************************************* * POKEMON GOLD AND SILVER * * By Matt91486 (email@example.com) * ************************************* COPYRIGHT INFORMATION This FAQ/Walkthrough is (c) 2000-2002 by Matt91486. Pokemon Silver is (c) 1999-2000 by Nintendo and Game Freak. All of the characters, items, and absolutely everything else about this game is (c) Nintendo or Game Freak in some year or another. I am in no way related to Nintendo or Game Freak, nor do I have anything to do with Nintendo or Game Freak. If you wish to use this guide on your site, e-mail me at firstname.lastname@example.org. This guide will never be allowed to be used for profit. What I mean by this is there can be no ads added to it. There is a 95 percent chance I will say yes to your request, assuming you ask. If you do not ask, I will demand that you remove it, and I will prosecute you to the full extent of the law. As of now this guide is only allowed on six sites: http://www.gamefaqs.com http://hometown.aol.com/Matt91486/VGS2/vgs2.html http://www.gameapex.com http://vgstrategies.about.com http://www.angelfire.com/pokemon2/CosmicLighteon2K http://newpokemonmasters.tripod.com/ If I answer positively to your request for usage of this guide your site will be added above. If you see this guide on any site but those listed, please notify me. It could just be a mistake (I said yes but have not added them yet), or they could have stolen it, and then I need to prosecute it. And I do keep track of this guide, so do not think you can get away with it. PLEASE DO NOT E-MAIL ME ASKING ABOUT INFORMATION THAT IS ALREADY IN THIS GUIDE! Make sure to read my guide thoroughly and be absolutely sure that the information that you are requesting cannot be found anywhere in my guide. Do not just look in the walkthrough section, as the information may well be located somewhere else in my guide. The Frequently Asked Questions Section is always a great place to check. If you request information already found in my guide, expect a sarcastic response from myself. I know this all probably sounds like a confusing waste, but it has to be done to keep people from using those who spend their hard work and time writing these guides. One little additional disclaimer I'd like to add touches on e-mails just a little bit more. I do my best to answer each and every e-mail that I can, but I average about two hundred new e-mails a day, so some get lost in the shuffle. If I don't respond to your request within a week or so, you should NICELY e-mail me again with the same question. Sympathizing with my lack of free time would not hurt things either. Also, don't do what one person did: An e-mail was sent to me asking about me rating their Pokemon line, (which I specifically say I will not do anyway). Since I took more than six hours (yes, six hours) to respond, they fired another e-mail back saying something to the effect of "Screw you for not helping me. You do not deserve to live." -- Naturally, he went on my banned e-mail list and he will not be getting any help from me anytime in the future. So be nice and polite with your e-mails, and patient too, and we'll all be happy. ================================================================== TABLE OF CONTENTS I. Copyright Information II. Table of Contents 1. Revision History 2. Game Boy Color Controls 3. Game Boy Advance Controls 4. Game Modes 5. A Brief Pokemon Gold and Silver Review 6. The Walkthrough A. New Bark Town B. Route Twenty-Nine C. Cherrygrove City D. Route Thirty and Mr. Pokemon's House E. The Return to New Bark Town F. The Return to Cherrygrove City G. Route Thirty-One H. Violet City I. The Violet City Gym J. Route Thirty-Two K. Union Cave L. Route Thirty-Three M. Slowpoke Well N. Azalea Town O. The Azalea Town Gym P. Ilex Forest Q. Route Thirty-Four R. The Daycare S. Goldenrod City T. The Goldenrod City Gym U. Route Thirty-Five V. National Park W. Route Thirty-Six X. Route Thirty-Seven Y. Ecruteak City Z. The Ecruteak City Gym AA. Route Thirty-Eight AB. The MooMoo Farm AC. Route Thirty-Nine AD. Olivine City AE. Olivine Lighthouse AF. Route Forty AG. Route Forty-One AH. Cianwood City AI. The Cianwood City Gym AJ. The Return to the Olivine Lighthouse AK. The Olivine City Gym AL. Route Forty-Two AM. Mount Mortar (Part One) AN. Mahogany Town (Part One) AO. Route Forty-Three AP. Lake of Rage 7. How to Catch Pokemon 8. Pokemon Type Strengths and Weaknesses A. Normal Type Pokemon B. Fire Type Pokemon C. Water Type Pokemon 9. Damage Multipliers 10. Status Ailments 11. Making Pokemon Happy 12. Pokemon List 13. Pokemon Guide/Pokedex 14. Pokemon Evolution Guide 15. Phone Number Guide 16. Fruit-Bearing Tree Guide 17. Frequently Asked Questions A. Questions on Game Progress B. Questions on my Game Progress C. Miscellaneous Questions 18. Codes 19. Game Shark Codes 20. Special Thanks ================================================================== REVISION HISTORY -Version 1.27: July 31, 2002: I hate being lazy. It is a horrible curse. And since I have committed myself to a big reviewing month in August, I figured that I should do something on this guide this summer. The walkthrough now goes through Lake of Rage, and I've updated the Strengths and Weaknesses Guide a little bit. I also began the process of alphabitizing some of the lists in the guide -- an arduous process, but necessary for maximum guide clarity. -Version 1.261: April 24, 2002: I added a couple of questions to the FAQ. Also, please remember that I will not rate your parties. When I am (finally) done with this guide, you all will know what I think of each attack and each Pokemon. -Version 1.26: March 30, 2002: Happy day before Easter to all of you guys. I'm not only doing a little bit of the Water Type Strengths and Weaknesses today, but I'm also (finally) adding a main section to my guide. The Mount Mortar is (finally) being added. -Version 1.257: January 5, 2002: I have gotten some e-mails complaining about the coherence of the typing in this guide. They suggested double spacing after sentences. So, much of today's update has been spent doing just that. I am still nowhere near done. The rest of today's work revolved around finishing up the Electric Type Pokemon in the Strengths and Weaknesses Guide. -Version 1.255: January 4, 2002: I have some end of the break homework to do today, so this will be a much smaller update. I added a section on status ailments. -Version 1.25: January 3, 2002: I kept at the Strengths and Weaknesses section, getting through the Water section, and beginning the section on Electric Type Pokemon. Ivysaur and Venusaur were also added to the Pokemon Guide/Pokedex. -Version 1.24: January 2, 2002: Well, it has been well over a year since I started this guide, and I am still nowhere near completion. These next few days will be some of the busiest that this guide has ever seen. The Strengths and Weaknesses section got some major progress today (I completely finished off the Fire section!), and the copyright dates were changed to read 2002! Lastly, two questions were answered to the FAQ. -Version 1.231: November 5, 2001: I got tired of procrastinating. I'm submitting my progress this far as an update, rather than waiting until I finished off the Strengths and Weaknesses section. Hopefully I will get back into the flow of this guide soon. I'm taking the month of January off from reviews, so it will be a guide only month, which bodes well for this guide. -Version 1.23: August 3, 2001: I finally got tired of being asked the same questions over and over, so I added a Frequently Asked Questions section to the guide. Hopefully that will cut down on the e-mail thrush. Also, I added Game Boy Advance Controls to the fold, as the controls are slightly different for that console. Lastly, I worked some more on the Pokemon Strengths and Weaknesses Guide. When I finish that section and submit this guide to GameFAQs this will surely be a massive update. Other than today, though, for a period of time progress will be rather limited, as I am attempting to reach the mythical One Megabyte in reviews submitted to GameFAQs. -Version 1.224: July 29, 2001: I have been way too busy lately. I began the Fire Type Pokemon Strengths and Weaknesses section today. Hopefully I will finish it up tomorrow, but I am going to go get a CD Burner so we will see how long that takes me to get, set up, and test out with a mix that I shall be making. -Version 1.223: July 21, 2001: This Normal Pokemon Type Strengths and Weaknesses section takes longer than I expected that it would. But, I finished it off today, and if the Ice Path were not such a hard part to write in the walkthrough, I would do that and put off the Fire Pokemon Type Strengths and Weaknesses section. Sadly, that section is difficult, so the Fire Pokemon Type Strengths and Weaknesses section it is. -Version 1.221: July 16, 2001 I kept at the Normal Pokemon Type Strengths and Weaknesses. Now, you lucky ducks you, comes the Fire Pokemon Type Strengths and Weaknesses section. -Version 1.22: July 15, 2001: Sorry about the extensive time between updates everyone. I have been really busy. Anyway, today I added the Normal Pokemon Type Strengths and Weaknesses section with little informative blurbs. I would have loved to have put it into a table, but my computer does not like submitting tables to GameFAQs, so you are all stuck with a text list of the strengths and weaknesses. -Version 1.21: March 6, 2001: I Added The Return of Olivine Lighthouse through Route Forty-Two. I also added a couple more Fruit-Bearing Trees to the Fruit- Bearing Tree Guide. -Version 1.2: March 5, 2001: I am home sick from school, so I added some Fruit- Bearing Trees and updated the Walkthrough through the Cianwood City Gym. -Version 1.181: February 8, 2001: I debated even putting this update in the Revision History. I just spell-checked, and searched out some typos. -Version 1.18: February 2, 2001: One of the smallest updates in a while. All that is new is some new Pokemon Evolutions. -Version 1.17: January 21, 2001: Worked a little bit on the Fruit-Bearing Tree Guide, and worked on a few sections in the Pokemon Evolution Guide. -Version 1.16: January 20, 2001: Added the Making Pokemon Happy section. -Version 1.15: January 15, 2001: In honor of the great Martin Luther King Jr.'s Birthday, I am presenting you all with the biggest update since November 1, 2000. Work has been done on basically every category. -Version 1.14: January 2, 2001: I am sorry for the lack of work done on this guide for a while. Added walkthrough through Olivine City, Pokemon Evolutions, and many little sections to the guide. -Version 1.13: November 11, 2000: Added Walkthrough through The MooMoo Farm and some phone numbers. I have been moving slowly, major updates will return next week. -Version 1.11: November 8, 2000: Did some formatting, responded to e-mails. -Version 1.1: November 6, 2000: Added many phone numbers, Walkthrough through Ecruteak City. -Version 1.08: November 2, 2000: I Began the Pokemon Evolution Guide. -Version 1.06: November 1, 2000: I added Bulbasaur to Pokemon Guide, Fruit- Bearing Tree Guide, phone numbers, Walkthrough through Mr. Pokemon's House. -Version 1.05: October 30, 2000: Added Pokemon List, pretty much took a day off. -Version 1.04: October 29, 2000: Walkthrough through New Bark Town, Review, Special Thanks, added more phone numbers. -Version 1.03: October 28, 2000: Today brought about many miscellaneous additions, added many lists, began walkthrough. -Version 1: October 24, 2000: This guide was born. ================================================================== GAME BOY COLOR CONTROLS A: Accepts selection, proceeds to the next screen. B: Cancels selection, returns to the previous screen. Start: Brings up the Main Menu, pauses the game. Control Pad: Moves your character, changes highlighted option. Select: Uses the assigned Special Item. ================================================================== GAME BOY ADVANCE CONTROLS A: Accepts selection, proceeds to the next screen. B: Cancels selection, returns to the previous screen. L: Enlarges screen size to full-screen view. R: Reduces screen size to normal Game Boy Color size. Start: Brings up the Main Menu, pauses the game. Control Pad: Moves your character, changes highlighted option. Select: Uses the assigned Special Item. ================================================================== GAME MODES The Game Modes in Pokemon Gold and Silver are pretty straight-forward, so I am just going to give them a brief run through here. *CONTINUE: This option is only available after you have saved your game for the first time. You can only have one saved game at once. This allows you to continue the game that you have saved from the exact last point that you saved it at. The only thing that may be different, is that the time of day will have changed. *NEW GAME: The New Game Option allows you to begin a new game, setting your name, the time of day, etcetera, starting in New Bark Town. *OPTIONS: There is a pretty good chance that you will want to change a few of these options sometime during your Pokemon Gold or Silver play time. The options below are in the order that they will appear in, in your Pokemon Gold or Silver game. ^Text Speed: Change the speed of the text to Fast, Medium or Slow. I would recommend always keeping the Text Speed on Fast. ^Battle Scene: Select whether or not you want the Battle Animations on. I would recommend always keeping the Battle Animations on. ^Battle Style: Select whether or not you wish to be able to change your Pokemon after your opponent's Pokemon faints. If you wish to be able to make this change, set the option to Shift. If you do not wish this change to be possible, change the option to Set. I would recommend always keeping the Battle Style on Shift, because it can be helpful to occasionally make that switch, and, usually, I write this guide as if that option was on. ^Sound: Select whether you want the Sound set to Mono or Stereo. I would recommend setting the sound to Stereo. ^Print: Change the darkness of the ink printing on your Game Boy Printer to Lightest, Lighter, Normal, Darker, or Darkest. I have no preference on which ink setting you use. It all depends on how much ink you wish to use each time you print something. ^Menu Account: Select whether you want the menu descriptions of items and commands on while on the Menus. I would recommend keeping the Menu Accounts On while you are just learning and beginning Pokemon Gold or Silver, but then turning them off once you get the hang of the game. ^Frame: Choose which frame type you wish to use. I would recommend using the default frame (Type One) just because the Type One frame seems to flow best with the game. ================================================================== A BRIEF POKEMON GOLD AND SILVER REVIEW I am not going to give you a full review of Pokemon Gold and Silver, but you can still read my full review at GameFAQs. I will just give you a brief basic overview of the important scores included. GAMEPLAY--10 GRAPHICS--9 MUSIC--8 SOUND--8 CONTROL--10 FUN--10 CHALLENGE--MEDIUM REPLAY VALUE--HIGH OVERALL--10 ================================================================== THE WALKTHROUGH This walkthrough will be divided into sections to make finding out what you need to know as easy as possible. *NEW BARK TOWN ^Trainers: None ^Wild Pokemon: None ^New Bark Town Walkthrough: The first thing that happens in Pokemon Gold or Silver is a window popping up. This window will ask you what time of the day it is. It will also say if it is (during Pokemon Gold and Silver) in the morning, during the day, or at night. The game will then proceed to ask you if it is Daylight Savings Time, and what day of the week it