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    FAQ/Walkthrough by iamhungry

    Version: 1.11 | Updated: 08/14/06 | Search Guide | Bookmark Guide

    POKEMON: GOLD/SILVER VERSION
    A GameFAQs Guide by Mitchell Linton
    Began: June 9, 2006
    Last Updated: August 14, 2006
    E-mail: mitchelllinton@yahoo.com
    
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    |                                                                      |
    |                           TABLE OF CONTENTS                          |
    |                                                                      |
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    |                                                                      |
    | 1.   The Mitchell Linton Story...........................[doughnuts] |
    | 2.   Versions............................................[Coca-Cola] |
    | 3.   Introduction........................................[iced cake] |
    | 4.   Pokemon for Beginners.................................[cookies] |
    | 5.   Walkthrough...........................................[muffins] |
    |      5.01  A Legend's Beginnings.........................[ice cream] |
    |      5.02  The Zephyr Badge...........................[marshmallows] |
    |      5.03  The Hive Badge..................................[Reese's] |
    |      5.04  The Plain Badge....................................[M&Ms] |
    |      5.05  The Fog Badge.................................[apple pie] |
    |      5.06  The Storm Badge................................[Kool-aid] |
    |      5.07  The Mineral Badge..............................[brownies] |
    |      5.07  The Glacier Badge..........................[Lucky Charms] |
    |      5.08  The Rising Badge.....................[chocolate pretzels] |
    |      5.09  The Elite Four.............................[potato chips] |
    |      5.10  East Kanto.....................................[slushies] |
    |      5.11  West Kanto....................................[hot fudge] |
    |      5.12  The Last Parts of Johto...................[juice pouches] |
    | 6.   Checklist...............................................[pizza] |
    | 7.   Pokedex..........................................[Mountain Dew] |
    | 8.   Item List...................................[chocolate bunnies] |
    | 9.   TMs/HMS..........................................[Sugar Smacks] |
    | 10.  Weekly Timeline..................................[pixie sticks] |
    | 11.  Gym Leader/Elite Four Guide...................[tapioca pudding] |
    | 12.  Rival Battle Guide.....................................[Jell-O] |
    | 13.  FAQ..................................[high fructose corn syrup] |
    | 14.  Credits & Thanks...............................[pure sugarcane] |
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    |For easier search, just press Ctrl+F and type in one of the reasons I |
    | am probably going to get diabetes one day in brackets next to the    |
    |           section to take you where you want to go!                  |
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    |                                                        |             |
    |                   THE MITCHELL LINTON STORY            |  doughnuts  |
    |                                                        |             |
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    A long time ago, in a galaxy not too far away (about driving distance),
    there lived a simple young boy. No one could see anything special about
    him, but little did they know that he would one day change their entire
    lives forever. You see, this boy, named Mitchell, had a dream. A dream
    that, to most people, remained distant and among the unreachable. But
    not to Mitchell. He felt in his heart that one day, if he worked hard
    enough, he would accomplish his ultimate goal: to write a GameFAQs guide
    that was highly informative, but gave away no major plot spoilers.
    
    All of his noble life, he traveled around the world, in search of the
    key ingredients to fulfill his quest. He explored the depths of the
    unknown, squared off against monsters, and conquered every obstacle
    that blocked his path. After years of countless trials and tribulations,
    he finally mastered the art of the GameFAQs. However, there was one who
    managed to stall his lifelong mission. A girl named Luanda stole his
    heart, and shared with him lessons of love that he would soon never
    forget. Nevertheless, Mitchell knew he needed to leave the only person
    he ever cared for in order to complete his destiny. Before his final
    expedition, he arranged to meet with her one last time.
    
    "Luanda," he began, "I must leave you."
    
    "I know," she said with a sigh. "I always knew you would go off and
    finish what you were always meant to begin. But why? Haven't you
    finally found true happiness with me?"
    
    "I have. But this cannot be helped. I must put this unalleviated hunt
    to rest once and for all. It's in my blood."
    
    "But listen to reason!" Luanda pleaded with him. "You don't have to do
    anything! If you're happy here, you shouldn't force yourself to leave."
    
    "Damn it, woman! You just don't understand." Mitchell turned his back
    on her, not able to bear the look of anguish on her lovely face. "All
    of my life, I have longed to complete the perfect GameFAQs guide. If I
    relent now, what does that say about me? I just cannot leave with a
    guilty conscience like that!"
    
    Luanda buried her tear-drenched face in her palms, as she now realized
    her undying adoration was not enough to stop a man from his ambitions.
    Mitchell turned back and lent a comforting hand on her shoulder. Once
    she revealed the sparkling eyes he treasured so much, he reminded her
    in a soft truthful tone, "I will always love you, my butterfly."
    
    "Promise me you'll return...alive," she added as she placed her
    delicate hand over his.
    
    "I'll do my best," was all he could guarantee. They engaged in one
    last passionate kiss before he departed into his spaceship, unsure of
    the challenges that awaited him. Luanda watched him fade away into
    the night sky, wondering when and if her gallant hero will once again
    return.
    
    Will Mitchell be successful in his quest for completing the all-around
    best GameFAQs guide ever? Can he answer all gamers' questions regarding
    some of the trickiest puzzles and battles in video game history? And is
    the jerk who wrote this on crack or something? These questions will be
    answered...by you! Just follow the guide before you, and you can be the
    judge whether or not Mitchell Linton was able to perfect the most
    instructive and spoiler-free strategy manual ever! Or you can just spit
    on it and make fun of how stupid I am. Either way, enjoy the following
    guide presented by the self-proclaimed King of GameFAQs!
    
    
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    |                                                        |             |
    |                          VERSIONS                      |  Coca-Cola  |
    |                                                        |             |
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    Version 1.0: Walkthrough, Pokedex, FAQ complete. I'll make revisions
                 where necessary later.
    
    Version 1.01: Made small corrections to some idiotic mistakes. I've al-
                  ready punished myself for it with my ceremonial whips as
                  well.
    
    Version 1.1: I've decided to morph my Pokemon Gold and Pokemon Silver
                 guide into one hidious blob. It will be even more con-
                 fusing but...uh...well...that's it: it will be even more 
                 confusing.
    
    Version 1.11: Lotta ones. Anyway, I found more spelling mistakes that I
                  was just too picky to let go. Damn OCD!
    
    
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    |                                                        |             |
    |                         INTRODUCTION                   |  iced cake  |
    |                                                        |             |
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    Hello all, and welcome to Mitchell Linton's (a.k.a.: iamhungry) guide to
    Pokemon: Gold & Silver Versions. In my opinion, the Johto Gold/Silver/
    Crystal series was the best of all the Pokemon games, playing-wise and 
    plotline-wise. It added a lot of updates compared to the Red/Blue/Yellow 
    versions, but still gave it the old school Pokemon feel. What the hell 
    am I talking about, you ask? I don't know; my therapist has been trying 
    to figure that out for years! Nevertheless, Pokemon Gold/Silver is a 
    great game, and you should feel honored to have it in your possession. 
    Cherish it. Love it. Lick it all over. Well, no, that might ruin it. 
    Just platonically love it at most.
    
    GAME BOY COLOR CONTROLS:
    D-Pad  - Move character, scroll through options
    Start  - Bring up/put away pause menu
    Select - Move items and attacks, use registered item
    A      - Confirm, Talk, Examine
    B      - Decline, Cancel
    
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    |                                                          |           |
    |                     POKEMON FOR BEGINNERS                |  cookies  |
    |                                                          |           |
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    Okay, if you are new to this Pokemon ordeal, youíve come to the right
    place. Although you could just buy the game and look in the little
    manual that comes with it to find out everything Iím about to explain to
    you in this section, Iím glad that youíve chosen to rely on me instead.
    *laughs evilly at you* However, you should only read this if you find it
    necessary. Usually, one is able to play the game without prior knowledge
    of what to do by just going with the flow. I mean, who really reads the
    manual?! Ikea buyers, can I get a "What what"?
    
    
    WHAT THE FUDGE ARE POKEMON ANYWAY?
    ----------------------------------
    
    I'm glad you asked in such a non-derogatory manner. First off, "Pokemon"
    is short for Pocket Monster. But since that's kind of dumb, just call
    them Pokemon. Here's the basic premise behind them. Pokemon are really
    just magical animals that you can catch and carry around in compact
    compartments so you may release them to do your bidding. It's kind of
    like if you had a dog with fire breath that you're allowed to sic on the
    neighbor's cat. Nothing unethical about that, is there? In the Pokemon
    world, Pokemon trainers search the world to find the best Pokemon they
    can catch, and then battle with them to see who's the greatest trainer
    around. Some people only use Pokemon as pets, while others revolve their
    entire meaningless lives around them for sport. You're going to be one
    of the latter. Aren't you special?
    
    
    BATTLING WITH POKEMON
    ---------------------
    
    To become stronger, Pokemon must battle. If they donít battle, then
    whatís the point of you having the game? Jeez, if youíre just going to
    waste it, give it to a poor Ethiopian kid for Peteís sake. The first
    Pokemon in your party will be automatically sent out when you engage in
    a battle. You can switch the order of your party at any time. When your
    Pokemon comes face to face with another, you have the opinion of four
    choices:
    
    Fight
    Item
    Pokemon
    Run
    
    When Fight is selected, your Pokemonís moves will be displayed. Four is
    the maximum number of moves a Pokemon can have. Choose an attack and the
    battle sequence begins. Whichever Pokemon has the higher Speed is given
    the liberty of attacking first. Some moves do damage and others do not.
    Each attack has a type so use them to your advantage. They also have a
    certain amount of PP, the number next to the attack. That shows how many
    times you can use the attack. When it reaches 0, you can no longer use
    it. Generally, stronger moves have less PP. And if the letters PP made
    you think of urination in anyway, may God help you.
    
    When you click on the Pokemon option, you go to a screen of Pokemon. You
    can select switch in which you switch in a Pokemon and waste a turn, or
    just check a Pokemon's stats. You always go first when switching unless
    your opponent using the attack Pursuit.
    
    When Item is chosen, you can use an item in battle if it can be used,
    but you can't attack afterwards. You always go first unless Pursuit is
    used.
    
    Run is escape from battle. You can only run from wild Pokemon; running
    away from trainers is forbidden. You donít lose anything if you run from
    a wild Pokemon. Pansy.
    
    With that being said, let's review the two kinds of battles: Trainer and
    Wild. To start a wild Pokemon battle, just go to a place wild Pokemon
    may live. They are usually found in grasses but they also live in caves,
    oceans, abandoned buildings, and more. They are random battles consist-
    ing of one Pokemon. The only reward you get from winning is experience.
    Only certain Pokemon are in certain areas.
    
    Trainers usually hang out at just about anywhere except cities and
    towns. To start a battle with them, let them make eye contact with you.
    Trainer battles are a bit different from wild Pokemon battles. First,
    you cannot run so make sure you have Pokemon in good shape. Second, they
    will have more than one Pokemon usually, including Pokemon you cannot
    find in the wild or that area. They are smarter and are a higher level
    than those wild Pokemon. Third, you will get both experience and money
    as a reward. Hooray for legal gambling!
    
    
    CATCHING THESE FUDGING THINGS
    -----------------------------
    
    Catching Pokemon is essential. You need to have a wide variety of
    Pokemon on your team and getting all 251 is part of the fun, if you call
    endless nights of playing, hard labor, wasting time and money, and cont-
    inuously doing pretty much the same thing with every Pokemon over and
    over and over again fun! *sigh* Here's how to do it.
    
    First, get into a wild Pokemon battle. Weaken the Pokemon down to red to
    low yellow health. Now go to the item screen, press right till you are
    in the balls pocket (shut up, sicko), and use one of your Pokeballs.
    Each Pokemon's catch rate can differ. Generally, the higher level the
    Pokemon and the rarer it is the harder to catch. Legendaries are by far
    the hardest Pokemon to catch.
    
    Each Pokeball also has a catch rate which can affect the chances of the
    Pokemon staying in the Pokeball. The basic ones are Pokeball, Great
    Ball, Ultra Ball, and Master Ball, but there are several others in
    which you can get.
    
    The Pokemon's status can also affect the difficulty of capturing it. Try
    to get it to fall asleep or even better, frozen (I'll explain those in a
    bit). Any other status will work fine but with these two, the Pokemon
    doesn't have a chance of fainting itself and can not attack.
    
    Remember that some Pokemon may be holding items that will help them.
    
    
    A POKEMON'S STATS
    -----------------
    
    There are six different stats that each Pokemon have. Here they are:
    
    HP: Stands for hit points. When you have 0, your Pokemon faints.
    
    Attack: Decides how strong your physical attacks are along with a move's
    base power.
    
    Defense: Decides how much damage you take from physical attacks.
    
    Special Attack: Decides how strong your special attacks are along with a
    move's base power.
    
    Special Defense: Decides how much damage you take from special attacks.
    
    Speed: The Pokemon with higher speed goes first. On wild Pokemon
    battles, if your Pokemon is fast it also has a higher chance of running
    away when selected.
    
    The higher the stats are, the better they are. Different Pokemon have
    different stats then others. Usually higher level Pokemon have better
    stats.
    
    
    CRAPPY CONDITIONS
    -----------------
    
    When battling sometimes Pokemon have attacks that may change your normal
    condition. These will impede on your battling abilities and are very
    annoying. There are two kinds of conditions, direct and indirect.
    
    You can only have one direct condition at a time and it will say so
    above your HP. They stay after the battle and when switched and can only
    be cured when you go to a Pokemon Center or use a special item. These
    conditions are:
    
    Poison (PSN): Takes about 1/16 out of a poisoned Pokemonís total HP each
    turn in battle. Outside of battle, it takes away 1HP every four steps.
    You will know when this happens because you will hear a really annoying
    noise and the screen will distort for a millisecond. There is also a
    special poison condition when Toxic is used. This starts off taking only
    1/16th of your max HP, but doubles every turn until switched.
    
    Sleep (SLP): Cannot attack unless you use a special move for being
    asleep. Wakes up after two to five turns.
    
    Freeze (FRZ): Cannot attack for two to five turns. Frozen Pokemon
    getting hit with a Fire attack automatically defrosts.
    
    Paralyze (PRZ): Speed is cut in half. Paralyzed Pokemon have a 30%
    chance of not being able to attack and wasting a turn.
    
    Burn (BRN): Attack is cut in half. Takes about 1/8 out of a burned
    Pokemonís total HP each turn.
    
    Faint (FNT): User cannot stay or be sent into battle.
    
    Indirect status conditions are not mentioned directly. Many of these are
    incurable by items and are eliminated by switching out or ending the
    battle. Here's a list of some indirect conditions:
    
    Confusion: 50% chance of confused Pokemon attacking itself. Damage
    determined by Attack and Defense.
    
    Leech Seed: Seeded Pokemon will have 1/8 of its total HP drained and
    given to its opponent.
    
    Attract: 50% chance of attracted Pokemon not attacking. Eliminated if
    either Pokemon are switched out or fainted.
    
    
    POKEMON TYPES
    -------------
    
    Each Pokemon has a type (some even have two). Moves also have types.
    Types determine how effective a type move is against another. All these
    Pokemon types do affect the battle. Some types of attacks are strong
    against others. If the Pokemon is dual type, things aren't much
    different. If one type is strong against another, it does 2x the damage.
    If both types are weak to the attack, it does a whopping 4x the damage.
    If the type is resistant to the attack, it does 1/2 the damage. If the
    type is immune to the attack, it does no damage. If one type is weak to
    the attack but the other attack is resistant to it, the damage will be
    normal. Sometimes critical hits and added effects happen on moves. Are
    you following this?
    
    Here are the Pokemon and move types:
    
    Normal (No)
    Fire (Fi)
    Water (Wa)
    Electric (El)
    Grass (Gr)
    Ice (Ic)
    Fighting (Ft)
    Poison (Po)
    Ground (Gd)
    Flying (Fl)
    Psychic (Ps)
    Bug (Bu)
    Rock (Ro)
    Ghost (Gh)
    Dragon (Dr)
    Dark (Da)
    Steel (St)
    
    For example, Fire type Pokemon are weak against Water type moves, so it
    does 2x the damage. Fire type moves aren't very effective against Water
    type Pokemon, so it does .5x the damage. Fighting and Electric are
    normal damage to each other, so a Fighting type move on an Electric type
    Pokemon does 1x the damage. There are a lot of combinations, so watch
    out for them. Here's the freaking chart for all of the types abilities
    against one another:
    
    O : 2x damage
    - : 1x damage
    X : 0.5x damage
    / : No damage
    
    
           TYPE OF POKEMON ATTACKED
    
           No Fi Wa El Gr Ic Ft Po Gd Fl Ps Bu Ro Gh Dr Da St
    
    T  No  -  -  -  -  -  -  -  -  -  -  -  -  X  /  -  -  X
    Y  Fi  -  X  X  -  O  O  -  -  -  -  -  O  X  -  X  -  O
    P  Wa  -  O  X  -  X  -  -  -  O  -  -  -  O  -  X  -  -
    E  El  -  -  O  X  X  -  -  -  /  O  -  -  -  -  X  -  -
       Gr  -  X  O  -  X  -  -  X  O  X  -  X  O  -  X  -  X
    O  Ic  -  X  X  -  O  X  -  -  O  O  -  -  -  -  O  -  X
    F  Ft  O  -  -  -  -  O  -  X  -  X  X  X  O  /  -  O  O
       Po  -  -  -  -  O  -  -  X  X  -  -  -  X  X  -  -  /
    M  Gd  -  O  -  O  X  -  -  O  -  /  -  X  O  -  -  -  O
    O  Fl  -  -  -  X  O  -  O  -  -  -  -  O  X  -  -  -  X
    V  Ps  -  -  -  -  -  -  O  O  -  -  X  -  -  -  -  /  X
    E  Bu  -  X  -  -  O  -  X  X  -  X  O  -  -  X  -  O  X
       Ro  -  O  -  -  -  O  X  -  X  O  -  O  -  -  -  -  X
    U  Gh  /  -  -  -  -  -  -  -  -  -  O  -  -  O  -  X  X
    S  Dr  -  -  -  -  -  -  -  -  -  -  -  -  -  -  O  -  X
    E  Da  -  -  -  -  -  -  X  -  -  -  O  -  -  O  -  X  X
    D  St  -  X  X  X  -  O  -  -  -  -  -  -  O  -  -  -  X
    
    
    And if you connect all of the Xs and Os, you'll spell out a hidden mess-
    age! Hehe, that'll keep you occupied while I'll make myself a sandwich.
    
    
    AH, THEY'RE GROWING UP SO FAST!
    -------------------------------
    
    Pokemon become stronger by battling other Pokemon, whether they are wild
    or trained. As Pokemon become stronger, they also learn better moves.
    You can keep up to 4 moves. When you're trying to learn a new move, they
    will first ask if you want to keep that attack, then you go to a screen
    where you choose the attack you want to delete. If you select no or the
    new move, then the game will ask if you are sure you don't want to learn
    the new move. Say yes or no. To reach a certain level, a Pokemon needs a
    certain amount of EXP Points. You automatically gain these when you make
    your opponent faint. Pokemon also have different growth rates. Some
    Pokemon get to level 100 with only 600,000 experience, but some can take
    more than 1.5 million (change for Bill Gates).
    
    At a certain level, most Pokemon turn into stronger creatures, or evolve
    (blasphemy!). They will have higher stats, but sometimes they will not
    learn attacks they could only learn in their previous stage and they
    learn new attacks more slowly. Some Pokemon even evolve twice! If you
    wish to stop evolution, press B when the Pokemon is evolving. Some
    Pokemon require a certain condition in order to evolve although most
    evolve with level. There is:
    
    Level: Evolves at a certain level.
    
    Stone: You need to use a certain evolution stone.
    
    Trade: Trade it with a friend, and get that sucker back.
    
    Taming: Make the Pokemon happy by giving it vitamins, battling with it,
    and never letting it faint. Probably the hardest and stupidest to do.
    
    
    GETTIN' IT ON, BABY
    -------------------
    
    Breeding is an essential thing to raising good Pokemon. There are many
    advantages to it, such as passing new moves and TMs or getting multiples
    of rare one of a kind Pokemon. Get a male Pokemon and a female Pokemon
    in the same egg group and putting them both in a Breeding Center. Come
    back later and you may find an egg. Walk around a lot, and it will
    eventually hatch into a Level 5 Pokemon.
    
    Most Pokemon can breed with a Ditto, even if it doesnít have a gender.
    There are a few that arenít allowed to breed at all. If you put two
    Pokemon in the Breeding Center and the man says that the two donít like
    each other, then there is a high chance of the two not breeding.
    
    When breeding two different species, the egg will always be the species
    of the female (unless Ditto is used, then it will be the one other than
    Ditto). The egg can take a certain amount of steps before hatching
    depending on the Pokemon.
    
    
    SOME GOOD IDEAS
    ---------------
    
    There are some essential things that you should do that are vital in the
    game. These tips are sure to help beginning players:
    
    - Save often. This is a must in every game. Do especially after tough
      battles and before a legendary or Gym Leader.
    
    - When you reach a town, the first thing you should do is go to a Poke-
      mon Center and heal your party unless a guide says not to.
    
    - Have at least 10 balls with you (12 if you're male). You never know if
      a rare Pokemon comes up.
    
    - Don't use your Master Ball unless you are facing a legendary that can
      run (*cough* Raikou, Suicine, Entei *cough*).
    
    - Have a wide variety of moves so that you can have an attack that is
      super effective to all types.
    
    - Have HM Slaves. Stick worthless HMs on Pokemon you won't use so that
      your "good" team won't have useless attacks.
    
    - Each type of trainer (going by sprite) usually holds specific types of
      Pokemon. Ex: Hikers usually hold Rock types and Machop/Zubat and have
      a fat sprite (you'd think hikers would burn some of it off).
    
    - Search around in each area of grass for new Pokemon.
    
    
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    |                                                          |           |
    |                          WALKTHROUGH                     |  muffins  |
    |                                                          |           |
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    Now that we've gotten all of that straightened out, LET'S DO THIS THING!
    Push in the game, turn on your Game Boy, sit back, and watch the opening
    movie thing. Wasn't that great?! Press Start to go to two choices. Let's
    screw around with the options for a sec. Set your text speed, sound, and
    border frame. Battle scene means whether or not you want to see the att-
    acks during a battle. Make sure it's on to get the full Pokemon expir-
    ence. In Battle Style, there are two choices: Shift and Set. Shift means
    you can switch a Pokemon while in battle mode, and set means you must
    keep the same one out until it faints. It really doesn't matter. I sugg-
    est you go with Shift, even if you're an expert, just so it's easier to
    strategize. Menu account, when it's on, gives a little explanation be-
    side a menu choice when you're paused. When you're done, press B, and
    click on New Game!
    
    
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    |                                                        |             |
    |                          Chapter One:                  |             |
    |                     A LEGEND'S BEGINNINGS              |  ice cream  |
    |                                                        |             |
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    NEW BARK TOWN
    -------------
    
    Look at your clock or watch or whatever, and input the current time into
    the game. Next, Prof. Oak will ask you to give your name. Are you with
    me so far? Good, just keep up; it'll get even more difficult soon. List-
    en to the account it gives, and you'll finally be ready to play. And
    sorry, ladies, that you have to be a guy; the sexist fiends at the Poke-
    mon Company still refuse to recognize you. Don't worry: you can play
    Pokemon Crystal if you want to explore Johto in your true form.
    
    Anyway, once you can control your little guy, explore your room for a
    bit, then go down the stairs in the upper-right corner. Your mommy will
    stop you and give you POKEGEAR! Set the day of the week and Daylight
    Saving Time (yes between the first Sunday in April to the last Sunday
    in October, no if anywhere else). Come to Mom to change the DST setting
    when necessary. She'll explain how to use the phone (yes, it's just as
    easily as it sounds), and then leave you alone. God, Mom! You're always
    embarrassing me! When you're good, exit your house at the bottom.
    
    Welcome to New Bark Town, a quiet little village on the Johto eastern
    border. You can walk around and talk to your fellow New Barkers, but
    you now want to enter Prof. Elm's Lab. He'll ask you to pick your first
    Pokemon! You have three choices, and since I'm a nice guy, I'll critique
    them for you. Yes, I know, I love you too.
    
    CHIKORITA - The starting Grass Pokemon. It learns a very good move,
                Razor Leaf, pretty early, but its moves kind of suck after
                that, with no Normal attack until Level 29. Also, since
                Grass is weak against Flying and Bug, it will have trouble
                against the first two Gym Leaders. I don't recommend begin-
                ners to chose Chikorita unless you're a daring individual.
    
    CYNDAQUIL - This Fire type is the fastest out of the three starters with
                a pretty decent Special Attack (a very good advantage for a
                Fire). Unfortunately, the only Fire attack it learns in the
                beginning is Ember, which is pretty weak compared to Chikor-
                ita's Razor Leaf, and won't get another one until Flame
                Wheel at Level 27 (Level 31 if you let him evolve)! However,
                it is a very good Pokemon to have in your arsenal down the
                stretch.
    
    TOTODILE - Here, we have the Water starter. While it rarely earns any
               Water attacks, it gains a barrage of strong physical moves,
               which makes it handy that his Attack is better than his Spec-
               ial Attack. It gets Rage at Level 7, which is a move that
               will increase in power the more you use it. This is the best
               of the three to get in the beginning. However, other Water
               Pokemon are easily to find and catch, while Fire and Grass
               types are much more scarce.
    
    Now that you've got that decided, Prof. Elm will give you his phone num-
    ber and send you on your way. Before you leave, a scientist nerd will
    give you a POTION. A potion will restore one of your Pokemon's HP by 20
    points. Exit the lab and look to the left. What's that kid with the red
    hair doing? Talk to him, and he'll kick you in the ass. How rude! Now,
    go to the opening to the west to exit New Bark Town.
    
    
    ROUTE 29
    --------
    
    You'll know you've entered Route 29 when the music changes. Why do they
    start at the number 29 instead of 1? Because they're carrying over the
    route numbers from the Red/Blue/Yellow games. Duh, idiot! Notice the
    grass to the south. That is wild grass, and where a lot of the Pokemon
    are found. Walk around in it, and you'll be launched into a battle. If
    you have no idea what the hell you're doing in Battle Mode, scroll up to
    the Pokemon for Beginners section.
    
    Here are the wild Pokemon you'll find in the grass and their percentage
    ratings according to the time of day:
    
     ------------------------------------------
    |  ROUTE 29  | MORNING |   DAY   |  NIGHT  |
     ------------------------------------------
    |Hoothoot    |    -    |    -    |   75%   |
    |Pidgey      |   65%   |   45%   |    -    |
    |Rattata     |   15%   |   10%   |   25%   |
    |Sentret     |   20%   |   45%   |    -    |
     ------------------------------------------
    
    These are the first Pokemon you'll most likely see. Which, of course,
    pretty much mean that they blow chunks. The most useless is Hoothoot,
    who is a very weak Flying type with no good attacks. Sentret also sucks,
    but it's kind of good to have since it can learn a whole bunch of moves
    using TMs that are different types. It may be a good choice to use as an
    HM drone one day. Rattata is pretty good in the beginning, with pretty
    good speed and the ability to learn the powerful Hyper Fang at Level 13.
    Still, it's usefulness fades in the long run as stronger Pokemon are
    available to you. Pidgey is quite the opposite. It sucks in the begin-
    ning, but when it evolves into Pidgeotto at Level 18 and Pidgeot at 36,
    it's really fast and powerful. And since a Flying Pokemon is really a
    must in every winner's party, you might want to consider it. It's act-
    ually to your advantage that everything is so weak because, since you
    cannot catch anything yet, you should fight all of these as you go to
    give your starter Exp. points.
    
    Let's get through this place, shall we? Go southwest past the ledge and
    trees until you see an opening to the north. Go up, then right, and up
    into the wild grass. Take the upper most path right to find another
    POTION! Go west, and keep going west above the ledges until you see a
    weird plant thing above you. Click on it, and you'll receive a BERRY!
    Berries are a new edition to the Pokemon games. If you let a Pokemon
    hold a berry, it will heal himself in the middle of battle without you
    losing a turn. A regular berry, like the one you just picked, will heal
    10 HP when your health is low. Your starter should have already come
    with a berry, but now you have another one for the road! Berries will
    grow back in the plant when the day changes, so pick up another berry
    at that same spot tomorrow. Jump over the ledge to the left, and keep
    going until you enter Cherrygrove City.
    
    
    CHERRYGROVE CITY
    ---------------
    
    Not much of a city, now is it? You'll also notice that, while all of the
    towns in Kanto from the previous games were named after colors, the city
    names in Johto all are derived from plants. Clever, eh. What am I, Can-
    adian?! Yuck! Anyway, see the building to the north with the words
    "Poke" on them? That's the Pokemon Center! If you go in and talk to the
    lady at the counter, and she'll heal your Pokemon for free! How come my
    HMO doesn't do that? There's other stuff you can do in there, but not
    right now. Exit and go into the building left of it with the words
    "Mart" on it. It's the Pokemart! You can buy crap here at everyday low
    prices. And no illegal aliens living in the warehouses...that we know
    of. Since you start with 3,000 Pokebucks, you can buy some Potions and
    whatnot. Antidotes save your Pokemon from Poison, Awakening from Sleep,
    and Parlyz Heal from Paralysis. Don't buy too much though; you need to
    save some of that moolah for later.
    
    Exit the Mart when you're done and talk to that old guy standing by the
    entrance of the city. He'll give you a tour of Cherrygrove and pretty
    much explain to you everything I said in the previous paragraph. Maybe
    I should have told you to talk to that guy first. Nah! When he's done,
    he'll reward you with the MAP CARD! It's an upgrade to your Pokegear
    that lets you look at the Johto Map whenever you want. If you feel like
    it, talk to the people in this city to get some vital (or if you played
    Pokemon before: obvious) information. When you're ready, leave Cherry-
    grove in the northwest exit.
    
    
    ROUTE 30
    --------
    
     ----------------------------------------------
    |  ROUTE 30 (G)  | MORNING |   DAY   |  NIGHT  |
     ----------------------------------------------
    |Caterpie        |   60%   |   40%   |    -    |
    |Hoothoot        |    -    |    -    |   40%   |
    |Metapod         |   15%   |   30%   |    -    |
    |Pidgey          |   25%   |   30%   |    -    |
    |Rattata         |    -    |    -    |   40%   |
    |Spinarak        |    -    |    -    |   20%   |
     ----------------------------------------------
    |  ROUTE 30 (S)  | MORNING |   DAY   |  NIGHT  |
     ----------------------------------------------
    |Hoothoot        |    -    |    -    |   75%   |
    |Ledyba          |   25%   |    -    |    -    |
    |Kakuna          |   10%   |   20%   |    -    |
    |Pidgey          |   15%   |   60%   |    -    |
    |Rattata         |    -    |    -    |   25%   |
    |Weedle          |   50%   |   20%   |    -    |
     ----------------------------------------------
    
    Here is the first wild grass that the wild Pokemon differ between Gold 
    and Silver. Pokemon charts marked with a "G" in parenthesis refers to 
    Gold Version only, while a "S" represents just Silver. For Gold, Cat-
    erpie is the most common of the bunch, the first Bug available. It only 
    knows Tackle and String Shot until it evolves into Metapod, where it 
    gains Harden. Oh boy. Metapod's evolution at Level 10, Butterfree, is 
    pretty good though. It learns Psybeam at Lv34, and is eligible to any 
    Psychic TM out there. The other new bug, Spinarak, ain't so bad either. 
    It has decent Attack, and it can learn some weird moves like Night Shade 
    at Lv17. Plus it's Poison, allowing you to annoy your opponents by in-
    fecting that on them. Now for the Silver Bugs. Weedle is a lot like Cat-
    erpie, only it's half Poison and knows Poison Sting. Like Caterpie, it
    evolves into a worthless Kakuna at Lv7, then Beedrill at Lv10. Beedrill 
    is kind of good though, but lacking in powerful attacks. The other new 
    bug, Ledyba, is even worse in my opinion. While it's good defensively, 
    its Attack blows, which goes along with its shortage of offensive moves.
    Gold got the better deal with the Pokemon here, but Silver, you will ex-
    act your revenge later.
    
    Go right around the ledge, then north till you see a house with a berry
    plant next to it. Go to it and get another BERRY. Now enter the house
    and talk to the man there, who will give you yet another BERRY! We're
    just stocking up on these, aren't we? Exit the house and go north on the
    right side. We'll come to a fork in the road. Try to go to the left end,
    and two young trainers are having a Pokemon battle. Exciting. Go to the
    east side and continue going north. Eventually, you'll arrive at a house
    with a berry plant a bit left of it. This plant contains a PSNCUREBERRY.
    It has the same function as a normal berry, only it helps a Pokemon that
    is plagued with Poison. Enter the house to meet Mr. Pokemon.
    
    Mr. Pokemon (Nintendo spent weeks coming up with that name) will give
    you the MYSTERY EGG for Prof. Elm to examine. Then, the old man named
    Prof. Oak will make his Johto debut and talk to you. He'll be impressed
    by your rare Pokemon, and will go on about love and care and all that
    other bullcrap. When he's done babbling, you'll receive the POKEDEX! It
    will record what Pokemon you've encountered on your journey. Before you
    depart, Mr. Pokemon will heal your starter, then exit.
    
    
    BACK TO NEW BARK
    ----------------
    
    Okay, so Prof. Elm just called you and said something terrible happened.
    Let's make our way back to his lab. Just keep going south, fighting wild
    stuff as you go, until you return to Cherrygrove. Heal your guy at the
    Pokemon Center, give him/her a berry, and save. You'll find out why soon
    enough.
    
    Go to the eastern exit of Cherrygrove and you'll be stopped. Hey! It's
    the jackass with the red hair! He'll go on about how much you suck at
    life and challenge you to a battle. Oh, it's on, mofo! Your first train-
    er battle really isn't that tough. He'll have the weakness of whatever
    you picked in Prof. Elm's lab: if you chose Chikorita, he has Cyndaquil;
    if you chose Cyndaquil, he has Totodile; and if you chose Totodile, he
    has Chikorita. Hopefully, you advanced your Pokemon up two or three
    levels, because his Level 5 starter will be really no match if you did.
    Just keep using Tackle (or Rage if you have Totodile) against him and
    it'll faint. If your opponent gets lucky and nails you with a couple
    Critical Hits, don't fret. Remember your guy has a berry with him/her,
    and you still have a few potions in your bag. Once it's over, the jerk
    will introduce himself as ??? (no, not the hand sticking out of the toi-
    let from The Legend of Zelda games), and will run off to fulfill his
    ambitions. Idioth.
    
    Exit Cherrygrove and continue east by jumping over the ledges. Arrive at
    New Bark and enter Elm's lab. Hmm, a male with red hair just stole a
    Pokemon, huh? What a coincidence! He will ask for the young man's name.
    DO NOT TELL HIM HIS NAME WAS ???! This is where you give him a name, for
    he is going to be your Johto rival. In the Pokemon games, naming your
    rival is one of the most fun things to do, I believe, because you can
    dawn that moron with whatever you want. You can give him the name of
    some jerk you personally hate, or a completely stupid foreign title, or,
    most commonly used, an inappropriate insult. Yes, Assface fits, and so
    does another word that starts off the same.
    
    After you name him, the policeman leaves. Give the Mystery Egg to Elm
    and he'll be taken aback. Literally. He goes on about how great you are
    and suggests to take the Pokemon League Challenge. Uh, sure, why not?
    When you leave, that noisy scientist will talk to you and give you five
    POKEBALLS! Now you can catch crap!
    
    Exit the lab and talk to your mommy. She'll ask if she can save money
    for you. If you're worried about squandering money on stuff, choose yes,
    otherwise I don't suggest it. Sometimes she'll buy rare stuff for you,
    like dolls and evolutionary stones, but it's pretty stupid. Exit your
    house, and leave New Bark altogether.
    
    
     ----------------------------------------------------------------------
    |                                                     |                |
    |                        Chapter Two:                 |                |
    |                      THE ZEPHYR BADGE               |  marshmallows  |
    |                                                     |                |
     ----------------------------------------------------------------------
    
    ROAD TO VIOLET
    --------------
    
    Go through Route 29 once again, "Dude" will stop you and show you how to
    catch Pokemon. Make sure that you actually weaken your opponent before
    throwing a ball at it though. Keep going and you might notice a house on
    the north end. Enter it and exit out the other side to arrive in Route
    46! This is just a route coming down from the mountains, and since we
    can't go up it, all we can do is catch stuff.
    
     ------------------------------------------
    |  ROUTE 46  | MORNING |   DAY   |  NIGHT  |
     ------------------------------------------
    |Geodude     |   40%   |   40%   |   30%   |
    |Rattata     |   36%   |   48%   |   70%   |
    |Spearow     |   24%   |   12%   |    -    |
     ------------------------------------------
    
    Geodude is a pretty good Rock Pokemon, and its evolutions are really
    the best if you're looking towards having a Rock in your party. Its
    resistance to normal is the foundation of the type, but double weakness
    to Water, Grass, and Ice sort of nullifies that. Steel is better than
    Rock in the long run. Spearow is really just Pidgey on drugs. It's
    faster than it's bird rival, and learns some pretty sweet attacks if you
    stick with it. However, I'd rather look for a Flying thing with a dual
    type other than Normal if I were you.
    
    Exit Route 46 when you're done and go west to Cherrygrove. You might
    notice that the Pokemart here now carries Pokeballs! Stock up if you
    need it, and go north to Route 30. Continue up past the house until
    you arrive at that fork once again. Go left and the Pokemon battle that
    blocked you before has ended. However, now the trainers look to battle
    you! Oh crapshait! No problem really, since they all suck worse than
    your rival. The first trainer, Youngster Joey, will just have two Level
    4 Rattatas. Piece of cake. When you beat him, he'll ask for your phone
    number. Some trainers would like to keep up with you and maybe even
    battle you again. However, you only get a certain amount of spaces in
    your phone's database, so save some for the important numbers. If you
    want to remember him for your first non-Rival trainer battle, add him
    in.
    
    Continue up the left side of Route 30, battling the other Youngster and
    Bug Catcher for Exp. points. Try to even out the leveling of all of your
    Pokemon. Don't have a go-to Level 10 guy, and then have to rely on a
    weak Level 5 if the other fails. Go north until you hit a dead-end, and
    backtrack right into some wild grass to hit Route 31.
    
     ----------------------------------------------
    |  ROUTE 31 (G)  | MORNING |   DAY   |  NIGHT  |
     ----------------------------------------------
    |Bellsprout      |   20%   |   25%   |   15%   |
    |Caterpie        |   50%   |   30%   |    -    |
    |Hoothoot        |    -    |    -    |   15%   |
    |Metapod         |   10%   |   20%   |    -    |
    |Pidgey          |   20%   |   25%   |    -    |
    |Rattata         |    -    |    -    |   40%   |
    |Spinarak        |    -    |    -    |   30%   |
     ----------------------------------------------
    |  ROUTE 31 (S)  | MORNING |   DAY   |  NIGHT  |
     ----------------------------------------------
    |Bellsprout      |   20%   |   25%   |   25%   |
    |Hoothoot        |    -    |    -    |   25%   |
    |Ledyba          |   20%   |    -    |    -    |
    |Kakuna          |   10%   |   20%   |    -    |
    |Pidgey          |   20%   |   25%   |    -    |
    |Rattata         |    -    |    -    |   50%   |
    |Weedle          |   30%   |   30%   |    -    |
     ----------------------------------------------
    
    Hello there, Bellsprout. Don't get excited; Bellsprout is not that good,
    nor are its evolutions (Chikorita wipes the floor with it in the Grass
    category). Vine Whip can be pretty scary against you, but it's really
    not all that great. Wait until Oddish comes around if you're looking for
    a Grass type.
    
    You might also notice a cave in front of you. This is Dark Cave, and if
    you enter it, you might realize why (the naming department working hard
    once again).
    
     ------------------------------------------
    | DARK CAVE  | MORNING |   DAY   |  NIGHT  |
     ------------------------------------------
    |Dunsparce   |   <1%*  |   <1%*  |   <1%*  |
    |Geodude     |   50%   |   50%   |   50%   |
    |Zubat       |   50%   |   50%   |   50%   |
     ------------------------------------------
    *Increases during swarms
    
    Zubat has gotten a makeover since Red/Blue/Yellow, and boy does he look
    fabulous! Sorry, I'll never say that again. Anywho, Zubat learns Bite,
    a good Dark attack, at Level 12 and you can teach it some decent TMs in
    the mean time. The best part about the new Zubat is its third evolution.
    Crobat has wonderful speed and a good HP count. It can even learn Fly,
    making a good starter instead of Pidgey or Spearow with its dual Poison
    type. On the bad side, you need to evolve it through Happiness, which
    is pretty tough and annoying, but I think it's worth it. Dunsparce, on
    the other hand, is a load of crap. It has no evolution, no good stats,
    no standout moves, and its Normal! What's even worse is how you get it.
    As you can see by my handily table, the chance of seeing it compared to
    everything else in Dark Cave is less than 1%! However, there is some-
    thing in this game called a Pokemon Swarm. Six Pokemon have catch rate
    of <1%, but if you get the phone number of a certain trainer, he will
    tell you when and where a Pokemon is swarming. It happens about every
    two weeks, and for an hour, a swarming Pokemon's appearance rate will
    increase to about 25%! You'll meet the Dunsparce swarm expert (Hiker
    Anthony on Route 33) a little later if you want to complete your
    Pokedex. Otherwise, screw Dunsparce.
    
    Now in Dark Cave, you can't do much, and it's dark, and you don't have
    your nightlight and binky, so let's do this and get out fast. Follow
    my directions: walk up twice, right until you stop, up until you stop,
    left until you stop, up until you stop, right until you stop, up until
    you stop, right until you stop, down until you stop, left until you
    stop (you will jump), and then down to get a POTION. Wasn't that fun?
    Now go right, down until you stop, left over the ledge, and out of
    this forsaken place. We'll be back one day when it's easier to see.
    
    Go left of the cave and pick up an ANTIDOTE. Keep going left until you
    see a fat guy standing next to a berry plant. Go to it and get the
    BITTER BERRY. This particular berry snaps a Pokemon out of confusion.
    Now go south over the ledge and snag the POKEBALL. Beat Bug Catcher
    Wade and go west into the tall grass. Go north into the opening and
    left through the door. When you come out the other side, you'll find
    yourself in Violet City.
    
    
    VIOLET CITY
    -----------
    
    Well, it's more of a city than Cherrygrove, but still not really as in-
    dustrialized as a normal one (wait until Goldenrod). Heal your stuff at
    the Pokemon Center and go southwest into the house there. You can trade
    a Bellsprout for an Onix here. Onix is basically the same as Geodude,
    only with higher Speed and Defense, but Geodude gradually catches up as
    it evolves. The big fuss about Onix is its new evolution, Steelix. Guess
    what type it is. Wrong! It's Steel! Oh, that's what you said? Well, you
    shouldn't mumble so much! Steelix is a lot better than Onix in every-
    thing but Speed, and its resistance against many types increases. Des-
    pite all of this, I would not recommend trading for him, nor should you
    accept any of these transactions. Usually, the Pokemon you're trading
    for can be caught not too long afterwards, as is the case with Onix.
    Also, the traded Pokemon always comes with a retarded nickname that
    you're not allowed to change. So wait until you can catch them instead
    of wasting your time with these trades.
    
    Wander around Violet City. You'll see a huge building with the words
    "Gym" on it. This is the Pokemon Gym! Where would you be without me?
    This is where you battle to earn the Johto Gym Badges. There are eight
    of them you need to earn to beat the game (well, at least half of it).
    We'll come back to it later; there's some stuff we should do beforehand.
    Notice the guy standing around left of the Gym. Click on him, and he'll
    spin around and talk like Yoda. Say you did not battle the Gym Leader,
    and he'll lead you to Earl's Pokemon Academy. You can go inside and
    learn about more of the basics of Pokemon.
    
    Go west and find the Pokemart. The new things on sale are the X Stat
    Increasers. Use a turn in a battle and give them to a Pokemon to raise
    that stat until the fight ends. I don't really like them, but they can
    be helpful in tough battles. Also, buy yourself a few Escape Ropes. If
    you get lost or need to get out of a cave, use it to return to the sur-
    face. You can also buy Flower Mail if you want to trade mail around with
    your friends. I don't use them because, you know...no friends. *cries to
    sleep*
    
    The next thing to do now is to beat Sprout Tower. Go right of the Gym
    and north to a tall, how you say, tower. This is Sprout Tower. This
    tower right here. The tower called Sprout Tower. Sprout Tower that is
    this tower. You got it? Okay, then enter that tower...which is aptly
    named Sprout Tower.
    
    
    SPROUT TOWER
    ------------
    
     --------------------------------------------
    | SPROUT TOWER | MORNING |   DAY   |  NIGHT  |
     --------------------------------------------
    |Gastly        |    -    |    -    |   30%   |
    |Rattata       |  100%   |  100%   |   70%   |
     --------------------------------------------
    
    In the RBY games, Gastly and its evolutions were the only Ghosts around,
    but not anymore. They still however are the best Ghosts in the GSC games
    since Misdreavus really isn't that great. Gastly is still good since
    Normal and Fighting can't touch it (MC Hammer style), but it's still an
    okay Pokemon. The biggest advantage to catching a Gastly is actually to
    use it to catch other things. The move Mean Look freezes Pokemon in
    their place, preventing those pain-in-the-butt fast ones from fleeing.
    
    You can talk to the people around here, then go up the stairs in the
    upper corner next to the bald dude. Go right on the second floor to
    battle a Sage with three weak Bellsprouts. Go past him to walk down an-
    other set of stairs. Pick up a PARLYZ HEAL below you, then go up and
    around the corner to meet another Sage with some more Bellsprouts. Are
    you noticing a pattern here? Go down to reach the next set of stairs.
    
    Grab the X DEFEND above you, and go down to battle even more Bell-
    sprouts! Go right past him and up the stairs. Walk up and beat the Sages
    that only have one Bellsprout (but it's Level 6! Watch out!). The guy
    blocking your path to the left adds a Hoothoot to the Bellsprout mix,
    so be wary.
    
    Go up the right way and you'll see Assface there (I decided that's what
    I'm going to call him from now on). When he leaves, go up and talk to
    the final Sage. He can be a hassle for beginners, but if you've been
    leveling up this whole time, it's nothing to worry about. He has two Lv7
    Bellsprouts and a Lv10 Hoothoot. If you have a Fire or Flying, the
    Bellsprouts are cake. The Hoothoot is a little more tricky. If you
    caught a Geodude earlier, whip it out now, especially if you managed to
    get it all the way up to Lv11 for Rock Throw. If you don't, just bring
    out anything that isn't Grass or Bug and keep doing your strongest att-
    ack on it, then use a potion if you need it. When the battle has been
    won, he will give you HM05! HMs are moves you can teach to a Pokemon as
    many times as you want. HM05 contains Flash, which helps you see in a
    dark cave. Hmm, where was a dark cave that we saw earlier? If you want,
    pick up the ESCAPE ROPE in the right corner and use it to get out of
    Sprout Tower.
    
    
    VIOLET CITY
    -----------
    
    The only thing that's left to do for now is get the Zephyr Badge. I
    would say your Pokemon should be around Lv10 to get by the Violet Gym,
    but you can get by with lower if you're lucky enough. Make sure you buy
    a good amount of Potions just in case. With no further ado, step into
    the Pokemon Gym!
    
    Wow, listen to that music! It's kind of like you're Rocky or something,
    only without the speech impediment. Walk around the curvy path until the
    first trainer sees you. Take out his Lv9 Spearow and continue. You can
    exit the gym and heal your guys if you want, and you won't be penalized
    or anything like that. Next is a Bird Keeper with two Lv7 Pidgeys. Even
    easier! Next up, Faulkner. Make sure all of your Pokemon are at complete
    health, they all have a berry or something like that, and you save the
    game. Always save before a Gym Leader or something important so you can
    restart the game if you lose. I know it's cheap, but it's better than
    losing half of your money in the process.
    
     --------------------------------------
    | FAULKNER'S POKEMON | LV | DIFFICULTY |
     --------------------------------------
    |Pidgey              |  7 |    Easy    |
    |Pidgeotto           |  9 |  Less Easy |
     --------------------------------------
    
    Once again, if you have a Lv11 Geodude, this will kind of be a joke.
    Even if you don't, it's still relatively simple. Take out the pathetic
    Lv7 Pidgey right off the bat and get ready for its evolved form. Even
    your Geodude might have trouble against this, just because of the att-
    ack Mud Slap. Rock is weak against Ground moves, so it might do a little
    more than you want on it, but it won't kill it or anything. Mud Slap
    also sucks because it lowers your Accuracy, making it harder to land a
    hit. Just keep chipping away at Pidgeotto's HP with whatever you have,
    and keep switching your Pokemon to get rid of the low Accuracy problem.
    When you emerge victorious, you receive the ZEPHYRBADGE! Faulkner will
    also reward you with TM31! TMs are just like HMs only you can use them
    once, so choose carefully. It contains the annoying Mud Slap technique
    you just went up against. However, you should know that while it does
    lower Accuracy, it really doesn't do much damage at all. Save your game
    so you won't have to beat him twice if your batteries run out or some-
    thing, and exit the gym.
    
    
     ----------------------------------------------------------------------
    |                                                          |           |
    |                        Chapter Three:                    |           |
    |                        THE HIVE BADGE                    |  Reese's  |
    |                                                          |           |
     ----------------------------------------------------------------------
    
    ROAD TO UNION CAVE
    ------------------
    
    Once you're outside, Elm will call you. He'll say, "Oh my God, you'll
    never guess. Rob asked me out. Oh my God, he's sooooooo cute!" Well,
    maybe not. He wants you to meet his aide at the Violet Pokemon Center.
    Go there, and his aide will give you an EGG! Oh boy! Keep it in your
    party until it hatches later.
    
    Now we can officially leave this place! Go to the Pokemon Gym and take
    the path below of it. Pick the PRZCUREBERRY (gets rid of Paralysis) and
    continue south to Route 32. If you go left, you'll enter the Ruins of
    Alph. There's nothing really important we can do there just yet, so skip
    it for now. Keep going down until you see a guy standing there. Talk to
    him and he'll award you the MIRACLE SEED! It ups the power of Grass att-
    acks by 1.5x. Also, if it's Tuesday, you can go back to Route 29 (the
    one west of New Bark Town) and towards the bottom you'll meet Tuscany.
    Only after you beat Faulkner will she give you the PINK BOW. It's the
    same as the Miracle Seed, only it raises the power of Normal moves.
    There's a person for everyday of the week that will give you stuff, so
    make sure to go back to where they are on that particular day.
    
