*************************************
* POKEMON GOLD AND SILVER *
* By Matt91486 (matt91486@aol.com) *
*************************************
COPYRIGHT INFORMATION
This FAQ/Walkthrough is (c) 2000-2002 by Matt91486. Pokemon Silver is (c)
1999-2000 by Nintendo and Game Freak. All of the characters, items, and
absolutely everything else about this game is (c) Nintendo or Game Freak in some
year or another. I am in no way related to Nintendo or Game Freak, nor do I have
anything to do with Nintendo or Game Freak.
If you wish to use this guide on your site, e-mail me at
matt91486@aol.com. This guide will never be allowed to be used for profit. What
I mean by this is there can be no ads added to it. There is a 95 percent chance
I will say yes to your request, assuming you ask. If you do not ask, I will
demand that you remove it, and I will prosecute you to the full extent of the
law.
As of now this guide is only allowed on six sites:
http://www.gamefaqs.com
http://hometown.aol.com/Matt91486/VGS2/vgs2.html
http://www.gameapex.com
http://vgstrategies.about.com
http://www.angelfire.com/pokemon2/CosmicLighteon2K
http://newpokemonmasters.tripod.com/
If I answer positively to your request for usage of this guide your
site will be added above. If you see this guide on any site but those listed,
please notify me. It could just be a mistake (I said yes but have not added them
yet), or they could have stolen it, and then I need to prosecute it. And I do
keep track of this guide, so do not think you can get away with it.
PLEASE DO NOT E-MAIL ME ASKING ABOUT INFORMATION THAT IS ALREADY IN
THIS GUIDE! Make sure to read my guide thoroughly and be absolutely sure that
the information that you are requesting cannot be found anywhere in my guide. Do
not just look in the walkthrough section, as the information may well be located
somewhere else in my guide. The Frequently Asked Questions Section is always a
great place to check. If you request information already found in my guide,
expect a sarcastic response from myself.
I know this all probably sounds like a confusing waste, but it has to
be done to keep people from using those who spend their hard work and time
writing these guides.
One little additional disclaimer I'd like to add touches on e-mails
just a little bit more. I do my best to answer each and every e-mail that I can,
but I average about two hundred new e-mails a day, so some get lost in the
shuffle. If I don't respond to your request within a week or so, you should
NICELY e-mail me again with the same question. Sympathizing with my lack of free
time would not hurt things either. Also, don't do what one person did: An e-mail
was sent to me asking about me rating their Pokemon line, (which I specifically
say I will not do anyway). Since I took more than six hours (yes, six hours) to
respond, they fired another e-mail back saying something to the effect of "Screw
you for not helping me. You do not deserve to live." -- Naturally, he went on my
banned e-mail list and he will not be getting any help from me anytime in the
future. So be nice and polite with your e-mails, and patient too, and we'll all
be happy.
==================================================================
TABLE OF CONTENTS
I. Copyright Information
II. Table of Contents
1. Revision History
2. Game Boy Color Controls
3. Game Boy Advance Controls
4. Game Modes
5. A Brief Pokemon Gold and Silver Review
6. The Walkthrough
A. New Bark Town
B. Route Twenty-Nine
C. Cherrygrove City
D. Route Thirty and Mr. Pokemon's House
E. The Return to New Bark Town
F. The Return to Cherrygrove City
G. Route Thirty-One
H. Violet City
I. The Violet City Gym
J. Route Thirty-Two
K. Union Cave
L. Route Thirty-Three
M. Slowpoke Well
N. Azalea Town
O. The Azalea Town Gym
P. Ilex Forest
Q. Route Thirty-Four
R. The Daycare
S. Goldenrod City
T. The Goldenrod City Gym
U. Route Thirty-Five
V. National Park
W. Route Thirty-Six
X. Route Thirty-Seven
Y. Ecruteak City
Z. The Ecruteak City Gym
AA. Route Thirty-Eight
AB. The MooMoo Farm
AC. Route Thirty-Nine
AD. Olivine City
AE. Olivine Lighthouse
AF. Route Forty
AG. Route Forty-One
AH. Cianwood City
AI. The Cianwood City Gym
AJ. The Return to the Olivine Lighthouse
AK. The Olivine City Gym
AL. Route Forty-Two
AM. Mount Mortar (Part One)
AN. Mahogany Town (Part One)
AO. Route Forty-Three
AP. Lake of Rage
7. How to Catch Pokemon
8. Pokemon Type Strengths and Weaknesses
A. Normal Type Pokemon
B. Fire Type Pokemon
C. Water Type Pokemon
9. Damage Multipliers
10. Status Ailments
11. Making Pokemon Happy
12. Pokemon List
13. Pokemon Guide/Pokedex
14. Pokemon Evolution Guide
15. Phone Number Guide
16. Fruit-Bearing Tree Guide
17. Frequently Asked Questions
A. Questions on Game Progress
B. Questions on my Game Progress
C. Miscellaneous Questions
18. Codes
19. Game Shark Codes
20. Special Thanks
==================================================================
REVISION HISTORY
-Version 1.27: July 31, 2002: I hate being lazy. It is a horrible curse. And
since I have committed myself to a big reviewing month in August, I figured that
I should do something on this guide this summer. The walkthrough now goes
through Lake of Rage, and I've updated the Strengths and Weaknesses Guide a
little bit. I also began the process of alphabitizing some of the lists in the
guide -- an arduous process, but necessary for maximum guide clarity.
-Version 1.261: April 24, 2002: I added a couple of questions to the FAQ. Also,
please remember that I will not rate your parties. When I am (finally) done
with this guide, you all will know what I think of each attack and each Pokemon.
-Version 1.26: March 30, 2002: Happy day before Easter to all of you guys. I'm
not only doing a little bit of the Water Type Strengths and Weaknesses today,
but I'm also (finally) adding a main section to my guide. The Mount Mortar is
(finally) being added.
-Version 1.257: January 5, 2002: I have gotten some e-mails complaining about
the coherence of the typing in this guide. They suggested double spacing after
sentences. So, much of today's update has been spent doing just that. I am
still nowhere near done. The rest of today's work revolved around finishing up
the Electric Type Pokemon in the Strengths and Weaknesses Guide.
-Version 1.255: January 4, 2002: I have some end of the break homework to do
today, so this will be a much smaller update. I added a section on status
ailments.
-Version 1.25: January 3, 2002: I kept at the Strengths and Weaknesses section,
getting through the Water section, and beginning the section on Electric Type
Pokemon. Ivysaur and Venusaur were also added to the Pokemon Guide/Pokedex.
-Version 1.24: January 2, 2002: Well, it has been well over a year since I
started this guide, and I am still nowhere near completion. These next few days
will be some of the busiest that this guide has ever seen. The Strengths and
Weaknesses section got some major progress today (I completely finished off the
Fire section!), and the copyright dates were changed to read 2002! Lastly, two
questions were answered to the FAQ.
-Version 1.231: November 5, 2001: I got tired of procrastinating. I'm
submitting my progress this far as an update, rather than waiting until I
finished off the Strengths and Weaknesses section. Hopefully I will get back
into the flow of this guide soon. I'm taking the month of January off from
reviews, so it will be a guide only month, which bodes well for this guide.
-Version 1.23: August 3, 2001: I finally got tired of being asked the same
questions over and over, so I added a Frequently Asked Questions section to the
guide. Hopefully that will cut down on the e-mail thrush. Also, I added Game
Boy Advance Controls to the fold, as the controls are slightly different for
that console. Lastly, I worked some more on the Pokemon Strengths and
Weaknesses Guide. When I finish that section and submit this guide to GameFAQs
this will surely be a massive update. Other than today, though, for a period of
time progress will be rather limited, as I am attempting to reach the mythical
One Megabyte in reviews submitted to GameFAQs.
-Version 1.224: July 29, 2001: I have been way too busy lately. I began the
Fire Type Pokemon Strengths and Weaknesses section today. Hopefully I will
finish it up tomorrow, but I am going to go get a CD Burner so we will see how
long that takes me to get, set up, and test out with a mix that I shall be
making.
-Version 1.223: July 21, 2001: This Normal Pokemon Type Strengths and Weaknesses
section takes longer than I expected that it would. But, I finished it off
today, and if the Ice Path were not such a hard part to write in the walkthrough,
I would do that and put off the Fire Pokemon Type Strengths and Weaknesses
section. Sadly, that section is difficult, so the Fire Pokemon Type Strengths
and Weaknesses section it is.
-Version 1.221: July 16, 2001 I kept at the Normal Pokemon Type Strengths and
Weaknesses. Now, you lucky ducks you, comes the Fire Pokemon Type Strengths and
Weaknesses section.
-Version 1.22: July 15, 2001: Sorry about the extensive time between updates
everyone. I have been really busy. Anyway, today I added the Normal Pokemon
Type Strengths and Weaknesses section with little informative blurbs. I would
have loved to have put it into a table, but my computer does not like submitting
tables to GameFAQs, so you are all stuck with a text list of the strengths and
weaknesses.
-Version 1.21: March 6, 2001: I Added The Return of Olivine Lighthouse through
Route Forty-Two. I also added a couple more Fruit-Bearing Trees to the Fruit-
Bearing Tree Guide.
-Version 1.2: March 5, 2001: I am home sick from school, so I added some Fruit-
Bearing Trees and updated the Walkthrough through the Cianwood City Gym.
-Version 1.181: February 8, 2001: I debated even putting this update in the
Revision History. I just spell-checked, and searched out some typos.
-Version 1.18: February 2, 2001: One of the smallest updates in a while. All
that is new is some new Pokemon Evolutions.
-Version 1.17: January 21, 2001: Worked a little bit on the Fruit-Bearing Tree
Guide, and worked on a few sections in the Pokemon Evolution Guide.
-Version 1.16: January 20, 2001: Added the Making Pokemon Happy section.
-Version 1.15: January 15, 2001: In honor of the great Martin Luther King Jr.'s
Birthday, I am presenting you all with the biggest update since November 1, 2000.
Work has been done on basically every category.
-Version 1.14: January 2, 2001: I am sorry for the lack of work done on this
guide for a while. Added walkthrough through Olivine City, Pokemon Evolutions,
and many little sections to the guide.
-Version 1.13: November 11, 2000: Added Walkthrough through The MooMoo Farm and
some phone numbers. I have been moving slowly, major updates will return next
week.
-Version 1.11: November 8, 2000: Did some formatting, responded to e-mails.
-Version 1.1: November 6, 2000: Added many phone numbers, Walkthrough through
Ecruteak City.
-Version 1.08: November 2, 2000: I Began the Pokemon Evolution Guide.
-Version 1.06: November 1, 2000: I added Bulbasaur to Pokemon Guide, Fruit-
Bearing Tree Guide, phone numbers, Walkthrough through Mr. Pokemon's House.
-Version 1.05: October 30, 2000: Added Pokemon List, pretty much took a day off.
-Version 1.04: October 29, 2000: Walkthrough through New Bark Town, Review,
Special Thanks, added more phone numbers.
-Version 1.03: October 28, 2000: Today brought about many miscellaneous
additions, added many lists, began walkthrough.
-Version 1: October 24, 2000: This guide was born.
==================================================================
GAME BOY COLOR CONTROLS
A: Accepts selection, proceeds to the next screen.
B: Cancels selection, returns to the previous screen.
Start: Brings up the Main Menu, pauses the game.
Control Pad: Moves your character, changes highlighted option.
Select: Uses the assigned Special Item.
==================================================================
GAME BOY ADVANCE CONTROLS
A: Accepts selection, proceeds to the next screen.
B: Cancels selection, returns to the previous screen.
L: Enlarges screen size to full-screen view.
R: Reduces screen size to normal Game Boy Color size.
Start: Brings up the Main Menu, pauses the game.
Control Pad: Moves your character, changes highlighted option.
Select: Uses the assigned Special Item.
==================================================================
GAME MODES
The Game Modes in Pokemon Gold and Silver are pretty straight-forward, so I am
just going to give them a brief run through here.
*CONTINUE: This option is only available after you have saved your game for the
first time. You can only have one saved game at once. This allows you to
continue the game that you have saved from the exact last point that you saved
it at. The only thing that may be different, is that the time of day will have
changed.
*NEW GAME: The New Game Option allows you to begin a new game, setting your name,
the time of day, etcetera, starting in New Bark Town.
*OPTIONS: There is a pretty good chance that you will want to change a few of
these options sometime during your Pokemon Gold or Silver play time. The
options below are in the order that they will appear in, in your Pokemon Gold or
Silver game.
^Text Speed: Change the speed of the text to Fast, Medium or Slow. I would
recommend always keeping the Text Speed on Fast.
^Battle Scene: Select whether or not you want the Battle Animations on. I would
recommend always keeping the Battle Animations on.
^Battle Style: Select whether or not you wish to be able to change your Pokemon
after your opponent's Pokemon faints. If you wish to be able to make this
change, set the option to Shift. If you do not wish this change to be possible,
change the option to Set. I would recommend always keeping the Battle Style on
Shift, because it can be helpful to occasionally make that switch, and, usually,
I write this guide as if that option was on.
^Sound: Select whether you want the Sound set to Mono or Stereo. I would
recommend setting the sound to Stereo.
^Print: Change the darkness of the ink printing on your Game Boy Printer to
Lightest, Lighter, Normal, Darker, or Darkest. I have no preference on which
ink setting you use. It all depends on how much ink you wish to use each time
you print something.
^Menu Account: Select whether you want the menu descriptions of items and
commands on while on the Menus. I would recommend keeping the Menu Accounts On
while you are just learning and beginning Pokemon Gold or Silver, but then
turning them off once you get the hang of the game.
^Frame: Choose which frame type you wish to use. I would recommend using the
default frame (Type One) just because the Type One frame seems to flow best with
the game.
==================================================================
A BRIEF POKEMON GOLD AND SILVER REVIEW
I am not going to give you a full review of Pokemon Gold and Silver, but you can
still read my full review at GameFAQs. I will just give you a brief basic
overview of the important scores included.
GAMEPLAY--10
GRAPHICS--9
MUSIC--8
SOUND--8
CONTROL--10
FUN--10
CHALLENGE--MEDIUM
REPLAY VALUE--HIGH
OVERALL--10
==================================================================
THE WALKTHROUGH
This walkthrough will be divided into sections to make finding out what you need
to know as easy as possible.
*NEW BARK TOWN
^Trainers: None
^Wild Pokemon: None
^New Bark Town Walkthrough: The first thing that happens in Pokemon Gold or
Silver is a window popping up. This window will ask you what time of the day it
is. It will also say if it is (during Pokemon Gold and Silver) in the morning,
during the day, or at night. The game will then proceed to ask you if it is
Daylight Savings Time, and what day of the week it is.
Professor Oak will now explain to you many of the aspects of the Pokemon
universe. I advise you play close attention. You will then be asked what your
name is. Enter your name, and then you will appear on the second floor of your
house, just as you did in the original Pokemon game. Go down the staircase, and
talk to your mom before leaving. She will give you your PokeGear now that it is
back from the repair shop. Then, leave your house, and proceed to Professor
Elm's laboratory. Professor Elm will supply you with your first Pokemon, and he
will send you on to Cherrygrove City.
The three Pokemon you can choose your first Pokemon from are Chikorita,
Cyndaquil, and Totodile. Chikorita is a grass type, and it is the best for
beginners. Cyndaquil is a fire type. It can be hard to use at first, but it
will help you a lot at the gym in Olivine City. Lastly, there is Totodile, the
water type. I chose Totodile. He can help you out a lot in the beginning, and
his final evolution, Feraligatr, is the best of the three. Plus, your rival
will have the least advantage on you throughout the game, going by your starting
Pokemon, if you select Totodile.