is. Professor Oak will now explain to you many of the aspects of the Pokemon universe. I advise you play close attention. You will then be asked what your name is. Enter your name, and then you will appear on the second floor of your house, just as you did in the original Pokemon game. Go down the staircase, and talk to your mom before leaving. She will give you your PokeGear now that it is back from the repair shop. Then, leave your house, and proceed to Professor Elm's laboratory. Professor Elm will supply you with your first Pokemon, and he will send you on to Cherrygrove City. The three Pokemon you can choose your first Pokemon from are Chikorita, Cyndaquil, and Totodile. Chikorita is a grass type, and it is the best for beginners. Cyndaquil is a fire type. It can be hard to use at first, but it will help you a lot at the gym in Olivine City. Lastly, there is Totodile, the water type. I chose Totodile. He can help you out a lot in the beginning, and his final evolution, Feraligatr, is the best of the three. Plus, your rival will have the least advantage on you throughout the game, going by your starting Pokemon, if you select Totodile. You will be going to Cherrygrove City to get a mysterious item from Mr. Pokemon. Mr. Pokemon lives in a house just north of the city. Hurry there at once. *ROUTE TWENTY-NINE ^Trainers: Four ^Morning Wild Pokemon: Sentret, Pidgey, Rattata ^Wild Pokemon found during the day: Sentret, Pidgey, Rattata ^Wild Pokemon found at Night: Hoothoot, Rattata ^Route Twenty-Nine Walkthrough: This path is pretty straight forward. Later on in Pokemon Gold or Silver, you will be able to cut down some bushes to make your path easier. But, since you cannot this early in the game, You will basically have to turn north about a third of the way through the path. You will have to double back on your path a little bit, heading east. But, soon enough, you will have gone as far north as you possibly can. Then, head west, until you see some paths south. Take them, and you will end up on a road. The short road will lead you directly to Cherrygrove City. Do not run away from battles. Your Pokemon needs the experience. Battle all of the time, until your Pokemon is at very low health. *CHERRYGROVE CITY ^Trainers: None ^Wild Pokemon found Surfing or Fishing: Tentacool, Krabby ^Cherrygrove City Walkthrough: As soon as you enter the city, head straight for the Pokemon Center. Your starting Pokemon, whatever you chose, will need healing, especially if you battled on your way there like you were supposed to. Go west through Cherrygrove City about two thirds of the way. You will see a path heading north. Take it. You will soon come to a house. The guy inside explains Fruit-Bearing Trees. If you want to know some more, talk to him. Otherwise, just grab the berry from next to his house, and head through the tall grass along the water north. *ROUTE THIRTY AND MR. POKEMON'S HOUSE ^Trainers: Zero ^Wild Pokemon found in the Morning: Ledyba, Kakuna, Caterpie, Metapod, Pidgey, Weedle ^Wild Pokemon found during the Day: Pidgey, Weedle, Kakuna, Metapod, Caterpie, ^Wild Pokemon found at night: Hoothoot, Rattata ^Route Thirty Walkthrough: Just head straight north from the tall grass along the lake. You should pretty much run into a sign. That sign says "Mr. Pokemon's House-Straight Ahead!" If you do not find this sign, you are not going the right way. At the sign, the road divides in two. Do not take the path heading west, take the path heading north. This path divides in two as well, but it does not matter which path you choose. The path that seems to be heading west has a little bit less tall grass, and it seems to be a little bit shorter, though. Before entering Mr. Pokemon's House, grab the Psncureberry. Then go inside. Professor Oak will be there as well. Talk to Mr. Pokemon, and you will receive a Pokemon Egg. Talk to Professor Oak, and you will receive your Pokedex. Do not worry! All of the Pokemon you have seen already, are already in the Pokedex. With this, you can return back to New Bark Town to give Professor Elm the egg. *THE RETURN TO NEW BARK TOWN ^Trainers: Whichever ones you missed the first time through ^Wild Pokemon found in the Morning: See earlier lists ^Wild Pokemon found during the Day: See earlier lists ^Wild Pokemon found at Night: See earlier lists ^The Return to New Bark Town Walkthrough: I really do not think you need a walkthrough for this section, but it is part of the game so I am including it. Go back to Cherrygrove City the way you came. Heal your Pokemon there. You will notice that in the store you still cannot purchase Poke Balls. That is the reason that I have yet to include the shop information for Cherrygrove City. There actually is one important thing that happens on your return trip. After you heal your Pokemon, and when you try to exit the town, you will encounter the person who you viewed staring into Professor Elm's Laboratory when you left New Bark Town the first time. He will challenge you to a battle. The Pokemon that he has depends completely on which Pokemon you chose as your starting Pokemon. If you chose Totodile, his Pokemon will be Chikorita. If you chose Chikorita, his Pokemon will be Cyndaquil. And if you chose Cyndaquil, his Pokemon will be Totodile. At this point in the game, the fact that his Pokemon should have an advantage over yours means nothing. Because, he will not have an attack that uses his element. Since his Pokemon is at Level Five, you have nothing to worry about. Just equip a Berry on your Pokemon before the battle, and make sure it is at least at Level Seven before trying to enter Route Twenty-Nine from the Cherrygrove City side. Then, after the battle, proceed back through Route Twenty-Nine to New Bark Town. Deliver the Pokemon Egg to Professor Elm, and you will receive your first five Poke Balls. You also have the opportunity to name your rival while you are in New Bark Town. *THE RETURN TO CHERRYGROVE CITY ^Trainers: Whichever ones you missed the first and second times through ^Wild Pokemon found in the Morning: See earlier lists ^Wild Pokemon found during the Day: See earlier lists ^Wild Pokemon found at Night: See earlier lists ^The Return to Cherrygrove City Walkthrough: As this is a return trip, like the section before it, and the Routes you will be traveling are already covered above, this will be a fairly brief section. Travel through Route Twenty-Nine to Cherrygrove City. Now that you have five Poke Balls, take advantage of them. Be sure to catch a Sentret, a Rattata, and a Pidgey if you are playing in the Morning or during the Day. If you are playing at night, pick up a Hoothoot and a Rattata. Either way, when you play again in the opposite time periods, you will have to be sure to pick up which ever of these four Pokemon you cannot catch now. I will now inform you of what the Poke Mart in Cherrygrove City can provide you with. You can buy a(n)... ^Potion for 300 ^Antidote for 100 ^Parlyz Heal for 200 ^Awakening for 250 ^Poke Ball for 200 *ROUTE THIRTY-ONE ^Trainers: Four ^Wild Pokemon found in the Morning: Ledyba, Bellsprout, Kakuna, Caterpie, Metapod, Pidgey, Weedle ^Wild Pokemon found during the Day: Pidgey, Weedle, Kakuna, Metapod, Caterpie, Bellsprout ^Wild Pokemon found at night: Hoothoot, Bellsprout, Spinarak, Rattata ^Route Thirty-One Walkthrough: To get to Route Thirty-One, begin by taking the same path as you did to Mr. Pokemon's House. Find the small lake, and walkthrough the tall grass along side of it. Now, instead of taking the northern fork in the road, take the western fork. If you took this fork before you completed Professor Elm's errand, you would be unable to pass through because four trainers would be blocking your path. Now, however, the road is free for you to walk through. The four trainers on the route should be a cakewalk. Wade is the hardest, but only because he has four Pokemon. You could easily have six, especially if you are playing Pokemon Silver. The trainer's Pokemon on this route range in level from two to four, so you have no reason to be quaking in your boots. The route itself could, perhaps, be the easiest and most straight forward in the game. Basically, you just walk due north. There are some walls that force you off the road to walk through some tall grass, but you really do not have to worry about getting lost like you will later in the game. You will eventually have gone as far north as you can. Once you reach that point (You will know you have reached it, because there will be a lake.) turn south, and hop over a wall, then turn westward, dodge a few more walls, and head into Violet City. *VIOLET CITY ^Trainers: None ^Wild Pokemon found Surfing or Fishing: Magikarp, Poliwag, and Poliwhirl ^Wild Pokemon found in Sprout Tower in the Morning: Rattata ^Wild Pokemon found in Sprout Tower during the Day: Rattata ^Wild Pokemon found in Sprout Tower at Night: Rattata and Gastly ^Violet City Walkthrough: There is not a whole lot to do in Violet City, except head straight for the gym. But, for sure, you should visit Earl's Pokemon Academy. Earl is standing near the entrance to the Violet City gym. Go and talk to him, and you will receive a tour of his Pokemon Academy. You can learn some great stuff about Pokemon there. Also, you must pay a visit to Sprout Tower. Although it does not really matter if you do that before or after you battle Falkner at the gym, you should do that before leaving Violet City. Once you enter sprout tower, you will have to defeat the Seven Sages of Sprout Tower. All of the sages use at least one Bellsprout in their party. Many of then use three. Once you battle your way to the third floor, walk down the path. You will see the Elder Sage scolding your rival. Then, you must defeat the Elder Sage in battle to earn the HM 05...Flash. Flash is used for illuminating dark caves. Also, when you return to Violet City after earning the Surf HM, make sure to surf across the lakes in town. Across one you will find a PP Up, and across another, a Rare Candy. Those are two very valuable items, that you should save in your PC until you really need them. Make sure to trade a Bellsprout for an Onix before leaving Violet City. That Onix will be an important team member at the next gym. I will now inform you of what the Poke Mart in Violet City can provide you with. You can buy a(n)... ^Potion for 300 ^Antidote for 100 ^Parlyz Heal for 200 ^Awakening for 250 ^Poke Ball for 200 ^Escape Rope for 550 ^X Defend for 550 ^X Attack for 500 ^X Speed for 350 ^Flower Mail for 50 *THE VIOLET CITY GYM ^Trainers: Two ^Wild Pokemon: None ^The Violet City Gym Walkthrough: This is a gym I never thought I would see. A Flying Type Pokemon gym. Inside this gym's walls, you will find the easiest of all of the gyms. If your starting Pokemon is past Level Twelve (which it really should be) you will be able to easily defeat his Level Seven Pidgey and Level Nine Pidgeotto. And if, for some reason, your starting Pokemon fails, you should use your Sentret, which should be at least at Level Seven, to combat these Flying Pokemon. After the battle you will receive the Zephyr Badge. The Zephyr Badge raises all of your Pokemon's attacking strength, and it allows you to use HM 05, better known as Flash, outside of battle. You will also receive TM 31. TM 31 is Mud- Slap, an attack that lowers your opponent's accuracy while causing damage. And, lastly, you will receive a phone call from Professor Elm. His assistant is in the Pokemon Center. You need to go meet him. Once you get to the Pokemon Center, deposit your weakest Pokemon, whichever that may be, in the PC. Then, go talk to Professor Elm's assistant. He will give you the Pokemon Egg. He explains to you that the Pokemon Egg can only hatch if it is with active Pokemon, and that you are the only one they trusts. So, until it hatches, which should be about in Goldenrod City, you are only able to use five Pokemon. So, after this, head off south along Route Thirty-Two, which, I believe, is the longest route in Pokemon Gold and Silver! FALKNER'S POKEMON Level Seven Pidgey Level Nine Pidgeotto VIOLET CITY GYM REWARDS Ability to use HM 05-Flash outside of battle. Zephyr Badge: Raises all of your Pokemon's attack statistic. TM 31-Mud-Slap: Causes damage and reduces your opponent's accuracy. *ROUTE THIRTY-TWO ^Trainers: Eight ^Wild Pokemon found in the Morning: Bellsprout, Ekans, Hoppip, Mareep, Rattata, Zubat ^Wild Pokemon found during the Day: Bellsprout, Ekans, Hoppip, Mareep, Rattata ^Wild Pokemon found at Night: Bellsprout, Ekans, Hoppip, Mareep, Wooper, Zubat ^Wild Pokemon found by Surfing or Fishing: Magikarp, Quagsire, Tentacool, Tentacruel ^Route Thirty-Two Walkthrough: The way you want to be heading at this point in the game is due south. Make sure to pick up a Mareep while you are here. If you are playing Silver, you should pick up an Ekans as well. Wooper is a good addition if you happen to be walking through Route Thirty-Two at night, but Wooper is not worth going out of your way to find. Despite the large number of trainers on the route, you should not have any problem with them. Most of them are very easy. The trainer most apt to give you problems is Peter. Also, if you started with Cyndaquil, Henry will be fairly difficult with his two Poliwag line-up. Near the end of the route there is a Pokemon Center. This Pokemon Center will make your life much easier. Enter it, and heal your Pokemon. Then, talk to the fisherman inside. He will give you an Old Rod. Now would be a very good time to save. Union Cave can be a big pain. Chances are you will be returning to Route Thirty-Two more than once later in the game. You can get TM 05, which teaches a Pokemon the attack 'Roar' later, as well as getting the Poison Barb every Friday, and having some worthwhile Pokemon to surf around for. *UNION CAVE ^Trainers: None ^Wild Pokemon found during the Morning, Day, and Night: Geodude, Onix, Rattata, Sandshrew, Zubat ^Wild Pokemon found by Surfing and Fishing: Goldeen, Magikarp, Quagsire, Seaking, Wooper. ^Union Cave Walkthrough: Very soon this will turn into one of your least favorite places in Pokemon Gold and Silver. Currently, though, it is easy enough for you. Basically, you walk down a winding path that's final destination is due south of where you began. You will see a ladder about three fourths of the way through Union Cave. Do not take it. That will just lead you to a room that requires the Surf HM to get around with, and you do not have that HM, so do not even bother. Just continue to the exit, where you are greeted into the sunlight by Route Thirty-Three. *ROUTE THIRTY-THREE ^Trainers: One ^Wild Pokemon found in the Morning: Ekans, Hoppip, Rattata, Spearow, Zubat ^Wild Pokemon found during the Day: Ekans, Hoppip, Rattata, Spearow ^Wild Pokemon found at Night: Ekans, Rattata, Zubat ^Route Thirty-Three Walkthrough: Welcome to the most pointless route in Pokemon Gold and Silver. There is nothing here that cannot be found anywhere else. This is just the link between Union Cave and Azalea Town. As long as you are here, pick up the Psncureberry, and defeat Anthony, and receive his phone number. But, other than that, there will not be a whole lot more for Route Thirty-Three to offer you. *SLOWPOKE WELL ^Trainers: Four ^Wild Pokemon found during the Morning, Day and Night: Golbat (Floor Two only), Slowpoke, and Zubat. ^Wild Pokemon found by Surfing and Fishing: Goldeen, Magikarp, Seaking, Slowpoke ^Slowpoke Well Walkthrough: When you first enter Azalea Town, the Slowpoke Well is blocked off. Not to worry. Go talk to Kurt. Kurt lives in the house just west of the Pokemon Center, up the path to the north. Once you speak to Kurt, he will go take out the guard. You should hurry after Kurt, and enter the well. Once