hide results

    Elements Type FAQ by HRahman

    Version: 1.2 | Updated: 01/12/02 | Printable Version | Search Guide | Bookmark Guide

                               POKMON GOLD / SILVER
                            ELEMENTS TYPE FAQ VER. 1.2
     _____________                    __________________
    | A U T H O R \__________________|_G A M E  D A T A \_______________________ 
    |Author   : Hafiz Rahman           | Developer : Game Freak/Creatures       |
    |E-Mail   : <not included>         | Publisher : Nintendo                   |
    |Homeland : Indonesia              | Platform  : GameBoy/GameBoy Color      |     
    |Date     : January 12, 2002       | Version   : North American             |
     2001-2002 Hafiz Rahman 
    The disclaimer part is in the end of this file, it's not that I forgot it.
    That means there is still no reason for you to steal it :)
    Pokmon and related indicia are copyright 2000-2001 Nintendo/Creatures/
    Game Freak and whoever else I never could list, all rights reserved. Used
    without permission. Sorry... but millions of FAQ writer did this too :)
    Table of Contents
    1 Introduction & Version History
      2 Battle Chart 
        3 Attacking & Defending Determination
          4 Pokmon Battling Recommendation
            5 Summary
              6 Credits
                7 Disclaimer
                  8 Epilogue
    Introduction & Version History
    <December 12, 2001 - 04:41:29 AM, my computer time>
      Sad, isn't it? Everybody is so good at Pokmon no one had a thought to make
    a list of Pokmon and how to beat them faster when it comes to their weakness
    and resistance. I mean, I know everybody should know what type beats what
    type and what type resists what type. But hey, there are 251 monsters out
    there, and I believe that it is normal for some people not to know what type
    a Pokmon has, thus not knowing how to use their weakness to beat them. 
      So, after experiencing that on myself (trying to catch a Sudowoodo by keep
    fire attacking it in thought that it is a grass type, but then got realized
    that it is a rock type after it sits right inside my Pokball :), I think I
    had to make a list for weak-minded (like myself, no offense) who couldn't
    know by heart every single thing related with Pokmon. I hope, if somehow you
    had a problem with a Pokmon, you could just take a look at the list, know
    their weakness/es and blast the right shot thru them. Alright, enjoy then.  
    <Version History>
     Version 1.0 December 13, 2001
     - After a one-day work+ (it's a personal record :) this FAQ was finished.
     - As far as I know, this version hasn't been up in GameFAQs.
     Version 1.1 (still) December 13, 2001
     - Added some more new lines inside, and correcting some errors (said a
       sharked Hyper Beam on Aerodactyl; It should be Rock Slide, I'm kinda
       sleepy or just too forgetful :)
     - Huge development are made in Attacking and Defending Determination part.
       The lines after the description of two different kind, physical and spec.
       attack was the updated ones :) 
     Things to expect in future version:
     - I don't think there will be a future version.
     Things NOT to expect in future version:
     - Thus, the future version itself :)
    Battle Chart
    Alright, before we go to the list, here is the chart (fine, it's not a chart
    but you got the picture) about type weakness/es and resistances and immunity
    and so on. Other than from my personal experience, it was also taken from
    CreatureKeeper 200xx's Pokmon Trainer FAQ, used without permission, but
    credited as well. Other than the layout, I didn't change the content,though
    I DID add the Attack+ part. Anyway his FAQ is a great source, check it out!
    When it is said ATTACK+, it means that the type's attack is a weakness of 
    the listed type next to it. When it is said WEAKNESS(ES), it means that if
    the current type Pokmon received damage by an attack of a type listed as 
    WEAKNESS(ES), the damage done was doubled. When it is said RESISTANCE(S), it
    means the damage was halved. When it is said IMMUNITY(S), it means there are
    no damage done whatsoever. More info on Att. & Def. Determination section.
    Attack+     : DARK, GRASS, PSYCHIC 
    Weaknesses  : FIRE, FLYING, ROCK
    Resistances : FIGHTING, GRASS, GROUND
    Immunity    : -
    Attack+     : GHOST, PSYCHIC
    Weaknesses  : BUG, FIGHTING
    Resistances : DARK, GHOST
    Immunity    : PSYCHIC
    Attack+     : DRAGON
    Weaknesses  : DRAGON, ICE
    Resistances : ELECTRIC, FIRE, GRASS, WATER
    Immunity    : -
    Attack+     : FLYING, WATER 
    Weakness    : GROUND
    Resistances : ELECTRIC, FLYING, STEEL
    Immunity    : -
    Attack+     : DARK, ICE, NORMAL, ROCK, STEEL
    Weaknesses  : FLYING, PSYCHIC
    Resistances : BUG, DARK, ROCK
    Immunity    : -
    Attack+     : BUG, GRASS, ICE, STEEL 
    Weaknesses  : GROUND, ROCK, WATER
    Resistances : BUG, FIRE, GRASS, ICE, STEEL
    Immunity    : -
    Attack+     : BUG, FIGHTING
    Weaknesses  : ELECTRIC, ICE, ROCK
    Resistances : BUG, FIGHTING, GRASS
    Immunity    : GROUND
    Attack+     : GHOST, PSYCHIC
    Weaknesses  : DARK, GHOST
    Resistances : BUG, POISON
    Immunities  : FIGHTING, NORMAL*
    * There is one exception where a FIGHTING/NORMAL attack could damage GHOST.
      If an attacker uses Foresight move first before doing the FIGHTING/NORMAL
      attack, the GHOST won't be immune anymore.
    Attack+     : GROUND, ROCK, WATER
    Weaknesses  : BUG, FIRE, FLYING, ICE, POISON
    Immunity    : -
    Weaknesses  : GRASS, ICE, WATER
    Resistances : POISON, ROCK
    Immunity    : ELECTRIC
    Weaknesses  : FIGHTING, FIRE, ROCK, STEEL
    Resistance  : ICE
    Immunity    : -
    Attack+     : -
    Weakness    : FIGHTING
    Resistance  : -
    Immunity    : GHOST
    Attack+     : GRASS
    Weaknesses  : GROUND, PSYCHIC
    Resistances : BUG, FIGHTING, GRASS, POISON
    Immunity    : -
    Attack+     : FIGHTING, POISON
    Weaknesses  : BUG, DARK, GHOST
    Resistances : FIGHTING, PSYCHIC
    Immunity    : -
    Attack+     : BUG, FIRE, FLYING, ICE
    Resistances : FIRE, FLYING, NORMAL, POISON
    Immunity    : -
    Attack+     : ICE, ROCK
    Weaknesses  : FIGHTING, FIRE, GROUND
                  ROCK, STEEL
    Immunity    : POISON
    Attack+     : FIRE, GROUND, ROCK
    Weaknesses  : ELECTRIC, GRASS
    Resistances : FIRE, ICE, WATER, STEEL
    Immunity    : -
    In here, I will try to explain the differences between elements and what
    defense type (physical or special) will determine how many damage a Pokmon
    could take. The elements in this game splitted into two different kind,
    physical and special attacks. Defending Pokmon uses its own physical or
    special defense to survive the corresponding kind of attack used on them.
    - The higher ATTACK stats attacking Pokmon have, the damage will be greater.
    - The higher DEFENSE stats defending Pokmon have, damage will be smaller.
