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    100% Item Walkthrough by Lando_Kashmir

    Version: 1.1 | Updated: 01/11/08 | Printable Version | Search This Guide

    The Legend of Zelda: Link's Awakening	  
    
    100% Item Walkthrough
    Author: Lando_Kashmir
    Contact: landokashmir@gmail.com
    
    Version History:
    
    Version 1.0 ~ 05/09/07
    First submitted version of the guide.
    
    Version 1.1 ~ 01/11/08
    Changed contact info and formatting to make guide navigation easier.
    
    Contents: 
    Intro...........................0001
    Timeline........................0002
    Storyline.......................0003
    Comments........................0004
    Walkthrough
     Before Dungeon 1...............0101
     Tail Cave......................0102
     Before Dungeon 2...............0103
     Bottle Grotto..................0104
     Before Dungeon 3...............0105
     Key Cavern.....................0106
     Before Dungeon 4...............0107
     Angler's Tunnel................0108
     Before Dungeon 5...............0109
     Catfish's Maw..................0110
     Before Dungeon 6...............0111
     Face Shrine....................0112
     Before Dungeon 7...............0113
     Eagle's Tower..................0114
     Before Dungeon 8...............0115
     Turtle Rock....................0116
     End of the Quest...............0117
    Link's Awakening DX Extras
     Photo Ops......................0201
     Color Dungeon..................0202
    Closing.........................0005
    
    
    Intro [0001]
    This is a condensed walkthrough that allows the reader to see, at a glance, 
    all the items he is able to get at any time.  It also shows the general 
    locations for each and every item, then specific instructions for exactly how 
    to get them.  Also included in this walkthrough are the specific methods for 
    getting through the dungeons as fast as possible.  If you're starting to read
    this in the middle of your game, be sure to skim the parts of the guide that 
    follow the earlier parts of the game to make sure you didn't miss any items 
    so far.  The walkthrough follows this general outline: 
    
    a. (Items available before first dungeon)
    - Get <first item> <location>
    Instructions of exactly how to get the item
    - Get <next item> <location>
    ...
    1. (first dungeon)
    Dungeon notes: (General things to know about the dungeon)
    Step-by-step dungeon walkthrough: 
    To the compass
    To the map
    To the secret item
    To the boss
    b. (Items available after the first dungeon)
    etc. 
    
    
    
    TIMELINE [0002]
    Most popularly believed to take place directly after A Link to the Past.
    
    STORYLINE [0003]
    After months of travel and journey, Link sails back to his homeland
    Hyrule breathing a deep sigh of relief. Our young champion is exhausted 
    although his worst was yet to come. At first, it started a small drizzle, 
    barely  something you'd call a storm. However, as the day slowly turns to 
    night, the diminutive drizzle immediately transforms into a raging storm. 
    While Link frantically tries to bring down the mast and hold his boat 
    together, a stray bolt of lightning strikes directly in the hub of our hero's 
    ship. Link's boat, although sturdy and quite durable, was utterly no match 
    for the raging bolt that effortlessly reduces it to splinters. Has Link's 
    crisis ended him forever?
    
    Washed up on the sandy beach of an uncharted island, Link lies 
    unconscious and quite wounded. A young girl walks slowly, but excitedly 
    towards Link.  Finally getting the courage to investigate, the young maiden 
    takes him for healing and reviving. Back at her dwelling, Link awakens seeing 
    Zelda stationed right above him? But no, the young girl goes by the name 
    Marin. "What's going on?" Link wonders. Little does Link know that his plight 
    is far from over. As Link gets out of bed, he figures he must retrieve his 
    belongings and sort things out. That however, may prove a bit difficult. 
    
    COMMENTS [0004]
    Link's Awakening, despite being the Game Boy successor of a console 
    game, became a classic in its own right.  LA, along with having its own 
    unique story and musical charm, invented a few Zelda components that have 
    become standards since its release.  The first invention was the addition of 
    a trading sequence, a feature seen many times after LA.  Second, LA was the 
    first to have a fishing minigame, now accepted to be Link's favorite pastime.  
    Third, LA introduced the Ocarina!  Though there was a Flute in the original 
    LoZ, you could only play one tune on it.  Now the musical instrument is given 
    more prominence.  Also, this is the first Zelda game where Link gets a female 
    admirer besides Zelda, in this case Marin.
    
    On one hand, LA is not as epic as ALttP; Link can only have 14 hearts, 
    for one, and there are only eight total dungeons.  On the other hand, LA is 
    more challenging than ALttP when it comes to completing the game 100%; Link 
    must hunt down 20 Secret Seashells, collect 12 Heart Pieces, and finish the 
    trading sequence.  You can find most of the Secret Seashells after the second 
    dungeon actually, when the Shovel becomes available; most of the Seashells 
    have to be dug up.  There are actually 25 Secret Seashells in all, but you 
    only have to collect 20 to get the Master Sword; I included the Seashells that 
    let you get the Master Sword the soonest.  Search under bushes, under rocks, 
    and under the dirt for the seashells.  Keep checking the map to see what area 
    you are at and where you need to go according to the walkthrough.	Like in LoZ, 
    money takes on a new importance in LA; you have to do serious saving up to 
    purchase all the necessary items.  If you want to do a little cheating, you 
    can steal items from the shop in Mabe Village by walking around the store 
    owner until he's facing the wrong way, then quickly exiting.  Keep in mind 
    that if you do this, everyone will start calling you thief; and if you try 
    to enter the shop again, the store owner will kill you!
    
    Despite LA's small appearance, the map contains many tricky areas that 
    contain hard-to-solve puzzles.  While they may not be as difficult as in the 
    future Oracle of Ages/Seasons games, they still present a surprising 
    challenge.  The dungeons kick up the difficulty at the sixth dungeon.  Eagle's 
    Tower, in particular, is a challenge where you must find and destroy four 
    pillars to reach the dungeon's boss.  Once you get Manbo's Mambo for the 
    Ocarina, remember you can use it to warp to the beginning of the dungeons so 
    you don't get lost.  Note that for the most part, the dungeons in this game 
    are single-floored, like in the original Legend of Zelda.  There's the 
    compass, map, and boss key, which have become standards.  In this game, there 
    is also the stone beak; this item is useless because it just gives access to 
    hints from owl statues.  Therefore, those items will be ignored.
    
    Long-distance travel around Koholint can be somewhat difficult.  The 
    Manbo's Mambo can only be used to warp to one place, the pond near the 
    Mysterious Forest.  Otherwise, you have to use warps to get around: There are
    warps just east of Mabe Village, directly south of Animal Village, below the
    Angler's Tunnel, and outside the eighth dungeon.  You need only see the warps
    once to be able to use them.	The DX version of Link's Awakening added a few 
    nifty features to the original.  In that game, there is an additional 
    collecting quest, this time in completing a photo album (most of the photos 
    are gotten when you join up with Marin).  There is also a completely new 
    Color Dungeon that can be accessed after completing the third dungeon, in 
    which Link gains as a prize either the Red Suit for increased offense or the 
    Blue suit for increased defense.  
    