     ----------------------------------------------
    |  ROUTE 32 (G)  | MORNING |   DAY   |  NIGHT  |
     ----------------------------------------------
    |Bellsprout      |   20%   |   25%   |   25%   |
    |Hoppip          |   10%   |   10%   |    -    |
    |Mareep          |   45%   |   40%   |   20%   |
    |Rattata         |   20%   |   25%   |   25%   |
    |Wooper          |    5%   |    -    |   30%   |
     ----------------------------------------------
    |  ROUTE 32 (S)  | MORNING |   DAY   |  NIGHT  |
     ----------------------------------------------
    |Bellsprout      |   25%   |   10%   |   20%   |
    |Ekans           |   20%   |   30%   |   10%   |
    |Hoppip          |    5%   |   20%   |    -    |
    |Mareep          |   25%   |   25%   |   25%   |
    |Rattata         |   15%   |   15%   |   10%   |
    |Wooper          |   10%   |    -    |   35%   |
     ----------------------------------------------
    
    A lot of new things to catch here. Ekans is okay, Silver players, but 
    not really something you should consider using. Like pretty much all 
    low-level Poison, its attacks suck, plus it really doesn't grow much 
    when it evolves. I really wouldn't recommend keeping a Poison in your 
    party unless it is also a Grass or Flying (*cough* Crobat *cough). 
    Wooper has a very good type combo: Water and Ground. That means it's 
    invulnerable to Electric, and is only weak against Grass (Double Super 
    Effective however). While Wooper's stats suck now, pretty much all of 
    them except Speed will nearly double when it evolves into Quagsire 
    (gigity gigity)! Keep that one in mind. Now, on to Hoppip, if we must. 
    This pipsweak is actually a Grass/Flying, even though it never learns, 
    nor can you teach it, any Flying moves. I guess it floats or something. 
    It starts with Splash, an "attack" that does absolutely nothing, then 
    learns Tackle all the way at Lv10, and doesn't learn another damage-
    dealing move until Lv30 (Lv44 if you evolve it all the way)! However, it 
    does learn a good amount of condition attacks, like Sleep- and Poison-
    powder, so it might be useful for catching. And it is pretty cute (along 
    with its two evolutions). Just add it to your collection. And finally: 
    Mareep. This is without a doubt the best thing you can catch here. It's 
    the only Electric type you can get for quite a while, and it grows up to 
    be a pretty good one. Be patient with its slow speed and lack of att-
    acks, and you'll have yourself an excellent Ampharos at Lv30. Electric 
    is a decent type to have in your party, and Mareep is basically the only 
    one you can get to train long enough with, so give this freaky-looking 
    sheep some consideration.
    
    Try to battle all of the trainers as you voyage your long trek south.
    A ways down, you might notice some water with a bridge going across.
    Beat the Fishermen here, and one of them (Fisher Ralph) will ask for
    your number. This is one of the swarm experts I was talking about be-
    fore. His specialty is in the bevy of Qwilfish that sometimes show up
    in this lake here. So, just how do you catch Pokemon in this water, huh?
    We'll find out soon enough. Well, you'll find out; I already know. I'm
    just keeping you in suspense. Hehe, I love messing with people.
    
    Keep going south where some stranger will ask you if you want to buy a
    Slowpoke Tail. Even if you wanted to (psycho), you don't have the money.
    Go past him to find a Pokemon Center! Enter and heal, then speak with
    the man in here with the straw hat. He'll ask if you want one of his
    rods (giggle here if you want). Say yes and you get the OLD ROD! Now we
    can fish like drunk southern people! Well, there goes that demographic.
    
    Exit the center and, if it's Friday, walk to that girl in the path to
    your left. It's Frieda! Because you're so cool, she'll give you the
    POISON BARB! Of course, this ups the attack of Dark Pokemon. Haha, got
    ya! It increases the Poison type, so give it to one if you must. Go to
    that water above the Center and fish away!
    
     ------------------------------------------
    |  ROUTE 32  |   OLD   |  GOOD   |  SUPER  |
     ------------------------------------------
    |Magikarp    |   70%   |   30%   |   25%   |
    |Qwilfish    |    0%*  |    0%*  |   15%*  |
    |Tentacool   |   30%   |   70%   |   60%   |
     ------------------------------------------
    *Increases during swarms
    
    Oh, Magikarp. This Pokemon has just been one continuous joke in the
    Pokemon world, and it doesn't let up here. He does learn a new attack:
    Flail. The problem is that he gets it at Lv30, and you should belong in
    a psychiatric ward if you allow to raise it that long without evolving
    it. Of course, its evolution, Gyarados, is a wonderful Pokemon with high
    stats and a good combination of powerful Water and Dragon type moves.
    It's only major problem is the fact that its still Water/Flying, which
    makes it Double Super Effective against Electric. I don't know why they
    refuse to change him to a Dragon, since it can't Fly or anything, but it
    is still pretty damn good. Tentacool is an odd fellow. You're going to
    see this guy A LOT in your journey, and usually common = sucky. Not
    really the case here. It has good Speed and Special Defense, plus it
    learns some decent attacks (Acid and Bubblebeam ain't bad). It takes a
    while to evolve (Tentacruel at Lv30), but it's pretty good all things
    considered. Qwilfish is basically the same as Tentacool, except it ex-
    cels in Attack and Defense instead of Special. It also doesn't have an
    evolution, which is kind of a bummer. Once again, don't use a Poison
    unless it's duel with Flying or Grass in your party. Like all of the
    other swarmers, Qwilfish is really just a Pokedex filler.
    
    When you're good to go, keep walking south past the Pokemon Center, beat
    the stupid Bird Keeper there, and enter Union Cave.
    
    
    UNION CAVE
    ----------
    
    Welcome to your first cave (that stupid thing we did to get a Potion in
    Dark Cave doesn't count)! It's really easy, and you kind of have to try
    to get lost in order to do so, so just stay with me and you'll be fine.
    Maybe.
    
     ------------------------------------------------
    |  UNION CAVE (G)  | MORNING |   DAY   |  NIGHT  |
     ------------------------------------------------
    |Geodude           |   20%   |   20%   |   20%   |
    |Onix              |   10%   |   10%   |   10%   |
    |Rattata           |   25%   |   25%   |   25%   |
    |Sandshrew         |   20%   |   20%   |   20%   |
    |Zubat             |   25%   |   25%   |   25%   |
     ------------------------------------------------
    |  UNION CAVE (S)  | MORNING |   DAY   |  NIGHT  |
     ------------------------------------------------
    |Geodude           |   35%   |   35%   |   35%   |
    |Onix              |   10%   |   10%   |   10%   |
    |Rattata           |   30%   |   30%   |   30%   |
    |Zubat             |   25%   |   25%   |   25%   |
     ------------------------------------------------
    |  FISHING (G/S)   |   OLD   |  GOOD   |  SUPER  |
     ------------------------------------------------
    |Goldeen           |   20%   |   80%   |   75%   |
    |Magikarp          |   80%   |   20%   |   20%   |
    |Seaking           |    -    |    -    |    5%   |
     ------------------------------------------------
    
    Usually what time of day it is doesn't matter in caves. Sandshrew is a
    decent Ground Pokemon with high Defense, but absolutely no Special or 
    natural Ground attacks. Moves like Slash and Swift are tempting, but
    you can get TMs of those moves pretty soon anyway. Wait a while more if 
    you want a good Ground. You can catch a Goldeen in the waters here, but 
    it's really not worth it. It can learn Horn Attack, an okay Normal move, 
    at Lv15, but nothing else really. It's evolved form, Seaking, can also 
    be found, but you need a Super Rod for that, and that one's not much 
    better. Be patient, there are other fish in the sea. Haha, aren't I 
    funny?! Don't answer that.
    
    Go left from the entrance to grab a POTION and battle a Hiker with a
    sort of scary Lv11 Onix. Go south than right for another trainer, than
    down for a fork in the road. The southern route merely contains a GREAT
    BALL, which is the same as the Pokeball only greater (what will they
    think of next?), so grab it if you like, than take the left route. Go
    to the next turn south and go up the stairs to a platform on the left.
    Battle the Pokemanic with the Slowpoke and go down the stairs up here.
    
    Get off this platform and follow the path northwest for TM39! This is
    Swift, a relatively good Normal attack that will NEVER miss (unless your
    opponent is underground or in the air). Pretty much any Pokemon can
    learn it, so give it to whichever one you think is right. Now go back up
    the stairs to where the Pokemanic is and go south towards the water.
    Keep going right until you need to go south to a trainer. And voila!
    There's the exit!
    
    
    ROUTE 33
    --------
    
     ------------------------------------------
    |  ROUTE 33  | MORNING |   DAY   |  NIGHT  |
     ------------------------------------------
    |Hoppip      |   40%   |   40%   |    -    |
    |Rattata     |   20%   |   48%   |   60%   |
    |Spearow     |   25%   |   12%   |    -    |
    |Zubat       |   15%   |    -    |   40%   |
     ------------------------------------------
    
    This is just a filler route. Actually, the wild grass here is a pretty
    good place to train for the next Gym Leader if your levels are low. Exit
    the cave and look below you for a berry plant. Pick the PSNCUREBERRY and
    go left. Battle Hiker Anthony here. Hey, where have I mentioned Hiker
    Anthony before? Oh yeah, he's the Dunsparce swarm guy! Get his phone
    number, and continue left into the next town.
    
    
    AZALEA TOWN
    -----------
    
    This is a peaceful little town with no real worries (and cool music,
    might I add). Well, not anymore. As soon as you enter, you may notice
    a guy in all black blocking a staircase. RBY players, I hope you know
    who that is! Beginners, you'll find out soon enough.
    
    Heal yourself at the Center and check out the Mart. They have something
    called Charcoal on sale here, a hold item that ups Fire moves, but it's
    $9,800! (Psst, I'll let you in on a secret. You'll get one for free kind
    of soon anyway. Don't tell anybody, okay?!) Now, Super Potion is ready
    to be purchased. It's the same as Potion, only it heals 50 HP instead of
    20. They have also added Repel to the inventory, which is a handy item
    that keeps wild Pokemon lower-leveled than the first one in your party
    from bothering you for 100 steps. Get some if you're up to it, and
    leave.
    
    What the hell? Another one of those black-clothed people is blocking the
    door to the Gym! What's going on here? Go north of the gym to a house
    with a berry plant above it. Pick it for a WHT APRICORN. What do these
    things do, you ask? Nothing yet, but be patient, young grasshopper.
    Enter the building there and talk to the man. He'll go on a tangent for
    a little and then go storming out of the house. Walk outside and go all
    the way back to the stairs one of the weird people was blockading. He's
    gone now, so traverse down into your next challenge.
    
    
    SLOWPOKE WELL
    -------------
    
     ----------------------------------------------------
    |  SLOWPOKE WELL (1F)  | MORNING |   DAY   |  NIGHT  |
     ----------------------------------------------------
    |Slowpoke              |   20%   |   20%   |   20%   |
    |Zubat                 |   80%   |   80%   |   80%   |
     ----------------------------------------------------
    |       FISHING        |   OLD   |  GOOD   |  SUPER  |
     ----------------------------------------------------
    |Goldeen               |   10%   |   70%   |   65%   |
    |Magikarp              |   90%   |   30%   |   30%   |
    |Seaking               |    -    |    -    |    5%   |
     ----------------------------------------------------
    
    If you at least have a first grade education, you should figure out what
    stat Slowpoke is lacking in. If you still can't, get a job, hippie! This
    is the first Psychic you can catch, and it actually ain't half bad.
    True, it has crappy Speed and Special, and no Psychic attacks until
    Confusion at Lv20, but stick with him. At Lv37, he turns into Slowbro,
    and all of his stats (except Speed, of course) increase about two and a
    half times! Also, Slowpoke now has an alternate evolution other than
    Slowbro. If you trade him with the King's Rock (which we can't get yet),
    he becomes Slowking! His Attack triples from Slowpoke's, and he learns
    the ultimate Psychic move Psychic (yes, that's what it's called) at a
    much earlier level. By being both Water and Psychic, he could single-
    handedly fill two needed roster spots by himself. Just beware of the
    whole, you know, slow...thing.
    
    Your mission is simple: get Azalea rid of those people dressed in black,
    otherwise known as Team Rocket. Talk to Kurt, and go north to meet your
    first of many (about thirty to be precise) Rocket Grunts. Two Rattatas,
    no problem. Keep going up onto the platform. Hey, a female Rocket! At
    least they didn't leave you out for being the bad guys, ladies. Beat her
    Poison duo, and grab the SUPER POTION to your left.
    
    Go down the stairs and left for another Rocket Grunt battle. Once that's
    over, talk to the Slowpokes there, and battle the final Rocket. His Lv14
    Koffing is a little tricky, especially if he uses Selfdestruct. As long
    as you have more than one living Pokemon in your party, you'll win; you
    just won't get the Exp. Points. Congrats on beating your first four Team
    Rocket members! Kurt will walk over to you and warp you back to his
    house.
    
    
    AZALEA TOWN
    -----------
    
    Kurt will thank you for your help (well, you did all the work) and re-
    ward you will a LURE BALL! This is a Pokeball specifically designed to
    catch Pokemon you fish up! He will also agree to make you special balls
    out of apricorns. So that's what they're for! Give him the Wht Apricorn.
    It will take him a day (or until the next midnight) to make a Fast Ball
    out of it. This will catch Pokemon that have high Speed, so don't waste
    it on a Slowpoke! There are seven different colored apricorns that turn
    into different balls, and the rest of them are pretty much grouped to-
    gether and easy to find.
    
    Make sure your Pokemon are at least Lv15 for this next part. Try to
    leave Azalea to the west, and you'll be stopped. Guess who? It's that
    idiot Assface, and he wants to challenge you to another battle!
    
     -----------------------------------
    | RIVAL BATTLE #2 | LV | DIFFICULTY |
     -----------------------------------
    |Gastly           | 12 |  Annoying  |
    |Zubat            | 14 |   Simple   |
    |(Starter)        | 16 |  Depends   |
     -----------------------------------
    
    As you can see, he leveled up quite a bit, and added to his party of
    doom. He'll send out Gastly first, who can be a pain in the butt if you
    don't kill it quick. His move Lick easily Paralyzes you, so beware. He
    also comes with the move Spite, which is an annoying piece of crap that
    reduces the PP of the move you used last. It's a hefty fine to pay if
    your attack has low PP to begin with. Zubat is just as easy as it was
    when the Rockets used it. His starter (Bayleef, Quilava, or Croconaw,
    depending on whatever you picked) is the hardest. Just how hard it is
    goes on whether or not you have a Pokemon that has a type advantage over
    it. If you don't, good luck. Just keep using your strongest attack on
    it, and try not to bring out your starter (remember, he has whatever
    your weakness is). When you whoop his butt, he'll complain about how he
    hates everything and run away. Man, he needs antidepressants or some-
    thing.
    
    Now, it's time to take on the Azalea Gym. Enter, and you'll think you've
    just gone into a forest! Never mind that, and make your way around the
    trees (beating crappy trainers as you go) to make it to the center. Save
    and talk to him to start the battle.
    
     -----------------------------------
    | BUGSY'S POKEMON | LV | DIFFICULTY |
     -----------------------------------
    |Metapod          | 14 |    Easy    |
    |Kakuna           | 14 |    Easy    |
    |Scyther          | 16 |   Ahhhh!   |
     -----------------------------------
    
    It has begun! Metapod and Kakuna will make you wonder, "Man, how easy is
    this?" They have simple attacks, and while they have good Defense, just
    eat away at their HP until they roll over. And now comes the Scyther.
    Geodude or Onix catchers, get him/her in there! It's double weak against
    Rock, so kill it now. Everyone else, get ready. The major problem with
    Scyther is the move Fury Cutter. As long as the attack doesn't miss, it
    will keep doubling its power, which may cause your strongest Pokemon to
    drop like flies if you dawdle too much. It's also weak against Fire,
    Flying, and Electric if you don't have a Rock with you. Just keep trying
    and pray for a miss to make things easier. When you finally end it, you
    receive the HIVEBADGE. This will make traded Pokemon up to Lv30 listen
    to you. You also get TM49: Fury Cutter! Unfortunately, not many can
    learn this technique, nor is it really any good unless you give it to a
    Bug (if you have a Beedrill or plan to catch a Scyther, there's your
    best chance).
    
    
     ----------------------------------------------------------------------
    |                                                             |        |
    |                           Chapter Four:                     |        |
    |                          THE PLAIN BADGE                    |  M&Ms  |
    |                                                             |        |
     ----------------------------------------------------------------------
    
    ILEX FOREST
    -----------
    
    Two badges down, six to go. You're probably saying to yourself, "Hey,
    this is easy so far." Well keep that arrogance up, because things are
    about to get a little more tricky.
    
    If it's been midnight since you last visited Kurt, pick up your ball,
    and leave him with another Wht Apricorn if you want. Our next stop is
    the majestic Goldenrod City, but first, we need to get through the
    dreaded Ilex Forest. *makes scary noises from the Halloween movies* Go
    to that western exit your rival stopped you at before, and go through
    the border house into the woods.
    
     -------------------------------------------------
    |  ILEX FOREST (G)  | MORNING |   DAY   |  NIGHT  |
     -------------------------------------------------
    |Caterpie           |   30%   |   50%   |    -    |
    |Metapod            |   20%   |   10%   |    -    |
    |Oddish             |   25%   |   25%   |   50%   |
    |Paras              |   10%   |   15%   |   30%   |
    |Zubat              |   20%   |    -    |   20%   |
     -------------------------------------------------
    |  ILEX FOREST (S)  | MORNING |   DAY   |  NIGHT  |
     -------------------------------------------------
    |Kakuna             |   12%   |   15%   |    -    |
    |Oddish             |   24%   |   40%   |   50%   |
    |Paras              |   24%   |   25%   |   30%   |
    |Weedle             |   20%   |   20%   |    -    |
    |Zubat              |   20%   |    -    |   20%   |
     -------------------------------------------------
    |   FISHING (G/S)   |   OLD   |  GOOD   |  SUPER  |
     -------------------------------------------------
    |Magikarp           |   80%   |   50%   |   20%   |
    |Poliwag            |   20%   |   50%   |   80%   |
     -------------------------------------------------
    
    Three new stuff we can get here, and two of which are pretty good. So
    let's start with the sucky one. Paras has the dire combination of Grass
    and Bug, which makes it doubly weak against both Fire and Flying. Yikes!
    It's also slow as crap and can't naturally learn anymore offensive att-
    acks until Lv31. Parasect is better, but it still isn't worth using.
    Oddish is a wonderful Grass Pokemon to use. Absorb is handy, for it
    steals HP from your opponent and gives it to you. Evolve it to a Gloom,
    and you have a choice. Give it a Leaf Stone, and you'll get a Vileplume.
    It has a good Special Attack, which is perfect for a Grass type. Give
    your Gloom a Sun Stone, however, and you will end up with a Bellossom.
    This is one of the few pure Grass types in the game, which is good be-
    cause Poison's weighing down of Grass attacks and weakness to Psychic
    gets in the way a lot. Also, Bellossom learns Solar Beam naturally, the
    best Grass move in the game. I prefer Bellossom over Vileplume, but the
    choice is yours. Finally, we have a Poliwag. This cute little armless
    thing grows up to become a karate-chopping monster! Its final evolution,
    Poliwrath, is part Water, part Fighting with a good amount of high-
    powered attacks it can learn. Like Oddish though, it has an alternate
    third form. If you trade your Poliwhirl while holding a King's Rock, it
    becomes Politoed. Politoed has higher Special and Speed than Poliwrath,
    but I like Poliwrath better just because of the Fighting type.
    
    There's something we need to do before we can actually progress. Go
    north in the forest until you see a kid standing around. He'll tell you
    he lost his Farfetch'd while on the job. Damn kids. Follow the path
    around until you see a bird. Click on it, and it will fly away from you.
    Go back and take the path right. Pick up the item ball for a REVIVE.
    Revives can bring a fainted Pokemon back to life in a battle, which is
    really handy if your strong one somehow fails. Walk right, up, and left
    until you see the bird again. Talk to it, and it should run down. Just
    keep hitting it until it goes back with the kid. Talk to the guy who
    joined the crowd for HM01! This is the useful Cut move, which will chop
    any skinny trees in your way.
    
    With that in hand, go back to Azalea and enter the Charcoal Kiln at the
    eastern end of the village. Talk to the kid and he'll thank you with a
    CHARCOAL! Now, wasn't that better than buying it? Heal, and return to
    Ilex Forest.
    
    Go up to where you got HM01 and you might notice a scrawny little tree
    just above it. Teach Cut to an Attack-based Pokemon, or someone who
    doesn't have any good Normal moves that needs it. Click on that tree
    and it will ask you if you want to cut it. Respond yes, and a path will
    be clear for us! Mazel tov! Ahead of you, you'll see the Ilex Forest
    Shrine. This thing is useless unless you got the GS Ball, which will
    allow you to catch this game's secret legendary, Celebi. I'll go over
    that in detail in the FAQ section at the bottom, you cheating piece of
    crap, you.
    
    Go left, up, then along the water right. Keep following the path laid
    out for you until you come to a two-way fork. Take the right trail and
    continue until you see a green-haired kid, who appears to be peeing on
    a tree (well, maybe not). Disturb him and you'll receive TM02! This is
    Headbutt, and not only is it a good Normal move, it's also useful on the
    field as well. Notice the type of tree the kid is facing (and/or peeing
    on). If you use Headbutt on it, a Pokemon may come out! It's usually a
    stupid Caterpie or Weedle or something like that, but sometimes it's a 
    rare-can't-find-anywhere-else one. Four Pokemon can only be found in the 
    trees here, but only two of them are available in this forest.
    
    Exeggcute is a pretty decent Grass type, despite its stupid look (six
    rotten cracked eggs aren't really useful unless you're trying to screw
    with your friends...which is one of the many reasons all of mine event-
    ually abandoned me). It's also part Psychic and can learn Confusion at
    Lv19. However, if you evolve it with a Leaf Stone beforehand, you can
    get an Exeggutor with Stomp and Egg Bomb. The other you can get here by
    Heatbutting is Pineco, which is exactly what it sounds like: an evil
    pinecone. It's a Bug type that learns a lot of damaging moves, both to
    opponents and itself (Explosion, Take Down, Selfdestruct, Double Edge).
    At Lv31, it becomes a Forretress, a Bug/Steel type with high HP and
    Defense (with that name, I certainly hope so). It can pack a punch, but
    the internal damage can add up substantially. Use it if it fits your
    style...your reckless suicidal style.
    
    You'll meet the other two Headbutt-only Pokemon in the mountainous areas
    of Johto. For now, hop over the ledge to your left, and walk up along
    the path until you reach the fork once again. This time, go up through
    the break in the ledge, and follow the clearing until you see the exit
    house. Enter it, and talk to the lady behind the counter for TM12! This
    is Sweet Scent, which will raise Accuracy in battle, and attract wild
    Pokemon in the field.
    
    
    ROUTE 34
    --------
    
     ------------------------------------------
    |  ROUTE 34  | MORNING |   DAY   |  NIGHT  |
     ------------------------------------------
    |Abra        |   12%   |   12%   |   12%   |
    |Ditto       |   12%   |   12%   |   12%   |
    |Drowzee     |   40%   |   40%   |   40%   |
    |Rattata     |   36%   |   36%   |   36%   |
     ------------------------------------------
    |  FISHING   |   OLD   |  GOOD   |  SUPER  |
     ------------------------------------------
    |Corsola*    |    -    |   10%   |   25%   |
    |Kingler     |    -    |    -    |   25%   |
    |Krabby      |   90%   |   40%   |   50%   |
    |Magikarp    |   10%   |   50%   |    -    |
    |Staryu*     |    -    |   10%   |   25%   |
     ------------------------------------------
    *Corsola appears at Morning and Day, while Staryu appears only at Night.
    
    A bunch of new Pokemon we can get on this relatively short road. The
    worst is Abra, but it turns out to be the best when it evolves at Lv16.
    It only has Teleport and is tied for the worst HP in the game, but like
    we know with Magikarp, big things come in little packages. Actually,
    that statement makes really no sense in a literal standpoint, but
    neither does fire-breathing dogs, electrically-charged sheep, and ele-
    phants with psychokinetic abilities. Just go with it, okay? When Abra
    evolves, it learns Confusion, plus Disable and Psybeam not too long aft-
    erwards. Kadabra and Alakazam also have very good Speed and Special Att-
    ack, causing a lot of One-Hit-KOs before your opponent can even flinch.
    Catching one can be a chore (Speed and Teleport is a pretty good combin-
    ation) but it's worth it. Bring out your Gastly with Mean Look if you're
    having trouble. Drowzee (the aforementioned elephant with psychokinetic
    abilities) is just about the same as Abra, only with extremely low
    Speed. It's Defense isn't that great either, so go with Abra if you're
    looking for a Psychic. Ditto is an interesting character. It's only move
    is Transform, but it takes the shape, type, and attacks of whatever
    Pokemon it's up against. Unfortunately, the stats remain put, which
    sucks because they aren't that good. Ditto's main purpose is for breed-
    ing, because it can go with pretty much any Pokemon out there (even ones
    that don't have a gender, like Voltorb and Magnemite). Don't ask me how
    that's possible, you sick whackjob, just use it to your advantage.
    
    Next, the fishing Pokemon. Krabby and Kingler (its evolution) are pretty
    cool with moves with Vicegrip, Guillotine, and Crabhammer. However,
    their Special is absolutely terrible, which spells disaster for Water
    types. I wouldn't teach it any Water moves, but they can be good for
    strong attackers. Corsola's weird since it's both Water and Rock types,
    a combination that holds a lot of weaknesses. Some attacks are good,
    like Bubblebeam at Lv25 and the deadly Ancientpower all the way at Lv43,
    but it's not worth it other than that. Staryu is better. It also learns
    Bubblebeam, plus some cool defensive moves along the way. It's evolved
    form, Starmie, is part Psychic, but doesn't learn any of those attacks
    naturally. Stick with Poliwag if you have one, or wait until better
    Water-types come up (like you could catch it now anyway).
    
    Let's move on, shall we? Just keep going up along the wild grass while
    battling the trainers who are there. Watch out for the Officer around
    here! He won't do anything in the day, but he'll sic his Lv17 Growlithe
    on you in the dark! Around where that Officer is, you'll come to a house
    to your right. This is the Pokemon Day Care Center! They can raise two
    of your Pokemon if you don't feel like leveling them up yourself. One
    step you take equals one Exp. Point gained. This place is handy for two
    reasons: 1) If you're trying to fill your Pokedex and you have one that
    needs to evolve, use this place to level it up while not wasting time
    training your actual party. And 2) BREEDING! Ditto could not have come
    at a better time, huh? Give one to the man and one to the woman and if
    you walk around a lot, the man will be outside waiting to give you an
    egg!
    
    Speaking of eggs, has the one Elm gave you hatched yet? If it did, you
    will find out it is the shell filled with joy, Togepi! You'll soon dis-
    cover it really wasn't worth the time you spent lugging it around in
    your party. The only damaging attack it will ever learn is Metronome,
    a move that will do any random move in the game. And it's stats are
    so low, you won't even want to use it in order to turn into its evol-
    ution, Togetic. Togetic is a lot better, but you'll need to make it
    happy in order to get one. That means you'll have to use it A LOT, which
    can be a major drag. Good luck to ya!
    
    We're almost there! Walk north from the Day Care to battle Camper Todd's
    Psyduck, and continue up into Goldenrod City.
    
    
    GOLDENROD CITY
    --------------
    
    Let's explore this huge city and try not to get lost. Heal your team at
    the Center above and to the left of you, then go across the street to
    a gigantic Pokemart! This place is a freaking six stories tall! All of
    the floors have a wide selection of items to buy, but check out 5F. This
    floor sells some pretty good TMs at reasonable prices. There's TM33,
    TM41, and TM48: the elemental punches (Ice Punch, Thunder Punch, and
    Fire Punch). There's also another TM02 you can buy, just in case you
    feel you gave Headbutt to the wrong Pokemon. Also, there's a lady here
    who gives away free TMs on Sundays. If the first Pokemon in your party
    likes you when you talk to her, you'll receive TM27! This is Return, a
    Normal attack which will increase in power the more the Pokemon loves
    you. Awww, how cute. However, if your lead Pokemon hates you, instead
    you get TM21. Frustration is the same as Return, only it's more powerful
    the more the user dislikes you. Ain't that nice? Also, speak to the girl
    standing alone on this floor. Now you can use the Mystery Gift! If you
    have two Game Boy Colors (not Advance) and another Gold/Silver/Crystal
    game, you can get free stuff everyday! Chances are you don't have all
    that stuff, but if you do, you're a nerd...I mean, more power to you.
    
    Go north from the Mart and take the next left to an alleyway. Continue
    left and then south the first chance you get. The next house west of you
    is Bill's residence. He's not home, but get his number from his sister.
    He will automatically call you if your Pokemon Box is getting full.
    Handy. Leave and go down into the next house you see. Welcome to the
    Underground Tunnel! There are some trainers down here, so battle them at
    will. Pick up the COIN CASE at the southern end. Now we can do some
    gambling! Hooray for reckless spending of money! There's also a few
    Black Market shops down here. On weekends, an old lady sells bitter med-
    icine. They're just like Potions and such, only they're cheaper. The
    downside is that they make your Pokemon hate you, so I'd stick with
    Pokemart items. On everyday but Monday, the Barber Brothers are in busi-
    ness. Get your Pokemon a haircut to make it look fabulous (damn it, I
    said I wouldn't do that again!). This make your team like you more, so
    do it if you use a bitter item. On Mondays, an old geezer is there in-
    stead selling worthless trinkets. However, they can be sold for more
    than you buy them, so use your scalping expertise to your advantage.
    Since the east wing of this place is locked, exit this odd place.
    
    Directly north of the Pokemon Center you'll find the Game Corner. You
    can play either Slots or this new Card Flip Game. It's rather annoying
    and pretty much involves no skill at anything, but it's kind of addict-
    ing. The good part about the Game Corner are the prizes:
    
     ---------------------------
    | GAME CORNER PRIZES | COST |
     ---------------------------
    |Abra                |  700 |
    |Ekans (Gold)        |  700 |
    |Sandshrew (Silver)  |  700 |
    |Dratini             | 2100 |
    |TM14 (Blizzard)     | 5500 |
    |TM25 (Thunder)      | 5500 |
    |TM38 (Fire Blast)   | 5500 |
     ---------------------------
    
    The TMs you can win here are the best of their respective types, so I'd
    think about getting them. If you had trouble catching an Abra in the
    wild, you can buy one here for only 700 Coins. Ekans is also available 
    for Gold, and Sandshrew for Silver (the only place you'll be able to
    find them if you're playing those specific versions). If you're patient 
    or willing enough to pay a crapload of money on a Pokemon, Dratini is 
    the way to go. It's the only pure Dragon, arguably (but only argued by 
    idiots) the best type in the game. It learns a bunch of powerful attacks 
    at early levels, like Slam and Dragon Rage. At Lv55, it evolves into 
    Dragonite, a Pokemon ranked into the top three of all time. It's 100% 
    worth the hassle, so get it early now if you plan on raising this kick-
    ass thingamajig.
    
    In the middle path, go north until you see railroad tracks. Go west be-
    fore them to reach the Radio Tower. Inside here, you can play the Lott-
    ery game, which will give you stuff if your ID Number matches whatever
    comes up. It's extremely rare you win anything at all, but a perfect
    match gets you a MASTER BALL (a Pokeball which will catch anything with-
    out fail), so give it a shot. To the right of that guy is a lady you'll
    ask you questions. Use your unlimited Pokemon knowledge to answer them,
    or just cheat and look at the correct answers here, you piece of crap:
    Yes, Yes, No, Yes, No. Passing awards you with the RADIO CARD! Now you
    can listen to the radio in your Pokegear instead of barging into other
    people's houses to do so. Since we can't do anything else here now, exit
    and walk all the way to the right.
    
    Go south at the end and talk to the lady in the next house. She will
    tell you exactly how much your lead Pokemon loves you (or not). That'll
    be handy if something needs Happiness to evolve. Leave and keep going
    down to the Bike Shop. Business is slow, so he'll let you borrow a
    BICYCLE to advertise. Once you ride it enough, he'll just give it to you
    to keep.
    
    The last point of interest in Goldenrod (for now) is the Name Rater.
    He is located across the street from the Gym in the northern section of
    town, and his purpose in life is to rename your Pokemon. So, if you
    nicknamed your character something that you spelled wrong, or a person
    you no longer like, or something you thought was really cool and witty
    back then and now you realized it's completely retarded, this man is God
    to you. However, you can't rename a Pokemon you received in a trade (so
    sorry if you went against my words and traded for the Onix named Rocky).
    
    Technically, we can battle the gym leader here, but there's a bunch of
    trainers we can battle, a load of new Pokemon we can catch, and quite a
    plethora of crap we can accomplish beforehand (you like the word
    plethora, don't you?).  I say we get in as much as we can do before must
    come face to face with the unbelievably annoying Whitney. So let's trek
    northward en route to the National Park!
    
    
    ROUTE 35
    --------
    
     ------------------------------------------
    |  ROUTE 35  | MORNING |   DAY   |  NIGHT  |
     ------------------------------------------
    |Abra        |   20%   |   20%   |   20%   |
    |Ditto       |    8%   |    8%   |    8%   |
    |Drowzee     |   25%   |   25%   |   25%   |
    |Hoothoot    |    -    |    -    |    8%   |
    |Nidoran (f) |   23%   |   23%   |   23%   |
    |Nidoran (m) |   16%   |   16%   |   16%   |
    |Pidgey      |    8%   |    8%   |    -    |
    |Yanma       |   <1%*  |   <1%*  |   <1%*  |
     ------------------------------------------
    *Increases during swarms
    
    Finally, the Nidorans make their appearance. These two are practically
    the same with the only difference being that Nidoran male is, of course,
    stronger. On the other hand, Nidoran female is better at cooking, clean-
    ing, ironing, organizing, thinking, and pretty much everything else. But
    none of that really matters in the Pokemon world except for strength.
    Plus, Nidoran male learns better attacks earlier, but everything between
    the two pretty much evens out by the time they evolve. A lot of people
    don't like the Nidorats, but I'm rather fond of them but they're kind of
    reliable, despite the crappy type combination (Poison/Ground). The
    other new guy here is Yanma, a stupid swarmer. If you try to use this
    guy in your party, I commend you for your effort, but you are one crazy
    mofo. Just catch this weak flying bug during a swarm and stick it in
    your box, never to look at its ugly face again.
    
    These trainers are actually kinda sorta maybe a little tiny bit diff-
    icult if your behind on your leveling (you should have at least four
    Pokemon by now, all of which Lv15 or higher). However, these people are
    lunch meat compared to the Goldenrod gym leader, so use these unsuspect-
    ing bystanders for sustenance. Before the house, take the right into the
    wild grass. Battle Bugcatcher Arnie at the end, and get his number. Now
    he can alert you when Yanmas appear in this here grass. Go south from
    him, battle the trainer here, and continue north up the left side for
    TM04! This is Rollout, a pretty sweet Rock move that will grow in
    attack, but will continue nonstop for 2-5 turns. Now, go all the way
    back to the main road, and enter the border house at the top.
    
    
    NATIONAL PARK
    -------------
    
     ---------------------------------------------------
    |  NATIONAL PARK (G)  | MORNING |   DAY   |  NIGHT  |
     ---------------------------------------------------
    |Caterpie             |   40%   |   30%   |    -    |
    |Hoothoot             |    -    |    -    |  100%   |
    |Metapod              |   30%   |   20%   |    -    |
    |Pidgey               |   30%   |   30%   |    -    |
    |Sunkern              |    -    |   20%   |    -    |
     ---------------------------------------------------
    |  NATIONAL PARK (S)  | MORNING |   DAY   |  NIGHT  |
     ---------------------------------------------------
    |Hoothoot             |    -    |    -    |  100%   |
    |Kakuna               |   30%   |   20%   |    -    |
    |Pidgey               |   30%   |   30%   |    -    |
    |Sunkern              |    -    |   20%   |    -    |
    |Weedle               |   40%   |   30%   |    -    |
     ---------------------------------------------------
    
    Despite its scrawny peanut bag look, Sunkern ain't half bad. It stats
    are terrible, but you can evolve it right away with a Sun Stone. As Sun-
    flora, it learns the same great attacks at the same levels, but its
    Special pretty much doubles. What's not to like there?! Well, except the
    pansyish appearance, but you can live with it, hippie.
    
    For a National Park, there sure isn't a lot to do. Where are the swing-
    sets and slides and those merry-go-around things that you fall off and
    break your arm?! All that's here are stupid trainers and a couple of
    decent items we can collect. Upon entering, go to the right side and
    talk to the lady on the bench. Listen to her blabbering and you'll get
    the QUICK CLAW! When a Pokemon holds this, it will sometimes attack
    first, no matter how much it sucks at Speed. This is perfect to use on,
    uh, um...I forget the name, but it's that Pokemon who's always so slow
    and...pokey. Yeah, that one.
    
    Now go up into the main section of the park and battle the crappy train-
    ers if you want. In the very northeast side, see the part of the fence
    that seems to have no rung. Walk through it and go south and east to a
    PARLYZ HEAL. Now go the opposite way, remaining on the outskirts of the
    fence. Walk all the way around (bearing left at the fork) and you'll
    come to TM28! In all Pokemon games so far, TM28 always turns out to be
    Dig, an attack that your guy dives underground for the first turn, and
    then pop up and attack on the second. It also provides you with the same
    function as the Escape Rope, so now you don't have to spend money on
    them.
    
    Pretty much the only major event that takes place here are the Bug
    Catching competitions. On Tuesdays, Thursdays, and Saturdays, you can
    enter one of these contests for free. Here's how they work. You get 20
    minutes to catch the best Bug Pokemon you can find in the park. Sounds
    easy, huh? Not really. First of all, you can only bring one Pokemon from
    your team onto the field. You also must use Park Balls, which are even
    worse than Pokeballs, and you only get 20 of them! Crapshait! But I
    guarantee you that it's absolutely worth it. The prizes you could get
    are pretty damn rare, plus there is a barrage of new Pokemon that are
    uncatchable anywhere else!
    
     -----------------------------------
    |  BUG CATCHING CONTEST  | ALL DAY  |
     -----------------------------------
    |Beedrill                |    4%    |
    |Butterfree              |    4%    |
    |Caterpie                |   20%    |
    |Kakuna                  |   14%    |
    |Metapod                 |   14%    |
    |Paras                   |    8%    |
    |Pinsir                  |    4%    |
    |Scyther                 |    4%    |
    |Venonat                 |    8%    |
    |Weedle                  |   20%    |
     -----------------------------------
    
    Well, Silver players, this is the first and only time the Caterpie ev-
    olutionary set is available to you (the same goes for Gold and Weedle). 
    Venonat can learn some Psychic moves, but it's sickeningly low Special 
    Attack won't do them justice. True, it turns into the high flying (yet 
    not Flying type) Venomoth all the way at LV31, but by that time you've 
    already given up on it. Now for the two top dogs. Scyther is the best 
    with some cool moves (including False Swipe, which will always leave 1HP 
    on your opponent in case you want to catch it). It now can evolve into 
    the Steel-type Scizor, which will pump up Attack and Defense in exchange 
    for Speed. You saw first-hand how freaking annoying beating a Scyther 
    can be against Bugsy, so catch it and try this dude for yourself. Pinsir 
    is also pretty good, but not quite up there. It has no evolution and is 
    pure Bug, yet no natural Bug attacks. Its stats are almost identical to 
    Scyther, so go with that one if you must.
    
    Make sure your Pokemon has a berry or something since you're not allowed
    to use items in here. You can only hold one captured Bug at a time, but
    you can trade up if you catch a better one. Jeez, so many stupid res-
    trictions! What am I, back at Sunday School? When time is up, or you run
    out of Park Balls, or you choose the Quit option, the judging begins.
    They rate it based on level and rarity of the Pokemon (Pinsir is a crap
    load better than a Caterpie). First place gets you a SUN STONE, which,
    if you've been paying attention this entire time, evolves certain Grass
    Pokemon. If you haven't been paying attention, don't make me give you a
    pop quiz, you bratty punk! Second gets you an EVERSTONE, which will stop
    an evolution from occurring (in my opinion, one of the most worthless
    items out there). If you get third place, a reward of a GOLD BERRY. It
    does the same as a regular Berry, only your guy is healed 30HP on its
    own. Everyone else gets an ordinary BERRY. Plus, no matter how bad you
    did, you keep whatever you caught. In the words of Peter Griffin,
    "Freakin' sweet!"
    
    
    GOLDENROD CITY
    --------------
    
    That's about all you can do without the Plain Badge, so do some final
    leveling up (preferably Lv18-Lv20) and return to Goldenrod. You probably
    saw the Gym as you were exploring this place. If you didn't, you might
    want to check if your retina has detached recently. Nevertheless, enter
    the Goldenrod Gym at the northeast section of the city.
    
    As you can see, we actually have a little bit of a maze to figure out
    before we reach the leader. Don't worry, it's cake. Mmm...cake. *drools*
    Uh, right, anywho, just take the path between the Pokeball pillars up to
    your first trainer battle. Three Sentrets? What crap is this? Let's make
    it a little more challenging! Walk all the way right, then go south tak-
    ing the left path that sort of juts in. Once you're at the bottom, you
    have made it to the center area! Battle the Snubbull girl here, walk
    upwards until you find another trainer, and above her is Whitney! Save
    and talk to her to initiate battle sequence.
    
     -------------------------------------
    | WHITNEY'S POKEMON | LV | DIFFICULTY |
     -------------------------------------
    |Clefairy           | 18 |   Medium   |
    |Miltank            | 20 |    Blah!   |
     -------------------------------------
    
    Oh, how nice it would be if Fighting Pokemon were available to you.
    Well, they aren't (unless you cheated, you piece of crap), so live with
    it. Clefairy's pretty easy to beat, but it could spell disaster if you
    are unlucky. It's best attack, Metronome, randomly does any attack in
    the game. Just hope it doesn't do anything that's a disadvantage to
    your type and beat away at it. Miltank is a little more...okay...A LOT
    more annoying. It likes to do Rollout, that Rock attack that increases
    in damage the more it's used, and can make your strongest partner go
    down before you know it. If you have one, try using an attack that will
    lower its accuracy. That way, it won't nail the consecutive hits it need
    to keep strengthening up. Another attack it likes to use is Attract.
    This itchy with a "b" move will cause a Pokemon of the opposite gender
    not to attack 50% of the time. Ahhh! If your guy falls in love with this
    cow (oh, haven't we all?), the only way to nullify this is to switch
    out. Also, since Miltanks are all females, it can't use Attract if you
    have a girl Pokemon out of your own (there's a constitutional amendment
    in the Pokemon world against that). Anyway, eat away at Miltank's large
    HP (while it replenishes its health with Milk Drink) and you'll be pro-
    claimed victor!
    
    What the...? This brat won't give you your rightfully earned badge! Just
    walk away and the trainer here will get whinny Whitney out of her hissy
    fit. Then she'll give you the PLAINBADGE and TM45! Alright, now you can
    reek havoc on your own with Attract!
    
    
     ----------------------------------------------------------------------
    |                                                        |             |
    |                         Chapter Five:                  |             |
    |                         THE FOG BADGE                  |  apple pie  |
    |                                                        |             |
     ----------------------------------------------------------------------
    
    RETURNING HOME TO NEW BARK
    --------------------------
    
    Okay, now we have three official Pokemon League Badges in our possess-
    ion! Look at how shiny they are. Ohhhhhhhhhhhh! So bright and sparkly!
    Anyway, there are just a few things to do before we continue to the
    next town, so lets do so before we get more of these prettylishous
    thingamabobs!
    
    From the Goldenrod Gym, go right and enter the northern most building.
    Talk to the women in the Flower Shop to receive the handy-dandy SQUIRT-
    BOTTLE! Whoop-de-freaking-do! Exit the house, and exit Goldenrod all to-
    gether. Don't cry, we'll come back to this majestic city one day. In the
    northern border house, talk to the guard behind the counter. He will ask
    you if you could take a letter to his chubby sleepy friend on Route 31.
    You have to clear a space in your party, for he will also give you his
    Spearow along with it. Kenya? What kind of name is that?! Well, I prefer
    Uganda myself, but whatever.
    
    Go back up Route 35 and go right through the wild grass (or go through
    the National Park and exit east if you don't feel like battling). Cut
    the tree by Bugcatcher Arnie, and continue up that skinny path. Go right
    when you get a chance, then up when you reach a dead-end. Here, cut the
    tree and... What? Cut isn't working on this funny looking tree? That's
    odd. I could've sworn that's what we're supposed to do. Well, I'm at a
    loss here. I guess you're going to check with another guide on this one
    because... Wait! I have an idea! Why don't you use the Squirtbottle on
    this tree. I know, it sounds crazy, but trust me on this one. Do it!
    Hey! It worked! Oh no, the funny tree is attacking?! This, ladies and
    gentlemen, is the pure-Rock Pokemon Sudowoodo! It's actually pretty damn
    good because of its high HP, good attacks, and resistance to Normal
    moves. The down side? This is the ONLY opportunity to catch it, so don't
    screw up. Just save before you awaken it and restart if you fail.
    
    Now that we have that out of the way, go right. Talk to the first guy
    you see here and you'll receive TM08! This is Rock Smash, a pathetic
    Fighting attack that does hardly any damage, even to Rocks! Its real
    purpose it on the field, where you can break weak-looking rocks out of
    your path. Awesome-o! Plus, if it's Thursday, talk to Arthur at the top
    here. You'll receive the HARD STONE, which will up Rock-type moves. We
    are just Rock crazy over here!
    
    If you keep going southeast, you'll end up in Violet again. Take the
    south exit out of town (the one towards Union Cave), and continue on
    Route 32 until you see a tree on the left side of a headbutt bush and
    a rock...thing. Cut the tree and walk up to talk to the man here. Will
    someone tell him to turn the Caps Lock off? He'll give you TM05! This is
    Roar, an attack that will scare off wild Pokemon and switch out another
    trainer's. Jump over the ledge and return to Violet.
    
    Make sure you have Togepi in your party, then exit east into Route 31.
    Hey, weren't we supposed to deliver something to someone on Route 31?
    Jump over the ledge to your right and talk to the chubby sleepy guy next
    to the Berry Tree. He'll read the letter and give you TM50 as thanks.
    TM50 is Nightmare, a Ghost move that will make your opponent lose 1/4 of
    its HP every turn. Unfortunately, it needs to be asleep for it to work,
    which is kind of a bummer. Make sure to say goodbye to Kenya before you
    go. Okay, don't actually talk to your Game Boy...especially if you're in
    public (personal experience).
    
    Remember what that letter said? Let's take it up on that. Take a deep
    breath of fresh air and enter Dark Cave. Use Flash as soon as you enter
    so we can actually see what the hell we're doing. Go up and right along
    the designated path, and then left over the ledge. Walk straight down
    and use Rock Smash on this weak rock here. Mazel tov! Continue right and
    break the next rock in the same fashion. Just keep walking until you
    hit a fork. Take the upper route by once again smashing another rock
    using that...rock...smashing...thing. Walk up and around the bend until
    you see an item on your left. Pick it up for a HYPER POTION. Hop over
    the ledge and go south on the right hand side to grab a FULL HEAL. This
    item will cure your Pokemon of any status condition, such as Poison or
    Sleep. Continue going down, down, down (smashing a rock in the pro-
    cess) until the exit is in sight.
    
    Once outside, two Berry Trees are to your left. Pick them if you wish,
    then jump over the ledge to your south. Choose any ledge you want here;
    they all lead to trainers (I'd go with left just because the girl there
    has Ponytas, and they're cool). Whatever way to go, just go south and
    you'll end up in familiar territory. Go through the border house below
    you to return to Route 29. Continue southeast until you're back in your
    old stomping grounds (whatever that means).
    
    Go visit your mommy if you care, then go into Prof. Elm's lab. He'll be
    all excited and crap about the egg, and award you with the EVERSTONE.
    Oh...boy? Now, he'll update you with information about the egg, which
    really isn't that helpful. Just know that Two Pokemon + Daycare = Egg,
    and Egg + Walk Around With It = Hatched Egg, and Pudding + Mayonnaise =
    A Barfing Fit For The Next Couple Of Hours.
    
    
    ROAD TO ECRUTEAK
    ----------------
    
    Now we can go on! Exit west out of New Bark into Route 29. It's a lot
    easier now that you have Cut so that you can take the alternate path
    instead of battling crappy Lv3 Pokemon (remember when you thought they
    were hard? Good times, good times). Here we are in Cherrygrove again.
    Just go north out of here and take this road all the way up to Violet.
    Walk all the way through town to the northwest exit and soon you'll find
    yourself where Sudowoodo once was.
    
    If you want, you can go all the way back to Goldenrod and receive a HP
    UP from the guard you just helped out. It will up the total HP of one
    Pokemon by one point, so it might be worth it (you never know when one
    point will come in handy). From the Sudowoodo spot, go west a little
    then north into Route 37.
    
     ----------------------------------------------
    |  ROUTE 37 (G)  | MORNING |   DAY   |  NIGHT  |
     ----------------------------------------------
    |Growlithe       |   30%   |   15%   |   10%   |
    |Hoothoot        |    -    |    -    |   20%   |
    |Pidgeotto       |    -    |   10%   |    -    |
    |Pidgey          |   50%   |   30%   |    -    |
    |Spinarak        |    -    |    -    |   30%   |
    |Stantler        |   20%   |   45%   |   40%   |
     ----------------------------------------------
    |  ROUTE 37 (S)  | MORNING |   DAY   |  NIGHT  |
     ----------------------------------------------
    |Hoothoot        |    -    |    -    |   70%   |
    |Ledyba          |   30%   |    -    |    -    |
    |Pidgeotto       |    -    |   10%   |    -    |
    |Pidgey          |   40%   |   30%   |    -    |
    |Stantler        |   15%   |   45%   |   15%   |
    |Vulpix          |   15%   |   15%   |   15%   |
     ----------------------------------------------
    
    Hey, Fire types! Shibby! Growlithe (for Gold only) is my very favorite 
    Pokemon ever, and it doesn't take more than one look at its adorable 
    puppy face to see why. Plus it has great stats that only get better as 
    it grows. Give it a Fire Stone for an Arcanine, the best Fire in the 
    game (excluding legendaries like Ho-oh and Entei). Don't fret, Silver
    players, Vulpix is pretty decent for a Fire as well, despite its low 
    Special early on. However, evolve it into a Ninetales and see what kind 
    of damage it can do. I'd definitely use both in my partyrino. Stantler, 
    on the other hand, is yet another useless Normal type. While its stats 
    are surprisingly high, it can't evolve or learn decent attacks. If 
    you're a deer lover, catch it and keep it in your box.
    
    Veer right into the wild grass here and above it are three Berry Trees.
    Or are they? *dramatic music* Here are three of the seven apricorns in
    Johto! Whoo-hoo! The RED APRICORN makes a LEVEL BALL, which catches
    Pokemon at a lower lever than your starter. The BLU APRICORN becomes a
    LURE BALL. In case you forgot, that ball specializes in Pokemon you reel
    in from fishing. And the BLK APRICORN turns into a HEAVY BALL, which is
    good for capturing Pokemon on the chubby side. I wouldn't suggest bring-
    ing them to Kurt just yet since Azalea a little out of the way (the only
    routes to get there for now are either Ilex Forest or Union Cave). Wait
    a little later to pay him a visit.
    