    - The higher SPC.ATTACK attacking Pokmon have, the damage will be greater.
    - The higher SPC. DEF. defending Pokmon have, the damage will be smaller.
    For you people who loved exact things (numbers, theories, blah, blah), here
    are something that might satisfy you:
    - NORMAL DAMAGE: If a defending Pokmon received an attack from any type it
      isn't weak or resist or immune to, the damage is 1 times (i.e. the same)
      of the base damage the attack have. However it will then be compared with
      stats thingies, which I don't really understand or so :) Such an example
      is when Clefairy got Thundershocked. 
    - HALF DAMAGE: If a defending Pokmon received an attack from any type it
      resists, the damage is 0.5 times of the base damage the attack have. Then
      the stats also counts, and still I don't know much about it :) Such an
      example is when Typhlosion got Flamethrowered.
    - HALF-HALF DAMAGE: If a defending Pokmon received an attack from any type,
      while the defending had DUAL type that both resist the attack type, then
      the damage will be (HALF DAMAGE * HALF DAMAGE) = 0.5 * 0.5 = 0.25 times.
      Such an example is doing a Rock Throw against Steelix.
    - DOUBLE DAMAGE: If a defending Pokmon received an attack from any type it
      is weak against, the damage is 2 times of the base damage the attack have.
      Still, stats does count. Such an example is when Clefairy got Cross Chop.
    - DOUBLE-DOUBLE DAMAGE: If a defending Pokmon received an attack from any
      type, while the defending had DUAL type that both weak against the attack
      type, then the damage will be (DOUBLE DAMAGE * DOUBLE DAMAGE) = 2 * 2 = 4
      times. ouch. Such an example is when a Gyarados (WATER/FLYING) got Thunder-
      shocked, or when a Charizard (FIRE/FLYING) got Rock Throw.
    - NO DAMAGE: If a defending Pokmon received an attack from any type it is
      immune to, it will receive ZERO damage whatsoever. Such and example is
      when Clefairy got Night Shaded.
    But then, there is still other thing affecting. It's popularly called STAB,
    Same Type Bonus Attack. If a Pokmon using an attack of the same type with
    its own (the monster) type, then the STAB applied, and the damage done,
    after applying the NORMAL/HALF/DOUBLE damage, was added 1.5 times more.
    In simple words, the example is like this:
    - NORMAL DAMAGE with STAB: A Clefairy got Thundershocked by Pikachu. Thun-
      dershock is ELECTRIC, and Pikachu is an ELECTRIC type, so STAB applied.
      The usual damage for NORMAL is 1 times, but since STAB applied, then
      the result is (1 times * 1.5) which makes 1.5 times. That means, having a
      Pikachu using a Thundershock against Clefairy will make the damage bigger
      as if Clefairy is near weak against ELECTRIC.
    - HALF DAMAGE with STAB: A Typhlosion got Flamethrowered by Magmar. The
      usual damage for HALF damage is 0.5 times (duh) but since STAB applied,
      the result is (0.5 times * 1.5) which makes 0.75 or 3/4 times if you don't
      attend any math class lately :)
    - HALF-HALF DAMAGE with STAB: A Steelix got Rock Throw by Geodude. The
      usual damage is 0.25, but since STAB applied, the result is (0.25 times *
      1.5) which makes 0.375 times.
    - DOUBLE DAMAGE with STAB: A Clefairy got Cross Chopped by a Machamp. The
      usual damage for DOUBLE is 2 times (duh, again) but since STAB applied,
      the result is (2 times * 1.5) which makes it 3 times of base damage.
    - DOUBLE-DOUBLE DAMAGE with STAB: A Gyarados got Thundershocked by Amphy.
      The usual damage is already 4, but since STAB applied, the result is
      (4 times * 1.5) which makes it 6 TIMES! ouch, ouch!
    - NO DAMAGE with STAB: is obvious, most likely Clefairy got Night Shaded
      by a Gengar, it will be (0 times * 1.5) which is still ZERO whatsoever.
    Again, there are still many other things affecting total amount of damage.
    There is a formulae about it, a real complicated one as if you want to
    program your very own game, but for some reason I just want (you) to enjoy
    (your) game without having to know every knitpicks and every tidbits of
    the game. It won't hurt if you just know how ELECTRIC beats WATER, without
    having to know the formula of:  
    L = attacker's level
    A = attacker's Attack/Special Attack
    P = attack's Base Power
    D = defender's Defense/Special Defense
    T = STAB (1 if not applied, 1.5 if applied)
    M = weakness/resistance/immunity (0,0.25,0.5,1,2,4)
    R = a random number between 217 and 255
    * = The underlined part [xT)xM)] is the thing that we have discussed above,
        (the section that explain about DOUBLE damage with STAB, etc, etc). So
        that means we've onle talked about the small part of all the formula :) 
    gee, I just told you that... Alright, that formula, and the next following
    info unless specifically noted, was taken from Efrem Orizzonte's Basic FAQ,
    hope he didn't mind, big thanks to him. 
    Anyway, if you want to know where to number (0,0.25,0.5,1,2,4) number came
    from (look up the M=weakness/etc/etc), my wild guesses came from single and
    dual type thingies. This info, however, was came from my own head :)
    0    = Is obvious, from a single type which immune against the attack type.
    0.25 = Is (maybe) from a dual type, where both type resists the attack type.
    0.5  = Is obvious, from a single type which resists the attack type.
    1    = Is obvious, from a single type which doesn't weak/resist/immune.
    2    = Is obvious, from a single type which weak against the attack type.
    4    = Is (maybe) from a dual type, where both type weak against the att.
    No STAB should be applied, since STAB is counted already in another part
    of the formulae.
    And so, as if these things ain't nice enough, there are still some other
    things that affect damage, like CRITICAL HIT (which doubled the base damage),
    or STATS MODIFIER item/moves (like Swords Dance, or stat boosting item), and
    the item a Pokmon hold (like Magnet on a ELECTRIC Pokmon) and so on.
    One more thing about STAB, there are some attack that has a type, but do not
    get you any bonus whatsoever. This called "typeless" attack and no STAB will
    be gotten although by having the same type Pokmon doing this move. For your
    convenience, the "typeless" moves are:
    # NORMAL          # PSYCHIC             # FIRE 
    --------          ---------             ------ 
    Attract           Agility               Sunny Day
    Baton Pass        Amnesia 
    Belly Drum        Barrier               # BUG
    Bide              Future Sight          ----- 
    Charm             Hypnosis              Spider Web
    Conversion        Kinesis               String Shot 
    Conversion2       Light Screen
    Defense Curl      Meditate              # ???