    
    
    
    
    ===============================================================================
    =====================================Quest=====================================
    ===============================================================================
    
    
    
    
    
    
    Before Dungeon 1 [0101]
    New Items:
    L-1 Shield 
    L-1 Sword
    Yoshi Doll
    Hair Bow
    Dog Food
    Bananas
    Toadstool 
    Magic Powder
    Tail Key
    1 Secret Seashell (#1)
    2 Heart Pieces (#1-#2)
    
    - Get L-1 Shield (Tarin's House)
    Get this shield from Tarin in the house Link wakes up in.
    - Get L-1 Sword (Toronbo Shores)
    From Tarin's house, go west twice, then south four times to reach Toronbo 
    Shores.  Go east twice and south, using the shield to move aside the sea
    urchins.  Go south and pick up the sword lying on the shore.
    - Get Heart Piece #1 (Mabe Village)
    Go back north to Mabe Village and you will see a well beneath a plateau. 
    Cut through the bushes north of it and fall into the well to get the first
    Heart Piece.
    - Get Heart Piece #2 (Mabe Village)
    Amass at least 20 rupees, then go two screens north of the house with the 
    Bow-wow attached to get to the fisherman's pond.  Play the fishing game, and
    catch the big fish directly below Link in the small crevice to get another
    Heart Piece.
    - Get Yoshi Doll (Mabe Village)
    Enter the shop in the southeast corner of the village and play the trendy
    game.  Get the Yoshi Doll in the middle of the revolving items.
    - Get Ribbon (Mabe Village)
    Enter the house two screens north of Tarin's house, and give the Yoshi Doll
    to the mother to get the Ribbon in return.
    - Get Dog Food (Mabe Village)
    Enter the tiny dog house next to the Bow-wow, and give the Ribbon to the 
    mini Bow-wow to get the Dog Food in return.
    - Get Secret Seashell #1 (Mabe Village)
    From Tarin's house, go east once and chop up the bushes to find the first
    Secret Seashell.
    - Get Bananas (Toronbo Shores)
    Enter the house one screen north and one screen east of where you got the
    sword.  Give the Dog Food to the alligator to get Bananas in return.
    - Get Toadstool (Mysterious Forest)
    Go north twice from the town well to enter the Mysterious Forest.  Go north
    twice more, then east twice and enter the small cave.  After exiting from the
    other side, get the Toadstool lying on the ground.
    - Get Magic Powder (Witch's Hut) 
    Go back through the cave.  Go north twice, then east twice out of the forest.
    Go south twice and east once to get to the witch's hut.  Give the witch 
    inside the Toadstool, and she will make you Magic Powder.
    - Get Tail Key (Mysterious Forest)
    Go back west, north twice, then west into the forest again.  Go west once,
    south twice, west once, then north once.  Use Magic Powder on the racoon to
    get rid of him, then go north and get the Tail Key from the chest.
    
    1. Tail Cave [0102]
    Get Roc's Feather
    Defeat Moldorm
    Get Full Moon Cello and Heart
    Dungeon notes: To get to Tail Cave, the first dungeon, go south twice from
    the Mabe Village well, then go east three times.  Go around to the 
    southwest, south, then east, and use the Tail Key on the keyhole to open up
    the dungeon.  Link's first dungeon romp is rather tame- there aren't any 
    really threatening enemies or traps to worry about.  Find the map and 
    compass as soon as possible; the map gives an easy layout of the dungeon
    and the compass gives the location of the boss (and the treasure chests, in
    the DX version).  The Roc's Cape gives Link the ability to jump
    across about two tiles of space.  To beat the Mini-Nightmare right before 
    the boss, jump over the spiked roller and slash the monster with your sword.
    When battling Moldorm, don't fall off the side or you'll have to climb back
    up and restart the battle!  Just aim at the tail with your sword and swing
    away until it's dead.
    To the compass:
    - Go west once, knock the enemies into the pits, and get the key.
    - Go west and get the compass from the chest.
    To the map: 
    - From the entrance, go north, hit the switch, and get the key from the chest.
    - Go east, defeat the enemies and get the map from the chest.
    To the secret item:
    - Go north, then west once and get the key from the chest.
    - Go west, then north and through the locked door.
    - Go east and back around to the west, push the lone block and go west.
    - Kill the enemies and go down the stairs.
    - Go through the passage, go north twice and get the Roc's Cape.
    To the boss:
    - Go back south through the passage, east, south across the pit, south again,
      then east.
    - Go east along the northern part of the next room, then north.
    - Jump across the pit to the west, then go west past the locked block.
    - Get the Nightmare's Key from the chest.
    - Go back east across the pit; in the room to the south, go east through the
      locked door.
    - Go east and defeat the Mini-Nightmare.
    - Go north twice to get to the Nightmare.
    
    Before Dungeon 2 [0103]
    New Items:
    1 Heart Piece (#3)
    
    - Get Heart Piece #3 (East of Mysterious Forest)
    When you get back to Mabe Village, you find out that Bow-wow the chaindog has
    been kidnapped by Moblins.  Go north and back through the Mysterious Forest.
    On the screen one west and two north from the Witch's hut, jump across the 
    pits and get the Heart Piece on the platform.
    - Rescue Bow-wow (Moblin Cave)
    From the Heart Piece, go north, then east and enter the Moblin's hideout.  
    Go through, killing the enemies until you get to the King Moblin.  Avoid him
    when you runs at you, then slice him up when he's stunned.  Go east and get
    Bow-wow from the post.
    
    2. Bottle Grotto [0104]
    Get L-1 Power Bracelet
    Defeat Genie
    Get Conch Horn and Heart
    Dungeon notes: From the Moblin hideout, go back into the forest to the west.
    Go west three times, across the pit.  Go north, then east along the southern
    path until you get to the swamp area.  Get to the dungeon entrance in the 
    northeast corner, letting Bow-wow eat the plants as you go on.  Bottle 
    Grotto is a mysterious dungeon, filled with pots, dark rooms where the Magic
    Powder comes in handy, and surprise traps.  You can't even dispose of the 
    pots, however, until you get the L-1 Power Bracelet.  With this item, Link
    can lift any number of small pots and boulders, and reach many areas thatwere 
    blocked before.  The Mini-Nightmare Hinox is a simple hack-and-slash
    affair.  The Nightmare, Genie, however, is somewhat tricker: Avoid its 
    fireballs, slash at its 'lamp' when it lunges at you, and throw the lamp at
    the wall several times to make it leave its lamp.  Then, just whack it with
    your sword until it dies.
    To the compass:
    - Go north, light the torches with Magic Powder, and go east.
    - Kill the enemies and get the key, then go south through the locked door.
    - Kill the enemy and get the compass from the chest.
    To the map:
    - Go back north, then east.
    - Hit the crystal and go south. 
    - Hit another crystal and get the key from the chest, then go east.
    - Jump to the other side and step on the switch, and get the key.
    - Jump to the north and kill the enemies to make a key appear.
    - Go back south, west, north, then east to get the key.
    - Go back to where you were, and go east.
    - Go north through the locked door.
    - Push the blocks together, then go through the secret passage.
    - Go north and defeat the Mini-Nightmare, then go east.
    - Go north, then get the map from the chest.
    To the secret item:
    - Go west through the locked door.
    - Light the torches, and get the Power Bracelet from the chest.
    To the boss:
    - Go back east, then east past the pots along the north path.
    - Get the key from the chest, hit the crystal and go east twice.
    - Go south, kill the Pol's Voice, then the Stalfo, then the bat to get the
      Nightmare's Key.
    - Go back north, then east through the locked door.
    - Kill the enemies and go down to the secret passage.
    - Lift up a pot and stand on the platform to get through the passage.
    - Go north to get to the boss.
    
