at all. When he raise up the shield, stop attacking and wait for him to
wind up for an attack. Immediately resume your assault before he can actually
pull off his attack and stop when the shield come up again. This strategy
require lots of timing but once you can pull it off, you can finish off Naga
effortlessly in under two minutes.

Overall, Naga is a difficult boss but if you pratice up and use the above
strategies (which one is up to you), you should be able to overcome him.

Ice Spirit
Fought: Stage 3-2 (Ice Temple)
-Ice Cannons
-Low Punch

This boss is ridiculously overpowered offensively. From afar, this boss will
rapid-fire ice bullets at you from its cannons at a low angle and when it gets
in close, it will proceed to pummel you repeatedly with a fast and deadly punch.
Dodging the first attack require jumping but due to the rapid-fire rate of fire,
it's likely it won't do much good. Likewise, the low punch come a bit too
quickly for you to evade it with any kind of consistency.

Sadly, this boss is a cheesy, cheap boss. The only reliable way to beat him is
to come into the battle with as many health and magic upgrades as possible and
an upgraded fire breath, if possible. The strategy is simple: get on one of the
platforms and make short hops, trying your best to evade the ice bullets while
countering with the fire breath. No matter what you do, you'll almost surely end
up taking heavy damage on this one.

Don't feel ashamed if you get hopelessly stuck on this one and needs to reload
in order to seek out more upgrades and/or experience for the fire breath. You
wouldn't be the first one... especially on Hard mode.

Advisor (1)
Fought: Stage 3-1 (Airship Fellmuth)
-3 Hits Combo
-Shuriken Throw
-Multi Air Shuriken
-Dummy Teleport Counter
-Air Slash Teleport Counter

Yep, none of the console version's bosses await you at Fellmuth's arena for you
to fight... but instead, you'll get THIS guy who is, in my opinion,
infinitely cooler.

Yes, it's a Dark Grunt in a ninja outfit. No, it's not for show ; this guy is
tough as nails and will hand you out your tail on the first few fights.

On this first fight, the Advisor will fight in a relatively defensive style.
He'll mostly run and jump around randomly, not actively trying to hurt you.
However, if you do happen to be in the way when he's running around, he WILL
combo you up. His combos hurts, a LOT, so don't ever get close to him if you're
not sure you will be the one to strike first.

The Advisor does sport a few fancy moves such two different counters but he'll
seldom use them and the Dummy Counter will be easy to see coming ; if the boss
disappear in a puff of smoke and leave a dummy behind, do NOT touch the dummy as
it will explode upon impact. If you are near him when he jumps, he'll throw an
arc of three shurikens at you and once in a while, he'll do a slow high jump
before unleashing them. In both cases, you can either roll or position yourself
in-between two shurikens to avoid damage. There's not much to do against the
Air Slash Teleport Counter ; roll out of the way to avoid the incoming attack.

Oh and by the way, yes, it's quite cheap when he just randomly pull those
shurikens out of nowhere while he's walking and pelt you with them. Learn to
jump/roll in time and bear with it. Note that if you have magic to spare, you
can counter the shurikens with breath attacks ; your projectiles and the boss's
will destroy each others. It sounds like a good idea on paper but it truly
isn't ; the boss has infinite shurikens, you do not. Besides, it's better to
conserve magic for attacks and counter-attacks than using them to cancel a few
random weak projectiles.

Now that you know how to survive, how do you beat that guy out of his pyjamas?
This is not too hard here surprisingly enough ; wait for him to start running
back and forth aimlessly on the floor and surprise him by jumping/rolling behind
him. Then, combo him up ; the Advisor is one of the sole foes that you can
actually combo up normally. Take advantage of it!

An alternate strategy is to use the Ice Breath against him. The Advisor will be
frozen and move at a very slow speed, allowing you to easily counter his
attacks. The added weight from the ice will also ground him preventing him from
pulling his fancier moves. This strategy require you to constantly nail the boss
to keep him frozen and thus, is slightly taxing magic-wise but it's easier
although you might prefer the first strategy if you did not get many magic
upgrades at this point.

Overall, the Advisor's fancy moves are a bit of a hassle but due to his easy to
exploit pattern for this first fight, you should eventually conquer him.