    Also, the Sunday gift giver is in this location by the apricorns. She
    will bestow you with the MAGNET, which boosts Electric moves. Shibby!
    Get out of that little area and continue northward on the leftmost side.
    Twin trainers are waiting for you, then a Psychic with a tough LV17
    Drowzee. Get them out of your way, and walk up to enter the next town.
    
    
    ECRUTEAK CITY
    -------------
    
    Quite honestly, I could never correctly pronounce the name of this city.
    Whenever I try, I always mess it up and say "Urateek" or "Etureak". So
    I like to call it "Branson, Missouri" for no logical reason whatsoever.
    If you want to be like me and call it Branson, Missouri, be my guest. If
    you don't, congratulations, you've got a little sanity in you!
    
    Go to the Pokemon Center here. You'll finally meet Bill, the guy in
    charge of your Pokemon Storage operation. He'll inform you that the
    Time Capsule is finally ready to be used! Yay, now we can go back in
    time and stop the robots from enslaving the human race! Or we can now
    trade Pokemon with the Red/Blue/Yellow versions. Damn, it's probably the
    latter one. Also, you can follow Bill back to Goldenrod to get yourself
    an Eevee! I absolutely love love love LOVE Eevee! At first, you might
    think of it as a stupid pointless Normal type, but don't jump to any
    conclusions, my friend. You can actually evolve this thing five diff-
    erent ways! Thunder Stone = Electric-type Jolteon, Water Stone = Water-
    type Vaporeon, and Fire Stone = Fire-type Flareon. Plus the two new
    evolutions: Espeon and Umbreon. Unfortunately, they are only available
    through Happiness, so it'll be a while until you can get one. If you
    tame it all the way in the morning or day, it will evolve into the Psy-
    chic-type Espeon, which has one of the best Special Attack in the game.
    Make it happy at night, and you'll receive the Dark-type Umbreon. No
    matter who you evolve it into, they're all good choices. One of the best
    parties I've ever raised was a team of all the Eevee evolutions, so you
    may want to use it to fill an empty void.
    
    Back in Ecruteak, enter the house left of the Pokemon Center. The boy
    here will give you the ITEMFINDER! Now you can detect items that aren't
    visible to the naked eye! That'll teach those tricky camouflaged jerks!
    Now, go to the house above the Center. This apparently is some kind of
    dance hall (if you read the sign outside the building, you might have
    known that already). The man here says that if you beat all five of his
    girls in battle, he'll give you something special. Well, we have nothing
    better to do, so take him up on that. The five girls all have Japanese
    names and they all have Lv17 evolved Eevees. From left to right, they
    go Flareon, Espeon, Umbreon, Vaporeon, Jolteon. Just move a Pokemon that
    has the type advantage in front and you should be fine. Once all are
    beaten, talk to the man in the hat again to receive HM03! This is Surf,
    a Water move that does a decent amount of damage. Plus, you can ride one
    of your Pokemon across the water to reach destinations that were prev-
    iously...unreachable.
    
    You need to beat the Gym Leader here in order to use Surf, which we will
    do in a little while. But like Whitney, there's other stuff we should do
    outside Ecruteak before we take on Morty. Not a lot, but a few things
    that may turn out to be useful. So, take the western exit out of Ecru-
    teak to Route 38.
    
    
    ROUTES 38 & 39
    --------------
    
     ----------------------------------------------
    |  ROUTE 38 (G)  | MORNING |   DAY   |  NIGHT  |
     ----------------------------------------------
    |Farfetch'd      |   20%   |   20%   |    -    |
    |Magnemite       |   20%   |   20%   |   20%   |
    |Miltank         |   10%   |   10%   |   10%   |
    |Raticate        |   20%   |   20%   |   30%   |
    |Rattata         |   20%   |   20%   |   30%   |
    |Snubbull        |   <1%*  |   <1%*  |   <1%*  |
    |Tauros          |   10%   |   10%   |   10%   |
     ----------------------------------------------
    |  ROUTE 38 (S)  | MORNING |   DAY   |  NIGHT  |
     ----------------------------------------------
    |Farfetch'd      |   20%   |   20%   |    -    |
    |Magnemite       |   20%   |   20%   |   20%   |
    |Meowth          |   20%   |   20%   |   30%   |
    |Miltank         |   10%   |   10%   |   10%   |
    |Raticate        |   20%   |   20%   |   30%   |
    |Snubbull        |   <1%*  |   <1%*  |   <1%*  |
    |Tauros          |   10%   |   10%   |   10%   |
     ----------------------------------------------
    *Increases during swarms
    
    Pretty much everything here is brand new to us (maybe not Rattata), so
    allow me to file my daily report. Farfetch'd is available to catch for
    the first time (you had to trade for it in R/B/Y), but it's not that
    exciting. Its stats are disappointing, it doesn't learn any decent moves
    until Lv31, and the Flying/Normal combination blows. But it's so cute
    with that stick and everything that you really can't help to catch it as
    a memento. Meowth is a boring old Normal type, Silver players, but it 
    has good Speed and learns neat Dark attacks down the road. Nevertheless, 
    Meowth pales in comparison to another pure Normal here: Tauros. This guy 
    is extremely quick on his feet and powerful in Attack. Give it a few 
    strong physical moves, and it is a force to be reckoned with. Miltank is 
    the female Tauros with higher Defense, but lower everything else. She 
    does have two cow-only attacks (Milk Drink and Heal Bell), but they're 
    both defensive and not worth it. Snubbull is yet another pure Normal 
    with cruddy stats and no useful moves. You saw how easy it is to kill it
    in trainer battles, so don't force that crap on yourself. Magnemite is 
    the only non-Normal here and is it a good choice. This little bugger has 
    changed a lot in G/S/C. Well, really only one thing changed, but it's a 
    biggie: it's now Electric/Steel instead of just Electric. I like Magne-
    mite because you can use its strong Electric attacks on offense, and its 
    strong Steel exterior for defense. Just keep it the hell away from 
    Ground-types.
    
    From the entrance from Ecruteak, go left while keeping north as much as
    humanly possible. If you continue going northwest until you reach a dead
    end, you'll battle Schoolboy Chad with a Lv17 Mr. Mime. Talk to him af-
    terwards and get his phone number, for he is the Snubbull swarm person.
    Wow. Isn't that a fulfilling job. By the way, if you take Route 38 from
    the southern path, you'll find a BERRY. Why is that important, you ask?
    Oh, you'll see. Mwhaha...mwhaha...MWHAHAHAHAHAHA! Sorry, something in my
    throat. Go west to Route 39.
    
    The Pokemon here are the same as Route 38 only with no Snubbull. Huge 
    loss. Anyway, continue west and you'll find yourself in a farm! Oh give 
    me a home...where the Tauros roam...where the Stantler and the... Sorry, 
    that was mighty stupid. You should really be used to my crap by now 
    though (my mom takes tons of medication becuse of me). Go inside the 
    bigger house and the farmer here will tell you some interesting infor-
    mation...I guess. Enter the leftmost house (barn) and you'll see a 
    Miltank and two girls. In order to fix the cow here, you need to give 
    it a total of seven Berries! What the crap?! If you do so, you'll 
    receive TM13! This is Snore, a pretty sweet attack that will allow your 
    Pokemon to attack while Sleeping. It doesn't do much, but it's better 
    than sitting around doing nothing like a lazy bum. It's okay, I can make 
    fun of homeless people because they don't have computers. The same thing 
    goes with the Amish (stay turned for an Amish joke later on)!
    
    Just go south on the path on Route 39, battling the crappy Pokefans as
    you go, and you'll eventually reach Olivine City.
    
    
    OLIVINE CITY
    ------------
    
    As soon as you enter this place and the Violet music rolls (copycats),
    you'll meet up with a familiar foe. It's Assface, and he's pissed off
    about some more stuff. Doesn't he just lift your spirits? When that's
    over, go past the gym and down, entering the first house you see. Say
    you want to fish and the man will give you the GOOD ROD. Finally! Now
    we can catch more than Magikarp and other stupid stuff.
    
    From the fisherman's door, the Pokemart is to the right and the Pokemon
    Center is just below you. Find the house left of the Center and walk in.
    Talk to the man sitting down here and take HM04 from him! This is the
    Strength move, a strong Normal attack and a convenience on the field.
    This will move mobile boulders out of your way, which will be somewhat
    vital in the next thing we're about to do. I want your bod!
    
    Just one more small thing before we return to Ecruteak. Go all the way
    left of the little Diner you just exited until the music changes. If
    it's Monday, Monica will be there waiting to give you the SHARP BEAK.
    This ups Flying-type moves if you need it. Now go all the way northeast
    back to Ecruteak. At the upper-left corner of the town, you might notice
    an odd looking tower. Make sure you're all healed up and save beforehand
    and walk on through the door.
    
    
    BURNED TOWER
    ------------
    
    Ah, long time no see. What? You want some of this? Oh, you're asking for
    it, biznatch! Well, if you want a piece of me, COME AND GET IT!
    
     ---------------------------------------------
    | RIVAL BATTLE #3 | LV |      DIFFICULTY      |
     ---------------------------------------------
    |Haunter          | 20 |  Easier than before  |
    |Magnemite        | 18 |     Got Ground?      |
    |Zubat            | 20 |   Give me a break!   |
    |(Starter)        | 22 |    Again: Depends    |
     ---------------------------------------------
    
    Your rival opens the battle up with Haunter, who actually has the same
    moves as it did before when it was a Gastly. It really shouldn't be any
    problem, just look out for that Spite! Magnemite will pretty much take
    one hit if you have something with a Ground attack. Otherwise, bring out
    your strongest guy (Fire or Fighting recommended) to easily take care of
    it. Zubat is also a little stuck in the past. If you have Psychic, Ele-
    ctric, or Rock, it should be no prob, dog. The biggest problem you'll
    face will be from his starter (Bayleef, Quilava, or Croconaw). It's a
    little up there level wise, and probably stronger than your average
    dude. Like before, if you have a type advantage over it (and you prob-
    ably should by this point), use it! The quicker you kill it, the less it
    can do with its somewhat damaging moves. When you beat him, he'll cont-
    inue acting like an assface, then storm out.
    
     ---------------------------------------------------
    |  BURNED TOWER (1F)  | MORNING |   DAY   |  NIGHT  |
     ---------------------------------------------------
    |Koffing              |   40%   |   40%   |   40%   |
    |Raticate             |   15%   |   15%   |   15%   |
    |Rattata              |   35%   |   35%   |   35%   |
    |Zubat                |   10%   |   10%   |   10%   |
     ---------------------------------------------------
    |  BURNED TOWER (B1)  | MORNING |   DAY   |  NIGHT  |
     ---------------------------------------------------
    |Koffing              |   40%   |   40%   |   40%   |
    |Magmar               |   15%   |   25%   |    5%   |
    |Rattata              |   35%   |   25%   |   45%   |
    |Zubat                |   10%   |   10%   |   10%   |
     ---------------------------------------------------
    
    Koffing is pretty good with okay stats and cool moves (like Poison Gas,
    which always plagues your opponent with Poison). But again I stress that
    you don't carry a pure Poison in your party. Plus, do you really want
    something that looks like it's constantly farting? You do? What the hell
    is wrong with you?! I'll give you the number to my therapist later, al-
    right. Magmar is a good Fire-type that learns the kick-ass Fire Punch at
    Lv19 and Flamethrower at Lv41. It even gives birth to a brand new Poke-
    mon: Magby, which ain't that bad either. I prefer Arcanine and Ninetales 
    myself, but Magmar is definitely one to consider.
    
    Okay, now that we have that nuisance gone, let's explore this strange
    place. Go right until you see a rock that can be smashed. Make sure you
    don't fall into the hole (that badly graphed black rectangle thing), for
    it will bring you down to the Basement. Use Rock Smash and continue up
    for a trainer. After that, go up and nab the BURN HEAL if you want, but
    you ultimately want to drop into the hole right here. Now in the base-
    ment, you'll see rocks above you, including one oddly colored square
    one. These are the boulders you can move using Strength, so equip Stren-
    gth from whomever you taught it to, and push the rock here up. This will
    open the path for you to take TM20! This is Endure, a defensive move
    that will guarantee your Pokemon won't faint on the next turn. However,
    the accuracy of the move will decrease the more you use it, so plan
    wisely.
    
    Now hop over the ledge to your left and go all the way south. Take the
    ladder here to return to the entrance of this weird place. This time, go
    left around the center and drop down the northernmost spot on the huge
    hole here. Damn alliteration. Anyway, if you did it correctly, you
    should land right next to an item ball. Grab it for an HP UP. Now, jump
    over the two ledges below you and take the ladder once again.
    
    Now we can do what we came here to do. Go up the left side and smash the
    rock at the top. Walk up and right until Firebreather Dick (hehe) att-
    acks you with his Charmeleon. Walk down past him and fall into the hole
    at the very center. You'll land south of a ledge with three very strange
    creatures on it. They just sit there with stone cold faces, just like an
    Amish housewife. Oh snap, I did not just say that! Whoo, that was def-
    inately worth it. Anywho, try to go up the ledge, and some crazy crap
    will happen! Ahhh!
    
    Congratulations, you just released the wrath of Entei, Raikou, and Sui-
    cune onto the world! These three extremely fast Pokemon will appear in
    random places around Johto so you can catch them. The problem is that,
    because of their Speed, they will automatically flee once you try to
    attack! What the &%$@! Don't worry, you can track it on your Pokedex
    Map to see where each one is hiding once you battle it. They will change
    positions whenever you do, so you just have to plan out how you can meet
    up with them at the same time. If you engage it in battle, your best op-
    tion is to put it to Sleep (Mean Look doesn't necessarily work since all
    three have Roar). Then inch down its HP until it flees again (the dam-
    age you've done to it will be there the next time you encounter it).
    Just make sure not to KO it since it will be gone forever if you do.
    Once you get a Master Ball, getting at least one of them will be easier.
    For the other two, use special things like Fast Balls or Heavy Balls.
    Even Ultra Balls are pretty useless against them.
    
    Entei (Fire), Raikou (Electric), and Suicune (Water) are have the best
    stats and moves for their respective types. Unfortunately, you're going
    to have to raise them A LOT in order to get the moves you want (they all
    learn their good attacks at freaking Lv71). But you can teach them a
    bunch of TMs and HMs that correspond to their types (there are enough of
    them out there), that plus their outstanding Speed will produce one hot
    shot team! Good luck trying to catch them though!
    
    Jump down over the two ledges back to that ladder. Take it up and exit
    the Burned Tower.
    
    
    BRANSON, MISSOURI
    -----------------
    
    Hehe. Anyway, the last thing to accomplish is beating Morty, the Gym
    Leader here. If your Pokemon are Lv20 and above, this creep shouldn't
    really be a problem for you. The one thing I would recommend is to buy
    a whole bunch of Awakenings. The people in this gym like to use Hypno-
    sis, so pack some just in case. You might also want to stack up on Super
    Potions for your journey.
    
    Enter the Gym at the southwest corner of the city. Walk up onto the red-
    ish floor and battle the first Sage here. Everyone has the Gastly evol-
    utionary set, so Psychic and Ground are good choices here. Also, watch
    out for the move Curse. It will cut your opponent's HP in half, but also
    take away 1/4 of yours every turn. That's ghastly! No worries, since you
    can just switch out before the curse can take effect. You cheating piece
    of crap.
    
    Try to continue up on the floor past the trainer and you return to the
    entrance of the gym! Oh crimney! The puzzle is relatively simple: just
    walk straight in line with the trainer, then go up when you're one step
    away from the edge. Just keep doing this until you beat the four train-
    ers, then go straight up to take on Morty. Heal, save, and commence!
    
     -----------------------------------
    | MORTY'S POKEMON | LV | DIFFICULTY |
     -----------------------------------
    |Gastly           | 21 |    Easy    |
    |Haunter          | 21 |    Okay    |
    |Haunter          | 23 | Lil Harder |
    |Gengar           | 25 |   Tricky   |
     -----------------------------------
    
    Once again, you should have no problem with Psychics or Grounds. If you
    don't, it'll be a little more difficult, but I think you can handle it.
    All four have Curse, and most of them have the deadly Hypnosis/Dream
    Eater combination (aren't you glad you have those Awakenings). Gengar
    can be a pest with Shadow Ball, a cool and damaging Ghost move, and
    Mean Look, which will blow up in your face if you've been Cursed. Like
    all other tricky opponents, eat away at its HP with whatever you got.
    When it's over, you'll receive the FOGBADGE and TM30, Shadow Ball! Make
    sure you teach that to something good (no Snubbulls!).
    
    
     ----------------------------------------------------------------------
    |                                                         |            |
    |                          Chapter Six:                   |            |
    |                        THE STORM BADGE                  |  Kool-aid  |
    |                                                         |            |
     ----------------------------------------------------------------------
    
    BACK TO OLIVINE
    ---------------
    
    Hooray! We now officially have half of Johto's Gym Badges. Go ahead,
    throw yourself a party (just don't feel depressed when no one comes to
    it. It's all a part of being a Pokemon fan). But don't get carried away
    in your celebrating too much, for your adventure is about to get a few
    flat tires in the future. I hate metaphors.
    
    Exit Ecruteak to the west and take the two roads back down to Olivine
    City. You may have noticed something important missing from the Gym
    here. Well, we must find her in order to proceed with the freaking game,
    so get to it!
    
    There is something that might be of interest in Olivine. At the very
    south, there is a harbor that you can enter. Despite the fact no ships
    are sailing today, you can still do something else in the water here:
    Fishing! That's right, Olivine Harbor is home to a pair of Water Poke-
    mon that are uncatchable anywhere else, so let's check them out.
    
     -------------------------------------------------
    |  OLIVINE HARBOR   |   OLD   |  GOOD   |  SUPER  |
     -------------------------------------------------
    |Chinchou           |    -    |   25%   |   50%   |
    |Lanturn            |    -    |    -    |   10%   |
    |Magikarp           |   90%   |   40%   |    -    |
    |Shellder           |    -    |   25%   |   30%   |
    |Tentacool          |   10%   |   10%   |    -    |
    |Tentacruel         |    -    |    -    |   10%   |
     -------------------------------------------------
    
    Chinchou is awesome because of the odd mix of Water/Electric. That way,
    it will take little damage from other Water types while zapping them to
    smithereens! Despite its lukewarm stats (which barely changes even when
    it evolves into Lanturn), it has a sweet HP count and one of the best
    type combinations in the game. Shellder's also a nice Pokemon to consid-
    er because of its high Defense and cool Aurora Beam attack. Give it a
    Water Stone and it'll turn into Cloyster, a part Ice type with Defense
    through the roof! I guess a huge-ass spiky shell with do that for you.
    
    When you're ready, enter that huge tower right of the harbor. Welcome
    to the Olivine Lighthouse.
    
    
    OLIVINE LIGHTHOUSE
    ------------------
    
    We need to climb all six floors of this place while battling trainers
    and figuring out which holes to fall down. So hold my hand and follow
    me. Eww, your hands are all sticky! What, were you eating a pound of
    marshmallows not to long ago? Yuck! Well, just tag behind me and don't
    get lost. Walk up and all the way around the first story until you see
    a set of stairs. Take them up. On the second floor, go down, right, and
    up till you battle a Gentleman. Jolly good. Go past him and straight
    left (avoid the Sailor if you want) and take the next set of stairs up.
    
    Third floor now, follow the circular path around to reach the next
    staircase. Here's where it might get a little tricky. If you go right,
    down, around, and take the next set of stairs, you'll reach a dead end.
    But that's okay since there are two fantabulous items you can grab here.
    Below the stairs on the fifth floor is TM34, Swagger. This will raise
    the attack of your opponent, but also Confuse it to deal more damage on
    itself. I don't like the risk, but you're the one who bought/barrowed/
    stole the game, so it's up to you. All the way right and down of the
    stairs is a RARE CANDY. This tasty treat will raise your Pokemon one
    whole level. For the fat and lazy, I assume. *rubs Buddha belly*
    
    Back on the previous floor, battle Connie with the Marill and fall down
    the hole next to her. If you don't feel like battling another trainer,
    make sure to step onto the left side of the hole to avoid him and grab
    the ETHER. This will restore one move's PP by 10. Craptacular! Ascend
    the stairs here to arrive in the middle section of the fifth story. Just
    continue down and take the staircase you first see to the top floor!
    
    Talk to Jasmine and you'll learn of her predicament. Now we need to go
    all the way to Cianwood to get some medicine from the pharmacy! Jeez,
    why must we keep doing favors for these people! For a quick exit to this
    place, just keep falling down the holes on the right side of the build-
    ing to arrive on the first floor. Hooray for architectural overlooks!
    
    
    ROUTES 40 & 41
    --------------
    
    Heal at the Center, than go all the way west till you can't go west no
    more. Once you're there, face the water below you, click on it, and say
    yes to begin Surfing! It's that easy!
    
     ----------------------------------------------
    |  ROUTE 41 (G)  | MORNING |   DAY   |  NIGHT  |
     ----------------------------------------------
    |Mantine         |    4%   |    4%   |    4%   |
    |Tentacool       |   80%   |   80%   |   80%   |
    |Tentacruel      |   16%   |   16%   |   16%   |
     ----------------------------------------------
    |  ROUTE 41 (S)  | MORNING |   DAY   |  NIGHT  |
     ----------------------------------------------
    |Tentacool       |   84%   |   84%   |   84%   |
    |Tentacruel      |   16%   |   16%   |   16%   |
     ----------------------------------------------
    |  FISHING (G/S) |   OLD   |  GOOD   |  SUPER  |
     ----------------------------------------------
    |Corsola*        |    -    |   10%   |   35%   |
    |Kingler         |    -    |    -    |   10%   |
    |Krabby          |   20%   |   70%   |   55%   |
    |Magikarp        |   80%   |   20%   |    -    |
    |Staryu*         |    -    |   10%   |   35%   |
     ----------------------------------------------
    *Corsola appears at Morning and Day, while Staryu appears only at Night.
    
    Mantine is a very good Pokemon that's Water/Flying, making it's only
    really threat an Electric type. It learns a ton of Water attacks, plus
    Flying type Wing Attack (though it can't be taught Fly). Mantine also
    has crazy high Special Attack, which means that not even an Electric
    could kill it easily. You bad you can't have it, Silver fans.
    
    There are a bunch of Swimmer trainers in this vast ocean (fourteen to be
    exact). You might want to explore this place and battle to get some
    practice, since the next Gym is insanely tough (even the pre-Leader
    trainers make Morty look like a walk in the park)! Ignore the islands
    you'll see if you choose to explore since annoying whirlpools are
    blocking the entrance to all of them. So look around if you want, but
    I'm just going to direct you to the quickest way to Cianwood (I'm lazy
    today).
    
    Notice the weird glowing borders on your left. Stay to the side of them
    as much as possible as you continue south. Once you can make a left, do
    so and keep following the shiny thingers. Turn south at the corner, and
    run into the next strip of land you see to enter our next destination.
    
    
    CIANWOOD ISLAND
    ---------------
    
    If you arrived at the northern point, you might see some easily smash-
    able rocks all around you. You can break these for wild Pokemon, inclu-
    ding the neat Rock/Bug Shuckle. This odd guy has the very best Defense
    and Special Defense in the game. The catch? It also has the very worst
    Attack, Special Attack, and Speed anywhere (if even makes Slowpoke look
    like Dwayne Wade)! Because of that, its uses are limited, but you can
    teach it a status moves like Toxic or Sandstorm and kill opponents that
    way. Too bad you won't be getting those TMs for a while.
    
    Go south to the civilized area of town. Enter the house left of the
    Pokemon Center to find a man willing to lend you his Shuckle for safety.
    You can keep this guy if you want, but you can't nickname it. Plus, you
    really shouldn't steal other people's stuff. Is that how I raised you?
    Well, I guess I'm going to have to give you a spanking.
    
    That was weird. Anywho, find the house below the nervous man's. Here's
    the Pharmacy we came here to find! You'll tell him the Amphy story and
    he'll give you the SECRETPOTION. Oooh, seeeecret! Afterwards, you can
    buy some regular medicine from him, including Hyper Potion and Full
    Heals!
    
    Well, we did what we came here to do, but we might as well go ahead and
    retrieve the badge here. Go out into the seas or wherever and train, for
    you need to be around Lv30 to even stand a chance at Chuck's Gym! Crap-
    shait! If you have a Psychic (or a decent Flying), you don't have to
    level up so much, but you might as well for the future. With no further
    ado, enter the Gym on the southwest side of the island.
    
    As soon as you step foot into this place, look out! There are two train-
    ers facing each other just ahead of you. Walk into there point of view,
    and the one on the left with come at you with his Lv27 Hitmonlee! Yikes!
    But that's not the worst of it. As soon as you're done with him, the
    Blackbelt on the right will challenge you right away with no break in
    between! Those tricky sons of biscuits! The second guy is tough because
    his Lv27 Hitmonchan has all three elemental punches (Fire, Ice, and
    Electric), so try to send out a Pokemon who isn't weak against any of
    those three (there's not a lot of them). When those two are finished,
    walk up and battle the next one (he ain't so bad), then continue till
    some Strength boulders are blocking your path. This here is sort of a
    puzzle, but anyone with a mentality of a five-year-old can figure it out
    (that's why I had to look it up in a book). Push the one on the left and
    the one on the right up, then just knock the rock in the middle off to
    the side. Mazel tov! Battle the final pre-Leader trainer, then I strong-
    ly suggest you go back and heal at the Center (you should be doing that
    before every Gym Leader battle anyway). Once you're all situated, re-
    turn to the Gym, move the rocks out of your way again, save, and talk to
    Chuck. After a pointless, yet semi-humorous scene occurs, it's show-
    time!
    
     -------------------------------------
    | CHUCK'S POKEMON | LV |  DIFFICULTY  |
     -------------------------------------
    |Primeape         | 27 | Not too bad  |
    |Poliwrath        | 31 | Oh crappers! |
     -------------------------------------
    
    Obviously, this leader was named after the powerful almighty Chuck
    Norris! When Chuck Norris sends in his taxes, he sends blank forms and
    includes only a picture of himself, crouched and ready to attack. Chuck
    Norris has not had to pay taxes ever. Chuck Norris was once on Celebrity
    Wheel of Fortune and was the first to spin. The next 29 minutes of the
    show consisted of everyone standing around awkwardly, waiting for the
    wheel to stop. If you can see Chuck Norris, he can see you. If you can't
    see Chuck Norris, you may be only seconds away from death. A blind man
    once stepped on Chuck Norris' shoe. Chuck replied, "Don't you know who I
    am? I'm Chuck Norris!" The mere mention of his name cured this man
    blindness. Sadly the first, last, and only thing this man ever saw was
    a fatal roundhouse delivered by Chuck Norris.
    
    I'm sorry, that was completely stupid. I'll be surprised if I'm going to
    be allowed to submit that. Anyway, yeah, Pokemon, that's right. Chuck
    Norris first sends out his Primeape. This guy's not anything to worry
    about; he just has a good Karate Chop move and that's it. Kill him off
    and get ready for your true challenge. This Poliwrath is juiced up, and
    its ready to kick some butt (Chuck Norris style)! He has three moves to
    worry about. Number one: Dynamicpunch. This Fighting attack rarely hits,
    but when it does your guy is automatically Confused! It also does quite
    a bit of damage, so use Potions if you have to. Number Two: Surf. They
    had to give him a Water attack, and they chose one of the best. Just
    don't bring out anything weak against Water and you should be fine. And
    Number Three: Hypnosis. Not again! He'll use it a lot, and (maybe its
    just me) he rarely fails at it. Make sure you brought your Awakenings
    and Full Heals. As for beating this thing, Psychic is the best here, but
    you can also send out Grass or Electric to counter its half Water type
    (you should really have at least one of those types by now).
    
    When its finally over, you'll receive the STORMBADGE and TM01! This is
    that Dynamicpunch move Poliwrath kept using. Sure, it's powerful, but
    its poor Accuracy makes it too much of an annoyance to use periodically.
    Chuck Norris is God!!!
    
    
     ----------------------------------------------------------------------
    |                                                         |            |
    |                        Chapter Seven:                   |            |
    |                       THE MINERAL BADGE                 |  brownies  |
    |                                                         |            |
     ----------------------------------------------------------------------
    
    FLYING TRIP
    -----------
    
    Remember when I said way way way way way back in the very beginning
    about how a Flying type is pretty much essential in every party? You
    don't? Well, I did. What? I'm not lying, I swear. It was when I was
    talking about Pidgey and all that. Shut up! If you don't believe me, go
    back and look for yourself. You see? I was right, wasn't I? I know what
    I'm talking about, okay. Now apologize. Don't give me that face! Say
    you're sorry! I demand you apologize after that snotty tone you gave me!
    Oh, you did SO give me a tone, you...hey! Don't roll your eyes at me!
    Come here, I teach you to defy me...
    
     [I am deeply sorry. We are experiencing technical difficulties. Please
                  wait, and thank you for your cooperation.]
    
    Are we on? Oh...okay...yeah, well a Flyer is important in your party
    because of the very next thing we're about to do. Outside the Gym, there
    is a lady walking around. Talk to her now, and she'll award you with
    HM02! This here is Fly, and it will allow you to teleport to any city
    of your choice! Finally! It can really only be given to something with
    wings, so if you have one, teach it this neat trick. If you don't,
    well, I guess your stranded here with the Skipper and Mr. and Mrs.
    Howell. Or you can just surf all the way back to Olivine. For those who
    listened to me in the beginning, just click on the Fly option for whom-
    ever you taught it to and choose to warp to Olivine. Wasn't that simple?
    
    Enter the lighthouse once again and climb to the top (if you don't re-
    member how to do it, scroll up to the Olivine Lighthouse section, Mr.
    Lazy). Give Jasmine the Secretpotion and everything will be okay again!
    *sniff* I love happy endings! She will return to the Gym so you can
    face off with her for the Mineral Badge! Maybe...
    
    If you're an impatient jerk who's in a hurry for something, you can go
    in and battle the Leader now. However, now that we have Fly, Surf, and
    Strength in our possession, we can backtrack and accomplish some things
    we weren't allowed to before! This is totally optional, but if you want
    to find some cool Pokemon and pick up some TMs, I strongly suggest you
    come with me on this magic carpet ride.
    
    First, Fly all the way over to Cherrygrove. Hey, remember this place?
    Notice the water on the left side of town. Surf in it, and you'll see a
    guy just standing there on a tiny little island. He will give you MYSTIC
    WATER, a hold item that powers up Water type moves (maybe you should
    give it to whoever you just Surfed on).
    
    Next, Fly on over to Goldenrod. Exit the city southward onto Route
    34 where you will see water on your left. Surf on this narrow strip all
    the way to the bottom until you must dock. Three tough Water trainers
    are waiting for you in this little area here. The first two will fight
    you consecutively with no pause, so watch out! The final chick has a
    strong Shellder and an even stronger Cloyster, so be wary of their high
    Defense. Once you finish all three off, they will award you with SOFT
    SAND, which increases the strength of Ground attacks.
    
    Now you should travel to Azalea Town. If you want to give Kurt an Apri-
    corn to work on, be my guest, then go all the way over to the other side
    of town and enter Slowpoke Well. Walk north onto the platform then down
    the other side. On the northwest corner, you should see a moveable
    boulder. Strength it out of your way, and continue south until you hit
    some wa-wa. Surf to the right, walk up the elevated section, and down
    the stairs.
    
     ----------------------------------------------------
    |  SLOWPOKE WELL (B1)  | MORNING |   DAY   |  NIGHT  |
     ----------------------------------------------------
    |Golbat                |   15%   |   15%   |   15%   |
    |Slowpoke              |   20%   |   20%   |   20%   |
    |Zubat                 |   65%   |   65%   |   65%   |
     ----------------------------------------------------
    |       SURFING        | MORNING |   DAY   |  NIGHT  |
     ----------------------------------------------------
    |Slowbro               |   30%   |   30%   |   30%   |
    |Magikarp              |   70%   |   70%   |   70%   |
     ----------------------------------------------------
    
    In the basement, Surf right and up to reach an item ball on a piece of
    land. Here we have TM18, Rain Dance. All it does it make it rain, which
    strengthens Water and Electric moves and cuts Fire type attacks. If it
    worked for the Indians, it'll work for us. If you swim down and around
    to the western side, some guy will give you the KING'S ROCK! Give it to
    someone to hold, and more of your attacks will be Critical Hits! Also,
    trade it with a Poliwhirl or Slowpoke and it will evolve into their alt-
    ernate forms.
    
    Get yourself out of the well (Baby Jessica style) and Fly to Violet City
    (man, we're just racking up on these frequent flyer miles). From the
    Center, go up past the School until there's water on your right. Jump in
    and Surf to the other side for a RARE CANDY! Sweet! Now, Surf back to
    the mainland and find the Gym. There is another little pond northwest of
    the building, so swim on that until the end to pick up a PP UP! This
    will increase the PP of a move by a certain amount, making it perfect
    for those strong low-count ones like Fire Blast.
    
    Make sure you have a bunch of Balls in your bag, then walk south all the
    way down to Union Cave. Heal at the Center if you need it, and enter
    this dungeon once again.
    
    
    UNION CAVE, REVISITED
    ---------------------
    
    Now, it would probably be a good idea to only do this on a Friday (when
    your "friends" are all out having fun and you're stuck at home like the
    loser you are). You'll find out why soon enough. Travel all the way
    south through the cave until you find water just below a Pokemanic on
    the platform. Surf on this puddle to find a ladder on the other side.
    Take it down to reach a section of the basement where more Pokemaniacs
    are lurking. Swim on the water here to the right and take the next
    ladder down.
    
     -----------------------------
    |  UNION CAVE (B2)  | ALL DAY |
     -----------------------------
    |Geodude            |   20%   |
    |Golbat             |   20%   |
    |Onix               |   10%   |
    |Raticate           |   20%   |
    |Rattata            |   10%   |
    |Zubat              |   20%   |
     -----------------------------
    |      SURFING      | ALL DAY |
     -----------------------------
    |Quagsire           |   40%   |
    |Tentacool          |   40%   |
    |Tentacruel         |   20%   |
     -----------------------------
    
    From the ladder, go down and Surf to your right in the water here. Walk
    up on that landmass above you when you hit a dead-end and pick up the
    item ball for an ELIXER. Like the Ether, this thing will restore PP by
    10 points, but it's better in that it heals all four moves instead of
    just one! You can explore this floor and battle the three trainers here,
    but what you're supposed to be doing is Surfing to the midwestern spot
    (you'll know you're there if Cooltrainer Gwen attacks you with her Eevee
    evolutions). From that spot, go down and battle another Cooltrainer to
    find yourself left of another water area. Swim out into the middle of it
    and (if it's Friday) you'll see a Pokemon floating around that looks ex-
    actly like you! Save and click on it to enter the battle.
    
    This here is the cool-ass Pokemon Lapras, a half Water/half Ice type. It
    is widely considered to be one of the best Pokemon you can catch due to
    its high HP, Special Attack, sweet moves that require high Special Att-
    ack, and type combination. While a pure Ice is a little redundant to
    have, a Water/Ice is perfect for anybody's party (especially with all
    the Dragons you'll have to face later on in the game). Lapras only shows
    up at this spot in Union Cave on Fridays (throwing a bangin' Lapras
    party), so make sure not to kill it.
    
    Use an Escape Rope, or Dig, or manually climb your way out here (Fly
    doesn't work in caves). Once you're back breathing the fresh air, travel
    back to Violet City.
    
    
    RUINS OF ALPH
    -------------
    
    Okay, this is totally optional, but I'm just sticking this in here so
    you know you can do it. You'll beat the game just fine without this part
    and you might save yourself a few brain cells in the process. Neverthe-
    less, I'll add it in so you have something to do when you're bored/
    drunk/stoned.
    
    Go south out of Violet and left the first chance to get to enter the
    Ruins of Alph. Walk up into the cave entrance and talk to some people in
    this weird-ass room. Exit and go north to the next cave entrance. There
    is an odd table here that, when you click on the left side, a puzzle
    shows up. It's pretty much impossible to explain how to solve these, but
    you can go to "http://www.pokemonelite2000.com/gsunown.html" to see a
    picture of them. This one is Kabuto (upper-left on the link), the eas-
    iest to do because it's so symmetrical. Once it's solved, happy music
    will play, and you'll be sent down to the weird room again. This time
    the people are gone, but wild Pokemon will attack! These are Unown, a
    Psychic type Pokemon with only one move: Hidden Power, which will ran-
    domly change its type. You might also notice that really none of the
    Unown are the same shape! Interesting. Find the ladder in the middle of
    the room to exit.
    
    That was weird. Oh well, time to do some more! Go all the way down south
    until you hit water. You know what to do. Surf across it and enter the
    cave on your right. Great, another puzzle! A lot of people like to bel-
    ieve this is a picture of Charizard, but I personally think it's Aero-
    dactyl. In fact, I'm trying to get a constitutional amendment passed
    officially stating it's Aerodactyl, but those damn Republicans keep
    filibustering! Anyway, once it is completed, you fall to another part of
    the weird-ass room. More Unowns will attack, especially ones you don't
    particularly seeing before. Nevermind, just find the exit out of here.
    
    Half way done, but the other two are tough to reach. What I suggest is
    that you Fly to Azalea Town. Enter Union Cave from this side and find
    that Pokemanic on the platform that has the water below him. This time,
    go down the ladder above the trainer. Once in the basement, step off the
    elevated area and Surf in the water. Go up and to the right to get off
    and battle a lost Hiker. Creepy. Continue north then west to hit a two
    way split. Take the upper-left path for now, and keep going until you
    see the exit. Battle the Girafarig trainer out here and notice the thin
    strip of wild grass. Here resides only two Pokemon, but it's two Poke-
    mon uncatchable anywhere else!
    
     -----------------------------------
    |  RUINS OF ALPH (GRASS)  | ALL DAY |
     -----------------------------------
    |Natu                     |   88%   |
    |Smeargle                 |   12%   |
     -----------------------------------
    
    Natu is pretty cool with a Psychic/Flying combo. However, its stats are
    pbbbt and it learns very little good moves. Its evolved form, Xatu, is
    a little better, plus it gains the ability to Fly. It's stronger than
    Pidgey, but definitely ain't no Lugia. Smeargle is pretty...special. The
    only attack it can have is Sketch, but that allows to take an attack
    last used on Smeargle...permanently. It learns a new Sketch every ten
    levels, so you could set it up to have pretty sweet...attacks. It's too
    bad its stats are absolutely dreadful, making it void of pretty much
    any...use.
    
    When you've had your fill, enter the western door. The puzzle of the day
    is the legendary Ho-Oh, which is actually difficult because of all the
    feathers. When you finally solve it, you know what happens. Hey, doesn't
    it seem like more and more shapes of Unown pop up the more you complete
    these puzzles? Hmmm. Whatever, on to the final test!
    
    Fly to Azalea once again, enter Union Cave, and go back to where the
    lost Hikers were. This time, take the southern path. Use Strength to
    get the boulder out of your way and use the exit below you. Just over
    the ledge on your left and enter the last puzzle room. Omanyte, I think,
    is a lot easier than Aerodactyl and Ho-Oh, but that's just me.
    
    Okay, so what the hell does this all mean?! I'm glad you finally decided
    to ask! By completing these four puzzles, all 26 shapes of Unown have
    been released, one symbolizing each letter of the alphabet. What you're
    supposed to do is capture all 26 of them (yep, you heard me right).
    Once you've done that, you can use the machine in the upper-right corner
    of the Alph Research Lab to create messages with them. That's it. Wasn't
    that worth it?! Hey, don't get mad a me, I told you straight from the
    beginning it was optional. So congrats for wasting those precious mom-
    ents of your life. Now I would suggest you read a book or help out a
    charity or something to make up for your time lost.
    
    
    OLIVINE CITY
    ------------
    
    Alrighty then, let's get that badge now! Or we can do another riveting
    sidequest that bears no significance whatsoever! Ow, you didn't have to
    punch me that hard! Fine, we'll go battle the Leader, party-pooper!
    
    The great thing about Olivine's Gym is that there's no trainers, no
    puzzles, and no distractions. Just you, Jasmine, and that creepy guy who
    stands there at the door...watching you. Walk up, save, and begin the
    battle!
    
     ---------------------------------------
    | JASMINE'S POKEMON | LV |  DIFFICULTY  |
     ---------------------------------------
    |Magnemite          | 30 |     Pie      |
    |Magnemite          | 30 |   More Pie   |
    |Steelix            | 35 |  Crappy Pie  |
     ---------------------------------------
    
    Here's your first (and really only) test against Steel in the game. For
    the Magnemites, you should really whip out your Ground because of the
    Double Weakness (though Fire works almost as well). Your main concern
    (as you might have guessed) is that freaking huge-ass thirty-foot snake
    composed of steel and rock lunging at you. Yeah, that one. He has some
    damaging moves, like Iron Tail, which might make you go, "What the $#@!"
    in front of everyone once you see how much HP your Pokemon just lost.
    Luckily, it does miss a lot, so keep hoping for the best. As for attack-
    ing it, well, let's an entirely different story. Its strong Defense
    (which is ranked #2 in the game just behind Shuckle) makes it tough to
    do anything against. And what really sucks is that whenever you think
    you're about to beat it, Jasmine comes out of nowhere and used a Hyper
    Potion on it! Actually, Water works surprisingly well because of its
    half-Ground type combination. I once nailed it in two shots with a Lv33
    Water-type using Surf, so I think that might be your best option. Once
    you finally defeat her, Jasmine gives you the MINERALBADGE and TM23!
    Hey, now we can smash things up with Iron Tail! *insert evil-take-over-
    the-world laugh here*
    
    
     ----------------------------------------------------------------------
    |                                                     |                |
    |                     Chapter Eight:                  |                |
    |                    THE GLACIER BADGE                |  Lucky Charms  |
    |                                                     |                |
     ----------------------------------------------------------------------
    
    ROAD TO MAHOGANY
    ----------------
    
    With 3/4 of the Johto Badges in hand, fly to Ecruteak. Find that east-
    ern exit we've never used yet to enter Route 42. We are now officially
    in the Johtoian Mountains! Mazel tov! The only difference really is that
    new Pokemon are available through Headbutting. You'll mostly come up
    with Spearow, but if you're lucky enough, you'll find the two exclusive
    Pokemon hiding around these parts.
    
    The Bug/Fighting Heracross has high HP and Attack, which is exactly what
    a Bug/Fighting needs. It's also the only Pokemon that can learn Mega-
    horn, Bug's strongest attack that does the same amount of damage as Fire
    Blast or Thunder! Unfortunately, it's Fighting type makes it weak
    against Psychic, which is really where Megahorn comes in handy. The
    other treehugger, Aipom, is...well...I don't know what to say about it.
    I mean, look at it. It has a hand for a tail! Well, I guess it doesn't
    take much effort to scratch its own butt. However, it sucks battle-wise
    since the stats are a little on the downside and the best attack it
    learns naturally is Swift. To quote the late great Chris Farley, "La-
    de-fricken-da!"
    
    Northeast of the entrance is an ULTRA BALL, so snatch it if you please.
    Ignore the cave door here; this leads to Mt. Mortar, a dungeon that will
    lead you on a roundabout path to Mahogany Town. However, there is a much
    easier straightforward way to go, and I will lead you on that path. Why?
    Well, I am a man, and if we get lost in Mt. Mortar, there's no way in
    hell I'm asking for directions. You can just put that thought out of
    your mind right now.
    
    Anywho, Surf on that small lake on your right to the other side. Cut
    that bush below you to gain access to three Berry Trees. Hey, it's the
    final three Apricorns! Pink becomes a Love Ball (capture rate increases
    when your Pokemon is the opposite gender of the wild one, baby), Green
    becomes a Friend Ball (will make captured Pokemon friendlier right off
    the bat), and Yellow becomes a Moon Ball (a stupid ball that increases
    the capture rate of Pokemon that evolve by Moon Stone--a whopping total
    of four).
    
    Get that SUPER POTION just sitting there, then continue Surfing east to
    the next piece of land. There are a few trainers here, along with a bit
    of wild grass.
    
     ----------------------------------------------
    |  ROUTE 42 (G)  | MORNING |   DAY   |  NIGHT  |
     ----------------------------------------------
    |Flaaffy         |   15%   |   15%   |   15%   |
    |Mankey          |   25%   |   25%   |   25%   |
    |Mareep          |   25%   |   35%   |   25%   |
    |Spearow         |   35%   |   25%   |    -    |
    |Zubat           |    -    |    -    |   35%   |
     ----------------------------------------------
    |  ROUTE 42 (S)  | MORNING |   DAY   |  NIGHT  |
     ----------------------------------------------
    |Flaaffy         |   15%   |   15%   |   15%   |
    |Mareep          |   55%   |   65%   |   65%   |
    |Spearow         |   30%   |   20%   |    -    |
    |Zubat           |    -    |    -    |   20%   |
     ----------------------------------------------
    
    Mankey is really the first Fighting you can catch, Gold players, al-
    though you don't really need that type to be successful. It is pretty 
    good one with Low Kick, Seismic Toss, and Cross Chop. Machop is better, 
    but the type's weakness against Psychic and Flying prevents it from 
    being of any use. Just go east to unlock our newest city.
    
    
    MAHOGANY TOWN
    -------------
    
    Wow, this place has even less houses than Cherrygrove (plus they share
    the same music)! Well, don't let that deceive you, for we're going to
    spend a little more time here than you think. As for now, there's ab-
    solutely nothing to do. The eastern exit is guarded by a guy who's sell-
    ing RAGECANDYBAR, which will heal 20 HP. Not only that, but the Gym is
    blocked by some jerk who obviously is from the Mahogany Tourism Depart-
    ment (what an exciting and gratifying job). But the weirdest part about
    this town is the Mart. It's selling Slowpoketails! That's illegal in
    49 states (damn liberal Massachusetts)! There must be something evil
    going on in this place (ain't the revolting music a dead giveaway?).
    
    Since we're stuck, let's go and explore the route north of town in order
    to get some answers.
    
    
    ROUTE 43
    --------
    
     ------------------------------------------
    |  ROUTE 43  | MORNING |   DAY   |  NIGHT  |
     ------------------------------------------
    |Flaaffy     |   15%   |   15%   |   15%   |
    |Girafarig   |   25%   |   25%   |   25%   |
    |Hoothoot    |    -    |    -    |   10%   |
    |Mareep      |   30%   |   40%   |   30%   |
    |Pidgeotto   |   15%   |   20%   |    -    |
    |Venonat     |   15%   |    -    |   20%   |
     ------------------------------------------
    
    Girafarig has an actually nice combination of Psychic and Normal. With
    the Normal type in its possession, Ghost Pokemon can't touch it, despite
    its partnership with Psychic. Its stats are okay, plus it can learn a
    whole lot of TMs. It's a pretty good Pokemon overall, but its inability
    to evolve, plus the fact that Psychic power is cut in half because of a
    type combo sort of makes it hard to deal with. On the plus side, it can
    get Dark's best move, Crunch, at Lv54.
    
    Go up a little past the border house and you might see there are two
    ways to go up: one through wild grass, the second through another house.
    If you go through the house, you'll be stopped by a few old friends and
    forced to pay $1000 to pass! The wild grass is free, so I suggest to go
    there. Keep following the grass-gorged path upwards until you see two
    trainers standing sort of away from each other. If you battle Pokemanic
    Ron, keep what he says once he sees you in mind. Go past them north
    until the big-ass lake is in sight (seriously, you can't miss it).
    
    
    LAKE OF RAGE
    ------------
    
    If you talk to the people around here, you find out something is really
    going wrong in this place. Make sure your team is healed (you can Fly
    to Mahogany to visit the center, then Fly back here if you want), swim
    out into the southwestern part here and you'll see a weird looking thing
    floating in the water. Click on it, and a battle begins. Whoa! What was
    up with that sparkling thing? This is a Red Gyarados, one of the shiny
    Pokemon wandering around Johto. You can either kill it or catch it in
    order to move on (it's a pretty kick-ass Pokemon to use). Once it's
    gone, you'll pick up the RED SCALE that's left in its place. Surf back
    to the mainland and you should notice a man with a black cape staring
    at the sign. R/B/Y players, guess who that is. It's Lance, the Dragon
    Master! Talk to him and he'll tell you some stuff, then return to Mah-
    ogany.
    
    Well, we could follow that odd person back, but there's some other stuff
    to find in this area. Go south out of the Lake of Rage region to those
    two trainers again. Keeping left of them, continue south until you must
    turn left and battle Fisherman Marvin. Pass him and walk up and up and
    you'll see a skinny tree. Cut it, and go north until you come to an two-
    way turn. Go left and cut that tree above you. Keep going all the way
    up this skinny path to the end. Here, you might be saying, "There's no-
    thing here!" but if it's Wednesday, then you'll say, "Hey, who the hell
    is that guy?" It's Wesley, the Wednesday gift-giver, and he'll reward
    you with the BLACKBELT. Give it to a Fighting-type dude.
    
    Go back to that three-way intersection and go right this time. Continue
    up and around until the next tree must be Cut. Keep going east till you
    notice a Cutting tree above you. Boy, your Cutter must be getting a
    workout here! Slash it, and follow that path around to a MAX ETHER. Now
    go back to the last tree you downed and merge right. Turn the corner to
    meet another skinny tree! Get that out of your way (I think the hippies
    are getting pissed at you now), then go right for TM43! It's Detect, an
    extremely annoying move that will prevent your Pokemon from all damage
    for a turn. Like Endure, it decreases in Accuracy the more you use it
    (you'll learn to hate Detect and Protect once your opponents begin using
    it). Now take that path all the way west and you'll reach a house. Talk
    to the freaky person in there for TM10, Hidden Power. Thanks, Buddha!
    
    Let's go on with the game now. Fly back to Mahogany and heal if you need
    it. Guess where you're going. That's right, the evil Mart with the Slow-
    poketails. Enter it, and a scene will occur. Ouch, that gotta hurt! When
    it's all said and done, follow Lance down that new-formed set of stairs.
    
    
    TEAM ROCKET HEADQUARTERS
    ------------------------
    
    Now we're in the belly of the beast. No, not Jabu-Jabu; I was using an-
    other metaphor! God, I hate you. Anyway, walk left down this corridor,
    but you won't go very far. A Rocket will ambush you can soon as you step
    in front of that weird statue! Don't worry, he's sort of easy, but as
    soon as you beat him, another Rocket comes to his aid! This will happen
    every time you pass one of those weird statues, so let's fix that! Keep
    walking left until you see a break in the wall leading south. Now go
    right, once again looking for a passage below you. Take it, then go all
    the way left and down until you're in sort of a room. Those potted trees
    really help with the feng-shui, don't you think? Battle the Scientist
    and click on the computer. Congrats, you've set off the traps! Hey, that
    rhymes. Stupid Mother Goose. Anyway, go back up that skinny hallway you
    took to get here. Once you're out, walk right now (passing the now in-
    active statue) and take the HYPER POTION. Go all the way south to the
    bottom, then take a left. You'll see a NUGGET on your way, so grab it
    and sell it later. Make sure not to step on that block with the diamond
    on it (don't do it, man, just don't do it) and walk down the stairs.
    