You will be going to Cherrygrove City to get a mysterious item from Mr. Pokemon.
Mr. Pokemon lives in a house just north of the city. Hurry there at once.
*ROUTE TWENTY-NINE
^Trainers: Four
^Morning Wild Pokemon: Sentret, Pidgey, Rattata
^Wild Pokemon found during the day: Sentret, Pidgey, Rattata
^Wild Pokemon found at Night: Hoothoot, Rattata
^Route Twenty-Nine Walkthrough: This path is pretty straight forward. Later on
in Pokemon Gold or Silver, you will be able to cut down some bushes to make your
path easier. But, since you cannot this early in the game, You will basically
have to turn north about a third of the way through the path. You will have to
double back on your path a little bit, heading east. But, soon enough, you will
have gone as far north as you possibly can. Then, head west, until you see some
paths south. Take them, and you will end up on a road. The short road will lead
you directly to Cherrygrove City. Do not run away from battles. Your Pokemon
needs the experience. Battle all of the time, until your Pokemon is at very low
health.
*CHERRYGROVE CITY
^Trainers: None
^Wild Pokemon found Surfing or Fishing: Tentacool, Krabby
^Cherrygrove City Walkthrough: As soon as you enter the city, head straight for
the Pokemon Center. Your starting Pokemon, whatever you chose, will need healing,
especially if you battled on your way there like you were supposed to.
Go west through Cherrygrove City about two thirds of the way. You will see a
path heading north. Take it. You will soon come to a house. The guy inside
explains Fruit-Bearing Trees. If you want to know some more, talk to him.
Otherwise, just grab the berry from next to his house, and head through the tall
grass along the water north.
*ROUTE THIRTY AND MR. POKEMON'S HOUSE
^Trainers: Zero
^Wild Pokemon found in the Morning: Ledyba, Kakuna, Caterpie, Metapod, Pidgey,
Weedle
^Wild Pokemon found during the Day: Pidgey, Weedle, Kakuna, Metapod, Caterpie,
^Wild Pokemon found at night: Hoothoot, Rattata
^Route Thirty Walkthrough: Just head straight north from the tall grass along
the lake. You should pretty much run into a sign. That sign says "Mr. Pokemon's
House-Straight Ahead!" If you do not find this sign, you are not going the right
way. At the sign, the road divides in two. Do not take the path heading west,
take the path heading north. This path divides in two as well, but it does not
matter which path you choose. The path that seems to be heading west has a
little bit less tall grass, and it seems to be a little bit shorter, though.
Before entering Mr. Pokemon's House, grab the Psncureberry. Then go inside.
Professor Oak will be there as well. Talk to Mr. Pokemon, and you will receive a
Pokemon Egg. Talk to Professor Oak, and you will receive your Pokedex. Do not
worry! All of the Pokemon you have seen already, are already in the Pokedex.
With this, you can return back to New Bark Town to give Professor Elm the egg.
*THE RETURN TO NEW BARK TOWN
^Trainers: Whichever ones you missed the first time through
^Wild Pokemon found in the Morning: See earlier lists
^Wild Pokemon found during the Day: See earlier lists
^Wild Pokemon found at Night: See earlier lists
^The Return to New Bark Town Walkthrough: I really do not think you need a
walkthrough for this section, but it is part of the game so I am including it.
Go back to Cherrygrove City the way you came. Heal your Pokemon there. You will
notice that in the store you still cannot purchase Poke Balls. That is the
reason that I have yet to include the shop information for Cherrygrove City.
There actually is one important thing that happens on your return trip. After
you heal your Pokemon, and when you try to exit the town, you will encounter the
person who you viewed staring into Professor Elm's Laboratory when you left New
Bark Town the first time. He will challenge you to a battle. The Pokemon that he
has depends completely on which Pokemon you chose as your starting Pokemon. If
you chose Totodile, his Pokemon will be Chikorita. If you chose Chikorita, his
Pokemon will be Cyndaquil. And if you chose Cyndaquil, his Pokemon will be
Totodile. At this point in the game, the fact that his Pokemon should have an
advantage over yours means nothing. Because, he will not have an attack that
uses his element. Since his Pokemon is at Level Five, you have nothing to worry
about. Just equip a Berry on your Pokemon before the battle, and make sure it is
at least at Level Seven before trying to enter Route Twenty-Nine from the
Cherrygrove City side.
Then, after the battle, proceed back through Route Twenty-Nine to New Bark Town.
Deliver the Pokemon Egg to Professor Elm, and you will receive your first five
Poke Balls. You also have the opportunity to name your rival while you are in
New Bark Town.
*THE RETURN TO CHERRYGROVE CITY
^Trainers: Whichever ones you missed the first and second times through
^Wild Pokemon found in the Morning: See earlier lists
^Wild Pokemon found during the Day: See earlier lists
^Wild Pokemon found at Night: See earlier lists
^The Return to Cherrygrove City Walkthrough: As this is a return trip, like the
section before it, and the Routes you will be traveling are already covered
above, this will be a fairly brief section. Travel through Route Twenty-Nine to
Cherrygrove City. Now that you have five Poke Balls, take advantage of them. Be
sure to catch a Sentret, a Rattata, and a Pidgey if you are playing in the
Morning or during the Day. If you are playing at night, pick up a Hoothoot and a
Rattata. Either way, when you play again in the opposite time periods, you will
have to be sure to pick up which ever of these four Pokemon you cannot catch now.
I will now inform you of what the Poke Mart in Cherrygrove City can provide you
with.
You can buy a(n)...
^Potion for 300
^Antidote for 100
^Parlyz Heal for 200
^Awakening for 250
^Poke Ball for 200
*ROUTE THIRTY-ONE
^Trainers: Four
^Wild Pokemon found in the Morning: Ledyba, Bellsprout, Kakuna, Caterpie,
Metapod, Pidgey, Weedle
^Wild Pokemon found during the Day: Pidgey, Weedle, Kakuna, Metapod, Caterpie,
Bellsprout
^Wild Pokemon found at night: Hoothoot, Bellsprout, Spinarak, Rattata
^Route Thirty-One Walkthrough: To get to Route Thirty-One, begin by taking the
same path as you did to Mr. Pokemon's House. Find the small lake, and
walkthrough the tall grass along side of it. Now, instead of taking the northern
fork in the road, take the western fork. If you took this fork before you
completed Professor Elm's errand, you would be unable to pass through because
four trainers would be blocking your path. Now, however, the road is free for
you to walk through.
The four trainers on the route should be a cakewalk. Wade is the hardest, but
only because he has four Pokemon. You could easily have six, especially if you
are playing Pokemon Silver. The trainer's Pokemon on this route range in level
from two to four, so you have no reason to be quaking in your boots.
The route itself could, perhaps, be the easiest and most straight forward in the
game. Basically, you just walk due north. There are some walls that force you
off the road to walk through some tall grass, but you really do not have to
worry about getting lost like you will later in the game.
You will eventually have gone as far north as you can. Once you reach that point
(You will know you have reached it, because there will be a lake.) turn south,
and hop over a wall, then turn westward, dodge a few more walls, and head into
Violet City.
*VIOLET CITY
^Trainers: None
^Wild Pokemon found Surfing or Fishing: Magikarp, Poliwag, and Poliwhirl
^Wild Pokemon found in Sprout Tower in the Morning: Rattata
^Wild Pokemon found in Sprout Tower during the Day: Rattata
^Wild Pokemon found in Sprout Tower at Night: Rattata and Gastly
^Violet City Walkthrough: There is not a whole lot to do in Violet City, except
head straight for the gym. But, for sure, you should visit Earl's Pokemon
Academy. Earl is standing near the entrance to the Violet City gym. Go and talk
to him, and you will receive a tour of his Pokemon Academy. You can learn some
great stuff about Pokemon there. Also, you must pay a visit to Sprout Tower.
Although it does not really matter if you do that before or after you battle
Falkner at the gym, you should do that before leaving Violet City.
Once you enter sprout tower, you will have to defeat the Seven Sages of Sprout
Tower. All of the sages use at least one Bellsprout in their party. Many of then
use three. Once you battle your way to the third floor, walk down the path. You
will see the Elder Sage scolding your rival. Then, you must defeat the Elder
Sage in battle to earn the HM 05...Flash. Flash is used for illuminating dark
caves.
Also, when you return to Violet City after earning the Surf HM, make sure to
surf across the lakes in town. Across one you will find a PP Up, and across
another, a Rare Candy. Those are two very valuable items, that you should save
in your PC until you really need them. Make sure to trade a Bellsprout for an
Onix before leaving Violet City. That Onix will be an important team member at
the next gym.
I will now inform you of what the Poke Mart in Violet City can provide you with.
You can buy a(n)...
^Potion for 300
^Antidote for 100
^Parlyz Heal for 200
^Awakening for 250
^Poke Ball for 200
^Escape Rope for 550
^X Defend for 550
^X Attack for 500
^X Speed for 350
^Flower Mail for 50
*THE VIOLET CITY GYM
^Trainers: Two
^Wild Pokemon: None
^The Violet City Gym Walkthrough: This is a gym I never thought I would see. A
Flying Type Pokemon gym. Inside this gym's walls, you will find the easiest of
all of the gyms. If your starting Pokemon is past Level Twelve (which it really
should be) you will be able to easily defeat his Level Seven Pidgey and Level
Nine Pidgeotto. And if, for some reason, your starting Pokemon fails, you should
use your Sentret, which should be at least at Level Seven, to combat these
Flying Pokemon.
After the battle you will receive the Zephyr Badge. The Zephyr Badge raises all
of your Pokemon's attacking strength, and it allows you to use HM 05, better
known as Flash, outside of battle. You will also receive TM 31. TM 31 is Mud-
Slap, an attack that lowers your opponent's accuracy while causing damage. And,
lastly, you will receive a phone call from Professor Elm. His assistant is in
the Pokemon Center. You need to go meet him.
Once you get to the Pokemon Center, deposit your weakest Pokemon, whichever that
may be, in the PC. Then, go talk to Professor Elm's assistant. He will give you
the Pokemon Egg. He explains to you that the Pokemon Egg can only hatch if it is
with active Pokemon, and that you are the only one they trusts. So, until it
hatches, which should be about in Goldenrod City, you are only able to use five
Pokemon. So, after this, head off south along Route Thirty-Two, which, I believe,
is the longest route in Pokemon Gold and Silver!
FALKNER'S POKEMON
Level Seven Pidgey
Level Nine Pidgeotto
VIOLET CITY GYM REWARDS
Ability to use HM 05-Flash outside of battle.
Zephyr Badge: Raises all of your Pokemon's attack statistic.
TM 31-Mud-Slap: Causes damage and reduces your opponent's accuracy.
*ROUTE THIRTY-TWO
^Trainers: Eight
^Wild Pokemon found in the Morning: Bellsprout, Ekans, Hoppip, Mareep, Rattata,
Zubat
^Wild Pokemon found during the Day: Bellsprout, Ekans, Hoppip, Mareep, Rattata
^Wild Pokemon found at Night: Bellsprout, Ekans, Hoppip, Mareep, Wooper, Zubat
^Wild Pokemon found by Surfing or Fishing: Magikarp, Quagsire, Tentacool,
Tentacruel
^Route Thirty-Two Walkthrough: The way you want to be heading at this point in
the game is due south. Make sure to pick up a Mareep while you are here. If you
are playing Silver, you should pick up an Ekans as well. Wooper is a good
addition if you happen to be walking through Route Thirty-Two at night, but
Wooper is not worth going out of your way to find.
Despite the large number of trainers on the route, you should not have any
problem with them. Most of them are very easy. The trainer most apt to give you
problems is Peter. Also, if you started with Cyndaquil, Henry will be fairly
difficult with his two Poliwag line-up.
Near the end of the route there is a Pokemon Center. This Pokemon Center will
make your life much easier. Enter it, and heal your Pokemon. Then, talk to the
fisherman inside. He will give you an Old Rod. Now would be a very good time to
save. Union Cave can be a big pain. Chances are you will be returning to Route
Thirty-Two more than once later in the game. You can get TM 05, which teaches a
Pokemon the attack 'Roar' later, as well as getting the Poison Barb every Friday,
and having some worthwhile Pokemon to surf around for.
*UNION CAVE
^Trainers: None
^Wild Pokemon found during the Morning, Day, and Night: Geodude, Onix, Rattata,
Sandshrew, Zubat
^Wild Pokemon found by Surfing and Fishing: Goldeen, Magikarp, Quagsire, Seaking,
Wooper.
^Union Cave Walkthrough: Very soon this will turn into one of your least
favorite places in Pokemon Gold and Silver. Currently, though, it is easy enough
for you. Basically, you walk down a winding path that's final destination is due
south of where you began. You will see a ladder about three fourths of the way
through Union Cave. Do not take it. That will just lead you to a room that
requires the Surf HM to get around with, and you do not have that HM, so do not
even bother. Just continue to the exit, where you are greeted into the sunlight
by Route Thirty-Three.
*ROUTE THIRTY-THREE
^Trainers: One
^Wild Pokemon found in the Morning: Ekans, Hoppip, Rattata, Spearow, Zubat
^Wild Pokemon found during the Day: Ekans, Hoppip, Rattata, Spearow
^Wild Pokemon found at Night: Ekans, Rattata, Zubat
^Route Thirty-Three Walkthrough: Welcome to the most pointless route in Pokemon
Gold and Silver. There is nothing here that cannot be found anywhere else. This
is just the link between Union Cave and Azalea Town. As long as you are here,
pick up the Psncureberry, and defeat Anthony, and receive his phone number. But,
other than that, there will not be a whole lot more for Route Thirty-Three to
offer you.
*SLOWPOKE WELL
^Trainers: Four
^Wild Pokemon found during the Morning, Day and Night: Golbat (Floor Two only),
Slowpoke, and Zubat.
^Wild Pokemon found by Surfing and Fishing: Goldeen, Magikarp, Seaking, Slowpoke
^Slowpoke Well Walkthrough: When you first enter Azalea Town, the Slowpoke Well
is blocked off. Not to worry. Go talk to Kurt. Kurt lives in the house just west
of the Pokemon Center, up the path to the north. Once you speak to Kurt, he will
go take out the guard. You should hurry after Kurt, and enter the well.
Once you enter the well, you learn that Kurt hurt his back, and that you will
need to take care of the four Team Rocket Grunts. You should have no problem
defeating these simple trainers, and they provide valuable experience before the
Azalea Town Gym. After defeating all four of the trainers, the well will be
cleared, and the Slowpokes will roam Azalea Town once more. Be sure to return to
the Slowpoke Well once you have learned the Strength and Surf HMs, as you can
then gain the very rare King's Rock. Also, Kurt will present you with the Lure
Ball. I recommend saving the Lure Ball for a certain Pokemon that you will
encounter soon after the National Park.
*AZALEA TOWN
^Trainers: None
^Wild Pokemon: None
^Azalea Town Walkthrough: There really is not a lot to do in Azalea Town, just
the case as in all of the cities up to this point. There is one real reason to
come to Azalea Town is that Kurt makes Poke Balls! He can make seven different
types, one from each of the seven types of Apricorns. It takes him one day to
make a ball. So, if you give him a WHT Apricorn on Friday, whether it be at 12:
24 AM or 11:59 PM, if will be ready whenever you stop in the next day.
Collecting Apricorns presents a very cost-effective way to gain Poke Balls. Also,
make sure to go to the Charcoal Man's house after rescuing his Farfetch'd to get
a Charcoal.
I will now inform you of what the Poke Mart in Azalea Town can provide you with.
You can buy a(n)...
