**     ******    *******       ****** 
                  /**    **////**  /**////**     **////**
                  /**   **    //   /**    /**   **    // 
                  /**  /**         /**    /**  /**       
                  /**  /**         /**    /**  /**       
              **  /**  //**    **  /**    **   //**    **
             //*****    //******   /*******     //******                 
               /////      //////    ///////       //////  
     
  8888888b.          888                                               
  888   Y88b         888                                               
  888    888         888                                               
  888   d88P .d88b.  888  888  .d88b.  88888b.d88b.   .d88b.  88888b.  
  8888888P" d88""88b 888 .88P d8P  Y8b 888 "888 "88b d88""88b 888 "88b 
  888       888  888 888888K  88888888 888  888  888 888  888 888  888
  888       Y88..88P 888888b  Y8b.     888  888  888 y88..888 888  888
  888        "Y88P"  888  888  "Y8888  888  888  888  "Y88P"  888  888 
          
          
  ######## ##    ## ########  ########    ########    ###     #######  
     ##     ##  ##  ##     ## ##          ##         ## ##   ##     ## 
     ##      ####   ##     ## ##          ##        ##   ##  ##     ## 
     ##       ##    ########  ######      ######   ##     ## ##     ## 
     ##       ##    ##        ##          ##       ######### ##     ## 
     ##       ##    ##        ##          ##       ##     ## ##    ## 
     ##       ##    ##        ########    ##       ##     ##  ###### ##


***********************************************************************


*General Information*

Type Guide
Pokemon Gold/Silver/Crystal
Game Boy Color 

Created by: Mariorpg456
Contributor Name: JCDC
Email: gauthierjessy@hotmail.com
Last Update: February 24 2008


***********************************************************************
*Table of Contents*
***********************************************************************

*The FAQ*

Version History........[VER. HISTORY]
Introduction...........[INTRODUCTION]
Fonction...............[FONCTION]
Pokemon Battle Chart...[BATTLE CHART]

*First Part*

Normal.................[NORMAL]
Fire...................[FIRE]
Water..................[WATER]
Electric...............[ELECTRIC]
Grass..................[GRASS]
Ice....................[ICE]
Fighting...............[FIGHTING]
Poison.................[POISON]
Ground.................[GROUND]
Flying.................[FLYING]
Psychic................[PSYCHIC]
Bug....................[BUG]
Rock...................[ROCK]
Ghost..................[GHOST]
Dragon.................[DRAGON}]
Dark...................[DARK]
Steel..................[STEEL]

*Second Part*

Second Part............[SECOND PART]
Fonction...............[FONCTION 2]
Hit Points.............[HIT POINTS]
Attack.................[ATTACK]
Defense................[DEFENSE]
Special Attack.........[SPECIAL ATTACK]      
Special Defense........[SPECIAL DEFENSE]     
Speed..................[SPEED]               
Twenty Best Pokemons...[TWENTY BEST POKEMONS]

*Third Part*

Type Moves.............[MOVES]

***Legal***

Last Word.............[LASTWORD] 
Credit................[CREDIT]
Contact Me............[CONTACTME]
Legal.................[LEGAL]

For a quick search, push ctrl + F and type in the letters with the 
brackets. You should be directed to the right place, If not please let 
me know via email, (gauthierjessy@hotmail.com). Add for the title of 
your request "pokemon Gold/Silver/Crystal" because sometime I delete 
messages without even opening them due to unwanted spam.
   
***********************************************************************
*Version History - [VER. HISTORY]*
***********************************************************************

Version 1.1
Finish Update: May 20 at 9:26pm, Pacific Time.

This guide is already up on Gamefaqs and Gamespot. I am sure you have 
all seen many mistakes up in this FAQ. Sorry, it was done rapidly and I 
was bored at the end of writing this FAQ. Now that I have relaxed, I 
corrected a lot of faults for a more pleasant lecture. There is still 
some errors but the biggest ones are corrected thank god!! I have 
holidays this week so I'll be working on the next update, it should be 
up next week. Thank you everyone!!!!

Version 2.1
Finish Update: June 7 at 6:24pm, Pacific Time.

Well I started my second part of the FAQ. I was very busy, sorry. I 
had exams to prepare which are more important than this FAQ. Anyway, I 
manage to finish my second update. I finished up to the defense stats. 
I don't know if I will have time to update it until the end of June, if 
I can manage to do it, I will.  Anyway, I hope you like this guide. 

*** If you could rate my guide I would be very thankful Thank you! ***

Version 2.2
Finish Update: June 17 at 6:41pm, Pacific Time.

I've read little parts of my guide and noticed that some sentences did 
not make sense. I decided to sacrifice the rest of the second part to 
correct and replace sentences. I don't know if I will have the time to 
add the version 2.3 for the rest of the second part. 

Version 2.3

Finish Update: June 21 at 1:18pm, Pacific Time.

You should all thank Theemikester for this quick update. He gave me the 
motivation I needed to continue and update this guide before September. 
All my projects have been pushed one week farther. This is maybe the 
second biggest reason why I've updated this so soon. Anyway, I've put in 
every attack move in the game. Also, I finished the second part of the 
FAQ. I'll try and work on the third and final part before I go on 
vacation. 

*** Hello everybody and have a nice summer. ***

*TAKE NOTE*

From now on, you have to enter everything in the brackets by pushing 
ctrl + f to be directed in the right place. That means, the brackets and 
the letters. I've also made a battle chart, it will ease you greatly to 
find a quick shortcut on pokemon type advantage. 

Version 3.1

Finish Update: September 4 at 16:47pm, Pacific Time.

Well I pretty much finished the FAQ. The Third part is completed and 
also the Top Twenty. You'll maybe notice that things were changed. 
First, the moves were brought at the end of the FAQ due to some 
complaints and typos were corrected here and there. 

***So farewell everybody and have fun!***  
  
***********************************************************************
*Introduction - [INTRODUCTION]*
***********************************************************************

First, I created this guide to help people. It'll help everyone who have 
trouble with type advantage and disadvantage. I will explain everything 
in this guide from A to Z by giving you all the information concerning 
every pokemon type. I will also give you the best pokemon type for every 
category of pokemons. So here it is the pokemon type guide, I hope this 
will help you people. If you have any questions regarding pokemon silver, 
gold or crystal, please contact me via email, 
			
			"gauthierjessy@hotmail.com".
  
***********************************************************************
*Fonction - [FONCTION]*
***********************************************************************

The key to a quick victory in any pokemon battle, whether against a 
computer opponent or one of your friends is to use the right pokemon 
type against your opponent. Refer to this guide as often as possible. 
Knowing the types interaction is the key to becoming a master pokemon 
trainer. This is how it will work, I'll put a list of every type and a 
brief description about them. I'll leave a little index here for a 
better and clearer view of this guide. Just push (ctrl + F), then write 
down the letters and the brackets, to find the information you want
concerning the pokemon type you desire.

1. Brief Description: A little description of the type.

Normal.................[NORMAL]
Fire...................[FIRE]
Water..................[WATER]
Electric...............[ELECTRIC]
Grass..................[GRASS]
Ice....................[ICE]
Fighting...............[FIGHTING]
Poison.................[POISON]
Ground.................[GROUND]
Flying.................[FLYING]
Psychic................[PSYCHIC]
Bug....................[BUG]
Rock...................[ROCK]
Ghost..................[GHOST]
Dragon.................[DRAGON}]
Dark...................[DARK]
Steel..................[STEEL]

This is how it will go:

1.(Type of Pokemon) Brief Description: Description in a few words of 
what the type consists in.

2.(Type of Pokemon) Advantage and disadvantage: The pokemons strength 
and weakness against other types.

Normal.......(Strong, Weak, Can't Hit)
Fire.........(Strong, Weak, Can't Hit)
Water........(Strong, Weak, Can't Hit)
Electric.....(Strong, Weak, Can't Hit)
Grass........(Strong, Weak, Can't Hit)
Ice..........(Strong, Weak, Can't Hit)
Fighting.....(Strong, Weak, Can't Hit)
Poison.......(Strong, Weak, Can't Hit)
Ground.......(Strong, Weak, Can't Hit)
Flying.......(Strong, Weak, Can't Hit)
Psychic......(Strong, Weak, Can't Hit)
Bug..........(Strong, Weak, Can't Hit)
Rock.........(Strong, Weak, Can't Hit)
Ghost........(Strong, Weak, Can't Hit)
Dragon.......(Strong, Weak, Can't Hit)
Dark.........(Strong, Weak, Can't Hit)
Steel........(Strong, Weak, Can't Hit)

*Little note*

Strong: x 2 ..........................(Double Damage)
Weak: x 0.5 ..........................(Half Damage)
Cannot Hit: x 0.......................(No Damage)
Critical Hit: x 2.....................(Double Damage)
Skill is the same type as user: x 1.5 (Plus 50% Damage)

"Also if a pokemon has two types, attacks get a 25% (x 1"25) bonus."
*Normal types do not get the "Same Type Bonus".* 

3. Best of Type: The best pokemons of that type.

4. Pokemon With That Type: Pokemons who are part of that type.

---Type Moves---

Pow: Power of the move 
Acc: Accuracy of the move.
PP : How much moves you have before it is depleted. 
TM : If its a TM their will be a number from 1 to 50.
Des: Brief description of the move.

***********************************************************************
*Battle Chart - [BATTLE CHART]*
***********************************************************************

The key to a quick victory in any battle, whether against the computer 
or one of your friends, is to use the right pokemon type against your 
competitor. Knowing how the types interact is the key to become a    
master pokemon trainer.					

   |   |   |   | E |   |   | F |   |   |   |   |   |   |   |   |   |   |
   |   |   |   | L |   |   | I | P |   |   | P |   |   |   |   |   |   |
   | N |   |   | E |   |   | G | O | G | F | S |   |   |   | D |   |   |
   | O |   | W | C | G |   | H | I | R | L | Y |   |   | G | R |   | S |
   | R | F | A | T | R |   | T | S | O | Y | C |   | R | H | A | D | T |
   | M | I | T | R | A | I | I | I | U | I | H | B | O | O | G | A | E |
   | A | R | E | I | S | C | N | O | N | N | I | U | C | S | O | R | E |
   | L | E | R | C | S | E | G | N | D | G | C | G | K | T | N | K | L |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
NOR|   |   |   |   |   |   |   |   |   |   |   |   | W | C |   |   | W |
___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
FIR|   | W | W |   | S | S |   |   |   |   |   | S | W |   | W |   | S |
___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
WAT|   | S | W |   | W |   |   |   | S |   |   |   | S |   | W |   |   |
___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
ELC|   |   | S | W | W |   |   |   | C | S |   |   |   |   | W |   |   |
___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
GRS|   | W | S |   | W |   |   | W | S | W |   | W | S |   | W |   | W |
___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
ICE|   | W | W |   | S | W |   |   | S | S |   |   |   |   | S |   | W |
___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
FHT| S |   |   |   |   | S |   | W |   | W | W | W | S | C |   | S | S |
___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
PSN|   |   |   |   | S |   |   | W | W |   |   |   | W | W |   |   | C |
___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
GRD|   | S |   | S | W |   |   | S |   | C |   | W | S |   |   |   | S |
___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
***| N | F | W | E | G | I | F | P | G | F | P | B | R | G | D | D | S |
REM| O | I | A | L | R | C | H | S | R | L | S | U | O | H | R | A | T |
***| R | R | T | C | S | E | T | N | D | Y | Y | G | C | T | G | R | L |
___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
FLY|   |   |   | W | S |   | S |   |   |   |   | S | W |   |   |   | W |
___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
PSY|   |   |   |   |   |   | S | S |   |   | W |   |   |   |   | C | W |
___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
BUG|   | W |   |   | S |   | W | W |   | W | S |   |   | W |   | S | W |
___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
ROC|   | S |   |   |   | S | W |   | W | S |   | S |   |   |   |   | W |
___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
GHT| C |   |   |   |   |   |   |   |   |   | S |   |   | S |   | W | W |
___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
DRG|   |   |   |   |   |   |   |   |   |   |   |   |   |   | S |   | W |
___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
DAR|   |   |   |   |   |   | W |   |   |   | S |   |   | S |   | W | W |
___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
STL|   | W | W | W |   | S |   |   |   |   |   |   | S |   |   |   | W |
___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
______________________________________________________________________
|  Attacking Type ------>                                             \
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
*Battle Chart Note*

1. S = Strong
2. W = Weak
3. C = Can't Hit

			Damage Modifiers:
                  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Strong: x 2 ..........................(Double Damage)
Weak: x 0.5 ..........................(Half Damage)
Cannot Hit: x 0.......................(No Damage)
Critical Hit: x 2.....................(Double Damage)
Skill is the same type as user: x 1.5 (Plus 50% Damage)

"Also if a pokemon has two types, attacks get a 25% (x 1"25) bonus."
*Normal types do not get the "Same Type Bonus".*

*Note On "RMD" (REMINDER)*

NOR - Normal
FIR - Fire
WAT - Water
ELC - Electric
GRS - Grass
ICE - Ice
FHT - Fighting
PSN - Poison
GRD - Ground
FLY  - Flying
PSY - Psychic
BUG - Bug
ROC - Rock
GHT - Ghost
DRG - Dragon
DAR - Dark
STL - Steel

***********************************************************************
*Normal - [NORMAL]*
***********************************************************************

1. Brief Description: Normal is the most common type in the game. 
Although it is common, doesn't mean there are a lot of great pokemon. 
Surprisingly this type is home to a very few great ones. If you are 
going to raise one, I strongly suggest to buy TMs. There isn't any 
powerful normal attack, except Horn Drill, Hyper Beam and maybe Mean 
Look. Mean Look is great for capturing pokemon. Hyper Beam is maybe the
strongest normal attack move, but you lose a turn. Horn Drill if hits, 
causes an instant KO. Still then, it has a 30% success rate, which is 
very low and makes it an unreliable move in bigger battles. Not really 
the best type but you could at least make room for a decent Tauros or 
Porygon 2. Teach them some good TMs or else they won't be worthy of the 
time you'll invest in them. 

