TM/HM List for Pokemon Gold/Silver
Version: Final Date: 12/11/00
Copyright 2000 Shark404 ( a.k.a. 
Dr. Evil (

The list is for personal use only. The __only__ site that may use this 
list is __NO__ other site may use this, PEROID. 



Nintendo - for making this game
CjayC    - for letting me put this on his wonderful site
M.W.F. ( - Thanks loads for TM 9 and 21. Helped 
make my List complete. Thanks man! 


Well, here is the list. 

 TM 1 - Dynamic Punch 
        An attack that always confuses.

 TM 2 - Headbutt 
        An attack that may make foe flinch.

 TM 3 - Curse 
        Works differently for ghost types.

 TM 4 - Rollout
        Attacks 5 turns with rising power.

 TM 5 - Roar
        Scares wild foes to end battle.

 TM 6 - Toxic 
        A poison move with increasing damage.

 TM 7 - Zap Cannon 
        An attack that always paralyzes.

 TM 8 - Rock Smash
        An attack that may lower defense.

 TM 9 - Psych Up
        Copies the foes stat changes.  
TM 10 - Hidden Power
        The power varies with the Pokemon.

TM 11 - Sunny Day
        Boosts fire-type moves for 5 turns.

TM 12 - Sweet Scent
        Reduces the foe's evasiveness.

TM 13 - Snore
        An attack only useable while asleep.

TM 14 - Blizzard
        An attack that may freeze the foe.

TM 15 - Hyper Beam
        1st turn: Attack
        2nd turn: Rest

TM 16 - Icy Wind
        An icy attack that lowers speed.

TM 17 - Protect
        Foils attack that turn. It may fail.

TM 18 - Rain Dance
        Boosts water-type moves for 5 turns.

TM 19 - Giga Drain
        Steals  of the damage inflicted.

TM 20 - Endure
        Always leaves at least 1HP.

TM 21 - Frustration
        An attack based on lack of loyalty.         

TM 22 - Solar Beam
        1st turn: Prepare
        2nd turn: Attack

TM 23 - Iron Tail
        An attack that may reduce defense.

TM 24 - Dragonbreath
        A strong breath attack.

TM 25 - Thunder
        An attack that may cause paralysis.

TM 26 - Earthquake
        Tough, but useless vs. flying foes.

TM 27 - Return
        An attack that is based on loyalty.

TM 28 - Dig
        1st turn: Burrow
        2nd turn: Attack

TM 29 - Psychic
        An attack that may lower spcl.def. 

TM 30 - Shadow Ball
        An attack that may lower spcl.def.

TM 31 - Mud-Slap
        Reduces the foe's accuracy.

TM 32 - Double Team
        Heightens evasiveness.

TM 33 - Ice Punch
        An icy punch. May cause freezing.

TM 34 - Swagger
        Causes confusion and raises attack.

TM 35 - Sleep Talk
        Randomly attack while asleep.

TM 36 - Sludge Bomb 
        An attack that may poison the foe.

TM 37 - Sandstorm
        Inflicts damage every turn.

TM 38 - Fire Blast
        An attack that may cause a burn.

TM 39 - Swift
        An attack that never misses.

TM 40 - Defense Curl
        Heightens the user's defense.

TM 41 - Thunder Punch
        An electric punch. It may paralyze.

TM 42 - Dream Eater
        Steals HP from a sleeping victim.

TM 43 - Detect
        Evades attack that turn.

TM 44 - Rest
        Sleep for 2 turns to fully recover.

TM 45 - Attract
        Makes the opposite gender infatuated.

TM 46 - Thief
        An attack that may steal a held item.

TM 47 - Steel Wing
        Stiff wings strike the foe.

TM 48 - Fire Punch
        A fiery punch. May cause a burn.

TM 49 - Fury Cutter
        Successive hits raise power.

TM 50 - Nightmare
        A sleeper loses  HP every turn. 

HM List:

 HM 1 - Cut
        Cuts using claws, scythes, etc.

 HM 2 - Fly
        1st turn: Fly
        2nd turn: Attack

 HM 3 - Surf
        A strong water-type attack.

 HM 4 - Strength
        A powerful physical attack.

 HM 5 - Flash 
        Blinds the foe to reduce accuracy.

 HM 6 - Whirlpool
        Traps the foe for 2-5 turns.

 HM 7 - Waterfall
        An aquatic charge attack.

                            ~End Document~