    Disable           Mirror Coat           -----
    Double Team       Psywave               Curse
    Encore            Reflect               Struggle* 
    Endure            Rest                  * (some say it is NORMAL but I don't
    Flash             Teleport                 know for sure)    
    Focus Energy                            
    Foresight         # GHOST               
    Glare             -------  
    Growl             Confuse Ray 
    Growth            Destiny Bond
    Harden            Spite
    Heal Bell 
    Leer              # GRASS
    Lock-On           -------
    Lovely Kiss       Cotton Spore 
    Mean Look         Sleep Powder
    Metronome         Spore 
    Milk Drink        Stun Spore
    Mimic             Synthesis
    Mind Reader
    Minimize          # FIGHTING
    Moonlight         ----------
    Morning Sun       Counter
    Pain Split        Detect 
    Perish Song
    Protect           # DRAGON
    Psych Up          --------
    Recover           Dragon Rage  
    Safe Guard        # ICE 
    Scary Face        ----- 
    Screech           Haze
    Sharpen           Mist
    Sketch            # POISON
    Sleep Talk        --------
    Smokescreen       Acid Armor 
    Sonic Boom        # FLYING 
    Splash            --------
    Substitute        Mirror Move
    Super Fang
    Supersonic        # WATER
    Swagger           -------
    Sweet Kiss        Rain Dance
    Sweet Scent       Withdraw
    Swords Dance
    Tail Whip         # GROUND
    Transform         --------
    Whirlwind         Sand Attack 
    Those moves are usually no damage dealing attack, and if you want to know
    what did they do in DETAILS, just read Efrem Orizzonte's FAQ in GameFAQs,
    it was an awesome FAQ indeed!
    That's it, people. Just enjoy your game alright. Anyway, no offense!
    Again. Before we go on, the list was taken from Mike Meevasin's Walktrough.
    Used without permission but credited as well. BUT the weakness list is all
    made by myself, I just can't remember all those 251 names and types...
    Some new Pokmon might had interesting type. Like Chincou. It is part WATER/
    ELECTRIC type. Its first type made it weak against ELECTRIC. But its second
    type made it resist ELECTRIC. When it is attacked by an ELECTRIC type attack,
    both its types cancels the effect each other and the result is normal damage.
    Next, Charizard is FIRE/FLYING. FIRE is weak against ROCK. FLYING is also
    weak against ROCK. Theoritically (am I spelling it right?), one weakness
    results double damage, thus double weaknesses result 4 times damage, ouch. 
          Name        Type1/Type2     Suggested attack (i.e. weakness) 
    1     Bulbasaur   Grass/Poison    FIRE, FLYING, ICE, PSYCHIC
    2     Ivysaur     Grass/Poison    FIRE, FLYING, ICE, PSYCHIC
    3     Venusaur    Grass/Poison    FIRE, FLYING, ICE, PSYCHIC
    4     Charmander  Fire            GROUND, ROCK, WATER
    5     Charmeleon  Fire            GROUND, ROCK, WATER
    6     Charizard   Fire/Flying     ELECTRIC, ROCK, WATER
    7     Squirtle    Water           ELECTRIC, GRASS
    8     Wartortle   Water           ELECTRIC, GRASS
    9     Blastoise   Water           ELECTRIC, GRASS
    10    Caterpie    Bug             FIRE, FLYING, ROCK
    11    Metapod     Bug             FIRE, FLYING, ROCK
    12    Butterfree  Bug/Flying      ELECTRIC, FIRE, FLYING, ICE, ROCK
    13    Weedle      Bug/Poison      FIRE, FLYING, ROCK, PSYCHIC
    14    Kakuna      Bug/Poison      FIRE, FLYING, ROCK, PSYCHIC
    15    Beedrill    Bug/Poison      FIRE, FLYING, ROCK, PSYCHIC
    16    Pidgey      Normal/Flying   ELECTRIC, ICE, ROCK
    17    Pidgeotto   Normal/Flying   ELECTRIC, ICE, ROCK
    18    Pidgeot     Normal/Flying   ELECTRIC, ICE, ROCK
    19    Rattata     Normal          FIGHTING
    20    Raticate    Normal          FIGHTING
    21    Spearow     Normal/Flying   ELECTRIC, ICE, ROCK
    22    Fearow      Normal/Flying   ELECTRIC, ICE, ROCK
    23    Ekans       Poison          GROUND, PSYCHIC
    24    Arbok       Poison          GROUND, PSYCHIC
    25    Pikachu     Electric        GROUND
    26    Raichu      Electric        GROUND
    27    Sandshrew   Ground          GRASS, ICE, WATER
    28    Sandslash   Ground          GRASS, ICE, WATER
    29    Nidoran (F) Poison          GROUND, PSYCHIC
    30    Nidorina    Poison          GROUND, PSYCHIC
    31    Nidoqueen   Poison/Ground   ICE, PSYCHIC, WATER
    32    Nidoran (M) Poison          GROUND, PSYCHIC
    33    Nidorino    Poison          GROUND, PSYCHIC
    34    Nidoking    Poison/Ground   ICE, PSYCHIC, WATER
    35    Clefairy    Normal          FIGHTING
    36    Clefable    Normal          FIGHTING
    37    Vulpix      Fire            GROUND, ROCK, WATER
    38    Ninetales   Fire            GROUND, ROCK, WATER
    39    Jigglypuff  Normal          FIGHTING
    40    Wigglytuff  Normal          FIGHTING
    41    Zubat       Poison/Flying   ELECTRIC, ICE, PSYCHIC, ROCK
    42    Golbat      Poison/Flying   ELECTRIC, ICE, PSYCHIC, ROCK
    43    Oddish      Grass/Poison    FIRE, FLYING, ICE, PSYCHIC
    44    Gloom       Grass/Poison    FIRE, FLYING, ICE, PSYCHIC
    45    Vileplume   Grass/Poison    FIRE, FLYING, ICE, PSYCHIC
    46    Paras       Bug/Grass       BUG, FIRE, FLYING, ROCK, ICE, POISON
    47    Parasect    Bug/Grass       BUG, FIRE, FLYING, ROCK, ICE, POISON
    48    Venonat     Bug/Poison      FIRE, FLYING, ROCK, PSYCHIC
    49    Venomoth    Bug/Poison      FIRE, FLYING, ROCK, PSYCHIC
    50    Diglett     Ground          GRASS, ICE, WATER
    51    Dugtrio     Ground          GRASS, ICE, WATER
    52    Meowth      Normal          FIGHTING
    53    Persian     Normal          FIGHTING
    54    Psyduck     Water           ELECTRIC, GRASS
    55    Golduck     Water           ELECTRIC, GRASS
    56    Mankey      Fighting        FLYING, PSYCHIC
    57    Primeape    Fighting        FLYING, PSYCHIC
    58    Growlithe   Fire            GROUND, ROCK, WATER
    59    Arcanine    Fire            GROUND, ROCK, WATER
    60    Poliwag     Water           ELECTRIC, GRASS
    61    Poliwhirl   Water           ELECTRIC, GRASS