    Before Dungeon 3 [0105]
    New Items:
    Bombs
    Shovel
    Stick
    5 Golden Leaves
    40 Magic Powder Upgrade
    12 Secret Seashells (#2-#13)
    2 Heart Pieces (#4-#5)
    Slime Key
    
    - Purchase Bombs (10 rupees) (Mabe Village)
    - Purchase Shovel (200 rupees) (Mabe Village)
    Get these two items from the local Mabe Village item shop.
    - Get Secret Seashell #2 (Mabe Village)
    In the little Bow-wow's dog shed, dig around with the shovel to get a Secret
    Seashell. 
    - Get Secret Seashell #3 (Mysterious Forest) 
    Enter the Mysterious Forest from Mabe Village.  Go north once, then east, lift
    the stone with the Power Bracelet and get the Secret Seashell from the chest.
    - Get Heart Piece #4 (Mysterious Forest)
    From the last seashell, go north once, east, and enter the cave.  In the third
    screen, lift up the skulls and get the Heart Piece.
    - Get 40 Magic Powder Upgrade (Mysterious Forest)
    From the cave entrance, go north one screen.  Lift up the rock to reveal a 
    secret tunnel.  Inside, use Magic Powder on the well to get the upgrade.
    - Get Secret Seashell #4 (Koholint Prairie)
    Go west one screen from the Witch's hut, lift up the rock and go south intothe 
    small graveyard.  Dig where the lone bush is located to get another 
    Secret Seashell. 
    - Get Heart Piece #5 (Koholint Prairie)
    Go east once from the last shell and go into the tunnel.  Go east, push the
    middle-south block east, then jump east and north to get the Heart Piece.
    - Get Secret Seashell #5 (Tail Cave)
    Re-enter the Tail Cave, now that you have bombs.  From the entrance, go 
    north, west, then north once.  Bomb the west wall and go through, and get the
    Secret Seashell from the chest.
    - Get Secret Seashell #6 (Seashell Shrine)
    From the Mabe Village item shop, go east to get to the Ukuku Prairie.  Go 
    east once more, south three times, east, and south to get to Richard's house.
    To get to the Seashell Shrine from the house, go east, north three times, 
    east, north twice, east, south, east, then north.  Enter the shrine, and if 
    you have exactly 5 Secret Seashells you will get a sixth.
    - Get Stick (Kanalet Castle)
    Go south, west, and north twice to get to Kanalet Castle from the Seashell
    Shrine.  Go east twice and give Bananas to the monkey.  The monkeys will
    build a bridge across; get the stick they leave behind.
    - Get 5 Golden Leaves (Kanalet Castle)
    Go across the bridge and north three times, then west.  Chop up the lone bush
    and enter the secret dungeon passage.  Once outside again, go west and south.
    Knock the bird off the tree with a stone, kill it and get the Gold Leaf.  Now
    go south, east twice, then north.  Kill the enemy and get another Gold Leaf.
    Go back south and west once, then enter the castle.  Go west and kill the 
    enemies to get the third Gold Leaf.  Go north and east, then step on the
    switch to open the castle gates.  Go northwest, up the stairs.  On the next
    floor, bomb the left-hand wall figure and kill the creature to get the Gold
    Leaf.  Now go east, and south to the outside.  Enter the door to the right,
    throw a pot at the door and go north.  Kill the ball-and-chain enemy to get
    the last Gold Leaf.
    - Get Secret Seashell #7 (Richard's Tunnel)
    Go back to Richard's house, and he'll open up a tunnel for you inside once
    you have all the Gold Leaves.  In the tunnel, go left at the fork and get the
    Secret Seashell from the chest.
    - Get Slime Key (Richard's Field)
    Go up the right-hand side of Richard's tunnel and outside to a giant field. 
    Avoid the hidden pits as you go south, east, north, then west to an owl 
    statue.  Dig in front of the statue with the shovel to get the Slime Key.
    - Get Secret Seashell #8 (Ukuku Prairie)
    Go one screen east from the Seashell Shrine, then chop up the bushes to find
    the next Secret Seashell.
    - Get Secret Seashell #9 (Ukuku Prairie)
    Go south, west, and south twice from the Seashell Shrine, then lift up the
    rock and get the seashell underneath.
    - Get Secret Seashell #10 (Ukuku Prairie)
    From the last seashell, go west and enter the cave.  Go west, bomb the west 
    wall, and go through.  Go up the stairs and around to the outside, then go 
    north.  Dig around the owl statue to find the next seashell.
    - Get Secret Seashell #11 (Seashell Shrine)
    Go back to the Seashell Shrine when you have exactly 10 Secret Seashells to
    get a bonus seashell.
    - Get Secret Seashell #12 (Martha's Bay)
    From the Seashell Shrine, go south, west, south twice, then west back into 
    the cave.  Go west one screen, then south to another exit.  Go one screen
    south, then east and chop up the lone bush to get another Secret Seashell.
    - Get Secret Seashell #13 (Ukuku Prairie)
    First, open up the entrance to the third dungeon by going north, west, then
    north from Richard's house and inserting the Slime Key into the keyhole.  
    Now, from Richard's house, go east, north three times, back around to the
    south, then west, jumping across the water platforms.  Go up the stairs and
    to the west, then dig in the spot surrounded by grass to get the next Secret
    Seashell.  The entrance to the dungeon is in the screen to the south.
    
    3. Key Cavern [0106]
    Get Pegasus Boots
    Defeat Slime Eye
    Get Sea Lily's Bell and Heart
    Dungeon notes: The Key Cavern is one of the easiest dungeons to get lost in,
    simply because there are an overwhelming number of keys in it.  Fortunately,
    it is impossible to get trapped- there is always a key that leads to the next
    room, no exceptions.  Finding those keys usually just requires defeating all
    the enemies in a single room; make sure you try that whenever you are stuck.
    The Pegasus Boots you get inside can propel Link forward faster, usually to
    ram into objects, or to increase his jumping distance.  The Dodongos are the
    Mini-Nightmares in this dungeon: As in the first Zelda game, they are easily
    defeated by making them swallow a few bombs.  To defeat the Slime Eye boss,
    first run into the wall to knock it down, then ram it with the Pegasus Boots 
    until it splits into two eyes.  Then, ram-attack or spin attack the two 
    eyeballs while jumping to avoid getting stunned, until they are dead.
    To the map:
    - Throw a pot at the north door and go through.
    - Defeat the enemies and get the key, then go northeast.
    - Defeat the enemies and go north twice, down the stairs.
    - Go north through the locked door, defeat the enemies and get the key.
    - Hit the crystal, go back south and down the stairs, then south twice.
    - Go east and get the map from the chest.
    To the compass:
    - In the four-door room, go east through the locked door and up the stairs.
    - Defeat the enemies and get the key, then go north.
    - Go north, east, then north.
    - Defeat the enemies and go west, then get the compass from the chest.
    To the secret item:
    - Bomb the west wall and go through, defeat the enemies and get the key.
    - Go back east twice, south, west, then south.
    - Go west, defeat the enemies and get the key, then go back east.
    - Defeat the enemies and go north.
    - Defeat the Mini-Nightmare, and go east.
    - Get the Pegasus Boots from the chest, then go southeast.
    To the boss:
    - Bomb the east wall and go through.
    - Jump across the gap with the Pegasus Boots and go north.
    - Get the Nightmare's Key from the chest.
    - From the dungeon entrance, go east.
    - Use the Pegasus Boots to defeat the enemy and get the key from the chest.
    - Take the teleport at the entrance to the Dodongo's lair, then go south.
    - Go northeast, southeast, then south, through the four locked blocks, and
      down into the secret passage.
    - Ram the block to the east and jump over the gap, then go down the ladder.
    - Defeat the enemies and go west.
    - Defeat the enemies and get the key, then go north to get to the boss.
    