    Lance will heal your team when you arrive, but then you must trudge on.
    Venonat Rocket will be waiting for you at end, so go south, beat the
    next Rocket, and take the stairs. After another scene with Lance, go
    into that little room set up here. Beat Scientist Ross (Chandler and
    Joey are on another assignment) and find the top of this area. Talk to
    the woman Rocket to begin a battle. Once you emerge victorious, she'll
    give you one of the two passwords you need to open the boss's room. Now
    to get that other one. Exit the closed area, and walk west into another
    room-like-thing. Beat the Scientist's Ditto, and continue left until
    you find the next Grunt. Personally, I love this Rocket, and I hope you
    will too. Beat his lone Raticate, and you'll get the second password!
    Hyuck-hyuck-hyuck! Note: grab the FULL HEAL and the stupid DIRE HIT be-
    hind the plants there.
    
    Return to the stairs on this floor, but don't go down them. Instead, go
    to the right of them and take that narrow path up. You'll find a diff-
    erent set of stairs at the top, so step on it to go up a floor. Walk
    left in this hallway until another Rocket Grunt stops you. What did he
    say about a red-headed kid? Take the stairs down beside you.
    
    Walk up that other set of stairs below you, and it will take you to
    TM46! This here is Thief (how clever), the game's only Dark type TM. It
    doesn't do a lot of damage, but it will steal an opponent's hold items.
    Hyuck-hyuck-hyuck! Now go back down the stairs and east to a locked
    room. There's that guy we've been hearing so much about. You don't
    battle him, but he'll rant and rave about more idiotic crap. Pbbbt,
    stupid ginger. Click on the door, and it will allow you to open it.
    You'll be sucked into a battle with the Rocket Executive right away, so
    be sure you're ready before you take another step. His Raticate is
    pretty strong but you shouldn't have a problem (unless you suck). He'll
    run out of the room once he's beaten, so talk to the birdie there
    flapping its wings to retrieve the final password! Sweet! Dude!
    
    Now I would suggest you use an Escape Rope or Dig to exit this place and
    heal up at the Center, because this next part can be tough if you're not
    at full health. When you're all set, reenter the Headquarters and get
    through the first floor (the one with all the statues) to reach the
    stairs going down. Walk right until a locked door is just above you.
    Click on it to go in, but you'll be stopped by more Rocket Execs! You'll
    battle the female one, who has two Poisons and a Murkrow (Flying/Dark).
    When you and Lance take care of both of them, they will abandon their
    hideout, but our work here isn't over yet (goshdarnit).
    
    The only thing left to do is defeat the Electrodes that are powering the
    generator. Beat the three of them down and watch out for that whole
    Selfdestruct thing they like to do. When it's finally over, Lance will
    give you HM06 as a parting gift. This is Whirlpool, a move that will
    make those swirly things in the water disappear. That should come in
    handy...probably.
    
    
    MAHOGANY TOWN
    -------------
    
    Now that the Rockets are gone, this small town is a little more open to
    us. Go up towards the Lake of Rage and enter that border house you once
    had to pay $1000 to pass through. The official guard is back at his
    post, and he'll give you TM36! This here is the Poison move Sludge Bomb,
    by far the very best attack of its type. If you continue to the Lake of
    Rage, you should notice there are more trainers hanging around than be-
    fore. Also, you can participate in the Magikarp Fishing Contest, where
    you just reel up random Magikarp to see how big it is. If you win, you
    only get a MAX ETHER though.
    
    Another little point of interest. If you fly back to Cherrygrove and
    travel up to Mr. Pokemon's House, he'll trade you that Red Gyarados
    Scale for an EXP. SHARE! This is a handy-dandy little item that, when
    held by a Pokemon, it will receive Exp. Points even while not showing
    up in the battle. It's perfect for those who are bored enough to raise
    all of their Pokemon and complete the Pokedex (loser...and yet, I am
    one of you).
    
    Let's get that badge, huh? Go through the previously blocked door to
    find yourself in a chilly situation. The floor here is covered in a
    sheet of ice, and you slip and slide nonstop if you step on it. Go
    around and battle the Skiers and Boarders in here, then go back to the
    entrance to take this route to the leader: step onto the ice left of the
    eastern most Pokeball statue, then go left, up, right, down, left, up,
    right. Hey, you made it without breaking through, unlike someone else
    I knew (RIP: Timmy; you always were a clumsy fellow). Save and let the
    battle begin!
    
     -----------------------------------------
    | PRYCE'S POKEMON | LV |    DIFFICULTY    |
     -----------------------------------------
    |Seel             | 27 |     Zap it!      |
    |Dewgong          | 29 |  Kill it quick!  |
    |Piloswine        | 31 | No worries dude  |
     -----------------------------------------
    
    While pure Ice is easily killable, it's somewhat tougher when paired up
    with another type (like all of the Ice Pokemon in the freaking game
    are). Nevertheless, there's always a way around something (you're deal-
    ing with the easy-way-out king here). Seel and Dewgong are both part-
    Water, so whip out an Electric if you managed to get one. You might be
    tempted to bring out a Grass type, but both have either Icy Wind or
    Aurora Beam that would make short work of them. Dewgong's a little ann-
    oying because it knows Rest, a move that will restore all HP while fall-
    ing asleep for two turns. I would suggest you get it out of your way
    quickly so you're not driving yourself insane with it (unless you are
    already insane). Piloswine is really pathetic for his top dog. It's best
    attack is Icy Wind, which hardly does much then slow you down every once
    in a while. Bring out a Fire, Fighting, Steel, or even Water (it's part
    Ground) and it'll be dead before you know it. When the fight has been
    won, you receive the GLAICERBADGE and TM16, that stupid Icy Wind attack.
    Congratulations on beating up an old dude!
    
    
     ----------------------------------------------------------------------
    |                                               |                      |
    |                   Chapter Nine:               |                      |
    |                  THE RISING BADGE             |  chocolate pretzels  |
    |                                               |                      |
     ----------------------------------------------------------------------
    
    RADIO TOWER & UNDERGROUND WAREHOUSE
    -----------------------------------
    
    I'm assuming all you want to do is get that final badge and beat the
    game, right? WELL TOO FREAKING BAD! There's trouble afoot, and you're
    the only one who can stop it (since when did you become the Johtoian
    Superman?)! Fly to Goldenrod, heal if you didn't before, then enter the
    Radio Tower.
    
    I hope you recognize that music. Go to the northeast corner of the first
    floor to battle the first Rocket Grunt. Once he's taken care of, walk up
    the stairs beside him to the next floor. Just keep going left, battling
    the patient Rockets as you go, to make it to the third story. The Rock-
    ets here are sort of blocking the next staircase, so just go around them
    (while fighting even more idiots) to continue upward. On the fourth
    floor, you can avoid the two Rockets here, but you might as well take
    them on because they're easy, you get Exp. Points, and they're buttholes
    for joining this organization in the first place. But I do hear they
    give free coffee and doughnuts at the meetings. That should be enough to
    make anyone join! Anyway, watch out for Scientist Rich's tough Lv30
    Porygon, and keep going to the final floor.
    
    Here you must save the Director...or do you? Ah, Imposter! Be ready, for
    he actually has six Pokemon: five Lv30 Koffings and a Lv32 Weezing. Take
    them down with Psychic or Ground or whatever you want and you'll recieve
    the BASEMENT KEY and the whereabouts of the real director. Now exit the
    Radio Tower, heal, and make your way to the northern entrance of the
    Underground Tunnel. See that hallway that goes all the way east? Take it
    down, and click on the door at the end to unlock it. In this tiny room,
    save before you take the stairs down, then do so. Try to progress here,
    and you'll be halted. Heh, long time no see.
    
     -------------------------------------------------
    | RIVAL BATTLE #4 | LV |        DIFFICULTY        |
     -------------------------------------------------
    |Golbat           | 30 |   Don't worry be happy   |
    |Magnemite        | 28 |     Ground that jerk     |
    |Haunter          | 30 |          Curses!         |
    |Sneasel          | 32 |   Looks cool but sucks   |
    |(Starter)        | 32 | Just don't wet yourself  |
     -------------------------------------------------
    
    Golbat is sort of tricky since it likes to Confuse you right off the bat
    (hehe, get it), making it harder to KO what was before easily KOable. It
    also has Wing Attack, a very powerful Flying move, but it's useless
    other than that. Just use a Full Heal to snap your guy out of Confusion,
    then be done with it. Magnemite is just as easy as it was before, so use
    a Fire or Ground and put it out of its misery. Haunter has some good
    attacks, but it likes Curse, and will continue using it even when you
    switch out, killing it in the process. Stupidface. His new dude,
    Sneasel, may seem intimidating, but you should know better than to
    profile like that! It's Ice/Dark, but none of its moves really stand
    out, so do what you want with it. If anything, the biggest trouble you
    will face will come from his starter (a now fully evolved Meganium, Ty-
    phlosion, or Feraligatr). They all have good attacks of various types,
    so be careful what you put out against it. Nevertheless, the same old
    strategy remains: send out something that has a type advantage over it.
    Remember those words, and you'll go far, my son. Well, far in the Poke-
    mon world, not in reality. You need looks and charisma for that, silly!
    
    Once he runs away crying like a little baby, continue west while taking
    on those three Rockets just standing around. To the left of where each
    Rockets once stood are odd switches you need to press in a certain or-
    der. We want to turn on each switch in this sequence: 3, 2, 1 (or the
    order from left to right). If you have it correct, there should be an
    opening going down on the left side of the room. Go through it and beat
    Burglar Eddie. Now go right in this area, then south (fighting another
    Burglar), east and up into a little space for a FULL HEAL. Go back and
    battle that girl Rocket left of another switch, then walk on through the
    door.
    
    Go up and around the next hallway, turning right at the end to face yet
    another Rocket! Damn! Keep going right (picking up the MAX ETHER at the
    end), then northward till we see our good old hillbilly Rocket friend!
    Hyuck-hyuck-hyuck! Beat his Poison duo, then go left (ignore the stairs
    for now). Walk down into that roomy area, beat the final Rocket here,
    then talk to the real Director. He'll give you the CARD KEY and his
    words of wisdom. Make sure to pick of TM35 here. This is Sleep Talk, and
    it will have your Pokemon choose one of its attacks to use while it's
    asleep. That's a crapload better than Snore! Use the stairs we passed
    before to arrive at the basement of the Pokemart. Grab the AMULET COIN
    that's just sitting there beside you. When a Pokemon who's hold this
    enters a trainer battle, the amount of money you win actually doubles!
    Yeah biznatch! Use the elevator to return to the ground floor and exit
    the building.
    
    Now that we have the Card Key, we can infiltrate a part of the Radio
    Tower we couldn't before! Return to the tower, and climb all the way to
    the third floor. Go to the right side here and you'll see a weird wall
    with a card punching machine next to it. Click on the machine and the
    wall will magically disappear! Mazel tov! Beat the Rocket guarding this
    mini-hallway and trek up the stairs here. You could battle the female
    Rocket watching over Mary, but you don't have to (besides, Mary's annoy-
    ing anyway). However, you do have to take on the Rocket Executive with
    the scary Lv36 Golbat! Crapshait! Just attack it with whatever you've
    got, and ascend to the top floor.
    
    All we have to do is take on the two in charge of this whole operation.
    Go right of the stairway and you'll meet up with that Executive you
    battled before in Mahogany. Her levels are higher than before, and she
    evolved her Gloom into a Vileplume, but other than that she's the same
    old hag. Save and make sure you're healed somewhat before you continue,
    for the final boss is rather difficult. He has a Houndour and its evo-
    lution, Houndoom (Fire/Dark). They have some scary attacks, so I'd say
    give it all you've got with your Water type. His Koffing's just as easy
    as every other Koffing you've battled in the last few minutes, just look
    out for Selfdestruct!
    
    Hooray, you've just single-handedly defeated Team Rocket! You'd think
    they'd have an easier time taking over stuff if they'd just bring guns
    along instead of Pokemon. Whatever, it's not the time to ask questions;
    you've won! In recognition of your infinite greatness, the Director will
    give you the RAINBOW WING if you're playing Gold, or a SILVER WING if 
    you're playing Silver! I wonder what this is for...
    
    It's now time to collect your rewards! Go down to the eastern fourth
    floor and Mary will give you another PINK BOW. Oh boy. On the third
    story, the girl here awards you with TM11! This is Sunny Day, which will
    power up Fire and Grass but deminish Water when used. Yeah, that was
    worth it! Now it's time to go on with the game! Seriously!
    
    
    ROUTE 44
    --------
    
    Return once again to Mahogany Town. One thing actually changed here: the
    once evil Pokemart is now under new management: a sweet old lady! Hooray
    for Medicare! She has a pretty good selection of crap to offer, so stock
    up if you please. Now continue east out of town on that path you could
    never take before.
    
    This route is short, but has a bunch of trainers and some new Pokemon
    (though we can't see the wild grass anywhere). Go southeast and take a
    look at that water some Fisherman is staring at. Surf on it, and go up
    and right to a strip of land, with tall grass (and a MAX REVIVE)!
    
     ------------------------------------------
    |  ROUTE 44  | MORNING |   DAY   |  NIGHT  |
     ------------------------------------------
    |Bellsprout  |   30%   |   30%   |   30%   |
    |Lickitung   |   10%   |   10%   |   10%   |
    |Tangela     |   30%   |   30%   |   30%   |
    |Weepinbell  |   30%   |   30%   |   30%   |
     ------------------------------------------
    |  FISHING   |   OLD   |  GOOD   |  SUPER  |
     ------------------------------------------
    |Magikarp    |   70%   |   40%   |   20%   |
    |Poliwag     |   30%   |   60%   |   70%   |
    |Remoraid    |   <1%*  |   <1%*  |   10%*  |
     ------------------------------------------
    *Increases during swarms
    
    Lickitung is yet another pure Normal dude, only it has relatively better
    than average stats (except for its sucky Speed). The only difference
    from RBY is that it actually has Lick now, which is rather stupid that
    it didn't have it beforehand. Tangela has gotten better because it's now
    pure Grass, but it still has poor Attack and Special Defense. Stick with
    a Grass that evolves. As for Remoraid, I'd have to say it's the best out
    of all the swarmers, but not by much. Raise it to Lv22, and it will be
    able to learn Psybeam, Aurora Beam, and Bubblebeam at the same freaking
    time! Then three levels later, it evolves into Octillery, then learns
    the awesome Octazooka attack (with Ice Beam and Hyper Beam somewhat
    thereafter). It's a shame it doesn't have the stats to use those attacks
    to their potential.
    
    If you go northeast out of this area, you'll battle Fisherman Wilton
    (his parents must've hated him). Anyway, he's the Remoraid swarm expert,
    so exchange numbers with him. Just one more left to find! Go to the
    southern-right corner of this place and continue up through the ledges.
    Eventually you'll find a cave entrance, so entrance it!
    
    
    ICE PATH
    --------
    
     ----------------------------------------------
    |  ICE PATH (G)  | MORNING |   DAY   |  NIGHT  |
     ----------------------------------------------
    |Golbat          |   20%   |   30%   |   30%   |
    |Jynx            |   10%   |   30%   |   10%   |
    |Swinub          |   40%   |   40%   |   40%   |
    |Zubat           |   30%   |    -    |   20%   |
     ----------------------------------------------
    |  ICE PATH (S)  | MORNING |   DAY   |  NIGHT  |
     ----------------------------------------------
    |Delibird        |   10%   |   15%   |   10%   |
    |Golbat          |   40%   |   30%   |   40%   |
    |Jynx            |   10%   |   15%   |   10%   |
    |Swinub          |   30%   |   40%   |   30%   |
    |Zubat           |   10%   |    -    |   10%   |
     ----------------------------------------------
    
    Even though Jynx looks extremely stupid, its actually a pretty good
    Pokemon to carry around. She has very good Special Attack, which is vi-
    tal for an Ice/Psychic dude. Jynx even has a baby form now: the adorable
    little Smoochum! Since Ice is a big advantage in the next Gym and the
    Elite Four, you should really consider bringing this chick aboard
    (though you should really have your six Pokemon team firmly in place by
    now). Swinub is odd because it's Ice/Ground, which has a bunch of weak-
    nesses. It also has very poor stats and a weak selection of moves. Even
    though it gets significantly better when it evolves, I would not suggest
    using this little hairball. And then there's Delibird. Silver players,
    you get this weird looking Santa Claus bird instead of the kick-ass Wat-
    er/Flying Mantine, so you should really feel gypped. The only natural
    move it has is Present, an attack which will either do a random amount
    of damage or even heal your opponent! Ahhhh! It can however learn TMs
    (including Fly), but what's the point?
    
    Brrrrr. That's all I've got to say about that. Anyway, this cave can be
    pretty damn tricky if you don't know what you're doing, so follow care-
    fully. Go right at the beginning until the floor sort of changes color.
    This is that slippery ice, similar to that stuff we faced in Pryce's
    Gym. Just go left and down twice on it to continue on. Walk up the first
    platform you find, and keep going on top of it till the end. Go left and
    you'll find yourself in front of another ice puzzle. This is actually
    the hardest part of the cavern, so follow these directions and you'll
    make it across safe and sound: up, left, up, right, up, right, down,
    left, up, left, down, right, down, right, up, right! Weeee! Wasn't that
    fun?! Well, try it by yourself and see how fun it really is, you cheat-
    ing piece of crap!
    
    From where you're standing, you have two options: up to a platform or
    across to another ice puzzle. Let's take the ice puzzle, because there's
    something extremely vital is on the other side. From the higher entrance
    onto the ice puzzle, go right, up, left, down, left, up, right. Pick up
    the item ball for HM07! Wow, that's an odd place to put that. Anyway,
    this here is Waterfall, a move that will allow you to ascend large falls
    of water. I think I explained that smoothy, don't you think? However,
    you need all the badges to use it, so let's do first things first.
    
    Get out of that section (left, down, left) and go up the platform this
    time. Continue all the way right until the path ends, and go down the
    set of stairs there to find a ladder east of you. Take it down. In this
    new room, walk to the northwestern point and continue east until you see
    a little rock-lined hallway south. You'll know you're right when you go
    down a little and see a hole and two boulders. Equip Strength and get
    ready to push like you've never pushed things before! Step left of the
    southernmost boulder and push it right once, down six times, left three
    times, up twice, left once, and up into the hole there. Ker-plunk! Now
    for the next one!
    
    Go back up to where that boulder once was to see the other boulder. Us-
    ing Strength, push it left once and up five times. Leave it at that spot
    where it makes a triangle with two other rocks for now. Now go south
    through this little path here until you can travel east. Once at the
    southeastern corner of the room, go north until you find yet another
    moveable boulder. Standing from the right of it, push it left once, down
    four times, right once, down twice, and right all the way down the hole!
    Mazel tov! Two down, two to go.
    
    From next to that hole, walk north and, lo and behold, another boulder!
    Move it up twice and you seem to be stuck. Forget that boulder for a
    second, and look up and to the left to see the other boulder you left
    in a triangle to finish later. Now that we're on the other side of it,
    we can! Push it left twice and down as far as you can go, dropping it
    down the hole. Now to finish the final job. Go back to where that last
    boulder was and stand to the right of it. Shove it left once, up thrice,
    and right. Horray, we're done here! Fall down the hole that you pushed
    the last boulder into and you'll end up on some more ice! No matter, go
    left, up, right while using the boulders for support and you'll land
    next to a FULL HEAL. Take the ladder down just below you.
    
    The room's pretty straightforward, but if you have Rock Smash, you can
    get that NEVERMELTICE just sitting there. It will power up Ice Pokemon
    by never melting apparently. Either way, continue right and you'll find
    the next ladder. From the descended ladder, walk up, then right, then
    down to slide across the ice. Coordinate yourself so that you're right
    under the eastern set of stairs there, and jump over the ledge. When
    you stop moving, slide right for TM44! This is Rest, which will heal all
    HP in return for a two-turn nap. I prefer Potions myself, but whatever.
    Go left and up out of there and position yourself once again in that
    spot before you jumped the ledge. This time, go up onto the platform and
    walk around it until you reach the other stair-thing. Go down, slipping
    on the ice, and it will direct you to the next ladder.
    
    Walk right and down the platform to the next ice puzzle. To continue on,
    go down, right, up, left, up, left, down, left to reach the other side.
    If you want the Iron hidden here, figure it out on your own! Go left and
    up to the ladder. We're almost done with this friggin' cave! If you go
    all the way left before going on the ice, you'll reach a PP UP! To reach
    the exit, slide from anywhere else and walk down to get the hell out of
    this place!
    
    
    BLACKTHORN CITY
    ---------------
    
    Here it is: the final city in Johto! Are you pumped? You better be, be-
    cause the eighth badge is within our grasp! Oh yeah, I can taste the
    shrimp cocktail now. *drools* Anyway, let's explore! *wipes face of
    cocktail sauce*
    
    The Pokemart now sells a very important item: ULTRA BALLS! While more
    ultra-ey then Pokeballs and Great Balls, it's key in capturing a legen-
    dary bird Pokemon (*cough* the one on the cover of your game *cough*)!
    The only other convenient service this town offers is the Move Deleter.
    If you don't want a Pokemon to have an HM move anymore, give it to this
    kid and it'll be gone in a matter of seconds. Hooray for electro-shock
    therapy!
    
    Now go through the ledges to the north end of town. The gym is in here,
    so go ahead and take on Clair right now, but we're going to do a little
    training first. However, if it's Saturday, go to the right side of the
    gym and jump over the ledge there. Santos (illegal Mexican!) will be
    waiting for you. He'll give you a Spell Tag, which will increase Ghost
    moves when hold. Get that from him, then you can report his ass to imm-
    igration.
    
    Clair is semi-difficult, and there's a whole big route south of this
    city that you could level up on, so I'm all for doing that. If you're a
    butthole, go ahead and skip to the Gym part, jerk.
    
    
    ROUTE 45 & DARK CAVE
    --------------------
    
    Go to the left side of this route south of Blackthorn and there will be
    a cave opening calling for you. Enter it, and welcome back to Dark Cave!
    This is a part of the cave we couldn't get to before, so use Flash, and
    let's collect some goodies (including a cool Psychic Pokemon)!
    
     -----------------------------
    |  DARK CAVE (R45)  | ALL DAY |
     -----------------------------
    |Geodude            |   16%   |
    |Golbat             |   16%   |
    |Graveler           |   16%   |
    |Wobbuffet          |   12%   |
    |Zubat              |   40%   |
     -----------------------------
    
    Wobbuffet has insanely high HP and low everything else. It also can only
    ever learn four attacks: Safegard (prevents Poisoning, Sleep, etc),
    Destiny Bond (if faints, whoever KOed it faints as well), Counter (2x
    the damage back from a Physical Attack), and Mirror Coat (2x the damage
    back from a Special Attack). So in order to do damage, Wobbuffet needs
    to take damage himself, which isn't much of a loss because of his whole
    HP deal. It's annoying to use, however, but also annoying to go up aga-
    inst. If you were willing to use a Pineco, this dude will also fit that
    style of yours.
    
    Walk right then south until you hit water. Surf on it straight down to
    the other side. There's a REVIVE on the platform to your left, go snag
    it if you like. Go left a bit and another item ball will be in your
    sight. It's TM13 again, just in case you didn't pick up Snore from the
    Miltank Farm before. Go right until water is above you. Surf north and
    east a little until you set sail again. Walk north up the platform and
    follow it left. Once off, go left and up till you see a shady guy stand-
    ing around. Talk to him and he'll give you BLACKGLASSES to keep your
    mouth shut. This is what will raise the power of Dark attacks (not the
    Poison Barb, silly). You'd better do what he says or you'll be sleepin'
    with the fishies.
    
    That's all she wrote in Dark Cave, so exit it once and for all. Now to
    take on the long and arduous Route 45!
    
     ----------------------------------------------
    |  ROUTE 45 (G)  | MORNING |   DAY   |  NIGHT  |
     ----------------------------------------------
    |Geodude         |   24%   |   24%   |   24%   |
    |Gligar          |   16%   |   16%   |   16%   |
    |Graveler        |   40%   |   40%   |   40%   |
    |Teddiursa       |   20%   |   20%   |   20%   |
     ----------------------------------------------
    |  ROUTE 45 (S)  | MORNING |   DAY   |  NIGHT  |
     ----------------------------------------------
    |Geodude         |   28%   |   28%   |   28%   |
    |Graveler        |   52%   |   52%   |   52%   |
    |Phanpy          |   16%   |   16%   |   16%   |
    |Skarmory        |    4%   |    4%   |    4%   |
     ----------------------------------------------
    |  FISHING (G/S) |   OLD   |  GOOD   |  SUPER  |
     ----------------------------------------------
    |Dragonair       |    -    |    -    |   20%   |
    |Dratini         |    -    |   30%   |   30%   |
    |Magikarp        |  100%   |   70%   |   50%   |
     ----------------------------------------------
    
    Time to catch two version-exclusive Pokemon! Phanpy is pure Ground with
    pretty crumby stats. However, evolve it into a Donphan, and it's one of
    the best in the game. It gets an A+ for Attack and Defense in my book,
    and the high HP only adds to this elephant's greatness. Teach it Earth-
    quake later on, and you've got one uuber-powerful Pokemon here. Skarmory
    is also pretty cool with its Flying/Steel combination, making it only
    weak against Fire and Electric. If you raise it all the way to Lv49, it
    learns Steel Wing, the bird equivalent of Iron Tail. Now for Gold's. 
    Teddiursa may be Normal, but it's actually a damn fine Pokemon. It even 
    gets a Dark attack at Lv22, plus it learns both Rest and Snore nat-
    urally. At Lv30, it evolves into an Ursaring, where its Attack performs 
    a major jump. However, I believe Tauros is a bit better. The other dude 
    is Gligar, who has the virtually impossible type combo of Flying/Ground 
    (what?!?!). Not only do the weaknesses of this guy really stack up, it's 
    stats are inconceivably poor. Silver definately got the better deal on 
    this route.
    
    Route 45 has you constantly jumping over ledges, making it impossible to
    climb back up. However, it has seven pretty decent trainers to help you
    get stronger (I suggest you be around Lv40 for the Gym). Just keep jump-
    ing down, battling every trainer you can, then Fly back to Blackthorn
    and enter this route from another position. One of these trainers is
    special though. If you start from the far left side (where there sits an
    ELIXER) and jump the next ledge, you'll meet Hiker Parry. For some un-
    known reason, he is the Marill expert guy for Mt. Mortar (that cave just
    before Mahogany). What he's doing all the way down here is a mystery,
    but get his phone number nonetheless. I'm not going to go through Mt.
    Mortar with you until we get everything we need to explore the entire
    thing, but you can stop by and give the cave a visit when it's Marill
    swarm season. However, you should know that Marill sucks with crappy
    stats in pretty much everything and no decent moves (it just gets slower
    when it evolves). Don't waste your valuable time on it (well, I guess
    every time is wasted when you're stuck playing Pokemon).
    
    When you feel your team is up and ready to go, fly back to Blackthorn,
    heal, get a whole bunch of Hyper Potions and Full Heals and stuff, and
    enter your final Johto gym.
    
    
    BLACKTHORN CITY
    ---------------
    
    Head left and battle your first Dragon dude (three Dratinis, look out).
    Once he's cooked, go up past him to a set of stairs. Hmmm, it didn't
    look like the Gym was two stories from the outside. Anyway, go upstairs
    and notice the hole and two boulders above you. Don't touch them; they
    are just decoys. Go south a little then bear right for a little sprawl
    with a Seadra. Walk below that trainer for even more boulders. Here, use
    Strength and push the rightmost boulder all the way down. Then, take the
    other circle-rock-thing and push it up until a hole is to the right of
    it. Push it down. The boulder fell through! Well, no crap!
    
    Now go north and take on Cooltrainer Cody. He looks stupid to me. Any-
    who, push that boulder to your right all the way to the wall, then the
    other one south into the hole. Now, you can fall through the hole (or
    take the stairs here if you're not particularly a risk taker). You can
    actually walk across the boulder you placed over the lava here, so go
    right onto it and up to battle the next Dragon trainer. Is it me, or are
    these people incredibly odd?! Now I would suggest that you go back and
    heal, then reenter the gym and make your way to Clair (the boulders will
    still be there even though you left). Let the battle for the final badge
    commence!
    
     -----------------------------------------
    | CLAIR'S POKEMON | LV |    DIFFICULTY    |
     -----------------------------------------
    |Dragonair        | 37 |     Urrrgh!      |
    |Dragonair        | 37 |     Urrrgh!      |
    |Dragonair        | 37 |     Urrrgh!      |
    |Kingdra          | 40 |     URRRGH!      |
     -----------------------------------------
    
    Hopefully you have an Ice Pokemon, or at least something with an Ice
    attack (even if it's Icy Wind) for this, because that's basically Dra-
    gon's only weakness for some reason. Her three Dragonairs may seem rep-
    etitive, but really they aren't. Even though they have three of the
    same attacks (Twister, Thunder Wave, and Dragonbreath), their fourth
    attacks are specialized for different types. One's Fire with Flamethrow-
    er, another's Electric with Thundershock, and the last one's Ice with
    Ice Beam. You won't know which one is which, but you can probably fig-
    ure out that she'll bring out the weakness of whomever you have on the
    field. Take it on with whatever you've got, and just know that Dragons
    are invulnerable to the game's four major types (Fire, Electic, Grass,
    Water). Kingdra is even more annoying because it's part Water, making it
    not even weak against Ice! Holy crap! It also has Hyper Beam, a power-
    house attack which will pretty much take about 1/2 of your Pokemon's
    HP. However, Kingdra will have to use a whole turn to recharge, so use
    that freebie to heal or keep attacking. Electric is probably your best
    bet here, and hopefully you'll Paralyze it in the process. I should also
    warn you that Clair will use a Hyper Potion on Kingdra when its HP is
    dwindling, so look out for that.
    
    Hooray, you beat that stupid broad! But...what? She won't give you the
    badge?! No, not another Whitney! Only this time...it's worse. You'll
    have to complete the Dragon User Challenge for her to deem you worthy of
    the League. Son of a...
    
    
    DRAGON'S DEN
    ------------
    
    The name "Dragon User Challenge" is an utter and complete lie. You don't
    need to use Dragons and it really isn't much of a challenge. Like the
    name "Aqua Teen Hunger Force", it doesn't have much to do with anything.
    Nevertheless, Surf behind the Gym and enter the cave here.
    
    Shibby music! Anyway, make sure you have a dude with Whirlpool here,
    because that's really going to be the toughest part. Go down the ladder
    and exit the next room. You can fish here if it pleases you.
    
     -----------------------------------------------
    |  DRAGON'S DEN   |   OLD   |  GOOD   |  SUPER  |
     -----------------------------------------------
    |Dragonair        |    -    |    -    |    5%   |
    |Dratini          |    -    |   30%   |   40%   |
    |Magikarp         |  100%   |   70%   |   55%   |
     -----------------------------------------------
    
    This is the best place to catch a Dratini in the game, so make sure to
    grab one. Anyway, walk all the left from the entrance and Surf south.
    Soon you see a swirly thing in the water. Use Whirlpool on it, and it
    will disappear! That, right there, was the challenge. Just Surf south,
    right, and up (while keeping right) until you find a strip of land above
    of you. Walk on it to reach the DRAGON FANG! Once you pick it up, Clair
    appears out of nowhere to give you the RISINGBADGE and TM24, Dragon-
    breath. Listen to what she says and stuff before you exit this place.
    You also get to keep the Dragon Fang, which will boost Dragon moves. It
    goes great with a side of Dragonbreath.
    
    
     ----------------------------------------------------------------------
    |                                                     |                |
    |                       Chapter Ten:                  |                |
    |                      THE ELITE FOUR                 |  potato chips  |
    |                                                     |                |
     ----------------------------------------------------------------------
    
    LEGENDARY BIRDS
    ---------------
    
    YEAH! The eight badges are ours! Now we can summon the Great Shenron and
    wish for world domination! Mwhaha! But first, why don't we become the
    Pokemon Champion? Baby steps, my friend, baby steps.
    
    Actually, let's do one more little sidequest before we go on. Once again
    you may skip ahead if it suits you, but if you're interested in catching
    one of the very best Pokemon in the game, I suggest you come with me.
    First of all, this is really the only part of the game where the plot
    sort of differs between Gold and Silver. The Tin Tower can only be ex-
    plored with Gold at this time, and the Whirl Islands for Silver. I'm
    putting both here, but skip the one that doesn't pertain to you. Silver,
    scroll down a bit at this point to the Whirl Islands section.
    
    
    TIN TOWER
    ---------
    
    First, buy a crapload of Ultra Balls at the Blackthorn Mart (I'd say 40
    or more constitutes as a crapload). You can also get Kurt to make a
    Heavy Ball or two for ya, because they seem to work well on this thing.
    Finally, if you have a high level Pokemon with an Electric attack, bring
    that sucker along as well. When you're all set, fly to Branson...I 
    mean...Ecruteak City. Now that we have the sparkly Rainbow Wing, we may 
    enter that tower here that didn't burn down! Go a little left of the 
    Pokemon Center, then straight up. This house leads to Tin Tower, so go 
    through its many staircases and crap to reach an outside path. Follow it 
    until you hit a huge tower (I'm assuming that it's made of tin). Enter 
    it.
    
     -----------------------------------------
    | TIN TOWER | MORNING |   DAY   |  NIGHT  |
     -----------------------------------------
    |Gastly     |    -    |    -    |   40%   |
    |Rattata    |  100%   |  100%   |   60%   |
     -----------------------------------------
    
    This place may even take you back to the days of Sprout Tower (remember
    that?) since they're very similar in structure, music, and Pokemon. Go
    up the stairs on the first floor, then walk up and find the next set of
    stairs. See those weird mini-wall thingers around you. You can use them
    to jump over the little gaps. Practice by jumping over the one on your
    left to reach a FULL HEAL. Now jump back using the upper one now. Weeee!
    Jump the next one on the right side now then the next four (going left)
    above it. In this area, walk up a little and jump the five walls right,
    then ascend the staircase.
    
    Now on the fourth floor, jump the two ledge-walls going left, then south
    into the center area. Walk to the left side of the huge pillar and hop
    left to some stairs. Here's where it gets tricky. Go north a bit and
    jump through the five walls at the top. Walk down a bit an jump left
    twice, then down, then left, then down to the center. Make sure you snag
    the RARE CANDY here, then use your track and field expertise to huddle
    east thrice and south twice. Go down the stairs.
    
    You really have no need for it, but take the SUPER POTION anyway. Hop
    over the walls all the way west for an item you probably will need: an
    ESCAPE ROPE. Now go right into the middle area, walk up a little, and
    jump left back up the stairs. Leap over the walls in this order: right
    twice, down once, left twice, down three times, move right then down
    two more times, right twice, and down once to a staircase.
    
    Traverse up to the top and cross the bridge. Soar over the two ledges
    to the next floor (you can tell I'm running out of synonyms for the word
    "jump", can't you?). In this floor, we're going to add warp panels to
    the mix! Go up and ignore the first brown square you come to and leap
    over the two walls above it. Take the good old MAX REVIVE and jump the
    final four ledge-walls going south. Step on the oddly colored square to
    warp to another part of Tin Tower. From here, just take the next warp
    panels you come to until you hit a staircase. Now you save. SAVE! SAVE! 
    SAAAAAAAAVVVVVVVVE! I can't say it enough! Well, actually I can, but 
    that'd be a waste of text space. If you screw up on this next part, you 
    can never do it again! So freaking save! Get your Electric guy on top of 
    your party and take the stairs to arrive on the eaves. It's a good thing 
    they don't allow you to fall here, because I have had some bad expir-
    ences on rooftops (I have the scars to prove it). Waiting for you is a 
    giant majestic bird that says "Shaooh!" Expressive.
    
     -------------------------------------------------------
    |  HO-OH Lv40 ATTACKS  |        WHAT WILL IT DO?        |
     -------------------------------------------------------
    |Sacred Fire           |Good Fire move that will Burn ya|
    |Gust                  | Worst Flying move in the game  |
    |Recover               |   Replenish 1/2 of total HP    |
    |Safeguard             |  Prevents status conditions    |
     -------------------------------------------------------
    
    It's Ho-Oh, the Pokemon with the third highest combined stats in the
    series! In turn, it's also pretty hard to catch, so follow my words of
    wisdom (or whatever you like to call them). In the beginning, keep using
    your best Electric attack on it. It's weak against it, and maybe you'll
    Paralyze it (this thing is somewhat easier to catch when it's plagued
    with a status condition, and Paralyze is the best because it's permanent
    and won't accidently kill it). Just don't try Paralyzing it when its
    Safeguard is on. Chip away at its HP until it's in the red. Now get
    ready to chuck Ultra Balls at it nonstop! However, you will have to att-
    ack some more if it uses Recover. On the defensive side, you have two
    decent attacks to worry about. Obviously, you'll be hoping for Gust, but
    it does have 5 Sacred Fires to Burn you with. What I like to do is lower 
    its Accuracy with Flash or Sand Attack so I have one less thing to worry 
    about. Anyway, keep throwing Ultra Balls, hoping for a catch. It's ran-
    dom, so you'll just have to pray or whatever it is you do. If it does 
    not even stay in after all your Balls, or you accidentally KO it, re-
    start and begin again. Aren't you glad you saved?! When (or if) it's
    caught, congrats, you've got one hell of a Pokemon there. You can give
    it a ton of TMs, or wait until Lv44 when it learns Fire Blast, the #1
    Fire move. However you use it, don't abuse it, or you can't reuse it.
    To exit, you have to get off the eaves first, then use that Escape Rope.
    
    
    WHIRL ISLANDS
    -------------
    
    Gold fans, scroll down a bit to the Road Into Kanto section. Silver
    dudes, listen up. First, buy a crapload of Ultra Balls at the Blackthorn 
    Mart (I'd say 40 or more constitutes as a crapload). You can also get 
    Kurt to make a Heavy Ball or two for ya, because they seem to work well 
    on this thing. Finally, if you have a high level Pokemon with an Elect-
    ric attack, bring that sucker along as well. When you're all set, fly 
    to Olivine and Surf south to Route 41. You'll see those four islands 
    that just sit there inconspecuously, as if they're taunting you. Well 
    now you may enter one! Q: But Mitchell, which one? A: Very good quest-
    ion. Even though all the islands hook up and share the same cave system, 
    the only way to get to where we want to go is to enter it from the 
    Northeast island. Take this map for instance:
    
                               -                    -
                              |1|                  |2|
                               -                    -
    
    
                               -                    -
                              |3|                  |4|
                               -                    -
    
    
    You would want to take Island #2. Got it? Okay, let's get going. Swim to
    the bottom-right corner of the northeast island and get rid of that
    Whirlpool there. Now go up on land and walk counterclockwise around the
    cave (while having to Surf for a millisecond) until the entrance is in
    front of you. Why they make you do that, I haven't a clue, but enter the
    dungeon nevertheless.
    
     -----------------------------
    |   WHIRL ISLANDS   | ALL DAY |
     -----------------------------
    |Golbat             |    8%   |
    |Krabby             |   48%   |
    |Seel               |   20%   |
    |Zubat              |   24%   |
     -----------------------------
    |      SURFING      | ALL DAY |
     -----------------------------
    |Horsea             |   32%   |
    |Seadra             |    8%   |
    |Tentacool          |   60%   |
     -----------------------------
    
    There are two Pokemon that you can catch only here. Seel learns some
    pretty powerful attacks like Ice Beam and Take Down, then turns into the
    Water/Ice Dewgong soon thereafter. Its stats aren't anything to cele-
    brate about, but its still pretty powerful...and cute! I bet you've had
    your fill of Horseas and Seadras in Clair's Gym, but you may catch your
    own here if you like. It's stats and moves are okay, but the best thing
    about Horsea is its new third evolution (which you have also been acust-
    omed too). Kingdra's only weakness is Dragon, a type that you'll hardly
    see anymore (with the exception of the Pokemon League), plus it has a
    great Special Attack. You'll need to trade it with a Dragon Scale to ev-
    olve it, an item we won't be getting for a while, but it's just some-
    thing to keep in mind.
    
    After you use Flash, walk up a little and jump over the ledge to your
    right. Now you have a choice: right over the upper ledge or lower ledge.
    You want the upper. I'm telling you! Jump over it, walk north in this
    alcove here, and take that ladder there. In the basement now, just fol-
    low this platform you're on all the way south until you reach the next
    ladder. Pick up that MAX REVIVE left of you, then get into the water and
    Surf south on the right side. Continue down that waterfall until you
    splash at the bottom (it would make more sense if you actually splash-
    ed). Swim left to that piece of land and enter the door there. Now you
    save. SAVE! SAVE! SAAAAAAAAVVVVVVVVE! I can't say it enough! Well, act-
    ually I can, but that'd be a waste of text space. If you screw up on
    this next part, you can never do it again! So freaking save! Get your
    Electric guy on top of your party and swim to the northern part of this
    tiny room. What the hell is that? Make sure you have saved (are you get-
    ting the point?) and click on it.
    
     -------------------------------------------------------
    |  LUGIA Lv40 ATTACKS  |        WHAT WILL IT DO?        |
     -------------------------------------------------------
    |Aeroblast             | Best Flying move in the game   |
    |Gust                  | Worst Flying move in the game  |
    |Recover               |   Replenish 1/2 of total HP    |
    |Safeguard             |  Prevents status conditions    |
     -------------------------------------------------------
    
    Gyaaaaas! It's Lugia, the Pokemon with the highest combined stats in the
    series! In turn, it's also pretty hard to catch, so follow my words of
    wisdom (or whatever you like to call them). In the beginning, keep using
    your best Electric attack on it. It's weak against it, and maybe you'll
    Paralyze it (this thing is somewhat easier to catch when it's plagued
    with a status condition, and Paralyze is the best because it's permanent
    and won't accidently kill it). Just don't try Paralyzing it when its
    Safeguard is on. Chip away at its HP until it's in the red. Now get
    ready to chuck Ultra Balls at it nonstop! However, you will have to att-
    ack some more if it uses Recover. On the defensive side, you have two
    Flying attacks to worry about. Obviously, you'll be hoping for Gust, but
    it does have 5 Aeroblasts to blow you away with. What I like to do is
    lower its Accuracy with Flash or Sand Attack so I have one less thing to
    worry about. Anyway, keep throwing Ultra Balls, hoping for a catch. It's
    random, so you'll just have to pray or whatever it is you do. If it does
    not even stay in after all your Balls, or you accidentally KO it, re-
    start and begin again. Aren't you glad you saved?! When (or if) it's 
    caught, congrats, you've got one hell of a Pokemon there. You can give 
    it a ton of TMs, or wait until Lv44 when it learns Hydro Pump, the #1 
    Water move. However you use it, don't abuse it, or you can't reuse it.
    
    Use an Escape Rope to get out of here. If you are stupid and don't have
    one, no worries. Just exit the Lugia room and swim to the southeast
    corner of the next area. Take the ladder up and jump down over that
    ledge. Grab that item there and you'll find an ESCAPE ROPE! Mazel tov!
    Use it to leave this place.
    
    
    ROAD INTO KANTO
    ---------------
    
    I hope you have your passport ready (whether real or counterfeit), be-
    cause we're about to go out of country. As it turns out, the Pokemon
    League is located in another sovereign nation called Kanto. Why? Essen-
    tially, Johto is really just the Canada of the Pokemon World: they
    speak the same language and everything, but in all seriousness, it isn't
    nearly as good. The United States of Kanto is where it's at, baby!
    
    Fly to Home Sweet New Bark Town and stop by Prof. Elm's lab. He'll give
    you a MASTER BALL! Sweeeeeeeeeeeet! Next time Raikou, Entei, or Suicine
    pays you a visit, you can use it to capture it in one shot. Or be lazy
    and go catch Lugia with it, whatever you want. After your nice little
    chat with him is over, go outside and go to the water on the east side
    of town. If you like me on your first time playing the game, you're say-
    ing to yourself, "Holy crap! I never noticed that before!" Well, that's
    how you get to your next destination (your house is pretty much on the
    border between Johto and Kanto). Surf on it all the way right until to
    must land south. The guy here (border patrol, possibly) welcomes you to
    Kanto! Check on your Pokegear and see!
    
    Now that's all cleared up, walk east until another body of water is
    below you. Surf all the way right on it and you'll get a RARE CANDY! Now
    return to Mr. Kanto Border Patrol and enter the cave northeast of him.
    Don't worry; this is just a quick little test to make sure you have all
    the badges. If you're interested, you may Surf left than up for a MOON
    STONE. Whoop-de-do. Now go back to the entrance and swim north until a
    Waterfall blocks you. What HM do you think you should use here? No, not
    Cut. Not Strength. Nope, not Whirlpool, but you're close! Yes! Waterfall
    is correct! Activate Waterfall and you'll spin up top of it. Go right
    and now go down the waterfall (no HM necessary there) and out of the
    cave.
    
     ----------------------------------------------
    |  ROUTE 27 (G)  | MORNING |   DAY   |  NIGHT  |
     ----------------------------------------------
    |Doduo           |   40%   |   44%   |    -    |
    |Ponyta          |    8%   |    8%   |    8%   |
    |Quagsire        |   12%   |    -    |   36%   |
    |Raticate        |   24%   |   32%   |   40%   |
    |Sandslash       |   16%   |   16%   |   16%   |
     ----------------------------------------------
    |  ROUTE 27 (S)  | MORNING |   DAY   |  NIGHT  |
     ----------------------------------------------
    |Arbok           |   16%   |   16%   |   32%   |
    |Dodrio          |   24%   |   32%   |    -    |
    |Doduo           |   40%   |   44%   |    -    |
    |Ponyta          |    8%   |    8%   |   16%   |
    |Quagsire        |   12%   |    -    |   52%   |
     ----------------------------------------------
    
    Nothing exciting with the fishing here. However, the wild grass is plen-
    tiful of new strong Pokemon you can catch or train against. Doduo and
    Dodrio are nice Flying types with a good barrage of attacks. It already
    has Tri Attack and Rage when you get it, and soon learns the cool Drill
    Peck at Lv33. Too bad they're half-Normal. The flaming horse Ponyta is
    even faster than Entei when it evolves! Too bad it's nowhere near it in
    any other statistic. However, this guy's still a decent Fire-type with
    some good Physical and Special attacks. It learns Fire Blast, the best
    move of the type, but at Lv61 though (you can however give it the TM).
    
    As soon as you exit, you might be noticed by Cooltrainer Megan with the
    tough Bulbasaur evolutionary group. Either way, enter that house on your
    left, while making sure you DON'T accidently jump over that ledge (if
    you do, just go through Tohjo Falls again). If your lead Pokemon likes
    you, the woman here will award you with TM37. It's Sandstorm, a move
    which will cause...well...a sandstorm. While boosting the power of Rock
    and Ground attacks, it will also cause a little damage to each Pokemon
    after a turn. Use smartly.
    
    From that house, Surf east to the grass-covered path on the other side.
    Continue right on your feet onto the bridge, battling three semi-tough
    trainers. Go behind Psychic Gilbert and swim straight south. Get rid of
    that Whirlpool there and follow the shiny borders west until you hit a
    trainer and item ball. This is TM22, Solarbeam, the best Grass attack.
    It takes two turns to get off, but it can be worth it. Go back to that
    bridge. You can follow the bridge while in the water to avoid the train-
    ers, but how cheap is that? You might as well battle everyone you can
    find to level your team as much as possible. At the end of the bridge,
    different Pokemon are actually in the wild grass.
    
     ----------------------------------------------
    |  ROUTE 26 (G)  | MORNING |   DAY   |  NIGHT  |
     ----------------------------------------------
    |Dodrio          |   12%   |   12%   |    -    |
    |Doduo           |   28%   |   28%   |    -    |
    |Ponyta          |   24%   |   24%   |   12%   |
    |Quagsire        |   12%   |    -    |   36%   |
    |Raticate        |    -    |    -    |   24%   |
    |Sandslash       |   24%   |   36%   |   28%   |
     ----------------------------------------------
    |  ROUTE 26 (S)  | MORNING |   DAY   |  NIGHT  |
     ----------------------------------------------
    |Doduo           |   40%   |   40%   |    -    |
    |Ponyta          |   20%   |   20%   |   20%   |
    |Quagsire        |   10%   |    -    |   40%   |
    |Raticate        |   30%   |   40%   |   40%   |
     ----------------------------------------------
    
    Keep going all the way north until a house is in sight. The woman here
    will heal your Pokemon, which is mighty handy. If you turn right under
    that ledge below the house and continue south, you'll find the home of
    the weekly siblings (those people who give you crap depending on the day
    of the week). The book lists the whereabouts of all of them in case you
    missed any.
    
    Go back to the healing lady and trek northward, facing many more train-
    ers as you go. Notice how the people here, unlike before, carry Pokemon
    of many different types rather than rely on one specific kind. Yeah, you
    might want to get used to that. At the top, you can hop down the ledges
    for a MAX ELIXER, then continue into the border house. The guard will
    make sure you've collected all your badges before you pass, which is
    really quite redundant because you couldn't even get to THIS point with-
    out all eight badges. Keep walking up through this hallway until you
    reach the door.
    
    
    VICTORY ROAD
    ------------
    
    In Red/Blue/Yellow, Victory Road was a long grueling dungeon with annoy-
    ing puzzles left and right and high-leveled trainers at every turn. In
    Gold/Silver/Crystal, however, it's toned down just a bit. Actually, it's
    about one hundred times easier than it was in the previous games! I feel
    that I don't even have to walk you through this pathetic cave, but I
    will just in case. Hehe, I almost scared the living crap out of you! God
    forbid you try to do something on your own.
    
     ------------------------------------------------
    |   VICTORY ROAD   | MORNING |   DAY   |  NIGHT  |
     ------------------------------------------------
    |Golbat            |   32%   |   32%   |   32%   |
    |Graveler          |   24%   |   24%   |   24%   |
    |Onix              |   16%   |   16%   |   16%   |
    |Rhyhorn           |    4%   |    4%   |    4%   |
    |Ursaring/Donphan* |   24%   |   24%   |   24%   |
     ------------------------------------------------
    *Ursaring for Gold, Donphan for Silver
    
    If Teddiursa/Phanphy was too cruddy for you, you can skip ahead and 
    catch their evolutions. Rhyhorn is also available here. Its a lot like 
    the Geodude group only with higher Defense and lower Speed. At Lv40, it
    evolves into Rhydon, a slow but powerhouse attacker and defender. Give
    it some strong Ground and Normal moves and your opponents might pee in
    their pants at the sight of this monster (except if he/she has a Grass,
    Ice, or Water that is).
    
    Up and a little left of the entrance is a stairway to a platform. Climb
    onto it and traverse right then up until your reach an intersection. On
    the right turn, you may pick up a MAX REVIVE and a FULL HEAL, two items
    your definitely need for the Pokemon League. Come back and take the left
    path off the platform. Walk left than a ways up for the ladder.
    