    62    Poliwrath   Water/Fighting  ELECTRIC, FLYING, GRASS, PSYCHIC
    63    Abra        Psychic         BUG, DARK, GHOST
    64    Kadabra     Psychic         BUG, DARK, GHOST
    65    Alakazam    Psychic         BUG, DARK, GHOST
    66    Machop      Fighting        FLYING, PSYCHIC
    67    Machoke     Fighting        FLYING, PSYCHIC
    68    Machamp     Fighting        FLYING, PSYCHIC
    69    Bellsprout  Grass/Poison    FIRE, FLYING, ICE, PSYCHIC
    70    Weepinbell  Grass/Poison    FIRE, FLYING, ICE, PSYCHIC
    71    Victreebel  Grass/Poison    FIRE, FLYING, ICE, PSYCHIC
    72    Tentacool   Water/Poison    ELECTRIC, GRASS, GROUND, PSYCHIC
    73    Tentacruel  Water/Poison    ELECTRIC, GRASS, GROUND, PSYCHIC
    74    Geodude     Rock/Ground     FIGHTING, GRASS, GROUND, ICE, STEEL, WATER
    75    Graveler    Rock/Ground     FIGHTING, GRASS, GROUND, ICE, STEEL, WATER
    76    Golem       Rock/Ground     FIGHTING, GRASS, GROUND, ICE, STEEL, WATER
    77    Ponyta      Fire            GROUND, ROCK, WATER
    78    Rapidash    Fire            GROUND, ROCK, WATER
    79    SlowPok    Water/Psychic   BUG, DARK, ELECTRIC, GRASS, GHOST
    80    Slowbro     Water/Psychic   BUG, DARK, ELECTRIC, GRASS, GHOST
    81    Magnemite   Electric/Steel  GROUND, FIGHTING, FIRE
    82    Magneton    Electric/Steel  GROUND, FIGHTING, FIRE
    83    Farfetch'd  Normal/Flying   ELECTRIC, ICE, ROCK
    84    Doduo       Normal/Flying   ELECTRIC, ICE, ROCK
    85    Dodrio      Normal/Flying   ELECTRIC, ICE, ROCK
    86    Seel        Water           ELECTRIC, GRASS
    87    Dewgong     Water/Ice      ELECTRIC, FIGHTING, FIRE, GRASS, ROCK, STEEL
    88    Grimer      Poison          GROUND, PSYCHIC
    89    Muk         Poison          GROUND, PSYCHIC
    90    Shellder    Water           ELECTRIC, GRASS
    91    Cloyster    Water/Ice      ELECTRIC, FIGHTING, FIRE, GRASS, ROCK, STEEL
    92    Gastly      Ghost/Poison    DARK, GHOST, GROUND, PSYCHIC
    93    Haunter     Ghost/Poison    DARK, GHOST, GROUND, PSYCHIC
    94    Gengar      Ghost/Poison    DARK, GHOST, GROUND, PSYCHIC
    95    Onix        Rock/Ground     FIGHTING, GRASS, GROUND, ICE, STEEL, WATER
    96    Drowzee     Psychic         BUG, DARK, GHOST
    97    Hypno       Psychic         BUG, DARK, GHOST
    98    Krabby      Water           ELECTRIC, GRASS
    99    Kingler     Water           ELECTRIC, GRASS
    100   Voltorb     Electric        GROUND
    101   Electrode   Electric        GROUND
    102   Exeggcute   Grass/Psychic   DARK, BUG, FIRE, FLYING, GHOST, ICE, POISON
    103   Exeggutor   Grass/Psychic   DARK, BUG, FIRE, FLYING, GHOST, ICE, POISON
    104   Cubone      Ground          GRASS, ICE, WATER
    105   Marowak     Ground          GRASS, ICE, WATER
    106   Hitmonlee   Fighting        FLYING, PSYCHIC
    107   Hitmonchan  Fighting        FLYING, PSYCHIC
    108   Lickitung   Normal          FIGHTING
    109   Koffing     Poison          GROUND, PSYCHIC
    110   Weezing     Poison          GROUND, PSYCHIC
    111   Rhyhorn     Ground/Rock     FIGHTING, GRASS, GROUND, ICE, STEEL, WATER
    112   Rhydon      Ground/Rock     FIGHTING, GRASS, GROUND, ICE, STEEL, WATER
    113   Chansey     Normal          FIGHTING
    114   Tangela     Grass           BUG, FIRE, FLYING, ICE, POISON
    115   Kangaskhan  Normal          FIGHTING
    116   Horsea      Water           ELECTRIC, GRASS
    117   Seadra      Water           ELECTRIC, GRASS
    118   Goldeen     Water           ELECTRIC, GRASS
    119   Seaking     Water           ELECTRIC, GRASS
    120   Staryu      Water           ELECTRIC, GRASS
    121   Starmie     Water/Psychic   BUG, DARK, ELECTRIC, GRASS, GHOST
    122   Mr. Mime    Psychic         BUG, DARK, GHOST
    123   Scyther     Bug/Flying      ELECTRIC, FIRE, FLYING, ICE, ROCK
    124   Jynx        Ice/Psychic     BUG, DARK, FIRE, GHOST, ROCK, STEEL
    125   Electabuzz  Electric        GROUND
    126   Magmar      Fire            GROUND, ROCK, WATER
    127   Pinsir      Bug             FIRE, FLYING, ROCK
    128   Tauros      Normal          FIGHTING
    129   Magikarp    Water           ELECTRIC, GRASS
    130   Gyarados    Water/Flying    ELECTRIC, ROCK
    131   Lapras      Water/Ice       ELECTRIC, FIGHTING, GRASS, ROCK
    132   Ditto       Normal          FIGHTING
    133   Eevee       Normal          FIGHTING
    134   Vaporeon    Water           ELECTRIC, GRASS
    135   Jolteon     Electric        GROUND
    136   Flareon     Fire            GROUND, ROCK, WATER
    137   Porygon     Normal          FIGHTING
    138   Omanyte     Rock/Water      ELECTRIC, FIGHTING, GRASS, GROUND
    139   Omastar     Rock/Water      ELECTRIC, FIGHTING, GRASS, GROUND
    140   Kabuto      Rock/Water      ELECTRIC, FIGHTING, GRASS, GROUND
    141   Kabutops    Rock/Water      ELECTRIC, FIGHTING, GRASS, GROUND
    142   Aerodactyl  Rock/Flying     ELECTRIC, GROUND, ICE, ROCK, STEEL, WATER
    143   Snorlax     Normal          FIGHTING
    144   Articuno    Ice/Flying      ELECTRIC, FIRE, ROCK, STEEL
    145   Zapdos      Electric/Flying ICE, ROCK 
    146   Moltres     Fire/Flying     ELECTRIC, ROCK, WATER
    147   Dratini     Dragon          DRAGON, ICE
    148   Dragonair   Dragon          DRAGON, ICE
    149   Dragonite   Dragon/Flying   DRAGON, ICE, ROCK 
    150   Mewtwo      Psychic         BUG, DARK, GHOST
    151   Mew         Psychic         BUG, DARK, GHOST
    152   Chikorita   Grass           BUG, FIRE, FLYING, ICE, POISON
    153   Bayleef     Grass           BUG, FIRE, FLYING, ICE, POISON
    154   Meganium    Grass           BUG, FIRE, FLYING, ICE, POISON
    155   Cyndaquil   Fire            GROUND, ROCK, WATER
    156   Quilava     Fire            GROUND, ROCK, WATER
    157   Typhlosion  Fire            GROUND, ROCK, WATER
    158   Totodile    Water           ELECTRIC, GRASS
    159   Croconaw    Water           ELECTRIC, GRASS
    160   Feraligatr  Water           ELECTRIC, GRASS
    161   Sentret     Normal          FIGHTING
    162   Furret      Normal          FIGHTING
    163   Hoothoot    Normal/Flying   ELECTRIC, ICE, ROCK
    164   Noctowl     Normal/Flying   ELECTRIC, ICE, ROCK
    165   Ledyba      Bug/Flying      ELECTRIC, FIRE, FLYING, ICE, ROCK