    Before Dungeon 4 [0107]
    New Items:
    Ocarina
    "Ballad of the Wind Fish" 
    Honeycomb
    Pineapple
    Angler Key
    Hibiscus
    4 Secret Seashells (#14-#17)
    2 Heart Pieces (#6-#7)
    
    - Get Secret Seashell #14 (Ukuku Prairie)
    From Richard's house, go north, west, north twice, and west.  Ram into the
    tree on the right here to knock out a Secret Seashell.
    - Get Heart Piece #6 (Ukuku Prairie)
    From the last seashell, go north once, east twice, then north and enter the
    cave here.  Run through the green objects to the north, go back around to 
    the southeast, then north along the east wall.  Bomb the east wall and go
    through to get the Heart Piece.
    - Get Honeycomb (Ukuku Prairie)
    Exit the cave, then go east.  Give the Stick to Tarin and you'll get the 
    Honeycomb in return.
    - Get Secret Seashell #15 (South of Mabe Village)
    From the Tail Cave, go west one screen.  Ram into the lone tree and get the
    Secret Seashell that pops out.
    - Get Ocarina (Mabe Village)
    From the Mabe Village item shop, go north one screen, lift up the stones in
    front of the small house, and enter.  Step into the bed to enter a dream
    land room.  Using the Pegasus Boots, dash around the perimeter of the room,
    then past the green block to the west.  Go up the steps and get the Ocarina
    from the chest.
    - Learn "Ballad of the Wind Fish" (Mabe Village)
    Talk to Marin in town, next to the rooster statue.  She will teach you this
    song.
    - Get Pineapple (Animal Village)
    To get to the Animal Village: From the Seashell Shrine, go south, west, south,
    and east.  Slice up the bush and enter the tunnel, then use the Pegasus Boots
    to run through it to the east.  Once outside again, go south twice, then east
    to enter the village.  Enter the house in the southeast corner, then give the
    Honeycomb to the bear to get a Pineapple in return.
    - Get Secret Seashell #16 (Martha's Bay)
    Leave Animal Village to the northwest, then go south twice, west, and north 
    up the bridge.  Dig around the owl statue to get the seashell.
    - Get Angler Key (Yarna Desert)
    Now you must get Marin to get rid of the walrus blocking the Yarna Desert. 
    From the house where you got Bananas in Toronbo Shores, go east twice, then
    south to meet Marin.  Go all the way back to Animal Village with Marin in 
    tow.  Exit it to the southwest, then go south, then east.  Marin will move 
    the walrus, and you can enter Yarna Desert to the east.  Go north three times 
    to face a Lanmola.  Defeat it and grab the Angler Key it drops.
    - Get Heart Piece #7 (Yarna Desert)
    After dropping down the central hole, bomb the north wall of the floor below
    and go through.  Get the Heart Piece inside.
    - Get Secret Seashell #17 (Yarna Desert)
    From the cave exit, go south three times to the southeast corner of the map.
    Lift the stones to find a Secret Seashell underneath.
    - Get Hibiscus (TalTal Heights)
    From the Bottle Grotto- the second dungeon- go east three times along the 
    north path, east twice more past the stone, then south down the steps.  Go 
    around north, then east twice and insert the Angler Key into the keyhole to
    open up the fourth dungeon.  Go back west twice, south, north up the steps,
    and west twice.  Go north from here up the steps, then into the cave.  Once
    outside again, go east and into the cave.  Once outside, go southwest.  Give
    the Pineapple to Papahl and get the Hibiscus in return.
    
    4. Angler's Tunnel [0108]
    Get Flippers
    Defeat Angler Fish
    Get Surf Harp and Heart
    Dungeon: From underneath where Papahl is, go east twice, and drop down the 
    gap to enter the fourth dungeon below.  This game's water dungeon isn't too
    bad- The dungeon map and compass are easily accessible at the beginning, and
    the path through the dungeon is fairly linear.  There are many possible 
    sequence breaks in this dungeon, involving the crossways pit early on in the
    dungeon, but this guide follows the normal path through, no special tricks
    required.  With the Flippers, Link can now swim in deep water!  He will use
    that ability in this dungeon to reach the end rooms, and to reach the last few
    dungeons.  The Mini-Nightmare is an easy cueball-shaped enemy that dies after
    a few sword swipes.  The Angler Fish boss is fairly easy as well; strike its
    ball overhanging from its head with your sword and avoid its lunges.
    To the compass:
    - Go north, kill the enemies and go east.
    - Get the compass from the chest.
    To the map:
    - Kill the enemies and go south.
    - Jump over to the chest and get the key.
    - Kill the enemies and go back north, then go back west.
    - Go east, north twice along the catwalk, and east.
    - Go north and get the map from the chest, then go back south.
    To the secret item:
    - Jump across the pit with the Pegasus Boots and go east.
    - Bomb the cracked block, push the other block and get the key from the chest.
    - Go north twice, bomb the cracked block and get the key from the chest.
    - From the dungeon entrance, go north and east twice, through the locked door.
    - Go north through the locked door, then north again.
    - Jump across the pit with the Pegasus Boots and go north.
    - Go north through the locked block, then west.
    - Kill the enemies to make a key appear, then go south twice.
    - Go west twice along the southern path, then north twice.
    - Go east and get the key from the chest. 
    - Go back west, south twice, east twice and north twice.
    - Go north through the locked door, defeat the Mini-Nightmare and go north.
    - Pull the lever with the Power Bracelet and go west.
    - Get the Flippers from the chest.
    To the boss:
    - Go south, and step on the tiles in the order they light up, then go south.
    - Go west past the block, and step on the tiles in the same order as before,
      then enter the secret passage.
    - Once outside, go south and get the Nightmare's Key from the chest.
    - Go north, jump off the ledge, go east twice, north twice, then east.
    - Enter the secret passage to the east, past the blocks.
    - Go west and get the key from the deep water.
    - Leave the passage and go back west, south twice, then west.
    - Swim to the switch and step on it, then go north.
    - Go north through the locked block and go through the secret passage.
    - Go west and north to get to the boss.
    