you enter the well, you learn that Kurt hurt his back, and that you will need to take care of the four Team Rocket Grunts. You should have no problem defeating these simple trainers, and they provide valuable experience before the Azalea Town Gym. After defeating all four of the trainers, the well will be cleared, and the Slowpokes will roam Azalea Town once more. Be sure to return to the Slowpoke Well once you have learned the Strength and Surf HMs, as you can then gain the very rare King's Rock. Also, Kurt will present you with the Lure Ball. I recommend saving the Lure Ball for a certain Pokemon that you will encounter soon after the National Park. *AZALEA TOWN ^Trainers: None ^Wild Pokemon: None ^Azalea Town Walkthrough: There really is not a lot to do in Azalea Town, just the case as in all of the cities up to this point. There is one real reason to come to Azalea Town is that Kurt makes Poke Balls! He can make seven different types, one from each of the seven types of Apricorns. It takes him one day to make a ball. So, if you give him a WHT Apricorn on Friday, whether it be at 12: 24 AM or 11:59 PM, if will be ready whenever you stop in the next day. Collecting Apricorns presents a very cost-effective way to gain Poke Balls. Also, make sure to go to the Charcoal Man's house after rescuing his Farfetch'd to get a Charcoal. I will now inform you of what the Poke Mart in Azalea Town can provide you with. You can buy a(n)... ^Potion for 300 ^Antidote for 100 ^Parlyz Heal for 200 ^Poke Ball for 200 ^Repel for 350 ^Escape Rope for 550 ^Super Potion for 700 ^Charcoal for 9800 ^Flower Mail for 50 *THE AZALEA TOWN GYM ^Trainers: Four ^Wild Pokemon: None ^The Azalea Town Gym Walkthrough: This is another fairly simple Gym Leader battle, unless you picked Chikorita as your starting Pokemon. Then, you will need to heavily rely on the rest of your team. Your best bet is to use your Pidgey, and your Onix. If you chose Totodile or Cyndaquil, you should have no problems battling Bugsy. If you chose Cyndaquil, you will roast his Pokemon with just one Ember attack. Also, make sure your starting Pokemon is at least at Level Sixteen before this battle. Pidgey should be at Level Twelve, and Onix should be at Level Ten. With those three at least at the levels I suggested, you will have no problem defeating Bugsy. After you defeat Bugsy, you will receive the Hive Badge and TM 49, which teaches a Pokemon Fury Cutter. The Hive Badge allows you to use Cut outside of battle, and it causes all Pokemon under Level Thirty to obey you without fail. TM 49, Fury Cutter, increases the damage it deals every time it strikes your opponent. The damage dealt raises no more, as soon as Fury Cutter misses. BUGSY'S POKEMON Level Fourteen Metapod Level Fourteen Kakuna Level Sixteen Scyther AZALEA TOWN GYM REWARDS Ability to use HM 01-Cut outside of battle. Hive Badge: All Pokemon up to Level Thirty obey you. TM 49-Fury Cutter: Attack gains strength each turn it is used, until it misses. After the battle with Bugsy make sure to heal your Pokemon, and save your game. Another battle with your Rival will happen as soon as you enter Ilex Forest. *ILEX FOREST ^Trainers: None ^Wild Pokemon found in the Morning: Caterpie, Kakuna, Metapod, Paras, Weedle, Zubat ^Wild Pokemon found during the Day: Caterpie, Kakuna, Metapod, Paras, Weedle, Zubat ^Wild Pokemon found at Night: Oddish, Paras, Zubat ^Ilex Forest Walkthrough: Yes, I know what you are thinking. "That Zubat is found everywhere!' Unfortunately, you seem to be right. Right off the bat, as soon as you enter the forest, you will battle your rival. He will have a Level Twelve Gastly, a Level Fourteen Zubat, and a Level Sixteen version of whichever starting Pokemon has an advantage against yours. Taking out the Gastly is easy. Just use your starting Pokemon's first elemental attack. The Zubat is a bit trickier, but a well placed Thundershock from your Flaafy (Your Mareep should be past Level Fifteen and evolved by now.) should take care of it. Then, you come to the problem of the starting Pokemon. Basically, just through everything you have got at it. Pidgey and Sentret were fairly effective in my match against Bayleef. After your battle with your rival, the tortures of Ilex Forest will continue. You need to chase a Farfetch'd back to the Charcoal Man's Apprentice. This is a giant pain. Basically, you run up to the Farfetch'd, and it runs again. Eventually, you will chase it back to the assistant. You will earn HM 01 as your reward. HM 01 is the perfect prize, because you need Cut to finish up this forest. Teach Cut a Pokemon in your line that can use it. I taught Cut to Sentret. Then, cut down the sapling by the Charcoal Man's Apprentice, and head through the forest maze some more. When you are almost through Ilex Forest you will come to a fork. One heads north, and one heads east, and south. Although I know you want to get out of the Ilex Forest as soon as possible, take the fork that goes south. You will wander down a path for a while. At the end of the path, you will come to a man by a wall. Talk to the man to gain TM 02, also known as Headbutt. This is one of the two most important TMs you will gain in Pokemon Gold and Silver. Now, hop over the wall, and head north up the little path, until it rejoins the main path. Then, when you reach the fork again, take the path that heads north. This will soon turn west, and then lead you out of the Ilex Forest. Make sure to pick up TM 12, or Sweet Scent, before heading out of the forest. *ROUTE THIRTY-FOUR ^Trainers: Nine ^Wild Pokemon found during the Morning, Day, and Night: Abra, Ditto, Drowzee, Rattata ^Wild Pokemon found by Surfing and Fishing: Kingler, Krabby, Magikarp, Staryu, Tentacool, Tentacruel ^Route Thirty Four Walkthrough: This is another very straight forward route. Basically, follow the path north. If you do not wish to fight the number of trainers, which is the most for a route yet, you can go through the tall grass and avoid a few of them. Also, when you gain the Surf HM, come back here and surf south to battle three sisters. They will present you with a Soft Sand item. *THE DAYCARE ^Trainers: None ^Wild Pokemon: None ^The Daycare Walkthrough: The Daycare is not officially a part of Goldenrod City, so I am giving it its own section in the walkthrough. The Daycare is my favorite location in Johto. Inside the Daycare building you can ask the Day Care Man and the Day Care Woman to each take care of a Pokemon. They will raise their levels for you. Also, if the Pokemon meet the right requirements, they can lay a Pokemon Egg. For more about Pokemon Breeding, see the section below. *GOLDENROD CITY ^Trainers: Four ^Wild Pokemon: None ^Goldenrod City Walkthrough: Goldenrod City is the single most important location in Pokemon Gold and Silver. There is so much to do. First of all, there is the Game Corner. You may remember the Game Corner from Celadon City in the original Pokemon Blue, Red, and Yellow games. In case you have played those games, I would like to make a comparison. This is Celadon City's excitement times three. This is the only location in Johto that has a Department Store. The Department Store has six floors, seven including the basement. Each floor sells different items, many of which you can find no where else, or only in its sister store, which is still located in Celadon City. Shopping here is very worthwhile. Bill's family also resides here. Bill visits them often, and, after the Time Capsule is finished, you can stop by their house, and Bill will present you with an Eevee. You can also get his phone number here. Talking to Bill's parents is always fun as well. Goldenrod City is also home to two of the famous raters. One of the raters rates your Pokemon's happiness. This is especially useful because some Pokemon evolve when they reach a certain happiness rating. The ratings for happiness are listed elsewhere in this guide. The other rater that lives in Goldenrod City is the Name Rater, formerly of Lavender Town. He still rates your Pokemon's names. He allows you to change any nicknames of Pokemon whose original trainer was you. But, you cannot change any Pokemon you received in a trade's names, as that reflects the personality of the original trainer. (Or so he says.) Goldenrod City is also Johto's Magnet Train Station. The Magnet Train us a high speed train that runs between Goldenrod City in Johto, and Saffron City in Kanto. It does not work until you have fixed the Power Plant in Kanto. Then, of course, there is the Radio Tower. You can get the Radio Card as soon as you talk to the third person behind the desk. This allows you to tune into whichever radio station you like. The second person behind the counter runs the Lucky Number's contest. He checks the Identification Numbers of all of your Pokemon. These ID numbers are the ID numbers of their original trainers. If you win this contest, you get a Master Ball. There is a lot more on Goldenrod City Radio Tower later though. Another important addition in Goldenrod City is the Underground. The Underground is kind of like Underground Atlanta in its location and importance to the main city. It is filled with things you cannot find anywhere else. It is also home to Goldenrod City's four trainers. Inside the underground you can find the Bargain Shop, The Pokemon Salon, and the Herb Shop. Keep in mind that Pokemon hate the way the Herb Shop's potions taste. But they are very effective at curing what ails them. Lastly, there are the usual suspects that you would find in a city. People's homes, a Pokemon Center, and the like. There is a garden in the northeast section of town that I have not mentioned, and plus, there is the Daycare, which you already know about. It is not officially within Goldenrod City's city limits, but it is really part of the metropolis. Before leaving the town, make sure to visit the Flower Garden. Talk to one of the women inside to get the Squirtbottle. This will be very, very useful come Route Thirty-Six. I will now inform you of what the Department Store in Goldenrod City can provide you with. You can buy a(n)... ^Potion for 300 ^Antidote for 100 ^Parlyz Heal for 200 ^Awakening for 250 ^Burn Heal for 250 ^Ice Heal for 250 ^Super Potion for 700 ^Poke Ball for 200 ^Great Ball for 600 ^Escape Rope for 550 ^Repel for 350 ^Revive for 1500 ^Full Heal for 600 ^Poke Doll for 1000 ^X Defend for 550 ^X Attack for 500 ^X Speed for 350 ^X Special for 350 ^Dire Hit for 650 ^Guard Spec for 700 ^X Accuracy for 950 ^Protein for 9800 ^Iron for 9800 ^Carbos for 9800 ^Calcium for 9800 ^HP Up for 9800 ^TM 41 (Thunder Punch) for 3000 ^TM 48 (Fire Punch) for 3000 ^TM 33 (Ice Punch) for 3000 ^TM 02 (Headbutt) for 2000 (You can only buy Headbutt after you have received it during the game.) ^TM 08 (Rock Smash) for 1000 (You can only buy Rock Smash after you have received it during the game.) ^Fresh Water for 200 ^Soda Pop for 300 ^Lemonade for 350 ^Flower Mail for 50 I will now inform you of what the Bargains Shop in Goldenrod City can provide you with. You can buy a(n)... ^Nugget for 4500 ^Pearl for 4000 ^Big Pearl for 8400 ^Stardust for 4000 ^Star Piece for 8400 I will now inform you of what the Herb Shop in Goldenrod City can provide you with. You can buy a(n)... ^Energypowder for 500 ^Energy Root for 800 ^Heal Powder for 450 ^Revival Herb for 2800 I will now inform you of what the pricing is for the Pokemon Salon in Goldenrod City. ^The Older, More Experienced Haircut Brother costs 500 ^The Younger, Less Experienced Haircut Brother costs 300 *THE GOLDENROD CITY GYM ^Trainers: Four ^Wild Pokemon: None ^The Goldenrod City Gym Walkthrough: This gym will be a cakewalk. Everyone inside uses normal Pokemon. They do not have an advantage over any of your Pokemon. The Gym Leader, Whitney, has a Level Eighteen Clefairy and a Level Twenty Miltank. Whitney will present your most difficult challenge in the gym, but that is not saying a whole lot. Make sure your starting Pokemon is at least at Level Twenty-Five, as that will ensure your victory. Also, if you caught a Gastly at Sprout Tower, level it up to about Level Twenty. Ghost has a distinct advantage over Normal-Type Pokemon, even if no other type does. But, with or without Gastly, as I said before, you will have no problems defeating Whitney, and gaining your prizes. Speaking of prizes, you get two good ones. The Plain Badge boosts all of your Pokemon's speed. It also allows you to use HM 04, also known as Strength, outside of battle. The better thing you receive, however, is TM 45, Attract. It causes your opponent, if it is of the opposite gender, to refuse to attack the using Pokemon fifty percent of the time, as it causes the Pokemon on the receiving end to fall in love with the caster. This is one of the better TMs you will get from a Gym Leader, especially later in the game when attacks can get really damaging. WHITNEY'S POKEMON Level Eighteen Clefairy Level Twenty Miltank GOLDENROD CITY GYM REWARDS Ability to use HM 04-Strength outside of battle. Plain Badge: Raises all of your Pokemon's Speed statistic. TM 45-Attract: If you are facing a Pokemon of your Pokemon's opposite sex, Attract can cause that Pokemon to fall in love and not attack half of the time. *ROUTE THIRTY-FIVE ^Trainers: Nine ^Wild Pokemon found in the Morning: Abra, Ditto, Drowzee, Nidoran (Female), Nidoran (Male), Pidgey ^Wild Pokemon found during the Day: Abra, Ditto, Drowzee, Nidoran (Female), Nidoran (Male), Pidgey ^Wild Pokemon found at Night: Abra, Ditto, Drowzee, Nidoran (Female), Nidoran (Male), Hoothoot ^Wild Pokemon found by Surfing and Fishing: Golduck, Magikarp, Poliwag, Psyduck ^Route Thirty-Five Walkthrough: There really is not that far to stray on this route....it is almost all fenced in. Just walk along. You can dodge two of the trainers, but I would not recommend doing so. They provide valuable experience. Head north up the path. Near the top, the fence breaks, and a path opens up to the east on the right. You can catch loads of Pokemon there. Also make sure to get the trainer over there, Arnie's, phone number. He calls you when Yanma are in season on the route. That sapling that Arnie is standing next you can be cut. When you cut it, you can head straight to Route Thirty-Seven, bypassing the National Park. This is something I would not suggest doing. Why would you want to bypass what is basically a free Safari Zone? *NATIONAL PARK ^Trainers: Four ^Wild Pokemon found in the Morning: Kakuna, Caterpie, Metapod, Pidgey, Weedle ^Wild Pokemon found during the Day: Kakuna, Caterpie, Metapod, Pidgey, Weedle, Sunkern ^Wild Pokemon found at Night: Hoothoot ^National Park Walkthrough: This is a very interesting place. First of all, as soon as you enter, head straight east. You will come to a long planter filled with flowers. North of the planter, sitting on a table, is a teacher with the Quick Claw item. Get it if you get an item in the game. It allows your Pokemon to nearly always strike first in battle. At the northern end of the National Park, there are two trainers on the wall. One is further towards the east entrance than the other. Walk up and battle talk to him. Then, step one square to the east, and walk forward. You will walk straight through the fence into the ring of grass surrounding the National Park. Pick up TM 28, which teaches a Pokemon 'Dig,' and some other items out here before returning into the National Park. Every Tuesday, Thursday, and Saturday, you should be returning to the National Park. Why, you ask? Well, to participate in the Bug-Catching Contest, of course! The Bug-Catching Contest is one of the many special events in Pokemon Gold and Silver. It presents to you the only time you can catch many Pokemon. In the Bug- Catching contest you can catch