2. Type Advantage - Disadvantage

Normal

Normal....Nothing
Fire......Nothing
Water.....Nothing
Electric..Nothing 
Grass.....Nothing
Ice.......Nothing
Fighting..Nothing
Poison....Nothing
Ground....Nothing
Flying....Nothing
Psychic...Nothing
Bug.......Nothing
Rock......Weak
Ghost.....Can't Hit
Dragon....Nothing
Dark......Nothing
Steel.....Weak

Best of Type: 

1) Porygon 2 - Has good stats, can also learn the best special attack 
in the game, Zap Cannon.
 
2) Snorlax - Snorlax has decent stats and learns rest and snore which 
makes a nice combo. At higher levels, he will learn Hyper beam. If you
teach him good TM for his last move he can be a very powerful pokemon.  

3) Tauros - Tauros stats are not bad, but not the best ones. He will 
learn Rest at level 34 and can also be taught Snore with TMs. In my 
opinion, don't train him unless he's your favorite pokemon.
 
4) Ursaring - Pretty much the same as Tauros, don't train him.  

Well this is pretty much the normal type. A lot of pokemon, and for  
the most, very bad stats. Like in every type, some are better than 
others and you will have to stick with them. If you are going to 
raise other normal pokemon then I suggest to teach them TMs and boost 
their stats with calcium, zinc, protein, etc. 

4. Pokemon of that Type:

Pidgey
Pidgeotto
Pidgeot
Spearow
Fearow
Hoothoot
Noctowl
Rattata
Raticate
Sentret
Furret
Cleffa
Clefairy
Clefable
Igglybuff
Jigglypuff
Wigglytuff
Togepi
Togetic
Dunsparce
Ditto
Aipom
Snubull
Granbull
Stantler
Meowth
Persian
Girafrig
Tauros
Miltank
Smeargle
Farfetch'd
Lickitung
Eevee
Tediursa
Ursaring
Doduo
Dodrio
Kangaskhan
Porygon
Porygon2
Chansey
Blissey
Snorlax

So here are the normal type pokemon, as you can see there is a hole 
bunch of them. So, have fun catching and trading all these pokemons.


***********************************************************************
*Fire - [FIRE]*
***********************************************************************

1. Brief Description: Now it's the turn of my favorite type, the fire 
pokemons. This type has some fine pokemons but at the opposite of the 
normal type, they aren't as common. I strongly suggest to leave 
Cyndaquil in its pokeball because he isn't the best choice when it 
comes to the starters. I suggest you Chikorita even if you'll get 
problems starting with it. Your first gym is flyers but if you've 
trained it well then it shouldn't be to much of a problem. Let us get 
back to fire pokemons. With Fire blast and Sacred Fire, these pokemons 
are a must on your party. Also fire pokemon that have Sunny Day and 
a strong Fire attack can easily beat the crap out of a water pokemon 
in two or three rounds.

2. Type Advantage - Disadvantage 

Fire

Normal....Nothing
Fire......Weak
Water.....Weak
Electric..Nothing 
Grass.....Strong
Ice.......Strong
Fighting..Nothing
Poison....Nothing
Ground....Nothing
Flying....Nothing
Psychic...Nothing
Bug.......Strong
Rock......Weak
Ghost.....Nothing
Dragon....Weak
Dark......Nothing
Steel.....Strong

3. Best of Type:

1) Entei - A very powerful pokemon that gain good stats as well as good
attacks. Only at high levels though. He'll learn Fire Blast at level 
71 (which is pretty high). You can always teach him Fire Blast with 
TMs if you can't wait until you get a good fire attack. 

2) Arcanine - The best Pokemon of Red/Blue/Yellow. The only little 
thing that cost him the first place is that he doesn't learn Fire Blast,
Although you can teach him Fire Blast with TMs, Entei has better stats 
then Arcanine. Entei is much harder to catch than a Growlithe though, 
which isn't in the favor of Entei. Arcanines stats compared to Enteis 
are almost identical but the legendary pokemon gets 1st place. 

3) Ho-oh - Maybe People will say that Ho-oh is the best fire pokemon but 
for me, his flying type cost him the first place. He has extremely high 
stats, I know but if he encounters a Raikou or a Zapdos, he'll be knock 
out quickly. This is an "if" but this if makes all the difference. 
He also comes with Sacred Ash which heals HP and Status condition 
of every pokemon in your party.

4) Moltres - Like Ho-oh, Moltres has a second type flying that cost him 
the second place. He has very good stats, but like Arcanine he doesn't 
learn Fire Blast so you'll have to teach him the move with TMs. 

This part is based on the type and not on the stats. If this were based 
on stats, Ho-oh and Moltres would come first and second respectively. I 
think you should train a good Ho-oh or Moltres if you don't have a very 
good flying pokemon and that you haven't trained an Arcanine or Entei.
  

4. Pokemon Of This Type: 

Cyndaquil
Quilava
Typhlosion
Vulpix
Ninetales
Growlithe
Arcanine
Magby
Magmar
Flareon
Ponyta
Rapidash
Houndour
Houndoom
Slugma
Magcargo
Charmander
Charmeleon
Charizard
Moltres
Entei
Ho-oh


***********************************************************************
*Water - [WATER]* 
***********************************************************************

1. Brief Description: There are tons of water pokemons but very few can 
put a good match on the good old Blastoise. These pokemons are quite 
common but you'll have to fish most of them. Some may roam in the fields 
but they are quite rare. Water is a very powerful type but they are weak 
against those nasty electric pokemons. They have a wide range of Powerful 
techniques, if we think of Hydro Pump, Octazooka, which has a 50% chance 
of reducing accuracy. Although there is a lot of great pokemon related to 
this type, some pokemons are just bad. It will be up to you to make the 
right decisions. Also If I can recommend a good starter it wouldn't be 
Totodile because water pokemons are much more common then Fire or pure 
Grass pokemon like Chikorita. 

2. Type Advantage - Disadvantage

Water 

Normal....Nothing
Fire......Strong
Water.....Weak
Electric..Nothing 
Grass.....Weak
Ice.......Nothing
Fighting..Nothing
Poison....Nothing
Ground....Strong
Flying....Nothing
Psychic...Nothing
Bug.......Nothing
Rock......Strong
Ghost.....Nothing
Dragon....Weak
Dark......Nothing
Steel.....Nothing

3. Best of Type:

1) Suicune - Suicune is the best of the water type but only at high 
levels. He'll only learn Hydro Pump at level 71 which is pretty high for
a good attack. 

2) Blastoise - Blastoise is the second best water pokemon, he has some 
great attacks that he will learn at lower levels than Suicune. He will 
learn at level 55 Skull Bash and 68 Hydro Pump. The reason why Blastoise 
is second is because most of Suicunes stats are a tiny bit better than 
Blastoise, which will result in his defeat in almost every battles 
against Suicune.

3) Feraligatr - Feraligatr in my opinion is better than Blastoise.  
Feraligtr stats are better in Attack and Defense than it is in Special 
Attack and Special Defense. For a water pokemon it isn't the best thing. 
It is a Water pokemon and his stats should be upside down. He should 
have better special attack and defense because water type moves are 
categorized in special attacks. 

Pokemon of That Type:

Totodile
Croconaw
Feraligatr
Wooper
Quagsire
Poliwag
Poliwhirl
Poliwrath
Politoed
Magikarp
Gyarados
Goldeen
Seaking
Slowpoke
Slowbro
Slowking
Marill
Azumarill
Psyduck
Golduck
Quilfish
Tentacool
Tentacruel
Krabby
Kingler
Staryu
Starmie
Shellder
Cloyster
Corsola
Remoraid
Octillery
Chinchou
Lanturn
Seel
Dewgong
Vaporeon
horsea
Seadra
Kingdra
Mantine
Lapras
Omanye
Omastar
Kabuto
Kabutops
Squirtle
Wartortle
Blastoise
Suicune


***********************************************************************
*Electric - [ELECTRIC]*
***********************************************************************

1. Brief Description: Well as you already know this is the electric 
family. Home to great pokemon and as you can figure out, it is a rare 
family compared to normal or water. They have great speed in general. 
If we think of Electrode who maxes out a 300 pts at level 100, wow! I 
think you already know that speed is an important key to win a fight. 
If your pokemon is quick he inflicts a good move that could knock out 
almost everybody in a single strike. If you want speedy pokemons than go 
with this type. They also have the best attack in the game which is Zap 
Cannon (if hit, it paralyzes your opponent).

2. Type Advantage - Disadvantage

Electric

Normal....Nothing
Fire......Nothing
Water.....Strong
Electric..Weak 
Grass.....Weak
Ice.......Nothing
Fighting..Nothing
Poison....Nothing
Ground....Can't Hit
Flying....Strong
Psychic...Nothing
Bug.......Nothing
Rock......Nothing
Ghost.....Nothing
Dragon....Weak
Dark......Nothing
Steel.....Nothing

Best of Type:

1) Raikou - The best pokemon of the electric class. It has incredibly 
good stats and high special attack and defense. His skills are limited 
but learns Spark and Thunder, which are great attacks. As the legendary 
dogs, these pokemons are great but only at high levels. They learn 
their best attacks at level 71.

2) Jolteon - If we think of Jolteon in Red/Blue/Yellow, this would 
definitely be the best pokemon. They have lowered his stats in 
Gold/Silver/Crystal, a mysterious reason that I haven't yet understood. 
He is still a good pokemon and is also very fast. He is even faster than 
Raikou. I think that Jolteon is still the best electric pokemon because 
he can take out a psychic pokemon with its bug attack "pin missile". One
little thing though, it would lose against a well trained Raikou that is 
why it can only be in second.

3) Zapdos - Another legendary pokemon. Zapdos is great and is better 
than the two above. again, its second type flying placed it in third 
place. Also he learns Thunder at level 73 which is even higher than 
Raikou.

Pokemon of That Type:

Pichu
Pikachu
Raichu
Mareep
Flaffy
Ampharos
Magnemite
Magneton
Voltorb
Electrode
Electabuzz
Chinchou
Lanturn
Jolteon
Zapdos
Raikou



***********************************************************************
*Grass - [GRASS]*
***********************************************************************

Brief Description: Grass type is in my opinion the second best type 
after "psychic". In the older versions it wasn't as good as it is today. 
Very few of them were pure Grass and even then they weren't very good. 
The good grass pokemon were usually mixed with poison (Venausaur). This 
was bad, very bad, because they are weak against the best type 
"Psychics". Thankfully, this version gave hope to this type by offering 
plenty of new great techniques and pokemons. Like Synthesis who 
replenishes your Hit Points. Giga Drain, like the word says drains the 
energy of your opponent, by doing that it heals half the damage you have 
inflicted to your opponent.  

2. Type advantage - Disadvantage

Grass

Normal....Nothing
Fire......Strong
Water.....Weak
Electric..Nothing 
Grass.....Weak
Ice.......Nothing
Fighting..Nothing
Poison....Nothing
Ground....Strong
Flying....Nothing
Psychic...Nothing
Bug.......Nothing
Rock......Strong
Ghost.....Nothing
Dragon....Weak
Dark......Nothing
Steel.....Nothing

Best of Type:

1) Meganium - A very solid pokemon who can deal great damage. It also 
has great defense that makes it a tremendously tough pokemon to beat. 
It has great moves like Synthesis and Body Slam. This should also be 
your choice as a starter (Chikorita).

2) Bellosom - A little bit weaker than Meganium but still a great 
pokemon. You have to evolve it from Gloom with a Sun Stone. They are 
very common in Gold/Silver/Crystal. It has great moves like Petal Dance 
and it can learn Solar Beam at level 55. 

3) Venausaur - Most people will say this is the greatest grass pokemon  
but have you forgotten that it is weak to "Psychic". It is half type 
Poison. I also think it is a great pokemon who learns great move but 
because of its weakness it can only be placed in third.

Pokemon of That Type:

Chikorita
Bayleef
Meganium
Bellsprout
Weepinbell
Victrebeel
Hoppip
Skiploom
Jumpluff
Paras 
Parasect
Oddish
Gloom
Vileplume
Bellosom
Sunkern
Sunflora
Exeggcute
Exeggutor
Tangela
Bulbasaur
Ivysaur
Venusaur


***********************************************************************
*Ice - [ICE]*
***********************************************************************

1. Brief Description: Not a very common family but surely one the best. 
Ice is a very powerful family and is one of the rarest type compared to 
the families. A very good type with some big potential. This type 
doesn't have a lot of techniques but one thing is sure, the techniques 
they have are badass. Aurora Beam, a good low level attack that does a 
lot of damage, it also has a 10% success of lowering attack. Blizzard is 
another good example, its very strong and has a 10% chance of freezing 
your opponent. 

2. Type Advantage - Disadvantage

Ice

Normal....Nothing
Fire......Weak
Water.....Weak
Electric..Nothing 
Grass.....Strong
Ice.......Ice
Fighting..Nothing
Poison....Nothing
Ground....Strong
Flying....Strong
Psychic...Nothing
Bug.......Nothing
Rock......Nothing
Ghost.....Nothing
Dragon....Strong
Dark......Nothing
Steel.....Weak

3. Best of Type :

1) Lapras - Trusty Lapras is now the best Ice pokemon. Lapras starts 
with a good technique Sing. Also, it will learn Confuse Ray, Perish 
Song, Ice Beam and Hydro Pump. It can also learn a bunch a good TMs. 
Definitely the winner here.

2) Articuno - A tie with Cloyster. The legendary bird of Red/Blue/Yellow 
is in best of type. It can learn good attacks like Blizzard, only at 
level 73 though and Ice Beam at level 49. As always these legendary 
birds have second type flying that cuts  their efficacy by half because 
of their weakness to electric.

3) Cloyster - A decent pokemon, I suggest you stick wth Lapras or 
Articuno.

Pokemon of That Type:

Smoochum
Jynx
Cloyster
Dewgong
Delibird
Swinub
Piloswine
Sneasel
Lapras
Articuno


***********************************************************************
*Fighting - [FIGHTING]*
***********************************************************************

1. Brief Description: The fighting type. Not one of my favorite type 
due to their weakness against common types like Poison, Flying, 
Psychic and Bug and they can't even hit Ghosts. Even though they have 
great attacks. for me it just a waste of time raising one of these 
pokemon. They're only strong against Ice, Steel and Dark type which 
are very uncommon types. Their real advantage is against Normal and Rock. 
So if you want to raise one then it will be against these two types that 
you'll want your fighting pokemon to battle against. They have decent 
attacks if we take the example of Counter which deals 2x the damage of a 
non-special attack. Cross Chop which is likely to become a critical hit 
and Dynamic Punch, if it hits confuses its opponent. 