    Before Dungeon 5 [0109]
    New Items: 
    "Manbo's Mambo"
    Secret Medicine
    Letter
    Broom 
    Fishing Hook
    Necklace 
    Mermaid's Scale
    Bow and Arrows
    3 Secret Seashells (#18-#20)
    L-2 Master Sword
    2 Heart Pieces (#8-#9)
    
    - Get Heart Piece #8 (TalTal Heights)
    From the outside of Angler's Tunnel, swim east three times and enter the cave
    in the rock wall.  Swim around underwater here to find the Heart Piece.
    - Learn "Manbo's Mambo" (TalTal Heights)
    From the outside of Angler's Tunnel, swim to the west one screen and enter the
    cave there.  The fish inside will teach you this song.
    - Get Secret Medicine (Ukuku Prairie)
    Play the song you just learned to appear next to a small hut.  The girl inside
    is now selling helpful Secret Medicines that restore all your health.
    - Get Secret Seashell #18 (Ghost's House)
    You now have a ghost following you.  Its hut is near Toronbo Shores: From the 
    house where you got the Bananas, go east three times and south, then enter the
    hut.  Now play the Manbo's Mambo, and go south twice, then west once, south
    into the graveyard area, then northwest to the gravestone.  Now go all the way
    back to the ghost's house, and you'll find a Secret Seashell under one of the 
    pots.  
    - Get Secret Seashell #19 (Martha's Bay)
    From the ghost's house, go east and jump over the long gap.  Now go east and
    swim to the lone bush on the tiny island.  The seashell is in the bush.
    - Get Secret Seashell #20 (Ukuku Prairie)
    From the Key Cavern- the third dungeon- go east once, then swim north.  Chop
    the bush up from the north and go down quickly to catch the seashell.
    - Get L-2 Master Sword (Seashell Shrine)
    When you go back to the Seashell Shrine after getting 20 Secret Seashells, you
    get the Master Sword, the strongest sword in the game! 
    - Get Heart Piece #9 (Kanalet Castle)
    From the Seashell Shrine, go south, west, and north twice to the castle 
    entrance.  Now go east twice and jump into the right side of the moat.  Swim
    up and all the way around the perimeter of the castle, to get on the left
    side of the bridge.  On the screen west of the bridge, dive underwater along
    the coast to find the Heart Piece.
    - Get Letter (Animal Village)
    Go to the northeast part of Animal Village and enter the left-hand house.  
    Give the Hibiscus to the creature inside to get the Letter in return.
    - Get Broom (Mr. Write's House)
    Enter the Mysterious Forest from Mabe Village.  Now go north twice, east 
    twice, and into the cave.  Go through the cave to the outside, go north twice
    across the pits to exit the forest and enter the house here.  Give the Letter
    to Mr. Write to get the Broom in return.
    - Get Fishing Hook (Mabe Village/Animal Village)
    The old woman appears either in Mabe Village next to Ulrira's house or in 
    Animal Village.  Give her the Broom and get the Fishing Hook in return.
    - Get Necklace (Martha's Bay)
    From the northwest entrance to Animal Village, go south twice and west.  
    Jump into the sea here and swim under the bridge.  Give the Fishing Hook to
    the fisherman here and get the Necklace in return.
    - Get Mermaid's Scale (Martha's Bay)
    From the fisherman's bridge, swim north twice, then west.  Give the Necklace 
    to the mermaid and get the Mermaid's Scale in return.
    - Purchase Bow and Arrows (980 rupees) (Mabe Village)
    You should have enough rupees by now to purchase this from the Mabe Village
    item shop- otherwise, you can just steal it.
    
    5. Catfish's Maw [0110]
    Get Hookshot
    Defeat Slime Eel
    Get Wind Marimba and Heart
    Dungeon notes: To get to dungeon five, just swim one screen south from the
    mermaid in Martha's Bay.  Dive into the secret tunnel to the southwest of
    the entrance, and go through to enter the Catfish's Maw.  This dungeon is 
    a slimy and slippery place, and its principle item is the hookshot.  The
    hookshot attaches to an object across a long distance, and propells Link over
    that gap to the item.  Using it, he can reach many-many platforms and areas
    that were out of reach before.  The hookshot also doubles as a weapon- in
    this game, it can serve as an alternate to the regular sword, especially in
    this dungeon.  The Mini-Nightmare in this dungeon is a Stalfo that follows
    you around constantly, and you will have to fight it four times in four 
    different rooms before you can defeat it.  Each time, just spin attack it 
    with your sword, then lay a bomb on it to hurt it.  To kill the evil Slime 
    Eel boss, hookshot the eel heads that poke out of the walls while avoiding
    the spiked ball in the center.  If you pull out the real Slime Eel, it will 
    have a beating heart; slash the heart with your sword until it is destroyed.
    To the compass:
    - Go west twice, defeat the enemies and go west again.
    - Get the compass from the chest.
    To the map:
    - Go through the secret passage to the west.
    - Push the two top blocks together to get the key, then go back through the
      passage.
    - Kill the enemies and go east, then north through the locked door.
    - Go north, defeat the enemies and go north.
    - Defeat the Stalfo (#1), then go east.
    - Go north, push the block, then go west.
    - Go back east, push the block, and go north, then go back south, step on
      the switch, push the block, and go east.
    - Defeat the Stalfo (#2), go back west, then north.
    - Go north, then west, kill the enemies, and go north.
    - Defeat the Stalfo (#3), then go west.
    - Get the map from the chest.
    To the secret item:
    - From the dungeon entrance, go west three times and back through the passage.
    - Go west and defeat the Stalfo (#4) to get the Hookshot.
    To the boss:
    - Go back through the passage, then east.
    - Go north three times, east, north, west, then north.
    - Dive into the deep water to go through a secret underwater passage.
    - On the other side, hookshot across to get the Nightmare's key from the 
      chest.
    - Go back through the underwater passage, south, then east.
    - Push the block and go north, hookshot to the chest, then go east.
    - Hookshot east across the gap and get the key from the chest.
    - From the dungeon entrance, go west twice, north, then west.
    - Kill the enemies, then go north.
    - Go west, hookshot across the gap, then go northwest.
    - Hookshot to the chest and get the key.  
    - Go back east twice, then hookshot across the northeast bridge to the north.
    - Go west through the locked block.
    - Defeat the Gohmas with arrows and go northeast through a secret passage.
    - Use the hookshot to get through the passage, then go past the locked 
      block, and hookshot west.
    - Go north to get to the boss.
    