Fought: Stage 3-3 (Scavenger Airship Fleet)
-Charged Sword Slash
-Parrot Summon
-Treasure Chest Cannon
-Scavenger Pistol

You might recognize this bastard from the console version. He's still the
stage 3 end boss. Fortunately, Skabb is nowhere near as hard on the GBA as on
the Wii/PS2 but he still remain difficult. Be on your guard!

Skabb won't move for the whole duration of the fight ; he won't pursue you and
the pace of his attacks are slow. However, his attacks are something special and
Skabb is a block-whore ; you won't be able to land a single hit on him until you
fulfill special conditions.

First of all, as mentionned before, Skabb has the finest blocking skills this
side of the Dragon Land Realm ; attacking him in normal circumstances is a waste
of time, effort, and breath energy. Unlike Naga, you cannot break him out of his
blocking stance. In fact, if you keep attacking, Skabb will eventually get sick
of you pummeling him and will charge up his sword with purple energy before
delivering the mother of all downward slashes to you. This will, of course,
knock a HUGE chunk off your health meter so be smart and don't attack him in
normal circumstances.

Now, regarding his attacks, Skabb will use three of them. First, he can summon
parrots that will follow you and try to smack you whenever they get the chance.
They do little damage but once summoned they will be on your tail the whole time
and won't let up until killed. Furthermore, although the damage inflicted by
each strike from the parrots is low, it adds up surprisingly quickly if you let
them live so, be sure to swat them.

Skabb's second attack is to use his pistol. You'll know when he will use it
because of the sound effect and the little spinning trick he'll do with the
pīstol before firing it. Skabb's pistol is actually quite powerful and Skabb has
frustratingly good accuracy ; be SURE to jump AFTER he has fired his pistol or
else, he WILL hit you in mid-air.

Skabb's last attack is both his strongest and his Achille's heel. He will fire
the cannon mounted into the treasure chest on top of his head. A flashing
warning symbol will appear at the top of the screen to show where the cannonball
will fall and then, it will fall and cause an explosion. The cannonballs are
Skabb's strongest attack alongside the charged sword slash ; be SURE not to
be hit.

So, how do you beat Skabb? Well, notice how I said that the cannon was his
weakness? Rather than just dodge the cannoballs, try and smack them in mid-air.
A successful strike will send them flying. If you knock them back into Skabb, he
will be stunned and become vulnerable to regular attacks! At this moment, get in
close and go nuts on him. Be careful however! Skabb can still use the parrot
summon attack when stunned and any parrots on-screen will take the opportunity
to interrupt your combos if you let them live ; be sure to kill them all before
attacking Skabb himself.

Overall, Skabb require patience and technique but you should eventually
beat him.

Electricity Spirit
Fought: Stage 4-1 (Electricity Temple)
-Hyper Charge
-Thunder Sphere Summon

This is the final elemental Spirit boss. This fight has a very unique pace and
might take you by surprise the first time you do so. This boss doesn't have the
most varied offense around but know that despite this, he CAN kill you if you're
not careful and in under 10 seconds to boot... so no slacking off!

First of all, DO NOT run up to this boss when the fight begin. This boss has two
modes between which it will altern the first being the Hyper Charge mode. During
the Hyper Charge, the Electricity Spirit will be super-charged with electricity
and be invincible. DO NOT touch him, at any cost! If you do, you'll take MASSIVE
damage and if he can multi-hit you, he'll kill you instantly. YIKES! So, take
advantage of the boss's small size and low speed and run the heck away.

After a while, the boss will get sick of chasing after you and head to the
center of the arena where it will turn blue. This is your chance to attack
him!... but keep in mind that this is also the moment when he'll start to summon
Thunder Spheres at an absolutely crazy rate ; within seconds, there will be
twelve on your tail at least. Be SURE to eliminate them or else, they will
overwhelm you and kill you in only a few seconds. Fortunately, Thunder Spheres
tend to stack up so you shouldn't have much difficulty. Be sure to give yourself
some breathing room after the boss has stopped summoning Thunder Spheres ; it's
the signal that it will Hyper Charge itself again. If you're worried about the
boss Hyper Charging itself while you combo it up, use the Earth Breath attack on
it ; you can use it from the higher ledges to strike him from a safe distance
and due to the elemental properties of the boss, it will do decent damage to it.