2. Type Advantage - Disadvantage

Fighting

Normal....Strong 
Fire......Nothing
Water.....Nothing
Electric..Nothing 
Grass.....Nothing
Ice.......Strong
Fighting..Nothing
Poison....Weak
Ground....Nothing
Flying....Weak
Psychic...Weak
Bug.......Weak
Rock......Strong
Ghost.....Can't Hit
Dragon....Nothing
Dark......Strong
Steel.....Strong

To much variation for this type which makes them unreliable pokemons. 

3. Best of Type

1) Hitmonlee - Hitmonlee is the best fighting pokemon. Like in 
Red/Blue/Yellow, its good special defense and good attack make 
Hitmonlee the best fighter in the game. He will learn his greatest 
attack at level 46 Mega kick that has a power of 120. He will learn 
reversal at level 51. You could also teach one of the greatest combo, 
Rest and Snore. 

2) Hitmontop - Hitmontop is the second best Fighting pokemon. He'll 
learn triple kick at level 49 and can also learn the Rest and Snore 
combo with TMs.

3) Machamp - Machamp has better stats in general than Hitmonlee and 
Hitmontop. But, Machamps low speed isn't at it's advantage. Speed is a 
crucial element in the game. He'll lose in a one on one match against 
the above two just because of its low speed. It's the main reason 
why it was placed in third. Although, it learns very good attacks like 
Cross Chop at level 43, which is pretty low for a good attack.

4. Pokemon of That Type: 

Poliwrath
Heracross
Mankey
Primeape
Machop
Machoke
Machamp
Tyrogue
Hitmonlee
Hitmonchan
Hitmontop

***********************************************************************
*Poison - [POISON]*
***********************************************************************

1. Brief Description - One of the worst type of the game and maybe the 
worst of every type. Poison pokemon in Red/Blue/Yellow just suck the way 
through. Anyhow, in Gold and Silver TMs brought this type up a bit. 
They hade to innovate in techniques and they have done exactly what we 
were waiting for. They brought up good TMs and techniques. What I find 
disappointing is that no pokemon of note for that type was created in 
Gold/Silver/Crystal.

2. Type advantage - Disadvantage

Poison  

Normal....Nothing
Fire......Nothing
Water.....Nothing
Electric..Nothing 
Grass.....Strong
Ice.......Nothing
Fighting..Nothing
Poison....Weak
Ground....Weak
Flying....Nothing
Psychic...Nothing
Bug.......Nothing
Rock......Weak
Ghost.....Weak
Dragon....Nothing
Dark......Nothing
Steel.....Can't Hit

3. Best Of Type:

1) Gengar - The half Poison Gengar. Gengar doesn't learn any poison 
techniques but you can teach him Toxic, which is a very good poison 
move. 

2) Weezing - Weezing is a great pokemon. He'll learn Explosion at level 
44 and Destiny Bond at 51. If you teach him Sludge Bomb and Toxic he 
could be an decent pokemon.

3) Muk - Muks stats are good and can be compared to Weezing. Weezing, 
on the other hand, has much more balanced stats compared to Muk, 
which plays in the favor of good old Weezing. He'll learn Sludge Bomb 
at level 60. 

4. Pokemon of That Type:

Weedle
Kakuna
Beedrill
Spinarak
Araiados
Zubat
Golbat
Crobat
Ekans
Arbok
Gastly
Haunter
Gangar
Bellsprout
Weepinbell 
Victreebel
Oddish
Gloom
Vileplume
Nidoran (F)
Nidorina
Nidoqueen
Nidoran (M)
Nidorino
Nidoking
Venonat
Venomoth
Koffing
Weezing
Grimer
Muk
Quilfish
Tentacool
Tentacruel
Bulbasaur
Ivysaur
Venausaur



***********************************************************************
*Ground - [GROUND]*
***********************************************************************

1. Brief Description:  Ground types are good but for a limited number of 
pokemons. Its weak to very few types if we compare them to the fighting 
type. They have some decent moves like Fissure. The opponent will faint 
if it gets hit. Also Earthquake, a very incredible and powerful attack. 
Ground type is good and you should have atleast ono on your party. If 


2. Type advantage - Disadvantage

Ground

Normal....Nothing
Fire......Strong
Water.....Nothing
Electric..Strong 
Grass.....Weak
Ice.......Nothing
Fighting..Nothing
Poison....Strong
Ground....Nothing
Flying....Can't Hit
Psychic...Nothing
Bug.......Weak
Rock......Strong
Ghost.....Nothing
Dragon....Nothing
Dark......Nothing
Steel.....Strong

3. Best of Type:

1) Donphan - This pokemon is exclusive to the Silver version. This 
means, if you have the gold version than you can't capture it in the 
fields you'll have to trade him via a link cable. Donphan is the best 
ground type in the game. It's excellent attack makes a big difference 
compared to the others. Donphan learns almost every best attacks that 
the type has to offer. If you really want a tough ground pokemon than 
go for the mighty Donphan.

2) Dugtrio - This pokemon was the best ground type pokemon of 
Red/Blue/Yellow. Now he is a good second. Dugtrio has more speed than 
Donphan and this could play a big role in a battle against Donphan. 


4. Pokemon of That Type:

Geodude
Graveler
Golem
Sandshrew
Sandslash
Wooper
Quagsire
Onix
Steelix
Nidoqueen
Nidoking
Diglett
Dugtrio
Gligar
Swinub
Piloswine
Phanpy
Donphan
Cubone
Marowak
Ryhorn
Rhydon
Larvitar
Pupitar


***********************************************************************
*Flying - [FLYING]*
***********************************************************************

1. Brief Description: The flyers, a hole bunch of them so don't get 
stressed out if you haven't caught one yet. For me flyers aren't a good 
type. They need to be mixed with a very powerful type like psychic to 
stand a chance into battles. Don't level a flyer with mediocre second 
type like normal, bug or any other of the weakest types. They have to be 
mixed with the stronger families. Flying type pokemons are basically used 
for the HM Fly. Very few flying techniques are good. There is Aeroblast, 
that is likely to become a critical hit and Sky Attack, which is a second 
turn attack but very powerful. These attacks don't come on every flying 
pokemon, just on the hard and uncommon pokemons to catch.

2. Type Advantage - Disadvantage

Flying  

Normal....Nothing
Fire......Nothing
Water.....Nothing
Electric..Weak 
Grass.....Strong
Ice.......Nothing
Fighting..Strong
Poison....Nothing
Ground....Nothing
Flying....Nothing
Psychic...Nothing
Bug.......Strong
Rock......Weak
Ghost.....Nothing
Dragon....Nothing
Dark......Nothing
Steel.....Weak  

3. Best Of Type:

1) Lugia - One thing is sure, Lugia is badass in this game. Lugia has 
the best flying attack, Aeroblast. In this game, he has the best stats 
of all pokemons. So its hard to argue the fact that he is the best 
Flying pokemon.

2) Legendary Flying Pokemons: Articuno, Zapdos, Moltres, Ho-oh all 
these are in the top twenty of the stats cumulative so I think they 
deserve the right to be put in the top flyers. Only Moltres learns Sky
attack, which is the second best flying technique.

3) Skarmory - Silvers exclusive pokemon, the mighty Skarmory. This half 
steel pokemon is hard to beat with its good defense and a lot of 
immunities. This half steel pokemon can take some damage before it 
faints. 

4. Pokemon of That Type:

Pidgey
Pidgeotto
Pidgeot
Spearow
Fearow
Hoothoot
Noctowl
Butterfree
Ledyba
Ledian
Zubat
Golbat
Crobat
Togetic
Hoppip
Skiploom
Jumpluff
Gyarados
Yanma
Scyther
Farfetch'd
Natu
Xatu
Gligar
Delibird
Mantine
Skarmory
Doduo
Dodrio
Murkrow
Aerodactyl
Charizard
Articuno
Zapdos
Moltres
Dragonite
Lugia
Ho-oh


***********************************************************************
*Psychic - [PSYCHIC]*
***********************************************************************

1. Brief Description: The best type of pokemon games. Most of the 
legendary pokemons belong to this type with all there good stats and 
attacks. The two best pokemons belong to this family. Lugia and Mewtwo 
are the two top pokemons in the top twenty cumulative. there isn't 
much to argue about this type. Leave at least a space for this type of 
pokemon or you'll be missing an important element in your team. There 
are extremely good techniques for this type. Dream Eater, Future 
Sight, Hypnosis, Mirror Coat and Psychic. As always some are not 
as good as others so it will come to you to make the right decisions. 

2. Type Advantage - Disadvantage
   
Psychic

Normal....Nothing
Fire......Nothing
Water.....Nothing
Electric..Nothing
Grass.....Nothing
Ice.......Nothing
Fighting..Strong
Poison....Strong
Ground....Nothing
Flying....Nothing
Psychic...Weak
Bug.......Nothing
Rock......Nothing
Ghost.....Nothing
Dragon....Nothing
Dark......Can't Hit
Steel.....Weak

3. Best of Type:

1) Mewtwo - Lugia is better than Mewtwo with a somewhat big advantage 
but Mewtwo is focused on a single type, which is at his advantage. 
Mewtwo is a very reliable pokemon but you can't get him unless you've 
traded or gotten it via gameshark. Anyway, a very solid pokemon who 
learns great attacks at each 11 levels. He'll learn Future Sight at 
level 44, Psychic at level 66, Recover at level 88. He can also learn a 
hole bunch of TMs.

2) Lugia - Like I said Lugia has a weakness that Mewtwo doesn't have.
Lugia has the weakness of being weak to Electric. Even though Lugia 
stats are a bit higher and that he would probably beat up Mewtwo his 
weakness makes all the difference. Lugia learns attacks at each 11 
levels (like Mewtwo). He'll learn Future Sight at level 99 which is 
pretty high but he can learn a hole bunch of TMs to replace this attack. 

3) Mew - The little pokemon from Red/Blue/Yellow. He'll learn Psychic at 
level 40 which is pretty low for a good move. He can also learn every 
HM and TM, which makes him a versatile pokemon to have. 

4) Espeon - The new evolution of Eevee made its way out with its high 
special attack, 280 points. He'll evolve from Eevee based on tameness. 
If he evolves during the day he will turn into a beautiful but dangerous 
Espeon. Espeon has very good stats which makes him a very tough pokemon. 
Mew and Mewtwo can't be caught in Gold/Silver/Crystal and Lugia has this 
weakness against Electric pokemon. So if you cannot trade or gameshark 
your Mew or Mewtwo then stick with the newly design Eevee evolution 
Espeon. Lugia is not a good idea especially if you have the gold version 
because he won't learn its best Flying technique, Aeroblast.  


4. Pokemon of That Type:

Unknown
Slowpoke
Slowbro
Slowking
Drowsee
Hypno
Abra
Kadabra
Alakazam
Exeggcute
Exeggutor
Woobuffet
Girafrig
Smoochum
Jynx
Mr. Mime
Natu
Xatu
Starmie
Espeon
Lugia
Mewtwo
Mew 
Celebi


***********************************************************************
*Bug - [BUG]*
***********************************************************************

1. Brief Description: You'll definitely want one because otherwise 
you'll have trouble beating up those nasty psychic pokemons. Bug class 
is a very Common type. The best place to catch most of them is in the 
Bug contest. Some good moves are from that type if we take the example 
of Megahorn, it has an attack power of 120. Also their is Spider Web, 
an attack especially design to catch some tough pokemons easiily. I  
really think it is a good type and that you should have at least one in 
your party. Watch out though because many of the good bug pokemons 
have a weak second type so chose carefully the one you want.

2. Type Advantage - Disadvantage

Bug

Normal....Nothing
Fire......Weak
Water.....Nothing
Electric..Nothing
Grass.....Strong
Ice.......Nothing
Fighting..Weak
Poison....Weak
Ground....Nothing
Flying....Weak
Psychic...Strong
Bug.......Nothing
Rock......Nothing
Ghost.....Weak
Dragon....Nothing
Dark......Strong
Steel.....Weak


3. Best of Type:

1) Scizor - The best bug pokemon of the game even though it lost its 
speed from Scyther. It makes up for it though with good defense and a 
variety of decent moves. Also don't forget to teach him fury Cutter to 
catch tough pokemon easiky. It also made the top five for the attack 
stats. 

2) Heracross - Heracross is very tempting because he is the sole 
pokemon who can learn Megahorn. Anyhow, his half fighting type negates 
his strength against psychic pokemons. So Half-Steel Scizor wins this 
one.

3) Pinsir - Yes, the well-known Pinsir has made it. Even though Pinsir 
is a Pure bug, he won't learn any bug techniques. Although, you can 
teach him TM 49 Fury Cutter and he should a decent pokemon.

4. Pokemon of That Type:

Caterpie
Metapod
Butterfree
Weedle
Kakuna
Beedrill
Ledyba
Ledian
Spinarak
Ariados
Paras
Parasect
Pineco
Forretress
Yanma
Venonat
Venomoth
Scyther
Scizor
Pinsir
Heracross
Shuckle


***********************************************************************
*Rock - [ROCK]* 	
***********************************************************************

1. Brief Description: Rock wasn't a very good type in the previous
versions but some Gold, Silver and Crystal pokemons have changed the 
rock type. Many pokemons belong to this family but very few of them are 
as well balanced as the mighty Tyranitar. Although, there is a lot of 
pokemons, there isn't a lot good moves that belong to this type. Other 
than that, there isn't much to say about the type except the fact that 
you should keep them out of sight of water pokemons.

2. Type Advantage - Disadvantage

Rock

Normal....Nothing
Fire......Strong
Water.....Nothing
Electric..Nothing 
Grass.....Nothing
Ice.......Strong
Fighting..Weak
Poison....Nothing
Ground....Weak
Flying....Strong
Psychic...Nothing
Bug.......Strong
Rock......Nothing
Ghost.....Nothing
Dragon....Nothing
Dark......Nothing
Steel.....Weak    

3. Best of Type: 

1) Tyranitar - The Tyranitar Family is pretty much like the Red, Blue 
and Yellow Dragonite family. Tyranitar is very powerful but you'll have 
to be patient because he only evolves at level 55. He'll learn decent 
attacks like Rock Slide at level 22. Earthquake at level 61 and Hyper 
Beam at 75. 