    Walk down and right to the next platform. That item there is only an X
    SPECIAL, so I wouldn't waste my time picking it up. Keep going to the
    end of the platform where you merely walk east and north for the next
    ladder. We're on the home stretch already. Get onto that platform above
    you and go west to the end. Walk right off it and hop over the ledge to
    a ladder back down. Go up and get that FULL RESTORE. This handy dandy
    thingamabob will not only heal all your Pokemon's HP, but get rid of any
    status conditions as well. Hop over the ledge and take that ladder above
    you back to the top floor. Go past the platform this time and follow the
    path around until an opening appears north of you. Save, get ready, and
    try to exit the cave. Guess who?!
    
     -------------------------------------------------
    | RIVAL BATTLE #5 | LV |        DIFFICULTY        |
     -------------------------------------------------
    |Sneasel          | 34 |     Same old Sneasel     |
    |Magneton         | 35 |     Same old Magneton    |
    |Haunter          | 35 |     Same old Haunter     |
    |Kadabra          | 35 |     Hey! New Kadaba!     |
    |Golbat           | 36 |      Same old Golbat     |
    |(Starter)        | 38 |    Same old (Starter)    |
     -------------------------------------------------
    
    Well, as you can see by my Difficulty section in the chart thinger, this
    battle probably won't be anything new to you. The only differences be-
    tween this encounter with Assface and the one in the Underground Ware-
    house are his levels are up just a tiny bit and a new Psychic edition.
    Kadabra will use Future Sight against you, which will damage your guy in
    two turns whether you killed Kadabra or not. It will also Recover itself
    often, but its Defense is so low you can KO it with one turn if you're
    good enough. Even his Starter might be a little easier because you most
    likely leveled up more than he did.
    
    Don't exit just yet; there's still a sweet TM we can get here. Continue
    left on that path before the exit and fall down the hole here. Right of
    you is TM26. This is Earthquake, an ungodly Ground move. Make sure you
    give this move to somebody! Jump over the ledge RIGHT of you (not down)
    and find that ladder we keep climbing up. On the top floor again, find
    the exit once again and enter it (if that makes any sense).
    
    
    INDIGO PLATEAU
    --------------
    
    Here it is: your destiny awaits you. Mom: "Mitchell, could you take out
    the trash!" Damn it, Mom! Anyway, walk up into the Pokemon League Build-
    ing. A Center is here, so use it at your will. See the old guy with the
    weird looking puppet thing beside him. He will teleport you back to New
    Bark if you wish (well, he can't, but his Abra can). I suggest you do
    that and train some more. At the very MINIMUM, you should be at Lv45
    right now. The league's Pokemon ranges from Lv40 to Lv50, and that Lv50
    dude is tough. Train in Victory Road or in the grass outside it. You can
    now Fly to Indigo Plateau if you're in Kanto.
    
    Once you're all set, heal one last time and go to the Mart here. If you
    are a cheap sort of person, you're going to cringe at this next sen-
    tence, but I'm going to say it anyway. Spend ALL of your money here on
    Revives, Hyper Potions, Full Restores, and Full Heals. Items will save
    you life here, especially if you're underleveled.
    
    Okay, here we go. Go the right side of the building and walk up. Breathe
    deep, save, and take the staircase for your first challenge. *takes
    trash out*
    
    
    WILL: PSYCHIC DUDE
    ------------------
    
    There's no escape now. Go up and talk to that weird looking nerd with
    the glasses to begin battle!
    
     ----------------------------------------
    | WILL'S POKEMON | LV |   WEAK AGAINST   |
     ----------------------------------------
    |Xatu            | 40 |   Electric/Ice   |
    |Exeggutor       | 41 |     Fire/Ice     |
    |Slowbro         | 41 |     Electric     |
    |Jynx            | 41 |       Fire       |
    |Xatu            | 42 |   Electric/Ice   |
     ----------------------------------------
    
    Technically, Will has all Psychic Pokemon. However, all of those said
    Pokemon have a second type that make them much easier to beat. Electric
    and Fire are great here, and so is Ice (but you should save your Ice
    guy for later). All five of them have the ultimate move Psychic, and
    most obtain Confuse Ray. Maybe your Full Heals/Restores will come in
    handy here. Other than that, this is overall an easy battle that will be
    won by type matching. Don't worry, it gets much tougher.
    
    
    KOGA: POISON DUDE
    -----------------
    
    Koga? What the hell is he doing here?! Wow, that's one hell of a promo-
    tion. Well, the former leader of the Fuchsia Gym has some brand new
    Pokemon that, if anything, actually makes him easier than he was in the
    RBY games.
    
     ----------------------------------------
    | KOGA'S POKEMON | LV |   WEAK AGAINST   |
     ----------------------------------------
    |Ariados         | 40 |   Fire/Psychic   |
    |Venomoth        | 41 |   Fire/Psychic   |
    |Muk             | 42 |  Psychic/Ground  |
    |Forretress      | 43 |      FIRE!!      |
    |Crobat          | 44 | Psychic/Electric |
     ----------------------------------------
    
    Note: if I have a type listed in capitals with exclamation points foll-
    owing it, that Pokemon is Double Super Effective against it. In other
    words, bring out your freaking Fire type against Forretress! Fire's also
    good against Koga's two other Bugs, while Psychic will make quick work
    of the Poison guys. Koga also likes to use evasion with moves like Pro-
    tect, Minimize, and Double Team. Because of which, it could be difficult
    to land a hit (especially against Crobat), but it really shouldn't be
    that hard. Type advantages are still the key.
    
    
    BRUNO: FIGHTING DUDE
    --------------------
    
    Unlike Koga, Bruno hasn't gone anywhere in the past three years. I guess
    he likes it in his little lava-filled room.
    
     -----------------------------------------
    | BRUNO'S POKEMON | LV |   WEAK AGAINST   |
     -----------------------------------------
    |Hitmontop        | 42 |  Psychic/Flying  |
    |Hitmonlee        | 42 |  Psychic/Flying  |
    |Hitmonchan       | 42 |  Psychic/Flying  |
    |Onix             | 43 | GRASS/WATER/ICE! |
    |Machamp          | 44 |  Psychic/Flying  |
     -----------------------------------------
    
    Guess which types you're going to be using here. If you caught Lugia,
    you should be in business here (Wal-Mart style). Once again, the Hitmon-
    chan has the three elemental punches, so I wouldn't bring out any Flying
    against him. Onix should be really easy, so you might want to use its
    turn for healing your other guys. Machamp is pretty tough even with a
    high level Psychic (Psychics usually have low Defense). Just keep att-
    acking it and eventually it will die. Isn't that nice?
    
    
    KAREN: DARK DUDET
    -----------------
    
    Okay then, the fourth member of the Elite Four! The only female turns
    out to be the toughest of the bunch, but not by that much. Still, hers
    can be difficult to countertype, so heal up and get ready.
    
     -----------------------------------------
    | KAREN'S POKEMON | LV |   WEAK AGAINST   |
     -----------------------------------------
    |Umbreon          | 42 |   Fighting/Bug   |
    |Vileplume        | 42 |  Fire/Ice/Flying |
    |Murkrow          | 44 |   Electric/Ice   |
    |Gengar           | 45 |  Ground/Psychic  |
    |Houndoom         | 47 |   Water/Ground   |
     -----------------------------------------
    
    You might not have a Fighting or a Bug for Umbreon, so take it down with
    whatever (it's not that hard). Vileplume and Gengar aren't Dark types,
    but they have Dark attacks. Therefore, Ground might be better against
    the Ghost/Poison Gengar than Psychic, but it might kill itself with
    Curse anyway. Houndoom may be a little scary with its Speed and Crunch
    attack, but if your Water is strong enough it ain't no prob.
    
    
    LANCE: DRAGON MASTER
    --------------------
    
    Well, the Elite Four is defeated. That's it, right? You should know
    better than that! You must take down the current reigning champion, a
    man you know pretty well. Good luck, mofo!
    
     -----------------------------------------
    | LANCE'S POKEMON | LV |   WEAK AGAINST   |
     -----------------------------------------
    |Gyarados         | 44 |    ELECTRIC!!    |
    |Charizard        | 46 |  Water/Electric  |
    |Aerodactyl       | 46 |  Water/Electric  |
    |Dragonite        | 47 |      ICE!!!      |
    |Dragonite        | 47 |      ICE!!!      |
    |Dragonite        | 50 |      ICE!!!      |
     -----------------------------------------
    
    All of Lance's are part-Flying, so Electric will do wonders here. The
    three Dragonites here are very similar to Clair's Dragon trio in that
    one's an Electic (Thunder), one's an Ice (Blizzard), and one's a Fire
    (Fire Blast), the strongest moves of their types. They are also tough
    because even Ice (which it's double weak against) might not do as much
    as you think it will. Nevertheless, that is by far your best option.
    Icy Wind, Ice Punch, Ice Beam, Blizzard, whatever you have, you use it!
    Chances are, your Ice attacker will faint after a while, so switch out
    and heal it with Revives and Hyper Potions, then get it back in there!
    When Lance is defeated...well...YOU WIN! WE ARE THE CHAMPIONS...MY
    FRIENDS! AND WE *falsetto* KEEP ON FIGHTING *normal tone* TILL THE END!
    Watch the stupid little scene that follows and bathe in the glory that
    is Pokemon Championship-ness.
    
    
     ----------------------------------------------------------------------
    |                                                         |            |
    |                        Chapter Eleven:                  |            |
    |                          EAST KANTO                     |  slushies  |
    |                                                         |            |
     ----------------------------------------------------------------------
    
    S.S. AQUA
    ---------
    
    Oh my God, did you see those cute dancing Pokemon during the credits?!
    They were so cool! Anyway, now that you're League Champion and the cred-
    its have rolled, that's the game, right? Jeez, you could not be anymore
    wronger! You've just gotten a taste of Kanto; now it's time for the real
    thing.
    
    Take one step from your house and Elm will call you yet again. I know,
    it's a long trip to his lab, but I think you can make it. Talk to the
    Prof. and you will receive the S.S.TICKET! Only rich snobs and talk
    show hosts can ever get one of these babies! Now Fly back to Olivine and
    find that harbor again. It's finally open for business, so get past the
    tight security there and board the S.S. Aqua.
    
    Take a few steps onto this luxury liner and you'll be bumped by some old
    jerk. Watch where you're going, ya fool! Anyway, go left and your room
    is the last one where the sailor is standing. It even has a PC! Plus,
    click on that bed there, and your Pokemon will be all healed. How's that
    for service? Now exit the room and go around to each cabin and battle
    the trainers if you want. You'll notice a staircase on the southeast
    corner of the boat. Take it and try to progress, but some meanie won't
    let you pass.
    
    Now we need to find a slacking sailor. Easy enough. Go back to your room
    and enter the one next door. Battle his pathetic team and he'll go back
    to work. Return to the lower deck (is that what the basement of a boat
    is called?) and you can walk by now. Beat the remaining trainers just
    standing around and go up the stairs on the other side. Enter the cock-
    pit (is that just a plane?) and the Captain will be in there...along
    with the little girl! Return her to the grandfather and you'll receive
    the METAL COAT! Not only will this thing increase Steel moves, you can
    trade it with either an Onix or Scyther to get their evolutions. Sweet,
    huh?
    
    Once that's over, the boat will finally arrive in Vermilion. Return to
    where you boarded, go through the whole harbor staircase thing, and wel-
    come back to Kanto.
    
    
    VERMILION CITY
    --------------
    
    Well, they slowed down the music just a bit. You start off in Kanto here
    in actually the fifth town you reach in the RBY games. Why? I guess be-
    cause this was the one with the port. Anyway, get used to it because you
    might be here for a while; the boat doesn't leave for Johto unless it's
    Wednesday or Sunday. The only other way to get back is to Fly to Indigo
    Plateau, get through Victory Road and the following routes, then swim
    back to New Bark. It better be something important if you're willing to
    make that long-ass journey back.
    
    Check out this cozy seaside town. You'll notice you can't go east out of
    Vermilion because some fat sack of crap is in the way. We'll worry about
    that later. The Center is in the northwest section of town in case you
    are interested. Also notice that the building-in-progress from the RBY
    hasn't, well, progressed any in the last three years. Typical contract-
    ors.
    
    In the lower left corner of the city is a Gym. What, we need to get more
    badges? You bet your lazy butt we do! Before that, enter that house
    above the gym on the left side. Talk to the guy in the back and scroll
    through his boring story (you don't have to read it, trust me). Just
    keep pounding A and he'll give you a RARE CANDY for "listening".
    
    That's all we can do here, so let's get our first Kanto badge. Cut down
    that tree and enter the Gym. This was probably the most annoying Gym to
    get through in the RBY games because you had to find the two switches in
    the trash cans back-to-back in order to open the door to the leader.
    Well good news: the traps have been turned off probably because of the
    power outage going on here. Hooray for electrical shortages! However,
    the trainers in here still carry Electric type Pokemon, so watch who
    you bring out against them. Check out the new Kanto battle muzzac!
    
     --------------------------
    | LT. SURGE'S POKEMON | LV |
     --------------------------
    |Raichu               | 44 |
    |Electrode            | 40 |
    |Electrode            | 40 |
    |Magneton             | 40 |
    |Electabuzz           | 46 |
     --------------------------
    
    First of all, what war was he talking about? Oh yes, the Viet Cong once
    tried to invade Kanto. I forgot about that. Anyway, I don't think you'll
    have a problem beating him. In fact, really only one Leader in Kanto is
    actually going to be a formidible opponent, and it's the very last one.
    Raichu's quick, but nothing your Ground can't handle. In fact, keep who-
    ever you tought Earthquake to in the entire battle, because it will most
    likely be 5 one-hit-KOs if you do. The Electrodes have upgraded from
    Selfdestruct to Explosion, which is twice as powerful, so be careful of
    that. The Magneton here knows Zap Cannon, which (if it hits) will auto-
    matically Paralyze your dude. Electabuzz is tough as well if you don't
    have a Ground, but your levels should be good enough to beat it into
    submission. Once you win, you receive the THUNDERBADGE and...what? No
    TM? What a cheap jerk!
    
    
    ROUTE 6
    -------
    
     ---------------------------------------------
    |  ROUTE 6 (G)  | MORNING |   DAY   |  NIGHT  |
     ---------------------------------------------
    |Abra           |   15%   |   15%   |   15%   |
    |Bellsprout     |   25%   |   25%   |   25%   |
    |Magnemite      |   25%   |   25%   |   25%   |
    |Oddish         |    -    |    -    |   35%   |
    |Pidgey         |   35%   |   35%   |    -    |
     ---------------------------------------------
    |  ROUTE 6 (S)  | MORNING |   DAY   |  NIGHT  |
     ---------------------------------------------
    |Abra           |   10%   |   10%   |   10%   |
    |Bellsprout     |   20%   |   20%   |   20%   |
    |Magnemite      |   20%   |   20%   |   20%   |
    |Meowth         |   20%   |   20%   |   20%   |
    |Oddish         |    -    |    -    |   30%   |
    |Pidgey         |   30%   |   30%   |    -    |
     ---------------------------------------------
    
    This is an extremely short road north of Vermilion with no trainers and
    new Pokemon, but it's the only way to the next city on our Kantonese
    tour. Notice how Underground Path we had to take in RBY is closed.
    That's too bad; there were some cool hidden items in there. Anyway, go
    north all the way to a border house to emerge in an actual city.
    
    
    SAFFRON CITY
    ------------
    
    Unlike Vermilion, there's a fair amount of things to do here, so let's
    work our way upwards. Turn left from the southern entrance and there's
    the Pokemon Center in front of you. Keep right on this path you'll see
    Mr. Psychic's House. Talk to him and you'll get TM29. You guessed it!
    It's Psychic! You're so smart. Walk up onto the second road of buildings
    and you should notice the really really really really REALLY big one.
    That's Silph Co. (RBY players remember it well). You're not allowed to
    visit the upper floors (for good reason), but the guard will give you an
    UP-GRADE. I wonder what that's for. Well, I already know of course. I
    was just doing an imitation of you. Did you like it? Imitation is the
    biggest form of flattery...or hatred...I forget which one.
    
    The house second from the left on the third lowest row is home of the
    Copycat Girl. You can't do anything there just yet, but it's just fun
    listening to her parents' disgust and feeling of failure when it comes
    to their daughter. On the top row of Saffron, there are four important
    looking buildings. The one on the left is the Magnet Train Station,
    which is temporarily shut down due to the power outage. The next one is
    the way out, but we'll be taking a different route when we're done. The
    next two both have the words "Gym" painted on them. But which is the
    real Gym?! The left one is just the Fighting Dojo. The man will tell you
    where his master is currently training, so we can't fight him yet. How-
    ever, you may grab that FOCUS BAND sitting over there. If held, it may
    prevent a Pokemon from fainting. Handy little thing.
    
    The rightmost Gym is the real Gym, so heal up and enter it. You must use
    the warp panels in order to reach the Leader, but they're not that hard
    to figure out. Step onto the lone panel there, then go in this order:
    north, west, south, south. There you go!
    
     ------------------------
    | SABRINA'S POKEMON | LV |
     ------------------------
    |Espeon             | 46 |
    |Mr. Mime           | 46 |
    |Alakazam           | 48 |
     ------------------------
    
    Didn't you just love that show with Melissa Joan Hart? Boy, that talking
    cat was hillarous! This Sabrina, however, is not exactly a barrell of
    laughs. At least she doesn't have that whip anymore. You may find her
    Pokemon to be kind of tough if you're under Lv48, especially that Ala-
    kazam. They all have Psychic, and they all will use it...A LOT!. Just
    keep your cool and use their low Defense to your advantage. If you happ-
    ened to teach somebody Shadow Ball (that TM Morty gave you way back
    when), that works pretty well against them (and so do Dark attacks).
    When she loses, you get the MARSHBADGE. Once again, no TM, but she did
    call you beloved. That's kind of nice.
    
    Exit the Gym by going north, north, east, south on the warp panels. That
    is all there's to do in Saffron, so let's keep blowing through this
    country (believe me, it wasn't this free and random in the previous
    games). I want you to exit the city from the west, so walk or bicycle or
    whatever over there and take the border house out.
    
    
    ROUTE 7
    -------
    
    This patch of land really shouldn't even count as a whole route! However
    there is one thing about this place that may interest you.
    
     ---------------------------------------------
    |  ROUTE 7 (G)  | MORNING |   DAY   |  NIGHT  |
     ---------------------------------------------
    |Growlithe      |   24%   |   32%   |   24%   |
    |Houndour       |    -    |    -    |    8%   |
    |Murkrow        |    -    |    -    |   28%   |
    |Raticate       |   12%   |   16%   |   20%   |
    |Rattata        |   36%   |   36%   |   20%   |
    |Spearow        |   28%   |   16%   |    -    |
     ---------------------------------------------
    |  ROUTE 7 (S)  | MORNING |   DAY   |  NIGHT  |
     ---------------------------------------------
    |Houndour       |    -    |    -    |    8%   |
    |Meowth         |   16%   |   20%   |   20%   |
    |Murkrow        |    -    |    -    |   24%   |
    |Persian        |    4%   |    4%   |    4%   |
    |Raticate       |   20%   |   24%   |   24%   |
    |Spearow        |   44%   |   28%   |    -    |
    |Vulpix         |   16%   |   24%   |   20%   |
     ---------------------------------------------
    
    Wild Dark Pokemon! It's about freaking time! The two Darks only come out
    at night (well duuuuuh) and the one you want might be hard to find, but
    it's worth it. The one you don't want (Murkrow) comes out way more oft-
    en. Its stats stink and it's part-Flying, opening up many weaknesses. It
    also looks like a hillbilly crow, and who really wants that (I thought
    crows were bad enough)? Houndour makes Murkrow looks like leftovers for
    dinner. It gets some pretty sweet moves and gains one of the best Spec-
    ial Attacks in the game when it evolves (perfect for a Fire/Dark). It's
    pretty versatite and could've made Sabrina a whole lot easier if you
    were allowed to catch it at a higher level.
    
    
    CELADON CITY
    ------------
    
    One huge city after another. This place is very similar to Goldenrod in
    that it has a Game Corner and a huge Pokemart (the only store in Kanto
    you can buy vitamins like Calcium and HP Up). The Game Corner, located
    in the very center of town, has some different prizes than its Johto
    counterpart.
    
     ---------------------------
    | GAME CORNER PRIZES | COST |
     ---------------------------
    |Mr. Mime            | 3333 |
    |Eevee               | 6666 |
    |Porygon             | 9999 |
    |TM32 (Double Team)  | 1500 |
    |TM29 (Psychic)      | 3500 |
    |TM15 (Hyper Beam)   | 7500 |
     ---------------------------
    
    This is the only place you can get the Hyper Beam TM, and as you know,
    that attack sure packs a wallop. That's a stupid phrase. Anywho, you can
    buy a Mr. Mime here as well, a Psychic Pokemon with high Special. Un-
    fortunately, pretty much all of the moves it learns naturally are defen-
    sive, which can get annoying. Whatever, just teach it Psychic using the
    TM and you'll be good to go. You don't have to buy one actually; wild
    ones will be available eventually. You must however buy a Porygon if you
    want one. It's Normal, but it actually has two moves that can alter
    it's own type! Not only that, it gains some pretty decent moves, like
    Psybeam and Tri Attack, and it has the stats to utilize them. What's
    more, Porygon has an evolution in the GSC games: Porygon2! Once again,
    very creative. You have to trade it while holding an Up-Grade to evolve
    it though (that's what they're for!).
    
    Notice the Pokemon Mansion in the top center of the city. There's really
    nothing exciting if you go in the main door, but you can sneak into the
    back way if you follow the path right of the Pokemon Center. Keep going
    up the stairs and enter the little house here. If it's nightime, the
    man will recount a "terrifing" story. Heh. For "listening" again, you
    receive TM03. It's Curse, a move you should be all too familiar with.
    If a Ghost uses it, it will cut 1/2 its own HP in return for your oppon-
    ent's 1/4 damage every turn. If other Pokemon use it, it will just raise
    Attack and Defense while lower Speed.
    
    One more item you might be interested in. The southeastern section of
    Celadon has a diner that's currently holding an all-you-can-eat contest.
    I hope the Black Widow will be there! Check the trash in here to get
    your hands on LEFTOVERS. That's...mildly disgusting. Well if you let a
    Pokemon hold this, it's HP will improve a little each turn. And, just
    like the leftovers in my house, it seems to never run out.
    
    Now to find the Gym here. A little below the diner is a skinny tree. You
    know what to do (I hope). Cut it down and follow the path left. Soon the
    Gym will appear above you (the one with the horny old guy standing out-
    side of it). In here are crappy sexist trainers with Grass and Bug type
    Pokemon, so Fire/Ice/Flying/whatever them away. A Lv33 Hoppip?! You're
    freaking kidding me! Anywho, Erika waits for you at the end, so ignore
    her ADD and begin battle!
    
     ----------------------
    | ERIKA'S POKEMON | LV |
     ----------------------
    |Tangela          | 42 |
    |Jumpluff         | 41 |
    |Bellossom        | 46 |
    |Victreebel       | 46 |
     ----------------------
    
    Erika is the easiest of the eight Kanto Gym Leaders, in my opinion.
    Tangela can be killed easily, so waste no time on it. The worst Jumpluff
    can do to you is Leech Seed, which will suck a little HP out of you each
    turn. Just switch out to avoid the trouble. Most of them also have Giga
    Drain, which is a powerful Grass move very similar to Absorb, only much
    stronger. Bellossom and Victreebel have tricks up their sleeves (if
    plants had sleeves). If they use Sunny Day, they're allowed to skip the
    absorbsion period needed for Solar Beam, making them deadly. I suggest
    you kill them off quickly (remember Victreebel's half-Poison, so Psychic
    works here as well). When you are victorious, Erika grants you with the
    RAINBOWBADGE and TM19. Finally, a nice Leader! TM19 is that Giga Drain
    attack, so teach it to a Grass type.
    
    
    CYCLING ROAD
    ------------
    
    Moving right along here. West of Celadon leads to a border house, but if
    you Cut that tree above you and search in the wild grass, you could see
    some new Pokemon!
    
     ------------------------------------------
    |  ROUTE 16  | MORNING |   DAY   |  NIGHT  |
     ------------------------------------------
    |Fearow      |   50%   |    -    |    -    |
    |Grimer      |   30%   |   80%   |   60%   |
    |Muk         |   10%   |   10%   |   20%   |
    |Murkrow     |    -    |    -    |   10%   |
    |Slugma      |   10%   |   10%   |   10%   |
     ------------------------------------------
    
    Grimer and Muk are the same old Poison sludgemonsters we're used to.
    Their stats are mundane to say the least and it will learn a limited
    amount of moves. True, you can teach it Sludge Bomb, but pure Poison
    really sucks eggs in the long run. Slugma is really just a Fire version
    of Grimer: slow, slimy, and sucky. At Lv38, it evolves into the half-
    Rock Magcargo and its Defense nearly triples, but everything else just
    stays put. Probably the worst Fire-type in the game.
    
    Go past the border house and you'll be forced to ride your Bicycle,
    which, if you're like me, you use quite often. Go down a ways and you'll
    begin going south while not even touching the control pad! Ahhhhh! Well,
    you're biking downhill, so what do ya expect? On the upper right side,
    there's wild grass. It's the same Pokemon as Route 16, only without
    Murkrow. There are also a few trainers here (unlike the RBY days where
    this place was just crawling with them), so get some EXP while you're at
    it. At the bottom, crawl over to the right and come out of the other
    side of the house. You're not home free yet. Two Birdkeepers are out to
    get ya, so take them on (the wild grass is exactly the same as Cycling
    Road), and continue east into Fushcia.
    
    
    FUCHSIA CITY
    ------------
    
    Before, the only things to accomplish in Fuchsia was the Gym and the
    Safari Zone. Well, if you go up to the north end of town, you'll see
    that the Safari Zone went out of business (they even confiscated the
    door!). Plus, they removed the little zoo they had here! How drone this
    place feels now. Oh well, might as well get that badge.
    
    The easiest way to get to both the Center and the Gym is to Fly to it,
    even when you're in the city. For some reason, they stuck both of them
    on a ledge that's difficult to find the entrance to. Go heal up and
    enter the Gym. Oh my goodness! Which one's the real Gym Leader? Of cour-
    se, they had to be mean and put the actual Leader at the end, but you
    might as well battle all of them for expirence. Also, the "invisible"
    walls are still there, but they're extremely easy to get around (they
    have dotted lines on the floor where they are, stupid). Make your way
    around the sides, shake your head at the cross dresser impersonator, and
    reach the real Janine at the far left.
    
     -----------------------
    | JANINE'S POKEMON | LV |
     -----------------------
    |Crobat            | 36 |
    |Ariados           | 33 |
    |Weezing           | 36 |
    |Weezing           | 36 |
    |Venomoth          | 39 |
     -----------------------
    
    Janine is just a crappier version of her father (with some of the same
    Pokemon, too). Even Clair had higher leveled dudes! If your guys are
    above Lv40 (which I trust that you are, or else the Elite Four would've
    kicked your ass), this will be cake to you. Bring out a Psychic or Fire
    or Ground or anything really and you'll win before you know it. She will
    give you the SOULBADGE and TM06. It's Toxic, a move that will Poison
    your foe, except the amount of damage taken will exponentially increase
    every turn.
    
    Get out of this gym and make sure you're all healed up; we're going to
    take the long way out of town. Walk over to the east side and exit
    Fuchsia from there.
    
    
    ROAD TO LAVENDER
    ----------------
    
     ----------------------------------------------
    |  ROUTES 13-15  | MORNING |   DAY   |  NIGHT  |
     ----------------------------------------------
    |Chansey         |    4%   |    4%   |    4%   |
    |Hoppip          |   28%   |   28%   |    -    |
    |Nidorina        |   12%   |   20%   |   20%   |
    |Nidorino        |   12%   |   20%   |   20%   |
    |Noctowl         |    -    |    -    |   20%   |
    |Pidgeotto       |   20%   |   20%   |    -    |
    |Quagsire        |   16%   |    -    |   36%   |
    |Skiploom        |    8%   |    8%   |    -    |
     ----------------------------------------------
    
    Catching a Chansey was nearly impossible in RBY, and it's not much eas-
    ier here. You only have a 4% chance of seeing it, and it will most like-
    ly flee once you do. The thing with Chansey is extremely high HP and
    Special Defense, but low everything else. It gets a whole bunch of
    weird Normal moves (some that only Chansey can learn), but it doesn't
    have the stats to back them up. If you make it happy, it evolves into
    Blissey and gains a little Special Attack, but not much else. Still, you
    should try to catch one (maybe even two) if you're filling the Pokedex.
    
    There are a crapload of trainers as you trek east, so battle them just
    for the hell of it (do you see how easy battling is now?). At the end,
    there is a skinny tree above you. Cut it and go back west above the
    ledge for a PP UP. Return to the treeless spot and continue north now.
    If you choose to take the path left of the bushes, you'll find a patch
    of grass beyond a skinny tree. Talk to the lady standing around here and
    she'll offer to trade her Aerodactyl for a Chansey. This is the only
    in-game trade that's actually worth it, for you can't get Aerodactyl
    anywhere else (except from RBY). It's one of the fastest in the game and
    can learn some pretty cool moves (Ancientpower at Lv29). It's Rock/Fly-
    ing combo kind of blows, but it's still a sweet Pokemon. As for trading
    for it, I suggest you just catch one Chansey, then breed it with a Ditto
    to get an egg. It'll take a while to hatch, but it could be worth it.
    
    Now travel the road upwards on the right side. Eventually, you'll reach
    some sort of maze. From the trainer, walk left then up the first chance
    you get. Now go right all the way until you're forced to turn up. Beat
    the freaky king guy then go right and immediately up. Next, go right,
    down, left, down, beat the trainer, left, down, right, down, right, and
    you're out! Now the path is pretty straight forward, but you can veer
    off the pier for some good items. Soon you'll reach a house. The final
    Fishing Guru! Answer "yes" and you get the best fishing lure in the
    game: the SUPER ROD. About time! Continue up the path a little more and
    you have the option to turn left. If you do, you end up in a field of
    grass and trainers known as Route 11.
    
     ------------------------------------------
    |  ROUTE 11  | MORNING |   DAY   |  NIGHT  |
     ------------------------------------------
    |Drowzee     |   44%   |   44%   |   44%   |
    |Hypno       |   12%   |   12%   |   12%   |
    |Magnemite   |   20%   |   20%   |   20%   |
    |Rattata     |   24%   |   24%   |   24%   |
     ------------------------------------------
    
    If you go all the way west here, you'll just end up on the other end of
    that Snorlax you saw in Vermilion. We still can't get it out of our way
    yet, but soon, young grasshopper. Return to the eastern path when you're
    ready. Just continue moving northward and you'll arrive in a spooky
    village.
    
    
    LAVENDER TOWN
    -------------
    
    Well, it was spooky at one time! They even softened up the music here!
    What a bunch of bullcrap. What makes this town very weird is that they
    built a Radio Tower where the Pokemon Tower Cemetery once was. Can you
    say tacky? The new cemetery is south of it, so say hi to Mr. Fuji if you
    want. As for the Radio Tower, you're only allowed on the ground floor
    because of the happenings at Goldenrod (but you were the one that ended
    that!). You can't get what you want quite yet, but we'll return soon. As
    for now, exit Lavender from the west.
    
    
    ROUTE 8
    -------
    
     ---------------------------------------------
    |  ROUTE 8 (G)  | MORNING |   DAY   |  NIGHT  |
     ---------------------------------------------
    |Abra           |   24%   |   24%   |   24%   |
    |Growlithe      |   12%   |   12%   |   12%   |
    |Haunter        |    -    |    -    |   24%   |
    |Kadabra        |    8%   |    8%   |    8%   |
    |Noctowl        |    -    |    -    |   32%   |
    |Pidgeotto      |   56%   |   56%   |    -    |
     ---------------------------------------------
    |  ROUTE 8 (S)  | MORNING |   DAY   |  NIGHT  |
     ---------------------------------------------
    |Abra           |   16%   |   16%   |   16%   |
    |Haunter        |    -    |    -    |   24%   |
    |Kadabra        |    8%   |    8%   |    8%   |
    |Meowth         |   20%   |   20%   |   20%   |
    |Noctowl        |    -    |    -    |   24%   |
    |Pidgeotto      |   44%   |   44%   |    -    |
    |Vulpix         |   12%   |   12%   |    8%   |
     ---------------------------------------------
    
    This is the only place you can catch an evolved Abra, in case you were
    interested. Route 8 just leads to the eastern entrance of Saffron, but
    you could just Fly there if you really wanted to. I just wanted to point
    out that this place exists and you could battle the trainers here (in-
    cluding the powerful Kanto Pokemon Federation...ooooooh). Now return to
    Lavender.
    
    
    ROCK TUNNEL
    -----------
    
    North of Lavender Town leads to a cave, home to new Pokemon and some
    cool items, so get your Flash Pokemon ready, and let's check it out.
    
     ------------------------------
    |  ROCK TUNNEL (1F)  | ALL DAY |
     ------------------------------
    |Cubone              |   32%   |
    |Geodude             |   24%   |
    |Machoke             |    4%   |
    |Machop              |   24%   |
    |Zubat               |   16%   |
     ------------------------------
    |  ROCK TUNNEL (B1)  | ALL DAY |
     ------------------------------
    |Cubone              |   32%   |
    |Geodude             |   20%   |
    |Kangaskhan          |    8%
    |Marowak             |    8%   |
    |Onix                |   20%   |
    |Zubat               |   12%   |
     ------------------------------
    
    Machop and evolution Machoke are pretty good Fighting-types when it's
    all said and done. Armed with high Attack, decent moves, and nice HP,
    you really can't get much better (yet). Trade it and you'll receive a
    Machamp, arguably the best Fighter in the game. Cubone is an odd fellow
    with many exclusive Ground moves: Bone Club, Bonemerang, and Bone Rush
    (are you noticing the theme here?). It also has high Defense and slight-
    ly higher than average Attack, making it a sufficient prospect. Too bad
    you couldn't catch it earlier. And then there's Kangaskhan. High HP and
    Speed makes up this mutated kangaroo. It can be taught nearly every TM
    move, making it a deadly Normal type. But shouldn't Kangaskhan have a
    baby Pokemon (Joeykublakhan)?
    
    Walk straight up onto the platform and you'll see TM47. It's Steel Wing,
    a Steel move pretty much all Flying types can use. Also, you can get an
    ELIXER if you turn left before the platform. Anyway, go right all the
    way then take that hallway up for the first ladder. In the basement now,
    keep going south until you can turn right past the rocks. If you choose
    to go south here, a PP UP is waiting for you. Return to the previous
    spot and continue east back up the ladder. Here, go west than north to
    return to the basement. In this section, just go south and west until
    you hit a T-junction (I got that question right on my driver's test).
    Go left for an IRON, then right all the way for the ladder. Walk east,
    making the turns where necessary, and you'll find the exit.
    
    
    ROAD TO CERULEAN
    ----------------
    
    Heal up at this conveniently placed Pokemon Center. Go north from it and
    you'll see wild grass. 
    
     ----------------------------------------------
    |  ROUTE 9 (G)   | MORNING |   DAY   |  NIGHT  |
     ----------------------------------------------
    |Fearow          |    4%   |    4%   |    -    |
    |Mankey          |   32%   |   32%   |   32%   |
    |Primeape        |    8%   |    8%   |    8%   |
    |Raticate        |   12%   |   12%   |   24%   |
    |Rattata         |   24%   |   24%   |   36%   |
    |Spearow         |   20%   |   20%   |    -    |
     ----------------------------------------------
    |  ROUTE 9 (S)   | MORNING |   DAY   |  NIGHT  |
     ----------------------------------------------
    |Fearow          |   12%   |   12%   |    -    |
    |Raticate        |   20%   |   20%   |   40%   |
    |Rattata         |   28%   |   28%   |   60%   |
    |Spearow         |   40%   |   40%   |    -    |
     ----------------------------------------------
    
    Primeape is just an evolved Mankey, by the way. Above the grass is a 
    stream of water. Surf on it all the way down and you'll come to a build-
    ing and some more wild grass. This catching spot is way more fertile.
    
     ------------------------------------------
    |  ROUTE 10  | MORNING |   DAY   |  NIGHT  |
     ------------------------------------------
    |Electabuzz  |    8%   |    8%   |   16%   |
    |Fearow      |    8%   |   12%   |    -    |
    |Quagsire    |   16%   |    -    |   32%   |
    |Raticate    |   20%   |   24%   |   24%   |
    |Spearow     |   20%   |   24%   |    -    |
    |Voltorb     |   28%   |   32%   |   28%   |
     ------------------------------------------
    
    Two good Electric types to catch here. Voltorb is renowed for its in-
    credible Speed (evolved form Electrode is ranked #1 in the game). It
    won't learn any Electric attacks naturally, but teach it the Thunder TM
    and you could get yourself quite a lot of one-hit-KOs. Electabuzz isn't
    close to Voltorb in the way of Speed, but it makes up for it with brute
    strength. It learns Thunder Punch at Lv9 (so it will already have it)
    and even better Electric attacks along the line. Breed it for a new
    Pokemon: Elekid, who has nearly as good stats and moves as its parents.
    It seriously blows that the jerks at Nintendo won't let you catch these
    guys sooner in the game.
    
    Enter the building here. Wow, they really spruced up the Power Plant
    since the last time we came here in RBY. No Zapdos though. If you talk
    to the people in here, you'll realize why the power is out all over Kan-
    to. Go to the blue carpet area in here and listen to the manager's ti-
    rade. Now try to exit, and you'll learn some vital information. Hmmmmm,
    vital. Return to that wild grass above the Pokemon Center.
    
    From here, walk left a little bit and hop over the two ledges below you.
    Go all the way west on this path then up through the opening. Once again
    continue left until you can go north twice up the ledges. Walk left into
    the wild grass (once again, Spearows and Rattatas) and down for a skinny
    tree. Cut it and go a little bit more west into Cerulean, away from
    those stupid hippies.
    
    
    CERULEAN CITY
    -------------
    
    There's really nothing to do in this place, so heal up and enter the
    Gym. Oh damn it. What the hell is "Bye-bye a go-go" anyway? Well this
    was a waste of time anyway because the freaking Gym Leader isn't even
    here! Oh well, just exit the Gym.
    
    Explore this "city" a little more. If you played RBY, you'll notice that
    the guy whose TM was stolen from him is really adament on crime now.
    Ain't that nice? Well, there's still nothing to do, so find a bridge on
    the northern end. Let's see if we can entertain ourselves up there.
    
    
    NUGGET BRIDGE & CERULEAN CAPE
    -----------------------------
    
    Haha! There he is! Take on the final (and this time I mean it) Rocket's
    lone Golbat and he'll wallow in misery and self-unimportance. You know,
    with his accent he could make a good cab driver. Continue up the bridge
    until you may Surf on the water to the left. Travel on this river here
    until you see a kid to your right. Face where the rock on your left juts
    in a little an click to find the BERSERK GENE! This will raise the Att-
    ack of a Pokemon who holds it, but may Confuse it. Now go back to the
    top of the bridge.
    
     ------------------------------------------
    |  ROUTE 24  | MORNING |   DAY   |  NIGHT  |
     ------------------------------------------
    |Abra        |   24%   |   24%   |   12%   |
    |Bellsprout  |   36%   |   36%   |   12%   |
    |Oddish      |    -    |    -    |   36%   |
    |Sunkern     |    -    |   20%   |    -    |
    |Venomoth    |    -    |    -    |   24%   |
    |Venonat     |   20%   |    -    |   12%   |
    |Weepinbell  |   20%   |   20%   |    4%   |
     ------------------------------------------
    
    This is the only other place to catch a Sunkern other than National
    Park, just so you know. Anyway, the setup as you go east up here is very
    similar to that of Nugget Bridge back in the RBY days, and you even get
    the same lousy prize. You must battle eight trainers as you get through
    here for a NUGGET. Don't worry, you can go back and heal in between
    fights, but I don't think you'll need it (you should be reaching or over
    Lv50 by now). At the end, you'll catch the Gym Leader with some guy at
    the Cape's famous makeout point. EWWWWWWWWWWWWWWWWWW! Anyway, she'll be
    all pissy and return to the gym. Pbbbt, hornball teenagers.
    
    In the house here (formerly Bill's), you'll find an old dude who ob-
    viously doesn't get out much and wants to see some certain Pokemon.
    Bring him a Lickitung for an EVERSTONE. Don't worry, it gets better. Now
    he wants to see an Oddish (obviously). Show him that and you get a LEAF
    STONE! Sweet! It's the only way to evolve certain Pokemon and the only
    way to get evolutionary stones in the game. The next are in the follow-
    ing order: Staryu for a WATER STONE, Vulpix for a FIRE STONE, and Pichu
    for a THUNDER STONE. You probably won't have a Pichu right now, but you
    could soon. Now let's finish up this place.
    
    
    CLEANING UP EAST KANTO
    ----------------------
    
    Return to Cerulean and enter the Gym. Don't battle any trainers just
    yet; you see that square of water in the middle of the path? Surf in it
    and face the northwest corner. Click on that spot and you get the MACH-
    INE PART! Mazel tov (I haven't said that in a while)! Now take care of
    the crappy Swimmers, heal, and take on Misty.
    
     ----------------------
    | MISTY'S POKEMON | LV |
     ----------------------
    |Golduck          | 42 |
    |Quagsire         | 42 |
    |Lapras           | 44 |
    |Starmie          | 47 |
     ----------------------
    
    She could be just a tiny bit difficult if you bring out the wrong Poke-
    mon, so listen to my words of wisdom carefully. They all will use Surf
    quite a lot, but it's the secondary moves you should be worried about.
    Golduck will use Confusion on you if you send out a Grass that's half
    Poison, which most are. Quagsire's resistant to Electric remember (and
    will use Earthquake on you if you forget), so here's where Grass comes
    in handy. Lapras is part-Ice, so no Grass, Flying, or Dragon (if you
    actually have one) for her. Starmie's tricky because it has a Water,
    Ice, and a Psychic move (along with Recover just to piss you off). Get
    rid of it quickly and you will be the victor. She gives you the CASCADE-
    BADGE, and nothing more. Itch with a B.
    
    For now, take the road south of Cerulean. Once again, all this does is
    lead to Saffron, but there's an item here you might be curious of. Hop
    over the ledges until you reach a house. Enter it and talk to the crazy
    old lady, who will give you a CLEANSE TAG. Let the first Pokemon in your
    party hold it, and your chances of encountering wild Pokemon are cut in
    half. Repels are better, but whatever.
    
    Now you must return the Machine Part to the Power Plant. Unfortunatly,
    we can't fly to the Center there, so you must take that road east of
    Cerulean back. Cut the skinny tree and hop over the ledge below you.
    Take this path right to the very end until you must go north. Go through
    the next two ledges where you'll meet Hiker Tim. Walk past him and hop
    over the ledge on the right side of the rocky thing. Now continue east a
    bit more and you're back at that stream. Surf it down and enter the
    Power Plant. Talk to the manager again and he'll award you with TM07.
    It's Zap Cannon, an Electric attack that won't hit too often, but will
    automatically Paralyze once it does.
    
    Next thing you should do is Fly to Saffron. The Magnet Train is running,
    but you don't have a pass to use it. No problem; enter the house of the
    Copycat (second house from the left on the second highest row). Talk to
    her mother and she'll tell you she lost a Pokedoll a boy gave her three
    years ago. I wonder who that boy could've been. Go up to the Copycat and
    you'll actually talk to her (it's the only time words come out of your
    mouth). Now let's find that doll. You could spend all day searching Kan-
    to for it, or you can just listen to me while I tell you (you cheating
    piece of crap).
    
    Fly to Vermilion now and enter that Pokemon Fan Club. No, you don't have
    to listen to that guy's boring story again (thank goodness). However,
    speak to the guy sitting on the left side of the table. You'll get the
    LOST ITEM from him. Go back to Saffron and return the doll to the Copy-
    cat. For being a good boy, you get the PASS! Yes, now you can take the
    train back to Johto instead of waiting around for the S.S. Aqua. The
    station is in the northern end of Saffron, and you'll be dropped off at
    the Goldenrod exit. Shibby!
    
    Now that we've got that all straightened out, there still one huge prob-
    lem we have to deal with (a 1014 pound problem to be exact). How to wake
    that Snorlax up that's blocking Diglett's Cave? Well in the RBY games,
    we used a Pokeflute that we recieved from Lavender town, so let's check
    out that place. Enter the Radio Tower here and talk to the man with the
    blue hair and the hat (yeah, what's up with that, by the way?). For re-
    storing power he'll give you the EXPN. CARD. Okay then, crazy guy (a lot
    of psychos running around Kanto). If you check out the new radio stat-
    ions, you'll see one of them is called "Pokeflute". Bingo!
    
    Fly to Vermilion and walk up to that Snorlax. Save, then put your radio
    on the Pokeflute station and click on the behemoth. You'll be launched
    into battle. You can kill it if you want, but just know it's the only
    one in the game. If you wish to catch it, chip away at it's HP (and you
    should probably Poison him or something like that as well). It's annoy-
    ing because he has Leftovers and Rest, but it's all the more reason to
    catch him (plus he's freaking Lv50!). Whatever you do with it, it will
    move and allow you to enter the cave.
    
     ----------------------------
    |  DIGLETT'S CAVE  | ALL DAY |
     ----------------------------
    |Diglett           |   88%   |
    |Dugtrio           |   12%   |
     ----------------------------
    
    Who'd thought you'd see a Diglett in Diglett's Cave?! Diglett and its
    evolved form (Dugtrio) are pure Ground with high Speed and low...well...
    everything else. It'll learn some good moves naturally (Slash, Fissure)
    but the stats get in the way a lot. Donphan surely wipes the floor (or
    the ground...hehe) with it.
    
    The cave is pretty straightforward, so get through it and you'll emerge
    in another part of Kanto.
    
    
     ----------------------------------------------------------------------
    |                                                        |             |
    |                       Chapter Twelve:                  |             |
    |                         WEST KANTO                     |  hot fudge  |
    |                                                        |             |
     ----------------------------------------------------------------------
    
    ROUTE 2: EAST SI-EDE
    ---------------------
    
    From the exit of Diglett's, go right and up for a CARBOS. Now walk down
    until a house is a little left of you. Enter it, and this guy will give
    you a NUGGET for no apparent reason! Thanks, random stranger. If you
    continue south here (cutting a tree then going through a border house),
    you'll find an ELIXER. Go back to Diglett's Cave and Cut the tree west
    of it. Above you is some grass (no, not that kind of grass, stoner).
    
     ---------------------------------------------
    |  ROUTE 2 (G)  | MORNING |   DAY   |  NIGHT  |
     ---------------------------------------------
    |Ariados        |    -    |    -    |    8%   |
    |Betterfree     |    8%   |    -    |    -    |
    |Caterpie       |   20%   |   20%   |    -    |
    |Hoothoot       |    -    |    -    |   56%   |
    |Metapod        |   36%   |   20%   |    -    |
    |Noctowl        |    -    |    -    |    8%   |
    |Pidgeotto      |    8%   |    8%   |    -    |
    |Pidgey         |   20%   |   44%   |    -    |
    |Pikachu        |    8%   |    8%   |    8%   |
    |Spinarak       |    -    |    -    |   20%   |
     ---------------------------------------------
    |  ROUTE 2 (S)  | MORNING |   DAY   |  NIGHT  |
     ---------------------------------------------
    |Beedrill       |    8%   |    -    |    -    |
    |Hoothoot       |    -    |    -    |   76%   |
    |Kakuna         |   36%   |   24%   |    -    |
    |Ledian         |    8%   |    -    |    -    |
    |Ledyba         |   20%   |    -    |    -    |
    |Noctowl        |    -    |    -    |   16%   |
    |Pidgeotto      |    -    |    8%   |    -    |
    |Pidgey         |    -    |   44%   |    -    |
    |Pikachu        |    8%   |    8%   |    8%   |
    |Weedle         |   20%   |   16%   |    -    |
     ---------------------------------------------
    
    I've got to say, for the poster child of the entire Pokemon industry,
    Pikachu sure decided to show up rather late in the game. This is act-
    ually the only place to catch this Electric type, but it won't show up
    too often. Its stats are so-so, but learns quite a lot of attacks (the
    powerful Thunderbolt at Lv26!). Give it a Thunder Stone for a Raichu, or
    breed it for the unbearably cute Pichu (if you've played Super Smash
    Bros. Melee, you know what I mean). Pikachu's on the bottom of the Ele-
    ctric list, but it still ain't so bad to use.
    
    Beat the lone trainer here, and go north for Pewter City.
    
    
    PEWTER CITY
    -----------
    
    There's not much to do here, but you can go and get a really important
    item. East of the Pokemart here is an old dude just walking around. Talk
    to him, and you'll receive the SILVER WING if you're playing Gold, or a 
    RAINBOW WING for Silver! Whoa! It always seems like its the senior cit-
    izens that are giving us the good crap. Social Security at work.
    
    Now let's take on the very first Gym Leader in the entire Pokemon ser-
    ies. Beat the lone trainer in the Gym and prepare for one of the easiest
    badges yet.
    
     ----------------------
    | BROCK'S POKEMON | LV |
     ----------------------
    |Graveler         | 41 |
    |Rhyhorn          | 41 |
    |Omastar          | 42 |
    |Kabutops         | 42 |
    |Onix             | 44 |
     ----------------------
    
    Okay, guess what? That's right: EVERY SINGLE ONE OF BROCK'S POKEMON ARE
    DOUBLE-SUPER-EFFECTIVE AGAINST GRASS! All five of them! So if you have a
    Grass Pokemon, you can just close your eyes and keep pressing A on any
    Grass attack. That's it! If you don't have a Grass, Water works almost
    as well (Electric's good against Omastar and Kabutops). Otherwise, Grass
    Grass Grass! Once you win handly, you get the good old BOULDERBADGE! Ah,
    memories.
    
    
    ROUTE 3
    -------
    
    Going east of Pewter is a road that will bring us to Mt. Moon, a myster-
    ious cave filled with...mystery. Where's a thesaurus when you need one?
    Beat the weak trainers as you go and you'll come to a catchin' spot.
    
     ---------------------------------------------
    |  ROUTE 3 (G)  | MORNING |   DAY   |  NIGHT  |
     ---------------------------------------------
    |Jigglypuff     |   12%   |   12%   |   12%   |
    |Rattata        |   32%   |   32%   |   56%   |
    |Spearow        |   56%   |   56%   |    -    |
    |Zubat          |    -    |    -    |   32%   |
     ---------------------------------------------
    |  ROUTE 3 (S)  | MORNING |   DAY   |  NIGHT  |
     ---------------------------------------------
    |Arbok          |    8%   |    8%   |    8%   |
    |Ekans          |   20%   |   20%   |   20%   |
    |Jigglypuff     |    8%   |    8%   |    8%   |
    |Rattata        |   40%   |   40%   |   24%   |
    |Spearow        |   24%   |   24%   |    -    |
    |Zubat          |    -    |    -    |   40%   |
     ---------------------------------------------
    
    Jigglypuff isn't a particularly exciting Normal Pokemon. Everything ex-
    cept HP is horrible, making it an easily killable target for you oppon-
    ent. However, breed it for the mini-balloon Igglybuff and you'll be an-
    other step closer to completing that Dex thing you have...unless you
    don't want to (I don't blame you).
    