^Potion for 300
^Antidote for 100
^Parlyz Heal for 200
^Poke Ball for 200
^Repel for 350
^Escape Rope for 550
^Super Potion for 700
^Charcoal for 9800
^Flower Mail for 50
*THE AZALEA TOWN GYM
^Trainers: Four
^Wild Pokemon: None
^The Azalea Town Gym Walkthrough: This is another fairly simple Gym Leader
battle, unless you picked Chikorita as your starting Pokemon. Then, you will
need to heavily rely on the rest of your team. Your best bet is to use your
Pidgey, and your Onix. If you chose Totodile or Cyndaquil, you should have no
problems battling Bugsy. If you chose Cyndaquil, you will roast his Pokemon with
just one Ember attack. Also, make sure your starting Pokemon is at least at
Level Sixteen before this battle. Pidgey should be at Level Twelve, and Onix
should be at Level Ten. With those three at least at the levels I suggested, you
will have no problem defeating Bugsy.
After you defeat Bugsy, you will receive the Hive Badge and TM 49, which teaches
a Pokemon Fury Cutter. The Hive Badge allows you to use Cut outside of battle,
and it causes all Pokemon under Level Thirty to obey you without fail. TM 49,
Fury Cutter, increases the damage it deals every time it strikes your opponent.
The damage dealt raises no more, as soon as Fury Cutter misses.
BUGSY'S POKEMON
Level Fourteen Metapod
Level Fourteen Kakuna
Level Sixteen Scyther
AZALEA TOWN GYM REWARDS
Ability to use HM 01-Cut outside of battle.
Hive Badge: All Pokemon up to Level Thirty obey you.
TM 49-Fury Cutter: Attack gains strength each turn it is used, until it misses.
After the battle with Bugsy make sure to heal your Pokemon, and save your game.
Another battle with your Rival will happen as soon as you enter Ilex Forest.
*ILEX FOREST
^Trainers: None
^Wild Pokemon found in the Morning: Caterpie, Kakuna, Metapod, Paras, Weedle,
Zubat
^Wild Pokemon found during the Day: Caterpie, Kakuna, Metapod, Paras, Weedle,
Zubat
^Wild Pokemon found at Night: Oddish, Paras, Zubat
^Ilex Forest Walkthrough: Yes, I know what you are thinking. "That Zubat is
found everywhere!' Unfortunately, you seem to be right.
Right off the bat, as soon as you enter the forest, you will battle your rival.
He will have a Level Twelve Gastly, a Level Fourteen Zubat, and a Level Sixteen
version of whichever starting Pokemon has an advantage against yours. Taking out
the Gastly is easy. Just use your starting Pokemon's first elemental attack. The
Zubat is a bit trickier, but a well placed Thundershock from your Flaafy (Your
Mareep should be past Level Fifteen and evolved by now.) should take care of it.
Then, you come to the problem of the starting Pokemon. Basically, just through
everything you have got at it. Pidgey and Sentret were fairly effective in my
match against Bayleef.
After your battle with your rival, the tortures of Ilex Forest will continue.
You need to chase a Farfetch'd back to the Charcoal Man's Apprentice. This is a
giant pain. Basically, you run up to the Farfetch'd, and it runs again.
Eventually, you will chase it back to the assistant. You will earn HM 01 as your
reward. HM 01 is the perfect prize, because you need Cut to finish up this
forest. Teach Cut a Pokemon in your line that can use it. I taught Cut to
Sentret. Then, cut down the sapling by the Charcoal Man's Apprentice, and head
through the forest maze some more. When you are almost through Ilex Forest you
will come to a fork. One heads north, and one heads east, and south. Although I
know you want to get out of the Ilex Forest as soon as possible, take the fork
that goes south. You will wander down a path for a while. At the end of the path,
you will come to a man by a wall. Talk to the man to gain TM 02, also known as
Headbutt. This is one of the two most important TMs you will gain in Pokemon
Gold and Silver. Now, hop over the wall, and head north up the little path,
until it rejoins the main path. Then, when you reach the fork again, take the
path that heads north. This will soon turn west, and then lead you out of the
Ilex Forest. Make sure to pick up TM 12, or Sweet Scent, before heading out of
the forest.
*ROUTE THIRTY-FOUR
^Trainers: Nine
^Wild Pokemon found during the Morning, Day, and Night: Abra, Ditto, Drowzee,
Rattata
^Wild Pokemon found by Surfing and Fishing: Kingler, Krabby, Magikarp, Staryu,
Tentacool, Tentacruel
^Route Thirty Four Walkthrough: This is another very straight forward route.
Basically, follow the path north. If you do not wish to fight the number of
trainers, which is the most for a route yet, you can go through the tall grass
and avoid a few of them. Also, when you gain the Surf HM, come back here and
surf south to battle three sisters. They will present you with a Soft Sand item.
*THE DAYCARE
^Trainers: None
^Wild Pokemon: None
^The Daycare Walkthrough: The Daycare is not officially a part of Goldenrod City,
so I am giving it its own section in the walkthrough. The Daycare is my favorite
location in Johto. Inside the Daycare building you can ask the Day Care Man and
the Day Care Woman to each take care of a Pokemon. They will raise their levels
for you. Also, if the Pokemon meet the right requirements, they can lay a
Pokemon Egg. For more about Pokemon Breeding, see the section below.
*GOLDENROD CITY
^Trainers: Four
^Wild Pokemon: None
^Goldenrod City Walkthrough: Goldenrod City is the single most important
location in Pokemon Gold and Silver. There is so much to do. First of all, there
is the Game Corner. You may remember the Game Corner from Celadon City in the
original Pokemon Blue, Red, and Yellow games. In case you have played those
games, I would like to make a comparison. This is Celadon City's excitement
times three.
This is the only location in Johto that has a Department Store. The Department
Store has six floors, seven including the basement. Each floor sells different
items, many of which you can find no where else, or only in its sister store,
which is still located in Celadon City. Shopping here is very worthwhile.
Bill's family also resides here. Bill visits them often, and, after the Time
Capsule is finished, you can stop by their house, and Bill will present you with
an Eevee. You can also get his phone number here. Talking to Bill's parents is
always fun as well.
Goldenrod City is also home to two of the famous raters. One of the raters rates
your Pokemon's happiness. This is especially useful because some Pokemon evolve
when they reach a certain happiness rating. The ratings for happiness are listed
elsewhere in this guide. The other rater that lives in Goldenrod City is the
Name Rater, formerly of Lavender Town. He still rates your Pokemon's names. He
allows you to change any nicknames of Pokemon whose original trainer was you.
But, you cannot change any Pokemon you received in a trade's names, as that
reflects the personality of the original trainer. (Or so he says.)
Goldenrod City is also Johto's Magnet Train Station. The Magnet Train us a high
speed train that runs between Goldenrod City in Johto, and Saffron City in Kanto.
It does not work until you have fixed the Power Plant in Kanto.
Then, of course, there is the Radio Tower. You can get the Radio Card as soon as
you talk to the third person behind the desk. This allows you to tune into
whichever radio station you like. The second person behind the counter runs the
Lucky Number's contest. He checks the Identification Numbers of all of your
Pokemon. These ID numbers are the ID numbers of their original trainers. If you
win this contest, you get a Master Ball. There is a lot more on Goldenrod City
Radio Tower later though.
Another important addition in Goldenrod City is the Underground. The Underground
is kind of like Underground Atlanta in its location and importance to the main
city. It is filled with things you cannot find anywhere else. It is also home to
Goldenrod City's four trainers. Inside the underground you can find the Bargain
Shop, The Pokemon Salon, and the Herb Shop. Keep in mind that Pokemon hate the
way the Herb Shop's potions taste. But they are very effective at curing what
ails them.
Lastly, there are the usual suspects that you would find in a city. People's
homes, a Pokemon Center, and the like. There is a garden in the northeast
section of town that I have not mentioned, and plus, there is the Daycare, which
you already know about. It is not officially within Goldenrod City's city limits,
but it is really part of the metropolis.
Before leaving the town, make sure to visit the Flower Garden. Talk to one of
the women inside to get the Squirtbottle. This will be very, very useful come
Route Thirty-Six.
I will now inform you of what the Department Store in Goldenrod City can provide
you with.
You can buy a(n)...
^Potion for 300
^Antidote for 100
^Parlyz Heal for 200
^Awakening for 250
^Burn Heal for 250
^Ice Heal for 250
^Super Potion for 700
^Poke Ball for 200
^Great Ball for 600
^Escape Rope for 550
^Repel for 350
^Revive for 1500
^Full Heal for 600
^Poke Doll for 1000
^X Defend for 550
^X Attack for 500
^X Speed for 350
^X Special for 350
^Dire Hit for 650
^Guard Spec for 700
^X Accuracy for 950
^Protein for 9800
^Iron for 9800
^Carbos for 9800
^Calcium for 9800
^HP Up for 9800
^TM 41 (Thunder Punch) for 3000
^TM 48 (Fire Punch) for 3000
^TM 33 (Ice Punch) for 3000
^TM 02 (Headbutt) for 2000 (You can only buy Headbutt after you have received it
during the game.)
^TM 08 (Rock Smash) for 1000 (You can only buy Rock Smash after you have
received it during the game.)
^Fresh Water for 200
^Soda Pop for 300
^Lemonade for 350
^Flower Mail for 50
I will now inform you of what the Bargains Shop in Goldenrod City can provide
you with.
You can buy a(n)...
^Nugget for 4500
^Pearl for 4000
^Big Pearl for 8400
^Stardust for 4000
^Star Piece for 8400
I will now inform you of what the Herb Shop in Goldenrod City can provide you
with.
You can buy a(n)...
^Energypowder for 500
^Energy Root for 800
^Heal Powder for 450
^Revival Herb for 2800
I will now inform you of what the pricing is for the Pokemon Salon in Goldenrod
City.
^The Older, More Experienced Haircut Brother costs 500
^The Younger, Less Experienced Haircut Brother costs 300
*THE GOLDENROD CITY GYM
^Trainers: Four
^Wild Pokemon: None
^The Goldenrod City Gym Walkthrough: This gym will be a cakewalk. Everyone
inside uses normal Pokemon. They do not have an advantage over any of your
Pokemon. The Gym Leader, Whitney, has a Level Eighteen Clefairy and a Level
Twenty Miltank. Whitney will present your most difficult challenge in the gym,
but that is not saying a whole lot. Make sure your starting Pokemon is at least
at Level Twenty-Five, as that will ensure your victory. Also, if you caught a
Gastly at Sprout Tower, level it up to about Level Twenty. Ghost has a distinct
advantage over Normal-Type Pokemon, even if no other type does. But, with or
without Gastly, as I said before, you will have no problems defeating Whitney,
and gaining your prizes.
Speaking of prizes, you get two good ones. The Plain Badge boosts all of your
Pokemon's speed. It also allows you to use HM 04, also known as Strength,
outside of battle. The better thing you receive, however, is TM 45, Attract. It
causes your opponent, if it is of the opposite gender, to refuse to attack the
using Pokemon fifty percent of the time, as it causes the Pokemon on the
receiving end to fall in love with the caster. This is one of the better TMs you
will get from a Gym Leader, especially later in the game when attacks can get
really damaging.
WHITNEY'S POKEMON
Level Eighteen Clefairy
Level Twenty Miltank
GOLDENROD CITY GYM REWARDS
Ability to use HM 04-Strength outside of battle.
Plain Badge: Raises all of your Pokemon's Speed statistic.
TM 45-Attract: If you are facing a Pokemon of your Pokemon's opposite sex,
Attract can cause that Pokemon to fall in love and not attack half of the time.
*ROUTE THIRTY-FIVE
^Trainers: Nine
^Wild Pokemon found in the Morning: Abra, Ditto, Drowzee, Nidoran (Female),
Nidoran (Male), Pidgey
^Wild Pokemon found during the Day: Abra, Ditto, Drowzee, Nidoran (Female),
Nidoran (Male), Pidgey
^Wild Pokemon found at Night: Abra, Ditto, Drowzee, Nidoran (Female), Nidoran
(Male), Hoothoot
^Wild Pokemon found by Surfing and Fishing: Golduck, Magikarp, Poliwag, Psyduck
^Route Thirty-Five Walkthrough: There really is not that far to stray on this
route....it is almost all fenced in. Just walk along. You can dodge two of the
trainers, but I would not recommend doing so. They provide valuable experience.
Head north up the path. Near the top, the fence breaks, and a path opens up to
the east on the right. You can catch loads of Pokemon there. Also make sure to
get the trainer over there, Arnie's, phone number. He calls you when Yanma are
in season on the route. That sapling that Arnie is standing next you can be cut.
When you cut it, you can head straight to Route Thirty-Seven, bypassing the
National Park. This is something I would not suggest doing. Why would you want
to bypass what is basically a free Safari Zone?
*NATIONAL PARK
^Trainers: Four
^Wild Pokemon found in the Morning: Kakuna, Caterpie, Metapod, Pidgey, Weedle
^Wild Pokemon found during the Day: Kakuna, Caterpie, Metapod, Pidgey, Weedle,
Sunkern
^Wild Pokemon found at Night: Hoothoot
^National Park Walkthrough: This is a very interesting place. First of all, as
soon as you enter, head straight east. You will come to a long planter filled
with flowers. North of the planter, sitting on a table, is a teacher with the
Quick Claw item. Get it if you get an item in the game. It allows your Pokemon
to nearly always strike first in battle.
At the northern end of the National Park, there are two trainers on the wall.
One is further towards the east entrance than the other. Walk up and battle talk
to him. Then, step one square to the east, and walk forward. You will walk
straight through the fence into the ring of grass surrounding the National Park.
Pick up TM 28, which teaches a Pokemon 'Dig,' and some other items out here
before returning into the National Park.
Every Tuesday, Thursday, and Saturday, you should be returning to the National
Park. Why, you ask? Well, to participate in the Bug-Catching Contest, of course!
The Bug-Catching Contest is one of the many special events in Pokemon Gold and
Silver. It presents to you the only time you can catch many Pokemon. In the Bug-
Catching contest you can catch a Beedrill, Butterfree, Caterpie, Kakuna, Metapod,
Paras, Pinsir, Scyther, Venonat, or a Weedle. Your best bet to win the contest
is with a Level Fourteen Scyther or Pinsir. Also, you should not use a Pokemon
that is above Level Thirty, since the highest level Pokemon I have seen in the
contest was a Level Eighteen Caterpie. The only way you should use a Pokemon
higher than Level Thirty, is if you have a Grass-Type Pokemon with some very
week Grass-Type attacks. Your prize for winning the contest is great. The Bug-
Catching Contest presents the only time in the game you can gain a Sun Stone. So,
the Sun Stone is the first prize, an Everstone is second prize, third prize is a
Gold Berry, and the consolation prize is a Berry. Plus, you get to keep the last
Pokemon that you caught in the contest as your own. Sometimes, I enter the
contest just to catch a Pokemon, not aiming to win the contest. Since I was
playing the Pokemon Silver version, the Bug-Catching Contest presented my only
opportunity to catch a Caterpie, Metapod, or Butterfree, so I caught a
Butterfree at my first opportunity in the Contest, knowing that I really had
only a slim chance to win.
*ROUTE THIRTY-SIX
^Trainers: Two
^Wild Pokemon found in the Morning: Growlithe, Nidoran (Female), Nidoran (Male),
Stantler, Pidgey, Vulpix
^Wild Pokemon found during the Day: Growlithe, Nidoran (Female), Nidoran (Male),
Stantler, Pidgey, Vulpix
^Wild Pokemon found at Night: Growlithe, Nidoran (Female), Nidoran (Male),
Stantler, Hoothoot, Vulpix
^Route Thirty-Six Walkthrough: Route Thirty-Six extends from the National Park
to Violet City. In between these two cities, and blocking the entrance to Route
Thirty-Seven you will find Sudowoodo. Sudowoodo is only found in this one battle,
so make sure you are ready to catch the rare Rock-Type Pokemon. Save before this
battle, because, for a while, Sudowoodo will be one of the best Pokemon in your
line-up. Try paralyzation with Flaafy's Thunder Wave attack. Sudowoodo is at
Level Twenty, so keep that in mind heading into battle. In case you need to
switch Pokemon, there is a PC in the East Entrance building of the National Park.