2) Aerodactyl - This is Rock/Flying pokemon. This type combo is great 
because the rock type gives it a chance against electric pokemons. 
Aerodactyl will learn Ancient Power at level 29 and Hyper Beam at level 
50. You could teach it the HM Fly if you haven't picked any flying 
Pokemon already. 

3) Golem - That was a tough call between Golem and Rhydon but Golems 
speed made all the difference. He'll learn rollout at level 34 and 
Earthquake at level 41. If your one of those kamikaze maniac, than 
you'll like this move, "Explosion", he will learn it at level 48.

4. Pokemon of That Type:

Geodude
Graveler
Golem
Onix
Rhyhorn
Rhydon
Magcargo
Omanyte
Omastar
Kabuto
Kabutops
Aerodactyl
Larvitar
Pupitar
Tyranitar



***********************************************************************
*Ghost - [GHOST]*
***********************************************************************
   
1. Brief Description: Ghosts are pretty tough to beat. Anyway you don't 
have much on which to pick because they aren't many pokemons belonging
to that type. Some attacks are very strong and some make nice twist like 
the awesome Normal combo of Rest and Snore. There are also powerful Ghost 
attacks, like Destiny Bond, if the user faints than its opponent will 
too. Shadow Ball is also very good too, it has a 20% success of 
decreasing Special Defense of your opponents. The Hypnosis and Dream 
Eater is pretty much like the Rest and Snore combo. In my opinion it's
better than the normal type combo because you're not asleep during the 
process. Your opponent is the main victim instead of you because you 
aren't asleep. 

2. Type Advantage - Disadvantage

Ghost

Normal....Can't Hit
Fire......Nothing
Water.....Nothing
Electric..Nothing 
Grass.....Nothing
Ice.......Nothing
Fighting..Nothing
Poison....Nothing
Ground....Nothing
Flying....Nothing
Psychic...Nothing
Bug.......Strong
Rock......Nothing
Ghost.....Strong
Dragon....Nothing
Dark......Weak
Steel.....Weak  

4. Best of Type:

1) Gengar - He is a half poison type, which is very bad, he is still a 
worthy pokemon who starts with great attacks. He starts with Hypnosis 
that you'll want to keep for the future. Also, Dream Eater at level 39 
that makes the greatest combo in the game. 

2) Misdreavous - The first pure ghost in the history of pokemons. Even 
though her stats aren't very good, she learns plenty of cool and funny 
moves like Pain split and Perish Song. I don't think it is a great 
pokemon but ghost type are very rare, especially her. You'll only be 
able to catch her near the end of the game at MT. Silver during the 
night.
   

4. Pokemon of That Type:

Gastly
Haunter
Gengar
Misdreavous


***********************************************************************
*Dragon - [DRAGON]*
*********************************************************************** 

1. Brief Description: Well this is one of my favorite type. Their big 
weakness is ice but if you've noticed, ice isn't a very common type. 
Strong moves belong to this type. Like outrage, which has a power of 
90 and attacks 2 to 3 time in a row. only one exception, you become 
confuse when you finish your attacks. You should think of leaving a 
place in your party for these strong and trustworthy pokemons.

2. Type Advantage - Disadvantage

Dragon

Normal....Nothing
Fire......Nothing
Water.....Nothing
Electric..Nothing 
Grass.....Nothing
Ice.......Nothing
Fighting..Nothing
Poison....Nothing
Ground....Nothing
Flying....Nothing
Psychic...Nothing
Bug.......Nothing
Rock......Nothing
Ghost.....Nothing
Dragon....Strong
Dark......Nothing
Steel.....Weak

3. Best of Type: 

1) Dragonite - As always, this strong pokemon made its way up again. It 
is now even more powerful than it used to be in Red/Blue/Yellow. In the 
previous version, Dragonite has won this by default but not this time, 
the newly added Kingdra added some competition to the type. 

2) Kingdra - Thanks to Kingdra, Dragonite know has competition even 
though Dragonite is better. Kingdra is a fine pokemon who has a half 
type water. It'll evolve from Seadra by trading it withc a Dragon Scale 
equipped. It'll learn its best attack at level 51, which is Hydro Pump. 

4. Pokemon of That Type:

Kingdra
Dratini
Dragonair
Dragonite


***********************************************************************
*Dark - [DARK]*
*********************************************************************** 

1. Brief Description: We've finally reached the newly Dark type. It was
brought in the games Gold, Silver and Crystal. This newly added type has 
great potential with its new Pure Dark Eevee evolution and with many 
other half Dark Pokemons in the field waiting to be caught. This type 
is promising, with its good and tough pokemons. *Note* Crunch is now a 
Dark type move. Anyway, very few techniques belong to this type. Only 
thief, pursuit, Faint Attack, Crunch and Beat up are part of it. I'm 
sure you can enjoy this type even though it doesn't have much to offer 
in techniques.

2. Type Advantage - Disadvantage

Dark

Normal....Nothing
Fire......Nothing
Water.....Nothing
Electric..Nothing 
Grass.....Nothing
Ice.......Nothing
Fighting..Weak
Poison....Nothing
Ground....Nothing
Flying....Nothing
Psychic...Strong
Bug.......Nothing
Rock......Nothing
Ghost.....Strong
Dragon....Nothing
Dark......Weak
Steel.....Weak

3. Best of Type: 

1) Tyranitar - The Tyranitar Family is pretty much like the Red, Blue 
and Yellow Dragonite family. Tyranitar is very powerful but you'll have 
to be patient because he only evolves at level 55. He'll learn decent 
attacks like Rock Slide at level 22. Earthquake at level 61 and Hyper 
Beam at 75. 

2) Houndoom - Houndoom looks very cool and with his half type fire, 
he can deal a lot of damage. He is also vulnerable to popular types 
which would be a very bad thing for most Pokemons but not him. If you 
look carefully you will see that Houndoom has the best attacks of his 
two types. One thing is sure, he wasn't meant to stick with weaklings.

3) Umbreon - Many will ask why I've put Umbreon after Houndoom. Simple, 
the type isn't enough powerful to be by its own, they have to be mixed 
with other types to stand a chance. Maybe, in a near future will Dark 
type pokemons get better moves but for now he is in third place. 

4. Pokemon of that Type:

Umbreon
Murkrow
Houndour
Houndoom
Sneasel
Tyranitar

***********************************************************************
*Steel - [STEEL]*
*********************************************************************** 

Brief Description: The newly added pokemon type comes with a bright 
future. The one's with the Silver version will experience the 
trustworthy Skarmory that I strongly recommend for a strong party. 
Anyway, Steel is a very good type but with very few pokemons. We will
have to be patient a little bit and wait until the next generation comes 
out. The best steel type moves are Iron Tail, with its power of 100 and 
its 30% success of reducing defense and Steel wing.  

2. Type Advantage - Disadvantage

Steel

Normal....Nothing
Fire......Weak
Water.....Weak
Electric..Weak 
Grass.....Nothing
Ice.......Strong
Fighting..Nothing
Poison....Nothing
Ground....Nothing
Flying....Nothing
Psychic...Nothing
Bug.......Nothing
Rock......Strong
Ghost.....Nothing
Dragon....Nothing
Dark......Nothing
Steel.....Weak     

Best of Type:

1) Steelix - This is a powerhouse when it comes to defense. it has 420 
stat points. one thing is sure, he'll have a thing or two to say before 
he faints. A very reliable pokemon with some good moves like Crunch, 
that he'll learn at level 49. Teach it some good TMs and this pokemon 
should be on your party.

2) Skarmory - The exclusive silver pokemon rocks with its good moves 
and lots immunities. He'll learn Steel Wing at level 49. Teach him good 
TMs and he will be fine. If you can't trade your Onix with a friend 
then stick with Skarmory.

3) Scizor - Another pokemon you'll have to trade with Metal Coat to get 
its evolution. Anyway, if you can't trade Scyther than stick with 
Skarmory. 

1. You or your friend don't have a Link Cable.
2. You don't have a friend. LOL :)

Anyway, if you don't have a cable connection, you will have to stick 
with Forretress. Scizor is good with lots of immunities and good 
attacks. 

4. Pokemons of That Type:

Forretress
Scizor
Magnemite
Magneton
Skarmory
Steelix



*********************************************************************** 
*Second Part - [SECOND PART]*
*********************************************************************** 

Welcome to the second part of this guide. Like types, each pokemon can 
dominate in a category or in an other. So, I decided that it would be 
fair to put up the stats in a guide. Each will have a brief description 
about their characteristic. There are 6 different categories and here 
they are. Hit Points, Attack, Defense, Special Attack, Special Defense 
and Speed.  

*********************************************************************** 
*FONCTION - [FONCTION 2]*
***********************************************************************

Introduction: Welcome in the second part of this FAQ. As you have 
already read, this covers the stats. Every pokemon has stats. Like 
every type, some pokemon are better than other, which is ok,  but you 
don't really know which one at the beginning of the game. This part 
will help you on which pokemon to choose. Also think that not all 
legendary pokemons are better than common pokemons. Some are indeed but 
not all. Anyhow, I'll explain everything covering HP (Hit Points), 
Attack, Defense, Special Attacks, Special Defense and Speed. I'll also 
give the best pokemons regarding the stats cumulative which means the 
sum of the 6 different stats. Sure, maybe some people will disagree 
saying "My pokemon got better stats than the ones that are listed in 
your FAQ". Let me explain this as simple as it is. Maybe did your 
pokemon get better stats than the ones listed, and I believe you. But 
some different factors vary in the world of pokemon. Here are the 
main reasons. The gender of your little creature. Females tend to get 
better defense while male get better attack stat in general. Also 
pokemons that are caught at low levels get better stats, baby 
pokemons too. Sometimes, the same pokemon can get different stat even 
if they are at the same level and specie, this happens often. All 
these things vary from pokemon to pokemon. This is an approx. to give 
you a good idea of what your pokemon will look like. Also, don't 
forget to treat your pokemon well and let it hold an item to get their 
mood in the best conditions for better stat growth.

1 - Brief Description: A little description of the stats.

2 - Best of Stat: The best of that stat are listed from one to five.

3 - Worst of Stat: The worst pokemon of that stat. 

*The best pokemons that were taken in this Guide were all level 100*

With all this you should understand pretty well the way this second part 
of my FAQ works. Sometimes, pokemons have the same stats as other pokemons 
at level 100. If we take the example of the attack category. there is a 
lot of ties. The ties will be clearly marked at the beginning of the 
pokemon name. 

  
*********************************************************************** 
*Hit Points - [HIT POINTS]*
***********************************************************************   

Brief Description: First of all you should know that hit points is the 
little bar green on top of the experience bar. Hit Points are important 
for many reasons. How many points your pokemon has before it faints is 
its primary use. Also the more Hit Points your pokemon has than better 
are his chances of staying alive on the long run. Though this category 
is important, it wouldn't be much without the aid of Special Defense and 
Defense. All these stats complete themselves to make your pokemon strong
and resistant to your enemies attack. The category of hit points are 
mostly dominated by the normal type. 

-Best of Stats-

1. Blissey  -  Blissey has an amazing 630 Hit points at level 100. 
Although, he can't endure many attacks dueto its low defense. Blissey  
has good Sp. Attack and Sp. Defense to compensate his lack of Defense 
and Attack.

2. Chansey  - Chansey is the first evolution of the mighty but fearful 
Blissey. It will evolve by Tameness. Chansey has an amazing 630 HP. 
Chansey and its evolve form Blissey have the same amount of Hit Points. 
This is maybe the only exception where I shall not put a tie because 
Chansey stats are much more weaker than those of Blissey.

3. Wobuffet - With its 510 Hit Points this strange pokemon can take some 
hits. If you ever want a Wobbufet, you will be surprised that it only 
learns counter attacks. If we take the example of Counter, Mirror Coat
and Destiny Bond. All these attacks make your opponents damage after 
they have inflicted some to you.

4. Snorlax - The gigantic and big brute Snorlax. This Sleepy pokemon 
impressed me with its 450 Hit Points. He is also in the best normal type 
category to give you a little idea how strong he is. He'll learn decent 
attacks, definitely a pokemon you want in your party.

5. Wigglytuff - The third evolution of Igglybuff. It is also the second 
evolution of Jigglypuff. Anyhow, this cute pokemon isn't very good and I 
suggest you to think twice before leveling him. Anyway, if you want it 
so bad because it's cute than what can I say, go for it. He still can be 
a good pokemon but you'll have to boost his stats.

-Worst of Stats-

1. Shuckle (Tie) - This funny pokemon is definitely strong although it 
has up and down stat. Anyway, it can actually be a good pokemon if you 
know how to manipulate it. You'll have to look carefully at his life bar
because he doesn't have a ot of HP.

1. Abra (Tie) - This is the first stage of the mighty Alakazam. Although
it doesn't have a lot of Hit Points, its third evolution does make 
some place for it.

*********************************************************************** 
*Attack - [ATTACK]*
*********************************************************************** 

Brief Description: This category is very important in tough battles. If 
you want your opponent pokemons to faint than you'll want to check this 
stat carefully. Anyway, some people have already asked me what type of 
moves are considered in the attack stat. Many people are confused with 
this. I'll explain it as simple as it is. So here are the moves that are 
categorized in the attack stats.

Normal
Fighting
Poison
Ground
Rock
Bug
Flying
Ghost
Steel

Every move that is from that type enters the attack stats, this includes
every pokemon in the game. It doesn't matter whether your pokemon is 
from another type that is not listed above, like Fire, Water or Electric 
if they have an attack from these types it enters the attack stats. Hope
you understand more the difference between Attack and Special attack. 
This is also the same for Sp. Defense and Defense.

-Best of Stats-

1. Tyranitar (Tie) - This mighty pokemon can deal a lot of damage to its 
opponents. This newly added family that can be compared to the Dragonite 
family starts with force in pokemon Gold/Silver/Crystal. This half Rock, 
half Dark is very powerful and it will surely have a word to say before it 
faints. You should think of having this mighty pokemon in your party if you 
don't know what to choose. 