a Beedrill, Butterfree, Caterpie, Kakuna, Metapod, Paras, Pinsir, Scyther, Venonat, or a Weedle. Your best bet to win the contest is with a Level Fourteen Scyther or Pinsir. Also, you should not use a Pokemon that is above Level Thirty, since the highest level Pokemon I have seen in the contest was a Level Eighteen Caterpie. The only way you should use a Pokemon higher than Level Thirty, is if you have a Grass-Type Pokemon with some very week Grass-Type attacks. Your prize for winning the contest is great. The Bug- Catching Contest presents the only time in the game you can gain a Sun Stone. So, the Sun Stone is the first prize, an Everstone is second prize, third prize is a Gold Berry, and the consolation prize is a Berry. Plus, you get to keep the last Pokemon that you caught in the contest as your own. Sometimes, I enter the contest just to catch a Pokemon, not aiming to win the contest. Since I was playing the Pokemon Silver version, the Bug-Catching Contest presented my only opportunity to catch a Caterpie, Metapod, or Butterfree, so I caught a Butterfree at my first opportunity in the Contest, knowing that I really had only a slim chance to win. *ROUTE THIRTY-SIX ^Trainers: Two ^Wild Pokemon found in the Morning: Growlithe, Nidoran (Female), Nidoran (Male), Stantler, Pidgey, Vulpix ^Wild Pokemon found during the Day: Growlithe, Nidoran (Female), Nidoran (Male), Stantler, Pidgey, Vulpix ^Wild Pokemon found at Night: Growlithe, Nidoran (Female), Nidoran (Male), Stantler, Hoothoot, Vulpix ^Route Thirty-Six Walkthrough: Route Thirty-Six extends from the National Park to Violet City. In between these two cities, and blocking the entrance to Route Thirty-Seven you will find Sudowoodo. Sudowoodo is only found in this one battle, so make sure you are ready to catch the rare Rock-Type Pokemon. Save before this battle, because, for a while, Sudowoodo will be one of the best Pokemon in your line-up. Try paralyzation with Flaafy's Thunder Wave attack. Sudowoodo is at Level Twenty, so keep that in mind heading into battle. In case you need to switch Pokemon, there is a PC in the East Entrance building of the National Park. So, make sure to catch Sudowoodo, and then hurry along to Route Thirty-Seven. If you have not used your Lure Ball, do so. But, before you head north, head east for a moment. There is a man on the road who, if you chat with him, will give you TM 08, Rock Smash, which may be the most important TM in the game. Then, head back west, and head north to Route Thirty-Seven. ^ROUTE THIRTY-SEVEN ^Trainers: Two ^Wild Pokemon found in the Morning: Growlithe, Stantler, Pidgey, Ledyba, Vulpix ^Wild Pokemon found during the Day: Growlithe, Stantler, Pidgey, Pidgeotto, Vulpix ^Wild Pokemon found at Night: Growlithe, Hoothoot, Spinarak, Stantler, Vulpix ^Route Thirty-Seven Walkthrough: Head due north. You will fight the two trainers, and end up straight at the entrance to Ecruteak City. Now, turn east, and jump down a ledge. You should see three Fruit-Bearing Trees. This is the first of the two Apricorn Groves. Inside this grove you are able to pick a RED Apricorn, a BLU Apricorn, and a BLK Apricorn. These you can bring to Kurt, to get some Poke Balls. Now, return to the route, and head north into Ecruteak City. *ECRUTEAK CITY ^Trainers: Seven ^Wild Pokemon found in Burned Tower during the Morning, Day, and Night: Koffing, Raticate, Rattata, Zubat, Magmar ^Wild Pokemon found in Tin Tower during the Morning, Day, and Night: Gastly and Rattata ^Wild Pokemon found by Surfing and Fishing: Magikarp, Poliwag, Poliwhirl ^Ecruteak City Walkthrough: Ecruteak City is, in a sense, the Saffron City of Johto. It is similar in the fact that it is a crossroads between many locales. The key difference is that Saffron City is a bustling metropolis, and Ecruteak City is a quaint, traditional village. Ecruteak City is home to the Ecruteak Dance Theater. Inside it you will find Five Kimono Girls, each with one of the five different evolutions of Eevee at Level Seventeen. Defeat all five, and you win HM 03, which is Surf. Also, just west of the entrance from Route Thirty-Seven there is a house. Enter that house, and talk to the boy inside. He will give you the Itemfinder. The Time Capsule works after you reach this city. When you enter the Pokemon Center, Bill will give word to you that the Time Capsule will be finished tomorrow. So, the next day (in real life) you can return to that Pokemon Center, or any other Pokemon Center in the world, and trade with Pokemon Blue, Pokemon Red, or Pokemon Yellow. There are certain restrictions on trading with the older Pokemon games that are explained elsewhere in this guide. There is one other location of note in Ecruteak City. That location is Tin Tower. You cannot enter the passage to the tower until you have the Fog Badge. You cannot actually enter the Tin Tower until you have the Rainbow Wing. Why all of this secrecy? Inside the Tin Tower is the legendary bird Ho-Oh. Also, inside Burned Tower (the entrance to Tin Tower) you will run into your Rival once more. I will now inform you of what the PokeMart in Ecruteak City can provide you with. You can buy a(n)... ^Poke Ball for 200 ^Great Ball for 600 ^Potion for 300 ^Antidote for 100 ^Parlyz Heal for 200 ^Awakening for 250 ^Super Potion for 700 ^Burn Heal for 250 ^Ice Heal for 250 ^Revive for 1500 *THE ECRUTEAK CITY GYM ^Trainers: Four ^Wild Pokemon: None ^The Ecruteak City Gym Walkthrough: Morty presents you with a fairly easy battle. This battle is especially easy if you chose Totodile at the beginning. Since Dark-Type attacks are super-effective against Ghost-Type Pokemon, Bite is a great attack to use. Coupled with Water Gun, it basically makes Croconaw (or Feraligatr, depending on how much you leveled your Pokemon up. It should almost be a Feraligatr at least.) unstoppable. If you chose one of the other starting Pokemon, do not fret. Just use an elemental attack, and the Ghost-Type Pokemon are as good as gone. The prizes are an interesting bunch. The Fog Badge makes all Pokemon under Level Fifty obey you, no questions asked. It also allows you to use HM 03, Surf, outside of Battle. The TM, you receive, TM 30, teaches a Pokemon 'Shadow Ball.' Shadow Ball is a normal attack that has a twenty percent chance of lowering your opponents Special Defense one point. MORTY'S POKEMON Level Twenty-One Gastly Level Twenty-One Haunter Level Twenty-Three Haunter Level Twenty-Five Gengar ECRUTEAK CITY GYM REWARDS Ability to use HM 03-Surf outside of battle. Fog Badge: All Pokemon up to Level Fifty obey you. TM 30-Shadow Ball: Attacks and can reduce your opponent's special defense. *ROUTE THIRTY-EIGHT ^Trainers: Five ^Wild Pokemon found in the Morning: Farfetch'd, Magnemite, Meowth, Raticate, Rattata, Tauros, Snubbull ^Wild Pokemon found during the Day: Farfetch'd, Magnemite, Meowth, Raticate, Rattata, Tauros, Snubbull ^Wild Pokemon found at Night: Magnemite, Meowth, Raticate, Rattata, Tauros, Snubbull ^Route Thirty-Eight Walkthrough: You'll need to do some navigation on this route. Route Thirty-Eight is a maze that leads to the MooMoo Farm. For the small size of the route, the five trainers that are on it are unbelievable. Make sure to pick up Chad's phone number. He calls to tell you when the Snubbull are in season. And, the only time you can really get a Snubbull is when they are in season on Route Thirty-Eight. *THE MOOMOO FARM ^Trainers: One ^Wild Pokemon: None ^The MooMoo Farm Walkthrough: Enter the farmhouse and speak to the family. They will explain to you that one of their Miltank's is unable to produce milk. Enter the barn and you will find that Miltank. Enter the barn, and feed it some Berries. The exact number you must feed it is always near eight, even though it varies between game to game. You do not need to give the Miltank all of it's eight needed Berries at once. You can spread the task out over a few days if you need the time to collect the Berries. Pokemon Gold or Silver will still record how many berries you have given to the sick Miltank. I will now inform you of what the MooMoo Farm can provide you with. You can buy a(n)... ^MooMoo Milk for 500 *ROUTE THIRTY-NINE ^Trainers: Three ^Wild Pokemon found in the Morning: Farfetch'd, Magnemite, Meowth, Raticate, Rattata, Tauros ^Wild Pokemon found during the Day: Farfetch'd, Magnemite, Meowth, Raticate, Rattata, Tauros ^Wild Pokemon found at Night: Magnemite, Meowth, Raticate, Rattata, Tauros ^Route Thirty-Nine Walkthrough: This may be the most straight-forward route in all of Pokemon Gold and Pokemon Silver. Just follow the path, straight into Olivine City. The patch of tall grass is a little bit out of the way, over a ledge, or you can go down nearly to Olivine City, and up, off the path, into it. But, other than the patch of tall grass, Route Thirty-Nine should be a cinch. *OLIVINE CITY ^Trainers: Zero ^Wild Pokemon found by Surfing and Fishing: Magikarp, Krabby, Kingler, Staryu (Only found at Night), Tentacool, Tentacruel ^Olivine City Walkthrough: Olivine City is perhaps the most boring city in the game. The only interesting place in it, the Olivine Lighthouse, has its own section in this guide, so it gives me even less to talk about. As is the case in many towns surrounded by water, there is a fisherman here. His house is basically in the dead center of town. Chat with him about fishing, say many positive things, and you will end up with the Good Rod at your disposal. Now you can catch more than just Magikarp! In one of the houses, if you want to, you can trade a newly caught Krabby for a Voltorb. This house is kind of out of the way, on the ledge north of the lighthouse. This trade is completely up to you, I truly have no opinion on whether or not you should complete it. You will run into your rival as soon as you enter the town. You will not battle him, he will just tell you that the Gym Leader, Janine, is in the Olivine Lighthouse, caring for a sick Pokemon. Head down to the PokeCenter in town. The PokeCenter is right near the Olivine Port Entrance. Then, after healing your Pokemon. Head to the restaurant next door to the west. A man inside this restaurant will give you the Strength HM, also known as HM 04. I will now inform you of what the PokeMart in Olivine City can provide you with. You can buy a(n)... ^Great Ball for 600 ^Antidote for 100 ^Parlyz Heal for 200 ^Awakening for 250 ^Super Potion for 700 ^Ice Heal for 250 ^Hyper Potion for 1200 ^Super Repel for 500 ^Surf Mail for 50 *OLIVINE LIGHTHOUSE ^Trainers: Nine ^Wild Pokemon: None ^Olivine Lighthouse Walkthrough: The Olivine Lighthouse is a fairly straightforward tower in Pokemon Gold and Pokemon Silver. The first three levels, just progress from staircase to staircase battling the trainers. Once on the fourth level, the Olivine Lighthouse gets a bit tricky. When you ascend to the fourth level, instead of looking for the staircase, head directly left and fall through the hole. Then, once you have landed, the lower of the two staircases in the room will bring you back on the correct path to follow from staircase to staircase until you reach Jasmine at the top. Keep in mind that the other paths hold items that may be valuable to you. Once at the top, talk to Jasmine, and she will ask you to go to Cianwood City and pick something up for her. Then head out of the Olivine Lighthouse, down to the water, and prepare to surf your way through Route Forty and Route Forty-One to Cianwood City. *ROUTE FORTY ^Trainers: Six ^Wild Pokemon found in the Morning: Krabby, Kingler, Tentacool, Tentacruel, Magikarp, Shuckle ^Wild Pokemon found during the Day: Krabby, Kingler, Tentacool, Tentacruel, Magikarp, Shuckle ^Wild Pokemon found at Night: Krabby, Kingler, Tentacool, Tentacruel, Magikarp, Shuckle, Staryu ^Route Forty Walkthrough: Route Forty just involves swimming straight, due south, until you hit the Whirl Islands, which are covered much later in this guide. There are only six trainers in Route Forty, but they can be very difficult, since there is an even larger number of trainers on Route Forty-One, and you have no opportunity to heal your Pokemon anywhere in between the routes. *ROUTE FORTY-ONE ^Trainers: Eight ^Wild Pokemon found in the Morning: Tentacool, Tentacruel, Magikarp, Shellder ^Wild Pokemon found during the Day: Tentacool, Tentacruel, Magikarp, Shellder ^Wild Pokemon found at Night: Tentacool, Tentacruel, Magikarp, Shellder ^Route Forty-One Walkthrough: Route Forty-One is almost as straight-forward as Route Forty. When you first see the barriers surrounding the Whirl Islands on Route Forty, head due west. This is where Route Forty-One begins. Then, just keep heading west until you have passed two of the Whirl Islands, along with their surrounding barriers. Then head south, for a little ways, and then head ashore. *CIANWOOD CITY ^Trainers: Zero ^Wild Pokemon found by Surfing and Fishing: Krabby, Kingler, Tentacool, Tentacruel (Only found in Pokemon Gold), Staryu, Magikarp, Shuckle. ^Cianwood City Walkthrough: Cianwood City is the smallest city in the game, but there are some interesting things here that you can find and see nowhere else. The northern most building in Cianwood City is home to a photographer. If you hook up your Game Boy Printer, he can take a picture of a Pokemon that you have to print out. There is also a person in the town who had all but one of his Pokemon stolen. He wants you to take care of his Shuckle for him. If you say yes, which you should, you get a free Pokemon! Just make sure you never talk to that character again, because he will accuse you of stealing. You should pick up the prescription for Jasmine in the southernmost building in town, the Pharmacy. But do not go back to Olivine City just yet. As long as you surfed all the way here, you might as well defeat the Gym Leader, Chuck, as well. For his wife, who stands outside of the gym, will give you HM 02, Fly, if you defeat him. And then you could just fly back to Olivine City. I will now inform you of what the Pharmacy in Cianwood City can provide you with. You can buy a(n)... ^Potion for 300 ^Super Potion for 700 ^Hyper Potion for 1200 ^Full Heal for 600 ^Revive for 1500 *THE CIANWOOD CITY GYM ^Trainers: Four ^Wild Pokemon: None ^The Cianwood City Gym Walkthrough: Primeape is a cinch. His best attack is Karate Chop, and by now you should have at least one Level Forty Pokemon, so he provides no problem. In fact, if you happened to have a Kadabra at this time, a few well-placed Psychic attacks would easily do Chuck's Pokemon in. Poliwrath is a little bit harder to deal with. You should try going for its water weaknesses rather than its fighting ones. Dynamic Punch is not as good of an attack as it looks in the Rewards list. They key is that the attack literally misses half of the time. However, whenever it makes contact, your opponent becomes confused. The real prize here, though, is the ability to use Fly outside of battle. So walk out of the gym, pick up Fly from Chuck's wife, and you are set to go. CHUCK'S POKEMON Level Twenty-Seven Primeape Level Thirty Poliwrath CIANWOOD CITY GYM REWARDS Ability to use HM 02-Fly outside of battle. Storm Badge: All Pokemon up to Level Seventy obey you. TM 01-Dynamic Punch: Attacks and causes your opponent to become confused. *THE RETURN TO THE OLIVINE LIGHTHOUSE ^Trainers: None (Assuming you defeated all of them before.) ^Wild Pokemon: None ^The Return to the Olivine Lighthouse Walkthrough: Fly back to Olivine City, and then go to the Olivine Lighthouse once more. Head back up the top the exact same way you did it the first time. The first three levels, just progress from staircase to staircase battling the trainers. Once on the fourth level, the Olivine Lighthouse gets a bit tricky. When you ascend to the fourth level, instead