    166   Ledian      Bug/Flying      ELECTRIC, FIRE, FLYING, ICE, ROCK
    167   Spinarak    Bug/Poison      FIRE, FLYING, ROCK, PSYCHIC
    168   Ariados     Bug/Poison      FIRE, FLYING, ROCK, PSYCHIC
    169   Crobat      Poison/Flying   ELECTRIC, ICE, PSYCHIC, ROCK
    170   Chinchou    Water/Electric  GRASS, GROUND
    171   Lanturn     Water/Electric  GRASS, GROUND
    172   Pichu       Electric        GROUND
    173   Cleffa      Normal          FIGHTING
    174   Igglybuff   Normal          FIGHTING
    175   Togepi      Normal          FIGHTING
    176   Togetic     Normal/Flying   ELECTRIC, ICE, ROCK
    177   Natu        Psychic/Flying  ELECTRIC, DARK, GHOST, ICE, ROCK
    178   Xatu        Psychic/Flying  ELECTRIC, DARK, GHOST, ICE, ROCK
    179   Mareep      Electric        GROUND
    180   Flaaffy     Electric        GROUND
    181   Ampharos    Electric        GROUND
    182   Bellossom   Grass           BUG, FIRE, FLYING, ICE, POISON
    183   Marill      Water           ELECTRIC, GRASS
    184   Azumarill   Water           ELECTRIC, GRASS
    185   Sudowoodo   Rock            FIGHTING, GRASS, GROUND, STEEL, WATER
    186   Politoed    Water           ELECTRIC, GRASS
    187   Hoppip      Grass/Flying    FIRE, FLYING, ICE, POISON, ROCK
    188   Skiploom    Grass/Flying    FIRE, FLYING, ICE, POISON, ROCK
    189   Jumpluff    Grass/Flying    FIRE, FLYING, ICE, POISON, ROCK
    190   Aipom       Normal          FIGHTING
    191   Sunkern     Grass           BUG, FIRE, FLYING, ICE, POISON
    192   Sunflora    Grass           BUG, FIRE, FLYING, ICE, POISON
    193   Yanma       Bug/Flying      ELECTRIC, FIRE, FLYING, ICE, ROCK
    194   Wooper      Water/Ground    GRASS
    195   Quagsire    Water/Ground    GRASS
    196   Espeon      Psychic         BUG, DARK, GHOST
    197   Umbreon     Dark            BUG, FIGHTING
    198   Murkrow     Dark/Flying     ELECTRIC, ICE, ROCK
    199   Slowking    Water/Psychic   BUG, DARK, ELECTRIC, GRASS, GHOST
    200   Misdreavus  Ghost           DARK, GHOST
    201   Unown       Psychic         BUG, DARK, GHOST
    202   Wobbuffet   Psychic         BUG, DARK, GHOST
    203   Girafarig   Normal/Psychic  BUG, DARK
    204   Pineco      Bug             FIRE, FLYING, ROCK
    205   Forretress  Bug/Steel       FIRE
    206   Dunsparce   Normal          FIGHTING
    207   Gligar      Ground/Flying   ELECTRIC, GRASS, ICE, ROCK, WATER
    208   Steelix     Steel/Ground    FIGHTING, FIRE, GROUND, WATER
    209   Snubbull    Normal          FIGHTING
    210   Granbull    Normal          FIGHTING
    211   Qwilfish    Water/Poison    ELECTRIC, GRASS, GROUND, PSYCHIC
    212   Scizor      Bug/Steel       FIRE
    213   Shuckle     Bug/Rock        ROCK, STEEL, WATER
    214   Heracross   Bug/Fighting    FIRE, FLYING, PSYCHIC
    215   Sneasel     Dark/Ice        BUG, FIGHTING, FIRE, ROCK, STEEL
    216   Teddiursa   Normal          FIGHTING
    217   Ursaring    Normal          FIGHTING
    218   Slugma      Fire            GROUND, ROCK, WATER
    219   Magcargo    Fire/Rock       FIGHTING, GROUND, ROCK, WATER
    220   Swinub      Ice/Ground      FIGHTING, FIRE, GRASS, STEEL, WATER
    221   Piloswine   Ice/Ground      FIGHTING, FIRE, GRASS, STEEL, WATER
    222   Corsola     Water/Rock      ELECTRIC, FIGHTING, GRASS, GROUND
    223   Remoraid    Water           ELECTRIC, GRASS
    224   Octillery   Water           ELECTRIC, GRASS
    225   Delibird    Ice/Flying      ELECTRIC, FIRE, ROCK, STEEL
    226   Mantine     Water/Flying    ELECTRIC, ROCK
    227   Skarmory    Steel/Flying    ELECTRIC
    228   Houndour    Dark/Fire       FIGHTING, GROUND, ROCK, WATER
    229   Houndoom    Dark/Fire       FIGHTING, GROUND, ROCK, WATER
    230   Kingdra     Water/Dragon    DRAGON
    231   Phanpy      Ground          GRASS, ICE, WATER
    232   Donphan     Ground          GRASS, ICE, WATER
    233   Porygon2    Normal          FIGHTING
    234   Stantler    Normal          FIGHTING
    235   Smeargle    Normal          FIGHTING
    236   Tyrogue     Fighting        FLYING, PSYCHIC
    237   Hitmontop   Fighting        FLYING, PSYCHIC
    238   Smoochum    Ice/Psychic     BUG, DARK, FIRE, GHOST, ROCK, STEEL
    239   Elekid      Electric        GROUND
    240   Magby       Fire            GROUND, ROCK, WATER
    241   Miltank     Normal          FIGHTING
    242   Blissey     Normal          FIGHTING
    243   Raikou      Electric        GROUND
    244   Entei       Fire            GROUND, ROCK, WATER
    245   Suicune     Water           ELECTRIC, GRASS
    246   Larvitar    Rock/Ground     FIGHTING, GRASS, GROUND, ICE, STEEL, WATER
    247   Pupitar     Rock/Ground     FIGHTING, GRASS, GROUND, ICE, STEEL, WATER
    248   Tyranitar   Rock/Dark       BUG, FIGHTING, GRASS, GROUND, STEEL, WATER
    249   Lugia       Psychic/Flying  ELECTRIC, DARK, GHOST, ICE, ROCK
    250   Ho-oh       Fire/Flying     ELECTRIC, ROCK, WATER
    251   Celebi      Psychic/Grass   BUG, DARK, FIRE, FLYING, GHOST, ICE, POISON
    Here, we will talk about each type, its advantage and disadvantage, plus we
    will discuss about dual-typed Pokmon, and let's see whether the fusion add
    more or less battling advantages and weaknesses. Let's start with single-
    Its attack is one of the less type who could harm DARK and PSYCHIC type. 
    It is somehow a balanced attack and defense type. BUG types evolved early
    in low level, but then it gained another type thus cannot be discussed here
    anymore since this is reserved for bugs-only :) 
    This new type brings fear for those who previously brings fear :), GHOST and
    PSYCHIC. The only drawback is that BUG and FIGHTING are strong against DARK
    (logically, because bugs usually lives at night and fighter doesn't fear 
    darkness :), PLUS the fact that DARK type aren't much anywhere.
    DRAGON is famous because it resists the four popular types, three from the
    starters and another one is ELECTRIC. Its only weakness is ICE and itself.
    Dragons are also rarely found, but its worth searching and raising it.
    Most dragon had HUGE attack and other stats, although they need more exps
    to raise and get evolved at relatively high level.