1. Ursaring (Tie) - This big bad bear can make damage with its 290 
attack points. Although it is strong, it is part of the common family 
the normal type, which isn't at its advantage.

1. Rhydon (Tie) - Wow! another pokemon with 290 attack points. This rock 
type Rhydon has good moves that suits him perfectly. Like earthquake 
that Rhydon will learn at level 65. It is pretty high but definitely 
worth it.

4. Dragonite (Tie) - Yeah! This trustworthy pokemon is again in the top 
five with all these new pokemons. Dragonite is part of the fearful 
Dragon type class. It is definitely in good position to faint other 
pokemons with its powerful attack stat. If you are planning not to use 
Tyranitar than go with Dragonite, he is the second best choice for this 
category. Both Dragonite and Tyranitar made the top twenty cumulative. 
Dragonite has an impressive 280 points for the attack stats.

4. Flareon (Tie) - The Eevee evolution is in the top five for attacks, 
impressive. You will have to evolve your Eevee with a fire stone if you 
want this cute and lovely pokemon. Flareon is a good fire pokemon that 
learns decent attacks, not the best Eevee evolution but still a great 
pokemon. Flareon has a mighty 290 for the attack stats.  

4. Scizor (Tie) - The half steel Scizor made its way up in the top five 
attack stats. This is the best bug pokemon even though it lost its speed 
from good old Scyther. Although it lost it speed, it makes up for it 
with good defense and a variety of decent moves. Scizor also has 280 
points in attack stat. 

4. Slowking (Tie) - Again, another pokemon that made its way up in the 
top five for the attack stat. Slowking has 280 points for the attack 
stat. Slowking is the third evolution of slowpoke. You will have to 
trade your Slowbro with Kings Rock if you want this pokemon.

Their isn't any clear winner in this category even though Tyranitar was 
put in first place. The pokemons in this category have almost identical 
stats when it comes to attack. As you know, This is approx.  

---Worst---

Chansey - Hope you don't intend to level one of these pokemon. This 
pokemon has the worse attack points in the game, it only has about 
20. Its evolve form isn't even better so don't teach them attacks. Only
special attacks if you want to inflict damage to opponents. Also keep 
them away from direct hits because it doesn't have much defense either.

*********************************************************************** 
*Defense - [DEFENSE]*
***********************************************************************    

Brief Description: As many people know. Defense is a very useful stat 
that you should consider important. When you try to build up a strong 
pokemon, you should always consider every stat important. Let me 
explain what the defense stat is. Defense is the opposite of attacks. 
The more defense your pokemon has, the least amount of HP your pokemon 
will lose. All these stats complete themselves one another. It comes to 
you to master them all when you try to build a pokemon. These are all 
the type of attacks that enter the defense category.

Normal
Fighting
Poison
Ground
Rock
Bug
Flying
Ghost
Steel

Every move that your opponent or yourself suffers from that type, enters
the defense stat. It doesn't matter whether your pokemon is from another 
type that is not listed above. If he suffers from one of the move above, 
it will enter in the defense category of stat and lose some HP. Hope you 
understand more the difference between Defense and Special Defense.

--Best of Stats--

1. Shuckle - This funny pokemon is definitely strong although it has 
zigzag stats. Anyway, it can actually be a good pokemon if you know how 
to manipulate it. You'll have to make sure that it won't faint because 
it doesn't have a lot of Hit Points so bring in some potions. 

2) Steelix - This is a powerhouse when it comes to defense. it has 420 
stat points. one thing is sure, he'll have a thing or two to say before 
he faints. A very reliable pokemon with some good moves like Crunch, 
that he'll learn at level 49. Teach it some good TMs and this pokemon 
should be on your party.

3) Cloyster - This half ice pokemon is very talented in the defense 
category. Cloyster maxes defense points around 400.  

4) Onix - Don't know if you've noticed but a first evolution is among 
the top five for the defense stats. Anyway Onix is the fourth best 
pokemon when it comes to defense. But, if you intend to rely on that 
rock pokemon then I suggest to evolve it into a steelix.

5) Forretress - Again, another half steel pokemon made its way up in the 
defense category. Seems to be potential type. It is also a half bug type, 
which can be very useful against those nasty Psychic pokemon. With its 
good defense which maxes around 300, it should stay alive quite a long 
time before it faints. 

-- Worst -- 

1. Chansey - None of the new pokemons are anywhere near Chansey in this 
category. So it gets this prize twice in a row because he was the worst 
pokemon in this category in Red/Blue/Yellow. 

*********************************************************************** 
*Special Attack - [SPECIAL ATTACK]*
***********************************************************************

Brief Description: As you all know, each and every stats are important.
Special attack is among the stats you'll want to look at carefully. If 
you want psychic, water or fire attacks among your pokemons, you will 
definitely want this stat to be as high as possible. Remember what I 
said about attacks, only half of the attack types were considered in 
the attack stats. Well, the whole bunch that was left behind now goes 
in this stat. So here are the attack types that are part of the Special 
Attack Stat:

Fire
Water
Electric
Grass
Ice
Psychic
Dragon
Dark 

Here are the moves types that enter the Special Attack category. If 
you have a pokemon that belong to this type, make sure they have high 


---Best Of Stat---

1. Mewtwo - It has an astonishing 340 points in the Special Attack 
category. Mewtwo is a very reliable pokemon but you can't get him 
unless you have traded or gotten it via gameshark. A very solid 
pokemon who learns great attacks at each 11 levels. He'll learn Future 
Sight at level 44, Psychic at level 66, Recover at level 88. He can also 
learn a whole bunch of TMs.

2. Espeon  (Tie)- The new evolution of Eevee made its way out with its 
high special attack, 280 points. He'll evolve from Eevee based on 
tameness. If he evolves during the day he will turn into a beautiful but 
dangerous Espeon. Espeon has very good stats which makes him a very tough 
pokemon. Mew and Mewtwo can't be caught in Gold/Silver/Crystal and Lugia 
has this weakness against Electric pokemon. So if you cannot trade or 
gameshark your Mew or Mewtwo then stick with the newly design Eevee 
evolution, Espeon. Lugia is not a good idea especially if you have the 
gold version because he won't know its best Flying technique, Aeroblast. 

2. Alakazam (Tie) - This old generation pokemon tied the score with 
Espeon. This wouldn't be a bad choice at all if you ever intend on 
leveling this pokemon. One thing tough, you will have to trade this one 
or else it will stay in its old form Kadabra. Anyway, if you can't trade 
and you don't want to go in the long process of Espeons evolution than
stick with this one. Alakazams stat for Special Attack is around 270. 

2. Gengar (Tie) -  He is a half poison type, which is very bad, he is 
still a worthy pokemon who starts with great attacks. He will start with 
Hypnosis that you'll want to keep for the future. Also, Dream Eater at 
level 39 that makes the greatest combo in the game. Gengar is also tied
with the two pokemon above when it come to Special Attack.

5. Moltres (Tie) - This legendary bird from Red, Blue and Yellow really 
got pushed out of its once high glory. Anyway, Moltres is still a tough 
pokemon but I hate their weakness against electric pokemons. Moltres is
tougher than the other two and he is the only one who learns Sky Attack 
in these games. Moltres maxes out a 270 points in Special Attack.

5. Exeggcutor (Tie) - I really don't know how it manage to have 270 
points in Special Attack. Anyway, I'll be brief here, don't bother 
leveling this one stick with the other. He isn't worthy enough to be 
leveled.

---Worst---

1. Shuckle - I don't know for you but I'm actually starting to think 
that offense is not shuckles thing. Anyway, it can be a good choice if
you go out for long travels and you want him to last as long as its 
possible to reach a Pokemon Center.
   

*********************************************************************** 
*Special Defense - [SPECIAL DEFENSE]*
***********************************************************************

Brief Description: The Special Defense category of stats are practically 
the same as Special Attack. The only thing that change is the fact that
instead of inflicting you recieve damage from an opponent. Here are the 
attack types that enter the Special Defense stat category.

Fire
Water
Electric
Grass
Ice
Psychic
Dragon
Dark 

One thing is sure, every pokemon you intend on building up should 
always have good Defense and Special Defense because you will have a 
hard time staying alive. 

---Best Of Stat---

1. Shuckle - YAY!! for Shuckle. I'm sure your starting to ask yourself 
what kind of pokemon this is. This is a very bizzare pokemon with good 
defensive skills. In this category Shuckle maxes out 480 points in 
Special Defense.

2. Lugia - Lugia has 480 points in Special Defense. As you can see, 
their is a difference of 140 points between Shuckle and Lugia. This is 
a very big difference. Anyway, one thing is he is badass in this game. 
Lugia has the best flying attack, Aeroblast. In this game, he has the 
best stats of all pokemons. So its hard to argue the fact he is the 
best pokemon.

3. Ho-oh - The legendary pokemon of the gold version. Ho-oh has good
Special Defense. It has 330 points for this category. Its flying type 
cost him a lot in this game because it weak against electric. Anyhow, it 
has extremely high stats, I know. But if he encounters a Raikou or a 
Zapdos, he'll be knock out quickly. This is an "if" but this "if" makes 
all the difference in the end. 

4. Mantine (TIE) - This is na exclusive pokemon for the gold version. 
I think that Skarmory is a better choice by far. It's only good stat 
is Special Defense other than that it has very bad stats. It will 
learn decent moves but its to weak to be leveled up.

4. Blissey (Tie) - The only two categories that Blissey masters are its 
amazing 630 Hit points at level 100 and also 300 points in Special 
Defense. Although it can't take many normal attacks because of its low 
defense. Anyway, Blissey has good Sp. Attack and Sp. Defense to 
compensate his lack of Defense and Attack. 

---Worst---

1. Caterpie - This old genration pokemon is again on the list. Sorry 
Caterpie but the thing is you can't take a hit without being knocked 
out.



*********************************************************************** 
*Speed - [SPEED]*
***********************************************************************

Brief Description: Many will say this stat is the least important and 
many tend to forget this one. I for sure thinks it's one of the best 
stat. If you got a very quick pokemon, it will attack first and maybe 
even KO your foe. This is surely one of the most important stat. Anyway 
try to think which pokemon you want without forgetting this category. 
My opinion, speed is badass to defeat other pokemons. 

---Best Of Stats--- 

1. Electrode - The good old electrode with its 300 points in speed 
it's definitely a pokemon that was meant to finish battles quickly. 
Its other stats aren't that bad. You cold always level this one 
without getting to much problems with it in the future.

2. Aerodactyl (Tie) - I like Aerodactyl, his Rock/Flying type is a very 
good mix. It gives Aerodactyl a chance against those nasty electric 
pokemon. Its other stats are very good compared to many pokemons and he 
learns a variety of decent moves. He maxes out a 300 points in speed. 
This is very quick for a rock pokemon. Rock generally have poor speed.

2. Mewtwo (Tie) - It has a lot of speed. It maxes out 290 points. This
pokemon is very tough to beat. Mewtwo is a very reliable pokemon but 
you can't get him unless you have traded or gotten it via gameshark. 
Anyway, a very solid pokemon who learns great attacks at each 11 levels. 
He'll learn Future Sight at level 44, Psychic at level 66, Recover at 
level 88. He can also learn a hole bunch of TMs.

4. Crobat - The only one from the new generation that made its way in 
the top five for the Speed category. This pokemon is also in the top
twenty cumulative. A very reliable pokemon that you should think of 
leveling up even though its weak to psychic. Crobat has incredible 
speed that reaches out 280 points for this category.

5. Alakazam (Tie) - This old generation pokemon tied the score with 
Jolteon. This wouldn't be a bad choice at all if you ever intend on 
leveling this pokemon. One thing tough, you will have to trade this one 
or else it will stay in its old form Kadabra. 

5. Jolteon (Tie) - If we think of Jolteon in Red/Blue/Yellow, this would 
definitely be the best pokemon. They have lowered his stats in 
Gold/Silver/Crystal, a mysterious reason that I haven't yet understood. 
He is still a good pokemon and is also very fast. He is even faster than 
Raikou. I think that Jolteon is still the best electric pokemon because 
he can take out a psychic pokemon with its bug attack "pin missile". 
Jolteon is tied with Alakazam on the speed stats which is around 270 
points. 

*********************************************************************** 
*Twenty Best Pokemons -[TWENTY BEST POKEMONS]*
***********************************************************************
   
Let me explain this part as simple as it is. These pokemons here, are 
only listed because of their amount of stats. What it means, the sum of 
the six different stats combined together makes a grand total of stats 
cumulative. 

Example)

HP + Attack + Defense + SP. Attack + SP. Defense + Speed = X

                             ---Quagsire---                                   

310 + 190 + 190 + 160 +160 + 90 = 1100 --> Stat Cumulative.

*Note* The Pokemons stats are all rounded up top the nearest 10.

******************************************************************************
  

                                Lugia

                        ----------------------
                       |                      |
                       |          11          | 
                       |         1 1          |    
                       |           1          |  
         Mewtwo        |           1          |    
                       |           1          |            
 ----------------------         1111111       |               
|         2222                                |         Ho-oh   
|        2   2                                |                      
|           2                                  ---------------------- 
|          2                                                         |
|         2222                                            3          |
|                                                                    |
 --------------------------------------------------------------------

#.    Name    -  Sum of Stats
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

1 . Lugia      - 1610 pts
2 . Mewtwo     - 1560 pts _\  Tie 
2 . Ho-oh      - 1560 pts Ż/  Tie
4 . Dragonite  - 1450 pts
5 . Mew        - 1430 pts _\  Tie
5 . Celebi     - 1430 pts Ż/  Tie
7 . Moltres    - 1420 pts	
7 . Articuno   - 1420 pts
9 . Suicune    - 1400 pts
10. Raikou     - 1370 pts
11. Tyranitar  - 1350 pts _\  Tie 
11. Zapdos     - 1350 pts Ż/  Tie
13. Venusaur   - 1340 pts 
14. Meganium   - 1330 pts _\  Tie
14. Blissey    - 1330 pts Ż/  Tie
16. Feraligatr - 1320 pts _\  Tie
16. Kingdra    - 1320 pts Ż/  Tie
18. Arcanine   - 1310 pts _\  Tie 
18. Crobat     - 1310 pts --> Tie
18. Slowking   - 1310 pts Ż/  Tie


1) Lugia - One thing is sure Lugia rocks in this game. Lugia has the 
best flying attack, Aeroblast. In this game, he has the best stats of 
all pokemons. 