So, make sure to catch Sudowoodo, and then hurry along to Route Thirty-Seven. If
you have not used your Lure Ball, do so. But, before you head north, head east
for a moment. There is a man on the road who, if you chat with him, will give
you TM 08, Rock Smash, which may be the most important TM in the game. Then,
head back west, and head north to Route Thirty-Seven.
^ROUTE THIRTY-SEVEN
^Trainers: Two
^Wild Pokemon found in the Morning: Growlithe, Stantler, Pidgey, Ledyba, Vulpix
^Wild Pokemon found during the Day: Growlithe, Stantler, Pidgey, Pidgeotto,
Vulpix
^Wild Pokemon found at Night: Growlithe, Hoothoot, Spinarak, Stantler, Vulpix
^Route Thirty-Seven Walkthrough: Head due north. You will fight the two
trainers, and end up straight at the entrance to Ecruteak City. Now, turn east,
and jump down a ledge. You should see three Fruit-Bearing Trees. This is the
first of the two Apricorn Groves. Inside this grove you are able to pick a RED
Apricorn, a BLU Apricorn, and a BLK Apricorn. These you can bring to Kurt, to
get some Poke Balls. Now, return to the route, and head north into Ecruteak
City.
*ECRUTEAK CITY
^Trainers: Seven
^Wild Pokemon found in Burned Tower during the Morning, Day, and Night: Koffing,
Raticate, Rattata, Zubat, Magmar
^Wild Pokemon found in Tin Tower during the Morning, Day, and Night: Gastly and
Rattata
^Wild Pokemon found by Surfing and Fishing: Magikarp, Poliwag, Poliwhirl
^Ecruteak City Walkthrough: Ecruteak City is, in a sense, the Saffron City of
Johto. It is similar in the fact that it is a crossroads between many locales.
The key difference is that Saffron City is a bustling metropolis, and Ecruteak
City is a quaint, traditional village.
Ecruteak City is home to the Ecruteak Dance Theater. Inside it you will find
Five Kimono Girls, each with one of the five different evolutions of Eevee at
Level Seventeen. Defeat all five, and you win HM 03, which is Surf.
Also, just west of the entrance from Route Thirty-Seven there is a house. Enter
that house, and talk to the boy inside. He will give you the Itemfinder.
The Time Capsule works after you reach this city. When you enter the Pokemon
Center, Bill will give word to you that the Time Capsule will be finished
tomorrow. So, the next day (in real life) you can return to that Pokemon Center,
or any other Pokemon Center in the world, and trade with Pokemon Blue, Pokemon
Red, or Pokemon Yellow. There are certain restrictions on trading with the
older Pokemon games that are explained elsewhere in this guide.
There is one other location of note in Ecruteak City. That location is Tin
Tower. You cannot enter the passage to the tower until you have the Fog Badge.
You cannot actually enter the Tin Tower until you have the Rainbow Wing. Why
all of this secrecy? Inside the Tin Tower is the legendary bird Ho-Oh.
Also, inside Burned Tower (the entrance to Tin Tower) you will run into your
Rival once more.
I will now inform you of what the PokeMart in Ecruteak City can provide you with.
You can buy a(n)...
^Poke Ball for 200
^Great Ball for 600
^Potion for 300
^Antidote for 100
^Parlyz Heal for 200
^Awakening for 250
^Super Potion for 700
^Burn Heal for 250
^Ice Heal for 250
^Revive for 1500
*THE ECRUTEAK CITY GYM
^Trainers: Four
^Wild Pokemon: None
^The Ecruteak City Gym Walkthrough: Morty presents you with a fairly easy battle.
This battle is especially easy if you chose Totodile at the beginning. Since
Dark-Type attacks are super-effective against Ghost-Type Pokemon, Bite is a
great attack to use. Coupled with Water Gun, it basically makes Croconaw (or
Feraligatr, depending on how much you leveled your Pokemon up. It should almost
be a Feraligatr at least.) unstoppable. If you chose one of the other starting
Pokemon, do not fret. Just use an elemental attack, and the Ghost-Type Pokemon
are as good as gone.
The prizes are an interesting bunch. The Fog Badge makes all Pokemon under Level
Fifty obey you, no questions asked. It also allows you to use HM 03, Surf,
outside of Battle. The TM, you receive, TM 30, teaches a Pokemon 'Shadow Ball.'
Shadow Ball is a normal attack that has a twenty percent chance of lowering your
opponents Special Defense one point.
MORTY'S POKEMON
Level Twenty-One Gastly
Level Twenty-One Haunter
Level Twenty-Three Haunter
Level Twenty-Five Gengar
ECRUTEAK CITY GYM REWARDS
Ability to use HM 03-Surf outside of battle.
Fog Badge: All Pokemon up to Level Fifty obey you.
TM 30-Shadow Ball: Attacks and can reduce your opponent's special defense.
*ROUTE THIRTY-EIGHT
^Trainers: Five
^Wild Pokemon found in the Morning: Farfetch'd, Magnemite, Meowth, Raticate,
Rattata, Tauros, Snubbull
^Wild Pokemon found during the Day: Farfetch'd, Magnemite, Meowth, Raticate,
Rattata, Tauros, Snubbull
^Wild Pokemon found at Night: Magnemite, Meowth, Raticate, Rattata, Tauros,
Snubbull
^Route Thirty-Eight Walkthrough: You'll need to do some navigation on this route.
Route Thirty-Eight is a maze that leads to the MooMoo Farm. For the small size
of the route, the five trainers that are on it are unbelievable. Make sure to
pick up Chad's phone number. He calls to tell you when the Snubbull are in
season. And, the only time you can really get a Snubbull is when they are in
season on Route Thirty-Eight.
*THE MOOMOO FARM
^Trainers: One
^Wild Pokemon: None
^The MooMoo Farm Walkthrough: Enter the farmhouse and speak to the family. They
will explain to you that one of their Miltank's is unable to produce milk. Enter
the barn and you will find that Miltank. Enter the barn, and feed it some
Berries. The exact number you must feed it is always near eight, even though it
varies between game to game. You do not need to give the Miltank all of it's
eight needed Berries at once. You can spread the task out over a few days if you
need the time to collect the Berries. Pokemon Gold or Silver will still record
how many berries you have given to the sick Miltank.
I will now inform you of what the MooMoo Farm can provide you with.
You can buy a(n)...
^MooMoo Milk for 500
*ROUTE THIRTY-NINE
^Trainers: Three
^Wild Pokemon found in the Morning: Farfetch'd, Magnemite, Meowth, Raticate,
Rattata, Tauros
^Wild Pokemon found during the Day: Farfetch'd, Magnemite, Meowth, Raticate,
Rattata, Tauros
^Wild Pokemon found at Night: Magnemite, Meowth, Raticate, Rattata, Tauros
^Route Thirty-Nine Walkthrough: This may be the most straight-forward route in
all of Pokemon Gold and Pokemon Silver. Just follow the path, straight into
Olivine City. The patch of tall grass is a little bit out of the way, over a
ledge, or you can go down nearly to Olivine City, and up, off the path, into it.
But, other than the patch of tall grass, Route Thirty-Nine should be a cinch.
*OLIVINE CITY
^Trainers: Zero
^Wild Pokemon found by Surfing and Fishing: Magikarp, Krabby, Kingler, Staryu
(Only found at Night), Tentacool, Tentacruel
^Olivine City Walkthrough: Olivine City is perhaps the most boring city in the
game. The only interesting place in it, the Olivine Lighthouse, has its own
section in this guide, so it gives me even less to talk about.
As is the case in many towns surrounded by water, there is a fisherman here.
His house is basically in the dead center of town. Chat with him about fishing,
say many positive things, and you will end up with the Good Rod at your disposal.
Now you can catch more than just Magikarp!
In one of the houses, if you want to, you can trade a newly caught Krabby for a
Voltorb. This house is kind of out of the way, on the ledge north of the
lighthouse. This trade is completely up to you, I truly have no opinion on
whether or not you should complete it.
You will run into your rival as soon as you enter the town. You will not battle
him, he will just tell you that the Gym Leader, Janine, is in the Olivine
Lighthouse, caring for a sick Pokemon.
Head down to the PokeCenter in town. The PokeCenter is right near the Olivine
Port Entrance. Then, after healing your Pokemon. Head to the restaurant next
door to the west. A man inside this restaurant will give you the Strength HM,
also known as HM 04.
I will now inform you of what the PokeMart in Olivine City can provide you with.
You can buy a(n)...
^Great Ball for 600
^Antidote for 100
^Parlyz Heal for 200
^Awakening for 250
^Super Potion for 700
^Ice Heal for 250
^Hyper Potion for 1200
^Super Repel for 500
^Surf Mail for 50
*OLIVINE LIGHTHOUSE
^Trainers: Nine
^Wild Pokemon: None
^Olivine Lighthouse Walkthrough: The Olivine Lighthouse is a fairly
straightforward tower in Pokemon Gold and Pokemon Silver. The first three
levels, just progress from staircase to staircase battling the trainers. Once
on the fourth level, the Olivine Lighthouse gets a bit tricky. When you ascend
to the fourth level, instead of looking for the staircase, head directly left
and fall through the hole. Then, once you have landed, the lower of the two
staircases in the room will bring you back on the correct path to follow from
staircase to staircase until you reach Jasmine at the top. Keep in mind that
the other paths hold items that may be valuable to you. Once at the top, talk
to Jasmine, and she will ask you to go to Cianwood City and pick something up
for her. Then head out of the Olivine Lighthouse, down to the water, and
prepare to surf your way through Route Forty and Route Forty-One to Cianwood
City.
*ROUTE FORTY
^Trainers: Six
^Wild Pokemon found in the Morning: Krabby, Kingler, Tentacool, Tentacruel,
Magikarp, Shuckle
^Wild Pokemon found during the Day: Krabby, Kingler, Tentacool, Tentacruel,
Magikarp, Shuckle
^Wild Pokemon found at Night: Krabby, Kingler, Tentacool, Tentacruel, Magikarp,
Shuckle, Staryu
^Route Forty Walkthrough: Route Forty just involves swimming straight, due south,
until you hit the Whirl Islands, which are covered much later in this guide.
There are only six trainers in Route Forty, but they can be very difficult,
since there is an even larger number of trainers on Route Forty-One, and you
have no opportunity to heal your Pokemon anywhere in between the routes.
*ROUTE FORTY-ONE
^Trainers: Eight
^Wild Pokemon found in the Morning: Tentacool, Tentacruel, Magikarp, Shellder
^Wild Pokemon found during the Day: Tentacool, Tentacruel, Magikarp, Shellder
^Wild Pokemon found at Night: Tentacool, Tentacruel, Magikarp, Shellder
^Route Forty-One Walkthrough: Route Forty-One is almost as straight-forward as
Route Forty. When you first see the barriers surrounding the Whirl Islands on
Route Forty, head due west. This is where Route Forty-One begins. Then, just
keep heading west until you have passed two of the Whirl Islands, along with
their surrounding barriers. Then head south, for a little ways, and then head
ashore.
*CIANWOOD CITY
^Trainers: Zero
^Wild Pokemon found by Surfing and Fishing: Krabby, Kingler, Tentacool,
Tentacruel (Only found in Pokemon Gold), Staryu, Magikarp, Shuckle.
^Cianwood City Walkthrough: Cianwood City is the smallest city in the game, but
there are some interesting things here that you can find and see nowhere else.
The northern most building in Cianwood City is home to a photographer. If you
hook up your Game Boy Printer, he can take a picture of a Pokemon that you have
to print out. There is also a person in the town who had all but one of his
Pokemon stolen. He wants you to take care of his Shuckle for him. If you say
yes, which you should, you get a free Pokemon! Just make sure you never talk to
that character again, because he will accuse you of stealing.
You should pick up the prescription for Jasmine in the southernmost building in
town, the Pharmacy. But do not go back to Olivine City just yet. As long as you
surfed all the way here, you might as well defeat the Gym Leader, Chuck, as well.
For his wife, who stands outside of the gym, will give you HM 02, Fly, if you
defeat him. And then you could just fly back to Olivine City.
I will now inform you of what the Pharmacy in Cianwood City can provide you with.
You can buy a(n)...
^Potion for 300
^Super Potion for 700
^Hyper Potion for 1200
^Full Heal for 600
^Revive for 1500
*THE CIANWOOD CITY GYM
^Trainers: Four
^Wild Pokemon: None
^The Cianwood City Gym Walkthrough: Primeape is a cinch. His best attack is
Karate Chop, and by now you should have at least one Level Forty Pokemon, so he
provides no problem. In fact, if you happened to have a Kadabra at this time, a
few well-placed Psychic attacks would easily do Chuck's Pokemon in. Poliwrath
is a little bit harder to deal with. You should try going for its water
weaknesses rather than its fighting ones.
Dynamic Punch is not as good of an attack as it looks in the Rewards list. They
key is that the attack literally misses half of the time. However, whenever it
makes contact, your opponent becomes confused. The real prize here, though, is
the ability to use Fly outside of battle. So walk out of the gym, pick up Fly
from Chuck's wife, and you are set to go.
CHUCK'S POKEMON
Level Twenty-Seven Primeape
Level Thirty Poliwrath
CIANWOOD CITY GYM REWARDS
Ability to use HM 02-Fly outside of battle.
Storm Badge: All Pokemon up to Level Seventy obey you.
TM 01-Dynamic Punch: Attacks and causes your opponent to become confused.
*THE RETURN TO THE OLIVINE LIGHTHOUSE
^Trainers: None (Assuming you defeated all of them before.)
^Wild Pokemon: None
^The Return to the Olivine Lighthouse Walkthrough: Fly back to Olivine City, and
then go to the Olivine Lighthouse once more. Head back up the top the exact same
way you did it the first time. The first three levels, just progress from
staircase to staircase battling the trainers. Once on the fourth level, the
Olivine Lighthouse gets a bit tricky. When you ascend to the fourth level,
instead of looking for the staircase, head directly left and fall through the
hole. Then, once you have landed, the lower of the two staircases in the room
will bring you back on the correct path to follow from staircase to staircase
until you reach Jasmine at the top. Keep in mind that the other paths hold items
that may be valuable to you. Once at the top, talk to Jasmine once more. She
will give the medicine to Amphy, the lighthouse Pokemon, thank you, and head off
to her gym. Hurry to the Olivine City Gym and defeat her.
*THE OLIVINE CITY GYM
^Trainers: Four
^Wild Pokemon: None
^The Cianwood City Gym Walkthrough: In my opinion, Jasmine is the hardest Gym
Leader in all of Pokemon Gold and Silver. While, chances are, you will have a
few Water-Type Pokemon or Ground-Type Pokemon, Fire-Type Pokemon are rather rare
unless you started with Cyndaquil. Anyway, quickly take out the two Magnemites
with a Water-Type Attack or a Ground-Type attack. Then, bring on the cavalry for
the Steelix.
Against Steelix, it is a good idea to have your most powerful Pokemon be the
third one that you use, because, chances are, unless your best Pokemon is over
Level Sixty, you will not be able to defeat Steelix unless it is a Fire-Type
Pokemon. Then, by all means, use the Level Sixty or above Pokemon. Surprisingly
enough, Water-Type Pokemon are not good against Steelix, even though he is part
Ground-Type. Anyway, with the first two Pokemon that you use, try to hurt it at
least a third of the way, all the while using defensive attacks, such as Leer.