of looking for the staircase, head directly left and fall through the hole. Then, once you have landed, the lower of the two staircases in the room will bring you back on the correct path to follow from staircase to staircase until you reach Jasmine at the top. Keep in mind that the other paths hold items that may be valuable to you. Once at the top, talk to Jasmine once more. She will give the medicine to Amphy, the lighthouse Pokemon, thank you, and head off to her gym. Hurry to the Olivine City Gym and defeat her. *THE OLIVINE CITY GYM ^Trainers: Four ^Wild Pokemon: None ^The Cianwood City Gym Walkthrough: In my opinion, Jasmine is the hardest Gym Leader in all of Pokemon Gold and Silver. While, chances are, you will have a few Water-Type Pokemon or Ground-Type Pokemon, Fire-Type Pokemon are rather rare unless you started with Cyndaquil. Anyway, quickly take out the two Magnemites with a Water-Type Attack or a Ground-Type attack. Then, bring on the cavalry for the Steelix. Against Steelix, it is a good idea to have your most powerful Pokemon be the third one that you use, because, chances are, unless your best Pokemon is over Level Sixty, you will not be able to defeat Steelix unless it is a Fire-Type Pokemon. Then, by all means, use the Level Sixty or above Pokemon. Surprisingly enough, Water-Type Pokemon are not good against Steelix, even though he is part Ground-Type. Anyway, with the first two Pokemon that you use, try to hurt it at least a third of the way, all the while using defensive attacks, such as Leer. Then, try to clean up with your strongest Pokemon third. There is still about a fifty percent chance that Steelix will cause your best Pokemon to faint. Then, just use all of the Pokemon that you have left's best attacks. All six Pokemon in your line should be above or at Level Thirty for this Battle. JASMINE'S POKEMON Level Thirty Magnemite Level Thirty Magnemite Level Thirty-Five Steelix OLIVINE CITY GYM REWARDS Mineral Badge: Raises all of your Pokemon's Defense statistic. TM 23-Iron Tail: Attacks and has a thirty percent chance of lowering your opponent's defense. *ROUTE FORTY-TWO ^Trainers: Three ^Wild Pokemon found in the Morning: Mareep, Flaffy, Spearow, Mankey (Only in Gold version.) ^Wild Pokemon found during the Day: Mareep, Flaffy, Spearow, Mankey (Only in Gold version.) ^Wild Pokemon found at Night: Mareep, Flaffy, Zubat, Mankey (Only in Gold version.) ^Wild Pokemon found by Surfing and Fishing: Goldeen, Magikarp, Seaking. ^Wild Pokemon found by Headbutting trees: Heracross, Aipom, Spearow. ^Route Forty-Two Walkthrough: Fly from Olivine City to Ecruteak City, and then head out the east entrance. Make sure you bring a Pokemon that knows Surf along with you, because otherwise you will have to reach Mahogany Town through Mount Mortar, which is covered later on in the Optional Places section of this guide. Make sure you Headbutt some trees as you go by as well, because a Heracrosses and Aipoms are fairly rare, and they can only be found in the Mountain type of trees you can Headbutt. Also, it helps to bring a Pokemon that knows Cut along with you too, because Route Forty-Two is the site of the other three Apricorns: The PNK Apricorn, the GRN Apricorn, and the YLW Apricorn. After you have done all of your Headbutting, gaining items, and catching Pokemon, head into Mahogany Town. *MOUNT MORTAR (PART ONE) ^Trainers: One ^Wild Pokemon found in the Morning: Geodude, Graveler, Zubat, Golbat, Machop, Machoke, Rattata, Raticate. ^Wild Pokemon found during the Day: Geodude, Graveler, Zubat, Golbat, Machop, Machoke, Rattata, Raticate. ^Wild Pokemon found at Night: Geodude, Graveler, Zubat, Golbat, Machop, Machoke, Rattata, Raticate. ^Wild Pokemon found by Surfing and Fishing: Goldeen, Magikarp, Seaking. ^Wild Pokemon found by Headbutting trees: None. ^Mount Mortar Walkthrough: Keep in mind that this is an alternate way to get from Ecruteak City to Mahogany Town. If you would like a more pain free route, take the one that is listed right above this one. This is a one of those horrible mazes, like Union Cave before it, that you will absolutely detest, no matter what you do. But right now all you should do is breeze right through it, and miss all of the juicy secrets. (Come back for them later). Enter the cave at the enterance closest to Ecruteak City, and go up the staircase and through the door. This will put you a cavernous room. Just keep going to your right until you see another door at the bottom of the screen leading out. Take it, and then follow the staircase south to that exit. That is the quickest way through Mount Mortar for now, but there are all sorts of great things here, which you can find somewhere else in this guide at some point in time. *MAHOGANY TOWN (PART ONE) ^Trainers: None ^Wild Pokemon: None ^Mahogany Town Walkthrough: When you finally roll into Mahogany Town, you'll notice some strange things happening. First, you cannot exit the town through the east entrance -- do not waste your money buying the Ragecandybars -- you cannot leave without the Glacier Badge. Second, the radio station has been mysteriously taken over. Last, you cannot challenge the gym leader! Speaking to some villagers would suggest that you head north to the Lake of Rage. *ROUTE FORTY-THREE ^Trainers: Six ^Wild Pokemon found in the Morning: Flaafy, Mareep, Pidgeotto, Venonat. ^Wild Pokemon found during the Day: Flaafy, Mareep, Pidgeotto. ^Wild Pokemon found at Night: Flaafy, Girafarig, Mareep, Noctowl, Venonat ^Wild Pokemon found by Fishing: Magikarp, Poliwag ^Route Forty-Three Walkthrough: Until you eradicate Team Rocket from Mahogany Town, you are forced to pay to get through the gatehouse. (Once they are gone, you can get TM 36 - Sludge Bomb from the attendant there.) Naturally, if you have got the catch and no need for wild Pokemon battles, you should pay and go straight to Lake of Rage. If you don't have the money, or you want to catch some of the exotic Pokemon lining the path, travel the wild grasses. A ways up the path, there's a small lake. If you surf across the lake and cut down a bush, you'll gain access to a Bitter Berry tree. There is also a Max Ether sitting in plain sight, just beyond two stone walls. If you do not want to double back upon yourself, just wait to travel through the gatehouse for that item. Route Forty-Three is a straight route, with only a simplistic maze among the threes. The trainer locations are all easy to avoid but one, so I do not forsee any problems on your quest to get to Lake of Rage. There is a valuable secret though -- if you take a landbridge to the west along the route (it requires some doubling back once you reach the Lake of Rage entrance), you can gain access to some great items in the Lake area. *LAKE OF RAGE ^Trainers: Four ^Wild Pokemon found by Fishing: Gyrados, Magikarp ^Lake of Rage Walkthrough: Lake of Rage is a crfitical section -- not only can you get a Shiny Pokemon, but it's a long maze with plenty of things you have got to do. First -- if you took the hidden land bridge route -- it's time to get your Pokemon with Cut ready for some action, and travel the path around the northern and western lakeshores to get your prizes: TM 10 - Hidden Power, TM 43 - Detect, and a Max Ether. If it's Wednesday, make sure to pick up a Black Belt from Wesley too. Now leave the secret path, and head into the normal one. Then save your game, get on your surfing Pokemon, and head out to challenge the Red Gyrados. This is a Pokemon you really want to catch, being it both shiny AND powerful. Have plenty of good catching balls ready. I have found that Lure Balls seem to work fairly well. Upon catching the Gyardos (or defeating it, if you so choose), you'll get the Red Scale item. Take this to Mr. Pokemon's house, where you can trade it for the Exp. Share item, so that you can get some experience for a weak Pokemon while you have got the core of your team battling away. After doing all of this, head back into Mahogany Town, and prepare to rescue another radio station. ================================================================== HOW TO CATCH POKEMON Some of you may think this section of my guide useless, but what kind of guide would it be if I did not explain the fundamentals of Pokemon? This section will be divided into steps, mainly because it will be easier to write this way. I am outlining the best method for catching Pokemon. There are plenty of other ways to catch them, but this is the preferable way. Well, there are not plenty of other ways to catch a Pokemon, but most of the steps can be altered somehow, as long as you throw some type of Poke Ball at the end. 1.) Find a Wild Pokemon that you want to catch. 2.) Use one of your Pokemon that is somewhere in the range of five levels below the Wild Pokemon to five levels above the Wild Pokemon. For instance, if you want to catch a Level Thirty Doduo, the Pokemon that you use to weaken it should be between Levels Twenty-Five and Thirty-Five. The lower the number, within this range, the better. 3.) Use your weakest attack, usually the attack that has the most PP, or a sleep-inducing attack on the Wild Pokemon. If you used a sleep-inducing attack, skip ahead to Step Five. 4.) If you did not use a sleep-inducing attack, repeat Step Three until the Pokemon has about one-fifth of its HP left. However, if your initial attack made the Wild Pokemon's Health Bar go into yellow, whatever you do, do not attack it again. Skip ahead to Step Six. 5.) If you used a sleep-inducing attack against the Wild Pokemon, use your Pokemon's weakest attack, until the Wild Pokemon's Health Bar turns yellow. If you wish, you can attack it until the Wild Pokemon's Health Bar is a little bit lower than just when it turns yellow, but I would only do this is you have a very reliable sleep-inducing move. I would not recommend wasting anytime if you used, say, the ability 'Sing.' 6.) Now that you have weakened the Wild Pokemon, throw any type of Poke Ball at it. Do not throw your Master Ball at it though, as that should always be saved for a Pokemon that only appears once in Pokemon Gold and Silver. You can throw a ball that Kurt has made if you want to. 7.) Just wait and see if it is captured. If the Pokemon is not captured, try repeating Step Six with a better type of Poke Ball, as long as you do not use the Master Ball, up to two more times. If you cannot capture the Wild Pokemon after three tries, use an attack to defeat it, and then look around for another Wild Pokemon. ================================================================== POKEMON STRENGTHS AND WEAKNESSES Each type of Pokemon has some other types that they are very good against, and some types that they are not as good against. This section of the guide is designed to tell you which types you should use against another type. *NORMAL TYPE -Type Number 1 -Physical Attack Type -Super Effective Match-Ups: None -Normal Effectiveness Match-Ups: Fourteen -Not Very Effective Match-Ups: Two -Zero Effectiveness Match-Ups: One -Key Pokemon: Pidgey (and evolutions), Rattata (and evolution), Sentret (and evolution). -Normal Type Pokemon are generally pretty safe plays in most any situation, but they are only outstanding against one type. On the other hand, they are only weak against one type as well. Still, as a general rule, I rarely put Normal Type Pokemon in my parties. ^Normal Type versus Normal Type: Normal Effectiveness -This is about as average of a battle as you can get between two types, even including the other types that are equal to each other. Because the Normal Type is a Physical Attack Type, rather than a Special Attack Type, that makes the difference even more minescule. -No message is shown. ^Normal Type versus Fire Type: Normal Effectiveness -A Water Type is always your best choice against a Fire Type, but a Normal Type Pokemon will not be destroyed immediately. -No message is shown. ^Normal Type versus Water Type: Normal Effectiveness -This is not as good of a match-up as it seems to be. Only use this match-up if you have a line full of Ground Type, Fire Type, and Rock Type Pokemon. -No message is shown. ^Normal Type versus Electric Type: Normal Effectiveness -This is another overrated match-up. It may seem like it is equal to a Normal Type versus Fire Type match-up, but it is in fact worse than that, and even probably worse than a Normal Type versus Water Type battle. Avoid this match-up like you would any match-up that is not very effective. -No message is shown. ^Normal Type versus Grass Type: Normal Effectiveness -There really is not a lot to say about this match-up. This is just your average run of the mill battle. Do not avoid it, but do not seek to use it either. -No message is shown. ^Normal Type versus Ice Type: Normal Effectiveness -This kind of falls under the same heading as the Normal Type versus Water Type blurb. There are many better match-ups that you can get, so why bother with this one. Switch to a Fire Type Pokemon. -No message is shown. ^Normal Type versus Fighting Type: Super Effectiveness -A you probably figured, Fighting Type Pokemon hold an advantage in this match- up. They are much stronger statistically speaking, and they have abetter chance of getting some special attacks thrown into their repitoire, rather than only having physical attacks. Avoid this if at all possible. -No message is shown. ^Normal Type versus Poison Type: Normal Effectiveness -This is one of the few supposedly equal match-ups that Normal Type Pokemon hold the slight upper hand in. Poison Type Pokemon are essentially Normal Type Pokemon with the added abiltiy to occasionally poison foes, so do not be afraid of this match-up. -No message is shown. ^Normal Type versus Ground Type: Normal Effectiveness -This is really an equal battle. The Ground Type Pokemon may hold a slight advantage due to the generally higher defense ratings of Ground Type Pokemon, but you really do not have to shy away from this match-up either. -No message is shown. ^Normal Type versus Flying Type: Normal Effectiveness -This falls under the same basic heading as the Normal Type versus Poison Type match-up. Flying Type Pokemon are essentially Normal Type Pokemon with wings. And, in a battle, that is even less of an advantage than having a chance of poisoning. This is a match-up that you should try to exploit unless you have a better option of using, such as an Electric Type Pokemon for battle against a Flying Type Pokemon. -No message is shown. ^Normal Type versus Psychic Type Pokemon: Normal Effectiveness -This is a match-up that is a terrible one for the Normal Type Pokemon. Physical Attack Types should never battle Psychic Type Pokemon unless it is absolutely necessary in the situation. The powerful spells of Psychic Type Pokemon will have no problem disposing of your poor Normal Type Pokemon. If you are stuck with this match-up, at least make sure that the Normal Type Pokemon that you are using has the Dark Type attack 'Bite.' Many Normal Type Pokemon have this attack, and it is your only real recourse against this powerful foe. -No message is shown. ^Normal Type versus Bug Type: Normal Effectiveness -If I had to deem a match-up in all of Pokemon Gold and Pokemon Silver as an equal match-up, this would be it. There really is nothing to say here. If you have a better option, such as a Fire Type Pokemon to go to bat for the Normal Type Pokemon, do that, but this is a fine battle for you, either way. -No message is shown. ^Normal Type versus Rock Type: Not Very Effective -Think of this as the Normal Type versus Ground Type match-up from a little earlier, and then give the Ground Type Pokemon better defense. That is the equivelant of this match-up, so try not to utilize it unless really necessary. The Rock Type Pokemon