2) Mewtwo - Lugia is better than Mewtwo with a somewhat big advantage 
but Mewtwo is focused on a single type, which is at his advantage. 
Mewtwo is a very reliable pokemon but you can't get him unless you've 
traded or gotten it via gameshark. Anyway, a very solid pokemon who 
learns great attacks at each 11 levels. He'll learn Future Sight at 
level 44, Psychic at level 66, Recover at level 88. He can also learn a 
hole bunch of TMs.

2) Ho-oh - The legendary pokemon of the gold version. Ho-oh has a tough
Special Defense. It has 330 points for this category. Its flying type 
cost him a lot in this game because it's weak against electric. Anyhow, 
it has extremely high stats, I know. But, if he encounters a Raikou or a 
Zapdos, he'll be knock out quickly. This is an "if" but this "if" makes 
all the difference in the end. .

4) Dragonite - As always, this strong pokemon made its way up again in 
the classification. It is now even more powerful than it used to be in 
Red/Blue/Yellow. In the previous version, Dragonite has won this merely 
by default.

5) Mew - The little pokemon from Red/Blue/Yellow is in the top of the
psychic type. He'll learn Psychic at level 40 which is pretty low for a 
good. He can also learn every HM and TM, which makes him a very reliable 
pokemon.

5) Celebi - I've decided to put him in here even though I should not 
because there is no real way to catch him without cheating.

7) Moltres  - This legendary bird from Red, Blue and Yellow really 
got pushed out of its once high glory. Anyway, Moltres is still a tough 
pokemon but I hate their weakness against electric pokemons. Anyhow,
Moltres is tougher than the other two and he is the only one who learns 
Sky Attack in these games. Moltres maxes out a 270 points in Special 
Attack. 

7) Articuno - The legendary bird of Red/Blue/Yellow is tied with 
Moltres in the top twenty. It can learn good attacks like Blizzard, 
only at level 73 though and Ice Beam at level 49. As always these 
legendary birds have second type flying that cuts their efficacy by 
half because of their weakness to electric.

9) Suicune - Suicune is very tough pokemon just look at this, on 250 
pokemons suicune is the first water pokemon to be up there plus he's 
ninth in the overall not bad at all. He'll learn Hydro Pump at level 
71 which is high but worth to be leveled.

10) Raikou - The best pokemon of the electric class. It has incredibly 
good stats and high special attack and defense. His skills are limited 
but learns Spark and Thunder, which are great attacks. As the legendary 
dogs, these pokemons are great but only at high levels. They learn 
their best attacks at level 71.

11) Tyranitar - The Tyranitar Family is pretty much like the Red, Blue 
and Yellow Dragonite family. Tyranitar is very powerful but you'll have 
to be patient because he only evolves at level 55. He'll learn decent 
attacks like Rock Slide at level 22, Earthquake at level 61 and Hyper 
Beam at 75. It is also a half dark that can be a good or bad thing 
depending on what pokemon your Tyranitar will be confronted too.

11) Zapdos - Yet, another legendary pokemon. Zapdos comes third in the 
top twenty when it comes to the three birds. Again, its second type 
flying makes it a crucial disadvantage against electric pokemons. Also 
he learns Thunder at level 73 which is even higher than Raikou.

13) Although it wasn't talked much in this FAQ, Venusaur is among the 
greatest pokemons in the game. It is only a matter of type that 
decreased its worth into battle. Anyway even if he wasn't talked much
he is the only Red, Blue and Yellow starter to make its way up in the 
top twenty.

14) Meganium - A very solid pokemon who can deal great damage. It also 
has great defense that makes it a tremendously tough pokemon to beat. 
It has great moves like Synthesis and Body Slam. If you teach it TM 39 
then you should think about leaving a free space in your party for this 
powerful pokemon. This should also be your choice as a starter 
(Chikorita).

14) Blissey  -  Blissey has an amazing 630 Hit points at level 100. 
Although, he can't endure many attacks because of its low defense. 
Blissey has good Sp. Attack and Sp. Defense to compensate his lack of 
Defense and Attack.

16) Feraligatr -   Feraligtr stats are better in Attack and Defense than 
it is in Special Attack and Special Defense. For a water pokemon it 
isn't the best thing to have as stats. It is a Water pokemon and his 
stats should be upside down, maybe then it would be in my opinion the 
best water pokemon of the game. He should have better special attack 
and defense because water type moves are categorized in special 
attacks. 

16) Kingdra - Thanks to Kingdra, Dragonite know has competition even 
though Dragonite is better. Kingdra is a fine pokemon who has a half 
type water. It'll evolve from Seadra by trading it with a Dragon 
Scale equipped. It'll learn its best attack at level 51, which is 
Hydro Pump.

18) Arcanine - The best fire Pokemon of Red/Blue/Yellow. The only little 
thing that cost him the first place is that he doesn't learn Fire Blast,
Although you can teach him Fire Blast with TMs, Entei has better stats 
then Arcanine. Entei is much harder to catch than a Growlithe though 
which isn't in the favor of Entei. 

18) Crobat - Amazing that the third evolution of the little Zubat is up
in the top twenty. Anyway Crobat will evolve from Golbat by tameness. So
you better have to take care of Golbat if you want Crobat. Although, 
his two types are maybe in my opinion the worst in the game. Look at 
these two types Poison and Flying. Just the idea of these two types 
combined makes me shiver.

18) Slowking - For one thing Slowking can be very useful but in many 
case, he will attack second because of its low speed. Anyway I think 
it's quite a neat combo, Water and Psychic. It also learns some decent
attacks and can be teached a lot of good TMs.  

 
*********************************************************************** 
*Type Moves - [MOVES]*
***********************************************************************

---NORMAL MOVES---

-Attract-

Pow: -
Acc: 100
PP : 20
TM : 45
Des: Prevents opposite sex attack's (50% success)

-Barrage-

Pow: 15
Acc: 85
PP : 20
TM : -
Des: Attacks 2 - 5 times in one turn.

-Baton Pass-

Pow: -
Acc: - 
PP : 40
TM : -
Des: Swaps pokemon; New pokemon gains any beneficial effects.

-Belly Drum-

Pow: - 
Acc: -
PP : 10
TM : -
Des: Raises attack to MAX, but loses half of MAX HP.

-Bide-

Pow: -
Acc: 100
PP : 10
TM : -
Des: Deals Damage = 2x opponents attack after 2 - 3 turns.

-Bind-

Pow: 15
Acc: 75
PP : 20
TM : -
Des: Traps and attacks opponent continuously for 2 - 5 turns.
 
-Body Slam-

Pow: 85
Acc: 100
PP : 15
TM : -
Des: Paralyzes opponent (30% success)

-Charm-

Pow: -
Acc: 100
PP : 20
TM : -
Des: Greatly reduces opponents attack.
 
-Comet Punch-

Pow: 18
Acc: 85
PP : 15
TM : -
Des: Attacks 2 - 5 times in one turn.

-Constrict-

Pow: 10
Acc: 100
PP : 35
TM : -
Des: Reduces opponents speed (10% success)

-Conversion-

Pow: -
Acc: -
PP : 30
TM : -
Des: Changes own type to that of one of user's moves.

-Defense Curl-

Pow: -
Acc: -
PP : 40
TM : 40
Des: Raises Defense

-Disable-

Pow: -
Acc: 55
PP : 20
TM : -
Des: Disable opponents last used move for a few turns.

-Dizzy Punch-

Pow: 70
Acc: 100
PP : 10
TM : -
Des: Confuses opponent (20% Success)

-Double-Edge-

Pow: 120
Acc: 100
PP : 15
TM : -
Des: 1/4 of damage dealt is also dealt to user.

-Doubleslap-

Pow: 15
Acc: 85
PP : 10
TM : -
Des: Attacks 2 - 5 times in one turn.

-Double Team-

Pow: -
Acc: -
PP : 15
TM : 32
Des: Raises user's evasion

-Egg Bomb-

Pow: 100
Acc: 75 
PP : 10
TM : -
Des: No special properties

-Encore- 

Pow: -
Acc: 100
PP : 5
TM : -
Des: Opponent must repeat last attack 2 - 5 times

-Endure-

Pow: -
Acc: -
PP : 10
TM : 20
Des: User survives with 1HP. If used again, success decrease.

-Explosion-

Pow: 250
Acc: 100
PP : 5
TM : -
Des: After using this move, user faints.

-Extreme Speed-

Pow: 80
Acc: 100
PP : 5
TM : -
Des: Always attacks before opponent. Regardless of Speed.

-False Swipe-

Pow: 40
Acc: 100
PP : 40
TM : -
Des: Always leaves opponent with at least 1HP.

-Flail-

Pow: -
Acc: 100
PP : 15
TM : -
Des: Gains power based on hoe little HP user has.

-Focus Energy-

Pow: -
Acc: - 
PP : 30
TM : -
Des: Next move will likely be a critical hit.

-Foresight-

Pow: -
Acc: 100
PP : 40
TM : -
Des: Normalizes opponent's evasion/Normal-type attacks can hit ghosts.

-Frustration-

Pow: -
Acc: 100
PP : 20
TM : 21
Des: Gains power based on how unhappy user is.

-Fury Attack-

Pow: 15
Acc: 85
PP : 20
TM : -
Des: Attacks 2 - 5 times in one turn.

-Fury Swipes-

Pow: 15
Acc: 85
PP : 15
TM : -
Des: Attacks 2 - 5 times in one turn.

-Glare-

Pow: -
Acc: 75
PP : 30
TM : -
Des: Paralyzes opponent.

-Growl-

Pow: -
Acc: 100
PP : 40
TM : -
Des: Reduces opponent's attack.

-Growth-

Pow: -
Acc: -
PP : 40
TM : -
Des: Raises users special attack.

-Guillotine-

Pow: -
Acc: 30
PP : 5
TM : -
Des: If it hits, opponent faints.

-Harden-

Pow: -
Acc: -
PP : 30
TM : -
Des: Raises user's defense.

-Headbutt-

Pow: 70
Acc: 100
PP : 15
TM : 2
Des: Opponent flinches (30% success)/ Field; knock pokemon off trees.

-Heal Bell-

Pow: -
Acc: -
PP : 5
TM : -
Des: Heals all status conditions of all of your pokemon.

-Hidden Power-

Pow: -
Acc: 100
PP : 15
TM : 10
Des: Type and power changes depending on pokemon using it.

-Horn Attack- 

Pow: 65
Acc: 100
PP : 35
TM : -
Des: No special properties

-Horn Drill-

Pow: -
Acc: 30
PP : 5
TM : -
Des: If it hits, opponent faints.

-Hyper Beam-

Pow: 150
Acc: 90
PP : 5
TM : 15
Des: User can't do anything one turn after the attack.

-Hyper Fang-

Pow: 80
Acc: 90
PP : 15
TM : -
Des: Opponent flinches (10% Success)

-Leer-

Pow: -
Acc: 100
PP : 30
TM : -
Des: Reduces opponent defense.

-Lock-On-

Pow: -
Acc: 100
PP : 5
TM : -
Des: User's next attack will always hit.

-Lovely Kiss-

Pow: -
Acc: 75
PP : 15
TM : -
Des: Puts opponent to sleep.

-Mean Look-

Pow: -
Acc: 100
PP : 5
TM : -
Des: Opponent can't escape while user is in battle.

-Mega Kick-

Pow: 120
Acc: 75
PP : 5
TM : -
Des: No special properties.

-Mega Punch-

Pow: 80
Acc: 85
PP : 20
TM : -
Des: No special properties.

-Metronome-

Pow: -
Acc: -
PP : 10
TM : -
Des: Uses a randomly selected technique.

-Milk Drink-

Pow: -
Acc: -
PP : 10
TM : -
Des: Refills 1/2 of Hp max/ Field; shares 1/5 of own HP with team.

-Mimic-

Pow: -
Acc: 100
PP : 10
TM : -
Des: Copies last attack opponent used till the end of battle.

-Mind Reader-

Pow: -
Acc: 100
PP : 5
TM : -
Des: User's next attack will always hit.

-Minimize-

Pow: -
Acc: -
PP : 20
TM : -
Des: Raises user's evasion.

-Moonlight-

Pow: -
Acc: -
PP : 5
TM : -
Des: Refills HP. Efficacy changes based on time of day. 

-Morning Sun-

Pow: -
Acc: -
PP : 5
TM : -
Des: Refills HP. Efficacy changes based on time of day. 

-Pain Split-

Pow: -
Acc: 100
PP : 20
TM : -
Des: Combines user's and opponent's HP, and gives half to each.

-Pay Day-

Pow: 40
Acc: 100
PP : 20
TM : -
Des: You gain money equal to the double of user's level. (Per Attack)

-Perish Song-

Pow: -
Acc: -
PP : 5
TM : -
Des: Both pokemon will faint in 3 turns, unless either one is switched.

-Pound-

Pow: 40
Acc: 100
PP : 35
TM : -
Des: No special properties.

-Present-

Pow: -
Acc: 90
PP : 15
TM : -
Des: Randomly deals 40, 80 or 120 damage, or refills 80HP.

-Protect-

Pow: -
Acc: -
PP : 10
TM : 17
Des: Protects from any attack. If used again, success decrease.

-Psych Up-

Pow: -
Acc: -
PP : 10
TM : 9
Des: opponent's moves with beneficialeffects also affect your pokemon.

-Quick Attack-

Pow: 40
Acc: 100
PP : 30
TM : -
Des: Always hits before opponent, regardless of speed.

-Rage-

Pow: 20
Acc: 100
PP : 20
TM : -
Des: If used continuosly, power grows as user is damaged.

-Rapid Spin-

Pow: 20
Acc: 100
PP : 40
TM : -
Des: Escapes from continuos moves like Bind and Leech Seed.

-Razor Wind-

Pow: 80
Acc: 75
PP : 10
TM : -
Des: Likely to become a critical hit.

-Recover-

Pow: -
Acc: -
PP : 20
TM : -
Des: Refills 1/2 of Max HP.

-Return-

Pow: -
Acc: 100
PP : 20
TM : 27
Des: Gains power based on how happy user is.