Then, try to clean up with your strongest Pokemon third. There is still about a
fifty percent chance that Steelix will cause your best Pokemon to faint. Then,
just use all of the Pokemon that you have left's best attacks. All six Pokemon
in your line should be above or at Level Thirty for this Battle.
JASMINE'S POKEMON
Level Thirty Magnemite
Level Thirty Magnemite
Level Thirty-Five Steelix
OLIVINE CITY GYM REWARDS
Mineral Badge: Raises all of your Pokemon's Defense statistic.
TM 23-Iron Tail: Attacks and has a thirty percent chance of lowering your
opponent's defense.
*ROUTE FORTY-TWO
^Trainers: Three
^Wild Pokemon found in the Morning: Mareep, Flaffy, Spearow, Mankey (Only in
Gold version.)
^Wild Pokemon found during the Day: Mareep, Flaffy, Spearow, Mankey (Only in
Gold version.)
^Wild Pokemon found at Night: Mareep, Flaffy, Zubat, Mankey (Only in Gold
version.)
^Wild Pokemon found by Surfing and Fishing: Goldeen, Magikarp, Seaking.
^Wild Pokemon found by Headbutting trees: Heracross, Aipom, Spearow.
^Route Forty-Two Walkthrough: Fly from Olivine City to Ecruteak City, and then
head out the east entrance. Make sure you bring a Pokemon that knows Surf along
with you, because otherwise you will have to reach Mahogany Town through Mount
Mortar, which is covered later on in the Optional Places section of this guide.
Make sure you Headbutt some trees as you go by as well, because a Heracrosses
and Aipoms are fairly rare, and they can only be found in the Mountain type of
trees you can Headbutt.
Also, it helps to bring a Pokemon that knows Cut along with you too, because
Route Forty-Two is the site of the other three Apricorns: The PNK Apricorn, the
GRN Apricorn, and the YLW Apricorn. After you have done all of your Headbutting,
gaining items, and catching Pokemon, head into Mahogany Town.
*MOUNT MORTAR (PART ONE)
^Trainers: One
^Wild Pokemon found in the Morning: Geodude, Graveler, Zubat, Golbat, Machop,
Machoke, Rattata, Raticate.
^Wild Pokemon found during the Day: Geodude, Graveler, Zubat, Golbat, Machop,
Machoke, Rattata, Raticate.
^Wild Pokemon found at Night: Geodude, Graveler, Zubat, Golbat, Machop, Machoke,
Rattata, Raticate.
^Wild Pokemon found by Surfing and Fishing: Goldeen, Magikarp, Seaking.
^Wild Pokemon found by Headbutting trees: None.
^Mount Mortar Walkthrough: Keep in mind that this is an alternate way to get
from Ecruteak City to Mahogany Town. If you would like a more pain free route,
take the one that is listed right above this one. This is a one of those
horrible mazes, like Union Cave before it, that you will absolutely detest, no
matter what you do. But right now all you should do is breeze right through it,
and miss all of the juicy secrets. (Come back for them later). Enter the cave
at the enterance closest to Ecruteak City, and go up the staircase and through
the door. This will put you a cavernous room. Just keep going to your right
until you see another door at the bottom of the screen leading out. Take it,
and then follow the staircase south to that exit. That is the quickest way
through Mount Mortar for now, but there are all sorts of great things here,
which you can find somewhere else in this guide at some point in time.
*MAHOGANY TOWN (PART ONE)
^Trainers: None
^Wild Pokemon: None
^Mahogany Town Walkthrough: When you finally roll into Mahogany Town, you'll
notice some strange things happening. First, you cannot exit the town through
the east entrance -- do not waste your money buying the Ragecandybars -- you
cannot leave without the Glacier Badge. Second, the radio station has been
mysteriously taken over. Last, you cannot challenge the gym leader! Speaking to
some villagers would suggest that you head north to the Lake of Rage.
*ROUTE FORTY-THREE
^Trainers: Six
^Wild Pokemon found in the Morning: Flaafy, Mareep, Pidgeotto, Venonat.
^Wild Pokemon found during the Day: Flaafy, Mareep, Pidgeotto.
^Wild Pokemon found at Night: Flaafy, Girafarig, Mareep, Noctowl, Venonat
^Wild Pokemon found by Fishing: Magikarp, Poliwag
^Route Forty-Three Walkthrough: Until you eradicate Team Rocket from Mahogany
Town, you are forced to pay to get through the gatehouse. (Once they are gone,
you can get TM 36 - Sludge Bomb from the attendant there.) Naturally, if you
have got the catch and no need for wild Pokemon battles, you should pay and go
straight to Lake of Rage. If you don't have the money, or you want to catch some
of the exotic Pokemon lining the path, travel the wild grasses.
A ways up the path, there's a small lake. If you surf across the lake and cut
down a bush, you'll gain access to a Bitter Berry tree. There is also a Max
Ether sitting in plain sight, just beyond two stone walls. If you do not want to
double back upon yourself, just wait to travel through the gatehouse for that
item.
Route Forty-Three is a straight route, with only a simplistic maze among the
threes. The trainer locations are all easy to avoid but one, so I do not forsee
any problems on your quest to get to Lake of Rage. There is a valuable secret
though -- if you take a landbridge to the west along the route (it requires some
doubling back once you reach the Lake of Rage entrance), you can gain access to
some great items in the Lake area.
*LAKE OF RAGE
^Trainers: Four
^Wild Pokemon found by Fishing: Gyrados, Magikarp
^Lake of Rage Walkthrough: Lake of Rage is a crfitical section -- not only can
you get a Shiny Pokemon, but it's a long maze with plenty of things you have got
to do.
First -- if you took the hidden land bridge route -- it's time to get your
Pokemon with Cut ready for some action, and travel the path around the northern
and western lakeshores to get your prizes: TM 10 - Hidden Power, TM 43 - Detect,
and a Max Ether. If it's Wednesday, make sure to pick up a Black Belt from
Wesley too.
Now leave the secret path, and head into the normal one. Then save your game,
get on your surfing Pokemon, and head out to challenge the Red Gyrados. This is
a Pokemon you really want to catch, being it both shiny AND powerful. Have
plenty of good catching balls ready. I have found that Lure Balls seem to work
fairly well. Upon catching the Gyardos (or defeating it, if you so choose),
you'll get the Red Scale item. Take this to Mr. Pokemon's house, where you can
trade it for the Exp. Share item, so that you can get some experience for a weak
Pokemon while you have got the core of your team battling away.
After doing all of this, head back into Mahogany Town, and prepare to rescue
another radio station.
==================================================================
HOW TO CATCH POKEMON
Some of you may think this section of my guide useless, but what kind of guide
would it be if I did not explain the fundamentals of Pokemon? This section will
be divided into steps, mainly because it will be easier to write this way.
I am outlining the best method for catching Pokemon. There are plenty of other
ways to catch them, but this is the preferable way. Well, there are not plenty
of other ways to catch a Pokemon, but most of the steps can be altered somehow,
as long as you throw some type of Poke Ball at the end.
1.) Find a Wild Pokemon that you want to catch.
2.) Use one of your Pokemon that is somewhere in the range of five levels below
the Wild Pokemon to five levels above the Wild Pokemon. For instance, if you
want to catch a Level Thirty Doduo, the Pokemon that you use to weaken it should
be between Levels Twenty-Five and Thirty-Five. The lower the number, within this
range, the better.
3.) Use your weakest attack, usually the attack that has the most PP, or a
sleep-inducing attack on the Wild Pokemon. If you used a sleep-inducing attack,
skip ahead to Step Five.
4.) If you did not use a sleep-inducing attack, repeat Step Three until the
Pokemon has about one-fifth of its HP left. However, if your initial attack made
the Wild Pokemon's Health Bar go into yellow, whatever you do, do not attack it
again. Skip ahead to Step Six.
5.) If you used a sleep-inducing attack against the Wild Pokemon, use your
Pokemon's weakest attack, until the Wild Pokemon's Health Bar turns yellow. If
you wish, you can attack it until the Wild Pokemon's Health Bar is a little bit
lower than just when it turns yellow, but I would only do this is you have a
very reliable sleep-inducing move. I would not recommend wasting anytime if you
used, say, the ability 'Sing.'
6.) Now that you have weakened the Wild Pokemon, throw any type of Poke Ball at
it. Do not throw your Master Ball at it though, as that should always be saved
for a Pokemon that only appears once in Pokemon Gold and Silver. You can throw a
ball that Kurt has made if you want to.
7.) Just wait and see if it is captured. If the Pokemon is not captured, try
repeating Step Six with a better type of Poke Ball, as long as you do not use
the Master Ball, up to two more times. If you cannot capture the Wild Pokemon
after three tries, use an attack to defeat it, and then look around for another
Wild Pokemon.
==================================================================
POKEMON STRENGTHS AND WEAKNESSES
Each type of Pokemon has some other types that they are very good against, and
some types that they are not as good against. This section of the guide is
designed to tell you which types you should use against another type.
*NORMAL TYPE
-Type Number 1
-Physical Attack Type
-Super Effective Match-Ups: None
-Normal Effectiveness Match-Ups: Fourteen
-Not Very Effective Match-Ups: Two
-Zero Effectiveness Match-Ups: One
-Key Pokemon: Pidgey (and evolutions), Rattata (and evolution), Sentret (and
evolution).
-Normal Type Pokemon are generally pretty safe plays in most any situation, but
they are only outstanding against one type. On the other hand, they are only
weak against one type as well. Still, as a general rule, I rarely put Normal
Type Pokemon in my parties.
^Normal Type versus Normal Type: Normal Effectiveness
-This is about as average of a battle as you can get between two types, even
including the other types that are equal to each other. Because the Normal Type
is a Physical Attack Type, rather than a Special Attack Type, that makes the
difference even more minescule.
-No message is shown.
^Normal Type versus Fire Type: Normal Effectiveness
-A Water Type is always your best choice against a Fire Type, but a Normal Type
Pokemon will not be destroyed immediately.
-No message is shown.
^Normal Type versus Water Type: Normal Effectiveness
-This is not as good of a match-up as it seems to be. Only use this match-up if
you have a line full of Ground Type, Fire Type, and Rock Type Pokemon.
-No message is shown.
^Normal Type versus Electric Type: Normal Effectiveness
-This is another overrated match-up. It may seem like it is equal to a Normal
Type versus Fire Type match-up, but it is in fact worse than that, and even
probably worse than a Normal Type versus Water Type battle. Avoid this match-up
like you would any match-up that is not very effective.
-No message is shown.
^Normal Type versus Grass Type: Normal Effectiveness
-There really is not a lot to say about this match-up. This is just your average
run of the mill battle. Do not avoid it, but do not seek to use it either.
-No message is shown.
^Normal Type versus Ice Type: Normal Effectiveness
-This kind of falls under the same heading as the Normal Type versus Water Type
blurb. There are many better match-ups that you can get, so why bother with this
one. Switch to a Fire Type Pokemon.
-No message is shown.
^Normal Type versus Fighting Type: Super Effectiveness
-A you probably figured, Fighting Type Pokemon hold an advantage in this match-
up. They are much stronger statistically speaking, and they have abetter chance
of getting some special attacks thrown into their repitoire, rather than only
having physical attacks. Avoid this if at all possible.
-No message is shown.
^Normal Type versus Poison Type: Normal Effectiveness
-This is one of the few supposedly equal match-ups that Normal Type Pokemon hold
the slight upper hand in. Poison Type Pokemon are essentially Normal Type
Pokemon with the added abiltiy to occasionally poison foes, so do not be afraid
of this match-up.
-No message is shown.
^Normal Type versus Ground Type: Normal Effectiveness
-This is really an equal battle. The Ground Type Pokemon may hold a slight
advantage due to the generally higher defense ratings of Ground Type Pokemon,
but you really do not have to shy away from this match-up either.
-No message is shown.
^Normal Type versus Flying Type: Normal Effectiveness
-This falls under the same basic heading as the Normal Type versus Poison Type
match-up. Flying Type Pokemon are essentially Normal Type Pokemon with wings.
And, in a battle, that is even less of an advantage than having a chance of
poisoning. This is a match-up that you should try to exploit unless you have a
better option of using, such as an Electric Type Pokemon for battle against a
Flying Type Pokemon.
-No message is shown.
^Normal Type versus Psychic Type Pokemon: Normal Effectiveness
-This is a match-up that is a terrible one for the Normal Type Pokemon. Physical
Attack Types should never battle Psychic Type Pokemon unless it is absolutely
necessary in the situation. The powerful spells of Psychic Type Pokemon will
have no problem disposing of your poor Normal Type Pokemon. If you are stuck
with this match-up, at least make sure that the Normal Type Pokemon that you are
using has the Dark Type attack 'Bite.' Many Normal Type Pokemon have this attack,
and it is your only real recourse against this powerful foe.
-No message is shown.
^Normal Type versus Bug Type: Normal Effectiveness
-If I had to deem a match-up in all of Pokemon Gold and Pokemon Silver as an
equal match-up, this would be it. There really is nothing to say here. If you
have a better option, such as a Fire Type Pokemon to go to bat for the Normal
Type Pokemon, do that, but this is a fine battle for you, either way.
-No message is shown.
^Normal Type versus Rock Type: Not Very Effective
-Think of this as the Normal Type versus Ground Type match-up from a little
earlier, and then give the Ground Type Pokemon better defense. That is the
equivelant of this match-up, so try not to utilize it unless really necessary.
The Rock Type Pokemon will thankfully not hurt you anymore than normal, but
switching to a Water Type Pokemon or a Grass Type Pokemon would still be a much
better bet.
-It's not very effective," is shown.
^Normal Type versus Ghost Type: No effectiveness
-This is one of the worst match-ups in the game. Normal Type Attacks have no
effect on Ghost Type Pokemon. So, putting a Normal Type Pokemon out against a
Ghost Type Pokemon is almost a certain suicide. Whatever you do, avoid this
match-up at all costs.
-"It has no effect." is shown.
^Normal Type versus Dragon Type: Normal Effectiveness
-Well, no Pokemon Type is especially good against Dragon Type Pokemon, so a
Normal Type Pokemon is as good as any. Unless you have an Ice Type Pokemon handy,
do not be afraid to use this match-up if your Normal Type Pokemon is the best
one in your line.
-No message is shown.
^Normal Type versus Dark Type: Normal Effectiveness
-This match-up would be completely equal, were the Dark Type Pokemon a Physical
Attack Type rather than a Special Attack Type. But, alas, they are not, so try
not to use this match-up unless required. It will do in a pinch, but there are
far better options.
-No message is shown.
^Normal Type versus Steel Type: Not Very Effective
-This is a peculiar match-up if there ever was one. Steel Type Pokemon and
Normal Type Pokemon rarely face off, so this one took quite a bit of extra
research to write about. However, the jury is still out on this one, as my
research is still inconclusive. Steel Pokemon are rare anyway, and their Steel
Type Attacks are not all that special. This is a better match-up than many of
the match-ups that are called 'normal.'
-"It's not very effective," is shown.
*FIRE TYPE
-Type Number 2
-Special Attack Type
-Super Effective Match-Ups: Four
-Normal Effectiveness Match-Ups: Nine
-Not Very Effective Match-Ups: Four
-Zero Effectiveness Match-Ups: None
-Key Pokemon: Cyndaquil (and evolutions), Charmander (and evolutions), Vulpix
(and evolution).
-Fire Type Pokemon are decent types solely because of their huge advantage
against Grass Type Pokemon, one of the most common Pokemon types. The advantage
against Bug Types is big early on, but that becomes less and less important as
you progress. Still, Fire Type Pokemon rarely made it into my party, unless I
had a Gym Leader Battle against a leader using one of the advantage types. And,
Fire Pokemon are a basic requirement for progressing past Jasmine, because Steel
Type Pokemon are some of the most powerful in all of the Pokemon universe.