    Before Dungeon 6 [0111]
    New Items:
    Magnifying Glass
    Boomerang  
    "Song of Soul"  
    Face Key
    1 Heart Piece (#10)
    
    - Get Heart Piece #10 (Animal Village)
    Leave Animal Village from the southwest exit, then go south, then east.  Go
    north three times up the path along the side of the village here, then bomb
    the cracked wall in the northeast corner.  Enter the cave, and bomb the north
    wall in the first room and go through.  Go west, then throw a bomb at the 
    cracked block to destroy it.  Go back east and south, then go west, then 
    north.  Hookshot across the gap to get the Heart Piece.
    - Get Magnifying Glass (Martha's Bay)
    Leave Animal Village from the northwest, then go south three times, then
    west.  Hookshot across the gap, and go north, then west.  Put the Mermaid's
    Scale on the statue to open up a secret tunnel.  Get the Magnifying Lens 
    from inside.
    - Get Boomerang (Toronbo Shores)
    This is a powerful item obtainable after completing the trading sequence.
    From the house where you got the Bananas, go south, then east, and bomb the
    cracked wall here.  Give the creature inside your Shovel (you don't need it
    anymore) for the Boomerang.  You can trade back any item you traded in at
    any time.
    - Learn "Song of Soul" (300 rupees) (Ukuku Prairie)
    From the Ukuku Prairie teleport, go west once, then south three times, 
    across a large pit, to enter the sign maze.  You must look at all the signs
    in the correct order- if you mess up, you must start again.  The first sign
    is the middle one on the first screen.  Follow the signs exactly until you
    reach the end- you will have to use the Hookshot to cross a gap at one point.
    At the end, a secret tunnel opens up.  Enter it, and pay the creature 300
    rupees to learn the final song for the Ocarina.
    - Get Face Key (Ancient Ruins)
    To get to the next area: From the northwest entrance to Animal Village, go
    north three times, then east twice to talk to the owl.  Go east twice more,
    then south to enter the Face Shrine area.  Make your way west several 
    screens, touching the knights to move them, until you get to the Ancient 
    Ruins.  Go north and defeat the Armos Knight by attacking it from behind
    with your sword.  Once he is defeated, he drops the Face Key.
    
    6. Face Shrine [0112]
    Get L-2 Power Bracelet
    Defeat Facade
    Get Coral Triangle and Heart
    Dungeon notes: Leave the ruins-statue area to the east and exit north.  Go
    west, north, and west past all the stones.  Get into the water down the
    south steps and swim south.  Touch the west statue and enter the hidden
    tunnel.  On the other side, insert the Face Key into the keyhole and the 
    dungeon opens up.  The last three dungeons of this game are much longer and
    more difficult than any dungeon you've faced so far: The puzzles get trickier,
    and enemies more threatening.  The Face Shrine is basically divided into two
    halves, with the left-hand side being the one to clear first.  The L-2 Power
    Bracelet is a simple upgrade of your old Power Bracelet, and with it Link
    can lift up much heavier objects than before.  To defeat the annoying 
    Wizzrobe enemies, hit them with arrows or a single bomb.  Midway through the 
    dungeon, you will face the Mini-Nightmare.  Avoid the huge ball it throws at 
    you, then pick it up and slam the creature with the ball yourself.  The 
    Nightmare, Facade, is very easy to defeat; just avoid the items thrown around 
    the room and lay bombs on his face until he is destroyed.
    To the secret item:
    - Go west, north twice, then west.
    - Lay a bomb on the crystal, step on the rising northeast block, then go
      northeast to the next room.
    - Bomb the east wall and go through.
    - Kill the enemies, then go through the secret passage.
    - Kill the enemies and go north, then get the L-2 Power Bracelet from the
      chest.
    To the map: 
    - Go north past the large statues to reach a previous room.
    - Lay a bomb on the crystal, step on the rising northwest block, then go
      northwest to the next room.
    - Step on the switch under the northwest pot, then go west.
    - Kill the enemies and get the map from the chest.
    To the compass:
    - Go north, throw a pot at the north door, and go north.
    - Go east and get the compass from the chest.
    To the boss:
    - Hit the crystal in the corner, then go southeast.
    - Go east twice, then north.
    - Kill the enemies and get the key.
    - From the dungeon entrance, go east twice. 
    - Avoid the floor tiles and go north, then throw a statue at the east door 
      and go through it.
    - Kill the enemies, then go north three times.
    - Get the key from the chest, then go back south three times, then west.
    - Go north through the locked door, then bomb the north wall and go through.
    - Defeat the Mini-Nightmare, then go north.
    - Lift up the left-hand statue and go through the secret passage.
    - On the other side, avoid the floor tiles and get the key, then go north
      past the locked block.
    - Throw the statue at the west door and go through.
    - Throw the horseheads until they are both right-side up, then go west.
    - Go through the secret passage, using the Pegasus Boots.
    - Kill the enemies and go south.
    - Kill the Dodongos, then go west.
    - Hookshot across the gap, then go north past the locked block.
    - Go north, then throw a pot at the chest to get the Nightmare Key.
    - Go back south three times, then west, north three times, and through the
      secret passage under the statue.
    - Go southeast, defeat the enemies, then go east.
    - Defeat the enemy to go north, then go north again to get to the boss.
    
    Before Dungeon 7 [0113]
    New Items:
    Bird Key
    
    - Get Rooster (Mabe Village)
    Approach the rooster statue in Mabe Village and push it aside to reveal a
    tunnel.  Enter it, and play the Song of Soul in front of the rooster 
    remains to make it come alive.  Pick up the rooster at any time to fly around
    with it.
    - Get Bird Key (TalTal Heights)
    From the ledge above Angler's Tunnel (the fourth dungeon), go east, north up
    the steps, then west twice.  Enter the cave near the Cuckoo house, go west, 
    then north past all the blocks.  Use the rooster to fly over the big gap, 
    then go west to get the Bird Key.  Drop down a hole back to the outside
    
    7. Eagle's Tower [0114]
    Get Mirror Shield
    Defeat Evil Eagle
    Get Organ of Evening Calm and Heart
    Dungeon notes: From the cave with the Bird Key, drop down a hole back to the
    outside, then go east three times and into another cave.  Go out the other
    side and to the east.  You will go through a series of linear caves until you
    reach the very top of the mountain; go west, insert the Bird Key and enter 
    Eagle's Tower.  The Eagle's Tower is a multi-layered dungeon powered by many
    crystal switches and shifting enemies.  The object of the dungeon is to 
    destroy the four pillars that support the main tower: First, you must locate
    each pillar, then you must transport the steel orb found in one room of the
    dungeon to that pillar and use it to destroy it.  Throwing the orb into a
    pit re-locates it back to its original room.  When the four pillars are 
    destroyed, the final rooms become accessible.  You get the Mirror Shield in
    this dungeon which blocks just about every type of projectile, including the 
    giant fireballs that prevent you from getting to the eighth dungeon.  To 
    'defeat' the Mini-Nightmare, just destroy all of his bats in one wave.  When
    you reach the boss at the top of the tower, slice him with your sword to 
    damage him, and use the Pegasus Boots to avoid getting knocked off by the
    gusts of wind.  Remember that if you fall off, you will have to restart the
    battle.
    To the map:
    - Go east twice, kill the enemies and get the key.
    - Go north through the locked door, then north up the stairs.
    - Go north, pull the lever to open the blocks, then go west, carrying the orb.
    - Throw the orb at the pillar to destroy it (#1).
    - Go north, throw the horseheads until they are both right-side up, then get
      the map from the chest.
    To the compass:
    - Go back south, throw the orb over the blocks to the south, then go south.
    - Go back north through the northwest path, grab the orb, and go back south.
    - Throw the orb at the pillar to destroy it (#2).
    - Go back north, then jump into the rightmost pit to land on raised blocks.
    - Jump to the raised blocks to the west, then go west.
    - Jump to the northeast blocks, then go north and up the stairs.
    - Hit the card enemies so that they match each other, and get the compass
      from the chest.
    To the secret item:
    - Go southeast, east, then south twice.
    - Hit the crystal, go north and get the orb, then go northwest, west past 
      the block, then northeast.
    - Go down the southwest path and throw the orb over the rail.
    - Go back north, then back down the stairs.
    - Go west, south twice, then up the stairs.
    - Go south, defeat Hinox, and get the key.
    - Go north twice, avoid the floor tiles, then go east.
    - Throw the orb at the pillar to destroy it (#3), then throw the orb into a 
      pit to return it to its original spot.
    - Go east, then south twice and hit the crystal.
    - Go north twice, then east, grab the orb and go south.
    - Throw the Boomerang at the crystal and get the Mirror Shield from the chest.
    To the boss:
    - Go south, then west past the locked block, carrying the orb.
    - Go west again and throw the orb over the rail, hit the card enemies so that
      they match each other, then go west.
    - Go north twice, avoid the floor tiles, then go east.
    - Bomb the south wall and go through, then bomb the south wall and go through
      after that.
    - Hookshot to the chest, grab the orb and go north.
    - Throw the orb at the pillar to destroy it (#4).
    - From the Mirror Shield chest, go south, west, hit the crystal, then go up 
      the stairs.
    - Go north, then east, and defeat the Mini-Nightmare.
    - Go north, push the blocks together, and get the Nightmare's Key from the 
      chest.
    - Go back south, then go west twice.
    - Go north through the Nightmare's door, go up the steps and hookshot to the
      opposite ledge, then go south.
    - Go east and up the stairs to get to the boss.
    