will thankfully not hurt you anymore than normal, but switching to a Water Type Pokemon or a Grass Type Pokemon would still be a much better bet. -It's not very effective," is shown. ^Normal Type versus Ghost Type: No effectiveness -This is one of the worst match-ups in the game. Normal Type Attacks have no effect on Ghost Type Pokemon. So, putting a Normal Type Pokemon out against a Ghost Type Pokemon is almost a certain suicide. Whatever you do, avoid this match-up at all costs. -"It has no effect." is shown. ^Normal Type versus Dragon Type: Normal Effectiveness -Well, no Pokemon Type is especially good against Dragon Type Pokemon, so a Normal Type Pokemon is as good as any. Unless you have an Ice Type Pokemon handy, do not be afraid to use this match-up if your Normal Type Pokemon is the best one in your line. -No message is shown. ^Normal Type versus Dark Type: Normal Effectiveness -This match-up would be completely equal, were the Dark Type Pokemon a Physical Attack Type rather than a Special Attack Type. But, alas, they are not, so try not to use this match-up unless required. It will do in a pinch, but there are far better options. -No message is shown. ^Normal Type versus Steel Type: Not Very Effective -This is a peculiar match-up if there ever was one. Steel Type Pokemon and Normal Type Pokemon rarely face off, so this one took quite a bit of extra research to write about. However, the jury is still out on this one, as my research is still inconclusive. Steel Pokemon are rare anyway, and their Steel Type Attacks are not all that special. This is a better match-up than many of the match-ups that are called 'normal.' -"It's not very effective," is shown. *FIRE TYPE -Type Number 2 -Special Attack Type -Super Effective Match-Ups: Four -Normal Effectiveness Match-Ups: Nine -Not Very Effective Match-Ups: Four -Zero Effectiveness Match-Ups: None -Key Pokemon: Cyndaquil (and evolutions), Charmander (and evolutions), Vulpix (and evolution). -Fire Type Pokemon are decent types solely because of their huge advantage against Grass Type Pokemon, one of the most common Pokemon types. The advantage against Bug Types is big early on, but that becomes less and less important as you progress. Still, Fire Type Pokemon rarely made it into my party, unless I had a Gym Leader Battle against a leader using one of the advantage types. And, Fire Pokemon are a basic requirement for progressing past Jasmine, because Steel Type Pokemon are some of the most powerful in all of the Pokemon universe. ^Fire Type versus Normal Type: Normal Effectiveness -In all actuality the Fire Type Pokemon will have a substantial advantage in this battle. Special Attacks are almost always more powerful than Physical Attacks, so take advantage of this by using whatever Fire Type Attacks that your Pokemon has. -No message is shown. ^Fire Type versus Fire Type: Not Very Effective -When a Pokemon Type is against themselves rarely is the match-up as bad as this one. Since neither type has an advantage, and almost all of the attacks are very low in damage, these battles turn into long, drawn-out slugfests. Just switch to a different type to get the battle over with. -"It's not very effective," is shown. ^Fire Type versus Water Type: Not Very Effective -This match-up can mean lights out for a Fire Type Pokemon with the first attack unless they are at least twenty levels stronger than their water-type foe. Switching to a different type right off the bat would be the best move, but if you insist, use plenty of potions and use a different type attack against your foe. -"It's not very effective," is shown. ^Fire Type versus Electric Type: Normal Effectiveness -This battle is really nothing to worry about. All attacks will be at their normal effectiveness, including those against you, so use your most powerful attacks, regardless of their type. The only Pokemon Type that is strong against Electric is the Ground Type, and you are not likely to have a Fire Type Pokemon with a Ground Type Attack. Those types do not mix well. -No message is shown. ^Fire Type versus Grass Type: Super Effectiveness -Exploit this match-up whenever you have the opportunity. Grass Type Attacks are essentially useless against your Fire Type Pokemon, and your attacks will scorch them. Plus, Grass Type Pokemon are easily the most common type, so get yourself a good Fire Type Pokemon ready to use frequently, especially in areas like Ilex Forest. -"It's super-effective!" is shown. ^Fire Type versus Ice Type: Super Effectiveness -Sure, you probably could have guessed this match-up. Fire melts ice. Trust me though, this match-up should not be used often. Why, you ask? Well, Ice Type Pokemon usually have dual types, and most often that extra type is water. Something that your Fire Type Pokemon desperately need to stay away from. Only if you are fighting an Ice Type Pokemon that is not paired with water should you ever utilize this match-up. -"It's super-effective!" is shown. ^Fire Type versus Fighting Type: Normal Effectiveness -As long as the levels are fairly similar, and your opponents do not have any high level Fighting Type Attacks, you should be fine in this battle. Special Attacks almost always beat out Physical Attacks in the long run, and you could always burn the opponent, causing a little extra damage each turn. The only downside to this match-up is that Fighting Type Pokemon generally have high HP. -No message is shown. ^Fire Type versus Poison Type: Normal Effectiveness -Pure Poison Type Pokemon do not exist in Johto or Kanto, so do not pay attention to this match-up. Instead look to see what the other type of the Poison Type Pokemon is, and approach that type rather than the Poison Type. The only advice I have for Poison Type Pokemon is to watch out for being poisoned. -No message is shown. ^Fire Type versus Ground Type: Normal Effectiveness -I would give the Ground Type Pokemon a slight advantage in this battle. Ground Type Pokemon quite often have Rock Type Attacks, which can damage your Pokemon a great deal. Even if you are facing a Ground Type Pokemon who knows no Rock Type Attacks, that type of Pokemon still typically has strong defense, and it will take very powerful attacks to damage it. You would be much better off switching to a Water Type Pokemon or a Grass Type Pokemon. -No message is shown. ^Fire Type versus Flying Type: Normal Effectiveness -Think of this match-up as being against a Normal Type Pokemon all over again. Flying Type Pokemon are the same as a Normal Type Pokemon, except for the fact that they can fly. Their attacks should not cause you very much damage at all, so just use some decent Fire Type Attacks on them and move on. -No message is shown. ^Fire Type versus Psychic Type: Normal Effectiveness -This match-up is misleading. Psychic Type Pokemon are insanely powerful, and can easily confuse your Fire Type Pokemon right off the bat. Then, they can attack your Pokemon with attacks like Psybeam and Psychic, and pretty soon they are gone. Your only real chance for victory in this battle is for your Fire Type Pokemon to have a very high speed rating, so he can attack first. Then, using the most powerful attack off the bat can basically start the match out entirely differently, especially when facing trainers. -No message is shown. ^Fire Type versus Bug Type: Super Effectiveness -You know how when you throw a beetle into a campfire, it pops and kind of explodes? Well, that is the background for this advantage. Seek to enforce this match-up as often as you can, but unless you start with Cyndaquil you will miss much of the prime match-up time (early on in the game), because you really cannot catch any good Fire Type Pokemon until later on, and a very large portion of all of the Bug Type Pokemon found in Pokemon Gold and Pokemon Silver are found quite early on in the game. -"It's super-effective!" is shown. ^Fire Type versus Rock Type: Not Very Effective -This is one of those match-ups that you really should not have to worry that much about if your Fire Type Pokemon have decent attacks of other types, because Rock Type Pokemon rarely have powerful attacks. (They are a mostly defensive type of Pokemon.) If your Pokemon is a pure Fire Type, however, switch them out at your first opportunity. -"It's not very effective," is shown. ^Fire Type versus Ghost Type: Normal Effectiveness -Ghost Type Pokemon need to be attacked with Special Attacks, and the FIre Type Attacks will do just as good a job as any other type. The Ghost Type Pokemon will not really do a great deal of damage to your Fire Type Pokemon anyway. Just approach this as a match-up with a slight Fire Type Advantage. -No message is shown. ^Fire Type versus Dragon Type: Not Very Effective -Your fire type Pokemon will get killed in this match-up, unless your Pokemon is equivalent to a Charizard or a Typhlosion in its strength and such. Dragon Type Pokemon are insanely powerful, so your best strategy in this match-up is to switch to a different Pokemon. The best choice for a switch would be an Ice Type Pokemon. If you insist on staying with this, use attacks like Fire Spin and Sacred Fire, and hope that you burn your foe. -"It's not very effective," is shown. ^Fire Type versus Dark Type: Normal Effectiveness -Dark Type Pokemon are essentially the Normal Type Pokemon of the Special Attack side of the spectrum. They have very few advantages, and they are paired with Fire Type Pokemon quite frequently. There is really nothing to worry about in this match-up. Use attacks of decent strength and you will be fine. -No message is shown. ^Fire Type versus Steel Type: Super Effectiveness -When you are facing Jasmine, make sure that you have your favorite Fire Type Pokemon ready. . . because they will get to take center stage. Steel Type Pokemon are notoriously hard to find successful attacks against, and the Fire Type is the only Special Attack Type with an advantage over these defensive stalwarts. Wind up, and use only Fire Type Attacks, and you will have this battle won in no time at all. -"It's super-effective!" is shown. *WATER TYPE -Type Number 3 -Special Attack Type -Super Effective Match-Ups: Three -Normal Effectiveness Match-Ups: Eleven -Not Very Effective Match-Ups: Three -Zero Effectiveness Match-Ups: None -Key Pokemon: Squirtle (and evolutions), Totodile (and evolutions), Vaporeon. -In my opinion, Water Type Pokemon are the ultimate Pokemon type. They can usually learn Ice Type Attacks, Fighting Type Attacks, Dark Type Attacks, and Normal Type Attacks in addition to the Water Type Attacks that you would expect. This basically assures that you can always have an advantageous attack against any opponent of any Pokemon Type, which is always a good thing. ^Water Type versus Normal Type: Normal Effectiveness -The Water Type Pokemon will hold a substantial advantage in this match-up, unless the opponent is more than ten levels higher than it. This is a battle that should be done within three or four rounds if the player has any skill at all. Any Fighting Type Attacks that the Pokemon has learned should be used first and foremost. That is the only attack type that has an advantage that the game recognizes over Normal Type Pokemon. -No message is shown. ^Water Type versus Fire Type: Super Effectiveness -Here is the trump card of the Water Pokemon Type. Whenever you see this match- up, just grab a Water Type Attack and watch the battle end almost instantly. Fire Type Pokemon have no chance aganst your super advantage. On top of it all, their attacks hurt your Pokemon a lot less as well. -"It's super-effective!" is shown. ^Water Type versus Water Type: Not Very Effective -Think of this as a normal match-up, because your opponent's attacks will not hurt your either. And if you have some Dark Type Attacks or Fighting Type Attacks, now would be a great time to unleash them on your foes, because your opponent's attacks will not hurt you very much at all. If you only have Water Type Attacks, though, switch out as soon as possible. -"It's not very effective," is shown. ^Water Type versus Electric Type: Normal Effectiveness -Get out of there as soon as you can! Sure, your attacks will hurt the normal amount, but the Electric Type Pokemon's attacks are doubled, as they are super- effective. Your Pokemon, if you insist on sticking with it, should boost its defense or lower your opponent's attack if at all possible, and it should use its more powerful attacks all of the time. -No message is shown. ^Water Type versus Grass Type: Not Very Effective -I struggled for a while to figure out why this match-up worked out like it did. Then I finally figured it out. Plants like being watered, so Water Type Attacks against Grass Type Pokemon would make them happy. Anyway, Grass Type Pokemon are very common, so this match-up will appear a lot, especially if you started off with Totodile. You can avoid getting hammered by this match-up, by teaching your water Pokemon an Ice Type Attack. Ice Type Attacks are strong against Grass Type Pokemon, so that can save having to change your Pokemon. -"It's not very effective," is shown. ^Water Type versus Ice Type -This match-up will not work very well for either Pokemon, so it is in your best interest, unless you are about forty levels higher than your opponent, to switch to a different monster to use. Many Water Type Pokemon have Ice Type Attacks, and vice versa, so this is almost like a Water Type versus Water Type match-up. It is not gonna hurt you, but if you can get a Fighting Type Pokemon in the match, you should win with ease. -No message is shown. ================================================================== DAMAGE MULTIPLIERS Damage Multipliers are what really make you use strategy in battle. They can multiply them many different ways. Some of these ways have to do with the strengths and weaknesses of Pokemon, which have a guide directly above this section. You have probably already read through it if you are going in order. Others have much simpler meanings, and text will not even appear after the attack. So, here is the list of the Damage Multipliers. *ATTACK TYPE HAS AN ADVANTAGE AGAINST THE OPPONENT ^Message Appeared: "It's super-effective!" ^Damage is Multiplied By: 2 *ATTACK TYPE HAS A DISADVANTAGE AGAINST THE OPPONENT ^Message Appeared: "It's not very effective." ^Damage is Multiplied By: 0.5 *ATTACK TYPE HAS NO EFFECT AGAINST THE OPPONENT ^Message Appeared: "It has no effect." ^Damage is Multiplied By: 0 *ATTACK IS A CRITICAL HIT ^Message Appeared: "A Critical Hit!" ^Damage is Multiplied By: 2 *POKEMON TYPE IS THE SAME AS THE ATTACK TYPE ^Message Appeared: No Message ^Damage is Multiplied By: 1.5 *ATTACK TYPE HAS NO ADVANTAGE OR DISADVANTAGE AGAINST THE OPPONENT ^Message Appeared: No Message ^Damage is Multiplied By: 1 ================================================================== STATUS AILMENTS What role-playing game would be complete without a few status ailments? Not Pokemon Gold or Pokemon Silver, that is for sure. There are five primary status ailments. One ailment goes away on its own, one can go either way, and the other four require items to treat. *BURN ^How it is Caused: By Fire Type Attacks ^Does it Carry into the Next Battle: Yes ^How is it Cured: With an Item ^What Does it Do: It causes your Pokemon to be hurt with each turn that it is active in battle. *CONFUSION ^How it is Caused: By specific Confusion-only attacks, of the Bug Type, the Grass Type, or of the Psychic Type. ^Does it Carry into the Next Battle: No ^How is it Cured: With the passage of time in battle ^What Does it Do: It confuses your Pokemon, so it acts on its own, sometimes listening to your order and attacking your foe, sometimes attacking itself. *FROZEN ^How it is Caused: By Ice Type Attacks ^Does it