    One thing about this type is the fact that most of its owner are fast. It's
    good against birds (or anything that you see having wings behind :) Now
    it's also resist STEEL (although some of the previously pure-electric
    member is now dual-typed with STEEL). However it couldn't harm any GROUND
    type anywhere.
    It's only weak against FLYING and PSYCHIC, which is good, and good enough
    it harms DARK, STEEL and it is the only one hated by NORMAL types. As a
    fact, FIGHTING type had a high attack stats, thus make it easier to blow-
    up low defensed enemies.
    Being one of the two legendary elements you MUST found in any games, FIRE
    is somehow between average and almost good. It harms STEEL, which is good,
    since it resists them too. One interesting note that it is weak against
    WATER, while great against ICE. So, make sure you take a note on some
    Pokmon. You don't want to flame on a water-type despite of the icy-look
    that opponent have and vice versa.
    Good things about it is that it's good against FIGHTING, it eats BUG, and
    it completely avoid GROUND. As long as you're on air, it's fine, but some
    enemies will harm you a lot by shocking, freezing or throwing you some
    sharp rocks. Beware!
    Everyone loves ghosts... at first. I mean, at first it resists BUG, POISON,
    and completely unaffected by FIGHTING and NORMAL. Like DRAGON, its only
    weakness is itself. BUT then the DARK type came along, and hurt this type
    a lot. However this type is the greatest when it comes to deal with foes 
    who only knows how to kick and scratch...
    One good thing that you might not notice is that GRASS is almost close to
    DRAGON. It resists 3 popular types, ELECTRIC, GRASS and WATER, plus GROUND.
    But the drawback is that they have MORE weaknesses (5, to be exact), inclu-
    ding fire, so without being a dual-typed, GRASS is a stand alone weak type.
    The reason why ELECTRIC is not invincible is because the GROUND type exist.
    It completely immune ELECTRIC, plus resists POISON and ROCK. Most GROUND
    type is dual-typed with any other else, but one good thing is that it hurts
    a lot, ELECTRIC, FIRE, POISON, ROCK plus STEEL, which is great.
    Single-typed ICE Pokmon are rare (I mean, there aren't any) but just 
    remember that this is the only hope to hurt dragons if you don't have any
    DRAGON attack by your side.
    In short words, NORMAL types are normal. It resist NOTHING, it didn't hurt
    anything a lot, it's only weak against FIGHTING, and as a bonus it's
    immune against GHOST (normal people didn't believe ghost :). So if you
    wanna pure damage just as it shown in the MOVE screen, without being 
    reduced or added, just normal, choose this. Especially if you want to use
    your TM/HM.
    POISON isn't that good in attacking (see the name, POISON is status effect,
    not damage effect :), but however it resists itself, GRASS, FIGHTING and
    BUG, which is somehow a lot. With it you could easily fight strong dual-
    typed namely BUG/FIGHTING (Heracross), or BUG/GRASS (Parasect? :). 
    Yeah, most of you know how Mewtwo blasts completely anything with its psychic
    anywhere. It is because previously there are only one SPECIAL stats, both
    determined special attack and defense. And since Mewtwo's SPECIAL is, well,
    inhuman, so it could be the way it was before. But now SPECIAL was splitted
    as two, ATTACK and DEFENSE, so the stats isn't much affecting anymore. PLUS
    the fact that it has two new drawbacks, STEEL and DARK (resist;immune) and
    it is weak against DARK, PSYCHIC is became more balanced nowadays.
    So many weaknesses (5), more than its resistances (4) makes this one somehow
    weaker. However it became stronger when it was dual-typed with others.
    The newcomer that is probably made after the popularity of stall strategy in
    Pokmon Trading Card Game (?). I mean, rather than having a Pokmon with huge
    HP but no resistance (Chansey) to stall (sacrifice?) while preparing the 
    big strikers behind, why not making a Pokmon that could resists almost
    ANYthing? This thing resists 11(!) types, including DRAGON, GHOST, DARK,
    PSYCHIC and itself, thus making it insanely incredibly defensively strong.
    Almost, if only it wasn't weak against FIGHTING, FIRE or GROUND. There are
    many of those three types around, so beating STEEL should be easier after
    The second legendary elements after FIRE, it has only two weakness and four
    resistances, which is good, and it beats FIRE, which also good. A WATER type
    is a must for a good all-round team.
    BUG family \_________________________________________________________________
    #12  Butterfree
    #123 Scyther
    #165 Ledyba
    #166 Ledian
    #193 Yanma
    The weaknesses total became 5. FLYING beats BUG, and having a FLYING type
    ain't help since FLYING isn't resist FLYING. However the attack variety will
    be pretty good to fight either FIGHTING (use FLYING) or DARK/PSYCHIC (use
    BUG attacks). Thankfully there are less Pokmon with this type, and only Ash
    uses Butterfree after all :) If you should choose one, with no doubt Scyther
    would be the best.
    #13  Weedle
    #14  Kakuna
    #15  Beedrill
    #48  Venonat
    #49  Venomoth
    #167 Spinarak
    #168 Ariados
    Not pretty nice, it adds another weakness other than the BUG's, which is
    PSYCHIC. Unless you enjoy poisoning your foes, try another one. Either Veno-
    moth and Ariados has good stats (ELITE FOUR uses them :) and Beedrill had
    it's very own special move.
    #46  Paras
    #47  Parasect
    At first it looks bad, bad, bad since it now has 6 weakness, but know that
    BUG+GRASS attack also effective against 6 other types. Be wise.
    # 205 Forretress
    # 212 Scizor
    Great, the one good thing is that it is defensively strong because of the
    STEEL part, and the result is that it is only weak against FIRE. However,
    the attack won't be great since BUG+STEEL only hurt 5 types. Forretress is
    good defended, but Scizor is much stronger in attacking.
    #213 Shuckle
    Not bad, now it has only 3 weaknesses, ROCK, STEEL and WATER, plus 7 types
    that is weak against both of them. Nice combination, especially when you
    know that Shuckle had the highest stats between all Pokmon in terms of
    DEFENSE and SPC.DEF. Isn't that awright, inspite of its lack part of attack
    and speed? One last thing, thought, Shuckle lacks HP. Big time.
    #214 Heracross
    The result is only 3 weaknesses, and 8 type advantages. So this is better
    than BUG/ROCK, especially knowing that the attack stats of FIGHTING type is
    higher than ROCK's.
    DARK family \________________________________________________________________
    #198 Murkrow
    ELECTRIC, ICE and ROCK is its only weaknesses. It has only 4 types advantages
    BUT it was against GHOST, PSYCHIC, BUG and FIGHTING. BUG beats DARK, FLYING
    beats BUG. So its attack is both PSYCHIC and anti-PSYCHIC combination. Great,
    this is the only way so no one could get advantage from its DARK side.
    #215 Sneasel
    It has 5 weaknesses, no good, but with this you might beat those annoying
    PSYCHIC, GHOST and DRAGON easier, all in one shot.
    #228 Houndour
    #229 Houndoom
    With this you could easily burn the BUG that wants to harm your DARK side,
    but it also adds more weakness against FIGHTING, ROCK, GROUND and WATER. But
    hey, it helps against ICE and DRAGON and PSYCHIC.