    Before Dungeon 8 [0115]
    New Items:
    60 Bombs Upgrade
    1 Heart Piece (#11)
    
    - Get Heart Piece #11 (TalTal Heights)
    From the Eagle's Tower, drop down the right-hand gap, then go back west 
    through the series of caves, back up the long stairs, and west twice to the
    Cuckoo House.  Go west twice more, using the Hookshot to get across the gaps.
    Rescue Marin to the west by hookshotting through her.  When she leaves, go
    west, chop up the bush and enter the secret tunnel.  Inside, bomb the south
    wall and go through, then go east to get the Heart Piece.
    - Get 60 Bombs Upgrade (TalTal Heights)
    Go back west and north, then go west and down the stairs.  Once you are
    outside the tunnel, make your way up to the top of the mountain, avoiding all
    the falling boulders.  At the top, go west once, lift up the lone stone and
    enter the secret tunnel.  Inside, use Magic Powder on the well to get the
    bomb upgrade, then go back outside.
    
    8. Turtle Rock [0116]
    Get Heart Piece #12 (TalTal Heights)
    Get Fire Rod
    Defeat Hot Head
    Get Thunder Drum and Heart
    Dungeon notes: From the bomb upgrade, go west and down the gap, then bomb
    the cracked wall and go enter.  Go north and use the Mirror Shield to get
    past the spouting flames, and go west.  Outside, follow the path west until
    you get to a giant turtle head.  Play the Song of Soul, and it will come 
    alive; slice it up with your sword, then enter the dungeon.  Turtle Rock isn't
    as difficult as Eagle's Tower, but Link will still face a ton of obstacles in
    this, the final dungeon.  There is a new puzzle device in here: A pathmaker.
    You will use this device to create a path across lava to the next room, or to
    completely fill in a bottomless pit to unlock a secret item.  The most
    annoying new enemies are the fire gargoyles: Jump attack them to split them
    into two bats, and they'll fly off.  Of course, once you get the Fire Rod, all
    the common enemies will be incredibly easy.  The Fire Rod is an outstanding
    weapon, and instantly kills just about all common foes in one hit.  To get to 
    it, however, you have to make sure you've hit a crystal switch in a certain 
    room beforehand.  The Mini-Nightmare in this dungeon can be a major threat-
    whatever you do, don't get hit by his sucker punch, or you'll be thrown back
    to the entrance of the dungeon!  The Nightmare is not very difficult; just
    stand back and use the Fire Rod on him non-stop until he dies.
    To the compass:
    - Go north, kill the enemy, then go west.
    - Kill the enemies, go north, kill the Hinox, then go west.
    - Fill in the entire hole with the pathmaker, go south, then west.
    - Kill the spike-rolling enemy and go north.
    - Kill the enemy and get a key, then go south twice.
    - Get the compass from the chest.
    To the map:
    - From the dungeon entrance, go north twice over the lava.
    - Go east, make the pathmaker go four tiles north and one tile west, then 
      go along the west path on the north side of the screen.
    - Go west, bomb the south wall, and go through.
    - Get past the blocks and get the map from the chest.
    To the secret item:
    - Go back north, and west through the secret passage.
    - On the other side of the passage, kill the enemies and go north.
    - Kill the ball monster and go west.
    - Fill in the entire hole with the pathmaker to get a key.
    - Go west three times, north, then back east.
    - Make the pathmaker go one tile north and five tiles east, then go across to
      the east.
    - Bomb the east wall and go through, then hit the crystal.
    - From the dungeon entrance, go back north twice, then east.
    - Make the pathamker go three tiles north, two tiles east, and one tile north,
      then go across and push the block, and go north.
    - Go past the locked block, then go east twice, through a locked door.
    - Go north, kill the enemies, then go north.
    - Kill the enemies and get the key, then go west.
    - Go west twice more, through a locked door.
    - Go west and up the stairs, to the outside of the dungeon proper.
    - Get the final Heart Piece, go east twice, and enter the dungeon again.
    - Kill the Dodongos from the above ledge, and get the key from the chest.
    - Go west three times, then go south.
    - Shoot the statue with an arrow to get a key.
    - Go west, push the blocks aside, and get the key from the chest.
    - Go back east, north, east four times, then south.
    - Bomb the west wall and go through, then go west past the locked block.
    - Kill the enemy and go west, then go northeast past the locked block.
    - From the north ledge, hookshot south, then go through the locked block and
      into the secret passage.
    - On the other side of the passage, go south and defeat the Mini-Nightmare.
    - Go up the northeast path and get the Fire Rod from the chest.
    To the boss: 
    - Go back through the passage, then go west, bomb the west wall and go 
      through.
    - Go west, then southwest down the upper ledge.
    - Use the Fire Rod to light the torches, then get the key from the chest.
    - Go back south, east, south, then east, then north, and east.
    - Make the pathmaker go one tile north and four tiles east, then enter the
      secret passage.
    - Use the Fire Rod to get through the passage, then go west through the 
      locked door.
    - Defeat the Cueball and go north.
    - Fill in the entire hole with the pathmaker to get the Nightmare's Key.
    - From the dungeon entrance, go back north twice, then east.
    - Make the pathmaker go one tile north and five tiles east, then go east.
    - Enter the secret passage, and use the Fire Rod to get through it.
    - Go north to get to the boss.
    