^Fire Type versus Normal Type: Normal Effectiveness
-In all actuality the Fire Type Pokemon will have a substantial advantage in
this battle. Special Attacks are almost always more powerful than Physical
Attacks, so take advantage of this by using whatever Fire Type Attacks that your
Pokemon has.
-No message is shown.
^Fire Type versus Fire Type: Not Very Effective
-When a Pokemon Type is against themselves rarely is the match-up as bad as this
one. Since neither type has an advantage, and almost all of the attacks are very
low in damage, these battles turn into long, drawn-out slugfests. Just switch to
a different type to get the battle over with.
-"It's not very effective," is shown.
^Fire Type versus Water Type: Not Very Effective
-This match-up can mean lights out for a Fire Type Pokemon with the first attack
unless they are at least twenty levels stronger than their water-type foe.
Switching to a different type right off the bat would be the best move, but if
you insist, use plenty of potions and use a different type attack against your
foe.
-"It's not very effective," is shown.
^Fire Type versus Electric Type: Normal Effectiveness
-This battle is really nothing to worry about. All attacks will be at their
normal effectiveness, including those against you, so use your most powerful
attacks, regardless of their type. The only Pokemon Type that is strong against
Electric is the Ground Type, and you are not likely to have a Fire Type Pokemon
with a Ground Type Attack. Those types do not mix well.
-No message is shown.
^Fire Type versus Grass Type: Super Effectiveness
-Exploit this match-up whenever you have the opportunity. Grass Type Attacks are
essentially useless against your Fire Type Pokemon, and your attacks will scorch
them. Plus, Grass Type Pokemon are easily the most common type, so get yourself
a good Fire Type Pokemon ready to use frequently, especially in areas like Ilex
Forest.
-"It's super-effective!" is shown.
^Fire Type versus Ice Type: Super Effectiveness
-Sure, you probably could have guessed this match-up. Fire melts ice. Trust me
though, this match-up should not be used often. Why, you ask? Well, Ice Type
Pokemon usually have dual types, and most often that extra type is water.
Something that your Fire Type Pokemon desperately need to stay away from. Only
if you are fighting an Ice Type Pokemon that is not paired with water should you
ever utilize this match-up.
-"It's super-effective!" is shown.
^Fire Type versus Fighting Type: Normal Effectiveness
-As long as the levels are fairly similar, and your opponents do not have any
high level Fighting Type Attacks, you should be fine in this battle. Special
Attacks almost always beat out Physical Attacks in the long run, and you could
always burn the opponent, causing a little extra damage each turn. The only
downside to this match-up is that Fighting Type Pokemon generally have high HP.
-No message is shown.
^Fire Type versus Poison Type: Normal Effectiveness
-Pure Poison Type Pokemon do not exist in Johto or Kanto, so do not pay
attention to this match-up. Instead look to see what the other type of the
Poison Type Pokemon is, and approach that type rather than the Poison Type. The
only advice I have for Poison Type Pokemon is to watch out for being poisoned.
-No message is shown.
^Fire Type versus Ground Type: Normal Effectiveness
-I would give the Ground Type Pokemon a slight advantage in this battle. Ground
Type Pokemon quite often have Rock Type Attacks, which can damage your Pokemon a
great deal. Even if you are facing a Ground Type Pokemon who knows no Rock Type
Attacks, that type of Pokemon still typically has strong defense, and it will
take very powerful attacks to damage it. You would be much better off switching
to a Water Type Pokemon or a Grass Type Pokemon.
-No message is shown.
^Fire Type versus Flying Type: Normal Effectiveness
-Think of this match-up as being against a Normal Type Pokemon all over again.
Flying Type Pokemon are the same as a Normal Type Pokemon, except for the fact
that they can fly. Their attacks should not cause you very much damage at all,
so just use some decent Fire Type Attacks on them and move on.
-No message is shown.
^Fire Type versus Psychic Type: Normal Effectiveness
-This match-up is misleading. Psychic Type Pokemon are insanely powerful, and
can easily confuse your Fire Type Pokemon right off the bat. Then, they can
attack your Pokemon with attacks like Psybeam and Psychic, and pretty soon they
are gone. Your only real chance for victory in this battle is for your Fire
Type Pokemon to have a very high speed rating, so he can attack first. Then,
using the most powerful attack off the bat can basically start the match out
entirely differently, especially when facing trainers.
-No message is shown.
^Fire Type versus Bug Type: Super Effectiveness
-You know how when you throw a beetle into a campfire, it pops and kind of
explodes? Well, that is the background for this advantage. Seek to enforce
this match-up as often as you can, but unless you start with Cyndaquil you will
miss much of the prime match-up time (early on in the game), because you really
cannot catch any good Fire Type Pokemon until later on, and a very large portion
of all of the Bug Type Pokemon found in Pokemon Gold and Pokemon Silver are
found quite early on in the game.
-"It's super-effective!" is shown.
^Fire Type versus Rock Type: Not Very Effective
-This is one of those match-ups that you really should not have to worry that
much about if your Fire Type Pokemon have decent attacks of other types, because
Rock Type Pokemon rarely have powerful attacks. (They are a mostly defensive
type of Pokemon.) If your Pokemon is a pure Fire Type, however, switch them out
at your first opportunity.
-"It's not very effective," is shown.
^Fire Type versus Ghost Type: Normal Effectiveness
-Ghost Type Pokemon need to be attacked with Special Attacks, and the FIre Type
Attacks will do just as good a job as any other type. The Ghost Type Pokemon
will not really do a great deal of damage to your Fire Type Pokemon anyway. Just
approach this as a match-up with a slight Fire Type Advantage.
-No message is shown.
^Fire Type versus Dragon Type: Not Very Effective
-Your fire type Pokemon will get killed in this match-up, unless your Pokemon is
equivalent to a Charizard or a Typhlosion in its strength and such. Dragon Type
Pokemon are insanely powerful, so your best strategy in this match-up is to
switch to a different Pokemon. The best choice for a switch would be an Ice Type
Pokemon. If you insist on staying with this, use attacks like Fire Spin and
Sacred Fire, and hope that you burn your foe.
-"It's not very effective," is shown.
^Fire Type versus Dark Type: Normal Effectiveness
-Dark Type Pokemon are essentially the Normal Type Pokemon of the Special Attack
side of the spectrum. They have very few advantages, and they are paired with
Fire Type Pokemon quite frequently. There is really nothing to worry about in
this match-up. Use attacks of decent strength and you will be fine.
-No message is shown.
^Fire Type versus Steel Type: Super Effectiveness
-When you are facing Jasmine, make sure that you have your favorite Fire Type
Pokemon ready. . . because they will get to take center stage. Steel Type
Pokemon are notoriously hard to find successful attacks against, and the Fire
Type is the only Special Attack Type with an advantage over these defensive
stalwarts. Wind up, and use only Fire Type Attacks, and you will have this
battle won in no time at all.
-"It's super-effective!" is shown.
*WATER TYPE
-Type Number 3
-Special Attack Type
-Super Effective Match-Ups: Three
-Normal Effectiveness Match-Ups: Eleven
-Not Very Effective Match-Ups: Three
-Zero Effectiveness Match-Ups: None
-Key Pokemon: Squirtle (and evolutions), Totodile (and evolutions), Vaporeon.
-In my opinion, Water Type Pokemon are the ultimate Pokemon type. They can
usually learn Ice Type Attacks, Fighting Type Attacks, Dark Type Attacks, and
Normal Type Attacks in addition to the Water Type Attacks that you would expect.
This basically assures that you can always have an advantageous attack against
any opponent of any Pokemon Type, which is always a good thing.
^Water Type versus Normal Type: Normal Effectiveness
-The Water Type Pokemon will hold a substantial advantage in this match-up,
unless the opponent is more than ten levels higher than it. This is a battle
that should be done within three or four rounds if the player has any skill at
all. Any Fighting Type Attacks that the Pokemon has learned should be used first
and foremost. That is the only attack type that has an advantage that the game
recognizes over Normal Type Pokemon.
-No message is shown.
^Water Type versus Fire Type: Super Effectiveness
-Here is the trump card of the Water Pokemon Type. Whenever you see this match-
up, just grab a Water Type Attack and watch the battle end almost instantly.
Fire Type Pokemon have no chance aganst your super advantage. On top of it all,
their attacks hurt your Pokemon a lot less as well.
-"It's super-effective!" is shown.
^Water Type versus Water Type: Not Very Effective
-Think of this as a normal match-up, because your opponent's attacks will not
hurt your either. And if you have some Dark Type Attacks or Fighting Type
Attacks, now would be a great time to unleash them on your foes, because your
opponent's attacks will not hurt you very much at all. If you only have Water
Type Attacks, though, switch out as soon as possible.
-"It's not very effective," is shown.
^Water Type versus Electric Type: Normal Effectiveness
-Get out of there as soon as you can! Sure, your attacks will hurt the normal
amount, but the Electric Type Pokemon's attacks are doubled, as they are super-
effective. Your Pokemon, if you insist on sticking with it, should boost its
defense or lower your opponent's attack if at all possible, and it should use
its more powerful attacks all of the time.
-No message is shown.
^Water Type versus Grass Type: Not Very Effective
-I struggled for a while to figure out why this match-up worked out like it did.
Then I finally figured it out. Plants like being watered, so Water Type Attacks
against Grass Type Pokemon would make them happy. Anyway, Grass Type Pokemon
are very common, so this match-up will appear a lot, especially if you started
off with Totodile. You can avoid getting hammered by this match-up, by teaching
your water Pokemon an Ice Type Attack. Ice Type Attacks are strong against
Grass Type Pokemon, so that can save having to change your Pokemon.
-"It's not very effective," is shown.
^Water Type versus Ice Type
-This match-up will not work very well for either Pokemon, so it is in your best
interest, unless you are about forty levels higher than your opponent, to switch
to a different monster to use. Many Water Type Pokemon have Ice Type Attacks,
and vice versa, so this is almost like a Water Type versus Water Type match-up.
It is not gonna hurt you, but if you can get a Fighting Type Pokemon in the
match, you should win with ease.
-No message is shown.
==================================================================
DAMAGE MULTIPLIERS
Damage Multipliers are what really make you use strategy in battle. They can
multiply them many different ways. Some of these ways have to do with the
strengths and weaknesses of Pokemon, which have a guide directly above this
section. You have probably already read through it if you are going in order.
Others have much simpler meanings, and text will not even appear after the
attack. So, here is the list of the Damage Multipliers.
*ATTACK TYPE HAS AN ADVANTAGE AGAINST THE OPPONENT
^Message Appeared: "It's super-effective!"
^Damage is Multiplied By: 2
*ATTACK TYPE HAS A DISADVANTAGE AGAINST THE OPPONENT
^Message Appeared: "It's not very effective."
^Damage is Multiplied By: 0.5
*ATTACK TYPE HAS NO EFFECT AGAINST THE OPPONENT
^Message Appeared: "It has no effect."
^Damage is Multiplied By: 0
*ATTACK IS A CRITICAL HIT
^Message Appeared: "A Critical Hit!"
^Damage is Multiplied By: 2
*POKEMON TYPE IS THE SAME AS THE ATTACK TYPE
^Message Appeared: No Message
^Damage is Multiplied By: 1.5
*ATTACK TYPE HAS NO ADVANTAGE OR DISADVANTAGE AGAINST THE OPPONENT
^Message Appeared: No Message
^Damage is Multiplied By: 1
==================================================================
STATUS AILMENTS
What role-playing game would be complete without a few status ailments? Not
Pokemon Gold or Pokemon Silver, that is for sure. There are five primary status
ailments. One ailment goes away on its own, one can go either way, and the
other four require items to treat.
*BURN
^How it is Caused: By Fire Type Attacks
^Does it Carry into the Next Battle: Yes
^How is it Cured: With an Item
^What Does it Do: It causes your Pokemon to be hurt with each turn that it is
active in battle.
*CONFUSION
^How it is Caused: By specific Confusion-only attacks, of the Bug Type, the
Grass Type, or of the Psychic Type.
^Does it Carry into the Next Battle: No
^How is it Cured: With the passage of time in battle
^What Does it Do: It confuses your Pokemon, so it acts on its own, sometimes
listening to your order and attacking your foe, sometimes attacking itself.
*FROZEN
^How it is Caused: By Ice Type Attacks
^Does it Carry into the Next Battle: Yes
^How is it Cured: With an Item
^What Does it Do: It causes your Pokemon to be unable to attack.
*PARALYSIS
^How it is Caused: By specific Paralysis-only attacks, or some physical attacks,
usually attacks of the Normal Type, the Grass Type, or of the Electric Type.
^Does it Carry into the Next Battle: Yes
^How is it Cured: With an Item
^What Does it Do: It causes your Pokemon to be unable to attack.
*POISON
^How it is Caused: By Poison Type Attacks
^Does it Carry into the Next Battle: Yes
^How is it Cured: With an Item
^What Does it Do: It causes your Pokemon to be hurt with each turn that it is
active in battle, and with every five steps outside of battle.
*SLEEP
^How it is Caused: By specific Sleep-only attacks, usually of the Psychic or of
the Grass type.
^Does it Carry into the Next Battle: Sometimes
^How is it Cured: With an Item or the passage of time in battle. (Your Pokemon
who is asleep must be active to be cured by the passage of time.
^What Does it Do: It causes your Pokemon to be unable to attack.
==================================================================
MAKING POKEMON HAPPY
Many of the new Pokemon in Pokemon Gold and Pokemon Silver evolve by being made
happy. Making your Pokemon happy is not an easy thing to do, but I have
compiled a list of ways to make Pokemon happy that worked quite well for me.
You obviously cannot keep all of your Pokemon happy, but these methods should be
used on your favorite few Pokemon, and any Pokemon that evolve through happiness.
*BUYING THINGS FOR THE POKEMON -
At the Department Stores in both Celadon City and Goldenrod City items are sold
that power-up your Pokemon's statistics. Pokemon love these items. All of the
items cost 9800. These power-up items include PP Up, Carbos, Calcium, Iron,
Protein, and HP Up. PP Up is the only one of these items that cannot be
purchased, and you must find them in Poke Balls scattered throughout Johto and
Kanto.
*GROOMING YOUR POKEMON -
Pokemon also love being groomed. There are two locations in Pokemon Gold and
Pokemon Silver that your Pokemon can be groomed at. The first is in, where else,
Goldenrod City. In the Underground, on each day but Monday, there is a Pokemon
Salon. (Remember that almost all barbers take Monday's off!) This salon is run
by the Haircut Brothers. The Older Haircut Brother is much more skilled than
the Younger Haircut Brother. Therefore, the Younger Haircut Brother costs 300
to spiff up your Pokemon, while the Older Haircut Brother costs 500. They also
alternate days that they are working. The Older Haircut Brother works each
Tuesday, Thursday, and Saturday, while the Younger Haircut Brother works on
Monday, Wednesday, and Friday. Both of these stylists, but especially the elder
brother, are great bargains compared with the price of items to purchase for
your Pokemon.
The other place where you can groom your Pokemon is free. In Pallet Town,
Blue's sister Daisy will groom one of your Pokemon if you stop in and have tea
with her for a minute or two between three and four o'clock in the afternoon
each day. Blue is also known as Gary, but the developers decided to name him
Blue for his appearance in Pokemon Gold and Pokemon Silver. Daisy will also
make the Pokemon that she grooms quite happy. Keep in mind, however, that both
Daisy and whichever one of the Haircut Brothers happen to be working that day
can each only groom one of your Pokemon once. They can groom the same one, but
the Haircut Brothers can only groom once per day, and Daisy can only groom once
per day.