The pattern then loop on. A surprisingly simple attack pattern but still, as
stated before, this boss can easily insta-kill you with both of its attacks so
don't take this battle for granted!

Advisor (2)
Fought: Stage 4-3 (Celestial Temple Inner Sanctum)
-4 Hits Combo
-Shuriken Throw
-Multi Air Shuriken
-Dummy Teleport Counter
-Air Slash Teleport Counter
-Ground Slash Counter

You already fought the Elemental Spirits early so it's a no-brainer that you
won't see them here again. But, what's this? Rather than having a ghostly image
of Cynder (AKA the Elemental Dragon) waiting for you at the end of the Celestial
Temple, you have the Advisor!

This guy has been itchin' for a rematch and well, he's significantly tougher
this time. This time around, the Advisor doesn't play around and will actively
try to attack you, pursuing you accross the room. He also ditches the three hits
karate combo for a more effective sword-based four hits combo. He also has a new
counter attack ; namely, the Ground Slash Counter. No, the boss is not being an
idiot if he stands there, making a pose with his sword pointed upward. Try to
attack him at this moment and you will be the one who will be hurt instead. His
attacks are essentially the same apart from that.

Still, this fight is much different due to the simple fact that the Advisor now
seek to eliminate you rather than simply running back and forth aimlessly,
throwing random attacks.

First of all, notice how the Advisor laugh at you after landing a successful
attack. This wasn't much of a factor during the first fight since he aimlessly
ran around anyway... but this time, due to the enemy pursuing you, approaching
him may be difficult. One way to approach him is to con him into jumping after
you and striking you with shurikens. Although it requires you to sacrifice
health, you'll take a lot less damage than if the Advisor had unleashed a combo
on you and he'll leave himself wide open for a counter-attack all the same.

If you want to beat him the fair way or simply doesn't have enough health to out
last him (which will most likely be the case on Hard mode) then there are some
ways to approach him safely.

First of all, the Advisor, just like Spyro, has lag after missed attacks. If you
jump toward him, gliding just over him, you will be likely to trigger his combo.
While the Advisor is busy striking thin air, run up to him and smack him.

An alternate strategy is to take advantage of the fact that he only attack in
the air when at the peak of his jumps. Lure him into trying to fight you in the
air and use a tail swipe to knock him out of the air. Then, land near him and
smack him when he get back up.

Try not to engage him in direct combat ; his combo is greatly damaging and if
you strike first when he's idle, he will most likely counter with the Dummy
Teleport or the Air Slash Teleport, both of which do decent damage.

Oh and, one final note. The Advisor has wisened up since last fight and
apparently has put on a warm coat under his pyjamas ; you can no longer freeze
him with the Ice Breath. You can still use it if it's your breath attack of
choice but keep in mind that it won't be nearly as incredibly effective as it
was last fight.

All in all, this is a relatively difficult fight but if you made it this far,
you can beat him.

Advisor (3)
Fought: Stage 5 (Temple of Souls)
-6 Hits Combo
-Shuriken Throw
-Multi Air Shuriken
-Dummy Teleport Counter
-Air Slash Teleport Counter
-Ground Slash Counter

The final stage is very different from the console version, as you might have
noticed. Namely, the first part of the final stage (Mountain of Malefor) is
removed entirely ; you're sent directly to the Temple of Souls to face the
game's final boss... or rather, in this version, final bossES.

Yep, it's the Advisor. Again.

Didn't you just fight him like, a mere moment earlier?

Actually, this fight is VERY different from the two last Advisor fights and is
one heck of a brutal fight!

The first thing that you will notice is that the Advisor is no longer playing
around at all. He will charge toward you with a single-minded fury unseen in
most video game bosses, intend on turning you into a little purple heap of
shattered bones. Namely, he will be on your tail the whole time and he will use
all of his tricks to their fullest this time.

DON'T. TRY. TO. ENGAGE. HIM. DIRECTLY. Hope that was clear enough. If you have
the misfortune of attempting direct physical combat, the Advisor will proceed to
unleash a looooong 6 hits combo that will inflict an absolutely ludicrous amount
of damage upon you ; even with all health upgrades, he can easily tear through a
third of it with one combo. NOW that's serious damage! So, don't get close.