Carry into the Next Battle: Yes ^How is it Cured: With an Item ^What Does it Do: It causes your Pokemon to be unable to attack. *PARALYSIS ^How it is Caused: By specific Paralysis-only attacks, or some physical attacks, usually attacks of the Normal Type, the Grass Type, or of the Electric Type. ^Does it Carry into the Next Battle: Yes ^How is it Cured: With an Item ^What Does it Do: It causes your Pokemon to be unable to attack. *POISON ^How it is Caused: By Poison Type Attacks ^Does it Carry into the Next Battle: Yes ^How is it Cured: With an Item ^What Does it Do: It causes your Pokemon to be hurt with each turn that it is active in battle, and with every five steps outside of battle. *SLEEP ^How it is Caused: By specific Sleep-only attacks, usually of the Psychic or of the Grass type. ^Does it Carry into the Next Battle: Sometimes ^How is it Cured: With an Item or the passage of time in battle. (Your Pokemon who is asleep must be active to be cured by the passage of time. ^What Does it Do: It causes your Pokemon to be unable to attack. ================================================================== MAKING POKEMON HAPPY Many of the new Pokemon in Pokemon Gold and Pokemon Silver evolve by being made happy. Making your Pokemon happy is not an easy thing to do, but I have compiled a list of ways to make Pokemon happy that worked quite well for me. You obviously cannot keep all of your Pokemon happy, but these methods should be used on your favorite few Pokemon, and any Pokemon that evolve through happiness. *BUYING THINGS FOR THE POKEMON - At the Department Stores in both Celadon City and Goldenrod City items are sold that power-up your Pokemon's statistics. Pokemon love these items. All of the items cost 9800. These power-up items include PP Up, Carbos, Calcium, Iron, Protein, and HP Up. PP Up is the only one of these items that cannot be purchased, and you must find them in Poke Balls scattered throughout Johto and Kanto. *GROOMING YOUR POKEMON - Pokemon also love being groomed. There are two locations in Pokemon Gold and Pokemon Silver that your Pokemon can be groomed at. The first is in, where else, Goldenrod City. In the Underground, on each day but Monday, there is a Pokemon Salon. (Remember that almost all barbers take Monday's off!) This salon is run by the Haircut Brothers. The Older Haircut Brother is much more skilled than the Younger Haircut Brother. Therefore, the Younger Haircut Brother costs 300 to spiff up your Pokemon, while the Older Haircut Brother costs 500. They also alternate days that they are working. The Older Haircut Brother works each Tuesday, Thursday, and Saturday, while the Younger Haircut Brother works on Monday, Wednesday, and Friday. Both of these stylists, but especially the elder brother, are great bargains compared with the price of items to purchase for your Pokemon. The other place where you can groom your Pokemon is free. In Pallet Town, Blue's sister Daisy will groom one of your Pokemon if you stop in and have tea with her for a minute or two between three and four o'clock in the afternoon each day. Blue is also known as Gary, but the developers decided to name him Blue for his appearance in Pokemon Gold and Pokemon Silver. Daisy will also make the Pokemon that she grooms quite happy. Keep in mind, however, that both Daisy and whichever one of the Haircut Brothers happen to be working that day can each only groom one of your Pokemon once. They can groom the same one, but the Haircut Brothers can only groom once per day, and Daisy can only groom once per day. *SPENDING TIME WITH YOUR POKEMON - Pokemon hate being left in Bill's Storage System or at the Daycare for too long, especially in long stretches of consecutive time. So, if you want to make a certain Pokemon happy, keep it in your active party with you as much as you possibly can. This will make it feel loved, and will appeal to its ego, because you will be telling it that it is better than all of the Pokemon that are not in your party. *BATTLING YOUR POKEMON - If you want to go a step further than just keeping a Pokemon in your active party, use this Pokemon to battle! Pokemon love battling even more. Not only do they gain experience, but when they are battling, they think that they are your absolute favorite Pokemon because you chose it over all of the other Pokemon that you own. Just avoid them getting hurt too much, or else the reverse effect may come true. *HEALING YOUR POKEMON - Pokemon hate being hurt almost as much as being left behind. So, if a Pokemon that you are trying to make happy gets injured, rush it to the Pokemon Center, or give it a type of Potion right away. Whatever you do, never use the Herb Woman's healing items, because, although they heal a lot of HP, they apparently taste disgusting and your Pokemon will start to hate you for giving the Herb Woman's healing items to them. *THE HAPPINESS RATING CHART - There is a way to know how much your Pokemon loves you. In Goldenrod City there is a woman who has a knack for knowing how happy your Pokemon is. The Happiness Rater's Home is a very important one, and once you find it you should never forget where it is. When you talk to the Happiness Rater, she will make some small talk, and then ask to see the first Pokemon in your party. Her response is how you can determine how happy your Pokemon is. Using the Happiness Rater, there is a scale of how happy your Pokemon can be, with Level One being the happiest, and Level Six being absolute hatred. I will list the Happiness Levels in reverse order, starting with Level Six. The phrases in the quotation marks are what the Happiness Rater will say. ^LEVEL SIX -- "It doesn't seem to like you at all. It looks mean." ^LEVEL FIVE -- "You should treat it better. It's not used to you." ^LEVEL FOUR -- "It's quite cute." ^LEVEL THREE -- "It's friendly toward you. It looks sort of happy." ^LEVEL TWO -- "I get the feeling that it really trusts you." ^LEVEL ONE -- "It looks really happy! It must love you a lot." Obviously you never want the Happiness Level Six response from the Happiness Rater, unless you are a truly sadistical person. Keep in mind that, if a Pokemon evolves through happiness, after your Pokemon reaches the Happiness Level One, it needs a Level-Up in battle to cause the Pokemon to evolve. ================================================================== POKEMON LIST For those of you who just want to know the Pokemon, without reading through my detailed guide below, here is a list for you. 1. Bulbasaur 2. Ivysaur 3. Venusaur 4. Charmander 5. Charmeleon 6. Charizard 7. Squirtle 8. Wartortle 9. Blastoise 10. Caterpie 11. Metapod 12. Butterfree 13. Weedle 14. Kakuna 15. Beedrill 16. Pidgey 17. Pidgeotto 18. Pidgeot 19. Rattata 20. Raticate 21. Spearow 22. Fearow 23. Ekans 24. Arbok 25. Pikachu 26. Raichu 27. Sandshrew 28. Sandslash 29. Nidoran (Female) 30. Nidorina 31. Nidoqueen 32. Nidoran (Male) 33. Nidorino 34. Nidoking 35. Clefairy 36. Clefable 37. Vulpix 38. Ninetales 39. Jigglypuff 40. Wigglytuff 41. Zubat 42. Golbat 43. Oddish 44. Gloom 45. Vileplume 46. Paras 47. Parasect 48. Venonat 49. Venomoth 50. Diglett 51. Dugtrio 52. Meowth 53. Persian 54. Psyduck 55. Golduck 56. Mankey 57. Primeape 58. Growlithe 59. Arcanine 60. Poliwag 61. Poliwhirl 62. Poliwrath 63. Abra 64. Kadabra 65. Alakazam 66. Machop 67. Machoke 68. Machamp 69. Bellsprout 70. Weepinbell 71. Victreebel 72. Tentacool 73. Tentacruel 74. Geodude 75. Graveler 76. Golem 77. Ponyta 78. Rapidash 79. Slowpoke 80. Slowbro 81. Magnemite 82. Magneton 83. Farfetch'd 84. Doduo 85. Dodrio 86. Seel 87. Dewgong 88. Grimer 89. Muk 90. Shellder 91. Cloyster 92. Gastly 93. Haunter 94. Gengar 95.Onix 96. Drowzee 97. Hypno 98. Krabby 99. Kingler 100. Voltorb 101. Electrode 102. Exeggcute 103. Exeggcutor 104. Cubone 105. Marowak 106. Hitmonlee 107. Hitmonchan 108. Lickitung 109. Koffing 110. Weezing 111. Rhyhorn 112. Rhydon 113. Chansey 114. Tangela 115. Kangaskhan 116. Horsea 117. Seadra 118. Goldeen 119. Seaking 120. Staryu 121. Starmie 122. Mr. Mime 123. Scyther 124. Jynx 125. Electabuzz 126. Magmar 127. Pinsir 128. Tauros 129. Magikarp 130. Gyrados 131. Lapras 132. Ditto 133. Eevee 134. Vaporeon 135. Jolteon 136. Flareon 137. Porygon 138. Omanyte 139. Omastar 140. Kabuto 141. Kabutops 142. Aerodactyl 143. Snorlax 144. Articuno 145. Zapdos 146. Moltres 147. Dratini 148. Dragonair 149. Dragonite 150. Mewtwo 151. Mew 152. Chikorita 153. Bayleef 154. Meganium 155. Cyndaquil 156. Quilava 157. Typhlosion 158. Totodile 159. Croconaw 160. Feraligatr 161. Sentret 162. Furret 163. Hoothoot 164. Noctowl 165. Ledyba 166. Ledian 167. Spinarak 168. Ariados 169. Crobat 170. Chinchou 171. Lanturn 172. Pichu 173. Cleffa 174. Igglybuff 175. Togepi 176. Togetic 177. Natu 178. Xatu 179. Mareep 180. Flaffy 181. Ampharos 182. Bellossom 183. Marill 184. Azumarill 185. Sudowoodo 186. Politoed 187. Hoppip 188. Skiploom 189. Jumpluff 190. Aipom 191. Sunkern 192. Sunflora 193. Yanma 194. Wooper 195. Quagsire 196. Espeon 197. Umbreon 198. Murkrow 199. Slowking 200. Misdreavus 201. Unown 202. Wobbuffet 203. Girafarig 204. Pineco 205. Forretress 206. Dunsparce 207. Gligar 208. Steelix 209. Snubbull 210. Granbull 211. Qwilfish 212. Scizor 213. Shuckle 214. Heracross 215. Sneasel 216. Teddiusa 217. Ursaring 218. Slugma 219. Magcargo 220. Swinub 221. Piloswine 222. Corsola 223. Remoraid 224. Octillery 225. Delibird 226. Mantine 227. Skarmory 228. Houndour 229. Houndoom 230. Kingdra 231. Phanpy 232. Donphan 233. Porygon2 234. Stantler 235. Smeargle 236. Tyrogue 237. Hitmontop 238. Smoochum 239. Elekid 240. Magby 241. Miltank 242. Blissey 243. Raikou 244. Entei 245. Suicune 246. Larvitar 247. Pupitar 248. Tyranitar 249. Lugia 250. Ho-Oh 251. Celebi ================================================================== POKEMON GUIDE/POKEDEX As you can tell, this section in my guide is barely begun. This is by far the hardest section to write, and I will be finishing everything else up before finishing it. Until I finish, there are a few Pokemon that you can learn some information about. *BULBASAUR ^Pokedex Number: 001 ^Type One: Grass ^Type Two: Poison ^Location: The only way to obtain Bulbasaur is to trade a Bulbasaur from Pokemon Red, Pokemon Blue, or Pokemon Yellow. ^Is it found in Gold or Silver: It is found in neither in the wild. ^Height: Two feet, Four inches. ^Weight: Fifteen pounds ^Pokedex Entry: It carries a seed on its back right from birth. As it grows older, the seed also grows larger. ^Attack List: The levels that Bulbasaur learns its attacks at are... ATTACK................LEVEL................................TYPE Tackle....................Level One...........................Normal Growl.....................Level One...........................Normal Leech Seed..........Level Seven........................Grass Vine Whip.............Level Thirteen.......................Grass Poison Powder.....Level Twenty.......................Poison Razor Leaf.............Level Twenty-Seven..........Grass Growth....................Level Thirty-Four..................Normal Sleep Powder.......Level Forty-One..................Grass Solar Beam............Level Forty-Eight..................Grass *IVYSAUR ================================================================== POKEMON EVOLUTION GUIDE In this section of my guide I will do my best to explain Pokemon evolutions. I have organized the evolutions by type. If a Pokemon is of dual types, or one of the Pokemon in an evolution is a different type than the other one. I included the evolution in both sections. N O R M A L T Y P E P O K E M O N MEOWTH evolves into PERSIAN at Level Twenty-Eight. CHANSEY evolves into BLISSEY by making it happy. RATTATA evolves into RATICATE at Level Twenty. CLEFFA evolves into CLEFAIRY by making it happy. CLEFAIRY evolves into CLEFABLE with a Moon Stone. IGGLYBUFF evolves into JIGGLYPUFF by making it happy. JIGGLYPUFF evolves into WIGGLYTUFF with a Moon Stone. SENTRET evolves into FURRET at Level Fifteen. PIDGEY evolves into PIDGEOTTO at Level Eighteen. PIDGEOTTO evolves into PIDGEOT at Level Thirty-Six. SPEAROW evolves into FEAROW at Level Twenty. HOOTHOOT evolves into NOCTOWL at Level Twenty. DODUO evolves into DODRIO at Level Thirty-One. G R A S S T Y P E P O K E M O N BULBASAUR evolves into IVYSAUR at Level Sixteen. IVYSAUR evolves into VENUSAUR at Level Thirty-Two. HOPPIP evolves into SKIPLOOM at Level Eighteen. SKIPLOOM evolves into JUMPLUFF at Level Twenty-Seven. SUNKERN evolves into SUNFLORA with a Sun Stone. CHIKORITA evolves into BAYLEEF at Level Sixteen. BAYLEEF evolves into MEGANIUM at Level Thirty-Two. EXEGGCUTE evolves into EXEGGCUTOR with a Leaf Stone. BELLSPROUT evolves into WEEPINBELL at Level Twenty-One. WEEPINBELL evolves into VICTREEBEL with a Leaf Stone. ODDISH evolves into GLOOM at Level Twenty-One. GLOOM evolves into VILEPLUME with a Leaf Stone. GLOOM evolves into BELLOSSOM with a Sun Stone. PARAS evolves into PARASECT at Level Twenty-Four. W A T E R T Y P E P O K E M O N SQUIRTLE evolves into WARTORTLE at Level Sixteen. WARTORTLE evolves into BLASTOISE at Level Thirty-Six. WOOPER evolves into QUAGSIRE at Level Twenty. STARYU evolves into STARMIE with a Water Stone. TOTODILE evolves into CROCONAW at Level Eighteen. CROCONAW evolves into FERALIGATR at Level Thirty. SHELLDER evolves into CLOYSTER with a Water Stone. SLOWPOKE evolves into SLOWBRO at Level Thirty-Seven. SLOWPOKE evolves into SLOWKING by being traded with a King's Rock. EEVEE evolves into VAPOREON with a Water Stone. TENTACOOL evolves into TENTACRUEL at Level Thirty. KRABBY evolves into KINGLER at Level Twenty-Eight. GOLDEEN evolves into SEAKING at Level Thirty-Three. HORSEA evolves into SEADRA at Level Thirty-Two. SEADRA evolves into KINGDRA by being traded with a Dragon Scale. MAGIKARP evolves into GYRADOS at Level Twenty. OMANYTE evolves into OMASTAR at Level Forty. KABUTO evolves into KABUTOPS at Level Forty. PSYDUCK evolves into GOLDUCK at Level Thirty-Three. POLIWAG evolves into POLIWHIRL at Level Twenty-Five. POLIWHIRL evolves into POLIWRATH with a Water Stone. POLIWHIRL evolves into POLITOED by being traded with a King's Rock. SEEL evolves into DEWGONG at Level Thirty-Four. F I R E T Y P E P O K E M O N GROWLITHE evolves into ARCANINE with a Fire Stone. VULPIX evolves into NINETALES with a Fire Stone. MAGBY evolves into MAGMAR by making it happy. CHARMANDER evolves into CHARMELEON at Level Sixteen. CHARMELEON evolves into CHARIZARD at Level Thirty-Six. PONYTA evolves into RAPIDASH at Level Forty. CYNDAQUIL evolves into QUILAVA at Level Fourteen. QUILAVA evolves into TYPHLOSION at Level Thirty-Six. EEVEE evolves into FLAREON with a Fire Stone. E L E C T R I C T Y P E P O K E M O N PICHU evolves into PIKACHU by making it happy. PIKACHU evolves into RAICHU with a Thunder Stone. MAREEP evolves into FLAAFY at Level Fifteen. FLAAFY evolves into AMPHAROS at Level Thirty. ELEKID evolves into ELECTABUZZ by making it happy. EEVEE evolves into JOLTEON with a Thunder Stone. MAGNEMITE evolves into MAGNETON at Level Thirty. VOLTORB evolves into ELECTRODE at Level Thirty. P O I S O N T Y P E P O K E M O N GRIMER evolves into MUK at Level Thirty-Eight. ZUBAT evolves into GOLBAT at Level Twenty-Two. GOLBAT evolves into CROBAT by making it happy. NIDORAN (FEMALE) evolves into NIDORINA at Level Sixteen. NIDORINA evolves into NIDOQUEEN with a Moon Stone. NIDORAN (MALE) evolves into NIDORINO at Level Sixteen. NIDORINO evolves into NIDOKING with a Moon Stone. EKANS evolves into ARBOK at Level Twenty-Two. KOFFING evolves into WEEZING at Level Thirty-Five. SPINARAK evolves into ARIADOS at Level Twenty-Two. TENTACOOL evolves into TENTACRUEL at Level Thirty. GASTLY evolves into HAUNTER at Level Twenty-Five. HAUNTER evolves into GENGAR by being traded. BELLSPROUT