*SPENDING TIME WITH YOUR POKEMON -
Pokemon hate being left in Bill's Storage System or at the Daycare for too long,
especially in long stretches of consecutive time. So, if you want to make a
certain Pokemon happy, keep it in your active party with you as much as you
possibly can. This will make it feel loved, and will appeal to its ego, because
you will be telling it that it is better than all of the Pokemon that are not in
your party.
*BATTLING YOUR POKEMON -
If you want to go a step further than just keeping a Pokemon in your active
party, use this Pokemon to battle! Pokemon love battling even more. Not only do
they gain experience, but when they are battling, they think that they are your
absolute favorite Pokemon because you chose it over all of the other Pokemon
that you own. Just avoid them getting hurt too much, or else the reverse effect
may come true.
*HEALING YOUR POKEMON -
Pokemon hate being hurt almost as much as being left behind. So, if a Pokemon
that you are trying to make happy gets injured, rush it to the Pokemon Center,
or give it a type of Potion right away. Whatever you do, never use the Herb
Woman's healing items, because, although they heal a lot of HP, they apparently
taste disgusting and your Pokemon will start to hate you for giving the Herb
Woman's healing items to them.
*THE HAPPINESS RATING CHART -
There is a way to know how much your Pokemon loves you. In Goldenrod City there
is a woman who has a knack for knowing how happy your Pokemon is. The Happiness
Rater's Home is a very important one, and once you find it you should never
forget where it is. When you talk to the Happiness Rater, she will make some
small talk, and then ask to see the first Pokemon in your party. Her response is
how you can determine how happy your Pokemon is. Using the Happiness Rater,
there is a scale of how happy your Pokemon can be, with Level One being the
happiest, and Level Six being absolute hatred. I will list the Happiness Levels
in reverse order, starting with Level Six. The phrases in the quotation marks
are what the Happiness Rater will say.
^LEVEL SIX -- "It doesn't seem to like you at all. It looks mean."
^LEVEL FIVE -- "You should treat it better. It's not used to you."
^LEVEL FOUR -- "It's quite cute."
^LEVEL THREE -- "It's friendly toward you. It looks sort of happy."
^LEVEL TWO -- "I get the feeling that it really trusts you."
^LEVEL ONE -- "It looks really happy! It must love you a lot."
Obviously you never want the Happiness Level Six response from the Happiness
Rater, unless you are a truly sadistical person.
Keep in mind that, if a Pokemon evolves through happiness, after your Pokemon
reaches the Happiness Level One, it needs a Level-Up in battle to cause the
Pokemon to evolve.
==================================================================
POKEMON LIST
For those of you who just want to know the Pokemon, without reading through my
detailed guide below, here is a list for you.
1. Bulbasaur
2. Ivysaur
3. Venusaur
4. Charmander
5. Charmeleon
6. Charizard
7. Squirtle
8. Wartortle
9. Blastoise
10. Caterpie
11. Metapod
12. Butterfree
13. Weedle
14. Kakuna
15. Beedrill
16. Pidgey
17. Pidgeotto
18. Pidgeot
19. Rattata
20. Raticate
21. Spearow
22. Fearow
23. Ekans
24. Arbok
25. Pikachu
26. Raichu
27. Sandshrew
28. Sandslash
29. Nidoran (Female)
30. Nidorina
31. Nidoqueen
32. Nidoran (Male)
33. Nidorino
34. Nidoking
35. Clefairy
36. Clefable
37. Vulpix
38. Ninetales
39. Jigglypuff
40. Wigglytuff
41. Zubat
42. Golbat
43. Oddish
44. Gloom
45. Vileplume
46. Paras
47. Parasect
48. Venonat
49. Venomoth
50. Diglett
51. Dugtrio
52. Meowth
53. Persian
54. Psyduck
55. Golduck
56. Mankey
57. Primeape
58. Growlithe
59. Arcanine
60. Poliwag
61. Poliwhirl
62. Poliwrath
63. Abra
64. Kadabra
65. Alakazam
66. Machop
67. Machoke
68. Machamp
69. Bellsprout
70. Weepinbell
71. Victreebel
72. Tentacool
73. Tentacruel
74. Geodude
75. Graveler
76. Golem
77. Ponyta
78. Rapidash
79. Slowpoke
80. Slowbro
81. Magnemite
82. Magneton
83. Farfetch'd
84. Doduo
85. Dodrio
86. Seel
87. Dewgong
88. Grimer
89. Muk
90. Shellder
91. Cloyster
92. Gastly
93. Haunter
94. Gengar
95.Onix
96. Drowzee
97. Hypno
98. Krabby
99. Kingler
100. Voltorb
101. Electrode
102. Exeggcute
103. Exeggcutor
104. Cubone
105. Marowak
106. Hitmonlee
107. Hitmonchan
108. Lickitung
109. Koffing
110. Weezing
111. Rhyhorn
112. Rhydon
113. Chansey
114. Tangela
115. Kangaskhan
116. Horsea
117. Seadra
118. Goldeen
119. Seaking
120. Staryu
121. Starmie
122. Mr. Mime
123. Scyther
124. Jynx
125. Electabuzz
126. Magmar
127. Pinsir
128. Tauros
129. Magikarp
130. Gyrados
131. Lapras
132. Ditto
133. Eevee
134. Vaporeon
135. Jolteon
136. Flareon
137. Porygon
138. Omanyte
139. Omastar
140. Kabuto
141. Kabutops
142. Aerodactyl
143. Snorlax
144. Articuno
145. Zapdos
146. Moltres
147. Dratini
148. Dragonair
149. Dragonite
150. Mewtwo
151. Mew
152. Chikorita
153. Bayleef
154. Meganium
155. Cyndaquil
156. Quilava
157. Typhlosion
158. Totodile
159. Croconaw
160. Feraligatr
161. Sentret
162. Furret
163. Hoothoot
164. Noctowl
165. Ledyba
166. Ledian
167. Spinarak
168. Ariados
169. Crobat
170. Chinchou
171. Lanturn
172. Pichu
173. Cleffa
174. Igglybuff
175. Togepi
176. Togetic
177. Natu
178. Xatu
179. Mareep
180. Flaffy
181. Ampharos
182. Bellossom
183. Marill
184. Azumarill
185. Sudowoodo
186. Politoed
187. Hoppip
188. Skiploom
189. Jumpluff
190. Aipom
191. Sunkern
192. Sunflora
193. Yanma
194. Wooper
195. Quagsire
196. Espeon
197. Umbreon
198. Murkrow
199. Slowking
200. Misdreavus
201. Unown
202. Wobbuffet
203. Girafarig
204. Pineco
205. Forretress
206. Dunsparce
207. Gligar
208. Steelix
209. Snubbull
210. Granbull
211. Qwilfish
212. Scizor
213. Shuckle
214. Heracross
215. Sneasel
216. Teddiusa
217. Ursaring
218. Slugma
219. Magcargo
220. Swinub
221. Piloswine
222. Corsola
223. Remoraid
224. Octillery
225. Delibird
226. Mantine
227. Skarmory
228. Houndour
229. Houndoom
230. Kingdra
231. Phanpy
232. Donphan
233. Porygon2
234. Stantler
235. Smeargle
236. Tyrogue
237. Hitmontop
238. Smoochum
239. Elekid
240. Magby
241. Miltank
242. Blissey
243. Raikou
244. Entei
245. Suicune
246. Larvitar
247. Pupitar
248. Tyranitar
249. Lugia
250. Ho-Oh
251. Celebi
==================================================================
POKEMON GUIDE/POKEDEX
As you can tell, this section in my guide is barely begun. This is by far the
hardest section to write, and I will be finishing everything else up before
finishing it. Until I finish, there are a few Pokemon that you can learn some
information about.
*BULBASAUR
^Pokedex Number: 001
^Type One: Grass
^Type Two: Poison
^Location: The only way to obtain Bulbasaur is to trade a Bulbasaur from Pokemon
Red, Pokemon Blue, or Pokemon Yellow.
^Is it found in Gold or Silver: It is found in neither in the wild.
^Height: Two feet, Four inches.
^Weight: Fifteen pounds
^Pokedex Entry: It carries a seed on its back right from birth. As it grows
older, the seed also grows larger.
^Attack List: The levels that Bulbasaur learns its attacks at are...
ATTACK................LEVEL................................TYPE
Tackle....................Level One...........................Normal
Growl.....................Level One...........................Normal
Leech Seed..........Level Seven........................Grass
Vine Whip.............Level Thirteen.......................Grass
Poison Powder.....Level Twenty.......................Poison
Razor Leaf.............Level Twenty-Seven..........Grass
Growth....................Level Thirty-Four..................Normal
Sleep Powder.......Level Forty-One..................Grass
Solar Beam............Level Forty-Eight..................Grass
*IVYSAUR
==================================================================
POKEMON EVOLUTION GUIDE
In this section of my guide I will do my best to explain Pokemon evolutions. I
have organized the evolutions by type. If a Pokemon is of dual types, or one of
the Pokemon in an evolution is a different type than the other one. I included
the evolution in both sections.
N O R M A L T Y P E P O K E M O N
MEOWTH evolves into PERSIAN at Level Twenty-Eight.
CHANSEY evolves into BLISSEY by making it happy.
RATTATA evolves into RATICATE at Level Twenty.
CLEFFA evolves into CLEFAIRY by making it happy.
CLEFAIRY evolves into CLEFABLE with a Moon Stone.
IGGLYBUFF evolves into JIGGLYPUFF by making it happy.
JIGGLYPUFF evolves into WIGGLYTUFF with a Moon Stone.
SENTRET evolves into FURRET at Level Fifteen.
PIDGEY evolves into PIDGEOTTO at Level Eighteen.
PIDGEOTTO evolves into PIDGEOT at Level Thirty-Six.
SPEAROW evolves into FEAROW at Level Twenty.
HOOTHOOT evolves into NOCTOWL at Level Twenty.
DODUO evolves into DODRIO at Level Thirty-One.
G R A S S T Y P E P O K E M O N
BULBASAUR evolves into IVYSAUR at Level Sixteen.
IVYSAUR evolves into VENUSAUR at Level Thirty-Two.
HOPPIP evolves into SKIPLOOM at Level Eighteen.
SKIPLOOM evolves into JUMPLUFF at Level Twenty-Seven.
SUNKERN evolves into SUNFLORA with a Sun Stone.
CHIKORITA evolves into BAYLEEF at Level Sixteen.
BAYLEEF evolves into MEGANIUM at Level Thirty-Two.
EXEGGCUTE evolves into EXEGGCUTOR with a Leaf Stone.
BELLSPROUT evolves into WEEPINBELL at Level Twenty-One.
WEEPINBELL evolves into VICTREEBEL with a Leaf Stone.
ODDISH evolves into GLOOM at Level Twenty-One.
GLOOM evolves into VILEPLUME with a Leaf Stone.
GLOOM evolves into BELLOSSOM with a Sun Stone.
PARAS evolves into PARASECT at Level Twenty-Four.
W A T E R T Y P E P O K E M O N
SQUIRTLE evolves into WARTORTLE at Level Sixteen.
WARTORTLE evolves into BLASTOISE at Level Thirty-Six.
WOOPER evolves into QUAGSIRE at Level Twenty.
STARYU evolves into STARMIE with a Water Stone.
TOTODILE evolves into CROCONAW at Level Eighteen.
CROCONAW evolves into FERALIGATR at Level Thirty.
SHELLDER evolves into CLOYSTER with a Water Stone.
SLOWPOKE evolves into SLOWBRO at Level Thirty-Seven.
SLOWPOKE evolves into SLOWKING by being traded with a King's Rock.
EEVEE evolves into VAPOREON with a Water Stone.
TENTACOOL evolves into TENTACRUEL at Level Thirty.
KRABBY evolves into KINGLER at Level Twenty-Eight.
GOLDEEN evolves into SEAKING at Level Thirty-Three.
HORSEA evolves into SEADRA at Level Thirty-Two.
SEADRA evolves into KINGDRA by being traded with a Dragon Scale.
MAGIKARP evolves into GYRADOS at Level Twenty.
OMANYTE evolves into OMASTAR at Level Forty.
KABUTO evolves into KABUTOPS at Level Forty.
PSYDUCK evolves into GOLDUCK at Level Thirty-Three.
POLIWAG evolves into POLIWHIRL at Level Twenty-Five.
POLIWHIRL evolves into POLIWRATH with a Water Stone.
POLIWHIRL evolves into POLITOED by being traded with a King's Rock.
SEEL evolves into DEWGONG at Level Thirty-Four.
F I R E T Y P E P O
K E M O N
GROWLITHE evolves into ARCANINE with a Fire Stone.
VULPIX evolves into NINETALES with a Fire Stone.
MAGBY evolves into MAGMAR by making it happy.
CHARMANDER evolves into CHARMELEON at Level Sixteen.
CHARMELEON evolves into CHARIZARD at Level Thirty-Six.
PONYTA evolves into RAPIDASH at Level Forty.
CYNDAQUIL evolves into QUILAVA at Level Fourteen.
QUILAVA evolves into TYPHLOSION at Level Thirty-Six.
EEVEE evolves into FLAREON with a Fire Stone.
E L E C T R I C T Y P E P O K E M
O N
PICHU evolves into PIKACHU by making it happy.
PIKACHU evolves into RAICHU with a Thunder Stone.
MAREEP evolves into FLAAFY at Level Fifteen.
FLAAFY evolves into AMPHAROS at Level Thirty.
ELEKID evolves into ELECTABUZZ by making it happy.
EEVEE evolves into JOLTEON with a Thunder Stone.
MAGNEMITE evolves into MAGNETON at Level Thirty.
VOLTORB evolves into ELECTRODE at Level Thirty.
P O I S O N T Y P E P O K E M
O N
GRIMER evolves into MUK at Level Thirty-Eight.
ZUBAT evolves into GOLBAT at Level Twenty-Two.
GOLBAT evolves into CROBAT by making it happy.
NIDORAN (FEMALE) evolves into NIDORINA at Level Sixteen.
NIDORINA evolves into NIDOQUEEN with a Moon Stone.
NIDORAN (MALE) evolves into NIDORINO at Level Sixteen.
NIDORINO evolves into NIDOKING with a Moon Stone.
EKANS evolves into ARBOK at Level Twenty-Two.
KOFFING evolves into WEEZING at Level Thirty-Five.
SPINARAK evolves into ARIADOS at Level Twenty-Two.
TENTACOOL evolves into TENTACRUEL at Level Thirty.
GASTLY evolves into HAUNTER at Level Twenty-Five.
HAUNTER evolves into GENGAR by being traded.
BELLSPROUT evolves into WEEPINBELL at Level Twenty-One.
WEEPINBELL evolves into VICTREEBEL with a Leaf Stone.
VENONAT evolves into VENOMOTH at Level Thirty-One.
ODDISH evolves into GLOOM at Level Twenty-One.
GLOOM evolves into VILEPLUME with a Leaf Stone.
GLOOM evolves into BELLOSSOM with a Sun Stone.
WEEDLE evolves into KAKUNA at Level Seven.
KAKUNA evolves into BEEDRILL at Level Ten.
BULBASAUR evolves into IVYSAUR at Level Sixteen.
IVYSAUR evolves into VENUSAUR at Level Thirty-Two.
F L Y I N G T Y P E P O K E M
O N
METAPOD evolves into BUTTERFREE at Level Ten.
PIDGEY evolves into PIDGEOTTO at Level Eighteen.
PIDGEOTTO evolves into PIDGEOT at Level Thirty-Six.
SPEAROW evolves into FEAROW at Level Twenty.
HOOTHOOT evolves into NOCTOWL at Level Twenty.