Another new point is that the Advisor will rapid-fire his shurikens from aside
and his jumping speed is a LOT faster this time so he will be harder to nail.
You will also notice that he will teleport around a lot, leaving dummies all
over the place and constantly trying to land a downward slash on your head
after teleporting.

There's not much you can do about avoiding damage here but you can still exploit
his pattern. First of all, the jumping flaw remain although the high speed make
it risky. Furthermore, he may use one of his two counters if you try to strike
him in mid-air. Still, it will net you a few painless hits once in a while.
Likewise, the glide/roll evasion tactic will not be so reliable anymore even if
due to the fact that due to the Advisor's combo now being very long, he'll step
very far away from his original location while executing it meaning that you may
not have the time to smack him in the middle of said combo.

So... considering the last few methods aren't exactly reliable, what's the new
best method? How do you beat up that ninja freak?

Unfortunately, there's not a whole lot of ways around it ; be more aggressive
than he is and lead the pace of the fight. Don't let him corner you and
constantly harass him with your breath attacks. Keep jumping and rolling,
forcing him to do awkward moves and trying to mess him up. If you can force him
in a situation when he can't attack you easily and thus force him to run away
from you without teleporting, you'll be able to close in and do attacks of your
own. Once you get your hits in, try to corner the boss against a wall so that he
may not be able to easily mount a counter-attack.

This fight IS difficult but eventually, you'll prevail if you keep at it.

King Gaul (1)
Fought: Stage 5 (Temple of Souls)
-Form 1-
-Crushing Body Blow
-Earthquaker Blow

-Form 2-
-Crushing Body Blow
-Earthquaker Blow
-Downward Crushing Swipe

-Form 3-
-Crushing Body Blow
-Earthquaker Blow
-Downward Crushing Swipe
-Dark Sphere

-Form 4 (Hard mode-only)-
-Crushing Body Blow
-Earthquaker Blow
-Downward Crushing Swipe
-Dark Sphere

First of all... the game kick you out of the stage after you beat the Advisor
will thank me later, believe me.

First of all, forget about the surprisingly simplistic boss that awaited you at
the end of the Wii/PS2 version. The GBA version of Gaul is downright cruel and
feature no less than three forms that you must all defeat in a row with no
regeneration whatsoever between each. So... don't whine if you come unprepared
and get your tail handed out to you! That warning above was there for a reason!

Now, due to the fact that Gaul has several forms, I'll divide this guide into
sections, one for each form.

-FORM 1-
Once the fight begin, Gaul will start to tremble. No, he's not cold nor is he
scared. Gaul is (thank goodness) kind enough to telegraph his attacks ; he'll
start trembling whenever he's about to attack.

So, I suggest you hop on top of the Well of Souls proper and prepare yourself.
Gaul has only one attack in the first part of the fight but frankly, that's all
he needs ; he'll unleash a double downward punch that do decent damage but has
short range. But the attack itself is not the main concern. Rather, what will
worry you is the earthquake it will cause, making boulders fall from the
ceiling. Like Fire Spirit's Firestorm and Naga's Strong Slash attack, the
projectiles that are summoned by this attack come at random locations and come
down fast so you'll need to roll constantly to avoid them.

Once it's done, Gaul will either chain several Earthquaker Blows together or
jump toward a random direction. If he attack again, keep rolling but if he
jumps, here's your chance! Get close and melee him up! BE SURE to combo him up
only ONCE however.

This apply to all forms: never, never, NEVER try to do more than one full combo
on Gaul or else, he'll counter with the mother of all left body blows, sending
you flying and removing a HUGE chunk off your health meter.

This first form has a simple pattern although the random rocks WILL pose
problem. Keep smacking him and when his health meter is emptied, Gaul will
point the Soul Gauntlet at the Well of Souls and suck tortured souls out of it,
recharging himself with dark magic and refilling his health meter.

You should try to kill this form quickly to minimize damage from the rocks. DO
NOT use the Fury mode on this form, keep it for later. If you're doing well, you
shouldn't lose more than a fifth or a quarter of your health on this form. Keep
at least three quarters of your magic, if possible.