    End of the Quest [0117]
    New Items:
    60 Arrows Upgrade
    
    - Get 60 Arrows Upgrade (Martha's Bay)
    Go all the way back to the ghost's house near Toronbo Shores.  Go east three
    times, jumping over the big gap, to the southeast corner of this area.  Use 
    the Fire Rod to clear a path through the bushes, then jump across and enter
    the secret tunnel.  Swim through the tunnel to the other side, then go west
    to another tunnel.  Use Magic Powder on the well to get this upgrade.
    - Defeat Dethl (Wind Fish's Egg)
    Now, you are ready to enter the Wind Fish's Egg and confront the final boss
    of the game!  First, enter the Mabe Village library, then use the Magnifying
    Lens to read the book in the southeast corner.  Write down the path the book
    tells you, since it is completely random.  Now, play Manbo's Mambo, and go
    east and north to get to TalTal Heights.  Go north, around to the west, then
    up and around to the east, then climb the giant steps to the north.  At the
    top of this mountain, play the Ballad of the Wind Fish in front of the egg.
    It will open up, and you can enter.  Go north and drop down into the pit.  
    Now, inside the Wind Fish maze, go in the directions that the book described.
    After the final direction, you should reach a pit.  Drop down it to reach the
    final Nightmares.  To destroy the first form, just use Magic Powder on it 
    until it dies.  The second form takes on the shape of Agahnim from A Link to
    the Past.  Deflect its energy orbs with your sword to damage it.  The third
    form takes on the shape of the Moldorm from the first dungeon; slice its tail
    with your sword until it's gone.  The fourth form takes on the shape of your
    long-term foe, Ganon!  Spin attack or ram attack it with your sword, and it
    will eventually disappear.  To destroy the fifth form, just shoot it with an
    arrow or the Fire Rod once.  You will now face the final Nightmare, Dethl!  
    Equip the Roc's Cape and use it to jump over its swinging arms, and shoot 
    arrows at its eye when it opens up.  Do this until it is finally destroyed.
    It will also die if you just hit it with the Boomerang in the eye once.  When
    you have defeated it, the Wind Fish wakes and you have beaten the game! 
    
    
    
    
    
    
    ===============================================================================
    =========================Link's Awakening DX Extras============================
    ===============================================================================
    
    
    
    
    
    
    1. Photo Ops [0201]
    The photo shop is an interesting new addition in the updated version.  Fill
    up your album with funny and interesting photos all around the island of
    Koholint!  First off, you can get to the Photo Shop after you beat the 
    second dungeon, Bottle Grotto.  From the Witch's hut, jump east across the 
    pit and go north twice, east, and north to TalTal Heights.  Go east and enter
    the Photo Shop.  You will get your first photo and your album here.  Here is
    a list of all the photo opportunities in the game and how to get them:
    - Photo Shop (Ukuku Prairie)
    This is the first photo you get, when you appear in the Photo Shop the first 
    time.
    - Link and Bow-wow (Mabe Village)
    Approach Bow-wow in Mabe Village to get this photo op.
    - Ulrira (Mabe Village)
    Go to the house south of Bow-wow's, to Ulrira's house.  Peer inside one of
    the windows and the camera man shows up.
    - Link and Richard (Kanalet Castle)
    After talking to Richard and before entering the castle for the first time,
    walk up to the castle gates.  The camera man will show up then.
    - Link and Marin (Toronbo Shores)
    When Marin is with Link, go to the southwest corner of the map in Toronbo
    Shores and out to the edge to get the photo.
    - Marin on Link (Mabe Village)
    When Marin is with Link, head to the town well and jump in.  Marin lands on
    Link and you get the photo.
    - Rooster's Tomb (Mabe Vilage)
    When Marin is with Link, approach the rooster statue in Mabe Village for 
    yet another photo op.
    - Thief (Mabe Village)
    If you steal something from the Mabe Village item shop, this photo will be
    added automatically.
    - Link and Ghost (Ukuku Prairie)
    Approach the ghost's gravestone after you return it to its home, and you will
    get another photo op.
    - Link and Fisherman (Martha's Bay)
    Return to the fisherman some time after he gives you the Necklace to get
    this picture.
    - Link and Zora (Animal Village)
    Enter the house in the far northeast corner of Animal Village after getting
    the Magnifying Lens to get this photo op.
    - Link on a Bridge (TalTal Heights)
    From the Cuckoo House atop TalTal Heights, go east three times along the
    northern ledges.  The photographer will show up when you go east along the
    bridge.
    
    2. Color Dungeon [0202]
    Defeat Bubblehead
    Get Red Clothes OR Blue Clothes
    Dungeon notes: The Color Dungeon is completable after the third dungeon in
    the DX version.  First, enter the Mabe Village library, and ram into the
    book shelf to knock the book down.  Read the book to find this combination:
    3 ^   4 ->  5 ^
    2 <-  1 V
    From the Witch's hut, go east, south, then east.  Push the gravestones in
    the order described in the book to open up the secret entrance.  The Color
    Dungeon is uniquely designed and fairly short- but with several difficult
    switch puzzles and battles.  There are two Mini-Nightmares: Defeat the 
    first gelatinous boss by using Magic Powder on him, and slice up the second
    with your sword while avoiding the earthquakes and boulders.  The 
    Nightmare can be frustratingly difficult; you will have to keep kamikaze
    Ram attacking it with the Pegasus Boots while avoiding the projectiles until
    it turns yellow, then red, then dead.  Completing the secret dungeon rewards
    Link with an awesome prize: The choice of the Red Clothes, which double his
    offense, or the Blue Clothes, which double his defense.  Remember that you
    can return here later and switch clothes if you desire to.
    To the compass:
    - Go north, past the guards, to the next room.
    - Kill the enemies and go east.
    - Hit the northwest switch, then the southeast switch and get the compass.
    To the map:
    - Bomb the south wall, go through and get the rupees.
    - Go back north, then go east twice.
    - Throw the beetles into their corresponding holes, then go south.
    - Defeat the enemies and go west, and get the key from the chest.
    - Go north, then east, then north twice.
    - Hit the southeast switch, then the northwest switch twice and get the key.
    - Go east, then north through the locked door.
    - Defeat the first Mini-Nightmare and go west.
    - Go past the blocks and get the Nightmare Key from the chest.
    - Go back east, south, west, south twice, then west.
    - Go north through the locked door.
    - Defeat the second Mini-Nightmare and go west.
    - Step on the switch under the pot and go north.
    - Kill the enemies and get the map from the chest.
    To the boss:
    - Go east, throw the beetles into their corresponding holes and get the key.
    - Go back west and south, then go west.
    - Hit the right-middle switch, the south-middle switch, the left-middle 
      switch, then the north-middle switch, then go north.
    - Go west through the locked door.
    - Hit the crystal, then go north to get to the boss.
    
    
    
    
    Closing [0005]
    
    
    
    
    Credits:
    Thanks to the following parties whose source material helped speed the 
    production of this 
    guide along:
    
    Nintendo- for the use of their instruction manual
    
    Prima Games
    
    CPFace
    
    
    Copyright
    	This FAQ is copyright 2007 by Lando_Kashmir, AKA darth_schroodle AKA 
    schroodle AKA darthbrooks and may not be posted on any website besides the 
    standard GameFAQs or GameSpot or supercheats.com without my consent.  All 
    trademarks belong to Nintendo, the best video game company ever.
    
    
    Contact	
    Please contact the author at landokashmir@gmail.com to write to 
    me about any ERRORS or parts that are too unclear, or just to write general 
    comments.  Remember to put something about Zelda in the email topic.