-Roar-

Pow: -
Acc: 100
PP : 20
TM : 5
Des: Ends battle vs. wild pokemon/ Forces opponent to switch pokemon.

-Safeguard-

Pow: -
Acc: -
PP : 25
TM : -
Des: Protects all pokemon from status conditions for 5 turns.

-Scary Face-

Pow: -
Acc: 90
PP : 10
TM : -
Des: Gratly reduces opponent's speed.

-Scratch-
 
Pow: 40
Acc: 100
PP : 35
TM : -
Des: No special properties

-Screech-

Pow: -
Acc: 85
PP : 40
TM : -
Des: Greatly reduces opponent's defense.

-Selfdestruct-

Pow: 200
Acc: 100
PP : 5
TM : -
Des: After using this move, user faints.

-Sharpen-

Pow: -
Acc: -
PP : 30
TM : -
Des: Raises user's attack.

-Sing-

Pow: - 
Acc: 55
PP : 15
TM : -
Des: Puts opponent to sleep.

-Sketch-

Pow: -
Acc: -
PP : 1
TM : -
Des: Permanently copies the last technique used by opponent.

-Skull Bash-

Pow: 100
Acc: 100
PP : 15
TM : -
Des: 2nd turn attack, also raises users defense.

-Slam-

Pow: 80
Acc: 75
PP : 20
TM : -
Des: No special properties.

-Slash-

Pow: 70
Acc: 100
PP : 15
TM : -
Des: Likely to become a critical hit.

-Sleep Talk-

Pow: -
Acc: -
PP : 10
TM : 35
Des: Randomly uses one of user's technique when asleep.

-Smokescreen-

Pow: -
Acc: 100
PP : 20
TM : -
Des: Reduces opponent's accuracy.

-Snore-

Pow: 40
Acc: 100
PP : 15
TM : 13
Des: opponent flinches (30% success). Use only while asleep.

-Softboiled-

Pow: -
Acc: -
PP : 10
TM : -
Des: Refills 1/2 of HP max / Field; shares 1/5 of own HP with team.

-Sonicboom-

Pow: -
Acc: 90
PP : 20
TM : -
Des:  Deals 20 damage, regardless of type and defense.

-Spike Cannon-

Pow: 20
Acc: 100
PP : 15
TM : -
Des: Attacks 2 - 5 times in one turn.

-Spikes-

Pow: 15
Acc: 85
PP : 20
TM : -
Des: Traps and attacks opponent continuously for 2 - 5 turns.

-Splash-

Pow: -
Acc: -
PP : 40
TM : -
Des: Does absolutely nothing.

-Stomp-

Pow: 65
Acc: 100
PP : 20
TM : -
Des: Opponent flinches (30% success)

-Struggle-

Pow: 50
Acc: 100
PP : n/a
TM : -
Des: 1/4 of damage also dealt tu user. All pokemon gain this when out 
of PP.

-Substitute-

Pow: -
Acc: -
PP : 10
TM : -
Des: Creates clone with 1/4 of user's HP. Clone blocks until K.O.ed.

-Super Fang-

Pow: -
Acc: 90
PP : 100
TM : -
Des: Reduces opponent's HP by 1/2.

-Supersonic-

Pow: -
Acc: 55
PP : 20
TM : -
Des: Confuses opponent.

-Swagger-

Pow: -
Acc: 90
PP : 10
TM : 34
Des: Confuses opponent but greatly raises opponent's attack.

-Sweet Kiss-

Pow: - 
Acc: 100
PP : 10
TM : -
Des: Confuses opponent.

-Sweet Scent-

Pow: -
Acc: 100
PP : 20
TM : 12
Des: Reduces opponent's evasion/ Field; attracts wild pokemon.

-Swift-

Pow: 60
Acc: -
PP : 20
TM : 39
Des: Always hits, (except during opponent's Dig, Fly, etc.)

-Swords Dance-

Pow: - 
Acc: -
PP : 20
TM : -
Des: Greatly raises user's attack.

-Tackle-

Pow: 35
Acc: 95
PP : 35
TM : -
Des: No special properties.

-Tail Whip-

Pow: -
Acc: 100
PP : 30
TM : -
Des: Reduces opponent's defense.

-Take Down-

Pow: 90
Acc: 85
PP : 20
TM : -
Des: 1/4 of damage dealt is also dealt to user.

-Thrash-

Pow: 90
Acc: 100
PP : 20
TM : -
Des: Attacks 2 - 3 turns in a row, then user becomes confused.

-Transform-

Pow: - 
Acc: -
PP : 10
TM : -
Des: User becomes copy of opponent. Butkeeps owns stat.

-Tri Attack-

Pow: 80 
Acc: 100
PP : 10
TM : -
Des: Paralyzes, burns, or freeze opponent. (20% success)

-Vicegrip-

Pow: 55 
Acc: 100
PP : 30
TM : -
Des: No special properties.

-Whirlwind-

Pow: - 
Acc: 100
PP : 20
TM : -
Des: Ends battle vs. wild pokemon/ Forces opponent to switch pokemon.

-Wrap-

Pow: 15 
Acc: 85
PP : 20
TM : -
Des: traps and Attacks opponent continuously for 2 - 5 turns.

*Normal HM's*

-Cut-

Pow: 50  
Acc: 85
PP : 30
HM : 01
Des: Regular attack / Field; cuts small trees. 
Rec: From Charcoal-maker's apprentice in Ilex Forest.

-Strength-

Pow: 80   
Acc: 100
PP : 15
HM : 04
Des: regular attack / Field; Allows you to push rocks.
Rec: From Sailor in Olivine City.

-Flash-

Pow: -  
Acc: 70
PP : 20
HM : 05
Des: Reduces opponent's accuracy / Field; lights up caves.
Rec: From Master Li at top of Sprout Tower.

----------------------------------------------------------------------
    ____________
***| Fire Moves |***
    ŻŻŻŻŻŻŻŻŻŻŻŻ
-Ember-

Pow: 40
Acc: 100
PP : 25
TM : -
Des: Burns opponent (10% success)

-Fire Blast-

Pow: 120
Acc: 85
PP : 5
TM : 38
Des: Burns opponent (10% success)

-Fire Punch-

Pow: 75
Acc: 100
PP : 15
TM : 48
Des: Burns opponent (10% success)

-Fire Spin-

Pow: 15
Acc: 70
PP : 15
TM : -
Des: Traps and attacks opponent continuously for 2 - 5 turns.

-Flame Wheel-

Pow: 60
Acc: 100
PP : 15
TM : -
Des: Burns opponent (10% success).

-Flamethrower-

Pow: 95
Acc: 100
PP : 15
TM : -
Des: Burns opponent (10% success).

-Sacred Fire-

Pow: 100
Acc: 95
PP : 5 
TM : -
Des: Burns opponent (50% success).

-Sunny Day-

Pow: -
Acc: -
PP : 5
TM : 11
Des: Raises power of fire-type attacks for 5 turns.

----------------------------------------------------------------------
    _____________
***| Water Moves |***
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ

-Bubble-

Pow: 20
Acc: 100
PP : 30
TM : -
Des: Reduces opponent' s speed (10% success).

-Bubblebeam-

Pow: 65
Acc: 100
PP : 20
TM : -
Des: Reduces opponent's speed (10% success).

-Clamp-

Pow: 35
Acc: 75
PP : 10
TM : -
Des: traps and attacks opponent continuously for 2 - 5 turns.

-Crabhammer-

Pow: 90
Acc: 85
PP : 10
TM : -
Des: Likely to become a critical hit.

-Hydro Pump-

Pow: 120
Acc: 80
PP : 5
TM : 15
Des: No special properties.

-Octazooka-

Pow: 65
Acc: 85
PP : 10
TM : -
Des: Reduces opponent'a accuracy (50% success).

-Rain Dance-

Pow: -
Acc: -
PP : 5
TM : 18
Des: Raises power of water type attacks for 5 turns.

-Water Gun-

Pow: 40
Acc: 100
PP : 25
TM : -
Des: No special properties.

-Withdraw-

Pow: -
Acc: -
PP : 40
TM : -
Des: Raises user's defense.

*Water HM'S*

-Surf-
 
Pow: 95 
Acc: 100
PP : 15
HM : 03
Des: Regular attack / Field; allows you to swim on water.
Rec: Defeat the five trainers in Ecruteak Dance Theater.

-Whirlpool-

Pow: 15
Acc: 70
PP : 15
HM : 06
Des: Traps and attacks opponent for 2 - 5 turns / Field; Clears 
whirlpools.
Rec: From Lance after clearing Team Rocket HQ.

-Waterfall-

Pow: 80
Acc: 100
PP : 15
HM : 07
Des: Regular attack / Field; can swim up waterfalls.
Rec: Find in Ice Path.

----------------------------------------------------------------------
    ________________
***| Electric Moves |***
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
-Spark-

Pow: 65
Acc: 100
PP : 20
TM : -
Des: Paralyzes opponent (30% success).

-Thunder-

Pow: 120
Acc: 70
PP : 10
TM : 25
Des: Paralyzes opponent (30% success).

-Thunder Wave-

Pow: -
Acc: 100
PP : 20
TM : -
Des: Paralyzes opponent.

-Thunderbolt-

Pow: 95
Acc: 100
PP : 15
TM : -
Des: Paralyzes opponent (10% success).

-Thunder Punch-

Pow: 75
Acc: 100
PP : 15
TM : 41
Des: Paralyzes opponent (10% success).

-Thundershock-

Pow: 40
Acc: 100
PP : 30
TM : -
Des: Paralyzes opponent (10% success).

-Zap Cannon-

Pow: 100
Acc: 50
PP : 5
TM : 7
Des: If it hits, paralyzes opponent.

----------------------------------------------------------------------
    _____________
***| Grass Moves |***
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ

-Absorb- 

Pow: 20
Acc: 100
PP : 20
TM : -
Des: Refills HP by half the damage dealt to opponent.

-Cotton Spore-

Pow: -
Acc: 85
PP : 40
TM : -
Des: Greatly reduces opponent'S speed.

-Giga Drain-

Pow: 60
Acc: 100
PP : 5
TM : 19
Des: Refills HP by half of damage dealt to opponent.

-Leech Seed-

Pow: -
Acc: 90
PP : 10
TM : -
Des: Steals a bit of HP from opponent every turn until battle ends.

-Mega Drain-

Pow: 40
Acc: 100
PP : 10
TM : -
Des: Refills HP by half of damage dealt to opponent.

-Petal Dance-

Pow: 70 
Acc: 100
PP : 20
TM : -
Des: Attacks 2 - 3 turns in a row, then user becomes confused.

-Razor Leaf-

Pow: 55 
Acc: 95
PP : 25
TM : -
Des: Likely to become a critical hit.

-Sleep Powder-

Pow: - 
Acc: 75
PP : 15
TM : -
Des: Puts enemy to sleep.

-Solar Beam-

Pow: 120 
Acc: 100
PP : 10
TM : 22
Des: 2nd turn attack.

-Spore-

Pow: - 
Acc: 100
PP : 15
TM : -
Des: Puts enemy to sleep.

-Stun Spore-

Pow: - 
Acc: 75
PP : 30
TM : -
Des: Paralyzes opponent.

-Synthesis-

Pow: -
Acc: -
PP : 5
TM : -
Des: Refills HP. Efficacy changes based on time of day.

-Vine Whip-

Pow: 35 
Acc: 100
PP : 10
TM : -
Des: No special properties.

----------------------------------------------------------------------
    ___________
***| Ice Moves |***
    ŻŻŻŻŻŻŻŻŻŻŻ

-Aurora Beam-

Pow: 65 
Acc: 100
PP : 20
TM : -
Des: Reduces opponent attack (10% success).

-Blizzard-

Pow: 120 
Acc: 70
PP : 5
TM : 14
Des: Freezes opponent (10% success).

-Haze-

Pow: -
Acc: -
PP : 30
TM : -
Des: Cures all status conditions of user and opponent.

-Ice Beam-

Pow: 95 
Acc: 100
PP : 10
TM : -
Des: Freezes opponent (10% success).

-Ice Punch-

Pow: 75 
Acc: 100
PP : 15
TM : 33
Des: Freezes opponent (10% success).

-Icy Wind-

Pow: 55 
Acc: 95
PP : 15
TM : 16
Des: Reduces opponent's speed (10% success).

-Powder Snow-

Pow: 40 
Acc: 100
PP : 25
TM : -
Des: Freezes opponent (10% success)

----------------------------------------------------------------------
    ______________
***| Poison Moves |***
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
-Acid- 

Pow: 40
Acc: 100
PP : 30
TM : -
Des: Reduces opponent's defense (10% success).

-Acid Armor-

Pow: -
Acc: -
PP : 40
TM : -
Des: Greatl raises user's defense.

-Poison Gas-

Pow: -
Acc: 55
PP : 40
TM : -
Des: Opponent becomes poisoned.

-Poison Powder-

Pow: -
Acc: 75
PP : 35
TM : -
Des: Opponent becomes confused.

-Poison Sting-

Pow: 15
Acc: 100
PP : 35
TM : -
Des: Poisons opponent (30% success).

-Sludge-

Pow: 65
Acc: 100
PP : 20
TM : -
Des: Poisons opponent (30% success).

-Sludge Bomb-

Pow: 90
Acc: 100
PP : 10
TM : 36
Des: Poisons opponent (40% success).

-Smog-

Pow: 20
Acc: 70
PP : 20
TM : -
Des: Poisons opponent (40% success).

-Toxic-

Pow: -
Acc: 85
PP : 10
TM : 6
Des: Opponent is poisoned. Poison damage increases each turn.

----------------------------------------------------------------------
    ________________
***| Fighting Moves |***
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
-Counter-

Pow: - 
Acc: 100
PP : 20
TM : -
Des: Attacks 2nd, deals 2x non-special damage just received.

-Cross Chop-

Pow: 100
Acc: 80
PP : 5
TM : -
Des: Likely to become a critical hit.

-Detect-

Pow: -
Acc: -
PP : 5
TM : 43
Des: Protects from any attack. If used again, success % decrease.

-Double Kick-
 
Pow: 30
Acc: 100
PP : 30
TM : -
Des: Attacks 2 - 5 times in one turn.

-Dynamic Punch-

Pow: 100
Acc: 50
PP : 5
TM : 1
Des: Whenever it hits, confuses opponent.