Form 2 begins!

-FORM 2-
Gaul changes strategy and will now become more aggressive. He'll fight in a way
not unlike his first form in the Wii/PS2 versions, doing series of high and low
jumps while striking downward with his weird gauntlet weapons. Fortunately, he
won't instant-kill you in this version. On another hand, he has killer timing
and attacking him when he's jumping around is hazardous. Trying to avoid him
might also prove difficult since Gaul is huge and can move relatively
quickly ; your best bet of avoiding him are continuous double jumps.

Be SURE to keep Gaul on-screen or else, he'll do a long jump toward you and most
likely net you in mid-air.

Once in a while, he'll stop and do the Earthquaker Blow attack. Dodge the rocks
and take the opportunity to strike back! As usual, don't be greedy ; the
Crushing Body Blow is painful.

After you empty his health meter again, he will charge up one final time...

If you are doing well, you should clear this form with at least two thirds of
your health left and half of your magic left. On Normal, you may want to use the
Fury mode here but I recommend you keep it for form 3. Definitely do not use
Fury mode on this form in Hard mode.

-FORM 3-
Gaul is now at full power and once again change strategy. He'll now play the
coward card and jump to either of the corners of the room before firing homing
spheres of dark magic at you. The spheres do fairly large amounts of damage and
have limited homing capabilities, making them a pain to dodge.

The first thing is to learn to dodge the dark spheres. If you try to dodge them
from the ground, you'll have little success, especially if you're close enough
for Gaul to be on-screen. Instead, stay on the Well of Souls and the statues.
Double-jump above the dark spheres when they get close to you, about one time
and a half the length of Spyro's body.

Keep dodging dark spheres and get closer to Gaul. If you manage to get close
enough, interrupt his dark sphere shooting and melee him up! Be SURE to strike
Gaul's body however ; your attacks go through his hand. As usual, be wary of his
powerful counter-attack.

After you stopped attacking or that he smacked you with his Crushing Body Blow,
Gaul will make a serie of jumps toward the other corner of the room. Gaul moves
quickly ; you won't be able to catch up before he can resume firing at you.
Still, sometimes, he'll stop in the middle of the room to unleash an Earthquaker
Blow or make a few timid hops toward you to try to strike you with Downward
Crushing Swipes. Remain evasive ; he won't stay still for long and your best
chance to attack is to strike him when he's charging up the Dark Spheres.

Note that if you have plenty of magic to spare, you can cancel out the Dark
Spheres with breath attacks ; your attacks and Gaul's will cancel each others.
Still, since Gaul won't let up with his barrage, I recommend you only counter
the Dark Spheres in such a way if you have both a lot of magic left and know you
won't be able to dodge the incoming Dark Sphere with a jump.

Now, if you are on Normal, the fight ends here so you'll definitely want to use
the Fury mode there.

However... if you're on Hard mode, Gaul will stick his Soul Gauntlet out and
suck up one last bunch of tortured souls. I hope for you that you still have at
least a third of your magic because that things are about to get very rough (as
if it wasn't hard enough already).

-FORM 4 (Hard mode-only)-
First of all, congratulations on making it this far on Hard mode. That's not an
easy feat at all! Still, you're not out of the woods yet, far from it!

This final form of Gaul has no new attacks but if you managed to keep the Fury
mode, you'll definitely want to unleash it now. Gaul ditches the predictable
pattern of form 3 for something more akin to the final Advisor's attack pattern.

In short, Gaul will become very aggressive and reveal his full speed. He will
constantly jump toward you, trying to unleash Downward Crushing Swipes. After a
while of trying to smack you, he'll retreat to one of the corners and chain up
Earthquaker Blows and Dark Spheres in a rapid-fire fashion in an attempt to
overwhelm you before unleashing one last Earthquaker Blow and jumping toward you
to swipe at you in the middle of the attack.

Gaul is definitely fighting dirty this time and there are very little openings
for you to attack him. Due to this, physical attacks are always hazardous,
period. Still, his Earthquaker Blow spamming has an advantage ; due to the
increased amount of boulders, there will be more green gems being produced...
which is how you will attack Gaul this time.