DODUO evolves into DODRIO at Level Thirty-One.
LEDYBA evolves into LEDIAN at Level Eighteen.
NATU evolves into XATU at Level Twenty-Five.
HOPPIP evolves into SKIPLOOM at Level Eighteen.
SKIPLOOM evolves into JUMPLUFF at Level Twenty-Seven.
MAGIKARP evolves into GYRADOS at Level Twenty.
DRAGONAIR evolves into DRAGONITE at Level Fifty-Five.
SCYTHER evolves into SCIZOR by being traded with a Metal Coat.
ZUBAT evolves into GOLBAT at Level Twenty-Two.
GOLBAT evolves into CROBAT by making it happy.
CHARMELEON evolves into CHARIZARD at Level Thirty-Six.
G R O U N D T Y P E P O K E M
O N
SANDSHREW evolves into SANDSLASH at Level Twenty-Two.
CUBONE evolves into MAROWAK at Level Twenty-Eight.
DIGLETT evolves into DUGTRIO at Level Twenty-Six.
RHYHORN evolves into RHYDON at Level Forty-Two.
ONIX evolves into STEELIX by being traded with a Metal Coat.
GEODUDE evolves into GRAVELER at Level Twenty-Five.
GRAVELER evolves into GOLEM by being traded.
NIDORINA evolves into NIDOQUEEN with a Moon Stone.
NIDORINO evolves into NIDOKING with a Moon Stone.
WOOPER evolves into QUAGSIRE at Level Twenty.
P S Y C H I C T Y P E P O K E M
O N
NATU evolves into XATU at Level Twenty-Five.
SLOWPOKE evolves into SLOWBRO at Level Thirty-Seven.
DROWZEE evolves into HYPNO at Level Twenty-Six.
EXEGGCUTE evolves into EXEGGCUTOR with a Leaf Stone.
SMOOCHUM evolves into JYNX by making it happy.
PSYDUCK evolves into GOLDUCK at Level Thirty-Three.
ABRA evolves into KADABRA at Level Sixteen.
KADABRA evolves into ALAKAZAM by being traded.
EEVEE evolves into ESPEON by making it happy and using it only during the dawn
and day.
STARYU evolves into STARMIE with a Water Stone.
D R A G O N T Y P E P O K E M
O N
DRATINI evolves into DRAGONAIR at Level Thirty.
DRAGONAIR evolves into DRAGONITE at Level Fifty-Five.
I C E T Y P E P O
K E M O N
SEEL evolves into DEWGONG at Level Thirty-Four.
SHELLDER evolves into CLOYSTER with a Water Stone.
SMOOCHUM evolves into JYNX by making it happy.
G H O S T T Y P E P O K E M
O N
GASTLY evolves into HAUNTER at Level Twenty-Five.
HAUNTER evolves into GENGAR by being traded.
E V O L U T I O N T Y P E P O K
E M O N
EEVEE evolves into VAPOREON with a Water Stone.
EEVEE evolves into FLAREON with a Fire Stone.
EEVEE evolves into JOLTEON with a Thunder Stone.
EEVEE evolves into UMBREON by making it happy and using it only at night.
EEVEE evolves into ESPEON by making it happy and using it only during the
morning and day.
==================================================================
PHONE NUMBER GUIDE
In this section of the guide, we will explain phone numbers to you, and we will
tell you which trainers request your phone numbers.
Phone numbers are used for many things. Sometimes trainers will call you to
battle. Actually, that is usually the case. But, occasionally trainers will call
you to tell you their complaints. There is one other scenario as well. And this
last scenario is the one that you want to happen. Occasionally, one of the
following trainers will notify you of something special going on in the Pokemon
universe. For instance, Arnie called me and told me that Yanma were flocking to
Route 35. I went and caught a Yanma. These last type of calls are the best type
of calls.
*ALAN
^Region: Johto
^Location: Route Thirty-Six
*ANTHONY
^Region: Johto
^Location: Route Thirty-Three
*ARNIE
^Region: Johto
^Location: Route Thirty-Five
*BETH
^Region: Kanto
^Location: Route Twenty-Seven
*BEVERLY
^Region: Johto
^Location: National Park
*BRENT
^Region: Johto
^Location: Route Forty-Three
*CHAD
^Region: Johto
^Location: Route Thirty-Eight
*CHRIS
^Region: Johto
^Location: Route Forty-Two
*DANA
^Region: Johto
^Location: Route Thirty-Eight
*DEREK
^Region: Johto
^Location: Route Thirty-Nine
*ERIN
^Region: Johto
^Location: Route Forty-Five
*GAVEN
^Region: Kanto
^Location: Route Twenty-Seven
*GINA
^Region: Johto
^Location: Route Thirty-Four
*HUEY
^Region: Johto
^Location: Olivine Lighthouse
*IRWIN
^Region: Johto
^Location: Route Thirty-Five
*JACK
^Region: Johto
^Location: National Park
*JOEY
^Region: Johto
^Location: Route Thirty
*JOSE
^Region: Kanto
^Location: Route Twenty-Six
*KENJI
^Region: Johto
^Location: Route Forty-Six
*LIZ
^Region: Johto
^Location: Route Thirty-Two
*PARRY
^Region: Johto
^Route: Route Forty-Five
*RALPH
^Region: Johto
^Location: Route Thirty-Two
*REENA
^Region: Kanto
^Location: Route Twenty-Seven
*TIFFANY
^Region: Johto
^Location: Route Forty-Three
*TODD
^Region: Johto
^Location: Route Thirty-Four
*VANCE
^Region: Johto
^Location: Route Forty-Four
*WADE
^Region: Johto
^Location: Route Thirty-One
*WILTON
^Region: Johto
^Location: Route Forty-Four
==================================================================
FRUIT-BEARING TREE GUIDE
Fruit-Bearing Trees are the trees that stick out a bit from the others.
Generally, they are found out in the open, not making up a wall of the map.
Fruit-Bearing Trees are easily recognizable as well. They are a lighter green
from the rest of the trees. Also, more importantly, Near the top of the tree,
you will see two anime-style closed eyes if you look closely.
In this section of my guide, you will be able to find out about where all of the
Fruit-Bearing Trees are, so you can go pluck their contents to add to your
collection. I will do my best to put the trees in the order that the game leads
you to each location.
*BERRY
^Region: Johto
^Route: Twenty-Nine
^Specific Location: It is almost all of the way to the Cherrygrove City end of
the route. If you take the shortcut by using cut, you are likely to miss it.
There will be a tree next to a trainer. If you are coming from New Bark Town,
follow the route you take at the beginning of the game as you normally would,
and you will come across it without any effort. If you are going to get it from
Cherrygrove City, follow the road directly until it ends. At the roads last
square, you will see an entrance through a wall. Travel north through that
entrance, and north through the second entrance, that is exactly four steps
north of it. Then you will be in the same little space as the tree and you will
be able to get it with no trouble.
*BERRY
^Region: Johto
^Route: Thirty
^Specific Location: Near the Cherrygrove City end of Route Thirty, there is a
man that explains fruit bearing trees, when you enter his house and chat with
him. When you exit his house, go to the west side of it. There is Berry in the
Fruit-Bearing Tree there.
*BITTER BERRY
^Region: Johto
^Route: Forty-Three
^Specific Location: Near the end of the route, far past the gatehouse, the path
allows you to turn to the south and to the west, or continue heading north
toward Lake of Rage. Take the first of the two paths that I mentioned. Then, you
will come to a little span of land, an isthmus if you will, that has a trainer
on it. There will be a small patch of water on the north end of the isthmus and
a much larger one on the south end of the isthmus. Surf down the south body of
water, until you nearly reach the mountain at the bottom. Then, head to the
western edge of the lake, and you will see a little ledge to land on. Then, once
you land, cut down the sapling, and you will be in a tiny grove that has a
Fruit-Bearing Tree holding a Bitter Berry.
*PRZCUREBERRY
^Region: Kanto
^Route: Eight
^Specific Location: When you are at the Lavender Town entrance to Route Eight,
simply head due northwest, and you will run directly into the Fruit-Bearing Tree.
*PSNCUREBERRY
^Region: Johto
^Route: Thirty
^Specific Location: Head to the little clearing that Mr. Pokemon's House is in.
You can get to this clearing by taking the north fork when the road divides in
two. Mr. Pokemon's House will be on the east side of the clearing. On the west
side of the clearing, there is a Fruit-Bearing Tree with a Psncureberry in it.
*PSNCUREBERRY
^Region: Johto
^Route: Thirty-Three
^Specific Location: You will find a Psncureberry in the south-east corner of
Route Thirty-Three, a directly south, and then a little bit to the east of the
Azalea Town entrance of Union Cave.
==================================================================
FREQUENTLY ASKED QUESTIONS
I get asked dozens of questions about Pokemon Gold and Silver each and every day.
So, hopefully, to cut down on the rampant question asking, here is a list of the
most frequently asked questions.
*Questions on Game Progress*
Q: WHAT IS THE DEAL WITH THE TREE BLOCKING MY PATH ON ROUTE THIRTY-SIX?
A: Re-read that section of the walkthrough carefully, It says what to do,
starting in Goldenrod City. Read from Goldenrod City through Route Thirty-Seven
and you will know all that I know.
Q: HOW SHOULD I GET THE POKEMON THAT ARE NOT FOUND IN MY GAME PACK?
A: Well, if you do not have the cash flow to buy them all, find a good friend or
family member who has the versions of Pokemon that you do not have. Then, simply
trade with them versions of Pokemon that are not found in their Game Paks. You
will both get a good deal out of it. Or else you could stoop to the level of
the Game Shark.
Q: I WANT ALL THE SHINY POKEMON! WHAT DO YOU KNOW ABOUT THEM?
A: Shiny Pokemon are mysterious things. Some of the most die-hard players want
shiny versions of all of their Pokemon to really complete their collection. I
really could not care less. The popular belief is that there are shiny versions
of every Pokemon. This could very well be true, but I have only run into one or
two shiny Pokemon in all of the hours that I have played this game. If you have
caught any shiny Pokemon, please e-mail me at matt91486@aol.com and tell me
which ones you have caught. I would like to assemble a list of all of the
possible shiny Pokemon to catch.
Q: WHAT IS POKEMON 151?
A: Pokemon #151 is Mew.
Q: HOW CAN I OBTAIN IT?
A: Mew is a Pokemon, like Celebi, that can only be obtained by giveaways from
Nintendo, or else use of a Game Shark code. No, there is no other way to get it,
other than via trade. Do not waste your time trying out bogus codes that some
person made up in theirr free time to laugh at all of the poor saps who tried it.
Those are the only ways. Do not waste your time. Do not e-mail me with false
ways. Give up your search, and try one of the above stated methods.
*Questions on my Game Progress*
Q: HOW MANY POKEMON HAVE YOU SEEN, AND DO YOU HAVE?
A: Currently, I have seen 221, and I have 140.
Q: WHY DO YOU NOT HAVE ALL TWO HUNDRED AND FIFTY-ONE POKEMON?
A: A big reason is due to my reluctance to trade Pokemon from my Pokemon Blue
file, in which I do have all 151 Pokemon, and I really do not want to break up
that line. I will eventually do it though.
Q: WHAT IS YOUR HIGHEST LEVEL POKEMON?
A: My Level Ninety-Seven Vaporeon is my highest level Pokemon on my Pokemon
Silver game. I have numerous Level One Hundred Pokemon on my Pokemon Blue game.
Q: YOUR BEST POKEMON IS ONLY LEVEL NINETY-SEVEN? HA!
A: I do not use Rare Candies when I play Pokemon Gold and Silver. (Or the
original versions for that matter.) I do not use Game Shark codes. I raise my
Pokemon the way that they are supposed to be raised - through lots and lots of
battling. Rare Candies I simply give to a Level Three Pokemon that I will never
end up using, but that makes me look bad by being so weak.
Q: HOW DID YOU GET MEW?
A: I got Mew through the cloned Pokemon trick.
Q: WELL, SINCE YOU DO NOT APPROVE OF THE GAME SHARK, WHERE DID HE/SHE GET IT?
A: I was at least the tenth person down the line from the original owner, and I
have no idea if that original owner got it from a Game Shark or from Nintendo
Power's contest. I will never know, and I never even thought about it until I
was asked this question.
*Miscellaneous Questions*
Q: WILL YOU RATE MY POKEMON LINE?
A: No. I have gotten hundreds of e-mails like this. I am not going to waste my
precious time rating people's Pokemon lines. The people who ask me have lines
filled with Level 100 Pokemon, with customized attacks, and they would not
change their line anyway. So why even bother asking?
Q: WHICH POKEMON TYPE DO YOU CONSIDER TO BE THE ULTIMATE POKEMON TYPE?
A: I consider Water Type Pokemon to be the ultimate Pokemon Type. Water Type
Attacks are great against most Pokemon, plus you can give them Ice Type Attacks,
Dark Type Attacks, Normal Type Attacks, and Fighting Type Attacks, to go against
those Pokemon Types that are strong against Water Type Attacks. The level of
compatability with other Pokemon Types is what makes the Water Type the ultimate
Pokemon Type.
Q: WHAT POKEMON GAMES DO YOU HAVE?
A: I have Pokemon Blue, Pokemon Red, Pokemon Yellow, Pokemon Silver, Pokemon
Gold, Pokemon Snap, Pokemon Pinball and Pokemon Stadium. Contrary to popular
belief, I do not have Pokemon underwear.
Q: WHAT KIND OF GAME BOY COLOR DO YOU HAVE?
A: Seriously, this question has been asked of me multiple times. I have the
Clear Purple Game Boy Color.
Q: WHAT KIND OF GAME BOY ADVANCE DO YOU HAVE?
A: I have the, well, White Game Boy Advance, with silver trim. The salesperson
called it Silver, so I got it because it would match my Pokemon game. Lying
salespeople are evil.
==================================================================
CODES
Below is a code I have found for Pokemon Gold and Silver.
Unown Music: While in the Ruins of Alph, open the Radio Option in your PokeGear.
In between the fourteenth and twentieth channels you will find a station
called ??????. You have now reached the Unown Music Station, that can only be
listened to in the Ruins of Alph.
==================================================================
GAME SHARK CODES
Below you will find what I believe are the three most important Game Shark Codes
for Pokemon Gold and Silver.
*NOTE* Using a Game Shark fully nullifies your warranty for your Pokemon Gold or
Pokemon Silver game, as well as your Game Boy, Game Boy Pocket, Game Boy Color,
or Game Boy Advance. I am in no way endorsing use of this device, and I am in
no way responsible for anything that happens to your Pokemon Gold or Pokemon
Silver game, or your Game Boy, Game Boy Pocket, Game Boy Color, or Game Boy
Advance. There is no guarantee that something with go wrong with any of the
cartridges or handheld systems listed above, I am just notifying you as a
precautionary measure.
^NO RANDOM BATTLES: 010065D5
^INFINITE MONEY: 010F66D5 013F67D5
014268D5
^OBTAIN ALL OF THE BADGES: 01FF6FD5 01FF70D5
==================================================================
SPECIAL THANKS
To Iamnothing, for teaching me about FAQ writing.
To Dallas and my competition for making me progress faster and finish.
To Psycho Penguin (Steve McFadden) for his formatting assistance.
To JPeeples and Inkhands, for inspiration.
To The Mutant86 for his help on the S.S. Anne and Rock Tunnel.
To Sandrock Custom 22 for lending his knowledge about Pokemon Breeding.
To Nintendo and Game Freak for making such a great game.
To Videogamereview.com for providing me with this game.
To Al Gore, for "inventing" the internet for this guide to be posted.
To Prima Games, for their invaluble help with the Fruit-Bearing Tree and Phone
Numbers sectons.
And to whomever else assists me with this guide.