-High Jump Kick-

Pow: 85
Acc: 90
PP : 20
TM : -
Des: If misses, user receives 1/8 of damage attack would have dealt.

-Jump Kick-

Pow: 70
Acc: 95
PP : 25
TM : -
Des: If misses, user receives 1/8 of damage attack would have dealt.

-Karate Chop-

Pow: 50
Acc: 100
PP : 25
TM : -
Des: Likely to become a critical hit.

-Low Kick-

Pow: 50
Acc: 90
PP : 20
TM : -
Des: Opponent flinches (30% success).

-Mach Punch-

Pow: 40
Acc: 100
PP : 30
TM : -
Des: Always attack before opponent, regardless of speed.

-Reversal-

Pow: -
Acc: 100
PP : 15
TM : -
Des: Gains power based on how little HP user has.

-Rock Smash-

Pow: 20
Acc: 100
PP : 15
TM : 8
Des: Reduces opponent's defense / Field; smash rocks.

-Rolling Kick-

Pow: 60
Acc: 85
PP : 15
TM : -
Des: opponent flinches (30% success).

-Seisemic Toss-

Pow: -
Acc: 100
PP : 20
TM : -
Des: Deals damage equal to users level, regardless of type and defense.

-Submission-

Pow: 80
Acc: 80
PP : 25
TM : -
Des: 1/4 of damage dealt is also dealt to user.

-Triple Kick-

Pow: 10
Acc: 90
PP : 10
TM : -
Des: Attacks 3x in one turn, power increases each turn until misses.

-Vital Throw-

Pow: 70
Acc: 100
PP : 10
TM : -
Des: Always attacks second, next attack will always hit.

----------------------------------------------------------------------
    ______________
***| Ground Moves |***
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
-Bone Club-

Pow: 65
Acc: 85
PP : 20
TM : -
Des: Opponent flinches (10% success).

-Bone Rush-

Pow: 25
Acc: 80
PP : 10
TM : -
Des: Attacks 2 - 5 times in one turn.

-Bonemerang-

Pow: 50
Acc: 90
PP : 10
TM : -
Des: Attacks twice in one turn.

-Dig-

Pow: 60
Acc: 100
PP : 10
TM : 28
Des: Attacks on 2nd turn / Field; escape from caves.

-Earthquake-

Pow: 100
Acc: 100
PP : 10
TM : 26
Des: No special properties.

-Fissure-

Pow: -
Acc: 30
PP : 5
TM : -
Des: If it hits, opponent faints.

-Magnitude-

Pow: -
Acc: 100
PP : 30
TM : -
Des: Power andomly changes. (10, 30, 50, 70, 90, 110, 150).

-Mud Slap-

Pow: 20
Acc: 100
PP : 10
TM : 31
Des: Reduces opponent'S accuracy (10% success).

-Sand-Attack-

Pow: -
Acc: 100
PP : 15
TM : -
Des: Reduces opponent's accuracy.

----------------------------------------------------------------------
    ______________
***| Flying Moves |***
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
-Aeroblast-

Pow: 100
Acc: 95
PP : 5
TM : -
Des: Likely to become a critical hit.

-Drill Peck-

Pow: 80
Acc: 100
PP : 20
TM : -
Des: No special properties.

-Gust-

Pow: 40
Acc: 100
PP : 35
TM : -
Des: No special properties.

-Mirror Move-

Pow: -
Acc: -
PP : 20
TM : -
Des: Hits opponent with last technique it hit you with.

-Peck-

Pow: 35
Acc: 100
PP : 35
TM : -
Des: No special properties.

-Sky Attack-

Pow: 140
Acc: 90
PP : 5
TM : -
Des: 2nd turn attack.

-Wing Attack-

Pow: 60
Acc: 100
PP : 35
TM : -
Des: No special properties.

*Flying HM*

Pow: 70
Acc: 95
PP : 15
HM : 02
Rec: From woman by Cianwood City Gym after beating Chuck.
Des: Attacks on 2nd turn / Field; Fly to areas you've already visited.

----------------------------------------------------------------------
    _______________
***| Psychic Moves |***
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

-Agility-

Pow: -
Acc: -
PP : 30
TM : -
Des: Greatly raises user's speed.

-Amnesia-

Pow: -
Acc: -
PP : 20
TM : -
Des: Greatly raises user's special defense.

-Barrier-

Pow: -
Acc: -
PP : 30
TM : -
Des: Greatly raises user's defense.

-Confusion-

Pow: 50
Acc: 100
PP : 25
TM : -
Des: Confuses opponent (10% success).

-Dream Eater-

Pow: 100
Acc: 100
PP : 15
TM : 42
Des: Only hits sleeping pokemon. Gains HP equal to 1/2 damage dealt.

-Future Sight-

Pow: 80
Acc: 90
PP : 15
TM : -
Des: Attack opponent two turns later.

-Hypnosis-

Pow: -
Acc: 60
PP : 20
TM : -
Des: Puts opponent to sleep.

-Light Screen-

Pow: -
Acc: -
PP : 30
TM : -
Des: Reduces damage from opponent'S special attacks by 1/2 for 5 turns.

-Meditate-

Pow: - 
Acc: -
PP : 40
TM : -
Des: Raises user's attack.

-Mirror Coat-

Pow: - 
Acc: 100
PP : 20 
TM : -
Des: Attacks 2nd, deals 2x special damage just received.

-Psybeam-

Pow: 65 
Acc: 100
PP : 20
TM : -
Des: Confuses opponent (10% success).

-Psychic-

Pow: 90 
Acc: 100
PP : 10 
TM : 29
Des: Reduces opponent'S special defense (10% success).

-Psywave-

Pow: - 
Acc: 80
PP : 15
TM : -
Des: Has random power between 1 and 1.5 x user's level.

-Reflect-

Pow: - 
Acc: -
PP : 20 
TM : -
Des: Reduces damage from opponent'S non-special attacks by 1/2 for 5 
turns.

-Rest-

Pow: - 
Acc: -
PP : 10
TM : 44
Des: Recovers HP completely, user sleeps for next two turns.

-Teleport-

Pow: - 
Acc: -
PP : 20
TM : - 
Des: Escape from wild pokemon/ Field; return to last Pokemon Center.

----------------------------------------------------------------------
    ___________
***| Bug Moves |***
    ŻŻŻŻŻŻŻŻŻŻŻ

-Fury Cutter-

Pow: 10 
Acc: 95 
PP : 20
TM : 49
Des: If used consecutively, power doubles each turn until misses.

-Leech Lfe-

Pow: 20 
Acc: 100
PP : 15
TM : -
Des: Refills HP by half of Damage dealt to opponent.

-Megahorn-

Pow: 120 
Acc: 85
PP : 10
TM : -
Des: No special properties.

-Pin Missile-

Pow: 14 
Acc: 85
PP : 20
TM : -
Des: Attacks 2 - 5 times in one turn.

-Spider Web-

Pow: - 
Acc: 100
PP : 10
TM : -
Des: Opponent can't escape while user is in battle.

String Shot-

Pow: - 
Acc: 95
PP : 40
TM : - 
Des: Reduces opponent's speed.

-Twineedle-

Pow: 25 
Acc: 100
PP : 20
TM : -
Des: Attacks twice, poisons opponent (20% success).

----------------------------------------------------------------------
    ____________
***| Rock Moves |***
    ŻŻŻŻŻŻŻŻŻŻŻŻ

-Ancient Power-

Pow: 60 
Acc: 100
PP : 5 
TM : -
Des: raises all user's abilities (10% success).

-Rock Slide-

Pow: 75 
Acc: 90
PP : 10
TM : -
Des: Opponent Flinches (30% success).

-Rock Throw-

Pow: 50 
Acc: 90
PP : 15
TM : -
Des: No special properties.

-Rollout-

Pow: 30 
Acc: 90
PP : 20
TM : 4
Des: Attacks for 5 turns, power increases each turn until misses.

-Sandstorm-

Pow: - 
Acc: - 
PP : 10
TM : 37
Des: Hurts both pokemon each turn, except Rock, Steel & ground types.

----------------------------------------------------------------------
    _____________
***| Ghost Moves |***
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
-Confuse Ray-

Pow: - 
Acc: 100
PP : 10
TM : -
Des: Confuses opponent.

-Curse-

Pow: - 
Acc: - 
PP : 10
TM : 3
Des: If used by a ghost, cuts its own HP by 1/2, hurts opponent each 
turn.

-Destiny Bond-

Pow: - 
Acc: -
PP : 5
TM : -
Des: If user faints, opponent faints too.

-Lick-

Pow: 20 
Acc: 100
PP : 30
TM : -
Des: Paralyzes opponent (30% success).

-Night Shade-

Pow: - 
Acc: 100
PP : 15
TM : -
Des: Deals damage equal to users level, regardless of type and 
defense.

-Nightmare-

Pow: - 
Acc: 100
PP : 15
TM : 50
Des: Use only while opponent sleeps. Deals damage every turn.

-Shadow Ball-

Pow: 80 
Acc: 100
PP : 5
TM : 30
Des: Reduces opponent's defense (20% success).

-Spite-

Pow: - 
Acc: 100 
PP : 10
TM : -
Des: Reduces PP of opponent's last used move by 2 - 5.

----------------------------------------------------------------------
    ______________
***| Dragon Moves |***
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

-Dragon Rage-

Pow: - 
Acc: 100
PP : 10
TM : -
Des: deals 40 damage, regardless of type and speed.

-Dragonbreath-

Pow: 60 
Acc: 100
PP : 20
TM : 24
Des: Paralyzes opponent (30% success).

-Outrage-

Pow: 90 
Acc: 100
PP : 15
TM : -
Des: Attacks 2 - 3 turns in a row, then user becomes confused.

-Twister-

Pow: 40 
Acc: 100
PP : 20
TM : -
Des: Opponent flinches (20% success).

----------------------------------------------------------------------
    ____________
***| Dark Moves |***
    ŻŻŻŻŻŻŻŻŻŻŻŻ

-Beat Up-

Pow: 10 
Acc: 100
PP : 10
TM : -
Des: Attack's power is +10 for each healthy pokemon on team.

-Bite-

Pow: 60 
Acc: 100 
PP : 25
TM : -
Des: Opponent flinches (30% success).

-Crunch-

Pow: 80 
Acc: 100
PP : 15
TM : -
Des: Reduces special defense (20% success).

-Faint Attack-

Pow: 60 
Acc: -
PP : 20
TM : -
Des: Always hit (even opponent's Dig, Fly, etc..)

-Pursuit-

Pow: 40 
Acc: 100
PP : 30
TM : -
Des: When opponent changes pokemon, it hits that pokemon for 2x damage.

-Thief-

Pow: 40 
Acc: 100
PP : 10
TM : 46
Des: Steals any item held by wild pokemon.

----------------------------------------------------------------------
    _____________
***| Steel Moves |***
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ

-Iron Tail-

Pow: 100 
Acc: 75
PP : 15
TM : 23
Des: Reduces opponent's defense (30% success).

-Metal Claw-

Pow: 50 
Acc: 95
PP : 35
TM : -
Des: Raises user's attack (10% success).

-Steel Wing-

Pow: 70 
Acc: 90 
PP : 25
TM : 47
Des: Raises user's defense (10% success).

    
*********************************************************************** 
*Last word - [LASTWORD]*
*********************************************************************** 

This concludes my second guide. If you ever find wrong or incorrect 
information please let me know. Bring also proof of what you are 
advancing because I take information from a very reliable source. 
Anyway, I know I make many mistakes but this is due to two main 
reasons.

1. I type to Fast and I do silly mistakes.
2. I'm not an English teacher so I don't know every grammatical rules.

Anyhow, I hope you understand pretty much what is said in this text. If 
you can't understand then let me know what is the problem and where it 
is. If I find out that it is really a problem I will fix it immediately. 
Don't just send me emails for nothing, bring in some proof. Anyway, I'm 
sure many of you enjoy what I am doing and you could thank me by rating 
this guide. :) This is your opinion, but if you like it why not rate it. 
With all this, I can only say farewell everybody.


And, Long Life to Pokemon!
Et, Longue Vie au Pokemon!

*********************************************************************** 
*Credits - [CREDITS] *
*********************************************************************** 

Credits:

1. To 1995-2005 Nintendo/Creatures Inc./ Game Freak Inc. for making 
these games.

2. Me for writing this Guide JCDC.

3. Pokemon Gold and Silver Version, Versus book, for missing 
informations.

4. Gamefaqs and every other website that has posted my guide with my 
permission.


*********************************************************************** 
Contact Me - [CONTACTME]*
*********************************************************************** 

My email address is gauthierjessy@hotmail.com. For those of you that 
could have any questions concerning this guide or the game. Don't be 
shy, I will be pleased to answer your questions Also write in your 
Message "Pokemon Gold/Silver/Crystal" because sometimes I delete 
messages without reading them.

*********************************************************************** 
*Legal - [LEGAL]*
*********************************************************************** 

1. This guide is the property of Jessy Gauthier (Mariorpg456). This 
guide is freely distributed on the net at only three conditions, it has 
to stay in its original form. This guide is for private use. It 
shouldn't be for commercial use without my written permission. 

2. If I ever discover that this guide was modified by any way or 
distributed on other site without my permission, I reserve the right to 
take it off.

3. This guide should only be on these sites: http://www.gamefaqs.com
http://www.gamespot.com. If you ever find it somewhere else please 
contact me via email (gauthierjessy@hotmail.com).
_______________________________________________________________________


1. Ce guide est la propriété de Jessy Gauthier (mariorpg456). Ce guide
est distribué gratuitement sur le net seulement qu'à trois condition. 
Le contenu doit rester dans sa forme original. Ce guide est pour usage 
privé et ne peu pas être distribué à des fins commerciales sans ma 
permission écrite.

2. Si je découvre qu'il a été modifié de n'importe quelle façon ou 
distribué gratuitement sans ma permission je réserve le droit de 
l'ôter à tout moment.

3. Ce guide est distribué seulement sur ces site: 
http://www.gamefaqs.com, http://gamespot.com.  Si jamais vous trouvez 
ce guide sur un autre site S.V.P. faites-le-moi savoir via émail 
(gauthierjessy@hotmail.com)