evolves into WEEPINBELL at Level Twenty-One. WEEPINBELL evolves into VICTREEBEL with a Leaf Stone. VENONAT evolves into VENOMOTH at Level Thirty-One. ODDISH evolves into GLOOM at Level Twenty-One. GLOOM evolves into VILEPLUME with a Leaf Stone. GLOOM evolves into BELLOSSOM with a Sun Stone. WEEDLE evolves into KAKUNA at Level Seven. KAKUNA evolves into BEEDRILL at Level Ten. BULBASAUR evolves into IVYSAUR at Level Sixteen. IVYSAUR evolves into VENUSAUR at Level Thirty-Two. F L Y I N G T Y P E P O K E M O N METAPOD evolves into BUTTERFREE at Level Ten. PIDGEY evolves into PIDGEOTTO at Level Eighteen. PIDGEOTTO evolves into PIDGEOT at Level Thirty-Six. SPEAROW evolves into FEAROW at Level Twenty. HOOTHOOT evolves into NOCTOWL at Level Twenty. DODUO evolves into DODRIO at Level Thirty-One. LEDYBA evolves into LEDIAN at Level Eighteen. NATU evolves into XATU at Level Twenty-Five. HOPPIP evolves into SKIPLOOM at Level Eighteen. SKIPLOOM evolves into JUMPLUFF at Level Twenty-Seven. MAGIKARP evolves into GYRADOS at Level Twenty. DRAGONAIR evolves into DRAGONITE at Level Fifty-Five. SCYTHER evolves into SCIZOR by being traded with a Metal Coat. ZUBAT evolves into GOLBAT at Level Twenty-Two. GOLBAT evolves into CROBAT by making it happy. CHARMELEON evolves into CHARIZARD at Level Thirty-Six. G R O U N D T Y P E P O K E M O N SANDSHREW evolves into SANDSLASH at Level Twenty-Two. CUBONE evolves into MAROWAK at Level Twenty-Eight. DIGLETT evolves into DUGTRIO at Level Twenty-Six. RHYHORN evolves into RHYDON at Level Forty-Two. ONIX evolves into STEELIX by being traded with a Metal Coat. GEODUDE evolves into GRAVELER at Level Twenty-Five. GRAVELER evolves into GOLEM by being traded. NIDORINA evolves into NIDOQUEEN with a Moon Stone. NIDORINO evolves into NIDOKING with a Moon Stone. WOOPER evolves into QUAGSIRE at Level Twenty. P S Y C H I C T Y P E P O K E M O N NATU evolves into XATU at Level Twenty-Five. SLOWPOKE evolves into SLOWBRO at Level Thirty-Seven. DROWZEE evolves into HYPNO at Level Twenty-Six. EXEGGCUTE evolves into EXEGGCUTOR with a Leaf Stone. SMOOCHUM evolves into JYNX by making it happy. PSYDUCK evolves into GOLDUCK at Level Thirty-Three. ABRA evolves into KADABRA at Level Sixteen. KADABRA evolves into ALAKAZAM by being traded. EEVEE evolves into ESPEON by making it happy and using it only during the dawn and day. STARYU evolves into STARMIE with a Water Stone. D R A G O N T Y P E P O K E M O N DRATINI evolves into DRAGONAIR at Level Thirty. DRAGONAIR evolves into DRAGONITE at Level Fifty-Five. I C E T Y P E P O K E M O N SEEL evolves into DEWGONG at Level Thirty-Four. SHELLDER evolves into CLOYSTER with a Water Stone. SMOOCHUM evolves into JYNX by making it happy. G H O S T T Y P E P O K E M O N GASTLY evolves into HAUNTER at Level Twenty-Five. HAUNTER evolves into GENGAR by being traded. E V O L U T I O N T Y P E P O K E M O N EEVEE evolves into VAPOREON with a Water Stone. EEVEE evolves into FLAREON with a Fire Stone. EEVEE evolves into JOLTEON with a Thunder Stone. EEVEE evolves into UMBREON by making it happy and using it only at night. EEVEE evolves into ESPEON by making it happy and using it only during the morning and day. ================================================================== PHONE NUMBER GUIDE In this section of the guide, we will explain phone numbers to you, and we will tell you which trainers request your phone numbers. Phone numbers are used for many things. Sometimes trainers will call you to battle. Actually, that is usually the case. But, occasionally trainers will call you to tell you their complaints. There is one other scenario as well. And this last scenario is the one that you want to happen. Occasionally, one of the following trainers will notify you of something special going on in the Pokemon universe. For instance, Arnie called me and told me that Yanma were flocking to Route 35. I went and caught a Yanma. These last type of calls are the best type of calls. *ALAN ^Region: Johto ^Location: Route Thirty-Six *ANTHONY ^Region: Johto ^Location: Route Thirty-Three *ARNIE ^Region: Johto ^Location: Route Thirty-Five *BETH ^Region: Kanto ^Location: Route Twenty-Seven *BEVERLY ^Region: Johto ^Location: National Park *BRENT ^Region: Johto ^Location: Route Forty-Three *CHAD ^Region: Johto ^Location: Route Thirty-Eight *CHRIS ^Region: Johto ^Location: Route Forty-Two *DANA ^Region: Johto ^Location: Route Thirty-Eight *DEREK ^Region: Johto ^Location: Route Thirty-Nine *ERIN ^Region: Johto ^Location: Route Forty-Five *GAVEN ^Region: Kanto ^Location: Route Twenty-Seven *GINA ^Region: Johto ^Location: Route Thirty-Four *HUEY ^Region: Johto ^Location: Olivine Lighthouse *IRWIN ^Region: Johto ^Location: Route Thirty-Five *JACK ^Region: Johto ^Location: National Park *JOEY ^Region: Johto ^Location: Route Thirty *JOSE ^Region: Kanto ^Location: Route Twenty-Six *KENJI ^Region: Johto ^Location: Route Forty-Six *LIZ ^Region: Johto ^Location: Route Thirty-Two *PARRY ^Region: Johto ^Route: Route Forty-Five *RALPH ^Region: Johto ^Location: Route Thirty-Two *REENA ^Region: Kanto ^Location: Route Twenty-Seven *TIFFANY ^Region: Johto ^Location: Route Forty-Three *TODD ^Region: Johto ^Location: Route Thirty-Four *VANCE ^Region: Johto ^Location: Route Forty-Four *WADE ^Region: Johto ^Location: Route Thirty-One *WILTON ^Region: Johto ^Location: Route Forty-Four ================================================================== FRUIT-BEARING TREE GUIDE Fruit-Bearing Trees are the trees that stick out a bit from the others. Generally, they are found out in the open, not making up a wall of the map. Fruit-Bearing Trees are easily recognizable as well. They are a lighter green from the rest of the trees. Also, more importantly, Near the top of the tree, you will see two anime-style closed eyes if you look closely. In this section of my guide, you will be able to find out about where all of the Fruit-Bearing Trees are, so you can go pluck their contents to add to your collection. I will do my best to put the trees in the order that the game leads you to each location. *BERRY ^Region: Johto ^Route: Twenty-Nine ^Specific Location: It is almost all of the way to the Cherrygrove City end of the route. If you take the shortcut by using cut, you are likely to miss it. There will be a tree next to a trainer. If you are coming from New Bark Town, follow the route you take at the beginning of the game as you normally would, and you will come across it without any effort. If you are going to get it from Cherrygrove City, follow the road directly until it ends. At the roads last square, you will see an entrance through a wall. Travel north through that entrance, and north through the second entrance, that is exactly four steps north of it. Then you will be in the same little space as the tree and you will be able to get it with no trouble. *BERRY ^Region: Johto ^Route: Thirty ^Specific Location: Near the Cherrygrove City end of Route Thirty, there is a man that explains fruit bearing trees, when you enter his house and chat with him. When you exit his house, go to the west side of it. There is Berry in the Fruit-Bearing Tree there. *BITTER BERRY ^Region: Johto ^Route: Forty-Three ^Specific Location: Near the end of the route, far past the gatehouse, the path allows you to turn to the south and to the west, or continue heading north toward Lake of Rage. Take the first of the two paths that I mentioned. Then, you will come to a little span of land, an isthmus if you will, that has a trainer on it. There will be a small patch of water on the north end of the isthmus and a much larger one on the south end of the isthmus. Surf down the south body of water, until you nearly reach the mountain at the bottom. Then, head to the western edge of the lake, and you will see a little ledge to land on. Then, once you land, cut down the sapling, and you will be in a tiny grove that has a Fruit-Bearing Tree holding a Bitter Berry. *PRZCUREBERRY ^Region: Kanto ^Route: Eight ^Specific Location: When you are at the Lavender Town entrance to Route Eight, simply head due northwest, and you will run directly into the Fruit-Bearing Tree. *PSNCUREBERRY ^Region: Johto ^Route: Thirty ^Specific Location: Head to the little clearing that Mr. Pokemon's House is in. You can get to this clearing by taking the north fork when the road divides in two. Mr. Pokemon's House will be on the east side of the clearing. On the west side of the clearing, there is a Fruit-Bearing Tree with a Psncureberry in it. *PSNCUREBERRY ^Region: Johto ^Route: Thirty-Three ^Specific Location: You will find a Psncureberry in the south-east corner of Route Thirty-Three, a directly south, and then a little bit to the east of the Azalea Town entrance of Union Cave. ================================================================== FREQUENTLY ASKED QUESTIONS I get asked dozens of questions about Pokemon Gold and Silver each and every day. So, hopefully, to cut down on the rampant question asking, here is a list of the most frequently asked questions. *Questions on Game Progress* Q: WHAT IS THE DEAL WITH THE TREE BLOCKING MY PATH ON ROUTE THIRTY-SIX? A: Re-read that section of the walkthrough carefully, It says what to do, starting in Goldenrod City. Read from Goldenrod City through Route Thirty-Seven and you will know all that I know. Q: HOW SHOULD I GET THE POKEMON THAT ARE NOT FOUND IN MY GAME PACK? A: Well, if you do not have the cash flow to buy them all, find a good friend or family member who has the versions of Pokemon that you do not have. Then, simply trade with them versions of Pokemon that are not found in their Game Paks. You will both get a good deal out of it. Or else you could stoop to the level of the Game Shark. Q: I WANT ALL THE SHINY POKEMON! WHAT DO YOU KNOW ABOUT THEM? A: Shiny Pokemon are mysterious things. Some of the most die-hard players want shiny versions of all of their Pokemon to really complete their collection. I really could not care less. The popular belief is that there are shiny versions of every Pokemon. This could very well be true, but I have only run into one or two shiny Pokemon in all of the hours that I have played this game. If you have caught any shiny Pokemon, please e-mail me at email@example.com and tell me which ones you have caught. I would like to assemble a list of all of the possible shiny Pokemon to catch. Q: WHAT IS POKEMON 151? A: Pokemon #151 is Mew. Q: HOW CAN I OBTAIN IT? A: Mew is a Pokemon, like Celebi, that can only be obtained by giveaways from Nintendo, or else use of a Game Shark code. No, there is no other way to get it, other than via trade. Do not waste your time trying out bogus codes that some person made up in theirr free time to laugh at all of the poor saps who tried it. Those are the only ways. Do not waste your time. Do not e-mail me with false ways. Give up your search, and try one of the above stated methods. *Questions on my Game Progress* Q: HOW MANY POKEMON HAVE YOU SEEN, AND DO YOU HAVE? A: Currently, I have seen 221, and I have 140. Q: WHY DO YOU NOT HAVE ALL TWO HUNDRED AND FIFTY-ONE POKEMON? A: A big reason is due to my reluctance to trade Pokemon from my Pokemon Blue file, in which I do have all 151 Pokemon, and I really do not want to break up that line. I will eventually do it though. Q: WHAT IS YOUR HIGHEST LEVEL POKEMON? A: My Level Ninety-Seven Vaporeon is my highest level Pokemon on my Pokemon Silver game. I have numerous Level One Hundred Pokemon on my Pokemon Blue game. Q: YOUR BEST POKEMON IS ONLY LEVEL NINETY-SEVEN? HA! A: I do not use Rare Candies when I play Pokemon Gold and Silver. (Or the original versions for that matter.) I do not use Game Shark codes. I raise my Pokemon the way that they are supposed to be raised - through lots and lots of battling. Rare Candies I simply give to a Level Three Pokemon that I will never end up using, but that makes me look bad by being so weak. Q: HOW DID YOU GET MEW? A: I got Mew through the cloned Pokemon trick. Q: WELL, SINCE YOU DO NOT APPROVE OF THE GAME SHARK, WHERE DID HE/SHE GET IT? A: I was at least the tenth person down the line from the original owner, and I have no idea if that original owner got it from a Game Shark or from Nintendo Power's contest. I will never know, and I never even thought about it until I was asked this question. *Miscellaneous Questions* Q: WILL YOU RATE MY POKEMON LINE? A: No. I have gotten hundreds of e-mails like this. I am not going to waste my precious time rating people's Pokemon lines. The people who ask me have lines filled with Level 100 Pokemon, with customized attacks, and they would not change their line anyway. So why even bother asking? Q: WHICH POKEMON TYPE DO YOU CONSIDER TO BE THE ULTIMATE POKEMON TYPE? A: I consider Water Type Pokemon to be the ultimate Pokemon Type. Water Type Attacks are great against most Pokemon, plus you can give them Ice Type Attacks, Dark Type Attacks, Normal Type Attacks, and Fighting Type Attacks, to go against those Pokemon Types that are strong against Water Type Attacks. The level of compatability with other Pokemon Types is what makes the Water Type the ultimate Pokemon Type. Q: WHAT POKEMON GAMES DO YOU HAVE? A: I have Pokemon Blue, Pokemon Red, Pokemon Yellow, Pokemon Silver, Pokemon Gold, Pokemon Snap, Pokemon Pinball and Pokemon Stadium. Contrary to popular belief, I do not have Pokemon underwear. Q: WHAT KIND OF GAME BOY COLOR DO YOU HAVE? A: Seriously, this question has been asked of me multiple times. I have the Clear Purple Game Boy Color. Q: WHAT KIND OF GAME BOY ADVANCE DO YOU HAVE? A: I have the, well, White Game Boy Advance, with silver trim. The salesperson called it Silver, so I got it because it would match my Pokemon game. Lying salespeople are evil. ================================================================== CODES Below is a code I have found for Pokemon Gold and Silver. Unown Music: While in the Ruins of Alph, open the Radio Option in your PokeGear. In between the fourteenth and twentieth channels you will find a station called ??????. You have now reached the Unown Music Station, that can only be listened to in the Ruins of Alph. ================================================================== GAME SHARK CODES Below you will find what I believe are the three most important Game Shark Codes for Pokemon Gold and Silver. *NOTE* Using a Game Shark fully nullifies your warranty for your Pokemon Gold or Pokemon Silver game, as well as your Game Boy, Game Boy Pocket, Game Boy Color, or Game Boy Advance. I am in no way endorsing use of this device, and I am in no way responsible for anything that happens to your Pokemon Gold or Pokemon Silver game, or your Game Boy, Game Boy Pocket, Game Boy Color, or Game Boy Advance. There is no guarantee that something with go wrong with any of the cartridges or handheld systems listed above, I am just notifying you as a precautionary measure. ^NO RANDOM BATTLES: 010065D5 ^INFINITE MONEY: 010F66D5 013F67D5 014268D5 ^OBTAIN ALL OF THE BADGES: 01FF6FD5 01FF70D5 ================================================================== SPECIAL THANKS To Iamnothing, for teaching me about FAQ writing. To Dallas and my competition for making me progress faster and finish. To Psycho Penguin (Steve McFadden) for his formatting assistance. To JPeeples and Inkhands, for inspiration. To The Mutant86 for his help on the S.S. Anne and Rock Tunnel. To Sandrock Custom 22 for lending his knowledge about Pokemon Breeding. To Nintendo and Game Freak for making such a great game. To Videogamereview.com for providing me with this game. To Al Gore, for "inventing" the internet for this guide to be posted. To Prima Games, for their invaluble help with the Fruit-Bearing Tree and Phone Numbers sectons. And to whomever else assists me with this guide.