Take the breath you're most comfortable with (hopefully, it's fully upgraded)
and unload everything you got on Gaul. Since this is the only way you can attack
him without making yourself vulnerable, be sure to make your attacks connect so
you don't waste magic. Due to this, don't bother trying to counter the Dark
Spheres with your breath attacks not that it will do much good anyway ; since
Gaul mix up his Dark Sphere shooting with Earthquaker Blow attacks constantly,
the risk of being smacked by a falling rock while countering the Dark Spheres is
high. It's better to just keep rolling through the attacks.

If you run out of magic, you will have major difficulties attacking Gaul but if
you have enough health and can get a few attacks on him once in a while without
getting yourself Crushing Body Blow-ed to oblivion, you should be able to
eventually outlast him.

Yeah, Gaul is one heck of a boss but take heart! You're at the end of the game!
With perseverence, memorization, and a bit of luck, you'll finally take
him down!

King Gaul(2)
Fought: Stage 5 (Temple of Souls)
-Crushing Body Blow
-Earthquaker Blow
-Downward Crushing Swipe
-Dark Sphere

So, you finally beat Gaul, don't you? Oh! What's this? Spyro has absorbed the
powers of the Well of Souls and became the reincarnation of the Dark Master!

First of all, don't worry at all. Unlike the console version Dark Master Spyro,
who was fighting on equal ground with Gaul, this version of Dark Master Spyro
overwhelm him by a very large margin.

In fact, you'll notice that in the GBA version, your health and magic recover
automatically and you get a MAJOR upgrade in speed. Sweet!... however, no Fury
mode. Oh well, it's a small price of the awesome amount of power you now wield.

Gaul will now fight identically to whatever form was the last one before Spyro
transformed but Gaul is now hardly a threat regardless of the form taken. Only
his Crushing Body Blow inflict sufficient damage to have a chance of killing you
and even then, you can now infinite Gaul without him being able to break out of
hit stun.

In the console version, the game ends after you have beaten Gaul... but on the
GBA, you still have one last battle to fight...

Dark Army
Fought: Stage 5 (Temple of Souls)
-3 Hits combo

Well, this is it. The final battle.

The death of their king has GREATLY angered the Dark Ones and Dark Master or
not, they're going to take you DOWN!

Namely, behold as a huge flood of Dark Ones fall from the ceiling and attempt to
bum-rush you into oblivion.

You CAN lose this fight ; the foes come in fast and furious and won't let up
either until you beat all of them or until they overwhelm you. However, compared
to the King Gaul battle as regular Spyro, this is nothing.

The first thing to do is not lose your cool and make sure to keep your foes
running. You now have the advantage in terms of speed and the sheer amount of
power Dark Master Spyro wield allow you to insta-kill individual Dark Ones. Run
back and forth, forcing foes to form clumps and then, charge into them to clear
them off the screen.

On Easy and Normal, you'll face a moderate amount of foes but on Hard, a LOT of
foes will come pouring down from the ceiling and the flood will not let up for a
signficantly longer while.

You will know that you're close to victory when the Dark Ones start attacking
from above, using the statues and the Well of Souls as safe points from which
they can drop down to catch you off-guard.

Eventually, you will defeat the Dark Army and win the game.


Now, enjoy the ending. You definitely deserved it (especially if you've been
playing on Hard mode)!

4) Updates?

Future updates for the guide might include:

-alternate strategies (if new ones are submitted)
-speed strategies
-attack differences for the Easy difficulty setting (if it apply)

Apart from that, the boss guide is mostly completed.

5) End & Credits

Thanks to:
MJ (Darkspyro forums)

-Alternate strategy for Advisor(1)
-pointing out one attack that I forgot for Advisor(2) and Advisor(3)
(Ground Slash Counter)
-pointing out that you can destroy the shurikens of the Advisor (all battles)
with the breath attacks as well as King Gaul's Dark Spheres (both fights)


Thanks to:
Sierra, Krome, and Amaze Entertainment

-creating Spyro 7 (The Legend of Spyro: The Eternal Night)


If you have any comments, suggestions, and/or alternate strategies, feel free to
send them to me via e-mail (contact informations are at the beginning of
the guide).

Have a nice day everyone and enjoy the game!