    Continue on the path through Route 3 until a cave entrance is above you.
    Make sure your team is all healed up and that you save before you step
    foot in there! I'm warning you!
    
    
    MT. MOON
    --------
    
    I warned you!
    
     -----------------------------------------
    | RIVAL BATTLE #6 | LV |   WEAK AGAINST   |
     -----------------------------------------
    |Sneasel          | 41 |  FIGHTING/Fire   |
    |Magneton         | 41 | GROUND/Fighting  |
    |Golbat           | 42 | Electric/Psychic |
    |Gengar           | 43 |  Psychic/Ground  |
    |Alakazam         | 43 |  Dark/Ghost/Bug  |
    |(Starter)        | 45 |     Depends      |
     -----------------------------------------
    
    All of Assface's Pokemon can either be tough or easy depending on who
    your bring out yourself. All of them have relatively high-damaging moves
    and an answer to whatever you try to do. The strategy here is to bull-
    doze them out of your way before that can retalliate (after all, you are
    higher leveled than him). When you finally defeat him, he'll go on about
    stuff and swear he'll show you up one day. You know, you almost feel
    sort of bad for him.
    
    ...
    
    Nah! Anyway, what happens to Assface now? Well if you go to Indigo Plat-
    eau on Mondays or Wednesdays, he'll challenge you to a battle with the
    same Pokemon about five levels higher than they are now. Also, you can
    find him inside the Dragon's Den on Tuesdays and Thursdays pondering,
    but he will refuse to battle.
    
    Now for Mt. Moon. Before in RBY, this was a challenging first cave that
    you could easily get lost in. Well, like Victory Road, this is not even
    close to being true anymore. However, the same Pokemon still dwell in
    this cavern.
    
     --------------------------
    |  MT. MOON (G)  | ALL DAY |
     --------------------------
    |Clefairy        |    8%   |
    |Geodude         |   40%   |
    |Paras           |   16%   |
    |Sandshrew       |   16%   |
    |Sandslash       |    4%   |
    |Zubat           |   24%   |
     --------------------------
    |  MT. MOON (S)  | ALL DAY |
     --------------------------
    |Clefairy        |   16%   |
    |Geodude         |   52%   |
    |Paras           |    8%   |
    |Zubat           |   24%   |
     --------------------------
    
    Clefairy and Jigglypuff are very similar in stats and moves. It gets
    this new move Moonlight, which will heal all HP if its night, all the
    way at Lv49. Also like Jigglypuff, it has a new baby Pokemon: Cleffa.
    It's not worth using, but it's just so cute and fluffy that you just
    can't help to catch one! Oh, you just want to hug it to death...or until
    you snap its neck and partly paralyze it.
    
    The cave is very simple; just walk stright left and you'll be in Mt.
    Moon Square. Freaky music. Anyway, during the day this shop here will be
    open. They don't sell anything special, but you can get drinks the Lem-
    onade in large quantities instead of just one by one in vending mach-
    ines. The thing you should notice is the square left of it. On Monday
    nights, Clefairy will appear and do some satanic ritual. Smash the rock
    with the good old Rock Smash move you probably got rid of and get a
    MOON STONE.
    
    Take the southern entrance into the cave system, then hop over the ledge
    and exit it here. You'll emerge in Route 4, which doesn't contain any-
    thing except crappy trainers and a HP UP. Now since that stupid side-
    quest is over, Fly back to Pewter City. Go south to Route 2 and let's
    explore it from the other section.
    
    
    ROUTE 2: WEST SI-EDE
    --------------------
    
    Below the wild grass is what's left of Viridian Forest. Looks like they
    are clearing the land here for a brand new strip mall/ciniplex. Get
    through the maze here (just go down and up and down and up and etc.) and
    continue south to yet another city! It just never ends!
    
    
    VIRIDIAN CITY
    -------------
    
    Man, does every friggin' town in Kanto have the same stupid music?!?!
    Anywho, if you turn right as soon as you enter, you may see the Gym.
    Don't bother entering though; the Leader's not home; you're going to
    have to find him! As for now, there is one interesting place to go in
    this city. The Trainer House, which is located in the center of town,
    lets you battle one trainer a day. What's cool is that if you ever used
    that Mystery Gift thinger, you can actually battle somebody you actually
    know! The game will record the exact Pokemon of the person you traded
    with and you could end up fighting with your best friend (though you
    might not have any friends if you're still playing Pokemon). If you
    never had a chance to use Mystery Gift, you'll end up battling some kid
    named Cal with three Lv50 fuly-evolved starters. Oh crapshait!
    
    One last thing here. If you go to the southwest part of town you could
    see a guy standing around in a little enclosed area. Cut the tree and
    talk to him and (exactly like in RBY) he'll give you TM42: Dream Eater!
    Use it on a sleeping opponent and you'll suck its HP and keep it for
    yourself. Now let's move on. Go south to the first road in the series.
    
    
    ROUTE 1
    -------
    
     -----------------------------------------
    |  ROUTE 1  | MORNING |   DAY   |  NIGHT  |
     -----------------------------------------
    |Furret     |   12%   |   12%   |    -    |
    |Hoothoot   |    -    |    -    |   44%   |
    |Pidgey     |   44%   |   44%   |    -    |
    |Rattata    |   24%   |   24%   |   56%   |
    |Sentret    |   20%   |   20%   |    -    |
     -----------------------------------------
    
    Once again, just another short road with nothing to see or do. You can
    skip along with the music if you want, but I suggest you to that in the
    santity of your own room. Just get through it and enter the town where
    it all began.
    
    
    PALLET TOWN
    -----------
    
    Ah, good old Pallet Town: a tranquil setting of peace and purity. Well,
    it's a much better slogan than anything New Jersey can come up with!
    Anywho, walk and talk around this place, and you might even discover
    who's Virdian's Gym Leader is. Interesting. Finally, speak to Prof. Oak
    in his lab. He'll say that he will do something special for you if you
    collect all of Kanto's badges. Well, we already have three-quarters of
    them, why not go for them all (as if you had a choice). Once outside,
    see that strip of water jutting inward? Surf on it!
    
    
    ROUTE 21 & CINNIBAR...ISLAND?
    -----------------------------
    
     ------------------------------------------
    |  ROUTE 21  | MORNING |   DAY   |  NIGHT  |
     ------------------------------------------
    |Mr. Mime    |   12%   |   12%   |   12%   |
    |Tangela     |   88%   |   88%   |   88%   |
     ------------------------------------------
    |  FISHING   |   OLD   |  GOOD   |  SUPER  |
     ------------------------------------------
    |Chinchou    |    -    |   25%   |   50%   |
    |Lanturn     |    -    |    -    |   10%   |
    |Magikarp    |   90%   |   40%   |    -    |
    |Shellder    |    -    |   25%   |   30%   |
    |Tentacool   |   10%   |   10%   |    -    |
    |Tentacruel  |    -    |    -    |   10%   |
     ------------------------------------------
    
    You can catch a Mr. Mime in the grass to your right, if you're up for
    it. Also, the fishing ain't so bad here, so it might be a good time to
    try out your Super Rod. Keep Surfing south until the next town is below
    you (or at least what's left of it). Talk to the people in the Pokemon
    Center to find out what happened to this place. Should've got that in-
    surance (Duck: "Aflac!"). North of the Pokemon Center, there's a guy
    just standing around like a dufus. If you talk to him, you'll find that
    he's no ordinary dufus, he's a Leader dufus (and a rival dufus if you
    played RBY)! He'll agree to return to the Gym in Viridian.
    
    Well, according to the sign outside the Center, we know where the next
    Gym is situated. So heal up and Surf east until you hit land. Welcome
    to what was formerly the Seafoam Islands, home of a legendary bird Poke-
    mon. Well, all that's here now is an old bald guy with some Fire power,
    so let's take this geezer on!
    
     -----------------------
    | BLAINE'S POKEMON | LV |
     -----------------------
    |Magcargo          | 45 |
    |Magmar            | 45 |
    |Rapidash          | 50 |
     -----------------------
    
    His levels are rather high, but nothing to worry about. Magcargo is 2x
    weak against Water, so it's a no-brainer what to use on him. In fact,
    just keep whomever you just Surfed on two seconds ago out the entire
    battle and you'll win for sure. They all have the strong Sunny Day/Fire
    Blast combination, but nothing to fret if you have a Water type out
    there. When you win, Blaine will give you the VOLCANOBADGE (I bet he's
    hating that name right about now)! Just one more to go, so let's not
    waste any more time! Fly back to Viridian.
    
    
    FINISHING KANTO
    ---------------
    
    Enter the Gym and you'll think you've entered Legoworld! Hooray for
    cheap labor! For the final time, make sure you're healed, save, and
    click on him to start the final Gym Leader battle.
    
     ----------------------------------------
    | BLUE'S POKEMON | LV |   WEAK AGAINST   |
     ----------------------------------------
    |Pidgeot         | 56 |   Electric/Ice   |
    |Alakazam        | 54 |    Ghost/Dark    |
    |Rhydon          | 56 | GRASS/ICE/WATER  |
    |Gyarados        | 58 |     ELECTRIC     |
    |Arcanine        | 58 |   Water/Ground   |
    |Exeggutor       | 58 |     Fire/Ice     |
     ----------------------------------------
    
    Holy crap! This will probably be your first challenging battle in quite
    a while, so brace yourself. First out will be Pidgeot, which isn't as
    easy as it sounds. It has Mirror Move, a strange attack that will copy
    your last move and send it right back at you. Use an attack that won't
    do much on yourself (like an Electric using an Electric attack). Blue's
    Alazakam is pretty much exactly like Sabrina's, only six levels higher.
    It, of course, has Psychic, which might actually deplete your HP quite
    a lot if you're not careful. Rhydon's not too bad if you KO it right
    away (it might kill you with Earthquake if you don't). Gyarados' Hyper
    Beam and Thrash can take down your Electric dude in a jiffy, so give it
    all you've got there. Arcanine's pretty simple if you just keep a Water
    type out (itíll refuse to hurt you with Fire Blast and rely on Extreme-
    speed, just a better version of Quick Attack). As for Exeggutor, a pow-
    erful Fire type will beat it if you don't leave it in the Psychic cross-
    fire for too long. Eventually, if you hang in there long enough, you
    will win this match and be awarded with the game's final badge: the
    EARTHBADGE. That was well-deserved, if I do say so myself.
    
    Now Fly to Pallet Town (or walk; it's not that far away, chubby). Enter
    Oak's Lab and talk with the professor to make arrangements to visit Mt.
    Silver. Oh, what's that all about? One last thing we can do in Kanto.
    Fly to Vermillion and go to where the Snorlax was. Speak to the man a
    little left of that and he'll give you an HP UP for getting all the
    badges. Not really worth it, but thanks *mumbles* jackass *cough*. That
    is all for this country. Now return to your homeland by way of train or
    boat or whatever.
    
    
     ----------------------------------------------------------------------
    |                                                    |                 |
    |                     Chapter Thirteen:              |                 |
    |                  THE LAST PARTS OF JOHTO           |  juice pouches  |
    |                                                    |                 |
     ----------------------------------------------------------------------
    
    LEGENDARY BIRDS, PART II
    ------------------------
    
    Now's the time to go and do the other dungeon you weren't allowed to ex-
    plore after you defeated Clair (Whirl Islands for Gold, Tin Tower for
    Silver). So scroll up to the Legendary Birds section (or press Ctrl+F
    and type in "Potato Chips") and complete the one you didn't do before!
    Once again, you don't have to complete this quest if you don't want,
    but don't you want another kick-ass Flying Pokemon? The Legendary Bird
    you couldn't catch before is now Lv70 (!!!), but The plan to nab it is 
    basically the same: Paralyze it, widdle down its HP to the red, and 
    chuck Ultra Balls. When you're finished, come back to this spot to
    continue with the game.
    
    
    MT. MORTAR
    ----------
    
    Our next optional destination is very close to Ecruteak as well. Actu-
    ally, we could've done this a while ago (after Clair), but I could just
    tell you were itchin' to go beat the League and explore Kanto first. I
    know you like a book. But before we do this, I must warn you about some-
    thing. I'm only going to say it once, but I'll say it in Caps Lock to
    make sure you get it: ONLY HAVE FIVE POKEMON IN YOUR PARTY!!!
    
    Take the eastern exit out of Ecruteak until you come to a cave opening.
    Ignore it and Surf right until you see yet another door. That's the one
    we want, so enter it and use that Flash.
    
     ---------------------------
    |  MT. MORTAR #1  | ALL DAY |
     ---------------------------
    |Geodude          |   20%   |
    |Machop           |   16%   |
    |Marill           |   <1%*  |
    |Rattata          |   16%   |
    |Zubat            |   48%   |
     ---------------------------
    |  MT. MORTAR #2  | ALL DAY |
     ---------------------------
    |Graveler         |   20%   |
    |Machoke          |   16%   |
    |Raticate         |   16%   |
    |Zubat            |   48%   |
     ---------------------------
    |     SURFING     | ALL DAY |
     ---------------------------
    |Goldeen          |   84%   |
    |Marill           |   <1%*  |
    |Seaking          |   16%   |
     ---------------------------
    *Increases during swarms
    
    For Pokemon purposes, this section you're in right now counts as Mt.
    Mortar #1. Anyway, get into the water that surrounds you and Surf up-
    wards. Eventually, you'll reach an unclimbable Waterfall. Well, it's
    won't be unclimbable anymore with the spectacular Waterfall move! Heh,
    I need to get a job. Use Waterfall and keep Surfing up around a block to
    dry land. Enter the next room here.
    
    From now on, you'll be in Mt. Mortar #2. This room is rather difficult
    to get around in, so listen to my angelic voice carefully. Walk up and
    left at the rocks to a puddle of water. Get used to Surfing on these and
    you travel across it north. Go up a ways until you can take a RARE CANDY
    right from the floor. It has more flavor that way. Return to the ent-
    rance and walk right this time. Surf on the water east of you across
    then the one above. Snag the MAX POTION, then swim north once more. Go
    left as far as you can in this section here and jump off the ledge on
    the southwest corner. Continue left until a pool of water is above you;
    Surf on it. A ledge will be to you right, so hop over it and keep going
    right until you find another small body of water. Surf up on it and on
    the platform here is an ESCAPE ROPE.
    
    East of the platform is another ledge. Jump over it and swim northwest
    on the water here. Now at the very top of the cave, travel west all the
    way until you must jump over the ledge below you. To your left, you'll
    see a ladder. Keep it in mind for now as you jump over the next ledge
    for an ELIXER. Surf right on the water up to a platform. On it is one of
    the two can't-find-anywhere-else prizes in here: the DRAGON SCALE. The
    whole purpose of this thing is to give it to a Seadra, then trade it.
    
    Surf right into the water below the platform to land. Hop over the ledge
    south then the next. If you did it right, you'll arrive at another item
    on a platform. This is TM40, probably the most worthless TM in the game.
    It contains Defense Curl, a move that will be raise your Defense stat
    just a bit. Why they made it a TM you could only get in the end of the
    game just totally floors me, but they did. Damn drugies at Nintendo!
    Now jump straight down the ledges until you reach the entrance again.
    Guess what? You're going to have to do all that over again. Don't you
    just hate me?! Well, repeat the instructions in the previous two para-
    graphs until you hit that ladder again. Now take it down.
    
    Get off the platform-on-top-of-a-platform and follow the roundabout path
    right. Soon you'll come to a dilemma. Take the left path of the plat-
    form then go down for a MAX REVIVE. Now follow the path here west then
    south until you reach another ladder. In the deep basement now, go right
    until you see a trainer here. What the hell? Talk to him and he will
    take you on with his Lv34 Hitmonlee and Hitmonchan. Piece of cake. For
    winning, you'll will recieve a one-of-a-kind Pokemon (if you have an em-
    pty slot in your party).
    
    Tyrogue sucks. It has terrible stats and can only ever learn Tackle.
    Then why did I drag you down here just to get a crumby Pokemon? Well,
    maybe there's more to Tyrogue than you think. At Lv20, it will evolve
    into one of three powerful Fighting Pokemon: Hitmonlee, Hitmonchan, or
    Hitmontop. Hells yeah! Well, which one will he evolve into? It's a lit-
    tle complicated, but I'm sure you and your Master's Degree can under-
    stand it. If Tyrogue's Attack stat is higher than its Defense at Lv20,
    you will get a Hitmonlee. If its Defense is higher than its Attack, you
    will be blessed with a Hitmonchan at Lv20. Or, if Attack and Defense
    equal each other (at Lv20 of course), be prepared to raise a Hitmontop.
    Well then, all knowledgeable Mitchell, what's the difference between the
    three? Hitmonlee likes to kick, so it has a higher Attack stat. Hitmon-
    chan is good at punching (especially the elemental ones), so it's has
    good Special Attack. Hitmontop...well...likes to spin around like an
    idiot, so it actually isn't that good (nice stats, but no moves). Hit-
    monlee is better statistically, but I personally like Hitmonchan because
    of the elements. If you can make it learn Ice Punch, Fire Punch, Thun-
    derpunch, and Mega Punch, you have a Pokemon than can pretty much take
    on anything (except Psychic, of course). As for evolving it in your
    favor, give it Proteins and Irons to make it lean however you want. But
    save before it hits Lv20; sometimes the stats won't increase evenly and
    screw it all up.
    
    Well that was surely exciting. Now use an Escape Rope to get the hell
    out of here!!!
    
    
    BACK TO KANTO...FOR A BIT
    -------------------------
    
    Now here's the mandatory part needed to beat the game once and for all.
    Prof. Oak said he would pull some strings to get you into Mt. Silver,
    and the old man delievered on his word (though I don't know just what
    he had to do *shudders*). Mt. Silver is in Johto, but you must return
    to Kanto in order to reach it, so Fly to Goldenrod and take the train
    back. Once in Saffron, Fly to Viridian and make sure you're healed up.
    There's a path going west out of the city that we haven't taken before,
    so do so to enter Route 22.
    
     ------------------------------------------
    |  ROUTE 22  | MORNING |   DAY   |  NIGHT  |
     ------------------------------------------
    |Doduo       |    8%   |    8%   |    -    |
    |Fearow      |   12%   |   12%   |    -    |
    |Ponyta      |    8%   |    8%   |   20%   |
    |Rattata     |   28%   |   28%   |   80%   |
    |Spearow     |   44%   |   44%   |    -    |
     ------------------------------------------
    
    This used to be the path to take to Indigo Plateau in the RBY games. Go
    south and stop at the ledge. Now walk west until wind grass is above
    you; get through it to the other side. West again until more grass is
    below a ledge. Jump over it and continue south until you stop at the
    next ledge. Walk left just a bit then north to a house. If you have a
    good memory, this is the house you had to stop at before Victory Road.
    These hallways were blocked before, but thanks to that wonderful Prof.
    Oak, you're free to travel now. Go west across the main hallway to the
    other skinny one and emerge a different part of Johto.
    
    
    ROUTE 28
    --------
    
     ------------------------------------------------
    |     ROUTE 28     | MORNING |   DAY   |  NIGHT  |
     ------------------------------------------------
    |Dodrio            |   12%   |   12%   |    -    |
    |Doduo             |    8%   |    8%   |    -    |
    |Ponyta            |   24%   |   24%   |   24%   |
    |Rapidash          |   16%   |   16%   |   16%   |
    |Sneasel           |    -    |    -    |    8%   |
    |Tangela           |   24%   |   24%   |   28%   |
    |Ursaring/Donphan* |   16%   |   16%   |   24%   |
     ------------------------------------------------
    *Ursaring for Gold, Donphan for Silver
    
    Be prepared, because the Pokemon here are around Lv40 (the highest wilds
    in the game)! That's better than most trainers you've faced lately. The
    new dude here is one you've seen a bunch of times: Sneasel. This guy is
    rather disappointing with its low Special Attack and lackluster moves.
    You saw how easy it is to kill your Rival's Sneasel, so don't think it
    will be any different with your own.
    
    Walk south through the ledge then west in the wild grass. Stay in that
    direction until you may turn south, then do so and continue left. Just
    follow the path until they force you north, where you'll find a Pokemon
    Center. Now you can Fly here!
    
    Quick little field trip. Go east of the Center where you'll come to some
    skinny trees. Cut them out of your way and follow the path to a house
    placed in the middle of nowhere! It's Ted Kaczynski! Well, no, not real-
    ly. It's some broad who wants to hide away from people, and she'll give
    you TM47 to shut you up. You actually already have this one (Steel Wing)
    but it's good to have extras. Now continue east from the house and click
    on the spot at the end. It's a hidden RARE CANDY! That will come in han-
    dy. Now Fly back to the Center in Mt. Silver.
    
    Okay, this is the very last part of the adventure. Your Pokemon need to
    be at least in the mid-50s to even survive here. Have a good selection
    of items with you too (you know how convenient they can be). I'm going
    to make you go for those not-for-sale-at-any-stores items like Elixers
    and Max Revives while we're in the cave, but things like Full Restores
    you should have. Alrighty then, let's begin our final journey together.
    *sniff* Oh, don't mind me, I just get a little emotional in times like
    these. *bawls out crying* I'm fine, really I am. Just go left of the
    Center and up to the cave entrance. *chokes on own tears*
    
    
    MT. SILVER
    ----------
    
     -----------------------------------------------
    |  MT. SILVER #1  | MORNING |   DAY   |  NIGHT  |
     -----------------------------------------------
    |Golbat           |    8%   |    8%   |    8%   |
    |Graveler         |   32%   |   32%   |   32%   |
    |Larvitar         |   12%   |   12%   |   12%   |
    |Onix             |   28%   |   28%   |   28%   |
    |Ursaring/Donphan*|   20%   |   20%   |   20%   |
     -----------------------------------------------
    |  MT. SILVER #2  | MORNING |   DAY   |  NIGHT  |
     -----------------------------------------------
    |Golbat           |    8%   |    8%   |    8%   |
    |Golduck          |   28%   |   28%   |   20%   |
    |Larvitar         |   12%   |   12%   |   12%   |
    |Misdreavus       |    -    |    -    |   12%   |
    |Quagsire         |   32%   |   32%   |   32%   |
    |Ursaring/Donphan*|   20%   |   20%   |   16%   |
     -----------------------------------------------
    *Ursaring for Gold, Donphan for Silver
    
    If you could catch Larvitar much earlier in the game, that would be the
    best...thing...ever! But you can't, so stop whining. Its stats are okay
    and it gets some pretty good moves, but it's the final evolution that
    makes his little (or rather, huge) guy so great. Tyranitar is Rock/Dark
    with awesome stats and moves like Earthquake and Crunch to back them up.
    The catch? Lv55, that's the catch. Misdreavus is the game's first and
    only pure Ghost Pokemon, making it good against everything but Dark.
    The stats aren't anything to throw a party over (though if you're throw-
    ing a party over a Pokemon's stats, you need medical attention), but it
    will learn some Misdreavus only moves, like Pain Split, which will even
    out you and your opponent's HP (good if you're low). Other than that,
    it's no reason to buy a pinata for.
    
    This part is Mt. Silver #1, by the way. It's pretty easy to navigate in
    (unlike that piece of crap Mt. Mortar), but we'll take some sidetrips
    for items while we're here. Walk straight up from the entrance and turn
    left. Hop over the ledges here for an ESCAPE ROPE! Oh yeah! Now back at
    the opening, go up again and turn right. Get onto the platform and fol-
    low it all around. Once you're off, go right and find another platform.
    At the end of this one, you'll be at a two-way split. Go left for now
    and get off it. Jump the ledge for a MAX ELIXER. Hop down once more and
    wlk right then south for the next ledge. Right now and you'll see that
    platform once again. At the fork, go right this time and down the mini-
    stairs. Tap right a bit then northward for a door.
    
    Here's Mt. Silver #2! Right off the bat, turn west and get into the
    water. Use Waterfall on the little one here and up a little more to the
    stairs. Enter the door you come to and you'll find the only thing here:
    a MAX REVIVE. That might come in handy for the final part here. Go back
    all the way to the entrance of Mt. Silver #2. Now go up, getting onto
    many platforms, and just go the path laid out for you until you see an
    opening. Don't go in it yet, but instead walk straight down and Surf on
    the water. Swim east until a Waterfall is above you, so show it up with
    your Waterfall move and go on land. Find the opening here and take the
    FULL RESTORE in this little room. Now return to that door I made you ig-
    nore two seconds ago and take it. Follow the path northward all the way
    until you see a trainer that seems a lot like you. Weird. Well, I think
    you should save, then see what the kid has to say.
    
     ---------------------------------------
    | RED'S POKEMON | LV |   WEAK AGAINST   |
     ---------------------------------------
    |Pikachu        | 81 |      Ground      |
    |Espeon         | 73 |    Ghost/Dark    |
    |Snorlax        | 75 |     Fighting     |
    |Venusaur       | 77 |   Fire/Psychic   |
    |Charizard      | 77 |  Water/Electric  |
    |Blastoise      | 77 |  Grass/Electric  |
     ---------------------------------------
    
    Holy crap! Well, like I said before, you can win this battle if you have
    six good Pokemon in the mid to late 50s with a good amount of items in
    your bag. Pikachu is the highest in level, but the easiest of the bunch
    if you have a Ground with Earthquake. If you don't, it will hurl Elect-
    ricity at your face until you kill it. Still, it has low Defense, so you
    can really take it on with whatever. Espeon is just the same as those
    Alakazam's you've been facing, only with higher Defense! Not even Shadow
    Ball seems to work well on this thing. Well, if you just happen to have
    a Dark (probably not), there's really nothing you can do about it. Oth-
    erwise, the best stratigy is to bring out a Psychic type and do attacks
    on it that aren't Psychic. Snorlax is by far the hardest of the bunch
    (high HP + high Defense + high Attack = kick-ass Pokemon). As you chip
    away at its HP with whatever, it will Slam you, which is a strong Normal
    attack if you haven't figured that out. The most hair-pulling part of
    all is that when you think he's about you die, boom! He pulls out the
    good old Rest (which will even cure status conditions if you happened to
    Poison it or something like that). If that ain't enough, he will Snore
    at as he sleeps. Yikes! What will work is if you have a Rock Pokemon.
    Snorlax can't get past the type resistance and you'll have an easier
    time taking it down. The three Lv77 starters are probably the easiest
    of the bunch, but that's not really saying anything (they have some good
    competition). Venusaur will use Solar Beam no matter what you bring out,
    so Fire might be better than Psychic or Flying in this situation. Char-
    izard will attack nonstop with Flamethrower or Wing Attack (depending on
    what you have out). Water still works very good on it, so stick to that
    plan. Blastoise's high Defense might get in the way of whatever you do
    (plus the Surf/Rain Dance combo is a killer too, even to fellow Water
    types). I wouldn't recommend bring out a Grass because it does have
    Blizzard, so a high-level Electric is your best bet.
    
    When you win, the credits will roll once again. Congratulations! You
    just beat the Pokemon Gold/Silver RPG! Now, if you really want to beat 
    it, go and complete your Pokedex by catching all 251! Heh, that'll make 
    the precious little time you have on this Earth just float away.
    
    
     ----------------------------------------------------------------------
    |                                                            |         |
    |                           CHECKLIST                        |  pizza  |
    |                                                            |         |
     ----------------------------------------------------------------------
    
    Alrighty then, if you feel you're too good for my walkthrough (all that
    hard work for nothing, huh? Jerk), and feel that all you need is a broad
    idea of what to do, I've provided a checklist with extremely vague in-
    structions. You can thank me appropriately later (or inappropriately, if
    you're into that kind of stuff *wink wink nudge nudge say no more*).
    
    Items marked with an * are optional, but recommended.
    
    
    A LEGEND'S BEGINNINGS
    ---------------------
    [] Set time and name
    [] Get Pokegear and set day
    [] Choose Starting Pokemon in Elm's Lab
    [] Get Map Card in Cherrygrove*
    [] Get Egg and Pokedex from Mr. Pokemon's house
    [] Rival Battle #1 in Cherrygrove
    [] Give Egg to Prof. Elm
    
    
    THE ZEPHYR BADGE
    ----------------
    [] Arrive in Violet City
    [] Climb Sprout Tower and get HM05
    [] Defeat Faulker for the Zephyr Badge
    
    
    THE HIVE BADGE
    --------------
    [] Take Egg from Prof. Elm's Aide
    [] Pass through Union Cave to arrive in Azalea Town
    [] Talk to Kurt and follow him
    [] Beat Team Rocket in Slowpoke Well
    [] Rival Battle #2 in Azalea
    [] Defeat Bugsy for the Hive Badge
    
    
    THE PLAIN BADGE
    ---------------
    [] Trap the Farfetch'd in Ilex Forest and get HM01
    [] Explore Ilex Forest and get TM02*
    [] Arrive in Goldenrod City
    [] Borrow the Bicycle for advertising*
    [] Win Radio Card in Radio Tower*
    [] Enter Bug Catching Contest in National Park*
    [] Defeat Whitney for the Plain Badge
    
    
    THE FOG BADGE
    -------------
    [] Get Squirtbottle from Goldenrod Flower Shop
    [] Clear the path from Sudowoodo and recieve TM08
    [] Explore Dark Cave to New Bark and show Elm the Egg*
    [] Arrive in Ecruteak City
    [] Beat the Komono Girls for HM03
    [] Arrive in Olivine City and get HM04
    [] Rival Battle #3 in Burned Tower*
    [] Release Raikou, Entei, and Suicine from Burned Tower*
    [] Defeat Morty for the Fog Badge
    
    
    THE STORM BADGE
    ---------------
    [] Climb the Olivine Lighthouse and talk to Jasmine
    [] Arrive in Ciawood Island
    [] Get Secretpotion from the Ciawood Pharmacy
    [] Defeat Chuck for the Storm Badge
    
    
    THE MINERAL BADGE
    -----------------
    [] Recieve HM02 from Chuck's wife
    [] Give Secretpotion to Amphy at the top of the Lighthouse
    [] Pick up stray items in Johto that require HMs*
    [] Solve the puzzles at the Ruins of Alph*
    [] Defeat Jasmine for the Mineral Badge
    
    
    THE GLACIER BADGE
    -----------------
    [] Arrive in Mahogany Town
    [] KO/Catch Red Gyarados at the Lake of Rage
    [] Talk to Lance and follow him
    [] Beat Team Rocket at their HQ and destroy the signal for HM06
    [] Defeat Pryce for the Glacier Badge
    
    
    THE RISING BADGE
    ----------------
    [] Climb Radio Tower and beat the Rocket Imposter
    [] Rival Battle #4 in the Underground Warehouse
    [] Beat Team Rocket at the Warehouse and finish them off at Radio Tower
    [] Get through Ice Path, grab HM07, and arrive at Blackthorn City
    [] Defeat Clair and find the Dragonfang for the Rising Badge
    
    
    THE ELITE FOUR
    --------------
    [] Climb Tin Tower and capture Ho-Oh* (Gold Only)
    [] Explore Whirl Islands and capture Lugia* (Silver Only)
    [] Arrive in Kanto
    [] Get through Victory Road and arrive at Indigo Plateau
    [] Rival Battle #5 in Victory Road
    [] Defeat Will, Koga, Bruno, and Karen at the Pokemon League
    [] Defeat Lance to become Pokemon Champion
    
    
    EAST KANTO
    ----------
    [] Receive S.S.Ticket from Prof. Elm
    [] Find the lost girl on the S.S. Aqua and arrive in Kanto
    [] Defeat Lt. Surge for the Thunder Badge
    [] Defeat Sabrina for the Marsh Badge
    [] Defeat Erika for the Rainbow Badge
    [] Defeat Janine for the Soul Badge
    [] Get through Rock Tunnel to the Power Plant
    [] Find the last Rocket and recover the Machine Part
    [] Defeat Misty for the Cascade Badge
    [] Restore electricity to Kanto and get the Rail Pass
    [] Get the Expn. Card from Lavender's Radio Tower and wake Snorlax
    [] Get through Diglett's Cave to Pewter City
    
    
    WEST KANTO
    ----------
    [] Recieve Silver/Rainbow Wing from old man in Pewter*
    [] Defeat Brock for the Boulder Badge
    [] Rival Battle #6 in Mt. Moon*
    [] Talk to Prof. Oak in Pallet Town
    [] Meet Blue on Cinnibar Island
    [] Defeat Blaine for the Volcano Badge
    [] Defeat Blue for the Earth Badge
    [] Talk to Prof. Oak to gain access to Mt. Silver
    
    
    THE LAST PARTS OF JOHTO
    -----------------------
    [] Explore Whirl Islands and capture Lugia* (Gold Only)
    [] Climb Tin Tower and capture Ho-Oh* (Silver Only)
    [] Explore Mt. Mortar and pick up some prizes*
    [] Explore Mt. Silver and defeat Red
    
    
    OTHER
    -----
    [] Complete the Pokedex (good luck, mofo)
    
    
    
     ----------------------------------------------------------------------
    |                                                     |                |
    |                         POKEDEX                     |  Mountain Dew  |
    |                                                     |                |
     ----------------------------------------------------------------------
    
    My Pokedex here doesn't really say everything, but it's good enough. I
    tried to give a little synopsis after every new catchable Pokemon so you
    wouldn't have to decipher this piece of crap, but if you're dying to
    know where to catch a Psyduck or how to evolve a Seadra or something
    like that, here you go.
    
    Type abbreviations:  Game abbreviations:     "How to Get" abbreviations:
    Normal (No)          Red (R)                 Wild Grass in Route... (R)
    Fire (Fi)            Blue (B)                Fish on Route... (F)
    Water (Wa)           Yellow (Y)              Surf on Route... (S)
    Electric (El)        Gold (G)                Dark Cave (DC)
    Grass (Gr)           Silver (S)              Union Cave (UC)
    Ice (Ic)             Crystal (C)             Ilex Forest (IF)
    Fighting (Ft)                                National Park (NP)
    Poison (Po)          Stat abbreviations:     Bug Catching Contest (BCC)
    Ground (Gd)          Hit Points (HP)         Mt. Mortar (MtM)
    Flying (Fl)          Attack (AT)             Ice Path (IP)
    Psychic (Ps)         Defense (DE)            Rock Tunnel (RT)
    Bug (Bu)             Special Attack (SA)     Slowpoke Well (SW)
    Rock (Ro)            Special Defense (SD)    Johto Game Corner (Jht GC)
    Ghost (Gh)           Speed (SP)              Kanto Game Corner (Knt GC)
    Dragon (Dr)                                  Ruins of Alph (RoA)
    Dark (Da)                                    Victory Road (VR)
    Steel (St)                                   Mt. Silver (MtS)
    
    Note: If item listed in "Evolves by" section is not a stone, one must
    trade the Pokemon while holding that item.
    
    Pokemon listed with an * have a choice to evolve into any of the pro-
    ceeding Pokemon in the evolutionary group.
    