    DRAGON family \______________________________________________________________
    #149 Dragonite
    As a dragon, it adds one more weakness against ROCK, but then it adds 2 more
    type advantages. It will now resist GROUND, and cancels ELECTRIC, so it is
    an ELECTRIC and anti-ELECTRIC one. And, if you ever had a Dragonite, type
    won't be that much matter anymore... :)
    ELECTRIC family \____________________________________________________________
    #81  Magnemite
    #82  Magneton
    Its STEEL part makes this resist much more thing, but the one-only ELECTRIC
    weakness must be added with FIGHTING and FIRE. The attack advantage won't
    add much but somehow it will be faster than the pure STEEL, which is rather
    #145 Zapdos
    Good, the GROUND weakness of ELECTRIC is completety avoided by flying high
    above. And ELECTRIC weakness of FLYING is canceled since it is also part
    ELECTRIC. It is now weak against ICE and ROCK, plus having great speed and
    rather less 4 type advantages. Now, Zapdos ain't weak against ELECTRIC 
    anymore, despite of it is being FLYING...
    FIRE family \________________________________________________________________
    #6   Charizard
    #146 Moltres
    #250 Ho-oh
    First, FIRE has 4 weaknesses and FLYING has 3. The result of them made 3
    mixed weaknesses of somewhat popular types, ELECTRIC, WATER, and ROCK. FIRE/
    FLYING itself has 5 type adv, one is against STEEL, which is good. And note
    that all of the owner of this dual-type are super strong, you know what I
    mean, and you know where I'm going to.
    #219 Magcargo
    Weak against FIGHTING, GROUND, ROCK and WATER, this dude might seems weak.
    But look again, this also your chance to hurt ICE and STEEL, plus 4 more
    like FIRE and FLYING, making the total of 6. So with this you might be
    brave enough to face another FIRE type.
    GHOST family \_______________________________________________________________
    #92  Gastly
    #93  Haunter
    #94  Gengar
    The only dual-type of GHOST, it is now has 2 more weaknesses despite of the
    GHOST's.  Since POISON isn't that great (it only has 1 type advs and resists
    FIGHTING, which GHOST is already immune to), this type might seems useless.
    However, because POISON resists BUG and GHOST ignores FIGHTING, while BUG and
    FIGHTING are more popularly used to beat the newcomers DARK and STEEL, that's
    why we need GHOST/POISON.
    GRASS family \_______________________________________________________________
    #1   Bulbasaur
    #2   Ivysaur
    #3   Venusaur
    #43  Oddish
    #44  Gloom
    #45  Vileplume
    #69  Bellsprout
    #70  Weepinbell
    #71  Victreebel
    Look at those line-ups :) It has 4 weaknesses, FIRE, FLYING, ICE and PSYCHIC
    and although it also has 4 type advs, GRASS/POISON might not be a good 
    choice since both of them have much status-affecting attack rather than
    damage dealing, and although it has some strong attacks but we will have
    to sacrifice the status-affecting anyway, so it might not be a good choice.
    But maybe this way the GRASS won't get lost against the POISON. If you should
    choose one, either get Venusaur (for it stats), or get the Oddish family,
    although the actual purpose is to get another-type Bellosom anyway :)
    #102 Exegcute
    #103 Exeggutor
    Used to be a great choice, now it has 7 weaknesses and 5 type advs. However
    it has some good choice of attack and perhaps it will still win against
    a one-on-one battle against GRASS/POISON type.
    #187 Hoppip
    #188 Skiploom
    #189 Jumpluff
    I once had a Jumpluff and at low level it had nothing but 2 status-changing
    attacks, 1 recovery move and 1 weak-but-continuously Leech Seed leeching
    move. The only way I could use it is to capture another Pokmon. It couldn't
    do much damage whatsoever. Anyway, it has 5 weaknesses and 5 advs, so I guess
    it is just about average and balanced type. 
    GROUND family \______________________________________________________________
    #111 Rhyhorn
    #112 Rhydon
    Six weaknesses, but the total advs is 8. I believe that it will be a slow
    dude, but consider the total advantages as you could battle more foes than
    as you thought before.
    #207 Gligar 
    5 weaknesses, 7 advs, plus one immunity of GROUND itself. Overall, it is as
    great as GROUND/ROCK, but with lower att-def stats and higher speed. It beats
    STEEL, so that's good. 
    ICE family \_________________________________________________________________
    #124 Jynx
    #238 Smoochum
    It has 6 weaknesses, but PSYCHICs are rare especially the one accompanied
    with ICE, so that with its rather high phy.att.stats it will be easier to use
    to beat strong DRAGONs.
    #144 Articuno
    #225 Delibird
    Only 4 weaknesses, but it has 6 advs and beats DRAGON. Anybody wants to beat
    DRAGON :)
    #220 Swinub
    #221 Piloswine
    5 weaknesses, but 9 advs including STEEL and DRAGON, so you should decide
    whether you take this or not :) I can't guarantee it will be fast enough to
    beat DRAGONs before getting Hyper Beamed, though :)
    NORMAL family \______________________________________________________________
    #16  Pidgey
    #17  Pidgeotto
    #18  Pidgeot
    #21  Spearow
    #22  Fearow 
    #83  Farfetch'd
    #84  Doduo
    #85  Dodrio
    #163 Hoothoot
    #164 Noctowl
    #176 Togetic
    This biggest family of dual-typed Pokmon had only 3 weaknesses, 1 immunity
    against GHOST and now NORMAL fellow could hurt FIGHTING rather than being
    hurted :) The noticeable thing is that they are relatively weak, well, maybe
    Dodrio is kinda strong with good moves like Tri-attack, but in overall a 
    NORMAL is a NORMAL :) Choose Dodrio, it has great moves, or Farfetch'd if
    you could get the Stick item.
    #203 Girafarig
    This weird (how could a normal combined with psycho? Two face, maybe?) dual-
    type turns out great in result. It's only weak against BUG and DARK, it could
    hurt FIGHTING rather than being hurted, and it completely ignore GHOST. 
    Great, as a type, I like it. There are less choice of Pokmon, though.
    POISON family \______________________________________________________________
    #31  Nidoqueen
    #34  Nidoking
    POISON/GROUND makes somewhat good Pokmon. It has only 3 weaknesses, but 7
    advs and one immunity to ELECTRIC thanks to its GROUND. They are mostly
    strong and heavy attacker, yet rather slow to command.
    #41  Zubat
    #42  Golbat
    #169 Crobat
    Four weaknesses is kinda average, but its immunity against GROUND is one
    good thing.  It only has 3 advs, though.
    PSYCHIC family \_____________________________________________________________
    #177 Natu
    #178 Xatu
    #249 Lugia
    Fine, it has 5 weaknesses, but there should be something why one of the ELITE
    FOUR uses Xatu, and why Lugia being a Legendary Pokmon :) It has only three
    advs, so that shouldn't be the reason :) Fine, I'll be serious. First, they
    ignore GROUND, which is normal since they are part FLYING. Next, they had
    great choice of moves including Psychic, and Lugia itself had a high stats,
    made it actually ignore type just like Dragonites. The last, Lugia had a
    movie made for it, so I guess that's enough for a reason :)
    #251 Celebi
    7 weaknesses everyone, this is the one most of you dreamt of getting in a
    Nintendo Promotion event :) It has only 5 advs, I never had nor seeing one, 
    maybe I'll Shark my game, but it's Celebi so that's out of the question
    anyway :)
    ROCK family \________________________________________________________________
    #74  Geodude
    #75  Graveler
    #76  Golem
    #95  Onix
    #246 Larvitar
    #247 Pupitar
    They had 6 weaknesses, but their DEFENSE stats are relatively high you want
    to use it against any FIGHTER and NORMAL types. Most of them are slow, but
    their attack is kinda strong. Remember they had 9 (yep, nine) type advs.
    Larvitar and Pupitar takes lot of time to evolve just like the Dragon family
    but once it grown-up into the ROCK/DARK Tyranitar, everything will be dark
    for your foes (most likely :)...
    #138 Omanyte
    #139 Omaster
    #140 Kabuto
    #141 Kabutops
    These fossil family had 4 weaknesses, but it has 7 advs. They takes somewhat
    long time to evolve but the result is somewhat strong Pokmon. Choose it as
    they are rare anyway.
    #142 Aerodactyl
    Aerodactyl should prove itself as a strong dude, if only it hadn't too much
    weaknesses as it has now, six. It has high stats, but only 5 advs and remem-
    ber only Lance had Rock Slide in his Aerodactyl. He should have sharked his 
    #248 Tyranitar
    ROCK/DARK rocks. It has the same 6 weaknesses like its pre-evo, although
    different, but it also beats 6 types. Tyranitar has strong moves and high
    stats, it's worth raising one in your team.
    STEEL family \_______________________________________________________________
    #208 Steelix
    It has 4 weaknesses but it's strong against 7 different types, immune against 
    POISON and ELECTRIC, and resists all 11 types a STEEL could resist. This dude
    is a highly recommended defender, its worth sacrificing a Metal Coat for it
    and not getting Scizor... It's kinda slow, though...
    #227 Skarmory
    One thing could take advantage from a Skarmory is the ELECTRIC. It has 4
    type advs, but still it resists 11 types and immune against POISON and
    GROUND. Seems like this dude is the anti-STEEL/GROUND ones.
    WATER family \_______________________________________________________________
    #62  Poliwrath
    4 weaknesses, 8 type advs. Poliwrath is strong, it has confuse-effect move
    and in overall it is a good choice of Pokmon.
    #72  Tentacool
    #73  Tentacruel
    #211 Qwilfish
    4 weaknesses, 4 advs. These dude might had some good combination moves, but
    they are relatively average and since they are half-POISON it could be either
    good or bad depending on how you use it.
    #79  SlowPok
    #80  Slowbro
    #121 Starmie
    #199 Slowking
    5 weaknesses, 5 advantages, but hey, the slow family had good moves (?) and
    Starmie had Recover, so that's an advantage whatsoever.
    #87  Dewgong
    #91  Cloyster
    #131 Lapras
    4 weaknesses, 6 advs and they beat DRAGON. Dewgong and Cloyster had strong
    moves and Lapras is the best of all WATER and ICE types. It has high HP, if
    you haven't notice.
    #130 Gyarados
    #226 Mantine
    2 weaknesses, and 5 advantages plus immunities for GROUND and the fact that
    Gyarados learns some DRAGON moves and Mantine is Gold version only makes
    them worth having and raising. However, it is WATER/FLYING so they might
    never stand one good ELECTRIC attack since they will get 4x damages. ouch.
    #170 Chinchou
    #171 Lanturn
    2 weaknesses (bet you're getting bored, aren't you?) and 5 type advs. This 
    had a good example of cancelling damage made by ELECTRIC (which WATER hates,
    but Chincou is part-ELECTRIC anyway). It also had the chance to hurt GROUND
    being a WATER type. Isn't they quite an interesting choice?
    #194 Wooper
    #195 Quagsire
    GRASS is its only weakness, and it beats 7 types. The interesting cancelling
    effect is that WATER gets beaten by ELECTRIC, but GROUND resists ELECTRIC.
    Guess what would happen! Anyway, this is also a good choice of WATER-type 
    because of its dual-type.
    #222 Corsola
    Unlike its family it has 4 weaknesses, anyway it beats 7 types. I haven't
    any Corsola so far, I don't know whether it is good or not. My bet is that
    it is just about average, don't blame me if I'm wrong, you Corsola-lover! :)
    #230 Kingdra
    Great, great, great! It was even better than pure DRAGON since its weakness
    is only DRAGON, without ICE! It has 4 advs, and in overall it was good. 
    However Dragonite had higher stats, so you decide.
    Awrighty guys, I guess that's all about the summary!
    Allah SWT, for everything. _Every_thing.
    Thanks to:
    - CJayC. No reason needed :)
    - CreatureKeeper 20XX, the Pokmon type weaknesses and resistances list
      was taken from his FAQ. Hope he didn't mind.
    - MMeevasin, the Pokmon list was taken from his FAQ. Hope he didn't mind.
    - E. Orizzonte, the formulae was taken from his FAQ. Hope he didn't mind.
    - Donald, as his Yellow/Gold/Crystal FAQ was some great resources of
      Pokmon thingies and knowledges :)
    - Megawati Soekarnoputri. She's the president of my country, and she (or
      whoever it is) gave us students a long holiday during November-December
      2001, thus giving me a lot of free time to play Gold and make this FAQ :)
    - You, for reading this whole thing :)
    Copyright Protected, 2002. All part of this faq may not be reedited and or be
    published without any permission from the author. This faq was made and owned
    by Hafiz Rahman. It is a free personal faq, which means that it can't be used
    for any commercial usages. Any violations will be dealt with.
    So, this faq should not be used for any commercial usage. If somehow, you are
    still not pretty clear about it, let's just make a simple thought. If you are
    making and receiving money for doing anything with this faq, in any way, then
    you are considered as using it for the so-called commercial usage. Giving out
    this faq freely to attract people to purchase this game, guides, merchandise,
    or anything from you or your company are also commercial usage just as we all
    knew. No organization, business group, company and publisher may use this faq
    for their business purposes. Game magazine, website or any kind of printed or
    electronic medias are not allowed to use this faq without any permission from
    the author. Permission are only given for any free accessible site that could
    make sure to keep the originality of the content of this faq.
    And, WEBMASTERS, originality here also means that you mustn't put any kind of
    advertisement banner in any part of this faq, including any banner or pop-ups
    on the same page where this faq was placed, but excluding any free-hosted web
    sites where advertisements are mostly unavoidable. 
    Saving a copy and printing out this faq are surely allowed for your own need,
    you do not have to ask first to do so. And if somehow, you feel like you want
    to put this faq on your site or whatever, please follow the already mentioned
    regulation. And to be simply put, have my permission first, and do not change
    any content of this faq. No means no, dear, not even a single letter.
     2001-2002, Hafiz Rahman. All rights reserved.
    Version 1.0 (only)
    Believe me or not, I spend about 7-8 hours to finish this thing, all in one
    single day. Man, this game sure is a blast! It was a record for me, finishing
    a FAQ this soon, thanks to Creature Keeper20xx and Mike Meevasin. Without
    them, this FAQ sure won't exist. Well, I hope this will help you in future,
    and I gotta go now, my eyes were kinda tired as they had enough radiation
    already for today... So long everyone!
    Bonus Chapter
    As a bonus, I will give you some ASCII character that maybe you can't just
    type with a simple keyboard touch. Use this to decorate your FAQ, of course
    if you plan to made one. Okay?
    Alright, see ya all! ZZzzz.... 
    The End