     ----------------------------------------------------------------------
    |NAME      |TYPE |EVOLVES BY|GAMES |HP|AT|DE|SA|SD|SP|   HOW TO GET    |
     ----------------------------------------------------------------------
    |Chikorita | Gr  |    -     |   GSC|C-|C |B-|C-|C+|C-| Prof. Elm's Lab |
    |Bayleef   | Gr  |   Lv16   |   GSC|C+|B-|B+|B-|B+|C |     Evolve      |
    |Meganium  | Gr  |   Lv32   |   GSC|B+|A-|A |A-|A |B+|     Evolve      |
     ----------------------------------------------------------------------
    |Cyndaquil | Fi  |    -     |   GSC|D+|C-|D+|C+|C-|B-| Prof. Elm's Lab |
    |Quilava   | Fi  |   Lv14   |   GSC|C+|C+|C+|B+|C+|B+|     Evolve      |
    |Typhlosion| Fi  |   Lv36   |   GSC|B+|A-|B+|A |B+|A |     Evolve      |
     ----------------------------------------------------------------------
    |Totodile  | Wa  |    -     |   GSC|C-|B-|B-|C-|C-|D+| Prof. Elm's Lab |
    |Croconaw  | Wa  |   Lv18   |   GSC|C+|B+|B+|B-|B-|C |     Evolve      |
    |Feraligatr| Wa  |   Lv30   |   GSC|A-|A+|A |B+|B+|B+|     Evolve      |
     ----------------------------------------------------------------------
    |Pidgey    |Fl/No|    -     |RBYGSC|D+|C-|C-|C-|C-|C |R2,5,29-31,35-37 |
    |Pidgeotto |Fl/No|   Lv18   |RBYGSC|C+|B-|C+|C-|C-|B |R8,13,15,25,37,43|
    |Pidgeot   |Fl/No|   Lv36   |RBYGSC|B |B+|B |B-|B-|A-|     Evolve      |
     ----------------------------------------------------------------------
    |Spearow   |Fl/No|    -     |RBYGSC|D+|B-|D-|D-|D-|B+|R4,9,22,33,42,46 |
    |Fearow    |Fl/No|   Lv20   |RBYGSC|C+|A-|B |C+|C+|A-| R9,10,16-18,22  |
     ----------------------------------------------------------------------
    |Hoothoot  |Fl/No|    -     |   GSC|C+|D-|D-|D |C |C-|R2,29-31,35,37,NP|
    |Noctowl   |Fl/No|   Lv20   |   GSC|A |C-|C-|B+|A-|B |  R2,8,13-15,43  |
     ----------------------------------------------------------------------
    |Rattata   | No  |    -     |RBYGSC|D |B-|D-|F |D-|B |R3,29-34,38,39,46|
    |Raticate  | No  |   Lv20   |RBYGSC|C+|B+|C+|C-|B |A-|R7,10,26,27,38,39|
     ----------------------------------------------------------------------
    |NAME      |TYPE |EVOLVES BY|GAMES |HP|AT|DE|SA|SD|SP|   HOW TO GET    |
     ----------------------------------------------------------------------
    |Sentret   | No  |    -     |   GSC|D+|C-|D |D-|D+|F |      R1,29      |
    |Furret    | No  |   Lv15   |   GSC|B+|B+|B-|C-|C |A-|       R1        |
     ----------------------------------------------------------------------
    |Pichu     | El  |    -     |   GSC|D |C-|F |D-|D-|C |    Breeding     |
    |Pikachu   | El  |  Taming  |RBYGSC|D |C+|D-|C-|D+|B+|       R2        |
    |Raichu    | El  |Thundr Stn|RB GSC|C+|A-|C |A-|B+|A-|     Evolve      |
     ----------------------------------------------------------------------
    |Caterpie  | Bu  |    -     |RBYGSC|C |D-|D+|F |F |C-|R2,30,31,Ilex For|
    |Metapod   | Bu  |   Lv7    |RBYGSC|C-|F |C+|D-|D-|D-|R2,30,31,Ilex For|
    |Butterfree|Bu/Fl|   Lv10   |RBYGSC|B-|D+|C-|A-|A-|B+|  R2,BCC in NP   |
     ----------------------------------------------------------------------
    |Weedle    |Bu/Po|    -     |RB GSC|D+|D |D |F |F |C-|R2,30,31,Ilex For|
    |Kakuna    |Bu/Po|   Lv7    |RB GSC|C |D-|C |F |F |D |R2,30,31,Ilex For|
    |Beedrill  |Bu/Po|   Lv10   |RB GSC|B-|B+|C-|D+|B+|B+|  R2,BCC in NP   |
     ----------------------------------------------------------------------
    |Ledyba    |Bu/Fl|    -     |    SC|D+|F |D |D+|B+|C |   R2,30,31,37   |
    |Ledian    |Bu/Fl|   Lv18   |    SC|C |D-|C-|C+|A+|B+|       R2        |
     ----------------------------------------------------------------------
    |Spinarak  |Bu/Po|    -     |   G C|D+|B-|D |C-|C-|D-|   R2,30,31,37   |
    |Ariados   |Bu/Po|   Lv22   |   G C|C-|A-|B |C+|C-|D+|       R2        |
     ----------------------------------------------------------------------
    |Geodude   |Ro/Gd|    -     |RBYGSC|C-|B+|A |D |D |F |R45,46,DC,UC,MtM |
    |Graveler  |Ro/Gd|   Lv25   |RBYGSC|C+|A-|A+|D+|D+|D-|  R45,DC,UC,MtM  |
    |Golem     |Ro/Gd|  Trade   |RBYGSC|B-|A+|A+|C+|B |C-|     Evolve      |
     ----------------------------------------------------------------------
    |NAME      |TYPE |EVOLVES BY|GAMES |HP|AT|DE|SA|SD|SP|   HOW TO GET    |
     ----------------------------------------------------------------------
    |Zubat     |Po/Fl|    -     |RBYGSC|D+|C-|D+|F |D |C-| DC,UC,MtM,IP,SW |
    |Golbat    |Po/Fl|   Lv22   |RBYGSC|B |B+|B-|B |B+|B+| DC,UC,MtM,IP,Sw |
    |Crobat    |Po/Fl|  Taming  |   GSC|A-|A-|B+|B |B+|A+|     Evolve      |
     ----------------------------------------------------------------------
    |Cleffa    | No  |    -     |   GSC|C |F |F |C-|C |F |    Breeding     |
    |Clefairy  | No  |  Taming  |RBYGSC|B-|C-|C |B-|B |D-|    Mt. Moon     |
    |Clefable  | No  |Moon Stone|RBYGSC|A-|B+|B+|A-|A-|B-|     Evolve      |
     ----------------------------------------------------------------------
    |Igglybuff | No  |    -     |   GSC|A-|D-|F |D+|F |F |    Breeding     |
    |Jigglybuff| No  |  Taming  |RBYGSC|A+|C-|F |D+|F |F |      R3,R4      |
    |Wigglytuff| No  |Moon Stone|RBYGSC|A+|B |C-|B+|C-|D+|     Evolve      |
     ----------------------------------------------------------------------
    |Togepi    | No  |    -     |   GSC|D |F |B-|D+|B-|F |   Mystery Egg   |
    |Togetic   |No/Fl|  Taming  |   GSC|C |D+|B+|B+|A |D-|     Evolve      |
     ----------------------------------------------------------------------
    |Sandshrew | Gr  |    -     | BYGSC|C-|B+|A-|F |F |D+|  UC,MtM,Jht GC  |
    |Sandslash | Gr  |   Lv22   | BYGSC|B-|A-|A+|D+|C-|C+|   R26,27,MtM    |
     ----------------------------------------------------------------------
    |Ekans     | Po  |    -     |R  GSC|D+|C |D+|C-|C+|C+|  R3,32,Jht GC   |
    |Arbok     | Po  |   Lv22   |R  GSC|C+|A-|B |C+|B+|B+|    R3,26,27     |
     ----------------------------------------------------------------------
    |Dunsparce | No  |    -     |   GSC|B-|B+|B-|A-|B-|B+|    Dark Cave    |
     ----------------------------------------------------------------------
    |NAME      |TYPE |EVOLVES BY|GAMES |HP|AT|DE|SA|SD|SP|   HOW TO GET    |
     ----------------------------------------------------------------------
    |Mareep    | El  |    -     |   GS |C+|D+|D+|B-|C-|D+|   R32,42,43     |
    |Flaaffy   | El  |   Lv15   |   GS |B-|C |C |B+|C+|D+|     R42,43      |
    |Ampharos  | El  |   Lv30   |   GS |A-|B |B |A+|A-|C |     Evolve      |
     ----------------------------------------------------------------------
    |Wooper    |Wa/Gd|    -     |   GSC|C+|C-|C-|F |F |B-|     R32,RoA     |
    |Quagsire  |Wa/Gd|   Lv20   |   GSC|A |B+|B+|B |B |D |  R26,27,UC,RoA  |
     ----------------------------------------------------------------------
    |Gastly    |Gh/Po|    -     |RBYGSC|D |D |D |A-|D-|B+|Blspt Tow,Tin Tow|
    |Haunter   |Gh/Po|   Lv25   |RBYGSC|C-|C |D+|A-|C+|A |       R8        |
    |Gengar    |Gh/Po|  Trade   |RBYGSC|C+|B-|C |A+|B+|A+|     Evolve      |
     ----------------------------------------------------------------------
    |Unown     | Ps  |    -     |   GSC|C+|C-|C-|F |F |B-|  Ruins of Alph  |
     ----------------------------------------------------------------------
    |Onix      |Ro/Gd|    -     |RBYGSC|D |C |A+|F |D+|B+|  UC,VR,RT,MtS   |
    |Steelix   |St/Gd|Metal Coat|   GSC|A+|A-|A+|C |B-|F |     Evolve      |
     ----------------------------------------------------------------------
    |Bellsprout|Gr/Po|    -     | BYGSC|C+|B+|D |B |D-|C-|R5,6,24,31,32,44 |
    |Weepinbell|Gr/Po|   Lv21   | BYGSC|C+|A-|C-|B+|C-|C+|    R24,25,44    |
    |Victreebel|Gr/Po|Leaf Stone| BYGSC|B+|A |B-|A-|C |B+|     Evolve      |
     ----------------------------------------------------------------------
    |Hoppip    |Gr/Fl|    -     |   GSC|D+|D |D+|D |C |C-|  R13-15,32,33   |
    |Skiploom  |Gr/Fl|   Lv18   |   GSC|C+|C-|C-|C-|B |B+|       R14       |
    |Jumpluff  |Gr/Fl|   Lv27   |   GSC|B |C |B |C |B+|A+|     Evolve      |
     ----------------------------------------------------------------------
    |NAME      |TYPE |EVOLVES BY|GAMES |HP|AT|DE|SA|SD|SP|   HOW TO GET    |
     ----------------------------------------------------------------------
    |Paras     |Bu/Gr|    -     |RBYGSC|D+|B+|C |C-|C |D-| Ilex For,NP,MtM |
    |Parasect  |Bu/Gr|   Lv24   |RBYGSC|C+|A |B+|C+|B+|D-|     Evolve      |
     ----------------------------------------------------------------------
    |Poliwag   | Wa  |    -     |RBYGSC|B-|B |C+|B-|C+|B-| F30,31,35,43,44 |
    |Poliwhirl*| Wa  |   Lv25   |RBYGSC|A-|B+|B+|B |B |A-| S22,28,30,31,44 |
    |Poliwrath |Wa/Ft|Water Stne|RBYGSC|A |A+|B+|A-|B+|D |     Evolve      |
    |Politoed  | Wa  |King's Rck|   GSC|A-|B+|B+|A |A |B |     Evolve      |
     ----------------------------------------------------------------------
    |Magikarp  | Wa  |    -     |RBYGSC|D |F |C |F |F |B+|  Fish anywhere  |
    |Gyarados  |Wa/Fl|   Lv20   |RBYGSC|A |A+|B+|C |A-|B+|Surf Lake of Rage|
     ----------------------------------------------------------------------
    |Goldeen   | Wa  |    -     |RBYGSC|D+|B |B-|D-|C-|C+| F4,24,42,UC,MtM |
    |Seaking   | Wa  |   Lv33   |RBYGSC|B-|A |B-|C+|B+|B-| F4,24,42,UC,MtM |
     ----------------------------------------------------------------------
    |Slowpoke* |Wa/Ps|    -     |RBYGSC|B-|D+|D+|D+|D+|F |  Slowpoke Well  |
    |Slowbro   |Wa/Ps|   Lv37   |RBYGSC|A-|B+|A+|A+|A-|F |  Slowpoke Well  |
    |Slowking  |Wa/Ps|King's Rck|   GSC|A |A+|B+|A |A+|D-|     Evolve      |
     ----------------------------------------------------------------------
    |Oddish    |Gr/Po|    -     |R YGSC|D+|C-|C-|B |C+|D-|  R5,6,24,25,IF  |
    |Gloom*    |Gr/Po|   Lv21   |R YGSC|C+|B-|B |B+|B+|D+|       R5        |
    |Vileplume |Gr/Po|Leaf Stone|R YGSC|A-|B |B |A+|A-|C |     Evolve      |
    |Bellossom | Gr  |Sun Stone |   GSC|B |B+|A-|B+|A-|C+|     Evolve      |
     ----------------------------------------------------------------------
    |Drowsee   | Ps  |    -     |RBYGSC|C+|C-|C-|D+|B+|D |    R11,34,35    |
    |Hypno     | Ps  |   Lv26   |RBYGSC|B+|B+|B-|B+|A-|B-|       R11       |
     ----------------------------------------------------------------------
    |NAME      |TYPE |EVOLVES BY|GAMES |HP|AT|DE|SA|SD|SP|   HOW TO GET    |
     ----------------------------------------------------------------------
    |Abra      | Ps  |    -     |RBYGSC|F |F |F |A+|C+|A-| R5,6,8,25,34,35 |
    |Kadabra   | Ps  |   Lv16   |RBYGSC|D |D |F |A |D+|A+|       R8        |
    |Alakazam  | Ps  |  Trade   |RBYGSC|C+|C-|D+|A+|B+|A+|     Evolve      |
     ----------------------------------------------------------------------
    |Ditto     | No  |    -     |RBYGSC|D+|C-|C-|C-|C-|C-|     R34,35      |
     ----------------------------------------------------------------------
    |Pineco    | Bu  |    -     |   GSC|C-|C+|A-|D |D |F | Forest Headbutt |
    |Forretress|Bu/St|   Lv31   |   GSC|B |A-|A+|C+|C+|D+|     Evolve      |
     ----------------------------------------------------------------------
    |Nidoran F | Po  |    -     |RBYGSC|C+|C-|C-|C-|C-|D+|     R35,36      |
    |Nidorina  | Po  |   Lv16   |RBYGSC|B-|B-|B+|C-|C-|C+|     R13-15      |
    |Nidoqueen |Po/Gd|Moon Stone|RBYGSC|A-|B+|A-|B+|A-|B+|     Evolve      |
     ----------------------------------------------------------------------
    |Nidoman M | Po  |    -     |RBYGSC|C-|C |D |D+|D+|C-|     R35,36      |
    |Nidorino  | Po  |   Lv16   |RBYGSC|A |B+|B+|B |B |D |     R13-15      |
    |Nidoking  |Po/Gd|Moon Stone|RBYGSC|A |A-|B+|A-|B+|A-|     Evolve      |
     ----------------------------------------------------------------------
    |Yanma     |Bu/Fl|    -     |   GSC|B-|B-|C-|B+|C-|A-|       R35       |
     ----------------------------------------------------------------------
    |Sunkern   | Gr  |    -     |   GSC|D |D |D |D |D |D |R24,National Park|
    |Sunflora  | Gr  |Sun Stone |   GSC|B-|B+|C |A |B+|D |     Evolve      |
     ----------------------------------------------------------------------
    |NAME      |TYPE |EVOLVES BY|GAMES |HP|AT|DE|SA|SD|SP|   HOW TO GET    |
     ----------------------------------------------------------------------
    |Exeggcute |Gr/Ps|    -     |RBYGSC|C+|C-|C-|F |F |B-| Forest Headbutt |
    |Exeggutor |Gr/Ps|Leaf Stone|RBYGSC|A |B+|B+|B |B |D |     Evolve      |
     ----------------------------------------------------------------------
    |Sudowoodo | Ro  |    -     |   GSC|B-|B+|B-|A-|B-|B+|Squirtbottle R36 |
     ----------------------------------------------------------------------
    |Wobbuffet | Ps  |    -     |   GSC|A+|D |C |D |C+|D-|    Dark Cave    |
     ----------------------------------------------------------------------
    |Venonat   |Bu/Po|    -     |RBYGSC|C+|A |B+|C+|B+|D-|R24,43,BCC in NP |
    |Venomoth  |Bu/Po|   Lv31   |RBYGSC|A-|B |B |A+|A-|C |       R24       |
     ----------------------------------------------------------------------
    |Scyther   |Bu/Fl|    -     |R YGSC|B-|A |B+|C+|B+|A+|    BCC in NP    |
    |Scizor    |Bu/St|Metal Coat|   GSC|B-|A+|A |C |B+|C+|     Evolve      |
     ----------------------------------------------------------------------
    |Pinsir    | Bu  |    -     | BYGSC|B-|A+|A-|C-|B-|B+|    BCC in NP    |
     ----------------------------------------------------------------------
    |Heracross |Bu/Ft|    -     |   GSC|B+|A+|B+|D+|A-|C-|Mountain Headbutt|
     ----------------------------------------------------------------------
    |Koffing   | Po  |    -     |RB GSC|D+|C+|A-|C+|C-|D-|  Burned Tower   |
    |Weezing   | Po  |   Lv35   |RB GSC|C+|A-|A+|B+|B-|C+|     Evolve      |
     ----------------------------------------------------------------------
    |NAME      |TYPE |EVOLVES BY|GAMES |HP|AT|DE|SA|SD|SP|   HOW TO GET    |
     ----------------------------------------------------------------------
    |Grimer    | Po  |    -     |RBYGSC|B |B+|C-|D |C-|F |     R16-18      |
    |Muk       | Po  |   Lv38   |RBYGSC|A |A |B |C+|A-|C-|     R16-18      |
     ----------------------------------------------------------------------
    |Magnemite |El/St|    -     |RBYGSC|D |C-|B-|A |B-|C-|   R6,11,38,39   |
    |Magneton  |El/St|   Lv30   |RBYGSC|C+|C+|A-|A-|D+|B-|     Evolve      |
     ----------------------------------------------------------------------
    |Voltorb   | El  |    -     |RBYGSC|D+|F |C+|C-|C-|A+|       R10       |
    |Electrode | El  |   Lv30   |RBYGSC|C+|C-|B |B+|B+|A+|     Evolve      |
     ----------------------------------------------------------------------
    |Aipom     | No  |    -     |   GSC|C+|B |B+|D+|C-|B+|Mountain Headbutt|
     ----------------------------------------------------------------------
    |Snubbull  | No  |    -     |   GSC|C+|B+|C |C-|C-|F |       R38       |
    |Granbull  | No  |   Lv23   |   GSC|A-|A+|B |C+|C+|D+|     Evolve      |
     ----------------------------------------------------------------------
    |Vulpix    | Fi  |    -     | BY S |D+|D+|C-|C |B |B-|   R7,8,36,37    |
    |Ninetales | Fi  |Fire Stone| BY S |B |B+|B+|B+|A |A-|     Evolve      |
     ----------------------------------------------------------------------
    |Growlithe | Fi  |    -     |R YG C|C-|D+|C-|B |C-|C |     R7,8,37     |
    |Arcanine  | Fi  |Fire Stone|R YG C|A-|A+|B+|A-|B+|A-|     Evolve      |
     ----------------------------------------------------------------------
    |Stantler  | No  |    -     |   GSC|B-|A-|C+|B+|B+|A-|     R36,37      |
     ----------------------------------------------------------------------
    |NAME      |TYPE |EVOLVES BY|GAMES |HP|AT|DE|SA|SD|SP|   HOW TO GET    |
     ----------------------------------------------------------------------
    |Marill    | Wa  |    -     |   GSC|B-|F |C |F |C-|D+|   Mt. Mortar    |
    |Azumarill | Wa  |   Lv18   |   GSC|A |C-|B+|C-|B+|D |     Evolve      |
     ----------------------------------------------------------------------
    |Diglett   | Gd  |    -     |RBYGSC|F |C |F |D+|C-|A-| Diglett's Cave  |
    |Dugtrio   | Gd  |   Lv26   |RBYGSC|D+|B+|C |C-|D+|A-| Diglett's Cave  |
     ----------------------------------------------------------------------
    |Mankey    | Ft  |    -     |R YG  |D+|B+|D |B+|D+|B-|      R9,42      |
    |Primeape  | Ft  |   Lv28   |R YG  |B-|A |C+|B-|B+|A-|       R9        |
     ----------------------------------------------------------------------
    |Meowth    | No  |    -     | B  SC|C+|C-|C-|F |F |C-|   R5-8,38,39    |
    |Persian   | No  |   Lv28   | B  SC|A-|B |B |A+|A-|C |     Evolve      |
     ----------------------------------------------------------------------
    |Psyduck   | Wa  |    -     |RBYGSC|C-|C-|C-|C+|C-|C | S6,45,Ilex For  |
    |Golduck   | Wa  |   Lv33   |RBYGSC|C-|B+|B+|A-|B+|B+| S6,45,Ilex For  |
     ----------------------------------------------------------------------
    |Machop    | Ft  |    -     |RBYGSC|D+|B+|C-|D-|D-|D-|     MtM,RT      |
    |Machoke   | Ft  |   Lv28   |RBYGSC|A-|A |B+|D+|C |D+|     MtM,RT      |
    |Machamp   | Ft  |  Trade   |RBYGSC|A |A+|A-|C+|B+|C+|     Evolve      |
     ----------------------------------------------------------------------
    |Tyrogue*  | Ft  |    -     |   GSC|D |D |D |D |D |D+|Beat Kiyo in MtM |
    |Hitmonlee | Ft  |AT>DE Lv20|RBYGSC|C-|A+|C+|D-|A |A-|     Evolve      |
    |Hitmonchan| Ft  |AT<DE Lv20|RBYGSC|B-|B+|B-|A-|B-|B+|     Evolve      |
    |Hitmontop | Ft  |AT=DE Lv20|   GSC|C |A-|A-|D+|A+|B |     Evolve      |
     ----------------------------------------------------------------------
    |NAME      |TYPE |EVOLVES BY|GAMES |HP|AT|DE|SA|SD|SP|   HOW TO GET    |
     ----------------------------------------------------------------------
    |Girafarig |Ps/No|    -     |   GS |B-|B+|B-|A-|B-|B+|       R43       |
     ----------------------------------------------------------------------
    |Tauros    | No  |    -     |RBYGSC|B-|A-|A-|C-|B+|A+|     R38,39      |
     ----------------------------------------------------------------------
    |Miltank   | No  |    -     |   GSC|A |B+|A |C-|B+|A |     R38,39      |
     ----------------------------------------------------------------------
    |Magby     | Fi  |    -     |   GSC|C-|B+|D |B+|D+|B+|    Breeding     |
    |Magmar    | Fi  |   Lv30   | B GSC|C+|A-|B-|A |A-|A |  Burned Tower   |
     ----------------------------------------------------------------------
    |Smoochum  |Ic/Ps|    -     |   GSC|C-|D-|F |B+|B-|B-|    Breeding     |
    |Jynx      |Ic/Ps|   Lv30   |RB GSC|C+|C-|D-|A+|A-|A |    Ice Path     |
     ----------------------------------------------------------------------
    |Elekid    | El  |    -     |   GSC|C-|C |D |B |C+|A-|    Breeding     |
    |Electabuzz| El  |   Lv30   |R  GSC|C+|B+|C |A-|B+|A |       R10       |
     ----------------------------------------------------------------------
    |Mr. Mime  | Ps  |    -     |RBYGSC|D+|C-|D+|A |A+|B+|   R21,Knt GC    |
     ----------------------------------------------------------------------
    |Smeargle  | No  |    -     |   GSC|C+|F |D-|F |C-|B |  Ruins of Alph  |
     ----------------------------------------------------------------------
    |Farfetch'd|Fl/No|    -     |RBYGSC|C |B-|C |C |C+|C+|     R38,39      |
     ----------------------------------------------------------------------
    |NAME      |TYPE |EVOLVES BY|GAMES |HP|AT|DE|SA|SD|SP|   HOW TO GET    |
     ----------------------------------------------------------------------
    |Natu      |Ps/Fl|    -     |   GSC|D+|C |C-|B |C-|B+|  Ruins of Alph  |
    |Xatu      |Ps/Fl|   Lv25   |   GSC|B-|B+|B |A-|B |A-|     Evolve      |
     ----------------------------------------------------------------------
    |Qwilfish  |Wa/Po|    -     |   GSC|C+|A-|B+|C+|C+|D+|    R12,13,32    |
     ----------------------------------------------------------------------
    |Tentacool |Wa/Po|    -     |RBYGSC|C-|C-|D+|C-|A-|D+|  Surf anywhere  |
    |Tentacruel|Wa/Po|   Lv30   |RBYGSC|B |B+|C+|B+|A+|A-|  Surf anywhere  |
     ----------------------------------------------------------------------
    |Krabby    | Wa  |    -     |RBYGSC|D |A |A-|F |F |C |    F19,34,40    |
    |Kingler   | Wa  |   Lv28   |RBYGSC|C |A+|A+|C-|C-|D+|    F19,34,40    |
     ----------------------------------------------------------------------
    |Shuckle   |Bu/Ro|    -     |   GSC|F |F |A+|F |A+|F |  Rock Smashing  |
     ----------------------------------------------------------------------
    |Staryu    | Wa  |    -     |RBYGSC|D |C-|C+|B+|C+|B+|    F19,34,40    |
    |Starmie   | Wa  |Water Stne|RBYGSC|C |B+|B+|A |B+|A+|     Evolve      |
     ----------------------------------------------------------------------
    |Shellder  | Wa  |    -     |RBYGSC|D |B-|A-|C-|D-|D+| Olivine Harbor  |
    |Cloyster  |Wa/Ic|Water Stne|RBYGSC|C+|A-|A+|A-|C-|B-|     Evolve      |
     ----------------------------------------------------------------------
    |Corsola   |Wa/Ro|    -     |   GSC|C+|C-|A-|B-|B+|D-|    F19,34,40    |
     ----------------------------------------------------------------------
    |NAME      |TYPE |EVOLVES BY|GAMES |HP|AT|DE|SA|SD|SP|   HOW TO GET    |
     ----------------------------------------------------------------------
    |Remoraid  | Wa  |    -     |   GS |D+|B |D-|B-|D |B |       F44       |
    |Octillery | Wa  |   Lv25   |   GS |B-|A |B+|A |B+|D+|     Evolve      |
     ----------------------------------------------------------------------
    |Chinchou  |Wa/El|    -     |   GSC|B |D+|D+|C+|C+|B | Olivine Harbor  |
    |Lanturn   |Wa/El|   Lv27   |   GSC|A+|C+|C+|B |B |B-| Olivine Harbor  |
     ----------------------------------------------------------------------
    |Seel      | Wa  |    -     |RBYGSC|C+|D+|B-|C-|B |D+|  Whirl Islands  |
    |Dewgong   |Wa/Ic|   Lv34   |RBYGSC|A |B+|B+|B+|A |B |     Evolve      |
     ----------------------------------------------------------------------
    |Lickitung | No  |    -     |RBYGSC|B+|C-|B+|B-|B+|F |       R44       |
     ----------------------------------------------------------------------
    |Tangela   | Gr  |    -     |RBYGSC|C+|C+|A+|A-|D |B-|       R44       |
     ----------------------------------------------------------------------
    |Eevee*    | No  |    -     |RBYGSC|C+|C-|C-|C-|B-|C-|Bill House,Knt GC|
    |Vaporeon  | Wa  |Water Stne|RBYGSC|A+|B |B-|A+|A-|B |     Evolve      |
    |Jolteon   | El  |Thundr Stn|RBYGSC|B-|B-|C+|A |A-|A+|     Evolve      |
    |Flareon   | Fi  |Fire Stone|RBYGSC|B-|A+|C+|A |A+|C+|     Evolve      |
    |Espeon    | Ps  |Day Taming|   GSC|B-|B-|C+|A+|A-|A+|     Evolve      |
    |Umbreon   | Da  |Ngt Taming|   GSC|A |B-|A+|B-|A+|C+|     Evolve      |
     ----------------------------------------------------------------------
    |Horsea    | Wa  |    -     |RBYGSC|D |D |D |A-|D-|B+|  Whirl Islands  |
    |Seadra    | Wa  |   Lv32   |RBYGSC|B-|C |C |B+|C+|D+|  Whirl Islands  |
    |Kingdra   |Wa/Dr|Drgn Scale|   GSC|A-|B |B |A+|A-|C |     Evolve      |
     ----------------------------------------------------------------------
    |NAME      |TYPE |EVOLVES BY|GAMES |HP|AT|DE|SA|SD|SP|   HOW TO GET    |
     ----------------------------------------------------------------------
    |Gligar    |Gd/Fl|    -     |   G C|C+|C-|C-|F |F |B-|       R45       |
     ----------------------------------------------------------------------
    |Delibird  |Ic/Fl|    -     |    SC|A |B+|B+|B |B |D |    Ice Path     |
     ----------------------------------------------------------------------
    |Swinub    |Ic/Gd|    -     |   GSC|C |C-|D+|D-|D-|C-|    Ice Path     |
    |Piloswine |Ic/Gd|   Lv33   |   GSC|A |A-|B+|B-|B-|C-|     Evolve      |
     ----------------------------------------------------------------------
    |Teddiursa | No  |    -     |   G C|C+|B+|C-|C |C |D+|       R45       |
    |Ursaring  | No  |   Lv30   |   G C|A-|A |B+|B+|B+|C+|   R28,VR,MtS    |
     ----------------------------------------------------------------------
    |Phanpy    | Gd  |    -     |    SC|A-|B-|B-|D |D |D+|       R45       |
    |Donphan   | Gd  |   Lv25   |    SC|A-|A+|A+|C+|C+|C-|   R28,VR,MtS    |
     ----------------------------------------------------------------------
    |Mantine   |Wa/Fl|    -     |   G C|B+|D+|B+|B+|A+|B+|       R41       |
     ----------------------------------------------------------------------
    |Skarmory  |St/Fl|    -     |    SC|C+|B+|A+|C-|B+|B |       R45       |
     ----------------------------------------------------------------------
    |Doduo     |Fl/No|    -     |RBYGSC|D+|B+|D+|D+|D+|B+|    R22,26-28    |
    |Dodrio    |Fl/No|   Lv31   |RBYGSC|C+|A |B-|B-|B-|A |      R26-28     |
     ----------------------------------------------------------------------
    |Ponyta    | Fi  |    -     |RBYGSC|C |B+|C |B-|B-|A |    R22,26-28    |
    |Rapidash  | Fi  |   Lv40   |RBYGSC|B-|A |D+|B+|B+|A+|       R28       |
     ----------------------------------------------------------------------
    |NAME      |TYPE |EVOLVES BY|GAMES |HP|AT|DE|SA|SD|SP|   HOW TO GET    |
     ----------------------------------------------------------------------
    |Cubone    | Gd  |    -     |RBYGSC|C+|C-|A-|C-|C |D-|   Rock Tunnel   |
    |Marowak   | Gd  |   Lv28   |RBYGSC|B-|B+|A |C-|B+|D+|   Rock Tunnel   |
     ----------------------------------------------------------------------
    |Kangaskhan| No  |    -     |RBYGSC|A+|A-|B+|D |B+|A-|   Rock Tunnel   |
     ----------------------------------------------------------------------
    |Rhyhorn   |Ro/Gd|    -     |RBYGSC|B+|A-|A |D |D |D-|  Victory Road   |
    |Rhydon    |Ro/Gd|   Lv42   |RBYGSC|A+|A+|A+|C-|C-|D |     Evolve      |
     ----------------------------------------------------------------------
    |Murkrow   |Da/Fl|    -     |   GSC|C+|B+|D+|B+|D+|A-|      R7,16      |
     ----------------------------------------------------------------------
    |Houndour  |Da/Fi|    -     |   GSC|D+|C |D-|D+|C-|C |       R7        |
    |Houndoom  |Da/Fi|   Lv24   |   GSC|B-|A-|C-|A+|B+|A |     Evolve      |
     ----------------------------------------------------------------------
    |Slugma    | Fi  |    -     |   GSC|D+|D+|D+|B |D+|F |     R16-18      |
    |Magcargo  |Fi/Ro|   Lv38   |   GSC|C-|C |A+|B+|B+|D-|     Evolve      |
     ----------------------------------------------------------------------
    |Sneasel   |Da/Ic|    -     |   GSC|C+|A-|C |D |B+|A+|       R28       |
     ----------------------------------------------------------------------
    |Misdreavus| Gh  |    -     |   GSC|C+|C+|C |B+|B+|B+|   Mt. Silver    |
     ----------------------------------------------------------------------
    |NAME      |TYPE |EVOLVES BY|GAMES |HP|AT|DE|SA|SD|SP|   HOW TO GET    |
     ----------------------------------------------------------------------
    |Porygon   | No  |    -     |RBYGSC|C+|C+|B+|A-|B+|D+|Kanto Game Corner|
    |Porygon2  | No  | Up-grade |   GSC|A-|B+|B+|A |A-|B-|     Evolve      |
     ----------------------------------------------------------------------
    |Chansey   | No  |    -     |RBYGSC|A+|F |F |D-|A |C+|     R13-15      |
    |Blissey   | No  |  Taming  |   GSC|A+|F |F |B+|A+|C+|     Evolve      |
     ----------------------------------------------------------------------
    |Lapras    |Wa/Ic|    -     |RBYGSC|A+|B+|B+|A-|A-|B+| Fri. Union Cave |
     ----------------------------------------------------------------------
    |Omanyte   |Wa/Ro|    -     |RBY   |D |D |A |B+|C-|D-| Trade from RBY  |
    |Omastar   |Wa/Ro|   Lv40   |RBY   |B |C |A+|A+|B-|C-|     Evolve      |
     ----------------------------------------------------------------------
    |Kabuto    |Wa/Ro|    -     |RBY   |D |B+|A-|C-|D+|C | Trade from RBY  |
    |Kabutops  |Wa/Ro|   Lv40   |RBY   |B-|A+|A+|C+|B-|B+|     Evolve      |
     ----------------------------------------------------------------------
    |Aerodactyl|Ro/Fl|    -     |RBYGSC|C+|A |B |C |B |A+|  Trade on R14   |
     ----------------------------------------------------------------------
    |Snorlax   | No  |    -     |RBYGSC|A+|A |B-|D+|A+|F | Remove from R11 |
     ----------------------------------------------------------------------
    |NAME      |TYPE |EVOLVES BY|GAMES |HP|AT|DE|SA|SD|SP|   HOW TO GET    |
     ----------------------------------------------------------------------
    |Bulbasaur |Gr/Po|    -     |RBY   |C |C |C |B+|B+|C | Trade from RBY  |
    |Ivysaur   |Gr/Po|   Lv16   |RBY   |B-|B |B |A-|A-|B |     Evolve      |
    |Venusaur  |Gr/Po|   Lv32   |RBY   |A-|A-|A-|A+|A+|A-|     Evolve      |
     ----------------------------------------------------------------------
    |Charmander| Fi  |    -     |RBY   |D+|C-|C-|C |C-|C+| Trade from RBY  |
    |Charmeleon| Fi  |   Lv16   |RBY   |C+|C+|C |C-|C+|B+|     Evolve      |
    |Charizard |Fi/Fl|   Lv36   |RBY   |B |B+|B+|A-|B+|A-|     Evolve      |
     ----------------------------------------------------------------------
    |Squirtle  | Wa  |    -     |RBY   |C-|C |B-|C-|C+|D+| Trade from RBY  |
    |Wartortle | Wa  |   Lv16   |RBY   |C+|C+|B+|C+|B+|C+|     Evolve      |
    |Blastoise | Wa  |   Lv36   |RBY   |B+|B+|A-|B+|A |B+|     Evolve      |
     ----------------------------------------------------------------------
    |Articuno  |Ic/Fl|    -     |RBY   |A |B+|A |A |A+|A-| Trade from RBY  |
     ----------------------------------------------------------------------
    |Zapdos    |El/Fl|    -     |RBY   |A-|B+|A-|A+|B+|A-| Trade from RBY  |
     ----------------------------------------------------------------------
    |Moltres   |Fi/Fl|    -     |RBY   |A-|A |A-|A+|B+|A | Trade from RBY  |
     ----------------------------------------------------------------------
    |Raikou    | El  |    -     |   GSC|A-|B+|B |A+|A |A+|  Johto Routes   |
     ----------------------------------------------------------------------
    |Entei     | Fi  |    -     |   GSC|C+|A+|B+|A-|B+|A-|  Johto Routes   |
     ----------------------------------------------------------------------
    |Suicine   | Wa  |    -     |   GSC|A |B+|A+|A-|A+|A-|  Johto Routes   |
     ----------------------------------------------------------------------
    |NAME      |TYPE |EVOLVES BY|GAMES |HP|AT|DE|SA|SD|SP|   HOW TO GET    |
     ----------------------------------------------------------------------
    |Dratini   | Dr  |    -     |RBYGSC|D+|C+|D+|C |C |C+|F45,Dragon's Den |
    |Dragonair | Dr  |   Lv30   |RBYGSC|D+|A-|B+|B+|B+|B+|F45,Dragon's Den |
    |Dragonite |Dr/Fl|   Lv55   |RBYGSC|A |A+|A-|A |A |B+|     Evolve      |
     ----------------------------------------------------------------------
    |Larvitar  |Ro/Gr|    -     |   GSC|C-|B |C-|C-|C-|D+|   Mt. Silver    |
    |Pupitar   |Ro/Gr|   Lv30   |   GSC|B-|B+|B+|C+|B-|C-|     Evolve      |
    |Tyranitar |Ro/Da|   Lv55   |   GSC|A |A+|A+|B-|A |C+|     Evolve      |
     ----------------------------------------------------------------------
    |Lugia     |Ps/Fl|    -     |   GSC|A |A-|A+|A-|A+|A+|  Whirl Islands  |
     ----------------------------------------------------------------------
    |Ho-Oh     |Fi/Fl|    -     |   GSC|A |A+|B+|A+|A+|A-|    Tin Tower    |
     ----------------------------------------------------------------------
    |Mewtwo    | Ps  |    -     |RBY   |A |A+|A-|A+|A |A+| Trade from RBY  |
     ----------------------------------------------------------------------
    |Mew       | Ps  |    -     |RBY   |A |A+|A-|A+|A+|A-| Trade from RBY  |
     ----------------------------------------------------------------------
    |Celebi    |Ps/Gr|    -     |   GSC|A |A-|A+|A-|A-|A+|Put GS Ball in IF|
     ----------------------------------------------------------------------
    
    
     ----------------------------------------------------------------------
    |                                                |                     |
    |                     ITEM LIST                  |  chocolate bunnies  |
    |                                                |                     |
     ----------------------------------------------------------------------
    
    Here is very freaking item you can ever get, plus where to find them.
    Don't you just love me?! Don't answer that.
    
     ----------------------------------------------------------------------
    |    REGULAR ITEMS    |     WHAT IT DOES     |     WHERE TO FIND IT    |
     ----------------------------------------------------------------------
    |      Antidote       |Cure Pokemon of Poison| Basically any Pokemart  |
     ----------------------------------------------------------------------
    |     Awakening       |Cure Pokemon of Sleep | Basically any Pokemart  |
     ----------------------------------------------------------------------
    |    Big Mushroom     |  Sell it for money   |  Held by wild Pokemon   |
     ----------------------------------------------------------------------
    |      Big Pearl      |  Sell it for money   |  Held by wild Pokemon   |
     ----------------------------------------------------------------------
    |     Brick Piece     |  Sell it for money   | Held by traded Pokemon  |
     ----------------------------------------------------------------------
    |      Burn Heal      | Cure Pokemon of Burn | Basically any Pokemart  |
     ----------------------------------------------------------------------
    |       Calcium       | Increases Pokemon's  | Goldenrod/Celadon Poke- |
    |                     |Special Attack/Defense|          marts          |
     ----------------------------------------------------------------------
    |        Carbos       | Increases Pokemon's  | Goldenrod/Celadon Poke- |
    |                     |        Speed         |          marts          |
     ----------------------------------------------------------------------
    |       Dire Hit      | Increases chances of | Goldenrod/Celadon Poke- |
    |                     |    Critical Hits     |          marts          |
     ----------------------------------------------------------------------
    |        Elixer       |Heal 10PP of all moves| Union Cave, Mt. Mortar  |
     ----------------------------------------------------------------------
    |     Escape Rope     |  Teleports you from  |      Some Pokemarts     |
    |                     |        caves         |                         |
     ----------------------------------------------------------------------
    |        Ether        |Heals 10PP of one move| Lighthouse, Mt. Mortar  |
     ----------------------------------------------------------------------
    |      Fire Stone     | Evolves some Pokemon |  Show Vulpix to guy in  |
    |                     |                      |      Cerulean Cape      |
     ----------------------------------------------------------------------
    |     Fresh Water     |      Heals 50HP      | Goldenrod/Celadon Poke- |
    |                     |                      |     marts, Mt. Moon     |
     ----------------------------------------------------------------------
    |      Full Heal      |Heals Stat Conditions |     Later Pokemarts     |
     ----------------------------------------------------------------------
    |    Full Restore     |Heals all HP and Stat | Indigo Plateau Pokemart |
    |                     |      Conditions      |                         |
     ----------------------------------------------------------------------
    |      Gold Leaf      |  Sell it for money   | Held by traded Pokemon  |
     ----------------------------------------------------------------------
    |     Guard Spec.     | Prevents Stats from  | Goldenrod/Celadon Poke- |
    |                     |     decreasing       |          marts          |
     ----------------------------------------------------------------------
    |        HP Up        |Increases Pokemon's HP| Goldenrod/Celadon Poke- |
    |                     |                      |          marts          |
     ----------------------------------------------------------------------
    |    Hyper Potion     |     Heals 200HP      |     Later Pokemarts     |
     ----------------------------------------------------------------------
    |      Ice Heal       |Cure Pokemon of Freeze| Basically any Pokemart  |
     ----------------------------------------------------------------------
    |        Iron         | Increases Pokemon's  | Goldenrod/Celadon Poke- |
    |                     |       Defense        |          marts          |
     ----------------------------------------------------------------------
    |      Leaf Stone     | Evolves some Pokemon |  Show Oddish to guy in  |
    |                     |                      |      Cerulean Cape      |
     ----------------------------------------------------------------------
    |      Lemonade       |      Heals 80HP      | Goldenrod/Celadon Poke- |
    |                     |                      |     marts, Mt. Moon     |
     ----------------------------------------------------------------------
    |      Lucky Egg      |    2x Exp. Points    | Held by traded Pokemon  |
     ----------------------------------------------------------------------
    |      Max Elixer     |Heals all PP of moves |  Tin Tower, Mt. Silver  |
     ----------------------------------------------------------------------
    |      Max Ether      |Heals all PP of 1 move| Lake of Rage, Whirl Is. |
     ----------------------------------------------------------------------
    |      Max Potion     |     Heals all HP     |     Later Pokemarts     |
     ----------------------------------------------------------------------
    |      Max Repel      | Repels wild Pokemon  |     Later Pokemarts     |
    |                     |    for 250 steps     |                         |
     ----------------------------------------------------------------------
    |      Max Revive     |Fully revives fainted | Whirl Islands, Victory  |
    |                     |       Pokemon        |    Road, Mt. Silver     |
     ----------------------------------------------------------------------
    |     Moomoo Milk     |     Heals 100HP      |    Farm on Route 39     |
     ----------------------------------------------------------------------
    |      Moon Stone     | Evolves some Pokemon |      Mt. Moon, R27      |
     ----------------------------------------------------------------------
    |       Nugget        |  Sell it for money   |Rocket HQ, R25, Mt.Mortar|
     ----------------------------------------------------------------------
    |     Parlyz Heal     |Cure Pokemon of Parlyz| Basically any Pokemart  |
     ----------------------------------------------------------------------
    |        Pearl        |  Sell it for money   |  Held by wild Pokemon   |
     ----------------------------------------------------------------------
    |      Poke Doll      | Helps flee from wild | Mt. Moon, Celadon Mart  |
    |                     |  Pokemon everytime   |                         |
     ----------------------------------------------------------------------
    |       Potion        |      Heals 20HP      | Basically any Pokemart  |
     ----------------------------------------------------------------------
    |        PP Up        |Increases Pokemon's PP| Ice Path, R15, Rock Tnl |
     ----------------------------------------------------------------------
    |       Protein       | Increases Pokemon's  | Goldenrod/Celadon Poke- |
    |                     |       Attack         |          marts          |
     ----------------------------------------------------------------------
    |    Ragecandybar     |      Heals 20HP      |    Mahogany Pokemart    |
     ----------------------------------------------------------------------
    |     Rare Candy      | Increases Pokemon's  | Lighthouse, R27-28, Tin |
    |                     |     level by one     |    Tower, Mt. Mortar    |
     ----------------------------------------------------------------------
    |        Repel        | Repels wild Pokemon  |     Most Pokemarts      |
    |                     |    for 100 steps     |                         |
     ----------------------------------------------------------------------
    |       Revive        | Revives fainted Pkmn |     Later Pokemarts     |
    |                     |       half way       |                         |
     ----------------------------------------------------------------------
    |     Silver Leaf     |  Sell it for money   | Held by traded Pokemon  |
     ----------------------------------------------------------------------
    |    Slowpoketail     |  Sell it for money   |    Mahogany Pokemart    |
     ----------------------------------------------------------------------
    |      Soda Pop       |      Heals 60HP      | Goldenrod/Celadon Poke- |
    |                     |                      |     marts, Mt. Moon     |
     ----------------------------------------------------------------------
    |     Star Piece      |  Sell it for money   |  Held by wild Pokemon   |
     ----------------------------------------------------------------------
    |      Stardust       |  Sell it for money   |  Held by wild Pokemon   |
     ----------------------------------------------------------------------
    |      Sun Stone      | Evolves some Pokemon |  Bug Catching Contest   |
     ----------------------------------------------------------------------
    |    Super Potion     |      Heals 50HP      |     Most Pokemarts      |
     ----------------------------------------------------------------------
    |     Super Repel     | Repels wild Pokemon  |     Later Pokemarts     |
    |                     |    for 250 steps     |                         |
     ----------------------------------------------------------------------
    |    Tinymushroom     |  Sell it for money   |    Mahogany Pokemart    |
     ----------------------------------------------------------------------
    |    Thunderstone     | Evolves some Pokemon |  Show Pichu to guy in   |
    |                     |                      |      Cerulean Cape      |
     ----------------------------------------------------------------------
    |     Water Stone     | Evolves some Pokemon |  Show Staryu to guy in  |
    |                     |                      |      Cerulean Cape      |
     ----------------------------------------------------------------------
    |     X Accuracy      |Raises Accuracy 1 btl |     Some Pokemarts      |
     ----------------------------------------------------------------------
    |      X Attack       | Raises Attack 1 btl  |     Some Pokemarts      |
     ----------------------------------------------------------------------
    |      X Defend       | Raises Defense 1 btl |     Some Pokemarts      |
     ----------------------------------------------------------------------
    |      X Special      |Raises Sp Attack 1 btl|     Some Pokemarts      |
     ----------------------------------------------------------------------
    |       X Speed       |  Raises Speed 1 btl  |     Some Pokemarts      |
     ----------------------------------------------------------------------
    
     ----------------------------------------------------------------------
    |      HOLD ITEMS     |     WHAT IT DOES     |     WHERE TO FIND IT    |
     ----------------------------------------------------------------------
    |     Amulet Coin     |Will award you with 2x|Basement of the Goldenrod|
    |                     |the money after battle|        Pokemart         |
     ----------------------------------------------------------------------
    |        Berry        |   Auto. Heals 10HP   |     R11,29,30,28,46     |
     ----------------------------------------------------------------------
    |     Berry Juice     |   Auto. Heals 20HP   | Give Berry to a Shuckle |
     ----------------------------------------------------------------------
    |    Berserk Gene     |2x Pokemon's Attack & |Hidden in waters by Ceru-|
    |                     |      Confuses it     |         lean            |
     ----------------------------------------------------------------------
    |    Bitter Berry     |Auto. Heals Confusion |   Blackthorn,R1,31,43   |
     ----------------------------------------------------------------------
    |      Blackbelt      |Ups Fighting-type move|Lake of Rage on Wednesday|
     ----------------------------------------------------------------------
    |    Blackglasses     | Ups Dark-type moves  |   Dark Cave (from R45)  |
     ----------------------------------------------------------------------
    |    Bright Powder    |Lowers opponent Accur-| Held by traded Pokemon  |
    |                     |          acy         |                         |
     ----------------------------------------------------------------------
    |     Burnt Berry     |  Auto. Heals Freeze  |      Fuchsia, R44       |
     ----------------------------------------------------------------------
    |      Charcoal       | Ups Fire-type moves  |         Azalea          |
     ----------------------------------------------------------------------
    |     Cleanse Tag     | Lowers encounters of |           R5            |
    |                     |     wild Pokemon     |                         |
     ----------------------------------------------------------------------
    |     Dragon Fang     |Ups Dragon-type moves |      Dragon's Den       |
     ----------------------------------------------------------------------
    |     Dragon Scale    |Trade to evolve Seadra|       Mt. Mortar        |
     ----------------------------------------------------------------------
    |     Energy Root     | Bitter, Heals 200HP  |   Underground Tunnel    |
     ----------------------------------------------------------------------
    |     Energypowder    |  Bitter, Heals 50HP  |   Underground Tunnel    |
     ----------------------------------------------------------------------
    |      Everstone      |  Prevents evolution  |  Elm, Bug Contest, R25  |
     ----------------------------------------------------------------------
    |      Exp. Share     |   Give Exp. to non-  |  Trade Red Scale for it |
    |                     |   battling Pokemon   |    from Mr. Pokemon     |
     ----------------------------------------------------------------------
    |     Focus Band      |Could prevent fainting| Fighting Dojo in Saffron|
     ----------------------------------------------------------------------
    |     Gold Berry      |   Auto. Heals 30HP   |  Mt.Moon, Bug Contest   |
     ----------------------------------------------------------------------
    |     Hard Stone      | Ups Rock-type moves  |     R36 on Thursday     |
     ----------------------------------------------------------------------
    |     Heal Powder     | Bitter, Heals status |   Underground Tunnel    |
     ----------------------------------------------------------------------
    |      Ice Berry      |   Auto. Heals Burn   |      Pewter,R26,36      |
     ----------------------------------------------------------------------
    |     Kingís Rock     |Ups chance of flinch- |      Slowpoke Well      |
    |                     |ing, evolves Slowpoke |                         |
     ----------------------------------------------------------------------
    |      Leftovers      | Heals HP every turn  |        Celadon          |
     ----------------------------------------------------------------------
    |      Lightbulb      | 2x Pikachu's Special | Held by traded Pokemon  |
    |                     |        Attack        |                         |
     ----------------------------------------------------------------------
    |     Lucky Punch     | Ups Chansey's chance |  Held by wild Chansey   |
    |                     |  for a Critical Hit  |                         |
     ----------------------------------------------------------------------
    |       Magnet        |Ups Electric-type move|      R37 on Sunday      |
     ----------------------------------------------------------------------
    |      Magnifier      |  Ups Critical Hits   | Held by traded Pokemon  |
     ----------------------------------------------------------------------
    |     Metal Coat      | Ups Steel-type moves |        S.S. Aqua        |
     ----------------------------------------------------------------------
    |    Metal Powder     | Ups Ditto's Defense  | Held by traded Pokemon  |
     ----------------------------------------------------------------------
    |     Mint Berry      |  Auto. Heals Sleep   |       Pewter, R39       |
     ----------------------------------------------------------------------
    |    Miracle Seed     | Ups Grass-type moves |           R32           |
     ----------------------------------------------------------------------
    |    Miracleberry     |Auto. Heals all status| Held by traded Pokemon  |
     ----------------------------------------------------------------------
    |    Mysteryberry     |   Auto. Heals 10PP   |         R35,45          |
     ----------------------------------------------------------------------
    |    Mystic Water     | Ups Water-type moves |       Cherrygrove       |
     ----------------------------------------------------------------------
    |    Nevermeltice     |  Ups Ice-type moves  |         Ice Path        |
     ----------------------------------------------------------------------
    |      Pink Bow       |Ups Normal-type moves |Radio Tower, R29 on Tues.|
     ----------------------------------------------------------------------
    |     Poison Barb     |Ups Poison-type moves |      R32 on Friday      |
     ----------------------------------------------------------------------
    |    Polkadot Bow     |Ups Normal-type moves | Held by traded Pokemon  |
     ----------------------------------------------------------------------
    |    Przcureberry     |Auto. Heals Paralysis |      Violet,R8,46       |
     ----------------------------------------------------------------------
    |    Psncureberry     |  Auto. Heals Poison  |        R2,30,33         |
     ----------------------------------------------------------------------
    |     Quick Claw      |Allows Pokemon to move|      National Park      |
    |                     |  first occasionally  |                         |
     ----------------------------------------------------------------------
    |    Revival Herb     | Bitter, revives Pkmn |   Underground Tunnel    |
     ----------------------------------------------------------------------
    |     Sacred Ash      | Revives all fainted  |        Wild Ho-Oh       |
     ----------------------------------------------------------------------
    |     Sharp Beak      |Ups Flying-type moves |      R40 on Monday      |
     ----------------------------------------------------------------------
    |    Silverpowder     |  Ups Bug-type moves  |  Held by wild Pokemon   |
     ----------------------------------------------------------------------
    |     Smoke Ball      |  Allow fleeing wild  |  Underground Warehouse  |
    |                     |  Pokemon every time  |                         |
     ----------------------------------------------------------------------
    |      Soft Sand      |Ups Ground-type moves |           R34           |
     ----------------------------------------------------------------------
    |      Spell Tag      | Ups Ghost-type moves | Blackthorn on Saturday  |
     ----------------------------------------------------------------------
    |        Stick        |Ups Farfetch'd chance |  Held by wild Pokemon   |
    |                     |   of Critical Hits   |                         |
     ----------------------------------------------------------------------
    |     Thick Club      |Ups Attack for Cubone |  Held by wild Pokemon   |
    |                     |     and Marowak      |                         |
     ----------------------------------------------------------------------
    |    Twisted Spoon    |Ups Psychic-type moves| Held by traded Pokemon  |
     ----------------------------------------------------------------------
    |      Up-Grade       | Trade to evolve Pory-|  Silph Co. in Saffron   |
    |                     |         gon          |                         |
     ----------------------------------------------------------------------
    
     ----------------------------------------------------------------------
    |      KEY ITEMS      |     WHAT IT DOES     |     WHERE TO FIND IT    |
     ----------------------------------------------------------------------
    |    Basement Key     | Opens door in Under- |  Rocket in Radio Tower  |
    |                     |    ground tunnel     |                         |
     ----------------------------------------------------------------------
    |       Bicycle       | Doubles travel speed |        Goldenrod        |
     ----------------------------------------------------------------------
    |      Card Key       | Opens door in Radio  | Director in Underground |
    |                     |        Tower         |       Warehouse         |
     ----------------------------------------------------------------------
    |      Coin Case      |Holds up to 9,999 Game|   Underground Tunnel    |
    |                     |     Corner coins     |                         |
     ----------------------------------------------------------------------
    |      Good Rod       |  Decent fishing rod  |         Olivine         |
     ----------------------------------------------------------------------
    |     Itemfinder      | Signals when around  |        Ecruteak         |
    |                     |     hidden item      |                         |
     ----------------------------------------------------------------------
    |      Lost Item      |  Doll Copycat lost   |  Fan Club in Vermilion  |
     ----------------------------------------------------------------------
    |    Machine Part     |Stolen part from Power|      Cerulean Gym       |
    |                     |        Plant         |                         |
     ----------------------------------------------------------------------
    |     Mystery Egg     |  Egg to give to Elm  |       Mr. Pokemon       |
     ----------------------------------------------------------------------
    |       Old Rod       |  Crappy fishing rod  |      Center in R32      |
     ----------------------------------------------------------------------
    |         Pass        |Allows passage on the |   Copycat in Saffron    |
    |                     |     Magnet Train     |                         |
     ----------------------------------------------------------------------
    |     Rainbow Wing    |Lets you climb Tin Twr| Director in Radio Tower |
    |                     |                      |    or man in Pewter     |
     ----------------------------------------------------------------------
    |      Red Scale      | Trade for Exp. Share |Red Gyarados in Lake Rage|
     ----------------------------------------------------------------------
    |     S.S. Ticket     |Lets you ride S.S.Aqua|    Elm after League     |
     ----------------------------------------------------------------------
    |     Secretpotion    |Cures Amphy in Light- |    Cianwood Pharmacy    |
    |                     |        house         |                         |
     ----------------------------------------------------------------------
    |     Silver Wing     |Lets you see Lugia in | Director in Radio Tower |
    |                     |    Whirl Islands     |    or man in Pewter     |
     ----------------------------------------------------------------------
    |    Squirtbottle     | Clears R36 of Sudo-  |Flower Shop in Goldenrod |
    |                     |        woodo         |                         |
     ----------------------------------------------------------------------
    |      Super Rod      |Excellent fishing rod |           R12           |
     ----------------------------------------------------------------------
    
     ----------------------------------------------------------------------
    |      BALL ITEMS     |     WHAT IT DOES     |     WHERE TO FIND IT    |
     ----------------------------------------------------------------------
    |      Fast Ball      | Catches fast Pokemon |Give WHT Apricorn to Kurt|
     ----------------------------------------------------------------------
    |     Friend Ball     | Makes Pokemon nicer  |Give GRN Apricorn to Kurt|
     ----------------------------------------------------------------------
    |     Great Ball      |  Decent normal ball  | Basically any Pokemart  |
     ----------------------------------------------------------------------
    |     Heavy Ball      |Catches heavy Pokemon |Give BLK Apricorn to Kurt|
     ----------------------------------------------------------------------
    |     Level Ball      |Catches low-leved Pkmn|Give RED Apricorn to Kurt|
     ----------------------------------------------------------------------
    |      Love Ball      |Catches Pkmn of other |Give PNK Apricorn to Kurt|
    |                     |  gender than yours   |                         |
     ----------------------------------------------------------------------
    |      Lure Ball      |Catching fishing Pkmn |Give BLU Apricorn to Kurt|
     ----------------------------------------------------------------------
    |     Master Ball     | Catches without fail | Elm, Lucky No. Contest  |
     ----------------------------------------------------------------------
    |      Moon Ball      | Catches Pokemon that |Give YLW Apricorn to Kurt|
    |                     | evolve by Moon Stone |                         |
     ----------------------------------------------------------------------
    |       Pokeball      |  Crappy normal ball  | Basically any Pokemart  |
     ----------------------------------------------------------------------
    |      Ultra Ball     |Excellent normal ball |     Later Pokemarts     |
     ----------------------------------------------------------------------
    
     ----------------------------------------------------------------------
    |    APRICORN ITEMS   |     WHAT IT DOES     |     WHERE TO FIND IT    |
     ----------------------------------------------------------------------
    |     BLK Apricorn    |Turns to a Heavy Ball |           R37           |
     ----------------------------------------------------------------------
    |     BLU Apricorn    | Turns to a Lure Ball |           R37           |
     ----------------------------------------------------------------------
    |     GRN Apricorn    |Turns to a Friend Ball|           R42           |
     ----------------------------------------------------------------------
    |     PNK Apricorn    | Turns to a Love Ball |           R42           |
     ----------------------------------------------------------------------
    |     RED Apricorn    |Turns to a Level Ball |           R37           |
     ----------------------------------------------------------------------
    |     WHT Apricorn    | Turns to a Fast Ball |          Azalea         |
     ----------------------------------------------------------------------
    |     YLW Apricorn    | Turns to a Moon Ball |           R42           |
     ----------------------------------------------------------------------
    
     ----------------------------------------------------------------------
    |      MAIL ITEMS     |     WHAT IT DOES     |     WHERE TO FIND IT    |
     ----------------------------------------------------------------------
    |       Eon Mail      |Mail with Eevee on it |      Mystery Gift       |
     ----------------------------------------------------------------------
    |     Flower Mail     |Mail w/ flowers on it |     Some Pokemarts      |
     ----------------------------------------------------------------------
    |    Liteblue Mail    |Mail w/ Dratini on it |   Vermilion Pokemart    |
     ----------------------------------------------------------------------
    |     Lovely Mail     | Mail w/ hearts on it |    Celadon Pokemart     |
     ----------------------------------------------------------------------
    |      Morph Mail     |Mail with Ditto on it |      Mystery Gift       |
     ----------------------------------------------------------------------
    |      Music Mail     |Mail with notes on it |      Mystery Gift       |
     ----------------------------------------------------------------------
    |    Portrait Mail    |Mail w/ whatever Pkmn |        Mt. Moon         |
    |                     | is holding it on it  |                         |
     ----------------------------------------------------------------------
    |      Surf Mail      | Mail w/ Lapras on it |     Some Pokemarts      |
     ----------------------------------------------------------------------
    
    
     ----------------------------------------------------------------------
    |                                                     |                |
    |                        TM/HM LIST                   |  Sugar Smacks  |
    |                                                     |                |
     ----------------------------------------------------------------------
    
    TMs are key to a successful party, mainly since the good Pokemon seem to
    come with cruddy moves. These things allow you to cheat the system a
    bit (the American way of life). As for HMs, you won't be going far with-
    out them, so I guess they're rather important. I know these explain-
    ations suck, but you can search for their real uses in the walkthrough.
    
     ----------------------------------------------------------------------
    |TM|  MOVE NAME   |TYPE|PWR|ACC|   OTHER EFFECTS   |   WHERE TO FIND   |
     ----------------------------------------------------------------------
    |01|Dynamicpunch  | Ft |100| 50|  100% Confusion   |   Cianwood Gym    |
    |02|Headbutt      | No | 70|100| Search Pkmn trees |Ilex For, Goldenrod|
    |03|Curse         | ?? | - | - |Cut HP to hurt opp.|  Celadon Mansion  |
    |04|Rollout       | Ro | 30| 90| Power ^ more used |        R35        |
    |05|Roar          | No | - |100|Scare away opponent|        R32        |
    |06|Toxic         | Po | - | 85| Badly Poison opp. |    Fushcia Gym    |
    |07|Zap Cannon    | El |100| 50|   100% Paralyze   |    Power Plant    |
    |08|Rock Smash    | Ft | 20|100|Break cracked rocks|R36, Goldenrod Mart|
    |09|Psych Up      | No | - | - |Stats raise w/ opp.|Held by traded Pkmn|
    |10|Hidden Power  | No | - |100| Type/Pwr depends  |   Lake of Rage    |
    |11|Sunny Day     | Fi | - | - | Raises Fire/Grass |    Radio Tower    |
    |12|Sweet Scent   | No | - |100|Lowers opp. evasion|    Ilex Forest    |
    |13|Snore         | No | 40|100|Works when sleeping|  R39, Dark Cave   |
    |14|Blizzard      | Ic |120| 70|    10% Freeze     | Johto Game Corner |
    |15|Hyper Beam    | No |150| 90| Wastes next turn  | Kanto Game Corner |
    |16|Icy Wind      | Ic | 55| 95| 10% lowers Speed  |   Mahogany Gym    |
    |17|Protect       | No | - | - | Blocks opp attack |   Celadon Mart    |
    |18|Rain Dance    | Wa | - | - |Raises Water/Elect.|   Slowpoke Well   |
    |19|Giga Drain    | Gr | 60|100|Gives 1/2 HP to you|    Celadon Gym    |
    |20|Endure        | No | - | - |  1HP will remain  |   Burned Tower    |
    |21|Frustration   | No | - | - |Pwr goes on hatred |  Goldenrod Mart   |
    |22|Solar Beam    | Gr |120|100|  Takes two turns  |        R26        |
    |23|Iron Tail     | St |100| 75|30% lowers Defense |    Olivine Gym    |
    |24|Dragonbreath  | Dr | 60|100|   30% Paralyze    |  Blackthorn Gym   |
    |25|Thunder       | El |120| 70|   30% Paralyze    | Johto Game Corner |
    |26|Earthquake    | Gr |100|100| Just a sweet move |    Victory Road   |
    |27|Return        | No | - | - | Pwr goes on love  |  Goldenrod Mart   |
    |28|Dig           | Gd | 60|100|Teleport from caves|   National Park   |
    |29|Psychic       | Ps | 90|100|10% lowers Sp. Att.|Saffron/Knt Game C.|
    |30|Shadow Ball   | Gh | 80|100|10% lowers Sp. Def.|   Ecruteak Gym    |
    |31|Mud Slap      | Gd | 20|100|10% lowers Accuracy|    Violet Gym     |
    |32|Double Team   | No | - | - |  Raises Evasion   | Kanto Game Corner |
    |33|Ice Punch     | Ic | 75|100|    10% Freeze     |  Goldenrod Mart   |
    |34|Swagger       | No | - | 90|Confuse & ^ At. opp|Olivine Lighthouse |
    |35|Sleep Talk    | No | - | - |Attacks random Slp.| Udrgrnd Warehouse |
    |36|Sludge Bomb   | Po | 90|100|    30% Poison     | R43 Border House  |
    |37|Sandstorm     | Ro | - | - |Pkmn hurt each turn|        R26        |
    |38|Fire Blast    | Fi |120| 85|     10% Burn      | Johto Game Corner |
    |39|Swift         | No | 60| - |   Never misses    |    Union Cave     |
    |40|Defense Curl  | No | - | - |  Raises Defense   |    Mt. Mortar     |
    |41|Thunderpunch  | El | 75|100|   10% Paralyze    |  Goldenrod Mart   |
    |42|Dream Eater   | Ps |100|100|Drains HP if Sleep |     Viridian      |
    |43|Detect        | Ft | - | - | Blocks opp attack |   Lake of Rage    |
    |44|Rest          | Ps | - | - | Heals but Sleeps  |     Ice Path      |
    |45|Attract       | No | - | - |50% opp. can't move|   Goldenrod Gym   |
    |46|Thief         | Da | 40|100| Steals opp. item  |   Team Rocket HQ  |
    |47|Steel Wing    | St | 70| 90|10% raises Defense |  Rock Tunnel/R28  |
    |48|Fire Punch    | Fi | 75|100|     10% Burn      |  Goldenrod Mart   |
    |49|Fury Cutter   | Bu | 10| 95| Power ^ more used |    Azalea Gym     |
    |50|Nightmare     | Gh | - | - |Hurts opp while Slp|        R31        |
     ----------------------------------------------------------------------
    
     ----------------------------------------------------------------------
    |HM|  MOVE NAME   |TYPE|PWR|ACC|   OTHER EFFECTS   |   WHERE TO FIND   |
     ----------------------------------------------------------------------
    |01|Cut           | No | 50| 95| Cuts skinny trees |    Ilex Forest    |
    |02|Fly           | Fl | 70| 95|  Warps to cities  |      Cianwood     |
    |03|Surf          | Wa | 95|100|   Swim on water   |      Ecruteak     |
    |04|Strength      | No | 80|100| Push light rocks  |      Olivine      |
    |05|Flash         | No | - | 70| Lights dark area  |    Sprout Tower   |
    |06|Whirlpool     | Wa | 15| 70|Whirlpool disappear|   Team Rocket HQ  |
    |07|Waterfall     | Wa | 80|100|Climb up waterfalls|      Ice Path     |
     ----------------------------------------------------------------------
    
    
    
     ----------------------------------------------------------------------
    |                                                     |                |
    |                      WEEKLY TIMELINE                |  pixie sticks  |
    |                                                     |                |
     ----------------------------------------------------------------------
    
    A cool thing the Pokemon Company decided to put in their games was the
    day/night systems and a weekly calender. Some things only happen on some
    days of the week, but it can be hard to keep track of all this. That's
    where Super Mitchell comes to the rescue! Da-da-da-da! Man, I need a
    catchier theme.
    
    
    MONDAY
    ------
    [] Monica appears on Route 40 and gives you a Sharp Beak
    [] The trinket shop is open in Goldenrod's Underground (Morning only)
    [] Clefairy dance on Mt. Moon and leave a Moon Stone (Night only)
    [] S.S. Aqua leaves from Johto to Kanto
    [] After Mt. Moon, rival battles you in Indigo Plateau
    
    
    TUESDAY
    -------
    [] Tuscany appears on Route 29 and gives you a Pink Bow
    [] Bug Catching Contest is on in National Park
    [] The older haircut brother is working in Goldenrod's Underground
    
    
    WEDNESDAY
    ---------
    [] Wesley appears at Lake of Rage and gives you a Blackbelt
    [] The younger haircut brother is working in Goldenrod's Underground
    [] S.S. Aqua leaves from Kanto to Johto
    [] After Mt. Moon, rival battles you in Indigo Plateau
    
    
    THURSDAY
    --------
    [] Arthur appears on Route 36 and gives you a Hard Stone
    [] Bug Catching Contest is on in National Park
    [] The older haircut brother is working in Goldenrod's Underground
    
    
    FRIDAY
    ------
    [] Frieda appears on Route 32 and gives you a Poison Barb
    [] Lapras appears in Union Cave
    [] The younger haircut brother is working in Goldenrod's Underground
    [] S.S. Aqua leaves from Johto to Kanto
    
    
    SATURDAY
    --------
    [] Santos appears in Blackthorn City and gives you a Spell Tag
    [] Bug Catching Contest is on in National Park
    [] The older haircut brother is working in Goldenrod's Underground
    [] The Herb Pharmacy is open in Goldenrod's Underground
    
    
    SUNDAY
    ------
    [] Sunny appears on Route 37 and give you a Magnet
    [] The younger haircut brother is working in Goldenrod's Underground
    [] The Herb Pharmacy is open in Goldenrod's Underground
    [] Lady gives away free TMs in Goldenrod's Mart
    [] S.S. Aqua leaves from Kanto to Johto
    
    
     ----------------------------------------------------------------------
    |                                                  |                   |
    |            GYM LEADER/ELITE FOUR GUIDE           |  tapioca pudding  |
    |                                                  |                   |
     ----------------------------------------------------------------------
    
    Gym Leaders can be tough if you don't know what you're up against, so I
    have reserved a little section here for those hard-working programmed
    individuals. These are taken right from the Walkthrough, so don't ex-
    pect to find anything different.
    
    
    FAULKNER: FLYING DUDE
    ---------------------
    
     --------------------------------------
    | FAULKNER'S POKEMON | LV | DIFFICULTY |
     --------------------------------------
    |Pidgey              |  7 |    Easy    |
    |Pidgeotto           |  9 |  Less Easy |
     --------------------------------------
    
    If you have a Lv11 Geodude, this will kind of be a joke. Even if you
    don't, it's still relatively simple. Take out the pathetic Lv7 Pidgey
    right off the bat and get ready for its evolved form. Even your Geodude
    might have trouble against this, just because of the attack Mud Slap.
    Rock is weak against Ground moves, so it might do a little more than you
    want on it, but it won't kill it or anything. Mud Slap also sucks be-
    cause it lowers your Accuracy, making it harder to land a hit. Just
    keep chipping away at Pidgeotto's HP with whatever you have, and keep
    switching your Pokemon to get rid of the low Accuracy problem. When you
    emerge victorious, you receive the ZEPHYRBADGE!
    
    
    BUGSY: BUG DUDE
    ---------------
    
     -----------------------------------
    | BUGSY'S POKEMON | LV | DIFFICULTY |
     -----------------------------------
    |Metapod          | 14 |    Easy    |
    |Kakuna           | 14 |    Easy    |
    |Scyther          | 16 |   Ahhhh!   |
     -----------------------------------
    
    Metapod and Kakuna will make you wonder, "Man, how easy is this?" They
    have simple attacks, and while they have good Defense, just eat away at
    their HP until they roll over. And now comes the Scyther. Geodude or
    Onix catchers, get him/her in there! It's double weak against Rock, so
    kill it now. Everyone else, get ready. The major problem with Scyther is
    the move Fury Cutter. As long as the attack doesn't miss, it will keep
    doubling its power, which may cause your strongest Pokemon to drop like
    flies if you dawdle too much. It's also weak against Fire, Flying, and
    Electric if you don't have a Rock with you. Just keep trying and pray
    for a miss to make things easier. When you finally end it, you receive
    the HIVEBADGE.
    
    
    WHITNEY: NORMAL DUDET
    ---------------------
    
     -------------------------------------
    | WHITNEY'S POKEMON | LV | DIFFICULTY |
     -------------------------------------
    |Clefairy           | 18 |   Medium   |
    |Miltank            | 20 |    Blah!   |
     -------------------------------------
    
    Clefairy's pretty easy to beat, but it could spell disaster if you
    are unlucky. It's best attack, Metronome, randomly does any attack in
    the game. Just hope it doesn't do anything that's a disadvantage to
    your type and beat away at it. Miltank is a little more...okay...A LOT
    more annoying. It likes to do Rollout, that Rock attack that increases
    in damage the more it's used, and can make your strongest partner go
    down before you know it. If you have one, try using an attack that will
    lower its accuracy. That way, it won't nail the consecutive hits it need
    to keep strengthening up. Another attack it likes to use is Attract.
    This itchy with a "b" move will cause a Pokemon of the opposite gender
    not to attack 50% of the time. Ahhh! If your guy falls in love with this
    cow (oh, haven't we all?), the only way to nullify this is to switch
    out. Also, since Miltanks are all females, it can't use Attract if you
    have a girl Pokemon out of your own (there's a constitutional amendment
    in the Pokemon world against that). Anyway, eat away at Miltank's large
    HP (while it replenishes its health with Milk Drink) and you'll be pro-
    claimed victor! Walk away and you'll recieve the PLAINBADGE!
    
    
    MORTY: GHOST DUDE
    -----------------
    
     -----------------------------------
    | MORTY'S POKEMON | LV | DIFFICULTY |
     -----------------------------------
    |Gastly           | 21 |    Easy    |
    |Haunter          | 21 |    Okay    |
    |Haunter          | 23 | Lil Harder |
    |Gengar           | 25 |   Tricky   |
     -----------------------------------
    
    You should have no problem with Psychics or Grounds. If you don't, it'll
    be a little more difficult, but I think you can handle it. All four have
    Curse, and most of them have the deadly Hypnosis/Dream Eater combin-
    ation. Gengar can be a pest with Shadow Ball, a cool and damaging Ghost
    move, and Mean Look, which will blow up in your face if you've been
    Cursed. Like all other tricky opponents, eat away at its HP with what-
    ever you got. When it's over, you'll receive the FOGBADGE.
    
    
    CHUCK: FIGHTING DUDE
    --------------------
    
     -------------------------------------
    | CHUCK'S POKEMON | LV |  DIFFICULTY  |
     -------------------------------------
    |Primeape         | 27 | Not too bad  |
    |Poliwrath        | 21 | Oh crappers! |
     -------------------------------------
    
    Chuck first sends out his Primeape. This guy's not anything to worry
    about; he just has a good Karate Chop move and that's it. Kill him off
    and get ready for your true challenge. This Poliwrath is juiced up, and
    its ready to kick some butt (Chuck Norris style)! He has three moves to
    worry about. Number one: Dynamicpunch. This Fighting attack rarely hits,
    but when it does your guy is automatically Confused! It also does quite
    a bit of damage, so use Potions if you have to. Number Two: Surf. They
    had to give him a Water attack, and they chose one of the best. Just
    don't bring out anything weak against Water and you should be fine. And
    Number Three: Hypnosis. Not again! He'll use it a lot, and (maybe its
    just me) he rarely fails at it. Make sure you brought your Awakenings
    and Full Heals. As for beating this thing, Psychic is the best here, but
    you can also send out Grass or Electric to counter its half Water type
    (you should really have at least one of those types by now). When its
    finally over, you'll receive the STORMBADGE!
    
    
    JASMINE: STEEL DUDET
    --------------------
    
     ---------------------------------------
    | JASMINE'S POKEMON | LV |  DIFFICULTY  |
     ---------------------------------------
    |Magnemite          | 30 |     Pie      |
    |Magnemite          | 30 |   More Pie   |
    |Steelix            | 35 |  Crappy Pie  |
     ---------------------------------------
    
    For the Magnemites, you should really whip out your Ground because of
    the Double Weakness (though Fire works almost as well). Your main con-
    cern (as you might have guessed) is that freaking huge-ass thirty-foot
    snake composed of steel and rock lunging at you. Yeah, that one. He has
    some damaging moves, like Iron Tail, which might make you go, "What the
    $#@!" in front of everyone once you see how much HP your Pokemon just
    lost. Luckily, it does miss a lot, so keep hoping for the best. As for
    attacking it, well, let's an entirely different story. Its strong De-
    fense (which is ranked #2 in the game just behind Shuckle) makes it
    tough to do anything against. And what really sucks is that whenever you
    think you're about to beat it, Jasmine comes out of nowhere and used a
    Hyper Potion on it! Actually, Water works surprisingly well because of
    its half-Ground type combination. I once nailed it in two shots with a
    Lv33 Water-type using Surf, so I think that might be your best option.
    Once you finally defeat her, Jasmine gives you the MINERALBADGE.
    
    
    PRYCE: ICE OLD DUDE
    -------------------
    
     -----------------------------------------
    | PRYCE'S POKEMON | LV |    DIFFICULTY    |
     -----------------------------------------
    |Seel             | 27 |     Zap it!      |
    |Dewgong          | 29 |  Kill it quick!  |
    |Piloswine        | 31 | No worries dude  |
     -----------------------------------------
    
    Seel and Dewgong are both part-Water, so whip out an Electric if you
    managed to get one. You might be tempted to bring out a Grass type, but
    both have either Icy Wind or Aurora Beam that would make short work of
    them. Dewgong's a little annoying because it knows Rest, a move that
    will restore all HP while falling asleep for two turns. I would suggest
    you get it out of your way quickly so you're not driving yourself insane
    with it (unless you are already insane). Piloswine is really pathetic
    for his top dog. It's best attack is Icy Wind, which hardly does much
    then slow you down every once in a while. Bring out a Fire, Fighting,
    Steel, or even Water (it's part Ground) and it'll be dead before you
    know it. When the fight has been won, you receive the GLAICERBADGE!
    
    
    CLAIR: DRAGON DUDET
    -------------------
    
     -----------------------------------------
    | CLAIR'S POKEMON | LV |    DIFFICULTY    |
     -----------------------------------------
    |Dragonair        | 37 |     Urrrgh!      |
    |Dragonair        | 37 |     Urrrgh!      |
    |Dragonair        | 37 |     Urrrgh!      |
    |Kingdra          | 40 |     URRRGH!      |
     -----------------------------------------
    
    Hopefully you have an Ice Pokemon, or at least something with an Ice
    attack (even if it's Icy Wind) for this, because that's basically Dra-
    gon's only weakness for some reason. Her three Dragonairs may seem rep-
    etitive, but really they aren't. Even though they have three of the
    same attacks (Twister, Thunder Wave, and Dragonbreath), their fourth
    attacks are specialized for different types. One's Fire with Flamethrow-
    er, another's Electric with Thundershock, and the last one's Ice with
    Ice Beam. You won't know which one is which, but you can probably fig-
    ure out that she'll bring out the weakness of whomever you have on the
    field. Take it on with whatever you've got, and just know that Dragons
    are invulnerable to the game's four major types (Fire, Electic, Grass,
    Water). Kingdra is even more annoying because it's part Water, making it
    not even weak against Ice! Holy crap! It also has Hyper Beam, a power-
    house attack which will pretty much take about 1/2 of your Pokemon's
    HP. However, Kingdra will have to use a whole turn to recharge, so use
    that freebie to heal or keep attacking. Electric is probably your best
    bet here, and hopefully you'll Paralyze it in the process. I should also
    warn you that Clair will use a Hyper Potion on Kingdra when its HP is
    dwindling, so look out for that. After you beat the broad, you'll need
    to complete the Dragon User Challenge to win the RISINGBADGE.
    
    
    WILL: PSYCHIC DUDE
    ------------------
    
     ----------------------------------------
    | WILL'S POKEMON | LV |   WEAK AGAINST   |
     ----------------------------------------
    |Xatu            | 40 |   Electric/Ice   |
    |Exeggutor       | 41 |     Fire/Ice     |
    |Slowbro         | 41 |     Electric     |
    |Jynx            | 41 |       Fire       |
    |Xatu            | 42 |   Electric/Ice   |
     ----------------------------------------
    
    Technically, Will has all Psychic Pokemon. However, all of those said
    Pokemon have a second type that make them much easier to beat. Electric
    and Fire are great here, and so are Ice (but you should save your Ice
    guy for later). All five of them have the ultimate move Psychic, and
    most obtain Confuse Ray. Maybe your Full Heals/Restores will come in
    handy here. Other than that, this is overall an easy battle that will be
    won by type matching.
    
    
    KOGA: POISON DUDE
    -----------------
    
     ----------------------------------------
    | KOGA'S POKEMON | LV |   WEAK AGAINST   |
     ----------------------------------------
    |Ariados         | 40 |   Fire/Psychic   |
    |Venomoth        | 41 |   Fire/Psychic   |
    |Muk             | 42 |  Psychic/Ground  |
    |Forretress      | 43 |      FIRE!!      |
    |Crobat          | 44 | Psychic/Electric |
     ----------------------------------------
    
    Note: if I have a type listed in capitals with exclamation points foll-
    owing it, that Pokemon is Double Super Effective against it. In other
    words, bring out your freaking Fire type against Forretress! Fire's also
    good against Koga's two other Bugs, while Psychic will make quick work
    of the Poison guys. Koga also likes to use evasion with moves like Pro-
    tect, Minimize, and Double Team. Because of which, it could be difficult
    to land a hit (especially against Crobat), but it really shouldn't be
    that hard. Type advantages are still the key.
    
    
    BRUNO: FIGHTING DUDE #2
    -----------------------
    
     -----------------------------------------
    | BRUNO'S POKEMON | LV |   WEAK AGAINST   |
     -----------------------------------------
    |Hitmontop        | 42 |  Psychic/Flying  |
    |Hitmonlee        | 42 |  Psychic/Flying  |
    |Hitmonchan       | 42 |  Psychic/Flying  |
    |Onix             | 43 | GRASS/WATER/ICE! |
    |Machamp          | 44 |  Psychic/Flying  |
     -----------------------------------------
    
    Guess which types you're going to be using here. If you caught Lugia,
    you should be in business here (Wal-Mart style). Once again, the Hitmon-
    chan has the three elemental punches, so I wouldn't bring out any Flying
    against him. Onix should be really easy, so you might want to use its
    turn for healing your other guys. Machamp is pretty tough even with a
    high level Psychic (Psychics usually have low Defense). Just keep att-
    acking it and eventually it will die. Isn't that nice?
    
    
    KAREN: DARK DUDET
    -----------------
    
     -----------------------------------------
    | KAREN'S POKEMON | LV |   WEAK AGAINST   |
     -----------------------------------------
    |Umbreon          | 42 |   Fighting/Bug   |
    |Vileplume        | 42 |  Fire/Ice/Flying |
    |Murkrow          | 44 |   Electric/Ice   |
    |Gengar           | 45 |  Ground/Psychic  |
    |Houndoom         | 47 |   Water/Ground   |
     -----------------------------------------
    
    You might not have a Fighting or a Bug for Umbreon, so take it down with
    whatever (it's not that hard). Vileplume and Gengar aren't Dark types,
    but they have Dark attacks. Therefore, Ground might be better against
    the Ghost/Poison Gengar than Psychic, but it might kill itself with
    Curse anyway. Houndoom may be a little scary with its Speed and Crunch
    attack, but if your Water is strong enough it ain't no prob.
    
    
    LANCE: DRAGON MASTER
    --------------------
    
     -----------------------------------------
    | LANCE'S POKEMON | LV |   WEAK AGAINST   |
     -----------------------------------------
    |Gyarados         | 44 |    ELECTRIC!!    |
    |Charizard        | 46 |  Water/Electric  |
    |Aerodactyl       | 46 |  Water/Electric  |
    |Dragonite        | 47 |      ICE!!!      |
    |Dragonite        | 47 |      ICE!!!      |
    |Dragonite        | 50 |      ICE!!!      |
     -----------------------------------------
    
    All of Lance's are part-Flying, so Electric will do wonders here. The
    three Dragonites here are very similar to Clair's Dragon trio in that
    one's an Electic (Thunder), one's an Ice (Blizzard), and one's a Fire
    (Fire Blast), the strongest moves of their types. They are also tough
    because even Ice (which it's double weak against) might not do as much
    as you think it will. Nevertheless, that is by far your best option.
    Icy Wind, Ice Punch, Ice Beam, Blizzard, whatever you have, you use it!
    Chances are, your Ice attacker will faint after a while, so switch out
    and heal it with Revives and Hyper Potions, then get it back in there!
    When Lance is defeated...well...YOU WIN!
    
    
    LT. SURGE: ELECTRIC G.I.
    ------------------------
    
     --------------------------
    | LT. SURGE'S POKEMON | LV |
     --------------------------
    |Raichu               | 44 |
    |Electrode            | 40 |
    |Electrode            | 40 |
    |Magneton             | 40 |
    |Electabuzz           | 46 |
     --------------------------
    
    Raichu's quick, but nothing your Ground can't handle. In fact, keep who-
    ever you tought Earthquake to in the entire battle, because it will most
    likely be 5 one-hit-KOs if you do. The Electrodes have upgraded from
    Selfdestruct to Explosion, which is twice as powerful, so be careful of
    that. The Magneton here knows Zap Cannon, which (if it hits) will auto-
    matically Paralyze your dude. Electabuzz is tough as well if you don't
    have a Ground, but your levels should be good enough to beat it into
    submission. Once you win, you receive the THUNDERBADGE.
    
    
    SABRINA: PSYCHIC DUDET
    ----------------------
    
     ------------------------
    | SABRINA'S POKEMON | LV |
     ------------------------
    |Espeon             | 46 |
    |Mr. Mime           | 46 |
    |Alakazam           | 48 |
     ------------------------
    
    You may find her Pokemon to be kind of tough if you're under Lv48,
    especially that Alakazam. They all have Psychic, and they all will use
    it...A LOT!. Just keep your cool and use their low Defense to your
    advantage. If you happened to teach somebody Shadow Ball (that TM Morty
    gave you way back when), that works pretty well against them (and so do
    Dark attacks). When she loses, you get the MARSHBADGE.
    
    
    ERIKA: GRASS CHICK
    ------------------
    
     ----------------------
    | ERIKA'S POKEMON | LV |
     ----------------------
    |Tangela          | 42 |
    |Jumpluff         | 41 |
    |Bellossom        | 46 |
    |Victreebel       | 46 |
     ----------------------
    
    Tangela can be killed easily, so waste no time on it. The worst Jumpluff
    can do to you is Leech Seed, which will suck a little HP out of you each
    turn. Just switch out to avoid the trouble. Most of them also have Giga
    Drain, which is a powerful Grass move very similar to Absorb, only much
    stronger. Bellossom and Victreebel have tricks up their sleeves (if
    plants had sleeves). If they use Sunny Day, they're allowed to skip the
    absorbsion period needed for Solar Beam, making them deadly. I suggest
    you kill them off quickly (remember Victreebel's half-Poison, so Psychic
    works here as well). When you are victorious, Erika grants you with the
    RAINBOWBADGE.
    
    
    JANINE: POISON DUDE'S KID
    -------------------------
    
     -----------------------
    | JANINE'S POKEMON | LV |
     -----------------------
    |Crobat            | 36 |
    |Ariados           | 33 |
    |Weezing           | 36 |
    |Weezing           | 36 |
    |Venomoth          | 39 |
     -----------------------
    
    Janine is just a crappier version of her father (with some of the same
    Pokemon, too). Even Clair had higher leveled dudes! If your guys are
    above Lv40 (which I trust that you are, or else the Elite Four would've
    kicked your ass), this will be cake to you. Bring out a Psychic or Fire
    or Ground or anything really and you'll win before you know it. She will
    give you the SOULBADGE.
    
    
    MISTY: WATER DUDET
    ------------------
    
     ----------------------
    | MISTY'S POKEMON | LV |
     ----------------------
    |Golduck          | 42 |
    |Quagsire         | 42 |
    |Lapras           | 44 |
    |Starmie          | 47 |
     ----------------------
    
    She could be just a tiny bit difficult if you bring out the wrong Poke-
    mon, so listen to my words of wisdom carefully. They all will use Surf
    quite a lot, but it's the secondary moves you should be worried about.
    Golduck will use Confusion on you if you send out a Grass that's half
    Poison, which most are. Quagsire's resistant to Electric remember (and
    will use Earthquake on you if you forget), so here's where Grass comes
    in handy. Lapras is part-Ice, so no Grass, Flying, or Dragon (if you
    actually have one) for her. Starmie's tricky because it has a Water,
    Ice, and a Psychic move (along with Recover just to piss you off). Get
    rid of it quickly and you will the victor. She gives you the CASCADE-
    BADGE, and nothing more.
    
    
    BROCK: ROCK JOCK
    ----------------
    
     ----------------------
    | BROCK'S POKEMON | LV |
     ----------------------
    |Graveler         | 41 |
    |Rhyhorn          | 41 |
    |Omastar          | 42 |
    |Kabutops         | 42 |
    |Onix             | 44 |
     ----------------------
    
    Okay, guess what? That's right: EVERY SINGLE ONE OF BROCK'S POKEMON ARE
    DOUBLE-SUPER-EFFECTIVE AGAINST GRASS! All five of them! So if you have a
    Grass Pokemon, you can just close your eyes and keep pressing A on any
    Grass attack. That's it! If you don't have a Grass, Water works almost
    as well (Electric's good against Omastar and Kabutops). Otherwise, Grass
    Grass Grass! Once you win handly, you get the good old BOULDERBADGE!
    
    
    BLAINE: FIRE DUDE
    -----------------
    
     -----------------------
    | BLAINE'S POKEMON | LV |
     -----------------------
    |Magcargo          | 45 |
    |Magmar            | 45 |
    |Rapidash          | 50 |
     -----------------------
    
    His levels are rather high, but nothing to worry about. Magcargo is 2x
    weak against Water, so it's a no-brainer what to use on him. In fact,
    just keep whomever you just Surfed on two seconds ago out the entire
    battle and you'll win for sure. They all have the strong Sunny Day/Fire
    Blast combination, but nothing to fret if you have a Water type out
    there. When you win, Blaine will give you the VOLCANOBADGE.
    
    
    BLUE: OLD SCHOOL RIVAL DUDE
    ---------------------------
    
     ----------------------------------------
    | BLUE'S POKEMON | LV |   WEAK AGAINST   |
     ----------------------------------------
    |Pidgeot         | 56 |   Electric/Ice   |
    |Alakazam        | 54 |    Ghost/Dark    |
    |Rhydon          | 56 | GRASS/ICE/WATER  |
    |Gyarados        | 58 |     ELECTRIC     |
    |Arcanine        | 58 |   Water/Ground   |
    |Exeggutor       | 58 |     Fire/Ice     |
     ----------------------------------------
    
    First out will be Pidgeot, which isn't as easy as it sounds. It has
    Mirror Move, a strange attack that will copy your last move and send it
    right back at you. Use an attack that won't do much on yourself (like an
    Electric using an Electric attack). Blue's Alazakam is pretty much
    exactly like Sabrina's, only six levels higher. It, of course, has
    Psychic, which might actually deplete your HP quite a lot if you're not
    careful. Rhydon's not too bad if you KO it right away (it might kill you
    with Earthquake if you don't). Gyarados' Hyper Beam and Thrash can take
    down your Electric dude in a jiffy, so give it all you've got there.
    Arcanine's pretty simple if you just keep a Water type out (itíll refuse
    to hurt you with Fire Blast and rely on Extremespeed, just a better
    version of Quick Attack). As for Exeggutor, a powerful Fire type will
    beat it is you don't leave it in the Psychic crossfire for too long.
    Eventually, if you hang in there long enough, you will win this match
    and be awarded with the game's final badge: the EARTHBADGE.
    
    
     ----------------------------------------------------------------------
    |                                                           |          |
    |                      RIVAL BATTLE GUIDE                   |  Jell-O  |
    |                                                           |          |
     ----------------------------------------------------------------------
    
    Your rival (or Assface) has some pretty good Pokemon along with him, and
    you just can't avoid this jerk the entire game, so knowing how to beat
    him from time to time is crucial. Plus, he seems like the kind of butt-
    hole that will rub it your face every two seconds for the rest of your
    life if you ever lose, so let's prevent that from happening. I also put
    Red in here at the end just for the hell of it.
    
    
    CHERRYGROVE CITY
    ----------------
    
    He'll have the weakness of whatever you picked in Prof. Elm's lab: if
    you chose Chikorita, he has Cyndaquil; if you chose Cyndaquil, he has
    Totodile; and if you chose Totodile, he has Chikorita. Hopefully, you
    advanced your Pokemon up two or three levels, because his Level 5
    starter will be really no match if you did. Just keep using Tackle (or
    Rage if you have Totodile) against him and it'll faint. If your opponent
    gets lucky and nails you with a couple Critical Hits, don't fret. Re-
    member your guy has a berry with him/her, and you still have a few
    potions in your bag.
    
    
    AZALEA TOWN
    -----------
    
     -----------------------------------
    | RIVAL BATTLE #2 | LV | DIFFICULTY |
     -----------------------------------
    |Gastly           | 12 |  Annoying  |
    |Zubat            | 14 |   Simple   |
    |(Starter)        | 16 |  Depends   |
     -----------------------------------
    
    He'll send out Gastly first, who can be a pain in the butt if you don't
    kill it quick. His move Lick easily Paralyzes you, so beware. He also
    comes with the move Spite, which is an annoying piece of crap that
    reduces the PP of the move you used last. It's a hefty fine to pay if
    your attack has low PP to begin with. Zubat is just as easy as it was
    when the Rockets used it. His starter (Bayleef, Quilava, or Croconaw,
    depending on whatever you picked) is the hardest. Just how hard it is
    goes on whether or not you have a Pokemon that has a type advantage over
    it. If you don't, good luck. Just keep using your strongest attack on
    it, and try not to bring out your starter (remember, he has whatever
    your weakness is).
    
    
    BURNED TOWER
    ------------
    
     ---------------------------------------------
    | RIVAL BATTLE #3 | LV |      DIFFICULTY      |
     ---------------------------------------------
    |Haunter          | 20 |  Easier than before  |
    |Magnemite        | 18 |     Got Ground?      |
    |Zubat            | 20 |   Give me a break!   |
    |(Starter)        | 22 |    Again: Depends    |
     ---------------------------------------------
    
    Your rival opens the battle up with Haunter, who actually has the same
    moves as it did before when it was a Gastly. It really shouldn't be any
    problem, just look out for that Spite! Magnemite will pretty much take
    one hit if you have something with a Ground attack. Otherwise, bring out
    your strongest guy (Fire or Fighting recommended) to easily take care of
    it. Zubat is also a little stuck in the past. If you have Psychic, Ele-
    ctric, or Rock, it should be no prob, dog. The biggest problem you'll
    face will be from his starter (Bayleef, Quilava, or Croconaw). It's a
    little up there level wise, and probably stronger than your average
    dude. Like before, if you have a type advantage over it (and you prob-
    ably should by this point), use it! The quicker you kill it, the less it
    can do with its somewhat damaging moves.
    
    
    UNDERGROUND WAREHOUSE
    ---------------------
    
     -------------------------------------------------
    | RIVAL BATTLE #4 | LV |        DIFFICULTY        |
     -------------------------------------------------
    |Golbat           | 30 |   Don't worry be happy   |
    |Magnemite        | 28 |     Ground that jerk     |
    |Haunter          | 30 |          Curses!         |
    |Sneasel          | 32 |   Looks cool but sucks   |
    |(Starter)        | 32 | Just don't wet yourself  |
     -------------------------------------------------
    
    Golbat is sort of tricky since it likes to Confuse you right off the bat
    (hehe, get it), making it harder to KO what was before easily KOable. It
    also has Wing Attack, a very powerful Flying move, but it's useless
    other than that. Just use a Full Heal to snap your guy out of Confusion,
    then be done with it. Magnemite is just as easy as it was before, so use
    a Fire or Ground and put it out of its misery. Haunter has some good
    attacks, but it likes Curse, and will continue using it even when you
    switch out, killing it in the process. Stupidface. His new dude,
    Sneasel, may seem intimidating, but you should know better than to
    profile like that! It's Ice/Dark, but none of its moves really stand
    out, so do what you want with it. If anything, the biggest trouble you
    will face will come from his starter (a now fully evolved Meganium, Ty-
    phlosion, or Feraligatr). They all have good attacks of various types,
    so be careful what you put out against it. Nevertheless, the same old
    strategy remains: send out something that has a type advantage over it.
    
    
    VICTORY ROAD
    ------------
    
     -------------------------------------------------
    | RIVAL BATTLE #5 | LV |        DIFFICULTY        |
     -------------------------------------------------
    |Sneasel          | 34 |     Same old Sneasel     |
    |Magneton         | 35 |     Same old Magneton    |
    |Haunter          | 35 |     Same old Haunter     |
    |Kadabra          | 35 |     Hey! New Kadaba!     |
    |Golbat           | 36 |      Same old Golbat     |
    |(Starter)        | 38 |    Same old (Starter)    |
     -------------------------------------------------
    
    Well, as you can see by my Difficulty section in the chart thinger, this
    battle probably won't be anything new to you. The only differences be-
    tween this encounter with Assface and the one in the Underground Ware-
    house are his levels are up just a tiny bit and a new Psychic edition.
    Kadabra will use Future Sight against you, which will damage your guy in
    two turns whether you killed Kadabra or not. It will also Recover itself
    often, but its Defense is so low you can KO it with one turn if you're
    good enough. Even his Starter might be a little easier because you most
    likely leveled up more than he did.
    
    
    MT. MOON
    --------
    
     -----------------------------------------
    | RIVAL BATTLE #6 | LV |   WEAK AGAINST   |
     -----------------------------------------
    |Sneasel          | 41 |  FIGHTING/Fire   |
    |Magneton         | 41 | GROUND/Fighting  |
    |Golbat           | 42 | Electric/Psychic |
    |Gengar           | 43 |  Psychic/Ground  |
    |Alakazam         | 43 |  Dark/Ghost/Bug  |
    |(Starter)        | 45 |     Depends      |
     -----------------------------------------
    
    All of Assface's Pokemon can either be tough or easy depending on who
    your bring out yourself. All of them have relatively high-damaging moves
    and an answer to whatever you try to do. The strategy here is to bull-
    doze them out of your way before that can retalliate (after all, you are
    higher leveled than him). What happens to Assface now? Well if you go to
    Indigo Plateau on Mondays or Wednesdays, he'll challenge you to a battle
    with the same Pokemon about five levels higher than they are now. Also,
    you can find him inside the Dragon's Den on Tuesdays and Thursdays
    pondering, but he will refuse to battle.
    
    
    MT. SILVER
    ----------
    
     ---------------------------------------
    | RED'S POKEMON | LV |   WEAK AGAINST   |
     ---------------------------------------
    |Pikachu        | 81 |      Ground      |
    |Espeon         | 73 |    Ghost/Dark    |
    |Snorlax        | 75 |     Fighting     |
    |Venusaur       | 77 |   Fire/Psychic   |
    |Charizard      | 77 |  Water/Electric  |
    |Blastoise      | 77 |  Grass/Electric  |
     ---------------------------------------
    
    You can win this battle if you have six good Pokemon in the mid to late
    50s with a good amount of items in your bag. Pikachu is the highest in
    level, but the easiest of the bunch if you have a Ground with Earth-
    quake. If you don't, it will hurl Electricity at your face until you
    kill it. Still, it has low Defense, so you can really take it on with
    whatever. Espeon is just the same as those Alakazam's you've been
    facing, only with higher Defense! Not even Shadow Ball seems to work
    well on this thing. Well, if you just happen to have a Dark (probably
    not), there's really nothing you can do about it. Otherwise, the best
    stratigy is to bring out a Psychic type and do attacks on it that aren't
    Psychic. Snorlax is by far the hardest of the bunch (high HP + high
    Defense + high Attack = kick-ass Pokemon). As you chip away at its HP
    with whatever, it will Slam you, which is a strong Normal attack if you
    haven't figured that out. The most hair-pulling part of all is that when
    you think he's about you die, boom! He pulls out the good old Rest
    (which will even cure status conditions if you happened to Poison it or
    something like that). If that ain't enough, he will Snore at as he
    sleeps. Yikes! What will work is if you have a Rock Pokemon. Snorlax
    can't get past the type resistance and you'll have an easier time taking
    it down. The three Lv77 starters are probably the easiest of the bunch,
    but that's not really saying anything (they have some good competition).
    Venusaur will use Solar Beam no matter what you bring out, so Fire might
    be better than Psychic or Flying in this situation. Charizard will att-
    ack nonstop with Flamethrower or Wing Attack (depending on what you have
    out). Water still works very good on it, so stick to that plan. Blast-
    oise's high Defense might get in the way of whatever you do (plus the
    Surf/Rain Dance combo is a killer too, even to fellow Water types). I
    wouldn't recommend bring out a Grass because it does have Blizzard, so a
    high-level Electric is your best bet.
    
    
     ----------------------------------------------------------------------
    |                                         |                            |
    |                    FAQ                  |  high fructose corn syrup  |
    |                                         |                            |
     ----------------------------------------------------------------------
    
    I can't walk the street nowadays without somebody stopping me and asking
    some all-important question about a video game...or to mug me, that one
    actually happens more. Well, here's where to find those questions and my
    informative answers to Pokemon Gold/Silver. I've divided them up into 
    three categories: Gameplay (how to do stuff within the game), Plotline 
    (may contain spoilers), and Other (don't ask). Here you go:
    
    
    GAMEPLAY
    --------
    
    Q: How do I change the time for Daylight Savings?
    A: Go to your dear old Mommy and tell her to change the time. If you did
       it right in the beginning of the game, it should be easy as pie. If
       you screwed up, well, sucks to be you.
    
    Q: Where are all the Weekly Gift Givers and what will they give me?
    A: Monday - Route 40 - Sharp Beak (ups Flying moves)
       Tuesday - Route 29 - Pink Bow (ups Normal moves)
       Wednesday - Lake of Rage - Blackbelt (ups Fighting moves)
       Thursday - Route 36 - Hard Stone (ups Rock moves)
       Friday - Route 32 - Poison Barb (ups Poison moves)
       Saturday - Blackthorn City - Spell Tag (ups Ghost moves)
       Sunday - Route 37 - Magnet (ups Electric moves)
    
    Q: How can I get Celebi?
    A: Short answer: you probably can't. Long answer: In the Japanese ver-
       sion, there is an item one can obtain through a special event called
       a GS Ball. If you place that item on the shrine in Ilex Forest, Cel-
       ebi will appear to be caught just like Lugia or Ho-oh. Unfortuneatly,
       this is not possible in the American version, even if you hack into
       the game and change the hexidecimal code for an item. However, if you
       go to the Nintendo Stone in New York City, they have a machine in the
       Pokemon Center section that could give you a rare Pokemon, but the
       chances of getting a Celebi are slim to none. It's not really worth
       it though; your Pokedex will still be considered complete without it.
       There are stupid people on the internet that will give some outragous
       way to make Celebi appear, but they are all fake; I've tried most of
       them (you should have realized by now that I don't have a life). Un-
       like Mew in RBY, there is no secret glitch to catching a Celebi, and
       I do not suggest wasting you time to get one (you don't want to end
       up like me, do you?).
    
    Q: What's up with the Ruins of Alph?
    A: Well, there are four puzzles scattered about the ruins that you need
       to solve (two of them you actually have to find a passage through
       Union Cave to get to). They're stupid slide puzzles likes those weird
       picture boxes you probably got in goodie bags when you were five that
       you have to slide the blocks in a certain order to create an image.
       Do you have any idea what I'm talking about? Didn't think so. Anyway,
       solving the puzzles will unlock all 26 kinds of Unown into the stran-
       ge room there (one for each letter of the Latin alphabet). If you
       catch all 26, you can use a machine in the Alph Lab that lets you
       type using Unown for your Game Boy Printer. That's it. Don't do it.
       It's not worth it.
    
    Q: How can I breed Pokemon with no gender?
    A: Match it up with a Ditto in the Day Care Center. Don't ask me how it
       is possible, just do it. However, legendaries such as Raikou, Sui-
       cine, Entei, Lugia, Ho-oh, Articuno, Zapdos, Moltres, Mewtwo, Mew,
       and Celebi are unable to breed no matter what.
    
    Q: How can I evolve my Pokemon by taming/happiness?
    A: It's a long ardious task, but it's the only way to get kickass dudes
       like Crobat and Espeon. First of all, catching it with a Friend Ball
       helps the process go faster (although you can't have an Eevee in a
       Friend Ball). Just keep it in your party at all times. Don't store
       it in your PC, don't trade it, and don't let it faint. Using it in
       battle also helps out a lot, along with letting it hold Berries and
       such. If it's infected with Poisoning, Burn, etc, heal it right away!
       Also, the barbers in the Goldenrod Underground Tunnel helps the Poke-
       mon like you a little more as well. Check up on it every now and then
       with the lady in Goldenrod. When she says it can't like you and more
       than it does now, level it up one more time (don't use a Rare Candy).
       Your Pokemon will now evolve. Wasn't that fun?!
    
    Q: Why can't I find Raikou, Suicine, or Entei anywhere?
    A: Well, did you release them from the Burned Tower in Ecruteak? If you
       did, just keep traveling around Johto in every wild grass you come
       to. One will most likely pop up when you give up and don't care any-
       more, so you can use that strategy. Then the other two may show up
       when you're following the one you already found. Amazing how that
       works, huh?
    
    Q: Who are the swarmers, where are they, and where are the experts?
    A: Dunsparce - Dark Cave - Hiker Anthony on Route 33
       Yanma - Route 35 - Bug Catcher Arnie on Route 35
       Qwilfish - Route 32 - Fisherman Ralph on Route 32
       Snubbull - Route 38 - Schoolboy Chad on Route 38
       Remoraid - Route 44 - Fisherman Wilton on Route 44
       Marill - Mt. Mortar - Hiker Parry on Route 45
    
    Q: How does Tyrouge evolve?
    A: If its Attack stat is higher than its Defense at Lv20, you'll get a
       Hitmonlee. If its Defense stat is higher than its Attack at Lv20,
       you'll get a Hitmonchan. If its Attack and Defense stats are equal at
       Lv20, you'll get a Hitmontop. Use Irons and Proteins to sway it in
       your favor.
    
    Q: Is there an item that boosts Psychic moves when held?
    A: Yes, it is called the Twistedspoon. However, it's nearly impossible
       to get. Pretty much the only way to obtain one is to trade a Kadabra
       or Alakazam from Red/Blue/Yellow to your game, and there is a good
       chance it's holding one. You can try to steal one using Thief from a
       wild Kadabra on Route 8 (west of Lavender), but the odds of it hold-
       ing one naturally are low. You'd think Nintendo would make one of the
       Weekly Gift Givers have one because a Psychic is a must in this game
       (maybe Santos should give that instead of a crappy Spell Tag). By the
       way, the same goes true for Silverpowder, which boosts Bug type moves
       (only traded Bug or wild Beedrill in National Park can have that).
    
    Q: Who are the Headbutt wild Pokemon are where can I find them?
    A: Exeggcute - Trees in forest areas (Routes 29-39, Ilex Forest)
       Pineco - Trees in forest areas (Routes 29-39, Ilex Forest)
       Heracross - Tress in mountain areas (Routes 42-44, Lake of Rage)
       Aipom - Tress in mountain areas (Routes 42-44, Lake of Rage)
    
    Q: What's up with shiny Pokemon?
    A: All Pokemon (except Legendaries) can be an alternate color. You know
       it's shiny when stars flash in front of it as soon as you see it. In
       this game, you must take on a shiny Gyarados in the Lake of Rage.
       Other than that, the chances of encoutering a shiny dude in the wild
       is about one out of 8192. So don't even consider catching all shiny
       for each Pokemon.
    
    Q: What's a PokeRus?
    A: When you go to heal your Pokemon at a Center, the nurse may say your
       Pokemon have been infected with a virus. Soon afterwards, Elm will
       call you and inform you that your guys have the dreaded PokeRus!
       Actually, it's not dreaded at all. While infected, your Pokemon's
       EV increases, which allows it to rake in more Exp. Points than ever
       before. After two days, the virus goes away, but any Pokemon infected
       still makes somewhat more Exp. than normal dudes. It's quite handy,
       but the chances of having your Pokemon infected are one out of 21845.
       I've actually gotten it twice, but both have been with Crystal (it
       is possible with Gold and Silver).
    
    Q: How do I...?
    A: Either look within my walkthrough or e-mail me personally. I'm sure
       I'll get back to you quickly because I have nothing better to do.
    
    
    PLOTLINE
    --------
    
    Q: Who is Red?
    A: The game doesn't come right out and say it, but it's obviously the
       character you played as in Red/Blue/Yellow (even the picture of him
       is the same). It makes sense that he has the three choices for star-
       ting Pokemon in the previous games (Venusaur, Charizard, and Blast-
       iose). Pikachu is just probably an omage to the stupid anime, and I
       don't know where Snorlax and Espeon came from (you do get two chances
       to get a Snorlax in RBY, and you do get a free Eevee in Celdon Man-
       sion).
    
    Q: Who is Blue?
    A: Obviously your rival in Red/Blue/Yellow (once again, same picture).
       He even has the same exact Pokemon (minus the starter) that he did
       three years ago. I guess they needed somebody to take over the Vir-
       idian Gym after Giovanni left (see next question) so he was the best
       choice. I'm glad he was in the game and that his attitude problem had
       not changed a bit.
    
    Q: Who is this Giovanni that Team Rocket keeps talking about?
    A: This Italian stereotype was the leader of the nefarious Team Rocket
       in the RBY days. You first meet him in their Kanto headquarters under
       the Celadon Game Corner, then again when they took over Silph Co. in
       Saffron. The third and final time you must battle him is when you
       discover he was the final Gym Leader of Viridian. He had mostly
       Ground type Pokemon, which is why your prize is called the Earthbadge
       (I don't know why Blue didn't change it, since he doesn't have one
       single Ground dude). He promises to disband Team Rocket once all the
       badges are yours, then he disappears into the darkness. I guess the
       members of Team Rocket got bored, so they decided to move to Johto
       and start the organization up again without Giovanni. In their HQ and
       in Radio Tower, they try to contact Giovanni and restore him to the
       Team Rocket throne, but it never happens in the game. Who knows where
       Giovanni may be hiding during the GSC days (maybe along with Elvis,
       Tupac, and Bigfoot).
    
    Q: Where's my dad in the game?
    A: Very good question. You didn't have a father in RBY either, so I have
       no idea what's the story with that. Maybe the creator of Pokemon did
       not have a dad when he was a kid, and he was forced to struggle along
       with his single mother from job to job while that jerk refused to pay
       child support. Don't worry, in the third generation games (Ruby/
       Sapphire/Emerald), you actually do have a father, only he's one of
       the Gym Leaders.
    
    Q: Who is Lance?
    A: In RBY, Lance held the title of the final and most difficult member
       of the Elite Four. His tough Dragon Pokemon would give even the most
       skilled trainers fits (except if they used the Rare Candy cheat). I
       guess he became the Champion somehow, but the only way that could've
       happened is if he defeated Red. Interesting note: he has basically
       the same Pokemon he did in RBY, only they're lower leveled (the same
       goes for Bruno).
    
    Q: What's the difference between Pokemon Gold and Pokemon Silver?
    A: Actually not much, but more than the disparities between Red and
       Blue. I'll list the differences in bullet form.
       In Pokemon Silver...
       - The Director gives you the Silver Wing after Radio Tower, allowing
         you to explore Whirl Islands and catch Lugia first.
       - The old man in Pewter gives you the Rainbow Wing, preventing you
         from exploring Tin Tower and catching Ho-Oh until after East
         Kanto.
       - You cannot catch Spinarak, Ariados, Teddiursa, Ursaring, Gligar,
         Mantine, Mankey, and Growlithe in the wild.
       In Pokemon Gold...
       - The Director gives you the Rainbow Wing after Radio Tower, allowing
         you to explore Tin Tower and catch Ho-oh first.
       - The old man in Pewter gives you the Silver Wing, preventing you
         from exploring Whirl Islands and catching Lugia until after East
         Kanto.
       - You cannot catch Ledyba, Ledian, Phanpy, Donphan, Delibird, Skar-
         mory, Vulpix, and Meowth in the wild.
    
    Q: What's the difference b/t Pokemon Gold/Silver and Pokemon Crystal?
    A: Here we have a little more discrepancies between these two games. By
       the way, this is something Pokemon has done every series: they re-
       lease two games that are very similar except for a few minor things,
       then they come out with a third game in the same region and same
       plot, but with some sort of twist. It's more or less Nintendo saying
       to themselves, "Okay, here's where we screwed up on the previous two,
       here's what we fix in a third game to get more money." Hey, it works!
       In Pokemon Crystal...
       - You can play as a female character.
       - The whole swarm Pokemon thing was done away with (good), while the
         swarm experts now give you items such as evolutionary stones if you
         add their number to your Pokegear (super good).
       - The Ruins of Alph held some extra treasures that you could unlock
         by figuring out passwords.
       - Much of the plotline revolves around Suicine. In the Burned Tower,
         you meet someone by the name of Eusine, a freaky Suicine freak who
         searched for this Pokemon his entire life. You must find Suicine
         in many set locations and even battle Eusine once. After Radio
         Tower, the Director gives you a Clear Bell instead of a wing. Then,
         you must go to Tin Tower, battle the three sages, and confront Sui-
         cine for a easy chance to capture it.
       - West of Olivine is a Battle Tower that pins you up against trainers
         the same level as you. You don't get any Exp. or money, so it's not
         worth it.
       - The Day Care couple will give you a free egg for visiting them the
         first time. It will either be a Magby, Smoochum, Pichu, Igglybuff,
         Cleffa, Tyrogue, or Elekid, with a pretty good chance the Pokemon
         will be shiny.
       - The Dragon User Challenge now involves taking a test to see if you
         are worthy for the Risingbadge (that's a better idea). You could
         even get a free Dratini if you go back afterwards.
       - You cannot catch Mankey, Primeape, Vulpix, Mareep, Flaaffy, Gira-
         farig, and Remoraid in the wild.
    
    
    OTHER
    -----
    Q: Can I use your walkthrough for my own bidding?
    A: Hell no, punk! The only people allowed to use this are GameFAQs and
       its other CNET affiliates. But seriously, do you really want to take
       away something from a guy like me who has hardly anything else in his
       poor deprived life. That's just cruel, man, CRUEL.
    
    Q: A/S/L?
    A: Um...yeah...how do I know you're not a stalker out to kill me and my
       family and take all our worldly possessions? If you are, you're pick-
       ing the wrong person for this (there are way more interesting people
       to kill other than me), but I won't take any chances.
    
    Q: Have you ever completed the Pokedex?
    A: Yes in at least one game of each series (Yellow, Gold, Sapphire, and,
       if it counts, LeafGreen). It's hard to do and yields no reward what-
       soever, but it sort of a good feeling inside that you did it...if
       you're like me.
    
    Q: Are you on drugs?
    A: What? Who told you that? You can't prove anything! YOU'RE A LIAR!
       *snorts* LIAR!
    
    Q: What are all the Pokemon portable RPGs and their release dates?
    A: Kanto Series: Red (9/30/98), Blue (9/30/98), Yellow (10/1/99)
       Johto Series: Gold (10/15/00), Silver (10/15/00), Crystal (7/29/01)
       Hoenn Series: Ruby (3/17/03), Sapphire (3/17/03), Emerald (5/1/05)
       Kanto Remakes: LeafGreen (9/9/04), FireRed (9/9/04)
       Upcoming Shinou Series: Diamond & Pearl (2007)
    
    Q: Where did the song "Lucy in the Sky with Diamonds" originate?
    A: When John Lennon's son, Julian, came home from nursery school in
       1966, he had an obscure drawing with him. After his father's inquiry,
       he described it as "Lucy in the Sky with Diamonds," Lucy being one of
       his classmates. Something in the picture sparked something within
       Lennon, and he went on to write the lyrics based on the drawing and
       even referencing the works of Lweis Carroll. The song is not a play
       on the drug LSD, which coincidently shared the same initals (LSD
       stands for Lysergic acid diethylamide). Lucy Richardson, of whom the
       drawing was for, died of breast cancer on June 1, 2005, the same date
       Sgt. Pepper's Lonely Hearts Club Band was released 38 years before.
    
    Q: Just wondering, how many times did you use the word "crap" in this?
    A: 75 times total, including variations such as crappy, bullcrap, crap-
       load, and crapshait. It's a good word.
    
    
     ----------------------------------------------------------------------
    |                                                   |                  |
    |                  CREDITS & THANKS                 |  pure sugarcane  |
    |                                                   |                  |
     ----------------------------------------------------------------------
    
    There are so many people I'd like to thank that made his monstrosity
    possible, but only a few of them made the cut. Sorry, Grandma.
    
    - Thanks Nintendo for making Mario, Pokemon, Zelda, and many other great
      video games series. I know I rip on you a lot, but without you, I'd
      be spending my time reading, doing schoolwork, and talking to my fam-
      ily. Thank you for preventing me from doing anything productive.
    
    - Thanks to the Versus Pokemon Silver & Gold Guide that contained all
      those wild Pokemon percentage rates. Less work for me!
    
    - Thanks to those voices in my head that force me to do stuff like this.
    
    - Thanks to my parents for creating me. I don't know what you were drin-
      king while I was in the womb, Mommy, but how about you share some.
    
    - Thanks to my teddy bear. You're still the only one who'll hug me.
    
    - Thanks to that hot chick across the street who sometimes forgets to
      close the shutters in her room.
    
    - And thanks to you for taking your time to read this thing. It means a
      lot that I could actually be helpful to people for once in my life. Or
      make even more people out there hate me. Whatever works.
    
    
    Copyright 2005 Mitchell Linton.
    
    
    Good luck out there! See you in the asylum!
    
    
    
    

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